![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <monster_usage_sets xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" type="monster_usage_set"> <!-- impact types: 0: light disturb 1: light slash 2: heavh slash / light crush 3: heavy crush 4: knock down --> <monster_usage_set id="human" hit_object_action="act_horse_hit_object" hit_object_falling_action="act_horse_hit_object_while_falling" rear_action="act_horse_rear" rear_damaged_action="act_horse_rear_damaged" ladder_climb_action="act_climb_ladder" strike_ladder_action="act_strike_ladder"> <monster_usage_strikes> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="chest" impact="1" action="act_strike_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="chest" impact="1" action="act_strike_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="chest" impact="0" action="act_strike_chest_front_stop" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="chest" impact="0" action="act_strike_chest_front_stop_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="chest" impact="1" action="act_strike_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="chest" impact="1" action="act_strike_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="chest" impact="1" action="act_strike_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="chest" impact="1" action="act_strike_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="chest" impact="1" action="act_strike_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="chest" impact="1" action="act_strike_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="chest" impact="2" action="act_strike2_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="chest" impact="2" action="act_strike2_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="chest" impact="2" action="act_strike2_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="chest" impact="2" action="act_strike2_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="chest" impact="2" action="act_strike2_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="chest" impact="2" action="act_strike2_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="chest" impact="2" action="act_strike2_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="chest" impact="2" action="act_strike2_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="chest" impact="3" action="act_strike3_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="chest" impact="3" action="act_strike3_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="chest" impact="3" action="act_strike3_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="chest" impact="3" action="act_strike3_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="chest" impact="3" action="act_strike3_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="chest" impact="3" action="act_strike3_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="chest" impact="3" action="act_strike3_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="chest" impact="3" action="act_strike3_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_left" impact="1" action="act_strike_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_left" impact="1" action="act_strike_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_left" impact="0" action="act_strike_chest_front_stop" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_left" impact="0" action="act_strike_chest_front_stop_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_left" impact="1" action="act_strike_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_left" impact="1" action="act_strike_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_left" impact="1" action="act_strike_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_left" impact="1" action="act_strike_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="shoulder_left" impact="1" action="act_strike_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="shoulder_left" impact="1" action="act_strike_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_left" impact="2" action="act_strike2_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_left" impact="2" action="act_strike2_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_left" impact="2" action="act_strike2_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_left" impact="2" action="act_strike2_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_left" impact="2" action="act_strike2_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_left" impact="2" action="act_strike2_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="shoulder_left" impact="2" action="act_strike2_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="shoulder_left" impact="2" action="act_strike2_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_left" impact="3" action="act_strike3_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_left" impact="3" action="act_strike3_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_left" impact="3" action="act_strike3_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_left" impact="3" action="act_strike3_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_left" impact="3" action="act_strike3_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_left" impact="3" action="act_strike3_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="shoulder_left" impact="3" action="act_strike3_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="shoulder_left" impact="3" action="act_strike3_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_right" impact="1" action="act_strike_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_right" impact="1" action="act_strike_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_right" impact="0" action="act_strike_chest_front_stop" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_right" impact="0" action="act_strike_chest_front_stop_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_right" impact="1" action="act_strike_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_right" impact="1" action="act_strike_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_right" impact="1" action="act_strike_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_right" impact="1" action="act_strike_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="shoulder_right" impact="1" action="act_strike_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="shoulder_right" impact="1" action="act_strike_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_right" impact="2" action="act_strike2_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_right" impact="2" action="act_strike2_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_right" impact="2" action="act_strike2_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_right" impact="2" action="act_strike2_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_right" impact="2" action="act_strike2_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_right" impact="2" action="act_strike2_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="shoulder_right" impact="2" action="act_strike2_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="shoulder_right" impact="2" action="act_strike2_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="shoulder_right" impact="3" action="act_strike3_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="shoulder_right" impact="3" action="act_strike3_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_right" impact="3" action="act_strike3_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_right" impact="3" action="act_strike3_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_right" impact="3" action="act_strike3_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_right" impact="3" action="act_strike3_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="shoulder_right" impact="3" action="act_strike3_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="shoulder_right" impact="3" action="act_strike3_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="head" impact="2" action="act_strike2_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="head" impact="2" action="act_strike2_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="head" impact="2" action="act_strike2_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="head" impact="2" action="act_strike2_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="head" impact="3" action="act_strike3_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="head" impact="3" action="act_strike3_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="head" impact="3" action="act_strike3_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="head" impact="3" action="act_strike3_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="head" impact="1" action="act_strike_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="head" impact="1" action="act_strike_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="head" impact="1" action="act_strike_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="head" impact="1" action="act_strike_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="head" impact="2" action="act_strike2_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="head" impact="2" action="act_strike2_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="head" impact="2" action="act_strike2_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="head" impact="2" action="act_strike2_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="head" impact="3" action="act_strike3_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="head" impact="3" action="act_strike3_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="head" impact="3" action="act_strike3_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="head" impact="3" action="act_strike3_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="head" impact="4" action="act_strike_knock_back_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="head" impact="4" action="act_strike_knock_back_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="head" impact="4" action="act_strike_knock_back_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="head" impact="4" action="act_strike_knock_back_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="head" impact="4" action="act_strike_knock_back_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="head" impact="4" action="act_strike_knock_back_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="head" impact="4" action="act_strike_knock_back_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="head" impact="4" action="act_strike_knock_back_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="head" impact="1" action="act_strike_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="head" impact="1" action="act_strike_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="head" impact="1" action="act_strike_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="head" impact="1" action="act_strike_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="neck" impact="2" action="act_strike2_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="neck" impact="2" action="act_strike2_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="neck" impact="2" action="act_strike2_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="neck" impact="2" action="act_strike2_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="neck" impact="3" action="act_strike3_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="neck" impact="3" action="act_strike3_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="neck" impact="3" action="act_strike3_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="neck" impact="3" action="act_strike3_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="neck" impact="1" action="act_strike_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="neck" impact="1" action="act_strike_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="neck" impact="1" action="act_strike_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="neck" impact="1" action="act_strike_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="neck" impact="2" action="act_strike2_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="neck" impact="2" action="act_strike2_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="neck" impact="2" action="act_strike2_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="neck" impact="2" action="act_strike2_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="neck" impact="3" action="act_strike3_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="neck" impact="3" action="act_strike3_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="neck" impact="3" action="act_strike3_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="neck" impact="3" action="act_strike3_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="neck" impact="4" action="act_strike_knock_back_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="neck" impact="4" action="act_strike_knock_back_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="neck" impact="4" action="act_strike_knock_back_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="neck" impact="4" action="act_strike_knock_back_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="neck" impact="4" action="act_strike_knock_back_head_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="neck" impact="4" action="act_strike_knock_back_head_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="neck" impact="4" action="act_strike_knock_back_head_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="neck" impact="4" action="act_strike_knock_back_head_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="neck" impact="1" action="act_strike_head_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="neck" impact="1" action="act_strike_head_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="neck" impact="1" action="act_strike_head_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="neck" impact="1" action="act_strike_head_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="abdomen" impact="3" action="act_strike3_abdomen_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="abdomen" impact="3" action="act_strike3_abdomen_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="abdomen" impact="3" action="act_strike3_abdomen_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="abdomen" impact="3" action="act_strike3_abdomen_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="abdomen" impact="1" action="act_strike_abdomen_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="abdomen" impact="1" action="act_strike_abdomen_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="abdomen" impact="2" action="act_strike2_abdomen_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="abdomen" impact="2" action="act_strike2_abdomen_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="abdomen" impact="2" action="act_strike2_abdomen_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="abdomen" impact="2" action="act_strike2_abdomen_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="abdomen" impact="2" action="act_strike2_abdomen_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="abdomen" impact="2" action="act_strike2_abdomen_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="abdomen" impact="2" action="act_strike2_abdomen_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="abdomen" impact="2" action="act_strike2_abdomen_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="abdomen" impact="3" action="act_strike3_abdomen_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="abdomen" impact="3" action="act_strike3_abdomen_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="abdomen" impact="3" action="act_strike3_abdomen_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="abdomen" impact="3" action="act_strike3_abdomen_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="abdomen" impact="4" action="act_strike_knock_back_abdomen_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="abdomen" impact="1" action="act_strike_abdomen_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="abdomen" impact="1" action="act_strike_abdomen_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="abdomen" impact="1" action="act_strike_abdomen_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="abdomen" impact="1" action="act_strike_abdomen_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="abdomen" impact="1" action="act_strike_abdomen_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="abdomen" impact="1" action="act_strike_abdomen_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="legs" impact="1" action="act_strike_legs_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="legs" impact="1" action="act_strike_legs_front_left_stance" /> 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action="act_strike2_legs_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="legs" impact="2" action="act_strike2_legs_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="legs" impact="2" action="act_strike2_legs_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="legs" impact="2" action="act_strike2_legs_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="legs" impact="2" action="act_strike2_legs_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="legs" impact="2" action="act_strike2_legs_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="legs" impact="2" action="act_strike2_legs_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="legs" impact="2" action="act_strike2_legs_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="legs" impact="3" action="act_strike3_legs_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="legs" impact="3" action="act_strike3_legs_front" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="legs" impact="3" action="act_strike3_legs_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="legs" impact="3" action="act_strike3_legs_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="legs" impact="3" action="act_strike3_legs_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="legs" impact="3" action="act_strike3_legs_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="legs" impact="3" action="act_strike3_legs_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="legs" impact="3" action="act_strike3_legs_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="arm_right" impact="1" action="act_strike_right_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="arm_right" impact="1" action="act_strike_right_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="arm_right" impact="1" action="act_strike_right_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="arm_right" impact="1" action="act_strike_right_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="arm_right" impact="1" action="act_strike_right_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="arm_right" impact="1" action="act_strike_right_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="arm_right" impact="1" action="act_strike_right_arm_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="arm_right" impact="1" action="act_strike_right_arm_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="arm_left" impact="1" action="act_strike_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="arm_left" impact="1" action="act_strike_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="arm_left" impact="1" action="act_strike_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="arm_left" impact="1" action="act_strike_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="arm_left" impact="1" action="act_strike_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="arm_left" impact="1" action="act_strike_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="arm_left" impact="1" action="act_strike_left_arm_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="arm_left" impact="1" action="act_strike_left_arm_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="arm_right" impact="2" action="act_strike2_right_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="arm_right" impact="2" action="act_strike2_right_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="arm_right" impact="2" action="act_strike2_right_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="arm_right" impact="2" action="act_strike2_right_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="arm_right" impact="2" action="act_strike2_right_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="arm_right" impact="2" action="act_strike2_right_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="arm_right" impact="2" action="act_strike2_right_arm_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="arm_right" impact="2" action="act_strike2_right_arm_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="arm_left" impact="2" action="act_strike2_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="arm_left" impact="2" action="act_strike2_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="arm_left" impact="2" action="act_strike2_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="arm_left" impact="2" action="act_strike2_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="arm_left" impact="2" action="act_strike2_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="arm_left" impact="2" action="act_strike2_left_arm_front_left_stance" /> 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is_left_stance="False" direction="left" body_part="arm_right" impact="3" action="act_strike3_right_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="arm_right" impact="3" action="act_strike3_right_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="arm_right" impact="3" action="act_strike3_right_arm_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="arm_right" impact="3" action="act_strike3_right_arm_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="arm_left" impact="3" action="act_strike3_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="arm_left" impact="3" action="act_strike3_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="arm_left" impact="3" action="act_strike3_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="arm_left" impact="3" action="act_strike3_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="arm_left" impact="3" action="act_strike3_left_arm_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="arm_left" impact="3" action="act_strike3_left_arm_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="arm_left" impact="3" action="act_strike3_left_arm_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="arm_left" impact="3" action="act_strike3_left_arm_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="0" action="act_strike_fall_front_back_rise" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="none" impact="0" action="act_strike_fall_front_back_rise_left_stance" /> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="front" body_part="none" impact="0" action="act_strike_fall_front_heavy_back_rise" /> <monster_usage_strike is_heavy="True" is_left_stance="True" direction="front" body_part="none" impact="0" action="act_strike_fall_front_heavy_back_rise_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="0" action="act_strike_fall_back_back_rise" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="none" impact="0" action="act_strike_fall_back_back_rise_left_stance" /> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="back" body_part="none" impact="0" action="act_strike_fall_back_heavy_back_rise" /> 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is_left_stance="True" direction="left" body_part="none" impact="0" action="act_strike_fall_right_back_rise_left_stance" /> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="left" body_part="none" impact="0" action="act_strike_fall_right_heavy_back_rise" /> <monster_usage_strike is_heavy="True" is_left_stance="True" direction="left" body_part="none" impact="0" action="act_strike_fall_right_heavy_back_rise_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="1" action="act_strike_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="none" impact="1" action="act_strike_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="none" impact="1" action="act_strike_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="none" impact="1" action="act_strike_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="none" impact="1" action="act_strike_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="none" impact="1" action="act_strike_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="1" action="act_strike_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="none" impact="1" action="act_strike_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="2" action="act_strike2_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="none" impact="2" action="act_strike2_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="none" impact="2" action="act_strike2_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="none" impact="2" action="act_strike2_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="none" impact="2" action="act_strike2_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="none" impact="2" action="act_strike2_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="2" action="act_strike2_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="none" impact="2" action="act_strike2_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="3" action="act_strike3_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="none" impact="3" action="act_strike3_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="none" impact="3" action="act_strike3_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="none" impact="3" action="act_strike3_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="none" impact="3" action="act_strike3_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="none" impact="3" action="act_strike3_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="3" action="act_strike3_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="none" impact="3" action="act_strike3_chest_back_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="4" action="act_strike_knock_back_chest_front" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="front" body_part="none" impact="4" action="act_strike_knock_back_chest_front_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="left" body_part="none" impact="4" action="act_strike_knock_back_chest_left" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="left" body_part="none" impact="4" action="act_strike_knock_back_chest_left_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="right" body_part="none" impact="4" action="act_strike_knock_back_chest_right" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="right" body_part="none" impact="4" action="act_strike_knock_back_chest_right_left_stance" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="4" action="act_strike_knock_back_chest_back" /> <monster_usage_strike is_heavy="False" is_left_stance="True" direction="back" body_part="none" impact="4" action="act_strike_knock_back_chest_back_left_stance" /> <monster_usage_strike mount_id="horse" is_heavy="False" is_left_stance="False" direction="front_right" body_part="chest" impact="5" action="act_rider_only_fall_right_front" /> <monster_usage_strike mount_id="horse" is_heavy="False" is_left_stance="False" direction="front_left" body_part="chest" impact="5" action="act_rider_only_fall_left_front" /> <monster_usage_strike mount_id="horse" is_heavy="False" is_left_stance="False" direction="back_right" body_part="chest" impact="5" action="act_rider_only_fall_right_back" /> <monster_usage_strike mount_id="horse" is_heavy="False" is_left_stance="False" direction="back_left" body_part="chest" impact="5" action="act_rider_only_fall_left_back" /> <monster_usage_strike mount_id="horse" is_heavy="True" is_left_stance="False" direction="front_right" body_part="chest" impact="5" action="act_rider_only_fall_right_front_heavy" /> <monster_usage_strike mount_id="horse" is_heavy="True" is_left_stance="False" direction="front_left" body_part="chest" impact="5" action="act_rider_only_fall_left_front_heavy" /> <monster_usage_strike mount_id="horse" is_heavy="True" is_left_stance="False" direction="back_right" body_part="chest" impact="5" action="act_rider_only_fall_right_back_heavy" /> <monster_usage_strike mount_id="horse" is_heavy="True" is_left_stance="False" direction="back_left" body_part="chest" impact="5" action="act_rider_only_fall_left_back_heavy" /> <monster_usage_strike mount_id="camel" is_heavy="False" is_left_stance="False" direction="front_right" body_part="chest" impact="5" action="act_camel_rider_only_fall_right_front" /> <monster_usage_strike mount_id="camel" is_heavy="False" is_left_stance="False" direction="front_left" body_part="chest" impact="5" action="act_camel_rider_only_fall_left_front" /> <monster_usage_strike mount_id="camel" is_heavy="False" is_left_stance="False" direction="back_right" body_part="chest" impact="5" action="act_camel_rider_only_fall_right_back" /> <monster_usage_strike mount_id="camel" is_heavy="False" is_left_stance="False" direction="back_left" body_part="chest" impact="5" action="act_camel_rider_only_fall_left_back" /> <monster_usage_strike mount_id="camel" is_heavy="True" is_left_stance="False" direction="front_right" body_part="chest" impact="5" action="act_camel_rider_only_fall_right_front_heavy" /> <monster_usage_strike mount_id="camel" is_heavy="True" is_left_stance="False" direction="front_left" body_part="chest" impact="5" action="act_camel_rider_only_fall_left_front_heavy" /> <monster_usage_strike mount_id="camel" is_heavy="True" is_left_stance="False" direction="back_right" body_part="chest" impact="5" action="act_camel_rider_only_fall_right_back_heavy" /> <monster_usage_strike mount_id="camel" is_heavy="True" is_left_stance="False" direction="back_left" body_part="chest" impact="5" action="act_camel_rider_only_fall_left_back_heavy" /> </monster_usage_strikes> <monster_usage_jumps> <monster_usage_jump is_left_stance="False" jump_state="start" direction="front" action="act_jump_forward" /> <monster_usage_jump is_left_stance="True" jump_state="start" direction="front" action="act_jump_forward_left_stance" /> <monster_usage_jump is_left_stance="False" jump_state="loop" direction="front" action="act_jump_forward_loop" /> <monster_usage_jump is_left_stance="True" jump_state="loop" direction="front" action="act_jump_forward_loop_left_stance" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="front" action="act_jump_forward_end" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="front" action="act_jump_forward_end_left_stance" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="front" action="act_jump_forward_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="front" action="act_jump_forward_end_hard_left_stance" is_hard="True" /> <monster_usage_jump is_left_stance="False" jump_state="start" direction="front_right" action="act_jump_forward_right" /> <monster_usage_jump is_left_stance="True" jump_state="start" direction="front_right" action="act_jump_forward_right_left_stance" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="front_right" action="act_jump_forward_end" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="front_right" action="act_jump_forward_end_left_stance" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="front_right" action="act_jump_forward_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="front_right" action="act_jump_forward_end_hard_left_stance" is_hard="True" /> <monster_usage_jump is_left_stance="False" jump_state="start" direction="front_left" action="act_jump_forward_left" /> <monster_usage_jump is_left_stance="True" jump_state="start" direction="front_left" action="act_jump_forward_left_left_stance" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="front_left" action="act_jump_forward_end" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="front_left" action="act_jump_forward_end_left_stance" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="front_left" action="act_jump_forward_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="front_left" action="act_jump_forward_end_hard_left_stance" is_hard="True" /> <monster_usage_jump is_left_stance="False" jump_state="start" direction="back" action="act_jump_backward" /> <monster_usage_jump is_left_stance="True" jump_state="start" direction="back" action="act_jump_backward_left_stance" /> <monster_usage_jump is_left_stance="False" jump_state="loop" direction="back" action="act_jump_backward_loop" /> <monster_usage_jump is_left_stance="True" jump_state="loop" direction="back" action="act_jump_backward_loop_left_stance" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="back" action="act_jump_backward_end" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="back" action="act_jump_backward_end_left_stance" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="back" action="act_jump_backward_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="back" action="act_jump_backward_end_hard_left_stance" is_hard="True" /> <monster_usage_jump is_left_stance="False" jump_state="start" direction="right" action="act_jump_right" /> <monster_usage_jump is_left_stance="True" jump_state="start" direction="right" action="act_jump_right" /> <monster_usage_jump is_left_stance="False" jump_state="loop" direction="right" action="act_jump_right_loop" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="right" action="act_jump_right_end" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="right" action="act_jump_right_end" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="right" action="act_jump_right_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="right" action="act_jump_right_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="start" direction="left" action="act_jump_left" /> <monster_usage_jump is_left_stance="False" jump_state="start" direction="left" action="act_jump_left" /> <monster_usage_jump is_left_stance="True" jump_state="loop" direction="left" action="act_jump_left_loop" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="left" action="act_jump_left_end" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="left" action="act_jump_left_end" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="left" action="act_jump_left_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="left" action="act_jump_left_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="False" jump_state="start" direction="none" action="act_jump" /> <monster_usage_jump is_left_stance="True" jump_state="start" direction="none" action="act_jump_left_stance" /> <monster_usage_jump is_left_stance="False" jump_state="loop" direction="none" action="act_jump_loop" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="loop" direction="none" action="act_jump_loop_left_stance" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="loop" direction="none" action="act_jump_loop_long" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="loop" direction="none" action="act_jump_loop_long_left_stance" is_hard="True" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="none" action="act_jump_end" is_hard="False" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="none" action="act_jump_end_left_stance" is_hard="False" /> <monster_usage_jump is_left_stance="False" jump_state="end" direction="none" action="act_jump_end_hard" is_hard="True" /> <monster_usage_jump is_left_stance="True" jump_state="end" direction="none" action="act_jump_end_hard_left_stance" is_hard="True" /> </monster_usage_jumps> <monster_usage_falls> <monster_usage_fall mount_id="horse" is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="other" action="act_fall_rider_forward_left" /> <monster_usage_fall mount_id="horse" is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="other" action="act_fall_rider_forward_right" /> <monster_usage_fall mount_id="horse" is_heavy="True" is_left_stance="False" direction="right" body_part="none" death_type="other" action="act_fall_rider_forward_left" /> <monster_usage_fall mount_id="horse" is_heavy="True" is_left_stance="False" direction="left" body_part="none" death_type="other" action="act_fall_rider_forward_right" /> <monster_usage_fall mount_id="horse" is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="other" action="act_fall_rider_back" /> <monster_usage_fall mount_id="horse" is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="other" action="act_fall_rider_back" /> <monster_usage_fall mount_id="horse" is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_fall_rider_forward_right_slow" /> <monster_usage_fall mount_id="horse" is_heavy="True" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_fall_rider_forward_right_slow" /> <monster_usage_fall mount_id="camel" is_heavy="False" is_left_stance="False" direction="front_right" body_part="none" death_type="other" action="act_camel_fall_rider_forward_right" /> <monster_usage_fall mount_id="camel" is_heavy="True" is_left_stance="False" direction="front_right" body_part="none" death_type="other" action="act_camel_fall_rider_forward_right_slow" /> <monster_usage_fall mount_id="camel" is_heavy="False" is_left_stance="False" direction="front_left" body_part="none" death_type="other" action="act_camel_fall_rider_forward_left" /> <monster_usage_fall mount_id="camel" is_heavy="True" is_left_stance="False" direction="front_left" body_part="none" death_type="other" action="act_camel_fall_rider_forward_left_slow" /> <monster_usage_fall mount_id="camel" is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="other" action="act_camel_fall_rider_left" /> <monster_usage_fall mount_id="camel" is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="other" action="act_camel_fall_rider_right" /> <monster_usage_fall mount_id="camel" is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_camel_fall_rider_back" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="ladder" action="act_death_ladder_left" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="none" death_type="ladder" action="act_death_ladder_left" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="ladder" action="act_death_ladder_right" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="none" death_type="ladder" action="act_death_ladder_right" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="none" death_type="ladder" action="act_death_ladder_left" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="none" death_type="ladder" action="act_death_ladder_left" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="none" death_type="ladder" action="act_death_ladder_right" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="none" death_type="ladder" action="act_death_ladder_right" /> <!-- POT FIRE BOULDER HIT <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="none" death_type="fire" action="act_death_by_fire1" /> --> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="chest" death_type="arrow" action="act_fall_hard_chest_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="chest" death_type="arrow" action="act_fall_hard_chest_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="chest" death_type="arrow" action="act_death_by_arrow_back1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="chest" death_type="arrow" action="act_death_by_arrow_back1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="chest" death_type="arrow" action="act_death_by_arrow_back1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="chest" death_type="arrow" action="act_death_by_arrow_back1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="chest" death_type="arrow" action="act_death_by_arrow_chest1_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="head" death_type="arrow" action="act_death_by_arrow_head_left" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="head" death_type="arrow" action="act_death_by_arrow_head_left_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="head" death_type="arrow" action="act_death_by_arrow_head_right" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="head" death_type="arrow" action="act_death_by_arrow_head_right_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="head" death_type="arrow" action="act_death_by_arrow_head1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="head" death_type="arrow" action="act_death_by_arrow_head1_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="head" death_type="arrow" action="act_death_by_arrow_head_back1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="head" death_type="arrow" action="act_death_by_arrow_head_back1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="head" death_type="arrow" action="act_death_by_arrow_head_left" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="head" death_type="arrow" action="act_death_by_arrow_head_left_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="head" death_type="arrow" action="act_death_by_arrow_head_right" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="head" death_type="arrow" action="act_death_by_arrow_head_right_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="head" death_type="arrow" action="act_death_by_arrow_head1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" 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action="act_death_by_arrow_neck1_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="neck" death_type="arrow" action="act_death_by_arrow_neck1_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" 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is_heavy="True" is_left_stance="False" direction="left" body_part="shoulder_left" death_type="arrow" action="act_arrow_death_arm_left_front1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="shoulder_left" death_type="arrow" action="act_arrow_death_arm_left_front1" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="shoulder_left" death_type="arrow" action="act_arrow_death_arm_left_front1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="shoulder_left" death_type="arrow" action="act_arrow_death_arm_left_front1" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="shoulder_left" death_type="arrow" action="act_arrow_death_arm_left_back_1" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="shoulder_left" death_type="arrow" action="act_arrow_death_arm_left_back_1_left_stance" /> 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is_heavy="False" is_left_stance="False" direction="right" body_part="arm_right" death_type="arrow" action="act_arrow_death_arm_right_front1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="arm_right" death_type="arrow" action="act_arrow_death_arm_right_front1" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="legs" death_type="arrow" action="act_fall_legs_hold_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="legs" death_type="arrow" action="act_fall_legs_hold_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="legs" death_type="arrow" action="act_fall_hard_legs_hold_right" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="legs" death_type="arrow" action="act_fall_hard_legs_hold_right_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" 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action="act_fall_legs_hold_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="legs" death_type="arrow" action="act_fall_legs_hold_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="legs" death_type="arrow" action="act_fall_legs_hold_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="legs" death_type="arrow" action="act_fall_legs_hold_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="legs" death_type="arrow" action="act_death_by_arrow_legs_back1" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="legs" death_type="arrow" action="act_death_by_arrow_legs_back1" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="abdomen" death_type="arrow" action="act_fall_hard_abdomen_hold_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="abdomen" death_type="arrow" action="act_fall_hard_abdomen_hold_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_back_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_back" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_back_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_back" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="abdomen" death_type="arrow" action="act_death_by_arrow_pelvis_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" 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action="act_death_fall_right_heavy_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="knock_back" action="act_death_fall_back" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="none" death_type="knock_back" action="act_death_fall_back_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="knock_back" action="act_death_fall_back" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="none" death_type="knock_back" action="act_death_fall_back_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="knock_back" action="act_death_fall_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="none" death_type="knock_back" action="act_death_fall_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="none" death_type="knock_back" action="act_death_fall_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="none" death_type="knock_back" action="act_death_fall_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="knock_back" action="act_death_fall_left" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="none" death_type="knock_back" action="act_death_fall_left_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="none" death_type="knock_back" action="act_death_fall_left" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="none" death_type="knock_back" action="act_death_fall_left_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="knock_back" action="act_death_fall_right" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="none" death_type="knock_back" action="act_death_fall_right_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="none" death_type="knock_back" action="act_death_fall_right" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="none" death_type="knock_back" action="act_death_fall_right_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="legs" death_type="other" action="act_fall_legs_hold_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="legs" death_type="other" action="act_fall_legs_hold_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_back" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_back_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_right" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_right_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_left" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="legs" death_type="other" action="act_fall_hard_legs_hold_left_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="head" death_type="other" action="act_fall_head_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="head" death_type="other" action="act_fall_head_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="head" death_type="other" action="act_fall_hard_head_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="head" death_type="other" action="act_fall_hard_head_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="head" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="head" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="head" death_type="other" action="act_fall_right_front_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="head" death_type="other" action="act_fall_right_front_left_stance_alt" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="head" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="head" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="head" death_type="other" action="act_fall_left_front_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="head" death_type="other" action="act_fall_left_front_left_stance_alt" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="neck" death_type="other" action="act_fall_head_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="neck" death_type="other" action="act_fall_head_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="neck" death_type="other" action="act_fall_hard_head_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="neck" death_type="other" action="act_fall_hard_head_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="neck" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="neck" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="neck" death_type="other" action="act_fall_right_front_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="neck" death_type="other" action="act_fall_right_front_left_stance_alt" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="neck" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="neck" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="neck" death_type="other" action="act_fall_left_front_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="neck" death_type="other" action="act_fall_left_front_left_stance_alt" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="head" death_type="other" action="act_fall_body_back_alt" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="head" death_type="other" action="act_fall_body_back_left_stance_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="head" death_type="other" action="act_fall_body_back_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="head" death_type="other" action="act_fall_body_back_left_stance_alt" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="abdomen" death_type="other" action="act_fall_abdomen_hold_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="abdomen" death_type="other" action="act_fall_abdomen_hold_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="abdomen" death_type="other" action="act_fall_hard_abdomen_hold_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="abdomen" death_type="other" action="act_fall_hard_abdomen_hold_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="chest" death_type="other" action="act_fall_hard_chest_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="shoulder_left" death_type="other" action="act_fall_hard_chest_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="shoulder_right" death_type="other" action="act_fall_hard_chest_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="chest" death_type="other" action="act_fall_hard_chest_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="shoulder_left" death_type="other" action="act_fall_hard_chest_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="shoulder_right" death_type="other" action="act_fall_hard_chest_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="chest" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_left" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="shoulder_right" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="chest" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_left" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="shoulder_right" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="chest" death_type="other" action="act_fall_hard_right_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="shoulder_left" death_type="other" action="act_fall_hard_right_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="shoulder_right" death_type="other" action="act_fall_hard_right_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="chest" death_type="other" action="act_fall_hard_right_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="shoulder_left" death_type="other" action="act_fall_hard_right_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="shoulder_right" death_type="other" action="act_fall_hard_right_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="chest" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_left" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="shoulder_right" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="chest" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_left" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="shoulder_right" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="chest" death_type="other" action="act_fall_hard_left_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="shoulder_left" death_type="other" action="act_fall_hard_left_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="shoulder_right" death_type="other" action="act_fall_hard_left_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="chest" death_type="other" action="act_fall_hard_left_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="shoulder_left" death_type="other" action="act_fall_hard_left_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="shoulder_right" death_type="other" action="act_fall_hard_left_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front_left" body_part="arm_left" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front_left" body_part="arm_right" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front_left" body_part="arm_left" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front_left" body_part="arm_right" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front_right" body_part="arm_left" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front_right" body_part="arm_right" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front_right" body_part="arm_left" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front_right" body_part="arm_right" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front_left" body_part="arm_left" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front_left" body_part="arm_right" death_type="other" action="act_fall_right_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front_left" body_part="arm_left" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front_left" body_part="arm_right" death_type="other" action="act_fall_right_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front_right" body_part="arm_left" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front_right" body_part="arm_right" death_type="other" action="act_fall_left_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front_right" body_part="arm_left" death_type="other" action="act_fall_left_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front_right" body_part="arm_right" death_type="other" action="act_fall_left_front_left_stance" /> <!-- default death for no bone information --> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="other" action="act_fall_chest_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="none" death_type="other" action="act_fall_chest_front_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="other" action="act_fall_hard_chest_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="none" death_type="other" action="act_fall_hard_chest_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_fall_body_back_alt" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="none" death_type="other" action="act_fall_body_back_left_stance_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_fall_body_back_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="none" death_type="other" action="act_fall_body_back_left_stance_alt" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="left" body_part="none" death_type="arrow" action="act_death_by_fire_left" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="left" body_part="none" death_type="arrow" action="act_death_by_fire_left_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="right" body_part="none" death_type="arrow" action="act_death_by_fire_right" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="right" body_part="none" death_type="arrow" action="act_death_by_fire_right_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="arrow" action="act_death_by_fire_back" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="front" body_part="none" death_type="arrow" action="act_death_by_fire_back_left_stance" /> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="back" body_part="none" death_type="arrow" action="act_death_by_fire_front" /> <monster_usage_fall is_heavy="True" is_left_stance="True" direction="back" body_part="none" death_type="arrow" action="act_death_by_fire_front_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="arrow" action="act_death_by_fire_left" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="left" body_part="none" death_type="arrow" action="act_death_by_fire_left_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="arrow" action="act_death_by_fire_right" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="right" body_part="none" death_type="arrow" action="act_death_by_fire_right_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="arrow" action="act_death_by_fire_back" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="front" body_part="none" death_type="arrow" action="act_death_by_fire_back_left_stance" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="arrow" action="act_death_by_fire_front" /> <monster_usage_fall is_heavy="False" is_left_stance="True" direction="back" body_part="none" death_type="arrow" action="act_death_by_fire_front_left_stance" /> <!-- default death for no bone information end --> </monster_usage_falls> <monster_usage_mountings> <monster_usage_mounting mount_id="horse" is_mounted="False" is_fast="False" direction="left" action="act_mount_horse_from_left" /> <monster_usage_mounting mount_id="horse" is_mounted="False" is_fast="True" direction="left" action="act_mount_horse_fast_from_left" /> <monster_usage_mounting mount_id="horse" is_mounted="False" is_fast="False" direction="right" action="act_mount_horse_from_right" /> <monster_usage_mounting mount_id="horse" is_mounted="False" is_fast="True" direction="right" action="act_mount_horse_fast_from_right" /> <monster_usage_mounting mount_id="horse" is_mounted="True" is_fast="False" direction="left" action="act_dismount_horse_to_left" /> <monster_usage_mounting mount_id="horse" is_mounted="True" is_fast="False" direction="right" action="act_dismount_horse_to_right" /> <monster_usage_mounting mount_id="camel" is_mounted="False" is_fast="False" direction="left" action="act_mount_camel_from_left" /> <monster_usage_mounting mount_id="camel" is_mounted="False" is_fast="True" direction="left" action="act_mount_camel_fast_from_left" /> <monster_usage_mounting mount_id="camel" is_mounted="False" is_fast="False" direction="right" action="act_mount_camel_from_right" /> <monster_usage_mounting mount_id="camel" is_mounted="False" is_fast="True" direction="right" action="act_mount_camel_fast_from_right" /> <monster_usage_mounting mount_id="camel" is_mounted="True" is_fast="False" direction="left" action="act_dismount_camel_to_left" /> <monster_usage_mounting mount_id="camel" is_mounted="True" is_fast="False" direction="right" action="act_dismount_camel_to_right" /> </monster_usage_mountings> </monster_usage_set> <monster_usage_set id="horse" rear_action="act_horse_rear" rear_damaged_action="act_horse_rear_damaged" dash_action="act_horse_dash" kick_action="act_horse_kick" fast_quick_stop_action="act_horse_quick_stop_when_fast" gallop_acceleration_head_action="act_horse_gallop_acceleration_head" quick_stop_action="act_horse_quick_stop" hit_object_action="act_horse_hit_object" hit_object_falling_action="act_horse_hit_object_while_falling" jump_start_action="act_horse_jump_start"> <monster_usage_upper_body_movements> <monster_usage_upper_body_movement pace="0" direction="none" turn_direction="right" action="act_horse_turn_right_head" /> <monster_usage_upper_body_movement pace="0" direction="none" turn_direction="left" action="act_horse_turn_left_head" /> <monster_usage_upper_body_movement pace="2" direction="none" turn_direction="right" action="act_horse_walk_turn_right_head" /> <monster_usage_upper_body_movement pace="2" direction="none" turn_direction="left" action="act_horse_walk_turn_left_head" /> <monster_usage_upper_body_movement pace="3" direction="none" turn_direction="right" action="act_horse_trot_turn_right_head" /> <monster_usage_upper_body_movement pace="3" direction="none" turn_direction="left" action="act_horse_trot_turn_left_head" /> <monster_usage_upper_body_movement pace="4" direction="none" turn_direction="right" action="act_horse_canter_turn_right_head" /> <monster_usage_upper_body_movement pace="4" direction="none" turn_direction="left" action="act_horse_canter_turn_left_head" /> <monster_usage_upper_body_movement pace="5" direction="none" turn_direction="right" action="act_horse_gallop_turn_right_head" /> <monster_usage_upper_body_movement pace="5" direction="none" turn_direction="left" action="act_horse_gallop_turn_left_head" /> <monster_usage_upper_body_movement pace="1" direction="front" action="act_horse_idle_1" /> <monster_usage_upper_body_movement pace="1" direction="back" action="act_horse_riderless_idle_1" /> <monster_usage_upper_body_movement pace="1" direction="none" action="act_horse_stand_1" /> </monster_usage_upper_body_movements> <monster_usage_movements> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="right" action="act_horse_turn_right" /> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="left" action="act_horse_turn_left" /> <monster_usage_movement is_left_foot="False" pace="0" direction="front" turn_direction="none" action="act_horse_backward_walk" /> <monster_usage_movement is_left_foot="False" pace="0" direction="right" turn_direction="none" action="act_horse_backward_walk_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="0" direction="left" turn_direction="none" action="act_horse_backward_walk_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="0" direction="none" turn_direction="none" action="act_horse_backward_walk_stand" /> <monster_usage_movement is_left_foot="False" pace="1" direction="right" turn_direction="none" action="act_horse_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="1" direction="left" turn_direction="none" action="act_horse_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="none" action="act_horse_stand_for_movement_data" /> <monster_usage_movement is_left_foot="False" pace="2" direction="front" turn_direction="none" action="act_horse_forward_walk" /> <monster_usage_movement is_left_foot="False" pace="2" direction="right" turn_direction="none" action="act_horse_forward_walk_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="2" direction="left" turn_direction="none" action="act_horse_forward_walk_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="2" direction="none" turn_direction="none" action="act_horse_forward_walk_stand" /> <monster_usage_movement is_left_foot="False" pace="3" direction="front" turn_direction="none" action="act_horse_forward_trot" /> <monster_usage_movement is_left_foot="False" pace="3" direction="right" turn_direction="none" action="act_horse_forward_trot_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="3" direction="left" turn_direction="none" action="act_horse_forward_trot_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="3" direction="none" turn_direction="none" action="act_horse_forward_trot_stand" /> <monster_usage_movement is_left_foot="False" pace="4" direction="front" turn_direction="none" action="act_horse_forward_canter" /> <monster_usage_movement is_left_foot="False" pace="4" direction="right" turn_direction="none" action="act_horse_forward_canter_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="4" direction="left" turn_direction="none" action="act_horse_forward_canter_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="4" direction="none" turn_direction="none" action="act_horse_forward_canter_stand" /> <monster_usage_movement is_left_foot="False" pace="5" direction="front" turn_direction="none" action="act_horse_forward_gallop_right_foot" /> <monster_usage_movement is_left_foot="False" pace="5" direction="right" turn_direction="none" action="act_horse_forward_gallop_right_foot_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="5" direction="left" turn_direction="none" action="act_horse_forward_gallop_right_foot_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="5" direction="none" turn_direction="none" action="act_horse_forward_gallop_right_foot_stand" /> <monster_usage_movement is_left_foot="True" pace="5" direction="front" turn_direction="none" action="act_horse_forward_gallop_left_foot" /> <monster_usage_movement is_left_foot="True" pace="5" direction="right" turn_direction="none" action="act_horse_forward_gallop_left_foot_strafe_right" /> <monster_usage_movement is_left_foot="True" pace="5" direction="left" turn_direction="none" action="act_horse_forward_gallop_left_foot_strafe_left" /> <monster_usage_movement is_left_foot="True" pace="5" direction="none" turn_direction="none" action="act_horse_forward_gallop_left_foot_stand" /> </monster_usage_movements> <monster_usage_movement_adders> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="right" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="left" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="front" turn_direction="none" action="act_run_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="right" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="left" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="none" turn_direction="none" action="act_run_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="right" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="left" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="front" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="right" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="left" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="none" turn_direction="none" action="act_horse_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="front" turn_direction="none" action="act_horse_rider_trot_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="right" turn_direction="none" action="act_horse_rider_trot_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="left" turn_direction="none" action="act_horse_rider_trot_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="none" turn_direction="none" action="act_horse_rider_trot_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="front" turn_direction="none" action="act_horse_rider_canter_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="right" turn_direction="none" action="act_horse_rider_canter_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="left" turn_direction="none" action="act_horse_rider_canter_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="none" turn_direction="none" action="act_horse_rider_canter_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="front" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="right" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="left" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="none" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="front" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="right" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="left" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="none" turn_direction="none" action="act_horse_rider_gallop_forward_adder" /> </monster_usage_movement_adders> <!-- <monster_usage_movement_adders> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="right" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="left" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="front" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="right" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="left" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="none" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="right" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="left" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="front" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="right" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="left" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="none" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="front" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="right" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="left" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="none" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="front" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="right" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="left" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="none" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="front" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="right" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="left" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="none" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="front" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="right" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="left" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="none" turn_direction="none" action="act_camel_rider_gallop_adder" /> </monster_usage_movement_adders> --> <monster_usage_jumps> <monster_usage_jump jump_state="start" direction="front" action="act_horse_jump_forward" /> <monster_usage_jump jump_state="loop" direction="front" action="act_horse_jump_forward_loop" is_hard="False" /> <monster_usage_jump jump_state="loop" direction="front" action="act_horse_jump_forward_loop" is_hard="True" /> <monster_usage_jump jump_state="end" direction="front" action="act_horse_jump_forward_end" is_hard="False" /> <monster_usage_jump jump_state="end" direction="front" action="act_horse_jump_forward_end_hard" is_hard="True" /> <monster_usage_jump jump_state="start" direction="none" action="act_horse_jump_high" /> <monster_usage_jump jump_state="loop" direction="none" action="act_horse_jump_high_loop" is_hard="False" /> <monster_usage_jump jump_state="loop" direction="none" action="act_horse_jump_high_loop" is_hard="True" /> <monster_usage_jump jump_state="end" direction="none" action="act_horse_jump_high_end" is_hard="False" /> <monster_usage_jump jump_state="end" direction="none" action="act_horse_jump_high_end_hard" is_hard="True" /> </monster_usage_jumps> <monster_usage_falls> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="roll" action="act_horse_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="roll" action="act_horse_fall_slow_left" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="roll" action="act_horse_fall_slow_right" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="roll" action="act_horse_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="roll" action="act_horse_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="other" action="act_horse_fall_left" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="other" action="act_horse_fall_right" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="other" action="act_horse_fall_backwards" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_horse_fall_backwards" /> </monster_usage_falls> <monster_usage_strikes> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="back" body_part="none" impact="1" action="act_horse_strike_back" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="1" action="act_mount_strike_back_while_moving" /> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="front" body_part="none" impact="1" action="act_horse_strike_front" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="1" action="act_mount_strike_front_while_moving" /> </monster_usage_strikes> </monster_usage_set> <monster_usage_set id="camel" rear_action="act_camel_rear" rear_damaged_action="act_camel_rear_damaged" dash_action="act_camel_dash" kick_action="act_camel_kick" fast_quick_stop_action="act_camel_quick_stop_when_fast" quick_stop_action="act_camel_quick_stop" hit_object_action="act_camel_hit_object" hit_object_falling_action="act_camel_hit_object_while_falling" jump_start_action="act_camel_jump_start"> <!-- gallop_acceleration_head_action="act_camel_gallop_acceleration_head" --> <monster_usage_upper_body_movements> <monster_usage_upper_body_movement pace="0" direction="none" turn_direction="right" action="act_camel_walk_turn_right_head" /> <monster_usage_upper_body_movement pace="0" direction="none" turn_direction="left" action="act_camel_walk_turn_left_head" /> <monster_usage_upper_body_movement pace="2" direction="none" turn_direction="right" action="act_camel_walk_turn_right_head" /> <monster_usage_upper_body_movement pace="2" direction="none" turn_direction="left" action="act_camel_walk_turn_left_head" /> <monster_usage_upper_body_movement pace="3" direction="none" turn_direction="right" action="act_camel_trot_turn_right_head" /> <monster_usage_upper_body_movement pace="3" direction="none" turn_direction="left" action="act_camel_trot_turn_left_head" /> <monster_usage_upper_body_movement pace="4" direction="none" turn_direction="right" action="act_camel_canter_turn_right_head" /> <monster_usage_upper_body_movement pace="4" direction="none" turn_direction="left" action="act_camel_canter_turn_left_head" /> <monster_usage_upper_body_movement pace="5" direction="none" turn_direction="right" action="act_camel_gallop_turn_right_head" /> <monster_usage_upper_body_movement pace="5" direction="none" turn_direction="left" action="act_camel_gallop_turn_left_head" /> <monster_usage_upper_body_movement pace="1" direction="front" action="act_camel_idle_1" /> <monster_usage_upper_body_movement pace="1" direction="back" action="act_camel_idle_1" /> <monster_usage_upper_body_movement pace="1" direction="none" action="act_camel_stand_1" /> </monster_usage_upper_body_movements> <monster_usage_movements> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="right" action="act_camel_turn_right" /> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="left" action="act_camel_turn_left" /> <monster_usage_movement is_left_foot="False" pace="0" direction="front" turn_direction="none" action="act_camel_backward_walk" /> <monster_usage_movement is_left_foot="False" pace="0" direction="right" turn_direction="none" action="act_camel_backward_walk_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="0" direction="left" turn_direction="none" action="act_camel_backward_walk_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="0" direction="none" turn_direction="none" action="act_camel_backward_walk_stand" /> <monster_usage_movement is_left_foot="False" pace="1" direction="right" turn_direction="none" action="act_camel_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="1" direction="left" turn_direction="none" action="act_camel_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="none" action="act_camel_stand_for_movement_data" /> <monster_usage_movement is_left_foot="False" pace="2" direction="front" turn_direction="none" action="act_camel_forward_walk" /> <monster_usage_movement is_left_foot="False" pace="2" direction="right" turn_direction="none" action="act_camel_forward_walk_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="2" direction="left" turn_direction="none" action="act_camel_forward_walk_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="2" direction="none" turn_direction="none" action="act_camel_forward_walk_stand" /> <monster_usage_movement is_left_foot="False" pace="3" direction="front" turn_direction="none" action="act_camel_forward_trot" /> <monster_usage_movement is_left_foot="False" pace="3" direction="right" turn_direction="none" action="act_camel_forward_trot_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="3" direction="left" turn_direction="none" action="act_camel_forward_trot_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="3" direction="none" turn_direction="none" action="act_camel_forward_trot_stand" /> <monster_usage_movement is_left_foot="False" pace="4" direction="front" turn_direction="none" action="act_camel_forward_canter" /> <monster_usage_movement is_left_foot="False" pace="4" direction="right" turn_direction="none" action="act_camel_forward_canter_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="4" direction="left" turn_direction="none" action="act_camel_forward_canter_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="4" direction="none" turn_direction="none" action="act_camel_forward_canter_stand" /> <monster_usage_movement is_left_foot="False" pace="5" direction="front" turn_direction="none" action="act_camel_forward_gallop_right_foot" /> <monster_usage_movement is_left_foot="False" pace="5" direction="right" turn_direction="none" action="act_camel_forward_gallop_right_foot_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="5" direction="left" turn_direction="none" action="act_camel_forward_gallop_right_foot_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="5" direction="none" turn_direction="none" action="act_camel_forward_gallop_right_foot_stand" /> <monster_usage_movement is_left_foot="True" pace="5" direction="front" turn_direction="none" action="act_camel_forward_gallop_left_foot" /> <monster_usage_movement is_left_foot="True" pace="5" direction="right" turn_direction="none" action="act_camel_forward_gallop_left_foot_strafe_right" /> <monster_usage_movement is_left_foot="True" pace="5" direction="left" turn_direction="none" action="act_camel_forward_gallop_left_foot_strafe_left" /> <monster_usage_movement is_left_foot="True" pace="5" direction="none" turn_direction="none" action="act_camel_forward_gallop_left_foot_stand" /> </monster_usage_movements> <monster_usage_movement_adders> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="right" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="left" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="front" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="right" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="left" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="0" direction="none" turn_direction="none" action="act_camel_rider_walk_backward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="right" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="left" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="1" direction="none" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="front" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="right" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="left" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="2" direction="none" turn_direction="none" action="act_camel_rider_walk_forward_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="front" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="right" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="left" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="3" direction="none" turn_direction="none" action="act_camel_rider_trot_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="front" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="right" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="left" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="4" direction="none" turn_direction="none" action="act_camel_rider_canter_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="front" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="right" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="left" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="False" pace="5" direction="none" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="front" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="right" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="left" turn_direction="none" action="act_camel_rider_gallop_adder" /> <monster_usage_movement_adder is_left_foot="True" pace="5" direction="none" turn_direction="none" action="act_camel_rider_gallop_adder" /> </monster_usage_movement_adders> <monster_usage_jumps> <monster_usage_jump jump_state="start" direction="front" action="act_camel_jump_forward" /> <monster_usage_jump jump_state="loop" direction="front" action="act_camel_jump_forward_loop" is_hard="False" /> <monster_usage_jump jump_state="loop" direction="front" action="act_camel_jump_forward_loop" is_hard="True" /> <monster_usage_jump jump_state="end" direction="front" action="act_camel_jump_forward_end" is_hard="False" /> <monster_usage_jump jump_state="end" direction="front" action="act_camel_jump_forward_end_hard" is_hard="True" /> <monster_usage_jump jump_state="start" direction="none" action="act_camel_jump_high" /> <monster_usage_jump jump_state="loop" direction="none" action="act_camel_jump_high_loop" is_hard="False" /> <monster_usage_jump jump_state="loop" direction="none" action="act_camel_jump_high_loop" is_hard="True" /> <monster_usage_jump jump_state="end" direction="none" action="act_camel_jump_high_end" is_hard="False" /> <monster_usage_jump jump_state="end" direction="none" action="act_camel_jump_high_end_hard" is_hard="True" /> </monster_usage_jumps> <monster_usage_falls> <monster_usage_fall is_heavy="True" is_left_stance="False" direction="front" body_part="none" death_type="roll" action="act_camel_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="roll" action="act_camel_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="roll" action="act_camel_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="roll" action="act_camel_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="roll" action="act_camel_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="other" action="act_camel_fall_left" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="other" action="act_camel_fall_right" /> <!-- <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="other" action="act_camel_fall_backwards" /> --> <!-- <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="other" action="act_camel_fall_backwards" /> --> </monster_usage_falls> <monster_usage_strikes> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="back" body_part="none" impact="1" action="act_camel_strike_back" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="1" action="act_mount_strike_back_while_moving" /> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="front" body_part="none" impact="1" action="act_camel_strike_front" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="1" action="act_mount_strike_front_while_moving" /> </monster_usage_strikes> </monster_usage_set> <monster_usage_set id="animals"> <monster_usage_movements> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="right" action="act_horse_turn_right" /> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="left" action="act_horse_turn_left" /> <monster_usage_movement is_left_foot="False" pace="0" direction="front" turn_direction="none" action="act_horse_backward_walk" /> <monster_usage_movement is_left_foot="False" pace="0" direction="right" turn_direction="none" action="act_horse_backward_walk_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="0" direction="left" turn_direction="none" action="act_horse_backward_walk_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="0" direction="none" turn_direction="none" action="act_horse_backward_walk_stand" /> <monster_usage_movement is_left_foot="False" pace="1" direction="right" turn_direction="none" action="act_horse_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="1" direction="left" turn_direction="none" action="act_horse_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="1" direction="none" turn_direction="none" action="act_horse_stand_for_movement_data" /> <monster_usage_movement is_left_foot="False" pace="2" direction="front" turn_direction="none" action="act_horse_forward_walk" /> <monster_usage_movement is_left_foot="False" pace="2" direction="right" turn_direction="none" action="act_horse_forward_walk_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="2" direction="left" turn_direction="none" action="act_horse_forward_walk_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="2" direction="none" turn_direction="none" action="act_horse_forward_walk_stand" /> <monster_usage_movement is_left_foot="False" pace="3" direction="front" turn_direction="none" action="act_horse_forward_trot" /> <monster_usage_movement is_left_foot="False" pace="3" direction="right" turn_direction="none" action="act_horse_forward_trot_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="3" direction="left" turn_direction="none" action="act_horse_forward_trot_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="3" direction="none" turn_direction="none" action="act_horse_forward_trot_stand" /> <monster_usage_movement is_left_foot="False" pace="4" direction="front" turn_direction="none" action="act_horse_forward_canter" /> <monster_usage_movement is_left_foot="False" pace="4" direction="right" turn_direction="none" action="act_horse_forward_canter_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="4" direction="left" turn_direction="none" action="act_horse_forward_canter_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="4" direction="none" turn_direction="none" action="act_horse_forward_canter_stand" /> <monster_usage_movement is_left_foot="False" pace="5" direction="front" turn_direction="none" action="act_horse_forward_gallop_right_foot" /> <monster_usage_movement is_left_foot="False" pace="5" direction="right" turn_direction="none" action="act_horse_forward_gallop_right_foot_strafe_right" /> <monster_usage_movement is_left_foot="False" pace="5" direction="left" turn_direction="none" action="act_horse_forward_gallop_right_foot_strafe_left" /> <monster_usage_movement is_left_foot="False" pace="5" direction="none" turn_direction="none" action="act_horse_forward_gallop_right_foot_stand" /> <monster_usage_movement is_left_foot="True" pace="5" direction="front" turn_direction="none" action="act_horse_forward_gallop_left_foot" /> <monster_usage_movement is_left_foot="True" pace="5" direction="right" turn_direction="none" action="act_horse_forward_gallop_left_foot_strafe_right" /> <monster_usage_movement is_left_foot="True" pace="5" direction="left" turn_direction="none" action="act_horse_forward_gallop_left_foot_strafe_left" /> <monster_usage_movement is_left_foot="True" pace="5" direction="none" turn_direction="none" action="act_horse_forward_gallop_left_foot_stand" /> </monster_usage_movements> <monster_usage_upper_body_movements> <monster_usage_upper_body_movement pace="1" direction="front" action="act_horse_idle_1" /> <monster_usage_upper_body_movement pace="1" direction="back" action="act_horse_idle_1" /> <monster_usage_upper_body_movement pace="1" direction="none" action="act_horse_stand_1" /> </monster_usage_upper_body_movements> <monster_usage_jumps> <monster_usage_jump jump_state="start" direction="none" action="act_jump" /> <monster_usage_jump jump_state="loop" direction="none" action="act_jump_loop" is_hard="False" /> <monster_usage_jump jump_state="loop" direction="none" action="act_jump_loop_long" is_hard="True" /> <monster_usage_jump jump_state="end" direction="none" action="act_jump_end" is_hard="False" /> <monster_usage_jump jump_state="end" direction="none" action="act_jump_end_hard" is_hard="True" /> </monster_usage_jumps> <monster_usage_falls> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="right" body_part="none" death_type="other" action="act_horse_fall_left" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="left" body_part="none" death_type="other" action="act_horse_fall_right" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="front" body_part="none" death_type="roll" action="act_horse_fall_roll" /> <monster_usage_fall is_heavy="False" is_left_stance="False" direction="back" body_part="none" death_type="roll" action="act_horse_fall_roll" /> </monster_usage_falls> <monster_usage_strikes> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="back" body_part="none" impact="1" action="act_horse_strike_back" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="back" body_part="none" impact="1" action="act_mount_strike_back_while_moving" /> <monster_usage_strike is_heavy="True" is_left_stance="False" direction="front" body_part="none" impact="1" action="act_horse_strike_front" /> <monster_usage_strike is_heavy="False" is_left_stance="False" direction="front" body_part="none" impact="1" action="act_mount_strike_front_while_moving" /> </monster_usage_strikes> </monster_usage_set> </monster_usage_sets> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;