![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <action_types> <action name="act_smithing_machine_anvil_part_1" /> <action name="act_smithing_machine_anvil_part_2" /> <action name="act_smithing_machine_anvil_part_3" /> <action name="act_smithing_machine_anvil_part_4" /> <action name="act_smithing_machine_anvil_part_5" /> <action name="act_jump" type="actt_jump_start" /> <action name="act_jump_left_stance" type="actt_jump_start" /> <action name="act_jump_loop" type="actt_jump" /> <action name="act_jump_end" type="actt_jump_end" /> <action name="act_jump_end_hard" type="actt_jump_end_hard" /> <action name="act_jump_loop_left_stance" type="actt_jump" /> <action name="act_jump_end_left_stance" type="actt_jump_end" /> <action name="act_jump_end_hard_left_stance" type="actt_jump_end_hard" /> <action name="act_jump_forward" type="actt_jump" usage_direction="ud_defend_up" /> <action name="act_jump_forward_loop" type="actt_jump" usage_direction="ud_defend_up" /> <action name="act_jump_forward_end" type="actt_jump_end" usage_direction="ud_defend_up" /> <action name="act_jump_forward_end_hard" type="actt_jump_end_hard" usage_direction="ud_defend_up" /> <action name="act_jump_forward_left_stance" type="actt_jump" usage_direction="ud_defend_up" /> <action name="act_jump_forward_loop_left_stance" type="actt_jump" usage_direction="ud_defend_up" /> <action name="act_jump_forward_end_left_stance" type="actt_jump_end" usage_direction="ud_defend_up" /> <action name="act_jump_forward_end_hard_left_stance" type="actt_jump_end_hard" usage_direction="ud_defend_up" /> <action name="act_jump_backward" type="actt_jump" usage_direction="ud_defend_down" /> <action name="act_jump_backward_loop" type="actt_jump" usage_direction="ud_defend_down" /> <action name="act_jump_backward_end" type="actt_jump_end" usage_direction="ud_defend_down" /> <action name="act_jump_backward_end_hard" type="actt_jump_end_hard" usage_direction="ud_defend_down" /> <action name="act_jump_backward_left_stance" type="actt_jump" usage_direction="ud_defend_down" /> <action name="act_jump_backward_loop_left_stance" type="actt_jump" usage_direction="ud_defend_down" /> <action name="act_jump_backward_end_left_stance" type="actt_jump_end" usage_direction="ud_defend_down" /> <action name="act_jump_backward_end_hard_left_stance" type="actt_jump_end_hard" usage_direction="ud_defend_down" /> <action name="act_jump_forward_right" type="actt_jump" usage_direction="ud_defend_right" /> <action name="act_jump_forward_right_left_stance" type="actt_jump" usage_direction="ud_defend_right" /> <action name="act_jump_forward_left" type="actt_jump" usage_direction="ud_defend_left" /> <action name="act_jump_forward_left_left_stance" type="actt_jump" usage_direction="ud_defend_left" /> <action name="act_jump_right" type="actt_jump" usage_direction="ud_defend_right" /> <action name="act_jump_right_loop" type="actt_jump" usage_direction="ud_defend_right" /> <action name="act_jump_right_end" type="actt_jump_end" usage_direction="ud_defend_right" /> <action name="act_jump_right_end_hard" type="actt_jump_end_hard" usage_direction="ud_defend_right" /> <action name="act_jump_left" type="actt_jump" usage_direction="ud_defend_left" /> <action name="act_jump_left_loop" type="actt_jump" usage_direction="ud_defend_left" /> <action name="act_jump_left_end" type="actt_jump_end" usage_direction="ud_defend_left" /> <action name="act_jump_left_end_hard" type="actt_jump_end_hard" usage_direction="ud_defend_left" /> <action name="act_jump_loop_long" type="actt_jump" /> <action name="act_jump_loop_long_left_stance" type="actt_jump" /> <action name="act_horse_jump_high" type="actt_jump_start" /> <action name="act_horse_jump_high_loop" type="actt_jump" /> <action name="act_horse_jump_high_end" type="actt_jump_end" /> <action name="act_horse_jump_high_end_hard" type="actt_jump_end_hard" /> <action name="act_horse_jump_forward" type="actt_jump_start" /> <action name="act_horse_jump_forward_loop" type="actt_jump" /> <action name="act_horse_jump_forward_end" type="actt_jump_end" /> <action name="act_horse_jump_forward_end_hard" type="actt_jump_end_hard" /> <action name="act_camel_jump_high" type="actt_jump_start" /> <action name="act_camel_jump_high_loop" type="actt_jump" /> <action name="act_camel_jump_high_end" type="actt_jump_end" /> <action name="act_camel_jump_high_end_hard" type="actt_jump_end_hard" /> <action name="act_camel_jump_forward" type="actt_jump_start" /> <action name="act_camel_jump_forward_loop" type="actt_jump" /> <action name="act_camel_jump_forward_end" type="actt_jump_end" /> <action name="act_camel_jump_forward_end_hard" type="actt_jump_end_hard" /> <action name="act_camel_rider_stand_lance_pace_0" /> <action name="act_camel_rider_stand_lance_pace_1" /> <action name="act_camel_rider_stand_lance_pace_2" /> <action name="act_camel_rider_stand_lance_pace_3" /> <action name="act_camel_rider_stand_lance_pace_4" /> <action name="act_camel_rider_stand_lance_pace_5" /> <action name="act_camel_rider_stand_bow_pace_0" /> <action name="act_camel_rider_stand_bow_pace_1" /> <action name="act_camel_rider_stand_bow_pace_2" /> <action name="act_camel_rider_stand_bow_pace_3" /> <action name="act_camel_rider_stand_bow_pace_4" /> <action name="act_camel_rider_stand_bow_pace_5" /> <action name="act_camel_rider_stand_polearm_pace_0" /> <action name="act_camel_rider_stand_polearm_pace_1" /> <action name="act_camel_rider_stand_polearm_pace_2" /> <action name="act_camel_rider_stand_polearm_pace_3" /> <action name="act_camel_rider_stand_polearm_pace_4" /> <action name="act_camel_rider_stand_polearm_pace_5" /> <action name="act_camel_rider_stand_throw_pace_0" /> <action name="act_camel_rider_stand_throw_pace_1" /> <action name="act_camel_rider_stand_throw_pace_2" /> <action name="act_camel_rider_stand_throw_pace_3" /> <action name="act_camel_rider_stand_throw_pace_4" /> <action name="act_camel_rider_stand_throw_pace_5" /> <action name="act_camel_rider_stand_crossbow_pace_0" /> <action name="act_camel_rider_stand_crossbow_pace_1" /> <action name="act_camel_rider_stand_crossbow_pace_2" /> <action name="act_camel_rider_stand_crossbow_pace_3" /> <action name="act_camel_rider_stand_crossbow_pace_4" /> <action name="act_camel_rider_stand_crossbow_pace_5" /> <action name="act_camel_rider_stand_1" /> <action name="act_camel_rider_stand_2" /> <action name="act_camel_rider_stand_3" /> <action name="act_camel_rider_stand_4" /> <action name="act_camel_rider_stand_5" /> <action name="act_camel_rider_stand_lance_1" /> <action name="act_camel_rider_stand_lance_2" /> <action name="act_camel_rider_stand_lance_3" /> <action name="act_camel_rider_stand_lance_4" /> <action name="act_camel_rider_stand_lance_5" /> <action name="act_camel_rider_stand_spear_1" /> <action name="act_camel_rider_stand_spear_2" /> <action name="act_camel_rider_stand_spear_3" /> <action name="act_camel_rider_stand_spear_4" /> <action name="act_camel_rider_stand_spear_5" /> <action name="act_camel_rider_stand_bow_1" /> <action name="act_camel_rider_stand_bow_2" /> <action name="act_camel_rider_stand_bow_3" /> <action name="act_camel_rider_stand_bow_4" /> <action name="act_camel_rider_stand_bow_5" /> <action name="act_camel_rider_stand_crossbow_1" /> <action name="act_camel_rider_stand_crossbow_2" /> <action name="act_camel_rider_stand_crossbow_3" /> <action name="act_camel_rider_stand_crossbow_4" /> <action name="act_camel_rider_stand_crossbow_5" /> <action name="act_camel_rider_idle_lance_1" type="actt_idle" /> <action name="act_camel_rider_idle_lance_2" type="actt_idle" /> <action name="act_camel_rider_idle_lance_3" type="actt_idle" /> <action name="act_camel_rider_idle_lance_4" type="actt_idle" /> <action name="act_camel_rider_idle_lance_5" type="actt_idle" /> <action name="act_camel_rider_idle_spear_1" type="actt_idle" /> <action name="act_camel_rider_idle_spear_2" type="actt_idle" /> <action name="act_camel_rider_idle_spear_3" type="actt_idle" /> <action name="act_camel_rider_idle_spear_4" type="actt_idle" /> <action name="act_camel_rider_idle_spear_5" type="actt_idle" /> <action name="act_camel_rider_idle_javelin_1" type="actt_idle" /> <action name="act_camel_rider_idle_javelin_2" type="actt_idle" /> <action name="act_camel_rider_idle_javelin_3" type="actt_idle" /> <action name="act_camel_rider_idle_javelin_4" type="actt_idle" /> <action name="act_camel_rider_idle_javelin_5" type="actt_idle" /> <action name="act_camel_rider_idle_bow_1" type="actt_idle" /> <action name="act_camel_rider_idle_bow_2" type="actt_idle" /> <action name="act_camel_rider_idle_bow_3" type="actt_idle" /> <action name="act_camel_rider_idle_bow_4" type="actt_idle" /> <action name="act_camel_rider_idle_bow_5" type="actt_idle" /> <action name="act_camel_rider_idle_crossbow_1" type="actt_idle" /> <action name="act_camel_rider_idle_crossbow_2" type="actt_idle" /> <action name="act_camel_rider_idle_crossbow_3" type="actt_idle" /> <action name="act_camel_rider_idle_crossbow_4" type="actt_idle" /> <action name="act_camel_rider_idle_crossbow_5" type="actt_idle" /> <action name="act_throne_sit_down_from_front1" type="actt_sit_on_a_throne" /> <action name="act_throne_sit_down_from_front2" type="actt_sit_on_a_throne" /> <action name="act_throne_sit_down_from_front3" type="actt_sit_on_a_throne" /> <action name="act_throne_stand_up_to_front1" type="actt_sit_on_a_throne" /> <action name="act_throne_stand_up_to_front2" type="actt_sit_on_a_throne" /> <action name="act_throne_stand_up_to_front3" type="actt_sit_on_a_throne" /> <action name="act_throne_sit_idle1" type="actt_sit_on_a_throne" /> <action name="act_throne_sit_idle2" type="actt_sit_on_a_throne" /> <action name="act_throne_sit_idle3" type="actt_sit_on_a_throne" /> <action name="act_throne_sit_idle4" type="actt_sit_on_a_throne" /> <action name="act_sit_down_from_back" type="actt_sit" /> <action name="act_sit_down_from_front" type="actt_sit" /> <action name="act_sit_down_from_right" type="actt_sit" /> <action name="act_sit_down_from_left" type="actt_sit" /> <action name="act_sit_and_drink_idle" type="actt_sit" /> <action name="act_arena_winner_1" /> <action name="act_arena_winner_2" /> <action name="act_arena_winner_3" /> <action name="act_stand_up_to_front" /> <action name="act_stand_up_to_back" /> <action name="act_stand_up_to_right" /> <action name="act_stand_up_to_left" /> <action name="act_rider_stand_bow_pace_0" /> <action name="act_rider_stand_bow_pace_1" /> <action name="act_rider_stand_bow_pace_2" /> <action name="act_rider_stand_bow_pace_3" /> <action name="act_rider_stand_bow_pace_4" /> <action name="act_rider_stand_bow_pace_5" /> <action name="act_rider_stand_lance_pace_0" /> <action name="act_rider_stand_lance_pace_1" /> <action name="act_rider_stand_lance_pace_2" /> <action name="act_rider_stand_lance_pace_3" /> <action name="act_rider_stand_lance_pace_4" /> <action name="act_rider_stand_lance_pace_5" /> <action name="act_rider_stand_polearm_pace_0" /> <action name="act_rider_stand_polearm_pace_1" /> <action name="act_rider_stand_polearm_pace_2" /> <action name="act_rider_stand_polearm_pace_3" /> <action name="act_rider_stand_polearm_pace_4" /> <action name="act_rider_stand_polearm_pace_5" /> <action name="act_rider_stand_crossbow_pace_0" /> <action name="act_rider_stand_crossbow_pace_1" /> <action name="act_rider_stand_crossbow_pace_2" /> <action name="act_rider_stand_crossbow_pace_3" /> <action name="act_rider_stand_crossbow_pace_4" /> <action name="act_rider_stand_crossbow_pace_5" /> <action name="act_rider_stand_throw_pace_0" /> <action name="act_rider_stand_throw_pace_1" /> <action name="act_rider_stand_throw_pace_2" /> <action name="act_rider_stand_throw_pace_3" /> <action name="act_rider_stand_throw_pace_4" /> <action name="act_rider_stand_throw_pace_5" /> <action name="act_kick_right_leg" type="actt_kick" /> <action name="act_kick_left_leg" type="actt_kick" /> <action name="act_kick_right_leg_continue" type="actt_kick_continue" /> <action name="act_kick_left_leg_continue" type="actt_kick_continue" /> <action name="act_kick_right_leg_continue_step_back" type="actt_kick_continue" /> <action name="act_kick_right_leg_hit_agent" type="actt_kick_hit" /> <action name="act_kick_left_leg_hit_agent" type="actt_kick_hit" /> <action name="act_kick_right_leg_hit" type="actt_kick_hit" /> <action name="act_kick_left_leg_hit" type="actt_kick_hit" /> <action name="act_shield_bash" type="actt_weapon_bash" /> <action name="act_shield_bash_left_stance" type="actt_weapon_bash" /> <action name="act_hit_shield_bash" /> <action name="act_hit_shield_bash_left_stance" /> <action name="act_hand_shield_bash" type="actt_weapon_bash" /> <action name="act_hand_shield_bash_left_stance" type="actt_weapon_bash" /> <action name="act_hit_hand_shield_bash" /> <action name="act_hit_hand_shield_bash_left_stance" /> <action name="act_staff_bash" type="actt_weapon_bash" /> <action name="act_staff_bash_left_stance" type="actt_weapon_bash" /> <action name="act_hit_staff_bash" /> <action name="act_hit_staff_bash_left_stance" /> <action name="act_2h_bash" type="actt_weapon_bash" /> <action name="act_2h_bash_left_stance" type="actt_weapon_bash" /> <action name="act_hit_2h_bash" /> <action name="act_hit_2h_bash_left_stance" /> <action name="act_1h_bash" type="actt_weapon_bash" /> <action name="act_1h_bash_left_stance" type="actt_weapon_bash" /> <action name="act_hit_1h_bash" type="actt_weapon_bash" /> <action name="act_hit_1h_bash_left_stance" type="actt_weapon_bash" /> <action name="act_run_forward_adder" /> <action name="act_run_right_adder" /> <action name="act_run_left_adder" /> <action name="act_run_backward_adder" /> <action name="act_run_right_back_adder" /> <action name="act_run_left_back_adder" /> <action name="act_run_right_to_left_adder" /> <action name="act_run_left_to_right_adder" /> <action name="act_walk_forward_adder" /> <action name="act_walk_right_adder" /> <action name="act_walk_left_adder" /> <action name="act_walk_backward_adder" /> <action name="act_walk_right_back_adder" /> <action name="act_walk_left_back_adder" /> <action name="act_walk_right_to_left_adder" /> <action name="act_walk_left_to_right_adder" /> <action name="act_crouch_run_forward_adder" /> <action name="act_crouch_run_right_adder" /> <action name="act_crouch_run_left_adder" /> <action name="act_crouch_run_backward_adder" /> <action name="act_crouch_run_right_back_adder" /> <action name="act_crouch_run_left_back_adder" /> <action name="act_crouch_run_right_to_left_adder" /> <action name="act_crouch_run_left_to_right_adder" /> <action name="act_crouch_walk_forward_adder" /> <action name="act_crouch_walk_right_adder" /> <action name="act_crouch_walk_left_adder" /> <action name="act_crouch_walk_backward_adder" /> <action name="act_crouch_walk_right_back_adder" /> <action name="act_crouch_walk_left_back_adder" /> <action name="act_crouch_walk_right_to_left_adder" /> <action name="act_crouch_walk_left_to_right_adder" /> <action name="act_run_idle_unarmed" /> <action name="act_run_forward_unarmed" /> <action name="act_run_right_unarmed" /> <action name="act_run_left_unarmed" /> <action name="act_run_backward_unarmed" /> <action name="act_run_right_back_unarmed" /> <action name="act_run_left_back_unarmed" /> <action name="act_run_right_to_left_unarmed" /> <action name="act_run_left_to_right_unarmed" /> <action name="act_turn_unarmed" /> <action name="act_run_idle_unarmed_left_stance" /> <action name="act_run_forward_unarmed_left_stance" /> <action name="act_run_right_unarmed_left_stance" /> <action name="act_run_left_unarmed_left_stance" /> <action name="act_run_backward_unarmed_left_stance" /> <action name="act_run_right_back_unarmed_left_stance" /> <action name="act_run_left_back_unarmed_left_stance" /> <action name="act_run_right_to_left_unarmed_left_stance" /> <action name="act_run_left_to_right_unarmed_left_stance" /> <action name="act_turn_unarmed_left_stance" /> <action name="act_run_idle_1h" /> <action name="act_run_forward_1h" /> <action name="act_run_right_1h" /> <action name="act_run_left_1h" /> <action name="act_run_backward_1h" /> <action name="act_run_right_back_1h" /> <action name="act_run_left_back_1h" /> <action name="act_run_right_to_left_1h" /> <action name="act_run_left_to_right_1h" /> <action name="act_turn_1h" /> <action name="act_run_idle_1h_left_stance" /> <action name="act_run_forward_1h_left_stance" /> <action name="act_run_right_1h_left_stance" /> <action name="act_run_left_1h_left_stance" /> <action name="act_run_backward_1h_left_stance" /> <action name="act_run_right_back_1h_left_stance" /> <action name="act_run_left_back_1h_left_stance" /> <action name="act_run_right_to_left_1h_left_stance" /> <action name="act_run_left_to_right_1h_left_stance" /> <action name="act_turn_1h_left_stance" /> <action name="act_run_idle_1h_with_shield" /> <action name="act_run_forward_1h_with_shield" /> <action name="act_run_right_1h_with_shield" /> <action name="act_run_left_1h_with_shield" /> <action name="act_run_backward_1h_with_shield" /> <action name="act_run_right_back_1h_with_shield" /> <action name="act_run_left_back_1h_with_shield" /> <action name="act_run_right_to_left_1h_with_shield" /> <action name="act_run_left_to_right_1h_with_shield" /> <action name="act_turn_1h_with_shield" /> <action name="act_run_idle_1h_with_shield_left_stance" /> <action name="act_run_forward_1h_with_shield_left_stance" /> <action name="act_run_right_1h_with_shield_left_stance" /> <action name="act_run_left_1h_with_shield_left_stance" /> <action name="act_run_backward_1h_with_shield_left_stance" /> <action name="act_run_right_back_1h_with_shield_left_stance" /> <action name="act_run_left_back_1h_with_shield_left_stance" /> <action name="act_run_right_to_left_1h_with_shield_left_stance" /> <action name="act_run_left_to_right_1h_with_shield_left_stance" /> <action name="act_turn_1h_with_shield_left_stance" /> <action name="act_run_idle_1h_with_h_shld" /> <action name="act_run_forward_1h_with_h_shld" /> <action name="act_run_right_1h_with_h_shld" /> <action name="act_run_left_1h_with_h_shld" /> <action name="act_run_backward_1h_with_h_shld" /> <action name="act_run_right_back_1h_with_h_shld" /> <action name="act_run_left_back_1h_with_h_shld" /> <action name="act_run_right_to_left_1h_with_h_shld" /> <action name="act_run_left_to_right_1h_with_h_shld" /> <action name="act_turn_1h_with_h_shld" /> <action name="act_run_idle_1h_with_h_shld_left_stance" /> <action name="act_run_forward_1h_with_h_shld_left_stance" /> <action name="act_run_right_1h_with_h_shld_left_stance" /> <action name="act_run_left_1h_with_h_shld_left_stance" /> <action name="act_run_backward_1h_with_h_shld_left_stance" /> <action name="act_run_right_back_1h_with_h_shld_left_stance" /> <action name="act_run_left_back_1h_with_h_shld_left_stance" /> <action name="act_run_right_to_left_1h_with_h_shld_left_stance" /> <action name="act_run_left_to_right_1h_with_h_shld_left_stance" /> <action name="act_turn_1h_with_h_shld_left_stance" /> <action name="act_run_idle_polearm" /> <action name="act_run_forward_polearm" /> <action name="act_run_right_polearm" /> <action name="act_run_left_polearm" /> <action name="act_run_backward_polearm" /> <action name="act_run_right_back_polearm" /> <action name="act_run_left_back_polearm" /> <action name="act_run_right_to_left_polearm" /> <action name="act_run_left_to_right_polearm" /> <action name="act_turn_polearm" /> <action name="act_run_idle_polearm_left_stance" /> <action name="act_run_forward_polearm_left_stance" /> <action name="act_run_right_polearm_left_stance" /> <action name="act_run_left_polearm_left_stance" /> <action name="act_run_backward_polearm_left_stance" /> <action name="act_run_right_back_polearm_left_stance" /> <action name="act_run_left_back_polearm_left_stance" /> <action name="act_run_right_to_left_polearm_left_stance" /> <action name="act_run_left_to_right_polearm_left_stance" /> <action name="act_turn_polearm_left_stance" /> <action name="act_run_idle_polearm_with_shield" /> <action name="act_run_forward_polearm_with_shield" /> <action name="act_run_right_polearm_with_shield" /> <action name="act_run_left_polearm_with_shield" /> <action name="act_run_backward_polearm_with_shield" /> <action name="act_run_right_back_polearm_with_shield" /> <action name="act_run_left_back_polearm_with_shield" /> <action name="act_run_right_to_left_polearm_with_shield" /> <action name="act_run_left_to_right_polearm_with_shield" /> <action name="act_turn_polearm_with_shield" /> <action name="act_run_idle_polearm_with_shield_left_stance" /> <action 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name="act_walk_left_to_right_heavy_thrown_left_stance" /> <action name="act_crouch_walk_idle_unarmed" /> <action name="act_crouch_walk_forward_unarmed" /> <action name="act_crouch_walk_right_unarmed" /> <action name="act_crouch_walk_left_unarmed" /> <action name="act_crouch_walk_backward_unarmed" /> <action name="act_crouch_walk_right_back_unarmed" /> <action name="act_crouch_walk_left_back_unarmed" /> <action name="act_crouch_walk_right_to_left_unarmed" /> <action name="act_crouch_walk_left_to_right_unarmed" /> <action name="act_crouch_walk_idle_unarmed_left_stance" /> <action name="act_crouch_walk_forward_unarmed_left_stance" /> <action name="act_crouch_walk_right_unarmed_left_stance" /> <action name="act_crouch_walk_left_unarmed_left_stance" /> <action name="act_crouch_walk_backward_unarmed_left_stance" /> <action name="act_crouch_walk_right_back_unarmed_left_stance" /> <action name="act_crouch_walk_left_back_unarmed_left_stance" /> <action 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/> <action name="act_crouch_walk_left_to_right_1h_left_stance" /> <action name="act_crouch_walk_idle_1h_with_shield" /> <action name="act_crouch_walk_forward_1h_with_shield" /> <action name="act_crouch_walk_right_1h_with_shield" /> <action name="act_crouch_walk_left_1h_with_shield" /> <action name="act_crouch_walk_backward_1h_with_shield" /> <action name="act_crouch_walk_right_back_1h_with_shield" /> <action name="act_crouch_walk_left_back_1h_with_shield" /> <action name="act_crouch_walk_right_to_left_1h_with_shield" /> <action name="act_crouch_walk_left_to_right_1h_with_shield" /> <action name="act_crouch_walk_idle_1h_with_shield_left_stance" /> <action name="act_crouch_walk_forward_1h_with_shield_left_stance" /> <action name="act_crouch_walk_right_1h_with_shield_left_stance" /> <action name="act_crouch_walk_left_1h_with_shield_left_stance" /> <action name="act_crouch_walk_backward_1h_with_shield_left_stance" /> <action name="act_crouch_walk_right_back_1h_with_shield_left_stance" /> 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name="act_crouch_walk_backward_polearm_with_h_shld" /> <action name="act_crouch_walk_right_back_polearm_with_h_shld" /> <action name="act_crouch_walk_left_back_polearm_with_h_shld" /> <action name="act_crouch_walk_right_to_left_polearm_with_h_shld" /> <action name="act_crouch_walk_left_to_right_polearm_with_h_shld" /> <action name="act_crouch_walk_idle_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_forward_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_right_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_left_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_backward_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_right_back_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_left_back_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_right_to_left_polearm_with_h_shld_left_stance" /> <action name="act_crouch_walk_left_to_right_polearm_with_h_shld_left_stance" /> 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/> <action name="act_crouch_walk_idle_torch" /> <action name="act_crouch_walk_forward_torch" /> <action name="act_crouch_walk_right_torch" /> <action name="act_crouch_walk_left_torch" /> <action name="act_crouch_walk_backward_torch" /> <action name="act_crouch_walk_right_back_torch" /> <action name="act_crouch_walk_left_back_torch" /> <action name="act_crouch_walk_right_to_left_torch" /> <action name="act_crouch_walk_left_to_right_torch" /> <action name="act_crouch_walk_idle_torch_left_stance" /> <action name="act_crouch_walk_forward_torch_left_stance" /> <action name="act_crouch_walk_right_torch_left_stance" /> <action name="act_crouch_walk_left_torch_left_stance" /> <action name="act_crouch_walk_backward_torch_left_stance" /> <action name="act_crouch_walk_right_back_torch_left_stance" /> <action name="act_crouch_walk_left_back_torch_left_stance" /> <action name="act_crouch_walk_right_to_left_torch_left_stance" /> <action name="act_crouch_walk_left_to_right_torch_left_stance" /> 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name="act_idle_1h_with_shield_4_left_stance" type="actt_idle" /> <action name="act_idle_1h_with_shield_5_left_stance" type="actt_idle" /> <action name="act_idle_1h_with_shield_6_left_stance" type="actt_idle" /> <action name="act_idle_1h_without_shield_1_left_stance" type="actt_idle" /> <action name="act_idle_1h_without_shield_2_left_stance" type="actt_idle" /> <action name="act_idle_1h_without_shield_3_left_stance" type="actt_idle" /> <action name="act_idle_1h_without_shield_4_left_stance" type="actt_idle" /> <action name="act_idle_1h_without_shield_5_left_stance" type="actt_idle" /> <action name="act_idle_1h_without_shield_6_left_stance" type="actt_idle" /> <action name="act_idle_javelin_with_shield_1" type="actt_idle" /> <action name="act_idle_javelin_with_shield_2" type="actt_idle" /> <action name="act_idle_javelin_with_shield_3" type="actt_idle" /> <action name="act_idle_javelin_without_shield_1" type="actt_idle" /> <action name="act_idle_javelin_without_shield_2" type="actt_idle" /> <action name="act_idle_javelin_without_shield_3" type="actt_idle" /> <action name="act_idle_javelin_with_shield_1_left_stance" type="actt_idle" /> <action name="act_idle_javelin_with_shield_2_left_stance" type="actt_idle" /> <action name="act_idle_javelin_with_shield_3_left_stance" type="actt_idle" /> <action name="act_idle_javelin_without_shield_1_left_stance" type="actt_idle" /> <action name="act_idle_javelin_without_shield_2_left_stance" type="actt_idle" /> <action name="act_idle_javelin_without_shield_3_left_stance" type="actt_idle" /> <action name="act_idle_2h_1" type="actt_idle" /> <action name="act_idle_2h_2" type="actt_idle" /> <action name="act_idle_2h_3" type="actt_idle" /> <action name="act_idle_2h_4" type="actt_idle" /> <action name="act_idle_2h_5" type="actt_idle" /> <action name="act_idle_2h_6" type="actt_idle" /> <action name="act_idle_2h_1_left_stance" type="actt_idle" /> <action name="act_idle_2h_2_left_stance" type="actt_idle" /> <action name="act_idle_2h_3_left_stance" type="actt_idle" /> <action name="act_idle_2h_4_left_stance" type="actt_idle" /> <action name="act_idle_2h_5_left_stance" type="actt_idle" /> <action name="act_idle_2h_6_left_stance" type="actt_idle" /> <action name="act_idle_bow_1" type="actt_idle" /> <action name="act_idle_bow_2" type="actt_idle" /> <action name="act_idle_bow_3" type="actt_idle" /> <action name="act_idle_bow_4" type="actt_idle" /> <action name="act_idle_crossbow_1" type="actt_idle" /> <action name="act_idle_crossbow_2" type="actt_idle" /> <action name="act_idle_crossbow_3" type="actt_idle" /> <action name="act_idle_spear_1" type="actt_idle" /> <action name="act_idle_spear_2" type="actt_idle" /> <action name="act_idle_spear_3" type="actt_idle" /> <action name="act_idle_spear_4" type="actt_idle" /> <action name="act_idle_spear_5" type="actt_idle" /> <action name="act_idle_spear_6" type="actt_idle" /> <action name="act_idle_spear_1_left_stance" type="actt_idle" /> <action name="act_idle_spear_2_left_stance" type="actt_idle" /> <action name="act_idle_spear_3_left_stance" type="actt_idle" /> <action name="act_idle_spear_4_left_stance" type="actt_idle" /> <action name="act_idle_spear_5_left_stance" type="actt_idle" /> <action name="act_idle_spear_6_left_stance" type="actt_idle" /> <action name="act_lancer_ride_0" /> <action name="act_lancer_ride_1" /> <action name="act_lancer_charge_parried" type="actt_parried_melee" /> <action name="act_lancer_ride_4" type="actt_passive_usage" /> <action name="act_lancer_ride_4_shake" type="actt_passive_usage" /> <action name="act_lancer_ride_4_no_shield" type="actt_passive_usage" /> <action name="act_lancer_ride_4_no_shield_shake" type="actt_passive_usage" /> <action name="act_polearm_brace_ready" type="actt_passive_usage" usage_direction="ud_attack_down" /> <action name="act_polearm_brace_parried" type="actt_parried_melee" /> <action name="act_mount_horse_from_left" type="actt_mount" /> <action name="act_mount_horse_fast_from_left" type="actt_mount" /> <action name="act_mount_horse_from_right" type="actt_mount" /> <action name="act_mount_horse_fast_from_right" type="actt_mount" /> <action name="act_dismount_horse_to_left" type="actt_dismount" /> <action name="act_dismount_horse_to_left_continue" type="actt_dismount" usage_direction="ud_defend_left" /> <action name="act_dismount_horse_to_right" type="actt_dismount" /> <action name="act_dismount_horse_to_right_continue" type="actt_dismount" usage_direction="ud_defend_right" /> <action name="act_mount_camel_from_left" type="actt_mount" /> <action name="act_mount_camel_fast_from_left" type="actt_mount" /> <action name="act_mount_camel_from_right" type="actt_mount" /> <action name="act_mount_camel_fast_from_right" type="actt_mount" /> <action name="act_dismount_camel_to_left" type="actt_dismount" /> <action name="act_dismount_camel_to_left_continue" type="actt_dismount" usage_direction="ud_defend_left" /> <action name="act_dismount_camel_to_right" type="actt_dismount" /> <action name="act_dismount_camel_to_right_continue" type="actt_dismount" usage_direction="ud_defend_right" /> <action name="act_equip_default" type="actt_equip_unequip" /> <action name="act_equip_default_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_default" type="actt_equip_unequip" /> <action name="act_unequip_default_left_stance" type="actt_equip_unequip" /> <action name="act_equip_sword" type="actt_equip_unequip" /> <action name="act_equip_sword_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_sword" type="actt_equip_unequip" /> <action name="act_unequip_sword_left_stance" type="actt_equip_unequip" /> <action name="act_equip_2h" type="actt_equip_unequip" /> <action name="act_equip_2h_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_2h" type="actt_equip_unequip" /> <action name="act_unequip_2h_left_stance" type="actt_equip_unequip" /> <action name="act_equip_2h_axe" type="actt_equip_unequip" /> <action name="act_equip_2h_axe_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_2h_axe" type="actt_equip_unequip" /> <action name="act_unequip_2h_axe_left_stance" type="actt_equip_unequip" /> <action name="act_equip_axe_left_hip" type="actt_equip_unequip" /> <action name="act_equip_axe_left_hip_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_axe_left_hip" type="actt_equip_unequip" /> <action name="act_unequip_axe_left_hip_left_stance" type="actt_equip_unequip" /> <action name="act_equip_throwing_axe_left_stance" type="actt_equip_unequip" /> <action name="act_equip_throwing_axe" type="actt_equip_unequip" /> <action name="act_unequip_throwing_axe" type="actt_equip_unequip" /> <action name="act_equip_quiver_middle_lower" type="actt_equip_unequip" /> <action name="act_equip_quiver_middle_lower_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_quiver_middle_lower" type="actt_equip_unequip" /> <action name="act_unequip_quiver_middle_lower_left_stance" type="actt_equip_unequip" /> <action name="act_equip_crossbow" type="actt_equip_unequip" /> <action name="act_equip_crossbow_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_crossbow" type="actt_equip_unequip" /> <action name="act_unequip_crossbow_left_stance" type="actt_equip_unequip" /> <action name="act_equip_spear" type="actt_equip_unequip" /> <action name="act_equip_spear_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_spear" type="actt_equip_unequip" /> <action name="act_unequip_spear_left_stance" type="actt_equip_unequip" /> <action name="act_equip_dagger_front_left" type="actt_equip_unequip" /> <action name="act_equip_dagger_front_left_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_dagger_front_left" type="actt_equip_unequip" /> <action name="act_unequip_dagger_front_left_left_stance" type="actt_equip_unequip" /> <action name="act_equip_dagger_front_right" type="actt_equip_unequip" /> <action name="act_equip_dagger_front_right_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_dagger_front_right" type="actt_equip_unequip" /> <action name="act_unequip_dagger_front_right_left_stance" type="actt_equip_unequip" /> <action name="act_equip_axe_back" type="actt_equip_unequip" /> <action name="act_equip_axe_back_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_axe_back" type="actt_equip_unequip" /> <action name="act_unequip_axe_back_left_stance" type="actt_equip_unequip" /> <action name="act_equip_shield" type="actt_equip_unequip" /> <action name="act_equip_shield_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_shield" type="actt_equip_unequip" /> <action name="act_unequip_shield_left_stance" type="actt_equip_unequip" /> <action name="act_equip_bow_back" type="actt_equip_unequip" /> <action name="act_equip_bow_back_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_bow_back" type="actt_equip_unequip" /> <action name="act_unequip_bow_back_left_stance" type="actt_equip_unequip" /> <action name="act_equip_bow_left_hip" type="actt_equip_unequip" /> <action name="act_equip_bow_left_hip_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_bow_left_hip" type="actt_equip_unequip" /> <action name="act_unequip_bow_left_hip_left_stance" type="actt_equip_unequip" /> <action name="act_equip_javelin" type="actt_equip_unequip" /> <action name="act_unequip_javelin" type="actt_equip_unequip" /> <action name="act_equip_javelin_left_stance" type="actt_equip_unequip" /> <action name="act_unequip_javelin_left_stance" type="actt_equip_unequip" /> <action name="act_equip_stone" type="actt_equip_unequip" /> <action name="act_unequip_stone" type="actt_equip_unequip" /> <action name="act_equip_stone_left_stance" type="actt_equip_unequip" /> <action name="act_switch_alternate_knife" /> <action name="act_switch_alternate_knife_continue" /> <action name="act_switch_back_alternate_knife_left_stance" /> <action name="act_switch_back_alternate_knife_left_stance_continue" /> <action name="act_switch_back_alternate_knife" /> <action name="act_switch_back_alternate_knife_continue" /> <action name="act_switch_alternate_axe" /> <action name="act_switch_alternate_axe_continue" /> <action name="act_switch_back_alternate_axe_left_stance" /> <action name="act_switch_back_alternate_axe_left_stance_continue" /> <action name="act_switch_back_alternate_axe" /> <action name="act_switch_back_alternate_axe_continue" /> <action name="act_switch_alternate_javelin" /> <action name="act_switch_alternate_javelin_continue" /> <action name="act_switch_back_alternate_javelin_left_stance" /> <action name="act_switch_back_alternate_javelin_left_stance_continue" /> <action name="act_switch_back_alternate_javelin" /> <action name="act_switch_back_alternate_javelin_continue" /> <action name="act_ready_bow" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_continue_bow" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_continue_bow_shake" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_bow" type="actt_release_ranged" action_stage="as_attack_release" /> <action name="act_reload_bow_top" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_reload_bow_right" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_ready_bow_horseback" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_continue_bow_horseback" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_continue_bow_shake_horseback" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_bow_horseback" type="actt_release_ranged" action_stage="as_attack_release" /> <action name="act_reload_bow_top_horseback" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_reload_bow_right_horseback" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_ready_crossbow" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_continue_crossbow" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_crossbow" type="actt_release_ranged" action_stage="as_attack_release" /> <action name="act_reload_crossbow" type="actt_reload" action_stage="as_reload_mid_phase" /> <action name="act_reload_crossbow_fast" type="actt_reload" action_stage="as_reload_mid_phase" /> <action name="act_reload_crossbow_light" type="actt_reload" action_stage="as_reload_mid_phase" /> <action name="act_reload_crossbow_continue" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_reload_crossbow_horseback" type="actt_reload" action_stage="as_reload_mid_phase" /> <action name="act_reload_crossbow_continue_horseback" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_ready_javelin" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_javelin" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_reload_javelin" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_ready_continue_javelin" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_javelin_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_javelin_with_shield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_javelin_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_javelin_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_javelin_with_handshield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_javelin_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_throwing_knife" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_throwing_knife" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_reload_throwing_knife" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_ready_continue_throwing_knife" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_throwing_knife_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_throwing_knife_with_shield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_throwing_knife_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_throwing_knife_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_throwing_knife_with_handshield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_throwing_knife_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_throwing_axe" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_throwing_axe" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_reload_throwing_axe" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_ready_continue_throwing_axe" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_throwing_axe_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_throwing_axe_with_shield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_throwing_axe_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_throwing_axe_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_throwing_axe_with_handshield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_throwing_axe_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_stone" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_stone" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_reload_stone" type="actt_reload" action_stage="as_reload_last_phase" /> <action name="act_ready_continue_stone" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_stone_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_stone_with_shield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_stone_with_shield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_stone_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_stone_with_handshield" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_stone_with_handshield" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_heavy_thrown" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_release_heavy_thrown" type="actt_release_throwing" action_stage="as_attack_release" /> <action name="act_ready_continue_heavy_thrown" type="actt_ready_ranged" action_stage="as_attack_ready" /> <action name="act_ready_swingright_fist" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_swingright_fist_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_swingright_fist_shield_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_swingright_fist_shield" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_swingright_fist_horseback" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_quick_release_swingright_fist" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_shield" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_shield_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_shield_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_swingright_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist_shield" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_swingright_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_swingright_fist" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_swingright_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_swingright_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_swingright_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_swingright_fist_shield" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_swingright_fist_shield_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_swingright_fist_shield_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_swingright_fist_shield_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_swingright_fist" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_swingright_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_swingright_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_swingright_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_swingright_fist_shield" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_swingright_fist_shield_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_swingleft_fist" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_swingleft_fist_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_swingleft_fist_shield" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_swingleft_fist_shield_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_swingleft_fist_horseback" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_quick_release_swingleft_fist" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_shield" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_shield_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_shield_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_swingleft_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_shield_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_shield_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_shield" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_swingleft_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_swingleft_fist" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_swingleft_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_swingleft_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_swingleft_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_swingleft_fist_shield" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_swingleft_fist_shield_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_swingleft_fist_shield_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_swingleft_fist_shield_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_swingleft_fist" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_swingleft_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_swingleft_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_swingleft_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_swingleft_fist_shield_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_swingleft_fist_shield_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_direct_fist" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_direct_fist_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_direct_fist_shield" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_direct_fist_shield_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_direct_fist_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_quick_release_direct_fist" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_shield" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_shield_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_shield_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_direct_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_shield" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_shield_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_direct_fist_shield_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_direct_fist" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_direct_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_direct_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_direct_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_direct_fist_shield" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_direct_fist_shield_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_direct_fist_shield_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_direct_fist_shield_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist_shield" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist_shield_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist_shield_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_direct_fist_shield_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_uppercut_fist" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_ready_uppercut_fist_left_stance" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_ready_uppercut_fist_shield" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_ready_uppercut_fist_shield_left_stance" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_ready_uppercut_fist_horseback" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_uppercut_fist" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_shield" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_shield_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_shield_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_uppercut_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_shield" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_shield_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_shield_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_shield_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_uppercut_fist_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_uppercut_fist" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_uppercut_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_uppercut_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_uppercut_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_uppercut_fist_shield" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_uppercut_fist_shield_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_uppercut_fist_shield_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_uppercut_fist_shield_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist_shield" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist_shield_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist_shield_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_uppercut_fist_shield_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_slashright_2h" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashright_2h" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashright_2h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_2h" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_2h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashright_2h" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slashright_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_2h" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashright_2h" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slashright_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_2h" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slashright_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashright_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashright_2h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_2h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashright_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slashright_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashright_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slashright_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slashleft_2h" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashleft_2h" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashleft_2h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_2h" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_2h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashleft_2h" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slashleft_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_2h" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashleft_2h" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slashleft_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_2h" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_slashleft_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashleft_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashleft_2h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_2h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashleft_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slashleft_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashleft_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slashleft_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_thrust_2h" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_2h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_2h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_2h" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_2h" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_stuck_thrust_2h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_quick_thrust_2h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_thrust_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_quick_thrust_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_ready_thrust_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_overswing_2h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_2h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_2h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_2h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_2h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_2h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_2h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_2h" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_2h" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_2h_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_2h" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_2h" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_2h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_overswing_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_2h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_2h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_2h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_2h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_2h_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_2h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_2h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_2h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_thrust_1h" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_1h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_1h" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_stuck_thrust_1h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_quick_thrust_1h" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_ready_thrust_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_stuck_thrust_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_quick_thrust_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_ready_thrust_1h_horseback" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_1h_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_1h_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_1h_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_1h_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_stuck_thrust_1h_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_quick_thrust_1h_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_ready_thrust_2h_horseback" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_2h_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_2h_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_2h_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_2h_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_2h_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_2h_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_2h_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_2h_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_thrust_1h_lance" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_1h_lance_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_lance_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_stuck_thrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_thrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_stuck_thrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_thrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_stuck_upperthrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_stuck_upperthrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_stuck_upperthrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_stuck_upperthrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_stuck_thrust_staff" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_thrust_staff" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_stuck_thrust_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_stuck_thrust_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_stuck_upperthrust_staff" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_stuck_upperthrust_staff" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_stuck_upperthrust_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_stuck_upperthrust_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_1h_lance_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_1h_lance_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_lance_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_lance_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_upperthrust_1h_lance_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_upperthrust_1h_lance_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_upperthrust_1h_lance_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_upperthrust_1h_lance_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_1h_lance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_1h_lance_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_lance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_lance_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_thrust_1h_lance_left_stance" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_1h_lance_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_1h_lance_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_1h_lance_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_1h_lance_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_lance_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_1h_lance_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_upperthrust_1h_lance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_release_upperthrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_upperthrust_1h_lance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_upperthrust_1h_lance_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_upperthrust_1h_lance_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_blocked_upperthrust_1h_lance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_upperthrust_1h_lance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_upperthrust_1h_lance_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_upperthrust_1h_lance_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_upperthrust_1h_lance_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_release_upperthrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_upperthrust_1h_lance_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_upperthrust_1h_lance_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_upperthrust_1h_lance_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_blocked_upperthrust_1h_lance_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_upperthrust_1h_lance_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_upperthrust_1h_lance_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_upperthrust_1h_lance_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_slashright_1h" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashright_1h" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashright_1h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_1h" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_1h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashright_1h" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slashright_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_1h" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashright_1h" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slashright_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_1h" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slashright_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashright_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashright_1h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_1h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashright_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slashright_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashright_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slashright_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slashleft_1h" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashleft_1h" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashleft_1h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_1h" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_1h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashleft_1h" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slashleft_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_1h" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashleft_1h" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slashleft_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_1h" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_slashleft_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashleft_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashleft_1h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_1h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashleft_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slashleft_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashleft_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slashleft_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_overswing_1h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_1h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_1h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_1h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_1h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_1h" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_1h_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_1h" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_1h" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_1h_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_1h" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_1h" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_1h_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_overswing_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_1h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_1h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_1h_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_1h_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_1h_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_1h_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_1h_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_1h_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_overswing_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_horseback_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_horseback_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_horseback_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_slash_horseback_right" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slash_horseback_right" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slash_horseback_right_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slash_horseback_right" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slash_horseback_right_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slash_horseback_right" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slash_horseback_right_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slash_horseback_right" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slash_horseback_right_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slash_horseback_right" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slash_horseback_right_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slash_horseback_right" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slash_horseback_right_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slash_horseback_left" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slash_horseback_left" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slash_horseback_left_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slash_horseback_left" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slash_horseback_left_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slash_horseback_left" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slash_horseback_left_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slash_horseback_left" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slash_horseback_left_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slash_horseback_left" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slash_horseback_left_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slash_horseback_left" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slash_horseback_left_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_overswing_2h_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_2h_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_2h_horseback_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_2h_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_2h_horseback_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_2h_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_2h_horseback_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_2h_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_2h_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_2h_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_2h_horseback_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_2h_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_2h_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_2h_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_2h_horseback_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_slash_2h_horseback_right" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slash_2h_horseback_right" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slash_2h_horseback_right_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slash_2h_horseback_right" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slash_2h_horseback_right_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slash_2h_horseback_right" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slash_2h_horseback_right_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slash_2h_horseback_right" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slash_2h_horseback_right_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slash_2h_horseback_right" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slash_2h_horseback_right_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slash_2h_horseback_right" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slash_2h_horseback_right_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slash_2h_horseback_left" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slash_2h_horseback_left" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slash_2h_horseback_left_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slash_2h_horseback_left" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slash_2h_horseback_left_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slash_2h_horseback_left" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slash_2h_horseback_left_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slash_2h_horseback_left" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slash_2h_horseback_left_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slash_2h_horseback_left" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slash_2h_horseback_left_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slash_2h_horseback_left" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slash_2h_horseback_left_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_overswing_staff" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_staff" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_staff_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_staff" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_staff_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_staff" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_staff_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_staff" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_staff" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_staff" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_staff" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_overswing_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_staff_unbalanced_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_staff_unbalanced_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_staff_unbalanced_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_overswing_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_ready_from_up_overswing_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_overswing_staff_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_overswing_staff_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_overswing_staff_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_overswing_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_thrust_staff" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_staff" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_staff" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_staff" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_staff" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_thrust_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_thrust_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_down" action_stage="as_attack_ready" /> <action name="act_quick_release_thrust_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_release_thrust_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_release_thrust_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_down" action_stage="as_attack_release" /> <action name="act_quick_blocked_thrust_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_quick_blocked_thrust_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_blocked_thrust_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_down" /> <action name="act_ready_slashleft_staff" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashleft_staff" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashleft_staff_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_staff" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_staff_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashleft_staff" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slashleft_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_staff" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashleft_staff" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slashleft_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_staff" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_slashleft_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashleft_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashleft_staff_unbalanced_horseback" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_staff_unbalanced_horseback" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashleft_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slashleft_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashleft_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slashleft_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_slashleft_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashleft_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashleft_staff_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_left_slashleft_staff_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_left" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashleft_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_release_slashleft_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_release_slashleft_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_left" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashleft_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_quick_blocked_slashleft_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_blocked_slashleft_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_left" /> <action name="act_ready_slashright_staff" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashright_staff" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashright_staff_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_staff" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_staff_unbalanced" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashright_staff" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slashright_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_staff" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_staff_balanced" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashright_staff" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slashright_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_staff" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_staff_balanced" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slashright_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashright_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashright_staff_unbalanced_horseback" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_staff_horseback" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_staff_unbalanced_horseback" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashright_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slashright_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_staff_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_staff_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashright_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slashright_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_staff_horseback" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_staff_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_slashright_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_ready" /> <action name="act_ready_from_up_slashright_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_up_slashright_staff_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_staff_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_ready_from_right_slashright_staff_unbalanced_left_stance" type="actt_ready_melee" usage_direction="ud_attack_right" action_stage="as_attack_quick_ready" /> <action name="act_quick_release_slashright_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_release_slashright_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_staff_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_release_slashright_staff_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_right" action_stage="as_attack_release" /> <action name="act_quick_blocked_slashright_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_quick_blocked_slashright_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_staff_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_blocked_slashright_staff_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_right" /> <action name="act_ready_overswing_spear" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_quick_release_overswing_spear" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_spear_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_spear" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_spear_balanced" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_spear" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_spear_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_spear" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_spear_balanced" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_overswing_spear_horseback" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_quick_release_overswing_spear_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_spear_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_spear_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_spear_balanced_horseback" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_spear_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_spear_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_spear_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_spear_balanced_horseback" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_ready_overswing_spear_left_stance" type="actt_ready_melee" usage_direction="ud_attack_up" action_stage="as_attack_ready" /> <action name="act_quick_release_overswing_spear_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_release_overswing_spear_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_spear_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_release_overswing_spear_balanced_left_stance" type="actt_release_melee" usage_direction="ud_attack_up" action_stage="as_attack_release" /> <action name="act_quick_blocked_overswing_spear_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_quick_blocked_overswing_spear_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_spear_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_blocked_overswing_spear_balanced_left_stance" type="actt_blocked_melee" usage_direction="ud_attack_up" /> <action name="act_defend_up_fist_passive" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_fist_active" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_fist_parry_light" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_fist_parry_heavy" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_fist_passive_left_stance" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_fist_active_left_stance" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_fist_parry_light_left_stance" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_fist_parry_heavy_left_stance" type="actt_defend_fist" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_down_fist_passive" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_down_fist_active" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_down_fist_parry_light" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_down_fist_parry_heavy" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_down_fist_passive_left_stance" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_down_fist_active_left_stance" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_down_fist_parry_light_left_stance" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_down_fist_parry_heavy_left_stance" type="actt_defend_fist" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_right_fist_passive" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_right_fist_active" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_fist_parry_light" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_fist_parry_heavy" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_fist_passive_left_stance" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_right_fist_active_left_stance" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_fist_parry_light_left_stance" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_fist_parry_heavy_left_stance" type="actt_defend_fist" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_left_fist_passive" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_left_fist_active" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_fist_parry_light" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_fist_parry_heavy" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_fist_passive_left_stance" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_left_fist_active_left_stance" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_fist_parry_light_left_stance" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_fist_parry_heavy_left_stance" type="actt_defend_fist" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <!--<action name="act_defend_shield_passive_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_shield_passive_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_shield_active_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_active_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_shield_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_shield_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_shield_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />--> <action name="act_defend_shield_right_0h_passive_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_shield_right_0h_passive_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_shield_right_0h_active_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_active_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_shield_right_0h_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_shield_right_0h_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_0h_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_passive_down" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_shield_left_0h_passive_up" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_shield_left_0h_active_down" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_active_up" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_shield_left_0h_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_shield_left_0h_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_0h_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action 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usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_spear_passive_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_spear_active_down" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_active_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_spear_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_spear_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_spear_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_passive_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_spear_passive_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_spear_active_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_active_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_spear_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_spear_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_spear_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_passive_down" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_pike_passive_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_pike_active_down" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_active_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_pike_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_shield_up_pike_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_pike_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_passive_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_pike_passive_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_pike_active_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_active_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_pike_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_shield_down_pike_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_pike_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_right_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_left_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_up_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_shield_down_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_left_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_left_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_up_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_up_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_down_1h_parry_down_against_missile" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_down_1h_parry_up_against_missile" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_right_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_right_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_left_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_left_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_up_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_up_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_down_1h_parry_down_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_h_shield_down_1h_parry_up_against_missile_lstance" type="actt_defend_shield" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <!--<action name="act_defend_hand_shield_passive_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_hand_shield_passive_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_hand_shield_active_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_active_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_hand_shield_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" /> <action name="act_defend_hand_shield_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />--> <action name="act_defend_hand_shield_right_0h_passive_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_hand_shield_right_0h_passive_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_hand_shield_right_0h_active_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_0h_active_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_0h_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_0h_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_0h_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_0h_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_hand_shield_right_0h_passive_down_left_stance" type="actt_defend_shield" 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action_stage="as_defend_parry" /> <action name="act_defend_up_1h_passive_left_stance" type="actt_defend_up_1h" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_1h_active_left_stance" type="actt_defend_up_1h" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_1h_parry_light_left_stance" type="actt_defend_up_1h" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_1h_parry_heavy_left_stance" type="actt_defend_up_1h" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_right_1h_passive" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_right_1h_active" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_1h_parry_light" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_1h_parry_heavy" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_1h_passive_left_stance" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_right_1h_active_left_stance" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_1h_parry_light_left_stance" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_1h_parry_heavy_left_stance" type="actt_defend_right_1h" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_left_1h_passive" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_left_1h_active" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_1h_parry_light" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_1h_parry_heavy" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_1h_passive_left_stance" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_left_1h_active_left_stance" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_1h_parry_light_left_stance" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_1h_parry_heavy_left_stance" type="actt_defend_left_1h" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_passive_horseback" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_forward_staff_active_horseback" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_parry_light_horseback" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_parry_heavy_horseback" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_passive" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_forward_staff_active" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_parry_light" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_parry_heavy" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_passive_left_stance" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_forward_staff_active_left_stance" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_parry_light_left_stance" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_staff_parry_heavy_left_stance" type="actt_defend_forward_staff" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_passive_horseback" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_staff_active_horseback" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_parry_light_horseback" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_parry_heavy_horseback" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_passive" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_staff_active" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_parry_light" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_parry_heavy" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_passive_left_stance" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_staff_active_left_stance" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_parry_light_left_stance" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_staff_parry_heavy_left_stance" type="actt_defend_up_staff" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_passive_horseback" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_right_staff_active_horseback" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_parry_light_horseback" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_parry_heavy_horseback" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_passive" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_right_staff_active" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_parry_light" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_parry_heavy" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_passive_left_stance" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend" /> <action name="act_defend_right_staff_active_left_stance" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_parry_light_left_stance" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_right_staff_parry_heavy_left_stance" type="actt_defend_right_staff" usage_direction="ud_defend_right" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_passive_horseback" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_left_staff_active_horseback" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_parry_light_horseback" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_parry_heavy_horseback" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_passive" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_left_staff_active" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_parry_light" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_parry_heavy" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_passive_left_stance" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend" /> <action name="act_defend_left_staff_active_left_stance" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_parry_light_left_stance" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_left_staff_parry_heavy_left_stance" type="actt_defend_left_staff" usage_direction="ud_defend_left" action_stage="as_defend_parry" /> <action name="act_defend_forward_pike_passive" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_forward_pike_active" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_pike_parry_light" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_pike_parry_heavy" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_pike_passive_left_stance" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend" /> <action name="act_defend_forward_pike_active_left_stance" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_pike_parry_light_left_stance" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_forward_pike_parry_heavy_left_stance" type="actt_defend_forward_pike" usage_direction="ud_defend_down" action_stage="as_defend_parry" /> <action name="act_defend_up_pike_passive" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_pike_active" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_pike_parry_light" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_pike_parry_heavy" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_pike_passive_left_stance" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend" /> <action name="act_defend_up_pike_active_left_stance" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_pike_parry_light_left_stance" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_defend_up_pike_parry_heavy_left_stance" type="actt_defend_up_pike" usage_direction="ud_defend_up" action_stage="as_defend_parry" /> <action name="act_guard_right_unarmed" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_right_shield_unarmed" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_right_shield_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_right_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_left_unarmed" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_left_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_left_shield_unarmed" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_left_shield_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_up_unarmed" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_up_shield_unarmed" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_up_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_up_shield_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_bottom_unarmed" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bottom_shield_unarmed" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bottom_shield_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bottom_unarmed_left_stance" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_right_1h" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_right_1h_left_stance" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_left_1h" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_left_1h_left_stance" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_up_1h" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_up_1h_left_stance" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_bottom_1h" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bottom_1h_left_stance" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_right_2h" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_right_2h_left_stance" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_left_2h" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_left_2h_left_stance" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_up_2h" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_up_2h_left_stance" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_bottom_2h" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bottom_2h_left_stance" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_right_staff" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_right_staff_horseback" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_right_staff_left_stance" type="actt_guard" usage_direction="ud_defend_right" /> <action name="act_guard_left_staff" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_left_staff_horseback" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_left_staff_left_stance" type="actt_guard" usage_direction="ud_defend_left" /> <action name="act_guard_up_staff" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_up_staff_horseback" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_up_staff_left_stance" type="actt_guard" usage_direction="ud_defend_up" /> <action name="act_guard_bottom_staff" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bottom_staff_horseback" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bottom_staff_left_stance" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_bow" type="actt_guard" usage_direction="ud_defend_down" /> <action name="act_guard_staff_shield" type="actt_guard" usage_direction="ud_defend_any" /> <action name="act_guard_staff_shield_left_stance" type="actt_guard" usage_direction="ud_defend_any" /> <action name="act_stand_thrown" /> <action name="act_guard_staff_hand_shield" type="actt_guard" usage_direction="ud_defend_any" /> <action name="act_guard_staff_hand_shield_left_stance" type="actt_guard" usage_direction="ud_defend_any" /> <action name="act_guard_idle_spear_lord_loop" /> <action name="act_guard_idle_spear" /> <action name="act_troop_cavalry_sword" /> <action name="act_strike_head_left" type="actt_strike_light" /> <action name="act_strike_head_left_left_stance" type="actt_strike_light" /> <action name="act_strike_head_right" type="actt_strike_light" /> <action name="act_strike_head_right_left_stance" type="actt_strike_light" /> <action name="act_strike_head_front" type="actt_strike_light" /> <action name="act_strike_head_front_left_stance" type="actt_strike_light" /> <action name="act_strike_head_back" type="actt_strike_light" /> <action name="act_strike_head_back_left_stance" type="actt_strike_light" /> <action name="act_strike_chest_left" type="actt_strike_light" /> <action name="act_strike_chest_left_left_stance" type="actt_strike_light" /> <action name="act_strike_chest_right" type="actt_strike_light" /> <action name="act_strike_chest_right_left_stance" type="actt_strike_light" /> <action name="act_strike_chest_front" type="actt_strike_light" /> <action name="act_strike_chest_front_left_stance" type="actt_strike_light" /> <action name="act_strike_chest_back" type="actt_strike_light" /> <action name="act_strike_chest_back_left_stance" type="actt_strike_light" /> <action name="act_strike_right_arm_front" type="actt_strike_light" /> <action name="act_strike_right_arm_front_left_stance" type="actt_strike_light" /> <action name="act_strike_right_arm_back" type="actt_strike_light" /> <action name="act_strike_right_arm_back_left_stance" type="actt_strike_light" /> <action name="act_strike_left_arm_front" type="actt_strike_light" /> <action name="act_strike_left_arm_front_left_stance" type="actt_strike_light" /> <action name="act_strike_left_arm_back" type="actt_strike_light" /> <action name="act_strike_left_arm_back_left_stance" type="actt_strike_light" /> <action name="act_strike_abdomen_left" type="actt_strike_light" /> <action name="act_strike_abdomen_left_left_stance" type="actt_strike_light" /> <action name="act_strike_abdomen_right" type="actt_strike_light" /> <action name="act_strike_abdomen_right_left_stance" type="actt_strike_light" /> <action name="act_strike_abdomen_front" type="actt_strike_light" /> <action name="act_strike_abdomen_front_left_stance" type="actt_strike_light" /> <action name="act_strike_abdomen_back" type="actt_strike_light" /> <action name="act_strike_abdomen_back_left_stance" type="actt_strike_light" /> <action name="act_strike_legs_left" type="actt_strike_light" /> <action name="act_strike_legs_left_left_stance" type="actt_strike_light" /> <action name="act_strike_legs_right" type="actt_strike_light" /> <action name="act_strike_legs_right_left_stance" type="actt_strike_light" /> <action name="act_strike_legs_front" type="actt_strike_light" /> <action name="act_strike_legs_front_left_stance" type="actt_strike_light" /> <action name="act_strike_legs_back" type="actt_strike_light" /> <action name="act_strike_legs_back_left_stance" type="actt_strike_light" /> <action name="act_strike2_head_left" type="actt_strike_medium" /> <action name="act_strike2_head_left_left_stance" type="actt_strike_medium" /> <action name="act_strike2_head_right" type="actt_strike_medium" /> <action name="act_strike2_head_right_left_stance" type="actt_strike_medium" /> <action name="act_strike2_head_front" type="actt_strike_medium" /> <action name="act_strike2_head_front_left_stance" type="actt_strike_medium" /> <action name="act_strike2_head_back" type="actt_strike_medium" /> <action name="act_strike2_head_back_left_stance" type="actt_strike_medium" /> <action name="act_strike2_right_arm_front" type="actt_strike_medium" /> <action name="act_strike2_right_arm_front_left_stance" type="actt_strike_medium" /> <action name="act_strike2_right_arm_back" type="actt_strike_medium" /> <action name="act_strike2_right_arm_back_left_stance" type="actt_strike_medium" /> <action name="act_strike2_left_arm_front" type="actt_strike_medium" /> <action name="act_strike2_left_arm_front_left_stance" type="actt_strike_medium" /> <action name="act_strike2_left_arm_back" type="actt_strike_medium" /> <action name="act_strike2_left_arm_back_left_stance" type="actt_strike_medium" /> <action name="act_strike2_chest_left" type="actt_strike_medium" /> <action name="act_strike2_chest_left_left_stance" type="actt_strike_medium" /> <action name="act_strike2_chest_right" type="actt_strike_medium" /> <action name="act_strike2_chest_right_left_stance" type="actt_strike_medium" /> <action name="act_strike2_chest_front" type="actt_strike_medium" /> <action name="act_strike2_chest_front_left_stance" type="actt_strike_medium" /> <action name="act_strike2_chest_back" type="actt_strike_medium" /> <action name="act_strike2_chest_back_left_stance" type="actt_strike_medium" /> <action name="act_strike2_abdomen_left" type="actt_strike_medium" /> <action name="act_strike2_abdomen_left_left_stance" type="actt_strike_medium" /> <action name="act_strike2_abdomen_right" type="actt_strike_medium" /> <action name="act_strike2_abdomen_right_left_stance" type="actt_strike_medium" /> <action name="act_strike2_abdomen_front" type="actt_strike_medium" /> <action name="act_strike2_abdomen_front_left_stance" type="actt_strike_medium" /> <action name="act_strike2_abdomen_back" type="actt_strike_medium" /> <action name="act_strike2_abdomen_back_left_stance" type="actt_strike_medium" /> <action name="act_strike2_legs_left" type="actt_strike_medium" /> <action name="act_strike2_legs_left_left_stance" type="actt_strike_medium" /> <action name="act_strike2_legs_right" type="actt_strike_medium" /> <action name="act_strike2_legs_right_left_stance" type="actt_strike_medium" /> <action name="act_strike2_legs_front" type="actt_strike_medium" /> <action name="act_strike2_legs_front_left_stance" type="actt_strike_medium" /> <action name="act_strike2_legs_back" type="actt_strike_medium" /> <action name="act_strike2_legs_back_left_stance" type="actt_strike_medium" /> <action name="act_strike3_head_left" type="actt_strike_heavy" /> <action name="act_strike3_head_left_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_head_right" type="actt_strike_heavy" /> <action name="act_strike3_head_right_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_head_front" type="actt_strike_heavy" /> <action name="act_strike3_head_front_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_head_back" type="actt_strike_heavy" /> <action name="act_strike3_head_back_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_right_arm_front" type="actt_strike_heavy" /> <action name="act_strike3_right_arm_front_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_right_arm_back" type="actt_strike_heavy" /> <action name="act_strike3_right_arm_back_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_left_arm_front" type="actt_strike_heavy" /> <action name="act_strike3_left_arm_front_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_left_arm_back" type="actt_strike_heavy" /> <action name="act_strike3_left_arm_back_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_chest_left" type="actt_strike_heavy" /> <action name="act_strike3_chest_left_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_chest_right" type="actt_strike_heavy" /> <action name="act_strike3_chest_right_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_chest_front" type="actt_strike_heavy" /> <action name="act_strike3_chest_front_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_chest_back" type="actt_strike_heavy" /> <action name="act_strike3_chest_back_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_left" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_left_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_right" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_right_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_front" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_front_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_back" type="actt_strike_heavy" /> <action name="act_strike3_abdomen_back_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_legs_left" type="actt_strike_heavy" /> <action name="act_strike3_legs_left_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_legs_right" type="actt_strike_heavy" /> <action name="act_strike3_legs_right_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_legs_front" type="actt_strike_heavy" /> <action name="act_strike3_legs_front_left_stance" type="actt_strike_heavy" /> <action name="act_strike3_legs_back" type="actt_strike_heavy" /> <action name="act_strike3_legs_back_left_stance" type="actt_strike_heavy" /> <action name="act_strike_knock_back_head_left" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_head_left_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_head_right" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_head_right_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_head_front" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_head_front_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_head_back" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_head_back_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_left" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_left_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_right" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_right_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_front" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_front_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_back" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_chest_back_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_left" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_left_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_right" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_right_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_front" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_front_left_stance" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_back" type="actt_strike_knock_back" /> <action name="act_strike_knock_back_abdomen_back_left_stance" type="actt_strike_knock_back" /> <action name="act_horse_strike_back" type="actt_mount_strike" /> <action name="act_horse_strike_front" type="actt_mount_strike" /> <action name="act_camel_strike_back" type="actt_mount_strike" /> <action name="act_camel_strike_front" type="actt_mount_strike" /> <action name="act_mount_strike_back_while_moving" /> <action name="act_mount_strike_front_while_moving" /> <action name="act_death_by_arrow_head1" type="actt_fall" /> <action name="act_death_by_arrow_head2" type="actt_fall" /> <action name="act_death_by_arrow_head3" type="actt_fall" /> <action name="act_death_by_arrow_head4" type="actt_fall" /> <action name="act_death_by_arrow_head1_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_head2_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_head3_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_head4_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck1" type="actt_fall" /> <action name="act_death_by_arrow_neck1_cont" type="actt_fall" /> <action name="act_death_by_arrow_neck2" type="actt_fall" /> <action name="act_death_by_arrow_neck2_cont" type="actt_fall" /> <action name="act_death_by_arrow_neck3" type="actt_fall" /> <action name="act_death_by_arrow_neck3_cont" type="actt_fall" /> <action name="act_death_by_arrow_neck4" type="actt_fall" /> <action name="act_death_by_arrow_neck4_cont" type="actt_fall" /> <action name="act_death_by_arrow_neck1_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck1_cont_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck2_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck2_cont_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck3_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck3_cont_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck4_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_neck4_cont_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_head_back1" type="actt_fall" /> <action name="act_death_by_arrow_head_back1_left_stance" type="actt_fall" /> <!-- <action name="act_death_by_arrow_throat1" type="actt_fall" /> <action name="act_death_by_arrow_throat2" type="actt_fall" /> --> <action name="act_arrow_death_arm_left_back_1" type="actt_fall" /> <action name="act_arrow_death_arm_left_back_2" type="actt_fall" /> <action name="act_arrow_death_arm_right_back_1" type="actt_fall" /> <action name="act_arrow_death_arm_right_back_2" type="actt_fall" /> <action name="act_arrow_death_arm_left_back_1_left_stance" type="actt_fall" /> <action name="act_arrow_death_arm_left_back_2_left_stance" type="actt_fall" /> <action name="act_arrow_death_arm_right_back_1_left_stance" type="actt_fall" /> <action name="act_arrow_death_arm_right_back_2_left_stance" type="actt_fall" /> <action name="act_arrow_death_arm_left_front1" type="actt_fall" /> <action name="act_arrow_death_arm_left_front2" type="actt_fall" /> <action name="act_arrow_death_arm_left_front3" type="actt_fall" /> <action name="act_arrow_death_arm_left_front4" type="actt_fall" /> <action name="act_arrow_death_arm_left_front5" type="actt_fall" /> <action name="act_arrow_death_arm_right_front1" type="actt_fall" /> <action name="act_arrow_death_arm_right_front2" type="actt_fall" /> <action name="act_arrow_death_arm_right_front3" type="actt_fall" /> <action name="act_arrow_death_arm_right_front4" type="actt_fall" /> <action name="act_arrow_death_arm_right_front5" type="actt_fall" /> <action name="act_death_by_arrow_pelvis" type="actt_fall" /> <action name="act_death_by_arrow_pelvis_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_pelvis_back" type="actt_fall" /> <action name="act_death_by_arrow_pelvis_back_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_head_left" type="actt_fall" /> <action name="act_death_by_arrow_head_left_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_head_right" type="actt_fall" /> <action name="act_death_by_arrow_head_right_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_legs_back1" type="actt_fall" /> <action name="act_death_by_arrow_legs_back2" type="actt_fall" /> <action name="act_death_by_arrow_chest1" type="actt_fall" /> <action name="act_death_by_arrow_chest1_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_chest1_cont_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_chest2" type="actt_fall" /> <action name="act_death_by_arrow_chest2_cont" type="actt_fall" /> <action name="act_death_by_arrow_chest2_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_chest2_cont_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_chest3" type="actt_fall" /> <action name="act_death_by_arrow_chest3_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_chest4" type="actt_fall" /> <action name="act_death_by_arrow_chest4_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_back1" type="actt_fall" /> <action name="act_death_by_arrow_back1_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_back2" type="actt_fall" /> <action name="act_death_by_arrow_back2_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_back3" type="actt_fall" /> <action name="act_death_by_arrow_back3_left_stance" type="actt_fall" /> <action name="act_death_by_arrow_back4" type="actt_fall" /> <action name="act_death_by_arrow_back4_left_stance" type="actt_fall" /> <action name="act_fall_face_hold" type="actt_fall" /> <action name="act_fall_face_hold_alt" type="actt_fall" /> <action name="act_fall_face_hold_left_stance" type="actt_fall" /> <action name="act_fall_face_hold_left_stance_alt" type="actt_fall" /> <action name="act_fall_chest_front" type="actt_fall" /> <action name="act_fall_chest_front_left_stance" type="actt_fall" /> <action name="act_fall_abdomen_hold_front" type="actt_fall" /> <action name="act_fall_abdomen_hold_front_left_stance" type="actt_fall" /> <action name="act_fall_legs_hold_front" type="actt_fall" /> <action name="act_fall_legs_hold_front_left_stance" type="actt_fall" /> <action name="act_fall_head_front" type="actt_fall" /> <action name="act_fall_head_front_left_stance" type="actt_fall" /> <action name="act_fall_right_front" type="actt_fall" /> <action name="act_fall_right_front_alt" type="actt_fall" /> <action name="act_fall_right_front_alt_continue" type="actt_fall" /> <action name="act_fall_right_front_left_stance" type="actt_fall" /> <action name="act_fall_right_front_left_stance_alt" type="actt_fall" /> <action name="act_fall_left_front" type="actt_fall" /> <action name="act_fall_left_front_alt" type="actt_fall" /> <action name="act_fall_left_front_left_stance" type="actt_fall" /> <action name="act_fall_left_front_left_stance_alt" type="actt_fall" /> <action name="act_fall_left_front_left_stance_alt_continue" type="actt_fall" /> <action name="act_fall_body_back" type="actt_fall" /> <action name="act_fall_body_back_alt" type="actt_fall" /> <action name="act_fall_body_back_alt_continue" type="actt_fall" /> <action name="act_fall_body_back_left_stance" type="actt_fall" /> <action name="act_fall_body_back_left_stance_alt" type="actt_fall" /> <action name="act_fall_body_back_left_stance_alt_continue" type="actt_fall" /> <action name="act_fall_hard_face_hold" type="actt_fall" /> <action name="act_fall_hard_face_hold_left_stance" type="actt_fall" /> <action name="act_fall_hard_chest_front" type="actt_fall" /> <action name="act_fall_hard_chest_front_left_stance" type="actt_fall" /> <action name="act_fall_hard_abdomen_hold_front" type="actt_fall" /> <action name="act_fall_hard_abdomen_hold_front_left_stance" type="actt_fall" /> <action name="act_fall_hard_legs_hold_front" type="actt_fall" /> <action name="act_fall_hard_legs_hold_front_left_stance" type="actt_fall" /> <action name="act_fall_hard_legs_hold_back" type="actt_fall" /> <action name="act_fall_hard_legs_hold_back_left_stance" type="actt_fall" /> <action name="act_fall_hard_legs_hold_right" type="actt_fall" /> <action name="act_fall_hard_legs_hold_right_left_stance" type="actt_fall" /> <action name="act_fall_hard_legs_hold_left" type="actt_fall" /> <action name="act_fall_hard_legs_hold_left_left_stance" type="actt_fall" /> <action name="act_fall_hard_head_front" type="actt_fall" /> <action name="act_fall_hard_head_front_left_stance" type="actt_fall" /> <action name="act_fall_hard_right_front" type="actt_fall" /> <action name="act_fall_hard_right_front_2" type="actt_fall" /> <action name="act_fall_hard_right_front_left_stance" type="actt_fall" /> <action name="act_fall_hard_right_front_left_stance_2" type="actt_fall" /> <action name="act_fall_hard_left_front" type="actt_fall" /> <action name="act_fall_hard_left_front_2" type="actt_fall" /> <action name="act_fall_hard_left_front_left_stance" type="actt_fall" /> <action name="act_fall_hard_left_front_left_stance_2" type="actt_fall" /> <action name="act_fall_hard_body_back" type="actt_fall" /> <action name="act_fall_hard_body_back_left_stance" type="actt_fall" /> <action name="act_fall_rider_forward_right" type="actt_fall" /> <!--<action name="act_fall_rider_backwards" type="actt_fall" />--> <action name="act_fall_rider_backwards_continue" type="actt_fall" /> <action name="act_rider_only_fall_left_back" type="actt_fall" /> <action name="act_rider_only_fall_left_back_continue" type="actt_fall" /> <action name="act_rider_only_fall_left_back_get_up" type="actt_fall" /> <action name="act_rider_only_fall_left_back_get_up_end" type="actt_fall" /> <action name="act_rider_only_fall_right_back" type="actt_fall" /> <action name="act_rider_only_fall_right_back_continue" type="actt_fall" /> <action name="act_rider_only_fall_right_get_up" type="actt_fall" /> <action name="act_rider_only_fall_right_back_get_up_end" type="actt_fall" /> <action name="act_rider_only_fall_left_front" type="actt_fall" /> <action name="act_rider_only_fall_left_front_continue" type="actt_fall" /> <action name="act_rider_only_fall_left_front_get_up" type="actt_fall" /> <action name="act_rider_only_fall_left_front_get_up_end" type="actt_fall" /> <action name="act_rider_only_fall_right_front" type="actt_fall" /> <action name="act_rider_only_fall_right_front_continue" type="actt_fall" /> <action name="act_rider_only_fall_right_front_get_up" type="actt_fall" /> <action name="act_rider_only_fall_right_front_get_up_end" type="actt_fall" /> <action name="act_rider_only_fall_left_back_heavy" type="actt_fall" /> <action name="act_rider_only_fall_left_back_heavy_continue" type="actt_fall" /> <action name="act_rider_only_fall_left_back_heavy_continue_2" type="actt_fall" /> <action name="act_rider_only_fall_left_back_heavy_continue_3" type="actt_fall" /> <action name="act_rider_only_fall_left_back_heavy_end" type="actt_fall" /> <action name="act_rider_only_fall_right_back_heavy" type="actt_fall" /> <action name="act_rider_only_fall_right_back_heavy_continue" type="actt_fall" /> <action name="act_rider_only_fall_right_back_heavy_continue_2" type="actt_fall" /> <action name="act_rider_only_fall_right_back_heavy_continue_3" type="actt_fall" /> <action name="act_rider_only_fall_right_back_heavy_end" type="actt_fall" /> <action name="act_rider_only_fall_left_front_heavy" type="actt_fall" /> <action name="act_rider_only_fall_left_front_heavy_continue" type="actt_fall" /> <action name="act_rider_only_fall_left_front_heavy_continue_2" type="actt_fall" /> <action name="act_rider_only_fall_left_front_heavy_continue_3" type="actt_fall" /> <action name="act_rider_only_fall_left_front_heavy_end" type="actt_fall" /> <action name="act_rider_only_fall_right_front_heavy" type="actt_fall" /> <action name="act_rider_only_fall_right_front_heavy_continue" type="actt_fall" /> <action name="act_rider_only_fall_right_front_heavy_continue_2" type="actt_fall" /> <action name="act_rider_only_fall_right_front_heavy_continue_3" type="actt_fall" /> <action name="act_rider_only_fall_right_front_heavy_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back_end_2" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back_end_2" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front_end_2" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front_end_2" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back_heavy" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back_heavy_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back_heavy_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_back_heavy_end_2" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back_heavy" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back_heavy_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back_heavy_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_back_heavy_end_2" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front_heavy" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front_heavy_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front_heavy_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_left_front_heavy_end_2" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front_heavy" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front_heavy_continue" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front_heavy_end" type="actt_fall" /> <action name="act_camel_rider_only_fall_right_front_heavy_end_2" type="actt_fall" /> <action name="act_fall_rider_forward_right_slow" type="actt_fall" /> <action name="act_fall_rider_forward_left" type="actt_fall" /> <!--<action name="act_fall_rider_forward_left_slow" type="actt_fall" />--> <action name="act_fall_rider_back" type="actt_fall" /> <!--<action name="act_fall_rider_right" type="actt_fall" />--> <action name="act_rider_fall_right_continue" type="actt_fall" /> <!--<action name="act_fall_rider_left" type="actt_fall" />--> <action name="act_camel_fall_rider_forward_right" type="actt_fall" /> <!-- <action name="act_camel_fall_rider_backwards" type="actt_fall" /> --> <!-- <action name="act_camel_fall_rider_backwards_continue" type="actt_fall" /> --> <action name="act_camel_fall_rider_forward_right_slow" type="actt_fall" /> <action name="act_camel_fall_rider_forward_left" type="actt_fall" /> <action name="act_camel_fall_rider_forward_left_slow" type="actt_fall" /> <action name="act_camel_fall_rider_back" type="actt_fall" /> <action name="act_camel_fall_rider_back_slow" type="actt_fall" /> <action name="act_camel_fall_rider_right" type="actt_fall" /> <action name="act_camel_rider_fall_right_continue" type="actt_fall" /> <action name="act_camel_fall_rider_left" type="actt_fall" /> <action name="act_death_by_fire_front" type="actt_fall" /> <action name="act_death_by_fire_right" type="actt_fall" /> <action name="act_death_by_fire_left" type="actt_fall" /> <action name="act_death_by_fire_back" type="actt_fall" /> <action name="act_death_by_fire_right_left_stance" type="actt_fall" /> <action name="act_death_by_fire_left_left_stance" type="actt_fall" /> <action name="act_death_by_fire_back_left_stance" type="actt_fall" /> <action name="act_death_by_fire_front_left_stance" type="actt_fall" /> <!-- <action name="act_death_by_fire_hard_right" type="actt_fall" /> <action name="act_death_by_fire_hard_left" type="actt_fall" />> <action name="act_death_by_fire_hard_back" type="actt_fall" /> <action name="act_death_by_fire_hard_front" type="actt_fall" /> --> <action name="act_death_by_fire1" type="actt_fall" /> <action name="act_death_by_fire2" type="actt_fall" /> <action name="act_death_by_fire3" type="actt_fall" /> <action name="act_death_fall_front" type="actt_fall" /> <action name="act_death_fall_front_left_stance" type="actt_fall" /> <action name="act_death_fall_front_heavy" type="actt_fall" /> <action name="act_death_fall_front_heavy_left_stance" type="actt_fall" /> <action name="act_death_fall_back" type="actt_fall" /> <action name="act_death_fall_back_left_stance" type="actt_fall" /> <action name="act_death_fall_back_heavy" type="actt_fall" /> <action name="act_death_fall_back_heavy_continue" type="actt_fall" /> <action name="act_death_fall_back_heavy_left_stance" type="actt_fall" /> <action name="act_death_fall_right" type="actt_fall" /> <action name="act_death_fall_right_left_stance" type="actt_fall" /> <action name="act_death_fall_right_heavy" type="actt_fall" /> <action name="act_death_fall_right_heavy_left_stance" type="actt_fall" /> <action name="act_death_fall_left" type="actt_fall" /> <action name="act_death_fall_left_left_stance" type="actt_fall" /> <action name="act_death_fall_left_heavy" type="actt_fall" /> <action name="act_death_fall_left_heavy_left_stance" type="actt_fall" /> <action name="act_death_rider_slow_right" type="actt_fall" /> <action name="act_death_rider_slow_left" type="actt_fall" /> <action name="act_death_rider_slow_right_continue" type="actt_fall" /> <action name="act_death_rider_slow_left_continue" type="actt_fall" /> <action name="act_camel_death_rider_slow_right" type="actt_fall" /> <action name="act_camel_death_rider_slow_left" type="actt_fall" /> <action name="act_camel_death_rider_slow_right_continue" type="actt_fall" /> <action name="act_camel_death_rider_slow_left_continue" type="actt_fall" /> <action name="act_strike_chest_front_stop" type="actt_strike_light" /> <action name="act_strike_chest_front_stop_left_stance" type="actt_strike_light" /> <action name="act_strike_fall_front_back_rise" type="actt_fall" /> <action name="act_strike_fall_front_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_front_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_front_back_rise_left_stance_continue" type="actt_fall" /> <action name="act_strike_fall_front_heavy_back_rise" type="actt_fall" /> <action name="act_strike_fall_front_heavy_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_front_heavy_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_back_back_rise" type="actt_fall" /> <action name="act_strike_fall_back_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_back_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_back_back_rise_left_stance_continue" type="actt_fall" /> <action name="act_strike_fall_back_heavy_back_rise" type="actt_fall" /> <action name="act_strike_fall_back_heavy_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_back_heavy_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_right_back_rise" type="actt_fall" /> <action name="act_strike_fall_right_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_right_back_rise_alt" type="actt_fall" /> <action name="act_strike_fall_right_back_rise_alt_continue" type="actt_fall" /> <action name="act_strike_fall_right_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_right_back_rise_left_stance_continue" type="actt_fall" /> <action name="act_strike_fall_right_back_rise_left_stance_alt" type="actt_fall" /> <action name="act_strike_fall_right_back_rise_left_stance_alt_continue" type="actt_fall" /> <action name="act_strike_fall_right_heavy_back_rise" type="actt_fall" /> <action name="act_strike_fall_right_heavy_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_right_heavy_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_right_heavy_back_rise_left_stance_continue" type="actt_fall" /> <action name="act_strike_fall_left_back_rise" type="actt_fall" /> <action name="act_strike_fall_left_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_left_back_rise_alt" type="actt_fall" /> <action name="act_strike_fall_left_back_rise_alt_continue" type="actt_fall" /> <action name="act_strike_fall_left_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_left_back_rise_left_stance_continue" type="actt_fall" /> <action name="act_strike_fall_left_back_rise_left_stance_alt" type="actt_fall" /> <action name="act_strike_fall_left_back_rise_left_stance_alt_continue" type="actt_fall" /> <action name="act_strike_fall_left_heavy_back_rise" type="actt_fall" /> <action name="act_strike_fall_left_heavy_back_rise_continue" type="actt_fall" /> <action name="act_strike_fall_left_heavy_back_rise_left_stance" type="actt_fall" /> <action name="act_strike_fall_left_heavy_back_rise_left_stance_continue" type="actt_fall" /> <action name="act_climb_ladder" /> <action name="act_pickup_down_begin" /> <action name="act_pickup_down_end" /> <action name="act_pickup_down_begin_left_stance" /> <action name="act_pickup_down_end_left_stance" /> <action name="act_pickup_down_left_begin" /> <action name="act_pickup_down_left_end" /> <action name="act_pickup_down_left_begin_left_stance" /> <action name="act_pickup_down_left_end_left_stance" /> <action name="act_pickup_middle_begin" /> <action name="act_pickup_middle_end" /> <action name="act_pickup_middle_begin_left_stance" /> <action name="act_pickup_middle_end_left_stance" /> <action name="act_pickup_middle_left_begin" /> <action name="act_pickup_middle_left_end" /> <action name="act_pickup_middle_left_begin_left_stance" /> <action name="act_pickup_middle_left_end_left_stance" /> <action name="act_pickup_up_begin" /> <action name="act_pickup_up_end" /> <action name="act_pickup_up_begin_left_stance" /> <action name="act_pickup_up_end_left_stance" /> <action name="act_pickup_up_left_begin" /> <action name="act_pickup_up_left_end" /> <action name="act_pickup_up_left_begin_left_stance" /> <action name="act_pickup_up_left_end_left_stance" /> <action name="act_pickup_from_right_down_horseback_begin" /> <action name="act_pickup_from_right_down_horseback_end" /> <action name="act_pickup_from_right_down_horseback_left_begin" /> <action name="act_pickup_from_right_down_horseback_left_end" /> <action name="act_pickup_from_right_middle_horseback_begin" /> <action name="act_pickup_from_right_middle_horseback_end" /> <action name="act_pickup_from_right_middle_horseback_left_begin" /> <action name="act_pickup_from_right_middle_horseback_left_end" /> <action name="act_pickup_from_right_up_horseback_begin" /> <action name="act_pickup_from_right_up_horseback_end" /> <action name="act_pickup_from_right_up_horseback_left_begin" /> <action name="act_pickup_from_right_up_horseback_left_end" /> <action name="act_pickup_from_left_down_horseback_begin" /> <action name="act_pickup_from_left_down_horseback_end" /> <action name="act_pickup_from_left_down_horseback_left_begin" /> <action name="act_pickup_from_left_down_horseback_left_end" /> <action name="act_pickup_from_left_middle_horseback_begin" /> <action name="act_pickup_from_left_middle_horseback_end" /> <action name="act_pickup_from_left_middle_horseback_left_begin" /> <action name="act_pickup_from_left_middle_horseback_left_end" /> <action name="act_pickup_from_left_up_horseback_begin" /> <action name="act_pickup_from_left_up_horseback_end" /> <action name="act_pickup_from_left_up_horseback_left_begin" /> <action name="act_pickup_from_left_up_horseback_left_end" /> <action name="act_pickup_boulder_begin" /> <action name="act_pickup_boulder_end" /> <action name="act_usage_ballista_idle" /> <action name="act_usage_ballista_reload" /> <action name="act_usage_ballista_ammo_pick_up_start" /> <action name="act_usage_ballista_ammo_pick_up_end" /> <action name="act_usage_ballista_ammo_place_start" /> <action name="act_usage_ballista_ammo_place_end" /> <action name="act_usage_ballista_idle_attacker" /> <action name="act_usage_ballista_reload_attacker" /> <action name="act_usage_ballista_ammo_pick_up_start_attacker" /> <action name="act_usage_ballista_ammo_pick_up_end_attacker" /> <action name="act_usage_ballista_ammo_place_start_attacker" /> <action name="act_usage_ballista_ammo_place_end_attacker" /> <action name="act_usage_ballista_idle_defender" /> <action name="act_usage_ballista_reload_defender" /> <action name="act_usage_ballista_ammo_pick_up_start_defender" /> <action name="act_usage_ballista_ammo_pick_up_end_defender" /> <action name="act_usage_ballista_ammo_place_start_defender" /> <action name="act_usage_ballista_ammo_place_end_defender" /> <action name="act_usage_siege_machine_push" /> <action name="act_usage_batteringram_left" /> <action name="act_usage_batteringram_left_slower" /> <action name="act_usage_batteringram_left_slowest" /> <action name="act_usage_batteringram_right" /> <action name="act_usage_batteringram_right_slower" /> <action name="act_usage_batteringram_right_slowest" /> <action name="act_usage_siege_tower_open_gate_begin" /> <action name="act_usage_siege_tower_open_gate_end" /> <action name="act_usage_mangonel_idle" /> <action name="act_usage_mangonel_shoot" /> <action name="act_usage_mangonel_big_idle" /> <action name="act_usage_mangonel_big_shoot" /> <action name="act_usage_mangonel_rotate_left" /> <action name="act_usage_mangonel_rotate_right" /> <action name="act_usage_mangonel_reload" /> <action name="act_usage_mangonel_big_reload" /> <action name="act_usage_mangonel_reload_2" /> <action name="act_usage_mangonel_reload_2_idle" /> <action name="act_usage_mangonel_pick_up_ammo_begin" /> <action name="act_usage_mangonel_pick_up_ammo_end" /> <action name="act_usage_mangonel_load_ammo_begin" /> <action name="act_usage_mangonel_load_ammo_end" /> <action name="act_usage_mangonel_big_load_ammo_begin" /> <action name="act_usage_mangonel_big_load_ammo_end" /> <action name="act_usage_trebuchet_idle" /> <action name="act_usage_trebuchet_reload" /> <action name="act_usage_trebuchet_reload_2" /> <action name="act_usage_trebuchet_reload_idle" /> <action name="act_usage_trebuchet_reload_2_idle" /> <action name="act_usage_trebuchet_load_ammo" /> <action name="act_usage_trebuchet_shoot" /> <action name="act_usage_ladder_lift_from_right_1_start" type="actt_ladder_raise" /> <action name="act_usage_ladder_lift_from_right_1_end" type="actt_ladder_raise_end" /> <action name="act_usage_ladder_lift_from_right_2_start" type="actt_ladder_raise" /> <action name="act_usage_ladder_lift_from_right_2_end" type="actt_ladder_raise_end" /> <action name="act_usage_ladder_lift_from_left_1_start" type="actt_ladder_raise" /> <action name="act_usage_ladder_lift_from_left_1_end" type="actt_ladder_raise_end" /> <action name="act_usage_ladder_lift_from_left_2_start" type="actt_ladder_raise" /> <action name="act_usage_ladder_lift_from_left_2_end" type="actt_ladder_raise_end" /> <action name="act_usage_ladder_push_back" /> <action name="act_usage_ladder_push_back_stopped" /> <action name="act_usage_ladder_pick_up_fork_begin" /> <action name="act_usage_ladder_pick_up_fork_end" /> <action name="act_usage_attach_flag_to_pole_begin_placeholder" /> <action name="act_cheer_1" /> <action name="act_cheer_2" /> <action name="act_cheer_3" /> <action name="act_cheer_4" /> <action name="act_taunt_cheer_1_leftstance" /> <action name="act_taunt_cheer_2_leftstance" /> <action name="act_taunt_cheer_3_leftstance" /> <action name="act_taunt_cheer_4_leftstance" /> <action name="act_taunt_cheer_1_bow" /> <action name="act_taunt_cheer_2_bow" /> <action name="act_taunt_cheer_3_bow" /> <action name="act_taunt_cheer_4_bow" /> <action name="act_cheering_high_01" /> <action name="act_cheering_high_02" /> <action name="act_cheering_high_03" /> <action name="act_cheering_high_04" /> <action name="act_cheering_high_05" /> <action name="act_cheering_high_06" /> <action name="act_cheering_high_07" /> <action name="act_cheering_high_08" /> <action name="act_cheering_low_01" /> <action name="act_cheering_low_02" /> <action name="act_cheering_low_03" /> <action name="act_cheering_low_04" /> <action name="act_cheering_low_05" /> <action name="act_cheering_low_06" /> <action name="act_cheering_low_07" /> <action name="act_cheering_low_08" /> <action name="act_cheering_low_09" /> <action name="act_cheering_low_10" /> <action name="act_taunt_cheer_1" /> <action name="act_taunt_cheer_2" /> <action name="act_taunt_cheer_3" /> <action name="act_taunt_cheer_4" /> <action name="act_horse_stand_for_movement_data" /> <action name="act_horse_stand_1" /> <action name="act_horse_stand_2" /> <action name="act_horse_stand_3" /> <action name="act_horse_stand_4" /> <action name="act_horse_stand_5" /> <action name="act_horse_idle_1" type="actt_idle" /> <action name="act_horse_idle_2" type="actt_idle" /> <action name="act_horse_idle_3" type="actt_idle" /> <action name="act_horse_idle_4" type="actt_idle" /> <action name="act_horse_idle_5" type="actt_idle" /> <action name="act_horse_riderless_idle_1" type="actt_idle" /> <action name="act_horse_riderless_idle_2" type="actt_idle" /> <action name="act_horse_riderless_idle_3" type="actt_idle" /> <action name="act_horse_riderless_idle_4" type="actt_idle" /> <action name="act_rider_idle_spear_1" type="actt_idle" /> <action name="act_rider_idle_spear_2" type="actt_idle" /> <action name="act_rider_idle_spear_3" type="actt_idle" /> <action name="act_rider_idle_spear_4" type="actt_idle" /> <action name="act_rider_idle_lance_1" type="actt_idle" /> <action name="act_rider_idle_lance_2" type="actt_idle" /> <action name="act_rider_idle_lance_3" type="actt_idle" /> <action name="act_rider_idle_lance_4" type="actt_idle" /> <action name="act_rider_idle_bow_1" type="actt_idle" /> <action name="act_rider_idle_bow_2" type="actt_idle" /> <action name="act_rider_idle_bow_3" type="actt_idle" /> <action name="act_rider_idle_bow_4" type="actt_idle" /> <action name="act_rider_idle_crossbow_1" type="actt_idle" /> <action name="act_rider_idle_crossbow_2" type="actt_idle" /> <action name="act_rider_idle_crossbow_3" type="actt_idle" /> <action name="act_rider_idle_crossbow_4" type="actt_idle" /> <action name="act_rider_stand_spear_1" /> <action name="act_rider_stand_spear_2" /> <action name="act_rider_stand_spear_3" /> <action name="act_rider_stand_spear_4" /> <action name="act_rider_stand_lance_1" /> <action name="act_rider_stand_lance_2" /> <action name="act_rider_stand_lance_3" /> <action name="act_rider_stand_lance_4" /> <action name="act_rider_stand_bow_1" /> <action name="act_rider_stand_bow_2" /> <action name="act_rider_stand_bow_3" /> <action name="act_rider_stand_bow_4" /> <action name="act_rider_stand_crossbow_1" /> <action name="act_rider_stand_crossbow_2" /> <action name="act_rider_stand_crossbow_3" /> <action name="act_rider_stand_crossbow_4" /> <action name="act_camel_stand_for_movement_data" /> <action name="act_camel_stand_1" /> <action name="act_camel_stand_2" /> <action name="act_camel_stand_3" /> <action name="act_camel_stand_4" /> <action name="act_camel_stand_5" /> <action name="act_camel_idle_1" type="actt_idle" /> <action name="act_camel_idle_2" type="actt_idle" /> <action name="act_camel_idle_3" type="actt_idle" /> <action name="act_camel_idle_4" type="actt_idle" /> <action name="act_camel_idle_5" type="actt_idle" /> <action name="act_hero_mount_idle_horse" /> <action name="act_hero_mount_idle_camel" /> <action name="act_horse_backward_walk_stand" /> <action name="act_horse_backward_walk" /> <action name="act_horse_backward_walk_strafe_right" /> <action name="act_horse_backward_walk_strafe_left" /> <action name="act_horse_forward_walk_stand" /> <action name="act_horse_forward_walk" /> <action name="act_horse_forward_walk_strafe_right" /> <action name="act_horse_forward_walk_strafe_left" /> <action name="act_horse_forward_trot_stand" /> <action name="act_horse_forward_trot" /> <action name="act_horse_forward_trot_strafe_right" /> <action name="act_horse_forward_trot_strafe_left" /> <action name="act_horse_forward_canter_stand" /> <action name="act_horse_forward_canter" /> <action name="act_horse_forward_canter_strafe_right" /> <action name="act_horse_forward_canter_strafe_left" /> <action name="act_horse_forward_gallop_left_foot_stand" /> <action name="act_horse_forward_gallop_left_foot" /> <action name="act_horse_forward_gallop_left_foot_strafe_right" /> <action name="act_horse_forward_gallop_left_foot_strafe_left" /> <action name="act_horse_forward_gallop_right_foot_stand" /> <action name="act_horse_forward_gallop_right_foot" /> <action name="act_horse_forward_gallop_right_foot_strafe_right" /> <action name="act_horse_forward_gallop_right_foot_strafe_left" /> <action name="act_camel_backward_walk_stand" /> <action name="act_camel_rider_walk_backward_adder" /> <action name="act_camel_backward_walk" /> <action name="act_camel_backward_walk_strafe_right" /> <action name="act_camel_backward_walk_strafe_left" /> <action name="act_camel_forward_walk_stand" /> <action name="act_camel_rider_walk_forward_adder" /> <action name="act_camel_forward_walk" /> <action name="act_camel_forward_walk_strafe_right" /> <action name="act_camel_forward_walk_strafe_left" /> <action name="act_camel_forward_trot_stand" /> <action name="act_camel_rider_trot_adder" /> <action name="act_camel_forward_trot" /> <action name="act_camel_forward_trot_strafe_right" /> <action name="act_camel_forward_trot_strafe_left" /> <action name="act_camel_forward_canter_stand" /> <action name="act_camel_rider_canter_adder" /> <action name="act_camel_forward_canter" /> <action name="act_camel_forward_canter_strafe_right" /> <action name="act_camel_forward_canter_strafe_left" /> <action name="act_camel_forward_gallop_left_foot_stand" /> <action name="act_camel_rider_gallop_adder" /> <action name="act_camel_forward_gallop_left_foot" /> <action name="act_camel_forward_gallop_left_foot_strafe_right" /> <action name="act_camel_forward_gallop_left_foot_strafe_left" /> <action name="act_camel_forward_gallop_right_foot_stand" /> <action name="act_camel_forward_gallop_right_foot" /> <action name="act_camel_forward_gallop_right_foot_strafe_right" /> <action name="act_camel_forward_gallop_right_foot_strafe_left" /> <action name="act_camel_rear" type="actt_rear" /> <action name="act_camel_rear_damaged" type="actt_rear" /> <action name="act_camel_kick" type="actt_kick" /> <action name="act_horse_rear" type="actt_rear" /> <action name="act_horse_rear_damaged" type="actt_rear" /> <action name="act_horse_kick" type="actt_kick" /> <action name="act_horse_command" /> <action name="act_horse_command_unarmed" /> <action name="act_horse_command_follow" /> <action name="act_horse_command_follow_2h" /> <action name="act_horse_command_follow_unarmed" /> <action name="act_horse_command_follow_unarmed" /> <action name="act_horse_command_bow" /> <action name="act_horse_command_follow_bow" /> <action name="act_horse_command_2h" /> <action name="act_command_bow" /> <action name="act_command_follow_bow" /> <action name="act_command_unarmed" /> <action name="act_command_unarmed_leftstance" /> <action name="act_command_follow_unarmed" /> <action name="act_command_follow_unarmed_leftstance" /> <action name="act_command_2h" /> <action name="act_command_2h_leftstance" /> <action name="act_command" /> <action name="act_command_follow" /> <action name="act_command_leftstance" /> <action name="act_command_follow_2h" /> <action name="act_command_follow_2h_leftstance" /> <action name="act_command_follow_leftstance" /> <action name="act_horse_jump_start" type="actt_dash" /> <action name="act_horse_dash" type="actt_dash" /> <action name="act_horse_quick_stop" type="actt_mount_quick_stop" /> <action name="act_horse_quick_stop_when_fast" type="actt_mount_quick_stop" /> <action name="act_horse_hit_object" type="actt_hit_object" /> <action name="act_horse_hit_object_while_falling" type="actt_hit_object" /> <action name="act_horse_turn_right" /> <action name="act_horse_turn_left" /> <action name="act_horse_strafe_right" /> <action name="act_horse_strafe_left" /> <action name="act_horse_turn_right_head" /> <action name="act_horse_turn_left_head" /> <action name="act_horse_walk_turn_right_head" /> <action name="act_horse_walk_turn_left_head" /> <action name="act_horse_trot_turn_right_head" /> <action name="act_horse_trot_turn_left_head" /> <action name="act_horse_canter_turn_right_head" /> <action name="act_horse_canter_turn_left_head" /> <action name="act_horse_gallop_turn_right_head" /> <action name="act_horse_gallop_turn_left_head" /> <action name="act_horse_gallop_acceleration_head" /> <action name="act_horse_rider_walk_forward_adder" /> <action name="act_horse_rider_trot_forward_adder" /> <action name="act_horse_rider_canter_forward_adder" /> <action name="act_horse_rider_gallop_forward_adder" /> <action name="act_horse_fall_right" type="actt_fall" /> <action name="act_horse_fall_left" type="actt_fall" /> <action name="act_horse_fall_right_continue" type="actt_fall" /> <action name="act_horse_fall_left_continue" type="actt_fall" /> <action name="act_horse_fall_backwards" type="actt_fall" /> <action name="act_horse_fall_roll" type="actt_fall" /> <action name="act_horse_fall_roll_continue" type="actt_fall" /> <action name="act_horse_fall_jump_roll" type="actt_fall" /> <action name="act_horse_fall_jump_roll_continue" type="actt_fall" /> <action name="act_horse_fall_slow_right" type="actt_fall" /> <action name="act_horse_fall_slow_right_continue" type="actt_fall" /> <action name="act_horse_fall_slow_left" type="actt_fall" /> <action name="act_horse_fall_slow_left_continue" type="actt_fall" /> <!-- <action name="act_horse_background_story_1" type="actt_idle" /> <action name="act_horse_background_story_2" type="actt_idle" /> <action name="act_horse_background_story_3" type="actt_idle" /> <action name="act_horse_background_story_4" type="actt_idle" /> <action name="act_horse_background_story_5" type="actt_idle" /> <action name="act_horse_background_story_6" type="actt_idle" /> --> <action name="act_camel_jump_start" type="actt_dash" /> <action name="act_camel_dash" type="actt_dash" /> <action name="act_camel_quick_stop" type="actt_mount_quick_stop" /> <action name="act_camel_quick_stop_when_fast" type="actt_mount_quick_stop" /> <action name="act_camel_hit_object" type="actt_hit_object" /> <action name="act_camel_hit_object_while_falling" type="actt_hit_object" /> <action name="act_camel_turn_right" /> <action name="act_camel_turn_left" /> <action name="act_camel_strafe_right" /> <action name="act_camel_strafe_left" /> <action name="act_camel_walk_turn_right_head" /> <action name="act_camel_walk_turn_left_head" /> <action name="act_camel_trot_turn_right_head" /> <action name="act_camel_trot_turn_left_head" /> <action name="act_camel_canter_turn_right_head" /> <action name="act_camel_canter_turn_left_head" /> <action name="act_camel_gallop_turn_right_head" /> <action name="act_camel_gallop_turn_left_head" /> <!-- <action name="act_camel_gallop_acceleration_head" /> --> <action name="act_camel_fall_right" type="actt_fall" /> <action name="act_camel_fall_left" type="actt_fall" /> <action name="act_camel_fall_left_continue" type="actt_fall" /> <!-- <action name="act_camel_fall_backwards" type="actt_fall" /> --> <action name="act_camel_fall_roll" type="actt_fall" /> <action name="act_camel_fall_roll_continue" type="actt_fall" /> <action name="act_camel_tableau_pose" /> <!--<action name="act_camel_fall_jump_roll" type="actt_fall" /> <action name="act_camel_fall_jump_roll_continue" type="actt_fall" />--> <!--<action name="act_camel_fall_slow_right" type="actt_fall" /> <action name="act_camel_fall_slow_right_continue" type="actt_fall" /> <action name="act_camel_fall_slow_left" type="actt_fall" /> <action name="act_camel_fall_slow_left_continue" type="actt_fall" />--> <action name="act_horse_conversation_start" /> <action name="act_camel_conversation_start" /> <action name="act_strike_ladder" type="actt_strike_light" /> <action name="act_strike_bent_over" type="actt_strike_light" /> <action name="act_death_ladder_left" type="actt_fall" /> <action name="act_death_ladder_right" type="actt_fall" /> <action name="act_damage_bent_over" /> <action name="act_inventory_idle_start" /> <action name="act_character_creation_female_default_0" /> <action name="act_character_creation_female_default_1" /> <action name="act_character_creation_female_default_2" /> <action name="act_character_creation_female_default_3" /> <action name="act_character_creation_female_default_4" /> <action name="act_character_creation_female_default_5" /> <action name="act_character_creation_female_default_6" /> <action name="act_character_creation_male_default_0" /> <action name="act_character_creation_male_default_1" /> <action name="act_character_creation_male_default_2" /> <action name="act_character_creation_male_default_3" /> <action name="act_character_creation_male_default_4" /> <action name="act_character_creation_male_default_5" /> <action name="act_character_creation_male_default_6" /> <action name="act_character_creation_toddler_0" /> <action name="act_character_creation_toddler_1" /> <action name="act_character_creation_toddler_2" /> <action name="act_character_creation_toddler_3" /> <action name="act_character_creation_toddler_4" /> <action name="act_character_creation_toddler_5" /> <action name="act_character_creation_toddler_6" /> <action name="act_rider_story_background_1" /> <action name="act_rider_story_background_2" /> <action name="act_rider_story_background_3" /> <action name="act_rider_story_background_4" /> <action name="act_rider_story_background_5" /> <action name="act_rider_story_background_6" /> <action name="act_horse_story_background_1" /> <action name="act_horse_story_background_2" /> <action name="act_horse_story_background_3" /> <action name="act_horse_story_background_4" /> <action name="act_horse_story_background_5" /> <action name="act_horse_story_background_6" /> <action name="act_cutscene_kingdom_made_pose_01" /> <action name="act_cutscene_kingdom_made_pose_02" /> <action name="act_cutscene_kingdom_made_pose_03" /> <action name="act_cutscene_kingdom_made_pose_04" /> <action name="act_cutscene_kingdom_made_pose_05" /> <action name="act_cutscene_kingdom_made_pose_06" /> <action name="act_cutscene_born_baby_father" /> <action name="act_cutscene_born_baby_maid" /> <action name="act_cutscene_born_baby_father_loop" /> <action name="act_cutscene_born_baby_maid_loop" /> <action name="act_cutscene_born_baby_mom" /> <action name="act_cutscene_born_baby_mom_loop" /> <action name="act_cutscene_born_baby_mom_loop1" /> <action name="act_cutscene_executioner_idle" /> <action name="act_cutscene_execution_prisoner_idle" /> <action name="act_cutscene_executioner_action" /> <!-- <action name="act_main_story_conspiracy_1" /> --> <!-- <action name="act_main_story_conspiracy_2" /> --> <action name="act_main_story_conspiracy_walk_1" /> <action name="act_main_story_conspiracy_talk_1" /> <action name="act_main_story_king_taking_letter_for_conspiracy" /> <action name="act_main_story_giving_letter_to_king_for_conspiracy" /> <action name="act_main_story_king_taking_letter_for_conspiracy_1" /> <action name="act_main_story_giving_letter_to_king_for_conspiracy_1" /> <action name="act_main_story_king_taking_letter_for_conspiracy_2" /> <action name="act_main_story_king_taking_letter_for_conspiracy_3" /> <action name="act_main_story_giving_letter_to_king_for_conspiracy_2" /> <action name="act_main_story_conspirator_01_walk" /> <action name="act_main_story_conspirator_01_talk" /> <action name="act_main_story_conspirator_01_walk_1" /> <action name="act_main_story_conspirator_01_talk_1" /> <action name="act_main_story_conspirator_02_walk" /> <action name="act_main_story_conspirator_02_talk" /> <action name="act_main_story_conspirator_02_walk_1" /> <action name="act_main_story_conspirator_02_talk_1" /> <action name="act_main_story_conspirator_03_walk" /> <action name="act_main_story_conspirator_03_talk" /> <action name="act_main_story_conspirator_03_walk_1" /> <action name="act_main_story_conspirator_03_talk_1" /> <action name="act_main_story_conspirator_04_walk" /> <action name="act_main_story_conspirator_04_talk" /> <action name="act_main_story_conspirator_04_walk_1" /> <action name="act_main_story_conspirator_04_talk_1" /> <action name="act_main_story_pledge_troop_walk_loop" /> <action name="act_main_story_pledge_troop_walk_with_banner_loop" /> <action name="act_main_story_horse_stand_1" /> <action name="act_main_story_horse_stand_2" /> <action name="act_main_story_troop_stand_spear_1" /> <action name="act_main_story_troop_stand_spear_2" /> <action name="act_main_story_troop_stand_spear_3" /> <action name="act_main_story_troop_stand_spear_4" /> <action name="act_main_story_troop_stand_spear_5" /> <action name="act_main_story_troop_stand_spear_6" /> <action name="act_main_story_pledge_troop_guard_idle" /> <action name="act_main_story_troop_guard_idle_2" /> <action name="act_main_story_dragon_banner_idle_start" /> <action name="act_main_story_dragon_banner_idle_end" /> <action name="act_main_story_dragon_banner_assemble" /> <action name="act_main_story_dragon_banner_camera_idle_start" /> <action name="act_main_story_dragon_banner_camera_assemble" /> <action name="act_main_story_banner_head_only_animation" /> <action name="act_main_story_conspiracy_supports_camera_anim" /> <action name="act_main_story_become_king" /> <action name="act_main_story_become_king_idle" /> <action name="act_main_story_become_king_crowd_03" /> <action name="act_main_story_become_king_crowd_04" /> <action name="act_main_story_become_king_crowd_05" /> <action name="act_main_story_become_king_crowd_06" /> <action name="act_main_story_become_king_crowd_07" /> <action name="act_main_story_become_king_crowd_08" /> <action name="act_main_story_become_king_crowd_09" /> <action name="act_main_story_become_king_crowd_10" /> <action name="act_main_story_become_king_crowd_11" /> <action name="act_main_story_become_king_female_crowd_1" /> <action name="act_main_story_become_king_female_crowd_2" /> <action name="act_main_story_become_king_female_crowd_3" /> <action name="act_main_story_become_king_female_crowd_4" /> <action name="act_main_story_become_king_female_crowd_5" /> <action name="act_main_story_become_king_female_crowd_6" /> <action name="act_main_story_king_throne_sit" /> <action name="act_main_story_king_throne_sit_continue" /> <action name="act_main_story_conspirator_kneel_down_1" /> <action name="act_main_story_conspirator_kneel_down_2" /> <action name="act_main_story_conspirator_kneel_down_3" /> <action name="act_main_story_conspirator_kneel_down_1_continue" /> <action name="act_main_story_conspirator_kneel_down_2_continue" /> <action name="act_main_story_conspirator_kneel_down_3_continue" /> <action name="act_cutscene_declare_dragon_banner_pose_01" /> <action name="act_cutscene_declare_dragon_banner_pose_02" /> <action name="act_cutscene_declare_dragon_banner_pose_03" /> <action name="act_cutscene_declare_dragon_banner_pose_04" /> <action name="act_cutscene_declare_dragon_banner_pose_05" /> <action name="act_cutscene_declare_dragon_banner_pose_06" /> <action name="act_cutscene_declare_dragon_banner_pose_07" /> <action name="act_cutscene_declare_dragon_banner_pose_08" /> <action name="act_cutscene_declare_dragon_banner_pose_09" /> <action name="act_cutscene_declare_dragon_banner_pose_10" /> <action name="act_cutscene_declare_dragon_banner_pose_11" /> <action name="act_cutscene_declare_dragon_banner_pose_12" /> <action name="act_cutscene_declare_dragon_banner_pose_13" /> <action name="act_cutscene_declare_dragon_banner_pose_14" /> <action name="act_cutscene_declare_dragon_banner_pose_15" /> <action name="act_cutscene_wedding_female" /> <action name="act_cutscene_wedding_female_loop" /> <action name="act_cutscene_wedding_male" /> <action name="act_cutscene_wedding_male_loop" /> <action name="act_cutscene_wedding_priest" /> <action name="act_cutscene_wedding_priest_loop" /> <action name="act_cutscene_wedding_crowd_01" /> <action name="act_cutscene_wedding_crowd_02" /> <action name="act_cutscene_wedding_crowd_03" /> <action name="act_cutscene_wedding_crowd_04" /> <action name="act_cutscene_wedding_crowd_05" /> <action name="act_cutscene_join_faction_leader" /> <action name="act_cutscene_join_faction_leader_loop" /> <action name="act_cutscene_join_faction_player" /> <action name="act_cutscene_join_faction_player_loop" /> <action name="act_cutscene_join_faction_crew_a" /> <action name="act_cutscene_join_faction_crew_a_loop" /> <action name="act_cutscene_join_faction_crew_b" /> <action name="act_cutscene_join_faction_crew_b_loop" /> <action name="act_cutscene_join_faction_crew_c" /> <action name="act_cutscene_join_faction_crew_c_loop" /> <action name="act_cutscene_join_faction_crew_d" /> <action name="act_cutscene_join_faction_crew_d_loop" /> <action name="act_cutscene_death_old_age_player" /> <action name="act_cutscene_death_old_age_npc_left_1" /> <action name="act_cutscene_death_old_age_npc_left_1_loop" /> <action name="act_cutscene_death_old_age_npc_left_2" /> <action name="act_cutscene_death_old_age_npc_left_2_loop" /> <action name="act_cutscene_death_old_age_npc_left_3" /> <action name="act_cutscene_death_old_age_npc_left_3_loop" /> <action name="act_cutscene_death_old_age_npc_right_1" /> <action name="act_cutscene_death_old_age_npc_right_1_loop" /> <action name="act_cutscene_death_old_age_npc_right_2" /> <action name="act_cutscene_death_old_age_npc_right_2_loop" /> <action name="act_cutscene_death_old_age_npc_right_3" /> <action name="act_cutscene_death_old_age_npc_right_3_loop" /> <action name="act_cutscene_family_member_death_player" /> <action name="act_cutscene_family_member_death_war_player" /> <action name="act_cutscene_family_member_death_war_player_loop" /> <action name="act_cutscene_main_hero_battle_death_01" /> <action name="act_cutscene_main_hero_battle_death_02" /> <action name="act_cutscene_main_hero_battle_death_03" /> <action name="act_cutscene_main_hero_battle_death_04" /> <action name="act_cutscene_main_hero_battle_death_05" /> <action name="act_cutscene_main_hero_battle_death_06" /> <action name="act_cutscene_main_hero_battle_death_07" /> <action name="act_cutscene_main_hero_battle_death_08" /> <action name="act_cutscene_main_hero_battle_death_09" /> <action name="act_cutscene_main_hero_battle_death_10" /> <action name="act_cutscene_main_hero_battle_death_11" /> <action name="act_cutscene_main_hero_battle_death_12" /> <action name="act_cutscene_main_hero_battle_death_13" /> <action name="act_cutscene_main_hero_battle_death_14" /> <action name="act_cutscene_main_hero_battle_death_cam" /> <action name="act_cutscene_mainhero_death_victory" /> <action name="act_cutscene_mainhero_death_victory_troop_01" /> <action name="act_cutscene_mainhero_death_victory_troop_02" /> <action name="act_cutscene_mainhero_death_victory_troop_03" /> <action name="act_cutscene_heir_coming_of_age_father" /> <action name="act_cutscene_heir_coming_of_age_father_loop" /> <action name="act_cutscene_heir_coming_of_age_heir_stage_1" /> <action name="act_cutscene_heir_coming_of_age_heir_stage_2" /> <action name="act_cutscene_heir_coming_of_age_heir_stage_2_girl" /> <action name="act_cutscene_heir_coming_of_age_heir_stage_3" /> <action name="act_cutscene_heir_coming_of_age_heir_stage_3_girl" /> <action name="act_cutscene_heir_coming_of_age_heir_stage_3_loop" /> <action name="act_cutscene_enemy_kingdom_destroyed_winner" /> <action name="act_cutscene_enemy_kingdom_destroyed_fallen" /> <action name="act_inventory_idle" /> <action name="act_character_developer_idle" /> <action name="act_inventory_cloth_equip" /> <action name="act_inventory_glove_equip" /> <action name="act_tableau_pose_1" /> <action name="act_tableau_pose_2" /> <action name="act_tableau_pose_3" /> <action name="act_tableau_pose_4" /> <action name="act_tableau_pose_5" /> <action name="act_tableau_pose_6" /> <action name="act_tableau_pose_7" /> <action name="act_tableau_pose_8" /> <action name="act_tableau_hand_armor_pose" /> <action name="act_pose_archer_crossbow" /> <action name="act_pose_infantry_javelin" /> <action name="act_pose_archer_bow" /> <action name="act_pose_infantry_sword_twohanded" /> <action name="act_pose_infantry_sword_shield" /> <action name="act_pose_infantry_staff" /> <action name="act_pose_infantry_staff_shield" /> <action name="act_pose_cavalry_sword" /> <action name="act_taunt_01" /> <action name="act_taunt_02" /> <action name="act_taunt_03" /> <action name="act_taunt_04" /> <action name="act_taunt_05" /> <action name="act_taunt_06" /> <action name="act_taunt_07" /> <action name="act_taunt_08" /> <action name="act_taunt_09" /> <action name="act_taunt_10" /> <action name="act_taunt_11" /> <action name="act_taunt_12" /> <action name="act_taunt_13" /> <action name="act_taunt_14" /> <action name="act_taunt_15" /> <action name="act_taunt_16" /> <action name="act_taunt_17" /> <action name="act_taunt_18" /> <action name="act_taunt_19" /> <action name="act_taunt_20" /> <action name="act_taunt_21" /> <action name="act_taunt_22" /> <action name="act_taunt_23" /> <action name="act_taunt_24" /> <action name="act_taunt_25" /> <action name="act_taunt_26" /> <action name="act_taunt_27" /> <action name="act_taunt_28" /> <action name="act_taunt_29" /> <action name="act_taunt_30" /> <action name="act_taunt_31" /> <action name="act_taunt_32" /> <action name="act_taunt_01_leftstance" /> <action name="act_taunt_02_leftstance" /> <action name="act_taunt_03_leftstance" /> <action name="act_taunt_04_leftstance" /> <action name="act_taunt_05_leftstance" /> <action name="act_taunt_06_leftstance" /> <action name="act_taunt_07_leftstance" /> <action name="act_taunt_08_leftstance" /> <action name="act_taunt_09_leftstance" /> <action name="act_taunt_10_leftstance" /> <action name="act_taunt_11_leftstance" /> <action name="act_taunt_12_leftstance" /> <action name="act_taunt_13_leftstance" /> <action name="act_taunt_14_leftstance" /> <action name="act_taunt_15_leftstance" /> <action name="act_taunt_16_leftstance" /> <action name="act_taunt_17_leftstance" /> <action name="act_taunt_18_leftstance" /> <action name="act_taunt_19_leftstance" /> <action name="act_taunt_20_leftstance" /> <action name="act_taunt_21_leftstance" /> <action name="act_taunt_22_leftstance" /> <action name="act_taunt_23_leftstance" /> <action name="act_taunt_24_leftstance" /> <action name="act_taunt_25_leftstance" /> <action name="act_taunt_26_leftstance" /> <action name="act_taunt_27_leftstance" /> <action name="act_taunt_28_leftstance" /> <action name="act_taunt_29_leftstance" /> <action name="act_taunt_30_leftstance" /> <action name="act_taunt_31_leftstance" /> <action name="act_taunt_32_leftstance" /> <action name="act_taunt_01_bow" /> <action name="act_taunt_02_bow" /> <action name="act_taunt_04_bow" /> <action name="act_taunt_10_bow" /> <action name="act_taunt_11_bow" /> <action name="act_taunt_15_bow" /> <action name="act_taunt_17_bow" /> <action name="act_taunt_18_bow" /> <action name="act_taunt_20_bow" /> <action name="act_taunt_21_bow" /> <action name="act_taunt_23_bow" /> <action name="act_taunt_25_bow" /> <action name="act_taunt_26_bow" /> <action name="act_taunt_28_bow" /> <action name="act_taunt_29_bow" /> <action name="act_use_smithing_machine_ready" /> <action name="act_use_smithing_machine_loop" /> <action name="act_use_smithing_machine_leave" /> <action name="act_smithing_machine_anvil_start" /> <action name="act_sit_1" type="actt_sit" /> <action name="act_sit_2" type="actt_sit" /> <action name="act_sit_3" type="actt_sit" /> <action name="act_sit_4" type="actt_sit" /> <action name="act_sit_5" type="actt_sit" /> <action name="act_sit_6" type="actt_sit" /> <action name="act_sit_7" type="actt_sit" /> <action name="act_sit_8" type="actt_sit" /> <action name="act_sit_beggar_idle" type="actt_sit_on_the_floor" /> <action name="act_sit_beggar_beg" type="actt_sit_on_the_floor" /> <action name="act_sit_down_beggar" type="actt_sit_on_the_floor" /> <action name="act_stand_up_beggar" /> <action name="act_stand_beggar_1" /> <action name="act_stand_beggar_2" /> <action name="act_beggar_idle" /> <action name="act_preacher" /> <action name="act_instructor" /> <action name="act_combat_training_char_a" /> <action name="act_combat_training_char_b" /> <action name="act_drunk_pair_1" /> <action name="act_drunk_pair_2" /> <action name="act_drunk_pair_3" /> <action name="act_drunk_pair_4" /> <action name="act_drunk_idle" /> <action name="act_drunk_trio_left" /> <action name="act_drunk_trio_middle" /> <action name="act_drunk_trio_right" /> <action name="act_drunk_trio_left_2" /> <action name="act_drunk_trio_middle_2" /> <action name="act_drunk_trio_right_2" /> <action name="act_listen_1" /> <action name="act_listen_2" /> <action name="act_listen_3" /> <action name="act_listen_4" /> <action name="act_listen_5" /> <action name="act_listen_6" /> <action name="act_listen_7" /> <action name="act_lookout" /> <action name="act_guard_report_left" /> <action name="act_guard_report_right" /> <action name="act_guard_report_leader" /> <action name="act_working_at_desk" /> <action name="act_working_explaining" /> <action name="act_writer" /> <action name="act_writer_hangout" /> <action name="act_reader" /> <action name="act_sit_reader" /> <action name="act_sit_dictating" /> <action name="act_sit_eating_1" /> <action name="act_sit_eating_2" /> <action name="act_sit_eating_3" /> <action name="act_sit_eating_4" /> <action name="act_eating" /> <action name="act_applaud_1" /> <action name="act_applaud_2" /> <action name="act_applaud_3" /> <action name="act_applaud_4" /> <action name="act_applaud_5" /> <action name="act_applaud_6" /> <action name="act_applaud_7" /> <action name="act_fist_champion" /> <action name="act_dungeon_prisoner_sleep" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_sleep_cycle" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_sleep_wakeup" /> <action name="act_dungeon_prisoner_sitting_ground" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_sitting_ground_cycle" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_sitting_ground_standup" /> <action name="act_dungeon_prisoner_lay" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_lay_cycle" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_lay_standup" /> <action name="act_dungeon_prisoner_cleaning_floor" /> <action name="act_dungeon_prisoner_cleaning_floor_cycle" /> <action name="act_dungeon_prisoner_cleaning_floor_standup" /> <action name="act_dungeon_prisoner_idle_exhausted" /> <action name="act_dungeon_prisoner_idle_leaning_wall_begining" /> <action name="act_dungeon_prisoner_idle_leaning_wall_cycle" /> <action name="act_dungeon_prisoner_idle_leaning_wall_end" /> <action name="act_dungeon_prisoner_idle_leaning_wall_b_begining" /> <action name="act_dungeon_prisoner_idle_leaning_wall_b_cycle" /> <action name="act_dungeon_prisoner_idle_leaning_wall_b_end" /> <action name="act_dungeon_prisoner_idle_holding_cage_begining" /> <action name="act_dungeon_prisoner_idle_holding_cage_cycle" /> <action name="act_dungeon_prisoner_idle_holding_cage_end" /> <action name="act_dungeon_prisoner_sitting_begining" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_sitting_cycle" type="actt_sit_on_the_floor" /> <action name="act_dungeon_prisoner_sitting_end" /> <action name="act_dungeon_guardian_sit_and_nap_begining" /> <action name="act_dungeon_guardian_sit_and_nap_cycle" /> <action name="act_dungeon_guardian_sit_and_nap_end" /> <action name="act_fist_champion" /> <action name="act_dance_norse" /> <action name="act_sit_idle_on_floor_1" type="actt_sit_on_the_floor" /> <action name="act_sit_idle_on_floor_2" type="actt_sit_on_the_floor" /> <action name="act_sit_idle_on_floor_3" type="actt_sit_on_the_floor" /> <action name="act_sit_down_on_floor_1" type="actt_sit_on_the_floor" /> <action name="act_sit_down_on_floor_2" type="actt_sit_on_the_floor" /> <action name="act_sit_down_on_floor_3" type="actt_sit_on_the_floor" /> <action name="act_stand_1" /> <action name="act_stand_2" /> <action name="act_stand_3" /> <action name="act_stand_4" /> <action name="act_stand_5" /> <action name="act_stand_6" /> <action name="act_stand_7" /> <action name="act_stand_8" /> <action name="act_stand_9" /> <action name="act_stand_10" /> <action name="act_stand_up_floor_1" /> <action name="act_stand_up_floor_2" /> <action name="act_stand_up_floor_3" /> <action name="act_guard_stand_1" /> <action name="act_guard_stand_2" /> <action name="act_guard_stand_3" /> <action name="act_guard_stand_4" /> <action name="act_guard_stand_5" /> <action name="act_guard_stand_6" /> <action name="act_guard_stand_7" /> <action name="act_guard_stand_8" /> <action name="act_guard_stand_9" /> <action name="act_talk_to_1" /> <action name="act_talk_to_2" /> <action name="act_talk_to_3" /> <action name="act_talk_to_4" /> <action name="act_talk_to_5" /> <action name="act_sit_talk_to_1" /> <action name="act_bar_talk_to_1" /> <action name="act_bar_talk_to_2" /> <action name="act_bar_talk_to_3" /> <action name="act_bar_talk_to_4" /> <action name="act_bar_talk_to_5" /> <action name="act_clean_wall_on_right_side" /> <action name="act_clean_wall_on_left_side" /> <action name="act_clean_wall_on_right_side_and_talk" /> <action name="act_clean_wall_on_left_side_and_talk" /> <action name="act_pick_up_from_right_side" /> <action name="act_pick_up_from_left_side" /> <action name="act_pick_up_from_right_side_and_talk" /> <action name="act_pick_up_from_left_side_and_talk" /> <action name="act_pick_up_from_ground" /> <action name="act_pick_up_from_ground_and_talk" /> <action name="act_pick_up_from_ground_arrive" /> <action name="act_pick_up_from_ground_leave" /> <action name="act_repair" /> <action name="act_repair_and_talk_to_right" /> <action name="act_repair_help_and_talk_to_forward" /> <action name="act_repair_upside" /> <action name="act_repair_upside_and_talk_to_backward" /> <action name="act_repair_upside_help_and_talk_to_forward" /> <action name="act_inspect_and_talk_to_right" /> <action name="act_inspect_and_talk_to_left" /> <action name="act_audience_left" /> <action name="act_audience_middle" /> <action name="act_audience_right" /> <action name="act_gossip" /> <action name="act_gossip_2" /> <action name="act_argue_trio_left" /> <action name="act_argue_trio_right" /> <action name="act_argue_trio_middle" /> <action name="act_argue" /> <action name="act_argue_2" /> <action name="act_argue_3" /> <action name="act_argue_4" /> <action name="act_argue_soft_1" /> <action name="act_argue_soft_2" /> <action name="act_argue_soft_3" /> <action name="act_argue_soft_4" /> <action name="act_bully" /> <action name="act_bullied" /> <action name="act_argue_group_1_1" /> <action name="act_argue_group_1_2" /> <action name="act_argue_group_1_3" /> <action name="act_argue_group_2_1" /> <action name="act_argue_group_2_2" /> <action name="act_argue_group_2_3" /> <action name="act_argue_soft_listen_1" /> <action name="act_argue_soft_listen_2" /> <action name="act_argue_soft_listen_3" /> <action name="act_sit_talk_to_no_table" type="actt_sit" /> <action name="act_sit_talk_to_right_1" type="actt_sit" /> <action name="act_sit_talk_to_left_1" type="actt_sit" /> <action name="act_sit_talk_to_barmaid_left_side" type="actt_sit" /> <action name="act_sit_talk_to_barmaid_right" /> <action name="act_greeting_front_1" /> <action name="act_greeting_front_2" /> <action name="act_greeting_front_3" /> <action name="act_greeting_front_4" /> <action name="act_greeting_front_5" /> <action name="act_greeting_front_6" /> <action name="act_greeting_right_1" /> <action name="act_greeting_right_2" /> <action name="act_greeting_right_3" /> <action name="act_talk_to_tavern_keeper" /> <action name="act_barmaid_serve" /> <action name="act_barmaid_serve_and_talk_to_customer" /> <action name="act_barmaid_serve_and_talk_to_customer_right" /> <action name="act_greeting_right_4" /> <action name="act_greeting_left_1" /> <action name="act_greeting_left_2" /> <action name="act_greeting_left_3" /> <action name="act_greeting_left_4" /> <action name="act_scared_reaction_1" /> <action name="act_scared_reaction_2" /> <action name="act_scared_idle_1" /> <action name="act_scared_idle_2" /> <action name="act_scared_idle_3" /> <action name="act_scared_to_normal_1" /> <action name="act_scared_to_normal_2" /> <action name="act_scared_to_normal_3" /> <action name="act_stand_to_wall" /> <action name="act_stand_wall_loop" /> <action name="act_stand_from_wall" /> <action name="act_stand_to_fence" /> <action name="act_stand_fence_loop" /> <action name="act_stand_from_fence" /> <action name="act_lean_to_fence" /> <action name="act_lean_fence_loop" /> <action name="act_lean_from_fence" /> <action name="act_lean_to_side_wall" /> <action name="act_lean_side_wall_loop" /> <action name="act_lean_from_side_wall" /> <action name="act_lean_to_side_wall_left" /> <action name="act_lean_side_wall_loop_left" /> <action name="act_lean_from_side_wall_left" /> <action name="act_lean_fence_loop2" /> <action name="act_lean_fence_hangout_left" /> <action name="act_lean_fence_hangout_right" /> <action name="act_sit_to_fence" /> <action name="act_sit_fence_loop" /> <action name="act_sit_from_fence" /> <action name="act_sit_to_fence_front" /> <action name="act_sit_fence_front_loop" /> <action name="act_sit_from_fence_front" /> <action name="act_citizen_stall" /> <action name="act_table_top_work" /> <action name="act_seller_idle_1" /> <action name="act_seller_idle_2" /> <action name="act_seller_idle_3" /> <action name="act_seller_idle_4" /> <action name="act_seller_idle_5" /> <action name="act_stand_staff" /> <action name="act_stand_staff_left_stance" /> <action name="act_customer_idle_1" /> <action name="act_customer_idle_2" /> <action name="act_customer_idle_3" /> <action name="act_customer_idle_4" /> <action name="act_customer_idle_5" /> <action name="act_customer_talk_1" /> <action name="act_customer_talk_2" /> <action name="act_customer_talk_3" /> <action name="act_idle_to_bar" /> <action name="act_idle_from_bar" /> <action name="act_barloop1" /> <action name="act_barloop2" /> <action name="act_barloop3" /> <action name="act_citizen_cleanup" /> <action name="act_citizen_cleanup_idle" /> <action name="act_duel_spectator_1" /> <action name="act_duel_spectator_2" /> <action name="act_duel_spectator_3" /> <action name="act_duel_spectator_4" /> <action name="act_npc_farmer_digging" /> <action name="act_npc_farmer_bush_cutting" /> <action name="act_npc_farmer_scythe_using" /> <action name="act_npc_horse_grooming" /> <action name="act_npc_villager_cloth_washing" /> <action name="act_npc_villager_fishing" /> <action name="act_npc_villager_shoveling" /> <action name="act_npc_villager_pitchforking" /> <action name="act_npc_villager_lumberjack" /> <action name="act_npc_villager_leather_cleaning" /> <action name="act_npc_farmer_bush_cutting_while_stand" /> <action name="act_npc_villager_working_while_stand" /> <action name="act_npc_villager_working_while_stand_2" /> <action name="act_arena_spectator" /> <action name="act_bartender_to_bar" /> <action name="act_bartender_from_bar" /> <action name="act_bartender_to_meat" /> <action name="act_bartender_from_meat" /> <action name="act_bartender_dust" /> <action name="act_bartender_wipe" /> <action name="act_bartender_bake" /> <action name="act_bartender_meat" /> <action name="act_bartender_talk_to_tavern_maid" /> <action name="act_bartender_talk_to_customer" /> <action name="act_sitting_play_guitar_start" type="actt_sit" /> <action name="act_sitting_play_guitar_play" type="actt_sit" /> <action name="act_sitting_play_guitar_play_loop" type="actt_sit" /> <action name="act_sitting_play_guitar_end" type="actt_sit" /> <action name="act_play_guitar_start" /> <action name="act_play_guitar_play" /> <action name="act_play_guitar_play_loop" /> <action name="act_play_guitar_end" /> <action name="act_play_guitar_idle" /> <action name="act_musician_equip_sitting" type="actt_sit" /> <action name="act_musician_equip_stand" /> <action name="act_musician_idle_sitting_calm" type="actt_sit" /> <action name="act_musician_idle_sitting_active" type="actt_sit" /> <action name="act_musician_idle_sitting_cheerful" type="actt_sit" /> <action name="act_musician_idle_stand_calm" /> <action name="act_musician_idle_stand_active" /> <action name="act_musician_idle_stand_cheerful" /> <action name="act_play_celtic_harp_sitting" type="actt_sit" /> <action name="act_play_celtic_harp_stand" /> <action name="act_play_cornu_sitting" type="actt_sit" /> <action name="act_play_cornu_stand" /> <action name="act_play_dombra_sitting" type="actt_sit" /> <action name="act_play_dombra_stand" /> <action name="act_play_flute_sitting" type="actt_sit" /> <action name="act_play_flute_stand" /> <action name="act_play_bodhran_sitting" type="actt_sit" /> <action name="act_play_bodhran_stand" /> <action name="act_play_hurdygurdy_sitting" type="actt_sit" /> <action name="act_play_hurdygurdy_stand" /> <action name="act_play_kemane_sitting" type="actt_sit" /> <action name="act_play_kemane_stand" /> <action name="act_play_khomus_sitting" type="actt_sit" /> <action name="act_play_khomus_stand" /> <action name="act_play_nay_sitting" type="actt_sit" /> <action name="act_play_nay_stand" /> <action name="act_play_oud_sitting" type="actt_sit" /> <action name="act_play_oud_stand" /> <action name="act_play_vielle_sitting" type="actt_sit" /> <action name="act_play_vielle_stand" /> <action name="act_pose_lord_1" /> <action name="act_pose_lord_2" /> <action name="act_pose_lord_3" /> <action name="act_pose_lord_4" /> <action name="act_pose_lord_5" /> <action name="act_pose_lord_6" /> <action name="act_pose_lord_7" /> <action name="act_pose_lord_8" /> <action name="act_aserai_mp_tribal_warrior_idle" /> <action name="act_aserai_mp_tribal_warrior_idle_bigshieldperk" /> <action name="act_aserai_mp_guard_idle" /> <action name="act_aserai_mp_guard_idle_2hperk" /> <action name="act_aserai_mp_skrimisher_idle" /> <action name="act_aserai_aserai_mp_archer_idle" /> <action name="act_aserai_mp_veteran_idle" /> <action name="act_aserai_mp_beduin_mount_idle" /> <action name="act_aserai_mp_mamluke_mount_idle" /> <action name="act_battania_mp_clan_warrior_idle" /> <action name="act_battania_mp_clan_warrior_shieldperk_idle" /> <action name="act_battania_mp_clan_warrior_maceperk_idle" /> <action name="act_battania_mp_oathbound_idle" /> <action name="act_battania_mp_savage_idle" /> <action name="act_battania_mp_savage_idle_maceperk" /> <action name="act_battania_mp_wildling_idle" /> <action name="act_battania_mp_wildling_swordperk_idle" /> <action name="act_battania_mp_wildling_strong_arm_perk_idle" /> <action name="act_battania_mp_wildling_strong_arm_perk_idle_b" /> <action name="act_battania_mp_oathbound_mace_axe_perk_idle" /> <action name="act_battania_mp_ranger_idle" /> <action name="act_battania_mp_fian_idle" /> <action name="act_battania_mp_mounted_warrior_mount_idle" /> <action name="act_battania_mp_mounted_warrior_mount_idle_perks" /> <action name="act_sturgia_mp_warrior_idle" /> <action name="act_sturgia_mp_warrior_axe" /> <action name="act_sturgia_mp_warrior_shieldperk_idle" /> <action name="act_sturgia_mp_berserker_two_handed_maul_perk_idle" /> <action name="act_sturgia_mp_berserker_shield_breaker_perk_idle" /> <action name="act_sturgia_mp_ulfhednar_idle" /> <action name="act_sturgia_mp_huskarl_idle" /> <action name="act_sturgia_mp_huskarl_swordperk_idle" /> <action name="act_sturgia_mp_varyag_padded_armor_perk_idle" /> <action name="act_sturgia_mp_brigand_idle" /> <action name="act_sturgia_mp_brigand_marauder" /> <action name="act_sturgia_mp_brigand_idle_largershieldperk" /> <action name="act_sturgia_mp_varyag_sword_and_shield_perk" /> <action name="act_sturgia_mp_hunter_idle" /> <action name="act_sturgia_mp_raider_mount_idle" /> <action name="act_sturgia_mp_raider_mount_shieldperk_idle" /> <action name="act_sturgia_mp_druzhina_mount_idle" /> <action name="act_sturgia_mp_druzhina_idle_largeshieldperk" /> <!-- <action name="act_battania_mp_sworn_sword_idle" /> <action name="act_battania_mp_falxmen_idle" /> <action name="act_battania_mp_falxmen_polearmperk_idle" /> <action name="act_battania_mp_skene_bowman_idle" /> --> <action name="act_vlandia_mp_sergeant_idle" /> <action name="act_vlandia_mp_peasant_levy_idle" /> <action name="act_vlandia_mp_peasant_levy_shieldperk_idle" /> <action name="act_vlandia_mp_peasant_levy_armorperk_idle" /> <action name="act_vlandia_mp_peasant_levy_looted_shield_perk_idle" /> <action name="act_vlandia_mp_voulgier_idle" /> <action name="act_vlandia_mp_voulgier_swordperk_idle" /> <action name="act_vlandia_mp_voulgier_swordandshieldperk_idle" /> <action name="act_vlandia_mp_arbelist_idle" /> <action name="act_vlandia_mp_sharpshooter_idle" /> <action name="act_empire_mp_legionary_idle" /> <action name="act_empire_mp_menavlion_infantry_idle" /> <action name="act_empire_mp_recruit_idle" /> <action name="act_empire_mp_recruit_idle_javelin" /> <action name="act_empire_mp_archer_militia_idle" /> <action name="act_empire_mp_archer_crossbowperk_militia_idle" /> <action name="act_empire_mp_palatine_guard_idle" /> <action name="act_khuzait_mp_rabble_idle" /> <action name="act_khuzait_mp_rabble_axe_perk_idle" /> <action name="act_khuzait_mp_rabble_shieldperk_idle" /> <action name="act_khuzait_mp_spear_infantry_idle" /> <action name="act_khuzait_mp_spear_infantry_idle_pikeperk" /> <action name="act_khuzait_mp_steppe_bow_idle" /> <action name="act_khuzait_mp_khans_guard_idle" /> <action name="act_khuzait_mp_lancer_mount_idle" /> <action name="act_khuzait_mp_lancer_mount_idle_shieldperk" /> <action name="act_khuzait_mp_nomad_mount_idle" /> <action name="act_khuzait_mp_nomad_mount_idle_maceperk" /> <action name="act_khuzait_mp_mounted_archer_mount_idle" /> <action name="act_vlandia_mp_vanguard_mount_idle" /> <action name="act_vlandia_mp_vanguard_mount_idle_smallshieldperk" /> <action name="act_vlandia_mp_knight_mount_idle" /> <action name="act_empire_mp_courser_mount_idle" /> <action name="act_empire_mp_courser_mount_smallshieldperk_idle" /> <action name="act_empire_mp_cataphract_mount_idle" /> <action name="act_conversation_normal_start" /> <action name="act_conversation_normal_loop" /> <action name="act_conversation_normal2_start" /> <action name="act_conversation_normal2_loop" /> <action name="act_conversation_aggressive_start" /> <action name="act_conversation_aggressive_loop" /> <action name="act_conversation_aggressive2_start" /> <action name="act_conversation_aggressive2_loop" /> <action name="act_conversation_closed_start" /> <action name="act_conversation_closed_loop" /> <action name="act_conversation_closed2_start" /> <action name="act_conversation_closed2_loop" /> <action name="act_conversation_confident_start" /> <action name="act_conversation_confident_loop" /> <action name="act_conversation_confident2_start" /> <action name="act_conversation_confident2_loop" /> <action name="act_conversation_confident3_start" /> <action name="act_conversation_confident3_loop" /> <action name="act_conversation_demure_start" /> <action name="act_conversation_demure_loop" /> <action name="act_conversation_demure2_start" /> <action name="act_conversation_demure2_loop" /> <action name="act_conversation_hip_start" /> <action name="act_conversation_hip_loop" /> <action name="act_conversation_hip2_start" /> <action name="act_conversation_hip2_loop" /> <action name="act_conversation_nervous_start" /> <action name="act_conversation_nervous_loop" /> <action name="act_conversation_nervous2_start" /> <action name="act_conversation_nervous2_loop" /> <action name="act_conversation_weary_start" /> <action name="act_conversation_weary_loop" /> <action name="act_conversation_weary2_start" /> <action name="act_conversation_weary2_loop" /> <action name="act_conversation_warrior_start" /> <action name="act_conversation_warrior_loop" /> <action name="act_conversation_warrior2_start" /> <action name="act_conversation_warrior2_loop" /> <action name="act_conversation_normal_positive" /> <action name="act_conversation_normal_very_positive" /> <action name="act_conversation_normal_unsure" /> <action name="act_conversation_normal_negative" /> <action name="act_conversation_normal_very_negative" /> <action name="act_conversation_normal_trivial" /> <action name="act_conversation_aggressive_positive" /> <action name="act_conversation_aggressive_very_positive" /> <action name="act_conversation_aggressive_unsure" /> <action name="act_conversation_aggressive_negative" /> <action name="act_conversation_aggressive_very_negative" /> <action name="act_conversation_aggressive_trivial" /> <action name="act_conversation_warrior_positive" /> <action name="act_conversation_warrior_very_positive" /> <action name="act_conversation_warrior_unsure" /> <action name="act_conversation_warrior_negative" /> <action name="act_conversation_warrior_very_negative" /> <action name="act_conversation_warrior_trivial" /> <action name="act_conversation_hip_positive" /> <action name="act_conversation_hip_very_positive" /> <action name="act_conversation_hip_unsure" /> <action name="act_conversation_hip_negative" /> <action name="act_conversation_hip_very_negative" /> <action name="act_conversation_hip_trivial" /> <action name="act_conversation_closed_positive" /> <action name="act_conversation_closed_very_positive" /> <action name="act_conversation_closed_unsure" /> <action name="act_conversation_closed_negative" /> <action name="act_conversation_closed_very_negative" /> <action name="act_conversation_closed_trivial" /> <action name="act_conversation_confident_positive" /> <action name="act_conversation_confident_very_positive" /> <action name="act_conversation_confident_unsure" /> <action name="act_conversation_confident_negative" /> <action name="act_conversation_confident_very_negative" /> <action name="act_conversation_confident_trivial" /> <action name="act_conversation_confident2_positive" /> <action name="act_conversation_confident2_very_positive" /> <action name="act_conversation_confident2_unsure" /> <action name="act_conversation_confident2_negative" /> <action name="act_conversation_confident2_very_negative" /> <action name="act_conversation_confident2_trivial" /> <action name="act_conversation_demure_positive" /> <action name="act_conversation_demure_very_positive" /> <action name="act_conversation_demure_unsure" /> <action name="act_conversation_demure_negative" /> <action name="act_conversation_demure_very_negative" /> <action name="act_conversation_demure_trivial" /> <action name="act_conversation_nervous_positive" /> <action name="act_conversation_nervous_very_positive" /> <action name="act_conversation_nervous_unsure" /> <action name="act_conversation_nervous_negative" /> <action name="act_conversation_nervous_very_negative" /> <action name="act_conversation_nervous_trivial" /> <action name="act_conversation_weary_positive" /> <action name="act_conversation_weary_very_positive" /> <action name="act_conversation_weary_unsure" /> <action name="act_conversation_weary_negative" /> <action name="act_conversation_weary_very_negative" /> <action name="act_conversation_weary_trivial" /> <action name="act_conversation_rage" /> <action name="act_conversation_rage_commenting" /> <action name="act_conversation_threat_point" /> <action name="act_conversation_threat_arm" /> <action name="act_conversation_threat_body" /> <action name="act_conversation_threat_cuttrhoat" /> <action name="act_conversation_point_somewhere" /> <action name="act_conversation_talk_explain" /> <action name="act_conversation_talk_explain_promise_crossedarms" /> <action name="act_conversation_talk_explain_and_threat_arm" /> <action name="act_conversation_talk_dunno" /> <action name="act_conversation_talk_dunno_negative_promise_and_crossed_arms" /> <action name="act_conversation_talk_negative" /> <action name="act_conversation_talk_negative_promise_and_crossed_arms" /> <action name="act_conversation_talk_negative_and_explain_and_threat_arm" /> <action name="act_conversation_talk_negative_and_explain" /> <action name="act_conversation_talk_promise" /> <action name="act_conversation_talk_promise_and_crossed_arms" /> <action name="act_conversation_talk_commenting" /> <action name="act_conversation_talk_commenting_play" /> <action name="act_conversation_talk_crossedarms" /> <action name="act_prisoner_conversation_idle_1" /> <action name="act_prisoner_conversation_idle_2" /> <action name="act_conversation_sit_throne_loop" type="actt_sit_on_a_throne" /> <action name="act_conversation_sit_loop" type="actt_sit" /> <action name="act_conversation_sit_loop" type="actt_sit" /> <action name="act_conversation_normal_positive_sit" type="actt_sit" /> <action name="act_conversation_normal_very_positive_sit" type="actt_sit" /> <action name="act_conversation_normal_unsure_sit" type="actt_sit" /> <action name="act_conversation_normal_negative_sit" type="actt_sit" /> <action name="act_conversation_normal_very_negative_sit" type="actt_sit" /> <action name="act_conversation_normal_trivial_sit" type="actt_sit" /> <action name="act_conversation_sit_floor_loop" type="actt_sit_on_the_floor" /> <action name="act_conversation_normal_positive_sit_floor" type="actt_sit_on_the_floor" /> <action name="act_conversation_normal_very_positive_sit_floor" type="actt_sit_on_the_floor" /> <action name="act_conversation_normal_unsure_sit_floor" type="actt_sit_on_the_floor" /> <action name="act_conversation_normal_negative_sit_floor" type="actt_sit_on_the_floor" /> <action name="act_conversation_normal_very_negative_sit_floor" type="actt_sit_on_the_floor" /> <action name="act_conversation_normal_trivial_sit_floor" type="actt_sit_on_the_floor" /> <action name="act_conversation_normal_positive_horseback" /> <action name="act_conversation_normal_very_positive_horseback" /> <action name="act_conversation_normal_unsure_horseback" /> <action name="act_conversation_normal_negative_horseback" /> <action name="act_conversation_normal_very_negative_horseback" /> <action name="act_conversation_normal_trivial_horseback" /> <action name="act_t_pose" /> <action name="act_bandit_thumbnail_pose" /> <action name="act_pose_troop_villager" /> <action name="act_pose_troop_crossbow" /> <action name="act_pose_troop_infantry_sword2h" /> <action name="act_pose_troop_spear" /> <action name="act_pose_troop_cavalry_lance" /> <action name="act_lord_portrait_pose_1" /> <action name="act_lord_portrait_pose_2" /> <action name="act_lord_portrait_pose_3" /> <action name="act_lord_portrait_pose_4" /> <action name="act_lord_portrait_pose_5" /> <action name="act_lord_portrait_pose_6" /> <action name="act_lord_portrait_pose_7" /> <action name="act_lord_portrait_pose_8" /> <action name="act_camel_tableau_pose_rider_1h" /> <action name="act_camel_tableau_pose_rider_polearm" /> <action name="act_camel_tableau_pose_rider_bow" /> <action name="act_pose_defend_hand_shield_up_1h_passive_down" /> <action name="act_childhood_tough" /> <action name="act_childhood_decisive" /> <action name="act_childhood_ready" /> <action name="act_childhood_leader" /> <action name="act_childhood_athlete" /> <action name="act_childhood_memory" /> <action name="act_childhood_numbers" /> <action name="act_childhood_manners" /> <action name="act_childhood_animals" /> <action name="act_childhood_streets" /> <action name="act_childhood_peddlers" /> <action name="act_childhood_peddlers_2" /> <action name="act_childhood_militia" /> <action name="act_childhood_schooled" /> <action name="act_childhood_apprentice" /> <action name="act_childhood_fierce" /> <action name="act_childhood_sharp" /> <action name="act_childhood_vibrant" /> <action name="act_childhood_fox" /> <action name="act_childhood_gracious" /> <action name="act_childhood_clever" /> <action name="act_childhood_book" /> <action name="act_childhood_arms" /> <action name="act_childhood_artisan" /> <action name="act_childhood_polearm" /> <action name="act_childhood_roguery" /> <action name="act_childhood_spotting" /> <action name="act_childhood_clever_2" /> <action name="act_childhood_closed_tutor" /> <action name="act_childhood_confident_tutor" /> <action name="act_childhood_confident2_tutor" /> <action name="act_childhood_demure_tutor" /> <action name="act_childhood_hip_tutor" /> <action name="act_childhood_manners_2" /> <action name="act_childhood_manners_3" /> <action name="act_childhood_arms_2" /> <action name="act_childhood_spoiled" /> <action name="act_childhood_explorer" /> <action name="act_childhood_explorer2" /> <action name="act_childhood_play" /> <action name="act_childhood_play_2" /> <action name="act_childhood_genius" /> <action name="act_childhood_ready_bow" /> <action name="act_childhood_guard_up_staff" /> <action name="act_childhood_honor" /> <action name="act_childhood_hardened" /> <action name="act_childhood_grit" /> <action name="act_childhood_defend" /> <action name="act_childhood_focus" /> <action name="act_childhood_strenght" /> <action name="act_childhood_leader_2" /> <action name="act_childhood_contemplate" /> <action name="act_childhood_tactician" /> <action name="act_childhood_appearances" /> <action name="act_childhood_sceptic" /> <action name="act_childhood_ready_throw" /> <action name="act_childhood_riding_2" /> <action name="act_childhood_toddler_vigor" /> <action name="act_childhood_toddler_social" /> <action name="act_childhood_toddler_endurance" /> <action name="act_childhood_toddler_intelligence" /> <action name="act_childhood_toddler_control" /> <action name="act_childhood_toddler_cunning" /> <action name="act_childhood_toddler_sleep" /> <action name="act_childhood_toddler_tantrum" /> <action name="act_visual_test_morph_animation" /> <!-- Action types of attack and raid scenarios for campaign map sets --> <action name="act_map_raid" /> <action name="act_map_rider_camel_attack_1h" /> <action name="act_map_rider_camel_attack_1h_swing" /> <action name="act_map_rider_camel_attack_2h_swing" /> <action name="act_map_rider_camel_attack_1h_spear" /> <action name="act_map_rider_camel_attack_unarmed" /> <action name="act_map_rider_horse_attack_1h" /> <action name="act_map_rider_horse_attack_1h_spear" /> <action name="act_map_rider_horse_attack_1h_swing" /> <action name="act_map_rider_horse_attack_2h_swing" /> <action name="act_map_rider_horse_attack_unarmed" /> <action name="act_map_mount_attack_1h" /> <action name="act_map_mount_attack_spear" /> <action name="act_map_mount_attack_swing" /> <action name="act_map_mount_attack_unarmed" /> <action name="act_map_attack_1h" /> <action name="act_map_attack_2h" /> <action name="act_map_attack_spear_1h_or_2h" /> <action name="act_map_attack_unarmed" /> </action_types> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;