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`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<item_usage_sets>
<item_usage_set
id="no_weapon">
<idles>
<idle
action="act_idle_unarmed_1"
is_left_stance="False"
require_free_left_hand="False" />
<idle
action="act_idle_unarmed_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="shield"
require_left_hand_usage_root_set="shield" />
<movement_set
id="1h_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="no_weapon" />
</movement_sets>
<usages>
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield"
quick_release_action="act_quick_release_direct_fist_shield"
release_action="act_release_direct_fist_shield"
quick_blocked_action="act_quick_blocked_direct_fist_shield"
blocked_action="act_blocked_direct_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield"
quick_release_action="act_quick_release_direct_fist_shield"
release_action="act_release_direct_fist_shield"
quick_blocked_action="act_quick_blocked_direct_fist_shield"
blocked_action="act_blocked_direct_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_direct_fist_shield_left_stance"
release_action="act_release_direct_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_direct_fist_shield_left_stance"
blocked_action="act_blocked_direct_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_direct_fist_shield_left_stance"
release_action="act_release_direct_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_direct_fist_shield_left_stance"
blocked_action="act_blocked_direct_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield"
quick_release_action="act_quick_release_uppercut_fist_shield"
release_action="act_release_uppercut_fist_shield"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield"
blocked_action="act_blocked_uppercut_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield"
quick_release_action="act_quick_release_uppercut_fist_shield"
release_action="act_release_uppercut_fist_shield"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield"
blocked_action="act_blocked_uppercut_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_uppercut_fist_shield_left_stance"
release_action="act_release_uppercut_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield_left_stance"
blocked_action="act_blocked_uppercut_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_uppercut_fist_shield_left_stance"
release_action="act_release_uppercut_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield_left_stance"
blocked_action="act_blocked_uppercut_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield"
quick_release_action="act_quick_release_swingright_fist_shield"
release_action="act_release_swingright_fist_shield"
quick_blocked_action="act_quick_blocked_swingright_fist_shield"
blocked_action="act_blocked_swingright_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield"
quick_release_action="act_quick_release_swingright_fist_shield"
release_action="act_release_swingright_fist_shield"
quick_blocked_action="act_quick_blocked_swingright_fist_shield"
blocked_action="act_blocked_swingright_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_swingright_fist_shield_left_stance"
release_action="act_quick_release_swingright_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_swingright_fist_shield_left_stance"
blocked_action="act_quick_blocked_swingright_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_swingright_fist_shield_left_stance"
release_action="act_quick_release_swingright_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_swingright_fist_shield_left_stance"
blocked_action="act_quick_blocked_swingright_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield"
quick_release_action="act_quick_release_swingleft_fist_shield"
release_action="act_release_swingleft_fist_shield"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield"
blocked_action="act_quick_blocked_swingleft_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield"
quick_release_action="act_quick_release_swingleft_fist_shield"
release_action="act_release_swingleft_fist_shield"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield"
blocked_action="act_quick_blocked_swingleft_fist_shield"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_swingleft_fist_shield_left_stance"
release_action="act_release_swingleft_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield_left_stance"
blocked_action="act_blocked_swingleft_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_swingleft_fist_shield_left_stance"
release_action="act_release_swingleft_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield_left_stance"
blocked_action="act_blocked_swingleft_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield"
quick_release_action="act_quick_release_direct_fist_shield"
release_action="act_release_direct_fist_shield"
quick_blocked_action="act_quick_blocked_direct_fist_shield"
blocked_action="act_blocked_direct_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield"
quick_release_action="act_quick_release_direct_fist_shield"
release_action="act_release_direct_fist_shield"
quick_blocked_action="act_quick_blocked_direct_fist_shield"
blocked_action="act_blocked_direct_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield"
quick_release_action="act_quick_release_uppercut_fist_shield"
release_action="act_release_uppercut_fist_shield"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield"
blocked_action="act_blocked_uppercut_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield"
quick_release_action="act_quick_release_uppercut_fist_shield"
release_action="act_release_uppercut_fist_shield"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield"
blocked_action="act_blocked_uppercut_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield"
quick_release_action="act_quick_release_swingright_fist_shield"
release_action="act_release_swingright_fist_shield"
quick_blocked_action="act_quick_blocked_swingright_fist_shield"
blocked_action="act_blocked_swingright_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield"
quick_release_action="act_quick_release_swingright_fist_shield"
release_action="act_release_swingright_fist_shield"
quick_blocked_action="act_quick_blocked_swingright_fist_shield"
blocked_action="act_blocked_swingright_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield"
quick_release_action="act_quick_release_swingleft_fist_shield"
release_action="act_quick_release_swingleft_fist_shield"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield"
blocked_action="act_quick_blocked_swingleft_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="shield" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield"
quick_release_action="act_quick_release_swingleft_fist_shield"
release_action="act_quick_release_swingleft_fist_shield"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield"
blocked_action="act_quick_blocked_swingleft_fist_shield"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
require_left_hand_usage_root_set="hand_shield" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist"
quick_release_action="act_quick_release_direct_fist"
release_action="act_release_direct_fist"
quick_blocked_action="act_quick_blocked_direct_fist"
blocked_action="act_blocked_direct_fist"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_horseback"
quick_release_action="act_quick_release_direct_fist_horseback"
release_action="act_release_direct_fist_horseback"
quick_blocked_action="act_quick_blocked_direct_fist"
blocked_action="act_blocked_direct_fist"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_left_stance"
quick_release_action="act_quick_release_direct_fist_left_stance"
release_action="act_release_direct_fist_left_stance"
quick_blocked_action="act_quick_blocked_direct_fist_left_stance"
blocked_action="act_blocked_direct_fist_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist"
quick_release_action="act_quick_release_uppercut_fist"
release_action="act_release_uppercut_fist"
quick_blocked_action="act_quick_blocked_uppercut_fist"
blocked_action="act_blocked_uppercut_fist"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_horseback"
quick_release_action="act_quick_release_uppercut_fist_horseback"
release_action="act_release_uppercut_fist_horseback"
quick_blocked_action="act_quick_blocked_uppercut_fist"
blocked_action="act_blocked_uppercut_fist"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_left_stance"
quick_release_action="act_quick_release_uppercut_fist_left_stance"
release_action="act_release_uppercut_fist_left_stance"
quick_blocked_action="act_quick_blocked_uppercut_fist_left_stance"
blocked_action="act_blocked_uppercut_fist_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist"
quick_release_action="act_quick_release_swingleft_fist"
release_action="act_release_swingleft_fist"
quick_blocked_action="act_quick_blocked_swingleft_fist"
blocked_action="act_blocked_swingleft_fist"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_horseback"
quick_release_action="act_quick_release_swingleft_fist_horseback"
release_action="act_release_swingleft_fist_horseback"
quick_blocked_action="act_quick_blocked_swingleft_fist"
blocked_action="act_blocked_swingleft_fist"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_left_stance"
quick_release_action="act_quick_release_swingleft_fist_left_stance"
release_action="act_release_swingleft_fist_left_stance"
quick_blocked_action="act_quick_blocked_swingleft_fist_left_stance"
blocked_action="act_blocked_swingleft_fist_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist"
quick_release_action="act_quick_release_swingright_fist"
release_action="act_release_swingright_fist"
quick_blocked_action="act_quick_blocked_swingright_fist"
blocked_action="act_blocked_swingright_fist"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_horseback"
quick_release_action="act_quick_release_swingright_fist_horseback"
release_action="act_release_swingright_fist_horseback"
quick_blocked_action="act_quick_blocked_swingright_fist"
blocked_action="act_blocked_swingright_fist"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_left_stance"
quick_release_action="act_quick_release_swingright_fist_left_stance"
release_action="act_release_swingright_fist_left_stance"
quick_blocked_action="act_quick_blocked_swingright_fist_left_stance"
blocked_action="act_blocked_swingright_fist_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="swing" />
<usage
style="defend_up"
defend_action="act_defend_up_fist_passive"
defend_active_action="act_defend_up_fist_active"
defend_parry_light_action="act_defend_up_fist_parry_light"
is_mounted="False"
require_free_left_hand="True" />
<usage
style="defend_up"
defend_action="act_defend_up_fist_passive"
defend_active_action="act_defend_up_fist_active"
defend_parry_light_action="act_defend_up_fist_parry_light"
is_mounted="True"
require_free_left_hand="True" />
<usage
style="defend_down"
defend_action="act_defend_down_fist_passive"
defend_active_action="act_defend_down_fist_active"
defend_parry_light_action="act_defend_down_fist_parry_light"
is_mounted="False"
require_free_left_hand="True" />
<usage
style="defend_down"
defend_action="act_defend_down_fist_passive"
defend_active_action="act_defend_down_fist_active"
defend_parry_light_action="act_defend_down_fist_parry_light"
is_mounted="True"
require_free_left_hand="True" />
<usage
style="defend_right"
defend_action="act_defend_right_fist_passive"
defend_active_action="act_defend_right_fist_active"
defend_parry_light_action="act_defend_right_fist_parry_light"
is_mounted="False"
require_free_left_hand="True" />
<usage
style="defend_right"
defend_action="act_defend_right_fist_passive"
defend_active_action="act_defend_right_fist_active"
defend_parry_light_action="act_defend_right_fist_parry_light"
is_mounted="True"
require_free_left_hand="True" />
<usage
style="defend_left"
defend_action="act_defend_left_fist_passive"
defend_active_action="act_defend_left_fist_active"
defend_parry_light_action="act_defend_left_fist_parry_light"
is_mounted="False"
require_free_left_hand="True" />
<usage
style="defend_left"
defend_action="act_defend_left_fist_passive"
defend_active_action="act_defend_left_fist_active"
defend_parry_light_action="act_defend_left_fist_parry_light"
is_mounted="True"
require_free_left_hand="True" />
<usage
style="defend_up"
defend_action="act_defend_up_fist_passive_left_stance"
defend_active_action="act_defend_up_fist_active_left_stance"
defend_parry_light_action="act_defend_up_fist_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True" />
<usage
style="defend_down"
defend_action="act_defend_down_fist_passive_left_stance"
defend_active_action="act_defend_down_fist_active_left_stance"
defend_parry_light_action="act_defend_down_fist_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True" />
<usage
style="defend_right"
defend_action="act_defend_right_fist_passive_left_stance"
defend_active_action="act_defend_right_fist_active_left_stance"
defend_parry_light_action="act_defend_right_fist_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True" />
<usage
style="defend_left"
defend_action="act_defend_left_fist_passive_left_stance"
defend_active_action="act_defend_left_fist_active_left_stance"
defend_parry_light_action="act_defend_left_fist_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield"
quick_release_action="act_quick_release_direct_fist_shield"
release_action="act_release_direct_fist_shield"
quick_blocked_action="act_quick_blocked_direct_fist_shield"
blocked_action="act_blocked_direct_fist_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_direct_fist_shield_left_stance"
release_action="act_release_direct_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_direct_fist_shield_left_stance"
blocked_action="act_blocked_direct_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield"
quick_release_action="act_quick_release_uppercut_fist_shield"
release_action="act_release_uppercut_fist_shield"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield"
blocked_action="act_blocked_uppercut_fist_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_uppercut_fist_shield_left_stance"
release_action="act_release_uppercut_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield_left_stance"
blocked_action="act_blocked_uppercut_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield"
quick_release_action="act_quick_release_swingright_fist_shield"
release_action="act_release_swingright_fist_shield"
quick_blocked_action="act_quick_blocked_swingright_fist_shield"
blocked_action="act_blocked_swingright_fist_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_swingright_fist_shield_left_stance"
release_action="act_quick_release_swingright_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_swingright_fist_shield_left_stance"
blocked_action="act_quick_blocked_swingright_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield"
quick_release_action="act_quick_release_swingleft_fist_shield"
release_action="act_release_swingleft_fist_shield"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield"
blocked_action="act_quick_blocked_swingleft_fist_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield_left_stance"
is_left_stance="True"
quick_release_action="act_quick_release_swingleft_fist_shield_left_stance"
release_action="act_release_swingleft_fist_shield_left_stance"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield_left_stance"
blocked_action="act_blocked_swingleft_fist_shield_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist_shield"
quick_release_action="act_quick_release_direct_fist_shield"
release_action="act_release_direct_fist_shield"
quick_blocked_action="act_quick_blocked_direct_fist_shield"
blocked_action="act_blocked_direct_fist_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_down"
ready_action="act_ready_uppercut_fist_shield"
quick_release_action="act_quick_release_uppercut_fist_shield"
release_action="act_release_uppercut_fist_shield"
quick_blocked_action="act_quick_blocked_uppercut_fist_shield"
blocked_action="act_blocked_uppercut_fist_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_right"
ready_action="act_ready_swingright_fist_shield"
quick_release_action="act_quick_release_swingright_fist_shield"
release_action="act_release_swingright_fist_shield"
quick_blocked_action="act_quick_blocked_swingright_fist_shield"
blocked_action="act_blocked_swingright_fist_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_left"
ready_action="act_ready_swingleft_fist_shield"
quick_release_action="act_quick_release_swingleft_fist_shield"
release_action="act_quick_release_swingleft_fist_shield"
quick_blocked_action="act_quick_blocked_swingleft_fist_shield"
blocked_action="act_quick_blocked_swingleft_fist_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
<usage
style="attack_up"
ready_action="act_ready_direct_fist"
quick_release_action="act_quick_release_direct_fist"
release_action="act_release_direct_fist"
quick_blocked_action="act_quick_blocked_direct_fist"
blocked_action="act_blocked_direct_fist"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="swing" />
</usages>
<kick_usages>
<kick_usage
release_action="act_kick_right_leg"
hit_action="act_kick_right_leg_hit"
hit_agent_action="act_kick_right_leg_hit_agent"
miss_step_back_action="act_kick_right_leg_continue_step_back"
is_left_stance="False" />
<kick_usage
release_action="act_kick_left_leg"
hit_action="act_kick_left_leg_hit"
hit_agent_action="act_kick_left_leg_hit_agent"
is_left_stance="True" />
</kick_usages>
<guards>
<guard
style="up"
action="act_guard_up_shield_unarmed"
require_left_hand_usage_root_set="shield" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_shield_unarmed_left_stance"
require_left_hand_usage_root_set="shield" />
<guard
style="up"
action="act_guard_up_shield_unarmed"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_shield_unarmed_left_stance"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="up"
action="act_guard_up_unarmed"
require_free_left_hand="True" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_unarmed_left_stance"
require_free_left_hand="True" />
<guard
style="down"
action="act_guard_bottom_shield_unarmed"
require_left_hand_usage_root_set="shield" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_shield_unarmed_left_stance"
require_left_hand_usage_root_set="shield" />
<guard
style="down"
action="act_guard_bottom_shield_unarmed"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_shield_unarmed_left_stance"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="down"
action="act_guard_bottom_unarmed"
require_free_left_hand="True" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_unarmed_left_stance"
require_free_left_hand="True" />
<guard
style="left"
action="act_guard_left_shield_unarmed"
require_left_hand_usage_root_set="shield" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_shield_unarmed_left_stance"
require_left_hand_usage_root_set="shield" />
<guard
style="left"
action="act_guard_left_shield_unarmed"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_shield_unarmed_left_stance"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="left"
action="act_guard_left_unarmed"
require_free_left_hand="True" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_unarmed_left_stance"
require_free_left_hand="True" />
<guard
style="right"
action="act_guard_right_shield_unarmed"
require_left_hand_usage_root_set="shield" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_shield_unarmed_left_stance"
require_left_hand_usage_root_set="shield" />
<guard
style="right"
action="act_guard_right_shield_unarmed"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_shield_unarmed_left_stance"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="right"
action="act_guard_right_unarmed"
require_free_left_hand="True" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_unarmed_left_stance"
require_free_left_hand="True" />
<guard
style="none"
require_left_hand_usage_root_set="shield" />
<guard
style="none"
is_left_stance="True"
require_left_hand_usage_root_set="shield" />
<guard
style="none"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="none"
is_left_stance="True"
require_left_hand_usage_root_set="hand_shield" />
<guard
style="none"
require_free_left_hand="True" />
<guard
style="none"
is_left_stance="True"
require_free_left_hand="True" />
</guards>
</item_usage_set>
<item_usage_set
id="banner"
equip_sound="event:/mission/combat/equip/shield_equip"
unequip_sound="event:/mission/combat/equip/shield_unequip">
<movement_sets>
<movement_set
id="shield" />
</movement_sets>
</item_usage_set>
<item_usage_set
id="shield"
equip_sound="event:/mission/combat/equip/shield_equip"
unequip_sound="event:/mission/combat/equip/shield_unequip">
<idles>
<idle
action="act_idle_1h_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_1h_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_1h_without_shield_1"
require_free_left_hand="False" />
<idle
action="act_idle_1h_without_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="shield" />
</movement_sets>
<usages>
<usage
style="defend_up"
defend_action="act_defend_shield_up_0h_passive_down"
defend_active_action="act_defend_shield_up_0h_active_down"
defend_parry_light_action="act_defend_shield_up_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_0h_passive_down"
defend_active_action="act_defend_shield_up_0h_active_down"
defend_parry_light_action="act_defend_shield_up_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_0h_passive_down_left_stance"
defend_active_action="act_defend_shield_up_0h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_up_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_0h_passive_down"
defend_active_action="act_defend_shield_left_0h_active_down"
defend_parry_light_action="act_defend_shield_left_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_0h_passive_down"
defend_active_action="act_defend_shield_left_0h_active_down"
defend_parry_light_action="act_defend_shield_left_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_0h_passive_down_left_stance"
defend_active_action="act_defend_shield_left_0h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_left_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_0h_passive_down"
defend_active_action="act_defend_shield_right_0h_active_down"
defend_parry_light_action="act_defend_shield_right_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_0h_passive_down"
defend_active_action="act_defend_shield_right_0h_active_down"
defend_parry_light_action="act_defend_shield_right_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_0h_passive_down_left_stance"
defend_active_action="act_defend_shield_right_0h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_right_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_0h_passive_down"
defend_active_action="act_defend_shield_down_0h_active_down"
defend_parry_light_action="act_defend_shield_down_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_0h_passive_down"
defend_active_action="act_defend_shield_down_0h_active_down"
defend_parry_light_action="act_defend_shield_down_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_0h_passive_down_left_stance"
defend_active_action="act_defend_shield_down_0h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_down_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
</usages>
<kick_usages>
<kick_usage
release_action="act_shield_bash"
hit_action="act_hit_shield_bash"
is_left_stance="False" />
<kick_usage
release_action="act_shield_bash_left_stance"
hit_action="act_hit_shield_bash_left_stance"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="hand_shield"
equip_sound="event:/mission/combat/equip/shield_equip"
unequip_sound="event:/mission/combat/equip/shield_unequip">
<movement_sets>
<movement_set
id="1h_with_hand_shield" />
</movement_sets>
<idles>
<idle
action="act_idle_1h_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_1h_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_1h_without_shield_1"
require_free_left_hand="False" />
<idle
action="act_idle_1h_without_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<usages>
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_0h_passive_down"
defend_active_action="act_defend_hand_shield_up_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_up_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_0h_passive_down"
defend_active_action="act_defend_hand_shield_up_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_up_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_0h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_up_0h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_up_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_0h_passive_down"
defend_active_action="act_defend_hand_shield_down_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_down_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_0h_passive_down"
defend_active_action="act_defend_hand_shield_down_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_down_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_0h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_down_0h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_down_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_0h_passive_down"
defend_active_action="act_defend_hand_shield_left_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_left_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_0h_passive_down"
defend_active_action="act_defend_hand_shield_left_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_left_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_0h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_left_0h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_left_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_0h_passive_down"
defend_active_action="act_defend_hand_shield_right_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_right_0h_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_0h_passive_down"
defend_active_action="act_defend_hand_shield_right_0h_active_down"
defend_parry_light_action="act_defend_hand_shield_right_0h_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_0h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_right_0h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_right_0h_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
</usages>
<kick_usages>
<kick_usage
release_action="act_hand_shield_bash"
hit_action="act_hit_hand_shield_bash"
is_left_stance="False" />
<kick_usage
release_action="act_hand_shield_bash_left_stance"
hit_action="act_hit_hand_shield_bash_left_stance"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="onehanded_shield_swing"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
equip_sound="event:/mission/combat/equip/sword_equip"
unequip_sound="event:/mission/combat/equip/sword_unequip">
<idles>
<idle
action="act_idle_1h_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_1h_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_1h_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_1h_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_1h_without_shield_1"
require_free_left_hand="False" />
<idle
action="act_idle_1h_without_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="onehanded_swing_cantblock_with_shield"
require_left_hand_usage_root_set="shield" />
<movement_set
id="1h_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="onehanded_swing_cantblock" />
</movement_sets>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_1h"
ready_from_up_action="act_ready_from_up_overswing_1h"
ready_from_left_action="act_ready_from_left_overswing_1h"
ready_from_right_action="act_ready_from_right_overswing_1h"
quick_release_action="act_quick_release_overswing_1h"
release_action="act_release_overswing_1h"
quick_blocked_action="act_quick_blocked_overswing_1h"
blocked_action="act_blocked_overswing_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,90"
begin_arm_rotation="0,108"
begin_arm_length="0.5"
end_hand_position="0,0,0"
end_hand_rotation="0,-180"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_horseback"
ready_from_up_action="act_ready_from_up_overswing_horseback"
ready_from_left_action="act_ready_from_left_overswing_horseback"
ready_from_right_action="act_ready_from_right_overswing_horseback"
quick_release_action="act_quick_release_overswing_horseback"
release_action="act_release_overswing_horseback"
quick_blocked_action="act_quick_blocked_overswing_horseback"
blocked_action="act_blocked_overswing_horseback"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,90"
begin_arm_rotation="0,108"
begin_arm_length="0.5"
end_hand_position="0,0,0"
end_hand_rotation="0,-180"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_1h_left_stance"
ready_from_up_action="act_ready_from_up_overswing_1h_left_stance"
ready_from_left_action="act_ready_from_left_overswing_1h_left_stance"
ready_from_right_action="act_ready_from_right_overswing_1h_left_stance"
quick_release_action="act_quick_release_overswing_1h_left_stance"
release_action="act_release_overswing_1h_left_stance"
quick_blocked_action="act_quick_blocked_overswing_1h_left_stance"
blocked_action="act_blocked_overswing_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,90"
begin_arm_rotation="0,108"
begin_arm_length="0.5"
end_hand_position="0,0,0"
end_hand_rotation="0,-180"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_1h"
ready_from_up_action="act_ready_from_up_slashleft_1h"
ready_from_left_action="act_ready_from_left_slashleft_1h"
quick_release_action="act_quick_release_slashleft_1h"
release_action="act_release_slashleft_1h"
quick_blocked_action="act_quick_blocked_slashleft_1h"
blocked_action="act_blocked_slashleft_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-252"
end_arm_rotation="-108,0"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slash_horseback_left"
ready_from_up_action="act_ready_from_up_slash_horseback_left"
ready_from_left_action="act_ready_from_left_slash_horseback_left"
quick_release_action="act_quick_release_slash_horseback_left"
release_action="act_release_slash_horseback_left"
quick_blocked_action="act_quick_blocked_slash_horseback_left"
blocked_action="act_blocked_slash_horseback_left"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-252"
end_arm_rotation="-108,0"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_1h_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_1h_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_1h_left_stance"
quick_release_action="act_quick_release_slashleft_1h_left_stance"
release_action="act_release_slashleft_1h_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_1h_left_stance"
blocked_action="act_blocked_slashleft_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-252"
end_arm_rotation="-108,0"
end_arm_length="0.5" />
<usage
style="attack_right"
ready_action="act_ready_slashright_1h"
ready_from_up_action="act_ready_from_up_slashright_1h"
ready_from_right_action="act_ready_from_right_slashright_1h"
quick_release_action="act_quick_release_slashright_1h"
release_action="act_release_slashright_1h"
quick_blocked_action="act_quick_blocked_slashright_1h"
blocked_action="act_blocked_slashright_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-252"
end_arm_rotation="108,0"
end_arm_length="0.5" />
<usage
style="attack_right"
ready_action="act_ready_slash_horseback_right"
ready_from_up_action="act_ready_from_up_slash_horseback_right"
ready_from_right_action="act_ready_from_right_slash_horseback_right"
quick_release_action="act_quick_release_slash_horseback_right"
release_action="act_release_slash_horseback_right"
quick_blocked_action="act_quick_blocked_slash_horseback_right"
blocked_action="act_blocked_slash_horseback_right"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-252"
end_arm_rotation="108,0"
end_arm_length="0.5" />
<usage
style="attack_right"
ready_action="act_ready_slashright_1h_left_stance"
ready_from_up_action="act_ready_from_up_slashright_1h_left_stance"
ready_from_right_action="act_ready_from_right_slashright_1h_left_stance"
quick_release_action="act_quick_release_slashright_1h_left_stance"
release_action="act_release_slashright_1h_left_stance"
quick_blocked_action="act_quick_blocked_slashright_1h_left_stance"
blocked_action="act_blocked_slashright_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-252"
end_arm_rotation="108,0"
end_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_1h_passive_down"
defend_active_action="act_defend_shield_up_1h_active_down"
defend_parry_light_action="act_defend_shield_up_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_up_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_1h_passive_down"
defend_active_action="act_defend_shield_up_1h_active_down"
defend_parry_light_action="act_defend_shield_up_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_up_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_1h_passive_down_left_stance"
defend_active_action="act_defend_shield_up_1h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_up_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_shield_up_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_1h_passive_down"
defend_active_action="act_defend_hand_shield_up_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_up_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_up_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_1h_passive_down"
defend_active_action="act_defend_hand_shield_up_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_up_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_up_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_1h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_up_1h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_up_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_h_shield_up_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_1h_passive_down"
defend_active_action="act_defend_shield_down_1h_active_down"
defend_parry_light_action="act_defend_shield_down_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_down_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_1h_passive_down"
defend_active_action="act_defend_shield_down_1h_active_down"
defend_parry_light_action="act_defend_shield_down_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_down_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_1h_passive_down_left_stance"
defend_active_action="act_defend_shield_down_1h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_down_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_shield_down_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_1h_passive_down"
defend_active_action="act_defend_hand_shield_down_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_down_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_down_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_1h_passive_down"
defend_active_action="act_defend_hand_shield_down_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_down_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_down_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_1h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_down_1h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_down_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_h_shield_down_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_1h_passive_down"
defend_active_action="act_defend_shield_left_1h_active_down"
defend_parry_light_action="act_defend_shield_left_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_left_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_1h_passive_down"
defend_active_action="act_defend_shield_left_1h_active_down"
defend_parry_light_action="act_defend_shield_left_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_left_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_1h_passive_down_left_stance"
defend_active_action="act_defend_shield_left_1h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_left_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_shield_left_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_1h_passive_down"
defend_active_action="act_defend_hand_shield_left_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_left_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_left_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_1h_passive_down"
defend_active_action="act_defend_hand_shield_left_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_left_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_left_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_1h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_left_1h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_left_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_h_shield_left_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_1h_passive_down"
defend_active_action="act_defend_shield_right_1h_active_down"
defend_parry_light_action="act_defend_shield_right_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_right_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_1h_passive_down"
defend_active_action="act_defend_shield_right_1h_active_down"
defend_parry_light_action="act_defend_shield_right_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_shield_right_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_1h_passive_down_left_stance"
defend_active_action="act_defend_shield_right_1h_active_down_left_stance"
defend_parry_light_action="act_defend_shield_right_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_shield_right_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_1h_passive_down"
defend_active_action="act_defend_hand_shield_right_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_right_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_right_1h_parry_down_against_missile"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_1h_passive_down"
defend_active_action="act_defend_hand_shield_right_1h_active_down"
defend_parry_light_action="act_defend_hand_shield_right_1h_parry_light_down"
defend_parry_against_missile_action="act_defend_hand_shield_right_1h_parry_down_against_missile"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_1h_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_right_1h_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_right_1h_parry_light_down_left_stance"
defend_parry_against_missile_action="act_defend_h_shield_right_1h_parry_down_against_missile_lstance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
</usages>
<guards>
<guard
style="up"
action="act_guard_up_1h"
hand_position="0,0.1,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_1h_left_stance"
hand_position="0,0.1,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_1h"
hand_position="0,0.1,-0.3"
hand_rotation="0,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_1h_left_stance"
hand_position="0,0.1,-0.3"
hand_rotation="0,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_1h"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_1h_left_stance"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_1h"
hand_position="0.2,0.1,-0.2"
hand_rotation="36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_1h_left_stance"
hand_position="0.2,0.1,-0.2"
hand_rotation="36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
hand_position="0,0,-0.5"
hand_rotation="0,-90"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="0,-90"
arm_rotation="0,0"
arm_length="0" />
</guards>
<kick_usages>
<kick_usage
release_action="act_1h_bash"
hit_action="act_hit_1h_bash"
is_left_stance="False"
left_hand_empty="True" />
<kick_usage
release_action="act_1h_bash_left_stance"
hit_action="act_hit_1h_bash_left_stance"
left_hand_empty="True"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="onehanded_shield_swing_thrust"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing">
<usages>
<usage
style="attack_down"
ready_action="act_ready_thrust_1h"
quick_release_action="act_quick_release_thrust_1h"
release_action="act_release_thrust_1h"
quick_blocked_action="act_quick_blocked_thrust_1h"
blocked_action="act_blocked_thrust_1h"
quick_stuck_action="act_stuck_quick_thrust_1h"
stuck_action="act_stuck_thrust_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.4,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_horseback"
quick_release_action="act_quick_release_thrust_1h_horseback"
release_action="act_release_thrust_1h_horseback"
quick_blocked_action="act_quick_blocked_thrust_1h_horseback"
blocked_action="act_blocked_thrust_1h_horseback"
quick_stuck_action="act_stuck_quick_thrust_1h_horseback"
stuck_action="act_stuck_thrust_1h_horseback"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.4,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_left_stance"
quick_release_action="act_quick_release_thrust_1h_left_stance"
release_action="act_release_thrust_1h_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_left_stance"
blocked_action="act_blocked_thrust_1h_left_stance"
quick_stuck_action="act_stuck_quick_thrust_1h_left_stance"
stuck_action="act_stuck_thrust_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.4,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_block_shield_swing_thrust"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing_thrust">
<usages>
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive_left_stance"
defend_active_action="act_defend_up_1h_active_left_stance"
defend_parry_light_action="act_defend_up_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive_left_stance"
defend_active_action="act_defend_forward_1h_active_left_stance"
defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive_left_stance"
defend_active_action="act_defend_left_1h_active_left_stance"
defend_parry_light_action="act_defend_left_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive_left_stance"
defend_active_action="act_defend_right_1h_active_left_stance"
defend_parry_light_action="act_defend_right_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_block_rshield_swing_thrust"
base_set="onehanded_block_shield_swing_thrust">
<flags>
<flag
name="requires_shield" />
</flags>
</item_usage_set>
<item_usage_set
id="onehanded_block_shield_swing"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing">
<usages>
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive_left_stance"
defend_active_action="act_defend_up_1h_active_left_stance"
defend_parry_light_action="act_defend_up_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive_left_stance"
defend_active_action="act_defend_forward_1h_active_left_stance"
defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive_left_stance"
defend_active_action="act_defend_left_1h_active_left_stance"
defend_parry_light_action="act_defend_left_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive_left_stance"
defend_active_action="act_defend_right_1h_active_left_stance"
defend_parry_light_action="act_defend_right_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_block_rshield_swing"
base_set="onehanded_block_shield_swing">
<flags>
<flag
name="requires_shield" />
</flags>
</item_usage_set>
<item_usage_set
id="onehanded_block_shield_tipdraw_swing_thrust"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing_thrust">
<usages>
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive_left_stance"
defend_active_action="act_defend_up_1h_active_left_stance"
defend_parry_light_action="act_defend_up_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive_left_stance"
defend_active_action="act_defend_forward_1h_active_left_stance"
defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive_left_stance"
defend_active_action="act_defend_left_1h_active_left_stance"
defend_parry_light_action="act_defend_left_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive_left_stance"
defend_active_action="act_defend_right_1h_active_left_stance"
defend_parry_light_action="act_defend_right_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_block_shield_tipdraw_swing"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing">
<usages>
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive_left_stance"
defend_active_action="act_defend_up_1h_active_left_stance"
defend_parry_light_action="act_defend_up_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive_left_stance"
defend_active_action="act_defend_forward_1h_active_left_stance"
defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive_left_stance"
defend_active_action="act_defend_left_1h_active_left_stance"
defend_parry_light_action="act_defend_left_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive_left_stance"
defend_active_action="act_defend_right_1h_active_left_stance"
defend_parry_light_action="act_defend_right_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_shield_axe"
switch_to_alternate_action="act_switch_back_alternate_axe"
switch_to_alternate_action_left_stance="act_switch_back_alternate_axe_left_stance"
base_set="onehanded_block_shield_swing"></item_usage_set>
<item_usage_set
id="onehanded_rshield_axe"
base_set="onehanded_shield_axe">
<flags>
<flag
name="requires_shield" />
</flags>
</item_usage_set>
<item_usage_set
id="onehanded_swing"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
equip_sound="event:/mission/combat/equip/sword_equip"
unequip_sound="event:/mission/combat/equip/sword_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_1h_without_shield_1"
require_free_left_hand="False" />
<idle
action="act_idle_1h_without_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="onehanded_swing_cantblock" />
</movement_sets>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_1h"
ready_from_up_action="act_ready_from_up_overswing_1h"
ready_from_left_action="act_ready_from_left_overswing_1h"
ready_from_right_action="act_ready_from_right_overswing_1h"
quick_release_action="act_quick_release_overswing_1h"
release_action="act_release_overswing_1h"
quick_blocked_action="act_quick_blocked_overswing_1h"
blocked_action="act_blocked_overswing_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,90"
begin_arm_rotation="0,108"
begin_arm_length="0.5"
end_hand_position="0,0,0"
end_hand_rotation="0,-180"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_horseback"
ready_from_up_action="act_ready_from_up_overswing_horseback"
ready_from_left_action="act_ready_from_left_overswing_horseback"
ready_from_right_action="act_ready_from_right_overswing_horseback"
quick_release_action="act_quick_release_overswing_horseback"
release_action="act_release_overswing_horseback"
quick_blocked_action="act_quick_blocked_overswing_horseback"
blocked_action="act_blocked_overswing_horseback"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,90"
begin_arm_rotation="0,108"
begin_arm_length="0.5"
end_hand_position="0,0,0"
end_hand_rotation="0,-180"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_1h_left_stance"
ready_from_up_action="act_ready_from_up_overswing_1h_left_stance"
ready_from_left_action="act_ready_from_left_overswing_1h_left_stance"
ready_from_right_action="act_ready_from_right_overswing_1h_left_stance"
quick_release_action="act_quick_release_overswing_1h_left_stance"
release_action="act_release_overswing_1h_left_stance"
quick_blocked_action="act_quick_blocked_overswing_1h_left_stance"
blocked_action="act_blocked_overswing_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,90"
begin_arm_rotation="0,108"
begin_arm_length="0.5"
end_hand_position="0,0,0"
end_hand_rotation="0,-180"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_1h"
ready_from_up_action="act_ready_from_up_slashleft_1h"
ready_from_left_action="act_ready_from_left_slashleft_1h"
quick_release_action="act_quick_release_slashleft_1h"
release_action="act_release_slashleft_1h"
quick_blocked_action="act_quick_blocked_slashleft_1h"
blocked_action="act_blocked_slashleft_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-252"
end_arm_rotation="-108,0"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slash_horseback_left"
ready_from_up_action="act_ready_from_up_slash_horseback_left"
ready_from_left_action="act_ready_from_left_slash_horseback_left"
quick_release_action="act_quick_release_slash_horseback_left"
release_action="act_release_slash_horseback_left"
quick_blocked_action="act_quick_blocked_slash_horseback_left"
blocked_action="act_blocked_slash_horseback_left"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-252"
end_arm_rotation="-108,0"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_1h_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_1h_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_1h_left_stance"
quick_release_action="act_quick_release_slashleft_1h_left_stance"
release_action="act_release_slashleft_1h_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_1h_left_stance"
blocked_action="act_blocked_slashleft_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-252"
end_arm_rotation="-108,0"
end_arm_length="0.5" />
<usage
style="attack_right"
ready_action="act_ready_slashright_1h"
ready_from_up_action="act_ready_from_up_slashright_1h"
ready_from_right_action="act_ready_from_right_slashright_1h"
quick_release_action="act_quick_release_slashright_1h"
release_action="act_release_slashright_1h"
quick_blocked_action="act_quick_blocked_slashright_1h"
blocked_action="act_blocked_slashright_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-252"
end_arm_rotation="108,0"
end_arm_length="0.5" />
<usage
style="attack_right"
ready_action="act_ready_slash_horseback_right"
ready_from_up_action="act_ready_from_up_slash_horseback_right"
ready_from_right_action="act_ready_from_right_slash_horseback_right"
quick_release_action="act_quick_release_slash_horseback_right"
release_action="act_release_slash_horseback_right"
quick_blocked_action="act_quick_blocked_slash_horseback_right"
blocked_action="act_blocked_slash_horseback_right"
is_mounted="True"
require_free_left_hand="False"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-252"
end_arm_rotation="108,0"
end_arm_length="0.5" />
<usage
style="attack_right"
ready_action="act_ready_slashright_1h_left_stance"
ready_from_up_action="act_ready_from_up_slashright_1h_left_stance"
ready_from_right_action="act_ready_from_right_slashright_1h_left_stance"
quick_release_action="act_quick_release_slashright_1h_left_stance"
release_action="act_release_slashright_1h_left_stance"
quick_blocked_action="act_quick_blocked_slashright_1h_left_stance"
blocked_action="act_blocked_slashright_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.5"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-252"
end_arm_rotation="108,0"
end_arm_length="0.5" />
</usages>
<guards>
<guard
style="up"
action="act_guard_up_1h"
hand_position="0,0.1,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_1h_left_stance"
hand_position="0,0.1,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_1h"
hand_position="0,0.1,-0.3"
hand_rotation="0,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_1h_left_stance"
hand_position="0,0.1,-0.3"
hand_rotation="0,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_1h"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_1h_left_stance"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_1h"
hand_position="0.2,0.1,-0.2"
hand_rotation="36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_1h_left_stance"
hand_position="0.2,0.1,-0.2"
hand_rotation="36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
hand_position="0,0,-0.5"
hand_rotation="0,-90"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="0,-90"
arm_rotation="0,0"
arm_length="0" />
</guards>
<kick_usages>
<kick_usage
release_action="act_1h_bash"
hit_action="act_hit_1h_bash"
is_left_stance="False"
left_hand_empty="True" />
<kick_usage
release_action="act_1h_bash_left_stance"
hit_action="act_hit_1h_bash_left_stance"
left_hand_empty="True"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="onehanded_swing_thrust"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="attack_down"
ready_action="act_ready_thrust_1h"
quick_release_action="act_quick_release_thrust_1h"
release_action="act_release_thrust_1h"
quick_blocked_action="act_quick_blocked_thrust_1h"
blocked_action="act_blocked_thrust_1h"
quick_stuck_action="act_stuck_quick_thrust_1h"
stuck_action="act_stuck_thrust_1h"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.4,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_horseback"
quick_release_action="act_quick_release_thrust_1h_horseback"
release_action="act_release_thrust_1h_horseback"
quick_blocked_action="act_quick_blocked_thrust_1h_horseback"
blocked_action="act_blocked_thrust_1h_horseback"
quick_stuck_action="act_stuck_quick_thrust_1h_horseback"
stuck_action="act_stuck_thrust_1h_horseback"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.4,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_left_stance"
quick_release_action="act_quick_release_thrust_1h_left_stance"
release_action="act_release_thrust_1h_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_left_stance"
blocked_action="act_blocked_thrust_1h_left_stance"
quick_stuck_action="act_stuck_quick_thrust_1h_left_stance"
stuck_action="act_stuck_thrust_1h_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.4,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_block_swing_thrust"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing_thrust">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive_left_stance"
defend_active_action="act_defend_up_1h_active_left_stance"
defend_parry_light_action="act_defend_up_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive_left_stance"
defend_active_action="act_defend_forward_1h_active_left_stance"
defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive_left_stance"
defend_active_action="act_defend_left_1h_active_left_stance"
defend_parry_light_action="act_defend_left_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive_left_stance"
defend_active_action="act_defend_right_1h_active_left_stance"
defend_parry_light_action="act_defend_right_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_block_swing"
switch_to_alternate_action="act_switch_back_alternate_knife"
switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance"
base_set="onehanded_shield_swing">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive_left_stance"
defend_active_action="act_defend_up_1h_active_left_stance"
defend_parry_light_action="act_defend_up_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive_left_stance"
defend_active_action="act_defend_forward_1h_active_left_stance"
defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive_left_stance"
defend_active_action="act_defend_left_1h_active_left_stance"
defend_parry_light_action="act_defend_left_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive_left_stance"
defend_active_action="act_defend_right_1h_active_left_stance"
defend_parry_light_action="act_defend_right_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_axe"
switch_to_alternate_action="act_switch_back_alternate_axe"
switch_to_alternate_action_left_stance="act_switch_back_alternate_axe_left_stance"
base_set="onehanded_block_shield_swing">
<flags>
<flag
name="requires_no_shield" />
</flags>
</item_usage_set>
<item_usage_set
id="twohanded_block_swing_thrust"
equip_sound="event:/mission/combat/equip/sword_equip"
unequip_sound="event:/mission/combat/equip/sword_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_2h_1"
is_left_stance="False"
require_free_left_hand="False" />
<idle
action="act_idle_2h_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="1h_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="twohanded_swing_thrust" />
<movement_set
id="onehanded_swing_cantblock" />
<!-- don't remove this!!-->
</movement_sets>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_2h_horseback"
ready_from_up_action="act_ready_from_up_overswing_2h_horseback"
ready_from_left_action="act_ready_from_left_overswing_2h_horseback"
ready_from_right_action="act_ready_from_right_overswing_2h_horseback"
quick_release_action="act_quick_release_overswing_2h_horseback"
release_action="act_release_overswing_2h_horseback"
quick_blocked_action="act_quick_blocked_overswing_2h_horseback"
blocked_action="act_blocked_overswing_2h_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_2h"
ready_from_up_action="act_ready_from_up_overswing_2h"
ready_from_left_action="act_ready_from_left_overswing_2h"
ready_from_right_action="act_ready_from_right_overswing_2h"
quick_release_action="act_quick_release_overswing_2h"
release_action="act_release_overswing_2h"
quick_blocked_action="act_quick_blocked_overswing_2h"
blocked_action="act_blocked_overswing_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_2h_left_stance"
ready_from_up_action="act_ready_from_up_overswing_2h_left_stance"
ready_from_left_action="act_ready_from_left_overswing_2h_left_stance"
ready_from_right_action="act_ready_from_right_overswing_2h_left_stance"
quick_release_action="act_quick_release_overswing_2h_left_stance"
release_action="act_release_overswing_2h_left_stance"
quick_blocked_action="act_quick_blocked_overswing_2h_left_stance"
blocked_action="act_blocked_overswing_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_down"
ready_action="act_ready_thrust_2h_horseback"
quick_release_action="act_quick_release_thrust_2h_horseback"
release_action="act_release_thrust_2h_horseback"
quick_blocked_action="act_quick_blocked_thrust_2h_horseback"
blocked_action="act_blocked_thrust_2h_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.3,0"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,0"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_2h"
quick_release_action="act_quick_release_thrust_2h"
release_action="act_release_thrust_2h"
quick_stuck_action="act_stuck_quick_thrust_2h"
stuck_action="act_stuck_thrust_2h"
quick_blocked_action="act_quick_blocked_thrust_2h"
blocked_action="act_blocked_thrust_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.3,0"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,0"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_2h_left_stance"
quick_release_action="act_quick_release_thrust_2h_left_stance"
release_action="act_release_thrust_2h_left_stance"
quick_stuck_action="act_stuck_quick_thrust_2h_left_stance"
stuck_action="act_stuck_thrust_2h_left_stance"
quick_blocked_action="act_quick_blocked_thrust_2h_left_stance"
blocked_action="act_blocked_thrust_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.3,0"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,0"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_left"
ready_action="act_ready_slash_2h_horseback_left"
ready_from_up_action="act_ready_from_up_slash_2h_horseback_left"
ready_from_left_action="act_ready_from_left_slash_2h_horseback_left"
quick_release_action="act_quick_release_slash_2h_horseback_left"
release_action="act_release_slash_2h_horseback_left"
quick_blocked_action="act_quick_blocked_slash_2h_horseback_left"
blocked_action="act_blocked_slash_2h_horseback_left"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_2h"
ready_from_up_action="act_ready_from_up_slashleft_2h"
ready_from_left_action="act_ready_from_left_slashleft_2h"
quick_release_action="act_quick_release_slashleft_2h"
release_action="act_release_slashleft_2h"
quick_blocked_action="act_quick_blocked_slashleft_2h"
blocked_action="act_blocked_slashleft_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_2h_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_2h_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_2h_left_stance"
quick_release_action="act_quick_release_slashleft_2h_left_stance"
release_action="act_release_slashleft_2h_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_2h_left_stance"
blocked_action="act_blocked_slashleft_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slash_2h_horseback_right"
ready_from_up_action="act_ready_from_up_slash_2h_horseback_right"
ready_from_right_action="act_ready_from_right_slash_2h_horseback_right"
quick_release_action="act_quick_release_slash_2h_horseback_right"
release_action="act_release_slash_2h_horseback_right"
quick_blocked_action="act_quick_blocked_slash_2h_horseback_right"
blocked_action="act_blocked_slash_2h_horseback_right"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slashright_2h"
ready_from_up_action="act_ready_from_up_slashright_2h"
ready_from_right_action="act_ready_from_right_slashright_2h"
quick_release_action="act_quick_release_slashright_2h"
release_action="act_release_slashright_2h"
quick_blocked_action="act_quick_blocked_slashright_2h"
blocked_action="act_blocked_slashright_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slashright_2h_left_stance"
ready_from_up_action="act_ready_from_up_slashright_2h_left_stance"
ready_from_right_action="act_ready_from_right_slashright_2h_left_stance"
quick_release_action="act_quick_release_slashright_2h_left_stance"
release_action="act_release_slashright_2h_left_stance"
quick_blocked_action="act_quick_blocked_slashright_2h_left_stance"
blocked_action="act_blocked_slashright_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive_left_stance"
defend_active_action="act_defend_up_2h_active_left_stance"
defend_parry_light_action="act_defend_up_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive_left_stance"
defend_active_action="act_defend_forward_2h_active_left_stance"
defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive"
defend_active_action="act_defend_left_2h_active"
defend_parry_light_action="act_defend_left_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive_left_stance"
defend_active_action="act_defend_left_2h_active_left_stance"
defend_parry_light_action="act_defend_left_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive"
defend_active_action="act_defend_left_2h_active"
defend_parry_light_action="act_defend_left_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive"
defend_active_action="act_defend_right_2h_active"
defend_parry_light_action="act_defend_right_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive_left_stance"
defend_active_action="act_defend_right_2h_active_left_stance"
defend_parry_light_action="act_defend_right_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive"
defend_active_action="act_defend_right_2h_active"
defend_parry_light_action="act_defend_right_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
<guards>
<guard
style="up"
action="act_guard_up_2h"
require_free_left_hand="True"
hand_position="0,0.2,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_2h_left_stance"
require_free_left_hand="True"
hand_position="0,0.2,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_2h"
require_free_left_hand="True"
hand_position="0,0.35,-0.4"
hand_rotation="0,-54"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_2h_left_stance"
require_free_left_hand="True"
hand_position="0,0.35,-0.4"
hand_rotation="0,-54"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_2h"
require_free_left_hand="True"
hand_position="-0.2,0.3,-0.4"
hand_rotation="-54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_2h_left_stance"
require_free_left_hand="True"
hand_position="-0.2,0.3,-0.4"
hand_rotation="-54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_2h"
require_free_left_hand="True"
hand_position="0.2,0.3,-0.4"
hand_rotation="54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_2h_left_stance"
require_free_left_hand="True"
hand_position="0.2,0.3,-0.4"
hand_rotation="54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
hand_position="0,0.3,0"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
is_left_stance="True"
require_free_left_hand="True"
hand_position="0,0.3,0"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
</guards>
<kick_usages>
<kick_usage
release_action="act_2h_bash"
hit_action="act_hit_2h_bash"
require_free_left_hand="True"
is_left_stance="False" />
<kick_usage
release_action="act_2h_bash_left_stance"
hit_action="act_hit_2h_bash_left_stance"
require_free_left_hand="True"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="twohanded_block_thrust"
equip_sound="event:/mission/combat/equip/sword_equip"
unequip_sound="event:/mission/combat/equip/sword_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_2h_1"
is_left_stance="False"
require_free_left_hand="False" />
<idle
action="act_idle_2h_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="twohanded_thrust" />
</movement_sets>
<usages>
<usage
style="attack_down"
ready_action="act_ready_thrust_2h"
quick_release_action="act_quick_release_thrust_2h"
release_action="act_release_thrust_2h"
quick_stuck_action="act_stuck_quick_thrust_2h"
stuck_action="act_stuck_thrust_2h"
quick_blocked_action="act_quick_blocked_thrust_2h"
blocked_action="act_blocked_thrust_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.3,0"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,0"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_2h_left_stance"
quick_release_action="act_quick_release_thrust_2h_left_stance"
release_action="act_release_thrust_2h_left_stance"
quick_blocked_action="act_quick_blocked_thrust_2h_left_stance"
blocked_action="act_blocked_thrust_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.3,0"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1,0"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive_left_stance"
defend_active_action="act_defend_up_2h_active_left_stance"
defend_parry_light_action="act_defend_up_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive_left_stance"
defend_active_action="act_defend_forward_2h_active_left_stance"
defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive"
defend_active_action="act_defend_left_2h_active"
defend_parry_light_action="act_defend_left_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive_left_stance"
defend_active_action="act_defend_left_2h_active_left_stance"
defend_parry_light_action="act_defend_left_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive"
defend_active_action="act_defend_left_2h_active"
defend_parry_light_action="act_defend_left_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="-0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive"
defend_active_action="act_defend_right_2h_active"
defend_parry_light_action="act_defend_right_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive_left_stance"
defend_active_action="act_defend_right_2h_active_left_stance"
defend_parry_light_action="act_defend_right_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive"
defend_active_action="act_defend_right_2h_active"
defend_parry_light_action="act_defend_right_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.4,0.25,-0.25"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="twohanded_block_swing"
equip_sound="event:/mission/combat/equip/sword_equip"
unequip_sound="event:/mission/combat/equip/sword_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_2h_1"
is_left_stance="False"
require_free_left_hand="False" />
<idle
action="act_idle_2h_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="twohanded_swing" />
</movement_sets>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_2h_horseback"
ready_from_up_action="act_ready_from_up_overswing_2h_horseback"
ready_from_left_action="act_ready_from_left_overswing_2h_horseback"
ready_from_right_action="act_ready_from_right_overswing_2h_horseback"
quick_release_action="act_quick_release_overswing_2h_horseback"
release_action="act_release_overswing_2h_horseback"
quick_blocked_action="act_quick_blocked_overswing_2h_horseback"
blocked_action="act_blocked_overswing_2h_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_2h"
ready_from_up_action="act_ready_from_up_overswing_2h"
ready_from_left_action="act_ready_from_left_overswing_2h"
ready_from_right_action="act_ready_from_right_overswing_2h"
quick_release_action="act_quick_release_overswing_2h"
release_action="act_release_overswing_2h"
quick_blocked_action="act_quick_blocked_overswing_2h"
blocked_action="act_blocked_overswing_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_2h_left_stance"
ready_from_up_action="act_ready_from_up_overswing_2h_left_stance"
ready_from_left_action="act_ready_from_left_overswing_2h_left_stance"
ready_from_right_action="act_ready_from_right_overswing_2h_left_stance"
quick_release_action="act_quick_release_overswing_2h_left_stance"
release_action="act_release_overswing_2h_left_stance"
quick_blocked_action="act_quick_blocked_overswing_2h_left_stance"
blocked_action="act_blocked_overswing_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slash_2h_horseback_left"
ready_from_up_action="act_ready_from_up_slash_2h_horseback_left"
ready_from_left_action="act_ready_from_left_slash_2h_horseback_left"
quick_release_action="act_quick_release_slash_2h_horseback_left"
release_action="act_release_slash_2h_horseback_left"
quick_blocked_action="act_quick_blocked_slash_2h_horseback_left"
blocked_action="act_blocked_slash_2h_horseback_left"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_2h"
ready_from_up_action="act_ready_from_up_slashleft_2h"
ready_from_left_action="act_ready_from_left_slashleft_2h"
quick_release_action="act_quick_release_slashleft_2h"
release_action="act_release_slashleft_2h"
quick_blocked_action="act_quick_blocked_slashleft_2h"
blocked_action="act_blocked_slashleft_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_2h_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_2h_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_2h_left_stance"
quick_release_action="act_quick_release_slashleft_2h_left_stance"
release_action="act_release_slashleft_2h_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_2h_left_stance"
blocked_action="act_blocked_slashleft_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="108,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slash_2h_horseback_right"
ready_from_up_action="act_ready_from_up_slash_2h_horseback_right"
ready_from_right_action="act_ready_from_right_slash_2h_horseback_right"
quick_release_action="act_quick_release_slash_2h_horseback_right"
release_action="act_release_slash_2h_horseback_right"
quick_blocked_action="act_quick_blocked_slash_2h_horseback_right"
blocked_action="act_blocked_slash_2h_horseback_right"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slashright_2h"
ready_from_up_action="act_ready_from_up_slashright_2h"
ready_from_right_action="act_ready_from_right_slashright_2h"
quick_release_action="act_quick_release_slashright_2h"
release_action="act_release_slashright_2h"
quick_blocked_action="act_quick_blocked_slashright_2h"
blocked_action="act_blocked_slashright_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slashright_2h_left_stance"
ready_from_up_action="act_ready_from_up_slashright_2h_left_stance"
ready_from_right_action="act_ready_from_right_slashright_2h_left_stance"
quick_release_action="act_quick_release_slashright_2h_left_stance"
release_action="act_release_slashright_2h_left_stance"
quick_blocked_action="act_quick_blocked_slashright_2h_left_stance"
blocked_action="act_blocked_slashright_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive_left_stance"
defend_active_action="act_defend_up_2h_active_left_stance"
defend_parry_light_action="act_defend_up_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive_left_stance"
defend_active_action="act_defend_forward_2h_active_left_stance"
defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive"
defend_active_action="act_defend_left_2h_active"
defend_parry_light_action="act_defend_left_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0,0,-0.2"
begin_hand_rotation="0,0"
begin_arm_rotation="50,0"
begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive_left_stance"
defend_active_action="act_defend_left_2h_active_left_stance"
defend_parry_light_action="act_defend_left_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="50,0"
begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_left_2h_passive"
defend_active_action="act_defend_left_2h_active"
defend_parry_light_action="act_defend_left_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="50,0"
begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive"
defend_active_action="act_defend_right_2h_active"
defend_parry_light_action="act_defend_right_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="-50,0"
begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive_left_stance"
defend_active_action="act_defend_right_2h_active_left_stance"
defend_parry_light_action="act_defend_right_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="-50,0"
begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_right_2h_passive"
defend_active_action="act_defend_right_2h_active"
defend_parry_light_action="act_defend_right_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="-50,0"
begin_arm_length="0.5" />
</usages>
<kick_usages>
<kick_usage
release_action="act_2h_bash"
hit_action="act_hit_2h_bash"
require_free_left_hand="True"
is_left_stance="False" />
<kick_usage
release_action="act_2h_bash_left_stance"
hit_action="act_hit_2h_bash_left_stance"
require_free_left_hand="True"
is_left_stance="True" />
</kick_usages>
<guards>
<guard
style="up"
action="act_guard_up_2h"
require_free_left_hand="True"
hand_position="0,0.2,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_2h_left_stance"
require_free_left_hand="True"
hand_position="0,0.2,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_2h"
require_free_left_hand="True"
hand_position="0,0.35,-0.4"
hand_rotation="0,-54"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_2h_left_stance"
require_free_left_hand="True"
hand_position="0,0.35,-0.4"
hand_rotation="0,-54"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_2h"
require_free_left_hand="True"
hand_position="-0.2,0.3,-0.4"
hand_rotation="-54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_2h_left_stance"
require_free_left_hand="True"
hand_position="-0.2,0.3,-0.4"
hand_rotation="-54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_2h"
require_free_left_hand="True"
hand_position="0.2,0.3,-0.4"
hand_rotation="54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_2h_left_stance"
require_free_left_hand="True"
hand_position="0.2,0.3,-0.4"
hand_rotation="54,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
hand_position="0,0.3,0"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
is_left_stance="True"
require_free_left_hand="True"
hand_position="0,0.3,0"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
</guards>
</item_usage_set>
<item_usage_set
id="twohanded_widegrip_axe"
equip_sound="event:/mission/combat/equip/sword_equip"
unequip_sound="event:/mission/combat/equip/sword_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_spear_1"
is_left_stance="False"
require_free_left_hand="False" />
<idle
action="act_idle_spear_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="twohanded_axe" />
</movement_sets>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_1"
require_free_left_hand="True"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_2"
require_free_left_hand="True"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_3"
require_free_left_hand="True"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_4"
require_free_left_hand="True"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_1"
require_free_left_hand="True"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_2"
require_free_left_hand="True"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_3"
require_free_left_hand="True"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_4"
require_free_left_hand="True"
required_mount_action="act_horse_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_1"
require_free_left_hand="True"
required_mount_action="act_camel_idle_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_2"
require_free_left_hand="True"
required_mount_action="act_camel_idle_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_3"
require_free_left_hand="True"
required_mount_action="act_camel_idle_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_4"
require_free_left_hand="True"
required_mount_action="act_camel_idle_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_5"
require_free_left_hand="True"
required_mount_action="act_camel_idle_5" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_1"
require_free_left_hand="True"
required_mount_action="act_camel_stand_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_2"
require_free_left_hand="True"
required_mount_action="act_camel_stand_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_3"
require_free_left_hand="True"
required_mount_action="act_camel_stand_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_4"
require_free_left_hand="True"
required_mount_action="act_camel_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_5"
require_free_left_hand="True"
required_mount_action="act_camel_stand_5" />
<rider_idle
mount_id="horse"
pace="0"
action="act_rider_stand_polearm_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_polearm_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="2"
action="act_rider_stand_polearm_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="3"
action="act_rider_stand_polearm_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="4"
action="act_rider_stand_polearm_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="5"
action="act_rider_stand_polearm_pace_5"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="0"
action="act_camel_rider_stand_polearm_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_polearm_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="2"
action="act_camel_rider_stand_polearm_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="3"
action="act_camel_rider_stand_polearm_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="4"
action="act_camel_rider_stand_polearm_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="5"
action="act_camel_rider_stand_polearm_pace_5"
require_free_left_hand="True" />
</rider_idles>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_staff_horseback"
ready_from_up_action="act_ready_from_up_overswing_staff_horseback"
ready_from_left_action="act_ready_from_left_overswing_staff_horseback"
ready_from_right_action="act_ready_from_right_overswing_staff_horseback"
quick_release_action="act_quick_release_overswing_staff_horseback"
release_action="act_release_overswing_staff_horseback"
quick_blocked_action="act_quick_blocked_overswing_staff_horseback"
blocked_action="act_blocked_overswing_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_2h"
ready_from_up_action="act_ready_from_up_overswing_2h"
ready_from_left_action="act_ready_from_left_overswing_2h"
ready_from_right_action="act_ready_from_right_overswing_2h"
quick_release_action="act_quick_release_overswing_2h"
release_action="act_release_overswing_2h"
quick_blocked_action="act_quick_blocked_overswing_2h"
blocked_action="act_blocked_overswing_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_up"
ready_action="act_ready_overswing_2h_left_stance"
ready_from_up_action="act_ready_from_up_overswing_2h_left_stance"
ready_from_left_action="act_ready_from_left_overswing_2h_left_stance"
ready_from_right_action="act_ready_from_right_overswing_2h_left_stance"
quick_release_action="act_quick_release_overswing_2h_left_stance"
release_action="act_release_overswing_2h_left_stance"
quick_blocked_action="act_quick_blocked_overswing_2h_left_stance"
blocked_action="act_blocked_overswing_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff_horseback"
ready_from_left_action="act_ready_from_left_slashleft_staff_horseback"
quick_release_action="act_quick_release_slashleft_staff_horseback"
release_action="act_release_slashleft_staff_horseback"
quick_blocked_action="act_quick_blocked_slashleft_staff_horseback"
blocked_action="act_blocked_slashleft_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_2h"
ready_from_up_action="act_ready_from_up_slashleft_2h"
ready_from_left_action="act_ready_from_left_slashleft_2h"
quick_release_action="act_quick_release_slashleft_2h"
release_action="act_release_slashleft_2h"
quick_blocked_action="act_quick_blocked_slashleft_2h"
blocked_action="act_blocked_slashleft_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_2h_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_2h_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_2h_left_stance"
quick_release_action="act_quick_release_slashleft_2h_left_stance"
release_action="act_release_slashleft_2h_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_2h_left_stance"
blocked_action="act_blocked_slashleft_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff_horseback"
ready_from_right_action="act_ready_from_right_slashright_staff_horseback"
quick_release_action="act_quick_release_slashright_staff_horseback"
release_action="act_release_slashright_staff_horseback"
quick_blocked_action="act_quick_blocked_slashright_staff_horseback"
blocked_action="act_blocked_slashright_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_2h"
ready_from_up_action="act_ready_from_up_slashright_2h"
ready_from_right_action="act_ready_from_right_slashright_2h"
quick_release_action="act_quick_release_slashright_2h"
release_action="act_release_slashright_2h"
quick_blocked_action="act_quick_blocked_slashright_2h"
blocked_action="act_blocked_slashright_2h"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slashright_2h_left_stance"
ready_from_up_action="act_ready_from_up_slashright_2h_left_stance"
ready_from_right_action="act_ready_from_right_slashright_2h_left_stance"
quick_release_action="act_quick_release_slashright_2h_left_stance"
release_action="act_release_slashright_2h_left_stance"
quick_blocked_action="act_quick_blocked_slashright_2h_left_stance"
blocked_action="act_blocked_slashright_2h_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="defend_up"
defend_action="act_defend_up_staff_passive"
defend_active_action="act_defend_up_staff_active"
defend_parry_light_action="act_defend_up_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_staff_passive_left_stance"
defend_active_action="act_defend_up_staff_active_left_stance"
defend_parry_light_action="act_defend_up_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_staff_passive"
defend_active_action="act_defend_up_staff_active"
defend_parry_light_action="act_defend_up_staff_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_staff_passive"
defend_active_action="act_defend_forward_staff_active"
defend_parry_light_action="act_defend_forward_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_staff_passive_left_stance"
defend_active_action="act_defend_forward_staff_active_left_stance"
defend_parry_light_action="act_defend_forward_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_staff_passive"
defend_active_action="act_defend_forward_staff_active"
defend_parry_light_action="act_defend_forward_staff_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_staff_passive"
defend_active_action="act_defend_left_staff_active"
defend_parry_light_action="act_defend_left_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="50,0"
begin_arm_length="0.3" />
<usage
style="defend_left"
defend_action="act_defend_left_staff_passive_left_stance"
defend_active_action="act_defend_left_staff_active_left_stance"
defend_parry_light_action="act_defend_left_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="50,0"
begin_arm_length="0.3" />
<usage
style="defend_left"
defend_action="act_defend_left_staff_passive"
defend_active_action="act_defend_left_staff_active"
defend_parry_light_action="act_defend_left_staff_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="50,0"
begin_arm_length="0.3" />
<usage
style="defend_right"
defend_action="act_defend_right_staff_passive"
defend_active_action="act_defend_right_staff_active"
defend_parry_light_action="act_defend_right_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="-50,0"
begin_arm_length="0.3" />
<usage
style="defend_right"
defend_action="act_defend_right_staff_passive_left_stance"
defend_active_action="act_defend_right_staff_active_left_stance"
defend_parry_light_action="act_defend_right_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="-50,0"
begin_arm_length="0.3" />
<usage
style="defend_right"
defend_action="act_defend_right_staff_passive"
defend_active_action="act_defend_right_staff_active"
defend_parry_light_action="act_defend_right_staff_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0,0,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="-50,0"
begin_arm_length="0.3" />
</usages>
<guards>
<guard
style="up"
action="act_guard_up_staff"
require_free_left_hand="True"
hand_position="0,0.1,-0.3"
hand_rotation="-36,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_up_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.1,-0.3"
hand_rotation="-36,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_staff"
require_free_left_hand="True"
hand_position="0,0.1,-0.4"
hand_rotation="-54,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.1,-0.4"
hand_rotation="-54,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_staff"
require_free_left_hand="True"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_staff"
require_free_left_hand="True"
hand_position="0.2,0.1,-0.2"
hand_rotation="90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0.2,0.1,-0.2"
hand_rotation="90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
hand_position="0,0.2,-0.3"
hand_rotation="-72,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.2,-0.3"
hand_rotation="-72,0"
arm_rotation="0,0"
arm_length="0" />
</guards>
<kick_usages>
<kick_usage
release_action="act_staff_bash"
hit_action="act_hit_staff_bash"
require_free_left_hand="True"
is_left_stance="False" />
<kick_usage
release_action="act_staff_bash_left_stance"
hit_action="act_hit_staff_bash_left_stance"
require_free_left_hand="True"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="twohanded_axe"
base_set="twohanded_widegrip_axe"
equip_sound="event:/mission/combat/equip/sword_equip"
unequip_sound="event:/mission/combat/equip/sword_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<movement_sets>
<movement_set
id="twohanded_axe" />
</movement_sets>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_2h_horseback"
ready_from_up_action="act_ready_from_up_overswing_2h_horseback"
ready_from_left_action="act_ready_from_left_overswing_2h_horseback"
ready_from_right_action="act_ready_from_right_overswing_2h_horseback"
quick_release_action="act_quick_release_overswing_2h_horseback"
release_action="act_release_overswing_2h_horseback"
quick_blocked_action="act_quick_blocked_overswing_2h_horseback"
blocked_action="act_blocked_overswing_2h_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,126"
begin_arm_length="0.5"
end_hand_position="0.2,0,0"
end_hand_rotation="0,-216"
end_arm_rotation="0,-108"
end_arm_length="0.5" />
<usage
style="attack_left"
ready_action="act_ready_slash_2h_horseback_left"
ready_from_left_action="act_ready_from_left_slash_2h_horseback_left"
quick_release_action="act_quick_release_slash_2h_horseback_left"
release_action="act_release_slash_2h_horseback_left"
quick_blocked_action="act_quick_blocked_slash_2h_horseback_left"
blocked_action="act_blocked_slash_2h_horseback_left"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-270"
end_arm_rotation="-126,0"
end_arm_length="0.6" />
<usage
style="attack_right"
ready_action="act_ready_slash_2h_horseback_right"
ready_from_right_action="act_ready_from_right_slash_2h_horseback_right"
quick_release_action="act_quick_release_slash_2h_horseback_right"
release_action="act_release_slash_2h_horseback_right"
quick_blocked_action="act_quick_blocked_slash_2h_horseback_right"
blocked_action="act_blocked_slash_2h_horseback_right"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0.1"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.6"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-270"
end_arm_rotation="126,0"
end_arm_length="0.6" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive_left_stance"
defend_active_action="act_defend_up_2h_active_left_stance"
defend_parry_light_action="act_defend_up_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_2h_passive"
defend_active_action="act_defend_up_2h_active"
defend_parry_light_action="act_defend_up_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive_left_stance"
defend_active_action="act_defend_forward_2h_active_left_stance"
defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_2h_passive"
defend_active_action="act_defend_forward_2h_active"
defend_parry_light_action="act_defend_forward_2h_parry_light"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
<guards>
<guard
style="up"
action="act_guard_up_2h"
require_free_left_hand="True"
hand_position="0,0.2,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_up_2h_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.2,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_2h"
require_free_left_hand="True"
hand_position="0,0.35,-0.4"
hand_rotation="0,-54"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_2h_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.35,-0.4"
hand_rotation="0,-54"
arm_rotation="0,0"
arm_length="0" />
</guards>
</item_usage_set>
<item_usage_set
id="polearm_block"
switch_to_alternate_action="act_switch_alternate_javelin"
switch_to_alternate_action_left_stance="act_switch_alternate_javelin"
equip_sound="event:/mission/combat/equip/spear_equip"
unequip_sound="event:/mission/combat/equip/spear_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_spear_1"
is_left_stance="False"
require_free_left_hand="False" />
<idle
action="act_idle_spear_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="parry_polearm_with_shield"
require_left_hand_usage_root_set="shield" />
<movement_set
id="polearm_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="parry_polearm" />
</movement_sets>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_1"
require_free_left_hand="True"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_2"
require_free_left_hand="True"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_3"
require_free_left_hand="True"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_4"
require_free_left_hand="True"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_1"
require_free_left_hand="True"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_2"
require_free_left_hand="True"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_3"
require_free_left_hand="True"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_4"
require_free_left_hand="True"
required_mount_action="act_horse_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_1"
require_free_left_hand="True"
required_mount_action="act_camel_idle_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_2"
require_free_left_hand="True"
required_mount_action="act_camel_idle_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_3"
require_free_left_hand="True"
required_mount_action="act_camel_idle_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_4"
require_free_left_hand="True"
required_mount_action="act_camel_idle_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_spear_5"
require_free_left_hand="True"
required_mount_action="act_camel_idle_5" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_1"
require_free_left_hand="True"
required_mount_action="act_camel_stand_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_2"
require_free_left_hand="True"
required_mount_action="act_camel_stand_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_3"
require_free_left_hand="True"
required_mount_action="act_camel_stand_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_4"
require_free_left_hand="True"
required_mount_action="act_camel_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_spear_5"
require_free_left_hand="True"
required_mount_action="act_camel_stand_5" />
<rider_idle
mount_id="horse"
pace="0"
action="act_rider_stand_polearm_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_polearm_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="2"
action="act_rider_stand_polearm_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="3"
action="act_rider_stand_polearm_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="4"
action="act_rider_stand_polearm_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="5"
action="act_rider_stand_polearm_pace_5"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="0"
action="act_camel_rider_stand_polearm_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_polearm_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="2"
action="act_camel_rider_stand_polearm_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="3"
action="act_camel_rider_stand_polearm_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="4"
action="act_camel_rider_stand_polearm_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="5"
action="act_camel_rider_stand_polearm_pace_5"
require_free_left_hand="True" />
</rider_idles>
<usages>
<usage
style="defend_up"
defend_action="act_defend_up_staff_passive"
defend_active_action="act_defend_up_staff_active"
defend_parry_light_action="act_defend_up_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_staff_passive_left_stance"
defend_active_action="act_defend_up_staff_active_left_stance"
defend_parry_light_action="act_defend_up_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_staff_passive_horseback"
defend_active_action="act_defend_up_staff_active_horseback"
defend_parry_light_action="act_defend_up_staff_parry_light_horseback"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_staff_passive"
defend_active_action="act_defend_forward_staff_active"
defend_parry_light_action="act_defend_forward_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_staff_passive_left_stance"
defend_active_action="act_defend_forward_staff_active_left_stance"
defend_parry_light_action="act_defend_forward_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_staff_passive_horseback"
defend_active_action="act_defend_forward_staff_active_horseback"
defend_parry_light_action="act_defend_forward_staff_parry_light_horseback"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-80,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_staff_passive"
defend_active_action="act_defend_left_staff_active"
defend_parry_light_action="act_defend_left_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="-0.4,0.25,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_staff_passive_left_stance"
defend_active_action="act_defend_left_staff_active_left_stance"
defend_parry_light_action="act_defend_left_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="-0.4,0.25,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_staff_passive_horseback"
defend_active_action="act_defend_left_staff_active_horseback"
defend_parry_light_action="act_defend_left_staff_parry_light_horseback"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="-0.4,0.25,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_staff_passive"
defend_active_action="act_defend_right_staff_active"
defend_parry_light_action="act_defend_right_staff_parry_light"
is_mounted="False"
require_free_left_hand="True"
begin_hand_position="0.4,0.25,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_staff_passive_left_stance"
defend_active_action="act_defend_right_staff_active_left_stance"
defend_parry_light_action="act_defend_right_staff_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
begin_hand_position="0.4,0.25,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_staff_passive_horseback"
defend_active_action="act_defend_right_staff_active_horseback"
defend_parry_light_action="act_defend_right_staff_parry_light_horseback"
is_mounted="True"
require_free_left_hand="True"
begin_hand_position="0.4,0.25,-0.35"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
<guards>
<guard
style="up"
action="act_guard_up_staff"
require_free_left_hand="True"
hand_position="0,0.1,-0.3"
hand_rotation="-36,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_up_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.1,-0.3"
hand_rotation="-36,-36"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_staff"
require_free_left_hand="True"
hand_position="0,0.1,-0.4"
hand_rotation="-54,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.1,-0.4"
hand_rotation="-54,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_staff"
require_free_left_hand="True"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_staff"
require_free_left_hand="True"
hand_position="0.2,0.1,-0.2"
hand_rotation="90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0.2,0.1,-0.2"
hand_rotation="90,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
hand_position="0,0.2,-0.3"
hand_rotation="-72,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0.2,-0.3"
hand_rotation="-72,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
</guards>
<kick_usages>
<kick_usage
release_action="act_staff_bash"
hit_action="act_hit_staff_bash"
require_free_left_hand="True"
is_left_stance="False" />
<kick_usage
release_action="act_staff_bash_left_stance"
hit_action="act_hit_staff_bash_left_stance"
require_free_left_hand="True"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="polearm_block_thrust"
base_set="polearm_block"
has_single_stance="true">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_spear"
quick_release_action="act_quick_release_overswing_spear"
release_action="act_release_overswing_spear"
quick_blocked_action="act_quick_blocked_overswing_spear"
blocked_action="act_blocked_overswing_spear"
quick_stuck_action="act_quick_stuck_upperthrust_staff"
stuck_action="act_stuck_upperthrust_staff"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.5"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.5"
end_hand_rotation="0,-108"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_spear_horseback"
quick_release_action="act_quick_release_overswing_spear_horseback"
release_action="act_release_overswing_spear_horseback"
quick_blocked_action="act_quick_blocked_overswing_spear_horseback"
blocked_action="act_blocked_overswing_spear_horseback"
is_mounted="True"
quick_stuck_action="act_quick_stuck_upperthrust_staff"
stuck_action="act_stuck_upperthrust_staff"
require_free_left_hand="True"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.5"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.5"
end_hand_rotation="0,-108"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff_horseback"
quick_release_action="act_quick_release_thrust_staff_horseback"
release_action="act_release_thrust_staff_horseback"
quick_blocked_action="act_quick_blocked_thrust_staff_horseback"
blocked_action="act_blocked_thrust_staff_horseback"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
is_mounted="True"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff"
quick_release_action="act_quick_release_thrust_staff"
release_action="act_release_thrust_staff"
quick_blocked_action="act_quick_blocked_thrust_staff"
blocked_action="act_blocked_thrust_staff"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="polearm_block_shield_thrust"
base_set="polearm_block">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_spear"
quick_release_action="act_quick_release_overswing_spear"
release_action="act_release_overswing_spear"
quick_blocked_action="act_quick_blocked_overswing_spear"
blocked_action="act_blocked_overswing_spear"
quick_stuck_action="act_quick_stuck_upperthrust_staff"
stuck_action="act_stuck_upperthrust_staff"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.5"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.5"
end_hand_rotation="0,-108"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_spear_horseback"
quick_release_action="act_quick_release_overswing_spear_horseback"
release_action="act_release_overswing_spear_horseback"
quick_blocked_action="act_quick_blocked_overswing_spear_horseback"
blocked_action="act_blocked_overswing_spear_horseback"
quick_stuck_action="act_quick_stuck_upperthrust_staff"
stuck_action="act_stuck_upperthrust_staff"
is_mounted="True"
require_free_left_hand="True"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.5"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.5"
end_hand_rotation="0,-108"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_spear_left_stance"
quick_release_action="act_quick_release_overswing_spear_left_stance"
release_action="act_release_overswing_spear_left_stance"
quick_blocked_action="act_quick_blocked_overswing_spear_left_stance"
blocked_action="act_blocked_overswing_spear_left_stance"
quick_stuck_action="act_quick_stuck_upperthrust_staff_left_stance"
stuck_action="act_stuck_upperthrust_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.5"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.5"
end_hand_rotation="0,-108"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance_horseback"
release_action="act_release_upperthrust_1h_lance_horseback"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
is_mounted="True"
require_free_left_hand="False"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff_horseback"
quick_release_action="act_quick_release_thrust_staff_horseback"
release_action="act_release_thrust_staff_horseback"
quick_blocked_action="act_quick_blocked_thrust_staff_horseback"
blocked_action="act_blocked_thrust_staff_horseback"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
is_mounted="True"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff"
quick_release_action="act_quick_release_thrust_staff"
release_action="act_release_thrust_staff"
quick_blocked_action="act_quick_blocked_thrust_staff"
blocked_action="act_blocked_thrust_staff"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff_left_stance"
quick_release_action="act_quick_release_thrust_staff_left_stance"
release_action="act_release_thrust_staff_left_stance"
quick_blocked_action="act_quick_blocked_thrust_staff_left_stance"
blocked_action="act_blocked_thrust_staff_left_stance"
quick_stuck_action="act_quick_stuck_thrust_staff_left_stance"
stuck_action="act_stuck_thrust_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance_horseback"
release_action="act_release_thrust_1h_lance_horseback"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
is_mounted="False"
require_left_hand_usage_root_set="shield"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
is_mounted="False"
require_left_hand_usage_root_set="shield"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
is_mounted="False"
require_left_hand_usage_root_set="hand_shield"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
is_mounted="False"
require_left_hand_usage_root_set="hand_shield"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
is_mounted="False"
require_left_hand_usage_root_set="banner"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
is_mounted="False"
require_left_hand_usage_root_set="banner"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down"
defend_active_action="act_defend_hand_shield_up_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_up_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down"
defend_active_action="act_defend_hand_shield_up_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down"
defend_active_action="act_defend_shield_up_spear_active_down"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_up_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down"
defend_active_action="act_defend_shield_up_spear_active_down"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down"
defend_active_action="act_defend_hand_shield_down_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_down_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down"
defend_active_action="act_defend_hand_shield_down_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down"
defend_active_action="act_defend_shield_down_spear_active_down"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_down_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down"
defend_active_action="act_defend_shield_down_spear_active_down"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down"
defend_active_action="act_defend_hand_shield_left_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_left_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down"
defend_active_action="act_defend_hand_shield_left_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down"
defend_active_action="act_defend_shield_left_spear_active_down"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_left_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down"
defend_active_action="act_defend_shield_left_spear_active_down"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down"
defend_active_action="act_defend_hand_shield_right_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_right_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down"
defend_active_action="act_defend_hand_shield_right_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down"
defend_active_action="act_defend_shield_right_spear_active_down"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_right_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down"
defend_active_action="act_defend_shield_right_spear_active_down"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
</usages>
</item_usage_set>
<item_usage_set
id="polearm_block_swing"
base_set="polearm_block">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_staff_horseback"
ready_from_up_action="act_ready_from_up_overswing_staff_horseback"
ready_from_left_action="act_ready_from_left_overswing_staff_horseback"
ready_from_right_action="act_ready_from_right_overswing_staff_horseback"
quick_release_action="act_quick_release_overswing_staff_horseback"
release_action="act_release_overswing_staff_horseback"
quick_blocked_action="act_quick_blocked_overswing_staff_horseback"
blocked_action="act_blocked_overswing_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_staff"
ready_from_up_action="act_ready_from_up_overswing_staff"
ready_from_left_action="act_ready_from_left_overswing_staff"
ready_from_right_action="act_ready_from_right_overswing_staff"
quick_release_action="act_quick_release_overswing_staff"
release_action="act_release_overswing_staff"
quick_blocked_action="act_quick_blocked_overswing_staff"
blocked_action="act_blocked_overswing_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_staff_left_stance"
ready_from_up_action="act_ready_from_up_overswing_staff_left_stance"
ready_from_left_action="act_ready_from_left_overswing_staff_left_stance"
ready_from_right_action="act_ready_from_right_overswing_staff_left_stance"
quick_release_action="act_quick_release_overswing_staff_left_stance"
release_action="act_release_overswing_staff_left_stance"
quick_blocked_action="act_quick_blocked_overswing_staff_left_stance"
blocked_action="act_blocked_overswing_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="-0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff_horseback"
ready_from_left_action="act_ready_from_left_slashleft_staff_horseback"
quick_release_action="act_quick_release_slashleft_staff_horseback"
release_action="act_quick_release_slashleft_staff_horseback"
quick_blocked_action="act_quick_blocked_slashleft_staff_horseback"
blocked_action="act_quick_blocked_slashleft_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff"
ready_from_up_action="act_ready_from_up_slashleft_staff"
ready_from_left_action="act_ready_from_left_slashleft_staff"
quick_release_action="act_quick_release_slashleft_staff"
release_action="act_release_slashleft_staff"
quick_blocked_action="act_quick_blocked_slashleft_staff"
blocked_action="act_blocked_slashleft_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_staff_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_staff_left_stance"
quick_release_action="act_quick_release_slashleft_staff_left_stance"
release_action="act_release_slashleft_staff_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_staff_left_stance"
blocked_action="act_blocked_slashleft_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff_horseback"
ready_from_right_action="act_ready_from_right_slashright_staff_horseback"
quick_release_action="act_quick_release_slashright_staff_horseback"
release_action="act_quick_release_slashright_staff_horseback"
quick_blocked_action="act_quick_blocked_slashright_staff_horseback"
blocked_action="act_quick_blocked_slashright_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff"
ready_from_up_action="act_ready_from_up_slashright_staff"
ready_from_right_action="act_ready_from_right_slashright_staff"
quick_release_action="act_quick_release_slashright_staff"
release_action="act_release_slashright_staff"
quick_blocked_action="act_quick_blocked_slashright_staff"
blocked_action="act_blocked_slashright_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff_left_stance"
ready_from_up_action="act_ready_from_up_slashright_staff_left_stance"
ready_from_right_action="act_ready_from_right_slashright_staff_left_stance"
quick_release_action="act_quick_release_slashright_staff_left_stance"
release_action="act_release_slashright_staff_left_stance"
quick_blocked_action="act_quick_blocked_slashright_staff_left_stance"
blocked_action="act_blocked_slashright_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
</usages>
</item_usage_set>
<item_usage_set
id="polearm_block_shield_swing_thrust"
base_set="polearm_block">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_staff_horseback"
ready_from_up_action="act_ready_from_up_overswing_staff_horseback"
ready_from_left_action="act_ready_from_left_overswing_staff_horseback"
ready_from_right_action="act_ready_from_right_overswing_staff_horseback"
quick_release_action="act_quick_release_overswing_staff_horseback"
release_action="act_release_overswing_staff_horseback"
quick_blocked_action="act_quick_blocked_overswing_staff_horseback"
blocked_action="act_blocked_overswing_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_staff"
ready_from_up_action="act_ready_from_up_overswing_staff"
ready_from_left_action="act_ready_from_left_overswing_staff"
ready_from_right_action="act_ready_from_right_overswing_staff"
quick_release_action="act_quick_release_overswing_staff"
release_action="act_release_overswing_staff"
quick_blocked_action="act_quick_blocked_overswing_staff"
blocked_action="act_blocked_overswing_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_staff_left_stance"
ready_from_up_action="act_ready_from_up_overswing_staff_left_stance"
ready_from_left_action="act_ready_from_left_overswing_staff_left_stance"
ready_from_right_action="act_ready_from_right_overswing_staff_left_stance"
quick_release_action="act_quick_release_overswing_staff_left_stance"
release_action="act_release_overswing_staff_left_stance"
quick_blocked_action="act_quick_blocked_overswing_staff_left_stance"
blocked_action="act_blocked_overswing_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="-0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="True"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff_horseback"
quick_release_action="act_quick_release_thrust_staff_horseback"
release_action="act_release_thrust_staff_horseback"
quick_blocked_action="act_quick_blocked_thrust_staff_horseback"
blocked_action="act_blocked_thrust_staff_horseback"
is_mounted="True"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff"
quick_release_action="act_quick_release_thrust_staff"
release_action="act_release_thrust_staff"
quick_blocked_action="act_quick_blocked_thrust_staff"
blocked_action="act_blocked_thrust_staff"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff_left_stance"
quick_release_action="act_quick_release_thrust_staff_left_stance"
release_action="act_release_thrust_staff_left_stance"
quick_blocked_action="act_quick_blocked_thrust_staff_left_stance"
blocked_action="act_blocked_thrust_staff_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_staff_left_stance"
stuck_action="act_stuck_thrust_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance_horseback"
release_action="act_release_thrust_1h_lance_horseback"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="True"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff"
ready_from_up_action="act_ready_from_up_slashleft_staff"
ready_from_left_action="act_ready_from_left_slashleft_staff"
quick_release_action="act_quick_release_slashleft_staff"
release_action="act_release_slashleft_staff"
quick_blocked_action="act_quick_blocked_slashleft_staff"
blocked_action="act_blocked_slashleft_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_staff_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_staff_left_stance"
quick_release_action="act_quick_release_slashleft_staff_left_stance"
release_action="act_release_slashleft_staff_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_staff_left_stance"
blocked_action="act_blocked_slashleft_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff_horseback"
ready_from_up_action="act_ready_from_up_slashleft_staff_horseback"
ready_from_left_action="act_ready_from_left_slashleft_staff_horseback"
quick_release_action="act_quick_release_slashleft_staff_horseback"
release_action="act_release_slashleft_staff_horseback"
quick_blocked_action="act_quick_blocked_slashleft_staff_horseback"
blocked_action="act_blocked_slashleft_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff"
ready_from_up_action="act_ready_from_up_slashright_staff"
ready_from_right_action="act_ready_from_right_slashright_staff"
quick_release_action="act_quick_release_slashright_staff"
release_action="act_release_slashright_staff"
quick_blocked_action="act_quick_blocked_slashright_staff"
blocked_action="act_blocked_slashright_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff_left_stance"
ready_from_up_action="act_ready_from_up_slashright_staff_left_stance"
ready_from_right_action="act_ready_from_right_slashright_staff_left_stance"
quick_release_action="act_quick_release_slashright_staff_left_stance"
release_action="act_release_slashright_staff_left_stance"
quick_blocked_action="act_quick_blocked_slashright_staff_left_stance"
blocked_action="act_blocked_slashright_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff_horseback"
ready_from_up_action="act_ready_from_up_slashright_staff_horseback"
ready_from_right_action="act_ready_from_right_slashright_staff_horseback"
quick_release_action="act_quick_release_slashright_staff_horseback"
release_action="act_release_slashright_staff_horseback"
quick_blocked_action="act_quick_blocked_slashright_staff_horseback"
blocked_action="act_blocked_slashright_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down"
defend_active_action="act_defend_hand_shield_up_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_up_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down"
defend_active_action="act_defend_hand_shield_up_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down"
defend_active_action="act_defend_shield_up_spear_active_down"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_up_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down"
defend_active_action="act_defend_shield_up_spear_active_down"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down"
defend_active_action="act_defend_hand_shield_down_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_down_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down"
defend_active_action="act_defend_hand_shield_down_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down"
defend_active_action="act_defend_shield_down_spear_active_down"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_down_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down"
defend_active_action="act_defend_shield_down_spear_active_down"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down"
defend_active_action="act_defend_hand_shield_left_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_left_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down"
defend_active_action="act_defend_hand_shield_left_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down"
defend_active_action="act_defend_shield_left_spear_active_down"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_left_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down"
defend_active_action="act_defend_shield_left_spear_active_down"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down"
defend_active_action="act_defend_hand_shield_right_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_right_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down"
defend_active_action="act_defend_hand_shield_right_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down"
defend_active_action="act_defend_shield_right_spear_active_down"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_right_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down"
defend_active_action="act_defend_shield_right_spear_active_down"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
</usages>
</item_usage_set>
<item_usage_set
id="polearm_block_swing_thrust"
base_set="polearm_block">
<flags>
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_staff_horseback"
ready_from_up_action="act_ready_from_up_overswing_staff_horseback"
ready_from_left_action="act_ready_from_left_overswing_staff_horseback"
ready_from_right_action="act_ready_from_right_overswing_staff_horseback"
quick_release_action="act_quick_release_overswing_staff_horseback"
release_action="act_release_overswing_staff_horseback"
quick_blocked_action="act_quick_blocked_overswing_staff_horseback"
blocked_action="act_blocked_overswing_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_staff"
ready_from_up_action="act_ready_from_up_overswing_staff"
ready_from_left_action="act_ready_from_left_overswing_staff"
ready_from_right_action="act_ready_from_right_overswing_staff"
quick_release_action="act_quick_release_overswing_staff"
release_action="act_release_overswing_staff"
quick_blocked_action="act_quick_blocked_overswing_staff"
blocked_action="act_blocked_overswing_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_up"
ready_action="act_ready_overswing_staff_left_stance"
ready_from_up_action="act_ready_from_up_overswing_staff_left_stance"
ready_from_left_action="act_ready_from_left_overswing_staff_left_stance"
ready_from_right_action="act_ready_from_right_overswing_staff_left_stance"
quick_release_action="act_quick_release_overswing_staff_left_stance"
release_action="act_release_overswing_staff_left_stance"
quick_blocked_action="act_quick_blocked_overswing_staff_left_stance"
blocked_action="act_blocked_overswing_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="0,108"
begin_arm_rotation="0,72"
begin_arm_length="0.5"
end_hand_position="-0.1,0,0"
end_hand_rotation="0,-144"
end_arm_rotation="0,-72"
end_arm_length="1.0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff_horseback"
quick_release_action="act_quick_release_thrust_staff_horseback"
release_action="act_release_thrust_staff_horseback"
quick_blocked_action="act_quick_blocked_thrust_staff_horseback"
blocked_action="act_blocked_thrust_staff_horseback"
is_mounted="True"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff"
quick_release_action="act_quick_release_thrust_staff"
release_action="act_release_thrust_staff"
quick_blocked_action="act_quick_blocked_thrust_staff"
blocked_action="act_blocked_thrust_staff"
quick_stuck_action="act_quick_stuck_thrust_staff"
stuck_action="act_stuck_thrust_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff_left_stance"
quick_release_action="act_quick_release_thrust_staff_left_stance"
release_action="act_release_thrust_staff_left_stance"
quick_blocked_action="act_quick_blocked_thrust_staff_left_stance"
blocked_action="act_blocked_thrust_staff_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_staff_left_stance"
stuck_action="act_stuck_thrust_staff_left_stance"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff"
ready_from_up_action="act_ready_from_up_slashleft_staff"
ready_from_left_action="act_ready_from_left_slashleft_staff"
quick_release_action="act_quick_release_slashleft_staff"
release_action="act_release_slashleft_staff"
quick_blocked_action="act_quick_blocked_slashleft_staff"
blocked_action="act_blocked_slashleft_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff_left_stance"
ready_from_up_action="act_ready_from_up_slashleft_staff_left_stance"
ready_from_left_action="act_ready_from_left_slashleft_staff_left_stance"
quick_release_action="act_quick_release_slashleft_staff_left_stance"
release_action="act_release_slashleft_staff_left_stance"
quick_blocked_action="act_quick_blocked_slashleft_staff_left_stance"
blocked_action="act_blocked_slashleft_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_left"
ready_action="act_ready_slashleft_staff_horseback"
ready_from_up_action="act_ready_from_up_slashleft_staff_horseback"
ready_from_left_action="act_ready_from_left_slashleft_staff_horseback"
quick_release_action="act_quick_release_slashleft_staff_horseback"
release_action="act_release_slashleft_staff_horseback"
quick_blocked_action="act_quick_blocked_slashleft_staff_horseback"
blocked_action="act_blocked_slashleft_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="-90,90"
begin_arm_rotation="80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="-90,-180"
end_arm_rotation="-72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff"
ready_from_up_action="act_ready_from_up_slashright_staff"
ready_from_right_action="act_ready_from_right_slashright_staff"
quick_release_action="act_quick_release_slashright_staff"
release_action="act_release_slashright_staff"
quick_blocked_action="act_quick_blocked_slashright_staff"
blocked_action="act_blocked_slashright_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff_left_stance"
ready_from_up_action="act_ready_from_up_slashright_staff_left_stance"
ready_from_right_action="act_ready_from_right_slashright_staff_left_stance"
quick_release_action="act_quick_release_slashright_staff_left_stance"
release_action="act_release_slashright_staff_left_stance"
quick_blocked_action="act_quick_blocked_slashright_staff_left_stance"
blocked_action="act_blocked_slashright_staff_left_stance"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
<usage
style="attack_right"
ready_action="act_ready_slashright_staff_horseback"
ready_from_up_action="act_ready_from_up_slashright_staff_horseback"
ready_from_right_action="act_ready_from_right_slashright_staff_horseback"
quick_release_action="act_quick_release_slashright_staff_horseback"
release_action="act_release_slashright_staff_horseback"
quick_blocked_action="act_quick_blocked_slashright_staff_horseback"
blocked_action="act_blocked_slashright_staff_horseback"
is_mounted="True"
require_free_left_hand="True"
strike_type="swing"
begin_hand_position="0,0,0"
begin_hand_rotation="90,90"
begin_arm_rotation="-80,0"
begin_arm_length="0.7"
end_hand_position="0,0,-0.2"
end_hand_rotation="90,-180"
end_arm_rotation="72,0"
end_arm_length="0.7" />
</usages>
</item_usage_set>
<item_usage_set
id="onehanded_polearm_block_shield_thrust"
switch_to_alternate_action="act_switch_alternate_javelin"
switch_to_alternate_action_left_stance="act_switch_alternate_javelin"
equip_sound="event:/mission/combat/equip/spear_equip"
unequip_sound="event:/mission/combat/equip/spear_unequip">
<idles>
<idle
action="act_idle_1h_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_1h_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_1h_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_1h_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_1h_without_shield_1"
require_free_left_hand="False" />
<idle
action="act_idle_1h_without_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="onehanded_swing_cantblock_with_shield"
require_left_hand_usage_root_set="shield" />
<movement_set
id="1h_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="onehanded_swing_cantblock" />
</movement_sets>
<usages>
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="True"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance_horseback"
release_action="act_release_upperthrust_1h_lance_horseback"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="True"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="True"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance"
quick_release_action="act_quick_release_upperthrust_1h_lance"
release_action="act_release_upperthrust_1h_lance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance"
blocked_action="act_blocked_upperthrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance"
stuck_action="act_stuck_upperthrust_1h_lance"
require_free_left_hand="True"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_up"
ready_action="act_ready_upperthrust_1h_lance_left_stance"
quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance"
release_action="act_release_upperthrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance"
blocked_action="act_blocked_upperthrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance"
stuck_action="act_stuck_upperthrust_1h_lance_left_stance"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance_horseback"
release_action="act_release_thrust_1h_lance_horseback"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="True"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_left_hand_usage_root_set="shield"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
require_left_hand_usage_root_set="shield"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_left_hand_usage_root_set="hand_shield"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
require_left_hand_usage_root_set="hand_shield"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_left_hand_usage_root_set="banner"
require_free_left_hand="False"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
require_left_hand_usage_root_set="banner"
require_free_left_hand="False"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance_horseback"
release_action="act_release_thrust_1h_lance_horseback"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="True"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance"
quick_release_action="act_quick_release_thrust_1h_lance"
release_action="act_release_thrust_1h_lance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance"
blocked_action="act_blocked_thrust_1h_lance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance"
stuck_action="act_stuck_thrust_1h_lance"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_1h_lance_left_stance"
quick_release_action="act_quick_release_thrust_1h_lance_left_stance"
release_action="act_release_thrust_1h_lance_left_stance"
quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance"
blocked_action="act_blocked_thrust_1h_lance_left_stance"
is_mounted="False"
quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance"
stuck_action="act_stuck_thrust_1h_lance_left_stance"
require_free_left_hand="True"
is_left_stance="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.3"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.3"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down"
defend_active_action="act_defend_hand_shield_up_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_up_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_hand_shield_up_spear_passive_down"
defend_active_action="act_defend_hand_shield_up_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down"
defend_active_action="act_defend_shield_up_spear_active_down"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_up_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_shield_up_spear_passive_down"
defend_active_action="act_defend_shield_up_spear_active_down"
defend_parry_light_action="act_defend_shield_up_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive"
defend_active_action="act_defend_up_1h_active"
defend_parry_light_action="act_defend_up_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_up"
defend_action="act_defend_up_1h_passive_left_stance"
defend_active_action="act_defend_up_1h_active_left_stance"
defend_parry_light_action="act_defend_up_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down"
defend_active_action="act_defend_hand_shield_down_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_down_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_hand_shield_down_spear_passive_down"
defend_active_action="act_defend_hand_shield_down_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.4"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down"
defend_active_action="act_defend_shield_down_spear_active_down"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_down_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_shield_down_spear_passive_down"
defend_active_action="act_defend_shield_down_spear_active_down"
defend_parry_light_action="act_defend_shield_down_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0,-0.1,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0,-0.3"
offhand_begin_arm_length="0.5" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive"
defend_active_action="act_defend_forward_1h_active"
defend_parry_light_action="act_defend_forward_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_down"
defend_action="act_defend_forward_1h_passive_left_stance"
defend_active_action="act_defend_forward_1h_active_left_stance"
defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.3,0.25,-0.4"
begin_hand_rotation="-90,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down"
defend_active_action="act_defend_hand_shield_left_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_left_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_hand_shield_left_spear_passive_down"
defend_active_action="act_defend_hand_shield_left_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down"
defend_active_action="act_defend_shield_left_spear_active_down"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_left_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_shield_left_spear_passive_down"
defend_active_action="act_defend_shield_left_spear_active_down"
defend_parry_light_action="act_defend_shield_left_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="-0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="-0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive"
defend_active_action="act_defend_left_1h_active"
defend_parry_light_action="act_defend_left_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_left"
defend_action="act_defend_left_1h_passive_left_stance"
defend_active_action="act_defend_left_1h_active_left_stance"
defend_parry_light_action="act_defend_left_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="-0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down"
defend_active_action="act_defend_hand_shield_right_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down_left_stance"
defend_active_action="act_defend_hand_shield_right_spear_active_down_left_stance"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_hand_shield_right_spear_passive_down"
defend_active_action="act_defend_hand_shield_right_spear_active_down"
defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.4,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down"
defend_active_action="act_defend_shield_right_spear_active_down"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down_left_stance"
defend_active_action="act_defend_shield_right_spear_active_down_left_stance"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down_left_stance"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_shield_right_spear_passive_down"
defend_active_action="act_defend_shield_right_spear_active_down"
defend_parry_light_action="act_defend_shield_right_spear_parry_light_down"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
offhand_begin_hand_position="0.18,0.05,-0.1"
offhand_begin_hand_rotation="0,0"
offhand_begin_arm_rotation="0.3,0"
offhand_begin_arm_length="0.5" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="False"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive"
defend_active_action="act_defend_right_1h_active"
defend_parry_light_action="act_defend_right_1h_parry_light"
is_mounted="True"
require_free_left_hand="False"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
<usage
style="defend_right"
defend_action="act_defend_right_1h_passive_left_stance"
defend_active_action="act_defend_right_1h_active_left_stance"
defend_parry_light_action="act_defend_right_1h_parry_light_left_stance"
is_mounted="False"
require_free_left_hand="False"
is_left_stance="True"
begin_hand_position="0.4,0.25,0.0"
begin_hand_rotation="0,0"
begin_arm_rotation="0,0"
begin_arm_length="0" />
</usages>
<guards>
<guard
style="up"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
action="act_guard_up_1h"
require_free_left_hand="True"
hand_position="0,0.1,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="up"
is_left_stance="True"
action="act_guard_up_1h_left_stance"
require_free_left_hand="True"
hand_position="0,0.1,0.2"
hand_rotation="0,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
action="act_guard_bottom_1h"
require_free_left_hand="True"
hand_position="0,0.1,-0.3"
hand_rotation="0,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="down"
is_left_stance="True"
action="act_guard_bottom_1h_left_stance"
require_free_left_hand="True"
hand_position="0,0.1,-0.3"
hand_rotation="0,-72"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
action="act_guard_left_1h"
require_free_left_hand="True"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="left"
is_left_stance="True"
action="act_guard_left_1h_left_stance"
require_free_left_hand="True"
hand_position="-0.2,0.1,-0.2"
hand_rotation="-36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_hand_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_hand_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_staff_shield_left_stance"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-54,-108"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
action="act_guard_right_1h"
require_free_left_hand="True"
hand_position="0.2,0.1,-0.2"
hand_rotation="36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="right"
is_left_stance="True"
action="act_guard_right_1h_left_stance"
require_free_left_hand="True"
hand_position="0.2,0.1,-0.2"
hand_rotation="36,0"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="-36,-126"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
hand_position="0,0,-0.5"
hand_rotation="0,-90"
arm_rotation="0,0"
arm_length="0" />
<guard
style="none"
require_free_left_hand="True"
is_left_stance="True"
hand_position="0,0,-0.5"
hand_rotation="0,-90"
arm_rotation="0,0"
arm_length="0" />
</guards>
<kick_usages>
<kick_usage
release_action="act_1h_bash"
hit_action="act_hit_1h_bash"
require_free_left_hand="False"
is_left_stance="False" />
<kick_usage
release_action="act_1h_bash_left_stance"
hit_action="act_hit_1h_bash_left_stance"
require_free_left_hand="False"
is_left_stance="True" />
</kick_usages>
</item_usage_set>
<item_usage_set
id="onehanded_polearm_block_rshield_thrust"
base_set="onehanded_polearm_block_shield_thrust">
<flags>
<flag
name="requires_shield" />
</flags>
</item_usage_set>
<item_usage_set
id="onehanded_polearm_block_long_rshield_thrust"
base_set="onehanded_polearm_block_rshield_thrust">
<flags>
<flag
name="requires_shield" />
</flags>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_1"
require_free_left_hand="False"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_2"
require_free_left_hand="False"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_3"
require_free_left_hand="False"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_4"
require_free_left_hand="False"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_1"
require_free_left_hand="False"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_2"
require_free_left_hand="False"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_3"
require_free_left_hand="False"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_4"
require_free_left_hand="False"
required_mount_action="act_horse_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_1"
require_free_left_hand="False"
required_mount_action="act_camel_idle_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_2"
require_free_left_hand="False"
required_mount_action="act_camel_idle_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_3"
require_free_left_hand="False"
required_mount_action="act_camel_idle_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_4"
require_free_left_hand="False"
required_mount_action="act_camel_idle_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_5"
require_free_left_hand="False"
required_mount_action="act_camel_idle_5" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_1"
require_free_left_hand="False"
required_mount_action="act_camel_stand_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_2"
require_free_left_hand="False"
required_mount_action="act_camel_stand_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_3"
require_free_left_hand="False"
required_mount_action="act_camel_stand_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_4"
require_free_left_hand="False"
required_mount_action="act_camel_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_5"
require_free_left_hand="False"
required_mount_action="act_camel_stand_5" />
<rider_idle
mount_id="horse"
pace="0"
action="act_rider_stand_lance_pace_0"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_pace_1"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="2"
action="act_rider_stand_lance_pace_2"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="3"
action="act_rider_stand_lance_pace_3"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="4"
action="act_rider_stand_lance_pace_4"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="5"
action="act_rider_stand_lance_pace_5"
require_free_left_hand="False" />
<rider_idle
mount_id="camel"
pace="0"
action="act_camel_rider_stand_lance_pace_0"
require_free_left_hand="False" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_pace_1"
require_free_left_hand="False" />
<rider_idle
mount_id="camel"
pace="2"
action="act_camel_rider_stand_lance_pace_2"
require_free_left_hand="False" />
<rider_idle
mount_id="camel"
pace="3"
action="act_camel_rider_stand_lance_pace_3"
require_free_left_hand="False" />
<rider_idle
mount_id="camel"
pace="4"
action="act_camel_rider_stand_lance_pace_4"
require_free_left_hand="False" />
<rider_idle
mount_id="camel"
pace="5"
action="act_camel_rider_stand_lance_pace_5"
require_free_left_hand="False" />
</rider_idles>
</item_usage_set>
<item_usage_set
id="polearm_couch"
equip_sound="event:/mission/combat/equip/spear_equip"
unequip_sound="event:/mission/combat/equip/spear_unequip">
<flags>
<flag
name="requires_mount" />
<flag
name="passive_usage" />
</flags>
<movement_sets>
<movement_set
id="parry_polearm_with_shield"
require_left_hand_usage_root_set="shield" />
<movement_set
id="polearm_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="parry_polearm" />
</movement_sets>
<usages>
<usage
style="attack_any"
ready_action="act_lancer_ride_4_no_shield"
blocked_action="act_lancer_charge_parried"
is_mounted="True"
require_free_left_hand="True"
strike_type="thrust" />
<usage
style="attack_any"
ready_action="act_lancer_ride_4"
blocked_action="act_lancer_charge_parried"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_1"
require_free_left_hand="False"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_2"
require_free_left_hand="False"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_3"
require_free_left_hand="False"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_lance_4"
require_free_left_hand="False"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_1"
require_free_left_hand="False"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_2"
require_free_left_hand="False"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_3"
require_free_left_hand="False"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_4"
require_free_left_hand="False"
required_mount_action="act_horse_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_1"
require_free_left_hand="False"
required_mount_action="act_camel_idle_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_2"
require_free_left_hand="False"
required_mount_action="act_camel_idle_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_3"
require_free_left_hand="False"
required_mount_action="act_camel_idle_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_4"
require_free_left_hand="False"
required_mount_action="act_camel_idle_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_lance_5"
require_free_left_hand="False"
required_mount_action="act_camel_idle_5" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_1"
require_free_left_hand="False"
required_mount_action="act_camel_stand_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_2"
require_free_left_hand="False"
required_mount_action="act_camel_stand_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_3"
require_free_left_hand="False"
required_mount_action="act_camel_stand_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_4"
require_free_left_hand="False"
required_mount_action="act_camel_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_5"
require_free_left_hand="False"
required_mount_action="act_camel_stand_5" />
<rider_idle
mount_id="horse"
pace="0"
action="act_rider_stand_lance_pace_0"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_lance_pace_1"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="2"
action="act_rider_stand_lance_pace_2"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="3"
action="act_rider_stand_lance_pace_3"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="4"
action="act_rider_stand_lance_pace_4"
require_free_left_hand="False" />
<rider_idle
mount_id="horse"
pace="5"
action="act_rider_stand_lance_pace_5"
require_free_left_hand="False" />
<rider_idle
mount_id="camel"
pace="0"
action="act_camel_rider_stand_lance_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_lance_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="2"
action="act_camel_rider_stand_lance_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="3"
action="act_camel_rider_stand_lance_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="4"
action="act_camel_rider_stand_lance_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="5"
action="act_camel_rider_stand_lance_pace_5"
require_free_left_hand="True" />
</rider_idles>
</item_usage_set>
<item_usage_set
id="polearm_pike"
base_set="polearm_block"
has_single_stance="true">
<flags>
<flag
name="requires_no_mount" />
<flag
name="requires_no_shield" />
</flags>
<usages>
<usage
style="attack_up"
ready_action="act_ready_overswing_spear"
quick_release_action="act_quick_release_overswing_spear"
release_action="act_release_overswing_spear"
quick_blocked_action="act_quick_blocked_overswing_spear"
blocked_action="act_blocked_overswing_spear"
is_mounted="False"
require_free_left_hand="True"
is_left_stance="False"
strike_type="thrust"
begin_hand_position="0,-0.6,0.5"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,0.5"
end_hand_rotation="0,-108"
end_arm_rotation="0,0"
end_arm_length="0" />
<usage
style="attack_down"
ready_action="act_ready_thrust_staff"
quick_release_action="act_quick_release_thrust_staff"
release_action="act_release_thrust_staff"
quick_blocked_action="act_quick_blocked_thrust_staff"
blocked_action="act_blocked_thrust_staff"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust"
begin_hand_position="0,-0.6,-0.1"
begin_hand_rotation="0,-90"
begin_arm_rotation="0,0"
begin_arm_length="0"
end_hand_position="0,1.3,-0.1"
end_hand_rotation="0,-90"
end_arm_rotation="0,0"
end_arm_length="0" />
</usages>
</item_usage_set>
<item_usage_set
id="polearm_bracing"
has_single_stance="true"
equip_sound="event:/mission/combat/equip/spear_equip"
unequip_sound="event:/mission/combat/equip/spear_unequip">
<flags>
<flag
name="requires_no_mount" />
<flag
name="requires_no_shield" />
<flag
name="passive_usage" />
</flags>
<usages>
<usage
style="attack_any"
ready_action="act_polearm_brace_ready"
blocked_action="act_polearm_brace_parried"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust" />
</usages>
<movement_sets>
<movement_set
id="parry_polearm_with_shield"
require_left_hand_usage_root_set="shield" />
<movement_set
id="polearm_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="parry_polearm" />
</movement_sets>
</item_usage_set>
<item_usage_set
id="polearm_block_long_shield_swing_thrust"
base_set="polearm_block_shield_swing_thrust">
<flags>
<flag
name="requires_no_shield" />
</flags>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_stand_4" />
</rider_idles>
</item_usage_set>
<item_usage_set
id="polearm_block_long_shield_thrust"
base_set="polearm_block_shield_thrust">
<flags>
<flag
name="requires_no_shield" />
</flags>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_stand_4" />
</rider_idles>
</item_usage_set>
<item_usage_set
id="polearm_block_long_swing"
base_set="polearm_block_swing">
<flags>
<flag
name="requires_no_shield" />
</flags>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_stand_4" />
</rider_idles>
</item_usage_set>
<item_usage_set
id="polearm_block_long_shield_swing_thrust"
base_set="polearm_block_shield_swing_thrust">
<flags>
<flag
name="requires_no_shield" />
</flags>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_stand_4" />
</rider_idles>
</item_usage_set>
<item_usage_set
id="polearm_block_long_swing_thrust"
base_set="polearm_block_swing_thrust">
<flags>
<flag
name="requires_no_shield" />
</flags>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_1"
require_free_left_hand="False"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_2"
require_free_left_hand="False"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_3"
require_free_left_hand="False"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_spear_4"
require_free_left_hand="False"
required_mount_action="act_horse_stand_4" />
</rider_idles>
</item_usage_set>
<item_usage_set
id="arrow_top">
<idles>
<idle
action="act_idle_bow_1"
is_left_stance="False"
require_free_left_hand="False" />
</idles>
<usages>
<usage
style="attack_any"
reload_action="act_reload_bow_top"
ready_action="act_ready_bow"
release_action="act_release_bow"
ready_continue_ranged_action="act_ready_continue_bow"
ready_continue_shake_action="act_ready_continue_bow_shake"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_bow_top_horseback"
ready_action="act_ready_bow_horseback"
release_action="act_release_bow_horseback"
ready_continue_ranged_action="act_ready_continue_bow_horseback"
ready_continue_shake_action="act_ready_continue_bow_shake_horseback"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="arrow_right">
<idles>
<idle
action="act_idle_bow_1"
is_left_stance="False"
require_free_left_hand="False" />
</idles>
<usages>
<usage
style="attack_any"
reload_action="act_reload_bow_right"
ready_action="act_ready_bow"
release_action="act_release_bow"
ready_continue_ranged_action="act_ready_continue_bow"
ready_continue_shake_action="act_ready_continue_bow_shake"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_bow_right_horseback"
ready_action="act_ready_bow_horseback"
release_action="act_release_bow_horseback"
ready_continue_ranged_action="act_ready_continue_bow_horseback"
ready_continue_shake_action="act_ready_continue_bow_shake_horseback"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="bow"
has_single_stance="true"
last_arrow_sound="event:/mission/combat/last_arrow"
equip_sound="event:/mission/combat/equip/bow_equip"
unequip_sound="event:/mission/combat/equip/bow_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_bow_1"
is_left_stance="False"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="bow" />
</movement_sets>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_bow_1"
require_free_left_hand="True"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_bow_2"
require_free_left_hand="True"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_bow_3"
require_free_left_hand="True"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_bow_4"
require_free_left_hand="True"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_bow_1"
require_free_left_hand="True"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_bow_2"
require_free_left_hand="True"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_bow_3"
require_free_left_hand="True"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_bow_4"
require_free_left_hand="True"
required_mount_action="act_horse_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_bow_1"
require_free_left_hand="True"
required_mount_action="act_camel_idle_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_bow_2"
require_free_left_hand="True"
required_mount_action="act_camel_idle_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_bow_3"
require_free_left_hand="True"
required_mount_action="act_camel_idle_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_bow_4"
require_free_left_hand="True"
required_mount_action="act_camel_idle_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_bow_5"
require_free_left_hand="True"
required_mount_action="act_camel_idle_5" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_bow_1"
require_free_left_hand="True"
required_mount_action="act_camel_stand_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_bow_2"
require_free_left_hand="True"
required_mount_action="act_camel_stand_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_bow_3"
require_free_left_hand="True"
required_mount_action="act_camel_stand_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_bow_4"
require_free_left_hand="True"
required_mount_action="act_camel_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_bow_5"
require_free_left_hand="True"
required_mount_action="act_camel_stand_5" />
<rider_idle
mount_id="horse"
pace="0"
action="act_rider_stand_bow_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_bow_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="2"
action="act_rider_stand_bow_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="3"
action="act_rider_stand_bow_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="4"
action="act_rider_stand_bow_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="5"
action="act_rider_stand_bow_pace_5"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="0"
action="act_camel_rider_stand_bow_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_bow_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="2"
action="act_camel_rider_stand_bow_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="3"
action="act_camel_rider_stand_bow_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="4"
action="act_camel_rider_stand_bow_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="5"
action="act_camel_rider_stand_bow_pace_5"
require_free_left_hand="True" />
</rider_idles>
<guards>
<guard
style="right"
action="act_guard_bow" />
<guard
style="none" />
</guards>
</item_usage_set>
<item_usage_set
id="long_bow"
base_set="bow"
has_single_stance="true">
<flags>
<flag
name="requires_no_mount" />
<flag
name="requires_no_shield" />
</flags>
</item_usage_set>
<item_usage_set
id="crossbow"
has_single_stance="true"
last_arrow_sound="event:/mission/combat/last_arrow"
equip_sound="event:/mission/combat/equip/bow_equip"
unequip_sound="event:/mission/combat/equip/bow_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<idles>
<idle
action="act_idle_crossbow_1"
is_left_stance="False"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="crossbow" />
</movement_sets>
<rider_idles>
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_crossbow_1"
require_free_left_hand="True"
required_mount_action="act_horse_idle_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_crossbow_2"
require_free_left_hand="True"
required_mount_action="act_horse_idle_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_crossbow_3"
require_free_left_hand="True"
required_mount_action="act_horse_idle_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_idle_crossbow_4"
require_free_left_hand="True"
required_mount_action="act_horse_idle_4" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_crossbow_1"
require_free_left_hand="True"
required_mount_action="act_horse_stand_1" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_crossbow_2"
require_free_left_hand="True"
required_mount_action="act_horse_stand_2" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_crossbow_3"
require_free_left_hand="True"
required_mount_action="act_horse_stand_3" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_crossbow_4"
require_free_left_hand="True"
required_mount_action="act_horse_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_crossbow_1"
require_free_left_hand="True"
required_mount_action="act_camel_idle_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_crossbow_2"
require_free_left_hand="True"
required_mount_action="act_camel_idle_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_crossbow_3"
require_free_left_hand="True"
required_mount_action="act_camel_idle_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_crossbow_4"
require_free_left_hand="True"
required_mount_action="act_camel_idle_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_idle_crossbow_5"
require_free_left_hand="True"
required_mount_action="act_camel_idle_5" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_crossbow_1"
require_free_left_hand="True"
required_mount_action="act_camel_stand_1" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_crossbow_2"
require_free_left_hand="True"
required_mount_action="act_camel_stand_2" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_crossbow_3"
require_free_left_hand="True"
required_mount_action="act_camel_stand_3" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_crossbow_4"
require_free_left_hand="True"
required_mount_action="act_camel_stand_4" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_crossbow_5"
require_free_left_hand="True"
required_mount_action="act_camel_stand_5" />
<rider_idle
mount_id="horse"
pace="0"
action="act_rider_stand_crossbow_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="1"
action="act_rider_stand_crossbow_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="2"
action="act_rider_stand_crossbow_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="3"
action="act_rider_stand_crossbow_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="4"
action="act_rider_stand_crossbow_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="horse"
pace="5"
action="act_rider_stand_crossbow_pace_5"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="0"
action="act_camel_rider_stand_crossbow_pace_0"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="1"
action="act_camel_rider_stand_crossbow_pace_1"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="2"
action="act_camel_rider_stand_crossbow_pace_2"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="3"
action="act_camel_rider_stand_crossbow_pace_3"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="4"
action="act_camel_rider_stand_crossbow_pace_4"
require_free_left_hand="True" />
<rider_idle
mount_id="camel"
pace="5"
action="act_camel_rider_stand_crossbow_pace_5"
require_free_left_hand="True" />
</rider_idles>
<usages>
<usage
style="attack_any"
ready_action="act_ready_crossbow"
release_action="act_release_crossbow"
ready_continue_ranged_action="act_ready_continue_crossbow"
reload_action="act_reload_crossbow"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
<usage
style="attack_any"
ready_action="act_ready_crossbow"
release_action="act_release_crossbow"
ready_continue_ranged_action="act_ready_continue_crossbow"
reload_action="act_reload_crossbow_horseback"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="crossbow_fast"
base_set="crossbow">
<usages>
<usage
style="attack_any"
ready_action="act_ready_crossbow"
release_action="act_release_crossbow"
ready_continue_ranged_action="act_ready_continue_crossbow"
reload_action="act_reload_crossbow_fast"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="crossbow_light"
base_set="crossbow">
<usages>
<usage
style="attack_any"
ready_action="act_ready_crossbow"
release_action="act_release_crossbow"
ready_continue_ranged_action="act_ready_continue_crossbow"
reload_action="act_reload_crossbow_light"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="stone"
has_single_stance="true"
last_arrow_sound="event:/mission/combat/last_arrow"
equip_sound="event:/mission/combat/equip/small_equip"
unequip_sound="event:/mission/combat/equip/small_unequip">
<idles>
<idle
action="act_idle_unarmed_1"
is_left_stance="False"
require_free_left_hand="False" />
</idles>
<movement_sets>
<movement_set
id="stone_with_shield"
require_left_hand_usage_root_set="shield" />
<movement_set
id="1h_with_hand_shield"
require_left_hand_usage_root_set="hand_shield" />
<movement_set
id="stone" />
</movement_sets>
<usages>
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone_with_shield"
release_action="act_release_stone_with_shield"
ready_continue_ranged_action="act_ready_continue_stone_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone_with_shield"
release_action="act_release_stone_with_shield"
ready_continue_ranged_action="act_ready_continue_stone_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone_with_handshield"
release_action="act_release_stone_with_handshield"
ready_continue_ranged_action="act_ready_continue_stone_with_handshield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone_with_handshield"
release_action="act_release_stone_with_handshield"
ready_continue_ranged_action="act_ready_continue_stone_with_handshield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone_with_shield"
release_action="act_release_stone_with_shield"
ready_continue_ranged_action="act_ready_continue_stone_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone_with_shield"
release_action="act_release_stone_with_shield"
ready_continue_ranged_action="act_ready_continue_stone_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone"
release_action="act_release_stone"
ready_continue_ranged_action="act_ready_continue_stone"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_stone"
ready_action="act_ready_stone"
release_action="act_release_stone"
ready_continue_ranged_action="act_ready_continue_stone"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
<rider_idles>
<!-- <rider_idle mount_id="horse" pace="0" action="act_rider_stand_throw_pace_0" require_free_left_hand="False" />
<rider_idle mount_id="horse" pace="1" action="act_rider_stand_throw_pace_1" require_free_left_hand="False" />
<rider_idle mount_id="horse" pace="2" action="act_rider_stand_throw_pace_2" require_free_left_hand="False" />
<rider_idle mount_id="horse" pace="3" action="act_rider_stand_throw_pace_3" require_free_left_hand="False" />
<rider_idle mount_id="horse" pace="4" action="act_rider_stand_throw_pace_4" require_free_left_hand="False" />
<rider_idle mount_id="horse" pace="5" action="act_rider_stand_throw_pace_5" require_free_left_hand="False" />
<rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_throw_pace_0" require_free_left_hand="False" />
<rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_throw_pace_1" require_free_left_hand="False" />
<rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_throw_pace_2" require_free_left_hand="False" />
<rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_throw_pace_3" require_free_left_hand="False" />
<rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_throw_pace_4" require_free_left_hand="False" />
<rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_throw_pace_5" require_free_left_hand="False" />-->
</rider_idles>
</item_usage_set>
<item_usage_set
id="heavy_stone"
has_single_stance="true"
equip_sound="event:/mission/combat/equip/small_equip"
unequip_sound="event:/mission/combat/equip/small_unequip">
<flags>
<flag
name="requires_no_shield" />
</flags>
<movement_sets>
<movement_set
id="heavy_stone" />
</movement_sets>
<usages>
<usage
style="attack_any"
ready_action="act_ready_heavy_thrown"
release_action="act_release_heavy_thrown"
ready_continue_ranged_action="act_ready_continue_heavy_thrown"
is_mounted="False"
require_free_left_hand="True"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="throwing_knife"
has_single_stance="true"
base_set="stone"
switch_to_alternate_action="act_switch_alternate_knife"
last_arrow_sound="event:/mission/combat/last_arrow"
equip_sound="event:/mission/combat/equip/throwing_equip"
unequip_sound="event:/mission/combat/equip/throwing_unequip">
<usages>
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife_with_shield"
release_action="act_release_throwing_knife_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife_with_shield"
release_action="act_release_throwing_knife_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife_with_handshield"
release_action="act_release_throwing_knife_with_handshield"
ready_continue_ranged_action="act_ready_continue_throwing_knife_with_handshield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife_with_handshield"
release_action="act_release_throwing_knife_with_handshield"
ready_continue_ranged_action="act_ready_continue_throwing_knife_with_handshield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife_with_shield"
release_action="act_release_throwing_knife_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife_with_shield"
release_action="act_release_throwing_knife_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife"
release_action="act_release_throwing_knife"
ready_continue_ranged_action="act_ready_continue_throwing_knife"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_knife"
ready_action="act_ready_throwing_knife"
release_action="act_release_throwing_knife"
ready_continue_ranged_action="act_ready_continue_throwing_knife"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="throwing_axe"
has_single_stance="true"
base_set="stone"
switch_to_alternate_action="act_switch_alternate_axe"
equip_sound="event:/mission/combat/equip/throwing_equip"
unequip_sound="event:/mission/combat/equip/throwing_unequip">
<usages>
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe_with_shield"
release_action="act_release_throwing_axe_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe_with_shield"
release_action="act_release_throwing_axe_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe_with_handshield"
release_action="act_release_throwing_axe_with_handshield"
ready_continue_ranged_action="act_ready_continue_throwing_axe_with_handshield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe_with_handshield"
release_action="act_release_throwing_axe_with_handshield"
ready_continue_ranged_action="act_ready_continue_throwing_axe_with_handshield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe_with_shield"
release_action="act_release_throwing_axe_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe_with_shield"
release_action="act_release_throwing_axe_with_shield"
ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe"
release_action="act_release_throwing_axe"
ready_continue_ranged_action="act_ready_continue_throwing_axe"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_throwing_axe"
ready_action="act_ready_throwing_axe"
release_action="act_release_throwing_axe"
ready_continue_ranged_action="act_ready_continue_throwing_axe"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="throwing_javelin"
has_single_stance="true"
base_set="stone"
switch_to_alternate_action="act_switch_alternate_javelin"
last_arrow_sound="event:/mission/combat/last_arrow"
equip_sound="event:/mission/combat/equip/bow_equip"
unequip_sound="event:/mission/combat/equip/bow_unequip">
<idles>
<idle
action="act_idle_javelin_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_javelin_with_shield_1"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_javelin_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield" />
<idle
action="act_idle_javelin_with_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield" />
<idle
action="act_idle_javelin_without_shield_1"
require_free_left_hand="False" />
<idle
action="act_idle_javelin_without_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False" />
</idles>
<usages>
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin_with_shield"
release_action="act_release_javelin_with_shield"
ready_continue_ranged_action="act_ready_continue_javelin_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin_with_shield"
release_action="act_release_javelin_with_shield"
ready_continue_ranged_action="act_ready_continue_javelin_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin_with_handshield"
release_action="act_release_javelin_with_handshield"
ready_continue_ranged_action="act_ready_continue_javelin_with_handshield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin_with_handshield"
release_action="act_release_javelin_with_handshield"
ready_continue_ranged_action="act_ready_continue_javelin_with_handshield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="hand_shield"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin_with_shield"
release_action="act_release_javelin_with_shield"
ready_continue_ranged_action="act_ready_continue_javelin_with_shield"
is_mounted="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin_with_shield"
release_action="act_release_javelin_with_shield"
ready_continue_ranged_action="act_ready_continue_javelin_with_shield"
is_mounted="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="banner"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin"
release_action="act_release_javelin"
ready_continue_ranged_action="act_ready_continue_javelin"
is_mounted="False"
require_free_left_hand="False"
strike_type="thrust" />
<usage
style="attack_any"
reload_action="act_reload_javelin"
ready_action="act_ready_javelin"
release_action="act_release_javelin"
ready_continue_ranged_action="act_ready_continue_javelin"
is_mounted="True"
require_free_left_hand="False"
strike_type="thrust" />
</usages>
</item_usage_set>
<item_usage_set
id="polearm_thrown"
base_set="throwing_javelin">
<flags>
<flag
name="requires_no_mount" />
</flags>
</item_usage_set>
<item_usage_set
id="torch"
equip_sound="event:/mission/combat/equip/small_equip"
unequip_sound="event:/mission/combat/equip/small_unequip">
<idles>
<idle
action="act_idle_1h_without_shield_1"
is_left_stance="False"
require_free_left_hand="False"
require_left_hand_usage_root_set="torch" />
<idle
action="act_idle_1h_without_shield_1_left_stance"
is_left_stance="True"
require_free_left_hand="False"
require_left_hand_usage_root_set="torch" />
</idles>
<movement_sets>
<movement_set
id="torch" />
</movement_sets>
</item_usage_set>
<item_usage_set
id="joust_lance"
base_set="polearm_block">
<usages></usages>
</item_usage_set>
</item_usage_sets>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>