![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<monster_usage_sets xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"
type="monster_usage_set">
<!-- impact types:
0: light disturb
1: light slash
2: heavh slash / light crush
3: heavy crush
4: knock down
-->
<monster_usage_set
id="human"
hit_object_action="act_horse_hit_object"
hit_object_falling_action="act_horse_hit_object_while_falling"
rear_action="act_horse_rear"
rear_damaged_action="act_horse_rear_damaged"
ladder_climb_action="act_climb_ladder"
strike_ladder_action="act_strike_ladder">
<monster_usage_strikes>
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="chest"
impact="1"
action="act_strike_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="chest"
impact="1"
action="act_strike_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="chest"
impact="0"
action="act_strike_chest_front_stop" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="chest"
impact="0"
action="act_strike_chest_front_stop_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="chest"
impact="1"
action="act_strike_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="chest"
impact="1"
action="act_strike_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="chest"
impact="1"
action="act_strike_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="chest"
impact="1"
action="act_strike_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="chest"
impact="1"
action="act_strike_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="chest"
impact="1"
action="act_strike_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="chest"
impact="2"
action="act_strike2_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="chest"
impact="2"
action="act_strike2_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="chest"
impact="2"
action="act_strike2_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="chest"
impact="2"
action="act_strike2_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="chest"
impact="2"
action="act_strike2_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="chest"
impact="2"
action="act_strike2_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="chest"
impact="2"
action="act_strike2_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="chest"
impact="2"
action="act_strike2_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="chest"
impact="3"
action="act_strike3_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="chest"
impact="3"
action="act_strike3_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="chest"
impact="3"
action="act_strike3_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="chest"
impact="3"
action="act_strike3_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="chest"
impact="3"
action="act_strike3_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="chest"
impact="3"
action="act_strike3_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="chest"
impact="3"
action="act_strike3_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="chest"
impact="3"
action="act_strike3_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_left"
impact="0"
action="act_strike_chest_front_stop" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_left"
impact="0"
action="act_strike_chest_front_stop_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_left"
impact="1"
action="act_strike_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_left"
impact="2"
action="act_strike2_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_left"
impact="3"
action="act_strike3_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_right"
impact="0"
action="act_strike_chest_front_stop" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_right"
impact="0"
action="act_strike_chest_front_stop_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_right"
impact="1"
action="act_strike_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_right"
impact="2"
action="act_strike2_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_right"
impact="3"
action="act_strike3_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="head"
impact="2"
action="act_strike2_head_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="head"
impact="2"
action="act_strike2_head_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="head"
impact="2"
action="act_strike2_head_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="head"
impact="2"
action="act_strike2_head_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="head"
impact="3"
action="act_strike3_head_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="head"
impact="3"
action="act_strike3_head_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="head"
impact="3"
action="act_strike3_head_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="head"
impact="3"
action="act_strike3_head_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="head"
impact="1"
action="act_strike_head_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="head"
impact="1"
action="act_strike_head_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="head"
impact="1"
action="act_strike_head_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="head"
impact="1"
action="act_strike_head_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="head"
impact="2"
action="act_strike2_head_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="head"
impact="2"
action="act_strike2_head_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="head"
impact="2"
action="act_strike2_head_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="head"
impact="2"
action="act_strike2_head_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="head"
impact="3"
action="act_strike3_head_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="head"
impact="3"
action="act_strike3_head_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="head"
impact="3"
action="act_strike3_head_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="head"
impact="3"
action="act_strike3_head_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="head"
impact="4"
action="act_strike_knock_back_head_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="head"
impact="4"
action="act_strike_knock_back_head_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="head"
impact="4"
action="act_strike_knock_back_head_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="head"
impact="4"
action="act_strike_knock_back_head_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="head"
impact="4"
action="act_strike_knock_back_head_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="head"
impact="4"
action="act_strike_knock_back_head_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="head"
impact="4"
action="act_strike_knock_back_head_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="head"
impact="4"
action="act_strike_knock_back_head_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="head"
impact="1"
action="act_strike_head_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="head"
impact="1"
action="act_strike_head_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="head"
impact="1"
action="act_strike_head_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="head"
impact="1"
action="act_strike_head_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="neck"
impact="2"
action="act_strike2_head_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="neck"
impact="2"
action="act_strike2_head_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="neck"
impact="2"
action="act_strike2_head_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="neck"
impact="2"
action="act_strike2_head_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="neck"
impact="3"
action="act_strike3_head_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="neck"
impact="3"
action="act_strike3_head_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="neck"
impact="3"
action="act_strike3_head_right" />
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is_heavy="False"
is_left_stance="True"
direction="back"
body_part="arm_right"
impact="3"
action="act_strike3_right_arm_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="arm_left"
impact="3"
action="act_strike3_left_arm_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="0"
action="act_strike_fall_front_back_rise" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="none"
impact="0"
action="act_strike_fall_front_back_rise_left_stance" />
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
impact="0"
action="act_strike_fall_front_heavy_back_rise" />
<monster_usage_strike
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="none"
impact="0"
action="act_strike_fall_front_heavy_back_rise_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="0"
action="act_strike_fall_back_back_rise" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="none"
impact="0"
action="act_strike_fall_back_back_rise_left_stance" />
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="none"
impact="0"
action="act_strike_fall_back_heavy_back_rise" />
<monster_usage_strike
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="none"
impact="0"
action="act_strike_fall_back_heavy_back_rise_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
impact="0"
action="act_strike_fall_left_back_rise" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="none"
impact="0"
action="act_strike_fall_left_back_rise_left_stance" />
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="none"
impact="0"
action="act_strike_fall_left_heavy_back_rise" />
<monster_usage_strike
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="none"
impact="0"
action="act_strike_fall_left_heavy_back_rise_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
impact="0"
action="act_strike_fall_right_back_rise" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="none"
impact="0"
action="act_strike_fall_right_back_rise_left_stance" />
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="none"
impact="0"
action="act_strike_fall_right_heavy_back_rise" />
<monster_usage_strike
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="none"
impact="0"
action="act_strike_fall_right_heavy_back_rise_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="1"
action="act_strike_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="none"
impact="1"
action="act_strike_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
impact="1"
action="act_strike_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="none"
impact="1"
action="act_strike_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
impact="1"
action="act_strike_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="none"
impact="1"
action="act_strike_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="1"
action="act_strike_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="none"
impact="1"
action="act_strike_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="2"
action="act_strike2_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="none"
impact="2"
action="act_strike2_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
impact="2"
action="act_strike2_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="none"
impact="2"
action="act_strike2_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
impact="2"
action="act_strike2_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="none"
impact="2"
action="act_strike2_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="2"
action="act_strike2_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="none"
impact="2"
action="act_strike2_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="3"
action="act_strike3_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="none"
impact="3"
action="act_strike3_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
impact="3"
action="act_strike3_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="none"
impact="3"
action="act_strike3_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
impact="3"
action="act_strike3_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="none"
impact="3"
action="act_strike3_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="3"
action="act_strike3_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="none"
impact="3"
action="act_strike3_chest_back_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_front_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_left" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_left_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_right" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_right_left_stance" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="none"
impact="4"
action="act_strike_knock_back_chest_back_left_stance" />
<monster_usage_strike
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="front_right"
body_part="chest"
impact="5"
action="act_rider_only_fall_right_front" />
<monster_usage_strike
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="front_left"
body_part="chest"
impact="5"
action="act_rider_only_fall_left_front" />
<monster_usage_strike
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="back_right"
body_part="chest"
impact="5"
action="act_rider_only_fall_right_back" />
<monster_usage_strike
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="back_left"
body_part="chest"
impact="5"
action="act_rider_only_fall_left_back" />
<monster_usage_strike
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="front_right"
body_part="chest"
impact="5"
action="act_rider_only_fall_right_front_heavy" />
<monster_usage_strike
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="front_left"
body_part="chest"
impact="5"
action="act_rider_only_fall_left_front_heavy" />
<monster_usage_strike
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="back_right"
body_part="chest"
impact="5"
action="act_rider_only_fall_right_back_heavy" />
<monster_usage_strike
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="back_left"
body_part="chest"
impact="5"
action="act_rider_only_fall_left_back_heavy" />
<monster_usage_strike
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="front_right"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_right_front" />
<monster_usage_strike
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="front_left"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_left_front" />
<monster_usage_strike
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="back_right"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_right_back" />
<monster_usage_strike
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="back_left"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_left_back" />
<monster_usage_strike
mount_id="camel"
is_heavy="True"
is_left_stance="False"
direction="front_right"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_right_front_heavy" />
<monster_usage_strike
mount_id="camel"
is_heavy="True"
is_left_stance="False"
direction="front_left"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_left_front_heavy" />
<monster_usage_strike
mount_id="camel"
is_heavy="True"
is_left_stance="False"
direction="back_right"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_right_back_heavy" />
<monster_usage_strike
mount_id="camel"
is_heavy="True"
is_left_stance="False"
direction="back_left"
body_part="chest"
impact="5"
action="act_camel_rider_only_fall_left_back_heavy" />
</monster_usage_strikes>
<monster_usage_jumps>
<monster_usage_jump
is_left_stance="False"
jump_state="start"
direction="front"
action="act_jump_forward" />
<monster_usage_jump
is_left_stance="True"
jump_state="start"
direction="front"
action="act_jump_forward_left_stance" />
<monster_usage_jump
is_left_stance="False"
jump_state="loop"
direction="front"
action="act_jump_forward_loop" />
<monster_usage_jump
is_left_stance="True"
jump_state="loop"
direction="front"
action="act_jump_forward_loop_left_stance" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="front"
action="act_jump_forward_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="front"
action="act_jump_forward_end_left_stance"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="front"
action="act_jump_forward_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="front"
action="act_jump_forward_end_hard_left_stance"
is_hard="True" />
<monster_usage_jump
is_left_stance="False"
jump_state="start"
direction="front_right"
action="act_jump_forward_right" />
<monster_usage_jump
is_left_stance="True"
jump_state="start"
direction="front_right"
action="act_jump_forward_right_left_stance" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="front_right"
action="act_jump_forward_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="front_right"
action="act_jump_forward_end_left_stance"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="front_right"
action="act_jump_forward_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="front_right"
action="act_jump_forward_end_hard_left_stance"
is_hard="True" />
<monster_usage_jump
is_left_stance="False"
jump_state="start"
direction="front_left"
action="act_jump_forward_left" />
<monster_usage_jump
is_left_stance="True"
jump_state="start"
direction="front_left"
action="act_jump_forward_left_left_stance" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="front_left"
action="act_jump_forward_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="front_left"
action="act_jump_forward_end_left_stance"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="front_left"
action="act_jump_forward_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="front_left"
action="act_jump_forward_end_hard_left_stance"
is_hard="True" />
<monster_usage_jump
is_left_stance="False"
jump_state="start"
direction="back"
action="act_jump_backward" />
<monster_usage_jump
is_left_stance="True"
jump_state="start"
direction="back"
action="act_jump_backward_left_stance" />
<monster_usage_jump
is_left_stance="False"
jump_state="loop"
direction="back"
action="act_jump_backward_loop" />
<monster_usage_jump
is_left_stance="True"
jump_state="loop"
direction="back"
action="act_jump_backward_loop_left_stance" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="back"
action="act_jump_backward_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="back"
action="act_jump_backward_end_left_stance"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="back"
action="act_jump_backward_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="back"
action="act_jump_backward_end_hard_left_stance"
is_hard="True" />
<monster_usage_jump
is_left_stance="False"
jump_state="start"
direction="right"
action="act_jump_right" />
<monster_usage_jump
is_left_stance="True"
jump_state="start"
direction="right"
action="act_jump_right" />
<monster_usage_jump
is_left_stance="False"
jump_state="loop"
direction="right"
action="act_jump_right_loop" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="right"
action="act_jump_right_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="right"
action="act_jump_right_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="right"
action="act_jump_right_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="right"
action="act_jump_right_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="start"
direction="left"
action="act_jump_left" />
<monster_usage_jump
is_left_stance="False"
jump_state="start"
direction="left"
action="act_jump_left" />
<monster_usage_jump
is_left_stance="True"
jump_state="loop"
direction="left"
action="act_jump_left_loop" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="left"
action="act_jump_left_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="left"
action="act_jump_left_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="left"
action="act_jump_left_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="left"
action="act_jump_left_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="False"
jump_state="start"
direction="none"
action="act_jump" />
<monster_usage_jump
is_left_stance="True"
jump_state="start"
direction="none"
action="act_jump_left_stance" />
<monster_usage_jump
is_left_stance="False"
jump_state="loop"
direction="none"
action="act_jump_loop"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="loop"
direction="none"
action="act_jump_loop_left_stance"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="loop"
direction="none"
action="act_jump_loop_long"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="loop"
direction="none"
action="act_jump_loop_long_left_stance"
is_hard="True" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="none"
action="act_jump_end"
is_hard="False" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="none"
action="act_jump_end_left_stance"
is_hard="False" />
<monster_usage_jump
is_left_stance="False"
jump_state="end"
direction="none"
action="act_jump_end_hard"
is_hard="True" />
<monster_usage_jump
is_left_stance="True"
jump_state="end"
direction="none"
action="act_jump_end_hard_left_stance"
is_hard="True" />
</monster_usage_jumps>
<monster_usage_falls>
<monster_usage_fall
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="other"
action="act_fall_rider_forward_left" />
<monster_usage_fall
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="other"
action="act_fall_rider_forward_right" />
<monster_usage_fall
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="none"
death_type="other"
action="act_fall_rider_forward_left" />
<monster_usage_fall
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="none"
death_type="other"
action="act_fall_rider_forward_right" />
<monster_usage_fall
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
death_type="other"
action="act_fall_rider_back" />
<monster_usage_fall
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
death_type="other"
action="act_fall_rider_back" />
<monster_usage_fall
mount_id="horse"
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="other"
action="act_fall_rider_forward_right_slow" />
<monster_usage_fall
mount_id="horse"
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="none"
death_type="other"
action="act_fall_rider_forward_right_slow" />
<monster_usage_fall
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="front_right"
body_part="none"
death_type="other"
action="act_camel_fall_rider_forward_right" />
<monster_usage_fall
mount_id="camel"
is_heavy="True"
is_left_stance="False"
direction="front_right"
body_part="none"
death_type="other"
action="act_camel_fall_rider_forward_right_slow" />
<monster_usage_fall
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="front_left"
body_part="none"
death_type="other"
action="act_camel_fall_rider_forward_left" />
<monster_usage_fall
mount_id="camel"
is_heavy="True"
is_left_stance="False"
direction="front_left"
body_part="none"
death_type="other"
action="act_camel_fall_rider_forward_left_slow" />
<monster_usage_fall
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="other"
action="act_camel_fall_rider_left" />
<monster_usage_fall
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="other"
action="act_camel_fall_rider_right" />
<monster_usage_fall
mount_id="camel"
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="other"
action="act_camel_fall_rider_back" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="ladder"
action="act_death_ladder_left" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="none"
death_type="ladder"
action="act_death_ladder_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="ladder"
action="act_death_ladder_right" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="none"
death_type="ladder"
action="act_death_ladder_right" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="none"
death_type="ladder"
action="act_death_ladder_left" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="none"
death_type="ladder"
action="act_death_ladder_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="none"
death_type="ladder"
action="act_death_ladder_right" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="none"
death_type="ladder"
action="act_death_ladder_right" />
<!-- POT FIRE BOULDER HIT
<monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" />
<monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" />
<monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" />
<monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" />
-->
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="chest"
death_type="arrow"
action="act_fall_hard_chest_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="chest"
death_type="arrow"
action="act_fall_hard_chest_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_back1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_back1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_back1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_back1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="chest"
death_type="arrow"
action="act_death_by_arrow_chest1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_left" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_left_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_right" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_right_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_back1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_back1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_left_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_right" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_right_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_back1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="head"
death_type="arrow"
action="act_death_by_arrow_head_back1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="neck"
death_type="arrow"
action="act_death_by_arrow_neck1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_back_1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_back_1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_back_1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_right"
death_type="arrow"
action="act_arrow_death_arm_right_back_1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_back_1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_back_1_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_back_1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="shoulder_left"
death_type="arrow"
action="act_arrow_death_arm_left_back_1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_back_1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_back_1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="arm_right"
death_type="arrow"
action="act_arrow_death_arm_right_back_1_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="arm_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="arm_right"
death_type="arrow"
action="act_arrow_death_arm_right_back_1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="arm_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="arm_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="arm_right"
death_type="arrow"
action="act_arrow_death_arm_right_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="arm_left"
death_type="arrow"
action="act_arrow_death_arm_left_front1" />
<monster_usage_fall
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direction="front"
body_part="shoulder_right"
death_type="other"
action="act_fall_hard_chest_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="chest"
death_type="other"
action="act_fall_right_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_left"
death_type="other"
action="act_fall_right_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="shoulder_right"
death_type="other"
action="act_fall_right_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="chest"
death_type="other"
action="act_fall_right_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_left"
death_type="other"
action="act_fall_right_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="shoulder_right"
death_type="other"
action="act_fall_right_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="chest"
death_type="other"
action="act_fall_hard_right_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="shoulder_left"
death_type="other"
action="act_fall_hard_right_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="shoulder_right"
death_type="other"
action="act_fall_hard_right_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="chest"
death_type="other"
action="act_fall_hard_right_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="shoulder_left"
death_type="other"
action="act_fall_hard_right_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="shoulder_right"
death_type="other"
action="act_fall_hard_right_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="chest"
death_type="other"
action="act_fall_left_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_left"
death_type="other"
action="act_fall_left_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="shoulder_right"
death_type="other"
action="act_fall_left_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="chest"
death_type="other"
action="act_fall_left_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_left"
death_type="other"
action="act_fall_left_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="shoulder_right"
death_type="other"
action="act_fall_left_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="chest"
death_type="other"
action="act_fall_hard_left_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="shoulder_left"
death_type="other"
action="act_fall_hard_left_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="shoulder_right"
death_type="other"
action="act_fall_hard_left_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="chest"
death_type="other"
action="act_fall_hard_left_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="shoulder_left"
death_type="other"
action="act_fall_hard_left_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="shoulder_right"
death_type="other"
action="act_fall_hard_left_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front_left"
body_part="arm_left"
death_type="other"
action="act_fall_right_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front_left"
body_part="arm_right"
death_type="other"
action="act_fall_right_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front_left"
body_part="arm_left"
death_type="other"
action="act_fall_right_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front_left"
body_part="arm_right"
death_type="other"
action="act_fall_right_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front_right"
body_part="arm_left"
death_type="other"
action="act_fall_left_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front_right"
body_part="arm_right"
death_type="other"
action="act_fall_left_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front_right"
body_part="arm_left"
death_type="other"
action="act_fall_left_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front_right"
body_part="arm_right"
death_type="other"
action="act_fall_left_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front_left"
body_part="arm_left"
death_type="other"
action="act_fall_right_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front_left"
body_part="arm_right"
death_type="other"
action="act_fall_right_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front_left"
body_part="arm_left"
death_type="other"
action="act_fall_right_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front_left"
body_part="arm_right"
death_type="other"
action="act_fall_right_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front_right"
body_part="arm_left"
death_type="other"
action="act_fall_left_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front_right"
body_part="arm_right"
death_type="other"
action="act_fall_left_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front_right"
body_part="arm_left"
death_type="other"
action="act_fall_left_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front_right"
body_part="arm_right"
death_type="other"
action="act_fall_left_front_left_stance" />
<!-- default death for no bone information -->
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
death_type="other"
action="act_fall_chest_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="none"
death_type="other"
action="act_fall_chest_front_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
death_type="other"
action="act_fall_hard_chest_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="none"
death_type="other"
action="act_fall_hard_chest_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="other"
action="act_fall_body_back_alt" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="none"
death_type="other"
action="act_fall_body_back_left_stance_alt" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="none"
death_type="other"
action="act_fall_body_back_alt" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="none"
death_type="other"
action="act_fall_body_back_left_stance_alt" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="left"
body_part="none"
death_type="arrow"
action="act_death_by_fire_left" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="left"
body_part="none"
death_type="arrow"
action="act_death_by_fire_left_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="right"
body_part="none"
death_type="arrow"
action="act_death_by_fire_right" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="right"
body_part="none"
death_type="arrow"
action="act_death_by_fire_right_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
death_type="arrow"
action="act_death_by_fire_back" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="front"
body_part="none"
death_type="arrow"
action="act_death_by_fire_back_left_stance" />
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="none"
death_type="arrow"
action="act_death_by_fire_front" />
<monster_usage_fall
is_heavy="True"
is_left_stance="True"
direction="back"
body_part="none"
death_type="arrow"
action="act_death_by_fire_front_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="arrow"
action="act_death_by_fire_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="left"
body_part="none"
death_type="arrow"
action="act_death_by_fire_left_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="arrow"
action="act_death_by_fire_right" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="right"
body_part="none"
death_type="arrow"
action="act_death_by_fire_right_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
death_type="arrow"
action="act_death_by_fire_back" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="front"
body_part="none"
death_type="arrow"
action="act_death_by_fire_back_left_stance" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="arrow"
action="act_death_by_fire_front" />
<monster_usage_fall
is_heavy="False"
is_left_stance="True"
direction="back"
body_part="none"
death_type="arrow"
action="act_death_by_fire_front_left_stance" />
<!-- default death for no bone information end -->
</monster_usage_falls>
<monster_usage_mountings>
<monster_usage_mounting
mount_id="horse"
is_mounted="False"
is_fast="False"
direction="left"
action="act_mount_horse_from_left" />
<monster_usage_mounting
mount_id="horse"
is_mounted="False"
is_fast="True"
direction="left"
action="act_mount_horse_fast_from_left" />
<monster_usage_mounting
mount_id="horse"
is_mounted="False"
is_fast="False"
direction="right"
action="act_mount_horse_from_right" />
<monster_usage_mounting
mount_id="horse"
is_mounted="False"
is_fast="True"
direction="right"
action="act_mount_horse_fast_from_right" />
<monster_usage_mounting
mount_id="horse"
is_mounted="True"
is_fast="False"
direction="left"
action="act_dismount_horse_to_left" />
<monster_usage_mounting
mount_id="horse"
is_mounted="True"
is_fast="False"
direction="right"
action="act_dismount_horse_to_right" />
<monster_usage_mounting
mount_id="camel"
is_mounted="False"
is_fast="False"
direction="left"
action="act_mount_camel_from_left" />
<monster_usage_mounting
mount_id="camel"
is_mounted="False"
is_fast="True"
direction="left"
action="act_mount_camel_fast_from_left" />
<monster_usage_mounting
mount_id="camel"
is_mounted="False"
is_fast="False"
direction="right"
action="act_mount_camel_from_right" />
<monster_usage_mounting
mount_id="camel"
is_mounted="False"
is_fast="True"
direction="right"
action="act_mount_camel_fast_from_right" />
<monster_usage_mounting
mount_id="camel"
is_mounted="True"
is_fast="False"
direction="left"
action="act_dismount_camel_to_left" />
<monster_usage_mounting
mount_id="camel"
is_mounted="True"
is_fast="False"
direction="right"
action="act_dismount_camel_to_right" />
</monster_usage_mountings>
</monster_usage_set>
<monster_usage_set
id="horse"
rear_action="act_horse_rear"
rear_damaged_action="act_horse_rear_damaged"
dash_action="act_horse_dash"
kick_action="act_horse_kick"
fast_quick_stop_action="act_horse_quick_stop_when_fast"
gallop_acceleration_head_action="act_horse_gallop_acceleration_head"
quick_stop_action="act_horse_quick_stop"
hit_object_action="act_horse_hit_object"
hit_object_falling_action="act_horse_hit_object_while_falling"
jump_start_action="act_horse_jump_start">
<monster_usage_upper_body_movements>
<monster_usage_upper_body_movement
pace="0"
direction="none"
turn_direction="right"
action="act_horse_turn_right_head" />
<monster_usage_upper_body_movement
pace="0"
direction="none"
turn_direction="left"
action="act_horse_turn_left_head" />
<monster_usage_upper_body_movement
pace="2"
direction="none"
turn_direction="right"
action="act_horse_walk_turn_right_head" />
<monster_usage_upper_body_movement
pace="2"
direction="none"
turn_direction="left"
action="act_horse_walk_turn_left_head" />
<monster_usage_upper_body_movement
pace="3"
direction="none"
turn_direction="right"
action="act_horse_trot_turn_right_head" />
<monster_usage_upper_body_movement
pace="3"
direction="none"
turn_direction="left"
action="act_horse_trot_turn_left_head" />
<monster_usage_upper_body_movement
pace="4"
direction="none"
turn_direction="right"
action="act_horse_canter_turn_right_head" />
<monster_usage_upper_body_movement
pace="4"
direction="none"
turn_direction="left"
action="act_horse_canter_turn_left_head" />
<monster_usage_upper_body_movement
pace="5"
direction="none"
turn_direction="right"
action="act_horse_gallop_turn_right_head" />
<monster_usage_upper_body_movement
pace="5"
direction="none"
turn_direction="left"
action="act_horse_gallop_turn_left_head" />
<monster_usage_upper_body_movement
pace="1"
direction="front"
action="act_horse_idle_1" />
<monster_usage_upper_body_movement
pace="1"
direction="back"
action="act_horse_riderless_idle_1" />
<monster_usage_upper_body_movement
pace="1"
direction="none"
action="act_horse_stand_1" />
</monster_usage_upper_body_movements>
<monster_usage_movements>
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="right"
action="act_horse_turn_right" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="left"
action="act_horse_turn_left" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="front"
turn_direction="none"
action="act_horse_backward_walk" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="right"
turn_direction="none"
action="act_horse_backward_walk_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="left"
turn_direction="none"
action="act_horse_backward_walk_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="none"
turn_direction="none"
action="act_horse_backward_walk_stand" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="right"
turn_direction="none"
action="act_horse_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="left"
turn_direction="none"
action="act_horse_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="none"
action="act_horse_stand_for_movement_data" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="front"
turn_direction="none"
action="act_horse_forward_walk" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="right"
turn_direction="none"
action="act_horse_forward_walk_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="left"
turn_direction="none"
action="act_horse_forward_walk_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="none"
turn_direction="none"
action="act_horse_forward_walk_stand" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="front"
turn_direction="none"
action="act_horse_forward_trot" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="right"
turn_direction="none"
action="act_horse_forward_trot_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="left"
turn_direction="none"
action="act_horse_forward_trot_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="none"
turn_direction="none"
action="act_horse_forward_trot_stand" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="front"
turn_direction="none"
action="act_horse_forward_canter" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="right"
turn_direction="none"
action="act_horse_forward_canter_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="left"
turn_direction="none"
action="act_horse_forward_canter_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="none"
turn_direction="none"
action="act_horse_forward_canter_stand" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="front"
turn_direction="none"
action="act_horse_forward_gallop_right_foot" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="right"
turn_direction="none"
action="act_horse_forward_gallop_right_foot_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="left"
turn_direction="none"
action="act_horse_forward_gallop_right_foot_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="none"
turn_direction="none"
action="act_horse_forward_gallop_right_foot_stand" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="front"
turn_direction="none"
action="act_horse_forward_gallop_left_foot" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="right"
turn_direction="none"
action="act_horse_forward_gallop_left_foot_strafe_right" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="left"
turn_direction="none"
action="act_horse_forward_gallop_left_foot_strafe_left" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="none"
turn_direction="none"
action="act_horse_forward_gallop_left_foot_stand" />
</monster_usage_movements>
<monster_usage_movement_adders>
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="none"
turn_direction="right"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="none"
turn_direction="left"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="front"
turn_direction="none"
action="act_run_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="right"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="left"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="none"
turn_direction="none"
action="act_run_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="right"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="left"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="none"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="front"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="right"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="left"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="none"
turn_direction="none"
action="act_horse_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="front"
turn_direction="none"
action="act_horse_rider_trot_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="right"
turn_direction="none"
action="act_horse_rider_trot_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="left"
turn_direction="none"
action="act_horse_rider_trot_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="none"
turn_direction="none"
action="act_horse_rider_trot_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="front"
turn_direction="none"
action="act_horse_rider_canter_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="right"
turn_direction="none"
action="act_horse_rider_canter_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="left"
turn_direction="none"
action="act_horse_rider_canter_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="none"
turn_direction="none"
action="act_horse_rider_canter_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="front"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="right"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="left"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="none"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="front"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="right"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="left"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="none"
turn_direction="none"
action="act_horse_rider_gallop_forward_adder" />
</monster_usage_movement_adders>
<!-- <monster_usage_movement_adders>
<monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="right" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="left" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="0" direction="front" turn_direction="none" action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="0" direction="right" turn_direction="none" action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="0" direction="left" turn_direction="none" action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="0" direction="none" turn_direction="none" action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="1" direction="right" turn_direction="none" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="1" direction="left" turn_direction="none" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="none" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="2" direction="front" turn_direction="none" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="2" direction="right" turn_direction="none" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="2" direction="left" turn_direction="none" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="2" direction="none" turn_direction="none" action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="3" direction="front" turn_direction="none" action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="3" direction="right" turn_direction="none" action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="3" direction="left" turn_direction="none" action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="3" direction="none" turn_direction="none" action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="4" direction="front" turn_direction="none" action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="4" direction="right" turn_direction="none" action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="4" direction="left" turn_direction="none" action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="4" direction="none" turn_direction="none" action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="5" direction="front" turn_direction="none" action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="5" direction="right" turn_direction="none" action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="5" direction="left" turn_direction="none" action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder is_left_foot="False" pace="5" direction="none" turn_direction="none" action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder is_left_foot="True" pace="5" direction="front" turn_direction="none" action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder is_left_foot="True" pace="5" direction="right" turn_direction="none" action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder is_left_foot="True" pace="5" direction="left" turn_direction="none" action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder is_left_foot="True" pace="5" direction="none" turn_direction="none" action="act_camel_rider_gallop_adder" />
</monster_usage_movement_adders> -->
<monster_usage_jumps>
<monster_usage_jump
jump_state="start"
direction="front"
action="act_horse_jump_forward" />
<monster_usage_jump
jump_state="loop"
direction="front"
action="act_horse_jump_forward_loop"
is_hard="False" />
<monster_usage_jump
jump_state="loop"
direction="front"
action="act_horse_jump_forward_loop"
is_hard="True" />
<monster_usage_jump
jump_state="end"
direction="front"
action="act_horse_jump_forward_end"
is_hard="False" />
<monster_usage_jump
jump_state="end"
direction="front"
action="act_horse_jump_forward_end_hard"
is_hard="True" />
<monster_usage_jump
jump_state="start"
direction="none"
action="act_horse_jump_high" />
<monster_usage_jump
jump_state="loop"
direction="none"
action="act_horse_jump_high_loop"
is_hard="False" />
<monster_usage_jump
jump_state="loop"
direction="none"
action="act_horse_jump_high_loop"
is_hard="True" />
<monster_usage_jump
jump_state="end"
direction="none"
action="act_horse_jump_high_end"
is_hard="False" />
<monster_usage_jump
jump_state="end"
direction="none"
action="act_horse_jump_high_end_hard"
is_hard="True" />
</monster_usage_jumps>
<monster_usage_falls>
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
death_type="roll"
action="act_horse_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="roll"
action="act_horse_fall_slow_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="roll"
action="act_horse_fall_slow_right" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
death_type="roll"
action="act_horse_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="roll"
action="act_horse_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="other"
action="act_horse_fall_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="other"
action="act_horse_fall_right" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
death_type="other"
action="act_horse_fall_backwards" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="other"
action="act_horse_fall_backwards" />
</monster_usage_falls>
<monster_usage_strikes>
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="none"
impact="1"
action="act_horse_strike_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="1"
action="act_mount_strike_back_while_moving" />
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
impact="1"
action="act_horse_strike_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="1"
action="act_mount_strike_front_while_moving" />
</monster_usage_strikes>
</monster_usage_set>
<monster_usage_set
id="camel"
rear_action="act_camel_rear"
rear_damaged_action="act_camel_rear_damaged"
dash_action="act_camel_dash"
kick_action="act_camel_kick"
fast_quick_stop_action="act_camel_quick_stop_when_fast"
quick_stop_action="act_camel_quick_stop"
hit_object_action="act_camel_hit_object"
hit_object_falling_action="act_camel_hit_object_while_falling"
jump_start_action="act_camel_jump_start">
<!-- gallop_acceleration_head_action="act_camel_gallop_acceleration_head" -->
<monster_usage_upper_body_movements>
<monster_usage_upper_body_movement
pace="0"
direction="none"
turn_direction="right"
action="act_camel_walk_turn_right_head" />
<monster_usage_upper_body_movement
pace="0"
direction="none"
turn_direction="left"
action="act_camel_walk_turn_left_head" />
<monster_usage_upper_body_movement
pace="2"
direction="none"
turn_direction="right"
action="act_camel_walk_turn_right_head" />
<monster_usage_upper_body_movement
pace="2"
direction="none"
turn_direction="left"
action="act_camel_walk_turn_left_head" />
<monster_usage_upper_body_movement
pace="3"
direction="none"
turn_direction="right"
action="act_camel_trot_turn_right_head" />
<monster_usage_upper_body_movement
pace="3"
direction="none"
turn_direction="left"
action="act_camel_trot_turn_left_head" />
<monster_usage_upper_body_movement
pace="4"
direction="none"
turn_direction="right"
action="act_camel_canter_turn_right_head" />
<monster_usage_upper_body_movement
pace="4"
direction="none"
turn_direction="left"
action="act_camel_canter_turn_left_head" />
<monster_usage_upper_body_movement
pace="5"
direction="none"
turn_direction="right"
action="act_camel_gallop_turn_right_head" />
<monster_usage_upper_body_movement
pace="5"
direction="none"
turn_direction="left"
action="act_camel_gallop_turn_left_head" />
<monster_usage_upper_body_movement
pace="1"
direction="front"
action="act_camel_idle_1" />
<monster_usage_upper_body_movement
pace="1"
direction="back"
action="act_camel_idle_1" />
<monster_usage_upper_body_movement
pace="1"
direction="none"
action="act_camel_stand_1" />
</monster_usage_upper_body_movements>
<monster_usage_movements>
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="right"
action="act_camel_turn_right" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="left"
action="act_camel_turn_left" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="front"
turn_direction="none"
action="act_camel_backward_walk" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="right"
turn_direction="none"
action="act_camel_backward_walk_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="left"
turn_direction="none"
action="act_camel_backward_walk_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="none"
turn_direction="none"
action="act_camel_backward_walk_stand" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="right"
turn_direction="none"
action="act_camel_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="left"
turn_direction="none"
action="act_camel_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="none"
action="act_camel_stand_for_movement_data" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="front"
turn_direction="none"
action="act_camel_forward_walk" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="right"
turn_direction="none"
action="act_camel_forward_walk_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="left"
turn_direction="none"
action="act_camel_forward_walk_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="none"
turn_direction="none"
action="act_camel_forward_walk_stand" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="front"
turn_direction="none"
action="act_camel_forward_trot" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="right"
turn_direction="none"
action="act_camel_forward_trot_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="left"
turn_direction="none"
action="act_camel_forward_trot_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="none"
turn_direction="none"
action="act_camel_forward_trot_stand" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="front"
turn_direction="none"
action="act_camel_forward_canter" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="right"
turn_direction="none"
action="act_camel_forward_canter_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="left"
turn_direction="none"
action="act_camel_forward_canter_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="none"
turn_direction="none"
action="act_camel_forward_canter_stand" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="front"
turn_direction="none"
action="act_camel_forward_gallop_right_foot" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="right"
turn_direction="none"
action="act_camel_forward_gallop_right_foot_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="left"
turn_direction="none"
action="act_camel_forward_gallop_right_foot_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="none"
turn_direction="none"
action="act_camel_forward_gallop_right_foot_stand" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="front"
turn_direction="none"
action="act_camel_forward_gallop_left_foot" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="right"
turn_direction="none"
action="act_camel_forward_gallop_left_foot_strafe_right" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="left"
turn_direction="none"
action="act_camel_forward_gallop_left_foot_strafe_left" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="none"
turn_direction="none"
action="act_camel_forward_gallop_left_foot_stand" />
</monster_usage_movements>
<monster_usage_movement_adders>
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="none"
turn_direction="right"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="none"
turn_direction="left"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="front"
turn_direction="none"
action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="right"
turn_direction="none"
action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="left"
turn_direction="none"
action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="0"
direction="none"
turn_direction="none"
action="act_camel_rider_walk_backward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="right"
turn_direction="none"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="left"
turn_direction="none"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="1"
direction="none"
turn_direction="none"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="front"
turn_direction="none"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="right"
turn_direction="none"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="left"
turn_direction="none"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="2"
direction="none"
turn_direction="none"
action="act_camel_rider_walk_forward_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="front"
turn_direction="none"
action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="right"
turn_direction="none"
action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="left"
turn_direction="none"
action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="3"
direction="none"
turn_direction="none"
action="act_camel_rider_trot_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="front"
turn_direction="none"
action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="right"
turn_direction="none"
action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="left"
turn_direction="none"
action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="4"
direction="none"
turn_direction="none"
action="act_camel_rider_canter_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="front"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="right"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="left"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder
is_left_foot="False"
pace="5"
direction="none"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="front"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="right"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="left"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
<monster_usage_movement_adder
is_left_foot="True"
pace="5"
direction="none"
turn_direction="none"
action="act_camel_rider_gallop_adder" />
</monster_usage_movement_adders>
<monster_usage_jumps>
<monster_usage_jump
jump_state="start"
direction="front"
action="act_camel_jump_forward" />
<monster_usage_jump
jump_state="loop"
direction="front"
action="act_camel_jump_forward_loop"
is_hard="False" />
<monster_usage_jump
jump_state="loop"
direction="front"
action="act_camel_jump_forward_loop"
is_hard="True" />
<monster_usage_jump
jump_state="end"
direction="front"
action="act_camel_jump_forward_end"
is_hard="False" />
<monster_usage_jump
jump_state="end"
direction="front"
action="act_camel_jump_forward_end_hard"
is_hard="True" />
<monster_usage_jump
jump_state="start"
direction="none"
action="act_camel_jump_high" />
<monster_usage_jump
jump_state="loop"
direction="none"
action="act_camel_jump_high_loop"
is_hard="False" />
<monster_usage_jump
jump_state="loop"
direction="none"
action="act_camel_jump_high_loop"
is_hard="True" />
<monster_usage_jump
jump_state="end"
direction="none"
action="act_camel_jump_high_end"
is_hard="False" />
<monster_usage_jump
jump_state="end"
direction="none"
action="act_camel_jump_high_end_hard"
is_hard="True" />
</monster_usage_jumps>
<monster_usage_falls>
<monster_usage_fall
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
death_type="roll"
action="act_camel_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="roll"
action="act_camel_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="roll"
action="act_camel_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
death_type="roll"
action="act_camel_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="roll"
action="act_camel_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="other"
action="act_camel_fall_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="other"
action="act_camel_fall_right" />
<!-- <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="other" action="act_camel_fall_backwards" /> -->
<!-- <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_camel_fall_backwards" /> -->
</monster_usage_falls>
<monster_usage_strikes>
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="none"
impact="1"
action="act_camel_strike_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="1"
action="act_mount_strike_back_while_moving" />
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
impact="1"
action="act_camel_strike_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="1"
action="act_mount_strike_front_while_moving" />
</monster_usage_strikes>
</monster_usage_set>
<monster_usage_set
id="animals">
<monster_usage_movements>
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="right"
action="act_horse_turn_right" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="left"
action="act_horse_turn_left" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="front"
turn_direction="none"
action="act_horse_backward_walk" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="right"
turn_direction="none"
action="act_horse_backward_walk_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="left"
turn_direction="none"
action="act_horse_backward_walk_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="0"
direction="none"
turn_direction="none"
action="act_horse_backward_walk_stand" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="right"
turn_direction="none"
action="act_horse_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="left"
turn_direction="none"
action="act_horse_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="1"
direction="none"
turn_direction="none"
action="act_horse_stand_for_movement_data" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="front"
turn_direction="none"
action="act_horse_forward_walk" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="right"
turn_direction="none"
action="act_horse_forward_walk_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="left"
turn_direction="none"
action="act_horse_forward_walk_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="2"
direction="none"
turn_direction="none"
action="act_horse_forward_walk_stand" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="front"
turn_direction="none"
action="act_horse_forward_trot" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="right"
turn_direction="none"
action="act_horse_forward_trot_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="left"
turn_direction="none"
action="act_horse_forward_trot_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="3"
direction="none"
turn_direction="none"
action="act_horse_forward_trot_stand" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="front"
turn_direction="none"
action="act_horse_forward_canter" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="right"
turn_direction="none"
action="act_horse_forward_canter_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="left"
turn_direction="none"
action="act_horse_forward_canter_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="4"
direction="none"
turn_direction="none"
action="act_horse_forward_canter_stand" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="front"
turn_direction="none"
action="act_horse_forward_gallop_right_foot" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="right"
turn_direction="none"
action="act_horse_forward_gallop_right_foot_strafe_right" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="left"
turn_direction="none"
action="act_horse_forward_gallop_right_foot_strafe_left" />
<monster_usage_movement
is_left_foot="False"
pace="5"
direction="none"
turn_direction="none"
action="act_horse_forward_gallop_right_foot_stand" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="front"
turn_direction="none"
action="act_horse_forward_gallop_left_foot" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="right"
turn_direction="none"
action="act_horse_forward_gallop_left_foot_strafe_right" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="left"
turn_direction="none"
action="act_horse_forward_gallop_left_foot_strafe_left" />
<monster_usage_movement
is_left_foot="True"
pace="5"
direction="none"
turn_direction="none"
action="act_horse_forward_gallop_left_foot_stand" />
</monster_usage_movements>
<monster_usage_upper_body_movements>
<monster_usage_upper_body_movement
pace="1"
direction="front"
action="act_horse_idle_1" />
<monster_usage_upper_body_movement
pace="1"
direction="back"
action="act_horse_idle_1" />
<monster_usage_upper_body_movement
pace="1"
direction="none"
action="act_horse_stand_1" />
</monster_usage_upper_body_movements>
<monster_usage_jumps>
<monster_usage_jump
jump_state="start"
direction="none"
action="act_jump" />
<monster_usage_jump
jump_state="loop"
direction="none"
action="act_jump_loop"
is_hard="False" />
<monster_usage_jump
jump_state="loop"
direction="none"
action="act_jump_loop_long"
is_hard="True" />
<monster_usage_jump
jump_state="end"
direction="none"
action="act_jump_end"
is_hard="False" />
<monster_usage_jump
jump_state="end"
direction="none"
action="act_jump_end_hard"
is_hard="True" />
</monster_usage_jumps>
<monster_usage_falls>
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="right"
body_part="none"
death_type="other"
action="act_horse_fall_left" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="left"
body_part="none"
death_type="other"
action="act_horse_fall_right" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
death_type="roll"
action="act_horse_fall_roll" />
<monster_usage_fall
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
death_type="roll"
action="act_horse_fall_roll" />
</monster_usage_falls>
<monster_usage_strikes>
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="back"
body_part="none"
impact="1"
action="act_horse_strike_back" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="back"
body_part="none"
impact="1"
action="act_mount_strike_back_while_moving" />
<monster_usage_strike
is_heavy="True"
is_left_stance="False"
direction="front"
body_part="none"
impact="1"
action="act_horse_strike_front" />
<monster_usage_strike
is_heavy="False"
is_left_stance="False"
direction="front"
body_part="none"
impact="1"
action="act_mount_strike_front_while_moving" />
</monster_usage_strikes>
</monster_usage_set>
</monster_usage_sets>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>