![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<!-- multiplier: Captain only: This number is multiplied with the BotsPerFormation setting to get the final amount of troops to spawn. -->
<!-- cost: Skirmish only: The gold cost of this troop. -->
<!-- armor: This armor value is applied to every body part, regardless of equipment. -->
<!-- movement_speed: Goes from 0.0 to 1.0. This will be multiplied with 'bipedal_speed_multiplier' (in native_parameters.xml). Human only. -->
<!-- combat_movement_speed: Goes from 0.0 to 1.0. This will be multiplied with 'movement_speed' during combat. Human only. -->
<!-- acceleration: Goes from 0.0 to 1.0. This will be multiplied with 'bipedal_acceleration_multiplier'. Human only. -->
<!-- hitpoints: Goes from 1 to infinity. Default is 100. Human only. -->
<MPClassDivisions>
<!-- VLANDIA -->
<MPClassDivision
id="mp_light_infantry_vlandia"
hero="mp_light_infantry_vlandia_hero"
troop="mp_light_infantry_vlandia_troop"
hero_idle_anim="act_vlandia_mp_peasant_levy_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.92"
cost="80"
casual_cost="90"
icon="Infantry_Light"
melee_ai="30"
ranged_ai="30"
armor="7"
movement_speed="0.82"
combat_movement_speed="0.9"
acceleration="1.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
hero_idle_anim="act_vlandia_mp_peasant_levy_armorperk_idle"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_peasant_hood"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Body"
item="mp_cloth_tunic" />
<Item
slot="Gloves"
item="mp_leather_gloves" />
</Group>
<Group>
<Item
slot="Body"
item="mp_aketon" />
<Item
slot="Head"
item="mp_arming_coif" />
<Item
slot="Gloves"
item="mp_leather_gloves" />
</Group>
<Group>
<Item
slot="Head"
item="mp_padded_leather_cape" />
<Item
slot="Gloves"
item="mp_padded_mitten" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=t68bkisr}Hammer"
description="{=73DALTsR}Replaces Sickle with Hammer, effective against armored opponents."
icon="PerkMaces"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_hammer" />
</Perk>
<Perk
game_mode="all"
name="{=ZvMcHde3}Pickaxe"
description="{=WxMGCqPw}Replaces Sickle with Pickaxe, effective against shields."
icon="PerkPickaxe"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_pick_axe" />
</Perk>
<!-- Second perks -->
<Perk
game_mode="all"
name="{=HMbGb1V2}Village Militia"
description="{=W4GfVIbC}Your experience as Village Militia made you hardened. You take less damage.{newline} {newline}Grants Short Spear{newline}Grants Small Shield"
hero_idle_anim="act_vlandia_mp_peasant_levy_shieldperk_idle"
icon="PerkVillageMilitia"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_old_kite_sparring_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_western_short_spear" />
</Perk>
<Perk
game_mode="all"
name="{=DYUfnBHb}Farmer"
description="{=HBqsJ7a5}You took a random tool from your farm into war. You are used to handling animals.{newline} {newline}Grants Random Farming Tool{newline} {newline}+50% Damage to Mounts"
icon="PerkFarmer"
perk_list="2">
<Effect
type="MountDamage"
value="0.50" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn">
<Group>
<Item
slot="Item3"
item="mp_western_pitchfork_metal" />
</Group>
<Group>
<Item
slot="Item3"
item="mp_western_pitchfork_wood" />
</Group>
<Group>
<Item
slot="Item3"
item="mp_western_scythe" />
</Group>
<Group>
<Item
slot="Item3"
item="mp_western_2h_sickle" />
</Group>
<Group>
<Item
slot="Item3"
item="mp_western_2h_shovel" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="Skirmish, Battle, NewBattle, ClassicBattle, Siege, TeamDeathmatch"
name="{=urUwa4bf}Looter"
description="{=UkukckV4}You know how to profit from equipment the dead has no use for anymore. Kills and assists grant you gold.{newline} {newline}+10 Gold per Kill"
icon="PerkGold"
perk_list="2">
<Effect
type="GoldGainOnKill"
value="10"
is_disabled_in_warmup="true" />
</Perk>
<Perk
game_mode="Captain, Duel"
name="{=7ZHPR7pJ}Looted Shields"
description="{=ebGVm8Ve}Grants a random shield of varying grades."
hero_idle_anim="act_vlandia_mp_peasant_levy_looted_shield_perk_idle"
icon="PerkShieldUpgrade"
perk_list="2">
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn">
<Group>
<Item
slot="Item1"
item="mp_worn_kite_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_western_kite_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_leather_round_shield_light" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_northern_scouts_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_reinforced_flat_kite_shield" />
</Group>
</RandomOnSpawnEffect>
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Item1"
item="mp_old_kite_sparring_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_worn_kite_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_western_kite_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_tall_heater_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_leather_round_shield_light" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_northern_scouts_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_reinforced_flat_kite_shield" />
</Group>
<Group>
<Item
slot="Item1"
item="mp_sturgia_old_shield_b" />
</Group>
</RandomOnSpawnEffect>
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_shock_infantry_vlandia"
hero="mp_shock_infantry_vlandia_hero"
troop="mp_shock_infantry_vlandia_troop"
hero_idle_anim="act_vlandia_mp_voulgier_idle"
troop_idle_anim="act_idle_spear_1_left_stance"
multiplier="0.64"
cost="130"
icon="Special_Axeman"
melee_ai="50"
ranged_ai="50"
armor="12"
movement_speed="0.81"
combat_movement_speed="0.8"
acceleration="2.3"
hitpoints="100">
<Perks>
<!--First perks-->
<Perk
game_mode="all"
name="{=zbsajPMp}Voulge"
description="{=tbDajRvE}Short axe like polearm. Cuts through armor, flesh and morale."
icon="PerkVoulge"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_polearm" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=8zwWEfSs}Medium Infantry"
description="{=trR3odix}Replaces the Voulge with a Sword, Shield and Spear combination. Grants versatility and protection.{newline} {newline}Grants Sword{newline}Grants Shield {newline}Grants Spear"
hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle"
icon="PerkLargerShields"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_long_sword" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_western_kite_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_western_spear" />
</Perk>
<Perk
game_mode="Captain"
name="{=8zwWEfSs}Medium Infantry"
description="{=uCJlbbVD}Replaces the Voulge with a Sword and Shield. Grants more troops, versatility and protection.{newline} {newline}Grants Long Sword{newline}Grants Shield{newline}+2 Additional Troops"
hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle"
icon="PerkLargerShields"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_long_sword" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_western_kite_shield" />
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
<Perk
game_mode="all"
name="{=Dj64aJKQ}Billhook"
description="{=uTBqXeKJ}Grants a Billhook, effective at long range infantry support, two handed and capable of dismounting cavalry with swing attacks."
icon="PerkPolearms"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_halberd_lol" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=rJFGyaBS}Moloch"
description="{=8Ca2z4HB}You are a force to be reckoned with, you deal more damage to mobile targets and shields.{newline} {newline}+40% Speed Bonus Damage on Foot {newline}+25% Bonus Damage on Shields"
icon="PerkFightingMadness"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.40"
is_ratio="true" />
<Effect
type="ShieldDamage"
value="0.25" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=0TtCRwmr}Athletic"
description="{=LiRwNCZA}You are athletic, you run faster.{newline} {newline}+5% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.05"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
<Perk
game_mode="Captain"
name="{=0TtCRwmr}Athletic"
description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.07"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="2">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_hood"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_peaked_helmet_over_mail_coif" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Body"
item="mp_banded_leather_over_mail" />
<Item
slot="Leg"
item="mp_strapped_mail_chausses" />
<Item
slot="Gloves"
item="mp_mail_mitten" />
</Group>
<Group>
<Item
slot="Head"
item="mp_segmented_skullcap_over_mail_coif" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Body"
item="mp_banded_leather_over_mail" />
</Group>
<Group>
<Item
slot="Head"
item="mp_segmented_cervelliere_over_mail" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Leg"
item="mp_mail_cavalier_boots" />
<Item
slot="Gloves"
item="mp_reinforced_padded_mitten" />
</Group>
</RandomOnSpawnEffect>
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_infantry_vlandia"
hero="mp_heavy_infantry_vlandia_hero"
troop="mp_heavy_infantry_vlandia_troop"
hero_idle_anim="act_vlandia_mp_sergeant_idle"
troop_idle_anim="act_idle_1h_with_shield_1_left_stance"
multiplier="0.61"
cost="160"
casual_cost="150"
battle_cost="150"
icon="Infantry_Heavy"
melee_ai="50"
ranged_ai="50"
armor="40"
movement_speed="0.80"
combat_movement_speed="0.9"
acceleration="2.4">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=BbV2Pwzb}Reinforced Armor"
description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor"
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="13" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_hood"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_guards_kettle_over_mail_coif" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Body"
item="mp_white_coat_over_mail" />
<Item
slot="Gloves"
item="mp_lordly_mail_mitten" />
<Item
slot="Leg"
item="mp_strapped_mail_chausses" />
</Group>
<Group>
<Item
slot="Body"
item="mp_white_coat_over_mail" />
<Item
slot="Leg"
item="mp_mail_cavalier_boots" />
</Group>
<Group>
<Item
slot="Head"
item="mp_visored_helmet_over_mail_coif" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Gloves"
item="mp_reinforced_mail_mitten" />
<Item
slot="Leg"
item="mp_mail_chausses" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=9XtgLuAL}Axe Specialist"
description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields"
icon="PerkHeavyAxe"
perk_list="1">
<Effect
type="ShieldDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_vlandian_axe" />
</Perk>
<Perk
game_mode="all"
name="{=VI4gQt8Q}Mace"
description="{=pblXb1ae}Grants Mace, effective against armored opponents."
icon="PerkMaces"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_vlandian_mace" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=E1bKcoaT}Cavalry Breaker"
description="{=eMd39oQf}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks"
icon="PerkHorseHunters"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.50"
hit_type="Melee"
damage_type="Pierce" />
<Effect
type="MountDamage"
value="1.0"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_western_long_spear" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=PNZmPprx}Two Handed Sword"
description="{=3J2Py6eg}Two Handed Sword, effective at dueling and thrusting, two handed.{newline} {newline}Grants Two Handed Sword{newline}+5% movement speed"
hero_idle_anim="act_vlandia_mp_voulgier_swordperk_idle"
troop_idle_anim="act_idle_2h_1_left_stance"
icon="PerkTwoHandedSwords"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.05"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_noble_two_handed_sword" />
</Perk>
<Perk
game_mode="Captain"
name="{=rTPnyeJ3}Shield Wall"
description="{=EjyFIpP6}Your Shield has more durability and allow you to cover more area with your shield. You also take less damage from Piercing weapons.{newline} {newline}Grants Stronger Shield{newline}+20% Shield Area vs Ranged Weapons{newline}-30% Damage taken from Piercing Weapons"
icon="PerkShieldWall"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="AttributeShieldMissileCollisionBodySizeAdder"
value="0.2"
is_ratio="true" />
<Effect
type="DamageTaken"
value="-0.30"
damage_type="Pierce" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_heavy_heater_shield" />
</Perk>
<Perk
game_mode="all"
name="{=sQCpO6sp}Melee Expert"
description="{=8NHaOWIO}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+10% Damage with Melee Weapons"
icon="PerkMeleeExpert"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.10"
hit_type="Melee" />
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
</Effects>
</ConditionalEffect>
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_ranged_vlandia"
hero="mp_light_ranged_vlandia_hero"
troop="mp_light_ranged_vlandia_troop"
hero_idle_anim="act_vlandia_mp_arbelist_idle"
troop_idle_anim="act_idle_crossbow_1"
multiplier="0.68"
cost="120"
casual_cost="140"
battle_cost="130"
icon="Crossbowman_Light"
armor="3"
melee_ai="40"
ranged_ai="80"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=uaY0BfoI}Range Crossbow"
description="{=HgJetcmG}Grants a crossbow with a reinforced bow arm, increasing effective range."
icon="PerkHeavyCrossbows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_crossbow" />
</Perk>
<Perk
game_mode="all"
name="{=f2A3Mhpd}Fast Crossbow"
description="{=TcaKHUUK}Grants a crossbow that is easier to draw. Reloading is quicker."
icon="PerkFasterRelease"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_crossbow_faster_reload" />
</Perk>
<Perk
game_mode="all"
name="{=C9ufRSsL}Sword and Shield"
description="{=Yh1C24vG}Grants Sword and Shield, makes blocking easier, making you effective in melee. Also increases your movement speed.{newline} {newline}Grants Long Sword {newline}Grants Kite Shield {newline}Grants +5% movement speed"
icon="PerkHoldTheLine"
perk_list="1">
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_western_kite_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_vlandian_long_sword" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=dTpTyUtb}Replenished"
description="{=R2X605jB}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 10 Extra Bolts{newline} {newline}+25% Reload Speed"
icon="PerkWellSupplied"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="ReloadSpeed"
value="0.25" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_western_extra" />
</Perk>
<Perk
game_mode="Captain"
name="{=dTpTyUtb}Replenished"
description="{=xRK4nurx}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 20 Extra Bolts{newline} {newline}+25% Reload Speed"
icon="PerkWellSupplied"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="ReloadSpeed"
value="0.25" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_western_extra_captain" />
</Perk>
<Perk
game_mode="all"
name="{=vyI2KVKM}Bullseye"
description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_strong" />
</Perk>
<Perk
game_mode="all"
name="{=xnDWqYKW}Hunter"
description="{=ko852qPg}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Strong Bolts{newline} {newline}+60% Damage to Mounts"
icon="PerkHunter"
perk_list="2">
<Effect
type="MountDamage"
value="0.60"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_strong" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_ranged_vlandia"
hero="mp_heavy_ranged_vlandia_hero"
troop="mp_heavy_ranged_vlandia_troop"
hero_idle_anim="act_vlandia_mp_sharpshooter_idle"
troop_idle_anim="act_idle_1h_with_shield_1_left_stance"
multiplier="0.46"
cost="160"
casual_cost="180"
battle_cost="180"
icon="Crossbowman_Heavy"
melee_ai="50"
ranged_ai="100"
armor="21"
movement_speed="0.73"
combat_movement_speed="0.7"
acceleration="3.2">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=0e17RZrZ}Arbalest"
description="{=5FPhltaZ}Replaces Crossbow with Arbalest, best in Calradia. Has a reinforced bow arm, increasing effective range."
icon="PerkLongRangeCrossbow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_heavier_crossbow" />
</Perk>
<Perk
game_mode="all"
name="{=yRTNfCfm}Faster Crossbow"
description="{=eSBNJlzS}Replaces Crossbow with Heavy Crossbow that is easier to draw. Reloading is quicker."
icon="PerkFasterRelease"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_heavier_crossbow_faster_draw" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_hood"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_guards_kettle_over_mail_coif" />
<Item
slot="Body"
item="mp_banded_leather_over_mail" />
<Item
slot="Cape"
item="mp_padded_leather_shoulders" />
</Group>
<Group>
<Item
slot="Head"
item="mp_kettle_hat_over_mail_coif" />
<Item
slot="Body"
item="mp_banded_leather_over_mail" />
<Item
slot="Leg"
item="mp_strapped_mail_chausses" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Gloves"
item="mp_mail_mitten" />
</Group>
<Group>
<Item
slot="Head"
item="mp_kettle_helmet_over_padded_cap" />
<Item
slot="Body"
item="mp_hauberk" />
<Item
slot="Leg"
item="mp_strapped_mail_chausses" />
<Item
slot="Cape"
item="mp_hood" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=xnDWqYKW}Hunter"
description="{=ko852qPg}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Strong Bolts{newline} {newline}+60% Damage to Mounts"
icon="PerkHunter"
perk_list="2">
<Effect
type="MountDamage"
value="0.60"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_strong" />
</Perk>
<Perk
game_mode="all"
name="{=aVGSZhCN}Pavise Shield"
description="{=loPT6GUc}Grants Pavise Shield, makes blocking easier, effective against ranged units."
icon="PerkPaviseShield"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_pavise_shield" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=dTpTyUtb}Replenished"
description="{=R2X605jB}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 10 Extra Bolts{newline} {newline}+25% Reload Speed"
icon="PerkWellSupplied"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="ReloadSpeed"
value="0.25" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_western_extra" />
</Perk>
<Perk
game_mode="Captain"
name="{=dTpTyUtb}Replenished"
description="{=xRK4nurx}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 20 Extra Bolts{newline} {newline}+25% Reload Speed"
icon="PerkWellSupplied"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="ReloadSpeed"
value="0.25" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_western_extra_captain" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_cavalry_vlandia"
hero="mp_light_cavalry_vlandia_hero"
troop="mp_light_cavalry_vlandia_troop"
hero_mount_idle_anim="act_vlandia_mp_vanguard_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.46"
cost="140"
casual_cost="200"
battle_cost="150"
icon="Cavalry_Light"
melee_ai="50"
ranged_ai="50"
armor="19"
movement_speed="0.77"
combat_movement_speed="0.6"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=7sWKjye0}Faster Horse"
description="{=OjaeHZVO}Replaces mount with a faster horse."
icon="PerkFasterHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_vlandia_horse_faster" />
</Perk>
<Perk
game_mode="all"
name="{=cfSgK0nk}Agile Horse"
description="{=5aZNQczb}Replaces mount with a more maneuverable horse."
icon="PerkAgileHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_vlandia_horse_agile" />
</Perk>
<Perk
game_mode="all"
name="{=n3q8k0lB}Barding"
description="{=x6MdhTmR}Provides armor for your mount.{newline} {newline}+20 Armor to Mount"
icon="PerkHalfBarding"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_halfchain_barding" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=YnnrpaFO}Extra Chainmail"
description="{=XXj8htD5}Adds an extra layer of chainmail below your armor. Protects you from thrusts and missiles.{newline} {newline}+4 armor{newline}-20% Pierce damage taken"
icon="PerkArmorUpgrade"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.20"
damage_type="Pierce" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="4" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_padded_leather_shoulders"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_nasal_helmet_over_mail_coif" />
<Item
slot="Cape"
item="mp_padded_leather_shoulders" />
<Item
slot="Body"
item="mp_veteran_mercenary_armor" />
</Group>
<Group>
<Item
slot="Head"
item="mp_nasal_helmet_over_cloth_headwrap" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Body"
item="mp_studded_leather_over_aketon" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_padded_leather_shoulders" />
<Item
slot="Body"
item="mp_leather_scale_armor" />
<Item
slot="Gloves"
item="mp_reinforced_padded_mitten" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=KGYSP8Sn}Ride Like the Wind"
description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount"
icon="PerkLineBreaker"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=fAnbXffX}Cavalry Spear"
description="{=QXF6TpBp}Grants a longer spear that does more damage.{newline} {newline}Grants Cavalry Spear"
icon="PerkCavalrySpear"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_western_cavalry_spear" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_cavalry_vlandia"
hero="mp_heavy_cavalry_vlandia_hero"
troop="mp_heavy_cavalry_vlandia_troop"
hero_mount_idle_anim="act_vlandia_mp_knight_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.3"
cost="200"
casual_cost="300"
icon="Cavalry_Heavy"
melee_ai="70"
ranged_ai="50"
armor="41"
movement_speed="0.72"
combat_movement_speed="0.6"
acceleration="2.8"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=VR2SwarS}Tougher Horse"
description="{=wiBmTEGi}Replaces mount with a more durable horse."
icon="PerkTougherHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_vlandia_horse_war_tougher" />
</Perk>
<Perk
game_mode="all"
name="{=ZEdfJJP2}Flanker"
description="{=bZyzMko7}Replaces mount with a faster one. Replaces full barding with a half barding. Faster and more maneuverable.{newline} {newline}Grants Half Barding {newline}Grants Faster Horse"
icon="PerkFlanker"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_vlandia_horse_war_faster" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_halfchain_barding" />
</Perk>
<Perk
game_mode="all"
name="{=BbV2Pwzb}Reinforced Armor"
description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor"
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="13" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_hood"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_visored_helmet_over_mail_coif" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Body"
item="mp_coat_of_plates_over_mail" />
<Item
slot="Gloves"
item="mp_lordly_mail_mitten" />
<Item
slot="Leg"
item="mp_strapped_mail_chausses" />
</Group>
<Group>
<Item
slot="Head"
item="mp_vlandian_faceguard_helmet_a" />
<Item
slot="Cape"
item="mp_hood" />
<Item
slot="Body"
item="mp_coat_of_plates_over_mail" />
<Item
slot="Gloves"
item="mp_reinforced_mail_mitten" />
<Item
slot="Leg"
item="mp_mail_cavalier_boots" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_padded_leather_shoulders" />
<Item
slot="Leg"
item="mp_mail_cavalier_boots" />
<Item
slot="Gloves"
item="mp_reinforced_mail_mitten" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=nVhc43US}Guardian"
description="{=68oQg85B}You are an expert at protecting yourself and your mount.{newline} {newline}Grants Stronger Shield{newline}-33% Damage taken from Ranged Weapons{newline}-33% Damage taken by Mount from Ranged Weapons"
icon="PerkShieldUpgrade"
perk_list="2">
<Effect
type="MountDamageTaken"
value="-0.33"
hit_type="Ranged"
is_ratio="true" />
<Effect
type="DamageTaken"
value="-0.33"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_wide_heater_shield" />
</Perk>
<Perk
game_mode="all"
name="{=hchDYAKL}Lancer"
description="{=lKdJbwYz}You are an expert at fighting on horseback. Grants a heavy lance that does more damage.{newline} {newline}Grants Heavy Lance{newline} {newline}+15% Speed Bonus with Pierce Attacks from mount"
icon="PerkCouchedHeavySpears"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.15"
hit_type="Melee"
damage_type="Pierce"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_vlandian_heavy_lance" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch"
name="{=7qB0WKMW}Generous Lord"
description="{=mDU16Bih}You let the peasants do the dirty work and pay them for their services while you get all the glory for the kills.{newline} {newline}Allies get +20 Gold for Assists to your Kills."
icon="PerkGenerousLord"
perk_list="2">
<Effect
type="RewardGoldOnAssist"
value="20"
is_disabled_in_warmup="true" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
<Perk
game_mode="Duel"
name="{=IHKXNP9H}Tournament Master"
description="{=chvOaryz}Replaces your lance with a random one of any culture."
icon="PerkTwoHandedLances"
perk_list="2">
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn">
<Group>
<Item
slot="Item0"
item="mp_western_lance" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_khuzait_lance_long" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_khuzait_lance_heavy" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_aserai_long_lance" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_sturgia_long_lance" />
</Group>
</RandomOnSpawnEffect>
</Perk>
</Perks>
</MPClassDivision>
<!-- EMPIRE -->
<MPClassDivision
id="mp_skirmisher_empire"
hero="mp_skirmisher_empire_hero"
troop="mp_skirmisher_empire_troop"
hero_idle_anim="act_empire_mp_recruit_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.82"
cost="100"
icon="Special_JavelinThrower"
melee_ai="30"
ranged_ai="80"
armor="10"
movement_speed="0.82"
combat_movement_speed="0.9"
acceleration="1.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=p06HSYkq}Specialist"
description="{=aZIG2v6p}You are one of the best among your troops, you throw more accurately.{newline} {newline}+50% Initial Ranged Accuracy{newline}+80% Faster Ranged Accuracy Increase"
hero_idle_anim="act_empire_mp_recruit_idle_javelin"
icon="PerkHeavierJavelins"
perk_list="1">
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponWorstUnsteadyAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponBestAccuracyWaitTime"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_javelin" />
</Perk>
<Perk
game_mode="Captain"
name="{=p06HSYkq}Specialist"
description="{=aZIG2v6p}You are one of the best among your troops, you throw more accurately.{newline} {newline}+50% Initial Ranged Accuracy{newline}+80% Faster Ranged Accuracy Increase"
icon="PerkHeavierJavelins"
perk_list="1">
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponWorstUnsteadyAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponBestAccuracyWaitTime"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_javelin_captain" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=ZxqXs36U}Strong Arm"
description="{=pI8Ak491}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Pilum{newline} {newline}+20% Throwing Damage"
icon="PerkPilums"
perk_list="1">
<Effect
type="ThrowingWeaponDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_pilum" />
</Perk>
<Perk
game_mode="Captain"
name="{=ZxqXs36U}Strong Arm"
description="{=pI8Ak491}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Pilum{newline} {newline}+20% Throwing Damage"
icon="PerkPilums"
perk_list="1">
<Effect
type="ThrowingWeaponDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_pilum" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=v2WKbNZo}Rapid Throws"
description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed"
hero_idle_anim="act_empire_mp_recruit_idle_javelin"
icon="PerkMoreThrowingSpears"
perk_list="1">
<Effect
type="ThrowingWeaponSpeed"
value="0.05" />
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_javelin_extraammo" />
</Perk>
<Perk
game_mode="Captain"
name="{=v2WKbNZo}Rapid Throws"
description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed"
icon="PerkMoreThrowingSpears"
perk_list="1">
<Effect
type="ThrowingWeaponSpeed"
value="0.05" />
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_javelin_extraammo_captain" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=Yvk8a2tb}Footwork"
description="{=9MSG1p0W}You have impeccable footwork, you aim less affected while moving.{newline} {newline}+80% accuracy when moving{newline}+5% Movement speed"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=FLBYsvxp}Long Sword"
description="{=sFJfF1Gb}Replaces Gladius with Spatha, longer and deals more damage."
icon="PerkBetterSwords"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_empire_spatha" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=rTPnyeJ3}Shield Wall"
description="{=8B7pGxj4}Your Shield has more durability and you take less damage from Ranged attacks.{newline} {newline}Grants Stronger Shield{newline}-30% Damage taken from Ranged Weapons"
icon="PerkShieldWall"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.30"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_lighter_reinforced_kite_shield" />
</Perk>
<Perk
game_mode="Captain"
name="{=rTPnyeJ3}Shield Wall"
description="{=X8hLXbIc}Your Shield has more durability and you take less damage from Ranged attacks.{newline} {newline}Grants Stronger Shield{newline} {newline}-15% Damage taken from Ranged Weapons"
icon="PerkShieldWall"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.15"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_lighter_reinforced_kite_shield" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_shock_infantry_empire"
hero="mp_shock_infantry_empire_hero"
troop="mp_shock_infantry_empire_troop"
hero_idle_anim="act_empire_mp_menavlion_infantry_idle"
troop_idle_anim="act_idle_spear_1"
multiplier="0.61"
cost="120"
casual_cost="130"
icon="Special_Axeman"
melee_ai="50"
ranged_ai="50"
armor="7"
movement_speed="0.81"
combat_movement_speed="0.8"
acceleration="2.2"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=bzr6vtXi}Heavy Menavlion"
description="{=8wsIzdlM}Replaces Menavlion with Heavy Menavlion, longer but slower.{newline} {newline}Can Crush Through on Overhead swings."
icon="PerkPolearms"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_heavy_menavlion" />
</Perk>
<Perk
game_mode="all"
name="{=H8MYgA6i}Longer Menavlion"
description="{=urTZJjZK}Replaces Menavlion with Long Menavlion, longer but slower. Deals more thrust, less swing damage and capable of dismounting cavalry with thrust attacks."
icon="PerkPolearms"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_long_menavlion" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Cape"
item="mp_varangian_bra_padded" />
<Item
slot="Body"
item="mp_imperial_mail_over_stripped_leather" />
<Item
slot="Gloves"
item="mp_guarded_padded_vambrace" />
<Item
slot="Leg"
item="mp_mail_cavalier_boots" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_varangian_bra_basic" />
<Item
slot="Body"
item="mp_empire_legion_a" />
<Item
slot="Gloves"
item="mp_padded_vambrace" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder" />
<Item
slot="Body"
item="mp_imperial_mail_over_stripped_leather" />
<Item
slot="Gloves"
item="mp_guarded_padded_vambrace" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=E1bKcoaT}Cavalry Breaker"
description="{=mbIhGIcV}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}+75% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks"
icon="PerkHorseHunters"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.50"
hit_type="Melee"
damage_type="Pierce" />
<Effect
type="MountDamage"
value="0.75"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=E1bKcoaT}Cavalry Breaker"
description="{=mbIhGIcV}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}+75% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks"
icon="PerkHorseHunters"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.50"
hit_type="Melee"
damage_type="Pierce" />
<Effect
type="MountDamage"
hit_type="Melee"
value="0.75" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=DeWp2GjP}Shield Breaker"
description="{=pqaYbQBy}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+20% Damage to Shields"
icon="PerkShieldSplitterAxes"
perk_list="2">
<Effect
type="ShieldDamage"
value="0.20" />
</Perk>
<Perk
game_mode="Captain"
name="{=DeWp2GjP}Shield Breaker"
description="{=JxDrcvDO}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+100% Damage to Shields"
icon="PerkShieldSplitterAxes"
perk_list="2">
<Effect
type="ShieldDamage"
value="1.0" />
</Perk>
<Perk
game_mode="all"
name="{=Pnzm9fvH}Armor Padding"
description="{=M5BDshPv}Your padded armor lowers the impact of blunt weapons.{newline} {newline}-40% Damage Taken from Blunt Weapons"
icon="PerkArmorPadding"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.4"
damage_type="Blunt" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_infantry_empire"
hero="mp_heavy_infantry_empire_hero"
troop="mp_heavy_infantry_empire_troop"
hero_idle_anim="act_empire_mp_legionary_idle"
troop_idle_anim="act_idle_1h_with_shield_1"
multiplier="0.65"
cost="150"
casual_cost="140"
battle_cost="140"
icon="Infantry_Heavy"
melee_ai="50"
ranged_ai="50"
armor="39"
movement_speed="0.80"
combat_movement_speed="0.9"
acceleration="2.4">
<Perks>
<Perk
game_mode="all"
name="{=9XtgLuAL}Axe Specialist"
description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields"
icon="PerkHeavyAxe"
perk_list="1">
<Effect
type="ShieldDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_heavy_axe" />
</Perk>
<Perk
game_mode="all"
name="{=DrWY4I8X}Mace Specialist"
description="{=tpbjS8J8}You have learned how to fight against against armored opponents. {newline}Grants Heavy Mace {newline}+ 4 Armor"
icon="PerkMaces"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_mace" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="4" />
</Perk>
<Perk
game_mode="all"
name="{=C9ufRSsL}Sword and Shield"
description="{=Y30Y1Ywt}Grants a strong Sword together with a Shield."
hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle"
icon="PerkHoldTheLine"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_long_spatha" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_stronger_reinforced_kite_shield" />
</Perk>
<Perk
game_mode="Duel"
name="{=o9a3hgVH}Duel Sword"
description="{=Rl0GV742}Grants a Two Handed Sword for dueling"
icon="PerkTwoHandedSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_vlandian_two_handed_sword" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=Do4Mmbs9}Plated Armor"
description="{=2BpUBMJS}You improved your armor with sturdy metal plates.{newline} {newline}+10 armor{newline}-20% Cut damage taken"
icon="PerkArmorUpgrade"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.20"
damage_type="Cut" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="10" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder"
target="Player" />
</Perk>
<Perk
game_mode="Captain"
name="{=Do4Mmbs9}Plated Armor"
description="{=YjmSNwpY}You improved your armor with sturdy metal plates.{newline} {newline}+10 armor{newline}-10% Cut damage taken"
icon="PerkArmorUpgrade"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.10"
damage_type="Cut" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="10" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_plumed_helmet" />
<Item
slot="Cape"
item="mp_varangian_bra_padded" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_varangian_bra_basic" />
<Item
slot="Body"
item="mp_northern_brass_lamellar_over_mail" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder" />
<Item
slot="Body"
item="mp_lamellar_with_scale_skirt" />
<Item
slot="Gloves"
item="mp_reinforced_leather_vambraces" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=E1bKcoaT}Cavalry Breaker"
description="{=eMd39oQf}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks"
icon="PerkHorseHunters"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
hit_type="Melee"
damage_type="Pierce" />
<Effect
type="MountDamage"
value="1.0"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_western_long_spear" />
</Perk>
<Perk
game_mode="all"
name="{=sQCpO6sp}Melee Expert"
description="{=8NHaOWIO}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+10% Damage with Melee Weapons"
icon="PerkMeleeExpert"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.10"
hit_type="Melee" />
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
</Effects>
</ConditionalEffect>
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_ranged_empire"
hero="mp_light_ranged_empire_hero"
troop="mp_light_ranged_empire_troop"
hero_idle_anim="act_empire_mp_archer_militia_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.68"
cost="110"
casual_cost="120"
battle_cost="130"
icon="Archer_Light"
melee_ai="40"
ranged_ai="80"
armor="3"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=wv9g9Kyr}Faster Bow"
description="{=8pBro9eG}Made from flexible wood, this bow can be drawn a lot quicker."
icon="PerkShortBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_fast_short_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_fast_short_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=i6OSr5QM}Range Bow"
description="{=YUauBtTT}A bow arm from strong wood, makes this bow shoot especially fast and far."
icon="PerkLongRangeBow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_short_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_short_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=3eb3ZyiU}Superior Bow"
description="{=uxSlnb7y}Made from the most exquisite wood, this bow is exceptionally accurate."
icon="PerkAccurateBow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_superior_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_superior_bow"
target="Troops" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=qZctRzJS}Mobility"
description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.25"
driven_property="BipedalRangedReadySpeedMultiplier" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=eQLORdgE}Extra Arrows"
description="{=0yGhTKey}Grants Extra Arrows."
icon="PerkWellSupplied"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_barbed_extra" />
</Perk>
<Perk
game_mode="all"
name="{=vyI2KVKM}Bullseye"
description="{=OAUd9UU8}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_barbed_strong" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=s5qRvBOp}Marksman"
description="{=YVwl3BgB}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy duration"
icon="PerkMarksman"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyBeginTime"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyEndTime"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_barbed_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_ranged_empire"
hero="mp_heavy_ranged_empire_hero"
troop="mp_heavy_ranged_empire_troop"
hero_idle_anim="act_empire_mp_palatine_guard_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.46"
cost="160"
casual_cost="170"
battle_cost="180"
icon="Archer_Heavy"
melee_ai="50"
ranged_ai="100"
armor="23"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.1">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=TTWL7RLe}Crossbow"
description="{=jPX5Uhwn}Replaces Recurve Bow with Crossbow, deals much more damage, low fire rate."
hero_idle_anim="act_empire_mp_archer_crossbowperk_militia_idle"
icon="PerkLightCrossbows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_crossbow" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_bolts_imperial" />
</Perk>
<Perk
game_mode="all"
name="{=xODbCO6k}Composite Bow"
description="{=9EcreTkL}Replaces Recurve Bow with a Composite Bow, draws faster, deals more damage, but less accurate."
icon="PerkRecurveBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_strong_recurve_bow" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Cape"
item="mp_imperial_studded_strip_shoulders" />
<Item
slot="Gloves"
item="mp_reinforced_leather_vambraces" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_varangian_bra_basic" />
<Item
slot="Body"
item="mp_imperial_scale_armor" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_varangian_bra_basic" />
<Item
slot="Gloves"
item="mp_reinforced_leather_vambraces" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=b2w4dmy2}Warden"
description="{=p4y5G7MD}Your experience as a Warden allows you fight better in melee.{newline} {newline}Grants Polearm {newline}+5% Movement Speed"
icon="PerkPolearms"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_empire_polearm" />
</Perk>
<Perk
game_mode="all"
name="{=C9ufRSsL}Sword and Shield"
description="{=7h6y99Mx}Grants Sword and Shield, makes blocking easier, making you effective in melee. {newline} {newline}Grants Long Spatha{newline}Grants Round Shield {newline}Grants +5% movement speed"
icon="PerkHoldTheLine"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_ironrim_kite_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_empire_long_spatha" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=vyI2KVKM}Bullseye"
description="{=gcmyaxK9}You know where to hit your targets, your shots deal additional damage, especially your headshots.{newline} {newline}+5% Damage with Missiles {newline}+5% extra Damage on Headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.05" />
<Effect
type="DamageDealt"
value="0.05"
hit_type="Ranged" />
</Perk>
<Perk
game_mode="Captain"
name="{=vyI2KVKM}Bullseye"
description="{=nzHUV2oZ}You know where to hit your targets, your shots deal additional damage, especially your headshots.{newline} {newline}+15% Damage with Missiles {newline}+5% extra Damage on Headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.05" />
<Effect
type="DamageDealt"
value="0.15"
hit_type="Ranged" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_cavalry_empire"
hero="mp_light_cavalry_empire_hero"
troop="mp_light_cavalry_empire_troop"
hero_mount_idle_anim="act_empire_mp_courser_mount_smallshieldperk_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.46"
cost="140"
casual_cost="200"
battle_cost="150"
icon="Cavalry_Light"
melee_ai="50"
ranged_ai="50"
armor="16"
movement_speed="0.76"
combat_movement_speed="0.7"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=cfSgK0nk}Agile Horse"
description="{=5aZNQczb}Replaces mount with a more maneuverable horse."
icon="PerkAgileHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_empire_horse_agile" />
</Perk>
<Perk
game_mode="all"
name="{=7sWKjye0}Faster Horse"
description="{=OjaeHZVO}Replaces mount with a faster horse."
icon="PerkFasterHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_empire_horse_faster" />
</Perk>
<Perk
game_mode="all"
name="{=YnnrpaFO}Extra Chainmail"
description="{=XXj8htD5}Adds an extra layer of chainmail below your armor. Protects you from thrusts and missiles.{newline} {newline}+4 armor{newline}-20% Pierce damage taken"
icon="PerkArmorUpgrade"
perk_list="1">
<Effect
type="DamageTaken"
value="-0.20"
damage_type="Pierce" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="4" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Cape"
item="mp_varangian_bra_basic" />
<Item
slot="Leg"
item="mp_plated_strip_boots" />
<Item
slot="Gloves"
item="mp_guarded_padded_vambrace" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_empire_warrior_padded_armor_shoulder" />
<Item
slot="Leg"
item="mp_strapped_mail_chausses" />
<Item
slot="Gloves"
item="mp_mail_mitten" />
</Group>
<Group>
<Item
slot="Head"
item="mp_helmet_with_faceguard" />
<Item
slot="Cape"
item="mp_studded_imperial_neckguard" />
<Item
slot="Leg"
item="mp_mail_chausses" />
<Item
slot="Gloves"
item="mp_guarded_padded_vambrace" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=KGYSP8Sn}Ride Like the Wind"
description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount"
icon="PerkLineBreaker"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch"
name="{=QDxixJH9}Auxiliary"
description="{=wv6Jpubk}You take an assisting role in combat and gain gold for every assist as reward.{newline} {newline}+20 Gold per Assist"
icon="PerkAuxiliary"
perk_list="2">
<Effect
type="GoldGainOnAssist"
value="20"
is_disabled_in_warmup="true" />
</Perk>
<Perk
game_mode="Duel"
name="{=JbWbiO6O}Bow and Arrows"
description="{=uTfm0blH}Grants Short Bow, enables to shoot from horseback."
icon="PerkRecurveBows"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_hunting_bow" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_mounted" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
<Perk
game_mode="all"
name="{=fAnbXffX}Cavalry Spear"
description="{=QXF6TpBp}Grants a longer spear that does more damage.{newline} {newline}Grants Cavalry Spear"
icon="PerkCavalrySpear"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_western_cavalry_spear" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_cavalry_empire"
hero="mp_heavy_cavalry_empire_hero"
troop="mp_heavy_cavalry_empire_troop"
hero_mount_idle_anim="act_empire_mp_cataphract_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.3"
cost="200"
casual_cost="300"
icon="Cavalry_Heavy"
melee_ai="70"
ranged_ai="50"
armor="40"
movement_speed="0.73"
combat_movement_speed="0.6"
acceleration="2.8"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=V2SKzX1e}Charger Horse"
description="{=FqHvkh44}Replaces mount with a horse that deals more charge damage."
icon="PerkCharger"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_empire_horse_war_charger" />
</Perk>
<Perk
game_mode="all"
name="{=ZEdfJJP2}Flanker"
description="{=wjQCNHTO}Replaces mount with a more maneuverable one. Replaces full barding with a half barding. Faster and more maneuverable.{newline} {newline}Grants Half Barding {newline}Grants Agile Horse"
icon="PerkFlanker"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_empire_horse_war_agile" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_half_scale_barding" />
</Perk>
<Perk
game_mode="all"
name="{=BbV2Pwzb}Reinforced Armor"
description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor"
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="13" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_studded_imperial_neckguard"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Cape"
item="mp_varangian_bra_basic" />
<Item
slot="Leg"
item="mp_lamellar_plate_boots" />
<Item
slot="Gloves"
item="mp_lamellar_plate_gauntlets" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_imperial_lamellar_shoulders" />
<Item
slot="Leg"
item="mp_lamellar_plate_boots" />
<Item
slot="Gloves"
item="mp_lamellar_plate_gauntlets" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_studded_imperial_neckguard" />
<Item
slot="Leg"
item="mp_lamellar_plate_boots" />
<Item
slot="Gloves"
item="mp_lamellar_plate_gauntlets" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=efYCG9u2}Armored Spearhead"
description="{=2cNN7lem}You lead the charge and you are unphased by enemy ranged weapons. Grants a Heavy Kontos. {newline} {newline}Grants Heavy Kontos{newline} {newline}-35% Damage taken from Ranged Weapons {newline}-35% Damage taken by Mount from Ranged Weapons"
icon="PerkSpearhead"
perk_list="2">
<Effect
type="MountDamageTaken"
value="-0.35"
hit_type="Ranged"
is_ratio="true" />
<Effect
type="DamageTaken"
value="-0.35"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_empire_heavy_lance" />
</Perk>
<Perk
game_mode="all"
name="{=vHIIkFQF}Blood Rage"
description="{=CD8bLYRc}Getting hurt puts you in a frenzied rage, you deal more damage in melee the more you get hurt.{newline} {newline}+10% Damage per 20 Hitpoints lost"
icon="PerkBloodRage"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="80" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.1"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="60" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.1"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="40" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.1"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="20" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.1"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=98Uh0FjL}Dragoon"
description="{=RhNKYZZk}You are an expert at fighting on horseback.{newline} {newline}Grants Bastard Axe, that can dismount cavalry with swing attacks.{newline} {newline}+10% Swing Speed on Horseback{newline}+10% Damage Dealt with Cutting Weapons on Horseback"
icon="PerkFightingMadness"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.1"
driven_property="SwingSpeedMultiplier" />
<Effect
type="DamageDealt"
value="0.1"
damage_type="Cut" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_empire_battle_axe" />
</Perk>
</Perks>
</MPClassDivision>
<!-- KHUZAIT -->
<MPClassDivision
id="mp_light_infantry_khuzait"
hero="mp_light_infantry_khuzait_hero"
troop="mp_light_infantry_khuzait_troop"
hero_idle_anim="act_khuzait_mp_rabble_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.89"
cost="90"
icon="Infantry_Light"
melee_ai="30"
ranged_ai="30"
armor="6"
movement_speed="0.81"
combat_movement_speed="0.9"
acceleration="1.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=bY9U7w1Q}Sword"
description="{=SjiFP0za}Replaces Club with Sword, effective at dueling and thrusting."
icon="PerkSword"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_khuzait_sabre" />
</Perk>
<Perk
game_mode="all"
name="{=7MkoLtWC}Axe"
description="{=ytSKeWyX}Replaces Club with Axe, effective against shields."
icon="PerkHeavyAxe"
hero_idle_anim="act_khuzait_mp_rabble_axe_perk_idle"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_khuzait_light_axe" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=PFTzVdJg}Provides +9 armor."
icon="PerkToughness"
hero_idle_anim="act_khuzait_mp_rabble_axe_perk_idle"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_reinforced_suede_shoulders"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_nomad_padded_hood" />
<Item
slot="Cape"
item="mp_eastern_studded_shoulders" />
<Item
slot="Leg"
item="mp_leather_cavalier_boots" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
</Group>
<Group>
<Item
slot="Head"
item="mp_nomad_padded_hood" />
<Item
slot="Cape"
item="mp_eastern_studded_shoulders" />
<Item
slot="Leg"
item="mp_leather_cavalier_boots" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
</Group>
<Group>
<Item
slot="Head"
item="mp_plumed_fur_lined_helmet" />
<Item
slot="Cape"
item="mp_eastern_studded_shoulders" />
<Item
slot="Leg"
item="mp_leather_cavalier_boots" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Skirmish, Battle, NewBattle, ClassicBattle, Siege, TeamDeathmatch, Duel"
name="{=oBBE3ggU}Conscript"
description="{=n5d7CnPo}Your experience as Village Militia made you hardened. You take less damage.{newline} {newline}Grants Throwing Stones{newline} {newline}-15% Damage taken"
icon="PerkGeneral"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.15" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_throwing_stone" />
</Perk>
<Perk
game_mode="Captain"
name="{=oBBE3ggU}Conscript"
description="{=ILVb8Klx}Your experience as Village Militia made you hardened. You take less damage.{newline} {newline}Grants Throwing Stones{newline} {newline}-5% Damage taken"
icon="PerkGeneral"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.05" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_throwing_stone" />
</Perk>
<Perk
game_mode="Skirmish"
name="{=urUwa4bf}Looter"
description="{=68e7N73f}You know how to profit from equipment the dead has no use for anymore. Kills and assists grant you gold.{newline} {newline}+20 Gold per Kill"
icon="PerkGold"
perk_list="2">
<Effect
type="GoldGainOnKill"
value="20"
is_disabled_in_warmup="true" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Siege, TeamDeathmatch"
name="{=urUwa4bf}Looter"
description="{=UkukckV4}You know how to profit from equipment the dead has no use for anymore. Kills and assists grant you gold.{newline} {newline}+10 Gold per Kill"
icon="PerkGold"
perk_list="2">
<Effect
type="GoldGainOnKill"
value="10"
is_disabled_in_warmup="true" />
</Perk>
<Perk
game_mode="Captain, Duel"
name="{=0TtCRwmr}Athletic"
description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.07"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
<Perk
game_mode="all"
name="{=DYUfnBHb}Farmer"
description="{=xbfjF5Xz}Your experience in handling animals allows you to know where it hurts the most, dealing more damage to mounts.{newline} {newline}Grants Pike{newline} {newline}+75% Damage to Mounts"
icon="PerkPikes"
perk_list="2">
<Effect
type="MountDamage"
value="0.75" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_khuzait_pike" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_infantry_khuzait"
hero="mp_heavy_infantry_khuzait_hero"
troop="mp_heavy_infantry_khuzait_troop"
hero_idle_anim="act_khuzait_mp_spear_infantry_idle"
troop_idle_anim="act_idle_1h_with_shield_1"
multiplier="0.65"
cost="130"
icon="Infantry_Heavy"
melee_ai="50"
ranged_ai="50"
armor="25"
movement_speed="0.80"
combat_movement_speed="0.8"
acceleration="2.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_eastern_studded_shoulders"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Cape"
item="mp_eastern_studded_shoulders" />
<Item
slot="Body"
item="mp_studded_leather_over_aketon" />
<Item
slot="Gloves"
item="mp_studded_leather_vambraces" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_reinforced_suede_shoulders" />
<Item
slot="Body"
item="mp_studded_leather_over_aketon" />
<Item
slot="Gloves"
item="mp_eastern_plated_leather_vambraces" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_steppe_leather_shoulders" />
<Item
slot="Body"
item="mp_eastern_plated_leather_vest" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=VI4gQt8Q}Mace"
description="{=7I7fd6OQ}Grants Heavy Mace, effective against armored opponents."
icon="PerkMaces"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_khuzait_heavy_mace" />
</Perk>
<Perk
game_mode="all"
name="{=4YTJJaTG}Heavy Sabre"
description="{=7dQz83TL}Grants a heavy Sabre, longer and deals more damage."
icon="PerkSword"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_khuzait_heavy_sabre" />
</Perk>
<Perk
game_mode="Duel"
name="{=o9a3hgVH}Duel Sword"
description="{=Rl0GV742}Grants a Two Handed Sword for dueling"
icon="PerkTwoHandedSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_aserai_two_handed_sword" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=E1bKcoaT}Cavalry Breaker"
description="{=Pg2BjZ7v}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself. Grants a long spear that does more damage. {newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks"
icon="PerkHorseHunters"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
hit_type="Melee"
damage_type="Pierce" />
<Effect
type="MountDamage"
value="1.0"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_khuzait_long_infantry_spear" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=YeRH0SUc}Steppe Infantry"
description="{=pn9OIMbK}You are a fighter of the steppe, in combat you stay mobile and dangerous to open up the back of your enemies.{newline} {newline}Grants Short Spear{newline} {newline}+7% Movement Speed{newline}+5% Melee Damage"
icon="PerkSteppeInfantry"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.07"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
</Perk>
<Perk
game_mode="Captain"
name="{=YeRH0SUc}Steppe Infantry"
description="{=a6HqLFC7}You are a fighter of the steppe, in combat you stay mobile and dangerous to open up the back of your enemies.{newline} {newline}Grants Short Spear{newline} {newline}+5% Melee Damage"
icon="PerkSteppeInfantry"
perk_list="2">
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
</Perk>
<Perk
game_mode="all"
name="{=blqDgCtL}Big Game Hunter"
description="{=pjgUeOSa}You are an expert at taking down large animals, especially with throwing weapons.{newline} {newline}Grants Throwing Spear{newline} {newline}+100% Ranged Damage to Mounts"
icon="PerkThrowingSpear"
perk_list="2">
<Effect
type="MountDamage"
value="1.0"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_khuzait_throwing_spear" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_ranged_khuzait"
hero="mp_light_ranged_khuzait_hero"
troop="mp_light_ranged_khuzait_troop"
hero_idle_anim="act_khuzait_mp_steppe_bow_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.68"
cost="110"
casual_cost="120"
battle_cost="130"
icon="Archer_Light"
melee_ai="40"
ranged_ai="80"
armor="3"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=wv9g9Kyr}Faster Steppe Bow"
description="{=8pBro9eG}Made from flexible wood, this bow can be drawn a lot quicker."
icon="PerkShortBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_steppe_fast_short_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_steppe_fast_short_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=Tci07nbZ}Range Steppe Bow"
description="{=YUauBtTT}A bow arm from strong wood, makes this bow shoot especially fast and far."
icon="PerkLongRangeBow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_steppe_short_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_steppe_short_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=fzxdjq8G}Superior Steppe Bow"
description="{=uxSlnb7y}Made from the most exquisite wood, this bow is exceptionally accurate."
icon="PerkAccurateBow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_steppe_superior_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_steppe_superior_bow"
target="Troops" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=qZctRzJS}Mobility"
description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.25"
driven_property="BipedalRangedReadySpeedMultiplier" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=eQLORdgE}Extra Arrows"
description="{=0yGhTKey}Grants Extra Arrows."
icon="PerkWellSupplied"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_steppe_extra" />
</Perk>
<Perk
game_mode="all"
name="{=xnDWqYKW}Hunter"
description="{=ha2b1k4u}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+60% Damage to Mounts"
icon="PerkHunter"
perk_list="2">
<Effect
type="MountDamage"
value="0.60"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_steppe_strong" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=s5qRvBOp}Marksman"
description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration"
icon="PerkMarksman"
perk_list="2">
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyBeginTime"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyEndTime"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_steppe_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_ranged_khuzait"
hero="mp_heavy_ranged_khuzait_hero"
troop="mp_heavy_ranged_khuzait_troop"
hero_idle_anim="act_khuzait_mp_khans_guard_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.46"
cost="160"
casual_cost="170"
battle_cost="180"
icon="Archer_Heavy"
melee_ai="60"
ranged_ai="100"
armor="31"
movement_speed="0.73"
combat_movement_speed="0.7"
acceleration="3.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=6hwZwODh}Glaive"
description="{=q5G5Hxbi}Replaces Sword with Glaive, a Khuzait polearm, that can dismount cavalry with swing attacks. Making you a force to be reckoned with in melee combat{newline} {newline}Grants Glaive{newline}Grants +5% movement speed"
icon="PerkPolearms"
perk_list="1">
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_khuzait_glaive" />
</Perk>
<Perk
game_mode="all"
name="{=6W3s9mVH}Fighter"
description="{=bxUVwypQ}You know how to handle yourself in melee, grants a shield and a mace.{newline} {newline}Grants Small Metal Shield{newline}Grants Heavy Mace{newline}+7% movement speed"
icon="PerkFighter"
perk_list="1">
<Effect
type="DrivenProperty"
value="0.07"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_noyans_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_khuzait_heavy_mace" />
</Perk>
<Perk
game_mode="all"
name="{=xODbCO6k}Composite Bow"
description="{=4Gi8asWk}Replaces Recurve Bow with a Composite Bow, draws faster and deals more damage."
icon="PerkRecurveBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_strong_recurve_bow" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=s5qRvBOp}Marksman"
description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration"
icon="PerkMarksman"
perk_list="2">
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyBeginTime"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyEndTime"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=eQLORdgE}Extra Arrows"
description="{=0yGhTKey}Grants Extra Arrows."
icon="PerkWellSupplied"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_extra" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=qZctRzJS}Mobility"
description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.25"
driven_property="BipedalRangedReadySpeedMultiplier" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
<Perk
game_mode="all"
name="{=vyI2KVKM}Bullseye"
description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_strong" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_cavalry_khuzait"
hero="mp_light_cavalry_khuzait_hero"
troop="mp_light_cavalry_khuzait_troop"
hero_mount_idle_anim="act_khuzait_mp_nomad_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.50"
cost="130"
casual_cost="180"
battle_cost="140"
icon="Cavalry_Light"
melee_ai="50"
ranged_ai="50"
armor="19"
movement_speed="0.79"
combat_movement_speed="0.7"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=cfSgK0nk}Agile Horse"
description="{=5aZNQczb}Replaces mount with a more maneuverable horse."
icon="PerkAgileHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_khuzait_horse_agile" />
</Perk>
<Perk
game_mode="all"
name="{=V2SKzX1e}Charger Horse"
description="{=ZATaNNCu}Replaces mount with a more durable horse that deals more charge damage."
icon="PerkCharger"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_khuzait_horse_charger" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_eastern_studded_shoulders"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
<Item
slot="Cape"
item="mp_eastern_studded_shoulders" />
</Group>
<Group>
<Item
slot="Gloves"
item="mp_eastern_plated_leather_vambraces" />
<Item
slot="Cape"
item="mp_reinforced_suede_shoulders" />
</Group>
<Group>
<Item
slot="Gloves"
item="mp_eastern_plated_leather_vambraces" />
<Item
slot="Cape"
item="mp_steppe_leather_shoulders" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=4O4xjMMd}Nomad Archer"
description="{=tiw9b4f6}You are an experienced with the bow on a horse, your accuracy is much better.{newline} {newline}Grants Hunting Bow and Arrows{newline}-40% Movement Accuracy Penalty"
icon="PerkNomadArcher"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.4"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_hunting_bow" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_mounted" />
</Perk>
<Perk
game_mode="all"
name="{=W4iKIM2s}Small Shield"
description="{=sOARp3Dc}Grants Shield, makes blocking easier, effective against ranged units."
icon="PerkHardened"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_steppe_guardian_shield" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=k5wDzNqz}Line Breaker"
description="{=aPnYFXVX}You are an expert at charging in to break defensive lines. Grants a cavalry spear that does more damage.{newline} {newline}Grants Cavalry Spear{newline} {newline}+50% Speed Bonus Damage on Mount"
icon="PerkLongSpear"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_khuzait_cavalry_spear" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_horse_archer_khuzait"
hero="mp_horse_archer_khuzait_hero"
troop="mp_horse_archer_khuzait_troop"
hero_mount_idle_anim="act_khuzait_mp_mounted_archer_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.43"
cost="150"
casual_cost="220"
battle_cost="160"
icon="HorseArcher_Light"
melee_ai="50"
ranged_ai="60"
armor="17"
movement_speed="0.73"
combat_movement_speed="0.6"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=d7Z3ka1m}Better Bow"
description="{=10u6mqIX}Replaces Nomad Short Bow with Recurved Bow, deals more damage, but is slower."
icon="PerkRecurveBow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_recurve_bow" />
</Perk>
<Perk
game_mode="all"
name="{=7sWKjye0}Faster Horse"
description="{=HQ20qb3g}Replaces mount with a faster but less durable horse."
icon="PerkFasterHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_khuzait_horse" />
</Perk>
<Perk
game_mode="all"
name="{=VR2SwarS}Tougher Horse"
description="{=ZATaNNCu}Replaces mount with a more durable horse that deals more charge damage."
icon="PerkCharger"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_khuzait_horse_saddle_thougher" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=WEUSMkCp}Mounted Archery"
description="{=NezswS6S}You are an expert with the bow on a horse, your accuracy is much better.{newline} {newline}-50% Movement Accuracy Penalty{newline}-50% turning Accuracy Penalty"
icon="PerkMountedArchery"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
</Perk>
<Perk
game_mode="all"
name="{=Hm1Qo6iv}Well Equipped"
description="{=IAhuOhEW}You are prepared for Battle. Gain a shield and extra arrows."
icon="PerkHardened"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_steppe_guardian_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_extra_mounted" />
</Perk>
<Perk
game_mode="all"
name="{=PzgDEcZ5}Mounted Marksman"
description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_strong" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_cavalry_khuzait"
hero="mp_heavy_cavalry_khuzait_hero"
troop="mp_heavy_cavalry_khuzait_troop"
hero_mount_idle_anim="act_khuzait_mp_lancer_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.3"
cost="200"
casual_cost="300"
icon="Cavalry_Heavy"
melee_ai="60"
ranged_ai="50"
armor="34"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.2"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=hchDYAKL}Lancer"
description="{=3hTJgq6V}You are an expert at fighting on horseback.{newline} {newline}Grants Long Lance{newline} {newline}+33% Speed Bonus with Pierce Attacks from mount"
icon="PerkCouchedHeavySpears"
perk_list="1">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.33"
hit_type="Melee"
damage_type="Pierce"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_khuzait_lance_long" />
</Perk>
<Perk
game_mode="all"
name="{=6hwZwODh}Glaive"
description="{=ZBEwVayp}Grants Glaive, a Khuzait polearm, deadly on horseback and capable of dismounting cavalry with swing attacks."
icon="PerkPolearms"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_khuzait_heavy_glaive" />
</Perk>
<Perk
game_mode="all"
name="{=WapSyVbv}Full Barding"
description="{=RI9hmnDu}Upgrades your horses armor and add additional protection against ranged weapons.{newline} {newline}+11 Armor to Mount{newline}-25% Damage taken by Mount from Ranged Weapons"
icon="PerkFullBarding"
perk_list="1">
<Effect
type="MountDamageTaken"
value="-0.25"
hit_type="Ranged"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_studded_steppe_barding" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=VR2SwarS}Tougher Horse"
description="{=xuad1OP3}Replaces mount with the most durable horse in the steppes."
icon="PerkAgileHorses"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_khuzait_horse_tougher" />
</Perk>
<Perk
game_mode="all"
name="{=v3TAosde}Royal Archer"
description="{=E0sUI9sm}You are an experienced with the bow on a horse, your accuracy is much better.{newline} {newline}Grants Short Bow and Arrows{newline}-50% Movement Accuracy Penalty"
icon="PerkRecurveBows"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_short_bow" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_mounted" />
</Perk>
<Perk
game_mode="all"
name="{=iHljS6n5}Masked Nightmare"
description="{=E8f6ngSe}You are the reason enemy troops have trouble sleeping, an unstoppable death dealer.{newline} {newline}+9 Armor{newline}+10% Swing Speed on Horseback{newline}+10% Damage dealt with Blunt Weapons"
icon="PerkToughness"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.1"
driven_property="SwingSpeedMultiplier" />
<Effect
type="DamageDealt"
value="0.1"
damage_type="Blunt" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Head"
item="mp_spiked_helmet_with_facemask"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_spiked_helmet_with_facemask" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
<Item
slot="Leg"
item="mp_mail_cavalier_boots" />
</Group>
<Group>
<Item
slot="Head"
item="mp_spiked_helmet_with_facemask" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
<Item
slot="Leg"
item="mp_plated_strip_boots" />
</Group>
<Group>
<Item
slot="Head"
item="mp_spiked_helmet_with_facemask" />
<Item
slot="Gloves"
item="mp_steppe_leather_vambraces" />
</Group>
</RandomOnSpawnEffect>
</Perk>
</Perks>
</MPClassDivision>
<!-- ASERAI -->
<MPClassDivision
id="mp_light_infantry_aserai"
hero="mp_light_infantry_aserai_hero"
troop="mp_light_infantry_aserai_troop"
hero_idle_anim="act_aserai_mp_tribal_warrior_idle"
troop_idle_anim="act_idle_1h_with_shield_1"
multiplier="0.77"
cost="100"
icon="Infantry_Light"
melee_ai="40"
ranged_ai="40"
armor="15"
movement_speed="0.81"
combat_movement_speed="0.9"
acceleration="2.4">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=FLBYsvxp}Long Sword"
description="{=BHXqTA0N}Replaces Flyssa with Kaskara, longer and deals more damage."
icon="PerkBetterSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_aserai_ranger_sword" />
</Perk>
<Perk
game_mode="all"
name="{=VI4gQt8Q}Mace"
description="{=pblXb1ae}Grants Mace, effective against armored opponents."
icon="PerkMaces"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_aserai_mace" />
</Perk>
<Perk
game_mode="all"
name="{=7MkoLtWC}Axe"
description="{=RW2X4CgM}Grants axe, effective at cutting flesh and destroying shields."
icon="PerkAxes"
hero_idle_anim="act_aserai_mp_tribal_warrior_idle_bigshieldperk"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_aserai_axe" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="2">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_desert_leather_shoulderpad"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_desert_helmet" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
<Item
slot="Cape"
item="mp_desert_leather_shoulderpad" />
</Group>
<Group>
<Item
slot="Gloves"
item="mp_guarded_padded_vambrace" />
<Item
slot="Body"
item="mp_leather_strips_over_padded_robe" />
<Item
slot="Cape"
item="mp_eastern_studded_shoulders" />
</Group>
<Group>
<Item
slot="Head"
item="mp_loose_wrapped_desert_helmet" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
<Item
slot="Cape"
item="mp_desert_leather_shoulderpad" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=P1VHoGL2}Tribesmen"
description="{=F2J9upsv}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+5% Damage with Melee Weapons"
icon="PerkTribesmen"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=HbngeqNq}Spearman"
description="{=WkPDOnyD}Your experience as a Spearman makes you more effective against cavalry.{newline} {newline}Grants Long Spear{newline} {newline}+75% Damage to Mounts"
icon="PerkSpears"
perk_list="2">
<Effect
type="MountDamage"
value="0.75" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_aserai_long_spear" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_skirmisher_aserai"
hero="mp_skirmisher_aserai_hero"
troop="mp_skirmisher_aserai_troop"
hero_idle_anim="act_aserai_mp_skrimisher_idle"
troop_idle_anim="act_idle_1h_with_shield_1"
multiplier="0.76"
cost="130"
casual_cost="120"
battle_cost="130"
icon="Special_JavelinThrower"
melee_ai="50"
ranged_ai="80"
armor="13"
movement_speed="0.82"
combat_movement_speed="0.9"
acceleration="1.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=FLBYsvxp}Long Sword"
description="{=BHXqTA0N}Replaces Flyssa with Kaskara, longer and deals more damage."
icon="PerkBetterSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_aserai_ranger_sword" />
</Perk>
<Perk
game_mode="all"
name="{=7MkoLtWC}Axe"
description="{=gQtU8qqy}Grants Axe, effective against shields."
icon="PerkAxes"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_aserai_axe" />
</Perk>
<Perk
game_mode="all"
name="{=Yjs1ySjJ}Shield and Spear"
description="{=YYt0iLC7}Grants Spear, effective against cavalry.{newline} Grants stronger shield."
icon="PerkExtraTroop"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_aserai_spear" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_emirs_oval_shield" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=v2WKbNZo}Rapid Throws"
description="{=dIbTJvfA}You are able throw javelins quicker.{newline} {newline}Grants 2 additional Jereeds{newline} {newline} +10% Ready Speed"
icon="PerkMoreThrowingSpears"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_jereed_extra" />
</Perk>
<Perk
game_mode="Captain"
name="{=v2WKbNZo}Rapid Throws"
description="{=D1eUvgh1}You are able throw javelins quicker.{newline} {newline}Grants 5 additional Jereeds{newline} {newline} +10% Ready Speed"
icon="PerkMoreThrowingSpears"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_jereed_extra_captain" />
</Perk>
<Perk
game_mode="all"
name="{=Yvk8a2tb}Footwork"
description="{=9MSG1p0W}You have impeccable footwork, you aim less affected while moving.{newline} {newline}+80% accuracy when moving{newline}+5% Movement speed"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=6CDEbd1S}Impaler"
description="{=vhyTjeAR}Your strong arm allows you to throw faster with much more deadly force.{newline} {newline}+5% Missle Release Speed{newline} {newline}+20% Throwing Weapon Damage"
icon="PerkHeavierJavelins"
perk_list="2">
<Effect
type="ThrowingWeaponDamage"
value="0.2" />
<Effect
type="ThrowingWeaponSpeed"
value="0.05" />
</Perk>
<Perk
game_mode="Captain"
name="{=6CDEbd1S}Impaler"
description="{=Kt605dRo}Your strong arm allows you to throw faster with much more deadly force.{newline} {newline}+5% Missle Release Speed{newline} {newline}+15% Throwing Weapon Damage"
icon="PerkHeavierJavelins"
perk_list="2">
<Effect
type="ThrowingWeaponDamage"
value="0.15" />
<Effect
type="ThrowingWeaponSpeed"
value="0.05" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_shock_infantry_aserai"
hero="mp_shock_infantry_aserai_hero"
troop="mp_shock_infantry_aserai_troop"
hero_idle_anim="act_aserai_mp_guard_idle"
troop_idle_anim="act_idle_spear_1"
multiplier="0.59"
cost="130"
icon="Special_Axeman"
melee_ai="50"
ranged_ai="50"
armor="19"
movement_speed="0.81"
combat_movement_speed="0.9"
acceleration="2.3"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=a8ycVmwU}Bardiche"
description="{=Pg0oCeeA}Replaces Tabar with Bardiche, slower but deals more damage and capable of dismounting cavalry with swing attacks."
icon="PerkBardiche"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_aserai_strong_twohanded_axe" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=PNZmPprx}Two Handed Sword"
description="{=vBvDZCtw}Replaces Tabar with Two Handed Sword, effective at dueling and thrusting."
hero_idle_anim="act_aserai_mp_guard_idle_2hperk"
icon="PerkTwoHandedSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_aserai_two_handed_sword" />
</Perk>
<Perk
game_mode="Captain"
name="{=8zwWEfSs}Medium Infantry"
description="{=HYxbTcNS}Replaces the Tabar with a Sword and Shield. Grants more troops, versatility and protection.{newline} {newline}Grants Heavy Scimitar{newline}Grants Shield{newline}+2 Additional Troops"
hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle"
icon="PerkLargerShields"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_aserai_noble_curved_long_sword" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_steel_round_shield" />
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_brass_scale_shoulders"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_desert_mail_coif" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
<Item
slot="Body"
item="mp_aserai_armor_02_b" />
<Item
slot="Cape"
item="mp_brass_lamellar_shoulder_white" />
</Group>
<Group>
<Item
slot="Head"
item="mp_pointed_skullcap_with_mail" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
<Item
slot="Cape"
item="mp_brass_scale_shoulders" />
<Item
slot="Leg"
item="mp_plated_strip_boots" />
</Group>
<Group>
<Item
slot="Head"
item="mp_closed_desert_helmet_with_mail" />
<Item
slot="Body"
item="mp_brass_lamellar_over_mail" />
<Item
slot="Cape"
item="mp_brass_lamellar_shoulder_white" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=rJFGyaBS}Moloch"
description="{=8Ca2z4HB}You are a force to be reckoned with, you deal more damage to mobile targets and shields.{newline} {newline}+40% Speed Bonus Damage on Foot {newline}+25% Bonus Damage on Shields"
icon="PerkFightingMadness"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.4"
is_ratio="true" />
<Effect
type="ShieldDamage"
value="0.25" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=rJFGyaBS}Moloch"
description="{=FK3jA1pT}You are a force to be reckoned with, you deal more damage to mobile targets and shields.{newline} {newline}+33% Speed Bonus Damage on Foot {newline}+100% Bonus Damage on Shields"
icon="PerkFightingMadness"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.33"
is_ratio="true" />
<Effect
type="ShieldDamage"
value="1.0" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=du7l3z5b}Sturdy"
description="{=sfK8Dkso}You were born tougher than most, you are harder to kill.{newline} {newline}-20% Damage Taken from Melee Attacks."
icon="PerkSturdy"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.2"
hit_type="Melee" />
</Perk>
<Perk
game_mode="Captain"
name="{=du7l3z5b}Sturdy"
description="{=oZ9KbXPI}You were born tougher than most, you are harder to kill.{newline} {newline}-15% Damage Taken from Melee Attacks."
icon="PerkSturdy"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.15"
hit_type="Melee" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=0TtCRwmr}Athletic"
description="{=LiRwNCZA}You are athletic, you run faster.{newline} {newline}+5% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.05"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
<Perk
game_mode="Captain"
name="{=0TtCRwmr}Athletic"
description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.07"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_ranged_aserai"
hero="mp_light_ranged_aserai_hero"
troop="mp_light_ranged_aserai_troop"
hero_idle_anim="act_aserai_aserai_mp_archer_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.68"
cost="110"
casual_cost="120"
battle_cost="130"
icon="Archer_Light"
melee_ai="40"
ranged_ai="80"
armor="3"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=wv9g9Kyr}Faster Bow"
description="{=8pBro9eG}Made from flexible wood, this bow can be drawn a lot quicker."
icon="PerkShortBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_fast_short_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_fast_short_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=i6OSr5QM}Range Bow"
description="{=YUauBtTT}A bow arm from strong wood, makes this bow shoot especially fast and far."
icon="PerkLongRangeBow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_short_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_short_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=3eb3ZyiU}Superior Bow"
description="{=uxSlnb7y}Made from the most exquisite wood, this bow is exceptionally accurate."
icon="PerkAccurateBow"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_superior_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_superior_bow"
target="Troops" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=qZctRzJS}Mobility"
description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.25"
driven_property="BipedalRangedReadySpeedMultiplier" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=XUo9YBoQ}Pin Cushion"
description="{=TGcbxiOD}You have been shot at so much, you have learned to mitigate ranged weapon damage to yourself.{newline} {newline}-35% Damage taken from Ranged Weapons"
icon="PerkPinCushion"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.35"
hit_type="Ranged" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=s5qRvBOp}Marksman"
description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration"
icon="PerkMarksman"
perk_list="2">
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyBeginTime"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyEndTime"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_barbed_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
<Perk
game_mode="all"
name="{=dTpTyUtb}Replenished"
description="{=jpc34Myp}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants More Arrows{newline} {newline}+25% Reload Speed"
icon="PerkWellSupplied"
perk_list="2">
<Effect
type="DrivenProperty"
driven_property="ReloadSpeed"
value="0.25" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_barbed_extra" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_ranged_aserai"
hero="mp_heavy_ranged_aserai_hero"
troop="mp_heavy_ranged_aserai_troop"
hero_idle_anim="act_aserai_mp_veteran_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.46"
cost="150"
casual_cost="160"
battle_cost="170"
icon="Archer_Heavy"
melee_ai="50"
ranged_ai="100"
armor="23"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.1"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=xODbCO6k}Composite Bow"
description="{=9EcreTkL}Replaces Recurve Bow with a Composite Bow, draws faster, deals more damage, but less accurate."
icon="PerkRecurveBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_strong_recurve_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_strong_recurve_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=KTegaNPW}Longbow"
description="{=wHWD8N3u}A longbow from strong wood, shoots further, slower and harder."
icon="PerkLongBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_tribesman_long_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_tribesman_long_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=BbV2Pwzb}Reinforced Armor"
description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor"
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="13" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_aserai_horseman_shoulder"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Body"
item="mp_ringed_desert_armor" />
<Item
slot="Cape"
item="mp_aserai_horseman_shoulder" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
</Group>
<Group>
<Item
slot="Head"
item="mp_southern_noble_helmet" />
<Item
slot="Cape"
item="mp_desert_scale_shoulders" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
<Item
slot="Leg"
item="mp_plated_strip_boots" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_a_aserai_scale_b_shoulder_d" />
<Item
slot="Gloves"
item="mp_eastern_plated_leather_vambraces" />
<Item
slot="Leg"
item="mp_plated_strip_boots" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Captain"
name="{=eQLORdgE}Extra Arrows"
description="{=0yGhTKey}Grants Extra Arrows."
icon="PerkWellSupplied"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_barbed_extra" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=s5qRvBOp}Marksman"
description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration"
icon="PerkMarksman"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyBeginTime"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyEndTime"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_barbed_strong" />
</Perk>
<Perk
game_mode="all"
name="{=6W3s9mVH}Fighter"
description="{=TzlcYzfg}You know how to handle yourself in melee, grants a shield and a mace.{newline} {newline}Grants Small Shield{newline} {newline}Grants Heavy Mace{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons"
icon="PerkFighter"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.25"
driven_property="BipedalRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_desert_round_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_aserai_heavy_mace" />
</Perk>
<Perk
game_mode="all"
name="{=xnDWqYKW}Hunter"
description="{=ha2b1k4u}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+60% Damage to Mounts"
icon="PerkHunter"
perk_list="2">
<Effect
type="MountDamage"
value="0.60"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_barbed_strong" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_cavalry_aserai"
hero="mp_light_cavalry_aserai_hero"
troop="mp_light_cavalry_aserai_troop"
hero_mount_idle_anim="act_aserai_mp_beduin_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.46"
cost="140"
casual_cost="200"
battle_cost="150"
icon="Cavalry_Light"
melee_ai="50"
ranged_ai="50"
armor="15"
movement_speed="0.77"
combat_movement_speed="0.7"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=cfSgK0nk}Agile Horse"
description="{=5aZNQczb}Replaces mount with a more maneuverable horse."
icon="PerkAgileHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_aserai_horse_agile" />
</Perk>
<Perk
game_mode="all"
name="{=CQBiJLgv}Camel"
description="{=tFWBFpji}Replaces mount with a Camel, deals more charge damage, more maneuverable and durable but slower and can't jump."
icon="PerkBornInTheSaddle"
hero_mount_idle_anim="act_hero_mount_idle_camel"
troop_mount_idle_anim="act_camel_idle_1"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_aserai_camel" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_camel_saddle" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_desert_leather_shoulderpad"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_open_desert_helmet" />
<Item
slot="Cape"
item="mp_desert_leather_shoulderpad" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
</Group>
<Group>
<Item
slot="Head"
item="mp_loose_wrapped_desert_helmet" />
<Item
slot="Cape"
item="mp_desert_leather_shoulderpad" />
<Item
slot="Gloves"
item="mp_woven_leather_bracers" />
</Group>
<Group>
<Item
slot="Head"
item="mp_closed_desert_helmet" />
<Item
slot="Cape"
item="mp_desert_leather_shoulderpad" />
<Item
slot="Gloves"
item="mp_studded_leather_vambraces" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=KGYSP8Sn}Ride Like the Wind"
description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount"
icon="PerkLineBreaker"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=5f6TSkM1}Mounted Skirmish"
description="{=maaVSxDj}You are an expert with throwing weapons on a mount, you have better accuracy.{newline} {newline}Grants Javelins{newline} {newline}-25% Movement Accuracy Penalty{newline}-25% Turning Accuracy Penalty"
icon="PerkJavelins"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.25"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.25"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_javelin_extraammo" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=5f6TSkM1}Mounted Skirmish"
description="{=maaVSxDj}You are an expert with throwing weapons on a mount, you have better accuracy.{newline} {newline}Grants Javelins{newline} {newline}-25% Movement Accuracy Penalty{newline}-25% Turning Accuracy Penalty"
icon="PerkJavelins"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.25"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.25"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_javelin" />
</Perk>
<Perk
game_mode="all"
name="{=RF7uVEGp}Bamboo Spear"
description="{=1MaVHrmf}Grants a long Bomboo Spear, which is longer and lighter.{newline} {newline}Grants Bamboo Spear"
icon="PerkCouchedHeavySpears"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_aserai_bamboo_spear" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_cavalry_aserai"
hero="mp_heavy_cavalry_aserai_hero"
troop="mp_heavy_cavalry_aserai_troop"
hero_mount_idle_anim="act_aserai_mp_mamluke_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.3"
cost="200"
casual_cost="300"
icon="Cavalry_Heavy"
melee_ai="70"
ranged_ai="60"
armor="34"
movement_speed="0.75"
combat_movement_speed="0.7"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=7sWKjye0}Faster Horse"
description="{=OjaeHZVO}Replaces mount with a faster horse."
icon="PerkFasterHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_aserai_horse_war_faster" />
</Perk>
<Perk
game_mode="all"
name="{=cfSgK0nk}Agile Horse"
description="{=6bdcoGI1}Replaces mount with a faster and more maneuverable horse."
icon="PerkAgileHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_aserai_horse_war_agile" />
</Perk>
<Perk
game_mode="all"
name="{=WapSyVbv}Full Barding"
description="{=RI9hmnDu}Upgrades your horses armor and add additional protection against ranged weapons.{newline} {newline}+11 Armor to Mount{newline}-25% Damage taken by Mount from Ranged Weapons"
icon="PerkFullBarding"
perk_list="1">
<Effect
type="MountDamageTaken"
value="-0.25"
hit_type="Ranged"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_mail_and_plate_barding" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=XavOmQlX}Goliath"
description="{=EqbLGvGF}You came to realize that size is the most important advantage in combat.{newline} {newline}Grants Longer Lance{newline} {newline}Grants Bigger Shield{newline} {newline}-25% Damage taken by Mount from Ranged Weapons"
icon="PerkGoliath"
perk_list="2">
<Effect
type="MountDamageTaken"
value="-0.25"
hit_type="Ranged"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_emirs_oval_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_aserai_long_lance" />
</Perk>
<Perk
game_mode="all"
name="{=hchDYAKL}Lancer"
description="{=rnO8lCtE}You are an expert at fighting on horseback. Grants a heavy lance that does more damage.{newline} {newline}Grants Heavy Lance{newline} {newline}+33% Speed Bonus with Pierce Attacks from mount"
icon="PerkCouchedHeavySpears"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.33"
hit_type="Melee"
damage_type="Pierce"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_aserai_heavy_lance" />
</Perk>
<Perk
game_mode="all"
name="{=v3TAosde}Royal Archer"
description="{=E0sUI9sm}You are an experienced with the bow on a horse, your accuracy is much better.{newline} {newline}Grants Short Bow and Arrows{newline}-50% Movement Accuracy Penalty"
icon="PerkRecurveBows"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_short_bow" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_barbed_mounted" />
</Perk>
</Perks>
</MPClassDivision>
<!-- Sturgia -->
<MPClassDivision
id="mp_light_infantry_sturgia"
hero="mp_light_infantry_sturgia_hero"
troop="mp_light_infantry_sturgia_troop"
hero_idle_anim="act_sturgia_mp_warrior_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.88"
cost="100"
icon="Infantry_Light"
melee_ai="40"
ranged_ai="40"
armor="17"
movement_speed="0.81"
combat_movement_speed="0.8"
acceleration="2.4">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=btoJTO9G}Raider Axe"
description="{=Y0btl1Dx}Replaces Short Sword with axe, heavier and more effective against shields."
hero_idle_anim="act_sturgia_mp_warrior_axe"
icon="PerkHeavyAxe"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_axe" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=FLBYsvxp}Long Sword"
description="{=tbQZitYG}Replaces Short Sword, longer and deals more damage."
hero_idle_anim="act_sturgia_mp_warrior_idle"
icon="PerkLongerSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_northern_sword" />
</Perk>
<Perk
game_mode="Captain"
name="{=D36uGqf8}Combined Arms"
description="{=zNe4nkar}Replaces Short Swords, with axes, swords and some maces."
icon="PerkBrawny"
perk_list="1">
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn">
<Group>
<Item
slot="Item0"
item="mp_sturgia_northern_sword" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_sturgia_axe" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_sturgia_mace" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_sturgia_cavalry_sword" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_sturgia_noble_axe" />
</Group>
<Group>
<Item
slot="Item0"
item="mp_sturgia_heavy_axe" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=PFTzVdJg}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_civil_cape"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_sturgian_helmet_base" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
<Item
slot="Cape"
item="mp_battania_civil_cape" />
</Group>
<Group>
<Item
slot="Head"
item="mp_nasalhelm_over_leather" />
<Item
slot="Body"
item="mp_nordic_lamellar_vest" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_battania_civil_cape" />
<Item
slot="Gloves"
item="mp_highland_gloves" />
<Item
slot="Body"
item="mp_nordic_lamellar_vest" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=HbngeqNq}Spearman"
description="{=p9ygw8X7}Your experience as a Spearman makes you more effective against cavalry.{newline} {newline}Grants Spear{newline} {newline}+75% Damage to Mounts"
icon="PerkSpears"
perk_list="2">
<Effect
type="MountDamage"
value="0.75" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_sturgia_short_spear" />
</Perk>
<Perk
game_mode="all"
name="{=bHx8jaeI}Warrior"
description="{=f2OE1CBp}You are an expert at fighting.{newline} {newline}+10% Damage with Melee Weapons"
icon="PerkGeneral"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.10"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=LB32tvzS}Die Hard"
description="{=ljy7FbRB}Your warrior code forbids you from dying. You are more resistant to damage taken.{newline} {newline}Grants Bigger Shield{newline} {newline}-10% Damage Taken"
icon="PerkDieHard"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_sturgia_old_shield_a" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_skirmisher_sturgia"
hero="mp_skirmisher_sturgia_hero"
troop="mp_skirmisher_sturgia_troop"
hero_idle_anim="act_sturgia_mp_brigand_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.72"
cost="110"
icon="Special_JavelinThrower"
melee_ai="50"
ranged_ai="80"
armor="10"
movement_speed="0.81"
combat_movement_speed="0.9"
acceleration="1.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_civil_cape"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_sturgian_helmet_base" />
<Item
slot="Cape"
item="mp_battania_civil_cape" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_battania_civil_cape" />
<Item
slot="Gloves"
item="mp_highland_gloves" />
<Item
slot="Body"
item="mp_northern_padded_cloth" />
</Group>
<Group>
<Item
slot="Head"
item="mp_nasalhelm_over_leather" />
<Item
slot="Cape"
item="mp_battania_civil_cape" />
<Item
slot="Gloves"
item="mp_buttoned_leather_bracers" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=C9ufRSsL}Sword and Shield"
description="{=skPA7s3Q}Grants a Long Sword and a bigger shield."
hero_idle_anim="act_sturgia_mp_brigand_idle_largershieldperk"
icon="PerkHoldTheLine"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_sturgia_northern_sword" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_sturgia_old_shield_b" />
</Perk>
<Perk
game_mode="all"
name="{=EcYwrKTf}Heavy Axe and Shield"
description="{=Isppj4D1}Grants a better Axe and a bigger shield."
icon="PerkHeavyAxe"
hero_idle_anim="act_sturgia_mp_brigand_idle_largershieldperk"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_sturgia_axe" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_sturgia_old_shield_b" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=nGJvuvD3}Axe Thrower"
description="{=bIRS8ZSU}You are able throw axes much quicker with greater precision, throwing axes also deal extra damage to shields.{newline} {newline} Grants Throwing Axes{newline} {newline}+30% Damage to Shields"
icon="PerkThrowingAxes"
perk_list="2">
<Effect
type="ShieldDamage"
value="0.30" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_throwing_axe" />
</Perk>
<Perk
game_mode="Captain"
name="{=nGJvuvD3}Axe Thrower"
description="{=bIRS8ZSU}You are able throw axes much quicker with greater precision, throwing axes also deal extra damage to shields.{newline} {newline} Grants Throwing Axes{newline} {newline}+30% Damage to Shields"
icon="PerkThrowingAxes"
perk_list="2">
<Effect
type="ShieldDamage"
value="0.30" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_throwing_axe_captain" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=Awc23bFS}Marauder"
description="{=THpbhFDV}Your years of being a Marauder has given you a strong arm, you throw much faster.{newline} {newline}Grants Stronger Javelins{newline} {newline}+10% Missle Release Speed {newline}+10% Ready Speed"
hero_idle_anim="act_sturgia_mp_brigand_marauder"
icon="PerkMoreThrowingSpears"
perk_list="2">
<Effect
type="ThrowingWeaponSpeed"
value="0.1" />
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_harpoon_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=Awc23bFS}Marauder"
description="{=THpbhFDV}Your years of being a Marauder has given you a strong arm, you throw much faster.{newline} {newline}Grants Stronger Javelins{newline} {newline}+10% Missle Release Speed {newline}+10% Ready Speed"
icon="PerkMoreThrowingSpears"
perk_list="2">
<Effect
type="ThrowingWeaponSpeed"
value="0.1" />
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_harpoon_strong_captain" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=blqDgCtL}Big Game Hunter"
description="{=cQHeVV3V}You are an expert at taking down large animals, especially with throwing weapons.{newline} {newline}Grants Throwing Spear{newline} {newline}+50% Ranged Damage to Mounts"
icon="PerkThrowingSpear"
perk_list="2">
<Effect
type="MountDamage"
value="0.5"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_ash_throwing_spear" />
</Perk>
<Perk
game_mode="Captain"
name="{=blqDgCtL}Big Game Hunter"
description="{=cQHeVV3V}You are an expert at taking down large animals, especially with throwing weapons.{newline} {newline}Grants Throwing Spear{newline} {newline}+50% Ranged Damage to Mounts"
icon="PerkThrowingSpear"
perk_list="2">
<Effect
type="MountDamage"
value="0.5"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_ash_throwing_spear" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_shock_infantry_sturgia"
hero="mp_shock_infantry_sturgia_hero"
troop="mp_shock_infantry_sturgia_troop"
hero_idle_anim="act_sturgia_mp_ulfhednar_idle"
troop_idle_anim="act_idle_2h_1"
multiplier="0.59"
cost="130"
casual_cost="140"
icon="Special_Axeman"
melee_ai="50"
ranged_ai="50"
armor="7"
movement_speed="0.81"
combat_movement_speed="0.9"
acceleration="1.6"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=KXwN1PW4}Great Axe"
description="{=pjq5Nkn4}Replaces Axe with a longer and heavier axe. Extra effective against shields and capable of dismounting cavalry with swing attacks."
icon="PerkTwoHandedAxe"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_long_twohanded_axe" />
</Perk>
<Perk
game_mode="all"
name="{=HoVaJ0BH}Two Handed Maul"
description="{=K5ab4UuF}Replaces Two Handed Axe with Two Handed Maul. Effective against armored opponents and capable of dismounting cavalry with swing attacks.{newline} {newline}Can Crush Through on Overhead swings."
icon="PerkTwoHandedMaul"
hero_idle_anim="act_sturgia_mp_berserker_two_handed_maul_perk_idle"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_twohanded_hammer" />
</Perk>
<Perk
game_mode="all"
name="{=WqJdn2ET}Berserker Skin"
description="{=H6y5zvHY}A thick layer of muscles protects you from cuts and bruises.{newline} {newline}+7 armor{newline}-30% Blunt damage taken"
icon="PerkToughness"
hero_idle_anim="act_sturgia_mp_berserker_shield_breaker_perk_idle"
perk_list="1">
<Effect
type="DamageTaken"
value="-0.30"
damage_type="Blunt" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="7" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_rough_bearskin"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Gloves"
item="mp_leather_gloves" />
<Item
slot="Cape"
item="mp_rough_bearskin" />
<Item
slot="Body"
item="mp_armored_baggy_trunks" />
</Group>
<Group>
<Item
slot="Gloves"
item="mp_highland_gloves" />
<Item
slot="Cape"
item="mp_bearskin" />
<Item
slot="Body"
item="mp_armored_baggy_trunks" />
</Group>
<Group>
<Item
slot="Gloves"
item="mp_highland_gloves" />
<Item
slot="Cape"
item="mp_rough_bearskin" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=DeWp2GjP}Shield Breaker"
description="{=KrEPteFM}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+30% Damage to Shields"
icon="PerkShieldSplitterAxes"
perk_list="2">
<Effect
type="ShieldDamage"
value="0.30" />
</Perk>
<Perk
game_mode="Captain"
name="{=DeWp2GjP}Shield Breaker"
description="{=JxDrcvDO}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+100% Damage to Shields"
icon="PerkShieldSplitterAxes"
perk_list="2">
<Effect
type="ShieldDamage"
value="1.0" />
</Perk>
<Perk
game_mode="all"
name="{=vHIIkFQF}Blood Rage"
description="{=2NofSpJ0}Getting hurt puts you in a frenzied rage, you take less damage and deal more damage in melee the more you get hurt.{newline} {newline}+5% Damage per 20 Hitpoints lost{newline}-5% Damage Taken from Melee Attacks per 20 Hitpoints lost"
icon="PerkBloodRage"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="80" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="60" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="40" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="20" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=0TtCRwmr}Athletic"
description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.07"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_infantry_sturgia"
hero="mp_heavy_infantry_sturgia_hero"
troop="mp_heavy_infantry_sturgia_troop"
hero_idle_anim="act_sturgia_mp_huskarl_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.61"
cost="160"
casual_cost="150"
battle_cost="150"
icon="Infantry_Heavy"
melee_ai="60"
ranged_ai="50"
armor="45"
movement_speed="0.80"
combat_movement_speed="0.9"
acceleration="2.4">
<Perks>
<!-- First perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=lWl3W0do}Padded Armor"
description="{=7mssfSVp}You are wearing extra layers of padding below your armor.{newline} {newline}+10 armor{newline}-33% Blunt damage taken"
icon="PerkArmorUpgrade"
hero_idle_anim="act_sturgia_mp_varyag_padded_armor_perk_idle"
perk_list="1">
<Effect
type="DamageTaken"
value="-0.33"
damage_type="Blunt" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="10" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_rough_bearskin"
target="Player" />
</Perk>
<Perk
game_mode="Captain"
name="{=lWl3W0do}Padded Armor"
description="{=jTJa8tBY}You are wearing extra layers of padding below your armor.{newline} {newline}+10 armor{newline}-20% Blunt damage taken"
icon="PerkArmorUpgrade"
perk_list="1">
<Effect
type="DamageTaken"
value="-0.20"
damage_type="Blunt" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="10" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_rough_bearskin"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_sturgian_lord_helmet_b" />
<Item
slot="Cape"
item="mp_rough_bearskin" />
<Item
slot="Body"
item="mp_sturgian_lamellar_base" />
<Item
slot="Gloves"
item="mp_reinforced_mail_mitten" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_wolf_shoulder" />
<Item
slot="Body"
item="mp_sturgian_lamellar_fortified" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
<Item
slot="Leg"
item="mp_northern_plated_boots" />
</Group>
<Group>
<Item
slot="Head"
item="mp_nordic_helmet" />
<Item
slot="Body"
item="mp_sturgian_lamellar_gambeson" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
<Item
slot="Leg"
item="mp_northern_plated_boots" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=9XtgLuAL}Axe Specialist"
description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields"
icon="PerkHeavyAxe"
perk_list="1">
<Effect
type="ShieldDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_noble_axe" />
</Perk>
<Perk
game_mode="all"
name="{=C9ufRSsL}Sword and Shield"
description="{=Y30Y1Ywt}Grants a strong Sword together with a Shield."
hero_idle_anim="act_sturgia_mp_varyag_sword_and_shield_perk"
icon="PerkHoldTheLine"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_northern_sword" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_leather_round_shield" />
</Perk>
<Perk
game_mode="Duel"
name="{=o9a3hgVH}Duel Sword"
description="{=Rl0GV742}Grants a Two Handed Sword for dueling"
icon="PerkTwoHandedSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_battania_noble_two_handed_sword" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=4bzbhbaP}Feller"
description="{=l2Qy5kbg}You cut down everything and everyone that dares to be in your way {newline} {newline}+17% Cut Damage with Melee Weapons"
icon="PerkFightingMadness"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.17"
hit_type="Melee"
damage_type="Cut" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=jf8luKVV}Brawny"
description="{=tUEn8Si4}Years of battle experience have trained you to use the speed of your weapons and legs to your advantage.{newline} {newline}+35% Speed Bonus damage with Melee Weapons{newline} {newline}+5% Movement Speed"
icon="PerkBrawny"
perk_list="2">
<Effect
type="SpeedBonus"
value="0.35"
hit_type="Melee" />
<Effect
type="DrivenProperty"
value="0.05"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
<Perk
game_mode="all"
name="{=E1bKcoaT}Cavalry Breaker"
description="{=VmoAFrzI}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself. Grants a long spear that does more damage.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks"
icon="PerkHorseHunters"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
hit_type="Melee"
damage_type="Pierce" />
<Effect
type="MountDamage"
value="1.0"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_sturgia_long_infantry_spear" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_ranged_sturgia"
hero="mp_light_ranged_sturgia_hero"
troop="mp_light_ranged_sturgia_troop"
hero_idle_anim="act_sturgia_mp_hunter_idle"
troop_idle_anim=""
multiplier="0.62"
cost="120"
casual_cost="130"
battle_cost="140"
icon="Archer_Light"
melee_ai="40"
ranged_ai="80"
armor="10"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=aeWqECxF}Faster Longbow"
description="{=qzm0fL63}Grants Longbow, made from flexible wood, this bow can be drawn a lot quicker."
icon="PerkShortBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_hunting_long_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_hunting_long_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=E7WWiQCf}Range Longbow"
description="{=QJo0xake}Grants Longbow, made from strong wood, makes this bow shoot especially fast and far."
icon="PerkLongBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_lowland_long_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_lowland_long_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=C9ufRSsL}Sword and Shield"
description="{=b6D2xgke}Grants Sword and Shield, makes blocking easier, making you effective in melee. {newline} {newline}Grants Northern Sword{newline}Grants Round Shield {newline}Grants +5% movement speed"
icon="PerkHoldTheLine"
perk_list="1">
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_northern_round_shield" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_sturgia_northern_sword" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=qZctRzJS}Mobility"
description="{=eLoZTNYa}You are an expert at fighting while moving around with your bow.{newline} {newline}+25% Faster Movement When moving and aiming{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.25"
driven_property="BipedalRangedReadySpeedMultiplier" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=eQLORdgE}Extra Arrows"
description="{=0yGhTKey}Grants Extra Arrows."
icon="PerkWellSupplied"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_barbed_extra" />
</Perk>
<Perk
game_mode="all"
name="{=CePmep0z}Poacher"
description="{=MW6PtdCh}Your experience as a Poacher allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+50% Damage to Mounts"
icon="PerkHorseHunters"
perk_list="2">
<Effect
type="MountDamage"
value="0.50" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_bodkin_strong" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=vyI2KVKM}Bullseye"
description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_bodkin_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_cavalry_sturgia"
hero="mp_light_cavalry_sturgia_hero"
troop="mp_light_cavalry_sturgia_troop"
hero_mount_idle_anim="act_sturgia_mp_raider_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.46"
cost="140"
casual_cost="200"
battle_cost="150"
icon="Cavalry_Light"
melee_ai="40"
ranged_ai="30"
armor="15"
movement_speed="0.76"
combat_movement_speed="0.6"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=VR2SwarS}Tougher Horse"
description="{=jKYWiUZA}Replaces mount with a tougher, more maneuverable but slower horse that deals more charge damage."
icon="PerkCharger"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_sturgia_horse_war" />
</Perk>
<Perk
game_mode="all"
name="{=tN6LRGbm}Looted Horse"
description="{=PhvYB5Jh}Replaces your horse with a random one."
icon="PerkLootedHorse"
perk_list="1">
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn">
<Group>
<Item
slot="Horse"
item="mp_vlandia_horse" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_vlandia_horse_agile" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_vlandia_horse_war" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_khuzait_horse_saddle" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_khuzait_horse_saddle_thougher" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_khuzait_horse" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_khuzait_horse_war" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_khuzait_horse_charger" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_battania_pony" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_empire_horse" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_empire_horse_faster" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_empire_horse_war" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_empire_horse_war_agile" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_empire_horse_agile" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_aserai_horse" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_aserai_horse_war" />
</Group>
<Group>
<Item
slot="Horse"
item="mp_aserai_horse_war_agile" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_civil_cape"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_nasalhelm_over_mail" />
<Item
slot="Cape"
item="mp_battania_civil_cape" />
<Item
slot="Gloves"
item="mp_studded_vambraces" />
</Group>
<Group>
<Item
slot="Head"
item="mp_sturgian_helmet_open" />
<Item
slot="Cape"
item="mp_battania_civil_cape" />
<Item
slot="Gloves"
item="mp_studded_vambraces" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_battania_civil_cape" />
<Item
slot="Body"
item="mp_northern_leather_tabard" />
<Item
slot="Gloves"
item="mp_plated_strip_gauntlets" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=KGYSP8Sn}Ride Like the Wind"
description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount"
icon="PerkLineBreaker"
hero_mount_idle_anim="act_sturgia_mp_raider_mount_shieldperk_idle"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=ptxHd7K1}Spearhead"
description="{=b1AcD5zT}You lead the charge and you are unphased by enemy ranged weapons.{newline} {newline}Grants Kontos{newline} {newline}-30% Damage taken from Ranged Weapons"
icon="PerkKontos"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.3"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_sturgia_great_spear" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch"
name="{=Vf4mofBO}Blood Money"
description="{=Jstm1A5q}You know how to earn some extra gold on the side.{newline} {newline}+20 Gold per Kill"
icon="PerkGold"
hero_mount_idle_anim="act_sturgia_mp_raider_mount_shieldperk_idle"
perk_list="2">
<Effect
type="GoldGainOnKill"
value="20"
is_disabled_in_warmup="true" />
</Perk>
<Perk
game_mode="Duel"
name="{=JbWbiO6O}Bow and Arrows"
description="{=uTfm0blH}Grants Short Bow, enables to shoot from horseback."
icon="PerkRecurveBows"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_hunting_bow" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_steppe_mounted" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_cavalry_sturgia"
hero="mp_heavy_cavalry_sturgia_hero"
troop="mp_heavy_cavalry_sturgia_troop"
hero_mount_idle_anim="act_sturgia_mp_druzhina_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.30"
cost="200"
casual_cost="300"
icon="Cavalry_Heavy"
melee_ai="60"
ranged_ai="50"
armor="38"
movement_speed="0.73"
combat_movement_speed="0.6"
acceleration="2.8"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=VR2SwarS}Tougher Horse"
description="{=wiBmTEGi}Replaces mount with a more durable horse."
icon="PerkCharger"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_sturgia_horse_tougher" />
</Perk>
<Perk
game_mode="all"
name="{=cfSgK0nk}Agile Horse"
description="{=5JQFx3EW}Replaces mount with a faster and more maneuverable horse."
icon="PerkAgileHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_sturgia_horse_agile" />
</Perk>
<Perk
game_mode="all"
name="{=WapSyVbv}Full Barding"
description="{=RI9hmnDu}Upgrades your horses armor and add additional protection against ranged weapons.{newline} {newline}+11 Armor to Mount{newline}-25% Damage taken by Mount from Ranged Weapons"
icon="PerkFullBarding"
perk_list="1">
<Effect
type="MountDamageTaken"
value="-0.25"
hit_type="Ranged"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_chain_horse_harness" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=drDLzIzS}Druzhina"
description="{=NjXTLWSr}As an elite Druzhina you have refined your riding skill over the years.{newline} {newline}Grants Longer Lance{newline} {newline}+15 Riding skill"
icon="PerkLongerLances"
perk_list="2">
<Effect
type="MountManeuver"
value="0.10"
driven_property="AttributeRiding" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_sturgia_long_lance" />
</Perk>
<Perk
game_mode="all"
name="{=hchDYAKL}Lancer"
description="{=rnO8lCtE}You are an expert at fighting on horseback. Grants a heavy lance that does more damage.{newline} {newline}Grants Heavy Lance{newline} {newline}+33% Speed Bonus with Pierce Attacks from mount"
icon="PerkCouchedHeavySpears"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.33"
hit_type="Melee"
damage_type="Pierce"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_sturgia_heavy_lance" />
</Perk>
<Perk
game_mode="all"
name="{=ZE9TaGQ7}Unbreakable"
description="{=QFu6m9aA}You are an expert at protecting yourself. {newline} {newline}Grants Stronger Shield{newline}-15% Damage taken from Ranged Weapons{newline}-15% Damage taken from Melee Weapons"
icon="PerkShieldUpgrade"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.15"
hit_type="Ranged" />
<Effect
type="DamageTaken"
value="-0.15"
hit_type="Melee" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_viking_round_shield" />
</Perk>
</Perks>
</MPClassDivision>
<!-- BATTANIA -->
<MPClassDivision
id="mp_light_infantry_battania"
hero="mp_light_infantry_battania_hero"
troop="mp_light_infantry_battania_troop"
hero_idle_anim="act_battania_mp_clan_warrior_maceperk_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.88"
cost="100"
icon="Infantry_Light"
melee_ai="40"
ranged_ai="40"
armor="15"
movement_speed="0.82"
combat_movement_speed="0.9"
acceleration="2.4">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=xSz6m21N}Club"
description="{=gnb4493C}Replaces Sword with Club, effective against armored opponents."
icon="PerkMaces"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_mace" />
</Perk>
<Perk
game_mode="all"
name="{=FLBYsvxp}Long Sword"
description="{=v4w8KeMQ}Replaces Short Sword with Long Sword, longer and deals more damage."
icon="PerkLongerSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_long_sword" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=PFTzVdJg}Provides +9 armor."
icon="PerkToughness"
hero_idle_anim="act_battania_mp_clan_warrior_idle"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_civil_cloak"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_battania_earmuff_helmet_a" />
<Item
slot="Cape"
item="mp_battania_woodland_cloak" />
</Group>
<Group>
<Item
slot="Head"
item="mp_ridged_northernhelm" />
<Item
slot="Body"
item="mp_northern_padded_cloth" />
</Group>
<Group>
<Item
slot="Head"
item="mp_battania_earmuff_helmet_b" />
<Item
slot="Cape"
item="mp_battanian_leather_shoulder_a" />
<Item
slot="Body"
item="mp_northern_leather_vest" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=IFqtwpb0}Pikeman"
description="{=O3vdRYyZ}Your experience as a Pikeman allows you to use the Pike more effectively, thrusting faster.{newline} {newline}Grants Pike{newline} {newline}+20% Thrust Ready Speed"
icon="PerkPikes"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.2"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_battania_pike" />
</Perk>
<Perk
game_mode="all"
name="{=pJGFNLOz}Blood Thirsty"
description="{=7HVIIZ8M}Getting hurt puts you in a frenzied rage, you deal more damage in melee the more you get hurt.{newline} {newline}Grants Axe{newline} {newline}+5% Damage per 20 Hitpoints lost"
icon="PerkBloodThirsty"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="80" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="60" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="40" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="20" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_battania_axe" />
</Perk>
<Perk
game_mode="all"
name="{=LB32tvzS}Die Hard"
description="{=iISeUaCU}Your warrior code forbids you from dying. You are more resistant to damage taken.{newline} {newline}Grants Small Shield{newline} {newline}-10% Damage Taken"
icon="PerkDieHard"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_battania_targe_b" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_shock_infantry_battania"
hero="mp_shock_infantry_battania_hero"
troop="mp_shock_infantry_battania_troop"
hero_idle_anim="act_battania_mp_savage_idle"
troop_idle_anim="act_idle_unarmed_1"
multiplier="0.64"
cost="110"
casual_cost="120"
icon="Special_Falxman"
melee_ai="50"
ranged_ai="50"
armor="2"
movement_speed="0.81"
combat_movement_speed="0.9"
acceleration="1.6"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=8nObGQqW}Rhomphaia"
description="{=384xoQfD}Replaces Falx with Rhomphaia, longer but deals less damage and slower. Deals extra damage against shields."
icon="PerkBetterSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_polearm_falx" />
</Perk>
<Perk
game_mode="all"
name="{=t68bkisr}Hammer"
description="{=X4Hvkakc}Replaces Sword with a two handed Hammer, effective against armored opponents.{newline} {newline}Can Crush Through on Overhead swings."
hero_idle_anim="act_battania_mp_savage_idle_maceperk"
icon="PerkMaces"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_twohanded_hammer" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_shoulder_strap_cloak"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_battania_earmuff_helmet_a" />
</Group>
<Group>
<Item
slot="Head"
item="mp_battania_earmuff_helmet_b" />
</Group>
<Group>
<Item
slot="Head"
item="mp_battania_earmuff_helmet_b_brnz" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=0TtCRwmr}Athletic"
description="{=LiRwNCZA}You are athletic, you run faster.{newline} {newline}+5% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.05"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
<Perk
game_mode="Captain"
name="{=0TtCRwmr}Athletic"
description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed"
icon="PerkFleetFooted"
perk_list="2">
<Effect
type="DrivenProperty"
value="0.07"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=vHIIkFQF}Blood Rage"
description="{=h5Oj84Wu}Getting hurt puts you in a frenzied rage, you take less damage and deal more damage in melee the more you get hurt.{newline} {newline}+7% Damage per 20 Hitpoints lost{newline}-7% Damage Taken from Melee Attacks per 20 Hitpoints lost"
icon="PerkBloodRage"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="80" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.07"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.07"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="60" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.07"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.07"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="40" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.07"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.07"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="20" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.07"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.07"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=vHIIkFQF}Blood Rage"
description="{=2NofSpJ0}Getting hurt puts you in a frenzied rage, you take less damage and deal more damage in melee the more you get hurt.{newline} {newline}+5% Damage per 20 Hitpoints lost{newline}-5% Damage Taken from Melee Attacks per 20 Hitpoints lost"
icon="PerkBloodRage"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="80" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="60" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="40" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<ConditionalEffect>
<Conditions>
<Condition
type="Health"
max="20" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.05"
hit_type="Melee" />
<Effect
type="DamageTaken"
value="-0.05"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=AW8XDIIP}Thick Skin"
description="{=VPmy8IN2}A thick layer of muscles protects you from bruises.{newline} {newline}-30% Blunt damage taken"
icon="PerkThickSkin"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.30"
damage_type="Blunt" />
</Perk>
<Perk
game_mode="Captain"
name="{=AW8XDIIP}Thick Skin"
description="{=FLKxfaGn}A thick layer of muscles protects you from bruises.{newline} {newline}-20% Blunt damage taken"
icon="PerkThickSkin"
perk_list="2">
<Effect
type="DamageTaken"
value="-0.20"
damage_type="Blunt" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_skirmisher_battania"
hero="mp_skirmisher_battania_hero"
troop="mp_skirmisher_battania_troop"
hero_idle_anim="act_battania_mp_wildling_idle"
troop_idle_anim="act_idle_1h_with_shield_1"
multiplier="0.72"
cost="130"
icon="Special_JavelinThrower"
melee_ai="50"
ranged_ai="80"
armor="22"
movement_speed="0.82"
combat_movement_speed="0.9"
acceleration="2.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=25f3yj3M}Longer Sword"
description="{=TK0GvrJR}Replaces Sword with Highland Longsword, deals more damage, longer but slower."
icon="PerkLongerSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_battania_long_sword" />
</Perk>
<Perk
game_mode="all"
name="{=4t6A2jY8}Axe and Shield"
description="{=XgH6b7LY}Grants an Axe and a stronger Shield. Effective in melee fights against heavy troops."
icon="PerkAxeAndShield"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_battania_axe" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_battania_large_shield_a" />
</Perk>
<Perk
game_mode="all"
name="{=Yvk8a2tb}Footwork"
description="{=7cX6AQlT}You have impeccable footwork, you aim less affected while moving.{newline} {newline}+50% accuracy while moving{newline}+5% Movement speed"
icon="PerkFleetFooted"
perk_list="1">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
</Effects>
</ConditionalEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=v2WKbNZo}Rapid Throws"
description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed"
icon="PerkMoreThrowingSpears"
perk_list="2">
<Effect
type="ThrowingWeaponSpeed"
value="0.05" />
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_javelin_extraammo" />
</Perk>
<Perk
game_mode="Captain"
name="{=v2WKbNZo}Rapid Throws"
description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed"
icon="PerkMoreThrowingSpears"
perk_list="2">
<Effect
type="ThrowingWeaponSpeed"
value="0.05" />
<Effect
type="DrivenProperty"
value="0.1"
driven_property="ThrustOrRangedReadySpeedMultiplier" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_javelin_extraammo_captain" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=ZxqXs36U}Strong Arm"
description="{=G4nZNi6t}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Throwing Spear{newline} {newline}+20% Throwing Damage"
icon="PerkStrongArm"
hero_idle_anim="act_battania_mp_wildling_strong_arm_perk_idle_b"
perk_list="2">
<Effect
type="ThrowingWeaponDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_ash_throwing_spear" />
</Perk>
<Perk
game_mode="Captain"
name="{=ZxqXs36U}Strong Arm"
description="{=G4nZNi6t}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Throwing Spear{newline} {newline}+20% Throwing Damage"
icon="PerkStrongArm"
perk_list="2">
<Effect
type="ThrowingWeaponDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_ash_throwing_spear" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=lQTHNi5P}Chieftain"
description="{=b4CYRWEr}You are one of the best among your troops, you throw more accurately.{newline} {newline}+60% Initial Ranged Accuracy{newline}+70% Faster Ranged Accuracy Increase"
icon="PerkHeavierJavelins"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.6"
driven_property="WeaponWorstUnsteadyAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.7"
driven_property="WeaponBestAccuracyWaitTime"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_javelin" />
</Perk>
<Perk
game_mode="Captain"
name="{=lQTHNi5P}Chieftain"
description="{=b4CYRWEr}You are one of the best among your troops, you throw more accurately.{newline} {newline}+60% Initial Ranged Accuracy{newline}+70% Faster Ranged Accuracy Increase"
icon="PerkHeavierJavelins"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.6"
driven_property="WeaponWorstUnsteadyAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.7"
driven_property="WeaponBestAccuracyWaitTime"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_javelin_captain" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_infantry_battania"
hero="mp_heavy_infantry_battania_hero"
troop="mp_heavy_infantry_battania_troop"
hero_idle_anim="act_battania_mp_oathbound_idle"
troop_idle_anim="act_idle_1h_with_shield_1"
multiplier="0.61"
cost="160"
casual_cost="150"
battle_cost="150"
icon="Infantry_Heavy"
melee_ai="50"
ranged_ai="50"
armor="40"
movement_speed="0.80"
combat_movement_speed="0.9"
acceleration="2.4"
hitpoints="100">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=BbV2Pwzb}Reinforced Armor"
description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor"
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="13" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_shoulder_furr"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Cape"
item="mp_battania_shoulder_furr" />
<Item
slot="Body"
item="mp_battania_mercenary_armor" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_battanian_chainmail_shoulder_b" />
<Item
slot="Gloves"
item="mp_battania_noble_bracers" />
<Item
slot="Leg"
item="mp_strapped_mail_chausses" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_battanian_chainmail_shoulder_a" />
<Item
slot="Body"
item="mp_battania_noble_armor" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<Perk
game_mode="all"
name="{=VI4gQt8Q}Mace"
description="{=7I7fd6OQ}Grants Heavy Mace, effective against armored opponents."
icon="PerkMaces"
hero_idle_anim="act_battania_mp_oathbound_mace_axe_perk_idle"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battnia_heavy_mace" />
</Perk>
<Perk
game_mode="all"
name="{=9XtgLuAL}Axe Specialist"
description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields"
icon="PerkHeavyAxe"
hero_idle_anim="act_battania_mp_oathbound_mace_axe_perk_idle"
perk_list="1">
<Effect
type="ShieldDamage"
value="0.2" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_axe" />
</Perk>
<Perk
game_mode="Duel"
name="{=o9a3hgVH}Duel Sword"
description="{=Rl0GV742}Grants a Two Handed Sword for dueling"
icon="PerkTwoHandedSwords"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_battania_noble_two_handed_sword" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=sQCpO6sp}Melee Expert"
description="{=8NHaOWIO}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+10% Damage with Melee Weapons"
icon="PerkMeleeExpert"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DamageDealt"
value="0.10"
hit_type="Melee" />
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="all"
name="{=E1bKcoaT}Cavalry Breaker"
description="{=VmoAFrzI}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself. Grants a long spear that does more damage.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks"
icon="PerkHorseHunters"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
hit_type="Melee"
damage_type="Pierce" />
<Effect
type="MountDamage"
value="1.0"
hit_type="Melee" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_battania_long_infantry_spear" />
</Perk>
<Perk
game_mode="all"
name="{=jf8luKVV}Brawny"
description="{=tUEn8Si4}Years of battle experience have trained you to use the speed of your weapons and legs to your advantage.{newline} {newline}+35% Speed Bonus damage with Melee Weapons{newline} {newline}+5% Movement Speed"
icon="PerkBrawny"
perk_list="2">
<Effect
type="SpeedBonus"
value="0.35"
hit_type="Melee" />
<Effect
type="DrivenProperty"
value="0.05"
driven_property="MaxSpeedMultiplier"
is_ratio="true" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_ranged_battania"
hero="mp_light_ranged_battania_hero"
troop="mp_light_ranged_battania_troop"
hero_idle_anim="act_battania_mp_ranger_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.61"
cost="120"
casual_cost="130"
battle_cost="130"
icon="Archer_Light"
melee_ai="40"
ranged_ai="80"
armor="8"
movement_speed="0.74"
combat_movement_speed="0.7"
acceleration="3.0">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=aeWqECxF}Faster Longbow"
description="{=rc3a4QFp}Grants longbow, made from flexible wood, this bow can be drawn a lot quicker."
icon="PerkShortBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_hunting_long_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_hunting_long_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=E7WWiQCf}Range Longbow"
description="{=XyrRqfb6}Grants longbow, made from strong wood, makes this bow shoot especially fast and far."
icon="PerkLongBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_lowland_long_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_lowland_long_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=bsabIdYm}Two Handed Axe"
description="{=n56qzZ6j}Replaces Hatchet with Two Handed Axe, extra effective against shields and capable of dismounting cavalry with swing attacks. {newline} {newline}+5% Movement Speed"
icon="PerkTwoHandedAxe"
perk_list="1">
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_battania_woodcutters_axe" />
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=qZctRzJS}Mobility"
description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty"
icon="PerkFleetFooted"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="0.25"
driven_property="BipedalRangedReadySpeedMultiplier" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.8"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
</Effects>
</ConditionalEffect>
</Perk>
<Perk
game_mode="Captain"
name="{=eQLORdgE}Extra Arrows"
description="{=0yGhTKey}Grants Extra Arrows."
icon="PerkWellSupplied"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_barbed_extra" />
</Perk>
<Perk
game_mode="all"
name="{=vyI2KVKM}Bullseye"
description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots"
icon="PerkSharpshooters"
perk_list="2">
<Effect
type="RangedHeadShotDamage"
value="0.1" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_bodkin_strong" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=s5qRvBOp}Marksman"
description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration"
icon="PerkMarksman"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyBeginTime"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyEndTime"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_arrows_bodkin_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=ydALXo9b}Reinforcements"
description="{=d3NMiZmW}Grants +2 additional troops."
icon="PerkExtraTroop"
perk_list="2">
<OnSpawnEffect
type="TroopCountOnSpawn"
value="2" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_heavy_ranged_battania"
hero="mp_heavy_ranged_battania_hero"
troop="mp_heavy_ranged_battania_troop"
hero_idle_anim="act_battania_mp_fian_idle"
troop_idle_anim="act_idle_bow_1"
multiplier="0.46"
cost="160"
casual_cost="170"
battle_cost="180"
icon="Archer_Heavy"
melee_ai="60"
ranged_ai="100"
armor="24"
movement_speed="0.73"
combat_movement_speed="0.7"
acceleration="3.2">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=aeWqECxF}Faster Longbow"
description="{=rc3a4QFp}Grants longbow, made from flexible wood, this bow can be drawn a lot quicker."
icon="PerkShortBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_woodland_long_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_woodland_long_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=E7WWiQCf}Range Longbow"
description="{=XyrRqfb6}Grants longbow, made from strong wood, makes this bow shoot especially fast and far."
icon="PerkLongBows"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_yeow_long_bow"
target="Player" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_yeow_long_bow"
target="Troops" />
</Perk>
<Perk
game_mode="all"
name="{=DlKYZgA3}Improved Armor"
description="{=IUsT27oV}Provides +9 armor."
icon="PerkToughness"
perk_list="1">
<OnSpawnEffect
type="ArmorOnSpawn"
value="9" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_shoulder_strap_cloak"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_battanian_noble_helmet_with_feather" />
<Item
slot="Cape"
item="mp_battania_shoulder_strap" />
<Item
slot="Gloves"
item="mp_battania_noble_bracers" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_mail_shoulders" />
<Item
slot="Body"
item="mp_battania_woodland_chainmail" />
<Item
slot="Gloves"
item="mp_battania_noble_bracers" />
</Group>
<Group>
<Item
slot="Cape"
item="mp_battanian_leather_shoulder_a" />
<Item
slot="Body"
item="mp_battania_noble_armor" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=s5qRvBOp}Marksman"
description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration"
icon="PerkMarksman"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyBeginTime"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="2.0"
driven_property="WeaponUnsteadyEndTime"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_bodkin_strong" />
</Perk>
<Perk
game_mode="Captain"
name="{=eQLORdgE}Extra Arrows"
description="{=0yGhTKey}Grants Extra Arrows."
icon="PerkWellSupplied"
perk_list="2">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_bodkin_extra" />
</Perk>
<Perk
game_mode="all"
name="{=xnDWqYKW}Hunter"
description="{=ha2b1k4u}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+60% Damage to Mounts"
icon="PerkHunter"
perk_list="2">
<Effect
type="MountDamage"
value="0.60"
hit_type="Ranged" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item1"
item="mp_arrows_bodkin_strong" />
</Perk>
<Perk
game_mode="all"
name="{=Ty7PjLFt}Frontliner"
description="{=AApw8sqj}Your experience as a Frontliner allows you fight better in melee.{newline} {newline}Grants Better Twohanded Sword{newline} {newline}+5% Movement Speed {newline}-60% Moving Accuracy Penalty"
icon="PerkFrontliner"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnFoot" />
</Conditions>
<Effects>
<Effect
type="DrivenProperty"
driven_property="MaxSpeedMultiplier"
value="0.05" />
<Effect
type="DrivenProperty"
value="-0.6"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item2"
item="mp_battania_noble_two_handed_sword" />
</Perk>
</Perks>
</MPClassDivision>
<MPClassDivision
id="mp_light_cavalry_battania"
hero="mp_light_cavalry_battania_hero"
troop="mp_light_cavalry_battania_troop"
hero_mount_idle_anim="act_battania_mp_mounted_warrior_mount_idle"
troop_mount_idle_anim="act_horse_idle_1"
multiplier="0.50"
cost="150"
casual_cost="220"
battle_cost="170"
icon="Cavalry_Light"
melee_ai="50"
ranged_ai="50"
armor="16"
movement_speed="0.78"
combat_movement_speed="0.7"
acceleration="2.8">
<Perks>
<!-- First perks-->
<Perk
game_mode="all"
name="{=cfSgK0nk}Agile Horse"
description="{=5JQFx3EW}Replaces mount with a faster and more maneuverable horse."
icon="PerkAgileHorses"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_battania_pony_agile" />
</Perk>
<Perk
game_mode="all"
name="{=VR2SwarS}Tougher Horse"
description="{=722U31od}Replaces mount with a more maneuverable, durable but slower horse that deals more charge damage."
icon="PerkCharger"
perk_list="1">
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Horse"
item="mp_battania_horse_war" />
</Perk>
<Perk
game_mode="all"
name="{=jk3I7cqY}Cured Leather Armor"
description="{=nDxTYPmt}Improves your leather armor. Protects you from thrusts and missiles.{newline} {newline}+4 armor{newline}-20% Pierce damage taken"
icon="PerkArmorUpgrade"
perk_list="1">
<Effect
type="DamageTaken"
value="-0.20"
damage_type="Pierce" />
<OnSpawnEffect
type="ArmorOnSpawn"
value="4" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Cape"
item="mp_battania_civil_cape"
target="Player" />
<RandomOnSpawnEffect
type="RandomEquipmentOnSpawn"
target="Troops">
<Group>
<Item
slot="Head"
item="mp_ridged_northernhelm" />
<Item
slot="Body"
item="mp_northern_lamellar_armor" />
</Group>
<Group>
<Item
slot="Head"
item="mp_battania_earmuff_helmet_a" />
<Item
slot="Body"
item="mp_northern_lamellar_armor" />
</Group>
<Group>
<Item
slot="Head"
item="mp_battania_earmuff_helmet_b" />
<Item
slot="Body"
item="mp_northern_leather_vest" />
</Group>
</RandomOnSpawnEffect>
</Perk>
<!-- Second perks-->
<Perk
game_mode="all"
name="{=k5wDzNqz}Line Breaker"
description="{=aPnYFXVX}You are an expert at charging in to break defensive lines. Grants a cavalry spear that does more damage.{newline} {newline}Grants Cavalry Spear{newline} {newline}+50% Speed Bonus Damage on Mount"
icon="PerkLongSpear"
perk_list="2">
<ConditionalEffect>
<Conditions>
<Condition
type="AgentStatus"
agent_status="OnMount" />
</Conditions>
<Effects>
<Effect
type="SpeedBonus"
value="0.5"
is_ratio="true" />
</Effects>
</ConditionalEffect>
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item0"
item="mp_battania_cavalry_spear" />
</Perk>
<Perk
game_mode="all"
name="{=tZgHdSOX}Half Barding"
description="{=hvINBQ1p}Provides armor for your mount and additional protection against ranged weapons.{newline} {newline}+17 Armor to Mount{newline}-20% Damage taken by Mount from Ranged Weapons"
hero_mount_idle_anim="act_battania_mp_mounted_warrior_mount_idle_perks"
icon="PerkHalfBarding"
perk_list="2">
<Effect
type="MountDamageTaken"
value="-0.2"
hit_type="Ranged"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="HorseHarness"
item="mp_battania_horse_harness_halfscaled" />
</Perk>
<Perk
game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel"
name="{=5f6TSkM1}Mounted Skirmish"
description="{=DciUJ0pY}You are an expert at ranged combat while moving around on your mount.{newline} {newline}Grants Javelins{newline} {newline}-25% Movement Accuracy Penalty{newline}-25% Turning Accuracy Penalty"
icon="PerkJavelins"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.25"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.25"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_battania_javelin" />
</Perk>
<Perk
game_mode="Captain"
name="{=5f6TSkM1}Mounted Skirmish"
description="{=zzGL0N0t}You are an expert at ranged combat while moving around on your mount.{newline} {newline}Grants Javelins{newline} {newline}-50% Movement Accuracy Penalty{newline}-50% Turning Accuracy Penalty"
icon="PerkJavelins"
perk_list="2">
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponWorstMobileAccuracyPenalty"
is_ratio="true" />
<Effect
type="DrivenProperty"
value="-0.5"
driven_property="WeaponRotationalAccuracyPenaltyInRadians"
is_ratio="true" />
<OnSpawnEffect
type="AlternativeEquipmentOnSpawn"
slot="Item3"
item="mp_battania_javelin_captain" />
</Perk>
</Perks>
</MPClassDivision>
</MPClassDivisions>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>