![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <item_usage_sets> <item_usage_set id="no_weapon"> <idles> <idle action="act_idle_unarmed_1" is_left_stance="False" require_free_left_hand="False" /> <idle action="act_idle_unarmed_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="shield" require_left_hand_usage_root_set="shield" /> <movement_set id="1h_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="no_weapon" /> </movement_sets> <usages> <usage style="attack_up" ready_action="act_ready_direct_fist_shield" quick_release_action="act_quick_release_direct_fist_shield" release_action="act_release_direct_fist_shield" quick_blocked_action="act_quick_blocked_direct_fist_shield" blocked_action="act_blocked_direct_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield" quick_release_action="act_quick_release_direct_fist_shield" release_action="act_release_direct_fist_shield" quick_blocked_action="act_quick_blocked_direct_fist_shield" blocked_action="act_blocked_direct_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_direct_fist_shield_left_stance" release_action="act_release_direct_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_direct_fist_shield_left_stance" blocked_action="act_blocked_direct_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_direct_fist_shield_left_stance" release_action="act_release_direct_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_direct_fist_shield_left_stance" blocked_action="act_blocked_direct_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield" quick_release_action="act_quick_release_uppercut_fist_shield" release_action="act_release_uppercut_fist_shield" quick_blocked_action="act_quick_blocked_uppercut_fist_shield" blocked_action="act_blocked_uppercut_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield" quick_release_action="act_quick_release_uppercut_fist_shield" release_action="act_release_uppercut_fist_shield" quick_blocked_action="act_quick_blocked_uppercut_fist_shield" blocked_action="act_blocked_uppercut_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_uppercut_fist_shield_left_stance" release_action="act_release_uppercut_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_uppercut_fist_shield_left_stance" blocked_action="act_blocked_uppercut_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_uppercut_fist_shield_left_stance" release_action="act_release_uppercut_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_uppercut_fist_shield_left_stance" blocked_action="act_blocked_uppercut_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield" quick_release_action="act_quick_release_swingright_fist_shield" release_action="act_release_swingright_fist_shield" quick_blocked_action="act_quick_blocked_swingright_fist_shield" blocked_action="act_blocked_swingright_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield" quick_release_action="act_quick_release_swingright_fist_shield" release_action="act_release_swingright_fist_shield" quick_blocked_action="act_quick_blocked_swingright_fist_shield" blocked_action="act_blocked_swingright_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_swingright_fist_shield_left_stance" release_action="act_quick_release_swingright_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_swingright_fist_shield_left_stance" blocked_action="act_quick_blocked_swingright_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_swingright_fist_shield_left_stance" release_action="act_quick_release_swingright_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_swingright_fist_shield_left_stance" blocked_action="act_quick_blocked_swingright_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield" quick_release_action="act_quick_release_swingleft_fist_shield" release_action="act_release_swingleft_fist_shield" quick_blocked_action="act_quick_blocked_swingleft_fist_shield" blocked_action="act_quick_blocked_swingleft_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield" quick_release_action="act_quick_release_swingleft_fist_shield" release_action="act_release_swingleft_fist_shield" quick_blocked_action="act_quick_blocked_swingleft_fist_shield" blocked_action="act_quick_blocked_swingleft_fist_shield" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_swingleft_fist_shield_left_stance" release_action="act_release_swingleft_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_swingleft_fist_shield_left_stance" blocked_action="act_blocked_swingleft_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_swingleft_fist_shield_left_stance" release_action="act_release_swingleft_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_swingleft_fist_shield_left_stance" blocked_action="act_blocked_swingleft_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield" quick_release_action="act_quick_release_direct_fist_shield" release_action="act_release_direct_fist_shield" quick_blocked_action="act_quick_blocked_direct_fist_shield" blocked_action="act_blocked_direct_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield" quick_release_action="act_quick_release_direct_fist_shield" release_action="act_release_direct_fist_shield" quick_blocked_action="act_quick_blocked_direct_fist_shield" blocked_action="act_blocked_direct_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield" quick_release_action="act_quick_release_uppercut_fist_shield" release_action="act_release_uppercut_fist_shield" quick_blocked_action="act_quick_blocked_uppercut_fist_shield" blocked_action="act_blocked_uppercut_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield" quick_release_action="act_quick_release_uppercut_fist_shield" release_action="act_release_uppercut_fist_shield" quick_blocked_action="act_quick_blocked_uppercut_fist_shield" blocked_action="act_blocked_uppercut_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield" quick_release_action="act_quick_release_swingright_fist_shield" release_action="act_release_swingright_fist_shield" quick_blocked_action="act_quick_blocked_swingright_fist_shield" blocked_action="act_blocked_swingright_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield" quick_release_action="act_quick_release_swingright_fist_shield" release_action="act_release_swingright_fist_shield" quick_blocked_action="act_quick_blocked_swingright_fist_shield" blocked_action="act_blocked_swingright_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield" quick_release_action="act_quick_release_swingleft_fist_shield" release_action="act_quick_release_swingleft_fist_shield" quick_blocked_action="act_quick_blocked_swingleft_fist_shield" blocked_action="act_quick_blocked_swingleft_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="shield" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield" quick_release_action="act_quick_release_swingleft_fist_shield" release_action="act_quick_release_swingleft_fist_shield" quick_blocked_action="act_quick_blocked_swingleft_fist_shield" blocked_action="act_quick_blocked_swingleft_fist_shield" is_mounted="True" require_free_left_hand="False" strike_type="swing" require_left_hand_usage_root_set="hand_shield" /> <usage style="attack_up" ready_action="act_ready_direct_fist" quick_release_action="act_quick_release_direct_fist" release_action="act_release_direct_fist" quick_blocked_action="act_quick_blocked_direct_fist" blocked_action="act_blocked_direct_fist" is_mounted="False" require_free_left_hand="False" strike_type="swing" /> <usage style="attack_up" ready_action="act_ready_direct_fist_horseback" quick_release_action="act_quick_release_direct_fist_horseback" release_action="act_release_direct_fist_horseback" quick_blocked_action="act_quick_blocked_direct_fist" blocked_action="act_blocked_direct_fist" is_mounted="True" require_free_left_hand="False" strike_type="swing" /> <usage style="attack_up" ready_action="act_ready_direct_fist_left_stance" quick_release_action="act_quick_release_direct_fist_left_stance" release_action="act_release_direct_fist_left_stance" quick_blocked_action="act_quick_blocked_direct_fist_left_stance" blocked_action="act_blocked_direct_fist_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist" quick_release_action="act_quick_release_uppercut_fist" release_action="act_release_uppercut_fist" quick_blocked_action="act_quick_blocked_uppercut_fist" blocked_action="act_blocked_uppercut_fist" is_mounted="False" require_free_left_hand="False" strike_type="swing" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_horseback" quick_release_action="act_quick_release_uppercut_fist_horseback" release_action="act_release_uppercut_fist_horseback" quick_blocked_action="act_quick_blocked_uppercut_fist" blocked_action="act_blocked_uppercut_fist" is_mounted="True" require_free_left_hand="False" strike_type="swing" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_left_stance" quick_release_action="act_quick_release_uppercut_fist_left_stance" release_action="act_release_uppercut_fist_left_stance" quick_blocked_action="act_quick_blocked_uppercut_fist_left_stance" blocked_action="act_blocked_uppercut_fist_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist" quick_release_action="act_quick_release_swingleft_fist" release_action="act_release_swingleft_fist" quick_blocked_action="act_quick_blocked_swingleft_fist" blocked_action="act_blocked_swingleft_fist" is_mounted="False" require_free_left_hand="True" strike_type="swing" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_horseback" quick_release_action="act_quick_release_swingleft_fist_horseback" release_action="act_release_swingleft_fist_horseback" quick_blocked_action="act_quick_blocked_swingleft_fist" blocked_action="act_blocked_swingleft_fist" is_mounted="True" require_free_left_hand="True" strike_type="swing" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_left_stance" quick_release_action="act_quick_release_swingleft_fist_left_stance" release_action="act_release_swingleft_fist_left_stance" quick_blocked_action="act_quick_blocked_swingleft_fist_left_stance" blocked_action="act_blocked_swingleft_fist_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" /> <usage style="attack_right" ready_action="act_ready_swingright_fist" quick_release_action="act_quick_release_swingright_fist" release_action="act_release_swingright_fist" quick_blocked_action="act_quick_blocked_swingright_fist" blocked_action="act_blocked_swingright_fist" is_mounted="False" require_free_left_hand="False" strike_type="swing" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_horseback" quick_release_action="act_quick_release_swingright_fist_horseback" release_action="act_release_swingright_fist_horseback" quick_blocked_action="act_quick_blocked_swingright_fist" blocked_action="act_blocked_swingright_fist" is_mounted="True" require_free_left_hand="False" strike_type="swing" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_left_stance" quick_release_action="act_quick_release_swingright_fist_left_stance" release_action="act_release_swingright_fist_left_stance" quick_blocked_action="act_quick_blocked_swingright_fist_left_stance" blocked_action="act_blocked_swingright_fist_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="swing" /> <usage style="defend_up" defend_action="act_defend_up_fist_passive" defend_active_action="act_defend_up_fist_active" defend_parry_light_action="act_defend_up_fist_parry_light" is_mounted="False" require_free_left_hand="True" /> <usage style="defend_up" defend_action="act_defend_up_fist_passive" defend_active_action="act_defend_up_fist_active" defend_parry_light_action="act_defend_up_fist_parry_light" is_mounted="True" require_free_left_hand="True" /> <usage style="defend_down" defend_action="act_defend_down_fist_passive" defend_active_action="act_defend_down_fist_active" defend_parry_light_action="act_defend_down_fist_parry_light" is_mounted="False" require_free_left_hand="True" /> <usage style="defend_down" defend_action="act_defend_down_fist_passive" defend_active_action="act_defend_down_fist_active" defend_parry_light_action="act_defend_down_fist_parry_light" is_mounted="True" require_free_left_hand="True" /> <usage style="defend_right" defend_action="act_defend_right_fist_passive" defend_active_action="act_defend_right_fist_active" defend_parry_light_action="act_defend_right_fist_parry_light" is_mounted="False" require_free_left_hand="True" /> <usage style="defend_right" defend_action="act_defend_right_fist_passive" defend_active_action="act_defend_right_fist_active" defend_parry_light_action="act_defend_right_fist_parry_light" is_mounted="True" require_free_left_hand="True" /> <usage style="defend_left" defend_action="act_defend_left_fist_passive" defend_active_action="act_defend_left_fist_active" defend_parry_light_action="act_defend_left_fist_parry_light" is_mounted="False" require_free_left_hand="True" /> <usage style="defend_left" defend_action="act_defend_left_fist_passive" defend_active_action="act_defend_left_fist_active" defend_parry_light_action="act_defend_left_fist_parry_light" is_mounted="True" require_free_left_hand="True" /> <usage style="defend_up" defend_action="act_defend_up_fist_passive_left_stance" defend_active_action="act_defend_up_fist_active_left_stance" defend_parry_light_action="act_defend_up_fist_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" /> <usage style="defend_down" defend_action="act_defend_down_fist_passive_left_stance" defend_active_action="act_defend_down_fist_active_left_stance" defend_parry_light_action="act_defend_down_fist_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" /> <usage style="defend_right" defend_action="act_defend_right_fist_passive_left_stance" defend_active_action="act_defend_right_fist_active_left_stance" defend_parry_light_action="act_defend_right_fist_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" /> <usage style="defend_left" defend_action="act_defend_left_fist_passive_left_stance" defend_active_action="act_defend_left_fist_active_left_stance" defend_parry_light_action="act_defend_left_fist_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield" quick_release_action="act_quick_release_direct_fist_shield" release_action="act_release_direct_fist_shield" quick_blocked_action="act_quick_blocked_direct_fist_shield" blocked_action="act_blocked_direct_fist_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_direct_fist_shield_left_stance" release_action="act_release_direct_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_direct_fist_shield_left_stance" blocked_action="act_blocked_direct_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield" quick_release_action="act_quick_release_uppercut_fist_shield" release_action="act_release_uppercut_fist_shield" quick_blocked_action="act_quick_blocked_uppercut_fist_shield" blocked_action="act_blocked_uppercut_fist_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_uppercut_fist_shield_left_stance" release_action="act_release_uppercut_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_uppercut_fist_shield_left_stance" blocked_action="act_blocked_uppercut_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield" quick_release_action="act_quick_release_swingright_fist_shield" release_action="act_release_swingright_fist_shield" quick_blocked_action="act_quick_blocked_swingright_fist_shield" blocked_action="act_blocked_swingright_fist_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_swingright_fist_shield_left_stance" release_action="act_quick_release_swingright_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_swingright_fist_shield_left_stance" blocked_action="act_quick_blocked_swingright_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield" quick_release_action="act_quick_release_swingleft_fist_shield" release_action="act_release_swingleft_fist_shield" quick_blocked_action="act_quick_blocked_swingleft_fist_shield" blocked_action="act_quick_blocked_swingleft_fist_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield_left_stance" is_left_stance="True" quick_release_action="act_quick_release_swingleft_fist_shield_left_stance" release_action="act_release_swingleft_fist_shield_left_stance" quick_blocked_action="act_quick_blocked_swingleft_fist_shield_left_stance" blocked_action="act_blocked_swingleft_fist_shield_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_up" ready_action="act_ready_direct_fist_shield" quick_release_action="act_quick_release_direct_fist_shield" release_action="act_release_direct_fist_shield" quick_blocked_action="act_quick_blocked_direct_fist_shield" blocked_action="act_blocked_direct_fist_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_down" ready_action="act_ready_uppercut_fist_shield" quick_release_action="act_quick_release_uppercut_fist_shield" release_action="act_release_uppercut_fist_shield" quick_blocked_action="act_quick_blocked_uppercut_fist_shield" blocked_action="act_blocked_uppercut_fist_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_right" ready_action="act_ready_swingright_fist_shield" quick_release_action="act_quick_release_swingright_fist_shield" release_action="act_release_swingright_fist_shield" quick_blocked_action="act_quick_blocked_swingright_fist_shield" blocked_action="act_blocked_swingright_fist_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_left" ready_action="act_ready_swingleft_fist_shield" quick_release_action="act_quick_release_swingleft_fist_shield" release_action="act_quick_release_swingleft_fist_shield" quick_blocked_action="act_quick_blocked_swingleft_fist_shield" blocked_action="act_quick_blocked_swingleft_fist_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> <usage style="attack_up" ready_action="act_ready_direct_fist" quick_release_action="act_quick_release_direct_fist" release_action="act_release_direct_fist" quick_blocked_action="act_quick_blocked_direct_fist" blocked_action="act_blocked_direct_fist" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="swing" /> </usages> <kick_usages> <kick_usage release_action="act_kick_right_leg" hit_action="act_kick_right_leg_hit" hit_agent_action="act_kick_right_leg_hit_agent" miss_step_back_action="act_kick_right_leg_continue_step_back" is_left_stance="False" /> <kick_usage release_action="act_kick_left_leg" hit_action="act_kick_left_leg_hit" hit_agent_action="act_kick_left_leg_hit_agent" is_left_stance="True" /> </kick_usages> <guards> <guard style="up" action="act_guard_up_shield_unarmed" require_left_hand_usage_root_set="shield" /> <guard style="up" is_left_stance="True" action="act_guard_up_shield_unarmed_left_stance" require_left_hand_usage_root_set="shield" /> <guard style="up" action="act_guard_up_shield_unarmed" require_left_hand_usage_root_set="hand_shield" /> <guard style="up" is_left_stance="True" action="act_guard_up_shield_unarmed_left_stance" require_left_hand_usage_root_set="hand_shield" /> <guard style="up" action="act_guard_up_unarmed" require_free_left_hand="True" /> <guard style="up" is_left_stance="True" action="act_guard_up_unarmed_left_stance" require_free_left_hand="True" /> <guard style="down" action="act_guard_bottom_shield_unarmed" require_left_hand_usage_root_set="shield" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_shield_unarmed_left_stance" require_left_hand_usage_root_set="shield" /> <guard style="down" action="act_guard_bottom_shield_unarmed" require_left_hand_usage_root_set="hand_shield" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_shield_unarmed_left_stance" require_left_hand_usage_root_set="hand_shield" /> <guard style="down" action="act_guard_bottom_unarmed" require_free_left_hand="True" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_unarmed_left_stance" require_free_left_hand="True" /> <guard style="left" action="act_guard_left_shield_unarmed" require_left_hand_usage_root_set="shield" /> <guard style="left" is_left_stance="True" action="act_guard_left_shield_unarmed_left_stance" require_left_hand_usage_root_set="shield" /> <guard style="left" action="act_guard_left_shield_unarmed" require_left_hand_usage_root_set="hand_shield" /> <guard style="left" is_left_stance="True" action="act_guard_left_shield_unarmed_left_stance" require_left_hand_usage_root_set="hand_shield" /> <guard style="left" action="act_guard_left_unarmed" require_free_left_hand="True" /> <guard style="left" is_left_stance="True" action="act_guard_left_unarmed_left_stance" require_free_left_hand="True" /> <guard style="right" action="act_guard_right_shield_unarmed" require_left_hand_usage_root_set="shield" /> <guard style="right" is_left_stance="True" action="act_guard_right_shield_unarmed_left_stance" require_left_hand_usage_root_set="shield" /> <guard style="right" action="act_guard_right_shield_unarmed" require_left_hand_usage_root_set="hand_shield" /> <guard style="right" is_left_stance="True" action="act_guard_right_shield_unarmed_left_stance" require_left_hand_usage_root_set="hand_shield" /> <guard style="right" action="act_guard_right_unarmed" require_free_left_hand="True" /> <guard style="right" is_left_stance="True" action="act_guard_right_unarmed_left_stance" require_free_left_hand="True" /> <guard style="none" require_left_hand_usage_root_set="shield" /> <guard style="none" is_left_stance="True" require_left_hand_usage_root_set="shield" /> <guard style="none" require_left_hand_usage_root_set="hand_shield" /> <guard style="none" is_left_stance="True" require_left_hand_usage_root_set="hand_shield" /> <guard style="none" require_free_left_hand="True" /> <guard style="none" is_left_stance="True" require_free_left_hand="True" /> </guards> </item_usage_set> <item_usage_set id="banner" equip_sound="event:/mission/combat/equip/shield_equip" unequip_sound="event:/mission/combat/equip/shield_unequip"> <movement_sets> <movement_set id="shield" /> </movement_sets> </item_usage_set> <item_usage_set id="shield" equip_sound="event:/mission/combat/equip/shield_equip" unequip_sound="event:/mission/combat/equip/shield_unequip"> <idles> <idle action="act_idle_1h_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_1h_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_1h_without_shield_1" require_free_left_hand="False" /> <idle action="act_idle_1h_without_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="shield" /> </movement_sets> <usages> <usage style="defend_up" defend_action="act_defend_shield_up_0h_passive_down" defend_active_action="act_defend_shield_up_0h_active_down" defend_parry_light_action="act_defend_shield_up_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_0h_passive_down" defend_active_action="act_defend_shield_up_0h_active_down" defend_parry_light_action="act_defend_shield_up_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_0h_passive_down_left_stance" defend_active_action="act_defend_shield_up_0h_active_down_left_stance" defend_parry_light_action="act_defend_shield_up_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_0h_passive_down" defend_active_action="act_defend_shield_left_0h_active_down" defend_parry_light_action="act_defend_shield_left_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_0h_passive_down" defend_active_action="act_defend_shield_left_0h_active_down" defend_parry_light_action="act_defend_shield_left_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_0h_passive_down_left_stance" defend_active_action="act_defend_shield_left_0h_active_down_left_stance" defend_parry_light_action="act_defend_shield_left_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_0h_passive_down" defend_active_action="act_defend_shield_right_0h_active_down" defend_parry_light_action="act_defend_shield_right_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_0h_passive_down" defend_active_action="act_defend_shield_right_0h_active_down" defend_parry_light_action="act_defend_shield_right_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_0h_passive_down_left_stance" defend_active_action="act_defend_shield_right_0h_active_down_left_stance" defend_parry_light_action="act_defend_shield_right_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_0h_passive_down" defend_active_action="act_defend_shield_down_0h_active_down" defend_parry_light_action="act_defend_shield_down_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_0h_passive_down" defend_active_action="act_defend_shield_down_0h_active_down" defend_parry_light_action="act_defend_shield_down_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_0h_passive_down_left_stance" defend_active_action="act_defend_shield_down_0h_active_down_left_stance" defend_parry_light_action="act_defend_shield_down_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> </usages> <kick_usages> <kick_usage release_action="act_shield_bash" hit_action="act_hit_shield_bash" is_left_stance="False" /> <kick_usage release_action="act_shield_bash_left_stance" hit_action="act_hit_shield_bash_left_stance" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="hand_shield" equip_sound="event:/mission/combat/equip/shield_equip" unequip_sound="event:/mission/combat/equip/shield_unequip"> <movement_sets> <movement_set id="1h_with_hand_shield" /> </movement_sets> <idles> <idle action="act_idle_1h_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_1h_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_1h_without_shield_1" require_free_left_hand="False" /> <idle action="act_idle_1h_without_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <usages> <usage style="defend_up" defend_action="act_defend_hand_shield_up_0h_passive_down" defend_active_action="act_defend_hand_shield_up_0h_active_down" defend_parry_light_action="act_defend_hand_shield_up_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_0h_passive_down" defend_active_action="act_defend_hand_shield_up_0h_active_down" defend_parry_light_action="act_defend_hand_shield_up_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_0h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_up_0h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_up_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_0h_passive_down" defend_active_action="act_defend_hand_shield_down_0h_active_down" defend_parry_light_action="act_defend_hand_shield_down_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_0h_passive_down" defend_active_action="act_defend_hand_shield_down_0h_active_down" defend_parry_light_action="act_defend_hand_shield_down_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_0h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_down_0h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_down_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_0h_passive_down" defend_active_action="act_defend_hand_shield_left_0h_active_down" defend_parry_light_action="act_defend_hand_shield_left_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_0h_passive_down" defend_active_action="act_defend_hand_shield_left_0h_active_down" defend_parry_light_action="act_defend_hand_shield_left_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_0h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_left_0h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_left_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_0h_passive_down" defend_active_action="act_defend_hand_shield_right_0h_active_down" defend_parry_light_action="act_defend_hand_shield_right_0h_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_0h_passive_down" defend_active_action="act_defend_hand_shield_right_0h_active_down" defend_parry_light_action="act_defend_hand_shield_right_0h_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_0h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_right_0h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_right_0h_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> </usages> <kick_usages> <kick_usage release_action="act_hand_shield_bash" hit_action="act_hit_hand_shield_bash" is_left_stance="False" /> <kick_usage release_action="act_hand_shield_bash_left_stance" hit_action="act_hit_hand_shield_bash_left_stance" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="onehanded_shield_swing" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"> <idles> <idle action="act_idle_1h_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_1h_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_1h_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_1h_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_1h_without_shield_1" require_free_left_hand="False" /> <idle action="act_idle_1h_without_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="onehanded_swing_cantblock_with_shield" require_left_hand_usage_root_set="shield" /> <movement_set id="1h_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="onehanded_swing_cantblock" /> </movement_sets> <usages> <usage style="attack_up" ready_action="act_ready_overswing_1h" ready_from_up_action="act_ready_from_up_overswing_1h" ready_from_left_action="act_ready_from_left_overswing_1h" ready_from_right_action="act_ready_from_right_overswing_1h" quick_release_action="act_quick_release_overswing_1h" release_action="act_release_overswing_1h" quick_blocked_action="act_quick_blocked_overswing_1h" blocked_action="act_blocked_overswing_1h" is_mounted="False" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,90" begin_arm_rotation="0,108" begin_arm_length="0.5" end_hand_position="0,0,0" end_hand_rotation="0,-180" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_horseback" ready_from_up_action="act_ready_from_up_overswing_horseback" ready_from_left_action="act_ready_from_left_overswing_horseback" ready_from_right_action="act_ready_from_right_overswing_horseback" quick_release_action="act_quick_release_overswing_horseback" release_action="act_release_overswing_horseback" quick_blocked_action="act_quick_blocked_overswing_horseback" blocked_action="act_blocked_overswing_horseback" is_mounted="True" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,90" begin_arm_rotation="0,108" begin_arm_length="0.5" end_hand_position="0,0,0" end_hand_rotation="0,-180" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_1h_left_stance" ready_from_up_action="act_ready_from_up_overswing_1h_left_stance" ready_from_left_action="act_ready_from_left_overswing_1h_left_stance" ready_from_right_action="act_ready_from_right_overswing_1h_left_stance" quick_release_action="act_quick_release_overswing_1h_left_stance" release_action="act_release_overswing_1h_left_stance" quick_blocked_action="act_quick_blocked_overswing_1h_left_stance" blocked_action="act_blocked_overswing_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,90" begin_arm_rotation="0,108" begin_arm_length="0.5" end_hand_position="0,0,0" end_hand_rotation="0,-180" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slashleft_1h" ready_from_up_action="act_ready_from_up_slashleft_1h" ready_from_left_action="act_ready_from_left_slashleft_1h" quick_release_action="act_quick_release_slashleft_1h" release_action="act_release_slashleft_1h" quick_blocked_action="act_quick_blocked_slashleft_1h" blocked_action="act_blocked_slashleft_1h" is_mounted="False" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-252" end_arm_rotation="-108,0" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slash_horseback_left" ready_from_up_action="act_ready_from_up_slash_horseback_left" ready_from_left_action="act_ready_from_left_slash_horseback_left" quick_release_action="act_quick_release_slash_horseback_left" release_action="act_release_slash_horseback_left" quick_blocked_action="act_quick_blocked_slash_horseback_left" blocked_action="act_blocked_slash_horseback_left" is_mounted="True" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-252" end_arm_rotation="-108,0" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slashleft_1h_left_stance" ready_from_up_action="act_ready_from_up_slashleft_1h_left_stance" ready_from_left_action="act_ready_from_left_slashleft_1h_left_stance" quick_release_action="act_quick_release_slashleft_1h_left_stance" release_action="act_release_slashleft_1h_left_stance" quick_blocked_action="act_quick_blocked_slashleft_1h_left_stance" blocked_action="act_blocked_slashleft_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-252" end_arm_rotation="-108,0" end_arm_length="0.5" /> <usage style="attack_right" ready_action="act_ready_slashright_1h" ready_from_up_action="act_ready_from_up_slashright_1h" ready_from_right_action="act_ready_from_right_slashright_1h" quick_release_action="act_quick_release_slashright_1h" release_action="act_release_slashright_1h" quick_blocked_action="act_quick_blocked_slashright_1h" blocked_action="act_blocked_slashright_1h" is_mounted="False" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="90,-252" end_arm_rotation="108,0" end_arm_length="0.5" /> <usage style="attack_right" ready_action="act_ready_slash_horseback_right" ready_from_up_action="act_ready_from_up_slash_horseback_right" ready_from_right_action="act_ready_from_right_slash_horseback_right" quick_release_action="act_quick_release_slash_horseback_right" release_action="act_release_slash_horseback_right" quick_blocked_action="act_quick_blocked_slash_horseback_right" blocked_action="act_blocked_slash_horseback_right" is_mounted="True" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="90,-252" end_arm_rotation="108,0" end_arm_length="0.5" /> <usage style="attack_right" ready_action="act_ready_slashright_1h_left_stance" ready_from_up_action="act_ready_from_up_slashright_1h_left_stance" ready_from_right_action="act_ready_from_right_slashright_1h_left_stance" quick_release_action="act_quick_release_slashright_1h_left_stance" release_action="act_release_slashright_1h_left_stance" quick_blocked_action="act_quick_blocked_slashright_1h_left_stance" blocked_action="act_blocked_slashright_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="90,-252" end_arm_rotation="108,0" end_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_1h_passive_down" defend_active_action="act_defend_shield_up_1h_active_down" defend_parry_light_action="act_defend_shield_up_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_up_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_1h_passive_down" defend_active_action="act_defend_shield_up_1h_active_down" defend_parry_light_action="act_defend_shield_up_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_up_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_1h_passive_down_left_stance" defend_active_action="act_defend_shield_up_1h_active_down_left_stance" defend_parry_light_action="act_defend_shield_up_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_shield_up_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_1h_passive_down" defend_active_action="act_defend_hand_shield_up_1h_active_down" defend_parry_light_action="act_defend_hand_shield_up_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_up_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_1h_passive_down" defend_active_action="act_defend_hand_shield_up_1h_active_down" defend_parry_light_action="act_defend_hand_shield_up_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_up_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_1h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_up_1h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_up_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_h_shield_up_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_1h_passive_down" defend_active_action="act_defend_shield_down_1h_active_down" defend_parry_light_action="act_defend_shield_down_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_down_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_1h_passive_down" defend_active_action="act_defend_shield_down_1h_active_down" defend_parry_light_action="act_defend_shield_down_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_down_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_1h_passive_down_left_stance" defend_active_action="act_defend_shield_down_1h_active_down_left_stance" defend_parry_light_action="act_defend_shield_down_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_shield_down_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_1h_passive_down" defend_active_action="act_defend_hand_shield_down_1h_active_down" defend_parry_light_action="act_defend_hand_shield_down_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_down_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_1h_passive_down" defend_active_action="act_defend_hand_shield_down_1h_active_down" defend_parry_light_action="act_defend_hand_shield_down_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_down_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_1h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_down_1h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_down_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_h_shield_down_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_1h_passive_down" defend_active_action="act_defend_shield_left_1h_active_down" defend_parry_light_action="act_defend_shield_left_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_left_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_1h_passive_down" defend_active_action="act_defend_shield_left_1h_active_down" defend_parry_light_action="act_defend_shield_left_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_left_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_1h_passive_down_left_stance" defend_active_action="act_defend_shield_left_1h_active_down_left_stance" defend_parry_light_action="act_defend_shield_left_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_shield_left_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_1h_passive_down" defend_active_action="act_defend_hand_shield_left_1h_active_down" defend_parry_light_action="act_defend_hand_shield_left_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_left_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_1h_passive_down" defend_active_action="act_defend_hand_shield_left_1h_active_down" defend_parry_light_action="act_defend_hand_shield_left_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_left_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_1h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_left_1h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_left_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_h_shield_left_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_1h_passive_down" defend_active_action="act_defend_shield_right_1h_active_down" defend_parry_light_action="act_defend_shield_right_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_right_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_1h_passive_down" defend_active_action="act_defend_shield_right_1h_active_down" defend_parry_light_action="act_defend_shield_right_1h_parry_light_down" defend_parry_against_missile_action="act_defend_shield_right_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_1h_passive_down_left_stance" defend_active_action="act_defend_shield_right_1h_active_down_left_stance" defend_parry_light_action="act_defend_shield_right_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_shield_right_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_1h_passive_down" defend_active_action="act_defend_hand_shield_right_1h_active_down" defend_parry_light_action="act_defend_hand_shield_right_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_right_1h_parry_down_against_missile" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_1h_passive_down" defend_active_action="act_defend_hand_shield_right_1h_active_down" defend_parry_light_action="act_defend_hand_shield_right_1h_parry_light_down" defend_parry_against_missile_action="act_defend_hand_shield_right_1h_parry_down_against_missile" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_1h_passive_down_left_stance" defend_active_action="act_defend_hand_shield_right_1h_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_right_1h_parry_light_down_left_stance" defend_parry_against_missile_action="act_defend_h_shield_right_1h_parry_down_against_missile_lstance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> </usages> <guards> <guard style="up" action="act_guard_up_1h" hand_position="0,0.1,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="up" is_left_stance="True" action="act_guard_up_1h_left_stance" hand_position="0,0.1,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_1h" hand_position="0,0.1,-0.3" hand_rotation="0,-72" arm_rotation="0,0" arm_length="0" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_1h_left_stance" hand_position="0,0.1,-0.3" hand_rotation="0,-72" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_1h" hand_position="-0.2,0.1,-0.2" hand_rotation="-36,0" arm_rotation="0,0" arm_length="0" /> <guard style="left" is_left_stance="True" action="act_guard_left_1h_left_stance" hand_position="-0.2,0.1,-0.2" hand_rotation="-36,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_1h" hand_position="0.2,0.1,-0.2" hand_rotation="36,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" is_left_stance="True" action="act_guard_right_1h_left_stance" hand_position="0.2,0.1,-0.2" hand_rotation="36,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" hand_position="0,0,-0.5" hand_rotation="0,-90" arm_rotation="0,0" arm_length="0" /> <guard style="none" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="0,-90" arm_rotation="0,0" arm_length="0" /> </guards> <kick_usages> <kick_usage release_action="act_1h_bash" hit_action="act_hit_1h_bash" is_left_stance="False" left_hand_empty="True" /> <kick_usage release_action="act_1h_bash_left_stance" hit_action="act_hit_1h_bash_left_stance" left_hand_empty="True" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="onehanded_shield_swing_thrust" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing"> <usages> <usage style="attack_down" ready_action="act_ready_thrust_1h" quick_release_action="act_quick_release_thrust_1h" release_action="act_release_thrust_1h" quick_blocked_action="act_quick_blocked_thrust_1h" blocked_action="act_blocked_thrust_1h" quick_stuck_action="act_stuck_quick_thrust_1h" stuck_action="act_stuck_thrust_1h" is_mounted="False" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.4,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_horseback" quick_release_action="act_quick_release_thrust_1h_horseback" release_action="act_release_thrust_1h_horseback" quick_blocked_action="act_quick_blocked_thrust_1h_horseback" blocked_action="act_blocked_thrust_1h_horseback" quick_stuck_action="act_stuck_quick_thrust_1h_horseback" stuck_action="act_stuck_thrust_1h_horseback" is_mounted="True" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.4,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_left_stance" quick_release_action="act_quick_release_thrust_1h_left_stance" release_action="act_release_thrust_1h_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_left_stance" blocked_action="act_blocked_thrust_1h_left_stance" quick_stuck_action="act_stuck_quick_thrust_1h_left_stance" stuck_action="act_stuck_thrust_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.4,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_block_shield_swing_thrust" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing_thrust"> <usages> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive_left_stance" defend_active_action="act_defend_up_1h_active_left_stance" defend_parry_light_action="act_defend_up_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive_left_stance" defend_active_action="act_defend_forward_1h_active_left_stance" defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive_left_stance" defend_active_action="act_defend_left_1h_active_left_stance" defend_parry_light_action="act_defend_left_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive_left_stance" defend_active_action="act_defend_right_1h_active_left_stance" defend_parry_light_action="act_defend_right_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_block_rshield_swing_thrust" base_set="onehanded_block_shield_swing_thrust"> <flags> <flag name="requires_shield" /> </flags> </item_usage_set> <item_usage_set id="onehanded_block_shield_swing" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing"> <usages> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive_left_stance" defend_active_action="act_defend_up_1h_active_left_stance" defend_parry_light_action="act_defend_up_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive_left_stance" defend_active_action="act_defend_forward_1h_active_left_stance" defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive_left_stance" defend_active_action="act_defend_left_1h_active_left_stance" defend_parry_light_action="act_defend_left_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive_left_stance" defend_active_action="act_defend_right_1h_active_left_stance" defend_parry_light_action="act_defend_right_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_block_rshield_swing" base_set="onehanded_block_shield_swing"> <flags> <flag name="requires_shield" /> </flags> </item_usage_set> <item_usage_set id="onehanded_block_shield_tipdraw_swing_thrust" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing_thrust"> <usages> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive_left_stance" defend_active_action="act_defend_up_1h_active_left_stance" defend_parry_light_action="act_defend_up_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive_left_stance" defend_active_action="act_defend_forward_1h_active_left_stance" defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive_left_stance" defend_active_action="act_defend_left_1h_active_left_stance" defend_parry_light_action="act_defend_left_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive_left_stance" defend_active_action="act_defend_right_1h_active_left_stance" defend_parry_light_action="act_defend_right_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_block_shield_tipdraw_swing" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing"> <usages> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive_left_stance" defend_active_action="act_defend_up_1h_active_left_stance" defend_parry_light_action="act_defend_up_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive_left_stance" defend_active_action="act_defend_forward_1h_active_left_stance" defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive_left_stance" defend_active_action="act_defend_left_1h_active_left_stance" defend_parry_light_action="act_defend_left_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive_left_stance" defend_active_action="act_defend_right_1h_active_left_stance" defend_parry_light_action="act_defend_right_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_shield_axe" switch_to_alternate_action="act_switch_back_alternate_axe" switch_to_alternate_action_left_stance="act_switch_back_alternate_axe_left_stance" base_set="onehanded_block_shield_swing"></item_usage_set> <item_usage_set id="onehanded_rshield_axe" base_set="onehanded_shield_axe"> <flags> <flag name="requires_shield" /> </flags> </item_usage_set> <item_usage_set id="onehanded_swing" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_1h_without_shield_1" require_free_left_hand="False" /> <idle action="act_idle_1h_without_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="onehanded_swing_cantblock" /> </movement_sets> <usages> <usage style="attack_up" ready_action="act_ready_overswing_1h" ready_from_up_action="act_ready_from_up_overswing_1h" ready_from_left_action="act_ready_from_left_overswing_1h" ready_from_right_action="act_ready_from_right_overswing_1h" quick_release_action="act_quick_release_overswing_1h" release_action="act_release_overswing_1h" quick_blocked_action="act_quick_blocked_overswing_1h" blocked_action="act_blocked_overswing_1h" is_mounted="False" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,90" begin_arm_rotation="0,108" begin_arm_length="0.5" end_hand_position="0,0,0" end_hand_rotation="0,-180" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_horseback" ready_from_up_action="act_ready_from_up_overswing_horseback" ready_from_left_action="act_ready_from_left_overswing_horseback" ready_from_right_action="act_ready_from_right_overswing_horseback" quick_release_action="act_quick_release_overswing_horseback" release_action="act_release_overswing_horseback" quick_blocked_action="act_quick_blocked_overswing_horseback" blocked_action="act_blocked_overswing_horseback" is_mounted="True" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,90" begin_arm_rotation="0,108" begin_arm_length="0.5" end_hand_position="0,0,0" end_hand_rotation="0,-180" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_1h_left_stance" ready_from_up_action="act_ready_from_up_overswing_1h_left_stance" ready_from_left_action="act_ready_from_left_overswing_1h_left_stance" ready_from_right_action="act_ready_from_right_overswing_1h_left_stance" quick_release_action="act_quick_release_overswing_1h_left_stance" release_action="act_release_overswing_1h_left_stance" quick_blocked_action="act_quick_blocked_overswing_1h_left_stance" blocked_action="act_blocked_overswing_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,90" begin_arm_rotation="0,108" begin_arm_length="0.5" end_hand_position="0,0,0" end_hand_rotation="0,-180" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slashleft_1h" ready_from_up_action="act_ready_from_up_slashleft_1h" ready_from_left_action="act_ready_from_left_slashleft_1h" quick_release_action="act_quick_release_slashleft_1h" release_action="act_release_slashleft_1h" quick_blocked_action="act_quick_blocked_slashleft_1h" blocked_action="act_blocked_slashleft_1h" is_mounted="False" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-252" end_arm_rotation="-108,0" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slash_horseback_left" ready_from_up_action="act_ready_from_up_slash_horseback_left" ready_from_left_action="act_ready_from_left_slash_horseback_left" quick_release_action="act_quick_release_slash_horseback_left" release_action="act_release_slash_horseback_left" quick_blocked_action="act_quick_blocked_slash_horseback_left" blocked_action="act_blocked_slash_horseback_left" is_mounted="True" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-252" end_arm_rotation="-108,0" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slashleft_1h_left_stance" ready_from_up_action="act_ready_from_up_slashleft_1h_left_stance" ready_from_left_action="act_ready_from_left_slashleft_1h_left_stance" quick_release_action="act_quick_release_slashleft_1h_left_stance" release_action="act_release_slashleft_1h_left_stance" quick_blocked_action="act_quick_blocked_slashleft_1h_left_stance" blocked_action="act_blocked_slashleft_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-252" end_arm_rotation="-108,0" end_arm_length="0.5" /> <usage style="attack_right" ready_action="act_ready_slashright_1h" ready_from_up_action="act_ready_from_up_slashright_1h" ready_from_right_action="act_ready_from_right_slashright_1h" quick_release_action="act_quick_release_slashright_1h" release_action="act_release_slashright_1h" quick_blocked_action="act_quick_blocked_slashright_1h" blocked_action="act_blocked_slashright_1h" is_mounted="False" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="90,-252" end_arm_rotation="108,0" end_arm_length="0.5" /> <usage style="attack_right" ready_action="act_ready_slash_horseback_right" ready_from_up_action="act_ready_from_up_slash_horseback_right" ready_from_right_action="act_ready_from_right_slash_horseback_right" quick_release_action="act_quick_release_slash_horseback_right" release_action="act_release_slash_horseback_right" quick_blocked_action="act_quick_blocked_slash_horseback_right" blocked_action="act_blocked_slash_horseback_right" is_mounted="True" require_free_left_hand="False" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="90,-252" end_arm_rotation="108,0" end_arm_length="0.5" /> <usage style="attack_right" ready_action="act_ready_slashright_1h_left_stance" ready_from_up_action="act_ready_from_up_slashright_1h_left_stance" ready_from_right_action="act_ready_from_right_slashright_1h_left_stance" quick_release_action="act_quick_release_slashright_1h_left_stance" release_action="act_release_slashright_1h_left_stance" quick_blocked_action="act_quick_blocked_slashright_1h_left_stance" blocked_action="act_blocked_slashright_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.5" end_hand_position="0,0,-0.2" end_hand_rotation="90,-252" end_arm_rotation="108,0" end_arm_length="0.5" /> </usages> <guards> <guard style="up" action="act_guard_up_1h" hand_position="0,0.1,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="up" is_left_stance="True" action="act_guard_up_1h_left_stance" hand_position="0,0.1,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_1h" hand_position="0,0.1,-0.3" hand_rotation="0,-72" arm_rotation="0,0" arm_length="0" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_1h_left_stance" hand_position="0,0.1,-0.3" hand_rotation="0,-72" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_1h" hand_position="-0.2,0.1,-0.2" hand_rotation="-36,0" arm_rotation="0,0" arm_length="0" /> <guard style="left" is_left_stance="True" action="act_guard_left_1h_left_stance" hand_position="-0.2,0.1,-0.2" hand_rotation="-36,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_1h" hand_position="0.2,0.1,-0.2" hand_rotation="36,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" is_left_stance="True" action="act_guard_right_1h_left_stance" hand_position="0.2,0.1,-0.2" hand_rotation="36,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" hand_position="0,0,-0.5" hand_rotation="0,-90" arm_rotation="0,0" arm_length="0" /> <guard style="none" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="0,-90" arm_rotation="0,0" arm_length="0" /> </guards> <kick_usages> <kick_usage release_action="act_1h_bash" hit_action="act_hit_1h_bash" is_left_stance="False" left_hand_empty="True" /> <kick_usage release_action="act_1h_bash_left_stance" hit_action="act_hit_1h_bash_left_stance" left_hand_empty="True" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="onehanded_swing_thrust" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="attack_down" ready_action="act_ready_thrust_1h" quick_release_action="act_quick_release_thrust_1h" release_action="act_release_thrust_1h" quick_blocked_action="act_quick_blocked_thrust_1h" blocked_action="act_blocked_thrust_1h" quick_stuck_action="act_stuck_quick_thrust_1h" stuck_action="act_stuck_thrust_1h" is_mounted="False" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.4,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_horseback" quick_release_action="act_quick_release_thrust_1h_horseback" release_action="act_release_thrust_1h_horseback" quick_blocked_action="act_quick_blocked_thrust_1h_horseback" blocked_action="act_blocked_thrust_1h_horseback" quick_stuck_action="act_stuck_quick_thrust_1h_horseback" stuck_action="act_stuck_thrust_1h_horseback" is_mounted="True" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.4,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_left_stance" quick_release_action="act_quick_release_thrust_1h_left_stance" release_action="act_release_thrust_1h_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_left_stance" blocked_action="act_blocked_thrust_1h_left_stance" quick_stuck_action="act_stuck_quick_thrust_1h_left_stance" stuck_action="act_stuck_thrust_1h_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.4,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_block_swing_thrust" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing_thrust"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive_left_stance" defend_active_action="act_defend_up_1h_active_left_stance" defend_parry_light_action="act_defend_up_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive_left_stance" defend_active_action="act_defend_forward_1h_active_left_stance" defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive_left_stance" defend_active_action="act_defend_left_1h_active_left_stance" defend_parry_light_action="act_defend_left_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive_left_stance" defend_active_action="act_defend_right_1h_active_left_stance" defend_parry_light_action="act_defend_right_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_block_swing" switch_to_alternate_action="act_switch_back_alternate_knife" switch_to_alternate_action_left_stance="act_switch_back_alternate_knife_left_stance" base_set="onehanded_shield_swing"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive_left_stance" defend_active_action="act_defend_up_1h_active_left_stance" defend_parry_light_action="act_defend_up_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive_left_stance" defend_active_action="act_defend_forward_1h_active_left_stance" defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive_left_stance" defend_active_action="act_defend_left_1h_active_left_stance" defend_parry_light_action="act_defend_left_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive_left_stance" defend_active_action="act_defend_right_1h_active_left_stance" defend_parry_light_action="act_defend_right_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="onehanded_axe" switch_to_alternate_action="act_switch_back_alternate_axe" switch_to_alternate_action_left_stance="act_switch_back_alternate_axe_left_stance" base_set="onehanded_block_shield_swing"> <flags> <flag name="requires_no_shield" /> </flags> </item_usage_set> <item_usage_set id="twohanded_block_swing_thrust" equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_2h_1" is_left_stance="False" require_free_left_hand="False" /> <idle action="act_idle_2h_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="1h_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="twohanded_swing_thrust" /> <movement_set id="onehanded_swing_cantblock" /> <!-- don't remove this!!--> </movement_sets> <usages> <usage style="attack_up" ready_action="act_ready_overswing_2h_horseback" ready_from_up_action="act_ready_from_up_overswing_2h_horseback" ready_from_left_action="act_ready_from_left_overswing_2h_horseback" ready_from_right_action="act_ready_from_right_overswing_2h_horseback" quick_release_action="act_quick_release_overswing_2h_horseback" release_action="act_release_overswing_2h_horseback" quick_blocked_action="act_quick_blocked_overswing_2h_horseback" blocked_action="act_blocked_overswing_2h_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_2h" ready_from_up_action="act_ready_from_up_overswing_2h" ready_from_left_action="act_ready_from_left_overswing_2h" ready_from_right_action="act_ready_from_right_overswing_2h" quick_release_action="act_quick_release_overswing_2h" release_action="act_release_overswing_2h" quick_blocked_action="act_quick_blocked_overswing_2h" blocked_action="act_blocked_overswing_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_2h_left_stance" ready_from_up_action="act_ready_from_up_overswing_2h_left_stance" ready_from_left_action="act_ready_from_left_overswing_2h_left_stance" ready_from_right_action="act_ready_from_right_overswing_2h_left_stance" quick_release_action="act_quick_release_overswing_2h_left_stance" release_action="act_release_overswing_2h_left_stance" quick_blocked_action="act_quick_blocked_overswing_2h_left_stance" blocked_action="act_blocked_overswing_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_down" ready_action="act_ready_thrust_2h_horseback" quick_release_action="act_quick_release_thrust_2h_horseback" release_action="act_release_thrust_2h_horseback" quick_blocked_action="act_quick_blocked_thrust_2h_horseback" blocked_action="act_blocked_thrust_2h_horseback" is_mounted="True" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.3,0" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,0" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_2h" quick_release_action="act_quick_release_thrust_2h" release_action="act_release_thrust_2h" quick_stuck_action="act_stuck_quick_thrust_2h" stuck_action="act_stuck_thrust_2h" quick_blocked_action="act_quick_blocked_thrust_2h" blocked_action="act_blocked_thrust_2h" is_mounted="False" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.3,0" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,0" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_2h_left_stance" quick_release_action="act_quick_release_thrust_2h_left_stance" release_action="act_release_thrust_2h_left_stance" quick_stuck_action="act_stuck_quick_thrust_2h_left_stance" stuck_action="act_stuck_thrust_2h_left_stance" quick_blocked_action="act_quick_blocked_thrust_2h_left_stance" blocked_action="act_blocked_thrust_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.3,0" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,0" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_left" ready_action="act_ready_slash_2h_horseback_left" ready_from_up_action="act_ready_from_up_slash_2h_horseback_left" ready_from_left_action="act_ready_from_left_slash_2h_horseback_left" quick_release_action="act_quick_release_slash_2h_horseback_left" release_action="act_release_slash_2h_horseback_left" quick_blocked_action="act_quick_blocked_slash_2h_horseback_left" blocked_action="act_blocked_slash_2h_horseback_left" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_left" ready_action="act_ready_slashleft_2h" ready_from_up_action="act_ready_from_up_slashleft_2h" ready_from_left_action="act_ready_from_left_slashleft_2h" quick_release_action="act_quick_release_slashleft_2h" release_action="act_release_slashleft_2h" quick_blocked_action="act_quick_blocked_slashleft_2h" blocked_action="act_blocked_slashleft_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_left" ready_action="act_ready_slashleft_2h_left_stance" ready_from_up_action="act_ready_from_up_slashleft_2h_left_stance" ready_from_left_action="act_ready_from_left_slashleft_2h_left_stance" quick_release_action="act_quick_release_slashleft_2h_left_stance" release_action="act_release_slashleft_2h_left_stance" quick_blocked_action="act_quick_blocked_slashleft_2h_left_stance" blocked_action="act_blocked_slashleft_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slash_2h_horseback_right" ready_from_up_action="act_ready_from_up_slash_2h_horseback_right" ready_from_right_action="act_ready_from_right_slash_2h_horseback_right" quick_release_action="act_quick_release_slash_2h_horseback_right" release_action="act_release_slash_2h_horseback_right" quick_blocked_action="act_quick_blocked_slash_2h_horseback_right" blocked_action="act_blocked_slash_2h_horseback_right" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slashright_2h" ready_from_up_action="act_ready_from_up_slashright_2h" ready_from_right_action="act_ready_from_right_slashright_2h" quick_release_action="act_quick_release_slashright_2h" release_action="act_release_slashright_2h" quick_blocked_action="act_quick_blocked_slashright_2h" blocked_action="act_blocked_slashright_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slashright_2h_left_stance" ready_from_up_action="act_ready_from_up_slashright_2h_left_stance" ready_from_right_action="act_ready_from_right_slashright_2h_left_stance" quick_release_action="act_quick_release_slashright_2h_left_stance" release_action="act_release_slashright_2h_left_stance" quick_blocked_action="act_quick_blocked_slashright_2h_left_stance" blocked_action="act_blocked_slashright_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive_left_stance" defend_active_action="act_defend_up_2h_active_left_stance" defend_parry_light_action="act_defend_up_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive_left_stance" defend_active_action="act_defend_forward_2h_active_left_stance" defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive" defend_active_action="act_defend_left_2h_active" defend_parry_light_action="act_defend_left_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive_left_stance" defend_active_action="act_defend_left_2h_active_left_stance" defend_parry_light_action="act_defend_left_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive" defend_active_action="act_defend_left_2h_active" defend_parry_light_action="act_defend_left_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive" defend_active_action="act_defend_right_2h_active" defend_parry_light_action="act_defend_right_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive_left_stance" defend_active_action="act_defend_right_2h_active_left_stance" defend_parry_light_action="act_defend_right_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive" defend_active_action="act_defend_right_2h_active" defend_parry_light_action="act_defend_right_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> <guards> <guard style="up" action="act_guard_up_2h" require_free_left_hand="True" hand_position="0,0.2,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="up" is_left_stance="True" action="act_guard_up_2h_left_stance" require_free_left_hand="True" hand_position="0,0.2,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_2h" require_free_left_hand="True" hand_position="0,0.35,-0.4" hand_rotation="0,-54" arm_rotation="0,0" arm_length="0" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_2h_left_stance" require_free_left_hand="True" hand_position="0,0.35,-0.4" hand_rotation="0,-54" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_2h" require_free_left_hand="True" hand_position="-0.2,0.3,-0.4" hand_rotation="-54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="left" is_left_stance="True" action="act_guard_left_2h_left_stance" require_free_left_hand="True" hand_position="-0.2,0.3,-0.4" hand_rotation="-54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_2h" require_free_left_hand="True" hand_position="0.2,0.3,-0.4" hand_rotation="54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="right" is_left_stance="True" action="act_guard_right_2h_left_stance" require_free_left_hand="True" hand_position="0.2,0.3,-0.4" hand_rotation="54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" hand_position="0,0.3,0" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" is_left_stance="True" require_free_left_hand="True" hand_position="0,0.3,0" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> </guards> <kick_usages> <kick_usage release_action="act_2h_bash" hit_action="act_hit_2h_bash" require_free_left_hand="True" is_left_stance="False" /> <kick_usage release_action="act_2h_bash_left_stance" hit_action="act_hit_2h_bash_left_stance" require_free_left_hand="True" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="twohanded_block_thrust" equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_2h_1" is_left_stance="False" require_free_left_hand="False" /> <idle action="act_idle_2h_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="twohanded_thrust" /> </movement_sets> <usages> <usage style="attack_down" ready_action="act_ready_thrust_2h" quick_release_action="act_quick_release_thrust_2h" release_action="act_release_thrust_2h" quick_stuck_action="act_stuck_quick_thrust_2h" stuck_action="act_stuck_thrust_2h" quick_blocked_action="act_quick_blocked_thrust_2h" blocked_action="act_blocked_thrust_2h" is_mounted="False" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.3,0" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,0" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_2h_left_stance" quick_release_action="act_quick_release_thrust_2h_left_stance" release_action="act_release_thrust_2h_left_stance" quick_blocked_action="act_quick_blocked_thrust_2h_left_stance" blocked_action="act_blocked_thrust_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.3,0" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1,0" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive_left_stance" defend_active_action="act_defend_up_2h_active_left_stance" defend_parry_light_action="act_defend_up_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive_left_stance" defend_active_action="act_defend_forward_2h_active_left_stance" defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive" defend_active_action="act_defend_left_2h_active" defend_parry_light_action="act_defend_left_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive_left_stance" defend_active_action="act_defend_left_2h_active_left_stance" defend_parry_light_action="act_defend_left_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive" defend_active_action="act_defend_left_2h_active" defend_parry_light_action="act_defend_left_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="-0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive" defend_active_action="act_defend_right_2h_active" defend_parry_light_action="act_defend_right_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive_left_stance" defend_active_action="act_defend_right_2h_active_left_stance" defend_parry_light_action="act_defend_right_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive" defend_active_action="act_defend_right_2h_active" defend_parry_light_action="act_defend_right_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.4,0.25,-0.25" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="twohanded_block_swing" equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_2h_1" is_left_stance="False" require_free_left_hand="False" /> <idle action="act_idle_2h_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="twohanded_swing" /> </movement_sets> <usages> <usage style="attack_up" ready_action="act_ready_overswing_2h_horseback" ready_from_up_action="act_ready_from_up_overswing_2h_horseback" ready_from_left_action="act_ready_from_left_overswing_2h_horseback" ready_from_right_action="act_ready_from_right_overswing_2h_horseback" quick_release_action="act_quick_release_overswing_2h_horseback" release_action="act_release_overswing_2h_horseback" quick_blocked_action="act_quick_blocked_overswing_2h_horseback" blocked_action="act_blocked_overswing_2h_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_2h" ready_from_up_action="act_ready_from_up_overswing_2h" ready_from_left_action="act_ready_from_left_overswing_2h" ready_from_right_action="act_ready_from_right_overswing_2h" quick_release_action="act_quick_release_overswing_2h" release_action="act_release_overswing_2h" quick_blocked_action="act_quick_blocked_overswing_2h" blocked_action="act_blocked_overswing_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_2h_left_stance" ready_from_up_action="act_ready_from_up_overswing_2h_left_stance" ready_from_left_action="act_ready_from_left_overswing_2h_left_stance" ready_from_right_action="act_ready_from_right_overswing_2h_left_stance" quick_release_action="act_quick_release_overswing_2h_left_stance" release_action="act_release_overswing_2h_left_stance" quick_blocked_action="act_quick_blocked_overswing_2h_left_stance" blocked_action="act_blocked_overswing_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slash_2h_horseback_left" ready_from_up_action="act_ready_from_up_slash_2h_horseback_left" ready_from_left_action="act_ready_from_left_slash_2h_horseback_left" quick_release_action="act_quick_release_slash_2h_horseback_left" release_action="act_release_slash_2h_horseback_left" quick_blocked_action="act_quick_blocked_slash_2h_horseback_left" blocked_action="act_blocked_slash_2h_horseback_left" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_left" ready_action="act_ready_slashleft_2h" ready_from_up_action="act_ready_from_up_slashleft_2h" ready_from_left_action="act_ready_from_left_slashleft_2h" quick_release_action="act_quick_release_slashleft_2h" release_action="act_release_slashleft_2h" quick_blocked_action="act_quick_blocked_slashleft_2h" blocked_action="act_blocked_slashleft_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_left" ready_action="act_ready_slashleft_2h_left_stance" ready_from_up_action="act_ready_from_up_slashleft_2h_left_stance" ready_from_left_action="act_ready_from_left_slashleft_2h_left_stance" quick_release_action="act_quick_release_slashleft_2h_left_stance" release_action="act_release_slashleft_2h_left_stance" quick_blocked_action="act_quick_blocked_slashleft_2h_left_stance" blocked_action="act_blocked_slashleft_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="108,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slash_2h_horseback_right" ready_from_up_action="act_ready_from_up_slash_2h_horseback_right" ready_from_right_action="act_ready_from_right_slash_2h_horseback_right" quick_release_action="act_quick_release_slash_2h_horseback_right" release_action="act_release_slash_2h_horseback_right" quick_blocked_action="act_quick_blocked_slash_2h_horseback_right" blocked_action="act_blocked_slash_2h_horseback_right" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slashright_2h" ready_from_up_action="act_ready_from_up_slashright_2h" ready_from_right_action="act_ready_from_right_slashright_2h" quick_release_action="act_quick_release_slashright_2h" release_action="act_release_slashright_2h" quick_blocked_action="act_quick_blocked_slashright_2h" blocked_action="act_blocked_slashright_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slashright_2h_left_stance" ready_from_up_action="act_ready_from_up_slashright_2h_left_stance" ready_from_right_action="act_ready_from_right_slashright_2h_left_stance" quick_release_action="act_quick_release_slashright_2h_left_stance" release_action="act_release_slashright_2h_left_stance" quick_blocked_action="act_quick_blocked_slashright_2h_left_stance" blocked_action="act_blocked_slashright_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive_left_stance" defend_active_action="act_defend_up_2h_active_left_stance" defend_parry_light_action="act_defend_up_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive_left_stance" defend_active_action="act_defend_forward_2h_active_left_stance" defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive" defend_active_action="act_defend_left_2h_active" defend_parry_light_action="act_defend_left_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0,0,-0.2" begin_hand_rotation="0,0" begin_arm_rotation="50,0" begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive_left_stance" defend_active_action="act_defend_left_2h_active_left_stance" defend_parry_light_action="act_defend_left_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="50,0" begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_left_2h_passive" defend_active_action="act_defend_left_2h_active" defend_parry_light_action="act_defend_left_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="50,0" begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive" defend_active_action="act_defend_right_2h_active" defend_parry_light_action="act_defend_right_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="-50,0" begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive_left_stance" defend_active_action="act_defend_right_2h_active_left_stance" defend_parry_light_action="act_defend_right_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="-50,0" begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_right_2h_passive" defend_active_action="act_defend_right_2h_active" defend_parry_light_action="act_defend_right_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="-50,0" begin_arm_length="0.5" /> </usages> <kick_usages> <kick_usage release_action="act_2h_bash" hit_action="act_hit_2h_bash" require_free_left_hand="True" is_left_stance="False" /> <kick_usage release_action="act_2h_bash_left_stance" hit_action="act_hit_2h_bash_left_stance" require_free_left_hand="True" is_left_stance="True" /> </kick_usages> <guards> <guard style="up" action="act_guard_up_2h" require_free_left_hand="True" hand_position="0,0.2,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="up" is_left_stance="True" action="act_guard_up_2h_left_stance" require_free_left_hand="True" hand_position="0,0.2,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_2h" require_free_left_hand="True" hand_position="0,0.35,-0.4" hand_rotation="0,-54" arm_rotation="0,0" arm_length="0" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_2h_left_stance" require_free_left_hand="True" hand_position="0,0.35,-0.4" hand_rotation="0,-54" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_2h" require_free_left_hand="True" hand_position="-0.2,0.3,-0.4" hand_rotation="-54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="left" is_left_stance="True" action="act_guard_left_2h_left_stance" require_free_left_hand="True" hand_position="-0.2,0.3,-0.4" hand_rotation="-54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_2h" require_free_left_hand="True" hand_position="0.2,0.3,-0.4" hand_rotation="54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="right" is_left_stance="True" action="act_guard_right_2h_left_stance" require_free_left_hand="True" hand_position="0.2,0.3,-0.4" hand_rotation="54,-36" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" hand_position="0,0.3,0" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" is_left_stance="True" require_free_left_hand="True" hand_position="0,0.3,0" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> </guards> </item_usage_set> <item_usage_set id="twohanded_widegrip_axe" equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_spear_1" is_left_stance="False" require_free_left_hand="False" /> <idle action="act_idle_spear_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="twohanded_axe" /> </movement_sets> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_1" require_free_left_hand="True" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_2" require_free_left_hand="True" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_3" require_free_left_hand="True" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_4" require_free_left_hand="True" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_1" require_free_left_hand="True" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_2" require_free_left_hand="True" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_3" require_free_left_hand="True" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_4" require_free_left_hand="True" required_mount_action="act_horse_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_1" require_free_left_hand="True" required_mount_action="act_camel_idle_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_2" require_free_left_hand="True" required_mount_action="act_camel_idle_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_3" require_free_left_hand="True" required_mount_action="act_camel_idle_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_4" require_free_left_hand="True" required_mount_action="act_camel_idle_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_5" require_free_left_hand="True" required_mount_action="act_camel_idle_5" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_1" require_free_left_hand="True" required_mount_action="act_camel_stand_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_2" require_free_left_hand="True" required_mount_action="act_camel_stand_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_3" require_free_left_hand="True" required_mount_action="act_camel_stand_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_4" require_free_left_hand="True" required_mount_action="act_camel_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_5" require_free_left_hand="True" required_mount_action="act_camel_stand_5" /> <rider_idle mount_id="horse" pace="0" action="act_rider_stand_polearm_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_polearm_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="2" action="act_rider_stand_polearm_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="3" action="act_rider_stand_polearm_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="4" action="act_rider_stand_polearm_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="5" action="act_rider_stand_polearm_pace_5" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_polearm_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_polearm_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_polearm_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_polearm_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_polearm_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_polearm_pace_5" require_free_left_hand="True" /> </rider_idles> <usages> <usage style="attack_up" ready_action="act_ready_overswing_staff_horseback" ready_from_up_action="act_ready_from_up_overswing_staff_horseback" ready_from_left_action="act_ready_from_left_overswing_staff_horseback" ready_from_right_action="act_ready_from_right_overswing_staff_horseback" quick_release_action="act_quick_release_overswing_staff_horseback" release_action="act_release_overswing_staff_horseback" quick_blocked_action="act_quick_blocked_overswing_staff_horseback" blocked_action="act_blocked_overswing_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_overswing_2h" ready_from_up_action="act_ready_from_up_overswing_2h" ready_from_left_action="act_ready_from_left_overswing_2h" ready_from_right_action="act_ready_from_right_overswing_2h" quick_release_action="act_quick_release_overswing_2h" release_action="act_release_overswing_2h" quick_blocked_action="act_quick_blocked_overswing_2h" blocked_action="act_blocked_overswing_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_up" ready_action="act_ready_overswing_2h_left_stance" ready_from_up_action="act_ready_from_up_overswing_2h_left_stance" ready_from_left_action="act_ready_from_left_overswing_2h_left_stance" ready_from_right_action="act_ready_from_right_overswing_2h_left_stance" quick_release_action="act_quick_release_overswing_2h_left_stance" release_action="act_release_overswing_2h_left_stance" quick_blocked_action="act_quick_blocked_overswing_2h_left_stance" blocked_action="act_blocked_overswing_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff_horseback" ready_from_left_action="act_ready_from_left_slashleft_staff_horseback" quick_release_action="act_quick_release_slashleft_staff_horseback" release_action="act_release_slashleft_staff_horseback" quick_blocked_action="act_quick_blocked_slashleft_staff_horseback" blocked_action="act_blocked_slashleft_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_left" ready_action="act_ready_slashleft_2h" ready_from_up_action="act_ready_from_up_slashleft_2h" ready_from_left_action="act_ready_from_left_slashleft_2h" quick_release_action="act_quick_release_slashleft_2h" release_action="act_release_slashleft_2h" quick_blocked_action="act_quick_blocked_slashleft_2h" blocked_action="act_blocked_slashleft_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_left" ready_action="act_ready_slashleft_2h_left_stance" ready_from_up_action="act_ready_from_up_slashleft_2h_left_stance" ready_from_left_action="act_ready_from_left_slashleft_2h_left_stance" quick_release_action="act_quick_release_slashleft_2h_left_stance" release_action="act_release_slashleft_2h_left_stance" quick_blocked_action="act_quick_blocked_slashleft_2h_left_stance" blocked_action="act_blocked_slashleft_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slashright_staff_horseback" ready_from_right_action="act_ready_from_right_slashright_staff_horseback" quick_release_action="act_quick_release_slashright_staff_horseback" release_action="act_release_slashright_staff_horseback" quick_blocked_action="act_quick_blocked_slashright_staff_horseback" blocked_action="act_blocked_slashright_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_2h" ready_from_up_action="act_ready_from_up_slashright_2h" ready_from_right_action="act_ready_from_right_slashright_2h" quick_release_action="act_quick_release_slashright_2h" release_action="act_release_slashright_2h" quick_blocked_action="act_quick_blocked_slashright_2h" blocked_action="act_blocked_slashright_2h" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slashright_2h_left_stance" ready_from_up_action="act_ready_from_up_slashright_2h_left_stance" ready_from_right_action="act_ready_from_right_slashright_2h_left_stance" quick_release_action="act_quick_release_slashright_2h_left_stance" release_action="act_release_slashright_2h_left_stance" quick_blocked_action="act_quick_blocked_slashright_2h_left_stance" blocked_action="act_blocked_slashright_2h_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="defend_up" defend_action="act_defend_up_staff_passive" defend_active_action="act_defend_up_staff_active" defend_parry_light_action="act_defend_up_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_staff_passive_left_stance" defend_active_action="act_defend_up_staff_active_left_stance" defend_parry_light_action="act_defend_up_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_staff_passive" defend_active_action="act_defend_up_staff_active" defend_parry_light_action="act_defend_up_staff_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_staff_passive" defend_active_action="act_defend_forward_staff_active" defend_parry_light_action="act_defend_forward_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_staff_passive_left_stance" defend_active_action="act_defend_forward_staff_active_left_stance" defend_parry_light_action="act_defend_forward_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_staff_passive" defend_active_action="act_defend_forward_staff_active" defend_parry_light_action="act_defend_forward_staff_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_staff_passive" defend_active_action="act_defend_left_staff_active" defend_parry_light_action="act_defend_left_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="50,0" begin_arm_length="0.3" /> <usage style="defend_left" defend_action="act_defend_left_staff_passive_left_stance" defend_active_action="act_defend_left_staff_active_left_stance" defend_parry_light_action="act_defend_left_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="50,0" begin_arm_length="0.3" /> <usage style="defend_left" defend_action="act_defend_left_staff_passive" defend_active_action="act_defend_left_staff_active" defend_parry_light_action="act_defend_left_staff_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="50,0" begin_arm_length="0.3" /> <usage style="defend_right" defend_action="act_defend_right_staff_passive" defend_active_action="act_defend_right_staff_active" defend_parry_light_action="act_defend_right_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="-50,0" begin_arm_length="0.3" /> <usage style="defend_right" defend_action="act_defend_right_staff_passive_left_stance" defend_active_action="act_defend_right_staff_active_left_stance" defend_parry_light_action="act_defend_right_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="-50,0" begin_arm_length="0.3" /> <usage style="defend_right" defend_action="act_defend_right_staff_passive" defend_active_action="act_defend_right_staff_active" defend_parry_light_action="act_defend_right_staff_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0,0,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="-50,0" begin_arm_length="0.3" /> </usages> <guards> <guard style="up" action="act_guard_up_staff" require_free_left_hand="True" hand_position="0,0.1,-0.3" hand_rotation="-36,-36" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_up_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.1,-0.3" hand_rotation="-36,-36" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_staff" require_free_left_hand="True" hand_position="0,0.1,-0.4" hand_rotation="-54,-72" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.1,-0.4" hand_rotation="-54,-72" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_staff" require_free_left_hand="True" hand_position="-0.2,0.1,-0.2" hand_rotation="-90,0" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="-0.2,0.1,-0.2" hand_rotation="-90,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_staff" require_free_left_hand="True" hand_position="0.2,0.1,-0.2" hand_rotation="90,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0.2,0.1,-0.2" hand_rotation="90,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" hand_position="0,0.2,-0.3" hand_rotation="-72,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.2,-0.3" hand_rotation="-72,0" arm_rotation="0,0" arm_length="0" /> </guards> <kick_usages> <kick_usage release_action="act_staff_bash" hit_action="act_hit_staff_bash" require_free_left_hand="True" is_left_stance="False" /> <kick_usage release_action="act_staff_bash_left_stance" hit_action="act_hit_staff_bash_left_stance" require_free_left_hand="True" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="twohanded_axe" base_set="twohanded_widegrip_axe" equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <movement_sets> <movement_set id="twohanded_axe" /> </movement_sets> <usages> <usage style="attack_up" ready_action="act_ready_overswing_2h_horseback" ready_from_up_action="act_ready_from_up_overswing_2h_horseback" ready_from_left_action="act_ready_from_left_overswing_2h_horseback" ready_from_right_action="act_ready_from_right_overswing_2h_horseback" quick_release_action="act_quick_release_overswing_2h_horseback" release_action="act_release_overswing_2h_horseback" quick_blocked_action="act_quick_blocked_overswing_2h_horseback" blocked_action="act_blocked_overswing_2h_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,126" begin_arm_length="0.5" end_hand_position="0.2,0,0" end_hand_rotation="0,-216" end_arm_rotation="0,-108" end_arm_length="0.5" /> <usage style="attack_left" ready_action="act_ready_slash_2h_horseback_left" ready_from_left_action="act_ready_from_left_slash_2h_horseback_left" quick_release_action="act_quick_release_slash_2h_horseback_left" release_action="act_release_slash_2h_horseback_left" quick_blocked_action="act_quick_blocked_slash_2h_horseback_left" blocked_action="act_blocked_slash_2h_horseback_left" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-270" end_arm_rotation="-126,0" end_arm_length="0.6" /> <usage style="attack_right" ready_action="act_ready_slash_2h_horseback_right" ready_from_right_action="act_ready_from_right_slash_2h_horseback_right" quick_release_action="act_quick_release_slash_2h_horseback_right" release_action="act_release_slash_2h_horseback_right" quick_blocked_action="act_quick_blocked_slash_2h_horseback_right" blocked_action="act_blocked_slash_2h_horseback_right" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0.1" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.6" end_hand_position="0,0,-0.2" end_hand_rotation="90,-270" end_arm_rotation="126,0" end_arm_length="0.6" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive_left_stance" defend_active_action="act_defend_up_2h_active_left_stance" defend_parry_light_action="act_defend_up_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_2h_passive" defend_active_action="act_defend_up_2h_active" defend_parry_light_action="act_defend_up_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive_left_stance" defend_active_action="act_defend_forward_2h_active_left_stance" defend_parry_light_action="act_defend_forward_2h_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_2h_passive" defend_active_action="act_defend_forward_2h_active" defend_parry_light_action="act_defend_forward_2h_parry_light" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> <guards> <guard style="up" action="act_guard_up_2h" require_free_left_hand="True" hand_position="0,0.2,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_up_2h_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.2,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_2h" require_free_left_hand="True" hand_position="0,0.35,-0.4" hand_rotation="0,-54" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_2h_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.35,-0.4" hand_rotation="0,-54" arm_rotation="0,0" arm_length="0" /> </guards> </item_usage_set> <item_usage_set id="polearm_block" switch_to_alternate_action="act_switch_alternate_javelin" switch_to_alternate_action_left_stance="act_switch_alternate_javelin" equip_sound="event:/mission/combat/equip/spear_equip" unequip_sound="event:/mission/combat/equip/spear_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_spear_1" is_left_stance="False" require_free_left_hand="False" /> <idle action="act_idle_spear_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="parry_polearm_with_shield" require_left_hand_usage_root_set="shield" /> <movement_set id="polearm_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="parry_polearm" /> </movement_sets> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_1" require_free_left_hand="True" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_2" require_free_left_hand="True" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_3" require_free_left_hand="True" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_4" require_free_left_hand="True" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_1" require_free_left_hand="True" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_2" require_free_left_hand="True" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_3" require_free_left_hand="True" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_4" require_free_left_hand="True" required_mount_action="act_horse_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_1" require_free_left_hand="True" required_mount_action="act_camel_idle_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_2" require_free_left_hand="True" required_mount_action="act_camel_idle_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_3" require_free_left_hand="True" required_mount_action="act_camel_idle_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_4" require_free_left_hand="True" required_mount_action="act_camel_idle_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_spear_5" require_free_left_hand="True" required_mount_action="act_camel_idle_5" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_1" require_free_left_hand="True" required_mount_action="act_camel_stand_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_2" require_free_left_hand="True" required_mount_action="act_camel_stand_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_3" require_free_left_hand="True" required_mount_action="act_camel_stand_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_4" require_free_left_hand="True" required_mount_action="act_camel_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_spear_5" require_free_left_hand="True" required_mount_action="act_camel_stand_5" /> <rider_idle mount_id="horse" pace="0" action="act_rider_stand_polearm_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_polearm_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="2" action="act_rider_stand_polearm_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="3" action="act_rider_stand_polearm_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="4" action="act_rider_stand_polearm_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="5" action="act_rider_stand_polearm_pace_5" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_polearm_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_polearm_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_polearm_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_polearm_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_polearm_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_polearm_pace_5" require_free_left_hand="True" /> </rider_idles> <usages> <usage style="defend_up" defend_action="act_defend_up_staff_passive" defend_active_action="act_defend_up_staff_active" defend_parry_light_action="act_defend_up_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_staff_passive_left_stance" defend_active_action="act_defend_up_staff_active_left_stance" defend_parry_light_action="act_defend_up_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_staff_passive_horseback" defend_active_action="act_defend_up_staff_active_horseback" defend_parry_light_action="act_defend_up_staff_parry_light_horseback" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_staff_passive" defend_active_action="act_defend_forward_staff_active" defend_parry_light_action="act_defend_forward_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_staff_passive_left_stance" defend_active_action="act_defend_forward_staff_active_left_stance" defend_parry_light_action="act_defend_forward_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_staff_passive_horseback" defend_active_action="act_defend_forward_staff_active_horseback" defend_parry_light_action="act_defend_forward_staff_parry_light_horseback" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-80,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_staff_passive" defend_active_action="act_defend_left_staff_active" defend_parry_light_action="act_defend_left_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="-0.4,0.25,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_staff_passive_left_stance" defend_active_action="act_defend_left_staff_active_left_stance" defend_parry_light_action="act_defend_left_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="-0.4,0.25,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_staff_passive_horseback" defend_active_action="act_defend_left_staff_active_horseback" defend_parry_light_action="act_defend_left_staff_parry_light_horseback" is_mounted="True" require_free_left_hand="True" begin_hand_position="-0.4,0.25,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_staff_passive" defend_active_action="act_defend_right_staff_active" defend_parry_light_action="act_defend_right_staff_parry_light" is_mounted="False" require_free_left_hand="True" begin_hand_position="0.4,0.25,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_staff_passive_left_stance" defend_active_action="act_defend_right_staff_active_left_stance" defend_parry_light_action="act_defend_right_staff_parry_light_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" begin_hand_position="0.4,0.25,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_staff_passive_horseback" defend_active_action="act_defend_right_staff_active_horseback" defend_parry_light_action="act_defend_right_staff_parry_light_horseback" is_mounted="True" require_free_left_hand="True" begin_hand_position="0.4,0.25,-0.35" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> <guards> <guard style="up" action="act_guard_up_staff" require_free_left_hand="True" hand_position="0,0.1,-0.3" hand_rotation="-36,-36" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_up_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.1,-0.3" hand_rotation="-36,-36" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_staff" require_free_left_hand="True" hand_position="0,0.1,-0.4" hand_rotation="-54,-72" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.1,-0.4" hand_rotation="-54,-72" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_staff" require_free_left_hand="True" hand_position="-0.2,0.1,-0.2" hand_rotation="-90,0" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="-0.2,0.1,-0.2" hand_rotation="-90,0" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_staff" require_free_left_hand="True" hand_position="0.2,0.1,-0.2" hand_rotation="90,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_staff_left_stance" require_free_left_hand="True" is_left_stance="True" hand_position="0.2,0.1,-0.2" hand_rotation="90,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" hand_position="0,0.2,-0.3" hand_rotation="-72,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" is_left_stance="True" hand_position="0,0.2,-0.3" hand_rotation="-72,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> </guards> <kick_usages> <kick_usage release_action="act_staff_bash" hit_action="act_hit_staff_bash" require_free_left_hand="True" is_left_stance="False" /> <kick_usage release_action="act_staff_bash_left_stance" hit_action="act_hit_staff_bash_left_stance" require_free_left_hand="True" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="polearm_block_thrust" base_set="polearm_block" has_single_stance="true"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="attack_up" ready_action="act_ready_overswing_spear" quick_release_action="act_quick_release_overswing_spear" release_action="act_release_overswing_spear" quick_blocked_action="act_quick_blocked_overswing_spear" blocked_action="act_blocked_overswing_spear" quick_stuck_action="act_quick_stuck_upperthrust_staff" stuck_action="act_stuck_upperthrust_staff" is_mounted="False" require_free_left_hand="True" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.5" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.5" end_hand_rotation="0,-108" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_overswing_spear_horseback" quick_release_action="act_quick_release_overswing_spear_horseback" release_action="act_release_overswing_spear_horseback" quick_blocked_action="act_quick_blocked_overswing_spear_horseback" blocked_action="act_blocked_overswing_spear_horseback" is_mounted="True" quick_stuck_action="act_quick_stuck_upperthrust_staff" stuck_action="act_stuck_upperthrust_staff" require_free_left_hand="True" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.5" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.5" end_hand_rotation="0,-108" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff_horseback" quick_release_action="act_quick_release_thrust_staff_horseback" release_action="act_release_thrust_staff_horseback" quick_blocked_action="act_quick_blocked_thrust_staff_horseback" blocked_action="act_blocked_thrust_staff_horseback" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" is_mounted="True" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff" quick_release_action="act_quick_release_thrust_staff" release_action="act_release_thrust_staff" quick_blocked_action="act_quick_blocked_thrust_staff" blocked_action="act_blocked_thrust_staff" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" is_mounted="False" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="polearm_block_shield_thrust" base_set="polearm_block"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="attack_up" ready_action="act_ready_overswing_spear" quick_release_action="act_quick_release_overswing_spear" release_action="act_release_overswing_spear" quick_blocked_action="act_quick_blocked_overswing_spear" blocked_action="act_blocked_overswing_spear" quick_stuck_action="act_quick_stuck_upperthrust_staff" stuck_action="act_stuck_upperthrust_staff" is_mounted="False" require_free_left_hand="True" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.5" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.5" end_hand_rotation="0,-108" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_overswing_spear_horseback" quick_release_action="act_quick_release_overswing_spear_horseback" release_action="act_release_overswing_spear_horseback" quick_blocked_action="act_quick_blocked_overswing_spear_horseback" blocked_action="act_blocked_overswing_spear_horseback" quick_stuck_action="act_quick_stuck_upperthrust_staff" stuck_action="act_stuck_upperthrust_staff" is_mounted="True" require_free_left_hand="True" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.5" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.5" end_hand_rotation="0,-108" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_overswing_spear_left_stance" quick_release_action="act_quick_release_overswing_spear_left_stance" release_action="act_release_overswing_spear_left_stance" quick_blocked_action="act_quick_blocked_overswing_spear_left_stance" blocked_action="act_blocked_overswing_spear_left_stance" quick_stuck_action="act_quick_stuck_upperthrust_staff_left_stance" stuck_action="act_stuck_upperthrust_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.5" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.5" end_hand_rotation="0,-108" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance_horseback" release_action="act_release_upperthrust_1h_lance_horseback" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" is_mounted="True" require_free_left_hand="False" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff_horseback" quick_release_action="act_quick_release_thrust_staff_horseback" release_action="act_release_thrust_staff_horseback" quick_blocked_action="act_quick_blocked_thrust_staff_horseback" blocked_action="act_blocked_thrust_staff_horseback" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" is_mounted="True" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff" quick_release_action="act_quick_release_thrust_staff" release_action="act_release_thrust_staff" quick_blocked_action="act_quick_blocked_thrust_staff" blocked_action="act_blocked_thrust_staff" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" is_mounted="False" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff_left_stance" quick_release_action="act_quick_release_thrust_staff_left_stance" release_action="act_release_thrust_staff_left_stance" quick_blocked_action="act_quick_blocked_thrust_staff_left_stance" blocked_action="act_blocked_thrust_staff_left_stance" quick_stuck_action="act_quick_stuck_thrust_staff_left_stance" stuck_action="act_stuck_thrust_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance_horseback" release_action="act_release_thrust_1h_lance_horseback" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" is_mounted="True" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" is_mounted="False" require_left_hand_usage_root_set="shield" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" is_mounted="False" require_left_hand_usage_root_set="shield" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" is_mounted="False" require_left_hand_usage_root_set="hand_shield" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" is_mounted="False" require_left_hand_usage_root_set="hand_shield" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" is_mounted="False" require_left_hand_usage_root_set="banner" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" is_mounted="False" require_left_hand_usage_root_set="banner" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down" defend_active_action="act_defend_hand_shield_up_spear_active_down" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_up_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down" defend_active_action="act_defend_hand_shield_up_spear_active_down" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down" defend_active_action="act_defend_shield_up_spear_active_down" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down_left_stance" defend_active_action="act_defend_shield_up_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down" defend_active_action="act_defend_shield_up_spear_active_down" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down" defend_active_action="act_defend_hand_shield_down_spear_active_down" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_down_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down" defend_active_action="act_defend_hand_shield_down_spear_active_down" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down" defend_active_action="act_defend_shield_down_spear_active_down" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down_left_stance" defend_active_action="act_defend_shield_down_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down" defend_active_action="act_defend_shield_down_spear_active_down" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down" defend_active_action="act_defend_hand_shield_left_spear_active_down" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_left_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down" defend_active_action="act_defend_hand_shield_left_spear_active_down" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down" defend_active_action="act_defend_shield_left_spear_active_down" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down_left_stance" defend_active_action="act_defend_shield_left_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down" defend_active_action="act_defend_shield_left_spear_active_down" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down" defend_active_action="act_defend_hand_shield_right_spear_active_down" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_right_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down" defend_active_action="act_defend_hand_shield_right_spear_active_down" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down" defend_active_action="act_defend_shield_right_spear_active_down" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down_left_stance" defend_active_action="act_defend_shield_right_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down" defend_active_action="act_defend_shield_right_spear_active_down" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> </usages> </item_usage_set> <item_usage_set id="polearm_block_swing" base_set="polearm_block"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="attack_up" ready_action="act_ready_overswing_staff_horseback" ready_from_up_action="act_ready_from_up_overswing_staff_horseback" ready_from_left_action="act_ready_from_left_overswing_staff_horseback" ready_from_right_action="act_ready_from_right_overswing_staff_horseback" quick_release_action="act_quick_release_overswing_staff_horseback" release_action="act_release_overswing_staff_horseback" quick_blocked_action="act_quick_blocked_overswing_staff_horseback" blocked_action="act_blocked_overswing_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_overswing_staff" ready_from_up_action="act_ready_from_up_overswing_staff" ready_from_left_action="act_ready_from_left_overswing_staff" ready_from_right_action="act_ready_from_right_overswing_staff" quick_release_action="act_quick_release_overswing_staff" release_action="act_release_overswing_staff" quick_blocked_action="act_quick_blocked_overswing_staff" blocked_action="act_blocked_overswing_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_overswing_staff_left_stance" ready_from_up_action="act_ready_from_up_overswing_staff_left_stance" ready_from_left_action="act_ready_from_left_overswing_staff_left_stance" ready_from_right_action="act_ready_from_right_overswing_staff_left_stance" quick_release_action="act_quick_release_overswing_staff_left_stance" release_action="act_release_overswing_staff_left_stance" quick_blocked_action="act_quick_blocked_overswing_staff_left_stance" blocked_action="act_blocked_overswing_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="-0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff_horseback" ready_from_left_action="act_ready_from_left_slashleft_staff_horseback" quick_release_action="act_quick_release_slashleft_staff_horseback" release_action="act_quick_release_slashleft_staff_horseback" quick_blocked_action="act_quick_blocked_slashleft_staff_horseback" blocked_action="act_quick_blocked_slashleft_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff" ready_from_up_action="act_ready_from_up_slashleft_staff" ready_from_left_action="act_ready_from_left_slashleft_staff" quick_release_action="act_quick_release_slashleft_staff" release_action="act_release_slashleft_staff" quick_blocked_action="act_quick_blocked_slashleft_staff" blocked_action="act_blocked_slashleft_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff_left_stance" ready_from_up_action="act_ready_from_up_slashleft_staff_left_stance" ready_from_left_action="act_ready_from_left_slashleft_staff_left_stance" quick_release_action="act_quick_release_slashleft_staff_left_stance" release_action="act_release_slashleft_staff_left_stance" quick_blocked_action="act_quick_blocked_slashleft_staff_left_stance" blocked_action="act_blocked_slashleft_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff_horseback" ready_from_right_action="act_ready_from_right_slashright_staff_horseback" quick_release_action="act_quick_release_slashright_staff_horseback" release_action="act_quick_release_slashright_staff_horseback" quick_blocked_action="act_quick_blocked_slashright_staff_horseback" blocked_action="act_quick_blocked_slashright_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff" ready_from_up_action="act_ready_from_up_slashright_staff" ready_from_right_action="act_ready_from_right_slashright_staff" quick_release_action="act_quick_release_slashright_staff" release_action="act_release_slashright_staff" quick_blocked_action="act_quick_blocked_slashright_staff" blocked_action="act_blocked_slashright_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff_left_stance" ready_from_up_action="act_ready_from_up_slashright_staff_left_stance" ready_from_right_action="act_ready_from_right_slashright_staff_left_stance" quick_release_action="act_quick_release_slashright_staff_left_stance" release_action="act_release_slashright_staff_left_stance" quick_blocked_action="act_quick_blocked_slashright_staff_left_stance" blocked_action="act_blocked_slashright_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> </usages> </item_usage_set> <item_usage_set id="polearm_block_shield_swing_thrust" base_set="polearm_block"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="attack_up" ready_action="act_ready_overswing_staff_horseback" ready_from_up_action="act_ready_from_up_overswing_staff_horseback" ready_from_left_action="act_ready_from_left_overswing_staff_horseback" ready_from_right_action="act_ready_from_right_overswing_staff_horseback" quick_release_action="act_quick_release_overswing_staff_horseback" release_action="act_release_overswing_staff_horseback" quick_blocked_action="act_quick_blocked_overswing_staff_horseback" blocked_action="act_blocked_overswing_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_overswing_staff" ready_from_up_action="act_ready_from_up_overswing_staff" ready_from_left_action="act_ready_from_left_overswing_staff" ready_from_right_action="act_ready_from_right_overswing_staff" quick_release_action="act_quick_release_overswing_staff" release_action="act_release_overswing_staff" quick_blocked_action="act_quick_blocked_overswing_staff" blocked_action="act_blocked_overswing_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_overswing_staff_left_stance" ready_from_up_action="act_ready_from_up_overswing_staff_left_stance" ready_from_left_action="act_ready_from_left_overswing_staff_left_stance" ready_from_right_action="act_ready_from_right_overswing_staff_left_stance" quick_release_action="act_quick_release_overswing_staff_left_stance" release_action="act_release_overswing_staff_left_stance" quick_blocked_action="act_quick_blocked_overswing_staff_left_stance" blocked_action="act_blocked_overswing_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="-0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="True" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff_horseback" quick_release_action="act_quick_release_thrust_staff_horseback" release_action="act_release_thrust_staff_horseback" quick_blocked_action="act_quick_blocked_thrust_staff_horseback" blocked_action="act_blocked_thrust_staff_horseback" is_mounted="True" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff" quick_release_action="act_quick_release_thrust_staff" release_action="act_release_thrust_staff" quick_blocked_action="act_quick_blocked_thrust_staff" blocked_action="act_blocked_thrust_staff" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" is_mounted="False" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff_left_stance" quick_release_action="act_quick_release_thrust_staff_left_stance" release_action="act_release_thrust_staff_left_stance" quick_blocked_action="act_quick_blocked_thrust_staff_left_stance" blocked_action="act_blocked_thrust_staff_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_staff_left_stance" stuck_action="act_stuck_thrust_staff_left_stance" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance_horseback" release_action="act_release_thrust_1h_lance_horseback" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="True" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff" ready_from_up_action="act_ready_from_up_slashleft_staff" ready_from_left_action="act_ready_from_left_slashleft_staff" quick_release_action="act_quick_release_slashleft_staff" release_action="act_release_slashleft_staff" quick_blocked_action="act_quick_blocked_slashleft_staff" blocked_action="act_blocked_slashleft_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff_left_stance" ready_from_up_action="act_ready_from_up_slashleft_staff_left_stance" ready_from_left_action="act_ready_from_left_slashleft_staff_left_stance" quick_release_action="act_quick_release_slashleft_staff_left_stance" release_action="act_release_slashleft_staff_left_stance" quick_blocked_action="act_quick_blocked_slashleft_staff_left_stance" blocked_action="act_blocked_slashleft_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff_horseback" ready_from_up_action="act_ready_from_up_slashleft_staff_horseback" ready_from_left_action="act_ready_from_left_slashleft_staff_horseback" quick_release_action="act_quick_release_slashleft_staff_horseback" release_action="act_release_slashleft_staff_horseback" quick_blocked_action="act_quick_blocked_slashleft_staff_horseback" blocked_action="act_blocked_slashleft_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff" ready_from_up_action="act_ready_from_up_slashright_staff" ready_from_right_action="act_ready_from_right_slashright_staff" quick_release_action="act_quick_release_slashright_staff" release_action="act_release_slashright_staff" quick_blocked_action="act_quick_blocked_slashright_staff" blocked_action="act_blocked_slashright_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff_left_stance" ready_from_up_action="act_ready_from_up_slashright_staff_left_stance" ready_from_right_action="act_ready_from_right_slashright_staff_left_stance" quick_release_action="act_quick_release_slashright_staff_left_stance" release_action="act_release_slashright_staff_left_stance" quick_blocked_action="act_quick_blocked_slashright_staff_left_stance" blocked_action="act_blocked_slashright_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff_horseback" ready_from_up_action="act_ready_from_up_slashright_staff_horseback" ready_from_right_action="act_ready_from_right_slashright_staff_horseback" quick_release_action="act_quick_release_slashright_staff_horseback" release_action="act_release_slashright_staff_horseback" quick_blocked_action="act_quick_blocked_slashright_staff_horseback" blocked_action="act_blocked_slashright_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down" defend_active_action="act_defend_hand_shield_up_spear_active_down" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_up_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down" defend_active_action="act_defend_hand_shield_up_spear_active_down" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down" defend_active_action="act_defend_shield_up_spear_active_down" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down_left_stance" defend_active_action="act_defend_shield_up_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down" defend_active_action="act_defend_shield_up_spear_active_down" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down" defend_active_action="act_defend_hand_shield_down_spear_active_down" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_down_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down" defend_active_action="act_defend_hand_shield_down_spear_active_down" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down" defend_active_action="act_defend_shield_down_spear_active_down" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down_left_stance" defend_active_action="act_defend_shield_down_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down" defend_active_action="act_defend_shield_down_spear_active_down" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down" defend_active_action="act_defend_hand_shield_left_spear_active_down" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_left_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down" defend_active_action="act_defend_hand_shield_left_spear_active_down" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down" defend_active_action="act_defend_shield_left_spear_active_down" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down_left_stance" defend_active_action="act_defend_shield_left_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down" defend_active_action="act_defend_shield_left_spear_active_down" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down" defend_active_action="act_defend_hand_shield_right_spear_active_down" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_right_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down" defend_active_action="act_defend_hand_shield_right_spear_active_down" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down" defend_active_action="act_defend_shield_right_spear_active_down" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down_left_stance" defend_active_action="act_defend_shield_right_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down" defend_active_action="act_defend_shield_right_spear_active_down" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> </usages> </item_usage_set> <item_usage_set id="polearm_block_swing_thrust" base_set="polearm_block"> <flags> <flag name="requires_no_shield" /> </flags> <usages> <usage style="attack_up" ready_action="act_ready_overswing_staff_horseback" ready_from_up_action="act_ready_from_up_overswing_staff_horseback" ready_from_left_action="act_ready_from_left_overswing_staff_horseback" ready_from_right_action="act_ready_from_right_overswing_staff_horseback" quick_release_action="act_quick_release_overswing_staff_horseback" release_action="act_release_overswing_staff_horseback" quick_blocked_action="act_quick_blocked_overswing_staff_horseback" blocked_action="act_blocked_overswing_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_overswing_staff" ready_from_up_action="act_ready_from_up_overswing_staff" ready_from_left_action="act_ready_from_left_overswing_staff" ready_from_right_action="act_ready_from_right_overswing_staff" quick_release_action="act_quick_release_overswing_staff" release_action="act_release_overswing_staff" quick_blocked_action="act_quick_blocked_overswing_staff" blocked_action="act_blocked_overswing_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_up" ready_action="act_ready_overswing_staff_left_stance" ready_from_up_action="act_ready_from_up_overswing_staff_left_stance" ready_from_left_action="act_ready_from_left_overswing_staff_left_stance" ready_from_right_action="act_ready_from_right_overswing_staff_left_stance" quick_release_action="act_quick_release_overswing_staff_left_stance" release_action="act_release_overswing_staff_left_stance" quick_blocked_action="act_quick_blocked_overswing_staff_left_stance" blocked_action="act_blocked_overswing_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="0,108" begin_arm_rotation="0,72" begin_arm_length="0.5" end_hand_position="-0.1,0,0" end_hand_rotation="0,-144" end_arm_rotation="0,-72" end_arm_length="1.0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff_horseback" quick_release_action="act_quick_release_thrust_staff_horseback" release_action="act_release_thrust_staff_horseback" quick_blocked_action="act_quick_blocked_thrust_staff_horseback" blocked_action="act_blocked_thrust_staff_horseback" is_mounted="True" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff" quick_release_action="act_quick_release_thrust_staff" release_action="act_release_thrust_staff" quick_blocked_action="act_quick_blocked_thrust_staff" blocked_action="act_blocked_thrust_staff" quick_stuck_action="act_quick_stuck_thrust_staff" stuck_action="act_stuck_thrust_staff" is_mounted="False" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff_left_stance" quick_release_action="act_quick_release_thrust_staff_left_stance" release_action="act_release_thrust_staff_left_stance" quick_blocked_action="act_quick_blocked_thrust_staff_left_stance" blocked_action="act_blocked_thrust_staff_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_staff_left_stance" stuck_action="act_stuck_thrust_staff_left_stance" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff" ready_from_up_action="act_ready_from_up_slashleft_staff" ready_from_left_action="act_ready_from_left_slashleft_staff" quick_release_action="act_quick_release_slashleft_staff" release_action="act_release_slashleft_staff" quick_blocked_action="act_quick_blocked_slashleft_staff" blocked_action="act_blocked_slashleft_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff_left_stance" ready_from_up_action="act_ready_from_up_slashleft_staff_left_stance" ready_from_left_action="act_ready_from_left_slashleft_staff_left_stance" quick_release_action="act_quick_release_slashleft_staff_left_stance" release_action="act_release_slashleft_staff_left_stance" quick_blocked_action="act_quick_blocked_slashleft_staff_left_stance" blocked_action="act_blocked_slashleft_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_left" ready_action="act_ready_slashleft_staff_horseback" ready_from_up_action="act_ready_from_up_slashleft_staff_horseback" ready_from_left_action="act_ready_from_left_slashleft_staff_horseback" quick_release_action="act_quick_release_slashleft_staff_horseback" release_action="act_release_slashleft_staff_horseback" quick_blocked_action="act_quick_blocked_slashleft_staff_horseback" blocked_action="act_blocked_slashleft_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="-90,90" begin_arm_rotation="80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="-90,-180" end_arm_rotation="-72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff" ready_from_up_action="act_ready_from_up_slashright_staff" ready_from_right_action="act_ready_from_right_slashright_staff" quick_release_action="act_quick_release_slashright_staff" release_action="act_release_slashright_staff" quick_blocked_action="act_quick_blocked_slashright_staff" blocked_action="act_blocked_slashright_staff" is_mounted="False" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff_left_stance" ready_from_up_action="act_ready_from_up_slashright_staff_left_stance" ready_from_right_action="act_ready_from_right_slashright_staff_left_stance" quick_release_action="act_quick_release_slashright_staff_left_stance" release_action="act_release_slashright_staff_left_stance" quick_blocked_action="act_quick_blocked_slashright_staff_left_stance" blocked_action="act_blocked_slashright_staff_left_stance" is_mounted="False" require_free_left_hand="True" is_left_stance="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> <usage style="attack_right" ready_action="act_ready_slashright_staff_horseback" ready_from_up_action="act_ready_from_up_slashright_staff_horseback" ready_from_right_action="act_ready_from_right_slashright_staff_horseback" quick_release_action="act_quick_release_slashright_staff_horseback" release_action="act_release_slashright_staff_horseback" quick_blocked_action="act_quick_blocked_slashright_staff_horseback" blocked_action="act_blocked_slashright_staff_horseback" is_mounted="True" require_free_left_hand="True" strike_type="swing" begin_hand_position="0,0,0" begin_hand_rotation="90,90" begin_arm_rotation="-80,0" begin_arm_length="0.7" end_hand_position="0,0,-0.2" end_hand_rotation="90,-180" end_arm_rotation="72,0" end_arm_length="0.7" /> </usages> </item_usage_set> <item_usage_set id="onehanded_polearm_block_shield_thrust" switch_to_alternate_action="act_switch_alternate_javelin" switch_to_alternate_action_left_stance="act_switch_alternate_javelin" equip_sound="event:/mission/combat/equip/spear_equip" unequip_sound="event:/mission/combat/equip/spear_unequip"> <idles> <idle action="act_idle_1h_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_1h_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_1h_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_1h_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_1h_without_shield_1" require_free_left_hand="False" /> <idle action="act_idle_1h_without_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="onehanded_swing_cantblock_with_shield" require_left_hand_usage_root_set="shield" /> <movement_set id="1h_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="onehanded_swing_cantblock" /> </movement_sets> <usages> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="True" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance_horseback" release_action="act_release_upperthrust_1h_lance_horseback" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="True" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="True" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance" quick_release_action="act_quick_release_upperthrust_1h_lance" release_action="act_release_upperthrust_1h_lance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance" blocked_action="act_blocked_upperthrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance" stuck_action="act_stuck_upperthrust_1h_lance" require_free_left_hand="True" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_up" ready_action="act_ready_upperthrust_1h_lance_left_stance" quick_release_action="act_quick_release_upperthrust_1h_lance_left_stance" release_action="act_release_upperthrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_upperthrust_1h_lance_left_stance" blocked_action="act_blocked_upperthrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_upperthrust_1h_lance_left_stance" stuck_action="act_stuck_upperthrust_1h_lance_left_stance" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance_horseback" release_action="act_release_thrust_1h_lance_horseback" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="True" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_left_hand_usage_root_set="shield" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" require_left_hand_usage_root_set="shield" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_left_hand_usage_root_set="hand_shield" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" require_left_hand_usage_root_set="hand_shield" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_left_hand_usage_root_set="banner" require_free_left_hand="False" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" require_left_hand_usage_root_set="banner" require_free_left_hand="False" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance_horseback" release_action="act_release_thrust_1h_lance_horseback" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="True" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance" quick_release_action="act_quick_release_thrust_1h_lance" release_action="act_release_thrust_1h_lance" quick_blocked_action="act_quick_blocked_thrust_1h_lance" blocked_action="act_blocked_thrust_1h_lance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance" stuck_action="act_stuck_thrust_1h_lance" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_1h_lance_left_stance" quick_release_action="act_quick_release_thrust_1h_lance_left_stance" release_action="act_release_thrust_1h_lance_left_stance" quick_blocked_action="act_quick_blocked_thrust_1h_lance_left_stance" blocked_action="act_blocked_thrust_1h_lance_left_stance" is_mounted="False" quick_stuck_action="act_quick_stuck_thrust_1h_lance_left_stance" stuck_action="act_stuck_thrust_1h_lance_left_stance" require_free_left_hand="True" is_left_stance="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.3" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.3" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down" defend_active_action="act_defend_hand_shield_up_spear_active_down" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_up_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_hand_shield_up_spear_passive_down" defend_active_action="act_defend_hand_shield_up_spear_active_down" defend_parry_light_action="act_defend_hand_shield_up_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down" defend_active_action="act_defend_shield_up_spear_active_down" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down_left_stance" defend_active_action="act_defend_shield_up_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_shield_up_spear_passive_down" defend_active_action="act_defend_shield_up_spear_active_down" defend_parry_light_action="act_defend_shield_up_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive" defend_active_action="act_defend_up_1h_active" defend_parry_light_action="act_defend_up_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_up" defend_action="act_defend_up_1h_passive_left_stance" defend_active_action="act_defend_up_1h_active_left_stance" defend_parry_light_action="act_defend_up_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down" defend_active_action="act_defend_hand_shield_down_spear_active_down" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_down_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_hand_shield_down_spear_passive_down" defend_active_action="act_defend_hand_shield_down_spear_active_down" defend_parry_light_action="act_defend_hand_shield_down_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.4" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down" defend_active_action="act_defend_shield_down_spear_active_down" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down_left_stance" defend_active_action="act_defend_shield_down_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_shield_down_spear_passive_down" defend_active_action="act_defend_shield_down_spear_active_down" defend_parry_light_action="act_defend_shield_down_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0,-0.1,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0,-0.3" offhand_begin_arm_length="0.5" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive" defend_active_action="act_defend_forward_1h_active" defend_parry_light_action="act_defend_forward_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_down" defend_action="act_defend_forward_1h_passive_left_stance" defend_active_action="act_defend_forward_1h_active_left_stance" defend_parry_light_action="act_defend_forward_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.3,0.25,-0.4" begin_hand_rotation="-90,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down" defend_active_action="act_defend_hand_shield_left_spear_active_down" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_left_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_hand_shield_left_spear_passive_down" defend_active_action="act_defend_hand_shield_left_spear_active_down" defend_parry_light_action="act_defend_hand_shield_left_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down" defend_active_action="act_defend_shield_left_spear_active_down" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down_left_stance" defend_active_action="act_defend_shield_left_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_shield_left_spear_passive_down" defend_active_action="act_defend_shield_left_spear_active_down" defend_parry_light_action="act_defend_shield_left_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="-0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="-0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive" defend_active_action="act_defend_left_1h_active" defend_parry_light_action="act_defend_left_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_left" defend_action="act_defend_left_1h_passive_left_stance" defend_active_action="act_defend_left_1h_active_left_stance" defend_parry_light_action="act_defend_left_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="-0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down" defend_active_action="act_defend_hand_shield_right_spear_active_down" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down_left_stance" defend_active_action="act_defend_hand_shield_right_spear_active_down_left_stance" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_hand_shield_right_spear_passive_down" defend_active_action="act_defend_hand_shield_right_spear_active_down" defend_parry_light_action="act_defend_hand_shield_right_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.4,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down" defend_active_action="act_defend_shield_right_spear_active_down" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down_left_stance" defend_active_action="act_defend_shield_right_spear_active_down_left_stance" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down_left_stance" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_shield_right_spear_passive_down" defend_active_action="act_defend_shield_right_spear_active_down" defend_parry_light_action="act_defend_shield_right_spear_parry_light_down" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" offhand_begin_hand_position="0.18,0.05,-0.1" offhand_begin_hand_rotation="0,0" offhand_begin_arm_rotation="0.3,0" offhand_begin_arm_length="0.5" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="False" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive" defend_active_action="act_defend_right_1h_active" defend_parry_light_action="act_defend_right_1h_parry_light" is_mounted="True" require_free_left_hand="False" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> <usage style="defend_right" defend_action="act_defend_right_1h_passive_left_stance" defend_active_action="act_defend_right_1h_active_left_stance" defend_parry_light_action="act_defend_right_1h_parry_light_left_stance" is_mounted="False" require_free_left_hand="False" is_left_stance="True" begin_hand_position="0.4,0.25,0.0" begin_hand_rotation="0,0" begin_arm_rotation="0,0" begin_arm_length="0" /> </usages> <guards> <guard style="up" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="up" action="act_guard_up_1h" require_free_left_hand="True" hand_position="0,0.1,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="up" is_left_stance="True" action="act_guard_up_1h_left_stance" require_free_left_hand="True" hand_position="0,0.1,0.2" hand_rotation="0,0" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="down" action="act_guard_bottom_1h" require_free_left_hand="True" hand_position="0,0.1,-0.3" hand_rotation="0,-72" arm_rotation="0,0" arm_length="0" /> <guard style="down" is_left_stance="True" action="act_guard_bottom_1h_left_stance" require_free_left_hand="True" hand_position="0,0.1,-0.3" hand_rotation="0,-72" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="left" action="act_guard_left_1h" require_free_left_hand="True" hand_position="-0.2,0.1,-0.2" hand_rotation="-36,0" arm_rotation="0,0" arm_length="0" /> <guard style="left" is_left_stance="True" action="act_guard_left_1h_left_stance" require_free_left_hand="True" hand_position="-0.2,0.1,-0.2" hand_rotation="-36,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_hand_shield" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_hand_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_staff_shield_left_stance" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-54,-108" arm_rotation="0,0" arm_length="0" /> <guard style="right" action="act_guard_right_1h" require_free_left_hand="True" hand_position="0.2,0.1,-0.2" hand_rotation="36,0" arm_rotation="0,0" arm_length="0" /> <guard style="right" is_left_stance="True" action="act_guard_right_1h_left_stance" require_free_left_hand="True" hand_position="0.2,0.1,-0.2" hand_rotation="36,0" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="shield" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="banner" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="False" require_left_hand_usage_root_set="banner" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="-36,-126" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" hand_position="0,0,-0.5" hand_rotation="0,-90" arm_rotation="0,0" arm_length="0" /> <guard style="none" require_free_left_hand="True" is_left_stance="True" hand_position="0,0,-0.5" hand_rotation="0,-90" arm_rotation="0,0" arm_length="0" /> </guards> <kick_usages> <kick_usage release_action="act_1h_bash" hit_action="act_hit_1h_bash" require_free_left_hand="False" is_left_stance="False" /> <kick_usage release_action="act_1h_bash_left_stance" hit_action="act_hit_1h_bash_left_stance" require_free_left_hand="False" is_left_stance="True" /> </kick_usages> </item_usage_set> <item_usage_set id="onehanded_polearm_block_rshield_thrust" base_set="onehanded_polearm_block_shield_thrust"> <flags> <flag name="requires_shield" /> </flags> </item_usage_set> <item_usage_set id="onehanded_polearm_block_long_rshield_thrust" base_set="onehanded_polearm_block_rshield_thrust"> <flags> <flag name="requires_shield" /> </flags> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_1" require_free_left_hand="False" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_2" require_free_left_hand="False" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_3" require_free_left_hand="False" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_4" require_free_left_hand="False" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_1" require_free_left_hand="False" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_2" require_free_left_hand="False" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_3" require_free_left_hand="False" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_4" require_free_left_hand="False" required_mount_action="act_horse_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_1" require_free_left_hand="False" required_mount_action="act_camel_idle_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_2" require_free_left_hand="False" required_mount_action="act_camel_idle_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_3" require_free_left_hand="False" required_mount_action="act_camel_idle_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_4" require_free_left_hand="False" required_mount_action="act_camel_idle_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_5" require_free_left_hand="False" required_mount_action="act_camel_idle_5" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_1" require_free_left_hand="False" required_mount_action="act_camel_stand_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_2" require_free_left_hand="False" required_mount_action="act_camel_stand_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_3" require_free_left_hand="False" required_mount_action="act_camel_stand_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_4" require_free_left_hand="False" required_mount_action="act_camel_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_5" require_free_left_hand="False" required_mount_action="act_camel_stand_5" /> <rider_idle mount_id="horse" pace="0" action="act_rider_stand_lance_pace_0" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_pace_1" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="2" action="act_rider_stand_lance_pace_2" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="3" action="act_rider_stand_lance_pace_3" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="4" action="act_rider_stand_lance_pace_4" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="5" action="act_rider_stand_lance_pace_5" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_lance_pace_0" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_pace_1" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_lance_pace_2" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_lance_pace_3" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_lance_pace_4" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_lance_pace_5" require_free_left_hand="False" /> </rider_idles> </item_usage_set> <item_usage_set id="polearm_couch" equip_sound="event:/mission/combat/equip/spear_equip" unequip_sound="event:/mission/combat/equip/spear_unequip"> <flags> <flag name="requires_mount" /> <flag name="passive_usage" /> </flags> <movement_sets> <movement_set id="parry_polearm_with_shield" require_left_hand_usage_root_set="shield" /> <movement_set id="polearm_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="parry_polearm" /> </movement_sets> <usages> <usage style="attack_any" ready_action="act_lancer_ride_4_no_shield" blocked_action="act_lancer_charge_parried" is_mounted="True" require_free_left_hand="True" strike_type="thrust" /> <usage style="attack_any" ready_action="act_lancer_ride_4" blocked_action="act_lancer_charge_parried" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_1" require_free_left_hand="False" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_2" require_free_left_hand="False" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_3" require_free_left_hand="False" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_lance_4" require_free_left_hand="False" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_1" require_free_left_hand="False" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_2" require_free_left_hand="False" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_3" require_free_left_hand="False" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_4" require_free_left_hand="False" required_mount_action="act_horse_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_1" require_free_left_hand="False" required_mount_action="act_camel_idle_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_2" require_free_left_hand="False" required_mount_action="act_camel_idle_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_3" require_free_left_hand="False" required_mount_action="act_camel_idle_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_4" require_free_left_hand="False" required_mount_action="act_camel_idle_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_lance_5" require_free_left_hand="False" required_mount_action="act_camel_idle_5" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_1" require_free_left_hand="False" required_mount_action="act_camel_stand_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_2" require_free_left_hand="False" required_mount_action="act_camel_stand_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_3" require_free_left_hand="False" required_mount_action="act_camel_stand_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_4" require_free_left_hand="False" required_mount_action="act_camel_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_5" require_free_left_hand="False" required_mount_action="act_camel_stand_5" /> <rider_idle mount_id="horse" pace="0" action="act_rider_stand_lance_pace_0" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_lance_pace_1" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="2" action="act_rider_stand_lance_pace_2" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="3" action="act_rider_stand_lance_pace_3" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="4" action="act_rider_stand_lance_pace_4" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="5" action="act_rider_stand_lance_pace_5" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_lance_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_lance_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_lance_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_lance_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_lance_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_lance_pace_5" require_free_left_hand="True" /> </rider_idles> </item_usage_set> <item_usage_set id="polearm_pike" base_set="polearm_block" has_single_stance="true"> <flags> <flag name="requires_no_mount" /> <flag name="requires_no_shield" /> </flags> <usages> <usage style="attack_up" ready_action="act_ready_overswing_spear" quick_release_action="act_quick_release_overswing_spear" release_action="act_release_overswing_spear" quick_blocked_action="act_quick_blocked_overswing_spear" blocked_action="act_blocked_overswing_spear" is_mounted="False" require_free_left_hand="True" is_left_stance="False" strike_type="thrust" begin_hand_position="0,-0.6,0.5" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,0.5" end_hand_rotation="0,-108" end_arm_rotation="0,0" end_arm_length="0" /> <usage style="attack_down" ready_action="act_ready_thrust_staff" quick_release_action="act_quick_release_thrust_staff" release_action="act_release_thrust_staff" quick_blocked_action="act_quick_blocked_thrust_staff" blocked_action="act_blocked_thrust_staff" is_mounted="False" require_free_left_hand="True" strike_type="thrust" begin_hand_position="0,-0.6,-0.1" begin_hand_rotation="0,-90" begin_arm_rotation="0,0" begin_arm_length="0" end_hand_position="0,1.3,-0.1" end_hand_rotation="0,-90" end_arm_rotation="0,0" end_arm_length="0" /> </usages> </item_usage_set> <item_usage_set id="polearm_bracing" has_single_stance="true" equip_sound="event:/mission/combat/equip/spear_equip" unequip_sound="event:/mission/combat/equip/spear_unequip"> <flags> <flag name="requires_no_mount" /> <flag name="requires_no_shield" /> <flag name="passive_usage" /> </flags> <usages> <usage style="attack_any" ready_action="act_polearm_brace_ready" blocked_action="act_polearm_brace_parried" is_mounted="False" require_free_left_hand="True" strike_type="thrust" /> </usages> <movement_sets> <movement_set id="parry_polearm_with_shield" require_left_hand_usage_root_set="shield" /> <movement_set id="polearm_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="parry_polearm" /> </movement_sets> </item_usage_set> <item_usage_set id="polearm_block_long_shield_swing_thrust" base_set="polearm_block_shield_swing_thrust"> <flags> <flag name="requires_no_shield" /> </flags> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_1" require_free_left_hand="False" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_2" require_free_left_hand="False" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_3" require_free_left_hand="False" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_4" require_free_left_hand="False" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_1" require_free_left_hand="False" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_2" require_free_left_hand="False" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_3" require_free_left_hand="False" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_4" require_free_left_hand="False" required_mount_action="act_horse_stand_4" /> </rider_idles> </item_usage_set> <item_usage_set id="polearm_block_long_shield_thrust" base_set="polearm_block_shield_thrust"> <flags> <flag name="requires_no_shield" /> </flags> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_1" require_free_left_hand="False" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_2" require_free_left_hand="False" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_3" require_free_left_hand="False" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_4" require_free_left_hand="False" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_1" require_free_left_hand="False" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_2" require_free_left_hand="False" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_3" require_free_left_hand="False" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_4" require_free_left_hand="False" required_mount_action="act_horse_stand_4" /> </rider_idles> </item_usage_set> <item_usage_set id="polearm_block_long_swing" base_set="polearm_block_swing"> <flags> <flag name="requires_no_shield" /> </flags> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_1" require_free_left_hand="False" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_2" require_free_left_hand="False" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_3" require_free_left_hand="False" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_4" require_free_left_hand="False" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_1" require_free_left_hand="False" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_2" require_free_left_hand="False" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_3" require_free_left_hand="False" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_4" require_free_left_hand="False" required_mount_action="act_horse_stand_4" /> </rider_idles> </item_usage_set> <item_usage_set id="polearm_block_long_shield_swing_thrust" base_set="polearm_block_shield_swing_thrust"> <flags> <flag name="requires_no_shield" /> </flags> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_1" require_free_left_hand="False" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_2" require_free_left_hand="False" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_3" require_free_left_hand="False" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_4" require_free_left_hand="False" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_1" require_free_left_hand="False" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_2" require_free_left_hand="False" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_3" require_free_left_hand="False" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_4" require_free_left_hand="False" required_mount_action="act_horse_stand_4" /> </rider_idles> </item_usage_set> <item_usage_set id="polearm_block_long_swing_thrust" base_set="polearm_block_swing_thrust"> <flags> <flag name="requires_no_shield" /> </flags> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_1" require_free_left_hand="False" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_2" require_free_left_hand="False" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_3" require_free_left_hand="False" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_spear_4" require_free_left_hand="False" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_1" require_free_left_hand="False" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_2" require_free_left_hand="False" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_3" require_free_left_hand="False" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_spear_4" require_free_left_hand="False" required_mount_action="act_horse_stand_4" /> </rider_idles> </item_usage_set> <item_usage_set id="arrow_top"> <idles> <idle action="act_idle_bow_1" is_left_stance="False" require_free_left_hand="False" /> </idles> <usages> <usage style="attack_any" reload_action="act_reload_bow_top" ready_action="act_ready_bow" release_action="act_release_bow" ready_continue_ranged_action="act_ready_continue_bow" ready_continue_shake_action="act_ready_continue_bow_shake" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_bow_top_horseback" ready_action="act_ready_bow_horseback" release_action="act_release_bow_horseback" ready_continue_ranged_action="act_ready_continue_bow_horseback" ready_continue_shake_action="act_ready_continue_bow_shake_horseback" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="arrow_right"> <idles> <idle action="act_idle_bow_1" is_left_stance="False" require_free_left_hand="False" /> </idles> <usages> <usage style="attack_any" reload_action="act_reload_bow_right" ready_action="act_ready_bow" release_action="act_release_bow" ready_continue_ranged_action="act_ready_continue_bow" ready_continue_shake_action="act_ready_continue_bow_shake" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_bow_right_horseback" ready_action="act_ready_bow_horseback" release_action="act_release_bow_horseback" ready_continue_ranged_action="act_ready_continue_bow_horseback" ready_continue_shake_action="act_ready_continue_bow_shake_horseback" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="bow" has_single_stance="true" last_arrow_sound="event:/mission/combat/last_arrow" equip_sound="event:/mission/combat/equip/bow_equip" unequip_sound="event:/mission/combat/equip/bow_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_bow_1" is_left_stance="False" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="bow" /> </movement_sets> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_bow_1" require_free_left_hand="True" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_bow_2" require_free_left_hand="True" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_bow_3" require_free_left_hand="True" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_bow_4" require_free_left_hand="True" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_bow_1" require_free_left_hand="True" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_bow_2" require_free_left_hand="True" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_bow_3" require_free_left_hand="True" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_bow_4" require_free_left_hand="True" required_mount_action="act_horse_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_bow_1" require_free_left_hand="True" required_mount_action="act_camel_idle_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_bow_2" require_free_left_hand="True" required_mount_action="act_camel_idle_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_bow_3" require_free_left_hand="True" required_mount_action="act_camel_idle_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_bow_4" require_free_left_hand="True" required_mount_action="act_camel_idle_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_bow_5" require_free_left_hand="True" required_mount_action="act_camel_idle_5" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_bow_1" require_free_left_hand="True" required_mount_action="act_camel_stand_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_bow_2" require_free_left_hand="True" required_mount_action="act_camel_stand_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_bow_3" require_free_left_hand="True" required_mount_action="act_camel_stand_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_bow_4" require_free_left_hand="True" required_mount_action="act_camel_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_bow_5" require_free_left_hand="True" required_mount_action="act_camel_stand_5" /> <rider_idle mount_id="horse" pace="0" action="act_rider_stand_bow_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_bow_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="2" action="act_rider_stand_bow_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="3" action="act_rider_stand_bow_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="4" action="act_rider_stand_bow_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="5" action="act_rider_stand_bow_pace_5" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_bow_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_bow_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_bow_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_bow_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_bow_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_bow_pace_5" require_free_left_hand="True" /> </rider_idles> <guards> <guard style="right" action="act_guard_bow" /> <guard style="none" /> </guards> </item_usage_set> <item_usage_set id="long_bow" base_set="bow" has_single_stance="true"> <flags> <flag name="requires_no_mount" /> <flag name="requires_no_shield" /> </flags> </item_usage_set> <item_usage_set id="crossbow" has_single_stance="true" last_arrow_sound="event:/mission/combat/last_arrow" equip_sound="event:/mission/combat/equip/bow_equip" unequip_sound="event:/mission/combat/equip/bow_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <idles> <idle action="act_idle_crossbow_1" is_left_stance="False" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="crossbow" /> </movement_sets> <rider_idles> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_crossbow_1" require_free_left_hand="True" required_mount_action="act_horse_idle_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_crossbow_2" require_free_left_hand="True" required_mount_action="act_horse_idle_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_crossbow_3" require_free_left_hand="True" required_mount_action="act_horse_idle_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_idle_crossbow_4" require_free_left_hand="True" required_mount_action="act_horse_idle_4" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_crossbow_1" require_free_left_hand="True" required_mount_action="act_horse_stand_1" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_crossbow_2" require_free_left_hand="True" required_mount_action="act_horse_stand_2" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_crossbow_3" require_free_left_hand="True" required_mount_action="act_horse_stand_3" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_crossbow_4" require_free_left_hand="True" required_mount_action="act_horse_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_crossbow_1" require_free_left_hand="True" required_mount_action="act_camel_idle_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_crossbow_2" require_free_left_hand="True" required_mount_action="act_camel_idle_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_crossbow_3" require_free_left_hand="True" required_mount_action="act_camel_idle_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_crossbow_4" require_free_left_hand="True" required_mount_action="act_camel_idle_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_idle_crossbow_5" require_free_left_hand="True" required_mount_action="act_camel_idle_5" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_crossbow_1" require_free_left_hand="True" required_mount_action="act_camel_stand_1" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_crossbow_2" require_free_left_hand="True" required_mount_action="act_camel_stand_2" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_crossbow_3" require_free_left_hand="True" required_mount_action="act_camel_stand_3" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_crossbow_4" require_free_left_hand="True" required_mount_action="act_camel_stand_4" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_crossbow_5" require_free_left_hand="True" required_mount_action="act_camel_stand_5" /> <rider_idle mount_id="horse" pace="0" action="act_rider_stand_crossbow_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_crossbow_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="2" action="act_rider_stand_crossbow_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="3" action="act_rider_stand_crossbow_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="4" action="act_rider_stand_crossbow_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="horse" pace="5" action="act_rider_stand_crossbow_pace_5" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_crossbow_pace_0" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_crossbow_pace_1" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_crossbow_pace_2" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_crossbow_pace_3" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_crossbow_pace_4" require_free_left_hand="True" /> <rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_crossbow_pace_5" require_free_left_hand="True" /> </rider_idles> <usages> <usage style="attack_any" ready_action="act_ready_crossbow" release_action="act_release_crossbow" ready_continue_ranged_action="act_ready_continue_crossbow" reload_action="act_reload_crossbow" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> <usage style="attack_any" ready_action="act_ready_crossbow" release_action="act_release_crossbow" ready_continue_ranged_action="act_ready_continue_crossbow" reload_action="act_reload_crossbow_horseback" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="crossbow_fast" base_set="crossbow"> <usages> <usage style="attack_any" ready_action="act_ready_crossbow" release_action="act_release_crossbow" ready_continue_ranged_action="act_ready_continue_crossbow" reload_action="act_reload_crossbow_fast" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="crossbow_light" base_set="crossbow"> <usages> <usage style="attack_any" ready_action="act_ready_crossbow" release_action="act_release_crossbow" ready_continue_ranged_action="act_ready_continue_crossbow" reload_action="act_reload_crossbow_light" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="stone" has_single_stance="true" last_arrow_sound="event:/mission/combat/last_arrow" equip_sound="event:/mission/combat/equip/small_equip" unequip_sound="event:/mission/combat/equip/small_unequip"> <idles> <idle action="act_idle_unarmed_1" is_left_stance="False" require_free_left_hand="False" /> </idles> <movement_sets> <movement_set id="stone_with_shield" require_left_hand_usage_root_set="shield" /> <movement_set id="1h_with_hand_shield" require_left_hand_usage_root_set="hand_shield" /> <movement_set id="stone" /> </movement_sets> <usages> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone_with_shield" release_action="act_release_stone_with_shield" ready_continue_ranged_action="act_ready_continue_stone_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone_with_shield" release_action="act_release_stone_with_shield" ready_continue_ranged_action="act_ready_continue_stone_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone_with_handshield" release_action="act_release_stone_with_handshield" ready_continue_ranged_action="act_ready_continue_stone_with_handshield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone_with_handshield" release_action="act_release_stone_with_handshield" ready_continue_ranged_action="act_ready_continue_stone_with_handshield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone_with_shield" release_action="act_release_stone_with_shield" ready_continue_ranged_action="act_ready_continue_stone_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone_with_shield" release_action="act_release_stone_with_shield" ready_continue_ranged_action="act_ready_continue_stone_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone" release_action="act_release_stone" ready_continue_ranged_action="act_ready_continue_stone" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_stone" ready_action="act_ready_stone" release_action="act_release_stone" ready_continue_ranged_action="act_ready_continue_stone" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> <rider_idles> <!-- <rider_idle mount_id="horse" pace="0" action="act_rider_stand_throw_pace_0" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="1" action="act_rider_stand_throw_pace_1" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="2" action="act_rider_stand_throw_pace_2" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="3" action="act_rider_stand_throw_pace_3" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="4" action="act_rider_stand_throw_pace_4" require_free_left_hand="False" /> <rider_idle mount_id="horse" pace="5" action="act_rider_stand_throw_pace_5" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="0" action="act_camel_rider_stand_throw_pace_0" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="1" action="act_camel_rider_stand_throw_pace_1" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="2" action="act_camel_rider_stand_throw_pace_2" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="3" action="act_camel_rider_stand_throw_pace_3" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="4" action="act_camel_rider_stand_throw_pace_4" require_free_left_hand="False" /> <rider_idle mount_id="camel" pace="5" action="act_camel_rider_stand_throw_pace_5" require_free_left_hand="False" />--> </rider_idles> </item_usage_set> <item_usage_set id="heavy_stone" has_single_stance="true" equip_sound="event:/mission/combat/equip/small_equip" unequip_sound="event:/mission/combat/equip/small_unequip"> <flags> <flag name="requires_no_shield" /> </flags> <movement_sets> <movement_set id="heavy_stone" /> </movement_sets> <usages> <usage style="attack_any" ready_action="act_ready_heavy_thrown" release_action="act_release_heavy_thrown" ready_continue_ranged_action="act_ready_continue_heavy_thrown" is_mounted="False" require_free_left_hand="True" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="throwing_knife" has_single_stance="true" base_set="stone" switch_to_alternate_action="act_switch_alternate_knife" last_arrow_sound="event:/mission/combat/last_arrow" equip_sound="event:/mission/combat/equip/throwing_equip" unequip_sound="event:/mission/combat/equip/throwing_unequip"> <usages> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife_with_shield" release_action="act_release_throwing_knife_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife_with_shield" release_action="act_release_throwing_knife_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife_with_handshield" release_action="act_release_throwing_knife_with_handshield" ready_continue_ranged_action="act_ready_continue_throwing_knife_with_handshield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife_with_handshield" release_action="act_release_throwing_knife_with_handshield" ready_continue_ranged_action="act_ready_continue_throwing_knife_with_handshield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife_with_shield" release_action="act_release_throwing_knife_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife_with_shield" release_action="act_release_throwing_knife_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_knife_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife" release_action="act_release_throwing_knife" ready_continue_ranged_action="act_ready_continue_throwing_knife" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_knife" ready_action="act_ready_throwing_knife" release_action="act_release_throwing_knife" ready_continue_ranged_action="act_ready_continue_throwing_knife" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="throwing_axe" has_single_stance="true" base_set="stone" switch_to_alternate_action="act_switch_alternate_axe" equip_sound="event:/mission/combat/equip/throwing_equip" unequip_sound="event:/mission/combat/equip/throwing_unequip"> <usages> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe_with_shield" release_action="act_release_throwing_axe_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe_with_shield" release_action="act_release_throwing_axe_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe_with_handshield" release_action="act_release_throwing_axe_with_handshield" ready_continue_ranged_action="act_ready_continue_throwing_axe_with_handshield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe_with_handshield" release_action="act_release_throwing_axe_with_handshield" ready_continue_ranged_action="act_ready_continue_throwing_axe_with_handshield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe_with_shield" release_action="act_release_throwing_axe_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe_with_shield" release_action="act_release_throwing_axe_with_shield" ready_continue_ranged_action="act_ready_continue_throwing_axe_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe" release_action="act_release_throwing_axe" ready_continue_ranged_action="act_ready_continue_throwing_axe" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_throwing_axe" ready_action="act_ready_throwing_axe" release_action="act_release_throwing_axe" ready_continue_ranged_action="act_ready_continue_throwing_axe" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="throwing_javelin" has_single_stance="true" base_set="stone" switch_to_alternate_action="act_switch_alternate_javelin" last_arrow_sound="event:/mission/combat/last_arrow" equip_sound="event:/mission/combat/equip/bow_equip" unequip_sound="event:/mission/combat/equip/bow_unequip"> <idles> <idle action="act_idle_javelin_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_javelin_with_shield_1" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_javelin_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" /> <idle action="act_idle_javelin_with_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" /> <idle action="act_idle_javelin_without_shield_1" require_free_left_hand="False" /> <idle action="act_idle_javelin_without_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" /> </idles> <usages> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin_with_shield" release_action="act_release_javelin_with_shield" ready_continue_ranged_action="act_ready_continue_javelin_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin_with_shield" release_action="act_release_javelin_with_shield" ready_continue_ranged_action="act_ready_continue_javelin_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin_with_handshield" release_action="act_release_javelin_with_handshield" ready_continue_ranged_action="act_ready_continue_javelin_with_handshield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin_with_handshield" release_action="act_release_javelin_with_handshield" ready_continue_ranged_action="act_ready_continue_javelin_with_handshield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="hand_shield" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin_with_shield" release_action="act_release_javelin_with_shield" ready_continue_ranged_action="act_ready_continue_javelin_with_shield" is_mounted="False" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin_with_shield" release_action="act_release_javelin_with_shield" ready_continue_ranged_action="act_ready_continue_javelin_with_shield" is_mounted="True" require_free_left_hand="False" require_left_hand_usage_root_set="banner" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin" release_action="act_release_javelin" ready_continue_ranged_action="act_ready_continue_javelin" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /> <usage style="attack_any" reload_action="act_reload_javelin" ready_action="act_ready_javelin" release_action="act_release_javelin" ready_continue_ranged_action="act_ready_continue_javelin" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /> </usages> </item_usage_set> <item_usage_set id="polearm_thrown" base_set="throwing_javelin"> <flags> <flag name="requires_no_mount" /> </flags> </item_usage_set> <item_usage_set id="torch" equip_sound="event:/mission/combat/equip/small_equip" unequip_sound="event:/mission/combat/equip/small_unequip"> <idles> <idle action="act_idle_1h_without_shield_1" is_left_stance="False" require_free_left_hand="False" require_left_hand_usage_root_set="torch" /> <idle action="act_idle_1h_without_shield_1_left_stance" is_left_stance="True" require_free_left_hand="False" require_left_hand_usage_root_set="torch" /> </idles> <movement_sets> <movement_set id="torch" /> </movement_sets> </item_usage_set> <item_usage_set id="joust_lance" base_set="polearm_block"> <usages></usages> </item_usage_set> </item_usage_sets> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;