![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <action_sets> <action_set id="as_human_warrior" skeleton="human_skeleton" movement_system="bipedal"> <action type="act_troop_cavalry_sword" animation="pose_cavalry_sword" /> <!--<action type="act_stand_player_first_person_1" animation="first_person_stand_combat_onehand" /> <action type="act_stand_player_first_person_2" animation="first_person_stand_combat_onehand" />--> <action type="act_inventory_idle_start" animation="inventory_idle_start" /> <action type="act_inventory_idle" animation="inventory_idle" /> <action type="act_character_developer_idle" animation="character_developer_idle" /> <action type="act_inventory_cloth_equip" animation="inventory_cloth_equip" /> <action type="act_inventory_glove_equip" animation="inventory_glove_equip" /> <action type="act_jump" animation="jump" /> <action type="act_jump_loop" animation="jump_loop" /> <action type="act_jump_end" animation="jump_end" /> <action type="act_jump_end_hard" animation="jump_end_hard" /> <action type="act_jump_left_stance" animation="jump_left_stance" /> <action type="act_jump_loop_left_stance" animation="jump_loop_left_stance" /> <action type="act_jump_end_left_stance" animation="jump_end_left_stance" /> <action type="act_jump_end_hard_left_stance" animation="jump_end_hard_left_stance" /> <action type="act_jump_forward" animation="jump_forward" /> <action type="act_jump_forward_loop" animation="jump_forward_loop" /> <action type="act_jump_forward_end" animation="jump_forward_end" /> <action type="act_jump_forward_end_hard" animation="jump_end_hard" /> <action type="act_jump_forward_left_stance" animation="jump_forward_left_stance" /> <action type="act_jump_forward_loop_left_stance" animation="jump_forward_loop_left_stance" /> <action type="act_jump_forward_end_left_stance" animation="jump_forward_end_left_stance" /> <action type="act_jump_forward_end_hard_left_stance" animation="jump_end_hard_left_stance" /> <action type="act_jump_backward" animation="jump_backward" /> <action type="act_jump_backward_loop" animation="jump_backward_loop" /> <action type="act_jump_backward_end" animation="jump_backward_end" /> <action type="act_jump_backward_end_hard" animation="jump_end_hard" /> <action type="act_jump_backward_left_stance" animation="jump_backward_left_stance" /> <action type="act_jump_backward_loop_left_stance" animation="jump_backward_loop_left_stance" /> <action type="act_jump_backward_end_left_stance" animation="jump_backward_end_left_stance" /> <action type="act_jump_backward_end_hard_left_stance" animation="jump_end_hard_left_stance" /> <action type="act_jump_forward_right" animation="jump_forward_right" /> <action type="act_jump_forward_right_left_stance" animation="jump_forward_right_left_stance" /> <action type="act_jump_forward_left" animation="jump_forward_left" /> <action type="act_jump_forward_left_left_stance" animation="jump_forward_left_left_stance" /> <action type="act_jump_right" animation="jump_right" /> <action type="act_jump_right_loop" animation="jump_right_loop" /> <action type="act_jump_right_end" animation="jump_right_end" /> <action type="act_jump_right_end_hard" animation="jump_right_end" /> <action type="act_jump_left" animation="jump_left" /> <action type="act_jump_left_loop" animation="jump_left_loop" /> <action type="act_jump_left_end" animation="jump_left_end" /> <action type="act_jump_left_end_hard" animation="jump_left_end" /> <action type="act_jump_loop_long" animation="jump_loop_long" /> <action type="act_jump_loop_long_left_stance" animation="jump_loop_long_left_stance" /> <action type="act_cutscene_executioner_idle" animation="cutscene_executioner_idle" /> <action type="act_cutscene_execution_prisoner_idle" animation="cutscene_execution_prisoner_idle" /> <action type="act_cutscene_executioner_action" animation="cutscene_executioner_action" /> <!-- <action type="act_main_story_conspiracy_1" animation="anim_main_story_conspiracy_1" /> --> <!-- <action type="act_main_story_conspiracy_2" animation="anim_main_story_conspiracy_2" /> --> <action type="act_main_story_conspiracy_walk_1" animation="anim_main_story_conspiracy_walk_1" /> <action type="act_main_story_conspiracy_talk_1" animation="anim_main_story_conspiracy_talk_1" /> <action type="act_main_story_king_taking_letter_for_conspiracy" animation="anim_main_story_king_taking_letter_for_conspiracy" /> <action type="act_main_story_giving_letter_to_king_for_conspiracy" animation="anim_main_story_giving_letter_to_king_for_conspiracy" /> <action type="act_main_story_king_taking_letter_for_conspiracy_1" animation="anim_main_story_king_taking_letter_for_conspiracy_1" /> <action type="act_main_story_giving_letter_to_king_for_conspiracy_1" animation="anim_main_story_giving_letter_to_king_for_conspiracy_1" /> <action type="act_main_story_king_taking_letter_for_conspiracy_2" animation="anim_main_story_king_taking_letter_for_conspiracy_2" /> <action type="act_main_story_king_taking_letter_for_conspiracy_3" animation="anim_main_story_king_taking_letter_for_conspiracy_3" /> <action type="act_main_story_giving_letter_to_king_for_conspiracy_2" animation="anim_main_story_giving_letter_to_king_for_conspiracy_2" /> <action type="act_main_story_conspirator_01_walk" animation="anim_main_story_conspirator_01_walk" /> <action type="act_main_story_conspirator_01_talk" animation="anim_main_story_conspirator_01_talk" /> <action type="act_main_story_conspirator_01_walk_1" animation="anim_main_story_conspirator_01_walk_1" /> <action type="act_main_story_conspirator_01_talk_1" animation="anim_main_story_conspirator_01_talk_1" /> <action type="act_main_story_conspirator_02_walk" animation="anim_main_story_conspirator_02_walk" /> <action type="act_main_story_conspirator_02_talk" animation="anim_main_story_conspirator_02_talk" /> <action type="act_main_story_conspirator_02_walk_1" animation="anim_main_story_conspirator_02_walk_1" /> <action type="act_main_story_conspirator_02_talk_1" animation="anim_main_story_conspirator_02_talk_1" /> <action type="act_main_story_conspirator_03_walk" animation="anim_main_story_conspirator_03_walk" /> <action type="act_main_story_conspirator_03_talk" animation="anim_main_story_conspirator_03_talk" /> <action type="act_main_story_conspirator_03_walk_1" animation="anim_main_story_conspirator_03_walk_1" /> <action type="act_main_story_conspirator_03_talk_1" animation="anim_main_story_conspirator_03_talk_1" /> <action type="act_main_story_conspirator_04_walk" animation="anim_main_story_conspirator_04_walk" /> <action type="act_main_story_conspirator_04_talk" animation="anim_main_story_conspirator_04_talk" /> <action type="act_main_story_conspirator_04_walk_1" animation="anim_main_story_conspirator_04_walk_1" /> <action type="act_main_story_conspirator_04_talk_1" animation="anim_main_story_conspirator_04_talk_1" /> <action type="act_main_story_pledge_troop_walk_loop" animation="anim_main_story_pledge_troop_walk_loop" /> <action type="act_main_story_pledge_troop_walk_with_banner_loop" animation="anim_main_story_pledge_troop_walk_with_banner_loop" /> <action type="act_main_story_horse_stand_1" animation="anim_main_story_horse_rider_stand_1" /> <action type="act_main_story_horse_stand_2" animation="anim_main_story_horse_rider_stand_2" /> <action type="act_main_story_dragon_banner_idle_start" animation="anim_main_story_dragon_banner_idle_start" /> <action type="act_main_story_dragon_banner_idle_end" animation="anim_main_story_dragon_banner_idle_end" /> <action type="act_main_story_dragon_banner_assemble" animation="anim_main_story_dragon_banner_assemble" /> <action type="act_main_story_banner_head_only_animation" animation="anim_main_story_banner_head_only_animation" /> <action type="act_main_story_dragon_banner_camera_idle_start" animation="anim_main_story_dragon_banner_camera_idle_start" /> <action type="act_main_story_dragon_banner_camera_assemble" animation="anim_main_story_dragon_banner_camera_assemble" /> <action type="act_main_story_conspiracy_supports_camera_anim" animation="anim_main_story_conspiracy_supports_camera_anim" /> <action type="act_main_story_become_king" animation="anim_main_story_become_king" /> <action type="act_main_story_become_king_idle" animation="anim_main_story_become_king_idle" /> <action type="act_main_story_troop_stand_spear_1" animation="anim_main_story_troop_stand_spear_1" /> <action type="act_main_story_troop_stand_spear_2" animation="anim_main_story_troop_stand_spear_2" /> <action type="act_main_story_troop_stand_spear_3" animation="anim_main_story_troop_stand_spear_3" /> <action type="act_main_story_troop_stand_spear_4" animation="anim_main_story_troop_stand_spear_4" /> <action type="act_main_story_troop_stand_spear_5" animation="anim_main_story_troop_stand_spear_5" /> <action type="act_main_story_troop_stand_spear_6" animation="anim_main_story_troop_stand_spear_6" /> <action type="act_main_story_pledge_troop_guard_idle" animation="anim_main_story_pledge_troop_guard_idle" /> <action type="act_main_story_troop_guard_idle_2" animation="anim_main_story_troop_guard_idle_2" /> <action type="act_main_story_become_king_crowd_03" animation="anim_main_story_become_king_crowd_03" /> <action type="act_main_story_become_king_crowd_04" animation="anim_main_story_become_king_crowd_04" /> <action type="act_main_story_become_king_crowd_05" animation="anim_main_story_become_king_crowd_05" /> <action type="act_main_story_become_king_crowd_06" animation="anim_main_story_become_king_crowd_06" /> <action type="act_main_story_become_king_crowd_07" animation="anim_main_story_become_king_crowd_07" /> <action type="act_main_story_become_king_crowd_08" animation="anim_main_story_become_king_crowd_08" /> <action type="act_main_story_become_king_crowd_09" animation="anim_main_story_become_king_crowd_09" /> <action type="act_main_story_become_king_crowd_10" animation="anim_main_story_become_king_crowd_10" /> <action type="act_main_story_become_king_crowd_11" animation="anim_main_story_become_king_crowd_11" /> <action type="act_main_story_become_king_female_crowd_1" animation="anim_main_story_female_cheers_1" /> <action type="act_main_story_become_king_female_crowd_2" animation="anim_main_story_female_cheers_2" /> <action type="act_main_story_become_king_female_crowd_3" animation="anim_main_story_female_cheers_3" /> <action type="act_main_story_become_king_female_crowd_4" animation="anim_main_story_female_cheers_4" /> <action type="act_main_story_become_king_female_crowd_5" animation="anim_main_story_female_cheers_5" /> <action type="act_main_story_become_king_female_crowd_6" animation="anim_main_story_female_cheers_6" /> <action type="act_main_story_king_throne_sit" animation="anim_main_story_king_throne_sit" /> <action type="act_main_story_king_throne_sit_continue" animation="anim_main_story_king_throne_sit_loop" /> <action type="act_main_story_conspirator_kneel_down_1" animation="anim_main_story_conspirator_kneel_down_1" /> <action type="act_main_story_conspirator_kneel_down_2" animation="anim_main_story_conspirator_kneel_down_2" /> <action type="act_main_story_conspirator_kneel_down_3" animation="anim_main_story_conspirator_kneel_down_3" /> <action type="act_main_story_conspirator_kneel_down_1_continue" animation="anim_main_story_conspirator_kneel_down_1_loop" /> <action type="act_main_story_conspirator_kneel_down_2_continue" animation="anim_main_story_conspirator_kneel_down_2_loop" /> <action type="act_main_story_conspirator_kneel_down_3_continue" animation="anim_main_story_conspirator_kneel_down_3_loop" /> <action type="act_cutscene_kingdom_made_pose_01" animation="cutscene_kingdom_made_pose_01" /> <action type="act_cutscene_kingdom_made_pose_02" animation="cutscene_kingdom_made_pose_02" /> <action type="act_cutscene_kingdom_made_pose_03" animation="cutscene_kingdom_made_pose_03" /> <action type="act_cutscene_kingdom_made_pose_04" animation="cutscene_kingdom_made_pose_04" /> <action type="act_cutscene_kingdom_made_pose_05" animation="cutscene_kingdom_made_pose_05" /> <action type="act_cutscene_kingdom_made_pose_06" animation="cutscene_kingdom_made_pose_06" /> <action type="act_cutscene_born_baby_father" animation="anim_born_baby_father" /> <action type="act_cutscene_born_baby_father_loop" animation="anim_born_baby_father_loop" /> <action type="act_cutscene_born_baby_maid" animation="anim_born_baby_maid" /> <action type="act_cutscene_born_baby_maid_loop" animation="anim_born_baby_maid_loop" /> <action type="act_cutscene_born_baby_mom" animation="anim_born_baby_mom" /> <action type="act_cutscene_born_baby_mom_loop" animation="anim_born_baby_mom_loop" /> <action type="act_cutscene_born_baby_mom_loop1" animation="anim_born_baby_mom_loop1" /> <action type="act_cutscene_declare_dragon_banner_pose_01" animation="cutscene_declare_dragon_banner_pose_01" /> <action type="act_cutscene_declare_dragon_banner_pose_02" animation="cutscene_declare_dragon_banner_pose_02" /> <action type="act_cutscene_declare_dragon_banner_pose_03" animation="cutscene_declare_dragon_banner_pose_03" /> <action type="act_cutscene_declare_dragon_banner_pose_04" animation="cutscene_declare_dragon_banner_pose_04" /> <action type="act_cutscene_declare_dragon_banner_pose_05" animation="cutscene_declare_dragon_banner_pose_05" /> <action type="act_cutscene_declare_dragon_banner_pose_06" animation="cutscene_declare_dragon_banner_pose_06" /> <action type="act_cutscene_declare_dragon_banner_pose_07" animation="cutscene_declare_dragon_banner_pose_07" /> <action type="act_cutscene_declare_dragon_banner_pose_08" animation="cutscene_declare_dragon_banner_pose_08" /> <action type="act_cutscene_declare_dragon_banner_pose_09" animation="cutscene_declare_dragon_banner_pose_09" /> <action type="act_cutscene_declare_dragon_banner_pose_10" animation="cutscene_declare_dragon_banner_pose_10" /> <action type="act_cutscene_declare_dragon_banner_pose_11" animation="cutscene_declare_dragon_banner_pose_11" /> <action type="act_cutscene_declare_dragon_banner_pose_12" animation="cutscene_declare_dragon_banner_pose_12" /> <action type="act_cutscene_declare_dragon_banner_pose_13" animation="cutscene_declare_dragon_banner_pose_13" /> <action type="act_cutscene_declare_dragon_banner_pose_14" animation="cutscene_declare_dragon_banner_pose_14" /> <action type="act_cutscene_declare_dragon_banner_pose_15" animation="cutscene_declare_dragon_banner_pose_15" /> <action type="act_cutscene_wedding_female" animation="cutscene_wedding_female" /> <action type="act_cutscene_wedding_female_loop" animation="cutscene_wedding_female_loop" /> <action type="act_cutscene_wedding_male" animation="cutscene_wedding_male" /> <action type="act_cutscene_wedding_male_loop" animation="cutscene_wedding_male_loop" /> <action type="act_cutscene_wedding_priest" animation="cutscene_wedding_priest" /> <action type="act_cutscene_wedding_priest_loop" animation="cutscene_wedding_priest_loop" /> <action type="act_cutscene_wedding_crowd_01" animation="cutscene_wedding_crowd_01" /> <action type="act_cutscene_wedding_crowd_02" animation="cutscene_wedding_crowd_02" /> <action type="act_cutscene_wedding_crowd_03" animation="cutscene_wedding_crowd_03" /> <action type="act_cutscene_wedding_crowd_04" animation="cutscene_wedding_crowd_04" /> <action type="act_cutscene_wedding_crowd_05" animation="cutscene_wedding_crowd_05" /> <action type="act_cutscene_join_faction_leader" animation="cutscene_join_faction_leader" /> <action type="act_cutscene_join_faction_leader_loop" animation="cutscene_join_faction_leader_loop" /> <action type="act_cutscene_join_faction_player" animation="cutscene_join_faction_player" /> <action type="act_cutscene_join_faction_player_loop" animation="cutscene_join_faction_player_loop" /> <action type="act_cutscene_join_faction_crew_a" animation="cutscene_join_faction_crew_a" /> <action type="act_cutscene_join_faction_crew_a_loop" animation="cutscene_join_faction_crew_a_loop" /> <action type="act_cutscene_join_faction_crew_b" animation="cutscene_join_faction_crew_b" /> <action type="act_cutscene_join_faction_crew_b_loop" animation="cutscene_join_faction_crew_b_loop" /> <action type="act_cutscene_join_faction_crew_c" animation="cutscene_join_faction_crew_c" /> <action type="act_cutscene_join_faction_crew_c_loop" animation="cutscene_join_faction_crew_c_loop" /> <action type="act_cutscene_join_faction_crew_d" animation="cutscene_join_faction_crew_d" /> <action type="act_cutscene_join_faction_crew_d_loop" animation="cutscene_join_faction_crew_d_loop" /> <action type="act_cutscene_death_old_age_player" animation="cutscene_death_old_age_player" /> <action type="act_cutscene_death_old_age_npc_left_1" animation="cutscene_death_old_age_npc_left_1" /> <action type="act_cutscene_death_old_age_npc_left_1_loop" animation="cutscene_death_old_age_npc_left_1_loop" /> <action type="act_cutscene_death_old_age_npc_left_2" animation="cutscene_death_old_age_npc_left_2" /> <action type="act_cutscene_death_old_age_npc_left_2_loop" animation="cutscene_death_old_age_npc_left_2_loop" /> <action type="act_cutscene_death_old_age_npc_left_3" animation="cutscene_death_old_age_npc_left_3" /> <action type="act_cutscene_death_old_age_npc_left_3_loop" animation="cutscene_death_old_age_npc_left_3_loop" /> <action type="act_cutscene_death_old_age_npc_right_1" animation="cutscene_death_old_age_npc_right_1" /> <action type="act_cutscene_death_old_age_npc_right_1_loop" animation="cutscene_death_old_age_npc_right_1_loop" /> <action type="act_cutscene_death_old_age_npc_right_2" animation="cutscene_death_old_age_npc_right_2" /> <action type="act_cutscene_death_old_age_npc_right_2_loop" animation="cutscene_death_old_age_npc_right_2_loop" /> <action type="act_cutscene_death_old_age_npc_right_3" animation="cutscene_death_old_age_npc_right_3" /> <action type="act_cutscene_death_old_age_npc_right_3_loop" animation="cutscene_death_old_age_npc_right_3_loop" /> <action type="act_cutscene_family_member_death_player" animation="cutscene_family_member_death_player" /> <action type="act_cutscene_family_member_death_war_player" animation="cutscene_family_member_death_war_player" /> <action type="act_cutscene_family_member_death_war_player_loop" animation="cutscene_family_member_death_war_player_loop" /> <action type="act_cutscene_main_hero_battle_death_01" animation="cutscene_main_hero_battle_death_01" /> <action type="act_cutscene_main_hero_battle_death_02" animation="cutscene_main_hero_battle_death_02" /> <action type="act_cutscene_main_hero_battle_death_03" animation="cutscene_main_hero_battle_death_03" /> <action type="act_cutscene_main_hero_battle_death_04" animation="cutscene_main_hero_battle_death_04" /> <action type="act_cutscene_main_hero_battle_death_05" animation="cutscene_main_hero_battle_death_05" /> <action type="act_cutscene_main_hero_battle_death_06" animation="cutscene_main_hero_battle_death_06" /> <action type="act_cutscene_main_hero_battle_death_07" animation="cutscene_main_hero_battle_death_07" /> <action type="act_cutscene_main_hero_battle_death_08" animation="cutscene_main_hero_battle_death_08" /> <action type="act_cutscene_main_hero_battle_death_09" animation="cutscene_main_hero_battle_death_09" /> <action type="act_cutscene_main_hero_battle_death_10" animation="cutscene_main_hero_battle_death_10" /> <action type="act_cutscene_main_hero_battle_death_11" animation="cutscene_main_hero_battle_death_11" /> <action type="act_cutscene_main_hero_battle_death_12" animation="cutscene_main_hero_battle_death_12" /> <action type="act_cutscene_main_hero_battle_death_13" animation="cutscene_main_hero_battle_death_13" /> <action type="act_cutscene_main_hero_battle_death_14" animation="cutscene_main_hero_battle_death_14" /> <action type="act_cutscene_main_hero_battle_death_cam" animation="cutscene_main_hero_battle_death_cam" /> <action type="act_cutscene_mainhero_death_victory" animation="cutscene_mainhero_death_victory" /> <action type="act_cutscene_mainhero_death_victory_troop_01" animation="cutscene_mainhero_death_victory_troop_01" /> <action type="act_cutscene_mainhero_death_victory_troop_02" animation="cutscene_mainhero_death_victory_troop_02" /> <action type="act_cutscene_mainhero_death_victory_troop_03" animation="cutscene_mainhero_death_victory_troop_03" /> <action type="act_cutscene_heir_coming_of_age_father" animation="cutscene_heir_coming_of_age_father" /> <action type="act_cutscene_heir_coming_of_age_father_loop" animation="cutscene_father_loop" /> <action type="act_cutscene_heir_coming_of_age_heir_stage_1" animation="cutscene_heir_coming_of_age_heir_stage_1" /> <action type="act_cutscene_heir_coming_of_age_heir_stage_2" animation="cutscene_heir_coming_of_age_heir_stage_2" /> <action type="act_cutscene_heir_coming_of_age_heir_stage_2_girl" animation="cutscene_heir_coming_of_age_heir_stage_2_girl" /> <action type="act_cutscene_heir_coming_of_age_heir_stage_3" animation="cutscene_heir_coming_of_age_heir_stage_3" /> <action type="act_cutscene_heir_coming_of_age_heir_stage_3_girl" animation="cutscene_heir_coming_of_age_heir_stage_3_girl" /> <action type="act_cutscene_heir_coming_of_age_heir_stage_3_loop" animation="cutscene_heir_stage_3_loop" /> <action type="act_cutscene_enemy_kingdom_destroyed_winner" animation="cutscene_enemy_kingdom_destroyed_winner" /> <action type="act_cutscene_enemy_kingdom_destroyed_fallen" animation="cutscene_enemy_kingdom_destroyed_fallen" /> <action type="act_throne_sit_down_from_front1" animation="sit_down_on_throne_1" /> <action type="act_throne_sit_down_from_front2" animation="sit_down_on_throne_2" /> <action type="act_throne_sit_down_from_front3" animation="sit_down_on_throne_3" /> <action type="act_throne_stand_up_to_front1" animation="stand_up_from_throne_1" /> <action type="act_throne_stand_up_to_front2" animation="stand_up_from_throne_2" /> <action type="act_throne_stand_up_to_front3" animation="stand_up_from_throne_3" /> <action type="act_throne_sit_idle1" animation="anim_sit_idle_throne_1" /> <action type="act_throne_sit_idle2" animation="anim_sit_idle_throne_2" /> <action type="act_throne_sit_idle3" animation="anim_sit_idle_throne_3" /> <action type="act_throne_sit_idle4" animation="anim_sit_idle_throne_4" /> <action type="act_sit_down_from_front" animation="sit_down_from_front_male" /> <action type="act_sit_down_from_right" animation="sit_to_bench_from_right_male" /> <action type="act_sit_down_from_left" animation="sit_to_bench_from_left_male" /> <action type="act_sit_down_from_back" animation="sit_to_bench_from_behinde_male" /> <action type="act_sit_down_on_floor_1" animation="sit_down_on_floor_1" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_2" animation="sit_down_on_floor_2" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_3" animation="sit_down_on_floor_3" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_stand_up_to_front" animation="sit_to_bench_from_front_male_stand_up" /> <action type="act_stand_up_to_right" animation="sit_to_bench_from_right_male_stand_up" /> <action type="act_stand_up_to_left" animation="sit_to_bench_from_left_male_stand_up" /> <action type="act_stand_up_to_back" animation="sit_to_bench_from_behinde_male_stand_up" /> <action type="act_stand_up_floor_1" animation="stand_up_floor_1" /> <action type="act_stand_up_floor_2" animation="stand_up_floor_2" /> <action type="act_stand_up_floor_3" animation="stand_up_floor_3" /> <action type="act_sit_1" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_4" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_idle_on_floor_1" animation="sit_idle_on_floor_1" /> <action type="act_sit_idle_on_floor_2" animation="sit_idle_on_floor_2" /> <action type="act_sit_idle_on_floor_3" animation="sit_idle_on_floor_3" /> <action type="act_sit_and_drink_idle" animation="anim_sit_idle_tavern_drink1" /> <!-- first person waitings : unarmed, 1h, onehanded, twohanded, crossbow --> <!-- first person waitings : unarmed, 1h, onehanded, twohanded, crossbow --> <action type="act_arena_winner_1" animation="arena_winner" alternative_group="arena_winner" /> <action type="act_arena_winner_2" animation="arena_winner_2" alternative_group="arena_winner" /> <action type="act_arena_winner_3" animation="arena_winner_3" alternative_group="arena_winner" /> <action type="act_stand_thrown" animation="stand_thrown" /> <action type="act_rider_stand_bow_pace_0" animation="rider_walk_bow" /> <action type="act_rider_stand_bow_pace_1" animation="rider_stand_bow" /> <action type="act_rider_stand_bow_pace_2" animation="rider_walk_bow" /> <action type="act_rider_stand_bow_pace_3" animation="rider_trot_bow" /> <action type="act_rider_stand_bow_pace_4" animation="rider_canter_bow" /> <action type="act_rider_stand_bow_pace_5" animation="rider_gallop_bow" /> <action type="act_rider_stand_lance_pace_0" animation="rider_walk_pike" /> <action type="act_rider_stand_lance_pace_1" animation="rider_stand_pike" /> <action type="act_rider_stand_lance_pace_2" animation="rider_walk_pike" /> <action type="act_rider_stand_lance_pace_3" animation="rider_trot_pike" /> <action type="act_rider_stand_lance_pace_4" animation="rider_canter_pike" /> <action type="act_rider_stand_lance_pace_5" animation="rider_gallop_polearm_couchready" /> <action type="act_rider_stand_polearm_pace_0" animation="rider_walk_polearm" /> <action type="act_rider_stand_polearm_pace_1" animation="rider_stand_polearm" /> <action type="act_rider_stand_polearm_pace_2" animation="rider_walk_polearm" /> <action type="act_rider_stand_polearm_pace_3" animation="rider_trot_polearm" /> <action type="act_rider_stand_polearm_pace_4" animation="rider_canter_polearm" /> <action type="act_rider_stand_polearm_pace_5" animation="rider_gallop_polearm" /> <action type="act_rider_stand_crossbow_pace_0" animation="rider_walk_crossbow" /> <action type="act_rider_stand_crossbow_pace_1" animation="rider_stand_crossbow" /> <action type="act_rider_stand_crossbow_pace_2" animation="rider_walk_crossbow" /> <action type="act_rider_stand_crossbow_pace_3" animation="rider_trot_crossbow" /> <action type="act_rider_stand_crossbow_pace_4" animation="rider_canter_crossbow" /> <action type="act_rider_stand_crossbow_pace_5" animation="rider_gallop_crossbow" /> <action type="act_rider_stand_throw_pace_0" animation="rider_walk_throw" /> <action type="act_rider_stand_throw_pace_1" animation="rider_stand_throw" /> <action type="act_rider_stand_throw_pace_2" animation="rider_walk_throw" /> <action type="act_rider_stand_throw_pace_3" animation="rider_trot_throw" /> <action type="act_rider_stand_throw_pace_4" animation="rider_canter_throw" /> <action type="act_rider_stand_throw_pace_5" animation="rider_gallop_throw" /> <!-- CAMEL RIDER --> <action type="act_camel_rider_stand_lance_pace_0" animation="camel_rider_walk_backward" /> <action type="act_camel_rider_stand_lance_pace_1" animation="camel_rider_with_onehanded_stand" /> <action type="act_camel_rider_stand_lance_pace_2" animation="camel_rider_walk_forward" /> <action type="act_camel_rider_stand_lance_pace_3" animation="camel_rider_1h_trot" /> <action type="act_camel_rider_stand_lance_pace_4" animation="camel_rider_canter" /> <action type="act_camel_rider_stand_lance_pace_5" animation="camel_rider_gallop" /> <action type="act_camel_rider_stand_bow_pace_0" animation="camel_rider_with_bow_walk_backwards" /> <action type="act_camel_rider_stand_bow_pace_1" animation="camel_rider_with_bow_stand" /> <action type="act_camel_rider_stand_bow_pace_2" animation="camel_rider_with_bow_walk_forward" /> <action type="act_camel_rider_stand_bow_pace_3" animation="camel_rider_with_bow_trot" /> <action type="act_camel_rider_stand_bow_pace_4" animation="camel_rider_with_bow_canter" /> <action type="act_camel_rider_stand_bow_pace_5" animation="camel_rider_with_bow_gallop" /> <action type="act_camel_rider_stand_crossbow_pace_0" animation="camel_rider_with_crossbow_walk_backwards" /> <action type="act_camel_rider_stand_crossbow_pace_1" animation="camel_rider_with_crossbow_stand" /> <action type="act_camel_rider_stand_crossbow_pace_2" animation="camel_rider_with_crossbow_walk_forward" /> <action type="act_camel_rider_stand_crossbow_pace_3" animation="camel_rider_with_crossbow_trot" /> <action type="act_camel_rider_stand_crossbow_pace_4" animation="camel_rider_with_crossbow_canter" /> <action type="act_camel_rider_stand_crossbow_pace_5" animation="camel_rider_with_crossbow_gallop" /> <action type="act_camel_rider_stand_polearm_pace_0" animation="camel_rider_with_spear_walk_backwards" /> <action type="act_camel_rider_stand_polearm_pace_1" animation="camel_rider_with_spear_stand" /> <action type="act_camel_rider_stand_polearm_pace_2" animation="camel_rider_with_spear_walk_forward" /> <action type="act_camel_rider_stand_polearm_pace_3" animation="camel_rider_with_spear_trot" /> <action type="act_camel_rider_stand_polearm_pace_4" animation="camel_rider_with_spear_canter" /> <action type="act_camel_rider_stand_polearm_pace_5" animation="camel_rider_with_spear_gallop" /> <action type="act_camel_rider_stand_throw_pace_0" animation="camel_rider_walk_backward" /> <action type="act_camel_rider_stand_throw_pace_1" animation="camel_rider_with_onehanded_stand" /> <action type="act_camel_rider_stand_throw_pace_2" animation="camel_rider_walk_forward" /> <action type="act_camel_rider_stand_throw_pace_3" animation="camel_rider_1h_trot" /> <action type="act_camel_rider_stand_throw_pace_4" animation="camel_rider_canter" /> <action type="act_camel_rider_stand_throw_pace_5" animation="camel_rider_gallop" /> <action type="act_camel_rider_walk_backward_adder" animation="camel_rider_walk_backward_adder" /> <action type="act_camel_rider_walk_forward_adder" animation="camel_rider_walk_forward_adder" /> <action type="act_camel_rider_trot_adder" animation="camel_rider_trot_adder" /> <action type="act_camel_rider_canter_adder" animation="camel_rider_canter_adder" /> <action type="act_camel_rider_gallop_adder" animation="camel_rider_gallop_adder" /> <action type="act_kick_right_leg" animation="kick_right_leg" /> <action type="act_kick_left_leg" animation="kick_left_leg" /> <action type="act_kick_right_leg_continue" animation="kick_right_leg_continue" /> <action type="act_kick_left_leg_continue" animation="kick_left_leg_continue" /> <action type="act_kick_right_leg_continue_step_back" animation="kick_right_leg_continue_step_back" /> <action type="act_kick_right_leg_hit_agent" animation="kick_right_leg_hit_agent" /> <action type="act_kick_left_leg_hit_agent" animation="kick_left_leg_hit_agent" /> <action type="act_kick_right_leg_hit" animation="kick_right_leg_hit" /> <action type="act_kick_left_leg_hit" animation="kick_left_leg_hit" /> <action type="act_shield_bash" animation="hand_shield_bash" /> <action type="act_shield_bash_left_stance" animation="hand_shield_bash_left_stance" /> <action type="act_hit_shield_bash" animation="blocked_hand_shield_bash" /> <action type="act_hit_shield_bash_left_stance" animation="blocked_hand_shield_bash_left_stance" /> <action type="act_hand_shield_bash" animation="hand_shield_bash" /> <action type="act_hand_shield_bash_left_stance" animation="hand_shield_bash_left_stance" /> <action type="act_hit_hand_shield_bash" animation="blocked_hand_shield_bash" /> <action type="act_hit_hand_shield_bash_left_stance" animation="blocked_hand_shield_bash_left_stance" /> <action type="act_staff_bash" animation="staff_bash" /> <action type="act_staff_bash_left_stance" animation="staff_bash_left_stance" /> <action type="act_hit_staff_bash" animation="blocked_staff_bash" /> <action type="act_hit_staff_bash_left_stance" animation="blocked_staff_bash_left_stance" /> <action type="act_2h_bash" animation="2h_bash" /> <action type="act_2h_bash_left_stance" animation="2h_bash_left_stance" /> <action type="act_hit_2h_bash" animation="blocked_2h_bash" /> <action type="act_hit_2h_bash_left_stance" animation="blocked_2h_bash_left_stance" /> <action type="act_1h_bash" animation="1h_bash" /> <action type="act_1h_bash_left_stance" animation="1h_bash_left_stance" /> <action type="act_hit_1h_bash" animation="blocked_1h_bash" /> <action type="act_hit_1h_bash_left_stance" animation="blocked_1h_bash_left_stance" /> <!-- RUN ADDER ANIMATIONS - BEGIN /--> <action type="act_run_forward_adder" animation="run_adder" /> <action type="act_run_right_adder" animation="run_adder" /> <action type="act_run_left_adder" animation="run_adder" /> <action type="act_run_backward_adder" animation="run_adder" /> <action type="act_run_right_back_adder" animation="run_adder" /> <action type="act_run_left_back_adder" animation="run_adder" /> <action type="act_run_right_to_left_adder" animation="run_adder" /> <action type="act_run_left_to_right_adder" animation="run_adder" /> <!-- WALK ADDER ANIMATIONS - BEGIN /--> <action type="act_walk_forward_adder" animation="walk_adder" /> <action type="act_walk_right_adder" animation="walk_adder" /> <action type="act_walk_left_adder" animation="walk_adder" /> <action type="act_walk_backward_adder" animation="walk_adder" /> <action type="act_walk_right_back_adder" animation="walk_adder" /> <action type="act_walk_left_back_adder" animation="walk_adder" /> <action type="act_walk_right_to_left_adder" animation="walk_adder" /> <action type="act_walk_left_to_right_adder" animation="walk_adder" /> <!-- CROUCH RUN ADDER ANIMATIONS - BEGIN /--> <action type="act_crouch_run_forward_adder" animation="crouch_walk_adder" /> <action type="act_crouch_run_right_adder" animation="crouch_walk_adder" /> <action type="act_crouch_run_left_adder" animation="crouch_walk_adder" /> <action type="act_crouch_run_backward_adder" animation="crouch_walk_adder" /> <action type="act_crouch_run_right_back_adder" animation="crouch_walk_adder" /> <action type="act_crouch_run_left_back_adder" animation="crouch_walk_adder" /> <action type="act_crouch_run_right_to_left_adder" animation="crouch_walk_adder" /> <action type="act_crouch_run_left_to_right_adder" animation="crouch_walk_adder" /> <!-- CROUCH WALK ADDER ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_forward_adder" animation="crouch_walk_adder" /> <action type="act_crouch_walk_right_adder" animation="crouch_walk_adder" /> <action type="act_crouch_walk_left_adder" animation="crouch_walk_adder" /> <action type="act_crouch_walk_backward_adder" animation="crouch_walk_adder" /> <action type="act_crouch_walk_right_back_adder" animation="crouch_walk_adder" /> <action type="act_crouch_walk_left_back_adder" animation="crouch_walk_adder" /> <action type="act_crouch_walk_right_to_left_adder" animation="crouch_walk_adder" /> <action type="act_crouch_walk_left_to_right_adder" animation="crouch_walk_adder" /> <!-- UNARMED RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_unarmed" animation="stand_non_combat" /> <action type="act_run_forward_unarmed" animation="run_forward_unarmed" /> <action type="act_run_right_unarmed" animation="run_right_unarmed" /> <action type="act_run_left_unarmed" animation="run_left_unarmed" /> <action type="act_run_backward_unarmed" animation="run_backward_unarmed" /> <action type="act_run_right_back_unarmed" animation="run_right_back_unarmed" /> <action type="act_run_left_back_unarmed" animation="run_left_back_unarmed" /> <action type="act_run_right_to_left_unarmed" animation="run_right_to_left_unarmed" /> <action type="act_run_left_to_right_unarmed" animation="run_left_to_right_unarmed" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_unarmed" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_unarmed_left_stance" animation="stand_unarmed_left_stance" /> <action type="act_run_forward_unarmed_left_stance" animation="run_forward_unarmed" /> <action type="act_run_right_unarmed_left_stance" animation="run_right_unarmed" /> <action type="act_run_left_unarmed_left_stance" animation="run_left_unarmed" /> <action type="act_run_backward_unarmed_left_stance" animation="run_backward_unarmed" /> <action type="act_run_right_back_unarmed_left_stance" animation="run_right_back_unarmed" /> <action type="act_run_left_back_unarmed_left_stance" animation="run_left_back_unarmed" /> <action type="act_run_right_to_left_unarmed_left_stance" animation="run_right_to_left_unarmed" /> <action type="act_run_left_to_right_unarmed_left_stance" animation="run_left_to_right_unarmed" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_unarmed_left_stance" animation="turn_unarmed_left_stance" /> <!-- 1H RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_1h" animation="stand_1h" /> <action type="act_run_forward_1h" animation="run_forward_1h" /> <action type="act_run_right_1h" animation="run_right_1h" /> <action type="act_run_left_1h" animation="run_left_1h" /> <action type="act_run_backward_1h" animation="run_backward_1h" /> <action type="act_run_right_back_1h" animation="run_right_back_1h" /> <action type="act_run_left_back_1h" animation="run_left_back_1h" /> <action type="act_run_right_to_left_1h" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_1h" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_1h" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_1h_left_stance" animation="stand_1h_left_stance" /> <action type="act_run_forward_1h_left_stance" animation="run_forward_1h_left_stance" /> <action type="act_run_right_1h_left_stance" animation="run_right_1h" /> <action type="act_run_left_1h_left_stance" animation="run_left_1h" /> <action type="act_run_backward_1h_left_stance" animation="run_backward_1h_left_stance" /> <action type="act_run_right_back_1h_left_stance" animation="run_right_back_1h" /> <action type="act_run_left_back_1h_left_stance" animation="run_left_back_1h" /> <action type="act_run_right_to_left_1h_left_stance" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_1h_left_stance" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS/--> <action type="act_turn_1h_left_stance" animation="turn_unarmed_left_stance" /> <!-- 1H WITH SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_1h_with_shield" animation="stand_1h_with_shield" /> <action type="act_run_forward_1h_with_shield" animation="run_forward_1h_with_shield" /> <action type="act_run_right_1h_with_shield" animation="run_right_1h_with_shield" /> <action type="act_run_left_1h_with_shield" animation="run_left_1h_with_shield" /> <action type="act_run_backward_1h_with_shield" animation="run_backward_1h_with_shield" /> <action type="act_run_right_back_1h_with_shield" animation="run_right_back_1h_with_shield" /> <action type="act_run_left_back_1h_with_shield" animation="run_left_back_1h_with_shield" /> <action type="act_run_right_to_left_1h_with_shield" animation="run_right_to_left_1h_with_shield" /> <action type="act_run_left_to_right_1h_with_shield" animation="run_left_to_right_1h_with_shield" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_1h_with_shield" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_1h_with_shield_left_stance" animation="stand_1h_with_shield_left_stance" /> <action type="act_run_forward_1h_with_shield_left_stance" animation="run_forward_1h_with_shield_left_stance" /> <action type="act_run_right_1h_with_shield_left_stance" animation="run_right_1h_with_shield" /> <action type="act_run_left_1h_with_shield_left_stance" animation="run_left_1h_with_shield" /> <action type="act_run_backward_1h_with_shield_left_stance" animation="run_backward_1h_with_shield_left_stance" /> <action type="act_run_right_back_1h_with_shield_left_stance" animation="run_right_back_1h" /> <action type="act_run_left_back_1h_with_shield_left_stance" animation="run_left_back_1h" /> <action type="act_run_right_to_left_1h_with_shield_left_stance" animation="run_right_to_left_1h_with_shield" /> <action type="act_run_left_to_right_1h_with_shield_left_stance" animation="run_left_to_right_1h_with_shield" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_1h_with_shield_left_stance" animation="turn_unarmed_left_stance" /> <!-- 1H WITH HAND SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_1h_with_h_shld" animation="stand_1h_with_shield" /> <action type="act_run_forward_1h_with_h_shld" animation="run_forward_1h_with_hand_shield" /> <action type="act_run_right_1h_with_h_shld" animation="run_right_1h_with_hand_shield" /> <action type="act_run_left_1h_with_h_shld" animation="run_left_1h_with_hand_shield" /> <action type="act_run_backward_1h_with_h_shld" animation="run_backward_1h_with_hand_shield" /> <action type="act_run_right_back_1h_with_h_shld" animation="run_right_back_1h_with_hand_shield" /> <action type="act_run_left_back_1h_with_h_shld" animation="run_left_back_1h_with_hand_shield" /> <action type="act_run_right_to_left_1h_with_h_shld" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_1h_with_h_shld" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_1h_with_h_shld" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_1h_with_h_shld_left_stance" animation="stand_1h_with_shield_left_stance" /> <action type="act_run_forward_1h_with_h_shld_left_stance" animation="run_forward_1h_with_hand_shield_left_stance" /> <action type="act_run_right_1h_with_h_shld_left_stance" animation="run_right_1h_with_hand_shield" /> <action type="act_run_left_1h_with_h_shld_left_stance" animation="run_left_1h_with_hand_shield" /> <action type="act_run_backward_1h_with_h_shld_left_stance" animation="run_backward_1h_with_hand_shield" /> <action type="act_run_right_back_1h_with_h_shld_left_stance" animation="run_right_back_1h_with_hand_shield" /> <action type="act_run_left_back_1h_with_h_shld_left_stance" animation="run_left_back_1h_with_hand_shield" /> <action type="act_run_right_to_left_1h_with_h_shld_left_stance" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_1h_with_h_shld_left_stance" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_1h_with_h_shld_left_stance" animation="turn_unarmed_left_stance" /> <!-- STAFF RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_polearm" animation="stand_staff" /> <action type="act_run_forward_polearm" animation="run_forward_staff" /> <action type="act_run_right_polearm" animation="run_right_staff" /> <action type="act_run_left_polearm" animation="run_left_staff" /> <action type="act_run_backward_polearm" animation="run_backward_staff" /> <action type="act_run_right_back_polearm" animation="run_right_back_staff" /> <action type="act_run_left_back_polearm" animation="run_left_back_staff" /> <action type="act_run_right_to_left_polearm" animation="run_right_to_left_staff" /> <action type="act_run_left_to_right_polearm" animation="run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_polearm" animation="turn_polearm" /> <!-- LEFT STANCE /--> <action type="act_run_idle_polearm_left_stance" animation="stand_staff_left_stance" /> <action type="act_run_forward_polearm_left_stance" animation="run_forward_staff" /> <action type="act_run_right_polearm_left_stance" animation="run_right_staff" /> <action type="act_run_left_polearm_left_stance" animation="run_left_staff" /> <action type="act_run_backward_polearm_left_stance" animation="run_backward_staff" /> <action type="act_run_right_back_polearm_left_stance" animation="run_right_back_staff" /> <action type="act_run_left_back_polearm_left_stance" animation="run_left_back_staff" /> <action type="act_run_right_to_left_polearm_left_stance" animation="run_right_to_left_staff" /> <action type="act_run_left_to_right_polearm_left_stance" animation="run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_polearm_left_stance" animation="turn_polearm_left_stance" /> <!-- STAFF WITH SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_polearm_with_shield" animation="stand_staff_shield" /> <action type="act_run_forward_polearm_with_shield" animation="run_forward_1h_with_shield" /> <action type="act_run_right_polearm_with_shield" animation="run_right_1h" /> <action type="act_run_left_polearm_with_shield" animation="run_left_1h" /> <action type="act_run_backward_polearm_with_shield" animation="run_backward_1h" /> <action type="act_run_right_back_polearm_with_shield" animation="run_right_back_1h" /> <action type="act_run_left_back_polearm_with_shield" animation="run_left_back_1h" /> <action type="act_run_right_to_left_polearm_with_shield" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_polearm_with_shield" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_polearm_with_shield" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_polearm_with_shield_left_stance" animation="stand_1h_with_shield_left_stance" /> <action type="act_run_forward_polearm_with_shield_left_stance" animation="run_forward_1h_with_shield_left_stance" /> <action type="act_run_right_polearm_with_shield_left_stance" animation="run_right_1h" /> <action type="act_run_left_polearm_with_shield_left_stance" animation="run_left_1h" /> <action type="act_run_backward_polearm_with_shield_left_stance" animation="run_backward_1h_left_stance" /> <action type="act_run_right_back_polearm_with_shield_left_stance" animation="run_right_back_1h" /> <action type="act_run_left_back_polearm_with_shield_left_stance" animation="run_left_back_1h" /> <action type="act_run_right_to_left_polearm_with_shield_left_stance" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_polearm_with_shield_left_stance" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_polearm_with_shield_left_stance" animation="turn_unarmed_left_stance" /> <!-- STAFF WITH HAND SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_polearm_with_h_shld" animation="stand_staff_shield" /> <action type="act_run_forward_polearm_with_h_shld" animation="run_forward_1h_with_hand_shield" /> <action type="act_run_right_polearm_with_h_shld" animation="run_right_1h" /> <action type="act_run_left_polearm_with_h_shld" animation="run_left_1h" /> <action type="act_run_backward_polearm_with_h_shld" animation="run_backward_1h" /> <action type="act_run_right_back_polearm_with_h_shld" animation="run_right_back_1h" /> <action type="act_run_left_back_polearm_with_h_shld" animation="run_left_back_1h" /> <action type="act_run_right_to_left_polearm_with_h_shld" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_polearm_with_h_shld" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_polearm_with_h_shld" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_polearm_with_h_shld_left_stance" animation="stand_1h_with_shield_left_stance" /> <action type="act_run_forward_polearm_with_h_shld_left_stance" animation="run_forward_1h_with_hand_shield_left_stance" /> <action type="act_run_right_polearm_with_h_shld_left_stance" animation="run_right_1h" /> <action type="act_run_left_polearm_with_h_shld_left_stance" animation="run_left_1h" /> <action type="act_run_backward_polearm_with_h_shld_left_stance" animation="run_backward_1h_left_stance" /> <action type="act_run_right_back_polearm_with_h_shld_left_stance" animation="run_right_back_1h" /> <action type="act_run_left_back_polearm_with_h_shld_left_stance" animation="run_left_back_1h" /> <action type="act_run_right_to_left_polearm_with_h_shld_left_stance" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_polearm_with_h_shld_left_stance" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_polearm_with_h_shld_left_stance" animation="turn_unarmed_left_stance" /> <!-- 2H RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_2h" animation="stand_2h" /> <action type="act_run_forward_2h" animation="run_forward_2h" /> <action type="act_run_right_2h" animation="run_right_2h" /> <action type="act_run_left_2h" animation="run_left_2h" /> <action type="act_run_backward_2h" animation="run_backward_2h" /> <action type="act_run_right_back_2h" animation="run_right_back_2h" /> <action type="act_run_left_back_2h" animation="run_left_back_2h" /> <action type="act_run_right_to_left_2h" animation="run_right_to_left_2h" /> <action type="act_run_left_to_right_2h" animation="run_left_to_right_2h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_2h" animation="turn_2h" /> <!-- LEFT STANCE /--> <action type="act_run_idle_2h_left_stance" animation="stand_2h_left_stance" /> <action type="act_run_forward_2h_left_stance" animation="run_forward_2h_left_stance" /> <action type="act_run_right_2h_left_stance" animation="run_right_2h" /> <action type="act_run_left_2h_left_stance" animation="run_left_2h" /> <action type="act_run_backward_2h_left_stance" animation="run_backward_2h_left_stance" /> <action type="act_run_right_back_2h_left_stance" animation="run_right_back_2h" /> <action type="act_run_left_back_2h_left_stance" animation="run_left_back_2h" /> <action type="act_run_right_to_left_2h_left_stance" animation="run_right_to_left_2h" /> <action type="act_run_left_to_right_2h_left_stance" animation="run_left_to_right_2h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_2h_left_stance" animation="turn_2h_left_stance" /> <!-- AXE RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_2h_axe" animation="stand_2h_axe" /> <action type="act_run_forward_2h_axe" animation="run_forward_2h_axe" /> <action type="act_run_right_2h_axe" animation="run_right_2h_axe" /> <action type="act_run_left_2h_axe" animation="run_left_2h_axe" /> <action type="act_run_backward_2h_axe" animation="run_backward_staff" /> <action type="act_run_right_back_2h_axe" animation="run_right_back_2h_axe" /> <action type="act_run_left_back_2h_axe" animation="run_left_back_2h_axe" /> <action type="act_run_right_to_left_2h_axe" animation="run_right_to_left_staff" /> <action type="act_run_left_to_right_2h_axe" animation="run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_2h_axe" animation="turn_polearm" /> <!-- LEFT STANCE /--> <action type="act_run_idle_2h_axe_left_stance" animation="stand_2h_axe_left_stance" /> <action type="act_run_forward_2h_axe_left_stance" animation="run_forward_2h_axe" /> <action type="act_run_right_2h_axe_left_stance" animation="run_right_2h_axe" /> <action type="act_run_left_2h_axe_left_stance" animation="run_left_2h_axe" /> <action type="act_run_backward_2h_axe_left_stance" animation="run_backward_staff" /> <action type="act_run_right_back_2h_axe_left_stance" animation="run_right_back_2h_axe" /> <action type="act_run_left_back_2h_axe_left_stance" animation="run_left_back_2h_axe" /> <action type="act_run_right_to_left_2h_axe_left_stance" animation="run_right_to_left_staff" /> <action type="act_run_left_to_right_2h_axe_left_stance" animation="run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_2h_axe_left_stance" animation="turn_polearm_left_stance" /> <!-- BOW RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_bow" animation="stand_bow" /> <action type="act_run_forward_bow" animation="run_forward_bow" /> <action type="act_run_right_bow" animation="run_right_bow" /> <action type="act_run_left_bow" animation="run_left_bow" /> <action type="act_run_backward_bow" animation="run_backward_bow" /> <action type="act_run_right_back_bow" animation="run_right_back_bow" /> <action type="act_run_left_back_bow" animation="run_left_back_bow" /> <action type="act_run_right_to_left_bow" animation="run_right_to_left_bow" /> <action type="act_run_left_to_right_bow" animation="run_left_to_right_bow" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_bow" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_bow_left_stance" animation="stand_bow" /> <action type="act_run_forward_bow_left_stance" animation="run_forward_bow" /> <action type="act_run_right_bow_left_stance" animation="run_right_bow" /> <action type="act_run_left_bow_left_stance" animation="run_left_bow" /> <action type="act_run_backward_bow_left_stance" animation="run_backward_bow" /> <action type="act_run_right_back_bow_left_stance" animation="run_right_back_bow" /> <action type="act_run_left_back_bow_left_stance" animation="run_left_back_bow" /> <action type="act_run_right_to_left_bow_left_stance" animation="run_right_to_left_bow" /> <action type="act_run_left_to_right_bow_left_stance" animation="run_left_to_right_bow" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_bow_left_stance" animation="turn_unarmed" /> <!-- CROSSBOW RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_crossbow" animation="stand_crossbow" /> <action type="act_run_forward_crossbow" animation="run_forward_crossbow" /> <action type="act_run_right_crossbow" animation="run_right_crossbow" /> <action type="act_run_left_crossbow" animation="run_left_crossbow" /> <action type="act_run_backward_crossbow" animation="run_backward_crossbow" /> <action type="act_run_right_back_crossbow" animation="run_right_back_crossbow" /> <action type="act_run_left_back_crossbow" animation="run_left_back_crossbow" /> <action type="act_run_right_to_left_crossbow" animation="run_right_to_left_crossbow" /> <action type="act_run_left_to_right_crossbow" animation="run_left_to_right_crossbow" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_crossbow" animation="turn_crossbow" /> <!-- LEFT STANCE /--> <action type="act_run_idle_crossbow_left_stance" animation="stand_crossbow" /> <action type="act_run_forward_crossbow_left_stance" animation="run_forward_crossbow" /> <action type="act_run_right_crossbow_left_stance" animation="run_right_crossbow" /> <action type="act_run_left_crossbow_left_stance" animation="run_left_crossbow" /> <action type="act_run_backward_crossbow_left_stance" animation="run_backward_crossbow" /> <action type="act_run_right_back_crossbow_left_stance" animation="run_right_back_crossbow" /> <action type="act_run_left_back_crossbow_left_stance" animation="run_left_back_crossbow" /> <action type="act_run_right_to_left_crossbow_left_stance" animation="run_right_to_left_crossbow" /> <action type="act_run_left_to_right_crossbow_left_stance" animation="run_left_to_right_crossbow" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_crossbow_left_stance" animation="turn_unarmed" /> <!-- THROWN RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_thrown" animation="stand_thrown" /> <action type="act_run_forward_thrown" animation="run_forward_1h" /> <action type="act_run_right_thrown" animation="run_right_1h" /> <action type="act_run_left_thrown" animation="run_left_1h" /> <action type="act_run_backward_thrown" animation="run_backward_1h" /> <action type="act_run_right_back_thrown" animation="run_right_back_1h" /> <action type="act_run_left_back_thrown" animation="run_left_back_1h" /> <action type="act_run_right_to_left_thrown" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_thrown" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_thrown" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_thrown_left_stance" animation="stand_thrown" /> <action type="act_run_forward_thrown_left_stance" animation="run_forward_1h" /> <action type="act_run_right_thrown_left_stance" animation="run_right_1h" /> <action type="act_run_left_thrown_left_stance" animation="run_left_1h" /> <action type="act_run_backward_thrown_left_stance" animation="run_backward_1h" /> <action type="act_run_right_back_thrown_left_stance" animation="run_right_back_1h" /> <action type="act_run_left_back_thrown_left_stance" animation="run_left_back_1h" /> <action type="act_run_right_to_left_thrown_left_stance" animation="run_right_to_left_1h" /> <action type="act_run_left_to_right_thrown_left_stance" animation="run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_thrown_left_stance" animation="turn_unarmed" /> <!-- TORCH RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_torch" animation="stand_torch" /> <action type="act_run_forward_torch" animation="run_forward_torch" /> <action type="act_run_right_torch" animation="run_right_torch" /> <action type="act_run_left_torch" animation="run_left_torch" /> <action type="act_run_backward_torch" animation="run_backward_torch" /> <action type="act_run_right_back_torch" animation="run_right_back_torch" /> <action type="act_run_left_back_torch" animation="run_left_back_torch" /> <action type="act_run_right_to_left_torch" animation="run_right_to_left_torch" /> <action type="act_run_left_to_right_torch" animation="run_left_to_right_torch" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_torch" animation="turn_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_torch_left_stance" animation="stand_torch_left_stance" /> <action type="act_run_forward_torch_left_stance" animation="run_forward_torch" /> <action type="act_run_right_torch_left_stance" animation="run_right_torch" /> <action type="act_run_left_torch_left_stance" animation="run_left_torch" /> <action type="act_run_backward_torch_left_stance" animation="run_backward_torch" /> <action type="act_run_right_back_torch_left_stance" animation="run_right_back_torch" /> <action type="act_run_left_back_torch_left_stance" animation="run_left_back_torch" /> <action type="act_run_right_to_left_torch_left_stance" animation="run_right_to_left_torch" /> <action type="act_run_left_to_right_torch_left_stance" animation="run_left_to_right_torch" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_torch_left_stance" animation="turn_unarmed_left_stance" /> <!-- HEAVY THROWN RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_heavy_thrown" animation="stand_heavy_thrown" /> <action type="act_run_forward_heavy_thrown" animation="run_forward_heavy_thrown" /> <action type="act_run_right_heavy_thrown" animation="run_right_heavy_thrown" /> <action type="act_run_left_heavy_thrown" animation="run_left_heavy_thrown" /> <action type="act_run_backward_heavy_thrown" animation="run_backward_heavy_thrown" /> <action type="act_run_right_back_heavy_thrown" animation="run_right_back_heavy_thrown" /> <action type="act_run_left_back_heavy_thrown" animation="run_left_back_heavy_thrown" /> <action type="act_run_right_to_left_heavy_thrown" animation="run_right_to_left_heavy_thrown" /> <action type="act_run_left_to_right_heavy_thrown" animation="run_left_to_right_heavy_thrown" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_heavy_thrown" animation="turn_heavythrown" /> <!-- LEFT STANCE /--> <action type="act_run_idle_heavy_thrown_left_stance" animation="stand_heavy_thrown" /> <action type="act_run_forward_heavy_thrown_left_stance" animation="run_forward_heavy_thrown" /> <action type="act_run_right_heavy_thrown_left_stance" animation="run_right_heavy_thrown" /> <action type="act_run_left_heavy_thrown_left_stance" animation="run_left_heavy_thrown" /> <action type="act_run_backward_heavy_thrown_left_stance" animation="run_backward_heavy_thrown" /> <action type="act_run_right_back_heavy_thrown_left_stance" animation="run_right_back_heavy_thrown" /> <action type="act_run_left_back_heavy_thrown_left_stance" animation="run_left_back_heavy_thrown" /> <action type="act_run_right_to_left_heavy_thrown_left_stance" animation="run_right_to_left_heavy_thrown" /> <action type="act_run_left_to_right_heavy_thrown_left_stance" animation="run_left_to_right_heavy_thrown" /> <!-- TURN ANIMATIONS /--> <action type="act_turn_heavy_thrown_left_stance" animation="turn_unarmed_left_stance" /> <!-- UNARMED WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_unarmed" animation="stand_non_combat" /> <action type="act_walk_forward_unarmed" animation="walk_forward_unarmed" /> <action type="act_walk_right_unarmed" animation="walk_right_unarmed" /> <action type="act_walk_left_unarmed" animation="walk_left_unarmed" /> <action type="act_walk_backward_unarmed" animation="walk_backward_unarmed" /> <action type="act_walk_right_back_unarmed" animation="walk_right_back_unarmed" /> <action type="act_walk_left_back_unarmed" animation="walk_left_back_unarmed" /> <action type="act_walk_right_to_left_unarmed" animation="walk_right_to_left_unarmed" /> <action type="act_walk_left_to_right_unarmed" animation="walk_left_to_right_unarmed" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_unarmed_left_stance" animation="stand_unarmed_left_stance" /> <action type="act_walk_forward_unarmed_left_stance" animation="walk_forward_unarmed" /> <action type="act_walk_right_unarmed_left_stance" animation="walk_right_unarmed" /> <action type="act_walk_left_unarmed_left_stance" animation="walk_left_unarmed" /> <action type="act_walk_backward_unarmed_left_stance" animation="walk_backward_unarmed" /> <action type="act_walk_right_back_unarmed_left_stance" animation="walk_right_back_unarmed" /> <action type="act_walk_left_back_unarmed_left_stance" animation="walk_left_back_unarmed" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="walk_right_to_left_unarmed" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="walk_left_to_right_unarmed" /> <!-- 1H WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_1h" animation="stand_1h" /> <action type="act_walk_forward_1h" animation="walk_forward_1h" /> <action type="act_walk_right_1h" animation="walk_right_1h" /> <action type="act_walk_left_1h" animation="walk_left_1h" /> <action type="act_walk_backward_1h" animation="walk_backward_1h" /> <action type="act_walk_right_back_1h" animation="walk_right_back_1h" /> <action type="act_walk_left_back_1h" animation="walk_left_back_1h" /> <action type="act_walk_right_to_left_1h" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_1h" animation="walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_1h_left_stance" animation="stand_1h_left_stance" /> <action type="act_walk_forward_1h_left_stance" animation="walk_forward_1h_left_stance" /> <action type="act_walk_right_1h_left_stance" animation="walk_right_1h" /> <action type="act_walk_left_1h_left_stance" animation="walk_left_1h" /> <action type="act_walk_backward_1h_left_stance" animation="walk_backward_1h" /> <action type="act_walk_right_back_1h_left_stance" animation="walk_right_back_1h" /> <action type="act_walk_left_back_1h_left_stance" animation="walk_left_back_1h" /> <action type="act_walk_right_to_left_1h_left_stance" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_1h_left_stance" animation="walk_left_to_right_1h" /> <!-- 1H WITH SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_1h_with_shield" animation="stand_1h_with_shield" /> <action type="act_walk_forward_1h_with_shield" animation="walk_forward_1h_with_shield" /> <action type="act_walk_right_1h_with_shield" animation="walk_right_1h_with_shield" /> <action type="act_walk_left_1h_with_shield" animation="walk_left_1h_with_shield" /> <action type="act_walk_backward_1h_with_shield" animation="walk_backward_1h_with_shield" /> <action type="act_walk_right_back_1h_with_shield" animation="walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_1h_with_shield" animation="walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_1h_with_shield" animation="walk_right_to_left_1h_with_shield" /> <action type="act_walk_left_to_right_1h_with_shield" animation="walk_left_to_right_1h_with_shield" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_1h_with_shield_left_stance" animation="stand_1h_with_shield_left_stance" /> <action type="act_walk_forward_1h_with_shield_left_stance" animation="walk_forward_1h_with_shield_left_stance" /> <action type="act_walk_right_1h_with_shield_left_stance" animation="walk_right_1h_with_shield" /> <action type="act_walk_left_1h_with_shield_left_stance" animation="walk_left_1h_with_shield" /> <action type="act_walk_backward_1h_with_shield_left_stance" animation="walk_backward_1h_with_shield" /> <action type="act_walk_right_back_1h_with_shield_left_stance" animation="walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_1h_with_shield_left_stance" animation="walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_1h_with_shield_left_stance" animation="walk_right_to_left_1h_with_shield" /> <action type="act_walk_left_to_right_1h_with_shield_left_stance" animation="walk_left_to_right_1h_with_shield" /> <!-- 1H WITH HAND SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_1h_with_h_shld" animation="stand_1h_with_shield" /> <action type="act_walk_forward_1h_with_h_shld" animation="walk_forward_1h" /> <action type="act_walk_right_1h_with_h_shld" animation="walk_right_1h" /> <action type="act_walk_left_1h_with_h_shld" animation="walk_left_1h" /> <action type="act_walk_backward_1h_with_h_shld" animation="walk_backward_1h" /> <action type="act_walk_right_back_1h_with_h_shld" animation="walk_right_back_1h" /> <action type="act_walk_left_back_1h_with_h_shld" animation="walk_left_back_1h" /> <action type="act_walk_right_to_left_1h_with_h_shld" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_1h_with_h_shld" animation="walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_1h_with_h_shld_left_stance" animation="stand_1h_with_shield_left_stance" /> <action type="act_walk_forward_1h_with_h_shld_left_stance" animation="walk_forward_1h_left_stance" /> <action type="act_walk_right_1h_with_h_shld_left_stance" animation="walk_right_1h" /> <action type="act_walk_left_1h_with_h_shld_left_stance" animation="walk_left_1h" /> <action type="act_walk_backward_1h_with_h_shld_left_stance" animation="walk_backward_1h" /> <action type="act_walk_right_back_1h_with_h_shld_left_stance" animation="walk_right_back_1h" /> <action type="act_walk_left_back_1h_with_h_shld_left_stance" animation="walk_left_back_1h" /> <action type="act_walk_right_to_left_1h_with_h_shld_left_stance" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_1h_with_h_shld_left_stance" animation="walk_left_to_right_1h" /> <!-- STAFF WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_polearm" animation="stand_staff" /> <action type="act_walk_forward_polearm" animation="walk_forward_staff" /> <action type="act_walk_right_polearm" animation="walk_right_staff" /> <action type="act_walk_left_polearm" animation="walk_left_staff" /> <action type="act_walk_backward_polearm" animation="walk_backward_staff" /> <action type="act_walk_right_back_polearm" animation="walk_right_back_staff" /> <action type="act_walk_left_back_polearm" animation="walk_left_back_staff" /> <action type="act_walk_right_to_left_polearm" animation="walk_right_to_left_staff" /> <action type="act_walk_left_to_right_polearm" animation="walk_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_polearm_left_stance" animation="stand_staff_left_stance" /> <action type="act_walk_forward_polearm_left_stance" animation="walk_forward_staff" /> <action type="act_walk_right_polearm_left_stance" animation="walk_right_staff" /> <action type="act_walk_left_polearm_left_stance" animation="walk_left_staff" /> <action type="act_walk_backward_polearm_left_stance" animation="walk_backward_staff" /> <action type="act_walk_right_back_polearm_left_stance" animation="walk_right_back_staff" /> <action type="act_walk_left_back_polearm_left_stance" animation="walk_left_back_staff" /> <action type="act_walk_right_to_left_polearm_left_stance" animation="walk_right_to_left_staff" /> <action type="act_walk_left_to_right_polearm_left_stance" animation="walk_left_to_right_staff" /> <!-- STAFF WITH SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_polearm_with_shield" animation="stand_staff_shield" /> <action type="act_walk_forward_polearm_with_shield" animation="walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_shield" animation="walk_right_staff_with_shield" /> <action type="act_walk_left_polearm_with_shield" animation="walk_left_staff_with_shield" /> <action type="act_walk_backward_polearm_with_shield" animation="walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_shield" animation="walk_right_back_staff_with_shield" /> <action type="act_walk_left_back_polearm_with_shield" animation="walk_left_back_staff_with_shield" /> <action type="act_walk_right_to_left_polearm_with_shield" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_shield" animation="walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_polearm_with_shield_left_stance" animation="stand_staff_shield_left_stance" /> <action type="act_walk_forward_polearm_with_shield_left_stance" animation="walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_shield_left_stance" animation="walk_right_staff_with_shield" /> <action type="act_walk_left_polearm_with_shield_left_stance" animation="walk_left_staff_with_shield" /> <action type="act_walk_backward_polearm_with_shield_left_stance" animation="walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_shield_left_stance" animation="walk_right_back_staff_with_shield" /> <action type="act_walk_left_back_polearm_with_shield_left_stance" animation="walk_left_back_staff_with_shield" /> <action type="act_walk_right_to_left_polearm_with_shield_left_stance" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_shield_left_stance" animation="walk_left_to_right_1h" /> <!-- STAFF WITH HAND SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_polearm_with_h_shld" animation="stand_staff_shield" /> <action type="act_walk_forward_polearm_with_h_shld" animation="walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_h_shld" animation="walk_right_staff_with_shield" /> <action type="act_walk_left_polearm_with_h_shld" animation="walk_left_staff_with_shield" /> <action type="act_walk_backward_polearm_with_h_shld" animation="walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_h_shld" animation="walk_right_back_staff_with_shield" /> <action type="act_walk_left_back_polearm_with_h_shld" animation="walk_left_back_staff_with_shield" /> <action type="act_walk_right_to_left_polearm_with_h_shld" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_h_shld" animation="walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_polearm_with_h_shld_left_stance" animation="stand_staff_shield_left_stance" /> <action type="act_walk_forward_polearm_with_h_shld_left_stance" animation="walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_h_shld_left_stance" animation="walk_right_staff_with_shield" /> <action type="act_walk_left_polearm_with_h_shld_left_stance" animation="walk_left_staff_with_shield" /> <action type="act_walk_backward_polearm_with_h_shld_left_stance" animation="walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_h_shld_left_stance" animation="walk_right_back_staff_with_shield" /> <action type="act_walk_left_back_polearm_with_h_shld_left_stance" animation="walk_left_back_staff_with_shield" /> <action type="act_walk_right_to_left_polearm_with_h_shld_left_stance" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_h_shld_left_stance" animation="walk_left_to_right_1h" /> <!-- TWOHANDED WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_2h" animation="stand_2h" /> <action type="act_walk_forward_2h" animation="walk_forward_2h" /> <action type="act_walk_right_2h" animation="walk_right_2h" /> <action type="act_walk_left_2h" animation="walk_left_2h" /> <action type="act_walk_backward_2h" animation="walk_backward_2h" /> <action type="act_walk_right_back_2h" animation="walk_right_back_2h" /> <action type="act_walk_left_back_2h" animation="walk_left_back_2h" /> <action type="act_walk_right_to_left_2h" animation="walk_right_to_left_2h" /> <action type="act_walk_left_to_right_2h" animation="walk_left_to_right_2h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_2h_left_stance" animation="stand_2h_left_stance" /> <action type="act_walk_forward_2h_left_stance" animation="walk_forward_2h_left_stance" /> <action type="act_walk_right_2h_left_stance" animation="walk_right_2h" /> <action type="act_walk_left_2h_left_stance" animation="walk_left_2h" /> <action type="act_walk_backward_2h_left_stance" animation="walk_backward_2h_left_stance" /> <action type="act_walk_right_back_2h_left_stance" animation="walk_right_back_2h" /> <action type="act_walk_left_back_2h_left_stance" animation="walk_left_back_2h" /> <action type="act_walk_right_to_left_2h_left_stance" animation="walk_right_to_left_2h" /> <action type="act_walk_left_to_right_2h_left_stance" animation="walk_left_to_right_2h" /> <!-- AXE WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_2h_axe" animation="stand_2h_axe" /> <action type="act_walk_forward_2h_axe" animation="walk_forward_staff" /> <action type="act_walk_right_2h_axe" animation="walk_right_staff" /> <action type="act_walk_left_2h_axe" animation="walk_left_staff" /> <action type="act_walk_backward_2h_axe" animation="walk_backward_staff" /> <action type="act_walk_right_back_2h_axe" animation="walk_right_back_staff" /> <action type="act_walk_left_back_2h_axe" animation="walk_left_back_staff" /> <action type="act_walk_right_to_left_2h_axe" animation="walk_right_to_left_staff" /> <action type="act_walk_left_to_right_2h_axe" animation="walk_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_2h_axe_left_stance" animation="stand_2h_axe_left_stance" /> <action type="act_walk_forward_2h_axe_left_stance" animation="walk_forward_staff" /> <action type="act_walk_right_2h_axe_left_stance" animation="walk_right_staff" /> <action type="act_walk_left_2h_axe_left_stance" animation="walk_left_staff" /> <action type="act_walk_backward_2h_axe_left_stance" animation="walk_backward_staff" /> <action type="act_walk_right_back_2h_axe_left_stance" animation="walk_right_back_staff" /> <action type="act_walk_left_back_2h_axe_left_stance" animation="walk_left_back_staff" /> <action type="act_walk_right_to_left_2h_axe_left_stance" animation="walk_right_to_left_staff" /> <action type="act_walk_left_to_right_2h_axe_left_stance" animation="walk_left_to_right_staff" /> <!-- BOW WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_bow" animation="stand_bow" /> <action type="act_walk_forward_bow" animation="walk_forward_bow" /> <action type="act_walk_right_bow" animation="walk_right_bow" /> <action type="act_walk_left_bow" animation="walk_left_bow" /> <action type="act_walk_backward_bow" animation="walk_backward_bow" /> <action type="act_walk_right_back_bow" animation="walk_right_back_bow" /> <action type="act_walk_left_back_bow" animation="walk_left_back_bow" /> <action type="act_walk_right_to_left_bow" animation="walk_right_to_left_bow" /> <action type="act_walk_left_to_right_bow" animation="walk_left_to_right_bow" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_bow_left_stance" animation="stand_bow" /> <action type="act_walk_forward_bow_left_stance" animation="walk_forward_bow" /> <action type="act_walk_right_bow_left_stance" animation="walk_right_bow" /> <action type="act_walk_left_bow_left_stance" animation="walk_left_bow" /> <action type="act_walk_backward_bow_left_stance" animation="walk_backward_bow" /> <action type="act_walk_right_back_bow_left_stance" animation="walk_right_back_bow" /> <action type="act_walk_left_back_bow_left_stance" animation="walk_left_back_bow" /> <action type="act_walk_right_to_left_bow_left_stance" animation="walk_right_to_left_bow" /> <action type="act_walk_left_to_right_bow_left_stance" animation="walk_left_to_right_bow" /> <!-- CROSSBOW WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_crossbow" animation="stand_crossbow" /> <action type="act_walk_forward_crossbow" animation="walk_forward_crossbow" /> <action type="act_walk_right_crossbow" animation="walk_right_crossbow" /> <action type="act_walk_left_crossbow" animation="walk_left_crossbow" /> <action type="act_walk_backward_crossbow" animation="walk_backward_crossbow" /> <action type="act_walk_right_back_crossbow" animation="walk_right_back_crossbow" /> <action type="act_walk_left_back_crossbow" animation="walk_left_back_crossbow" /> <action type="act_walk_right_to_left_crossbow" animation="walk_right_to_left_crossbow" /> <action type="act_walk_left_to_right_crossbow" animation="walk_left_to_right_crossbow" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_crossbow_left_stance" animation="stand_crossbow" /> <action type="act_walk_forward_crossbow_left_stance" animation="walk_forward_crossbow" /> <action type="act_walk_right_crossbow_left_stance" animation="walk_right_crossbow" /> <action type="act_walk_left_crossbow_left_stance" animation="walk_left_crossbow" /> <action type="act_walk_backward_crossbow_left_stance" animation="walk_backward_crossbow" /> <action type="act_walk_right_back_crossbow_left_stance" animation="walk_right_back_crossbow" /> <action type="act_walk_left_back_crossbow_left_stance" animation="walk_left_back_crossbow" /> <action type="act_walk_right_to_left_crossbow_left_stance" animation="walk_right_to_left_crossbow" /> <action type="act_walk_left_to_right_crossbow_left_stance" animation="walk_left_to_right_crossbow" /> <!-- THROWN WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_thrown" animation="stand_thrown" /> <action type="act_walk_forward_thrown" animation="walk_forward_1h" /> <action type="act_walk_right_thrown" animation="walk_right_1h" /> <action type="act_walk_left_thrown" animation="walk_left_1h" /> <action type="act_walk_backward_thrown" animation="walk_backward_1h" /> <action type="act_walk_right_back_thrown" animation="walk_right_back_1h" /> <action type="act_walk_left_back_thrown" animation="walk_left_back_1h" /> <action type="act_walk_right_to_left_thrown" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_thrown" animation="walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_thrown_left_stance" animation="stand_thrown" /> <action type="act_walk_forward_thrown_left_stance" animation="walk_forward_1h" /> <action type="act_walk_right_thrown_left_stance" animation="walk_right_1h" /> <action type="act_walk_left_thrown_left_stance" animation="walk_left_1h" /> <action type="act_walk_backward_thrown_left_stance" animation="walk_backward_1h" /> <action type="act_walk_right_back_thrown_left_stance" animation="walk_right_back_1h" /> <action type="act_walk_left_back_thrown_left_stance" animation="walk_left_back_1h" /> <action type="act_walk_right_to_left_thrown_left_stance" animation="walk_right_to_left_1h" /> <action type="act_walk_left_to_right_thrown_left_stance" animation="walk_left_to_right_1h" /> <!-- TORCH WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_torch" animation="stand_torch" /> <action type="act_walk_forward_torch" animation="walk_forward_torch" /> <action type="act_walk_right_torch" animation="walk_right_torch" /> <action type="act_walk_left_torch" animation="walk_left_torch" /> <action type="act_walk_backward_torch" animation="walk_backward_torch" /> <action type="act_walk_right_back_torch" animation="walk_right_back_torch" /> <action type="act_walk_left_back_torch" animation="walk_left_back_torch" /> <action type="act_walk_right_to_left_torch" animation="walk_right_to_left_torch" /> <action type="act_walk_left_to_right_torch" animation="walk_left_to_right_torch" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_torch_left_stance" animation="stand_torch" /> <action type="act_walk_forward_torch_left_stance" animation="walk_forward_torch" /> <action type="act_walk_right_torch_left_stance" animation="walk_right_torch" /> <action type="act_walk_left_torch_left_stance" animation="walk_left_torch" /> <action type="act_walk_backward_torch_left_stance" animation="walk_backward_torch" /> <action type="act_walk_right_back_torch_left_stance" animation="walk_right_back_torch" /> <action type="act_walk_left_back_torch_left_stance" animation="walk_left_back_torch" /> <action type="act_walk_right_to_left_torch_left_stance" animation="walk_right_to_left_torch" /> <action type="act_walk_left_to_right_torch_left_stance" animation="walk_left_to_right_torch" /> <!-- HEAVY THROWN WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_heavy_thrown" animation="stand_heavy_thrown" /> <action type="act_walk_forward_heavy_thrown" animation="walk_forward_heavy_thrown" /> <action type="act_walk_right_heavy_thrown" animation="walk_right_heavy_thrown" /> <action type="act_walk_left_heavy_thrown" animation="walk_left_heavy_thrown" /> <action type="act_walk_backward_heavy_thrown" animation="walk_backward_heavy_thrown" /> <action type="act_walk_right_back_heavy_thrown" animation="walk_right_back_heavy_thrown" /> <action type="act_walk_left_back_heavy_thrown" animation="walk_left_back_heavy_thrown" /> <action type="act_walk_right_to_left_heavy_thrown" animation="walk_right_to_left_heavy_thrown" /> <action type="act_walk_left_to_right_heavy_thrown" animation="walk_left_to_right_heavy_thrown" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_heavy_thrown_left_stance" animation="stand_heavy_thrown" /> <action type="act_walk_forward_heavy_thrown_left_stance" animation="walk_forward_heavy_thrown" /> <action type="act_walk_right_heavy_thrown_left_stance" animation="walk_right_heavy_thrown" /> <action type="act_walk_left_heavy_thrown_left_stance" animation="walk_left_heavy_thrown" /> <action type="act_walk_backward_heavy_thrown_left_stance" animation="walk_backward_heavy_thrown" /> <action type="act_walk_right_back_heavy_thrown_left_stance" animation="walk_right_back_heavy_thrown" /> <action type="act_walk_left_back_heavy_thrown_left_stance" animation="walk_left_back_heavy_thrown" /> <action type="act_walk_right_to_left_heavy_thrown_left_stance" animation="walk_right_to_left_heavy_thrown" /> <action type="act_walk_left_to_right_heavy_thrown_left_stance" animation="walk_left_to_right_heavy_thrown" /> <!-- CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_unarmed" animation="crouch_stand_unarmed" /> <action type="act_crouch_walk_forward_unarmed" animation="crouch_walk_forward_unarmed" /> <action type="act_crouch_walk_right_unarmed" animation="crouch_walk_right_unarmed" /> <action type="act_crouch_walk_left_unarmed" animation="crouch_walk_left_unarmed" /> <action type="act_crouch_walk_backward_unarmed" animation="crouch_walk_backward_unarmed" /> <action type="act_crouch_walk_right_back_unarmed" animation="crouch_walk_right_back_unarmed" /> <action type="act_crouch_walk_left_back_unarmed" animation="crouch_walk_left_back_unarmed" /> <action type="act_crouch_walk_right_to_left_unarmed" animation="crouch_walk_right_to_left_unarmed" /> <action type="act_crouch_walk_left_to_right_unarmed" animation="crouch_walk_left_to_right_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_unarmed_left_stance" animation="crouch_stand_unarmed" /> <action type="act_crouch_walk_forward_unarmed_left_stance" animation="crouch_walk_forward_unarmed" /> <action type="act_crouch_walk_right_unarmed_left_stance" animation="crouch_walk_right_unarmed" /> <action type="act_crouch_walk_left_unarmed_left_stance" animation="crouch_walk_left_unarmed" /> <action type="act_crouch_walk_backward_unarmed_left_stance" animation="crouch_walk_backward_unarmed" /> <action type="act_crouch_walk_right_back_unarmed_left_stance" animation="crouch_walk_right_back_unarmed" /> <action type="act_crouch_walk_left_back_unarmed_left_stance" animation="crouch_walk_left_back_unarmed" /> <action type="act_crouch_walk_right_to_left_unarmed_left_stance" animation="crouch_walk_right_to_left_unarmed" /> <action type="act_crouch_walk_left_to_right_unarmed_left_stance" animation="crouch_walk_left_to_right_unarmed" /> <!-- 1H CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_1h" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_1h" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_1h" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_1h" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_1h" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_1h" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_1h" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_1h" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_1h" animation="crouch_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_1h_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_1h_left_stance" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_1h_left_stance" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_1h_left_stance" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_1h_left_stance" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_1h_left_stance" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_1h_left_stance" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_1h_left_stance" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_1h_left_stance" animation="crouch_walk_left_to_right_1h" /> <!-- 1H WITH SHIELD CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_1h_with_shield" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_1h_with_shield" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_1h_with_shield" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_1h_with_shield" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_1h_with_shield" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_1h_with_shield" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_1h_with_shield" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_1h_with_shield" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_1h_with_shield" animation="crouch_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_1h_with_shield_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_1h_with_shield_left_stance" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_1h_with_shield_left_stance" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_1h_with_shield_left_stance" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_1h_with_shield_left_stance" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_1h_with_shield_left_stance" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_1h_with_shield_left_stance" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_1h_with_shield_left_stance" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_1h_with_shield_left_stance" animation="crouch_walk_left_to_right_1h" /> <!-- 1H WITH HAND SHIELD CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_1h_with_h_shld" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_1h_with_h_shld" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_1h_with_h_shld" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_1h_with_h_shld" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_1h_with_h_shld" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_1h_with_h_shld" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_1h_with_h_shld" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_1h_with_h_shld" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_1h_with_h_shld" animation="crouch_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_1h_with_h_shld_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_1h_with_h_shld_left_stance" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_1h_with_h_shld_left_stance" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_1h_with_h_shld_left_stance" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_1h_with_h_shld_left_stance" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_1h_with_h_shld_left_stance" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_1h_with_h_shld_left_stance" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_1h_with_h_shld_left_stance" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_1h_with_h_shld_left_stance" animation="crouch_walk_left_to_right_1h" /> <!-- STAFF CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_polearm" animation="crouch_stand_staff" /> <action type="act_crouch_walk_forward_polearm" animation="crouch_walk_forward_staff" /> <action type="act_crouch_walk_right_polearm" animation="crouch_walk_right_staff" /> <action type="act_crouch_walk_left_polearm" animation="crouch_walk_left_staff" /> <action type="act_crouch_walk_backward_polearm" animation="crouch_walk_backward_staff" /> <action type="act_crouch_walk_right_back_polearm" animation="crouch_walk_right_back_staff" /> <action type="act_crouch_walk_left_back_polearm" animation="crouch_walk_left_back_staff" /> <action type="act_crouch_walk_right_to_left_polearm" animation="crouch_walk_right_to_left_staff" /> <action type="act_crouch_walk_left_to_right_polearm" animation="crouch_walk_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_polearm_left_stance" animation="crouch_stand_staff" /> <action type="act_crouch_walk_forward_polearm_left_stance" animation="crouch_walk_forward_staff" /> <action type="act_crouch_walk_right_polearm_left_stance" animation="crouch_walk_right_staff" /> <action type="act_crouch_walk_left_polearm_left_stance" animation="crouch_walk_left_staff" /> <action type="act_crouch_walk_backward_polearm_left_stance" animation="crouch_walk_backward_staff" /> <action type="act_crouch_walk_right_back_polearm_left_stance" animation="crouch_walk_right_back_staff" /> <action type="act_crouch_walk_left_back_polearm_left_stance" animation="crouch_walk_left_back_staff" /> <action type="act_crouch_walk_right_to_left_polearm_left_stance" animation="crouch_walk_right_to_left_staff" /> <action type="act_crouch_walk_left_to_right_polearm_left_stance" animation="crouch_walk_left_to_right_staff" /> <!-- STAFF WITH SHIELD CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_polearm_with_shield" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_polearm_with_shield" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_polearm_with_shield" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_polearm_with_shield" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_polearm_with_shield" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_polearm_with_shield" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_polearm_with_shield" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_polearm_with_shield" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_polearm_with_shield" animation="crouch_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_polearm_with_shield_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_polearm_with_shield_left_stance" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_polearm_with_shield_left_stance" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_polearm_with_shield_left_stance" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_polearm_with_shield_left_stance" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_polearm_with_shield_left_stance" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_polearm_with_shield_left_stance" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_polearm_with_shield_left_stance" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_polearm_with_shield_left_stance" animation="crouch_walk_left_to_right_1h" /> <!-- STAFF AND HAND SHIELD CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_polearm_with_h_shld" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_polearm_with_h_shld" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_polearm_with_h_shld" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_polearm_with_h_shld" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_polearm_with_h_shld" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_polearm_with_h_shld" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_polearm_with_h_shld" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_polearm_with_h_shld" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_polearm_with_h_shld" animation="crouch_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_polearm_with_h_shld_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_polearm_with_h_shld_left_stance" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_polearm_with_h_shld_left_stance" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_polearm_with_h_shld_left_stance" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_polearm_with_h_shld_left_stance" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_polearm_with_h_shld_left_stance" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_polearm_with_h_shld_left_stance" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_polearm_with_h_shld_left_stance" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_polearm_with_h_shld_left_stance" animation="crouch_walk_left_to_right_1h" /> <!-- 2H CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_2h" animation="crouch_stand_2h" /> <action type="act_crouch_walk_forward_2h" animation="crouch_walk_forward_2h" /> <action type="act_crouch_walk_right_2h" animation="crouch_walk_right_2h" /> <action type="act_crouch_walk_left_2h" animation="crouch_walk_left_2h" /> <action type="act_crouch_walk_backward_2h" animation="crouch_walk_backward_2h" /> <action type="act_crouch_walk_right_back_2h" animation="crouch_walk_right_back_2h" /> <action type="act_crouch_walk_left_back_2h" animation="crouch_walk_left_back_2h" /> <action type="act_crouch_walk_right_to_left_2h" animation="crouch_walk_right_to_left_2h" /> <action type="act_crouch_walk_left_to_right_2h" animation="crouch_walk_left_to_right_2h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_2h_left_stance" animation="crouch_stand_2h" /> <action type="act_crouch_walk_forward_2h_left_stance" animation="crouch_walk_forward_2h" /> <action type="act_crouch_walk_right_2h_left_stance" animation="crouch_walk_right_2h" /> <action type="act_crouch_walk_left_2h_left_stance" animation="crouch_walk_left_2h" /> <action type="act_crouch_walk_backward_2h_left_stance" animation="crouch_walk_backward_2h" /> <action type="act_crouch_walk_right_back_2h_left_stance" animation="crouch_walk_right_back_2h" /> <action type="act_crouch_walk_left_back_2h_left_stance" animation="crouch_walk_left_back_2h" /> <action type="act_crouch_walk_right_to_left_2h_left_stance" animation="crouch_walk_right_to_left_2h" /> <action type="act_crouch_walk_left_to_right_2h_left_stance" animation="crouch_walk_left_to_right_2h" /> <!-- AXE CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_2h_axe" animation="crouch_stand_2h" /> <action type="act_crouch_walk_forward_2h_axe" animation="crouch_walk_forward_staff" /> <action type="act_crouch_walk_right_2h_axe" animation="crouch_walk_right_staff" /> <action type="act_crouch_walk_left_2h_axe" animation="crouch_walk_left_staff" /> <action type="act_crouch_walk_backward_2h_axe" animation="crouch_walk_backward_staff" /> <action type="act_crouch_walk_right_back_2h_axe" animation="crouch_walk_right_back_staff" /> <action type="act_crouch_walk_left_back_2h_axe" animation="crouch_walk_left_back_staff" /> <action type="act_crouch_walk_right_to_left_2h_axe" animation="crouch_walk_right_to_left_staff" /> <action type="act_crouch_walk_left_to_right_2h_axe" animation="crouch_walk_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_2h_axe_left_stance" animation="crouch_stand_2h" /> <action type="act_crouch_walk_forward_2h_axe_left_stance" animation="crouch_walk_forward_staff" /> <action type="act_crouch_walk_right_2h_axe_left_stance" animation="crouch_walk_right_staff" /> <action type="act_crouch_walk_left_2h_axe_left_stance" animation="crouch_walk_left_staff" /> <action type="act_crouch_walk_backward_2h_axe_left_stance" animation="crouch_walk_backward_staff" /> <action type="act_crouch_walk_right_back_2h_axe_left_stance" animation="crouch_walk_right_back_staff" /> <action type="act_crouch_walk_left_back_2h_axe_left_stance" animation="crouch_walk_left_back_staff" /> <action type="act_crouch_walk_right_to_left_2h_axe_left_stance" animation="crouch_walk_right_to_left_staff" /> <action type="act_crouch_walk_left_to_right_2h_axe_left_stance" animation="crouch_walk_left_to_right_staff" /> <!-- BOW CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_bow" animation="crouch_stand_bow" /> <action type="act_crouch_walk_forward_bow" animation="crouch_walk_forward_bow" /> <action type="act_crouch_walk_right_bow" animation="crouch_walk_right_bow" /> <action type="act_crouch_walk_left_bow" animation="crouch_walk_left_bow" /> <action type="act_crouch_walk_backward_bow" animation="crouch_walk_backward_bow" /> <action type="act_crouch_walk_right_back_bow" animation="crouch_walk_right_back_bow" /> <action type="act_crouch_walk_left_back_bow" animation="crouch_walk_left_back_bow" /> <action type="act_crouch_walk_right_to_left_bow" animation="crouch_walk_right_to_left_bow" /> <action type="act_crouch_walk_left_to_right_bow" animation="crouch_walk_left_to_right_bow" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_bow_left_stance" animation="crouch_stand_bow" /> <action type="act_crouch_walk_forward_bow_left_stance" animation="crouch_walk_forward_bow" /> <action type="act_crouch_walk_right_bow_left_stance" animation="crouch_walk_right_bow" /> <action type="act_crouch_walk_left_bow_left_stance" animation="crouch_walk_left_bow" /> <action type="act_crouch_walk_backward_bow_left_stance" animation="crouch_walk_backward_bow" /> <action type="act_crouch_walk_right_back_bow_left_stance" animation="crouch_walk_right_back_bow" /> <action type="act_crouch_walk_left_back_bow_left_stance" animation="crouch_walk_left_back_bow" /> <action type="act_crouch_walk_right_to_left_bow_left_stance" animation="crouch_walk_right_to_left_bow" /> <action type="act_crouch_walk_left_to_right_bow_left_stance" animation="crouch_walk_left_to_right_bow" /> <!-- CROSSBOW CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_crossbow" animation="crouch_stand_crossbow" /> <action type="act_crouch_walk_forward_crossbow" animation="crouch_walk_forward_staff" /> <action type="act_crouch_walk_right_crossbow" animation="crouch_walk_right_staff" /> <action type="act_crouch_walk_left_crossbow" animation="crouch_walk_left_staff" /> <action type="act_crouch_walk_backward_crossbow" animation="crouch_walk_backward_staff" /> <action type="act_crouch_walk_right_back_crossbow" animation="crouch_walk_right_back_staff" /> <action type="act_crouch_walk_left_back_crossbow" animation="crouch_walk_left_back_staff" /> <action type="act_crouch_walk_right_to_left_crossbow" animation="crouch_walk_right_to_left_staff" /> <action type="act_crouch_walk_left_to_right_crossbow" animation="crouch_walk_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_crossbow_left_stance" animation="crouch_stand_crossbow" /> <action type="act_crouch_walk_forward_crossbow_left_stance" animation="crouch_walk_forward_staff" /> <action type="act_crouch_walk_right_crossbow_left_stance" animation="crouch_walk_right_staff" /> <action type="act_crouch_walk_left_crossbow_left_stance" animation="crouch_walk_left_staff" /> <action type="act_crouch_walk_backward_crossbow_left_stance" animation="crouch_walk_backward_staff" /> <action type="act_crouch_walk_right_back_crossbow_left_stance" animation="crouch_walk_right_back_staff" /> <action type="act_crouch_walk_left_back_crossbow_left_stance" animation="crouch_walk_left_back_staff" /> <action type="act_crouch_walk_right_to_left_crossbow_left_stance" animation="crouch_walk_right_to_left_staff" /> <action type="act_crouch_walk_left_to_right_crossbow_left_stance" animation="crouch_walk_left_to_right_staff" /> <!-- THROWN CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_thrown" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_thrown" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_thrown" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_thrown" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_thrown" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_thrown" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_thrown" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_thrown" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_thrown" animation="crouch_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_thrown_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_walk_forward_thrown_left_stance" animation="crouch_walk_forward_1h" /> <action type="act_crouch_walk_right_thrown_left_stance" animation="crouch_walk_right_1h" /> <action type="act_crouch_walk_left_thrown_left_stance" animation="crouch_walk_left_1h" /> <action type="act_crouch_walk_backward_thrown_left_stance" animation="crouch_walk_backward_1h" /> <action type="act_crouch_walk_right_back_thrown_left_stance" animation="crouch_walk_right_back_1h" /> <action type="act_crouch_walk_left_back_thrown_left_stance" animation="crouch_walk_left_back_1h" /> <action type="act_crouch_walk_right_to_left_thrown_left_stance" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_thrown_left_stance" animation="crouch_walk_left_to_right_1h" /> <!-- TORCH CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_torch" animation="crouch_stand_torch" /> <action type="act_crouch_walk_forward_torch" animation="crouch_walk_forward_torch" /> <action type="act_crouch_walk_right_torch" animation="crouch_walk_right_torch" /> <action type="act_crouch_walk_left_torch" animation="crouch_walk_left_torch" /> <action type="act_crouch_walk_backward_torch" animation="crouch_walk_backward_torch" /> <action type="act_crouch_walk_right_back_torch" animation="crouch_walk_right_back_torch" /> <action type="act_crouch_walk_left_back_torch" animation="crouch_walk_left_back_torch" /> <action type="act_crouch_walk_right_to_left_torch" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_torch" animation="crouch_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_torch_left_stance" animation="crouch_stand_torch" /> <action type="act_crouch_walk_forward_torch_left_stance" animation="crouch_walk_forward_torch" /> <action type="act_crouch_walk_right_torch_left_stance" animation="crouch_walk_right_torch" /> <action type="act_crouch_walk_left_torch_left_stance" animation="crouch_walk_left_torch" /> <action type="act_crouch_walk_backward_torch_left_stance" animation="crouch_walk_backward_torch" /> <action type="act_crouch_walk_right_back_torch_left_stance" animation="crouch_walk_right_back_torch" /> <action type="act_crouch_walk_left_back_torch_left_stance" animation="crouch_walk_left_back_torch" /> <action type="act_crouch_walk_right_to_left_torch_left_stance" animation="crouch_walk_right_to_left_1h" /> <action type="act_crouch_walk_left_to_right_torch_left_stance" animation="crouch_walk_left_to_right_1h" /> <!-- HEAVY THROWN CROUCH WALK ANIMATIONS - BEGIN /--> <action type="act_crouch_walk_idle_heavy_thrown" animation="crouch_stand_heavy_thrown" /> <action type="act_crouch_walk_forward_heavy_thrown" animation="crouch_walk_forward_heavy_thrown" /> <action type="act_crouch_walk_right_heavy_thrown" animation="crouch_walk_right_heavy_thrown" /> <action type="act_crouch_walk_left_heavy_thrown" animation="crouch_walk_left_heavy_thrown" /> <action type="act_crouch_walk_backward_heavy_thrown" animation="crouch_walk_backward_heavy_thrown" /> <action type="act_crouch_walk_right_back_heavy_thrown" animation="crouch_walk_right_back_heavy_thrown" /> <action type="act_crouch_walk_left_back_heavy_thrown" animation="crouch_walk_left_back_heavy_thrown" /> <action type="act_crouch_walk_right_to_left_heavy_thrown" animation="crouch_walk_right_to_left_heavy_thrown" /> <action type="act_crouch_walk_left_to_right_heavy_thrown" animation="crouch_walk_left_to_right_heavy_thrown" /> <!-- LEFT STANCE /--> <action type="act_crouch_walk_idle_heavy_thrown_left_stance" animation="crouch_stand_heavy_thrown" /> <action type="act_crouch_walk_forward_heavy_thrown_left_stance" animation="crouch_walk_forward_heavy_thrown" /> <action type="act_crouch_walk_right_heavy_thrown_left_stance" animation="crouch_walk_right_heavy_thrown" /> <action type="act_crouch_walk_left_heavy_thrown_left_stance" animation="crouch_walk_left_heavy_thrown" /> <action type="act_crouch_walk_backward_heavy_thrown_left_stance" animation="crouch_walk_backward_heavy_thrown" /> <action type="act_crouch_walk_right_back_heavy_thrown_left_stance" animation="crouch_walk_right_back_heavy_thrown" /> <action type="act_crouch_walk_left_back_heavy_thrown_left_stance" animation="crouch_walk_left_back_heavy_thrown" /> <action type="act_crouch_walk_right_to_left_heavy_thrown_left_stance" animation="crouch_walk_right_to_left_heavy_thrown" /> <action type="act_crouch_walk_left_to_right_heavy_thrown_left_stance" animation="crouch_walk_left_to_right_heavy_thrown" /> <!-- CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_unarmed" animation="crouch_stand_unarmed" /> <action type="act_crouch_run_forward_unarmed" animation="crouch_run_forward_unarmed" /> <action type="act_crouch_run_right_unarmed" animation="crouch_run_right_unarmed" /> <action type="act_crouch_run_left_unarmed" animation="crouch_run_left_unarmed" /> <action type="act_crouch_run_backward_unarmed" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_right_back_unarmed" animation="crouch_run_right_back_unarmed" /> <action type="act_crouch_run_left_back_unarmed" animation="crouch_run_left_back_unarmed" /> <action type="act_crouch_run_right_to_left_unarmed" animation="crouch_run_right_to_left_unarmed" /> <action type="act_crouch_run_left_to_right_unarmed" animation="crouch_run_left_to_right_unarmed" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_unarmed" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_unarmed_left_stance" animation="crouch_stand_unarmed" /> <action type="act_crouch_run_forward_unarmed_left_stance" animation="crouch_run_forward_unarmed" /> <action type="act_crouch_run_right_unarmed_left_stance" animation="crouch_run_right_unarmed" /> <action type="act_crouch_run_left_unarmed_left_stance" animation="crouch_run_left_unarmed" /> <action type="act_crouch_run_backward_unarmed_left_stance" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_right_back_unarmed_left_stance" animation="crouch_run_right_back_unarmed" /> <action type="act_crouch_run_left_back_unarmed_left_stance" animation="crouch_run_left_back_unarmed" /> <action type="act_crouch_run_right_to_left_unarmed_left_stance" animation="crouch_run_right_to_left_unarmed" /> <action type="act_crouch_run_left_to_right_unarmed_left_stance" animation="crouch_run_left_to_right_unarmed" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_unarmed_left_stance" animation="turn_crouch_unarmed" /> <!-- 1H CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_1h" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_1h" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_1h" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_1h" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_1h" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_1h" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_1h" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_1h" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_1h" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_1h" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_1h_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_1h_left_stance" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_1h_left_stance" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_1h_left_stance" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_1h_left_stance" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_1h_left_stance" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_1h_left_stance" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_1h_left_stance" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_1h_left_stance" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_1h_left_stance" animation="turn_crouch_unarmed" /> <!-- 1H WITH SHIELD CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_1h_with_shield" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_1h_with_shield" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_1h_with_shield" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_1h_with_shield" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_1h_with_shield" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_1h_with_shield" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_1h_with_shield" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_1h_with_shield" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_1h_with_shield" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_1h_with_shield" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_1h_with_shield_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_1h_with_shield_left_stance" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_1h_with_shield_left_stance" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_1h_with_shield_left_stance" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_1h_with_shield_left_stance" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_1h_with_shield_left_stance" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_1h_with_shield_left_stance" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_1h_with_shield_left_stance" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_1h_with_shield_left_stance" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_1h_with_shield_left_stance" animation="turn_crouch_unarmed" /> <!-- 1H WITH HAND SHIELD CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_1h_with_h_shld" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_1h_with_h_shld" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_1h_with_h_shld" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_1h_with_h_shld" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_1h_with_h_shld" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_1h_with_h_shld" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_1h_with_h_shld" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_1h_with_h_shld" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_1h_with_h_shld" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_1h_with_h_shld" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_1h_with_h_shld_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_1h_with_h_shld_left_stance" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_1h_with_h_shld_left_stance" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_1h_with_h_shld_left_stance" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_1h_with_h_shld_left_stance" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_1h_with_h_shld_left_stance" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_1h_with_h_shld_left_stance" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_1h_with_h_shld_left_stance" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_1h_with_h_shld_left_stance" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_1h_with_h_shld_left_stance" animation="turn_crouch_unarmed" /> <!-- STAFF CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_polearm" animation="crouch_stand_staff" /> <action type="act_crouch_run_forward_polearm" animation="crouch_run_forward_staff" /> <action type="act_crouch_run_right_polearm" animation="crouch_run_right_staff" /> <action type="act_crouch_run_left_polearm" animation="crouch_run_left_staff" /> <action type="act_crouch_run_backward_polearm" animation="crouch_run_backward_staff" /> <action type="act_crouch_run_right_back_polearm" animation="crouch_run_right_back_staff" /> <action type="act_crouch_run_left_back_polearm" animation="crouch_run_left_back_staff" /> <action type="act_crouch_run_right_to_left_polearm" animation="crouch_run_right_to_left_staff" /> <action type="act_crouch_run_left_to_right_polearm" animation="crouch_run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_polearm" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_polearm_left_stance" animation="crouch_stand_staff" /> <action type="act_crouch_run_forward_polearm_left_stance" animation="crouch_run_forward_staff" /> <action type="act_crouch_run_right_polearm_left_stance" animation="crouch_run_right_staff" /> <action type="act_crouch_run_left_polearm_left_stance" animation="crouch_run_left_staff" /> <action type="act_crouch_run_backward_polearm_left_stance" animation="crouch_run_backward_staff" /> <action type="act_crouch_run_right_back_polearm_left_stance" animation="crouch_run_right_back_staff" /> <action type="act_crouch_run_left_back_polearm_left_stance" animation="crouch_run_left_back_staff" /> <action type="act_crouch_run_right_to_left_polearm_left_stance" animation="crouch_run_right_to_left_staff" /> <action type="act_crouch_run_left_to_right_polearm_left_stance" animation="crouch_run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_polearm_left_stance" animation="turn_crouch_unarmed" /> <!-- STAFF WITH SHIELD CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_polearm_with_shield" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_polearm_with_shield" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_polearm_with_shield" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_polearm_with_shield" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_polearm_with_shield" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_polearm_with_shield" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_polearm_with_shield" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_polearm_with_shield" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_polearm_with_shield" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_polearm_with_shield" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_polearm_with_shield_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_polearm_with_shield_left_stance" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_polearm_with_shield_left_stance" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_polearm_with_shield_left_stance" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_polearm_with_shield_left_stance" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_polearm_with_shield_left_stance" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_polearm_with_shield_left_stance" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_polearm_with_shield_left_stance" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_polearm_with_shield_left_stance" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_polearm_with_shield_left_stance" animation="turn_crouch_unarmed" /> <!-- STAFF WITH HAND SHIELD CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_polearm_with_h_shld" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_polearm_with_h_shld" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_polearm_with_h_shld" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_polearm_with_h_shld" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_polearm_with_h_shld" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_polearm_with_h_shld" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_polearm_with_h_shld" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_polearm_with_h_shld" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_polearm_with_h_shld" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_polearm_with_h_shld" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_polearm_with_h_shld_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_polearm_with_h_shld_left_stance" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_polearm_with_h_shld_left_stance" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_polearm_with_h_shld_left_stance" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_polearm_with_h_shld_left_stance" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_polearm_with_h_shld_left_stance" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_polearm_with_h_shld_left_stance" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_polearm_with_h_shld_left_stance" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_polearm_with_h_shld_left_stance" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_polearm_with_h_shld_left_stance" animation="turn_crouch_unarmed" /> <!-- 2H CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_2h" animation="crouch_stand_2h" /> <action type="act_crouch_run_forward_2h" animation="crouch_run_forward_2h" /> <action type="act_crouch_run_right_2h" animation="crouch_run_right_2h" /> <action type="act_crouch_run_left_2h" animation="crouch_run_left_2h" /> <action type="act_crouch_run_backward_2h" animation="crouch_run_backward_2h" /> <action type="act_crouch_run_right_back_2h" animation="crouch_run_right_back_2h" /> <action type="act_crouch_run_left_back_2h" animation="crouch_run_left_back_2h" /> <action type="act_crouch_run_right_to_left_2h" animation="crouch_run_right_to_left_2h" /> <action type="act_crouch_run_left_to_right_2h" animation="crouch_run_left_to_right_2h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_2h" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_2h_left_stance" animation="crouch_stand_2h" /> <action type="act_crouch_run_forward_2h_left_stance" animation="crouch_run_forward_2h" /> <action type="act_crouch_run_right_2h_left_stance" animation="crouch_run_right_2h" /> <action type="act_crouch_run_left_2h_left_stance" animation="crouch_run_left_2h" /> <action type="act_crouch_run_backward_2h_left_stance" animation="crouch_run_backward_2h" /> <action type="act_crouch_run_right_back_2h_left_stance" animation="crouch_run_right_back_2h" /> <action type="act_crouch_run_left_back_2h_left_stance" animation="crouch_run_left_back_2h" /> <action type="act_crouch_run_right_to_left_2h_left_stance" animation="crouch_run_right_to_left_2h" /> <action type="act_crouch_run_left_to_right_2h_left_stance" animation="crouch_run_left_to_right_2h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_2h_left_stance" animation="turn_crouch_unarmed" /> <!-- AXE CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_2h_axe" animation="crouch_stand_2h" /> <action type="act_crouch_run_forward_2h_axe" animation="crouch_run_forward_staff" /> <action type="act_crouch_run_right_2h_axe" animation="crouch_run_right_staff" /> <action type="act_crouch_run_left_2h_axe" animation="crouch_run_left_staff" /> <action type="act_crouch_run_backward_2h_axe" animation="crouch_run_backward_staff" /> <action type="act_crouch_run_right_back_2h_axe" animation="crouch_run_right_back_staff" /> <action type="act_crouch_run_left_back_2h_axe" animation="crouch_run_left_back_staff" /> <action type="act_crouch_run_right_to_left_2h_axe" animation="crouch_run_right_to_left_staff" /> <action type="act_crouch_run_left_to_right_2h_axe" animation="crouch_run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_2h_axe" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_2h_axe_left_stance" animation="crouch_stand_2h" /> <action type="act_crouch_run_forward_2h_axe_left_stance" animation="crouch_run_forward_staff" /> <action type="act_crouch_run_right_2h_axe_left_stance" animation="crouch_run_right_staff" /> <action type="act_crouch_run_left_2h_axe_left_stance" animation="crouch_run_left_staff" /> <action type="act_crouch_run_backward_2h_axe_left_stance" animation="crouch_run_backward_staff" /> <action type="act_crouch_run_right_back_2h_axe_left_stance" animation="crouch_run_right_back_staff" /> <action type="act_crouch_run_left_back_2h_axe_left_stance" animation="crouch_run_left_back_staff" /> <action type="act_crouch_run_right_to_left_2h_axe_left_stance" animation="crouch_run_right_to_left_staff" /> <action type="act_crouch_run_left_to_right_2h_axe_left_stance" animation="crouch_run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_2h_axe_left_stance" animation="turn_crouch_unarmed" /> <!-- BOW CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_bow" animation="crouch_stand_bow" /> <action type="act_crouch_run_forward_bow" animation="crouch_run_forward_bow" /> <action type="act_crouch_run_right_bow" animation="crouch_run_right_bow" /> <action type="act_crouch_run_left_bow" animation="crouch_run_left_bow" /> <action type="act_crouch_run_backward_bow" animation="crouch_run_backward_bow" /> <action type="act_crouch_run_right_back_bow" animation="crouch_run_right_back_bow" /> <action type="act_crouch_run_left_back_bow" animation="crouch_run_left_back_bow" /> <action type="act_crouch_run_right_to_left_bow" animation="crouch_run_right_to_left_bow" /> <action type="act_crouch_run_left_to_right_bow" animation="crouch_run_left_to_right_bow" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_bow" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_bow_left_stance" animation="crouch_stand_bow" /> <action type="act_crouch_run_forward_bow_left_stance" animation="crouch_run_forward_bow" /> <action type="act_crouch_run_right_bow_left_stance" animation="crouch_run_right_bow" /> <action type="act_crouch_run_left_bow_left_stance" animation="crouch_run_left_bow" /> <action type="act_crouch_run_backward_bow_left_stance" animation="crouch_run_backward_bow" /> <action type="act_crouch_run_right_back_bow_left_stance" animation="crouch_run_right_back_bow" /> <action type="act_crouch_run_left_back_bow_left_stance" animation="crouch_run_left_back_bow" /> <action type="act_crouch_run_right_to_left_bow_left_stance" animation="crouch_run_right_to_left_bow" /> <action type="act_crouch_run_left_to_right_bow_left_stance" animation="crouch_run_left_to_right_bow" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_bow_left_stance" animation="turn_crouch_unarmed" /> <!-- CROSSBOW CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_crossbow" animation="crouch_stand_crossbow" /> <action type="act_crouch_run_forward_crossbow" animation="crouch_run_forward_staff" /> <action type="act_crouch_run_right_crossbow" animation="crouch_run_right_staff" /> <action type="act_crouch_run_left_crossbow" animation="crouch_run_left_staff" /> <action type="act_crouch_run_backward_crossbow" animation="crouch_run_backward_staff" /> <action type="act_crouch_run_right_back_crossbow" animation="crouch_run_right_back_staff" /> <action type="act_crouch_run_left_back_crossbow" animation="crouch_run_left_back_staff" /> <action type="act_crouch_run_right_to_left_crossbow" animation="crouch_run_right_to_left_staff" /> <action type="act_crouch_run_left_to_right_crossbow" animation="crouch_run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_crossbow" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_crossbow_left_stance" animation="crouch_stand_crossbow" /> <action type="act_crouch_run_forward_crossbow_left_stance" animation="crouch_run_forward_staff" /> <action type="act_crouch_run_right_crossbow_left_stance" animation="crouch_run_right_staff" /> <action type="act_crouch_run_left_crossbow_left_stance" animation="crouch_run_left_staff" /> <action type="act_crouch_run_backward_crossbow_left_stance" animation="crouch_run_backward_staff" /> <action type="act_crouch_run_right_back_crossbow_left_stance" animation="crouch_run_right_back_staff" /> <action type="act_crouch_run_left_back_crossbow_left_stance" animation="crouch_run_left_back_staff" /> <action type="act_crouch_run_right_to_left_crossbow_left_stance" animation="crouch_run_right_to_left_staff" /> <action type="act_crouch_run_left_to_right_crossbow_left_stance" animation="crouch_run_left_to_right_staff" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_crossbow_left_stance" animation="turn_crouch_unarmed" /> <!-- THROWN CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_thrown" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_thrown" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_thrown" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_thrown" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_thrown" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_thrown" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_thrown" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_thrown" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_thrown" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_thrown" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_thrown_left_stance" animation="crouch_stand_1h" /> <action type="act_crouch_run_forward_thrown_left_stance" animation="crouch_run_forward_1h" /> <action type="act_crouch_run_right_thrown_left_stance" animation="crouch_run_right_1h" /> <action type="act_crouch_run_left_thrown_left_stance" animation="crouch_run_left_1h" /> <action type="act_crouch_run_backward_thrown_left_stance" animation="crouch_run_backward_1h" /> <action type="act_crouch_run_right_back_thrown_left_stance" animation="crouch_run_right_back_1h" /> <action type="act_crouch_run_left_back_thrown_left_stance" animation="crouch_run_left_back_1h" /> <action type="act_crouch_run_right_to_left_thrown_left_stance" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_thrown_left_stance" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_thrown_left_stance" animation="turn_crouch_unarmed" /> <!-- TORCH CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_torch" animation="crouch_stand_torch" /> <action type="act_crouch_run_forward_torch" animation="crouch_run_forward_torch" /> <action type="act_crouch_run_right_torch" animation="crouch_run_right_torch" /> <action type="act_crouch_run_left_torch" animation="crouch_run_left_torch" /> <action type="act_crouch_run_backward_torch" animation="crouch_run_backward_torch" /> <action type="act_crouch_run_right_back_torch" animation="crouch_run_right_back_torch" /> <action type="act_crouch_run_left_back_torch" animation="crouch_run_left_back_torch" /> <action type="act_crouch_run_right_to_left_torch" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_torch" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_torch" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_torch_left_stance" animation="crouch_stand_torch" /> <action type="act_crouch_run_forward_torch_left_stance" animation="crouch_run_forward_torch" /> <action type="act_crouch_run_right_torch_left_stance" animation="crouch_run_right_torch" /> <action type="act_crouch_run_left_torch_left_stance" animation="crouch_run_left_torch" /> <action type="act_crouch_run_backward_torch_left_stance" animation="crouch_run_backward_torch" /> <action type="act_crouch_run_right_back_torch_left_stance" animation="crouch_run_right_back_torch" /> <action type="act_crouch_run_left_back_torch_left_stance" animation="crouch_run_left_back_torch" /> <action type="act_crouch_run_right_to_left_torch_left_stance" animation="crouch_run_right_to_left_1h" /> <action type="act_crouch_run_left_to_right_torch_left_stance" animation="crouch_run_left_to_right_1h" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_torch_left_stance" animation="turn_crouch_unarmed" /> <!-- HEAVY THROWN CROUCH RUN ANIMATIONS - BEGIN /--> <action type="act_crouch_run_idle_heavy_thrown" animation="crouch_stand_heavy_thrown" /> <action type="act_crouch_run_forward_heavy_thrown" animation="crouch_run_forward_unarmed" /> <action type="act_crouch_run_right_heavy_thrown" animation="crouch_run_right_unarmed" /> <action type="act_crouch_run_left_heavy_thrown" animation="crouch_run_left_unarmed" /> <action type="act_crouch_run_backward_heavy_thrown" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_right_back_heavy_thrown" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_left_back_heavy_thrown" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_right_to_left_heavy_thrown" animation="crouch_run_right_to_left_unarmed" /> <action type="act_crouch_run_left_to_right_heavy_thrown" animation="crouch_run_left_to_right_unarmed" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_heavy_thrown" animation="turn_crouch_unarmed" /> <!-- LEFT STANCE /--> <action type="act_crouch_run_idle_heavy_thrown_left_stance" animation="crouch_stand_heavy_thrown" /> <action type="act_crouch_run_forward_heavy_thrown_left_stance" animation="crouch_run_forward_unarmed" /> <action type="act_crouch_run_right_heavy_thrown_left_stance" animation="crouch_run_right_unarmed" /> <action type="act_crouch_run_left_heavy_thrown_left_stance" animation="crouch_run_left_unarmed" /> <action type="act_crouch_run_backward_heavy_thrown_left_stance" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_right_back_heavy_thrown_left_stance" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_left_back_heavy_thrown_left_stance" animation="crouch_run_backward_unarmed" /> <action type="act_crouch_run_right_to_left_heavy_thrown_left_stance" animation="crouch_run_right_to_left_unarmed" /> <action type="act_crouch_run_left_to_right_heavy_thrown_left_stance" animation="crouch_run_left_to_right_unarmed" /> <!-- TURN ANIMATIONS /--> <action type="act_crouch_turn_heavy_thrown_left_stance" animation="turn_crouch_unarmed" /> <!-- IDLE ANIMATIONS /--> <action type="act_idle_unarmed_1" animation="troop_stand_unarmed_1" alternative_group="idle_unarmed" /> <action type="act_idle_unarmed_2" animation="troop_stand_unarmed_2" alternative_group="idle_unarmed" /> <action type="act_idle_unarmed_3" animation="troop_stand_unarmed_3" alternative_group="idle_unarmed" /> <action type="act_idle_unarmed_4" animation="troop_stand_unarmed_4" alternative_group="idle_unarmed" /> <action type="act_idle_unarmed_5" animation="troop_stand_unarmed_5" alternative_group="idle_unarmed" /> <action type="act_idle_unarmed_1_left_stance" animation="troop_stand_unarmed_1_left_stance" alternative_group="idle_unarmed_left_stance" /> <action type="act_idle_unarmed_2_left_stance" animation="troop_stand_unarmed_2_left_stance" alternative_group="idle_unarmed_left_stance" /> <action type="act_idle_unarmed_3_left_stance" animation="troop_stand_unarmed_3_left_stance" alternative_group="idle_unarmed_left_stance" /> <action type="act_idle_unarmed_4_left_stance" animation="troop_stand_unarmed_4_left_stance" alternative_group="idle_unarmed_left_stance" /> <action type="act_idle_unarmed_5_left_stance" animation="troop_stand_unarmed_5_left_stance" alternative_group="idle_unarmed_left_stance" /> <action type="act_idle_1h_with_shield_1" animation="troop_stand_1h_with_shield_1" alternative_group="idle_1h_with_shield" /> <action type="act_idle_1h_with_shield_2" animation="troop_stand_1h_with_shield_2" alternative_group="idle_1h_with_shield" /> <action type="act_idle_1h_with_shield_3" animation="troop_stand_1h_with_shield_3" alternative_group="idle_1h_with_shield" /> <action type="act_idle_1h_with_shield_4" animation="troop_stand_1h_with_shield_4" alternative_group="idle_1h_with_shield" /> <action type="act_idle_1h_with_shield_5" animation="troop_stand_1h_with_shield_5" alternative_group="idle_1h_with_shield" /> <action type="act_idle_1h_with_shield_6" animation="troop_stand_1h_with_shield_6" alternative_group="idle_1h_with_shield" /> <action type="act_idle_1h_without_shield_1" animation="troop_stand_1h_without_shield_1" alternative_group="idle_1h_without_shield" /> <action type="act_idle_1h_without_shield_2" animation="troop_stand_1h_without_shield_2" alternative_group="idle_1h_without_shield" /> <action type="act_idle_1h_without_shield_3" animation="troop_stand_1h_without_shield_3" alternative_group="idle_1h_without_shield" /> <action type="act_idle_1h_without_shield_4" animation="troop_stand_1h_without_shield_4" alternative_group="idle_1h_without_shield" /> <action type="act_idle_1h_without_shield_5" animation="troop_stand_1h_without_shield_5" alternative_group="idle_1h_without_shield" /> <action type="act_idle_1h_without_shield_6" animation="troop_stand_1h_without_shield_6" alternative_group="idle_1h_without_shield" /> <action type="act_idle_1h_with_shield_1_left_stance" animation="troop_stand_1h_with_shield_1_left_stance" alternative_group="idle_1h_with_shield_left_stance" /> <action type="act_idle_1h_with_shield_2_left_stance" animation="troop_stand_1h_with_shield_2_left_stance" alternative_group="idle_1h_with_shield_left_stance" /> <action type="act_idle_1h_with_shield_3_left_stance" animation="troop_stand_1h_with_shield_3_left_stance" alternative_group="idle_1h_with_shield_left_stance" /> <action type="act_idle_1h_with_shield_4_left_stance" animation="troop_stand_1h_with_shield_4_left_stance" alternative_group="idle_1h_with_shield_left_stance" /> <action type="act_idle_1h_with_shield_5_left_stance" animation="troop_stand_1h_with_shield_5_left_stance" alternative_group="idle_1h_with_shield_left_stance" /> <action type="act_idle_1h_with_shield_6_left_stance" animation="troop_stand_1h_with_shield_6_left_stance" alternative_group="idle_1h_with_shield_left_stance" /> <action type="act_idle_1h_without_shield_1_left_stance" animation="troop_stand_1h_without_shield_1_left_stance" alternative_group="idle_1h_without_shield_left_stance" /> <action type="act_idle_1h_without_shield_2_left_stance" animation="troop_stand_1h_without_shield_2_left_stance" alternative_group="idle_1h_without_shield_left_stance" /> <action type="act_idle_1h_without_shield_3_left_stance" animation="troop_stand_1h_without_shield_3_left_stance" alternative_group="idle_1h_without_shield_left_stance" /> <action type="act_idle_1h_without_shield_4_left_stance" animation="troop_stand_1h_without_shield_4_left_stance" alternative_group="idle_1h_without_shield_left_stance" /> <action type="act_idle_1h_without_shield_5_left_stance" animation="troop_stand_1h_without_shield_5_left_stance" alternative_group="idle_1h_without_shield_left_stance" /> <action type="act_idle_1h_without_shield_6_left_stance" animation="troop_stand_1h_without_shield_6_left_stance" alternative_group="idle_1h_without_shield_left_stance" /> <action type="act_idle_javelin_with_shield_1" animation="troop_stand_javelin_with_shield_1" alternative_group="idle_javelin_with_shield" /> <action type="act_idle_javelin_with_shield_2" animation="troop_stand_javelin_with_shield_2" alternative_group="idle_javelin_with_shield" /> <action type="act_idle_javelin_with_shield_3" animation="troop_stand_javelin_with_shield_3" alternative_group="idle_javelin_with_shield" /> <action type="act_idle_javelin_with_shield_1_left_stance" animation="troop_stand_javelin_with_shield_1_left_stance" alternative_group="idle_javelin_with_shield_left_stance" /> <action type="act_idle_javelin_with_shield_2_left_stance" animation="troop_stand_javelin_with_shield_2_left_stance" alternative_group="idle_javelin_with_shield_left_stance" /> <action type="act_idle_javelin_with_shield_3_left_stance" animation="troop_stand_javelin_with_shield_3_left_stance" alternative_group="idle_javelin_with_shield_left_stance" /> <action type="act_idle_javelin_without_shield_1" animation="troop_stand_javelin_without_shield_1" alternative_group="idle_javelin_without_shield" /> <action type="act_idle_javelin_without_shield_2" animation="troop_stand_javelin_without_shield_2" alternative_group="idle_javelin_without_shield" /> <action type="act_idle_javelin_without_shield_3" animation="troop_stand_javelin_without_shield_3" alternative_group="idle_javelin_without_shield" /> <action type="act_idle_javelin_without_shield_1_left_stance" animation="troop_stand_javelin_without_shield_1_left_stance" alternative_group="idle_javelin_without_shield_left_stance" /> <action type="act_idle_javelin_without_shield_2_left_stance" animation="troop_stand_javelin_without_shield_2_left_stance" alternative_group="idle_javelin_without_shield_left_stance" /> <action type="act_idle_javelin_without_shield_3_left_stance" animation="troop_stand_javelin_without_shield_3_left_stance" alternative_group="idle_javelin_without_shield_left_stance" /> <action type="act_idle_2h_1" animation="troop_stand_2h_1" alternative_group="idle_2h" /> <action type="act_idle_2h_2" animation="troop_stand_2h_2" alternative_group="idle_2h" /> <action type="act_idle_2h_3" animation="troop_stand_2h_3" alternative_group="idle_2h" /> <action type="act_idle_2h_4" animation="troop_stand_2h_4" alternative_group="idle_2h" /> <action type="act_idle_2h_5" animation="troop_stand_2h_5" alternative_group="idle_2h" /> <action type="act_idle_2h_6" animation="troop_stand_2h_6" alternative_group="idle_2h" /> <action type="act_idle_2h_1_left_stance" animation="troop_stand_2h_1_left_stance" alternative_group="idle_2h_left_stance" /> <action type="act_idle_2h_2_left_stance" animation="troop_stand_2h_2_left_stance" alternative_group="idle_2h_left_stance" /> <action type="act_idle_2h_3_left_stance" animation="troop_stand_2h_3_left_stance" alternative_group="idle_2h_left_stance" /> <action type="act_idle_2h_4_left_stance" animation="troop_stand_2h_4_left_stance" alternative_group="idle_2h_left_stance" /> <action type="act_idle_2h_5_left_stance" animation="troop_stand_2h_5_left_stance" alternative_group="idle_2h_left_stance" /> <action type="act_idle_2h_6_left_stance" animation="troop_stand_2h_6_left_stance" alternative_group="idle_2h_left_stance" /> <action type="act_idle_bow_1" animation="troop_stand_bow_1" alternative_group="idle_bow" /> <action type="act_idle_bow_2" animation="troop_stand_bow_2" alternative_group="idle_bow" /> <action type="act_idle_bow_3" animation="troop_stand_bow_3" alternative_group="idle_bow" /> <action type="act_idle_bow_4" animation="troop_stand_bow_4" alternative_group="idle_bow" /> <action type="act_idle_crossbow_1" animation="troop_stand_crossbow_1" alternative_group="idle_crossbow" /> <action type="act_idle_crossbow_2" animation="troop_stand_crossbow_2" alternative_group="idle_crossbow" /> <action type="act_idle_crossbow_3" animation="troop_stand_crossbow_3" alternative_group="idle_crossbow" /> <action type="act_idle_spear_1" animation="troop_stand_spear_1" alternative_group="idle_spear" /> <action type="act_idle_spear_2" animation="troop_stand_spear_2" alternative_group="idle_spear" /> <action type="act_idle_spear_3" animation="troop_stand_spear_3" alternative_group="idle_spear" /> <action type="act_idle_spear_4" animation="troop_stand_spear_4" alternative_group="idle_spear" /> <action type="act_idle_spear_5" animation="troop_stand_spear_5" alternative_group="idle_spear" /> <action type="act_idle_spear_6" animation="troop_stand_spear_6" alternative_group="idle_spear" /> <action type="act_idle_spear_1_left_stance" animation="troop_stand_spear_1_left_stance" alternative_group="idle_spear_left_stance" /> <action type="act_idle_spear_2_left_stance" animation="troop_stand_spear_2_left_stance" alternative_group="idle_spear_left_stance" /> <action type="act_idle_spear_3_left_stance" animation="troop_stand_spear_3_left_stance" alternative_group="idle_spear_left_stance" /> <action type="act_idle_spear_4_left_stance" animation="troop_stand_spear_4_left_stance" alternative_group="idle_spear_left_stance" /> <action type="act_idle_spear_5_left_stance" animation="troop_stand_spear_5_left_stance" alternative_group="idle_spear_left_stance" /> <action type="act_idle_spear_6_left_stance" animation="troop_stand_spear_6_left_stance" alternative_group="idle_spear_left_stance" /> <action type="act_rider_idle_spear_1" animation="rider_idle_spear_1" /> <action type="act_rider_idle_spear_2" animation="rider_idle_spear_2" /> <action type="act_rider_idle_spear_3" animation="rider_idle_spear_3" /> <action type="act_rider_idle_spear_4" animation="horse_rider_stand_2_spear" /> <action type="act_rider_idle_lance_1" animation="rider_idle_lance_1" /> <action type="act_rider_idle_lance_2" animation="rider_idle_lance_2" /> <action type="act_rider_idle_lance_3" animation="rider_idle_lance_3" /> <action type="act_rider_idle_lance_4" animation="horse_rider_stand_2_lance" /> <action type="act_rider_idle_bow_1" animation="rider_idle_bow_1" /> <action type="act_rider_idle_bow_2" animation="rider_idle_bow_2" /> <action type="act_rider_idle_bow_3" animation="rider_idle_bow_3" /> <action type="act_rider_idle_bow_4" animation="horse_rider_stand_2_bow" /> <action type="act_rider_idle_crossbow_1" animation="rider_idle_crossbow_1" /> <action type="act_rider_idle_crossbow_2" animation="rider_idle_crossbow_2" /> <action type="act_rider_idle_crossbow_3" animation="rider_idle_crossbow_3" /> <action type="act_rider_idle_crossbow_4" animation="horse_rider_stand_2_crossbow" /> <action type="act_rider_stand_spear_1" animation="horse_rider_stand_1_spear" /> <action type="act_rider_stand_spear_2" animation="horse_rider_stand_2_spear" /> <action type="act_rider_stand_spear_3" animation="horse_rider_stand_3_spear" /> <action type="act_rider_stand_spear_4" animation="horse_rider_stand_4_spear" /> <action type="act_rider_stand_lance_1" animation="horse_rider_stand_1_lance" /> <action type="act_rider_stand_lance_2" animation="horse_rider_stand_2_lance" /> <action type="act_rider_stand_lance_3" animation="horse_rider_stand_3_lance" /> <action type="act_rider_stand_lance_4" animation="horse_rider_stand_4_lance" /> <action type="act_rider_stand_bow_1" animation="horse_rider_stand_1_bow" /> <action type="act_rider_stand_bow_2" animation="horse_rider_stand_2_bow" /> <action type="act_rider_stand_bow_3" animation="horse_rider_stand_3_bow" /> <action type="act_rider_stand_bow_4" animation="horse_rider_stand_4_bow" /> <action type="act_rider_stand_crossbow_1" animation="horse_rider_stand_1_crossbow" /> <action type="act_rider_stand_crossbow_2" animation="horse_rider_stand_2_crossbow" /> <action type="act_rider_stand_crossbow_3" animation="horse_rider_stand_3_crossbow" /> <action type="act_rider_stand_crossbow_4" animation="horse_rider_stand_4_crossbow" /> <action type="act_hero_mount_idle_horse" animation="hero_idle_horse_rider" /> <action type="act_hero_mount_idle_camel" animation="hero_idle_camel_rider" /> <action type="act_camel_rider_stand_1" animation="camel_rider_stand_1" /> <action type="act_camel_rider_stand_2" animation="camel_rider_stand_2" /> <action type="act_camel_rider_stand_3" animation="camel_rider_stand_3" /> <action type="act_camel_rider_stand_4" animation="camel_rider_stand_4" /> <action type="act_camel_rider_stand_5" animation="camel_rider_stand_5" /> <action type="act_camel_rider_stand_lance_1" animation="camel_rider_stand_lance_1" /> <action type="act_camel_rider_stand_lance_2" animation="camel_rider_stand_lance_2" /> <action type="act_camel_rider_stand_lance_3" animation="camel_rider_stand_lance_3" /> <action type="act_camel_rider_stand_lance_4" animation="camel_rider_stand_lance_4" /> <action type="act_camel_rider_stand_lance_5" animation="camel_rider_stand_lance_5" /> <action type="act_camel_rider_stand_spear_1" animation="camel_rider_stand_spear_1" /> <action type="act_camel_rider_stand_spear_2" animation="camel_rider_stand_spear_2" /> <action type="act_camel_rider_stand_spear_3" animation="camel_rider_stand_spear_3" /> <action type="act_camel_rider_stand_spear_4" animation="camel_rider_stand_spear_4" /> <action type="act_camel_rider_stand_spear_5" animation="camel_rider_stand_spear_5" /> <action type="act_camel_rider_stand_bow_1" animation="camel_rider_stand_bow_1" /> <action type="act_camel_rider_stand_bow_2" animation="camel_rider_stand_bow_2" /> <action type="act_camel_rider_stand_bow_3" animation="camel_rider_stand_bow_3" /> <action type="act_camel_rider_stand_bow_4" animation="camel_rider_stand_bow_4" /> <action type="act_camel_rider_stand_bow_5" animation="camel_rider_stand_bow_5" /> <action type="act_camel_rider_stand_crossbow_1" animation="camel_rider_stand_crossbow_1" /> <action type="act_camel_rider_stand_crossbow_2" animation="camel_rider_stand_crossbow_2" /> <action type="act_camel_rider_stand_crossbow_3" animation="camel_rider_stand_crossbow_3" /> <action type="act_camel_rider_stand_crossbow_4" animation="camel_rider_stand_crossbow_4" /> <action type="act_camel_rider_stand_crossbow_5" animation="camel_rider_stand_crossbow_5" /> <action type="act_camel_rider_idle_lance_1" animation="camel_rider_idle_lance_1" /> <action type="act_camel_rider_idle_lance_2" animation="camel_rider_idle_lance_2" /> <action type="act_camel_rider_idle_lance_3" animation="camel_rider_idle_lance_3" /> <action type="act_camel_rider_idle_lance_4" animation="camel_rider_idle_lance_4" /> <action type="act_camel_rider_idle_lance_5" animation="camel_rider_idle_lance_5" /> <action type="act_camel_rider_idle_spear_1" animation="camel_rider_idle_spear_1" /> <action type="act_camel_rider_idle_spear_2" animation="camel_rider_idle_spear_2" /> <action type="act_camel_rider_idle_spear_3" animation="camel_rider_idle_spear_3" /> <action type="act_camel_rider_idle_spear_4" animation="camel_rider_idle_spear_4" /> <action type="act_camel_rider_idle_spear_5" animation="camel_rider_idle_spear_5" /> <action type="act_camel_rider_idle_javelin_1" animation="camel_rider_idle_javelin_1" /> <action type="act_camel_rider_idle_javelin_2" animation="camel_rider_idle_javelin_2" /> <action type="act_camel_rider_idle_javelin_3" animation="camel_rider_idle_javelin_3" /> <action type="act_camel_rider_idle_javelin_4" animation="camel_rider_idle_javelin_4" /> <action type="act_camel_rider_idle_javelin_5" animation="camel_rider_idle_javelin_5" /> <action type="act_camel_rider_idle_bow_1" animation="camel_rider_idle_bow_1" /> <action type="act_camel_rider_idle_bow_2" animation="camel_rider_idle_bow_2" /> <action type="act_camel_rider_idle_bow_3" animation="camel_rider_idle_bow_3" /> <action type="act_camel_rider_idle_bow_4" animation="camel_rider_idle_bow_4" /> <action type="act_camel_rider_idle_bow_5" animation="camel_rider_idle_bow_5" /> <action type="act_camel_rider_idle_crossbow_1" animation="camel_rider_idle_crossbow_1" /> <action type="act_camel_rider_idle_crossbow_2" animation="camel_rider_idle_crossbow_2" /> <action type="act_camel_rider_idle_crossbow_3" animation="camel_rider_idle_crossbow_3" /> <action type="act_camel_rider_idle_crossbow_4" animation="camel_rider_idle_crossbow_4" /> <action type="act_camel_rider_idle_crossbow_5" animation="camel_rider_idle_crossbow_5" /> <!-- IDLE ANIMATIONS /--> <action type="act_horse_turn_right_head" animation="rider_horse_rotate_right" /> <action type="act_horse_turn_left_head" animation="rider_horse_rotate_left" /> <action type="act_horse_walk_turn_right_head" animation="rider_horse_walk_turn_right" /> <action type="act_horse_walk_turn_left_head" animation="rider_horse_walk_turn_left" /> <action type="act_horse_trot_turn_right_head" animation="rider_horse_trot_turn_right" /> <action type="act_horse_trot_turn_left_head" animation="rider_horse_trot_turn_left" /> <action type="act_horse_canter_turn_right_head" animation="rider_horse_canter_turn_right" /> <action type="act_horse_canter_turn_left_head" animation="rider_horse_canter_turn_left" /> <action type="act_horse_gallop_turn_right_head" animation="rider_horse_gallop_turn_right" /> <action type="act_horse_gallop_turn_left_head" animation="rider_horse_gallop_turn_left" /> <action type="act_horse_stand_for_movement_data" animation="horse_stand_for_movement" /> <action type="act_horse_stand_1" animation="horse_rider_stand_1" /> <action type="act_horse_stand_2" animation="horse_rider_stand_2" /> <action type="act_horse_stand_3" animation="horse_rider_stand_3" /> <action type="act_horse_stand_4" animation="horse_rider_stand_4" /> <action type="act_horse_idle_1" animation="horse_rider_idle_1" /> <action type="act_horse_idle_2" animation="horse_rider_idle_2" /> <action type="act_horse_idle_3" animation="horse_rider_idle_3" /> <action type="act_horse_idle_4" animation="horse_rider_stand_2" /> <!-- <action type="act_horse_stand_5" animation="rider_stand_5" /> <action type="act_horse_stand_6" animation="rider_stand_6" /> <action type="act_horse_stand_7" animation="rider_stand_7" /> <action type="act_horse_stand_8" animation="rider_stand_8" /> --> <!-- CAMEL --> <action type="act_camel_stand_for_movement_data" animation="camel_rider_stand_1" /> <action type="act_camel_stand_1" animation="camel_rider_stand_1" /> <action type="act_camel_stand_2" animation="camel_rider_stand_2" /> <action type="act_camel_stand_3" animation="camel_rider_stand_3" /> <action type="act_camel_stand_4" animation="camel_rider_stand_4" /> <action type="act_camel_stand_5" animation="camel_rider_stand_agressive" /> <action type="act_camel_idle_1" animation="camel_rider_idle_1" /> <action type="act_camel_idle_2" animation="camel_rider_idle_2" /> <action type="act_camel_idle_3" animation="camel_rider_idle_3" /> <action type="act_camel_idle_4" animation="camel_rider_idle_4" /> <action type="act_camel_idle_5" animation="camel_rider_idle_agressive" /> <action type="act_camel_walk_turn_right_head" animation="rider_camel_walk_turn_right_head" /> <action type="act_camel_walk_turn_left_head" animation="rider_camel_walk_turn_left_head" /> <action type="act_camel_trot_turn_right_head" animation="rider_camel_trot_turn_right_head" /> <action type="act_camel_trot_turn_left_head" animation="rider_camel_trot_turn_left_head" /> <action type="act_camel_canter_turn_right_head" animation="rider_camel_canter_turn_right_head" /> <action type="act_camel_canter_turn_left_head" animation="rider_camel_canter_turn_left_head" /> <action type="act_camel_gallop_turn_right_head" animation="rider_camel_gallop_turn_right_head" /> <action type="act_camel_gallop_turn_left_head" animation="rider_camel_gallop_turn_left_head" /> <action type="act_horse_backward_walk_stand" animation="rider_backward_walk_stand" /> <action type="act_horse_backward_walk" animation="rider_backward_walk_stand" /> <action type="act_horse_backward_walk_strafe_right" animation="rider_backward_walk_stand" /> <action type="act_horse_backward_walk_strafe_left" animation="rider_backward_walk_stand" /> <!-- <action type="act_horse_forward_walk_slow" animation="anim_ride_1" /> <action type="act_horse_forward_walk_fast" animation="anim_ride_1" /> --> <action type="act_horse_forward_walk_stand" animation="rider_forward_walk_stand" /> <action type="act_horse_forward_walk" animation="rider_forward_walk_stand" /> <action type="act_horse_forward_walk_strafe_right" animation="rider_forward_walk_stand" /> <action type="act_horse_forward_walk_strafe_left" animation="rider_forward_walk_stand" /> <!-- <action type="act_horse_forward_trot_slow" animation="anim_ride_2" /> <action type="act_horse_forward_trot_fast" animation="anim_ride_2" /> --> <!-- <action type="act_horse_forward_gallop_right_slow" animation="anim_ride_3" /> <action type="act_horse_forward_gallop_right_fast" animation="anim_ride_4" /> <action type="act_horse_forward_gallop_left_slow" animation="anim_ride_3" /> <action type="act_horse_forward_gallop_left_fast" animation="anim_ride_4" /> --> <action type="act_horse_forward_trot_stand" animation="rider_forward_trot_stand" /> <action type="act_horse_forward_trot" animation="rider_forward_trot_stand" /> <action type="act_horse_forward_trot_strafe_right" animation="rider_forward_trot_strafe_right" /> <action type="act_horse_forward_trot_strafe_left" animation="rider_forward_trot_strafe_left" /> <action type="act_horse_forward_canter_stand" animation="rider_forward_canter_stand" /> <action type="act_horse_forward_canter" animation="rider_forward_canter_stand" /> <action type="act_horse_forward_canter_strafe_right" animation="rider_forward_canter_stand" /> <action type="act_horse_forward_canter_strafe_left" animation="rider_forward_canter_stand" /> <action type="act_horse_forward_gallop_right_foot_stand" animation="rider_forward_canter_stand" /> <action type="act_horse_forward_gallop_right_foot" animation="rider_forward_gallop_right_foot" /> <action type="act_horse_forward_gallop_right_foot_strafe_right" animation="rider_forward_gallop_right_foot_strafe_right" /> <action type="act_horse_forward_gallop_right_foot_strafe_left" animation="rider_forward_gallop_right_foot_strafe_right" /> <action type="act_horse_forward_gallop_left_foot_stand" animation="rider_forward_canter_stand" /> <action type="act_horse_forward_gallop_left_foot" animation="rider_forward_gallop_right_foot" /> <action type="act_horse_forward_gallop_left_foot_strafe_right" animation="rider_forward_gallop_right_foot_strafe_right" /> <action type="act_horse_forward_gallop_left_foot_strafe_left" animation="rider_forward_gallop_right_foot_strafe_left" /> <action type="act_horse_turn_right" animation="rider_turn_right" /> <action type="act_horse_turn_left" animation="rider_turn_left" /> <action type="act_horse_strafe_right" animation="rider_strafe_right" /> <action type="act_horse_strafe_left" animation="rider_strafe_left" /> <action type="act_horse_rider_walk_forward_adder" animation="rider_forward_walk_adder" /> <action type="act_horse_rider_trot_forward_adder" animation="rider_forward_trot_adder" /> <action type="act_horse_rider_canter_forward_adder" animation="rider_forward_canter_adder" /> <action type="act_horse_rider_gallop_forward_adder" animation="rider_forward_gallop_adder" /> <!-- CAMEL --> <action type="act_camel_backward_walk_stand" animation="camel_rider_walk_backward" /> <action type="act_camel_backward_walk" animation="camel_rider_walk_backward" /> <action type="act_camel_backward_walk_strafe_right" animation="camel_rider_walk_backward" /> <action type="act_camel_backward_walk_strafe_left" animation="camel_rider_walk_backward" /> <action type="act_camel_forward_walk_stand" animation="camel_rider_walk_forward" /> <action type="act_camel_forward_walk" animation="camel_rider_walk_forward" /> <action type="act_camel_forward_walk_strafe_right" animation="camel_rider_walk_forward" /> <action type="act_camel_forward_walk_strafe_left" animation="camel_rider_walk_forward" /> <action type="act_camel_forward_trot_stand" animation="camel_rider_1h_trot" /> <action type="act_camel_forward_trot" animation="camel_rider_1h_trot" /> <action type="act_camel_forward_trot_strafe_right" animation="camel_rider_1h_trot" /> <action type="act_camel_forward_trot_strafe_left" animation="camel_rider_1h_trot" /> <action type="act_camel_forward_canter_stand" animation="camel_rider_canter" /> <action type="act_camel_forward_canter" animation="camel_rider_canter" /> <action type="act_camel_forward_canter_strafe_right" animation="camel_rider_canter" /> <action type="act_camel_forward_canter_strafe_left" animation="camel_rider_canter" /> <action type="act_camel_forward_gallop_right_foot_stand" animation="camel_rider_gallop" /> <action type="act_camel_forward_gallop_right_foot" animation="camel_rider_gallop" /> <action type="act_camel_forward_gallop_right_foot_strafe_right" animation="camel_rider_gallop" /> <action type="act_camel_forward_gallop_right_foot_strafe_left" animation="camel_rider_gallop" /> <action type="act_camel_forward_gallop_left_foot_stand" animation="camel_rider_gallop" /> <action type="act_camel_forward_gallop_left_foot" animation="camel_rider_gallop" /> <action type="act_camel_forward_gallop_left_foot_strafe_right" animation="camel_rider_gallop" /> <action type="act_camel_forward_gallop_left_foot_strafe_left" animation="camel_rider_gallop" /> <action type="act_camel_turn_right" animation="camel_rider_turn_right" /> <action type="act_camel_turn_left" animation="camel_rider_turn_left" /> <action type="act_camel_strafe_right" animation="camel_rider_strafe_right" /> <action type="act_camel_strafe_left" animation="camel_rider_strafe_left" /> <action type="act_camel_kick" animation="rider_kick" /> <action type="act_lancer_ride_0" animation="lancer_ride_0" /> <action type="act_lancer_ride_1" animation="lancer_ride_0" /> <action type="act_lancer_charge_parried" animation="lancer_charge_parried" /> <action type="act_lancer_ride_4" animation="lancer_ride_4" /> <action type="act_lancer_ride_4_shake" animation="lancer_ride_4_shake" /> <action type="act_lancer_ride_4_no_shield" animation="lancer_ride_4" /> <action type="act_lancer_ride_4_no_shield_shake" animation="lancer_ride_4_shake" /> <action type="act_polearm_brace_ready" animation="polearm_brace_ready" /> <action type="act_polearm_brace_parried" animation="polearm_brace_parried" /> <action type="act_horse_rear" animation="rider_horse_rear" /> <action type="act_horse_rear_damaged" animation="rider_horse_rear_damaged" /> <action type="act_horse_kick" animation="rider_kick" /> <action type="act_horse_command" animation="rider_command" /> <action type="act_horse_command_unarmed" animation="rider_command_unarmed" /> <action type="act_horse_command_2h" animation="rider_command_2h" /> <action type="act_horse_command_bow" animation="rider_command_bow" /> <action type="act_horse_command_follow" animation="rider_command_follow" /> <action type="act_horse_command_follow_unarmed" animation="rider_command_follow_unarmed" /> <action type="act_horse_command_follow_2h" animation="rider_command_follow_2h" /> <action type="act_horse_command_follow_bow" animation="anim_command_follow_bow" /> <action type="act_command" animation="anim_command" /> <action type="act_command_leftstance" animation="anim_command_left_stance" /> <action type="act_command_unarmed" animation="anim_command_unarmed" /> <action type="act_command_unarmed_leftstance" animation="anim_command_unarmed_left_stance" /> <action type="act_command_2h" animation="anim_command_unarmed" /> <action type="act_command_2h_leftstance" animation="anim_command_unarmed_left_stance" /> <action type="act_command_bow" animation="anim_command_bow" /> <action type="act_command_follow" animation="anim_command_follow" /> <action type="act_command_follow_leftstance" animation="anim_command_follow_left_stance" /> <action type="act_command_follow_unarmed" animation="anim_command_follow_unarmed" /> <action type="act_command_follow_unarmed_leftstance" animation="anim_command_follow_unarmed_left_stance" /> <action type="act_command_follow_2h" animation="anim_command_follow_2h" /> <action type="act_command_follow_2h_leftstance" animation="anim_command_follow_2h_left_stance" /> <action type="act_command_follow_bow" animation="anim_command_follow_bow" /> <action type="act_horse_jump_start" animation="rider_horse_jump_start" /> <action type="act_horse_dash" animation="rider_horse_dash" /> <action type="act_horse_quick_stop" animation="rider_horse_quick_stop" /> <action type="act_horse_quick_stop_when_fast" animation="rider_horse_quick_stop_when_fast" /> <action type="act_horse_hit_object" animation="rider_horse_hit_object" /> <action type="act_horse_hit_object_while_falling" animation="rider_horse_hit_object_while_falling" /> <!--<action type="act_ride_spur" animation="anim_ride_spur" />--> <action type="act_horse_jump_high" animation="rider_horse_jump_high" /> <action type="act_horse_jump_high_loop" animation="rider_horse_jump_high_loop" /> <action type="act_horse_jump_high_end" animation="rider_horse_jump_high_end" /> <action type="act_horse_jump_high_end_hard" animation="rider_horse_jump_high_end" /> <action type="act_horse_jump_forward" animation="rider_horse_jump_forward" /> <action type="act_horse_jump_forward_loop" animation="rider_horse_jump_forward_loop" /> <action type="act_horse_jump_forward_end" animation="rider_horse_jump_forward_end" /> <action type="act_horse_jump_forward_end_hard" animation="rider_horse_jump_forward_end" /> <action type="act_mount_horse_from_left" animation="mount_rider_from_left" /> <action type="act_mount_horse_fast_from_left" animation="mount_rider_fast_from_left" /> <action type="act_mount_horse_from_right" animation="mount_rider_from_right" /> <action type="act_mount_horse_fast_from_right" animation="mount_rider_fast_from_right" /> <action type="act_dismount_horse_to_left" animation="dismount_rider_to_left" /> <action type="act_dismount_horse_to_left_continue" animation="dismount_rider_to_left_continue" /> <action type="act_dismount_horse_to_right" animation="dismount_rider_to_right" /> <action type="act_dismount_horse_to_right_continue" animation="dismount_rider_to_right_continue" /> <action type="act_camel_jump_high" animation="camel_rider_jump_high" /> <action type="act_camel_jump_high_loop" animation="camel_rider_jump_loop" /> <action type="act_camel_jump_high_end" animation="camel_rider_jump_high_end" /> <action type="act_camel_jump_high_end_hard" animation="camel_rider_jump_high_end_hard" /> <action type="act_camel_jump_forward" animation="camel_rider_jump_forward" /> <action type="act_camel_jump_forward_loop" animation="camel_rider_jump_forward_loop" /> <action type="act_camel_jump_forward_end" animation="camel_rider_jump_forward_end" /> <action type="act_camel_jump_forward_end_hard" animation="camel_rider_jump_forward_end_hard" /> <!-- CAMEL --> <action type="act_camel_rear" animation="rider_camel_rear" /> <action type="act_camel_rear_damaged" animation="rider_camel_rear_damaged" /> <action type="act_camel_jump_start" animation="rider_camel_dash_forward" /> <action type="act_camel_dash" animation="rider_camel_dash_forward" /> <action type="act_camel_quick_stop" animation="rider_camel_quick_stop" /> <action type="act_camel_quick_stop_when_fast" animation="rider_camel_quick_stop_when_fast" /> <action type="act_camel_hit_object" animation="rider_camel_hit_object" /> <action type="act_camel_hit_object_while_falling" animation="rider_camel_hit_object_while_falling" /> <action type="act_mount_camel_from_left" animation="mount_rider_from_left_camel" /> <action type="act_mount_camel_fast_from_left" animation="mount_rider_fast_from_left_camel" /> <action type="act_mount_camel_from_right" animation="mount_rider_from_right_camel" /> <action type="act_mount_camel_fast_from_right" animation="mount_rider_fast_from_right_camel" /> <action type="act_dismount_camel_to_left" animation="dismount_rider_to_left_camel" /> <action type="act_dismount_camel_to_left_continue" animation="dismount_rider_to_left_camel_continue" /> <action type="act_dismount_camel_to_right" animation="dismount_rider_to_right_camel" /> <action type="act_dismount_camel_to_right_continue" animation="dismount_rider_to_right_camel_continue" /> <action type="act_equip_default" animation="equip_default" /> <action type="act_equip_default_left_stance" animation="equip_default_left_stance" /> <action type="act_unequip_default" animation="unequip_default" /> <action type="act_unequip_default_left_stance" animation="unequip_default_left_stance" /> <action type="act_equip_sword" animation="equip_sword" /> <action type="act_equip_sword_left_stance" animation="equip_sword_left_stance" /> <action type="act_unequip_sword" animation="unequip_sword" /> <action type="act_unequip_sword_left_stance" animation="unequip_sword_left_stance" /> <action type="act_equip_2h" animation="equip_2h" /> <action type="act_equip_2h_left_stance" animation="equip_2h_left_stance" /> <action type="act_unequip_2h" animation="unequip_2h" /> <action type="act_unequip_2h_left_stance" animation="unequip_2h_left_stance" /> <action type="act_equip_2h_axe" animation="equip_2h" /> <action type="act_equip_2h_axe_left_stance" animation="equip_2h_left_stance" /> <action type="act_unequip_2h_axe" animation="unequip_2h" /> <action type="act_unequip_2h_axe_left_stance" animation="unequip_2h_left_stance" /> <action type="act_equip_axe_left_hip" animation="equip_axe_left_hip" /> <action type="act_equip_axe_left_hip_left_stance" animation="equip_axe_left_hip_left_stance" /> <action type="act_equip_throwing_axe_left_stance" animation="equip_throwing_axe_left_stance" /> <action type="act_unequip_axe_left_hip" animation="unequip_axe_left_hip" /> <action type="act_unequip_axe_left_hip_left_stance" animation="unequip_axe_left_hip_left_stance" /> <action type="act_equip_throwing_axe" animation="equip_throwing_axe" /> <action type="act_unequip_throwing_axe" animation="unequip_throwing_axe" /> <action type="act_equip_quiver_middle_lower" animation="equip_quiver_middle_lower" /> <action type="act_equip_quiver_middle_lower_left_stance" animation="equip_quiver_middle_lower_left_stance" /> <action type="act_unequip_quiver_middle_lower" animation="unequip_quiver_middle_lower" /> <action type="act_unequip_quiver_middle_lower_left_stance" animation="unequip_quiver_middle_lower_left_stance" /> <action type="act_equip_crossbow" animation="equip_crossbow" /> <action type="act_equip_crossbow_left_stance" animation="equip_crossbow_left_stance" /> <action type="act_unequip_crossbow" animation="unequip_crossbow" /> <action type="act_unequip_crossbow_left_stance" animation="unequip_crossbow_left_stance" /> <action type="act_equip_spear" animation="equip_spear" /> <action type="act_equip_spear_left_stance" animation="equip_spear_left_stance" /> <action type="act_unequip_spear" animation="unequip_spear" /> <action type="act_unequip_spear_left_stance" animation="unequip_spear_left_stance" /> <action type="act_equip_dagger_front_left" animation="equip_dagger_front_left" /> <action type="act_equip_dagger_front_left_left_stance" animation="equip_dagger_front_left_left_stance" /> <action type="act_unequip_dagger_front_left" animation="unequip_dagger_front_left" /> <action type="act_unequip_dagger_front_left_left_stance" animation="unequip_dagger_front_left_left_stance" /> <action type="act_equip_dagger_front_right" animation="equip_dagger_front_right" /> <action type="act_equip_dagger_front_right_left_stance" animation="equip_dagger_front_right_left_stance" /> <action type="act_unequip_dagger_front_right" animation="unequip_dagger_front_right" /> <action type="act_unequip_dagger_front_right_left_stance" animation="unequip_dagger_front_right_left_stance" /> <action type="act_equip_axe_back" animation="equip_axe_back" /> <action type="act_equip_axe_back_left_stance" animation="equip_axe_back_left_stance" /> <action type="act_unequip_axe_back" animation="unequip_axe_back" /> <action type="act_unequip_axe_back_left_stance" animation="unequip_axe_back_left_stance" /> <action type="act_equip_shield" animation="equip_shield" /> <action type="act_equip_shield_left_stance" animation="equip_shield_left_stance" /> <action type="act_unequip_shield" animation="unequip_shield" /> <action type="act_unequip_shield_left_stance" animation="unequip_shield_left_stance" /> <action type="act_equip_bow_back" animation="equip_bow_back" /> <action type="act_equip_bow_back_left_stance" animation="equip_bow_back_left_stance" /> <action type="act_unequip_bow_back" animation="unequip_bow_back" /> <action type="act_unequip_bow_back_left_stance" animation="unequip_bow_back_left_stance" /> <action type="act_equip_bow_left_hip" animation="equip_bow_left_hip" /> <action type="act_equip_bow_left_hip_left_stance" animation="equip_bow_left_hip_left_stance" /> <action type="act_unequip_bow_left_hip" animation="unequip_bow_left_hip" /> <action type="act_unequip_bow_left_hip_left_stance" animation="unequip_bow_left_hip_left_stance" /> <action type="act_equip_javelin" animation="equip_javelin" /> <action type="act_unequip_javelin" animation="unequip_javelin" /> <action type="act_equip_javelin_left_stance" animation="equip_javelin_left_stance" /> <action type="act_unequip_javelin_left_stance" animation="unequip_javelin_left_stance" /> <action type="act_equip_stone" animation="equip_stone" /> <action type="act_unequip_stone" animation="unequip_stone" /> <action type="act_equip_stone_left_stance" animation="equip_stone_left_stance" /> <action type="act_switch_alternate_knife" animation="switch_alternate_knife" /> <action type="act_switch_alternate_knife_continue" animation="switch_alternate_knife_continue" /> <action type="act_switch_back_alternate_knife_left_stance" animation="switch_back_alternate_knife_left_stance" /> <action type="act_switch_back_alternate_knife_left_stance_continue" animation="switch_back_alternate_knife_left_stance_continue" /> <action type="act_switch_back_alternate_knife" animation="switch_back_alternate_knife" /> <action type="act_switch_back_alternate_knife_continue" animation="switch_back_alternate_knife_continue" /> <action type="act_switch_alternate_axe" animation="switch_alternate_axe" /> <action type="act_switch_alternate_axe_continue" animation="switch_alternate_axe_continue" /> <action type="act_switch_back_alternate_axe_left_stance" animation="switch_back_alternate_axe_left_stance" /> <action type="act_switch_back_alternate_axe_left_stance_continue" animation="switch_back_alternate_axe_left_stance_continue" /> <action type="act_switch_back_alternate_axe" animation="switch_back_alternate_axe" /> <action type="act_switch_back_alternate_axe_continue" animation="switch_back_alternate_axe_continue" /> <action type="act_switch_alternate_javelin" animation="switch_alternate_javelin" /> <action type="act_switch_alternate_javelin_continue" animation="switch_alternate_javelin_continue" /> <action type="act_switch_back_alternate_javelin_left_stance" animation="switch_back_alternate_javelin_left_stance" /> <action type="act_switch_back_alternate_javelin_left_stance_continue" animation="switch_back_alternate_javelin_left_stance_continue" /> <action type="act_switch_back_alternate_javelin" animation="switch_back_alternate_javelin" /> <action type="act_switch_back_alternate_javelin_continue" animation="switch_back_alternate_javelin_continue" /> <!--attack anims start--> <action type="act_ready_bow" animation="ready_bow" /> <action type="act_ready_continue_bow" animation="ready_continue_bow" /> <action type="act_ready_continue_bow_shake" animation="ready_continue_bow_shake" /> <action type="act_release_bow" animation="release_bow" /> <action type="act_reload_bow_top" animation="reload_bow_top" /> <action type="act_reload_bow_right" animation="reload_bow_right" /> <action type="act_ready_bow_horseback" animation="ready_bow_horseback" /> <action type="act_ready_continue_bow_horseback" animation="ready_continue_bow_horseback" /> <action type="act_ready_continue_bow_shake_horseback" animation="ready_continue_bow_shake_horseback" /> <action type="act_release_bow_horseback" animation="release_bow_horseback" /> <action type="act_reload_bow_top_horseback" animation="reload_bow_top_horseback" /> <action type="act_reload_bow_right_horseback" animation="reload_bow_right_horseback" /> <action type="act_ready_crossbow" animation="ready_crossbow" /> <action type="act_release_crossbow" animation="release_crossbow" /> <action type="act_ready_continue_crossbow" animation="ready_continue_crossbow" /> <action type="act_reload_crossbow" animation="reload_crossbow" /> <action type="act_reload_crossbow_fast" animation="reload_crossbow_fast" /> <action type="act_reload_crossbow_light" animation="reload_crossbow_light" /> <action type="act_reload_crossbow_continue" animation="reload_crossbow_continue" /> <action type="act_reload_crossbow_horseback" animation="reload_crossbow_horseback" /> <action type="act_reload_crossbow_continue_horseback" animation="reload_crossbow_continue_horseback" /> <action type="act_ready_javelin" animation="ready_javelin" /> <action type="act_release_javelin" animation="release_javelin" /> <action type="act_reload_javelin" animation="reload_javelin" /> <action type="act_ready_continue_javelin" animation="ready_continue_javelin" /> <action type="act_ready_javelin_with_shield" animation="ready_javelin_with_shield" /> <action type="act_release_javelin_with_shield" animation="release_javelin_with_shield" /> <action type="act_ready_continue_javelin_with_shield" animation="ready_continue_javelin_with_shield" /> <action type="act_ready_javelin_with_handshield" animation="ready_javelin_with_handshield" /> <action type="act_release_javelin_with_handshield" animation="release_javelin_with_handshield" /> <action type="act_ready_continue_javelin_with_handshield" animation="ready_continue_javelin_with_handshield" /> <action type="act_ready_throwing_knife" animation="ready_throwing_knife" /> <action type="act_release_throwing_knife" animation="release_throwing_knife" /> <action type="act_reload_throwing_knife" animation="reload_throwing_knife" /> <action type="act_ready_continue_throwing_knife" animation="ready_continue_throwing_knife" /> <action type="act_ready_throwing_knife_with_shield" animation="ready_throwing_knife_with_shield" /> <action type="act_release_throwing_knife_with_shield" animation="release_throwing_knife_with_shield" /> <action type="act_ready_continue_throwing_knife_with_shield" animation="ready_continue_throwing_knife_with_shield" /> <action type="act_ready_throwing_knife_with_handshield" animation="ready_throwing_knife_with_handshield" /> <action type="act_release_throwing_knife_with_handshield" animation="release_throwing_knife_with_handshield" /> <action type="act_ready_continue_throwing_knife_with_handshield" animation="ready_continue_throwing_knife_with_handshield" /> <action type="act_ready_throwing_axe" animation="ready_throwing_axe" /> <action type="act_release_throwing_axe" animation="release_throwing_axe" /> <action type="act_reload_throwing_axe" animation="reload_throwing_axe" /> <action type="act_ready_continue_throwing_axe" animation="ready_continue_throwing_axe" /> <action type="act_ready_throwing_axe_with_shield" animation="ready_throwing_axe_with_shield" /> <action type="act_release_throwing_axe_with_shield" animation="release_throwing_axe_with_shield" /> <action type="act_ready_continue_throwing_axe_with_shield" animation="ready_continue_throwing_axe_with_shield" /> <action type="act_ready_throwing_axe_with_handshield" animation="ready_throwing_axe_with_handshield" /> <action type="act_release_throwing_axe_with_handshield" animation="release_throwing_axe_with_handshield" /> <action type="act_ready_continue_throwing_axe_with_handshield" animation="ready_continue_throwing_axe_with_handshield" /> <action type="act_ready_stone" animation="ready_stone" /> <action type="act_release_stone" animation="release_stone" /> <action type="act_reload_stone" animation="reload_throwing_stone" /> <action type="act_ready_continue_stone" animation="ready_continue_stone" /> <action type="act_ready_stone_with_shield" animation="ready_stone_with_shield" /> <action type="act_release_stone_with_shield" animation="release_stone_with_shield" /> <action type="act_ready_continue_stone_with_shield" animation="ready_continue_stone_with_shield" /> <action type="act_ready_stone_with_handshield" animation="ready_stone_with_handshield" /> <action type="act_release_stone_with_handshield" animation="release_stone_with_handshield" /> <action type="act_ready_continue_stone_with_handshield" animation="ready_continue_stone_with_handshield" /> <action type="act_ready_heavy_thrown" animation="ready_heavy_thrown" /> <action type="act_release_heavy_thrown" animation="release_heavy_thrown" /> <action type="act_ready_continue_heavy_thrown" animation="ready_continue_heavy_thrown" /> <action type="act_ready_swingright_fist" animation="ready_swingright_fist" /> <action type="act_ready_swingright_fist_left_stance" animation="ready_swingright_fist_left_stance" /> <action type="act_ready_swingright_fist_shield" animation="ready_swingright_fist_shield" /> <action type="act_ready_swingright_fist_shield_left_stance" animation="ready_swingright_fist_shield_left_stance" /> <action type="act_ready_swingright_fist_horseback" animation="ready_swingright_fist_horseback" /> <action type="act_quick_release_swingright_fist" animation="quick_release_swingright_fist" /> <action type="act_quick_release_swingright_fist_balanced" animation="quick_release_swingright_fist_balanced" /> <action type="act_quick_release_swingright_fist_left_stance" animation="release_swingright_fist_left_stance" /> <action type="act_quick_release_swingright_fist_balanced_left_stance" animation="release_swingright_fist_balanced_left_stance" /> <action type="act_quick_release_swingright_fist_shield" animation="quick_release_swingright_fist_shield" /> <action type="act_quick_release_swingright_fist_shield_balanced" animation="quick_release_swingright_fist_shield_balanced" /> <action type="act_quick_release_swingright_fist_shield_left_stance" animation="quick_release_swingright_fist_shield_left_stance" /> <action type="act_quick_release_swingright_fist_shield_balanced_left_stance" animation="quick_release_swingright_fist_shield_balanced_left_stance" /> <action type="act_quick_release_swingright_fist_horseback" animation="release_swingright_fist_horseback" /> <action type="act_quick_release_swingright_fist_balanced_horseback" animation="release_swingright_fist_balanced_horseback" /> <action type="act_release_swingright_fist" animation="release_swingright_fist" /> <action type="act_release_swingright_fist_balanced" animation="release_swingright_fist_balanced" /> <action type="act_release_swingright_fist_left_stance" animation="release_swingright_fist_left_stance" /> <action type="act_release_swingright_fist_balanced_left_stance" animation="release_swingright_fist_balanced_left_stance" /> <action type="act_release_swingright_fist_shield" animation="release_swingright_fist_shield" /> <action type="act_release_swingright_fist_shield_balanced" animation="release_swingright_fist_shield_balanced" /> <action type="act_release_swingright_fist_horseback" animation="release_swingright_fist_horseback" /> <action type="act_release_swingright_fist_balanced_horseback" animation="release_swingright_fist_balanced_horseback" /> <action type="act_quick_blocked_swingright_fist" animation="quick_blocked_swingright_fist" /> <action type="act_quick_blocked_swingright_fist_balanced" animation="quick_blocked_swingright_fist_balanced" /> <action type="act_quick_blocked_swingright_fist_left_stance" animation="quick_blocked_swingright_fist_left_stance" /> <action type="act_quick_blocked_swingright_fist_balanced_left_stance" animation="quick_blocked_swingright_fist_balanced_left_stance" /> <action type="act_quick_blocked_swingright_fist_shield" animation="quick_blocked_swingright_fist_shield" /> <action type="act_quick_blocked_swingright_fist_shield_balanced" animation="quick_blocked_swingright_fist_shield_balanced" /> <action type="act_quick_blocked_swingright_fist_shield_left_stance" 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type="act_quick_blocked_slashright_staff_balanced_left_stance" animation="quick_blocked_slashright_staff_balanced_left_stance" /> <action type="act_blocked_slashright_staff_left_stance" animation="blocked_slashright_staff_left_stance" /> <action type="act_blocked_slashright_staff_balanced_left_stance" animation="blocked_slashright_staff_balanced_left_stance" /> <action type="act_ready_upperthrust_1h_lance" animation="ready_upperthrust_1h_lance" /> <action type="act_release_upperthrust_1h_lance" animation="release_upperthrust_1h_lance" /> <action type="act_quick_release_upperthrust_1h_lance" animation="quick_release_upperthrust_1h_lance" /> <action type="act_release_upperthrust_1h_lance_balanced" animation="release_upperthrust_1h_lance_balanced" /> <action type="act_quick_release_upperthrust_1h_lance_balanced" animation="quick_release_upperthrust_1h_lance_balanced" /> <action type="act_blocked_upperthrust_1h_lance" animation="blocked_upperthrust_1h_lance" /> <action type="act_quick_blocked_upperthrust_1h_lance" animation="quick_blocked_upperthrust_1h_lance" /> <action type="act_blocked_upperthrust_1h_lance_balanced" animation="blocked_upperthrust_1h_lance_balanced" /> <action type="act_quick_blocked_upperthrust_1h_lance_balanced" animation="quick_blocked_upperthrust_1h_lance_balanced" /> <action type="act_ready_upperthrust_1h_lance_left_stance" animation="ready_upperthrust_1h_lance_left_stance" /> <action type="act_release_upperthrust_1h_lance_left_stance" animation="release_upperthrust_1h_lance_left_stance" /> <action type="act_quick_release_upperthrust_1h_lance_left_stance" animation="quick_release_upperthrust_1h_lance_left_stance" /> <action type="act_release_upperthrust_1h_lance_balanced_left_stance" animation="release_upperthrust_1h_lance_balanced_left_stance" /> <action type="act_quick_release_upperthrust_1h_lance_balanced_left_stance" animation="quick_release_upperthrust_1h_lance_balanced_left_stance" /> <action type="act_blocked_upperthrust_1h_lance_left_stance" animation="blocked_upperthrust_1h_lance_left_stance" /> <action type="act_quick_blocked_upperthrust_1h_lance_left_stance" animation="quick_blocked_upperthrust_1h_lance_left_stance" /> <action type="act_blocked_upperthrust_1h_lance_balanced_left_stance" animation="blocked_upperthrust_1h_lance_balanced_left_stance" /> <action type="act_quick_blocked_upperthrust_1h_lance_balanced_left_stance" animation="quick_blocked_upperthrust_1h_lance_balanced_left_stance" /> <action type="act_ready_overswing_spear_horseback" animation="ready_overswing_spear_horseback" /> <action type="act_quick_release_overswing_spear_horseback" animation="quick_release_overswing_spear_horseback" /> <action type="act_quick_release_overswing_spear_balanced_horseback" animation="quick_release_overswing_spear_balanced_horseback" /> <action type="act_release_overswing_spear_horseback" animation="release_overswing_spear_horseback" /> <action type="act_release_overswing_spear_balanced_horseback" animation="release_overswing_spear_balanced_horseback" /> <action type="act_quick_blocked_overswing_spear_horseback" animation="quick_blocked_overswing_spear_horseback" /> <action type="act_quick_blocked_overswing_spear_balanced_horseback" animation="quick_blocked_overswing_spear_balanced_horseback" /> <action type="act_blocked_overswing_spear_horseback" animation="blocked_overswing_spear_horseback" /> <action type="act_blocked_overswing_spear_balanced_horseback" animation="blocked_overswing_spear_balanced_horseback" /> <action type="act_ready_overswing_spear" animation="ready_overswing_spear" /> <action type="act_quick_release_overswing_spear" animation="quick_release_overswing_spear" /> <action type="act_quick_release_overswing_spear_balanced" animation="quick_release_overswing_spear_balanced" /> <action type="act_release_overswing_spear" animation="release_overswing_spear" /> <action type="act_release_overswing_spear_balanced" animation="release_overswing_spear_balanced" /> <action type="act_quick_blocked_overswing_spear" animation="quick_blocked_overswing_spear" /> <action type="act_quick_blocked_overswing_spear_balanced" animation="quick_blocked_overswing_spear_balanced" /> <action type="act_blocked_overswing_spear" animation="blocked_overswing_spear" /> <action type="act_blocked_overswing_spear_balanced" animation="blocked_overswing_spear_balanced" /> <action type="act_ready_overswing_spear_left_stance" animation="ready_overswing_spear_left_stance" /> <action type="act_quick_release_overswing_spear_left_stance" animation="quick_release_overswing_spear_left_stance" /> <action type="act_quick_release_overswing_spear_balanced_left_stance" animation="quick_release_overswing_spear_balanced_left_stance" /> <action type="act_release_overswing_spear_left_stance" animation="release_overswing_spear_left_stance" /> <action type="act_release_overswing_spear_balanced_left_stance" animation="release_overswing_spear_balanced_left_stance" /> <action type="act_quick_blocked_overswing_spear_left_stance" animation="quick_blocked_overswing_spear_left_stance" /> <action type="act_quick_blocked_overswing_spear_balanced_left_stance" animation="quick_blocked_overswing_spear_balanced_left_stance" /> <action type="act_blocked_overswing_spear_left_stance" animation="blocked_overswing_spear_left_stance" /> <action type="act_blocked_overswing_spear_balanced_left_stance" animation="blocked_overswing_spear_balanced_left_stance" /> <!--attack anims end--> <!--<action type="act_defend_fist_passive" animation="anim_defend_fist_keep" /> <action type="act_defend_down_fist_passive" animation="anim_defend_down_fist_keep" /> <action type="act_defend_left_fist_passive" animation="anim_defend_left_fist_keep" /> <action type="act_defend_right_fist_passive" animation="anim_defend_right_fist_keep" /> <action type="act_defend_fist_active" animation="anim_defend_fist_active" /> <action type="act_defend_fist_parry_light" animation="anim_defend_fist_parry_light" /> <action type="act_defend_fist_parry_heavy" animation="anim_defend_fist_parry_heavy" /> <action type="act_defend_fist_passive_left_stance" animation="anim_defend_fist_keep_left_stance" /> <action type="act_defend_fist_active_left_stance" animation="anim_defend_fist_active_left_stance" /> <action type="act_defend_fist_parry_light_left_stance" animation="anim_defend_fist_parry_light_left_stance" /> <action type="act_defend_fist_parry_heavy_left_stance" animation="anim_defend_fist_parry_heavy_left_stance" />--> <action type="act_defend_up_fist_passive" animation="defend_up_fist_passive" /> <action type="act_defend_up_fist_active" animation="defend_up_fist_active" /> <action type="act_defend_up_fist_parry_light" animation="defend_up_fist_parry_light" /> <action type="act_defend_up_fist_parry_heavy" animation="defend_up_fist_parry_heavy" /> <action type="act_defend_up_fist_passive_left_stance" animation="defend_up_fist_passive_left_stance" /> <action type="act_defend_up_fist_active_left_stance" animation="defend_up_fist_active_left_stance" /> <action type="act_defend_up_fist_parry_light_left_stance" animation="defend_up_fist_parry_light_left_stance" /> <action type="act_defend_up_fist_parry_heavy_left_stance" animation="defend_up_fist_parry_heavy_left_stance" /> <action type="act_defend_down_fist_passive" animation="defend_down_fist_passive" /> <action type="act_defend_down_fist_active" animation="defend_down_fist_active" /> <action type="act_defend_down_fist_parry_light" animation="defend_down_fist_parry_light" /> <action type="act_defend_down_fist_parry_heavy" animation="defend_down_fist_parry_heavy" /> <action type="act_defend_down_fist_passive_left_stance" animation="defend_down_fist_passive_left_stance" /> <action type="act_defend_down_fist_active_left_stance" animation="defend_down_fist_active_left_stance" /> <action type="act_defend_down_fist_parry_light_left_stance" animation="defend_down_fist_parry_light_left_stance" /> <action type="act_defend_down_fist_parry_heavy_left_stance" animation="defend_down_fist_parry_heavy_left_stance" /> <action type="act_defend_right_fist_passive" animation="defend_right_fist_passive" /> <action type="act_defend_right_fist_active" animation="defend_right_fist_active" /> <action type="act_defend_right_fist_parry_light" animation="defend_right_fist_parry_light" /> <action type="act_defend_right_fist_parry_heavy" animation="defend_right_fist_parry_heavy" /> <action type="act_defend_right_fist_passive_left_stance" animation="defend_right_fist_passive_left_stance" /> <action type="act_defend_right_fist_active_left_stance" animation="defend_right_fist_active_left_stance" /> <action type="act_defend_right_fist_parry_light_left_stance" animation="defend_right_fist_parry_light_left_stance" /> <action type="act_defend_right_fist_parry_heavy_left_stance" animation="defend_right_fist_parry_heavy_left_stance" /> <action type="act_defend_left_fist_passive" animation="defend_left_fist_passive" /> <action type="act_defend_left_fist_active" animation="defend_left_fist_active" /> <action type="act_defend_left_fist_parry_light" animation="defend_left_fist_parry_light" /> <action type="act_defend_left_fist_parry_heavy" animation="defend_left_fist_parry_heavy" /> <action type="act_defend_left_fist_passive_left_stance" animation="defend_left_fist_passive_left_stance" /> <action type="act_defend_left_fist_active_left_stance" animation="defend_left_fist_active_left_stance" /> <action type="act_defend_left_fist_parry_light_left_stance" animation="defend_left_fist_parry_light_left_stance" /> <action type="act_defend_left_fist_parry_heavy_left_stance" animation="defend_left_fist_parry_heavy_left_stance" /> <!--<action type="act_defend_shield_passive_down" animation="defend_shield_passive_down" /> <action type="act_defend_shield_passive_up" animation="defend_shield_passive_up" /> <action type="act_defend_shield_active_down" animation="defend_shield_active_down" /> <action type="act_defend_shield_active_up" animation="defend_shield_active_up" /> <action type="act_defend_shield_parry_light_down" animation="defend_shield_parry_light_down" /> <action type="act_defend_shield_parry_light_up" animation="defend_shield_parry_light_up" /> <action type="act_defend_shield_parry_heavy_down" animation="defend_shield_parry_heavy_down" /> <action type="act_defend_shield_parry_heavy_up" animation="defend_shield_parry_heavy_up" /> <action type="act_defend_shield_passive_down_left_stance" animation="defend_shield_passive_down_left_stance" /> <action type="act_defend_shield_passive_up_left_stance" animation="defend_shield_passive_up_left_stance" /> <action type="act_defend_shield_active_down_left_stance" animation="defend_shield_active_down_left_stance" /> <action type="act_defend_shield_active_up_left_stance" animation="defend_shield_active_up_left_stance" /> <action type="act_defend_shield_parry_light_down_left_stance" animation="defend_shield_parry_light_down_left_stance" /> <action type="act_defend_shield_parry_light_up_left_stance" animation="defend_shield_parry_light_up_left_stance" /> <action type="act_defend_shield_parry_heavy_down_left_stance" animation="defend_shield_parry_heavy_down_left_stance" /> <action type="act_defend_shield_parry_heavy_up_left_stance" animation="defend_shield_parry_heavy_up_left_stance" />--> <action type="act_defend_shield_right_0h_passive_down" animation="defend_shield_right_1h_passive_down" /> <action type="act_defend_shield_right_0h_passive_up" animation="defend_shield_right_1h_passive_up" /> <action type="act_defend_shield_right_0h_active_down" animation="defend_shield_right_1h_active_down" /> <action type="act_defend_shield_right_0h_active_up" animation="defend_shield_right_1h_active_up" /> <action type="act_defend_shield_right_0h_parry_light_down" animation="defend_shield_right_1h_parry_light_down" /> <action type="act_defend_shield_right_0h_parry_light_up" animation="defend_shield_right_1h_parry_light_up" /> <action type="act_defend_shield_right_0h_parry_heavy_down" animation="defend_shield_right_1h_parry_heavy_down" /> <action type="act_defend_shield_right_0h_parry_heavy_up" animation="defend_shield_right_1h_parry_heavy_up" /> <action type="act_defend_shield_right_0h_passive_down_left_stance" animation="defend_shield_right_1h_passive_down_left_stance" /> <action type="act_defend_shield_right_0h_passive_up_left_stance" animation="defend_shield_right_1h_passive_up_left_stance" /> <action type="act_defend_shield_right_0h_active_down_left_stance" animation="defend_shield_right_1h_active_down_left_stance" /> <action type="act_defend_shield_right_0h_active_up_left_stance" animation="defend_shield_right_1h_active_up_left_stance" /> <action type="act_defend_shield_right_0h_parry_light_down_left_stance" animation="defend_shield_right_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_right_0h_parry_light_up_left_stance" animation="defend_shield_right_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_right_0h_parry_heavy_down_left_stance" animation="defend_shield_right_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_right_0h_parry_heavy_up_left_stance" animation="defend_shield_right_1h_parry_heavy_up_left_stance" /> <action type="act_defend_shield_left_0h_passive_down" animation="defend_shield_left_1h_passive_down" /> <action type="act_defend_shield_left_0h_passive_up" animation="defend_shield_left_1h_passive_up" /> <action type="act_defend_shield_left_0h_active_down" animation="defend_shield_left_1h_active_down" /> <action type="act_defend_shield_left_0h_active_up" animation="defend_shield_left_1h_active_up" /> <action type="act_defend_shield_left_0h_parry_light_down" animation="defend_shield_left_1h_parry_light_down" /> <action type="act_defend_shield_left_0h_parry_light_up" animation="defend_shield_left_1h_parry_light_up" /> <action type="act_defend_shield_left_0h_parry_heavy_down" animation="defend_shield_left_1h_parry_heavy_down" /> <action type="act_defend_shield_left_0h_parry_heavy_up" animation="defend_shield_left_1h_parry_heavy_up" /> <action type="act_defend_shield_left_0h_passive_down_left_stance" animation="defend_shield_left_1h_passive_down_left_stance" /> <action type="act_defend_shield_left_0h_passive_up_left_stance" animation="defend_shield_left_1h_passive_up_left_stance" /> <action type="act_defend_shield_left_0h_active_down_left_stance" animation="defend_shield_left_1h_active_down_left_stance" /> <action type="act_defend_shield_left_0h_active_up_left_stance" animation="defend_shield_left_1h_active_up_left_stance" /> <action type="act_defend_shield_left_0h_parry_light_down_left_stance" animation="defend_shield_left_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_left_0h_parry_light_up_left_stance" animation="defend_shield_left_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_left_0h_parry_heavy_down_left_stance" animation="defend_shield_left_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_left_0h_parry_heavy_up_left_stance" animation="defend_shield_left_1h_parry_heavy_up_left_stance" /> <action type="act_defend_shield_up_0h_passive_down" animation="defend_shield_up_1h_passive_down" /> <action type="act_defend_shield_up_0h_passive_up" animation="defend_shield_up_1h_passive_up" /> <action type="act_defend_shield_up_0h_active_down" animation="defend_shield_up_1h_active_down" /> <action type="act_defend_shield_up_0h_active_up" animation="defend_shield_up_1h_active_up" /> <action type="act_defend_shield_up_0h_parry_light_down" animation="defend_shield_up_1h_parry_light_down" /> <action type="act_defend_shield_up_0h_parry_light_up" animation="defend_shield_up_1h_parry_light_up" /> <action type="act_defend_shield_up_0h_parry_heavy_down" animation="defend_shield_up_1h_parry_heavy_down" /> <action type="act_defend_shield_up_0h_parry_heavy_up" animation="defend_shield_up_1h_parry_heavy_up" /> <action type="act_defend_shield_up_0h_passive_down_left_stance" animation="defend_shield_up_1h_passive_down_left_stance" /> <action type="act_defend_shield_up_0h_passive_up_left_stance" animation="defend_shield_up_1h_passive_up_left_stance" /> <action type="act_defend_shield_up_0h_active_down_left_stance" animation="defend_shield_up_1h_active_down_left_stance" /> <action type="act_defend_shield_up_0h_active_up_left_stance" animation="defend_shield_up_1h_active_up_left_stance" /> <action type="act_defend_shield_up_0h_parry_light_down_left_stance" animation="defend_shield_up_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_up_0h_parry_light_up_left_stance" animation="defend_shield_up_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_up_0h_parry_heavy_down_left_stance" animation="defend_shield_up_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_up_0h_parry_heavy_up_left_stance" animation="defend_shield_up_1h_parry_heavy_up_left_stance" /> <action type="act_defend_shield_down_0h_passive_down" animation="defend_shield_down_1h_passive_down" /> <action type="act_defend_shield_down_0h_passive_up" animation="defend_shield_down_1h_passive_up" /> <action type="act_defend_shield_down_0h_active_down" animation="defend_shield_down_1h_active_down" /> <action type="act_defend_shield_down_0h_active_up" animation="defend_shield_down_1h_active_up" /> <action type="act_defend_shield_down_0h_parry_light_down" animation="defend_shield_down_1h_parry_light_down" /> <action type="act_defend_shield_down_0h_parry_light_up" animation="defend_shield_down_1h_parry_light_up" /> <action type="act_defend_shield_down_0h_parry_heavy_down" animation="defend_shield_down_1h_parry_heavy_down" /> <action type="act_defend_shield_down_0h_parry_heavy_up" animation="defend_shield_down_1h_parry_heavy_up" /> <action type="act_defend_shield_down_0h_passive_down_left_stance" animation="defend_shield_down_1h_passive_down_left_stance" /> <action type="act_defend_shield_down_0h_passive_up_left_stance" animation="defend_shield_down_1h_passive_up_left_stance" /> <action type="act_defend_shield_down_0h_active_down_left_stance" animation="defend_shield_down_1h_active_down_left_stance" /> <action type="act_defend_shield_down_0h_active_up_left_stance" animation="defend_shield_down_1h_active_up_left_stance" /> <action type="act_defend_shield_down_0h_parry_light_down_left_stance" animation="defend_shield_down_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_down_0h_parry_light_up_left_stance" animation="defend_shield_down_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_down_0h_parry_heavy_down_left_stance" animation="defend_shield_down_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_down_0h_parry_heavy_up_left_stance" animation="defend_shield_down_1h_parry_heavy_up_left_stance" /> <action type="act_defend_shield_right_1h_passive_down" animation="defend_shield_right_1h_passive_down" /> <action type="act_defend_shield_right_1h_passive_up" animation="defend_shield_right_1h_passive_up" /> <action type="act_defend_shield_right_1h_active_down" animation="defend_shield_right_1h_active_down" /> <action type="act_defend_shield_right_1h_active_up" animation="defend_shield_right_1h_active_up" /> <action type="act_defend_shield_right_1h_parry_light_down" animation="defend_shield_right_1h_parry_light_down" /> <action type="act_defend_shield_right_1h_parry_light_up" animation="defend_shield_right_1h_parry_light_up" /> <action type="act_defend_shield_right_1h_parry_heavy_down" animation="defend_shield_right_1h_parry_heavy_down" /> <action type="act_defend_shield_right_1h_parry_heavy_up" animation="defend_shield_right_1h_parry_heavy_up" /> <action type="act_defend_shield_right_1h_passive_down_left_stance" animation="defend_shield_right_1h_passive_down_left_stance" /> <action type="act_defend_shield_right_1h_passive_up_left_stance" animation="defend_shield_right_1h_passive_up_left_stance" /> <action type="act_defend_shield_right_1h_active_down_left_stance" animation="defend_shield_right_1h_active_down_left_stance" /> <action type="act_defend_shield_right_1h_active_up_left_stance" animation="defend_shield_right_1h_active_up_left_stance" /> <action type="act_defend_shield_right_1h_parry_light_down_left_stance" animation="defend_shield_right_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_right_1h_parry_light_up_left_stance" animation="defend_shield_right_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_right_1h_parry_heavy_down_left_stance" animation="defend_shield_right_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_right_1h_parry_heavy_up_left_stance" animation="defend_shield_right_1h_parry_heavy_up_left_stance" /> <action type="act_defend_shield_left_1h_passive_down" animation="defend_shield_left_1h_passive_down" /> <action type="act_defend_shield_left_1h_passive_up" animation="defend_shield_left_1h_passive_up" /> <action type="act_defend_shield_left_1h_active_down" animation="defend_shield_left_1h_active_down" /> <action type="act_defend_shield_left_1h_active_up" animation="defend_shield_left_1h_active_up" /> <action type="act_defend_shield_left_1h_parry_light_down" animation="defend_shield_left_1h_parry_light_down" /> <action type="act_defend_shield_left_1h_parry_light_up" animation="defend_shield_left_1h_parry_light_up" /> <action type="act_defend_shield_left_1h_parry_heavy_down" animation="defend_shield_left_1h_parry_heavy_down" /> <action type="act_defend_shield_left_1h_parry_heavy_up" animation="defend_shield_left_1h_parry_heavy_up" /> <action type="act_defend_shield_left_1h_passive_down_left_stance" animation="defend_shield_left_1h_passive_down_left_stance" /> <action type="act_defend_shield_left_1h_passive_up_left_stance" animation="defend_shield_left_1h_passive_up_left_stance" /> <action type="act_defend_shield_left_1h_active_down_left_stance" animation="defend_shield_left_1h_active_down_left_stance" /> <action type="act_defend_shield_left_1h_active_up_left_stance" animation="defend_shield_left_1h_active_up_left_stance" /> <action type="act_defend_shield_left_1h_parry_light_down_left_stance" animation="defend_shield_left_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_left_1h_parry_light_up_left_stance" animation="defend_shield_left_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_left_1h_parry_heavy_down_left_stance" animation="defend_shield_left_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_left_1h_parry_heavy_up_left_stance" animation="defend_shield_left_1h_parry_heavy_up_left_stance" /> <action type="act_defend_shield_up_1h_passive_down" animation="defend_shield_up_1h_passive_down" /> <action type="act_defend_shield_up_1h_passive_up" animation="defend_shield_up_1h_passive_up" /> <action type="act_defend_shield_up_1h_active_down" animation="defend_shield_up_1h_active_down" /> <action type="act_defend_shield_up_1h_active_up" animation="defend_shield_up_1h_active_up" /> <action type="act_defend_shield_up_1h_parry_light_down" animation="defend_shield_up_1h_parry_light_down" /> <action type="act_defend_shield_up_1h_parry_light_up" animation="defend_shield_up_1h_parry_light_up" /> <action type="act_defend_shield_up_1h_parry_heavy_down" animation="defend_shield_up_1h_parry_heavy_down" /> <action type="act_defend_shield_up_1h_parry_heavy_up" animation="defend_shield_up_1h_parry_heavy_up" /> <action type="act_defend_shield_up_1h_passive_down_left_stance" animation="defend_shield_up_1h_passive_down_left_stance" /> <action type="act_defend_shield_up_1h_passive_up_left_stance" animation="defend_shield_up_1h_passive_up_left_stance" /> <action type="act_defend_shield_up_1h_active_down_left_stance" animation="defend_shield_up_1h_active_down_left_stance" /> <action type="act_defend_shield_up_1h_active_up_left_stance" animation="defend_shield_up_1h_active_up_left_stance" /> <action type="act_defend_shield_up_1h_parry_light_down_left_stance" animation="defend_shield_up_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_up_1h_parry_light_up_left_stance" animation="defend_shield_up_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_up_1h_parry_heavy_down_left_stance" animation="defend_shield_up_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_up_1h_parry_heavy_up_left_stance" animation="defend_shield_up_1h_parry_heavy_up_left_stance" /> <action type="act_defend_shield_down_1h_passive_down" animation="defend_shield_down_1h_passive_down" /> <action type="act_defend_shield_down_1h_passive_up" animation="defend_shield_down_1h_passive_up" /> <action type="act_defend_shield_down_1h_active_down" animation="defend_shield_down_1h_active_down" /> <action type="act_defend_shield_down_1h_active_up" animation="defend_shield_down_1h_active_up" /> <action type="act_defend_shield_down_1h_parry_light_down" animation="defend_shield_down_1h_parry_light_down" /> <action type="act_defend_shield_down_1h_parry_light_up" animation="defend_shield_down_1h_parry_light_up" /> <action type="act_defend_shield_down_1h_parry_heavy_down" animation="defend_shield_down_1h_parry_heavy_down" /> <action type="act_defend_shield_down_1h_parry_heavy_up" animation="defend_shield_down_1h_parry_heavy_up" /> <action type="act_defend_shield_down_1h_passive_down_left_stance" animation="defend_shield_down_1h_passive_down_left_stance" /> <action type="act_defend_shield_down_1h_passive_up_left_stance" animation="defend_shield_down_1h_passive_up_left_stance" /> <action type="act_defend_shield_down_1h_active_down_left_stance" animation="defend_shield_down_1h_active_down_left_stance" /> <action type="act_defend_shield_down_1h_active_up_left_stance" animation="defend_shield_down_1h_active_up_left_stance" /> <action type="act_defend_shield_down_1h_parry_light_down_left_stance" animation="defend_shield_down_1h_parry_light_down_left_stance" /> <action type="act_defend_shield_down_1h_parry_light_up_left_stance" animation="defend_shield_down_1h_parry_light_up_left_stance" /> <action type="act_defend_shield_down_1h_parry_heavy_down_left_stance" animation="defend_shield_down_1h_parry_heavy_down_left_stance" /> <action type="act_defend_shield_down_1h_parry_heavy_up_left_stance" animation="defend_shield_down_1h_parry_heavy_up_left_stance" /> <!--defend passive shield with staff--> <!-- <action type="act_defend_shield_staff_down_passive_down" animation="defend_shield_staff_passive_bot" /> <action type="act_defend_shield_staff_down_passive_up" animation="defend_shield_staff_passive_up" /> --> <action type="act_defend_shield_right_spear_passive_down" animation="defend_shield_right_spear_passive_down" /> <action type="act_defend_shield_right_spear_passive_up" animation="defend_shield_right_spear_passive_up" /> <action type="act_defend_shield_right_spear_active_down" animation="defend_shield_right_spear_active_down" /> <action type="act_defend_shield_right_spear_active_up" animation="defend_shield_right_spear_active_up" /> <action type="act_defend_shield_right_spear_parry_light_down" animation="defend_shield_right_spear_parry_light_down" /> <action type="act_defend_shield_right_spear_parry_light_up" animation="defend_shield_right_spear_parry_light_up" /> <action type="act_defend_shield_right_spear_parry_heavy_down" animation="defend_shield_right_spear_parry_heavy_down" /> <action type="act_defend_shield_right_spear_parry_heavy_up" animation="defend_shield_right_spear_parry_heavy_up" /> <action type="act_defend_shield_right_spear_passive_down_left_stance" animation="defend_shield_right_spear_passive_down_left_stance" /> <action type="act_defend_shield_right_spear_passive_up_left_stance" animation="defend_shield_right_spear_passive_up_left_stance" /> <action type="act_defend_shield_right_spear_active_down_left_stance" animation="defend_shield_right_spear_active_down_left_stance" /> <action type="act_defend_shield_right_spear_active_up_left_stance" animation="defend_shield_right_spear_active_up_left_stance" /> <action type="act_defend_shield_right_spear_parry_light_down_left_stance" animation="defend_shield_right_spear_parry_light_down_left_stance" /> <action type="act_defend_shield_right_spear_parry_light_up_left_stance" animation="defend_shield_right_spear_parry_light_up_left_stance" /> <action type="act_defend_shield_right_spear_parry_heavy_down_left_stance" animation="defend_shield_right_spear_parry_heavy_down_left_stance" /> <action type="act_defend_shield_right_spear_parry_heavy_up_left_stance" animation="defend_shield_right_spear_parry_heavy_up_left_stance" /> <action type="act_defend_shield_left_spear_passive_down" animation="defend_shield_left_spear_passive_down" /> <action type="act_defend_shield_left_spear_passive_up" animation="defend_shield_left_spear_passive_up" /> <action type="act_defend_shield_left_spear_active_down" animation="defend_shield_left_spear_active_down" /> <action type="act_defend_shield_left_spear_active_up" animation="defend_shield_left_spear_active_up" /> <action type="act_defend_shield_left_spear_parry_light_down" animation="defend_shield_left_spear_parry_light_down" /> <action type="act_defend_shield_left_spear_parry_light_up" animation="defend_shield_left_spear_parry_light_up" /> <action type="act_defend_shield_left_spear_parry_heavy_down" animation="defend_shield_left_spear_parry_heavy_down" /> <action type="act_defend_shield_left_spear_parry_heavy_up" animation="defend_shield_left_spear_parry_heavy_up" /> <action type="act_defend_shield_left_spear_passive_down_left_stance" animation="defend_shield_left_spear_passive_down_left_stance" /> <action type="act_defend_shield_left_spear_passive_up_left_stance" animation="defend_shield_left_spear_passive_up_left_stance" /> <action type="act_defend_shield_left_spear_active_down_left_stance" animation="defend_shield_left_spear_active_down_left_stance" /> <action type="act_defend_shield_left_spear_active_up_left_stance" animation="defend_shield_left_spear_active_up_left_stance" /> <action type="act_defend_shield_left_spear_parry_light_down_left_stance" animation="defend_shield_left_spear_parry_light_down_left_stance" /> <action type="act_defend_shield_left_spear_parry_light_up_left_stance" animation="defend_shield_left_spear_parry_light_up_left_stance" /> <action type="act_defend_shield_left_spear_parry_heavy_down_left_stance" animation="defend_shield_left_spear_parry_heavy_down_left_stance" /> <action type="act_defend_shield_left_spear_parry_heavy_up_left_stance" animation="defend_shield_left_spear_parry_heavy_up_left_stance" /> <action type="act_defend_shield_up_spear_passive_down" animation="defend_shield_up_spear_passive_down" /> <action type="act_defend_shield_up_spear_passive_up" animation="defend_shield_up_spear_passive_up" /> <action type="act_defend_shield_up_spear_active_down" animation="defend_shield_up_spear_active_down" /> <action type="act_defend_shield_up_spear_active_up" animation="defend_shield_up_spear_active_up" /> <action type="act_defend_shield_up_spear_parry_light_down" animation="defend_shield_up_spear_parry_light_down" /> <action type="act_defend_shield_up_spear_parry_light_up" animation="defend_shield_up_spear_parry_light_up" /> <action type="act_defend_shield_up_spear_parry_heavy_down" animation="defend_shield_up_spear_parry_heavy_down" /> <action type="act_defend_shield_up_spear_parry_heavy_up" animation="defend_shield_up_spear_parry_heavy_up" /> <action type="act_defend_shield_up_spear_passive_down_left_stance" animation="defend_shield_up_spear_passive_down_left_stance" /> <action type="act_defend_shield_up_spear_passive_up_left_stance" animation="defend_shield_up_spear_passive_up_left_stance" /> <action type="act_defend_shield_up_spear_active_down_left_stance" animation="defend_shield_up_spear_active_down_left_stance" /> <action type="act_defend_shield_up_spear_active_up_left_stance" animation="defend_shield_up_spear_active_up_left_stance" /> <action type="act_defend_shield_up_spear_parry_light_down_left_stance" animation="defend_shield_up_spear_parry_light_down_left_stance" /> <action type="act_defend_shield_up_spear_parry_light_up_left_stance" animation="defend_shield_up_spear_parry_light_up_left_stance" /> <action type="act_defend_shield_up_spear_parry_heavy_down_left_stance" animation="defend_shield_up_spear_parry_heavy_down_left_stance" /> <action type="act_defend_shield_up_spear_parry_heavy_up_left_stance" animation="defend_shield_up_spear_parry_heavy_up_left_stance" /> <action type="act_defend_shield_down_spear_passive_down" animation="defend_shield_down_spear_passive_down" /> <action type="act_defend_shield_down_spear_passive_up" animation="defend_shield_down_spear_passive_up" /> <action type="act_defend_shield_down_spear_active_down" animation="defend_shield_down_spear_active_down" /> <action type="act_defend_shield_down_spear_active_up" animation="defend_shield_down_spear_active_up" /> <action type="act_defend_shield_down_spear_parry_light_down" animation="defend_shield_down_spear_parry_light_down" /> <action type="act_defend_shield_down_spear_parry_light_up" animation="defend_shield_down_spear_parry_light_up" /> <action type="act_defend_shield_down_spear_parry_heavy_down" animation="defend_shield_down_spear_parry_heavy_down" /> <action type="act_defend_shield_down_spear_parry_heavy_up" animation="defend_shield_down_spear_parry_heavy_up" /> <action type="act_defend_shield_down_spear_passive_down_left_stance" animation="defend_shield_down_spear_passive_down_left_stance" /> <action type="act_defend_shield_down_spear_passive_up_left_stance" animation="defend_shield_down_spear_passive_up_left_stance" /> <action type="act_defend_shield_down_spear_active_down_left_stance" animation="defend_shield_down_spear_active_down_left_stance" /> <action type="act_defend_shield_down_spear_active_up_left_stance" animation="defend_shield_down_spear_active_up_left_stance" /> <action type="act_defend_shield_down_spear_parry_light_down_left_stance" animation="defend_shield_down_spear_parry_light_down_left_stance" /> <action type="act_defend_shield_down_spear_parry_light_up_left_stance" animation="defend_shield_down_spear_parry_light_up_left_stance" /> <action type="act_defend_shield_down_spear_parry_heavy_down_left_stance" animation="defend_shield_down_spear_parry_heavy_down_left_stance" /> <action type="act_defend_shield_down_spear_parry_heavy_up_left_stance" animation="defend_shield_down_spear_parry_heavy_up_left_stance" /> <!-- <action type="act_defend_shield_staff_passive_down_left_stance" animation="defend_shield_passive_left_stance_bot" /> <action type="act_defend_shield_staff_passive_up_left_stance" animation="defend_shield_passive_left_stance_up" /> <action type="act_defend_shield_staff_right_passive_down_left_stance" animation="defend_shield_right_passive_down_left_stance" /> <action type="act_defend_shield_staff_right_passive_up_left_stance" animation="defend_shield_right_passive_up_left_stance" /> <action type="act_defend_shield_staff_left_passive_down_left_stance" animation="defend_shield_left_passive_down_left_stance" /> <action type="act_defend_shield_staff_left_passive_up_left_stance" animation="defend_shield_left_passive_up_left_stance" /> <action type="act_defend_shield_staff_up_passive_down_left_stance" animation="defend_shield_up_passive_down_left_stance" /> <action type="act_defend_shield_staff_up_passive_up_left_stance" animation="defend_shield_up_passive_up_left_stance" /> <action type="act_defend_shield_staff_down_active_down_left_stance" animation="defend_shield_down_active_down_left_stance" /> <action type="act_defend_shield_staff_down_active_up_left_stance" animation="defend_shield_down_active_up_left_stance" /> --> <!--defend passive shield with staff--> <!-- <<Unused>> --> <action type="act_defend_shield_up_pike_passive_down" animation="defend_shield_up_pike_passive_down" /> <action type="act_defend_shield_up_pike_passive_up" animation="defend_shield_up_pike_passive_up" /> <action type="act_defend_shield_up_pike_active_down" animation="defend_shield_up_pike_active_down" /> <action type="act_defend_shield_up_pike_active_up" animation="defend_shield_up_pike_active_up" /> <action type="act_defend_shield_up_pike_parry_light_down" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_shield_up_pike_parry_light_up" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_shield_up_pike_parry_heavy_down" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_shield_up_pike_parry_heavy_up" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_shield_up_pike_passive_down_left_stance" animation="defend_shield_up_pike_passive_down" /> <action type="act_defend_shield_up_pike_passive_up_left_stance" animation="defend_shield_up_pike_passive_up" /> <action type="act_defend_shield_up_pike_active_down_left_stance" animation="defend_shield_up_pike_active_down" /> <action type="act_defend_shield_up_pike_active_up_left_stance" animation="defend_shield_up_pike_active_up" /> <action type="act_defend_shield_up_pike_parry_light_down_left_stance" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_shield_up_pike_parry_light_up_left_stance" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_shield_up_pike_parry_heavy_down_left_stance" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_shield_up_pike_parry_heavy_up_left_stance" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_shield_down_pike_passive_down" animation="defend_shield_down_pike_passive_down" /> <action type="act_defend_shield_down_pike_passive_up" animation="defend_shield_down_pike_passive_up" /> <action type="act_defend_shield_down_pike_active_down" animation="defend_shield_down_pike_active_down" /> <action type="act_defend_shield_down_pike_active_up" animation="defend_shield_down_pike_active_up" /> <action type="act_defend_shield_down_pike_parry_light_down" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_shield_down_pike_parry_light_up" animation="defend_shield_down_pike_parry_light_up" /> <action type="act_defend_shield_down_pike_parry_heavy_down" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_shield_down_pike_parry_heavy_up" animation="defend_shield_down_pike_parry_light_up" /> <action type="act_defend_shield_down_pike_passive_down_left_stance" animation="defend_shield_down_pike_passive_down" /> <action type="act_defend_shield_down_pike_passive_up_left_stance" animation="defend_shield_down_pike_passive_up" /> <action type="act_defend_shield_down_pike_active_down_left_stance" animation="defend_shield_down_pike_active_down" /> <action type="act_defend_shield_down_pike_active_up_left_stance" animation="defend_shield_down_pike_active_up" /> <action type="act_defend_shield_down_pike_parry_light_down_left_stance" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_shield_down_pike_parry_light_up_left_stance" animation="defend_shield_down_pike_parry_light_up" /> <action type="act_defend_shield_down_pike_parry_heavy_down_left_stance" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_shield_down_pike_parry_heavy_up_left_stance" animation="defend_shield_down_pike_parry_light_up" /> <action type="act_defend_shield_right_1h_parry_down_against_missile" animation="defend_shield_right_1h_parry_down_against_missile" /> <action type="act_defend_shield_right_1h_parry_up_against_missile" animation="defend_shield_right_1h_parry_up_against_missile" /> <action type="act_defend_shield_left_1h_parry_down_against_missile" animation="defend_shield_left_1h_parry_down_against_missile" /> <action type="act_defend_shield_left_1h_parry_up_against_missile" animation="defend_shield_left_1h_parry_up_against_missile" /> <action type="act_defend_shield_up_1h_parry_down_against_missile" animation="defend_shield_up_1h_parry_down_against_missile" /> <action type="act_defend_shield_up_1h_parry_up_against_missile" 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animation="defend_hand_shield_left_1h_parry_light_up_left_stance" /> <action type="act_defend_hand_shield_left_1h_parry_heavy_down_left_stance" animation="defend_hand_shield_left_1h_parry_heavy_down_left_stance" /> <action type="act_defend_hand_shield_left_1h_parry_heavy_up_left_stance" animation="defend_hand_shield_left_1h_parry_heavy_up_left_stance" /> <action type="act_defend_hand_shield_up_1h_passive_down" animation="defend_hand_shield_up_1h_passive_down" /> <action type="act_defend_hand_shield_up_1h_passive_up" animation="defend_hand_shield_up_1h_passive_up" /> <action type="act_defend_hand_shield_up_1h_active_down" animation="defend_hand_shield_up_1h_active_down" /> <action type="act_defend_hand_shield_up_1h_active_up" animation="defend_hand_shield_up_1h_active_up" /> <action type="act_defend_hand_shield_up_1h_parry_light_down" animation="defend_hand_shield_up_1h_parry_light_down" /> <action type="act_defend_hand_shield_up_1h_parry_light_up" animation="defend_hand_shield_up_1h_parry_light_up" /> <action type="act_defend_hand_shield_up_1h_parry_heavy_down" animation="defend_hand_shield_up_1h_parry_heavy_down" /> <action type="act_defend_hand_shield_up_1h_parry_heavy_up" animation="defend_hand_shield_up_1h_parry_heavy_up" /> <action type="act_defend_hand_shield_up_1h_passive_down_left_stance" animation="defend_hand_shield_up_1h_passive_down_left_stance" /> <action type="act_defend_hand_shield_up_1h_passive_up_left_stance" animation="defend_hand_shield_up_1h_passive_up_left_stance" /> <action type="act_defend_hand_shield_up_1h_active_down_left_stance" animation="defend_hand_shield_up_1h_active_down_left_stance" /> <action type="act_defend_hand_shield_up_1h_active_up_left_stance" animation="defend_hand_shield_up_1h_active_up_left_stance" /> <action type="act_defend_hand_shield_up_1h_parry_light_down_left_stance" animation="defend_hand_shield_up_1h_parry_light_down_left_stance" /> <action type="act_defend_hand_shield_up_1h_parry_light_up_left_stance" animation="defend_hand_shield_up_1h_parry_light_up_left_stance" /> <action type="act_defend_hand_shield_up_1h_parry_heavy_down_left_stance" animation="defend_hand_shield_up_1h_parry_heavy_down_left_stance" /> <action type="act_defend_hand_shield_up_1h_parry_heavy_up_left_stance" animation="defend_hand_shield_up_1h_parry_heavy_up_left_stance" /> <action type="act_defend_hand_shield_down_1h_passive_down" animation="defend_hand_shield_down_1h_passive_down" /> <action type="act_defend_hand_shield_down_1h_passive_up" animation="defend_hand_shield_down_1h_passive_up" /> <action type="act_defend_hand_shield_down_1h_active_down" animation="defend_hand_shield_down_1h_active_down" /> <action type="act_defend_hand_shield_down_1h_active_up" animation="defend_hand_shield_down_1h_active_up" /> <action type="act_defend_hand_shield_down_1h_parry_light_down" animation="defend_hand_shield_down_1h_parry_light_down" /> <action type="act_defend_hand_shield_down_1h_parry_light_up" animation="defend_hand_shield_down_1h_parry_light_up" /> <action type="act_defend_hand_shield_down_1h_parry_heavy_down" animation="defend_hand_shield_down_1h_parry_heavy_down" /> <action type="act_defend_hand_shield_down_1h_parry_heavy_up" animation="defend_hand_shield_down_1h_parry_heavy_up" /> <action type="act_defend_hand_shield_down_1h_passive_down_left_stance" animation="defend_hand_shield_down_1h_passive_down_left_stance" /> <action type="act_defend_hand_shield_down_1h_passive_up_left_stance" animation="defend_hand_shield_down_1h_passive_up_left_stance" /> <action type="act_defend_hand_shield_down_1h_active_down_left_stance" animation="defend_hand_shield_down_1h_active_down_left_stance" /> <action type="act_defend_hand_shield_down_1h_active_up_left_stance" animation="defend_hand_shield_down_1h_active_up_left_stance" /> <action type="act_defend_hand_shield_down_1h_parry_light_down_left_stance" animation="defend_hand_shield_down_1h_parry_light_down_left_stance" /> <action type="act_defend_hand_shield_down_1h_parry_light_up_left_stance" animation="defend_hand_shield_down_1h_parry_light_up_left_stance" /> <action type="act_defend_hand_shield_down_1h_parry_heavy_down_left_stance" animation="defend_hand_shield_down_1h_parry_heavy_down_left_stance" /> <action type="act_defend_hand_shield_down_1h_parry_heavy_up_left_stance" animation="defend_hand_shield_down_1h_parry_heavy_up_left_stance" /> <!--defend passive shield with staff--> <!-- <action type="act_defend_hand_shield_staff_down_passive_down" animation="defend_shield_staff_passive_bot" /> <action type="act_defend_hand_shield_staff_down_passive_up" animation="defend_shield_staff_passive_up" /> --> <action type="act_defend_hand_shield_right_spear_passive_down" animation="defend_hand_shield_right_spear_passive_down" /> <action type="act_defend_hand_shield_right_spear_passive_up" animation="defend_hand_shield_right_spear_passive_up" /> <action type="act_defend_hand_shield_right_spear_active_down" animation="defend_hand_shield_right_spear_active_down" /> <action type="act_defend_hand_shield_right_spear_active_up" animation="defend_hand_shield_right_spear_active_up" /> <action type="act_defend_hand_shield_right_spear_parry_light_down" animation="defend_hand_shield_right_spear_parry_light_down" /> <action type="act_defend_hand_shield_right_spear_parry_light_up" animation="defend_hand_shield_right_spear_parry_light_up" /> <action type="act_defend_hand_shield_right_spear_parry_heavy_down" animation="defend_hand_shield_right_spear_parry_heavy_down" /> <action type="act_defend_hand_shield_right_spear_parry_heavy_up" animation="defend_hand_shield_right_spear_parry_heavy_up" /> <action type="act_defend_hand_shield_right_spear_passive_down_left_stance" animation="defend_hand_shield_right_spear_passive_down_left_stance" /> <action type="act_defend_hand_shield_right_spear_passive_up_left_stance" animation="defend_hand_shield_right_spear_passive_up_left_stance" /> <action type="act_defend_hand_shield_right_spear_active_down_left_stance" animation="defend_hand_shield_right_spear_active_down_left_stance" /> <action type="act_defend_hand_shield_right_spear_active_up_left_stance" animation="defend_hand_shield_right_spear_active_up_left_stance" /> <action type="act_defend_hand_shield_right_spear_parry_light_down_left_stance" animation="defend_hand_shield_right_spear_parry_light_down_left_stance" /> <action type="act_defend_hand_shield_right_spear_parry_light_up_left_stance" animation="defend_hand_shield_right_spear_parry_light_up_left_stance" /> <action type="act_defend_hand_shield_right_spear_parry_heavy_down_left_stance" animation="defend_hand_shield_right_spear_parry_heavy_down_left_stance" /> <action type="act_defend_hand_shield_right_spear_parry_heavy_up_left_stance" animation="defend_hand_shield_right_spear_parry_heavy_up_left_stance" /> <action type="act_defend_hand_shield_left_spear_passive_down" animation="defend_hand_shield_left_spear_passive_down" /> <action type="act_defend_hand_shield_left_spear_passive_up" animation="defend_hand_shield_left_spear_passive_up" /> <action type="act_defend_hand_shield_left_spear_active_down" animation="defend_hand_shield_left_spear_active_down" /> <action type="act_defend_hand_shield_left_spear_active_up" animation="defend_hand_shield_left_spear_active_up" /> <action type="act_defend_hand_shield_left_spear_parry_light_down" animation="defend_hand_shield_left_spear_parry_light_down" /> <action type="act_defend_hand_shield_left_spear_parry_light_up" animation="defend_hand_shield_left_spear_parry_light_up" /> <action type="act_defend_hand_shield_left_spear_parry_heavy_down" animation="defend_hand_shield_left_spear_parry_heavy_down" /> <action type="act_defend_hand_shield_left_spear_parry_heavy_up" animation="defend_hand_shield_left_spear_parry_heavy_up" /> <action type="act_defend_hand_shield_left_spear_passive_down_left_stance" animation="defend_hand_shield_left_spear_passive_down_left_stance" /> <action type="act_defend_hand_shield_left_spear_passive_up_left_stance" animation="defend_hand_shield_left_spear_passive_up_left_stance" /> <action type="act_defend_hand_shield_left_spear_active_down_left_stance" animation="defend_hand_shield_left_spear_active_down_left_stance" /> <action type="act_defend_hand_shield_left_spear_active_up_left_stance" animation="defend_hand_shield_left_spear_active_up_left_stance" /> <action type="act_defend_hand_shield_left_spear_parry_light_down_left_stance" animation="defend_hand_shield_left_spear_parry_light_down_left_stance" /> <action type="act_defend_hand_shield_left_spear_parry_light_up_left_stance" animation="defend_hand_shield_left_spear_parry_light_up_left_stance" /> <action type="act_defend_hand_shield_left_spear_parry_heavy_down_left_stance" animation="defend_hand_shield_left_spear_parry_heavy_down_left_stance" /> <action type="act_defend_hand_shield_left_spear_parry_heavy_up_left_stance" animation="defend_hand_shield_left_spear_parry_heavy_up_left_stance" /> <action type="act_defend_hand_shield_up_spear_passive_down" animation="defend_hand_shield_up_spear_passive_down" /> <action type="act_defend_hand_shield_up_spear_passive_up" animation="defend_hand_shield_up_spear_passive_up" /> <action type="act_defend_hand_shield_up_spear_active_down" animation="defend_hand_shield_up_spear_active_down" /> <action type="act_defend_hand_shield_up_spear_active_up" animation="defend_hand_shield_up_spear_active_up" /> <action type="act_defend_hand_shield_up_spear_parry_light_down" animation="defend_hand_shield_up_spear_parry_light_down" /> <action type="act_defend_hand_shield_up_spear_parry_light_up" animation="defend_hand_shield_up_spear_parry_light_up" /> <action type="act_defend_hand_shield_up_spear_parry_heavy_down" animation="defend_hand_shield_up_spear_parry_heavy_down" /> <action type="act_defend_hand_shield_up_spear_parry_heavy_up" animation="defend_hand_shield_up_spear_parry_heavy_up" /> <action type="act_defend_hand_shield_up_spear_passive_down_left_stance" animation="defend_hand_shield_up_spear_passive_down_left_stance" /> <action type="act_defend_hand_shield_up_spear_passive_up_left_stance" animation="defend_hand_shield_up_spear_passive_up_left_stance" /> <action type="act_defend_hand_shield_up_spear_active_down_left_stance" animation="defend_hand_shield_up_spear_active_down_left_stance" /> <action type="act_defend_hand_shield_up_spear_active_up_left_stance" animation="defend_hand_shield_up_spear_active_up_left_stance" /> <action type="act_defend_hand_shield_up_spear_parry_light_down_left_stance" animation="defend_hand_shield_up_spear_parry_light_down_left_stance" /> <action type="act_defend_hand_shield_up_spear_parry_light_up_left_stance" animation="defend_hand_shield_up_spear_parry_light_up_left_stance" /> <action type="act_defend_hand_shield_up_spear_parry_heavy_down_left_stance" animation="defend_hand_shield_up_spear_parry_heavy_down_left_stance" /> <action type="act_defend_hand_shield_up_spear_parry_heavy_up_left_stance" animation="defend_hand_shield_up_spear_parry_heavy_up_left_stance" /> <action type="act_defend_hand_shield_down_spear_passive_down" animation="defend_hand_shield_down_spear_passive_down" /> <action type="act_defend_hand_shield_down_spear_passive_up" animation="defend_hand_shield_down_spear_passive_up" /> <action type="act_defend_hand_shield_down_spear_active_down" animation="defend_hand_shield_down_spear_active_down" /> <action type="act_defend_hand_shield_down_spear_active_up" animation="defend_hand_shield_down_spear_active_up" /> <action type="act_defend_hand_shield_down_spear_parry_light_down" animation="defend_hand_shield_down_spear_parry_light_down" /> <action type="act_defend_hand_shield_down_spear_parry_light_up" animation="defend_hand_shield_down_spear_parry_light_up" /> <action type="act_defend_hand_shield_down_spear_parry_heavy_down" animation="defend_hand_shield_down_spear_parry_heavy_down" /> <action type="act_defend_hand_shield_down_spear_parry_heavy_up" animation="defend_hand_shield_down_spear_parry_heavy_up" /> <action type="act_defend_hand_shield_down_spear_passive_down_left_stance" animation="defend_hand_shield_down_spear_passive_down_left_stance" /> <action type="act_defend_hand_shield_down_spear_passive_up_left_stance" animation="defend_hand_shield_down_spear_passive_up_left_stance" /> <action type="act_defend_hand_shield_down_spear_active_down_left_stance" animation="defend_hand_shield_down_spear_active_down_left_stance" /> <action type="act_defend_hand_shield_down_spear_active_up_left_stance" animation="defend_hand_shield_down_spear_active_up_left_stance" /> <action type="act_defend_hand_shield_down_spear_parry_light_down_left_stance" animation="defend_hand_shield_down_spear_parry_light_down_left_stance" /> <action type="act_defend_hand_shield_down_spear_parry_light_up_left_stance" animation="defend_hand_shield_down_spear_parry_light_up_left_stance" /> <action type="act_defend_hand_shield_down_spear_parry_heavy_down_left_stance" animation="defend_hand_shield_down_spear_parry_heavy_down_left_stance" /> <action type="act_defend_hand_shield_down_spear_parry_heavy_up_left_stance" animation="defend_hand_shield_down_spear_parry_heavy_up_left_stance" /> <!-- <action type="act_defend_hand_shield_staff_passive_down_left_stance" animation="defend_shield_passive_left_stance_bot" /> <action type="act_defend_hand_shield_staff_passive_up_left_stance" animation="defend_shield_passive_left_stance_up" /> <action type="act_defend_hand_shield_staff_right_passive_down_left_stance" animation="defend_shield_right_passive_down_left_stance" /> <action type="act_defend_hand_shield_staff_right_passive_up_left_stance" animation="defend_shield_right_passive_up_left_stance" /> <action type="act_defend_hand_shield_staff_left_passive_down_left_stance" animation="defend_shield_left_passive_down_left_stance" /> <action type="act_defend_hand_shield_staff_left_passive_up_left_stance" animation="defend_shield_left_passive_up_left_stance" /> <action type="act_defend_hand_shield_staff_up_passive_down_left_stance" animation="defend_shield_up_passive_down_left_stance" /> <action type="act_defend_hand_shield_staff_up_passive_up_left_stance" animation="defend_shield_up_passive_up_left_stance" /> <action type="act_defend_hand_shield_staff_down_active_down_left_stance" animation="defend_shield_down_active_down_left_stance" /> <action type="act_defend_hand_shield_staff_down_active_up_left_stance" animation="defend_shield_down_active_up_left_stance" /> --> <!--defend passive shield with staff--> <!-- <<Unused>> --> <action type="act_defend_hand_shield_up_pike_passive_down" animation="defend_shield_up_pike_passive_down" /> <action type="act_defend_hand_shield_up_pike_passive_up" animation="defend_shield_up_pike_passive_up" /> <action type="act_defend_hand_shield_up_pike_active_down" animation="defend_shield_up_pike_active_down" /> <action type="act_defend_hand_shield_up_pike_active_up" animation="defend_shield_up_pike_active_up" /> <action type="act_defend_hand_shield_up_pike_parry_light_down" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_hand_shield_up_pike_parry_light_up" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_hand_shield_up_pike_parry_heavy_down" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_hand_shield_up_pike_parry_heavy_up" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_hand_shield_up_pike_passive_down_left_stance" animation="defend_shield_up_pike_passive_down" /> <action type="act_defend_hand_shield_up_pike_passive_up_left_stance" animation="defend_shield_up_pike_passive_up" /> <action type="act_defend_hand_shield_up_pike_active_down_left_stance" animation="defend_shield_up_pike_active_down" /> <action type="act_defend_hand_shield_up_pike_active_up_left_stance" animation="defend_shield_up_pike_active_up" /> <action type="act_defend_hand_shield_up_pike_parry_light_down_left_stance" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_hand_shield_up_pike_parry_light_up_left_stance" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_hand_shield_up_pike_parry_heavy_down_left_stance" animation="defend_shield_up_pike_parry_light_down" /> <action type="act_defend_hand_shield_up_pike_parry_heavy_up_left_stance" animation="defend_shield_up_pike_parry_light_up" /> <action type="act_defend_hand_shield_down_pike_passive_down" animation="defend_shield_down_pike_passive_down" /> <action type="act_defend_hand_shield_down_pike_passive_up" animation="defend_shield_down_pike_passive_up" /> <action type="act_defend_hand_shield_down_pike_active_down" animation="defend_shield_down_pike_active_down" /> <action type="act_defend_hand_shield_down_pike_active_up" animation="defend_shield_down_pike_active_up" /> <action type="act_defend_hand_shield_down_pike_parry_light_down" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_hand_shield_down_pike_parry_light_up" animation="defend_shield_down_pike_parry_light_up" /> <action type="act_defend_hand_shield_down_pike_parry_heavy_down" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_hand_shield_down_pike_parry_heavy_up" animation="defend_shield_down_pike_parry_light_up" /> <action type="act_defend_hand_shield_down_pike_passive_down_left_stance" animation="defend_shield_down_pike_passive_down" /> <action type="act_defend_hand_shield_down_pike_passive_up_left_stance" animation="defend_shield_down_pike_passive_up" /> <action type="act_defend_hand_shield_down_pike_active_down_left_stance" animation="defend_shield_down_pike_active_down" /> <action type="act_defend_hand_shield_down_pike_active_up_left_stance" animation="defend_shield_down_pike_active_up" /> <action type="act_defend_hand_shield_down_pike_parry_light_down_left_stance" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_hand_shield_down_pike_parry_light_up_left_stance" animation="defend_shield_down_pike_parry_light_up" /> <action type="act_defend_hand_shield_down_pike_parry_heavy_down_left_stance" animation="defend_shield_down_pike_parry_light_down" /> <action type="act_defend_hand_shield_down_pike_parry_heavy_up_left_stance" animation="defend_shield_down_pike_parry_light_up" /> <!--hand shield animations end--> <action type="act_defend_forward_2h_passive" animation="defend_forward_2h_passive" /> <action type="act_defend_forward_2h_active" animation="defend_forward_2h_active" /> <action type="act_defend_forward_2h_parry_light" animation="defend_forward_2h_parry_light" /> <action type="act_defend_forward_2h_parry_heavy" animation="defend_forward_2h_parry_heavy" /> <action type="act_defend_forward_2h_passive_left_stance" animation="defend_forward_2h_passive_left_stance" /> <action type="act_defend_forward_2h_active_left_stance" animation="defend_forward_2h_active_left_stance" /> <action type="act_defend_forward_2h_parry_light_left_stance" animation="defend_forward_2h_parry_light_left_stance" /> <action type="act_defend_forward_2h_parry_heavy_left_stance" animation="defend_forward_2h_parry_heavy_left_stance" /> <action type="act_defend_up_2h_passive" animation="defend_up_2h_passive" /> <action type="act_defend_up_2h_active" animation="defend_up_2h_active" /> <action type="act_defend_up_2h_parry_light" animation="defend_up_2h_parry_light" /> <action type="act_defend_up_2h_parry_heavy" animation="defend_up_2h_parry_heavy" /> <action type="act_defend_up_2h_passive_left_stance" animation="defend_up_2h_passive_left_stance" /> <action type="act_defend_up_2h_active_left_stance" animation="defend_up_2h_active_left_stance" /> <action type="act_defend_up_2h_parry_light_left_stance" animation="defend_up_2h_parry_light_left_stance" /> <action type="act_defend_up_2h_parry_heavy_left_stance" animation="defend_up_2h_parry_heavy_left_stance" /> <action type="act_defend_right_2h_passive" animation="defend_right_2h_passive" /> <action type="act_defend_right_2h_active" animation="defend_right_2h_active" /> <action type="act_defend_right_2h_parry_light" animation="defend_right_2h_parry_light" /> <action type="act_defend_right_2h_parry_heavy" animation="defend_right_2h_parry_heavy" /> <action type="act_defend_right_2h_passive_left_stance" animation="defend_right_2h_passive_left_stance" /> <action type="act_defend_right_2h_active_left_stance" animation="defend_right_2h_active_left_stance" /> <action type="act_defend_right_2h_parry_light_left_stance" animation="defend_right_2h_parry_light_left_stance" /> <action type="act_defend_right_2h_parry_heavy_left_stance" animation="defend_right_2h_parry_heavy_left_stance" /> <action type="act_defend_left_2h_passive" animation="defend_left_2h_passive" /> <action type="act_defend_left_2h_active" animation="defend_left_2h_active" /> <action type="act_defend_left_2h_parry_light" animation="defend_left_2h_parry_light" /> <action type="act_defend_left_2h_parry_heavy" animation="defend_left_2h_parry_heavy" /> <action type="act_defend_left_2h_passive_left_stance" animation="defend_left_2h_passive_left_stance" /> <action type="act_defend_left_2h_active_left_stance" animation="defend_left_2h_active_left_stance" /> <action type="act_defend_left_2h_parry_light_left_stance" animation="defend_left_2h_parry_light_left_stance" /> <action type="act_defend_left_2h_parry_heavy_left_stance" animation="defend_left_2h_parry_heavy_left_stance" /> <action 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animation="strike2_chest_left" /> <action type="act_strike2_chest_left_left_stance" animation="strike2_chest_left_left_stance" /> <action type="act_strike2_chest_right" animation="strike2_chest_right" /> <action type="act_strike2_chest_right_left_stance" animation="strike2_chest_right_left_stance" /> <action type="act_strike2_chest_front" animation="strike2_chest_front" /> <action type="act_strike2_chest_front_left_stance" animation="strike2_chest_front_left_stance" /> <action type="act_strike2_chest_back" animation="strike2_chest_back" /> <action type="act_strike2_chest_back_left_stance" animation="strike2_chest_back_left_stance" /> <action type="act_strike2_abdomen_left" animation="strike2_abdomen_left" /> <action type="act_strike2_abdomen_left_left_stance" animation="strike2_abdomen_left_left_stance" /> <action type="act_strike2_abdomen_right" animation="strike2_abdomen_right" /> <action type="act_strike2_abdomen_right_left_stance" animation="strike2_abdomen_right_left_stance" /> <action type="act_strike2_abdomen_front" animation="strike2_abdomen_front" /> <action type="act_strike2_abdomen_front_left_stance" animation="strike2_abdomen_front_left_stance" /> <action type="act_strike2_abdomen_back" animation="strike2_abdomen_back" /> <action type="act_strike2_abdomen_back_left_stance" animation="strike2_abdomen_back_left_stance" /> <action type="act_strike2_legs_left" animation="strike2_legs_left" /> <action type="act_strike2_legs_left_left_stance" animation="strike2_legs_left_left_stance" /> <action type="act_strike2_legs_right" animation="strike2_legs_right" /> <action type="act_strike2_legs_right_left_stance" animation="strike2_legs_right_left_stance" /> <action type="act_strike2_legs_front" animation="strike2_legs_front" /> <action type="act_strike2_legs_front_left_stance" animation="strike2_legs_front_left_stance" /> <action type="act_strike2_legs_back" animation="strike2_legs_back" /> <action type="act_strike2_legs_back_left_stance" animation="strike2_legs_back_left_stance" /> <action type="act_strike3_head_left" animation="strike3_head_left" /> <action type="act_strike3_head_left_left_stance" animation="strike3_head_left_left_stance" /> <action type="act_strike3_head_right" animation="strike3_head_right" /> <action type="act_strike3_head_right_left_stance" animation="strike3_head_right_left_stance" /> <action type="act_strike3_head_front" animation="strike3_head_front" /> <action type="act_strike3_head_front_left_stance" animation="strike3_head_front_left_stance" /> <action type="act_strike3_head_back" animation="strike3_head_back" /> <action type="act_strike3_head_back_left_stance" animation="strike3_head_back_left_stance" /> <action type="act_strike3_right_arm_front" animation="strike_r_arm_front_2" /> <action type="act_strike3_right_arm_front_left_stance" animation="strike_r_arm_front_2" /> <action type="act_strike3_right_arm_back" animation="strike_r_arm_back_2" /> <action type="act_strike3_right_arm_back_left_stance" animation="strike_r_arm_back_2" /> <action type="act_strike3_left_arm_front" animation="strike_l_arm_front_2" /> <action type="act_strike3_left_arm_front_left_stance" animation="strike_l_arm_front_2" /> <action type="act_strike3_left_arm_back" animation="strike_l_arm_back_2" /> <action type="act_strike3_left_arm_back_left_stance" animation="strike_l_arm_back_2" /> <action type="act_strike3_chest_left" animation="strike3_chest_left" /> <action type="act_strike3_chest_left_left_stance" animation="strike3_chest_left_left_stance" /> <action type="act_strike3_chest_right" animation="strike3_chest_right" /> <action type="act_strike3_chest_right_left_stance" animation="strike3_chest_right_left_stance" /> <action type="act_strike3_chest_front" animation="strike3_chest_front" /> <action type="act_strike3_chest_front_left_stance" animation="strike3_chest_front_left_stance" /> <action type="act_strike3_chest_back" animation="strike3_chest_back" /> <action type="act_strike3_chest_back_left_stance" animation="strike3_chest_back_left_stance" /> <action type="act_strike3_abdomen_left" animation="strike3_abdomen_left" /> <action type="act_strike3_abdomen_left_left_stance" animation="strike3_abdomen_left_left_stance" /> <action type="act_strike3_abdomen_right" animation="strike3_abdomen_right" /> <action type="act_strike3_abdomen_right_left_stance" animation="strike3_abdomen_right_left_stance" /> <action type="act_strike3_abdomen_front" animation="strike3_abdomen_front" /> <action type="act_strike3_abdomen_front_left_stance" animation="strike3_abdomen_front_left_stance" /> <action type="act_strike3_abdomen_back" animation="strike3_abdomen_back" /> <action type="act_strike3_abdomen_back_left_stance" animation="strike3_abdomen_back_left_stance" /> <action type="act_strike3_legs_left" animation="strike3_legs_left" /> <action type="act_strike3_legs_left_left_stance" animation="strike3_legs_left_left_stance" /> <action type="act_strike3_legs_right" animation="strike3_legs_right" /> <action type="act_strike3_legs_right_left_stance" animation="strike3_legs_right_left_stance" /> <action type="act_strike3_legs_front" animation="strike3_legs_front" /> <action type="act_strike3_legs_front_left_stance" animation="strike3_legs_front_left_stance" /> <action type="act_strike3_legs_back" animation="strike3_legs_back" /> <action type="act_strike3_legs_back_left_stance" animation="strike3_legs_back_left_stance" /> <action type="act_strike_knock_back_head_left" animation="strike_knock_back_head_left" /> <action type="act_strike_knock_back_head_left_left_stance" animation="strike_knock_back_head_left_left_stance" /> <action type="act_strike_knock_back_head_right" animation="strike_knock_back_head_right" /> <action type="act_strike_knock_back_head_right_left_stance" animation="strike_knock_back_head_right_left_stance" /> <action type="act_strike_knock_back_head_front" animation="strike_knock_back_head_front" /> <action type="act_strike_knock_back_head_front_left_stance" animation="strike_knock_back_head_front_left_stance" /> <action type="act_strike_knock_back_head_back" animation="strike_knock_back_head_back" /> <action type="act_strike_knock_back_head_back_left_stance" animation="strike_knock_back_head_back_left_stance" /> <action type="act_strike_knock_back_chest_left" animation="strike_knock_back_chest_left" /> <action type="act_strike_knock_back_chest_left_left_stance" animation="strike_knock_back_chest_left_left_stance" /> <action type="act_strike_knock_back_chest_right" animation="strike_knock_back_chest_right" /> <action type="act_strike_knock_back_chest_right_left_stance" animation="strike_knock_back_chest_right_left_stance" /> <action type="act_strike_knock_back_chest_front" animation="strike_knock_back_chest_front" /> <action type="act_strike_knock_back_chest_front_left_stance" animation="strike_knock_back_chest_front_left_stance" /> <action type="act_strike_knock_back_chest_back" animation="strike_knock_back_chest_back" /> <action type="act_strike_knock_back_chest_back_left_stance" animation="strike_knock_back_chest_back_left_stance" /> <action type="act_strike_knock_back_abdomen_left" animation="strike_knock_back_abdomen_left" /> <action type="act_strike_knock_back_abdomen_left_left_stance" animation="strike_knock_back_abdomen_left_left_stance" /> <action type="act_strike_knock_back_abdomen_right" animation="strike_knock_back_abdomen_right" /> <action type="act_strike_knock_back_abdomen_right_left_stance" animation="strike_knock_back_abdomen_right_left_stance" /> <action type="act_strike_knock_back_abdomen_front" animation="strike_knock_back_abdomen_front" /> <action type="act_strike_knock_back_abdomen_front_left_stance" animation="strike_knock_back_abdomen_front_left_stance" /> <action type="act_strike_knock_back_abdomen_back" animation="strike_knock_back_abdomen_back" /> <action type="act_strike_knock_back_abdomen_back_left_stance" animation="strike_knock_back_abdomen_back_left_stance" /> <action type="act_horse_strike_back" animation="rider_horse_strike_back" /> <action type="act_horse_strike_front" animation="rider_horse_strike_front" /> <action type="act_camel_strike_back" animation="rider_camel_strike_back" /> <action type="act_camel_strike_front" animation="rider_camel_strike_front" /> <action type="act_fall_face_hold" animation="fall_face_hold" alternative_group="death_head_alt" /> <action type="act_fall_face_hold_alt" animation="fall_face_hold_alt" alternative_group="death_head_alt" /> <action type="act_fall_face_hold_left_stance" animation="fall_face_hold_left_stance" alternative_group="death_head_left_stance_alt" /> <action type="act_fall_face_hold_left_stance_alt" animation="fall_face_hold_alt_lstance" alternative_group="death_head_left_stance_alt" /> <action type="act_fall_chest_front" animation="fall_chest_front" /> <action type="act_fall_chest_front_left_stance" animation="fall_chest_front_left_stance" /> <action type="act_fall_abdomen_hold_front" animation="fall_abdomen_hold_front" /> <action type="act_fall_abdomen_hold_front_left_stance" animation="fall_abdomen_hold_front_left_stance" /> <action type="act_fall_legs_hold_front" animation="fall_legs_hold_front" /> <action type="act_fall_legs_hold_front_left_stance" animation="fall_legs_hold_front_left_stance" /> <action type="act_fall_head_front" animation="fall_head_front" alternative_group="death_head_alt" /> <action type="act_fall_head_front_left_stance" animation="fall_head_front_left_stance" alternative_group="death_head_left_stance_alt" /> <action type="act_fall_right_front" animation="fall_right_front" alternative_group="body_back_fall_right_front" /> <action type="act_fall_right_front_alt" animation="fall_right_front_alt" alternative_group="body_back_fall_right_front" /> <action type="act_fall_right_front_alt_continue" animation="fall_right_front_alt_continue" /> <action type="act_fall_right_front_left_stance" animation="fall_right_front_left_stance" alternative_group="body_back_fall_right_front_lstance" /> <action type="act_fall_right_front_left_stance_alt" animation="fall_right_front_left_stance_alt" alternative_group="body_back_fall_right_front_lstance" /> <action type="act_fall_left_front" animation="fall_left_front" alternative_group="fall_left_front_alt" /> <action type="act_fall_left_front_alt" animation="fall_left_front_alt" alternative_group="fall_left_front_alt" /> <action type="act_fall_left_front_left_stance" animation="fall_left_front_left_stance" alternative_group="body_back_fall_left_front_lstance" /> <action type="act_fall_left_front_left_stance_alt" animation="fall_left_front_alt_lstance" alternative_group="body_back_fall_left_front_lstance" /> <action type="act_fall_left_front_left_stance_alt_continue" animation="fall_left_front_alt_lstance_continue" /> <action type="act_fall_body_back" animation="fall_body_back" alternative_group="body_back_fall_alt" /> <action type="act_fall_body_back_alt" animation="fall_body_back_alt" alternative_group="body_back_fall_alt" /> <action type="act_fall_body_back_alt_continue" animation="fall_body_back_alt_continue" /> <action type="act_fall_body_back_left_stance" animation="fall_body_back_left_stance" alternative_group="body_back_fall_alt_lstance" /> <action type="act_fall_body_back_left_stance_alt" animation="fall_body_back_left_stance_alt_lstance" alternative_group="body_back_fall_alt_lstance" /> <action type="act_fall_body_back_left_stance_alt_continue" animation="fall_body_back_left_stance_alt_continue_lstance" /> <action type="act_fall_hard_face_hold" animation="fall_hard_face_hold" alternative_group="death_head_alt" /> <action type="act_fall_hard_face_hold_left_stance" animation="fall_hard_face_hold_left_stance" alternative_group="death_head_left_stance_alt" /> <action type="act_fall_hard_chest_front" animation="fall_hard_chest_front" alternative_group="fall_hard_chest_front_alt" /> <action type="act_fall_hard_chest_front_left_stance" animation="fall_hard_chest_front_left_stance" alternative_group="fall_hard_chest_front_alt_lstance" /> <action type="act_fall_hard_abdomen_hold_front" animation="fall_hard_abdomen_hold_front" alternative_group="fall_hard_chest_front_alt" /> <action type="act_fall_hard_abdomen_hold_front_left_stance" animation="fall_hard_abdomen_hold_front_left_stance" alternative_group="fall_hard_chest_front_alt_lstance" /> <action type="act_fall_hard_legs_hold_front" animation="fall_hard_legs_hold_front" /> <action type="act_fall_hard_legs_hold_front_left_stance" animation="fall_hard_legs_hold_front_left_stance" /> <action type="act_fall_hard_legs_hold_back" animation="fall_hard_legs_hold_back" /> <action type="act_fall_hard_legs_hold_back_left_stance" animation="fall_hard_legs_hold_back" /> <action type="act_fall_hard_legs_hold_right" animation="fall_hard_legs_hold_right" /> <action type="act_fall_hard_legs_hold_right_left_stance" animation="fall_hard_legs_hold_right" /> <action type="act_fall_hard_legs_hold_left" animation="fall_hard_legs_hold_left" /> <action type="act_fall_hard_legs_hold_left_left_stance" animation="fall_hard_legs_hold_left" /> <action type="act_fall_hard_head_front" animation="fall_hard_face_hold" /> <action type="act_fall_hard_head_front_left_stance" animation="fall_hard_face_hold_left_stance" /> <action type="act_fall_hard_right_front" animation="fall_hard_right_front" alternative_group="fall_hard_right" /> <action type="act_fall_hard_right_front_2" animation="fall_right_front_alt" alternative_group="fall_hard_right" /> <action type="act_fall_hard_right_front_left_stance" animation="fall_hard_right_front_left_stance" alternative_group="fall_hard_right_left_stance" /> <action type="act_fall_hard_right_front_left_stance_2" animation="fall_right_front_left_stance_alt" alternative_group="fall_hard_right_left_stance" /> <action type="act_fall_hard_left_front" animation="fall_hard_left_front" alternative_group="fall_hard_left" /> <action type="act_fall_hard_left_front_2" animation="fall_left_front_alt" alternative_group="fall_hard_left" /> <action type="act_fall_hard_left_front_left_stance" animation="fall_hard_left_front_left_stance" alternative_group="fall_hard_left_left_stance" /> <action type="act_fall_hard_left_front_left_stance_2" animation="fall_left_front_alt_lstance" alternative_group="fall_hard_left_left_stance" /> <action type="act_fall_hard_body_back" animation="fall_hard_body_back" /> <action type="act_fall_hard_body_back_left_stance" animation="fall_hard_body_back_left_stance" /> <!-- <action type="act_fall_rider_right_forward" animation="anim_fall_rider_right_forward" /> <action type="act_fall_rider_right" animation="anim_fall_rider_right" /> <action type="act_fall_rider_left" animation="anim_fall_rider_left" /> --> <action type="act_fall_rider_forward_right" animation="fall_rider_forward_right" /> <action type="act_fall_rider_forward_right_slow" animation="fall_rider_forward_right_slow" /> <action type="act_fall_rider_forward_left" animation="fall_rider_forward_left" /> <!--<action type="act_fall_rider_forward_left_slow" animation="fall_rider_forward_left_slow" />--> <action type="act_fall_rider_back" animation="fall_rider_back" /> <!--<action type="act_fall_rider_right" animation="fall_rider_right" />--> <action type="act_rider_fall_right_continue" animation="rider_fall_right_continue" /> <!--<action type="act_fall_rider_left" animation="fall_rider_left" />--> <!--<action type="act_fall_rider_backwards" animation="rider_fall_backwards" />--> <action type="act_fall_rider_backwards_continue" animation="rider_fall_backwards_continue" /> <action type="act_rider_only_fall_left_back" animation="rider_only_fall_left_back" /> <action type="act_rider_only_fall_left_back_continue" animation="rider_only_fall_left_back_continue" /> <action type="act_rider_only_fall_left_back_get_up" animation="rider_only_fall_left_back_get_up" /> <action type="act_rider_only_fall_left_back_get_up_end" animation="rider_only_fall_left_back_get_up_end" /> <action type="act_rider_only_fall_right_back" animation="rider_only_fall_right_back" /> <action type="act_rider_only_fall_right_back_continue" animation="rider_only_fall_right_back_continue" /> <action type="act_rider_only_fall_right_get_up" animation="rider_only_fall_right_back_get_up" /> <action type="act_rider_only_fall_right_back_get_up_end" animation="rider_only_fall_right_back_get_up_end" /> <action type="act_rider_only_fall_left_front" animation="rider_only_fall_left_front" /> <action type="act_rider_only_fall_left_front_continue" animation="rider_only_fall_left_front_continue" /> <action type="act_rider_only_fall_left_front_get_up" animation="rider_only_fall_left_front_get_up" /> <action type="act_rider_only_fall_left_front_get_up_end" animation="rider_only_fall_left_front_get_up_end" /> <action type="act_rider_only_fall_right_front" animation="rider_only_fall_right_front" /> <action type="act_rider_only_fall_right_front_continue" animation="rider_only_fall_right_front_continue" /> <action type="act_rider_only_fall_right_front_get_up" animation="rider_only_fall_right_front_get_up" /> <action type="act_rider_only_fall_right_front_get_up_end" animation="rider_only_fall_right_front_get_up_end" /> <action type="act_rider_only_fall_left_back_heavy" animation="rider_only_fall_left_back_heavy" /> <action type="act_rider_only_fall_left_back_heavy_continue" animation="rider_only_fall_left_back_heavy_continue" /> <action type="act_rider_only_fall_left_back_heavy_continue_2" animation="rider_only_fall_left_back_heavy_continue_2" /> <action type="act_rider_only_fall_left_back_heavy_continue_3" animation="rider_only_fall_left_back_heavy_continue_3" /> <action type="act_rider_only_fall_left_back_heavy_end" animation="rider_only_fall_left_back_heavy_end" /> <action type="act_rider_only_fall_right_back_heavy" animation="rider_only_fall_right_back_heavy" /> <action type="act_rider_only_fall_right_back_heavy_continue" animation="rider_only_fall_right_back_heavy_continue" /> <action type="act_rider_only_fall_right_back_heavy_continue_2" animation="rider_only_fall_right_back_heavy_continue_2" /> <action type="act_rider_only_fall_right_back_heavy_continue_3" animation="rider_only_fall_right_back_heavy_continue_3" /> <action type="act_rider_only_fall_right_back_heavy_end" animation="rider_only_fall_right_back_heavy_end" /> <action type="act_rider_only_fall_left_front_heavy" animation="rider_only_fall_left_front_heavy" /> <action type="act_rider_only_fall_left_front_heavy_continue" animation="rider_only_fall_left_front_heavy_continue" /> <action type="act_rider_only_fall_left_front_heavy_continue_2" animation="rider_only_fall_left_front_heavy_continue_2" /> <action type="act_rider_only_fall_left_front_heavy_continue_3" animation="rider_only_fall_left_front_heavy_continue_3" /> <action type="act_rider_only_fall_left_front_heavy_end" animation="rider_only_fall_left_front_heavy_end" /> <action type="act_rider_only_fall_right_front_heavy" animation="rider_only_fall_right_front_heavy" /> <action type="act_rider_only_fall_right_front_heavy_continue" animation="rider_only_fall_right_front_heavy_continue" /> <action type="act_rider_only_fall_right_front_heavy_continue_2" animation="rider_only_fall_right_front_heavy_continue_2" /> <action type="act_rider_only_fall_right_front_heavy_continue_3" animation="rider_only_fall_right_front_heavy_continue_3" /> <action type="act_rider_only_fall_right_front_heavy_end" animation="rider_only_fall_right_front_heavy_end" /> <action type="act_death_rider_slow_right" animation="rider_death_slow_right" /> <action type="act_death_rider_slow_left" animation="rider_death_slow_left" /> <action type="act_death_rider_slow_right_continue" animation="rider_death_slow_right_continue" /> <action type="act_death_rider_slow_left_continue" animation="rider_death_slow_left_continue" /> <action type="act_horse_fall_backwards" animation="rider_fall_backwards" /> <action type="act_horse_fall_right" animation="rider_fall_right" /> <action type="act_horse_fall_left" animation="rider_fall_left" /> <action type="act_horse_fall_left_continue" animation="rider_fall_left_continue" /> <!-- <action type="act_horse_fall_right_continue" animation="rider_death_right_side_continue" /> --> <action type="act_horse_fall_roll" animation="rider_fall_roll" /> <action type="act_horse_fall_roll_continue" animation="rider_fall_roll_continue" /> <action type="act_horse_fall_jump_roll" animation="rider_fall_jump_roll" /> <action type="act_horse_fall_jump_roll_continue" animation="rider_fall_jump_roll_continue" /> <action type="act_horse_fall_slow_right" animation="rider_fall_slow_right" /> <action type="act_horse_fall_slow_right_continue" animation="rider_fall_slow_right_continue" /> <action type="act_horse_fall_slow_left" animation="rider_fall_slow_left" /> <action type="act_horse_fall_slow_left_continue" animation="rider_fall_slow_left_continue" /> <!-- CAMEL --> <!-- <action type="act_camel_rider_only_fall_right" animation="camel_rider_only_fall_right" /> --> <!-- <action type="act_camel_rider_only_fall_right_continue" animation="camel_rider_only_fall_right_continue" /> --> <!-- <action type="act_camel_rider_only_fall_right_end" animation="camel_rider_only_fall_right_end" /> --> <!-- <action type="act_camel_rider_only_fall_right_medium" animation="camel_rider_only_fall_right_medium" /> --> <!-- <action type="act_camel_rider_only_fall_right_medium_continue" animation="camel_rider_only_fall_right_medium_continue" /> --> <!-- <action type="act_camel_rider_only_fall_right_medium_end" animation="camel_rider_only_fall_right_medium_end" /> --> <!-- <action type="act_camel_rider_only_fall_right_slow" animation="camel_rider_only_fall_right_slow" /> --> <!-- <action type="act_camel_rider_only_fall_right_slow_continue" animation="camel_rider_only_fall_right_slow_continue" /> --> <!-- <action type="act_camel_rider_only_fall_right_slow_end" animation="camel_rider_only_fall_right_slow_end" /> --> <!-- <action type="act_camel_rider_only_fall_left" animation="camel_rider_only_fall_left" /> --> <!-- <action type="act_camel_rider_only_fall_left_continue" animation="camel_rider_only_fall_left_continue" /> --> <!-- <action type="act_camel_rider_only_fall_left_end" animation="camel_rider_only_fall_left_end" /> --> <!-- <action type="act_camel_rider_only_fall_left_medium" animation="camel_rider_only_fall_left_medium" /> --> <!-- <action type="act_camel_rider_only_fall_left_medium_continue" animation="camel_rider_only_fall_left_medium_continue" /> --> <!-- <action type="act_camel_rider_only_fall_left_medium_end" animation="camel_rider_only_fall_left_medium_end" /> --> <!-- <action type="act_camel_rider_only_fall_left_slow" animation="camel_rider_only_fall_left_slow" /> --> <!-- <action type="act_camel_rider_only_fall_left_slow_continue" animation="camel_rider_only_fall_left_slow_continue" /> --> <!-- <action type="act_camel_rider_only_fall_left_slow_end" animation="camel_rider_only_fall_left_slow_end" /> --> <action type="act_camel_rider_only_fall_right_front" animation="camel_rider_only_fall_right_front" /> <action type="act_camel_rider_only_fall_right_front_continue" animation="camel_rider_only_fall_right_front_continue" /> <action type="act_camel_rider_only_fall_right_front_end" animation="camel_rider_only_fall_right_front_end" /> <action type="act_camel_rider_only_fall_right_front_end_2" animation="camel_rider_only_fall_right_front_end_2" /> <action type="act_camel_rider_only_fall_right_back" animation="camel_rider_only_fall_right_back" /> <action type="act_camel_rider_only_fall_right_back_continue" animation="camel_rider_only_fall_right_back_continue" /> <action type="act_camel_rider_only_fall_right_back_end" animation="camel_rider_only_fall_right_back_end" /> <action type="act_camel_rider_only_fall_right_back_end_2" animation="camel_rider_only_fall_right_back_end_2" /> <action type="act_camel_rider_only_fall_left_front" animation="camel_rider_only_fall_left_front" /> <action type="act_camel_rider_only_fall_left_front_continue" animation="camel_rider_only_fall_left_front_continue" /> <action type="act_camel_rider_only_fall_left_front_end" animation="camel_rider_only_fall_left_front_end" /> <action type="act_camel_rider_only_fall_left_front_end_2" animation="camel_rider_only_fall_left_front_end_2" /> <action type="act_camel_rider_only_fall_left_back" animation="camel_rider_only_fall_left_back" /> <action type="act_camel_rider_only_fall_left_back_continue" animation="camel_rider_only_fall_left_back_continue" /> <action type="act_camel_rider_only_fall_left_back_end" animation="camel_rider_only_fall_left_back_end" /> <action type="act_camel_rider_only_fall_left_back_end_2" animation="camel_rider_only_fall_left_back_end_2" /> <action type="act_camel_rider_only_fall_right_front_heavy" animation="camel_rider_only_fall_right_front_heavy" /> <action type="act_camel_rider_only_fall_right_front_heavy_continue" animation="camel_rider_only_fall_right_front_heavy_continue" /> <action type="act_camel_rider_only_fall_right_front_heavy_end" animation="camel_rider_only_fall_right_front_heavy_end" /> <action type="act_camel_rider_only_fall_right_front_heavy_end_2" animation="camel_rider_only_fall_right_front_heavy_end_2" /> <action type="act_camel_rider_only_fall_right_back_heavy" animation="camel_rider_only_fall_right_back_heavy" /> <action type="act_camel_rider_only_fall_right_back_heavy_continue" animation="camel_rider_only_fall_right_back_heavy_continue" /> <action type="act_camel_rider_only_fall_right_back_heavy_end" animation="camel_rider_only_fall_right_back_heavy_end" /> <action type="act_camel_rider_only_fall_right_back_heavy_end_2" animation="camel_rider_only_fall_right_back_heavy_end_2" /> <action type="act_camel_rider_only_fall_left_front_heavy" animation="camel_rider_only_fall_left_front_heavy" /> <action type="act_camel_rider_only_fall_left_front_heavy_continue" animation="camel_rider_only_fall_left_front_heavy_continue" /> <action type="act_camel_rider_only_fall_left_front_heavy_end" animation="camel_rider_only_fall_left_front_heavy_end" /> <action type="act_camel_rider_only_fall_left_front_heavy_end_2" animation="camel_rider_only_fall_left_front_heavy_end_2" /> <action type="act_camel_rider_only_fall_left_back_heavy" animation="camel_rider_only_fall_left_back_heavy" /> <action type="act_camel_rider_only_fall_left_back_heavy_continue" animation="camel_rider_only_fall_left_back_heavy_continue" /> <action type="act_camel_rider_only_fall_left_back_heavy_end" animation="camel_rider_only_fall_left_back_heavy_end" /> <action type="act_camel_rider_only_fall_left_back_heavy_end_2" animation="camel_rider_only_fall_left_back_heavy_end_2" /> <action type="act_camel_fall_rider_forward_right" animation="camel_fall_rider_forward_right" /> <action type="act_camel_fall_rider_forward_right_slow" animation="camel_fall_rider_forward_right_slow" /> <action type="act_camel_fall_rider_forward_left" animation="camel_fall_rider_forward_left" /> <action type="act_camel_fall_rider_forward_left_slow" animation="camel_fall_rider_forward_left_slow" /> <action type="act_camel_fall_rider_back" animation="camel_fall_rider_back" /> <action type="act_camel_fall_rider_back_slow" animation="camel_fall_rider_back_slow" /> <action type="act_camel_fall_rider_right" animation="camel_fall_rider_right" /> <action type="act_camel_fall_rider_left" animation="camel_fall_rider_left" /> <action type="act_camel_rider_fall_right_continue" animation="camel_rider_fall_right_continue" /> <!-- <action type="act_camel_fall_rider_backwards" animation="camel_rider_fall_backwards" /> --> <!-- <action type="act_camel_fall_rider_backwards_continue" animation="camel_rider_fall_backwards_continue" /> --> <action type="act_camel_death_rider_slow_right" animation="rider_death_slow_right" /> <action type="act_camel_death_rider_slow_left" animation="rider_death_slow_left" /> <action type="act_camel_death_rider_slow_right_continue" animation="rider_death_slow_right_continue" /> <action type="act_camel_death_rider_slow_left_continue" animation="rider_death_slow_left_continue" /> <!-- <action type="act_camel_fall_backwards" animation="camel_rider_fall_backwards" /> --> <action type="act_camel_fall_right" animation="camel_rider_fall_right" /> <action type="act_camel_fall_left" animation="camel_rider_fall_left" /> <action type="act_camel_fall_left_continue" animation="camel_rider_fall_left_continue" /> <action type="act_camel_fall_roll" animation="camel_rider_death_front" /> <action type="act_camel_fall_roll_continue" animation="camel_rider_death_front_continue" /> <!--<action type="act_camel_fall_jump_roll" animation="camel_rider_death_front" /> <action type="act_camel_fall_jump_roll_continue" animation="camel_rider_death_front_continue" />--> <!--<action type="act_camel_fall_slow_right" animation="camel_rider_death_front" /> <action type="act_camel_fall_slow_right_continue" animation="camel_rider_death_front_continue" /> <action type="act_camel_fall_slow_left" animation="camel_rider_death_front" /> <action type="act_camel_fall_slow_left_continue" animation="camel_rider_death_front_continue" />--> <action type="act_strike_bent_over" animation="strike_bent_over" /> <action type="act_strike_ladder" animation="ladder_strike" /> <action type="act_strike_chest_front_stop" animation="strike_chest_front_stop" /> <action type="act_strike_chest_front_stop_left_stance" animation="strike_chest_front_stop" /> <action type="act_strike_fall_front_back_rise" animation="strike_fall_front_back_rise" /> <action type="act_strike_fall_front_back_rise_continue" animation="strike_fall_front_back_rise_continue" /> <action type="act_strike_fall_front_back_rise_left_stance" animation="strike_fall_front_back_rise_left_stance" /> <action type="act_strike_fall_front_back_rise_left_stance_continue" animation="strike_fall_front_back_rise_left_stance_continue" /> <action type="act_strike_fall_front_heavy_back_rise" animation="strike_fall_front_heavy_back_rise" /> <action type="act_strike_fall_front_heavy_back_rise_continue" animation="strike_fall_front_heavy_back_rise_continue" /> <action type="act_strike_fall_front_heavy_back_rise_left_stance" animation="strike_fall_front_heavy_back_rise" /> <action type="act_strike_fall_back_back_rise" animation="strike_fall_back_back_rise" /> <action type="act_strike_fall_back_back_rise_continue" animation="strike_fall_back_back_rise_continue" /> <action type="act_strike_fall_back_back_rise_left_stance" animation="strike_fall_back_back_rise_left_stance" /> <action type="act_strike_fall_back_back_rise_left_stance_continue" animation="strike_fall_back_back_rise_left_stance_continue" /> <action type="act_strike_fall_back_heavy_back_rise" animation="strike_fall_back_heavy_back_rise" /> <action type="act_strike_fall_back_heavy_back_rise_continue" animation="strike_fall_back_heavy_back_rise_continue" /> <action type="act_strike_fall_back_heavy_back_rise_left_stance" animation="strike_fall_back_heavy_back_rise" /> <action type="act_strike_fall_right_back_rise" animation="strike_fall_right_back_rise" alternative_group="strike_fall_right_back" /> <action type="act_strike_fall_right_back_rise_continue" animation="strike_fall_right_back_rise_continue" /> <action type="act_strike_fall_right_back_rise_alt" animation="strike_fall_right_back_rise_alt" alternative_group="strike_fall_right_back" /> <action type="act_strike_fall_right_back_rise_alt_continue" animation="strike_fall_right_back_rise_alt_continue" /> <action type="act_strike_fall_right_back_rise_left_stance" animation="strike_fall_right_back_rise_left_stance" alternative_group="strike_fall_right_back_lstance" /> <action type="act_strike_fall_right_back_rise_left_stance_continue" animation="strike_fall_right_back_rise_left_stance_continue" /> <action type="act_strike_fall_right_back_rise_left_stance_alt" animation="strike_fall_right_back_rise_left_stance_alt" alternative_group="strike_fall_right_back_lstance" /> <action type="act_strike_fall_right_back_rise_left_stance_alt_continue" animation="strike_fall_right_back_rise_left_stance_alt_continue" /> <action type="act_strike_fall_right_heavy_back_rise" animation="strike_fall_right_heavy_back_rise" /> <action type="act_strike_fall_right_heavy_back_rise_continue" animation="strike_fall_right_heavy_back_rise_continue" /> <action type="act_strike_fall_right_heavy_back_rise_left_stance" animation="strike_fall_right_heavy_back_rise_left_stance" /> <action type="act_strike_fall_right_heavy_back_rise_left_stance_continue" animation="strike_fall_right_heavy_back_rise_left_stance_continue" /> <action type="act_strike_fall_left_back_rise" animation="strike_fall_left_back_rise" alternative_group="strike_fall_left_back" /> <action type="act_strike_fall_left_back_rise_continue" animation="strike_fall_left_back_rise_continue" /> <action type="act_strike_fall_left_back_rise_alt" animation="strike_fall_left_back_rise_alt" alternative_group="strike_fall_left_back" /> <action type="act_strike_fall_left_back_rise_alt_continue" animation="strike_fall_left_back_rise_alt_continue" /> <action type="act_strike_fall_left_back_rise_left_stance" animation="strike_fall_left_back_rise_left_stance" alternative_group="strike_fall_left_back_lstance" /> <action type="act_strike_fall_left_back_rise_left_stance_continue" animation="strike_fall_left_back_rise_left_stance_continue" /> <action type="act_strike_fall_left_back_rise_left_stance_alt" animation="strike_fall_left_back_rise_left_stance_alt" alternative_group="strike_fall_left_back_lstance" /> <action type="act_strike_fall_left_back_rise_left_stance_alt_continue" animation="strike_fall_left_back_rise_left_stance_alt_continue" /> <action type="act_strike_fall_left_heavy_back_rise" animation="strike_fall_left_heavy_back_rise" /> <action type="act_strike_fall_left_heavy_back_rise_continue" animation="strike_fall_left_heavy_back_rise_continue" /> <action type="act_strike_fall_left_heavy_back_rise_left_stance" animation="strike_fall_left_heavy_back_rise_left_stance" /> <action type="act_strike_fall_left_heavy_back_rise_left_stance_continue" animation="strike_fall_left_heavy_back_rise_left_stance_continue" /> <action type="act_climb_ladder" animation="climb_ladder" /> <action type="act_death_ladder_left" animation="fall_from_ladder_left1" /> <action type="act_death_ladder_right" animation="fall_from_ladder_right1" /> <action type="act_damage_bent_over" animation="anim_damage_while_operating" /> <action type="act_death_by_fire1" animation="death_by_fire1" /> <action type="act_death_by_fire2" animation="death_by_fire2" /> <action type="act_death_by_fire3" animation="death_by_fire3" /> <action type="act_death_by_fire_right" animation="death_by_fire_right" /> <action type="act_death_by_fire_left" animation="death_by_fire_left" /> <action type="act_death_by_fire_back" animation="death_by_fire_back" /> <action type="act_death_by_fire_right_left_stance" animation="death_by_fire_right_left_stance" /> <action type="act_death_by_fire_left_left_stance" animation="death_by_fire_left_left_stance" /> <action type="act_death_by_fire_back_left_stance" animation="death_by_fire_back_left_stance" /> <action type="act_death_by_fire_front" animation="death_by_fire_front" /> <action type="act_death_by_fire_front_left_stance" animation="death_by_fire_front_left_stance" /> <!-- <action type="act_death_by_fire_hard_right" animation="death_by_fire_hard_right" /> <action type="act_death_by_fire_hard_left" animation="death_by_fire_hard_left" /> <action type="act_death_by_fire_hard_back" animation="death_by_fire_hard_back" /> <action type="act_death_by_fire_hard_front" animation="death_by_fire_hard_front" /> --> <!-- <action type="act_death_by_arrow_throat1" animation="fall_head_front" alternative_group="arrow_death_throat_alt" /> <action type="act_death_by_arrow_throat2" animation="arrow_death_head4" alternative_group="arrow_death_throat_alt" /> <action type="act_death_by_arrow_throat1_left_stance" animation="fall_hard_face_hold_left_stance" alternative_group="arrow_death_head_left_stance_alt" /> <action type="act_death_by_arrow_throat2_left_stance" animation="fall_head_front_left_stance" alternative_group="arrow_death_head_left_stance_alt" /> <action type="act_arrow_death_shoulder_left1" animation="arrow_death_arm_left_front3" alternative_group="arrow_death_arm_left_front_alt" /> <action type="act_arrow_death_shoulder_right1" animation="arrow_death_arm_right_front3" alternative_group="arrow_death_arm_right_front_alt" /> <action type="act_arrow_death_shoulder_left2" animation="arrow_death_arm_left_front4" alternative_group="arrow_death_arm_left_front_alt" /> <action type="act_arrow_death_shoulder_right2" animation="arrow_death_arm_right_front4" alternative_group="arrow_death_arm_right_front_alt" /> --> <action type="act_death_by_arrow_head_back1" animation="arrow_death_head_back1" /> <action type="act_death_by_arrow_head_back1_left_stance" animation="arrow_death_head_back1_left_stance" /> <action type="act_death_by_arrow_pelvis" animation="arrow_death_pelvis" /> <action type="act_death_by_arrow_pelvis_left_stance" animation="arrow_death_pelvis_left_stance" /> <action type="act_death_by_arrow_pelvis_back" animation="arrow_death_pelvis_back" /> <action type="act_death_by_arrow_pelvis_back_left_stance" animation="arrow_death_pelvis_back_left_stance" /> <action type="act_arrow_death_arm_left_back_1" animation="arrow_death_arm_left_back_1" alternative_group="arrow_death_arm_left_back_alt" /> <action type="act_arrow_death_arm_left_back_2" animation="arrow_death_arm_left_back_2" alternative_group="arrow_death_arm_left_back_alt" /> <action type="act_arrow_death_arm_right_back_1" animation="arrow_death_arm_right_back_1" alternative_group="arrow_death_arm_right_back_alt" /> <action type="act_arrow_death_arm_right_back_2" animation="arrow_death_arm_right_back_2" alternative_group="arrow_death_arm_right_back_alt" /> <action type="act_arrow_death_arm_left_back_1_left_stance" animation="arrow_death_arm_left_back_1_left_stance" alternative_group="arrow_death_arm_left_back_left_stance_alt" /> <action type="act_arrow_death_arm_left_back_2_left_stance" animation="arrow_death_arm_left_back_2_left_stance" alternative_group="arrow_death_arm_left_back_left_stance_alt" /> <action type="act_arrow_death_arm_right_back_1_left_stance" animation="arrow_death_arm_right_back_1_left_stance" alternative_group="arrow_death_arm_right_back_left_stance_alt" /> <action type="act_arrow_death_arm_right_back_2_left_stance" animation="arrow_death_arm_right_back_2_left_stance" alternative_group="arrow_death_arm_right_back_left_stance_alt" /> <action type="act_arrow_death_arm_left_front1" animation="arrow_death_arm_left_front1" alternative_group="arrow_death_arm_left_front_alt" /> <action type="act_arrow_death_arm_left_front2" animation="arrow_death_arm_left_front2" alternative_group="arrow_death_arm_left_front_alt" /> <action type="act_arrow_death_arm_left_front3" animation="arrow_death_arm_left_front3" alternative_group="arrow_death_arm_left_front_alt" /> <action type="act_arrow_death_arm_left_front4" animation="arrow_death_arm_left_front4" alternative_group="arrow_death_arm_left_front_alt" /> <action type="act_arrow_death_arm_left_front5" animation="arrow_death_arm_left_front5" alternative_group="arrow_death_arm_left_front_alt" /> <action type="act_arrow_death_arm_right_front1" animation="arrow_death_arm_right_front1" alternative_group="arrow_death_arm_right_front_alt" /> <action type="act_arrow_death_arm_right_front2" animation="arrow_death_arm_right_front2" alternative_group="arrow_death_arm_right_front_alt" /> <action type="act_arrow_death_arm_right_front5" animation="arrow_death_arm_right_front5" alternative_group="arrow_death_arm_right_front_alt" /> <action type="act_arrow_death_arm_right_front3" animation="arrow_death_arm_right_front3" alternative_group="arrow_death_arm_right_front_alt" /> <action type="act_arrow_death_arm_right_front4" animation="arrow_death_arm_right_front4" alternative_group="arrow_death_arm_right_front_alt" /> <action type="act_death_by_arrow_head1" animation="arrow_death_head1" alternative_group="arrow_death_head_alt" /> <action type="act_death_by_arrow_head2" animation="arrow_death_head2" alternative_group="arrow_death_head_alt" /> <action type="act_death_by_arrow_head3" animation="arrow_death_head3" alternative_group="arrow_death_head_alt" /> <action type="act_death_by_arrow_head4" animation="arrow_death_head4" alternative_group="arrow_death_head_alt" /> <action type="act_death_by_arrow_head1_left_stance" animation="arrow_death_head1_left_stance" alternative_group="arrow_death_head_left_stance_alt" /> <action type="act_death_by_arrow_head2_left_stance" animation="arrow_death_head2_left_stance" alternative_group="arrow_death_head_left_stance_alt" /> <action type="act_death_by_arrow_head3_left_stance" animation="arrow_death_head3_left_stance" alternative_group="arrow_death_head_left_stance_alt" /> <action type="act_death_by_arrow_head4_left_stance" animation="arrow_death_head4_left_stance" alternative_group="arrow_death_head_left_stance_alt" /> <action type="act_death_by_arrow_neck1" animation="arrow_death_neck1" alternative_group="arrow_death_neck_alt" /> <action type="act_death_by_arrow_neck1_cont" animation="arrow_death_neck1_cont" /> <action type="act_death_by_arrow_neck2" animation="arrow_death_neck2" alternative_group="arrow_death_neck_alt" /> <action type="act_death_by_arrow_neck2_cont" animation="arrow_death_neck2_cont" /> <action type="act_death_by_arrow_neck3" animation="arrow_death_neck3" alternative_group="arrow_death_neck_alt" /> <action type="act_death_by_arrow_neck3_cont" animation="arrow_death_neck3_cont" /> <action type="act_death_by_arrow_neck4" animation="arrow_death_neck4" alternative_group="arrow_death_neck_alt" /> <action type="act_death_by_arrow_neck4_cont" animation="arrow_death_neck4_cont" /> <action type="act_death_by_arrow_neck1_left_stance" animation="arrow_death_neck1_left_stance" alternative_group="arrow_death_neck_left_stance_alt" /> <action type="act_death_by_arrow_neck1_cont_left_stance" animation="arrow_death_neck1_cont_left_stance" /> <action type="act_death_by_arrow_neck2_left_stance" animation="arrow_death_neck2_left_stance" alternative_group="arrow_death_neck_left_stance_alt" /> <action type="act_death_by_arrow_neck2_cont_left_stance" animation="arrow_death_neck2_cont_left_stance" /> <action type="act_death_by_arrow_neck3_left_stance" animation="arrow_death_neck3_left_stance" alternative_group="arrow_death_neck_left_stance_alt" /> <action type="act_death_by_arrow_neck3_cont_left_stance" animation="arrow_death_neck3_cont_left_stance" /> <action type="act_death_by_arrow_neck4_left_stance" animation="arrow_death_neck4_left_stance" alternative_group="arrow_death_neck_left_stance_alt" /> <action type="act_death_by_arrow_neck4_cont_left_stance" animation="arrow_death_neck4_cont_left_stance" /> <action type="act_death_by_arrow_head_right" animation="arrow_death_head_right" /> <action type="act_death_by_arrow_head_right_left_stance" animation="arrow_death_head_right_left_stance" /> <action type="act_death_by_arrow_head_left" animation="arrow_death_head_left" /> <action type="act_death_by_arrow_head_left_left_stance" animation="arrow_death_head_left_left_stance" /> <action type="act_death_by_arrow_legs_back1" animation="arrow_death_legs_back1" alternative_group="arrow_death_legs_alt" /> <action type="act_death_by_arrow_legs_back2" animation="arrow_death_legs_back2" alternative_group="arrow_death_legs_alt" /> <action type="act_death_by_arrow_chest1" animation="arrow_death_chest1" alternative_group="arrow_death_chest_alt" /> <action type="act_death_by_arrow_chest2" animation="arrow_death_chest2" alternative_group="arrow_death_chest_alt" /> <action type="act_death_by_arrow_chest2_cont" animation="arrow_death_chest2_cont" /> <action type="act_death_by_arrow_chest3" animation="arrow_death_chest3" alternative_group="arrow_death_chest_alt" /> <action type="act_death_by_arrow_chest4" animation="arrow_death_chest4" alternative_group="arrow_death_chest_alt" /> <action type="act_death_by_arrow_chest1_left_stance" animation="arrow_death_chest1_left_stance" alternative_group="arrow_death_chest_left_stance_alt" /> <action 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type="act_taunt_02_leftstance" animation="taunt_bow_leftstance" /> <action type="act_taunt_03_leftstance" animation="taunt_break_leftstance" /> <action type="act_taunt_04_leftstance" animation="taunt_dissapointed_leftstance" /> <action type="act_taunt_05_leftstance" animation="taunt_dissapointed_3_leftstance" /> <action type="act_taunt_06_leftstance" animation="taunt_dissapointed_4_leftstance" /> <action type="act_taunt_07_leftstance" animation="taunt_dissapointed_5_leftstance" /> <action type="act_taunt_08_leftstance" animation="taunt_hit_shield_leftstance" /> <action type="act_taunt_09_leftstance" animation="taunt_hit_shield_2_leftstance" /> <action type="act_taunt_10_leftstance" animation="taunt_invite_leftsance" /> <action type="act_taunt_11_leftstance" animation="taunt_invite_2_leftstance" /> <action type="act_taunt_12_leftstance" animation="taunt_invite_2_with_equipment_leftstance" /> <action type="act_taunt_13_leftstance" animation="taunt_invite_with_shield_leftstance" /> <action type="act_taunt_14_leftstance" animation="taunt_invite_mad_leftstance" /> <action type="act_taunt_15_leftstance" animation="taunt_laugh_leftstance" /> <action type="act_taunt_16_leftstance" animation="taunt_laugh_2h_leftstance" /> <action type="act_taunt_17_leftstance" animation="taunt_pointing_leftstance" /> <action type="act_taunt_18_leftstance" animation="taunt_rage_leftstance" /> <action type="act_taunt_19_leftstance" animation="taunt_rage_2h_leftstance" /> <action type="act_taunt_20_leftstance" animation="taunt_respect_leftstance" /> <action type="act_taunt_21_leftstance" animation="taunt_scared_leftstance" /> <action type="act_taunt_22_leftstance" animation="taunt_scared_2h_leftstance" /> <action type="act_taunt_23_leftstance" animation="taunt_searching_opponent_leftstance" /> <action type="act_taunt_24_leftstance" animation="taunt_searching_opponent_2_leftstance" /> <action type="act_taunt_25_leftstance" animation="taunt_smash_short_leftstance" /> <action type="act_taunt_26_leftstance" animation="taunt_surrender_leftstance" /> <action type="act_taunt_27_leftstance" animation="taunt_surrender_2h_leftstance" /> <action type="act_taunt_28_leftstance" animation="taunt_surrender_b_leftstance" /> <action type="act_taunt_29_leftstance" animation="taunt_threat_leftstance" /> <action type="act_taunt_30_leftstance" animation="taunt_threat_2_leftstance" /> <action type="act_taunt_31_leftstance" animation="taunt_threat_with_shield_leftstance" /> <action type="act_taunt_32_leftstance" animation="taunt_dissapointed_2h_leftstance" /> <action type="act_taunt_01_bow" animation="taunt_afraid_bow" /> <action type="act_taunt_02_bow" animation="taunt_bow_down_bow" /> <action type="act_taunt_04_bow" animation="taunt_dissapointed_bow" /> <action type="act_taunt_10_bow" animation="taunt_invite_bow" /> <action type="act_taunt_11_bow" animation="taunt_invite_2_bow" /> <action type="act_taunt_15_bow" animation="taunt_laugh_bow" /> <action type="act_taunt_17_bow" animation="taunt_pointing_bow" /> <action type="act_taunt_18_bow" animation="taunt_rage_bow" /> <action type="act_taunt_20_bow" animation="taunt_respect_bow" /> <action type="act_taunt_21_bow" animation="taunt_scared_bow" /> <action type="act_taunt_23_bow" animation="taunt_searching_opponent_bow" /> <action type="act_taunt_25_bow" animation="taunt_smash_short_bow" /> <action type="act_taunt_26_bow" animation="taunt_surrender_bow" /> <action type="act_taunt_28_bow" animation="taunt_surrender_b_bow" /> <action type="act_taunt_29_bow" animation="taunt_threat_bow" /> <action type="act_pose_archer_crossbow" animation="pose_archer_crossbow" /> <action type="act_pose_infantry_javelin" animation="pose_infantry_javelin" /> <action type="act_pose_archer_bow" animation="pose_archer_bow" /> <action type="act_pose_infantry_sword_twohanded" animation="pose_infantry_sword_twohanded" /> <action type="act_pose_infantry_sword_shield" animation="pose_infantry_sword_shield" /> <action type="act_pose_infantry_staff" animation="pose_infantry_staff" /> <action type="act_pose_infantry_staff_shield" animation="pose_infantry_staff_shield" /> <action type="act_pose_cavalry_sword" animation="pose_cavalry_sword" /> <action type="act_pose_troop_villager" animation="pose_troop_villager" /> <action type="act_pose_troop_crossbow" animation="pose_troop_crossbow" /> <action type="act_pose_troop_infantry_sword2h" animation="pose_troop_infantry_sword2h" /> <action type="act_pose_defend_hand_shield_up_1h_passive_down" animation="pose_defend_hand_shield_up_1h_passive_down" /> <action type="act_pose_troop_spear" animation="pose_troop_spear" /> <action type="act_pose_troop_cavalry_lance" animation="pose_troop_cavalry_lance" /> <action type="act_pose_lord_1" animation="anim_pose_mercy" /> <action type="act_pose_lord_2" animation="anim_pose_calculating" /> <action type="act_pose_lord_3" animation="anim_pose_soldier" /> <action type="act_pose_lord_4" animation="anim_pose_miser" /> <action type="act_pose_lord_5" animation="anim_pose_uncertain" /> <action type="act_pose_lord_6" animation="anim_pose_honorable" /> <action type="act_pose_lord_7" animation="anim_pose_relaxed" /> <action type="act_pose_lord_8" animation="anim_pose_reckless" /> <!-- MULTIPLAYER IDLES --> <action type="act_aserai_mp_tribal_warrior_idle" animation="aserai_mp_tribal_warrior_idle" /> <action type="act_aserai_mp_tribal_warrior_idle_bigshieldperk" animation="aserai_mp_tribal_warrior_idle_bigshieldperk" /> <action type="act_aserai_mp_guard_idle" animation="aserai_mp_guard_idle" /> <action type="act_aserai_mp_guard_idle_2hperk" animation="aserai_mp_guard_idle_2hperk" /> <action type="act_aserai_mp_skrimisher_idle" animation="aserai_mp_skirmisher_idle" /> <action type="act_aserai_aserai_mp_archer_idle" animation="aserai_mp_archer_idle" /> <action type="act_aserai_mp_veteran_idle" animation="aserai_mp_veteran_idle" /> <action type="act_aserai_mp_mamluke_mount_idle" animation="aserai_mp_mamluke_idle" /> <action type="act_aserai_mp_beduin_mount_idle" animation="aserai_mp_beduin_idle" /> <action type="act_battania_mp_clan_warrior_idle" animation="battania_mp_clan_warrior_idle" /> <action type="act_battania_mp_clan_warrior_shieldperk_idle" animation="battania_mp_clan_warrior_shieldperk_idle" /> <action type="act_battania_mp_clan_warrior_maceperk_idle" animation="battania_mp_clan_warrior_maceperk_idle" /> <action type="act_battania_mp_oathbound_idle" animation="battania_mp_oathbound_idle" /> <action type="act_battania_mp_savage_idle" animation="battania_mp_savage_idle" /> <action type="act_battania_mp_savage_idle_maceperk" animation="battania_mp_savage_idle_maceperk" /> <action type="act_battania_mp_wildling_idle" animation="battania_mp_wildling_idle" /> <action type="act_battania_mp_wildling_swordperk_idle" animation="battania_mp_wildling_swordperk_idle" /> <action type="act_battania_mp_wildling_strong_arm_perk_idle" animation="battania_mp_wildling_strong_arm_perk_idle" /> <action type="act_battania_mp_wildling_strong_arm_perk_idle_b" animation="battania_mp_wildling_strong_arm_perk_idle_b" /> <action type="act_battania_mp_oathbound_mace_axe_perk_idle" animation="battania_mp_oathbound_mace_axe_perk_idle" /> <action type="act_battania_mp_ranger_idle" animation="battania_mp_ranger_idle" /> <action type="act_battania_mp_fian_idle" animation="battania_mp_fian_idle" /> <action type="act_battania_mp_mounted_warrior_mount_idle" animation="battania_mp_mounted_warrior_idle" /> <action type="act_battania_mp_mounted_warrior_mount_idle_perks" animation="battania_mp_mounted_warrior_idle_perks" /> <!-- <action type="act_battania_mp_sworn_sword_idle" animation="battania_mp_sworn_sword_idle" /> <action type="act_battania_mp_falxmen_idle" animation="battania_mp_falxmen_idle" /> <action type="act_battania_mp_falxmen_polearmperk_idle" animation="battania_mp_falxmen_polearmperk_idle" /> <action type="act_battania_mp_skene_bowman_idle" animation="battania_mp_fian_idle" /> --> <action type="act_vlandia_mp_sergeant_idle" animation="vlandia_mp_sergeant_idle" /> <action type="act_vlandia_mp_peasant_levy_idle" animation="vlandia_mp_peasant_levy_idle" /> <action type="act_vlandia_mp_peasant_levy_shieldperk_idle" animation="vlandia_mp_peasant_levy_shieldperk_idle" /> <action type="act_vlandia_mp_peasant_levy_armorperk_idle" animation="vlandia_mp_peasant_levy_armorperk_idle" /> <action type="act_vlandia_mp_peasant_levy_looted_shield_perk_idle" animation="vlandia_mp_peasant_levy_lootedshield_perk" /> <action type="act_vlandia_mp_voulgier_idle" animation="vlandia_mp_voulgier_idle" /> <action type="act_vlandia_mp_voulgier_swordperk_idle" animation="vlandia_mp_voulgier_swordperk_idle" /> <action type="act_vlandia_mp_voulgier_swordandshieldperk_idle" animation="vlandia_mp_voulgier_swordandshieldperk" /> <action type="act_vlandia_mp_vanguard_mount_idle" animation="vlandia_mp_vanguard_idle" /> <action type="act_vlandia_mp_vanguard_mount_idle_smallshieldperk" animation="vlandia_mp_vanguard_idle_smallshieldperk" /> <action type="act_vlandia_mp_knight_mount_idle" animation="vlandia_mp_knight_idle" /> <action type="act_vlandia_mp_arbelist_idle" animation="vlandia_mp_arbelist_idle" /> <action type="act_vlandia_mp_sharpshooter_idle" animation="vlandia_mp_sharshooter_idle" /> <action type="act_empire_mp_legionary_idle" animation="empire_mp_legionary_idle" /> <action type="act_empire_mp_menavlion_infantry_idle" animation="empire_mp_menavlion_infantry_idle" /> <action type="act_empire_mp_recruit_idle" animation="empire_mp_recruit_idle" /> <action type="act_empire_mp_recruit_idle_javelin" animation="empire_mp_recruit_idle_javelin" /> <action type="act_empire_mp_archer_militia_idle" animation="empire_mp_archer_militia_idle" /> <action type="act_empire_mp_archer_crossbowperk_militia_idle" animation="empire_mp_archer_militia_crossbowperk_idle" /> <action type="act_empire_mp_palatine_guard_idle" animation="empire_mp_palatine_guard_idle" /> <action type="act_empire_mp_courser_mount_idle" animation="empire_mp_courser_idle" /> <action type="act_empire_mp_courser_mount_smallshieldperk_idle" animation="empire_mp_courser_smallshieldperk_idle" /> <action type="act_empire_mp_cataphract_mount_idle" animation="empire_mp_cataphract_idle" /> <action type="act_khuzait_mp_rabble_idle" animation="khuzait_mp_rabble_idle" /> <action type="act_khuzait_mp_rabble_axe_perk_idle" animation="khuzait_mp_rabble_axe_idle" /> <action type="act_khuzait_mp_rabble_shieldperk_idle" animation="khuzait_mp_rabble_shieldperk_idle" /> <action type="act_khuzait_mp_spear_infantry_idle" animation="khuzait_mp_spear_infantry_idle" /> <action type="act_khuzait_mp_spear_infantry_idle_pikeperk" animation="khuzait_mp_spear_infantry_pikeperk" /> <action type="act_khuzait_mp_steppe_bow_idle" animation="khuzait_mp_steppe_bow_idle" /> <action type="act_khuzait_mp_khans_guard_idle" animation="khuzait_mp_khans_guard_idle" /> <action type="act_khuzait_mp_lancer_mount_idle" animation="khuzait_mp_lancer_idle" /> <action type="act_khuzait_mp_lancer_mount_idle_shieldperk" animation="khuzait_mp_lancer_idle_shieldperk" /> <action type="act_khuzait_mp_nomad_mount_idle" animation="khuzait_mp_nomad_idle" /> <action type="act_khuzait_mp_nomad_mount_idle_maceperk" animation="khuzait_mp_nomad_idle_maceperk" /> <action type="act_khuzait_mp_mounted_archer_mount_idle" animation="khuzait_mp_mounted_archer_idle" /> <action type="act_sturgia_mp_warrior_idle" animation="sturgia_mp_warrior_idle" /> <action type="act_sturgia_mp_warrior_axe" animation="sturgia_mp_warrior_axe" /> <action type="act_sturgia_mp_warrior_shieldperk_idle" animation="sturgia_mp_warrior_shieldperk_idle" /> <action type="act_sturgia_mp_berserker_two_handed_maul_perk_idle" animation="sturgia_mp_berserker_two_handed_maul_perk_idle" /> <action type="act_sturgia_mp_berserker_shield_breaker_perk_idle" animation="sturgia_mp_berserker_shield_breaker_perk_idle" /> <action type="act_sturgia_mp_ulfhednar_idle" animation="sturgia_mp_ulfhednar_idle" /> <action type="act_sturgia_mp_huskarl_idle" animation="sturgia_mp_huskarl_idle" /> <action type="act_sturgia_mp_huskarl_swordperk_idle" animation="sturgia_mp_huskarl_swordperk_idle" /> <action type="act_sturgia_mp_varyag_padded_armor_perk_idle" animation="sturgia_mp_varyag_padded_armor_perk_idle" /> <action type="act_sturgia_mp_brigand_idle" animation="sturgia_mp_brigand_idle" /> <action type="act_sturgia_mp_brigand_marauder" animation="sturgia_mp_brigand_marauder" /> <action type="act_sturgia_mp_brigand_idle_largershieldperk" animation="sturgia_mp_brigand_idle_largershieldperk" /> <action type="act_sturgia_mp_varyag_sword_and_shield_perk" animation="sturgia_mp_varyag_sword_and_shield_perk" /> <action type="act_sturgia_mp_hunter_idle" animation="sturgia_mp_hunter_idle" /> <action type="act_sturgia_mp_druzhina_mount_idle" animation="sturgia_mp_druzhina_idle" /> <action type="act_sturgia_mp_druzhina_idle_largeshieldperk" animation="sturgia_mp_druzhina_idle_largeshieldperk" /> <action type="act_sturgia_mp_raider_mount_idle" animation="sturgia_mp_raider_idle" /> <action type="act_sturgia_mp_raider_mount_shieldperk_idle" animation="sturgia_mp_raider_shieldperk_idle" /> <!--<<NORMAL>>--> <action type="act_conversation_normal_start" animation="convo_start_normal_male1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_male1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_male2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_male2" /> <!--<<CLOSED>>--> <action type="act_conversation_closed_start" animation="convo_start_closed_male1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_male1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_male2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_male2" /> <!--<<CONFIDENT>>--> <action type="act_conversation_confident_start" animation="convo_start_confident_male1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_male1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_male2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_male2" /> <action type="act_conversation_confident3_start" animation="convo_start_confident_male3" /> <action type="act_conversation_confident3_loop" animation="convo_stand_confident_male3" /> <!--<<DEMURE>>--> <action type="act_conversation_demure_start" animation="convo_start_demure_male1" /> <action type="act_conversation_demure_loop" animation="convo_stand_demure_male1" /> <action type="act_conversation_demure2_start" animation="convo_start_demure_male2" /> <action type="act_conversation_demure2_loop" animation="convo_stand_demure_male2" /> <!--<<HIP>>--> <action type="act_conversation_hip_start" animation="convo_start_hip_male1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_male1" /> <action type="act_conversation_hip2_start" animation="convo_start_hip_male2" /> <action type="act_conversation_hip2_loop" animation="convo_stand_hip_male2" /> <!--<<NERVOUS>>--> <action type="act_conversation_nervous_start" animation="convo_start_nervous_male1" /> <action type="act_conversation_nervous_loop" animation="convo_stand_nervous_male1" /> <action type="act_conversation_nervous2_start" animation="convo_start_nervous_male2" /> <action type="act_conversation_nervous2_loop" animation="convo_stand_nervous_male2" /> <!--<<WEARY>>--> <action type="act_conversation_weary_start" animation="convo_start_weary_male1" /> <action type="act_conversation_weary_loop" animation="convo_stand_weary_male1" /> <action type="act_conversation_weary2_start" animation="convo_start_weary_male2" /> <action type="act_conversation_weary2_loop" animation="convo_stand_weary_male2" /> <!--<<WARRIOR>>--> <action type="act_conversation_warrior_start" animation="convo_start_warrior_male1" /> <action type="act_conversation_warrior_loop" animation="convo_stand_warrior_male1" /> <action type="act_conversation_warrior2_start" animation="convo_start_warrior_male2" /> <action type="act_conversation_warrior2_loop" animation="convo_stand_warrior_male2" /> <!--<<AGGRESSIVE>>--> <action type="act_conversation_aggressive_start" animation="convo_start_aggressive_male1" /> <action type="act_conversation_aggressive_loop" animation="convo_stand_aggressive_male1" /> <action type="act_conversation_aggressive2_start" animation="convo_start_aggressive_male2" /> <action type="act_conversation_aggressive2_loop" animation="convo_stand_aggressive_male2" /> <!--<<Conversation reactions>>--> <action type="act_conversation_normal_positive" animation="conversation_positive" /> <action type="act_conversation_normal_very_positive" animation="conversation_very_positive" /> <action type="act_conversation_normal_unsure" animation="conversation_unsure" /> <action type="act_conversation_normal_negative" animation="conversation_negative" /> <action type="act_conversation_normal_very_negative" animation="conversation_very_negative" /> <action type="act_conversation_normal_trivial" animation="conversation_trivial" /> <action type="act_conversation_aggressive_positive" animation="conversation_positive_aggressive" /> <action type="act_conversation_aggressive_very_positive" animation="conversation_very_positive_aggressive" /> <action type="act_conversation_aggressive_unsure" animation="conversation_unsure_aggressive" /> <action type="act_conversation_aggressive_negative" animation="conversation_negative_aggressive" /> <action type="act_conversation_aggressive_very_negative" animation="conversation_very_negative_aggressive" /> <action type="act_conversation_aggressive_trivial" animation="conversation_trivial_aggressive" /> <action type="act_conversation_warrior_positive" animation="conversation_positive_warrior" /> <action type="act_conversation_warrior_very_positive" animation="conversation_very_positive_warrior" /> <action type="act_conversation_warrior_unsure" animation="conversation_unsure_warrior" /> <action type="act_conversation_warrior_negative" animation="conversation_negative_warrior" /> <action type="act_conversation_warrior_very_negative" animation="conversation_very_negative_warrior" /> <action type="act_conversation_warrior_trivial" animation="conversation_trivial_warrior" /> <action type="act_conversation_hip_positive" animation="conversation_positive_hip" /> <action type="act_conversation_hip_very_positive" animation="conversation_very_positive_hip" /> <action type="act_conversation_hip_unsure" animation="conversation_unsure_hip" /> <action type="act_conversation_hip_negative" animation="conversation_negative_hip" /> <action type="act_conversation_hip_very_negative" animation="conversation_very_negative_hip" /> <action type="act_conversation_hip_trivial" animation="conversation_trivial_hip" /> <action type="act_conversation_closed_positive" animation="conversation_positive_closed" /> <action type="act_conversation_closed_very_positive" animation="conversation_very_positive_closed" /> <action type="act_conversation_closed_unsure" animation="conversation_unsure_closed" /> <action type="act_conversation_closed_negative" animation="conversation_negative_closed" /> <action type="act_conversation_closed_very_negative" animation="conversation_very_negative_closed" /> <action type="act_conversation_closed_trivial" animation="conversation_trivial_closed" /> <action type="act_conversation_confident_positive" animation="conversation_positive_confident" /> <action type="act_conversation_confident_very_positive" animation="conversation_very_positive_confident" /> <action type="act_conversation_confident_unsure" animation="conversation_unsure_confident" /> <action type="act_conversation_confident_negative" animation="conversation_negative_confident" /> <action type="act_conversation_confident_very_negative" animation="conversation_very_negative_confident" /> <action type="act_conversation_confident_trivial" animation="conversation_trivial_confident" /> <action type="act_conversation_confident2_positive" animation="conversation_positive_confident2" /> <action type="act_conversation_confident2_very_positive" animation="conversation_very_positive_confident2" /> <action type="act_conversation_confident2_unsure" animation="conversation_unsure_confident2" /> <action type="act_conversation_confident2_negative" animation="conversation_negative_confident2" /> <action type="act_conversation_confident2_very_negative" animation="conversation_very_negative_confident2" /> <action type="act_conversation_confident2_trivial" animation="conversation_trivial_confident2" /> <action type="act_conversation_demure_positive" animation="conversation_positive_demure" /> <action type="act_conversation_demure_very_positive" animation="conversation_very_positive_demure" /> <action type="act_conversation_demure_unsure" animation="conversation_unsure_demure" /> <action type="act_conversation_demure_negative" animation="conversation_negative_demure" /> <action type="act_conversation_demure_very_negative" animation="conversation_very_negative_demure" /> <action type="act_conversation_demure_trivial" animation="conversation_trivial_demure" /> <action type="act_conversation_nervous_positive" animation="conversation_positive_nervous" /> <action type="act_conversation_nervous_very_positive" animation="conversation_very_positive_nervous" /> <action type="act_conversation_nervous_unsure" animation="conversation_unsure_nervous" /> <action type="act_conversation_nervous_negative" animation="conversation_negative_nervous" /> <action type="act_conversation_nervous_very_negative" animation="conversation_very_negative_nervous" /> <action type="act_conversation_nervous_trivial" animation="conversation_trivial_nervous" /> <action type="act_conversation_weary_positive" animation="conversation_positive_weary" /> <action type="act_conversation_weary_very_positive" animation="conversation_very_positive_weary" /> <action type="act_conversation_weary_unsure" animation="conversation_unsure_weary" /> <action type="act_conversation_weary_negative" animation="conversation_negative_weary" /> <action type="act_conversation_weary_very_negative" animation="conversation_very_negative_weary" /> <action type="act_conversation_weary_trivial" animation="conversation_trivial_weary" /> <!--<<SIT>>--> <action type="act_conversation_sit_throne_loop" animation="anim_sit_conversation_throne" /> <action type="act_conversation_sit_loop" animation="sit_conversation" /> <action type="act_conversation_normal_positive_sit" animation="conversation_positive_sit" /> <action type="act_conversation_normal_very_positive_sit" animation="conversation_very_positive_sit" /> <action type="act_conversation_normal_unsure_sit" animation="conversation_unsure_sit" /> <action type="act_conversation_normal_negative_sit" animation="conversation_negative_sit" /> <action type="act_conversation_normal_very_negative_sit" animation="conversation_very_negative_sit" /> <action type="act_conversation_normal_trivial_sit" animation="conversation_trivial_sit" /> <!--<<SIT FLOOR>>--> <action type="act_conversation_sit_floor_loop" animation="sit_floor_conversation" /> <action type="act_conversation_normal_positive_sit_floor" animation="conversation_positive_sit_floor" /> <action type="act_conversation_normal_very_positive_sit_floor" animation="conversation_very_positive_sit_floor" /> <action type="act_conversation_normal_unsure_sit_floor" animation="conversation_unsure_sit_floor" /> <action type="act_conversation_normal_negative_sit_floor" animation="conversation_negative_sit_floor" /> <action type="act_conversation_normal_very_negative_sit_floor" animation="conversation_very_negative_sit_floor" /> <action type="act_conversation_normal_trivial_sit_floor" animation="conversation_trivial_sit_floor" /> <!--<<MOUNTED>>--> <action type="act_conversation_normal_positive_horseback" animation="conversation_positive_horseback" /> <action type="act_conversation_normal_very_positive_horseback" animation="conversation_very_positive_horseback" /> <action type="act_conversation_normal_unsure_horseback" animation="conversation_unsure_horseback" /> <action type="act_conversation_normal_negative_horseback" animation="conversation_negative_horseback" /> <action type="act_conversation_normal_very_negative_horseback" animation="conversation_very_negative_horseback" /> <action type="act_conversation_normal_trivial_horseback" animation="conversation_trivial_horseback" /> <action type="act_greeting_front_1" animation="anim_greeting_01" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_02" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_03" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_04" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_5" animation="anim_greeting_05" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_6" animation="anim_greeting_06" alternative_group="greeting_front_alt" /> <action type="act_tableau_hand_armor_pose" animation="tableau_hand_armor_pose" /> <action type="act_use_smithing_machine_ready" animation="use_smithing_machine_ready" /> <action type="act_use_smithing_machine_loop" animation="use_smithing_machine_loop" /> <action type="act_use_smithing_machine_leave" animation="use_smithing_machine_leave" /> <action type="act_smithing_machine_anvil_start" animation="blacksmith_working_part_1" /> <action type="act_smithing_machine_anvil_part_1" animation="blacksmith_working_part_2" /> <action type="act_smithing_machine_anvil_part_2" animation="blacksmith_working_part_3" /> <action type="act_smithing_machine_anvil_part_3" animation="blacksmith_working_part_4" /> <action type="act_smithing_machine_anvil_part_4" animation="blacksmith_working_part_5" /> <action type="act_smithing_machine_anvil_part_5" animation="blacksmith_working_part_1_loop_begin" /> <!--old conversation animations - do not delete!--> <action type="act_conversation_rage" animation="conversation_rage" /> <action type="act_conversation_rage_commenting" animation="conversation_rage_commenting" /> <action type="act_conversation_threat_point" animation="conversation_threat_point" /> <action type="act_conversation_threat_arm" animation="conversation_threat_arm" /> <action type="act_conversation_threat_body" animation="conversation_threat_body" /> <action type="act_conversation_threat_cuttrhoat" animation="conversation_threat_cuttrhoat" /> <action type="act_conversation_point_somewhere" animation="conversation_point_somewhere" /> <action type="act_conversation_talk_explain" animation="conversation_talk_explain" /> <action type="act_conversation_talk_explain_promise_crossedarms" animation="conversation_talk_explain_promise_crossedarms" /> <action type="act_conversation_talk_explain_and_threat_arm" animation="conversation_talk_explain_and_threat_arm" /> <action type="act_conversation_talk_dunno" animation="conversation_talk_dunno" /> <action type="act_conversation_talk_dunno_negative_promise_and_crossed_arms" animation="conversation_talk_dunno_negative_promise_and_crossed_arms" /> <action type="act_conversation_talk_negative" animation="conversation_talk_negative" /> <action type="act_conversation_talk_negative_promise_and_crossed_arms" animation="conversation_talk_negative_promise_and_crossed_arms" /> <action type="act_conversation_talk_negative_and_explain_and_threat_arm" animation="conversation_talk_negative_and_explain_and_threat_arm" /> <action type="act_conversation_talk_negative_and_explain" animation="conversation_talk_negative_and_explain" /> <action type="act_conversation_talk_promise" animation="conversation_talk_promise" /> <action type="act_conversation_talk_promise_and_crossed_arms" animation="conversation_talk_promise_and_crossed_arms" /> <action type="act_conversation_talk_commenting" animation="conversation_talk_commenting" /> <action type="act_conversation_talk_commenting_play" animation="conversation_talk_commenting" /> <action type="act_conversation_talk_crossedarms" animation="conversation_talk_crossedarms" /> <action type="act_prisoner_conversation_idle_1" animation="prisoner_conversation_idle_1" /> <action type="act_prisoner_conversation_idle_2" animation="prisoner_conversation_idle_2" /> <action type="act_t_pose" animation="t_pose" /> <action type="act_lord_portrait_pose_1" animation="tableau_pose_1" /> <action type="act_lord_portrait_pose_2" animation="tableau_pose_2" /> <action type="act_lord_portrait_pose_3" animation="tableau_pose_3" /> <action type="act_lord_portrait_pose_4" animation="tableau_pose_4" /> <action type="act_lord_portrait_pose_5" animation="tableau_pose_5" /> <action type="act_lord_portrait_pose_6" animation="tableau_pose_6" /> <action type="act_lord_portrait_pose_7" animation="tableau_pose_7" /> <action type="act_lord_portrait_pose_8" animation="tableau_pose_8" /> <action type="act_camel_tableau_pose_rider_1h" animation="camel_tableau_pose_rider_1h" /> <action type="act_camel_tableau_pose_rider_polearm" animation="camel_tableau_pose_rider_polearm" /> <action type="act_camel_tableau_pose_rider_bow" animation="camel_tableau_pose_rider_bow" /> </action_set> <action_set id="as_human_female_warrior" base_set="as_human_warrior"> <!-- UNARMED RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_unarmed" animation="female_stand_non_combat" /> <action type="act_run_forward_unarmed" animation="female_run_forward_unarmed" /> <action type="act_run_right_unarmed" animation="female_run_right_unarmed" /> <action type="act_run_left_unarmed" animation="female_run_left_unarmed" /> <action type="act_run_backward_unarmed" animation="female_run_backward_unarmed" /> <action type="act_run_right_back_unarmed" animation="female_run_right_back_unarmed" /> <action type="act_run_left_back_unarmed" animation="female_run_left_back_unarmed" /> <action type="act_run_right_to_left_unarmed" animation="female_run_right_to_left_unarmed" /> <action type="act_run_left_to_right_unarmed" animation="female_run_left_to_right_unarmed" /> <!-- LEFT STANCE /--> <action type="act_run_idle_unarmed_left_stance" animation="female_stand_non_combat_left_stance" /> <action type="act_run_forward_unarmed_left_stance" animation="female_run_forward_unarmed" /> <action type="act_run_right_unarmed_left_stance" animation="female_run_right_unarmed" /> <action type="act_run_left_unarmed_left_stance" animation="female_run_left_unarmed" /> <action type="act_run_backward_unarmed_left_stance" animation="female_run_backward_unarmed" /> <action type="act_run_right_back_unarmed_left_stance" animation="female_run_right_back_unarmed" /> <action type="act_run_left_back_unarmed_left_stance" animation="female_run_left_back_unarmed" /> <action type="act_run_right_to_left_unarmed_left_stance" animation="female_run_right_to_left_unarmed" /> <action type="act_run_left_to_right_unarmed_left_stance" animation="female_run_left_to_right_unarmed" /> <!-- 1H RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_1h" animation="female_stand_1h" /> <action type="act_run_forward_1h" animation="female_run_forward_1h" /> <action type="act_run_right_1h" animation="female_run_right_1h" /> <action type="act_run_left_1h" animation="female_run_left_1h" /> <action type="act_run_backward_1h" animation="female_run_backward_1h" /> <action type="act_run_right_back_1h" animation="female_run_right_back_1h" /> <action type="act_run_left_back_1h" animation="female_run_left_back_1h" /> <action type="act_run_right_to_left_1h" animation="female_run_right_to_left_1h" /> <action type="act_run_left_to_right_1h" animation="female_run_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_run_idle_1h_left_stance" animation="female_stand_1h_left_stance" /> <action type="act_run_forward_1h_left_stance" animation="female_run_forward_1h_left_stance" /> <action type="act_run_right_1h_left_stance" animation="female_run_right_1h" /> <action type="act_run_left_1h_left_stance" animation="female_run_left_1h" /> <action type="act_run_backward_1h_left_stance" animation="female_run_backward_1h_left_stance" /> <action type="act_run_right_back_1h_left_stance" animation="female_run_right_back_1h" /> <action type="act_run_left_back_1h_left_stance" animation="female_run_left_back_1h" /> <action type="act_run_right_to_left_1h_left_stance" animation="female_run_right_to_left_1h" /> <action type="act_run_left_to_right_1h_left_stance" animation="female_run_left_to_right_1h" /> <!-- 1H WITH SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_1h_with_shield" animation="female_stand_1h_with_shield" /> <action type="act_run_forward_1h_with_shield" animation="female_run_forward_1h_with_shield" /> <action type="act_run_right_1h_with_shield" animation="female_run_right_1h_with_shield" /> <action type="act_run_left_1h_with_shield" animation="female_run_left_1h_with_shield" /> <action type="act_run_backward_1h_with_shield" animation="female_run_backward_1h_with_shield" /> <action type="act_run_right_back_1h_with_shield" animation="female_run_right_back_1h_with_shield" /> <action type="act_run_left_back_1h_with_shield" animation="female_run_left_back_1h_with_shield" /> <action type="act_run_right_to_left_1h_with_shield" animation="female_run_right_to_left_1h_with_shield" /> <action type="act_run_left_to_right_1h_with_shield" animation="female_run_left_to_right_1h_with_shield" /> <!-- LEFT STANCE /--> <action type="act_run_idle_1h_with_shield_left_stance" animation="female_stand_1h_with_shield_left_stance" /> <action type="act_run_forward_1h_with_shield_left_stance" animation="female_run_forward_1h_with_shield_left_stance" /> <action type="act_run_right_1h_with_shield_left_stance" animation="female_run_right_1h_with_shield" /> <action type="act_run_left_1h_with_shield_left_stance" animation="female_run_left_1h_with_shield" /> <action type="act_run_backward_1h_with_shield_left_stance" animation="female_run_backward_1h_with_shield_left_stance" /> <action type="act_run_right_back_1h_with_shield_left_stance" animation="female_run_right_back_1h_with_shield" /> <action type="act_run_left_back_1h_with_shield_left_stance" animation="female_run_left_back_1h_with_shield" /> <action type="act_run_right_to_left_1h_with_shield_left_stance" animation="female_run_right_to_left_1h_with_shield" /> <action type="act_run_left_to_right_1h_with_shield_left_stance" animation="female_run_left_to_right_1h_with_shield" /> <!-- 1H WITH HAND SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_1h_with_h_shld" animation="female_stand_1h_with_hand_shield" /> <action type="act_run_forward_1h_with_h_shld" animation="female_run_forward_1h_with_hand_shield" /> <action type="act_run_right_1h_with_h_shld" animation="female_run_right_1h_with_hand_shield" /> <action type="act_run_left_1h_with_h_shld" animation="female_run_left_1h_with_hand_shield" /> <action type="act_run_backward_1h_with_h_shld" animation="female_run_backward_1h_with_hand_shield" /> <action type="act_run_right_back_1h_with_h_shld" animation="female_run_right_back_1h_with_hand_shield" /> <action type="act_run_left_back_1h_with_h_shld" animation="female_run_left_back_1h_with_hand_shield" /> <action type="act_run_right_to_left_1h_with_h_shld" animation="female_run_right_to_left_1h_with_hand_shield" /> <action type="act_run_left_to_right_1h_with_h_shld" animation="female_run_left_to_right_1h_with_hand_shield" /> <!-- LEFT STANCE /--> <action type="act_run_idle_1h_with_h_shld_left_stance" animation="female_stand_1h_with_hand_shield_left_stance" /> <action type="act_run_forward_1h_with_h_shld_left_stance" animation="female_run_forward_1h_with_hand_shield_left_stance" /> <action type="act_run_right_1h_with_h_shld_left_stance" animation="female_run_right_1h_with_hand_shield" /> <action type="act_run_left_1h_with_h_shld_left_stance" animation="female_run_left_1h_with_hand_shield" /> <action type="act_run_backward_1h_with_h_shld_left_stance" animation="female_run_backward_1h_with_hand_shield_left_stance" /> <action type="act_run_right_back_1h_with_h_shld_left_stance" animation="female_run_right_back_1h_with_hand_shield" /> <action type="act_run_left_back_1h_with_h_shld_left_stance" animation="female_run_left_back_1h_with_hand_shield" /> <action type="act_run_right_to_left_1h_with_h_shld_left_stance" animation="female_run_right_to_left_1h_with_hand_shield" /> <action type="act_run_left_to_right_1h_with_h_shld_left_stance" animation="female_run_left_to_right_1h_with_hand_shield" /> <!-- STAFF RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_polearm" animation="female_stand_staff" /> <action type="act_run_forward_polearm" animation="female_run_forward_staff" /> <action type="act_run_right_polearm" animation="female_run_right_staff" /> <action type="act_run_left_polearm" animation="female_run_left_staff" /> <action type="act_run_backward_polearm" animation="female_run_backward_staff" /> <action type="act_run_right_back_polearm" animation="female_run_right_back_staff" /> <action type="act_run_left_back_polearm" animation="female_run_left_back_staff" /> <action type="act_run_right_to_left_polearm" animation="female_run_right_to_left_staff" /> <action type="act_run_left_to_right_polearm" animation="female_run_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_run_idle_polearm_left_stance" animation="female_stand_staff_left_stance" /> <action type="act_run_forward_polearm_left_stance" animation="female_run_forward_staff" /> <action type="act_run_right_polearm_left_stance" animation="female_run_right_staff" /> <action type="act_run_left_polearm_left_stance" animation="female_run_left_staff" /> <action type="act_run_backward_polearm_left_stance" animation="female_run_backward_staff" /> <action type="act_run_right_back_polearm_left_stance" animation="female_run_right_back_staff" /> <action type="act_run_left_back_polearm_left_stance" animation="female_run_left_back_staff" /> <action type="act_run_right_to_left_polearm_left_stance" animation="female_run_right_to_left_staff" /> <action type="act_run_left_to_right_polearm_left_stance" animation="female_run_left_to_right_staff" /> <!-- STAFF WITH SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_polearm_with_shield" animation="female_stand_1h_with_shield" /> <action type="act_run_forward_polearm_with_shield" animation="female_run_forward_polearm_with_shield" /> <action type="act_run_right_polearm_with_shield" animation="female_run_right_polearm_with_shield" /> <action type="act_run_left_polearm_with_shield" animation="female_run_left_polearm_with_shield" /> <action type="act_run_backward_polearm_with_shield" animation="female_run_backward_polearm_with_shield" /> <action type="act_run_right_back_polearm_with_shield" animation="female_run_cross_right_polearm_with_shield" /> <action type="act_run_left_back_polearm_with_shield" animation="female_run_cross_left_polearm_with_shield" /> <action type="act_run_right_to_left_polearm_with_shield" animation="female_run_right_to_left_polearm_with_shield" /> <action type="act_run_left_to_right_polearm_with_shield" animation="female_run_left_to_right_polearm_with_shield" /> <!-- LEFT STANCE /--> <action type="act_run_idle_polearm_with_shield_left_stance" animation="female_stand_1h_with_shield_left_stance" /> <action type="act_run_forward_polearm_with_shield_left_stance" animation="female_run_forward_polearm_with_shield_left_stance" /> <action type="act_run_right_polearm_with_shield_left_stance" animation="female_run_right_polearm_with_shield" /> <action type="act_run_left_polearm_with_shield_left_stance" animation="female_run_left_polearm_with_shield" /> <action type="act_run_backward_polearm_with_shield_left_stance" animation="female_run_backward_polearm_with_shield_left_stance" /> <action type="act_run_right_back_polearm_with_shield_left_stance" animation="female_run_cross_right_polearm_with_shield" /> <action type="act_run_left_back_polearm_with_shield_left_stance" animation="female_run_cross_left_polearm_with_shield" /> <action type="act_run_right_to_left_polearm_with_shield_left_stance" animation="female_run_right_to_left_polearm_with_shield" /> <action type="act_run_left_to_right_polearm_with_shield_left_stance" animation="female_run_left_to_right_polearm_with_shield" /> <!-- STAFF WITH HAND SHIELD RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_polearm_with_h_shld" animation="female_stand_1h_with_hand_shield" /> <action type="act_run_forward_polearm_with_h_shld" animation="female_run_forward_polearm_with_hand_shield" /> <action type="act_run_right_polearm_with_h_shld" animation="female_run_right_polearm_with_hand_shield" /> <action type="act_run_left_polearm_with_h_shld" animation="female_run_left_polearm_with_hand_shield" /> <action type="act_run_backward_polearm_with_h_shld" animation="female_run_backward_polearm_with_hand_shield" /> <action type="act_run_right_back_polearm_with_h_shld" animation="female_run_right_back_polearm_with_hand_shield" /> <action type="act_run_left_back_polearm_with_h_shld" animation="female_run_left_back_polearm_with_hand_shield" /> <action type="act_run_right_to_left_polearm_with_h_shld" animation="female_run_right_to_left_polearm_with_hand_shield" /> <action type="act_run_left_to_right_polearm_with_h_shld" animation="female_run_left_to_right_polearm_with_hand_shield" /> <!-- LEFT STANCE /--> <action type="act_run_idle_polearm_with_h_shld_left_stance" animation="female_stand_1h_with_hand_shield_left_stance" /> <action type="act_run_forward_polearm_with_h_shld_left_stance" animation="female_run_forward_polearm_with_hand_shield_left_stance" /> <action type="act_run_right_polearm_with_h_shld_left_stance" animation="female_run_right_polearm_with_hand_shield" /> <action type="act_run_left_polearm_with_h_shld_left_stance" animation="female_run_left_polearm_with_hand_shield" /> <action type="act_run_backward_polearm_with_h_shld_left_stance" animation="female_run_backward_polearm_with_hand_shield_left_stance" /> <action type="act_run_right_back_polearm_with_h_shld_left_stance" animation="female_run_right_back_polearm_with_hand_shield" /> <action type="act_run_left_back_polearm_with_h_shld_left_stance" animation="female_run_left_back_polearm_with_hand_shield" /> <action type="act_run_right_to_left_polearm_with_h_shld_left_stance" animation="female_run_right_to_left_polearm_with_hand_shield" /> <action type="act_run_left_to_right_polearm_with_h_shld_left_stance" animation="female_run_left_to_right_polearm_with_hand_shield" /> <!-- 2H RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_2h" animation="female_stand_2h" /> <action type="act_run_forward_2h" animation="female_run_forward_2h" /> <action type="act_run_right_2h" animation="female_run_right_2h" /> <action type="act_run_left_2h" animation="female_run_left_2h" /> <action type="act_run_backward_2h" animation="female_run_backward_2h" /> <action type="act_run_right_back_2h" animation="female_run_right_back_2h" /> <action type="act_run_left_back_2h" animation="female_run_left_back_2h" /> <action type="act_run_right_to_left_2h" animation="female_run_right_to_left_2h" /> <action type="act_run_left_to_right_2h" animation="female_run_left_to_right_2h" /> <!-- LEFT STANCE /--> <action type="act_run_idle_2h_left_stance" animation="female_stand_2h_left_stance" /> <action type="act_run_forward_2h_left_stance" animation="female_run_forward_2h_left_stance" /> <action type="act_run_right_2h_left_stance" animation="female_run_right_2h" /> <action type="act_run_left_2h_left_stance" animation="female_run_left_2h" /> <action type="act_run_backward_2h_left_stance" animation="female_run_backward_2h_left_stance" /> <action type="act_run_right_back_2h_left_stance" animation="female_run_right_back_2h" /> <action type="act_run_left_back_2h_left_stance" animation="female_run_left_back_2h" /> <action type="act_run_right_to_left_2h_left_stance" animation="female_run_right_to_left_2h" /> <action type="act_run_left_to_right_2h_left_stance" animation="female_run_left_to_right_2h" /> <!-- AXE RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_2h_axe" animation="female_stand_axe" /> <action type="act_run_forward_2h_axe" animation="female_run_forward_2h_axe" /> <action type="act_run_right_2h_axe" animation="female_run_right_2h_axe" /> <action type="act_run_left_2h_axe" animation="female_run_left_2h_axe" /> <action type="act_run_backward_2h_axe" animation="female_run_backward_2h_axe" /> <action type="act_run_right_back_2h_axe" animation="female_run_right_back_2h_axe" /> <action type="act_run_left_back_2h_axe" animation="female_run_left_back_2h_axe" /> <action type="act_run_right_to_left_2h_axe" animation="female_run_right_to_left_axe" /> <action type="act_run_left_to_right_2h_axe" animation="female_run_left_to_right_axe" /> <!-- LEFT STANCE /--> <action type="act_run_idle_2h_axe_left_stance" animation="female_stand_axe_left_stance" /> <action type="act_run_forward_2h_axe_left_stance" animation="female_run_forward_2h_axe" /> <action type="act_run_right_2h_axe_left_stance" animation="female_run_right_2h_axe" /> <action type="act_run_left_2h_axe_left_stance" animation="female_run_left_2h_axe" /> <action type="act_run_backward_2h_axe_left_stance" animation="female_run_backward_2h_axe" /> <action type="act_run_right_back_2h_axe_left_stance" animation="female_run_right_back_2h_axe" /> <action type="act_run_left_back_2h_axe_left_stance" animation="female_run_left_back_2h_axe" /> <action type="act_run_right_to_left_2h_axe_left_stance" animation="female_run_right_to_left_axe" /> <action type="act_run_left_to_right_2h_axe_left_stance" animation="female_run_left_to_right_axe" /> <!-- BOW RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_bow" animation="female_stand_bow" /> <action type="act_run_forward_bow" animation="female_run_forward_bow" /> <action type="act_run_right_bow" animation="female_run_right_bow" /> <action type="act_run_left_bow" animation="female_run_left_bow" /> <action type="act_run_backward_bow" animation="female_run_backward_bow" /> <action type="act_run_right_back_bow" animation="female_run_right_back_bow" /> <action type="act_run_left_back_bow" animation="female_run_left_back_bow" /> <action type="act_run_right_to_left_bow" animation="female_run_right_to_left_bow" /> <action type="act_run_left_to_right_bow" animation="female_run_left_to_right_bow" /> <!-- LEFT STANCE /--> <action type="act_run_idle_bow_left_stance" animation="female_stand_bow" /> <action type="act_run_forward_bow_left_stance" animation="female_run_forward_bow" /> <action type="act_run_right_bow_left_stance" animation="female_run_right_bow" /> <action type="act_run_left_bow_left_stance" animation="female_run_left_bow" /> <action type="act_run_backward_bow_left_stance" animation="female_run_backward_bow" /> <action type="act_run_right_back_bow_left_stance" animation="female_run_right_back_bow" /> <action type="act_run_left_back_bow_left_stance" animation="female_run_left_back_bow" /> <action type="act_run_right_to_left_bow_left_stance" animation="female_run_right_to_left_bow" /> <action type="act_run_left_to_right_bow_left_stance" animation="female_run_left_to_right_bow" /> <!-- CROSSBOW RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_crossbow" animation="female_stand_crossbow" /> <action type="act_run_forward_crossbow" animation="female_run_forward_crossbow" /> <action type="act_run_right_crossbow" animation="female_run_right_crossbow" /> <action type="act_run_left_crossbow" animation="female_run_left_crossbow" /> <action type="act_run_backward_crossbow" animation="female_run_backward_crossbow" /> <action type="act_run_right_back_crossbow" animation="female_run_right_back_crossbow" /> <action type="act_run_left_back_crossbow" animation="female_run_left_back_crossbow" /> <action type="act_run_right_to_left_crossbow" animation="female_run_right_to_left_crossbow" /> <action type="act_run_left_to_right_crossbow" animation="female_run_left_to_right_crossbow" /> <!-- LEFT STANCE /--> <action type="act_run_idle_crossbow_left_stance" animation="female_stand_crossbow" /> <action type="act_run_forward_crossbow_left_stance" animation="female_run_forward_crossbow" /> <action type="act_run_right_crossbow_left_stance" animation="female_run_right_crossbow" /> <action type="act_run_left_crossbow_left_stance" animation="female_run_left_crossbow" /> <action type="act_run_backward_crossbow_left_stance" animation="female_run_backward_crossbow" /> <action type="act_run_right_back_crossbow_left_stance" animation="female_run_right_back_crossbow" /> <action type="act_run_left_back_crossbow_left_stance" animation="female_run_left_back_crossbow" /> <action type="act_run_right_to_left_crossbow_left_stance" animation="female_run_right_to_left_crossbow" /> <action type="act_run_left_to_right_crossbow_left_stance" animation="female_run_left_to_right_crossbow" /> <!-- THROWN RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_thrown" animation="female_stand_thrown" /> <action type="act_run_forward_thrown" animation="female_run_forward_1h" /> <action type="act_run_right_thrown" animation="female_run_right_1h" /> <action type="act_run_left_thrown" animation="female_run_left_1h" /> <action type="act_run_backward_thrown" animation="female_run_backward_1h" /> <action type="act_run_right_back_thrown" animation="female_run_right_back_1h" /> <action type="act_run_left_back_thrown" animation="female_run_left_back_1h" /> <action type="act_run_right_to_left_thrown" animation="female_run_right_to_left_1h" /> <action type="act_run_left_to_right_thrown" animation="female_run_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_run_idle_thrown_left_stance" animation="female_stand_thrown" /> <action type="act_run_forward_thrown_left_stance" animation="female_run_forward_1h" /> <action type="act_run_right_thrown_left_stance" animation="female_run_right_1h" /> <action type="act_run_left_thrown_left_stance" animation="female_run_left_1h" /> <action type="act_run_backward_thrown_left_stance" animation="female_run_backward_1h" /> <action type="act_run_right_back_thrown_left_stance" animation="female_run_right_back_1h" /> <action type="act_run_left_back_thrown_left_stance" animation="female_run_left_back_1h" /> <action type="act_run_right_to_left_thrown_left_stance" animation="female_run_right_to_left_1h" /> <action type="act_run_left_to_right_thrown_left_stance" animation="female_run_left_to_right_1h" /> <!-- TORCH RUN ANIMATIONS - BEGIN /--> <action type="act_run_idle_torch" animation="female_stand_torch" /> <action type="act_run_forward_torch" animation="female_run_forward_torch" /> <action type="act_run_right_torch" animation="female_run_right_torch" /> <action type="act_run_left_torch" animation="female_run_left_torch" /> <action type="act_run_backward_torch" animation="female_run_backward_torch" /> <action type="act_run_right_back_torch" animation="female_run_right_back_torch" /> <action type="act_run_left_back_torch" animation="female_run_left_back_torch" /> <action type="act_run_right_to_left_torch" animation="female_run_right_to_left_torch" /> <action type="act_run_left_to_right_torch" animation="female_run_left_to_right_torch" /> <!-- LEFT STANCE /--> <action type="act_run_idle_torch_left_stance" animation="female_stand_torch_left_stance" /> <action type="act_run_forward_torch_left_stance" animation="female_run_forward_torch" /> <action type="act_run_right_torch_left_stance" animation="female_run_right_torch" /> <action type="act_run_left_torch_left_stance" animation="female_run_left_torch" /> <action type="act_run_backward_torch_left_stance" animation="female_run_backward_torch" /> <action type="act_run_right_back_torch_left_stance" animation="female_run_right_back_torch" /> <action type="act_run_left_back_torch_left_stance" animation="female_run_left_back_torch" /> <action type="act_run_right_to_left_torch_left_stance" animation="female_run_right_to_left_torch" /> <action type="act_run_left_to_right_torch_left_stance" animation="female_run_left_to_right_torch" /> <!-- HEAVY THROWN RUN ANIMATIONS - BEGIN / --> <action type="act_run_idle_heavy_thrown" animation="female_stand_heavy_thrown" /> <action type="act_run_forward_heavy_thrown" animation="female_run_forward_heavy_thrown" /> <action type="act_run_right_heavy_thrown" animation="female_run_right_heavy_thrown" /> <action type="act_run_left_heavy_thrown" animation="female_run_left_heavy_thrown" /> <action type="act_run_backward_heavy_thrown" animation="female_run_backward_heavy_thrown" /> <action type="act_run_right_back_heavy_thrown" animation="female_run_right_back_heavy_thrown" /> <action type="act_run_left_back_heavy_thrown" animation="female_run_left_back_heavy_thrown" /> <action type="act_run_right_to_left_heavy_thrown" animation="female_run_right_to_left_heavy_thrown" /> <action type="act_run_left_to_right_heavy_thrown" animation="female_run_left_to_right_heavy_thrown" /> <!-- LEFT STANCE / --> <action type="act_run_idle_heavy_thrown_left_stance" animation="female_stand_heavy_thrown" /> <action type="act_run_forward_heavy_thrown_left_stance" animation="female_run_forward_heavy_thrown" /> <action type="act_run_right_heavy_thrown_left_stance" animation="female_run_right_heavy_thrown" /> <action type="act_run_left_heavy_thrown_left_stance" animation="female_run_left_heavy_thrown" /> <action type="act_run_backward_heavy_thrown_left_stance" animation="female_run_backward_heavy_thrown" /> <action type="act_run_right_back_heavy_thrown_left_stance" animation="female_run_right_back_heavy_thrown" /> <action type="act_run_left_back_heavy_thrown_left_stance" animation="female_run_left_back_heavy_thrown" /> <action type="act_run_right_to_left_heavy_thrown_left_stance" animation="female_run_right_to_left_heavy_thrown" /> <action type="act_run_left_to_right_heavy_thrown_left_stance" animation="female_run_left_to_right_heavy_thrown" /> <!-- UNARMED WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_unarmed" animation="female_stand_non_combat" /> <action type="act_walk_forward_unarmed" animation="female_walk_forward_unarmed" /> <action type="act_walk_right_unarmed" animation="female_walk_right_unarmed" /> <action type="act_walk_left_unarmed" animation="female_walk_left_unarmed" /> <action type="act_walk_backward_unarmed" animation="female_walk_backward_unarmed" /> <action type="act_walk_right_back_unarmed" animation="female_walk_right_back_unarmed" /> <action type="act_walk_left_back_unarmed" animation="female_walk_left_back_unarmed" /> <action type="act_walk_right_to_left_unarmed" animation="female_walk_right_to_left_unarmed" /> <action type="act_walk_left_to_right_unarmed" animation="female_walk_left_to_right_unarmed" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_unarmed_left_stance" animation="female_stand_non_combat_left_stance" /> <action type="act_walk_forward_unarmed_left_stance" animation="female_walk_forward_unarmed" /> <action type="act_walk_right_unarmed_left_stance" animation="female_walk_right_unarmed" /> <action type="act_walk_left_unarmed_left_stance" animation="female_walk_left_unarmed" /> <action type="act_walk_backward_unarmed_left_stance" animation="female_walk_backward_unarmed" /> <action type="act_walk_right_back_unarmed_left_stance" animation="female_walk_right_back_unarmed" /> <action type="act_walk_left_back_unarmed_left_stance" animation="female_walk_left_back_unarmed" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="female_walk_right_to_left_unarmed" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="female_walk_left_to_right_unarmed" /> <!-- 1H WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_1h" animation="female_stand_1h" /> <action type="act_walk_forward_1h" animation="female_walk_forward_1h" /> <action type="act_walk_right_1h" animation="female_walk_right_1h_2" /> <action type="act_walk_left_1h" animation="female_walk_left_1h_2" /> <action type="act_walk_backward_1h" animation="female_walk_backward_1h" /> <action type="act_walk_right_back_1h" animation="female_walk_right_back_1h" /> <action type="act_walk_left_back_1h" animation="female_walk_left_back_1h" /> <action type="act_walk_right_to_left_1h" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_1h" animation="female_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_1h_left_stance" animation="female_stand_1h_left_stance" /> <action type="act_walk_forward_1h_left_stance" animation="female_walk_forward_1h_left_stance" /> <action type="act_walk_right_1h_left_stance" animation="female_walk_right_1h_2" /> <action type="act_walk_left_1h_left_stance" animation="female_walk_left_1h_2" /> <action type="act_walk_backward_1h_left_stance" animation="female_walk_backward_1h" /> <action type="act_walk_right_back_1h_left_stance" animation="female_walk_right_back_1h" /> <action type="act_walk_left_back_1h_left_stance" animation="female_walk_left_back_1h" /> <action type="act_walk_right_to_left_1h_left_stance" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_1h_left_stance" animation="female_walk_left_to_right_1h" /> <!-- 1H WITH SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_1h_with_shield" animation="female_stand_1h_with_shield" /> <action type="act_walk_forward_1h_with_shield" animation="female_walk_forward_1h_with_shield" /> <action type="act_walk_right_1h_with_shield" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_1h_with_shield" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_1h_with_shield" animation="female_walk_backward_1h_with_shield" /> <action type="act_walk_right_back_1h_with_shield" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_1h_with_shield" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_1h_with_shield" animation="female_walk_right_to_left_1h_with_shield" /> <action type="act_walk_left_to_right_1h_with_shield" animation="female_walk_left_to_right_1h_with_shield" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_1h_with_shield_left_stance" animation="female_stand_1h_with_shield_left_stance" /> <action type="act_walk_forward_1h_with_shield_left_stance" animation="anim_female_walk_forward_1h_with_shield_left_stance" /> <action type="act_walk_right_1h_with_shield_left_stance" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_1h_with_shield_left_stance" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_1h_with_shield_left_stance" animation="female_walk_backward_1h_with_shield" /> <action type="act_walk_right_back_1h_with_shield_left_stance" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_1h_with_shield_left_stance" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_1h_with_shield_left_stance" animation="female_walk_right_to_left_1h_with_shield" /> <action type="act_walk_left_to_right_1h_with_shield_left_stance" animation="female_walk_left_to_right_1h_with_shield" /> <!-- 1H WITH HAND SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_1h_with_h_shld" animation="female_stand_1h_with_hand_shield" /> <action type="act_walk_forward_1h_with_h_shld" animation="female_walk_forward_1h_with_shield" /> <action type="act_walk_right_1h_with_h_shld" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_1h_with_h_shld" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_1h_with_h_shld" animation="female_walk_backward_1h_with_shield" /> <action type="act_walk_right_back_1h_with_h_shld" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_1h_with_h_shld" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_1h_with_h_shld" animation="female_walk_right_to_left_1h_with_shield" /> <action type="act_walk_left_to_right_1h_with_h_shld" animation="female_walk_left_to_right_1h_with_shield" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_1h_with_h_shld_left_stance" animation="female_stand_1h_with_hand_shield_left_stance" /> <action type="act_walk_forward_1h_with_h_shld_left_stance" animation="anim_female_walk_forward_1h_with_shield_left_stance" /> <action type="act_walk_right_1h_with_h_shld_left_stance" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_1h_with_h_shld_left_stance" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_1h_with_h_shld_left_stance" animation="female_walk_backward_1h_with_shield" /> <action type="act_walk_right_back_1h_with_h_shld_left_stance" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_1h_with_h_shld_left_stance" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_1h_with_h_shld_left_stance" animation="female_walk_right_to_left_1h_with_shield" /> <action type="act_walk_left_to_right_1h_with_h_shld_left_stance" animation="female_walk_left_to_right_1h_with_shield" /> <!-- STAFF WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_polearm" animation="female_stand_staff" /> <action type="act_walk_forward_polearm" animation="female_walk_forward_staff" /> <action type="act_walk_right_polearm" animation="female_walk_right_staff_2" /> <action type="act_walk_left_polearm" animation="female_walk_left_staff_2" /> <action type="act_walk_backward_polearm" animation="female_walk_backward_staff" /> <action type="act_walk_right_back_polearm" animation="female_walk_right_back_staff" /> <action type="act_walk_left_back_polearm" animation="female_walk_left_back_staff" /> <action type="act_walk_right_to_left_polearm" animation="female_walk_right_to_left_staff" /> <action type="act_walk_left_to_right_polearm" animation="female_walk_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_polearm_left_stance" animation="female_stand_staff_left_stance" /> <action type="act_walk_forward_polearm_left_stance" animation="female_walk_forward_staff" /> <action type="act_walk_right_polearm_left_stance" animation="female_walk_right_staff_2" /> <action type="act_walk_left_polearm_left_stance" animation="female_walk_left_staff_2" /> <action type="act_walk_backward_polearm_left_stance" animation="female_walk_backward_staff" /> <action type="act_walk_right_back_polearm_left_stance" animation="female_walk_right_back_staff" /> <action type="act_walk_left_back_polearm_left_stance" animation="female_walk_left_back_staff" /> <action type="act_walk_right_to_left_polearm_left_stance" animation="female_walk_right_to_left_staff" /> <action type="act_walk_left_to_right_polearm_left_stance" animation="female_walk_left_to_right_staff" /> <!-- STAFF WITH SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_polearm_with_shield" animation="female_stand_1h_with_shield" /> <action type="act_walk_forward_polearm_with_shield" animation="female_walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_shield" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_polearm_with_shield" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_polearm_with_shield" animation="female_walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_shield" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_polearm_with_shield" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_polearm_with_shield" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_shield" animation="female_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_polearm_with_shield_left_stance" animation="female_stand_1h_with_shield_left_stance" /> <action type="act_walk_forward_polearm_with_shield_left_stance" animation="female_walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_shield_left_stance" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_polearm_with_shield_left_stance" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_polearm_with_shield_left_stance" animation="female_walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_shield_left_stance" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_polearm_with_shield_left_stance" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_polearm_with_shield_left_stance" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_shield_left_stance" animation="female_walk_left_to_right_1h" /> <!-- STAFF WITH HAND SHIELD WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_polearm_with_h_shld" animation="female_stand_1h_with_hand_shield" /> <action type="act_walk_forward_polearm_with_h_shld" animation="female_walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_h_shld" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_polearm_with_h_shld" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_polearm_with_h_shld" animation="female_walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_h_shld" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_polearm_with_h_shld" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_polearm_with_h_shld" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_h_shld" animation="female_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_polearm_with_h_shld_left_stance" animation="female_stand_1h_with_hand_shield_left_stance" /> <action type="act_walk_forward_polearm_with_h_shld_left_stance" animation="female_walk_forward_staff_with_shield" /> <action type="act_walk_right_polearm_with_h_shld_left_stance" animation="female_walk_right_1h_with_shield_2" /> <action type="act_walk_left_polearm_with_h_shld_left_stance" animation="female_walk_left_1h_with_shield_2" /> <action type="act_walk_backward_polearm_with_h_shld_left_stance" animation="female_walk_backward_staff_with_shield" /> <action type="act_walk_right_back_polearm_with_h_shld_left_stance" animation="female_walk_right_back_1h_with_shield" /> <action type="act_walk_left_back_polearm_with_h_shld_left_stance" animation="female_walk_left_back_1h_with_shield" /> <action type="act_walk_right_to_left_polearm_with_h_shld_left_stance" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_polearm_with_h_shld_left_stance" animation="female_walk_left_to_right_1h" /> <!-- TWOHANDED WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_2h" animation="female_stand_2h" /> <action type="act_walk_forward_2h" animation="female_walk_forward_2h" /> <action type="act_walk_right_2h" animation="female_walk_right_2h_2" /> <action type="act_walk_left_2h" animation="female_walk_left_2h_2" /> <action type="act_walk_backward_2h" animation="female_walk_backward_2h" /> <action type="act_walk_right_back_2h" animation="female_walk_right_back_twohanded" /> <action type="act_walk_left_back_2h" animation="female_walk_left_back_twohanded" /> <action type="act_walk_right_to_left_2h" animation="female_walk_right_to_left_2h" /> <action type="act_walk_left_to_right_2h" animation="female_walk_left_to_right_2h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_2h_left_stance" animation="female_stand_2h_left_stance" /> <action type="act_walk_forward_2h_left_stance" animation="female_walk_forward_2h_left_stance" /> <action type="act_walk_right_2h_left_stance" animation="female_walk_right_2h_2" /> <action type="act_walk_left_2h_left_stance" animation="female_walk_left_2h_2" /> <action type="act_walk_backward_2h_left_stance" animation="female_walk_backward_2h_left_stance" /> <action type="act_walk_right_back_2h_left_stance" animation="female_walk_right_back_twohanded" /> <action type="act_walk_left_back_2h_left_stance" animation="female_walk_left_back_twohanded" /> <action type="act_walk_right_to_left_2h_left_stance" animation="female_walk_right_to_left_2h" /> <action type="act_walk_left_to_right_2h_left_stance" animation="female_walk_left_to_right_2h" /> <!-- AXE WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_2h_axe" animation="female_stand_axe" /> <action type="act_walk_forward_2h_axe" animation="female_walk_forward_staff" /> <action type="act_walk_right_2h_axe" animation="female_walk_right_staff_2" /> <action type="act_walk_left_2h_axe" animation="female_walk_left_staff_2" /> <action type="act_walk_backward_2h_axe" animation="female_walk_backward_staff" /> <action type="act_walk_right_back_2h_axe" animation="female_walk_right_back_staff" /> <action type="act_walk_left_back_2h_axe" animation="female_walk_left_back_staff" /> <action type="act_walk_right_to_left_2h_axe" animation="female_walk_right_to_left_staff" /> <action type="act_walk_left_to_right_2h_axe" animation="female_walk_left_to_right_staff" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_2h_axe_left_stance" animation="female_stand_axe_left_stance" /> <action type="act_walk_forward_2h_axe_left_stance" animation="female_walk_forward_staff" /> <action type="act_walk_right_2h_axe_left_stance" animation="female_walk_right_staff_2" /> <action type="act_walk_left_2h_axe_left_stance" animation="female_walk_left_staff_2" /> <action type="act_walk_backward_2h_axe_left_stance" animation="female_walk_backward_staff" /> <action type="act_walk_right_back_2h_axe_left_stance" animation="female_walk_right_back_staff" /> <action type="act_walk_left_back_2h_axe_left_stance" animation="female_walk_left_back_staff" /> <action type="act_walk_right_to_left_2h_axe_left_stance" animation="female_walk_right_to_left_staff" /> <action type="act_walk_left_to_right_2h_axe_left_stance" animation="female_walk_left_to_right_staff" /> <!-- BOW WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_bow" animation="female_stand_bow" /> <action type="act_walk_forward_bow" animation="female_walk_forward_bow" /> <action type="act_walk_right_bow" animation="female_walk_right_bow_2" /> <action type="act_walk_left_bow" animation="female_walk_left_bow_2" /> <action type="act_walk_backward_bow" animation="female_walk_backward_bow" /> <action type="act_walk_right_back_bow" animation="female_walk_right_back_bow" /> <action type="act_walk_left_back_bow" animation="female_walk_left_back_bow" /> <action type="act_walk_right_to_left_bow" animation="female_walk_right_to_left_bow" /> <action type="act_walk_left_to_right_bow" animation="female_walk_left_to_right_bow" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_bow_left_stance" animation="female_stand_bow" /> <action type="act_walk_forward_bow_left_stance" animation="female_walk_forward_bow" /> <action type="act_walk_right_bow_left_stance" animation="female_walk_right_bow_2" /> <action type="act_walk_left_bow_left_stance" animation="female_walk_left_bow_2" /> <action type="act_walk_backward_bow_left_stance" animation="female_walk_backward_bow" /> <action type="act_walk_right_back_bow_left_stance" animation="female_walk_right_back_bow" /> <action type="act_walk_left_back_bow_left_stance" animation="female_walk_left_back_bow" /> <action type="act_walk_right_to_left_bow_left_stance" animation="female_walk_right_to_left_bow" /> <action type="act_walk_left_to_right_bow_left_stance" animation="female_walk_left_to_right_bow" /> <!-- CROSSBOW WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_crossbow" animation="female_stand_crossbow" /> <action type="act_walk_forward_crossbow" animation="female_walk_forward_crossbow" /> <action type="act_walk_right_crossbow" animation="female_walk_right_crossbow_2" /> <action type="act_walk_left_crossbow" animation="female_walk_left_crossbow_2" /> <action type="act_walk_backward_crossbow" animation="female_walk_backward_crossbow" /> <action type="act_walk_right_back_crossbow" animation="female_walk_right_back_crossbow" /> <action type="act_walk_left_back_crossbow" animation="female_walk_left_back_crossbow" /> <action type="act_walk_right_to_left_crossbow" animation="female_walk_right_to_left_crossbow" /> <action type="act_walk_left_to_right_crossbow" animation="female_walk_left_to_right_crossbow" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_crossbow_left_stance" animation="female_stand_crossbow" /> <action type="act_walk_forward_crossbow_left_stance" animation="female_walk_forward_crossbow" /> <action type="act_walk_right_crossbow_left_stance" animation="female_walk_right_crossbow_2" /> <action type="act_walk_left_crossbow_left_stance" animation="female_walk_left_crossbow_2" /> <action type="act_walk_backward_crossbow_left_stance" animation="female_walk_backward_crossbow" /> <action type="act_walk_right_back_crossbow_left_stance" animation="female_walk_right_back_crossbow" /> <action type="act_walk_left_back_crossbow_left_stance" animation="female_walk_left_back_crossbow" /> <action type="act_walk_right_to_left_crossbow_left_stance" animation="female_walk_right_to_left_crossbow" /> <action type="act_walk_left_to_right_crossbow_left_stance" animation="female_walk_left_to_right_crossbow" /> <!-- THROWN WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_thrown" animation="female_stand_thrown" /> <action type="act_walk_forward_thrown" animation="female_walk_forward_1h" /> <action type="act_walk_right_thrown" animation="female_walk_right_1h_2" /> <action type="act_walk_left_thrown" animation="female_walk_left_1h_2" /> <action type="act_walk_backward_thrown" animation="female_walk_backward_1h" /> <action type="act_walk_right_back_thrown" animation="female_walk_right_back_1h" /> <action type="act_walk_left_back_thrown" animation="female_walk_left_back_1h" /> <action type="act_walk_right_to_left_thrown" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_thrown" animation="female_walk_left_to_right_1h" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_thrown_left_stance" animation="female_stand_thrown" /> <action type="act_walk_forward_thrown_left_stance" animation="female_walk_forward_1h" /> <action type="act_walk_right_thrown_left_stance" animation="female_walk_right_1h_2" /> <action type="act_walk_left_thrown_left_stance" animation="female_walk_left_1h_2" /> <action type="act_walk_backward_thrown_left_stance" animation="female_walk_backward_1h" /> <action type="act_walk_right_back_thrown_left_stance" animation="female_walk_right_back_1h" /> <action type="act_walk_left_back_thrown_left_stance" animation="female_walk_left_back_1h" /> <action type="act_walk_right_to_left_thrown_left_stance" animation="female_walk_right_to_left_1h" /> <action type="act_walk_left_to_right_thrown_left_stance" animation="female_walk_left_to_right_1h" /> <!-- TORCH WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_torch" animation="female_stand_torch" /> <action type="act_walk_forward_torch" animation="female_walk_forward_torch" /> <action type="act_walk_right_torch" animation="female_walk_right_torch_2" /> <action type="act_walk_left_torch" animation="female_walk_left_torch_2" /> <action type="act_walk_backward_torch" animation="female_walk_backward_torch" /> <action type="act_walk_right_back_torch" animation="female_walk_right_back_torch" /> <action type="act_walk_left_back_torch" animation="female_walk_left_back_torch" /> <action type="act_walk_right_to_left_torch" animation="female_walk_right_to_left_torch" /> <action type="act_walk_left_to_right_torch" animation="female_walk_left_to_right_torch" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_torch_left_stance" animation="female_stand_torch_left_stance" /> <action type="act_walk_forward_torch_left_stance" animation="female_walk_forward_torch" /> <action type="act_walk_right_torch_left_stance" animation="female_walk_right_torch_2" /> <action type="act_walk_left_torch_left_stance" animation="female_walk_left_torch_2" /> <action type="act_walk_backward_torch_left_stance" animation="female_walk_backward_torch" /> <action type="act_walk_right_back_torch_left_stance" animation="female_walk_right_back_torch" /> <action type="act_walk_left_back_torch_left_stance" animation="female_walk_left_back_torch" /> <action type="act_walk_right_to_left_torch_left_stance" animation="female_walk_right_to_left_torch" /> <action type="act_walk_left_to_right_torch_left_stance" animation="female_walk_left_to_right_torch" /> <!-- HEAVY THROWN WALK ANIMATIONS - BEGIN /--> <action type="act_walk_idle_heavy_thrown" animation="female_stand_heavy_thrown" /> <action type="act_walk_forward_heavy_thrown" animation="female_walk_forward_heavy_thrown" /> <action type="act_walk_right_heavy_thrown" animation="female_walk_right_heavy_thrown" /> <action type="act_walk_left_heavy_thrown" animation="female_walk_left_heavy_thrown" /> <action type="act_walk_backward_heavy_thrown" animation="female_walk_backward_heavy_thrown" /> <!-- <action type="act_walk_right_back_heavy_thrown" animation="walk_right_back_heavy_thrown" /> --> <!-- <action type="act_walk_left_back_heavy_thrown" animation="walk_left_back_heavy_thrown" /> --> <action type="act_walk_right_to_left_heavy_thrown" animation="female_walk_right_to_left_heavy_thrown" /> <action type="act_walk_left_to_right_heavy_thrown" animation="female_walk_left_to_right_heavy_thrown" /> <!-- LEFT STANCE /--> <action type="act_walk_idle_heavy_thrown_left_stance" animation="female_stand_heavy_thrown" /> <action type="act_walk_forward_heavy_thrown_left_stance" animation="female_walk_forward_heavy_thrown" /> <action type="act_walk_right_heavy_thrown_left_stance" animation="female_walk_right_heavy_thrown" /> <action type="act_walk_left_heavy_thrown_left_stance" animation="female_walk_left_heavy_thrown" /> <action type="act_walk_backward_heavy_thrown_left_stance" animation="female_walk_backward_heavy_thrown" /> <!-- <action type="act_walk_right_back_heavy_thrown_left_stance" animation="walk_right_back_heavy_thrown" /> --> <!-- <action type="act_walk_left_back_heavy_thrown_left_stance" animation="walk_left_back_heavy_thrown" /> --> <action type="act_walk_right_to_left_heavy_thrown_left_stance" animation="female_walk_right_to_left_heavy_thrown" /> <action type="act_walk_left_to_right_heavy_thrown_left_stance" animation="female_walk_left_to_right_heavy_thrown" /> <action type="act_turn_unarmed" animation="female_turn_right_unarmed" /> <action type="act_turn_unarmed_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_1h" animation="female_turn_right_unarmed" /> <action type="act_turn_1h_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_1h_with_shield" animation="female_turn_right_unarmed" /> <action type="act_turn_1h_with_shield_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_1h_with_h_shld" animation="female_turn_right_unarmed" /> <action type="act_turn_1h_with_h_shld_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_polearm" animation="female_turn_right_unarmed" /> <action type="act_turn_polearm_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_polearm_with_shield" animation="female_turn_right_unarmed" /> <action type="act_turn_polearm_with_shield_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_polearm_with_h_shld" animation="female_turn_right_unarmed" /> <action type="act_turn_polearm_with_h_shld_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_2h" animation="female_turn_right_unarmed" /> <action type="act_turn_2h_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_2h_axe" animation="female_turn_right_unarmed" /> <action type="act_turn_2h_axe_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_bow" animation="female_turn_right_unarmed" /> <action type="act_turn_bow_left_stance" animation="female_turn_right_unarmed" /> <action type="act_turn_crossbow" animation="female_turn_right_unarmed" /> <action type="act_turn_crossbow_left_stance" animation="female_turn_right_unarmed" /> <action type="act_turn_thrown" animation="female_turn_right_unarmed" /> <action type="act_turn_thrown_left_stance" animation="female_turn_right_unarmed" /> <action type="act_turn_torch" animation="female_turn_right_unarmed" /> <action type="act_turn_torch_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_turn_heavy_thrown" animation="female_turn_right_unarmed" /> <action type="act_turn_heavy_thrown_left_stance" animation="female_turn_right_unarmed_left_stance" /> <action type="act_throne_sit_down_from_front1" animation="sit_down_on_throne_female_1" /> <action type="act_throne_stand_up_to_front1" animation="stand_up_from_throne_female_1" /> <action type="act_throne_sit_idle1" animation="anim_sit_idle_throne_female_1" /> <action type="act_throne_sit_down_from_front2" animation="sit_down_on_throne_female_2" /> <action type="act_throne_stand_up_to_front2" animation="stand_up_from_throne_female_2" /> <action type="act_throne_sit_idle2" animation="anim_sit_idle_throne_female_2" /> <action type="act_conversation_sit_throne_loop" animation="anim_sit_conversation_throne_female" /> <action type="act_conversation_sit_loop" animation="sit_conversation_female" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <!--Sheep Actions set --> <action_set id="as_sheep" skeleton="sheep_skeleton_01" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="sheep_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="anim_sheep_idle" alternative_group="sheep_stand_alternative_group" /> <action type="act_horse_stand_2" animation="anim_sheep_idle_2" alternative_group="sheep_stand_alternative_group" /> <action type="act_horse_idle_1" animation="anim_sheep_idle" alternative_group="sheep_idle_alternative_group" /> <action type="act_horse_idle_2" animation="anim_sheep_idle_2" alternative_group="sheep_idle_alternative_group" /> <action type="act_horse_forward_walk_stand" animation="sheep_walkforward_stand" /> <action type="act_horse_forward_walk" animation="sheep_walkforward" /> <action type="act_horse_forward_walk_strafe_left" animation="sheep_walk_left" /> <action type="act_horse_forward_walk_strafe_right" animation="sheep_walk_right" /> <action type="act_horse_forward_trot_stand" animation="sheep_trot_forward_stand" /> <action type="act_horse_forward_trot" animation="sheep_trot_forward" /> <action type="act_horse_forward_trot_strafe_right" animation="sheep_trot_forward" /> <action type="act_horse_forward_trot_strafe_left" animation="sheep_trot_forward" /> <action type="act_horse_forward_canter" animation="sheep_canter_forward" /> <action type="act_horse_forward_canter_stand" animation="sheep_canter_forward_stand" /> <action type="act_horse_forward_canter_strafe_right" animation="sheep_canter_forward" /> <action type="act_horse_forward_canter_strafe_left" animation="sheep_canter_forward" /> <action type="act_horse_strike_back" animation="sheep_strike" /> <action type="act_horse_strike_front" animation="sheep_strike" /> <action type="act_mount_strike_back_while_moving" animation="sheep_strike" /> <action type="act_mount_strike_front_while_moving" animation="sheep_strike" /> <action type="act_jump" animation="sheep_walkforward" /> <action type="act_horse_jump_start" animation="sheep_walkforward" /> <action type="act_jump_loop" animation="sheep_walkforward" /> <action type="act_jump_end" animation="sheep_walkforward" /> <action type="act_jump_end_hard" animation="sheep_walkforward" /> <action type="act_horse_fall_right" animation="sheep_death" /> <action type="act_horse_fall_left" animation="sheep_death" /> <action type="act_horse_fall_roll" animation="sheep_death" /> <action type="act_horse_fall_slow_right" animation="sheep_death" /> <action type="act_horse_fall_slow_left" animation="sheep_death" /> <action type="act_horse_backward_walk_stand" animation="sheep_walkbackward_stand" /> <action type="act_horse_backward_walk" animation="sheep_walkbackward" /> <action type="act_horse_backward_walk_strafe_right" animation="sheep_walkbackward" /> <action type="act_horse_backward_walk_strafe_left" animation="sheep_walkbackward" /> <action type="act_horse_turn_right" animation="sheep_walk_right" /> <action type="act_horse_turn_left" animation="sheep_walk_left" /> <action type="act_horse_strafe_right" animation="sheep_walk_right" /> <action type="act_horse_strafe_left" animation="sheep_walk_left" /> <action type="act_horse_turn_right_head" animation="sheep_walkright_stand" /> <action type="act_horse_turn_left_head" animation="sheep_walkleft_stand" /> <action type="act_inventory_idle_start" animation="anim_sheep_inventory_start" /> <action type="act_inventory_idle" animation="anim_sheep_inventory" /> </action_set> <action_set id="as_cat" skeleton="cat_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="cat_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="cat_idle_1" alternative_group="cat_stand_alternative_group" /> <action type="act_horse_stand_2" animation="cat_idle_2" alternative_group="cat_stand_alternative_group" /> <action type="act_horse_stand_3" animation="cat_idle_3" alternative_group="cat_stand_alternative_group" /> <action type="act_horse_stand_4" animation="cat_idle_4" alternative_group="cat_stand_alternative_group" /> <action type="act_horse_stand_5" animation="cat_idle_5" alternative_group="cat_stand_alternative_group" /> <action type="act_horse_idle_1" animation="cat_idle_1" alternative_group="cat_idle_alternative_group" /> <action type="act_horse_idle_2" animation="cat_idle_2" alternative_group="cat_idle_alternative_group" /> <action type="act_horse_idle_3" animation="cat_idle_3" alternative_group="cat_idle_alternative_group" /> <action type="act_horse_idle_4" animation="cat_idle_4" alternative_group="cat_idle_alternative_group" /> <action type="act_horse_idle_5" animation="cat_idle_5" alternative_group="cat_idle_alternative_group" /> <action type="act_horse_forward_walk_stand" animation="cat_walk_gait" /> <action type="act_horse_forward_walk" animation="cat_walk" /> <action type="act_horse_forward_walk_strafe_left" animation="cat_turn_strafe_left" /> <action type="act_horse_forward_walk_strafe_right" animation="cat_turn_strafe_right" /> <action type="act_horse_forward_trot_stand" animation="cat_trot_gait" /> <action type="act_horse_forward_trot" animation="cat_trot" /> <action type="act_horse_forward_trot_strafe_right" animation="cat_trot_strafe_right" /> <action type="act_horse_forward_trot_strafe_left" animation="cat_trot_strafe_left" /> <action type="act_horse_forward_canter" animation="cat_canter" /> <action type="act_horse_forward_canter_stand" animation="cat_canter" /> <action type="act_horse_forward_canter_strafe_right" animation="cat_trot_strafe_right" /> <action type="act_horse_forward_canter_strafe_left" animation="cat_trot_strafe_left" /> <action type="act_horse_forward_gallop_right_foot_stand" animation="cat_run" /> <action type="act_horse_forward_gallop_right_foot" animation="cat_run" /> <action type="act_horse_forward_gallop_right_foot_strafe_right" animation="cat_trot_strafe_right" /> <action type="act_horse_forward_gallop_right_foot_strafe_left" animation="cat_trot_strafe_left" /> <action type="act_horse_forward_gallop_left_foot_stand" animation="cat_run" /> <action type="act_horse_forward_gallop_left_foot" animation="cat_run" /> <action type="act_horse_forward_gallop_left_foot_strafe_right" animation="cat_trot_strafe_right" /> <action type="act_horse_forward_gallop_left_foot_strafe_left" animation="cat_trot_strafe_left" /> <action type="act_horse_strike_back" animation="cat_strike" /> <action type="act_horse_strike_front" animation="cat_strike" /> <action type="act_mount_strike_back_while_moving" animation="cat_strike" /> <action type="act_mount_strike_front_while_moving" animation="cat_strike" /> <action type="act_horse_dash" animation="cat_run" /> <action type="act_jump_loop" animation="cat_jump_loop" /> <action type="act_jump_end" animation="cat_jump_end" /> <action type="act_jump_end_hard" animation="cat_jump_end" /> <action type="act_jump_loop_left_stance" animation="cat_jump_loop" /> <action type="act_jump_end_left_stance" animation="cat_jump_end" /> <action type="act_jump_end_hard_left_stance" animation="cat_jump_end" /> <action type="act_horse_fall_right" animation="cat_death" /> <action type="act_horse_fall_left" animation="cat_death" /> <action type="act_horse_fall_roll" animation="cat_death" /> <action type="act_horse_fall_slow_right" animation="cat_death" /> <action type="act_horse_fall_slow_left" animation="cat_death" /> <action type="act_horse_backward_walk_stand" animation="cat_walk_gait" /> <action type="act_horse_backward_walk" animation="cat_walk_backward" /> <action type="act_horse_backward_walk_strafe_right" animation="cat_trot_backward_strafe_right" /> <action type="act_horse_backward_walk_strafe_left" animation="cat_trot_backward_strafe_left" /> <action type="act_horse_turn_right" animation="cat_turn_right_head" /> <action type="act_horse_turn_left" animation="cat_turn_left_head" /> <action type="act_horse_strafe_right" animation="cat_turn_strafe_right" /> <action type="act_horse_strafe_left" animation="cat_turn_strafe_left" /> <action type="act_horse_turn_right_head" animation="cat_turn_right_head" /> <action type="act_horse_turn_left_head" animation="cat_turn_left_head" /> <action type="act_inventory_idle" animation="cat_stand_for_movement_data" /> <action type="act_inventory_idle_start" animation="cat_stand_for_movement_data" /> </action_set> <!--Cow Actions set --> <action_set id="as_cow" skeleton="cow_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="cow_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="cow_stand" /> <action type="act_horse_idle_1" animation="cow_stand" /> <action type="act_horse_forward_walk_stand" animation="cow_walk_gait" /> <action type="act_horse_forward_walk" animation="cow_walk" /> <action type="act_horse_forward_walk_strafe_left" animation="cow_walk_strafe_left" /> <action type="act_horse_forward_walk_strafe_right" animation="cow_walk_strafe_right" /> <action type="act_horse_forward_trot_stand" animation="cow_trot_gait" /> <action type="act_horse_forward_trot" animation="cow_trot" /> <action type="act_horse_forward_trot_strafe_right" animation="cow_trot_strafe_right" /> <action type="act_horse_forward_trot_strafe_left" animation="cow_trot_strafe_left" /> <action type="act_horse_forward_canter_stand" animation="cow_run_gait" /> <action type="act_horse_forward_canter" animation="cow_run" /> <action type="act_horse_forward_canter_strafe_right" animation="cow_run_strafe_right" /> <action type="act_horse_forward_canter_strafe_left" animation="cow_run_strafe_left" /> <action type="act_jump_loop" animation="cow_walk" /> <action type="act_jump_end" animation="cow_walk" /> <action type="act_jump_end_hard" animation="cow_walk" /> <action type="act_jump_loop_left_stance" animation="cow_walk" /> <action type="act_jump_end_left_stance" animation="cow_walk" /> <action type="act_jump_end_hard_left_stance" animation="cow_walk" /> <action type="act_horse_fall_right" animation="cow_death" /> <action type="act_horse_fall_left" animation="cow_death" /> <action type="act_horse_fall_roll" animation="cow_death" /> <action type="act_horse_fall_slow_right" animation="cow_death" /> <action type="act_horse_fall_slow_left" animation="cow_death" /> <action type="act_horse_backward_walk_stand" animation="cow_walk_gait" /> <action type="act_horse_backward_walk" animation="cow_walk" /> <action type="act_horse_backward_walk_strafe_right" animation="cow_walk" /> <action type="act_horse_backward_walk_strafe_left" animation="cow_walk" /> <action type="act_horse_strike_back" animation="cow_strike_back" /> <action type="act_horse_strike_front" animation="cow_strike_front" /> <action type="act_mount_strike_back_while_moving" animation="strike_back_while_moving" /> <action type="act_mount_strike_front_while_moving" animation="strike_front_while_moving" /> <action type="act_horse_turn_right" animation="cow_walk" /> <action type="act_horse_turn_left" animation="cow_walk" /> <action type="act_horse_strafe_right" animation="cow_walk" /> <action type="act_horse_strafe_left" animation="cow_walk" /> <action type="act_horse_turn_right_head" animation="cow_walk" /> <action type="act_horse_turn_left_head" animation="cow_walk" /> <action type="act_horse_jump_start" animation="cow_walk" /> <action type="act_horse_dash" animation="cow_walk" /> <action type="act_inventory_idle_start" animation="anim_cow_inventory_start" /> <action type="act_inventory_idle" animation="anim_cow_inventory" /> </action_set> <!--Dog Actions set --> <action_set id="as_dog" skeleton="dog_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="dog_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="dog_idle" alternative_group="dog_stand_alternative_group" /> <action type="act_horse_stand_2" animation="dog_idle_a" alternative_group="dog_stand_alternative_group" /> <action type="act_horse_idle_1" animation="dog_idle" alternative_group="dog_idle_alternative_group" /> <action type="act_horse_idle_2" animation="dog_idle_a" alternative_group="dog_idle_alternative_group" /> <action type="act_horse_forward_walk_stand" animation="dog_walk_forward_gait" /> <action type="act_horse_forward_walk" animation="dog_walk_forward" /> <action type="act_horse_forward_walk_strafe_left" animation="dog_walk_strafe_left" /> <action type="act_horse_forward_walk_strafe_right" animation="dog_walk_strafe_right" /> <action type="act_horse_forward_trot_stand" animation="dog_trot_gait" /> <action type="act_horse_forward_trot" animation="dog_trot" /> <action type="act_horse_forward_trot_strafe_right" animation="dog_trot_strafe_right" /> <action type="act_horse_forward_trot_strafe_left" animation="dog_trot_strafe_left" /> <action type="act_horse_forward_canter_stand" animation="dog_canter_gait" /> <action type="act_horse_forward_canter" animation="dog_canter" /> <action type="act_horse_forward_canter_strafe_right" animation="dog_canter_strafe_right" /> <action type="act_horse_forward_canter_strafe_left" animation="dog_canter_strafe_left" /> <action type="act_horse_forward_gallop_right_foot_stand" animation="dog_gallop_gait" /> <action type="act_horse_forward_gallop_right_foot" animation="dog_gallop" /> <action type="act_horse_forward_gallop_right_foot_strafe_right" animation="dog_gallop_strafe_right" /> <action type="act_horse_forward_gallop_right_foot_strafe_left" animation="dog_gallop_strafe_left" /> <action type="act_horse_forward_gallop_left_foot_stand" animation="dog_gallop_gait" /> <action type="act_horse_forward_gallop_left_foot" animation="dog_gallop" /> <action type="act_horse_forward_gallop_left_foot_strafe_right" animation="dog_gallop_strafe_right" /> <action type="act_horse_forward_gallop_left_foot_strafe_left" animation="dog_gallop_strafe_left" /> <action type="act_jump_loop" animation="dog_walk_forward" /> <action type="act_jump_end" animation="dog_walk_forward" /> <action type="act_jump_end_hard" animation="dog_walk_forward" /> <action type="act_jump_loop_left_stance" animation="dog_walk_forward" /> <action type="act_jump_end_left_stance" animation="dog_walk_forward" /> <action type="act_jump_end_hard_left_stance" animation="dog_walk_forward" /> <action type="act_horse_fall_right" animation="dog_death" /> <action type="act_horse_fall_left" animation="dog_death" /> <action type="act_horse_fall_roll" animation="dog_death" /> <action type="act_horse_fall_slow_right" animation="dog_death" /> <action type="act_horse_fall_slow_left" animation="dog_death" /> <action type="act_horse_backward_walk_stand" animation="dog_walk_forward_gait" /> <action type="act_horse_backward_walk" animation="dog_walk_forward" /> <action type="act_horse_backward_walk_strafe_right" animation="dog_walk_forward" /> <action type="act_horse_backward_walk_strafe_left" animation="dog_walk_forward" /> <action type="act_horse_strike_back" animation="dog_strike_back" /> <action type="act_horse_strike_front" animation="dog_strike_front" /> <action type="act_mount_strike_back_while_moving" animation="dog_strike_back" /> <action type="act_mount_strike_front_while_moving" animation="dog_strike_front" /> <action type="act_horse_turn_right" animation="dog_turn_right" /> <action type="act_horse_turn_left" animation="dog_turn_left" /> <action type="act_horse_strafe_right" animation="dog_walk_forward" /> <action type="act_horse_strafe_left" animation="dog_walk_forward" /> <action type="act_horse_turn_right_head" animation="dog_turn_right" /> <action type="act_horse_turn_left_head" animation="dog_turn_left" /> <action type="act_horse_jump_start" animation="dog_walk_forward" /> <action type="act_horse_dash" animation="dog_walk_forward" /> <action type="act_inventory_idle_start" animation="anim_dog_inventory_start" /> <action type="act_inventory_idle" animation="anim_dog_inventory" /> </action_set> <!--Goose Actions set --> <action_set id="as_goose" skeleton="goose_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="goose_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="goose_idle" alternative_group="goose_stand_alternative_group" /> <action type="act_horse_stand_2" animation="goose_idle_1" alternative_group="goose_stand_alternative_group" /> <action type="act_horse_stand_3" animation="goose_idle_2" alternative_group="goose_stand_alternative_group" /> <action type="act_horse_idle_1" animation="goose_idle" alternative_group="goose_idle_alternative_group" /> <action type="act_horse_idle_2" animation="goose_idle_1" alternative_group="goose_idle_alternative_group" /> <action type="act_horse_idle_3" animation="goose_idle_2" alternative_group="goose_idle_alternative_group" /> <action type="act_horse_forward_walk_stand" animation="goose_walk_gait" /> <action type="act_horse_forward_walk" animation="goose_walk_forward" /> <action type="act_horse_forward_walk_strafe_left" animation="goose_walk_strafe_left" /> <action type="act_horse_forward_walk_strafe_right" animation="goose_walk_strafe_right" /> <action type="act_horse_forward_trot_stand" animation="goose_run_gait" /> <action type="act_horse_forward_trot" animation="goose_run_forward" /> <action type="act_horse_forward_trot_strafe_right" animation="goose_run_strafe_right" /> <action type="act_horse_forward_trot_strafe_left" animation="goose_run_strafe_left" /> <action type="act_horse_forward_canter_stand" animation="goose_run_fast_gait" /> <action type="act_horse_forward_canter" animation="goose_run_forward_fast" /> <action type="act_horse_forward_canter_strafe_right" animation="goose_run_fast_strafe_right" /> <action type="act_horse_forward_canter_strafe_left" animation="goose_run_fast_strafe_left" /> <action type="act_jump_loop" animation="goose_walk_forward" /> <action type="act_jump_end" animation="goose_walk_forward" /> <action type="act_jump_end_hard" animation="goose_walk_forward" /> <action type="act_horse_fall_right" animation="goose_death" /> <action type="act_horse_fall_left" animation="goose_death" /> <action type="act_horse_fall_roll" animation="goose_death" /> <action type="act_horse_backward_walk_stand" animation="goose_walk_gait" /> <action type="act_horse_backward_walk" animation="goose_walk_forward" /> <action type="act_horse_backward_walk_strafe_right" animation="goose_walk_forward" /> <action type="act_horse_backward_walk_strafe_left" animation="goose_walk_forward" /> <action type="act_horse_strike_back" animation="goose_walk_forward" /> <action type="act_horse_strike_front" animation="goose_walk_forward" /> <action type="act_mount_strike_back_while_moving" animation="goose_walk_forward" /> <action type="act_mount_strike_front_while_moving" animation="goose_walk_forward" /> <action type="act_horse_turn_right" animation="goose_walk_forward" /> <action type="act_horse_turn_left" animation="goose_walk_forward" /> <action type="act_horse_strafe_right" animation="goose_walk_forward" /> <action type="act_horse_strafe_left" animation="goose_walk_forward" /> <action type="act_horse_turn_right_head" animation="goose_walk_forward" /> <action type="act_horse_turn_left_head" animation="goose_walk_forward" /> <action type="act_inventory_idle_start" animation="anim_goose_inventory_start" /> <action type="act_inventory_idle" animation="anim_goose_inventory" /> </action_set> <!--Chicken Actions set --> <action_set id="as_chicken" skeleton="chicken_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="chicken_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="chicken_idle" alternative_group="chicken_stand_alternative_group" /> <action type="act_horse_stand_2" animation="chicken_idle_1" alternative_group="chicken_stand_alternative_group" /> <action type="act_horse_stand_3" animation="chicken_idle_2" alternative_group="chicken_stand_alternative_group" /> <action type="act_horse_idle_1" animation="chicken_idle" alternative_group="chicken_idle_alternative_group" /> <action type="act_horse_idle_2" animation="chicken_idle_1" alternative_group="chicken_idle_alternative_group" /> <action type="act_horse_idle_3" animation="chicken_idle_2" alternative_group="chicken_idle_alternative_group" /> <action type="act_horse_forward_walk_stand" animation="chicken_walk_gait" /> <action type="act_horse_forward_walk" animation="chicken_walk_forward" /> <action type="act_horse_forward_walk_strafe_left" animation="chicken_walk_strafe_left" /> <action type="act_horse_forward_walk_strafe_right" animation="chicken_walk_strafe_right" /> <action type="act_horse_forward_trot_stand" animation="chicken_run_gait" /> <action type="act_horse_forward_trot" animation="chicken_run_forward" /> <action type="act_horse_forward_trot_strafe_right" animation="chicken_run_strafe_right" /> <action type="act_horse_forward_trot_strafe_left" animation="chicken_run_strafe_left" /> <action type="act_horse_forward_canter_stand" animation="chicken_run_fast_gait" /> <action type="act_horse_forward_canter" animation="chicken_run_forward_fast" /> <action type="act_horse_forward_canter_strafe_right" animation="chicken_run_fast_strafe_right" /> <action type="act_horse_forward_canter_strafe_left" animation="chicken_run_fast_strafe_left" /> <action type="act_jump_loop" animation="chicken_walk_forward" /> <action type="act_jump_end" animation="chicken_walk_forward" /> <action type="act_jump_end_hard" animation="chicken_walk_forward" /> <action type="act_horse_fall_right" animation="chicken_death" /> <action type="act_horse_fall_left" animation="chicken_death" /> <action type="act_horse_fall_roll" animation="chicken_death" /> <action type="act_horse_backward_walk_stand" animation="chicken_walk_gait" /> <action type="act_horse_backward_walk" animation="chicken_walk_forward" /> <action type="act_horse_backward_walk_strafe_right" animation="chicken_walk_forward" /> <action type="act_horse_backward_walk_strafe_left" animation="chicken_walk_forward" /> <action type="act_horse_strike_back" animation="chicken_walk_forward" /> <action type="act_horse_strike_front" animation="chicken_walk_forward" /> <action type="act_mount_strike_back_while_moving" animation="chicken_walk_forward" /> <action type="act_mount_strike_front_while_moving" animation="chicken_walk_forward" /> <action type="act_horse_turn_right" animation="chicken_walk_forward" /> <action type="act_horse_turn_left" animation="chicken_walk_forward" /> <action type="act_horse_strafe_right" animation="chicken_walk_forward" /> <action type="act_horse_strafe_left" animation="chicken_walk_forward" /> <action type="act_horse_turn_right_head" animation="chicken_walk_forward" /> <action type="act_horse_turn_left_head" animation="chicken_walk_forward" /> <action type="act_inventory_idle_start" animation="anim_chicken_inventory_start" /> <action type="act_inventory_idle" animation="anim_chicken_inventory" /> </action_set> <!--Hog Actions set --> <action_set id="as_hog" skeleton="hog_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="hog_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="hog_idle_graze" alternative_group="hog_stand_alternative_group" /> <action type="act_horse_stand_2" animation="hog_idle_look_around" alternative_group="hog_stand_alternative_group" /> <action type="act_horse_idle_1" animation="hog_idle_graze" alternative_group="hog_idle_alternative_group" /> <action type="act_horse_idle_2" animation="hog_idle_look_around" alternative_group="hog_idle_alternative_group" /> <action type="act_horse_forward_walk_stand" animation="hog_gait_walk_forward" /> <action type="act_horse_forward_walk" animation="hog_walk_forward" /> <action type="act_horse_forward_walk_strafe_left" animation="hog_walk_forward_strafe_left" /> <action type="act_horse_forward_walk_strafe_right" animation="hog_walk_forward_strafe_right" /> <action type="act_horse_forward_trot_stand" animation="hog_gait_trot" /> <action type="act_horse_forward_trot" animation="hog_trot" /> <action type="act_horse_forward_trot_strafe_right" animation="hog_trot_strafe_right" /> <action type="act_horse_forward_trot_strafe_left" animation="hog_trot_strafe_left" /> <action type="act_horse_forward_canter_stand" animation="hog_gait_canter" /> <action type="act_horse_forward_canter" animation="hog_canter" /> <action type="act_horse_forward_canter_strafe_right" animation="hog_canter_strafe_right" /> <action type="act_horse_forward_canter_strafe_left" animation="hog_canter_strafe_left" /> <action type="act_horse_forward_gallop_right_foot_stand" animation="hog_gait_gallop" /> <action type="act_horse_forward_gallop_right_foot" animation="hog_gallop" /> <action type="act_horse_forward_gallop_right_foot_strafe_right" animation="hog_gallop_strafe_right" /> <action type="act_horse_forward_gallop_right_foot_strafe_left" animation="hog_gallop_strafe_left" /> <action type="act_horse_forward_gallop_left_foot_stand" animation="hog_gait_gallop" /> <action type="act_horse_forward_gallop_left_foot" animation="hog_gallop" /> <action type="act_horse_forward_gallop_left_foot_strafe_right" animation="hog_gallop_strafe_right" /> <action type="act_horse_forward_gallop_left_foot_strafe_left" animation="hog_gallop_strafe_left" /> <action type="act_jump_loop" animation="hog_jump" /> <action type="act_jump_end" animation="hog_jump" /> <action type="act_jump_end_hard" animation="hog_jump" /> <action type="act_horse_fall_right" animation="hog_death" /> <action type="act_horse_fall_left" animation="hog_death" /> <action type="act_horse_fall_roll" animation="hog_death" /> <action type="act_horse_backward_walk_stand" animation="hog_gait_walk_forward" /> <action type="act_horse_backward_walk" animation="hog_walk_forward" /> <action type="act_horse_backward_walk_strafe_right" animation="hog_walk_forward" /> <action type="act_horse_backward_walk_strafe_left" animation="hog_walk_forward" /> <action type="act_horse_strike_back" animation="hog_get_hit_back" /> <action type="act_horse_strike_front" animation="hog_get_hit_front" /> <action type="act_mount_strike_back_while_moving" animation="hog_walk_get_hit_back" /> <action type="act_mount_strike_front_while_moving" animation="hog_walk_get_hit_front" /> <action type="act_horse_turn_right" animation="hog_walk_forward" /> <action type="act_horse_turn_left" animation="hog_walk_forward" /> <action type="act_horse_strafe_right" animation="hog_walk_forward" /> <action type="act_horse_strafe_left" animation="hog_walk_forward" /> <action type="act_horse_turn_right_head" animation="hog_walk_forward" /> <action type="act_horse_turn_left_head" animation="hog_walk_forward" /> <action type="act_inventory_idle_start" animation="anim_hog_inventory_start" /> <action type="act_inventory_idle" animation="anim_hog_inventory" /> </action_set> <action_set id="as_horse" skeleton="horse_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_for_movement_data" animation="horse_stand_for_movement_data" /> <action type="act_horse_stand_1" animation="horse_stand_1" alternative_group="horse_stand_alternative_group" /> <action type="act_horse_stand_2" animation="horse_stand_2" alternative_group="horse_stand_alternative_group" /> <action type="act_horse_stand_3" animation="horse_stand_3" alternative_group="horse_stand_alternative_group" /> <action type="act_horse_stand_4" animation="horse_stand_4" alternative_group="horse_stand_alternative_group" /> <action type="act_horse_riderless_idle_1" animation="horse_idle_4" alternative_group="riderless_idle_alternative_group" /> <action type="act_horse_riderless_idle_2" animation="horse_idle_1" alternative_group="riderless_idle_alternative_group" /> <action type="act_horse_riderless_idle_3" animation="horse_idle_2" alternative_group="riderless_idle_alternative_group" /> <action type="act_horse_riderless_idle_4" animation="horse_idle_4" alternative_group="riderless_idle_alternative_group" /> <!-- <action type="act_horse_stand_2" animation="horse_stand_2" alternative_group="horse_stand_alternative_group" /> <action type="act_horse_stand_5" animation="horse_stand_5" alternative_group="horse_stand_alternative_group" /> <action type="act_horse_stand_7" animation="horse_stand_7" alternative_group="horse_stand_alternative_group" /> <action type="act_horse_stand_8" animation="horse_stand_8" alternative_group="horse_stand_alternative_group" /> --> <action type="act_horse_idle_1" animation="horse_idle_1" alternative_group="idle_horse" /> <action type="act_horse_idle_2" animation="horse_idle_2" alternative_group="idle_horse" /> <action type="act_horse_idle_3" animation="horse_idle_3" alternative_group="idle_horse" /> <action type="act_horse_idle_4" animation="horse_stand_2" alternative_group="idle_horse" /> <action type="act_hero_mount_idle_horse" animation="hero_mount_idle_horse" /> <action type="act_horse_forward_walk_stand" animation="gait_walkfast" /> <action type="act_horse_forward_walk" animation="horse_walkfast" /> <action type="act_horse_forward_walk_strafe_right" animation="horse_strafe_r_cross_fast" /> <action type="act_horse_forward_walk_strafe_left" animation="horse_strafe_l_cross_fast" /> <!--<action type="act_horse_forward_trot_slow" animation="horse_trot_artistic" /> <action type="act_horse_forward_trot_slow_right" animation="horse_trot_cross_r" /> <action type="act_horse_forward_trot_slow_left" animation="horse_trot_cross_l" />--> <action type="act_horse_forward_trot_stand" animation="horse_gait_trot_2" /> <action type="act_horse_forward_trot" animation="anim_horse_trot_2" /> <action type="act_horse_forward_trot_strafe_right" animation="horse_trot_cross_r_2" /> <action type="act_horse_forward_trot_strafe_left" animation="horse_trot_cross_l_2" /> <action type="act_horse_forward_canter_stand" animation="gait_canterfast" /> <action type="act_horse_forward_canter" animation="horse_canterfast" /> <action type="act_horse_forward_canter_strafe_right" animation="horse_canter_cross_r_fast" /> <action type="act_horse_forward_canter_strafe_left" animation="horse_canter_cross_l_fast" /> <!--<action type="act_horse_forward_gallop_right_slow" animation="horse_canter_1" /> <action type="act_horse_forward_gallop_right_slow_right" animation="horse_canter_strafe_r" /> <action type="act_horse_forward_gallop_right_slow_left" animation="horse_canter_strafe_l" />--> <!--<action type="act_horse_forward_gallop_right_foot_stand" animation="gait_gallop" />--> <action type="act_horse_forward_gallop_right_foot_stand" animation="horse_forward_gallop_right_foot_stand" /> <action type="act_horse_forward_gallop_right_foot" animation="horse_forward_gallop_right_foot" /> <action type="act_horse_forward_gallop_right_foot_strafe_right" animation="horse_gallop_strafe_r" /> <action type="act_horse_forward_gallop_right_foot_strafe_left" animation="horse_gallop_strafe_l" /> <!--<action type="act_horse_forward_gallop_left_slow" animation="horse_cantermirror_1" /> <action type="act_horse_forward_gallop_left_slow_right" animation="horse_canter_strafe_mirror_r" /> <action type="act_horse_forward_gallop_left_slow_left" animation="horse_canter_strafe__mirror_l" />--> <!--<action type="act_horse_forward_gallop_left_foot_stand" animation="gait_gallop_mirror" />--> <action type="act_horse_forward_gallop_left_foot_stand" animation="horse_forward_gallop_left_foot_stand" /> <action type="act_horse_forward_gallop_left_foot" animation="horse_forward_gallop_left_foot" /> <action type="act_horse_forward_gallop_left_foot_strafe_right" animation="horse_gallop_mirror_strafe_r" /> <action type="act_horse_forward_gallop_left_foot_strafe_left" animation="horse_gallop_mirror_strafe_l" /> <!--<action type="act_horse_backward_walk_slow" animation="horse_walkback_1" /> <action type="act_horse_backward_walk_slow_right" animation="horse_walkback_strafe_fast_r" /> <action type="act_horse_backward_walk_slow_left" animation="horse_walkback_strafe_fast_l" />--> <action type="act_horse_backward_walk_stand" animation="gait_walk_backward" /> <action type="act_horse_backward_walk" animation="horse_walkbackfast" /> <action type="act_horse_backward_walk_strafe_right" animation="horse_walkback_strafe_fast_r" /> <action type="act_horse_backward_walk_strafe_left" animation="horse_walkback_strafe_fast_l" /> <action type="act_horse_rear" animation="horse_rear" /> <action type="act_horse_rear_damaged" animation="horse_rear_damaged" /> <action type="act_horse_kick" animation="horse_kick" /> <action type="act_horse_jump_start" animation="horse_jump_start" /> <action type="act_horse_dash" animation="horse_dash" /> <action type="act_horse_quick_stop" animation="horse_quick_stop" /> <action type="act_horse_quick_stop_when_fast" animation="horse_quick_stop_when_fast" /> <action type="act_horse_hit_object" animation="horse_run_collide" /> <action type="act_horse_hit_object_while_falling" animation="horse_jump_collide" /> <action type="act_horse_jump_high" animation="horse_jump_high" /> <action type="act_horse_jump_high_loop" animation="horse_jump_loop" /> <action type="act_horse_jump_high_end" animation="horse_jump_high_end" /> <action type="act_horse_jump_high_end_hard" animation="horse_jump_high_end_hard" /> <action type="act_horse_jump_forward" animation="horse_jump_forward" /> <action type="act_horse_jump_forward_loop" animation="horse_jump_forward_loop" /> <action type="act_horse_jump_forward_end" animation="horse_jump_forward_end" /> <action type="act_horse_jump_forward_end_hard" animation="horse_jump_forward_end_hard" /> <action type="act_horse_turn_right" animation="horse_turn_right" /> <action type="act_horse_turn_left" animation="horse_turn_left" /> <action type="act_horse_strafe_right" animation="horse_strafe_right_faster" /> <action type="act_horse_strafe_left" animation="horse_strafe_left_faster" /> <action type="act_horse_turn_right_head" animation="horse_turn_right_head" /> <action type="act_horse_turn_left_head" animation="horse_turn_left_head" /> <action type="act_horse_walk_turn_right_head" animation="horse_walk_turn_right_head" /> <action type="act_horse_walk_turn_left_head" animation="horse_walk_turn_left_head" /> <action type="act_horse_trot_turn_right_head" animation="horse_trot_turn_right_head" /> <action type="act_horse_trot_turn_left_head" animation="horse_trot_turn_left_head" /> <action type="act_horse_canter_turn_right_head" animation="horse_canter_turn_right_head" /> <action type="act_horse_canter_turn_left_head" animation="horse_canter_turn_left_head" /> <action type="act_horse_gallop_turn_right_head" animation="horse_gallop_rfoot_turn_right_head" /> <action type="act_horse_gallop_turn_left_head" animation="horse_gallop_rfoot_turn_left_head" /> <action type="act_horse_gallop_acceleration_head" animation="horse_upperbody_gallop" /> <action type="act_horse_strike_back" animation="horse_hit_from_back" /> <action type="act_horse_strike_front" animation="horse_hit_from_front" /> <action type="act_mount_strike_back_while_moving" animation="horse_hit_from_back_while_moving" /> <action type="act_mount_strike_front_while_moving" animation="horse_hit_from_front_while_moving" /> <!-- <action type="act_horse_slow" animation="anim_horse_slow_1" /> --> <!-- <action type="act_horse_fall_right" animation="horse_death_4_fall_left" /> --> <action type="act_horse_fall_right" animation="horse_death_right_side" /> <action type="act_horse_fall_left" animation="horse_death_left_side" /> <action type="act_horse_fall_right_continue" animation="horse_death_right_side_continue" /> <action type="act_horse_fall_left_continue" animation="horse_death_left_side_continue" /> <!-- <action type="act_horse_fall_right_continue" animation="horse_death_right_side_continue" /> --> <action type="act_horse_fall_roll" animation="horse_death_5_front" /> <action type="act_horse_fall_roll_continue" animation="horse_death_5_front_continue" /> <action type="act_horse_fall_backwards" animation="horse_death_backwards_new" /> <!--<action type="act_horse_fall_jump_roll" animation="horse_death_5_jump_front" alternative_group="horse_death_fall_front_alternative_group" /> <action type="act_horse_fall_jump_roll_continue" animation="horse_death_5_jump_front_continue" />--> <action type="act_horse_fall_slow_right" animation="horse_death_slow_right" /> <action type="act_horse_fall_slow_right_continue" animation="horse_death_slow_right_continue" /> <action type="act_horse_fall_slow_left" animation="horse_death_slow_left" /> <action type="act_horse_fall_slow_left_continue" animation="horse_death_slow_left_continue" /> <action type="act_horse_conversation_start" animation="horse_conversation_start" /> <action type="act_inventory_idle_start" animation="horse_inventory_start" /> <action type="act_inventory_idle" animation="horse_inventory_idle" /> <action type="act_horse_story_background_1" animation="anim_horse_story_background_1" /> <action type="act_horse_story_background_2" animation="anim_horse_story_background_2" /> <action type="act_horse_story_background_3" animation="anim_horse_story_background_3" /> <action type="act_horse_story_background_4" animation="anim_horse_story_background_4" /> <action type="act_horse_story_background_5" animation="anim_horse_story_background_5" /> <action type="act_horse_story_background_6" animation="anim_horse_story_background_6" /> <action type="act_pose_troop_cavalry_lance" animation="pose_troop_cavalry_lance_horse" /> <action type="act_aserai_mp_beduin_mount_idle" animation="aserai_mp_beduin_mount_idle" /> <action type="act_aserai_mp_mamluke_mount_idle" animation="aserai_mp_mamluke_mount_idle" /> <action type="act_battania_mp_mounted_warrior_mount_idle" animation="battania_mp_mounted_warrior_mount_idle" /> <action type="act_battania_mp_mounted_warrior_mount_idle_perks" animation="battania_mp_mounted_warrior_mount_idle" /> <action type="act_vlandia_mp_vanguard_mount_idle" animation="vlandia_mp_vanguard_mount_idle" /> <action type="act_vlandia_mp_vanguard_mount_idle_smallshieldperk" animation="vlandia_mp_vanguard_mount_idle" /> <action type="act_vlandia_mp_knight_mount_idle" animation="vlandia_mp_knight_mount_idle" /> <action type="act_empire_mp_courser_mount_idle" animation="empire_mp_courser_mount_idle" /> <action type="act_empire_mp_courser_mount_smallshieldperk_idle" animation="empire_mp_courser_mount_idle" /> <action type="act_empire_mp_cataphract_mount_idle" animation="empire_mp_cataphract_mount_idle" /> <action type="act_khuzait_mp_lancer_mount_idle" animation="khuzait_mp_lancer_mount_idle" /> <action type="act_khuzait_mp_lancer_mount_idle_shieldperk" animation="khuzait_mp_lancer_mount_idle" /> <action type="act_khuzait_mp_nomad_mount_idle" animation="khuzait_mp_nomad_mount_idle" /> <action type="act_khuzait_mp_nomad_mount_idle_maceperk" animation="khuzait_mp_nomad_mount_idle" /> <action type="act_khuzait_mp_mounted_archer_mount_idle" animation="khuzait_mp_mounted_archer_mount_idle" /> <action type="act_sturgia_mp_raider_mount_idle" animation="sturgia_mp_raider_mount_idle" /> <action type="act_sturgia_mp_raider_mount_shieldperk_idle" animation="sturgia_mp_raider_mount_shieldperk_idle" /> <action type="act_sturgia_mp_druzhina_mount_idle" animation="sturgia_mp_druzhina_mount_idle" /> <action type="act_sturgia_mp_druzhina_idle_largeshieldperk" animation="sturgia_mp_druzhina_mount_idle" /> <action type="act_main_story_horse_stand_1" animation="anim_main_story_horse_stand_1" /> <action type="act_main_story_horse_stand_2" animation="anim_main_story_horse_stand_2" /> <action type="act_cutscene_declare_dragon_banner_pose_15" animation="cutscene_declare_dragon_banner_pose_15_horse" /> </action_set> <action_set id="as_camel" skeleton="camel_skeleton" movement_system="quadrupedal"> <action type="act_camel_stand_for_movement_data" animation="camel_stand_for_movement_data" /> <action type="act_hero_mount_idle_camel" animation="hero_mount_idle_camel" /> <action type="act_camel_stand_1" animation="camel_stand" alternative_group="camel_stand_alternative_group" /> <action type="act_camel_stand_2" animation="camel_eating" alternative_group="camel_stand_alternative_group" /> <action type="act_camel_stand_3" animation="camel_stand_2" alternative_group="camel_stand_alternative_group" /> <action type="act_camel_stand_4" animation="camel_stand_3" alternative_group="camel_stand_alternative_group" /> <action type="act_camel_stand_5" animation="camel_stand_agressive" alternative_group="camel_stand_alternative_group" /> <action type="act_camel_idle_1" animation="camel_stand" alternative_group="camel_idle_alternative_group" /> <action type="act_camel_idle_2" animation="camel_eating" alternative_group="camel_idle_alternative_group" /> <action type="act_camel_idle_3" animation="camel_stand_2" alternative_group="camel_idle_alternative_group" /> <action type="act_camel_idle_4" animation="camel_stand_3" alternative_group="camel_idle_alternative_group" /> <action type="act_camel_idle_5" animation="camel_stand_agressive" alternative_group="camel_idle_alternative_group" /> <action type="act_camel_forward_walk_stand" animation="camel_walk_forward_gait" /> <action type="act_camel_forward_walk" animation="camel_walk_forward" /> <action type="act_camel_forward_walk_strafe_right" animation="camel_walk_forward" /> <action type="act_camel_forward_walk_strafe_left" animation="camel_walk_forward" /> <action type="act_camel_forward_trot_stand" animation="camel_gait_trot" /> <action type="act_camel_forward_trot" animation="camel_trot_forward" /> <action type="act_camel_forward_trot_strafe_right" animation="camel_trot_forward" /> <action type="act_camel_forward_trot_strafe_left" animation="camel_trot_forward" /> <action type="act_camel_forward_canter_stand" animation="camel_gait_canter" /> <action type="act_camel_forward_canter" animation="camel_canter" /> <action type="act_camel_forward_canter_strafe_right" animation="camel_canter" /> <action type="act_camel_forward_canter_strafe_left" animation="camel_canter" /> <action type="act_camel_forward_gallop_right_foot_stand" animation="camel_gait_gallop" /> <action type="act_camel_forward_gallop_right_foot" animation="camel_gallop" /> <action type="act_camel_forward_gallop_right_foot_strafe_right" animation="camel_gallop" /> <action type="act_camel_forward_gallop_right_foot_strafe_left" animation="camel_gallop" /> <action type="act_camel_forward_gallop_left_foot_stand" animation="camel_gait_gallop" /> <action type="act_camel_forward_gallop_left_foot" animation="camel_gallop" /> <action type="act_camel_forward_gallop_left_foot_strafe_right" animation="camel_gallop" /> <action type="act_camel_forward_gallop_left_foot_strafe_left" animation="camel_gallop" /> <action type="act_camel_backward_walk_stand" animation="camel_walk_backwards_gait" /> <action type="act_camel_backward_walk" animation="camel_walk_backwards" /> <action type="act_camel_backward_walk_strafe_right" animation="camel_walk_backwards" /> <action type="act_camel_backward_walk_strafe_left" animation="camel_walk_backwards" /> <action type="act_camel_rear" animation="camel_rear" /> <action type="act_camel_rear_damaged" animation="camel_rear_damaged" /> <action type="act_camel_kick" animation="camel_walk_forward" /> <action type="act_camel_jump_start" animation="camel_dash_forward" /> <action type="act_camel_dash" animation="camel_dash_forward" /> <action type="act_camel_quick_stop" animation="camel_quick_stop" /> <action type="act_camel_quick_stop_when_fast" animation="camel_quick_stop_when_fast" /> <action type="act_camel_hit_object" animation="camel_hit_object" /> <action type="act_camel_hit_object_while_falling" animation="camel_jump_hit_object" /> <action type="act_camel_turn_right" animation="camel_turn_right" /> <action type="act_camel_turn_left" animation="camel_turn_left" /> <action type="act_camel_strafe_right" animation="camel_strafe_right" /> <action type="act_camel_strafe_left" animation="camel_strafe_left" /> <action type="act_camel_jump_high" animation="camel_stand" /> <action type="act_camel_jump_high_loop" animation="camel_jump_loop" /> <action type="act_camel_jump_high_end" animation="camel_jump_high_end" /> <action type="act_camel_jump_high_end_hard" animation="camel_jump_high_end_hard" /> <action type="act_camel_jump_forward" animation="camel_stand" /> <action type="act_camel_jump_forward_loop" animation="camel_jump_forward_loop" /> <action type="act_camel_jump_forward_end" animation="camel_jump_forward_end" /> <action type="act_camel_jump_forward_end_hard" animation="camel_jump_forward_end_hard" /> <action type="act_camel_walk_turn_right_head" animation="camel_walk_turn_right_head" /> <action type="act_camel_walk_turn_left_head" animation="camel_walk_turn_left_head" /> <action type="act_camel_trot_turn_right_head" animation="camel_trot_turn_right_head" /> <action type="act_camel_trot_turn_left_head" animation="camel_trot_turn_left_head" /> <action type="act_camel_canter_turn_right_head" animation="camel_canter_turn_right_head" /> <action type="act_camel_canter_turn_left_head" animation="camel_canter_turn_left_head" /> <action type="act_camel_gallop_turn_right_head" animation="camel_gallop_turn_right_head" /> <action type="act_camel_gallop_turn_left_head" animation="camel_gallop_turn_left_head" /> <!-- <action type="act_camel_gallop_acceleration_head" animation="camel_gallop" /> --> <action type="act_camel_strike_back" animation="camel_hit_from_back" /> <action type="act_camel_strike_front" animation="camel_hit_from_front" /> <action type="act_mount_strike_back_while_moving" animation="camel_hit_from_back_while_moving" /> <action type="act_mount_strike_front_while_moving" animation="camel_hit_from_front_while_moving" /> <action type="act_camel_fall_right" animation="camel_death_right_side" /> <action type="act_camel_fall_left" animation="camel_death_left_side" /> <action type="act_camel_fall_roll" animation="camel_death_front" /> <action type="act_camel_fall_roll_continue" animation="camel_death_front_continue" /> <action type="act_camel_tableau_pose" animation="camel_tableau_pose" /> <!--<action type="act_camel_fall_slow_right" animation="camel_death_front" /> <action type="act_camel_fall_slow_right_continue" animation="camel_death_front_continue" /> <action type="act_camel_fall_slow_left" animation="camel_death_front" /> <action type="act_camel_fall_slow_left_continue" animation="camel_death_front_continue" />--> <!-- <action type="act_camel_fall_backwards" animation="camel_death_backwards" /> --> <action type="act_camel_conversation_start" animation="camel_conversation_start" /> <action type="act_inventory_idle_start" animation="camel_inventory_start" /> <action type="act_inventory_idle" animation="camel_inventory_idle" /> </action_set> <action_set id="as_horse_2" base_set="as_horse"> <action type="act_horse_forward_trot" animation="horse_trotfast_artistic" /> <action type="act_horse_forward_trot_strafe_right" animation="horse_trot_cross_r_fast" /> <action type="act_horse_forward_trot_strafe_left" animation="horse_trot_cross_l_fast" /> </action_set> <action_set id="as_horse_town_and_village" base_set="as_horse"> <action type="act_horse_stand_1" animation="horse_idle_1" /> <action type="act_horse_stand_2" animation="horse_idle_2" /> <action type="act_horse_stand_3" animation="horse_idle_3" /> <action type="act_horse_stand_4" animation="horse_idle_4" /> </action_set> <action_set id="as_human_hideout_bandit" base_set="as_human_warrior"> <action type="act_sit_1" animation="anim_sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="anim_sit_idle_2" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="anim_sit_idle_3" alternative_group="sit_idle_alt" /> <action type="act_sit_4" animation="anim_sit_idle_4" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="anim_sit_idle_5" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="anim_sit_idle_6" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="anim_sit_idle_7" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="anim_sit_idle_8" alternative_group="sit_idle_alt" /> <action type="act_guard_idle_spear" animation="anim_bandit_hideout_idle" /> <action type="act_stand_to_fence" animation="anim_stand_to_fence" /> <action type="act_stand_fence_loop" animation="anim_stand_fence" /> <action type="act_stand_from_fence" animation="anim_stand_from_fence" /> <action type="act_lean_to_fence" animation="anim_lean_to_fence" /> <action type="act_lean_from_fence" animation="anim_lean_from_fence" /> <action type="act_lean_fence_loop" animation="anim_lean_fence" alternative_group="lean_alt" /> <action type="act_lean_fence_loop2" animation="anim_lean_fence2" alternative_group="lean_alt" /> <action type="act_lean_fence_hangout_left" animation="anim_lean_fence_hangout_left" /> <action type="act_lean_fence_hangout_right" animation="anim_lean_fence_hangout_right" /> <action type="act_lean_to_side_wall" animation="anim_stand_to_side_wall" /> <action type="act_lean_side_wall_loop" animation="anim_stand_side_wall" /> <action type="act_lean_from_side_wall" animation="anim_stand_from_side_wall" /> <action type="act_lean_to_side_wall_left" animation="anim_stand_to_side_wall_left" /> <action type="act_lean_side_wall_loop_left" animation="anim_stand_side_wall_left" /> <action type="act_lean_from_side_wall_left" animation="anim_stand_from_side_wall_left" /> <action type="act_bartender_to_bar" animation="anim_bartender_to_bar" /> <action type="act_bartender_from_bar" animation="anim_bartender_from_bar" /> <action type="act_bartender_to_meat" animation="anim_bartender_to_meat" /> <action type="act_bartender_from_meat" animation="anim_bartender_from_meat" /> <action type="act_bartender_dust" animation="anim_bartender_dust" alternative_group="bartender_wipe_alternative_group" /> <action type="act_bartender_wipe" animation="anim_bartender_wipe" alternative_group="bartender_wipe_alternative_group" /> <action type="act_barloop3" animation="anim_bartender_barloop1" alternative_group="tavern_lean_alt" /> <action type="act_bartender_bake" animation="anim_bartender_bake" /> <action type="act_bartender_meat" animation="anim_bartender_meat" /> <action type="act_sit_to_fence" animation="anim_sit_to_fence" /> <action type="act_sit_fence_loop" animation="anim_sit_fence" /> <action type="act_sit_from_fence" animation="anim_sit_from_fence" /> <action type="act_sit_to_fence_front" animation="anim_sit_to_fence_front" /> <action type="act_sit_fence_front_loop" animation="anim_sit_fence_front" /> <action type="act_sit_from_fence_front" animation="anim_sit_from_fence_front" /> <action type="act_preacher" animation="anim_preacher" /> <action type="act_instructor" animation="anim_instructor" /> <action type="act_guard_report_left" animation="anim_guard_reporting_left" /> <action type="act_guard_report_right" animation="anim_guard_reporting_right" /> <action type="act_guard_report_leader" animation="anim_guard_report_leader" /> <action type="act_combat_training_char_a" animation="combat_training_char_a" /> <action type="act_combat_training_char_b" animation="combat_training_char_b" /> <action type="act_drunk_pair_1" animation="anim_drunk_pair_1" /> <action type="act_drunk_pair_2" animation="anim_drunk_pair_2" /> <action type="act_drunk_pair_3" animation="anim_drunk_pair_3" /> <action type="act_drunk_pair_4" animation="anim_drunk_pair_4" /> <action type="act_drunk_idle" animation="anim_drinker_idle_2" /> <action type="act_drunk_trio_left" animation="anim_drunk_trio_left" /> <action type="act_drunk_trio_middle" animation="anim_drunk_trio_middle" /> <action type="act_drunk_trio_right" animation="anim_drunk_trio_right" /> <action type="act_drunk_trio_left_2" animation="anim_drunk_trio_left_2" /> <action type="act_drunk_trio_middle_2" animation="anim_drunk_trio_middle_2" /> <action type="act_drunk_trio_right_2" animation="anim_drunk_trio_right_2" /> <action type="act_listen_1" animation="anim_listen_1" alternative_group="listen_alt" /> <action type="act_listen_2" animation="anim_listen_2" alternative_group="listen_alt" /> <action type="act_listen_3" animation="anim_listen_3" alternative_group="listen_alt" /> <action type="act_listen_4" animation="anim_listen_4" alternative_group="listen_alt" /> <action type="act_listen_5" animation="anim_npc_argue_soft_male_listen_1" alternative_group="listen_alt" /> <action type="act_listen_6" animation="anim_npc_argue_soft_male_listen_2" alternative_group="listen_alt" /> <action type="act_listen_7" animation="anim_npc_argue_soft_male_listen_3" alternative_group="listen_alt" /> <action type="act_lookout" animation="anim_lookout" /> <!--update animation--> <action type="act_working_at_desk" animation="anim_working_at_desk" /> <action type="act_working_explaining" animation="anim_working_explaining" /> <!--update animation--> <action type="act_writer" animation="anim_notary_lady_idle" /> <action type="act_writer_hangout" animation="anim_writer_hangout" /> <!--update animation--> <action type="act_sit_reader" animation="anim_sit_reader" /> <!--update animation--> <action type="act_reader" animation="anim_reader" /> <action type="act_sit_dictating" animation="anim_sit_dictating" /> <action type="act_sit_eating_1" animation="anim_sit_eating_1" alternative_group="eat_alt" /> <action type="act_sit_eating_2" animation="anim_sit_eating_2" alternative_group="eat_alt" /> <action type="act_sit_eating_3" animation="anim_sit_eating_3" alternative_group="eat_alt" /> <action type="act_sit_eating_4" animation="anim_sit_eating_4" alternative_group="eat_alt" /> <action type="act_eating" animation="anim_eating" /> <action type="act_applaud_1" animation="anim_applaud_1" alternative_group="applaud_alt" /> <action type="act_applaud_2" animation="anim_applaud_2" alternative_group="applaud_alt" /> <action type="act_applaud_3" animation="anim_applaud_3" alternative_group="applaud_alt" /> <action type="act_applaud_4" animation="anim_applaud_4" alternative_group="applaud_alt" /> <action type="act_applaud_5" animation="anim_applaud_5" alternative_group="applaud_alt" /> <action type="act_applaud_6" animation="anim_applaud_6" alternative_group="applaud_alt" /> <action type="act_applaud_7" animation="anim_applaud_7" alternative_group="applaud_alt" /> <action type="act_audience_left" animation="anim_audience_left" /> <action type="act_audience_middle" animation="anim_audience_middle" /> <action type="act_audience_right" animation="anim_audience_right" /> <!--update animation--> <action type="act_fist_champion" animation="anim_fistfight_champion" /> <action type="act_dungeon_prisoner_sleep" animation="anim_dungeon_prisoner_sleep" /> <action type="act_dungeon_prisoner_sleep_cycle" animation="anim_dungeon_prisoner_sleep_cycle" /> <action type="act_dungeon_prisoner_sleep_wakeup" animation="anim_dungeon_prisoner_sleep_wakeup" /> <action type="act_dungeon_prisoner_sitting_ground" animation="anim_dungeon_prisoner_sitting_ground" /> <action type="act_dungeon_prisoner_sitting_ground_cycle" animation="anim_dungeon_prisoner_sitting_ground_cycle" /> <action type="act_dungeon_prisoner_sitting_ground_standup" animation="anim_dungeon_prisoner_sitting_ground_standup" /> <action type="act_dungeon_prisoner_lay" animation="anim_dungeon_prisoner_lay" /> <action type="act_dungeon_prisoner_lay_cycle" animation="anim_dungeon_prisoner_lay_cycle" /> <action type="act_dungeon_prisoner_lay_standup" animation="anim_dungeon_prisoner_lay_standup" /> <action type="act_dungeon_prisoner_cleaning_floor" animation="anim_dungeon_prisoner_cleaning_floor" /> <action type="act_dungeon_prisoner_cleaning_floor_cycle" animation="anim_dungeon_prisoner_cleaning_floor_cycle" /> <action type="act_dungeon_prisoner_cleaning_floor_standup" animation="anim_dungeon_prisoner_cleaning_floor_standup" /> <action type="act_dungeon_prisoner_idle_exhausted" animation="anim_dungeon_prisoner_idle_exhausted" /> <action type="act_dungeon_prisoner_idle_leaning_wall_begining" animation="anim_dungeon_prisoner_idle_leaning_wall_begining" /> <action type="act_dungeon_prisoner_idle_leaning_wall_cycle" animation="anim_dungeon_prisoner_idle_leaning_wall_cycle" /> <action type="act_dungeon_prisoner_idle_leaning_wall_end" animation="anim_dungeon_prisoner_idle_leaning_wall_end" /> <action type="act_dungeon_prisoner_idle_leaning_wall_b_begining" animation="anim_dungeon_prisoner_idle_leaning_wall_b_begining" /> <action type="act_dungeon_prisoner_idle_leaning_wall_b_cycle" animation="anim_dungeon_prisoner_idle_leaning_wall_b_cycle" /> <action type="act_dungeon_prisoner_idle_leaning_wall_b_end" animation="anim_dungeon_prisoner_idle_leaning_wall_b_end" /> <action type="act_dungeon_prisoner_idle_holding_cage_begining" animation="anim_dungeon_prisoner_idle_holding_cage_begining" /> <action type="act_dungeon_prisoner_idle_holding_cage_cycle" animation="anim_dungeon_prisoner_idle_holding_cage_cycle" /> <action type="act_dungeon_prisoner_idle_holding_cage_end" animation="anim_dungeon_prisoner_idle_holding_cage_end" /> <action type="act_dungeon_prisoner_sitting_begining" animation="anim_dungeon_prisoner_sitting_begining" /> <action type="act_dungeon_prisoner_sitting_cycle" animation="anim_dungeon_prisoner_sitting_cycle" /> <action type="act_dungeon_prisoner_sitting_end" animation="anim_dungeon_prisoner_sitting_end" /> <action type="act_dungeon_guardian_sit_and_nap_begining" animation="anim_dungeon_guardian_sit_and_nap_begining" /> <action type="act_dungeon_guardian_sit_and_nap_cycle" animation="anim_dungeon_guardian_sit_and_nap_cycle" /> <action type="act_dungeon_guardian_sit_and_nap_end" animation="anim_dungeon_guardian_sit_and_nap_end" /> <action type="act_stand_1" animation="stand_9" alternative_group="stand_alt" /> <action type="act_stand_2" animation="stand_10" alternative_group="stand_alt" /> <action type="act_stand_3" animation="stand_1" alternative_group="stand_alt" /> <action type="act_stand_4" animation="stand_2" alternative_group="stand_alt" /> <action type="act_stand_5" animation="stand_3" alternative_group="stand_alt" /> <action type="act_stand_6" animation="stand_4" alternative_group="stand_alt" /> <action type="act_stand_7" animation="stand_5" alternative_group="stand_alt" /> <action type="act_stand_8" animation="stand_6" alternative_group="stand_alt" /> <action type="act_stand_9" animation="stand_7" alternative_group="stand_alt" /> <action type="act_stand_10" animation="stand_8" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_3" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_4" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_5" alternative_group="talk_to_alt" /> <action type="act_clean_wall_on_right_side" animation="anim_wall_cleaner_right" /> <action type="act_clean_wall_on_left_side" animation="anim_wall_cleaner_left" /> <action type="act_clean_wall_on_right_side_and_talk" animation="anim_wall_cleaner_right_hangout" /> <action type="act_clean_wall_on_left_side_and_talk" animation="anim_wall_cleaner_left_hangout" /> <action type="act_pick_up_from_right_side" animation="anim_villager_pick_2" /> <action type="act_pick_up_from_left_side" animation="anim_villager_pick_1" /> <action type="act_pick_up_from_right_side_and_talk" animation="anim_village_man_pick_hangout_1" /> <action type="act_pick_up_from_left_side_and_talk" animation="anim_village_woman_pick_hangout_1" /> <action type="act_pick_up_from_ground" animation="anim_villager_pick_sitting_man_1" /> <action type="act_pick_up_from_ground_and_talk" animation="anim_villager_pick_sitting_woman_1" /> <action type="act_pick_up_from_ground_arrive" animation="anim_crouchdown" /> <action type="act_pick_up_from_ground_leave" animation="anim_crouchup" /> <action type="act_repair" animation="anim_fixer_1" /> <action type="act_repair_and_talk_to_right" animation="anim_fixer_1_pair" /> <action type="act_repair_help_and_talk_to_forward" animation="anim_helper_1" /> <action type="act_repair_upside" animation="anim_fixer_2" /> <action type="act_repair_upside_and_talk_to_backward" animation="anim_fixer_2_pair" /> <action type="act_repair_upside_help_and_talk_to_forward" animation="anim_helper_2" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_man" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_woman" /> <action type="act_gossip" animation="anim_hangout_gossip_man" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_man" alternative_group="gossip_alt" /> <!--update animation--> <action type="act_argue_trio_left" animation="anim_argue_trio_left" /> <!--update animation--> <action type="act_argue_trio_middle" animation="anim_argue_trio_middle" /> <!--update animation--> <action type="act_argue_trio_right" animation="anim_argue_trio_right" /> <action type="act_argue" animation="anim_hangout_argue_man" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_man" alternative_group="argue_alt" /> <action type="act_argue_3" animation="anim_hangout_argue_man" alternative_group="argue_alt" /> <action type="act_argue_4" animation="anim_hangout_argue_man" alternative_group="argue_alt" /> <action type="act_argue_soft_1" animation="anim_npc_argue_soft_male_1" alternative_group="argue_alt" /> <action type="act_argue_soft_2" animation="anim_npc_argue_soft_male_2" alternative_group="argue_alt" /> <action type="act_argue_soft_3" animation="anim_npc_argue_soft_male_3" alternative_group="argue_alt" /> <action type="act_argue_soft_4" animation="anim_npc_argue_soft_male_4" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_1" animation="anim_npc_argue_soft_male_listen_1" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_2" animation="anim_npc_argue_soft_male_listen_2" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_3" animation="anim_npc_argue_soft_male_listen_3" alternative_group="argue_alt" /> <action type="act_argue_group_1_1" animation="anim_npc_argue_female_group_1" /> <action type="act_argue_group_1_2" animation="anim_npc_argue_male_1_group_1" /> <action type="act_argue_group_1_3" animation="anim_npc_argue_male_2_group_1" /> <action type="act_argue_group_2_1" animation="anim_npc_argue_female_group_2" /> <action type="act_argue_group_2_2" animation="anim_npc_argue_male_group_2" /> <action type="act_argue_group_2_3" animation="anim_npc_argue_male_1_group_2" /> <action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_nodrink" /> <action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_nodrink" /> <action type="act_sit_talk_to_no_table" animation="anim_sit_hangout_no_table_male" /> <action type="act_greeting_right_1" animation="anim_greeting_01_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_02_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_03_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_04_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_01_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_02_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_03_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_04_left" alternative_group="greeting_left_alt" /> <!--<action type="act_sit_drink_1" animation="anim_sit_idle_tavern_drink" alternative_group="sit_drink_alt" /> <action type="act_sit_drink_2" animation="anim_sit_idle_tavern_turned_to_left_talk_and_drink" alternative_group="sit_drink_alt" /> <action type="act_sit_drink_3" animation="anim_sit_idle_tavern_turned_to_left_listen_and_drink" alternative_group="sit_drink_alt" /> <action type="act_sit_put_mug_start" animation="anim_sit_from_drink1" alternative_group="sit_drink_alt" /> <action type="act_sit_turn_to_right" animation="anim_sit_idle_tavern_turned_to_right_talk" /> <action type="act_sit_turn_to_left_drink" animation="anim_sit_idle_tavern_turned_to_left_talk_and_drink" alternative_group="sit_drink_alt" /> <action type="act_sit_turn_to_left_drink_2" animation="anim_sit_idle_tavern_turned_to_left_listen_and_drink" alternative_group="sit_drink_alt" />--> <action type="act_scared_reaction_1" animation="anim_reactions_scared_1" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="anim_reactions_scared_2" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="anim_scared_idle_1" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="anim_scared_idle_2" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="anim_scared_idle_3" alternative_group="scared_idle" /> <action type="act_scared_to_normal_1" animation="anim_scared_to_normal_1" alternative_group="scared_to_normal" /> <action type="act_scared_to_normal_2" animation="anim_scared_to_normal_2" alternative_group="scared_to_normal" /> <action type="act_scared_to_normal_3" animation="anim_scared_to_normal_3" alternative_group="scared_to_normal" /> <action type="act_stand_to_wall" animation="anim_stand_to_wall" /> <action type="act_stand_wall_loop" animation="anim_stand_wall" /> <action type="act_stand_from_wall" animation="anim_stand_from_wall" /> <action type="act_citizen_stall" animation="anim_citizen_npc_male_1" /> <action type="act_table_top_work" animation="anim_merchant_shop_idle" /> <action type="act_seller_idle_1" animation="anim_npc_marketplace_idle_basic_a" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_2" animation="anim_npc_marketplace_idle_basic_b" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_3" animation="anim_npc_marketplace_idle_basic_c" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_4" animation="anim_npc_marketplace_idle_basic_d" alternative_group="citizen_seller_alt" /> <action type="act_customer_idle_1" animation="anim_customer_idle_1" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="anim_customer_idle_2" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="anim_customer_idle_3" alternative_group="citizen_customer_alt" /> <!-- <action type="act_customer_idle_4" animation="anim_npc_client_idle_male_1" alternative_group="citizen_customer_alt" /> --> <!-- <action type="act_customer_idle_5" animation="anim_npc_client_idle_male_2" alternative_group="citizen_customer_alt" /> --> <action type="act_customer_talk_1" animation="anim_npc_client_talk_male_1" alternative_group="citizen_customer_talk_alt" /> <action type="act_customer_talk_2" animation="anim_npc_client_talk_male_1" alternative_group="citizen_customer_talk_alt" /> <action type="act_customer_talk_3" animation="anim_npc_client_talk_male_2" alternative_group="citizen_customer_talk_alt" /> <action type="act_idle_to_bar" animation="anim_bartender_to_bar" /> <action type="act_idle_from_bar" animation="anim_bartender_from_bar" /> <action type="act_barloop1" animation="anim_bartender_barloop1" alternative_group="tavern_lean_alt" /> <action type="act_barloop2" animation="anim_bartender_barloop2" alternative_group="tavern_lean_alt" /> <!--<action type="act_barloop3" animation="anim_bartender_barloop1" alternative_group="tavern_lean_alt" />--> <action type="act_citizen_cleanup" animation="citizen_cleanup" alternative_group="citizen_clean_alt" /> <action type="act_citizen_cleanup_idle" animation="citizen_cleanup_idle" alternative_group="citizen_clean_alt" /> <action type="act_cheer_1" animation="anim_conversation_look_noticing" /> <action type="act_duel_spectator_1" animation="anim_conversation_look_curious" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="anim_conversation_look_cheering" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="anim_conversation_look_not_amused" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="anim_conversation_talk_crossedarms_2" alternative_group="duel_spectator_alt" /> <action type="act_npc_farmer_digging" animation="anim_npc_farmer_only_digging" /> <action type="act_npc_farmer_bush_cutting" animation="anim_npc_farmer_bush_cutting" /> <action type="act_npc_farmer_scythe_using" animation="anim_npc_farmer_scythe_using" /> <action type="act_npc_horse_grooming" animation="anim_npc_horse_grooming" /> <action type="act_npc_villager_fishing" animation="anim_npc_villager_fishing" /> <action type="act_npc_villager_shoveling" animation="anim_npc_villager_shoveling" /> <action type="act_npc_villager_pitchforking" animation="anim_npc_villager_shoveling" /> <action type="act_npc_villager_lumberjack" animation="anim_npc_villager_lumberjack" /> <action type="act_npc_villager_leather_cleaning" animation="anim_npc_villager_leather_cleaning" /> <action type="act_npc_farmer_bush_cutting_while_stand" animation="anim_npc_farmer_bush_cutting_while_stand" /> <action type="act_npc_villager_working_while_stand" animation="anim_npc_villager_working_while_stand" /> <action type="act_npc_villager_working_while_stand_2" animation="anim_npc_villager_working_while_stand_2" /> <action type="act_npc_villager_cloth_washing" animation="anim_npc_villager_cloth_washing" /> <action type="act_bully" animation="anim_bully" /> <action type="act_bullied" animation="anim_bullied" /> <action type="act_sit_beggar_idle" animation="anim_beggar_sitting_idle" /> <action type="act_sit_beggar_beg" animation="anim_beggar_sitting_hands" /> <action type="act_sit_down_beggar" animation="sit_down_on_floor_beggar" /> <action type="act_stand_up_beggar" animation="stand_up_floor_4" /> <action type="act_beggar_idle" animation="anim_beggar_idle" /> <action type="act_stand_beggar_1" animation="anim_beggar_standing_2hbegging" alternative_group="beg_alt" /> <action type="act_stand_beggar_2" animation="anim_beggar_standing_1hbegging" alternative_group="beg_alt" /> </action_set> <action_set id="as_human_female_hideout_bandit" base_set="as_human_hideout_bandit" /> <action_set id="as_human_villager" base_set="as_human_hideout_bandit"> <action type="act_walk_idle_unarmed" animation="stand_2" /> <action type="act_walk_forward_unarmed" animation="villager_walk_unarmed" /> <action type="act_walk_right_unarmed" animation="villager_walk_right_base" /> <action type="act_walk_left_unarmed" animation="villager_walk_left_base" /> <action type="act_walk_backward_unarmed" animation="villager_walk_backwards_base" /> <action type="act_walk_idle_unarmed_left_stance" animation="stand_2" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_forward_base" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_right_base" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_left_base" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_backwards_base" /> <action type="act_turn_unarmed" animation="turn_villager" /> </action_set> <action_set id="as_human_female_villager" base_set="as_human_villager"> <action type="act_stand_1" animation="stand_1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="stand_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="stand_3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="stand_4" alternative_group="stand_alt" /> <action type="act_stand_5" animation="stand_female_5" alternative_group="stand_alt" /> <action type="act_stand_6" animation="stand_female_6" alternative_group="stand_alt" /> <action type="act_stand_7" animation="stand_female_7" alternative_group="stand_alt" /> <action type="act_stand_8" animation="stand_female_8" alternative_group="stand_alt" /> <action type="act_stand_9" animation="stand_female_9" alternative_group="stand_alt" /> <action type="act_stand_10" animation="stand_female_10" alternative_group="stand_alt" /> <action type="act_walk_idle_unarmed" animation="anim_lord_idle_2" /> <action type="act_walk_forward_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_right_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_left_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_backward_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_2" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_forward_female" /> <!--TODO_CEREN_ABDULLAH decide female sit animation--> <!--<action type="act_sit_down_from_front" animation="sit_down_from_front_female" /> <action type="act_sit_down_from_right" animation="sit_down_from_right_female" /> <action type="act_sit_down_from_left" animation="sit_down_from_left_female" /> <action type="act_stand_up_to_front" animation="stand_up_to_front_female" /> <action type="act_stand_up_to_right" animation="stand_up_to_right_female" /> <action type="act_stand_up_to_left" animation="stand_up_to_left_female" />--> <action type="act_sit_down_from_front" animation="sit_down_from_front_female_a" /> <action type="act_sit_down_from_right" animation="sit_to_bench_from_right_female" /> <action type="act_sit_down_from_left" animation="sit_to_bench_from_left_female" /> <action type="act_stand_up_to_front" animation="stand_up_to_front_female_a" /> <action type="act_stand_up_to_right" animation="sit_to_bench_from_right_female_stand_up" /> <action type="act_stand_up_to_left" animation="sit_to_bench_from_left_female_stand_up" /> <action type="act_sit_down_on_floor_1" animation="sit_down_on_floor_4" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_2" animation="sit_down_on_floor_4" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_3" animation="sit_down_on_floor_4" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_stand_up_floor_1" animation="stand_up_floor_4" /> <action type="act_stand_up_floor_2" animation="stand_up_floor_4" /> <action type="act_stand_up_floor_3" animation="stand_up_floor_4" /> <action type="act_sit_idle_on_floor_1" animation="sit_idle_on_floor_4" /> <action type="act_sit_idle_on_floor_2" animation="sit_idle_on_floor_4" /> <action type="act_sit_idle_on_floor_3" animation="sit_idle_on_floor_4" /> <action type="act_sit_1" animation="anim_sit_idle_female_1" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="anim_sit_idle_female_2" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="anim_sit_idle_female_3" alternative_group="sit_idle_alt" /> <action type="act_sit_4" animation="anim_sit_idle_female_1" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="anim_sit_idle_female_2" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="anim_sit_idle_female_3" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="anim_sit_idle_female_1" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="anim_sit_idle_female_2" alternative_group="sit_idle_alt" /> <action type="act_sit_talk_to_no_table" animation="anim_sit_hangout_no_table_female" /> <action type="act_talk_to_1" animation="anim_lady_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_lady_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_lady_hangout_3" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_lady_hangout_4" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_lady_hangout_5" alternative_group="talk_to_alt" /> <action type="act_argue" animation="anim_npc_argue_female_1" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_npc_argue_female_2" alternative_group="argue_alt" /> <action type="act_argue_3" animation="anim_npc_argue_female_3" alternative_group="argue_alt" /> <action type="act_argue_4" animation="anim_npc_argue_female_4" alternative_group="argue_alt" /> <action type="act_argue_soft_1" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_2" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_3" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_4" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_1" animation="anim_npc_argue_soft_female_listen_1" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_2" animation="anim_npc_argue_soft_female_listen_2" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_3" animation="anim_npc_argue_soft_female_listen_3" alternative_group="argue_alt" /> <!--<action type="act_argue_group_1_1" animation="anim_npc_argue_female_group_1" />--> <!--<action type="act_argue_group_2_1" animation="anim_npc_argue_female_group_2" />--> <action type="act_customer_idle_4" animation="anim_customer_idle_1" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_5" animation="anim_customer_idle_2" alternative_group="citizen_customer_alt" /> <!-- <action type="act_customer_talk_1" animation="anim_npc_client_talk_female_1" alternative_group="citizen_customer_talk_alt" /> --> <action type="act_customer_talk_2" animation="anim_npc_client_talk_female_2" alternative_group="citizen_customer_talk_alt" /> <action type="act_customer_talk_3" animation="anim_npc_client_talk_female_3" alternative_group="citizen_customer_talk_alt" /> <action type="act_throne_sit_down_from_front1" animation="sit_down_on_throne_female_1" /> <action type="act_throne_stand_up_to_front1" animation="stand_up_from_throne_female_1" /> <action type="act_throne_sit_idle1" animation="anim_sit_idle_throne_female_1" /> <action type="act_throne_sit_down_from_front2" animation="sit_down_on_throne_female_2" /> <action type="act_throne_stand_up_to_front2" animation="stand_up_from_throne_female_2" /> <action type="act_throne_sit_idle2" animation="anim_sit_idle_throne_female_2" /> <action type="act_conversation_sit_throne_loop" animation="anim_sit_conversation_throne_female" /> <action type="act_conversation_sit_loop" animation="sit_conversation_female" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <action_set id="as_human_villager_in_tavern" base_set="as_human_villager"> <action type="act_sit_1" animation="tavern_sit_idle_male_a" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="anim_sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="anim_sit_idle_2" alternative_group="sit_idle_alt" /> <action type="act_sit_4" animation="anim_sit_idle_3" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="anim_sit_idle_4" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="anim_sit_idle_5" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="anim_sit_idle_6" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="anim_sit_idle_7" alternative_group="sit_idle_alt" /> <action type="act_sit_talk_to_barmaid_left_side" animation="tavern_customer_conversation_a" /> <action type="act_sit_talk_to_barmaid_right" animation="tavern_customer_conversation_c_right" /> <!--<action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_drink" />--> <!--<action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_drink" />--> <action type="act_talk_to_tavern_keeper" animation="tavern_keeper_and_customer_customer_a" /> </action_set> <action_set id="as_human_female_villager_in_tavern" base_set="as_human_villager_in_tavern" /> <action_set id="as_human_warrior_in_tavern" base_set="as_human_villager_in_tavern"> <action type="act_sit_talk_to_barmaid_left_side" animation="tavern_customer_conversation_b" /> </action_set> <action_set id="as_human_female_warrior_in_tavern" base_set="as_human_warrior_in_tavern"> <action type="act_sit_down_from_front" animation="sit_down_from_front_female_a" /> <action type="act_sit_down_from_right" animation="sit_to_bench_from_right_female" /> <action type="act_sit_down_from_left" animation="sit_to_bench_from_left_female" /> <action type="act_stand_up_to_front" animation="stand_up_to_front_female_a" /> <action type="act_stand_up_to_right" animation="sit_to_bench_from_right_female_stand_up" /> <action type="act_stand_up_to_left" animation="sit_to_bench_from_left_female_stand_up" /> <action type="act_sit_1" animation="tavern_sit_idle_female_a" alternative_group="sit_idle_alt" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <action_set id="as_human_villager_in_aserai_tavern" base_set="as_human_villager_in_tavern"> <action type="act_sit_down_on_floor_1" animation="anim_aserai_tavern_sit_male" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_2" animation="anim_aserai_tavern_sit_male" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_3" animation="anim_aserai_tavern_sit_male" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_stand_up_floor_1" animation="anim_aserai_tavern_standup_male" /> <action type="act_stand_up_floor_2" animation="anim_aserai_tavern_standup_male" /> <action type="act_stand_up_floor_3" animation="anim_aserai_tavern_standup_male" /> <action type="act_sit_idle_on_floor_1" animation="anim_aserai_tavern_sit_male_idle" /> <action type="act_sit_idle_on_floor_2" animation="anim_aserai_tavern_sit_male_idle" /> <action type="act_sit_idle_on_floor_3" animation="anim_aserai_tavern_sit_male_idle" /> <!--<action type="act_sit_on_floor_talk_to_barmaid_left_side" animation="tavern_customer_conversation_b" />--> </action_set> <action_set id="as_human_female_villager_in_aserai_tavern" base_set="as_human_villager_in_aserai_tavern" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> <action_set id="as_human_warrior_in_aserai_tavern" base_set="as_human_villager_in_aserai_tavern" /> <action_set id="as_human_female_warrior_in_aserai_tavern" base_set="as_human_warrior_in_aserai_tavern"> <action type="act_sit_down_on_floor_1" animation="anim_aserai_tavern_sit_female" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_2" animation="anim_aserai_tavern_sit_female" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_3" animation="anim_aserai_tavern_sit_female" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_stand_up_floor_1" animation="anim_aserai_tavern_standup_female" /> <action type="act_stand_up_floor_2" animation="anim_aserai_tavern_standup_female" /> <action type="act_stand_up_floor_3" animation="anim_aserai_tavern_standup_female" /> <action type="act_sit_idle_on_floor_1" animation="anim_aserai_tavern_sit_idle_1_female" /> <action type="act_sit_idle_on_floor_2" animation="anim_aserai_tavern_sit_idle_1_female" /> <action type="act_sit_idle_on_floor_3" animation="anim_aserai_tavern_sit_idle_1_female" /> <!--<action type="act_sit_on_floor_talk_to_barmaid_left_side" animation="tavern_customer_conversation_b" />--> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <!--Child Actions Set --> <action_set id="as_human_child" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="child_idle_1" /> <!--<action type="act_walk_forward_unarmed" animation="villager_walk_unarmed" />--> <action type="act_walk_right_unarmed" animation="villager_walk_unarmed" /> <action type="act_walk_left_unarmed" animation="villager_walk_unarmed" /> <action type="act_walk_backward_unarmed" animation="villager_walk_unarmed" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_unarmed" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_unarmed" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_unarmed" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_unarmed" /> <!-- <action type="act_sit_down_from_front" animation="anim_sit_down_front_child" /> <action type="act_stand_up_to_front" animation="anim_stand_up_to_front_child" /> <action type="act_sit_1" animation="anim_sit_child_1" /> <action type="act_sit_down_from_left" animation="child_sit_down_from_left" /> <action type="act_stand_up_to_right" animation="child_stand_up_to_right" /> <action type="act_sit_down_from_right" animation="child_sit_down_from_right" /> <action type="act_stand_up_to_left" animation="child_stand_up_to_left" /> <action type="act_sit_1" animation="child_sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="child_sit_idle_2" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="child_sit_idle_3" alternative_group="sit_idle_alt" /> <action type="act_sit_4" animation="child_sit_idle_4" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="child_sit_idle_5" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="child_sit_idle_6" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="child_sit_idle_2" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="child_sit_idle_3" alternative_group="sit_idle_alt" /> --> <action type="act_walk_idle_unarmed_left_stance" animation="child_idle_1" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_unarmed" /> <action type="act_stand_1" animation="child_idle_1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="child_idle_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="child_idle_3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="child_idle_4" alternative_group="stand_alt" /> <action type="act_stand_5" animation="child_idle_5" alternative_group="stand_alt" /> <action type="act_stand_6" animation="child_idle_6" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_kid_idle_01" alternative_group="stand_alt" /> <action type="act_stand_8" animation="guard_idle_crossedarms" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_noble_kid_idle_female" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_noble_kid_idle_male" alternative_group="stand_alt" /> <!--<action type="act_customer_idle_1" animation="anim_customer_idle_1" alternative_group="citizen_customer_alt" />--> <action type="act_customer_idle_2" animation="child_idle_customer" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="anim_customer_idle_2" alternative_group="citizen_customer_alt" /> <action type="act_argue" animation="anim_kid_a_argue" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_kid_b_argue" alternative_group="argue_alt" /> <action type="act_argue_3" animation="anim_npc_argue_female_3" alternative_group="argue_alt" /> <action type="act_argue_4" animation="anim_npc_argue_female_4" alternative_group="argue_alt" /> <action type="act_argue_soft_1" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_2" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_3" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_4" animation="anim_npc_argue_soft_female_talk_1" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_1" animation="anim_npc_argue_soft_female_listen_1" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_2" animation="anim_npc_argue_soft_female_listen_2" alternative_group="argue_alt" /> <action type="act_argue_soft_listen_3" animation="anim_npc_argue_soft_female_listen_3" alternative_group="argue_alt" /> <action type="act_talk_to_1" animation="child_talk_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="child_talk_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="child_talk_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="child_talk_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="child_talk_1" alternative_group="talk_to_alt" /> <action type="act_conversation_normal_start" animation="convo_start_confident_male1" /> <action type="act_conversation_normal_loop" animation="convo_stand_confident_male1" /> <action type="act_inspect_and_talk_to_right" animation="child_talk_1" /> <action type="act_inspect_and_talk_to_left" animation="child_talk_1" /> </action_set> <action_set id="as_human_female_child" base_set="as_human_child" /> <action_set id="as_human_facegen" base_set="as_human_warrior"> <action type="act_inventory_idle_start" animation="anim_male_custom" /> <action type="act_visual_test_morph_animation" animation="_visual_test_morph_animation" /> <action type="act_inventory_idle" animation="anim_male_custom" /> <action type="act_command" animation="anim_male_custom_voice8" /> <action type="act_walk_idle_unarmed" animation="defend_shield_passive_bot_banner_editor_pose" /> <action type="act_childhood_tough" animation="anim_childhood_tough" /> <action type="act_childhood_decisive" animation="anim_childhood_decisive" /> <action type="act_childhood_ready" animation="anim_childhood_ready" /> <action type="act_childhood_leader" animation="anim_childhood_leader" /> <action type="act_childhood_athlete" animation="anim_childhood_athlete" /> <action type="act_childhood_memory" animation="anim_childhood_memory" /> <action type="act_childhood_numbers" animation="anim_childhood_numbers" /> <action type="act_childhood_manners" animation="anim_childhood_manners" /> <action type="act_childhood_animals" animation="anim_childhood_animals" /> <action type="act_childhood_streets" animation="anim_childhood_streets" /> <action type="act_childhood_peddlers" animation="anim_childhood_peddlers" /> <action type="act_childhood_peddlers_2" animation="anim_childhood_peddlers_2" /> <action type="act_childhood_militia" animation="anim_childhood_militia" /> <action type="act_childhood_schooled" animation="anim_childhood_schooled" /> <action type="act_childhood_apprentice" animation="anim_childhood_apprentice" /> <action type="act_childhood_fierce" animation="anim_childhood_fierce" /> <action type="act_childhood_sharp" animation="anim_childhood_sharp" /> <action type="act_childhood_vibrant" animation="anim_childhood_vibrant" /> <action type="act_childhood_fox" animation="anim_childhood_fox" /> <action type="act_childhood_gracious" animation="anim_childhood_gracious" /> <action type="act_childhood_clever" animation="anim_childhood_clever" /> <action type="act_childhood_book" animation="anim_childhood_book" /> <action type="act_childhood_arms" animation="anim_childhood_arms" /> <action type="act_childhood_artisan" animation="anim_childhood_artisan" /> <action type="act_childhood_polearm" animation="anim_childhood_polearm" /> <action type="act_childhood_roguery" animation="anim_childhood_roguery" /> <action type="act_childhood_spotting" animation="anim_childhood_spotting" /> <action type="act_childhood_clever_2" animation="anim_childhood_clever_2" /> <action type="act_childhood_manners_2" animation="anim_childhood_manners_2" /> <action type="act_childhood_arms_2" animation="anim_childhood_arms_2" /> <action type="act_childhood_closed_tutor" animation="childhood_closed_tutor" /> <action type="act_childhood_confident_tutor" animation="childhood_confident_tutor" /> <action type="act_childhood_confident2_tutor" animation="childhood_confident2_tutor" /> <action type="act_childhood_demure_tutor" animation="childhood_demure_tutor" /> <action type="act_childhood_hip_tutor" animation="childhood_hip_tutor" /> <action type="act_childhood_ready_bow" animation="anim_childhood_bowready" /> <action type="act_childhood_guard_up_staff" animation="anim_childhood_guard_up_staff" /> <action type="act_childhood_spoiled" animation="anim_childhood_spoiled" /> <action type="act_childhood_explorer" animation="anim_childhood_explorer" /> <action type="act_childhood_explorer2" animation="anim_childhood_explorer2" /> <action type="act_childhood_manners_3" animation="anim_childhood_manners_3" /> <action type="act_childhood_play" animation="anim_childhood_play" /> <action type="act_childhood_play_2" animation="anim_childhood_play_2" /> <action type="act_childhood_genius" animation="anim_childhood_genius" /> <action type="act_childhood_honor" animation="anim_childhood_honor" /> <action type="act_childhood_hardened" animation="anim_childhood_hardened" /> <action type="act_childhood_grit" animation="anim_childhood_grit" /> <action type="act_childhood_defend" animation="anim_childhood_defend" /> <action type="act_childhood_focus" animation="anim_childhood_focus" /> <action type="act_childhood_strenght" animation="anim_childhood_strenght" /> <action type="act_childhood_leader_2" animation="anim_childhood_leader_2" /> <action type="act_childhood_contemplate" animation="anim_childhood_contemplate" /> <action type="act_childhood_tactician" animation="anim_childhood_tactician" /> <action type="act_childhood_appearances" animation="anim_childhood_appearances" /> <action type="act_childhood_sceptic" animation="anim_childhood_sceptic" /> <action type="act_childhood_ready_throw" animation="anim_childhood_ready_throw" /> <action type="act_childhood_riding_2" animation="anim_childhood_rider_2" /> <action type="act_stand_1" animation="stand_female_10" /> <action type="act_stand_2" animation="anim_stand_with_baby" /> <action type="act_sit_1" animation="anim_sit_idle_female_3" /> <action type="act_childhood_toddler_sleep" animation="anim_childhood_toddler_sleep" /> <action type="act_childhood_toddler_vigor" animation="anim_childhood_toddler_vigor" /> <action type="act_childhood_toddler_social" animation="anim_childhood_toddler_social" /> <action type="act_childhood_toddler_endurance" animation="anim_childhood_toddler_endurance" /> <action type="act_childhood_toddler_intelligence" animation="anim_childhood_toddler_intelligence" /> <action type="act_childhood_toddler_control" animation="anim_childhood_toddler_control" /> <action type="act_childhood_toddler_cunning" animation="anim_childhood_toddler_cunning" /> <action type="act_childhood_toddler_tantrum" animation="anim_childhood_toddler_tantrum" /> <action type="act_character_creation_male_default_0" animation="anim_father_0" /> <action type="act_character_creation_male_default_1" animation="anim_father_1" /> <action type="act_character_creation_male_default_2" animation="anim_father_2" /> <action type="act_character_creation_male_default_3" animation="anim_father_3" /> <action type="act_character_creation_male_default_4" animation="anim_father_4" /> <action type="act_character_creation_male_default_5" animation="anim_father_5" /> <action type="act_character_creation_male_default_6" animation="anim_father_6" /> <action type="act_character_creation_toddler_0" animation="anim_toddler_0" /> <action type="act_character_creation_toddler_1" animation="anim_toddler_1" /> <action type="act_character_creation_toddler_2" animation="anim_toddler_2" /> <action type="act_character_creation_toddler_3" animation="anim_toddler_3" /> <action type="act_character_creation_toddler_4" animation="anim_toddler_4" /> <action type="act_character_creation_toddler_5" animation="anim_toddler_5" /> <action type="act_character_creation_toddler_6" animation="anim_toddler_6" /> <action type="act_rider_story_background_1" animation="anim_rider_story_background_1" /> <action type="act_rider_story_background_2" animation="anim_rider_story_background_2" /> <action type="act_rider_story_background_3" animation="anim_rider_story_background_3" /> <action type="act_rider_story_background_4" animation="anim_rider_story_background_4" /> <action type="act_rider_story_background_5" animation="anim_rider_story_background_5" /> <action type="act_rider_story_background_6" animation="anim_rider_story_background_6" /> <action type="act_horse_story_background_1" animation="anim_rider_story_background_1" /> <action type="act_horse_story_background_2" animation="anim_rider_story_background_2" /> <action type="act_horse_story_background_3" animation="anim_rider_story_background_3" /> <action type="act_horse_story_background_4" animation="anim_rider_story_background_4" /> <action type="act_horse_story_background_5" animation="anim_rider_story_background_5" /> <action type="act_horse_story_background_6" animation="anim_rider_story_background_6" /> </action_set> <action_set id="as_human_female_facegen" base_set="as_human_facegen"> <action type="act_inventory_idle_start" animation="anim_female_custom_start" /> <action type="act_inventory_idle" animation="anim_female_custom" /> <action type="act_sit_1" animation="anim_sit_caretaker" /> <action type="act_character_creation_female_default_0" animation="anim_mother_0" /> <action type="act_character_creation_female_default_1" animation="anim_mother_1" /> <action type="act_character_creation_female_default_2" animation="anim_mother_2" /> <action type="act_character_creation_female_default_3" animation="anim_mother_3" /> <action type="act_character_creation_female_default_4" animation="anim_mother_4" /> <action type="act_character_creation_female_default_5" animation="anim_mother_5" /> <action type="act_character_creation_female_default_6" animation="anim_mother_6" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <action_set id="as_human_map" base_set="as_human_warrior"> <action type="act_map_attack_1h" animation="map_attack_1h_without_banner" /> <action type="act_map_attack_2h" animation="map_attack_2h" /> <action type="act_map_attack_spear_1h_or_2h" animation="map_attack_2h_spear_without_banner" /> <action type="act_map_attack_unarmed" animation="map_attack_unarmed_without_banner" /> <action type="act_map_raid" animation="map_raid_without_banner" /> <action type="act_map_rider_horse_attack_1h" animation="map_rider_horse_attack_1h_without_banner" /> <action type="act_map_rider_horse_attack_1h_spear" animation="map_rider_horse_attack_1h_spear_without_banner" /> <action type="act_map_rider_horse_attack_1h_swing" animation="map_rider_horse_attack_1h_swing_without_banner" /> <action type="act_map_rider_horse_attack_2h_swing" animation="map_rider_horse_attack_2h_swing_without_banner" /> <action type="act_map_rider_horse_attack_unarmed" animation="map_rider_horse_attack_unarmed_without_banner" /> <action type="act_map_rider_camel_attack_1h" animation="map_rider_camel_attack_1h_without_banner" /> <action type="act_map_rider_camel_attack_1h_spear" animation="map_rider_camel_attack_1h_spear_without_banner" /> <action type="act_map_rider_camel_attack_1h_swing" animation="map_rider_camel_attack_1h_swing_without_banner" /> <action type="act_map_rider_camel_attack_2h_swing" animation="map_rider_camel_attack_2h_swing_without_banner" /> <action type="act_map_rider_camel_attack_unarmed" animation="map_rider_camel_attack_unarmed_without_banner" /> </action_set> <action_set id="as_human_female_map" base_set="as_human_map" /> <action_set id="as_human_map_with_banner" base_set="as_human_map"> <action type="act_map_attack_1h" animation="map_attack_1h" /> <action type="act_map_attack_2h" animation="map_attack_1h" /> <action type="act_map_attack_spear_1h_or_2h" animation="map_attack_1h_spear" /> <action type="act_map_attack_unarmed" animation="map_attack_unarmed" /> <action type="act_map_raid" animation="map_raid" /> <action type="act_map_rider_horse_attack_1h" animation="map_rider_horse_attack_1h" /> <action type="act_map_rider_horse_attack_1h_spear" animation="map_rider_horse_attack_1h_spear" /> <action type="act_map_rider_horse_attack_1h_swing" animation="map_rider_horse_attack_1h_swing" /> <action type="act_map_rider_horse_attack_2h_swing" animation="map_rider_horse_attack_1h_swing" /> <action type="act_map_rider_horse_attack_unarmed" animation="map_rider_horse_attack_unarmed" /> <action type="act_map_rider_camel_attack_1h" animation="map_rider_camel_attack_1h" /> <action type="act_map_rider_camel_attack_1h_spear" animation="map_rider_camel_attack_1h_spear" /> <action type="act_map_rider_camel_attack_1h_swing" animation="map_rider_camel_attack_1h_swing" /> <action type="act_map_rider_camel_attack_2h_swing" animation="map_rider_camel_attack_1h_swing" /> <action type="act_map_rider_camel_attack_unarmed" animation="map_rider_camel_attack_unarmed" /> <action type="act_run_idle_unarmed" animation="stand_mainmap" /> <action type="act_run_idle_unarmed_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_1h" animation="stand_mainmap" /> <action type="act_run_idle_1h_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_1h_with_shield" animation="stand_mainmap" /> <action type="act_run_idle_1h_with_shield_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_1h_with_h_shld" animation="stand_mainmap" /> <action type="act_run_idle_1h_with_h_shld_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_polearm" animation="stand_mainmap" /> <action type="act_run_idle_polearm_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_polearm_with_shield" animation="stand_mainmap" /> <action type="act_run_idle_polearm_with_shield_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_polearm_with_h_shld" animation="stand_mainmap" /> <action type="act_run_idle_polearm_with_h_shld_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_2h" animation="stand_mainmap" /> <action type="act_run_idle_2h_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_2h_axe" animation="stand_mainmap" /> <action type="act_run_idle_2h_axe_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_bow" animation="stand_mainmap" /> <action type="act_run_idle_bow_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_crossbow" animation="stand_mainmap" /> <action type="act_run_idle_crossbow_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_thrown" animation="stand_mainmap" /> <action type="act_run_idle_thrown_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_torch" animation="stand_mainmap" /> <action type="act_run_idle_torch_left_stance" animation="stand_mainmap" /> <action type="act_run_idle_heavy_thrown" animation="stand_mainmap" /> <action type="act_run_idle_heavy_thrown_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_unarmed" animation="stand_mainmap" /> <action type="act_walk_idle_unarmed_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_1h" animation="stand_mainmap" /> <action type="act_walk_idle_1h_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_1h_with_shield" animation="stand_mainmap" /> <action type="act_walk_idle_1h_with_shield_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_1h_with_h_shld" animation="stand_mainmap" /> <action type="act_walk_idle_1h_with_h_shld_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_polearm" animation="stand_mainmap" /> <action type="act_walk_idle_polearm_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_polearm_with_shield" animation="stand_mainmap" /> <action type="act_walk_idle_polearm_with_shield_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_polearm_with_h_shld" animation="stand_mainmap" /> <action type="act_walk_idle_polearm_with_h_shld_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_2h" animation="stand_mainmap" /> <action type="act_walk_idle_2h_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_2h_axe" animation="stand_mainmap" /> <action type="act_walk_idle_2h_axe_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_bow" animation="stand_mainmap" /> <action type="act_walk_idle_bow_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_crossbow" animation="stand_mainmap" /> <action type="act_walk_idle_crossbow_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_thrown" animation="stand_mainmap" /> <action type="act_walk_idle_thrown_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_torch" animation="stand_mainmap" /> <action type="act_walk_idle_torch_left_stance" animation="stand_mainmap" /> <action type="act_walk_idle_heavy_thrown" animation="stand_mainmap" /> <action type="act_walk_idle_heavy_thrown_left_stance" animation="stand_mainmap" /> <action type="act_horse_stand_for_movement_data" animation="map_rider_stand_with_flag" /> <action type="act_horse_stand_1" animation="map_rider_stand_with_flag" /> <action type="act_horse_stand_2" animation="map_rider_stand_with_flag" /> <action type="act_horse_stand_3" animation="map_rider_stand_with_flag" /> <action type="act_horse_stand_4" animation="map_rider_stand_with_flag" /> <!-- <action type="act_horse_stand_5" animation="map_rider_stand_with_flag" /> <action type="act_horse_stand_6" animation="map_rider_stand_with_flag" /> <action type="act_horse_stand_7" animation="map_rider_stand_with_flag" /> <action type="act_horse_stand_8" animation="map_rider_stand_with_flag" /> --> <action type="act_horse_forward_walk_stand" animation="map_rider_walk_with_banner" /> <action type="act_horse_forward_trot_stand" animation="map_rider_trot_with_banner" /> <action type="act_horse_forward_canter_stand" animation="map_rider_canter_with_banner" /> <action type="act_horse_forward_gallop_right_foot_stand" animation="map_rider_gallop_with_banner" /> <action type="act_horse_forward_gallop_left_foot_stand" animation="map_rider_gallop_with_banner" /> <action type="act_horse_forward_walk" animation="map_rider_walk_with_banner" /> <action type="act_horse_forward_trot" animation="map_rider_trot_with_banner" /> <action type="act_horse_forward_canter" animation="map_rider_canter_with_banner" /> <action type="act_horse_forward_gallop_right_foot" animation="map_rider_gallop_with_banner" /> <action type="act_horse_forward_gallop_left_foot" animation="map_rider_gallop_with_banner" /> <action type="act_run_forward_unarmed" animation="mainmap_run_with_banner" /> <action type="act_run_forward_unarmed_left_stance" animation="mainmap_run_with_banner" /> <action type="act_walk_forward_unarmed" animation="mainmap_run_with_banner" /> <action type="act_walk_forward_unarmed_left_stance" animation="mainmap_run_with_banner" /> <action type="act_camel_stand_for_movement_data" animation="camel_rider_stand_mainmap" /> <action type="act_camel_stand_1" animation="camel_rider_stand_mainmap" /> <action type="act_camel_stand_2" animation="camel_rider_stand_mainmap" /> <action type="act_camel_forward_walk_stand" animation="camel_rider_walk_forward_mainmap" /> <action type="act_camel_forward_walk" animation="camel_rider_walk_forward_mainmap" /> <action type="act_camel_forward_walk_strafe_right" animation="camel_rider_walk_forward_mainmap" /> <action type="act_camel_forward_walk_strafe_left" animation="camel_rider_walk_forward_mainmap" /> <action type="act_camel_forward_canter_stand" animation="camel_rider_canter_mainmap" /> <action type="act_camel_forward_canter" animation="camel_rider_canter_mainmap" /> <action type="act_camel_forward_canter_strafe_right" animation="camel_rider_canter_mainmap" /> <action type="act_camel_forward_canter_strafe_left" animation="camel_rider_canter_mainmap" /> <action type="act_camel_forward_trot_stand" animation="camel_rider_trot_mainmap" /> <action type="act_camel_forward_trot" animation="camel_rider_trot_mainmap" /> <action type="act_camel_forward_trot_strafe_right" animation="camel_rider_trot_mainmap" /> <action type="act_camel_forward_trot_strafe_left" animation="camel_rider_trot_mainmap" /> <action type="act_camel_forward_gallop_right_foot_stand" animation="camel_rider_gallop_mainmap" /> <action type="act_camel_forward_gallop_right_foot" animation="camel_rider_gallop_mainmap" /> <action type="act_camel_forward_gallop_right_foot_strafe_right" animation="camel_rider_gallop_mainmap" /> <action type="act_camel_forward_gallop_right_foot_strafe_left" animation="camel_rider_gallop_mainmap" /> <action type="act_camel_forward_gallop_left_foot_stand" animation="camel_rider_gallop_mainmap" /> <action type="act_camel_forward_gallop_left_foot" animation="camel_rider_gallop_mainmap" /> <action type="act_camel_forward_gallop_left_foot_strafe_right" animation="camel_rider_gallop_mainmap" /> <action type="act_camel_forward_gallop_left_foot_strafe_left" animation="camel_rider_gallop_mainmap" /> </action_set> <action_set id="as_human_female_map_with_banner" base_set="as_human_map_with_banner" /> <!-- <action_set id="hare" skeleton="hare_skeleton" movement_system="quadrupedal"> <action type="act_horse_stand_1" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" /> <action type="act_horse_stand_2" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" /> <action type="act_horse_stand_3" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" /> <action type="act_horse_stand_4" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" /> <action type="act_horse_stand_5" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" /> <action type="act_jump" animation="hare_jump" /> <action type="act_jump_loop" animation="hare_jump" /> <action type="act_horse_forward_walk_stand" animation="hare_walk" /> <action type="act_horse_forward_walk" animation="hare_walk" /> <action type="act_horse_forward_walk_strafe_right" animation="hare_walk" /> <action type="act_horse_forward_walk_strafe_left" animation="hare_walk" /> <action type="act_horse_forward_trot_stand" animation="hare_run" /> <action type="act_horse_forward_trot" animation="hare_run" /> <action type="act_horse_forward_trot_strafe_right" animation="hare_run" /> <action type="act_horse_forward_trot_strafe_left" animation="hare_run" /> <action type="act_horse_forward_canter_stand" animation="hare_sprint" /> <action type="act_horse_forward_canter" animation="hare_sprint" /> <action type="act_horse_forward_canter_strafe_right" animation="hare_sprint" /> <action type="act_horse_forward_canter_strafe_left" animation="hare_sprint" /> <action type="act_horse_forward_gallop_right_foot_stand" animation="hare_sprint" /> <action type="act_horse_forward_gallop_right_foot" animation="hare_sprint" /> <action type="act_horse_forward_gallop_right_foot_strafe_right" animation="hare_sprint" /> <action type="act_horse_forward_gallop_right_foot_strafe_left" animation="hare_sprint" /> <action type="act_horse_forward_gallop_left_foot_stand" animation="hare_sprint" /> <action type="act_horse_forward_gallop_left_foot" animation="hare_sprint" /> <action type="act_horse_forward_gallop_left_foot_strafe_right" animation="hare_sprint" /> <action type="act_horse_forward_gallop_left_foot_strafe_left" animation="hare_sprint" /> <action type="act_horse_backward_walk_stand" animation="hare_walk_as_back" /> <action type="act_horse_backward_walk" animation="hare_walk_as_back" /> <action type="act_horse_backward_walk_strafe_right" animation="hare_walk_as_back" /> <action type="act_horse_backward_walk_strafe_left" animation="hare_walk_as_back" /> <action type="act_horse_rear" animation="hare_walk" /> <action type="act_horse_rear_damaged" animation="hare_walk" /> <action type="act_horse_kick" animation="hare_walk" /> <action type="act_horse_jump_start" animation="hare_walk" /> <action type="act_horse_dash" animation="hare_walk" /> <action type="act_horse_quick_stop" animation="hare_walk" /> <action type="act_horse_quick_stop_when_fast" animation="hare_walk" /> <action type="act_horse_hit_object" animation="hare_walk" /> <action type="act_horse_hit_object_while_falling" animation="hare_walk" /> <action type="act_jump_end" animation="hare_jump" /> <action type="act_jump_end_hard" animation="hare_jump" /> <action type="act_horse_turn_right" animation="hare_run" /> <action type="act_horse_turn_left" animation="hare_run" /> <action type="act_horse_strafe_right" animation="hare_walk" /> <action type="act_horse_strafe_left" animation="hare_walk" /> <action type="act_horse_turn_right_head" animation="hare_walk" /> <action type="act_horse_turn_left_head" animation="hare_walk" /> <action type="act_horse_fall_right" animation="hare_death_right" /> <action type="act_horse_fall_left" animation="hare_death_right" /> <action type="act_horse_fall_roll" animation="hare_death_run" /> <action type="act_horse_fall_slow_right" animation="hare_death_run" /> <action type="act_horse_fall_slow_left" animation="hare_death_run" /> <action type="act_inventory_idle" animation="anim_hare_inventory" /> --> <!-- <action type="act_horse_slow" animation="hare_walk" /> --> <!--<action type="act_horse_backward_walk_slow" animation="horse_walkback_1" /> <action type="act_horse_backward_walk_slow_right" animation="horse_walkback_strafe_fast_r" /> <action type="act_horse_backward_walk_slow_left" animation="horse_walkback_strafe_fast_l" />--> <!--<action type="act_horse_forward_gallop_left_slow" animation="horse_cantermirror_1" /> <action type="act_horse_forward_gallop_left_slow_right" animation="horse_canter_strafe_mirror_r" /> <action type="act_horse_forward_gallop_left_slow_left" animation="horse_canter_strafe__mirror_l" />--> <!--<action type="act_horse_forward_gallop_right_slow" animation="horse_canter_1" /> <action type="act_horse_forward_gallop_right_slow_right" animation="horse_canter_strafe_r" /> <action type="act_horse_forward_gallop_right_slow_left" animation="horse_canter_strafe_l" />--> <!--<action type="act_horse_forward_trot_slow" animation="horse_trot_1" /> <action type="act_horse_forward_trot_slow_right" animation="horse_trot_cross_r" /> <action type="act_horse_forward_trot_slow_left" animation="horse_trot_cross_l" />--> <!--<action type="act_horse_forward_walk_slow" animation="horse_walk" /> <action type="act_horse_forward_walk_slow_right" animation="horse_strafe_r_cross_1" /> <action type="act_horse_forward_walk_slow_left" animation="horse_strafe_l_cross_1" />--> <!-- </action_set> --> <action_set id="as_human_villain" base_set="as_human_villager"> <!--<action type="act_walk_idle_unarmed" animation="stand_2" />--> <action type="act_walk_forward_unarmed" animation="gang_walk_forward_unarmed" /> <action type="act_walk_right_unarmed" animation="gang_walk_forward_unarmed" /> <action type="act_walk_left_unarmed" animation="gang_walk_forward_unarmed" /> <action type="act_walk_backward_unarmed" animation="gang_walk_forward_unarmed" /> <action type="act_walk_right_back_unarmed" animation="gang_walk_forward_unarmed" /> <action type="act_walk_left_back_unarmed" animation="gang_walk_forward_unarmed" /> <action type="act_walk_right_to_left_unarmed" animation="gang_walk_forward_unarmed" /> <action type="act_walk_left_to_right_unarmed" animation="gang_walk_forward_unarmed" /> <!--<action type="act_walk_idle_unarmed_left_stance" animation="stand_2" />--> <action type="act_walk_forward_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <action type="act_walk_right_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <action type="act_walk_left_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <action type="act_walk_backward_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <action type="act_walk_right_back_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <action type="act_walk_left_back_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="gang_walk_forward_unarmed" /> <!--TODO_CEREN : should we keep these actions?--> <action type="act_walk_forward" animation="gang_walk_forward" /> <action type="act_walk_backward" animation="gang_walk_forward" /> <action type="act_walk_right" animation="gang_walk_forward" /> <action type="act_walk_left" animation="gang_walk_forward" /> <action type="act_stand_1" animation="anim_alley_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_alley_look_right_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_alley_look_right_idle_2" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_alley_look_right_and_forward_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_alley_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_alley_look_right_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_alley_look_right_idle_2" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_alley_look_right_and_forward_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_villain_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_villain_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_villain_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_villain_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_villain_hangout_2" alternative_group="talk_to_alt" /> <!--DO not remove!:Thumbnail pose for bandit lords--> <action type="act_bandit_thumbnail_pose" animation="anim_bandit_thumbnail_pose" /> </action_set> <action_set id="as_human_female_villain" base_set="as_human_villain" /> <action_set id="as_human_lord" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="stand_non_combat" /> <action type="act_walk_forward_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_right_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_left_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_backward_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_right_back_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_left_back_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_right_to_left_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_left_to_right_unarmed" animation="lord_walk_unarmed" /> <action type="act_walk_idle_unarmed_left_stance" animation="stand_unarmed_left_stance" /> <action type="act_walk_forward_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_right_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_left_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_backward_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_right_back_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_left_back_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="lord_walk_unarmed" /> <action type="act_walk_forward" animation="lord_walk_forward" /> <action type="act_walk_backward" animation="lord_walk_forward" /> <action type="act_walk_right" animation="lord_walk_forward" /> <action type="act_walk_left" animation="lord_walk_forward" /> <action type="act_stand_1" animation="anim_lord_idle_1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_lord_idle_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_lord_idle_3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_lord_idle_4" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_lord_idle_5" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_lord_idle_6" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_noble_standing_idle_male" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_noble_standing_idle_male" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_noble_standing_idle_male" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_noble_standing_idle_male" alternative_group="stand_alt" /> <!--old animations - delete if they are not going to be used--> <!--<action type="act_talk_to_1" animation="anim_hangout_idle_7" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_lord_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_lord_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_8" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_8" alternative_group="talk_to_alt" />--> <action type="act_talk_to_1" animation="anim_noble_standing_talk_to_right_male" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_noble_standing_talk_to_right_male" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_noble_standing_talk_to_right_male" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_noble_standing_talk_to_right_male" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_noble_standing_talk_to_right_male" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_lord" base_set="as_human_female_villager"> <!--<action type="act_walk_idle_unarmed" animation="anim_lord_idle_2" />--> <action type="act_walk_forward_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_backward_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_female_unarmed_b" /> <!--<action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_2" />--> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_forward" animation="villager_walk_forward_female_b" /> <action type="act_walk_backward" animation="villager_walk_forward_female_b" /> <action type="act_walk_right" animation="villager_walk_forward_female_b" /> <action type="act_walk_left" animation="villager_walk_forward_female_b" /> <action type="act_stand_1" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_noble_standing_talk_to_left_female_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_noble_standing_talk_to_left_female_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_noble_standing_talk_to_left_female_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_noble_standing_talk_to_left_female_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_noble_standing_talk_to_left_female_1" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_seller" base_set="as_human_villager"> <!--<action type="act_seller_idle_1" animation="anim_merchant_idle" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_2" animation="anim_merchant_idle_1" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_3" animation="anim_merchant_idle_2" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_4" animation="anim_merchant_idle_3" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_5" animation="anim_merchant_idle_4" alternative_group="citizen_seller_alt" />--> <action type="act_seller_idle_1" animation="npc_seller_idle_1" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_2" animation="npc_seller_idle_2" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_3" animation="npc_seller_idle_3" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_4" animation="npc_seller_idle_4" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_5" animation="npc_seller_idle_5" alternative_group="citizen_seller_alt" /> <action type="act_talk_to_1" animation="anim_bartender_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_bartender_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_seller" base_set="as_human_seller" /> <action_set id="as_human_weaponsmith" base_set="as_human_seller"> <!--<action type="act_seller_idle_1" animation="anim_npc_seller_idle_wpn" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_2" animation="anim_npc_seller_idle_wpn_b" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_3" animation="anim_npc_seller_idle_wpn" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_4" animation="anim_npc_seller_idle_wpn_b" alternative_group="citizen_seller_alt" /> <action type="act_seller_idle_5" animation="anim_npc_seller_idle_wpn_b" alternative_group="citizen_seller_alt" />--> <action type="act_talk_to_1" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <!--<action type="act_talk_to_3" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" />--> </action_set> <action_set id="as_human_female_weaponsmith" base_set="as_human_weaponsmith" /> <action_set id="as_human_villager_artisan" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="anim_lord_idle_2" /> <action type="act_walk_forward_unarmed" animation="villager_walk_noble" /> <action type="act_walk_right_unarmed" animation="villager_walk_noble" /> <action type="act_walk_left_unarmed" animation="villager_walk_noble" /> <action type="act_walk_backward_unarmed" animation="villager_walk_noble" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_noble" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_noble" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_noble" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_noble" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_2" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_noble" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_noble" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_noble" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_noble" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_noble" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_noble" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_noble" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_noble" /> <!--<action type="act_stand_1" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" />--> <action type="act_talk_to_1" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_villager_artisan" base_set="as_human_villager_artisan" /> <action_set id="as_human_villager_merchant" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_merchant_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_right_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_left_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_backward_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_merchant_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_customer_idle_1" animation="villager_walk_merchant_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_merchant_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_merchant_idle" alternative_group="citizen_customer_alt" /> <action type="act_stand_1" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_merchant_male_idle" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_merchant_male_talkto_notary" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_merchant_male_talkto_notary" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_merchant_male_talkto_notary" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_merchant_male_talkto_notary" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_merchant_male_talkto_notary" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_villager_merchant" base_set="as_human_villager_merchant"> <action type="act_stand_1" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_merchant_lady_idle" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_merchant_lady_talkto" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_merchant_lady_talkto" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_merchant_lady_talkto" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_merchant_lady_talkto" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_merchant_lady_talkto" alternative_group="talk_to_alt" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <action_set id="as_human_villager_preacher" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="anim_lord_idle_2" /> <action type="act_walk_forward_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_right_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_left_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_backward_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_forward_female" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_2" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_forward_female" /> <action type="act_talk_to_1" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_villager_preacher" base_set="as_human_villager_preacher" /> <action_set id="as_human_villager_gangleader" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="anim_villain_idle_1" /> <action type="act_walk_forward_unarmed" animation="gang_walk_forward" /> <action type="act_walk_right_unarmed" animation="gang_walk_forward" /> <action type="act_walk_left_unarmed" animation="gang_walk_forward" /> <action type="act_walk_backward_unarmed" animation="gang_walk_forward" /> <action type="act_walk_right_back_unarmed" animation="gang_walk_forward" /> <action type="act_walk_left_back_unarmed" animation="gang_walk_forward" /> <action type="act_walk_right_to_left_unarmed" animation="gang_walk_forward" /> <action type="act_walk_left_to_right_unarmed" animation="gang_walk_forward" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_villain_idle_1" /> <action type="act_walk_forward_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_right_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_left_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_backward_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_right_back_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_left_back_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_stand_1" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_villain_idle_1" alternative_group="stand_alt" /> <!--<action type="act_sit_1" animation="anim_sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="anim_sit_idle_2" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="anim_sit_idle_3" alternative_group="sit_idle_alt" />--> <action type="act_sit_4" animation="anim_sit_idle_2" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="anim_sit_idle_1" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="anim_sit_idle_3" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="anim_sit_idle_4" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="anim_sit_idle_5" alternative_group="sit_idle_alt" /> <action type="act_talk_to_1" animation="anim_villain_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_villain_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_villain_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_villain_hangout_1" alternative_group="talk_to_alt" /> <action type="act_sit_talk_to_1" animation="anim_lord_sit_talkto_notary" /> </action_set> <action_set id="as_human_female_villager_gangleader" base_set="as_human_villager_gangleader" /> <action_set id="as_human_villager_ruralnotable" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="anim_lord_idle_1" /> <action type="act_walk_forward_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_right_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_left_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_backward_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_noble_2" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_1" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_noble_2" /> <action type="act_stand_1" animation="anim_lord_idle_1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_lord_idle_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_lord_idle_3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_lord_idle_4" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_lord_idle_5" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_lord_idle_6" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_lord_idle_1" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_lord_idle_2" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_lord_idle_3" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_lord_idle_4" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_villager_ruralnotable" base_set="as_human_villager_ruralnotable" /> <action_set id="as_human_gangleader_bodyguard" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="anim_villain_idle_1" /> <action type="act_walk_forward_unarmed" animation="gang_walk_forward" /> <action type="act_walk_right_unarmed" animation="gang_walk_forward" /> <action type="act_walk_left_unarmed" animation="gang_walk_forward" /> <action type="act_walk_backward_unarmed" animation="gang_walk_forward" /> <action type="act_walk_right_back_unarmed" animation="gang_walk_forward" /> <action type="act_walk_left_back_unarmed" animation="gang_walk_forward" /> <action type="act_walk_right_to_left_unarmed" animation="gang_walk_forward" /> <action type="act_walk_left_to_right_unarmed" animation="gang_walk_forward" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_villain_idle_1" /> <action type="act_walk_forward_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_right_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_left_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_backward_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_right_back_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_left_back_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="gang_walk_forward" /> <action type="act_stand_1" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_guard_idle_long" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_guard_talkto_lord" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_guard_talkto_lord" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_guard_talkto_lord" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_guard_talkto_lord" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_guard_talkto_lord" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_gangleader_bodyguard" base_set="as_human_gangleader_bodyguard" /> <action_set id="as_human_merchant_notary" base_set="as_human_villager"> <action type="act_talk_to_1" animation="anim_notary_talkto_lady" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_notary_talkto_lady" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_notary_talkto_lady" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_notary_talkto_lady" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_notary_talkto_lady" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_merchant_notary" base_set="as_human_merchant_notary" /> <!--<action_set id="as_human_villager_drinker_with_mug" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="anim_drinker_idle_2" /> <action type="act_walk_forward_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_right_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_left_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_backward_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_right_back_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_left_back_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_right_to_left_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_left_to_right_unarmed" animation="drinker_walk_forward" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_drinker_idle_2" /> <action type="act_walk_forward_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_walk_right_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_walk_left_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_walk_backward_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_walk_right_back_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_walk_left_back_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="drinker_walk_forward" /> <action type="act_conversation_normal_start" animation="anim_drinker_conversation" /> <action type="act_conversation_aggressive_start" animation="anim_drinker_conversation" /> <action type="act_conversation_warrior_start" animation="anim_drinker_conversation" /> <action type="act_conversation_hip_start" animation="anim_drinker_conversation" /> <action type="act_conversation_closed_start" animation="anim_drinker_conversation" /> <action type="act_conversation_confident_start" animation="anim_drinker_conversation" /> <action type="act_conversation_confident2_start" animation="anim_drinker_conversation" /> <action type="act_conversation_demure_start" animation="anim_drinker_conversation" /> <action type="act_conversation_nervous_start" animation="anim_drinker_conversation" /> <action type="act_conversation_weary_start" animation="anim_drinker_conversation" /> <action type="act_conversation_sit_loop" animation="anim_sit_tavern_drink_conversation" /> <action type="act_stand_1" animation="anim_drinker_idle_1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_drinker_idle_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_drinker_idle_1" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_drinker_idle_2" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_drinker_idle_1" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_drinker_idle_2" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_drinker_idle_1" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_drinker_idle_2" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_drinker_idle_1" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_drinker_idle_2" alternative_group="stand_alt" /> <action type="act_sit_down_from_front" animation="sit_down_from_front_drinker" /> <action type="act_sit_down_from_right" animation="sit_down_from_right_drinker" /> <action type="act_sit_down_from_left" animation="sit_down_from_left_drinker" /> <action type="act_stand_up_to_front" animation="stand_up_to_front_drinker" /> <action type="act_stand_up_to_right" animation="stand_up_to_right_drinker" /> <action type="act_stand_up_to_left" animation="stand_up_to_left_drinker" /> <action type="act_sit_down_on_floor_1" animation="sit_down_on_floor_drinker" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_2" animation="sit_down_on_floor_drinker" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_3" animation="sit_down_on_floor_drinker" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_stand_up_floor_1" animation="stand_up_floor_drinker" /> <action type="act_stand_up_floor_2" animation="stand_up_floor_drinker" /> <action type="act_stand_up_floor_3" animation="stand_up_floor_drinker" /> <action type="act_sit_idle_on_floor_1" animation="sit_idle_on_floor_drinker1" /> <action type="act_sit_idle_on_floor_2" animation="sit_idle_on_floor_drinker2" /> <action type="act_sit_idle_on_floor_3" animation="sit_idle_on_floor_drinker2" /> <action type="act_idle_to_bar" animation="anim_greeting_drink" /> <action type="act_idle_from_bar" animation="anim_greeting_drink" /> <action type="act_stand_to_wall" animation="anim_drinker_idle_2" /> <action type="act_stand_wall_loop" animation="anim_drinker_idle_2" /> <action type="act_stand_from_wall" animation="anim_drinker_idle_2" /> <action type="act_sit_1" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" /> <action type="act_sit_4" animation="anim_sit_idle_tavern_drink3" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="anim_sit_idle_tavern_drink2" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="anim_sit_idle_tavern_drink2" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="anim_sit_idle_tavern_drink3" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" /> <action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_drink" /> <action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_drink" /> <action type="act_talk_to_1" animation="anim_hangout_drinker_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_drinker_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_drinker_3" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_carry_right_arm_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_carry_right_arm_hangout_1" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_right_arm" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_right_arm" /> <action type="act_gossip" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" /> <action type="act_greeting_front_1" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> </action_set> <action_set id="as_human_villager_drinker_with_bowl" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="anim_drinker_idle_3_khuzait" /> <action type="act_walk_forward_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_right_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_left_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_backward_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_right_back_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_left_back_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_right_to_left_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_left_to_right_unarmed" animation="khuzait_tavern_walk" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_drinker_idle_3_khuzait" /> <action type="act_walk_forward_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_walk_right_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_walk_left_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_walk_backward_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_walk_right_back_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_walk_left_back_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="khuzait_tavern_walk" /> <action type="act_conversation_normal_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_aggressive_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_warrior_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_hip_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_closed_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_confident_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_confident2_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_demure_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_nervous_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_weary_start" animation="anim_drinker_idle_1_khuzait" /> <action type="act_conversation_sit_loop" animation="anim_sit_tavern_drink_conversation_khuzait" /> --> <!--STEN : change--> <!-- <action type="act_stand_1" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" /> --> <!--STEN : change--> <!-- <action type="act_stand_2" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" /> --> <!--STEN : change--> <!-- <action type="act_stand_3" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" /> --> <!--STEN : change--> <!-- <action type="act_stand_4" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" /> <action type="act_sit_down_from_front" animation="sit_down_from_front_drinker_khuzait" /> <action type="act_sit_down_from_right" animation="sit_down_from_right_drinker_khuzait" /> <action type="act_sit_down_from_left" animation="sit_down_from_left_drinker_khuzait" /> <action type="act_stand_up_to_front" animation="stand_up_to_front_drinker_khuzait" /> <action type="act_stand_up_to_right" animation="stand_up_to_right_drinker_khuzait" /> <action type="act_stand_up_to_left" animation="stand_up_to_left_drinker_khuzait" /> <action type="act_sit_down_on_floor_1" animation="anim_aserai_tavern_sit_with_drink_female" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_2" animation="anim_aserai_tavern_sit_with_drink_female" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_sit_down_on_floor_3" animation="anim_aserai_tavern_sit_with_drink_female" alternative_group="sit_down_on_floor_alternative_group" /> <action type="act_stand_up_floor_1" animation="anim_aserai_tavern_standup_with_drink_female" /> <action type="act_stand_up_floor_2" animation="anim_aserai_tavern_standup_with_drink_female" /> <action type="act_stand_up_floor_3" animation="anim_aserai_tavern_standup_with_drink_female" /> <action type="act_sit_idle_on_floor_1" animation="anim_aserai_tavern_sit_drink_female" /> <action type="act_sit_idle_on_floor_2" animation="anim_aserai_tavern_sit_drink_female" /> <action type="act_sit_idle_on_floor_3" animation="anim_aserai_tavern_sit_drink_female" /> <action type="act_idle_to_bar" animation="anim_drinker_idle_1_khuzait" /> <action type="act_idle_from_bar" animation="anim_drinker_idle_1_khuzait" /> <action type="act_stand_to_wall" animation="anim_drinker_idle_1_khuzait" /> <action type="act_stand_wall_loop" animation="anim_drinker_idle_1_khuzait" /> <action type="act_stand_from_wall" animation="anim_drinker_idle_1_khuzait" /> <action type="act_sit_1" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_2" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_3" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_4" animation="anim_sit_idle_tavern_drink3_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_5" animation="anim_sit_idle_tavern_drink2_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_6" animation="anim_sit_idle_tavern_drink2_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_7" animation="anim_sit_idle_tavern_drink3_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_8" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" /> <action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_drink" /> <action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_drink" /> <action type="act_talk_to_1" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" /> <action type="act_greeting_front_1" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_drink" alternative_group="greeting_front_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_right_right_hand_khuzait" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_left_right_hand_khuzait" /> <action type="act_gossip" animation="anim_hangout_gossip_man_right_arm_khuzait" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_man_right_arm_khuzait" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_man_drinker_khuzait" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_man_drinker_khuzait" alternative_group="argue_alt" /> </action_set>--> <action_set id="as_human_female_barmaid" base_set="as_human_female_villager"> <action type="act_walk_idle_unarmed" animation="anim_barmaid_idle2" /> <action type="act_walk_forward_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_right_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_left_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_backward_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_right_back_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_left_back_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_right_to_left_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_left_to_right_unarmed" animation="anim_barmaid_walk_forward" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_barmaid_idle2" /> <action type="act_walk_forward_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_walk_right_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_walk_left_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_walk_backward_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_walk_right_back_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_walk_left_back_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="anim_barmaid_walk_forward" /> <action type="act_conversation_normal_start" animation="anim_barmaid_start_conversation" /> <action type="act_conversation_normal_loop" animation="anim_barmaid_idle_conversation" /> <action type="act_stand_1" animation="anim_barmaid_idle1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_barmaid_idle2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_barmaid_idle2" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_barmaid_idle1" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_barmaid_idle1" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_barmaid_idle1" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_barmaid_idle1" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_barmaid_idle2" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_barmaid_idle2" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_barmaid_idle2" alternative_group="stand_alt" /> <action type="act_idle_to_bar" animation="anim_barmaid_to_bar_idle" /> <action type="act_idle_from_bar" animation="anim_barmaid_from_bar_idle" /> <action type="act_barloop1" animation="anim_barmaid_bar_idle" alternative_group="tavern_lean_alt" /> <action type="act_barloop2" animation="anim_barmaid_bar_idle" alternative_group="tavern_lean_alt" /> <action type="act_barloop3" animation="anim_barmaid_bar_idle" alternative_group="tavern_lean_alt" /> <action type="act_greeting_front_1" animation="anim_barmaid_greeting" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_barmaid_greeting" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_barmaid_greeting" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_barmaid_greeting" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_barmaid_greeting_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_barmaid_greeting_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_barmaid_greeting_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_barmaid_greeting_left" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_barmaid_greeting_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_barmaid_greeting_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_barmaid_greeting_right" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_barmaid_greeting_right" alternative_group="greeting_right_alt" /> <action type="act_barmaid_serve" animation="anim_barmaid_serve" /> <action type="act_barmaid_serve_and_talk_to_customer" animation="tavern_barmaid_conversation_a" /> <!--HKN--> <action type="act_barmaid_serve_and_talk_to_customer_right" animation="tavern_barmaid_conversation_c_right" /> <action type="act_talk_to_tavern_keeper" animation="tavern_barmaid_and_customer_barmaid_a" /> <!--TODO_STEN--> <action type="act_talk_to_1" animation="anim_barmaid_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_barmaid_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_barmaid_hangout_3" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_barmaid_hangout_4" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_barmaid_hangout_5" alternative_group="talk_to_alt" /> <!--TODO_STEN : you can change alternative action numbers. Just keep the first one--> <action type="act_bar_talk_to_1" animation="anim_barmaid_barhangout_left" alternative_group="bar_talk_to_alt" /> <action type="act_bar_talk_to_2" animation="anim_barmaid_barhangout_left" alternative_group="bar_talk_to_alt" /> <action type="act_bar_talk_to_3" animation="anim_barmaid_barhangout_left" alternative_group="bar_talk_to_alt" /> <action type="act_bar_talk_to_4" animation="anim_barmaid_barhangout_left" alternative_group="bar_talk_to_alt" /> <action type="act_bar_talk_to_5" animation="anim_barmaid_barhangout_left" alternative_group="bar_talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_barmaid_hangout_1" /> <action type="act_inspect_and_talk_to_left" animation="anim_barmaid_hangout_4" /> <action type="act_gossip" animation="anim_barmaid_hangout_5" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_barmaid_hangout_4" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_barmaid_hangout_2" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_barmaid_hangout_1" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_barmaid" base_set="as_human_female_barmaid" /> <action_set id="as_human_tavern_keeper" base_set="as_human_villager"> <action type="act_stand_1" animation="anim_alley_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_citizen_npc_male_3" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_bartender_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_bartender_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_alley_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_citizen_npc_male_3" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_bartender_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_bartender_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_alley_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_citizen_npc_male_3" alternative_group="stand_alt" /> <action type="act_bartender_talk_to_tavern_maid" animation="tavern_barmaid_and_customer_customer_a" /> <action type="act_bartender_talk_to_customer" animation="tavern_keeper_and_customer_keeper_a" /> <action type="act_talk_to_1" animation="anim_bartender_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_bartender_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_bartender_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_bartender_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_bartender_hangout_2" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_tavern_keeper" base_set="as_human_tavern_keeper" /> <action_set id="as_human_musician" base_set="as_human_villager"> <action type="act_sit_1" animation="musician_idle_sitting_calm" /> <action type="act_sitting_play_guitar_start" animation="anim_musician_start" /> <action type="act_sitting_play_guitar_play" animation="anim_musician_play" /> <action type="act_sitting_play_guitar_play_loop" animation="anim_musician_play_loop" /> <action type="act_sitting_play_guitar_end" animation="anim_musician_end" /> <action type="act_play_guitar_start" animation="anim_musician_start_stand" /> <action type="act_play_guitar_play" animation="anim_musician_play_stand" /> <action type="act_play_guitar_play_loop" animation="anim_musician_play_loop_stand" /> <action type="act_play_guitar_end" animation="anim_musician_end_stand" /> <action type="act_play_guitar_idle" animation="anim_musician_idle_stand" /> <action type="act_musician_equip_sitting" animation="musician_equip_sitting" /> <action type="act_musician_equip_stand" animation="musician_equip_stand" /> <action type="act_musician_idle_sitting_calm" animation="musician_idle_sitting_calm" /> <action type="act_musician_idle_sitting_active" animation="musician_idle_sitting_active" /> <action type="act_musician_idle_sitting_cheerful" animation="musician_idle_sitting_cheerful" /> <action type="act_musician_idle_stand_calm" animation="musician_idle_stand_calm" /> <action type="act_musician_idle_stand_active" animation="musician_idle_stand_active" /> <action type="act_musician_idle_stand_cheerful" animation="musician_idle_stand_cheerful" /> <action type="act_play_celtic_harp_sitting" animation="musician_celtic_harp_sitting_loop" /> <action type="act_play_celtic_harp_stand" animation="musician_celtic_harp_stand_loop" /> <action type="act_play_cornu_sitting" animation="musician_cornu_sitting_loop" /> <action type="act_play_cornu_stand" animation="musician_cornu_stand_loop" /> <action type="act_play_dombra_sitting" animation="musician_dombra_sitting_loop" /> <action type="act_play_dombra_stand" animation="musician_dombra_stand_loop" /> <action type="act_play_flute_sitting" animation="musician_flute_sitting_loop" /> <action type="act_play_flute_stand" animation="musician_flute_stand_loop" /> <action type="act_play_bodhran_sitting" animation="musician_hand_drum_bodhran_sitting_loop" /> <action type="act_play_bodhran_stand" animation="musician_hand_drum_bodhran_stand_loop" /> <action type="act_play_hurdygurdy_sitting" animation="musician_hurdygurdy_sitting_loop" /> <action type="act_play_hurdygurdy_stand" animation="musician_hurdygurdy_stand_loop" /> <action type="act_play_kemane_sitting" animation="musician_kemane_sitting_loop" /> <action type="act_play_kemane_stand" animation="musician_kemane_stand_loop" /> <action type="act_play_khomus_sitting" animation="musician_khomus_sitting_loop" /> <action type="act_play_khomus_stand" animation="musician_khomus_stand_loop" /> <action type="act_play_nay_sitting" animation="musician_nay_sitting_loop" /> <action type="act_play_nay_stand" animation="musician_nay_stand_loop" /> <action type="act_play_oud_sitting" animation="musician_oud_sitting_loop" /> <action type="act_play_oud_stand" animation="musician_oud_stand_loop" /> <action type="act_play_vielle_sitting" animation="musician_vielle_sitting_loop" /> <action type="act_play_vielle_stand" animation="musician_vielle_stand_loop" /> <action type="act_dance_norse" animation="anim_tavern_dance_norse" /> </action_set> <action_set id="as_human_female_musician" base_set="as_human_musician" /> <action_set id="as_human_female_dancer" base_set="as_human_female_villager"> <!--TODO_STEN--> <!--<action type="act_walk_idle_unarmed" animation="anim_lord_idle_2" />--> <action type="act_walk_forward_unarmed" animation="boss_walk_forward" /> <action type="act_walk_right_unarmed" animation="boss_walk_forward" /> <action type="act_walk_left_unarmed" animation="boss_walk_forward" /> <action type="act_walk_backward_unarmed" animation="boss_walk_forward" /> <action type="act_walk_right_back_unarmed" animation="boss_walk_forward" /> <action type="act_walk_left_back_unarmed" animation="boss_walk_forward" /> <action type="act_walk_right_to_left_unarmed" animation="boss_walk_forward" /> <action type="act_walk_left_to_right_unarmed" animation="boss_walk_forward" /> <!--<action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_2" />--> <action type="act_walk_forward_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_walk_right_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_walk_left_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_walk_backward_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_walk_right_back_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_walk_left_back_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="boss_walk_forward" /> <action type="act_dance_norse" animation="anim_tavern_dance_norse" /> <action type="act_musician_equip_sitting" animation="musician_equip_sitting" /> <action type="act_musician_equip_stand" animation="musician_equip_stand" /> <action type="act_musician_idle_sitting_calm" animation="musician_idle_sitting_calm" /> <action type="act_musician_idle_sitting_active" animation="musician_idle_sitting_active" /> <action type="act_musician_idle_sitting_cheerful" animation="musician_idle_sitting_cheerful" /> <action type="act_musician_idle_stand_calm" animation="musician_idle_stand_calm" /> <action type="act_musician_idle_stand_active" animation="musician_idle_stand_active" /> <action type="act_musician_idle_stand_cheerful" animation="musician_idle_stand_cheerful" /> </action_set> <action_set id="as_human_dancer" base_set="as_human_female_dancer" /> <action_set id="as_human_beggar" base_set="as_human_villager"> <!--TODO_STEN--> <action type="act_walk_idle_unarmed" animation="anim_beggar_idle3" /> <action type="act_walk_forward_unarmed" animation="beggar_walk_forward" /> <action type="act_walk_right_unarmed" animation="beggar_walk_forward" /> <action type="act_walk_left_unarmed" animation="beggar_walk_forward" /> <action type="act_walk_backward_unarmed" animation="beggar_walk_forward" /> <action type="act_walk_right_back_unarmed" animation="beggar_walk_forward" /> <action type="act_walk_left_back_unarmed" animation="beggar_walk_forward" /> <action type="act_walk_right_to_left_unarmed" animation="beggar_walk_forward" /> <action type="act_walk_left_to_right_unarmed" animation="beggar_walk_forward" /> <action type="act_conversation_normal_start" animation="anim_beggar_conversation" /> <action type="act_conversation_normal_loop" animation="anim_beggar_conversation" /> <action type="act_conversation_sit_floor_loop" animation="anim_beggar_sitting_idle" /> <action type="act_stand_1" animation="anim_beggar_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="anim_beggar_idle2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="anim_beggar_idle3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="anim_beggar_idle2" alternative_group="stand_alt" /> <action type="act_stand_5" animation="anim_beggar_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="anim_beggar_idle3" alternative_group="stand_alt" /> <action type="act_stand_7" animation="anim_beggar_idle2" alternative_group="stand_alt" /> <action type="act_stand_8" animation="anim_beggar_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="anim_beggar_idle3" alternative_group="stand_alt" /> <action type="act_stand_10" animation="anim_beggar_idle2" alternative_group="stand_alt" /> <action type="act_walk_idle_unarmed_left_stance" animation="anim_beggar_idle3" /> <action type="act_walk_forward_unarmed_left_stance" animation="beggar_walk_forward" /> <action type="act_walk_right_unarmed_left_stance" animation="beggar_walk_forward" /> <action type="act_walk_left_unarmed_left_stance" animation="beggar_walk_forward" /> <action type="act_walk_backward_unarmed_left_stance" animation="beggar_walk_forward" /> <action type="act_walk_right_back_unarmed_left_stance" animation="beggar_walk_forward" /> <action type="act_walk_left_back_unarmed_left_stance" animation="beggar_walk_forward" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="beggar_walk_forward" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="beggar_walk_forward" /> </action_set> <action_set id="as_human_female_beggar" base_set="as_human_beggar" /> <action_set id="as_human_guard" base_set="as_human_villager"> <!--STEN : change--> <action type="act_walk_idle_unarmed" animation="guard_idle_crossedarms" /> <!--STEN : change--> <action type="act_walk_idle_unarmed_left_stance" animation="guard_idle_crossedarms" /> <!-- <action type="act_guard_idle_spear" animation="guard_idle_spear" /> --> <action type="act_guard_idle_spear_to_lord" animation="guard_idle_spear_to_lord" /> <action type="act_guard_idle_spear_from_lord" animation="guard_idle_spear_from_lord" /> <action type="act_guard_idle_spear_lord_loop" animation="guard_idle_spear_lordloop" /> <action type="act_talk_to_1" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <!-- <action type="act_stand_1" animation="guard_idle_observing" alternative_group="stand_alt" /> <action type="act_stand_2" animation="guard_idle_observing" alternative_group="stand_alt" /> <action type="act_stand_3" animation="guard_idle_observing" alternative_group="stand_alt" /> <action type="act_stand_4" animation="guard_idle_observing" alternative_group="stand_alt" /> --> <action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_drink" /> <action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_drink" /> <action type="act_guard_idle_spear" animation="guard_idle_1" alternative_group="guard_idle_group" /> <action type="act_guard_stand_1" animation="guard_idle_1" alternative_group="guard_idle_group" /> <action type="act_guard_stand_2" animation="guard_idle_2" alternative_group="guard_idle_group" /> <action type="act_guard_stand_3" animation="guard_idle_3" alternative_group="guard_idle_group" /> <action type="act_guard_stand_4" animation="guard_idle_4" alternative_group="guard_idle_group" /> <action type="act_guard_stand_5" animation="guard_idle_5" alternative_group="guard_idle_group" /> <action type="act_guard_stand_6" animation="guard_idle_6" alternative_group="guard_idle_group" /> <action type="act_guard_stand_7" animation="guard_idle_7" alternative_group="guard_idle_group" /> <action type="act_guard_stand_8" animation="guard_idle_8" alternative_group="guard_idle_group" /> <action type="act_guard_stand_9" animation="guard_idle_9" alternative_group="guard_idle_group" /> </action_set> <action_set id="as_human_female_guard" base_set="as_human_guard" /> <action_set id="as_human_unarmed_guard" base_set="as_human_guard"> <action type="act_stand_1" animation="stand_1" alternative_group="stand_alt" /> <action type="act_stand_2" animation="stand_2" alternative_group="stand_alt" /> <action type="act_stand_3" animation="stand_3" alternative_group="stand_alt" /> <action type="act_stand_4" animation="stand_4" alternative_group="stand_alt" /> <action type="act_stand_5" animation="stand_5" alternative_group="stand_alt" /> <action type="act_stand_6" animation="stand_6" alternative_group="stand_alt" /> <action type="act_stand_7" animation="stand_7" alternative_group="stand_alt" /> <action type="act_stand_8" animation="stand_8" alternative_group="stand_alt" /> <action type="act_stand_9" animation="stand_9" alternative_group="stand_alt" /> <action type="act_stand_10" animation="stand_10" alternative_group="stand_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_7" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_lord_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_lord_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_8" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_8" alternative_group="talk_to_alt" /> </action_set> <action_set id="as_human_female_unarmed_guard" base_set="as_human_unarmed_guard" /> <action_set id="as_human_villager_with_backpack" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_backpack_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_backpack" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_backpack_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_backpack" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_backpack_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_backpack_idle" /> <action type="act_stand_1" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_backpack_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_backpack_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_backpack_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_backpack_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_backpack_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_backpack_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_backpack_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_backpack_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_backpack_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_backpack_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_backpack_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_backpack_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_backpack_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_backpack_idle" alternative_group="scared_idle" /> <action type="act_talk_to_1" animation="anim_hangout_carry_back" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_carry_back" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_carry_back" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_carry_back" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_carry_back" alternative_group="talk_to_alt" /> <action type="act_greeting_front_1" animation="anim_greeting_carry_back" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_carry_back" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_carry_back" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_carry_back" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_carry_back" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_carry_back" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_carry_back" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_carry_back" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_carry_back" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_carry_back" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_carry_back" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_carry_back" alternative_group="greeting_right_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_hangout_carry_back" /> <action type="act_inspect_and_talk_to_left" animation="anim_hangout_carry_back" /> <action type="act_gossip" animation="anim_hangout_carry_back" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_carry_back" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_carry_back" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_carry_back" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_with_backpack" base_set="as_human_villager_with_backpack" /> <action_set id="as_human_villager_with_staff" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_with_staff_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_right_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_left_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_backward_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_with_staff" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_with_staff_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_with_staff" /> <action type="act_run_idle_unarmed" animation="villager_walk_with_staff_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_with_staff_idle" /> <action type="act_walk_idle_polearm" animation="villager_walk_with_staff_idle" /> <action type="act_walk_forward_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_right_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_left_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_backward_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_right_back_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_left_back_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_right_to_left_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_left_to_right_polearm" animation="villager_walk_with_staff" /> <action type="act_walk_idle_polearm_left_stance" animation="villager_walk_with_staff_idle" /> <action type="act_walk_forward_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_right_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_left_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_backward_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_right_back_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_left_back_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_right_to_left_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_walk_left_to_right_polearm_left_stance" animation="villager_walk_with_staff" /> <action type="act_run_idle_polearm" animation="villager_walk_with_staff_idle" /> <action type="act_run_idle_polearm_left_stance" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_with_staff_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_with_staff_idle" /> <action type="act_stand_1" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_with_staff_idle" alternative_group="stand_alt" /> <action type="act_stand_staff" animation="villager_walk_with_staff_idle" /> <action type="act_stand_staff_left_stance" animation="villager_walk_with_staff_idle" /> <action type="act_customer_idle_1" animation="villager_walk_with_staff_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_with_staff_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_with_staff_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_with_staff_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_with_staff_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_with_staff_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_with_staff_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_with_staff_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_with_staff_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_with_staff_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_with_staff_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_with_staff_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_with_staff_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_staff" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_staff" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_staff" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_staff" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_staff" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_staff" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_staff" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_staff" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_staff" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_staff" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_staff" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_staff" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_staff" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_staff" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_staff" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_staff" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_staff" alternative_group="talk_to_alt" /> <action type="act_gossip" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_staff" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_staff" /> </action_set> <action_set id="as_human_female_villager_with_staff" base_set="as_human_villager_with_staff" /> <action_set id="as_human_villager_carry_on_shoulder" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_on_shoulder" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_stand_1" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_on_shoulder_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_on_shoulder_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_on_shoulder_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_on_shoulder_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_on_shoulder_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_on_shoulder_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_on_shoulder_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_on_shoulder_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_on_shoulder_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_on_shoulder_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_on_shoulder_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_on_shoulder_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_on_shoulder_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_on_shoulder_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_axe" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_axe" /> <action type="act_gossip" animation="anim_hangout_gossip_man_axe" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_man_axe" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_man_axe" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_man_axe" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_on_shoulder" base_set="as_human_villager_carry_on_shoulder" /> <action_set id="as_human_villager_carry_axe" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_axe" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_axe" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_axe_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_idle_1h" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_forward_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_right_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_left_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_backward_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_right_back_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_left_back_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_right_to_left_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_left_to_right_1h" animation="villager_walk_carry_axe" /> <action type="act_walk_idle_1h_left_stance" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_forward_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_backward_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_back_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_back_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_to_left_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_to_right_1h_left_stance" animation="villager_walk_carry_axe" /> <action type="act_run_idle_1h" animation="villager_walk_carry_axe_idle" /> <action type="act_run_idle_1h_left_stance" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_idle_2h_axe" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_forward_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_right_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_left_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_backward_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_right_back_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_left_back_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_right_to_left_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_left_to_right_2h_axe" animation="villager_walk_carry_axe" /> <action type="act_walk_idle_2h_axe_left_stance" animation="villager_walk_carry_axe_idle" /> <action type="act_walk_forward_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_backward_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_back_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_back_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_right_to_left_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_walk_left_to_right_2h_axe_left_stance" animation="villager_walk_carry_axe" /> <action type="act_run_idle_2h_axe" animation="villager_walk_carry_axe_idle" /> <action type="act_run_idle_2h_axe_left_stance" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_axe_idle" /> <action type="act_stand_1" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_axe_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_axe_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_axe_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_axe_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_axe_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_axe_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_axe_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_axe_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_axe_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_axe_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_axe_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_axe_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_axe_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_axe_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_axe" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_axe" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_axe" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_axe" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_axe" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_axe" /> <action type="act_gossip" animation="anim_hangout_gossip_man_axe" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_man_axe" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_man_axe" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_man_axe" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_axe" base_set="as_human_villager_carry_axe" /> <action_set id="as_human_villager_carry_right_side" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_right_side_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_right_side" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_right_side_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_right_side" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_right_side_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_right_side_idle" /> <action type="act_stand_1" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_right_side_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_right_side_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_right_side_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_right_side_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_right_side_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_right_side_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_right_side_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_right_side_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_right_side_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_right_side_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_right_side_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_right_side_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_right_side_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_right_side_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_carry_right_hand_hangout_2" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_carry_right_hand_hangout_1" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_right_hand" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_right_hand" /> <action type="act_gossip" animation="anim_hangout_gossip_woman_right_hand" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_woman_right_hand" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_woman_right_hand" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_woman_right_hand" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_right_side" base_set="as_human_villager_carry_right_side" /> <action_set id="as_human_villager_carry_front_v2" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_front_v2_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_front_v2" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_front_v2_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_front_v2" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_front_v2_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_front_v2_idle" /> <action type="act_stand_1" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_front_v2_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_front_v2_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_front_v2_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_front_v2_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_front_v2_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_front_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_front_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_front_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_front_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_front_v2_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_front_v2_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_front_v2_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_front_v2_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_front_v2_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_hangout_carry_front" /> <action type="act_inspect_and_talk_to_left" animation="anim_hangout_carry_front" /> <action type="act_gossip" animation="anim_hangout_carry_front" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_carry_front" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_carry_front" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_carry_front" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_front_v2" base_set="as_human_villager_carry_front_v2" /> <action_set id="as_human_villager_carry_front" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_front_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_front" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_front_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_front" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_front_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_front_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_front_idle" /> <action type="act_stand_1" animation="villager_walk_carry_front_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_front_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_front_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_front_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_front_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_front_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_front_idle" alternative_group="stand_alt" /> <action 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type="act_duel_spectator_3" animation="villager_walk_carry_front_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_front_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_front_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_front_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_front_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_front_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_front_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_carry_front" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_carry_front" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_carry_front" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_carry_front" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_hangout_carry_front" /> <action type="act_inspect_and_talk_to_left" animation="anim_hangout_carry_front" /> <action type="act_gossip" animation="anim_hangout_carry_front" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_carry_front" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_carry_front" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_carry_front" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_front" base_set="as_human_villager_carry_front" /> <action_set id="as_human_villager_carry_right_hand" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_right_hand_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_right_hand" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_right_hand_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_right_hand" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_right_hand_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_right_hand_idle" /> <action type="act_stand_1" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_right_hand_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_right_hand_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_right_hand_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_right_hand_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_right_hand_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_right_hand_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_right_hand_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_right_hand_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_right_hand_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_right_hand_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_right_hand_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_right_hand_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_right_hand_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_right_hand_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_right_hand" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_right_hand" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_right_hand" alternative_group="greeting_right_alt" /> <action type="act_listen_1" animation="anim_hangout_idle_right_hand" alternative_group="listen_alt" /> <action type="act_listen_2" animation="anim_hangout_idle_right_hand" alternative_group="listen_alt" /> <action type="act_listen_3" animation="anim_hangout_idle_right_hand" alternative_group="listen_alt" /> <action type="act_listen_4" animation="anim_hangout_idle_right_hand" alternative_group="listen_alt" /> <action type="act_listen_5" animation="anim_hangout_idle_right_hand" alternative_group="listen_alt" /> <action type="act_listen_6" animation="anim_hangout_idle_right_hand" alternative_group="listen_alt" /> <action type="act_listen_7" animation="anim_hangout_idle_right_hand" alternative_group="listen_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_right_hand" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_right_hand" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_right_hand" /> <action type="act_gossip" animation="anim_hangout_gossip_woman_right_hand" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_woman_right_hand" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_woman_right_hand" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_woman_right_hand" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_right_hand" base_set="as_human_villager_carry_right_hand" /> <action_set id="as_human_villager_carry_right_arm" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_right_arm_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_right_arm" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_right_arm_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_right_arm" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_right_arm_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_right_arm_idle" /> <action type="act_stand_1" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_right_arm_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_right_arm_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_right_arm_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_right_arm_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_right_arm_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_right_arm_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_right_arm_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_right_arm_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_right_arm_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_right_arm_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_right_arm_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_right_arm_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_right_arm_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_right_arm_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_right_arm_khuzait" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_idle_right_arm" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_idle_right_arm" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_idle_right_arm" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_idle_right_arm" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_idle_right_arm" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_right_arm" /> <action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_right_arm" /> <action type="act_gossip" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_right_arm" base_set="as_human_villager_carry_right_arm" /> <action_set id="as_human_villager_carry_over_head" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_over_head_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_over_head" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_over_head_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_over_head" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_over_head_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_over_head_idle" /> <action type="act_stand_1" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_over_head_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_over_head_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_over_head_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_over_head_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_over_head_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_over_head_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_over_head_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_over_head_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_over_head_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_over_head_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_over_head_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_over_head_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_over_head_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_over_head_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_hangout_carry_head" /> <action type="act_inspect_and_talk_to_left" animation="anim_hangout_carry_head" /> <action type="act_gossip" animation="anim_hangout_carry_head" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_carry_head" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_carry_head" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_carry_head" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_over_head" base_set="as_human_villager_carry_over_head" /> <action_set id="as_human_villager_carry_over_head_v2" base_set="as_human_villager"> <action type="act_walk_idle_unarmed" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_walk_forward_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_right_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_left_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_backward_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_idle_unarmed_left_stance" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_carry_over_head_v2" /> <action type="act_run_idle_unarmed" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_run_idle_unarmed_left_stance" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_normal_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_aggressive_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_warrior_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_hip_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_closed_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_confident_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_confident2_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_demure_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_nervous_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_weary_start" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_normal_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_aggressive_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_warrior_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_hip_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_closed_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_confident_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_confident2_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_demure_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_nervous_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_conversation_weary_loop" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_stand_1" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_2" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_3" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_4" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_5" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_6" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_7" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_8" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_9" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_stand_10" animation="villager_walk_carry_over_head_v2_idle" alternative_group="stand_alt" /> <action type="act_customer_idle_1" animation="villager_walk_carry_over_head_v2_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_2" animation="villager_walk_carry_over_head_v2_idle" alternative_group="citizen_customer_alt" /> <action type="act_customer_idle_3" animation="villager_walk_carry_over_head_v2_idle" alternative_group="citizen_customer_alt" /> <action type="act_cheer_1" animation="villager_walk_carry_over_head_v2_idle" /> <action type="act_duel_spectator_1" animation="villager_walk_carry_over_head_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_2" animation="villager_walk_carry_over_head_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_3" animation="villager_walk_carry_over_head_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_duel_spectator_4" animation="villager_walk_carry_over_head_v2_idle" alternative_group="duel_spectator_alt" /> <action type="act_scared_reaction_1" animation="villager_walk_carry_over_head_v2_idle" alternative_group="scared_reaction" /> <action type="act_scared_reaction_2" animation="villager_walk_carry_over_head_v2_idle" alternative_group="scared_reaction" /> <action type="act_scared_idle_1" animation="villager_walk_carry_over_head_v2_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_2" animation="villager_walk_carry_over_head_v2_idle" alternative_group="scared_idle" /> <action type="act_scared_idle_3" animation="villager_walk_carry_over_head_v2_idle" alternative_group="scared_idle" /> <action type="act_greeting_front_1" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_2" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_3" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_front_4" animation="anim_greeting_carry_head" alternative_group="greeting_front_alt" /> <action type="act_greeting_left_1" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_2" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_3" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_left_4" animation="anim_greeting_carry_head" alternative_group="greeting_left_alt" /> <action type="act_greeting_right_1" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_2" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_3" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_greeting_right_4" animation="anim_greeting_carry_head" alternative_group="greeting_right_alt" /> <action type="act_talk_to_1" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_2" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_3" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_4" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_talk_to_5" animation="anim_hangout_carry_head" alternative_group="talk_to_alt" /> <action type="act_inspect_and_talk_to_right" animation="anim_hangout_carry_head" /> <action type="act_inspect_and_talk_to_left" animation="anim_hangout_carry_head" /> <action type="act_gossip" animation="anim_hangout_carry_head" alternative_group="gossip_alt" /> <action type="act_gossip_2" animation="anim_hangout_carry_head" alternative_group="gossip_alt" /> <action type="act_argue" animation="anim_hangout_carry_head" alternative_group="argue_alt" /> <action type="act_argue_2" animation="anim_hangout_carry_head" alternative_group="argue_alt" /> </action_set> <action_set id="as_human_female_villager_carry_over_head_v2" base_set="as_human_villager_carry_over_head_v2" /> <action_set id="as_human_villager_2" base_set="as_human_villager"> <action type="act_walk_forward_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_right_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_left_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_backward_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_forward_female_b" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_forward_female_b" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_forward_female_b" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_forward_female_b" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_forward_female_b" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_forward_female_b" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_forward_female_b" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_forward_female_b" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_forward_female_b" /> </action_set> <action_set id="as_human_female_villager_2" base_set="as_human_villager"> <action type="act_walk_forward_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_backward_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_female_unarmed_b" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <!--<action_set id="as_human_villager_3" base_set="as_human_villager"> <action type="act_walk_forward_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_right_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_left_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_backward_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_unarmed_a" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_unarmed_a" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_unarmed_a" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_unarmed_a" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_unarmed_a" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_unarmed_a" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_unarmed_a" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_unarmed_a" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_unarmed_a" /> </action_set>--> <action_set id="as_human_villager_3" base_set="as_human_villager"> <action type="act_walk_forward_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_right_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_left_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_backward_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_right_back_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_left_back_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_right_to_left_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_left_to_right_unarmed" animation="villager_walk_merchant" /> <action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_right_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_left_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_merchant" /> <action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_merchant" /> </action_set> <action_set id="as_human_female_villager_3" base_set="as_human_villager_3" /> <action_set id="as_horse_map" base_set="as_horse"> <action type="act_map_mount_attack_1h" animation="map_horse_attack_1h" /> <action type="act_map_mount_attack_spear" animation="map_horse_attack_spear" /> <action type="act_map_mount_attack_swing" animation="map_mount_attack_swing" /> <action type="act_map_mount_attack_unarmed" animation="map_horse_attack_unarmed" /> <action type="act_conversation_normal_start" animation="convo_start_normal_female1" /> <action type="act_conversation_normal_loop" animation="convo_stand_normal_female1" /> <action type="act_conversation_normal2_start" animation="convo_start_normal_female2" /> <action type="act_conversation_normal2_loop" animation="convo_stand_normal_female2" /> <action type="act_conversation_closed_start" animation="convo_start_closed_female1" /> <action type="act_conversation_closed_loop" animation="convo_stand_closed_female1" /> <action type="act_conversation_closed2_start" animation="convo_start_closed_female2" /> <action type="act_conversation_closed2_loop" animation="convo_stand_closed_female2" /> <action type="act_conversation_confident_start" animation="convo_start_confident_female1" /> <action type="act_conversation_confident_loop" animation="convo_stand_confident_female1" /> <action type="act_conversation_confident2_start" animation="convo_start_confident_female2" /> <action type="act_conversation_confident2_loop" animation="convo_stand_confident_female2" /> <action type="act_conversation_hip_start" animation="convo_start_hip_female1" /> <action type="act_conversation_hip_loop" animation="convo_stand_hip_female1" /> </action_set> <action_set id="as_horse_2_map" base_set="as_horse_2"> <action type="act_map_mount_attack_1h" animation="map_horse_attack_1h" /> <action type="act_map_mount_attack_spear" animation="map_horse_attack_spear" /> <action type="act_map_mount_attack_swing" animation="map_mount_attack_swing" /> <action type="act_map_mount_attack_unarmed" animation="map_horse_attack_unarmed" /> </action_set> <action_set id="as_camel_map" base_set="as_camel"> <action type="act_map_mount_attack_1h" animation="map_camel_attack_1h" /> <action type="act_map_mount_attack_swing" animation="map_camel_attack_swing" /> <action type="act_map_mount_attack_spear" animation="map_camel_attack_spear" /> <action type="act_map_mount_attack_unarmed" animation="map_camel_attack_unarmed" /> </action_set> <action_set id="as_human_poses" base_set="as_human_warrior"> <action type="act_stand_1" animation="stand_1" /> </action_set> </action_sets> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;