![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<action_types>
<action
name="act_smithing_machine_anvil_part_1" />
<action
name="act_smithing_machine_anvil_part_2" />
<action
name="act_smithing_machine_anvil_part_3" />
<action
name="act_smithing_machine_anvil_part_4" />
<action
name="act_smithing_machine_anvil_part_5" />
<action
name="act_jump"
type="actt_jump_start" />
<action
name="act_jump_left_stance"
type="actt_jump_start" />
<action
name="act_jump_loop"
type="actt_jump" />
<action
name="act_jump_end"
type="actt_jump_end" />
<action
name="act_jump_end_hard"
type="actt_jump_end_hard" />
<action
name="act_jump_loop_left_stance"
type="actt_jump" />
<action
name="act_jump_end_left_stance"
type="actt_jump_end" />
<action
name="act_jump_end_hard_left_stance"
type="actt_jump_end_hard" />
<action
name="act_jump_forward"
type="actt_jump"
usage_direction="ud_defend_up" />
<action
name="act_jump_forward_loop"
type="actt_jump"
usage_direction="ud_defend_up" />
<action
name="act_jump_forward_end"
type="actt_jump_end"
usage_direction="ud_defend_up" />
<action
name="act_jump_forward_end_hard"
type="actt_jump_end_hard"
usage_direction="ud_defend_up" />
<action
name="act_jump_forward_left_stance"
type="actt_jump"
usage_direction="ud_defend_up" />
<action
name="act_jump_forward_loop_left_stance"
type="actt_jump"
usage_direction="ud_defend_up" />
<action
name="act_jump_forward_end_left_stance"
type="actt_jump_end"
usage_direction="ud_defend_up" />
<action
name="act_jump_forward_end_hard_left_stance"
type="actt_jump_end_hard"
usage_direction="ud_defend_up" />
<action
name="act_jump_backward"
type="actt_jump"
usage_direction="ud_defend_down" />
<action
name="act_jump_backward_loop"
type="actt_jump"
usage_direction="ud_defend_down" />
<action
name="act_jump_backward_end"
type="actt_jump_end"
usage_direction="ud_defend_down" />
<action
name="act_jump_backward_end_hard"
type="actt_jump_end_hard"
usage_direction="ud_defend_down" />
<action
name="act_jump_backward_left_stance"
type="actt_jump"
usage_direction="ud_defend_down" />
<action
name="act_jump_backward_loop_left_stance"
type="actt_jump"
usage_direction="ud_defend_down" />
<action
name="act_jump_backward_end_left_stance"
type="actt_jump_end"
usage_direction="ud_defend_down" />
<action
name="act_jump_backward_end_hard_left_stance"
type="actt_jump_end_hard"
usage_direction="ud_defend_down" />
<action
name="act_jump_forward_right"
type="actt_jump"
usage_direction="ud_defend_right" />
<action
name="act_jump_forward_right_left_stance"
type="actt_jump"
usage_direction="ud_defend_right" />
<action
name="act_jump_forward_left"
type="actt_jump"
usage_direction="ud_defend_left" />
<action
name="act_jump_forward_left_left_stance"
type="actt_jump"
usage_direction="ud_defend_left" />
<action
name="act_jump_right"
type="actt_jump"
usage_direction="ud_defend_right" />
<action
name="act_jump_right_loop"
type="actt_jump"
usage_direction="ud_defend_right" />
<action
name="act_jump_right_end"
type="actt_jump_end"
usage_direction="ud_defend_right" />
<action
name="act_jump_right_end_hard"
type="actt_jump_end_hard"
usage_direction="ud_defend_right" />
<action
name="act_jump_left"
type="actt_jump"
usage_direction="ud_defend_left" />
<action
name="act_jump_left_loop"
type="actt_jump"
usage_direction="ud_defend_left" />
<action
name="act_jump_left_end"
type="actt_jump_end"
usage_direction="ud_defend_left" />
<action
name="act_jump_left_end_hard"
type="actt_jump_end_hard"
usage_direction="ud_defend_left" />
<action
name="act_jump_loop_long"
type="actt_jump" />
<action
name="act_jump_loop_long_left_stance"
type="actt_jump" />
<action
name="act_horse_jump_high"
type="actt_jump_start" />
<action
name="act_horse_jump_high_loop"
type="actt_jump" />
<action
name="act_horse_jump_high_end"
type="actt_jump_end" />
<action
name="act_horse_jump_high_end_hard"
type="actt_jump_end_hard" />
<action
name="act_horse_jump_forward"
type="actt_jump_start" />
<action
name="act_horse_jump_forward_loop"
type="actt_jump" />
<action
name="act_horse_jump_forward_end"
type="actt_jump_end" />
<action
name="act_horse_jump_forward_end_hard"
type="actt_jump_end_hard" />
<action
name="act_camel_jump_high"
type="actt_jump_start" />
<action
name="act_camel_jump_high_loop"
type="actt_jump" />
<action
name="act_camel_jump_high_end"
type="actt_jump_end" />
<action
name="act_camel_jump_high_end_hard"
type="actt_jump_end_hard" />
<action
name="act_camel_jump_forward"
type="actt_jump_start" />
<action
name="act_camel_jump_forward_loop"
type="actt_jump" />
<action
name="act_camel_jump_forward_end"
type="actt_jump_end" />
<action
name="act_camel_jump_forward_end_hard"
type="actt_jump_end_hard" />
<action
name="act_camel_rider_stand_lance_pace_0" />
<action
name="act_camel_rider_stand_lance_pace_1" />
<action
name="act_camel_rider_stand_lance_pace_2" />
<action
name="act_camel_rider_stand_lance_pace_3" />
<action
name="act_camel_rider_stand_lance_pace_4" />
<action
name="act_camel_rider_stand_lance_pace_5" />
<action
name="act_camel_rider_stand_bow_pace_0" />
<action
name="act_camel_rider_stand_bow_pace_1" />
<action
name="act_camel_rider_stand_bow_pace_2" />
<action
name="act_camel_rider_stand_bow_pace_3" />
<action
name="act_camel_rider_stand_bow_pace_4" />
<action
name="act_camel_rider_stand_bow_pace_5" />
<action
name="act_camel_rider_stand_polearm_pace_0" />
<action
name="act_camel_rider_stand_polearm_pace_1" />
<action
name="act_camel_rider_stand_polearm_pace_2" />
<action
name="act_camel_rider_stand_polearm_pace_3" />
<action
name="act_camel_rider_stand_polearm_pace_4" />
<action
name="act_camel_rider_stand_polearm_pace_5" />
<action
name="act_camel_rider_stand_throw_pace_0" />
<action
name="act_camel_rider_stand_throw_pace_1" />
<action
name="act_camel_rider_stand_throw_pace_2" />
<action
name="act_camel_rider_stand_throw_pace_3" />
<action
name="act_camel_rider_stand_throw_pace_4" />
<action
name="act_camel_rider_stand_throw_pace_5" />
<action
name="act_camel_rider_stand_crossbow_pace_0" />
<action
name="act_camel_rider_stand_crossbow_pace_1" />
<action
name="act_camel_rider_stand_crossbow_pace_2" />
<action
name="act_camel_rider_stand_crossbow_pace_3" />
<action
name="act_camel_rider_stand_crossbow_pace_4" />
<action
name="act_camel_rider_stand_crossbow_pace_5" />
<action
name="act_camel_rider_stand_1" />
<action
name="act_camel_rider_stand_2" />
<action
name="act_camel_rider_stand_3" />
<action
name="act_camel_rider_stand_4" />
<action
name="act_camel_rider_stand_5" />
<action
name="act_camel_rider_stand_lance_1" />
<action
name="act_camel_rider_stand_lance_2" />
<action
name="act_camel_rider_stand_lance_3" />
<action
name="act_camel_rider_stand_lance_4" />
<action
name="act_camel_rider_stand_lance_5" />
<action
name="act_camel_rider_stand_spear_1" />
<action
name="act_camel_rider_stand_spear_2" />
<action
name="act_camel_rider_stand_spear_3" />
<action
name="act_camel_rider_stand_spear_4" />
<action
name="act_camel_rider_stand_spear_5" />
<action
name="act_camel_rider_stand_bow_1" />
<action
name="act_camel_rider_stand_bow_2" />
<action
name="act_camel_rider_stand_bow_3" />
<action
name="act_camel_rider_stand_bow_4" />
<action
name="act_camel_rider_stand_bow_5" />
<action
name="act_camel_rider_stand_crossbow_1" />
<action
name="act_camel_rider_stand_crossbow_2" />
<action
name="act_camel_rider_stand_crossbow_3" />
<action
name="act_camel_rider_stand_crossbow_4" />
<action
name="act_camel_rider_stand_crossbow_5" />
<action
name="act_camel_rider_idle_lance_1"
type="actt_idle" />
<action
name="act_camel_rider_idle_lance_2"
type="actt_idle" />
<action
name="act_camel_rider_idle_lance_3"
type="actt_idle" />
<action
name="act_camel_rider_idle_lance_4"
type="actt_idle" />
<action
name="act_camel_rider_idle_lance_5"
type="actt_idle" />
<action
name="act_camel_rider_idle_spear_1"
type="actt_idle" />
<action
name="act_camel_rider_idle_spear_2"
type="actt_idle" />
<action
name="act_camel_rider_idle_spear_3"
type="actt_idle" />
<action
name="act_camel_rider_idle_spear_4"
type="actt_idle" />
<action
name="act_camel_rider_idle_spear_5"
type="actt_idle" />
<action
name="act_camel_rider_idle_javelin_1"
type="actt_idle" />
<action
name="act_camel_rider_idle_javelin_2"
type="actt_idle" />
<action
name="act_camel_rider_idle_javelin_3"
type="actt_idle" />
<action
name="act_camel_rider_idle_javelin_4"
type="actt_idle" />
<action
name="act_camel_rider_idle_javelin_5"
type="actt_idle" />
<action
name="act_camel_rider_idle_bow_1"
type="actt_idle" />
<action
name="act_camel_rider_idle_bow_2"
type="actt_idle" />
<action
name="act_camel_rider_idle_bow_3"
type="actt_idle" />
<action
name="act_camel_rider_idle_bow_4"
type="actt_idle" />
<action
name="act_camel_rider_idle_bow_5"
type="actt_idle" />
<action
name="act_camel_rider_idle_crossbow_1"
type="actt_idle" />
<action
name="act_camel_rider_idle_crossbow_2"
type="actt_idle" />
<action
name="act_camel_rider_idle_crossbow_3"
type="actt_idle" />
<action
name="act_camel_rider_idle_crossbow_4"
type="actt_idle" />
<action
name="act_camel_rider_idle_crossbow_5"
type="actt_idle" />
<action
name="act_throne_sit_down_from_front1"
type="actt_sit_on_a_throne" />
<action
name="act_throne_sit_down_from_front2"
type="actt_sit_on_a_throne" />
<action
name="act_throne_sit_down_from_front3"
type="actt_sit_on_a_throne" />
<action
name="act_throne_stand_up_to_front1"
type="actt_sit_on_a_throne" />
<action
name="act_throne_stand_up_to_front2"
type="actt_sit_on_a_throne" />
<action
name="act_throne_stand_up_to_front3"
type="actt_sit_on_a_throne" />
<action
name="act_throne_sit_idle1"
type="actt_sit_on_a_throne" />
<action
name="act_throne_sit_idle2"
type="actt_sit_on_a_throne" />
<action
name="act_throne_sit_idle3"
type="actt_sit_on_a_throne" />
<action
name="act_throne_sit_idle4"
type="actt_sit_on_a_throne" />
<action
name="act_sit_down_from_back"
type="actt_sit" />
<action
name="act_sit_down_from_front"
type="actt_sit" />
<action
name="act_sit_down_from_right"
type="actt_sit" />
<action
name="act_sit_down_from_left"
type="actt_sit" />
<action
name="act_sit_and_drink_idle"
type="actt_sit" />
<action
name="act_arena_winner_1" />
<action
name="act_arena_winner_2" />
<action
name="act_arena_winner_3" />
<action
name="act_stand_up_to_front" />
<action
name="act_stand_up_to_back" />
<action
name="act_stand_up_to_right" />
<action
name="act_stand_up_to_left" />
<action
name="act_rider_stand_bow_pace_0" />
<action
name="act_rider_stand_bow_pace_1" />
<action
name="act_rider_stand_bow_pace_2" />
<action
name="act_rider_stand_bow_pace_3" />
<action
name="act_rider_stand_bow_pace_4" />
<action
name="act_rider_stand_bow_pace_5" />
<action
name="act_rider_stand_lance_pace_0" />
<action
name="act_rider_stand_lance_pace_1" />
<action
name="act_rider_stand_lance_pace_2" />
<action
name="act_rider_stand_lance_pace_3" />
<action
name="act_rider_stand_lance_pace_4" />
<action
name="act_rider_stand_lance_pace_5" />
<action
name="act_rider_stand_polearm_pace_0" />
<action
name="act_rider_stand_polearm_pace_1" />
<action
name="act_rider_stand_polearm_pace_2" />
<action
name="act_rider_stand_polearm_pace_3" />
<action
name="act_rider_stand_polearm_pace_4" />
<action
name="act_rider_stand_polearm_pace_5" />
<action
name="act_rider_stand_crossbow_pace_0" />
<action
name="act_rider_stand_crossbow_pace_1" />
<action
name="act_rider_stand_crossbow_pace_2" />
<action
name="act_rider_stand_crossbow_pace_3" />
<action
name="act_rider_stand_crossbow_pace_4" />
<action
name="act_rider_stand_crossbow_pace_5" />
<action
name="act_rider_stand_throw_pace_0" />
<action
name="act_rider_stand_throw_pace_1" />
<action
name="act_rider_stand_throw_pace_2" />
<action
name="act_rider_stand_throw_pace_3" />
<action
name="act_rider_stand_throw_pace_4" />
<action
name="act_rider_stand_throw_pace_5" />
<action
name="act_kick_right_leg"
type="actt_kick" />
<action
name="act_kick_left_leg"
type="actt_kick" />
<action
name="act_kick_right_leg_continue"
type="actt_kick_continue" />
<action
name="act_kick_left_leg_continue"
type="actt_kick_continue" />
<action
name="act_kick_right_leg_continue_step_back"
type="actt_kick_continue" />
<action
name="act_kick_right_leg_hit_agent"
type="actt_kick_hit" />
<action
name="act_kick_left_leg_hit_agent"
type="actt_kick_hit" />
<action
name="act_kick_right_leg_hit"
type="actt_kick_hit" />
<action
name="act_kick_left_leg_hit"
type="actt_kick_hit" />
<action
name="act_shield_bash"
type="actt_weapon_bash" />
<action
name="act_shield_bash_left_stance"
type="actt_weapon_bash" />
<action
name="act_hit_shield_bash" />
<action
name="act_hit_shield_bash_left_stance" />
<action
name="act_hand_shield_bash"
type="actt_weapon_bash" />
<action
name="act_hand_shield_bash_left_stance"
type="actt_weapon_bash" />
<action
name="act_hit_hand_shield_bash" />
<action
name="act_hit_hand_shield_bash_left_stance" />
<action
name="act_staff_bash"
type="actt_weapon_bash" />
<action
name="act_staff_bash_left_stance"
type="actt_weapon_bash" />
<action
name="act_hit_staff_bash" />
<action
name="act_hit_staff_bash_left_stance" />
<action
name="act_2h_bash"
type="actt_weapon_bash" />
<action
name="act_2h_bash_left_stance"
type="actt_weapon_bash" />
<action
name="act_hit_2h_bash" />
<action
name="act_hit_2h_bash_left_stance" />
<action
name="act_1h_bash"
type="actt_weapon_bash" />
<action
name="act_1h_bash_left_stance"
type="actt_weapon_bash" />
<action
name="act_hit_1h_bash"
type="actt_weapon_bash" />
<action
name="act_hit_1h_bash_left_stance"
type="actt_weapon_bash" />
<action
name="act_run_forward_adder" />
<action
name="act_run_right_adder" />
<action
name="act_run_left_adder" />
<action
name="act_run_backward_adder" />
<action
name="act_run_right_back_adder" />
<action
name="act_run_left_back_adder" />
<action
name="act_run_right_to_left_adder" />
<action
name="act_run_left_to_right_adder" />
<action
name="act_walk_forward_adder" />
<action
name="act_walk_right_adder" />
<action
name="act_walk_left_adder" />
<action
name="act_walk_backward_adder" />
<action
name="act_walk_right_back_adder" />
<action
name="act_walk_left_back_adder" />
<action
name="act_walk_right_to_left_adder" />
<action
name="act_walk_left_to_right_adder" />
<action
name="act_crouch_run_forward_adder" />
<action
name="act_crouch_run_right_adder" />
<action
name="act_crouch_run_left_adder" />
<action
name="act_crouch_run_backward_adder" />
<action
name="act_crouch_run_right_back_adder" />
<action
name="act_crouch_run_left_back_adder" />
<action
name="act_crouch_run_right_to_left_adder" />
<action
name="act_crouch_run_left_to_right_adder" />
<action
name="act_crouch_walk_forward_adder" />
<action
name="act_crouch_walk_right_adder" />
<action
name="act_crouch_walk_left_adder" />
<action
name="act_crouch_walk_backward_adder" />
<action
name="act_crouch_walk_right_back_adder" />
<action
name="act_crouch_walk_left_back_adder" />
<action
name="act_crouch_walk_right_to_left_adder" />
<action
name="act_crouch_walk_left_to_right_adder" />
<action
name="act_run_idle_unarmed" />
<action
name="act_run_forward_unarmed" />
<action
name="act_run_right_unarmed" />
<action
name="act_run_left_unarmed" />
<action
name="act_run_backward_unarmed" />
<action
name="act_run_right_back_unarmed" />
<action
name="act_run_left_back_unarmed" />
<action
name="act_run_right_to_left_unarmed" />
<action
name="act_run_left_to_right_unarmed" />
<action
name="act_turn_unarmed" />
<action
name="act_run_idle_unarmed_left_stance" />
<action
name="act_run_forward_unarmed_left_stance" />
<action
name="act_run_right_unarmed_left_stance" />
<action
name="act_run_left_unarmed_left_stance" />
<action
name="act_run_backward_unarmed_left_stance" />
<action
name="act_run_right_back_unarmed_left_stance" />
<action
name="act_run_left_back_unarmed_left_stance" />
<action
name="act_run_right_to_left_unarmed_left_stance" />
<action
name="act_run_left_to_right_unarmed_left_stance" />
<action
name="act_turn_unarmed_left_stance" />
<action
name="act_run_idle_1h" />
<action
name="act_run_forward_1h" />
<action
name="act_run_right_1h" />
<action
name="act_run_left_1h" />
<action
name="act_run_backward_1h" />
<action
name="act_run_right_back_1h" />
<action
name="act_run_left_back_1h" />
<action
name="act_run_right_to_left_1h" />
<action
name="act_run_left_to_right_1h" />
<action
name="act_turn_1h" />
<action
name="act_run_idle_1h_left_stance" />
<action
name="act_run_forward_1h_left_stance" />
<action
name="act_run_right_1h_left_stance" />
<action
name="act_run_left_1h_left_stance" />
<action
name="act_run_backward_1h_left_stance" />
<action
name="act_run_right_back_1h_left_stance" />
<action
name="act_run_left_back_1h_left_stance" />
<action
name="act_run_right_to_left_1h_left_stance" />
<action
name="act_run_left_to_right_1h_left_stance" />
<action
name="act_turn_1h_left_stance" />
<action
name="act_run_idle_1h_with_shield" />
<action
name="act_run_forward_1h_with_shield" />
<action
name="act_run_right_1h_with_shield" />
<action
name="act_run_left_1h_with_shield" />
<action
name="act_run_backward_1h_with_shield" />
<action
name="act_run_right_back_1h_with_shield" />
<action
name="act_run_left_back_1h_with_shield" />
<action
name="act_run_right_to_left_1h_with_shield" />
<action
name="act_run_left_to_right_1h_with_shield" />
<action
name="act_turn_1h_with_shield" />
<action
name="act_run_idle_1h_with_shield_left_stance" />
<action
name="act_run_forward_1h_with_shield_left_stance" />
<action
name="act_run_right_1h_with_shield_left_stance" />
<action
name="act_run_left_1h_with_shield_left_stance" />
<action
name="act_run_backward_1h_with_shield_left_stance" />
<action
name="act_run_right_back_1h_with_shield_left_stance" />
<action
name="act_run_left_back_1h_with_shield_left_stance" />
<action
name="act_run_right_to_left_1h_with_shield_left_stance" />
<action
name="act_run_left_to_right_1h_with_shield_left_stance" />
<action
name="act_turn_1h_with_shield_left_stance" />
<action
name="act_run_idle_1h_with_h_shld" />
<action
name="act_run_forward_1h_with_h_shld" />
<action
name="act_run_right_1h_with_h_shld" />
<action
name="act_run_left_1h_with_h_shld" />
<action
name="act_run_backward_1h_with_h_shld" />
<action
name="act_run_right_back_1h_with_h_shld" />
<action
name="act_run_left_back_1h_with_h_shld" />
<action
name="act_run_right_to_left_1h_with_h_shld" />
<action
name="act_run_left_to_right_1h_with_h_shld" />
<action
name="act_turn_1h_with_h_shld" />
<action
name="act_run_idle_1h_with_h_shld_left_stance" />
<action
name="act_run_forward_1h_with_h_shld_left_stance" />
<action
name="act_run_right_1h_with_h_shld_left_stance" />
<action
name="act_run_left_1h_with_h_shld_left_stance" />
<action
name="act_run_backward_1h_with_h_shld_left_stance" />
<action
name="act_run_right_back_1h_with_h_shld_left_stance" />
<action
name="act_run_left_back_1h_with_h_shld_left_stance" />
<action
name="act_run_right_to_left_1h_with_h_shld_left_stance" />
<action
name="act_run_left_to_right_1h_with_h_shld_left_stance" />
<action
name="act_turn_1h_with_h_shld_left_stance" />
<action
name="act_run_idle_polearm" />
<action
name="act_run_forward_polearm" />
<action
name="act_run_right_polearm" />
<action
name="act_run_left_polearm" />
<action
name="act_run_backward_polearm" />
<action
name="act_run_right_back_polearm" />
<action
name="act_run_left_back_polearm" />
<action
name="act_run_right_to_left_polearm" />
<action
name="act_run_left_to_right_polearm" />
<action
name="act_turn_polearm" />
<action
name="act_run_idle_polearm_left_stance" />
<action
name="act_run_forward_polearm_left_stance" />
<action
name="act_run_right_polearm_left_stance" />
<action
name="act_run_left_polearm_left_stance" />
<action
name="act_run_backward_polearm_left_stance" />
<action
name="act_run_right_back_polearm_left_stance" />
<action
name="act_run_left_back_polearm_left_stance" />
<action
name="act_run_right_to_left_polearm_left_stance" />
<action
name="act_run_left_to_right_polearm_left_stance" />
<action
name="act_turn_polearm_left_stance" />
<action
name="act_run_idle_polearm_with_shield" />
<action
name="act_run_forward_polearm_with_shield" />
<action
name="act_run_right_polearm_with_shield" />
<action
name="act_run_left_polearm_with_shield" />
<action
name="act_run_backward_polearm_with_shield" />
<action
name="act_run_right_back_polearm_with_shield" />
<action
name="act_run_left_back_polearm_with_shield" />
<action
name="act_run_right_to_left_polearm_with_shield" />
<action
name="act_run_left_to_right_polearm_with_shield" />
<action
name="act_turn_polearm_with_shield" />
<action
name="act_run_idle_polearm_with_shield_left_stance" />
<action
name="act_run_forward_polearm_with_shield_left_stance" />
<action
name="act_run_right_polearm_with_shield_left_stance" />
<action
name="act_run_left_polearm_with_shield_left_stance" />
<action
name="act_run_backward_polearm_with_shield_left_stance" />
<action
name="act_run_right_back_polearm_with_shield_left_stance" />
<action
name="act_run_left_back_polearm_with_shield_left_stance" />
<action
name="act_run_right_to_left_polearm_with_shield_left_stance" />
<action
name="act_run_left_to_right_polearm_with_shield_left_stance" />
<action
name="act_turn_polearm_with_shield_left_stance" />
<action
name="act_run_idle_polearm_with_h_shld" />
<action
name="act_run_forward_polearm_with_h_shld" />
<action
name="act_run_right_polearm_with_h_shld" />
<action
name="act_run_left_polearm_with_h_shld" />
<action
name="act_run_backward_polearm_with_h_shld" />
<action
name="act_run_right_back_polearm_with_h_shld" />
<action
name="act_run_left_back_polearm_with_h_shld" />
<action
name="act_run_right_to_left_polearm_with_h_shld" />
<action
name="act_run_left_to_right_polearm_with_h_shld" />
<action
name="act_turn_polearm_with_h_shld" />
<action
name="act_run_idle_polearm_with_h_shld_left_stance" />
<action
name="act_run_forward_polearm_with_h_shld_left_stance" />
<action
name="act_run_right_polearm_with_h_shld_left_stance" />
<action
name="act_run_left_polearm_with_h_shld_left_stance" />
<action
name="act_run_backward_polearm_with_h_shld_left_stance" />
<action
name="act_run_right_back_polearm_with_h_shld_left_stance" />
<action
name="act_run_left_back_polearm_with_h_shld_left_stance" />
<action
name="act_run_right_to_left_polearm_with_h_shld_left_stance" />
<action
name="act_run_left_to_right_polearm_with_h_shld_left_stance" />
<action
name="act_turn_polearm_with_h_shld_left_stance" />
<action
name="act_run_idle_2h" />
<action
name="act_run_forward_2h" />
<action
name="act_run_right_2h" />
<action
name="act_run_left_2h" />
<action
name="act_run_backward_2h" />
<action
name="act_run_right_back_2h" />
<action
name="act_run_left_back_2h" />
<action
name="act_run_right_to_left_2h" />
<action
name="act_run_left_to_right_2h" />
<action
name="act_turn_2h" />
<action
name="act_run_idle_2h_left_stance" />
<action
name="act_run_forward_2h_left_stance" />
<action
name="act_run_right_2h_left_stance" />
<action
name="act_run_left_2h_left_stance" />
<action
name="act_run_backward_2h_left_stance" />
<action
name="act_run_right_back_2h_left_stance" />
<action
name="act_run_left_back_2h_left_stance" />
<action
name="act_run_right_to_left_2h_left_stance" />
<action
name="act_run_left_to_right_2h_left_stance" />
<action
name="act_turn_2h_left_stance" />
<action
name="act_run_idle_2h_axe" />
<action
name="act_run_forward_2h_axe" />
<action
name="act_run_right_2h_axe" />
<action
name="act_run_left_2h_axe" />
<action
name="act_run_backward_2h_axe" />
<action
name="act_run_right_back_2h_axe" />
<action
name="act_run_left_back_2h_axe" />
<action
name="act_run_right_to_left_2h_axe" />
<action
name="act_run_left_to_right_2h_axe" />
<action
name="act_turn_2h_axe" />
<action
name="act_run_idle_2h_axe_left_stance" />
<action
name="act_run_forward_2h_axe_left_stance" />
<action
name="act_run_right_2h_axe_left_stance" />
<action
name="act_run_left_2h_axe_left_stance" />
<action
name="act_run_backward_2h_axe_left_stance" />
<action
name="act_run_right_back_2h_axe_left_stance" />
<action
name="act_run_left_back_2h_axe_left_stance" />
<action
name="act_run_right_to_left_2h_axe_left_stance" />
<action
name="act_run_left_to_right_2h_axe_left_stance" />
<action
name="act_turn_2h_axe_left_stance" />
<action
name="act_run_idle_bow" />
<action
name="act_run_forward_bow" />
<action
name="act_run_right_bow" />
<action
name="act_run_left_bow" />
<action
name="act_run_backward_bow" />
<action
name="act_run_right_back_bow" />
<action
name="act_run_left_back_bow" />
<action
name="act_run_right_to_left_bow" />
<action
name="act_run_left_to_right_bow" />
<action
name="act_turn_bow" />
<action
name="act_run_idle_bow_left_stance" />
<action
name="act_run_forward_bow_left_stance" />
<action
name="act_run_right_bow_left_stance" />
<action
name="act_run_left_bow_left_stance" />
<action
name="act_run_backward_bow_left_stance" />
<action
name="act_run_right_back_bow_left_stance" />
<action
name="act_run_left_back_bow_left_stance" />
<action
name="act_run_right_to_left_bow_left_stance" />
<action
name="act_run_left_to_right_bow_left_stance" />
<action
name="act_turn_bow_left_stance" />
<action
name="act_run_idle_crossbow" />
<action
name="act_run_forward_crossbow" />
<action
name="act_run_right_crossbow" />
<action
name="act_run_left_crossbow" />
<action
name="act_run_backward_crossbow" />
<action
name="act_run_right_back_crossbow" />
<action
name="act_run_left_back_crossbow" />
<action
name="act_run_right_to_left_crossbow" />
<action
name="act_run_left_to_right_crossbow" />
<action
name="act_turn_crossbow" />
<action
name="act_run_idle_crossbow_left_stance" />
<action
name="act_run_forward_crossbow_left_stance" />
<action
name="act_run_right_crossbow_left_stance" />
<action
name="act_run_left_crossbow_left_stance" />
<action
name="act_run_backward_crossbow_left_stance" />
<action
name="act_run_right_back_crossbow_left_stance" />
<action
name="act_run_left_back_crossbow_left_stance" />
<action
name="act_run_right_to_left_crossbow_left_stance" />
<action
name="act_run_left_to_right_crossbow_left_stance" />
<action
name="act_turn_crossbow_left_stance" />
<action
name="act_run_idle_thrown" />
<action
name="act_run_forward_thrown" />
<action
name="act_run_right_thrown" />
<action
name="act_run_left_thrown" />
<action
name="act_run_backward_thrown" />
<action
name="act_run_right_back_thrown" />
<action
name="act_run_left_back_thrown" />
<action
name="act_run_right_to_left_thrown" />
<action
name="act_run_left_to_right_thrown" />
<action
name="act_turn_thrown" />
<action
name="act_run_idle_thrown_left_stance" />
<action
name="act_run_forward_thrown_left_stance" />
<action
name="act_run_right_thrown_left_stance" />
<action
name="act_run_left_thrown_left_stance" />
<action
name="act_run_backward_thrown_left_stance" />
<action
name="act_run_right_back_thrown_left_stance" />
<action
name="act_run_left_back_thrown_left_stance" />
<action
name="act_run_right_to_left_thrown_left_stance" />
<action
name="act_run_left_to_right_thrown_left_stance" />
<action
name="act_turn_thrown_left_stance" />
<action
name="act_run_idle_torch" />
<action
name="act_run_forward_torch" />
<action
name="act_run_right_torch" />
<action
name="act_run_left_torch" />
<action
name="act_run_backward_torch" />
<action
name="act_run_right_back_torch" />
<action
name="act_run_left_back_torch" />
<action
name="act_run_right_to_left_torch" />
<action
name="act_run_left_to_right_torch" />
<action
name="act_turn_torch" />
<action
name="act_run_idle_torch_left_stance" />
<action
name="act_run_forward_torch_left_stance" />
<action
name="act_run_right_torch_left_stance" />
<action
name="act_run_left_torch_left_stance" />
<action
name="act_run_backward_torch_left_stance" />
<action
name="act_run_right_back_torch_left_stance" />
<action
name="act_run_left_back_torch_left_stance" />
<action
name="act_run_right_to_left_torch_left_stance" />
<action
name="act_run_left_to_right_torch_left_stance" />
<action
name="act_turn_torch_left_stance" />
<action
name="act_run_idle_heavy_thrown" />
<action
name="act_run_forward_heavy_thrown" />
<action
name="act_run_right_heavy_thrown" />
<action
name="act_run_left_heavy_thrown" />
<action
name="act_run_backward_heavy_thrown" />
<action
name="act_run_right_back_heavy_thrown" />
<action
name="act_run_left_back_heavy_thrown" />
<action
name="act_run_right_to_left_heavy_thrown" />
<action
name="act_run_left_to_right_heavy_thrown" />
<action
name="act_turn_heavy_thrown" />
<action
name="act_run_idle_heavy_thrown_left_stance" />
<action
name="act_run_forward_heavy_thrown_left_stance" />
<action
name="act_run_right_heavy_thrown_left_stance" />
<action
name="act_run_left_heavy_thrown_left_stance" />
<action
name="act_run_backward_heavy_thrown_left_stance" />
<action
name="act_run_right_back_heavy_thrown_left_stance" />
<action
name="act_run_left_back_heavy_thrown_left_stance" />
<action
name="act_run_right_to_left_heavy_thrown_left_stance" />
<action
name="act_run_left_to_right_heavy_thrown_left_stance" />
<action
name="act_turn_heavy_thrown_left_stance" />
<action
name="act_walk_idle_unarmed" />
<action
name="act_walk_forward_unarmed" />
<action
name="act_walk_right_unarmed" />
<action
name="act_walk_left_unarmed" />
<action
name="act_walk_backward_unarmed" />
<action
name="act_walk_right_back_unarmed" />
<action
name="act_walk_left_back_unarmed" />
<action
name="act_walk_right_to_left_unarmed" />
<action
name="act_walk_left_to_right_unarmed" />
<action
name="act_walk_idle_unarmed_left_stance" />
<action
name="act_guard_idle_spear_to_lord" />
<action
name="act_guard_idle_spear_from_lord" />
<action
name="act_walk_forward" />
<action
name="act_walk_backward" />
<action
name="act_walk_right" />
<action
name="act_walk_left" />
<action
name="act_walk_forward_unarmed_left_stance" />
<action
name="act_walk_right_unarmed_left_stance" />
<action
name="act_walk_left_unarmed_left_stance" />
<action
name="act_walk_backward_unarmed_left_stance" />
<action
name="act_walk_right_back_unarmed_left_stance" />
<action
name="act_walk_left_back_unarmed_left_stance" />
<action
name="act_walk_right_to_left_unarmed_left_stance" />
<action
name="act_walk_left_to_right_unarmed_left_stance" />
<action
name="act_walk_idle_1h" />
<action
name="act_walk_forward_1h" />
<action
name="act_walk_right_1h" />
<action
name="act_walk_left_1h" />
<action
name="act_walk_backward_1h" />
<action
name="act_walk_right_back_1h" />
<action
name="act_walk_left_back_1h" />
<action
name="act_walk_right_to_left_1h" />
<action
name="act_walk_left_to_right_1h" />
<action
name="act_walk_idle_1h_left_stance" />
<action
name="act_walk_forward_1h_left_stance" />
<action
name="act_walk_right_1h_left_stance" />
<action
name="act_walk_left_1h_left_stance" />
<action
name="act_walk_backward_1h_left_stance" />
<action
name="act_walk_right_back_1h_left_stance" />
<action
name="act_walk_left_back_1h_left_stance" />
<action
name="act_walk_right_to_left_1h_left_stance" />
<action
name="act_walk_left_to_right_1h_left_stance" />
<action
name="act_walk_idle_1h_with_shield" />
<action
name="act_walk_forward_1h_with_shield" />
<action
name="act_walk_right_1h_with_shield" />
<action
name="act_walk_left_1h_with_shield" />
<action
name="act_walk_backward_1h_with_shield" />
<action
name="act_walk_right_back_1h_with_shield" />
<action
name="act_walk_left_back_1h_with_shield" />
<action
name="act_walk_right_to_left_1h_with_shield" />
<action
name="act_walk_left_to_right_1h_with_shield" />
<action
name="act_walk_idle_1h_with_shield_left_stance" />
<action
name="act_walk_forward_1h_with_shield_left_stance" />
<action
name="act_walk_right_1h_with_shield_left_stance" />
<action
name="act_walk_left_1h_with_shield_left_stance" />
<action
name="act_walk_backward_1h_with_shield_left_stance" />
<action
name="act_walk_right_back_1h_with_shield_left_stance" />
<action
name="act_walk_left_back_1h_with_shield_left_stance" />
<action
name="act_walk_right_to_left_1h_with_shield_left_stance" />
<action
name="act_walk_left_to_right_1h_with_shield_left_stance" />
<action
name="act_walk_idle_1h_with_h_shld" />
<action
name="act_walk_forward_1h_with_h_shld" />
<action
name="act_walk_right_1h_with_h_shld" />
<action
name="act_walk_left_1h_with_h_shld" />
<action
name="act_walk_backward_1h_with_h_shld" />
<action
name="act_walk_right_back_1h_with_h_shld" />
<action
name="act_walk_left_back_1h_with_h_shld" />
<action
name="act_walk_right_to_left_1h_with_h_shld" />
<action
name="act_walk_left_to_right_1h_with_h_shld" />
<action
name="act_walk_idle_1h_with_h_shld_left_stance" />
<action
name="act_walk_forward_1h_with_h_shld_left_stance" />
<action
name="act_walk_right_1h_with_h_shld_left_stance" />
<action
name="act_walk_left_1h_with_h_shld_left_stance" />
<action
name="act_walk_backward_1h_with_h_shld_left_stance" />
<action
name="act_walk_right_back_1h_with_h_shld_left_stance" />
<action
name="act_walk_left_back_1h_with_h_shld_left_stance" />
<action
name="act_walk_right_to_left_1h_with_h_shld_left_stance" />
<action
name="act_walk_left_to_right_1h_with_h_shld_left_stance" />
<action
name="act_walk_idle_polearm" />
<action
name="act_walk_forward_polearm" />
<action
name="act_walk_right_polearm" />
<action
name="act_walk_left_polearm" />
<action
name="act_walk_backward_polearm" />
<action
name="act_walk_right_back_polearm" />
<action
name="act_walk_left_back_polearm" />
<action
name="act_walk_right_to_left_polearm" />
<action
name="act_walk_left_to_right_polearm" />
<action
name="act_walk_idle_polearm_left_stance" />
<action
name="act_walk_forward_polearm_left_stance" />
<action
name="act_walk_right_polearm_left_stance" />
<action
name="act_walk_left_polearm_left_stance" />
<action
name="act_walk_backward_polearm_left_stance" />
<action
name="act_walk_right_back_polearm_left_stance" />
<action
name="act_walk_left_back_polearm_left_stance" />
<action
name="act_walk_right_to_left_polearm_left_stance" />
<action
name="act_walk_left_to_right_polearm_left_stance" />
<action
name="act_walk_idle_polearm_with_shield" />
<action
name="act_walk_forward_polearm_with_shield" />
<action
name="act_walk_right_polearm_with_shield" />
<action
name="act_walk_left_polearm_with_shield" />
<action
name="act_walk_backward_polearm_with_shield" />
<action
name="act_walk_right_back_polearm_with_shield" />
<action
name="act_walk_left_back_polearm_with_shield" />
<action
name="act_walk_right_to_left_polearm_with_shield" />
<action
name="act_walk_left_to_right_polearm_with_shield" />
<action
name="act_walk_idle_polearm_with_shield_left_stance" />
<action
name="act_walk_forward_polearm_with_shield_left_stance" />
<action
name="act_walk_right_polearm_with_shield_left_stance" />
<action
name="act_walk_left_polearm_with_shield_left_stance" />
<action
name="act_walk_backward_polearm_with_shield_left_stance" />
<action
name="act_walk_right_back_polearm_with_shield_left_stance" />
<action
name="act_walk_left_back_polearm_with_shield_left_stance" />
<action
name="act_walk_right_to_left_polearm_with_shield_left_stance" />
<action
name="act_walk_left_to_right_polearm_with_shield_left_stance" />
<action
name="act_walk_idle_polearm_with_h_shld" />
<action
name="act_walk_forward_polearm_with_h_shld" />
<action
name="act_walk_right_polearm_with_h_shld" />
<action
name="act_walk_left_polearm_with_h_shld" />
<action
name="act_walk_backward_polearm_with_h_shld" />
<action
name="act_walk_right_back_polearm_with_h_shld" />
<action
name="act_walk_left_back_polearm_with_h_shld" />
<action
name="act_walk_right_to_left_polearm_with_h_shld" />
<action
name="act_walk_left_to_right_polearm_with_h_shld" />
<action
name="act_walk_idle_polearm_with_h_shld_left_stance" />
<action
name="act_walk_forward_polearm_with_h_shld_left_stance" />
<action
name="act_walk_right_polearm_with_h_shld_left_stance" />
<action
name="act_walk_left_polearm_with_h_shld_left_stance" />
<action
name="act_walk_backward_polearm_with_h_shld_left_stance" />
<action
name="act_walk_right_back_polearm_with_h_shld_left_stance" />
<action
name="act_walk_left_back_polearm_with_h_shld_left_stance" />
<action
name="act_walk_right_to_left_polearm_with_h_shld_left_stance" />
<action
name="act_walk_left_to_right_polearm_with_h_shld_left_stance" />
<action
name="act_walk_idle_2h" />
<action
name="act_walk_forward_2h" />
<action
name="act_walk_right_2h" />
<action
name="act_walk_left_2h" />
<action
name="act_walk_backward_2h" />
<action
name="act_walk_right_back_2h" />
<action
name="act_walk_left_back_2h" />
<action
name="act_walk_right_to_left_2h" />
<action
name="act_walk_left_to_right_2h" />
<action
name="act_walk_idle_2h_left_stance" />
<action
name="act_walk_forward_2h_left_stance" />
<action
name="act_walk_right_2h_left_stance" />
<action
name="act_walk_left_2h_left_stance" />
<action
name="act_walk_backward_2h_left_stance" />
<action
name="act_walk_right_back_2h_left_stance" />
<action
name="act_walk_left_back_2h_left_stance" />
<action
name="act_walk_right_to_left_2h_left_stance" />
<action
name="act_walk_left_to_right_2h_left_stance" />
<action
name="act_walk_idle_2h_axe" />
<action
name="act_walk_forward_2h_axe" />
<action
name="act_walk_right_2h_axe" />
<action
name="act_walk_left_2h_axe" />
<action
name="act_walk_backward_2h_axe" />
<action
name="act_walk_right_back_2h_axe" />
<action
name="act_walk_left_back_2h_axe" />
<action
name="act_walk_right_to_left_2h_axe" />
<action
name="act_walk_left_to_right_2h_axe" />
<action
name="act_walk_idle_2h_axe_left_stance" />
<action
name="act_walk_forward_2h_axe_left_stance" />
<action
name="act_walk_right_2h_axe_left_stance" />
<action
name="act_walk_left_2h_axe_left_stance" />
<action
name="act_walk_backward_2h_axe_left_stance" />
<action
name="act_walk_right_back_2h_axe_left_stance" />
<action
name="act_walk_left_back_2h_axe_left_stance" />
<action
name="act_walk_right_to_left_2h_axe_left_stance" />
<action
name="act_walk_left_to_right_2h_axe_left_stance" />
<action
name="act_walk_idle_bow" />
<action
name="act_walk_forward_bow" />
<action
name="act_walk_right_bow" />
<action
name="act_walk_left_bow" />
<action
name="act_walk_backward_bow" />
<action
name="act_walk_right_back_bow" />
<action
name="act_walk_left_back_bow" />
<action
name="act_walk_right_to_left_bow" />
<action
name="act_walk_left_to_right_bow" />
<action
name="act_walk_idle_bow_left_stance" />
<action
name="act_walk_forward_bow_left_stance" />
<action
name="act_walk_right_bow_left_stance" />
<action
name="act_walk_left_bow_left_stance" />
<action
name="act_walk_backward_bow_left_stance" />
<action
name="act_walk_right_back_bow_left_stance" />
<action
name="act_walk_left_back_bow_left_stance" />
<action
name="act_walk_right_to_left_bow_left_stance" />
<action
name="act_walk_left_to_right_bow_left_stance" />
<action
name="act_walk_idle_crossbow" />
<action
name="act_walk_forward_crossbow" />
<action
name="act_walk_right_crossbow" />
<action
name="act_walk_left_crossbow" />
<action
name="act_walk_backward_crossbow" />
<action
name="act_walk_right_back_crossbow" />
<action
name="act_walk_left_back_crossbow" />
<action
name="act_walk_right_to_left_crossbow" />
<action
name="act_walk_left_to_right_crossbow" />
<action
name="act_walk_idle_crossbow_left_stance" />
<action
name="act_walk_forward_crossbow_left_stance" />
<action
name="act_walk_right_crossbow_left_stance" />
<action
name="act_walk_left_crossbow_left_stance" />
<action
name="act_walk_backward_crossbow_left_stance" />
<action
name="act_walk_right_back_crossbow_left_stance" />
<action
name="act_walk_left_back_crossbow_left_stance" />
<action
name="act_walk_right_to_left_crossbow_left_stance" />
<action
name="act_walk_left_to_right_crossbow_left_stance" />
<action
name="act_walk_idle_thrown" />
<action
name="act_walk_forward_thrown" />
<action
name="act_walk_right_thrown" />
<action
name="act_walk_left_thrown" />
<action
name="act_walk_backward_thrown" />
<action
name="act_walk_right_back_thrown" />
<action
name="act_walk_left_back_thrown" />
<action
name="act_walk_right_to_left_thrown" />
<action
name="act_walk_left_to_right_thrown" />
<action
name="act_walk_idle_thrown_left_stance" />
<action
name="act_walk_forward_thrown_left_stance" />
<action
name="act_walk_right_thrown_left_stance" />
<action
name="act_walk_left_thrown_left_stance" />
<action
name="act_walk_backward_thrown_left_stance" />
<action
name="act_walk_right_back_thrown_left_stance" />
<action
name="act_walk_left_back_thrown_left_stance" />
<action
name="act_walk_right_to_left_thrown_left_stance" />
<action
name="act_walk_left_to_right_thrown_left_stance" />
<action
name="act_walk_idle_torch" />
<action
name="act_walk_forward_torch" />
<action
name="act_walk_right_torch" />
<action
name="act_walk_left_torch" />
<action
name="act_walk_backward_torch" />
<action
name="act_walk_right_back_torch" />
<action
name="act_walk_left_back_torch" />
<action
name="act_walk_right_to_left_torch" />
<action
name="act_walk_left_to_right_torch" />
<action
name="act_walk_idle_torch_left_stance" />
<action
name="act_walk_forward_torch_left_stance" />
<action
name="act_walk_right_torch_left_stance" />
<action
name="act_walk_left_torch_left_stance" />
<action
name="act_walk_backward_torch_left_stance" />
<action
name="act_walk_right_back_torch_left_stance" />
<action
name="act_walk_left_back_torch_left_stance" />
<action
name="act_walk_right_to_left_torch_left_stance" />
<action
name="act_walk_left_to_right_torch_left_stance" />
<action
name="act_walk_idle_heavy_thrown" />
<action
name="act_walk_forward_heavy_thrown" />
<action
name="act_walk_right_heavy_thrown" />
<action
name="act_walk_left_heavy_thrown" />
<action
name="act_walk_backward_heavy_thrown" />
<action
name="act_walk_right_back_heavy_thrown" />
<action
name="act_walk_left_back_heavy_thrown" />
<action
name="act_walk_right_to_left_heavy_thrown" />
<action
name="act_walk_left_to_right_heavy_thrown" />
<action
name="act_walk_idle_heavy_thrown_left_stance" />
<action
name="act_walk_forward_heavy_thrown_left_stance" />
<action
name="act_walk_right_heavy_thrown_left_stance" />
<action
name="act_walk_left_heavy_thrown_left_stance" />
<action
name="act_walk_backward_heavy_thrown_left_stance" />
<action
name="act_walk_right_back_heavy_thrown_left_stance" />
<action
name="act_walk_left_back_heavy_thrown_left_stance" />
<action
name="act_walk_right_to_left_heavy_thrown_left_stance" />
<action
name="act_walk_left_to_right_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_idle_unarmed" />
<action
name="act_crouch_walk_forward_unarmed" />
<action
name="act_crouch_walk_right_unarmed" />
<action
name="act_crouch_walk_left_unarmed" />
<action
name="act_crouch_walk_backward_unarmed" />
<action
name="act_crouch_walk_right_back_unarmed" />
<action
name="act_crouch_walk_left_back_unarmed" />
<action
name="act_crouch_walk_right_to_left_unarmed" />
<action
name="act_crouch_walk_left_to_right_unarmed" />
<action
name="act_crouch_walk_idle_unarmed_left_stance" />
<action
name="act_crouch_walk_forward_unarmed_left_stance" />
<action
name="act_crouch_walk_right_unarmed_left_stance" />
<action
name="act_crouch_walk_left_unarmed_left_stance" />
<action
name="act_crouch_walk_backward_unarmed_left_stance" />
<action
name="act_crouch_walk_right_back_unarmed_left_stance" />
<action
name="act_crouch_walk_left_back_unarmed_left_stance" />
<action
name="act_crouch_walk_right_to_left_unarmed_left_stance" />
<action
name="act_crouch_walk_left_to_right_unarmed_left_stance" />
<action
name="act_crouch_walk_idle_1h" />
<action
name="act_crouch_walk_forward_1h" />
<action
name="act_crouch_walk_right_1h" />
<action
name="act_crouch_walk_left_1h" />
<action
name="act_crouch_walk_backward_1h" />
<action
name="act_crouch_walk_right_back_1h" />
<action
name="act_crouch_walk_left_back_1h" />
<action
name="act_crouch_walk_right_to_left_1h" />
<action
name="act_crouch_walk_left_to_right_1h" />
<action
name="act_crouch_walk_idle_1h_left_stance" />
<action
name="act_crouch_walk_forward_1h_left_stance" />
<action
name="act_crouch_walk_right_1h_left_stance" />
<action
name="act_crouch_walk_left_1h_left_stance" />
<action
name="act_crouch_walk_backward_1h_left_stance" />
<action
name="act_crouch_walk_right_back_1h_left_stance" />
<action
name="act_crouch_walk_left_back_1h_left_stance" />
<action
name="act_crouch_walk_right_to_left_1h_left_stance" />
<action
name="act_crouch_walk_left_to_right_1h_left_stance" />
<action
name="act_crouch_walk_idle_1h_with_shield" />
<action
name="act_crouch_walk_forward_1h_with_shield" />
<action
name="act_crouch_walk_right_1h_with_shield" />
<action
name="act_crouch_walk_left_1h_with_shield" />
<action
name="act_crouch_walk_backward_1h_with_shield" />
<action
name="act_crouch_walk_right_back_1h_with_shield" />
<action
name="act_crouch_walk_left_back_1h_with_shield" />
<action
name="act_crouch_walk_right_to_left_1h_with_shield" />
<action
name="act_crouch_walk_left_to_right_1h_with_shield" />
<action
name="act_crouch_walk_idle_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_forward_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_right_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_left_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_backward_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_right_back_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_left_back_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_right_to_left_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_left_to_right_1h_with_shield_left_stance" />
<action
name="act_crouch_walk_idle_1h_with_h_shld" />
<action
name="act_crouch_walk_forward_1h_with_h_shld" />
<action
name="act_crouch_walk_right_1h_with_h_shld" />
<action
name="act_crouch_walk_left_1h_with_h_shld" />
<action
name="act_crouch_walk_backward_1h_with_h_shld" />
<action
name="act_crouch_walk_right_back_1h_with_h_shld" />
<action
name="act_crouch_walk_left_back_1h_with_h_shld" />
<action
name="act_crouch_walk_right_to_left_1h_with_h_shld" />
<action
name="act_crouch_walk_left_to_right_1h_with_h_shld" />
<action
name="act_crouch_walk_idle_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_forward_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_right_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_left_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_backward_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_right_back_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_left_back_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_right_to_left_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_left_to_right_1h_with_h_shld_left_stance" />
<action
name="act_crouch_walk_idle_polearm" />
<action
name="act_crouch_walk_forward_polearm" />
<action
name="act_crouch_walk_right_polearm" />
<action
name="act_crouch_walk_left_polearm" />
<action
name="act_crouch_walk_backward_polearm" />
<action
name="act_crouch_walk_right_back_polearm" />
<action
name="act_crouch_walk_left_back_polearm" />
<action
name="act_crouch_walk_right_to_left_polearm" />
<action
name="act_crouch_walk_left_to_right_polearm" />
<action
name="act_crouch_walk_idle_polearm_left_stance" />
<action
name="act_crouch_walk_forward_polearm_left_stance" />
<action
name="act_crouch_walk_right_polearm_left_stance" />
<action
name="act_crouch_walk_left_polearm_left_stance" />
<action
name="act_crouch_walk_backward_polearm_left_stance" />
<action
name="act_crouch_walk_right_back_polearm_left_stance" />
<action
name="act_crouch_walk_left_back_polearm_left_stance" />
<action
name="act_crouch_walk_right_to_left_polearm_left_stance" />
<action
name="act_crouch_walk_left_to_right_polearm_left_stance" />
<action
name="act_crouch_walk_idle_polearm_with_shield" />
<action
name="act_crouch_walk_forward_polearm_with_shield" />
<action
name="act_crouch_walk_right_polearm_with_shield" />
<action
name="act_crouch_walk_left_polearm_with_shield" />
<action
name="act_crouch_walk_backward_polearm_with_shield" />
<action
name="act_crouch_walk_right_back_polearm_with_shield" />
<action
name="act_crouch_walk_left_back_polearm_with_shield" />
<action
name="act_crouch_walk_right_to_left_polearm_with_shield" />
<action
name="act_crouch_walk_left_to_right_polearm_with_shield" />
<action
name="act_crouch_walk_idle_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_forward_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_right_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_left_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_backward_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_right_back_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_left_back_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_right_to_left_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_left_to_right_polearm_with_shield_left_stance" />
<action
name="act_crouch_walk_idle_polearm_with_h_shld" />
<action
name="act_crouch_walk_forward_polearm_with_h_shld" />
<action
name="act_crouch_walk_right_polearm_with_h_shld" />
<action
name="act_crouch_walk_left_polearm_with_h_shld" />
<action
name="act_crouch_walk_backward_polearm_with_h_shld" />
<action
name="act_crouch_walk_right_back_polearm_with_h_shld" />
<action
name="act_crouch_walk_left_back_polearm_with_h_shld" />
<action
name="act_crouch_walk_right_to_left_polearm_with_h_shld" />
<action
name="act_crouch_walk_left_to_right_polearm_with_h_shld" />
<action
name="act_crouch_walk_idle_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_forward_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_right_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_left_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_backward_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_right_back_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_left_back_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_right_to_left_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_left_to_right_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_walk_idle_2h" />
<action
name="act_crouch_walk_forward_2h" />
<action
name="act_crouch_walk_right_2h" />
<action
name="act_crouch_walk_left_2h" />
<action
name="act_crouch_walk_backward_2h" />
<action
name="act_crouch_walk_right_back_2h" />
<action
name="act_crouch_walk_left_back_2h" />
<action
name="act_crouch_walk_right_to_left_2h" />
<action
name="act_crouch_walk_left_to_right_2h" />
<action
name="act_crouch_walk_idle_2h_left_stance" />
<action
name="act_crouch_walk_forward_2h_left_stance" />
<action
name="act_crouch_walk_right_2h_left_stance" />
<action
name="act_crouch_walk_left_2h_left_stance" />
<action
name="act_crouch_walk_backward_2h_left_stance" />
<action
name="act_crouch_walk_right_back_2h_left_stance" />
<action
name="act_crouch_walk_left_back_2h_left_stance" />
<action
name="act_crouch_walk_right_to_left_2h_left_stance" />
<action
name="act_crouch_walk_left_to_right_2h_left_stance" />
<action
name="act_crouch_walk_idle_2h_axe" />
<action
name="act_crouch_walk_forward_2h_axe" />
<action
name="act_crouch_walk_right_2h_axe" />
<action
name="act_crouch_walk_left_2h_axe" />
<action
name="act_crouch_walk_backward_2h_axe" />
<action
name="act_crouch_walk_right_back_2h_axe" />
<action
name="act_crouch_walk_left_back_2h_axe" />
<action
name="act_crouch_walk_right_to_left_2h_axe" />
<action
name="act_crouch_walk_left_to_right_2h_axe" />
<action
name="act_crouch_walk_idle_2h_axe_left_stance" />
<action
name="act_crouch_walk_forward_2h_axe_left_stance" />
<action
name="act_crouch_walk_right_2h_axe_left_stance" />
<action
name="act_crouch_walk_left_2h_axe_left_stance" />
<action
name="act_crouch_walk_backward_2h_axe_left_stance" />
<action
name="act_crouch_walk_right_back_2h_axe_left_stance" />
<action
name="act_crouch_walk_left_back_2h_axe_left_stance" />
<action
name="act_crouch_walk_right_to_left_2h_axe_left_stance" />
<action
name="act_crouch_walk_left_to_right_2h_axe_left_stance" />
<action
name="act_crouch_walk_idle_bow" />
<action
name="act_crouch_walk_forward_bow" />
<action
name="act_crouch_walk_right_bow" />
<action
name="act_crouch_walk_left_bow" />
<action
name="act_crouch_walk_backward_bow" />
<action
name="act_crouch_walk_right_back_bow" />
<action
name="act_crouch_walk_left_back_bow" />
<action
name="act_crouch_walk_right_to_left_bow" />
<action
name="act_crouch_walk_left_to_right_bow" />
<action
name="act_crouch_walk_idle_bow_left_stance" />
<action
name="act_crouch_walk_forward_bow_left_stance" />
<action
name="act_crouch_walk_right_bow_left_stance" />
<action
name="act_crouch_walk_left_bow_left_stance" />
<action
name="act_crouch_walk_backward_bow_left_stance" />
<action
name="act_crouch_walk_right_back_bow_left_stance" />
<action
name="act_crouch_walk_left_back_bow_left_stance" />
<action
name="act_crouch_walk_right_to_left_bow_left_stance" />
<action
name="act_crouch_walk_left_to_right_bow_left_stance" />
<action
name="act_crouch_walk_idle_crossbow" />
<action
name="act_crouch_walk_forward_crossbow" />
<action
name="act_crouch_walk_right_crossbow" />
<action
name="act_crouch_walk_left_crossbow" />
<action
name="act_crouch_walk_backward_crossbow" />
<action
name="act_crouch_walk_right_back_crossbow" />
<action
name="act_crouch_walk_left_back_crossbow" />
<action
name="act_crouch_walk_right_to_left_crossbow" />
<action
name="act_crouch_walk_left_to_right_crossbow" />
<action
name="act_crouch_walk_idle_crossbow_left_stance" />
<action
name="act_crouch_walk_forward_crossbow_left_stance" />
<action
name="act_crouch_walk_right_crossbow_left_stance" />
<action
name="act_crouch_walk_left_crossbow_left_stance" />
<action
name="act_crouch_walk_backward_crossbow_left_stance" />
<action
name="act_crouch_walk_right_back_crossbow_left_stance" />
<action
name="act_crouch_walk_left_back_crossbow_left_stance" />
<action
name="act_crouch_walk_right_to_left_crossbow_left_stance" />
<action
name="act_crouch_walk_left_to_right_crossbow_left_stance" />
<action
name="act_crouch_walk_idle_thrown" />
<action
name="act_crouch_walk_forward_thrown" />
<action
name="act_crouch_walk_right_thrown" />
<action
name="act_crouch_walk_left_thrown" />
<action
name="act_crouch_walk_backward_thrown" />
<action
name="act_crouch_walk_right_back_thrown" />
<action
name="act_crouch_walk_left_back_thrown" />
<action
name="act_crouch_walk_right_to_left_thrown" />
<action
name="act_crouch_walk_left_to_right_thrown" />
<action
name="act_crouch_walk_idle_thrown_left_stance" />
<action
name="act_crouch_walk_forward_thrown_left_stance" />
<action
name="act_crouch_walk_right_thrown_left_stance" />
<action
name="act_crouch_walk_left_thrown_left_stance" />
<action
name="act_crouch_walk_backward_thrown_left_stance" />
<action
name="act_crouch_walk_right_back_thrown_left_stance" />
<action
name="act_crouch_walk_left_back_thrown_left_stance" />
<action
name="act_crouch_walk_right_to_left_thrown_left_stance" />
<action
name="act_crouch_walk_left_to_right_thrown_left_stance" />
<action
name="act_crouch_walk_idle_torch" />
<action
name="act_crouch_walk_forward_torch" />
<action
name="act_crouch_walk_right_torch" />
<action
name="act_crouch_walk_left_torch" />
<action
name="act_crouch_walk_backward_torch" />
<action
name="act_crouch_walk_right_back_torch" />
<action
name="act_crouch_walk_left_back_torch" />
<action
name="act_crouch_walk_right_to_left_torch" />
<action
name="act_crouch_walk_left_to_right_torch" />
<action
name="act_crouch_walk_idle_torch_left_stance" />
<action
name="act_crouch_walk_forward_torch_left_stance" />
<action
name="act_crouch_walk_right_torch_left_stance" />
<action
name="act_crouch_walk_left_torch_left_stance" />
<action
name="act_crouch_walk_backward_torch_left_stance" />
<action
name="act_crouch_walk_right_back_torch_left_stance" />
<action
name="act_crouch_walk_left_back_torch_left_stance" />
<action
name="act_crouch_walk_right_to_left_torch_left_stance" />
<action
name="act_crouch_walk_left_to_right_torch_left_stance" />
<action
name="act_crouch_walk_idle_heavy_thrown" />
<action
name="act_crouch_walk_forward_heavy_thrown" />
<action
name="act_crouch_walk_right_heavy_thrown" />
<action
name="act_crouch_walk_left_heavy_thrown" />
<action
name="act_crouch_walk_backward_heavy_thrown" />
<action
name="act_crouch_walk_right_back_heavy_thrown" />
<action
name="act_crouch_walk_left_back_heavy_thrown" />
<action
name="act_crouch_walk_right_to_left_heavy_thrown" />
<action
name="act_crouch_walk_left_to_right_heavy_thrown" />
<action
name="act_crouch_walk_idle_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_forward_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_right_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_left_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_backward_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_right_back_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_left_back_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_right_to_left_heavy_thrown_left_stance" />
<action
name="act_crouch_walk_left_to_right_heavy_thrown_left_stance" />
<action
name="act_crouch_run_idle_unarmed" />
<action
name="act_crouch_run_forward_unarmed" />
<action
name="act_crouch_run_right_unarmed" />
<action
name="act_crouch_run_left_unarmed" />
<action
name="act_crouch_run_backward_unarmed" />
<action
name="act_crouch_run_right_back_unarmed" />
<action
name="act_crouch_run_left_back_unarmed" />
<action
name="act_crouch_run_right_to_left_unarmed" />
<action
name="act_crouch_run_left_to_right_unarmed" />
<action
name="act_crouch_turn_unarmed" />
<action
name="act_crouch_run_idle_unarmed_left_stance" />
<action
name="act_crouch_run_forward_unarmed_left_stance" />
<action
name="act_crouch_run_right_unarmed_left_stance" />
<action
name="act_crouch_run_left_unarmed_left_stance" />
<action
name="act_crouch_run_backward_unarmed_left_stance" />
<action
name="act_crouch_run_right_back_unarmed_left_stance" />
<action
name="act_crouch_run_left_back_unarmed_left_stance" />
<action
name="act_crouch_run_right_to_left_unarmed_left_stance" />
<action
name="act_crouch_run_left_to_right_unarmed_left_stance" />
<action
name="act_crouch_turn_unarmed_left_stance" />
<action
name="act_crouch_run_idle_1h" />
<action
name="act_crouch_run_forward_1h" />
<action
name="act_crouch_run_right_1h" />
<action
name="act_crouch_run_left_1h" />
<action
name="act_crouch_run_backward_1h" />
<action
name="act_crouch_run_right_back_1h" />
<action
name="act_crouch_run_left_back_1h" />
<action
name="act_crouch_run_right_to_left_1h" />
<action
name="act_crouch_run_left_to_right_1h" />
<action
name="act_crouch_turn_1h" />
<action
name="act_crouch_run_idle_1h_left_stance" />
<action
name="act_crouch_run_forward_1h_left_stance" />
<action
name="act_crouch_run_right_1h_left_stance" />
<action
name="act_crouch_run_left_1h_left_stance" />
<action
name="act_crouch_run_backward_1h_left_stance" />
<action
name="act_crouch_run_right_back_1h_left_stance" />
<action
name="act_crouch_run_left_back_1h_left_stance" />
<action
name="act_crouch_run_right_to_left_1h_left_stance" />
<action
name="act_crouch_run_left_to_right_1h_left_stance" />
<action
name="act_crouch_turn_1h_left_stance" />
<action
name="act_crouch_run_idle_1h_with_shield" />
<action
name="act_crouch_run_forward_1h_with_shield" />
<action
name="act_crouch_run_right_1h_with_shield" />
<action
name="act_crouch_run_left_1h_with_shield" />
<action
name="act_crouch_run_backward_1h_with_shield" />
<action
name="act_crouch_run_right_back_1h_with_shield" />
<action
name="act_crouch_run_left_back_1h_with_shield" />
<action
name="act_crouch_run_right_to_left_1h_with_shield" />
<action
name="act_crouch_run_left_to_right_1h_with_shield" />
<action
name="act_crouch_turn_1h_with_shield" />
<action
name="act_crouch_run_idle_1h_with_shield_left_stance" />
<action
name="act_crouch_run_forward_1h_with_shield_left_stance" />
<action
name="act_crouch_run_right_1h_with_shield_left_stance" />
<action
name="act_crouch_run_left_1h_with_shield_left_stance" />
<action
name="act_crouch_run_backward_1h_with_shield_left_stance" />
<action
name="act_crouch_run_right_back_1h_with_shield_left_stance" />
<action
name="act_crouch_run_left_back_1h_with_shield_left_stance" />
<action
name="act_crouch_run_right_to_left_1h_with_shield_left_stance" />
<action
name="act_crouch_run_left_to_right_1h_with_shield_left_stance" />
<action
name="act_crouch_turn_1h_with_shield_left_stance" />
<action
name="act_crouch_run_idle_1h_with_h_shld" />
<action
name="act_crouch_run_forward_1h_with_h_shld" />
<action
name="act_crouch_run_right_1h_with_h_shld" />
<action
name="act_crouch_run_left_1h_with_h_shld" />
<action
name="act_crouch_run_backward_1h_with_h_shld" />
<action
name="act_crouch_run_right_back_1h_with_h_shld" />
<action
name="act_crouch_run_left_back_1h_with_h_shld" />
<action
name="act_crouch_run_right_to_left_1h_with_h_shld" />
<action
name="act_crouch_run_left_to_right_1h_with_h_shld" />
<action
name="act_crouch_turn_1h_with_h_shld" />
<action
name="act_crouch_run_idle_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_forward_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_right_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_left_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_backward_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_right_back_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_left_back_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_right_to_left_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_left_to_right_1h_with_h_shld_left_stance" />
<action
name="act_crouch_turn_1h_with_h_shld_left_stance" />
<action
name="act_crouch_run_idle_polearm" />
<action
name="act_crouch_run_forward_polearm" />
<action
name="act_crouch_run_right_polearm" />
<action
name="act_crouch_run_left_polearm" />
<action
name="act_crouch_run_backward_polearm" />
<action
name="act_crouch_run_right_back_polearm" />
<action
name="act_crouch_run_left_back_polearm" />
<action
name="act_crouch_run_right_to_left_polearm" />
<action
name="act_crouch_run_left_to_right_polearm" />
<action
name="act_crouch_turn_polearm" />
<action
name="act_crouch_run_idle_polearm_left_stance" />
<action
name="act_crouch_run_forward_polearm_left_stance" />
<action
name="act_crouch_run_right_polearm_left_stance" />
<action
name="act_crouch_run_left_polearm_left_stance" />
<action
name="act_crouch_run_backward_polearm_left_stance" />
<action
name="act_crouch_run_right_back_polearm_left_stance" />
<action
name="act_crouch_run_left_back_polearm_left_stance" />
<action
name="act_crouch_run_right_to_left_polearm_left_stance" />
<action
name="act_crouch_run_left_to_right_polearm_left_stance" />
<action
name="act_crouch_turn_polearm_left_stance" />
<action
name="act_crouch_run_idle_polearm_with_shield" />
<action
name="act_crouch_run_forward_polearm_with_shield" />
<action
name="act_crouch_run_right_polearm_with_shield" />
<action
name="act_crouch_run_left_polearm_with_shield" />
<action
name="act_crouch_run_backward_polearm_with_shield" />
<action
name="act_crouch_run_right_back_polearm_with_shield" />
<action
name="act_crouch_run_left_back_polearm_with_shield" />
<action
name="act_crouch_run_right_to_left_polearm_with_shield" />
<action
name="act_crouch_run_left_to_right_polearm_with_shield" />
<action
name="act_crouch_turn_polearm_with_shield" />
<action
name="act_crouch_run_idle_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_forward_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_right_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_left_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_backward_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_right_back_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_left_back_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_right_to_left_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_left_to_right_polearm_with_shield_left_stance" />
<action
name="act_crouch_turn_polearm_with_shield_left_stance" />
<action
name="act_crouch_run_idle_polearm_with_h_shld" />
<action
name="act_crouch_run_forward_polearm_with_h_shld" />
<action
name="act_crouch_run_right_polearm_with_h_shld" />
<action
name="act_crouch_run_left_polearm_with_h_shld" />
<action
name="act_crouch_run_backward_polearm_with_h_shld" />
<action
name="act_crouch_run_right_back_polearm_with_h_shld" />
<action
name="act_crouch_run_left_back_polearm_with_h_shld" />
<action
name="act_crouch_run_right_to_left_polearm_with_h_shld" />
<action
name="act_crouch_run_left_to_right_polearm_with_h_shld" />
<action
name="act_crouch_turn_polearm_with_h_shld" />
<action
name="act_crouch_run_idle_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_forward_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_right_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_left_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_backward_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_right_back_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_left_back_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_right_to_left_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_left_to_right_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_turn_polearm_with_h_shld_left_stance" />
<action
name="act_crouch_run_idle_2h" />
<action
name="act_crouch_run_forward_2h" />
<action
name="act_crouch_run_right_2h" />
<action
name="act_crouch_run_left_2h" />
<action
name="act_crouch_run_backward_2h" />
<action
name="act_crouch_run_right_back_2h" />
<action
name="act_crouch_run_left_back_2h" />
<action
name="act_crouch_run_right_to_left_2h" />
<action
name="act_crouch_run_left_to_right_2h" />
<action
name="act_crouch_turn_2h" />
<action
name="act_crouch_run_idle_2h_left_stance" />
<action
name="act_crouch_run_forward_2h_left_stance" />
<action
name="act_crouch_run_right_2h_left_stance" />
<action
name="act_crouch_run_left_2h_left_stance" />
<action
name="act_crouch_run_backward_2h_left_stance" />
<action
name="act_crouch_run_right_back_2h_left_stance" />
<action
name="act_crouch_run_left_back_2h_left_stance" />
<action
name="act_crouch_run_right_to_left_2h_left_stance" />
<action
name="act_crouch_run_left_to_right_2h_left_stance" />
<action
name="act_crouch_turn_2h_left_stance" />
<action
name="act_crouch_run_idle_2h_axe" />
<action
name="act_crouch_run_forward_2h_axe" />
<action
name="act_crouch_run_right_2h_axe" />
<action
name="act_crouch_run_left_2h_axe" />
<action
name="act_crouch_run_backward_2h_axe" />
<action
name="act_crouch_run_right_back_2h_axe" />
<action
name="act_crouch_run_left_back_2h_axe" />
<action
name="act_crouch_run_right_to_left_2h_axe" />
<action
name="act_crouch_run_left_to_right_2h_axe" />
<action
name="act_crouch_turn_2h_axe" />
<action
name="act_crouch_run_idle_2h_axe_left_stance" />
<action
name="act_crouch_run_forward_2h_axe_left_stance" />
<action
name="act_crouch_run_right_2h_axe_left_stance" />
<action
name="act_crouch_run_left_2h_axe_left_stance" />
<action
name="act_crouch_run_backward_2h_axe_left_stance" />
<action
name="act_crouch_run_right_back_2h_axe_left_stance" />
<action
name="act_crouch_run_left_back_2h_axe_left_stance" />
<action
name="act_crouch_run_right_to_left_2h_axe_left_stance" />
<action
name="act_crouch_run_left_to_right_2h_axe_left_stance" />
<action
name="act_crouch_turn_2h_axe_left_stance" />
<action
name="act_crouch_run_idle_bow" />
<action
name="act_crouch_run_forward_bow" />
<action
name="act_crouch_run_right_bow" />
<action
name="act_crouch_run_left_bow" />
<action
name="act_crouch_run_backward_bow" />
<action
name="act_crouch_run_right_back_bow" />
<action
name="act_crouch_run_left_back_bow" />
<action
name="act_crouch_run_right_to_left_bow" />
<action
name="act_crouch_run_left_to_right_bow" />
<action
name="act_crouch_turn_bow" />
<action
name="act_crouch_run_idle_bow_left_stance" />
<action
name="act_crouch_run_forward_bow_left_stance" />
<action
name="act_crouch_run_right_bow_left_stance" />
<action
name="act_crouch_run_left_bow_left_stance" />
<action
name="act_crouch_run_backward_bow_left_stance" />
<action
name="act_crouch_run_right_back_bow_left_stance" />
<action
name="act_crouch_run_left_back_bow_left_stance" />
<action
name="act_crouch_run_right_to_left_bow_left_stance" />
<action
name="act_crouch_run_left_to_right_bow_left_stance" />
<action
name="act_crouch_turn_bow_left_stance" />
<action
name="act_crouch_run_idle_crossbow" />
<action
name="act_crouch_run_forward_crossbow" />
<action
name="act_crouch_run_right_crossbow" />
<action
name="act_crouch_run_left_crossbow" />
<action
name="act_crouch_run_backward_crossbow" />
<action
name="act_crouch_run_right_back_crossbow" />
<action
name="act_crouch_run_left_back_crossbow" />
<action
name="act_crouch_run_right_to_left_crossbow" />
<action
name="act_crouch_run_left_to_right_crossbow" />
<action
name="act_crouch_turn_crossbow" />
<action
name="act_crouch_run_idle_crossbow_left_stance" />
<action
name="act_crouch_run_forward_crossbow_left_stance" />
<action
name="act_crouch_run_right_crossbow_left_stance" />
<action
name="act_crouch_run_left_crossbow_left_stance" />
<action
name="act_crouch_run_backward_crossbow_left_stance" />
<action
name="act_crouch_run_right_back_crossbow_left_stance" />
<action
name="act_crouch_run_left_back_crossbow_left_stance" />
<action
name="act_crouch_run_right_to_left_crossbow_left_stance" />
<action
name="act_crouch_run_left_to_right_crossbow_left_stance" />
<action
name="act_crouch_turn_crossbow_left_stance" />
<action
name="act_crouch_run_idle_thrown" />
<action
name="act_crouch_run_forward_thrown" />
<action
name="act_crouch_run_right_thrown" />
<action
name="act_crouch_run_left_thrown" />
<action
name="act_crouch_run_backward_thrown" />
<action
name="act_crouch_run_right_back_thrown" />
<action
name="act_crouch_run_left_back_thrown" />
<action
name="act_crouch_run_right_to_left_thrown" />
<action
name="act_crouch_run_left_to_right_thrown" />
<action
name="act_crouch_turn_thrown" />
<action
name="act_crouch_run_idle_thrown_left_stance" />
<action
name="act_crouch_run_forward_thrown_left_stance" />
<action
name="act_crouch_run_right_thrown_left_stance" />
<action
name="act_crouch_run_left_thrown_left_stance" />
<action
name="act_crouch_run_backward_thrown_left_stance" />
<action
name="act_crouch_run_right_back_thrown_left_stance" />
<action
name="act_crouch_run_left_back_thrown_left_stance" />
<action
name="act_crouch_run_right_to_left_thrown_left_stance" />
<action
name="act_crouch_run_left_to_right_thrown_left_stance" />
<action
name="act_crouch_turn_thrown_left_stance" />
<action
name="act_crouch_run_idle_torch" />
<action
name="act_crouch_run_forward_torch" />
<action
name="act_crouch_run_right_torch" />
<action
name="act_crouch_run_left_torch" />
<action
name="act_crouch_run_backward_torch" />
<action
name="act_crouch_run_right_back_torch" />
<action
name="act_crouch_run_left_back_torch" />
<action
name="act_crouch_run_right_to_left_torch" />
<action
name="act_crouch_run_left_to_right_torch" />
<action
name="act_crouch_turn_torch" />
<action
name="act_crouch_run_idle_torch_left_stance" />
<action
name="act_crouch_run_forward_torch_left_stance" />
<action
name="act_crouch_run_right_torch_left_stance" />
<action
name="act_crouch_run_left_torch_left_stance" />
<action
name="act_crouch_run_backward_torch_left_stance" />
<action
name="act_crouch_run_right_back_torch_left_stance" />
<action
name="act_crouch_run_left_back_torch_left_stance" />
<action
name="act_crouch_run_right_to_left_torch_left_stance" />
<action
name="act_crouch_run_left_to_right_torch_left_stance" />
<action
name="act_crouch_turn_torch_left_stance" />
<action
name="act_crouch_run_idle_heavy_thrown" />
<action
name="act_crouch_run_forward_heavy_thrown" />
<action
name="act_crouch_run_right_heavy_thrown" />
<action
name="act_crouch_run_left_heavy_thrown" />
<action
name="act_crouch_run_backward_heavy_thrown" />
<action
name="act_crouch_run_right_back_heavy_thrown" />
<action
name="act_crouch_run_left_back_heavy_thrown" />
<action
name="act_crouch_run_right_to_left_heavy_thrown" />
<action
name="act_crouch_run_left_to_right_heavy_thrown" />
<action
name="act_crouch_turn_heavy_thrown" />
<action
name="act_crouch_run_idle_heavy_thrown_left_stance" />
<action
name="act_crouch_run_forward_heavy_thrown_left_stance" />
<action
name="act_crouch_run_right_heavy_thrown_left_stance" />
<action
name="act_crouch_run_left_heavy_thrown_left_stance" />
<action
name="act_crouch_run_backward_heavy_thrown_left_stance" />
<action
name="act_crouch_run_right_back_heavy_thrown_left_stance" />
<action
name="act_crouch_run_left_back_heavy_thrown_left_stance" />
<action
name="act_crouch_run_right_to_left_heavy_thrown_left_stance" />
<action
name="act_crouch_run_left_to_right_heavy_thrown_left_stance" />
<action
name="act_crouch_turn_heavy_thrown_left_stance" />
<action
name="act_idle_unarmed_1"
type="actt_idle" />
<action
name="act_idle_unarmed_2"
type="actt_idle" />
<action
name="act_idle_unarmed_3"
type="actt_idle" />
<action
name="act_idle_unarmed_4"
type="actt_idle" />
<action
name="act_idle_unarmed_5"
type="actt_idle" />
<action
name="act_idle_unarmed_1_left_stance"
type="actt_idle" />
<action
name="act_idle_unarmed_2_left_stance"
type="actt_idle" />
<action
name="act_idle_unarmed_3_left_stance"
type="actt_idle" />
<action
name="act_idle_unarmed_4_left_stance"
type="actt_idle" />
<action
name="act_idle_unarmed_5_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_1"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_2"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_3"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_4"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_5"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_6"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_1"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_2"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_3"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_4"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_5"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_6"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_1_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_2_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_3_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_4_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_5_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_with_shield_6_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_1_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_2_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_3_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_4_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_5_left_stance"
type="actt_idle" />
<action
name="act_idle_1h_without_shield_6_left_stance"
type="actt_idle" />
<action
name="act_idle_javelin_with_shield_1"
type="actt_idle" />
<action
name="act_idle_javelin_with_shield_2"
type="actt_idle" />
<action
name="act_idle_javelin_with_shield_3"
type="actt_idle" />
<action
name="act_idle_javelin_without_shield_1"
type="actt_idle" />
<action
name="act_idle_javelin_without_shield_2"
type="actt_idle" />
<action
name="act_idle_javelin_without_shield_3"
type="actt_idle" />
<action
name="act_idle_javelin_with_shield_1_left_stance"
type="actt_idle" />
<action
name="act_idle_javelin_with_shield_2_left_stance"
type="actt_idle" />
<action
name="act_idle_javelin_with_shield_3_left_stance"
type="actt_idle" />
<action
name="act_idle_javelin_without_shield_1_left_stance"
type="actt_idle" />
<action
name="act_idle_javelin_without_shield_2_left_stance"
type="actt_idle" />
<action
name="act_idle_javelin_without_shield_3_left_stance"
type="actt_idle" />
<action
name="act_idle_2h_1"
type="actt_idle" />
<action
name="act_idle_2h_2"
type="actt_idle" />
<action
name="act_idle_2h_3"
type="actt_idle" />
<action
name="act_idle_2h_4"
type="actt_idle" />
<action
name="act_idle_2h_5"
type="actt_idle" />
<action
name="act_idle_2h_6"
type="actt_idle" />
<action
name="act_idle_2h_1_left_stance"
type="actt_idle" />
<action
name="act_idle_2h_2_left_stance"
type="actt_idle" />
<action
name="act_idle_2h_3_left_stance"
type="actt_idle" />
<action
name="act_idle_2h_4_left_stance"
type="actt_idle" />
<action
name="act_idle_2h_5_left_stance"
type="actt_idle" />
<action
name="act_idle_2h_6_left_stance"
type="actt_idle" />
<action
name="act_idle_bow_1"
type="actt_idle" />
<action
name="act_idle_bow_2"
type="actt_idle" />
<action
name="act_idle_bow_3"
type="actt_idle" />
<action
name="act_idle_bow_4"
type="actt_idle" />
<action
name="act_idle_crossbow_1"
type="actt_idle" />
<action
name="act_idle_crossbow_2"
type="actt_idle" />
<action
name="act_idle_crossbow_3"
type="actt_idle" />
<action
name="act_idle_spear_1"
type="actt_idle" />
<action
name="act_idle_spear_2"
type="actt_idle" />
<action
name="act_idle_spear_3"
type="actt_idle" />
<action
name="act_idle_spear_4"
type="actt_idle" />
<action
name="act_idle_spear_5"
type="actt_idle" />
<action
name="act_idle_spear_6"
type="actt_idle" />
<action
name="act_idle_spear_1_left_stance"
type="actt_idle" />
<action
name="act_idle_spear_2_left_stance"
type="actt_idle" />
<action
name="act_idle_spear_3_left_stance"
type="actt_idle" />
<action
name="act_idle_spear_4_left_stance"
type="actt_idle" />
<action
name="act_idle_spear_5_left_stance"
type="actt_idle" />
<action
name="act_idle_spear_6_left_stance"
type="actt_idle" />
<action
name="act_lancer_ride_0" />
<action
name="act_lancer_ride_1" />
<action
name="act_lancer_charge_parried"
type="actt_parried_melee" />
<action
name="act_lancer_ride_4"
type="actt_passive_usage" />
<action
name="act_lancer_ride_4_shake"
type="actt_passive_usage" />
<action
name="act_lancer_ride_4_no_shield"
type="actt_passive_usage" />
<action
name="act_lancer_ride_4_no_shield_shake"
type="actt_passive_usage" />
<action
name="act_polearm_brace_ready"
type="actt_passive_usage"
usage_direction="ud_attack_down" />
<action
name="act_polearm_brace_parried"
type="actt_parried_melee" />
<action
name="act_mount_horse_from_left"
type="actt_mount" />
<action
name="act_mount_horse_fast_from_left"
type="actt_mount" />
<action
name="act_mount_horse_from_right"
type="actt_mount" />
<action
name="act_mount_horse_fast_from_right"
type="actt_mount" />
<action
name="act_dismount_horse_to_left"
type="actt_dismount" />
<action
name="act_dismount_horse_to_left_continue"
type="actt_dismount"
usage_direction="ud_defend_left" />
<action
name="act_dismount_horse_to_right"
type="actt_dismount" />
<action
name="act_dismount_horse_to_right_continue"
type="actt_dismount"
usage_direction="ud_defend_right" />
<action
name="act_mount_camel_from_left"
type="actt_mount" />
<action
name="act_mount_camel_fast_from_left"
type="actt_mount" />
<action
name="act_mount_camel_from_right"
type="actt_mount" />
<action
name="act_mount_camel_fast_from_right"
type="actt_mount" />
<action
name="act_dismount_camel_to_left"
type="actt_dismount" />
<action
name="act_dismount_camel_to_left_continue"
type="actt_dismount"
usage_direction="ud_defend_left" />
<action
name="act_dismount_camel_to_right"
type="actt_dismount" />
<action
name="act_dismount_camel_to_right_continue"
type="actt_dismount"
usage_direction="ud_defend_right" />
<action
name="act_equip_default"
type="actt_equip_unequip" />
<action
name="act_equip_default_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_default"
type="actt_equip_unequip" />
<action
name="act_unequip_default_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_sword"
type="actt_equip_unequip" />
<action
name="act_equip_sword_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_sword"
type="actt_equip_unequip" />
<action
name="act_unequip_sword_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_2h"
type="actt_equip_unequip" />
<action
name="act_equip_2h_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_2h"
type="actt_equip_unequip" />
<action
name="act_unequip_2h_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_2h_axe"
type="actt_equip_unequip" />
<action
name="act_equip_2h_axe_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_2h_axe"
type="actt_equip_unequip" />
<action
name="act_unequip_2h_axe_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_axe_left_hip"
type="actt_equip_unequip" />
<action
name="act_equip_axe_left_hip_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_axe_left_hip"
type="actt_equip_unequip" />
<action
name="act_unequip_axe_left_hip_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_throwing_axe_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_throwing_axe"
type="actt_equip_unequip" />
<action
name="act_unequip_throwing_axe"
type="actt_equip_unequip" />
<action
name="act_equip_quiver_middle_lower"
type="actt_equip_unequip" />
<action
name="act_equip_quiver_middle_lower_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_quiver_middle_lower"
type="actt_equip_unequip" />
<action
name="act_unequip_quiver_middle_lower_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_crossbow"
type="actt_equip_unequip" />
<action
name="act_equip_crossbow_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_crossbow"
type="actt_equip_unequip" />
<action
name="act_unequip_crossbow_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_spear"
type="actt_equip_unequip" />
<action
name="act_equip_spear_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_spear"
type="actt_equip_unequip" />
<action
name="act_unequip_spear_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_dagger_front_left"
type="actt_equip_unequip" />
<action
name="act_equip_dagger_front_left_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_dagger_front_left"
type="actt_equip_unequip" />
<action
name="act_unequip_dagger_front_left_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_dagger_front_right"
type="actt_equip_unequip" />
<action
name="act_equip_dagger_front_right_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_dagger_front_right"
type="actt_equip_unequip" />
<action
name="act_unequip_dagger_front_right_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_axe_back"
type="actt_equip_unequip" />
<action
name="act_equip_axe_back_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_axe_back"
type="actt_equip_unequip" />
<action
name="act_unequip_axe_back_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_shield"
type="actt_equip_unequip" />
<action
name="act_equip_shield_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_shield"
type="actt_equip_unequip" />
<action
name="act_unequip_shield_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_bow_back"
type="actt_equip_unequip" />
<action
name="act_equip_bow_back_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_bow_back"
type="actt_equip_unequip" />
<action
name="act_unequip_bow_back_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_bow_left_hip"
type="actt_equip_unequip" />
<action
name="act_equip_bow_left_hip_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_bow_left_hip"
type="actt_equip_unequip" />
<action
name="act_unequip_bow_left_hip_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_javelin"
type="actt_equip_unequip" />
<action
name="act_unequip_javelin"
type="actt_equip_unequip" />
<action
name="act_equip_javelin_left_stance"
type="actt_equip_unequip" />
<action
name="act_unequip_javelin_left_stance"
type="actt_equip_unequip" />
<action
name="act_equip_stone"
type="actt_equip_unequip" />
<action
name="act_unequip_stone"
type="actt_equip_unequip" />
<action
name="act_equip_stone_left_stance"
type="actt_equip_unequip" />
<action
name="act_switch_alternate_knife" />
<action
name="act_switch_alternate_knife_continue" />
<action
name="act_switch_back_alternate_knife_left_stance" />
<action
name="act_switch_back_alternate_knife_left_stance_continue" />
<action
name="act_switch_back_alternate_knife" />
<action
name="act_switch_back_alternate_knife_continue" />
<action
name="act_switch_alternate_axe" />
<action
name="act_switch_alternate_axe_continue" />
<action
name="act_switch_back_alternate_axe_left_stance" />
<action
name="act_switch_back_alternate_axe_left_stance_continue" />
<action
name="act_switch_back_alternate_axe" />
<action
name="act_switch_back_alternate_axe_continue" />
<action
name="act_switch_alternate_javelin" />
<action
name="act_switch_alternate_javelin_continue" />
<action
name="act_switch_back_alternate_javelin_left_stance" />
<action
name="act_switch_back_alternate_javelin_left_stance_continue" />
<action
name="act_switch_back_alternate_javelin" />
<action
name="act_switch_back_alternate_javelin_continue" />
<action
name="act_ready_bow"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_continue_bow"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_continue_bow_shake"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_bow"
type="actt_release_ranged"
action_stage="as_attack_release" />
<action
name="act_reload_bow_top"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_reload_bow_right"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_ready_bow_horseback"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_continue_bow_horseback"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_continue_bow_shake_horseback"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_bow_horseback"
type="actt_release_ranged"
action_stage="as_attack_release" />
<action
name="act_reload_bow_top_horseback"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_reload_bow_right_horseback"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_ready_crossbow"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_continue_crossbow"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_crossbow"
type="actt_release_ranged"
action_stage="as_attack_release" />
<action
name="act_reload_crossbow"
type="actt_reload"
action_stage="as_reload_mid_phase" />
<action
name="act_reload_crossbow_fast"
type="actt_reload"
action_stage="as_reload_mid_phase" />
<action
name="act_reload_crossbow_light"
type="actt_reload"
action_stage="as_reload_mid_phase" />
<action
name="act_reload_crossbow_continue"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_reload_crossbow_horseback"
type="actt_reload"
action_stage="as_reload_mid_phase" />
<action
name="act_reload_crossbow_continue_horseback"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_ready_javelin"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_javelin"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_reload_javelin"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_ready_continue_javelin"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_javelin_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_javelin_with_shield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_javelin_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_javelin_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_javelin_with_handshield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_javelin_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_throwing_knife"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_throwing_knife"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_reload_throwing_knife"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_ready_continue_throwing_knife"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_throwing_knife_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_throwing_knife_with_shield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_throwing_knife_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_throwing_knife_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_throwing_knife_with_handshield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_throwing_knife_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_throwing_axe"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_throwing_axe"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_reload_throwing_axe"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_ready_continue_throwing_axe"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_throwing_axe_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_throwing_axe_with_shield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_throwing_axe_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_throwing_axe_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_throwing_axe_with_handshield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_throwing_axe_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_stone"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_stone"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_reload_stone"
type="actt_reload"
action_stage="as_reload_last_phase" />
<action
name="act_ready_continue_stone"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_stone_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_stone_with_shield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_stone_with_shield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_stone_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_stone_with_handshield"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_stone_with_handshield"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_heavy_thrown"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_release_heavy_thrown"
type="actt_release_throwing"
action_stage="as_attack_release" />
<action
name="act_ready_continue_heavy_thrown"
type="actt_ready_ranged"
action_stage="as_attack_ready" />
<action
name="act_ready_swingright_fist"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_swingright_fist_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_swingright_fist_shield_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_swingright_fist_shield"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_swingright_fist_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_quick_release_swingright_fist"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_shield_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_shield_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingright_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_swingright_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_swingright_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_swingright_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_swingright_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_swingright_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_swingright_fist_shield"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_swingright_fist_shield_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_swingright_fist_shield_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_swingright_fist_shield_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_swingright_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_swingright_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_swingright_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_swingright_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_swingright_fist_shield"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_swingright_fist_shield_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_swingleft_fist"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_swingleft_fist_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_swingleft_fist_shield"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_swingleft_fist_shield_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_swingleft_fist_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_quick_release_swingleft_fist"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_shield_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_shield_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_swingleft_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_shield_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_shield_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_swingleft_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_swingleft_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_swingleft_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_swingleft_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_swingleft_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_swingleft_fist_shield"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_swingleft_fist_shield_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_swingleft_fist_shield_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_swingleft_fist_shield_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_swingleft_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_swingleft_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_swingleft_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_swingleft_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_swingleft_fist_shield_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_swingleft_fist_shield_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_direct_fist"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_direct_fist_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_direct_fist_shield"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_direct_fist_shield_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_direct_fist_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_quick_release_direct_fist"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_shield_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_shield_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_direct_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_shield_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_direct_fist_shield_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_direct_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_direct_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_direct_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_direct_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_direct_fist_shield"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_direct_fist_shield_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_direct_fist_shield_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_direct_fist_shield_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist_shield"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist_shield_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist_shield_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_direct_fist_shield_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_uppercut_fist"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_ready_uppercut_fist_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_ready_uppercut_fist_shield"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_ready_uppercut_fist_shield_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_ready_uppercut_fist_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_quick_release_uppercut_fist"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_shield_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_shield_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_uppercut_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_shield"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_shield_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_shield_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_shield_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_uppercut_fist_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_uppercut_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_uppercut_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_uppercut_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_uppercut_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_uppercut_fist_shield"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_uppercut_fist_shield_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_uppercut_fist_shield_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_uppercut_fist_shield_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist_shield"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist_shield_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist_shield_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_uppercut_fist_shield_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_ready_slashright_2h"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashright_2h"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashright_2h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_2h"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_2h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashright_2h"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashright_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_2h"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashright_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_slashright_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_slashright_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashright_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashright_2h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_2h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashright_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashright_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashright_2h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_slashright_2h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_2h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_2h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_slashleft_2h"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashleft_2h"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashleft_2h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_2h"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_2h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashleft_2h"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashleft_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_2h"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashleft_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slashleft_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_slashleft_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashleft_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashleft_2h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_2h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashleft_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashleft_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashleft_2h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slashleft_2h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_2h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_2h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_thrust_2h"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_quick_release_thrust_2h"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_thrust_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_2h"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_thrust_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_thrust_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_stuck_thrust_2h"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_stuck_quick_thrust_2h"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_stuck_thrust_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_stuck_quick_thrust_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_ready_thrust_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_quick_release_thrust_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_thrust_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_thrust_2h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_thrust_2h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_2h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_2h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_ready_overswing_2h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_2h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_2h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_2h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_2h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_2h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_2h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_2h"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_2h"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_2h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_2h"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_2h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_overswing_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_2h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_2h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_2h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_2h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_2h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_2h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_2h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_2h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_2h_left_stance"
type="actt_blocked_melee"
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name="act_blocked_slashleft_1h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_slashleft_1h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashleft_1h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashleft_1h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_1h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_1h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashleft_1h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashleft_1h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_1h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_1h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashleft_1h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slashleft_1h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_1h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_1h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_overswing_1h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_1h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_1h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_1h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_1h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_1h"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_1h_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_1h"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_1h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_1h"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_1h_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_1h"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_1h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_1h"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_1h_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_overswing_1h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_1h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_1h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_1h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_1h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_1h_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_1h_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_1h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_1h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_1h_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_1h_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_1h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_1h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_1h_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_1h_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_overswing_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_horseback_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_horseback_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_horseback_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_horseback_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_horseback_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_horseback_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_horseback_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_slash_horseback_right"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slash_horseback_right"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slash_horseback_right_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slash_horseback_right"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slash_horseback_right_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slash_horseback_right"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_slash_horseback_right_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slash_horseback_right"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slash_horseback_right_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slash_horseback_right"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_slash_horseback_right_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slash_horseback_right"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slash_horseback_right_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_slash_horseback_left"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slash_horseback_left"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slash_horseback_left_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slash_horseback_left"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slash_horseback_left_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slash_horseback_left"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slash_horseback_left_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slash_horseback_left"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slash_horseback_left_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slash_horseback_left"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slash_horseback_left_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slash_horseback_left"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slash_horseback_left_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_overswing_2h_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_2h_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_2h_horseback_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_2h_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_2h_horseback_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_2h_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_2h_horseback_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_2h_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_2h_horseback_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_2h_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_2h_horseback_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_2h_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_2h_horseback_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_2h_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_2h_horseback_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_slash_2h_horseback_right"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slash_2h_horseback_right"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slash_2h_horseback_right_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slash_2h_horseback_right"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slash_2h_horseback_right_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slash_2h_horseback_right"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_slash_2h_horseback_right_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slash_2h_horseback_right"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slash_2h_horseback_right_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slash_2h_horseback_right"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_slash_2h_horseback_right_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slash_2h_horseback_right"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slash_2h_horseback_right_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_slash_2h_horseback_left"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slash_2h_horseback_left"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slash_2h_horseback_left_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slash_2h_horseback_left"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slash_2h_horseback_left_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slash_2h_horseback_left"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slash_2h_horseback_left_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slash_2h_horseback_left"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slash_2h_horseback_left_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slash_2h_horseback_left"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slash_2h_horseback_left_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slash_2h_horseback_left"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slash_2h_horseback_left_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_overswing_staff"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_staff"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_staff_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_staff"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_staff_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_staff"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_staff_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_staff"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_staff"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_overswing_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_staff_unbalanced_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_staff_unbalanced_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_staff_unbalanced_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_overswing_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_overswing_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_overswing_staff_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_overswing_staff_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_overswing_staff_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_overswing_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_thrust_staff"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_quick_release_thrust_staff"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_thrust_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_staff"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_thrust_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_thrust_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_ready_thrust_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_quick_release_thrust_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_thrust_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_thrust_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_thrust_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_ready_thrust_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_ready" />
<action
name="act_quick_release_thrust_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_release_thrust_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_release_thrust_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_down"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_thrust_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_quick_blocked_thrust_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_blocked_thrust_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_down" />
<action
name="act_ready_slashleft_staff"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashleft_staff"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashleft_staff_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_staff"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_staff_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashleft_staff"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashleft_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_staff"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashleft_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slashleft_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_slashleft_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashleft_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashleft_staff_unbalanced_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_staff_unbalanced_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashleft_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashleft_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashleft_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slashleft_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_slashleft_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashleft_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashleft_staff_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_left_slashleft_staff_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashleft_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashleft_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_release_slashleft_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_left"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashleft_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_quick_blocked_slashleft_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_blocked_slashleft_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_left" />
<action
name="act_ready_slashright_staff"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashright_staff"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashright_staff_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_staff"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_staff_unbalanced"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashright_staff"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashright_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_staff"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_staff_balanced"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashright_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_slashright_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_staff"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_staff_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_slashright_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashright_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashright_staff_unbalanced_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_staff_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_staff_unbalanced_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashright_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashright_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_staff_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_staff_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashright_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_slashright_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_staff_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_staff_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_slashright_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_ready" />
<action
name="act_ready_from_up_slashright_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_up_slashright_staff_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_staff_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_ready_from_right_slashright_staff_unbalanced_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_quick_ready" />
<action
name="act_quick_release_slashright_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_release_slashright_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_staff_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_release_slashright_staff_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_right"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_slashright_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_quick_blocked_slashright_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_staff_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_blocked_slashright_staff_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_right" />
<action
name="act_ready_overswing_spear"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_quick_release_overswing_spear"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_spear_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_spear"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_spear_balanced"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_spear"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_spear_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_spear"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_spear_balanced"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_overswing_spear_horseback"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_quick_release_overswing_spear_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_spear_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_spear_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_spear_balanced_horseback"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_spear_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_spear_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_spear_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_spear_balanced_horseback"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_ready_overswing_spear_left_stance"
type="actt_ready_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_ready" />
<action
name="act_quick_release_overswing_spear_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_release_overswing_spear_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_spear_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_release_overswing_spear_balanced_left_stance"
type="actt_release_melee"
usage_direction="ud_attack_up"
action_stage="as_attack_release" />
<action
name="act_quick_blocked_overswing_spear_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_quick_blocked_overswing_spear_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_spear_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_blocked_overswing_spear_balanced_left_stance"
type="actt_blocked_melee"
usage_direction="ud_attack_up" />
<action
name="act_defend_up_fist_passive"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_up_fist_active"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_fist_parry_light"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_fist_parry_heavy"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_fist_passive_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_up_fist_active_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_fist_parry_light_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_fist_parry_heavy_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_down_fist_passive"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_down_fist_active"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_down_fist_parry_light"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_down_fist_parry_heavy"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_down_fist_passive_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_down_fist_active_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_down_fist_parry_light_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_down_fist_parry_heavy_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_right_fist_passive"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_right_fist_active"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_fist_parry_light"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_fist_parry_heavy"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_fist_passive_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_right_fist_active_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_fist_parry_light_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_fist_parry_heavy_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_left_fist_passive"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_left_fist_active"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_fist_parry_light"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_fist_parry_heavy"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_fist_passive_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_left_fist_active_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_fist_parry_light_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_fist_parry_heavy_left_stance"
type="actt_defend_fist"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<!--<action name="act_defend_shield_passive_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_shield_passive_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_shield_active_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_active_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_shield_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_shield_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_shield_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />-->
<action
name="act_defend_shield_right_0h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_0h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_0h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_0h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_0h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_0h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_0h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_0h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_0h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_0h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_0h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_0h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_0h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_0h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_0h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_0h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_0h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_0h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_0h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_0h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_0h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_1h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_1h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_1h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
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name="act_defend_shield_right_1h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_1h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_1h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_1h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_shield_left_1h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
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name="act_defend_shield_left_1h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
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name="act_defend_shield_left_1h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_shield_left_1h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_shield_left_1h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_shield_left_1h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_shield_left_1h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_shield_left_1h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_1h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_1h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_1h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
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name="act_defend_shield_up_1h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
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name="act_defend_shield_up_1h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_1h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_1h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_1h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_1h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_1h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_1h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_1h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_shield_down_1h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
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name="act_defend_shield_down_1h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
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name="act_defend_shield_down_1h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_shield_down_1h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_shield_down_1h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_shield_down_1h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_shield_down_1h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_shield_down_1h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_spear_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_spear_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_spear_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
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name="act_defend_shield_right_spear_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_shield_right_spear_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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name="act_defend_shield_right_spear_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_spear_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_spear_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_spear_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_spear_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_shield_left_spear_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_spear_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_spear_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_spear_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_spear_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_spear_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_spear_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_spear_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_spear_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_spear_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_shield_up_spear_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_spear_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_spear_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_spear_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_spear_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_spear_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_pike_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_pike_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_pike_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_shield_up_pike_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_pike_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_pike_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_pike_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_pike_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_shield_down_pike_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_pike_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_right_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_left_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_up_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_shield_down_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_up_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_up_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_down_1h_parry_down_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_down_1h_parry_up_against_missile"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_right_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_right_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_left_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_left_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_up_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_up_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_down_1h_parry_down_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_h_shield_down_1h_parry_up_against_missile_lstance"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<!--<action name="act_defend_hand_shield_passive_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_hand_shield_passive_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_hand_shield_active_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_active_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_light_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_light_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_heavy_down" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_heavy_up" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_passive_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_hand_shield_passive_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend" />
<action name="act_defend_hand_shield_active_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_active_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_light_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_light_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_heavy_down_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />
<action name="act_defend_hand_shield_parry_heavy_up_left_stance" type="actt_defend_shield" usage_direction="ud_defend_any" action_stage="as_defend_parry" />-->
<action
name="act_defend_hand_shield_right_0h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_right_0h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_right_0h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_right_0h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_right_0h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_right_0h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_left_0h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_left_0h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_light_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_light_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_heavy_down"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_heavy_up"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_passive_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_left_0h_passive_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_left_0h_active_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_active_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_light_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_light_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_heavy_down_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_left_0h_parry_heavy_up_left_stance"
type="actt_defend_shield"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_up_0h_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_up_0h_passive_up"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_hand_shield_up_0h_active_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_hand_shield_up_0h_active_up"
type="actt_defend_shield"
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name="act_defend_hand_shield_left_spear_active_down_left_stance"
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name="act_defend_hand_shield_left_spear_active_up_left_stance"
type="actt_defend_shield"
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name="act_defend_hand_shield_left_spear_parry_light_down_left_stance"
type="actt_defend_shield"
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name="act_defend_hand_shield_left_spear_parry_light_up_left_stance"
type="actt_defend_shield"
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name="act_defend_hand_shield_left_spear_parry_heavy_down_left_stance"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_left_spear_parry_heavy_up_left_stance"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_spear_passive_down"
type="actt_defend_shield"
usage_direction="ud_defend_up"
action_stage="as_defend" />
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name="act_defend_hand_shield_up_spear_passive_up"
type="actt_defend_shield"
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name="act_defend_hand_shield_up_spear_active_down"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_spear_active_up"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_spear_parry_light_down"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_spear_parry_light_up"
type="actt_defend_shield"
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name="act_defend_hand_shield_up_spear_parry_heavy_down"
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name="act_defend_hand_shield_up_spear_parry_heavy_up"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_spear_passive_down_left_stance"
type="actt_defend_shield"
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name="act_defend_hand_shield_up_spear_passive_up_left_stance"
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name="act_defend_hand_shield_up_spear_active_down_left_stance"
type="actt_defend_shield"
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name="act_defend_hand_shield_up_spear_active_up_left_stance"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_spear_parry_light_up_left_stance"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_spear_parry_heavy_down_left_stance"
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name="act_defend_hand_shield_up_spear_parry_heavy_up_left_stance"
type="actt_defend_shield"
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name="act_defend_hand_shield_down_spear_passive_down"
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action_stage="as_defend" />
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name="act_defend_hand_shield_down_spear_passive_up"
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action_stage="as_defend" />
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name="act_defend_hand_shield_down_spear_active_down"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_down_spear_active_up"
type="actt_defend_shield"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_hand_shield_down_spear_parry_light_down"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_down_spear_parry_light_up"
type="actt_defend_shield"
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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action_stage="as_defend" />
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_down_spear_parry_heavy_down_left_stance"
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name="act_defend_hand_shield_down_spear_parry_heavy_up_left_stance"
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name="act_defend_hand_shield_up_pike_passive_down"
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action_stage="as_defend" />
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name="act_defend_hand_shield_up_pike_passive_up"
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action_stage="as_defend" />
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name="act_defend_hand_shield_up_pike_active_down"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_pike_passive_down_left_stance"
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name="act_defend_hand_shield_up_pike_parry_light_up_left_stance"
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_up_pike_parry_heavy_down_left_stance"
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type="actt_defend_shield"
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action_stage="as_defend" />
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action_stage="as_defend_parry" />
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name="act_defend_hand_shield_down_pike_parry_heavy_down_left_stance"
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type="actt_defend_shield"
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name="act_defend_forward_2h_passive"
type="actt_defend_forward_2h"
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action_stage="as_defend" />
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name="act_defend_forward_2h_active"
type="actt_defend_forward_2h"
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action_stage="as_defend_parry" />
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name="act_defend_forward_2h_parry_light"
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action_stage="as_defend_parry" />
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name="act_defend_forward_2h_parry_heavy"
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action_stage="as_defend_parry" />
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name="act_defend_forward_2h_passive_left_stance"
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name="act_defend_forward_2h_active_left_stance"
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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type="actt_defend_up_2h"
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action_stage="as_defend_parry" />
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type="actt_defend_up_2h"
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action_stage="as_defend_parry" />
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name="act_defend_up_2h_parry_heavy"
type="actt_defend_up_2h"
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action_stage="as_defend_parry" />
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name="act_defend_up_2h_passive_left_stance"
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action_stage="as_defend" />
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name="act_defend_up_2h_active_left_stance"
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action_stage="as_defend_parry" />
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name="act_defend_up_2h_parry_light_left_stance"
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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name="act_defend_right_2h_passive"
type="actt_defend_right_2h"
usage_direction="ud_defend_right"
action_stage="as_defend" />
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name="act_defend_right_2h_active"
type="actt_defend_right_2h"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
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type="actt_defend_right_2h"
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action_stage="as_defend_parry" />
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name="act_defend_right_2h_parry_heavy"
type="actt_defend_right_2h"
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action_stage="as_defend_parry" />
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name="act_defend_right_2h_active_left_stance"
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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action_stage="as_defend_parry" />
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type="actt_defend_left_2h"
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action_stage="as_defend" />
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name="act_defend_left_2h_active"
type="actt_defend_left_2h"
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action_stage="as_defend_parry" />
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name="act_defend_left_2h_parry_light"
type="actt_defend_left_2h"
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action_stage="as_defend_parry" />
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name="act_defend_left_2h_parry_heavy"
type="actt_defend_left_2h"
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action_stage="as_defend_parry" />
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name="act_defend_left_2h_passive_left_stance"
type="actt_defend_left_2h"
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action_stage="as_defend" />
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name="act_defend_left_2h_active_left_stance"
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usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_left_2h_parry_light_left_stance"
type="actt_defend_left_2h"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
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name="act_defend_forward_1h_passive"
type="actt_defend_forward_1h"
usage_direction="ud_defend_down"
action_stage="as_defend" />
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name="act_defend_forward_1h_active"
type="actt_defend_forward_1h"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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name="act_defend_forward_1h_parry_light"
type="actt_defend_forward_1h"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
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type="actt_defend_forward_1h"
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action_stage="as_defend_parry" />
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name="act_defend_forward_1h_passive_left_stance"
type="actt_defend_forward_1h"
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action_stage="as_defend" />
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name="act_defend_forward_1h_active_left_stance"
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action_stage="as_defend_parry" />
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name="act_defend_forward_1h_parry_light_left_stance"
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action_stage="as_defend_parry" />
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type="actt_defend_forward_1h"
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action_stage="as_defend_parry" />
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name="act_defend_up_1h_passive"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend" />
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name="act_defend_up_1h_active"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_up_1h_parry_light"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_up_1h_parry_heavy"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_up_1h_passive_left_stance"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend" />
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name="act_defend_up_1h_active_left_stance"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_up_1h_parry_light_left_stance"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
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name="act_defend_up_1h_parry_heavy_left_stance"
type="actt_defend_up_1h"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_right_1h_passive"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_right_1h_active"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_1h_parry_light"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_1h_parry_heavy"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_1h_passive_left_stance"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_right_1h_active_left_stance"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_1h_parry_light_left_stance"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_1h_parry_heavy_left_stance"
type="actt_defend_right_1h"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_left_1h_passive"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_left_1h_active"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_1h_parry_light"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_1h_parry_heavy"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_1h_passive_left_stance"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_left_1h_active_left_stance"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_1h_parry_light_left_stance"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_1h_parry_heavy_left_stance"
type="actt_defend_left_1h"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_passive_horseback"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_forward_staff_active_horseback"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_parry_light_horseback"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_parry_heavy_horseback"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_passive"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_forward_staff_active"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_parry_light"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_parry_heavy"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_passive_left_stance"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_forward_staff_active_left_stance"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_parry_light_left_stance"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_staff_parry_heavy_left_stance"
type="actt_defend_forward_staff"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_passive_horseback"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_up_staff_active_horseback"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_parry_light_horseback"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_parry_heavy_horseback"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_passive"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_up_staff_active"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_parry_light"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_parry_heavy"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_passive_left_stance"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_up_staff_active_left_stance"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_parry_light_left_stance"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_staff_parry_heavy_left_stance"
type="actt_defend_up_staff"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_passive_horseback"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_right_staff_active_horseback"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_parry_light_horseback"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_parry_heavy_horseback"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_passive"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_right_staff_active"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_parry_light"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_parry_heavy"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_passive_left_stance"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend" />
<action
name="act_defend_right_staff_active_left_stance"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_parry_light_left_stance"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_right_staff_parry_heavy_left_stance"
type="actt_defend_right_staff"
usage_direction="ud_defend_right"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_passive_horseback"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_left_staff_active_horseback"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_parry_light_horseback"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_parry_heavy_horseback"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_passive"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_left_staff_active"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_parry_light"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_parry_heavy"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_passive_left_stance"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend" />
<action
name="act_defend_left_staff_active_left_stance"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_parry_light_left_stance"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_left_staff_parry_heavy_left_stance"
type="actt_defend_left_staff"
usage_direction="ud_defend_left"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_pike_passive"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_forward_pike_active"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_pike_parry_light"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_pike_parry_heavy"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_pike_passive_left_stance"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend" />
<action
name="act_defend_forward_pike_active_left_stance"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_pike_parry_light_left_stance"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_forward_pike_parry_heavy_left_stance"
type="actt_defend_forward_pike"
usage_direction="ud_defend_down"
action_stage="as_defend_parry" />
<action
name="act_defend_up_pike_passive"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_up_pike_active"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_pike_parry_light"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_pike_parry_heavy"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_pike_passive_left_stance"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend" />
<action
name="act_defend_up_pike_active_left_stance"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_pike_parry_light_left_stance"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_defend_up_pike_parry_heavy_left_stance"
type="actt_defend_up_pike"
usage_direction="ud_defend_up"
action_stage="as_defend_parry" />
<action
name="act_guard_right_unarmed"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_right_shield_unarmed"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_right_shield_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_right_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_left_unarmed"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_left_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_left_shield_unarmed"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_left_shield_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_up_unarmed"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_up_shield_unarmed"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_up_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_up_shield_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_bottom_unarmed"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bottom_shield_unarmed"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bottom_shield_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bottom_unarmed_left_stance"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_right_1h"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_right_1h_left_stance"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_left_1h"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_left_1h_left_stance"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_up_1h"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_up_1h_left_stance"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_bottom_1h"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bottom_1h_left_stance"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_right_2h"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_right_2h_left_stance"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_left_2h"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_left_2h_left_stance"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_up_2h"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_up_2h_left_stance"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_bottom_2h"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bottom_2h_left_stance"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_right_staff"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_right_staff_horseback"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_right_staff_left_stance"
type="actt_guard"
usage_direction="ud_defend_right" />
<action
name="act_guard_left_staff"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_left_staff_horseback"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_left_staff_left_stance"
type="actt_guard"
usage_direction="ud_defend_left" />
<action
name="act_guard_up_staff"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_up_staff_horseback"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_up_staff_left_stance"
type="actt_guard"
usage_direction="ud_defend_up" />
<action
name="act_guard_bottom_staff"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bottom_staff_horseback"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bottom_staff_left_stance"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_bow"
type="actt_guard"
usage_direction="ud_defend_down" />
<action
name="act_guard_staff_shield"
type="actt_guard"
usage_direction="ud_defend_any" />
<action
name="act_guard_staff_shield_left_stance"
type="actt_guard"
usage_direction="ud_defend_any" />
<action
name="act_stand_thrown" />
<action
name="act_guard_staff_hand_shield"
type="actt_guard"
usage_direction="ud_defend_any" />
<action
name="act_guard_staff_hand_shield_left_stance"
type="actt_guard"
usage_direction="ud_defend_any" />
<action
name="act_guard_idle_spear_lord_loop" />
<action
name="act_guard_idle_spear" />
<action
name="act_troop_cavalry_sword" />
<action
name="act_strike_head_left"
type="actt_strike_light" />
<action
name="act_strike_head_left_left_stance"
type="actt_strike_light" />
<action
name="act_strike_head_right"
type="actt_strike_light" />
<action
name="act_strike_head_right_left_stance"
type="actt_strike_light" />
<action
name="act_strike_head_front"
type="actt_strike_light" />
<action
name="act_strike_head_front_left_stance"
type="actt_strike_light" />
<action
name="act_strike_head_back"
type="actt_strike_light" />
<action
name="act_strike_head_back_left_stance"
type="actt_strike_light" />
<action
name="act_strike_chest_left"
type="actt_strike_light" />
<action
name="act_strike_chest_left_left_stance"
type="actt_strike_light" />
<action
name="act_strike_chest_right"
type="actt_strike_light" />
<action
name="act_strike_chest_right_left_stance"
type="actt_strike_light" />
<action
name="act_strike_chest_front"
type="actt_strike_light" />
<action
name="act_strike_chest_front_left_stance"
type="actt_strike_light" />
<action
name="act_strike_chest_back"
type="actt_strike_light" />
<action
name="act_strike_chest_back_left_stance"
type="actt_strike_light" />
<action
name="act_strike_right_arm_front"
type="actt_strike_light" />
<action
name="act_strike_right_arm_front_left_stance"
type="actt_strike_light" />
<action
name="act_strike_right_arm_back"
type="actt_strike_light" />
<action
name="act_strike_right_arm_back_left_stance"
type="actt_strike_light" />
<action
name="act_strike_left_arm_front"
type="actt_strike_light" />
<action
name="act_strike_left_arm_front_left_stance"
type="actt_strike_light" />
<action
name="act_strike_left_arm_back"
type="actt_strike_light" />
<action
name="act_strike_left_arm_back_left_stance"
type="actt_strike_light" />
<action
name="act_strike_abdomen_left"
type="actt_strike_light" />
<action
name="act_strike_abdomen_left_left_stance"
type="actt_strike_light" />
<action
name="act_strike_abdomen_right"
type="actt_strike_light" />
<action
name="act_strike_abdomen_right_left_stance"
type="actt_strike_light" />
<action
name="act_strike_abdomen_front"
type="actt_strike_light" />
<action
name="act_strike_abdomen_front_left_stance"
type="actt_strike_light" />
<action
name="act_strike_abdomen_back"
type="actt_strike_light" />
<action
name="act_strike_abdomen_back_left_stance"
type="actt_strike_light" />
<action
name="act_strike_legs_left"
type="actt_strike_light" />
<action
name="act_strike_legs_left_left_stance"
type="actt_strike_light" />
<action
name="act_strike_legs_right"
type="actt_strike_light" />
<action
name="act_strike_legs_right_left_stance"
type="actt_strike_light" />
<action
name="act_strike_legs_front"
type="actt_strike_light" />
<action
name="act_strike_legs_front_left_stance"
type="actt_strike_light" />
<action
name="act_strike_legs_back"
type="actt_strike_light" />
<action
name="act_strike_legs_back_left_stance"
type="actt_strike_light" />
<action
name="act_strike2_head_left"
type="actt_strike_medium" />
<action
name="act_strike2_head_left_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_head_right"
type="actt_strike_medium" />
<action
name="act_strike2_head_right_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_head_front"
type="actt_strike_medium" />
<action
name="act_strike2_head_front_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_head_back"
type="actt_strike_medium" />
<action
name="act_strike2_head_back_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_right_arm_front"
type="actt_strike_medium" />
<action
name="act_strike2_right_arm_front_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_right_arm_back"
type="actt_strike_medium" />
<action
name="act_strike2_right_arm_back_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_left_arm_front"
type="actt_strike_medium" />
<action
name="act_strike2_left_arm_front_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_left_arm_back"
type="actt_strike_medium" />
<action
name="act_strike2_left_arm_back_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_chest_left"
type="actt_strike_medium" />
<action
name="act_strike2_chest_left_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_chest_right"
type="actt_strike_medium" />
<action
name="act_strike2_chest_right_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_chest_front"
type="actt_strike_medium" />
<action
name="act_strike2_chest_front_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_chest_back"
type="actt_strike_medium" />
<action
name="act_strike2_chest_back_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_left"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_left_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_right"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_right_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_front"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_front_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_back"
type="actt_strike_medium" />
<action
name="act_strike2_abdomen_back_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_legs_left"
type="actt_strike_medium" />
<action
name="act_strike2_legs_left_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_legs_right"
type="actt_strike_medium" />
<action
name="act_strike2_legs_right_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_legs_front"
type="actt_strike_medium" />
<action
name="act_strike2_legs_front_left_stance"
type="actt_strike_medium" />
<action
name="act_strike2_legs_back"
type="actt_strike_medium" />
<action
name="act_strike2_legs_back_left_stance"
type="actt_strike_medium" />
<action
name="act_strike3_head_left"
type="actt_strike_heavy" />
<action
name="act_strike3_head_left_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_head_right"
type="actt_strike_heavy" />
<action
name="act_strike3_head_right_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_head_front"
type="actt_strike_heavy" />
<action
name="act_strike3_head_front_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_head_back"
type="actt_strike_heavy" />
<action
name="act_strike3_head_back_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_right_arm_front"
type="actt_strike_heavy" />
<action
name="act_strike3_right_arm_front_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_right_arm_back"
type="actt_strike_heavy" />
<action
name="act_strike3_right_arm_back_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_left_arm_front"
type="actt_strike_heavy" />
<action
name="act_strike3_left_arm_front_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_left_arm_back"
type="actt_strike_heavy" />
<action
name="act_strike3_left_arm_back_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_left"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_left_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_right"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_right_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_front"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_front_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_back"
type="actt_strike_heavy" />
<action
name="act_strike3_chest_back_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_left"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_left_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_right"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_right_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_front"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_front_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_back"
type="actt_strike_heavy" />
<action
name="act_strike3_abdomen_back_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_left"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_left_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_right"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_right_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_front"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_front_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_back"
type="actt_strike_heavy" />
<action
name="act_strike3_legs_back_left_stance"
type="actt_strike_heavy" />
<action
name="act_strike_knock_back_head_left"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_head_left_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_head_right"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_head_right_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_head_front"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_head_front_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_head_back"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_head_back_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_left"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_left_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_right"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_right_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_front"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_front_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_back"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_chest_back_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_left"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_left_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_right"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_right_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_front"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_front_left_stance"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_back"
type="actt_strike_knock_back" />
<action
name="act_strike_knock_back_abdomen_back_left_stance"
type="actt_strike_knock_back" />
<action
name="act_horse_strike_back"
type="actt_mount_strike" />
<action
name="act_horse_strike_front"
type="actt_mount_strike" />
<action
name="act_camel_strike_back"
type="actt_mount_strike" />
<action
name="act_camel_strike_front"
type="actt_mount_strike" />
<action
name="act_mount_strike_back_while_moving" />
<action
name="act_mount_strike_front_while_moving" />
<action
name="act_death_by_arrow_head1"
type="actt_fall" />
<action
name="act_death_by_arrow_head2"
type="actt_fall" />
<action
name="act_death_by_arrow_head3"
type="actt_fall" />
<action
name="act_death_by_arrow_head4"
type="actt_fall" />
<action
name="act_death_by_arrow_head1_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_head2_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_head3_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_head4_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck1"
type="actt_fall" />
<action
name="act_death_by_arrow_neck1_cont"
type="actt_fall" />
<action
name="act_death_by_arrow_neck2"
type="actt_fall" />
<action
name="act_death_by_arrow_neck2_cont"
type="actt_fall" />
<action
name="act_death_by_arrow_neck3"
type="actt_fall" />
<action
name="act_death_by_arrow_neck3_cont"
type="actt_fall" />
<action
name="act_death_by_arrow_neck4"
type="actt_fall" />
<action
name="act_death_by_arrow_neck4_cont"
type="actt_fall" />
<action
name="act_death_by_arrow_neck1_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck1_cont_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck2_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck2_cont_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck3_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck3_cont_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck4_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_neck4_cont_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_head_back1"
type="actt_fall" />
<action
name="act_death_by_arrow_head_back1_left_stance"
type="actt_fall" />
<!--
<action name="act_death_by_arrow_throat1" type="actt_fall" />
<action name="act_death_by_arrow_throat2" type="actt_fall" />
-->
<action
name="act_arrow_death_arm_left_back_1"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_back_2"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_back_1"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_back_2"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_back_1_left_stance"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_back_2_left_stance"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_back_1_left_stance"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_back_2_left_stance"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_front1"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_front2"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_front3"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_front4"
type="actt_fall" />
<action
name="act_arrow_death_arm_left_front5"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_front1"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_front2"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_front3"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_front4"
type="actt_fall" />
<action
name="act_arrow_death_arm_right_front5"
type="actt_fall" />
<action
name="act_death_by_arrow_pelvis"
type="actt_fall" />
<action
name="act_death_by_arrow_pelvis_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_pelvis_back"
type="actt_fall" />
<action
name="act_death_by_arrow_pelvis_back_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_head_left"
type="actt_fall" />
<action
name="act_death_by_arrow_head_left_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_head_right"
type="actt_fall" />
<action
name="act_death_by_arrow_head_right_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_legs_back1"
type="actt_fall" />
<action
name="act_death_by_arrow_legs_back2"
type="actt_fall" />
<action
name="act_death_by_arrow_chest1"
type="actt_fall" />
<action
name="act_death_by_arrow_chest1_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_chest1_cont_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_chest2"
type="actt_fall" />
<action
name="act_death_by_arrow_chest2_cont"
type="actt_fall" />
<action
name="act_death_by_arrow_chest2_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_chest2_cont_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_chest3"
type="actt_fall" />
<action
name="act_death_by_arrow_chest3_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_chest4"
type="actt_fall" />
<action
name="act_death_by_arrow_chest4_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_back1"
type="actt_fall" />
<action
name="act_death_by_arrow_back1_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_back2"
type="actt_fall" />
<action
name="act_death_by_arrow_back2_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_back3"
type="actt_fall" />
<action
name="act_death_by_arrow_back3_left_stance"
type="actt_fall" />
<action
name="act_death_by_arrow_back4"
type="actt_fall" />
<action
name="act_death_by_arrow_back4_left_stance"
type="actt_fall" />
<action
name="act_fall_face_hold"
type="actt_fall" />
<action
name="act_fall_face_hold_alt"
type="actt_fall" />
<action
name="act_fall_face_hold_left_stance"
type="actt_fall" />
<action
name="act_fall_face_hold_left_stance_alt"
type="actt_fall" />
<action
name="act_fall_chest_front"
type="actt_fall" />
<action
name="act_fall_chest_front_left_stance"
type="actt_fall" />
<action
name="act_fall_abdomen_hold_front"
type="actt_fall" />
<action
name="act_fall_abdomen_hold_front_left_stance"
type="actt_fall" />
<action
name="act_fall_legs_hold_front"
type="actt_fall" />
<action
name="act_fall_legs_hold_front_left_stance"
type="actt_fall" />
<action
name="act_fall_head_front"
type="actt_fall" />
<action
name="act_fall_head_front_left_stance"
type="actt_fall" />
<action
name="act_fall_right_front"
type="actt_fall" />
<action
name="act_fall_right_front_alt"
type="actt_fall" />
<action
name="act_fall_right_front_alt_continue"
type="actt_fall" />
<action
name="act_fall_right_front_left_stance"
type="actt_fall" />
<action
name="act_fall_right_front_left_stance_alt"
type="actt_fall" />
<action
name="act_fall_left_front"
type="actt_fall" />
<action
name="act_fall_left_front_alt"
type="actt_fall" />
<action
name="act_fall_left_front_left_stance"
type="actt_fall" />
<action
name="act_fall_left_front_left_stance_alt"
type="actt_fall" />
<action
name="act_fall_left_front_left_stance_alt_continue"
type="actt_fall" />
<action
name="act_fall_body_back"
type="actt_fall" />
<action
name="act_fall_body_back_alt"
type="actt_fall" />
<action
name="act_fall_body_back_alt_continue"
type="actt_fall" />
<action
name="act_fall_body_back_left_stance"
type="actt_fall" />
<action
name="act_fall_body_back_left_stance_alt"
type="actt_fall" />
<action
name="act_fall_body_back_left_stance_alt_continue"
type="actt_fall" />
<action
name="act_fall_hard_face_hold"
type="actt_fall" />
<action
name="act_fall_hard_face_hold_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_chest_front"
type="actt_fall" />
<action
name="act_fall_hard_chest_front_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_abdomen_hold_front"
type="actt_fall" />
<action
name="act_fall_hard_abdomen_hold_front_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_front"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_front_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_back"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_back_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_right"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_right_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_left"
type="actt_fall" />
<action
name="act_fall_hard_legs_hold_left_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_head_front"
type="actt_fall" />
<action
name="act_fall_hard_head_front_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_right_front"
type="actt_fall" />
<action
name="act_fall_hard_right_front_2"
type="actt_fall" />
<action
name="act_fall_hard_right_front_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_right_front_left_stance_2"
type="actt_fall" />
<action
name="act_fall_hard_left_front"
type="actt_fall" />
<action
name="act_fall_hard_left_front_2"
type="actt_fall" />
<action
name="act_fall_hard_left_front_left_stance"
type="actt_fall" />
<action
name="act_fall_hard_left_front_left_stance_2"
type="actt_fall" />
<action
name="act_fall_hard_body_back"
type="actt_fall" />
<action
name="act_fall_hard_body_back_left_stance"
type="actt_fall" />
<action
name="act_fall_rider_forward_right"
type="actt_fall" />
<!--<action name="act_fall_rider_backwards" type="actt_fall" />-->
<action
name="act_fall_rider_backwards_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_get_up"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_get_up_end"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_right_get_up"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back_get_up_end"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_get_up"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_get_up_end"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_get_up"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_get_up_end"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_heavy"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_heavy_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_heavy_continue_2"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_heavy_continue_3"
type="actt_fall" />
<action
name="act_rider_only_fall_left_back_heavy_end"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back_heavy"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back_heavy_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back_heavy_continue_2"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back_heavy_continue_3"
type="actt_fall" />
<action
name="act_rider_only_fall_right_back_heavy_end"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_heavy"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_heavy_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_heavy_continue_2"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_heavy_continue_3"
type="actt_fall" />
<action
name="act_rider_only_fall_left_front_heavy_end"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_heavy"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_heavy_continue"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_heavy_continue_2"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_heavy_continue_3"
type="actt_fall" />
<action
name="act_rider_only_fall_right_front_heavy_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back_end_2"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back_end_2"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front_end_2"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front_end_2"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back_heavy"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back_heavy_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back_heavy_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_back_heavy_end_2"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back_heavy"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back_heavy_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back_heavy_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_back_heavy_end_2"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front_heavy"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front_heavy_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front_heavy_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_left_front_heavy_end_2"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front_heavy"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front_heavy_continue"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front_heavy_end"
type="actt_fall" />
<action
name="act_camel_rider_only_fall_right_front_heavy_end_2"
type="actt_fall" />
<action
name="act_fall_rider_forward_right_slow"
type="actt_fall" />
<action
name="act_fall_rider_forward_left"
type="actt_fall" />
<!--<action name="act_fall_rider_forward_left_slow" type="actt_fall" />-->
<action
name="act_fall_rider_back"
type="actt_fall" />
<!--<action name="act_fall_rider_right" type="actt_fall" />-->
<action
name="act_rider_fall_right_continue"
type="actt_fall" />
<!--<action name="act_fall_rider_left" type="actt_fall" />-->
<action
name="act_camel_fall_rider_forward_right"
type="actt_fall" />
<!-- <action name="act_camel_fall_rider_backwards" type="actt_fall" /> -->
<!-- <action name="act_camel_fall_rider_backwards_continue" type="actt_fall" /> -->
<action
name="act_camel_fall_rider_forward_right_slow"
type="actt_fall" />
<action
name="act_camel_fall_rider_forward_left"
type="actt_fall" />
<action
name="act_camel_fall_rider_forward_left_slow"
type="actt_fall" />
<action
name="act_camel_fall_rider_back"
type="actt_fall" />
<action
name="act_camel_fall_rider_back_slow"
type="actt_fall" />
<action
name="act_camel_fall_rider_right"
type="actt_fall" />
<action
name="act_camel_rider_fall_right_continue"
type="actt_fall" />
<action
name="act_camel_fall_rider_left"
type="actt_fall" />
<action
name="act_death_by_fire_front"
type="actt_fall" />
<action
name="act_death_by_fire_right"
type="actt_fall" />
<action
name="act_death_by_fire_left"
type="actt_fall" />
<action
name="act_death_by_fire_back"
type="actt_fall" />
<action
name="act_death_by_fire_right_left_stance"
type="actt_fall" />
<action
name="act_death_by_fire_left_left_stance"
type="actt_fall" />
<action
name="act_death_by_fire_back_left_stance"
type="actt_fall" />
<action
name="act_death_by_fire_front_left_stance"
type="actt_fall" />
<!--
<action name="act_death_by_fire_hard_right" type="actt_fall" />
<action name="act_death_by_fire_hard_left" type="actt_fall" />>
<action name="act_death_by_fire_hard_back" type="actt_fall" />
<action name="act_death_by_fire_hard_front" type="actt_fall" />
-->
<action
name="act_death_by_fire1"
type="actt_fall" />
<action
name="act_death_by_fire2"
type="actt_fall" />
<action
name="act_death_by_fire3"
type="actt_fall" />
<action
name="act_death_fall_front"
type="actt_fall" />
<action
name="act_death_fall_front_left_stance"
type="actt_fall" />
<action
name="act_death_fall_front_heavy"
type="actt_fall" />
<action
name="act_death_fall_front_heavy_left_stance"
type="actt_fall" />
<action
name="act_death_fall_back"
type="actt_fall" />
<action
name="act_death_fall_back_left_stance"
type="actt_fall" />
<action
name="act_death_fall_back_heavy"
type="actt_fall" />
<action
name="act_death_fall_back_heavy_continue"
type="actt_fall" />
<action
name="act_death_fall_back_heavy_left_stance"
type="actt_fall" />
<action
name="act_death_fall_right"
type="actt_fall" />
<action
name="act_death_fall_right_left_stance"
type="actt_fall" />
<action
name="act_death_fall_right_heavy"
type="actt_fall" />
<action
name="act_death_fall_right_heavy_left_stance"
type="actt_fall" />
<action
name="act_death_fall_left"
type="actt_fall" />
<action
name="act_death_fall_left_left_stance"
type="actt_fall" />
<action
name="act_death_fall_left_heavy"
type="actt_fall" />
<action
name="act_death_fall_left_heavy_left_stance"
type="actt_fall" />
<action
name="act_death_rider_slow_right"
type="actt_fall" />
<action
name="act_death_rider_slow_left"
type="actt_fall" />
<action
name="act_death_rider_slow_right_continue"
type="actt_fall" />
<action
name="act_death_rider_slow_left_continue"
type="actt_fall" />
<action
name="act_camel_death_rider_slow_right"
type="actt_fall" />
<action
name="act_camel_death_rider_slow_left"
type="actt_fall" />
<action
name="act_camel_death_rider_slow_right_continue"
type="actt_fall" />
<action
name="act_camel_death_rider_slow_left_continue"
type="actt_fall" />
<action
name="act_strike_chest_front_stop"
type="actt_strike_light" />
<action
name="act_strike_chest_front_stop_left_stance"
type="actt_strike_light" />
<action
name="act_strike_fall_front_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_front_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_front_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_front_back_rise_left_stance_continue"
type="actt_fall" />
<action
name="act_strike_fall_front_heavy_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_front_heavy_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_front_heavy_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_back_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_back_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_back_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_back_back_rise_left_stance_continue"
type="actt_fall" />
<action
name="act_strike_fall_back_heavy_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_back_heavy_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_back_heavy_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise_alt"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise_alt_continue"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise_left_stance_continue"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise_left_stance_alt"
type="actt_fall" />
<action
name="act_strike_fall_right_back_rise_left_stance_alt_continue"
type="actt_fall" />
<action
name="act_strike_fall_right_heavy_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_right_heavy_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_right_heavy_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_right_heavy_back_rise_left_stance_continue"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise_alt"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise_alt_continue"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise_left_stance_continue"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise_left_stance_alt"
type="actt_fall" />
<action
name="act_strike_fall_left_back_rise_left_stance_alt_continue"
type="actt_fall" />
<action
name="act_strike_fall_left_heavy_back_rise"
type="actt_fall" />
<action
name="act_strike_fall_left_heavy_back_rise_continue"
type="actt_fall" />
<action
name="act_strike_fall_left_heavy_back_rise_left_stance"
type="actt_fall" />
<action
name="act_strike_fall_left_heavy_back_rise_left_stance_continue"
type="actt_fall" />
<action
name="act_climb_ladder" />
<action
name="act_pickup_down_begin" />
<action
name="act_pickup_down_end" />
<action
name="act_pickup_down_begin_left_stance" />
<action
name="act_pickup_down_end_left_stance" />
<action
name="act_pickup_down_left_begin" />
<action
name="act_pickup_down_left_end" />
<action
name="act_pickup_down_left_begin_left_stance" />
<action
name="act_pickup_down_left_end_left_stance" />
<action
name="act_pickup_middle_begin" />
<action
name="act_pickup_middle_end" />
<action
name="act_pickup_middle_begin_left_stance" />
<action
name="act_pickup_middle_end_left_stance" />
<action
name="act_pickup_middle_left_begin" />
<action
name="act_pickup_middle_left_end" />
<action
name="act_pickup_middle_left_begin_left_stance" />
<action
name="act_pickup_middle_left_end_left_stance" />
<action
name="act_pickup_up_begin" />
<action
name="act_pickup_up_end" />
<action
name="act_pickup_up_begin_left_stance" />
<action
name="act_pickup_up_end_left_stance" />
<action
name="act_pickup_up_left_begin" />
<action
name="act_pickup_up_left_end" />
<action
name="act_pickup_up_left_begin_left_stance" />
<action
name="act_pickup_up_left_end_left_stance" />
<action
name="act_pickup_from_right_down_horseback_begin" />
<action
name="act_pickup_from_right_down_horseback_end" />
<action
name="act_pickup_from_right_down_horseback_left_begin" />
<action
name="act_pickup_from_right_down_horseback_left_end" />
<action
name="act_pickup_from_right_middle_horseback_begin" />
<action
name="act_pickup_from_right_middle_horseback_end" />
<action
name="act_pickup_from_right_middle_horseback_left_begin" />
<action
name="act_pickup_from_right_middle_horseback_left_end" />
<action
name="act_pickup_from_right_up_horseback_begin" />
<action
name="act_pickup_from_right_up_horseback_end" />
<action
name="act_pickup_from_right_up_horseback_left_begin" />
<action
name="act_pickup_from_right_up_horseback_left_end" />
<action
name="act_pickup_from_left_down_horseback_begin" />
<action
name="act_pickup_from_left_down_horseback_end" />
<action
name="act_pickup_from_left_down_horseback_left_begin" />
<action
name="act_pickup_from_left_down_horseback_left_end" />
<action
name="act_pickup_from_left_middle_horseback_begin" />
<action
name="act_pickup_from_left_middle_horseback_end" />
<action
name="act_pickup_from_left_middle_horseback_left_begin" />
<action
name="act_pickup_from_left_middle_horseback_left_end" />
<action
name="act_pickup_from_left_up_horseback_begin" />
<action
name="act_pickup_from_left_up_horseback_end" />
<action
name="act_pickup_from_left_up_horseback_left_begin" />
<action
name="act_pickup_from_left_up_horseback_left_end" />
<action
name="act_pickup_boulder_begin" />
<action
name="act_pickup_boulder_end" />
<action
name="act_usage_ballista_idle" />
<action
name="act_usage_ballista_reload" />
<action
name="act_usage_ballista_ammo_pick_up_start" />
<action
name="act_usage_ballista_ammo_pick_up_end" />
<action
name="act_usage_ballista_ammo_place_start" />
<action
name="act_usage_ballista_ammo_place_end" />
<action
name="act_usage_ballista_idle_attacker" />
<action
name="act_usage_ballista_reload_attacker" />
<action
name="act_usage_ballista_ammo_pick_up_start_attacker" />
<action
name="act_usage_ballista_ammo_pick_up_end_attacker" />
<action
name="act_usage_ballista_ammo_place_start_attacker" />
<action
name="act_usage_ballista_ammo_place_end_attacker" />
<action
name="act_usage_ballista_idle_defender" />
<action
name="act_usage_ballista_reload_defender" />
<action
name="act_usage_ballista_ammo_pick_up_start_defender" />
<action
name="act_usage_ballista_ammo_pick_up_end_defender" />
<action
name="act_usage_ballista_ammo_place_start_defender" />
<action
name="act_usage_ballista_ammo_place_end_defender" />
<action
name="act_usage_siege_machine_push" />
<action
name="act_usage_batteringram_left" />
<action
name="act_usage_batteringram_left_slower" />
<action
name="act_usage_batteringram_left_slowest" />
<action
name="act_usage_batteringram_right" />
<action
name="act_usage_batteringram_right_slower" />
<action
name="act_usage_batteringram_right_slowest" />
<action
name="act_usage_siege_tower_open_gate_begin" />
<action
name="act_usage_siege_tower_open_gate_end" />
<action
name="act_usage_mangonel_idle" />
<action
name="act_usage_mangonel_shoot" />
<action
name="act_usage_mangonel_big_idle" />
<action
name="act_usage_mangonel_big_shoot" />
<action
name="act_usage_mangonel_rotate_left" />
<action
name="act_usage_mangonel_rotate_right" />
<action
name="act_usage_mangonel_reload" />
<action
name="act_usage_mangonel_big_reload" />
<action
name="act_usage_mangonel_reload_2" />
<action
name="act_usage_mangonel_reload_2_idle" />
<action
name="act_usage_mangonel_pick_up_ammo_begin" />
<action
name="act_usage_mangonel_pick_up_ammo_end" />
<action
name="act_usage_mangonel_load_ammo_begin" />
<action
name="act_usage_mangonel_load_ammo_end" />
<action
name="act_usage_mangonel_big_load_ammo_begin" />
<action
name="act_usage_mangonel_big_load_ammo_end" />
<action
name="act_usage_trebuchet_idle" />
<action
name="act_usage_trebuchet_reload" />
<action
name="act_usage_trebuchet_reload_2" />
<action
name="act_usage_trebuchet_reload_idle" />
<action
name="act_usage_trebuchet_reload_2_idle" />
<action
name="act_usage_trebuchet_load_ammo" />
<action
name="act_usage_trebuchet_shoot" />
<action
name="act_usage_ladder_lift_from_right_1_start"
type="actt_ladder_raise" />
<action
name="act_usage_ladder_lift_from_right_1_end"
type="actt_ladder_raise_end" />
<action
name="act_usage_ladder_lift_from_right_2_start"
type="actt_ladder_raise" />
<action
name="act_usage_ladder_lift_from_right_2_end"
type="actt_ladder_raise_end" />
<action
name="act_usage_ladder_lift_from_left_1_start"
type="actt_ladder_raise" />
<action
name="act_usage_ladder_lift_from_left_1_end"
type="actt_ladder_raise_end" />
<action
name="act_usage_ladder_lift_from_left_2_start"
type="actt_ladder_raise" />
<action
name="act_usage_ladder_lift_from_left_2_end"
type="actt_ladder_raise_end" />
<action
name="act_usage_ladder_push_back" />
<action
name="act_usage_ladder_push_back_stopped" />
<action
name="act_usage_ladder_pick_up_fork_begin" />
<action
name="act_usage_ladder_pick_up_fork_end" />
<action
name="act_usage_attach_flag_to_pole_begin_placeholder" />
<action
name="act_cheer_1" />
<action
name="act_cheer_2" />
<action
name="act_cheer_3" />
<action
name="act_cheer_4" />
<action
name="act_taunt_cheer_1_leftstance" />
<action
name="act_taunt_cheer_2_leftstance" />
<action
name="act_taunt_cheer_3_leftstance" />
<action
name="act_taunt_cheer_4_leftstance" />
<action
name="act_taunt_cheer_1_bow" />
<action
name="act_taunt_cheer_2_bow" />
<action
name="act_taunt_cheer_3_bow" />
<action
name="act_taunt_cheer_4_bow" />
<action
name="act_cheering_high_01" />
<action
name="act_cheering_high_02" />
<action
name="act_cheering_high_03" />
<action
name="act_cheering_high_04" />
<action
name="act_cheering_high_05" />
<action
name="act_cheering_high_06" />
<action
name="act_cheering_high_07" />
<action
name="act_cheering_high_08" />
<action
name="act_cheering_low_01" />
<action
name="act_cheering_low_02" />
<action
name="act_cheering_low_03" />
<action
name="act_cheering_low_04" />
<action
name="act_cheering_low_05" />
<action
name="act_cheering_low_06" />
<action
name="act_cheering_low_07" />
<action
name="act_cheering_low_08" />
<action
name="act_cheering_low_09" />
<action
name="act_cheering_low_10" />
<action
name="act_taunt_cheer_1" />
<action
name="act_taunt_cheer_2" />
<action
name="act_taunt_cheer_3" />
<action
name="act_taunt_cheer_4" />
<action
name="act_horse_stand_for_movement_data" />
<action
name="act_horse_stand_1" />
<action
name="act_horse_stand_2" />
<action
name="act_horse_stand_3" />
<action
name="act_horse_stand_4" />
<action
name="act_horse_stand_5" />
<action
name="act_horse_idle_1"
type="actt_idle" />
<action
name="act_horse_idle_2"
type="actt_idle" />
<action
name="act_horse_idle_3"
type="actt_idle" />
<action
name="act_horse_idle_4"
type="actt_idle" />
<action
name="act_horse_idle_5"
type="actt_idle" />
<action
name="act_horse_riderless_idle_1"
type="actt_idle" />
<action
name="act_horse_riderless_idle_2"
type="actt_idle" />
<action
name="act_horse_riderless_idle_3"
type="actt_idle" />
<action
name="act_horse_riderless_idle_4"
type="actt_idle" />
<action
name="act_rider_idle_spear_1"
type="actt_idle" />
<action
name="act_rider_idle_spear_2"
type="actt_idle" />
<action
name="act_rider_idle_spear_3"
type="actt_idle" />
<action
name="act_rider_idle_spear_4"
type="actt_idle" />
<action
name="act_rider_idle_lance_1"
type="actt_idle" />
<action
name="act_rider_idle_lance_2"
type="actt_idle" />
<action
name="act_rider_idle_lance_3"
type="actt_idle" />
<action
name="act_rider_idle_lance_4"
type="actt_idle" />
<action
name="act_rider_idle_bow_1"
type="actt_idle" />
<action
name="act_rider_idle_bow_2"
type="actt_idle" />
<action
name="act_rider_idle_bow_3"
type="actt_idle" />
<action
name="act_rider_idle_bow_4"
type="actt_idle" />
<action
name="act_rider_idle_crossbow_1"
type="actt_idle" />
<action
name="act_rider_idle_crossbow_2"
type="actt_idle" />
<action
name="act_rider_idle_crossbow_3"
type="actt_idle" />
<action
name="act_rider_idle_crossbow_4"
type="actt_idle" />
<action
name="act_rider_stand_spear_1" />
<action
name="act_rider_stand_spear_2" />
<action
name="act_rider_stand_spear_3" />
<action
name="act_rider_stand_spear_4" />
<action
name="act_rider_stand_lance_1" />
<action
name="act_rider_stand_lance_2" />
<action
name="act_rider_stand_lance_3" />
<action
name="act_rider_stand_lance_4" />
<action
name="act_rider_stand_bow_1" />
<action
name="act_rider_stand_bow_2" />
<action
name="act_rider_stand_bow_3" />
<action
name="act_rider_stand_bow_4" />
<action
name="act_rider_stand_crossbow_1" />
<action
name="act_rider_stand_crossbow_2" />
<action
name="act_rider_stand_crossbow_3" />
<action
name="act_rider_stand_crossbow_4" />
<action
name="act_camel_stand_for_movement_data" />
<action
name="act_camel_stand_1" />
<action
name="act_camel_stand_2" />
<action
name="act_camel_stand_3" />
<action
name="act_camel_stand_4" />
<action
name="act_camel_stand_5" />
<action
name="act_camel_idle_1"
type="actt_idle" />
<action
name="act_camel_idle_2"
type="actt_idle" />
<action
name="act_camel_idle_3"
type="actt_idle" />
<action
name="act_camel_idle_4"
type="actt_idle" />
<action
name="act_camel_idle_5"
type="actt_idle" />
<action
name="act_hero_mount_idle_horse" />
<action
name="act_hero_mount_idle_camel" />
<action
name="act_horse_backward_walk_stand" />
<action
name="act_horse_backward_walk" />
<action
name="act_horse_backward_walk_strafe_right" />
<action
name="act_horse_backward_walk_strafe_left" />
<action
name="act_horse_forward_walk_stand" />
<action
name="act_horse_forward_walk" />
<action
name="act_horse_forward_walk_strafe_right" />
<action
name="act_horse_forward_walk_strafe_left" />
<action
name="act_horse_forward_trot_stand" />
<action
name="act_horse_forward_trot" />
<action
name="act_horse_forward_trot_strafe_right" />
<action
name="act_horse_forward_trot_strafe_left" />
<action
name="act_horse_forward_canter_stand" />
<action
name="act_horse_forward_canter" />
<action
name="act_horse_forward_canter_strafe_right" />
<action
name="act_horse_forward_canter_strafe_left" />
<action
name="act_horse_forward_gallop_left_foot_stand" />
<action
name="act_horse_forward_gallop_left_foot" />
<action
name="act_horse_forward_gallop_left_foot_strafe_right" />
<action
name="act_horse_forward_gallop_left_foot_strafe_left" />
<action
name="act_horse_forward_gallop_right_foot_stand" />
<action
name="act_horse_forward_gallop_right_foot" />
<action
name="act_horse_forward_gallop_right_foot_strafe_right" />
<action
name="act_horse_forward_gallop_right_foot_strafe_left" />
<action
name="act_camel_backward_walk_stand" />
<action
name="act_camel_rider_walk_backward_adder" />
<action
name="act_camel_backward_walk" />
<action
name="act_camel_backward_walk_strafe_right" />
<action
name="act_camel_backward_walk_strafe_left" />
<action
name="act_camel_forward_walk_stand" />
<action
name="act_camel_rider_walk_forward_adder" />
<action
name="act_camel_forward_walk" />
<action
name="act_camel_forward_walk_strafe_right" />
<action
name="act_camel_forward_walk_strafe_left" />
<action
name="act_camel_forward_trot_stand" />
<action
name="act_camel_rider_trot_adder" />
<action
name="act_camel_forward_trot" />
<action
name="act_camel_forward_trot_strafe_right" />
<action
name="act_camel_forward_trot_strafe_left" />
<action
name="act_camel_forward_canter_stand" />
<action
name="act_camel_rider_canter_adder" />
<action
name="act_camel_forward_canter" />
<action
name="act_camel_forward_canter_strafe_right" />
<action
name="act_camel_forward_canter_strafe_left" />
<action
name="act_camel_forward_gallop_left_foot_stand" />
<action
name="act_camel_rider_gallop_adder" />
<action
name="act_camel_forward_gallop_left_foot" />
<action
name="act_camel_forward_gallop_left_foot_strafe_right" />
<action
name="act_camel_forward_gallop_left_foot_strafe_left" />
<action
name="act_camel_forward_gallop_right_foot_stand" />
<action
name="act_camel_forward_gallop_right_foot" />
<action
name="act_camel_forward_gallop_right_foot_strafe_right" />
<action
name="act_camel_forward_gallop_right_foot_strafe_left" />
<action
name="act_camel_rear"
type="actt_rear" />
<action
name="act_camel_rear_damaged"
type="actt_rear" />
<action
name="act_camel_kick"
type="actt_kick" />
<action
name="act_horse_rear"
type="actt_rear" />
<action
name="act_horse_rear_damaged"
type="actt_rear" />
<action
name="act_horse_kick"
type="actt_kick" />
<action
name="act_horse_command" />
<action
name="act_horse_command_unarmed" />
<action
name="act_horse_command_follow" />
<action
name="act_horse_command_follow_2h" />
<action
name="act_horse_command_follow_unarmed" />
<action
name="act_horse_command_follow_unarmed" />
<action
name="act_horse_command_bow" />
<action
name="act_horse_command_follow_bow" />
<action
name="act_horse_command_2h" />
<action
name="act_command_bow" />
<action
name="act_command_follow_bow" />
<action
name="act_command_unarmed" />
<action
name="act_command_unarmed_leftstance" />
<action
name="act_command_follow_unarmed" />
<action
name="act_command_follow_unarmed_leftstance" />
<action
name="act_command_2h" />
<action
name="act_command_2h_leftstance" />
<action
name="act_command" />
<action
name="act_command_follow" />
<action
name="act_command_leftstance" />
<action
name="act_command_follow_2h" />
<action
name="act_command_follow_2h_leftstance" />
<action
name="act_command_follow_leftstance" />
<action
name="act_horse_jump_start"
type="actt_dash" />
<action
name="act_horse_dash"
type="actt_dash" />
<action
name="act_horse_quick_stop"
type="actt_mount_quick_stop" />
<action
name="act_horse_quick_stop_when_fast"
type="actt_mount_quick_stop" />
<action
name="act_horse_hit_object"
type="actt_hit_object" />
<action
name="act_horse_hit_object_while_falling"
type="actt_hit_object" />
<action
name="act_horse_turn_right" />
<action
name="act_horse_turn_left" />
<action
name="act_horse_strafe_right" />
<action
name="act_horse_strafe_left" />
<action
name="act_horse_turn_right_head" />
<action
name="act_horse_turn_left_head" />
<action
name="act_horse_walk_turn_right_head" />
<action
name="act_horse_walk_turn_left_head" />
<action
name="act_horse_trot_turn_right_head" />
<action
name="act_horse_trot_turn_left_head" />
<action
name="act_horse_canter_turn_right_head" />
<action
name="act_horse_canter_turn_left_head" />
<action
name="act_horse_gallop_turn_right_head" />
<action
name="act_horse_gallop_turn_left_head" />
<action
name="act_horse_gallop_acceleration_head" />
<action
name="act_horse_rider_walk_forward_adder" />
<action
name="act_horse_rider_trot_forward_adder" />
<action
name="act_horse_rider_canter_forward_adder" />
<action
name="act_horse_rider_gallop_forward_adder" />
<action
name="act_horse_fall_right"
type="actt_fall" />
<action
name="act_horse_fall_left"
type="actt_fall" />
<action
name="act_horse_fall_right_continue"
type="actt_fall" />
<action
name="act_horse_fall_left_continue"
type="actt_fall" />
<action
name="act_horse_fall_backwards"
type="actt_fall" />
<action
name="act_horse_fall_roll"
type="actt_fall" />
<action
name="act_horse_fall_roll_continue"
type="actt_fall" />
<action
name="act_horse_fall_jump_roll"
type="actt_fall" />
<action
name="act_horse_fall_jump_roll_continue"
type="actt_fall" />
<action
name="act_horse_fall_slow_right"
type="actt_fall" />
<action
name="act_horse_fall_slow_right_continue"
type="actt_fall" />
<action
name="act_horse_fall_slow_left"
type="actt_fall" />
<action
name="act_horse_fall_slow_left_continue"
type="actt_fall" />
<!--
<action name="act_horse_background_story_1" type="actt_idle" />
<action name="act_horse_background_story_2" type="actt_idle" />
<action name="act_horse_background_story_3" type="actt_idle" />
<action name="act_horse_background_story_4" type="actt_idle" />
<action name="act_horse_background_story_5" type="actt_idle" />
<action name="act_horse_background_story_6" type="actt_idle" />
-->
<action
name="act_camel_jump_start"
type="actt_dash" />
<action
name="act_camel_dash"
type="actt_dash" />
<action
name="act_camel_quick_stop"
type="actt_mount_quick_stop" />
<action
name="act_camel_quick_stop_when_fast"
type="actt_mount_quick_stop" />
<action
name="act_camel_hit_object"
type="actt_hit_object" />
<action
name="act_camel_hit_object_while_falling"
type="actt_hit_object" />
<action
name="act_camel_turn_right" />
<action
name="act_camel_turn_left" />
<action
name="act_camel_strafe_right" />
<action
name="act_camel_strafe_left" />
<action
name="act_camel_walk_turn_right_head" />
<action
name="act_camel_walk_turn_left_head" />
<action
name="act_camel_trot_turn_right_head" />
<action
name="act_camel_trot_turn_left_head" />
<action
name="act_camel_canter_turn_right_head" />
<action
name="act_camel_canter_turn_left_head" />
<action
name="act_camel_gallop_turn_right_head" />
<action
name="act_camel_gallop_turn_left_head" />
<!-- <action name="act_camel_gallop_acceleration_head" /> -->
<action
name="act_camel_fall_right"
type="actt_fall" />
<action
name="act_camel_fall_left"
type="actt_fall" />
<action
name="act_camel_fall_left_continue"
type="actt_fall" />
<!-- <action name="act_camel_fall_backwards" type="actt_fall" /> -->
<action
name="act_camel_fall_roll"
type="actt_fall" />
<action
name="act_camel_fall_roll_continue"
type="actt_fall" />
<action
name="act_camel_tableau_pose" />
<!--<action name="act_camel_fall_jump_roll" type="actt_fall" />
<action name="act_camel_fall_jump_roll_continue" type="actt_fall" />-->
<!--<action name="act_camel_fall_slow_right" type="actt_fall" />
<action name="act_camel_fall_slow_right_continue" type="actt_fall" />
<action name="act_camel_fall_slow_left" type="actt_fall" />
<action name="act_camel_fall_slow_left_continue" type="actt_fall" />-->
<action
name="act_horse_conversation_start" />
<action
name="act_camel_conversation_start" />
<action
name="act_strike_ladder"
type="actt_strike_light" />
<action
name="act_strike_bent_over"
type="actt_strike_light" />
<action
name="act_death_ladder_left"
type="actt_fall" />
<action
name="act_death_ladder_right"
type="actt_fall" />
<action
name="act_damage_bent_over" />
<action
name="act_inventory_idle_start" />
<action
name="act_character_creation_female_default_0" />
<action
name="act_character_creation_female_default_1" />
<action
name="act_character_creation_female_default_2" />
<action
name="act_character_creation_female_default_3" />
<action
name="act_character_creation_female_default_4" />
<action
name="act_character_creation_female_default_5" />
<action
name="act_character_creation_female_default_6" />
<action
name="act_character_creation_male_default_0" />
<action
name="act_character_creation_male_default_1" />
<action
name="act_character_creation_male_default_2" />
<action
name="act_character_creation_male_default_3" />
<action
name="act_character_creation_male_default_4" />
<action
name="act_character_creation_male_default_5" />
<action
name="act_character_creation_male_default_6" />
<action
name="act_character_creation_toddler_0" />
<action
name="act_character_creation_toddler_1" />
<action
name="act_character_creation_toddler_2" />
<action
name="act_character_creation_toddler_3" />
<action
name="act_character_creation_toddler_4" />
<action
name="act_character_creation_toddler_5" />
<action
name="act_character_creation_toddler_6" />
<action
name="act_rider_story_background_1" />
<action
name="act_rider_story_background_2" />
<action
name="act_rider_story_background_3" />
<action
name="act_rider_story_background_4" />
<action
name="act_rider_story_background_5" />
<action
name="act_rider_story_background_6" />
<action
name="act_horse_story_background_1" />
<action
name="act_horse_story_background_2" />
<action
name="act_horse_story_background_3" />
<action
name="act_horse_story_background_4" />
<action
name="act_horse_story_background_5" />
<action
name="act_horse_story_background_6" />
<action
name="act_cutscene_kingdom_made_pose_01" />
<action
name="act_cutscene_kingdom_made_pose_02" />
<action
name="act_cutscene_kingdom_made_pose_03" />
<action
name="act_cutscene_kingdom_made_pose_04" />
<action
name="act_cutscene_kingdom_made_pose_05" />
<action
name="act_cutscene_kingdom_made_pose_06" />
<action
name="act_cutscene_born_baby_father" />
<action
name="act_cutscene_born_baby_maid" />
<action
name="act_cutscene_born_baby_father_loop" />
<action
name="act_cutscene_born_baby_maid_loop" />
<action
name="act_cutscene_born_baby_mom" />
<action
name="act_cutscene_born_baby_mom_loop" />
<action
name="act_cutscene_born_baby_mom_loop1" />
<action
name="act_cutscene_executioner_idle" />
<action
name="act_cutscene_execution_prisoner_idle" />
<action
name="act_cutscene_executioner_action" />
<!-- <action name="act_main_story_conspiracy_1" /> -->
<!-- <action name="act_main_story_conspiracy_2" /> -->
<action
name="act_main_story_conspiracy_walk_1" />
<action
name="act_main_story_conspiracy_talk_1" />
<action
name="act_main_story_king_taking_letter_for_conspiracy" />
<action
name="act_main_story_giving_letter_to_king_for_conspiracy" />
<action
name="act_main_story_king_taking_letter_for_conspiracy_1" />
<action
name="act_main_story_giving_letter_to_king_for_conspiracy_1" />
<action
name="act_main_story_king_taking_letter_for_conspiracy_2" />
<action
name="act_main_story_king_taking_letter_for_conspiracy_3" />
<action
name="act_main_story_giving_letter_to_king_for_conspiracy_2" />
<action
name="act_main_story_conspirator_01_walk" />
<action
name="act_main_story_conspirator_01_talk" />
<action
name="act_main_story_conspirator_01_walk_1" />
<action
name="act_main_story_conspirator_01_talk_1" />
<action
name="act_main_story_conspirator_02_walk" />
<action
name="act_main_story_conspirator_02_talk" />
<action
name="act_main_story_conspirator_02_walk_1" />
<action
name="act_main_story_conspirator_02_talk_1" />
<action
name="act_main_story_conspirator_03_walk" />
<action
name="act_main_story_conspirator_03_talk" />
<action
name="act_main_story_conspirator_03_walk_1" />
<action
name="act_main_story_conspirator_03_talk_1" />
<action
name="act_main_story_conspirator_04_walk" />
<action
name="act_main_story_conspirator_04_talk" />
<action
name="act_main_story_conspirator_04_walk_1" />
<action
name="act_main_story_conspirator_04_talk_1" />
<action
name="act_main_story_pledge_troop_walk_loop" />
<action
name="act_main_story_pledge_troop_walk_with_banner_loop" />
<action
name="act_main_story_horse_stand_1" />
<action
name="act_main_story_horse_stand_2" />
<action
name="act_main_story_troop_stand_spear_1" />
<action
name="act_main_story_troop_stand_spear_2" />
<action
name="act_main_story_troop_stand_spear_3" />
<action
name="act_main_story_troop_stand_spear_4" />
<action
name="act_main_story_troop_stand_spear_5" />
<action
name="act_main_story_troop_stand_spear_6" />
<action
name="act_main_story_pledge_troop_guard_idle" />
<action
name="act_main_story_troop_guard_idle_2" />
<action
name="act_main_story_dragon_banner_idle_start" />
<action
name="act_main_story_dragon_banner_idle_end" />
<action
name="act_main_story_dragon_banner_assemble" />
<action
name="act_main_story_dragon_banner_camera_idle_start" />
<action
name="act_main_story_dragon_banner_camera_assemble" />
<action
name="act_main_story_banner_head_only_animation" />
<action
name="act_main_story_conspiracy_supports_camera_anim" />
<action
name="act_main_story_become_king" />
<action
name="act_main_story_become_king_idle" />
<action
name="act_main_story_become_king_crowd_03" />
<action
name="act_main_story_become_king_crowd_04" />
<action
name="act_main_story_become_king_crowd_05" />
<action
name="act_main_story_become_king_crowd_06" />
<action
name="act_main_story_become_king_crowd_07" />
<action
name="act_main_story_become_king_crowd_08" />
<action
name="act_main_story_become_king_crowd_09" />
<action
name="act_main_story_become_king_crowd_10" />
<action
name="act_main_story_become_king_crowd_11" />
<action
name="act_main_story_become_king_female_crowd_1" />
<action
name="act_main_story_become_king_female_crowd_2" />
<action
name="act_main_story_become_king_female_crowd_3" />
<action
name="act_main_story_become_king_female_crowd_4" />
<action
name="act_main_story_become_king_female_crowd_5" />
<action
name="act_main_story_become_king_female_crowd_6" />
<action
name="act_main_story_king_throne_sit" />
<action
name="act_main_story_king_throne_sit_continue" />
<action
name="act_main_story_conspirator_kneel_down_1" />
<action
name="act_main_story_conspirator_kneel_down_2" />
<action
name="act_main_story_conspirator_kneel_down_3" />
<action
name="act_main_story_conspirator_kneel_down_1_continue" />
<action
name="act_main_story_conspirator_kneel_down_2_continue" />
<action
name="act_main_story_conspirator_kneel_down_3_continue" />
<action
name="act_cutscene_declare_dragon_banner_pose_01" />
<action
name="act_cutscene_declare_dragon_banner_pose_02" />
<action
name="act_cutscene_declare_dragon_banner_pose_03" />
<action
name="act_cutscene_declare_dragon_banner_pose_04" />
<action
name="act_cutscene_declare_dragon_banner_pose_05" />
<action
name="act_cutscene_declare_dragon_banner_pose_06" />
<action
name="act_cutscene_declare_dragon_banner_pose_07" />
<action
name="act_cutscene_declare_dragon_banner_pose_08" />
<action
name="act_cutscene_declare_dragon_banner_pose_09" />
<action
name="act_cutscene_declare_dragon_banner_pose_10" />
<action
name="act_cutscene_declare_dragon_banner_pose_11" />
<action
name="act_cutscene_declare_dragon_banner_pose_12" />
<action
name="act_cutscene_declare_dragon_banner_pose_13" />
<action
name="act_cutscene_declare_dragon_banner_pose_14" />
<action
name="act_cutscene_declare_dragon_banner_pose_15" />
<action
name="act_cutscene_wedding_female" />
<action
name="act_cutscene_wedding_female_loop" />
<action
name="act_cutscene_wedding_male" />
<action
name="act_cutscene_wedding_male_loop" />
<action
name="act_cutscene_wedding_priest" />
<action
name="act_cutscene_wedding_priest_loop" />
<action
name="act_cutscene_wedding_crowd_01" />
<action
name="act_cutscene_wedding_crowd_02" />
<action
name="act_cutscene_wedding_crowd_03" />
<action
name="act_cutscene_wedding_crowd_04" />
<action
name="act_cutscene_wedding_crowd_05" />
<action
name="act_cutscene_join_faction_leader" />
<action
name="act_cutscene_join_faction_leader_loop" />
<action
name="act_cutscene_join_faction_player" />
<action
name="act_cutscene_join_faction_player_loop" />
<action
name="act_cutscene_join_faction_crew_a" />
<action
name="act_cutscene_join_faction_crew_a_loop" />
<action
name="act_cutscene_join_faction_crew_b" />
<action
name="act_cutscene_join_faction_crew_b_loop" />
<action
name="act_cutscene_join_faction_crew_c" />
<action
name="act_cutscene_join_faction_crew_c_loop" />
<action
name="act_cutscene_join_faction_crew_d" />
<action
name="act_cutscene_join_faction_crew_d_loop" />
<action
name="act_cutscene_death_old_age_player" />
<action
name="act_cutscene_death_old_age_npc_left_1" />
<action
name="act_cutscene_death_old_age_npc_left_1_loop" />
<action
name="act_cutscene_death_old_age_npc_left_2" />
<action
name="act_cutscene_death_old_age_npc_left_2_loop" />
<action
name="act_cutscene_death_old_age_npc_left_3" />
<action
name="act_cutscene_death_old_age_npc_left_3_loop" />
<action
name="act_cutscene_death_old_age_npc_right_1" />
<action
name="act_cutscene_death_old_age_npc_right_1_loop" />
<action
name="act_cutscene_death_old_age_npc_right_2" />
<action
name="act_cutscene_death_old_age_npc_right_2_loop" />
<action
name="act_cutscene_death_old_age_npc_right_3" />
<action
name="act_cutscene_death_old_age_npc_right_3_loop" />
<action
name="act_cutscene_family_member_death_player" />
<action
name="act_cutscene_family_member_death_war_player" />
<action
name="act_cutscene_family_member_death_war_player_loop" />
<action
name="act_cutscene_main_hero_battle_death_01" />
<action
name="act_cutscene_main_hero_battle_death_02" />
<action
name="act_cutscene_main_hero_battle_death_03" />
<action
name="act_cutscene_main_hero_battle_death_04" />
<action
name="act_cutscene_main_hero_battle_death_05" />
<action
name="act_cutscene_main_hero_battle_death_06" />
<action
name="act_cutscene_main_hero_battle_death_07" />
<action
name="act_cutscene_main_hero_battle_death_08" />
<action
name="act_cutscene_main_hero_battle_death_09" />
<action
name="act_cutscene_main_hero_battle_death_10" />
<action
name="act_cutscene_main_hero_battle_death_11" />
<action
name="act_cutscene_main_hero_battle_death_12" />
<action
name="act_cutscene_main_hero_battle_death_13" />
<action
name="act_cutscene_main_hero_battle_death_14" />
<action
name="act_cutscene_main_hero_battle_death_cam" />
<action
name="act_cutscene_mainhero_death_victory" />
<action
name="act_cutscene_mainhero_death_victory_troop_01" />
<action
name="act_cutscene_mainhero_death_victory_troop_02" />
<action
name="act_cutscene_mainhero_death_victory_troop_03" />
<action
name="act_cutscene_heir_coming_of_age_father" />
<action
name="act_cutscene_heir_coming_of_age_father_loop" />
<action
name="act_cutscene_heir_coming_of_age_heir_stage_1" />
<action
name="act_cutscene_heir_coming_of_age_heir_stage_2" />
<action
name="act_cutscene_heir_coming_of_age_heir_stage_2_girl" />
<action
name="act_cutscene_heir_coming_of_age_heir_stage_3" />
<action
name="act_cutscene_heir_coming_of_age_heir_stage_3_girl" />
<action
name="act_cutscene_heir_coming_of_age_heir_stage_3_loop" />
<action
name="act_cutscene_enemy_kingdom_destroyed_winner" />
<action
name="act_cutscene_enemy_kingdom_destroyed_fallen" />
<action
name="act_inventory_idle" />
<action
name="act_character_developer_idle" />
<action
name="act_inventory_cloth_equip" />
<action
name="act_inventory_glove_equip" />
<action
name="act_tableau_pose_1" />
<action
name="act_tableau_pose_2" />
<action
name="act_tableau_pose_3" />
<action
name="act_tableau_pose_4" />
<action
name="act_tableau_pose_5" />
<action
name="act_tableau_pose_6" />
<action
name="act_tableau_pose_7" />
<action
name="act_tableau_pose_8" />
<action
name="act_tableau_hand_armor_pose" />
<action
name="act_pose_archer_crossbow" />
<action
name="act_pose_infantry_javelin" />
<action
name="act_pose_archer_bow" />
<action
name="act_pose_infantry_sword_twohanded" />
<action
name="act_pose_infantry_sword_shield" />
<action
name="act_pose_infantry_staff" />
<action
name="act_pose_infantry_staff_shield" />
<action
name="act_pose_cavalry_sword" />
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name="act_taunt_01" />
<action
name="act_taunt_02" />
<action
name="act_taunt_03" />
<action
name="act_taunt_04" />
<action
name="act_taunt_05" />
<action
name="act_taunt_06" />
<action
name="act_taunt_07" />
<action
name="act_taunt_08" />
<action
name="act_taunt_09" />
<action
name="act_taunt_10" />
<action
name="act_taunt_11" />
<action
name="act_taunt_12" />
<action
name="act_taunt_13" />
<action
name="act_taunt_14" />
<action
name="act_taunt_15" />
<action
name="act_taunt_16" />
<action
name="act_taunt_17" />
<action
name="act_taunt_18" />
<action
name="act_taunt_19" />
<action
name="act_taunt_20" />
<action
name="act_taunt_21" />
<action
name="act_taunt_22" />
<action
name="act_taunt_23" />
<action
name="act_taunt_24" />
<action
name="act_taunt_25" />
<action
name="act_taunt_26" />
<action
name="act_taunt_27" />
<action
name="act_taunt_28" />
<action
name="act_taunt_29" />
<action
name="act_taunt_30" />
<action
name="act_taunt_31" />
<action
name="act_taunt_32" />
<action
name="act_taunt_01_leftstance" />
<action
name="act_taunt_02_leftstance" />
<action
name="act_taunt_03_leftstance" />
<action
name="act_taunt_04_leftstance" />
<action
name="act_taunt_05_leftstance" />
<action
name="act_taunt_06_leftstance" />
<action
name="act_taunt_07_leftstance" />
<action
name="act_taunt_08_leftstance" />
<action
name="act_taunt_09_leftstance" />
<action
name="act_taunt_10_leftstance" />
<action
name="act_taunt_11_leftstance" />
<action
name="act_taunt_12_leftstance" />
<action
name="act_taunt_13_leftstance" />
<action
name="act_taunt_14_leftstance" />
<action
name="act_taunt_15_leftstance" />
<action
name="act_taunt_16_leftstance" />
<action
name="act_taunt_17_leftstance" />
<action
name="act_taunt_18_leftstance" />
<action
name="act_taunt_19_leftstance" />
<action
name="act_taunt_20_leftstance" />
<action
name="act_taunt_21_leftstance" />
<action
name="act_taunt_22_leftstance" />
<action
name="act_taunt_23_leftstance" />
<action
name="act_taunt_24_leftstance" />
<action
name="act_taunt_25_leftstance" />
<action
name="act_taunt_26_leftstance" />
<action
name="act_taunt_27_leftstance" />
<action
name="act_taunt_28_leftstance" />
<action
name="act_taunt_29_leftstance" />
<action
name="act_taunt_30_leftstance" />
<action
name="act_taunt_31_leftstance" />
<action
name="act_taunt_32_leftstance" />
<action
name="act_taunt_01_bow" />
<action
name="act_taunt_02_bow" />
<action
name="act_taunt_04_bow" />
<action
name="act_taunt_10_bow" />
<action
name="act_taunt_11_bow" />
<action
name="act_taunt_15_bow" />
<action
name="act_taunt_17_bow" />
<action
name="act_taunt_18_bow" />
<action
name="act_taunt_20_bow" />
<action
name="act_taunt_21_bow" />
<action
name="act_taunt_23_bow" />
<action
name="act_taunt_25_bow" />
<action
name="act_taunt_26_bow" />
<action
name="act_taunt_28_bow" />
<action
name="act_taunt_29_bow" />
<action
name="act_use_smithing_machine_ready" />
<action
name="act_use_smithing_machine_loop" />
<action
name="act_use_smithing_machine_leave" />
<action
name="act_smithing_machine_anvil_start" />
<action
name="act_sit_1"
type="actt_sit" />
<action
name="act_sit_2"
type="actt_sit" />
<action
name="act_sit_3"
type="actt_sit" />
<action
name="act_sit_4"
type="actt_sit" />
<action
name="act_sit_5"
type="actt_sit" />
<action
name="act_sit_6"
type="actt_sit" />
<action
name="act_sit_7"
type="actt_sit" />
<action
name="act_sit_8"
type="actt_sit" />
<action
name="act_sit_beggar_idle"
type="actt_sit_on_the_floor" />
<action
name="act_sit_beggar_beg"
type="actt_sit_on_the_floor" />
<action
name="act_sit_down_beggar"
type="actt_sit_on_the_floor" />
<action
name="act_stand_up_beggar" />
<action
name="act_stand_beggar_1" />
<action
name="act_stand_beggar_2" />
<action
name="act_beggar_idle" />
<action
name="act_preacher" />
<action
name="act_instructor" />
<action
name="act_combat_training_char_a" />
<action
name="act_combat_training_char_b" />
<action
name="act_drunk_pair_1" />
<action
name="act_drunk_pair_2" />
<action
name="act_drunk_pair_3" />
<action
name="act_drunk_pair_4" />
<action
name="act_drunk_idle" />
<action
name="act_drunk_trio_left" />
<action
name="act_drunk_trio_middle" />
<action
name="act_drunk_trio_right" />
<action
name="act_drunk_trio_left_2" />
<action
name="act_drunk_trio_middle_2" />
<action
name="act_drunk_trio_right_2" />
<action
name="act_listen_1" />
<action
name="act_listen_2" />
<action
name="act_listen_3" />
<action
name="act_listen_4" />
<action
name="act_listen_5" />
<action
name="act_listen_6" />
<action
name="act_listen_7" />
<action
name="act_lookout" />
<action
name="act_guard_report_left" />
<action
name="act_guard_report_right" />
<action
name="act_guard_report_leader" />
<action
name="act_working_at_desk" />
<action
name="act_working_explaining" />
<action
name="act_writer" />
<action
name="act_writer_hangout" />
<action
name="act_reader" />
<action
name="act_sit_reader" />
<action
name="act_sit_dictating" />
<action
name="act_sit_eating_1" />
<action
name="act_sit_eating_2" />
<action
name="act_sit_eating_3" />
<action
name="act_sit_eating_4" />
<action
name="act_eating" />
<action
name="act_applaud_1" />
<action
name="act_applaud_2" />
<action
name="act_applaud_3" />
<action
name="act_applaud_4" />
<action
name="act_applaud_5" />
<action
name="act_applaud_6" />
<action
name="act_applaud_7" />
<action
name="act_fist_champion" />
<action
name="act_dungeon_prisoner_sleep"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_sleep_cycle"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_sleep_wakeup" />
<action
name="act_dungeon_prisoner_sitting_ground"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_sitting_ground_cycle"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_sitting_ground_standup" />
<action
name="act_dungeon_prisoner_lay"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_lay_cycle"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_lay_standup" />
<action
name="act_dungeon_prisoner_cleaning_floor" />
<action
name="act_dungeon_prisoner_cleaning_floor_cycle" />
<action
name="act_dungeon_prisoner_cleaning_floor_standup" />
<action
name="act_dungeon_prisoner_idle_exhausted" />
<action
name="act_dungeon_prisoner_idle_leaning_wall_begining" />
<action
name="act_dungeon_prisoner_idle_leaning_wall_cycle" />
<action
name="act_dungeon_prisoner_idle_leaning_wall_end" />
<action
name="act_dungeon_prisoner_idle_leaning_wall_b_begining" />
<action
name="act_dungeon_prisoner_idle_leaning_wall_b_cycle" />
<action
name="act_dungeon_prisoner_idle_leaning_wall_b_end" />
<action
name="act_dungeon_prisoner_idle_holding_cage_begining" />
<action
name="act_dungeon_prisoner_idle_holding_cage_cycle" />
<action
name="act_dungeon_prisoner_idle_holding_cage_end" />
<action
name="act_dungeon_prisoner_sitting_begining"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_sitting_cycle"
type="actt_sit_on_the_floor" />
<action
name="act_dungeon_prisoner_sitting_end" />
<action
name="act_dungeon_guardian_sit_and_nap_begining" />
<action
name="act_dungeon_guardian_sit_and_nap_cycle" />
<action
name="act_dungeon_guardian_sit_and_nap_end" />
<action
name="act_fist_champion" />
<action
name="act_dance_norse" />
<action
name="act_sit_idle_on_floor_1"
type="actt_sit_on_the_floor" />
<action
name="act_sit_idle_on_floor_2"
type="actt_sit_on_the_floor" />
<action
name="act_sit_idle_on_floor_3"
type="actt_sit_on_the_floor" />
<action
name="act_sit_down_on_floor_1"
type="actt_sit_on_the_floor" />
<action
name="act_sit_down_on_floor_2"
type="actt_sit_on_the_floor" />
<action
name="act_sit_down_on_floor_3"
type="actt_sit_on_the_floor" />
<action
name="act_stand_1" />
<action
name="act_stand_2" />
<action
name="act_stand_3" />
<action
name="act_stand_4" />
<action
name="act_stand_5" />
<action
name="act_stand_6" />
<action
name="act_stand_7" />
<action
name="act_stand_8" />
<action
name="act_stand_9" />
<action
name="act_stand_10" />
<action
name="act_stand_up_floor_1" />
<action
name="act_stand_up_floor_2" />
<action
name="act_stand_up_floor_3" />
<action
name="act_guard_stand_1" />
<action
name="act_guard_stand_2" />
<action
name="act_guard_stand_3" />
<action
name="act_guard_stand_4" />
<action
name="act_guard_stand_5" />
<action
name="act_guard_stand_6" />
<action
name="act_guard_stand_7" />
<action
name="act_guard_stand_8" />
<action
name="act_guard_stand_9" />
<action
name="act_talk_to_1" />
<action
name="act_talk_to_2" />
<action
name="act_talk_to_3" />
<action
name="act_talk_to_4" />
<action
name="act_talk_to_5" />
<action
name="act_sit_talk_to_1" />
<action
name="act_bar_talk_to_1" />
<action
name="act_bar_talk_to_2" />
<action
name="act_bar_talk_to_3" />
<action
name="act_bar_talk_to_4" />
<action
name="act_bar_talk_to_5" />
<action
name="act_clean_wall_on_right_side" />
<action
name="act_clean_wall_on_left_side" />
<action
name="act_clean_wall_on_right_side_and_talk" />
<action
name="act_clean_wall_on_left_side_and_talk" />
<action
name="act_pick_up_from_right_side" />
<action
name="act_pick_up_from_left_side" />
<action
name="act_pick_up_from_right_side_and_talk" />
<action
name="act_pick_up_from_left_side_and_talk" />
<action
name="act_pick_up_from_ground" />
<action
name="act_pick_up_from_ground_and_talk" />
<action
name="act_pick_up_from_ground_arrive" />
<action
name="act_pick_up_from_ground_leave" />
<action
name="act_repair" />
<action
name="act_repair_and_talk_to_right" />
<action
name="act_repair_help_and_talk_to_forward" />
<action
name="act_repair_upside" />
<action
name="act_repair_upside_and_talk_to_backward" />
<action
name="act_repair_upside_help_and_talk_to_forward" />
<action
name="act_inspect_and_talk_to_right" />
<action
name="act_inspect_and_talk_to_left" />
<action
name="act_audience_left" />
<action
name="act_audience_middle" />
<action
name="act_audience_right" />
<action
name="act_gossip" />
<action
name="act_gossip_2" />
<action
name="act_argue_trio_left" />
<action
name="act_argue_trio_right" />
<action
name="act_argue_trio_middle" />
<action
name="act_argue" />
<action
name="act_argue_2" />
<action
name="act_argue_3" />
<action
name="act_argue_4" />
<action
name="act_argue_soft_1" />
<action
name="act_argue_soft_2" />
<action
name="act_argue_soft_3" />
<action
name="act_argue_soft_4" />
<action
name="act_bully" />
<action
name="act_bullied" />
<action
name="act_argue_group_1_1" />
<action
name="act_argue_group_1_2" />
<action
name="act_argue_group_1_3" />
<action
name="act_argue_group_2_1" />
<action
name="act_argue_group_2_2" />
<action
name="act_argue_group_2_3" />
<action
name="act_argue_soft_listen_1" />
<action
name="act_argue_soft_listen_2" />
<action
name="act_argue_soft_listen_3" />
<action
name="act_sit_talk_to_no_table"
type="actt_sit" />
<action
name="act_sit_talk_to_right_1"
type="actt_sit" />
<action
name="act_sit_talk_to_left_1"
type="actt_sit" />
<action
name="act_sit_talk_to_barmaid_left_side"
type="actt_sit" />
<action
name="act_sit_talk_to_barmaid_right" />
<action
name="act_greeting_front_1" />
<action
name="act_greeting_front_2" />
<action
name="act_greeting_front_3" />
<action
name="act_greeting_front_4" />
<action
name="act_greeting_front_5" />
<action
name="act_greeting_front_6" />
<action
name="act_greeting_right_1" />
<action
name="act_greeting_right_2" />
<action
name="act_greeting_right_3" />
<action
name="act_talk_to_tavern_keeper" />
<action
name="act_barmaid_serve" />
<action
name="act_barmaid_serve_and_talk_to_customer" />
<action
name="act_barmaid_serve_and_talk_to_customer_right" />
<action
name="act_greeting_right_4" />
<action
name="act_greeting_left_1" />
<action
name="act_greeting_left_2" />
<action
name="act_greeting_left_3" />
<action
name="act_greeting_left_4" />
<action
name="act_scared_reaction_1" />
<action
name="act_scared_reaction_2" />
<action
name="act_scared_idle_1" />
<action
name="act_scared_idle_2" />
<action
name="act_scared_idle_3" />
<action
name="act_scared_to_normal_1" />
<action
name="act_scared_to_normal_2" />
<action
name="act_scared_to_normal_3" />
<action
name="act_stand_to_wall" />
<action
name="act_stand_wall_loop" />
<action
name="act_stand_from_wall" />
<action
name="act_stand_to_fence" />
<action
name="act_stand_fence_loop" />
<action
name="act_stand_from_fence" />
<action
name="act_lean_to_fence" />
<action
name="act_lean_fence_loop" />
<action
name="act_lean_from_fence" />
<action
name="act_lean_to_side_wall" />
<action
name="act_lean_side_wall_loop" />
<action
name="act_lean_from_side_wall" />
<action
name="act_lean_to_side_wall_left" />
<action
name="act_lean_side_wall_loop_left" />
<action
name="act_lean_from_side_wall_left" />
<action
name="act_lean_fence_loop2" />
<action
name="act_lean_fence_hangout_left" />
<action
name="act_lean_fence_hangout_right" />
<action
name="act_sit_to_fence" />
<action
name="act_sit_fence_loop" />
<action
name="act_sit_from_fence" />
<action
name="act_sit_to_fence_front" />
<action
name="act_sit_fence_front_loop" />
<action
name="act_sit_from_fence_front" />
<action
name="act_citizen_stall" />
<action
name="act_table_top_work" />
<action
name="act_seller_idle_1" />
<action
name="act_seller_idle_2" />
<action
name="act_seller_idle_3" />
<action
name="act_seller_idle_4" />
<action
name="act_seller_idle_5" />
<action
name="act_stand_staff" />
<action
name="act_stand_staff_left_stance" />
<action
name="act_customer_idle_1" />
<action
name="act_customer_idle_2" />
<action
name="act_customer_idle_3" />
<action
name="act_customer_idle_4" />
<action
name="act_customer_idle_5" />
<action
name="act_customer_talk_1" />
<action
name="act_customer_talk_2" />
<action
name="act_customer_talk_3" />
<action
name="act_idle_to_bar" />
<action
name="act_idle_from_bar" />
<action
name="act_barloop1" />
<action
name="act_barloop2" />
<action
name="act_barloop3" />
<action
name="act_citizen_cleanup" />
<action
name="act_citizen_cleanup_idle" />
<action
name="act_duel_spectator_1" />
<action
name="act_duel_spectator_2" />
<action
name="act_duel_spectator_3" />
<action
name="act_duel_spectator_4" />
<action
name="act_npc_farmer_digging" />
<action
name="act_npc_farmer_bush_cutting" />
<action
name="act_npc_farmer_scythe_using" />
<action
name="act_npc_horse_grooming" />
<action
name="act_npc_villager_cloth_washing" />
<action
name="act_npc_villager_fishing" />
<action
name="act_npc_villager_shoveling" />
<action
name="act_npc_villager_pitchforking" />
<action
name="act_npc_villager_lumberjack" />
<action
name="act_npc_villager_leather_cleaning" />
<action
name="act_npc_farmer_bush_cutting_while_stand" />
<action
name="act_npc_villager_working_while_stand" />
<action
name="act_npc_villager_working_while_stand_2" />
<action
name="act_arena_spectator" />
<action
name="act_bartender_to_bar" />
<action
name="act_bartender_from_bar" />
<action
name="act_bartender_to_meat" />
<action
name="act_bartender_from_meat" />
<action
name="act_bartender_dust" />
<action
name="act_bartender_wipe" />
<action
name="act_bartender_bake" />
<action
name="act_bartender_meat" />
<action
name="act_bartender_talk_to_tavern_maid" />
<action
name="act_bartender_talk_to_customer" />
<action
name="act_sitting_play_guitar_start"
type="actt_sit" />
<action
name="act_sitting_play_guitar_play"
type="actt_sit" />
<action
name="act_sitting_play_guitar_play_loop"
type="actt_sit" />
<action
name="act_sitting_play_guitar_end"
type="actt_sit" />
<action
name="act_play_guitar_start" />
<action
name="act_play_guitar_play" />
<action
name="act_play_guitar_play_loop" />
<action
name="act_play_guitar_end" />
<action
name="act_play_guitar_idle" />
<action
name="act_musician_equip_sitting"
type="actt_sit" />
<action
name="act_musician_equip_stand" />
<action
name="act_musician_idle_sitting_calm"
type="actt_sit" />
<action
name="act_musician_idle_sitting_active"
type="actt_sit" />
<action
name="act_musician_idle_sitting_cheerful"
type="actt_sit" />
<action
name="act_musician_idle_stand_calm" />
<action
name="act_musician_idle_stand_active" />
<action
name="act_musician_idle_stand_cheerful" />
<action
name="act_play_celtic_harp_sitting"
type="actt_sit" />
<action
name="act_play_celtic_harp_stand" />
<action
name="act_play_cornu_sitting"
type="actt_sit" />
<action
name="act_play_cornu_stand" />
<action
name="act_play_dombra_sitting"
type="actt_sit" />
<action
name="act_play_dombra_stand" />
<action
name="act_play_flute_sitting"
type="actt_sit" />
<action
name="act_play_flute_stand" />
<action
name="act_play_bodhran_sitting"
type="actt_sit" />
<action
name="act_play_bodhran_stand" />
<action
name="act_play_hurdygurdy_sitting"
type="actt_sit" />
<action
name="act_play_hurdygurdy_stand" />
<action
name="act_play_kemane_sitting"
type="actt_sit" />
<action
name="act_play_kemane_stand" />
<action
name="act_play_khomus_sitting"
type="actt_sit" />
<action
name="act_play_khomus_stand" />
<action
name="act_play_nay_sitting"
type="actt_sit" />
<action
name="act_play_nay_stand" />
<action
name="act_play_oud_sitting"
type="actt_sit" />
<action
name="act_play_oud_stand" />
<action
name="act_play_vielle_sitting"
type="actt_sit" />
<action
name="act_play_vielle_stand" />
<action
name="act_pose_lord_1" />
<action
name="act_pose_lord_2" />
<action
name="act_pose_lord_3" />
<action
name="act_pose_lord_4" />
<action
name="act_pose_lord_5" />
<action
name="act_pose_lord_6" />
<action
name="act_pose_lord_7" />
<action
name="act_pose_lord_8" />
<action
name="act_aserai_mp_tribal_warrior_idle" />
<action
name="act_aserai_mp_tribal_warrior_idle_bigshieldperk" />
<action
name="act_aserai_mp_guard_idle" />
<action
name="act_aserai_mp_guard_idle_2hperk" />
<action
name="act_aserai_mp_skrimisher_idle" />
<action
name="act_aserai_aserai_mp_archer_idle" />
<action
name="act_aserai_mp_veteran_idle" />
<action
name="act_aserai_mp_beduin_mount_idle" />
<action
name="act_aserai_mp_mamluke_mount_idle" />
<action
name="act_battania_mp_clan_warrior_idle" />
<action
name="act_battania_mp_clan_warrior_shieldperk_idle" />
<action
name="act_battania_mp_clan_warrior_maceperk_idle" />
<action
name="act_battania_mp_oathbound_idle" />
<action
name="act_battania_mp_savage_idle" />
<action
name="act_battania_mp_savage_idle_maceperk" />
<action
name="act_battania_mp_wildling_idle" />
<action
name="act_battania_mp_wildling_swordperk_idle" />
<action
name="act_battania_mp_wildling_strong_arm_perk_idle" />
<action
name="act_battania_mp_wildling_strong_arm_perk_idle_b" />
<action
name="act_battania_mp_oathbound_mace_axe_perk_idle" />
<action
name="act_battania_mp_ranger_idle" />
<action
name="act_battania_mp_fian_idle" />
<action
name="act_battania_mp_mounted_warrior_mount_idle" />
<action
name="act_battania_mp_mounted_warrior_mount_idle_perks" />
<action
name="act_sturgia_mp_warrior_idle" />
<action
name="act_sturgia_mp_warrior_axe" />
<action
name="act_sturgia_mp_warrior_shieldperk_idle" />
<action
name="act_sturgia_mp_berserker_two_handed_maul_perk_idle" />
<action
name="act_sturgia_mp_berserker_shield_breaker_perk_idle" />
<action
name="act_sturgia_mp_ulfhednar_idle" />
<action
name="act_sturgia_mp_huskarl_idle" />
<action
name="act_sturgia_mp_huskarl_swordperk_idle" />
<action
name="act_sturgia_mp_varyag_padded_armor_perk_idle" />
<action
name="act_sturgia_mp_brigand_idle" />
<action
name="act_sturgia_mp_brigand_marauder" />
<action
name="act_sturgia_mp_brigand_idle_largershieldperk" />
<action
name="act_sturgia_mp_varyag_sword_and_shield_perk" />
<action
name="act_sturgia_mp_hunter_idle" />
<action
name="act_sturgia_mp_raider_mount_idle" />
<action
name="act_sturgia_mp_raider_mount_shieldperk_idle" />
<action
name="act_sturgia_mp_druzhina_mount_idle" />
<action
name="act_sturgia_mp_druzhina_idle_largeshieldperk" />
<!-- <action name="act_battania_mp_sworn_sword_idle" />
<action name="act_battania_mp_falxmen_idle" />
<action name="act_battania_mp_falxmen_polearmperk_idle" />
<action name="act_battania_mp_skene_bowman_idle" /> -->
<action
name="act_vlandia_mp_sergeant_idle" />
<action
name="act_vlandia_mp_peasant_levy_idle" />
<action
name="act_vlandia_mp_peasant_levy_shieldperk_idle" />
<action
name="act_vlandia_mp_peasant_levy_armorperk_idle" />
<action
name="act_vlandia_mp_peasant_levy_looted_shield_perk_idle" />
<action
name="act_vlandia_mp_voulgier_idle" />
<action
name="act_vlandia_mp_voulgier_swordperk_idle" />
<action
name="act_vlandia_mp_voulgier_swordandshieldperk_idle" />
<action
name="act_vlandia_mp_arbelist_idle" />
<action
name="act_vlandia_mp_sharpshooter_idle" />
<action
name="act_empire_mp_legionary_idle" />
<action
name="act_empire_mp_menavlion_infantry_idle" />
<action
name="act_empire_mp_recruit_idle" />
<action
name="act_empire_mp_recruit_idle_javelin" />
<action
name="act_empire_mp_archer_militia_idle" />
<action
name="act_empire_mp_archer_crossbowperk_militia_idle" />
<action
name="act_empire_mp_palatine_guard_idle" />
<action
name="act_khuzait_mp_rabble_idle" />
<action
name="act_khuzait_mp_rabble_axe_perk_idle" />
<action
name="act_khuzait_mp_rabble_shieldperk_idle" />
<action
name="act_khuzait_mp_spear_infantry_idle" />
<action
name="act_khuzait_mp_spear_infantry_idle_pikeperk" />
<action
name="act_khuzait_mp_steppe_bow_idle" />
<action
name="act_khuzait_mp_khans_guard_idle" />
<action
name="act_khuzait_mp_lancer_mount_idle" />
<action
name="act_khuzait_mp_lancer_mount_idle_shieldperk" />
<action
name="act_khuzait_mp_nomad_mount_idle" />
<action
name="act_khuzait_mp_nomad_mount_idle_maceperk" />
<action
name="act_khuzait_mp_mounted_archer_mount_idle" />
<action
name="act_vlandia_mp_vanguard_mount_idle" />
<action
name="act_vlandia_mp_vanguard_mount_idle_smallshieldperk" />
<action
name="act_vlandia_mp_knight_mount_idle" />
<action
name="act_empire_mp_courser_mount_idle" />
<action
name="act_empire_mp_courser_mount_smallshieldperk_idle" />
<action
name="act_empire_mp_cataphract_mount_idle" />
<action
name="act_conversation_normal_start" />
<action
name="act_conversation_normal_loop" />
<action
name="act_conversation_normal2_start" />
<action
name="act_conversation_normal2_loop" />
<action
name="act_conversation_aggressive_start" />
<action
name="act_conversation_aggressive_loop" />
<action
name="act_conversation_aggressive2_start" />
<action
name="act_conversation_aggressive2_loop" />
<action
name="act_conversation_closed_start" />
<action
name="act_conversation_closed_loop" />
<action
name="act_conversation_closed2_start" />
<action
name="act_conversation_closed2_loop" />
<action
name="act_conversation_confident_start" />
<action
name="act_conversation_confident_loop" />
<action
name="act_conversation_confident2_start" />
<action
name="act_conversation_confident2_loop" />
<action
name="act_conversation_confident3_start" />
<action
name="act_conversation_confident3_loop" />
<action
name="act_conversation_demure_start" />
<action
name="act_conversation_demure_loop" />
<action
name="act_conversation_demure2_start" />
<action
name="act_conversation_demure2_loop" />
<action
name="act_conversation_hip_start" />
<action
name="act_conversation_hip_loop" />
<action
name="act_conversation_hip2_start" />
<action
name="act_conversation_hip2_loop" />
<action
name="act_conversation_nervous_start" />
<action
name="act_conversation_nervous_loop" />
<action
name="act_conversation_nervous2_start" />
<action
name="act_conversation_nervous2_loop" />
<action
name="act_conversation_weary_start" />
<action
name="act_conversation_weary_loop" />
<action
name="act_conversation_weary2_start" />
<action
name="act_conversation_weary2_loop" />
<action
name="act_conversation_warrior_start" />
<action
name="act_conversation_warrior_loop" />
<action
name="act_conversation_warrior2_start" />
<action
name="act_conversation_warrior2_loop" />
<action
name="act_conversation_normal_positive" />
<action
name="act_conversation_normal_very_positive" />
<action
name="act_conversation_normal_unsure" />
<action
name="act_conversation_normal_negative" />
<action
name="act_conversation_normal_very_negative" />
<action
name="act_conversation_normal_trivial" />
<action
name="act_conversation_aggressive_positive" />
<action
name="act_conversation_aggressive_very_positive" />
<action
name="act_conversation_aggressive_unsure" />
<action
name="act_conversation_aggressive_negative" />
<action
name="act_conversation_aggressive_very_negative" />
<action
name="act_conversation_aggressive_trivial" />
<action
name="act_conversation_warrior_positive" />
<action
name="act_conversation_warrior_very_positive" />
<action
name="act_conversation_warrior_unsure" />
<action
name="act_conversation_warrior_negative" />
<action
name="act_conversation_warrior_very_negative" />
<action
name="act_conversation_warrior_trivial" />
<action
name="act_conversation_hip_positive" />
<action
name="act_conversation_hip_very_positive" />
<action
name="act_conversation_hip_unsure" />
<action
name="act_conversation_hip_negative" />
<action
name="act_conversation_hip_very_negative" />
<action
name="act_conversation_hip_trivial" />
<action
name="act_conversation_closed_positive" />
<action
name="act_conversation_closed_very_positive" />
<action
name="act_conversation_closed_unsure" />
<action
name="act_conversation_closed_negative" />
<action
name="act_conversation_closed_very_negative" />
<action
name="act_conversation_closed_trivial" />
<action
name="act_conversation_confident_positive" />
<action
name="act_conversation_confident_very_positive" />
<action
name="act_conversation_confident_unsure" />
<action
name="act_conversation_confident_negative" />
<action
name="act_conversation_confident_very_negative" />
<action
name="act_conversation_confident_trivial" />
<action
name="act_conversation_confident2_positive" />
<action
name="act_conversation_confident2_very_positive" />
<action
name="act_conversation_confident2_unsure" />
<action
name="act_conversation_confident2_negative" />
<action
name="act_conversation_confident2_very_negative" />
<action
name="act_conversation_confident2_trivial" />
<action
name="act_conversation_demure_positive" />
<action
name="act_conversation_demure_very_positive" />
<action
name="act_conversation_demure_unsure" />
<action
name="act_conversation_demure_negative" />
<action
name="act_conversation_demure_very_negative" />
<action
name="act_conversation_demure_trivial" />
<action
name="act_conversation_nervous_positive" />
<action
name="act_conversation_nervous_very_positive" />
<action
name="act_conversation_nervous_unsure" />
<action
name="act_conversation_nervous_negative" />
<action
name="act_conversation_nervous_very_negative" />
<action
name="act_conversation_nervous_trivial" />
<action
name="act_conversation_weary_positive" />
<action
name="act_conversation_weary_very_positive" />
<action
name="act_conversation_weary_unsure" />
<action
name="act_conversation_weary_negative" />
<action
name="act_conversation_weary_very_negative" />
<action
name="act_conversation_weary_trivial" />
<action
name="act_conversation_rage" />
<action
name="act_conversation_rage_commenting" />
<action
name="act_conversation_threat_point" />
<action
name="act_conversation_threat_arm" />
<action
name="act_conversation_threat_body" />
<action
name="act_conversation_threat_cuttrhoat" />
<action
name="act_conversation_point_somewhere" />
<action
name="act_conversation_talk_explain" />
<action
name="act_conversation_talk_explain_promise_crossedarms" />
<action
name="act_conversation_talk_explain_and_threat_arm" />
<action
name="act_conversation_talk_dunno" />
<action
name="act_conversation_talk_dunno_negative_promise_and_crossed_arms" />
<action
name="act_conversation_talk_negative" />
<action
name="act_conversation_talk_negative_promise_and_crossed_arms" />
<action
name="act_conversation_talk_negative_and_explain_and_threat_arm" />
<action
name="act_conversation_talk_negative_and_explain" />
<action
name="act_conversation_talk_promise" />
<action
name="act_conversation_talk_promise_and_crossed_arms" />
<action
name="act_conversation_talk_commenting" />
<action
name="act_conversation_talk_commenting_play" />
<action
name="act_conversation_talk_crossedarms" />
<action
name="act_prisoner_conversation_idle_1" />
<action
name="act_prisoner_conversation_idle_2" />
<action
name="act_conversation_sit_throne_loop"
type="actt_sit_on_a_throne" />
<action
name="act_conversation_sit_loop"
type="actt_sit" />
<action
name="act_conversation_sit_loop"
type="actt_sit" />
<action
name="act_conversation_normal_positive_sit"
type="actt_sit" />
<action
name="act_conversation_normal_very_positive_sit"
type="actt_sit" />
<action
name="act_conversation_normal_unsure_sit"
type="actt_sit" />
<action
name="act_conversation_normal_negative_sit"
type="actt_sit" />
<action
name="act_conversation_normal_very_negative_sit"
type="actt_sit" />
<action
name="act_conversation_normal_trivial_sit"
type="actt_sit" />
<action
name="act_conversation_sit_floor_loop"
type="actt_sit_on_the_floor" />
<action
name="act_conversation_normal_positive_sit_floor"
type="actt_sit_on_the_floor" />
<action
name="act_conversation_normal_very_positive_sit_floor"
type="actt_sit_on_the_floor" />
<action
name="act_conversation_normal_unsure_sit_floor"
type="actt_sit_on_the_floor" />
<action
name="act_conversation_normal_negative_sit_floor"
type="actt_sit_on_the_floor" />
<action
name="act_conversation_normal_very_negative_sit_floor"
type="actt_sit_on_the_floor" />
<action
name="act_conversation_normal_trivial_sit_floor"
type="actt_sit_on_the_floor" />
<action
name="act_conversation_normal_positive_horseback" />
<action
name="act_conversation_normal_very_positive_horseback" />
<action
name="act_conversation_normal_unsure_horseback" />
<action
name="act_conversation_normal_negative_horseback" />
<action
name="act_conversation_normal_very_negative_horseback" />
<action
name="act_conversation_normal_trivial_horseback" />
<action
name="act_t_pose" />
<action
name="act_bandit_thumbnail_pose" />
<action
name="act_pose_troop_villager" />
<action
name="act_pose_troop_crossbow" />
<action
name="act_pose_troop_infantry_sword2h" />
<action
name="act_pose_troop_spear" />
<action
name="act_pose_troop_cavalry_lance" />
<action
name="act_lord_portrait_pose_1" />
<action
name="act_lord_portrait_pose_2" />
<action
name="act_lord_portrait_pose_3" />
<action
name="act_lord_portrait_pose_4" />
<action
name="act_lord_portrait_pose_5" />
<action
name="act_lord_portrait_pose_6" />
<action
name="act_lord_portrait_pose_7" />
<action
name="act_lord_portrait_pose_8" />
<action
name="act_camel_tableau_pose_rider_1h" />
<action
name="act_camel_tableau_pose_rider_polearm" />
<action
name="act_camel_tableau_pose_rider_bow" />
<action
name="act_pose_defend_hand_shield_up_1h_passive_down" />
<action
name="act_childhood_tough" />
<action
name="act_childhood_decisive" />
<action
name="act_childhood_ready" />
<action
name="act_childhood_leader" />
<action
name="act_childhood_athlete" />
<action
name="act_childhood_memory" />
<action
name="act_childhood_numbers" />
<action
name="act_childhood_manners" />
<action
name="act_childhood_animals" />
<action
name="act_childhood_streets" />
<action
name="act_childhood_peddlers" />
<action
name="act_childhood_peddlers_2" />
<action
name="act_childhood_militia" />
<action
name="act_childhood_schooled" />
<action
name="act_childhood_apprentice" />
<action
name="act_childhood_fierce" />
<action
name="act_childhood_sharp" />
<action
name="act_childhood_vibrant" />
<action
name="act_childhood_fox" />
<action
name="act_childhood_gracious" />
<action
name="act_childhood_clever" />
<action
name="act_childhood_book" />
<action
name="act_childhood_arms" />
<action
name="act_childhood_artisan" />
<action
name="act_childhood_polearm" />
<action
name="act_childhood_roguery" />
<action
name="act_childhood_spotting" />
<action
name="act_childhood_clever_2" />
<action
name="act_childhood_closed_tutor" />
<action
name="act_childhood_confident_tutor" />
<action
name="act_childhood_confident2_tutor" />
<action
name="act_childhood_demure_tutor" />
<action
name="act_childhood_hip_tutor" />
<action
name="act_childhood_manners_2" />
<action
name="act_childhood_manners_3" />
<action
name="act_childhood_arms_2" />
<action
name="act_childhood_spoiled" />
<action
name="act_childhood_explorer" />
<action
name="act_childhood_explorer2" />
<action
name="act_childhood_play" />
<action
name="act_childhood_play_2" />
<action
name="act_childhood_genius" />
<action
name="act_childhood_ready_bow" />
<action
name="act_childhood_guard_up_staff" />
<action
name="act_childhood_honor" />
<action
name="act_childhood_hardened" />
<action
name="act_childhood_grit" />
<action
name="act_childhood_defend" />
<action
name="act_childhood_focus" />
<action
name="act_childhood_strenght" />
<action
name="act_childhood_leader_2" />
<action
name="act_childhood_contemplate" />
<action
name="act_childhood_tactician" />
<action
name="act_childhood_appearances" />
<action
name="act_childhood_sceptic" />
<action
name="act_childhood_ready_throw" />
<action
name="act_childhood_riding_2" />
<action
name="act_childhood_toddler_vigor" />
<action
name="act_childhood_toddler_social" />
<action
name="act_childhood_toddler_endurance" />
<action
name="act_childhood_toddler_intelligence" />
<action
name="act_childhood_toddler_control" />
<action
name="act_childhood_toddler_cunning" />
<action
name="act_childhood_toddler_sleep" />
<action
name="act_childhood_toddler_tantrum" />
<action
name="act_visual_test_morph_animation" />
<!-- Action types of attack and raid scenarios for campaign map sets -->
<action
name="act_map_raid" />
<action
name="act_map_rider_camel_attack_1h" />
<action
name="act_map_rider_camel_attack_1h_swing" />
<action
name="act_map_rider_camel_attack_2h_swing" />
<action
name="act_map_rider_camel_attack_1h_spear" />
<action
name="act_map_rider_camel_attack_unarmed" />
<action
name="act_map_rider_horse_attack_1h" />
<action
name="act_map_rider_horse_attack_1h_spear" />
<action
name="act_map_rider_horse_attack_1h_swing" />
<action
name="act_map_rider_horse_attack_2h_swing" />
<action
name="act_map_rider_horse_attack_unarmed" />
<action
name="act_map_mount_attack_1h" />
<action
name="act_map_mount_attack_spear" />
<action
name="act_map_mount_attack_swing" />
<action
name="act_map_mount_attack_unarmed" />
<action
name="act_map_attack_1h" />
<action
name="act_map_attack_2h" />
<action
name="act_map_attack_spear_1h_or_2h" />
<action
name="act_map_attack_unarmed" />
</action_types>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>