![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <base xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" type="combat_parameters"> <definitions> <!-- definition names must start with character! values can only be integers or floats or other definitions! if you want to use a definition as value. You should define it before using as value. --> <!-- vertical rot multipliers --> <def name="narrow_vertical_rot_limit" val="0.4" /> <def name="wide_vertical_rot_limit" val="0.7" /> <def name="widest_vertical_rot_limit" val="1.0" /> <def name="fist_vertical_rot_limit" val="0.3" /> <def name="thrust_vertical_rot_limit" val="1.0" /> <def name="swing_vertical_rot_limit" val="0.75" /> <def name="mounted_vertical_rot_limit" val="1.0" /> <def name="down_swing_vertical_rot_limit" val="0.4" /> <def name="bow_vertical_rot_limit" val="1.0" /> <def name="bow_reload_vertical_rot_limit" val="0.4" /> <def name="shield_vertical_rot_limit" val="0.4" /> <def name="parry_vertical_rot_limit" val="0.4" /> <def name="couched_lance_vertical_rot_limit" val="0.48" /> <def name="brace_vertical_rot_limit" val="0.2" /> <!-- rider rotation limits --> <def name="fist_rider_rot_limit_left" val="60.0" /> <def name="fist_rider_rot_limit_right" val="60.0" /> <def name="throwing_rider_rot_limit_left" val="120" /> <def name="throwing_rider_rot_limit_right" val="70" /> <def name="overswing_rider_look_down_limit" val="120" /> <def name="overswing_rider_rot_limit_left" val="100" /> <def name="overswing_rider_rot_limit_right" val="80" /> <def name="left_swing_rider_look_down_limit" val="-10" /> <def name="left_swing_rider_rot_limit_left" val="100" /> <def name="left_swing_rider_rot_limit_right" val="100" /> <def name="left_swing_polearm_rider_rot_limit_left" val="80" /> <def name="left_swing_polearm_rider_rot_limit_right" val="120" /> <def name="right_swing_rider_look_down_limit" val="-10" /> <def name="right_swing_rider_rot_limit_left" val="110" /> <def name="right_swing_rider_rot_limit_right" val="100" /> <def name="right_swing_polearm_rider_rot_limit_left" val="120" /> <def name="right_swing_polearm_rider_rot_limit_right" val="80" /> <def name="thrust_rider_look_down_limit" val="-10" /> <def name="upperthrust_rider_look_down_limit" val="-20" /> <def name="thrust_rider_rot_limit_left" val="120" /> <def name="thrust_rider_rot_limit_right" val="90" /> <def name="couched_lance_rider_look_down_limit" val="10" /> <def name="couched_lance_rider_rot_limit_left" val="48" /> <def name="couched_lance_rider_rot_limit_right" val="20" /> <def name="bow_rider_look_down_limit" val="-25" /> <def name="bow_rider_rot_limit_left" val="170" /> <def name="bow_rider_rot_limit_right" val="30" /> <def name="bow_reload_rider_rot_limit_left" val="90" /> <def name="bow_reload_rider_rot_limit_right" val="30" /> <def name="throw_rider_look_down_limit" val="-35" /> <def name="crossbow_rider_look_down_limit" val="-23" /> <!-- not set yet --> <def name="crossbow_rider_rot_limit_left" val="115" /> <!-- not set yet --> <def name="crossbow_rider_rot_limit_right" val="60" /> <!-- not set yet --> <!-- rider rotation min limits --> <def name="up_min_rider_rot_limit_left" val="45" /> <def name="up_min_rider_rot_limit_right" val="10" /> <def name="throwing_min_rider_rot_limit_left" val="5" /> <def name="throwing_min_rider_rot_limit_right" val="5" /> <def name="down_and_upperstab_min_rider_rot_limit_left" val="40" /> <def name="down_and_upperstab_min_rider_rot_limit_right" val="0" /> <def name="thrust_polearm_min_rider_rot_limit_left" val="40" /> <def name="thrust_polearm_min_rider_rot_limit_right" val="0" /> <def name="left_min_rider_rot_limit_left" val="110" /> <def name="left_min_rider_rot_limit_right" val="110" /> <def name="right_min_rider_rot_limit_left" val="120" /> <def name="right_min_rider_rot_limit_right" val="100" /> <def name="left_min_polearm_rider_rot_limit_left" val="100" /> <def name="left_min_polearm_rider_rot_limit_right" val="100" /> <def name="right_min_polearm_rider_rot_limit_left" val="100" /> <def name="right_min_polearm_rider_rot_limit_right" val="100" /> <def name="couched_lance_min_rider_rot_limit_left" val="43" /> <def name="couched_lance_min_rider_rot_limit_right" val="0" /> <def name="bow_rider_min_rot_limit_left" val="15" /> <def name="bow_rider_min_rot_limit_right" val="11" /> <def name="crossbow_rider_min_rot_limit_left" val="15" /> <!-- not set yet --> <def name="crossbow_rider_min_rot_limit_right" val="11" /> <!-- not set yet --> <!-- ladder rotation limits --> <def name="fist_ladder_rot_limit_left" val="60.0" /> <!-- not set yet --> <def name="fist_ladder_rot_limit_right" val="60.0" /> <!-- not set yet --> <def name="throwing_ladder_rot_limit_left" val="103.13" /> <!-- not set yet --> <def name="throwing_ladder_rot_limit_right" val="28.6" /> <!-- not set yet --> <def name="overswing_ladder_rot_limit_left" val="67.3" /> <!-- not set yet --> <def name="overswing_ladder_rot_limit_right" val="57.3" /> <!-- not set yet --> <def name="left_swing_ladder_rot_limit_left" val="57.3" /> <!-- not set yet --> <def name="left_swing_ladder_rot_limit_right" val="57.3" /> <!-- not set yet --> <def name="right_swing_ladder_rot_limit_left" val="57.3" /> <!-- not set yet --> <def name="right_swing_ladder_rot_limit_right" val="57.3" /> <!-- not set yet --> <def name="thrust_ladder_rot_limit_left" val="80.59" /> <!-- not set yet --> <def name="thrust_ladder_rot_limit_right" val="57.3" /> <!-- not set yet --> <def name="downswing_ladder_rot_limit_left" val="10.0" /> <!-- not set yet --> <def name="downswing_ladder_rot_limit_right" val="10.0" /> <!-- not set yet --> <def name="bow_ladder_rot_limit_left" val="86" /> <!-- not set yet --> <def name="bow_ladder_rot_limit_right" val="29" /> <!-- not set yet --> <def name="crossbow_ladder_rot_limit_left" val="86" /> <!-- not set yet --> <def name="crossbow_ladder_rot_limit_right" val="57" /> <!-- not set yet --> <!-- collision check pencentages --> <!-- <def name="human_kick_start_p" val="0.5" /> UNSUED--> <!-- <def name="human_kick_end_p" val="0.68" /> UNSUED --> <!-- cooldowns --> <def name="kick_cooldown" val="1.7" /> <def name="horse_kick_cooldown" val="3.0" /> <def name="weapon_1h_bash_cooldown" val="1.5" /> <def name="weapon_2h_bash_cooldown" val="1.5" /> <def name="weapon_spear_bash_cooldown" val="1.5" /> <def name="shield_bash_cooldown" val="1.9" /> <def name="hand_shield_bash_cooldown" val="1.9" /> <!-- cooldown singleplayer not used --> <!-- <def name="kick_cooldown" val="0.6" />--> <!-- collision radii --> <def name="kick_shieldbash_radius" val="0.2" /> </definitions> <combat_parameters> <!-- Default values of the parameters; float collision_check_starting_percent = 1.0 float collision_damage_starting_percent = collision_check_starting_percent float collision_check_ending_percent = 0.0 float look_slope_blend_factor_up_limit = 1.0 float look_slope_blend_factor_down_limit = 0.0 float look_slope_blend_speed_factor = 1.0 float vertical_rot_limit_multiplier_up = 0.0 float vertical_rot_limit_multiplier_down = 0.0 float right_rider_rot_limit = 0.0 //this value is in degrees! not in radians!! float left_rider_rot_limit = 0.0 //this value is in degrees! not in radians!! float right_rider_min_rot_limit = 37.24//this value is in degrees! not in radians!! float left_rider_min_rot_limit = 22.91//this value is in degrees! not in radians!! float left_ladder_rot_limit = 0.0 //this value is in degrees! not in radians!! float right_ladder_rot_limit = 0.0 //this value is in degrees! not in radians!! vec3 weapon_offset = 0.0, 0.0, 0.0 float collision_radius = 0.05 // value >= 0 float alternative_attack_cooldown_period = 0.0 int hit_bone_index = -1 //if minus; combat system will choose the bone according to the animation. int shoulder_hit_bone_index = -1 //if minus; combat system will not check arm collision. Note: Incase of not referencing the parameter or an error; the default value will be used. --> <combat_parameter id="guard_spear_offset" weapon_offset="0,0,-0.7" /> <combat_parameter id="strike_front" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" left_rider_rot_limit="80" left_rider_min_rot_limit="80" right_rider_rot_limit="80" right_rider_min_rot_limit="80" left_ladder_rot_limit="60" right_ladder_rot_limit="60" /> <combat_parameter id="strike_back" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" left_rider_rot_limit="80" left_rider_min_rot_limit="80" right_rider_rot_limit="80" right_rider_min_rot_limit="80" left_ladder_rot_limit="60" right_ladder_rot_limit="60" /> <combat_parameter id="strike_right" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" left_rider_rot_limit="80" left_rider_min_rot_limit="80" right_rider_rot_limit="80" right_rider_min_rot_limit="80" left_ladder_rot_limit="60" right_ladder_rot_limit="60" /> <combat_parameter id="strike_left" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" left_rider_rot_limit="80" left_rider_min_rot_limit="80" right_rider_rot_limit="80" right_rider_min_rot_limit="80" left_ladder_rot_limit="60" right_ladder_rot_limit="60" /> <!-- general combat parameters --> <combat_parameter id="defend_with_weapon" vertical_rot_limit_multiplier_up="parry_vertical_rot_limit" vertical_rot_limit_multiplier_down="parry_vertical_rot_limit" left_rider_rot_limit="101.5" right_rider_rot_limit="97.9" left_ladder_rot_limit="85.9" right_ladder_rot_limit="85.9" /> <!-- fist combat parameters --> <combat_parameter id="fist_up_right_hand" collision_check_starting_percent="0.2" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="fist_down_right_hand" collision_check_starting_percent="0.2" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="fist_up_left_hand" collision_check_starting_percent="0.2" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" hit_bone_index="20" shoulder_hit_bone_index="14" /> <combat_parameter id="fist_down_left_hand" collision_check_starting_percent="0.2" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" hit_bone_index="20" shoulder_hit_bone_index="14" /> <combat_parameter id="fist_left" collision_check_starting_percent="0.2" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" hit_bone_index="20" shoulder_hit_bone_index="14" /> <combat_parameter id="fist_right" collision_check_starting_percent="0.2" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="fist_ready" collision_check_starting_percent="0.3" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="0.1" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" /> <combat_parameter id="fist_ready_horseback" collision_check_starting_percent="0.3" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.7" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" /> <!--<combat_parameter id="fist_ready_up" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />--> <!--<combat_parameter id="fist_ready_down" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />--> <!--<combat_parameter id="fist_ready_left" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />--> <!--<combat_parameter id="fist_ready_right" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />--> <combat_parameter id="fist_defend" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="0" right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="0" rider_look_down_limit="bow_rider_look_down_limit" left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" /> <combat_parameter id="fist_guard" vertical_rot_limit_multiplier_up="0.1" vertical_rot_limit_multiplier_down="0.1" /> <!-- one handed combat parameters --> <!-- <combat_parameter id="1h_up_release" collision_check_starting_percent="0.36" collision_check_ending_percent="0.45" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.25" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <combat_parameter id="1h_up" collision_check_starting_percent="0.38" collision_check_ending_percent="0.50" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="1h_others" collision_check_starting_percent="0.29" collision_check_ending_percent="0.39" vertical_rot_limit_multiplier_up="1" vertical_rot_limit_multiplier_down="0.4" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="defend_with_1h" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.1" left_rider_min_rot_limit="0" right_rider_min_rot_limit="0" left_rider_rot_limit="101.5" right_rider_rot_limit="97.9" left_ladder_rot_limit="85.9" right_ladder_rot_limit="85.9" /> <combat_parameter id="2h_ready_Rot_Limit" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="2h_defend_Rot_Limit" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.2" left_rider_min_rot_limit="0" right_rider_min_rot_limit="0" left_rider_rot_limit="101.5" right_rider_rot_limit="97.9" left_ladder_rot_limit="85.9" right_ladder_rot_limit="85.9" /> <combat_parameter id="1h2h_guard" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" /> <!-- <combat_parameter id="onehanded_up" collision_check_starting_percent="0.36" collision_check_ending_percent="0.51" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <combat_parameter id="1h_up_mounted" collision_check_starting_percent="0.32" collision_check_ending_percent="0.45" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--TODO tweak collision check percentages--> <combat_parameter id="onehanded_thrust" collision_check_starting_percent="0.27" collision_damage_starting_percent="0.32" collision_check_ending_percent="0.51" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!-- <combat_parameter id="onehanded_thrust_heavy" collision_check_starting_percent="0.27" collision_check_ending_percent="0.45" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <combat_parameter id="onehanded_thrust_mounted" collision_check_starting_percent="0.18" collision_check_ending_percent="0.43" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--<combat_parameter id="onehanded_down_swing" collision_check_starting_percent="0.17" collision_check_ending_percent="0.71" vertical_rot_limit_multiplier_up="down_swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="down_swing_vertical_rot_limit" left_rider_rot_limit="downswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="downswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" left_ladder_rot_limit="downswing_ladder_rot_limit_left" right_ladder_rot_limit="downswing_ladder_rot_limit_right" />--> <combat_parameter id="onehanded_left" collision_check_starting_percent="0.294" collision_check_ending_percent="0.52" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_left_balanced" collision_check_starting_percent="0.304" collision_check_ending_percent="0.51" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_left_leftstance" collision_check_starting_percent="0.366" collision_check_ending_percent="0.57" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_left_leftstance_balanced" collision_check_starting_percent="0.366" collision_check_ending_percent="0.57" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_left_mounted" collision_check_starting_percent="0.31" collision_check_ending_percent="0.51" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_right" collision_check_starting_percent="0.333" collision_check_ending_percent="0.56" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_right_balanced" collision_check_starting_percent="0.363" collision_check_ending_percent="0.56" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_right_leftstance" collision_check_starting_percent="0.298" collision_check_ending_percent="0.53" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_right_leftstance_balanced" collision_check_starting_percent="0.298" collision_check_ending_percent="0.53" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_right_mounted" collision_check_starting_percent="0.36" collision_check_ending_percent="0.56" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_right" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_left_mounted" collision_check_starting_percent="0.35" collision_check_ending_percent="0.54" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_right_mounted" collision_check_starting_percent="0.37" collision_check_ending_percent="0.55" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_right" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_thrust_mounted" collision_check_starting_percent="0.32" collision_check_ending_percent="0.50" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_up_mounted" collision_check_starting_percent="0.39" collision_check_ending_percent="0.54" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--TODO tweak collision check percentages--> <combat_parameter id="onehanded_lance_thrust" collision_check_starting_percent="0.15" collision_damage_starting_percent="0.25" collision_check_ending_percent="0.56" weapon_offset="0,0,0.0" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="0.5" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="onehanded_lance_upperthrust" collision_check_starting_percent="0.15" collision_damage_starting_percent="0.25" collision_check_ending_percent="0.57" weapon_offset="0,0,0.0" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="0.7" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="upperthrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--TODO tweak collision check percentages--> <!-- two handed combat parameters --> <combat_parameter id="twohanded_up" collision_check_starting_percent="0.4" collision_check_ending_percent="0.48" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_up_heavy" collision_check_starting_percent="0.4" collision_check_ending_percent="0.50" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_up_left_stance" collision_check_starting_percent="0.4" collision_check_ending_percent="0.46" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_up_heavy_left_stance" collision_check_starting_percent="0.4" collision_check_ending_percent="0.48" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!-- <combat_parameter id="twohanded_up_heavy" collision_check_starting_percent="0.35" collision_check_ending_percent="0.5" vertical_rot_limit_multiplier_up="0.50" vertical_rot_limit_multiplier_down="0.50" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <combat_parameter id="twohanded_thrust" collision_check_starting_percent="0.15" collision_damage_starting_percent="0.22" collision_check_ending_percent="0.50" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!-- <combat_parameter id="twohanded_thrust_heavy" collision_check_starting_percent="0.32" collision_check_ending_percent="0.75" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <combat_parameter id="twohanded_left" collision_check_starting_percent="0.345" collision_check_ending_percent="0.50" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_left_balanced" collision_check_starting_percent="0.345" collision_check_ending_percent="0.50" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--<combat_parameter id="twohanded_left_mounted" collision_check_starting_percent="0.24" collision_check_ending_percent="0.39" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />--> <combat_parameter id="twohanded_right" collision_check_starting_percent="0.393" collision_check_ending_percent="0.52" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_right_balanced" collision_check_starting_percent="0.393" collision_check_ending_percent="0.57" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--<combat_parameter id="twohanded_right_mounted" collision_check_starting_percent="0.1" collision_check_ending_percent="0.9" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />--> <combat_parameter id="twohanded_left_left_stance" collision_check_starting_percent="0.387" collision_check_ending_percent="0.53" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_left_balanced_left_stance" collision_check_starting_percent="0.387" collision_check_ending_percent="0.58" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!-- <combat_parameter id="twohanded_left_heavy_left_stance" collision_check_starting_percent="0.35" collision_check_ending_percent="0.56" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <!--<combat_parameter id="twohanded_left_mounted_left_stance" collision_check_starting_percent="0.1" collision_check_ending_percent="0.9" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />--> <combat_parameter id="twohanded_right_left_stance_balanced" collision_check_starting_percent="0.341" collision_check_ending_percent="0.57" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="twohanded_right_left_stance" collision_check_starting_percent="0.331" collision_check_ending_percent="0.50" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--<combat_parameter id="twohanded_right_mounted_left_stance" collision_check_starting_percent="0.1" collision_check_ending_percent="0.9" vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />--> <!-- polearm combat parameters --> <!--<combat_parameter id="polearm_upperstab" collision_check_starting_percent="0.15" collision_check_ending_percent="0.7" weapon_offset="0,0,0.4" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" />--> <combat_parameter id="polearm_up" collision_check_starting_percent="0.40" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!-- <combat_parameter id="polearm_up_unbalanced" collision_check_starting_percent="0.37" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_up_heavy_balanced" collision_check_starting_percent="0.37" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_up_heavy_unbalanced" collision_check_starting_percent="0.37" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <combat_parameter id="polearm_right_balanced" collision_check_starting_percent="0.32" collision_check_ending_percent="0.65" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_right_unbalanced" collision_check_starting_percent="0.31" collision_damage_starting_percent="0.32" collision_check_ending_percent="0.60" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left_balanced" collision_check_starting_percent="0.28" collision_damage_starting_percent="0.29" collision_check_ending_percent="0.65" weapon_offset="0,0,0.35" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left_unbalanced" collision_check_starting_percent="0.28" collision_damage_starting_percent="0.29" collision_check_ending_percent="0.58" weapon_offset="0,0,0.35" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_right_balanced_left" collision_check_starting_percent="0.28" collision_damage_starting_percent="0.284" collision_check_ending_percent="0.60" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_right_unbalanced_left" collision_check_starting_percent="0.28" collision_damage_starting_percent="0.284" collision_check_ending_percent="0.58" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left_balanced_left" collision_check_starting_percent="0.28" collision_damage_starting_percent="0.29" collision_check_ending_percent="0.72" weapon_offset="0,0,0.35" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left_unbalanced_left" collision_check_starting_percent="0.33" collision_damage_starting_percent="0.34" collision_check_ending_percent="0.57" weapon_offset="0,0,0.35" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left" collision_check_starting_percent="0.35" collision_check_ending_percent="0.48" weapon_offset="0,0,0.1" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_right" collision_check_starting_percent="0.35" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_ready_left" collision_check_starting_percent="0.34" collision_check_ending_percent="0.48" weapon_offset="0,0,0.1" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_ready_right" collision_check_starting_percent="0.34" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_thrust_ready" collision_check_starting_percent="0.20" collision_check_ending_percent="0.45" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_thrust_left_ready" collision_check_starting_percent="0.20" collision_check_ending_percent="0.45" weapon_offset="0,0,0.1" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_upthrust_ready" collision_check_starting_percent="0.32" collision_check_ending_percent="0.50" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.6" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_ready_up" collision_check_starting_percent="0.40" collision_check_ending_percent="0.50" weapon_offset="0,0,0" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.6" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--<combat_parameter id="polearm_thrust_light" collision_check_starting_percent="0.30" collision_check_ending_percent="0.45" weapon_offset="0,0,-0.1" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" />--> <combat_parameter id="polearm_thrust_heavy" collision_check_starting_percent="0.03" collision_damage_starting_percent="0.2" collision_check_ending_percent="0.51" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_thrust_left" collision_check_starting_percent="0.03" collision_damage_starting_percent="0.2" collision_check_ending_percent="0.51" weapon_offset="0,0,0.1" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_upperthrust_left" collision_check_starting_percent="0.03" collision_damage_starting_percent="0.2" collision_check_ending_percent="0.51" weapon_offset="0,0,0.1" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_upperthrust" collision_check_starting_percent="0.03" collision_damage_starting_percent="0.2" collision_check_ending_percent="0.51" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!--<combat_parameter id="polearm_ready_left" collision_check_starting_percent="0.31" collision_check_ending_percent="0.43" weapon_offset="0,0,-0.6" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />--> <combat_parameter id="polearm_up_horseback" collision_check_starting_percent="0.35" collision_check_ending_percent="0.55" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="pickup_horseback" collision_check_starting_percent="0.0" collision_check_ending_percent="0.9" weapon_offset="0,0,0.0" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="180" left_rider_min_rot_limit="0" right_rider_rot_limit="180" right_rider_min_rot_limit="0" rider_look_down_limit="1.0" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="pickup_horseback_down" collision_check_starting_percent="0.0" collision_check_ending_percent="0.9" weapon_offset="0,0,0.0" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.2" left_rider_rot_limit="10" left_rider_min_rot_limit="0" right_rider_rot_limit="10" right_rider_min_rot_limit="0" rider_look_down_limit="0.0" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!-- <combat_parameter id="polearm_up_unbalanced_horseback" collision_check_starting_percent="0.38" collision_check_ending_percent="0.56" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_up_heavy_balanced_horseback" collision_check_starting_percent="0.35" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_up_heavy_unbalanced_horseback" collision_check_starting_percent="0.35" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2" vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.0" left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="overswing_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> --> <combat_parameter id="polearm_right_balanced_horseback" collision_check_starting_percent="0.3" collision_check_ending_percent="0.60" weapon_offset="0,0,-0.1" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left" right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_right_unbalanced_horseback" collision_check_starting_percent="0.3" collision_check_ending_percent="0.62" weapon_offset="0,0,-0.1" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left" right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left_balanced_horseback" collision_check_starting_percent="0.3" collision_check_ending_percent="0.60" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left" right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left_unbalanced_horseback" collision_check_starting_percent="0.3" collision_check_ending_percent="0.62" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left" right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_left_horseback" collision_check_starting_percent="0.2" collision_check_ending_percent="0.48" weapon_offset="0,0,0.5" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left" right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_right_horseback" collision_check_starting_percent="0.2" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.1" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left" right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_ready_left_horseback" collision_check_starting_percent="0.34" collision_check_ending_percent="0.48" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.6" left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left" right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_ready_right_horseback" collision_check_starting_percent="0.34" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.25" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.6" left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left" left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left" right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right" right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_thrust_ready_horseback" collision_check_starting_percent="0.20" collision_check_ending_percent="0.45" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.5" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_upthrust_ready_horseback" collision_check_starting_percent="0.32" collision_check_ending_percent="0.50" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.5" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="upperthrust_rider_look_down_limit" left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_thrust_heavy_horseback" collision_check_starting_percent="0.25" collision_damage_starting_percent="0.30" collision_check_ending_percent="0.50" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="0.5" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_upperthrust_horseback" collision_check_starting_percent="0.25" collision_damage_starting_percent="0.30" collision_check_ending_percent="0.50" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="0.7" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="upperthrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_guard_right_horseback" collision_check_starting_percent="0.32" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.1" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.1" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" /> <combat_parameter id="polearm_guard_left_horseback" collision_check_starting_percent="0.32" collision_check_ending_percent="0.48" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.1" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" /> <combat_parameter id="polearm_guard_top_bottom_horseback" collision_check_starting_percent="0.32" collision_check_ending_percent="0.42" weapon_offset="0,0,0.3" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.1" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" /> <combat_parameter id="defend_with_weapon_horseback" vertical_rot_limit_multiplier_up="parry_vertical_rot_limit" vertical_rot_limit_multiplier_down="parry_vertical_rot_limit" weapon_offset="0,0,0.3" left_rider_min_rot_limit="0" right_rider_min_rot_limit="0" left_rider_rot_limit="101.5" right_rider_rot_limit="97.9" left_ladder_rot_limit="85.9" right_ladder_rot_limit="85.9" /> <combat_parameter id="defend_passive_polearm_horseback" vertical_rot_limit_multiplier_up="parry_vertical_rot_limit" vertical_rot_limit_multiplier_down="parry_vertical_rot_limit" weapon_offset="0,0,0.3" left_rider_min_rot_limit="0" right_rider_min_rot_limit="0" left_rider_rot_limit="101.5" right_rider_rot_limit="97.9" left_ladder_rot_limit="85.9" right_ladder_rot_limit="85.9" /> <!--<combat_parameter id="polearm_ready_right" collision_check_starting_percent="0.33" collision_check_ending_percent="0.46" weapon_offset="0,0,0" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />--> <!--<combat_parameter id="polearm_ready_down" collision_check_starting_percent="0.30" collision_check_ending_percent="0.45" weapon_offset="0,0,0" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left" right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right" rider_look_down_limit="left_swing_rider_look_down_limit" left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />--> <combat_parameter id="polearm_guard_right" collision_check_starting_percent="0.32" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.1" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" /> <combat_parameter id="polearm_guard_left" collision_check_starting_percent="0.32" collision_check_ending_percent="0.48" weapon_offset="0,0,0" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.1" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" /> <combat_parameter id="polearm_guard_top_bottom" collision_check_starting_percent="0.32" collision_check_ending_percent="0.42" weapon_offset="0,0,0" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.1" left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left" right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right" rider_look_down_limit="thrust_rider_look_down_limit" left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" /> <combat_parameter id="defend_passive_polearm" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.2" left_rider_min_rot_limit="0" right_rider_min_rot_limit="0" left_rider_rot_limit="101.5" right_rider_rot_limit="97.9" left_ladder_rot_limit="85.9" right_ladder_rot_limit="85.9" /> <!-- <combat_parameter id="polearm_guard_left" collision_check_starting_percent="0.32" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.3" vertical_rot_limit_multiplier_up="0" vertical_rot_limit_multiplier_down="0" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" /> --> <combat_parameter id="couched_lance_params" vertical_rot_limit_multiplier_up="couched_lance_vertical_rot_limit" vertical_rot_limit_multiplier_down="couched_lance_vertical_rot_limit" left_rider_rot_limit="couched_lance_rider_rot_limit_left" left_rider_min_rot_limit="couched_lance_min_rider_rot_limit_left" right_rider_rot_limit="couched_lance_rider_rot_limit_right" right_rider_min_rot_limit="couched_lance_min_rider_rot_limit_right" rider_look_down_limit="couched_lance_rider_look_down_limit" collision_check_starting_percent="0.0" collision_check_ending_percent="1" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="polearm_brace" vertical_rot_limit_multiplier_up="brace_vertical_rot_limit" vertical_rot_limit_multiplier_down="brace_vertical_rot_limit" collision_check_starting_percent="0.0" collision_check_ending_percent="1" hit_bone_index="27" shoulder_hit_bone_index="21" weapon_offset="0,0,0.7" /> <combat_parameter id="quarter_staff" collision_check_starting_percent="0.1" collision_check_ending_percent="0.7" weapon_offset="0,0,0.0" vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="walking_staff" weapon_offset="0,0,0.3" hit_bone_index="27" shoulder_hit_bone_index="21" /> <combat_parameter id="walking_staff_reverse" weapon_offset="0,0,-0.6" hit_bone_index="27" shoulder_hit_bone_index="21" /> <!-- shield defense combat parameters --> <combat_parameter id="shield_defence" vertical_rot_limit_multiplier_up="0.0" vertical_rot_limit_multiplier_down="0.0" look_slope_blend_factor_up_limit="1.0" look_slope_blend_factor_down_limit="0.0" look_slope_blend_speed_factor="2.5" left_rider_rot_limit="110" right_rider_rot_limit="80" left_ladder_rot_limit="85" right_ladder_rot_limit="75" /> <combat_parameter id="hand_shield_defence" vertical_rot_limit_multiplier_up="0" vertical_rot_limit_multiplier_down="0" look_slope_blend_factor_up_limit="1.0" look_slope_blend_factor_down_limit="0.0" look_slope_blend_speed_factor="4.0" left_rider_rot_limit="120.7" right_rider_rot_limit="80.21" left_ladder_rot_limit="85.9" right_ladder_rot_limit="74.48" /> <!--- ranged combat parameters --> <combat_parameter id="bow_ready_release" vertical_rot_limit_multiplier_up="bow_vertical_rot_limit" vertical_rot_limit_multiplier_down="bow_vertical_rot_limit" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_rider_rot_limit="bow_rider_rot_limit_left" right_rider_rot_limit="bow_rider_rot_limit_right" left_ladder_rot_limit="bow_ladder_rot_limit_left" right_ladder_rot_limit="bow_ladder_rot_limit_right" /> <combat_parameter id="bow_reload" vertical_rot_limit_multiplier_up="bow_reload_vertical_rot_limit" vertical_rot_limit_multiplier_down="bow_reload_vertical_rot_limit" left_rider_min_rot_limit="bow_rider_min_rot_limit_left" right_rider_min_rot_limit="bow_rider_min_rot_limit_right" rider_look_down_limit="bow_rider_look_down_limit" left_rider_rot_limit="bow_reload_rider_rot_limit_left" right_rider_rot_limit="bow_reload_rider_rot_limit_right" left_ladder_rot_limit="bow_ladder_rot_limit_left" right_ladder_rot_limit="bow_ladder_rot_limit_right" /> <combat_parameter id="crossbow_ready_release" vertical_rot_limit_multiplier_up="bow_vertical_rot_limit" vertical_rot_limit_multiplier_down="bow_vertical_rot_limit" left_rider_min_rot_limit="crossbow_rider_min_rot_limit_left" right_rider_min_rot_limit="crossbow_rider_min_rot_limit_right" rider_look_down_limit="crossbow_rider_look_down_limit" left_rider_rot_limit="crossbow_rider_rot_limit_left" right_rider_rot_limit="crossbow_rider_rot_limit_right" left_ladder_rot_limit="crossbow_ladder_rot_limit_left" right_ladder_rot_limit="crossbow_ladder_rot_limit_right" /> <!--<combat_parameter id="crossbow_reload_horseback" vertical_rot_limit_multiplier_up="bow_vertical_rot_limit" vertical_rot_limit_multiplier_down="0.2" left_rider_min_rot_limit="crossbow_rider_min_rot_limit_left" right_rider_min_rot_limit="crossbow_rider_min_rot_limit_right" rider_look_down_limit="crossbow_rider_look_down_limit" left_rider_rot_limit="crossbow_rider_rot_limit_left" right_rider_rot_limit="crossbow_rider_rot_limit_right" left_ladder_rot_limit="crossbow_ladder_rot_limit_left" right_ladder_rot_limit="crossbow_ladder_rot_limit_right" />--> <combat_parameter id="javelin_ready_release" vertical_rot_limit_multiplier_up="bow_vertical_rot_limit" vertical_rot_limit_multiplier_down="bow_vertical_rot_limit" left_rider_rot_limit="throwing_rider_rot_limit_left" right_rider_rot_limit="throwing_rider_rot_limit_right" rider_look_down_limit="throw_rider_look_down_limit" left_rider_min_rot_limit="throwing_min_rider_rot_limit_left" right_rider_min_rot_limit="throwing_min_rider_rot_limit_right" left_ladder_rot_limit="throwing_ladder_rot_limit_left" right_ladder_rot_limit="throwing_ladder_rot_limit_right" /> <combat_parameter id="throwing_ready_release" vertical_rot_limit_multiplier_up="bow_vertical_rot_limit" vertical_rot_limit_multiplier_down="bow_vertical_rot_limit" left_rider_rot_limit="throwing_rider_rot_limit_left" right_rider_rot_limit="throwing_rider_rot_limit_right" rider_look_down_limit="throw_rider_look_down_limit" left_rider_min_rot_limit="throwing_min_rider_rot_limit_left" right_rider_min_rot_limit="throwing_min_rider_rot_limit_right" left_ladder_rot_limit="throwing_ladder_rot_limit_left" right_ladder_rot_limit="throwing_ladder_rot_limit_right" /> <combat_parameter id="throwing_ready_release_horseback" collision_check_starting_percent="0.32" collision_check_ending_percent="0.48" vertical_rot_limit_multiplier_up="0.2" vertical_rot_limit_multiplier_down="0.1" left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left" right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right" rider_look_down_limit="right_swing_rider_look_down_limit" left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" /> <combat_parameter id="boulder_ready" vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.5" left_rider_rot_limit="throwing_rider_rot_limit_left" right_rider_rot_limit="throwing_rider_rot_limit_right" left_ladder_rot_limit="throwing_ladder_rot_limit_left" right_ladder_rot_limit="throwing_ladder_rot_limit_right" /> <combat_parameter id="boulder_ready_release" vertical_rot_limit_multiplier_up="bow_vertical_rot_limit" vertical_rot_limit_multiplier_down="bow_vertical_rot_limit" left_rider_rot_limit="throwing_rider_rot_limit_left" right_rider_rot_limit="throwing_rider_rot_limit_right" left_ladder_rot_limit="throwing_ladder_rot_limit_left" right_ladder_rot_limit="throwing_ladder_rot_limit_right" /> <combat_parameter id="equip" left_rider_rot_limit="90" right_rider_rot_limit="90" left_ladder_rot_limit="90" right_ladder_rot_limit="90" /> <combat_parameter id="equip_axe_offset" weapon_offset="0,0,-0.48" /> <combat_parameter id="equip_throwing_axe_offset" weapon_offset="0,0,-0.10" /> <combat_parameter id="equip_javelin_offset" weapon_offset="0,0,0.38" /> <combat_parameter id="unequip_javelin_offset" weapon_offset="0,0,0.25" /> <!-- alternative attack combat parameters --> <combat_parameter id="human_r_kick_params" collision_check_starting_percent="0.55" collision_check_ending_percent="1.0" collision_radius="kick_shieldbash_radius" alternative_attack_cooldown_period="kick_cooldown" hit_bone_index="7" /> <combat_parameter id="human_l_kick_params" collision_check_starting_percent="0.55" collision_check_ending_percent="1.0" collision_radius="kick_shieldbash_radius" alternative_attack_cooldown_period="kick_cooldown" hit_bone_index="3" /> <combat_parameter id="horse_kick_params" collision_check_starting_percent="0.35" collision_check_ending_percent="0.45" collision_radius="kick_shieldbash_radius" alternative_attack_cooldown_period="horse_kick_cooldown" hit_bone_index="25" /> <combat_parameter id="shield_bash_params" collision_check_starting_percent="0.38" collision_check_ending_percent="0.48" collision_radius="kick_shieldbash_radius" alternative_attack_cooldown_period="shield_bash_cooldown" hit_bone_index="19" shoulder_hit_bone_index="14" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" /> <combat_parameter id="hand_shield_bash_params" collision_check_starting_percent="0.38" collision_check_ending_percent="0.48" collision_radius="kick_shieldbash_radius" alternative_attack_cooldown_period="hand_shield_bash_cooldown" hit_bone_index="19" shoulder_hit_bone_index="14" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4" /> <combat_parameter id="weapon_bash_params_2h" collision_check_starting_percent="0.30" collision_check_ending_percent="0.55" collision_radius="kick_shieldbash_radius" alternative_attack_cooldown_period="weapon_2h_bash_cooldown" hit_bone_index="27" shoulder_hit_bone_index="21" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4"> <custom_collision_capsule p1="0, 0, 0" p2="0, 0, -0.2" r="0.1" /> </combat_parameter> <combat_parameter id="weapon_bash_params_spear" collision_check_starting_percent="0.20" collision_check_ending_percent="0.35" alternative_attack_cooldown_period="weapon_spear_bash_cooldown" hit_bone_index="27" shoulder_hit_bone_index="21" collision_radius="kick_shieldbash_radius" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4"> <custom_collision_capsule p1="0, 0, 0.1" p2="0, 0, 0.6" r="0.1" /> </combat_parameter> <combat_parameter id="weapon_bash_params_1h" collision_check_starting_percent="0.20" collision_check_ending_percent="0.4" alternative_attack_cooldown_period="weapon_1h_bash_cooldown" hit_bone_index="27" shoulder_hit_bone_index="21" collision_radius="kick_shieldbash_radius" vertical_rot_limit_multiplier_up="0.4" vertical_rot_limit_multiplier_down="0.4"> <custom_collision_capsule p1="0, 0, 0.1" p2="0, 0, 0.4" r="0.1" /> </combat_parameter> </combat_parameters> </base> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;