![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<strings>
<string
id="str_dont_show_again"
text="{=KUGomrhD}Don't Show Again" />
<string
id="str_STR1_STR2"
text="{=!}{STR1}{STR2}" />
<string
id="str_LEFT_ONLY"
text="{=!}{LEFT}" />
<string
id="str_LEFT_colon"
text="{=ar2Y8Xs9}{LEFT}: " />
<string
id="str_LEFT_comma_RIGHT"
text="{=N5fmlTza}{LEFT}, {RIGHT}" />
<string
id="str_LEFT_over_RIGHT"
text="{=ucyy9Sc5}{LEFT} / {RIGHT}" />
<string
id="str_LEFT_colon_RIGHT"
text="{=jIcGy6gI}{LEFT} : {RIGHT}" />
<string
id="str_LEFT_and_RIGHT"
text="{=3Gb7tKgJ}{LEFT} and {RIGHT}" />
<string
id="str_LEFT_dash_RIGHT"
text="{=8BdF6a4j}{LEFT} - {RIGHT}" />
<string
id="str_gpu_memory_usage_value_text"
text="{=py0auN0A}{ESTIMATED} MB / {TOTAL} MB" />
<string
id="str_gpu_memory_usage"
text="{=lCucoVwJ}Estimated GPU Memory Usage" />
<string
id="str_gpu_memory_caution_title"
text="{=UwuYCgIU}Caution" />
<string
id="str_gpu_memory_caution_text"
text="{=ll2iP8yo}Using more than your available GPU memory can result in serious performance drops and stability issues. Proceed with caution." />
<string
id="str_dynamic_resolution_enabled"
text="{=Bw6fZdOh}This option is disabled because dynamic resolution is enabled." />
<string
id="str_dynamic_resolution_disabled"
text="{=2xO6VDCj}This option is disabled because dynamic resolution is disabled." />
<string
id="str_dlss_not_available"
text="{=ZX8TLWzd}DLSS is not available for this system." />
<string
id="str_dlss_enabled"
text="{=oCtaP2tZ}This option is disabled because DLSS is enabled." />
<string
id="str_gyro_disabled"
text="{=jA2D1Rgt}This option is disabled because motion sensor function is disabled." />
<string
id="str_gyro_overrides_attack_block_direction"
text="{=7UqxMUHr}This option is disabled because "Use Motion Sensor Function for Attack Block Direction" is enabled." />
<string
id="str_ok"
text="{=oHaWR73d}Ok" />
<string
id="str_save_unsuccessful_title"
text="{=6HJxnF3G}Save Failed!" />
<string
id="str_save_unsuccessful_unauthorized"
text="{=d5a3QdBR}Cannot access save folder." />
<string
id="str_save_unsuccessful_cannot_create_save_data"
text="{=rs0wImmD}Cannot create save data." />
<string
id="str_game_save_result.Success"
text="{=KiY5M2uk}Save data successfully created." />
<string
id="str_game_save_result.NoSpace"
text="{=ZvjfAm7H}Cannot create save data. Not enough space." />
<string
id="str_game_save_result.Corrupted"
text="{=Lo0bRwYO}Cannot create save data. Save data is corrupted." />
<string
id="str_game_save_result.GeneralFailure"
text="{=rs0wImmD}Cannot create save data." />
<string
id="str_game_save_result.FileDriverFailure"
text="{=rs0wImmD}Cannot create save data." />
<string
id="str_game_save_result.PlatformFileHelperFailure"
text="{=rs0wImmD}Cannot create save data." />
<string
id="str_game_save_result.ConfigFileFailure"
text="{=rs0wImmD}Cannot create save data." />
<string
id="str_game_save_result.SaveLimitReached"
text="{=6koNIQJi}Cannot create save data. Save limit reached." />
<string
id="str_click_to_continue"
text="{=haLX0kbG}Click to continue" />
<string
id="str_click_to_continue_console"
text="{=aIwUX5EF}Press {CONSOLE_KEY_NAME} to continue" />
<string
id="str_config_save_result.Success"
text="{=mkQiThTA}Config data successfully created." />
<string
id="str_config_save_result.NoSpace"
text="{=UItoMdHh}Cannot create config data. Not enough space." />
<string
id="str_config_save_result.Corrupted"
text="{=F2yX5CXI}Cannot create config data. Save data is corrupted." />
<string
id="str_config_save_result.GeneralFailure"
text="{=eXa0p5uN}Cannot create config data." />
<string
id="str_config_save_result.FileDriverFailure"
text="{=eXa0p5uN}Cannot create config data." />
<string
id="str_config_save_result.PlatformFileHelperFailure"
text="{=eXa0p5uN}Cannot create config data." />
<string
id="str_config_save_result.ConfigFileFailure"
text="{=eXa0p5uN}Cannot create config data." />
<string
id="str_config_save_result.SaveLimitReached"
text="{=aAXqgbDv}Cannot create config data. Config limit reached." />
<string
id="str_load_module_error.VersionMismatch"
text="{=vJDxgaOZ}These modules' versions are different:" />
<string
id="str_load_module_error.ModuleAdded"
text="{=WVpVmbzC}These modules are new in the game:" />
<string
id="str_load_module_error.ModuleRemoved"
text="{=sCjtEbTF}These modules have been removed from the game:" />
<string
id="str_option_restart_required_desc"
text="{=sTlHHQPs}You will need to restart Bannerlord for this setting to take effect" />
<string
id="str_option_restart_required"
text="{=r9tGsO4Z}Game Restart Required" />
<string
id="str_option_wont_take_effect_mission_title"
text="{=AuwOJ4Oz}Mission Restart Required" />
<string
id="str_option_wont_take_effect_mission_desc"
text="{=an5aw1wc}Some of the options you changed won't take effect until you leave and open a new mission." />
<string
id="str_options_type.Benchmark"
text="{=3awgWrma}Benchmark" />
<string
id="str_options_type.Language"
text="{=Js1lhJkk}Language" />
<string
id="str_options_type.MasterVolume"
text="{=YDccwh2x}Master Volume" />
<string
id="str_options_type.MusicVolume"
text="{=s533kEjf}Music Volume" />
<string
id="str_options_type.VoiceChatVolume"
text="{=Lm5Wj9ty}Voice Chat Volume" />
<string
id="str_options_type.VoiceOverVolume"
text="{=iuQk8map}Voice-over Volume" />
<string
id="str_options_type.SoundVolume"
text="{=x7kYOUfi}Effects Volume" />
<string
id="str_options_type.SoundDevice"
text="{=DiK2cKUi}Sound Device" />
<string
id="str_options_type.MaxSimultaneousSoundEventCount"
text="{=ZtxvyzjY}Sound Channels" />
<string
id="str_options_type.KeepSoundInBackground"
text="{=IxzTvJH9}Sound in Background" />
<string
id="str_options_type.SoundOcclusion"
text="{=hwzQGpYa}Sound Occlusion" />
<string
id="str_options_type.SoundOutput"
text="{=qggjceRq}Sound Output" />
<string
id="str_options_type.SoundPreset"
text="{=dzR8cr1m}Sound Preset" />
<string
id="str_options_type.MouseSensitivity"
text="{=grNuIieh}Cursor/Camera Sensitivity" />
<string
id="str_options_type.InvertMouseYAxis"
text="{=pQLVaBuN}Invert Camera Y Axis" />
<string
id="str_options_type.MouseYMovementScale"
text="{=6d56kv7p}Vertical Movement Scale for Direction Gestures" />
<string
id="str_options_type.GyroOverrideForAttackDefend"
text="{=aCVTu5AJ}Use Motion Sensor Function for Attack Block Direction" />
<string
id="str_options_type.ControlBlockDirection"
text="{=tewykKdc}Control Block Direction" />
<string
id="str_options_type.ControlAttackDirection"
text="{=Ju6btXsv}Control Attack Direction" />
<string
id="str_options_type.EnableVibration"
text="{=c3I1AjcF}Enable {?IS_PLAYSTATION}Wireless {?}{\?}Controller Vibration" />
<string
id="str_options_type.EnableGyroAssistedAim"
text="{=NbiZd9up}Enable Motion Sensor Function Assisted Aim" />
<string
id="str_options_type.GyroAimSensitivity"
text="{=136P0uC5}Motion Sensor Function Aim Sensitivity" />
<string
id="str_options_type.EnableTouchpadMouse"
text="{=gLlM7pQw}Enable Touch Pad Mouse" />
<string
id="str_options_type.EnableAlternateAiming"
text="{=bIuDbdVB}Enable {?IS_PLAYSTATION}Wireless {?}{\?}Controller Alternate Aiming" />
<string
id="str_options_type.CombatAI"
text="{=JLqe3lrb}Combat AI Difficulty" />
<string
id="str_options_type.CampaignAI"
text="{=5WDQLWCk}Campaign AI" />
<string
id="str_options_type.CombatSpeed"
text="{=Pkw17hO0}Combat Speed" />
<string
id="str_options_type.BattleSize"
text="{=hUyPaplJ}Battle Size" />
<string
id="str_options_type.ReinforcementWaveCount"
text="{=ZUGXXsGj}Reinforcement Wave Count" />
<string
id="str_options_type.CombatCameraDistance"
text="{=DbpgZxxK}Third Person Camera Distance" />
<string
id="str_options_type.TurnCameraWithHorseInFirstPerson"
text="{=0ot0eBzv}Turn Camera With Horse In First Person" />
<string
id="str_options_type.ShowAttackDirection"
text="{=cvhQOE38}Show Attack Direction" />
<string
id="str_options_type.ShowTargetingReticle"
text="{=8hArJQWf}Show Targeting Reticle" />
<string
id="str_options_type.AutoSaveInterval"
text="{=k0nSlwe9}Auto Save Interval" />
<string
id="str_options_type.FriendlyTroopsBannerOpacity"
text="{=vJ41v8zh}Friendly Troops Banner Opacity" />
<string
id="str_options_type.ReportDamage"
text="{=sbUBtOTb}Report Damage" />
<string
id="str_options_type.ReportBark"
text="{=iazKqdH1}Report Shouts" />
<string
id="str_options_type.EnableTutorialHints"
text="{=HC2sdqca}Enable Tutorial Hints" />
<string
id="str_options_type.ReportPersonalDamage"
text="{=ayYYRfPP}Report Personal Damage" />
<string
id="str_options_type.ReportCasualtiesType"
text="{=FLLnblfP}Report Casualties" />
<string
id="str_options_type_ReportCasualtiesType_0"
text="{=tsPjK1Ke}Enabled" />
<string
id="str_options_type_ReportCasualtiesType_1"
text="{=DGRmXCg4}Only Icons (Only in SP)" />
<string
id="str_options_type_ReportCasualtiesType_2"
text="{=1JlzQIXE}Disabled" />
<string
id="str_options_type.ReportExperience"
text="{=WOubRnjm}Report Experience" />
<string
id="str_options_type.StopGameOnFocusLost"
text="{=CLpUemXL}Stop Game On Focus Lost" />
<string
id="str_options_type.SlowDownOnOrder"
text="{=ke34iiXU}Slow Down While Giving Orders" />
<string
id="str_options_type.ClothSimulation"
text="{=Ve99pCSo}Cloth Simulation" />
<string
id="str_options_type.InteractiveGrass"
text="{=UFHqkvah}Interactive Grass" />
<string
id="str_options_type.OverAll"
text="{=d6DkPU2b}Overall" />
<string
id="str_options_type.ScreenResolution"
text="{=DqFxOjTp}Screen Resolution" />
<string
id="str_options_type.RefreshRate"
text="{=KGaaYZi1}Refresh Rate" />
<string
id="str_options_type.ResolutionScale"
text="{=45yEpDdE}Resolution Scale" />
<string
id="str_options_type.FrameLimiter"
text="{=1WsmBXkN}Frame Limiter" />
<string
id="str_options_type.Antialiasing"
text="{=P5x1HU1u}Anti-aliasing" />
<string
id="str_options_type.DLSS"
text="{=Uc1n5MRj}NVIDIA DLSS" />
<string
id="str_options_type.Occlusion"
text="{=0MvDMsEl}Occlusion Method" />
<string
id="str_options_type.Brightness"
text="{=Bl8cKwhL}Display Calibration" />
<string
id="str_options_type.ExposureCompensation"
text="{=iPx4jep6}Exposure" />
<string
id="str_options_type.SharpenAmount"
text="{=4R4shVxp}Sharpen Amount" />
<string
id="str_options_type.ShadowmapResolution"
text="{=jafcz97A}Shadow Quality" />
<string
id="str_options_type.ShadowmapType"
text="{=vXvmeGhm}Shadow Type" />
<string
id="str_options_type.ShadowmapFiltering"
text="{=wb84GjZw}Shadow Filtering" />
<string
id="str_options_type.ParticleQuality"
text="{=otHjiYlN}Particle Quality" />
<string
id="str_options_type.ParticleDetail"
text="{=aufrcNmq}Particle Detail" />
<string
id="str_options_type.FoliageQuality"
text="{=bEJsGiBK}Foliage Quality" />
<string
id="str_options_type.TextureBudget"
text="{=MNsKxGzK}Texture Streaming Budget" />
<string
id="str_options_type.TextureQuality"
text="{=LJZAvH8f}Texture Quality" />
<string
id="str_options_type.TrailAmount"
text="{=pshodFff}Weapon Trail Visibility" />
<string
id="str_options_type.ShaderQuality"
text="{=UwJIMaRi}Shader Quality" />
<string
id="str_options_type.Bloom"
text="{=U5xKAHGi}Bloom" />
<string
id="str_options_type.DepthOfField"
text="{=wWDHH5FK}Depth of Field" />
<string
id="str_options_type.SunShafts"
text="{=9hRcH7kV}Sun Shafts" />
<string
id="str_options_type.MotionBlur"
text="{=IKjxVh2N}Motion Blur" />
<string
id="str_options_type.SSSSS"
text="{=Dw58UUua}Subsurface Scattering" />
<string
id="str_options_type.SSR"
text="{=yZvw7EQb}Screen Space Reflection" />
<string
id="str_options_type.Tesselation"
text="{=IjRHUbbN}Tesselation" />
<string
id="str_options_type.CharacterDetail"
text="{=I3rTzBae}Character Detail" />
<string
id="str_options_type.EnvironmentDetail"
text="{=6g0y182U}Environment Detail" />
<string
id="str_options_type.TerrainQuality"
text="{=M1ZFZR5I}Terrain Quality" />
<string
id="str_options_type.NumberOfCorpses"
text="{=h6wUbray}Number Of Corpses" />
<string
id="str_options_type.NumberOfRagDolls"
text="{=1awQTVqN}Number Of Ragdolls" />
<string
id="str_options_type.AnimationSamplingQuality"
text="{=QcNaK9xX}Animation Sampling Quality" />
<string
id="str_options_type.ShowBlood"
text="{=gCDjIGB6}Show Blood" />
<string
id="str_options_type.TextureFiltering"
text="{=b1OtYhnF}Texture Filtering" />
<string
id="str_options_type.DisplayMode"
text="{=KwNTg7BT}Display Mode" />
<string
id="str_options_type.DynamicResolution"
text="{=Lu1sjJKR}Dynamic Resolution Scaling" />
<string
id="str_options_type.DynamicResolutionTarget"
text="{=zXUB15lX}Dynamic Resolution FPS Target" />
<string
id="str_options_type.SelectedMonitor"
text="{=6AnHiJGR}Selected Monitor" />
<string
id="str_options_type.SelectedAdapter"
text="{=s7yWjpeB}Selected Adapter" />
<string
id="str_options_type.VSync"
text="{=v8GIxASM}V-Sync" />
<string
id="str_options_type.GraphicsMode"
text="{=6ibNX7Rr}Graphics Mode" />
<string
id="str_options_type_GraphicsMode_0"
text="{=fM9E7frB}Performance" />
<string
id="str_options_type_GraphicsMode_1"
text="{=9TrnHXRG}Fidelity" />
<string
id="str_options_type.OneTwentyHzMode"
text="{=nbXC9aIe}120 Hz Mode" />
<string
id="str_options_type.FilmGrain"
text="{=ZtDJrNz9}Film Grain" />
<string
id="str_options_type.WaterQuality"
text="{=Irhxad7u}Water Quality" />
<string
id="str_options_type.LightingQuality"
text="{=Uojm77jP}Lighting Quality" />
<string
id="str_options_type.DecalQuality"
text="{=92ZztgDd}Decal Quality" />
<string
id="str_options_type.MoveForward"
text="{=3Dngsvya}Move Forward" />
<string
id="str_options_type.MoveBack"
text="{=QoGjzEwI}Move Back" />
<string
id="str_options_type.MoveLeft"
text="{=JLtTANZg}Move Left" />
<string
id="str_options_type.MoveRight"
text="{=bqb2K5b1}Move Right" />
<string
id="str_options_type.Action"
text="{=KO5zuUvN}Action" />
<string
id="str_options_type.Jump"
text="{=7QKjVON8}Jump" />
<string
id="str_options_type.Crouch"
text="{=lgzmPG6K}Crouch" />
<string
id="str_options_type.Attack"
text="{=zxMOqlhs}Attack" />
<string
id="str_options_type.Defend"
text="{=Az084VJK}Defend" />
<string
id="str_options_type.Kick"
text="{=combatkick}Kick / Bash" />
<string
id="str_options_type.ToggleWeaponMode"
text="{=SuYh3GtG}Toggle Weapon Mode" />
<string
id="str_options_type.EquipWeapon1"
text="{=HsljR1NL}Equip Weapon 1" />
<string
id="str_options_type.EquipWeapon2"
text="{=2e8wI3EM}Equip Weapon 2" />
<string
id="str_options_type.EquipWeapon3"
text="{=ShDZ4GgG}Equip Weapon 3" />
<string
id="str_options_type.EquipWeapon4"
text="{=JP1y1i0A}Equip Weapon 4" />
<string
id="str_options_type.EquipPrimaryWeapon"
text="{=UqB9zKfE}Equip Primary Weapon" />
<string
id="str_options_type.EquipSecondaryWeapon"
text="{=zofULNb8}Equip Secondary Weapon" />
<string
id="str_options_type.DropWeapon"
text="{=xNprkuJl}Drop Weapon" />
<string
id="str_options_type.SheathWeapon"
text="{=bbxpBzPr}Sheathe Weapon" />
<string
id="str_options_type.Leave"
text="{=3sRdGQou}Leave" />
<string
id="str_options_type.Zoom"
text="{=uSGPBRFS}Zoom" />
<string
id="str_options_type.ViewCharacter"
text="{=J2pcA6KR}View Character" />
<string
id="str_options_type.LockTarget"
text="{=PBzbWfGF}Lock Target" />
<string
id="str_options_type.CameraToggle"
text="{=RX76Kfa8}Camera Toggle" />
<string
id="str_options_type.ViewOrders"
text="{=ID9lG6xg}View Orders" />
<string
id="str_options_type.SelectOrder1"
text="{=UoxjMhfJ}SelectOrder1" />
<string
id="str_options_type.SelectOrder2"
text="{=b9rDOY21}SelectOrder2" />
<string
id="str_options_type.SelectOrder3"
text="{=hHxSj7tY}SelectOrder3" />
<string
id="str_options_type.SelectOrder4"
text="{=SWDHaFCK}SelectOrder4" />
<string
id="str_options_type.SelectOrder5"
text="{=8iwie5KL}SelectOrder5" />
<string
id="str_options_type.SelectOrder6"
text="{=bW2urPqE}SelectOrder6" />
<string
id="str_options_type.SelectOrder7"
text="{=kG4051e5}SelectOrder7" />
<string
id="str_options_type.SelectOrder8"
text="{=ZaaPPemL}SelectOrder8" />
<string
id="str_options_type.SelectOrderReturn"
text="{=WiBlu6mE}SelectOrder9" />
<string
id="str_options_type.EveryoneHear"
text="{=4e0ycN1Q}Everyone Hear" />
<string
id="str_options_type.Group0Hear"
text="{=u7FkCtRN}Group 0 Hear" />
<string
id="str_options_type.Group1Hear"
text="{=NN7DHB1A}Group 1 Hear" />
<string
id="str_options_type.Group2Hear"
text="{=fsI2wuHa}Group 2 Hear" />
<string
id="str_options_type.Group3Hear"
text="{=CsEtp6Az}Group 3 Hear" />
<string
id="str_options_type.Group4Hear"
text="{=StaoHYba}Group 4 Hear" />
<string
id="str_options_type.Group5Hear"
text="{=rYCYUZu5}Group 5 Hear" />
<string
id="str_options_type.Group6Hear"
text="{=s4r1xdg0}Group 6 Hear" />
<string
id="str_options_type.Group7Hear"
text="{=pnEeRPAk}Group 7 Hear" />
<string
id="str_options_type.ReverseOrderGroup"
text="{=hS4wYBa8}Reverse Order Group" />
<string
id="str_options_type.SendMessageToEveryone"
text="{=2h2148cq}Send Message To Everyone" />
<string
id="str_options_type.SendMessageToTeam"
text="{=dg6yQU6z}Send Message To Team" />
<string
id="str_options_type.BannerWindow"
text="{=Rh7aDJ3n}Banner Window" />
<string
id="str_options_type.CharacterWindow"
text="{=fJnqJx8m}Character Window" />
<string
id="str_options_type.InventoryWindow"
text="{=DTSHoHbu}Inventory Window" />
<string
id="str_options_type.EncyclopediaWindow"
text="{=hdbb0Jjp}Encyclopedia Window" />
<string
id="str_options_type.PartyWindow"
text="{=HNTCnUYY}Party Window" />
<string
id="str_options_type.QuestsWindow"
text="{=amdYLZ6o}Quests Window" />
<string
id="str_options_type.GameLogWindow"
text="{=gzMIzYTF}Game Log Window" />
<string
id="str_options_type.QuickSave"
text="{=zvD48rVQ}Quick Save" />
<string
id="str_options_type.TakeScreenshot"
text="{=TUWeNFOv}Take Screenshot" />
<string
id="str_options_type.MapMoveForward"
text="{=YT6ljA5V}Map Move Forward" />
<string
id="str_options_type.MapMoveBackward"
text="{=8AiDqTFB}Map Move Backward" />
<string
id="str_options_type.MapMoveLeft"
text="{=w4l8xA2Q}Map Move Left" />
<string
id="str_options_type.MapMoveRight"
text="{=znSZmZvV}Map Move Right" />
<string
id="str_options_type.MapFastMove"
text="{=MFbBFDqx}Map Fast Move" />
<string
id="str_options_type.MapZoomIn"
text="{=dbkFMtJw}Map Zoom In" />
<string
id="str_options_type.MapZoomOut"
text="{=P4rblFQN}Map Zoom Out" />
<string
id="str_options_type.MapCameraFollowMode"
text="{=T6IJg6wq}Map Camera Follow Mode" />
<string
id="str_options_type.MapToggleFastForward"
text="{=0ftxDUQU}Map Toggle Fast Forward" />
<string
id="str_options_type.MapTrackSettlement"
text="{=lG7AlfxK}Map Track Settlement" />
<string
id="str_options_type.MapGoToEncylopedia"
text="{=b00385oX}Map Open Encyclopedia" />
<string
id="str_options_type.MapWait"
text="{=sQCP8t0U}Map Wait" />
<string
id="str_options_type.MapSelect"
text="{=OiB50fga}Map Select" />
<string
id="str_options_type.MapContextMenu"
text="{=PADeKaAu}Map Context Menu" />
<string
id="str_options_type.MapCameraFollowMode"
text="{=T6IJg6wq}Map Camera Follow Mode" />
<string
id="str_options_type.MapTimeStop"
text="{=6Uh76bYG}Map Time Stop" />
<string
id="str_options_type.MapTimeNormal"
text="{=wYicqUa9}Map Time Normal" />
<string
id="str_options_type.MapTimeFastForward"
text="{=TOebahlA}Map Time Fast Forward" />
<string
id="str_options_type.MenuSwitchToLeftTab"
text="{=!}UI Switch To Left Tab" />
<string
id="str_options_type.MenuSwitchToRightTab"
text="{=!}UI Switch To Right Tab" />
<string
id="str_options_type.MenuMoveUp"
text="{=!}UI Move Up" />
<string
id="str_options_type.MenuMoveDown"
text="{=!}UI Move Down" />
<string
id="str_options_type.MenuMoveLeft"
text="{=!}UI Move Left" />
<string
id="str_options_type.MenuMoveRight"
text="{=!}UI Move Right" />
<string
id="str_options_type.MenuEnter"
text="{=!}UI Enter" />
<string
id="str_options_type.MenuLeave"
text="{=!}UI Leave" />
<string
id="str_options_type.FirstPersonFov"
text="{=gIsqhwTs}First Person Field of View" />
<string
id="str_options_type.UIScale"
text="{=JZFXI1LK}UI Scale" />
<string
id="str_options_type.EnableDamageTakenVisuals"
text="{=pNocZkrx}Enable Damage Taken Visuals" />
<string
id="str_options_type.ForceVSyncInMenus"
text="{=Hj1bsSbW}Force VSync in Menus" />
<string
id="str_options_type.EnableVerticalAimCorrection"
text="{=jOGbGqOC}Enable Vertical Aim Correction" />
<string
id="str_options_type.ZoomSensitivityModifier"
text="{=JDDANRcS}Zoom Sensitivity Modifier" />
<string
id="str_options_type.CrosshairType"
text="{=gu2JU5zq}Crosshair Type" />
<string
id="str_options_type_CrosshairType_0"
text="{=u6QCWQvu}Four Part" />
<string
id="str_options_type_CrosshairType_1"
text="{=qmplQd0Q}Three Part" />
<string
id="str_options_type.EnableGenericAvatars"
text="{=7hytmlkz}Enable Generic Avatars" />
<string
id="str_options_type.EnableGenericNames"
text="{=AXnSAaoi}Enable Generic Names" />
<string
id="str_options_type.OrderType"
text="{=Mja6xKiX}Order Visuals Type" />
<string
id="str_options_type_OrderType_0"
text="{=DYcLYL6E}Bar" />
<string
id="str_options_type_OrderType_1"
text="{=KL8cGTao}Radial" />
<string
id="str_options_type.OrderLayoutType"
text="{=iljRgsvP}Order Layout Type" />
<string
id="str_options_type_OrderLayoutType_0"
text="{=fMSYE6Ii}Default" />
<string
id="str_options_type_OrderLayoutType_1"
text="{=sxIWNefq}Legacy" />
<string
id="str_options_type.EnableVoiceChat"
text="{=mBYYRzog}Enable Voice Chat" />
<string
id="str_options_type.EnableDeathIcon"
text="{=CBwEl28t}Enable Death Location Indicator" />
<string
id="str_options_type.EnableNetworkAlertIcons"
text="{=2p3Llq2x}Enable Network Alert Icons" />
<string
id="str_options_type.HideBattleUI"
text="{=sPqkglTv}Hide Battle UI" />
<string
id="str_options_type.EnableSingleplayerChatBox"
text="{=a5l0tTLE}Enable Event Log" />
<string
id="str_options_type.EnableMultiplayerChatBox"
text="{=VLxclitg}Enable Chat Log" />
<string
id="str_options_type.AutoTrackAttackedSettlements"
text="{=dkYmFAk2}Track Attacked Settlements" />
<string
id="str_options_type.VoiceLanguage"
text="{=byOZcjuE}Voice Language" />
<string
id="str_options_type_AutoTrackAttackedSettlements_0"
text="{=tsPjK1Ke}Enabled" />
<string
id="str_options_type_AutoTrackAttackedSettlements_1"
text="{=PC77pnRB}Leader Only" />
<string
id="str_options_type_AutoTrackAttackedSettlements_2"
text="{=1JlzQIXE}Disabled" />
<string
id="str_options_type.UnitSpawnPrioritization"
text="{=2cVkbPYO}Unit Spawn Prioritization" />
<string
id="str_options_type_UnitSpawnPrioritization_0"
text="{=fMSYE6Ii}Default" />
<string
id="str_options_type_UnitSpawnPrioritization_1"
text="{=YTXLLaEN}High Level" />
<string
id="str_options_type_UnitSpawnPrioritization_2"
text="{=TlpNyR2U}Low Level" />
<string
id="str_options_type_UnitSpawnPrioritization_3"
text="{=o2wElwi5}Homogeneous" />
<string
id="str_options_type_MaxSimultaneousSoundEventCount_0"
text="{=TybJcG0A}Very Low (64) " />
<string
id="str_options_type_MaxSimultaneousSoundEventCount_1"
text="{=c49AY7yF}Low (128)" />
<string
id="str_options_type_MaxSimultaneousSoundEventCount_2"
text="{=iUFgqwkA}Medium (256)" />
<string
id="str_options_type_MaxSimultaneousSoundEventCount_3"
text="{=zzonsjpL}High (512)" />
<string
id="str_options_type_SoundOutput_0"
text="{=au7tXcD1}Stereo" />
<string
id="str_options_type_SoundOutput_1"
text="{=XnhBdHnS}Surround" />
<string
id="str_options_type_SoundOutput_2"
text="{=jbLwdd6z}Headphones" />
<string
id="str_options_type_SoundPreset_0"
text="{=CNjxn3eB}Speakers" />
<string
id="str_options_type_SoundPreset_1"
text="{=jbLwdd6z}Headphones" />
<string
id="str_options_type_SoundPreset_2"
text="{=Qp3i4PrW}TV" />
<string
id="str_options_type_SoundPreset_3"
text="{=5QfcrJ5r}Night Mode" />
<string
id="str_options_type_GyroOverrideForAttackDefend"
text="{=5mBbS0mb}Use motion sensor function input for attack and block direction." />
<string
id="str_options_type_ControlBlockDirection_0"
text="{=X2CbgcZ9}By Look Direction" />
<string
id="str_options_type_ControlBlockDirection_1"
text="{=0HNrwVGG}By Movement" />
<string
id="str_options_type_ControlBlockDirection_2"
text="{=AD4phxAT}Auto (Only in SP)" />
<string
id="str_options_type_ControlAttackDirection_0"
text="{=xMoqTFkZ}By Inverse Look Direction" />
<string
id="str_options_type_ControlAttackDirection_1"
text="{=X2CbgcZ9}By Look Direction" />
<string
id="str_options_type_ControlAttackDirection_2"
text="{=0HNrwVGG}By Movement" />
<string
id="str_options_type_TextureBudget_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_TextureBudget_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_TextureBudget_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_TextureBudget_3"
text="{=Cvdaadvs}Very High" />
<string
id="str_options_type_TextureQuality_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_TextureQuality_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_TextureQuality_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_WaterQuality_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_WaterQuality_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_WaterQuality_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_CombatAI_0"
text="{=goodCombatAI}Good" />
<string
id="str_options_type_CombatAI_1"
text="{=averageCombatAI}Average" />
<string
id="str_options_type_CombatAI_2"
text="{=poorCombatAI}Poor" />
<string
id="str_options_type_CampaignAI_0"
text="{=goodCampaignAI}Good" />
<string
id="str_options_type_CampaignAI_1"
text="{=averageCampaignAI}Average" />
<string
id="str_options_type_CampaignAI_2"
text="{=poorCampaignAI}Poor" />
<string
id="str_options_type_CombatSpeed_0"
text="{=!}Slowest" />
<string
id="str_options_type_CombatSpeed_1"
text="{=!}Slower" />
<string
id="str_options_type_CombatSpeed_2"
text="{=!}Normal" />
<string
id="str_options_type_CombatSpeed_3"
text="{=!}Faster" />
<string
id="str_options_type_CombatSpeed_4"
text="{=!}Fastest" />
<string
id="str_options_type_TurnCameraWithHorseInFirstPerson_0"
text="{=I6OJtaMT}Never" />
<string
id="str_options_type_TurnCameraWithHorseInFirstPerson_1"
text="{=0EDGnl1C}Ranged Only" />
<string
id="str_options_type_TurnCameraWithHorseInFirstPerson_2"
text="{=QaMie1KY}Melee Only" />
<string
id="str_options_type_TurnCameraWithHorseInFirstPerson_3"
text="{=r5onpWZW}Always" />
<string
id="str_options_type_OverAll_0"
text="{=FqvJUBRn}Very Low" />
<string
id="str_options_type_OverAll_1"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_OverAll_2"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_OverAll_3"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_OverAll_4"
text="{=Cvdaadvs}Very High" />
<string
id="str_options_type_OverAll_5"
text="{=jvOYgHOe}Custom" />
<string
id="str_options_type_ScreenResolution_Desktop"
text="{=HmgPBPeq}Desktop Resolution" />
<string
id="str_options_type_ScreenResolution_Custom"
text="{=jvOYgHOe}Custom" />
<string
id="str_options_type_Antialiasing_0"
text="{=koX9okuG}None" />
<string
id="str_options_type_Antialiasing_1"
text="{=!}FXAA" />
<string
id="str_options_type_Antialiasing_2"
text="{=!}SMAA" />
<string
id="str_options_type_Antialiasing_3"
text="{=!}SMAA x2" />
<string
id="str_options_type_Antialiasing_4"
text="{=!}Temporal SMAA" />
<string
id="str_options_type_Antialiasing_5"
text="{=!}Temporal SMAA x2" />
<string
id="str_options_type_DLSS_0"
text="{=koX9okuG}None" />
<string
id="str_options_type_DLSS_1"
text="{=NMP6nR8C}DLSS Performance" />
<string
id="str_options_type_DLSS_2"
text="{=z5Kbb4pC}DLSS Balanced" />
<string
id="str_options_type_DLSS_3"
text="{=qR4S6PeD}DLSS Quality" />
<string
id="str_options_type_DLSS_4"
text="{=xikMYwty}DLSS Ultra Performance" />
<!-- <string id="str_options_type_DLSS_5" text="{=!}DLSS Ultra Quality" />-->
<string
id="str_options_type_Occlusion_0"
text="{=koX9okuG}None" />
<string
id="str_options_type_Occlusion_1"
text="{=!}TSAO" />
<string
id="str_options_type_ShadowmapResolution_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_ShadowmapResolution_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_ShadowmapResolution_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_ShadowmapResolution_3"
text="{=Cvdaadvs}Very High" />
<string
id="str_options_type_ShadowmapType_0"
text="{=koX9okuG}None" />
<string
id="str_options_type_ShadowmapType_1"
text="{=KHbdmIfF}Static Only" />
<string
id="str_options_type_ShadowmapType_2"
text="{=j2g8BSOF}Static and Dynamic" />
<string
id="str_options_type_ShadowmapFiltering_0"
text="{=koX9okuG}None" />
<string
id="str_options_type_ShadowmapFiltering_1"
text="{=!}PCF" />
<string
id="str_options_type_ParticleQuality_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_ParticleQuality_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_ParticleQuality_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_ParticleDetail_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_ParticleDetail_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_ParticleDetail_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_FoliageQuality_0"
text="{=FqvJUBRn}Very Low" />
<string
id="str_options_type_FoliageQuality_1"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_FoliageQuality_2"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_FoliageQuality_3"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_FoliageQuality_4"
text="{=Cvdaadvs}Very High" />
<string
id="str_options_type_DecalQuality_0"
text="{=FqvJUBRn}Very Low" />
<string
id="str_options_type_DecalQuality_1"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_DecalQuality_2"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_DecalQuality_3"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_DecalQuality_4"
text="{=Cvdaadvs}Very High" />
<string
id="str_options_type_ShaderQuality_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_ShaderQuality_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_ShaderQuality_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_LightingQuality_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_LightingQuality_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_LightingQuality_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_NumberOfCorpses_0"
text="{=koX9okuG}None" />
<string
id="str_options_type_NumberOfCorpses_1"
text="{=hdLs35aB}Low (25)" />
<string
id="str_options_type_NumberOfCorpses_2"
text="{=mWT9b9ZM}Medium (75)" />
<string
id="str_options_type_NumberOfCorpses_3"
text="{=V5ltCcw0}High (125)" />
<string
id="str_options_type_NumberOfCorpses_4"
text="{=asYEb2j7}Very High (250)" />
<string
id="str_options_type_NumberOfCorpses_5"
text="{=lC5xsoSh}Unlimited" />
<string
id="str_options_type_BattleSize_0"
text="{=G9oAjFL7}Very Low (200)" />
<string
id="str_options_type_BattleSize_1"
text="{=Iam02fhz}Low (300)" />
<string
id="str_options_type_BattleSize_2"
text="{=X1nFnomy}Medium (400)" />
<string
id="str_options_type_BattleSize_3"
text="{=kNpWwJcc}High (500)" />
<string
id="str_options_type_BattleSize_4"
text="{=G17kWzwi}Very High (600)" />
<string
id="str_options_type_BattleSize_5"
text="{=QfsXhxOI}Ultra (800)" />
<string
id="str_options_type_BattleSize_6"
text="{=dV5ar9eP}Max (1000)" />
<string
id="str_options_type_ReinforcementWaveCount_0"
text="{=yruQv3th}3 waves" />
<string
id="str_options_type_ReinforcementWaveCount_1"
text="{=ixTwtPt0}4 waves" />
<string
id="str_options_type_ReinforcementWaveCount_2"
text="{=l4ex8t6l}5 waves" />
<string
id="str_options_type_ReinforcementWaveCount_3"
text="{=lC5xsoSh}Unlimited" />
<string
id="str_options_type_NumberOfRagDolls_5"
text="{=lC5xsoSh}Unlimited" />
<string
id="str_options_type_NumberOfRagDolls_4"
text="{=xEquRfRF}10" />
<string
id="str_options_type_NumberOfRagDolls_3"
text="{=X5cSNxHf}5" />
<string
id="str_options_type_NumberOfRagDolls_2"
text="{=uBRn8Je8}3" />
<string
id="str_options_type_NumberOfRagDolls_1"
text="{=sxFsZAeC}1" />
<string
id="str_options_type_NumberOfRagDolls_0"
text="{=mG4rCrfE}0" />
<string
id="str_options_type_AnimationSamplingQuality_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_AnimationSamplingQuality_1"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_CharacterDetail_0"
text="{=FqvJUBRn}Very Low" />
<string
id="str_options_type_CharacterDetail_1"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_CharacterDetail_2"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_CharacterDetail_3"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_CharacterDetail_4"
text="{=Cvdaadvs}Very High" />
<string
id="str_options_type_EnvironmentDetail_4"
text="{=Cvdaadvs}Very High" />
<string
id="str_options_type_EnvironmentDetail_3"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_EnvironmentDetail_2"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_EnvironmentDetail_1"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_EnvironmentDetail_0"
text="{=FqvJUBRn}Very Low" />
<string
id="str_options_type_TerrainQuality_2"
text="{=2AyPP3rw}High" />
<string
id="str_options_type_TerrainQuality_1"
text="{=aydCb7WA}Medium" />
<string
id="str_options_type_TerrainQuality_0"
text="{=4aAvY4yO}Low" />
<string
id="str_options_type_TextureFiltering_0"
text="{=d75b5uSL}Bilinear" />
<string
id="str_options_type_TextureFiltering_1"
text="{=9F323ez4}Trilinear" />
<string
id="str_options_type_TextureFiltering_2"
text="{=oEdTBobd}Anisotropic 2X" />
<string
id="str_options_type_TextureFiltering_3"
text="{=yfMN8wWN}Anisotropic 4X" />
<string
id="str_options_type_TextureFiltering_4"
text="{=7tYiV9Vw}Anisotropic 8X" />
<string
id="str_options_type_TextureFiltering_5"
text="{=qvaJYO9c}Anisotropic 16X" />
<string
id="str_options_type_DisplayMode_0"
text="{=sAoWNAwZ}Windowed" />
<string
id="str_options_type_DisplayMode_1"
text="{=ocNVbyPJ}Borderless Fullscreen" />
<string
id="str_options_type_DisplayMode_2"
text="{=5siWUJPw}Fullscreen" />
<string
id="str_options_type_VSync_0"
text="{=koX9okuG}None" />
<string
id="str_options_type_VSync_1"
text="{=1uCaibsd}Full" />
<string
id="str_options_type_VSync_2"
text="{=roJLc9oH}Half" />
<string
id="str_options_type_action.Benchmark"
text="{=XCB1SGxZ}Start Benchmark" />
<string
id="str_options_type_action.Brightness"
text="{=U8NaF1bo}Calibrate" />
<string
id="str_options_type_action.ExposureCompensation"
text="{=urbLiiQJ}Configure Exposure" />
<string
id="str_options_description.Language"
text="{=wJWICbOg}Your preferred game language." />
<string
id="str_options_description.VoiceLanguage"
text="{=3y9Q1m1n}Your preferred voice over language." />
<string
id="str_options_description.MasterVolume"
text="{=9qZw55vR}Master volume level." />
<string
id="str_options_description.MusicVolume"
text="{=P7E3rS3m}Music volume level." />
<string
id="str_options_description.VoiceOverVolume"
text="{=vvKU6wTA}Voice-over volume level." />
<string
id="str_options_description.VoiceChatVolume"
text="{=nLhH8JhZ}Voice chat volume level." />
<string
id="str_options_description.SoundVolume"
text="{=oI1gktYa}Sound effects volume level." />
<string
id="str_options_description.SoundDevice"
text="{=ea8kNj32}Your preferred sound output device." />
<string
id="str_options_description.MaxSimultaneousSoundEventCount"
text="{=xZ84ujuu}How many sounds could be played at once. Lower values will lower your CPU usage while higher values delivers better atmosphere." />
<string
id="str_options_description.KeepSoundInBackground"
text="{=WP6GEbYa}Keep game sounds while game is out of focus." />
<string
id="str_options_description.SoundOcclusion"
text="{=aGb5H9Ni}Muffles the sound sources behind obstacles. Forced ON in Multiplayer." />
<string
id="str_options_description.SoundPreset"
text="{=jkwgSmhl}You can switch between different mix modes better suited to your liking." />
<string
id="str_options_description.SoundOutput"
text="{=FwcM7taa}Change the sound output method to one most fitting for your speaker configuration." />
<string
id="str_options_description.MouseSensitivity"
text="{=ZOUxmamu}Set sensitivity for cursor movement and camera control." />
<string
id="str_options_description.InvertMouseYAxis"
text="{=m4Lketfz}Invert Y Axis for camera control. (Does not work on campaign map.)" />
<string
id="str_options_description.GyroOverrideForAttackDefend"
text="{=m0NJf3BU}Use motion sensor function input for melee attack and defend direction." />
<string
id="str_options_description.MouseYMovementScale"
text="{=EyYqpm5b}Set your vertical movement multiplier for direction gestures, compared to horizontal movement. Does not affect camera movement." />
<string
id="str_options_description.TrailAmount"
text="{=JXdwIX8Q}Set thickness for trails of weapons." />
<string
id="str_options_description.EnableVibration"
text="{=4Q9pzbqM}Enable the controller vibration effect." />
<string
id="str_options_description.EnableGyroAssistedAim"
text="{=aLAtopse}Use motion sensor function input for ranged aim assistance." />
<string
id="str_options_description.GyroAimSensitivity"
text="{=zZeDwVbv}Set motion sensor function sensitivity while aiming with ranged weapons. 0 means disabled." />
<string
id="str_options_description.EnableTouchpadMouse"
text="{=pvit1VDX}Enable touch pad to control cursor." />
<string
id="str_options_description.EnableAlternateAiming"
text="{=wXuZKLkk}Changes how you aim with ranged weapons. If enabled, {?IS_PLAYSTATION}L2 button{?}left trigger{\?} will aim the weapon and using {?IS_PLAYSTATION}R2 button{?}right trigger{\?} will fire the weapon." />
<string
id="str_options_description.ControlBlockDirection"
text="{=9zns14aF}Choose how to perform blocks. Auto will default to "By Look Direction" in Multiplayer." />
<string
id="str_options_description.ControlAttackDirection"
text="{=R9cQCadq}Choose how to perform attacks." />
<string
id="str_options_description.CombatAI"
text="{=iwO3g6Rz}Select how challenging the combat AI will be." />
<string
id="str_options_description.CampaignAI"
text="{=fBXuMgdm}Campaign AI DESC" />
<string
id="str_options_description.CombatSpeed"
text="{=Dg0SKmCS}Combat Speed DESC" />
<string
id="str_options_description.BattleSize"
text="{=nDjFBDvE}Sets the maximum number of units on battles. A higher value requires better CPU and GPU." />
<string
id="str_options_description.ReinforcementWaveCount"
text="{=25KihbcP}Sets the number of reinforcement waves that will be spawned in a combat mission. A higher value generally means longer mission duration. On settings lower than unlimited, sieges might be resolved without all troops participating in the fight." />
<string
id="str_options_description.TurnCameraWithHorseInFirstPerson"
text="{=y7dx24ih}Turn camera as you change direction on a horse in first person view." />
<string
id="str_options_description.ShowAttackDirection"
text="{=lgOBD6MF}Enable marks for direction of attack." />
<string
id="str_options_description.ShowTargetingReticle"
text="{=jgCb0sga}Enable crosshair for ranged weapons." />
<string
id="str_options_description.AutoSaveInterval"
text="{=LTxU2AST}Sets the interval of time between autosaves. Value is in minutes." />
<string
id="str_options_description.FriendlyTroopsBannerOpacity"
text="{=ZKg3DqbQ}Determines the opacity of the banners shown on top of the friendly troops." />
<string
id="str_options_description.ReportDamage"
text="{=JAzv5xYY}Enable text reports for damage dealt." />
<string
id="str_options_description.ReportBark"
text="{=HeCR9aex}Enable text reports for shouts." />
<string
id="str_options_description.EnableTutorialHints"
text="{=M3bY9bLu}Enable informative messages." />
<string
id="str_options_description.ReportPersonalDamage"
text="{=Vea6bRUO}Enable interface elements that report players damage and casualities in center bottom." />
<string
id="str_options_description.ReportCasualtiesType"
text="{=TvGJqPGp}Enable reports for deaths and knock outs." />
<string
id="str_options_description.CombatCameraDistance"
text="{=K80z5onY}Determines how far will the camera be in third-person." />
<string
id="str_options_description.ReportExperience"
text="{=drbgOAqx}Enable reports for experience gain." />
<string
id="str_options_description.StopGameOnFocusLost"
text="{=BGKHITSN}Stop the game when the focus is lost to the game window." />
<string
id="str_options_description.SlowDownOnOrder"
text="{=LroTz1rL}Enable slowing down the game while the player is giving orders." />
<string
id="str_options_description.ClothSimulation"
text="{=OgXnrvcA}Enables the cloth simulation. Uses GPU resources." />
<string
id="str_options_description.InteractiveGrass"
text="{=j3k8PiPo}Enables the deformable grass." />
<string
id="str_options_description.OverAll"
text="{=BDSEgN41}Sets the overall graphics quality preset." />
<string
id="str_options_description.ScreenResolution"
text="{=yLCSTuBw}Sets the resolution of the game. Higher resolution requires a more powerful display adapter." />
<string
id="str_options_description.RefreshRate"
text="{=fldPHfP6}Sets the refresh rate of the game." />
<string
id="str_options_description.ResolutionScale"
text="{=7ZmtmleI}Sets the resolution scale. Lower values can increase performance. {newline}{newline}Uses AMD's "FidelityFX Super Resolution 1.0"{newline}{newline}Does not affect UI Quality" />
<string
id="str_options_description.FrameLimiter"
text="{=KtYtBnvP}Sets the frame limiter." />
<string
id="str_options_description.Antialiasing"
text="{=accbLVWL}Sets the anti-aliasing technique. " />
<string
id="str_options_description.DLSS"
text="{=qNPmVDmU}Sets the NVIDIA DLSS method if applicable. " />
<string
id="str_options_description.Occlusion"
text="{=IcEPmXxM}Sets the ambient occlusion technique." />
<string
id="str_options_description.Benchmark"
text="{=9HdllyAZ}Start the Bannerlord Benchmark." />
<string
id="str_options_description.Brightness"
text="{=MfunBOxF}Calibrate contrast levels." />
<string
id="str_options_description.ExposureCompensation"
text="{=aombIn07}Set the exposure amount." />
<string
id="str_options_description.SharpenAmount"
text="{=k4E1gylQ}Sets the amount of sharpen effect." />
<string
id="str_options_description.ShadowmapResolution"
text="{=whn4v32E}Sets the resolution of shadows." />
<string
id="str_options_description.ShadowmapType"
text="{=Rhl5E2ut}Sets the type of shadows." />
<string
id="str_options_description.ShadowmapFiltering"
text="{=ZeIsxhk4}Sets the shadow filtering technique." />
<string
id="str_options_description.ParticleDetail"
text="{=Gd2iUUHa}Sets the quality of particles. A higher value means more detailed particles." />
<string
id="str_options_description.ParticleQuality"
text="{=bqUsNucg}Sets the render quality of particles. A higher value means sharper particles." />
<string
id="str_options_description.TextureBudget"
text="{=dC1MBjrO}Affects the size of the texture streaming cache. A higher value requires more video memory but provides a smoother experience." />
<string
id="str_options_description.TextureQuality"
text="{=8kO2jDVf}Affects the quality of textures." />
<string
id="str_options_description.ShaderQuality"
text="{=7phVPcDc}Sets the quality of shaders. A higher value means better graphical effects." />
<string
id="str_options_description.Bloom"
text="{=ikoUJQyl}Enables the bloom effect." />
<string
id="str_options_description.DepthOfField"
text="{=CbwmI1JY}Enables the depth of field." />
<string
id="str_options_description.SunShafts"
text="{=E5xbXlLB}Enables the sun shafts." />
<string
id="str_options_description.MotionBlur"
text="{=waNCurZY}Enables the motion blur." />
<string
id="str_options_description.SSSSS"
text="{=MfsNAPh6}Enables the subsurface scattering." />
<string
id="str_options_description.SSR"
text="{=7X6fZ5kQ}Enables the screen space reflections." />
<string
id="str_options_description.Tesselation"
text="{=IaoVYeZi}Enables the tesselation." />
<string
id="str_options_description.FoliageQuality"
text="{=8b45xcyL}Sets the quality of trees and grass." />
<string
id="str_options_description.CharacterDetail"
text="{=WldVAZhy}Sets the detail level of character models." />
<string
id="str_options_description.NumberOfCorpses"
text="{=qtgBKzY8}Sets the number of visible corpses." />
<string
id="str_options_description.NumberOfRagDolls"
text="{=ZIKuUbUG}Sets the number of simultaneous ragdoll simulations." />
<string
id="str_options_description.AnimationSamplingQuality"
text="{=IyenJVb1}Affects the animation sampling frame rate. A higher value requires more CPU resource but provides smoother animations." />
<string
id="str_options_description.ShowBlood"
text="{=xuOz73hl}Choose whether blood is visible in battles." />
<string
id="str_options_description.TextureFiltering"
text="{=WBVMg0bd}Sets the texture filtering technique. A higher value means more detailed and sharp textures." />
<string
id="str_options_description.DisplayMode"
text="{=0fLpwDzk}Sets the window mode.{newline}Windowed: Runs the game on a window.{newline}Fullscreen: Runs the game in full screen.{newline}Borderless Fullscreen: Runs the game on a borderless maximized window." />
<string
id="str_options_description.SelectedMonitor"
text="{=Gl2S6WEW}Sets the monitor that the game window will be displayed." />
<string
id="str_options_description.SelectedAdapter"
text="{=KjZas5Xs}Sets the display adapter that the game will run on." />
<string
id="str_options_description.VSync"
text="{=3oUbmqJY}Synchronizes the game to the monitor's refresh rate. Eliminates tearing artifacts." />
<string
id="str_options_description.GraphicsMode"
text="{=9scrSz4i}Sets the graphics mode.{newline}Performance: Runs the game at 60 frames per second with dynamic resolution, lower quality settings and less units on battles.{newline}Fidelity: Runs the game at 30 frames per second at the native resolution, higher quality settings and more units on battles." />
<string
id="str_options_description.OneTwentyHzMode"
text="{=QpUkFQnj}Locks the framerate to 40 Hz on the Fidelity Mode and unlocks it on the Performance Mode." />
<string
id="str_options_description.DynamicResolution"
text="{=bfxMfZrk}Allow the render resolution to be scaled down to maintain the targeted frame rate.{newline}{newline}Uses AMD's "FidelityFX Super Resolution 1.0"{newline}{newline}Does not affect UI Quality" />
<string
id="str_options_description.DynamicResolutionTarget"
text="{=OeJ53VmM}Target framerate to be maintained by the "Dynamic Resolution Scaling" setting.{newline}{newline}It is advised that you set it to the lowest framerate you're comfortable playing with. Setting a value that's too high will cause unnecessary resolution drops." />
<string
id="str_options_description.FilmGrain"
text="{=jZs8I1Uq}Enables the film grain." />
<string
id="str_options_description.LightingQuality"
text="{=m7B471Hw}Sets the lighting quality." />
<string
id="str_options_description.EnvironmentDetail"
text="{=qsrqjK0B}Sets the detail level of environment props." />
<string
id="str_options_description.TerrainQuality"
text="{=I3eooo5c}Sets the terrain quality." />
<string
id="str_options_description.DecalQuality"
text="{=VE9TavSl}Sets the decal quality." />
<string
id="str_options_description.WaterQuality"
text="{=BgjaAUNf}Sets the quality of water. A higher value means more detailed water simulation." />
<string
id="str_options_description.MoveForward"
text="{=!}Move Forward DESC" />
<string
id="str_options_description.MoveBack"
text="{=!}Move Back DESC" />
<string
id="str_options_description.MoveLeft"
text="{=!}Move Left DESC" />
<string
id="str_options_description.MoveRight"
text="{=!}Move Right DESC" />
<string
id="str_options_description.Action"
text="{=!}Action DESC" />
<string
id="str_options_description.Jump"
text="{=!}Jump DESC" />
<string
id="str_options_description.Crouch"
text="{=!}Crouch DESC" />
<string
id="str_options_description.Attack"
text="{=!}Attack DESC" />
<string
id="str_options_description.Defend"
text="{=!}Defend DESC" />
<string
id="str_options_description.Kick"
text="{=!}Kick DESC" />
<string
id="str_options_description.ToggleWeaponMode"
text="{=!}Toggle Weapon Mode DESC" />
<string
id="str_options_description.EquipWeapon1"
text="{=!}Equip Weapon 1 DESC" />
<string
id="str_options_description.EquipWeapon2"
text="{=!}Equip Weapon 2 DESC" />
<string
id="str_options_description.EquipWeapon3"
text="{=!}Equip Weapon 3 DESC" />
<string
id="str_options_description.EquipWeapon4"
text="{=!}Equip Weapon 4 DESC" />
<string
id="str_options_description.EquipPrimaryWeapon"
text="{=!}Equip Primary Weapon DESC" />
<string
id="str_options_description.EquipSecondaryWeapon"
text="{=!}Equip Secondary Weapon DESC" />
<string
id="str_options_description.DropWeapon"
text="{=!}Drop Weapon DESC" />
<string
id="str_options_description.SheathWeapon"
text="{=!}Sheath Weapon DESC" />
<string
id="str_options_description.Leave"
text="{=!}Leave DESC" />
<string
id="str_options_description.Zoom"
text="{=!}Zoom DESC" />
<string
id="str_options_description.ViewCharacter"
text="{=!}View Character DESC" />
<string
id="str_options_description.LockTarget"
text="{=ixHHmobT}Enable being able to lock onto enemies while using a melee weapon." />
<string
id="str_options_description.CameraToggle"
text="{=!}Camera Toggle DESC" />
<string
id="str_options_description.ViewOrders"
text="{=!}View Orders DESC" />
<string
id="str_options_description.SelectOrder1"
text="{=!}SelectOrder1 DESC" />
<string
id="str_options_description.SelectOrder2"
text="{=!}SelectOrder2 DESC" />
<string
id="str_options_description.SelectOrder3"
text="{=!}SelectOrder3 DESC" />
<string
id="str_options_description.SelectOrder4"
text="{=!}SelectOrder4 DESC" />
<string
id="str_options_description.SelectOrder5"
text="{=!}SelectOrder5 DESC" />
<string
id="str_options_description.SelectOrder6"
text="{=!}SelectOrder6 DESC" />
<string
id="str_options_description.SelectOrder7"
text="{=!}SelectOrder7 DESC" />
<string
id="str_options_description.SelectOrder8"
text="{=!}SelectOrder8 DESC" />
<string
id="str_options_description.SelectOrderReturn"
text="{=!}SelectOrder9 DESC" />
<string
id="str_options_description.EveryoneHear"
text="{=!}Everyone Hear DESC" />
<string
id="str_options_description.Group0Hear"
text="{=!}Group 0 Hear DESC" />
<string
id="str_options_description.Group1Hear"
text="{=!}Group 1 Hear DESC" />
<string
id="str_options_description.Group2Hear"
text="{=!}Group 2 Hear DESC" />
<string
id="str_options_description.Group3Hear"
text="{=!}Group 3 Hear DESC" />
<string
id="str_options_description.Group4Hear"
text="{=!}Group 4 Hear DESC" />
<string
id="str_options_description.Group5Hear"
text="{=!}Group 5 Hear DESC" />
<string
id="str_options_description.Group6Hear"
text="{=!}Group 6 Hear DESC" />
<string
id="str_options_description.Group7Hear"
text="{=!}Group 7 Hear DESC" />
<string
id="str_options_description.HoldOrder"
text="{=qDVoGsb9}Hold to give orders with a gamepad." />
<string
id="str_options_description.ReverseOrderGroup"
text="{=!}Reverse Order Group DESC" />
<string
id="str_options_description.SendMessageToEveryone"
text="{=EkzORIiZ}Open all chat." />
<string
id="str_options_description.SendMessageToTeam"
text="{=g4Iq82iw}Open team chat." />
<string
id="str_options_description.BannerWindow"
text="{=!}Banner Window DESC" />
<string
id="str_options_description.CharacterWindow"
text="{=!}Character Window DESC" />
<string
id="str_options_description.InventoryWindow"
text="{=!}Inventory Window DESC" />
<string
id="str_options_description.EncyclopediaWindow"
text="{=!}Encyclopedia Window DESC" />
<string
id="str_options_description.PartyWindow"
text="{=!}Party Window DESC" />
<string
id="str_options_description.QuestsWindow"
text="{=!}Quests Window DESC" />
<string
id="str_options_description.GameLogWindow"
text="{=!}Game Log Window DESC" />
<string
id="str_options_description.QuickSave"
text="{=!}Quick Save DESC" />
<string
id="str_options_description.TakeScreenshot"
text="{=!}Take Screenshot DESC" />
<string
id="str_options_description.MapMoveForward"
text="{=!}Map Move Forward DESC" />
<string
id="str_options_description.MapMoveBackward"
text="{=!}Map Move Backward DESC" />
<string
id="str_options_description.MapMoveLeft"
text="{=!}Map Move Left DESC" />
<string
id="str_options_description.MapMoveRight"
text="{=!}Map Move Right DESC" />
<string
id="str_options_description.MapFastMove"
text="{=!}Map Fast Move DESC" />
<string
id="str_options_description.MapZoomIn"
text="{=!}Map Zoom In DESC" />
<string
id="str_options_description.MapZoomOut"
text="{=!}Map Zoom Out DESC" />
<string
id="str_options_description.MapWait"
text="{=!}Map Wait DESC" />
<string
id="str_options_description.MapSelect"
text="{=!}Map Select DESC" />
<string
id="str_options_description.MapContextMenu"
text="{=!}Map Context Menu DESC" />
<string
id="str_options_description.MapCameraFollowMode"
text="{=!}Map Camera Follow Mode DESC" />
<string
id="str_options_description.MapTimeStop"
text="{=!}Map Time Stop DESC" />
<string
id="str_options_description.MapTimeNormal"
text="{=!}Map Time Normal" />
<string
id="str_options_description.MapTimeFastForward"
text="{=!}Map Time Fast Forward DESC" />
<string
id="str_options_description.MenuSwitchToLeftTab"
text="{=!}UI Switch To Left Tab DESC" />
<string
id="str_options_description.MenuSwitchToRightTab"
text="{=!}UI Switch To Right Tab DESC" />
<string
id="str_options_description.MenuMoveUp"
text="{=!}UI Move Up DESC" />
<string
id="str_options_description.MenuMoveDown"
text="{=!}UI Move Down DESC" />
<string
id="str_options_description.MenuMoveLeft"
text="{=!}UI Move Left DESC" />
<string
id="str_options_description.MenuMoveRight"
text="{=!}UI Move Right DESC" />
<string
id="str_options_description.MenuEnter"
text="{=!}UI Enter DESC" />
<string
id="str_options_description.MenuLeave"
text="{=!}UI Leave DESC" />
<string
id="str_options_description.FirstPersonFov"
text="{=ro0NhUnJ}Set field of view for first person camera." />
<string
id="str_options_description.UIScale"
text="{=2EnLU2ZC}Change UI Scaling" />
<string
id="str_options_description.EnableDamageTakenVisuals"
text="{=pa8A2VG3}Enable the red border around the screen when the player takes damage." />
<string
id="str_options_description.ForceVSyncInMenus"
text="{=a8MvWaSN}Force VSync in Menus (i.e. Lobby, Inventory, Party, Character, Quest etc.)" />
<string
id="str_options_description.EnableVerticalAimCorrection"
text="{=TRmaxjal}Enable vertical aim correction while in third person mode." />
<string
id="str_options_description.ZoomSensitivityModifier"
text="{=4lZDJDb2}Set how much the sensitivity changes when the camera is zoomed in." />
<string
id="str_options_description.CrosshairType"
text="{=9bHr3oNj}Crosshair that shows when using a ranged weapon." />
<string
id="str_options_description.EnableGenericAvatars"
text="{=eHb2U0dA}Show generic avatars for players. This will replace all of the players' avatars with generic avatars." />
<string
id="str_options_description.EnableGenericNames"
text="{=1CLLOxAt}Show generic names for players. This will replace all of the players' names with generic names." />
<string
id="str_options_description.OrderType"
text="{=cryvNnsO}Order visuals that are visible while giving orders in battles." />
<string
id="str_options_description.OrderLayoutType"
text="{=W3NRW1d4}Choose the layout of orders (i.e. order categories and keys){newline}Default: The default order layout.{newline}Legacy: The order layout used in the earlier versions of the game." />
<string
id="str_options_description.UnitSpawnPrioritization"
text="{=owS8kqZs}Determine unit spawn prioritization.{newline}Default: Units spawn according to their position in the party roster.{newline}High Level: High level units will spawn first.{newline}Low Level: Low level units will spawn first.{newline}Homogeneous: Spawn units homogeneously based on their troop types rather than their levels. This option will try to fill the ranks with each type of unit at the same ratio and ignore their tiers while doing it.{newline}The settings above apply only to the player's starting composition. The AI is not affected." />
<string
id="str_options_description.EnableVoiceChat"
text="{=RZ1x41t2}Enable incoming voice chat messages from players in your team." />
<string
id="str_options_description.EnableDeathIcon"
text="{=bfis1Rqj}Enable death location indicators that show where your teammates die." />
<string
id="str_options_description.AutoTrackAttackedSettlements"
text="{=eDRzvYz5}Enable auto tracking settlements when attacked." />
<string
id="str_options_description.EnableNetworkAlertIcons"
text="{=8FbEybTx}Enable network alert icons.{newline}1. Latency{newline}2. Packet Loss{newline}3. Poor Server Performance" />
<string
id="str_options_description.HideBattleUI"
text="{=opGK2hO0}Hides battle UI elements while the player is in a mission." />
<string
id="str_options_description.EnableSingleplayerChatBox"
text="{=r4wEESkT}Enable event log in campaign map and missions." />
<string
id="str_options_description.EnableMultiplayerChatBox"
text="{=9N0zXegH}Enable chat log." />
<string
id="str_brightness_option_title"
text="{=Bl8cKwhL}Display Calibration" />
<string
id="str_brightness_option_explainer"
text="{=G2e8xucc}If the checkered patterns are not visible inside the frames, try moving the sliders.{newline}Adjust the sliders to the point where patterns are barely visible." />
<string
id="str_exposure_option_title"
text="{=AJFpx99v}Exposure Adjustment" />
<string
id="str_exposure_option_explainer"
text="{=16EUzfcH}Adjust the exposure level according to your preference using the slider." />
<string
id="str_key_name.CombatHotKeyCategory_Attack"
text="{=zxMOqlhs}Attack" />
<string
id="str_key_name.CombatHotKeyCategory_Defend"
text="{=Az084VJK}Defend" />
<string
id="str_key_name.CombatHotKeyCategory_EquipPrimaryWeapon"
text="{=Hs1CYfbc}Equip Next Weapon" />
<string
id="str_key_name.CombatHotKeyCategory_EquipSecondaryWeapon"
text="{=Yn8bh0qT}Equip Next Shield" />
<string
id="str_key_name.CombatHotKeyCategory_Action"
text="{=RaijrIxP}Interact" />
<string
id="str_key_name.CombatHotKeyCategory_Jump"
text="{=7QKjVON8}Jump" />
<string
id="str_key_name.CombatHotKeyCategory_Crouch"
text="{=lgzmPG6K}Crouch" />
<string
id="str_key_name.CombatHotKeyCategory_Kick"
text="{=combatkick}Kick / Bash" />
<string
id="str_key_name.CombatHotKeyCategory_ToggleWeaponMode"
text="{=bT77aWti}Switch Weapon Usage" />
<string
id="str_key_name.CombatHotKeyCategory_EquipWeapon1"
text="{=AhrWBKx9}Equip Item 1" />
<string
id="str_key_name.CombatHotKeyCategory_EquipWeapon2"
text="{=igGLkaf6}Equip Item 2" />
<string
id="str_key_name.CombatHotKeyCategory_EquipWeapon3"
text="{=Mf5qVgAv}Equip Item 3" />
<string
id="str_key_name.CombatHotKeyCategory_EquipWeapon4"
text="{=3P7eDKEY}Equip Item 4" />
<string
id="str_key_name.CombatHotKeyCategory_DropWeapon"
text="{=xNprkuJl}Drop Weapon" />
<string
id="str_key_name.CombatHotKeyCategory_SheathWeapon"
text="{=bbxpBzPr}Sheathe Weapon" />
<string
id="str_key_name.CombatHotKeyCategory_Zoom"
text="{=uSGPBRFS}Zoom" />
<string
id="str_key_name.CombatHotKeyCategory_ViewCharacter"
text="{=J2pcA6KR}View Character" />
<string
id="str_key_name.CombatHotKeyCategory_LockTarget"
text="{=dTyINo1B}Lock target" />
<string
id="str_key_name.CombatHotKeyCategory_CameraToggle"
text="{=RX76Kfa8}Camera Toggle" />
<string
id="str_key_name.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomIn"
text="{=bdJv9dcm}Character Zoom In" />
<string
id="str_key_name.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomOut"
text="{=uQfDuGem}Character Zoom Out" />
<string
id="str_key_name.CombatHotKeyCategory_ToggleWalkMode"
text="{=1ebaa1Wf}Toggle Walk/Run Mode" />
<string
id="str_key_name.CombatHotKeyCategory_Cheer"
text="{=KxH4VVU3}Taunt" />
<string
id="str_key_name.CombatHotKeyCategory_PushToTalk"
text="{=tZGftbOD}Push To Talk" />
<string
id="str_key_name.CombatHotKeyCategory_EquipmentSwitch"
text="{=lsQ1kFLn}Equipment Switch Menu" />
<string
id="str_key_name.CombatHotKeyCategory_ToggleZoom"
text="{=noYzJpKr}Toggle Zoom" />
<string
id="str_key_name.CombatHotKeyCategory_ControllerEquipDrop"
text="{=oIuCX8KW}Equip/Drop Equipment" />
<string
id="str_key_name.CombatHotKeyCategory_ToggleEscapeMenu"
text="{=tlR1jGNH}Toggle Pause Menu" />
<string
id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon1"
text="{=AhrWBKx9}Equip Item 1" />
<string
id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon2"
text="{=igGLkaf6}Equip Item 2" />
<string
id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon3"
text="{=Mf5qVgAv}Equip Item 3" />
<string
id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon4"
text="{=3P7eDKEY}Equip Item 4" />
<string
id="str_key_name.CombatHotKeyCategory_CheerBarkSelectFirstCategory"
text="{=KxH4VVU3}Taunt" />
<string
id="str_key_name.CombatHotKeyCategory_CheerBarkSelectSecondCategory"
text="{=5Xoilj6r}Shout" />
<string
id="str_key_name.FaceGenHotkeyCategory_ControllerZoomIn"
text="{=yV64UCaW}Zoom In" />
<string
id="str_key_name.FaceGenHotkeyCategory_ControllerZoomOut"
text="{=929oYf3G}Zoom Out" />
<string
id="str_key_name.FaceGenHotkeyCategory_CameraAxisX"
text="{=GzICf27a}Rotate" />
<string
id="str_key_name.FaceGenHotkeyCategory_CameraAxisY"
text="{=BKeTUf9V}Move Camera" />
<string
id="str_key_name.CraftingHotkeyCategory_ControllerZoomIn"
text="{=yV64UCaW}Zoom In" />
<string
id="str_key_name.CraftingHotkeyCategory_ControllerZoomOut"
text="{=929oYf3G}Zoom Out" />
<string
id="str_key_name.CraftingHotkeyCategory_CameraAxisX"
text="{=GzICf27a}Rotate" />
<string
id="str_key_name.ScoreboardHotKeyCategory_ShowMouse"
text="{=XtiGbj0W}Show Cursor" />
<string
id="str_key_name.ScoreboardHotKeyCategory_HoldShow"
text="{=BfebVHWv}Show Scoreboard" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_BannerWindow"
text="{=k3LajvfJ}Banner Editor" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_CharacterWindow"
text="{=5B3ptxje}Character Developer" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_InventoryWindow"
text="{=rbz1Bwbv}Inventory" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_EncyclopediaWindow"
text="{=MxmOWsHj}Encyclopedia" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_PartyWindow"
text="{=qnxJYAs7}Party" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_KingdomWindow"
text="{=03mPaWum}Kingdom" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_ClanWindow"
text="{=j4F7tTzy}Clan" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_QuestsWindow"
text="{=KUEHAD4U}Quests" />
<string
id="str_key_name.GenericCampaignPanelsGameKeyCategory_FacegenWindow"
text="{=Zo2ngsUk}Face Generation" />
<string
id="str_key_name.GenericPanelGameKeyCategory_ToggleEscapeMenu"
text="{=bih4MD9a}Pause Menu" />
<string
id="str_key_name.GenericPanelGameKeyCategory_Start"
text="{=6nQR7yYF}Start" />
<string
id="str_key_name.GenericPanelGameKeyCategory_Exit"
text="{=3CsACce8}Exit" />
<string
id="str_key_name.GenericPanelGameKeyCategory_Randomize"
text="{=NSSsxBHV}Randomize" />
<string
id="str_key_name.GenericPanelGameKeyCategory_Confirm"
text="{=5Unqsx3N}Confirm" />
<string
id="str_key_name.GenericPanelGameKeyCategory_SwitchToPreviousTab"
text="{=tFZspabL}Switch to Previous Tab" />
<string
id="str_key_name.GenericPanelGameKeyCategory_SwitchToNextTab"
text="{=ZlcrmFvl}Switch to Next Tab" />
<string
id="str_key_name.GenericPanelGameKeyCategory_SelectProfile"
text="{=wubDWOlh}Select Profile" />
<string
id="str_key_name.GenericPanelGameKeyCategory_Play"
text="{=jy9orOJz}Play" />
<string
id="str_key_name.GenericPanelGameKeyCategory_ToggleEscapeMenu"
text="{=bih4MD9a}Pause Menu" />
<string
id="str_key_name.Generic_Up"
text="{=3Dngsvya}Move Forward" />
<string
id="str_key_name.Generic_Down"
text="{=js6LONvV}Move Backward" />
<string
id="str_key_name.Generic_Left"
text="{=QKy9a176}Strafe Left" />
<string
id="str_key_name.Generic_Right"
text="{=23Tcbb4W}Strafe Right" />
<string
id="str_key_name.Generic_Leave"
text="{=3sRdGQou}Leave" />
<string
id="str_key_name.Generic_ShowIndicators"
text="{=mueocuFG}Show Indicators" />
<string
id="str_key_name.MapHotKeyCategory_QuickSave"
text="{=zvD48rVQ}Quick Save" />
<string
id="str_key_name.MapHotKeyCategory_PartyMoveUp"
text="{=Gl7wgtPQ}Move Party Up" />
<string
id="str_key_name.MapHotKeyCategory_PartyMoveDown"
text="{=2Ao5DCb6}Move Party Down" />
<string
id="str_key_name.MapHotKeyCategory_PartyMoveRight"
text="{=Mxnj08mB}Move Party Right" />
<string
id="str_key_name.MapHotKeyCategory_PartyMoveLeft"
text="{=o0QPZODk}Move Party Left" />
<string
id="str_key_name.MapHotKeyCategory_MapFastMove"
text="{=haX0xRHa}Camera Speed Up" />
<string
id="str_key_name.MapHotKeyCategory_MapZoomIn"
text="{=yV64UCaW}Zoom In" />
<string
id="str_key_name.MapHotKeyCategory_MapZoomOut"
text="{=929oYf3G}Zoom Out" />
<string
id="str_key_name.MapHotKeyCategory_MapRotateLeft"
text="{=BDSLNk4Q}Map Rotate Left" />
<string
id="str_key_name.MapHotKeyCategory_MapRotateRight"
text="{=rXftSOjn}Map Rotate Right" />
<string
id="str_key_name.MapHotKeyCategory_MapMoveUp"
text="{=JmvywkK6}Map Move Up" />
<string
id="str_key_name.MapHotKeyCategory_MapMoveDown"
text="{=d7YTtqlO}Map Move Down" />
<string
id="str_key_name.MapHotKeyCategory_MapMoveLeft"
text="{=w4l8xA2Q}Map Move Left" />
<string
id="str_key_name.MapHotKeyCategory_MapMoveRight"
text="{=znSZmZvV}Map Move Right" />
<string
id="str_key_name.MapHotKeyCategory_MapCameraFollowMode"
text="{=5TYDm7Vv}Camera Follow Mode" />
<string
id="str_key_name.MapHotKeyCategory_MapToggleFastForward"
text="{=HH7LDwlK}Toggle Fast Forward" />
<string
id="str_key_name.MapHotKeyCategory_MapTrackSettlement"
text="{=iZAwcZSV}Track Settlement" />
<string
id="str_key_name.MapHotKeyCategory_MapGoToEncylopedia"
text="{=xJpOH8DU}Open Encyclopedia" />
<string
id="str_key_name.MapHotKeyCategory_MapTimeStop"
text="{=jaeLYPIG}Pause Time" />
<string
id="str_key_name.MapHotKeyCategory_MapTimeNormal"
text="{=9gAVbJAR}Resume Time" />
<string
id="str_key_name.MapHotKeyCategory_MapTimeFastForward"
text="{=6sIFj7K9}Fast-Forward Time" />
<string
id="str_key_name.MapHotKeyCategory_MapTimeTogglePause"
text="{=RSmsn6mb}Resume/Pause Time" />
<string
id="str_key_name.MapHotKeyCategory_MapClick"
text="{=QObLf5jh}Select on Map" />
<string
id="str_key_name.MapHotKeyCategory_MapChangeCursorMode"
text="{=n23hFPye}Change Cursor Mode" />
<string
id="str_key_name.MissionOrderHotkeyCategory_ViewOrders"
text="{=ID9lG6xg}View Orders" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder1"
text="{=D008gyKC}Select Order 1" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder2"
text="{=OYaqdNAI}Select Order 2" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder3"
text="{=UNmUcizM}Select Order 3" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder4"
text="{=TgIAHPHs}Select Order 4" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder5"
text="{=QsdUafoH}Select Order 5" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder6"
text="{=mWnA4X5D}Select Order 6" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder7"
text="{=4x1wGwW9}Select Order 7" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrder8"
text="{=YAHs7wBa}Select Order 8" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectOrderReturn"
text="{=QiYy3Ja4}Select Order Return" />
<string
id="str_key_name.MissionOrderHotkeyCategory_EveryoneHear"
text="{=HxIqxjmk}Select Everyone" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group0Hear"
text="{=6CeL6iOp}Select Group 1" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group1Hear"
text="{=bvJUmRBd}Select Group 2" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group2Hear"
text="{=EvOLbiqM}Select Group 3" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group3Hear"
text="{=6uNvJbdx}Select Group 4" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group4Hear"
text="{=TIYrYxpr}Select Group 5" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group5Hear"
text="{=uUHUfeQr}Select Group 6" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group6Hear"
text="{=UboDNGJw}Select Group 7" />
<string
id="str_key_name.MissionOrderHotkeyCategory_Group7Hear"
text="{=IOZ4aWVp}Select Group 8" />
<string
id="str_key_name.MissionOrderHotkeyCategory_HoldOrder"
text="{=pialOblr}Order Hold" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectNextGroup"
text="{=t0vgSn7D}Select Next Group" />
<string
id="str_key_name.MissionOrderHotkeyCategory_SelectPreviousGroup"
text="{=ZoDugJHP}Select Previous Group" />
<string
id="str_key_name.MissionOrderHotkeyCategory_ToggleGroupSelection"
text="{=TbCbHxeF}Toggle Group Selection" />
<string
id="str_key_name.ChatLogHotKeyCategory_InitiateAllChat"
text="{=l5aKnGy3}Initiate Chat" />
<string
id="str_key_name.ChatLogHotKeyCategory_InitiateTeamChat"
text="{=DxgwxziA}Initiate Chat (Secondary)" />
<string
id="str_key_name.ChatLogHotKeyCategory_FinalizeChat"
text="{=CfjTvLNl}Finalize Chat" />
<string
id="str_key_name.Generic_ToggleShow"
text="{=TtWjblNo}Toggle Show" />
<string
id="str_key_name.PhotoModeHotKeyCategory_HideUI"
text="{=D0Ps9ddi}Hide UI" />
<string
id="str_key_name.PhotoModeHotKeyCategory_CameraRollLeft"
text="{=48faf387}Roll Camera Left" />
<string
id="str_key_name.PhotoModeHotKeyCategory_CameraRollRight"
text="{=uGEcLaqw}Roll Camera Right" />
<string
id="str_key_name.PhotoModeHotKeyCategory_ToggleCameraFollowMode"
text="{=Co9aqFIB}Toggle Camera Follow Mode" />
<string
id="str_key_name.PhotoModeHotKeyCategory_TakePicture"
text="{=ajKnHI1s}Take Picture" />
<string
id="str_key_name.PhotoModeHotKeyCategory_TakePictureWithAdditionalPasses"
text="{=YWIndpqk}Export Buffer Visualizations" />
<string
id="str_key_name.PhotoModeHotKeyCategory_ToggleMouse"
text="{=AP9bKYTb}Toggle Cursor" />
<string
id="str_key_name.PhotoModeHotKeyCategory_ToggleVignette"
text="{=rS6nO0wb}Toggle Vignette" />
<string
id="str_key_name.PhotoModeHotKeyCategory_ToggleCharacters"
text="{=JKH8aiDE}Toggle Characters" />
<string
id="str_key_name.PhotoModeHotKeyCategory_FasterCamera"
text="{=zyR3jbj2}Faster Camera" />
<string
id="str_key_name.PhotoModeHotKeyCategory_IncreaseFocus"
text="{=!}Increase Focus" />
<string
id="str_key_name.PhotoModeHotKeyCategory_DecreaseFocus"
text="{=!}Decrease Focus" />
<string
id="str_key_name.PhotoModeHotKeyCategory_IncreaseFocusStart"
text="{=!}Increase FocusStart" />
<string
id="str_key_name.PhotoModeHotKeyCategory_DecreaseFocusStart"
text="{=!}Decrease FocusStart" />
<string
id="str_key_name.PhotoModeHotKeyCategory_IncreaseFocusEnd"
text="{=!}Increase FocusEnd" />
<string
id="str_key_name.PhotoModeHotKeyCategory_DecreaseFocusEnd"
text="{=!}Decrease FocusEnd" />
<string
id="str_key_name.PhotoModeHotKeyCategory_Reset"
text="{=mAxXKaXp}Reset" />
<string
id="str_key_name.PollHotkeyCategory_AcceptPoll"
text="{=Y94H6XnK}Accept" />
<string
id="str_key_name.PollHotkeyCategory_DeclinePoll"
text="{=cOgmdp9e}Decline" />
<string
id="str_key_description.CombatHotKeyCategory_Attack"
text="{=ps103cxD}Perform an attack with your weapon." />
<string
id="str_key_description.CombatHotKeyCategory_Defend"
text="{=UixNc11t}Defend attacks with your weapon or shield." />
<string
id="str_key_description.CombatHotKeyCategory_EquipPrimaryWeapon"
text="{=VasVb9DK}Equip your weapon or change to the next one." />
<string
id="str_key_description.CombatHotKeyCategory_EquipSecondaryWeapon"
text="{=bmpagYCb}Equip your shield or change to the next one." />
<string
id="str_key_description.CombatHotKeyCategory_Action"
text="{=PRsSB9B8}Interact with weapons, mounts, doors, people etc." />
<string
id="str_key_description.CombatHotKeyCategory_Jump"
text="{=7S1aCWFa}Jump while on foot or mounted." />
<string
id="str_key_description.CombatHotKeyCategory_Crouch"
text="{=2bPTx7So}Your character goes to crouching state." />
<string
id="str_key_description.CombatHotKeyCategory_Kick"
text="{=4Nw1hF2R}Kick your enemies to break their guard when not attacking or defending. Bash your enemies with your equipment while defending." />
<string
id="str_key_description.CombatHotKeyCategory_ToggleWeaponMode"
text="{=z8XjxODK}Change to alternative usage for a weapon. Melee or ranged, one handed or two handed." />
<string
id="str_key_description.CombatHotKeyCategory_EquipWeapon1"
text="{=rP058aIm}Equip the item in your first slot." />
<string
id="str_key_description.CombatHotKeyCategory_EquipWeapon2"
text="{=wGa1SUop}Equip the item in your second slot." />
<string
id="str_key_description.CombatHotKeyCategory_EquipWeapon3"
text="{=u2dQaVY2}Equip the item in your third slot." />
<string
id="str_key_description.CombatHotKeyCategory_EquipWeapon4"
text="{=evzb1cmP}Equip the item in your fourth slot." />
<string
id="str_key_description.CombatHotKeyCategory_DropWeapon"
text="{=08oulGov}Drop your equipped weapon." />
<string
id="str_key_description.CombatHotKeyCategory_SheathWeapon"
text="{=SWk141EO}Sheathe your equipped weapon." />
<string
id="str_key_description.CombatHotKeyCategory_Zoom"
text="{=9OHGqgjH}Zoom in to aim at enemies or to look further." />
<string
id="str_key_description.CombatHotKeyCategory_ViewCharacter"
text="{=yDr2HCFR}Switch to 360 degree view mode around your character." />
<string
id="str_key_description.CombatHotKeyCategory_LockTarget"
text="{=aAAl11qM}Switch between locking and unlocking the view to the enemy currently focused at. Press longer to see the detailed display." />
<string
id="str_key_description.CombatHotKeyCategory_CameraToggle"
text="{=9xKCz9BE}Switch between first and third person view." />
<string
id="str_key_description.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomIn"
text="{=pQVSwtfn}Move camera closer to your character in third person view." />
<string
id="str_key_description.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomOut"
text="{=IjhCSwNn}Move camera further from your character in third person view." />
<string
id="str_key_description.CombatHotKeyCategory_ToggleWalkMode"
text="{=2ZJQylWo}Switch between run and walk modes." />
<string
id="str_key_description.CombatHotKeyCategory_Cheer"
text="{=o9Bk7aLz}Taunt on click. Open Taunt wheel on hold." />
<string
id="str_key_description.CombatHotKeyCategory_PushToTalk"
text="{=3sULxlX1}Hold to send your voice." />
<string
id="str_key_description.CombatHotKeyCategory_EquipmentSwitch"
text="{=U58amXO0}Hold to show equipment switching menu." />
<string
id="str_key_description.ScoreboardHotKeyCategory_ShowMouse"
text="{=6Jcchu9g}Enable cursor while scoreboard is open." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_BannerWindow"
text="{=m7IunCRL}Open Banner Editor screen." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_CharacterWindow"
text="{=LsX8rTwl}Open Character Development screen." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_InventoryWindow"
text="{=odsVjkbO}Open Inventory." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_EncyclopediaWindow"
text="{=EaOcWkH3}Open Encyclopedia." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_PartyWindow"
text="{=m1PinhQd}Open Party Screen." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_KingdomWindow"
text="{=tifiQGTa}Open Kingdom Screen." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_ClanWindow"
text="{=Tdf5AbRp}Open Clan Screen." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_QuestsWindow"
text="{=nD11hOsQ}Open Quest Log." />
<string
id="str_key_description.GenericCampaignPanelsGameKeyCategory_FacegenWindow"
text="{=rHeu8Ndg}Open Face Generation." />
<string
id="str_key_description.Generic_Up"
text="{=ICgda8Is}Up Double Press: Charge Forward" />
<string
id="str_key_description.Generic_Down"
text="{=JZYQGUF3}Down Double Press: Sudden Break" />
<string
id="str_key_description.Generic_Left"
text="{=ZvtKqPt3}Left Double Press: Sudden Left" />
<string
id="str_key_description.Generic_Right"
text="{=Uaae1eBV}Right Double Press: Sudden Right" />
<string
id="str_key_description.Generic_Leave"
text="{=aJxmDbur}Hold to leave an area. " />
<string
id="str_key_description.Generic_ShowIndicators"
text="{=PvNGaexX}Hold to show marks for important people, places, nameplates etc." />
<string
id="str_key_description.MapHotKeyCategory_QuickSave"
text="{=xnulLUFX}Save your game quickly with a shortcut." />
<string
id="str_key_description.MapHotKeyCategory_MapMoveUp"
text="{=khHVSEiK}Move map camera upward in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapMoveDown"
text="{=aMCChr97}Move map camera downward in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapMoveRight"
text="{=TWbbfaUu}Move map camera to right in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapMoveLeft"
text="{=0BwwHF1s}Move map camera to left in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapRotateLeft"
text="{=KShlkb9M}Rotate map camera to left." />
<string
id="str_key_description.MapHotKeyCategory_MapRotateRight"
text="{=7fnNx8uP}Rotate map camera to right." />
<string
id="str_key_description.MapHotKeyCategory_PartyMoveUp"
text="{=6QiPm27r}Move your party upward in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_PartyMoveDown"
text="{=FEDEsbCx}Move your party downward in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_PartyMoveRight"
text="{=7XmaJYuh}Move your party to right in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_PartyMoveLeft"
text="{=hZEAeoCk}Move your party to left in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapFastMove"
text="{=4Gdng2Tt}Hold for faster camera sliding on campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapZoomIn"
text="{=oMaTg568}Get camera closer to campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapZoomOut"
text="{=WMmGH9yp}Get camera further from campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapCameraFollowMode"
text="{=XldS0fkN}Change Camera Follow Mode" />
<string
id="str_key_description.MapHotKeyCategory_MapToggleFastForward"
text="{=HH7LDwlK}Toggle Fast Forward" />
<string
id="str_key_description.MapHotKeyCategory_MapTrackSettlement"
text="{=qDhDbZKh}Track Settlement currently hovered over settlement" />
<string
id="str_key_description.MapHotKeyCategory_MapGoToEncylopedia"
text="{=ihAadMd5}Open Encyclopedia on the campaign map" />
<string
id="str_key_description.MapHotKeyCategory_MapTimeStop"
text="{=0YV6wbsq}Pause time in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapTimeNormal"
text="{=UTU6yVsp}Resume time in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapTimeFastForward"
text="{=3YwMXbAT}Fastforward time in campaign map." />
<string
id="str_key_description.MapHotKeyCategory_MapTimeTogglePause"
text="{=i5xbEcE3}Resume or pause time in campaign map." />
<string
id="str_key_description.MissionOrderHotkeyCategory_ViewOrders"
text="{=hjsLo4ri}View orders." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder1"
text="{=vOanWRQi}Select Order 1." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder2"
text="{=GaZ6W7MD}Select Order 2." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder3"
text="{=gxTsIPaS}Select Order 3." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder4"
text="{=vOVdr24b}Select Order 4." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder5"
text="{=toHFqO2G}Select Order 5." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder6"
text="{=H1kB8qEb}Select Order 6." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder7"
text="{=BPiWCOco}Select Order 7." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrder8"
text="{=8fYfD6Uw}Select Order 8." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectOrderReturn"
text="{=TzpULeDH}Select Order Return." />
<string
id="str_key_description.MissionOrderHotkeyCategory_EveryoneHear"
text="{=xlxTJuJ9}Select Everyone." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group0Hear"
text="{=22o7UHXL}Select Group 1." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group1Hear"
text="{=EMzCDjIR}Select Group 2." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group2Hear"
text="{=5JTMe54k}Select Group 3." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group3Hear"
text="{=B8aTbaQo}Select Group 4." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group4Hear"
text="{=hkiuDcb6}Select Group 5." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group5Hear"
text="{=Hiv0420V}Select Group 6." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group6Hear"
text="{=Kksv0KyL}Select Group 7." />
<string
id="str_key_description.MissionOrderHotkeyCategory_Group7Hear"
text="{=l7Rfaa8f}Select Group 8." />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectNextGroup"
text="{=t0vgSn7D}Select Next Group" />
<string
id="str_key_description.MissionOrderHotkeyCategory_SelectPreviousGroup"
text="{=ZoDugJHP}Select Previous Group" />
<string
id="str_key_description.MissionOrderHotkeyCategory_ToggleGroupSelection"
text="{=TbCbHxeF}Toggle Group Selection" />
<string
id="str_key_description.ChatLogHotKeyCategory_InitiateAllChat"
text="{=b7cHW5DS}Shows chat log. Starts typing to All Chat in Multiplayer." />
<string
id="str_key_description.ChatLogHotKeyCategory_InitiateTeamChat"
text="{=kCXjabff}Shows chat log. Starts typing to Team Chat in Multiplayer." />
<string
id="str_key_description.ChatLogHotKeyCategory_FinalizeChat"
text="{=O9ed2AWr}Finalize message if chat box is active. Otherwise, activate chat box." />
<string
id="str_key_description.PhotoModeHotKeyCategory_HideUI"
text="{=VdGuZAoK}Hide the User Inferface." />
<string
id="str_key_description.PhotoModeHotKeyCategory_CameraRollLeft"
text="{=bGZeJJAH}Roll the Camera Left (Counterclockwise)." />
<string
id="str_key_description.PhotoModeHotKeyCategory_CameraRollRight"
text="{=02Qqpama}Roll the Camera Right (Clockwise)." />
<string
id="str_key_description.PhotoModeHotKeyCategory_ToggleCameraFollowMode"
text="{=L992LXVF}Toggle Camera Follow Mode. Toggle between "Focus on player" or "Free cam"." />
<string
id="str_key_description.PhotoModeHotKeyCategory_TakePicture"
text="{=bubp5ys1}Take Picture." />
<string
id="str_key_description.PhotoModeHotKeyCategory_TakePictureWithAdditionalPasses"
text="{=ikbBAZtA}Export Buffer Visualizations." />
<string
id="str_key_description.PhotoModeHotKeyCategory_ToggleMouse"
text="{=3CN7LUCf}Toggle Cursor Visibility." />
<string
id="str_key_description.PhotoModeHotKeyCategory_ToggleVignette"
text="{=v2me5eP1}Toggle Vignette." />
<string
id="str_key_description.PhotoModeHotKeyCategory_ToggleCharacters"
text="{=54c9cZO4}Toggle Characters." />
<string
id="str_key_description.PhotoModeHotKeyCategory_IncreaseFocus"
text="{=IjLcnwpz}Increase Camera Focus." />
<string
id="str_key_description.PhotoModeHotKeyCategory_DecreaseFocus"
text="{=YirOUaIV}Decrease Camera Focus." />
<string
id="str_key_description.PhotoModeHotKeyCategory_Reset"
text="{=Kh8qRccB}Reset changes." />
<string
id="str_key_description.PollHotkeyCategory_AcceptPoll"
text="{=RhUd5Y2T}Accept Current Running Poll." />
<string
id="str_key_description.PollHotkeyCategory_DeclinePoll"
text="{=nwdlr4MI}Decline Current Running Poll." />
<string
id="str_key_category_name.ActionCategory"
text="{=KO5zuUvN}Action" />
<string
id="str_key_category_name.CampaignMapCategory"
text="{=wg5YeO4k}Campaign Map" />
<string
id="str_key_category_name.MenuShortcutCategory"
text="{=Op68a8dO}Menu Shortcuts" />
<string
id="str_key_category_name.OrderMenuCategory"
text="{=asrbFBbn}Order Menu" />
<string
id="str_key_category_name.ChatCategory"
text="{=G8ug5Bwx}Chat" />
<string
id="str_key_category_name.PhotoModeCategory"
text="{=VklN5Wm6}Photo Mode" />
<string
id="str_key_category_name.PollCategory"
text="{=WP4bYHK2}Polls" />
<string
id="str_hot_key_with_modifier"
text="{=Qbz9VJGw}{Modifier} + {KEY}" />
<string
id="str_game_key_text.d1"
text="{=sxFsZAeC}1" />
<string
id="str_game_key_text.d2"
text="{=bgwA4Pd8}2" />
<string
id="str_game_key_text.d3"
text="{=uBRn8Je8}3" />
<string
id="str_game_key_text.d4"
text="{=HDV63kra}4" />
<string
id="str_game_key_text.d5"
text="{=X5cSNxHf}5" />
<string
id="str_game_key_text.d6"
text="{=FHBoO2sp}6" />
<string
id="str_game_key_text.d7"
text="{=wMe5p2HG}7" />
<string
id="str_game_key_text.d8"
text="{=eZsVkuQD}8" />
<string
id="str_game_key_text.d9"
text="{=vAnlshLW}9" />
<string
id="str_game_key_text.d0"
text="{=mG4rCrfE}0" />
<string
id="str_game_key_text.1"
text="{=sxFsZAeC}1" />
<string
id="str_game_key_text.2"
text="{=bgwA4Pd8}2" />
<string
id="str_game_key_text.3"
text="{=uBRn8Je8}3" />
<string
id="str_game_key_text.4"
text="{=HDV63kra}4" />
<string
id="str_game_key_text.5"
text="{=X5cSNxHf}5" />
<string
id="str_game_key_text.6"
text="{=FHBoO2sp}6" />
<string
id="str_game_key_text.7"
text="{=wMe5p2HG}7" />
<string
id="str_game_key_text.8"
text="{=eZsVkuQD}8" />
<string
id="str_game_key_text.9"
text="{=vAnlshLW}9" />
<string
id="str_game_key_text.0"
text="{=mG4rCrfE}0" />
<string
id="str_game_key_text.a"
text="{=ct0coyrR}A" />
<string
id="str_game_key_text.b"
text="{=pVrv5hnp}B" />
<string
id="str_game_key_text.c"
text="{=8WrQ9fnb}C" />
<string
id="str_game_key_text.d"
text="{=YZv1752W}D" />
<string
id="str_game_key_text.e"
text="{=8t4KDZfU}E" />
<string
id="str_game_key_text.f"
text="{=A0bqGRQc}F" />
<string
id="str_game_key_text.g"
text="{=ZewnkWoO}G" />
<string
id="str_game_key_text.h"
text="{=czYbd1vo}H" />
<string
id="str_game_key_text.i"
text="{=Lp0byzGQ}I" />
<string
id="str_game_key_text.j"
text="{=g4VjAbMG}J" />
<string
id="str_game_key_text.k"
text="{=IahiWHHW}K" />
<string
id="str_game_key_text.l"
text="{=VAtNIoKC}L" />
<string
id="str_game_key_text.m"
text="{=evc8yBIy}M" />
<string
id="str_game_key_text.n"
text="{=uRXlSUVh}N" />
<string
id="str_game_key_text.o"
text="{=lsxqkhy6}O" />
<string
id="str_game_key_text.p"
text="{=BSdIYN9F}P" />
<string
id="str_game_key_text.q"
text="{=x7qfk550}Q" />
<string
id="str_game_key_text.r"
text="{=jd9ZG2CI}R" />
<string
id="str_game_key_text.s"
text="{=9pEc15Sb}S" />
<string
id="str_game_key_text.t"
text="{=OtS4DYD1}T" />
<string
id="str_game_key_text.u"
text="{=7SSytk7Z}U" />
<string
id="str_game_key_text.v"
text="{=ap1wEfdW}V" />
<string
id="str_game_key_text.w"
text="{=5QpTaCa0}W" />
<string
id="str_game_key_text.x"
text="{=IYLn67Xm}X" />
<string
id="str_game_key_text.y"
text="{=46vWdakp}Y" />
<string
id="str_game_key_text.z"
text="{=o8WjGqS4}Z" />
<string
id="str_game_key_text.numpad0"
text="{=ffHX9L80}Numpad 0" />
<string
id="str_game_key_text.numpad1"
text="{=GxHV8b1b}Numpad 1" />
<string
id="str_game_key_text.numpad2"
text="{=SEucYSln}Numpad 2" />
<string
id="str_game_key_text.numpad3"
text="{=CTiemsyh}Numpad 3" />
<string
id="str_game_key_text.numpad4"
text="{=vT3yIxmO}Numpad 4" />
<string
id="str_game_key_text.numpad5"
text="{=bYwwY9qh}Numpad 5" />
<string
id="str_game_key_text.numpad6"
text="{=5jxcNYlU}Numpad 6" />
<string
id="str_game_key_text.numpad7"
text="{=MkKL3Y4P}Numpad 7" />
<string
id="str_game_key_text.numpad8"
text="{=k7gJYLLj}Numpad 8" />
<string
id="str_game_key_text.numpad9"
text="{=ZP1tLaa1}Numpad 9" />
<string
id="str_game_key_text.numlock"
text="{=cAkgnVr5}Num Lock" />
<string
id="str_game_key_text.numpadslash"
text="{=Yg2jHH1M}Numpad /" />
<string
id="str_game_key_text.numpadmultiply"
text="{=Aa2Yokz3}Numpad *" />
<string
id="str_game_key_text.numpadminus"
text="{=tkCbjgfx}Numpad -" />
<string
id="str_game_key_text.numpadplus"
text="{=1dQFNvhQ}Numpad +" />
<string
id="str_game_key_text.numpadenter"
text="{=I9PN1qny}Numpad Enter" />
<string
id="str_game_key_text.numpadperiod"
text="{=tw5Wxv3b}Numpad ." />
<string
id="str_game_key_text.insert"
text="{=zwL5NFAr}Insert" />
<string
id="str_game_key_text.delete"
text="{=deletekey}Delete" />
<string
id="str_game_key_text.home"
text="{=homekey}Home" />
<string
id="str_game_key_text.end"
text="{=T3Ex0K1p}End" />
<string
id="str_game_key_text.pageup"
text="{=Crf6Z1S5}Page Up" />
<string
id="str_game_key_text.pagedown"
text="{=qOcw1xap}Page Down" />
<string
id="str_game_key_text.up"
text="{=ttCcMbwO}Up Arrow" />
<string
id="str_game_key_text.down"
text="{=qW1FWX0C}Down Arrow" />
<string
id="str_game_key_text.left"
text="{=KKNmozPI}Left Arrow" />
<string
id="str_game_key_text.right"
text="{=44akzqlm}Right Arrow" />
<string
id="str_game_key_text.f1"
text="{=iblHebbT}F1" />
<string
id="str_game_key_text.f2"
text="{=qSJZyoro}F2" />
<string
id="str_game_key_text.f3"
text="{=aWDfG0RO}F3" />
<string
id="str_game_key_text.f4"
text="{=tbGol5PT}F4" />
<string
id="str_game_key_text.f5"
text="{=2EjZcRgF}F5" />
<string
id="str_game_key_text.f6"
text="{=kak4GxOh}F6" />
<string
id="str_game_key_text.f7"
text="{=MXHkvySm}F7" />
<string
id="str_game_key_text.f8"
text="{=PtI8voo3}F8" />
<string
id="str_game_key_text.f9"
text="{=HVa0okoe}F9" />
<string
id="str_game_key_text.f10"
text="{=LjNnWa7R}F10" />
<string
id="str_game_key_text.f11"
text="{=7MU008BT}F11" />
<string
id="str_game_key_text.f12"
text="{=zUXxshZK}F12" />
<string
id="str_game_key_text.f13"
text="{=OlajLkbl}F13" />
<string
id="str_game_key_text.f14"
text="{=rKvjSSri}F14" />
<string
id="str_game_key_text.f15"
text="{=wygub2sh}F15" />
<string
id="str_game_key_text.f16"
text="{=Q1kAeH3b}F16" />
<string
id="str_game_key_text.f17"
text="{=y5FGfFdf}F17" />
<string
id="str_game_key_text.f18"
text="{=ETxm7IBL}F18" />
<string
id="str_game_key_text.f19"
text="{=kKg8oyGu}F19" />
<string
id="str_game_key_text.f20"
text="{=rxTqpENB}F20" />
<string
id="str_game_key_text.f21"
text="{=swdKFkfu}F21" />
<string
id="str_game_key_text.f22"
text="{=aVcBbuKJ}F22" />
<string
id="str_game_key_text.f23"
text="{=Wr2DX9Go}F23" />
<string
id="str_game_key_text.f24"
text="{=fpYTcwqI}F24" />
<string
id="str_game_key_text.space"
text="{=PksJtzwJ}Space" />
<string
id="str_game_key_text.escape"
text="{=C7zwur4k}Escape" />
<string
id="str_game_key_text.enter"
text="{=dkLG4JC4}Enter" />
<string
id="str_game_key_text.tab"
text="{=TEuOMadV}Tab" />
<string
id="str_game_key_text.backspace"
text="{=XrUGC7H4}Backspace" />
<string
id="str_game_key_text.openbraces"
text="{=ukw0Zi1X}[" />
<string
id="str_game_key_text.closebraces"
text="{=rNiESgEo}]" />
<string
id="str_game_key_text.comma"
text="{=acqAYxhr}," />
<string
id="str_game_key_text.period"
text="{=bGbIRSmD}." />
<string
id="str_game_key_text.slash"
text="{=dB6cFDmz}/" />
<string
id="str_game_key_text.backslash"
text="{=KONClayU}\" />
<string
id="str_game_key_text.equals"
text="{=3nTeojbI}=" />
<string
id="str_game_key_text.minus"
text="{=4NaOKslb}-" />
<string
id="str_game_key_text.semicolon"
text="{=cp80Mq2W};" />
<string
id="str_game_key_text.apostrophe"
text="{=zTFbqJ6R}'" />
<string
id="str_game_key_text.tilde"
text="{=qS0z458V}~" />
<string
id="str_game_key_text.capslock"
text="{=Zgs47DHB}Caps Lock" />
<string
id="str_game_key_text.extended1"
text="{=QBzjt1c4}Extended Key 1" />
<string
id="str_game_key_text.extended2"
text="{=PACe9VHN}<" />
<string
id="str_game_key_text.leftshift"
text="{=iGi5HsGS}Left Shift" />
<string
id="str_game_key_text.rightshift"
text="{=VzSerzva}Right Shift" />
<string
id="str_game_key_text.leftcontrol"
text="{=7vl1ebVZ}Left Control" />
<string
id="str_game_key_text.rightcontrol"
text="{=aAaF9FWC}Right Control" />
<string
id="str_game_key_text.leftalt"
text="{=cWRA5VVr}Left Alt" />
<string
id="str_game_key_text.rightalt"
text="{=mLtHlKzD}Right Alt" />
<string
id="str_game_key_text.leftmousebutton"
text="{=5c7l7r31}Left Mouse Button" />
<string
id="str_game_key_text.rightmousebutton"
text="{=tbwhjsqS}Right Mouse Button" />
<string
id="str_game_key_text.middlemousebutton"
text="{=avDb6Y66}Middle Mouse Button" />
<string
id="str_game_key_text.x1mousebutton"
text="{=ZVLr4CMO}X1 Mouse Button" />
<string
id="str_game_key_text.x2mousebutton"
text="{=Oo7wQbfG}X2 Mouse Button" />
<string
id="str_game_key_text.mousescrollup"
text="{=drG1OL8d}Mouse Scroll Up" />
<string
id="str_game_key_text.mousescrolldown"
text="{=Iz2vu6xM}Mouse Scroll Down" />
<!--Gamepad Buttons-->
<string
id="str_game_key_text.controllerrdown"
text="{=!}A" />
<string
id="str_game_key_text.controllerrright"
text="{=!}B" />
<string
id="str_game_key_text.controllerrleft"
text="{=!}X" />
<string
id="str_game_key_text.controllerrup"
text="{=!}Y" />
<string
id="str_game_key_text.controllerlup"
text="{=xboxDpadUp}D-pad Up" />
<string
id="str_game_key_text.controllerldown"
text="{=xboxDpadDown}D-pad Down" />
<string
id="str_game_key_text.controllerlright"
text="{=xboxDpadRight}D-pad Right" />
<string
id="str_game_key_text.controllerlleft"
text="{=xboxDpadLeft}D-pad Left" />
<string
id="str_game_key_text.controllerroption"
text="{=xboxStartButton}Menu Button" />
<string
id="str_game_key_text.controllerloption"
text="{=xboxBackButton}View Button" />
<string
id="str_game_key_text.controllerrbumper"
text="{=xboxRightBumper}right bumper" />
<string
id="str_game_key_text.controllerlbumper"
text="{=xboxLeftBumper}left bumper" />
<string
id="str_game_key_text.controllerrtrigger"
text="{=xboxRightTrigger}right trigger" />
<string
id="str_game_key_text.controllerltrigger"
text="{=xboxLeftTrigger}left trigger" />
<string
id="str_game_key_text.controllerrthumb"
text="{=xboxRightStick}Right Stick" />
<string
id="str_game_key_text.controllerlthumb"
text="{=xboxLeftStick}Left Stick" />
<string
id="str_game_key_text.controllerlstickup"
text="{=xboxLeftStickUp}Left Stick Up" />
<string
id="str_game_key_text.controllerlstickdown"
text="{=xboxLeftStickDown}Left Stick Down" />
<string
id="str_game_key_text.controllerlstickleft"
text="{=xboxLeftStickLeft}Left Stick Left" />
<string
id="str_game_key_text.controllerlstickright"
text="{=xboxLeftStickRight}Left Stick Right" />
<string
id="str_game_key_text.controllerrstickup"
text="{=xboxRightStickUp}Right Stick Up" />
<string
id="str_game_key_text.controllerrstickdown"
text="{=xboxRightStickDown}Right Stick Down" />
<string
id="str_game_key_text.controllerrstickleft"
text="{=xboxRightStickLeft}Right Stick Left" />
<string
id="str_game_key_text.controllerrstickright"
text="{=xboxRightStickRight}Right Stick Right" />
<string
id="str_game_key_text.controllerrdown_ps"
text="{=psXButton}cross button" />
<string
id="str_game_key_text.controllerrright_ps"
text="{=psCircleButton}circle button" />
<string
id="str_game_key_text.controllerrleft_ps"
text="{=psSquareButton}square button" />
<string
id="str_game_key_text.controllerrup_ps"
text="{=psTriangleButton}triangle button" />
<string
id="str_game_key_text.controllerlup_ps"
text="{=psUpDirectionButton}up button" />
<string
id="str_game_key_text.controllerldown_ps"
text="{=psDownDirectionButton}down button" />
<string
id="str_game_key_text.controllerlright_ps"
text="{=psRightDirectionButton}right button" />
<string
id="str_game_key_text.controllerlleft_ps"
text="{=psLeftDirectionButton}left button" />
<string
id="str_game_key_text.controllerroption_ps"
text="{=psOptionsButton}OPTIONS button" />
<string
id="str_game_key_text.controllerloption_ps"
text="{=psTouchpadButton}touch pad button" />
<string
id="str_game_key_text.controllerrbumper_ps"
text="{=psR1Button}R1 button" />
<string
id="str_game_key_text.controllerlbumper_ps"
text="{=psL1Button}L1 button" />
<string
id="str_game_key_text.controllerrtrigger_ps"
text="{=psR2Button}R2 button" />
<string
id="str_game_key_text.controllerltrigger_ps"
text="{=psL2Button}L2 button" />
<string
id="str_game_key_text.controllerrthumb_ps"
text="{=psRightStick}right stick" />
<string
id="str_game_key_text.controllerlthumb_ps"
text="{=psLeftStick}left stick" />
<string
id="str_game_key_text.controllerlstickup_ps"
text="{=psLeftStickUp}left stick up" />
<string
id="str_game_key_text.controllerlstickdown_ps"
text="{=psLeftStickDown}left stick down" />
<string
id="str_game_key_text.controllerlstickleft_ps"
text="{=psLeftStickLeft}left stick left" />
<string
id="str_game_key_text.controllerlstickright_ps"
text="{=psLeftStickRight}left stick right" />
<string
id="str_game_key_text.controllerrstickup_ps"
text="{=psRightStickUp}right stick up" />
<string
id="str_game_key_text.controllerrstickdown_ps"
text="{=psRightStickDown}right stick down" />
<string
id="str_game_key_text.controllerrstickleft_ps"
text="{=psRightStickLeft}right stick left" />
<string
id="str_game_key_text.controllerrstickright_ps"
text="{=psRightStickRight}right stick right" />
<!--these keys are currently not defined as keys TODO_EMRE-->
<string
id="str_game_key_text.anyshift"
text="{=z6ezjlkX}Shift" />
<string
id="str_game_key_text.anycontrol"
text="{=controlgamekey}Control" />
<string
id="str_game_key_text.anyalt"
text="{=altgamekey}Alt" />
<string
id="str_game_key_text.invalid"
text="{=invalidkey}-" />
<string
id="str_game_key_text.invalid_ps"
text="{=invalidkey}-" />
</strings>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>