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`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<base xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"
type="combat_parameters">
<definitions>
<!--
definition names must start with character!
values can only be integers or floats or other definitions!
if you want to use a definition as value. You should define it before using as value.
-->
<!-- vertical rot multipliers -->
<def
name="narrow_vertical_rot_limit"
val="0.4" />
<def
name="wide_vertical_rot_limit"
val="0.7" />
<def
name="widest_vertical_rot_limit"
val="1.0" />
<def
name="fist_vertical_rot_limit"
val="0.3" />
<def
name="thrust_vertical_rot_limit"
val="1.0" />
<def
name="swing_vertical_rot_limit"
val="0.75" />
<def
name="mounted_vertical_rot_limit"
val="1.0" />
<def
name="down_swing_vertical_rot_limit"
val="0.4" />
<def
name="bow_vertical_rot_limit"
val="1.0" />
<def
name="bow_reload_vertical_rot_limit"
val="0.4" />
<def
name="shield_vertical_rot_limit"
val="0.4" />
<def
name="parry_vertical_rot_limit"
val="0.4" />
<def
name="couched_lance_vertical_rot_limit"
val="0.48" />
<def
name="brace_vertical_rot_limit"
val="0.2" />
<!-- rider rotation limits -->
<def
name="fist_rider_rot_limit_left"
val="60.0" />
<def
name="fist_rider_rot_limit_right"
val="60.0" />
<def
name="throwing_rider_rot_limit_left"
val="120" />
<def
name="throwing_rider_rot_limit_right"
val="70" />
<def
name="overswing_rider_look_down_limit"
val="120" />
<def
name="overswing_rider_rot_limit_left"
val="100" />
<def
name="overswing_rider_rot_limit_right"
val="80" />
<def
name="left_swing_rider_look_down_limit"
val="-10" />
<def
name="left_swing_rider_rot_limit_left"
val="100" />
<def
name="left_swing_rider_rot_limit_right"
val="100" />
<def
name="left_swing_polearm_rider_rot_limit_left"
val="80" />
<def
name="left_swing_polearm_rider_rot_limit_right"
val="120" />
<def
name="right_swing_rider_look_down_limit"
val="-10" />
<def
name="right_swing_rider_rot_limit_left"
val="110" />
<def
name="right_swing_rider_rot_limit_right"
val="100" />
<def
name="right_swing_polearm_rider_rot_limit_left"
val="120" />
<def
name="right_swing_polearm_rider_rot_limit_right"
val="80" />
<def
name="thrust_rider_look_down_limit"
val="-10" />
<def
name="upperthrust_rider_look_down_limit"
val="-20" />
<def
name="thrust_rider_rot_limit_left"
val="120" />
<def
name="thrust_rider_rot_limit_right"
val="90" />
<def
name="couched_lance_rider_look_down_limit"
val="10" />
<def
name="couched_lance_rider_rot_limit_left"
val="48" />
<def
name="couched_lance_rider_rot_limit_right"
val="20" />
<def
name="bow_rider_look_down_limit"
val="-25" />
<def
name="bow_rider_rot_limit_left"
val="170" />
<def
name="bow_rider_rot_limit_right"
val="30" />
<def
name="bow_reload_rider_rot_limit_left"
val="90" />
<def
name="bow_reload_rider_rot_limit_right"
val="30" />
<def
name="throw_rider_look_down_limit"
val="-35" />
<def
name="crossbow_rider_look_down_limit"
val="-23" />
<!-- not set yet -->
<def
name="crossbow_rider_rot_limit_left"
val="115" />
<!-- not set yet -->
<def
name="crossbow_rider_rot_limit_right"
val="60" />
<!-- not set yet -->
<!-- rider rotation min limits -->
<def
name="up_min_rider_rot_limit_left"
val="45" />
<def
name="up_min_rider_rot_limit_right"
val="10" />
<def
name="throwing_min_rider_rot_limit_left"
val="5" />
<def
name="throwing_min_rider_rot_limit_right"
val="5" />
<def
name="down_and_upperstab_min_rider_rot_limit_left"
val="40" />
<def
name="down_and_upperstab_min_rider_rot_limit_right"
val="0" />
<def
name="thrust_polearm_min_rider_rot_limit_left"
val="40" />
<def
name="thrust_polearm_min_rider_rot_limit_right"
val="0" />
<def
name="left_min_rider_rot_limit_left"
val="110" />
<def
name="left_min_rider_rot_limit_right"
val="110" />
<def
name="right_min_rider_rot_limit_left"
val="120" />
<def
name="right_min_rider_rot_limit_right"
val="100" />
<def
name="left_min_polearm_rider_rot_limit_left"
val="100" />
<def
name="left_min_polearm_rider_rot_limit_right"
val="100" />
<def
name="right_min_polearm_rider_rot_limit_left"
val="100" />
<def
name="right_min_polearm_rider_rot_limit_right"
val="100" />
<def
name="couched_lance_min_rider_rot_limit_left"
val="43" />
<def
name="couched_lance_min_rider_rot_limit_right"
val="0" />
<def
name="bow_rider_min_rot_limit_left"
val="15" />
<def
name="bow_rider_min_rot_limit_right"
val="11" />
<def
name="crossbow_rider_min_rot_limit_left"
val="15" />
<!-- not set yet -->
<def
name="crossbow_rider_min_rot_limit_right"
val="11" />
<!-- not set yet -->
<!-- ladder rotation limits -->
<def
name="fist_ladder_rot_limit_left"
val="60.0" />
<!-- not set yet -->
<def
name="fist_ladder_rot_limit_right"
val="60.0" />
<!-- not set yet -->
<def
name="throwing_ladder_rot_limit_left"
val="103.13" />
<!-- not set yet -->
<def
name="throwing_ladder_rot_limit_right"
val="28.6" />
<!-- not set yet -->
<def
name="overswing_ladder_rot_limit_left"
val="67.3" />
<!-- not set yet -->
<def
name="overswing_ladder_rot_limit_right"
val="57.3" />
<!-- not set yet -->
<def
name="left_swing_ladder_rot_limit_left"
val="57.3" />
<!-- not set yet -->
<def
name="left_swing_ladder_rot_limit_right"
val="57.3" />
<!-- not set yet -->
<def
name="right_swing_ladder_rot_limit_left"
val="57.3" />
<!-- not set yet -->
<def
name="right_swing_ladder_rot_limit_right"
val="57.3" />
<!-- not set yet -->
<def
name="thrust_ladder_rot_limit_left"
val="80.59" />
<!-- not set yet -->
<def
name="thrust_ladder_rot_limit_right"
val="57.3" />
<!-- not set yet -->
<def
name="downswing_ladder_rot_limit_left"
val="10.0" />
<!-- not set yet -->
<def
name="downswing_ladder_rot_limit_right"
val="10.0" />
<!-- not set yet -->
<def
name="bow_ladder_rot_limit_left"
val="86" />
<!-- not set yet -->
<def
name="bow_ladder_rot_limit_right"
val="29" />
<!-- not set yet -->
<def
name="crossbow_ladder_rot_limit_left"
val="86" />
<!-- not set yet -->
<def
name="crossbow_ladder_rot_limit_right"
val="57" />
<!-- not set yet -->
<!-- collision check pencentages -->
<!-- <def name="human_kick_start_p" val="0.5" /> UNSUED-->
<!-- <def name="human_kick_end_p" val="0.68" /> UNSUED -->
<!-- cooldowns -->
<def
name="kick_cooldown"
val="1.7" />
<def
name="horse_kick_cooldown"
val="3.0" />
<def
name="weapon_1h_bash_cooldown"
val="1.5" />
<def
name="weapon_2h_bash_cooldown"
val="1.5" />
<def
name="weapon_spear_bash_cooldown"
val="1.5" />
<def
name="shield_bash_cooldown"
val="1.9" />
<def
name="hand_shield_bash_cooldown"
val="1.9" />
<!-- cooldown singleplayer not used -->
<!-- <def name="kick_cooldown" val="0.6" />-->
<!-- collision radii -->
<def
name="kick_shieldbash_radius"
val="0.2" />
</definitions>
<combat_parameters>
<!--
Default values of the parameters;
float collision_check_starting_percent = 1.0
float collision_damage_starting_percent = collision_check_starting_percent
float collision_check_ending_percent = 0.0
float look_slope_blend_factor_up_limit = 1.0
float look_slope_blend_factor_down_limit = 0.0
float look_slope_blend_speed_factor = 1.0
float vertical_rot_limit_multiplier_up = 0.0
float vertical_rot_limit_multiplier_down = 0.0
float right_rider_rot_limit = 0.0 //this value is in degrees! not in radians!!
float left_rider_rot_limit = 0.0 //this value is in degrees! not in radians!!
float right_rider_min_rot_limit = 37.24//this value is in degrees! not in radians!!
float left_rider_min_rot_limit = 22.91//this value is in degrees! not in radians!!
float left_ladder_rot_limit = 0.0 //this value is in degrees! not in radians!!
float right_ladder_rot_limit = 0.0 //this value is in degrees! not in radians!!
vec3 weapon_offset = 0.0, 0.0, 0.0
float collision_radius = 0.05 // value >= 0
float alternative_attack_cooldown_period = 0.0
int hit_bone_index = -1 //if minus; combat system will choose the bone according to the animation.
int shoulder_hit_bone_index = -1 //if minus; combat system will not check arm collision.
Note: Incase of not referencing the parameter or an error; the default value will be used.
-->
<combat_parameter
id="guard_spear_offset"
weapon_offset="0,0,-0.7" />
<combat_parameter
id="strike_front"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4"
left_rider_rot_limit="80"
left_rider_min_rot_limit="80"
right_rider_rot_limit="80"
right_rider_min_rot_limit="80"
left_ladder_rot_limit="60"
right_ladder_rot_limit="60" />
<combat_parameter
id="strike_back"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4"
left_rider_rot_limit="80"
left_rider_min_rot_limit="80"
right_rider_rot_limit="80"
right_rider_min_rot_limit="80"
left_ladder_rot_limit="60"
right_ladder_rot_limit="60" />
<combat_parameter
id="strike_right"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4"
left_rider_rot_limit="80"
left_rider_min_rot_limit="80"
right_rider_rot_limit="80"
right_rider_min_rot_limit="80"
left_ladder_rot_limit="60"
right_ladder_rot_limit="60" />
<combat_parameter
id="strike_left"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4"
left_rider_rot_limit="80"
left_rider_min_rot_limit="80"
right_rider_rot_limit="80"
right_rider_min_rot_limit="80"
left_ladder_rot_limit="60"
right_ladder_rot_limit="60" />
<!-- general combat parameters -->
<combat_parameter
id="defend_with_weapon"
vertical_rot_limit_multiplier_up="parry_vertical_rot_limit"
vertical_rot_limit_multiplier_down="parry_vertical_rot_limit"
left_rider_rot_limit="101.5"
right_rider_rot_limit="97.9"
left_ladder_rot_limit="85.9"
right_ladder_rot_limit="85.9" />
<!-- fist combat parameters -->
<combat_parameter
id="fist_up_right_hand"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="fist_vertical_rot_limit"
vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="fist_down_right_hand"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="fist_vertical_rot_limit"
vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="fist_up_left_hand"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="fist_vertical_rot_limit"
vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right"
hit_bone_index="20"
shoulder_hit_bone_index="14" />
<combat_parameter
id="fist_down_left_hand"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="fist_vertical_rot_limit"
vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right"
hit_bone_index="20"
shoulder_hit_bone_index="14" />
<combat_parameter
id="fist_left"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="fist_vertical_rot_limit"
vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right"
hit_bone_index="20"
shoulder_hit_bone_index="14" />
<combat_parameter
id="fist_right"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="fist_vertical_rot_limit"
vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="fist_ready"
collision_check_starting_percent="0.3"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="0.1"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right" />
<combat_parameter
id="fist_ready_horseback"
collision_check_starting_percent="0.3"
collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.7"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right" />
<!--<combat_parameter id="fist_ready_up" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right"
left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />-->
<!--<combat_parameter id="fist_ready_down" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />-->
<!--<combat_parameter id="fist_ready_left" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right"
left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />-->
<!--<combat_parameter id="fist_ready_right" vertical_rot_limit_multiplier_up="fist_vertical_rot_limit" vertical_rot_limit_multiplier_down="fist_vertical_rot_limit"
left_rider_rot_limit="fist_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="fist_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right"
left_ladder_rot_limit="fist_ladder_rot_limit_left" right_ladder_rot_limit="fist_ladder_rot_limit_right" />-->
<combat_parameter
id="fist_defend"
vertical_rot_limit_multiplier_up="0.3"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="fist_rider_rot_limit_left"
left_rider_min_rot_limit="0"
right_rider_rot_limit="fist_rider_rot_limit_right"
right_rider_min_rot_limit="0"
rider_look_down_limit="bow_rider_look_down_limit"
left_ladder_rot_limit="fist_ladder_rot_limit_left"
right_ladder_rot_limit="fist_ladder_rot_limit_right" />
<combat_parameter
id="fist_guard"
vertical_rot_limit_multiplier_up="0.1"
vertical_rot_limit_multiplier_down="0.1" />
<!-- one handed combat parameters -->
<!-- <combat_parameter id="1h_up_release" collision_check_starting_percent="0.36" collision_check_ending_percent="0.45"
vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="0.25"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<combat_parameter
id="1h_up"
collision_check_starting_percent="0.38"
collision_check_ending_percent="0.50"
vertical_rot_limit_multiplier_up="0.3"
vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="1h_others"
collision_check_starting_percent="0.29"
collision_check_ending_percent="0.39"
vertical_rot_limit_multiplier_up="1"
vertical_rot_limit_multiplier_down="0.4"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="defend_with_1h"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.1"
left_rider_min_rot_limit="0"
right_rider_min_rot_limit="0"
left_rider_rot_limit="101.5"
right_rider_rot_limit="97.9"
left_ladder_rot_limit="85.9"
right_ladder_rot_limit="85.9" />
<combat_parameter
id="2h_ready_Rot_Limit"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="2h_defend_Rot_Limit"
vertical_rot_limit_multiplier_up="0.3"
vertical_rot_limit_multiplier_down="0.2"
left_rider_min_rot_limit="0"
right_rider_min_rot_limit="0"
left_rider_rot_limit="101.5"
right_rider_rot_limit="97.9"
left_ladder_rot_limit="85.9"
right_ladder_rot_limit="85.9" />
<combat_parameter
id="1h2h_guard"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right" />
<!-- <combat_parameter id="onehanded_up" collision_check_starting_percent="0.36" collision_check_ending_percent="0.51"
vertical_rot_limit_multiplier_up="0.5" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<combat_parameter
id="1h_up_mounted"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.45"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--TODO tweak collision check percentages-->
<combat_parameter
id="onehanded_thrust"
collision_check_starting_percent="0.27"
collision_damage_starting_percent="0.32"
collision_check_ending_percent="0.51"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!-- <combat_parameter id="onehanded_thrust_heavy" collision_check_starting_percent="0.27" collision_check_ending_percent="0.45"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<combat_parameter
id="onehanded_thrust_mounted"
collision_check_starting_percent="0.18"
collision_check_ending_percent="0.43"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit"
vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--<combat_parameter id="onehanded_down_swing" collision_check_starting_percent="0.17" collision_check_ending_percent="0.71"
vertical_rot_limit_multiplier_up="down_swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="down_swing_vertical_rot_limit"
left_rider_rot_limit="downswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="downswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
left_ladder_rot_limit="downswing_ladder_rot_limit_left" right_ladder_rot_limit="downswing_ladder_rot_limit_right" />-->
<combat_parameter
id="onehanded_left"
collision_check_starting_percent="0.294"
collision_check_ending_percent="0.52"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_left_balanced"
collision_check_starting_percent="0.304"
collision_check_ending_percent="0.51"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_left_leftstance"
collision_check_starting_percent="0.366"
collision_check_ending_percent="0.57"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_left_leftstance_balanced"
collision_check_starting_percent="0.366"
collision_check_ending_percent="0.57"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_left_mounted"
collision_check_starting_percent="0.31"
collision_check_ending_percent="0.51"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit"
vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_right"
collision_check_starting_percent="0.333"
collision_check_ending_percent="0.56"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_right_balanced"
collision_check_starting_percent="0.363"
collision_check_ending_percent="0.56"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_right_leftstance"
collision_check_starting_percent="0.298"
collision_check_ending_percent="0.53"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_right_leftstance_balanced"
collision_check_starting_percent="0.298"
collision_check_ending_percent="0.53"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_right_mounted"
collision_check_starting_percent="0.36"
collision_check_ending_percent="0.56"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_right"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_left_mounted"
collision_check_starting_percent="0.35"
collision_check_ending_percent="0.54"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit"
vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_right_mounted"
collision_check_starting_percent="0.37"
collision_check_ending_percent="0.55"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_right"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_thrust_mounted"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.50"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit"
vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_up_mounted"
collision_check_starting_percent="0.39"
collision_check_ending_percent="0.54"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--TODO tweak collision check percentages-->
<combat_parameter
id="onehanded_lance_thrust"
collision_check_starting_percent="0.15"
collision_damage_starting_percent="0.25"
collision_check_ending_percent="0.56"
weapon_offset="0,0,0.0"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="0.5"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="onehanded_lance_upperthrust"
collision_check_starting_percent="0.15"
collision_damage_starting_percent="0.25"
collision_check_ending_percent="0.57"
weapon_offset="0,0,0.0"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="0.7"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="upperthrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--TODO tweak collision check percentages-->
<!-- two handed combat parameters -->
<combat_parameter
id="twohanded_up"
collision_check_starting_percent="0.4"
collision_check_ending_percent="0.48"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_up_heavy"
collision_check_starting_percent="0.4"
collision_check_ending_percent="0.50"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_up_left_stance"
collision_check_starting_percent="0.4"
collision_check_ending_percent="0.46"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_up_heavy_left_stance"
collision_check_starting_percent="0.4"
collision_check_ending_percent="0.48"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!-- <combat_parameter id="twohanded_up_heavy" collision_check_starting_percent="0.35" collision_check_ending_percent="0.5"
vertical_rot_limit_multiplier_up="0.50" vertical_rot_limit_multiplier_down="0.50"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<combat_parameter
id="twohanded_thrust"
collision_check_starting_percent="0.15"
collision_damage_starting_percent="0.22"
collision_check_ending_percent="0.50"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!-- <combat_parameter id="twohanded_thrust_heavy" collision_check_starting_percent="0.32" collision_check_ending_percent="0.75"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<combat_parameter
id="twohanded_left"
collision_check_starting_percent="0.345"
collision_check_ending_percent="0.50"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_left_balanced"
collision_check_starting_percent="0.345"
collision_check_ending_percent="0.50"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--<combat_parameter id="twohanded_left_mounted" collision_check_starting_percent="0.24" collision_check_ending_percent="0.39"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />-->
<combat_parameter
id="twohanded_right"
collision_check_starting_percent="0.393"
collision_check_ending_percent="0.52"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_right_balanced"
collision_check_starting_percent="0.393"
collision_check_ending_percent="0.57"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--<combat_parameter id="twohanded_right_mounted" collision_check_starting_percent="0.1" collision_check_ending_percent="0.9"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />-->
<combat_parameter
id="twohanded_left_left_stance"
collision_check_starting_percent="0.387"
collision_check_ending_percent="0.53"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_left_balanced_left_stance"
collision_check_starting_percent="0.387"
collision_check_ending_percent="0.58"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!-- <combat_parameter id="twohanded_left_heavy_left_stance" collision_check_starting_percent="0.35" collision_check_ending_percent="0.56"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<!--<combat_parameter id="twohanded_left_mounted_left_stance" collision_check_starting_percent="0.1" collision_check_ending_percent="0.9"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />-->
<combat_parameter
id="twohanded_right_left_stance_balanced"
collision_check_starting_percent="0.341"
collision_check_ending_percent="0.57"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="twohanded_right_left_stance"
collision_check_starting_percent="0.331"
collision_check_ending_percent="0.50"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--<combat_parameter id="twohanded_right_mounted_left_stance" collision_check_starting_percent="0.1" collision_check_ending_percent="0.9"
vertical_rot_limit_multiplier_up="mounted_vertical_rot_limit" vertical_rot_limit_multiplier_down="mounted_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />-->
<!-- polearm combat parameters -->
<!--<combat_parameter id="polearm_upperstab" collision_check_starting_percent="0.15" collision_check_ending_percent="0.7" weapon_offset="0,0,0.4"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" />-->
<combat_parameter
id="polearm_up"
collision_check_starting_percent="0.40"
collision_check_ending_percent="0.60"
weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3"
vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!-- <combat_parameter id="polearm_up_unbalanced" collision_check_starting_percent="0.37" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter id="polearm_up_heavy_balanced" collision_check_starting_percent="0.37" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter id="polearm_up_heavy_unbalanced" collision_check_starting_percent="0.37" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<combat_parameter
id="polearm_right_balanced"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.65"
weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_right_unbalanced"
collision_check_starting_percent="0.31"
collision_damage_starting_percent="0.32"
collision_check_ending_percent="0.60"
weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left_balanced"
collision_check_starting_percent="0.28"
collision_damage_starting_percent="0.29"
collision_check_ending_percent="0.65"
weapon_offset="0,0,0.35"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left_unbalanced"
collision_check_starting_percent="0.28"
collision_damage_starting_percent="0.29"
collision_check_ending_percent="0.58"
weapon_offset="0,0,0.35"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_right_balanced_left"
collision_check_starting_percent="0.28"
collision_damage_starting_percent="0.284"
collision_check_ending_percent="0.60"
weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_right_unbalanced_left"
collision_check_starting_percent="0.28"
collision_damage_starting_percent="0.284"
collision_check_ending_percent="0.58"
weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left_balanced_left"
collision_check_starting_percent="0.28"
collision_damage_starting_percent="0.29"
collision_check_ending_percent="0.72"
weapon_offset="0,0,0.35"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left_unbalanced_left"
collision_check_starting_percent="0.33"
collision_damage_starting_percent="0.34"
collision_check_ending_percent="0.57"
weapon_offset="0,0,0.35"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left"
collision_check_starting_percent="0.35"
collision_check_ending_percent="0.48"
weapon_offset="0,0,0.1"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_right"
collision_check_starting_percent="0.35"
collision_check_ending_percent="0.48"
weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_ready_left"
collision_check_starting_percent="0.34"
collision_check_ending_percent="0.48"
weapon_offset="0,0,0.1"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_ready_right"
collision_check_starting_percent="0.34"
collision_check_ending_percent="0.48"
weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_thrust_ready"
collision_check_starting_percent="0.20"
collision_check_ending_percent="0.45"
weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_thrust_left_ready"
collision_check_starting_percent="0.20"
collision_check_ending_percent="0.45"
weapon_offset="0,0,0.1"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_upthrust_ready"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.50"
weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.6"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_ready_up"
collision_check_starting_percent="0.40"
collision_check_ending_percent="0.50"
weapon_offset="0,0,0"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.6"
left_rider_rot_limit="left_swing_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--<combat_parameter id="polearm_thrust_light" collision_check_starting_percent="0.30" collision_check_ending_percent="0.45" weapon_offset="0,0,-0.1"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit" vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left" right_ladder_rot_limit="thrust_ladder_rot_limit_right" />-->
<combat_parameter
id="polearm_thrust_heavy"
collision_check_starting_percent="0.03"
collision_damage_starting_percent="0.2"
collision_check_ending_percent="0.51"
weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_thrust_left"
collision_check_starting_percent="0.03"
collision_damage_starting_percent="0.2"
collision_check_ending_percent="0.51"
weapon_offset="0,0,0.1"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_upperthrust_left"
collision_check_starting_percent="0.03"
collision_damage_starting_percent="0.2"
collision_check_ending_percent="0.51"
weapon_offset="0,0,0.1"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_upperthrust"
collision_check_starting_percent="0.03"
collision_damage_starting_percent="0.2"
collision_check_ending_percent="0.51"
weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="thrust_vertical_rot_limit"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!--<combat_parameter id="polearm_ready_left" collision_check_starting_percent="0.31" collision_check_ending_percent="0.43" weapon_offset="0,0,-0.6"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="left_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="left_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />-->
<combat_parameter
id="polearm_up_horseback"
collision_check_starting_percent="0.35"
collision_check_ending_percent="0.55"
weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="overswing_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="pickup_horseback"
collision_check_starting_percent="0.0"
collision_check_ending_percent="0.9"
weapon_offset="0,0,0.0"
vertical_rot_limit_multiplier_up="0.3"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="180"
left_rider_min_rot_limit="0"
right_rider_rot_limit="180"
right_rider_min_rot_limit="0"
rider_look_down_limit="1.0"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="pickup_horseback_down"
collision_check_starting_percent="0.0"
collision_check_ending_percent="0.9"
weapon_offset="0,0,0.0"
vertical_rot_limit_multiplier_up="0.3"
vertical_rot_limit_multiplier_down="0.2"
left_rider_rot_limit="10"
left_rider_min_rot_limit="0"
right_rider_rot_limit="10"
right_rider_min_rot_limit="0"
rider_look_down_limit="0.0"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!-- <combat_parameter id="polearm_up_unbalanced_horseback" collision_check_starting_percent="0.38" collision_check_ending_percent="0.56" weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter id="polearm_up_heavy_balanced_horseback" collision_check_starting_percent="0.35" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.3"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter id="polearm_up_heavy_unbalanced_horseback" collision_check_starting_percent="0.35" collision_check_ending_percent="0.60" weapon_offset="0,0,0.2"
vertical_rot_limit_multiplier_up="0.3" vertical_rot_limit_multiplier_down="0.0"
left_rider_rot_limit="overswing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="overswing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="overswing_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left" right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" /> -->
<combat_parameter
id="polearm_right_balanced_horseback"
collision_check_starting_percent="0.3"
collision_check_ending_percent="0.60"
weapon_offset="0,0,-0.1"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_right_unbalanced_horseback"
collision_check_starting_percent="0.3"
collision_check_ending_percent="0.62"
weapon_offset="0,0,-0.1"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left_balanced_horseback"
collision_check_starting_percent="0.3"
collision_check_ending_percent="0.60"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left_unbalanced_horseback"
collision_check_starting_percent="0.3"
collision_check_ending_percent="0.62"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_left_horseback"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.48"
weapon_offset="0,0,0.5"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_right_horseback"
collision_check_starting_percent="0.2"
collision_check_ending_percent="0.48"
weapon_offset="0,0,-0.1"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_ready_left_horseback"
collision_check_starting_percent="0.34"
collision_check_ending_percent="0.48"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.6"
left_rider_rot_limit="left_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="left_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="left_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="left_min_polearm_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left"
right_ladder_rot_limit="left_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_ready_right_horseback"
collision_check_starting_percent="0.34"
collision_check_ending_percent="0.48"
weapon_offset="0,0,-0.25"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.6"
left_rider_rot_limit="right_swing_polearm_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_polearm_rider_rot_limit_left"
right_rider_rot_limit="right_swing_polearm_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_polearm_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_thrust_ready_horseback"
collision_check_starting_percent="0.20"
collision_check_ending_percent="0.45"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.5"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_upthrust_ready_horseback"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.50"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.5"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="upperthrust_rider_look_down_limit"
left_ladder_rot_limit="overswing_ladder_rot_limit_left"
right_ladder_rot_limit="overswing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_thrust_heavy_horseback"
collision_check_starting_percent="0.25"
collision_damage_starting_percent="0.30"
collision_check_ending_percent="0.50"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="0.5"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="thrust_polearm_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_upperthrust_horseback"
collision_check_starting_percent="0.25"
collision_damage_starting_percent="0.30"
collision_check_ending_percent="0.50"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="thrust_vertical_rot_limit"
vertical_rot_limit_multiplier_down="0.7"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="upperthrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_guard_right_horseback"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.48"
weapon_offset="0,0,-0.1"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.1"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />
<combat_parameter
id="polearm_guard_left_horseback"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.48"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.1"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />
<combat_parameter
id="polearm_guard_top_bottom_horseback"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.42"
weapon_offset="0,0,0.3"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.1"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right" />
<combat_parameter
id="defend_with_weapon_horseback"
vertical_rot_limit_multiplier_up="parry_vertical_rot_limit"
vertical_rot_limit_multiplier_down="parry_vertical_rot_limit"
weapon_offset="0,0,0.3"
left_rider_min_rot_limit="0"
right_rider_min_rot_limit="0"
left_rider_rot_limit="101.5"
right_rider_rot_limit="97.9"
left_ladder_rot_limit="85.9"
right_ladder_rot_limit="85.9" />
<combat_parameter
id="defend_passive_polearm_horseback"
vertical_rot_limit_multiplier_up="parry_vertical_rot_limit"
vertical_rot_limit_multiplier_down="parry_vertical_rot_limit"
weapon_offset="0,0,0.3"
left_rider_min_rot_limit="0"
right_rider_min_rot_limit="0"
left_rider_rot_limit="101.5"
right_rider_rot_limit="97.9"
left_ladder_rot_limit="85.9"
right_ladder_rot_limit="85.9" />
<!--<combat_parameter id="polearm_ready_right" collision_check_starting_percent="0.33" collision_check_ending_percent="0.46" weapon_offset="0,0,0"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />-->
<!--<combat_parameter id="polearm_ready_down" collision_check_starting_percent="0.30" collision_check_ending_percent="0.45" weapon_offset="0,0,0"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit" vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="left_swing_rider_rot_limit_left" left_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_left"
right_rider_rot_limit="left_swing_rider_rot_limit_right" right_rider_min_rot_limit="down_and_upperstab_min_rider_rot_limit_right"
rider_look_down_limit="left_swing_rider_look_down_limit"
left_ladder_rot_limit="left_swing_ladder_rot_limit_left" right_ladder_rot_limit="left_swing_ladder_rot_limit_right" />-->
<combat_parameter
id="polearm_guard_right"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.48"
weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.1"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />
<combat_parameter
id="polearm_guard_left"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.48"
weapon_offset="0,0,0"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.1"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />
<combat_parameter
id="polearm_guard_top_bottom"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.42"
weapon_offset="0,0,0"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.1"
left_rider_rot_limit="thrust_rider_rot_limit_left"
left_rider_min_rot_limit="up_min_rider_rot_limit_left"
right_rider_rot_limit="thrust_rider_rot_limit_right"
right_rider_min_rot_limit="up_min_rider_rot_limit_right"
rider_look_down_limit="thrust_rider_look_down_limit"
left_ladder_rot_limit="thrust_ladder_rot_limit_left"
right_ladder_rot_limit="thrust_ladder_rot_limit_right" />
<combat_parameter
id="defend_passive_polearm"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.2"
left_rider_min_rot_limit="0"
right_rider_min_rot_limit="0"
left_rider_rot_limit="101.5"
right_rider_rot_limit="97.9"
left_ladder_rot_limit="85.9"
right_ladder_rot_limit="85.9" />
<!--
<combat_parameter id="polearm_guard_left" collision_check_starting_percent="0.32" collision_check_ending_percent="0.48" weapon_offset="0,0,-0.3"
vertical_rot_limit_multiplier_up="0" vertical_rot_limit_multiplier_down="0"
left_rider_rot_limit="right_swing_rider_rot_limit_left" left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right" right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left" right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />
-->
<combat_parameter
id="couched_lance_params"
vertical_rot_limit_multiplier_up="couched_lance_vertical_rot_limit"
vertical_rot_limit_multiplier_down="couched_lance_vertical_rot_limit"
left_rider_rot_limit="couched_lance_rider_rot_limit_left"
left_rider_min_rot_limit="couched_lance_min_rider_rot_limit_left"
right_rider_rot_limit="couched_lance_rider_rot_limit_right"
right_rider_min_rot_limit="couched_lance_min_rider_rot_limit_right"
rider_look_down_limit="couched_lance_rider_look_down_limit"
collision_check_starting_percent="0.0"
collision_check_ending_percent="1"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="polearm_brace"
vertical_rot_limit_multiplier_up="brace_vertical_rot_limit"
vertical_rot_limit_multiplier_down="brace_vertical_rot_limit"
collision_check_starting_percent="0.0"
collision_check_ending_percent="1"
hit_bone_index="27"
shoulder_hit_bone_index="21"
weapon_offset="0,0,0.7" />
<combat_parameter
id="quarter_staff"
collision_check_starting_percent="0.1"
collision_check_ending_percent="0.7"
weapon_offset="0,0,0.0"
vertical_rot_limit_multiplier_up="swing_vertical_rot_limit"
vertical_rot_limit_multiplier_down="swing_vertical_rot_limit"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="walking_staff"
weapon_offset="0,0,0.3"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<combat_parameter
id="walking_staff_reverse"
weapon_offset="0,0,-0.6"
hit_bone_index="27"
shoulder_hit_bone_index="21" />
<!-- shield defense combat parameters -->
<combat_parameter
id="shield_defence"
vertical_rot_limit_multiplier_up="0.0"
vertical_rot_limit_multiplier_down="0.0"
look_slope_blend_factor_up_limit="1.0"
look_slope_blend_factor_down_limit="0.0"
look_slope_blend_speed_factor="2.5"
left_rider_rot_limit="110"
right_rider_rot_limit="80"
left_ladder_rot_limit="85"
right_ladder_rot_limit="75" />
<combat_parameter
id="hand_shield_defence"
vertical_rot_limit_multiplier_up="0"
vertical_rot_limit_multiplier_down="0"
look_slope_blend_factor_up_limit="1.0"
look_slope_blend_factor_down_limit="0.0"
look_slope_blend_speed_factor="4.0"
left_rider_rot_limit="120.7"
right_rider_rot_limit="80.21"
left_ladder_rot_limit="85.9"
right_ladder_rot_limit="74.48" />
<!--- ranged combat parameters -->
<combat_parameter
id="bow_ready_release"
vertical_rot_limit_multiplier_up="bow_vertical_rot_limit"
vertical_rot_limit_multiplier_down="bow_vertical_rot_limit"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_rider_rot_limit="bow_rider_rot_limit_left"
right_rider_rot_limit="bow_rider_rot_limit_right"
left_ladder_rot_limit="bow_ladder_rot_limit_left"
right_ladder_rot_limit="bow_ladder_rot_limit_right" />
<combat_parameter
id="bow_reload"
vertical_rot_limit_multiplier_up="bow_reload_vertical_rot_limit"
vertical_rot_limit_multiplier_down="bow_reload_vertical_rot_limit"
left_rider_min_rot_limit="bow_rider_min_rot_limit_left"
right_rider_min_rot_limit="bow_rider_min_rot_limit_right"
rider_look_down_limit="bow_rider_look_down_limit"
left_rider_rot_limit="bow_reload_rider_rot_limit_left"
right_rider_rot_limit="bow_reload_rider_rot_limit_right"
left_ladder_rot_limit="bow_ladder_rot_limit_left"
right_ladder_rot_limit="bow_ladder_rot_limit_right" />
<combat_parameter
id="crossbow_ready_release"
vertical_rot_limit_multiplier_up="bow_vertical_rot_limit"
vertical_rot_limit_multiplier_down="bow_vertical_rot_limit"
left_rider_min_rot_limit="crossbow_rider_min_rot_limit_left"
right_rider_min_rot_limit="crossbow_rider_min_rot_limit_right"
rider_look_down_limit="crossbow_rider_look_down_limit"
left_rider_rot_limit="crossbow_rider_rot_limit_left"
right_rider_rot_limit="crossbow_rider_rot_limit_right"
left_ladder_rot_limit="crossbow_ladder_rot_limit_left"
right_ladder_rot_limit="crossbow_ladder_rot_limit_right" />
<!--<combat_parameter id="crossbow_reload_horseback"
vertical_rot_limit_multiplier_up="bow_vertical_rot_limit" vertical_rot_limit_multiplier_down="0.2"
left_rider_min_rot_limit="crossbow_rider_min_rot_limit_left" right_rider_min_rot_limit="crossbow_rider_min_rot_limit_right"
rider_look_down_limit="crossbow_rider_look_down_limit"
left_rider_rot_limit="crossbow_rider_rot_limit_left" right_rider_rot_limit="crossbow_rider_rot_limit_right"
left_ladder_rot_limit="crossbow_ladder_rot_limit_left" right_ladder_rot_limit="crossbow_ladder_rot_limit_right" />-->
<combat_parameter
id="javelin_ready_release"
vertical_rot_limit_multiplier_up="bow_vertical_rot_limit"
vertical_rot_limit_multiplier_down="bow_vertical_rot_limit"
left_rider_rot_limit="throwing_rider_rot_limit_left"
right_rider_rot_limit="throwing_rider_rot_limit_right"
rider_look_down_limit="throw_rider_look_down_limit"
left_rider_min_rot_limit="throwing_min_rider_rot_limit_left"
right_rider_min_rot_limit="throwing_min_rider_rot_limit_right"
left_ladder_rot_limit="throwing_ladder_rot_limit_left"
right_ladder_rot_limit="throwing_ladder_rot_limit_right" />
<combat_parameter
id="throwing_ready_release"
vertical_rot_limit_multiplier_up="bow_vertical_rot_limit"
vertical_rot_limit_multiplier_down="bow_vertical_rot_limit"
left_rider_rot_limit="throwing_rider_rot_limit_left"
right_rider_rot_limit="throwing_rider_rot_limit_right"
rider_look_down_limit="throw_rider_look_down_limit"
left_rider_min_rot_limit="throwing_min_rider_rot_limit_left"
right_rider_min_rot_limit="throwing_min_rider_rot_limit_right"
left_ladder_rot_limit="throwing_ladder_rot_limit_left"
right_ladder_rot_limit="throwing_ladder_rot_limit_right" />
<combat_parameter
id="throwing_ready_release_horseback"
collision_check_starting_percent="0.32"
collision_check_ending_percent="0.48"
vertical_rot_limit_multiplier_up="0.2"
vertical_rot_limit_multiplier_down="0.1"
left_rider_rot_limit="right_swing_rider_rot_limit_left"
left_rider_min_rot_limit="right_min_rider_rot_limit_left"
right_rider_rot_limit="right_swing_rider_rot_limit_right"
right_rider_min_rot_limit="right_min_rider_rot_limit_right"
rider_look_down_limit="right_swing_rider_look_down_limit"
left_ladder_rot_limit="right_swing_ladder_rot_limit_left"
right_ladder_rot_limit="right_swing_ladder_rot_limit_right" />
<combat_parameter
id="boulder_ready"
vertical_rot_limit_multiplier_up="0.5"
vertical_rot_limit_multiplier_down="0.5"
left_rider_rot_limit="throwing_rider_rot_limit_left"
right_rider_rot_limit="throwing_rider_rot_limit_right"
left_ladder_rot_limit="throwing_ladder_rot_limit_left"
right_ladder_rot_limit="throwing_ladder_rot_limit_right" />
<combat_parameter
id="boulder_ready_release"
vertical_rot_limit_multiplier_up="bow_vertical_rot_limit"
vertical_rot_limit_multiplier_down="bow_vertical_rot_limit"
left_rider_rot_limit="throwing_rider_rot_limit_left"
right_rider_rot_limit="throwing_rider_rot_limit_right"
left_ladder_rot_limit="throwing_ladder_rot_limit_left"
right_ladder_rot_limit="throwing_ladder_rot_limit_right" />
<combat_parameter
id="equip"
left_rider_rot_limit="90"
right_rider_rot_limit="90"
left_ladder_rot_limit="90"
right_ladder_rot_limit="90" />
<combat_parameter
id="equip_axe_offset"
weapon_offset="0,0,-0.48" />
<combat_parameter
id="equip_throwing_axe_offset"
weapon_offset="0,0,-0.10" />
<combat_parameter
id="equip_javelin_offset"
weapon_offset="0,0,0.38" />
<combat_parameter
id="unequip_javelin_offset"
weapon_offset="0,0,0.25" />
<!-- alternative attack combat parameters -->
<combat_parameter
id="human_r_kick_params"
collision_check_starting_percent="0.55"
collision_check_ending_percent="1.0"
collision_radius="kick_shieldbash_radius"
alternative_attack_cooldown_period="kick_cooldown"
hit_bone_index="7" />
<combat_parameter
id="human_l_kick_params"
collision_check_starting_percent="0.55"
collision_check_ending_percent="1.0"
collision_radius="kick_shieldbash_radius"
alternative_attack_cooldown_period="kick_cooldown"
hit_bone_index="3" />
<combat_parameter
id="horse_kick_params"
collision_check_starting_percent="0.35"
collision_check_ending_percent="0.45"
collision_radius="kick_shieldbash_radius"
alternative_attack_cooldown_period="horse_kick_cooldown"
hit_bone_index="25" />
<combat_parameter
id="shield_bash_params"
collision_check_starting_percent="0.38"
collision_check_ending_percent="0.48"
collision_radius="kick_shieldbash_radius"
alternative_attack_cooldown_period="shield_bash_cooldown"
hit_bone_index="19"
shoulder_hit_bone_index="14"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4" />
<combat_parameter
id="hand_shield_bash_params"
collision_check_starting_percent="0.38"
collision_check_ending_percent="0.48"
collision_radius="kick_shieldbash_radius"
alternative_attack_cooldown_period="hand_shield_bash_cooldown"
hit_bone_index="19"
shoulder_hit_bone_index="14"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4" />
<combat_parameter
id="weapon_bash_params_2h"
collision_check_starting_percent="0.30"
collision_check_ending_percent="0.55"
collision_radius="kick_shieldbash_radius"
alternative_attack_cooldown_period="weapon_2h_bash_cooldown"
hit_bone_index="27"
shoulder_hit_bone_index="21"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4">
<custom_collision_capsule
p1="0, 0, 0"
p2="0, 0, -0.2"
r="0.1" />
</combat_parameter>
<combat_parameter
id="weapon_bash_params_spear"
collision_check_starting_percent="0.20"
collision_check_ending_percent="0.35"
alternative_attack_cooldown_period="weapon_spear_bash_cooldown"
hit_bone_index="27"
shoulder_hit_bone_index="21"
collision_radius="kick_shieldbash_radius"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4">
<custom_collision_capsule
p1="0, 0, 0.1"
p2="0, 0, 0.6"
r="0.1" />
</combat_parameter>
<combat_parameter
id="weapon_bash_params_1h"
collision_check_starting_percent="0.20"
collision_check_ending_percent="0.4"
alternative_attack_cooldown_period="weapon_1h_bash_cooldown"
hit_bone_index="27"
shoulder_hit_bone_index="21"
collision_radius="kick_shieldbash_radius"
vertical_rot_limit_multiplier_up="0.4"
vertical_rot_limit_multiplier_down="0.4">
<custom_collision_capsule
p1="0, 0, 0.1"
p2="0, 0, 0.4"
r="0.1" />
</combat_parameter>
</combat_parameters>
</base>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>