![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<action_sets>
<action_set
id="as_human_warrior"
skeleton="human_skeleton"
movement_system="bipedal">
<action
type="act_troop_cavalry_sword"
animation="pose_cavalry_sword" />
<!--<action type="act_stand_player_first_person_1" animation="first_person_stand_combat_onehand" />
<action type="act_stand_player_first_person_2" animation="first_person_stand_combat_onehand" />-->
<action
type="act_inventory_idle_start"
animation="inventory_idle_start" />
<action
type="act_inventory_idle"
animation="inventory_idle" />
<action
type="act_character_developer_idle"
animation="character_developer_idle" />
<action
type="act_inventory_cloth_equip"
animation="inventory_cloth_equip" />
<action
type="act_inventory_glove_equip"
animation="inventory_glove_equip" />
<action
type="act_jump"
animation="jump" />
<action
type="act_jump_loop"
animation="jump_loop" />
<action
type="act_jump_end"
animation="jump_end" />
<action
type="act_jump_end_hard"
animation="jump_end_hard" />
<action
type="act_jump_left_stance"
animation="jump_left_stance" />
<action
type="act_jump_loop_left_stance"
animation="jump_loop_left_stance" />
<action
type="act_jump_end_left_stance"
animation="jump_end_left_stance" />
<action
type="act_jump_end_hard_left_stance"
animation="jump_end_hard_left_stance" />
<action
type="act_jump_forward"
animation="jump_forward" />
<action
type="act_jump_forward_loop"
animation="jump_forward_loop" />
<action
type="act_jump_forward_end"
animation="jump_forward_end" />
<action
type="act_jump_forward_end_hard"
animation="jump_end_hard" />
<action
type="act_jump_forward_left_stance"
animation="jump_forward_left_stance" />
<action
type="act_jump_forward_loop_left_stance"
animation="jump_forward_loop_left_stance" />
<action
type="act_jump_forward_end_left_stance"
animation="jump_forward_end_left_stance" />
<action
type="act_jump_forward_end_hard_left_stance"
animation="jump_end_hard_left_stance" />
<action
type="act_jump_backward"
animation="jump_backward" />
<action
type="act_jump_backward_loop"
animation="jump_backward_loop" />
<action
type="act_jump_backward_end"
animation="jump_backward_end" />
<action
type="act_jump_backward_end_hard"
animation="jump_end_hard" />
<action
type="act_jump_backward_left_stance"
animation="jump_backward_left_stance" />
<action
type="act_jump_backward_loop_left_stance"
animation="jump_backward_loop_left_stance" />
<action
type="act_jump_backward_end_left_stance"
animation="jump_backward_end_left_stance" />
<action
type="act_jump_backward_end_hard_left_stance"
animation="jump_end_hard_left_stance" />
<action
type="act_jump_forward_right"
animation="jump_forward_right" />
<action
type="act_jump_forward_right_left_stance"
animation="jump_forward_right_left_stance" />
<action
type="act_jump_forward_left"
animation="jump_forward_left" />
<action
type="act_jump_forward_left_left_stance"
animation="jump_forward_left_left_stance" />
<action
type="act_jump_right"
animation="jump_right" />
<action
type="act_jump_right_loop"
animation="jump_right_loop" />
<action
type="act_jump_right_end"
animation="jump_right_end" />
<action
type="act_jump_right_end_hard"
animation="jump_right_end" />
<action
type="act_jump_left"
animation="jump_left" />
<action
type="act_jump_left_loop"
animation="jump_left_loop" />
<action
type="act_jump_left_end"
animation="jump_left_end" />
<action
type="act_jump_left_end_hard"
animation="jump_left_end" />
<action
type="act_jump_loop_long"
animation="jump_loop_long" />
<action
type="act_jump_loop_long_left_stance"
animation="jump_loop_long_left_stance" />
<action
type="act_cutscene_executioner_idle"
animation="cutscene_executioner_idle" />
<action
type="act_cutscene_execution_prisoner_idle"
animation="cutscene_execution_prisoner_idle" />
<action
type="act_cutscene_executioner_action"
animation="cutscene_executioner_action" />
<!-- <action type="act_main_story_conspiracy_1" animation="anim_main_story_conspiracy_1" /> -->
<!-- <action type="act_main_story_conspiracy_2" animation="anim_main_story_conspiracy_2" /> -->
<action
type="act_main_story_conspiracy_walk_1"
animation="anim_main_story_conspiracy_walk_1" />
<action
type="act_main_story_conspiracy_talk_1"
animation="anim_main_story_conspiracy_talk_1" />
<action
type="act_main_story_king_taking_letter_for_conspiracy"
animation="anim_main_story_king_taking_letter_for_conspiracy" />
<action
type="act_main_story_giving_letter_to_king_for_conspiracy"
animation="anim_main_story_giving_letter_to_king_for_conspiracy" />
<action
type="act_main_story_king_taking_letter_for_conspiracy_1"
animation="anim_main_story_king_taking_letter_for_conspiracy_1" />
<action
type="act_main_story_giving_letter_to_king_for_conspiracy_1"
animation="anim_main_story_giving_letter_to_king_for_conspiracy_1" />
<action
type="act_main_story_king_taking_letter_for_conspiracy_2"
animation="anim_main_story_king_taking_letter_for_conspiracy_2" />
<action
type="act_main_story_king_taking_letter_for_conspiracy_3"
animation="anim_main_story_king_taking_letter_for_conspiracy_3" />
<action
type="act_main_story_giving_letter_to_king_for_conspiracy_2"
animation="anim_main_story_giving_letter_to_king_for_conspiracy_2" />
<action
type="act_main_story_conspirator_01_walk"
animation="anim_main_story_conspirator_01_walk" />
<action
type="act_main_story_conspirator_01_talk"
animation="anim_main_story_conspirator_01_talk" />
<action
type="act_main_story_conspirator_01_walk_1"
animation="anim_main_story_conspirator_01_walk_1" />
<action
type="act_main_story_conspirator_01_talk_1"
animation="anim_main_story_conspirator_01_talk_1" />
<action
type="act_main_story_conspirator_02_walk"
animation="anim_main_story_conspirator_02_walk" />
<action
type="act_main_story_conspirator_02_talk"
animation="anim_main_story_conspirator_02_talk" />
<action
type="act_main_story_conspirator_02_walk_1"
animation="anim_main_story_conspirator_02_walk_1" />
<action
type="act_main_story_conspirator_02_talk_1"
animation="anim_main_story_conspirator_02_talk_1" />
<action
type="act_main_story_conspirator_03_walk"
animation="anim_main_story_conspirator_03_walk" />
<action
type="act_main_story_conspirator_03_talk"
animation="anim_main_story_conspirator_03_talk" />
<action
type="act_main_story_conspirator_03_walk_1"
animation="anim_main_story_conspirator_03_walk_1" />
<action
type="act_main_story_conspirator_03_talk_1"
animation="anim_main_story_conspirator_03_talk_1" />
<action
type="act_main_story_conspirator_04_walk"
animation="anim_main_story_conspirator_04_walk" />
<action
type="act_main_story_conspirator_04_talk"
animation="anim_main_story_conspirator_04_talk" />
<action
type="act_main_story_conspirator_04_walk_1"
animation="anim_main_story_conspirator_04_walk_1" />
<action
type="act_main_story_conspirator_04_talk_1"
animation="anim_main_story_conspirator_04_talk_1" />
<action
type="act_main_story_pledge_troop_walk_loop"
animation="anim_main_story_pledge_troop_walk_loop" />
<action
type="act_main_story_pledge_troop_walk_with_banner_loop"
animation="anim_main_story_pledge_troop_walk_with_banner_loop" />
<action
type="act_main_story_horse_stand_1"
animation="anim_main_story_horse_rider_stand_1" />
<action
type="act_main_story_horse_stand_2"
animation="anim_main_story_horse_rider_stand_2" />
<action
type="act_main_story_dragon_banner_idle_start"
animation="anim_main_story_dragon_banner_idle_start" />
<action
type="act_main_story_dragon_banner_idle_end"
animation="anim_main_story_dragon_banner_idle_end" />
<action
type="act_main_story_dragon_banner_assemble"
animation="anim_main_story_dragon_banner_assemble" />
<action
type="act_main_story_banner_head_only_animation"
animation="anim_main_story_banner_head_only_animation" />
<action
type="act_main_story_dragon_banner_camera_idle_start"
animation="anim_main_story_dragon_banner_camera_idle_start" />
<action
type="act_main_story_dragon_banner_camera_assemble"
animation="anim_main_story_dragon_banner_camera_assemble" />
<action
type="act_main_story_conspiracy_supports_camera_anim"
animation="anim_main_story_conspiracy_supports_camera_anim" />
<action
type="act_main_story_become_king"
animation="anim_main_story_become_king" />
<action
type="act_main_story_become_king_idle"
animation="anim_main_story_become_king_idle" />
<action
type="act_main_story_troop_stand_spear_1"
animation="anim_main_story_troop_stand_spear_1" />
<action
type="act_main_story_troop_stand_spear_2"
animation="anim_main_story_troop_stand_spear_2" />
<action
type="act_main_story_troop_stand_spear_3"
animation="anim_main_story_troop_stand_spear_3" />
<action
type="act_main_story_troop_stand_spear_4"
animation="anim_main_story_troop_stand_spear_4" />
<action
type="act_main_story_troop_stand_spear_5"
animation="anim_main_story_troop_stand_spear_5" />
<action
type="act_main_story_troop_stand_spear_6"
animation="anim_main_story_troop_stand_spear_6" />
<action
type="act_main_story_pledge_troop_guard_idle"
animation="anim_main_story_pledge_troop_guard_idle" />
<action
type="act_main_story_troop_guard_idle_2"
animation="anim_main_story_troop_guard_idle_2" />
<action
type="act_main_story_become_king_crowd_03"
animation="anim_main_story_become_king_crowd_03" />
<action
type="act_main_story_become_king_crowd_04"
animation="anim_main_story_become_king_crowd_04" />
<action
type="act_main_story_become_king_crowd_05"
animation="anim_main_story_become_king_crowd_05" />
<action
type="act_main_story_become_king_crowd_06"
animation="anim_main_story_become_king_crowd_06" />
<action
type="act_main_story_become_king_crowd_07"
animation="anim_main_story_become_king_crowd_07" />
<action
type="act_main_story_become_king_crowd_08"
animation="anim_main_story_become_king_crowd_08" />
<action
type="act_main_story_become_king_crowd_09"
animation="anim_main_story_become_king_crowd_09" />
<action
type="act_main_story_become_king_crowd_10"
animation="anim_main_story_become_king_crowd_10" />
<action
type="act_main_story_become_king_crowd_11"
animation="anim_main_story_become_king_crowd_11" />
<action
type="act_main_story_become_king_female_crowd_1"
animation="anim_main_story_female_cheers_1" />
<action
type="act_main_story_become_king_female_crowd_2"
animation="anim_main_story_female_cheers_2" />
<action
type="act_main_story_become_king_female_crowd_3"
animation="anim_main_story_female_cheers_3" />
<action
type="act_main_story_become_king_female_crowd_4"
animation="anim_main_story_female_cheers_4" />
<action
type="act_main_story_become_king_female_crowd_5"
animation="anim_main_story_female_cheers_5" />
<action
type="act_main_story_become_king_female_crowd_6"
animation="anim_main_story_female_cheers_6" />
<action
type="act_main_story_king_throne_sit"
animation="anim_main_story_king_throne_sit" />
<action
type="act_main_story_king_throne_sit_continue"
animation="anim_main_story_king_throne_sit_loop" />
<action
type="act_main_story_conspirator_kneel_down_1"
animation="anim_main_story_conspirator_kneel_down_1" />
<action
type="act_main_story_conspirator_kneel_down_2"
animation="anim_main_story_conspirator_kneel_down_2" />
<action
type="act_main_story_conspirator_kneel_down_3"
animation="anim_main_story_conspirator_kneel_down_3" />
<action
type="act_main_story_conspirator_kneel_down_1_continue"
animation="anim_main_story_conspirator_kneel_down_1_loop" />
<action
type="act_main_story_conspirator_kneel_down_2_continue"
animation="anim_main_story_conspirator_kneel_down_2_loop" />
<action
type="act_main_story_conspirator_kneel_down_3_continue"
animation="anim_main_story_conspirator_kneel_down_3_loop" />
<action
type="act_cutscene_kingdom_made_pose_01"
animation="cutscene_kingdom_made_pose_01" />
<action
type="act_cutscene_kingdom_made_pose_02"
animation="cutscene_kingdom_made_pose_02" />
<action
type="act_cutscene_kingdom_made_pose_03"
animation="cutscene_kingdom_made_pose_03" />
<action
type="act_cutscene_kingdom_made_pose_04"
animation="cutscene_kingdom_made_pose_04" />
<action
type="act_cutscene_kingdom_made_pose_05"
animation="cutscene_kingdom_made_pose_05" />
<action
type="act_cutscene_kingdom_made_pose_06"
animation="cutscene_kingdom_made_pose_06" />
<action
type="act_cutscene_born_baby_father"
animation="anim_born_baby_father" />
<action
type="act_cutscene_born_baby_father_loop"
animation="anim_born_baby_father_loop" />
<action
type="act_cutscene_born_baby_maid"
animation="anim_born_baby_maid" />
<action
type="act_cutscene_born_baby_maid_loop"
animation="anim_born_baby_maid_loop" />
<action
type="act_cutscene_born_baby_mom"
animation="anim_born_baby_mom" />
<action
type="act_cutscene_born_baby_mom_loop"
animation="anim_born_baby_mom_loop" />
<action
type="act_cutscene_born_baby_mom_loop1"
animation="anim_born_baby_mom_loop1" />
<action
type="act_cutscene_declare_dragon_banner_pose_01"
animation="cutscene_declare_dragon_banner_pose_01" />
<action
type="act_cutscene_declare_dragon_banner_pose_02"
animation="cutscene_declare_dragon_banner_pose_02" />
<action
type="act_cutscene_declare_dragon_banner_pose_03"
animation="cutscene_declare_dragon_banner_pose_03" />
<action
type="act_cutscene_declare_dragon_banner_pose_04"
animation="cutscene_declare_dragon_banner_pose_04" />
<action
type="act_cutscene_declare_dragon_banner_pose_05"
animation="cutscene_declare_dragon_banner_pose_05" />
<action
type="act_cutscene_declare_dragon_banner_pose_06"
animation="cutscene_declare_dragon_banner_pose_06" />
<action
type="act_cutscene_declare_dragon_banner_pose_07"
animation="cutscene_declare_dragon_banner_pose_07" />
<action
type="act_cutscene_declare_dragon_banner_pose_08"
animation="cutscene_declare_dragon_banner_pose_08" />
<action
type="act_cutscene_declare_dragon_banner_pose_09"
animation="cutscene_declare_dragon_banner_pose_09" />
<action
type="act_cutscene_declare_dragon_banner_pose_10"
animation="cutscene_declare_dragon_banner_pose_10" />
<action
type="act_cutscene_declare_dragon_banner_pose_11"
animation="cutscene_declare_dragon_banner_pose_11" />
<action
type="act_cutscene_declare_dragon_banner_pose_12"
animation="cutscene_declare_dragon_banner_pose_12" />
<action
type="act_cutscene_declare_dragon_banner_pose_13"
animation="cutscene_declare_dragon_banner_pose_13" />
<action
type="act_cutscene_declare_dragon_banner_pose_14"
animation="cutscene_declare_dragon_banner_pose_14" />
<action
type="act_cutscene_declare_dragon_banner_pose_15"
animation="cutscene_declare_dragon_banner_pose_15" />
<action
type="act_cutscene_wedding_female"
animation="cutscene_wedding_female" />
<action
type="act_cutscene_wedding_female_loop"
animation="cutscene_wedding_female_loop" />
<action
type="act_cutscene_wedding_male"
animation="cutscene_wedding_male" />
<action
type="act_cutscene_wedding_male_loop"
animation="cutscene_wedding_male_loop" />
<action
type="act_cutscene_wedding_priest"
animation="cutscene_wedding_priest" />
<action
type="act_cutscene_wedding_priest_loop"
animation="cutscene_wedding_priest_loop" />
<action
type="act_cutscene_wedding_crowd_01"
animation="cutscene_wedding_crowd_01" />
<action
type="act_cutscene_wedding_crowd_02"
animation="cutscene_wedding_crowd_02" />
<action
type="act_cutscene_wedding_crowd_03"
animation="cutscene_wedding_crowd_03" />
<action
type="act_cutscene_wedding_crowd_04"
animation="cutscene_wedding_crowd_04" />
<action
type="act_cutscene_wedding_crowd_05"
animation="cutscene_wedding_crowd_05" />
<action
type="act_cutscene_join_faction_leader"
animation="cutscene_join_faction_leader" />
<action
type="act_cutscene_join_faction_leader_loop"
animation="cutscene_join_faction_leader_loop" />
<action
type="act_cutscene_join_faction_player"
animation="cutscene_join_faction_player" />
<action
type="act_cutscene_join_faction_player_loop"
animation="cutscene_join_faction_player_loop" />
<action
type="act_cutscene_join_faction_crew_a"
animation="cutscene_join_faction_crew_a" />
<action
type="act_cutscene_join_faction_crew_a_loop"
animation="cutscene_join_faction_crew_a_loop" />
<action
type="act_cutscene_join_faction_crew_b"
animation="cutscene_join_faction_crew_b" />
<action
type="act_cutscene_join_faction_crew_b_loop"
animation="cutscene_join_faction_crew_b_loop" />
<action
type="act_cutscene_join_faction_crew_c"
animation="cutscene_join_faction_crew_c" />
<action
type="act_cutscene_join_faction_crew_c_loop"
animation="cutscene_join_faction_crew_c_loop" />
<action
type="act_cutscene_join_faction_crew_d"
animation="cutscene_join_faction_crew_d" />
<action
type="act_cutscene_join_faction_crew_d_loop"
animation="cutscene_join_faction_crew_d_loop" />
<action
type="act_cutscene_death_old_age_player"
animation="cutscene_death_old_age_player" />
<action
type="act_cutscene_death_old_age_npc_left_1"
animation="cutscene_death_old_age_npc_left_1" />
<action
type="act_cutscene_death_old_age_npc_left_1_loop"
animation="cutscene_death_old_age_npc_left_1_loop" />
<action
type="act_cutscene_death_old_age_npc_left_2"
animation="cutscene_death_old_age_npc_left_2" />
<action
type="act_cutscene_death_old_age_npc_left_2_loop"
animation="cutscene_death_old_age_npc_left_2_loop" />
<action
type="act_cutscene_death_old_age_npc_left_3"
animation="cutscene_death_old_age_npc_left_3" />
<action
type="act_cutscene_death_old_age_npc_left_3_loop"
animation="cutscene_death_old_age_npc_left_3_loop" />
<action
type="act_cutscene_death_old_age_npc_right_1"
animation="cutscene_death_old_age_npc_right_1" />
<action
type="act_cutscene_death_old_age_npc_right_1_loop"
animation="cutscene_death_old_age_npc_right_1_loop" />
<action
type="act_cutscene_death_old_age_npc_right_2"
animation="cutscene_death_old_age_npc_right_2" />
<action
type="act_cutscene_death_old_age_npc_right_2_loop"
animation="cutscene_death_old_age_npc_right_2_loop" />
<action
type="act_cutscene_death_old_age_npc_right_3"
animation="cutscene_death_old_age_npc_right_3" />
<action
type="act_cutscene_death_old_age_npc_right_3_loop"
animation="cutscene_death_old_age_npc_right_3_loop" />
<action
type="act_cutscene_family_member_death_player"
animation="cutscene_family_member_death_player" />
<action
type="act_cutscene_family_member_death_war_player"
animation="cutscene_family_member_death_war_player" />
<action
type="act_cutscene_family_member_death_war_player_loop"
animation="cutscene_family_member_death_war_player_loop" />
<action
type="act_cutscene_main_hero_battle_death_01"
animation="cutscene_main_hero_battle_death_01" />
<action
type="act_cutscene_main_hero_battle_death_02"
animation="cutscene_main_hero_battle_death_02" />
<action
type="act_cutscene_main_hero_battle_death_03"
animation="cutscene_main_hero_battle_death_03" />
<action
type="act_cutscene_main_hero_battle_death_04"
animation="cutscene_main_hero_battle_death_04" />
<action
type="act_cutscene_main_hero_battle_death_05"
animation="cutscene_main_hero_battle_death_05" />
<action
type="act_cutscene_main_hero_battle_death_06"
animation="cutscene_main_hero_battle_death_06" />
<action
type="act_cutscene_main_hero_battle_death_07"
animation="cutscene_main_hero_battle_death_07" />
<action
type="act_cutscene_main_hero_battle_death_08"
animation="cutscene_main_hero_battle_death_08" />
<action
type="act_cutscene_main_hero_battle_death_09"
animation="cutscene_main_hero_battle_death_09" />
<action
type="act_cutscene_main_hero_battle_death_10"
animation="cutscene_main_hero_battle_death_10" />
<action
type="act_cutscene_main_hero_battle_death_11"
animation="cutscene_main_hero_battle_death_11" />
<action
type="act_cutscene_main_hero_battle_death_12"
animation="cutscene_main_hero_battle_death_12" />
<action
type="act_cutscene_main_hero_battle_death_13"
animation="cutscene_main_hero_battle_death_13" />
<action
type="act_cutscene_main_hero_battle_death_14"
animation="cutscene_main_hero_battle_death_14" />
<action
type="act_cutscene_main_hero_battle_death_cam"
animation="cutscene_main_hero_battle_death_cam" />
<action
type="act_cutscene_mainhero_death_victory"
animation="cutscene_mainhero_death_victory" />
<action
type="act_cutscene_mainhero_death_victory_troop_01"
animation="cutscene_mainhero_death_victory_troop_01" />
<action
type="act_cutscene_mainhero_death_victory_troop_02"
animation="cutscene_mainhero_death_victory_troop_02" />
<action
type="act_cutscene_mainhero_death_victory_troop_03"
animation="cutscene_mainhero_death_victory_troop_03" />
<action
type="act_cutscene_heir_coming_of_age_father"
animation="cutscene_heir_coming_of_age_father" />
<action
type="act_cutscene_heir_coming_of_age_father_loop"
animation="cutscene_father_loop" />
<action
type="act_cutscene_heir_coming_of_age_heir_stage_1"
animation="cutscene_heir_coming_of_age_heir_stage_1" />
<action
type="act_cutscene_heir_coming_of_age_heir_stage_2"
animation="cutscene_heir_coming_of_age_heir_stage_2" />
<action
type="act_cutscene_heir_coming_of_age_heir_stage_2_girl"
animation="cutscene_heir_coming_of_age_heir_stage_2_girl" />
<action
type="act_cutscene_heir_coming_of_age_heir_stage_3"
animation="cutscene_heir_coming_of_age_heir_stage_3" />
<action
type="act_cutscene_heir_coming_of_age_heir_stage_3_girl"
animation="cutscene_heir_coming_of_age_heir_stage_3_girl" />
<action
type="act_cutscene_heir_coming_of_age_heir_stage_3_loop"
animation="cutscene_heir_stage_3_loop" />
<action
type="act_cutscene_enemy_kingdom_destroyed_winner"
animation="cutscene_enemy_kingdom_destroyed_winner" />
<action
type="act_cutscene_enemy_kingdom_destroyed_fallen"
animation="cutscene_enemy_kingdom_destroyed_fallen" />
<action
type="act_throne_sit_down_from_front1"
animation="sit_down_on_throne_1" />
<action
type="act_throne_sit_down_from_front2"
animation="sit_down_on_throne_2" />
<action
type="act_throne_sit_down_from_front3"
animation="sit_down_on_throne_3" />
<action
type="act_throne_stand_up_to_front1"
animation="stand_up_from_throne_1" />
<action
type="act_throne_stand_up_to_front2"
animation="stand_up_from_throne_2" />
<action
type="act_throne_stand_up_to_front3"
animation="stand_up_from_throne_3" />
<action
type="act_throne_sit_idle1"
animation="anim_sit_idle_throne_1" />
<action
type="act_throne_sit_idle2"
animation="anim_sit_idle_throne_2" />
<action
type="act_throne_sit_idle3"
animation="anim_sit_idle_throne_3" />
<action
type="act_throne_sit_idle4"
animation="anim_sit_idle_throne_4" />
<action
type="act_sit_down_from_front"
animation="sit_down_from_front_male" />
<action
type="act_sit_down_from_right"
animation="sit_to_bench_from_right_male" />
<action
type="act_sit_down_from_left"
animation="sit_to_bench_from_left_male" />
<action
type="act_sit_down_from_back"
animation="sit_to_bench_from_behinde_male" />
<action
type="act_sit_down_on_floor_1"
animation="sit_down_on_floor_1"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_2"
animation="sit_down_on_floor_2"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_3"
animation="sit_down_on_floor_3"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_stand_up_to_front"
animation="sit_to_bench_from_front_male_stand_up" />
<action
type="act_stand_up_to_right"
animation="sit_to_bench_from_right_male_stand_up" />
<action
type="act_stand_up_to_left"
animation="sit_to_bench_from_left_male_stand_up" />
<action
type="act_stand_up_to_back"
animation="sit_to_bench_from_behinde_male_stand_up" />
<action
type="act_stand_up_floor_1"
animation="stand_up_floor_1" />
<action
type="act_stand_up_floor_2"
animation="stand_up_floor_2" />
<action
type="act_stand_up_floor_3"
animation="stand_up_floor_3" />
<action
type="act_sit_1"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_2"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_3"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_4"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_5"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_6"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_7"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_8"
animation="sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_idle_on_floor_1"
animation="sit_idle_on_floor_1" />
<action
type="act_sit_idle_on_floor_2"
animation="sit_idle_on_floor_2" />
<action
type="act_sit_idle_on_floor_3"
animation="sit_idle_on_floor_3" />
<action
type="act_sit_and_drink_idle"
animation="anim_sit_idle_tavern_drink1" />
<!-- first person waitings : unarmed, 1h, onehanded, twohanded, crossbow -->
<!-- first person waitings : unarmed, 1h, onehanded, twohanded, crossbow -->
<action
type="act_arena_winner_1"
animation="arena_winner"
alternative_group="arena_winner" />
<action
type="act_arena_winner_2"
animation="arena_winner_2"
alternative_group="arena_winner" />
<action
type="act_arena_winner_3"
animation="arena_winner_3"
alternative_group="arena_winner" />
<action
type="act_stand_thrown"
animation="stand_thrown" />
<action
type="act_rider_stand_bow_pace_0"
animation="rider_walk_bow" />
<action
type="act_rider_stand_bow_pace_1"
animation="rider_stand_bow" />
<action
type="act_rider_stand_bow_pace_2"
animation="rider_walk_bow" />
<action
type="act_rider_stand_bow_pace_3"
animation="rider_trot_bow" />
<action
type="act_rider_stand_bow_pace_4"
animation="rider_canter_bow" />
<action
type="act_rider_stand_bow_pace_5"
animation="rider_gallop_bow" />
<action
type="act_rider_stand_lance_pace_0"
animation="rider_walk_pike" />
<action
type="act_rider_stand_lance_pace_1"
animation="rider_stand_pike" />
<action
type="act_rider_stand_lance_pace_2"
animation="rider_walk_pike" />
<action
type="act_rider_stand_lance_pace_3"
animation="rider_trot_pike" />
<action
type="act_rider_stand_lance_pace_4"
animation="rider_canter_pike" />
<action
type="act_rider_stand_lance_pace_5"
animation="rider_gallop_polearm_couchready" />
<action
type="act_rider_stand_polearm_pace_0"
animation="rider_walk_polearm" />
<action
type="act_rider_stand_polearm_pace_1"
animation="rider_stand_polearm" />
<action
type="act_rider_stand_polearm_pace_2"
animation="rider_walk_polearm" />
<action
type="act_rider_stand_polearm_pace_3"
animation="rider_trot_polearm" />
<action
type="act_rider_stand_polearm_pace_4"
animation="rider_canter_polearm" />
<action
type="act_rider_stand_polearm_pace_5"
animation="rider_gallop_polearm" />
<action
type="act_rider_stand_crossbow_pace_0"
animation="rider_walk_crossbow" />
<action
type="act_rider_stand_crossbow_pace_1"
animation="rider_stand_crossbow" />
<action
type="act_rider_stand_crossbow_pace_2"
animation="rider_walk_crossbow" />
<action
type="act_rider_stand_crossbow_pace_3"
animation="rider_trot_crossbow" />
<action
type="act_rider_stand_crossbow_pace_4"
animation="rider_canter_crossbow" />
<action
type="act_rider_stand_crossbow_pace_5"
animation="rider_gallop_crossbow" />
<action
type="act_rider_stand_throw_pace_0"
animation="rider_walk_throw" />
<action
type="act_rider_stand_throw_pace_1"
animation="rider_stand_throw" />
<action
type="act_rider_stand_throw_pace_2"
animation="rider_walk_throw" />
<action
type="act_rider_stand_throw_pace_3"
animation="rider_trot_throw" />
<action
type="act_rider_stand_throw_pace_4"
animation="rider_canter_throw" />
<action
type="act_rider_stand_throw_pace_5"
animation="rider_gallop_throw" />
<!-- CAMEL RIDER -->
<action
type="act_camel_rider_stand_lance_pace_0"
animation="camel_rider_walk_backward" />
<action
type="act_camel_rider_stand_lance_pace_1"
animation="camel_rider_with_onehanded_stand" />
<action
type="act_camel_rider_stand_lance_pace_2"
animation="camel_rider_walk_forward" />
<action
type="act_camel_rider_stand_lance_pace_3"
animation="camel_rider_1h_trot" />
<action
type="act_camel_rider_stand_lance_pace_4"
animation="camel_rider_canter" />
<action
type="act_camel_rider_stand_lance_pace_5"
animation="camel_rider_gallop" />
<action
type="act_camel_rider_stand_bow_pace_0"
animation="camel_rider_with_bow_walk_backwards" />
<action
type="act_camel_rider_stand_bow_pace_1"
animation="camel_rider_with_bow_stand" />
<action
type="act_camel_rider_stand_bow_pace_2"
animation="camel_rider_with_bow_walk_forward" />
<action
type="act_camel_rider_stand_bow_pace_3"
animation="camel_rider_with_bow_trot" />
<action
type="act_camel_rider_stand_bow_pace_4"
animation="camel_rider_with_bow_canter" />
<action
type="act_camel_rider_stand_bow_pace_5"
animation="camel_rider_with_bow_gallop" />
<action
type="act_camel_rider_stand_crossbow_pace_0"
animation="camel_rider_with_crossbow_walk_backwards" />
<action
type="act_camel_rider_stand_crossbow_pace_1"
animation="camel_rider_with_crossbow_stand" />
<action
type="act_camel_rider_stand_crossbow_pace_2"
animation="camel_rider_with_crossbow_walk_forward" />
<action
type="act_camel_rider_stand_crossbow_pace_3"
animation="camel_rider_with_crossbow_trot" />
<action
type="act_camel_rider_stand_crossbow_pace_4"
animation="camel_rider_with_crossbow_canter" />
<action
type="act_camel_rider_stand_crossbow_pace_5"
animation="camel_rider_with_crossbow_gallop" />
<action
type="act_camel_rider_stand_polearm_pace_0"
animation="camel_rider_with_spear_walk_backwards" />
<action
type="act_camel_rider_stand_polearm_pace_1"
animation="camel_rider_with_spear_stand" />
<action
type="act_camel_rider_stand_polearm_pace_2"
animation="camel_rider_with_spear_walk_forward" />
<action
type="act_camel_rider_stand_polearm_pace_3"
animation="camel_rider_with_spear_trot" />
<action
type="act_camel_rider_stand_polearm_pace_4"
animation="camel_rider_with_spear_canter" />
<action
type="act_camel_rider_stand_polearm_pace_5"
animation="camel_rider_with_spear_gallop" />
<action
type="act_camel_rider_stand_throw_pace_0"
animation="camel_rider_walk_backward" />
<action
type="act_camel_rider_stand_throw_pace_1"
animation="camel_rider_with_onehanded_stand" />
<action
type="act_camel_rider_stand_throw_pace_2"
animation="camel_rider_walk_forward" />
<action
type="act_camel_rider_stand_throw_pace_3"
animation="camel_rider_1h_trot" />
<action
type="act_camel_rider_stand_throw_pace_4"
animation="camel_rider_canter" />
<action
type="act_camel_rider_stand_throw_pace_5"
animation="camel_rider_gallop" />
<action
type="act_camel_rider_walk_backward_adder"
animation="camel_rider_walk_backward_adder" />
<action
type="act_camel_rider_walk_forward_adder"
animation="camel_rider_walk_forward_adder" />
<action
type="act_camel_rider_trot_adder"
animation="camel_rider_trot_adder" />
<action
type="act_camel_rider_canter_adder"
animation="camel_rider_canter_adder" />
<action
type="act_camel_rider_gallop_adder"
animation="camel_rider_gallop_adder" />
<action
type="act_kick_right_leg"
animation="kick_right_leg" />
<action
type="act_kick_left_leg"
animation="kick_left_leg" />
<action
type="act_kick_right_leg_continue"
animation="kick_right_leg_continue" />
<action
type="act_kick_left_leg_continue"
animation="kick_left_leg_continue" />
<action
type="act_kick_right_leg_continue_step_back"
animation="kick_right_leg_continue_step_back" />
<action
type="act_kick_right_leg_hit_agent"
animation="kick_right_leg_hit_agent" />
<action
type="act_kick_left_leg_hit_agent"
animation="kick_left_leg_hit_agent" />
<action
type="act_kick_right_leg_hit"
animation="kick_right_leg_hit" />
<action
type="act_kick_left_leg_hit"
animation="kick_left_leg_hit" />
<action
type="act_shield_bash"
animation="hand_shield_bash" />
<action
type="act_shield_bash_left_stance"
animation="hand_shield_bash_left_stance" />
<action
type="act_hit_shield_bash"
animation="blocked_hand_shield_bash" />
<action
type="act_hit_shield_bash_left_stance"
animation="blocked_hand_shield_bash_left_stance" />
<action
type="act_hand_shield_bash"
animation="hand_shield_bash" />
<action
type="act_hand_shield_bash_left_stance"
animation="hand_shield_bash_left_stance" />
<action
type="act_hit_hand_shield_bash"
animation="blocked_hand_shield_bash" />
<action
type="act_hit_hand_shield_bash_left_stance"
animation="blocked_hand_shield_bash_left_stance" />
<action
type="act_staff_bash"
animation="staff_bash" />
<action
type="act_staff_bash_left_stance"
animation="staff_bash_left_stance" />
<action
type="act_hit_staff_bash"
animation="blocked_staff_bash" />
<action
type="act_hit_staff_bash_left_stance"
animation="blocked_staff_bash_left_stance" />
<action
type="act_2h_bash"
animation="2h_bash" />
<action
type="act_2h_bash_left_stance"
animation="2h_bash_left_stance" />
<action
type="act_hit_2h_bash"
animation="blocked_2h_bash" />
<action
type="act_hit_2h_bash_left_stance"
animation="blocked_2h_bash_left_stance" />
<action
type="act_1h_bash"
animation="1h_bash" />
<action
type="act_1h_bash_left_stance"
animation="1h_bash_left_stance" />
<action
type="act_hit_1h_bash"
animation="blocked_1h_bash" />
<action
type="act_hit_1h_bash_left_stance"
animation="blocked_1h_bash_left_stance" />
<!-- RUN ADDER ANIMATIONS - BEGIN /-->
<action
type="act_run_forward_adder"
animation="run_adder" />
<action
type="act_run_right_adder"
animation="run_adder" />
<action
type="act_run_left_adder"
animation="run_adder" />
<action
type="act_run_backward_adder"
animation="run_adder" />
<action
type="act_run_right_back_adder"
animation="run_adder" />
<action
type="act_run_left_back_adder"
animation="run_adder" />
<action
type="act_run_right_to_left_adder"
animation="run_adder" />
<action
type="act_run_left_to_right_adder"
animation="run_adder" />
<!-- WALK ADDER ANIMATIONS - BEGIN /-->
<action
type="act_walk_forward_adder"
animation="walk_adder" />
<action
type="act_walk_right_adder"
animation="walk_adder" />
<action
type="act_walk_left_adder"
animation="walk_adder" />
<action
type="act_walk_backward_adder"
animation="walk_adder" />
<action
type="act_walk_right_back_adder"
animation="walk_adder" />
<action
type="act_walk_left_back_adder"
animation="walk_adder" />
<action
type="act_walk_right_to_left_adder"
animation="walk_adder" />
<action
type="act_walk_left_to_right_adder"
animation="walk_adder" />
<!-- CROUCH RUN ADDER ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_forward_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_run_right_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_run_left_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_run_backward_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_run_right_back_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_run_left_back_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_run_right_to_left_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_run_left_to_right_adder"
animation="crouch_walk_adder" />
<!-- CROUCH WALK ADDER ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_forward_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_walk_right_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_walk_left_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_walk_backward_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_walk_right_back_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_walk_left_back_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_walk_right_to_left_adder"
animation="crouch_walk_adder" />
<action
type="act_crouch_walk_left_to_right_adder"
animation="crouch_walk_adder" />
<!-- UNARMED RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_unarmed"
animation="stand_non_combat" />
<action
type="act_run_forward_unarmed"
animation="run_forward_unarmed" />
<action
type="act_run_right_unarmed"
animation="run_right_unarmed" />
<action
type="act_run_left_unarmed"
animation="run_left_unarmed" />
<action
type="act_run_backward_unarmed"
animation="run_backward_unarmed" />
<action
type="act_run_right_back_unarmed"
animation="run_right_back_unarmed" />
<action
type="act_run_left_back_unarmed"
animation="run_left_back_unarmed" />
<action
type="act_run_right_to_left_unarmed"
animation="run_right_to_left_unarmed" />
<action
type="act_run_left_to_right_unarmed"
animation="run_left_to_right_unarmed" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_unarmed"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_unarmed_left_stance"
animation="stand_unarmed_left_stance" />
<action
type="act_run_forward_unarmed_left_stance"
animation="run_forward_unarmed" />
<action
type="act_run_right_unarmed_left_stance"
animation="run_right_unarmed" />
<action
type="act_run_left_unarmed_left_stance"
animation="run_left_unarmed" />
<action
type="act_run_backward_unarmed_left_stance"
animation="run_backward_unarmed" />
<action
type="act_run_right_back_unarmed_left_stance"
animation="run_right_back_unarmed" />
<action
type="act_run_left_back_unarmed_left_stance"
animation="run_left_back_unarmed" />
<action
type="act_run_right_to_left_unarmed_left_stance"
animation="run_right_to_left_unarmed" />
<action
type="act_run_left_to_right_unarmed_left_stance"
animation="run_left_to_right_unarmed" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_unarmed_left_stance"
animation="turn_unarmed_left_stance" />
<!-- 1H RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_1h"
animation="stand_1h" />
<action
type="act_run_forward_1h"
animation="run_forward_1h" />
<action
type="act_run_right_1h"
animation="run_right_1h" />
<action
type="act_run_left_1h"
animation="run_left_1h" />
<action
type="act_run_backward_1h"
animation="run_backward_1h" />
<action
type="act_run_right_back_1h"
animation="run_right_back_1h" />
<action
type="act_run_left_back_1h"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_1h"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_1h"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_1h"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_1h_left_stance"
animation="stand_1h_left_stance" />
<action
type="act_run_forward_1h_left_stance"
animation="run_forward_1h_left_stance" />
<action
type="act_run_right_1h_left_stance"
animation="run_right_1h" />
<action
type="act_run_left_1h_left_stance"
animation="run_left_1h" />
<action
type="act_run_backward_1h_left_stance"
animation="run_backward_1h_left_stance" />
<action
type="act_run_right_back_1h_left_stance"
animation="run_right_back_1h" />
<action
type="act_run_left_back_1h_left_stance"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_1h_left_stance"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_1h_left_stance"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS/-->
<action
type="act_turn_1h_left_stance"
animation="turn_unarmed_left_stance" />
<!-- 1H WITH SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_1h_with_shield"
animation="stand_1h_with_shield" />
<action
type="act_run_forward_1h_with_shield"
animation="run_forward_1h_with_shield" />
<action
type="act_run_right_1h_with_shield"
animation="run_right_1h_with_shield" />
<action
type="act_run_left_1h_with_shield"
animation="run_left_1h_with_shield" />
<action
type="act_run_backward_1h_with_shield"
animation="run_backward_1h_with_shield" />
<action
type="act_run_right_back_1h_with_shield"
animation="run_right_back_1h_with_shield" />
<action
type="act_run_left_back_1h_with_shield"
animation="run_left_back_1h_with_shield" />
<action
type="act_run_right_to_left_1h_with_shield"
animation="run_right_to_left_1h_with_shield" />
<action
type="act_run_left_to_right_1h_with_shield"
animation="run_left_to_right_1h_with_shield" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_1h_with_shield"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_1h_with_shield_left_stance"
animation="stand_1h_with_shield_left_stance" />
<action
type="act_run_forward_1h_with_shield_left_stance"
animation="run_forward_1h_with_shield_left_stance" />
<action
type="act_run_right_1h_with_shield_left_stance"
animation="run_right_1h_with_shield" />
<action
type="act_run_left_1h_with_shield_left_stance"
animation="run_left_1h_with_shield" />
<action
type="act_run_backward_1h_with_shield_left_stance"
animation="run_backward_1h_with_shield_left_stance" />
<action
type="act_run_right_back_1h_with_shield_left_stance"
animation="run_right_back_1h" />
<action
type="act_run_left_back_1h_with_shield_left_stance"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_1h_with_shield_left_stance"
animation="run_right_to_left_1h_with_shield" />
<action
type="act_run_left_to_right_1h_with_shield_left_stance"
animation="run_left_to_right_1h_with_shield" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_1h_with_shield_left_stance"
animation="turn_unarmed_left_stance" />
<!-- 1H WITH HAND SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_1h_with_h_shld"
animation="stand_1h_with_shield" />
<action
type="act_run_forward_1h_with_h_shld"
animation="run_forward_1h_with_hand_shield" />
<action
type="act_run_right_1h_with_h_shld"
animation="run_right_1h_with_hand_shield" />
<action
type="act_run_left_1h_with_h_shld"
animation="run_left_1h_with_hand_shield" />
<action
type="act_run_backward_1h_with_h_shld"
animation="run_backward_1h_with_hand_shield" />
<action
type="act_run_right_back_1h_with_h_shld"
animation="run_right_back_1h_with_hand_shield" />
<action
type="act_run_left_back_1h_with_h_shld"
animation="run_left_back_1h_with_hand_shield" />
<action
type="act_run_right_to_left_1h_with_h_shld"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_1h_with_h_shld"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_1h_with_h_shld"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_1h_with_h_shld_left_stance"
animation="stand_1h_with_shield_left_stance" />
<action
type="act_run_forward_1h_with_h_shld_left_stance"
animation="run_forward_1h_with_hand_shield_left_stance" />
<action
type="act_run_right_1h_with_h_shld_left_stance"
animation="run_right_1h_with_hand_shield" />
<action
type="act_run_left_1h_with_h_shld_left_stance"
animation="run_left_1h_with_hand_shield" />
<action
type="act_run_backward_1h_with_h_shld_left_stance"
animation="run_backward_1h_with_hand_shield" />
<action
type="act_run_right_back_1h_with_h_shld_left_stance"
animation="run_right_back_1h_with_hand_shield" />
<action
type="act_run_left_back_1h_with_h_shld_left_stance"
animation="run_left_back_1h_with_hand_shield" />
<action
type="act_run_right_to_left_1h_with_h_shld_left_stance"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_1h_with_h_shld_left_stance"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_1h_with_h_shld_left_stance"
animation="turn_unarmed_left_stance" />
<!-- STAFF RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_polearm"
animation="stand_staff" />
<action
type="act_run_forward_polearm"
animation="run_forward_staff" />
<action
type="act_run_right_polearm"
animation="run_right_staff" />
<action
type="act_run_left_polearm"
animation="run_left_staff" />
<action
type="act_run_backward_polearm"
animation="run_backward_staff" />
<action
type="act_run_right_back_polearm"
animation="run_right_back_staff" />
<action
type="act_run_left_back_polearm"
animation="run_left_back_staff" />
<action
type="act_run_right_to_left_polearm"
animation="run_right_to_left_staff" />
<action
type="act_run_left_to_right_polearm"
animation="run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_polearm"
animation="turn_polearm" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_polearm_left_stance"
animation="stand_staff_left_stance" />
<action
type="act_run_forward_polearm_left_stance"
animation="run_forward_staff" />
<action
type="act_run_right_polearm_left_stance"
animation="run_right_staff" />
<action
type="act_run_left_polearm_left_stance"
animation="run_left_staff" />
<action
type="act_run_backward_polearm_left_stance"
animation="run_backward_staff" />
<action
type="act_run_right_back_polearm_left_stance"
animation="run_right_back_staff" />
<action
type="act_run_left_back_polearm_left_stance"
animation="run_left_back_staff" />
<action
type="act_run_right_to_left_polearm_left_stance"
animation="run_right_to_left_staff" />
<action
type="act_run_left_to_right_polearm_left_stance"
animation="run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_polearm_left_stance"
animation="turn_polearm_left_stance" />
<!-- STAFF WITH SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_polearm_with_shield"
animation="stand_staff_shield" />
<action
type="act_run_forward_polearm_with_shield"
animation="run_forward_1h_with_shield" />
<action
type="act_run_right_polearm_with_shield"
animation="run_right_1h" />
<action
type="act_run_left_polearm_with_shield"
animation="run_left_1h" />
<action
type="act_run_backward_polearm_with_shield"
animation="run_backward_1h" />
<action
type="act_run_right_back_polearm_with_shield"
animation="run_right_back_1h" />
<action
type="act_run_left_back_polearm_with_shield"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_polearm_with_shield"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_polearm_with_shield"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_polearm_with_shield"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_polearm_with_shield_left_stance"
animation="stand_1h_with_shield_left_stance" />
<action
type="act_run_forward_polearm_with_shield_left_stance"
animation="run_forward_1h_with_shield_left_stance" />
<action
type="act_run_right_polearm_with_shield_left_stance"
animation="run_right_1h" />
<action
type="act_run_left_polearm_with_shield_left_stance"
animation="run_left_1h" />
<action
type="act_run_backward_polearm_with_shield_left_stance"
animation="run_backward_1h_left_stance" />
<action
type="act_run_right_back_polearm_with_shield_left_stance"
animation="run_right_back_1h" />
<action
type="act_run_left_back_polearm_with_shield_left_stance"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_polearm_with_shield_left_stance"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_polearm_with_shield_left_stance"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_polearm_with_shield_left_stance"
animation="turn_unarmed_left_stance" />
<!-- STAFF WITH HAND SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_polearm_with_h_shld"
animation="stand_staff_shield" />
<action
type="act_run_forward_polearm_with_h_shld"
animation="run_forward_1h_with_hand_shield" />
<action
type="act_run_right_polearm_with_h_shld"
animation="run_right_1h" />
<action
type="act_run_left_polearm_with_h_shld"
animation="run_left_1h" />
<action
type="act_run_backward_polearm_with_h_shld"
animation="run_backward_1h" />
<action
type="act_run_right_back_polearm_with_h_shld"
animation="run_right_back_1h" />
<action
type="act_run_left_back_polearm_with_h_shld"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_polearm_with_h_shld"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_polearm_with_h_shld"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_polearm_with_h_shld"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_polearm_with_h_shld_left_stance"
animation="stand_1h_with_shield_left_stance" />
<action
type="act_run_forward_polearm_with_h_shld_left_stance"
animation="run_forward_1h_with_hand_shield_left_stance" />
<action
type="act_run_right_polearm_with_h_shld_left_stance"
animation="run_right_1h" />
<action
type="act_run_left_polearm_with_h_shld_left_stance"
animation="run_left_1h" />
<action
type="act_run_backward_polearm_with_h_shld_left_stance"
animation="run_backward_1h_left_stance" />
<action
type="act_run_right_back_polearm_with_h_shld_left_stance"
animation="run_right_back_1h" />
<action
type="act_run_left_back_polearm_with_h_shld_left_stance"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_polearm_with_h_shld_left_stance"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_polearm_with_h_shld_left_stance"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_polearm_with_h_shld_left_stance"
animation="turn_unarmed_left_stance" />
<!-- 2H RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_2h"
animation="stand_2h" />
<action
type="act_run_forward_2h"
animation="run_forward_2h" />
<action
type="act_run_right_2h"
animation="run_right_2h" />
<action
type="act_run_left_2h"
animation="run_left_2h" />
<action
type="act_run_backward_2h"
animation="run_backward_2h" />
<action
type="act_run_right_back_2h"
animation="run_right_back_2h" />
<action
type="act_run_left_back_2h"
animation="run_left_back_2h" />
<action
type="act_run_right_to_left_2h"
animation="run_right_to_left_2h" />
<action
type="act_run_left_to_right_2h"
animation="run_left_to_right_2h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_2h"
animation="turn_2h" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_2h_left_stance"
animation="stand_2h_left_stance" />
<action
type="act_run_forward_2h_left_stance"
animation="run_forward_2h_left_stance" />
<action
type="act_run_right_2h_left_stance"
animation="run_right_2h" />
<action
type="act_run_left_2h_left_stance"
animation="run_left_2h" />
<action
type="act_run_backward_2h_left_stance"
animation="run_backward_2h_left_stance" />
<action
type="act_run_right_back_2h_left_stance"
animation="run_right_back_2h" />
<action
type="act_run_left_back_2h_left_stance"
animation="run_left_back_2h" />
<action
type="act_run_right_to_left_2h_left_stance"
animation="run_right_to_left_2h" />
<action
type="act_run_left_to_right_2h_left_stance"
animation="run_left_to_right_2h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_2h_left_stance"
animation="turn_2h_left_stance" />
<!-- AXE RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_2h_axe"
animation="stand_2h_axe" />
<action
type="act_run_forward_2h_axe"
animation="run_forward_2h_axe" />
<action
type="act_run_right_2h_axe"
animation="run_right_2h_axe" />
<action
type="act_run_left_2h_axe"
animation="run_left_2h_axe" />
<action
type="act_run_backward_2h_axe"
animation="run_backward_staff" />
<action
type="act_run_right_back_2h_axe"
animation="run_right_back_2h_axe" />
<action
type="act_run_left_back_2h_axe"
animation="run_left_back_2h_axe" />
<action
type="act_run_right_to_left_2h_axe"
animation="run_right_to_left_staff" />
<action
type="act_run_left_to_right_2h_axe"
animation="run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_2h_axe"
animation="turn_polearm" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_2h_axe_left_stance"
animation="stand_2h_axe_left_stance" />
<action
type="act_run_forward_2h_axe_left_stance"
animation="run_forward_2h_axe" />
<action
type="act_run_right_2h_axe_left_stance"
animation="run_right_2h_axe" />
<action
type="act_run_left_2h_axe_left_stance"
animation="run_left_2h_axe" />
<action
type="act_run_backward_2h_axe_left_stance"
animation="run_backward_staff" />
<action
type="act_run_right_back_2h_axe_left_stance"
animation="run_right_back_2h_axe" />
<action
type="act_run_left_back_2h_axe_left_stance"
animation="run_left_back_2h_axe" />
<action
type="act_run_right_to_left_2h_axe_left_stance"
animation="run_right_to_left_staff" />
<action
type="act_run_left_to_right_2h_axe_left_stance"
animation="run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_2h_axe_left_stance"
animation="turn_polearm_left_stance" />
<!-- BOW RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_bow"
animation="stand_bow" />
<action
type="act_run_forward_bow"
animation="run_forward_bow" />
<action
type="act_run_right_bow"
animation="run_right_bow" />
<action
type="act_run_left_bow"
animation="run_left_bow" />
<action
type="act_run_backward_bow"
animation="run_backward_bow" />
<action
type="act_run_right_back_bow"
animation="run_right_back_bow" />
<action
type="act_run_left_back_bow"
animation="run_left_back_bow" />
<action
type="act_run_right_to_left_bow"
animation="run_right_to_left_bow" />
<action
type="act_run_left_to_right_bow"
animation="run_left_to_right_bow" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_bow"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_bow_left_stance"
animation="stand_bow" />
<action
type="act_run_forward_bow_left_stance"
animation="run_forward_bow" />
<action
type="act_run_right_bow_left_stance"
animation="run_right_bow" />
<action
type="act_run_left_bow_left_stance"
animation="run_left_bow" />
<action
type="act_run_backward_bow_left_stance"
animation="run_backward_bow" />
<action
type="act_run_right_back_bow_left_stance"
animation="run_right_back_bow" />
<action
type="act_run_left_back_bow_left_stance"
animation="run_left_back_bow" />
<action
type="act_run_right_to_left_bow_left_stance"
animation="run_right_to_left_bow" />
<action
type="act_run_left_to_right_bow_left_stance"
animation="run_left_to_right_bow" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_bow_left_stance"
animation="turn_unarmed" />
<!-- CROSSBOW RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_crossbow"
animation="stand_crossbow" />
<action
type="act_run_forward_crossbow"
animation="run_forward_crossbow" />
<action
type="act_run_right_crossbow"
animation="run_right_crossbow" />
<action
type="act_run_left_crossbow"
animation="run_left_crossbow" />
<action
type="act_run_backward_crossbow"
animation="run_backward_crossbow" />
<action
type="act_run_right_back_crossbow"
animation="run_right_back_crossbow" />
<action
type="act_run_left_back_crossbow"
animation="run_left_back_crossbow" />
<action
type="act_run_right_to_left_crossbow"
animation="run_right_to_left_crossbow" />
<action
type="act_run_left_to_right_crossbow"
animation="run_left_to_right_crossbow" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_crossbow"
animation="turn_crossbow" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_crossbow_left_stance"
animation="stand_crossbow" />
<action
type="act_run_forward_crossbow_left_stance"
animation="run_forward_crossbow" />
<action
type="act_run_right_crossbow_left_stance"
animation="run_right_crossbow" />
<action
type="act_run_left_crossbow_left_stance"
animation="run_left_crossbow" />
<action
type="act_run_backward_crossbow_left_stance"
animation="run_backward_crossbow" />
<action
type="act_run_right_back_crossbow_left_stance"
animation="run_right_back_crossbow" />
<action
type="act_run_left_back_crossbow_left_stance"
animation="run_left_back_crossbow" />
<action
type="act_run_right_to_left_crossbow_left_stance"
animation="run_right_to_left_crossbow" />
<action
type="act_run_left_to_right_crossbow_left_stance"
animation="run_left_to_right_crossbow" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_crossbow_left_stance"
animation="turn_unarmed" />
<!-- THROWN RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_thrown"
animation="stand_thrown" />
<action
type="act_run_forward_thrown"
animation="run_forward_1h" />
<action
type="act_run_right_thrown"
animation="run_right_1h" />
<action
type="act_run_left_thrown"
animation="run_left_1h" />
<action
type="act_run_backward_thrown"
animation="run_backward_1h" />
<action
type="act_run_right_back_thrown"
animation="run_right_back_1h" />
<action
type="act_run_left_back_thrown"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_thrown"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_thrown"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_thrown"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_thrown_left_stance"
animation="stand_thrown" />
<action
type="act_run_forward_thrown_left_stance"
animation="run_forward_1h" />
<action
type="act_run_right_thrown_left_stance"
animation="run_right_1h" />
<action
type="act_run_left_thrown_left_stance"
animation="run_left_1h" />
<action
type="act_run_backward_thrown_left_stance"
animation="run_backward_1h" />
<action
type="act_run_right_back_thrown_left_stance"
animation="run_right_back_1h" />
<action
type="act_run_left_back_thrown_left_stance"
animation="run_left_back_1h" />
<action
type="act_run_right_to_left_thrown_left_stance"
animation="run_right_to_left_1h" />
<action
type="act_run_left_to_right_thrown_left_stance"
animation="run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_thrown_left_stance"
animation="turn_unarmed" />
<!-- TORCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_torch"
animation="stand_torch" />
<action
type="act_run_forward_torch"
animation="run_forward_torch" />
<action
type="act_run_right_torch"
animation="run_right_torch" />
<action
type="act_run_left_torch"
animation="run_left_torch" />
<action
type="act_run_backward_torch"
animation="run_backward_torch" />
<action
type="act_run_right_back_torch"
animation="run_right_back_torch" />
<action
type="act_run_left_back_torch"
animation="run_left_back_torch" />
<action
type="act_run_right_to_left_torch"
animation="run_right_to_left_torch" />
<action
type="act_run_left_to_right_torch"
animation="run_left_to_right_torch" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_torch"
animation="turn_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_torch_left_stance"
animation="stand_torch_left_stance" />
<action
type="act_run_forward_torch_left_stance"
animation="run_forward_torch" />
<action
type="act_run_right_torch_left_stance"
animation="run_right_torch" />
<action
type="act_run_left_torch_left_stance"
animation="run_left_torch" />
<action
type="act_run_backward_torch_left_stance"
animation="run_backward_torch" />
<action
type="act_run_right_back_torch_left_stance"
animation="run_right_back_torch" />
<action
type="act_run_left_back_torch_left_stance"
animation="run_left_back_torch" />
<action
type="act_run_right_to_left_torch_left_stance"
animation="run_right_to_left_torch" />
<action
type="act_run_left_to_right_torch_left_stance"
animation="run_left_to_right_torch" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_torch_left_stance"
animation="turn_unarmed_left_stance" />
<!-- HEAVY THROWN RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_heavy_thrown"
animation="stand_heavy_thrown" />
<action
type="act_run_forward_heavy_thrown"
animation="run_forward_heavy_thrown" />
<action
type="act_run_right_heavy_thrown"
animation="run_right_heavy_thrown" />
<action
type="act_run_left_heavy_thrown"
animation="run_left_heavy_thrown" />
<action
type="act_run_backward_heavy_thrown"
animation="run_backward_heavy_thrown" />
<action
type="act_run_right_back_heavy_thrown"
animation="run_right_back_heavy_thrown" />
<action
type="act_run_left_back_heavy_thrown"
animation="run_left_back_heavy_thrown" />
<action
type="act_run_right_to_left_heavy_thrown"
animation="run_right_to_left_heavy_thrown" />
<action
type="act_run_left_to_right_heavy_thrown"
animation="run_left_to_right_heavy_thrown" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_heavy_thrown"
animation="turn_heavythrown" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_heavy_thrown_left_stance"
animation="stand_heavy_thrown" />
<action
type="act_run_forward_heavy_thrown_left_stance"
animation="run_forward_heavy_thrown" />
<action
type="act_run_right_heavy_thrown_left_stance"
animation="run_right_heavy_thrown" />
<action
type="act_run_left_heavy_thrown_left_stance"
animation="run_left_heavy_thrown" />
<action
type="act_run_backward_heavy_thrown_left_stance"
animation="run_backward_heavy_thrown" />
<action
type="act_run_right_back_heavy_thrown_left_stance"
animation="run_right_back_heavy_thrown" />
<action
type="act_run_left_back_heavy_thrown_left_stance"
animation="run_left_back_heavy_thrown" />
<action
type="act_run_right_to_left_heavy_thrown_left_stance"
animation="run_right_to_left_heavy_thrown" />
<action
type="act_run_left_to_right_heavy_thrown_left_stance"
animation="run_left_to_right_heavy_thrown" />
<!-- TURN ANIMATIONS /-->
<action
type="act_turn_heavy_thrown_left_stance"
animation="turn_unarmed_left_stance" />
<!-- UNARMED WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_unarmed"
animation="stand_non_combat" />
<action
type="act_walk_forward_unarmed"
animation="walk_forward_unarmed" />
<action
type="act_walk_right_unarmed"
animation="walk_right_unarmed" />
<action
type="act_walk_left_unarmed"
animation="walk_left_unarmed" />
<action
type="act_walk_backward_unarmed"
animation="walk_backward_unarmed" />
<action
type="act_walk_right_back_unarmed"
animation="walk_right_back_unarmed" />
<action
type="act_walk_left_back_unarmed"
animation="walk_left_back_unarmed" />
<action
type="act_walk_right_to_left_unarmed"
animation="walk_right_to_left_unarmed" />
<action
type="act_walk_left_to_right_unarmed"
animation="walk_left_to_right_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_unarmed_left_stance"
animation="stand_unarmed_left_stance" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="walk_forward_unarmed" />
<action
type="act_walk_right_unarmed_left_stance"
animation="walk_right_unarmed" />
<action
type="act_walk_left_unarmed_left_stance"
animation="walk_left_unarmed" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="walk_backward_unarmed" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="walk_right_back_unarmed" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="walk_left_back_unarmed" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="walk_right_to_left_unarmed" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="walk_left_to_right_unarmed" />
<!-- 1H WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_1h"
animation="stand_1h" />
<action
type="act_walk_forward_1h"
animation="walk_forward_1h" />
<action
type="act_walk_right_1h"
animation="walk_right_1h" />
<action
type="act_walk_left_1h"
animation="walk_left_1h" />
<action
type="act_walk_backward_1h"
animation="walk_backward_1h" />
<action
type="act_walk_right_back_1h"
animation="walk_right_back_1h" />
<action
type="act_walk_left_back_1h"
animation="walk_left_back_1h" />
<action
type="act_walk_right_to_left_1h"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_1h"
animation="walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_1h_left_stance"
animation="stand_1h_left_stance" />
<action
type="act_walk_forward_1h_left_stance"
animation="walk_forward_1h_left_stance" />
<action
type="act_walk_right_1h_left_stance"
animation="walk_right_1h" />
<action
type="act_walk_left_1h_left_stance"
animation="walk_left_1h" />
<action
type="act_walk_backward_1h_left_stance"
animation="walk_backward_1h" />
<action
type="act_walk_right_back_1h_left_stance"
animation="walk_right_back_1h" />
<action
type="act_walk_left_back_1h_left_stance"
animation="walk_left_back_1h" />
<action
type="act_walk_right_to_left_1h_left_stance"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_1h_left_stance"
animation="walk_left_to_right_1h" />
<!-- 1H WITH SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_1h_with_shield"
animation="stand_1h_with_shield" />
<action
type="act_walk_forward_1h_with_shield"
animation="walk_forward_1h_with_shield" />
<action
type="act_walk_right_1h_with_shield"
animation="walk_right_1h_with_shield" />
<action
type="act_walk_left_1h_with_shield"
animation="walk_left_1h_with_shield" />
<action
type="act_walk_backward_1h_with_shield"
animation="walk_backward_1h_with_shield" />
<action
type="act_walk_right_back_1h_with_shield"
animation="walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_1h_with_shield"
animation="walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_1h_with_shield"
animation="walk_right_to_left_1h_with_shield" />
<action
type="act_walk_left_to_right_1h_with_shield"
animation="walk_left_to_right_1h_with_shield" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_1h_with_shield_left_stance"
animation="stand_1h_with_shield_left_stance" />
<action
type="act_walk_forward_1h_with_shield_left_stance"
animation="walk_forward_1h_with_shield_left_stance" />
<action
type="act_walk_right_1h_with_shield_left_stance"
animation="walk_right_1h_with_shield" />
<action
type="act_walk_left_1h_with_shield_left_stance"
animation="walk_left_1h_with_shield" />
<action
type="act_walk_backward_1h_with_shield_left_stance"
animation="walk_backward_1h_with_shield" />
<action
type="act_walk_right_back_1h_with_shield_left_stance"
animation="walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_1h_with_shield_left_stance"
animation="walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_1h_with_shield_left_stance"
animation="walk_right_to_left_1h_with_shield" />
<action
type="act_walk_left_to_right_1h_with_shield_left_stance"
animation="walk_left_to_right_1h_with_shield" />
<!-- 1H WITH HAND SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_1h_with_h_shld"
animation="stand_1h_with_shield" />
<action
type="act_walk_forward_1h_with_h_shld"
animation="walk_forward_1h" />
<action
type="act_walk_right_1h_with_h_shld"
animation="walk_right_1h" />
<action
type="act_walk_left_1h_with_h_shld"
animation="walk_left_1h" />
<action
type="act_walk_backward_1h_with_h_shld"
animation="walk_backward_1h" />
<action
type="act_walk_right_back_1h_with_h_shld"
animation="walk_right_back_1h" />
<action
type="act_walk_left_back_1h_with_h_shld"
animation="walk_left_back_1h" />
<action
type="act_walk_right_to_left_1h_with_h_shld"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_1h_with_h_shld"
animation="walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_1h_with_h_shld_left_stance"
animation="stand_1h_with_shield_left_stance" />
<action
type="act_walk_forward_1h_with_h_shld_left_stance"
animation="walk_forward_1h_left_stance" />
<action
type="act_walk_right_1h_with_h_shld_left_stance"
animation="walk_right_1h" />
<action
type="act_walk_left_1h_with_h_shld_left_stance"
animation="walk_left_1h" />
<action
type="act_walk_backward_1h_with_h_shld_left_stance"
animation="walk_backward_1h" />
<action
type="act_walk_right_back_1h_with_h_shld_left_stance"
animation="walk_right_back_1h" />
<action
type="act_walk_left_back_1h_with_h_shld_left_stance"
animation="walk_left_back_1h" />
<action
type="act_walk_right_to_left_1h_with_h_shld_left_stance"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_1h_with_h_shld_left_stance"
animation="walk_left_to_right_1h" />
<!-- STAFF WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_polearm"
animation="stand_staff" />
<action
type="act_walk_forward_polearm"
animation="walk_forward_staff" />
<action
type="act_walk_right_polearm"
animation="walk_right_staff" />
<action
type="act_walk_left_polearm"
animation="walk_left_staff" />
<action
type="act_walk_backward_polearm"
animation="walk_backward_staff" />
<action
type="act_walk_right_back_polearm"
animation="walk_right_back_staff" />
<action
type="act_walk_left_back_polearm"
animation="walk_left_back_staff" />
<action
type="act_walk_right_to_left_polearm"
animation="walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_polearm"
animation="walk_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_polearm_left_stance"
animation="stand_staff_left_stance" />
<action
type="act_walk_forward_polearm_left_stance"
animation="walk_forward_staff" />
<action
type="act_walk_right_polearm_left_stance"
animation="walk_right_staff" />
<action
type="act_walk_left_polearm_left_stance"
animation="walk_left_staff" />
<action
type="act_walk_backward_polearm_left_stance"
animation="walk_backward_staff" />
<action
type="act_walk_right_back_polearm_left_stance"
animation="walk_right_back_staff" />
<action
type="act_walk_left_back_polearm_left_stance"
animation="walk_left_back_staff" />
<action
type="act_walk_right_to_left_polearm_left_stance"
animation="walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_polearm_left_stance"
animation="walk_left_to_right_staff" />
<!-- STAFF WITH SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_polearm_with_shield"
animation="stand_staff_shield" />
<action
type="act_walk_forward_polearm_with_shield"
animation="walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_shield"
animation="walk_right_staff_with_shield" />
<action
type="act_walk_left_polearm_with_shield"
animation="walk_left_staff_with_shield" />
<action
type="act_walk_backward_polearm_with_shield"
animation="walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_shield"
animation="walk_right_back_staff_with_shield" />
<action
type="act_walk_left_back_polearm_with_shield"
animation="walk_left_back_staff_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_shield"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_shield"
animation="walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_polearm_with_shield_left_stance"
animation="stand_staff_shield_left_stance" />
<action
type="act_walk_forward_polearm_with_shield_left_stance"
animation="walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_shield_left_stance"
animation="walk_right_staff_with_shield" />
<action
type="act_walk_left_polearm_with_shield_left_stance"
animation="walk_left_staff_with_shield" />
<action
type="act_walk_backward_polearm_with_shield_left_stance"
animation="walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_shield_left_stance"
animation="walk_right_back_staff_with_shield" />
<action
type="act_walk_left_back_polearm_with_shield_left_stance"
animation="walk_left_back_staff_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_shield_left_stance"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_shield_left_stance"
animation="walk_left_to_right_1h" />
<!-- STAFF WITH HAND SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_polearm_with_h_shld"
animation="stand_staff_shield" />
<action
type="act_walk_forward_polearm_with_h_shld"
animation="walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_h_shld"
animation="walk_right_staff_with_shield" />
<action
type="act_walk_left_polearm_with_h_shld"
animation="walk_left_staff_with_shield" />
<action
type="act_walk_backward_polearm_with_h_shld"
animation="walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_h_shld"
animation="walk_right_back_staff_with_shield" />
<action
type="act_walk_left_back_polearm_with_h_shld"
animation="walk_left_back_staff_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_h_shld"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_h_shld"
animation="walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_polearm_with_h_shld_left_stance"
animation="stand_staff_shield_left_stance" />
<action
type="act_walk_forward_polearm_with_h_shld_left_stance"
animation="walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_h_shld_left_stance"
animation="walk_right_staff_with_shield" />
<action
type="act_walk_left_polearm_with_h_shld_left_stance"
animation="walk_left_staff_with_shield" />
<action
type="act_walk_backward_polearm_with_h_shld_left_stance"
animation="walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_h_shld_left_stance"
animation="walk_right_back_staff_with_shield" />
<action
type="act_walk_left_back_polearm_with_h_shld_left_stance"
animation="walk_left_back_staff_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_h_shld_left_stance"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_h_shld_left_stance"
animation="walk_left_to_right_1h" />
<!-- TWOHANDED WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_2h"
animation="stand_2h" />
<action
type="act_walk_forward_2h"
animation="walk_forward_2h" />
<action
type="act_walk_right_2h"
animation="walk_right_2h" />
<action
type="act_walk_left_2h"
animation="walk_left_2h" />
<action
type="act_walk_backward_2h"
animation="walk_backward_2h" />
<action
type="act_walk_right_back_2h"
animation="walk_right_back_2h" />
<action
type="act_walk_left_back_2h"
animation="walk_left_back_2h" />
<action
type="act_walk_right_to_left_2h"
animation="walk_right_to_left_2h" />
<action
type="act_walk_left_to_right_2h"
animation="walk_left_to_right_2h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_2h_left_stance"
animation="stand_2h_left_stance" />
<action
type="act_walk_forward_2h_left_stance"
animation="walk_forward_2h_left_stance" />
<action
type="act_walk_right_2h_left_stance"
animation="walk_right_2h" />
<action
type="act_walk_left_2h_left_stance"
animation="walk_left_2h" />
<action
type="act_walk_backward_2h_left_stance"
animation="walk_backward_2h_left_stance" />
<action
type="act_walk_right_back_2h_left_stance"
animation="walk_right_back_2h" />
<action
type="act_walk_left_back_2h_left_stance"
animation="walk_left_back_2h" />
<action
type="act_walk_right_to_left_2h_left_stance"
animation="walk_right_to_left_2h" />
<action
type="act_walk_left_to_right_2h_left_stance"
animation="walk_left_to_right_2h" />
<!-- AXE WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_2h_axe"
animation="stand_2h_axe" />
<action
type="act_walk_forward_2h_axe"
animation="walk_forward_staff" />
<action
type="act_walk_right_2h_axe"
animation="walk_right_staff" />
<action
type="act_walk_left_2h_axe"
animation="walk_left_staff" />
<action
type="act_walk_backward_2h_axe"
animation="walk_backward_staff" />
<action
type="act_walk_right_back_2h_axe"
animation="walk_right_back_staff" />
<action
type="act_walk_left_back_2h_axe"
animation="walk_left_back_staff" />
<action
type="act_walk_right_to_left_2h_axe"
animation="walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_2h_axe"
animation="walk_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_2h_axe_left_stance"
animation="stand_2h_axe_left_stance" />
<action
type="act_walk_forward_2h_axe_left_stance"
animation="walk_forward_staff" />
<action
type="act_walk_right_2h_axe_left_stance"
animation="walk_right_staff" />
<action
type="act_walk_left_2h_axe_left_stance"
animation="walk_left_staff" />
<action
type="act_walk_backward_2h_axe_left_stance"
animation="walk_backward_staff" />
<action
type="act_walk_right_back_2h_axe_left_stance"
animation="walk_right_back_staff" />
<action
type="act_walk_left_back_2h_axe_left_stance"
animation="walk_left_back_staff" />
<action
type="act_walk_right_to_left_2h_axe_left_stance"
animation="walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_2h_axe_left_stance"
animation="walk_left_to_right_staff" />
<!-- BOW WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_bow"
animation="stand_bow" />
<action
type="act_walk_forward_bow"
animation="walk_forward_bow" />
<action
type="act_walk_right_bow"
animation="walk_right_bow" />
<action
type="act_walk_left_bow"
animation="walk_left_bow" />
<action
type="act_walk_backward_bow"
animation="walk_backward_bow" />
<action
type="act_walk_right_back_bow"
animation="walk_right_back_bow" />
<action
type="act_walk_left_back_bow"
animation="walk_left_back_bow" />
<action
type="act_walk_right_to_left_bow"
animation="walk_right_to_left_bow" />
<action
type="act_walk_left_to_right_bow"
animation="walk_left_to_right_bow" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_bow_left_stance"
animation="stand_bow" />
<action
type="act_walk_forward_bow_left_stance"
animation="walk_forward_bow" />
<action
type="act_walk_right_bow_left_stance"
animation="walk_right_bow" />
<action
type="act_walk_left_bow_left_stance"
animation="walk_left_bow" />
<action
type="act_walk_backward_bow_left_stance"
animation="walk_backward_bow" />
<action
type="act_walk_right_back_bow_left_stance"
animation="walk_right_back_bow" />
<action
type="act_walk_left_back_bow_left_stance"
animation="walk_left_back_bow" />
<action
type="act_walk_right_to_left_bow_left_stance"
animation="walk_right_to_left_bow" />
<action
type="act_walk_left_to_right_bow_left_stance"
animation="walk_left_to_right_bow" />
<!-- CROSSBOW WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_crossbow"
animation="stand_crossbow" />
<action
type="act_walk_forward_crossbow"
animation="walk_forward_crossbow" />
<action
type="act_walk_right_crossbow"
animation="walk_right_crossbow" />
<action
type="act_walk_left_crossbow"
animation="walk_left_crossbow" />
<action
type="act_walk_backward_crossbow"
animation="walk_backward_crossbow" />
<action
type="act_walk_right_back_crossbow"
animation="walk_right_back_crossbow" />
<action
type="act_walk_left_back_crossbow"
animation="walk_left_back_crossbow" />
<action
type="act_walk_right_to_left_crossbow"
animation="walk_right_to_left_crossbow" />
<action
type="act_walk_left_to_right_crossbow"
animation="walk_left_to_right_crossbow" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_crossbow_left_stance"
animation="stand_crossbow" />
<action
type="act_walk_forward_crossbow_left_stance"
animation="walk_forward_crossbow" />
<action
type="act_walk_right_crossbow_left_stance"
animation="walk_right_crossbow" />
<action
type="act_walk_left_crossbow_left_stance"
animation="walk_left_crossbow" />
<action
type="act_walk_backward_crossbow_left_stance"
animation="walk_backward_crossbow" />
<action
type="act_walk_right_back_crossbow_left_stance"
animation="walk_right_back_crossbow" />
<action
type="act_walk_left_back_crossbow_left_stance"
animation="walk_left_back_crossbow" />
<action
type="act_walk_right_to_left_crossbow_left_stance"
animation="walk_right_to_left_crossbow" />
<action
type="act_walk_left_to_right_crossbow_left_stance"
animation="walk_left_to_right_crossbow" />
<!-- THROWN WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_thrown"
animation="stand_thrown" />
<action
type="act_walk_forward_thrown"
animation="walk_forward_1h" />
<action
type="act_walk_right_thrown"
animation="walk_right_1h" />
<action
type="act_walk_left_thrown"
animation="walk_left_1h" />
<action
type="act_walk_backward_thrown"
animation="walk_backward_1h" />
<action
type="act_walk_right_back_thrown"
animation="walk_right_back_1h" />
<action
type="act_walk_left_back_thrown"
animation="walk_left_back_1h" />
<action
type="act_walk_right_to_left_thrown"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_thrown"
animation="walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_thrown_left_stance"
animation="stand_thrown" />
<action
type="act_walk_forward_thrown_left_stance"
animation="walk_forward_1h" />
<action
type="act_walk_right_thrown_left_stance"
animation="walk_right_1h" />
<action
type="act_walk_left_thrown_left_stance"
animation="walk_left_1h" />
<action
type="act_walk_backward_thrown_left_stance"
animation="walk_backward_1h" />
<action
type="act_walk_right_back_thrown_left_stance"
animation="walk_right_back_1h" />
<action
type="act_walk_left_back_thrown_left_stance"
animation="walk_left_back_1h" />
<action
type="act_walk_right_to_left_thrown_left_stance"
animation="walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_thrown_left_stance"
animation="walk_left_to_right_1h" />
<!-- TORCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_torch"
animation="stand_torch" />
<action
type="act_walk_forward_torch"
animation="walk_forward_torch" />
<action
type="act_walk_right_torch"
animation="walk_right_torch" />
<action
type="act_walk_left_torch"
animation="walk_left_torch" />
<action
type="act_walk_backward_torch"
animation="walk_backward_torch" />
<action
type="act_walk_right_back_torch"
animation="walk_right_back_torch" />
<action
type="act_walk_left_back_torch"
animation="walk_left_back_torch" />
<action
type="act_walk_right_to_left_torch"
animation="walk_right_to_left_torch" />
<action
type="act_walk_left_to_right_torch"
animation="walk_left_to_right_torch" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_torch_left_stance"
animation="stand_torch" />
<action
type="act_walk_forward_torch_left_stance"
animation="walk_forward_torch" />
<action
type="act_walk_right_torch_left_stance"
animation="walk_right_torch" />
<action
type="act_walk_left_torch_left_stance"
animation="walk_left_torch" />
<action
type="act_walk_backward_torch_left_stance"
animation="walk_backward_torch" />
<action
type="act_walk_right_back_torch_left_stance"
animation="walk_right_back_torch" />
<action
type="act_walk_left_back_torch_left_stance"
animation="walk_left_back_torch" />
<action
type="act_walk_right_to_left_torch_left_stance"
animation="walk_right_to_left_torch" />
<action
type="act_walk_left_to_right_torch_left_stance"
animation="walk_left_to_right_torch" />
<!-- HEAVY THROWN WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_heavy_thrown"
animation="stand_heavy_thrown" />
<action
type="act_walk_forward_heavy_thrown"
animation="walk_forward_heavy_thrown" />
<action
type="act_walk_right_heavy_thrown"
animation="walk_right_heavy_thrown" />
<action
type="act_walk_left_heavy_thrown"
animation="walk_left_heavy_thrown" />
<action
type="act_walk_backward_heavy_thrown"
animation="walk_backward_heavy_thrown" />
<action
type="act_walk_right_back_heavy_thrown"
animation="walk_right_back_heavy_thrown" />
<action
type="act_walk_left_back_heavy_thrown"
animation="walk_left_back_heavy_thrown" />
<action
type="act_walk_right_to_left_heavy_thrown"
animation="walk_right_to_left_heavy_thrown" />
<action
type="act_walk_left_to_right_heavy_thrown"
animation="walk_left_to_right_heavy_thrown" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_heavy_thrown_left_stance"
animation="stand_heavy_thrown" />
<action
type="act_walk_forward_heavy_thrown_left_stance"
animation="walk_forward_heavy_thrown" />
<action
type="act_walk_right_heavy_thrown_left_stance"
animation="walk_right_heavy_thrown" />
<action
type="act_walk_left_heavy_thrown_left_stance"
animation="walk_left_heavy_thrown" />
<action
type="act_walk_backward_heavy_thrown_left_stance"
animation="walk_backward_heavy_thrown" />
<action
type="act_walk_right_back_heavy_thrown_left_stance"
animation="walk_right_back_heavy_thrown" />
<action
type="act_walk_left_back_heavy_thrown_left_stance"
animation="walk_left_back_heavy_thrown" />
<action
type="act_walk_right_to_left_heavy_thrown_left_stance"
animation="walk_right_to_left_heavy_thrown" />
<action
type="act_walk_left_to_right_heavy_thrown_left_stance"
animation="walk_left_to_right_heavy_thrown" />
<!-- CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_unarmed"
animation="crouch_stand_unarmed" />
<action
type="act_crouch_walk_forward_unarmed"
animation="crouch_walk_forward_unarmed" />
<action
type="act_crouch_walk_right_unarmed"
animation="crouch_walk_right_unarmed" />
<action
type="act_crouch_walk_left_unarmed"
animation="crouch_walk_left_unarmed" />
<action
type="act_crouch_walk_backward_unarmed"
animation="crouch_walk_backward_unarmed" />
<action
type="act_crouch_walk_right_back_unarmed"
animation="crouch_walk_right_back_unarmed" />
<action
type="act_crouch_walk_left_back_unarmed"
animation="crouch_walk_left_back_unarmed" />
<action
type="act_crouch_walk_right_to_left_unarmed"
animation="crouch_walk_right_to_left_unarmed" />
<action
type="act_crouch_walk_left_to_right_unarmed"
animation="crouch_walk_left_to_right_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_unarmed_left_stance"
animation="crouch_stand_unarmed" />
<action
type="act_crouch_walk_forward_unarmed_left_stance"
animation="crouch_walk_forward_unarmed" />
<action
type="act_crouch_walk_right_unarmed_left_stance"
animation="crouch_walk_right_unarmed" />
<action
type="act_crouch_walk_left_unarmed_left_stance"
animation="crouch_walk_left_unarmed" />
<action
type="act_crouch_walk_backward_unarmed_left_stance"
animation="crouch_walk_backward_unarmed" />
<action
type="act_crouch_walk_right_back_unarmed_left_stance"
animation="crouch_walk_right_back_unarmed" />
<action
type="act_crouch_walk_left_back_unarmed_left_stance"
animation="crouch_walk_left_back_unarmed" />
<action
type="act_crouch_walk_right_to_left_unarmed_left_stance"
animation="crouch_walk_right_to_left_unarmed" />
<action
type="act_crouch_walk_left_to_right_unarmed_left_stance"
animation="crouch_walk_left_to_right_unarmed" />
<!-- 1H CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_1h"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_1h"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_1h"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_1h"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_1h"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_1h"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_1h"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_1h"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_1h"
animation="crouch_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_1h_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_1h_left_stance"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_1h_left_stance"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_1h_left_stance"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_1h_left_stance"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_1h_left_stance"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_1h_left_stance"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_1h_left_stance"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_1h_left_stance"
animation="crouch_walk_left_to_right_1h" />
<!-- 1H WITH SHIELD CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_1h_with_shield"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_1h_with_shield"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_1h_with_shield"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_1h_with_shield"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_1h_with_shield"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_1h_with_shield"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_1h_with_shield"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_1h_with_shield"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_1h_with_shield"
animation="crouch_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_1h_with_shield_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_1h_with_shield_left_stance"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_1h_with_shield_left_stance"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_1h_with_shield_left_stance"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_1h_with_shield_left_stance"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_1h_with_shield_left_stance"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_1h_with_shield_left_stance"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_1h_with_shield_left_stance"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_1h_with_shield_left_stance"
animation="crouch_walk_left_to_right_1h" />
<!-- 1H WITH HAND SHIELD CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_1h_with_h_shld"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_1h_with_h_shld"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_1h_with_h_shld"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_1h_with_h_shld"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_1h_with_h_shld"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_1h_with_h_shld"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_1h_with_h_shld"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_1h_with_h_shld"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_1h_with_h_shld"
animation="crouch_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_1h_with_h_shld_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_1h_with_h_shld_left_stance"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_1h_with_h_shld_left_stance"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_1h_with_h_shld_left_stance"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_1h_with_h_shld_left_stance"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_1h_with_h_shld_left_stance"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_1h_with_h_shld_left_stance"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_1h_with_h_shld_left_stance"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_1h_with_h_shld_left_stance"
animation="crouch_walk_left_to_right_1h" />
<!-- STAFF CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_polearm"
animation="crouch_stand_staff" />
<action
type="act_crouch_walk_forward_polearm"
animation="crouch_walk_forward_staff" />
<action
type="act_crouch_walk_right_polearm"
animation="crouch_walk_right_staff" />
<action
type="act_crouch_walk_left_polearm"
animation="crouch_walk_left_staff" />
<action
type="act_crouch_walk_backward_polearm"
animation="crouch_walk_backward_staff" />
<action
type="act_crouch_walk_right_back_polearm"
animation="crouch_walk_right_back_staff" />
<action
type="act_crouch_walk_left_back_polearm"
animation="crouch_walk_left_back_staff" />
<action
type="act_crouch_walk_right_to_left_polearm"
animation="crouch_walk_right_to_left_staff" />
<action
type="act_crouch_walk_left_to_right_polearm"
animation="crouch_walk_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_polearm_left_stance"
animation="crouch_stand_staff" />
<action
type="act_crouch_walk_forward_polearm_left_stance"
animation="crouch_walk_forward_staff" />
<action
type="act_crouch_walk_right_polearm_left_stance"
animation="crouch_walk_right_staff" />
<action
type="act_crouch_walk_left_polearm_left_stance"
animation="crouch_walk_left_staff" />
<action
type="act_crouch_walk_backward_polearm_left_stance"
animation="crouch_walk_backward_staff" />
<action
type="act_crouch_walk_right_back_polearm_left_stance"
animation="crouch_walk_right_back_staff" />
<action
type="act_crouch_walk_left_back_polearm_left_stance"
animation="crouch_walk_left_back_staff" />
<action
type="act_crouch_walk_right_to_left_polearm_left_stance"
animation="crouch_walk_right_to_left_staff" />
<action
type="act_crouch_walk_left_to_right_polearm_left_stance"
animation="crouch_walk_left_to_right_staff" />
<!-- STAFF WITH SHIELD CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_polearm_with_shield"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_polearm_with_shield"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_polearm_with_shield"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_polearm_with_shield"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_polearm_with_shield"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_polearm_with_shield"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_polearm_with_shield"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_polearm_with_shield"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_polearm_with_shield"
animation="crouch_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_polearm_with_shield_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_polearm_with_shield_left_stance"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_polearm_with_shield_left_stance"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_polearm_with_shield_left_stance"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_polearm_with_shield_left_stance"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_polearm_with_shield_left_stance"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_polearm_with_shield_left_stance"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_polearm_with_shield_left_stance"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_polearm_with_shield_left_stance"
animation="crouch_walk_left_to_right_1h" />
<!-- STAFF AND HAND SHIELD CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_polearm_with_h_shld"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_polearm_with_h_shld"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_polearm_with_h_shld"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_polearm_with_h_shld"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_polearm_with_h_shld"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_polearm_with_h_shld"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_polearm_with_h_shld"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_polearm_with_h_shld"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_polearm_with_h_shld"
animation="crouch_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_polearm_with_h_shld_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_polearm_with_h_shld_left_stance"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_polearm_with_h_shld_left_stance"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_polearm_with_h_shld_left_stance"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_polearm_with_h_shld_left_stance"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_polearm_with_h_shld_left_stance"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_polearm_with_h_shld_left_stance"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_polearm_with_h_shld_left_stance"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_polearm_with_h_shld_left_stance"
animation="crouch_walk_left_to_right_1h" />
<!-- 2H CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_2h"
animation="crouch_stand_2h" />
<action
type="act_crouch_walk_forward_2h"
animation="crouch_walk_forward_2h" />
<action
type="act_crouch_walk_right_2h"
animation="crouch_walk_right_2h" />
<action
type="act_crouch_walk_left_2h"
animation="crouch_walk_left_2h" />
<action
type="act_crouch_walk_backward_2h"
animation="crouch_walk_backward_2h" />
<action
type="act_crouch_walk_right_back_2h"
animation="crouch_walk_right_back_2h" />
<action
type="act_crouch_walk_left_back_2h"
animation="crouch_walk_left_back_2h" />
<action
type="act_crouch_walk_right_to_left_2h"
animation="crouch_walk_right_to_left_2h" />
<action
type="act_crouch_walk_left_to_right_2h"
animation="crouch_walk_left_to_right_2h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_2h_left_stance"
animation="crouch_stand_2h" />
<action
type="act_crouch_walk_forward_2h_left_stance"
animation="crouch_walk_forward_2h" />
<action
type="act_crouch_walk_right_2h_left_stance"
animation="crouch_walk_right_2h" />
<action
type="act_crouch_walk_left_2h_left_stance"
animation="crouch_walk_left_2h" />
<action
type="act_crouch_walk_backward_2h_left_stance"
animation="crouch_walk_backward_2h" />
<action
type="act_crouch_walk_right_back_2h_left_stance"
animation="crouch_walk_right_back_2h" />
<action
type="act_crouch_walk_left_back_2h_left_stance"
animation="crouch_walk_left_back_2h" />
<action
type="act_crouch_walk_right_to_left_2h_left_stance"
animation="crouch_walk_right_to_left_2h" />
<action
type="act_crouch_walk_left_to_right_2h_left_stance"
animation="crouch_walk_left_to_right_2h" />
<!-- AXE CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_2h_axe"
animation="crouch_stand_2h" />
<action
type="act_crouch_walk_forward_2h_axe"
animation="crouch_walk_forward_staff" />
<action
type="act_crouch_walk_right_2h_axe"
animation="crouch_walk_right_staff" />
<action
type="act_crouch_walk_left_2h_axe"
animation="crouch_walk_left_staff" />
<action
type="act_crouch_walk_backward_2h_axe"
animation="crouch_walk_backward_staff" />
<action
type="act_crouch_walk_right_back_2h_axe"
animation="crouch_walk_right_back_staff" />
<action
type="act_crouch_walk_left_back_2h_axe"
animation="crouch_walk_left_back_staff" />
<action
type="act_crouch_walk_right_to_left_2h_axe"
animation="crouch_walk_right_to_left_staff" />
<action
type="act_crouch_walk_left_to_right_2h_axe"
animation="crouch_walk_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_2h_axe_left_stance"
animation="crouch_stand_2h" />
<action
type="act_crouch_walk_forward_2h_axe_left_stance"
animation="crouch_walk_forward_staff" />
<action
type="act_crouch_walk_right_2h_axe_left_stance"
animation="crouch_walk_right_staff" />
<action
type="act_crouch_walk_left_2h_axe_left_stance"
animation="crouch_walk_left_staff" />
<action
type="act_crouch_walk_backward_2h_axe_left_stance"
animation="crouch_walk_backward_staff" />
<action
type="act_crouch_walk_right_back_2h_axe_left_stance"
animation="crouch_walk_right_back_staff" />
<action
type="act_crouch_walk_left_back_2h_axe_left_stance"
animation="crouch_walk_left_back_staff" />
<action
type="act_crouch_walk_right_to_left_2h_axe_left_stance"
animation="crouch_walk_right_to_left_staff" />
<action
type="act_crouch_walk_left_to_right_2h_axe_left_stance"
animation="crouch_walk_left_to_right_staff" />
<!-- BOW CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_bow"
animation="crouch_stand_bow" />
<action
type="act_crouch_walk_forward_bow"
animation="crouch_walk_forward_bow" />
<action
type="act_crouch_walk_right_bow"
animation="crouch_walk_right_bow" />
<action
type="act_crouch_walk_left_bow"
animation="crouch_walk_left_bow" />
<action
type="act_crouch_walk_backward_bow"
animation="crouch_walk_backward_bow" />
<action
type="act_crouch_walk_right_back_bow"
animation="crouch_walk_right_back_bow" />
<action
type="act_crouch_walk_left_back_bow"
animation="crouch_walk_left_back_bow" />
<action
type="act_crouch_walk_right_to_left_bow"
animation="crouch_walk_right_to_left_bow" />
<action
type="act_crouch_walk_left_to_right_bow"
animation="crouch_walk_left_to_right_bow" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_bow_left_stance"
animation="crouch_stand_bow" />
<action
type="act_crouch_walk_forward_bow_left_stance"
animation="crouch_walk_forward_bow" />
<action
type="act_crouch_walk_right_bow_left_stance"
animation="crouch_walk_right_bow" />
<action
type="act_crouch_walk_left_bow_left_stance"
animation="crouch_walk_left_bow" />
<action
type="act_crouch_walk_backward_bow_left_stance"
animation="crouch_walk_backward_bow" />
<action
type="act_crouch_walk_right_back_bow_left_stance"
animation="crouch_walk_right_back_bow" />
<action
type="act_crouch_walk_left_back_bow_left_stance"
animation="crouch_walk_left_back_bow" />
<action
type="act_crouch_walk_right_to_left_bow_left_stance"
animation="crouch_walk_right_to_left_bow" />
<action
type="act_crouch_walk_left_to_right_bow_left_stance"
animation="crouch_walk_left_to_right_bow" />
<!-- CROSSBOW CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_crossbow"
animation="crouch_stand_crossbow" />
<action
type="act_crouch_walk_forward_crossbow"
animation="crouch_walk_forward_staff" />
<action
type="act_crouch_walk_right_crossbow"
animation="crouch_walk_right_staff" />
<action
type="act_crouch_walk_left_crossbow"
animation="crouch_walk_left_staff" />
<action
type="act_crouch_walk_backward_crossbow"
animation="crouch_walk_backward_staff" />
<action
type="act_crouch_walk_right_back_crossbow"
animation="crouch_walk_right_back_staff" />
<action
type="act_crouch_walk_left_back_crossbow"
animation="crouch_walk_left_back_staff" />
<action
type="act_crouch_walk_right_to_left_crossbow"
animation="crouch_walk_right_to_left_staff" />
<action
type="act_crouch_walk_left_to_right_crossbow"
animation="crouch_walk_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_crossbow_left_stance"
animation="crouch_stand_crossbow" />
<action
type="act_crouch_walk_forward_crossbow_left_stance"
animation="crouch_walk_forward_staff" />
<action
type="act_crouch_walk_right_crossbow_left_stance"
animation="crouch_walk_right_staff" />
<action
type="act_crouch_walk_left_crossbow_left_stance"
animation="crouch_walk_left_staff" />
<action
type="act_crouch_walk_backward_crossbow_left_stance"
animation="crouch_walk_backward_staff" />
<action
type="act_crouch_walk_right_back_crossbow_left_stance"
animation="crouch_walk_right_back_staff" />
<action
type="act_crouch_walk_left_back_crossbow_left_stance"
animation="crouch_walk_left_back_staff" />
<action
type="act_crouch_walk_right_to_left_crossbow_left_stance"
animation="crouch_walk_right_to_left_staff" />
<action
type="act_crouch_walk_left_to_right_crossbow_left_stance"
animation="crouch_walk_left_to_right_staff" />
<!-- THROWN CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_thrown"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_thrown"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_thrown"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_thrown"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_thrown"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_thrown"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_thrown"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_thrown"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_thrown"
animation="crouch_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_thrown_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_walk_forward_thrown_left_stance"
animation="crouch_walk_forward_1h" />
<action
type="act_crouch_walk_right_thrown_left_stance"
animation="crouch_walk_right_1h" />
<action
type="act_crouch_walk_left_thrown_left_stance"
animation="crouch_walk_left_1h" />
<action
type="act_crouch_walk_backward_thrown_left_stance"
animation="crouch_walk_backward_1h" />
<action
type="act_crouch_walk_right_back_thrown_left_stance"
animation="crouch_walk_right_back_1h" />
<action
type="act_crouch_walk_left_back_thrown_left_stance"
animation="crouch_walk_left_back_1h" />
<action
type="act_crouch_walk_right_to_left_thrown_left_stance"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_thrown_left_stance"
animation="crouch_walk_left_to_right_1h" />
<!-- TORCH CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_torch"
animation="crouch_stand_torch" />
<action
type="act_crouch_walk_forward_torch"
animation="crouch_walk_forward_torch" />
<action
type="act_crouch_walk_right_torch"
animation="crouch_walk_right_torch" />
<action
type="act_crouch_walk_left_torch"
animation="crouch_walk_left_torch" />
<action
type="act_crouch_walk_backward_torch"
animation="crouch_walk_backward_torch" />
<action
type="act_crouch_walk_right_back_torch"
animation="crouch_walk_right_back_torch" />
<action
type="act_crouch_walk_left_back_torch"
animation="crouch_walk_left_back_torch" />
<action
type="act_crouch_walk_right_to_left_torch"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_torch"
animation="crouch_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_torch_left_stance"
animation="crouch_stand_torch" />
<action
type="act_crouch_walk_forward_torch_left_stance"
animation="crouch_walk_forward_torch" />
<action
type="act_crouch_walk_right_torch_left_stance"
animation="crouch_walk_right_torch" />
<action
type="act_crouch_walk_left_torch_left_stance"
animation="crouch_walk_left_torch" />
<action
type="act_crouch_walk_backward_torch_left_stance"
animation="crouch_walk_backward_torch" />
<action
type="act_crouch_walk_right_back_torch_left_stance"
animation="crouch_walk_right_back_torch" />
<action
type="act_crouch_walk_left_back_torch_left_stance"
animation="crouch_walk_left_back_torch" />
<action
type="act_crouch_walk_right_to_left_torch_left_stance"
animation="crouch_walk_right_to_left_1h" />
<action
type="act_crouch_walk_left_to_right_torch_left_stance"
animation="crouch_walk_left_to_right_1h" />
<!-- HEAVY THROWN CROUCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_crouch_walk_idle_heavy_thrown"
animation="crouch_stand_heavy_thrown" />
<action
type="act_crouch_walk_forward_heavy_thrown"
animation="crouch_walk_forward_heavy_thrown" />
<action
type="act_crouch_walk_right_heavy_thrown"
animation="crouch_walk_right_heavy_thrown" />
<action
type="act_crouch_walk_left_heavy_thrown"
animation="crouch_walk_left_heavy_thrown" />
<action
type="act_crouch_walk_backward_heavy_thrown"
animation="crouch_walk_backward_heavy_thrown" />
<action
type="act_crouch_walk_right_back_heavy_thrown"
animation="crouch_walk_right_back_heavy_thrown" />
<action
type="act_crouch_walk_left_back_heavy_thrown"
animation="crouch_walk_left_back_heavy_thrown" />
<action
type="act_crouch_walk_right_to_left_heavy_thrown"
animation="crouch_walk_right_to_left_heavy_thrown" />
<action
type="act_crouch_walk_left_to_right_heavy_thrown"
animation="crouch_walk_left_to_right_heavy_thrown" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_walk_idle_heavy_thrown_left_stance"
animation="crouch_stand_heavy_thrown" />
<action
type="act_crouch_walk_forward_heavy_thrown_left_stance"
animation="crouch_walk_forward_heavy_thrown" />
<action
type="act_crouch_walk_right_heavy_thrown_left_stance"
animation="crouch_walk_right_heavy_thrown" />
<action
type="act_crouch_walk_left_heavy_thrown_left_stance"
animation="crouch_walk_left_heavy_thrown" />
<action
type="act_crouch_walk_backward_heavy_thrown_left_stance"
animation="crouch_walk_backward_heavy_thrown" />
<action
type="act_crouch_walk_right_back_heavy_thrown_left_stance"
animation="crouch_walk_right_back_heavy_thrown" />
<action
type="act_crouch_walk_left_back_heavy_thrown_left_stance"
animation="crouch_walk_left_back_heavy_thrown" />
<action
type="act_crouch_walk_right_to_left_heavy_thrown_left_stance"
animation="crouch_walk_right_to_left_heavy_thrown" />
<action
type="act_crouch_walk_left_to_right_heavy_thrown_left_stance"
animation="crouch_walk_left_to_right_heavy_thrown" />
<!-- CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_unarmed"
animation="crouch_stand_unarmed" />
<action
type="act_crouch_run_forward_unarmed"
animation="crouch_run_forward_unarmed" />
<action
type="act_crouch_run_right_unarmed"
animation="crouch_run_right_unarmed" />
<action
type="act_crouch_run_left_unarmed"
animation="crouch_run_left_unarmed" />
<action
type="act_crouch_run_backward_unarmed"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_right_back_unarmed"
animation="crouch_run_right_back_unarmed" />
<action
type="act_crouch_run_left_back_unarmed"
animation="crouch_run_left_back_unarmed" />
<action
type="act_crouch_run_right_to_left_unarmed"
animation="crouch_run_right_to_left_unarmed" />
<action
type="act_crouch_run_left_to_right_unarmed"
animation="crouch_run_left_to_right_unarmed" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_unarmed"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_unarmed_left_stance"
animation="crouch_stand_unarmed" />
<action
type="act_crouch_run_forward_unarmed_left_stance"
animation="crouch_run_forward_unarmed" />
<action
type="act_crouch_run_right_unarmed_left_stance"
animation="crouch_run_right_unarmed" />
<action
type="act_crouch_run_left_unarmed_left_stance"
animation="crouch_run_left_unarmed" />
<action
type="act_crouch_run_backward_unarmed_left_stance"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_right_back_unarmed_left_stance"
animation="crouch_run_right_back_unarmed" />
<action
type="act_crouch_run_left_back_unarmed_left_stance"
animation="crouch_run_left_back_unarmed" />
<action
type="act_crouch_run_right_to_left_unarmed_left_stance"
animation="crouch_run_right_to_left_unarmed" />
<action
type="act_crouch_run_left_to_right_unarmed_left_stance"
animation="crouch_run_left_to_right_unarmed" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_unarmed_left_stance"
animation="turn_crouch_unarmed" />
<!-- 1H CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_1h"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_1h"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_1h"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_1h"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_1h"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_1h"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_1h"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_1h"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_1h"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_1h"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_1h_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_1h_left_stance"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_1h_left_stance"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_1h_left_stance"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_1h_left_stance"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_1h_left_stance"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_1h_left_stance"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_1h_left_stance"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_1h_left_stance"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_1h_left_stance"
animation="turn_crouch_unarmed" />
<!-- 1H WITH SHIELD CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_1h_with_shield"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_1h_with_shield"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_1h_with_shield"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_1h_with_shield"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_1h_with_shield"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_1h_with_shield"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_1h_with_shield"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_1h_with_shield"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_1h_with_shield"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_1h_with_shield"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_1h_with_shield_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_1h_with_shield_left_stance"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_1h_with_shield_left_stance"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_1h_with_shield_left_stance"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_1h_with_shield_left_stance"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_1h_with_shield_left_stance"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_1h_with_shield_left_stance"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_1h_with_shield_left_stance"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_1h_with_shield_left_stance"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_1h_with_shield_left_stance"
animation="turn_crouch_unarmed" />
<!-- 1H WITH HAND SHIELD CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_1h_with_h_shld"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_1h_with_h_shld"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_1h_with_h_shld"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_1h_with_h_shld"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_1h_with_h_shld"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_1h_with_h_shld"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_1h_with_h_shld"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_1h_with_h_shld"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_1h_with_h_shld"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_1h_with_h_shld"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_1h_with_h_shld_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_1h_with_h_shld_left_stance"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_1h_with_h_shld_left_stance"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_1h_with_h_shld_left_stance"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_1h_with_h_shld_left_stance"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_1h_with_h_shld_left_stance"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_1h_with_h_shld_left_stance"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_1h_with_h_shld_left_stance"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_1h_with_h_shld_left_stance"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_1h_with_h_shld_left_stance"
animation="turn_crouch_unarmed" />
<!-- STAFF CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_polearm"
animation="crouch_stand_staff" />
<action
type="act_crouch_run_forward_polearm"
animation="crouch_run_forward_staff" />
<action
type="act_crouch_run_right_polearm"
animation="crouch_run_right_staff" />
<action
type="act_crouch_run_left_polearm"
animation="crouch_run_left_staff" />
<action
type="act_crouch_run_backward_polearm"
animation="crouch_run_backward_staff" />
<action
type="act_crouch_run_right_back_polearm"
animation="crouch_run_right_back_staff" />
<action
type="act_crouch_run_left_back_polearm"
animation="crouch_run_left_back_staff" />
<action
type="act_crouch_run_right_to_left_polearm"
animation="crouch_run_right_to_left_staff" />
<action
type="act_crouch_run_left_to_right_polearm"
animation="crouch_run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_polearm"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_polearm_left_stance"
animation="crouch_stand_staff" />
<action
type="act_crouch_run_forward_polearm_left_stance"
animation="crouch_run_forward_staff" />
<action
type="act_crouch_run_right_polearm_left_stance"
animation="crouch_run_right_staff" />
<action
type="act_crouch_run_left_polearm_left_stance"
animation="crouch_run_left_staff" />
<action
type="act_crouch_run_backward_polearm_left_stance"
animation="crouch_run_backward_staff" />
<action
type="act_crouch_run_right_back_polearm_left_stance"
animation="crouch_run_right_back_staff" />
<action
type="act_crouch_run_left_back_polearm_left_stance"
animation="crouch_run_left_back_staff" />
<action
type="act_crouch_run_right_to_left_polearm_left_stance"
animation="crouch_run_right_to_left_staff" />
<action
type="act_crouch_run_left_to_right_polearm_left_stance"
animation="crouch_run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_polearm_left_stance"
animation="turn_crouch_unarmed" />
<!-- STAFF WITH SHIELD CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_polearm_with_shield"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_polearm_with_shield"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_polearm_with_shield"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_polearm_with_shield"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_polearm_with_shield"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_polearm_with_shield"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_polearm_with_shield"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_polearm_with_shield"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_polearm_with_shield"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_polearm_with_shield"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_polearm_with_shield_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_polearm_with_shield_left_stance"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_polearm_with_shield_left_stance"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_polearm_with_shield_left_stance"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_polearm_with_shield_left_stance"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_polearm_with_shield_left_stance"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_polearm_with_shield_left_stance"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_polearm_with_shield_left_stance"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_polearm_with_shield_left_stance"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_polearm_with_shield_left_stance"
animation="turn_crouch_unarmed" />
<!-- STAFF WITH HAND SHIELD CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_polearm_with_h_shld"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_polearm_with_h_shld"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_polearm_with_h_shld"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_polearm_with_h_shld"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_polearm_with_h_shld"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_polearm_with_h_shld"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_polearm_with_h_shld"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_polearm_with_h_shld"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_polearm_with_h_shld"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_polearm_with_h_shld"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_polearm_with_h_shld_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_polearm_with_h_shld_left_stance"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_polearm_with_h_shld_left_stance"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_polearm_with_h_shld_left_stance"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_polearm_with_h_shld_left_stance"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_polearm_with_h_shld_left_stance"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_polearm_with_h_shld_left_stance"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_polearm_with_h_shld_left_stance"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_polearm_with_h_shld_left_stance"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_polearm_with_h_shld_left_stance"
animation="turn_crouch_unarmed" />
<!-- 2H CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_2h"
animation="crouch_stand_2h" />
<action
type="act_crouch_run_forward_2h"
animation="crouch_run_forward_2h" />
<action
type="act_crouch_run_right_2h"
animation="crouch_run_right_2h" />
<action
type="act_crouch_run_left_2h"
animation="crouch_run_left_2h" />
<action
type="act_crouch_run_backward_2h"
animation="crouch_run_backward_2h" />
<action
type="act_crouch_run_right_back_2h"
animation="crouch_run_right_back_2h" />
<action
type="act_crouch_run_left_back_2h"
animation="crouch_run_left_back_2h" />
<action
type="act_crouch_run_right_to_left_2h"
animation="crouch_run_right_to_left_2h" />
<action
type="act_crouch_run_left_to_right_2h"
animation="crouch_run_left_to_right_2h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_2h"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_2h_left_stance"
animation="crouch_stand_2h" />
<action
type="act_crouch_run_forward_2h_left_stance"
animation="crouch_run_forward_2h" />
<action
type="act_crouch_run_right_2h_left_stance"
animation="crouch_run_right_2h" />
<action
type="act_crouch_run_left_2h_left_stance"
animation="crouch_run_left_2h" />
<action
type="act_crouch_run_backward_2h_left_stance"
animation="crouch_run_backward_2h" />
<action
type="act_crouch_run_right_back_2h_left_stance"
animation="crouch_run_right_back_2h" />
<action
type="act_crouch_run_left_back_2h_left_stance"
animation="crouch_run_left_back_2h" />
<action
type="act_crouch_run_right_to_left_2h_left_stance"
animation="crouch_run_right_to_left_2h" />
<action
type="act_crouch_run_left_to_right_2h_left_stance"
animation="crouch_run_left_to_right_2h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_2h_left_stance"
animation="turn_crouch_unarmed" />
<!-- AXE CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_2h_axe"
animation="crouch_stand_2h" />
<action
type="act_crouch_run_forward_2h_axe"
animation="crouch_run_forward_staff" />
<action
type="act_crouch_run_right_2h_axe"
animation="crouch_run_right_staff" />
<action
type="act_crouch_run_left_2h_axe"
animation="crouch_run_left_staff" />
<action
type="act_crouch_run_backward_2h_axe"
animation="crouch_run_backward_staff" />
<action
type="act_crouch_run_right_back_2h_axe"
animation="crouch_run_right_back_staff" />
<action
type="act_crouch_run_left_back_2h_axe"
animation="crouch_run_left_back_staff" />
<action
type="act_crouch_run_right_to_left_2h_axe"
animation="crouch_run_right_to_left_staff" />
<action
type="act_crouch_run_left_to_right_2h_axe"
animation="crouch_run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_2h_axe"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_2h_axe_left_stance"
animation="crouch_stand_2h" />
<action
type="act_crouch_run_forward_2h_axe_left_stance"
animation="crouch_run_forward_staff" />
<action
type="act_crouch_run_right_2h_axe_left_stance"
animation="crouch_run_right_staff" />
<action
type="act_crouch_run_left_2h_axe_left_stance"
animation="crouch_run_left_staff" />
<action
type="act_crouch_run_backward_2h_axe_left_stance"
animation="crouch_run_backward_staff" />
<action
type="act_crouch_run_right_back_2h_axe_left_stance"
animation="crouch_run_right_back_staff" />
<action
type="act_crouch_run_left_back_2h_axe_left_stance"
animation="crouch_run_left_back_staff" />
<action
type="act_crouch_run_right_to_left_2h_axe_left_stance"
animation="crouch_run_right_to_left_staff" />
<action
type="act_crouch_run_left_to_right_2h_axe_left_stance"
animation="crouch_run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_2h_axe_left_stance"
animation="turn_crouch_unarmed" />
<!-- BOW CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_bow"
animation="crouch_stand_bow" />
<action
type="act_crouch_run_forward_bow"
animation="crouch_run_forward_bow" />
<action
type="act_crouch_run_right_bow"
animation="crouch_run_right_bow" />
<action
type="act_crouch_run_left_bow"
animation="crouch_run_left_bow" />
<action
type="act_crouch_run_backward_bow"
animation="crouch_run_backward_bow" />
<action
type="act_crouch_run_right_back_bow"
animation="crouch_run_right_back_bow" />
<action
type="act_crouch_run_left_back_bow"
animation="crouch_run_left_back_bow" />
<action
type="act_crouch_run_right_to_left_bow"
animation="crouch_run_right_to_left_bow" />
<action
type="act_crouch_run_left_to_right_bow"
animation="crouch_run_left_to_right_bow" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_bow"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_bow_left_stance"
animation="crouch_stand_bow" />
<action
type="act_crouch_run_forward_bow_left_stance"
animation="crouch_run_forward_bow" />
<action
type="act_crouch_run_right_bow_left_stance"
animation="crouch_run_right_bow" />
<action
type="act_crouch_run_left_bow_left_stance"
animation="crouch_run_left_bow" />
<action
type="act_crouch_run_backward_bow_left_stance"
animation="crouch_run_backward_bow" />
<action
type="act_crouch_run_right_back_bow_left_stance"
animation="crouch_run_right_back_bow" />
<action
type="act_crouch_run_left_back_bow_left_stance"
animation="crouch_run_left_back_bow" />
<action
type="act_crouch_run_right_to_left_bow_left_stance"
animation="crouch_run_right_to_left_bow" />
<action
type="act_crouch_run_left_to_right_bow_left_stance"
animation="crouch_run_left_to_right_bow" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_bow_left_stance"
animation="turn_crouch_unarmed" />
<!-- CROSSBOW CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_crossbow"
animation="crouch_stand_crossbow" />
<action
type="act_crouch_run_forward_crossbow"
animation="crouch_run_forward_staff" />
<action
type="act_crouch_run_right_crossbow"
animation="crouch_run_right_staff" />
<action
type="act_crouch_run_left_crossbow"
animation="crouch_run_left_staff" />
<action
type="act_crouch_run_backward_crossbow"
animation="crouch_run_backward_staff" />
<action
type="act_crouch_run_right_back_crossbow"
animation="crouch_run_right_back_staff" />
<action
type="act_crouch_run_left_back_crossbow"
animation="crouch_run_left_back_staff" />
<action
type="act_crouch_run_right_to_left_crossbow"
animation="crouch_run_right_to_left_staff" />
<action
type="act_crouch_run_left_to_right_crossbow"
animation="crouch_run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_crossbow"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_crossbow_left_stance"
animation="crouch_stand_crossbow" />
<action
type="act_crouch_run_forward_crossbow_left_stance"
animation="crouch_run_forward_staff" />
<action
type="act_crouch_run_right_crossbow_left_stance"
animation="crouch_run_right_staff" />
<action
type="act_crouch_run_left_crossbow_left_stance"
animation="crouch_run_left_staff" />
<action
type="act_crouch_run_backward_crossbow_left_stance"
animation="crouch_run_backward_staff" />
<action
type="act_crouch_run_right_back_crossbow_left_stance"
animation="crouch_run_right_back_staff" />
<action
type="act_crouch_run_left_back_crossbow_left_stance"
animation="crouch_run_left_back_staff" />
<action
type="act_crouch_run_right_to_left_crossbow_left_stance"
animation="crouch_run_right_to_left_staff" />
<action
type="act_crouch_run_left_to_right_crossbow_left_stance"
animation="crouch_run_left_to_right_staff" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_crossbow_left_stance"
animation="turn_crouch_unarmed" />
<!-- THROWN CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_thrown"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_thrown"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_thrown"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_thrown"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_thrown"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_thrown"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_thrown"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_thrown"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_thrown"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_thrown"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_thrown_left_stance"
animation="crouch_stand_1h" />
<action
type="act_crouch_run_forward_thrown_left_stance"
animation="crouch_run_forward_1h" />
<action
type="act_crouch_run_right_thrown_left_stance"
animation="crouch_run_right_1h" />
<action
type="act_crouch_run_left_thrown_left_stance"
animation="crouch_run_left_1h" />
<action
type="act_crouch_run_backward_thrown_left_stance"
animation="crouch_run_backward_1h" />
<action
type="act_crouch_run_right_back_thrown_left_stance"
animation="crouch_run_right_back_1h" />
<action
type="act_crouch_run_left_back_thrown_left_stance"
animation="crouch_run_left_back_1h" />
<action
type="act_crouch_run_right_to_left_thrown_left_stance"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_thrown_left_stance"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_thrown_left_stance"
animation="turn_crouch_unarmed" />
<!-- TORCH CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_torch"
animation="crouch_stand_torch" />
<action
type="act_crouch_run_forward_torch"
animation="crouch_run_forward_torch" />
<action
type="act_crouch_run_right_torch"
animation="crouch_run_right_torch" />
<action
type="act_crouch_run_left_torch"
animation="crouch_run_left_torch" />
<action
type="act_crouch_run_backward_torch"
animation="crouch_run_backward_torch" />
<action
type="act_crouch_run_right_back_torch"
animation="crouch_run_right_back_torch" />
<action
type="act_crouch_run_left_back_torch"
animation="crouch_run_left_back_torch" />
<action
type="act_crouch_run_right_to_left_torch"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_torch"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_torch"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_torch_left_stance"
animation="crouch_stand_torch" />
<action
type="act_crouch_run_forward_torch_left_stance"
animation="crouch_run_forward_torch" />
<action
type="act_crouch_run_right_torch_left_stance"
animation="crouch_run_right_torch" />
<action
type="act_crouch_run_left_torch_left_stance"
animation="crouch_run_left_torch" />
<action
type="act_crouch_run_backward_torch_left_stance"
animation="crouch_run_backward_torch" />
<action
type="act_crouch_run_right_back_torch_left_stance"
animation="crouch_run_right_back_torch" />
<action
type="act_crouch_run_left_back_torch_left_stance"
animation="crouch_run_left_back_torch" />
<action
type="act_crouch_run_right_to_left_torch_left_stance"
animation="crouch_run_right_to_left_1h" />
<action
type="act_crouch_run_left_to_right_torch_left_stance"
animation="crouch_run_left_to_right_1h" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_torch_left_stance"
animation="turn_crouch_unarmed" />
<!-- HEAVY THROWN CROUCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_crouch_run_idle_heavy_thrown"
animation="crouch_stand_heavy_thrown" />
<action
type="act_crouch_run_forward_heavy_thrown"
animation="crouch_run_forward_unarmed" />
<action
type="act_crouch_run_right_heavy_thrown"
animation="crouch_run_right_unarmed" />
<action
type="act_crouch_run_left_heavy_thrown"
animation="crouch_run_left_unarmed" />
<action
type="act_crouch_run_backward_heavy_thrown"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_right_back_heavy_thrown"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_left_back_heavy_thrown"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_right_to_left_heavy_thrown"
animation="crouch_run_right_to_left_unarmed" />
<action
type="act_crouch_run_left_to_right_heavy_thrown"
animation="crouch_run_left_to_right_unarmed" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_heavy_thrown"
animation="turn_crouch_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_crouch_run_idle_heavy_thrown_left_stance"
animation="crouch_stand_heavy_thrown" />
<action
type="act_crouch_run_forward_heavy_thrown_left_stance"
animation="crouch_run_forward_unarmed" />
<action
type="act_crouch_run_right_heavy_thrown_left_stance"
animation="crouch_run_right_unarmed" />
<action
type="act_crouch_run_left_heavy_thrown_left_stance"
animation="crouch_run_left_unarmed" />
<action
type="act_crouch_run_backward_heavy_thrown_left_stance"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_right_back_heavy_thrown_left_stance"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_left_back_heavy_thrown_left_stance"
animation="crouch_run_backward_unarmed" />
<action
type="act_crouch_run_right_to_left_heavy_thrown_left_stance"
animation="crouch_run_right_to_left_unarmed" />
<action
type="act_crouch_run_left_to_right_heavy_thrown_left_stance"
animation="crouch_run_left_to_right_unarmed" />
<!-- TURN ANIMATIONS /-->
<action
type="act_crouch_turn_heavy_thrown_left_stance"
animation="turn_crouch_unarmed" />
<!-- IDLE ANIMATIONS /-->
<action
type="act_idle_unarmed_1"
animation="troop_stand_unarmed_1"
alternative_group="idle_unarmed" />
<action
type="act_idle_unarmed_2"
animation="troop_stand_unarmed_2"
alternative_group="idle_unarmed" />
<action
type="act_idle_unarmed_3"
animation="troop_stand_unarmed_3"
alternative_group="idle_unarmed" />
<action
type="act_idle_unarmed_4"
animation="troop_stand_unarmed_4"
alternative_group="idle_unarmed" />
<action
type="act_idle_unarmed_5"
animation="troop_stand_unarmed_5"
alternative_group="idle_unarmed" />
<action
type="act_idle_unarmed_1_left_stance"
animation="troop_stand_unarmed_1_left_stance"
alternative_group="idle_unarmed_left_stance" />
<action
type="act_idle_unarmed_2_left_stance"
animation="troop_stand_unarmed_2_left_stance"
alternative_group="idle_unarmed_left_stance" />
<action
type="act_idle_unarmed_3_left_stance"
animation="troop_stand_unarmed_3_left_stance"
alternative_group="idle_unarmed_left_stance" />
<action
type="act_idle_unarmed_4_left_stance"
animation="troop_stand_unarmed_4_left_stance"
alternative_group="idle_unarmed_left_stance" />
<action
type="act_idle_unarmed_5_left_stance"
animation="troop_stand_unarmed_5_left_stance"
alternative_group="idle_unarmed_left_stance" />
<action
type="act_idle_1h_with_shield_1"
animation="troop_stand_1h_with_shield_1"
alternative_group="idle_1h_with_shield" />
<action
type="act_idle_1h_with_shield_2"
animation="troop_stand_1h_with_shield_2"
alternative_group="idle_1h_with_shield" />
<action
type="act_idle_1h_with_shield_3"
animation="troop_stand_1h_with_shield_3"
alternative_group="idle_1h_with_shield" />
<action
type="act_idle_1h_with_shield_4"
animation="troop_stand_1h_with_shield_4"
alternative_group="idle_1h_with_shield" />
<action
type="act_idle_1h_with_shield_5"
animation="troop_stand_1h_with_shield_5"
alternative_group="idle_1h_with_shield" />
<action
type="act_idle_1h_with_shield_6"
animation="troop_stand_1h_with_shield_6"
alternative_group="idle_1h_with_shield" />
<action
type="act_idle_1h_without_shield_1"
animation="troop_stand_1h_without_shield_1"
alternative_group="idle_1h_without_shield" />
<action
type="act_idle_1h_without_shield_2"
animation="troop_stand_1h_without_shield_2"
alternative_group="idle_1h_without_shield" />
<action
type="act_idle_1h_without_shield_3"
animation="troop_stand_1h_without_shield_3"
alternative_group="idle_1h_without_shield" />
<action
type="act_idle_1h_without_shield_4"
animation="troop_stand_1h_without_shield_4"
alternative_group="idle_1h_without_shield" />
<action
type="act_idle_1h_without_shield_5"
animation="troop_stand_1h_without_shield_5"
alternative_group="idle_1h_without_shield" />
<action
type="act_idle_1h_without_shield_6"
animation="troop_stand_1h_without_shield_6"
alternative_group="idle_1h_without_shield" />
<action
type="act_idle_1h_with_shield_1_left_stance"
animation="troop_stand_1h_with_shield_1_left_stance"
alternative_group="idle_1h_with_shield_left_stance" />
<action
type="act_idle_1h_with_shield_2_left_stance"
animation="troop_stand_1h_with_shield_2_left_stance"
alternative_group="idle_1h_with_shield_left_stance" />
<action
type="act_idle_1h_with_shield_3_left_stance"
animation="troop_stand_1h_with_shield_3_left_stance"
alternative_group="idle_1h_with_shield_left_stance" />
<action
type="act_idle_1h_with_shield_4_left_stance"
animation="troop_stand_1h_with_shield_4_left_stance"
alternative_group="idle_1h_with_shield_left_stance" />
<action
type="act_idle_1h_with_shield_5_left_stance"
animation="troop_stand_1h_with_shield_5_left_stance"
alternative_group="idle_1h_with_shield_left_stance" />
<action
type="act_idle_1h_with_shield_6_left_stance"
animation="troop_stand_1h_with_shield_6_left_stance"
alternative_group="idle_1h_with_shield_left_stance" />
<action
type="act_idle_1h_without_shield_1_left_stance"
animation="troop_stand_1h_without_shield_1_left_stance"
alternative_group="idle_1h_without_shield_left_stance" />
<action
type="act_idle_1h_without_shield_2_left_stance"
animation="troop_stand_1h_without_shield_2_left_stance"
alternative_group="idle_1h_without_shield_left_stance" />
<action
type="act_idle_1h_without_shield_3_left_stance"
animation="troop_stand_1h_without_shield_3_left_stance"
alternative_group="idle_1h_without_shield_left_stance" />
<action
type="act_idle_1h_without_shield_4_left_stance"
animation="troop_stand_1h_without_shield_4_left_stance"
alternative_group="idle_1h_without_shield_left_stance" />
<action
type="act_idle_1h_without_shield_5_left_stance"
animation="troop_stand_1h_without_shield_5_left_stance"
alternative_group="idle_1h_without_shield_left_stance" />
<action
type="act_idle_1h_without_shield_6_left_stance"
animation="troop_stand_1h_without_shield_6_left_stance"
alternative_group="idle_1h_without_shield_left_stance" />
<action
type="act_idle_javelin_with_shield_1"
animation="troop_stand_javelin_with_shield_1"
alternative_group="idle_javelin_with_shield" />
<action
type="act_idle_javelin_with_shield_2"
animation="troop_stand_javelin_with_shield_2"
alternative_group="idle_javelin_with_shield" />
<action
type="act_idle_javelin_with_shield_3"
animation="troop_stand_javelin_with_shield_3"
alternative_group="idle_javelin_with_shield" />
<action
type="act_idle_javelin_with_shield_1_left_stance"
animation="troop_stand_javelin_with_shield_1_left_stance"
alternative_group="idle_javelin_with_shield_left_stance" />
<action
type="act_idle_javelin_with_shield_2_left_stance"
animation="troop_stand_javelin_with_shield_2_left_stance"
alternative_group="idle_javelin_with_shield_left_stance" />
<action
type="act_idle_javelin_with_shield_3_left_stance"
animation="troop_stand_javelin_with_shield_3_left_stance"
alternative_group="idle_javelin_with_shield_left_stance" />
<action
type="act_idle_javelin_without_shield_1"
animation="troop_stand_javelin_without_shield_1"
alternative_group="idle_javelin_without_shield" />
<action
type="act_idle_javelin_without_shield_2"
animation="troop_stand_javelin_without_shield_2"
alternative_group="idle_javelin_without_shield" />
<action
type="act_idle_javelin_without_shield_3"
animation="troop_stand_javelin_without_shield_3"
alternative_group="idle_javelin_without_shield" />
<action
type="act_idle_javelin_without_shield_1_left_stance"
animation="troop_stand_javelin_without_shield_1_left_stance"
alternative_group="idle_javelin_without_shield_left_stance" />
<action
type="act_idle_javelin_without_shield_2_left_stance"
animation="troop_stand_javelin_without_shield_2_left_stance"
alternative_group="idle_javelin_without_shield_left_stance" />
<action
type="act_idle_javelin_without_shield_3_left_stance"
animation="troop_stand_javelin_without_shield_3_left_stance"
alternative_group="idle_javelin_without_shield_left_stance" />
<action
type="act_idle_2h_1"
animation="troop_stand_2h_1"
alternative_group="idle_2h" />
<action
type="act_idle_2h_2"
animation="troop_stand_2h_2"
alternative_group="idle_2h" />
<action
type="act_idle_2h_3"
animation="troop_stand_2h_3"
alternative_group="idle_2h" />
<action
type="act_idle_2h_4"
animation="troop_stand_2h_4"
alternative_group="idle_2h" />
<action
type="act_idle_2h_5"
animation="troop_stand_2h_5"
alternative_group="idle_2h" />
<action
type="act_idle_2h_6"
animation="troop_stand_2h_6"
alternative_group="idle_2h" />
<action
type="act_idle_2h_1_left_stance"
animation="troop_stand_2h_1_left_stance"
alternative_group="idle_2h_left_stance" />
<action
type="act_idle_2h_2_left_stance"
animation="troop_stand_2h_2_left_stance"
alternative_group="idle_2h_left_stance" />
<action
type="act_idle_2h_3_left_stance"
animation="troop_stand_2h_3_left_stance"
alternative_group="idle_2h_left_stance" />
<action
type="act_idle_2h_4_left_stance"
animation="troop_stand_2h_4_left_stance"
alternative_group="idle_2h_left_stance" />
<action
type="act_idle_2h_5_left_stance"
animation="troop_stand_2h_5_left_stance"
alternative_group="idle_2h_left_stance" />
<action
type="act_idle_2h_6_left_stance"
animation="troop_stand_2h_6_left_stance"
alternative_group="idle_2h_left_stance" />
<action
type="act_idle_bow_1"
animation="troop_stand_bow_1"
alternative_group="idle_bow" />
<action
type="act_idle_bow_2"
animation="troop_stand_bow_2"
alternative_group="idle_bow" />
<action
type="act_idle_bow_3"
animation="troop_stand_bow_3"
alternative_group="idle_bow" />
<action
type="act_idle_bow_4"
animation="troop_stand_bow_4"
alternative_group="idle_bow" />
<action
type="act_idle_crossbow_1"
animation="troop_stand_crossbow_1"
alternative_group="idle_crossbow" />
<action
type="act_idle_crossbow_2"
animation="troop_stand_crossbow_2"
alternative_group="idle_crossbow" />
<action
type="act_idle_crossbow_3"
animation="troop_stand_crossbow_3"
alternative_group="idle_crossbow" />
<action
type="act_idle_spear_1"
animation="troop_stand_spear_1"
alternative_group="idle_spear" />
<action
type="act_idle_spear_2"
animation="troop_stand_spear_2"
alternative_group="idle_spear" />
<action
type="act_idle_spear_3"
animation="troop_stand_spear_3"
alternative_group="idle_spear" />
<action
type="act_idle_spear_4"
animation="troop_stand_spear_4"
alternative_group="idle_spear" />
<action
type="act_idle_spear_5"
animation="troop_stand_spear_5"
alternative_group="idle_spear" />
<action
type="act_idle_spear_6"
animation="troop_stand_spear_6"
alternative_group="idle_spear" />
<action
type="act_idle_spear_1_left_stance"
animation="troop_stand_spear_1_left_stance"
alternative_group="idle_spear_left_stance" />
<action
type="act_idle_spear_2_left_stance"
animation="troop_stand_spear_2_left_stance"
alternative_group="idle_spear_left_stance" />
<action
type="act_idle_spear_3_left_stance"
animation="troop_stand_spear_3_left_stance"
alternative_group="idle_spear_left_stance" />
<action
type="act_idle_spear_4_left_stance"
animation="troop_stand_spear_4_left_stance"
alternative_group="idle_spear_left_stance" />
<action
type="act_idle_spear_5_left_stance"
animation="troop_stand_spear_5_left_stance"
alternative_group="idle_spear_left_stance" />
<action
type="act_idle_spear_6_left_stance"
animation="troop_stand_spear_6_left_stance"
alternative_group="idle_spear_left_stance" />
<action
type="act_rider_idle_spear_1"
animation="rider_idle_spear_1" />
<action
type="act_rider_idle_spear_2"
animation="rider_idle_spear_2" />
<action
type="act_rider_idle_spear_3"
animation="rider_idle_spear_3" />
<action
type="act_rider_idle_spear_4"
animation="horse_rider_stand_2_spear" />
<action
type="act_rider_idle_lance_1"
animation="rider_idle_lance_1" />
<action
type="act_rider_idle_lance_2"
animation="rider_idle_lance_2" />
<action
type="act_rider_idle_lance_3"
animation="rider_idle_lance_3" />
<action
type="act_rider_idle_lance_4"
animation="horse_rider_stand_2_lance" />
<action
type="act_rider_idle_bow_1"
animation="rider_idle_bow_1" />
<action
type="act_rider_idle_bow_2"
animation="rider_idle_bow_2" />
<action
type="act_rider_idle_bow_3"
animation="rider_idle_bow_3" />
<action
type="act_rider_idle_bow_4"
animation="horse_rider_stand_2_bow" />
<action
type="act_rider_idle_crossbow_1"
animation="rider_idle_crossbow_1" />
<action
type="act_rider_idle_crossbow_2"
animation="rider_idle_crossbow_2" />
<action
type="act_rider_idle_crossbow_3"
animation="rider_idle_crossbow_3" />
<action
type="act_rider_idle_crossbow_4"
animation="horse_rider_stand_2_crossbow" />
<action
type="act_rider_stand_spear_1"
animation="horse_rider_stand_1_spear" />
<action
type="act_rider_stand_spear_2"
animation="horse_rider_stand_2_spear" />
<action
type="act_rider_stand_spear_3"
animation="horse_rider_stand_3_spear" />
<action
type="act_rider_stand_spear_4"
animation="horse_rider_stand_4_spear" />
<action
type="act_rider_stand_lance_1"
animation="horse_rider_stand_1_lance" />
<action
type="act_rider_stand_lance_2"
animation="horse_rider_stand_2_lance" />
<action
type="act_rider_stand_lance_3"
animation="horse_rider_stand_3_lance" />
<action
type="act_rider_stand_lance_4"
animation="horse_rider_stand_4_lance" />
<action
type="act_rider_stand_bow_1"
animation="horse_rider_stand_1_bow" />
<action
type="act_rider_stand_bow_2"
animation="horse_rider_stand_2_bow" />
<action
type="act_rider_stand_bow_3"
animation="horse_rider_stand_3_bow" />
<action
type="act_rider_stand_bow_4"
animation="horse_rider_stand_4_bow" />
<action
type="act_rider_stand_crossbow_1"
animation="horse_rider_stand_1_crossbow" />
<action
type="act_rider_stand_crossbow_2"
animation="horse_rider_stand_2_crossbow" />
<action
type="act_rider_stand_crossbow_3"
animation="horse_rider_stand_3_crossbow" />
<action
type="act_rider_stand_crossbow_4"
animation="horse_rider_stand_4_crossbow" />
<action
type="act_hero_mount_idle_horse"
animation="hero_idle_horse_rider" />
<action
type="act_hero_mount_idle_camel"
animation="hero_idle_camel_rider" />
<action
type="act_camel_rider_stand_1"
animation="camel_rider_stand_1" />
<action
type="act_camel_rider_stand_2"
animation="camel_rider_stand_2" />
<action
type="act_camel_rider_stand_3"
animation="camel_rider_stand_3" />
<action
type="act_camel_rider_stand_4"
animation="camel_rider_stand_4" />
<action
type="act_camel_rider_stand_5"
animation="camel_rider_stand_5" />
<action
type="act_camel_rider_stand_lance_1"
animation="camel_rider_stand_lance_1" />
<action
type="act_camel_rider_stand_lance_2"
animation="camel_rider_stand_lance_2" />
<action
type="act_camel_rider_stand_lance_3"
animation="camel_rider_stand_lance_3" />
<action
type="act_camel_rider_stand_lance_4"
animation="camel_rider_stand_lance_4" />
<action
type="act_camel_rider_stand_lance_5"
animation="camel_rider_stand_lance_5" />
<action
type="act_camel_rider_stand_spear_1"
animation="camel_rider_stand_spear_1" />
<action
type="act_camel_rider_stand_spear_2"
animation="camel_rider_stand_spear_2" />
<action
type="act_camel_rider_stand_spear_3"
animation="camel_rider_stand_spear_3" />
<action
type="act_camel_rider_stand_spear_4"
animation="camel_rider_stand_spear_4" />
<action
type="act_camel_rider_stand_spear_5"
animation="camel_rider_stand_spear_5" />
<action
type="act_camel_rider_stand_bow_1"
animation="camel_rider_stand_bow_1" />
<action
type="act_camel_rider_stand_bow_2"
animation="camel_rider_stand_bow_2" />
<action
type="act_camel_rider_stand_bow_3"
animation="camel_rider_stand_bow_3" />
<action
type="act_camel_rider_stand_bow_4"
animation="camel_rider_stand_bow_4" />
<action
type="act_camel_rider_stand_bow_5"
animation="camel_rider_stand_bow_5" />
<action
type="act_camel_rider_stand_crossbow_1"
animation="camel_rider_stand_crossbow_1" />
<action
type="act_camel_rider_stand_crossbow_2"
animation="camel_rider_stand_crossbow_2" />
<action
type="act_camel_rider_stand_crossbow_3"
animation="camel_rider_stand_crossbow_3" />
<action
type="act_camel_rider_stand_crossbow_4"
animation="camel_rider_stand_crossbow_4" />
<action
type="act_camel_rider_stand_crossbow_5"
animation="camel_rider_stand_crossbow_5" />
<action
type="act_camel_rider_idle_lance_1"
animation="camel_rider_idle_lance_1" />
<action
type="act_camel_rider_idle_lance_2"
animation="camel_rider_idle_lance_2" />
<action
type="act_camel_rider_idle_lance_3"
animation="camel_rider_idle_lance_3" />
<action
type="act_camel_rider_idle_lance_4"
animation="camel_rider_idle_lance_4" />
<action
type="act_camel_rider_idle_lance_5"
animation="camel_rider_idle_lance_5" />
<action
type="act_camel_rider_idle_spear_1"
animation="camel_rider_idle_spear_1" />
<action
type="act_camel_rider_idle_spear_2"
animation="camel_rider_idle_spear_2" />
<action
type="act_camel_rider_idle_spear_3"
animation="camel_rider_idle_spear_3" />
<action
type="act_camel_rider_idle_spear_4"
animation="camel_rider_idle_spear_4" />
<action
type="act_camel_rider_idle_spear_5"
animation="camel_rider_idle_spear_5" />
<action
type="act_camel_rider_idle_javelin_1"
animation="camel_rider_idle_javelin_1" />
<action
type="act_camel_rider_idle_javelin_2"
animation="camel_rider_idle_javelin_2" />
<action
type="act_camel_rider_idle_javelin_3"
animation="camel_rider_idle_javelin_3" />
<action
type="act_camel_rider_idle_javelin_4"
animation="camel_rider_idle_javelin_4" />
<action
type="act_camel_rider_idle_javelin_5"
animation="camel_rider_idle_javelin_5" />
<action
type="act_camel_rider_idle_bow_1"
animation="camel_rider_idle_bow_1" />
<action
type="act_camel_rider_idle_bow_2"
animation="camel_rider_idle_bow_2" />
<action
type="act_camel_rider_idle_bow_3"
animation="camel_rider_idle_bow_3" />
<action
type="act_camel_rider_idle_bow_4"
animation="camel_rider_idle_bow_4" />
<action
type="act_camel_rider_idle_bow_5"
animation="camel_rider_idle_bow_5" />
<action
type="act_camel_rider_idle_crossbow_1"
animation="camel_rider_idle_crossbow_1" />
<action
type="act_camel_rider_idle_crossbow_2"
animation="camel_rider_idle_crossbow_2" />
<action
type="act_camel_rider_idle_crossbow_3"
animation="camel_rider_idle_crossbow_3" />
<action
type="act_camel_rider_idle_crossbow_4"
animation="camel_rider_idle_crossbow_4" />
<action
type="act_camel_rider_idle_crossbow_5"
animation="camel_rider_idle_crossbow_5" />
<!-- IDLE ANIMATIONS /-->
<action
type="act_horse_turn_right_head"
animation="rider_horse_rotate_right" />
<action
type="act_horse_turn_left_head"
animation="rider_horse_rotate_left" />
<action
type="act_horse_walk_turn_right_head"
animation="rider_horse_walk_turn_right" />
<action
type="act_horse_walk_turn_left_head"
animation="rider_horse_walk_turn_left" />
<action
type="act_horse_trot_turn_right_head"
animation="rider_horse_trot_turn_right" />
<action
type="act_horse_trot_turn_left_head"
animation="rider_horse_trot_turn_left" />
<action
type="act_horse_canter_turn_right_head"
animation="rider_horse_canter_turn_right" />
<action
type="act_horse_canter_turn_left_head"
animation="rider_horse_canter_turn_left" />
<action
type="act_horse_gallop_turn_right_head"
animation="rider_horse_gallop_turn_right" />
<action
type="act_horse_gallop_turn_left_head"
animation="rider_horse_gallop_turn_left" />
<action
type="act_horse_stand_for_movement_data"
animation="horse_stand_for_movement" />
<action
type="act_horse_stand_1"
animation="horse_rider_stand_1" />
<action
type="act_horse_stand_2"
animation="horse_rider_stand_2" />
<action
type="act_horse_stand_3"
animation="horse_rider_stand_3" />
<action
type="act_horse_stand_4"
animation="horse_rider_stand_4" />
<action
type="act_horse_idle_1"
animation="horse_rider_idle_1" />
<action
type="act_horse_idle_2"
animation="horse_rider_idle_2" />
<action
type="act_horse_idle_3"
animation="horse_rider_idle_3" />
<action
type="act_horse_idle_4"
animation="horse_rider_stand_2" />
<!-- <action type="act_horse_stand_5" animation="rider_stand_5" />
<action type="act_horse_stand_6" animation="rider_stand_6" />
<action type="act_horse_stand_7" animation="rider_stand_7" />
<action type="act_horse_stand_8" animation="rider_stand_8" /> -->
<!-- CAMEL -->
<action
type="act_camel_stand_for_movement_data"
animation="camel_rider_stand_1" />
<action
type="act_camel_stand_1"
animation="camel_rider_stand_1" />
<action
type="act_camel_stand_2"
animation="camel_rider_stand_2" />
<action
type="act_camel_stand_3"
animation="camel_rider_stand_3" />
<action
type="act_camel_stand_4"
animation="camel_rider_stand_4" />
<action
type="act_camel_stand_5"
animation="camel_rider_stand_agressive" />
<action
type="act_camel_idle_1"
animation="camel_rider_idle_1" />
<action
type="act_camel_idle_2"
animation="camel_rider_idle_2" />
<action
type="act_camel_idle_3"
animation="camel_rider_idle_3" />
<action
type="act_camel_idle_4"
animation="camel_rider_idle_4" />
<action
type="act_camel_idle_5"
animation="camel_rider_idle_agressive" />
<action
type="act_camel_walk_turn_right_head"
animation="rider_camel_walk_turn_right_head" />
<action
type="act_camel_walk_turn_left_head"
animation="rider_camel_walk_turn_left_head" />
<action
type="act_camel_trot_turn_right_head"
animation="rider_camel_trot_turn_right_head" />
<action
type="act_camel_trot_turn_left_head"
animation="rider_camel_trot_turn_left_head" />
<action
type="act_camel_canter_turn_right_head"
animation="rider_camel_canter_turn_right_head" />
<action
type="act_camel_canter_turn_left_head"
animation="rider_camel_canter_turn_left_head" />
<action
type="act_camel_gallop_turn_right_head"
animation="rider_camel_gallop_turn_right_head" />
<action
type="act_camel_gallop_turn_left_head"
animation="rider_camel_gallop_turn_left_head" />
<action
type="act_horse_backward_walk_stand"
animation="rider_backward_walk_stand" />
<action
type="act_horse_backward_walk"
animation="rider_backward_walk_stand" />
<action
type="act_horse_backward_walk_strafe_right"
animation="rider_backward_walk_stand" />
<action
type="act_horse_backward_walk_strafe_left"
animation="rider_backward_walk_stand" />
<!-- <action type="act_horse_forward_walk_slow" animation="anim_ride_1" />
<action type="act_horse_forward_walk_fast" animation="anim_ride_1" /> -->
<action
type="act_horse_forward_walk_stand"
animation="rider_forward_walk_stand" />
<action
type="act_horse_forward_walk"
animation="rider_forward_walk_stand" />
<action
type="act_horse_forward_walk_strafe_right"
animation="rider_forward_walk_stand" />
<action
type="act_horse_forward_walk_strafe_left"
animation="rider_forward_walk_stand" />
<!-- <action type="act_horse_forward_trot_slow" animation="anim_ride_2" />
<action type="act_horse_forward_trot_fast" animation="anim_ride_2" /> -->
<!-- <action type="act_horse_forward_gallop_right_slow" animation="anim_ride_3" />
<action type="act_horse_forward_gallop_right_fast" animation="anim_ride_4" />
<action type="act_horse_forward_gallop_left_slow" animation="anim_ride_3" />
<action type="act_horse_forward_gallop_left_fast" animation="anim_ride_4" /> -->
<action
type="act_horse_forward_trot_stand"
animation="rider_forward_trot_stand" />
<action
type="act_horse_forward_trot"
animation="rider_forward_trot_stand" />
<action
type="act_horse_forward_trot_strafe_right"
animation="rider_forward_trot_strafe_right" />
<action
type="act_horse_forward_trot_strafe_left"
animation="rider_forward_trot_strafe_left" />
<action
type="act_horse_forward_canter_stand"
animation="rider_forward_canter_stand" />
<action
type="act_horse_forward_canter"
animation="rider_forward_canter_stand" />
<action
type="act_horse_forward_canter_strafe_right"
animation="rider_forward_canter_stand" />
<action
type="act_horse_forward_canter_strafe_left"
animation="rider_forward_canter_stand" />
<action
type="act_horse_forward_gallop_right_foot_stand"
animation="rider_forward_canter_stand" />
<action
type="act_horse_forward_gallop_right_foot"
animation="rider_forward_gallop_right_foot" />
<action
type="act_horse_forward_gallop_right_foot_strafe_right"
animation="rider_forward_gallop_right_foot_strafe_right" />
<action
type="act_horse_forward_gallop_right_foot_strafe_left"
animation="rider_forward_gallop_right_foot_strafe_right" />
<action
type="act_horse_forward_gallop_left_foot_stand"
animation="rider_forward_canter_stand" />
<action
type="act_horse_forward_gallop_left_foot"
animation="rider_forward_gallop_right_foot" />
<action
type="act_horse_forward_gallop_left_foot_strafe_right"
animation="rider_forward_gallop_right_foot_strafe_right" />
<action
type="act_horse_forward_gallop_left_foot_strafe_left"
animation="rider_forward_gallop_right_foot_strafe_left" />
<action
type="act_horse_turn_right"
animation="rider_turn_right" />
<action
type="act_horse_turn_left"
animation="rider_turn_left" />
<action
type="act_horse_strafe_right"
animation="rider_strafe_right" />
<action
type="act_horse_strafe_left"
animation="rider_strafe_left" />
<action
type="act_horse_rider_walk_forward_adder"
animation="rider_forward_walk_adder" />
<action
type="act_horse_rider_trot_forward_adder"
animation="rider_forward_trot_adder" />
<action
type="act_horse_rider_canter_forward_adder"
animation="rider_forward_canter_adder" />
<action
type="act_horse_rider_gallop_forward_adder"
animation="rider_forward_gallop_adder" />
<!-- CAMEL -->
<action
type="act_camel_backward_walk_stand"
animation="camel_rider_walk_backward" />
<action
type="act_camel_backward_walk"
animation="camel_rider_walk_backward" />
<action
type="act_camel_backward_walk_strafe_right"
animation="camel_rider_walk_backward" />
<action
type="act_camel_backward_walk_strafe_left"
animation="camel_rider_walk_backward" />
<action
type="act_camel_forward_walk_stand"
animation="camel_rider_walk_forward" />
<action
type="act_camel_forward_walk"
animation="camel_rider_walk_forward" />
<action
type="act_camel_forward_walk_strafe_right"
animation="camel_rider_walk_forward" />
<action
type="act_camel_forward_walk_strafe_left"
animation="camel_rider_walk_forward" />
<action
type="act_camel_forward_trot_stand"
animation="camel_rider_1h_trot" />
<action
type="act_camel_forward_trot"
animation="camel_rider_1h_trot" />
<action
type="act_camel_forward_trot_strafe_right"
animation="camel_rider_1h_trot" />
<action
type="act_camel_forward_trot_strafe_left"
animation="camel_rider_1h_trot" />
<action
type="act_camel_forward_canter_stand"
animation="camel_rider_canter" />
<action
type="act_camel_forward_canter"
animation="camel_rider_canter" />
<action
type="act_camel_forward_canter_strafe_right"
animation="camel_rider_canter" />
<action
type="act_camel_forward_canter_strafe_left"
animation="camel_rider_canter" />
<action
type="act_camel_forward_gallop_right_foot_stand"
animation="camel_rider_gallop" />
<action
type="act_camel_forward_gallop_right_foot"
animation="camel_rider_gallop" />
<action
type="act_camel_forward_gallop_right_foot_strafe_right"
animation="camel_rider_gallop" />
<action
type="act_camel_forward_gallop_right_foot_strafe_left"
animation="camel_rider_gallop" />
<action
type="act_camel_forward_gallop_left_foot_stand"
animation="camel_rider_gallop" />
<action
type="act_camel_forward_gallop_left_foot"
animation="camel_rider_gallop" />
<action
type="act_camel_forward_gallop_left_foot_strafe_right"
animation="camel_rider_gallop" />
<action
type="act_camel_forward_gallop_left_foot_strafe_left"
animation="camel_rider_gallop" />
<action
type="act_camel_turn_right"
animation="camel_rider_turn_right" />
<action
type="act_camel_turn_left"
animation="camel_rider_turn_left" />
<action
type="act_camel_strafe_right"
animation="camel_rider_strafe_right" />
<action
type="act_camel_strafe_left"
animation="camel_rider_strafe_left" />
<action
type="act_camel_kick"
animation="rider_kick" />
<action
type="act_lancer_ride_0"
animation="lancer_ride_0" />
<action
type="act_lancer_ride_1"
animation="lancer_ride_0" />
<action
type="act_lancer_charge_parried"
animation="lancer_charge_parried" />
<action
type="act_lancer_ride_4"
animation="lancer_ride_4" />
<action
type="act_lancer_ride_4_shake"
animation="lancer_ride_4_shake" />
<action
type="act_lancer_ride_4_no_shield"
animation="lancer_ride_4" />
<action
type="act_lancer_ride_4_no_shield_shake"
animation="lancer_ride_4_shake" />
<action
type="act_polearm_brace_ready"
animation="polearm_brace_ready" />
<action
type="act_polearm_brace_parried"
animation="polearm_brace_parried" />
<action
type="act_horse_rear"
animation="rider_horse_rear" />
<action
type="act_horse_rear_damaged"
animation="rider_horse_rear_damaged" />
<action
type="act_horse_kick"
animation="rider_kick" />
<action
type="act_horse_command"
animation="rider_command" />
<action
type="act_horse_command_unarmed"
animation="rider_command_unarmed" />
<action
type="act_horse_command_2h"
animation="rider_command_2h" />
<action
type="act_horse_command_bow"
animation="rider_command_bow" />
<action
type="act_horse_command_follow"
animation="rider_command_follow" />
<action
type="act_horse_command_follow_unarmed"
animation="rider_command_follow_unarmed" />
<action
type="act_horse_command_follow_2h"
animation="rider_command_follow_2h" />
<action
type="act_horse_command_follow_bow"
animation="anim_command_follow_bow" />
<action
type="act_command"
animation="anim_command" />
<action
type="act_command_leftstance"
animation="anim_command_left_stance" />
<action
type="act_command_unarmed"
animation="anim_command_unarmed" />
<action
type="act_command_unarmed_leftstance"
animation="anim_command_unarmed_left_stance" />
<action
type="act_command_2h"
animation="anim_command_unarmed" />
<action
type="act_command_2h_leftstance"
animation="anim_command_unarmed_left_stance" />
<action
type="act_command_bow"
animation="anim_command_bow" />
<action
type="act_command_follow"
animation="anim_command_follow" />
<action
type="act_command_follow_leftstance"
animation="anim_command_follow_left_stance" />
<action
type="act_command_follow_unarmed"
animation="anim_command_follow_unarmed" />
<action
type="act_command_follow_unarmed_leftstance"
animation="anim_command_follow_unarmed_left_stance" />
<action
type="act_command_follow_2h"
animation="anim_command_follow_2h" />
<action
type="act_command_follow_2h_leftstance"
animation="anim_command_follow_2h_left_stance" />
<action
type="act_command_follow_bow"
animation="anim_command_follow_bow" />
<action
type="act_horse_jump_start"
animation="rider_horse_jump_start" />
<action
type="act_horse_dash"
animation="rider_horse_dash" />
<action
type="act_horse_quick_stop"
animation="rider_horse_quick_stop" />
<action
type="act_horse_quick_stop_when_fast"
animation="rider_horse_quick_stop_when_fast" />
<action
type="act_horse_hit_object"
animation="rider_horse_hit_object" />
<action
type="act_horse_hit_object_while_falling"
animation="rider_horse_hit_object_while_falling" />
<!--<action type="act_ride_spur" animation="anim_ride_spur" />-->
<action
type="act_horse_jump_high"
animation="rider_horse_jump_high" />
<action
type="act_horse_jump_high_loop"
animation="rider_horse_jump_high_loop" />
<action
type="act_horse_jump_high_end"
animation="rider_horse_jump_high_end" />
<action
type="act_horse_jump_high_end_hard"
animation="rider_horse_jump_high_end" />
<action
type="act_horse_jump_forward"
animation="rider_horse_jump_forward" />
<action
type="act_horse_jump_forward_loop"
animation="rider_horse_jump_forward_loop" />
<action
type="act_horse_jump_forward_end"
animation="rider_horse_jump_forward_end" />
<action
type="act_horse_jump_forward_end_hard"
animation="rider_horse_jump_forward_end" />
<action
type="act_mount_horse_from_left"
animation="mount_rider_from_left" />
<action
type="act_mount_horse_fast_from_left"
animation="mount_rider_fast_from_left" />
<action
type="act_mount_horse_from_right"
animation="mount_rider_from_right" />
<action
type="act_mount_horse_fast_from_right"
animation="mount_rider_fast_from_right" />
<action
type="act_dismount_horse_to_left"
animation="dismount_rider_to_left" />
<action
type="act_dismount_horse_to_left_continue"
animation="dismount_rider_to_left_continue" />
<action
type="act_dismount_horse_to_right"
animation="dismount_rider_to_right" />
<action
type="act_dismount_horse_to_right_continue"
animation="dismount_rider_to_right_continue" />
<action
type="act_camel_jump_high"
animation="camel_rider_jump_high" />
<action
type="act_camel_jump_high_loop"
animation="camel_rider_jump_loop" />
<action
type="act_camel_jump_high_end"
animation="camel_rider_jump_high_end" />
<action
type="act_camel_jump_high_end_hard"
animation="camel_rider_jump_high_end_hard" />
<action
type="act_camel_jump_forward"
animation="camel_rider_jump_forward" />
<action
type="act_camel_jump_forward_loop"
animation="camel_rider_jump_forward_loop" />
<action
type="act_camel_jump_forward_end"
animation="camel_rider_jump_forward_end" />
<action
type="act_camel_jump_forward_end_hard"
animation="camel_rider_jump_forward_end_hard" />
<!-- CAMEL -->
<action
type="act_camel_rear"
animation="rider_camel_rear" />
<action
type="act_camel_rear_damaged"
animation="rider_camel_rear_damaged" />
<action
type="act_camel_jump_start"
animation="rider_camel_dash_forward" />
<action
type="act_camel_dash"
animation="rider_camel_dash_forward" />
<action
type="act_camel_quick_stop"
animation="rider_camel_quick_stop" />
<action
type="act_camel_quick_stop_when_fast"
animation="rider_camel_quick_stop_when_fast" />
<action
type="act_camel_hit_object"
animation="rider_camel_hit_object" />
<action
type="act_camel_hit_object_while_falling"
animation="rider_camel_hit_object_while_falling" />
<action
type="act_mount_camel_from_left"
animation="mount_rider_from_left_camel" />
<action
type="act_mount_camel_fast_from_left"
animation="mount_rider_fast_from_left_camel" />
<action
type="act_mount_camel_from_right"
animation="mount_rider_from_right_camel" />
<action
type="act_mount_camel_fast_from_right"
animation="mount_rider_fast_from_right_camel" />
<action
type="act_dismount_camel_to_left"
animation="dismount_rider_to_left_camel" />
<action
type="act_dismount_camel_to_left_continue"
animation="dismount_rider_to_left_camel_continue" />
<action
type="act_dismount_camel_to_right"
animation="dismount_rider_to_right_camel" />
<action
type="act_dismount_camel_to_right_continue"
animation="dismount_rider_to_right_camel_continue" />
<action
type="act_equip_default"
animation="equip_default" />
<action
type="act_equip_default_left_stance"
animation="equip_default_left_stance" />
<action
type="act_unequip_default"
animation="unequip_default" />
<action
type="act_unequip_default_left_stance"
animation="unequip_default_left_stance" />
<action
type="act_equip_sword"
animation="equip_sword" />
<action
type="act_equip_sword_left_stance"
animation="equip_sword_left_stance" />
<action
type="act_unequip_sword"
animation="unequip_sword" />
<action
type="act_unequip_sword_left_stance"
animation="unequip_sword_left_stance" />
<action
type="act_equip_2h"
animation="equip_2h" />
<action
type="act_equip_2h_left_stance"
animation="equip_2h_left_stance" />
<action
type="act_unequip_2h"
animation="unequip_2h" />
<action
type="act_unequip_2h_left_stance"
animation="unequip_2h_left_stance" />
<action
type="act_equip_2h_axe"
animation="equip_2h" />
<action
type="act_equip_2h_axe_left_stance"
animation="equip_2h_left_stance" />
<action
type="act_unequip_2h_axe"
animation="unequip_2h" />
<action
type="act_unequip_2h_axe_left_stance"
animation="unequip_2h_left_stance" />
<action
type="act_equip_axe_left_hip"
animation="equip_axe_left_hip" />
<action
type="act_equip_axe_left_hip_left_stance"
animation="equip_axe_left_hip_left_stance" />
<action
type="act_equip_throwing_axe_left_stance"
animation="equip_throwing_axe_left_stance" />
<action
type="act_unequip_axe_left_hip"
animation="unequip_axe_left_hip" />
<action
type="act_unequip_axe_left_hip_left_stance"
animation="unequip_axe_left_hip_left_stance" />
<action
type="act_equip_throwing_axe"
animation="equip_throwing_axe" />
<action
type="act_unequip_throwing_axe"
animation="unequip_throwing_axe" />
<action
type="act_equip_quiver_middle_lower"
animation="equip_quiver_middle_lower" />
<action
type="act_equip_quiver_middle_lower_left_stance"
animation="equip_quiver_middle_lower_left_stance" />
<action
type="act_unequip_quiver_middle_lower"
animation="unequip_quiver_middle_lower" />
<action
type="act_unequip_quiver_middle_lower_left_stance"
animation="unequip_quiver_middle_lower_left_stance" />
<action
type="act_equip_crossbow"
animation="equip_crossbow" />
<action
type="act_equip_crossbow_left_stance"
animation="equip_crossbow_left_stance" />
<action
type="act_unequip_crossbow"
animation="unequip_crossbow" />
<action
type="act_unequip_crossbow_left_stance"
animation="unequip_crossbow_left_stance" />
<action
type="act_equip_spear"
animation="equip_spear" />
<action
type="act_equip_spear_left_stance"
animation="equip_spear_left_stance" />
<action
type="act_unequip_spear"
animation="unequip_spear" />
<action
type="act_unequip_spear_left_stance"
animation="unequip_spear_left_stance" />
<action
type="act_equip_dagger_front_left"
animation="equip_dagger_front_left" />
<action
type="act_equip_dagger_front_left_left_stance"
animation="equip_dagger_front_left_left_stance" />
<action
type="act_unequip_dagger_front_left"
animation="unequip_dagger_front_left" />
<action
type="act_unequip_dagger_front_left_left_stance"
animation="unequip_dagger_front_left_left_stance" />
<action
type="act_equip_dagger_front_right"
animation="equip_dagger_front_right" />
<action
type="act_equip_dagger_front_right_left_stance"
animation="equip_dagger_front_right_left_stance" />
<action
type="act_unequip_dagger_front_right"
animation="unequip_dagger_front_right" />
<action
type="act_unequip_dagger_front_right_left_stance"
animation="unequip_dagger_front_right_left_stance" />
<action
type="act_equip_axe_back"
animation="equip_axe_back" />
<action
type="act_equip_axe_back_left_stance"
animation="equip_axe_back_left_stance" />
<action
type="act_unequip_axe_back"
animation="unequip_axe_back" />
<action
type="act_unequip_axe_back_left_stance"
animation="unequip_axe_back_left_stance" />
<action
type="act_equip_shield"
animation="equip_shield" />
<action
type="act_equip_shield_left_stance"
animation="equip_shield_left_stance" />
<action
type="act_unequip_shield"
animation="unequip_shield" />
<action
type="act_unequip_shield_left_stance"
animation="unequip_shield_left_stance" />
<action
type="act_equip_bow_back"
animation="equip_bow_back" />
<action
type="act_equip_bow_back_left_stance"
animation="equip_bow_back_left_stance" />
<action
type="act_unequip_bow_back"
animation="unequip_bow_back" />
<action
type="act_unequip_bow_back_left_stance"
animation="unequip_bow_back_left_stance" />
<action
type="act_equip_bow_left_hip"
animation="equip_bow_left_hip" />
<action
type="act_equip_bow_left_hip_left_stance"
animation="equip_bow_left_hip_left_stance" />
<action
type="act_unequip_bow_left_hip"
animation="unequip_bow_left_hip" />
<action
type="act_unequip_bow_left_hip_left_stance"
animation="unequip_bow_left_hip_left_stance" />
<action
type="act_equip_javelin"
animation="equip_javelin" />
<action
type="act_unequip_javelin"
animation="unequip_javelin" />
<action
type="act_equip_javelin_left_stance"
animation="equip_javelin_left_stance" />
<action
type="act_unequip_javelin_left_stance"
animation="unequip_javelin_left_stance" />
<action
type="act_equip_stone"
animation="equip_stone" />
<action
type="act_unequip_stone"
animation="unequip_stone" />
<action
type="act_equip_stone_left_stance"
animation="equip_stone_left_stance" />
<action
type="act_switch_alternate_knife"
animation="switch_alternate_knife" />
<action
type="act_switch_alternate_knife_continue"
animation="switch_alternate_knife_continue" />
<action
type="act_switch_back_alternate_knife_left_stance"
animation="switch_back_alternate_knife_left_stance" />
<action
type="act_switch_back_alternate_knife_left_stance_continue"
animation="switch_back_alternate_knife_left_stance_continue" />
<action
type="act_switch_back_alternate_knife"
animation="switch_back_alternate_knife" />
<action
type="act_switch_back_alternate_knife_continue"
animation="switch_back_alternate_knife_continue" />
<action
type="act_switch_alternate_axe"
animation="switch_alternate_axe" />
<action
type="act_switch_alternate_axe_continue"
animation="switch_alternate_axe_continue" />
<action
type="act_switch_back_alternate_axe_left_stance"
animation="switch_back_alternate_axe_left_stance" />
<action
type="act_switch_back_alternate_axe_left_stance_continue"
animation="switch_back_alternate_axe_left_stance_continue" />
<action
type="act_switch_back_alternate_axe"
animation="switch_back_alternate_axe" />
<action
type="act_switch_back_alternate_axe_continue"
animation="switch_back_alternate_axe_continue" />
<action
type="act_switch_alternate_javelin"
animation="switch_alternate_javelin" />
<action
type="act_switch_alternate_javelin_continue"
animation="switch_alternate_javelin_continue" />
<action
type="act_switch_back_alternate_javelin_left_stance"
animation="switch_back_alternate_javelin_left_stance" />
<action
type="act_switch_back_alternate_javelin_left_stance_continue"
animation="switch_back_alternate_javelin_left_stance_continue" />
<action
type="act_switch_back_alternate_javelin"
animation="switch_back_alternate_javelin" />
<action
type="act_switch_back_alternate_javelin_continue"
animation="switch_back_alternate_javelin_continue" />
<!--attack anims start-->
<action
type="act_ready_bow"
animation="ready_bow" />
<action
type="act_ready_continue_bow"
animation="ready_continue_bow" />
<action
type="act_ready_continue_bow_shake"
animation="ready_continue_bow_shake" />
<action
type="act_release_bow"
animation="release_bow" />
<action
type="act_reload_bow_top"
animation="reload_bow_top" />
<action
type="act_reload_bow_right"
animation="reload_bow_right" />
<action
type="act_ready_bow_horseback"
animation="ready_bow_horseback" />
<action
type="act_ready_continue_bow_horseback"
animation="ready_continue_bow_horseback" />
<action
type="act_ready_continue_bow_shake_horseback"
animation="ready_continue_bow_shake_horseback" />
<action
type="act_release_bow_horseback"
animation="release_bow_horseback" />
<action
type="act_reload_bow_top_horseback"
animation="reload_bow_top_horseback" />
<action
type="act_reload_bow_right_horseback"
animation="reload_bow_right_horseback" />
<action
type="act_ready_crossbow"
animation="ready_crossbow" />
<action
type="act_release_crossbow"
animation="release_crossbow" />
<action
type="act_ready_continue_crossbow"
animation="ready_continue_crossbow" />
<action
type="act_reload_crossbow"
animation="reload_crossbow" />
<action
type="act_reload_crossbow_fast"
animation="reload_crossbow_fast" />
<action
type="act_reload_crossbow_light"
animation="reload_crossbow_light" />
<action
type="act_reload_crossbow_continue"
animation="reload_crossbow_continue" />
<action
type="act_reload_crossbow_horseback"
animation="reload_crossbow_horseback" />
<action
type="act_reload_crossbow_continue_horseback"
animation="reload_crossbow_continue_horseback" />
<action
type="act_ready_javelin"
animation="ready_javelin" />
<action
type="act_release_javelin"
animation="release_javelin" />
<action
type="act_reload_javelin"
animation="reload_javelin" />
<action
type="act_ready_continue_javelin"
animation="ready_continue_javelin" />
<action
type="act_ready_javelin_with_shield"
animation="ready_javelin_with_shield" />
<action
type="act_release_javelin_with_shield"
animation="release_javelin_with_shield" />
<action
type="act_ready_continue_javelin_with_shield"
animation="ready_continue_javelin_with_shield" />
<action
type="act_ready_javelin_with_handshield"
animation="ready_javelin_with_handshield" />
<action
type="act_release_javelin_with_handshield"
animation="release_javelin_with_handshield" />
<action
type="act_ready_continue_javelin_with_handshield"
animation="ready_continue_javelin_with_handshield" />
<action
type="act_ready_throwing_knife"
animation="ready_throwing_knife" />
<action
type="act_release_throwing_knife"
animation="release_throwing_knife" />
<action
type="act_reload_throwing_knife"
animation="reload_throwing_knife" />
<action
type="act_ready_continue_throwing_knife"
animation="ready_continue_throwing_knife" />
<action
type="act_ready_throwing_knife_with_shield"
animation="ready_throwing_knife_with_shield" />
<action
type="act_release_throwing_knife_with_shield"
animation="release_throwing_knife_with_shield" />
<action
type="act_ready_continue_throwing_knife_with_shield"
animation="ready_continue_throwing_knife_with_shield" />
<action
type="act_ready_throwing_knife_with_handshield"
animation="ready_throwing_knife_with_handshield" />
<action
type="act_release_throwing_knife_with_handshield"
animation="release_throwing_knife_with_handshield" />
<action
type="act_ready_continue_throwing_knife_with_handshield"
animation="ready_continue_throwing_knife_with_handshield" />
<action
type="act_ready_throwing_axe"
animation="ready_throwing_axe" />
<action
type="act_release_throwing_axe"
animation="release_throwing_axe" />
<action
type="act_reload_throwing_axe"
animation="reload_throwing_axe" />
<action
type="act_ready_continue_throwing_axe"
animation="ready_continue_throwing_axe" />
<action
type="act_ready_throwing_axe_with_shield"
animation="ready_throwing_axe_with_shield" />
<action
type="act_release_throwing_axe_with_shield"
animation="release_throwing_axe_with_shield" />
<action
type="act_ready_continue_throwing_axe_with_shield"
animation="ready_continue_throwing_axe_with_shield" />
<action
type="act_ready_throwing_axe_with_handshield"
animation="ready_throwing_axe_with_handshield" />
<action
type="act_release_throwing_axe_with_handshield"
animation="release_throwing_axe_with_handshield" />
<action
type="act_ready_continue_throwing_axe_with_handshield"
animation="ready_continue_throwing_axe_with_handshield" />
<action
type="act_ready_stone"
animation="ready_stone" />
<action
type="act_release_stone"
animation="release_stone" />
<action
type="act_reload_stone"
animation="reload_throwing_stone" />
<action
type="act_ready_continue_stone"
animation="ready_continue_stone" />
<action
type="act_ready_stone_with_shield"
animation="ready_stone_with_shield" />
<action
type="act_release_stone_with_shield"
animation="release_stone_with_shield" />
<action
type="act_ready_continue_stone_with_shield"
animation="ready_continue_stone_with_shield" />
<action
type="act_ready_stone_with_handshield"
animation="ready_stone_with_handshield" />
<action
type="act_release_stone_with_handshield"
animation="release_stone_with_handshield" />
<action
type="act_ready_continue_stone_with_handshield"
animation="ready_continue_stone_with_handshield" />
<action
type="act_ready_heavy_thrown"
animation="ready_heavy_thrown" />
<action
type="act_release_heavy_thrown"
animation="release_heavy_thrown" />
<action
type="act_ready_continue_heavy_thrown"
animation="ready_continue_heavy_thrown" />
<action
type="act_ready_swingright_fist"
animation="ready_swingright_fist" />
<action
type="act_ready_swingright_fist_left_stance"
animation="ready_swingright_fist_left_stance" />
<action
type="act_ready_swingright_fist_shield"
animation="ready_swingright_fist_shield" />
<action
type="act_ready_swingright_fist_shield_left_stance"
animation="ready_swingright_fist_shield_left_stance" />
<action
type="act_ready_swingright_fist_horseback"
animation="ready_swingright_fist_horseback" />
<action
type="act_quick_release_swingright_fist"
animation="quick_release_swingright_fist" />
<action
type="act_quick_release_swingright_fist_balanced"
animation="quick_release_swingright_fist_balanced" />
<action
type="act_quick_release_swingright_fist_left_stance"
animation="release_swingright_fist_left_stance" />
<action
type="act_quick_release_swingright_fist_balanced_left_stance"
animation="release_swingright_fist_balanced_left_stance" />
<action
type="act_quick_release_swingright_fist_shield"
animation="quick_release_swingright_fist_shield" />
<action
type="act_quick_release_swingright_fist_shield_balanced"
animation="quick_release_swingright_fist_shield_balanced" />
<action
type="act_quick_release_swingright_fist_shield_left_stance"
animation="quick_release_swingright_fist_shield_left_stance" />
<action
type="act_quick_release_swingright_fist_shield_balanced_left_stance"
animation="quick_release_swingright_fist_shield_balanced_left_stance" />
<action
type="act_quick_release_swingright_fist_horseback"
animation="release_swingright_fist_horseback" />
<action
type="act_quick_release_swingright_fist_balanced_horseback"
animation="release_swingright_fist_balanced_horseback" />
<action
type="act_release_swingright_fist"
animation="release_swingright_fist" />
<action
type="act_release_swingright_fist_balanced"
animation="release_swingright_fist_balanced" />
<action
type="act_release_swingright_fist_left_stance"
animation="release_swingright_fist_left_stance" />
<action
type="act_release_swingright_fist_balanced_left_stance"
animation="release_swingright_fist_balanced_left_stance" />
<action
type="act_release_swingright_fist_shield"
animation="release_swingright_fist_shield" />
<action
type="act_release_swingright_fist_shield_balanced"
animation="release_swingright_fist_shield_balanced" />
<action
type="act_release_swingright_fist_horseback"
animation="release_swingright_fist_horseback" />
<action
type="act_release_swingright_fist_balanced_horseback"
animation="release_swingright_fist_balanced_horseback" />
<action
type="act_quick_blocked_swingright_fist"
animation="quick_blocked_swingright_fist" />
<action
type="act_quick_blocked_swingright_fist_balanced"
animation="quick_blocked_swingright_fist_balanced" />
<action
type="act_quick_blocked_swingright_fist_left_stance"
animation="quick_blocked_swingright_fist_left_stance" />
<action
type="act_quick_blocked_swingright_fist_balanced_left_stance"
animation="quick_blocked_swingright_fist_balanced_left_stance" />
<action
type="act_quick_blocked_swingright_fist_shield"
animation="quick_blocked_swingright_fist_shield" />
<action
type="act_quick_blocked_swingright_fist_shield_balanced"
animation="quick_blocked_swingright_fist_shield_balanced" />
<action
type="act_quick_blocked_swingright_fist_shield_left_stance"
animation="quick_blocked_swingright_fist_shield_left_stance" />
<action
type="act_quick_blocked_swingright_fist_shield_balanced_left_stance"
animation="quick_blocked_swingright_fist_shield_balanced_left_stance" />
<action
type="act_blocked_swingright_fist"
animation="blocked_swingright_fist" />
<action
type="act_blocked_swingright_fist_balanced"
animation="blocked_swingright_fist_balanced" />
<action
type="act_blocked_swingright_fist_left_stance"
animation="blocked_swingright_fist_left_stance" />
<action
type="act_blocked_swingright_fist_balanced_left_stance"
animation="blocked_swingright_fist_balanced_left_stance" />
<action
type="act_blocked_swingright_fist_shield"
animation="blocked_swingright_fist_shield" />
<action
type="act_blocked_swingright_fist_shield_balanced"
animation="blocked_swingright_fist_shield_balanced" />
<action
type="act_ready_swingleft_fist"
animation="ready_swingleft_fist" />
<action
type="act_ready_swingleft_fist_left_stance"
animation="ready_swingleft_fist_left_stance" />
<action
type="act_ready_swingleft_fist_shield"
animation="ready_swingleft_fist_shield" />
<action
type="act_ready_swingleft_fist_shield_left_stance"
animation="ready_swingleft_fist_shield_left_stance" />
<action
type="act_ready_swingleft_fist_horseback"
animation="ready_swingleft_fist_horseback" />
<action
type="act_quick_release_swingleft_fist"
animation="release_swingleft_fist" />
<action
type="act_quick_release_swingleft_fist_balanced"
animation="release_swingleft_fist_balanced" />
<action
type="act_quick_release_swingleft_fist_left_stance"
animation="quick_release_swingleft_fist_left_stance" />
<action
type="act_quick_release_swingleft_fist_balanced_left_stance"
animation="quick_release_swingleft_fist_balanced_left_stance" />
<action
type="act_quick_release_swingleft_fist_shield"
animation="quick_release_swingleft_fist_shield" />
<action
type="act_quick_release_swingleft_fist_shield_balanced"
animation="quick_release_swingleft_fist_shield_balanced" />
<action
type="act_quick_release_swingleft_fist_shield_left_stance"
animation="quick_release_swingleft_fist_shield_left_stance" />
<action
type="act_quick_release_swingleft_fist_shield_balanced_left_stance"
animation="quick_release_swingleft_fist_shield_balanced_left_stance" />
<action
type="act_quick_release_swingleft_fist_horseback"
animation="release_swingleft_fist_horseback" />
<action
type="act_quick_release_swingleft_fist_balanced_horseback"
animation="release_swingleft_fist_balanced_horseback" />
<action
type="act_release_swingleft_fist"
animation="release_swingleft_fist" />
<action
type="act_release_swingleft_fist_balanced"
animation="release_swingleft_fist_balanced" />
<action
type="act_release_swingleft_fist_left_stance"
animation="release_swingleft_fist_left_stance" />
<action
type="act_release_swingleft_fist_balanced_left_stance"
animation="release_swingleft_fist_balanced_left_stance" />
<action
type="act_release_swingleft_fist_horseback"
animation="release_swingleft_fist_horseback" />
<action
type="act_release_swingleft_fist_balanced_horseback"
animation="release_swingleft_fist_balanced_horseback" />
<action
type="act_release_swingleft_fist_shield_left_stance"
animation="release_swingleft_fist_shield_left_stance" />
<action
type="act_release_swingleft_fist_shield_balanced_left_stance"
animation="release_swingleft_fist_shield_balanced_left_stance" />
<action
type="act_release_swingleft_fist_shield"
animation="release_swingleft_fist_shield" />
<action
type="act_release_swingleft_fist_shield_balanced"
animation="release_swingleft_fist_shield_balanced" />
<action
type="act_quick_blocked_swingleft_fist"
animation="blocked_swingleft_fist" />
<action
type="act_quick_blocked_swingleft_fist_balanced"
animation="blocked_swingleft_fist_balanced" />
<action
type="act_quick_blocked_swingleft_fist_left_stance"
animation="quick_blocked_swingleft_fist_left_stance" />
<action
type="act_quick_blocked_swingleft_fist_balanced_left_stance"
animation="quick_blocked_swingleft_fist_balanced_left_stance" />
<action
type="act_quick_blocked_swingleft_fist_shield"
animation="quick_blocked_swingleft_fist_shield" />
<action
type="act_quick_blocked_swingleft_fist_shield_balanced"
animation="quick_blocked_swingleft_fist_shield_balanced" />
<action
type="act_quick_blocked_swingleft_fist_shield_left_stance"
animation="quick_blocked_swingleft_fist_shield_left_stance" />
<action
type="act_quick_blocked_swingleft_fist_shield_balanced_left_stance"
animation="quick_blocked_swingleft_fist_shield_balanced_left_stance" />
<action
type="act_blocked_swingleft_fist"
animation="blocked_swingleft_fist" />
<action
type="act_blocked_swingleft_fist_balanced"
animation="blocked_swingleft_fist_balanced" />
<action
type="act_blocked_swingleft_fist_left_stance"
animation="blocked_swingleft_fist_left_stance" />
<action
type="act_blocked_swingleft_fist_balanced_left_stance"
animation="blocked_swingleft_fist_balanced_left_stance" />
<action
type="act_blocked_swingleft_fist_shield_left_stance"
animation="blocked_swingleft_fist_shield_left_stance" />
<action
type="act_blocked_swingleft_fist_shield_balanced_left_stance"
animation="blocked_swingleft_fist_shield_balanced_left_stance" />
<action
type="act_ready_direct_fist"
animation="ready_direct_fist" />
<action
type="act_ready_direct_fist_left_stance"
animation="ready_direct_fist_left_stance" />
<action
type="act_ready_direct_fist_shield"
animation="ready_direct_fist_shield" />
<action
type="act_ready_direct_fist_shield_left_stance"
animation="ready_direct_fist_shield_left_stance" />
<action
type="act_ready_direct_fist_horseback"
animation="ready_direct_fist_horseback" />
<action
type="act_quick_release_direct_fist"
animation="quick_release_direct_fist" />
<action
type="act_quick_release_direct_fist_balanced"
animation="quick_release_direct_fist" />
<action
type="act_quick_release_direct_fist_left_stance"
animation="quick_release_direct_fist_left_stance" />
<action
type="act_quick_release_direct_fist_balanced_left_stance"
animation="quick_release_direct_fist_balanced_left_stance" />
<action
type="act_quick_release_direct_fist_shield"
animation="quick_release_direct_fist_shield" />
<action
type="act_quick_release_direct_fist_shield_balanced"
animation="quick_release_direct_fist_shield_balanced" />
<action
type="act_quick_release_direct_fist_shield_left_stance"
animation="quick_release_direct_fist_shield_left_stance" />
<action
type="act_quick_release_direct_fist_shield_balanced_left_stance"
animation="quick_release_direct_fist_shield_balanced_left_stance" />
<action
type="act_quick_release_direct_fist_horseback"
animation="release_direct_fist_horseback" />
<action
type="act_quick_release_direct_fist_balanced_horseback"
animation="release_direct_fist_balanced_horseback" />
<action
type="act_release_direct_fist"
animation="release_direct_fist" />
<action
type="act_release_direct_fist_balanced"
animation="release_direct_fist_balanced" />
<action
type="act_release_direct_fist_left_stance"
animation="release_direct_fist_left_stance" />
<action
type="act_release_direct_fist_balanced_left_stance"
animation="release_direct_fist_balanced_left_stance" />
<action
type="act_release_direct_fist_shield"
animation="release_direct_fist_shield" />
<action
type="act_release_direct_fist_shield_balanced"
animation="release_direct_fist_shield_balanced" />
<action
type="act_release_direct_fist_shield_left_stance"
animation="release_direct_fist_shield_left_stance" />
<action
type="act_release_direct_fist_shield_balanced_left_stance"
animation="release_direct_fist_shield_balanced_left_stance" />
<action
type="act_release_direct_fist_horseback"
animation="release_direct_fist_horseback" />
<action
type="act_release_direct_fist_balanced_horseback"
animation="release_direct_fist_balanced_horseback" />
<action
type="act_quick_blocked_direct_fist"
animation="quick_blocked_direct_fist" />
<action
type="act_quick_blocked_direct_fist_balanced"
animation="quick_blocked_direct_fist_balanced" />
<action
type="act_quick_blocked_direct_fist_left_stance"
animation="quick_blocked_direct_fist_left_stance" />
<action
type="act_quick_blocked_direct_fist_balanced_left_stance"
animation="quick_blocked_direct_fist_balanced_left_stance" />
<action
type="act_quick_blocked_direct_fist_shield"
animation="quick_blocked_direct_fist_shield" />
<action
type="act_quick_blocked_direct_fist_shield_balanced"
animation="quick_blocked_direct_fist_shield_balanced" />
<action
type="act_quick_blocked_direct_fist_shield_left_stance"
animation="quick_blocked_direct_fist_shield_left_stance" />
<action
type="act_quick_blocked_direct_fist_shield_balanced_left_stance"
animation="quick_blocked_direct_fist_shield_balanced_left_stance" />
<action
type="act_blocked_direct_fist"
animation="blocked_direct_fist" />
<action
type="act_blocked_direct_fist_balanced"
animation="blocked_direct_fist_balanced" />
<action
type="act_blocked_direct_fist_left_stance"
animation="blocked_direct_fist_left_stance" />
<action
type="act_blocked_direct_fist_balanced_left_stance"
animation="blocked_direct_fist_balanced_left_stance" />
<action
type="act_blocked_direct_fist_shield"
animation="blocked_direct_fist_shield" />
<action
type="act_blocked_direct_fist_shield_balanced"
animation="blocked_direct_fist_shield_balanced" />
<action
type="act_blocked_direct_fist_shield_left_stance"
animation="blocked_direct_fist_shield_left_stance" />
<action
type="act_blocked_direct_fist_shield_balanced_left_stance"
animation="blocked_direct_fist_shield_balanced_left_stance" />
<action
type="act_ready_uppercut_fist"
animation="ready_uppercut_fist" />
<action
type="act_ready_uppercut_fist_left_stance"
animation="ready_uppercut_fist_left_stance" />
<action
type="act_ready_uppercut_fist_shield"
animation="ready_uppercut_fist_shield" />
<action
type="act_ready_uppercut_fist_shield_left_stance"
animation="ready_uppercut_fist_shield_left_stance" />
<action
type="act_ready_uppercut_fist_horseback"
animation="ready_uppercut_fist_horseback" />
<action
type="act_quick_release_uppercut_fist"
animation="quick_release_uppercut_fist" />
<action
type="act_quick_release_uppercut_fist_balanced"
animation="quick_release_uppercut_fist_balanced" />
<action
type="act_quick_release_uppercut_fist_left_stance"
animation="quick_release_uppercut_fist_left_stance" />
<action
type="act_quick_release_uppercut_fist_balanced_left_stance"
animation="quick_release_uppercut_fist_balanced_left_stance" />
<action
type="act_quick_release_uppercut_fist_shield"
animation="quick_release_uppercut_fist_shield" />
<action
type="act_quick_release_uppercut_fist_shield_balanced"
animation="quick_release_uppercut_fist_shield_balanced" />
<action
type="act_quick_release_uppercut_fist_shield_left_stance"
animation="quick_release_uppercut_fist_shield_left_stance" />
<action
type="act_quick_release_uppercut_fist_shield_balanced_left_stance"
animation="quick_release_uppercut_fist_shield_balanced_left_stance" />
<action
type="act_quick_release_uppercut_fist_horseback"
animation="release_uppercut_fist_horseback" />
<action
type="act_quick_release_uppercut_fist_balanced_horseback"
animation="release_uppercut_fist_balanced_horseback" />
<action
type="act_release_uppercut_fist"
animation="release_uppercut_fist" />
<action
type="act_release_uppercut_fist_balanced"
animation="release_uppercut_fist_balanced" />
<action
type="act_release_uppercut_fist_left_stance"
animation="release_uppercut_fist_left_stance" />
<action
type="act_release_uppercut_fist_balanced_left_stance"
animation="release_uppercut_fist_balanced_left_stance" />
<action
type="act_release_uppercut_fist_shield"
animation="release_uppercut_fist_shield" />
<action
type="act_release_uppercut_fist_shield_balanced"
animation="release_uppercut_fist_shield_balanced" />
<action
type="act_release_uppercut_fist_horseback"
animation="release_uppercut_fist_horseback" />
<action
type="act_release_uppercut_fist_balanced_horseback"
animation="release_uppercut_fist_balanced_horseback" />
<action
type="act_release_uppercut_fist_shield_left_stance"
animation="release_uppercut_fist_shield_left_stance" />
<action
type="act_release_uppercut_fist_shield_balanced_left_stance"
animation="release_uppercut_fist_shield_balanced_left_stance" />
<action
type="act_quick_blocked_uppercut_fist"
animation="quick_blocked_uppercut_fist" />
<action
type="act_quick_blocked_uppercut_fist_balanced"
animation="quick_blocked_uppercut_fist_balanced" />
<action
type="act_quick_blocked_uppercut_fist_left_stance"
animation="quick_blocked_uppercut_fist_left_stance" />
<action
type="act_quick_blocked_uppercut_fist_balanced_left_stance"
animation="quick_blocked_uppercut_fist_balanced_left_stance" />
<action
type="act_quick_blocked_uppercut_fist_shield"
animation="quick_blocked_uppercut_fist_shield" />
<action
type="act_quick_blocked_uppercut_fist_shield_balanced"
animation="quick_blocked_uppercut_fist_shield_balanced" />
<action
type="act_quick_blocked_uppercut_fist_shield_left_stance"
animation="quick_blocked_uppercut_fist_shield_left_stance" />
<action
type="act_quick_blocked_uppercut_fist_shield_balanced_left_stance"
animation="quick_blocked_uppercut_fist_shield_balanced_left_stance" />
<action
type="act_blocked_uppercut_fist"
animation="blocked_uppercut_fist" />
<action
type="act_blocked_uppercut_fist_balanced"
animation="blocked_uppercut_fist_balanced" />
<action
type="act_blocked_uppercut_fist_left_stance"
animation="blocked_uppercut_fist_left_stance" />
<action
type="act_blocked_uppercut_fist_balanced_left_stance"
animation="blocked_uppercut_fist_balanced_left_stance" />
<action
type="act_blocked_uppercut_fist_shield"
animation="blocked_uppercut_fist_shield" />
<action
type="act_blocked_uppercut_fist_shield_balanced"
animation="blocked_uppercut_fist_shield_balanced" />
<action
type="act_blocked_uppercut_fist_shield_left_stance"
animation="blocked_uppercut_fist_shield_left_stance" />
<action
type="act_blocked_uppercut_fist_shield_balanced_left_stance"
animation="blocked_uppercut_fist_shield_balanced_left_stance" />
<action
type="act_ready_slashright_2h"
animation="ready_slashright_2h" />
<action
type="act_ready_from_up_slashright_2h"
animation="ready_from_up_slashright_2h" />
<action
type="act_ready_from_up_slashright_2h_unbalanced"
animation="ready_from_up_slashright_2h_unbalanced" />
<action
type="act_ready_from_right_slashright_2h"
animation="ready_from_right_slashright_2h" />
<action
type="act_ready_from_right_slashright_2h_unbalanced"
animation="ready_from_right_slashright_2h_unbalanced" />
<action
type="act_quick_release_slashright_2h"
animation="quick_release_slashright_2h" />
<action
type="act_quick_release_slashright_2h_balanced"
animation="quick_release_slashright_2h_balanced" />
<action
type="act_release_slashright_2h"
animation="release_slashright_2h" />
<action
type="act_release_slashright_2h_balanced"
animation="release_slashright_2h_balanced" />
<action
type="act_quick_blocked_slashright_2h"
animation="quick_blocked_slashright_2h" />
<action
type="act_quick_blocked_slashright_2h_balanced"
animation="quick_blocked_slashright_2h_balanced" />
<action
type="act_blocked_slashright_2h"
animation="blocked_slashright_2h" />
<action
type="act_blocked_slashright_2h_balanced"
animation="blocked_slashright_2h_balanced" />
<action
type="act_ready_slashright_2h_left_stance"
animation="ready_slashright_2h_left_stance" />
<action
type="act_ready_from_up_slashright_2h_left_stance"
animation="ready_from_up_slashright_2h_left_stance" />
<action
type="act_ready_from_up_slashright_2h_unbalanced_left_stance"
animation="ready_from_up_slashright_2h_unbalanced_left_stance" />
<action
type="act_ready_from_right_slashright_2h_left_stance"
animation="ready_from_right_slashright_2h_left_stance" />
<action
type="act_ready_from_right_slashright_2h_unbalanced_left_stance"
animation="ready_from_right_slashright_2h_unbalanced_left_stance" />
<action
type="act_quick_release_slashright_2h_left_stance"
animation="quick_release_slashright_2h_left_stance" />
<action
type="act_quick_release_slashright_2h_balanced_left_stance"
animation="quick_release_slashright_2h_balanced_left_stance" />
<action
type="act_release_slashright_2h_left_stance"
animation="release_slashright_2h_left_stance" />
<action
type="act_release_slashright_2h_balanced_left_stance"
animation="release_slashright_2h_balanced_left_stance" />
<action
type="act_quick_blocked_slashright_2h_left_stance"
animation="quick_blocked_slashright_2h_left_stance" />
<action
type="act_quick_blocked_slashright_2h_balanced_left_stance"
animation="quick_blocked_slashright_2h_balanced_left_stance" />
<action
type="act_blocked_slashright_2h_left_stance"
animation="blocked_slashright_2h_left_stance" />
<action
type="act_blocked_slashright_2h_balanced_left_stance"
animation="blocked_slashright_2h_balanced_left_stance" />
<action
type="act_ready_slashleft_2h"
animation="ready_slashleft_2h" />
<action
type="act_ready_from_up_slashleft_2h"
animation="ready_from_up_slashleft_2h" />
<action
type="act_ready_from_up_slashleft_2h_unbalanced"
animation="ready_from_up_slashleft_2h_unbalanced" />
<action
type="act_ready_from_left_slashleft_2h"
animation="ready_from_left_slashleft_2h" />
<action
type="act_ready_from_left_slashleft_2h_unbalanced"
animation="ready_from_left_slashleft_2h_unbalanced" />
<action
type="act_quick_release_slashleft_2h"
animation="quick_release_slashleft_2h" />
<action
type="act_quick_release_slashleft_2h_balanced"
animation="quick_release_slashleft_2h_balanced" />
<action
type="act_release_slashleft_2h"
animation="release_slashleft_2h" />
<action
type="act_release_slashleft_2h_balanced"
animation="release_slashleft_2h_balanced" />
<action
type="act_quick_blocked_slashleft_2h"
animation="quick_blocked_slashleft_2h" />
<action
type="act_quick_blocked_slashleft_2h_balanced"
animation="quick_blocked_slashleft_2h_balanced" />
<action
type="act_blocked_slashleft_2h"
animation="blocked_slashleft_2h" />
<action
type="act_blocked_slashleft_2h_balanced"
animation="blocked_slashleft_2h_balanced" />
<action
type="act_ready_slashleft_2h_left_stance"
animation="ready_slashleft_2h_left_stance" />
<action
type="act_ready_from_up_slashleft_2h_left_stance"
animation="ready_from_up_slashleft_2h_left_stance" />
<action
type="act_ready_from_up_slashleft_2h_unbalanced_left_stance"
animation="ready_from_up_slashleft_2h_unbalanced_left_stance" />
<action
type="act_ready_from_left_slashleft_2h_left_stance"
animation="ready_from_left_slashleft_2h_left_stance" />
<action
type="act_ready_from_left_slashleft_2h_unbalanced_left_stance"
animation="ready_from_left_slashleft_2h_unbalanced_left_stance" />
<action
type="act_quick_release_slashleft_2h_left_stance"
animation="quick_release_slashleft_2h_left_stance" />
<action
type="act_quick_release_slashleft_2h_balanced_left_stance"
animation="quick_release_slashleft_2h_balanced_left_stance" />
<action
type="act_release_slashleft_2h_left_stance"
animation="release_slashleft_2h_left_stance" />
<action
type="act_release_slashleft_2h_balanced_left_stance"
animation="release_slashleft_2h_balanced_left_stance" />
<action
type="act_quick_blocked_slashleft_2h_left_stance"
animation="quick_blocked_slashleft_2h_left_stance" />
<action
type="act_quick_blocked_slashleft_2h_balanced_left_stance"
animation="quick_blocked_slashleft_2h_balanced_left_stance" />
<action
type="act_blocked_slashleft_2h_left_stance"
animation="blocked_slashleft_2h_left_stance" />
<action
type="act_blocked_slashleft_2h_balanced_left_stance"
animation="blocked_slashleft_2h_balanced_left_stance" />
<action
type="act_ready_thrust_2h"
animation="ready_thrust_2h" />
<action
type="act_quick_release_thrust_2h"
animation="quick_release_thrust_2h" />
<action
type="act_quick_release_thrust_2h_balanced"
animation="quick_release_thrust_2h_balanced" />
<action
type="act_release_thrust_2h"
animation="release_thrust_2h" />
<action
type="act_release_thrust_2h_balanced"
animation="release_thrust_2h_balanced" />
<action
type="act_stuck_thrust_2h"
animation="stuck_thrust_2h" />
<action
type="act_stuck_quick_thrust_2h"
animation="stuck_quick_thrust_2h" />
<action
type="act_stuck_thrust_2h_left_stance"
animation="stuck_thrust_2h_left_stance" />
<action
type="act_stuck_quick_thrust_2h_left_stance"
animation="stuck_quick_thrust_2h_left_stance" />
<action
type="act_quick_blocked_thrust_2h"
animation="blocked_thrust_2h" />
<action
type="act_quick_blocked_thrust_2h_balanced"
animation="blocked_thrust_2h_balanced" />
<action
type="act_blocked_thrust_2h"
animation="blocked_thrust_2h" />
<action
type="act_blocked_thrust_2h_balanced"
animation="blocked_thrust_2h_balanced" />
<action
type="act_ready_thrust_2h_left_stance"
animation="ready_thrust_2h_left_stance" />
<action
type="act_quick_release_thrust_2h_left_stance"
animation="quick_release_thrust_2h_left_stance" />
<action
type="act_quick_release_thrust_2h_balanced_left_stance"
animation="quick_release_thrust_2h_balanced_left_stance" />
<action
type="act_release_thrust_2h_left_stance"
animation="release_thrust_2h_left_stance" />
<action
type="act_release_thrust_2h_balanced_left_stance"
animation="release_thrust_2h_balanced_left_stance" />
<action
type="act_quick_blocked_thrust_2h_left_stance"
animation="blocked_thrust_2h_left_stance" />
<action
type="act_quick_blocked_thrust_2h_balanced_left_stance"
animation="blocked_thrust_2h_balanced_left_stance" />
<action
type="act_blocked_thrust_2h_left_stance"
animation="blocked_thrust_2h_left_stance" />
<action
type="act_blocked_thrust_2h_balanced_left_stance"
animation="blocked_thrust_2h_balanced_left_stance" />
<action
type="act_ready_overswing_2h"
animation="ready_overswing_2h" />
<action
type="act_ready_from_up_overswing_2h"
animation="ready_from_up_overswing_2h" />
<action
type="act_ready_from_up_overswing_2h_unbalanced"
animation="ready_from_up_overswing_2h_unbalanced" />
<action
type="act_ready_from_left_overswing_2h"
animation="ready_from_left_overswing_2h" />
<action
type="act_ready_from_left_overswing_2h_unbalanced"
animation="ready_from_left_overswing_2h_unbalanced" />
<action
type="act_ready_from_right_overswing_2h"
animation="ready_from_right_overswing_2h" />
<action
type="act_ready_from_right_overswing_2h_unbalanced"
animation="ready_from_right_overswing_2h_unbalanced" />
<action
type="act_quick_release_overswing_2h"
animation="quick_release_overswing_2h" />
<action
type="act_quick_release_overswing_2h_balanced"
animation="quick_release_overswing_2h_balanced" />
<action
type="act_release_overswing_2h"
animation="release_overswing_2h" />
<action
type="act_release_overswing_2h_balanced"
animation="release_overswing_2h_balanced" />
<action
type="act_blocked_overswing_2h"
animation="blocked_overswing_2h" />
<action
type="act_blocked_overswing_2h_balanced"
animation="blocked_overswing_2h_balanced" />
<action
type="act_quick_blocked_overswing_2h"
animation="quick_blocked_overswing_2h" />
<action
type="act_quick_blocked_overswing_2h_balanced"
animation="quick_blocked_overswing_2h_balanced" />
<action
type="act_ready_overswing_2h_left_stance"
animation="ready_overswing_2h_left_stance" />
<action
type="act_ready_from_up_overswing_2h_left_stance"
animation="ready_from_up_overswing_2h_left_stance" />
<action
type="act_ready_from_up_overswing_2h_unbalanced_left_stance"
animation="ready_from_up_overswing_2h_unbalanced_left_stance" />
<action
type="act_ready_from_left_overswing_2h_left_stance"
animation="ready_from_left_overswing_2h_left_stance" />
<action
type="act_ready_from_left_overswing_2h_unbalanced_left_stance"
animation="ready_from_left_overswing_2h_unbalanced_left_stance" />
<action
type="act_ready_from_right_overswing_2h_left_stance"
animation="ready_from_right_overswing_2h_left_stance" />
<action
type="act_ready_from_right_overswing_2h_unbalanced_left_stance"
animation="ready_from_right_overswing_2h_unbalanced_left_stance" />
<action
type="act_quick_release_overswing_2h_left_stance"
animation="quick_release_overswing_2h_left_stance" />
<action
type="act_quick_release_overswing_2h_balanced_left_stance"
animation="quick_release_overswing_2h_balanced_left_stance" />
<action
type="act_release_overswing_2h_left_stance"
animation="release_overswing_2h_left_stance" />
<action
type="act_release_overswing_2h_balanced_left_stance"
animation="release_overswing_2h_balanced_left_stance" />
<action
type="act_quick_blocked_overswing_2h_left_stance"
animation="quick_blocked_overswing_2h_left_stance" />
<action
type="act_quick_blocked_overswing_2h_balanced_left_stance"
animation="quick_blocked_overswing_2h_balanced_left_stance" />
<action
type="act_blocked_overswing_2h_left_stance"
animation="blocked_overswing_2h_left_stance" />
<action
type="act_blocked_overswing_2h_balanced_left_stance"
animation="blocked_overswing_2h_balanced_left_stance" />
<action
type="act_ready_thrust_2h_horseback"
animation="ready_thrust_2h_horseback" />
<action
type="act_quick_release_thrust_2h_horseback"
animation="quick_release_thrust_2h_horseback" />
<action
type="act_quick_release_thrust_2h_horseback_balanced"
animation="release_thrust_2h_balanced_horseback" />
<action
type="act_release_thrust_2h_horseback"
animation="quick_release_thrust_2h_horseback" />
<action
type="act_release_thrust_2h_horseback_balanced"
animation="release_thrust_2h_balanced_horseback" />
<action
type="act_quick_blocked_thrust_2h_horseback"
animation="blocked_thrust_2h_horseback" />
<action
type="act_quick_blocked_thrust_2h_horseback_balanced"
animation="blocked_thrust_2h_balanced_horseback" />
<action
type="act_blocked_thrust_2h_horseback"
animation="blocked_thrust_2h_horseback" />
<action
type="act_blocked_thrust_2h_horseback_balanced"
animation="blocked_thrust_2h_balanced_horseback" />
<action
type="act_ready_overswing_2h_horseback"
animation="ready_overswing_2h_horseback" />
<action
type="act_ready_from_up_overswing_2h_horseback"
animation="ready_from_up_overswing_2h" />
<action
type="act_ready_from_up_overswing_2h_horseback_unbalanced"
animation="ready_from_up_overswing_2h" />
<action
type="act_ready_from_left_overswing_2h_horseback"
animation="ready_from_left_overswing_2h" />
<action
type="act_ready_from_left_overswing_2h_horseback_unbalanced"
animation="ready_from_left_overswing_2h" />
<action
type="act_ready_from_right_overswing_2h_horseback"
animation="ready_from_right_overswing_2h" />
<action
type="act_ready_from_right_overswing_2h_horseback_unbalanced"
animation="ready_from_right_overswing_2h" />
<action
type="act_quick_release_overswing_2h_horseback"
animation="quick_release_overswing_2h_horseback" />
<action
type="act_quick_release_overswing_2h_horseback_balanced"
animation="quick_release_overswing_2h_horseback_balanced" />
<action
type="act_release_overswing_2h_horseback"
animation="release_overswing_2h_horseback" />
<action
type="act_release_overswing_2h_horseback_balanced"
animation="release_overswing_2h_horseback_balanced" />
<action
type="act_quick_blocked_overswing_2h_horseback"
animation="quick_blocked_overswing_2h_horseback" />
<action
type="act_quick_blocked_overswing_2h_horseback_balanced"
animation="quick_blocked_overswing_2h_horseback_balanced" />
<action
type="act_blocked_overswing_2h_horseback"
animation="blocked_overswing_2h_horseback" />
<action
type="act_blocked_overswing_2h_horseback_balanced"
animation="blocked_overswing_2h_horseback_balanced" />
<action
type="act_ready_slash_2h_horseback_right"
animation="ready_slash_2h_horseback_right" />
<action
type="act_ready_from_up_slash_2h_horseback_right"
animation="ready_from_up_slashright_2h" />
<action
type="act_ready_from_up_slash_2h_horseback_right_unbalanced"
animation="ready_from_up_slashright_2h" />
<action
type="act_ready_from_right_slash_2h_horseback_right"
animation="ready_from_right_slashright_2h" />
<action
type="act_ready_from_right_slash_2h_horseback_right_unbalanced"
animation="ready_from_right_slashright_2h" />
<action
type="act_quick_release_slash_2h_horseback_right"
animation="quick_release_slash_2h_horseback_right" />
<action
type="act_quick_release_slash_2h_horseback_right_balanced"
animation="quick_release_slash_2h_horseback_right_balanced" />
<action
type="act_release_slash_2h_horseback_right"
animation="quick_release_slash_2h_horseback_right" />
<action
type="act_release_slash_2h_horseback_right_balanced"
animation="quick_release_slash_2h_horseback_right_balanced" />
<action
type="act_quick_blocked_slash_2h_horseback_right"
animation="quick_blocked_slash_2h_horseback_right" />
<action
type="act_quick_blocked_slash_2h_horseback_right_balanced"
animation="quick_blocked_slash_2h_horseback_right_balanced" />
<action
type="act_blocked_slash_2h_horseback_right"
animation="quick_blocked_slash_2h_horseback_right" />
<action
type="act_blocked_slash_2h_horseback_right_balanced"
animation="quick_blocked_slash_2h_horseback_right_balanced" />
<action
type="act_ready_slash_2h_horseback_left"
animation="ready_slash_2h_horseback_left" />
<action
type="act_ready_from_up_slash_2h_horseback_left"
animation="ready_from_up_slashleft_2h" />
<action
type="act_ready_from_up_slash_2h_horseback_left_unbalanced"
animation="ready_from_up_slashleft_2h" />
<action
type="act_ready_from_left_slash_2h_horseback_left"
animation="ready_from_left_slashleft_2h" />
<action
type="act_ready_from_left_slash_2h_horseback_left_unbalanced"
animation="ready_from_left_slashleft_2h" />
<action
type="act_quick_release_slash_2h_horseback_left"
animation="quick_release_slash_2h_horseback_left" />
<action
type="act_quick_release_slash_2h_horseback_left_balanced"
animation="quick_release_slash_2h_horseback_left_balanced" />
<action
type="act_release_slash_2h_horseback_left"
animation="release_slash_2h_horseback_left" />
<action
type="act_release_slash_2h_horseback_left_balanced"
animation="release_slash_2h_horseback_left_balanced" />
<action
type="act_quick_blocked_slash_2h_horseback_left"
animation="quick_blocked_slash_2h_horseback_left" />
<action
type="act_quick_blocked_slash_2h_horseback_left_balanced"
animation="quick_blocked_slash_2h_horseback_left_balanced" />
<action
type="act_blocked_slash_2h_horseback_left"
animation="blocked_slash_2h_horseback_left" />
<action
type="act_blocked_slash_2h_horseback_left_balanced"
animation="blocked_slash_2h_horseback_left_balanced" />
<action
type="act_ready_thrust_1h"
animation="ready_thrust_1h" />
<action
type="act_quick_release_thrust_1h"
animation="quick_release_thrust_1h" />
<action
type="act_quick_release_thrust_1h_balanced"
animation="quick_release_thrust_1h_balanced" />
<action
type="act_release_thrust_1h"
animation="release_thrust_1h" />
<action
type="act_release_thrust_1h_balanced"
animation="release_thrust_1h_balanced" />
<action
type="act_quick_blocked_thrust_1h"
animation="quick_blocked_thrust_1h" />
<action
type="act_quick_blocked_thrust_1h_balanced"
animation="quick_blocked_thrust_1h_balanced" />
<action
type="act_blocked_thrust_1h"
animation="blocked_thrust_1h" />
<action
type="act_blocked_thrust_1h_balanced"
animation="blocked_thrust_1h_balanced" />
<action
type="act_stuck_thrust_1h"
animation="stuck_thrust_1h" />
<action
type="act_stuck_quick_thrust_1h"
animation="stuck_quick_thrust_1h" />
<action
type="act_ready_thrust_1h_left_stance"
animation="ready_thrust_1h_left_stance" />
<action
type="act_quick_release_thrust_1h_left_stance"
animation="quick_release_thrust_1h_left_stance" />
<action
type="act_quick_release_thrust_1h_balanced_left_stance"
animation="quick_release_thrust_1h_balanced_left_stance" />
<action
type="act_release_thrust_1h_left_stance"
animation="release_thrust_1h_left_stance" />
<action
type="act_release_thrust_1h_balanced_left_stance"
animation="release_thrust_1h_balanced_left_stance" />
<action
type="act_quick_blocked_thrust_1h_left_stance"
animation="quick_blocked_thrust_1h_left_stance" />
<action
type="act_quick_blocked_thrust_1h_balanced_left_stance"
animation="quick_blocked_thrust_1h_balanced_left_stance" />
<action
type="act_blocked_thrust_1h_left_stance"
animation="blocked_thrust_1h_left_stance" />
<action
type="act_blocked_thrust_1h_balanced_left_stance"
animation="blocked_thrust_1h_balanced_left_stance" />
<action
type="act_stuck_thrust_1h_left_stance"
animation="stuck_thrust_1h_left_stance" />
<action
type="act_stuck_quick_thrust_1h_left_stance"
animation="stuck_quick_thrust_1h_left_stance" />
<action
type="act_ready_thrust_1h_horseback"
animation="ready_thrust_1h_horseback" />
<action
type="act_quick_release_thrust_1h_horseback"
animation="quick_release_thrust_1h_horseback" />
<action
type="act_quick_release_thrust_1h_horseback_balanced"
animation="quick_release_thrust_1h_horseback_balanced" />
<action
type="act_release_thrust_1h_horseback"
animation="release_thrust_1h_horseback" />
<action
type="act_release_thrust_1h_horseback_balanced"
animation="release_thrust_1h_horseback_balanced" />
<action
type="act_quick_blocked_thrust_1h_horseback"
animation="quick_blocked_thrust_1h_horseback" />
<action
type="act_quick_blocked_thrust_1h_horseback_balanced"
animation="quick_blocked_thrust_1h_horseback_balanced" />
<action
type="act_blocked_thrust_1h_horseback"
animation="blocked_thrust_1h_horseback" />
<action
type="act_blocked_thrust_1h_horseback_balanced"
animation="blocked_thrust_1h_horseback_balanced" />
<action
type="act_stuck_thrust_1h_horseback"
animation="release_stuck_thrust_1h_horseback" />
<action
type="act_stuck_quick_thrust_1h_horseback"
animation="quick_release_stuck_thrust_1h_horseback" />
<action
type="act_ready_thrust_1h_lance"
animation="ready_thrust_1h_lance" />
<action
type="act_quick_release_thrust_1h_lance"
animation="quick_release_thrust_1h_lance" />
<action
type="act_quick_release_thrust_1h_lance_balanced"
animation="quick_release_thrust_1h_lance_balanced" />
<action
type="act_release_thrust_1h_lance"
animation="release_thrust_1h_lance" />
<action
type="act_release_thrust_1h_lance_balanced"
animation="release_thrust_1h_lance_balanced" />
<action
type="act_quick_stuck_thrust_1h_lance"
animation="quick_stuck_thrust_1h_lance" />
<action
type="act_stuck_thrust_1h_lance"
animation="stuck_thrust_1h_lance" />
<action
type="act_quick_stuck_thrust_1h_lance_left_stance"
animation="quick_stuck_thrust_1h_lance_left_stance" />
<action
type="act_stuck_thrust_1h_lance_left_stance"
animation="stuck_thrust_1h_lance_left_stance" />
<action
type="act_quick_stuck_upperthrust_1h_lance"
animation="quick_stuck_upperthrust_1h_lance" />
<action
type="act_stuck_upperthrust_1h_lance"
animation="stuck_upperthrust_1h_lance" />
<action
type="act_quick_stuck_upperthrust_1h_lance_left_stance"
animation="quick_stuck_upperthrust_1h_lance_left_stance" />
<action
type="act_stuck_upperthrust_1h_lance_left_stance"
animation="stuck_upperthrust_1h_lance_left_stance" />
<action
type="act_quick_stuck_thrust_staff"
animation="quick_stuck_thrust_staff" />
<action
type="act_stuck_thrust_staff"
animation="stuck_thrust_staff" />
<action
type="act_quick_stuck_thrust_staff_left_stance"
animation="quick_stuck_thrust_staff_left_stance" />
<action
type="act_stuck_thrust_staff_left_stance"
animation="stuck_thrust_staff_left_stance" />
<action
type="act_quick_stuck_upperthrust_staff"
animation="quick_stuck_upperthrust_staff" />
<action
type="act_stuck_upperthrust_staff"
animation="stuck_upperthrust_staff" />
<action
type="act_quick_stuck_upperthrust_staff_left_stance"
animation="quick_stuck_upperthrust_staff_left_stance" />
<action
type="act_stuck_upperthrust_staff_left_stance"
animation="stuck_upperthrust_staff_left_stance" />
<action
type="act_quick_release_thrust_1h_lance_horseback"
animation="quick_release_thrust_1h_lance_horseback" />
<action
type="act_quick_release_thrust_1h_lance_balanced_horseback"
animation="quick_release_thrust_1h_lance_balanced_horseback" />
<action
type="act_release_thrust_1h_lance_horseback"
animation="release_thrust_1h_lance_horseback" />
<action
type="act_release_thrust_1h_lance_balanced_horseback"
animation="release_thrust_1h_lance_balanced_horseback" />
<action
type="act_release_upperthrust_1h_lance_horseback"
animation="release_upperthrust_1h_lance_horseback" />
<action
type="act_quick_release_upperthrust_1h_lance_horseback"
animation="quick_release_upperthrust_1h_lance_horseback" />
<action
type="act_release_upperthrust_1h_lance_balanced_horseback"
animation="release_upperthrust_1h_lance_balanced_horseback" />
<action
type="act_quick_release_upperthrust_1h_lance_balanced_horseback"
animation="quick_release_upperthrust_1h_lance_balanced_horseback" />
<action
type="act_quick_blocked_thrust_1h_lance"
animation="quick_blocked_thrust_1h_lance" />
<action
type="act_quick_blocked_thrust_1h_lance_balanced"
animation="quick_blocked_thrust_1h_lance_balanced" />
<action
type="act_blocked_thrust_1h_lance"
animation="blocked_thrust_1h_lance" />
<action
type="act_blocked_thrust_1h_lance_balanced"
animation="blocked_thrust_1h_lance_balanced" />
<action
type="act_ready_thrust_1h_lance_left_stance"
animation="ready_thrust_1h_lance_left_stance" />
<action
type="act_quick_release_thrust_1h_lance_left_stance"
animation="quick_release_thrust_1h_lance_left_stance" />
<action
type="act_quick_release_thrust_1h_lance_balanced_left_stance"
animation="quick_release_thrust_1h_lance_balanced_left_stance" />
<action
type="act_release_thrust_1h_lance_left_stance"
animation="release_thrust_1h_lance_left_stance" />
<action
type="act_release_thrust_1h_lance_balanced_left_stance"
animation="release_thrust_1h_lance_balanced_left_stance" />
<action
type="act_quick_blocked_thrust_1h_lance_left_stance"
animation="quick_blocked_thrust_1h_lance_left_stance" />
<action
type="act_quick_blocked_thrust_1h_lance_balanced_left_stance"
animation="quick_blocked_thrust_1h_lance_balanced_left_stance" />
<action
type="act_blocked_thrust_1h_lance_left_stance"
animation="blocked_thrust_1h_lance_left_stance" />
<action
type="act_blocked_thrust_1h_lance_balanced_left_stance"
animation="blocked_thrust_1h_lance_balanced_left_stance" />
<action
type="act_ready_slashright_1h"
animation="ready_slashright_1h" />
<action
type="act_ready_from_up_slashright_1h"
animation="ready_from_up_slashright_1h" />
<action
type="act_ready_from_up_slashright_1h_unbalanced"
animation="ready_from_up_slashright_1h_unbalanced" />
<action
type="act_ready_from_right_slashright_1h"
animation="ready_from_right_slashright_1h" />
<action
type="act_ready_from_right_slashright_1h_unbalanced"
animation="ready_from_right_slashright_1h_unbalanced" />
<action
type="act_quick_release_slashright_1h"
animation="quick_release_slashright_1h" />
<action
type="act_quick_release_slashright_1h_balanced"
animation="quick_release_slashright_1h_balanced" />
<action
type="act_release_slashright_1h"
animation="release_slashright_1h" />
<action
type="act_release_slashright_1h_balanced"
animation="release_slashright_1h_balanced" />
<action
type="act_quick_blocked_slashright_1h"
animation="quick_blocked_slashright_1h" />
<action
type="act_quick_blocked_slashright_1h_balanced"
animation="quick_blocked_slashright_1h_balanced" />
<action
type="act_blocked_slashright_1h"
animation="blocked_slashright_1h" />
<action
type="act_blocked_slashright_1h_balanced"
animation="blocked_slashright_1h_balanced" />
<action
type="act_ready_slashright_1h_left_stance"
animation="ready_slashright_1h_left_stance" />
<action
type="act_ready_from_up_slashright_1h_left_stance"
animation="ready_from_up_slashright_1h_left_stance" />
<action
type="act_ready_from_up_slashright_1h_unbalanced_left_stance"
animation="ready_from_up_slashright_1h_left_stance_unbalanced" />
<action
type="act_ready_from_right_slashright_1h_left_stance"
animation="ready_from_right_slashright_1h_left_stance" />
<action
type="act_ready_from_right_slashright_1h_unbalanced_left_stance"
animation="ready_from_right_slashright_1h_left_stance_unbalanced" />
<action
type="act_quick_release_slashright_1h_left_stance"
animation="quick_release_slashright_1h_left_stance" />
<action
type="act_quick_release_slashright_1h_balanced_left_stance"
animation="quick_release_slashright_1h_balanced_left_stance" />
<action
type="act_release_slashright_1h_left_stance"
animation="release_slashright_1h_left_stance" />
<action
type="act_release_slashright_1h_balanced_left_stance"
animation="release_slashright_1h_balanced_left_stance" />
<action
type="act_quick_blocked_slashright_1h_left_stance"
animation="quick_blocked_slashright_1h_left_stance" />
<action
type="act_quick_blocked_slashright_1h_balanced_left_stance"
animation="quick_blocked_slashright_1h_balanced_left_stance" />
<action
type="act_blocked_slashright_1h_left_stance"
animation="blocked_slashright_1h_left_stance" />
<action
type="act_blocked_slashright_1h_balanced_left_stance"
animation="blocked_slashright_1h_balanced_left_stance" />
<action
type="act_ready_slashleft_1h"
animation="ready_slashleft_1h" />
<action
type="act_ready_from_up_slashleft_1h"
animation="ready_from_up_slashleft_1h" />
<action
type="act_ready_from_up_slashleft_1h_unbalanced"
animation="ready_from_up_slashleft_1h_unbalanced" />
<action
type="act_ready_from_left_slashleft_1h"
animation="ready_from_left_slashleft_1h" />
<action
type="act_ready_from_left_slashleft_1h_unbalanced"
animation="ready_from_left_slashleft_1h_unbalanced" />
<action
type="act_quick_release_slashleft_1h"
animation="quick_release_slashleft_1h" />
<action
type="act_quick_release_slashleft_1h_balanced"
animation="quick_release_slashleft_1h_balanced" />
<action
type="act_release_slashleft_1h"
animation="release_slashleft_1h" />
<action
type="act_release_slashleft_1h_balanced"
animation="release_slashleft_1h_balanced" />
<action
type="act_quick_blocked_slashleft_1h"
animation="quick_blocked_slashleft_1h" />
<action
type="act_quick_blocked_slashleft_1h_balanced"
animation="quick_blocked_slashleft_1h_balanced" />
<action
type="act_blocked_slashleft_1h"
animation="blocked_slashleft_1h" />
<action
type="act_blocked_slashleft_1h_balanced"
animation="blocked_slashleft_1h_balanced" />
<action
type="act_ready_slashleft_1h_left_stance"
animation="ready_slashleft_1h_left_stance" />
<action
type="act_ready_from_up_slashleft_1h_left_stance"
animation="ready_from_up_slashleft_1h_left_stance" />
<action
type="act_ready_from_up_slashleft_1h_unbalanced_left_stance"
animation="ready_from_up_slashleft_1h_left_stance_unbalanced" />
<action
type="act_ready_from_left_slashleft_1h_left_stance"
animation="ready_from_left_slashleft_1h_left_stance" />
<action
type="act_ready_from_left_slashleft_1h_unbalanced_left_stance"
animation="ready_from_left_slashleft_1h_left_stance_unbalanced" />
<action
type="act_quick_release_slashleft_1h_left_stance"
animation="quick_release_slashleft_1h_left_stance" />
<action
type="act_quick_release_slashleft_1h_balanced_left_stance"
animation="quick_release_slashleft_1h_balanced_left_stance" />
<action
type="act_release_slashleft_1h_left_stance"
animation="release_slashleft_1h_left_stance" />
<action
type="act_release_slashleft_1h_balanced_left_stance"
animation="release_slashleft_1h_balanced_left_stance" />
<action
type="act_quick_blocked_slashleft_1h_left_stance"
animation="quick_blocked_slashleft_1h_left_stance" />
<action
type="act_quick_blocked_slashleft_1h_balanced_left_stance"
animation="quick_blocked_slashleft_1h_balanced_left_stance" />
<action
type="act_blocked_slashleft_1h_left_stance"
animation="blocked_slashleft_1h_left_stance" />
<action
type="act_blocked_slashleft_1h_balanced_left_stance"
animation="blocked_slashleft_1h_balanced_left_stance" />
<action
type="act_ready_overswing_1h"
animation="ready_overswing_1h" />
<action
type="act_ready_from_up_overswing_1h"
animation="ready_from_up_overswing_1h" />
<action
type="act_ready_from_up_overswing_1h_unbalanced"
animation="ready_from_up_overswing_1h_unbalanced" />
<action
type="act_ready_from_left_overswing_1h"
animation="ready_from_left_overswing_1h" />
<action
type="act_ready_from_left_overswing_1h_unbalanced"
animation="ready_from_left_overswing_1h_unbalanced" />
<action
type="act_ready_from_right_overswing_1h"
animation="ready_from_right_overswing_1h" />
<action
type="act_ready_from_right_overswing_1h_unbalanced"
animation="ready_from_right_overswing_1h_unbalanced" />
<action
type="act_quick_release_overswing_1h"
animation="quick_release_overswing_1h" />
<action
type="act_quick_release_overswing_1h_balanced"
animation="quick_release_overswing_1h_balanced" />
<action
type="act_release_overswing_1h"
animation="release_overswing_1h" />
<action
type="act_release_overswing_1h_balanced"
animation="release_overswing_1h_balanced" />
<action
type="act_quick_blocked_overswing_1h"
animation="quick_blocked_overswing_1h" />
<action
type="act_quick_blocked_overswing_1h_balanced"
animation="quick_blocked_overswing_1h_balanced" />
<action
type="act_blocked_overswing_1h"
animation="blocked_overswing_1h" />
<action
type="act_blocked_overswing_1h_balanced"
animation="blocked_overswing_1h_balanced" />
<action
type="act_ready_overswing_1h_left_stance"
animation="ready_overswing_1h_left_stance" />
<action
type="act_ready_from_up_overswing_1h_left_stance"
animation="ready_from_up_overswing_1h_left_stance" />
<action
type="act_ready_from_up_overswing_1h_unbalanced_left_stance"
animation="ready_from_up_overswing_1h_left_stance_unbalanced" />
<action
type="act_ready_from_left_overswing_1h_left_stance"
animation="ready_from_left_overswing_1h_left_stance" />
<action
type="act_ready_from_left_overswing_1h_unbalanced_left_stance"
animation="ready_from_left_overswing_1h_left_stance_unbalanced" />
<action
type="act_ready_from_right_overswing_1h_left_stance"
animation="ready_from_right_overswing_1h_left_stance" />
<action
type="act_ready_from_right_overswing_1h_unbalanced_left_stance"
animation="ready_from_right_overswing_1h_left_stance_unbalanced" />
<action
type="act_quick_release_overswing_1h_left_stance"
animation="quick_release_overswing_1h_left_stance" />
<action
type="act_quick_release_overswing_1h_balanced_left_stance"
animation="quick_release_overswing_1h_balanced_left_stance" />
<action
type="act_release_overswing_1h_left_stance"
animation="release_overswing_1h_left_stance" />
<action
type="act_release_overswing_1h_balanced_left_stance"
animation="release_overswing_1h_balanced_left_stance" />
<action
type="act_quick_blocked_overswing_1h_left_stance"
animation="quick_blocked_overswing_1h_left_stance" />
<action
type="act_quick_blocked_overswing_1h_balanced_left_stance"
animation="quick_blocked_overswing_1h_balanced_left_stance" />
<action
type="act_blocked_overswing_1h_left_stance"
animation="blocked_overswing_1h_left_stance" />
<action
type="act_blocked_overswing_1h_balanced_left_stance"
animation="blocked_overswing_1h_balanced_left_stance" />
<action
type="act_ready_overswing_horseback"
animation="ready_overswing_horseback" />
<action
type="act_ready_from_up_overswing_horseback"
animation="ready_from_up_overswing_horseback" />
<action
type="act_ready_from_up_overswing_horseback_unbalanced"
animation="ready_from_up_overswing_horseback_unbalanced" />
<action
type="act_ready_from_left_overswing_horseback"
animation="ready_from_left_overswing_horseback" />
<action
type="act_ready_from_left_overswing_horseback_unbalanced"
animation="ready_from_left_overswing_horseback_unbalanced" />
<action
type="act_ready_from_right_overswing_horseback"
animation="ready_from_right_overswing_horseback" />
<action
type="act_ready_from_right_overswing_horseback_unbalanced"
animation="ready_from_right_overswing_horseback_unbalanced" />
<action
type="act_quick_release_overswing_horseback"
animation="quick_release_overswing_horseback" />
<action
type="act_quick_release_overswing_horseback_balanced"
animation="quick_release_overswing_horseback_balanced" />
<action
type="act_release_overswing_horseback"
animation="release_overswing_horseback" />
<action
type="act_release_overswing_horseback_balanced"
animation="release_overswing_horseback_balanced" />
<action
type="act_quick_blocked_overswing_horseback"
animation="quick_blocked_overswing_horseback" />
<action
type="act_quick_blocked_overswing_horseback_balanced"
animation="quick_blocked_overswing_horseback_balanced" />
<action
type="act_blocked_overswing_horseback"
animation="blocked_overswing_horseback" />
<action
type="act_blocked_overswing_horseback_balanced"
animation="blocked_overswing_horseback_balanced" />
<action
type="act_ready_slash_horseback_right"
animation="ready_slash_horseback_right" />
<action
type="act_ready_from_up_slash_horseback_right"
animation="ready_from_up_slash_horseback_right" />
<action
type="act_ready_from_up_slash_horseback_right_unbalanced"
animation="ready_from_up_slash_horseback_right_unbalanced" />
<action
type="act_ready_from_right_slash_horseback_right"
animation="ready_from_right_slash_horseback_right" />
<action
type="act_ready_from_right_slash_horseback_right_unbalanced"
animation="ready_from_right_slash_horseback_right_unbalanced" />
<action
type="act_quick_release_slash_horseback_right"
animation="quick_release_slash_horseback_right" />
<action
type="act_quick_release_slash_horseback_right_balanced"
animation="quick_release_slash_horseback_right_balanced" />
<action
type="act_release_slash_horseback_right"
animation="release_slash_horseback_right" />
<action
type="act_release_slash_horseback_right_balanced"
animation="release_slash_horseback_right_balanced" />
<action
type="act_quick_blocked_slash_horseback_right"
animation="quick_blocked_slash_horseback_right" />
<action
type="act_quick_blocked_slash_horseback_right_balanced"
animation="quick_blocked_slash_horseback_right_balanced" />
<action
type="act_blocked_slash_horseback_right"
animation="blocked_slash_horseback_right" />
<action
type="act_blocked_slash_horseback_right_balanced"
animation="blocked_slash_horseback_right_balanced" />
<action
type="act_ready_slash_horseback_left"
animation="ready_slash_horseback_left" />
<action
type="act_ready_from_up_slash_horseback_left"
animation="ready_from_up_slash_horseback_left" />
<action
type="act_ready_from_up_slash_horseback_left_unbalanced"
animation="ready_from_up_slash_horseback_left_unbalanced" />
<action
type="act_ready_from_left_slash_horseback_left"
animation="ready_from_left_slash_horseback_left" />
<action
type="act_ready_from_left_slash_horseback_left_unbalanced"
animation="ready_from_left_slash_horseback_left_unbalanced" />
<action
type="act_quick_release_slash_horseback_left"
animation="quick_release_slash_horseback_left" />
<action
type="act_quick_release_slash_horseback_left_balanced"
animation="quick_release_slash_horseback_left_balanced" />
<action
type="act_release_slash_horseback_left"
animation="release_slash_horseback_left" />
<action
type="act_release_slash_horseback_left_balanced"
animation="release_slash_horseback_left_balanced" />
<action
type="act_quick_blocked_slash_horseback_left"
animation="quick_blocked_slash_horseback_left" />
<action
type="act_quick_blocked_slash_horseback_left_balanced"
animation="quick_blocked_slash_horseback_left_balanced" />
<action
type="act_blocked_slash_horseback_left"
animation="blocked_slash_horseback_left" />
<action
type="act_blocked_slash_horseback_left_balanced"
animation="blocked_slash_horseback_left_balanced" />
<action
type="act_ready_overswing_staff"
animation="ready_overswing_staff" />
<action
type="act_ready_from_up_overswing_staff"
animation="ready_from_up_overswing_staff" />
<action
type="act_ready_from_up_overswing_staff_unbalanced"
animation="ready_from_up_overswing_staff_unbalanced" />
<action
type="act_ready_from_left_overswing_staff"
animation="ready_from_left_overswing_staff" />
<action
type="act_ready_from_left_overswing_staff_unbalanced"
animation="ready_from_left_overswing_staff_unbalanced" />
<action
type="act_ready_from_right_overswing_staff"
animation="ready_from_right_overswing_staff" />
<action
type="act_ready_from_right_overswing_staff_unbalanced"
animation="ready_from_right_overswing_staff_unbalanced" />
<action
type="act_quick_release_overswing_staff"
animation="quick_release_overswing_staff" />
<action
type="act_quick_release_overswing_staff_balanced"
animation="quick_release_overswing_staff_balanced" />
<action
type="act_release_overswing_staff"
animation="release_overswing_staff" />
<action
type="act_release_overswing_staff_balanced"
animation="release_overswing_staff_balanced" />
<action
type="act_quick_blocked_overswing_staff"
animation="quick_blocked_overswing_staff" />
<action
type="act_quick_blocked_overswing_staff_balanced"
animation="quick_blocked_overswing_staff_balanced" />
<action
type="act_blocked_overswing_staff"
animation="blocked_overswing_staff" />
<action
type="act_blocked_overswing_staff_balanced"
animation="blocked_overswing_staff_balanced" />
<action
type="act_ready_overswing_staff_horseback"
animation="ready_overswing_staff_horseback" />
<action
type="act_ready_from_up_overswing_staff_horseback"
animation="ready_from_up_overswing_staff_horseback" />
<action
type="act_ready_from_up_overswing_staff_unbalanced_horseback"
animation="ready_from_up_overswing_staff_unbalanced_horseback" />
<action
type="act_ready_from_left_overswing_staff_horseback"
animation="ready_from_left_overswing_staff_horseback" />
<action
type="act_ready_from_left_overswing_staff_unbalanced_horseback"
animation="ready_from_left_overswing_staff_unbalanced_horseback" />
<action
type="act_ready_from_right_overswing_staff_horseback"
animation="ready_from_right_overswing_staff_horseback" />
<action
type="act_ready_from_right_overswing_staff_unbalanced_horseback"
animation="ready_from_right_overswing_staff_unbalanced_horseback" />
<action
type="act_quick_release_overswing_staff_horseback"
animation="quick_release_overswing_staff_horseback" />
<action
type="act_quick_release_overswing_staff_balanced_horseback"
animation="quick_release_overswing_staff_balanced_horseback" />
<action
type="act_release_overswing_staff_horseback"
animation="release_overswing_staff_horseback" />
<action
type="act_release_overswing_staff_balanced_horseback"
animation="release_overswing_staff_balanced_horseback" />
<action
type="act_quick_blocked_overswing_staff_horseback"
animation="quick_blocked_overswing_staff_horseback" />
<action
type="act_quick_blocked_overswing_staff_balanced_horseback"
animation="quick_blocked_overswing_staff_balanced_horseback" />
<action
type="act_blocked_overswing_staff_horseback"
animation="blocked_overswing_staff_horseback" />
<action
type="act_blocked_overswing_staff_balanced_horseback"
animation="blocked_overswing_staff_balanced_horseback" />
<action
type="act_ready_overswing_staff_left_stance"
animation="ready_overswing_staff_left_stance" />
<action
type="act_ready_from_up_overswing_staff_left_stance"
animation="ready_from_up_overswing_staff_left_stance" />
<action
type="act_ready_from_up_overswing_staff_unbalanced_left_stance"
animation="ready_from_up_overswing_staff_unbalanced_left_stance" />
<action
type="act_ready_from_left_overswing_staff_left_stance"
animation="ready_from_left_overswing_staff_left_stance" />
<action
type="act_ready_from_left_overswing_staff_unbalanced_left_stance"
animation="ready_from_left_overswing_staff_unbalanced_left_stance" />
<action
type="act_ready_from_right_overswing_staff_left_stance"
animation="ready_from_right_overswing_staff_left_stance" />
<action
type="act_ready_from_right_overswing_staff_unbalanced_left_stance"
animation="ready_from_right_overswing_staff_unbalanced_left_stance" />
<action
type="act_quick_release_overswing_staff_left_stance"
animation="quick_release_overswing_staff_left_stance" />
<action
type="act_quick_release_overswing_staff_balanced_left_stance"
animation="quick_release_overswing_staff_balanced_left_stance" />
<action
type="act_release_overswing_staff_left_stance"
animation="release_overswing_staff_left_stance" />
<action
type="act_release_overswing_staff_balanced_left_stance"
animation="release_overswing_staff_balanced_left_stance" />
<action
type="act_quick_blocked_overswing_staff_left_stance"
animation="quick_blocked_overswing_staff_left_stance" />
<action
type="act_quick_blocked_overswing_staff_balanced_left_stance"
animation="quick_blocked_overswing_staff_balanced_left_stance" />
<action
type="act_blocked_overswing_staff_left_stance"
animation="blocked_overswing_staff_left_stance" />
<action
type="act_blocked_overswing_staff_balanced_left_stance"
animation="blocked_overswing_staff_balanced_left_stance" />
<action
type="act_ready_thrust_staff"
animation="ready_thrust_staff" />
<action
type="act_quick_release_thrust_staff"
animation="quick_release_thrust_staff" />
<action
type="act_quick_release_thrust_staff_balanced"
animation="quick_release_thrust_staff_balanced" />
<action
type="act_release_thrust_staff"
animation="release_thrust_staff" />
<action
type="act_release_thrust_staff_balanced"
animation="release_thrust_staff_balanced" />
<action
type="act_quick_blocked_thrust_staff"
animation="quick_blocked_thrust_staff" />
<action
type="act_quick_blocked_thrust_staff_balanced"
animation="quick_blocked_thrust_staff_balanced" />
<action
type="act_blocked_thrust_staff"
animation="blocked_thrust_staff" />
<action
type="act_blocked_thrust_staff_balanced"
animation="blocked_thrust_staff_balanced" />
<action
type="act_ready_thrust_staff_horseback"
animation="ready_thrust_staff_horseback" />
<action
type="act_quick_release_thrust_staff_horseback"
animation="quick_release_thrust_staff_horseback" />
<action
type="act_quick_release_thrust_staff_balanced_horseback"
animation="quick_release_thrust_staff_balanced_horseback" />
<action
type="act_release_thrust_staff_horseback"
animation="release_thrust_staff_horseback" />
<action
type="act_release_thrust_staff_balanced_horseback"
animation="release_thrust_staff_balanced_horseback" />
<action
type="act_quick_blocked_thrust_staff_horseback"
animation="quick_blocked_thrust_staff_horseback" />
<action
type="act_quick_blocked_thrust_staff_balanced_horseback"
animation="quick_blocked_thrust_staff_balanced_horseback" />
<action
type="act_blocked_thrust_staff_horseback"
animation="blocked_thrust_staff_horseback" />
<action
type="act_blocked_thrust_staff_balanced_horseback"
animation="blocked_thrust_staff_balanced_horseback" />
<action
type="act_ready_thrust_staff_left_stance"
animation="ready_thrust_staff_left_stance" />
<action
type="act_quick_release_thrust_staff_left_stance"
animation="quick_release_thrust_staff_left_stance" />
<action
type="act_quick_release_thrust_staff_balanced_left_stance"
animation="quick_release_thrust_staff_balanced_left_stance" />
<action
type="act_release_thrust_staff_left_stance"
animation="release_thrust_staff_left_stance" />
<action
type="act_release_thrust_staff_balanced_left_stance"
animation="release_thrust_staff_balanced_left_stance" />
<action
type="act_quick_blocked_thrust_staff_left_stance"
animation="quick_blocked_thrust_staff_left_stance" />
<action
type="act_quick_blocked_thrust_staff_balanced_left_stance"
animation="quick_blocked_thrust_staff_balanced_left_stance" />
<action
type="act_blocked_thrust_staff_left_stance"
animation="blocked_thrust_staff_left_stance" />
<action
type="act_blocked_thrust_staff_balanced_left_stance"
animation="blocked_thrust_staff_balanced_left_stance" />
<action
type="act_ready_slashleft_staff"
animation="ready_slashleft_staff" />
<action
type="act_ready_from_up_slashleft_staff"
animation="ready_from_up_slashleft_staff" />
<action
type="act_ready_from_up_slashleft_staff_unbalanced"
animation="ready_from_up_slashleft_staff_unbalanced" />
<action
type="act_ready_from_left_slashleft_staff"
animation="ready_from_left_slashleft_staff" />
<action
type="act_ready_from_left_slashleft_staff_unbalanced"
animation="ready_from_left_slashleft_staff_unbalanced" />
<action
type="act_quick_release_slashleft_staff"
animation="quick_release_slashleft_staff" />
<action
type="act_quick_release_slashleft_staff_balanced"
animation="quick_release_slashleft_staff_balanced" />
<action
type="act_release_slashleft_staff"
animation="release_slashleft_staff" />
<action
type="act_release_slashleft_staff_balanced"
animation="release_slashleft_staff_balanced" />
<action
type="act_quick_blocked_slashleft_staff"
animation="quick_blocked_slashleft_staff" />
<action
type="act_quick_blocked_slashleft_staff_balanced"
animation="quick_blocked_slashleft_staff_balanced" />
<action
type="act_blocked_slashleft_staff"
animation="blocked_slashleft_staff" />
<action
type="act_blocked_slashleft_staff_balanced"
animation="blocked_slashleft_staff_balanced" />
<action
type="act_ready_slashleft_staff_horseback"
animation="ready_slashleft_staff_horseback" />
<action
type="act_ready_from_up_slashleft_staff_horseback"
animation="ready_from_up_slashleft_staff_horseback" />
<action
type="act_ready_from_up_slashleft_staff_unbalanced_horseback"
animation="ready_from_up_slashleft_staff_unbalanced_horseback" />
<action
type="act_ready_from_left_slashleft_staff_horseback"
animation="ready_from_left_slashleft_staff_horseback" />
<action
type="act_ready_from_left_slashleft_staff_unbalanced_horseback"
animation="ready_from_left_slashleft_staff_unbalanced_horseback" />
<action
type="act_quick_release_slashleft_staff_horseback"
animation="quick_release_slashleft_staff_horseback" />
<action
type="act_quick_release_slashleft_staff_balanced_horseback"
animation="quick_release_slashleft_staff_balanced_horseback" />
<action
type="act_release_slashleft_staff_horseback"
animation="release_slashleft_staff_horseback" />
<action
type="act_release_slashleft_staff_balanced_horseback"
animation="release_slashleft_staff_balanced_horseback" />
<action
type="act_quick_blocked_slashleft_staff_horseback"
animation="quick_blocked_slashleft_staff_horseback" />
<action
type="act_quick_blocked_slashleft_staff_balanced_horseback"
animation="quick_blocked_slashleft_staff_balanced_horseback" />
<action
type="act_blocked_slashleft_staff_horseback"
animation="blocked_slashleft_staff_horseback" />
<action
type="act_blocked_slashleft_staff_balanced_horseback"
animation="blocked_slashleft_staff_balanced_horseback" />
<action
type="act_ready_slashleft_staff_left_stance"
animation="ready_slashleft_staff_left_stance" />
<action
type="act_ready_from_up_slashleft_staff_left_stance"
animation="ready_from_up_slashleft_staff_left_stance" />
<action
type="act_ready_from_up_slashleft_staff_unbalanced_left_stance"
animation="ready_from_up_slashleft_staff_unbalanced_left_stance" />
<action
type="act_ready_from_left_slashleft_staff_left_stance"
animation="ready_from_left_slashleft_staff_left_stance" />
<action
type="act_ready_from_left_slashleft_staff_unbalanced_left_stance"
animation="ready_from_left_slashleft_staff_unbalanced_left_stance" />
<action
type="act_quick_release_slashleft_staff_left_stance"
animation="quick_release_slashleft_staff_left_stance" />
<action
type="act_quick_release_slashleft_staff_balanced_left_stance"
animation="quick_release_slashleft_staff_balanced_left_stance" />
<action
type="act_release_slashleft_staff_left_stance"
animation="release_slashleft_staff_left_stance" />
<action
type="act_release_slashleft_staff_balanced_left_stance"
animation="release_slashleft_staff_balanced_left_stance" />
<action
type="act_quick_blocked_slashleft_staff_left_stance"
animation="quick_blocked_slashleft_staff_left_stance" />
<action
type="act_quick_blocked_slashleft_staff_balanced_left_stance"
animation="quick_blocked_slashleft_staff_balanced_left_stance" />
<action
type="act_blocked_slashleft_staff_left_stance"
animation="blocked_slashleft_staff_left_stance" />
<action
type="act_blocked_slashleft_staff_balanced_left_stance"
animation="blocked_slashleft_staff_balanced_left_stance" />
<action
type="act_ready_slashright_staff"
animation="ready_slashright_staff" />
<action
type="act_ready_from_up_slashright_staff"
animation="ready_from_up_slashright_staff" />
<action
type="act_ready_from_up_slashright_staff_unbalanced"
animation="ready_from_up_slashright_staff_unbalanced" />
<action
type="act_ready_from_right_slashright_staff"
animation="ready_from_right_slashright_staff" />
<action
type="act_ready_from_right_slashright_staff_unbalanced"
animation="ready_from_right_slashright_staff_unbalanced" />
<action
type="act_quick_release_slashright_staff"
animation="quick_release_slashright_staff" />
<action
type="act_quick_release_slashright_staff_balanced"
animation="quick_release_slashright_staff_balanced" />
<action
type="act_release_slashright_staff"
animation="release_slashright_staff" />
<action
type="act_release_slashright_staff_balanced"
animation="release_slashright_staff_balanced" />
<action
type="act_quick_blocked_slashright_staff"
animation="quick_blocked_slashright_staff" />
<action
type="act_quick_blocked_slashright_staff_balanced"
animation="quick_blocked_slashright_staff_balanced" />
<action
type="act_blocked_slashright_staff"
animation="blocked_slashright_staff" />
<action
type="act_blocked_slashright_staff_balanced"
animation="blocked_slashright_staff_balanced" />
<action
type="act_ready_slashright_staff_horseback"
animation="ready_slashright_staff_horseback" />
<action
type="act_ready_from_up_slashright_staff_horseback"
animation="ready_from_up_slashright_staff_horseback" />
<action
type="act_ready_from_up_slashright_staff_unbalanced_horseback"
animation="ready_from_up_slashright_staff_unbalanced_horseback" />
<action
type="act_ready_from_right_slashright_staff_horseback"
animation="ready_from_right_slashright_staff_horseback" />
<action
type="act_ready_from_right_slashright_staff_unbalanced_horseback"
animation="ready_from_right_slashright_staff_unbalanced_horseback" />
<action
type="act_quick_release_slashright_staff_horseback"
animation="quick_release_slashright_staff_horseback" />
<action
type="act_quick_release_slashright_staff_balanced_horseback"
animation="quick_release_slashright_staff_balanced_horseback" />
<action
type="act_release_slashright_staff_horseback"
animation="release_slashright_staff_horseback" />
<action
type="act_release_slashright_staff_balanced_horseback"
animation="release_slashright_staff_balanced_horseback" />
<action
type="act_quick_blocked_slashright_staff_horseback"
animation="quick_blocked_slashright_staff_horseback" />
<action
type="act_quick_blocked_slashright_staff_balanced_horseback"
animation="quick_blocked_slashright_staff_balanced_horseback" />
<action
type="act_blocked_slashright_staff_horseback"
animation="blocked_slashright_staff_horseback" />
<action
type="act_blocked_slashright_staff_balanced_horseback"
animation="blocked_slashright_staff_balanced_horseback" />
<action
type="act_ready_slashright_staff_left_stance"
animation="ready_slashright_staff_left_stance" />
<action
type="act_ready_from_up_slashright_staff_left_stance"
animation="ready_from_up_slashright_staff_left_stance" />
<action
type="act_ready_from_up_slashright_staff_unbalanced_left_stance"
animation="ready_from_up_slashright_staff_unbalanced_left_stance" />
<action
type="act_ready_from_right_slashright_staff_left_stance"
animation="ready_from_right_slashright_staff_left_stance" />
<action
type="act_ready_from_right_slashright_staff_unbalanced_left_stance"
animation="ready_from_right_slashright_staff_unbalanced_left_stance" />
<action
type="act_quick_release_slashright_staff_left_stance"
animation="quick_release_slashright_staff_left_stance" />
<action
type="act_quick_release_slashright_staff_balanced_left_stance"
animation="quick_release_slashright_staff_balanced_left_stance" />
<action
type="act_release_slashright_staff_left_stance"
animation="release_slashright_staff_left_stance" />
<action
type="act_release_slashright_staff_balanced_left_stance"
animation="release_slashright_staff_balanced_left_stance" />
<action
type="act_quick_blocked_slashright_staff_left_stance"
animation="quick_blocked_slashright_staff_left_stance" />
<action
type="act_quick_blocked_slashright_staff_balanced_left_stance"
animation="quick_blocked_slashright_staff_balanced_left_stance" />
<action
type="act_blocked_slashright_staff_left_stance"
animation="blocked_slashright_staff_left_stance" />
<action
type="act_blocked_slashright_staff_balanced_left_stance"
animation="blocked_slashright_staff_balanced_left_stance" />
<action
type="act_ready_upperthrust_1h_lance"
animation="ready_upperthrust_1h_lance" />
<action
type="act_release_upperthrust_1h_lance"
animation="release_upperthrust_1h_lance" />
<action
type="act_quick_release_upperthrust_1h_lance"
animation="quick_release_upperthrust_1h_lance" />
<action
type="act_release_upperthrust_1h_lance_balanced"
animation="release_upperthrust_1h_lance_balanced" />
<action
type="act_quick_release_upperthrust_1h_lance_balanced"
animation="quick_release_upperthrust_1h_lance_balanced" />
<action
type="act_blocked_upperthrust_1h_lance"
animation="blocked_upperthrust_1h_lance" />
<action
type="act_quick_blocked_upperthrust_1h_lance"
animation="quick_blocked_upperthrust_1h_lance" />
<action
type="act_blocked_upperthrust_1h_lance_balanced"
animation="blocked_upperthrust_1h_lance_balanced" />
<action
type="act_quick_blocked_upperthrust_1h_lance_balanced"
animation="quick_blocked_upperthrust_1h_lance_balanced" />
<action
type="act_ready_upperthrust_1h_lance_left_stance"
animation="ready_upperthrust_1h_lance_left_stance" />
<action
type="act_release_upperthrust_1h_lance_left_stance"
animation="release_upperthrust_1h_lance_left_stance" />
<action
type="act_quick_release_upperthrust_1h_lance_left_stance"
animation="quick_release_upperthrust_1h_lance_left_stance" />
<action
type="act_release_upperthrust_1h_lance_balanced_left_stance"
animation="release_upperthrust_1h_lance_balanced_left_stance" />
<action
type="act_quick_release_upperthrust_1h_lance_balanced_left_stance"
animation="quick_release_upperthrust_1h_lance_balanced_left_stance" />
<action
type="act_blocked_upperthrust_1h_lance_left_stance"
animation="blocked_upperthrust_1h_lance_left_stance" />
<action
type="act_quick_blocked_upperthrust_1h_lance_left_stance"
animation="quick_blocked_upperthrust_1h_lance_left_stance" />
<action
type="act_blocked_upperthrust_1h_lance_balanced_left_stance"
animation="blocked_upperthrust_1h_lance_balanced_left_stance" />
<action
type="act_quick_blocked_upperthrust_1h_lance_balanced_left_stance"
animation="quick_blocked_upperthrust_1h_lance_balanced_left_stance" />
<action
type="act_ready_overswing_spear_horseback"
animation="ready_overswing_spear_horseback" />
<action
type="act_quick_release_overswing_spear_horseback"
animation="quick_release_overswing_spear_horseback" />
<action
type="act_quick_release_overswing_spear_balanced_horseback"
animation="quick_release_overswing_spear_balanced_horseback" />
<action
type="act_release_overswing_spear_horseback"
animation="release_overswing_spear_horseback" />
<action
type="act_release_overswing_spear_balanced_horseback"
animation="release_overswing_spear_balanced_horseback" />
<action
type="act_quick_blocked_overswing_spear_horseback"
animation="quick_blocked_overswing_spear_horseback" />
<action
type="act_quick_blocked_overswing_spear_balanced_horseback"
animation="quick_blocked_overswing_spear_balanced_horseback" />
<action
type="act_blocked_overswing_spear_horseback"
animation="blocked_overswing_spear_horseback" />
<action
type="act_blocked_overswing_spear_balanced_horseback"
animation="blocked_overswing_spear_balanced_horseback" />
<action
type="act_ready_overswing_spear"
animation="ready_overswing_spear" />
<action
type="act_quick_release_overswing_spear"
animation="quick_release_overswing_spear" />
<action
type="act_quick_release_overswing_spear_balanced"
animation="quick_release_overswing_spear_balanced" />
<action
type="act_release_overswing_spear"
animation="release_overswing_spear" />
<action
type="act_release_overswing_spear_balanced"
animation="release_overswing_spear_balanced" />
<action
type="act_quick_blocked_overswing_spear"
animation="quick_blocked_overswing_spear" />
<action
type="act_quick_blocked_overswing_spear_balanced"
animation="quick_blocked_overswing_spear_balanced" />
<action
type="act_blocked_overswing_spear"
animation="blocked_overswing_spear" />
<action
type="act_blocked_overswing_spear_balanced"
animation="blocked_overswing_spear_balanced" />
<action
type="act_ready_overswing_spear_left_stance"
animation="ready_overswing_spear_left_stance" />
<action
type="act_quick_release_overswing_spear_left_stance"
animation="quick_release_overswing_spear_left_stance" />
<action
type="act_quick_release_overswing_spear_balanced_left_stance"
animation="quick_release_overswing_spear_balanced_left_stance" />
<action
type="act_release_overswing_spear_left_stance"
animation="release_overswing_spear_left_stance" />
<action
type="act_release_overswing_spear_balanced_left_stance"
animation="release_overswing_spear_balanced_left_stance" />
<action
type="act_quick_blocked_overswing_spear_left_stance"
animation="quick_blocked_overswing_spear_left_stance" />
<action
type="act_quick_blocked_overswing_spear_balanced_left_stance"
animation="quick_blocked_overswing_spear_balanced_left_stance" />
<action
type="act_blocked_overswing_spear_left_stance"
animation="blocked_overswing_spear_left_stance" />
<action
type="act_blocked_overswing_spear_balanced_left_stance"
animation="blocked_overswing_spear_balanced_left_stance" />
<!--attack anims end-->
<!--<action type="act_defend_fist_passive" animation="anim_defend_fist_keep" />
<action type="act_defend_down_fist_passive" animation="anim_defend_down_fist_keep" />
<action type="act_defend_left_fist_passive" animation="anim_defend_left_fist_keep" />
<action type="act_defend_right_fist_passive" animation="anim_defend_right_fist_keep" />
<action type="act_defend_fist_active" animation="anim_defend_fist_active" />
<action type="act_defend_fist_parry_light" animation="anim_defend_fist_parry_light" />
<action type="act_defend_fist_parry_heavy" animation="anim_defend_fist_parry_heavy" />
<action type="act_defend_fist_passive_left_stance" animation="anim_defend_fist_keep_left_stance" />
<action type="act_defend_fist_active_left_stance" animation="anim_defend_fist_active_left_stance" />
<action type="act_defend_fist_parry_light_left_stance" animation="anim_defend_fist_parry_light_left_stance" />
<action type="act_defend_fist_parry_heavy_left_stance" animation="anim_defend_fist_parry_heavy_left_stance" />-->
<action
type="act_defend_up_fist_passive"
animation="defend_up_fist_passive" />
<action
type="act_defend_up_fist_active"
animation="defend_up_fist_active" />
<action
type="act_defend_up_fist_parry_light"
animation="defend_up_fist_parry_light" />
<action
type="act_defend_up_fist_parry_heavy"
animation="defend_up_fist_parry_heavy" />
<action
type="act_defend_up_fist_passive_left_stance"
animation="defend_up_fist_passive_left_stance" />
<action
type="act_defend_up_fist_active_left_stance"
animation="defend_up_fist_active_left_stance" />
<action
type="act_defend_up_fist_parry_light_left_stance"
animation="defend_up_fist_parry_light_left_stance" />
<action
type="act_defend_up_fist_parry_heavy_left_stance"
animation="defend_up_fist_parry_heavy_left_stance" />
<action
type="act_defend_down_fist_passive"
animation="defend_down_fist_passive" />
<action
type="act_defend_down_fist_active"
animation="defend_down_fist_active" />
<action
type="act_defend_down_fist_parry_light"
animation="defend_down_fist_parry_light" />
<action
type="act_defend_down_fist_parry_heavy"
animation="defend_down_fist_parry_heavy" />
<action
type="act_defend_down_fist_passive_left_stance"
animation="defend_down_fist_passive_left_stance" />
<action
type="act_defend_down_fist_active_left_stance"
animation="defend_down_fist_active_left_stance" />
<action
type="act_defend_down_fist_parry_light_left_stance"
animation="defend_down_fist_parry_light_left_stance" />
<action
type="act_defend_down_fist_parry_heavy_left_stance"
animation="defend_down_fist_parry_heavy_left_stance" />
<action
type="act_defend_right_fist_passive"
animation="defend_right_fist_passive" />
<action
type="act_defend_right_fist_active"
animation="defend_right_fist_active" />
<action
type="act_defend_right_fist_parry_light"
animation="defend_right_fist_parry_light" />
<action
type="act_defend_right_fist_parry_heavy"
animation="defend_right_fist_parry_heavy" />
<action
type="act_defend_right_fist_passive_left_stance"
animation="defend_right_fist_passive_left_stance" />
<action
type="act_defend_right_fist_active_left_stance"
animation="defend_right_fist_active_left_stance" />
<action
type="act_defend_right_fist_parry_light_left_stance"
animation="defend_right_fist_parry_light_left_stance" />
<action
type="act_defend_right_fist_parry_heavy_left_stance"
animation="defend_right_fist_parry_heavy_left_stance" />
<action
type="act_defend_left_fist_passive"
animation="defend_left_fist_passive" />
<action
type="act_defend_left_fist_active"
animation="defend_left_fist_active" />
<action
type="act_defend_left_fist_parry_light"
animation="defend_left_fist_parry_light" />
<action
type="act_defend_left_fist_parry_heavy"
animation="defend_left_fist_parry_heavy" />
<action
type="act_defend_left_fist_passive_left_stance"
animation="defend_left_fist_passive_left_stance" />
<action
type="act_defend_left_fist_active_left_stance"
animation="defend_left_fist_active_left_stance" />
<action
type="act_defend_left_fist_parry_light_left_stance"
animation="defend_left_fist_parry_light_left_stance" />
<action
type="act_defend_left_fist_parry_heavy_left_stance"
animation="defend_left_fist_parry_heavy_left_stance" />
<!--<action type="act_defend_shield_passive_down" animation="defend_shield_passive_down" />
<action type="act_defend_shield_passive_up" animation="defend_shield_passive_up" />
<action type="act_defend_shield_active_down" animation="defend_shield_active_down" />
<action type="act_defend_shield_active_up" animation="defend_shield_active_up" />
<action type="act_defend_shield_parry_light_down" animation="defend_shield_parry_light_down" />
<action type="act_defend_shield_parry_light_up" animation="defend_shield_parry_light_up" />
<action type="act_defend_shield_parry_heavy_down" animation="defend_shield_parry_heavy_down" />
<action type="act_defend_shield_parry_heavy_up" animation="defend_shield_parry_heavy_up" />
<action type="act_defend_shield_passive_down_left_stance" animation="defend_shield_passive_down_left_stance" />
<action type="act_defend_shield_passive_up_left_stance" animation="defend_shield_passive_up_left_stance" />
<action type="act_defend_shield_active_down_left_stance" animation="defend_shield_active_down_left_stance" />
<action type="act_defend_shield_active_up_left_stance" animation="defend_shield_active_up_left_stance" />
<action type="act_defend_shield_parry_light_down_left_stance" animation="defend_shield_parry_light_down_left_stance" />
<action type="act_defend_shield_parry_light_up_left_stance" animation="defend_shield_parry_light_up_left_stance" />
<action type="act_defend_shield_parry_heavy_down_left_stance" animation="defend_shield_parry_heavy_down_left_stance" />
<action type="act_defend_shield_parry_heavy_up_left_stance" animation="defend_shield_parry_heavy_up_left_stance" />-->
<action
type="act_defend_shield_right_0h_passive_down"
animation="defend_shield_right_1h_passive_down" />
<action
type="act_defend_shield_right_0h_passive_up"
animation="defend_shield_right_1h_passive_up" />
<action
type="act_defend_shield_right_0h_active_down"
animation="defend_shield_right_1h_active_down" />
<action
type="act_defend_shield_right_0h_active_up"
animation="defend_shield_right_1h_active_up" />
<action
type="act_defend_shield_right_0h_parry_light_down"
animation="defend_shield_right_1h_parry_light_down" />
<action
type="act_defend_shield_right_0h_parry_light_up"
animation="defend_shield_right_1h_parry_light_up" />
<action
type="act_defend_shield_right_0h_parry_heavy_down"
animation="defend_shield_right_1h_parry_heavy_down" />
<action
type="act_defend_shield_right_0h_parry_heavy_up"
animation="defend_shield_right_1h_parry_heavy_up" />
<action
type="act_defend_shield_right_0h_passive_down_left_stance"
animation="defend_shield_right_1h_passive_down_left_stance" />
<action
type="act_defend_shield_right_0h_passive_up_left_stance"
animation="defend_shield_right_1h_passive_up_left_stance" />
<action
type="act_defend_shield_right_0h_active_down_left_stance"
animation="defend_shield_right_1h_active_down_left_stance" />
<action
type="act_defend_shield_right_0h_active_up_left_stance"
animation="defend_shield_right_1h_active_up_left_stance" />
<action
type="act_defend_shield_right_0h_parry_light_down_left_stance"
animation="defend_shield_right_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_right_0h_parry_light_up_left_stance"
animation="defend_shield_right_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_right_0h_parry_heavy_down_left_stance"
animation="defend_shield_right_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_right_0h_parry_heavy_up_left_stance"
animation="defend_shield_right_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_left_0h_passive_down"
animation="defend_shield_left_1h_passive_down" />
<action
type="act_defend_shield_left_0h_passive_up"
animation="defend_shield_left_1h_passive_up" />
<action
type="act_defend_shield_left_0h_active_down"
animation="defend_shield_left_1h_active_down" />
<action
type="act_defend_shield_left_0h_active_up"
animation="defend_shield_left_1h_active_up" />
<action
type="act_defend_shield_left_0h_parry_light_down"
animation="defend_shield_left_1h_parry_light_down" />
<action
type="act_defend_shield_left_0h_parry_light_up"
animation="defend_shield_left_1h_parry_light_up" />
<action
type="act_defend_shield_left_0h_parry_heavy_down"
animation="defend_shield_left_1h_parry_heavy_down" />
<action
type="act_defend_shield_left_0h_parry_heavy_up"
animation="defend_shield_left_1h_parry_heavy_up" />
<action
type="act_defend_shield_left_0h_passive_down_left_stance"
animation="defend_shield_left_1h_passive_down_left_stance" />
<action
type="act_defend_shield_left_0h_passive_up_left_stance"
animation="defend_shield_left_1h_passive_up_left_stance" />
<action
type="act_defend_shield_left_0h_active_down_left_stance"
animation="defend_shield_left_1h_active_down_left_stance" />
<action
type="act_defend_shield_left_0h_active_up_left_stance"
animation="defend_shield_left_1h_active_up_left_stance" />
<action
type="act_defend_shield_left_0h_parry_light_down_left_stance"
animation="defend_shield_left_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_left_0h_parry_light_up_left_stance"
animation="defend_shield_left_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_left_0h_parry_heavy_down_left_stance"
animation="defend_shield_left_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_left_0h_parry_heavy_up_left_stance"
animation="defend_shield_left_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_up_0h_passive_down"
animation="defend_shield_up_1h_passive_down" />
<action
type="act_defend_shield_up_0h_passive_up"
animation="defend_shield_up_1h_passive_up" />
<action
type="act_defend_shield_up_0h_active_down"
animation="defend_shield_up_1h_active_down" />
<action
type="act_defend_shield_up_0h_active_up"
animation="defend_shield_up_1h_active_up" />
<action
type="act_defend_shield_up_0h_parry_light_down"
animation="defend_shield_up_1h_parry_light_down" />
<action
type="act_defend_shield_up_0h_parry_light_up"
animation="defend_shield_up_1h_parry_light_up" />
<action
type="act_defend_shield_up_0h_parry_heavy_down"
animation="defend_shield_up_1h_parry_heavy_down" />
<action
type="act_defend_shield_up_0h_parry_heavy_up"
animation="defend_shield_up_1h_parry_heavy_up" />
<action
type="act_defend_shield_up_0h_passive_down_left_stance"
animation="defend_shield_up_1h_passive_down_left_stance" />
<action
type="act_defend_shield_up_0h_passive_up_left_stance"
animation="defend_shield_up_1h_passive_up_left_stance" />
<action
type="act_defend_shield_up_0h_active_down_left_stance"
animation="defend_shield_up_1h_active_down_left_stance" />
<action
type="act_defend_shield_up_0h_active_up_left_stance"
animation="defend_shield_up_1h_active_up_left_stance" />
<action
type="act_defend_shield_up_0h_parry_light_down_left_stance"
animation="defend_shield_up_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_up_0h_parry_light_up_left_stance"
animation="defend_shield_up_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_up_0h_parry_heavy_down_left_stance"
animation="defend_shield_up_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_up_0h_parry_heavy_up_left_stance"
animation="defend_shield_up_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_down_0h_passive_down"
animation="defend_shield_down_1h_passive_down" />
<action
type="act_defend_shield_down_0h_passive_up"
animation="defend_shield_down_1h_passive_up" />
<action
type="act_defend_shield_down_0h_active_down"
animation="defend_shield_down_1h_active_down" />
<action
type="act_defend_shield_down_0h_active_up"
animation="defend_shield_down_1h_active_up" />
<action
type="act_defend_shield_down_0h_parry_light_down"
animation="defend_shield_down_1h_parry_light_down" />
<action
type="act_defend_shield_down_0h_parry_light_up"
animation="defend_shield_down_1h_parry_light_up" />
<action
type="act_defend_shield_down_0h_parry_heavy_down"
animation="defend_shield_down_1h_parry_heavy_down" />
<action
type="act_defend_shield_down_0h_parry_heavy_up"
animation="defend_shield_down_1h_parry_heavy_up" />
<action
type="act_defend_shield_down_0h_passive_down_left_stance"
animation="defend_shield_down_1h_passive_down_left_stance" />
<action
type="act_defend_shield_down_0h_passive_up_left_stance"
animation="defend_shield_down_1h_passive_up_left_stance" />
<action
type="act_defend_shield_down_0h_active_down_left_stance"
animation="defend_shield_down_1h_active_down_left_stance" />
<action
type="act_defend_shield_down_0h_active_up_left_stance"
animation="defend_shield_down_1h_active_up_left_stance" />
<action
type="act_defend_shield_down_0h_parry_light_down_left_stance"
animation="defend_shield_down_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_down_0h_parry_light_up_left_stance"
animation="defend_shield_down_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_down_0h_parry_heavy_down_left_stance"
animation="defend_shield_down_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_down_0h_parry_heavy_up_left_stance"
animation="defend_shield_down_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_right_1h_passive_down"
animation="defend_shield_right_1h_passive_down" />
<action
type="act_defend_shield_right_1h_passive_up"
animation="defend_shield_right_1h_passive_up" />
<action
type="act_defend_shield_right_1h_active_down"
animation="defend_shield_right_1h_active_down" />
<action
type="act_defend_shield_right_1h_active_up"
animation="defend_shield_right_1h_active_up" />
<action
type="act_defend_shield_right_1h_parry_light_down"
animation="defend_shield_right_1h_parry_light_down" />
<action
type="act_defend_shield_right_1h_parry_light_up"
animation="defend_shield_right_1h_parry_light_up" />
<action
type="act_defend_shield_right_1h_parry_heavy_down"
animation="defend_shield_right_1h_parry_heavy_down" />
<action
type="act_defend_shield_right_1h_parry_heavy_up"
animation="defend_shield_right_1h_parry_heavy_up" />
<action
type="act_defend_shield_right_1h_passive_down_left_stance"
animation="defend_shield_right_1h_passive_down_left_stance" />
<action
type="act_defend_shield_right_1h_passive_up_left_stance"
animation="defend_shield_right_1h_passive_up_left_stance" />
<action
type="act_defend_shield_right_1h_active_down_left_stance"
animation="defend_shield_right_1h_active_down_left_stance" />
<action
type="act_defend_shield_right_1h_active_up_left_stance"
animation="defend_shield_right_1h_active_up_left_stance" />
<action
type="act_defend_shield_right_1h_parry_light_down_left_stance"
animation="defend_shield_right_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_right_1h_parry_light_up_left_stance"
animation="defend_shield_right_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_right_1h_parry_heavy_down_left_stance"
animation="defend_shield_right_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_right_1h_parry_heavy_up_left_stance"
animation="defend_shield_right_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_left_1h_passive_down"
animation="defend_shield_left_1h_passive_down" />
<action
type="act_defend_shield_left_1h_passive_up"
animation="defend_shield_left_1h_passive_up" />
<action
type="act_defend_shield_left_1h_active_down"
animation="defend_shield_left_1h_active_down" />
<action
type="act_defend_shield_left_1h_active_up"
animation="defend_shield_left_1h_active_up" />
<action
type="act_defend_shield_left_1h_parry_light_down"
animation="defend_shield_left_1h_parry_light_down" />
<action
type="act_defend_shield_left_1h_parry_light_up"
animation="defend_shield_left_1h_parry_light_up" />
<action
type="act_defend_shield_left_1h_parry_heavy_down"
animation="defend_shield_left_1h_parry_heavy_down" />
<action
type="act_defend_shield_left_1h_parry_heavy_up"
animation="defend_shield_left_1h_parry_heavy_up" />
<action
type="act_defend_shield_left_1h_passive_down_left_stance"
animation="defend_shield_left_1h_passive_down_left_stance" />
<action
type="act_defend_shield_left_1h_passive_up_left_stance"
animation="defend_shield_left_1h_passive_up_left_stance" />
<action
type="act_defend_shield_left_1h_active_down_left_stance"
animation="defend_shield_left_1h_active_down_left_stance" />
<action
type="act_defend_shield_left_1h_active_up_left_stance"
animation="defend_shield_left_1h_active_up_left_stance" />
<action
type="act_defend_shield_left_1h_parry_light_down_left_stance"
animation="defend_shield_left_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_left_1h_parry_light_up_left_stance"
animation="defend_shield_left_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_left_1h_parry_heavy_down_left_stance"
animation="defend_shield_left_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_left_1h_parry_heavy_up_left_stance"
animation="defend_shield_left_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_up_1h_passive_down"
animation="defend_shield_up_1h_passive_down" />
<action
type="act_defend_shield_up_1h_passive_up"
animation="defend_shield_up_1h_passive_up" />
<action
type="act_defend_shield_up_1h_active_down"
animation="defend_shield_up_1h_active_down" />
<action
type="act_defend_shield_up_1h_active_up"
animation="defend_shield_up_1h_active_up" />
<action
type="act_defend_shield_up_1h_parry_light_down"
animation="defend_shield_up_1h_parry_light_down" />
<action
type="act_defend_shield_up_1h_parry_light_up"
animation="defend_shield_up_1h_parry_light_up" />
<action
type="act_defend_shield_up_1h_parry_heavy_down"
animation="defend_shield_up_1h_parry_heavy_down" />
<action
type="act_defend_shield_up_1h_parry_heavy_up"
animation="defend_shield_up_1h_parry_heavy_up" />
<action
type="act_defend_shield_up_1h_passive_down_left_stance"
animation="defend_shield_up_1h_passive_down_left_stance" />
<action
type="act_defend_shield_up_1h_passive_up_left_stance"
animation="defend_shield_up_1h_passive_up_left_stance" />
<action
type="act_defend_shield_up_1h_active_down_left_stance"
animation="defend_shield_up_1h_active_down_left_stance" />
<action
type="act_defend_shield_up_1h_active_up_left_stance"
animation="defend_shield_up_1h_active_up_left_stance" />
<action
type="act_defend_shield_up_1h_parry_light_down_left_stance"
animation="defend_shield_up_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_up_1h_parry_light_up_left_stance"
animation="defend_shield_up_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_up_1h_parry_heavy_down_left_stance"
animation="defend_shield_up_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_up_1h_parry_heavy_up_left_stance"
animation="defend_shield_up_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_down_1h_passive_down"
animation="defend_shield_down_1h_passive_down" />
<action
type="act_defend_shield_down_1h_passive_up"
animation="defend_shield_down_1h_passive_up" />
<action
type="act_defend_shield_down_1h_active_down"
animation="defend_shield_down_1h_active_down" />
<action
type="act_defend_shield_down_1h_active_up"
animation="defend_shield_down_1h_active_up" />
<action
type="act_defend_shield_down_1h_parry_light_down"
animation="defend_shield_down_1h_parry_light_down" />
<action
type="act_defend_shield_down_1h_parry_light_up"
animation="defend_shield_down_1h_parry_light_up" />
<action
type="act_defend_shield_down_1h_parry_heavy_down"
animation="defend_shield_down_1h_parry_heavy_down" />
<action
type="act_defend_shield_down_1h_parry_heavy_up"
animation="defend_shield_down_1h_parry_heavy_up" />
<action
type="act_defend_shield_down_1h_passive_down_left_stance"
animation="defend_shield_down_1h_passive_down_left_stance" />
<action
type="act_defend_shield_down_1h_passive_up_left_stance"
animation="defend_shield_down_1h_passive_up_left_stance" />
<action
type="act_defend_shield_down_1h_active_down_left_stance"
animation="defend_shield_down_1h_active_down_left_stance" />
<action
type="act_defend_shield_down_1h_active_up_left_stance"
animation="defend_shield_down_1h_active_up_left_stance" />
<action
type="act_defend_shield_down_1h_parry_light_down_left_stance"
animation="defend_shield_down_1h_parry_light_down_left_stance" />
<action
type="act_defend_shield_down_1h_parry_light_up_left_stance"
animation="defend_shield_down_1h_parry_light_up_left_stance" />
<action
type="act_defend_shield_down_1h_parry_heavy_down_left_stance"
animation="defend_shield_down_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_down_1h_parry_heavy_up_left_stance"
animation="defend_shield_down_1h_parry_heavy_up_left_stance" />
<!--defend passive shield with staff-->
<!-- <action type="act_defend_shield_staff_down_passive_down" animation="defend_shield_staff_passive_bot" />
<action type="act_defend_shield_staff_down_passive_up" animation="defend_shield_staff_passive_up" /> -->
<action
type="act_defend_shield_right_spear_passive_down"
animation="defend_shield_right_spear_passive_down" />
<action
type="act_defend_shield_right_spear_passive_up"
animation="defend_shield_right_spear_passive_up" />
<action
type="act_defend_shield_right_spear_active_down"
animation="defend_shield_right_spear_active_down" />
<action
type="act_defend_shield_right_spear_active_up"
animation="defend_shield_right_spear_active_up" />
<action
type="act_defend_shield_right_spear_parry_light_down"
animation="defend_shield_right_spear_parry_light_down" />
<action
type="act_defend_shield_right_spear_parry_light_up"
animation="defend_shield_right_spear_parry_light_up" />
<action
type="act_defend_shield_right_spear_parry_heavy_down"
animation="defend_shield_right_spear_parry_heavy_down" />
<action
type="act_defend_shield_right_spear_parry_heavy_up"
animation="defend_shield_right_spear_parry_heavy_up" />
<action
type="act_defend_shield_right_spear_passive_down_left_stance"
animation="defend_shield_right_spear_passive_down_left_stance" />
<action
type="act_defend_shield_right_spear_passive_up_left_stance"
animation="defend_shield_right_spear_passive_up_left_stance" />
<action
type="act_defend_shield_right_spear_active_down_left_stance"
animation="defend_shield_right_spear_active_down_left_stance" />
<action
type="act_defend_shield_right_spear_active_up_left_stance"
animation="defend_shield_right_spear_active_up_left_stance" />
<action
type="act_defend_shield_right_spear_parry_light_down_left_stance"
animation="defend_shield_right_spear_parry_light_down_left_stance" />
<action
type="act_defend_shield_right_spear_parry_light_up_left_stance"
animation="defend_shield_right_spear_parry_light_up_left_stance" />
<action
type="act_defend_shield_right_spear_parry_heavy_down_left_stance"
animation="defend_shield_right_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_right_spear_parry_heavy_up_left_stance"
animation="defend_shield_right_spear_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_left_spear_passive_down"
animation="defend_shield_left_spear_passive_down" />
<action
type="act_defend_shield_left_spear_passive_up"
animation="defend_shield_left_spear_passive_up" />
<action
type="act_defend_shield_left_spear_active_down"
animation="defend_shield_left_spear_active_down" />
<action
type="act_defend_shield_left_spear_active_up"
animation="defend_shield_left_spear_active_up" />
<action
type="act_defend_shield_left_spear_parry_light_down"
animation="defend_shield_left_spear_parry_light_down" />
<action
type="act_defend_shield_left_spear_parry_light_up"
animation="defend_shield_left_spear_parry_light_up" />
<action
type="act_defend_shield_left_spear_parry_heavy_down"
animation="defend_shield_left_spear_parry_heavy_down" />
<action
type="act_defend_shield_left_spear_parry_heavy_up"
animation="defend_shield_left_spear_parry_heavy_up" />
<action
type="act_defend_shield_left_spear_passive_down_left_stance"
animation="defend_shield_left_spear_passive_down_left_stance" />
<action
type="act_defend_shield_left_spear_passive_up_left_stance"
animation="defend_shield_left_spear_passive_up_left_stance" />
<action
type="act_defend_shield_left_spear_active_down_left_stance"
animation="defend_shield_left_spear_active_down_left_stance" />
<action
type="act_defend_shield_left_spear_active_up_left_stance"
animation="defend_shield_left_spear_active_up_left_stance" />
<action
type="act_defend_shield_left_spear_parry_light_down_left_stance"
animation="defend_shield_left_spear_parry_light_down_left_stance" />
<action
type="act_defend_shield_left_spear_parry_light_up_left_stance"
animation="defend_shield_left_spear_parry_light_up_left_stance" />
<action
type="act_defend_shield_left_spear_parry_heavy_down_left_stance"
animation="defend_shield_left_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_left_spear_parry_heavy_up_left_stance"
animation="defend_shield_left_spear_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_up_spear_passive_down"
animation="defend_shield_up_spear_passive_down" />
<action
type="act_defend_shield_up_spear_passive_up"
animation="defend_shield_up_spear_passive_up" />
<action
type="act_defend_shield_up_spear_active_down"
animation="defend_shield_up_spear_active_down" />
<action
type="act_defend_shield_up_spear_active_up"
animation="defend_shield_up_spear_active_up" />
<action
type="act_defend_shield_up_spear_parry_light_down"
animation="defend_shield_up_spear_parry_light_down" />
<action
type="act_defend_shield_up_spear_parry_light_up"
animation="defend_shield_up_spear_parry_light_up" />
<action
type="act_defend_shield_up_spear_parry_heavy_down"
animation="defend_shield_up_spear_parry_heavy_down" />
<action
type="act_defend_shield_up_spear_parry_heavy_up"
animation="defend_shield_up_spear_parry_heavy_up" />
<action
type="act_defend_shield_up_spear_passive_down_left_stance"
animation="defend_shield_up_spear_passive_down_left_stance" />
<action
type="act_defend_shield_up_spear_passive_up_left_stance"
animation="defend_shield_up_spear_passive_up_left_stance" />
<action
type="act_defend_shield_up_spear_active_down_left_stance"
animation="defend_shield_up_spear_active_down_left_stance" />
<action
type="act_defend_shield_up_spear_active_up_left_stance"
animation="defend_shield_up_spear_active_up_left_stance" />
<action
type="act_defend_shield_up_spear_parry_light_down_left_stance"
animation="defend_shield_up_spear_parry_light_down_left_stance" />
<action
type="act_defend_shield_up_spear_parry_light_up_left_stance"
animation="defend_shield_up_spear_parry_light_up_left_stance" />
<action
type="act_defend_shield_up_spear_parry_heavy_down_left_stance"
animation="defend_shield_up_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_up_spear_parry_heavy_up_left_stance"
animation="defend_shield_up_spear_parry_heavy_up_left_stance" />
<action
type="act_defend_shield_down_spear_passive_down"
animation="defend_shield_down_spear_passive_down" />
<action
type="act_defend_shield_down_spear_passive_up"
animation="defend_shield_down_spear_passive_up" />
<action
type="act_defend_shield_down_spear_active_down"
animation="defend_shield_down_spear_active_down" />
<action
type="act_defend_shield_down_spear_active_up"
animation="defend_shield_down_spear_active_up" />
<action
type="act_defend_shield_down_spear_parry_light_down"
animation="defend_shield_down_spear_parry_light_down" />
<action
type="act_defend_shield_down_spear_parry_light_up"
animation="defend_shield_down_spear_parry_light_up" />
<action
type="act_defend_shield_down_spear_parry_heavy_down"
animation="defend_shield_down_spear_parry_heavy_down" />
<action
type="act_defend_shield_down_spear_parry_heavy_up"
animation="defend_shield_down_spear_parry_heavy_up" />
<action
type="act_defend_shield_down_spear_passive_down_left_stance"
animation="defend_shield_down_spear_passive_down_left_stance" />
<action
type="act_defend_shield_down_spear_passive_up_left_stance"
animation="defend_shield_down_spear_passive_up_left_stance" />
<action
type="act_defend_shield_down_spear_active_down_left_stance"
animation="defend_shield_down_spear_active_down_left_stance" />
<action
type="act_defend_shield_down_spear_active_up_left_stance"
animation="defend_shield_down_spear_active_up_left_stance" />
<action
type="act_defend_shield_down_spear_parry_light_down_left_stance"
animation="defend_shield_down_spear_parry_light_down_left_stance" />
<action
type="act_defend_shield_down_spear_parry_light_up_left_stance"
animation="defend_shield_down_spear_parry_light_up_left_stance" />
<action
type="act_defend_shield_down_spear_parry_heavy_down_left_stance"
animation="defend_shield_down_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_shield_down_spear_parry_heavy_up_left_stance"
animation="defend_shield_down_spear_parry_heavy_up_left_stance" />
<!--
<action type="act_defend_shield_staff_passive_down_left_stance" animation="defend_shield_passive_left_stance_bot" />
<action type="act_defend_shield_staff_passive_up_left_stance" animation="defend_shield_passive_left_stance_up" />
<action type="act_defend_shield_staff_right_passive_down_left_stance" animation="defend_shield_right_passive_down_left_stance" />
<action type="act_defend_shield_staff_right_passive_up_left_stance" animation="defend_shield_right_passive_up_left_stance" />
<action type="act_defend_shield_staff_left_passive_down_left_stance" animation="defend_shield_left_passive_down_left_stance" />
<action type="act_defend_shield_staff_left_passive_up_left_stance" animation="defend_shield_left_passive_up_left_stance" />
<action type="act_defend_shield_staff_up_passive_down_left_stance" animation="defend_shield_up_passive_down_left_stance" />
<action type="act_defend_shield_staff_up_passive_up_left_stance" animation="defend_shield_up_passive_up_left_stance" />
<action type="act_defend_shield_staff_down_active_down_left_stance" animation="defend_shield_down_active_down_left_stance" />
<action type="act_defend_shield_staff_down_active_up_left_stance" animation="defend_shield_down_active_up_left_stance" />
-->
<!--defend passive shield with staff-->
<!-- <<Unused>> -->
<action
type="act_defend_shield_up_pike_passive_down"
animation="defend_shield_up_pike_passive_down" />
<action
type="act_defend_shield_up_pike_passive_up"
animation="defend_shield_up_pike_passive_up" />
<action
type="act_defend_shield_up_pike_active_down"
animation="defend_shield_up_pike_active_down" />
<action
type="act_defend_shield_up_pike_active_up"
animation="defend_shield_up_pike_active_up" />
<action
type="act_defend_shield_up_pike_parry_light_down"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_shield_up_pike_parry_light_up"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_shield_up_pike_parry_heavy_down"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_shield_up_pike_parry_heavy_up"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_shield_up_pike_passive_down_left_stance"
animation="defend_shield_up_pike_passive_down" />
<action
type="act_defend_shield_up_pike_passive_up_left_stance"
animation="defend_shield_up_pike_passive_up" />
<action
type="act_defend_shield_up_pike_active_down_left_stance"
animation="defend_shield_up_pike_active_down" />
<action
type="act_defend_shield_up_pike_active_up_left_stance"
animation="defend_shield_up_pike_active_up" />
<action
type="act_defend_shield_up_pike_parry_light_down_left_stance"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_shield_up_pike_parry_light_up_left_stance"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_shield_up_pike_parry_heavy_down_left_stance"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_shield_up_pike_parry_heavy_up_left_stance"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_shield_down_pike_passive_down"
animation="defend_shield_down_pike_passive_down" />
<action
type="act_defend_shield_down_pike_passive_up"
animation="defend_shield_down_pike_passive_up" />
<action
type="act_defend_shield_down_pike_active_down"
animation="defend_shield_down_pike_active_down" />
<action
type="act_defend_shield_down_pike_active_up"
animation="defend_shield_down_pike_active_up" />
<action
type="act_defend_shield_down_pike_parry_light_down"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_shield_down_pike_parry_light_up"
animation="defend_shield_down_pike_parry_light_up" />
<action
type="act_defend_shield_down_pike_parry_heavy_down"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_shield_down_pike_parry_heavy_up"
animation="defend_shield_down_pike_parry_light_up" />
<action
type="act_defend_shield_down_pike_passive_down_left_stance"
animation="defend_shield_down_pike_passive_down" />
<action
type="act_defend_shield_down_pike_passive_up_left_stance"
animation="defend_shield_down_pike_passive_up" />
<action
type="act_defend_shield_down_pike_active_down_left_stance"
animation="defend_shield_down_pike_active_down" />
<action
type="act_defend_shield_down_pike_active_up_left_stance"
animation="defend_shield_down_pike_active_up" />
<action
type="act_defend_shield_down_pike_parry_light_down_left_stance"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_shield_down_pike_parry_light_up_left_stance"
animation="defend_shield_down_pike_parry_light_up" />
<action
type="act_defend_shield_down_pike_parry_heavy_down_left_stance"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_shield_down_pike_parry_heavy_up_left_stance"
animation="defend_shield_down_pike_parry_light_up" />
<action
type="act_defend_shield_right_1h_parry_down_against_missile"
animation="defend_shield_right_1h_parry_down_against_missile" />
<action
type="act_defend_shield_right_1h_parry_up_against_missile"
animation="defend_shield_right_1h_parry_up_against_missile" />
<action
type="act_defend_shield_left_1h_parry_down_against_missile"
animation="defend_shield_left_1h_parry_down_against_missile" />
<action
type="act_defend_shield_left_1h_parry_up_against_missile"
animation="defend_shield_left_1h_parry_up_against_missile" />
<action
type="act_defend_shield_up_1h_parry_down_against_missile"
animation="defend_shield_up_1h_parry_down_against_missile" />
<action
type="act_defend_shield_up_1h_parry_up_against_missile"
animation="defend_shield_up_1h_parry_up_against_missile" />
<action
type="act_defend_shield_down_1h_parry_down_against_missile"
animation="defend_shield_down_1h_parry_down_against_missile" />
<action
type="act_defend_shield_down_1h_parry_up_against_missile"
animation="defend_shield_down_1h_parry_up_against_missile" />
<action
type="act_defend_shield_right_1h_parry_down_against_missile_lstance"
animation="defend_shield_right_1h_parry_down_against_missile_leftstance" />
<action
type="act_defend_shield_right_1h_parry_up_against_missile_lstance"
animation="defend_shield_right_1h_parry_up_against_missile_leftstance" />
<action
type="act_defend_shield_left_1h_parry_down_against_missile_lstance"
animation="defend_shield_left_1h_parry_down_against_missile_leftstance" />
<action
type="act_defend_shield_left_1h_parry_up_against_missile_lstance"
animation="defend_shield_left_1h_parry_up_against_missile_leftstance" />
<action
type="act_defend_shield_up_1h_parry_down_against_missile_lstance"
animation="defend_shield_up_1h_parry_down_against_missile_leftstance" />
<action
type="act_defend_shield_up_1h_parry_up_against_missile_lstance"
animation="defend_shield_up_1h_parry_up_against_missile_leftstance" />
<action
type="act_defend_shield_down_1h_parry_down_against_missile_lstance"
animation="defend_shield_down_1h_parry_down_against_missile_leftstance" />
<action
type="act_defend_shield_down_1h_parry_up_against_missile_lstance"
animation="defend_shield_down_1h_parry_up_against_missile_leftstance" />
<action
type="act_defend_hand_shield_right_1h_parry_down_against_missile"
animation="defend_handshield_right_1h_parry_down_against_missile" />
<action
type="act_defend_hand_shield_right_1h_parry_up_against_missile"
animation="defend_handshield_right_1h_parry_up_against_missile" />
<action
type="act_defend_hand_shield_left_1h_parry_down_against_missile"
animation="defend_handshield_left_1h_parry_down_against_missile" />
<action
type="act_defend_hand_shield_left_1h_parry_up_against_missile"
animation="defend_handshield_left_1h_parry_up_against_missile" />
<action
type="act_defend_hand_shield_up_1h_parry_down_against_missile"
animation="defend_handshield_up_1h_parry_down_against_missile" />
<action
type="act_defend_hand_shield_up_1h_parry_up_against_missile"
animation="defend_handshield_up_1h_parry_up_against_missile" />
<action
type="act_defend_hand_shield_down_1h_parry_down_against_missile"
animation="defend_handshield_down_1h_parry_down_against_missile" />
<action
type="act_defend_hand_shield_down_1h_parry_up_against_missile"
animation="defend_handshield_down_1h_parry_up_against_missile" />
<action
type="act_defend_h_shield_right_1h_parry_down_against_missile_lstance"
animation="defend_handshield_right_1h_parry_down_against_missile_lstance" />
<action
type="act_defend_h_shield_right_1h_parry_up_against_missile_lstance"
animation="defend_handshield_right_1h_parry_up_against_missile_lstance" />
<action
type="act_defend_h_shield_left_1h_parry_down_against_missile_lstance"
animation="defend_handshield_left_1h_parry_down_against_missile_lstance" />
<action
type="act_defend_h_shield_left_1h_parry_up_against_missile_lstance"
animation="defend_handshield_left_1h_parry_up_against_missile_lstance" />
<action
type="act_defend_h_shield_up_1h_parry_down_against_missile_lstance"
animation="defend_handshield_up_1h_parry_down_against_missile_lstance" />
<action
type="act_defend_h_shield_up_1h_parry_up_against_missile_lstance"
animation="defend_handshield_up_1h_parry_up_against_missile_lstance" />
<action
type="act_defend_h_shield_down_1h_parry_down_against_missile_lstance"
animation="defend_handshield_down_1h_parry_down_against_missile_lstance" />
<action
type="act_defend_h_shield_down_1h_parry_up_against_missile_lstance"
animation="defend_handshield_down_1h_parry_up_against_missile_lstance" />
<!--hand shield animations begin-->
<!--<action type="act_defend_hand_shield_passive_down" animation="defend_hand_shield_passive_down" />
<action type="act_defend_hand_shield_passive_up" animation="defend_hand_shield_passive_up" />
<action type="act_defend_hand_shield_active_down" animation="defend_hand_shield_active_down" />
<action type="act_defend_hand_shield_active_up" animation="defend_hand_shield_active_up" />
<action type="act_defend_hand_shield_parry_light_down" animation="defend_hand_shield_parry_light_down" />
<action type="act_defend_hand_shield_parry_light_up" animation="defend_hand_shield_parry_light_up" />
<action type="act_defend_hand_shield_parry_heavy_down" animation="defend_hand_shield_parry_heavy_down" />
<action type="act_defend_hand_shield_parry_heavy_up" animation="defend_hand_shield_parry_heavy_up" />
<action type="act_defend_hand_shield_passive_down_left_stance" animation="defend_hand_shield_passive_down_left_stance" />
<action type="act_defend_hand_shield_passive_up_left_stance" animation="defend_hand_shield_passive_up_left_stance" />
<action type="act_defend_hand_shield_active_down_left_stance" animation="defend_hand_shield_active_down_left_stance" />
<action type="act_defend_hand_shield_active_up_left_stance" animation="defend_hand_shield_active_up_left_stance" />
<action type="act_defend_hand_shield_parry_light_down_left_stance" animation="defend_hand_shield_parry_light_down_left_stance" />
<action type="act_defend_hand_shield_parry_light_up_left_stance" animation="defend_hand_shield_parry_light_up_left_stance" />
<action type="act_defend_hand_shield_parry_heavy_down_left_stance" animation="defend_hand_shield_parry_heavy_down_left_stance" />
<action type="act_defend_hand_shield_parry_heavy_up_left_stance" animation="defend_hand_shield_parry_heavy_up_left_stance" />-->
<action
type="act_defend_hand_shield_right_0h_passive_down"
animation="defend_hand_shield_right_1h_passive_down" />
<action
type="act_defend_hand_shield_right_0h_passive_up"
animation="defend_hand_shield_right_1h_passive_up" />
<action
type="act_defend_hand_shield_right_0h_active_down"
animation="defend_hand_shield_right_1h_active_down" />
<action
type="act_defend_hand_shield_right_0h_active_up"
animation="defend_hand_shield_right_1h_active_up" />
<action
type="act_defend_hand_shield_right_0h_parry_light_down"
animation="defend_hand_shield_right_1h_parry_light_down" />
<action
type="act_defend_hand_shield_right_0h_parry_light_up"
animation="defend_hand_shield_right_1h_parry_light_up" />
<action
type="act_defend_hand_shield_right_0h_parry_heavy_down"
animation="defend_hand_shield_right_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_right_0h_parry_heavy_up"
animation="defend_hand_shield_right_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_right_0h_passive_down_left_stance"
animation="defend_hand_shield_right_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_right_0h_passive_up_left_stance"
animation="defend_hand_shield_right_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_right_0h_active_down_left_stance"
animation="defend_hand_shield_right_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_right_0h_active_up_left_stance"
animation="defend_hand_shield_right_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_right_0h_parry_light_down_left_stance"
animation="defend_hand_shield_right_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_right_0h_parry_light_up_left_stance"
animation="defend_hand_shield_right_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_right_0h_parry_heavy_down_left_stance"
animation="defend_hand_shield_right_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_right_0h_parry_heavy_up_left_stance"
animation="defend_hand_shield_right_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_left_0h_passive_down"
animation="defend_hand_shield_left_1h_passive_down" />
<action
type="act_defend_hand_shield_left_0h_passive_up"
animation="defend_hand_shield_left_1h_passive_up" />
<action
type="act_defend_hand_shield_left_0h_active_down"
animation="defend_hand_shield_left_1h_active_down" />
<action
type="act_defend_hand_shield_left_0h_active_up"
animation="defend_hand_shield_left_1h_active_up" />
<action
type="act_defend_hand_shield_left_0h_parry_light_down"
animation="defend_hand_shield_left_1h_parry_light_down" />
<action
type="act_defend_hand_shield_left_0h_parry_light_up"
animation="defend_hand_shield_left_1h_parry_light_up" />
<action
type="act_defend_hand_shield_left_0h_parry_heavy_down"
animation="defend_hand_shield_left_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_left_0h_parry_heavy_up"
animation="defend_hand_shield_left_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_left_0h_passive_down_left_stance"
animation="defend_hand_shield_left_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_left_0h_passive_up_left_stance"
animation="defend_hand_shield_left_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_left_0h_active_down_left_stance"
animation="defend_hand_shield_left_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_left_0h_active_up_left_stance"
animation="defend_hand_shield_left_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_left_0h_parry_light_down_left_stance"
animation="defend_hand_shield_left_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_left_0h_parry_light_up_left_stance"
animation="defend_hand_shield_left_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_left_0h_parry_heavy_down_left_stance"
animation="defend_hand_shield_left_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_left_0h_parry_heavy_up_left_stance"
animation="defend_hand_shield_left_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_up_0h_passive_down"
animation="defend_hand_shield_up_1h_passive_down" />
<action
type="act_defend_hand_shield_up_0h_passive_up"
animation="defend_hand_shield_up_1h_passive_up" />
<action
type="act_defend_hand_shield_up_0h_active_down"
animation="defend_hand_shield_up_1h_active_down" />
<action
type="act_defend_hand_shield_up_0h_active_up"
animation="defend_hand_shield_up_1h_active_up" />
<action
type="act_defend_hand_shield_up_0h_parry_light_down"
animation="defend_hand_shield_up_1h_parry_light_down" />
<action
type="act_defend_hand_shield_up_0h_parry_light_up"
animation="defend_hand_shield_up_1h_parry_light_up" />
<action
type="act_defend_hand_shield_up_0h_parry_heavy_down"
animation="defend_hand_shield_up_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_up_0h_parry_heavy_up"
animation="defend_hand_shield_up_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_up_0h_passive_down_left_stance"
animation="defend_hand_shield_up_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_up_0h_passive_up_left_stance"
animation="defend_hand_shield_up_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_up_0h_active_down_left_stance"
animation="defend_hand_shield_up_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_up_0h_active_up_left_stance"
animation="defend_hand_shield_up_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_up_0h_parry_light_down_left_stance"
animation="defend_hand_shield_up_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_up_0h_parry_light_up_left_stance"
animation="defend_hand_shield_up_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_up_0h_parry_heavy_down_left_stance"
animation="defend_hand_shield_up_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_up_0h_parry_heavy_up_left_stance"
animation="defend_hand_shield_up_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_down_0h_passive_down"
animation="defend_hand_shield_down_1h_passive_down" />
<action
type="act_defend_hand_shield_down_0h_passive_up"
animation="defend_hand_shield_down_1h_passive_up" />
<action
type="act_defend_hand_shield_down_0h_active_down"
animation="defend_hand_shield_down_1h_active_down" />
<action
type="act_defend_hand_shield_down_0h_active_up"
animation="defend_hand_shield_down_1h_active_up" />
<action
type="act_defend_hand_shield_down_0h_parry_light_down"
animation="defend_hand_shield_down_1h_parry_light_down" />
<action
type="act_defend_hand_shield_down_0h_parry_light_up"
animation="defend_hand_shield_down_1h_parry_light_up" />
<action
type="act_defend_hand_shield_down_0h_parry_heavy_down"
animation="defend_hand_shield_down_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_down_0h_parry_heavy_up"
animation="defend_hand_shield_down_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_down_0h_passive_down_left_stance"
animation="defend_hand_shield_down_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_down_0h_passive_up_left_stance"
animation="defend_hand_shield_down_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_down_0h_active_down_left_stance"
animation="defend_hand_shield_down_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_down_0h_active_up_left_stance"
animation="defend_hand_shield_down_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_down_0h_parry_light_down_left_stance"
animation="defend_hand_shield_down_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_down_0h_parry_light_up_left_stance"
animation="defend_hand_shield_down_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_down_0h_parry_heavy_down_left_stance"
animation="defend_hand_shield_down_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_down_0h_parry_heavy_up_left_stance"
animation="defend_hand_shield_down_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_right_1h_passive_down"
animation="defend_hand_shield_right_1h_passive_down" />
<action
type="act_defend_hand_shield_right_1h_passive_up"
animation="defend_hand_shield_right_1h_passive_up" />
<action
type="act_defend_hand_shield_right_1h_active_down"
animation="defend_hand_shield_right_1h_active_down" />
<action
type="act_defend_hand_shield_right_1h_active_up"
animation="defend_hand_shield_right_1h_active_up" />
<action
type="act_defend_hand_shield_right_1h_parry_light_down"
animation="defend_hand_shield_right_1h_parry_light_down" />
<action
type="act_defend_hand_shield_right_1h_parry_light_up"
animation="defend_hand_shield_right_1h_parry_light_up" />
<action
type="act_defend_hand_shield_right_1h_parry_heavy_down"
animation="defend_hand_shield_right_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_right_1h_parry_heavy_up"
animation="defend_hand_shield_right_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_right_1h_passive_down_left_stance"
animation="defend_hand_shield_right_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_right_1h_passive_up_left_stance"
animation="defend_hand_shield_right_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_right_1h_active_down_left_stance"
animation="defend_hand_shield_right_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_right_1h_active_up_left_stance"
animation="defend_hand_shield_right_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_right_1h_parry_light_down_left_stance"
animation="defend_hand_shield_right_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_right_1h_parry_light_up_left_stance"
animation="defend_hand_shield_right_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_right_1h_parry_heavy_down_left_stance"
animation="defend_hand_shield_right_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_right_1h_parry_heavy_up_left_stance"
animation="defend_hand_shield_right_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_left_1h_passive_down"
animation="defend_hand_shield_left_1h_passive_down" />
<action
type="act_defend_hand_shield_left_1h_passive_up"
animation="defend_hand_shield_left_1h_passive_up" />
<action
type="act_defend_hand_shield_left_1h_active_down"
animation="defend_hand_shield_left_1h_active_down" />
<action
type="act_defend_hand_shield_left_1h_active_up"
animation="defend_hand_shield_left_1h_active_up" />
<action
type="act_defend_hand_shield_left_1h_parry_light_down"
animation="defend_hand_shield_left_1h_parry_light_down" />
<action
type="act_defend_hand_shield_left_1h_parry_light_up"
animation="defend_hand_shield_left_1h_parry_light_up" />
<action
type="act_defend_hand_shield_left_1h_parry_heavy_down"
animation="defend_hand_shield_left_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_left_1h_parry_heavy_up"
animation="defend_hand_shield_left_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_left_1h_passive_down_left_stance"
animation="defend_hand_shield_left_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_left_1h_passive_up_left_stance"
animation="defend_hand_shield_left_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_left_1h_active_down_left_stance"
animation="defend_hand_shield_left_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_left_1h_active_up_left_stance"
animation="defend_hand_shield_left_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_left_1h_parry_light_down_left_stance"
animation="defend_hand_shield_left_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_left_1h_parry_light_up_left_stance"
animation="defend_hand_shield_left_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_left_1h_parry_heavy_down_left_stance"
animation="defend_hand_shield_left_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_left_1h_parry_heavy_up_left_stance"
animation="defend_hand_shield_left_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_up_1h_passive_down"
animation="defend_hand_shield_up_1h_passive_down" />
<action
type="act_defend_hand_shield_up_1h_passive_up"
animation="defend_hand_shield_up_1h_passive_up" />
<action
type="act_defend_hand_shield_up_1h_active_down"
animation="defend_hand_shield_up_1h_active_down" />
<action
type="act_defend_hand_shield_up_1h_active_up"
animation="defend_hand_shield_up_1h_active_up" />
<action
type="act_defend_hand_shield_up_1h_parry_light_down"
animation="defend_hand_shield_up_1h_parry_light_down" />
<action
type="act_defend_hand_shield_up_1h_parry_light_up"
animation="defend_hand_shield_up_1h_parry_light_up" />
<action
type="act_defend_hand_shield_up_1h_parry_heavy_down"
animation="defend_hand_shield_up_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_up_1h_parry_heavy_up"
animation="defend_hand_shield_up_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_up_1h_passive_down_left_stance"
animation="defend_hand_shield_up_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_up_1h_passive_up_left_stance"
animation="defend_hand_shield_up_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_up_1h_active_down_left_stance"
animation="defend_hand_shield_up_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_up_1h_active_up_left_stance"
animation="defend_hand_shield_up_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_up_1h_parry_light_down_left_stance"
animation="defend_hand_shield_up_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_up_1h_parry_light_up_left_stance"
animation="defend_hand_shield_up_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_up_1h_parry_heavy_down_left_stance"
animation="defend_hand_shield_up_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_up_1h_parry_heavy_up_left_stance"
animation="defend_hand_shield_up_1h_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_down_1h_passive_down"
animation="defend_hand_shield_down_1h_passive_down" />
<action
type="act_defend_hand_shield_down_1h_passive_up"
animation="defend_hand_shield_down_1h_passive_up" />
<action
type="act_defend_hand_shield_down_1h_active_down"
animation="defend_hand_shield_down_1h_active_down" />
<action
type="act_defend_hand_shield_down_1h_active_up"
animation="defend_hand_shield_down_1h_active_up" />
<action
type="act_defend_hand_shield_down_1h_parry_light_down"
animation="defend_hand_shield_down_1h_parry_light_down" />
<action
type="act_defend_hand_shield_down_1h_parry_light_up"
animation="defend_hand_shield_down_1h_parry_light_up" />
<action
type="act_defend_hand_shield_down_1h_parry_heavy_down"
animation="defend_hand_shield_down_1h_parry_heavy_down" />
<action
type="act_defend_hand_shield_down_1h_parry_heavy_up"
animation="defend_hand_shield_down_1h_parry_heavy_up" />
<action
type="act_defend_hand_shield_down_1h_passive_down_left_stance"
animation="defend_hand_shield_down_1h_passive_down_left_stance" />
<action
type="act_defend_hand_shield_down_1h_passive_up_left_stance"
animation="defend_hand_shield_down_1h_passive_up_left_stance" />
<action
type="act_defend_hand_shield_down_1h_active_down_left_stance"
animation="defend_hand_shield_down_1h_active_down_left_stance" />
<action
type="act_defend_hand_shield_down_1h_active_up_left_stance"
animation="defend_hand_shield_down_1h_active_up_left_stance" />
<action
type="act_defend_hand_shield_down_1h_parry_light_down_left_stance"
animation="defend_hand_shield_down_1h_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_down_1h_parry_light_up_left_stance"
animation="defend_hand_shield_down_1h_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_down_1h_parry_heavy_down_left_stance"
animation="defend_hand_shield_down_1h_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_down_1h_parry_heavy_up_left_stance"
animation="defend_hand_shield_down_1h_parry_heavy_up_left_stance" />
<!--defend passive shield with staff-->
<!-- <action type="act_defend_hand_shield_staff_down_passive_down" animation="defend_shield_staff_passive_bot" />
<action type="act_defend_hand_shield_staff_down_passive_up" animation="defend_shield_staff_passive_up" /> -->
<action
type="act_defend_hand_shield_right_spear_passive_down"
animation="defend_hand_shield_right_spear_passive_down" />
<action
type="act_defend_hand_shield_right_spear_passive_up"
animation="defend_hand_shield_right_spear_passive_up" />
<action
type="act_defend_hand_shield_right_spear_active_down"
animation="defend_hand_shield_right_spear_active_down" />
<action
type="act_defend_hand_shield_right_spear_active_up"
animation="defend_hand_shield_right_spear_active_up" />
<action
type="act_defend_hand_shield_right_spear_parry_light_down"
animation="defend_hand_shield_right_spear_parry_light_down" />
<action
type="act_defend_hand_shield_right_spear_parry_light_up"
animation="defend_hand_shield_right_spear_parry_light_up" />
<action
type="act_defend_hand_shield_right_spear_parry_heavy_down"
animation="defend_hand_shield_right_spear_parry_heavy_down" />
<action
type="act_defend_hand_shield_right_spear_parry_heavy_up"
animation="defend_hand_shield_right_spear_parry_heavy_up" />
<action
type="act_defend_hand_shield_right_spear_passive_down_left_stance"
animation="defend_hand_shield_right_spear_passive_down_left_stance" />
<action
type="act_defend_hand_shield_right_spear_passive_up_left_stance"
animation="defend_hand_shield_right_spear_passive_up_left_stance" />
<action
type="act_defend_hand_shield_right_spear_active_down_left_stance"
animation="defend_hand_shield_right_spear_active_down_left_stance" />
<action
type="act_defend_hand_shield_right_spear_active_up_left_stance"
animation="defend_hand_shield_right_spear_active_up_left_stance" />
<action
type="act_defend_hand_shield_right_spear_parry_light_down_left_stance"
animation="defend_hand_shield_right_spear_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_right_spear_parry_light_up_left_stance"
animation="defend_hand_shield_right_spear_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_right_spear_parry_heavy_down_left_stance"
animation="defend_hand_shield_right_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_right_spear_parry_heavy_up_left_stance"
animation="defend_hand_shield_right_spear_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_left_spear_passive_down"
animation="defend_hand_shield_left_spear_passive_down" />
<action
type="act_defend_hand_shield_left_spear_passive_up"
animation="defend_hand_shield_left_spear_passive_up" />
<action
type="act_defend_hand_shield_left_spear_active_down"
animation="defend_hand_shield_left_spear_active_down" />
<action
type="act_defend_hand_shield_left_spear_active_up"
animation="defend_hand_shield_left_spear_active_up" />
<action
type="act_defend_hand_shield_left_spear_parry_light_down"
animation="defend_hand_shield_left_spear_parry_light_down" />
<action
type="act_defend_hand_shield_left_spear_parry_light_up"
animation="defend_hand_shield_left_spear_parry_light_up" />
<action
type="act_defend_hand_shield_left_spear_parry_heavy_down"
animation="defend_hand_shield_left_spear_parry_heavy_down" />
<action
type="act_defend_hand_shield_left_spear_parry_heavy_up"
animation="defend_hand_shield_left_spear_parry_heavy_up" />
<action
type="act_defend_hand_shield_left_spear_passive_down_left_stance"
animation="defend_hand_shield_left_spear_passive_down_left_stance" />
<action
type="act_defend_hand_shield_left_spear_passive_up_left_stance"
animation="defend_hand_shield_left_spear_passive_up_left_stance" />
<action
type="act_defend_hand_shield_left_spear_active_down_left_stance"
animation="defend_hand_shield_left_spear_active_down_left_stance" />
<action
type="act_defend_hand_shield_left_spear_active_up_left_stance"
animation="defend_hand_shield_left_spear_active_up_left_stance" />
<action
type="act_defend_hand_shield_left_spear_parry_light_down_left_stance"
animation="defend_hand_shield_left_spear_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_left_spear_parry_light_up_left_stance"
animation="defend_hand_shield_left_spear_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_left_spear_parry_heavy_down_left_stance"
animation="defend_hand_shield_left_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_left_spear_parry_heavy_up_left_stance"
animation="defend_hand_shield_left_spear_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_up_spear_passive_down"
animation="defend_hand_shield_up_spear_passive_down" />
<action
type="act_defend_hand_shield_up_spear_passive_up"
animation="defend_hand_shield_up_spear_passive_up" />
<action
type="act_defend_hand_shield_up_spear_active_down"
animation="defend_hand_shield_up_spear_active_down" />
<action
type="act_defend_hand_shield_up_spear_active_up"
animation="defend_hand_shield_up_spear_active_up" />
<action
type="act_defend_hand_shield_up_spear_parry_light_down"
animation="defend_hand_shield_up_spear_parry_light_down" />
<action
type="act_defend_hand_shield_up_spear_parry_light_up"
animation="defend_hand_shield_up_spear_parry_light_up" />
<action
type="act_defend_hand_shield_up_spear_parry_heavy_down"
animation="defend_hand_shield_up_spear_parry_heavy_down" />
<action
type="act_defend_hand_shield_up_spear_parry_heavy_up"
animation="defend_hand_shield_up_spear_parry_heavy_up" />
<action
type="act_defend_hand_shield_up_spear_passive_down_left_stance"
animation="defend_hand_shield_up_spear_passive_down_left_stance" />
<action
type="act_defend_hand_shield_up_spear_passive_up_left_stance"
animation="defend_hand_shield_up_spear_passive_up_left_stance" />
<action
type="act_defend_hand_shield_up_spear_active_down_left_stance"
animation="defend_hand_shield_up_spear_active_down_left_stance" />
<action
type="act_defend_hand_shield_up_spear_active_up_left_stance"
animation="defend_hand_shield_up_spear_active_up_left_stance" />
<action
type="act_defend_hand_shield_up_spear_parry_light_down_left_stance"
animation="defend_hand_shield_up_spear_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_up_spear_parry_light_up_left_stance"
animation="defend_hand_shield_up_spear_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_up_spear_parry_heavy_down_left_stance"
animation="defend_hand_shield_up_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_up_spear_parry_heavy_up_left_stance"
animation="defend_hand_shield_up_spear_parry_heavy_up_left_stance" />
<action
type="act_defend_hand_shield_down_spear_passive_down"
animation="defend_hand_shield_down_spear_passive_down" />
<action
type="act_defend_hand_shield_down_spear_passive_up"
animation="defend_hand_shield_down_spear_passive_up" />
<action
type="act_defend_hand_shield_down_spear_active_down"
animation="defend_hand_shield_down_spear_active_down" />
<action
type="act_defend_hand_shield_down_spear_active_up"
animation="defend_hand_shield_down_spear_active_up" />
<action
type="act_defend_hand_shield_down_spear_parry_light_down"
animation="defend_hand_shield_down_spear_parry_light_down" />
<action
type="act_defend_hand_shield_down_spear_parry_light_up"
animation="defend_hand_shield_down_spear_parry_light_up" />
<action
type="act_defend_hand_shield_down_spear_parry_heavy_down"
animation="defend_hand_shield_down_spear_parry_heavy_down" />
<action
type="act_defend_hand_shield_down_spear_parry_heavy_up"
animation="defend_hand_shield_down_spear_parry_heavy_up" />
<action
type="act_defend_hand_shield_down_spear_passive_down_left_stance"
animation="defend_hand_shield_down_spear_passive_down_left_stance" />
<action
type="act_defend_hand_shield_down_spear_passive_up_left_stance"
animation="defend_hand_shield_down_spear_passive_up_left_stance" />
<action
type="act_defend_hand_shield_down_spear_active_down_left_stance"
animation="defend_hand_shield_down_spear_active_down_left_stance" />
<action
type="act_defend_hand_shield_down_spear_active_up_left_stance"
animation="defend_hand_shield_down_spear_active_up_left_stance" />
<action
type="act_defend_hand_shield_down_spear_parry_light_down_left_stance"
animation="defend_hand_shield_down_spear_parry_light_down_left_stance" />
<action
type="act_defend_hand_shield_down_spear_parry_light_up_left_stance"
animation="defend_hand_shield_down_spear_parry_light_up_left_stance" />
<action
type="act_defend_hand_shield_down_spear_parry_heavy_down_left_stance"
animation="defend_hand_shield_down_spear_parry_heavy_down_left_stance" />
<action
type="act_defend_hand_shield_down_spear_parry_heavy_up_left_stance"
animation="defend_hand_shield_down_spear_parry_heavy_up_left_stance" />
<!--
<action type="act_defend_hand_shield_staff_passive_down_left_stance" animation="defend_shield_passive_left_stance_bot" />
<action type="act_defend_hand_shield_staff_passive_up_left_stance" animation="defend_shield_passive_left_stance_up" />
<action type="act_defend_hand_shield_staff_right_passive_down_left_stance" animation="defend_shield_right_passive_down_left_stance" />
<action type="act_defend_hand_shield_staff_right_passive_up_left_stance" animation="defend_shield_right_passive_up_left_stance" />
<action type="act_defend_hand_shield_staff_left_passive_down_left_stance" animation="defend_shield_left_passive_down_left_stance" />
<action type="act_defend_hand_shield_staff_left_passive_up_left_stance" animation="defend_shield_left_passive_up_left_stance" />
<action type="act_defend_hand_shield_staff_up_passive_down_left_stance" animation="defend_shield_up_passive_down_left_stance" />
<action type="act_defend_hand_shield_staff_up_passive_up_left_stance" animation="defend_shield_up_passive_up_left_stance" />
<action type="act_defend_hand_shield_staff_down_active_down_left_stance" animation="defend_shield_down_active_down_left_stance" />
<action type="act_defend_hand_shield_staff_down_active_up_left_stance" animation="defend_shield_down_active_up_left_stance" />
-->
<!--defend passive shield with staff-->
<!-- <<Unused>> -->
<action
type="act_defend_hand_shield_up_pike_passive_down"
animation="defend_shield_up_pike_passive_down" />
<action
type="act_defend_hand_shield_up_pike_passive_up"
animation="defend_shield_up_pike_passive_up" />
<action
type="act_defend_hand_shield_up_pike_active_down"
animation="defend_shield_up_pike_active_down" />
<action
type="act_defend_hand_shield_up_pike_active_up"
animation="defend_shield_up_pike_active_up" />
<action
type="act_defend_hand_shield_up_pike_parry_light_down"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_hand_shield_up_pike_parry_light_up"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_hand_shield_up_pike_parry_heavy_down"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_hand_shield_up_pike_parry_heavy_up"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_hand_shield_up_pike_passive_down_left_stance"
animation="defend_shield_up_pike_passive_down" />
<action
type="act_defend_hand_shield_up_pike_passive_up_left_stance"
animation="defend_shield_up_pike_passive_up" />
<action
type="act_defend_hand_shield_up_pike_active_down_left_stance"
animation="defend_shield_up_pike_active_down" />
<action
type="act_defend_hand_shield_up_pike_active_up_left_stance"
animation="defend_shield_up_pike_active_up" />
<action
type="act_defend_hand_shield_up_pike_parry_light_down_left_stance"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_hand_shield_up_pike_parry_light_up_left_stance"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_hand_shield_up_pike_parry_heavy_down_left_stance"
animation="defend_shield_up_pike_parry_light_down" />
<action
type="act_defend_hand_shield_up_pike_parry_heavy_up_left_stance"
animation="defend_shield_up_pike_parry_light_up" />
<action
type="act_defend_hand_shield_down_pike_passive_down"
animation="defend_shield_down_pike_passive_down" />
<action
type="act_defend_hand_shield_down_pike_passive_up"
animation="defend_shield_down_pike_passive_up" />
<action
type="act_defend_hand_shield_down_pike_active_down"
animation="defend_shield_down_pike_active_down" />
<action
type="act_defend_hand_shield_down_pike_active_up"
animation="defend_shield_down_pike_active_up" />
<action
type="act_defend_hand_shield_down_pike_parry_light_down"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_hand_shield_down_pike_parry_light_up"
animation="defend_shield_down_pike_parry_light_up" />
<action
type="act_defend_hand_shield_down_pike_parry_heavy_down"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_hand_shield_down_pike_parry_heavy_up"
animation="defend_shield_down_pike_parry_light_up" />
<action
type="act_defend_hand_shield_down_pike_passive_down_left_stance"
animation="defend_shield_down_pike_passive_down" />
<action
type="act_defend_hand_shield_down_pike_passive_up_left_stance"
animation="defend_shield_down_pike_passive_up" />
<action
type="act_defend_hand_shield_down_pike_active_down_left_stance"
animation="defend_shield_down_pike_active_down" />
<action
type="act_defend_hand_shield_down_pike_active_up_left_stance"
animation="defend_shield_down_pike_active_up" />
<action
type="act_defend_hand_shield_down_pike_parry_light_down_left_stance"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_hand_shield_down_pike_parry_light_up_left_stance"
animation="defend_shield_down_pike_parry_light_up" />
<action
type="act_defend_hand_shield_down_pike_parry_heavy_down_left_stance"
animation="defend_shield_down_pike_parry_light_down" />
<action
type="act_defend_hand_shield_down_pike_parry_heavy_up_left_stance"
animation="defend_shield_down_pike_parry_light_up" />
<!--hand shield animations end-->
<action
type="act_defend_forward_2h_passive"
animation="defend_forward_2h_passive" />
<action
type="act_defend_forward_2h_active"
animation="defend_forward_2h_active" />
<action
type="act_defend_forward_2h_parry_light"
animation="defend_forward_2h_parry_light" />
<action
type="act_defend_forward_2h_parry_heavy"
animation="defend_forward_2h_parry_heavy" />
<action
type="act_defend_forward_2h_passive_left_stance"
animation="defend_forward_2h_passive_left_stance" />
<action
type="act_defend_forward_2h_active_left_stance"
animation="defend_forward_2h_active_left_stance" />
<action
type="act_defend_forward_2h_parry_light_left_stance"
animation="defend_forward_2h_parry_light_left_stance" />
<action
type="act_defend_forward_2h_parry_heavy_left_stance"
animation="defend_forward_2h_parry_heavy_left_stance" />
<action
type="act_defend_up_2h_passive"
animation="defend_up_2h_passive" />
<action
type="act_defend_up_2h_active"
animation="defend_up_2h_active" />
<action
type="act_defend_up_2h_parry_light"
animation="defend_up_2h_parry_light" />
<action
type="act_defend_up_2h_parry_heavy"
animation="defend_up_2h_parry_heavy" />
<action
type="act_defend_up_2h_passive_left_stance"
animation="defend_up_2h_passive_left_stance" />
<action
type="act_defend_up_2h_active_left_stance"
animation="defend_up_2h_active_left_stance" />
<action
type="act_defend_up_2h_parry_light_left_stance"
animation="defend_up_2h_parry_light_left_stance" />
<action
type="act_defend_up_2h_parry_heavy_left_stance"
animation="defend_up_2h_parry_heavy_left_stance" />
<action
type="act_defend_right_2h_passive"
animation="defend_right_2h_passive" />
<action
type="act_defend_right_2h_active"
animation="defend_right_2h_active" />
<action
type="act_defend_right_2h_parry_light"
animation="defend_right_2h_parry_light" />
<action
type="act_defend_right_2h_parry_heavy"
animation="defend_right_2h_parry_heavy" />
<action
type="act_defend_right_2h_passive_left_stance"
animation="defend_right_2h_passive_left_stance" />
<action
type="act_defend_right_2h_active_left_stance"
animation="defend_right_2h_active_left_stance" />
<action
type="act_defend_right_2h_parry_light_left_stance"
animation="defend_right_2h_parry_light_left_stance" />
<action
type="act_defend_right_2h_parry_heavy_left_stance"
animation="defend_right_2h_parry_heavy_left_stance" />
<action
type="act_defend_left_2h_passive"
animation="defend_left_2h_passive" />
<action
type="act_defend_left_2h_active"
animation="defend_left_2h_active" />
<action
type="act_defend_left_2h_parry_light"
animation="defend_left_2h_parry_light" />
<action
type="act_defend_left_2h_parry_heavy"
animation="defend_left_2h_parry_heavy" />
<action
type="act_defend_left_2h_passive_left_stance"
animation="defend_left_2h_passive_left_stance" />
<action
type="act_defend_left_2h_active_left_stance"
animation="defend_left_2h_active_left_stance" />
<action
type="act_defend_left_2h_parry_light_left_stance"
animation="defend_left_2h_parry_light_left_stance" />
<action
type="act_defend_left_2h_parry_heavy_left_stance"
animation="defend_left_2h_parry_heavy_left_stance" />
<action
type="act_defend_forward_1h_passive"
animation="defend_forward_1h_passive" />
<action
type="act_defend_forward_1h_active"
animation="defend_forward_1h_active" />
<action
type="act_defend_forward_1h_parry_light"
animation="defend_forward_1h_parry_light" />
<action
type="act_defend_forward_1h_parry_heavy"
animation="defend_forward_1h_parry_heavy" />
<action
type="act_defend_forward_1h_passive_left_stance"
animation="defend_forward_1h_passive_left_stance" />
<action
type="act_defend_forward_1h_active_left_stance"
animation="defend_forward_1h_active_left_stance" />
<action
type="act_defend_forward_1h_parry_light_left_stance"
animation="defend_forward_1h_parry_light_left_stance" />
<action
type="act_defend_forward_1h_parry_heavy_left_stance"
animation="defend_forward_1h_parry_heavy_left_stance" />
<action
type="act_defend_up_1h_passive"
animation="defend_up_1h_passive" />
<action
type="act_defend_up_1h_active"
animation="defend_up_1h_active" />
<action
type="act_defend_up_1h_parry_light"
animation="defend_up_1h_parry_light" />
<action
type="act_defend_up_1h_parry_heavy"
animation="defend_up_1h_parry_heavy" />
<action
type="act_defend_up_1h_passive_left_stance"
animation="defend_up_1h_passive_left_stance" />
<action
type="act_defend_up_1h_active_left_stance"
animation="defend_up_1h_active_left_stance" />
<action
type="act_defend_up_1h_parry_light_left_stance"
animation="defend_up_1h_parry_light_left_stance" />
<action
type="act_defend_up_1h_parry_heavy_left_stance"
animation="defend_up_1h_parry_heavy_left_stance" />
<action
type="act_defend_right_1h_passive"
animation="defend_right_1h_passive" />
<action
type="act_defend_right_1h_active"
animation="defend_right_1h_active" />
<action
type="act_defend_right_1h_parry_light"
animation="defend_right_1h_parry_light" />
<action
type="act_defend_right_1h_parry_heavy"
animation="defend_right_1h_parry_heavy" />
<action
type="act_defend_right_1h_passive_left_stance"
animation="defend_right_1h_passive_left_stance" />
<action
type="act_defend_right_1h_active_left_stance"
animation="defend_right_1h_active_left_stance" />
<action
type="act_defend_right_1h_parry_light_left_stance"
animation="defend_right_1h_parry_light_left_stance" />
<action
type="act_defend_right_1h_parry_heavy_left_stance"
animation="defend_right_1h_parry_heavy_left_stance" />
<action
type="act_defend_left_1h_passive"
animation="defend_left_1h_passive" />
<action
type="act_defend_left_1h_active"
animation="defend_left_1h_active" />
<action
type="act_defend_left_1h_parry_light"
animation="defend_left_1h_parry_light" />
<action
type="act_defend_left_1h_parry_heavy"
animation="defend_left_1h_parry_heavy" />
<action
type="act_defend_left_1h_passive_left_stance"
animation="defend_left_1h_passive_left_stance" />
<action
type="act_defend_left_1h_active_left_stance"
animation="defend_left_1h_active_left_stance" />
<action
type="act_defend_left_1h_parry_light_left_stance"
animation="defend_left_1h_parry_light_left_stance" />
<action
type="act_defend_left_1h_parry_heavy_left_stance"
animation="defend_left_1h_parry_heavy_left_stance" />
<action
type="act_defend_forward_staff_passive"
animation="defend_forward_staff_passive" />
<action
type="act_defend_forward_staff_active"
animation="defend_forward_staff_active" />
<action
type="act_defend_forward_staff_parry_light"
animation="defend_forward_staff_parry_light" />
<action
type="act_defend_forward_staff_parry_heavy"
animation="defend_forward_staff_parry_heavy" />
<action
type="act_defend_forward_staff_passive_horseback"
animation="defend_forward_staff_passive_horseback" />
<action
type="act_defend_forward_staff_active_horseback"
animation="defend_forward_staff_active_horseback" />
<action
type="act_defend_forward_staff_parry_light_horseback"
animation="defend_forward_staff_parry_light_horseback" />
<action
type="act_defend_forward_staff_parry_heavy_horseback"
animation="defend_forward_staff_parry_heavy_horseback" />
<action
type="act_defend_forward_staff_passive_left_stance"
animation="defend_forward_staff_passive_left_stance" />
<action
type="act_defend_forward_staff_active_left_stance"
animation="defend_forward_staff_active_left_stance" />
<action
type="act_defend_forward_staff_parry_light_left_stance"
animation="defend_forward_staff_parry_light_left_stance" />
<action
type="act_defend_forward_staff_parry_heavy_left_stance"
animation="defend_forward_staff_parry_heavy_left_stance" />
<action
type="act_defend_up_staff_passive"
animation="defend_up_staff_passive" />
<action
type="act_defend_up_staff_active"
animation="defend_up_staff_active" />
<action
type="act_defend_up_staff_parry_light"
animation="defend_up_staff_parry_light" />
<action
type="act_defend_up_staff_parry_heavy"
animation="defend_up_staff_parry_heavy" />
<action
type="act_defend_up_staff_passive_horseback"
animation="defend_up_staff_passive_horseback" />
<action
type="act_defend_up_staff_active_horseback"
animation="defend_up_staff_active_horseback" />
<action
type="act_defend_up_staff_parry_light_horseback"
animation="defend_up_staff_parry_light_horseback" />
<action
type="act_defend_up_staff_parry_heavy_horseback"
animation="defend_up_staff_parry_heavy_horseback" />
<action
type="act_defend_up_staff_passive_left_stance"
animation="defend_up_staff_passive_left_stance" />
<action
type="act_defend_up_staff_active_left_stance"
animation="defend_up_staff_active_left_stance" />
<action
type="act_defend_up_staff_parry_light_left_stance"
animation="defend_up_staff_parry_light_left_stance" />
<action
type="act_defend_up_staff_parry_heavy_left_stance"
animation="defend_up_staff_parry_heavy_left_stance" />
<action
type="act_defend_right_staff_passive"
animation="defend_right_staff_passive" />
<action
type="act_defend_right_staff_active"
animation="defend_right_staff_active" />
<action
type="act_defend_right_staff_parry_light"
animation="defend_right_staff_parry_light" />
<action
type="act_defend_right_staff_parry_heavy"
animation="defend_right_staff_parry_heavy" />
<action
type="act_defend_right_staff_passive_horseback"
animation="defend_right_staff_passive_horseback" />
<action
type="act_defend_right_staff_active_horseback"
animation="defend_right_staff_active_horseback" />
<action
type="act_defend_right_staff_parry_light_horseback"
animation="defend_right_staff_parry_light_horseback" />
<action
type="act_defend_right_staff_parry_heavy_horseback"
animation="defend_right_staff_parry_heavy_horseback" />
<action
type="act_defend_right_staff_passive_left_stance"
animation="defend_right_staff_passive_left_stance" />
<action
type="act_defend_right_staff_active_left_stance"
animation="defend_right_staff_active_left_stance" />
<action
type="act_defend_right_staff_parry_light_left_stance"
animation="defend_right_staff_parry_light_left_stance" />
<action
type="act_defend_right_staff_parry_heavy_left_stance"
animation="defend_right_staff_parry_heavy_left_stance" />
<action
type="act_defend_left_staff_passive"
animation="defend_left_staff_passive" />
<action
type="act_defend_left_staff_active"
animation="defend_left_staff_active" />
<action
type="act_defend_left_staff_parry_light"
animation="defend_left_staff_parry_light" />
<action
type="act_defend_left_staff_parry_heavy"
animation="defend_left_staff_parry_heavy" />
<action
type="act_defend_left_staff_passive_horseback"
animation="defend_left_staff_passive_horseback" />
<action
type="act_defend_left_staff_active_horseback"
animation="defend_left_staff_active_horseback" />
<action
type="act_defend_left_staff_parry_light_horseback"
animation="defend_left_staff_parry_light_horseback" />
<action
type="act_defend_left_staff_parry_heavy_horseback"
animation="defend_left_staff_parry_heavy_horseback" />
<action
type="act_defend_left_staff_passive_left_stance"
animation="defend_left_staff_passive_left_stance" />
<action
type="act_defend_left_staff_active_left_stance"
animation="defend_left_staff_active_left_stance" />
<action
type="act_defend_left_staff_parry_light_left_stance"
animation="defend_left_staff_parry_light_left_stance" />
<action
type="act_defend_left_staff_parry_heavy_left_stance"
animation="defend_left_staff_parry_heavy_left_stance" />
<action
type="act_defend_forward_pike_passive"
animation="defend_forward_pike_passive" />
<action
type="act_defend_forward_pike_active"
animation="defend_forward_pike_active" />
<action
type="act_defend_forward_pike_parry_light"
animation="defend_forward_pike_parry_light" />
<action
type="act_defend_forward_pike_parry_heavy"
animation="defend_forward_pike_parry_light" />
<action
type="act_defend_forward_pike_passive_left_stance"
animation="defend_forward_pike_passive_left_stance" />
<action
type="act_defend_forward_pike_active_left_stance"
animation="defend_forward_pike_active_left_stance" />
<action
type="act_defend_forward_pike_parry_light_left_stance"
animation="defend_forward_pike_parry_light_left_stance" />
<action
type="act_defend_forward_pike_parry_heavy_left_stance"
animation="defend_forward_pike_parry_light_left_stance" />
<action
type="act_defend_up_pike_passive"
animation="defend_up_pike_passive" />
<action
type="act_defend_up_pike_active"
animation="defend_up_pike_active" />
<action
type="act_defend_up_pike_parry_light"
animation="defend_up_pike_parry_light" />
<action
type="act_defend_up_pike_parry_heavy"
animation="defend_up_pike_parry_light" />
<action
type="act_defend_up_pike_passive_left_stance"
animation="defend_up_pike_passive_left_stance" />
<action
type="act_defend_up_pike_active_left_stance"
animation="defend_up_pike_active_left_stance" />
<action
type="act_defend_up_pike_parry_light_left_stance"
animation="defend_up_pike_parry_light_left_stance" />
<action
type="act_defend_up_pike_parry_heavy_left_stance"
animation="defend_up_pike_parry_light_left_stance" />
<action
type="act_guard_right_unarmed"
animation="guard_right_unarmed" />
<action
type="act_guard_right_unarmed_left_stance"
animation="guard_right_unarmed_left_stance" />
<action
type="act_guard_left_unarmed"
animation="guard_left_unarmed" />
<action
type="act_guard_left_unarmed_left_stance"
animation="guard_left_unarmed_left_stance" />
<action
type="act_guard_right_shield_unarmed"
animation="guard_right_shield_unarmed" />
<action
type="act_guard_right_shield_unarmed_left_stance"
animation="guard_right_shield_unarmed_left_stance" />
<action
type="act_guard_left_shield_unarmed"
animation="guard_left_shield_unarmed" />
<action
type="act_guard_left_shield_unarmed_left_stance"
animation="guard_left_shield_unarmed_left_stance" />
<action
type="act_guard_up_shield_unarmed"
animation="guard_up_shield_unarmed" />
<action
type="act_guard_up_shield_unarmed_left_stance"
animation="guard_up_shield_unarmed_left_stance" />
<action
type="act_guard_bottom_shield_unarmed"
animation="guard_down_shield_unarmed" />
<action
type="act_guard_bottom_shield_unarmed_left_stance"
animation="guard_down_shield_unarmed_left_stance" />
<action
type="act_guard_up_unarmed"
animation="guard_up_unarmed" />
<action
type="act_guard_up_unarmed_left_stance"
animation="guard_up_unarmed_left_stance" />
<action
type="act_guard_bottom_unarmed"
animation="guard_down_unarmed" />
<action
type="act_guard_bottom_unarmed_left_stance"
animation="guard_down_unarmed_left_stance" />
<action
type="act_guard_right_1h"
animation="guard_right_1h" />
<action
type="act_guard_right_1h_left_stance"
animation="guard_right_1h_left_stance" />
<action
type="act_guard_left_1h"
animation="guard_left_1h" />
<action
type="act_guard_left_1h_left_stance"
animation="guard_left_1h_left_stance" />
<action
type="act_guard_up_1h"
animation="guard_up_1h" />
<action
type="act_guard_up_1h_left_stance"
animation="guard_up_1h_left_stance" />
<action
type="act_guard_bottom_1h"
animation="guard_bottom_1h" />
<action
type="act_guard_bottom_1h_left_stance"
animation="guard_bottom_1h_left_stance" />
<action
type="act_guard_right_2h"
animation="guard_right_2h" />
<action
type="act_guard_right_2h_left_stance"
animation="guard_right_2h_left_stance" />
<action
type="act_guard_left_2h"
animation="guard_left_2h" />
<action
type="act_guard_left_2h_left_stance"
animation="guard_left_2h_left_stance" />
<action
type="act_guard_up_2h"
animation="guard_up_2h" />
<action
type="act_guard_up_2h_left_stance"
animation="guard_up_2h_left_stance" />
<action
type="act_guard_bottom_2h"
animation="guard_bottom_2h" />
<action
type="act_guard_bottom_2h_left_stance"
animation="guard_bottom_2h_left_stance" />
<action
type="act_guard_right_staff"
animation="guard_right_staff" />
<action
type="act_guard_right_staff_left_stance"
animation="guard_right_staff_left_stance" />
<action
type="act_guard_left_staff"
animation="guard_left_staff" />
<action
type="act_guard_left_staff_left_stance"
animation="guard_left_staff_left_stance" />
<action
type="act_guard_up_staff"
animation="guard_up_staff" />
<action
type="act_guard_up_staff_left_stance"
animation="guard_up_staff_left_stance" />
<action
type="act_guard_bottom_staff"
animation="guard_bottom_staff" />
<action
type="act_guard_bottom_staff_left_stance"
animation="guard_bottom_staff_left_stance" />
<action
type="act_guard_staff_shield"
animation="guard_staff_shield" />
<action
type="act_guard_staff_shield_left_stance"
animation="guard_staff_shield_left_stance" />
<action
type="act_guard_staff_hand_shield"
animation="guard_staff_hand_shield" />
<action
type="act_guard_staff_hand_shield_left_stance"
animation="guard_staff_hand_shield_left_stance" />
<action
type="act_guard_right_staff_horseback"
animation="guard_right_staff_horseback" />
<action
type="act_guard_left_staff_horseback"
animation="guard_left_staff_horseback" />
<action
type="act_guard_up_staff_horseback"
animation="guard_up_staff_horseback" />
<action
type="act_guard_bottom_staff_horseback"
animation="guard_bottom_staff_horseback" />
<!--<action type="act_guard_bottom_staff" animation="anim_guard_thrust_staff" />-->
<action
type="act_guard_bow"
animation="guard_bow" />
<action
type="act_strike_head_left"
animation="strike_head_left" />
<action
type="act_strike_head_left_left_stance"
animation="strike_head_left_left_stance" />
<action
type="act_strike_head_right"
animation="strike_head_right" />
<action
type="act_strike_head_right_left_stance"
animation="strike_head_right_left_stance" />
<action
type="act_strike_head_front"
animation="strike_head_front" />
<action
type="act_strike_head_front_left_stance"
animation="strike_head_front_left_stance" />
<action
type="act_strike_head_back"
animation="strike_head_back" />
<action
type="act_strike_head_back_left_stance"
animation="strike_head_back_left_stance" />
<action
type="act_strike_chest_left"
animation="strike_chest_left" />
<action
type="act_strike_chest_left_left_stance"
animation="strike_chest_left_left_stance" />
<action
type="act_strike_chest_right"
animation="strike_chest_right" />
<action
type="act_strike_chest_right_left_stance"
animation="strike_chest_right_left_stance" />
<action
type="act_strike_chest_front"
animation="strike_chest_front" />
<action
type="act_strike_chest_front_left_stance"
animation="strike_chest_front_left_stance" />
<action
type="act_strike_chest_back"
animation="strike_chest_back" />
<action
type="act_strike_chest_back_left_stance"
animation="strike_chest_back_left_stance" />
<action
type="act_strike_right_arm_front"
animation="strike_r_arm_front_1" />
<action
type="act_strike_right_arm_front_left_stance"
animation="strike_right_arm_front_left_stance" />
<action
type="act_strike_right_arm_back"
animation="strike_r_arm_back_1" />
<action
type="act_strike_right_arm_back_left_stance"
animation="strike_right_arm_back_left_stance" />
<action
type="act_strike_left_arm_front"
animation="strike_l_arm_front_1" />
<action
type="act_strike_left_arm_front_left_stance"
animation="strike_left_arm_front_left_stance" />
<action
type="act_strike_left_arm_back"
animation="strike_l_arm_back_1" />
<action
type="act_strike_left_arm_back_left_stance"
animation="strike_left_arm_back_left_stance" />
<action
type="act_strike_abdomen_left"
animation="strike_abdomen_left" />
<action
type="act_strike_abdomen_left_left_stance"
animation="strike_abdomen_left_left_stance" />
<action
type="act_strike_abdomen_right"
animation="strike_abdomen_right" />
<action
type="act_strike_abdomen_right_left_stance"
animation="strike_abdomen_right_left_stance" />
<action
type="act_strike_abdomen_front"
animation="strike_abdomen_front" />
<action
type="act_strike_abdomen_front_left_stance"
animation="strike_abdomen_front_left_stance" />
<action
type="act_strike_abdomen_back"
animation="strike_abdomen_back" />
<action
type="act_strike_abdomen_back_left_stance"
animation="strike_abdomen_back_left_stance" />
<action
type="act_strike_legs_left"
animation="strike_legs_left" />
<action
type="act_strike_legs_left_left_stance"
animation="strike_legs_left_left_stance" />
<action
type="act_strike_legs_right"
animation="strike_legs_right" />
<action
type="act_strike_legs_right_left_stance"
animation="strike_legs_right_left_stance" />
<action
type="act_strike_legs_front"
animation="strike_legs_front" />
<action
type="act_strike_legs_front_left_stance"
animation="strike_legs_front_left_stance" />
<action
type="act_strike_legs_back"
animation="strike_legs_back" />
<action
type="act_strike_legs_back_left_stance"
animation="strike_legs_back_left_stance" />
<action
type="act_strike2_head_left"
animation="strike2_head_left" />
<action
type="act_strike2_head_left_left_stance"
animation="strike2_head_left_left_stance" />
<action
type="act_strike2_head_right"
animation="strike2_head_right" />
<action
type="act_strike2_head_right_left_stance"
animation="strike2_head_right_left_stance" />
<action
type="act_strike2_head_front"
animation="strike2_head_front" />
<action
type="act_strike2_head_front_left_stance"
animation="strike2_head_front_left_stance" />
<action
type="act_strike2_head_back"
animation="strike2_head_back" />
<action
type="act_strike2_head_back_left_stance"
animation="strike2_head_back_left_stance" />
<action
type="act_strike2_right_arm_front"
animation="strike_r_arm_front_2" />
<action
type="act_strike2_right_arm_front_left_stance"
animation="strike2_right_arm_front_left_stance" />
<action
type="act_strike2_right_arm_back"
animation="strike_r_arm_back_2" />
<action
type="act_strike2_right_arm_back_left_stance"
animation="strike2_right_arm_back_left_stance" />
<action
type="act_strike2_left_arm_front"
animation="strike_l_arm_front_2" />
<action
type="act_strike2_left_arm_front_left_stance"
animation="strike2_left_arm_front_left_stance" />
<action
type="act_strike2_left_arm_back"
animation="strike_l_arm_back_2" />
<action
type="act_strike2_left_arm_back_left_stance"
animation="strike2_left_arm_back_left_stance" />
<action
type="act_strike2_chest_left"
animation="strike2_chest_left" />
<action
type="act_strike2_chest_left_left_stance"
animation="strike2_chest_left_left_stance" />
<action
type="act_strike2_chest_right"
animation="strike2_chest_right" />
<action
type="act_strike2_chest_right_left_stance"
animation="strike2_chest_right_left_stance" />
<action
type="act_strike2_chest_front"
animation="strike2_chest_front" />
<action
type="act_strike2_chest_front_left_stance"
animation="strike2_chest_front_left_stance" />
<action
type="act_strike2_chest_back"
animation="strike2_chest_back" />
<action
type="act_strike2_chest_back_left_stance"
animation="strike2_chest_back_left_stance" />
<action
type="act_strike2_abdomen_left"
animation="strike2_abdomen_left" />
<action
type="act_strike2_abdomen_left_left_stance"
animation="strike2_abdomen_left_left_stance" />
<action
type="act_strike2_abdomen_right"
animation="strike2_abdomen_right" />
<action
type="act_strike2_abdomen_right_left_stance"
animation="strike2_abdomen_right_left_stance" />
<action
type="act_strike2_abdomen_front"
animation="strike2_abdomen_front" />
<action
type="act_strike2_abdomen_front_left_stance"
animation="strike2_abdomen_front_left_stance" />
<action
type="act_strike2_abdomen_back"
animation="strike2_abdomen_back" />
<action
type="act_strike2_abdomen_back_left_stance"
animation="strike2_abdomen_back_left_stance" />
<action
type="act_strike2_legs_left"
animation="strike2_legs_left" />
<action
type="act_strike2_legs_left_left_stance"
animation="strike2_legs_left_left_stance" />
<action
type="act_strike2_legs_right"
animation="strike2_legs_right" />
<action
type="act_strike2_legs_right_left_stance"
animation="strike2_legs_right_left_stance" />
<action
type="act_strike2_legs_front"
animation="strike2_legs_front" />
<action
type="act_strike2_legs_front_left_stance"
animation="strike2_legs_front_left_stance" />
<action
type="act_strike2_legs_back"
animation="strike2_legs_back" />
<action
type="act_strike2_legs_back_left_stance"
animation="strike2_legs_back_left_stance" />
<action
type="act_strike3_head_left"
animation="strike3_head_left" />
<action
type="act_strike3_head_left_left_stance"
animation="strike3_head_left_left_stance" />
<action
type="act_strike3_head_right"
animation="strike3_head_right" />
<action
type="act_strike3_head_right_left_stance"
animation="strike3_head_right_left_stance" />
<action
type="act_strike3_head_front"
animation="strike3_head_front" />
<action
type="act_strike3_head_front_left_stance"
animation="strike3_head_front_left_stance" />
<action
type="act_strike3_head_back"
animation="strike3_head_back" />
<action
type="act_strike3_head_back_left_stance"
animation="strike3_head_back_left_stance" />
<action
type="act_strike3_right_arm_front"
animation="strike_r_arm_front_2" />
<action
type="act_strike3_right_arm_front_left_stance"
animation="strike_r_arm_front_2" />
<action
type="act_strike3_right_arm_back"
animation="strike_r_arm_back_2" />
<action
type="act_strike3_right_arm_back_left_stance"
animation="strike_r_arm_back_2" />
<action
type="act_strike3_left_arm_front"
animation="strike_l_arm_front_2" />
<action
type="act_strike3_left_arm_front_left_stance"
animation="strike_l_arm_front_2" />
<action
type="act_strike3_left_arm_back"
animation="strike_l_arm_back_2" />
<action
type="act_strike3_left_arm_back_left_stance"
animation="strike_l_arm_back_2" />
<action
type="act_strike3_chest_left"
animation="strike3_chest_left" />
<action
type="act_strike3_chest_left_left_stance"
animation="strike3_chest_left_left_stance" />
<action
type="act_strike3_chest_right"
animation="strike3_chest_right" />
<action
type="act_strike3_chest_right_left_stance"
animation="strike3_chest_right_left_stance" />
<action
type="act_strike3_chest_front"
animation="strike3_chest_front" />
<action
type="act_strike3_chest_front_left_stance"
animation="strike3_chest_front_left_stance" />
<action
type="act_strike3_chest_back"
animation="strike3_chest_back" />
<action
type="act_strike3_chest_back_left_stance"
animation="strike3_chest_back_left_stance" />
<action
type="act_strike3_abdomen_left"
animation="strike3_abdomen_left" />
<action
type="act_strike3_abdomen_left_left_stance"
animation="strike3_abdomen_left_left_stance" />
<action
type="act_strike3_abdomen_right"
animation="strike3_abdomen_right" />
<action
type="act_strike3_abdomen_right_left_stance"
animation="strike3_abdomen_right_left_stance" />
<action
type="act_strike3_abdomen_front"
animation="strike3_abdomen_front" />
<action
type="act_strike3_abdomen_front_left_stance"
animation="strike3_abdomen_front_left_stance" />
<action
type="act_strike3_abdomen_back"
animation="strike3_abdomen_back" />
<action
type="act_strike3_abdomen_back_left_stance"
animation="strike3_abdomen_back_left_stance" />
<action
type="act_strike3_legs_left"
animation="strike3_legs_left" />
<action
type="act_strike3_legs_left_left_stance"
animation="strike3_legs_left_left_stance" />
<action
type="act_strike3_legs_right"
animation="strike3_legs_right" />
<action
type="act_strike3_legs_right_left_stance"
animation="strike3_legs_right_left_stance" />
<action
type="act_strike3_legs_front"
animation="strike3_legs_front" />
<action
type="act_strike3_legs_front_left_stance"
animation="strike3_legs_front_left_stance" />
<action
type="act_strike3_legs_back"
animation="strike3_legs_back" />
<action
type="act_strike3_legs_back_left_stance"
animation="strike3_legs_back_left_stance" />
<action
type="act_strike_knock_back_head_left"
animation="strike_knock_back_head_left" />
<action
type="act_strike_knock_back_head_left_left_stance"
animation="strike_knock_back_head_left_left_stance" />
<action
type="act_strike_knock_back_head_right"
animation="strike_knock_back_head_right" />
<action
type="act_strike_knock_back_head_right_left_stance"
animation="strike_knock_back_head_right_left_stance" />
<action
type="act_strike_knock_back_head_front"
animation="strike_knock_back_head_front" />
<action
type="act_strike_knock_back_head_front_left_stance"
animation="strike_knock_back_head_front_left_stance" />
<action
type="act_strike_knock_back_head_back"
animation="strike_knock_back_head_back" />
<action
type="act_strike_knock_back_head_back_left_stance"
animation="strike_knock_back_head_back_left_stance" />
<action
type="act_strike_knock_back_chest_left"
animation="strike_knock_back_chest_left" />
<action
type="act_strike_knock_back_chest_left_left_stance"
animation="strike_knock_back_chest_left_left_stance" />
<action
type="act_strike_knock_back_chest_right"
animation="strike_knock_back_chest_right" />
<action
type="act_strike_knock_back_chest_right_left_stance"
animation="strike_knock_back_chest_right_left_stance" />
<action
type="act_strike_knock_back_chest_front"
animation="strike_knock_back_chest_front" />
<action
type="act_strike_knock_back_chest_front_left_stance"
animation="strike_knock_back_chest_front_left_stance" />
<action
type="act_strike_knock_back_chest_back"
animation="strike_knock_back_chest_back" />
<action
type="act_strike_knock_back_chest_back_left_stance"
animation="strike_knock_back_chest_back_left_stance" />
<action
type="act_strike_knock_back_abdomen_left"
animation="strike_knock_back_abdomen_left" />
<action
type="act_strike_knock_back_abdomen_left_left_stance"
animation="strike_knock_back_abdomen_left_left_stance" />
<action
type="act_strike_knock_back_abdomen_right"
animation="strike_knock_back_abdomen_right" />
<action
type="act_strike_knock_back_abdomen_right_left_stance"
animation="strike_knock_back_abdomen_right_left_stance" />
<action
type="act_strike_knock_back_abdomen_front"
animation="strike_knock_back_abdomen_front" />
<action
type="act_strike_knock_back_abdomen_front_left_stance"
animation="strike_knock_back_abdomen_front_left_stance" />
<action
type="act_strike_knock_back_abdomen_back"
animation="strike_knock_back_abdomen_back" />
<action
type="act_strike_knock_back_abdomen_back_left_stance"
animation="strike_knock_back_abdomen_back_left_stance" />
<action
type="act_horse_strike_back"
animation="rider_horse_strike_back" />
<action
type="act_horse_strike_front"
animation="rider_horse_strike_front" />
<action
type="act_camel_strike_back"
animation="rider_camel_strike_back" />
<action
type="act_camel_strike_front"
animation="rider_camel_strike_front" />
<action
type="act_fall_face_hold"
animation="fall_face_hold"
alternative_group="death_head_alt" />
<action
type="act_fall_face_hold_alt"
animation="fall_face_hold_alt"
alternative_group="death_head_alt" />
<action
type="act_fall_face_hold_left_stance"
animation="fall_face_hold_left_stance"
alternative_group="death_head_left_stance_alt" />
<action
type="act_fall_face_hold_left_stance_alt"
animation="fall_face_hold_alt_lstance"
alternative_group="death_head_left_stance_alt" />
<action
type="act_fall_chest_front"
animation="fall_chest_front" />
<action
type="act_fall_chest_front_left_stance"
animation="fall_chest_front_left_stance" />
<action
type="act_fall_abdomen_hold_front"
animation="fall_abdomen_hold_front" />
<action
type="act_fall_abdomen_hold_front_left_stance"
animation="fall_abdomen_hold_front_left_stance" />
<action
type="act_fall_legs_hold_front"
animation="fall_legs_hold_front" />
<action
type="act_fall_legs_hold_front_left_stance"
animation="fall_legs_hold_front_left_stance" />
<action
type="act_fall_head_front"
animation="fall_head_front"
alternative_group="death_head_alt" />
<action
type="act_fall_head_front_left_stance"
animation="fall_head_front_left_stance"
alternative_group="death_head_left_stance_alt" />
<action
type="act_fall_right_front"
animation="fall_right_front"
alternative_group="body_back_fall_right_front" />
<action
type="act_fall_right_front_alt"
animation="fall_right_front_alt"
alternative_group="body_back_fall_right_front" />
<action
type="act_fall_right_front_alt_continue"
animation="fall_right_front_alt_continue" />
<action
type="act_fall_right_front_left_stance"
animation="fall_right_front_left_stance"
alternative_group="body_back_fall_right_front_lstance" />
<action
type="act_fall_right_front_left_stance_alt"
animation="fall_right_front_left_stance_alt"
alternative_group="body_back_fall_right_front_lstance" />
<action
type="act_fall_left_front"
animation="fall_left_front"
alternative_group="fall_left_front_alt" />
<action
type="act_fall_left_front_alt"
animation="fall_left_front_alt"
alternative_group="fall_left_front_alt" />
<action
type="act_fall_left_front_left_stance"
animation="fall_left_front_left_stance"
alternative_group="body_back_fall_left_front_lstance" />
<action
type="act_fall_left_front_left_stance_alt"
animation="fall_left_front_alt_lstance"
alternative_group="body_back_fall_left_front_lstance" />
<action
type="act_fall_left_front_left_stance_alt_continue"
animation="fall_left_front_alt_lstance_continue" />
<action
type="act_fall_body_back"
animation="fall_body_back"
alternative_group="body_back_fall_alt" />
<action
type="act_fall_body_back_alt"
animation="fall_body_back_alt"
alternative_group="body_back_fall_alt" />
<action
type="act_fall_body_back_alt_continue"
animation="fall_body_back_alt_continue" />
<action
type="act_fall_body_back_left_stance"
animation="fall_body_back_left_stance"
alternative_group="body_back_fall_alt_lstance" />
<action
type="act_fall_body_back_left_stance_alt"
animation="fall_body_back_left_stance_alt_lstance"
alternative_group="body_back_fall_alt_lstance" />
<action
type="act_fall_body_back_left_stance_alt_continue"
animation="fall_body_back_left_stance_alt_continue_lstance" />
<action
type="act_fall_hard_face_hold"
animation="fall_hard_face_hold"
alternative_group="death_head_alt" />
<action
type="act_fall_hard_face_hold_left_stance"
animation="fall_hard_face_hold_left_stance"
alternative_group="death_head_left_stance_alt" />
<action
type="act_fall_hard_chest_front"
animation="fall_hard_chest_front"
alternative_group="fall_hard_chest_front_alt" />
<action
type="act_fall_hard_chest_front_left_stance"
animation="fall_hard_chest_front_left_stance"
alternative_group="fall_hard_chest_front_alt_lstance" />
<action
type="act_fall_hard_abdomen_hold_front"
animation="fall_hard_abdomen_hold_front"
alternative_group="fall_hard_chest_front_alt" />
<action
type="act_fall_hard_abdomen_hold_front_left_stance"
animation="fall_hard_abdomen_hold_front_left_stance"
alternative_group="fall_hard_chest_front_alt_lstance" />
<action
type="act_fall_hard_legs_hold_front"
animation="fall_hard_legs_hold_front" />
<action
type="act_fall_hard_legs_hold_front_left_stance"
animation="fall_hard_legs_hold_front_left_stance" />
<action
type="act_fall_hard_legs_hold_back"
animation="fall_hard_legs_hold_back" />
<action
type="act_fall_hard_legs_hold_back_left_stance"
animation="fall_hard_legs_hold_back" />
<action
type="act_fall_hard_legs_hold_right"
animation="fall_hard_legs_hold_right" />
<action
type="act_fall_hard_legs_hold_right_left_stance"
animation="fall_hard_legs_hold_right" />
<action
type="act_fall_hard_legs_hold_left"
animation="fall_hard_legs_hold_left" />
<action
type="act_fall_hard_legs_hold_left_left_stance"
animation="fall_hard_legs_hold_left" />
<action
type="act_fall_hard_head_front"
animation="fall_hard_face_hold" />
<action
type="act_fall_hard_head_front_left_stance"
animation="fall_hard_face_hold_left_stance" />
<action
type="act_fall_hard_right_front"
animation="fall_hard_right_front"
alternative_group="fall_hard_right" />
<action
type="act_fall_hard_right_front_2"
animation="fall_right_front_alt"
alternative_group="fall_hard_right" />
<action
type="act_fall_hard_right_front_left_stance"
animation="fall_hard_right_front_left_stance"
alternative_group="fall_hard_right_left_stance" />
<action
type="act_fall_hard_right_front_left_stance_2"
animation="fall_right_front_left_stance_alt"
alternative_group="fall_hard_right_left_stance" />
<action
type="act_fall_hard_left_front"
animation="fall_hard_left_front"
alternative_group="fall_hard_left" />
<action
type="act_fall_hard_left_front_2"
animation="fall_left_front_alt"
alternative_group="fall_hard_left" />
<action
type="act_fall_hard_left_front_left_stance"
animation="fall_hard_left_front_left_stance"
alternative_group="fall_hard_left_left_stance" />
<action
type="act_fall_hard_left_front_left_stance_2"
animation="fall_left_front_alt_lstance"
alternative_group="fall_hard_left_left_stance" />
<action
type="act_fall_hard_body_back"
animation="fall_hard_body_back" />
<action
type="act_fall_hard_body_back_left_stance"
animation="fall_hard_body_back_left_stance" />
<!-- <action type="act_fall_rider_right_forward" animation="anim_fall_rider_right_forward" />
<action type="act_fall_rider_right" animation="anim_fall_rider_right" />
<action type="act_fall_rider_left" animation="anim_fall_rider_left" /> -->
<action
type="act_fall_rider_forward_right"
animation="fall_rider_forward_right" />
<action
type="act_fall_rider_forward_right_slow"
animation="fall_rider_forward_right_slow" />
<action
type="act_fall_rider_forward_left"
animation="fall_rider_forward_left" />
<!--<action type="act_fall_rider_forward_left_slow" animation="fall_rider_forward_left_slow" />-->
<action
type="act_fall_rider_back"
animation="fall_rider_back" />
<!--<action type="act_fall_rider_right" animation="fall_rider_right" />-->
<action
type="act_rider_fall_right_continue"
animation="rider_fall_right_continue" />
<!--<action type="act_fall_rider_left" animation="fall_rider_left" />-->
<!--<action type="act_fall_rider_backwards" animation="rider_fall_backwards" />-->
<action
type="act_fall_rider_backwards_continue"
animation="rider_fall_backwards_continue" />
<action
type="act_rider_only_fall_left_back"
animation="rider_only_fall_left_back" />
<action
type="act_rider_only_fall_left_back_continue"
animation="rider_only_fall_left_back_continue" />
<action
type="act_rider_only_fall_left_back_get_up"
animation="rider_only_fall_left_back_get_up" />
<action
type="act_rider_only_fall_left_back_get_up_end"
animation="rider_only_fall_left_back_get_up_end" />
<action
type="act_rider_only_fall_right_back"
animation="rider_only_fall_right_back" />
<action
type="act_rider_only_fall_right_back_continue"
animation="rider_only_fall_right_back_continue" />
<action
type="act_rider_only_fall_right_get_up"
animation="rider_only_fall_right_back_get_up" />
<action
type="act_rider_only_fall_right_back_get_up_end"
animation="rider_only_fall_right_back_get_up_end" />
<action
type="act_rider_only_fall_left_front"
animation="rider_only_fall_left_front" />
<action
type="act_rider_only_fall_left_front_continue"
animation="rider_only_fall_left_front_continue" />
<action
type="act_rider_only_fall_left_front_get_up"
animation="rider_only_fall_left_front_get_up" />
<action
type="act_rider_only_fall_left_front_get_up_end"
animation="rider_only_fall_left_front_get_up_end" />
<action
type="act_rider_only_fall_right_front"
animation="rider_only_fall_right_front" />
<action
type="act_rider_only_fall_right_front_continue"
animation="rider_only_fall_right_front_continue" />
<action
type="act_rider_only_fall_right_front_get_up"
animation="rider_only_fall_right_front_get_up" />
<action
type="act_rider_only_fall_right_front_get_up_end"
animation="rider_only_fall_right_front_get_up_end" />
<action
type="act_rider_only_fall_left_back_heavy"
animation="rider_only_fall_left_back_heavy" />
<action
type="act_rider_only_fall_left_back_heavy_continue"
animation="rider_only_fall_left_back_heavy_continue" />
<action
type="act_rider_only_fall_left_back_heavy_continue_2"
animation="rider_only_fall_left_back_heavy_continue_2" />
<action
type="act_rider_only_fall_left_back_heavy_continue_3"
animation="rider_only_fall_left_back_heavy_continue_3" />
<action
type="act_rider_only_fall_left_back_heavy_end"
animation="rider_only_fall_left_back_heavy_end" />
<action
type="act_rider_only_fall_right_back_heavy"
animation="rider_only_fall_right_back_heavy" />
<action
type="act_rider_only_fall_right_back_heavy_continue"
animation="rider_only_fall_right_back_heavy_continue" />
<action
type="act_rider_only_fall_right_back_heavy_continue_2"
animation="rider_only_fall_right_back_heavy_continue_2" />
<action
type="act_rider_only_fall_right_back_heavy_continue_3"
animation="rider_only_fall_right_back_heavy_continue_3" />
<action
type="act_rider_only_fall_right_back_heavy_end"
animation="rider_only_fall_right_back_heavy_end" />
<action
type="act_rider_only_fall_left_front_heavy"
animation="rider_only_fall_left_front_heavy" />
<action
type="act_rider_only_fall_left_front_heavy_continue"
animation="rider_only_fall_left_front_heavy_continue" />
<action
type="act_rider_only_fall_left_front_heavy_continue_2"
animation="rider_only_fall_left_front_heavy_continue_2" />
<action
type="act_rider_only_fall_left_front_heavy_continue_3"
animation="rider_only_fall_left_front_heavy_continue_3" />
<action
type="act_rider_only_fall_left_front_heavy_end"
animation="rider_only_fall_left_front_heavy_end" />
<action
type="act_rider_only_fall_right_front_heavy"
animation="rider_only_fall_right_front_heavy" />
<action
type="act_rider_only_fall_right_front_heavy_continue"
animation="rider_only_fall_right_front_heavy_continue" />
<action
type="act_rider_only_fall_right_front_heavy_continue_2"
animation="rider_only_fall_right_front_heavy_continue_2" />
<action
type="act_rider_only_fall_right_front_heavy_continue_3"
animation="rider_only_fall_right_front_heavy_continue_3" />
<action
type="act_rider_only_fall_right_front_heavy_end"
animation="rider_only_fall_right_front_heavy_end" />
<action
type="act_death_rider_slow_right"
animation="rider_death_slow_right" />
<action
type="act_death_rider_slow_left"
animation="rider_death_slow_left" />
<action
type="act_death_rider_slow_right_continue"
animation="rider_death_slow_right_continue" />
<action
type="act_death_rider_slow_left_continue"
animation="rider_death_slow_left_continue" />
<action
type="act_horse_fall_backwards"
animation="rider_fall_backwards" />
<action
type="act_horse_fall_right"
animation="rider_fall_right" />
<action
type="act_horse_fall_left"
animation="rider_fall_left" />
<action
type="act_horse_fall_left_continue"
animation="rider_fall_left_continue" />
<!-- <action type="act_horse_fall_right_continue" animation="rider_death_right_side_continue" /> -->
<action
type="act_horse_fall_roll"
animation="rider_fall_roll" />
<action
type="act_horse_fall_roll_continue"
animation="rider_fall_roll_continue" />
<action
type="act_horse_fall_jump_roll"
animation="rider_fall_jump_roll" />
<action
type="act_horse_fall_jump_roll_continue"
animation="rider_fall_jump_roll_continue" />
<action
type="act_horse_fall_slow_right"
animation="rider_fall_slow_right" />
<action
type="act_horse_fall_slow_right_continue"
animation="rider_fall_slow_right_continue" />
<action
type="act_horse_fall_slow_left"
animation="rider_fall_slow_left" />
<action
type="act_horse_fall_slow_left_continue"
animation="rider_fall_slow_left_continue" />
<!-- CAMEL -->
<!-- <action type="act_camel_rider_only_fall_right" animation="camel_rider_only_fall_right" /> -->
<!-- <action type="act_camel_rider_only_fall_right_continue" animation="camel_rider_only_fall_right_continue" /> -->
<!-- <action type="act_camel_rider_only_fall_right_end" animation="camel_rider_only_fall_right_end" /> -->
<!-- <action type="act_camel_rider_only_fall_right_medium" animation="camel_rider_only_fall_right_medium" /> -->
<!-- <action type="act_camel_rider_only_fall_right_medium_continue" animation="camel_rider_only_fall_right_medium_continue" /> -->
<!-- <action type="act_camel_rider_only_fall_right_medium_end" animation="camel_rider_only_fall_right_medium_end" /> -->
<!-- <action type="act_camel_rider_only_fall_right_slow" animation="camel_rider_only_fall_right_slow" /> -->
<!-- <action type="act_camel_rider_only_fall_right_slow_continue" animation="camel_rider_only_fall_right_slow_continue" /> -->
<!-- <action type="act_camel_rider_only_fall_right_slow_end" animation="camel_rider_only_fall_right_slow_end" /> -->
<!-- <action type="act_camel_rider_only_fall_left" animation="camel_rider_only_fall_left" /> -->
<!-- <action type="act_camel_rider_only_fall_left_continue" animation="camel_rider_only_fall_left_continue" /> -->
<!-- <action type="act_camel_rider_only_fall_left_end" animation="camel_rider_only_fall_left_end" /> -->
<!-- <action type="act_camel_rider_only_fall_left_medium" animation="camel_rider_only_fall_left_medium" /> -->
<!-- <action type="act_camel_rider_only_fall_left_medium_continue" animation="camel_rider_only_fall_left_medium_continue" /> -->
<!-- <action type="act_camel_rider_only_fall_left_medium_end" animation="camel_rider_only_fall_left_medium_end" /> -->
<!-- <action type="act_camel_rider_only_fall_left_slow" animation="camel_rider_only_fall_left_slow" /> -->
<!-- <action type="act_camel_rider_only_fall_left_slow_continue" animation="camel_rider_only_fall_left_slow_continue" /> -->
<!-- <action type="act_camel_rider_only_fall_left_slow_end" animation="camel_rider_only_fall_left_slow_end" /> -->
<action
type="act_camel_rider_only_fall_right_front"
animation="camel_rider_only_fall_right_front" />
<action
type="act_camel_rider_only_fall_right_front_continue"
animation="camel_rider_only_fall_right_front_continue" />
<action
type="act_camel_rider_only_fall_right_front_end"
animation="camel_rider_only_fall_right_front_end" />
<action
type="act_camel_rider_only_fall_right_front_end_2"
animation="camel_rider_only_fall_right_front_end_2" />
<action
type="act_camel_rider_only_fall_right_back"
animation="camel_rider_only_fall_right_back" />
<action
type="act_camel_rider_only_fall_right_back_continue"
animation="camel_rider_only_fall_right_back_continue" />
<action
type="act_camel_rider_only_fall_right_back_end"
animation="camel_rider_only_fall_right_back_end" />
<action
type="act_camel_rider_only_fall_right_back_end_2"
animation="camel_rider_only_fall_right_back_end_2" />
<action
type="act_camel_rider_only_fall_left_front"
animation="camel_rider_only_fall_left_front" />
<action
type="act_camel_rider_only_fall_left_front_continue"
animation="camel_rider_only_fall_left_front_continue" />
<action
type="act_camel_rider_only_fall_left_front_end"
animation="camel_rider_only_fall_left_front_end" />
<action
type="act_camel_rider_only_fall_left_front_end_2"
animation="camel_rider_only_fall_left_front_end_2" />
<action
type="act_camel_rider_only_fall_left_back"
animation="camel_rider_only_fall_left_back" />
<action
type="act_camel_rider_only_fall_left_back_continue"
animation="camel_rider_only_fall_left_back_continue" />
<action
type="act_camel_rider_only_fall_left_back_end"
animation="camel_rider_only_fall_left_back_end" />
<action
type="act_camel_rider_only_fall_left_back_end_2"
animation="camel_rider_only_fall_left_back_end_2" />
<action
type="act_camel_rider_only_fall_right_front_heavy"
animation="camel_rider_only_fall_right_front_heavy" />
<action
type="act_camel_rider_only_fall_right_front_heavy_continue"
animation="camel_rider_only_fall_right_front_heavy_continue" />
<action
type="act_camel_rider_only_fall_right_front_heavy_end"
animation="camel_rider_only_fall_right_front_heavy_end" />
<action
type="act_camel_rider_only_fall_right_front_heavy_end_2"
animation="camel_rider_only_fall_right_front_heavy_end_2" />
<action
type="act_camel_rider_only_fall_right_back_heavy"
animation="camel_rider_only_fall_right_back_heavy" />
<action
type="act_camel_rider_only_fall_right_back_heavy_continue"
animation="camel_rider_only_fall_right_back_heavy_continue" />
<action
type="act_camel_rider_only_fall_right_back_heavy_end"
animation="camel_rider_only_fall_right_back_heavy_end" />
<action
type="act_camel_rider_only_fall_right_back_heavy_end_2"
animation="camel_rider_only_fall_right_back_heavy_end_2" />
<action
type="act_camel_rider_only_fall_left_front_heavy"
animation="camel_rider_only_fall_left_front_heavy" />
<action
type="act_camel_rider_only_fall_left_front_heavy_continue"
animation="camel_rider_only_fall_left_front_heavy_continue" />
<action
type="act_camel_rider_only_fall_left_front_heavy_end"
animation="camel_rider_only_fall_left_front_heavy_end" />
<action
type="act_camel_rider_only_fall_left_front_heavy_end_2"
animation="camel_rider_only_fall_left_front_heavy_end_2" />
<action
type="act_camel_rider_only_fall_left_back_heavy"
animation="camel_rider_only_fall_left_back_heavy" />
<action
type="act_camel_rider_only_fall_left_back_heavy_continue"
animation="camel_rider_only_fall_left_back_heavy_continue" />
<action
type="act_camel_rider_only_fall_left_back_heavy_end"
animation="camel_rider_only_fall_left_back_heavy_end" />
<action
type="act_camel_rider_only_fall_left_back_heavy_end_2"
animation="camel_rider_only_fall_left_back_heavy_end_2" />
<action
type="act_camel_fall_rider_forward_right"
animation="camel_fall_rider_forward_right" />
<action
type="act_camel_fall_rider_forward_right_slow"
animation="camel_fall_rider_forward_right_slow" />
<action
type="act_camel_fall_rider_forward_left"
animation="camel_fall_rider_forward_left" />
<action
type="act_camel_fall_rider_forward_left_slow"
animation="camel_fall_rider_forward_left_slow" />
<action
type="act_camel_fall_rider_back"
animation="camel_fall_rider_back" />
<action
type="act_camel_fall_rider_back_slow"
animation="camel_fall_rider_back_slow" />
<action
type="act_camel_fall_rider_right"
animation="camel_fall_rider_right" />
<action
type="act_camel_fall_rider_left"
animation="camel_fall_rider_left" />
<action
type="act_camel_rider_fall_right_continue"
animation="camel_rider_fall_right_continue" />
<!-- <action type="act_camel_fall_rider_backwards" animation="camel_rider_fall_backwards" /> -->
<!-- <action type="act_camel_fall_rider_backwards_continue" animation="camel_rider_fall_backwards_continue" /> -->
<action
type="act_camel_death_rider_slow_right"
animation="rider_death_slow_right" />
<action
type="act_camel_death_rider_slow_left"
animation="rider_death_slow_left" />
<action
type="act_camel_death_rider_slow_right_continue"
animation="rider_death_slow_right_continue" />
<action
type="act_camel_death_rider_slow_left_continue"
animation="rider_death_slow_left_continue" />
<!-- <action type="act_camel_fall_backwards" animation="camel_rider_fall_backwards" /> -->
<action
type="act_camel_fall_right"
animation="camel_rider_fall_right" />
<action
type="act_camel_fall_left"
animation="camel_rider_fall_left" />
<action
type="act_camel_fall_left_continue"
animation="camel_rider_fall_left_continue" />
<action
type="act_camel_fall_roll"
animation="camel_rider_death_front" />
<action
type="act_camel_fall_roll_continue"
animation="camel_rider_death_front_continue" />
<!--<action type="act_camel_fall_jump_roll" animation="camel_rider_death_front" />
<action type="act_camel_fall_jump_roll_continue" animation="camel_rider_death_front_continue" />-->
<!--<action type="act_camel_fall_slow_right" animation="camel_rider_death_front" />
<action type="act_camel_fall_slow_right_continue" animation="camel_rider_death_front_continue" />
<action type="act_camel_fall_slow_left" animation="camel_rider_death_front" />
<action type="act_camel_fall_slow_left_continue" animation="camel_rider_death_front_continue" />-->
<action
type="act_strike_bent_over"
animation="strike_bent_over" />
<action
type="act_strike_ladder"
animation="ladder_strike" />
<action
type="act_strike_chest_front_stop"
animation="strike_chest_front_stop" />
<action
type="act_strike_chest_front_stop_left_stance"
animation="strike_chest_front_stop" />
<action
type="act_strike_fall_front_back_rise"
animation="strike_fall_front_back_rise" />
<action
type="act_strike_fall_front_back_rise_continue"
animation="strike_fall_front_back_rise_continue" />
<action
type="act_strike_fall_front_back_rise_left_stance"
animation="strike_fall_front_back_rise_left_stance" />
<action
type="act_strike_fall_front_back_rise_left_stance_continue"
animation="strike_fall_front_back_rise_left_stance_continue" />
<action
type="act_strike_fall_front_heavy_back_rise"
animation="strike_fall_front_heavy_back_rise" />
<action
type="act_strike_fall_front_heavy_back_rise_continue"
animation="strike_fall_front_heavy_back_rise_continue" />
<action
type="act_strike_fall_front_heavy_back_rise_left_stance"
animation="strike_fall_front_heavy_back_rise" />
<action
type="act_strike_fall_back_back_rise"
animation="strike_fall_back_back_rise" />
<action
type="act_strike_fall_back_back_rise_continue"
animation="strike_fall_back_back_rise_continue" />
<action
type="act_strike_fall_back_back_rise_left_stance"
animation="strike_fall_back_back_rise_left_stance" />
<action
type="act_strike_fall_back_back_rise_left_stance_continue"
animation="strike_fall_back_back_rise_left_stance_continue" />
<action
type="act_strike_fall_back_heavy_back_rise"
animation="strike_fall_back_heavy_back_rise" />
<action
type="act_strike_fall_back_heavy_back_rise_continue"
animation="strike_fall_back_heavy_back_rise_continue" />
<action
type="act_strike_fall_back_heavy_back_rise_left_stance"
animation="strike_fall_back_heavy_back_rise" />
<action
type="act_strike_fall_right_back_rise"
animation="strike_fall_right_back_rise"
alternative_group="strike_fall_right_back" />
<action
type="act_strike_fall_right_back_rise_continue"
animation="strike_fall_right_back_rise_continue" />
<action
type="act_strike_fall_right_back_rise_alt"
animation="strike_fall_right_back_rise_alt"
alternative_group="strike_fall_right_back" />
<action
type="act_strike_fall_right_back_rise_alt_continue"
animation="strike_fall_right_back_rise_alt_continue" />
<action
type="act_strike_fall_right_back_rise_left_stance"
animation="strike_fall_right_back_rise_left_stance"
alternative_group="strike_fall_right_back_lstance" />
<action
type="act_strike_fall_right_back_rise_left_stance_continue"
animation="strike_fall_right_back_rise_left_stance_continue" />
<action
type="act_strike_fall_right_back_rise_left_stance_alt"
animation="strike_fall_right_back_rise_left_stance_alt"
alternative_group="strike_fall_right_back_lstance" />
<action
type="act_strike_fall_right_back_rise_left_stance_alt_continue"
animation="strike_fall_right_back_rise_left_stance_alt_continue" />
<action
type="act_strike_fall_right_heavy_back_rise"
animation="strike_fall_right_heavy_back_rise" />
<action
type="act_strike_fall_right_heavy_back_rise_continue"
animation="strike_fall_right_heavy_back_rise_continue" />
<action
type="act_strike_fall_right_heavy_back_rise_left_stance"
animation="strike_fall_right_heavy_back_rise_left_stance" />
<action
type="act_strike_fall_right_heavy_back_rise_left_stance_continue"
animation="strike_fall_right_heavy_back_rise_left_stance_continue" />
<action
type="act_strike_fall_left_back_rise"
animation="strike_fall_left_back_rise"
alternative_group="strike_fall_left_back" />
<action
type="act_strike_fall_left_back_rise_continue"
animation="strike_fall_left_back_rise_continue" />
<action
type="act_strike_fall_left_back_rise_alt"
animation="strike_fall_left_back_rise_alt"
alternative_group="strike_fall_left_back" />
<action
type="act_strike_fall_left_back_rise_alt_continue"
animation="strike_fall_left_back_rise_alt_continue" />
<action
type="act_strike_fall_left_back_rise_left_stance"
animation="strike_fall_left_back_rise_left_stance"
alternative_group="strike_fall_left_back_lstance" />
<action
type="act_strike_fall_left_back_rise_left_stance_continue"
animation="strike_fall_left_back_rise_left_stance_continue" />
<action
type="act_strike_fall_left_back_rise_left_stance_alt"
animation="strike_fall_left_back_rise_left_stance_alt"
alternative_group="strike_fall_left_back_lstance" />
<action
type="act_strike_fall_left_back_rise_left_stance_alt_continue"
animation="strike_fall_left_back_rise_left_stance_alt_continue" />
<action
type="act_strike_fall_left_heavy_back_rise"
animation="strike_fall_left_heavy_back_rise" />
<action
type="act_strike_fall_left_heavy_back_rise_continue"
animation="strike_fall_left_heavy_back_rise_continue" />
<action
type="act_strike_fall_left_heavy_back_rise_left_stance"
animation="strike_fall_left_heavy_back_rise_left_stance" />
<action
type="act_strike_fall_left_heavy_back_rise_left_stance_continue"
animation="strike_fall_left_heavy_back_rise_left_stance_continue" />
<action
type="act_climb_ladder"
animation="climb_ladder" />
<action
type="act_death_ladder_left"
animation="fall_from_ladder_left1" />
<action
type="act_death_ladder_right"
animation="fall_from_ladder_right1" />
<action
type="act_damage_bent_over"
animation="anim_damage_while_operating" />
<action
type="act_death_by_fire1"
animation="death_by_fire1" />
<action
type="act_death_by_fire2"
animation="death_by_fire2" />
<action
type="act_death_by_fire3"
animation="death_by_fire3" />
<action
type="act_death_by_fire_right"
animation="death_by_fire_right" />
<action
type="act_death_by_fire_left"
animation="death_by_fire_left" />
<action
type="act_death_by_fire_back"
animation="death_by_fire_back" />
<action
type="act_death_by_fire_right_left_stance"
animation="death_by_fire_right_left_stance" />
<action
type="act_death_by_fire_left_left_stance"
animation="death_by_fire_left_left_stance" />
<action
type="act_death_by_fire_back_left_stance"
animation="death_by_fire_back_left_stance" />
<action
type="act_death_by_fire_front"
animation="death_by_fire_front" />
<action
type="act_death_by_fire_front_left_stance"
animation="death_by_fire_front_left_stance" />
<!--
<action type="act_death_by_fire_hard_right" animation="death_by_fire_hard_right" />
<action type="act_death_by_fire_hard_left" animation="death_by_fire_hard_left" />
<action type="act_death_by_fire_hard_back" animation="death_by_fire_hard_back" />
<action type="act_death_by_fire_hard_front" animation="death_by_fire_hard_front" />
-->
<!--
<action type="act_death_by_arrow_throat1" animation="fall_head_front" alternative_group="arrow_death_throat_alt" />
<action type="act_death_by_arrow_throat2" animation="arrow_death_head4" alternative_group="arrow_death_throat_alt" />
<action type="act_death_by_arrow_throat1_left_stance" animation="fall_hard_face_hold_left_stance" alternative_group="arrow_death_head_left_stance_alt" />
<action type="act_death_by_arrow_throat2_left_stance" animation="fall_head_front_left_stance" alternative_group="arrow_death_head_left_stance_alt" />
<action type="act_arrow_death_shoulder_left1" animation="arrow_death_arm_left_front3" alternative_group="arrow_death_arm_left_front_alt" />
<action type="act_arrow_death_shoulder_right1" animation="arrow_death_arm_right_front3" alternative_group="arrow_death_arm_right_front_alt" />
<action type="act_arrow_death_shoulder_left2" animation="arrow_death_arm_left_front4" alternative_group="arrow_death_arm_left_front_alt" />
<action type="act_arrow_death_shoulder_right2" animation="arrow_death_arm_right_front4" alternative_group="arrow_death_arm_right_front_alt" />
-->
<action
type="act_death_by_arrow_head_back1"
animation="arrow_death_head_back1" />
<action
type="act_death_by_arrow_head_back1_left_stance"
animation="arrow_death_head_back1_left_stance" />
<action
type="act_death_by_arrow_pelvis"
animation="arrow_death_pelvis" />
<action
type="act_death_by_arrow_pelvis_left_stance"
animation="arrow_death_pelvis_left_stance" />
<action
type="act_death_by_arrow_pelvis_back"
animation="arrow_death_pelvis_back" />
<action
type="act_death_by_arrow_pelvis_back_left_stance"
animation="arrow_death_pelvis_back_left_stance" />
<action
type="act_arrow_death_arm_left_back_1"
animation="arrow_death_arm_left_back_1"
alternative_group="arrow_death_arm_left_back_alt" />
<action
type="act_arrow_death_arm_left_back_2"
animation="arrow_death_arm_left_back_2"
alternative_group="arrow_death_arm_left_back_alt" />
<action
type="act_arrow_death_arm_right_back_1"
animation="arrow_death_arm_right_back_1"
alternative_group="arrow_death_arm_right_back_alt" />
<action
type="act_arrow_death_arm_right_back_2"
animation="arrow_death_arm_right_back_2"
alternative_group="arrow_death_arm_right_back_alt" />
<action
type="act_arrow_death_arm_left_back_1_left_stance"
animation="arrow_death_arm_left_back_1_left_stance"
alternative_group="arrow_death_arm_left_back_left_stance_alt" />
<action
type="act_arrow_death_arm_left_back_2_left_stance"
animation="arrow_death_arm_left_back_2_left_stance"
alternative_group="arrow_death_arm_left_back_left_stance_alt" />
<action
type="act_arrow_death_arm_right_back_1_left_stance"
animation="arrow_death_arm_right_back_1_left_stance"
alternative_group="arrow_death_arm_right_back_left_stance_alt" />
<action
type="act_arrow_death_arm_right_back_2_left_stance"
animation="arrow_death_arm_right_back_2_left_stance"
alternative_group="arrow_death_arm_right_back_left_stance_alt" />
<action
type="act_arrow_death_arm_left_front1"
animation="arrow_death_arm_left_front1"
alternative_group="arrow_death_arm_left_front_alt" />
<action
type="act_arrow_death_arm_left_front2"
animation="arrow_death_arm_left_front2"
alternative_group="arrow_death_arm_left_front_alt" />
<action
type="act_arrow_death_arm_left_front3"
animation="arrow_death_arm_left_front3"
alternative_group="arrow_death_arm_left_front_alt" />
<action
type="act_arrow_death_arm_left_front4"
animation="arrow_death_arm_left_front4"
alternative_group="arrow_death_arm_left_front_alt" />
<action
type="act_arrow_death_arm_left_front5"
animation="arrow_death_arm_left_front5"
alternative_group="arrow_death_arm_left_front_alt" />
<action
type="act_arrow_death_arm_right_front1"
animation="arrow_death_arm_right_front1"
alternative_group="arrow_death_arm_right_front_alt" />
<action
type="act_arrow_death_arm_right_front2"
animation="arrow_death_arm_right_front2"
alternative_group="arrow_death_arm_right_front_alt" />
<action
type="act_arrow_death_arm_right_front5"
animation="arrow_death_arm_right_front5"
alternative_group="arrow_death_arm_right_front_alt" />
<action
type="act_arrow_death_arm_right_front3"
animation="arrow_death_arm_right_front3"
alternative_group="arrow_death_arm_right_front_alt" />
<action
type="act_arrow_death_arm_right_front4"
animation="arrow_death_arm_right_front4"
alternative_group="arrow_death_arm_right_front_alt" />
<action
type="act_death_by_arrow_head1"
animation="arrow_death_head1"
alternative_group="arrow_death_head_alt" />
<action
type="act_death_by_arrow_head2"
animation="arrow_death_head2"
alternative_group="arrow_death_head_alt" />
<action
type="act_death_by_arrow_head3"
animation="arrow_death_head3"
alternative_group="arrow_death_head_alt" />
<action
type="act_death_by_arrow_head4"
animation="arrow_death_head4"
alternative_group="arrow_death_head_alt" />
<action
type="act_death_by_arrow_head1_left_stance"
animation="arrow_death_head1_left_stance"
alternative_group="arrow_death_head_left_stance_alt" />
<action
type="act_death_by_arrow_head2_left_stance"
animation="arrow_death_head2_left_stance"
alternative_group="arrow_death_head_left_stance_alt" />
<action
type="act_death_by_arrow_head3_left_stance"
animation="arrow_death_head3_left_stance"
alternative_group="arrow_death_head_left_stance_alt" />
<action
type="act_death_by_arrow_head4_left_stance"
animation="arrow_death_head4_left_stance"
alternative_group="arrow_death_head_left_stance_alt" />
<action
type="act_death_by_arrow_neck1"
animation="arrow_death_neck1"
alternative_group="arrow_death_neck_alt" />
<action
type="act_death_by_arrow_neck1_cont"
animation="arrow_death_neck1_cont" />
<action
type="act_death_by_arrow_neck2"
animation="arrow_death_neck2"
alternative_group="arrow_death_neck_alt" />
<action
type="act_death_by_arrow_neck2_cont"
animation="arrow_death_neck2_cont" />
<action
type="act_death_by_arrow_neck3"
animation="arrow_death_neck3"
alternative_group="arrow_death_neck_alt" />
<action
type="act_death_by_arrow_neck3_cont"
animation="arrow_death_neck3_cont" />
<action
type="act_death_by_arrow_neck4"
animation="arrow_death_neck4"
alternative_group="arrow_death_neck_alt" />
<action
type="act_death_by_arrow_neck4_cont"
animation="arrow_death_neck4_cont" />
<action
type="act_death_by_arrow_neck1_left_stance"
animation="arrow_death_neck1_left_stance"
alternative_group="arrow_death_neck_left_stance_alt" />
<action
type="act_death_by_arrow_neck1_cont_left_stance"
animation="arrow_death_neck1_cont_left_stance" />
<action
type="act_death_by_arrow_neck2_left_stance"
animation="arrow_death_neck2_left_stance"
alternative_group="arrow_death_neck_left_stance_alt" />
<action
type="act_death_by_arrow_neck2_cont_left_stance"
animation="arrow_death_neck2_cont_left_stance" />
<action
type="act_death_by_arrow_neck3_left_stance"
animation="arrow_death_neck3_left_stance"
alternative_group="arrow_death_neck_left_stance_alt" />
<action
type="act_death_by_arrow_neck3_cont_left_stance"
animation="arrow_death_neck3_cont_left_stance" />
<action
type="act_death_by_arrow_neck4_left_stance"
animation="arrow_death_neck4_left_stance"
alternative_group="arrow_death_neck_left_stance_alt" />
<action
type="act_death_by_arrow_neck4_cont_left_stance"
animation="arrow_death_neck4_cont_left_stance" />
<action
type="act_death_by_arrow_head_right"
animation="arrow_death_head_right" />
<action
type="act_death_by_arrow_head_right_left_stance"
animation="arrow_death_head_right_left_stance" />
<action
type="act_death_by_arrow_head_left"
animation="arrow_death_head_left" />
<action
type="act_death_by_arrow_head_left_left_stance"
animation="arrow_death_head_left_left_stance" />
<action
type="act_death_by_arrow_legs_back1"
animation="arrow_death_legs_back1"
alternative_group="arrow_death_legs_alt" />
<action
type="act_death_by_arrow_legs_back2"
animation="arrow_death_legs_back2"
alternative_group="arrow_death_legs_alt" />
<action
type="act_death_by_arrow_chest1"
animation="arrow_death_chest1"
alternative_group="arrow_death_chest_alt" />
<action
type="act_death_by_arrow_chest2"
animation="arrow_death_chest2"
alternative_group="arrow_death_chest_alt" />
<action
type="act_death_by_arrow_chest2_cont"
animation="arrow_death_chest2_cont" />
<action
type="act_death_by_arrow_chest3"
animation="arrow_death_chest3"
alternative_group="arrow_death_chest_alt" />
<action
type="act_death_by_arrow_chest4"
animation="arrow_death_chest4"
alternative_group="arrow_death_chest_alt" />
<action
type="act_death_by_arrow_chest1_left_stance"
animation="arrow_death_chest1_left_stance"
alternative_group="arrow_death_chest_left_stance_alt" />
<action
type="act_death_by_arrow_chest1_cont_left_stance"
animation="arrow_death_chest1_cont_left_stance" />
<action
type="act_death_by_arrow_chest2_left_stance"
animation="arrow_death_chest2_left_stance"
alternative_group="arrow_death_chest_left_stance_alt" />
<action
type="act_death_by_arrow_chest2_cont_left_stance"
animation="arrow_death_chest2_cont_left_stance" />
<action
type="act_death_by_arrow_chest3_left_stance"
animation="arrow_death_chest3_left_stance"
alternative_group="arrow_death_chest_left_stance_alt" />
<action
type="act_death_by_arrow_chest4_left_stance"
animation="arrow_death_chest4_left_stance"
alternative_group="arrow_death_chest_left_stance_alt" />
<action
type="act_death_by_arrow_back1"
animation="arrow_death_back1"
alternative_group="arrow_death_back_alt" />
<action
type="act_death_by_arrow_back2"
animation="arrow_death_back2"
alternative_group="arrow_death_back_alt" />
<action
type="act_death_by_arrow_back3"
animation="arrow_death_back3"
alternative_group="arrow_death_back_alt" />
<action
type="act_death_by_arrow_back4"
animation="arrow_death_back4"
alternative_group="arrow_death_back_alt" />
<action
type="act_death_by_arrow_back1_left_stance"
animation="arrow_death_back1_left_stance"
alternative_group="arrow_death_back_left_stance_alt" />
<action
type="act_death_by_arrow_back2_left_stance"
animation="arrow_death_back2_left_stance"
alternative_group="arrow_death_back_left_stance_alt" />
<action
type="act_death_by_arrow_back3_left_stance"
animation="arrow_death_back3_left_stance"
alternative_group="arrow_death_back_left_stance_alt" />
<action
type="act_death_by_arrow_back4_left_stance"
animation="arrow_death_back4_left_stance"
alternative_group="arrow_death_back_left_stance_alt" />
<action
type="act_death_fall_front"
animation="death_fall_front" />
<action
type="act_death_fall_front_left_stance"
animation="death_fall_front_left_stance" />
<action
type="act_death_fall_front_heavy"
animation="death_fall_front_heavy" />
<action
type="act_death_fall_front_heavy_left_stance"
animation="death_fall_front_heavy" />
<action
type="act_death_fall_back"
animation="death_fall_back" />
<action
type="act_death_fall_back_left_stance"
animation="death_fall_back_left_stance" />
<action
type="act_death_fall_back_heavy"
animation="death_fall_back_heavy" />
<action
type="act_death_fall_back_heavy_continue"
animation="death_fall_back_heavy_continue" />
<action
type="act_death_fall_back_heavy_left_stance"
animation="death_fall_back_heavy" />
<action
type="act_death_fall_right"
animation="death_fall_right" />
<action
type="act_death_fall_right_left_stance"
animation="death_fall_right_left_stance" />
<action
type="act_death_fall_right_heavy"
animation="death_fall_right_heavy" />
<action
type="act_death_fall_right_heavy_left_stance"
animation="death_fall_right_heavy_left_stance" />
<action
type="act_death_fall_left"
animation="death_fall_left" />
<action
type="act_death_fall_left_left_stance"
animation="death_fall_left_left_stance" />
<action
type="act_death_fall_left_heavy"
animation="death_fall_left_heavy" />
<action
type="act_death_fall_left_heavy_left_stance"
animation="death_fall_left_heavy_left_stance" />
<action
type="act_pickup_down_begin"
animation="pickup_down_begin" />
<action
type="act_pickup_down_end"
animation="pickup_down_end" />
<action
type="act_pickup_down_begin_left_stance"
animation="pickup_down_begin_left_stance" />
<action
type="act_pickup_down_end_left_stance"
animation="pickup_down_end_left_stance" />
<action
type="act_pickup_down_left_begin"
animation="pickup_down_left_begin" />
<action
type="act_pickup_down_left_end"
animation="pickup_down_left_end" />
<action
type="act_pickup_down_left_begin_left_stance"
animation="pickup_down_left_begin_left_stance" />
<action
type="act_pickup_down_left_end_left_stance"
animation="pickup_down_left_end_left_stance" />
<action
type="act_pickup_middle_begin"
animation="pickup_middle_begin" />
<action
type="act_pickup_middle_end"
animation="pickup_middle_end" />
<action
type="act_pickup_middle_begin_left_stance"
animation="pickup_middle_begin_left_stance" />
<action
type="act_pickup_middle_end_left_stance"
animation="pickup_middle_end_left_stance" />
<action
type="act_pickup_middle_left_begin"
animation="pickup_middle_left_begin" />
<action
type="act_pickup_middle_left_end"
animation="pickup_middle_left_end" />
<action
type="act_pickup_middle_left_begin_left_stance"
animation="pickup_middle_left_begin_left_stance" />
<action
type="act_pickup_middle_left_end_left_stance"
animation="pickup_middle_left_end_left_stance" />
<action
type="act_pickup_up_begin"
animation="pickup_up_begin" />
<action
type="act_pickup_up_end"
animation="pickup_up_end" />
<action
type="act_pickup_up_begin_left_stance"
animation="pickup_up_begin_left_stance" />
<action
type="act_pickup_up_end_left_stance"
animation="pickup_up_end_left_stance" />
<action
type="act_pickup_up_left_begin"
animation="pickup_up_left_begin" />
<action
type="act_pickup_up_left_end"
animation="pickup_up_left_end" />
<action
type="act_pickup_up_left_begin_left_stance"
animation="pickup_up_left_begin_left_stance" />
<action
type="act_pickup_up_left_end_left_stance"
animation="pickup_up_left_end_left_stance" />
<action
type="act_pickup_from_right_down_horseback_begin"
animation="pickup_from_right_down_horseback_begin" />
<action
type="act_pickup_from_right_down_horseback_end"
animation="pickup_from_right_down_horseback_end" />
<action
type="act_pickup_from_right_down_horseback_left_begin"
animation="pickup_from_right_down_horseback_left_begin" />
<action
type="act_pickup_from_right_down_horseback_left_end"
animation="pickup_from_right_down_horseback_left_end" />
<action
type="act_pickup_from_right_middle_horseback_begin"
animation="pickup_from_right_middle_horseback_begin" />
<action
type="act_pickup_from_right_middle_horseback_end"
animation="pickup_from_right_middle_horseback_end" />
<action
type="act_pickup_from_right_middle_horseback_left_begin"
animation="pickup_from_right_middle_horseback_left_begin" />
<action
type="act_pickup_from_right_middle_horseback_left_end"
animation="pickup_from_right_middle_horseback_left_end" />
<action
type="act_pickup_from_right_up_horseback_begin"
animation="pickup_from_right_up_horseback_begin" />
<action
type="act_pickup_from_right_up_horseback_end"
animation="pickup_from_right_up_horseback_end" />
<action
type="act_pickup_from_right_up_horseback_left_begin"
animation="pickup_from_right_up_horseback_left_begin" />
<action
type="act_pickup_from_right_up_horseback_left_end"
animation="pickup_from_right_up_horseback_left_end" />
<action
type="act_pickup_from_left_down_horseback_begin"
animation="pickup_from_left_down_horseback_begin" />
<action
type="act_pickup_from_left_down_horseback_end"
animation="pickup_from_left_down_horseback_end" />
<action
type="act_pickup_from_left_down_horseback_left_begin"
animation="pickup_from_left_down_horseback_left_begin" />
<action
type="act_pickup_from_left_down_horseback_left_end"
animation="pickup_from_left_down_horseback_left_end" />
<action
type="act_pickup_from_left_middle_horseback_begin"
animation="pickup_from_left_middle_horseback_begin" />
<action
type="act_pickup_from_left_middle_horseback_end"
animation="pickup_from_left_middle_horseback_end" />
<action
type="act_pickup_from_left_middle_horseback_left_begin"
animation="pickup_from_left_middle_horseback_left_begin" />
<action
type="act_pickup_from_left_middle_horseback_left_end"
animation="pickup_from_left_middle_horseback_left_end" />
<action
type="act_pickup_from_left_up_horseback_begin"
animation="pickup_from_left_up_horseback_begin" />
<action
type="act_pickup_from_left_up_horseback_end"
animation="pickup_from_left_up_horseback_end" />
<action
type="act_pickup_from_left_up_horseback_left_begin"
animation="pickup_from_left_up_horseback_left_begin" />
<action
type="act_pickup_from_left_up_horseback_left_end"
animation="pickup_from_left_up_horseback_left_end" />
<action
type="act_pickup_boulder_begin"
animation="pickup_boulder_begin" />
<action
type="act_pickup_boulder_end"
animation="pickup_boulder_end" />
<action
type="act_usage_ballista_idle"
animation="usage_ballista_idle" />
<action
type="act_usage_ballista_reload"
animation="usage_ballista_reload" />
<action
type="act_usage_ballista_ammo_pick_up_start"
animation="usage_ballista_ammo_pick_up_start" />
<action
type="act_usage_ballista_ammo_pick_up_end"
animation="usage_ballista_ammo_pick_up_end" />
<action
type="act_usage_ballista_ammo_place_start"
animation="usage_ballista_ammo_place_start" />
<action
type="act_usage_ballista_ammo_place_end"
animation="usage_ballista_ammo_place_end" />
<action
type="act_usage_ballista_idle_attacker"
animation="usage_ballista_idle_attacker" />
<action
type="act_usage_ballista_reload_attacker"
animation="usage_ballista_reload_attacker" />
<action
type="act_usage_ballista_ammo_pick_up_start_attacker"
animation="usage_ballista_ammo_pick_up_start_attacker" />
<action
type="act_usage_ballista_ammo_pick_up_end_attacker"
animation="usage_ballista_ammo_pick_up_end_attacker" />
<action
type="act_usage_ballista_ammo_place_start_attacker"
animation="usage_ballista_ammo_place_start_attacker" />
<action
type="act_usage_ballista_ammo_place_end_attacker"
animation="usage_ballista_ammo_place_end_attacker" />
<action
type="act_usage_ballista_idle_defender"
animation="usage_ballista_idle_defender" />
<action
type="act_usage_ballista_reload_defender"
animation="usage_ballista_reload_defender" />
<action
type="act_usage_ballista_ammo_pick_up_start_defender"
animation="usage_ballista_ammo_pick_up_start_defender" />
<action
type="act_usage_ballista_ammo_pick_up_end_defender"
animation="usage_ballista_ammo_pick_up_end_defender" />
<action
type="act_usage_ballista_ammo_place_start_defender"
animation="usage_ballista_ammo_place_start_defender" />
<action
type="act_usage_ballista_ammo_place_end_defender"
animation="usage_ballista_ammo_place_end_defender" />
<action
type="act_usage_siege_machine_push"
animation="usage_siege_machine_push" />
<action
type="act_usage_batteringram_left"
animation="usage_batteringram_left" />
<action
type="act_usage_batteringram_left_slower"
animation="usage_batteringram_left_slower" />
<action
type="act_usage_batteringram_left_slowest"
animation="usage_batteringram_left_slowest" />
<action
type="act_usage_batteringram_right"
animation="usage_batteringram_right" />
<action
type="act_usage_batteringram_right_slower"
animation="usage_batteringram_right_slower" />
<action
type="act_usage_batteringram_right_slowest"
animation="usage_batteringram_right_slowest" />
<action
type="act_usage_siege_tower_open_gate_begin"
animation="usage_siege_tower_open_gate_begin" />
<action
type="act_usage_siege_tower_open_gate_end"
animation="usage_siege_tower_open_gate_end" />
<action
type="act_usage_mangonel_idle"
animation="usage_mangonel_idle" />
<action
type="act_usage_mangonel_shoot"
animation="usage_mangonel_shoot" />
<action
type="act_usage_mangonel_big_idle"
animation="usage_mangonel_big_idle" />
<action
type="act_usage_mangonel_big_shoot"
animation="usage_mangonel_big_shoot" />
<action
type="act_usage_mangonel_rotate_left"
animation="usage_mangonel_rotate_left" />
<action
type="act_usage_mangonel_rotate_right"
animation="usage_mangonel_rotate_right" />
<action
type="act_usage_mangonel_reload"
animation="usage_mangonel_reload" />
<action
type="act_usage_mangonel_big_reload"
animation="usage_mangonel_big_reload" />
<action
type="act_usage_mangonel_reload_2"
animation="usage_mangonel_reload_2" />
<action
type="act_usage_mangonel_reload_2_idle"
animation="usage_mangonel_reload_2_idle" />
<action
type="act_usage_mangonel_pick_up_ammo_begin"
animation="pickup_boulder_begin" />
<action
type="act_usage_mangonel_pick_up_ammo_end"
animation="pickup_boulder_end" />
<action
type="act_usage_mangonel_load_ammo_begin"
animation="usage_mangonel_load_ammo_begin" />
<action
type="act_usage_mangonel_load_ammo_end"
animation="usage_mangonel_load_ammo_end" />
<action
type="act_usage_mangonel_big_load_ammo_begin"
animation="usage_mangonel_big_load_ammo_begin" />
<action
type="act_usage_mangonel_big_load_ammo_end"
animation="usage_mangonel_big_load_ammo_end" />
<action
type="act_usage_trebuchet_idle"
animation="usage_trebuchet_idle" />
<action
type="act_usage_trebuchet_reload"
animation="usage_trebuchet_reload" />
<action
type="act_usage_trebuchet_reload_2"
animation="usage_trebuchet_reload_right" />
<action
type="act_usage_trebuchet_reload_idle"
animation="usage_trebuchet_reload_idle" />
<action
type="act_usage_trebuchet_reload_2_idle"
animation="stand_non_combat" />
<action
type="act_usage_trebuchet_load_ammo"
animation="usage_trebuchet_load_ammo" />
<action
type="act_usage_trebuchet_shoot"
animation="usage_trebuchet_shoot" />
<action
type="act_usage_ladder_lift_from_right_1_start"
animation="usage_ladder_lift_from_right_1_start" />
<action
type="act_usage_ladder_lift_from_right_1_end"
animation="usage_ladder_lift_from_right_1_end" />
<action
type="act_usage_ladder_lift_from_right_2_start"
animation="usage_ladder_lift_from_right_2_start" />
<action
type="act_usage_ladder_lift_from_right_2_end"
animation="usage_ladder_lift_from_right_2_end" />
<action
type="act_usage_ladder_lift_from_left_1_start"
animation="usage_ladder_lift_from_left_1_start" />
<action
type="act_usage_ladder_lift_from_left_1_end"
animation="usage_ladder_lift_from_left_1_end" />
<action
type="act_usage_ladder_lift_from_left_2_start"
animation="usage_ladder_lift_from_left_2_start" />
<action
type="act_usage_ladder_lift_from_left_2_end"
animation="usage_ladder_lift_from_left_2_end" />
<action
type="act_usage_ladder_push_back"
animation="usage_ladder_push_back" />
<action
type="act_usage_ladder_push_back_stopped"
animation="usage_ladder_push_back_stopped" />
<action
type="act_usage_ladder_pick_up_fork_begin"
animation="usage_ladder_pick_up_fork_begin" />
<action
type="act_usage_ladder_pick_up_fork_end"
animation="usage_ladder_pick_up_fork_end" />
<action
type="act_usage_attach_flag_to_pole_begin_placeholder"
animation="usage_attach_flag_to_pole_placeholder" />
<action
type="act_cheer_1"
animation="cheer_1"
alternative_group="cheering_mid" />
<action
type="act_cheer_2"
animation="cheer_2"
alternative_group="cheering_mid" />
<action
type="act_cheer_3"
animation="cheer_3"
alternative_group="cheering_mid" />
<action
type="act_cheer_4"
animation="cheer_4"
alternative_group="cheering_mid" />
<action
type="act_taunt_cheer_1_leftstance"
animation="taunt_cheer_1_leftstance" />
<action
type="act_taunt_cheer_2_leftstance"
animation="taunt_cheer_2_leftstance" />
<action
type="act_taunt_cheer_3_leftstance"
animation="taunt_cheer_3_leftstance" />
<action
type="act_taunt_cheer_4_leftstance"
animation="taunt_cheer_4_leftstance" />
<action
type="act_taunt_cheer_1_bow"
animation="taunt_cheer_1_bow" />
<action
type="act_taunt_cheer_2_bow"
animation="taunt_cheer_2_bow" />
<action
type="act_taunt_cheer_3_bow"
animation="taunt_cheer_3_bow" />
<action
type="act_taunt_cheer_4_bow"
animation="taunt_cheer_4_bow" />
<action
type="act_cheering_high_01"
animation="cheering_high_01"
alternative_group="cheering_high" />
<action
type="act_cheering_high_02"
animation="cheering_high_02"
alternative_group="cheering_high" />
<action
type="act_cheering_high_03"
animation="cheering_high_03"
alternative_group="cheering_high" />
<action
type="act_cheering_high_04"
animation="cheering_high_04"
alternative_group="cheering_high" />
<action
type="act_cheering_high_05"
animation="cheering_high_05"
alternative_group="cheering_high" />
<action
type="act_cheering_high_06"
animation="cheering_high_06"
alternative_group="cheering_high" />
<action
type="act_cheering_high_07"
animation="cheering_high_07"
alternative_group="cheering_high" />
<action
type="act_cheering_high_08"
animation="cheering_high_08"
alternative_group="cheering_high" />
<action
type="act_cheering_low_01"
animation="cheering_low_01"
alternative_group="cheering_low" />
<action
type="act_cheering_low_02"
animation="cheering_low_02"
alternative_group="cheering_low" />
<action
type="act_cheering_low_03"
animation="cheering_low_03"
alternative_group="cheering_low" />
<action
type="act_cheering_low_04"
animation="cheering_low_04"
alternative_group="cheering_low" />
<action
type="act_cheering_low_05"
animation="cheering_low_05"
alternative_group="cheering_low" />
<action
type="act_cheering_low_06"
animation="cheering_low_06"
alternative_group="cheering_low" />
<action
type="act_cheering_low_07"
animation="cheering_low_07"
alternative_group="cheering_low" />
<action
type="act_cheering_low_08"
animation="cheering_low_08"
alternative_group="cheering_low" />
<action
type="act_cheering_low_09"
animation="cheering_low_09"
alternative_group="cheering_low" />
<action
type="act_cheering_low_10"
animation="cheering_low_10"
alternative_group="cheering_low" />
<action
type="act_taunt_cheer_1"
animation="taunt_cheer_1" />
<action
type="act_taunt_cheer_2"
animation="taunt_cheer_2" />
<action
type="act_taunt_cheer_3"
animation="taunt_cheer_3" />
<action
type="act_taunt_cheer_4"
animation="taunt_cheer_4" />
<action
type="act_arena_spectator"
animation="anim_audience_agents" />
<action
type="act_tableau_pose_1"
animation="tableau_pose_1" />
<action
type="act_tableau_pose_2"
animation="tableau_pose_2" />
<action
type="act_tableau_pose_3"
animation="tableau_pose_3" />
<action
type="act_tableau_pose_4"
animation="tableau_pose_4" />
<action
type="act_tableau_pose_5"
animation="tableau_pose_5" />
<action
type="act_tableau_pose_6"
animation="tableau_pose_6" />
<action
type="act_tableau_pose_7"
animation="tableau_pose_7" />
<action
type="act_tableau_pose_8"
animation="tableau_pose_8" />
<action
type="act_taunt_01"
animation="taunt_afraid" />
<action
type="act_taunt_02"
animation="taunt_bow" />
<action
type="act_taunt_03"
animation="taunt_break" />
<action
type="act_taunt_04"
animation="taunt_dissapointed" />
<action
type="act_taunt_05"
animation="taunt_dissapointed_3" />
<action
type="act_taunt_06"
animation="taunt_dissapointed_4" />
<action
type="act_taunt_07"
animation="taunt_dissapointed_5" />
<action
type="act_taunt_08"
animation="taunt_hit_shield_3" />
<action
type="act_taunt_09"
animation="taunt_hit_shield_2" />
<action
type="act_taunt_10"
animation="taunt_invite" />
<action
type="act_taunt_11"
animation="taunt_invite_2" />
<action
type="act_taunt_12"
animation="taunt_invite_2_with_equipment" />
<action
type="act_taunt_13"
animation="taunt_invite_with_shield" />
<action
type="act_taunt_14"
animation="taunt_invite_mad" />
<action
type="act_taunt_15"
animation="taunt_laugh" />
<action
type="act_taunt_16"
animation="taunt_laugh_2h" />
<action
type="act_taunt_17"
animation="taunt_pointing" />
<action
type="act_taunt_18"
animation="taunt_rage" />
<action
type="act_taunt_19"
animation="taunt_rage_2h" />
<action
type="act_taunt_20"
animation="taunt_respect" />
<action
type="act_taunt_21"
animation="taunt_scared" />
<action
type="act_taunt_22"
animation="taunt_scared_2h" />
<action
type="act_taunt_23"
animation="taunt_searching_opponent" />
<action
type="act_taunt_24"
animation="taunt_searching_opponent_2" />
<action
type="act_taunt_25"
animation="taunt_smash_short" />
<action
type="act_taunt_26"
animation="taunt_surrender" />
<action
type="act_taunt_27"
animation="taunt_surrender_2h" />
<action
type="act_taunt_28"
animation="taunt_surrender_b" />
<action
type="act_taunt_29"
animation="taunt_threat" />
<action
type="act_taunt_30"
animation="taunt_threat_2" />
<action
type="act_taunt_31"
animation="taunt_threat_with_shield" />
<action
type="act_taunt_32"
animation="taunt_dissapointed_2h" />
<action
type="act_taunt_01_leftstance"
animation="taunt_afraid_leftstance" />
<action
type="act_taunt_02_leftstance"
animation="taunt_bow_leftstance" />
<action
type="act_taunt_03_leftstance"
animation="taunt_break_leftstance" />
<action
type="act_taunt_04_leftstance"
animation="taunt_dissapointed_leftstance" />
<action
type="act_taunt_05_leftstance"
animation="taunt_dissapointed_3_leftstance" />
<action
type="act_taunt_06_leftstance"
animation="taunt_dissapointed_4_leftstance" />
<action
type="act_taunt_07_leftstance"
animation="taunt_dissapointed_5_leftstance" />
<action
type="act_taunt_08_leftstance"
animation="taunt_hit_shield_leftstance" />
<action
type="act_taunt_09_leftstance"
animation="taunt_hit_shield_2_leftstance" />
<action
type="act_taunt_10_leftstance"
animation="taunt_invite_leftsance" />
<action
type="act_taunt_11_leftstance"
animation="taunt_invite_2_leftstance" />
<action
type="act_taunt_12_leftstance"
animation="taunt_invite_2_with_equipment_leftstance" />
<action
type="act_taunt_13_leftstance"
animation="taunt_invite_with_shield_leftstance" />
<action
type="act_taunt_14_leftstance"
animation="taunt_invite_mad_leftstance" />
<action
type="act_taunt_15_leftstance"
animation="taunt_laugh_leftstance" />
<action
type="act_taunt_16_leftstance"
animation="taunt_laugh_2h_leftstance" />
<action
type="act_taunt_17_leftstance"
animation="taunt_pointing_leftstance" />
<action
type="act_taunt_18_leftstance"
animation="taunt_rage_leftstance" />
<action
type="act_taunt_19_leftstance"
animation="taunt_rage_2h_leftstance" />
<action
type="act_taunt_20_leftstance"
animation="taunt_respect_leftstance" />
<action
type="act_taunt_21_leftstance"
animation="taunt_scared_leftstance" />
<action
type="act_taunt_22_leftstance"
animation="taunt_scared_2h_leftstance" />
<action
type="act_taunt_23_leftstance"
animation="taunt_searching_opponent_leftstance" />
<action
type="act_taunt_24_leftstance"
animation="taunt_searching_opponent_2_leftstance" />
<action
type="act_taunt_25_leftstance"
animation="taunt_smash_short_leftstance" />
<action
type="act_taunt_26_leftstance"
animation="taunt_surrender_leftstance" />
<action
type="act_taunt_27_leftstance"
animation="taunt_surrender_2h_leftstance" />
<action
type="act_taunt_28_leftstance"
animation="taunt_surrender_b_leftstance" />
<action
type="act_taunt_29_leftstance"
animation="taunt_threat_leftstance" />
<action
type="act_taunt_30_leftstance"
animation="taunt_threat_2_leftstance" />
<action
type="act_taunt_31_leftstance"
animation="taunt_threat_with_shield_leftstance" />
<action
type="act_taunt_32_leftstance"
animation="taunt_dissapointed_2h_leftstance" />
<action
type="act_taunt_01_bow"
animation="taunt_afraid_bow" />
<action
type="act_taunt_02_bow"
animation="taunt_bow_down_bow" />
<action
type="act_taunt_04_bow"
animation="taunt_dissapointed_bow" />
<action
type="act_taunt_10_bow"
animation="taunt_invite_bow" />
<action
type="act_taunt_11_bow"
animation="taunt_invite_2_bow" />
<action
type="act_taunt_15_bow"
animation="taunt_laugh_bow" />
<action
type="act_taunt_17_bow"
animation="taunt_pointing_bow" />
<action
type="act_taunt_18_bow"
animation="taunt_rage_bow" />
<action
type="act_taunt_20_bow"
animation="taunt_respect_bow" />
<action
type="act_taunt_21_bow"
animation="taunt_scared_bow" />
<action
type="act_taunt_23_bow"
animation="taunt_searching_opponent_bow" />
<action
type="act_taunt_25_bow"
animation="taunt_smash_short_bow" />
<action
type="act_taunt_26_bow"
animation="taunt_surrender_bow" />
<action
type="act_taunt_28_bow"
animation="taunt_surrender_b_bow" />
<action
type="act_taunt_29_bow"
animation="taunt_threat_bow" />
<action
type="act_pose_archer_crossbow"
animation="pose_archer_crossbow" />
<action
type="act_pose_infantry_javelin"
animation="pose_infantry_javelin" />
<action
type="act_pose_archer_bow"
animation="pose_archer_bow" />
<action
type="act_pose_infantry_sword_twohanded"
animation="pose_infantry_sword_twohanded" />
<action
type="act_pose_infantry_sword_shield"
animation="pose_infantry_sword_shield" />
<action
type="act_pose_infantry_staff"
animation="pose_infantry_staff" />
<action
type="act_pose_infantry_staff_shield"
animation="pose_infantry_staff_shield" />
<action
type="act_pose_cavalry_sword"
animation="pose_cavalry_sword" />
<action
type="act_pose_troop_villager"
animation="pose_troop_villager" />
<action
type="act_pose_troop_crossbow"
animation="pose_troop_crossbow" />
<action
type="act_pose_troop_infantry_sword2h"
animation="pose_troop_infantry_sword2h" />
<action
type="act_pose_defend_hand_shield_up_1h_passive_down"
animation="pose_defend_hand_shield_up_1h_passive_down" />
<action
type="act_pose_troop_spear"
animation="pose_troop_spear" />
<action
type="act_pose_troop_cavalry_lance"
animation="pose_troop_cavalry_lance" />
<action
type="act_pose_lord_1"
animation="anim_pose_mercy" />
<action
type="act_pose_lord_2"
animation="anim_pose_calculating" />
<action
type="act_pose_lord_3"
animation="anim_pose_soldier" />
<action
type="act_pose_lord_4"
animation="anim_pose_miser" />
<action
type="act_pose_lord_5"
animation="anim_pose_uncertain" />
<action
type="act_pose_lord_6"
animation="anim_pose_honorable" />
<action
type="act_pose_lord_7"
animation="anim_pose_relaxed" />
<action
type="act_pose_lord_8"
animation="anim_pose_reckless" />
<!-- MULTIPLAYER IDLES -->
<action
type="act_aserai_mp_tribal_warrior_idle"
animation="aserai_mp_tribal_warrior_idle" />
<action
type="act_aserai_mp_tribal_warrior_idle_bigshieldperk"
animation="aserai_mp_tribal_warrior_idle_bigshieldperk" />
<action
type="act_aserai_mp_guard_idle"
animation="aserai_mp_guard_idle" />
<action
type="act_aserai_mp_guard_idle_2hperk"
animation="aserai_mp_guard_idle_2hperk" />
<action
type="act_aserai_mp_skrimisher_idle"
animation="aserai_mp_skirmisher_idle" />
<action
type="act_aserai_aserai_mp_archer_idle"
animation="aserai_mp_archer_idle" />
<action
type="act_aserai_mp_veteran_idle"
animation="aserai_mp_veteran_idle" />
<action
type="act_aserai_mp_mamluke_mount_idle"
animation="aserai_mp_mamluke_idle" />
<action
type="act_aserai_mp_beduin_mount_idle"
animation="aserai_mp_beduin_idle" />
<action
type="act_battania_mp_clan_warrior_idle"
animation="battania_mp_clan_warrior_idle" />
<action
type="act_battania_mp_clan_warrior_shieldperk_idle"
animation="battania_mp_clan_warrior_shieldperk_idle" />
<action
type="act_battania_mp_clan_warrior_maceperk_idle"
animation="battania_mp_clan_warrior_maceperk_idle" />
<action
type="act_battania_mp_oathbound_idle"
animation="battania_mp_oathbound_idle" />
<action
type="act_battania_mp_savage_idle"
animation="battania_mp_savage_idle" />
<action
type="act_battania_mp_savage_idle_maceperk"
animation="battania_mp_savage_idle_maceperk" />
<action
type="act_battania_mp_wildling_idle"
animation="battania_mp_wildling_idle" />
<action
type="act_battania_mp_wildling_swordperk_idle"
animation="battania_mp_wildling_swordperk_idle" />
<action
type="act_battania_mp_wildling_strong_arm_perk_idle"
animation="battania_mp_wildling_strong_arm_perk_idle" />
<action
type="act_battania_mp_wildling_strong_arm_perk_idle_b"
animation="battania_mp_wildling_strong_arm_perk_idle_b" />
<action
type="act_battania_mp_oathbound_mace_axe_perk_idle"
animation="battania_mp_oathbound_mace_axe_perk_idle" />
<action
type="act_battania_mp_ranger_idle"
animation="battania_mp_ranger_idle" />
<action
type="act_battania_mp_fian_idle"
animation="battania_mp_fian_idle" />
<action
type="act_battania_mp_mounted_warrior_mount_idle"
animation="battania_mp_mounted_warrior_idle" />
<action
type="act_battania_mp_mounted_warrior_mount_idle_perks"
animation="battania_mp_mounted_warrior_idle_perks" />
<!-- <action type="act_battania_mp_sworn_sword_idle" animation="battania_mp_sworn_sword_idle" />
<action type="act_battania_mp_falxmen_idle" animation="battania_mp_falxmen_idle" />
<action type="act_battania_mp_falxmen_polearmperk_idle" animation="battania_mp_falxmen_polearmperk_idle" />
<action type="act_battania_mp_skene_bowman_idle" animation="battania_mp_fian_idle" /> -->
<action
type="act_vlandia_mp_sergeant_idle"
animation="vlandia_mp_sergeant_idle" />
<action
type="act_vlandia_mp_peasant_levy_idle"
animation="vlandia_mp_peasant_levy_idle" />
<action
type="act_vlandia_mp_peasant_levy_shieldperk_idle"
animation="vlandia_mp_peasant_levy_shieldperk_idle" />
<action
type="act_vlandia_mp_peasant_levy_armorperk_idle"
animation="vlandia_mp_peasant_levy_armorperk_idle" />
<action
type="act_vlandia_mp_peasant_levy_looted_shield_perk_idle"
animation="vlandia_mp_peasant_levy_lootedshield_perk" />
<action
type="act_vlandia_mp_voulgier_idle"
animation="vlandia_mp_voulgier_idle" />
<action
type="act_vlandia_mp_voulgier_swordperk_idle"
animation="vlandia_mp_voulgier_swordperk_idle" />
<action
type="act_vlandia_mp_voulgier_swordandshieldperk_idle"
animation="vlandia_mp_voulgier_swordandshieldperk" />
<action
type="act_vlandia_mp_vanguard_mount_idle"
animation="vlandia_mp_vanguard_idle" />
<action
type="act_vlandia_mp_vanguard_mount_idle_smallshieldperk"
animation="vlandia_mp_vanguard_idle_smallshieldperk" />
<action
type="act_vlandia_mp_knight_mount_idle"
animation="vlandia_mp_knight_idle" />
<action
type="act_vlandia_mp_arbelist_idle"
animation="vlandia_mp_arbelist_idle" />
<action
type="act_vlandia_mp_sharpshooter_idle"
animation="vlandia_mp_sharshooter_idle" />
<action
type="act_empire_mp_legionary_idle"
animation="empire_mp_legionary_idle" />
<action
type="act_empire_mp_menavlion_infantry_idle"
animation="empire_mp_menavlion_infantry_idle" />
<action
type="act_empire_mp_recruit_idle"
animation="empire_mp_recruit_idle" />
<action
type="act_empire_mp_recruit_idle_javelin"
animation="empire_mp_recruit_idle_javelin" />
<action
type="act_empire_mp_archer_militia_idle"
animation="empire_mp_archer_militia_idle" />
<action
type="act_empire_mp_archer_crossbowperk_militia_idle"
animation="empire_mp_archer_militia_crossbowperk_idle" />
<action
type="act_empire_mp_palatine_guard_idle"
animation="empire_mp_palatine_guard_idle" />
<action
type="act_empire_mp_courser_mount_idle"
animation="empire_mp_courser_idle" />
<action
type="act_empire_mp_courser_mount_smallshieldperk_idle"
animation="empire_mp_courser_smallshieldperk_idle" />
<action
type="act_empire_mp_cataphract_mount_idle"
animation="empire_mp_cataphract_idle" />
<action
type="act_khuzait_mp_rabble_idle"
animation="khuzait_mp_rabble_idle" />
<action
type="act_khuzait_mp_rabble_axe_perk_idle"
animation="khuzait_mp_rabble_axe_idle" />
<action
type="act_khuzait_mp_rabble_shieldperk_idle"
animation="khuzait_mp_rabble_shieldperk_idle" />
<action
type="act_khuzait_mp_spear_infantry_idle"
animation="khuzait_mp_spear_infantry_idle" />
<action
type="act_khuzait_mp_spear_infantry_idle_pikeperk"
animation="khuzait_mp_spear_infantry_pikeperk" />
<action
type="act_khuzait_mp_steppe_bow_idle"
animation="khuzait_mp_steppe_bow_idle" />
<action
type="act_khuzait_mp_khans_guard_idle"
animation="khuzait_mp_khans_guard_idle" />
<action
type="act_khuzait_mp_lancer_mount_idle"
animation="khuzait_mp_lancer_idle" />
<action
type="act_khuzait_mp_lancer_mount_idle_shieldperk"
animation="khuzait_mp_lancer_idle_shieldperk" />
<action
type="act_khuzait_mp_nomad_mount_idle"
animation="khuzait_mp_nomad_idle" />
<action
type="act_khuzait_mp_nomad_mount_idle_maceperk"
animation="khuzait_mp_nomad_idle_maceperk" />
<action
type="act_khuzait_mp_mounted_archer_mount_idle"
animation="khuzait_mp_mounted_archer_idle" />
<action
type="act_sturgia_mp_warrior_idle"
animation="sturgia_mp_warrior_idle" />
<action
type="act_sturgia_mp_warrior_axe"
animation="sturgia_mp_warrior_axe" />
<action
type="act_sturgia_mp_warrior_shieldperk_idle"
animation="sturgia_mp_warrior_shieldperk_idle" />
<action
type="act_sturgia_mp_berserker_two_handed_maul_perk_idle"
animation="sturgia_mp_berserker_two_handed_maul_perk_idle" />
<action
type="act_sturgia_mp_berserker_shield_breaker_perk_idle"
animation="sturgia_mp_berserker_shield_breaker_perk_idle" />
<action
type="act_sturgia_mp_ulfhednar_idle"
animation="sturgia_mp_ulfhednar_idle" />
<action
type="act_sturgia_mp_huskarl_idle"
animation="sturgia_mp_huskarl_idle" />
<action
type="act_sturgia_mp_huskarl_swordperk_idle"
animation="sturgia_mp_huskarl_swordperk_idle" />
<action
type="act_sturgia_mp_varyag_padded_armor_perk_idle"
animation="sturgia_mp_varyag_padded_armor_perk_idle" />
<action
type="act_sturgia_mp_brigand_idle"
animation="sturgia_mp_brigand_idle" />
<action
type="act_sturgia_mp_brigand_marauder"
animation="sturgia_mp_brigand_marauder" />
<action
type="act_sturgia_mp_brigand_idle_largershieldperk"
animation="sturgia_mp_brigand_idle_largershieldperk" />
<action
type="act_sturgia_mp_varyag_sword_and_shield_perk"
animation="sturgia_mp_varyag_sword_and_shield_perk" />
<action
type="act_sturgia_mp_hunter_idle"
animation="sturgia_mp_hunter_idle" />
<action
type="act_sturgia_mp_druzhina_mount_idle"
animation="sturgia_mp_druzhina_idle" />
<action
type="act_sturgia_mp_druzhina_idle_largeshieldperk"
animation="sturgia_mp_druzhina_idle_largeshieldperk" />
<action
type="act_sturgia_mp_raider_mount_idle"
animation="sturgia_mp_raider_idle" />
<action
type="act_sturgia_mp_raider_mount_shieldperk_idle"
animation="sturgia_mp_raider_shieldperk_idle" />
<!--<<NORMAL>>-->
<action
type="act_conversation_normal_start"
animation="convo_start_normal_male1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_male1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_male2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_male2" />
<!--<<CLOSED>>-->
<action
type="act_conversation_closed_start"
animation="convo_start_closed_male1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_male1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_male2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_male2" />
<!--<<CONFIDENT>>-->
<action
type="act_conversation_confident_start"
animation="convo_start_confident_male1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_male1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_male2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_male2" />
<action
type="act_conversation_confident3_start"
animation="convo_start_confident_male3" />
<action
type="act_conversation_confident3_loop"
animation="convo_stand_confident_male3" />
<!--<<DEMURE>>-->
<action
type="act_conversation_demure_start"
animation="convo_start_demure_male1" />
<action
type="act_conversation_demure_loop"
animation="convo_stand_demure_male1" />
<action
type="act_conversation_demure2_start"
animation="convo_start_demure_male2" />
<action
type="act_conversation_demure2_loop"
animation="convo_stand_demure_male2" />
<!--<<HIP>>-->
<action
type="act_conversation_hip_start"
animation="convo_start_hip_male1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_male1" />
<action
type="act_conversation_hip2_start"
animation="convo_start_hip_male2" />
<action
type="act_conversation_hip2_loop"
animation="convo_stand_hip_male2" />
<!--<<NERVOUS>>-->
<action
type="act_conversation_nervous_start"
animation="convo_start_nervous_male1" />
<action
type="act_conversation_nervous_loop"
animation="convo_stand_nervous_male1" />
<action
type="act_conversation_nervous2_start"
animation="convo_start_nervous_male2" />
<action
type="act_conversation_nervous2_loop"
animation="convo_stand_nervous_male2" />
<!--<<WEARY>>-->
<action
type="act_conversation_weary_start"
animation="convo_start_weary_male1" />
<action
type="act_conversation_weary_loop"
animation="convo_stand_weary_male1" />
<action
type="act_conversation_weary2_start"
animation="convo_start_weary_male2" />
<action
type="act_conversation_weary2_loop"
animation="convo_stand_weary_male2" />
<!--<<WARRIOR>>-->
<action
type="act_conversation_warrior_start"
animation="convo_start_warrior_male1" />
<action
type="act_conversation_warrior_loop"
animation="convo_stand_warrior_male1" />
<action
type="act_conversation_warrior2_start"
animation="convo_start_warrior_male2" />
<action
type="act_conversation_warrior2_loop"
animation="convo_stand_warrior_male2" />
<!--<<AGGRESSIVE>>-->
<action
type="act_conversation_aggressive_start"
animation="convo_start_aggressive_male1" />
<action
type="act_conversation_aggressive_loop"
animation="convo_stand_aggressive_male1" />
<action
type="act_conversation_aggressive2_start"
animation="convo_start_aggressive_male2" />
<action
type="act_conversation_aggressive2_loop"
animation="convo_stand_aggressive_male2" />
<!--<<Conversation reactions>>-->
<action
type="act_conversation_normal_positive"
animation="conversation_positive" />
<action
type="act_conversation_normal_very_positive"
animation="conversation_very_positive" />
<action
type="act_conversation_normal_unsure"
animation="conversation_unsure" />
<action
type="act_conversation_normal_negative"
animation="conversation_negative" />
<action
type="act_conversation_normal_very_negative"
animation="conversation_very_negative" />
<action
type="act_conversation_normal_trivial"
animation="conversation_trivial" />
<action
type="act_conversation_aggressive_positive"
animation="conversation_positive_aggressive" />
<action
type="act_conversation_aggressive_very_positive"
animation="conversation_very_positive_aggressive" />
<action
type="act_conversation_aggressive_unsure"
animation="conversation_unsure_aggressive" />
<action
type="act_conversation_aggressive_negative"
animation="conversation_negative_aggressive" />
<action
type="act_conversation_aggressive_very_negative"
animation="conversation_very_negative_aggressive" />
<action
type="act_conversation_aggressive_trivial"
animation="conversation_trivial_aggressive" />
<action
type="act_conversation_warrior_positive"
animation="conversation_positive_warrior" />
<action
type="act_conversation_warrior_very_positive"
animation="conversation_very_positive_warrior" />
<action
type="act_conversation_warrior_unsure"
animation="conversation_unsure_warrior" />
<action
type="act_conversation_warrior_negative"
animation="conversation_negative_warrior" />
<action
type="act_conversation_warrior_very_negative"
animation="conversation_very_negative_warrior" />
<action
type="act_conversation_warrior_trivial"
animation="conversation_trivial_warrior" />
<action
type="act_conversation_hip_positive"
animation="conversation_positive_hip" />
<action
type="act_conversation_hip_very_positive"
animation="conversation_very_positive_hip" />
<action
type="act_conversation_hip_unsure"
animation="conversation_unsure_hip" />
<action
type="act_conversation_hip_negative"
animation="conversation_negative_hip" />
<action
type="act_conversation_hip_very_negative"
animation="conversation_very_negative_hip" />
<action
type="act_conversation_hip_trivial"
animation="conversation_trivial_hip" />
<action
type="act_conversation_closed_positive"
animation="conversation_positive_closed" />
<action
type="act_conversation_closed_very_positive"
animation="conversation_very_positive_closed" />
<action
type="act_conversation_closed_unsure"
animation="conversation_unsure_closed" />
<action
type="act_conversation_closed_negative"
animation="conversation_negative_closed" />
<action
type="act_conversation_closed_very_negative"
animation="conversation_very_negative_closed" />
<action
type="act_conversation_closed_trivial"
animation="conversation_trivial_closed" />
<action
type="act_conversation_confident_positive"
animation="conversation_positive_confident" />
<action
type="act_conversation_confident_very_positive"
animation="conversation_very_positive_confident" />
<action
type="act_conversation_confident_unsure"
animation="conversation_unsure_confident" />
<action
type="act_conversation_confident_negative"
animation="conversation_negative_confident" />
<action
type="act_conversation_confident_very_negative"
animation="conversation_very_negative_confident" />
<action
type="act_conversation_confident_trivial"
animation="conversation_trivial_confident" />
<action
type="act_conversation_confident2_positive"
animation="conversation_positive_confident2" />
<action
type="act_conversation_confident2_very_positive"
animation="conversation_very_positive_confident2" />
<action
type="act_conversation_confident2_unsure"
animation="conversation_unsure_confident2" />
<action
type="act_conversation_confident2_negative"
animation="conversation_negative_confident2" />
<action
type="act_conversation_confident2_very_negative"
animation="conversation_very_negative_confident2" />
<action
type="act_conversation_confident2_trivial"
animation="conversation_trivial_confident2" />
<action
type="act_conversation_demure_positive"
animation="conversation_positive_demure" />
<action
type="act_conversation_demure_very_positive"
animation="conversation_very_positive_demure" />
<action
type="act_conversation_demure_unsure"
animation="conversation_unsure_demure" />
<action
type="act_conversation_demure_negative"
animation="conversation_negative_demure" />
<action
type="act_conversation_demure_very_negative"
animation="conversation_very_negative_demure" />
<action
type="act_conversation_demure_trivial"
animation="conversation_trivial_demure" />
<action
type="act_conversation_nervous_positive"
animation="conversation_positive_nervous" />
<action
type="act_conversation_nervous_very_positive"
animation="conversation_very_positive_nervous" />
<action
type="act_conversation_nervous_unsure"
animation="conversation_unsure_nervous" />
<action
type="act_conversation_nervous_negative"
animation="conversation_negative_nervous" />
<action
type="act_conversation_nervous_very_negative"
animation="conversation_very_negative_nervous" />
<action
type="act_conversation_nervous_trivial"
animation="conversation_trivial_nervous" />
<action
type="act_conversation_weary_positive"
animation="conversation_positive_weary" />
<action
type="act_conversation_weary_very_positive"
animation="conversation_very_positive_weary" />
<action
type="act_conversation_weary_unsure"
animation="conversation_unsure_weary" />
<action
type="act_conversation_weary_negative"
animation="conversation_negative_weary" />
<action
type="act_conversation_weary_very_negative"
animation="conversation_very_negative_weary" />
<action
type="act_conversation_weary_trivial"
animation="conversation_trivial_weary" />
<!--<<SIT>>-->
<action
type="act_conversation_sit_throne_loop"
animation="anim_sit_conversation_throne" />
<action
type="act_conversation_sit_loop"
animation="sit_conversation" />
<action
type="act_conversation_normal_positive_sit"
animation="conversation_positive_sit" />
<action
type="act_conversation_normal_very_positive_sit"
animation="conversation_very_positive_sit" />
<action
type="act_conversation_normal_unsure_sit"
animation="conversation_unsure_sit" />
<action
type="act_conversation_normal_negative_sit"
animation="conversation_negative_sit" />
<action
type="act_conversation_normal_very_negative_sit"
animation="conversation_very_negative_sit" />
<action
type="act_conversation_normal_trivial_sit"
animation="conversation_trivial_sit" />
<!--<<SIT FLOOR>>-->
<action
type="act_conversation_sit_floor_loop"
animation="sit_floor_conversation" />
<action
type="act_conversation_normal_positive_sit_floor"
animation="conversation_positive_sit_floor" />
<action
type="act_conversation_normal_very_positive_sit_floor"
animation="conversation_very_positive_sit_floor" />
<action
type="act_conversation_normal_unsure_sit_floor"
animation="conversation_unsure_sit_floor" />
<action
type="act_conversation_normal_negative_sit_floor"
animation="conversation_negative_sit_floor" />
<action
type="act_conversation_normal_very_negative_sit_floor"
animation="conversation_very_negative_sit_floor" />
<action
type="act_conversation_normal_trivial_sit_floor"
animation="conversation_trivial_sit_floor" />
<!--<<MOUNTED>>-->
<action
type="act_conversation_normal_positive_horseback"
animation="conversation_positive_horseback" />
<action
type="act_conversation_normal_very_positive_horseback"
animation="conversation_very_positive_horseback" />
<action
type="act_conversation_normal_unsure_horseback"
animation="conversation_unsure_horseback" />
<action
type="act_conversation_normal_negative_horseback"
animation="conversation_negative_horseback" />
<action
type="act_conversation_normal_very_negative_horseback"
animation="conversation_very_negative_horseback" />
<action
type="act_conversation_normal_trivial_horseback"
animation="conversation_trivial_horseback" />
<action
type="act_greeting_front_1"
animation="anim_greeting_01"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_02"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_03"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_04"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_5"
animation="anim_greeting_05"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_6"
animation="anim_greeting_06"
alternative_group="greeting_front_alt" />
<action
type="act_tableau_hand_armor_pose"
animation="tableau_hand_armor_pose" />
<action
type="act_use_smithing_machine_ready"
animation="use_smithing_machine_ready" />
<action
type="act_use_smithing_machine_loop"
animation="use_smithing_machine_loop" />
<action
type="act_use_smithing_machine_leave"
animation="use_smithing_machine_leave" />
<action
type="act_smithing_machine_anvil_start"
animation="blacksmith_working_part_1" />
<action
type="act_smithing_machine_anvil_part_1"
animation="blacksmith_working_part_2" />
<action
type="act_smithing_machine_anvil_part_2"
animation="blacksmith_working_part_3" />
<action
type="act_smithing_machine_anvil_part_3"
animation="blacksmith_working_part_4" />
<action
type="act_smithing_machine_anvil_part_4"
animation="blacksmith_working_part_5" />
<action
type="act_smithing_machine_anvil_part_5"
animation="blacksmith_working_part_1_loop_begin" />
<!--old conversation animations - do not delete!-->
<action
type="act_conversation_rage"
animation="conversation_rage" />
<action
type="act_conversation_rage_commenting"
animation="conversation_rage_commenting" />
<action
type="act_conversation_threat_point"
animation="conversation_threat_point" />
<action
type="act_conversation_threat_arm"
animation="conversation_threat_arm" />
<action
type="act_conversation_threat_body"
animation="conversation_threat_body" />
<action
type="act_conversation_threat_cuttrhoat"
animation="conversation_threat_cuttrhoat" />
<action
type="act_conversation_point_somewhere"
animation="conversation_point_somewhere" />
<action
type="act_conversation_talk_explain"
animation="conversation_talk_explain" />
<action
type="act_conversation_talk_explain_promise_crossedarms"
animation="conversation_talk_explain_promise_crossedarms" />
<action
type="act_conversation_talk_explain_and_threat_arm"
animation="conversation_talk_explain_and_threat_arm" />
<action
type="act_conversation_talk_dunno"
animation="conversation_talk_dunno" />
<action
type="act_conversation_talk_dunno_negative_promise_and_crossed_arms"
animation="conversation_talk_dunno_negative_promise_and_crossed_arms" />
<action
type="act_conversation_talk_negative"
animation="conversation_talk_negative" />
<action
type="act_conversation_talk_negative_promise_and_crossed_arms"
animation="conversation_talk_negative_promise_and_crossed_arms" />
<action
type="act_conversation_talk_negative_and_explain_and_threat_arm"
animation="conversation_talk_negative_and_explain_and_threat_arm" />
<action
type="act_conversation_talk_negative_and_explain"
animation="conversation_talk_negative_and_explain" />
<action
type="act_conversation_talk_promise"
animation="conversation_talk_promise" />
<action
type="act_conversation_talk_promise_and_crossed_arms"
animation="conversation_talk_promise_and_crossed_arms" />
<action
type="act_conversation_talk_commenting"
animation="conversation_talk_commenting" />
<action
type="act_conversation_talk_commenting_play"
animation="conversation_talk_commenting" />
<action
type="act_conversation_talk_crossedarms"
animation="conversation_talk_crossedarms" />
<action
type="act_prisoner_conversation_idle_1"
animation="prisoner_conversation_idle_1" />
<action
type="act_prisoner_conversation_idle_2"
animation="prisoner_conversation_idle_2" />
<action
type="act_t_pose"
animation="t_pose" />
<action
type="act_lord_portrait_pose_1"
animation="tableau_pose_1" />
<action
type="act_lord_portrait_pose_2"
animation="tableau_pose_2" />
<action
type="act_lord_portrait_pose_3"
animation="tableau_pose_3" />
<action
type="act_lord_portrait_pose_4"
animation="tableau_pose_4" />
<action
type="act_lord_portrait_pose_5"
animation="tableau_pose_5" />
<action
type="act_lord_portrait_pose_6"
animation="tableau_pose_6" />
<action
type="act_lord_portrait_pose_7"
animation="tableau_pose_7" />
<action
type="act_lord_portrait_pose_8"
animation="tableau_pose_8" />
<action
type="act_camel_tableau_pose_rider_1h"
animation="camel_tableau_pose_rider_1h" />
<action
type="act_camel_tableau_pose_rider_polearm"
animation="camel_tableau_pose_rider_polearm" />
<action
type="act_camel_tableau_pose_rider_bow"
animation="camel_tableau_pose_rider_bow" />
</action_set>
<action_set
id="as_human_female_warrior"
base_set="as_human_warrior">
<!-- UNARMED RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_unarmed"
animation="female_stand_non_combat" />
<action
type="act_run_forward_unarmed"
animation="female_run_forward_unarmed" />
<action
type="act_run_right_unarmed"
animation="female_run_right_unarmed" />
<action
type="act_run_left_unarmed"
animation="female_run_left_unarmed" />
<action
type="act_run_backward_unarmed"
animation="female_run_backward_unarmed" />
<action
type="act_run_right_back_unarmed"
animation="female_run_right_back_unarmed" />
<action
type="act_run_left_back_unarmed"
animation="female_run_left_back_unarmed" />
<action
type="act_run_right_to_left_unarmed"
animation="female_run_right_to_left_unarmed" />
<action
type="act_run_left_to_right_unarmed"
animation="female_run_left_to_right_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_unarmed_left_stance"
animation="female_stand_non_combat_left_stance" />
<action
type="act_run_forward_unarmed_left_stance"
animation="female_run_forward_unarmed" />
<action
type="act_run_right_unarmed_left_stance"
animation="female_run_right_unarmed" />
<action
type="act_run_left_unarmed_left_stance"
animation="female_run_left_unarmed" />
<action
type="act_run_backward_unarmed_left_stance"
animation="female_run_backward_unarmed" />
<action
type="act_run_right_back_unarmed_left_stance"
animation="female_run_right_back_unarmed" />
<action
type="act_run_left_back_unarmed_left_stance"
animation="female_run_left_back_unarmed" />
<action
type="act_run_right_to_left_unarmed_left_stance"
animation="female_run_right_to_left_unarmed" />
<action
type="act_run_left_to_right_unarmed_left_stance"
animation="female_run_left_to_right_unarmed" />
<!-- 1H RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_1h"
animation="female_stand_1h" />
<action
type="act_run_forward_1h"
animation="female_run_forward_1h" />
<action
type="act_run_right_1h"
animation="female_run_right_1h" />
<action
type="act_run_left_1h"
animation="female_run_left_1h" />
<action
type="act_run_backward_1h"
animation="female_run_backward_1h" />
<action
type="act_run_right_back_1h"
animation="female_run_right_back_1h" />
<action
type="act_run_left_back_1h"
animation="female_run_left_back_1h" />
<action
type="act_run_right_to_left_1h"
animation="female_run_right_to_left_1h" />
<action
type="act_run_left_to_right_1h"
animation="female_run_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_1h_left_stance"
animation="female_stand_1h_left_stance" />
<action
type="act_run_forward_1h_left_stance"
animation="female_run_forward_1h_left_stance" />
<action
type="act_run_right_1h_left_stance"
animation="female_run_right_1h" />
<action
type="act_run_left_1h_left_stance"
animation="female_run_left_1h" />
<action
type="act_run_backward_1h_left_stance"
animation="female_run_backward_1h_left_stance" />
<action
type="act_run_right_back_1h_left_stance"
animation="female_run_right_back_1h" />
<action
type="act_run_left_back_1h_left_stance"
animation="female_run_left_back_1h" />
<action
type="act_run_right_to_left_1h_left_stance"
animation="female_run_right_to_left_1h" />
<action
type="act_run_left_to_right_1h_left_stance"
animation="female_run_left_to_right_1h" />
<!-- 1H WITH SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_1h_with_shield"
animation="female_stand_1h_with_shield" />
<action
type="act_run_forward_1h_with_shield"
animation="female_run_forward_1h_with_shield" />
<action
type="act_run_right_1h_with_shield"
animation="female_run_right_1h_with_shield" />
<action
type="act_run_left_1h_with_shield"
animation="female_run_left_1h_with_shield" />
<action
type="act_run_backward_1h_with_shield"
animation="female_run_backward_1h_with_shield" />
<action
type="act_run_right_back_1h_with_shield"
animation="female_run_right_back_1h_with_shield" />
<action
type="act_run_left_back_1h_with_shield"
animation="female_run_left_back_1h_with_shield" />
<action
type="act_run_right_to_left_1h_with_shield"
animation="female_run_right_to_left_1h_with_shield" />
<action
type="act_run_left_to_right_1h_with_shield"
animation="female_run_left_to_right_1h_with_shield" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_1h_with_shield_left_stance"
animation="female_stand_1h_with_shield_left_stance" />
<action
type="act_run_forward_1h_with_shield_left_stance"
animation="female_run_forward_1h_with_shield_left_stance" />
<action
type="act_run_right_1h_with_shield_left_stance"
animation="female_run_right_1h_with_shield" />
<action
type="act_run_left_1h_with_shield_left_stance"
animation="female_run_left_1h_with_shield" />
<action
type="act_run_backward_1h_with_shield_left_stance"
animation="female_run_backward_1h_with_shield_left_stance" />
<action
type="act_run_right_back_1h_with_shield_left_stance"
animation="female_run_right_back_1h_with_shield" />
<action
type="act_run_left_back_1h_with_shield_left_stance"
animation="female_run_left_back_1h_with_shield" />
<action
type="act_run_right_to_left_1h_with_shield_left_stance"
animation="female_run_right_to_left_1h_with_shield" />
<action
type="act_run_left_to_right_1h_with_shield_left_stance"
animation="female_run_left_to_right_1h_with_shield" />
<!-- 1H WITH HAND SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_1h_with_h_shld"
animation="female_stand_1h_with_hand_shield" />
<action
type="act_run_forward_1h_with_h_shld"
animation="female_run_forward_1h_with_hand_shield" />
<action
type="act_run_right_1h_with_h_shld"
animation="female_run_right_1h_with_hand_shield" />
<action
type="act_run_left_1h_with_h_shld"
animation="female_run_left_1h_with_hand_shield" />
<action
type="act_run_backward_1h_with_h_shld"
animation="female_run_backward_1h_with_hand_shield" />
<action
type="act_run_right_back_1h_with_h_shld"
animation="female_run_right_back_1h_with_hand_shield" />
<action
type="act_run_left_back_1h_with_h_shld"
animation="female_run_left_back_1h_with_hand_shield" />
<action
type="act_run_right_to_left_1h_with_h_shld"
animation="female_run_right_to_left_1h_with_hand_shield" />
<action
type="act_run_left_to_right_1h_with_h_shld"
animation="female_run_left_to_right_1h_with_hand_shield" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_1h_with_h_shld_left_stance"
animation="female_stand_1h_with_hand_shield_left_stance" />
<action
type="act_run_forward_1h_with_h_shld_left_stance"
animation="female_run_forward_1h_with_hand_shield_left_stance" />
<action
type="act_run_right_1h_with_h_shld_left_stance"
animation="female_run_right_1h_with_hand_shield" />
<action
type="act_run_left_1h_with_h_shld_left_stance"
animation="female_run_left_1h_with_hand_shield" />
<action
type="act_run_backward_1h_with_h_shld_left_stance"
animation="female_run_backward_1h_with_hand_shield_left_stance" />
<action
type="act_run_right_back_1h_with_h_shld_left_stance"
animation="female_run_right_back_1h_with_hand_shield" />
<action
type="act_run_left_back_1h_with_h_shld_left_stance"
animation="female_run_left_back_1h_with_hand_shield" />
<action
type="act_run_right_to_left_1h_with_h_shld_left_stance"
animation="female_run_right_to_left_1h_with_hand_shield" />
<action
type="act_run_left_to_right_1h_with_h_shld_left_stance"
animation="female_run_left_to_right_1h_with_hand_shield" />
<!-- STAFF RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_polearm"
animation="female_stand_staff" />
<action
type="act_run_forward_polearm"
animation="female_run_forward_staff" />
<action
type="act_run_right_polearm"
animation="female_run_right_staff" />
<action
type="act_run_left_polearm"
animation="female_run_left_staff" />
<action
type="act_run_backward_polearm"
animation="female_run_backward_staff" />
<action
type="act_run_right_back_polearm"
animation="female_run_right_back_staff" />
<action
type="act_run_left_back_polearm"
animation="female_run_left_back_staff" />
<action
type="act_run_right_to_left_polearm"
animation="female_run_right_to_left_staff" />
<action
type="act_run_left_to_right_polearm"
animation="female_run_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_polearm_left_stance"
animation="female_stand_staff_left_stance" />
<action
type="act_run_forward_polearm_left_stance"
animation="female_run_forward_staff" />
<action
type="act_run_right_polearm_left_stance"
animation="female_run_right_staff" />
<action
type="act_run_left_polearm_left_stance"
animation="female_run_left_staff" />
<action
type="act_run_backward_polearm_left_stance"
animation="female_run_backward_staff" />
<action
type="act_run_right_back_polearm_left_stance"
animation="female_run_right_back_staff" />
<action
type="act_run_left_back_polearm_left_stance"
animation="female_run_left_back_staff" />
<action
type="act_run_right_to_left_polearm_left_stance"
animation="female_run_right_to_left_staff" />
<action
type="act_run_left_to_right_polearm_left_stance"
animation="female_run_left_to_right_staff" />
<!-- STAFF WITH SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_polearm_with_shield"
animation="female_stand_1h_with_shield" />
<action
type="act_run_forward_polearm_with_shield"
animation="female_run_forward_polearm_with_shield" />
<action
type="act_run_right_polearm_with_shield"
animation="female_run_right_polearm_with_shield" />
<action
type="act_run_left_polearm_with_shield"
animation="female_run_left_polearm_with_shield" />
<action
type="act_run_backward_polearm_with_shield"
animation="female_run_backward_polearm_with_shield" />
<action
type="act_run_right_back_polearm_with_shield"
animation="female_run_cross_right_polearm_with_shield" />
<action
type="act_run_left_back_polearm_with_shield"
animation="female_run_cross_left_polearm_with_shield" />
<action
type="act_run_right_to_left_polearm_with_shield"
animation="female_run_right_to_left_polearm_with_shield" />
<action
type="act_run_left_to_right_polearm_with_shield"
animation="female_run_left_to_right_polearm_with_shield" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_polearm_with_shield_left_stance"
animation="female_stand_1h_with_shield_left_stance" />
<action
type="act_run_forward_polearm_with_shield_left_stance"
animation="female_run_forward_polearm_with_shield_left_stance" />
<action
type="act_run_right_polearm_with_shield_left_stance"
animation="female_run_right_polearm_with_shield" />
<action
type="act_run_left_polearm_with_shield_left_stance"
animation="female_run_left_polearm_with_shield" />
<action
type="act_run_backward_polearm_with_shield_left_stance"
animation="female_run_backward_polearm_with_shield_left_stance" />
<action
type="act_run_right_back_polearm_with_shield_left_stance"
animation="female_run_cross_right_polearm_with_shield" />
<action
type="act_run_left_back_polearm_with_shield_left_stance"
animation="female_run_cross_left_polearm_with_shield" />
<action
type="act_run_right_to_left_polearm_with_shield_left_stance"
animation="female_run_right_to_left_polearm_with_shield" />
<action
type="act_run_left_to_right_polearm_with_shield_left_stance"
animation="female_run_left_to_right_polearm_with_shield" />
<!-- STAFF WITH HAND SHIELD RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_polearm_with_h_shld"
animation="female_stand_1h_with_hand_shield" />
<action
type="act_run_forward_polearm_with_h_shld"
animation="female_run_forward_polearm_with_hand_shield" />
<action
type="act_run_right_polearm_with_h_shld"
animation="female_run_right_polearm_with_hand_shield" />
<action
type="act_run_left_polearm_with_h_shld"
animation="female_run_left_polearm_with_hand_shield" />
<action
type="act_run_backward_polearm_with_h_shld"
animation="female_run_backward_polearm_with_hand_shield" />
<action
type="act_run_right_back_polearm_with_h_shld"
animation="female_run_right_back_polearm_with_hand_shield" />
<action
type="act_run_left_back_polearm_with_h_shld"
animation="female_run_left_back_polearm_with_hand_shield" />
<action
type="act_run_right_to_left_polearm_with_h_shld"
animation="female_run_right_to_left_polearm_with_hand_shield" />
<action
type="act_run_left_to_right_polearm_with_h_shld"
animation="female_run_left_to_right_polearm_with_hand_shield" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_polearm_with_h_shld_left_stance"
animation="female_stand_1h_with_hand_shield_left_stance" />
<action
type="act_run_forward_polearm_with_h_shld_left_stance"
animation="female_run_forward_polearm_with_hand_shield_left_stance" />
<action
type="act_run_right_polearm_with_h_shld_left_stance"
animation="female_run_right_polearm_with_hand_shield" />
<action
type="act_run_left_polearm_with_h_shld_left_stance"
animation="female_run_left_polearm_with_hand_shield" />
<action
type="act_run_backward_polearm_with_h_shld_left_stance"
animation="female_run_backward_polearm_with_hand_shield_left_stance" />
<action
type="act_run_right_back_polearm_with_h_shld_left_stance"
animation="female_run_right_back_polearm_with_hand_shield" />
<action
type="act_run_left_back_polearm_with_h_shld_left_stance"
animation="female_run_left_back_polearm_with_hand_shield" />
<action
type="act_run_right_to_left_polearm_with_h_shld_left_stance"
animation="female_run_right_to_left_polearm_with_hand_shield" />
<action
type="act_run_left_to_right_polearm_with_h_shld_left_stance"
animation="female_run_left_to_right_polearm_with_hand_shield" />
<!-- 2H RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_2h"
animation="female_stand_2h" />
<action
type="act_run_forward_2h"
animation="female_run_forward_2h" />
<action
type="act_run_right_2h"
animation="female_run_right_2h" />
<action
type="act_run_left_2h"
animation="female_run_left_2h" />
<action
type="act_run_backward_2h"
animation="female_run_backward_2h" />
<action
type="act_run_right_back_2h"
animation="female_run_right_back_2h" />
<action
type="act_run_left_back_2h"
animation="female_run_left_back_2h" />
<action
type="act_run_right_to_left_2h"
animation="female_run_right_to_left_2h" />
<action
type="act_run_left_to_right_2h"
animation="female_run_left_to_right_2h" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_2h_left_stance"
animation="female_stand_2h_left_stance" />
<action
type="act_run_forward_2h_left_stance"
animation="female_run_forward_2h_left_stance" />
<action
type="act_run_right_2h_left_stance"
animation="female_run_right_2h" />
<action
type="act_run_left_2h_left_stance"
animation="female_run_left_2h" />
<action
type="act_run_backward_2h_left_stance"
animation="female_run_backward_2h_left_stance" />
<action
type="act_run_right_back_2h_left_stance"
animation="female_run_right_back_2h" />
<action
type="act_run_left_back_2h_left_stance"
animation="female_run_left_back_2h" />
<action
type="act_run_right_to_left_2h_left_stance"
animation="female_run_right_to_left_2h" />
<action
type="act_run_left_to_right_2h_left_stance"
animation="female_run_left_to_right_2h" />
<!-- AXE RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_2h_axe"
animation="female_stand_axe" />
<action
type="act_run_forward_2h_axe"
animation="female_run_forward_2h_axe" />
<action
type="act_run_right_2h_axe"
animation="female_run_right_2h_axe" />
<action
type="act_run_left_2h_axe"
animation="female_run_left_2h_axe" />
<action
type="act_run_backward_2h_axe"
animation="female_run_backward_2h_axe" />
<action
type="act_run_right_back_2h_axe"
animation="female_run_right_back_2h_axe" />
<action
type="act_run_left_back_2h_axe"
animation="female_run_left_back_2h_axe" />
<action
type="act_run_right_to_left_2h_axe"
animation="female_run_right_to_left_axe" />
<action
type="act_run_left_to_right_2h_axe"
animation="female_run_left_to_right_axe" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_2h_axe_left_stance"
animation="female_stand_axe_left_stance" />
<action
type="act_run_forward_2h_axe_left_stance"
animation="female_run_forward_2h_axe" />
<action
type="act_run_right_2h_axe_left_stance"
animation="female_run_right_2h_axe" />
<action
type="act_run_left_2h_axe_left_stance"
animation="female_run_left_2h_axe" />
<action
type="act_run_backward_2h_axe_left_stance"
animation="female_run_backward_2h_axe" />
<action
type="act_run_right_back_2h_axe_left_stance"
animation="female_run_right_back_2h_axe" />
<action
type="act_run_left_back_2h_axe_left_stance"
animation="female_run_left_back_2h_axe" />
<action
type="act_run_right_to_left_2h_axe_left_stance"
animation="female_run_right_to_left_axe" />
<action
type="act_run_left_to_right_2h_axe_left_stance"
animation="female_run_left_to_right_axe" />
<!-- BOW RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_bow"
animation="female_stand_bow" />
<action
type="act_run_forward_bow"
animation="female_run_forward_bow" />
<action
type="act_run_right_bow"
animation="female_run_right_bow" />
<action
type="act_run_left_bow"
animation="female_run_left_bow" />
<action
type="act_run_backward_bow"
animation="female_run_backward_bow" />
<action
type="act_run_right_back_bow"
animation="female_run_right_back_bow" />
<action
type="act_run_left_back_bow"
animation="female_run_left_back_bow" />
<action
type="act_run_right_to_left_bow"
animation="female_run_right_to_left_bow" />
<action
type="act_run_left_to_right_bow"
animation="female_run_left_to_right_bow" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_bow_left_stance"
animation="female_stand_bow" />
<action
type="act_run_forward_bow_left_stance"
animation="female_run_forward_bow" />
<action
type="act_run_right_bow_left_stance"
animation="female_run_right_bow" />
<action
type="act_run_left_bow_left_stance"
animation="female_run_left_bow" />
<action
type="act_run_backward_bow_left_stance"
animation="female_run_backward_bow" />
<action
type="act_run_right_back_bow_left_stance"
animation="female_run_right_back_bow" />
<action
type="act_run_left_back_bow_left_stance"
animation="female_run_left_back_bow" />
<action
type="act_run_right_to_left_bow_left_stance"
animation="female_run_right_to_left_bow" />
<action
type="act_run_left_to_right_bow_left_stance"
animation="female_run_left_to_right_bow" />
<!-- CROSSBOW RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_crossbow"
animation="female_stand_crossbow" />
<action
type="act_run_forward_crossbow"
animation="female_run_forward_crossbow" />
<action
type="act_run_right_crossbow"
animation="female_run_right_crossbow" />
<action
type="act_run_left_crossbow"
animation="female_run_left_crossbow" />
<action
type="act_run_backward_crossbow"
animation="female_run_backward_crossbow" />
<action
type="act_run_right_back_crossbow"
animation="female_run_right_back_crossbow" />
<action
type="act_run_left_back_crossbow"
animation="female_run_left_back_crossbow" />
<action
type="act_run_right_to_left_crossbow"
animation="female_run_right_to_left_crossbow" />
<action
type="act_run_left_to_right_crossbow"
animation="female_run_left_to_right_crossbow" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_crossbow_left_stance"
animation="female_stand_crossbow" />
<action
type="act_run_forward_crossbow_left_stance"
animation="female_run_forward_crossbow" />
<action
type="act_run_right_crossbow_left_stance"
animation="female_run_right_crossbow" />
<action
type="act_run_left_crossbow_left_stance"
animation="female_run_left_crossbow" />
<action
type="act_run_backward_crossbow_left_stance"
animation="female_run_backward_crossbow" />
<action
type="act_run_right_back_crossbow_left_stance"
animation="female_run_right_back_crossbow" />
<action
type="act_run_left_back_crossbow_left_stance"
animation="female_run_left_back_crossbow" />
<action
type="act_run_right_to_left_crossbow_left_stance"
animation="female_run_right_to_left_crossbow" />
<action
type="act_run_left_to_right_crossbow_left_stance"
animation="female_run_left_to_right_crossbow" />
<!-- THROWN RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_thrown"
animation="female_stand_thrown" />
<action
type="act_run_forward_thrown"
animation="female_run_forward_1h" />
<action
type="act_run_right_thrown"
animation="female_run_right_1h" />
<action
type="act_run_left_thrown"
animation="female_run_left_1h" />
<action
type="act_run_backward_thrown"
animation="female_run_backward_1h" />
<action
type="act_run_right_back_thrown"
animation="female_run_right_back_1h" />
<action
type="act_run_left_back_thrown"
animation="female_run_left_back_1h" />
<action
type="act_run_right_to_left_thrown"
animation="female_run_right_to_left_1h" />
<action
type="act_run_left_to_right_thrown"
animation="female_run_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_thrown_left_stance"
animation="female_stand_thrown" />
<action
type="act_run_forward_thrown_left_stance"
animation="female_run_forward_1h" />
<action
type="act_run_right_thrown_left_stance"
animation="female_run_right_1h" />
<action
type="act_run_left_thrown_left_stance"
animation="female_run_left_1h" />
<action
type="act_run_backward_thrown_left_stance"
animation="female_run_backward_1h" />
<action
type="act_run_right_back_thrown_left_stance"
animation="female_run_right_back_1h" />
<action
type="act_run_left_back_thrown_left_stance"
animation="female_run_left_back_1h" />
<action
type="act_run_right_to_left_thrown_left_stance"
animation="female_run_right_to_left_1h" />
<action
type="act_run_left_to_right_thrown_left_stance"
animation="female_run_left_to_right_1h" />
<!-- TORCH RUN ANIMATIONS - BEGIN /-->
<action
type="act_run_idle_torch"
animation="female_stand_torch" />
<action
type="act_run_forward_torch"
animation="female_run_forward_torch" />
<action
type="act_run_right_torch"
animation="female_run_right_torch" />
<action
type="act_run_left_torch"
animation="female_run_left_torch" />
<action
type="act_run_backward_torch"
animation="female_run_backward_torch" />
<action
type="act_run_right_back_torch"
animation="female_run_right_back_torch" />
<action
type="act_run_left_back_torch"
animation="female_run_left_back_torch" />
<action
type="act_run_right_to_left_torch"
animation="female_run_right_to_left_torch" />
<action
type="act_run_left_to_right_torch"
animation="female_run_left_to_right_torch" />
<!-- LEFT STANCE /-->
<action
type="act_run_idle_torch_left_stance"
animation="female_stand_torch_left_stance" />
<action
type="act_run_forward_torch_left_stance"
animation="female_run_forward_torch" />
<action
type="act_run_right_torch_left_stance"
animation="female_run_right_torch" />
<action
type="act_run_left_torch_left_stance"
animation="female_run_left_torch" />
<action
type="act_run_backward_torch_left_stance"
animation="female_run_backward_torch" />
<action
type="act_run_right_back_torch_left_stance"
animation="female_run_right_back_torch" />
<action
type="act_run_left_back_torch_left_stance"
animation="female_run_left_back_torch" />
<action
type="act_run_right_to_left_torch_left_stance"
animation="female_run_right_to_left_torch" />
<action
type="act_run_left_to_right_torch_left_stance"
animation="female_run_left_to_right_torch" />
<!-- HEAVY THROWN RUN ANIMATIONS - BEGIN / -->
<action
type="act_run_idle_heavy_thrown"
animation="female_stand_heavy_thrown" />
<action
type="act_run_forward_heavy_thrown"
animation="female_run_forward_heavy_thrown" />
<action
type="act_run_right_heavy_thrown"
animation="female_run_right_heavy_thrown" />
<action
type="act_run_left_heavy_thrown"
animation="female_run_left_heavy_thrown" />
<action
type="act_run_backward_heavy_thrown"
animation="female_run_backward_heavy_thrown" />
<action
type="act_run_right_back_heavy_thrown"
animation="female_run_right_back_heavy_thrown" />
<action
type="act_run_left_back_heavy_thrown"
animation="female_run_left_back_heavy_thrown" />
<action
type="act_run_right_to_left_heavy_thrown"
animation="female_run_right_to_left_heavy_thrown" />
<action
type="act_run_left_to_right_heavy_thrown"
animation="female_run_left_to_right_heavy_thrown" />
<!-- LEFT STANCE / -->
<action
type="act_run_idle_heavy_thrown_left_stance"
animation="female_stand_heavy_thrown" />
<action
type="act_run_forward_heavy_thrown_left_stance"
animation="female_run_forward_heavy_thrown" />
<action
type="act_run_right_heavy_thrown_left_stance"
animation="female_run_right_heavy_thrown" />
<action
type="act_run_left_heavy_thrown_left_stance"
animation="female_run_left_heavy_thrown" />
<action
type="act_run_backward_heavy_thrown_left_stance"
animation="female_run_backward_heavy_thrown" />
<action
type="act_run_right_back_heavy_thrown_left_stance"
animation="female_run_right_back_heavy_thrown" />
<action
type="act_run_left_back_heavy_thrown_left_stance"
animation="female_run_left_back_heavy_thrown" />
<action
type="act_run_right_to_left_heavy_thrown_left_stance"
animation="female_run_right_to_left_heavy_thrown" />
<action
type="act_run_left_to_right_heavy_thrown_left_stance"
animation="female_run_left_to_right_heavy_thrown" />
<!-- UNARMED WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_unarmed"
animation="female_stand_non_combat" />
<action
type="act_walk_forward_unarmed"
animation="female_walk_forward_unarmed" />
<action
type="act_walk_right_unarmed"
animation="female_walk_right_unarmed" />
<action
type="act_walk_left_unarmed"
animation="female_walk_left_unarmed" />
<action
type="act_walk_backward_unarmed"
animation="female_walk_backward_unarmed" />
<action
type="act_walk_right_back_unarmed"
animation="female_walk_right_back_unarmed" />
<action
type="act_walk_left_back_unarmed"
animation="female_walk_left_back_unarmed" />
<action
type="act_walk_right_to_left_unarmed"
animation="female_walk_right_to_left_unarmed" />
<action
type="act_walk_left_to_right_unarmed"
animation="female_walk_left_to_right_unarmed" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_unarmed_left_stance"
animation="female_stand_non_combat_left_stance" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="female_walk_forward_unarmed" />
<action
type="act_walk_right_unarmed_left_stance"
animation="female_walk_right_unarmed" />
<action
type="act_walk_left_unarmed_left_stance"
animation="female_walk_left_unarmed" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="female_walk_backward_unarmed" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="female_walk_right_back_unarmed" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="female_walk_left_back_unarmed" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="female_walk_right_to_left_unarmed" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="female_walk_left_to_right_unarmed" />
<!-- 1H WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_1h"
animation="female_stand_1h" />
<action
type="act_walk_forward_1h"
animation="female_walk_forward_1h" />
<action
type="act_walk_right_1h"
animation="female_walk_right_1h_2" />
<action
type="act_walk_left_1h"
animation="female_walk_left_1h_2" />
<action
type="act_walk_backward_1h"
animation="female_walk_backward_1h" />
<action
type="act_walk_right_back_1h"
animation="female_walk_right_back_1h" />
<action
type="act_walk_left_back_1h"
animation="female_walk_left_back_1h" />
<action
type="act_walk_right_to_left_1h"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_1h"
animation="female_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_1h_left_stance"
animation="female_stand_1h_left_stance" />
<action
type="act_walk_forward_1h_left_stance"
animation="female_walk_forward_1h_left_stance" />
<action
type="act_walk_right_1h_left_stance"
animation="female_walk_right_1h_2" />
<action
type="act_walk_left_1h_left_stance"
animation="female_walk_left_1h_2" />
<action
type="act_walk_backward_1h_left_stance"
animation="female_walk_backward_1h" />
<action
type="act_walk_right_back_1h_left_stance"
animation="female_walk_right_back_1h" />
<action
type="act_walk_left_back_1h_left_stance"
animation="female_walk_left_back_1h" />
<action
type="act_walk_right_to_left_1h_left_stance"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_1h_left_stance"
animation="female_walk_left_to_right_1h" />
<!-- 1H WITH SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_1h_with_shield"
animation="female_stand_1h_with_shield" />
<action
type="act_walk_forward_1h_with_shield"
animation="female_walk_forward_1h_with_shield" />
<action
type="act_walk_right_1h_with_shield"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_1h_with_shield"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_1h_with_shield"
animation="female_walk_backward_1h_with_shield" />
<action
type="act_walk_right_back_1h_with_shield"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_1h_with_shield"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_1h_with_shield"
animation="female_walk_right_to_left_1h_with_shield" />
<action
type="act_walk_left_to_right_1h_with_shield"
animation="female_walk_left_to_right_1h_with_shield" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_1h_with_shield_left_stance"
animation="female_stand_1h_with_shield_left_stance" />
<action
type="act_walk_forward_1h_with_shield_left_stance"
animation="anim_female_walk_forward_1h_with_shield_left_stance" />
<action
type="act_walk_right_1h_with_shield_left_stance"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_1h_with_shield_left_stance"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_1h_with_shield_left_stance"
animation="female_walk_backward_1h_with_shield" />
<action
type="act_walk_right_back_1h_with_shield_left_stance"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_1h_with_shield_left_stance"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_1h_with_shield_left_stance"
animation="female_walk_right_to_left_1h_with_shield" />
<action
type="act_walk_left_to_right_1h_with_shield_left_stance"
animation="female_walk_left_to_right_1h_with_shield" />
<!-- 1H WITH HAND SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_1h_with_h_shld"
animation="female_stand_1h_with_hand_shield" />
<action
type="act_walk_forward_1h_with_h_shld"
animation="female_walk_forward_1h_with_shield" />
<action
type="act_walk_right_1h_with_h_shld"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_1h_with_h_shld"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_1h_with_h_shld"
animation="female_walk_backward_1h_with_shield" />
<action
type="act_walk_right_back_1h_with_h_shld"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_1h_with_h_shld"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_1h_with_h_shld"
animation="female_walk_right_to_left_1h_with_shield" />
<action
type="act_walk_left_to_right_1h_with_h_shld"
animation="female_walk_left_to_right_1h_with_shield" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_1h_with_h_shld_left_stance"
animation="female_stand_1h_with_hand_shield_left_stance" />
<action
type="act_walk_forward_1h_with_h_shld_left_stance"
animation="anim_female_walk_forward_1h_with_shield_left_stance" />
<action
type="act_walk_right_1h_with_h_shld_left_stance"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_1h_with_h_shld_left_stance"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_1h_with_h_shld_left_stance"
animation="female_walk_backward_1h_with_shield" />
<action
type="act_walk_right_back_1h_with_h_shld_left_stance"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_1h_with_h_shld_left_stance"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_1h_with_h_shld_left_stance"
animation="female_walk_right_to_left_1h_with_shield" />
<action
type="act_walk_left_to_right_1h_with_h_shld_left_stance"
animation="female_walk_left_to_right_1h_with_shield" />
<!-- STAFF WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_polearm"
animation="female_stand_staff" />
<action
type="act_walk_forward_polearm"
animation="female_walk_forward_staff" />
<action
type="act_walk_right_polearm"
animation="female_walk_right_staff_2" />
<action
type="act_walk_left_polearm"
animation="female_walk_left_staff_2" />
<action
type="act_walk_backward_polearm"
animation="female_walk_backward_staff" />
<action
type="act_walk_right_back_polearm"
animation="female_walk_right_back_staff" />
<action
type="act_walk_left_back_polearm"
animation="female_walk_left_back_staff" />
<action
type="act_walk_right_to_left_polearm"
animation="female_walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_polearm"
animation="female_walk_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_polearm_left_stance"
animation="female_stand_staff_left_stance" />
<action
type="act_walk_forward_polearm_left_stance"
animation="female_walk_forward_staff" />
<action
type="act_walk_right_polearm_left_stance"
animation="female_walk_right_staff_2" />
<action
type="act_walk_left_polearm_left_stance"
animation="female_walk_left_staff_2" />
<action
type="act_walk_backward_polearm_left_stance"
animation="female_walk_backward_staff" />
<action
type="act_walk_right_back_polearm_left_stance"
animation="female_walk_right_back_staff" />
<action
type="act_walk_left_back_polearm_left_stance"
animation="female_walk_left_back_staff" />
<action
type="act_walk_right_to_left_polearm_left_stance"
animation="female_walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_polearm_left_stance"
animation="female_walk_left_to_right_staff" />
<!-- STAFF WITH SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_polearm_with_shield"
animation="female_stand_1h_with_shield" />
<action
type="act_walk_forward_polearm_with_shield"
animation="female_walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_shield"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_polearm_with_shield"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_polearm_with_shield"
animation="female_walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_shield"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_polearm_with_shield"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_shield"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_shield"
animation="female_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_polearm_with_shield_left_stance"
animation="female_stand_1h_with_shield_left_stance" />
<action
type="act_walk_forward_polearm_with_shield_left_stance"
animation="female_walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_shield_left_stance"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_polearm_with_shield_left_stance"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_polearm_with_shield_left_stance"
animation="female_walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_shield_left_stance"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_polearm_with_shield_left_stance"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_shield_left_stance"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_shield_left_stance"
animation="female_walk_left_to_right_1h" />
<!-- STAFF WITH HAND SHIELD WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_polearm_with_h_shld"
animation="female_stand_1h_with_hand_shield" />
<action
type="act_walk_forward_polearm_with_h_shld"
animation="female_walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_h_shld"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_polearm_with_h_shld"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_polearm_with_h_shld"
animation="female_walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_h_shld"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_polearm_with_h_shld"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_h_shld"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_h_shld"
animation="female_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_polearm_with_h_shld_left_stance"
animation="female_stand_1h_with_hand_shield_left_stance" />
<action
type="act_walk_forward_polearm_with_h_shld_left_stance"
animation="female_walk_forward_staff_with_shield" />
<action
type="act_walk_right_polearm_with_h_shld_left_stance"
animation="female_walk_right_1h_with_shield_2" />
<action
type="act_walk_left_polearm_with_h_shld_left_stance"
animation="female_walk_left_1h_with_shield_2" />
<action
type="act_walk_backward_polearm_with_h_shld_left_stance"
animation="female_walk_backward_staff_with_shield" />
<action
type="act_walk_right_back_polearm_with_h_shld_left_stance"
animation="female_walk_right_back_1h_with_shield" />
<action
type="act_walk_left_back_polearm_with_h_shld_left_stance"
animation="female_walk_left_back_1h_with_shield" />
<action
type="act_walk_right_to_left_polearm_with_h_shld_left_stance"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_polearm_with_h_shld_left_stance"
animation="female_walk_left_to_right_1h" />
<!-- TWOHANDED WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_2h"
animation="female_stand_2h" />
<action
type="act_walk_forward_2h"
animation="female_walk_forward_2h" />
<action
type="act_walk_right_2h"
animation="female_walk_right_2h_2" />
<action
type="act_walk_left_2h"
animation="female_walk_left_2h_2" />
<action
type="act_walk_backward_2h"
animation="female_walk_backward_2h" />
<action
type="act_walk_right_back_2h"
animation="female_walk_right_back_twohanded" />
<action
type="act_walk_left_back_2h"
animation="female_walk_left_back_twohanded" />
<action
type="act_walk_right_to_left_2h"
animation="female_walk_right_to_left_2h" />
<action
type="act_walk_left_to_right_2h"
animation="female_walk_left_to_right_2h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_2h_left_stance"
animation="female_stand_2h_left_stance" />
<action
type="act_walk_forward_2h_left_stance"
animation="female_walk_forward_2h_left_stance" />
<action
type="act_walk_right_2h_left_stance"
animation="female_walk_right_2h_2" />
<action
type="act_walk_left_2h_left_stance"
animation="female_walk_left_2h_2" />
<action
type="act_walk_backward_2h_left_stance"
animation="female_walk_backward_2h_left_stance" />
<action
type="act_walk_right_back_2h_left_stance"
animation="female_walk_right_back_twohanded" />
<action
type="act_walk_left_back_2h_left_stance"
animation="female_walk_left_back_twohanded" />
<action
type="act_walk_right_to_left_2h_left_stance"
animation="female_walk_right_to_left_2h" />
<action
type="act_walk_left_to_right_2h_left_stance"
animation="female_walk_left_to_right_2h" />
<!-- AXE WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_2h_axe"
animation="female_stand_axe" />
<action
type="act_walk_forward_2h_axe"
animation="female_walk_forward_staff" />
<action
type="act_walk_right_2h_axe"
animation="female_walk_right_staff_2" />
<action
type="act_walk_left_2h_axe"
animation="female_walk_left_staff_2" />
<action
type="act_walk_backward_2h_axe"
animation="female_walk_backward_staff" />
<action
type="act_walk_right_back_2h_axe"
animation="female_walk_right_back_staff" />
<action
type="act_walk_left_back_2h_axe"
animation="female_walk_left_back_staff" />
<action
type="act_walk_right_to_left_2h_axe"
animation="female_walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_2h_axe"
animation="female_walk_left_to_right_staff" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_2h_axe_left_stance"
animation="female_stand_axe_left_stance" />
<action
type="act_walk_forward_2h_axe_left_stance"
animation="female_walk_forward_staff" />
<action
type="act_walk_right_2h_axe_left_stance"
animation="female_walk_right_staff_2" />
<action
type="act_walk_left_2h_axe_left_stance"
animation="female_walk_left_staff_2" />
<action
type="act_walk_backward_2h_axe_left_stance"
animation="female_walk_backward_staff" />
<action
type="act_walk_right_back_2h_axe_left_stance"
animation="female_walk_right_back_staff" />
<action
type="act_walk_left_back_2h_axe_left_stance"
animation="female_walk_left_back_staff" />
<action
type="act_walk_right_to_left_2h_axe_left_stance"
animation="female_walk_right_to_left_staff" />
<action
type="act_walk_left_to_right_2h_axe_left_stance"
animation="female_walk_left_to_right_staff" />
<!-- BOW WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_bow"
animation="female_stand_bow" />
<action
type="act_walk_forward_bow"
animation="female_walk_forward_bow" />
<action
type="act_walk_right_bow"
animation="female_walk_right_bow_2" />
<action
type="act_walk_left_bow"
animation="female_walk_left_bow_2" />
<action
type="act_walk_backward_bow"
animation="female_walk_backward_bow" />
<action
type="act_walk_right_back_bow"
animation="female_walk_right_back_bow" />
<action
type="act_walk_left_back_bow"
animation="female_walk_left_back_bow" />
<action
type="act_walk_right_to_left_bow"
animation="female_walk_right_to_left_bow" />
<action
type="act_walk_left_to_right_bow"
animation="female_walk_left_to_right_bow" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_bow_left_stance"
animation="female_stand_bow" />
<action
type="act_walk_forward_bow_left_stance"
animation="female_walk_forward_bow" />
<action
type="act_walk_right_bow_left_stance"
animation="female_walk_right_bow_2" />
<action
type="act_walk_left_bow_left_stance"
animation="female_walk_left_bow_2" />
<action
type="act_walk_backward_bow_left_stance"
animation="female_walk_backward_bow" />
<action
type="act_walk_right_back_bow_left_stance"
animation="female_walk_right_back_bow" />
<action
type="act_walk_left_back_bow_left_stance"
animation="female_walk_left_back_bow" />
<action
type="act_walk_right_to_left_bow_left_stance"
animation="female_walk_right_to_left_bow" />
<action
type="act_walk_left_to_right_bow_left_stance"
animation="female_walk_left_to_right_bow" />
<!-- CROSSBOW WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_crossbow"
animation="female_stand_crossbow" />
<action
type="act_walk_forward_crossbow"
animation="female_walk_forward_crossbow" />
<action
type="act_walk_right_crossbow"
animation="female_walk_right_crossbow_2" />
<action
type="act_walk_left_crossbow"
animation="female_walk_left_crossbow_2" />
<action
type="act_walk_backward_crossbow"
animation="female_walk_backward_crossbow" />
<action
type="act_walk_right_back_crossbow"
animation="female_walk_right_back_crossbow" />
<action
type="act_walk_left_back_crossbow"
animation="female_walk_left_back_crossbow" />
<action
type="act_walk_right_to_left_crossbow"
animation="female_walk_right_to_left_crossbow" />
<action
type="act_walk_left_to_right_crossbow"
animation="female_walk_left_to_right_crossbow" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_crossbow_left_stance"
animation="female_stand_crossbow" />
<action
type="act_walk_forward_crossbow_left_stance"
animation="female_walk_forward_crossbow" />
<action
type="act_walk_right_crossbow_left_stance"
animation="female_walk_right_crossbow_2" />
<action
type="act_walk_left_crossbow_left_stance"
animation="female_walk_left_crossbow_2" />
<action
type="act_walk_backward_crossbow_left_stance"
animation="female_walk_backward_crossbow" />
<action
type="act_walk_right_back_crossbow_left_stance"
animation="female_walk_right_back_crossbow" />
<action
type="act_walk_left_back_crossbow_left_stance"
animation="female_walk_left_back_crossbow" />
<action
type="act_walk_right_to_left_crossbow_left_stance"
animation="female_walk_right_to_left_crossbow" />
<action
type="act_walk_left_to_right_crossbow_left_stance"
animation="female_walk_left_to_right_crossbow" />
<!-- THROWN WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_thrown"
animation="female_stand_thrown" />
<action
type="act_walk_forward_thrown"
animation="female_walk_forward_1h" />
<action
type="act_walk_right_thrown"
animation="female_walk_right_1h_2" />
<action
type="act_walk_left_thrown"
animation="female_walk_left_1h_2" />
<action
type="act_walk_backward_thrown"
animation="female_walk_backward_1h" />
<action
type="act_walk_right_back_thrown"
animation="female_walk_right_back_1h" />
<action
type="act_walk_left_back_thrown"
animation="female_walk_left_back_1h" />
<action
type="act_walk_right_to_left_thrown"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_thrown"
animation="female_walk_left_to_right_1h" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_thrown_left_stance"
animation="female_stand_thrown" />
<action
type="act_walk_forward_thrown_left_stance"
animation="female_walk_forward_1h" />
<action
type="act_walk_right_thrown_left_stance"
animation="female_walk_right_1h_2" />
<action
type="act_walk_left_thrown_left_stance"
animation="female_walk_left_1h_2" />
<action
type="act_walk_backward_thrown_left_stance"
animation="female_walk_backward_1h" />
<action
type="act_walk_right_back_thrown_left_stance"
animation="female_walk_right_back_1h" />
<action
type="act_walk_left_back_thrown_left_stance"
animation="female_walk_left_back_1h" />
<action
type="act_walk_right_to_left_thrown_left_stance"
animation="female_walk_right_to_left_1h" />
<action
type="act_walk_left_to_right_thrown_left_stance"
animation="female_walk_left_to_right_1h" />
<!-- TORCH WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_torch"
animation="female_stand_torch" />
<action
type="act_walk_forward_torch"
animation="female_walk_forward_torch" />
<action
type="act_walk_right_torch"
animation="female_walk_right_torch_2" />
<action
type="act_walk_left_torch"
animation="female_walk_left_torch_2" />
<action
type="act_walk_backward_torch"
animation="female_walk_backward_torch" />
<action
type="act_walk_right_back_torch"
animation="female_walk_right_back_torch" />
<action
type="act_walk_left_back_torch"
animation="female_walk_left_back_torch" />
<action
type="act_walk_right_to_left_torch"
animation="female_walk_right_to_left_torch" />
<action
type="act_walk_left_to_right_torch"
animation="female_walk_left_to_right_torch" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_torch_left_stance"
animation="female_stand_torch_left_stance" />
<action
type="act_walk_forward_torch_left_stance"
animation="female_walk_forward_torch" />
<action
type="act_walk_right_torch_left_stance"
animation="female_walk_right_torch_2" />
<action
type="act_walk_left_torch_left_stance"
animation="female_walk_left_torch_2" />
<action
type="act_walk_backward_torch_left_stance"
animation="female_walk_backward_torch" />
<action
type="act_walk_right_back_torch_left_stance"
animation="female_walk_right_back_torch" />
<action
type="act_walk_left_back_torch_left_stance"
animation="female_walk_left_back_torch" />
<action
type="act_walk_right_to_left_torch_left_stance"
animation="female_walk_right_to_left_torch" />
<action
type="act_walk_left_to_right_torch_left_stance"
animation="female_walk_left_to_right_torch" />
<!-- HEAVY THROWN WALK ANIMATIONS - BEGIN /-->
<action
type="act_walk_idle_heavy_thrown"
animation="female_stand_heavy_thrown" />
<action
type="act_walk_forward_heavy_thrown"
animation="female_walk_forward_heavy_thrown" />
<action
type="act_walk_right_heavy_thrown"
animation="female_walk_right_heavy_thrown" />
<action
type="act_walk_left_heavy_thrown"
animation="female_walk_left_heavy_thrown" />
<action
type="act_walk_backward_heavy_thrown"
animation="female_walk_backward_heavy_thrown" />
<!-- <action type="act_walk_right_back_heavy_thrown" animation="walk_right_back_heavy_thrown" /> -->
<!-- <action type="act_walk_left_back_heavy_thrown" animation="walk_left_back_heavy_thrown" /> -->
<action
type="act_walk_right_to_left_heavy_thrown"
animation="female_walk_right_to_left_heavy_thrown" />
<action
type="act_walk_left_to_right_heavy_thrown"
animation="female_walk_left_to_right_heavy_thrown" />
<!-- LEFT STANCE /-->
<action
type="act_walk_idle_heavy_thrown_left_stance"
animation="female_stand_heavy_thrown" />
<action
type="act_walk_forward_heavy_thrown_left_stance"
animation="female_walk_forward_heavy_thrown" />
<action
type="act_walk_right_heavy_thrown_left_stance"
animation="female_walk_right_heavy_thrown" />
<action
type="act_walk_left_heavy_thrown_left_stance"
animation="female_walk_left_heavy_thrown" />
<action
type="act_walk_backward_heavy_thrown_left_stance"
animation="female_walk_backward_heavy_thrown" />
<!-- <action type="act_walk_right_back_heavy_thrown_left_stance" animation="walk_right_back_heavy_thrown" /> -->
<!-- <action type="act_walk_left_back_heavy_thrown_left_stance" animation="walk_left_back_heavy_thrown" /> -->
<action
type="act_walk_right_to_left_heavy_thrown_left_stance"
animation="female_walk_right_to_left_heavy_thrown" />
<action
type="act_walk_left_to_right_heavy_thrown_left_stance"
animation="female_walk_left_to_right_heavy_thrown" />
<action
type="act_turn_unarmed"
animation="female_turn_right_unarmed" />
<action
type="act_turn_unarmed_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_1h"
animation="female_turn_right_unarmed" />
<action
type="act_turn_1h_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_1h_with_shield"
animation="female_turn_right_unarmed" />
<action
type="act_turn_1h_with_shield_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_1h_with_h_shld"
animation="female_turn_right_unarmed" />
<action
type="act_turn_1h_with_h_shld_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_polearm"
animation="female_turn_right_unarmed" />
<action
type="act_turn_polearm_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_polearm_with_shield"
animation="female_turn_right_unarmed" />
<action
type="act_turn_polearm_with_shield_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_polearm_with_h_shld"
animation="female_turn_right_unarmed" />
<action
type="act_turn_polearm_with_h_shld_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_2h"
animation="female_turn_right_unarmed" />
<action
type="act_turn_2h_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_2h_axe"
animation="female_turn_right_unarmed" />
<action
type="act_turn_2h_axe_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_bow"
animation="female_turn_right_unarmed" />
<action
type="act_turn_bow_left_stance"
animation="female_turn_right_unarmed" />
<action
type="act_turn_crossbow"
animation="female_turn_right_unarmed" />
<action
type="act_turn_crossbow_left_stance"
animation="female_turn_right_unarmed" />
<action
type="act_turn_thrown"
animation="female_turn_right_unarmed" />
<action
type="act_turn_thrown_left_stance"
animation="female_turn_right_unarmed" />
<action
type="act_turn_torch"
animation="female_turn_right_unarmed" />
<action
type="act_turn_torch_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_turn_heavy_thrown"
animation="female_turn_right_unarmed" />
<action
type="act_turn_heavy_thrown_left_stance"
animation="female_turn_right_unarmed_left_stance" />
<action
type="act_throne_sit_down_from_front1"
animation="sit_down_on_throne_female_1" />
<action
type="act_throne_stand_up_to_front1"
animation="stand_up_from_throne_female_1" />
<action
type="act_throne_sit_idle1"
animation="anim_sit_idle_throne_female_1" />
<action
type="act_throne_sit_down_from_front2"
animation="sit_down_on_throne_female_2" />
<action
type="act_throne_stand_up_to_front2"
animation="stand_up_from_throne_female_2" />
<action
type="act_throne_sit_idle2"
animation="anim_sit_idle_throne_female_2" />
<action
type="act_conversation_sit_throne_loop"
animation="anim_sit_conversation_throne_female" />
<action
type="act_conversation_sit_loop"
animation="sit_conversation_female" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<!--Sheep Actions set -->
<action_set
id="as_sheep"
skeleton="sheep_skeleton_01"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="sheep_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="anim_sheep_idle"
alternative_group="sheep_stand_alternative_group" />
<action
type="act_horse_stand_2"
animation="anim_sheep_idle_2"
alternative_group="sheep_stand_alternative_group" />
<action
type="act_horse_idle_1"
animation="anim_sheep_idle"
alternative_group="sheep_idle_alternative_group" />
<action
type="act_horse_idle_2"
animation="anim_sheep_idle_2"
alternative_group="sheep_idle_alternative_group" />
<action
type="act_horse_forward_walk_stand"
animation="sheep_walkforward_stand" />
<action
type="act_horse_forward_walk"
animation="sheep_walkforward" />
<action
type="act_horse_forward_walk_strafe_left"
animation="sheep_walk_left" />
<action
type="act_horse_forward_walk_strafe_right"
animation="sheep_walk_right" />
<action
type="act_horse_forward_trot_stand"
animation="sheep_trot_forward_stand" />
<action
type="act_horse_forward_trot"
animation="sheep_trot_forward" />
<action
type="act_horse_forward_trot_strafe_right"
animation="sheep_trot_forward" />
<action
type="act_horse_forward_trot_strafe_left"
animation="sheep_trot_forward" />
<action
type="act_horse_forward_canter"
animation="sheep_canter_forward" />
<action
type="act_horse_forward_canter_stand"
animation="sheep_canter_forward_stand" />
<action
type="act_horse_forward_canter_strafe_right"
animation="sheep_canter_forward" />
<action
type="act_horse_forward_canter_strafe_left"
animation="sheep_canter_forward" />
<action
type="act_horse_strike_back"
animation="sheep_strike" />
<action
type="act_horse_strike_front"
animation="sheep_strike" />
<action
type="act_mount_strike_back_while_moving"
animation="sheep_strike" />
<action
type="act_mount_strike_front_while_moving"
animation="sheep_strike" />
<action
type="act_jump"
animation="sheep_walkforward" />
<action
type="act_horse_jump_start"
animation="sheep_walkforward" />
<action
type="act_jump_loop"
animation="sheep_walkforward" />
<action
type="act_jump_end"
animation="sheep_walkforward" />
<action
type="act_jump_end_hard"
animation="sheep_walkforward" />
<action
type="act_horse_fall_right"
animation="sheep_death" />
<action
type="act_horse_fall_left"
animation="sheep_death" />
<action
type="act_horse_fall_roll"
animation="sheep_death" />
<action
type="act_horse_fall_slow_right"
animation="sheep_death" />
<action
type="act_horse_fall_slow_left"
animation="sheep_death" />
<action
type="act_horse_backward_walk_stand"
animation="sheep_walkbackward_stand" />
<action
type="act_horse_backward_walk"
animation="sheep_walkbackward" />
<action
type="act_horse_backward_walk_strafe_right"
animation="sheep_walkbackward" />
<action
type="act_horse_backward_walk_strafe_left"
animation="sheep_walkbackward" />
<action
type="act_horse_turn_right"
animation="sheep_walk_right" />
<action
type="act_horse_turn_left"
animation="sheep_walk_left" />
<action
type="act_horse_strafe_right"
animation="sheep_walk_right" />
<action
type="act_horse_strafe_left"
animation="sheep_walk_left" />
<action
type="act_horse_turn_right_head"
animation="sheep_walkright_stand" />
<action
type="act_horse_turn_left_head"
animation="sheep_walkleft_stand" />
<action
type="act_inventory_idle_start"
animation="anim_sheep_inventory_start" />
<action
type="act_inventory_idle"
animation="anim_sheep_inventory" />
</action_set>
<action_set
id="as_cat"
skeleton="cat_skeleton"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="cat_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="cat_idle_1"
alternative_group="cat_stand_alternative_group" />
<action
type="act_horse_stand_2"
animation="cat_idle_2"
alternative_group="cat_stand_alternative_group" />
<action
type="act_horse_stand_3"
animation="cat_idle_3"
alternative_group="cat_stand_alternative_group" />
<action
type="act_horse_stand_4"
animation="cat_idle_4"
alternative_group="cat_stand_alternative_group" />
<action
type="act_horse_stand_5"
animation="cat_idle_5"
alternative_group="cat_stand_alternative_group" />
<action
type="act_horse_idle_1"
animation="cat_idle_1"
alternative_group="cat_idle_alternative_group" />
<action
type="act_horse_idle_2"
animation="cat_idle_2"
alternative_group="cat_idle_alternative_group" />
<action
type="act_horse_idle_3"
animation="cat_idle_3"
alternative_group="cat_idle_alternative_group" />
<action
type="act_horse_idle_4"
animation="cat_idle_4"
alternative_group="cat_idle_alternative_group" />
<action
type="act_horse_idle_5"
animation="cat_idle_5"
alternative_group="cat_idle_alternative_group" />
<action
type="act_horse_forward_walk_stand"
animation="cat_walk_gait" />
<action
type="act_horse_forward_walk"
animation="cat_walk" />
<action
type="act_horse_forward_walk_strafe_left"
animation="cat_turn_strafe_left" />
<action
type="act_horse_forward_walk_strafe_right"
animation="cat_turn_strafe_right" />
<action
type="act_horse_forward_trot_stand"
animation="cat_trot_gait" />
<action
type="act_horse_forward_trot"
animation="cat_trot" />
<action
type="act_horse_forward_trot_strafe_right"
animation="cat_trot_strafe_right" />
<action
type="act_horse_forward_trot_strafe_left"
animation="cat_trot_strafe_left" />
<action
type="act_horse_forward_canter"
animation="cat_canter" />
<action
type="act_horse_forward_canter_stand"
animation="cat_canter" />
<action
type="act_horse_forward_canter_strafe_right"
animation="cat_trot_strafe_right" />
<action
type="act_horse_forward_canter_strafe_left"
animation="cat_trot_strafe_left" />
<action
type="act_horse_forward_gallop_right_foot_stand"
animation="cat_run" />
<action
type="act_horse_forward_gallop_right_foot"
animation="cat_run" />
<action
type="act_horse_forward_gallop_right_foot_strafe_right"
animation="cat_trot_strafe_right" />
<action
type="act_horse_forward_gallop_right_foot_strafe_left"
animation="cat_trot_strafe_left" />
<action
type="act_horse_forward_gallop_left_foot_stand"
animation="cat_run" />
<action
type="act_horse_forward_gallop_left_foot"
animation="cat_run" />
<action
type="act_horse_forward_gallop_left_foot_strafe_right"
animation="cat_trot_strafe_right" />
<action
type="act_horse_forward_gallop_left_foot_strafe_left"
animation="cat_trot_strafe_left" />
<action
type="act_horse_strike_back"
animation="cat_strike" />
<action
type="act_horse_strike_front"
animation="cat_strike" />
<action
type="act_mount_strike_back_while_moving"
animation="cat_strike" />
<action
type="act_mount_strike_front_while_moving"
animation="cat_strike" />
<action
type="act_horse_dash"
animation="cat_run" />
<action
type="act_jump_loop"
animation="cat_jump_loop" />
<action
type="act_jump_end"
animation="cat_jump_end" />
<action
type="act_jump_end_hard"
animation="cat_jump_end" />
<action
type="act_jump_loop_left_stance"
animation="cat_jump_loop" />
<action
type="act_jump_end_left_stance"
animation="cat_jump_end" />
<action
type="act_jump_end_hard_left_stance"
animation="cat_jump_end" />
<action
type="act_horse_fall_right"
animation="cat_death" />
<action
type="act_horse_fall_left"
animation="cat_death" />
<action
type="act_horse_fall_roll"
animation="cat_death" />
<action
type="act_horse_fall_slow_right"
animation="cat_death" />
<action
type="act_horse_fall_slow_left"
animation="cat_death" />
<action
type="act_horse_backward_walk_stand"
animation="cat_walk_gait" />
<action
type="act_horse_backward_walk"
animation="cat_walk_backward" />
<action
type="act_horse_backward_walk_strafe_right"
animation="cat_trot_backward_strafe_right" />
<action
type="act_horse_backward_walk_strafe_left"
animation="cat_trot_backward_strafe_left" />
<action
type="act_horse_turn_right"
animation="cat_turn_right_head" />
<action
type="act_horse_turn_left"
animation="cat_turn_left_head" />
<action
type="act_horse_strafe_right"
animation="cat_turn_strafe_right" />
<action
type="act_horse_strafe_left"
animation="cat_turn_strafe_left" />
<action
type="act_horse_turn_right_head"
animation="cat_turn_right_head" />
<action
type="act_horse_turn_left_head"
animation="cat_turn_left_head" />
<action
type="act_inventory_idle"
animation="cat_stand_for_movement_data" />
<action
type="act_inventory_idle_start"
animation="cat_stand_for_movement_data" />
</action_set>
<!--Cow Actions set -->
<action_set
id="as_cow"
skeleton="cow_skeleton"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="cow_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="cow_stand" />
<action
type="act_horse_idle_1"
animation="cow_stand" />
<action
type="act_horse_forward_walk_stand"
animation="cow_walk_gait" />
<action
type="act_horse_forward_walk"
animation="cow_walk" />
<action
type="act_horse_forward_walk_strafe_left"
animation="cow_walk_strafe_left" />
<action
type="act_horse_forward_walk_strafe_right"
animation="cow_walk_strafe_right" />
<action
type="act_horse_forward_trot_stand"
animation="cow_trot_gait" />
<action
type="act_horse_forward_trot"
animation="cow_trot" />
<action
type="act_horse_forward_trot_strafe_right"
animation="cow_trot_strafe_right" />
<action
type="act_horse_forward_trot_strafe_left"
animation="cow_trot_strafe_left" />
<action
type="act_horse_forward_canter_stand"
animation="cow_run_gait" />
<action
type="act_horse_forward_canter"
animation="cow_run" />
<action
type="act_horse_forward_canter_strafe_right"
animation="cow_run_strafe_right" />
<action
type="act_horse_forward_canter_strafe_left"
animation="cow_run_strafe_left" />
<action
type="act_jump_loop"
animation="cow_walk" />
<action
type="act_jump_end"
animation="cow_walk" />
<action
type="act_jump_end_hard"
animation="cow_walk" />
<action
type="act_jump_loop_left_stance"
animation="cow_walk" />
<action
type="act_jump_end_left_stance"
animation="cow_walk" />
<action
type="act_jump_end_hard_left_stance"
animation="cow_walk" />
<action
type="act_horse_fall_right"
animation="cow_death" />
<action
type="act_horse_fall_left"
animation="cow_death" />
<action
type="act_horse_fall_roll"
animation="cow_death" />
<action
type="act_horse_fall_slow_right"
animation="cow_death" />
<action
type="act_horse_fall_slow_left"
animation="cow_death" />
<action
type="act_horse_backward_walk_stand"
animation="cow_walk_gait" />
<action
type="act_horse_backward_walk"
animation="cow_walk" />
<action
type="act_horse_backward_walk_strafe_right"
animation="cow_walk" />
<action
type="act_horse_backward_walk_strafe_left"
animation="cow_walk" />
<action
type="act_horse_strike_back"
animation="cow_strike_back" />
<action
type="act_horse_strike_front"
animation="cow_strike_front" />
<action
type="act_mount_strike_back_while_moving"
animation="strike_back_while_moving" />
<action
type="act_mount_strike_front_while_moving"
animation="strike_front_while_moving" />
<action
type="act_horse_turn_right"
animation="cow_walk" />
<action
type="act_horse_turn_left"
animation="cow_walk" />
<action
type="act_horse_strafe_right"
animation="cow_walk" />
<action
type="act_horse_strafe_left"
animation="cow_walk" />
<action
type="act_horse_turn_right_head"
animation="cow_walk" />
<action
type="act_horse_turn_left_head"
animation="cow_walk" />
<action
type="act_horse_jump_start"
animation="cow_walk" />
<action
type="act_horse_dash"
animation="cow_walk" />
<action
type="act_inventory_idle_start"
animation="anim_cow_inventory_start" />
<action
type="act_inventory_idle"
animation="anim_cow_inventory" />
</action_set>
<!--Dog Actions set -->
<action_set
id="as_dog"
skeleton="dog_skeleton"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="dog_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="dog_idle"
alternative_group="dog_stand_alternative_group" />
<action
type="act_horse_stand_2"
animation="dog_idle_a"
alternative_group="dog_stand_alternative_group" />
<action
type="act_horse_idle_1"
animation="dog_idle"
alternative_group="dog_idle_alternative_group" />
<action
type="act_horse_idle_2"
animation="dog_idle_a"
alternative_group="dog_idle_alternative_group" />
<action
type="act_horse_forward_walk_stand"
animation="dog_walk_forward_gait" />
<action
type="act_horse_forward_walk"
animation="dog_walk_forward" />
<action
type="act_horse_forward_walk_strafe_left"
animation="dog_walk_strafe_left" />
<action
type="act_horse_forward_walk_strafe_right"
animation="dog_walk_strafe_right" />
<action
type="act_horse_forward_trot_stand"
animation="dog_trot_gait" />
<action
type="act_horse_forward_trot"
animation="dog_trot" />
<action
type="act_horse_forward_trot_strafe_right"
animation="dog_trot_strafe_right" />
<action
type="act_horse_forward_trot_strafe_left"
animation="dog_trot_strafe_left" />
<action
type="act_horse_forward_canter_stand"
animation="dog_canter_gait" />
<action
type="act_horse_forward_canter"
animation="dog_canter" />
<action
type="act_horse_forward_canter_strafe_right"
animation="dog_canter_strafe_right" />
<action
type="act_horse_forward_canter_strafe_left"
animation="dog_canter_strafe_left" />
<action
type="act_horse_forward_gallop_right_foot_stand"
animation="dog_gallop_gait" />
<action
type="act_horse_forward_gallop_right_foot"
animation="dog_gallop" />
<action
type="act_horse_forward_gallop_right_foot_strafe_right"
animation="dog_gallop_strafe_right" />
<action
type="act_horse_forward_gallop_right_foot_strafe_left"
animation="dog_gallop_strafe_left" />
<action
type="act_horse_forward_gallop_left_foot_stand"
animation="dog_gallop_gait" />
<action
type="act_horse_forward_gallop_left_foot"
animation="dog_gallop" />
<action
type="act_horse_forward_gallop_left_foot_strafe_right"
animation="dog_gallop_strafe_right" />
<action
type="act_horse_forward_gallop_left_foot_strafe_left"
animation="dog_gallop_strafe_left" />
<action
type="act_jump_loop"
animation="dog_walk_forward" />
<action
type="act_jump_end"
animation="dog_walk_forward" />
<action
type="act_jump_end_hard"
animation="dog_walk_forward" />
<action
type="act_jump_loop_left_stance"
animation="dog_walk_forward" />
<action
type="act_jump_end_left_stance"
animation="dog_walk_forward" />
<action
type="act_jump_end_hard_left_stance"
animation="dog_walk_forward" />
<action
type="act_horse_fall_right"
animation="dog_death" />
<action
type="act_horse_fall_left"
animation="dog_death" />
<action
type="act_horse_fall_roll"
animation="dog_death" />
<action
type="act_horse_fall_slow_right"
animation="dog_death" />
<action
type="act_horse_fall_slow_left"
animation="dog_death" />
<action
type="act_horse_backward_walk_stand"
animation="dog_walk_forward_gait" />
<action
type="act_horse_backward_walk"
animation="dog_walk_forward" />
<action
type="act_horse_backward_walk_strafe_right"
animation="dog_walk_forward" />
<action
type="act_horse_backward_walk_strafe_left"
animation="dog_walk_forward" />
<action
type="act_horse_strike_back"
animation="dog_strike_back" />
<action
type="act_horse_strike_front"
animation="dog_strike_front" />
<action
type="act_mount_strike_back_while_moving"
animation="dog_strike_back" />
<action
type="act_mount_strike_front_while_moving"
animation="dog_strike_front" />
<action
type="act_horse_turn_right"
animation="dog_turn_right" />
<action
type="act_horse_turn_left"
animation="dog_turn_left" />
<action
type="act_horse_strafe_right"
animation="dog_walk_forward" />
<action
type="act_horse_strafe_left"
animation="dog_walk_forward" />
<action
type="act_horse_turn_right_head"
animation="dog_turn_right" />
<action
type="act_horse_turn_left_head"
animation="dog_turn_left" />
<action
type="act_horse_jump_start"
animation="dog_walk_forward" />
<action
type="act_horse_dash"
animation="dog_walk_forward" />
<action
type="act_inventory_idle_start"
animation="anim_dog_inventory_start" />
<action
type="act_inventory_idle"
animation="anim_dog_inventory" />
</action_set>
<!--Goose Actions set -->
<action_set
id="as_goose"
skeleton="goose_skeleton"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="goose_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="goose_idle"
alternative_group="goose_stand_alternative_group" />
<action
type="act_horse_stand_2"
animation="goose_idle_1"
alternative_group="goose_stand_alternative_group" />
<action
type="act_horse_stand_3"
animation="goose_idle_2"
alternative_group="goose_stand_alternative_group" />
<action
type="act_horse_idle_1"
animation="goose_idle"
alternative_group="goose_idle_alternative_group" />
<action
type="act_horse_idle_2"
animation="goose_idle_1"
alternative_group="goose_idle_alternative_group" />
<action
type="act_horse_idle_3"
animation="goose_idle_2"
alternative_group="goose_idle_alternative_group" />
<action
type="act_horse_forward_walk_stand"
animation="goose_walk_gait" />
<action
type="act_horse_forward_walk"
animation="goose_walk_forward" />
<action
type="act_horse_forward_walk_strafe_left"
animation="goose_walk_strafe_left" />
<action
type="act_horse_forward_walk_strafe_right"
animation="goose_walk_strafe_right" />
<action
type="act_horse_forward_trot_stand"
animation="goose_run_gait" />
<action
type="act_horse_forward_trot"
animation="goose_run_forward" />
<action
type="act_horse_forward_trot_strafe_right"
animation="goose_run_strafe_right" />
<action
type="act_horse_forward_trot_strafe_left"
animation="goose_run_strafe_left" />
<action
type="act_horse_forward_canter_stand"
animation="goose_run_fast_gait" />
<action
type="act_horse_forward_canter"
animation="goose_run_forward_fast" />
<action
type="act_horse_forward_canter_strafe_right"
animation="goose_run_fast_strafe_right" />
<action
type="act_horse_forward_canter_strafe_left"
animation="goose_run_fast_strafe_left" />
<action
type="act_jump_loop"
animation="goose_walk_forward" />
<action
type="act_jump_end"
animation="goose_walk_forward" />
<action
type="act_jump_end_hard"
animation="goose_walk_forward" />
<action
type="act_horse_fall_right"
animation="goose_death" />
<action
type="act_horse_fall_left"
animation="goose_death" />
<action
type="act_horse_fall_roll"
animation="goose_death" />
<action
type="act_horse_backward_walk_stand"
animation="goose_walk_gait" />
<action
type="act_horse_backward_walk"
animation="goose_walk_forward" />
<action
type="act_horse_backward_walk_strafe_right"
animation="goose_walk_forward" />
<action
type="act_horse_backward_walk_strafe_left"
animation="goose_walk_forward" />
<action
type="act_horse_strike_back"
animation="goose_walk_forward" />
<action
type="act_horse_strike_front"
animation="goose_walk_forward" />
<action
type="act_mount_strike_back_while_moving"
animation="goose_walk_forward" />
<action
type="act_mount_strike_front_while_moving"
animation="goose_walk_forward" />
<action
type="act_horse_turn_right"
animation="goose_walk_forward" />
<action
type="act_horse_turn_left"
animation="goose_walk_forward" />
<action
type="act_horse_strafe_right"
animation="goose_walk_forward" />
<action
type="act_horse_strafe_left"
animation="goose_walk_forward" />
<action
type="act_horse_turn_right_head"
animation="goose_walk_forward" />
<action
type="act_horse_turn_left_head"
animation="goose_walk_forward" />
<action
type="act_inventory_idle_start"
animation="anim_goose_inventory_start" />
<action
type="act_inventory_idle"
animation="anim_goose_inventory" />
</action_set>
<!--Chicken Actions set -->
<action_set
id="as_chicken"
skeleton="chicken_skeleton"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="chicken_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="chicken_idle"
alternative_group="chicken_stand_alternative_group" />
<action
type="act_horse_stand_2"
animation="chicken_idle_1"
alternative_group="chicken_stand_alternative_group" />
<action
type="act_horse_stand_3"
animation="chicken_idle_2"
alternative_group="chicken_stand_alternative_group" />
<action
type="act_horse_idle_1"
animation="chicken_idle"
alternative_group="chicken_idle_alternative_group" />
<action
type="act_horse_idle_2"
animation="chicken_idle_1"
alternative_group="chicken_idle_alternative_group" />
<action
type="act_horse_idle_3"
animation="chicken_idle_2"
alternative_group="chicken_idle_alternative_group" />
<action
type="act_horse_forward_walk_stand"
animation="chicken_walk_gait" />
<action
type="act_horse_forward_walk"
animation="chicken_walk_forward" />
<action
type="act_horse_forward_walk_strafe_left"
animation="chicken_walk_strafe_left" />
<action
type="act_horse_forward_walk_strafe_right"
animation="chicken_walk_strafe_right" />
<action
type="act_horse_forward_trot_stand"
animation="chicken_run_gait" />
<action
type="act_horse_forward_trot"
animation="chicken_run_forward" />
<action
type="act_horse_forward_trot_strafe_right"
animation="chicken_run_strafe_right" />
<action
type="act_horse_forward_trot_strafe_left"
animation="chicken_run_strafe_left" />
<action
type="act_horse_forward_canter_stand"
animation="chicken_run_fast_gait" />
<action
type="act_horse_forward_canter"
animation="chicken_run_forward_fast" />
<action
type="act_horse_forward_canter_strafe_right"
animation="chicken_run_fast_strafe_right" />
<action
type="act_horse_forward_canter_strafe_left"
animation="chicken_run_fast_strafe_left" />
<action
type="act_jump_loop"
animation="chicken_walk_forward" />
<action
type="act_jump_end"
animation="chicken_walk_forward" />
<action
type="act_jump_end_hard"
animation="chicken_walk_forward" />
<action
type="act_horse_fall_right"
animation="chicken_death" />
<action
type="act_horse_fall_left"
animation="chicken_death" />
<action
type="act_horse_fall_roll"
animation="chicken_death" />
<action
type="act_horse_backward_walk_stand"
animation="chicken_walk_gait" />
<action
type="act_horse_backward_walk"
animation="chicken_walk_forward" />
<action
type="act_horse_backward_walk_strafe_right"
animation="chicken_walk_forward" />
<action
type="act_horse_backward_walk_strafe_left"
animation="chicken_walk_forward" />
<action
type="act_horse_strike_back"
animation="chicken_walk_forward" />
<action
type="act_horse_strike_front"
animation="chicken_walk_forward" />
<action
type="act_mount_strike_back_while_moving"
animation="chicken_walk_forward" />
<action
type="act_mount_strike_front_while_moving"
animation="chicken_walk_forward" />
<action
type="act_horse_turn_right"
animation="chicken_walk_forward" />
<action
type="act_horse_turn_left"
animation="chicken_walk_forward" />
<action
type="act_horse_strafe_right"
animation="chicken_walk_forward" />
<action
type="act_horse_strafe_left"
animation="chicken_walk_forward" />
<action
type="act_horse_turn_right_head"
animation="chicken_walk_forward" />
<action
type="act_horse_turn_left_head"
animation="chicken_walk_forward" />
<action
type="act_inventory_idle_start"
animation="anim_chicken_inventory_start" />
<action
type="act_inventory_idle"
animation="anim_chicken_inventory" />
</action_set>
<!--Hog Actions set -->
<action_set
id="as_hog"
skeleton="hog_skeleton"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="hog_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="hog_idle_graze"
alternative_group="hog_stand_alternative_group" />
<action
type="act_horse_stand_2"
animation="hog_idle_look_around"
alternative_group="hog_stand_alternative_group" />
<action
type="act_horse_idle_1"
animation="hog_idle_graze"
alternative_group="hog_idle_alternative_group" />
<action
type="act_horse_idle_2"
animation="hog_idle_look_around"
alternative_group="hog_idle_alternative_group" />
<action
type="act_horse_forward_walk_stand"
animation="hog_gait_walk_forward" />
<action
type="act_horse_forward_walk"
animation="hog_walk_forward" />
<action
type="act_horse_forward_walk_strafe_left"
animation="hog_walk_forward_strafe_left" />
<action
type="act_horse_forward_walk_strafe_right"
animation="hog_walk_forward_strafe_right" />
<action
type="act_horse_forward_trot_stand"
animation="hog_gait_trot" />
<action
type="act_horse_forward_trot"
animation="hog_trot" />
<action
type="act_horse_forward_trot_strafe_right"
animation="hog_trot_strafe_right" />
<action
type="act_horse_forward_trot_strafe_left"
animation="hog_trot_strafe_left" />
<action
type="act_horse_forward_canter_stand"
animation="hog_gait_canter" />
<action
type="act_horse_forward_canter"
animation="hog_canter" />
<action
type="act_horse_forward_canter_strafe_right"
animation="hog_canter_strafe_right" />
<action
type="act_horse_forward_canter_strafe_left"
animation="hog_canter_strafe_left" />
<action
type="act_horse_forward_gallop_right_foot_stand"
animation="hog_gait_gallop" />
<action
type="act_horse_forward_gallop_right_foot"
animation="hog_gallop" />
<action
type="act_horse_forward_gallop_right_foot_strafe_right"
animation="hog_gallop_strafe_right" />
<action
type="act_horse_forward_gallop_right_foot_strafe_left"
animation="hog_gallop_strafe_left" />
<action
type="act_horse_forward_gallop_left_foot_stand"
animation="hog_gait_gallop" />
<action
type="act_horse_forward_gallop_left_foot"
animation="hog_gallop" />
<action
type="act_horse_forward_gallop_left_foot_strafe_right"
animation="hog_gallop_strafe_right" />
<action
type="act_horse_forward_gallop_left_foot_strafe_left"
animation="hog_gallop_strafe_left" />
<action
type="act_jump_loop"
animation="hog_jump" />
<action
type="act_jump_end"
animation="hog_jump" />
<action
type="act_jump_end_hard"
animation="hog_jump" />
<action
type="act_horse_fall_right"
animation="hog_death" />
<action
type="act_horse_fall_left"
animation="hog_death" />
<action
type="act_horse_fall_roll"
animation="hog_death" />
<action
type="act_horse_backward_walk_stand"
animation="hog_gait_walk_forward" />
<action
type="act_horse_backward_walk"
animation="hog_walk_forward" />
<action
type="act_horse_backward_walk_strafe_right"
animation="hog_walk_forward" />
<action
type="act_horse_backward_walk_strafe_left"
animation="hog_walk_forward" />
<action
type="act_horse_strike_back"
animation="hog_get_hit_back" />
<action
type="act_horse_strike_front"
animation="hog_get_hit_front" />
<action
type="act_mount_strike_back_while_moving"
animation="hog_walk_get_hit_back" />
<action
type="act_mount_strike_front_while_moving"
animation="hog_walk_get_hit_front" />
<action
type="act_horse_turn_right"
animation="hog_walk_forward" />
<action
type="act_horse_turn_left"
animation="hog_walk_forward" />
<action
type="act_horse_strafe_right"
animation="hog_walk_forward" />
<action
type="act_horse_strafe_left"
animation="hog_walk_forward" />
<action
type="act_horse_turn_right_head"
animation="hog_walk_forward" />
<action
type="act_horse_turn_left_head"
animation="hog_walk_forward" />
<action
type="act_inventory_idle_start"
animation="anim_hog_inventory_start" />
<action
type="act_inventory_idle"
animation="anim_hog_inventory" />
</action_set>
<action_set
id="as_horse"
skeleton="horse_skeleton"
movement_system="quadrupedal">
<action
type="act_horse_stand_for_movement_data"
animation="horse_stand_for_movement_data" />
<action
type="act_horse_stand_1"
animation="horse_stand_1"
alternative_group="horse_stand_alternative_group" />
<action
type="act_horse_stand_2"
animation="horse_stand_2"
alternative_group="horse_stand_alternative_group" />
<action
type="act_horse_stand_3"
animation="horse_stand_3"
alternative_group="horse_stand_alternative_group" />
<action
type="act_horse_stand_4"
animation="horse_stand_4"
alternative_group="horse_stand_alternative_group" />
<action
type="act_horse_riderless_idle_1"
animation="horse_idle_4"
alternative_group="riderless_idle_alternative_group" />
<action
type="act_horse_riderless_idle_2"
animation="horse_idle_1"
alternative_group="riderless_idle_alternative_group" />
<action
type="act_horse_riderless_idle_3"
animation="horse_idle_2"
alternative_group="riderless_idle_alternative_group" />
<action
type="act_horse_riderless_idle_4"
animation="horse_idle_4"
alternative_group="riderless_idle_alternative_group" />
<!-- <action type="act_horse_stand_2" animation="horse_stand_2" alternative_group="horse_stand_alternative_group" />
<action type="act_horse_stand_5" animation="horse_stand_5" alternative_group="horse_stand_alternative_group" />
<action type="act_horse_stand_7" animation="horse_stand_7" alternative_group="horse_stand_alternative_group" />
<action type="act_horse_stand_8" animation="horse_stand_8" alternative_group="horse_stand_alternative_group" /> -->
<action
type="act_horse_idle_1"
animation="horse_idle_1"
alternative_group="idle_horse" />
<action
type="act_horse_idle_2"
animation="horse_idle_2"
alternative_group="idle_horse" />
<action
type="act_horse_idle_3"
animation="horse_idle_3"
alternative_group="idle_horse" />
<action
type="act_horse_idle_4"
animation="horse_stand_2"
alternative_group="idle_horse" />
<action
type="act_hero_mount_idle_horse"
animation="hero_mount_idle_horse" />
<action
type="act_horse_forward_walk_stand"
animation="gait_walkfast" />
<action
type="act_horse_forward_walk"
animation="horse_walkfast" />
<action
type="act_horse_forward_walk_strafe_right"
animation="horse_strafe_r_cross_fast" />
<action
type="act_horse_forward_walk_strafe_left"
animation="horse_strafe_l_cross_fast" />
<!--<action type="act_horse_forward_trot_slow" animation="horse_trot_artistic" />
<action type="act_horse_forward_trot_slow_right" animation="horse_trot_cross_r" />
<action type="act_horse_forward_trot_slow_left" animation="horse_trot_cross_l" />-->
<action
type="act_horse_forward_trot_stand"
animation="horse_gait_trot_2" />
<action
type="act_horse_forward_trot"
animation="anim_horse_trot_2" />
<action
type="act_horse_forward_trot_strafe_right"
animation="horse_trot_cross_r_2" />
<action
type="act_horse_forward_trot_strafe_left"
animation="horse_trot_cross_l_2" />
<action
type="act_horse_forward_canter_stand"
animation="gait_canterfast" />
<action
type="act_horse_forward_canter"
animation="horse_canterfast" />
<action
type="act_horse_forward_canter_strafe_right"
animation="horse_canter_cross_r_fast" />
<action
type="act_horse_forward_canter_strafe_left"
animation="horse_canter_cross_l_fast" />
<!--<action type="act_horse_forward_gallop_right_slow" animation="horse_canter_1" />
<action type="act_horse_forward_gallop_right_slow_right" animation="horse_canter_strafe_r" />
<action type="act_horse_forward_gallop_right_slow_left" animation="horse_canter_strafe_l" />-->
<!--<action type="act_horse_forward_gallop_right_foot_stand" animation="gait_gallop" />-->
<action
type="act_horse_forward_gallop_right_foot_stand"
animation="horse_forward_gallop_right_foot_stand" />
<action
type="act_horse_forward_gallop_right_foot"
animation="horse_forward_gallop_right_foot" />
<action
type="act_horse_forward_gallop_right_foot_strafe_right"
animation="horse_gallop_strafe_r" />
<action
type="act_horse_forward_gallop_right_foot_strafe_left"
animation="horse_gallop_strafe_l" />
<!--<action type="act_horse_forward_gallop_left_slow" animation="horse_cantermirror_1" />
<action type="act_horse_forward_gallop_left_slow_right" animation="horse_canter_strafe_mirror_r" />
<action type="act_horse_forward_gallop_left_slow_left" animation="horse_canter_strafe__mirror_l" />-->
<!--<action type="act_horse_forward_gallop_left_foot_stand" animation="gait_gallop_mirror" />-->
<action
type="act_horse_forward_gallop_left_foot_stand"
animation="horse_forward_gallop_left_foot_stand" />
<action
type="act_horse_forward_gallop_left_foot"
animation="horse_forward_gallop_left_foot" />
<action
type="act_horse_forward_gallop_left_foot_strafe_right"
animation="horse_gallop_mirror_strafe_r" />
<action
type="act_horse_forward_gallop_left_foot_strafe_left"
animation="horse_gallop_mirror_strafe_l" />
<!--<action type="act_horse_backward_walk_slow" animation="horse_walkback_1" />
<action type="act_horse_backward_walk_slow_right" animation="horse_walkback_strafe_fast_r" />
<action type="act_horse_backward_walk_slow_left" animation="horse_walkback_strafe_fast_l" />-->
<action
type="act_horse_backward_walk_stand"
animation="gait_walk_backward" />
<action
type="act_horse_backward_walk"
animation="horse_walkbackfast" />
<action
type="act_horse_backward_walk_strafe_right"
animation="horse_walkback_strafe_fast_r" />
<action
type="act_horse_backward_walk_strafe_left"
animation="horse_walkback_strafe_fast_l" />
<action
type="act_horse_rear"
animation="horse_rear" />
<action
type="act_horse_rear_damaged"
animation="horse_rear_damaged" />
<action
type="act_horse_kick"
animation="horse_kick" />
<action
type="act_horse_jump_start"
animation="horse_jump_start" />
<action
type="act_horse_dash"
animation="horse_dash" />
<action
type="act_horse_quick_stop"
animation="horse_quick_stop" />
<action
type="act_horse_quick_stop_when_fast"
animation="horse_quick_stop_when_fast" />
<action
type="act_horse_hit_object"
animation="horse_run_collide" />
<action
type="act_horse_hit_object_while_falling"
animation="horse_jump_collide" />
<action
type="act_horse_jump_high"
animation="horse_jump_high" />
<action
type="act_horse_jump_high_loop"
animation="horse_jump_loop" />
<action
type="act_horse_jump_high_end"
animation="horse_jump_high_end" />
<action
type="act_horse_jump_high_end_hard"
animation="horse_jump_high_end_hard" />
<action
type="act_horse_jump_forward"
animation="horse_jump_forward" />
<action
type="act_horse_jump_forward_loop"
animation="horse_jump_forward_loop" />
<action
type="act_horse_jump_forward_end"
animation="horse_jump_forward_end" />
<action
type="act_horse_jump_forward_end_hard"
animation="horse_jump_forward_end_hard" />
<action
type="act_horse_turn_right"
animation="horse_turn_right" />
<action
type="act_horse_turn_left"
animation="horse_turn_left" />
<action
type="act_horse_strafe_right"
animation="horse_strafe_right_faster" />
<action
type="act_horse_strafe_left"
animation="horse_strafe_left_faster" />
<action
type="act_horse_turn_right_head"
animation="horse_turn_right_head" />
<action
type="act_horse_turn_left_head"
animation="horse_turn_left_head" />
<action
type="act_horse_walk_turn_right_head"
animation="horse_walk_turn_right_head" />
<action
type="act_horse_walk_turn_left_head"
animation="horse_walk_turn_left_head" />
<action
type="act_horse_trot_turn_right_head"
animation="horse_trot_turn_right_head" />
<action
type="act_horse_trot_turn_left_head"
animation="horse_trot_turn_left_head" />
<action
type="act_horse_canter_turn_right_head"
animation="horse_canter_turn_right_head" />
<action
type="act_horse_canter_turn_left_head"
animation="horse_canter_turn_left_head" />
<action
type="act_horse_gallop_turn_right_head"
animation="horse_gallop_rfoot_turn_right_head" />
<action
type="act_horse_gallop_turn_left_head"
animation="horse_gallop_rfoot_turn_left_head" />
<action
type="act_horse_gallop_acceleration_head"
animation="horse_upperbody_gallop" />
<action
type="act_horse_strike_back"
animation="horse_hit_from_back" />
<action
type="act_horse_strike_front"
animation="horse_hit_from_front" />
<action
type="act_mount_strike_back_while_moving"
animation="horse_hit_from_back_while_moving" />
<action
type="act_mount_strike_front_while_moving"
animation="horse_hit_from_front_while_moving" />
<!-- <action type="act_horse_slow" animation="anim_horse_slow_1" /> -->
<!-- <action type="act_horse_fall_right" animation="horse_death_4_fall_left" /> -->
<action
type="act_horse_fall_right"
animation="horse_death_right_side" />
<action
type="act_horse_fall_left"
animation="horse_death_left_side" />
<action
type="act_horse_fall_right_continue"
animation="horse_death_right_side_continue" />
<action
type="act_horse_fall_left_continue"
animation="horse_death_left_side_continue" />
<!-- <action type="act_horse_fall_right_continue" animation="horse_death_right_side_continue" /> -->
<action
type="act_horse_fall_roll"
animation="horse_death_5_front" />
<action
type="act_horse_fall_roll_continue"
animation="horse_death_5_front_continue" />
<action
type="act_horse_fall_backwards"
animation="horse_death_backwards_new" />
<!--<action type="act_horse_fall_jump_roll" animation="horse_death_5_jump_front" alternative_group="horse_death_fall_front_alternative_group" />
<action type="act_horse_fall_jump_roll_continue" animation="horse_death_5_jump_front_continue" />-->
<action
type="act_horse_fall_slow_right"
animation="horse_death_slow_right" />
<action
type="act_horse_fall_slow_right_continue"
animation="horse_death_slow_right_continue" />
<action
type="act_horse_fall_slow_left"
animation="horse_death_slow_left" />
<action
type="act_horse_fall_slow_left_continue"
animation="horse_death_slow_left_continue" />
<action
type="act_horse_conversation_start"
animation="horse_conversation_start" />
<action
type="act_inventory_idle_start"
animation="horse_inventory_start" />
<action
type="act_inventory_idle"
animation="horse_inventory_idle" />
<action
type="act_horse_story_background_1"
animation="anim_horse_story_background_1" />
<action
type="act_horse_story_background_2"
animation="anim_horse_story_background_2" />
<action
type="act_horse_story_background_3"
animation="anim_horse_story_background_3" />
<action
type="act_horse_story_background_4"
animation="anim_horse_story_background_4" />
<action
type="act_horse_story_background_5"
animation="anim_horse_story_background_5" />
<action
type="act_horse_story_background_6"
animation="anim_horse_story_background_6" />
<action
type="act_pose_troop_cavalry_lance"
animation="pose_troop_cavalry_lance_horse" />
<action
type="act_aserai_mp_beduin_mount_idle"
animation="aserai_mp_beduin_mount_idle" />
<action
type="act_aserai_mp_mamluke_mount_idle"
animation="aserai_mp_mamluke_mount_idle" />
<action
type="act_battania_mp_mounted_warrior_mount_idle"
animation="battania_mp_mounted_warrior_mount_idle" />
<action
type="act_battania_mp_mounted_warrior_mount_idle_perks"
animation="battania_mp_mounted_warrior_mount_idle" />
<action
type="act_vlandia_mp_vanguard_mount_idle"
animation="vlandia_mp_vanguard_mount_idle" />
<action
type="act_vlandia_mp_vanguard_mount_idle_smallshieldperk"
animation="vlandia_mp_vanguard_mount_idle" />
<action
type="act_vlandia_mp_knight_mount_idle"
animation="vlandia_mp_knight_mount_idle" />
<action
type="act_empire_mp_courser_mount_idle"
animation="empire_mp_courser_mount_idle" />
<action
type="act_empire_mp_courser_mount_smallshieldperk_idle"
animation="empire_mp_courser_mount_idle" />
<action
type="act_empire_mp_cataphract_mount_idle"
animation="empire_mp_cataphract_mount_idle" />
<action
type="act_khuzait_mp_lancer_mount_idle"
animation="khuzait_mp_lancer_mount_idle" />
<action
type="act_khuzait_mp_lancer_mount_idle_shieldperk"
animation="khuzait_mp_lancer_mount_idle" />
<action
type="act_khuzait_mp_nomad_mount_idle"
animation="khuzait_mp_nomad_mount_idle" />
<action
type="act_khuzait_mp_nomad_mount_idle_maceperk"
animation="khuzait_mp_nomad_mount_idle" />
<action
type="act_khuzait_mp_mounted_archer_mount_idle"
animation="khuzait_mp_mounted_archer_mount_idle" />
<action
type="act_sturgia_mp_raider_mount_idle"
animation="sturgia_mp_raider_mount_idle" />
<action
type="act_sturgia_mp_raider_mount_shieldperk_idle"
animation="sturgia_mp_raider_mount_shieldperk_idle" />
<action
type="act_sturgia_mp_druzhina_mount_idle"
animation="sturgia_mp_druzhina_mount_idle" />
<action
type="act_sturgia_mp_druzhina_idle_largeshieldperk"
animation="sturgia_mp_druzhina_mount_idle" />
<action
type="act_main_story_horse_stand_1"
animation="anim_main_story_horse_stand_1" />
<action
type="act_main_story_horse_stand_2"
animation="anim_main_story_horse_stand_2" />
<action
type="act_cutscene_declare_dragon_banner_pose_15"
animation="cutscene_declare_dragon_banner_pose_15_horse" />
</action_set>
<action_set
id="as_camel"
skeleton="camel_skeleton"
movement_system="quadrupedal">
<action
type="act_camel_stand_for_movement_data"
animation="camel_stand_for_movement_data" />
<action
type="act_hero_mount_idle_camel"
animation="hero_mount_idle_camel" />
<action
type="act_camel_stand_1"
animation="camel_stand"
alternative_group="camel_stand_alternative_group" />
<action
type="act_camel_stand_2"
animation="camel_eating"
alternative_group="camel_stand_alternative_group" />
<action
type="act_camel_stand_3"
animation="camel_stand_2"
alternative_group="camel_stand_alternative_group" />
<action
type="act_camel_stand_4"
animation="camel_stand_3"
alternative_group="camel_stand_alternative_group" />
<action
type="act_camel_stand_5"
animation="camel_stand_agressive"
alternative_group="camel_stand_alternative_group" />
<action
type="act_camel_idle_1"
animation="camel_stand"
alternative_group="camel_idle_alternative_group" />
<action
type="act_camel_idle_2"
animation="camel_eating"
alternative_group="camel_idle_alternative_group" />
<action
type="act_camel_idle_3"
animation="camel_stand_2"
alternative_group="camel_idle_alternative_group" />
<action
type="act_camel_idle_4"
animation="camel_stand_3"
alternative_group="camel_idle_alternative_group" />
<action
type="act_camel_idle_5"
animation="camel_stand_agressive"
alternative_group="camel_idle_alternative_group" />
<action
type="act_camel_forward_walk_stand"
animation="camel_walk_forward_gait" />
<action
type="act_camel_forward_walk"
animation="camel_walk_forward" />
<action
type="act_camel_forward_walk_strafe_right"
animation="camel_walk_forward" />
<action
type="act_camel_forward_walk_strafe_left"
animation="camel_walk_forward" />
<action
type="act_camel_forward_trot_stand"
animation="camel_gait_trot" />
<action
type="act_camel_forward_trot"
animation="camel_trot_forward" />
<action
type="act_camel_forward_trot_strafe_right"
animation="camel_trot_forward" />
<action
type="act_camel_forward_trot_strafe_left"
animation="camel_trot_forward" />
<action
type="act_camel_forward_canter_stand"
animation="camel_gait_canter" />
<action
type="act_camel_forward_canter"
animation="camel_canter" />
<action
type="act_camel_forward_canter_strafe_right"
animation="camel_canter" />
<action
type="act_camel_forward_canter_strafe_left"
animation="camel_canter" />
<action
type="act_camel_forward_gallop_right_foot_stand"
animation="camel_gait_gallop" />
<action
type="act_camel_forward_gallop_right_foot"
animation="camel_gallop" />
<action
type="act_camel_forward_gallop_right_foot_strafe_right"
animation="camel_gallop" />
<action
type="act_camel_forward_gallop_right_foot_strafe_left"
animation="camel_gallop" />
<action
type="act_camel_forward_gallop_left_foot_stand"
animation="camel_gait_gallop" />
<action
type="act_camel_forward_gallop_left_foot"
animation="camel_gallop" />
<action
type="act_camel_forward_gallop_left_foot_strafe_right"
animation="camel_gallop" />
<action
type="act_camel_forward_gallop_left_foot_strafe_left"
animation="camel_gallop" />
<action
type="act_camel_backward_walk_stand"
animation="camel_walk_backwards_gait" />
<action
type="act_camel_backward_walk"
animation="camel_walk_backwards" />
<action
type="act_camel_backward_walk_strafe_right"
animation="camel_walk_backwards" />
<action
type="act_camel_backward_walk_strafe_left"
animation="camel_walk_backwards" />
<action
type="act_camel_rear"
animation="camel_rear" />
<action
type="act_camel_rear_damaged"
animation="camel_rear_damaged" />
<action
type="act_camel_kick"
animation="camel_walk_forward" />
<action
type="act_camel_jump_start"
animation="camel_dash_forward" />
<action
type="act_camel_dash"
animation="camel_dash_forward" />
<action
type="act_camel_quick_stop"
animation="camel_quick_stop" />
<action
type="act_camel_quick_stop_when_fast"
animation="camel_quick_stop_when_fast" />
<action
type="act_camel_hit_object"
animation="camel_hit_object" />
<action
type="act_camel_hit_object_while_falling"
animation="camel_jump_hit_object" />
<action
type="act_camel_turn_right"
animation="camel_turn_right" />
<action
type="act_camel_turn_left"
animation="camel_turn_left" />
<action
type="act_camel_strafe_right"
animation="camel_strafe_right" />
<action
type="act_camel_strafe_left"
animation="camel_strafe_left" />
<action
type="act_camel_jump_high"
animation="camel_stand" />
<action
type="act_camel_jump_high_loop"
animation="camel_jump_loop" />
<action
type="act_camel_jump_high_end"
animation="camel_jump_high_end" />
<action
type="act_camel_jump_high_end_hard"
animation="camel_jump_high_end_hard" />
<action
type="act_camel_jump_forward"
animation="camel_stand" />
<action
type="act_camel_jump_forward_loop"
animation="camel_jump_forward_loop" />
<action
type="act_camel_jump_forward_end"
animation="camel_jump_forward_end" />
<action
type="act_camel_jump_forward_end_hard"
animation="camel_jump_forward_end_hard" />
<action
type="act_camel_walk_turn_right_head"
animation="camel_walk_turn_right_head" />
<action
type="act_camel_walk_turn_left_head"
animation="camel_walk_turn_left_head" />
<action
type="act_camel_trot_turn_right_head"
animation="camel_trot_turn_right_head" />
<action
type="act_camel_trot_turn_left_head"
animation="camel_trot_turn_left_head" />
<action
type="act_camel_canter_turn_right_head"
animation="camel_canter_turn_right_head" />
<action
type="act_camel_canter_turn_left_head"
animation="camel_canter_turn_left_head" />
<action
type="act_camel_gallop_turn_right_head"
animation="camel_gallop_turn_right_head" />
<action
type="act_camel_gallop_turn_left_head"
animation="camel_gallop_turn_left_head" />
<!-- <action type="act_camel_gallop_acceleration_head" animation="camel_gallop" /> -->
<action
type="act_camel_strike_back"
animation="camel_hit_from_back" />
<action
type="act_camel_strike_front"
animation="camel_hit_from_front" />
<action
type="act_mount_strike_back_while_moving"
animation="camel_hit_from_back_while_moving" />
<action
type="act_mount_strike_front_while_moving"
animation="camel_hit_from_front_while_moving" />
<action
type="act_camel_fall_right"
animation="camel_death_right_side" />
<action
type="act_camel_fall_left"
animation="camel_death_left_side" />
<action
type="act_camel_fall_roll"
animation="camel_death_front" />
<action
type="act_camel_fall_roll_continue"
animation="camel_death_front_continue" />
<action
type="act_camel_tableau_pose"
animation="camel_tableau_pose" />
<!--<action type="act_camel_fall_slow_right" animation="camel_death_front" />
<action type="act_camel_fall_slow_right_continue" animation="camel_death_front_continue" />
<action type="act_camel_fall_slow_left" animation="camel_death_front" />
<action type="act_camel_fall_slow_left_continue" animation="camel_death_front_continue" />-->
<!-- <action type="act_camel_fall_backwards" animation="camel_death_backwards" /> -->
<action
type="act_camel_conversation_start"
animation="camel_conversation_start" />
<action
type="act_inventory_idle_start"
animation="camel_inventory_start" />
<action
type="act_inventory_idle"
animation="camel_inventory_idle" />
</action_set>
<action_set
id="as_horse_2"
base_set="as_horse">
<action
type="act_horse_forward_trot"
animation="horse_trotfast_artistic" />
<action
type="act_horse_forward_trot_strafe_right"
animation="horse_trot_cross_r_fast" />
<action
type="act_horse_forward_trot_strafe_left"
animation="horse_trot_cross_l_fast" />
</action_set>
<action_set
id="as_horse_town_and_village"
base_set="as_horse">
<action
type="act_horse_stand_1"
animation="horse_idle_1" />
<action
type="act_horse_stand_2"
animation="horse_idle_2" />
<action
type="act_horse_stand_3"
animation="horse_idle_3" />
<action
type="act_horse_stand_4"
animation="horse_idle_4" />
</action_set>
<action_set
id="as_human_hideout_bandit"
base_set="as_human_warrior">
<action
type="act_sit_1"
animation="anim_sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_2"
animation="anim_sit_idle_2"
alternative_group="sit_idle_alt" />
<action
type="act_sit_3"
animation="anim_sit_idle_3"
alternative_group="sit_idle_alt" />
<action
type="act_sit_4"
animation="anim_sit_idle_4"
alternative_group="sit_idle_alt" />
<action
type="act_sit_5"
animation="anim_sit_idle_5"
alternative_group="sit_idle_alt" />
<action
type="act_sit_6"
animation="anim_sit_idle_6"
alternative_group="sit_idle_alt" />
<action
type="act_sit_7"
animation="anim_sit_idle_7"
alternative_group="sit_idle_alt" />
<action
type="act_sit_8"
animation="anim_sit_idle_8"
alternative_group="sit_idle_alt" />
<action
type="act_guard_idle_spear"
animation="anim_bandit_hideout_idle" />
<action
type="act_stand_to_fence"
animation="anim_stand_to_fence" />
<action
type="act_stand_fence_loop"
animation="anim_stand_fence" />
<action
type="act_stand_from_fence"
animation="anim_stand_from_fence" />
<action
type="act_lean_to_fence"
animation="anim_lean_to_fence" />
<action
type="act_lean_from_fence"
animation="anim_lean_from_fence" />
<action
type="act_lean_fence_loop"
animation="anim_lean_fence"
alternative_group="lean_alt" />
<action
type="act_lean_fence_loop2"
animation="anim_lean_fence2"
alternative_group="lean_alt" />
<action
type="act_lean_fence_hangout_left"
animation="anim_lean_fence_hangout_left" />
<action
type="act_lean_fence_hangout_right"
animation="anim_lean_fence_hangout_right" />
<action
type="act_lean_to_side_wall"
animation="anim_stand_to_side_wall" />
<action
type="act_lean_side_wall_loop"
animation="anim_stand_side_wall" />
<action
type="act_lean_from_side_wall"
animation="anim_stand_from_side_wall" />
<action
type="act_lean_to_side_wall_left"
animation="anim_stand_to_side_wall_left" />
<action
type="act_lean_side_wall_loop_left"
animation="anim_stand_side_wall_left" />
<action
type="act_lean_from_side_wall_left"
animation="anim_stand_from_side_wall_left" />
<action
type="act_bartender_to_bar"
animation="anim_bartender_to_bar" />
<action
type="act_bartender_from_bar"
animation="anim_bartender_from_bar" />
<action
type="act_bartender_to_meat"
animation="anim_bartender_to_meat" />
<action
type="act_bartender_from_meat"
animation="anim_bartender_from_meat" />
<action
type="act_bartender_dust"
animation="anim_bartender_dust"
alternative_group="bartender_wipe_alternative_group" />
<action
type="act_bartender_wipe"
animation="anim_bartender_wipe"
alternative_group="bartender_wipe_alternative_group" />
<action
type="act_barloop3"
animation="anim_bartender_barloop1"
alternative_group="tavern_lean_alt" />
<action
type="act_bartender_bake"
animation="anim_bartender_bake" />
<action
type="act_bartender_meat"
animation="anim_bartender_meat" />
<action
type="act_sit_to_fence"
animation="anim_sit_to_fence" />
<action
type="act_sit_fence_loop"
animation="anim_sit_fence" />
<action
type="act_sit_from_fence"
animation="anim_sit_from_fence" />
<action
type="act_sit_to_fence_front"
animation="anim_sit_to_fence_front" />
<action
type="act_sit_fence_front_loop"
animation="anim_sit_fence_front" />
<action
type="act_sit_from_fence_front"
animation="anim_sit_from_fence_front" />
<action
type="act_preacher"
animation="anim_preacher" />
<action
type="act_instructor"
animation="anim_instructor" />
<action
type="act_guard_report_left"
animation="anim_guard_reporting_left" />
<action
type="act_guard_report_right"
animation="anim_guard_reporting_right" />
<action
type="act_guard_report_leader"
animation="anim_guard_report_leader" />
<action
type="act_combat_training_char_a"
animation="combat_training_char_a" />
<action
type="act_combat_training_char_b"
animation="combat_training_char_b" />
<action
type="act_drunk_pair_1"
animation="anim_drunk_pair_1" />
<action
type="act_drunk_pair_2"
animation="anim_drunk_pair_2" />
<action
type="act_drunk_pair_3"
animation="anim_drunk_pair_3" />
<action
type="act_drunk_pair_4"
animation="anim_drunk_pair_4" />
<action
type="act_drunk_idle"
animation="anim_drinker_idle_2" />
<action
type="act_drunk_trio_left"
animation="anim_drunk_trio_left" />
<action
type="act_drunk_trio_middle"
animation="anim_drunk_trio_middle" />
<action
type="act_drunk_trio_right"
animation="anim_drunk_trio_right" />
<action
type="act_drunk_trio_left_2"
animation="anim_drunk_trio_left_2" />
<action
type="act_drunk_trio_middle_2"
animation="anim_drunk_trio_middle_2" />
<action
type="act_drunk_trio_right_2"
animation="anim_drunk_trio_right_2" />
<action
type="act_listen_1"
animation="anim_listen_1"
alternative_group="listen_alt" />
<action
type="act_listen_2"
animation="anim_listen_2"
alternative_group="listen_alt" />
<action
type="act_listen_3"
animation="anim_listen_3"
alternative_group="listen_alt" />
<action
type="act_listen_4"
animation="anim_listen_4"
alternative_group="listen_alt" />
<action
type="act_listen_5"
animation="anim_npc_argue_soft_male_listen_1"
alternative_group="listen_alt" />
<action
type="act_listen_6"
animation="anim_npc_argue_soft_male_listen_2"
alternative_group="listen_alt" />
<action
type="act_listen_7"
animation="anim_npc_argue_soft_male_listen_3"
alternative_group="listen_alt" />
<action
type="act_lookout"
animation="anim_lookout" />
<!--update animation-->
<action
type="act_working_at_desk"
animation="anim_working_at_desk" />
<action
type="act_working_explaining"
animation="anim_working_explaining" />
<!--update animation-->
<action
type="act_writer"
animation="anim_notary_lady_idle" />
<action
type="act_writer_hangout"
animation="anim_writer_hangout" />
<!--update animation-->
<action
type="act_sit_reader"
animation="anim_sit_reader" />
<!--update animation-->
<action
type="act_reader"
animation="anim_reader" />
<action
type="act_sit_dictating"
animation="anim_sit_dictating" />
<action
type="act_sit_eating_1"
animation="anim_sit_eating_1"
alternative_group="eat_alt" />
<action
type="act_sit_eating_2"
animation="anim_sit_eating_2"
alternative_group="eat_alt" />
<action
type="act_sit_eating_3"
animation="anim_sit_eating_3"
alternative_group="eat_alt" />
<action
type="act_sit_eating_4"
animation="anim_sit_eating_4"
alternative_group="eat_alt" />
<action
type="act_eating"
animation="anim_eating" />
<action
type="act_applaud_1"
animation="anim_applaud_1"
alternative_group="applaud_alt" />
<action
type="act_applaud_2"
animation="anim_applaud_2"
alternative_group="applaud_alt" />
<action
type="act_applaud_3"
animation="anim_applaud_3"
alternative_group="applaud_alt" />
<action
type="act_applaud_4"
animation="anim_applaud_4"
alternative_group="applaud_alt" />
<action
type="act_applaud_5"
animation="anim_applaud_5"
alternative_group="applaud_alt" />
<action
type="act_applaud_6"
animation="anim_applaud_6"
alternative_group="applaud_alt" />
<action
type="act_applaud_7"
animation="anim_applaud_7"
alternative_group="applaud_alt" />
<action
type="act_audience_left"
animation="anim_audience_left" />
<action
type="act_audience_middle"
animation="anim_audience_middle" />
<action
type="act_audience_right"
animation="anim_audience_right" />
<!--update animation-->
<action
type="act_fist_champion"
animation="anim_fistfight_champion" />
<action
type="act_dungeon_prisoner_sleep"
animation="anim_dungeon_prisoner_sleep" />
<action
type="act_dungeon_prisoner_sleep_cycle"
animation="anim_dungeon_prisoner_sleep_cycle" />
<action
type="act_dungeon_prisoner_sleep_wakeup"
animation="anim_dungeon_prisoner_sleep_wakeup" />
<action
type="act_dungeon_prisoner_sitting_ground"
animation="anim_dungeon_prisoner_sitting_ground" />
<action
type="act_dungeon_prisoner_sitting_ground_cycle"
animation="anim_dungeon_prisoner_sitting_ground_cycle" />
<action
type="act_dungeon_prisoner_sitting_ground_standup"
animation="anim_dungeon_prisoner_sitting_ground_standup" />
<action
type="act_dungeon_prisoner_lay"
animation="anim_dungeon_prisoner_lay" />
<action
type="act_dungeon_prisoner_lay_cycle"
animation="anim_dungeon_prisoner_lay_cycle" />
<action
type="act_dungeon_prisoner_lay_standup"
animation="anim_dungeon_prisoner_lay_standup" />
<action
type="act_dungeon_prisoner_cleaning_floor"
animation="anim_dungeon_prisoner_cleaning_floor" />
<action
type="act_dungeon_prisoner_cleaning_floor_cycle"
animation="anim_dungeon_prisoner_cleaning_floor_cycle" />
<action
type="act_dungeon_prisoner_cleaning_floor_standup"
animation="anim_dungeon_prisoner_cleaning_floor_standup" />
<action
type="act_dungeon_prisoner_idle_exhausted"
animation="anim_dungeon_prisoner_idle_exhausted" />
<action
type="act_dungeon_prisoner_idle_leaning_wall_begining"
animation="anim_dungeon_prisoner_idle_leaning_wall_begining" />
<action
type="act_dungeon_prisoner_idle_leaning_wall_cycle"
animation="anim_dungeon_prisoner_idle_leaning_wall_cycle" />
<action
type="act_dungeon_prisoner_idle_leaning_wall_end"
animation="anim_dungeon_prisoner_idle_leaning_wall_end" />
<action
type="act_dungeon_prisoner_idle_leaning_wall_b_begining"
animation="anim_dungeon_prisoner_idle_leaning_wall_b_begining" />
<action
type="act_dungeon_prisoner_idle_leaning_wall_b_cycle"
animation="anim_dungeon_prisoner_idle_leaning_wall_b_cycle" />
<action
type="act_dungeon_prisoner_idle_leaning_wall_b_end"
animation="anim_dungeon_prisoner_idle_leaning_wall_b_end" />
<action
type="act_dungeon_prisoner_idle_holding_cage_begining"
animation="anim_dungeon_prisoner_idle_holding_cage_begining" />
<action
type="act_dungeon_prisoner_idle_holding_cage_cycle"
animation="anim_dungeon_prisoner_idle_holding_cage_cycle" />
<action
type="act_dungeon_prisoner_idle_holding_cage_end"
animation="anim_dungeon_prisoner_idle_holding_cage_end" />
<action
type="act_dungeon_prisoner_sitting_begining"
animation="anim_dungeon_prisoner_sitting_begining" />
<action
type="act_dungeon_prisoner_sitting_cycle"
animation="anim_dungeon_prisoner_sitting_cycle" />
<action
type="act_dungeon_prisoner_sitting_end"
animation="anim_dungeon_prisoner_sitting_end" />
<action
type="act_dungeon_guardian_sit_and_nap_begining"
animation="anim_dungeon_guardian_sit_and_nap_begining" />
<action
type="act_dungeon_guardian_sit_and_nap_cycle"
animation="anim_dungeon_guardian_sit_and_nap_cycle" />
<action
type="act_dungeon_guardian_sit_and_nap_end"
animation="anim_dungeon_guardian_sit_and_nap_end" />
<action
type="act_stand_1"
animation="stand_9"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="stand_10"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="stand_1"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="stand_2"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="stand_3"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="stand_4"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="stand_5"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="stand_6"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="stand_7"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="stand_8"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_idle_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_idle_3"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_4"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_5"
alternative_group="talk_to_alt" />
<action
type="act_clean_wall_on_right_side"
animation="anim_wall_cleaner_right" />
<action
type="act_clean_wall_on_left_side"
animation="anim_wall_cleaner_left" />
<action
type="act_clean_wall_on_right_side_and_talk"
animation="anim_wall_cleaner_right_hangout" />
<action
type="act_clean_wall_on_left_side_and_talk"
animation="anim_wall_cleaner_left_hangout" />
<action
type="act_pick_up_from_right_side"
animation="anim_villager_pick_2" />
<action
type="act_pick_up_from_left_side"
animation="anim_villager_pick_1" />
<action
type="act_pick_up_from_right_side_and_talk"
animation="anim_village_man_pick_hangout_1" />
<action
type="act_pick_up_from_left_side_and_talk"
animation="anim_village_woman_pick_hangout_1" />
<action
type="act_pick_up_from_ground"
animation="anim_villager_pick_sitting_man_1" />
<action
type="act_pick_up_from_ground_and_talk"
animation="anim_villager_pick_sitting_woman_1" />
<action
type="act_pick_up_from_ground_arrive"
animation="anim_crouchdown" />
<action
type="act_pick_up_from_ground_leave"
animation="anim_crouchup" />
<action
type="act_repair"
animation="anim_fixer_1" />
<action
type="act_repair_and_talk_to_right"
animation="anim_fixer_1_pair" />
<action
type="act_repair_help_and_talk_to_forward"
animation="anim_helper_1" />
<action
type="act_repair_upside"
animation="anim_fixer_2" />
<action
type="act_repair_upside_and_talk_to_backward"
animation="anim_fixer_2_pair" />
<action
type="act_repair_upside_help_and_talk_to_forward"
animation="anim_helper_2" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_inspect_hangout_man" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_inspect_hangout_woman" />
<action
type="act_gossip"
animation="anim_hangout_gossip_man"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_gossip_man"
alternative_group="gossip_alt" />
<!--update animation-->
<action
type="act_argue_trio_left"
animation="anim_argue_trio_left" />
<!--update animation-->
<action
type="act_argue_trio_middle"
animation="anim_argue_trio_middle" />
<!--update animation-->
<action
type="act_argue_trio_right"
animation="anim_argue_trio_right" />
<action
type="act_argue"
animation="anim_hangout_argue_man"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_argue_man"
alternative_group="argue_alt" />
<action
type="act_argue_3"
animation="anim_hangout_argue_man"
alternative_group="argue_alt" />
<action
type="act_argue_4"
animation="anim_hangout_argue_man"
alternative_group="argue_alt" />
<action
type="act_argue_soft_1"
animation="anim_npc_argue_soft_male_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_2"
animation="anim_npc_argue_soft_male_2"
alternative_group="argue_alt" />
<action
type="act_argue_soft_3"
animation="anim_npc_argue_soft_male_3"
alternative_group="argue_alt" />
<action
type="act_argue_soft_4"
animation="anim_npc_argue_soft_male_4"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_1"
animation="anim_npc_argue_soft_male_listen_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_2"
animation="anim_npc_argue_soft_male_listen_2"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_3"
animation="anim_npc_argue_soft_male_listen_3"
alternative_group="argue_alt" />
<action
type="act_argue_group_1_1"
animation="anim_npc_argue_female_group_1" />
<action
type="act_argue_group_1_2"
animation="anim_npc_argue_male_1_group_1" />
<action
type="act_argue_group_1_3"
animation="anim_npc_argue_male_2_group_1" />
<action
type="act_argue_group_2_1"
animation="anim_npc_argue_female_group_2" />
<action
type="act_argue_group_2_2"
animation="anim_npc_argue_male_group_2" />
<action
type="act_argue_group_2_3"
animation="anim_npc_argue_male_1_group_2" />
<action
type="act_sit_talk_to_right_1"
animation="anim_hangout_tavern_facingright_nodrink" />
<action
type="act_sit_talk_to_left_1"
animation="anim_hangout_tavern_facingleft_nodrink" />
<action
type="act_sit_talk_to_no_table"
animation="anim_sit_hangout_no_table_male" />
<action
type="act_greeting_right_1"
animation="anim_greeting_01_right"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_02_right"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_03_right"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_04_right"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_01_left"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_02_left"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_03_left"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_04_left"
alternative_group="greeting_left_alt" />
<!--<action type="act_sit_drink_1" animation="anim_sit_idle_tavern_drink" alternative_group="sit_drink_alt" />
<action type="act_sit_drink_2" animation="anim_sit_idle_tavern_turned_to_left_talk_and_drink" alternative_group="sit_drink_alt" />
<action type="act_sit_drink_3" animation="anim_sit_idle_tavern_turned_to_left_listen_and_drink" alternative_group="sit_drink_alt" />
<action type="act_sit_put_mug_start" animation="anim_sit_from_drink1" alternative_group="sit_drink_alt" />
<action type="act_sit_turn_to_right" animation="anim_sit_idle_tavern_turned_to_right_talk" />
<action type="act_sit_turn_to_left_drink" animation="anim_sit_idle_tavern_turned_to_left_talk_and_drink" alternative_group="sit_drink_alt" />
<action type="act_sit_turn_to_left_drink_2" animation="anim_sit_idle_tavern_turned_to_left_listen_and_drink" alternative_group="sit_drink_alt" />-->
<action
type="act_scared_reaction_1"
animation="anim_reactions_scared_1"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="anim_reactions_scared_2"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="anim_scared_idle_1"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="anim_scared_idle_2"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="anim_scared_idle_3"
alternative_group="scared_idle" />
<action
type="act_scared_to_normal_1"
animation="anim_scared_to_normal_1"
alternative_group="scared_to_normal" />
<action
type="act_scared_to_normal_2"
animation="anim_scared_to_normal_2"
alternative_group="scared_to_normal" />
<action
type="act_scared_to_normal_3"
animation="anim_scared_to_normal_3"
alternative_group="scared_to_normal" />
<action
type="act_stand_to_wall"
animation="anim_stand_to_wall" />
<action
type="act_stand_wall_loop"
animation="anim_stand_wall" />
<action
type="act_stand_from_wall"
animation="anim_stand_from_wall" />
<action
type="act_citizen_stall"
animation="anim_citizen_npc_male_1" />
<action
type="act_table_top_work"
animation="anim_merchant_shop_idle" />
<action
type="act_seller_idle_1"
animation="anim_npc_marketplace_idle_basic_a"
alternative_group="citizen_seller_alt" />
<action
type="act_seller_idle_2"
animation="anim_npc_marketplace_idle_basic_b"
alternative_group="citizen_seller_alt" />
<action
type="act_seller_idle_3"
animation="anim_npc_marketplace_idle_basic_c"
alternative_group="citizen_seller_alt" />
<action
type="act_seller_idle_4"
animation="anim_npc_marketplace_idle_basic_d"
alternative_group="citizen_seller_alt" />
<action
type="act_customer_idle_1"
animation="anim_customer_idle_1"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="anim_customer_idle_2"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="anim_customer_idle_3"
alternative_group="citizen_customer_alt" />
<!-- <action type="act_customer_idle_4" animation="anim_npc_client_idle_male_1" alternative_group="citizen_customer_alt" /> -->
<!-- <action type="act_customer_idle_5" animation="anim_npc_client_idle_male_2" alternative_group="citizen_customer_alt" /> -->
<action
type="act_customer_talk_1"
animation="anim_npc_client_talk_male_1"
alternative_group="citizen_customer_talk_alt" />
<action
type="act_customer_talk_2"
animation="anim_npc_client_talk_male_1"
alternative_group="citizen_customer_talk_alt" />
<action
type="act_customer_talk_3"
animation="anim_npc_client_talk_male_2"
alternative_group="citizen_customer_talk_alt" />
<action
type="act_idle_to_bar"
animation="anim_bartender_to_bar" />
<action
type="act_idle_from_bar"
animation="anim_bartender_from_bar" />
<action
type="act_barloop1"
animation="anim_bartender_barloop1"
alternative_group="tavern_lean_alt" />
<action
type="act_barloop2"
animation="anim_bartender_barloop2"
alternative_group="tavern_lean_alt" />
<!--<action type="act_barloop3" animation="anim_bartender_barloop1" alternative_group="tavern_lean_alt" />-->
<action
type="act_citizen_cleanup"
animation="citizen_cleanup"
alternative_group="citizen_clean_alt" />
<action
type="act_citizen_cleanup_idle"
animation="citizen_cleanup_idle"
alternative_group="citizen_clean_alt" />
<action
type="act_cheer_1"
animation="anim_conversation_look_noticing" />
<action
type="act_duel_spectator_1"
animation="anim_conversation_look_curious"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="anim_conversation_look_cheering"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="anim_conversation_look_not_amused"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="anim_conversation_talk_crossedarms_2"
alternative_group="duel_spectator_alt" />
<action
type="act_npc_farmer_digging"
animation="anim_npc_farmer_only_digging" />
<action
type="act_npc_farmer_bush_cutting"
animation="anim_npc_farmer_bush_cutting" />
<action
type="act_npc_farmer_scythe_using"
animation="anim_npc_farmer_scythe_using" />
<action
type="act_npc_horse_grooming"
animation="anim_npc_horse_grooming" />
<action
type="act_npc_villager_fishing"
animation="anim_npc_villager_fishing" />
<action
type="act_npc_villager_shoveling"
animation="anim_npc_villager_shoveling" />
<action
type="act_npc_villager_pitchforking"
animation="anim_npc_villager_shoveling" />
<action
type="act_npc_villager_lumberjack"
animation="anim_npc_villager_lumberjack" />
<action
type="act_npc_villager_leather_cleaning"
animation="anim_npc_villager_leather_cleaning" />
<action
type="act_npc_farmer_bush_cutting_while_stand"
animation="anim_npc_farmer_bush_cutting_while_stand" />
<action
type="act_npc_villager_working_while_stand"
animation="anim_npc_villager_working_while_stand" />
<action
type="act_npc_villager_working_while_stand_2"
animation="anim_npc_villager_working_while_stand_2" />
<action
type="act_npc_villager_cloth_washing"
animation="anim_npc_villager_cloth_washing" />
<action
type="act_bully"
animation="anim_bully" />
<action
type="act_bullied"
animation="anim_bullied" />
<action
type="act_sit_beggar_idle"
animation="anim_beggar_sitting_idle" />
<action
type="act_sit_beggar_beg"
animation="anim_beggar_sitting_hands" />
<action
type="act_sit_down_beggar"
animation="sit_down_on_floor_beggar" />
<action
type="act_stand_up_beggar"
animation="stand_up_floor_4" />
<action
type="act_beggar_idle"
animation="anim_beggar_idle" />
<action
type="act_stand_beggar_1"
animation="anim_beggar_standing_2hbegging"
alternative_group="beg_alt" />
<action
type="act_stand_beggar_2"
animation="anim_beggar_standing_1hbegging"
alternative_group="beg_alt" />
</action_set>
<action_set
id="as_human_female_hideout_bandit"
base_set="as_human_hideout_bandit" />
<action_set
id="as_human_villager"
base_set="as_human_hideout_bandit">
<action
type="act_walk_idle_unarmed"
animation="stand_2" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_unarmed" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_right_base" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_left_base" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_backwards_base" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="stand_2" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_forward_base" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_right_base" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_left_base" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_backwards_base" />
<action
type="act_turn_unarmed"
animation="turn_villager" />
</action_set>
<action_set
id="as_human_female_villager"
base_set="as_human_villager">
<action
type="act_stand_1"
animation="stand_1"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="stand_2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="stand_3"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="stand_4"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="stand_female_5"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="stand_female_6"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="stand_female_7"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="stand_female_8"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="stand_female_9"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="stand_female_10"
alternative_group="stand_alt" />
<action
type="act_walk_idle_unarmed"
animation="anim_lord_idle_2" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_lord_idle_2" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_forward_female" />
<!--TODO_CEREN_ABDULLAH decide female sit animation-->
<!--<action type="act_sit_down_from_front" animation="sit_down_from_front_female" />
<action type="act_sit_down_from_right" animation="sit_down_from_right_female" />
<action type="act_sit_down_from_left" animation="sit_down_from_left_female" />
<action type="act_stand_up_to_front" animation="stand_up_to_front_female" />
<action type="act_stand_up_to_right" animation="stand_up_to_right_female" />
<action type="act_stand_up_to_left" animation="stand_up_to_left_female" />-->
<action
type="act_sit_down_from_front"
animation="sit_down_from_front_female_a" />
<action
type="act_sit_down_from_right"
animation="sit_to_bench_from_right_female" />
<action
type="act_sit_down_from_left"
animation="sit_to_bench_from_left_female" />
<action
type="act_stand_up_to_front"
animation="stand_up_to_front_female_a" />
<action
type="act_stand_up_to_right"
animation="sit_to_bench_from_right_female_stand_up" />
<action
type="act_stand_up_to_left"
animation="sit_to_bench_from_left_female_stand_up" />
<action
type="act_sit_down_on_floor_1"
animation="sit_down_on_floor_4"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_2"
animation="sit_down_on_floor_4"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_3"
animation="sit_down_on_floor_4"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_stand_up_floor_1"
animation="stand_up_floor_4" />
<action
type="act_stand_up_floor_2"
animation="stand_up_floor_4" />
<action
type="act_stand_up_floor_3"
animation="stand_up_floor_4" />
<action
type="act_sit_idle_on_floor_1"
animation="sit_idle_on_floor_4" />
<action
type="act_sit_idle_on_floor_2"
animation="sit_idle_on_floor_4" />
<action
type="act_sit_idle_on_floor_3"
animation="sit_idle_on_floor_4" />
<action
type="act_sit_1"
animation="anim_sit_idle_female_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_2"
animation="anim_sit_idle_female_2"
alternative_group="sit_idle_alt" />
<action
type="act_sit_3"
animation="anim_sit_idle_female_3"
alternative_group="sit_idle_alt" />
<action
type="act_sit_4"
animation="anim_sit_idle_female_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_5"
animation="anim_sit_idle_female_2"
alternative_group="sit_idle_alt" />
<action
type="act_sit_6"
animation="anim_sit_idle_female_3"
alternative_group="sit_idle_alt" />
<action
type="act_sit_7"
animation="anim_sit_idle_female_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_8"
animation="anim_sit_idle_female_2"
alternative_group="sit_idle_alt" />
<action
type="act_sit_talk_to_no_table"
animation="anim_sit_hangout_no_table_female" />
<action
type="act_talk_to_1"
animation="anim_lady_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_lady_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_lady_hangout_3"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_lady_hangout_4"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_lady_hangout_5"
alternative_group="talk_to_alt" />
<action
type="act_argue"
animation="anim_npc_argue_female_1"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_npc_argue_female_2"
alternative_group="argue_alt" />
<action
type="act_argue_3"
animation="anim_npc_argue_female_3"
alternative_group="argue_alt" />
<action
type="act_argue_4"
animation="anim_npc_argue_female_4"
alternative_group="argue_alt" />
<action
type="act_argue_soft_1"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_2"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_3"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_4"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_1"
animation="anim_npc_argue_soft_female_listen_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_2"
animation="anim_npc_argue_soft_female_listen_2"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_3"
animation="anim_npc_argue_soft_female_listen_3"
alternative_group="argue_alt" />
<!--<action type="act_argue_group_1_1" animation="anim_npc_argue_female_group_1" />-->
<!--<action type="act_argue_group_2_1" animation="anim_npc_argue_female_group_2" />-->
<action
type="act_customer_idle_4"
animation="anim_customer_idle_1"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_5"
animation="anim_customer_idle_2"
alternative_group="citizen_customer_alt" />
<!-- <action type="act_customer_talk_1" animation="anim_npc_client_talk_female_1" alternative_group="citizen_customer_talk_alt" /> -->
<action
type="act_customer_talk_2"
animation="anim_npc_client_talk_female_2"
alternative_group="citizen_customer_talk_alt" />
<action
type="act_customer_talk_3"
animation="anim_npc_client_talk_female_3"
alternative_group="citizen_customer_talk_alt" />
<action
type="act_throne_sit_down_from_front1"
animation="sit_down_on_throne_female_1" />
<action
type="act_throne_stand_up_to_front1"
animation="stand_up_from_throne_female_1" />
<action
type="act_throne_sit_idle1"
animation="anim_sit_idle_throne_female_1" />
<action
type="act_throne_sit_down_from_front2"
animation="sit_down_on_throne_female_2" />
<action
type="act_throne_stand_up_to_front2"
animation="stand_up_from_throne_female_2" />
<action
type="act_throne_sit_idle2"
animation="anim_sit_idle_throne_female_2" />
<action
type="act_conversation_sit_throne_loop"
animation="anim_sit_conversation_throne_female" />
<action
type="act_conversation_sit_loop"
animation="sit_conversation_female" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<action_set
id="as_human_villager_in_tavern"
base_set="as_human_villager">
<action
type="act_sit_1"
animation="tavern_sit_idle_male_a"
alternative_group="sit_idle_alt" />
<action
type="act_sit_2"
animation="anim_sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_3"
animation="anim_sit_idle_2"
alternative_group="sit_idle_alt" />
<action
type="act_sit_4"
animation="anim_sit_idle_3"
alternative_group="sit_idle_alt" />
<action
type="act_sit_5"
animation="anim_sit_idle_4"
alternative_group="sit_idle_alt" />
<action
type="act_sit_6"
animation="anim_sit_idle_5"
alternative_group="sit_idle_alt" />
<action
type="act_sit_7"
animation="anim_sit_idle_6"
alternative_group="sit_idle_alt" />
<action
type="act_sit_8"
animation="anim_sit_idle_7"
alternative_group="sit_idle_alt" />
<action
type="act_sit_talk_to_barmaid_left_side"
animation="tavern_customer_conversation_a" />
<action
type="act_sit_talk_to_barmaid_right"
animation="tavern_customer_conversation_c_right" />
<!--<action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_drink" />-->
<!--<action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_drink" />-->
<action
type="act_talk_to_tavern_keeper"
animation="tavern_keeper_and_customer_customer_a" />
</action_set>
<action_set
id="as_human_female_villager_in_tavern"
base_set="as_human_villager_in_tavern" />
<action_set
id="as_human_warrior_in_tavern"
base_set="as_human_villager_in_tavern">
<action
type="act_sit_talk_to_barmaid_left_side"
animation="tavern_customer_conversation_b" />
</action_set>
<action_set
id="as_human_female_warrior_in_tavern"
base_set="as_human_warrior_in_tavern">
<action
type="act_sit_down_from_front"
animation="sit_down_from_front_female_a" />
<action
type="act_sit_down_from_right"
animation="sit_to_bench_from_right_female" />
<action
type="act_sit_down_from_left"
animation="sit_to_bench_from_left_female" />
<action
type="act_stand_up_to_front"
animation="stand_up_to_front_female_a" />
<action
type="act_stand_up_to_right"
animation="sit_to_bench_from_right_female_stand_up" />
<action
type="act_stand_up_to_left"
animation="sit_to_bench_from_left_female_stand_up" />
<action
type="act_sit_1"
animation="tavern_sit_idle_female_a"
alternative_group="sit_idle_alt" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<action_set
id="as_human_villager_in_aserai_tavern"
base_set="as_human_villager_in_tavern">
<action
type="act_sit_down_on_floor_1"
animation="anim_aserai_tavern_sit_male"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_2"
animation="anim_aserai_tavern_sit_male"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_3"
animation="anim_aserai_tavern_sit_male"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_stand_up_floor_1"
animation="anim_aserai_tavern_standup_male" />
<action
type="act_stand_up_floor_2"
animation="anim_aserai_tavern_standup_male" />
<action
type="act_stand_up_floor_3"
animation="anim_aserai_tavern_standup_male" />
<action
type="act_sit_idle_on_floor_1"
animation="anim_aserai_tavern_sit_male_idle" />
<action
type="act_sit_idle_on_floor_2"
animation="anim_aserai_tavern_sit_male_idle" />
<action
type="act_sit_idle_on_floor_3"
animation="anim_aserai_tavern_sit_male_idle" />
<!--<action type="act_sit_on_floor_talk_to_barmaid_left_side" animation="tavern_customer_conversation_b" />-->
</action_set>
<action_set
id="as_human_female_villager_in_aserai_tavern"
base_set="as_human_villager_in_aserai_tavern" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
<action_set
id="as_human_warrior_in_aserai_tavern"
base_set="as_human_villager_in_aserai_tavern" />
<action_set
id="as_human_female_warrior_in_aserai_tavern"
base_set="as_human_warrior_in_aserai_tavern">
<action
type="act_sit_down_on_floor_1"
animation="anim_aserai_tavern_sit_female"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_2"
animation="anim_aserai_tavern_sit_female"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_sit_down_on_floor_3"
animation="anim_aserai_tavern_sit_female"
alternative_group="sit_down_on_floor_alternative_group" />
<action
type="act_stand_up_floor_1"
animation="anim_aserai_tavern_standup_female" />
<action
type="act_stand_up_floor_2"
animation="anim_aserai_tavern_standup_female" />
<action
type="act_stand_up_floor_3"
animation="anim_aserai_tavern_standup_female" />
<action
type="act_sit_idle_on_floor_1"
animation="anim_aserai_tavern_sit_idle_1_female" />
<action
type="act_sit_idle_on_floor_2"
animation="anim_aserai_tavern_sit_idle_1_female" />
<action
type="act_sit_idle_on_floor_3"
animation="anim_aserai_tavern_sit_idle_1_female" />
<!--<action type="act_sit_on_floor_talk_to_barmaid_left_side" animation="tavern_customer_conversation_b" />-->
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<!--Child Actions Set -->
<action_set
id="as_human_child"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="child_idle_1" />
<!--<action type="act_walk_forward_unarmed" animation="villager_walk_unarmed" />-->
<action
type="act_walk_right_unarmed"
animation="villager_walk_unarmed" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_unarmed" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_unarmed" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_unarmed" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_unarmed" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_unarmed" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_unarmed" />
<!--
<action type="act_sit_down_from_front" animation="anim_sit_down_front_child" />
<action type="act_stand_up_to_front" animation="anim_stand_up_to_front_child" />
<action type="act_sit_1" animation="anim_sit_child_1" />
<action type="act_sit_down_from_left" animation="child_sit_down_from_left" />
<action type="act_stand_up_to_right" animation="child_stand_up_to_right" />
<action type="act_sit_down_from_right" animation="child_sit_down_from_right" />
<action type="act_stand_up_to_left" animation="child_stand_up_to_left" />
<action type="act_sit_1" animation="child_sit_idle_1" alternative_group="sit_idle_alt" />
<action type="act_sit_2" animation="child_sit_idle_2" alternative_group="sit_idle_alt" />
<action type="act_sit_3" animation="child_sit_idle_3" alternative_group="sit_idle_alt" />
<action type="act_sit_4" animation="child_sit_idle_4" alternative_group="sit_idle_alt" />
<action type="act_sit_5" animation="child_sit_idle_5" alternative_group="sit_idle_alt" />
<action type="act_sit_6" animation="child_sit_idle_6" alternative_group="sit_idle_alt" />
<action type="act_sit_7" animation="child_sit_idle_2" alternative_group="sit_idle_alt" />
<action type="act_sit_8" animation="child_sit_idle_3" alternative_group="sit_idle_alt" />
-->
<action
type="act_walk_idle_unarmed_left_stance"
animation="child_idle_1" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_unarmed" />
<action
type="act_stand_1"
animation="child_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="child_idle_2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="child_idle_3"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="child_idle_4"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="child_idle_5"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="child_idle_6"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_kid_idle_01"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="guard_idle_crossedarms"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_noble_kid_idle_female"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_noble_kid_idle_male"
alternative_group="stand_alt" />
<!--<action type="act_customer_idle_1" animation="anim_customer_idle_1" alternative_group="citizen_customer_alt" />-->
<action
type="act_customer_idle_2"
animation="child_idle_customer"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="anim_customer_idle_2"
alternative_group="citizen_customer_alt" />
<action
type="act_argue"
animation="anim_kid_a_argue"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_kid_b_argue"
alternative_group="argue_alt" />
<action
type="act_argue_3"
animation="anim_npc_argue_female_3"
alternative_group="argue_alt" />
<action
type="act_argue_4"
animation="anim_npc_argue_female_4"
alternative_group="argue_alt" />
<action
type="act_argue_soft_1"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_2"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_3"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_4"
animation="anim_npc_argue_soft_female_talk_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_1"
animation="anim_npc_argue_soft_female_listen_1"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_2"
animation="anim_npc_argue_soft_female_listen_2"
alternative_group="argue_alt" />
<action
type="act_argue_soft_listen_3"
animation="anim_npc_argue_soft_female_listen_3"
alternative_group="argue_alt" />
<action
type="act_talk_to_1"
animation="child_talk_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="child_talk_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="child_talk_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="child_talk_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="child_talk_1"
alternative_group="talk_to_alt" />
<action
type="act_conversation_normal_start"
animation="convo_start_confident_male1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_confident_male1" />
<action
type="act_inspect_and_talk_to_right"
animation="child_talk_1" />
<action
type="act_inspect_and_talk_to_left"
animation="child_talk_1" />
</action_set>
<action_set
id="as_human_female_child"
base_set="as_human_child" />
<action_set
id="as_human_facegen"
base_set="as_human_warrior">
<action
type="act_inventory_idle_start"
animation="anim_male_custom" />
<action
type="act_visual_test_morph_animation"
animation="_visual_test_morph_animation" />
<action
type="act_inventory_idle"
animation="anim_male_custom" />
<action
type="act_command"
animation="anim_male_custom_voice8" />
<action
type="act_walk_idle_unarmed"
animation="defend_shield_passive_bot_banner_editor_pose" />
<action
type="act_childhood_tough"
animation="anim_childhood_tough" />
<action
type="act_childhood_decisive"
animation="anim_childhood_decisive" />
<action
type="act_childhood_ready"
animation="anim_childhood_ready" />
<action
type="act_childhood_leader"
animation="anim_childhood_leader" />
<action
type="act_childhood_athlete"
animation="anim_childhood_athlete" />
<action
type="act_childhood_memory"
animation="anim_childhood_memory" />
<action
type="act_childhood_numbers"
animation="anim_childhood_numbers" />
<action
type="act_childhood_manners"
animation="anim_childhood_manners" />
<action
type="act_childhood_animals"
animation="anim_childhood_animals" />
<action
type="act_childhood_streets"
animation="anim_childhood_streets" />
<action
type="act_childhood_peddlers"
animation="anim_childhood_peddlers" />
<action
type="act_childhood_peddlers_2"
animation="anim_childhood_peddlers_2" />
<action
type="act_childhood_militia"
animation="anim_childhood_militia" />
<action
type="act_childhood_schooled"
animation="anim_childhood_schooled" />
<action
type="act_childhood_apprentice"
animation="anim_childhood_apprentice" />
<action
type="act_childhood_fierce"
animation="anim_childhood_fierce" />
<action
type="act_childhood_sharp"
animation="anim_childhood_sharp" />
<action
type="act_childhood_vibrant"
animation="anim_childhood_vibrant" />
<action
type="act_childhood_fox"
animation="anim_childhood_fox" />
<action
type="act_childhood_gracious"
animation="anim_childhood_gracious" />
<action
type="act_childhood_clever"
animation="anim_childhood_clever" />
<action
type="act_childhood_book"
animation="anim_childhood_book" />
<action
type="act_childhood_arms"
animation="anim_childhood_arms" />
<action
type="act_childhood_artisan"
animation="anim_childhood_artisan" />
<action
type="act_childhood_polearm"
animation="anim_childhood_polearm" />
<action
type="act_childhood_roguery"
animation="anim_childhood_roguery" />
<action
type="act_childhood_spotting"
animation="anim_childhood_spotting" />
<action
type="act_childhood_clever_2"
animation="anim_childhood_clever_2" />
<action
type="act_childhood_manners_2"
animation="anim_childhood_manners_2" />
<action
type="act_childhood_arms_2"
animation="anim_childhood_arms_2" />
<action
type="act_childhood_closed_tutor"
animation="childhood_closed_tutor" />
<action
type="act_childhood_confident_tutor"
animation="childhood_confident_tutor" />
<action
type="act_childhood_confident2_tutor"
animation="childhood_confident2_tutor" />
<action
type="act_childhood_demure_tutor"
animation="childhood_demure_tutor" />
<action
type="act_childhood_hip_tutor"
animation="childhood_hip_tutor" />
<action
type="act_childhood_ready_bow"
animation="anim_childhood_bowready" />
<action
type="act_childhood_guard_up_staff"
animation="anim_childhood_guard_up_staff" />
<action
type="act_childhood_spoiled"
animation="anim_childhood_spoiled" />
<action
type="act_childhood_explorer"
animation="anim_childhood_explorer" />
<action
type="act_childhood_explorer2"
animation="anim_childhood_explorer2" />
<action
type="act_childhood_manners_3"
animation="anim_childhood_manners_3" />
<action
type="act_childhood_play"
animation="anim_childhood_play" />
<action
type="act_childhood_play_2"
animation="anim_childhood_play_2" />
<action
type="act_childhood_genius"
animation="anim_childhood_genius" />
<action
type="act_childhood_honor"
animation="anim_childhood_honor" />
<action
type="act_childhood_hardened"
animation="anim_childhood_hardened" />
<action
type="act_childhood_grit"
animation="anim_childhood_grit" />
<action
type="act_childhood_defend"
animation="anim_childhood_defend" />
<action
type="act_childhood_focus"
animation="anim_childhood_focus" />
<action
type="act_childhood_strenght"
animation="anim_childhood_strenght" />
<action
type="act_childhood_leader_2"
animation="anim_childhood_leader_2" />
<action
type="act_childhood_contemplate"
animation="anim_childhood_contemplate" />
<action
type="act_childhood_tactician"
animation="anim_childhood_tactician" />
<action
type="act_childhood_appearances"
animation="anim_childhood_appearances" />
<action
type="act_childhood_sceptic"
animation="anim_childhood_sceptic" />
<action
type="act_childhood_ready_throw"
animation="anim_childhood_ready_throw" />
<action
type="act_childhood_riding_2"
animation="anim_childhood_rider_2" />
<action
type="act_stand_1"
animation="stand_female_10" />
<action
type="act_stand_2"
animation="anim_stand_with_baby" />
<action
type="act_sit_1"
animation="anim_sit_idle_female_3" />
<action
type="act_childhood_toddler_sleep"
animation="anim_childhood_toddler_sleep" />
<action
type="act_childhood_toddler_vigor"
animation="anim_childhood_toddler_vigor" />
<action
type="act_childhood_toddler_social"
animation="anim_childhood_toddler_social" />
<action
type="act_childhood_toddler_endurance"
animation="anim_childhood_toddler_endurance" />
<action
type="act_childhood_toddler_intelligence"
animation="anim_childhood_toddler_intelligence" />
<action
type="act_childhood_toddler_control"
animation="anim_childhood_toddler_control" />
<action
type="act_childhood_toddler_cunning"
animation="anim_childhood_toddler_cunning" />
<action
type="act_childhood_toddler_tantrum"
animation="anim_childhood_toddler_tantrum" />
<action
type="act_character_creation_male_default_0"
animation="anim_father_0" />
<action
type="act_character_creation_male_default_1"
animation="anim_father_1" />
<action
type="act_character_creation_male_default_2"
animation="anim_father_2" />
<action
type="act_character_creation_male_default_3"
animation="anim_father_3" />
<action
type="act_character_creation_male_default_4"
animation="anim_father_4" />
<action
type="act_character_creation_male_default_5"
animation="anim_father_5" />
<action
type="act_character_creation_male_default_6"
animation="anim_father_6" />
<action
type="act_character_creation_toddler_0"
animation="anim_toddler_0" />
<action
type="act_character_creation_toddler_1"
animation="anim_toddler_1" />
<action
type="act_character_creation_toddler_2"
animation="anim_toddler_2" />
<action
type="act_character_creation_toddler_3"
animation="anim_toddler_3" />
<action
type="act_character_creation_toddler_4"
animation="anim_toddler_4" />
<action
type="act_character_creation_toddler_5"
animation="anim_toddler_5" />
<action
type="act_character_creation_toddler_6"
animation="anim_toddler_6" />
<action
type="act_rider_story_background_1"
animation="anim_rider_story_background_1" />
<action
type="act_rider_story_background_2"
animation="anim_rider_story_background_2" />
<action
type="act_rider_story_background_3"
animation="anim_rider_story_background_3" />
<action
type="act_rider_story_background_4"
animation="anim_rider_story_background_4" />
<action
type="act_rider_story_background_5"
animation="anim_rider_story_background_5" />
<action
type="act_rider_story_background_6"
animation="anim_rider_story_background_6" />
<action
type="act_horse_story_background_1"
animation="anim_rider_story_background_1" />
<action
type="act_horse_story_background_2"
animation="anim_rider_story_background_2" />
<action
type="act_horse_story_background_3"
animation="anim_rider_story_background_3" />
<action
type="act_horse_story_background_4"
animation="anim_rider_story_background_4" />
<action
type="act_horse_story_background_5"
animation="anim_rider_story_background_5" />
<action
type="act_horse_story_background_6"
animation="anim_rider_story_background_6" />
</action_set>
<action_set
id="as_human_female_facegen"
base_set="as_human_facegen">
<action
type="act_inventory_idle_start"
animation="anim_female_custom_start" />
<action
type="act_inventory_idle"
animation="anim_female_custom" />
<action
type="act_sit_1"
animation="anim_sit_caretaker" />
<action
type="act_character_creation_female_default_0"
animation="anim_mother_0" />
<action
type="act_character_creation_female_default_1"
animation="anim_mother_1" />
<action
type="act_character_creation_female_default_2"
animation="anim_mother_2" />
<action
type="act_character_creation_female_default_3"
animation="anim_mother_3" />
<action
type="act_character_creation_female_default_4"
animation="anim_mother_4" />
<action
type="act_character_creation_female_default_5"
animation="anim_mother_5" />
<action
type="act_character_creation_female_default_6"
animation="anim_mother_6" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<action_set
id="as_human_map"
base_set="as_human_warrior">
<action
type="act_map_attack_1h"
animation="map_attack_1h_without_banner" />
<action
type="act_map_attack_2h"
animation="map_attack_2h" />
<action
type="act_map_attack_spear_1h_or_2h"
animation="map_attack_2h_spear_without_banner" />
<action
type="act_map_attack_unarmed"
animation="map_attack_unarmed_without_banner" />
<action
type="act_map_raid"
animation="map_raid_without_banner" />
<action
type="act_map_rider_horse_attack_1h"
animation="map_rider_horse_attack_1h_without_banner" />
<action
type="act_map_rider_horse_attack_1h_spear"
animation="map_rider_horse_attack_1h_spear_without_banner" />
<action
type="act_map_rider_horse_attack_1h_swing"
animation="map_rider_horse_attack_1h_swing_without_banner" />
<action
type="act_map_rider_horse_attack_2h_swing"
animation="map_rider_horse_attack_2h_swing_without_banner" />
<action
type="act_map_rider_horse_attack_unarmed"
animation="map_rider_horse_attack_unarmed_without_banner" />
<action
type="act_map_rider_camel_attack_1h"
animation="map_rider_camel_attack_1h_without_banner" />
<action
type="act_map_rider_camel_attack_1h_spear"
animation="map_rider_camel_attack_1h_spear_without_banner" />
<action
type="act_map_rider_camel_attack_1h_swing"
animation="map_rider_camel_attack_1h_swing_without_banner" />
<action
type="act_map_rider_camel_attack_2h_swing"
animation="map_rider_camel_attack_2h_swing_without_banner" />
<action
type="act_map_rider_camel_attack_unarmed"
animation="map_rider_camel_attack_unarmed_without_banner" />
</action_set>
<action_set
id="as_human_female_map"
base_set="as_human_map" />
<action_set
id="as_human_map_with_banner"
base_set="as_human_map">
<action
type="act_map_attack_1h"
animation="map_attack_1h" />
<action
type="act_map_attack_2h"
animation="map_attack_1h" />
<action
type="act_map_attack_spear_1h_or_2h"
animation="map_attack_1h_spear" />
<action
type="act_map_attack_unarmed"
animation="map_attack_unarmed" />
<action
type="act_map_raid"
animation="map_raid" />
<action
type="act_map_rider_horse_attack_1h"
animation="map_rider_horse_attack_1h" />
<action
type="act_map_rider_horse_attack_1h_spear"
animation="map_rider_horse_attack_1h_spear" />
<action
type="act_map_rider_horse_attack_1h_swing"
animation="map_rider_horse_attack_1h_swing" />
<action
type="act_map_rider_horse_attack_2h_swing"
animation="map_rider_horse_attack_1h_swing" />
<action
type="act_map_rider_horse_attack_unarmed"
animation="map_rider_horse_attack_unarmed" />
<action
type="act_map_rider_camel_attack_1h"
animation="map_rider_camel_attack_1h" />
<action
type="act_map_rider_camel_attack_1h_spear"
animation="map_rider_camel_attack_1h_spear" />
<action
type="act_map_rider_camel_attack_1h_swing"
animation="map_rider_camel_attack_1h_swing" />
<action
type="act_map_rider_camel_attack_2h_swing"
animation="map_rider_camel_attack_1h_swing" />
<action
type="act_map_rider_camel_attack_unarmed"
animation="map_rider_camel_attack_unarmed" />
<action
type="act_run_idle_unarmed"
animation="stand_mainmap" />
<action
type="act_run_idle_unarmed_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_1h"
animation="stand_mainmap" />
<action
type="act_run_idle_1h_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_1h_with_shield"
animation="stand_mainmap" />
<action
type="act_run_idle_1h_with_shield_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_1h_with_h_shld"
animation="stand_mainmap" />
<action
type="act_run_idle_1h_with_h_shld_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_polearm"
animation="stand_mainmap" />
<action
type="act_run_idle_polearm_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_polearm_with_shield"
animation="stand_mainmap" />
<action
type="act_run_idle_polearm_with_shield_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_polearm_with_h_shld"
animation="stand_mainmap" />
<action
type="act_run_idle_polearm_with_h_shld_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_2h"
animation="stand_mainmap" />
<action
type="act_run_idle_2h_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_2h_axe"
animation="stand_mainmap" />
<action
type="act_run_idle_2h_axe_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_bow"
animation="stand_mainmap" />
<action
type="act_run_idle_bow_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_crossbow"
animation="stand_mainmap" />
<action
type="act_run_idle_crossbow_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_thrown"
animation="stand_mainmap" />
<action
type="act_run_idle_thrown_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_torch"
animation="stand_mainmap" />
<action
type="act_run_idle_torch_left_stance"
animation="stand_mainmap" />
<action
type="act_run_idle_heavy_thrown"
animation="stand_mainmap" />
<action
type="act_run_idle_heavy_thrown_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_unarmed"
animation="stand_mainmap" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_1h"
animation="stand_mainmap" />
<action
type="act_walk_idle_1h_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_1h_with_shield"
animation="stand_mainmap" />
<action
type="act_walk_idle_1h_with_shield_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_1h_with_h_shld"
animation="stand_mainmap" />
<action
type="act_walk_idle_1h_with_h_shld_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_polearm"
animation="stand_mainmap" />
<action
type="act_walk_idle_polearm_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_polearm_with_shield"
animation="stand_mainmap" />
<action
type="act_walk_idle_polearm_with_shield_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_polearm_with_h_shld"
animation="stand_mainmap" />
<action
type="act_walk_idle_polearm_with_h_shld_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_2h"
animation="stand_mainmap" />
<action
type="act_walk_idle_2h_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_2h_axe"
animation="stand_mainmap" />
<action
type="act_walk_idle_2h_axe_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_bow"
animation="stand_mainmap" />
<action
type="act_walk_idle_bow_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_crossbow"
animation="stand_mainmap" />
<action
type="act_walk_idle_crossbow_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_thrown"
animation="stand_mainmap" />
<action
type="act_walk_idle_thrown_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_torch"
animation="stand_mainmap" />
<action
type="act_walk_idle_torch_left_stance"
animation="stand_mainmap" />
<action
type="act_walk_idle_heavy_thrown"
animation="stand_mainmap" />
<action
type="act_walk_idle_heavy_thrown_left_stance"
animation="stand_mainmap" />
<action
type="act_horse_stand_for_movement_data"
animation="map_rider_stand_with_flag" />
<action
type="act_horse_stand_1"
animation="map_rider_stand_with_flag" />
<action
type="act_horse_stand_2"
animation="map_rider_stand_with_flag" />
<action
type="act_horse_stand_3"
animation="map_rider_stand_with_flag" />
<action
type="act_horse_stand_4"
animation="map_rider_stand_with_flag" />
<!-- <action type="act_horse_stand_5" animation="map_rider_stand_with_flag" />
<action type="act_horse_stand_6" animation="map_rider_stand_with_flag" />
<action type="act_horse_stand_7" animation="map_rider_stand_with_flag" />
<action type="act_horse_stand_8" animation="map_rider_stand_with_flag" /> -->
<action
type="act_horse_forward_walk_stand"
animation="map_rider_walk_with_banner" />
<action
type="act_horse_forward_trot_stand"
animation="map_rider_trot_with_banner" />
<action
type="act_horse_forward_canter_stand"
animation="map_rider_canter_with_banner" />
<action
type="act_horse_forward_gallop_right_foot_stand"
animation="map_rider_gallop_with_banner" />
<action
type="act_horse_forward_gallop_left_foot_stand"
animation="map_rider_gallop_with_banner" />
<action
type="act_horse_forward_walk"
animation="map_rider_walk_with_banner" />
<action
type="act_horse_forward_trot"
animation="map_rider_trot_with_banner" />
<action
type="act_horse_forward_canter"
animation="map_rider_canter_with_banner" />
<action
type="act_horse_forward_gallop_right_foot"
animation="map_rider_gallop_with_banner" />
<action
type="act_horse_forward_gallop_left_foot"
animation="map_rider_gallop_with_banner" />
<action
type="act_run_forward_unarmed"
animation="mainmap_run_with_banner" />
<action
type="act_run_forward_unarmed_left_stance"
animation="mainmap_run_with_banner" />
<action
type="act_walk_forward_unarmed"
animation="mainmap_run_with_banner" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="mainmap_run_with_banner" />
<action
type="act_camel_stand_for_movement_data"
animation="camel_rider_stand_mainmap" />
<action
type="act_camel_stand_1"
animation="camel_rider_stand_mainmap" />
<action
type="act_camel_stand_2"
animation="camel_rider_stand_mainmap" />
<action
type="act_camel_forward_walk_stand"
animation="camel_rider_walk_forward_mainmap" />
<action
type="act_camel_forward_walk"
animation="camel_rider_walk_forward_mainmap" />
<action
type="act_camel_forward_walk_strafe_right"
animation="camel_rider_walk_forward_mainmap" />
<action
type="act_camel_forward_walk_strafe_left"
animation="camel_rider_walk_forward_mainmap" />
<action
type="act_camel_forward_canter_stand"
animation="camel_rider_canter_mainmap" />
<action
type="act_camel_forward_canter"
animation="camel_rider_canter_mainmap" />
<action
type="act_camel_forward_canter_strafe_right"
animation="camel_rider_canter_mainmap" />
<action
type="act_camel_forward_canter_strafe_left"
animation="camel_rider_canter_mainmap" />
<action
type="act_camel_forward_trot_stand"
animation="camel_rider_trot_mainmap" />
<action
type="act_camel_forward_trot"
animation="camel_rider_trot_mainmap" />
<action
type="act_camel_forward_trot_strafe_right"
animation="camel_rider_trot_mainmap" />
<action
type="act_camel_forward_trot_strafe_left"
animation="camel_rider_trot_mainmap" />
<action
type="act_camel_forward_gallop_right_foot_stand"
animation="camel_rider_gallop_mainmap" />
<action
type="act_camel_forward_gallop_right_foot"
animation="camel_rider_gallop_mainmap" />
<action
type="act_camel_forward_gallop_right_foot_strafe_right"
animation="camel_rider_gallop_mainmap" />
<action
type="act_camel_forward_gallop_right_foot_strafe_left"
animation="camel_rider_gallop_mainmap" />
<action
type="act_camel_forward_gallop_left_foot_stand"
animation="camel_rider_gallop_mainmap" />
<action
type="act_camel_forward_gallop_left_foot"
animation="camel_rider_gallop_mainmap" />
<action
type="act_camel_forward_gallop_left_foot_strafe_right"
animation="camel_rider_gallop_mainmap" />
<action
type="act_camel_forward_gallop_left_foot_strafe_left"
animation="camel_rider_gallop_mainmap" />
</action_set>
<action_set
id="as_human_female_map_with_banner"
base_set="as_human_map_with_banner" />
<!--
<action_set id="hare" skeleton="hare_skeleton" movement_system="quadrupedal">
<action type="act_horse_stand_1" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" />
<action type="act_horse_stand_2" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" />
<action type="act_horse_stand_3" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" />
<action type="act_horse_stand_4" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" />
<action type="act_horse_stand_5" animation="hare_idle_1" alternative_group="hare_stand_alternative_group" />
<action type="act_jump" animation="hare_jump" />
<action type="act_jump_loop" animation="hare_jump" />
<action type="act_horse_forward_walk_stand" animation="hare_walk" />
<action type="act_horse_forward_walk" animation="hare_walk" />
<action type="act_horse_forward_walk_strafe_right" animation="hare_walk" />
<action type="act_horse_forward_walk_strafe_left" animation="hare_walk" />
<action type="act_horse_forward_trot_stand" animation="hare_run" />
<action type="act_horse_forward_trot" animation="hare_run" />
<action type="act_horse_forward_trot_strafe_right" animation="hare_run" />
<action type="act_horse_forward_trot_strafe_left" animation="hare_run" />
<action type="act_horse_forward_canter_stand" animation="hare_sprint" />
<action type="act_horse_forward_canter" animation="hare_sprint" />
<action type="act_horse_forward_canter_strafe_right" animation="hare_sprint" />
<action type="act_horse_forward_canter_strafe_left" animation="hare_sprint" />
<action type="act_horse_forward_gallop_right_foot_stand" animation="hare_sprint" />
<action type="act_horse_forward_gallop_right_foot" animation="hare_sprint" />
<action type="act_horse_forward_gallop_right_foot_strafe_right" animation="hare_sprint" />
<action type="act_horse_forward_gallop_right_foot_strafe_left" animation="hare_sprint" />
<action type="act_horse_forward_gallop_left_foot_stand" animation="hare_sprint" />
<action type="act_horse_forward_gallop_left_foot" animation="hare_sprint" />
<action type="act_horse_forward_gallop_left_foot_strafe_right" animation="hare_sprint" />
<action type="act_horse_forward_gallop_left_foot_strafe_left" animation="hare_sprint" />
<action type="act_horse_backward_walk_stand" animation="hare_walk_as_back" />
<action type="act_horse_backward_walk" animation="hare_walk_as_back" />
<action type="act_horse_backward_walk_strafe_right" animation="hare_walk_as_back" />
<action type="act_horse_backward_walk_strafe_left" animation="hare_walk_as_back" />
<action type="act_horse_rear" animation="hare_walk" />
<action type="act_horse_rear_damaged" animation="hare_walk" />
<action type="act_horse_kick" animation="hare_walk" />
<action type="act_horse_jump_start" animation="hare_walk" />
<action type="act_horse_dash" animation="hare_walk" />
<action type="act_horse_quick_stop" animation="hare_walk" />
<action type="act_horse_quick_stop_when_fast" animation="hare_walk" />
<action type="act_horse_hit_object" animation="hare_walk" />
<action type="act_horse_hit_object_while_falling" animation="hare_walk" />
<action type="act_jump_end" animation="hare_jump" />
<action type="act_jump_end_hard" animation="hare_jump" />
<action type="act_horse_turn_right" animation="hare_run" />
<action type="act_horse_turn_left" animation="hare_run" />
<action type="act_horse_strafe_right" animation="hare_walk" />
<action type="act_horse_strafe_left" animation="hare_walk" />
<action type="act_horse_turn_right_head" animation="hare_walk" />
<action type="act_horse_turn_left_head" animation="hare_walk" />
<action type="act_horse_fall_right" animation="hare_death_right" />
<action type="act_horse_fall_left" animation="hare_death_right" />
<action type="act_horse_fall_roll" animation="hare_death_run" />
<action type="act_horse_fall_slow_right" animation="hare_death_run" />
<action type="act_horse_fall_slow_left" animation="hare_death_run" />
<action type="act_inventory_idle" animation="anim_hare_inventory" />
-->
<!-- <action type="act_horse_slow" animation="hare_walk" /> -->
<!--<action type="act_horse_backward_walk_slow" animation="horse_walkback_1" />
<action type="act_horse_backward_walk_slow_right" animation="horse_walkback_strafe_fast_r" />
<action type="act_horse_backward_walk_slow_left" animation="horse_walkback_strafe_fast_l" />-->
<!--<action type="act_horse_forward_gallop_left_slow" animation="horse_cantermirror_1" />
<action type="act_horse_forward_gallop_left_slow_right" animation="horse_canter_strafe_mirror_r" />
<action type="act_horse_forward_gallop_left_slow_left" animation="horse_canter_strafe__mirror_l" />-->
<!--<action type="act_horse_forward_gallop_right_slow" animation="horse_canter_1" />
<action type="act_horse_forward_gallop_right_slow_right" animation="horse_canter_strafe_r" />
<action type="act_horse_forward_gallop_right_slow_left" animation="horse_canter_strafe_l" />-->
<!--<action type="act_horse_forward_trot_slow" animation="horse_trot_1" />
<action type="act_horse_forward_trot_slow_right" animation="horse_trot_cross_r" />
<action type="act_horse_forward_trot_slow_left" animation="horse_trot_cross_l" />-->
<!--<action type="act_horse_forward_walk_slow" animation="horse_walk" />
<action type="act_horse_forward_walk_slow_right" animation="horse_strafe_r_cross_1" />
<action type="act_horse_forward_walk_slow_left" animation="horse_strafe_l_cross_1" />-->
<!--
</action_set>
-->
<action_set
id="as_human_villain"
base_set="as_human_villager">
<!--<action type="act_walk_idle_unarmed" animation="stand_2" />-->
<action
type="act_walk_forward_unarmed"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_right_unarmed"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_left_unarmed"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_backward_unarmed"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_right_back_unarmed"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_left_back_unarmed"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_right_to_left_unarmed"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_left_to_right_unarmed"
animation="gang_walk_forward_unarmed" />
<!--<action type="act_walk_idle_unarmed_left_stance" animation="stand_2" />-->
<action
type="act_walk_forward_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_right_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_left_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="gang_walk_forward_unarmed" />
<!--TODO_CEREN : should we keep these actions?-->
<action
type="act_walk_forward"
animation="gang_walk_forward" />
<action
type="act_walk_backward"
animation="gang_walk_forward" />
<action
type="act_walk_right"
animation="gang_walk_forward" />
<action
type="act_walk_left"
animation="gang_walk_forward" />
<action
type="act_stand_1"
animation="anim_alley_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_alley_look_right_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_alley_look_right_idle_2"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_alley_look_right_and_forward_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_alley_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_alley_look_right_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_alley_look_right_idle_2"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_alley_look_right_and_forward_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_villain_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_villain_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_villain_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_villain_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_villain_hangout_2"
alternative_group="talk_to_alt" />
<!--DO not remove!:Thumbnail pose for bandit lords-->
<action
type="act_bandit_thumbnail_pose"
animation="anim_bandit_thumbnail_pose" />
</action_set>
<action_set
id="as_human_female_villain"
base_set="as_human_villain" />
<action_set
id="as_human_lord"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="stand_non_combat" />
<action
type="act_walk_forward_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_right_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_left_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_backward_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_right_back_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_left_back_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_right_to_left_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_left_to_right_unarmed"
animation="lord_walk_unarmed" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="stand_unarmed_left_stance" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_right_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_left_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="lord_walk_unarmed" />
<action
type="act_walk_forward"
animation="lord_walk_forward" />
<action
type="act_walk_backward"
animation="lord_walk_forward" />
<action
type="act_walk_right"
animation="lord_walk_forward" />
<action
type="act_walk_left"
animation="lord_walk_forward" />
<action
type="act_stand_1"
animation="anim_lord_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_lord_idle_2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_lord_idle_3"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_lord_idle_4"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_lord_idle_5"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_lord_idle_6"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_noble_standing_idle_male"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_noble_standing_idle_male"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_noble_standing_idle_male"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_noble_standing_idle_male"
alternative_group="stand_alt" />
<!--old animations - delete if they are not going to be used-->
<!--<action type="act_talk_to_1" animation="anim_hangout_idle_7" alternative_group="talk_to_alt" />
<action type="act_talk_to_2" animation="anim_lord_hangout_1" alternative_group="talk_to_alt" />
<action type="act_talk_to_3" animation="anim_lord_hangout_2" alternative_group="talk_to_alt" />
<action type="act_talk_to_4" animation="anim_hangout_idle_8" alternative_group="talk_to_alt" />
<action type="act_talk_to_5" animation="anim_hangout_idle_8" alternative_group="talk_to_alt" />-->
<action
type="act_talk_to_1"
animation="anim_noble_standing_talk_to_right_male"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_noble_standing_talk_to_right_male"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_noble_standing_talk_to_right_male"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_noble_standing_talk_to_right_male"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_noble_standing_talk_to_right_male"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_lord"
base_set="as_human_female_villager">
<!--<action type="act_walk_idle_unarmed" animation="anim_lord_idle_2" />-->
<action
type="act_walk_forward_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_female_unarmed_b" />
<!--<action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_2" />-->
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_forward"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_backward"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_right"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_left"
animation="villager_walk_forward_female_b" />
<action
type="act_stand_1"
animation="anim_noble_standing_idle_female"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_noble_standing_idle_female_2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_noble_standing_idle_female_3"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_noble_standing_idle_female"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_noble_standing_idle_female_2"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_noble_standing_idle_female_3"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_noble_standing_idle_female"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_noble_standing_idle_female_2"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_noble_standing_idle_female_3"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_noble_standing_idle_female"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_noble_standing_talk_to_left_female_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_noble_standing_talk_to_left_female_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_noble_standing_talk_to_left_female_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_noble_standing_talk_to_left_female_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_noble_standing_talk_to_left_female_1"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_seller"
base_set="as_human_villager">
<!--<action type="act_seller_idle_1" animation="anim_merchant_idle" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_2" animation="anim_merchant_idle_1" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_3" animation="anim_merchant_idle_2" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_4" animation="anim_merchant_idle_3" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_5" animation="anim_merchant_idle_4" alternative_group="citizen_seller_alt" />-->
<action
type="act_seller_idle_1"
animation="npc_seller_idle_1"
alternative_group="citizen_seller_alt" />
<action
type="act_seller_idle_2"
animation="npc_seller_idle_2"
alternative_group="citizen_seller_alt" />
<action
type="act_seller_idle_3"
animation="npc_seller_idle_3"
alternative_group="citizen_seller_alt" />
<action
type="act_seller_idle_4"
animation="npc_seller_idle_4"
alternative_group="citizen_seller_alt" />
<action
type="act_seller_idle_5"
animation="npc_seller_idle_5"
alternative_group="citizen_seller_alt" />
<action
type="act_talk_to_1"
animation="anim_bartender_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_bartender_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_seller"
base_set="as_human_seller" />
<action_set
id="as_human_weaponsmith"
base_set="as_human_seller">
<!--<action type="act_seller_idle_1" animation="anim_npc_seller_idle_wpn" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_2" animation="anim_npc_seller_idle_wpn_b" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_3" animation="anim_npc_seller_idle_wpn" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_4" animation="anim_npc_seller_idle_wpn_b" alternative_group="citizen_seller_alt" />
<action type="act_seller_idle_5" animation="anim_npc_seller_idle_wpn_b" alternative_group="citizen_seller_alt" />-->
<action
type="act_talk_to_1"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<!--<action type="act_talk_to_3" animation="anim_npc_seller_talk_male_1" alternative_group="talk_to_alt" />
<action type="act_talk_to_4" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" />
<action type="act_talk_to_5" animation="anim_npc_seller_talk_male_2" alternative_group="talk_to_alt" />-->
</action_set>
<action_set
id="as_human_female_weaponsmith"
base_set="as_human_weaponsmith" />
<action_set
id="as_human_villager_artisan"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="anim_lord_idle_2" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_noble" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_lord_idle_2" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_noble" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_noble" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_noble" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_noble" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_noble" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_noble" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_noble" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_noble" />
<!--<action type="act_stand_1" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" />
<action type="act_stand_2" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" />
<action type="act_stand_3" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" />
<action type="act_stand_4" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" />
<action type="act_stand_5" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" />
<action type="act_stand_6" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" />
<action type="act_stand_7" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" />
<action type="act_stand_8" animation="anim_noble_standing_idle_female_2" alternative_group="stand_alt" />
<action type="act_stand_9" animation="anim_noble_standing_idle_female_3" alternative_group="stand_alt" />
<action type="act_stand_10" animation="anim_noble_standing_idle_female" alternative_group="stand_alt" />-->
<action
type="act_talk_to_1"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_villager_artisan"
base_set="as_human_villager_artisan" />
<action_set
id="as_human_villager_merchant"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_merchant_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_merchant_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_customer_idle_1"
animation="villager_walk_merchant_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_merchant_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_merchant_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_stand_1"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_merchant_male_idle"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_merchant_male_talkto_notary"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_merchant_male_talkto_notary"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_merchant_male_talkto_notary"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_merchant_male_talkto_notary"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_merchant_male_talkto_notary"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_villager_merchant"
base_set="as_human_villager_merchant">
<action
type="act_stand_1"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_merchant_lady_idle"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_merchant_lady_talkto"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_merchant_lady_talkto"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_merchant_lady_talkto"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_merchant_lady_talkto"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_merchant_lady_talkto"
alternative_group="talk_to_alt" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<action_set
id="as_human_villager_preacher"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="anim_lord_idle_2" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_forward_female" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_lord_idle_2" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_forward_female" />
<action
type="act_talk_to_1"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_villager_preacher"
base_set="as_human_villager_preacher" />
<action_set
id="as_human_villager_gangleader"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="anim_villain_idle_1" />
<action
type="act_walk_forward_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_right_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_left_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_backward_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_right_back_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_left_back_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_right_to_left_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_left_to_right_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_villain_idle_1" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_right_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_left_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_stand_1"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_villain_idle_1"
alternative_group="stand_alt" />
<!--<action type="act_sit_1" animation="anim_sit_idle_1" alternative_group="sit_idle_alt" />
<action type="act_sit_2" animation="anim_sit_idle_2" alternative_group="sit_idle_alt" />
<action type="act_sit_3" animation="anim_sit_idle_3" alternative_group="sit_idle_alt" />-->
<action
type="act_sit_4"
animation="anim_sit_idle_2"
alternative_group="sit_idle_alt" />
<action
type="act_sit_5"
animation="anim_sit_idle_1"
alternative_group="sit_idle_alt" />
<action
type="act_sit_6"
animation="anim_sit_idle_3"
alternative_group="sit_idle_alt" />
<action
type="act_sit_7"
animation="anim_sit_idle_4"
alternative_group="sit_idle_alt" />
<action
type="act_sit_8"
animation="anim_sit_idle_5"
alternative_group="sit_idle_alt" />
<action
type="act_talk_to_1"
animation="anim_villain_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_villain_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_villain_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_villain_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_sit_talk_to_1"
animation="anim_lord_sit_talkto_notary" />
</action_set>
<action_set
id="as_human_female_villager_gangleader"
base_set="as_human_villager_gangleader" />
<action_set
id="as_human_villager_ruralnotable"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="anim_lord_idle_1" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_noble_2" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_lord_idle_1" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_noble_2" />
<action
type="act_stand_1"
animation="anim_lord_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_lord_idle_2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_lord_idle_3"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_lord_idle_4"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_lord_idle_5"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_lord_idle_6"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_lord_idle_1"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_lord_idle_2"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_lord_idle_3"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_lord_idle_4"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_npc_seller_talk_male_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_npc_seller_talk_male_2"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_villager_ruralnotable"
base_set="as_human_villager_ruralnotable" />
<action_set
id="as_human_gangleader_bodyguard"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="anim_villain_idle_1" />
<action
type="act_walk_forward_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_right_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_left_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_backward_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_right_back_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_left_back_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_right_to_left_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_left_to_right_unarmed"
animation="gang_walk_forward" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_villain_idle_1" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_right_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_left_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="gang_walk_forward" />
<action
type="act_stand_1"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_guard_idle_long"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_guard_talkto_lord"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_guard_talkto_lord"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_guard_talkto_lord"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_guard_talkto_lord"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_guard_talkto_lord"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_gangleader_bodyguard"
base_set="as_human_gangleader_bodyguard" />
<action_set
id="as_human_merchant_notary"
base_set="as_human_villager">
<action
type="act_talk_to_1"
animation="anim_notary_talkto_lady"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_notary_talkto_lady"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_notary_talkto_lady"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_notary_talkto_lady"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_notary_talkto_lady"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_merchant_notary"
base_set="as_human_merchant_notary" />
<!--<action_set id="as_human_villager_drinker_with_mug" base_set="as_human_villager">
<action type="act_walk_idle_unarmed" animation="anim_drinker_idle_2" />
<action type="act_walk_forward_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_right_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_left_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_backward_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_right_back_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_left_back_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_right_to_left_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_left_to_right_unarmed" animation="drinker_walk_forward" />
<action type="act_walk_idle_unarmed_left_stance" animation="anim_drinker_idle_2" />
<action type="act_walk_forward_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_walk_right_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_walk_left_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_walk_backward_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_walk_right_back_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_walk_left_back_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_walk_right_to_left_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_walk_left_to_right_unarmed_left_stance" animation="drinker_walk_forward" />
<action type="act_conversation_normal_start" animation="anim_drinker_conversation" />
<action type="act_conversation_aggressive_start" animation="anim_drinker_conversation" />
<action type="act_conversation_warrior_start" animation="anim_drinker_conversation" />
<action type="act_conversation_hip_start" animation="anim_drinker_conversation" />
<action type="act_conversation_closed_start" animation="anim_drinker_conversation" />
<action type="act_conversation_confident_start" animation="anim_drinker_conversation" />
<action type="act_conversation_confident2_start" animation="anim_drinker_conversation" />
<action type="act_conversation_demure_start" animation="anim_drinker_conversation" />
<action type="act_conversation_nervous_start" animation="anim_drinker_conversation" />
<action type="act_conversation_weary_start" animation="anim_drinker_conversation" />
<action type="act_conversation_sit_loop" animation="anim_sit_tavern_drink_conversation" />
<action type="act_stand_1" animation="anim_drinker_idle_1" alternative_group="stand_alt" />
<action type="act_stand_2" animation="anim_drinker_idle_2" alternative_group="stand_alt" />
<action type="act_stand_3" animation="anim_drinker_idle_1" alternative_group="stand_alt" />
<action type="act_stand_4" animation="anim_drinker_idle_2" alternative_group="stand_alt" />
<action type="act_stand_5" animation="anim_drinker_idle_1" alternative_group="stand_alt" />
<action type="act_stand_6" animation="anim_drinker_idle_2" alternative_group="stand_alt" />
<action type="act_stand_7" animation="anim_drinker_idle_1" alternative_group="stand_alt" />
<action type="act_stand_8" animation="anim_drinker_idle_2" alternative_group="stand_alt" />
<action type="act_stand_9" animation="anim_drinker_idle_1" alternative_group="stand_alt" />
<action type="act_stand_10" animation="anim_drinker_idle_2" alternative_group="stand_alt" />
<action type="act_sit_down_from_front" animation="sit_down_from_front_drinker" />
<action type="act_sit_down_from_right" animation="sit_down_from_right_drinker" />
<action type="act_sit_down_from_left" animation="sit_down_from_left_drinker" />
<action type="act_stand_up_to_front" animation="stand_up_to_front_drinker" />
<action type="act_stand_up_to_right" animation="stand_up_to_right_drinker" />
<action type="act_stand_up_to_left" animation="stand_up_to_left_drinker" />
<action type="act_sit_down_on_floor_1" animation="sit_down_on_floor_drinker" alternative_group="sit_down_on_floor_alternative_group" />
<action type="act_sit_down_on_floor_2" animation="sit_down_on_floor_drinker" alternative_group="sit_down_on_floor_alternative_group" />
<action type="act_sit_down_on_floor_3" animation="sit_down_on_floor_drinker" alternative_group="sit_down_on_floor_alternative_group" />
<action type="act_stand_up_floor_1" animation="stand_up_floor_drinker" />
<action type="act_stand_up_floor_2" animation="stand_up_floor_drinker" />
<action type="act_stand_up_floor_3" animation="stand_up_floor_drinker" />
<action type="act_sit_idle_on_floor_1" animation="sit_idle_on_floor_drinker1" />
<action type="act_sit_idle_on_floor_2" animation="sit_idle_on_floor_drinker2" />
<action type="act_sit_idle_on_floor_3" animation="sit_idle_on_floor_drinker2" />
<action type="act_idle_to_bar" animation="anim_greeting_drink" />
<action type="act_idle_from_bar" animation="anim_greeting_drink" />
<action type="act_stand_to_wall" animation="anim_drinker_idle_2" />
<action type="act_stand_wall_loop" animation="anim_drinker_idle_2" />
<action type="act_stand_from_wall" animation="anim_drinker_idle_2" />
<action type="act_sit_1" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" />
<action type="act_sit_2" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" />
<action type="act_sit_3" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" />
<action type="act_sit_4" animation="anim_sit_idle_tavern_drink3" alternative_group="sit_idle_alt" />
<action type="act_sit_5" animation="anim_sit_idle_tavern_drink2" alternative_group="sit_idle_alt" />
<action type="act_sit_6" animation="anim_sit_idle_tavern_drink2" alternative_group="sit_idle_alt" />
<action type="act_sit_7" animation="anim_sit_idle_tavern_drink3" alternative_group="sit_idle_alt" />
<action type="act_sit_8" animation="anim_sit_idle_tavern_drink1" alternative_group="sit_idle_alt" />
<action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_drink" />
<action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_drink" />
<action type="act_talk_to_1" animation="anim_hangout_drinker_1" alternative_group="talk_to_alt" />
<action type="act_talk_to_2" animation="anim_hangout_drinker_2" alternative_group="talk_to_alt" />
<action type="act_talk_to_3" animation="anim_hangout_drinker_3" alternative_group="talk_to_alt" />
<action type="act_talk_to_4" animation="anim_carry_right_arm_hangout_2" alternative_group="talk_to_alt" />
<action type="act_talk_to_5" animation="anim_carry_right_arm_hangout_1" alternative_group="talk_to_alt" />
<action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_left_right_arm" />
<action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_right_right_arm" />
<action type="act_gossip" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" />
<action type="act_gossip_2" animation="anim_hangout_gossip_man_right_arm" alternative_group="gossip_alt" />
<action type="act_argue" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" />
<action type="act_argue_2" animation="anim_hangout_argue_woman_right_arm" alternative_group="argue_alt" />
<action type="act_greeting_front_1" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_front_2" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_front_3" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_front_4" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_right_1" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_right_2" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_right_3" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_right_4" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_left_1" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
<action type="act_greeting_left_2" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
<action type="act_greeting_left_3" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
<action type="act_greeting_left_4" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
</action_set>
<action_set id="as_human_villager_drinker_with_bowl" base_set="as_human_villager">
<action type="act_walk_idle_unarmed" animation="anim_drinker_idle_3_khuzait" />
<action type="act_walk_forward_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_right_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_left_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_backward_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_right_back_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_left_back_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_right_to_left_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_left_to_right_unarmed" animation="khuzait_tavern_walk" />
<action type="act_walk_idle_unarmed_left_stance" animation="anim_drinker_idle_3_khuzait" />
<action type="act_walk_forward_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_walk_right_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_walk_left_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_walk_backward_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_walk_right_back_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_walk_left_back_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_walk_right_to_left_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_walk_left_to_right_unarmed_left_stance" animation="khuzait_tavern_walk" />
<action type="act_conversation_normal_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_aggressive_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_warrior_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_hip_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_closed_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_confident_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_confident2_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_demure_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_nervous_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_weary_start" animation="anim_drinker_idle_1_khuzait" />
<action type="act_conversation_sit_loop" animation="anim_sit_tavern_drink_conversation_khuzait" />
-->
<!--STEN : change-->
<!--
<action type="act_stand_1" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" />
-->
<!--STEN : change-->
<!--
<action type="act_stand_2" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" />
-->
<!--STEN : change-->
<!--
<action type="act_stand_3" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" />
-->
<!--STEN : change-->
<!--
<action type="act_stand_4" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" />
<action type="act_stand_5" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" />
<action type="act_stand_6" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" />
<action type="act_stand_7" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" />
<action type="act_stand_8" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" />
<action type="act_stand_9" animation="anim_drinker_idle_1_khuzait" alternative_group="stand_alt" />
<action type="act_stand_10" animation="anim_drinker_idle_2_khuzait" alternative_group="stand_alt" />
<action type="act_sit_down_from_front" animation="sit_down_from_front_drinker_khuzait" />
<action type="act_sit_down_from_right" animation="sit_down_from_right_drinker_khuzait" />
<action type="act_sit_down_from_left" animation="sit_down_from_left_drinker_khuzait" />
<action type="act_stand_up_to_front" animation="stand_up_to_front_drinker_khuzait" />
<action type="act_stand_up_to_right" animation="stand_up_to_right_drinker_khuzait" />
<action type="act_stand_up_to_left" animation="stand_up_to_left_drinker_khuzait" />
<action type="act_sit_down_on_floor_1" animation="anim_aserai_tavern_sit_with_drink_female" alternative_group="sit_down_on_floor_alternative_group" />
<action type="act_sit_down_on_floor_2" animation="anim_aserai_tavern_sit_with_drink_female" alternative_group="sit_down_on_floor_alternative_group" />
<action type="act_sit_down_on_floor_3" animation="anim_aserai_tavern_sit_with_drink_female" alternative_group="sit_down_on_floor_alternative_group" />
<action type="act_stand_up_floor_1" animation="anim_aserai_tavern_standup_with_drink_female" />
<action type="act_stand_up_floor_2" animation="anim_aserai_tavern_standup_with_drink_female" />
<action type="act_stand_up_floor_3" animation="anim_aserai_tavern_standup_with_drink_female" />
<action type="act_sit_idle_on_floor_1" animation="anim_aserai_tavern_sit_drink_female" />
<action type="act_sit_idle_on_floor_2" animation="anim_aserai_tavern_sit_drink_female" />
<action type="act_sit_idle_on_floor_3" animation="anim_aserai_tavern_sit_drink_female" />
<action type="act_idle_to_bar" animation="anim_drinker_idle_1_khuzait" />
<action type="act_idle_from_bar" animation="anim_drinker_idle_1_khuzait" />
<action type="act_stand_to_wall" animation="anim_drinker_idle_1_khuzait" />
<action type="act_stand_wall_loop" animation="anim_drinker_idle_1_khuzait" />
<action type="act_stand_from_wall" animation="anim_drinker_idle_1_khuzait" />
<action type="act_sit_1" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_2" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_3" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_4" animation="anim_sit_idle_tavern_drink3_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_5" animation="anim_sit_idle_tavern_drink2_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_6" animation="anim_sit_idle_tavern_drink2_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_7" animation="anim_sit_idle_tavern_drink3_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_8" animation="anim_sit_idle_tavern_drink1_khuzait" alternative_group="sit_idle_alt" />
<action type="act_sit_talk_to_right_1" animation="anim_hangout_tavern_facingright_drink" />
<action type="act_sit_talk_to_left_1" animation="anim_hangout_tavern_facingleft_drink" />
<action type="act_talk_to_1" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" />
<action type="act_talk_to_2" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" />
<action type="act_talk_to_3" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" />
<action type="act_talk_to_4" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" />
<action type="act_talk_to_5" animation="anim_hangout_idle_right_arm_khuzait" alternative_group="talk_to_alt" />
<action type="act_greeting_front_1" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_front_2" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_front_3" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_front_4" animation="anim_greeting_drink" alternative_group="greeting_front_alt" />
<action type="act_greeting_right_1" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_right_2" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_right_3" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_right_4" animation="anim_greeting_drink_right" alternative_group="greeting_right_alt" />
<action type="act_greeting_left_1" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
<action type="act_greeting_left_2" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
<action type="act_greeting_left_3" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
<action type="act_greeting_left_4" animation="anim_greeting_drink_left" alternative_group="greeting_left_alt" />
<action type="act_inspect_and_talk_to_right" animation="anim_inspect_hangout_right_right_hand_khuzait" />
<action type="act_inspect_and_talk_to_left" animation="anim_inspect_hangout_left_right_hand_khuzait" />
<action type="act_gossip" animation="anim_hangout_gossip_man_right_arm_khuzait" alternative_group="gossip_alt" />
<action type="act_gossip_2" animation="anim_hangout_gossip_man_right_arm_khuzait" alternative_group="gossip_alt" />
<action type="act_argue" animation="anim_hangout_argue_man_drinker_khuzait" alternative_group="argue_alt" />
<action type="act_argue_2" animation="anim_hangout_argue_man_drinker_khuzait" alternative_group="argue_alt" />
</action_set>-->
<action_set
id="as_human_female_barmaid"
base_set="as_human_female_villager">
<action
type="act_walk_idle_unarmed"
animation="anim_barmaid_idle2" />
<action
type="act_walk_forward_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_right_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_left_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_backward_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_right_back_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_left_back_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_right_to_left_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_left_to_right_unarmed"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_barmaid_idle2" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_right_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_left_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="anim_barmaid_walk_forward" />
<action
type="act_conversation_normal_start"
animation="anim_barmaid_start_conversation" />
<action
type="act_conversation_normal_loop"
animation="anim_barmaid_idle_conversation" />
<action
type="act_stand_1"
animation="anim_barmaid_idle1"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_barmaid_idle2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_barmaid_idle2"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_barmaid_idle1"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_barmaid_idle1"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_barmaid_idle1"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_barmaid_idle1"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_barmaid_idle2"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_barmaid_idle2"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_barmaid_idle2"
alternative_group="stand_alt" />
<action
type="act_idle_to_bar"
animation="anim_barmaid_to_bar_idle" />
<action
type="act_idle_from_bar"
animation="anim_barmaid_from_bar_idle" />
<action
type="act_barloop1"
animation="anim_barmaid_bar_idle"
alternative_group="tavern_lean_alt" />
<action
type="act_barloop2"
animation="anim_barmaid_bar_idle"
alternative_group="tavern_lean_alt" />
<action
type="act_barloop3"
animation="anim_barmaid_bar_idle"
alternative_group="tavern_lean_alt" />
<action
type="act_greeting_front_1"
animation="anim_barmaid_greeting"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_barmaid_greeting"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_barmaid_greeting"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_barmaid_greeting"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_barmaid_greeting_left"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_barmaid_greeting_left"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_barmaid_greeting_left"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_barmaid_greeting_left"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_barmaid_greeting_right"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_barmaid_greeting_right"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_barmaid_greeting_right"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_barmaid_greeting_right"
alternative_group="greeting_right_alt" />
<action
type="act_barmaid_serve"
animation="anim_barmaid_serve" />
<action
type="act_barmaid_serve_and_talk_to_customer"
animation="tavern_barmaid_conversation_a" />
<!--HKN-->
<action
type="act_barmaid_serve_and_talk_to_customer_right"
animation="tavern_barmaid_conversation_c_right" />
<action
type="act_talk_to_tavern_keeper"
animation="tavern_barmaid_and_customer_barmaid_a" />
<!--TODO_STEN-->
<action
type="act_talk_to_1"
animation="anim_barmaid_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_barmaid_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_barmaid_hangout_3"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_barmaid_hangout_4"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_barmaid_hangout_5"
alternative_group="talk_to_alt" />
<!--TODO_STEN : you can change alternative action numbers. Just keep the first one-->
<action
type="act_bar_talk_to_1"
animation="anim_barmaid_barhangout_left"
alternative_group="bar_talk_to_alt" />
<action
type="act_bar_talk_to_2"
animation="anim_barmaid_barhangout_left"
alternative_group="bar_talk_to_alt" />
<action
type="act_bar_talk_to_3"
animation="anim_barmaid_barhangout_left"
alternative_group="bar_talk_to_alt" />
<action
type="act_bar_talk_to_4"
animation="anim_barmaid_barhangout_left"
alternative_group="bar_talk_to_alt" />
<action
type="act_bar_talk_to_5"
animation="anim_barmaid_barhangout_left"
alternative_group="bar_talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_barmaid_hangout_1" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_barmaid_hangout_4" />
<action
type="act_gossip"
animation="anim_barmaid_hangout_5"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_barmaid_hangout_4"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_barmaid_hangout_2"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_barmaid_hangout_1"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_barmaid"
base_set="as_human_female_barmaid" />
<action_set
id="as_human_tavern_keeper"
base_set="as_human_villager">
<action
type="act_stand_1"
animation="anim_alley_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_citizen_npc_male_3"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_bartender_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_bartender_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_alley_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_citizen_npc_male_3"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_bartender_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_bartender_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_alley_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_citizen_npc_male_3"
alternative_group="stand_alt" />
<action
type="act_bartender_talk_to_tavern_maid"
animation="tavern_barmaid_and_customer_customer_a" />
<action
type="act_bartender_talk_to_customer"
animation="tavern_keeper_and_customer_keeper_a" />
<action
type="act_talk_to_1"
animation="anim_bartender_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_bartender_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_bartender_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_bartender_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_bartender_hangout_2"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_tavern_keeper"
base_set="as_human_tavern_keeper" />
<action_set
id="as_human_musician"
base_set="as_human_villager">
<action
type="act_sit_1"
animation="musician_idle_sitting_calm" />
<action
type="act_sitting_play_guitar_start"
animation="anim_musician_start" />
<action
type="act_sitting_play_guitar_play"
animation="anim_musician_play" />
<action
type="act_sitting_play_guitar_play_loop"
animation="anim_musician_play_loop" />
<action
type="act_sitting_play_guitar_end"
animation="anim_musician_end" />
<action
type="act_play_guitar_start"
animation="anim_musician_start_stand" />
<action
type="act_play_guitar_play"
animation="anim_musician_play_stand" />
<action
type="act_play_guitar_play_loop"
animation="anim_musician_play_loop_stand" />
<action
type="act_play_guitar_end"
animation="anim_musician_end_stand" />
<action
type="act_play_guitar_idle"
animation="anim_musician_idle_stand" />
<action
type="act_musician_equip_sitting"
animation="musician_equip_sitting" />
<action
type="act_musician_equip_stand"
animation="musician_equip_stand" />
<action
type="act_musician_idle_sitting_calm"
animation="musician_idle_sitting_calm" />
<action
type="act_musician_idle_sitting_active"
animation="musician_idle_sitting_active" />
<action
type="act_musician_idle_sitting_cheerful"
animation="musician_idle_sitting_cheerful" />
<action
type="act_musician_idle_stand_calm"
animation="musician_idle_stand_calm" />
<action
type="act_musician_idle_stand_active"
animation="musician_idle_stand_active" />
<action
type="act_musician_idle_stand_cheerful"
animation="musician_idle_stand_cheerful" />
<action
type="act_play_celtic_harp_sitting"
animation="musician_celtic_harp_sitting_loop" />
<action
type="act_play_celtic_harp_stand"
animation="musician_celtic_harp_stand_loop" />
<action
type="act_play_cornu_sitting"
animation="musician_cornu_sitting_loop" />
<action
type="act_play_cornu_stand"
animation="musician_cornu_stand_loop" />
<action
type="act_play_dombra_sitting"
animation="musician_dombra_sitting_loop" />
<action
type="act_play_dombra_stand"
animation="musician_dombra_stand_loop" />
<action
type="act_play_flute_sitting"
animation="musician_flute_sitting_loop" />
<action
type="act_play_flute_stand"
animation="musician_flute_stand_loop" />
<action
type="act_play_bodhran_sitting"
animation="musician_hand_drum_bodhran_sitting_loop" />
<action
type="act_play_bodhran_stand"
animation="musician_hand_drum_bodhran_stand_loop" />
<action
type="act_play_hurdygurdy_sitting"
animation="musician_hurdygurdy_sitting_loop" />
<action
type="act_play_hurdygurdy_stand"
animation="musician_hurdygurdy_stand_loop" />
<action
type="act_play_kemane_sitting"
animation="musician_kemane_sitting_loop" />
<action
type="act_play_kemane_stand"
animation="musician_kemane_stand_loop" />
<action
type="act_play_khomus_sitting"
animation="musician_khomus_sitting_loop" />
<action
type="act_play_khomus_stand"
animation="musician_khomus_stand_loop" />
<action
type="act_play_nay_sitting"
animation="musician_nay_sitting_loop" />
<action
type="act_play_nay_stand"
animation="musician_nay_stand_loop" />
<action
type="act_play_oud_sitting"
animation="musician_oud_sitting_loop" />
<action
type="act_play_oud_stand"
animation="musician_oud_stand_loop" />
<action
type="act_play_vielle_sitting"
animation="musician_vielle_sitting_loop" />
<action
type="act_play_vielle_stand"
animation="musician_vielle_stand_loop" />
<action
type="act_dance_norse"
animation="anim_tavern_dance_norse" />
</action_set>
<action_set
id="as_human_female_musician"
base_set="as_human_musician" />
<action_set
id="as_human_female_dancer"
base_set="as_human_female_villager">
<!--TODO_STEN-->
<!--<action type="act_walk_idle_unarmed" animation="anim_lord_idle_2" />-->
<action
type="act_walk_forward_unarmed"
animation="boss_walk_forward" />
<action
type="act_walk_right_unarmed"
animation="boss_walk_forward" />
<action
type="act_walk_left_unarmed"
animation="boss_walk_forward" />
<action
type="act_walk_backward_unarmed"
animation="boss_walk_forward" />
<action
type="act_walk_right_back_unarmed"
animation="boss_walk_forward" />
<action
type="act_walk_left_back_unarmed"
animation="boss_walk_forward" />
<action
type="act_walk_right_to_left_unarmed"
animation="boss_walk_forward" />
<action
type="act_walk_left_to_right_unarmed"
animation="boss_walk_forward" />
<!--<action type="act_walk_idle_unarmed_left_stance" animation="anim_lord_idle_2" />-->
<action
type="act_walk_forward_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_walk_right_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_walk_left_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="boss_walk_forward" />
<action
type="act_dance_norse"
animation="anim_tavern_dance_norse" />
<action
type="act_musician_equip_sitting"
animation="musician_equip_sitting" />
<action
type="act_musician_equip_stand"
animation="musician_equip_stand" />
<action
type="act_musician_idle_sitting_calm"
animation="musician_idle_sitting_calm" />
<action
type="act_musician_idle_sitting_active"
animation="musician_idle_sitting_active" />
<action
type="act_musician_idle_sitting_cheerful"
animation="musician_idle_sitting_cheerful" />
<action
type="act_musician_idle_stand_calm"
animation="musician_idle_stand_calm" />
<action
type="act_musician_idle_stand_active"
animation="musician_idle_stand_active" />
<action
type="act_musician_idle_stand_cheerful"
animation="musician_idle_stand_cheerful" />
</action_set>
<action_set
id="as_human_dancer"
base_set="as_human_female_dancer" />
<action_set
id="as_human_beggar"
base_set="as_human_villager">
<!--TODO_STEN-->
<action
type="act_walk_idle_unarmed"
animation="anim_beggar_idle3" />
<action
type="act_walk_forward_unarmed"
animation="beggar_walk_forward" />
<action
type="act_walk_right_unarmed"
animation="beggar_walk_forward" />
<action
type="act_walk_left_unarmed"
animation="beggar_walk_forward" />
<action
type="act_walk_backward_unarmed"
animation="beggar_walk_forward" />
<action
type="act_walk_right_back_unarmed"
animation="beggar_walk_forward" />
<action
type="act_walk_left_back_unarmed"
animation="beggar_walk_forward" />
<action
type="act_walk_right_to_left_unarmed"
animation="beggar_walk_forward" />
<action
type="act_walk_left_to_right_unarmed"
animation="beggar_walk_forward" />
<action
type="act_conversation_normal_start"
animation="anim_beggar_conversation" />
<action
type="act_conversation_normal_loop"
animation="anim_beggar_conversation" />
<action
type="act_conversation_sit_floor_loop"
animation="anim_beggar_sitting_idle" />
<action
type="act_stand_1"
animation="anim_beggar_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="anim_beggar_idle2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="anim_beggar_idle3"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="anim_beggar_idle2"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="anim_beggar_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="anim_beggar_idle3"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="anim_beggar_idle2"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="anim_beggar_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="anim_beggar_idle3"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="anim_beggar_idle2"
alternative_group="stand_alt" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="anim_beggar_idle3" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="beggar_walk_forward" />
<action
type="act_walk_right_unarmed_left_stance"
animation="beggar_walk_forward" />
<action
type="act_walk_left_unarmed_left_stance"
animation="beggar_walk_forward" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="beggar_walk_forward" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="beggar_walk_forward" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="beggar_walk_forward" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="beggar_walk_forward" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="beggar_walk_forward" />
</action_set>
<action_set
id="as_human_female_beggar"
base_set="as_human_beggar" />
<action_set
id="as_human_guard"
base_set="as_human_villager">
<!--STEN : change-->
<action
type="act_walk_idle_unarmed"
animation="guard_idle_crossedarms" />
<!--STEN : change-->
<action
type="act_walk_idle_unarmed_left_stance"
animation="guard_idle_crossedarms" />
<!-- <action type="act_guard_idle_spear" animation="guard_idle_spear" /> -->
<action
type="act_guard_idle_spear_to_lord"
animation="guard_idle_spear_to_lord" />
<action
type="act_guard_idle_spear_from_lord"
animation="guard_idle_spear_from_lord" />
<action
type="act_guard_idle_spear_lord_loop"
animation="guard_idle_spear_lordloop" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<!-- <action type="act_stand_1" animation="guard_idle_observing" alternative_group="stand_alt" />
<action type="act_stand_2" animation="guard_idle_observing" alternative_group="stand_alt" />
<action type="act_stand_3" animation="guard_idle_observing" alternative_group="stand_alt" />
<action type="act_stand_4" animation="guard_idle_observing" alternative_group="stand_alt" /> -->
<action
type="act_sit_talk_to_right_1"
animation="anim_hangout_tavern_facingright_drink" />
<action
type="act_sit_talk_to_left_1"
animation="anim_hangout_tavern_facingleft_drink" />
<action
type="act_guard_idle_spear"
animation="guard_idle_1"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_1"
animation="guard_idle_1"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_2"
animation="guard_idle_2"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_3"
animation="guard_idle_3"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_4"
animation="guard_idle_4"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_5"
animation="guard_idle_5"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_6"
animation="guard_idle_6"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_7"
animation="guard_idle_7"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_8"
animation="guard_idle_8"
alternative_group="guard_idle_group" />
<action
type="act_guard_stand_9"
animation="guard_idle_9"
alternative_group="guard_idle_group" />
</action_set>
<action_set
id="as_human_female_guard"
base_set="as_human_guard" />
<action_set
id="as_human_unarmed_guard"
base_set="as_human_guard">
<action
type="act_stand_1"
animation="stand_1"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="stand_2"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="stand_3"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="stand_4"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="stand_5"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="stand_6"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="stand_7"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="stand_8"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="stand_9"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="stand_10"
alternative_group="stand_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_7"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_lord_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_lord_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_8"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_8"
alternative_group="talk_to_alt" />
</action_set>
<action_set
id="as_human_female_unarmed_guard"
base_set="as_human_unarmed_guard" />
<action_set
id="as_human_villager_with_backpack"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_backpack" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_backpack_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_backpack_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_backpack_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_backpack_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_backpack_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_backpack_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_backpack_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_backpack_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_backpack_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_backpack_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_backpack_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_backpack_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_backpack_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_backpack_idle"
alternative_group="scared_idle" />
<action
type="act_talk_to_1"
animation="anim_hangout_carry_back"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_carry_back"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_carry_back"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_carry_back"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_carry_back"
alternative_group="talk_to_alt" />
<action
type="act_greeting_front_1"
animation="anim_greeting_carry_back"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_carry_back"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_carry_back"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_carry_back"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_carry_back"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_carry_back"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_carry_back"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_carry_back"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_carry_back"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_carry_back"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_carry_back"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_carry_back"
alternative_group="greeting_right_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_hangout_carry_back" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_hangout_carry_back" />
<action
type="act_gossip"
animation="anim_hangout_carry_back"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_carry_back"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_carry_back"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_carry_back"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_with_backpack"
base_set="as_human_villager_with_backpack" />
<action_set
id="as_human_villager_with_staff"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_with_staff_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_with_staff" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_with_staff_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_with_staff_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_with_staff_idle" />
<action
type="act_walk_idle_polearm"
animation="villager_walk_with_staff_idle" />
<action
type="act_walk_forward_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_backward_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_back_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_back_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_to_left_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_to_right_polearm"
animation="villager_walk_with_staff" />
<action
type="act_walk_idle_polearm_left_stance"
animation="villager_walk_with_staff_idle" />
<action
type="act_walk_forward_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_backward_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_back_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_back_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_right_to_left_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_walk_left_to_right_polearm_left_stance"
animation="villager_walk_with_staff" />
<action
type="act_run_idle_polearm"
animation="villager_walk_with_staff_idle" />
<action
type="act_run_idle_polearm_left_stance"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_with_staff_idle" />
<action
type="act_stand_1"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_with_staff_idle"
alternative_group="stand_alt" />
<action
type="act_stand_staff"
animation="villager_walk_with_staff_idle" />
<action
type="act_stand_staff_left_stance"
animation="villager_walk_with_staff_idle" />
<action
type="act_customer_idle_1"
animation="villager_walk_with_staff_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_with_staff_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_with_staff_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_with_staff_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_with_staff_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_with_staff_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_with_staff_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_with_staff_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_with_staff_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_with_staff_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_with_staff_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_with_staff_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_with_staff_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_staff"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_staff"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_staff"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_staff"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_staff"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_staff"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_staff"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_staff"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_staff"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_staff"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_staff"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_staff"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_staff"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_idle_staff"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_idle_staff"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_staff"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_staff"
alternative_group="talk_to_alt" />
<action
type="act_gossip"
animation="anim_hangout_gossip_man_right_arm"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_gossip_man_right_arm"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_argue_woman_right_arm"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_argue_woman_right_arm"
alternative_group="argue_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_inspect_hangout_left_staff" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_inspect_hangout_right_staff" />
</action_set>
<action_set
id="as_human_female_villager_with_staff"
base_set="as_human_villager_with_staff" />
<action_set
id="as_human_villager_carry_on_shoulder"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_on_shoulder_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_on_shoulder_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_inspect_hangout_left_axe" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_inspect_hangout_right_axe" />
<action
type="act_gossip"
animation="anim_hangout_gossip_man_axe"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_gossip_man_axe"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_argue_man_axe"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_argue_man_axe"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_on_shoulder"
base_set="as_human_villager_carry_on_shoulder" />
<action_set
id="as_human_villager_carry_axe"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_axe" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_axe_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_idle_1h"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_forward_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_backward_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_back_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_back_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_to_left_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_to_right_1h"
animation="villager_walk_carry_axe" />
<action
type="act_walk_idle_1h_left_stance"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_forward_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_backward_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_back_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_back_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_to_left_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_to_right_1h_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_run_idle_1h"
animation="villager_walk_carry_axe_idle" />
<action
type="act_run_idle_1h_left_stance"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_idle_2h_axe"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_forward_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_backward_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_back_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_back_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_to_left_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_to_right_2h_axe"
animation="villager_walk_carry_axe" />
<action
type="act_walk_idle_2h_axe_left_stance"
animation="villager_walk_carry_axe_idle" />
<action
type="act_walk_forward_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_backward_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_back_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_back_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_right_to_left_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_walk_left_to_right_2h_axe_left_stance"
animation="villager_walk_carry_axe" />
<action
type="act_run_idle_2h_axe"
animation="villager_walk_carry_axe_idle" />
<action
type="act_run_idle_2h_axe_left_stance"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_axe_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_axe_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_axe_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_axe_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_axe_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_axe_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_axe_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_axe_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_axe_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_axe_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_axe_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_axe_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_axe_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_axe_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_axe_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_axe"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_axe"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_axe"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_axe"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_inspect_hangout_left_axe" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_inspect_hangout_right_axe" />
<action
type="act_gossip"
animation="anim_hangout_gossip_man_axe"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_gossip_man_axe"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_argue_man_axe"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_argue_man_axe"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_axe"
base_set="as_human_villager_carry_axe" />
<action_set
id="as_human_villager_carry_right_side"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_right_side" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_right_side_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_right_side_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_right_side_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_right_side_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_right_side_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_right_side_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_right_side_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_right_side_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_right_side_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_right_side_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_right_side_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_right_side_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_right_side_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_right_side_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_carry_right_hand_hangout_2"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_carry_right_hand_hangout_1"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_inspect_hangout_left_right_hand" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_inspect_hangout_right_right_hand" />
<action
type="act_gossip"
animation="anim_hangout_gossip_woman_right_hand"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_gossip_woman_right_hand"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_argue_woman_right_hand"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_argue_woman_right_hand"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_right_side"
base_set="as_human_villager_carry_right_side" />
<action_set
id="as_human_villager_carry_front_v2"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_front_v2" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_front_v2_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_front_v2_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_front_v2_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_front_v2_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_front_v2_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_front_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_front_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_front_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_front_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_front_v2_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_front_v2_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_front_v2_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_front_v2_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_front_v2_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_hangout_carry_front" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_hangout_carry_front" />
<action
type="act_gossip"
animation="anim_hangout_carry_front"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_carry_front"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_carry_front"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_carry_front"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_front_v2"
base_set="as_human_villager_carry_front_v2" />
<action_set
id="as_human_villager_carry_front"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_front_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_front" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_front_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_front" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_front_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_front_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_front_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_front_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_front_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_front_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_front_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_front_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_front_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_front_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_front_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_front_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_front_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_front_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_front_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_front_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_carry_front"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_carry_front"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_carry_front"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_carry_front"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_hangout_carry_front" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_hangout_carry_front" />
<action
type="act_gossip"
animation="anim_hangout_carry_front"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_carry_front"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_carry_front"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_carry_front"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_front"
base_set="as_human_villager_carry_front" />
<action_set
id="as_human_villager_carry_right_hand"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_right_hand" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_right_hand_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_right_hand_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_right_hand_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_right_hand_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_right_hand_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_right_hand_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_right_hand_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_right_hand_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_right_hand_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_right_hand_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_right_hand_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_right_hand_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_right_hand_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_right_hand_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_right_hand"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_right_hand"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_right_hand"
alternative_group="greeting_right_alt" />
<action
type="act_listen_1"
animation="anim_hangout_idle_right_hand"
alternative_group="listen_alt" />
<action
type="act_listen_2"
animation="anim_hangout_idle_right_hand"
alternative_group="listen_alt" />
<action
type="act_listen_3"
animation="anim_hangout_idle_right_hand"
alternative_group="listen_alt" />
<action
type="act_listen_4"
animation="anim_hangout_idle_right_hand"
alternative_group="listen_alt" />
<action
type="act_listen_5"
animation="anim_hangout_idle_right_hand"
alternative_group="listen_alt" />
<action
type="act_listen_6"
animation="anim_hangout_idle_right_hand"
alternative_group="listen_alt" />
<action
type="act_listen_7"
animation="anim_hangout_idle_right_hand"
alternative_group="listen_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_right_hand"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_inspect_hangout_left_right_hand" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_inspect_hangout_right_right_hand" />
<action
type="act_gossip"
animation="anim_hangout_gossip_woman_right_hand"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_gossip_woman_right_hand"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_argue_woman_right_hand"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_argue_woman_right_hand"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_right_hand"
base_set="as_human_villager_carry_right_hand" />
<action_set
id="as_human_villager_carry_right_arm"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_right_arm" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_right_arm_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_right_arm_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_right_arm_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_right_arm_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_right_arm_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_right_arm_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_right_arm_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_right_arm_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_right_arm_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_right_arm_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_right_arm_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_right_arm_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_right_arm_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_right_arm_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_right_arm_khuzait"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_idle_right_arm"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_idle_right_arm"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_idle_right_arm"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_idle_right_arm"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_idle_right_arm"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_inspect_hangout_left_right_arm" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_inspect_hangout_right_right_arm" />
<action
type="act_gossip"
animation="anim_hangout_gossip_man_right_arm"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_gossip_man_right_arm"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_argue_woman_right_arm"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_argue_woman_right_arm"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_right_arm"
base_set="as_human_villager_carry_right_arm" />
<action_set
id="as_human_villager_carry_over_head"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_over_head" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_over_head_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_over_head_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_over_head_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_over_head_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_over_head_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_over_head_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_over_head_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_over_head_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_over_head_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_over_head_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_over_head_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_over_head_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_over_head_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_over_head_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_hangout_carry_head" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_hangout_carry_head" />
<action
type="act_gossip"
animation="anim_hangout_carry_head"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_carry_head"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_carry_head"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_carry_head"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_over_head"
base_set="as_human_villager_carry_over_head" />
<action_set
id="as_human_villager_carry_over_head_v2"
base_set="as_human_villager">
<action
type="act_walk_idle_unarmed"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_walk_forward_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_idle_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2" />
<action
type="act_run_idle_unarmed"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_run_idle_unarmed_left_stance"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_normal_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_aggressive_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_warrior_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_hip_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_closed_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_confident_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_confident2_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_demure_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_nervous_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_weary_start"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_normal_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_aggressive_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_warrior_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_hip_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_closed_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_confident_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_confident2_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_demure_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_nervous_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_conversation_weary_loop"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_stand_1"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_2"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_3"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_4"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_5"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_6"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_7"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_8"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_9"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_stand_10"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="stand_alt" />
<action
type="act_customer_idle_1"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_2"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_customer_idle_3"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="citizen_customer_alt" />
<action
type="act_cheer_1"
animation="villager_walk_carry_over_head_v2_idle" />
<action
type="act_duel_spectator_1"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_2"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_3"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_duel_spectator_4"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="duel_spectator_alt" />
<action
type="act_scared_reaction_1"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_reaction_2"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="scared_reaction" />
<action
type="act_scared_idle_1"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_2"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="scared_idle" />
<action
type="act_scared_idle_3"
animation="villager_walk_carry_over_head_v2_idle"
alternative_group="scared_idle" />
<action
type="act_greeting_front_1"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_2"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_3"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_front_4"
animation="anim_greeting_carry_head"
alternative_group="greeting_front_alt" />
<action
type="act_greeting_left_1"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_2"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_3"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_left_4"
animation="anim_greeting_carry_head"
alternative_group="greeting_left_alt" />
<action
type="act_greeting_right_1"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_2"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_3"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_greeting_right_4"
animation="anim_greeting_carry_head"
alternative_group="greeting_right_alt" />
<action
type="act_talk_to_1"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_2"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_3"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_4"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_talk_to_5"
animation="anim_hangout_carry_head"
alternative_group="talk_to_alt" />
<action
type="act_inspect_and_talk_to_right"
animation="anim_hangout_carry_head" />
<action
type="act_inspect_and_talk_to_left"
animation="anim_hangout_carry_head" />
<action
type="act_gossip"
animation="anim_hangout_carry_head"
alternative_group="gossip_alt" />
<action
type="act_gossip_2"
animation="anim_hangout_carry_head"
alternative_group="gossip_alt" />
<action
type="act_argue"
animation="anim_hangout_carry_head"
alternative_group="argue_alt" />
<action
type="act_argue_2"
animation="anim_hangout_carry_head"
alternative_group="argue_alt" />
</action_set>
<action_set
id="as_human_female_villager_carry_over_head_v2"
base_set="as_human_villager_carry_over_head_v2" />
<action_set
id="as_human_villager_2"
base_set="as_human_villager">
<action
type="act_walk_forward_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_forward_female_b" />
</action_set>
<action_set
id="as_human_female_villager_2"
base_set="as_human_villager">
<action
type="act_walk_forward_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_female_unarmed_b" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<!--<action_set id="as_human_villager_3" base_set="as_human_villager">
<action type="act_walk_forward_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_right_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_left_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_backward_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_right_back_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_left_back_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_right_to_left_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_left_to_right_unarmed" animation="villager_walk_unarmed_a" />
<action type="act_walk_forward_unarmed_left_stance" animation="villager_walk_unarmed_a" />
<action type="act_walk_right_unarmed_left_stance" animation="villager_walk_unarmed_a" />
<action type="act_walk_left_unarmed_left_stance" animation="villager_walk_unarmed_a" />
<action type="act_walk_backward_unarmed_left_stance" animation="villager_walk_unarmed_a" />
<action type="act_walk_right_back_unarmed_left_stance" animation="villager_walk_unarmed_a" />
<action type="act_walk_left_back_unarmed_left_stance" animation="villager_walk_unarmed_a" />
<action type="act_walk_right_to_left_unarmed_left_stance" animation="villager_walk_unarmed_a" />
<action type="act_walk_left_to_right_unarmed_left_stance" animation="villager_walk_unarmed_a" />
</action_set>-->
<action_set
id="as_human_villager_3"
base_set="as_human_villager">
<action
type="act_walk_forward_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_right_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_left_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_backward_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_right_back_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_left_back_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_right_to_left_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_left_to_right_unarmed"
animation="villager_walk_merchant" />
<action
type="act_walk_forward_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_right_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_left_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_backward_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_right_back_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_left_back_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_right_to_left_unarmed_left_stance"
animation="villager_walk_merchant" />
<action
type="act_walk_left_to_right_unarmed_left_stance"
animation="villager_walk_merchant" />
</action_set>
<action_set
id="as_human_female_villager_3"
base_set="as_human_villager_3" />
<action_set
id="as_horse_map"
base_set="as_horse">
<action
type="act_map_mount_attack_1h"
animation="map_horse_attack_1h" />
<action
type="act_map_mount_attack_spear"
animation="map_horse_attack_spear" />
<action
type="act_map_mount_attack_swing"
animation="map_mount_attack_swing" />
<action
type="act_map_mount_attack_unarmed"
animation="map_horse_attack_unarmed" />
<action
type="act_conversation_normal_start"
animation="convo_start_normal_female1" />
<action
type="act_conversation_normal_loop"
animation="convo_stand_normal_female1" />
<action
type="act_conversation_normal2_start"
animation="convo_start_normal_female2" />
<action
type="act_conversation_normal2_loop"
animation="convo_stand_normal_female2" />
<action
type="act_conversation_closed_start"
animation="convo_start_closed_female1" />
<action
type="act_conversation_closed_loop"
animation="convo_stand_closed_female1" />
<action
type="act_conversation_closed2_start"
animation="convo_start_closed_female2" />
<action
type="act_conversation_closed2_loop"
animation="convo_stand_closed_female2" />
<action
type="act_conversation_confident_start"
animation="convo_start_confident_female1" />
<action
type="act_conversation_confident_loop"
animation="convo_stand_confident_female1" />
<action
type="act_conversation_confident2_start"
animation="convo_start_confident_female2" />
<action
type="act_conversation_confident2_loop"
animation="convo_stand_confident_female2" />
<action
type="act_conversation_hip_start"
animation="convo_start_hip_female1" />
<action
type="act_conversation_hip_loop"
animation="convo_stand_hip_female1" />
</action_set>
<action_set
id="as_horse_2_map"
base_set="as_horse_2">
<action
type="act_map_mount_attack_1h"
animation="map_horse_attack_1h" />
<action
type="act_map_mount_attack_spear"
animation="map_horse_attack_spear" />
<action
type="act_map_mount_attack_swing"
animation="map_mount_attack_swing" />
<action
type="act_map_mount_attack_unarmed"
animation="map_horse_attack_unarmed" />
</action_set>
<action_set
id="as_camel_map"
base_set="as_camel">
<action
type="act_map_mount_attack_1h"
animation="map_camel_attack_1h" />
<action
type="act_map_mount_attack_swing"
animation="map_camel_attack_swing" />
<action
type="act_map_mount_attack_spear"
animation="map_camel_attack_spear" />
<action
type="act_map_mount_attack_unarmed"
animation="map_camel_attack_unarmed" />
</action_set>
<action_set
id="as_human_poses"
base_set="as_human_warrior">
<action
type="act_stand_1"
animation="stand_1" />
</action_set>
</action_sets>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>