![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <strings> <string id="str_dont_show_again" text="{=KUGomrhD}Don't Show Again" /> <string id="str_STR1_STR2" text="{=!}{STR1}{STR2}" /> <string id="str_LEFT_ONLY" text="{=!}{LEFT}" /> <string id="str_LEFT_colon" text="{=ar2Y8Xs9}{LEFT}: " /> <string id="str_LEFT_comma_RIGHT" text="{=N5fmlTza}{LEFT}, {RIGHT}" /> <string id="str_LEFT_over_RIGHT" text="{=ucyy9Sc5}{LEFT} / {RIGHT}" /> <string id="str_LEFT_colon_RIGHT" text="{=jIcGy6gI}{LEFT} : {RIGHT}" /> <string id="str_LEFT_and_RIGHT" text="{=3Gb7tKgJ}{LEFT} and {RIGHT}" /> <string id="str_LEFT_dash_RIGHT" text="{=8BdF6a4j}{LEFT} - {RIGHT}" /> <string id="str_gpu_memory_usage_value_text" text="{=py0auN0A}{ESTIMATED} MB / {TOTAL} MB" /> <string id="str_gpu_memory_usage" text="{=lCucoVwJ}Estimated GPU Memory Usage" /> <string id="str_gpu_memory_caution_title" text="{=UwuYCgIU}Caution" /> <string id="str_gpu_memory_caution_text" text="{=ll2iP8yo}Using more than your available GPU memory can result in serious performance drops and stability issues. Proceed with caution." /> <string id="str_dynamic_resolution_enabled" text="{=Bw6fZdOh}This option is disabled because dynamic resolution is enabled." /> <string id="str_dynamic_resolution_disabled" text="{=2xO6VDCj}This option is disabled because dynamic resolution is disabled." /> <string id="str_dlss_not_available" text="{=ZX8TLWzd}DLSS is not available for this system." /> <string id="str_dlss_enabled" text="{=oCtaP2tZ}This option is disabled because DLSS is enabled." /> <string id="str_gyro_disabled" text="{=jA2D1Rgt}This option is disabled because motion sensor function is disabled." /> <string id="str_gyro_overrides_attack_block_direction" text="{=7UqxMUHr}This option is disabled because &quot;Use Motion Sensor Function for Attack Block Direction&quot; is enabled." /> <string id="str_ok" text="{=oHaWR73d}Ok" /> <string id="str_save_unsuccessful_title" text="{=6HJxnF3G}Save Failed!" /> <string id="str_save_unsuccessful_unauthorized" text="{=d5a3QdBR}Cannot access save folder." /> <string id="str_save_unsuccessful_cannot_create_save_data" text="{=rs0wImmD}Cannot create save data." /> <string id="str_game_save_result.Success" text="{=KiY5M2uk}Save data successfully created." /> <string id="str_game_save_result.NoSpace" text="{=ZvjfAm7H}Cannot create save data. Not enough space." /> <string id="str_game_save_result.Corrupted" text="{=Lo0bRwYO}Cannot create save data. Save data is corrupted." /> <string id="str_game_save_result.GeneralFailure" text="{=rs0wImmD}Cannot create save data." /> <string id="str_game_save_result.FileDriverFailure" text="{=rs0wImmD}Cannot create save data." /> <string id="str_game_save_result.PlatformFileHelperFailure" text="{=rs0wImmD}Cannot create save data." /> <string id="str_game_save_result.ConfigFileFailure" text="{=rs0wImmD}Cannot create save data." /> <string id="str_game_save_result.SaveLimitReached" text="{=6koNIQJi}Cannot create save data. Save limit reached." /> <string id="str_click_to_continue" text="{=haLX0kbG}Click to continue" /> <string id="str_click_to_continue_console" text="{=aIwUX5EF}Press {CONSOLE_KEY_NAME} to continue" /> <string id="str_config_save_result.Success" text="{=mkQiThTA}Config data successfully created." /> <string id="str_config_save_result.NoSpace" text="{=UItoMdHh}Cannot create config data. Not enough space." /> <string id="str_config_save_result.Corrupted" text="{=F2yX5CXI}Cannot create config data. Save data is corrupted." /> <string id="str_config_save_result.GeneralFailure" text="{=eXa0p5uN}Cannot create config data." /> <string id="str_config_save_result.FileDriverFailure" text="{=eXa0p5uN}Cannot create config data." /> <string id="str_config_save_result.PlatformFileHelperFailure" text="{=eXa0p5uN}Cannot create config data." /> <string id="str_config_save_result.ConfigFileFailure" text="{=eXa0p5uN}Cannot create config data." /> <string id="str_config_save_result.SaveLimitReached" text="{=aAXqgbDv}Cannot create config data. Config limit reached." /> <string id="str_load_module_error.VersionMismatch" text="{=vJDxgaOZ}These modules' versions are different:" /> <string id="str_load_module_error.ModuleAdded" text="{=WVpVmbzC}These modules are new in the game:" /> <string id="str_load_module_error.ModuleRemoved" text="{=sCjtEbTF}These modules have been removed from the game:" /> <string id="str_option_restart_required_desc" text="{=sTlHHQPs}You will need to restart Bannerlord for this setting to take effect" /> <string id="str_option_restart_required" text="{=r9tGsO4Z}Game Restart Required" /> <string id="str_option_wont_take_effect_mission_title" text="{=AuwOJ4Oz}Mission Restart Required" /> <string id="str_option_wont_take_effect_mission_desc" text="{=an5aw1wc}Some of the options you changed won't take effect until you leave and open a new mission." /> <string id="str_options_type.Benchmark" text="{=3awgWrma}Benchmark" /> <string id="str_options_type.Language" text="{=Js1lhJkk}Language" /> <string id="str_options_type.MasterVolume" text="{=YDccwh2x}Master Volume" /> <string id="str_options_type.MusicVolume" text="{=s533kEjf}Music Volume" /> <string id="str_options_type.VoiceChatVolume" text="{=Lm5Wj9ty}Voice Chat Volume" /> <string id="str_options_type.VoiceOverVolume" text="{=iuQk8map}Voice-over Volume" /> <string id="str_options_type.SoundVolume" text="{=x7kYOUfi}Effects Volume" /> <string id="str_options_type.SoundDevice" text="{=DiK2cKUi}Sound Device" /> <string id="str_options_type.MaxSimultaneousSoundEventCount" text="{=ZtxvyzjY}Sound Channels" /> <string id="str_options_type.KeepSoundInBackground" text="{=IxzTvJH9}Sound in Background" /> <string id="str_options_type.SoundOcclusion" text="{=hwzQGpYa}Sound Occlusion" /> <string id="str_options_type.SoundOutput" text="{=qggjceRq}Sound Output" /> <string id="str_options_type.SoundPreset" text="{=dzR8cr1m}Sound Preset" /> <string id="str_options_type.MouseSensitivity" text="{=grNuIieh}Cursor/Camera Sensitivity" /> <string id="str_options_type.InvertMouseYAxis" text="{=pQLVaBuN}Invert Camera Y Axis" /> <string id="str_options_type.MouseYMovementScale" text="{=6d56kv7p}Vertical Movement Scale for Direction Gestures" /> <string id="str_options_type.GyroOverrideForAttackDefend" text="{=aCVTu5AJ}Use Motion Sensor Function for Attack Block Direction" /> <string id="str_options_type.ControlBlockDirection" text="{=tewykKdc}Control Block Direction" /> <string id="str_options_type.ControlAttackDirection" text="{=Ju6btXsv}Control Attack Direction" /> <string id="str_options_type.EnableVibration" text="{=c3I1AjcF}Enable {?IS_PLAYSTATION}Wireless {?}{\?}Controller Vibration" /> <string id="str_options_type.EnableGyroAssistedAim" text="{=NbiZd9up}Enable Motion Sensor Function Assisted Aim" /> <string id="str_options_type.GyroAimSensitivity" text="{=136P0uC5}Motion Sensor Function Aim Sensitivity" /> <string id="str_options_type.EnableTouchpadMouse" text="{=gLlM7pQw}Enable Touch Pad Mouse" /> <string id="str_options_type.EnableAlternateAiming" text="{=bIuDbdVB}Enable {?IS_PLAYSTATION}Wireless {?}{\?}Controller Alternate Aiming" /> <string id="str_options_type.CombatAI" text="{=JLqe3lrb}Combat AI Difficulty" /> <string id="str_options_type.CampaignAI" text="{=5WDQLWCk}Campaign AI" /> <string id="str_options_type.CombatSpeed" text="{=Pkw17hO0}Combat Speed" /> <string id="str_options_type.BattleSize" text="{=hUyPaplJ}Battle Size" /> <string id="str_options_type.ReinforcementWaveCount" text="{=ZUGXXsGj}Reinforcement Wave Count" /> <string id="str_options_type.CombatCameraDistance" text="{=DbpgZxxK}Third Person Camera Distance" /> <string id="str_options_type.TurnCameraWithHorseInFirstPerson" text="{=0ot0eBzv}Turn Camera With Horse In First Person" /> <string id="str_options_type.ShowAttackDirection" text="{=cvhQOE38}Show Attack Direction" /> <string id="str_options_type.ShowTargetingReticle" text="{=8hArJQWf}Show Targeting Reticle" /> <string id="str_options_type.AutoSaveInterval" text="{=k0nSlwe9}Auto Save Interval" /> <string id="str_options_type.FriendlyTroopsBannerOpacity" text="{=vJ41v8zh}Friendly Troops Banner Opacity" /> <string id="str_options_type.ReportDamage" text="{=sbUBtOTb}Report Damage" /> <string id="str_options_type.ReportBark" text="{=iazKqdH1}Report Shouts" /> <string id="str_options_type.EnableTutorialHints" text="{=HC2sdqca}Enable Tutorial Hints" /> <string id="str_options_type.ReportPersonalDamage" text="{=ayYYRfPP}Report Personal Damage" /> <string id="str_options_type.ReportCasualtiesType" text="{=FLLnblfP}Report Casualties" /> <string id="str_options_type_ReportCasualtiesType_0" text="{=tsPjK1Ke}Enabled" /> <string id="str_options_type_ReportCasualtiesType_1" text="{=DGRmXCg4}Only Icons (Only in SP)" /> <string id="str_options_type_ReportCasualtiesType_2" text="{=1JlzQIXE}Disabled" /> <string id="str_options_type.ReportExperience" text="{=WOubRnjm}Report Experience" /> <string id="str_options_type.StopGameOnFocusLost" text="{=CLpUemXL}Stop Game On Focus Lost" /> <string id="str_options_type.SlowDownOnOrder" text="{=ke34iiXU}Slow Down While Giving Orders" /> <string id="str_options_type.ClothSimulation" text="{=Ve99pCSo}Cloth Simulation" /> <string id="str_options_type.InteractiveGrass" text="{=UFHqkvah}Interactive Grass" /> <string id="str_options_type.OverAll" text="{=d6DkPU2b}Overall" /> <string id="str_options_type.ScreenResolution" text="{=DqFxOjTp}Screen Resolution" /> <string id="str_options_type.RefreshRate" text="{=KGaaYZi1}Refresh Rate" /> <string id="str_options_type.ResolutionScale" text="{=45yEpDdE}Resolution Scale" /> <string id="str_options_type.FrameLimiter" text="{=1WsmBXkN}Frame Limiter" /> <string id="str_options_type.Antialiasing" text="{=P5x1HU1u}Anti-aliasing" /> <string id="str_options_type.DLSS" text="{=Uc1n5MRj}NVIDIA DLSS" /> <string id="str_options_type.Occlusion" text="{=0MvDMsEl}Occlusion Method" /> <string id="str_options_type.Brightness" text="{=Bl8cKwhL}Display Calibration" /> <string id="str_options_type.ExposureCompensation" text="{=iPx4jep6}Exposure" /> <string id="str_options_type.SharpenAmount" text="{=4R4shVxp}Sharpen Amount" /> <string id="str_options_type.ShadowmapResolution" text="{=jafcz97A}Shadow Quality" /> <string id="str_options_type.ShadowmapType" text="{=vXvmeGhm}Shadow Type" /> <string id="str_options_type.ShadowmapFiltering" text="{=wb84GjZw}Shadow Filtering" /> <string id="str_options_type.ParticleQuality" text="{=otHjiYlN}Particle Quality" /> <string id="str_options_type.ParticleDetail" text="{=aufrcNmq}Particle Detail" /> <string id="str_options_type.FoliageQuality" text="{=bEJsGiBK}Foliage Quality" /> <string id="str_options_type.TextureBudget" text="{=MNsKxGzK}Texture Streaming Budget" /> <string id="str_options_type.TextureQuality" text="{=LJZAvH8f}Texture Quality" /> <string id="str_options_type.TrailAmount" text="{=pshodFff}Weapon Trail Visibility" /> <string id="str_options_type.ShaderQuality" text="{=UwJIMaRi}Shader Quality" /> <string id="str_options_type.Bloom" text="{=U5xKAHGi}Bloom" /> <string id="str_options_type.DepthOfField" text="{=wWDHH5FK}Depth of Field" /> <string id="str_options_type.SunShafts" text="{=9hRcH7kV}Sun Shafts" /> <string id="str_options_type.MotionBlur" text="{=IKjxVh2N}Motion Blur" /> <string id="str_options_type.SSSSS" text="{=Dw58UUua}Subsurface Scattering" /> <string id="str_options_type.SSR" text="{=yZvw7EQb}Screen Space Reflection" /> <string id="str_options_type.Tesselation" text="{=IjRHUbbN}Tesselation" /> <string id="str_options_type.CharacterDetail" text="{=I3rTzBae}Character Detail" /> <string id="str_options_type.EnvironmentDetail" text="{=6g0y182U}Environment Detail" /> <string id="str_options_type.TerrainQuality" text="{=M1ZFZR5I}Terrain Quality" /> <string id="str_options_type.NumberOfCorpses" text="{=h6wUbray}Number Of Corpses" /> <string id="str_options_type.NumberOfRagDolls" text="{=1awQTVqN}Number Of Ragdolls" /> <string id="str_options_type.AnimationSamplingQuality" text="{=QcNaK9xX}Animation Sampling Quality" /> <string id="str_options_type.ShowBlood" text="{=gCDjIGB6}Show Blood" /> <string id="str_options_type.TextureFiltering" text="{=b1OtYhnF}Texture Filtering" /> <string id="str_options_type.DisplayMode" text="{=KwNTg7BT}Display Mode" /> <string id="str_options_type.DynamicResolution" text="{=Lu1sjJKR}Dynamic Resolution Scaling" /> <string id="str_options_type.DynamicResolutionTarget" text="{=zXUB15lX}Dynamic Resolution FPS Target" /> <string id="str_options_type.SelectedMonitor" text="{=6AnHiJGR}Selected Monitor" /> <string id="str_options_type.SelectedAdapter" text="{=s7yWjpeB}Selected Adapter" /> <string id="str_options_type.VSync" text="{=v8GIxASM}V-Sync" /> <string id="str_options_type.GraphicsMode" text="{=6ibNX7Rr}Graphics Mode" /> <string id="str_options_type_GraphicsMode_0" text="{=fM9E7frB}Performance" /> <string id="str_options_type_GraphicsMode_1" text="{=9TrnHXRG}Fidelity" /> <string id="str_options_type.OneTwentyHzMode" text="{=nbXC9aIe}120 Hz Mode" /> <string id="str_options_type.FilmGrain" text="{=ZtDJrNz9}Film Grain" /> <string id="str_options_type.WaterQuality" text="{=Irhxad7u}Water Quality" /> <string id="str_options_type.LightingQuality" text="{=Uojm77jP}Lighting Quality" /> <string id="str_options_type.DecalQuality" text="{=92ZztgDd}Decal Quality" /> <string id="str_options_type.MoveForward" text="{=3Dngsvya}Move Forward" /> <string id="str_options_type.MoveBack" text="{=QoGjzEwI}Move Back" /> <string id="str_options_type.MoveLeft" text="{=JLtTANZg}Move Left" /> <string id="str_options_type.MoveRight" text="{=bqb2K5b1}Move Right" /> <string id="str_options_type.Action" text="{=KO5zuUvN}Action" /> <string id="str_options_type.Jump" text="{=7QKjVON8}Jump" /> <string id="str_options_type.Crouch" text="{=lgzmPG6K}Crouch" /> <string id="str_options_type.Attack" text="{=zxMOqlhs}Attack" /> <string id="str_options_type.Defend" text="{=Az084VJK}Defend" /> <string id="str_options_type.Kick" text="{=combatkick}Kick / Bash" /> <string id="str_options_type.ToggleWeaponMode" text="{=SuYh3GtG}Toggle Weapon Mode" /> <string id="str_options_type.EquipWeapon1" text="{=HsljR1NL}Equip Weapon 1" /> <string id="str_options_type.EquipWeapon2" text="{=2e8wI3EM}Equip Weapon 2" /> <string id="str_options_type.EquipWeapon3" text="{=ShDZ4GgG}Equip Weapon 3" /> <string id="str_options_type.EquipWeapon4" text="{=JP1y1i0A}Equip Weapon 4" /> <string id="str_options_type.EquipPrimaryWeapon" text="{=UqB9zKfE}Equip Primary Weapon" /> <string id="str_options_type.EquipSecondaryWeapon" text="{=zofULNb8}Equip Secondary Weapon" /> <string id="str_options_type.DropWeapon" text="{=xNprkuJl}Drop Weapon" /> <string id="str_options_type.SheathWeapon" text="{=bbxpBzPr}Sheathe Weapon" /> <string id="str_options_type.Leave" text="{=3sRdGQou}Leave" /> <string id="str_options_type.Zoom" text="{=uSGPBRFS}Zoom" /> <string id="str_options_type.ViewCharacter" text="{=J2pcA6KR}View Character" /> <string id="str_options_type.LockTarget" text="{=PBzbWfGF}Lock Target" /> <string id="str_options_type.CameraToggle" text="{=RX76Kfa8}Camera Toggle" /> <string id="str_options_type.ViewOrders" text="{=ID9lG6xg}View Orders" /> <string id="str_options_type.SelectOrder1" text="{=UoxjMhfJ}SelectOrder1" /> <string id="str_options_type.SelectOrder2" text="{=b9rDOY21}SelectOrder2" /> <string id="str_options_type.SelectOrder3" text="{=hHxSj7tY}SelectOrder3" /> <string id="str_options_type.SelectOrder4" text="{=SWDHaFCK}SelectOrder4" /> <string id="str_options_type.SelectOrder5" text="{=8iwie5KL}SelectOrder5" /> <string id="str_options_type.SelectOrder6" text="{=bW2urPqE}SelectOrder6" /> <string id="str_options_type.SelectOrder7" text="{=kG4051e5}SelectOrder7" /> <string id="str_options_type.SelectOrder8" text="{=ZaaPPemL}SelectOrder8" /> <string id="str_options_type.SelectOrderReturn" text="{=WiBlu6mE}SelectOrder9" /> <string id="str_options_type.EveryoneHear" text="{=4e0ycN1Q}Everyone Hear" /> <string id="str_options_type.Group0Hear" text="{=u7FkCtRN}Group 0 Hear" /> <string id="str_options_type.Group1Hear" text="{=NN7DHB1A}Group 1 Hear" /> <string id="str_options_type.Group2Hear" text="{=fsI2wuHa}Group 2 Hear" /> <string id="str_options_type.Group3Hear" text="{=CsEtp6Az}Group 3 Hear" /> <string id="str_options_type.Group4Hear" text="{=StaoHYba}Group 4 Hear" /> <string id="str_options_type.Group5Hear" text="{=rYCYUZu5}Group 5 Hear" /> <string id="str_options_type.Group6Hear" text="{=s4r1xdg0}Group 6 Hear" /> <string id="str_options_type.Group7Hear" text="{=pnEeRPAk}Group 7 Hear" /> <string id="str_options_type.ReverseOrderGroup" text="{=hS4wYBa8}Reverse Order Group" /> <string id="str_options_type.SendMessageToEveryone" text="{=2h2148cq}Send Message To Everyone" /> <string id="str_options_type.SendMessageToTeam" text="{=dg6yQU6z}Send Message To Team" /> <string id="str_options_type.BannerWindow" text="{=Rh7aDJ3n}Banner Window" /> <string id="str_options_type.CharacterWindow" text="{=fJnqJx8m}Character Window" /> <string id="str_options_type.InventoryWindow" text="{=DTSHoHbu}Inventory Window" /> <string id="str_options_type.EncyclopediaWindow" text="{=hdbb0Jjp}Encyclopedia Window" /> <string id="str_options_type.PartyWindow" text="{=HNTCnUYY}Party Window" /> <string id="str_options_type.QuestsWindow" text="{=amdYLZ6o}Quests Window" /> <string id="str_options_type.GameLogWindow" text="{=gzMIzYTF}Game Log Window" /> <string id="str_options_type.QuickSave" text="{=zvD48rVQ}Quick Save" /> <string id="str_options_type.TakeScreenshot" text="{=TUWeNFOv}Take Screenshot" /> <string id="str_options_type.MapMoveForward" text="{=YT6ljA5V}Map Move Forward" /> <string id="str_options_type.MapMoveBackward" text="{=8AiDqTFB}Map Move Backward" /> <string id="str_options_type.MapMoveLeft" text="{=w4l8xA2Q}Map Move Left" /> <string id="str_options_type.MapMoveRight" text="{=znSZmZvV}Map Move Right" /> <string id="str_options_type.MapFastMove" text="{=MFbBFDqx}Map Fast Move" /> <string id="str_options_type.MapZoomIn" text="{=dbkFMtJw}Map Zoom In" /> <string id="str_options_type.MapZoomOut" text="{=P4rblFQN}Map Zoom Out" /> <string id="str_options_type.MapCameraFollowMode" text="{=T6IJg6wq}Map Camera Follow Mode" /> <string id="str_options_type.MapToggleFastForward" text="{=0ftxDUQU}Map Toggle Fast Forward" /> <string id="str_options_type.MapTrackSettlement" text="{=lG7AlfxK}Map Track Settlement" /> <string id="str_options_type.MapGoToEncylopedia" text="{=b00385oX}Map Open Encyclopedia" /> <string id="str_options_type.MapWait" text="{=sQCP8t0U}Map Wait" /> <string id="str_options_type.MapSelect" text="{=OiB50fga}Map Select" /> <string id="str_options_type.MapContextMenu" text="{=PADeKaAu}Map Context Menu" /> <string id="str_options_type.MapCameraFollowMode" text="{=T6IJg6wq}Map Camera Follow Mode" /> <string id="str_options_type.MapTimeStop" text="{=6Uh76bYG}Map Time Stop" /> <string id="str_options_type.MapTimeNormal" text="{=wYicqUa9}Map Time Normal" /> <string id="str_options_type.MapTimeFastForward" text="{=TOebahlA}Map Time Fast Forward" /> <string id="str_options_type.MenuSwitchToLeftTab" text="{=!}UI Switch To Left Tab" /> <string id="str_options_type.MenuSwitchToRightTab" text="{=!}UI Switch To Right Tab" /> <string id="str_options_type.MenuMoveUp" text="{=!}UI Move Up" /> <string id="str_options_type.MenuMoveDown" text="{=!}UI Move Down" /> <string id="str_options_type.MenuMoveLeft" text="{=!}UI Move Left" /> <string id="str_options_type.MenuMoveRight" text="{=!}UI Move Right" /> <string id="str_options_type.MenuEnter" text="{=!}UI Enter" /> <string id="str_options_type.MenuLeave" text="{=!}UI Leave" /> <string id="str_options_type.FirstPersonFov" text="{=gIsqhwTs}First Person Field of View" /> <string id="str_options_type.UIScale" text="{=JZFXI1LK}UI Scale" /> <string id="str_options_type.EnableDamageTakenVisuals" text="{=pNocZkrx}Enable Damage Taken Visuals" /> <string id="str_options_type.ForceVSyncInMenus" text="{=Hj1bsSbW}Force VSync in Menus" /> <string id="str_options_type.EnableVerticalAimCorrection" text="{=jOGbGqOC}Enable Vertical Aim Correction" /> <string id="str_options_type.ZoomSensitivityModifier" text="{=JDDANRcS}Zoom Sensitivity Modifier" /> <string id="str_options_type.CrosshairType" text="{=gu2JU5zq}Crosshair Type" /> <string id="str_options_type_CrosshairType_0" text="{=u6QCWQvu}Four Part" /> <string id="str_options_type_CrosshairType_1" text="{=qmplQd0Q}Three Part" /> <string id="str_options_type.EnableGenericAvatars" text="{=7hytmlkz}Enable Generic Avatars" /> <string id="str_options_type.EnableGenericNames" text="{=AXnSAaoi}Enable Generic Names" /> <string id="str_options_type.OrderType" text="{=Mja6xKiX}Order Visuals Type" /> <string id="str_options_type_OrderType_0" text="{=DYcLYL6E}Bar" /> <string id="str_options_type_OrderType_1" text="{=KL8cGTao}Radial" /> <string id="str_options_type.OrderLayoutType" text="{=iljRgsvP}Order Layout Type" /> <string id="str_options_type_OrderLayoutType_0" text="{=fMSYE6Ii}Default" /> <string id="str_options_type_OrderLayoutType_1" text="{=sxIWNefq}Legacy" /> <string id="str_options_type.EnableVoiceChat" text="{=mBYYRzog}Enable Voice Chat" /> <string id="str_options_type.EnableDeathIcon" text="{=CBwEl28t}Enable Death Location Indicator" /> <string id="str_options_type.EnableNetworkAlertIcons" text="{=2p3Llq2x}Enable Network Alert Icons" /> <string id="str_options_type.HideBattleUI" text="{=sPqkglTv}Hide Battle UI" /> <string id="str_options_type.EnableSingleplayerChatBox" text="{=a5l0tTLE}Enable Event Log" /> <string id="str_options_type.EnableMultiplayerChatBox" text="{=VLxclitg}Enable Chat Log" /> <string id="str_options_type.AutoTrackAttackedSettlements" text="{=dkYmFAk2}Track Attacked Settlements" /> <string id="str_options_type.VoiceLanguage" text="{=byOZcjuE}Voice Language" /> <string id="str_options_type_AutoTrackAttackedSettlements_0" text="{=tsPjK1Ke}Enabled" /> <string id="str_options_type_AutoTrackAttackedSettlements_1" text="{=PC77pnRB}Leader Only" /> <string id="str_options_type_AutoTrackAttackedSettlements_2" text="{=1JlzQIXE}Disabled" /> <string id="str_options_type.UnitSpawnPrioritization" text="{=2cVkbPYO}Unit Spawn Prioritization" /> <string id="str_options_type_UnitSpawnPrioritization_0" text="{=fMSYE6Ii}Default" /> <string id="str_options_type_UnitSpawnPrioritization_1" text="{=YTXLLaEN}High Level" /> <string id="str_options_type_UnitSpawnPrioritization_2" text="{=TlpNyR2U}Low Level" /> <string id="str_options_type_UnitSpawnPrioritization_3" text="{=o2wElwi5}Homogeneous" /> <string id="str_options_type_MaxSimultaneousSoundEventCount_0" text="{=TybJcG0A}Very Low (64) " /> <string id="str_options_type_MaxSimultaneousSoundEventCount_1" text="{=c49AY7yF}Low (128)" /> <string id="str_options_type_MaxSimultaneousSoundEventCount_2" text="{=iUFgqwkA}Medium (256)" /> <string id="str_options_type_MaxSimultaneousSoundEventCount_3" text="{=zzonsjpL}High (512)" /> <string id="str_options_type_SoundOutput_0" text="{=au7tXcD1}Stereo" /> <string id="str_options_type_SoundOutput_1" text="{=XnhBdHnS}Surround" /> <string id="str_options_type_SoundOutput_2" text="{=jbLwdd6z}Headphones" /> <string id="str_options_type_SoundPreset_0" text="{=CNjxn3eB}Speakers" /> <string id="str_options_type_SoundPreset_1" text="{=jbLwdd6z}Headphones" /> <string id="str_options_type_SoundPreset_2" text="{=Qp3i4PrW}TV" /> <string id="str_options_type_SoundPreset_3" text="{=5QfcrJ5r}Night Mode" /> <string id="str_options_type_GyroOverrideForAttackDefend" text="{=5mBbS0mb}Use motion sensor function input for attack and block direction." /> <string id="str_options_type_ControlBlockDirection_0" text="{=X2CbgcZ9}By Look Direction" /> <string id="str_options_type_ControlBlockDirection_1" text="{=0HNrwVGG}By Movement" /> <string id="str_options_type_ControlBlockDirection_2" text="{=AD4phxAT}Auto (Only in SP)" /> <string id="str_options_type_ControlAttackDirection_0" text="{=xMoqTFkZ}By Inverse Look Direction" /> <string id="str_options_type_ControlAttackDirection_1" text="{=X2CbgcZ9}By Look Direction" /> <string id="str_options_type_ControlAttackDirection_2" text="{=0HNrwVGG}By Movement" /> <string id="str_options_type_TextureBudget_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_TextureBudget_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_TextureBudget_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_TextureBudget_3" text="{=Cvdaadvs}Very High" /> <string id="str_options_type_TextureQuality_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_TextureQuality_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_TextureQuality_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_WaterQuality_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_WaterQuality_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_WaterQuality_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_CombatAI_0" text="{=goodCombatAI}Good" /> <string id="str_options_type_CombatAI_1" text="{=averageCombatAI}Average" /> <string id="str_options_type_CombatAI_2" text="{=poorCombatAI}Poor" /> <string id="str_options_type_CampaignAI_0" text="{=goodCampaignAI}Good" /> <string id="str_options_type_CampaignAI_1" text="{=averageCampaignAI}Average" /> <string id="str_options_type_CampaignAI_2" text="{=poorCampaignAI}Poor" /> <string id="str_options_type_CombatSpeed_0" text="{=!}Slowest" /> <string id="str_options_type_CombatSpeed_1" text="{=!}Slower" /> <string id="str_options_type_CombatSpeed_2" text="{=!}Normal" /> <string id="str_options_type_CombatSpeed_3" text="{=!}Faster" /> <string id="str_options_type_CombatSpeed_4" text="{=!}Fastest" /> <string id="str_options_type_TurnCameraWithHorseInFirstPerson_0" text="{=I6OJtaMT}Never" /> <string id="str_options_type_TurnCameraWithHorseInFirstPerson_1" text="{=0EDGnl1C}Ranged Only" /> <string id="str_options_type_TurnCameraWithHorseInFirstPerson_2" text="{=QaMie1KY}Melee Only" /> <string id="str_options_type_TurnCameraWithHorseInFirstPerson_3" text="{=r5onpWZW}Always" /> <string id="str_options_type_OverAll_0" text="{=FqvJUBRn}Very Low" /> <string id="str_options_type_OverAll_1" text="{=4aAvY4yO}Low" /> <string id="str_options_type_OverAll_2" text="{=aydCb7WA}Medium" /> <string id="str_options_type_OverAll_3" text="{=2AyPP3rw}High" /> <string id="str_options_type_OverAll_4" text="{=Cvdaadvs}Very High" /> <string id="str_options_type_OverAll_5" text="{=jvOYgHOe}Custom" /> <string id="str_options_type_ScreenResolution_Desktop" text="{=HmgPBPeq}Desktop Resolution" /> <string id="str_options_type_ScreenResolution_Custom" text="{=jvOYgHOe}Custom" /> <string id="str_options_type_Antialiasing_0" text="{=koX9okuG}None" /> <string id="str_options_type_Antialiasing_1" text="{=!}FXAA" /> <string id="str_options_type_Antialiasing_2" text="{=!}SMAA" /> <string id="str_options_type_Antialiasing_3" text="{=!}SMAA x2" /> <string id="str_options_type_Antialiasing_4" text="{=!}Temporal SMAA" /> <string id="str_options_type_Antialiasing_5" text="{=!}Temporal SMAA x2" /> <string id="str_options_type_DLSS_0" text="{=koX9okuG}None" /> <string id="str_options_type_DLSS_1" text="{=NMP6nR8C}DLSS Performance" /> <string id="str_options_type_DLSS_2" text="{=z5Kbb4pC}DLSS Balanced" /> <string id="str_options_type_DLSS_3" text="{=qR4S6PeD}DLSS Quality" /> <string id="str_options_type_DLSS_4" text="{=xikMYwty}DLSS Ultra Performance" /> <!-- <string id="str_options_type_DLSS_5" text="{=!}DLSS Ultra Quality" />--> <string id="str_options_type_Occlusion_0" text="{=koX9okuG}None" /> <string id="str_options_type_Occlusion_1" text="{=!}TSAO" /> <string id="str_options_type_ShadowmapResolution_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_ShadowmapResolution_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_ShadowmapResolution_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_ShadowmapResolution_3" text="{=Cvdaadvs}Very High" /> <string id="str_options_type_ShadowmapType_0" text="{=koX9okuG}None" /> <string id="str_options_type_ShadowmapType_1" text="{=KHbdmIfF}Static Only" /> <string id="str_options_type_ShadowmapType_2" text="{=j2g8BSOF}Static and Dynamic" /> <string id="str_options_type_ShadowmapFiltering_0" text="{=koX9okuG}None" /> <string id="str_options_type_ShadowmapFiltering_1" text="{=!}PCF" /> <string id="str_options_type_ParticleQuality_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_ParticleQuality_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_ParticleQuality_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_ParticleDetail_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_ParticleDetail_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_ParticleDetail_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_FoliageQuality_0" text="{=FqvJUBRn}Very Low" /> <string id="str_options_type_FoliageQuality_1" text="{=4aAvY4yO}Low" /> <string id="str_options_type_FoliageQuality_2" text="{=aydCb7WA}Medium" /> <string id="str_options_type_FoliageQuality_3" text="{=2AyPP3rw}High" /> <string id="str_options_type_FoliageQuality_4" text="{=Cvdaadvs}Very High" /> <string id="str_options_type_DecalQuality_0" text="{=FqvJUBRn}Very Low" /> <string id="str_options_type_DecalQuality_1" text="{=4aAvY4yO}Low" /> <string id="str_options_type_DecalQuality_2" text="{=aydCb7WA}Medium" /> <string id="str_options_type_DecalQuality_3" text="{=2AyPP3rw}High" /> <string id="str_options_type_DecalQuality_4" text="{=Cvdaadvs}Very High" /> <string id="str_options_type_ShaderQuality_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_ShaderQuality_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_ShaderQuality_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_LightingQuality_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_LightingQuality_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_LightingQuality_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_NumberOfCorpses_0" text="{=koX9okuG}None" /> <string id="str_options_type_NumberOfCorpses_1" text="{=hdLs35aB}Low (25)" /> <string id="str_options_type_NumberOfCorpses_2" text="{=mWT9b9ZM}Medium (75)" /> <string id="str_options_type_NumberOfCorpses_3" text="{=V5ltCcw0}High (125)" /> <string id="str_options_type_NumberOfCorpses_4" text="{=asYEb2j7}Very High (250)" /> <string id="str_options_type_NumberOfCorpses_5" text="{=lC5xsoSh}Unlimited" /> <string id="str_options_type_BattleSize_0" text="{=G9oAjFL7}Very Low (200)" /> <string id="str_options_type_BattleSize_1" text="{=Iam02fhz}Low (300)" /> <string id="str_options_type_BattleSize_2" text="{=X1nFnomy}Medium (400)" /> <string id="str_options_type_BattleSize_3" text="{=kNpWwJcc}High (500)" /> <string id="str_options_type_BattleSize_4" text="{=G17kWzwi}Very High (600)" /> <string id="str_options_type_BattleSize_5" text="{=QfsXhxOI}Ultra (800)" /> <string id="str_options_type_BattleSize_6" text="{=dV5ar9eP}Max (1000)" /> <string id="str_options_type_ReinforcementWaveCount_0" text="{=yruQv3th}3 waves" /> <string id="str_options_type_ReinforcementWaveCount_1" text="{=ixTwtPt0}4 waves" /> <string id="str_options_type_ReinforcementWaveCount_2" text="{=l4ex8t6l}5 waves" /> <string id="str_options_type_ReinforcementWaveCount_3" text="{=lC5xsoSh}Unlimited" /> <string id="str_options_type_NumberOfRagDolls_5" text="{=lC5xsoSh}Unlimited" /> <string id="str_options_type_NumberOfRagDolls_4" text="{=xEquRfRF}10" /> <string id="str_options_type_NumberOfRagDolls_3" text="{=X5cSNxHf}5" /> <string id="str_options_type_NumberOfRagDolls_2" text="{=uBRn8Je8}3" /> <string id="str_options_type_NumberOfRagDolls_1" text="{=sxFsZAeC}1" /> <string id="str_options_type_NumberOfRagDolls_0" text="{=mG4rCrfE}0" /> <string id="str_options_type_AnimationSamplingQuality_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_AnimationSamplingQuality_1" text="{=2AyPP3rw}High" /> <string id="str_options_type_CharacterDetail_0" text="{=FqvJUBRn}Very Low" /> <string id="str_options_type_CharacterDetail_1" text="{=4aAvY4yO}Low" /> <string id="str_options_type_CharacterDetail_2" text="{=aydCb7WA}Medium" /> <string id="str_options_type_CharacterDetail_3" text="{=2AyPP3rw}High" /> <string id="str_options_type_CharacterDetail_4" text="{=Cvdaadvs}Very High" /> <string id="str_options_type_EnvironmentDetail_4" text="{=Cvdaadvs}Very High" /> <string id="str_options_type_EnvironmentDetail_3" text="{=2AyPP3rw}High" /> <string id="str_options_type_EnvironmentDetail_2" text="{=aydCb7WA}Medium" /> <string id="str_options_type_EnvironmentDetail_1" text="{=4aAvY4yO}Low" /> <string id="str_options_type_EnvironmentDetail_0" text="{=FqvJUBRn}Very Low" /> <string id="str_options_type_TerrainQuality_2" text="{=2AyPP3rw}High" /> <string id="str_options_type_TerrainQuality_1" text="{=aydCb7WA}Medium" /> <string id="str_options_type_TerrainQuality_0" text="{=4aAvY4yO}Low" /> <string id="str_options_type_TextureFiltering_0" text="{=d75b5uSL}Bilinear" /> <string id="str_options_type_TextureFiltering_1" text="{=9F323ez4}Trilinear" /> <string id="str_options_type_TextureFiltering_2" text="{=oEdTBobd}Anisotropic 2X" /> <string id="str_options_type_TextureFiltering_3" text="{=yfMN8wWN}Anisotropic 4X" /> <string id="str_options_type_TextureFiltering_4" text="{=7tYiV9Vw}Anisotropic 8X" /> <string id="str_options_type_TextureFiltering_5" text="{=qvaJYO9c}Anisotropic 16X" /> <string id="str_options_type_DisplayMode_0" text="{=sAoWNAwZ}Windowed" /> <string id="str_options_type_DisplayMode_1" text="{=ocNVbyPJ}Borderless Fullscreen" /> <string id="str_options_type_DisplayMode_2" text="{=5siWUJPw}Fullscreen" /> <string id="str_options_type_VSync_0" text="{=koX9okuG}None" /> <string id="str_options_type_VSync_1" text="{=1uCaibsd}Full" /> <string id="str_options_type_VSync_2" text="{=roJLc9oH}Half" /> <string id="str_options_type_action.Benchmark" text="{=XCB1SGxZ}Start Benchmark" /> <string id="str_options_type_action.Brightness" text="{=U8NaF1bo}Calibrate" /> <string id="str_options_type_action.ExposureCompensation" text="{=urbLiiQJ}Configure Exposure" /> <string id="str_options_description.Language" text="{=wJWICbOg}Your preferred game language." /> <string id="str_options_description.VoiceLanguage" text="{=3y9Q1m1n}Your preferred voice over language." /> <string id="str_options_description.MasterVolume" text="{=9qZw55vR}Master volume level." /> <string id="str_options_description.MusicVolume" text="{=P7E3rS3m}Music volume level." /> <string id="str_options_description.VoiceOverVolume" text="{=vvKU6wTA}Voice-over volume level." /> <string id="str_options_description.VoiceChatVolume" text="{=nLhH8JhZ}Voice chat volume level." /> <string id="str_options_description.SoundVolume" text="{=oI1gktYa}Sound effects volume level." /> <string id="str_options_description.SoundDevice" text="{=ea8kNj32}Your preferred sound output device." /> <string id="str_options_description.MaxSimultaneousSoundEventCount" text="{=xZ84ujuu}How many sounds could be played at once. Lower values will lower your CPU usage while higher values delivers better atmosphere." /> <string id="str_options_description.KeepSoundInBackground" text="{=WP6GEbYa}Keep game sounds while game is out of focus." /> <string id="str_options_description.SoundOcclusion" text="{=aGb5H9Ni}Muffles the sound sources behind obstacles. Forced ON in Multiplayer." /> <string id="str_options_description.SoundPreset" text="{=jkwgSmhl}You can switch between different mix modes better suited to your liking." /> <string id="str_options_description.SoundOutput" text="{=FwcM7taa}Change the sound output method to one most fitting for your speaker configuration." /> <string id="str_options_description.MouseSensitivity" text="{=ZOUxmamu}Set sensitivity for cursor movement and camera control." /> <string id="str_options_description.InvertMouseYAxis" text="{=m4Lketfz}Invert Y Axis for camera control. (Does not work on campaign map.)" /> <string id="str_options_description.GyroOverrideForAttackDefend" text="{=m0NJf3BU}Use motion sensor function input for melee attack and defend direction." /> <string id="str_options_description.MouseYMovementScale" text="{=EyYqpm5b}Set your vertical movement multiplier for direction gestures, compared to horizontal movement. Does not affect camera movement." /> <string id="str_options_description.TrailAmount" text="{=JXdwIX8Q}Set thickness for trails of weapons." /> <string id="str_options_description.EnableVibration" text="{=4Q9pzbqM}Enable the controller vibration effect." /> <string id="str_options_description.EnableGyroAssistedAim" text="{=aLAtopse}Use motion sensor function input for ranged aim assistance." /> <string id="str_options_description.GyroAimSensitivity" text="{=zZeDwVbv}Set motion sensor function sensitivity while aiming with ranged weapons. 0 means disabled." /> <string id="str_options_description.EnableTouchpadMouse" text="{=pvit1VDX}Enable touch pad to control cursor." /> <string id="str_options_description.EnableAlternateAiming" text="{=wXuZKLkk}Changes how you aim with ranged weapons. If enabled, {?IS_PLAYSTATION}L2 button{?}left trigger{\?} will aim the weapon and using {?IS_PLAYSTATION}R2 button{?}right trigger{\?} will fire the weapon." /> <string id="str_options_description.ControlBlockDirection" text="{=9zns14aF}Choose how to perform blocks. Auto will default to &quot;By Look Direction&quot; in Multiplayer." /> <string id="str_options_description.ControlAttackDirection" text="{=R9cQCadq}Choose how to perform attacks." /> <string id="str_options_description.CombatAI" text="{=iwO3g6Rz}Select how challenging the combat AI will be." /> <string id="str_options_description.CampaignAI" text="{=fBXuMgdm}Campaign AI DESC" /> <string id="str_options_description.CombatSpeed" text="{=Dg0SKmCS}Combat Speed DESC" /> <string id="str_options_description.BattleSize" text="{=nDjFBDvE}Sets the maximum number of units on battles. A higher value requires better CPU and GPU." /> <string id="str_options_description.ReinforcementWaveCount" text="{=25KihbcP}Sets the number of reinforcement waves that will be spawned in a combat mission. A higher value generally means longer mission duration. On settings lower than unlimited, sieges might be resolved without all troops participating in the fight." /> <string id="str_options_description.TurnCameraWithHorseInFirstPerson" text="{=y7dx24ih}Turn camera as you change direction on a horse in first person view." /> <string id="str_options_description.ShowAttackDirection" text="{=lgOBD6MF}Enable marks for direction of attack." /> <string id="str_options_description.ShowTargetingReticle" text="{=jgCb0sga}Enable crosshair for ranged weapons." /> <string id="str_options_description.AutoSaveInterval" text="{=LTxU2AST}Sets the interval of time between autosaves. Value is in minutes." /> <string id="str_options_description.FriendlyTroopsBannerOpacity" text="{=ZKg3DqbQ}Determines the opacity of the banners shown on top of the friendly troops." /> <string id="str_options_description.ReportDamage" text="{=JAzv5xYY}Enable text reports for damage dealt." /> <string id="str_options_description.ReportBark" text="{=HeCR9aex}Enable text reports for shouts." /> <string id="str_options_description.EnableTutorialHints" text="{=M3bY9bLu}Enable informative messages." /> <string id="str_options_description.ReportPersonalDamage" text="{=Vea6bRUO}Enable interface elements that report players damage and casualities in center bottom." /> <string id="str_options_description.ReportCasualtiesType" text="{=TvGJqPGp}Enable reports for deaths and knock outs." /> <string id="str_options_description.CombatCameraDistance" text="{=K80z5onY}Determines how far will the camera be in third-person." /> <string id="str_options_description.ReportExperience" text="{=drbgOAqx}Enable reports for experience gain." /> <string id="str_options_description.StopGameOnFocusLost" text="{=BGKHITSN}Stop the game when the focus is lost to the game window." /> <string id="str_options_description.SlowDownOnOrder" text="{=LroTz1rL}Enable slowing down the game while the player is giving orders." /> <string id="str_options_description.ClothSimulation" text="{=OgXnrvcA}Enables the cloth simulation. Uses GPU resources." /> <string id="str_options_description.InteractiveGrass" text="{=j3k8PiPo}Enables the deformable grass." /> <string id="str_options_description.OverAll" text="{=BDSEgN41}Sets the overall graphics quality preset." /> <string id="str_options_description.ScreenResolution" text="{=yLCSTuBw}Sets the resolution of the game. Higher resolution requires a more powerful display adapter." /> <string id="str_options_description.RefreshRate" text="{=fldPHfP6}Sets the refresh rate of the game." /> <string id="str_options_description.ResolutionScale" text="{=7ZmtmleI}Sets the resolution scale. Lower values can increase performance. {newline}{newline}Uses AMD's &quot;FidelityFX Super Resolution 1.0&quot;{newline}{newline}Does not affect UI Quality" /> <string id="str_options_description.FrameLimiter" text="{=KtYtBnvP}Sets the frame limiter." /> <string id="str_options_description.Antialiasing" text="{=accbLVWL}Sets the anti-aliasing technique. " /> <string id="str_options_description.DLSS" text="{=qNPmVDmU}Sets the NVIDIA DLSS method if applicable. " /> <string id="str_options_description.Occlusion" text="{=IcEPmXxM}Sets the ambient occlusion technique." /> <string id="str_options_description.Benchmark" text="{=9HdllyAZ}Start the Bannerlord Benchmark." /> <string id="str_options_description.Brightness" text="{=MfunBOxF}Calibrate contrast levels." /> <string id="str_options_description.ExposureCompensation" text="{=aombIn07}Set the exposure amount." /> <string id="str_options_description.SharpenAmount" text="{=k4E1gylQ}Sets the amount of sharpen effect." /> <string id="str_options_description.ShadowmapResolution" text="{=whn4v32E}Sets the resolution of shadows." /> <string id="str_options_description.ShadowmapType" text="{=Rhl5E2ut}Sets the type of shadows." /> <string id="str_options_description.ShadowmapFiltering" text="{=ZeIsxhk4}Sets the shadow filtering technique." /> <string id="str_options_description.ParticleDetail" text="{=Gd2iUUHa}Sets the quality of particles. A higher value means more detailed particles." /> <string id="str_options_description.ParticleQuality" text="{=bqUsNucg}Sets the render quality of particles. A higher value means sharper particles." /> <string id="str_options_description.TextureBudget" text="{=dC1MBjrO}Affects the size of the texture streaming cache. A higher value requires more video memory but provides a smoother experience." /> <string id="str_options_description.TextureQuality" text="{=8kO2jDVf}Affects the quality of textures." /> <string id="str_options_description.ShaderQuality" text="{=7phVPcDc}Sets the quality of shaders. A higher value means better graphical effects." /> <string id="str_options_description.Bloom" text="{=ikoUJQyl}Enables the bloom effect." /> <string id="str_options_description.DepthOfField" text="{=CbwmI1JY}Enables the depth of field." /> <string id="str_options_description.SunShafts" text="{=E5xbXlLB}Enables the sun shafts." /> <string id="str_options_description.MotionBlur" text="{=waNCurZY}Enables the motion blur." /> <string id="str_options_description.SSSSS" text="{=MfsNAPh6}Enables the subsurface scattering." /> <string id="str_options_description.SSR" text="{=7X6fZ5kQ}Enables the screen space reflections." /> <string id="str_options_description.Tesselation" text="{=IaoVYeZi}Enables the tesselation." /> <string id="str_options_description.FoliageQuality" text="{=8b45xcyL}Sets the quality of trees and grass." /> <string id="str_options_description.CharacterDetail" text="{=WldVAZhy}Sets the detail level of character models." /> <string id="str_options_description.NumberOfCorpses" text="{=qtgBKzY8}Sets the number of visible corpses." /> <string id="str_options_description.NumberOfRagDolls" text="{=ZIKuUbUG}Sets the number of simultaneous ragdoll simulations." /> <string id="str_options_description.AnimationSamplingQuality" text="{=IyenJVb1}Affects the animation sampling frame rate. A higher value requires more CPU resource but provides smoother animations." /> <string id="str_options_description.ShowBlood" text="{=xuOz73hl}Choose whether blood is visible in battles." /> <string id="str_options_description.TextureFiltering" text="{=WBVMg0bd}Sets the texture filtering technique. A higher value means more detailed and sharp textures." /> <string id="str_options_description.DisplayMode" text="{=0fLpwDzk}Sets the window mode.{newline}Windowed: Runs the game on a window.{newline}Fullscreen: Runs the game in full screen.{newline}Borderless Fullscreen: Runs the game on a borderless maximized window." /> <string id="str_options_description.SelectedMonitor" text="{=Gl2S6WEW}Sets the monitor that the game window will be displayed." /> <string id="str_options_description.SelectedAdapter" text="{=KjZas5Xs}Sets the display adapter that the game will run on." /> <string id="str_options_description.VSync" text="{=3oUbmqJY}Synchronizes the game to the monitor's refresh rate. Eliminates tearing artifacts." /> <string id="str_options_description.GraphicsMode" text="{=9scrSz4i}Sets the graphics mode.{newline}Performance: Runs the game at 60 frames per second with dynamic resolution, lower quality settings and less units on battles.{newline}Fidelity: Runs the game at 30 frames per second at the native resolution, higher quality settings and more units on battles." /> <string id="str_options_description.OneTwentyHzMode" text="{=QpUkFQnj}Locks the framerate to 40 Hz on the Fidelity Mode and unlocks it on the Performance Mode." /> <string id="str_options_description.DynamicResolution" text="{=bfxMfZrk}Allow the render resolution to be scaled down to maintain the targeted frame rate.{newline}{newline}Uses AMD's &quot;FidelityFX Super Resolution 1.0&quot;{newline}{newline}Does not affect UI Quality" /> <string id="str_options_description.DynamicResolutionTarget" text="{=OeJ53VmM}Target framerate to be maintained by the &quot;Dynamic Resolution Scaling&quot; setting.{newline}{newline}It is advised that you set it to the lowest framerate you're comfortable playing with. Setting a value that's too high will cause unnecessary resolution drops." /> <string id="str_options_description.FilmGrain" text="{=jZs8I1Uq}Enables the film grain." /> <string id="str_options_description.LightingQuality" text="{=m7B471Hw}Sets the lighting quality." /> <string id="str_options_description.EnvironmentDetail" text="{=qsrqjK0B}Sets the detail level of environment props." /> <string id="str_options_description.TerrainQuality" text="{=I3eooo5c}Sets the terrain quality." /> <string id="str_options_description.DecalQuality" text="{=VE9TavSl}Sets the decal quality." /> <string id="str_options_description.WaterQuality" text="{=BgjaAUNf}Sets the quality of water. A higher value means more detailed water simulation." /> <string id="str_options_description.MoveForward" text="{=!}Move Forward DESC" /> <string id="str_options_description.MoveBack" text="{=!}Move Back DESC" /> <string id="str_options_description.MoveLeft" text="{=!}Move Left DESC" /> <string id="str_options_description.MoveRight" text="{=!}Move Right DESC" /> <string id="str_options_description.Action" text="{=!}Action DESC" /> <string id="str_options_description.Jump" text="{=!}Jump DESC" /> <string id="str_options_description.Crouch" text="{=!}Crouch DESC" /> <string id="str_options_description.Attack" text="{=!}Attack DESC" /> <string id="str_options_description.Defend" text="{=!}Defend DESC" /> <string id="str_options_description.Kick" text="{=!}Kick DESC" /> <string id="str_options_description.ToggleWeaponMode" text="{=!}Toggle Weapon Mode DESC" /> <string id="str_options_description.EquipWeapon1" text="{=!}Equip Weapon 1 DESC" /> <string id="str_options_description.EquipWeapon2" text="{=!}Equip Weapon 2 DESC" /> <string id="str_options_description.EquipWeapon3" text="{=!}Equip Weapon 3 DESC" /> <string id="str_options_description.EquipWeapon4" text="{=!}Equip Weapon 4 DESC" /> <string id="str_options_description.EquipPrimaryWeapon" text="{=!}Equip Primary Weapon DESC" /> <string id="str_options_description.EquipSecondaryWeapon" text="{=!}Equip Secondary Weapon DESC" /> <string id="str_options_description.DropWeapon" text="{=!}Drop Weapon DESC" /> <string id="str_options_description.SheathWeapon" text="{=!}Sheath Weapon DESC" /> <string id="str_options_description.Leave" text="{=!}Leave DESC" /> <string id="str_options_description.Zoom" text="{=!}Zoom DESC" /> <string id="str_options_description.ViewCharacter" text="{=!}View Character DESC" /> <string id="str_options_description.LockTarget" text="{=ixHHmobT}Enable being able to lock onto enemies while using a melee weapon." /> <string id="str_options_description.CameraToggle" text="{=!}Camera Toggle DESC" /> <string id="str_options_description.ViewOrders" text="{=!}View Orders DESC" /> <string id="str_options_description.SelectOrder1" text="{=!}SelectOrder1 DESC" /> <string id="str_options_description.SelectOrder2" text="{=!}SelectOrder2 DESC" /> <string id="str_options_description.SelectOrder3" text="{=!}SelectOrder3 DESC" /> <string id="str_options_description.SelectOrder4" text="{=!}SelectOrder4 DESC" /> <string id="str_options_description.SelectOrder5" text="{=!}SelectOrder5 DESC" /> <string id="str_options_description.SelectOrder6" text="{=!}SelectOrder6 DESC" /> <string id="str_options_description.SelectOrder7" text="{=!}SelectOrder7 DESC" /> <string id="str_options_description.SelectOrder8" text="{=!}SelectOrder8 DESC" /> <string id="str_options_description.SelectOrderReturn" text="{=!}SelectOrder9 DESC" /> <string id="str_options_description.EveryoneHear" text="{=!}Everyone Hear DESC" /> <string id="str_options_description.Group0Hear" text="{=!}Group 0 Hear DESC" /> <string id="str_options_description.Group1Hear" text="{=!}Group 1 Hear DESC" /> <string id="str_options_description.Group2Hear" text="{=!}Group 2 Hear DESC" /> <string id="str_options_description.Group3Hear" text="{=!}Group 3 Hear DESC" /> <string id="str_options_description.Group4Hear" text="{=!}Group 4 Hear DESC" /> <string id="str_options_description.Group5Hear" text="{=!}Group 5 Hear DESC" /> <string id="str_options_description.Group6Hear" text="{=!}Group 6 Hear DESC" /> <string id="str_options_description.Group7Hear" text="{=!}Group 7 Hear DESC" /> <string id="str_options_description.HoldOrder" text="{=qDVoGsb9}Hold to give orders with a gamepad." /> <string id="str_options_description.ReverseOrderGroup" text="{=!}Reverse Order Group DESC" /> <string id="str_options_description.SendMessageToEveryone" text="{=EkzORIiZ}Open all chat." /> <string id="str_options_description.SendMessageToTeam" text="{=g4Iq82iw}Open team chat." /> <string id="str_options_description.BannerWindow" text="{=!}Banner Window DESC" /> <string id="str_options_description.CharacterWindow" text="{=!}Character Window DESC" /> <string id="str_options_description.InventoryWindow" text="{=!}Inventory Window DESC" /> <string id="str_options_description.EncyclopediaWindow" text="{=!}Encyclopedia Window DESC" /> <string id="str_options_description.PartyWindow" text="{=!}Party Window DESC" /> <string id="str_options_description.QuestsWindow" text="{=!}Quests Window DESC" /> <string id="str_options_description.GameLogWindow" text="{=!}Game Log Window DESC" /> <string id="str_options_description.QuickSave" text="{=!}Quick Save DESC" /> <string id="str_options_description.TakeScreenshot" text="{=!}Take Screenshot DESC" /> <string id="str_options_description.MapMoveForward" text="{=!}Map Move Forward DESC" /> <string id="str_options_description.MapMoveBackward" text="{=!}Map Move Backward DESC" /> <string id="str_options_description.MapMoveLeft" text="{=!}Map Move Left DESC" /> <string id="str_options_description.MapMoveRight" text="{=!}Map Move Right DESC" /> <string id="str_options_description.MapFastMove" text="{=!}Map Fast Move DESC" /> <string id="str_options_description.MapZoomIn" text="{=!}Map Zoom In DESC" /> <string id="str_options_description.MapZoomOut" text="{=!}Map Zoom Out DESC" /> <string id="str_options_description.MapWait" text="{=!}Map Wait DESC" /> <string id="str_options_description.MapSelect" text="{=!}Map Select DESC" /> <string id="str_options_description.MapContextMenu" text="{=!}Map Context Menu DESC" /> <string id="str_options_description.MapCameraFollowMode" text="{=!}Map Camera Follow Mode DESC" /> <string id="str_options_description.MapTimeStop" text="{=!}Map Time Stop DESC" /> <string id="str_options_description.MapTimeNormal" text="{=!}Map Time Normal" /> <string id="str_options_description.MapTimeFastForward" text="{=!}Map Time Fast Forward DESC" /> <string id="str_options_description.MenuSwitchToLeftTab" text="{=!}UI Switch To Left Tab DESC" /> <string id="str_options_description.MenuSwitchToRightTab" text="{=!}UI Switch To Right Tab DESC" /> <string id="str_options_description.MenuMoveUp" text="{=!}UI Move Up DESC" /> <string id="str_options_description.MenuMoveDown" text="{=!}UI Move Down DESC" /> <string id="str_options_description.MenuMoveLeft" text="{=!}UI Move Left DESC" /> <string id="str_options_description.MenuMoveRight" text="{=!}UI Move Right DESC" /> <string id="str_options_description.MenuEnter" text="{=!}UI Enter DESC" /> <string id="str_options_description.MenuLeave" text="{=!}UI Leave DESC" /> <string id="str_options_description.FirstPersonFov" text="{=ro0NhUnJ}Set field of view for first person camera." /> <string id="str_options_description.UIScale" text="{=2EnLU2ZC}Change UI Scaling" /> <string id="str_options_description.EnableDamageTakenVisuals" text="{=pa8A2VG3}Enable the red border around the screen when the player takes damage." /> <string id="str_options_description.ForceVSyncInMenus" text="{=a8MvWaSN}Force VSync in Menus (i.e. Lobby, Inventory, Party, Character, Quest etc.)" /> <string id="str_options_description.EnableVerticalAimCorrection" text="{=TRmaxjal}Enable vertical aim correction while in third person mode." /> <string id="str_options_description.ZoomSensitivityModifier" text="{=4lZDJDb2}Set how much the sensitivity changes when the camera is zoomed in." /> <string id="str_options_description.CrosshairType" text="{=9bHr3oNj}Crosshair that shows when using a ranged weapon." /> <string id="str_options_description.EnableGenericAvatars" text="{=eHb2U0dA}Show generic avatars for players. This will replace all of the players' avatars with generic avatars." /> <string id="str_options_description.EnableGenericNames" text="{=1CLLOxAt}Show generic names for players. This will replace all of the players' names with generic names." /> <string id="str_options_description.OrderType" text="{=cryvNnsO}Order visuals that are visible while giving orders in battles." /> <string id="str_options_description.OrderLayoutType" text="{=W3NRW1d4}Choose the layout of orders (i.e. order categories and keys){newline}Default: The default order layout.{newline}Legacy: The order layout used in the earlier versions of the game." /> <string id="str_options_description.UnitSpawnPrioritization" text="{=owS8kqZs}Determine unit spawn prioritization.{newline}Default: Units spawn according to their position in the party roster.{newline}High Level: High level units will spawn first.{newline}Low Level: Low level units will spawn first.{newline}Homogeneous: Spawn units homogeneously based on their troop types rather than their levels. This option will try to fill the ranks with each type of unit at the same ratio and ignore their tiers while doing it.{newline}The settings above apply only to the player's starting composition. The AI is not affected." /> <string id="str_options_description.EnableVoiceChat" text="{=RZ1x41t2}Enable incoming voice chat messages from players in your team." /> <string id="str_options_description.EnableDeathIcon" text="{=bfis1Rqj}Enable death location indicators that show where your teammates die." /> <string id="str_options_description.AutoTrackAttackedSettlements" text="{=eDRzvYz5}Enable auto tracking settlements when attacked." /> <string id="str_options_description.EnableNetworkAlertIcons" text="{=8FbEybTx}Enable network alert icons.{newline}1. Latency{newline}2. Packet Loss{newline}3. Poor Server Performance" /> <string id="str_options_description.HideBattleUI" text="{=opGK2hO0}Hides battle UI elements while the player is in a mission." /> <string id="str_options_description.EnableSingleplayerChatBox" text="{=r4wEESkT}Enable event log in campaign map and missions." /> <string id="str_options_description.EnableMultiplayerChatBox" text="{=9N0zXegH}Enable chat log." /> <string id="str_brightness_option_title" text="{=Bl8cKwhL}Display Calibration" /> <string id="str_brightness_option_explainer" text="{=G2e8xucc}If the checkered patterns are not visible inside the frames, try moving the sliders.{newline}Adjust the sliders to the point where patterns are barely visible." /> <string id="str_exposure_option_title" text="{=AJFpx99v}Exposure Adjustment" /> <string id="str_exposure_option_explainer" text="{=16EUzfcH}Adjust the exposure level according to your preference using the slider." /> <string id="str_key_name.CombatHotKeyCategory_Attack" text="{=zxMOqlhs}Attack" /> <string id="str_key_name.CombatHotKeyCategory_Defend" text="{=Az084VJK}Defend" /> <string id="str_key_name.CombatHotKeyCategory_EquipPrimaryWeapon" text="{=Hs1CYfbc}Equip Next Weapon" /> <string id="str_key_name.CombatHotKeyCategory_EquipSecondaryWeapon" text="{=Yn8bh0qT}Equip Next Shield" /> <string id="str_key_name.CombatHotKeyCategory_Action" text="{=RaijrIxP}Interact" /> <string id="str_key_name.CombatHotKeyCategory_Jump" text="{=7QKjVON8}Jump" /> <string id="str_key_name.CombatHotKeyCategory_Crouch" text="{=lgzmPG6K}Crouch" /> <string id="str_key_name.CombatHotKeyCategory_Kick" text="{=combatkick}Kick / Bash" /> <string id="str_key_name.CombatHotKeyCategory_ToggleWeaponMode" text="{=bT77aWti}Switch Weapon Usage" /> <string id="str_key_name.CombatHotKeyCategory_EquipWeapon1" text="{=AhrWBKx9}Equip Item 1" /> <string id="str_key_name.CombatHotKeyCategory_EquipWeapon2" text="{=igGLkaf6}Equip Item 2" /> <string id="str_key_name.CombatHotKeyCategory_EquipWeapon3" text="{=Mf5qVgAv}Equip Item 3" /> <string id="str_key_name.CombatHotKeyCategory_EquipWeapon4" text="{=3P7eDKEY}Equip Item 4" /> <string id="str_key_name.CombatHotKeyCategory_DropWeapon" text="{=xNprkuJl}Drop Weapon" /> <string id="str_key_name.CombatHotKeyCategory_SheathWeapon" text="{=bbxpBzPr}Sheathe Weapon" /> <string id="str_key_name.CombatHotKeyCategory_Zoom" text="{=uSGPBRFS}Zoom" /> <string id="str_key_name.CombatHotKeyCategory_ViewCharacter" text="{=J2pcA6KR}View Character" /> <string id="str_key_name.CombatHotKeyCategory_LockTarget" text="{=dTyINo1B}Lock target" /> <string id="str_key_name.CombatHotKeyCategory_CameraToggle" text="{=RX76Kfa8}Camera Toggle" /> <string id="str_key_name.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomIn" text="{=bdJv9dcm}Character Zoom In" /> <string id="str_key_name.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomOut" text="{=uQfDuGem}Character Zoom Out" /> <string id="str_key_name.CombatHotKeyCategory_ToggleWalkMode" text="{=1ebaa1Wf}Toggle Walk/Run Mode" /> <string id="str_key_name.CombatHotKeyCategory_Cheer" text="{=KxH4VVU3}Taunt" /> <string id="str_key_name.CombatHotKeyCategory_PushToTalk" text="{=tZGftbOD}Push To Talk" /> <string id="str_key_name.CombatHotKeyCategory_EquipmentSwitch" text="{=lsQ1kFLn}Equipment Switch Menu" /> <string id="str_key_name.CombatHotKeyCategory_ToggleZoom" text="{=noYzJpKr}Toggle Zoom" /> <string id="str_key_name.CombatHotKeyCategory_ControllerEquipDrop" text="{=oIuCX8KW}Equip/Drop Equipment" /> <string id="str_key_name.CombatHotKeyCategory_ToggleEscapeMenu" text="{=tlR1jGNH}Toggle Pause Menu" /> <string id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon1" text="{=AhrWBKx9}Equip Item 1" /> <string id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon2" text="{=igGLkaf6}Equip Item 2" /> <string id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon3" text="{=Mf5qVgAv}Equip Item 3" /> <string id="str_key_name.CombatHotKeyCategory_ControllerEquipDropWeapon4" text="{=3P7eDKEY}Equip Item 4" /> <string id="str_key_name.CombatHotKeyCategory_CheerBarkSelectFirstCategory" text="{=KxH4VVU3}Taunt" /> <string id="str_key_name.CombatHotKeyCategory_CheerBarkSelectSecondCategory" text="{=5Xoilj6r}Shout" /> <string id="str_key_name.FaceGenHotkeyCategory_ControllerZoomIn" text="{=yV64UCaW}Zoom In" /> <string id="str_key_name.FaceGenHotkeyCategory_ControllerZoomOut" text="{=929oYf3G}Zoom Out" /> <string id="str_key_name.FaceGenHotkeyCategory_CameraAxisX" text="{=GzICf27a}Rotate" /> <string id="str_key_name.FaceGenHotkeyCategory_CameraAxisY" text="{=BKeTUf9V}Move Camera" /> <string id="str_key_name.CraftingHotkeyCategory_ControllerZoomIn" text="{=yV64UCaW}Zoom In" /> <string id="str_key_name.CraftingHotkeyCategory_ControllerZoomOut" text="{=929oYf3G}Zoom Out" /> <string id="str_key_name.CraftingHotkeyCategory_CameraAxisX" text="{=GzICf27a}Rotate" /> <string id="str_key_name.ScoreboardHotKeyCategory_ShowMouse" text="{=XtiGbj0W}Show Cursor" /> <string id="str_key_name.ScoreboardHotKeyCategory_HoldShow" text="{=BfebVHWv}Show Scoreboard" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_BannerWindow" text="{=k3LajvfJ}Banner Editor" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_CharacterWindow" text="{=5B3ptxje}Character Developer" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_InventoryWindow" text="{=rbz1Bwbv}Inventory" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_EncyclopediaWindow" text="{=MxmOWsHj}Encyclopedia" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_PartyWindow" text="{=qnxJYAs7}Party" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_KingdomWindow" text="{=03mPaWum}Kingdom" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_ClanWindow" text="{=j4F7tTzy}Clan" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_QuestsWindow" text="{=KUEHAD4U}Quests" /> <string id="str_key_name.GenericCampaignPanelsGameKeyCategory_FacegenWindow" text="{=Zo2ngsUk}Face Generation" /> <string id="str_key_name.GenericPanelGameKeyCategory_ToggleEscapeMenu" text="{=bih4MD9a}Pause Menu" /> <string id="str_key_name.GenericPanelGameKeyCategory_Start" text="{=6nQR7yYF}Start" /> <string id="str_key_name.GenericPanelGameKeyCategory_Exit" text="{=3CsACce8}Exit" /> <string id="str_key_name.GenericPanelGameKeyCategory_Randomize" text="{=NSSsxBHV}Randomize" /> <string id="str_key_name.GenericPanelGameKeyCategory_Confirm" text="{=5Unqsx3N}Confirm" /> <string id="str_key_name.GenericPanelGameKeyCategory_SwitchToPreviousTab" text="{=tFZspabL}Switch to Previous Tab" /> <string id="str_key_name.GenericPanelGameKeyCategory_SwitchToNextTab" text="{=ZlcrmFvl}Switch to Next Tab" /> <string id="str_key_name.GenericPanelGameKeyCategory_SelectProfile" text="{=wubDWOlh}Select Profile" /> <string id="str_key_name.GenericPanelGameKeyCategory_Play" text="{=jy9orOJz}Play" /> <string id="str_key_name.GenericPanelGameKeyCategory_ToggleEscapeMenu" text="{=bih4MD9a}Pause Menu" /> <string id="str_key_name.Generic_Up" text="{=3Dngsvya}Move Forward" /> <string id="str_key_name.Generic_Down" text="{=js6LONvV}Move Backward" /> <string id="str_key_name.Generic_Left" text="{=QKy9a176}Strafe Left" /> <string id="str_key_name.Generic_Right" text="{=23Tcbb4W}Strafe Right" /> <string id="str_key_name.Generic_Leave" text="{=3sRdGQou}Leave" /> <string id="str_key_name.Generic_ShowIndicators" text="{=mueocuFG}Show Indicators" /> <string id="str_key_name.MapHotKeyCategory_QuickSave" text="{=zvD48rVQ}Quick Save" /> <string id="str_key_name.MapHotKeyCategory_PartyMoveUp" text="{=Gl7wgtPQ}Move Party Up" /> <string id="str_key_name.MapHotKeyCategory_PartyMoveDown" text="{=2Ao5DCb6}Move Party Down" /> <string id="str_key_name.MapHotKeyCategory_PartyMoveRight" text="{=Mxnj08mB}Move Party Right" /> <string id="str_key_name.MapHotKeyCategory_PartyMoveLeft" text="{=o0QPZODk}Move Party Left" /> <string id="str_key_name.MapHotKeyCategory_MapFastMove" text="{=haX0xRHa}Camera Speed Up" /> <string id="str_key_name.MapHotKeyCategory_MapZoomIn" text="{=yV64UCaW}Zoom In" /> <string id="str_key_name.MapHotKeyCategory_MapZoomOut" text="{=929oYf3G}Zoom Out" /> <string id="str_key_name.MapHotKeyCategory_MapRotateLeft" text="{=BDSLNk4Q}Map Rotate Left" /> <string id="str_key_name.MapHotKeyCategory_MapRotateRight" text="{=rXftSOjn}Map Rotate Right" /> <string id="str_key_name.MapHotKeyCategory_MapMoveUp" text="{=JmvywkK6}Map Move Up" /> <string id="str_key_name.MapHotKeyCategory_MapMoveDown" text="{=d7YTtqlO}Map Move Down" /> <string id="str_key_name.MapHotKeyCategory_MapMoveLeft" text="{=w4l8xA2Q}Map Move Left" /> <string id="str_key_name.MapHotKeyCategory_MapMoveRight" text="{=znSZmZvV}Map Move Right" /> <string id="str_key_name.MapHotKeyCategory_MapCameraFollowMode" text="{=5TYDm7Vv}Camera Follow Mode" /> <string id="str_key_name.MapHotKeyCategory_MapToggleFastForward" text="{=HH7LDwlK}Toggle Fast Forward" /> <string id="str_key_name.MapHotKeyCategory_MapTrackSettlement" text="{=iZAwcZSV}Track Settlement" /> <string id="str_key_name.MapHotKeyCategory_MapGoToEncylopedia" text="{=xJpOH8DU}Open Encyclopedia" /> <string id="str_key_name.MapHotKeyCategory_MapTimeStop" text="{=jaeLYPIG}Pause Time" /> <string id="str_key_name.MapHotKeyCategory_MapTimeNormal" text="{=9gAVbJAR}Resume Time" /> <string id="str_key_name.MapHotKeyCategory_MapTimeFastForward" text="{=6sIFj7K9}Fast-Forward Time" /> <string id="str_key_name.MapHotKeyCategory_MapTimeTogglePause" text="{=RSmsn6mb}Resume/Pause Time" /> <string id="str_key_name.MapHotKeyCategory_MapClick" text="{=QObLf5jh}Select on Map" /> <string id="str_key_name.MapHotKeyCategory_MapChangeCursorMode" text="{=n23hFPye}Change Cursor Mode" /> <string id="str_key_name.MissionOrderHotkeyCategory_ViewOrders" text="{=ID9lG6xg}View Orders" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder1" text="{=D008gyKC}Select Order 1" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder2" text="{=OYaqdNAI}Select Order 2" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder3" text="{=UNmUcizM}Select Order 3" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder4" text="{=TgIAHPHs}Select Order 4" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder5" text="{=QsdUafoH}Select Order 5" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder6" text="{=mWnA4X5D}Select Order 6" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder7" text="{=4x1wGwW9}Select Order 7" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrder8" text="{=YAHs7wBa}Select Order 8" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectOrderReturn" text="{=QiYy3Ja4}Select Order Return" /> <string id="str_key_name.MissionOrderHotkeyCategory_EveryoneHear" text="{=HxIqxjmk}Select Everyone" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group0Hear" text="{=6CeL6iOp}Select Group 1" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group1Hear" text="{=bvJUmRBd}Select Group 2" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group2Hear" text="{=EvOLbiqM}Select Group 3" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group3Hear" text="{=6uNvJbdx}Select Group 4" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group4Hear" text="{=TIYrYxpr}Select Group 5" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group5Hear" text="{=uUHUfeQr}Select Group 6" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group6Hear" text="{=UboDNGJw}Select Group 7" /> <string id="str_key_name.MissionOrderHotkeyCategory_Group7Hear" text="{=IOZ4aWVp}Select Group 8" /> <string id="str_key_name.MissionOrderHotkeyCategory_HoldOrder" text="{=pialOblr}Order Hold" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectNextGroup" text="{=t0vgSn7D}Select Next Group" /> <string id="str_key_name.MissionOrderHotkeyCategory_SelectPreviousGroup" text="{=ZoDugJHP}Select Previous Group" /> <string id="str_key_name.MissionOrderHotkeyCategory_ToggleGroupSelection" text="{=TbCbHxeF}Toggle Group Selection" /> <string id="str_key_name.ChatLogHotKeyCategory_InitiateAllChat" text="{=l5aKnGy3}Initiate Chat" /> <string id="str_key_name.ChatLogHotKeyCategory_InitiateTeamChat" text="{=DxgwxziA}Initiate Chat (Secondary)" /> <string id="str_key_name.ChatLogHotKeyCategory_FinalizeChat" text="{=CfjTvLNl}Finalize Chat" /> <string id="str_key_name.Generic_ToggleShow" text="{=TtWjblNo}Toggle Show" /> <string id="str_key_name.PhotoModeHotKeyCategory_HideUI" text="{=D0Ps9ddi}Hide UI" /> <string id="str_key_name.PhotoModeHotKeyCategory_CameraRollLeft" text="{=48faf387}Roll Camera Left" /> <string id="str_key_name.PhotoModeHotKeyCategory_CameraRollRight" text="{=uGEcLaqw}Roll Camera Right" /> <string id="str_key_name.PhotoModeHotKeyCategory_ToggleCameraFollowMode" text="{=Co9aqFIB}Toggle Camera Follow Mode" /> <string id="str_key_name.PhotoModeHotKeyCategory_TakePicture" text="{=ajKnHI1s}Take Picture" /> <string id="str_key_name.PhotoModeHotKeyCategory_TakePictureWithAdditionalPasses" text="{=YWIndpqk}Export Buffer Visualizations" /> <string id="str_key_name.PhotoModeHotKeyCategory_ToggleMouse" text="{=AP9bKYTb}Toggle Cursor" /> <string id="str_key_name.PhotoModeHotKeyCategory_ToggleVignette" text="{=rS6nO0wb}Toggle Vignette" /> <string id="str_key_name.PhotoModeHotKeyCategory_ToggleCharacters" text="{=JKH8aiDE}Toggle Characters" /> <string id="str_key_name.PhotoModeHotKeyCategory_FasterCamera" text="{=zyR3jbj2}Faster Camera" /> <string id="str_key_name.PhotoModeHotKeyCategory_IncreaseFocus" text="{=!}Increase Focus" /> <string id="str_key_name.PhotoModeHotKeyCategory_DecreaseFocus" text="{=!}Decrease Focus" /> <string id="str_key_name.PhotoModeHotKeyCategory_IncreaseFocusStart" text="{=!}Increase FocusStart" /> <string id="str_key_name.PhotoModeHotKeyCategory_DecreaseFocusStart" text="{=!}Decrease FocusStart" /> <string id="str_key_name.PhotoModeHotKeyCategory_IncreaseFocusEnd" text="{=!}Increase FocusEnd" /> <string id="str_key_name.PhotoModeHotKeyCategory_DecreaseFocusEnd" text="{=!}Decrease FocusEnd" /> <string id="str_key_name.PhotoModeHotKeyCategory_Reset" text="{=mAxXKaXp}Reset" /> <string id="str_key_name.PollHotkeyCategory_AcceptPoll" text="{=Y94H6XnK}Accept" /> <string id="str_key_name.PollHotkeyCategory_DeclinePoll" text="{=cOgmdp9e}Decline" /> <string id="str_key_description.CombatHotKeyCategory_Attack" text="{=ps103cxD}Perform an attack with your weapon." /> <string id="str_key_description.CombatHotKeyCategory_Defend" text="{=UixNc11t}Defend attacks with your weapon or shield." /> <string id="str_key_description.CombatHotKeyCategory_EquipPrimaryWeapon" text="{=VasVb9DK}Equip your weapon or change to the next one." /> <string id="str_key_description.CombatHotKeyCategory_EquipSecondaryWeapon" text="{=bmpagYCb}Equip your shield or change to the next one." /> <string id="str_key_description.CombatHotKeyCategory_Action" text="{=PRsSB9B8}Interact with weapons, mounts, doors, people etc." /> <string id="str_key_description.CombatHotKeyCategory_Jump" text="{=7S1aCWFa}Jump while on foot or mounted." /> <string id="str_key_description.CombatHotKeyCategory_Crouch" text="{=2bPTx7So}Your character goes to crouching state." /> <string id="str_key_description.CombatHotKeyCategory_Kick" text="{=4Nw1hF2R}Kick your enemies to break their guard when not attacking or defending. Bash your enemies with your equipment while defending." /> <string id="str_key_description.CombatHotKeyCategory_ToggleWeaponMode" text="{=z8XjxODK}Change to alternative usage for a weapon. Melee or ranged, one handed or two handed." /> <string id="str_key_description.CombatHotKeyCategory_EquipWeapon1" text="{=rP058aIm}Equip the item in your first slot." /> <string id="str_key_description.CombatHotKeyCategory_EquipWeapon2" text="{=wGa1SUop}Equip the item in your second slot." /> <string id="str_key_description.CombatHotKeyCategory_EquipWeapon3" text="{=u2dQaVY2}Equip the item in your third slot." /> <string id="str_key_description.CombatHotKeyCategory_EquipWeapon4" text="{=evzb1cmP}Equip the item in your fourth slot." /> <string id="str_key_description.CombatHotKeyCategory_DropWeapon" text="{=08oulGov}Drop your equipped weapon." /> <string id="str_key_description.CombatHotKeyCategory_SheathWeapon" text="{=SWk141EO}Sheathe your equipped weapon." /> <string id="str_key_description.CombatHotKeyCategory_Zoom" text="{=9OHGqgjH}Zoom in to aim at enemies or to look further." /> <string id="str_key_description.CombatHotKeyCategory_ViewCharacter" text="{=yDr2HCFR}Switch to 360 degree view mode around your character." /> <string id="str_key_description.CombatHotKeyCategory_LockTarget" text="{=aAAl11qM}Switch between locking and unlocking the view to the enemy currently focused at. Press longer to see the detailed display." /> <string id="str_key_description.CombatHotKeyCategory_CameraToggle" text="{=9xKCz9BE}Switch between first and third person view." /> <string id="str_key_description.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomIn" text="{=pQVSwtfn}Move camera closer to your character in third person view." /> <string id="str_key_description.CombatHotKeyCategory_MissionScreenHotkeyCameraZoomOut" text="{=IjhCSwNn}Move camera further from your character in third person view." /> <string id="str_key_description.CombatHotKeyCategory_ToggleWalkMode" text="{=2ZJQylWo}Switch between run and walk modes." /> <string id="str_key_description.CombatHotKeyCategory_Cheer" text="{=o9Bk7aLz}Taunt on click. Open Taunt wheel on hold." /> <string id="str_key_description.CombatHotKeyCategory_PushToTalk" text="{=3sULxlX1}Hold to send your voice." /> <string id="str_key_description.CombatHotKeyCategory_EquipmentSwitch" text="{=U58amXO0}Hold to show equipment switching menu." /> <string id="str_key_description.ScoreboardHotKeyCategory_ShowMouse" text="{=6Jcchu9g}Enable cursor while scoreboard is open." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_BannerWindow" text="{=m7IunCRL}Open Banner Editor screen." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_CharacterWindow" text="{=LsX8rTwl}Open Character Development screen." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_InventoryWindow" text="{=odsVjkbO}Open Inventory." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_EncyclopediaWindow" text="{=EaOcWkH3}Open Encyclopedia." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_PartyWindow" text="{=m1PinhQd}Open Party Screen." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_KingdomWindow" text="{=tifiQGTa}Open Kingdom Screen." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_ClanWindow" text="{=Tdf5AbRp}Open Clan Screen." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_QuestsWindow" text="{=nD11hOsQ}Open Quest Log." /> <string id="str_key_description.GenericCampaignPanelsGameKeyCategory_FacegenWindow" text="{=rHeu8Ndg}Open Face Generation." /> <string id="str_key_description.Generic_Up" text="{=ICgda8Is}Up Double Press: Charge Forward" /> <string id="str_key_description.Generic_Down" text="{=JZYQGUF3}Down Double Press: Sudden Break" /> <string id="str_key_description.Generic_Left" text="{=ZvtKqPt3}Left Double Press: Sudden Left" /> <string id="str_key_description.Generic_Right" text="{=Uaae1eBV}Right Double Press: Sudden Right" /> <string id="str_key_description.Generic_Leave" text="{=aJxmDbur}Hold to leave an area. " /> <string id="str_key_description.Generic_ShowIndicators" text="{=PvNGaexX}Hold to show marks for important people, places, nameplates etc." /> <string id="str_key_description.MapHotKeyCategory_QuickSave" text="{=xnulLUFX}Save your game quickly with a shortcut." /> <string id="str_key_description.MapHotKeyCategory_MapMoveUp" text="{=khHVSEiK}Move map camera upward in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapMoveDown" text="{=aMCChr97}Move map camera downward in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapMoveRight" text="{=TWbbfaUu}Move map camera to right in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapMoveLeft" text="{=0BwwHF1s}Move map camera to left in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapRotateLeft" text="{=KShlkb9M}Rotate map camera to left." /> <string id="str_key_description.MapHotKeyCategory_MapRotateRight" text="{=7fnNx8uP}Rotate map camera to right." /> <string id="str_key_description.MapHotKeyCategory_PartyMoveUp" text="{=6QiPm27r}Move your party upward in campaign map." /> <string id="str_key_description.MapHotKeyCategory_PartyMoveDown" text="{=FEDEsbCx}Move your party downward in campaign map." /> <string id="str_key_description.MapHotKeyCategory_PartyMoveRight" text="{=7XmaJYuh}Move your party to right in campaign map." /> <string id="str_key_description.MapHotKeyCategory_PartyMoveLeft" text="{=hZEAeoCk}Move your party to left in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapFastMove" text="{=4Gdng2Tt}Hold for faster camera sliding on campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapZoomIn" text="{=oMaTg568}Get camera closer to campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapZoomOut" text="{=WMmGH9yp}Get camera further from campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapCameraFollowMode" text="{=XldS0fkN}Change Camera Follow Mode" /> <string id="str_key_description.MapHotKeyCategory_MapToggleFastForward" text="{=HH7LDwlK}Toggle Fast Forward" /> <string id="str_key_description.MapHotKeyCategory_MapTrackSettlement" text="{=qDhDbZKh}Track Settlement currently hovered over settlement" /> <string id="str_key_description.MapHotKeyCategory_MapGoToEncylopedia" text="{=ihAadMd5}Open Encyclopedia on the campaign map" /> <string id="str_key_description.MapHotKeyCategory_MapTimeStop" text="{=0YV6wbsq}Pause time in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapTimeNormal" text="{=UTU6yVsp}Resume time in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapTimeFastForward" text="{=3YwMXbAT}Fastforward time in campaign map." /> <string id="str_key_description.MapHotKeyCategory_MapTimeTogglePause" text="{=i5xbEcE3}Resume or pause time in campaign map." /> <string id="str_key_description.MissionOrderHotkeyCategory_ViewOrders" text="{=hjsLo4ri}View orders." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder1" text="{=vOanWRQi}Select Order 1." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder2" text="{=GaZ6W7MD}Select Order 2." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder3" text="{=gxTsIPaS}Select Order 3." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder4" text="{=vOVdr24b}Select Order 4." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder5" text="{=toHFqO2G}Select Order 5." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder6" text="{=H1kB8qEb}Select Order 6." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder7" text="{=BPiWCOco}Select Order 7." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrder8" text="{=8fYfD6Uw}Select Order 8." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectOrderReturn" text="{=TzpULeDH}Select Order Return." /> <string id="str_key_description.MissionOrderHotkeyCategory_EveryoneHear" text="{=xlxTJuJ9}Select Everyone." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group0Hear" text="{=22o7UHXL}Select Group 1." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group1Hear" text="{=EMzCDjIR}Select Group 2." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group2Hear" text="{=5JTMe54k}Select Group 3." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group3Hear" text="{=B8aTbaQo}Select Group 4." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group4Hear" text="{=hkiuDcb6}Select Group 5." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group5Hear" text="{=Hiv0420V}Select Group 6." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group6Hear" text="{=Kksv0KyL}Select Group 7." /> <string id="str_key_description.MissionOrderHotkeyCategory_Group7Hear" text="{=l7Rfaa8f}Select Group 8." /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectNextGroup" text="{=t0vgSn7D}Select Next Group" /> <string id="str_key_description.MissionOrderHotkeyCategory_SelectPreviousGroup" text="{=ZoDugJHP}Select Previous Group" /> <string id="str_key_description.MissionOrderHotkeyCategory_ToggleGroupSelection" text="{=TbCbHxeF}Toggle Group Selection" /> <string id="str_key_description.ChatLogHotKeyCategory_InitiateAllChat" text="{=b7cHW5DS}Shows chat log. Starts typing to All Chat in Multiplayer." /> <string id="str_key_description.ChatLogHotKeyCategory_InitiateTeamChat" text="{=kCXjabff}Shows chat log. Starts typing to Team Chat in Multiplayer." /> <string id="str_key_description.ChatLogHotKeyCategory_FinalizeChat" text="{=O9ed2AWr}Finalize message if chat box is active. Otherwise, activate chat box." /> <string id="str_key_description.PhotoModeHotKeyCategory_HideUI" text="{=VdGuZAoK}Hide the User Inferface." /> <string id="str_key_description.PhotoModeHotKeyCategory_CameraRollLeft" text="{=bGZeJJAH}Roll the Camera Left (Counterclockwise)." /> <string id="str_key_description.PhotoModeHotKeyCategory_CameraRollRight" text="{=02Qqpama}Roll the Camera Right (Clockwise)." /> <string id="str_key_description.PhotoModeHotKeyCategory_ToggleCameraFollowMode" text="{=L992LXVF}Toggle Camera Follow Mode. Toggle between &quot;Focus on player&quot; or &quot;Free cam&quot;." /> <string id="str_key_description.PhotoModeHotKeyCategory_TakePicture" text="{=bubp5ys1}Take Picture." /> <string id="str_key_description.PhotoModeHotKeyCategory_TakePictureWithAdditionalPasses" text="{=ikbBAZtA}Export Buffer Visualizations." /> <string id="str_key_description.PhotoModeHotKeyCategory_ToggleMouse" text="{=3CN7LUCf}Toggle Cursor Visibility." /> <string id="str_key_description.PhotoModeHotKeyCategory_ToggleVignette" text="{=v2me5eP1}Toggle Vignette." /> <string id="str_key_description.PhotoModeHotKeyCategory_ToggleCharacters" text="{=54c9cZO4}Toggle Characters." /> <string id="str_key_description.PhotoModeHotKeyCategory_IncreaseFocus" text="{=IjLcnwpz}Increase Camera Focus." /> <string id="str_key_description.PhotoModeHotKeyCategory_DecreaseFocus" text="{=YirOUaIV}Decrease Camera Focus." /> <string id="str_key_description.PhotoModeHotKeyCategory_Reset" text="{=Kh8qRccB}Reset changes." /> <string id="str_key_description.PollHotkeyCategory_AcceptPoll" text="{=RhUd5Y2T}Accept Current Running Poll." /> <string id="str_key_description.PollHotkeyCategory_DeclinePoll" text="{=nwdlr4MI}Decline Current Running Poll." /> <string id="str_key_category_name.ActionCategory" text="{=KO5zuUvN}Action" /> <string id="str_key_category_name.CampaignMapCategory" text="{=wg5YeO4k}Campaign Map" /> <string id="str_key_category_name.MenuShortcutCategory" text="{=Op68a8dO}Menu Shortcuts" /> <string id="str_key_category_name.OrderMenuCategory" text="{=asrbFBbn}Order Menu" /> <string id="str_key_category_name.ChatCategory" text="{=G8ug5Bwx}Chat" /> <string id="str_key_category_name.PhotoModeCategory" text="{=VklN5Wm6}Photo Mode" /> <string id="str_key_category_name.PollCategory" text="{=WP4bYHK2}Polls" /> <string id="str_hot_key_with_modifier" text="{=Qbz9VJGw}{Modifier} + {KEY}" /> <string id="str_game_key_text.d1" text="{=sxFsZAeC}1" /> <string id="str_game_key_text.d2" text="{=bgwA4Pd8}2" /> <string id="str_game_key_text.d3" text="{=uBRn8Je8}3" /> <string id="str_game_key_text.d4" text="{=HDV63kra}4" /> <string id="str_game_key_text.d5" text="{=X5cSNxHf}5" /> <string id="str_game_key_text.d6" text="{=FHBoO2sp}6" /> <string id="str_game_key_text.d7" text="{=wMe5p2HG}7" /> <string id="str_game_key_text.d8" text="{=eZsVkuQD}8" /> <string id="str_game_key_text.d9" text="{=vAnlshLW}9" /> <string id="str_game_key_text.d0" text="{=mG4rCrfE}0" /> <string id="str_game_key_text.1" text="{=sxFsZAeC}1" /> <string id="str_game_key_text.2" text="{=bgwA4Pd8}2" /> <string id="str_game_key_text.3" text="{=uBRn8Je8}3" /> <string id="str_game_key_text.4" text="{=HDV63kra}4" /> <string id="str_game_key_text.5" text="{=X5cSNxHf}5" /> <string id="str_game_key_text.6" text="{=FHBoO2sp}6" /> <string id="str_game_key_text.7" text="{=wMe5p2HG}7" /> <string id="str_game_key_text.8" text="{=eZsVkuQD}8" /> <string id="str_game_key_text.9" text="{=vAnlshLW}9" /> <string id="str_game_key_text.0" text="{=mG4rCrfE}0" /> <string id="str_game_key_text.a" text="{=ct0coyrR}A" /> <string id="str_game_key_text.b" text="{=pVrv5hnp}B" /> <string id="str_game_key_text.c" text="{=8WrQ9fnb}C" /> <string id="str_game_key_text.d" text="{=YZv1752W}D" /> <string id="str_game_key_text.e" text="{=8t4KDZfU}E" /> <string id="str_game_key_text.f" text="{=A0bqGRQc}F" /> <string id="str_game_key_text.g" text="{=ZewnkWoO}G" /> <string id="str_game_key_text.h" text="{=czYbd1vo}H" /> <string id="str_game_key_text.i" text="{=Lp0byzGQ}I" /> <string id="str_game_key_text.j" text="{=g4VjAbMG}J" /> <string id="str_game_key_text.k" text="{=IahiWHHW}K" /> <string id="str_game_key_text.l" text="{=VAtNIoKC}L" /> <string id="str_game_key_text.m" text="{=evc8yBIy}M" /> <string id="str_game_key_text.n" text="{=uRXlSUVh}N" /> <string id="str_game_key_text.o" text="{=lsxqkhy6}O" /> <string id="str_game_key_text.p" text="{=BSdIYN9F}P" /> <string id="str_game_key_text.q" text="{=x7qfk550}Q" /> <string id="str_game_key_text.r" text="{=jd9ZG2CI}R" /> <string id="str_game_key_text.s" text="{=9pEc15Sb}S" /> <string id="str_game_key_text.t" text="{=OtS4DYD1}T" /> <string id="str_game_key_text.u" text="{=7SSytk7Z}U" /> <string id="str_game_key_text.v" text="{=ap1wEfdW}V" /> <string id="str_game_key_text.w" text="{=5QpTaCa0}W" /> <string id="str_game_key_text.x" text="{=IYLn67Xm}X" /> <string id="str_game_key_text.y" text="{=46vWdakp}Y" /> <string id="str_game_key_text.z" text="{=o8WjGqS4}Z" /> <string id="str_game_key_text.numpad0" text="{=ffHX9L80}Numpad 0" /> <string id="str_game_key_text.numpad1" text="{=GxHV8b1b}Numpad 1" /> <string id="str_game_key_text.numpad2" text="{=SEucYSln}Numpad 2" /> <string id="str_game_key_text.numpad3" text="{=CTiemsyh}Numpad 3" /> <string id="str_game_key_text.numpad4" text="{=vT3yIxmO}Numpad 4" /> <string id="str_game_key_text.numpad5" text="{=bYwwY9qh}Numpad 5" /> <string id="str_game_key_text.numpad6" text="{=5jxcNYlU}Numpad 6" /> <string id="str_game_key_text.numpad7" text="{=MkKL3Y4P}Numpad 7" /> <string id="str_game_key_text.numpad8" text="{=k7gJYLLj}Numpad 8" /> <string id="str_game_key_text.numpad9" text="{=ZP1tLaa1}Numpad 9" /> <string id="str_game_key_text.numlock" text="{=cAkgnVr5}Num Lock" /> <string id="str_game_key_text.numpadslash" text="{=Yg2jHH1M}Numpad /" /> <string id="str_game_key_text.numpadmultiply" text="{=Aa2Yokz3}Numpad *" /> <string id="str_game_key_text.numpadminus" text="{=tkCbjgfx}Numpad -" /> <string id="str_game_key_text.numpadplus" text="{=1dQFNvhQ}Numpad +" /> <string id="str_game_key_text.numpadenter" text="{=I9PN1qny}Numpad Enter" /> <string id="str_game_key_text.numpadperiod" text="{=tw5Wxv3b}Numpad ." /> <string id="str_game_key_text.insert" text="{=zwL5NFAr}Insert" /> <string id="str_game_key_text.delete" text="{=deletekey}Delete" /> <string id="str_game_key_text.home" text="{=homekey}Home" /> <string id="str_game_key_text.end" text="{=T3Ex0K1p}End" /> <string id="str_game_key_text.pageup" text="{=Crf6Z1S5}Page Up" /> <string id="str_game_key_text.pagedown" text="{=qOcw1xap}Page Down" /> <string id="str_game_key_text.up" text="{=ttCcMbwO}Up Arrow" /> <string id="str_game_key_text.down" text="{=qW1FWX0C}Down Arrow" /> <string id="str_game_key_text.left" text="{=KKNmozPI}Left Arrow" /> <string id="str_game_key_text.right" text="{=44akzqlm}Right Arrow" /> <string id="str_game_key_text.f1" text="{=iblHebbT}F1" /> <string id="str_game_key_text.f2" text="{=qSJZyoro}F2" /> <string id="str_game_key_text.f3" text="{=aWDfG0RO}F3" /> <string id="str_game_key_text.f4" text="{=tbGol5PT}F4" /> <string id="str_game_key_text.f5" text="{=2EjZcRgF}F5" /> <string id="str_game_key_text.f6" text="{=kak4GxOh}F6" /> <string id="str_game_key_text.f7" text="{=MXHkvySm}F7" /> <string id="str_game_key_text.f8" text="{=PtI8voo3}F8" /> <string id="str_game_key_text.f9" text="{=HVa0okoe}F9" /> <string id="str_game_key_text.f10" text="{=LjNnWa7R}F10" /> <string id="str_game_key_text.f11" text="{=7MU008BT}F11" /> <string id="str_game_key_text.f12" text="{=zUXxshZK}F12" /> <string id="str_game_key_text.f13" text="{=OlajLkbl}F13" /> <string id="str_game_key_text.f14" text="{=rKvjSSri}F14" /> <string id="str_game_key_text.f15" text="{=wygub2sh}F15" /> <string id="str_game_key_text.f16" text="{=Q1kAeH3b}F16" /> <string id="str_game_key_text.f17" text="{=y5FGfFdf}F17" /> <string id="str_game_key_text.f18" text="{=ETxm7IBL}F18" /> <string id="str_game_key_text.f19" text="{=kKg8oyGu}F19" /> <string id="str_game_key_text.f20" text="{=rxTqpENB}F20" /> <string id="str_game_key_text.f21" text="{=swdKFkfu}F21" /> <string id="str_game_key_text.f22" text="{=aVcBbuKJ}F22" /> <string id="str_game_key_text.f23" text="{=Wr2DX9Go}F23" /> <string id="str_game_key_text.f24" text="{=fpYTcwqI}F24" /> <string id="str_game_key_text.space" text="{=PksJtzwJ}Space" /> <string id="str_game_key_text.escape" text="{=C7zwur4k}Escape" /> <string id="str_game_key_text.enter" text="{=dkLG4JC4}Enter" /> <string id="str_game_key_text.tab" text="{=TEuOMadV}Tab" /> <string id="str_game_key_text.backspace" text="{=XrUGC7H4}Backspace" /> <string id="str_game_key_text.openbraces" text="{=ukw0Zi1X}[" /> <string id="str_game_key_text.closebraces" text="{=rNiESgEo}]" /> <string id="str_game_key_text.comma" text="{=acqAYxhr}," /> <string id="str_game_key_text.period" text="{=bGbIRSmD}." /> <string id="str_game_key_text.slash" text="{=dB6cFDmz}/" /> <string id="str_game_key_text.backslash" text="{=KONClayU}\" /> <string id="str_game_key_text.equals" text="{=3nTeojbI}=" /> <string id="str_game_key_text.minus" text="{=4NaOKslb}-" /> <string id="str_game_key_text.semicolon" text="{=cp80Mq2W};" /> <string id="str_game_key_text.apostrophe" text="{=zTFbqJ6R}'" /> <string id="str_game_key_text.tilde" text="{=qS0z458V}~" /> <string id="str_game_key_text.capslock" text="{=Zgs47DHB}Caps Lock" /> <string id="str_game_key_text.extended1" text="{=QBzjt1c4}Extended Key 1" /> <string id="str_game_key_text.extended2" text="{=PACe9VHN}&lt;" /> <string id="str_game_key_text.leftshift" text="{=iGi5HsGS}Left Shift" /> <string id="str_game_key_text.rightshift" text="{=VzSerzva}Right Shift" /> <string id="str_game_key_text.leftcontrol" text="{=7vl1ebVZ}Left Control" /> <string id="str_game_key_text.rightcontrol" text="{=aAaF9FWC}Right Control" /> <string id="str_game_key_text.leftalt" text="{=cWRA5VVr}Left Alt" /> <string id="str_game_key_text.rightalt" text="{=mLtHlKzD}Right Alt" /> <string id="str_game_key_text.leftmousebutton" text="{=5c7l7r31}Left Mouse Button" /> <string id="str_game_key_text.rightmousebutton" text="{=tbwhjsqS}Right Mouse Button" /> <string id="str_game_key_text.middlemousebutton" text="{=avDb6Y66}Middle Mouse Button" /> <string id="str_game_key_text.x1mousebutton" text="{=ZVLr4CMO}X1 Mouse Button" /> <string id="str_game_key_text.x2mousebutton" text="{=Oo7wQbfG}X2 Mouse Button" /> <string id="str_game_key_text.mousescrollup" text="{=drG1OL8d}Mouse Scroll Up" /> <string id="str_game_key_text.mousescrolldown" text="{=Iz2vu6xM}Mouse Scroll Down" /> <!--Gamepad Buttons--> <string id="str_game_key_text.controllerrdown" text="{=!}A" /> <string id="str_game_key_text.controllerrright" text="{=!}B" /> <string id="str_game_key_text.controllerrleft" text="{=!}X" /> <string id="str_game_key_text.controllerrup" text="{=!}Y" /> <string id="str_game_key_text.controllerlup" text="{=xboxDpadUp}D-pad Up" /> <string id="str_game_key_text.controllerldown" text="{=xboxDpadDown}D-pad Down" /> <string id="str_game_key_text.controllerlright" text="{=xboxDpadRight}D-pad Right" /> <string id="str_game_key_text.controllerlleft" text="{=xboxDpadLeft}D-pad Left" /> <string id="str_game_key_text.controllerroption" text="{=xboxStartButton}Menu Button" /> <string id="str_game_key_text.controllerloption" text="{=xboxBackButton}View Button" /> <string id="str_game_key_text.controllerrbumper" text="{=xboxRightBumper}right bumper" /> <string id="str_game_key_text.controllerlbumper" text="{=xboxLeftBumper}left bumper" /> <string id="str_game_key_text.controllerrtrigger" text="{=xboxRightTrigger}right trigger" /> <string id="str_game_key_text.controllerltrigger" text="{=xboxLeftTrigger}left trigger" /> <string id="str_game_key_text.controllerrthumb" text="{=xboxRightStick}Right Stick" /> <string id="str_game_key_text.controllerlthumb" text="{=xboxLeftStick}Left Stick" /> <string id="str_game_key_text.controllerlstickup" text="{=xboxLeftStickUp}Left Stick Up" /> <string id="str_game_key_text.controllerlstickdown" text="{=xboxLeftStickDown}Left Stick Down" /> <string id="str_game_key_text.controllerlstickleft" text="{=xboxLeftStickLeft}Left Stick Left" /> <string id="str_game_key_text.controllerlstickright" text="{=xboxLeftStickRight}Left Stick Right" /> <string id="str_game_key_text.controllerrstickup" text="{=xboxRightStickUp}Right Stick Up" /> <string id="str_game_key_text.controllerrstickdown" text="{=xboxRightStickDown}Right Stick Down" /> <string id="str_game_key_text.controllerrstickleft" text="{=xboxRightStickLeft}Right Stick Left" /> <string id="str_game_key_text.controllerrstickright" text="{=xboxRightStickRight}Right Stick Right" /> <string id="str_game_key_text.controllerrdown_ps" text="{=psXButton}cross button" /> <string id="str_game_key_text.controllerrright_ps" text="{=psCircleButton}circle button" /> <string id="str_game_key_text.controllerrleft_ps" text="{=psSquareButton}square button" /> <string id="str_game_key_text.controllerrup_ps" text="{=psTriangleButton}triangle button" /> <string id="str_game_key_text.controllerlup_ps" text="{=psUpDirectionButton}up button" /> <string id="str_game_key_text.controllerldown_ps" text="{=psDownDirectionButton}down button" /> <string id="str_game_key_text.controllerlright_ps" text="{=psRightDirectionButton}right button" /> <string id="str_game_key_text.controllerlleft_ps" text="{=psLeftDirectionButton}left button" /> <string id="str_game_key_text.controllerroption_ps" text="{=psOptionsButton}OPTIONS button" /> <string id="str_game_key_text.controllerloption_ps" text="{=psTouchpadButton}touch pad button" /> <string id="str_game_key_text.controllerrbumper_ps" text="{=psR1Button}R1 button" /> <string id="str_game_key_text.controllerlbumper_ps" text="{=psL1Button}L1 button" /> <string id="str_game_key_text.controllerrtrigger_ps" text="{=psR2Button}R2 button" /> <string id="str_game_key_text.controllerltrigger_ps" text="{=psL2Button}L2 button" /> <string id="str_game_key_text.controllerrthumb_ps" text="{=psRightStick}right stick" /> <string id="str_game_key_text.controllerlthumb_ps" text="{=psLeftStick}left stick" /> <string id="str_game_key_text.controllerlstickup_ps" text="{=psLeftStickUp}left stick up" /> <string id="str_game_key_text.controllerlstickdown_ps" text="{=psLeftStickDown}left stick down" /> <string id="str_game_key_text.controllerlstickleft_ps" text="{=psLeftStickLeft}left stick left" /> <string id="str_game_key_text.controllerlstickright_ps" text="{=psLeftStickRight}left stick right" /> <string id="str_game_key_text.controllerrstickup_ps" text="{=psRightStickUp}right stick up" /> <string id="str_game_key_text.controllerrstickdown_ps" text="{=psRightStickDown}right stick down" /> <string id="str_game_key_text.controllerrstickleft_ps" text="{=psRightStickLeft}right stick left" /> <string id="str_game_key_text.controllerrstickright_ps" text="{=psRightStickRight}right stick right" /> <!--these keys are currently not defined as keys TODO_EMRE--> <string id="str_game_key_text.anyshift" text="{=z6ezjlkX}Shift" /> <string id="str_game_key_text.anycontrol" text="{=controlgamekey}Control" /> <string id="str_game_key_text.anyalt" text="{=altgamekey}Alt" /> <string id="str_game_key_text.invalid" text="{=invalidkey}-" /> <string id="str_game_key_text.invalid_ps" text="{=invalidkey}-" /> </strings> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;