![[khuzait banner.png]] # Khuzait Khanate Former-Confederacy Turned Feudal Chiefdom. Tribal Nomads. Traditionalists to Horses and Bows. Spinning Beautiful Tales and Sagas in an Evolving Agrarian Society. **Ruling Khan,** [[Monchug]] [[Urkhunait]] # Culture ![[-_0003s_0001_Layer-0-copy-13 2.png|inlR|150]]"The tribes that live in the great sea of grass east of [[Calradian-Empire]] have many names: Nachaghan ([[Urkhunait]]), [[Arkit]], [[Khergit-clan]], [[Karakhergit]]. Outsiders, however, usually refer to them collectively as the Khuzaits, after the clan that in the last two generations forged them into a conquering army. When [[Urkhun]] 'the Great' accepted the surrender of the trading cities on the edge of the steppe ([[Darshia-Cnty.]]), he ordered his noyans to give up their wandering lifestyle. They were given fiefs and money to build fortresses, and encouraged to turn local farmers into their tenants. Yet the tribes of the [[Khuzait-Khanate]] confederacy still retain many of their nomadic traditions, and felt yurt tents stand next to mud-brick towers in settlements that are half-village, half-encampment." [<font color="#2DC26B"> — Bannerlord / Modules / SandBoxCore / ModuleData / <font color="#4bacc6">spcultures.XML</font></font>] The town of [[Odokh]] sits at the foot of **Kohi Rohini**, "the Mountains of the Dawn". Among the most remote of the towns of the **Devseg**, it is reputed to have been the abode of **King Ahhak, a mythical tyrant** from whose shoulders flowed serpents. Even today the **Kohi Rohini** has a reputation for *black magic* and *mystery* that helps keep outsiders at bay. The city fell during the **Khuzait** conquest to the [[Harfit]] clan, who have intermarried with the mountain peoples, and who honor their **customs**, participate in their **rituals**, and **keep their secrets**. [<font color="#2DC26B"> — Bannerlord.XML</font>] "The Khuzaits thundered into the steppes west of **Lake Baetiros** two generations ago, driving other nomads before them. They and their vassal tribes, the [[Khergit-clan]] and the [[Arkit]], seized some of the cities on the fringe of the Calradian Empire. They grew rich on the caravans from the lands of the Padishah to the east (likely the [[Darshia-Cnty.]]), trading in their yurts for carpeted palaces. But they still lead raids into the heart of the empire, their swift horse archers spreading terror for leagues around their armies." [<font color="#2DC26B"> — Bannerlord / Modules / SandBox / ModuleData / <font color="#4bacc6">spclans.XML</font></font>] "**Founded in 920** when steppe horsemen led by the Khan [[Urkhun]] overran an earlier [[Imperial]] client kingdom, itself made up of civilized former raiders, that had guarded the caravan routes leading to the lands of the Padishah (likely [[Hoshtar]]). Consists of wealthy trading cities and settled former nomads, recognized by [[Calradian-Empire]] as overlords of its eastern frontier." [<font color="#2DC26B"> — Bannerlord / Modules / SandBox/ <font color="#4bacc6">wolrd_lore_strings.XML</font></font>] [[Asaios]] on the **Iltan Portages**. (<font color="#00b050">See page</font> [[11]].) > The [[Khuzait-Khanate]] noyans were out patrolling, for **the trade across the portages is vital to the income of their empire** (the Khuzait Khanate). They also treasure the horses of [[Tyal]], bigger than their own steppe ponies and almost as hardy, and encourage their import. > [...] [[Asaios]] on the [[Karakhergit]] and trading in the [[Khuzait-Khanate]] lands. (<font color="#00b050">See page</font> [[12]]) > The [[Karakhergit]] often stopped alongside the road to trade with passing farmers and other travelers. The further south we went, I noticed, the nomads had more and more difficulty speaking with travelers in their own language, and the more they were forced to rely upon an **'==argot==', the trade language of the steppes, a mixture of simple [[Khuzait-Khanate]], [[Imperial]] and [[Darshia-Cnty.]] words mixed with expansive hand gestures.** The Devseg plateau is a jumble of people, waves upon waves coming in from the great grasslands to the east before breaking on these shores. Some were fleeing enemies and found refuge in the high mountain valleys, others were seeking some stability and chose to live in the well-watered lowlands, paying whatever tribute they needed to **Khan, Emperor or Padishah** to be left in peace. > [...] [[Asaios]] on [[Urkhun]] and the [[Khuzait-Khanate]] hordes (<font color="#00b050">See page</font> [[16]]) > They say that when [[Urkhun]]'s hordes first swept in from the east they slaughtered the inhabitants of any city that did not surrender and erected pyramids of skulls. Well, two generations have passed, and the [[Khuzait-Khanate]] have learned that skulls do not pay taxes. They spent a day and a night looting but it didn't seem like they had killed too many people, and after that they wanted to get [[Vostrum]] back on its feet again. ([[Ironeye]]) > Yeah... I'll tell you a tale of life in the great [[Khuzait-Khanate]] Hordes, '**Terror of the World**'. > I've fought for **[[Characters/Project Characters/Secondary/Khuzait/Ulus]] Khan** [[Characters/Project Characters/Secondary/Khuzait/Ulus]] Khan (Not sure who or where this Khan fits in, older brother of [[Monchug]] like Atilla and Bleda?), and for [[Monchug]] Khan, and even for the old [[Urkhun]]. But I fight on foot - my family's from the town, not the steppe. Life's a little different for us. # Kingdom ![[-_0003s_0004_ui_fullbackgrounds_2-copy-10.png|inlR|150]]"For centuries, the tribes in the vast steppe east of the [[Calradian-Empire]] were content to live as nomads, venturing into the [[Imperial]] lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. [[Urkhun]] 'the Khuzait' led the nomads nearest the Empire into its far eastern provinces, conquering the towns and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of unity that he inspired was lost. His descendants still rule the khanate. But some of the other Khuzait leaders chafe under the authority of the current khan, [[Monchug]], and others dream of becoming khan themselves." [<font color="#2DC26B"> — Bannerlord / Modules / SandBox / ModuleData / <font color="#4bacc6">spkingdoms.XML</font></font>] # Leader "[[Monchug]], the current khan of the Khuzaits, looks upon the Empire in its state of disarray and dreams of glory, of surpassing his ancestor [[Urkhun]] and conquering even deeper into the settled lands. Some of the clans have been decimated by the Urkhunids' wars, however, and feel their sacrifices have not been properly rewarded. They yearn for a khan who is less interested in glory, and more interested in justice." [<font color="#2DC26B"> — Bannerlord / Modules / SandBox / ModuleData / <font color="#4bacc6">heroes.XML</font></font>] # Summary ![[-_0003s_0003_ui_fullbackgrounds_2-copy-8.png|inlR|150]]"The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the [[Calradian-Empire]] and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach." [<font color="#2DC26B"> — Bannerlord / Modules / StoryMode / ModuleData / <font color="#4bacc6">module_strings.XML</font></font>] # Clans "Clans represent major extensive families, or in some cases, family-like organizations. A kingdom is usually made up of several clans who hold fiefs and lead its troops. A clan will have a ruler, and when that ruler dies, the clan's leadership and titles will pass to his or her heir. Clans are nominally bound by blood ties, but marriage will result in one of the spouses (usually the wife) joining the other's clan, and sometimes clans will adopt members." [<font color="#2DC26B"> — Bannerlord / Modules / SandBox / ModuleData / <font color="#4bacc6">concepts.XML</font></font>] | 7037 **Owns 1 of 3 ==Iron Mines==** & **Owns 1 of 2 ==Lumber Yards==** | TIER 6 | [[Urkhunait]]<br><br>Ruling Clan - Cunning, Generous and Authoritative - Descendants of [[Urkhun]] Khan / Khagan the 'Hero' | ![[Pasted image 20240107213201.png\|150]] | [[Makeb]]<br>[[Chaikand]]<br>Tepes Castle | ![[__0008_banner - 2024-08-31T164116.019.jpg\|150]] | | ---------------------------------------------------------------------- | ------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ----------------------------------------- | ----------------------------------------- | --------------------------------------------------- | | 3749 **Owns 2 of 6 ==Stud Farms==** | TIER 5 | [[Arkit]]<br><br>Most Ancient Nomadic Clan - Oath sworn to [[Urkhun]] and the Khanate - the 'Children of the Sky' - Formerly the Richest Tribe - Cautious and Tight Pursed - Heir is Impulsive and Honorable, Heiress is Rogue Princess - Lieutenant is Ruthless Enactor of Clan Will - Finally Undul, Brother of Tulag, Killed by [[Siga]] of Clan [[Kuloving]], [[Principality-of-Sturgia]] | ![[Pasted image 20240107213232.png\|150]] | [[Ortongard]]<br>Usek Castle | ![[__0006_banner - 2024-08-31T164145.363.jpg]] | | 2647 **Owns 1 of 6 ==Stud Farms==** | TIER 4 | [[Khergit-clan]]<br><br>The 'Roan Horses' - Valuable well Disciplined Warriors - Historically One of the Largest and Oldest Clans, now Shrunken Over Time With a Laundry List of Complaints over Injustices Dealt by Smaller Clans - Competing with [[Arkit]] - Brave but Nervous and Resentful | ![[Pasted image 20240107213335.png]] | [[Baltakhand]] | ![[__0007_banner - 2024-08-31T164128.134.jpg]] | | 2753 | TIER 4 | [[Baltait]]<br><br>Merciful, but Sardonic and Impulsive Clan Leader - A Harsh Lieutenant | ![[Pasted image 20240107213342.png]] | Dinar Castle<br>Kaysar Castle | ![[__0003_banner - 2024-08-31T164223.524.jpg]] | | 2598 **Owns 1 of 3 ==Iron Mines==** & **Owns 1 of 6 ==Stud Farms==** | TIER 3 | [[Tigrit]]<br><br>Clan of [[Hurunag]], the 'Raging' - Heiress Unagen, is Cunning and Proficient in Tactics | ![[Pasted image 20240107213351.png]] | [[Akkalat]]<br>Akiser Castle | ![[__0005_banner - 2024-08-31T164159.969.jpg]] | | 2731 **Owns 1 of 6 ==Stud Farms==** | TIER 3 | [[Harfit]]<br><br>Cautious and Calculating Clan - with Martial or Warlike Lieutenant | ![[Pasted image 20240107213401.png]] | [[Odokh]] | ![[__0004_banner - 2024-08-31T164213.311.jpg]] | | 2337 **Owns 1 of 2 ==Lumber Yards==** & **Owns 1 of 6 ==Stud Farms==** | TIER 3 | [[Koltit]]<br><br>Head of Clan is Quiet and Honorable, but is a Follower not a Leader - Lieutenant is Brave and Efficient | ![[Pasted image 20240107213409.png]] | Khimli Castle<br>Simira Castle | ![[__0002_banner - 2024-08-31T164234.752.jpg]] | | 699 **Owns 1 of 3 ==Iron Mines==** | TIER 2 | [[Oburit]]<br><br>Honorable Clan, More Invested in Trading than War - Better Suited for Administration | ![[Pasted image 20240107213419.png]] | Erzenur Castle | ![[__0000_banner - 2024-08-31T164255.337.jpg]] | | 962 **Monopoly on ==Silver==** | TIER 1 | [[Yanserit]]<br><br>Cruel and Devious and Ferocious Clan - Clever and Manipulative | ![[Pasted image 20240107213428.png]] | Hakkun Castle | ![[__0001_banner - 2024-08-31T164245.126.jpg]] | | Approximate Wealth = 25,668 | | | | | | | | | [[Uvait]]<br><br>Companion Clan | ![[unknown character.png\|150]] | | ![[unknown character.png\|150]] | | | | [[Alkit-Khanate]]<br><br>Settlement Named Clan | ![[unknown character.png\|150]] | | ![[unknown character.png\|150]] | # Settlements & Minor Clans | ![[__0006_khu-cast.png\|150]] | [[Makeb]] [[Baltakhand]] [[Akkalat]] [[Ortongard]] [[Chaikand]] [[Odokh]]<br> | ![[__0066_banner - 2024-08-31T162542.289 1.jpg\|150]] | [[Karakhergit]]<br>Tier 4<br>Nomadic Outlaws | | :---------------------------: | :---------------------------------------------------------------------------: | :---------------------------------------------------: | :-------------------------------------------------------------------: | | ![[khu caste 2.png\|150]] | [[Khuzait Castles List]] | ![[unknown character.png\|150]] | Chosen of the Sky / [[Arkit]]<br>**Cut Content**<br>Religious Zealots | | ![[__0007_khu-vil.png\|150]] | [[Khuzait Villages List]] | | | # Companions | 'Khachin' [[the-She-Wolf]]<br>Former Slave for Legend Seeking Noblemen - Fought in [[Imperial]] Tournaments - Bought her Freedom - Warrior for Hire | 'Ger' [[the-Mad]]<br>Former Pickpocket and Thief - Fled After Father Hanged | 'Lantius' [[the-Knowing]]<br>Engineer for Hire | | :---------------------------------------------------------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------: | | [[the-Alone]]<br>Father Died - Other Clans Exiled [[the-Alone]] and Her Mother - Bow for Hire | [[the-Grey-Falcon]]<br>Lone Survivor of Khuzait Clan, [[Uvait]] - Trying to Reclaim Lost Property | [[the-Swift]]<br>Child of Caravan Guard - Trader for Hire | | [[the-Hawk]]<br>Killed over Girl - Banished by Clan to Avoid Blood Feud | [[the-Outcast]]<br>Banished from his Clan - Warrior for Hire | [[the-Ragged-(Khuzic)]]<br>Attempted Horse Thief - Tried to Join the [[Karakhergit]] | | [[Ironeye]]<br>Spearman - Resents Khuzait Nobles; the Begs and Yazgurtans | [[the-Fatherless]]<br>Refused to Kill Over Long Running Blood-Feud - Exiled | | | [[Unnamed-(Cc)]] - Parakrama. Smith. Dark and somewhat slight. - **Cut Character** | [[Characters/Cut-or-Unused/Companions/Surgai-(Cc)]] - **Cut Character** | | # Troops | ==Source:== | Khuzait Heavy Infantry | | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [<font color="#2DC26B"> — Bannerlord / Modules / Native / ModuleData / <font color="#4bacc6">multiplayer_strings.XML</font></font>] | A few of the strongest and most loyal youth in each tribe are recruited to join the Kheshig, the private guard forces of the khan and his noyans. These fearless fighters are trained extensively to become deadly in both archery and melee. | | Khuzait Light Infantry | Khuzait Light Cavalry | | Many towns and villages who are not formally part of the Khuzait tribal confederation are required to provide troops for the Khan's armies. Called Rabble by others, these generally poorly armed and trained people can hope to hold their own until the Khanate's elite cavalry comes to their relief. | Though most of the Khuzaits have settled in towns and villages since the conquest, a few still live out on the steppe, subject to no authority. They will still fight for the khan, for pay, and are among the confederacy's hardiest riders, though their equipment tends to be cheaper and their armor lighter than the main tribal force. | | Khuzait Heavy Infantry | Khuzait Heavy Cavalry | | The fiercest non-Khuzait tribes who are subject to the Khan are usually hill peoples. Their fierce spear-charges, often presaged by a hail of javelins, can sweep away a foe that has been disrupted by supporting horse archers. | Not all Khuzait employ evasive hit and run tactics. Some of the best riders, heavily armored and equipped with lance and mace, specialize in dealing the killing blow to an enemy force after supporting horse archers have worn it down. | | Khuzait Light Ranged | Khuzait Horse Archer | | Some Khuzait tribesmen are too poor to afford a horse and fight from foot with bows. Normally they rely on fleetness of foot to keep them out of melee, but still keep an axe or sabre to fight back if cornered. | The mounted archers are the main striking force of the Khuzait horde. Every tribe in the confederacy is expected to muster its best men when the khan marches to war. They fight with speed, patience and cunning, stinging the enemy force with their arrows until it is sufficiently softened up to move in for the kill. | # Dev Diaries ![[Pasted image 20240529151335.png|inlC|150]] ### [Dev Blog 03/05/18](https://www.taleworlds.com/en/Games/Bannerlord/Blog/58) > The horse lords, hailing from the eastern steppe of [[Calradia-Conti.]], draw their inspiration from the steppe peoples of central Asia. We took the colors for the banner directly from the open plains which they roam, with the main color being a light shade of sky blue. Our original designs for Khuzait drew inspiration from Turkic and Mongolian illustrations but we felt that these designs looked a little too peaceful and we wanted something a little more impactful and aggressive. We decided to incorporate sun and moon shapes into the design as these shapes are important to Central Asian people. ![[Pasted image 20240529151304.png|inlC]] ### [Dev Blog 09/11/17](https://www.taleworlds.com/en/Games/Bannerlord/Blog/33) > Greetings warriors of Calradia! > > A century ago, the eastward expansion of [[Calradian-Empire]] met the great sea of grass in the center of the continent. Beyond that, with no farmland where the legions could forage, they could conquer no more. They fortified their most recent acquisitions, the great trading cities on the steppe's edge, confident that the disorganized horse tribes beyond the frontier posed no major threat. Khuzaits, Nachaghan, Arkits, Khergits, Karakhergits - [[Imperial]] officials barely even bothered to learn the names of the various clans and peoples, except when it was necessary to turn one chief against another with a bribe, or remove a rising khan with a vial of poison. > > The steppe tribes were well aware how the Empire toyed with them. But they were jealous of each other, and an [[Imperial]] title, a princess bride, or a chest of gold could give them a slight edge in the endless struggle for prestige and precedence. They raided, traded, took protection money to "escort" caravans across the steppe, and left the game of conquest to the settled peoples. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. New tribes pushed westward, seeking fresh pastures. Unwilling to be crushed in the middle, the clans nearest the empire formed a confederacy under [[Urkhun]] the Khuzait. They caught the Empire in a moment of overconfidence. A force of legions was annihilated, the trading cities capitulated, and [[Urkhun]]'s confederacy was now a khanate. > > The horse lords now ruled over towns and farmers and counted tariffs and cropland. [[Urkhun]] imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But with the coming of statehood and its burdens, the spirit of unity was lost. [[Urkhun]] died, and though his descendants still rule the Khuzait Khanate, the other clans feel that they should be the ones to raise the nine-horsetail banner that symbolizes the supreme authority. > > The Khuzait Khanate draws its inspiration from the steppe peoples of central Asia. Genghis Khan's alliance is probably the best known example, thanks largely to the remarkable document, the Secret History of the Mongols, which chronicled the Khan's rise from lone fugitive to the ruler of one of the greatest empires the world has seen. The Khuzaits are based partially on the Mongols but also on their more modest cousins, the Avars, Göktürks, Kipchaks, and Khazars, who were more regional powers than global ones. > > The nomads-turned-kings swiftly took on many of the cultural aspects of the peoples they conquered, so that the various Mongol or Turkic dynasties dressed, feasted, worshipped and administered their lands like the Chinese or Persian rulers who came before them. But it's clear that they still fondly remembered their heritage out on great grasslands. Travelers to the Uyghur capital of Ordu-Baliq wrote that the khan built a great yurt on top of his palace, apparently feeling most at ease in the felt tents of his ancestors even as he also enjoyed the protection of walls. We try to make the Khuzaits' settlements reflect this cultural mixing. And for those holdouts who would never submit to a khagan no matter what security or riches he offers, we have a minor faction, the Karakhergits, who keep the old ways. > > The Khuzaits' military strength is their horse archers, who combine firepower with mobility. Computer games traditionally have a hard time striking the right balance for mounted bowmen - sometimes they could stay out of reach until the enemy broke, such as when the Parthians wiped out Crassus's legions at Carrhae, but they could also be brought to battle and broken, such as when Attila the Hun was defeated by Aetius at the Catalaunian Fields. There are many reasons why even the swiftest horse archers couldn't just dance away from close combat forever - the endurance of the horses and the supply of arrows, the need to protect baggage and ensure a water source. Usually the horse armies' greatest victories, like Kalka River or Manzikert, ended with a final climactic melee. With this in mind, Bannerlord is working to make control of the battlefield more important, so that skirmishing is usually a prelude to a clash and horse archer armies are exciting both to command and to fight. <center><font color="#00b050">[Note: Beg should actually be Noyan] </font></center>![khuzait protofeudal systems|inlC|500](https://mountandblade2bannerlord.wiki.fextralife.com/file/Mount-and-Blade-2-Bannerlord/khuzait_protofeudal_systems.png)![khuzait digital companion|inlC|500](https://mountandblade2bannerlord.wiki.fextralife.com/file/Mount-and-Blade-2-Bannerlord/khuzait_digital_companion.png)