![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <!-- multiplier: Captain only: This number is multiplied with the BotsPerFormation setting to get the final amount of troops to spawn. --> <!-- cost: Skirmish only: The gold cost of this troop. --> <!-- armor: This armor value is applied to every body part, regardless of equipment. --> <!-- movement_speed: Goes from 0.0 to 1.0. This will be multiplied with 'bipedal_speed_multiplier' (in native_parameters.xml). Human only. --> <!-- combat_movement_speed: Goes from 0.0 to 1.0. This will be multiplied with 'movement_speed' during combat. Human only. --> <!-- acceleration: Goes from 0.0 to 1.0. This will be multiplied with 'bipedal_acceleration_multiplier'. Human only. --> <!-- hitpoints: Goes from 1 to infinity. Default is 100. Human only. --> <MPClassDivisions> <!-- VLANDIA --> <MPClassDivision id="mp_light_infantry_vlandia" hero="mp_light_infantry_vlandia_hero" troop="mp_light_infantry_vlandia_troop" hero_idle_anim="act_vlandia_mp_peasant_levy_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.92" cost="80" casual_cost="90" icon="Infantry_Light" melee_ai="30" ranged_ai="30" armor="7" movement_speed="0.82" combat_movement_speed="0.9" acceleration="1.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" hero_idle_anim="act_vlandia_mp_peasant_levy_armorperk_idle" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_peasant_hood" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Body" item="mp_cloth_tunic" /> <Item slot="Gloves" item="mp_leather_gloves" /> </Group> <Group> <Item slot="Body" item="mp_aketon" /> <Item slot="Head" item="mp_arming_coif" /> <Item slot="Gloves" item="mp_leather_gloves" /> </Group> <Group> <Item slot="Head" item="mp_padded_leather_cape" /> <Item slot="Gloves" item="mp_padded_mitten" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=t68bkisr}Hammer" description="{=73DALTsR}Replaces Sickle with Hammer, effective against armored opponents." icon="PerkMaces" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_hammer" /> </Perk> <Perk game_mode="all" name="{=ZvMcHde3}Pickaxe" description="{=WxMGCqPw}Replaces Sickle with Pickaxe, effective against shields." icon="PerkPickaxe" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_pick_axe" /> </Perk> <!-- Second perks --> <Perk game_mode="all" name="{=HMbGb1V2}Village Militia" description="{=W4GfVIbC}Your experience as Village Militia made you hardened. You take less damage.{newline} {newline}Grants Short Spear{newline}Grants Small Shield" hero_idle_anim="act_vlandia_mp_peasant_levy_shieldperk_idle" icon="PerkVillageMilitia" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_old_kite_sparring_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_western_short_spear" /> </Perk> <Perk game_mode="all" name="{=DYUfnBHb}Farmer" description="{=HBqsJ7a5}You took a random tool from your farm into war. You are used to handling animals.{newline} {newline}Grants Random Farming Tool{newline} {newline}+50% Damage to Mounts" icon="PerkFarmer" perk_list="2"> <Effect type="MountDamage" value="0.50" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn"> <Group> <Item slot="Item3" item="mp_western_pitchfork_metal" /> </Group> <Group> <Item slot="Item3" item="mp_western_pitchfork_wood" /> </Group> <Group> <Item slot="Item3" item="mp_western_scythe" /> </Group> <Group> <Item slot="Item3" item="mp_western_2h_sickle" /> </Group> <Group> <Item slot="Item3" item="mp_western_2h_shovel" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="Skirmish, Battle, NewBattle, ClassicBattle, Siege, TeamDeathmatch" name="{=urUwa4bf}Looter" description="{=UkukckV4}You know how to profit from equipment the dead has no use for anymore. Kills and assists grant you gold.{newline} {newline}+10 Gold per Kill" icon="PerkGold" perk_list="2"> <Effect type="GoldGainOnKill" value="10" is_disabled_in_warmup="true" /> </Perk> <Perk game_mode="Captain, Duel" name="{=7ZHPR7pJ}Looted Shields" description="{=ebGVm8Ve}Grants a random shield of varying grades." hero_idle_anim="act_vlandia_mp_peasant_levy_looted_shield_perk_idle" icon="PerkShieldUpgrade" perk_list="2"> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn"> <Group> <Item slot="Item1" item="mp_worn_kite_shield" /> </Group> <Group> <Item slot="Item1" item="mp_western_kite_shield" /> </Group> <Group> <Item slot="Item1" item="mp_leather_round_shield_light" /> </Group> <Group> <Item slot="Item1" item="mp_northern_scouts_shield" /> </Group> <Group> <Item slot="Item1" item="mp_reinforced_flat_kite_shield" /> </Group> </RandomOnSpawnEffect> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Item1" item="mp_old_kite_sparring_shield" /> </Group> <Group> <Item slot="Item1" item="mp_worn_kite_shield" /> </Group> <Group> <Item slot="Item1" item="mp_western_kite_shield" /> </Group> <Group> <Item slot="Item1" item="mp_tall_heater_shield" /> </Group> <Group> <Item slot="Item1" item="mp_leather_round_shield_light" /> </Group> <Group> <Item slot="Item1" item="mp_northern_scouts_shield" /> </Group> <Group> <Item slot="Item1" item="mp_reinforced_flat_kite_shield" /> </Group> <Group> <Item slot="Item1" item="mp_sturgia_old_shield_b" /> </Group> </RandomOnSpawnEffect> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_shock_infantry_vlandia" hero="mp_shock_infantry_vlandia_hero" troop="mp_shock_infantry_vlandia_troop" hero_idle_anim="act_vlandia_mp_voulgier_idle" troop_idle_anim="act_idle_spear_1_left_stance" multiplier="0.64" cost="130" icon="Special_Axeman" melee_ai="50" ranged_ai="50" armor="12" movement_speed="0.81" combat_movement_speed="0.8" acceleration="2.3" hitpoints="100"> <Perks> <!--First perks--> <Perk game_mode="all" name="{=zbsajPMp}Voulge" description="{=tbDajRvE}Short axe like polearm. Cuts through armor, flesh and morale." icon="PerkVoulge" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_polearm" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=8zwWEfSs}Medium Infantry" description="{=trR3odix}Replaces the Voulge with a Sword, Shield and Spear combination. Grants versatility and protection.{newline} {newline}Grants Sword{newline}Grants Shield {newline}Grants Spear" hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle" icon="PerkLargerShields" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_long_sword" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_western_kite_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_western_spear" /> </Perk> <Perk game_mode="Captain" name="{=8zwWEfSs}Medium Infantry" description="{=uCJlbbVD}Replaces the Voulge with a Sword and Shield. Grants more troops, versatility and protection.{newline} {newline}Grants Long Sword{newline}Grants Shield{newline}+2 Additional Troops" hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle" icon="PerkLargerShields" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_long_sword" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_western_kite_shield" /> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> <Perk game_mode="all" name="{=Dj64aJKQ}Billhook" description="{=uTBqXeKJ}Grants a Billhook, effective at long range infantry support, two handed and capable of dismounting cavalry with swing attacks." icon="PerkPolearms" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_halberd_lol" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=rJFGyaBS}Moloch" description="{=8Ca2z4HB}You are a force to be reckoned with, you deal more damage to mobile targets and shields.{newline} {newline}+40% Speed Bonus Damage on Foot {newline}+25% Bonus Damage on Shields" icon="PerkFightingMadness" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.40" is_ratio="true" /> <Effect type="ShieldDamage" value="0.25" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=0TtCRwmr}Athletic" description="{=LiRwNCZA}You are athletic, you run faster.{newline} {newline}+5% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.05" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> <Perk game_mode="Captain" name="{=0TtCRwmr}Athletic" description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.07" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="2"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_hood" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_peaked_helmet_over_mail_coif" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Body" item="mp_banded_leather_over_mail" /> <Item slot="Leg" item="mp_strapped_mail_chausses" /> <Item slot="Gloves" item="mp_mail_mitten" /> </Group> <Group> <Item slot="Head" item="mp_segmented_skullcap_over_mail_coif" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Body" item="mp_banded_leather_over_mail" /> </Group> <Group> <Item slot="Head" item="mp_segmented_cervelliere_over_mail" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Leg" item="mp_mail_cavalier_boots" /> <Item slot="Gloves" item="mp_reinforced_padded_mitten" /> </Group> </RandomOnSpawnEffect> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_infantry_vlandia" hero="mp_heavy_infantry_vlandia_hero" troop="mp_heavy_infantry_vlandia_troop" hero_idle_anim="act_vlandia_mp_sergeant_idle" troop_idle_anim="act_idle_1h_with_shield_1_left_stance" multiplier="0.61" cost="160" casual_cost="150" battle_cost="150" icon="Infantry_Heavy" melee_ai="50" ranged_ai="50" armor="40" movement_speed="0.80" combat_movement_speed="0.9" acceleration="2.4"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=BbV2Pwzb}Reinforced Armor" description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor" icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="13" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_hood" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_guards_kettle_over_mail_coif" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Body" item="mp_white_coat_over_mail" /> <Item slot="Gloves" item="mp_lordly_mail_mitten" /> <Item slot="Leg" item="mp_strapped_mail_chausses" /> </Group> <Group> <Item slot="Body" item="mp_white_coat_over_mail" /> <Item slot="Leg" item="mp_mail_cavalier_boots" /> </Group> <Group> <Item slot="Head" item="mp_visored_helmet_over_mail_coif" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Gloves" item="mp_reinforced_mail_mitten" /> <Item slot="Leg" item="mp_mail_chausses" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=9XtgLuAL}Axe Specialist" description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields" icon="PerkHeavyAxe" perk_list="1"> <Effect type="ShieldDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_vlandian_axe" /> </Perk> <Perk game_mode="all" name="{=VI4gQt8Q}Mace" description="{=pblXb1ae}Grants Mace, effective against armored opponents." icon="PerkMaces" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_vlandian_mace" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=E1bKcoaT}Cavalry Breaker" description="{=eMd39oQf}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks" icon="PerkHorseHunters" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.50" hit_type="Melee" damage_type="Pierce" /> <Effect type="MountDamage" value="1.0" hit_type="Melee" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_western_long_spear" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=PNZmPprx}Two Handed Sword" description="{=3J2Py6eg}Two Handed Sword, effective at dueling and thrusting, two handed.{newline} {newline}Grants Two Handed Sword{newline}+5% movement speed" hero_idle_anim="act_vlandia_mp_voulgier_swordperk_idle" troop_idle_anim="act_idle_2h_1_left_stance" icon="PerkTwoHandedSwords" perk_list="2"> <Effect type="DrivenProperty" value="0.05" driven_property="MaxSpeedMultiplier" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_noble_two_handed_sword" /> </Perk> <Perk game_mode="Captain" name="{=rTPnyeJ3}Shield Wall" description="{=EjyFIpP6}Your Shield has more durability and allow you to cover more area with your shield. You also take less damage from Piercing weapons.{newline} {newline}Grants Stronger Shield{newline}+20% Shield Area vs Ranged Weapons{newline}-30% Damage taken from Piercing Weapons" icon="PerkShieldWall" perk_list="2"> <Effect type="DrivenProperty" driven_property="AttributeShieldMissileCollisionBodySizeAdder" value="0.2" is_ratio="true" /> <Effect type="DamageTaken" value="-0.30" damage_type="Pierce" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_heavy_heater_shield" /> </Perk> <Perk game_mode="all" name="{=sQCpO6sp}Melee Expert" description="{=8NHaOWIO}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+10% Damage with Melee Weapons" icon="PerkMeleeExpert" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.10" hit_type="Melee" /> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> </Effects> </ConditionalEffect> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_ranged_vlandia" hero="mp_light_ranged_vlandia_hero" troop="mp_light_ranged_vlandia_troop" hero_idle_anim="act_vlandia_mp_arbelist_idle" troop_idle_anim="act_idle_crossbow_1" multiplier="0.68" cost="120" casual_cost="140" battle_cost="130" icon="Crossbowman_Light" armor="3" melee_ai="40" ranged_ai="80" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=uaY0BfoI}Range Crossbow" description="{=HgJetcmG}Grants a crossbow with a reinforced bow arm, increasing effective range." icon="PerkHeavyCrossbows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_crossbow" /> </Perk> <Perk game_mode="all" name="{=f2A3Mhpd}Fast Crossbow" description="{=TcaKHUUK}Grants a crossbow that is easier to draw. Reloading is quicker." icon="PerkFasterRelease" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_crossbow_faster_reload" /> </Perk> <Perk game_mode="all" name="{=C9ufRSsL}Sword and Shield" description="{=Yh1C24vG}Grants Sword and Shield, makes blocking easier, making you effective in melee. Also increases your movement speed.{newline} {newline}Grants Long Sword {newline}Grants Kite Shield {newline}Grants +5% movement speed" icon="PerkHoldTheLine" perk_list="1"> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_western_kite_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_vlandian_long_sword" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=dTpTyUtb}Replenished" description="{=R2X605jB}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 10 Extra Bolts{newline} {newline}+25% Reload Speed" icon="PerkWellSupplied" perk_list="2"> <Effect type="DrivenProperty" driven_property="ReloadSpeed" value="0.25" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_western_extra" /> </Perk> <Perk game_mode="Captain" name="{=dTpTyUtb}Replenished" description="{=xRK4nurx}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 20 Extra Bolts{newline} {newline}+25% Reload Speed" icon="PerkWellSupplied" perk_list="2"> <Effect type="DrivenProperty" driven_property="ReloadSpeed" value="0.25" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_western_extra_captain" /> </Perk> <Perk game_mode="all" name="{=vyI2KVKM}Bullseye" description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_strong" /> </Perk> <Perk game_mode="all" name="{=xnDWqYKW}Hunter" description="{=ko852qPg}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Strong Bolts{newline} {newline}+60% Damage to Mounts" icon="PerkHunter" perk_list="2"> <Effect type="MountDamage" value="0.60" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_strong" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_ranged_vlandia" hero="mp_heavy_ranged_vlandia_hero" troop="mp_heavy_ranged_vlandia_troop" hero_idle_anim="act_vlandia_mp_sharpshooter_idle" troop_idle_anim="act_idle_1h_with_shield_1_left_stance" multiplier="0.46" cost="160" casual_cost="180" battle_cost="180" icon="Crossbowman_Heavy" melee_ai="50" ranged_ai="100" armor="21" movement_speed="0.73" combat_movement_speed="0.7" acceleration="3.2"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=0e17RZrZ}Arbalest" description="{=5FPhltaZ}Replaces Crossbow with Arbalest, best in Calradia. Has a reinforced bow arm, increasing effective range." icon="PerkLongRangeCrossbow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_heavier_crossbow" /> </Perk> <Perk game_mode="all" name="{=yRTNfCfm}Faster Crossbow" description="{=eSBNJlzS}Replaces Crossbow with Heavy Crossbow that is easier to draw. Reloading is quicker." icon="PerkFasterRelease" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_heavier_crossbow_faster_draw" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_hood" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_guards_kettle_over_mail_coif" /> <Item slot="Body" item="mp_banded_leather_over_mail" /> <Item slot="Cape" item="mp_padded_leather_shoulders" /> </Group> <Group> <Item slot="Head" item="mp_kettle_hat_over_mail_coif" /> <Item slot="Body" item="mp_banded_leather_over_mail" /> <Item slot="Leg" item="mp_strapped_mail_chausses" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Gloves" item="mp_mail_mitten" /> </Group> <Group> <Item slot="Head" item="mp_kettle_helmet_over_padded_cap" /> <Item slot="Body" item="mp_hauberk" /> <Item slot="Leg" item="mp_strapped_mail_chausses" /> <Item slot="Cape" item="mp_hood" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=xnDWqYKW}Hunter" description="{=ko852qPg}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Strong Bolts{newline} {newline}+60% Damage to Mounts" icon="PerkHunter" perk_list="2"> <Effect type="MountDamage" value="0.60" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_strong" /> </Perk> <Perk game_mode="all" name="{=aVGSZhCN}Pavise Shield" description="{=loPT6GUc}Grants Pavise Shield, makes blocking easier, effective against ranged units." icon="PerkPaviseShield" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_pavise_shield" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=dTpTyUtb}Replenished" description="{=R2X605jB}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 10 Extra Bolts{newline} {newline}+25% Reload Speed" icon="PerkWellSupplied" perk_list="2"> <Effect type="DrivenProperty" driven_property="ReloadSpeed" value="0.25" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_western_extra" /> </Perk> <Perk game_mode="Captain" name="{=dTpTyUtb}Replenished" description="{=xRK4nurx}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants 20 Extra Bolts{newline} {newline}+25% Reload Speed" icon="PerkWellSupplied" perk_list="2"> <Effect type="DrivenProperty" driven_property="ReloadSpeed" value="0.25" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_western_extra_captain" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_cavalry_vlandia" hero="mp_light_cavalry_vlandia_hero" troop="mp_light_cavalry_vlandia_troop" hero_mount_idle_anim="act_vlandia_mp_vanguard_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.46" cost="140" casual_cost="200" battle_cost="150" icon="Cavalry_Light" melee_ai="50" ranged_ai="50" armor="19" movement_speed="0.77" combat_movement_speed="0.6" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=7sWKjye0}Faster Horse" description="{=OjaeHZVO}Replaces mount with a faster horse." icon="PerkFasterHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_vlandia_horse_faster" /> </Perk> <Perk game_mode="all" name="{=cfSgK0nk}Agile Horse" description="{=5aZNQczb}Replaces mount with a more maneuverable horse." icon="PerkAgileHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_vlandia_horse_agile" /> </Perk> <Perk game_mode="all" name="{=n3q8k0lB}Barding" description="{=x6MdhTmR}Provides armor for your mount.{newline} {newline}+20 Armor to Mount" icon="PerkHalfBarding" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_halfchain_barding" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=YnnrpaFO}Extra Chainmail" description="{=XXj8htD5}Adds an extra layer of chainmail below your armor. Protects you from thrusts and missiles.{newline} {newline}+4 armor{newline}-20% Pierce damage taken" icon="PerkArmorUpgrade" perk_list="2"> <Effect type="DamageTaken" value="-0.20" damage_type="Pierce" /> <OnSpawnEffect type="ArmorOnSpawn" value="4" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_padded_leather_shoulders" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_nasal_helmet_over_mail_coif" /> <Item slot="Cape" item="mp_padded_leather_shoulders" /> <Item slot="Body" item="mp_veteran_mercenary_armor" /> </Group> <Group> <Item slot="Head" item="mp_nasal_helmet_over_cloth_headwrap" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Body" item="mp_studded_leather_over_aketon" /> </Group> <Group> <Item slot="Cape" item="mp_padded_leather_shoulders" /> <Item slot="Body" item="mp_leather_scale_armor" /> <Item slot="Gloves" item="mp_reinforced_padded_mitten" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=KGYSP8Sn}Ride Like the Wind" description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount" icon="PerkLineBreaker" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=fAnbXffX}Cavalry Spear" description="{=QXF6TpBp}Grants a longer spear that does more damage.{newline} {newline}Grants Cavalry Spear" icon="PerkCavalrySpear" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_western_cavalry_spear" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_cavalry_vlandia" hero="mp_heavy_cavalry_vlandia_hero" troop="mp_heavy_cavalry_vlandia_troop" hero_mount_idle_anim="act_vlandia_mp_knight_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.3" cost="200" casual_cost="300" icon="Cavalry_Heavy" melee_ai="70" ranged_ai="50" armor="41" movement_speed="0.72" combat_movement_speed="0.6" acceleration="2.8" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=VR2SwarS}Tougher Horse" description="{=wiBmTEGi}Replaces mount with a more durable horse." icon="PerkTougherHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_vlandia_horse_war_tougher" /> </Perk> <Perk game_mode="all" name="{=ZEdfJJP2}Flanker" description="{=bZyzMko7}Replaces mount with a faster one. Replaces full barding with a half barding. Faster and more maneuverable.{newline} {newline}Grants Half Barding {newline}Grants Faster Horse" icon="PerkFlanker" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_vlandia_horse_war_faster" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_halfchain_barding" /> </Perk> <Perk game_mode="all" name="{=BbV2Pwzb}Reinforced Armor" description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor" icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="13" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_hood" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_visored_helmet_over_mail_coif" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Body" item="mp_coat_of_plates_over_mail" /> <Item slot="Gloves" item="mp_lordly_mail_mitten" /> <Item slot="Leg" item="mp_strapped_mail_chausses" /> </Group> <Group> <Item slot="Head" item="mp_vlandian_faceguard_helmet_a" /> <Item slot="Cape" item="mp_hood" /> <Item slot="Body" item="mp_coat_of_plates_over_mail" /> <Item slot="Gloves" item="mp_reinforced_mail_mitten" /> <Item slot="Leg" item="mp_mail_cavalier_boots" /> </Group> <Group> <Item slot="Cape" item="mp_padded_leather_shoulders" /> <Item slot="Leg" item="mp_mail_cavalier_boots" /> <Item slot="Gloves" item="mp_reinforced_mail_mitten" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=nVhc43US}Guardian" description="{=68oQg85B}You are an expert at protecting yourself and your mount.{newline} {newline}Grants Stronger Shield{newline}-33% Damage taken from Ranged Weapons{newline}-33% Damage taken by Mount from Ranged Weapons" icon="PerkShieldUpgrade" perk_list="2"> <Effect type="MountDamageTaken" value="-0.33" hit_type="Ranged" is_ratio="true" /> <Effect type="DamageTaken" value="-0.33" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_wide_heater_shield" /> </Perk> <Perk game_mode="all" name="{=hchDYAKL}Lancer" description="{=lKdJbwYz}You are an expert at fighting on horseback. Grants a heavy lance that does more damage.{newline} {newline}Grants Heavy Lance{newline} {newline}+15% Speed Bonus with Pierce Attacks from mount" icon="PerkCouchedHeavySpears" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.15" hit_type="Melee" damage_type="Pierce" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_vlandian_heavy_lance" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch" name="{=7qB0WKMW}Generous Lord" description="{=mDU16Bih}You let the peasants do the dirty work and pay them for their services while you get all the glory for the kills.{newline} {newline}Allies get +20 Gold for Assists to your Kills." icon="PerkGenerousLord" perk_list="2"> <Effect type="RewardGoldOnAssist" value="20" is_disabled_in_warmup="true" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> <Perk game_mode="Duel" name="{=IHKXNP9H}Tournament Master" description="{=chvOaryz}Replaces your lance with a random one of any culture." icon="PerkTwoHandedLances" perk_list="2"> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn"> <Group> <Item slot="Item0" item="mp_western_lance" /> </Group> <Group> <Item slot="Item0" item="mp_khuzait_lance_long" /> </Group> <Group> <Item slot="Item0" item="mp_khuzait_lance_heavy" /> </Group> <Group> <Item slot="Item0" item="mp_aserai_long_lance" /> </Group> <Group> <Item slot="Item0" item="mp_sturgia_long_lance" /> </Group> </RandomOnSpawnEffect> </Perk> </Perks> </MPClassDivision> <!-- EMPIRE --> <MPClassDivision id="mp_skirmisher_empire" hero="mp_skirmisher_empire_hero" troop="mp_skirmisher_empire_troop" hero_idle_anim="act_empire_mp_recruit_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.82" cost="100" icon="Special_JavelinThrower" melee_ai="30" ranged_ai="80" armor="10" movement_speed="0.82" combat_movement_speed="0.9" acceleration="1.8"> <Perks> <!-- First perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=p06HSYkq}Specialist" description="{=aZIG2v6p}You are one of the best among your troops, you throw more accurately.{newline} {newline}+50% Initial Ranged Accuracy{newline}+80% Faster Ranged Accuracy Increase" hero_idle_anim="act_empire_mp_recruit_idle_javelin" icon="PerkHeavierJavelins" perk_list="1"> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponWorstUnsteadyAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponBestAccuracyWaitTime" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_javelin" /> </Perk> <Perk game_mode="Captain" name="{=p06HSYkq}Specialist" description="{=aZIG2v6p}You are one of the best among your troops, you throw more accurately.{newline} {newline}+50% Initial Ranged Accuracy{newline}+80% Faster Ranged Accuracy Increase" icon="PerkHeavierJavelins" perk_list="1"> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponWorstUnsteadyAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponBestAccuracyWaitTime" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_javelin_captain" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=ZxqXs36U}Strong Arm" description="{=pI8Ak491}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Pilum{newline} {newline}+20% Throwing Damage" icon="PerkPilums" perk_list="1"> <Effect type="ThrowingWeaponDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_pilum" /> </Perk> <Perk game_mode="Captain" name="{=ZxqXs36U}Strong Arm" description="{=pI8Ak491}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Pilum{newline} {newline}+20% Throwing Damage" icon="PerkPilums" perk_list="1"> <Effect type="ThrowingWeaponDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_pilum" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=v2WKbNZo}Rapid Throws" description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed" hero_idle_anim="act_empire_mp_recruit_idle_javelin" icon="PerkMoreThrowingSpears" perk_list="1"> <Effect type="ThrowingWeaponSpeed" value="0.05" /> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_javelin_extraammo" /> </Perk> <Perk game_mode="Captain" name="{=v2WKbNZo}Rapid Throws" description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed" icon="PerkMoreThrowingSpears" perk_list="1"> <Effect type="ThrowingWeaponSpeed" value="0.05" /> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_javelin_extraammo_captain" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=Yvk8a2tb}Footwork" description="{=9MSG1p0W}You have impeccable footwork, you aim less affected while moving.{newline} {newline}+80% accuracy when moving{newline}+5% Movement speed" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=FLBYsvxp}Long Sword" description="{=sFJfF1Gb}Replaces Gladius with Spatha, longer and deals more damage." icon="PerkBetterSwords" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_empire_spatha" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=rTPnyeJ3}Shield Wall" description="{=8B7pGxj4}Your Shield has more durability and you take less damage from Ranged attacks.{newline} {newline}Grants Stronger Shield{newline}-30% Damage taken from Ranged Weapons" icon="PerkShieldWall" perk_list="2"> <Effect type="DamageTaken" value="-0.30" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_lighter_reinforced_kite_shield" /> </Perk> <Perk game_mode="Captain" name="{=rTPnyeJ3}Shield Wall" description="{=X8hLXbIc}Your Shield has more durability and you take less damage from Ranged attacks.{newline} {newline}Grants Stronger Shield{newline} {newline}-15% Damage taken from Ranged Weapons" icon="PerkShieldWall" perk_list="2"> <Effect type="DamageTaken" value="-0.15" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_lighter_reinforced_kite_shield" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_shock_infantry_empire" hero="mp_shock_infantry_empire_hero" troop="mp_shock_infantry_empire_troop" hero_idle_anim="act_empire_mp_menavlion_infantry_idle" troop_idle_anim="act_idle_spear_1" multiplier="0.61" cost="120" casual_cost="130" icon="Special_Axeman" melee_ai="50" ranged_ai="50" armor="7" movement_speed="0.81" combat_movement_speed="0.8" acceleration="2.2" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=bzr6vtXi}Heavy Menavlion" description="{=8wsIzdlM}Replaces Menavlion with Heavy Menavlion, longer but slower.{newline} {newline}Can Crush Through on Overhead swings." icon="PerkPolearms" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_heavy_menavlion" /> </Perk> <Perk game_mode="all" name="{=H8MYgA6i}Longer Menavlion" description="{=urTZJjZK}Replaces Menavlion with Long Menavlion, longer but slower. Deals more thrust, less swing damage and capable of dismounting cavalry with thrust attacks." icon="PerkPolearms" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_long_menavlion" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Cape" item="mp_varangian_bra_padded" /> <Item slot="Body" item="mp_imperial_mail_over_stripped_leather" /> <Item slot="Gloves" item="mp_guarded_padded_vambrace" /> <Item slot="Leg" item="mp_mail_cavalier_boots" /> </Group> <Group> <Item slot="Cape" item="mp_varangian_bra_basic" /> <Item slot="Body" item="mp_empire_legion_a" /> <Item slot="Gloves" item="mp_padded_vambrace" /> </Group> <Group> <Item slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" /> <Item slot="Body" item="mp_imperial_mail_over_stripped_leather" /> <Item slot="Gloves" item="mp_guarded_padded_vambrace" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=E1bKcoaT}Cavalry Breaker" description="{=mbIhGIcV}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}+75% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks" icon="PerkHorseHunters" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.50" hit_type="Melee" damage_type="Pierce" /> <Effect type="MountDamage" value="0.75" hit_type="Melee" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=E1bKcoaT}Cavalry Breaker" description="{=mbIhGIcV}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}+75% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks" icon="PerkHorseHunters" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.50" hit_type="Melee" damage_type="Pierce" /> <Effect type="MountDamage" hit_type="Melee" value="0.75" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=DeWp2GjP}Shield Breaker" description="{=pqaYbQBy}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+20% Damage to Shields" icon="PerkShieldSplitterAxes" perk_list="2"> <Effect type="ShieldDamage" value="0.20" /> </Perk> <Perk game_mode="Captain" name="{=DeWp2GjP}Shield Breaker" description="{=JxDrcvDO}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+100% Damage to Shields" icon="PerkShieldSplitterAxes" perk_list="2"> <Effect type="ShieldDamage" value="1.0" /> </Perk> <Perk game_mode="all" name="{=Pnzm9fvH}Armor Padding" description="{=M5BDshPv}Your padded armor lowers the impact of blunt weapons.{newline} {newline}-40% Damage Taken from Blunt Weapons" icon="PerkArmorPadding" perk_list="2"> <Effect type="DamageTaken" value="-0.4" damage_type="Blunt" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_infantry_empire" hero="mp_heavy_infantry_empire_hero" troop="mp_heavy_infantry_empire_troop" hero_idle_anim="act_empire_mp_legionary_idle" troop_idle_anim="act_idle_1h_with_shield_1" multiplier="0.65" cost="150" casual_cost="140" battle_cost="140" icon="Infantry_Heavy" melee_ai="50" ranged_ai="50" armor="39" movement_speed="0.80" combat_movement_speed="0.9" acceleration="2.4"> <Perks> <Perk game_mode="all" name="{=9XtgLuAL}Axe Specialist" description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields" icon="PerkHeavyAxe" perk_list="1"> <Effect type="ShieldDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_heavy_axe" /> </Perk> <Perk game_mode="all" name="{=DrWY4I8X}Mace Specialist" description="{=tpbjS8J8}You have learned how to fight against against armored opponents. {newline}Grants Heavy Mace {newline}+ 4 Armor" icon="PerkMaces" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_mace" /> <OnSpawnEffect type="ArmorOnSpawn" value="4" /> </Perk> <Perk game_mode="all" name="{=C9ufRSsL}Sword and Shield" description="{=Y30Y1Ywt}Grants a strong Sword together with a Shield." hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle" icon="PerkHoldTheLine" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_long_spatha" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_stronger_reinforced_kite_shield" /> </Perk> <Perk game_mode="Duel" name="{=o9a3hgVH}Duel Sword" description="{=Rl0GV742}Grants a Two Handed Sword for dueling" icon="PerkTwoHandedSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_vlandian_two_handed_sword" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=Do4Mmbs9}Plated Armor" description="{=2BpUBMJS}You improved your armor with sturdy metal plates.{newline} {newline}+10 armor{newline}-20% Cut damage taken" icon="PerkArmorUpgrade" perk_list="2"> <Effect type="DamageTaken" value="-0.20" damage_type="Cut" /> <OnSpawnEffect type="ArmorOnSpawn" value="10" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" target="Player" /> </Perk> <Perk game_mode="Captain" name="{=Do4Mmbs9}Plated Armor" description="{=YjmSNwpY}You improved your armor with sturdy metal plates.{newline} {newline}+10 armor{newline}-10% Cut damage taken" icon="PerkArmorUpgrade" perk_list="2"> <Effect type="DamageTaken" value="-0.10" damage_type="Cut" /> <OnSpawnEffect type="ArmorOnSpawn" value="10" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_plumed_helmet" /> <Item slot="Cape" item="mp_varangian_bra_padded" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> </Group> <Group> <Item slot="Cape" item="mp_varangian_bra_basic" /> <Item slot="Body" item="mp_northern_brass_lamellar_over_mail" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> </Group> <Group> <Item slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" /> <Item slot="Body" item="mp_lamellar_with_scale_skirt" /> <Item slot="Gloves" item="mp_reinforced_leather_vambraces" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=E1bKcoaT}Cavalry Breaker" description="{=eMd39oQf}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks" icon="PerkHorseHunters" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" hit_type="Melee" damage_type="Pierce" /> <Effect type="MountDamage" value="1.0" hit_type="Melee" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_western_long_spear" /> </Perk> <Perk game_mode="all" name="{=sQCpO6sp}Melee Expert" description="{=8NHaOWIO}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+10% Damage with Melee Weapons" icon="PerkMeleeExpert" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.10" hit_type="Melee" /> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> </Effects> </ConditionalEffect> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_ranged_empire" hero="mp_light_ranged_empire_hero" troop="mp_light_ranged_empire_troop" hero_idle_anim="act_empire_mp_archer_militia_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.68" cost="110" casual_cost="120" battle_cost="130" icon="Archer_Light" melee_ai="40" ranged_ai="80" armor="3" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=wv9g9Kyr}Faster Bow" description="{=8pBro9eG}Made from flexible wood, this bow can be drawn a lot quicker." icon="PerkShortBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_fast_short_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_fast_short_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=i6OSr5QM}Range Bow" description="{=YUauBtTT}A bow arm from strong wood, makes this bow shoot especially fast and far." icon="PerkLongRangeBow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_short_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_short_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=3eb3ZyiU}Superior Bow" description="{=uxSlnb7y}Made from the most exquisite wood, this bow is exceptionally accurate." icon="PerkAccurateBow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_superior_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_superior_bow" target="Troops" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=qZctRzJS}Mobility" description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.25" driven_property="BipedalRangedReadySpeedMultiplier" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=eQLORdgE}Extra Arrows" description="{=0yGhTKey}Grants Extra Arrows." icon="PerkWellSupplied" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_barbed_extra" /> </Perk> <Perk game_mode="all" name="{=vyI2KVKM}Bullseye" description="{=OAUd9UU8}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_barbed_strong" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=s5qRvBOp}Marksman" description="{=YVwl3BgB}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy duration" icon="PerkMarksman" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyBeginTime" is_ratio="true" /> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyEndTime" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_barbed_strong" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_ranged_empire" hero="mp_heavy_ranged_empire_hero" troop="mp_heavy_ranged_empire_troop" hero_idle_anim="act_empire_mp_palatine_guard_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.46" cost="160" casual_cost="170" battle_cost="180" icon="Archer_Heavy" melee_ai="50" ranged_ai="100" armor="23" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.1"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=TTWL7RLe}Crossbow" description="{=jPX5Uhwn}Replaces Recurve Bow with Crossbow, deals much more damage, low fire rate." hero_idle_anim="act_empire_mp_archer_crossbowperk_militia_idle" icon="PerkLightCrossbows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_crossbow" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_bolts_imperial" /> </Perk> <Perk game_mode="all" name="{=xODbCO6k}Composite Bow" description="{=9EcreTkL}Replaces Recurve Bow with a Composite Bow, draws faster, deals more damage, but less accurate." icon="PerkRecurveBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_strong_recurve_bow" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Cape" item="mp_imperial_studded_strip_shoulders" /> <Item slot="Gloves" item="mp_reinforced_leather_vambraces" /> </Group> <Group> <Item slot="Cape" item="mp_varangian_bra_basic" /> <Item slot="Body" item="mp_imperial_scale_armor" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> </Group> <Group> <Item slot="Cape" item="mp_varangian_bra_basic" /> <Item slot="Gloves" item="mp_reinforced_leather_vambraces" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=b2w4dmy2}Warden" description="{=p4y5G7MD}Your experience as a Warden allows you fight better in melee.{newline} {newline}Grants Polearm {newline}+5% Movement Speed" icon="PerkPolearms" perk_list="2"> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_empire_polearm" /> </Perk> <Perk game_mode="all" name="{=C9ufRSsL}Sword and Shield" description="{=7h6y99Mx}Grants Sword and Shield, makes blocking easier, making you effective in melee. {newline} {newline}Grants Long Spatha{newline}Grants Round Shield {newline}Grants +5% movement speed" icon="PerkHoldTheLine" perk_list="2"> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_ironrim_kite_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_empire_long_spatha" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=vyI2KVKM}Bullseye" description="{=gcmyaxK9}You know where to hit your targets, your shots deal additional damage, especially your headshots.{newline} {newline}+5% Damage with Missiles {newline}+5% extra Damage on Headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.05" /> <Effect type="DamageDealt" value="0.05" hit_type="Ranged" /> </Perk> <Perk game_mode="Captain" name="{=vyI2KVKM}Bullseye" description="{=nzHUV2oZ}You know where to hit your targets, your shots deal additional damage, especially your headshots.{newline} {newline}+15% Damage with Missiles {newline}+5% extra Damage on Headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.05" /> <Effect type="DamageDealt" value="0.15" hit_type="Ranged" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_cavalry_empire" hero="mp_light_cavalry_empire_hero" troop="mp_light_cavalry_empire_troop" hero_mount_idle_anim="act_empire_mp_courser_mount_smallshieldperk_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.46" cost="140" casual_cost="200" battle_cost="150" icon="Cavalry_Light" melee_ai="50" ranged_ai="50" armor="16" movement_speed="0.76" combat_movement_speed="0.7" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=cfSgK0nk}Agile Horse" description="{=5aZNQczb}Replaces mount with a more maneuverable horse." icon="PerkAgileHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_empire_horse_agile" /> </Perk> <Perk game_mode="all" name="{=7sWKjye0}Faster Horse" description="{=OjaeHZVO}Replaces mount with a faster horse." icon="PerkFasterHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_empire_horse_faster" /> </Perk> <Perk game_mode="all" name="{=YnnrpaFO}Extra Chainmail" description="{=XXj8htD5}Adds an extra layer of chainmail below your armor. Protects you from thrusts and missiles.{newline} {newline}+4 armor{newline}-20% Pierce damage taken" icon="PerkArmorUpgrade" perk_list="1"> <Effect type="DamageTaken" value="-0.20" damage_type="Pierce" /> <OnSpawnEffect type="ArmorOnSpawn" value="4" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Cape" item="mp_varangian_bra_basic" /> <Item slot="Leg" item="mp_plated_strip_boots" /> <Item slot="Gloves" item="mp_guarded_padded_vambrace" /> </Group> <Group> <Item slot="Cape" item="mp_empire_warrior_padded_armor_shoulder" /> <Item slot="Leg" item="mp_strapped_mail_chausses" /> <Item slot="Gloves" item="mp_mail_mitten" /> </Group> <Group> <Item slot="Head" item="mp_helmet_with_faceguard" /> <Item slot="Cape" item="mp_studded_imperial_neckguard" /> <Item slot="Leg" item="mp_mail_chausses" /> <Item slot="Gloves" item="mp_guarded_padded_vambrace" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=KGYSP8Sn}Ride Like the Wind" description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount" icon="PerkLineBreaker" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch" name="{=QDxixJH9}Auxiliary" description="{=wv6Jpubk}You take an assisting role in combat and gain gold for every assist as reward.{newline} {newline}+20 Gold per Assist" icon="PerkAuxiliary" perk_list="2"> <Effect type="GoldGainOnAssist" value="20" is_disabled_in_warmup="true" /> </Perk> <Perk game_mode="Duel" name="{=JbWbiO6O}Bow and Arrows" description="{=uTfm0blH}Grants Short Bow, enables to shoot from horseback." icon="PerkRecurveBows" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_hunting_bow" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_mounted" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> <Perk game_mode="all" name="{=fAnbXffX}Cavalry Spear" description="{=QXF6TpBp}Grants a longer spear that does more damage.{newline} {newline}Grants Cavalry Spear" icon="PerkCavalrySpear" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_western_cavalry_spear" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_cavalry_empire" hero="mp_heavy_cavalry_empire_hero" troop="mp_heavy_cavalry_empire_troop" hero_mount_idle_anim="act_empire_mp_cataphract_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.3" cost="200" casual_cost="300" icon="Cavalry_Heavy" melee_ai="70" ranged_ai="50" armor="40" movement_speed="0.73" combat_movement_speed="0.6" acceleration="2.8" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=V2SKzX1e}Charger Horse" description="{=FqHvkh44}Replaces mount with a horse that deals more charge damage." icon="PerkCharger" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_empire_horse_war_charger" /> </Perk> <Perk game_mode="all" name="{=ZEdfJJP2}Flanker" description="{=wjQCNHTO}Replaces mount with a more maneuverable one. Replaces full barding with a half barding. Faster and more maneuverable.{newline} {newline}Grants Half Barding {newline}Grants Agile Horse" icon="PerkFlanker" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_empire_horse_war_agile" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_half_scale_barding" /> </Perk> <Perk game_mode="all" name="{=BbV2Pwzb}Reinforced Armor" description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor" icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="13" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_studded_imperial_neckguard" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Cape" item="mp_varangian_bra_basic" /> <Item slot="Leg" item="mp_lamellar_plate_boots" /> <Item slot="Gloves" item="mp_lamellar_plate_gauntlets" /> </Group> <Group> <Item slot="Cape" item="mp_imperial_lamellar_shoulders" /> <Item slot="Leg" item="mp_lamellar_plate_boots" /> <Item slot="Gloves" item="mp_lamellar_plate_gauntlets" /> </Group> <Group> <Item slot="Cape" item="mp_studded_imperial_neckguard" /> <Item slot="Leg" item="mp_lamellar_plate_boots" /> <Item slot="Gloves" item="mp_lamellar_plate_gauntlets" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=efYCG9u2}Armored Spearhead" description="{=2cNN7lem}You lead the charge and you are unphased by enemy ranged weapons. Grants a Heavy Kontos. {newline} {newline}Grants Heavy Kontos{newline} {newline}-35% Damage taken from Ranged Weapons {newline}-35% Damage taken by Mount from Ranged Weapons" icon="PerkSpearhead" perk_list="2"> <Effect type="MountDamageTaken" value="-0.35" hit_type="Ranged" is_ratio="true" /> <Effect type="DamageTaken" value="-0.35" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_empire_heavy_lance" /> </Perk> <Perk game_mode="all" name="{=vHIIkFQF}Blood Rage" description="{=CD8bLYRc}Getting hurt puts you in a frenzied rage, you deal more damage in melee the more you get hurt.{newline} {newline}+10% Damage per 20 Hitpoints lost" icon="PerkBloodRage" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="Health" max="80" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.1" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="60" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.1" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="40" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.1" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="20" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.1" hit_type="Melee" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=98Uh0FjL}Dragoon" description="{=RhNKYZZk}You are an expert at fighting on horseback.{newline} {newline}Grants Bastard Axe, that can dismount cavalry with swing attacks.{newline} {newline}+10% Swing Speed on Horseback{newline}+10% Damage Dealt with Cutting Weapons on Horseback" icon="PerkFightingMadness" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.1" driven_property="SwingSpeedMultiplier" /> <Effect type="DamageDealt" value="0.1" damage_type="Cut" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_empire_battle_axe" /> </Perk> </Perks> </MPClassDivision> <!-- KHUZAIT --> <MPClassDivision id="mp_light_infantry_khuzait" hero="mp_light_infantry_khuzait_hero" troop="mp_light_infantry_khuzait_troop" hero_idle_anim="act_khuzait_mp_rabble_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.89" cost="90" icon="Infantry_Light" melee_ai="30" ranged_ai="30" armor="6" movement_speed="0.81" combat_movement_speed="0.9" acceleration="1.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=bY9U7w1Q}Sword" description="{=SjiFP0za}Replaces Club with Sword, effective at dueling and thrusting." icon="PerkSword" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_khuzait_sabre" /> </Perk> <Perk game_mode="all" name="{=7MkoLtWC}Axe" description="{=ytSKeWyX}Replaces Club with Axe, effective against shields." icon="PerkHeavyAxe" hero_idle_anim="act_khuzait_mp_rabble_axe_perk_idle" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_khuzait_light_axe" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=PFTzVdJg}Provides +9 armor." icon="PerkToughness" hero_idle_anim="act_khuzait_mp_rabble_axe_perk_idle" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_reinforced_suede_shoulders" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_nomad_padded_hood" /> <Item slot="Cape" item="mp_eastern_studded_shoulders" /> <Item slot="Leg" item="mp_leather_cavalier_boots" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> </Group> <Group> <Item slot="Head" item="mp_nomad_padded_hood" /> <Item slot="Cape" item="mp_eastern_studded_shoulders" /> <Item slot="Leg" item="mp_leather_cavalier_boots" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> </Group> <Group> <Item slot="Head" item="mp_plumed_fur_lined_helmet" /> <Item slot="Cape" item="mp_eastern_studded_shoulders" /> <Item slot="Leg" item="mp_leather_cavalier_boots" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="Skirmish, Battle, NewBattle, ClassicBattle, Siege, TeamDeathmatch, Duel" name="{=oBBE3ggU}Conscript" description="{=n5d7CnPo}Your experience as Village Militia made you hardened. You take less damage.{newline} {newline}Grants Throwing Stones{newline} {newline}-15% Damage taken" icon="PerkGeneral" perk_list="2"> <Effect type="DamageTaken" value="-0.15" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_throwing_stone" /> </Perk> <Perk game_mode="Captain" name="{=oBBE3ggU}Conscript" description="{=ILVb8Klx}Your experience as Village Militia made you hardened. You take less damage.{newline} {newline}Grants Throwing Stones{newline} {newline}-5% Damage taken" icon="PerkGeneral" perk_list="2"> <Effect type="DamageTaken" value="-0.05" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_throwing_stone" /> </Perk> <Perk game_mode="Skirmish" name="{=urUwa4bf}Looter" description="{=68e7N73f}You know how to profit from equipment the dead has no use for anymore. Kills and assists grant you gold.{newline} {newline}+20 Gold per Kill" icon="PerkGold" perk_list="2"> <Effect type="GoldGainOnKill" value="20" is_disabled_in_warmup="true" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Siege, TeamDeathmatch" name="{=urUwa4bf}Looter" description="{=UkukckV4}You know how to profit from equipment the dead has no use for anymore. Kills and assists grant you gold.{newline} {newline}+10 Gold per Kill" icon="PerkGold" perk_list="2"> <Effect type="GoldGainOnKill" value="10" is_disabled_in_warmup="true" /> </Perk> <Perk game_mode="Captain, Duel" name="{=0TtCRwmr}Athletic" description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.07" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> <Perk game_mode="all" name="{=DYUfnBHb}Farmer" description="{=xbfjF5Xz}Your experience in handling animals allows you to know where it hurts the most, dealing more damage to mounts.{newline} {newline}Grants Pike{newline} {newline}+75% Damage to Mounts" icon="PerkPikes" perk_list="2"> <Effect type="MountDamage" value="0.75" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_khuzait_pike" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_infantry_khuzait" hero="mp_heavy_infantry_khuzait_hero" troop="mp_heavy_infantry_khuzait_troop" hero_idle_anim="act_khuzait_mp_spear_infantry_idle" troop_idle_anim="act_idle_1h_with_shield_1" multiplier="0.65" cost="130" icon="Infantry_Heavy" melee_ai="50" ranged_ai="50" armor="25" movement_speed="0.80" combat_movement_speed="0.8" acceleration="2.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_eastern_studded_shoulders" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Cape" item="mp_eastern_studded_shoulders" /> <Item slot="Body" item="mp_studded_leather_over_aketon" /> <Item slot="Gloves" item="mp_studded_leather_vambraces" /> </Group> <Group> <Item slot="Cape" item="mp_reinforced_suede_shoulders" /> <Item slot="Body" item="mp_studded_leather_over_aketon" /> <Item slot="Gloves" item="mp_eastern_plated_leather_vambraces" /> </Group> <Group> <Item slot="Cape" item="mp_steppe_leather_shoulders" /> <Item slot="Body" item="mp_eastern_plated_leather_vest" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=VI4gQt8Q}Mace" description="{=7I7fd6OQ}Grants Heavy Mace, effective against armored opponents." icon="PerkMaces" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_khuzait_heavy_mace" /> </Perk> <Perk game_mode="all" name="{=4YTJJaTG}Heavy Sabre" description="{=7dQz83TL}Grants a heavy Sabre, longer and deals more damage." icon="PerkSword" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_khuzait_heavy_sabre" /> </Perk> <Perk game_mode="Duel" name="{=o9a3hgVH}Duel Sword" description="{=Rl0GV742}Grants a Two Handed Sword for dueling" icon="PerkTwoHandedSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_aserai_two_handed_sword" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=E1bKcoaT}Cavalry Breaker" description="{=Pg2BjZ7v}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself. Grants a long spear that does more damage. {newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks" icon="PerkHorseHunters" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" hit_type="Melee" damage_type="Pierce" /> <Effect type="MountDamage" value="1.0" hit_type="Melee" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_khuzait_long_infantry_spear" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=YeRH0SUc}Steppe Infantry" description="{=pn9OIMbK}You are a fighter of the steppe, in combat you stay mobile and dangerous to open up the back of your enemies.{newline} {newline}Grants Short Spear{newline} {newline}+7% Movement Speed{newline}+5% Melee Damage" icon="PerkSteppeInfantry" perk_list="2"> <Effect type="DrivenProperty" value="0.07" driven_property="MaxSpeedMultiplier" is_ratio="true" /> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> </Perk> <Perk game_mode="Captain" name="{=YeRH0SUc}Steppe Infantry" description="{=a6HqLFC7}You are a fighter of the steppe, in combat you stay mobile and dangerous to open up the back of your enemies.{newline} {newline}Grants Short Spear{newline} {newline}+5% Melee Damage" icon="PerkSteppeInfantry" perk_list="2"> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> </Perk> <Perk game_mode="all" name="{=blqDgCtL}Big Game Hunter" description="{=pjgUeOSa}You are an expert at taking down large animals, especially with throwing weapons.{newline} {newline}Grants Throwing Spear{newline} {newline}+100% Ranged Damage to Mounts" icon="PerkThrowingSpear" perk_list="2"> <Effect type="MountDamage" value="1.0" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_khuzait_throwing_spear" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_ranged_khuzait" hero="mp_light_ranged_khuzait_hero" troop="mp_light_ranged_khuzait_troop" hero_idle_anim="act_khuzait_mp_steppe_bow_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.68" cost="110" casual_cost="120" battle_cost="130" icon="Archer_Light" melee_ai="40" ranged_ai="80" armor="3" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=wv9g9Kyr}Faster Steppe Bow" description="{=8pBro9eG}Made from flexible wood, this bow can be drawn a lot quicker." icon="PerkShortBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_steppe_fast_short_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_steppe_fast_short_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=Tci07nbZ}Range Steppe Bow" description="{=YUauBtTT}A bow arm from strong wood, makes this bow shoot especially fast and far." icon="PerkLongRangeBow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_steppe_short_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_steppe_short_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=fzxdjq8G}Superior Steppe Bow" description="{=uxSlnb7y}Made from the most exquisite wood, this bow is exceptionally accurate." icon="PerkAccurateBow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_steppe_superior_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_steppe_superior_bow" target="Troops" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=qZctRzJS}Mobility" description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.25" driven_property="BipedalRangedReadySpeedMultiplier" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=eQLORdgE}Extra Arrows" description="{=0yGhTKey}Grants Extra Arrows." icon="PerkWellSupplied" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_steppe_extra" /> </Perk> <Perk game_mode="all" name="{=xnDWqYKW}Hunter" description="{=ha2b1k4u}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+60% Damage to Mounts" icon="PerkHunter" perk_list="2"> <Effect type="MountDamage" value="0.60" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_steppe_strong" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=s5qRvBOp}Marksman" description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration" icon="PerkMarksman" perk_list="2"> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyBeginTime" is_ratio="true" /> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyEndTime" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_steppe_strong" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_ranged_khuzait" hero="mp_heavy_ranged_khuzait_hero" troop="mp_heavy_ranged_khuzait_troop" hero_idle_anim="act_khuzait_mp_khans_guard_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.46" cost="160" casual_cost="170" battle_cost="180" icon="Archer_Heavy" melee_ai="60" ranged_ai="100" armor="31" movement_speed="0.73" combat_movement_speed="0.7" acceleration="3.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=6hwZwODh}Glaive" description="{=q5G5Hxbi}Replaces Sword with Glaive, a Khuzait polearm, that can dismount cavalry with swing attacks. Making you a force to be reckoned with in melee combat{newline} {newline}Grants Glaive{newline}Grants +5% movement speed" icon="PerkPolearms" perk_list="1"> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_khuzait_glaive" /> </Perk> <Perk game_mode="all" name="{=6W3s9mVH}Fighter" description="{=bxUVwypQ}You know how to handle yourself in melee, grants a shield and a mace.{newline} {newline}Grants Small Metal Shield{newline}Grants Heavy Mace{newline}+7% movement speed" icon="PerkFighter" perk_list="1"> <Effect type="DrivenProperty" value="0.07" driven_property="MaxSpeedMultiplier" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_noyans_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_khuzait_heavy_mace" /> </Perk> <Perk game_mode="all" name="{=xODbCO6k}Composite Bow" description="{=4Gi8asWk}Replaces Recurve Bow with a Composite Bow, draws faster and deals more damage." icon="PerkRecurveBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_strong_recurve_bow" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=s5qRvBOp}Marksman" description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration" icon="PerkMarksman" perk_list="2"> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyBeginTime" is_ratio="true" /> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyEndTime" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_strong" /> </Perk> <Perk game_mode="Captain" name="{=eQLORdgE}Extra Arrows" description="{=0yGhTKey}Grants Extra Arrows." icon="PerkWellSupplied" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_extra" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=qZctRzJS}Mobility" description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.25" driven_property="BipedalRangedReadySpeedMultiplier" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> <Perk game_mode="all" name="{=vyI2KVKM}Bullseye" description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_strong" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_cavalry_khuzait" hero="mp_light_cavalry_khuzait_hero" troop="mp_light_cavalry_khuzait_troop" hero_mount_idle_anim="act_khuzait_mp_nomad_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.50" cost="130" casual_cost="180" battle_cost="140" icon="Cavalry_Light" melee_ai="50" ranged_ai="50" armor="19" movement_speed="0.79" combat_movement_speed="0.7" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=cfSgK0nk}Agile Horse" description="{=5aZNQczb}Replaces mount with a more maneuverable horse." icon="PerkAgileHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_khuzait_horse_agile" /> </Perk> <Perk game_mode="all" name="{=V2SKzX1e}Charger Horse" description="{=ZATaNNCu}Replaces mount with a more durable horse that deals more charge damage." icon="PerkCharger" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_khuzait_horse_charger" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_eastern_studded_shoulders" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> <Item slot="Cape" item="mp_eastern_studded_shoulders" /> </Group> <Group> <Item slot="Gloves" item="mp_eastern_plated_leather_vambraces" /> <Item slot="Cape" item="mp_reinforced_suede_shoulders" /> </Group> <Group> <Item slot="Gloves" item="mp_eastern_plated_leather_vambraces" /> <Item slot="Cape" item="mp_steppe_leather_shoulders" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=4O4xjMMd}Nomad Archer" description="{=tiw9b4f6}You are an experienced with the bow on a horse, your accuracy is much better.{newline} {newline}Grants Hunting Bow and Arrows{newline}-40% Movement Accuracy Penalty" icon="PerkNomadArcher" perk_list="2"> <Effect type="DrivenProperty" value="-0.4" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_hunting_bow" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_mounted" /> </Perk> <Perk game_mode="all" name="{=W4iKIM2s}Small Shield" description="{=sOARp3Dc}Grants Shield, makes blocking easier, effective against ranged units." icon="PerkHardened" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_steppe_guardian_shield" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=k5wDzNqz}Line Breaker" description="{=aPnYFXVX}You are an expert at charging in to break defensive lines. Grants a cavalry spear that does more damage.{newline} {newline}Grants Cavalry Spear{newline} {newline}+50% Speed Bonus Damage on Mount" icon="PerkLongSpear" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_khuzait_cavalry_spear" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_horse_archer_khuzait" hero="mp_horse_archer_khuzait_hero" troop="mp_horse_archer_khuzait_troop" hero_mount_idle_anim="act_khuzait_mp_mounted_archer_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.43" cost="150" casual_cost="220" battle_cost="160" icon="HorseArcher_Light" melee_ai="50" ranged_ai="60" armor="17" movement_speed="0.73" combat_movement_speed="0.6" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=d7Z3ka1m}Better Bow" description="{=10u6mqIX}Replaces Nomad Short Bow with Recurved Bow, deals more damage, but is slower." icon="PerkRecurveBow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_recurve_bow" /> </Perk> <Perk game_mode="all" name="{=7sWKjye0}Faster Horse" description="{=HQ20qb3g}Replaces mount with a faster but less durable horse." icon="PerkFasterHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_khuzait_horse" /> </Perk> <Perk game_mode="all" name="{=VR2SwarS}Tougher Horse" description="{=ZATaNNCu}Replaces mount with a more durable horse that deals more charge damage." icon="PerkCharger" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_khuzait_horse_saddle_thougher" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=WEUSMkCp}Mounted Archery" description="{=NezswS6S}You are an expert with the bow on a horse, your accuracy is much better.{newline} {newline}-50% Movement Accuracy Penalty{newline}-50% turning Accuracy Penalty" icon="PerkMountedArchery" perk_list="2"> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> </Perk> <Perk game_mode="all" name="{=Hm1Qo6iv}Well Equipped" description="{=IAhuOhEW}You are prepared for Battle. Gain a shield and extra arrows." icon="PerkHardened" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_steppe_guardian_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_extra_mounted" /> </Perk> <Perk game_mode="all" name="{=PzgDEcZ5}Mounted Marksman" description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_strong" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_cavalry_khuzait" hero="mp_heavy_cavalry_khuzait_hero" troop="mp_heavy_cavalry_khuzait_troop" hero_mount_idle_anim="act_khuzait_mp_lancer_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.3" cost="200" casual_cost="300" icon="Cavalry_Heavy" melee_ai="60" ranged_ai="50" armor="34" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.2" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=hchDYAKL}Lancer" description="{=3hTJgq6V}You are an expert at fighting on horseback.{newline} {newline}Grants Long Lance{newline} {newline}+33% Speed Bonus with Pierce Attacks from mount" icon="PerkCouchedHeavySpears" perk_list="1"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.33" hit_type="Melee" damage_type="Pierce" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_khuzait_lance_long" /> </Perk> <Perk game_mode="all" name="{=6hwZwODh}Glaive" description="{=ZBEwVayp}Grants Glaive, a Khuzait polearm, deadly on horseback and capable of dismounting cavalry with swing attacks." icon="PerkPolearms" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_khuzait_heavy_glaive" /> </Perk> <Perk game_mode="all" name="{=WapSyVbv}Full Barding" description="{=RI9hmnDu}Upgrades your horses armor and add additional protection against ranged weapons.{newline} {newline}+11 Armor to Mount{newline}-25% Damage taken by Mount from Ranged Weapons" icon="PerkFullBarding" perk_list="1"> <Effect type="MountDamageTaken" value="-0.25" hit_type="Ranged" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_studded_steppe_barding" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=VR2SwarS}Tougher Horse" description="{=xuad1OP3}Replaces mount with the most durable horse in the steppes." icon="PerkAgileHorses" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_khuzait_horse_tougher" /> </Perk> <Perk game_mode="all" name="{=v3TAosde}Royal Archer" description="{=E0sUI9sm}You are an experienced with the bow on a horse, your accuracy is much better.{newline} {newline}Grants Short Bow and Arrows{newline}-50% Movement Accuracy Penalty" icon="PerkRecurveBows" perk_list="2"> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_short_bow" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_mounted" /> </Perk> <Perk game_mode="all" name="{=iHljS6n5}Masked Nightmare" description="{=E8f6ngSe}You are the reason enemy troops have trouble sleeping, an unstoppable death dealer.{newline} {newline}+9 Armor{newline}+10% Swing Speed on Horseback{newline}+10% Damage dealt with Blunt Weapons" icon="PerkToughness" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.1" driven_property="SwingSpeedMultiplier" /> <Effect type="DamageDealt" value="0.1" damage_type="Blunt" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Head" item="mp_spiked_helmet_with_facemask" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_spiked_helmet_with_facemask" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> <Item slot="Leg" item="mp_mail_cavalier_boots" /> </Group> <Group> <Item slot="Head" item="mp_spiked_helmet_with_facemask" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> <Item slot="Leg" item="mp_plated_strip_boots" /> </Group> <Group> <Item slot="Head" item="mp_spiked_helmet_with_facemask" /> <Item slot="Gloves" item="mp_steppe_leather_vambraces" /> </Group> </RandomOnSpawnEffect> </Perk> </Perks> </MPClassDivision> <!-- ASERAI --> <MPClassDivision id="mp_light_infantry_aserai" hero="mp_light_infantry_aserai_hero" troop="mp_light_infantry_aserai_troop" hero_idle_anim="act_aserai_mp_tribal_warrior_idle" troop_idle_anim="act_idle_1h_with_shield_1" multiplier="0.77" cost="100" icon="Infantry_Light" melee_ai="40" ranged_ai="40" armor="15" movement_speed="0.81" combat_movement_speed="0.9" acceleration="2.4"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=FLBYsvxp}Long Sword" description="{=BHXqTA0N}Replaces Flyssa with Kaskara, longer and deals more damage." icon="PerkBetterSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_aserai_ranger_sword" /> </Perk> <Perk game_mode="all" name="{=VI4gQt8Q}Mace" description="{=pblXb1ae}Grants Mace, effective against armored opponents." icon="PerkMaces" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_aserai_mace" /> </Perk> <Perk game_mode="all" name="{=7MkoLtWC}Axe" description="{=RW2X4CgM}Grants axe, effective at cutting flesh and destroying shields." icon="PerkAxes" hero_idle_anim="act_aserai_mp_tribal_warrior_idle_bigshieldperk" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_aserai_axe" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="2"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_desert_leather_shoulderpad" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_desert_helmet" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> <Item slot="Cape" item="mp_desert_leather_shoulderpad" /> </Group> <Group> <Item slot="Gloves" item="mp_guarded_padded_vambrace" /> <Item slot="Body" item="mp_leather_strips_over_padded_robe" /> <Item slot="Cape" item="mp_eastern_studded_shoulders" /> </Group> <Group> <Item slot="Head" item="mp_loose_wrapped_desert_helmet" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> <Item slot="Cape" item="mp_desert_leather_shoulderpad" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=P1VHoGL2}Tribesmen" description="{=F2J9upsv}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+5% Damage with Melee Weapons" icon="PerkTribesmen" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=HbngeqNq}Spearman" description="{=WkPDOnyD}Your experience as a Spearman makes you more effective against cavalry.{newline} {newline}Grants Long Spear{newline} {newline}+75% Damage to Mounts" icon="PerkSpears" perk_list="2"> <Effect type="MountDamage" value="0.75" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_aserai_long_spear" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_skirmisher_aserai" hero="mp_skirmisher_aserai_hero" troop="mp_skirmisher_aserai_troop" hero_idle_anim="act_aserai_mp_skrimisher_idle" troop_idle_anim="act_idle_1h_with_shield_1" multiplier="0.76" cost="130" casual_cost="120" battle_cost="130" icon="Special_JavelinThrower" melee_ai="50" ranged_ai="80" armor="13" movement_speed="0.82" combat_movement_speed="0.9" acceleration="1.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=FLBYsvxp}Long Sword" description="{=BHXqTA0N}Replaces Flyssa with Kaskara, longer and deals more damage." icon="PerkBetterSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_aserai_ranger_sword" /> </Perk> <Perk game_mode="all" name="{=7MkoLtWC}Axe" description="{=gQtU8qqy}Grants Axe, effective against shields." icon="PerkAxes" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_aserai_axe" /> </Perk> <Perk game_mode="all" name="{=Yjs1ySjJ}Shield and Spear" description="{=YYt0iLC7}Grants Spear, effective against cavalry.{newline} Grants stronger shield." icon="PerkExtraTroop" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_aserai_spear" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_emirs_oval_shield" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=v2WKbNZo}Rapid Throws" description="{=dIbTJvfA}You are able throw javelins quicker.{newline} {newline}Grants 2 additional Jereeds{newline} {newline} +10% Ready Speed" icon="PerkMoreThrowingSpears" perk_list="2"> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_jereed_extra" /> </Perk> <Perk game_mode="Captain" name="{=v2WKbNZo}Rapid Throws" description="{=D1eUvgh1}You are able throw javelins quicker.{newline} {newline}Grants 5 additional Jereeds{newline} {newline} +10% Ready Speed" icon="PerkMoreThrowingSpears" perk_list="2"> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_jereed_extra_captain" /> </Perk> <Perk game_mode="all" name="{=Yvk8a2tb}Footwork" description="{=9MSG1p0W}You have impeccable footwork, you aim less affected while moving.{newline} {newline}+80% accuracy when moving{newline}+5% Movement speed" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=6CDEbd1S}Impaler" description="{=vhyTjeAR}Your strong arm allows you to throw faster with much more deadly force.{newline} {newline}+5% Missle Release Speed{newline} {newline}+20% Throwing Weapon Damage" icon="PerkHeavierJavelins" perk_list="2"> <Effect type="ThrowingWeaponDamage" value="0.2" /> <Effect type="ThrowingWeaponSpeed" value="0.05" /> </Perk> <Perk game_mode="Captain" name="{=6CDEbd1S}Impaler" description="{=Kt605dRo}Your strong arm allows you to throw faster with much more deadly force.{newline} {newline}+5% Missle Release Speed{newline} {newline}+15% Throwing Weapon Damage" icon="PerkHeavierJavelins" perk_list="2"> <Effect type="ThrowingWeaponDamage" value="0.15" /> <Effect type="ThrowingWeaponSpeed" value="0.05" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_shock_infantry_aserai" hero="mp_shock_infantry_aserai_hero" troop="mp_shock_infantry_aserai_troop" hero_idle_anim="act_aserai_mp_guard_idle" troop_idle_anim="act_idle_spear_1" multiplier="0.59" cost="130" icon="Special_Axeman" melee_ai="50" ranged_ai="50" armor="19" movement_speed="0.81" combat_movement_speed="0.9" acceleration="2.3" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=a8ycVmwU}Bardiche" description="{=Pg0oCeeA}Replaces Tabar with Bardiche, slower but deals more damage and capable of dismounting cavalry with swing attacks." icon="PerkBardiche" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_aserai_strong_twohanded_axe" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=PNZmPprx}Two Handed Sword" description="{=vBvDZCtw}Replaces Tabar with Two Handed Sword, effective at dueling and thrusting." hero_idle_anim="act_aserai_mp_guard_idle_2hperk" icon="PerkTwoHandedSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_aserai_two_handed_sword" /> </Perk> <Perk game_mode="Captain" name="{=8zwWEfSs}Medium Infantry" description="{=HYxbTcNS}Replaces the Tabar with a Sword and Shield. Grants more troops, versatility and protection.{newline} {newline}Grants Heavy Scimitar{newline}Grants Shield{newline}+2 Additional Troops" hero_idle_anim="act_vlandia_mp_voulgier_swordandshieldperk_idle" icon="PerkLargerShields" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_aserai_noble_curved_long_sword" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_steel_round_shield" /> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_brass_scale_shoulders" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_desert_mail_coif" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> <Item slot="Body" item="mp_aserai_armor_02_b" /> <Item slot="Cape" item="mp_brass_lamellar_shoulder_white" /> </Group> <Group> <Item slot="Head" item="mp_pointed_skullcap_with_mail" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> <Item slot="Cape" item="mp_brass_scale_shoulders" /> <Item slot="Leg" item="mp_plated_strip_boots" /> </Group> <Group> <Item slot="Head" item="mp_closed_desert_helmet_with_mail" /> <Item slot="Body" item="mp_brass_lamellar_over_mail" /> <Item slot="Cape" item="mp_brass_lamellar_shoulder_white" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=rJFGyaBS}Moloch" description="{=8Ca2z4HB}You are a force to be reckoned with, you deal more damage to mobile targets and shields.{newline} {newline}+40% Speed Bonus Damage on Foot {newline}+25% Bonus Damage on Shields" icon="PerkFightingMadness" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.4" is_ratio="true" /> <Effect type="ShieldDamage" value="0.25" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=rJFGyaBS}Moloch" description="{=FK3jA1pT}You are a force to be reckoned with, you deal more damage to mobile targets and shields.{newline} {newline}+33% Speed Bonus Damage on Foot {newline}+100% Bonus Damage on Shields" icon="PerkFightingMadness" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.33" is_ratio="true" /> <Effect type="ShieldDamage" value="1.0" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=du7l3z5b}Sturdy" description="{=sfK8Dkso}You were born tougher than most, you are harder to kill.{newline} {newline}-20% Damage Taken from Melee Attacks." icon="PerkSturdy" perk_list="2"> <Effect type="DamageTaken" value="-0.2" hit_type="Melee" /> </Perk> <Perk game_mode="Captain" name="{=du7l3z5b}Sturdy" description="{=oZ9KbXPI}You were born tougher than most, you are harder to kill.{newline} {newline}-15% Damage Taken from Melee Attacks." icon="PerkSturdy" perk_list="2"> <Effect type="DamageTaken" value="-0.15" hit_type="Melee" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=0TtCRwmr}Athletic" description="{=LiRwNCZA}You are athletic, you run faster.{newline} {newline}+5% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.05" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> <Perk game_mode="Captain" name="{=0TtCRwmr}Athletic" description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.07" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_ranged_aserai" hero="mp_light_ranged_aserai_hero" troop="mp_light_ranged_aserai_troop" hero_idle_anim="act_aserai_aserai_mp_archer_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.68" cost="110" casual_cost="120" battle_cost="130" icon="Archer_Light" melee_ai="40" ranged_ai="80" armor="3" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=wv9g9Kyr}Faster Bow" description="{=8pBro9eG}Made from flexible wood, this bow can be drawn a lot quicker." icon="PerkShortBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_fast_short_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_fast_short_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=i6OSr5QM}Range Bow" description="{=YUauBtTT}A bow arm from strong wood, makes this bow shoot especially fast and far." icon="PerkLongRangeBow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_short_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_short_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=3eb3ZyiU}Superior Bow" description="{=uxSlnb7y}Made from the most exquisite wood, this bow is exceptionally accurate." icon="PerkAccurateBow" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_superior_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_superior_bow" target="Troops" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=qZctRzJS}Mobility" description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.25" driven_property="BipedalRangedReadySpeedMultiplier" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=XUo9YBoQ}Pin Cushion" description="{=TGcbxiOD}You have been shot at so much, you have learned to mitigate ranged weapon damage to yourself.{newline} {newline}-35% Damage taken from Ranged Weapons" icon="PerkPinCushion" perk_list="2"> <Effect type="DamageTaken" value="-0.35" hit_type="Ranged" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=s5qRvBOp}Marksman" description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration" icon="PerkMarksman" perk_list="2"> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyBeginTime" is_ratio="true" /> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyEndTime" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_barbed_strong" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> <Perk game_mode="all" name="{=dTpTyUtb}Replenished" description="{=jpc34Myp}You are well supplied and an expert at spending it well, you reload faster.{newline} {newline}Grants More Arrows{newline} {newline}+25% Reload Speed" icon="PerkWellSupplied" perk_list="2"> <Effect type="DrivenProperty" driven_property="ReloadSpeed" value="0.25" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_barbed_extra" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_ranged_aserai" hero="mp_heavy_ranged_aserai_hero" troop="mp_heavy_ranged_aserai_troop" hero_idle_anim="act_aserai_mp_veteran_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.46" cost="150" casual_cost="160" battle_cost="170" icon="Archer_Heavy" melee_ai="50" ranged_ai="100" armor="23" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.1" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=xODbCO6k}Composite Bow" description="{=9EcreTkL}Replaces Recurve Bow with a Composite Bow, draws faster, deals more damage, but less accurate." icon="PerkRecurveBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_strong_recurve_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_strong_recurve_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=KTegaNPW}Longbow" description="{=wHWD8N3u}A longbow from strong wood, shoots further, slower and harder." icon="PerkLongBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_tribesman_long_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_tribesman_long_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=BbV2Pwzb}Reinforced Armor" description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor" icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="13" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_aserai_horseman_shoulder" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Body" item="mp_ringed_desert_armor" /> <Item slot="Cape" item="mp_aserai_horseman_shoulder" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> </Group> <Group> <Item slot="Head" item="mp_southern_noble_helmet" /> <Item slot="Cape" item="mp_desert_scale_shoulders" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> <Item slot="Leg" item="mp_plated_strip_boots" /> </Group> <Group> <Item slot="Cape" item="mp_a_aserai_scale_b_shoulder_d" /> <Item slot="Gloves" item="mp_eastern_plated_leather_vambraces" /> <Item slot="Leg" item="mp_plated_strip_boots" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="Captain" name="{=eQLORdgE}Extra Arrows" description="{=0yGhTKey}Grants Extra Arrows." icon="PerkWellSupplied" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_barbed_extra" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=s5qRvBOp}Marksman" description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration" icon="PerkMarksman" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyBeginTime" is_ratio="true" /> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyEndTime" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_barbed_strong" /> </Perk> <Perk game_mode="all" name="{=6W3s9mVH}Fighter" description="{=TzlcYzfg}You know how to handle yourself in melee, grants a shield and a mace.{newline} {newline}Grants Small Shield{newline} {newline}Grants Heavy Mace{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons" icon="PerkFighter" perk_list="2"> <Effect type="DrivenProperty" value="0.25" driven_property="BipedalRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_desert_round_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_aserai_heavy_mace" /> </Perk> <Perk game_mode="all" name="{=xnDWqYKW}Hunter" description="{=ha2b1k4u}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+60% Damage to Mounts" icon="PerkHunter" perk_list="2"> <Effect type="MountDamage" value="0.60" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_barbed_strong" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_cavalry_aserai" hero="mp_light_cavalry_aserai_hero" troop="mp_light_cavalry_aserai_troop" hero_mount_idle_anim="act_aserai_mp_beduin_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.46" cost="140" casual_cost="200" battle_cost="150" icon="Cavalry_Light" melee_ai="50" ranged_ai="50" armor="15" movement_speed="0.77" combat_movement_speed="0.7" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=cfSgK0nk}Agile Horse" description="{=5aZNQczb}Replaces mount with a more maneuverable horse." icon="PerkAgileHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_aserai_horse_agile" /> </Perk> <Perk game_mode="all" name="{=CQBiJLgv}Camel" description="{=tFWBFpji}Replaces mount with a Camel, deals more charge damage, more maneuverable and durable but slower and can't jump." icon="PerkBornInTheSaddle" hero_mount_idle_anim="act_hero_mount_idle_camel" troop_mount_idle_anim="act_camel_idle_1" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_aserai_camel" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_camel_saddle" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_desert_leather_shoulderpad" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_open_desert_helmet" /> <Item slot="Cape" item="mp_desert_leather_shoulderpad" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> </Group> <Group> <Item slot="Head" item="mp_loose_wrapped_desert_helmet" /> <Item slot="Cape" item="mp_desert_leather_shoulderpad" /> <Item slot="Gloves" item="mp_woven_leather_bracers" /> </Group> <Group> <Item slot="Head" item="mp_closed_desert_helmet" /> <Item slot="Cape" item="mp_desert_leather_shoulderpad" /> <Item slot="Gloves" item="mp_studded_leather_vambraces" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=KGYSP8Sn}Ride Like the Wind" description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount" icon="PerkLineBreaker" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=5f6TSkM1}Mounted Skirmish" description="{=maaVSxDj}You are an expert with throwing weapons on a mount, you have better accuracy.{newline} {newline}Grants Javelins{newline} {newline}-25% Movement Accuracy Penalty{newline}-25% Turning Accuracy Penalty" icon="PerkJavelins" perk_list="2"> <Effect type="DrivenProperty" value="-0.25" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.25" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_javelin_extraammo" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=5f6TSkM1}Mounted Skirmish" description="{=maaVSxDj}You are an expert with throwing weapons on a mount, you have better accuracy.{newline} {newline}Grants Javelins{newline} {newline}-25% Movement Accuracy Penalty{newline}-25% Turning Accuracy Penalty" icon="PerkJavelins" perk_list="2"> <Effect type="DrivenProperty" value="-0.25" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.25" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_javelin" /> </Perk> <Perk game_mode="all" name="{=RF7uVEGp}Bamboo Spear" description="{=1MaVHrmf}Grants a long Bomboo Spear, which is longer and lighter.{newline} {newline}Grants Bamboo Spear" icon="PerkCouchedHeavySpears" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_aserai_bamboo_spear" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_cavalry_aserai" hero="mp_heavy_cavalry_aserai_hero" troop="mp_heavy_cavalry_aserai_troop" hero_mount_idle_anim="act_aserai_mp_mamluke_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.3" cost="200" casual_cost="300" icon="Cavalry_Heavy" melee_ai="70" ranged_ai="60" armor="34" movement_speed="0.75" combat_movement_speed="0.7" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=7sWKjye0}Faster Horse" description="{=OjaeHZVO}Replaces mount with a faster horse." icon="PerkFasterHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_aserai_horse_war_faster" /> </Perk> <Perk game_mode="all" name="{=cfSgK0nk}Agile Horse" description="{=6bdcoGI1}Replaces mount with a faster and more maneuverable horse." icon="PerkAgileHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_aserai_horse_war_agile" /> </Perk> <Perk game_mode="all" name="{=WapSyVbv}Full Barding" description="{=RI9hmnDu}Upgrades your horses armor and add additional protection against ranged weapons.{newline} {newline}+11 Armor to Mount{newline}-25% Damage taken by Mount from Ranged Weapons" icon="PerkFullBarding" perk_list="1"> <Effect type="MountDamageTaken" value="-0.25" hit_type="Ranged" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_mail_and_plate_barding" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=XavOmQlX}Goliath" description="{=EqbLGvGF}You came to realize that size is the most important advantage in combat.{newline} {newline}Grants Longer Lance{newline} {newline}Grants Bigger Shield{newline} {newline}-25% Damage taken by Mount from Ranged Weapons" icon="PerkGoliath" perk_list="2"> <Effect type="MountDamageTaken" value="-0.25" hit_type="Ranged" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_emirs_oval_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_aserai_long_lance" /> </Perk> <Perk game_mode="all" name="{=hchDYAKL}Lancer" description="{=rnO8lCtE}You are an expert at fighting on horseback. Grants a heavy lance that does more damage.{newline} {newline}Grants Heavy Lance{newline} {newline}+33% Speed Bonus with Pierce Attacks from mount" icon="PerkCouchedHeavySpears" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.33" hit_type="Melee" damage_type="Pierce" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_aserai_heavy_lance" /> </Perk> <Perk game_mode="all" name="{=v3TAosde}Royal Archer" description="{=E0sUI9sm}You are an experienced with the bow on a horse, your accuracy is much better.{newline} {newline}Grants Short Bow and Arrows{newline}-50% Movement Accuracy Penalty" icon="PerkRecurveBows" perk_list="2"> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_short_bow" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_barbed_mounted" /> </Perk> </Perks> </MPClassDivision> <!-- Sturgia --> <MPClassDivision id="mp_light_infantry_sturgia" hero="mp_light_infantry_sturgia_hero" troop="mp_light_infantry_sturgia_troop" hero_idle_anim="act_sturgia_mp_warrior_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.88" cost="100" icon="Infantry_Light" melee_ai="40" ranged_ai="40" armor="17" movement_speed="0.81" combat_movement_speed="0.8" acceleration="2.4"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=btoJTO9G}Raider Axe" description="{=Y0btl1Dx}Replaces Short Sword with axe, heavier and more effective against shields." hero_idle_anim="act_sturgia_mp_warrior_axe" icon="PerkHeavyAxe" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_axe" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=FLBYsvxp}Long Sword" description="{=tbQZitYG}Replaces Short Sword, longer and deals more damage." hero_idle_anim="act_sturgia_mp_warrior_idle" icon="PerkLongerSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_northern_sword" /> </Perk> <Perk game_mode="Captain" name="{=D36uGqf8}Combined Arms" description="{=zNe4nkar}Replaces Short Swords, with axes, swords and some maces." icon="PerkBrawny" perk_list="1"> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn"> <Group> <Item slot="Item0" item="mp_sturgia_northern_sword" /> </Group> <Group> <Item slot="Item0" item="mp_sturgia_axe" /> </Group> <Group> <Item slot="Item0" item="mp_sturgia_mace" /> </Group> <Group> <Item slot="Item0" item="mp_sturgia_cavalry_sword" /> </Group> <Group> <Item slot="Item0" item="mp_sturgia_noble_axe" /> </Group> <Group> <Item slot="Item0" item="mp_sturgia_heavy_axe" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=PFTzVdJg}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_civil_cape" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_sturgian_helmet_base" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> <Item slot="Cape" item="mp_battania_civil_cape" /> </Group> <Group> <Item slot="Head" item="mp_nasalhelm_over_leather" /> <Item slot="Body" item="mp_nordic_lamellar_vest" /> </Group> <Group> <Item slot="Cape" item="mp_battania_civil_cape" /> <Item slot="Gloves" item="mp_highland_gloves" /> <Item slot="Body" item="mp_nordic_lamellar_vest" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=HbngeqNq}Spearman" description="{=p9ygw8X7}Your experience as a Spearman makes you more effective against cavalry.{newline} {newline}Grants Spear{newline} {newline}+75% Damage to Mounts" icon="PerkSpears" perk_list="2"> <Effect type="MountDamage" value="0.75" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_sturgia_short_spear" /> </Perk> <Perk game_mode="all" name="{=bHx8jaeI}Warrior" description="{=f2OE1CBp}You are an expert at fighting.{newline} {newline}+10% Damage with Melee Weapons" icon="PerkGeneral" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.10" hit_type="Melee" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=LB32tvzS}Die Hard" description="{=ljy7FbRB}Your warrior code forbids you from dying. You are more resistant to damage taken.{newline} {newline}Grants Bigger Shield{newline} {newline}-10% Damage Taken" icon="PerkDieHard" perk_list="2"> <Effect type="DamageTaken" value="-0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_sturgia_old_shield_a" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_skirmisher_sturgia" hero="mp_skirmisher_sturgia_hero" troop="mp_skirmisher_sturgia_troop" hero_idle_anim="act_sturgia_mp_brigand_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.72" cost="110" icon="Special_JavelinThrower" melee_ai="50" ranged_ai="80" armor="10" movement_speed="0.81" combat_movement_speed="0.9" acceleration="1.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_civil_cape" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_sturgian_helmet_base" /> <Item slot="Cape" item="mp_battania_civil_cape" /> </Group> <Group> <Item slot="Cape" item="mp_battania_civil_cape" /> <Item slot="Gloves" item="mp_highland_gloves" /> <Item slot="Body" item="mp_northern_padded_cloth" /> </Group> <Group> <Item slot="Head" item="mp_nasalhelm_over_leather" /> <Item slot="Cape" item="mp_battania_civil_cape" /> <Item slot="Gloves" item="mp_buttoned_leather_bracers" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=C9ufRSsL}Sword and Shield" description="{=skPA7s3Q}Grants a Long Sword and a bigger shield." hero_idle_anim="act_sturgia_mp_brigand_idle_largershieldperk" icon="PerkHoldTheLine" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_sturgia_northern_sword" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_sturgia_old_shield_b" /> </Perk> <Perk game_mode="all" name="{=EcYwrKTf}Heavy Axe and Shield" description="{=Isppj4D1}Grants a better Axe and a bigger shield." icon="PerkHeavyAxe" hero_idle_anim="act_sturgia_mp_brigand_idle_largershieldperk" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_sturgia_axe" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_sturgia_old_shield_b" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=nGJvuvD3}Axe Thrower" description="{=bIRS8ZSU}You are able throw axes much quicker with greater precision, throwing axes also deal extra damage to shields.{newline} {newline} Grants Throwing Axes{newline} {newline}+30% Damage to Shields" icon="PerkThrowingAxes" perk_list="2"> <Effect type="ShieldDamage" value="0.30" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_throwing_axe" /> </Perk> <Perk game_mode="Captain" name="{=nGJvuvD3}Axe Thrower" description="{=bIRS8ZSU}You are able throw axes much quicker with greater precision, throwing axes also deal extra damage to shields.{newline} {newline} Grants Throwing Axes{newline} {newline}+30% Damage to Shields" icon="PerkThrowingAxes" perk_list="2"> <Effect type="ShieldDamage" value="0.30" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_throwing_axe_captain" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=Awc23bFS}Marauder" description="{=THpbhFDV}Your years of being a Marauder has given you a strong arm, you throw much faster.{newline} {newline}Grants Stronger Javelins{newline} {newline}+10% Missle Release Speed {newline}+10% Ready Speed" hero_idle_anim="act_sturgia_mp_brigand_marauder" icon="PerkMoreThrowingSpears" perk_list="2"> <Effect type="ThrowingWeaponSpeed" value="0.1" /> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_harpoon_strong" /> </Perk> <Perk game_mode="Captain" name="{=Awc23bFS}Marauder" description="{=THpbhFDV}Your years of being a Marauder has given you a strong arm, you throw much faster.{newline} {newline}Grants Stronger Javelins{newline} {newline}+10% Missle Release Speed {newline}+10% Ready Speed" icon="PerkMoreThrowingSpears" perk_list="2"> <Effect type="ThrowingWeaponSpeed" value="0.1" /> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_harpoon_strong_captain" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=blqDgCtL}Big Game Hunter" description="{=cQHeVV3V}You are an expert at taking down large animals, especially with throwing weapons.{newline} {newline}Grants Throwing Spear{newline} {newline}+50% Ranged Damage to Mounts" icon="PerkThrowingSpear" perk_list="2"> <Effect type="MountDamage" value="0.5" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_ash_throwing_spear" /> </Perk> <Perk game_mode="Captain" name="{=blqDgCtL}Big Game Hunter" description="{=cQHeVV3V}You are an expert at taking down large animals, especially with throwing weapons.{newline} {newline}Grants Throwing Spear{newline} {newline}+50% Ranged Damage to Mounts" icon="PerkThrowingSpear" perk_list="2"> <Effect type="MountDamage" value="0.5" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_ash_throwing_spear" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_shock_infantry_sturgia" hero="mp_shock_infantry_sturgia_hero" troop="mp_shock_infantry_sturgia_troop" hero_idle_anim="act_sturgia_mp_ulfhednar_idle" troop_idle_anim="act_idle_2h_1" multiplier="0.59" cost="130" casual_cost="140" icon="Special_Axeman" melee_ai="50" ranged_ai="50" armor="7" movement_speed="0.81" combat_movement_speed="0.9" acceleration="1.6" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=KXwN1PW4}Great Axe" description="{=pjq5Nkn4}Replaces Axe with a longer and heavier axe. Extra effective against shields and capable of dismounting cavalry with swing attacks." icon="PerkTwoHandedAxe" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_long_twohanded_axe" /> </Perk> <Perk game_mode="all" name="{=HoVaJ0BH}Two Handed Maul" description="{=K5ab4UuF}Replaces Two Handed Axe with Two Handed Maul. Effective against armored opponents and capable of dismounting cavalry with swing attacks.{newline} {newline}Can Crush Through on Overhead swings." icon="PerkTwoHandedMaul" hero_idle_anim="act_sturgia_mp_berserker_two_handed_maul_perk_idle" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_twohanded_hammer" /> </Perk> <Perk game_mode="all" name="{=WqJdn2ET}Berserker Skin" description="{=H6y5zvHY}A thick layer of muscles protects you from cuts and bruises.{newline} {newline}+7 armor{newline}-30% Blunt damage taken" icon="PerkToughness" hero_idle_anim="act_sturgia_mp_berserker_shield_breaker_perk_idle" perk_list="1"> <Effect type="DamageTaken" value="-0.30" damage_type="Blunt" /> <OnSpawnEffect type="ArmorOnSpawn" value="7" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_rough_bearskin" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Gloves" item="mp_leather_gloves" /> <Item slot="Cape" item="mp_rough_bearskin" /> <Item slot="Body" item="mp_armored_baggy_trunks" /> </Group> <Group> <Item slot="Gloves" item="mp_highland_gloves" /> <Item slot="Cape" item="mp_bearskin" /> <Item slot="Body" item="mp_armored_baggy_trunks" /> </Group> <Group> <Item slot="Gloves" item="mp_highland_gloves" /> <Item slot="Cape" item="mp_rough_bearskin" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=DeWp2GjP}Shield Breaker" description="{=KrEPteFM}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+30% Damage to Shields" icon="PerkShieldSplitterAxes" perk_list="2"> <Effect type="ShieldDamage" value="0.30" /> </Perk> <Perk game_mode="Captain" name="{=DeWp2GjP}Shield Breaker" description="{=JxDrcvDO}You know the weak points of shields, your attacks are extra effective against shields.{newline} {newline}+100% Damage to Shields" icon="PerkShieldSplitterAxes" perk_list="2"> <Effect type="ShieldDamage" value="1.0" /> </Perk> <Perk game_mode="all" name="{=vHIIkFQF}Blood Rage" description="{=2NofSpJ0}Getting hurt puts you in a frenzied rage, you take less damage and deal more damage in melee the more you get hurt.{newline} {newline}+5% Damage per 20 Hitpoints lost{newline}-5% Damage Taken from Melee Attacks per 20 Hitpoints lost" icon="PerkBloodRage" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="Health" max="80" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="60" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="40" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="20" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=0TtCRwmr}Athletic" description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.07" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_infantry_sturgia" hero="mp_heavy_infantry_sturgia_hero" troop="mp_heavy_infantry_sturgia_troop" hero_idle_anim="act_sturgia_mp_huskarl_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.61" cost="160" casual_cost="150" battle_cost="150" icon="Infantry_Heavy" melee_ai="60" ranged_ai="50" armor="45" movement_speed="0.80" combat_movement_speed="0.9" acceleration="2.4"> <Perks> <!-- First perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=lWl3W0do}Padded Armor" description="{=7mssfSVp}You are wearing extra layers of padding below your armor.{newline} {newline}+10 armor{newline}-33% Blunt damage taken" icon="PerkArmorUpgrade" hero_idle_anim="act_sturgia_mp_varyag_padded_armor_perk_idle" perk_list="1"> <Effect type="DamageTaken" value="-0.33" damage_type="Blunt" /> <OnSpawnEffect type="ArmorOnSpawn" value="10" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_rough_bearskin" target="Player" /> </Perk> <Perk game_mode="Captain" name="{=lWl3W0do}Padded Armor" description="{=jTJa8tBY}You are wearing extra layers of padding below your armor.{newline} {newline}+10 armor{newline}-20% Blunt damage taken" icon="PerkArmorUpgrade" perk_list="1"> <Effect type="DamageTaken" value="-0.20" damage_type="Blunt" /> <OnSpawnEffect type="ArmorOnSpawn" value="10" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_rough_bearskin" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_sturgian_lord_helmet_b" /> <Item slot="Cape" item="mp_rough_bearskin" /> <Item slot="Body" item="mp_sturgian_lamellar_base" /> <Item slot="Gloves" item="mp_reinforced_mail_mitten" /> </Group> <Group> <Item slot="Cape" item="mp_wolf_shoulder" /> <Item slot="Body" item="mp_sturgian_lamellar_fortified" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> <Item slot="Leg" item="mp_northern_plated_boots" /> </Group> <Group> <Item slot="Head" item="mp_nordic_helmet" /> <Item slot="Body" item="mp_sturgian_lamellar_gambeson" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> <Item slot="Leg" item="mp_northern_plated_boots" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=9XtgLuAL}Axe Specialist" description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields" icon="PerkHeavyAxe" perk_list="1"> <Effect type="ShieldDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_noble_axe" /> </Perk> <Perk game_mode="all" name="{=C9ufRSsL}Sword and Shield" description="{=Y30Y1Ywt}Grants a strong Sword together with a Shield." hero_idle_anim="act_sturgia_mp_varyag_sword_and_shield_perk" icon="PerkHoldTheLine" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_northern_sword" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_leather_round_shield" /> </Perk> <Perk game_mode="Duel" name="{=o9a3hgVH}Duel Sword" description="{=Rl0GV742}Grants a Two Handed Sword for dueling" icon="PerkTwoHandedSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_battania_noble_two_handed_sword" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=4bzbhbaP}Feller" description="{=l2Qy5kbg}You cut down everything and everyone that dares to be in your way {newline} {newline}+17% Cut Damage with Melee Weapons" icon="PerkFightingMadness" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.17" hit_type="Melee" damage_type="Cut" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=jf8luKVV}Brawny" description="{=tUEn8Si4}Years of battle experience have trained you to use the speed of your weapons and legs to your advantage.{newline} {newline}+35% Speed Bonus damage with Melee Weapons{newline} {newline}+5% Movement Speed" icon="PerkBrawny" perk_list="2"> <Effect type="SpeedBonus" value="0.35" hit_type="Melee" /> <Effect type="DrivenProperty" value="0.05" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> <Perk game_mode="all" name="{=E1bKcoaT}Cavalry Breaker" description="{=VmoAFrzI}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself. Grants a long spear that does more damage.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks" icon="PerkHorseHunters" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" hit_type="Melee" damage_type="Pierce" /> <Effect type="MountDamage" value="1.0" hit_type="Melee" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_sturgia_long_infantry_spear" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_ranged_sturgia" hero="mp_light_ranged_sturgia_hero" troop="mp_light_ranged_sturgia_troop" hero_idle_anim="act_sturgia_mp_hunter_idle" troop_idle_anim="" multiplier="0.62" cost="120" casual_cost="130" battle_cost="140" icon="Archer_Light" melee_ai="40" ranged_ai="80" armor="10" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=aeWqECxF}Faster Longbow" description="{=qzm0fL63}Grants Longbow, made from flexible wood, this bow can be drawn a lot quicker." icon="PerkShortBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_hunting_long_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_hunting_long_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=E7WWiQCf}Range Longbow" description="{=QJo0xake}Grants Longbow, made from strong wood, makes this bow shoot especially fast and far." icon="PerkLongBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_lowland_long_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_lowland_long_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=C9ufRSsL}Sword and Shield" description="{=b6D2xgke}Grants Sword and Shield, makes blocking easier, making you effective in melee. {newline} {newline}Grants Northern Sword{newline}Grants Round Shield {newline}Grants +5% movement speed" icon="PerkHoldTheLine" perk_list="1"> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_northern_round_shield" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_sturgia_northern_sword" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=qZctRzJS}Mobility" description="{=eLoZTNYa}You are an expert at fighting while moving around with your bow.{newline} {newline}+25% Faster Movement When moving and aiming{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.25" driven_property="BipedalRangedReadySpeedMultiplier" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=eQLORdgE}Extra Arrows" description="{=0yGhTKey}Grants Extra Arrows." icon="PerkWellSupplied" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_barbed_extra" /> </Perk> <Perk game_mode="all" name="{=CePmep0z}Poacher" description="{=MW6PtdCh}Your experience as a Poacher allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+50% Damage to Mounts" icon="PerkHorseHunters" perk_list="2"> <Effect type="MountDamage" value="0.50" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_bodkin_strong" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=vyI2KVKM}Bullseye" description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_bodkin_strong" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_cavalry_sturgia" hero="mp_light_cavalry_sturgia_hero" troop="mp_light_cavalry_sturgia_troop" hero_mount_idle_anim="act_sturgia_mp_raider_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.46" cost="140" casual_cost="200" battle_cost="150" icon="Cavalry_Light" melee_ai="40" ranged_ai="30" armor="15" movement_speed="0.76" combat_movement_speed="0.6" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=VR2SwarS}Tougher Horse" description="{=jKYWiUZA}Replaces mount with a tougher, more maneuverable but slower horse that deals more charge damage." icon="PerkCharger" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_sturgia_horse_war" /> </Perk> <Perk game_mode="all" name="{=tN6LRGbm}Looted Horse" description="{=PhvYB5Jh}Replaces your horse with a random one." icon="PerkLootedHorse" perk_list="1"> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn"> <Group> <Item slot="Horse" item="mp_vlandia_horse" /> </Group> <Group> <Item slot="Horse" item="mp_vlandia_horse_agile" /> </Group> <Group> <Item slot="Horse" item="mp_vlandia_horse_war" /> </Group> <Group> <Item slot="Horse" item="mp_khuzait_horse_saddle" /> </Group> <Group> <Item slot="Horse" item="mp_khuzait_horse_saddle_thougher" /> </Group> <Group> <Item slot="Horse" item="mp_khuzait_horse" /> </Group> <Group> <Item slot="Horse" item="mp_khuzait_horse_war" /> </Group> <Group> <Item slot="Horse" item="mp_khuzait_horse_charger" /> </Group> <Group> <Item slot="Horse" item="mp_battania_pony" /> </Group> <Group> <Item slot="Horse" item="mp_empire_horse" /> </Group> <Group> <Item slot="Horse" item="mp_empire_horse_faster" /> </Group> <Group> <Item slot="Horse" item="mp_empire_horse_war" /> </Group> <Group> <Item slot="Horse" item="mp_empire_horse_war_agile" /> </Group> <Group> <Item slot="Horse" item="mp_empire_horse_agile" /> </Group> <Group> <Item slot="Horse" item="mp_aserai_horse" /> </Group> <Group> <Item slot="Horse" item="mp_aserai_horse_war" /> </Group> <Group> <Item slot="Horse" item="mp_aserai_horse_war_agile" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_civil_cape" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_nasalhelm_over_mail" /> <Item slot="Cape" item="mp_battania_civil_cape" /> <Item slot="Gloves" item="mp_studded_vambraces" /> </Group> <Group> <Item slot="Head" item="mp_sturgian_helmet_open" /> <Item slot="Cape" item="mp_battania_civil_cape" /> <Item slot="Gloves" item="mp_studded_vambraces" /> </Group> <Group> <Item slot="Cape" item="mp_battania_civil_cape" /> <Item slot="Body" item="mp_northern_leather_tabard" /> <Item slot="Gloves" item="mp_plated_strip_gauntlets" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=KGYSP8Sn}Ride Like the Wind" description="{=0o6o94sk}You are an expert at charging in with your mount to break defensive lines.{newline} {newline}+50% Speed Bonus Damage on Mount" icon="PerkLineBreaker" hero_mount_idle_anim="act_sturgia_mp_raider_mount_shieldperk_idle" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=ptxHd7K1}Spearhead" description="{=b1AcD5zT}You lead the charge and you are unphased by enemy ranged weapons.{newline} {newline}Grants Kontos{newline} {newline}-30% Damage taken from Ranged Weapons" icon="PerkKontos" perk_list="2"> <Effect type="DamageTaken" value="-0.3" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_sturgia_great_spear" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch" name="{=Vf4mofBO}Blood Money" description="{=Jstm1A5q}You know how to earn some extra gold on the side.{newline} {newline}+20 Gold per Kill" icon="PerkGold" hero_mount_idle_anim="act_sturgia_mp_raider_mount_shieldperk_idle" perk_list="2"> <Effect type="GoldGainOnKill" value="20" is_disabled_in_warmup="true" /> </Perk> <Perk game_mode="Duel" name="{=JbWbiO6O}Bow and Arrows" description="{=uTfm0blH}Grants Short Bow, enables to shoot from horseback." icon="PerkRecurveBows" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_hunting_bow" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_steppe_mounted" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_cavalry_sturgia" hero="mp_heavy_cavalry_sturgia_hero" troop="mp_heavy_cavalry_sturgia_troop" hero_mount_idle_anim="act_sturgia_mp_druzhina_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.30" cost="200" casual_cost="300" icon="Cavalry_Heavy" melee_ai="60" ranged_ai="50" armor="38" movement_speed="0.73" combat_movement_speed="0.6" acceleration="2.8" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=VR2SwarS}Tougher Horse" description="{=wiBmTEGi}Replaces mount with a more durable horse." icon="PerkCharger" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_sturgia_horse_tougher" /> </Perk> <Perk game_mode="all" name="{=cfSgK0nk}Agile Horse" description="{=5JQFx3EW}Replaces mount with a faster and more maneuverable horse." icon="PerkAgileHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_sturgia_horse_agile" /> </Perk> <Perk game_mode="all" name="{=WapSyVbv}Full Barding" description="{=RI9hmnDu}Upgrades your horses armor and add additional protection against ranged weapons.{newline} {newline}+11 Armor to Mount{newline}-25% Damage taken by Mount from Ranged Weapons" icon="PerkFullBarding" perk_list="1"> <Effect type="MountDamageTaken" value="-0.25" hit_type="Ranged" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_chain_horse_harness" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=drDLzIzS}Druzhina" description="{=NjXTLWSr}As an elite Druzhina you have refined your riding skill over the years.{newline} {newline}Grants Longer Lance{newline} {newline}+15 Riding skill" icon="PerkLongerLances" perk_list="2"> <Effect type="MountManeuver" value="0.10" driven_property="AttributeRiding" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_sturgia_long_lance" /> </Perk> <Perk game_mode="all" name="{=hchDYAKL}Lancer" description="{=rnO8lCtE}You are an expert at fighting on horseback. Grants a heavy lance that does more damage.{newline} {newline}Grants Heavy Lance{newline} {newline}+33% Speed Bonus with Pierce Attacks from mount" icon="PerkCouchedHeavySpears" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.33" hit_type="Melee" damage_type="Pierce" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_sturgia_heavy_lance" /> </Perk> <Perk game_mode="all" name="{=ZE9TaGQ7}Unbreakable" description="{=QFu6m9aA}You are an expert at protecting yourself. {newline} {newline}Grants Stronger Shield{newline}-15% Damage taken from Ranged Weapons{newline}-15% Damage taken from Melee Weapons" icon="PerkShieldUpgrade" perk_list="2"> <Effect type="DamageTaken" value="-0.15" hit_type="Ranged" /> <Effect type="DamageTaken" value="-0.15" hit_type="Melee" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_viking_round_shield" /> </Perk> </Perks> </MPClassDivision> <!-- BATTANIA --> <MPClassDivision id="mp_light_infantry_battania" hero="mp_light_infantry_battania_hero" troop="mp_light_infantry_battania_troop" hero_idle_anim="act_battania_mp_clan_warrior_maceperk_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.88" cost="100" icon="Infantry_Light" melee_ai="40" ranged_ai="40" armor="15" movement_speed="0.82" combat_movement_speed="0.9" acceleration="2.4"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=xSz6m21N}Club" description="{=gnb4493C}Replaces Sword with Club, effective against armored opponents." icon="PerkMaces" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_mace" /> </Perk> <Perk game_mode="all" name="{=FLBYsvxp}Long Sword" description="{=v4w8KeMQ}Replaces Short Sword with Long Sword, longer and deals more damage." icon="PerkLongerSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_long_sword" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=PFTzVdJg}Provides +9 armor." icon="PerkToughness" hero_idle_anim="act_battania_mp_clan_warrior_idle" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_civil_cloak" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_battania_earmuff_helmet_a" /> <Item slot="Cape" item="mp_battania_woodland_cloak" /> </Group> <Group> <Item slot="Head" item="mp_ridged_northernhelm" /> <Item slot="Body" item="mp_northern_padded_cloth" /> </Group> <Group> <Item slot="Head" item="mp_battania_earmuff_helmet_b" /> <Item slot="Cape" item="mp_battanian_leather_shoulder_a" /> <Item slot="Body" item="mp_northern_leather_vest" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=IFqtwpb0}Pikeman" description="{=O3vdRYyZ}Your experience as a Pikeman allows you to use the Pike more effectively, thrusting faster.{newline} {newline}Grants Pike{newline} {newline}+20% Thrust Ready Speed" icon="PerkPikes" perk_list="2"> <Effect type="DrivenProperty" value="0.2" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_battania_pike" /> </Perk> <Perk game_mode="all" name="{=pJGFNLOz}Blood Thirsty" description="{=7HVIIZ8M}Getting hurt puts you in a frenzied rage, you deal more damage in melee the more you get hurt.{newline} {newline}Grants Axe{newline} {newline}+5% Damage per 20 Hitpoints lost" icon="PerkBloodThirsty" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="Health" max="80" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="60" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="40" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="20" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_battania_axe" /> </Perk> <Perk game_mode="all" name="{=LB32tvzS}Die Hard" description="{=iISeUaCU}Your warrior code forbids you from dying. You are more resistant to damage taken.{newline} {newline}Grants Small Shield{newline} {newline}-10% Damage Taken" icon="PerkDieHard" perk_list="2"> <Effect type="DamageTaken" value="-0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_battania_targe_b" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_shock_infantry_battania" hero="mp_shock_infantry_battania_hero" troop="mp_shock_infantry_battania_troop" hero_idle_anim="act_battania_mp_savage_idle" troop_idle_anim="act_idle_unarmed_1" multiplier="0.64" cost="110" casual_cost="120" icon="Special_Falxman" melee_ai="50" ranged_ai="50" armor="2" movement_speed="0.81" combat_movement_speed="0.9" acceleration="1.6" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=8nObGQqW}Rhomphaia" description="{=384xoQfD}Replaces Falx with Rhomphaia, longer but deals less damage and slower. Deals extra damage against shields." icon="PerkBetterSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_polearm_falx" /> </Perk> <Perk game_mode="all" name="{=t68bkisr}Hammer" description="{=X4Hvkakc}Replaces Sword with a two handed Hammer, effective against armored opponents.{newline} {newline}Can Crush Through on Overhead swings." hero_idle_anim="act_battania_mp_savage_idle_maceperk" icon="PerkMaces" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_twohanded_hammer" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_shoulder_strap_cloak" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_battania_earmuff_helmet_a" /> </Group> <Group> <Item slot="Head" item="mp_battania_earmuff_helmet_b" /> </Group> <Group> <Item slot="Head" item="mp_battania_earmuff_helmet_b_brnz" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=0TtCRwmr}Athletic" description="{=LiRwNCZA}You are athletic, you run faster.{newline} {newline}+5% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.05" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> <Perk game_mode="Captain" name="{=0TtCRwmr}Athletic" description="{=LSO3BsYq}You are athletic, you run faster.{newline} {newline}+7% Maximum Running Speed" icon="PerkFleetFooted" perk_list="2"> <Effect type="DrivenProperty" value="0.07" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=vHIIkFQF}Blood Rage" description="{=h5Oj84Wu}Getting hurt puts you in a frenzied rage, you take less damage and deal more damage in melee the more you get hurt.{newline} {newline}+7% Damage per 20 Hitpoints lost{newline}-7% Damage Taken from Melee Attacks per 20 Hitpoints lost" icon="PerkBloodRage" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="Health" max="80" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.07" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.07" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="60" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.07" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.07" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="40" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.07" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.07" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="20" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.07" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.07" hit_type="Melee" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=vHIIkFQF}Blood Rage" description="{=2NofSpJ0}Getting hurt puts you in a frenzied rage, you take less damage and deal more damage in melee the more you get hurt.{newline} {newline}+5% Damage per 20 Hitpoints lost{newline}-5% Damage Taken from Melee Attacks per 20 Hitpoints lost" icon="PerkBloodRage" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="Health" max="80" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="60" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="40" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> <ConditionalEffect> <Conditions> <Condition type="Health" max="20" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.05" hit_type="Melee" /> <Effect type="DamageTaken" value="-0.05" hit_type="Melee" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=AW8XDIIP}Thick Skin" description="{=VPmy8IN2}A thick layer of muscles protects you from bruises.{newline} {newline}-30% Blunt damage taken" icon="PerkThickSkin" perk_list="2"> <Effect type="DamageTaken" value="-0.30" damage_type="Blunt" /> </Perk> <Perk game_mode="Captain" name="{=AW8XDIIP}Thick Skin" description="{=FLKxfaGn}A thick layer of muscles protects you from bruises.{newline} {newline}-20% Blunt damage taken" icon="PerkThickSkin" perk_list="2"> <Effect type="DamageTaken" value="-0.20" damage_type="Blunt" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_skirmisher_battania" hero="mp_skirmisher_battania_hero" troop="mp_skirmisher_battania_troop" hero_idle_anim="act_battania_mp_wildling_idle" troop_idle_anim="act_idle_1h_with_shield_1" multiplier="0.72" cost="130" icon="Special_JavelinThrower" melee_ai="50" ranged_ai="80" armor="22" movement_speed="0.82" combat_movement_speed="0.9" acceleration="2.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=25f3yj3M}Longer Sword" description="{=TK0GvrJR}Replaces Sword with Highland Longsword, deals more damage, longer but slower." icon="PerkLongerSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_battania_long_sword" /> </Perk> <Perk game_mode="all" name="{=4t6A2jY8}Axe and Shield" description="{=XgH6b7LY}Grants an Axe and a stronger Shield. Effective in melee fights against heavy troops." icon="PerkAxeAndShield" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_battania_axe" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_battania_large_shield_a" /> </Perk> <Perk game_mode="all" name="{=Yvk8a2tb}Footwork" description="{=7cX6AQlT}You have impeccable footwork, you aim less affected while moving.{newline} {newline}+50% accuracy while moving{newline}+5% Movement speed" icon="PerkFleetFooted" perk_list="1"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> </Effects> </ConditionalEffect> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=v2WKbNZo}Rapid Throws" description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed" icon="PerkMoreThrowingSpears" perk_list="2"> <Effect type="ThrowingWeaponSpeed" value="0.05" /> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_javelin_extraammo" /> </Perk> <Perk game_mode="Captain" name="{=v2WKbNZo}Rapid Throws" description="{=Ha8HVTck}You are able throw javelins much quicker.{newline} {newline}Grants additional Javelins{newline} {newline}+5% Missle Release Speed {newline} +10% Ready Speed" icon="PerkMoreThrowingSpears" perk_list="2"> <Effect type="ThrowingWeaponSpeed" value="0.05" /> <Effect type="DrivenProperty" value="0.1" driven_property="ThrustOrRangedReadySpeedMultiplier" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_javelin_extraammo_captain" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=ZxqXs36U}Strong Arm" description="{=G4nZNi6t}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Throwing Spear{newline} {newline}+20% Throwing Damage" icon="PerkStrongArm" hero_idle_anim="act_battania_mp_wildling_strong_arm_perk_idle_b" perk_list="2"> <Effect type="ThrowingWeaponDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_ash_throwing_spear" /> </Perk> <Perk game_mode="Captain" name="{=ZxqXs36U}Strong Arm" description="{=G4nZNi6t}Your time spent in nature made you unnaturally strong, your throws deal more damage.{newline} {newline}Grants Throwing Spear{newline} {newline}+20% Throwing Damage" icon="PerkStrongArm" perk_list="2"> <Effect type="ThrowingWeaponDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_ash_throwing_spear" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=lQTHNi5P}Chieftain" description="{=b4CYRWEr}You are one of the best among your troops, you throw more accurately.{newline} {newline}+60% Initial Ranged Accuracy{newline}+70% Faster Ranged Accuracy Increase" icon="PerkHeavierJavelins" perk_list="2"> <Effect type="DrivenProperty" value="-0.6" driven_property="WeaponWorstUnsteadyAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.7" driven_property="WeaponBestAccuracyWaitTime" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_javelin" /> </Perk> <Perk game_mode="Captain" name="{=lQTHNi5P}Chieftain" description="{=b4CYRWEr}You are one of the best among your troops, you throw more accurately.{newline} {newline}+60% Initial Ranged Accuracy{newline}+70% Faster Ranged Accuracy Increase" icon="PerkHeavierJavelins" perk_list="2"> <Effect type="DrivenProperty" value="-0.6" driven_property="WeaponWorstUnsteadyAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.7" driven_property="WeaponBestAccuracyWaitTime" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_javelin_captain" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_infantry_battania" hero="mp_heavy_infantry_battania_hero" troop="mp_heavy_infantry_battania_troop" hero_idle_anim="act_battania_mp_oathbound_idle" troop_idle_anim="act_idle_1h_with_shield_1" multiplier="0.61" cost="160" casual_cost="150" battle_cost="150" icon="Infantry_Heavy" melee_ai="50" ranged_ai="50" armor="40" movement_speed="0.80" combat_movement_speed="0.9" acceleration="2.4" hitpoints="100"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=BbV2Pwzb}Reinforced Armor" description="{=6M5TbvlU}Armor crafted from higher grade materials.{newline} {newline}+ 13 armor" icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="13" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_shoulder_furr" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Cape" item="mp_battania_shoulder_furr" /> <Item slot="Body" item="mp_battania_mercenary_armor" /> </Group> <Group> <Item slot="Cape" item="mp_battanian_chainmail_shoulder_b" /> <Item slot="Gloves" item="mp_battania_noble_bracers" /> <Item slot="Leg" item="mp_strapped_mail_chausses" /> </Group> <Group> <Item slot="Cape" item="mp_battanian_chainmail_shoulder_a" /> <Item slot="Body" item="mp_battania_noble_armor" /> </Group> </RandomOnSpawnEffect> </Perk> <Perk game_mode="all" name="{=VI4gQt8Q}Mace" description="{=7I7fd6OQ}Grants Heavy Mace, effective against armored opponents." icon="PerkMaces" hero_idle_anim="act_battania_mp_oathbound_mace_axe_perk_idle" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battnia_heavy_mace" /> </Perk> <Perk game_mode="all" name="{=9XtgLuAL}Axe Specialist" description="{=ITnsSkJr}You are experienced in all disciplines of axe combat, with a deep hate for wood.{newline} {newline}Grants Axe{newline} {newline}+20% Damage Dealt to Shields" icon="PerkHeavyAxe" hero_idle_anim="act_battania_mp_oathbound_mace_axe_perk_idle" perk_list="1"> <Effect type="ShieldDamage" value="0.2" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_axe" /> </Perk> <Perk game_mode="Duel" name="{=o9a3hgVH}Duel Sword" description="{=Rl0GV742}Grants a Two Handed Sword for dueling" icon="PerkTwoHandedSwords" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_battania_noble_two_handed_sword" /> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=sQCpO6sp}Melee Expert" description="{=8NHaOWIO}You are an expert at fighting.{newline} {newline}+5% Movement Speed{newline}+10% Damage with Melee Weapons" icon="PerkMeleeExpert" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DamageDealt" value="0.10" hit_type="Melee" /> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="all" name="{=E1bKcoaT}Cavalry Breaker" description="{=VmoAFrzI}You are an expert at fighting against cavalry on foot and mastered to use cavalry's speed against itself. Grants a long spear that does more damage.{newline} {newline}Grants Long Spear.{newline} {newline}+100% Damage to Mounts with Melee Weapons{newline}+50% Speed Bonus Damage with Melee Weapons on Piercing Attacks" icon="PerkHorseHunters" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" hit_type="Melee" damage_type="Pierce" /> <Effect type="MountDamage" value="1.0" hit_type="Melee" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_battania_long_infantry_spear" /> </Perk> <Perk game_mode="all" name="{=jf8luKVV}Brawny" description="{=tUEn8Si4}Years of battle experience have trained you to use the speed of your weapons and legs to your advantage.{newline} {newline}+35% Speed Bonus damage with Melee Weapons{newline} {newline}+5% Movement Speed" icon="PerkBrawny" perk_list="2"> <Effect type="SpeedBonus" value="0.35" hit_type="Melee" /> <Effect type="DrivenProperty" value="0.05" driven_property="MaxSpeedMultiplier" is_ratio="true" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_ranged_battania" hero="mp_light_ranged_battania_hero" troop="mp_light_ranged_battania_troop" hero_idle_anim="act_battania_mp_ranger_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.61" cost="120" casual_cost="130" battle_cost="130" icon="Archer_Light" melee_ai="40" ranged_ai="80" armor="8" movement_speed="0.74" combat_movement_speed="0.7" acceleration="3.0"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=aeWqECxF}Faster Longbow" description="{=rc3a4QFp}Grants longbow, made from flexible wood, this bow can be drawn a lot quicker." icon="PerkShortBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_hunting_long_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_hunting_long_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=E7WWiQCf}Range Longbow" description="{=XyrRqfb6}Grants longbow, made from strong wood, makes this bow shoot especially fast and far." icon="PerkLongBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_lowland_long_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_lowland_long_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=bsabIdYm}Two Handed Axe" description="{=n56qzZ6j}Replaces Hatchet with Two Handed Axe, extra effective against shields and capable of dismounting cavalry with swing attacks. {newline} {newline}+5% Movement Speed" icon="PerkTwoHandedAxe" perk_list="1"> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_battania_woodcutters_axe" /> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=qZctRzJS}Mobility" description="{=Ixwvwhg9}You are an expert at fighting while moving around with your bow.{newline} {newline}-25% Movement Penalty when aiming with Ranged Weapons{newline}-80% Turning Accuracy Penalty{newline}-80% Moving Accuracy Penalty" icon="PerkFleetFooted" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="0.25" driven_property="BipedalRangedReadySpeedMultiplier" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.8" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> </Effects> </ConditionalEffect> </Perk> <Perk game_mode="Captain" name="{=eQLORdgE}Extra Arrows" description="{=0yGhTKey}Grants Extra Arrows." icon="PerkWellSupplied" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_barbed_extra" /> </Perk> <Perk game_mode="all" name="{=vyI2KVKM}Bullseye" description="{=vn2uYMOj}You know where to hit your targets, your headshots deal additional damage.{newline} {newline}Grants Stronger Ammo{newline} {newline}+10% Damage to Headshots" icon="PerkSharpshooters" perk_list="2"> <Effect type="RangedHeadShotDamage" value="0.1" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_bodkin_strong" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=s5qRvBOp}Marksman" description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration" icon="PerkMarksman" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyBeginTime" is_ratio="true" /> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyEndTime" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_arrows_bodkin_strong" /> </Perk> <Perk game_mode="Captain" name="{=ydALXo9b}Reinforcements" description="{=d3NMiZmW}Grants +2 additional troops." icon="PerkExtraTroop" perk_list="2"> <OnSpawnEffect type="TroopCountOnSpawn" value="2" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_heavy_ranged_battania" hero="mp_heavy_ranged_battania_hero" troop="mp_heavy_ranged_battania_troop" hero_idle_anim="act_battania_mp_fian_idle" troop_idle_anim="act_idle_bow_1" multiplier="0.46" cost="160" casual_cost="170" battle_cost="180" icon="Archer_Heavy" melee_ai="60" ranged_ai="100" armor="24" movement_speed="0.73" combat_movement_speed="0.7" acceleration="3.2"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=aeWqECxF}Faster Longbow" description="{=rc3a4QFp}Grants longbow, made from flexible wood, this bow can be drawn a lot quicker." icon="PerkShortBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_woodland_long_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_woodland_long_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=E7WWiQCf}Range Longbow" description="{=XyrRqfb6}Grants longbow, made from strong wood, makes this bow shoot especially fast and far." icon="PerkLongBows" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_yeow_long_bow" target="Player" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_yeow_long_bow" target="Troops" /> </Perk> <Perk game_mode="all" name="{=DlKYZgA3}Improved Armor" description="{=IUsT27oV}Provides +9 armor." icon="PerkToughness" perk_list="1"> <OnSpawnEffect type="ArmorOnSpawn" value="9" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_shoulder_strap_cloak" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_battanian_noble_helmet_with_feather" /> <Item slot="Cape" item="mp_battania_shoulder_strap" /> <Item slot="Gloves" item="mp_battania_noble_bracers" /> </Group> <Group> <Item slot="Cape" item="mp_mail_shoulders" /> <Item slot="Body" item="mp_battania_woodland_chainmail" /> <Item slot="Gloves" item="mp_battania_noble_bracers" /> </Group> <Group> <Item slot="Cape" item="mp_battanian_leather_shoulder_a" /> <Item slot="Body" item="mp_battania_noble_armor" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=s5qRvBOp}Marksman" description="{=fVaqYLsw}Your experience as Marksman allows you to fire heavier arrows with more precision.{newline} {newline}Grants Stronger Arrows{newline} {newline}+100% Max Accuracy Duration" icon="PerkMarksman" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyBeginTime" is_ratio="true" /> <Effect type="DrivenProperty" value="2.0" driven_property="WeaponUnsteadyEndTime" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_bodkin_strong" /> </Perk> <Perk game_mode="Captain" name="{=eQLORdgE}Extra Arrows" description="{=0yGhTKey}Grants Extra Arrows." icon="PerkWellSupplied" perk_list="2"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_bodkin_extra" /> </Perk> <Perk game_mode="all" name="{=xnDWqYKW}Hunter" description="{=ha2b1k4u}Your experience as a Hunter allows you hit mounts in critical places dealing more damage.{newline} {newline}Grants Barbed Arrows{newline} {newline}+60% Damage to Mounts" icon="PerkHunter" perk_list="2"> <Effect type="MountDamage" value="0.60" hit_type="Ranged" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item1" item="mp_arrows_bodkin_strong" /> </Perk> <Perk game_mode="all" name="{=Ty7PjLFt}Frontliner" description="{=AApw8sqj}Your experience as a Frontliner allows you fight better in melee.{newline} {newline}Grants Better Twohanded Sword{newline} {newline}+5% Movement Speed {newline}-60% Moving Accuracy Penalty" icon="PerkFrontliner" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnFoot" /> </Conditions> <Effects> <Effect type="DrivenProperty" driven_property="MaxSpeedMultiplier" value="0.05" /> <Effect type="DrivenProperty" value="-0.6" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item2" item="mp_battania_noble_two_handed_sword" /> </Perk> </Perks> </MPClassDivision> <MPClassDivision id="mp_light_cavalry_battania" hero="mp_light_cavalry_battania_hero" troop="mp_light_cavalry_battania_troop" hero_mount_idle_anim="act_battania_mp_mounted_warrior_mount_idle" troop_mount_idle_anim="act_horse_idle_1" multiplier="0.50" cost="150" casual_cost="220" battle_cost="170" icon="Cavalry_Light" melee_ai="50" ranged_ai="50" armor="16" movement_speed="0.78" combat_movement_speed="0.7" acceleration="2.8"> <Perks> <!-- First perks--> <Perk game_mode="all" name="{=cfSgK0nk}Agile Horse" description="{=5JQFx3EW}Replaces mount with a faster and more maneuverable horse." icon="PerkAgileHorses" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_battania_pony_agile" /> </Perk> <Perk game_mode="all" name="{=VR2SwarS}Tougher Horse" description="{=722U31od}Replaces mount with a more maneuverable, durable but slower horse that deals more charge damage." icon="PerkCharger" perk_list="1"> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Horse" item="mp_battania_horse_war" /> </Perk> <Perk game_mode="all" name="{=jk3I7cqY}Cured Leather Armor" description="{=nDxTYPmt}Improves your leather armor. Protects you from thrusts and missiles.{newline} {newline}+4 armor{newline}-20% Pierce damage taken" icon="PerkArmorUpgrade" perk_list="1"> <Effect type="DamageTaken" value="-0.20" damage_type="Pierce" /> <OnSpawnEffect type="ArmorOnSpawn" value="4" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Cape" item="mp_battania_civil_cape" target="Player" /> <RandomOnSpawnEffect type="RandomEquipmentOnSpawn" target="Troops"> <Group> <Item slot="Head" item="mp_ridged_northernhelm" /> <Item slot="Body" item="mp_northern_lamellar_armor" /> </Group> <Group> <Item slot="Head" item="mp_battania_earmuff_helmet_a" /> <Item slot="Body" item="mp_northern_lamellar_armor" /> </Group> <Group> <Item slot="Head" item="mp_battania_earmuff_helmet_b" /> <Item slot="Body" item="mp_northern_leather_vest" /> </Group> </RandomOnSpawnEffect> </Perk> <!-- Second perks--> <Perk game_mode="all" name="{=k5wDzNqz}Line Breaker" description="{=aPnYFXVX}You are an expert at charging in to break defensive lines. Grants a cavalry spear that does more damage.{newline} {newline}Grants Cavalry Spear{newline} {newline}+50% Speed Bonus Damage on Mount" icon="PerkLongSpear" perk_list="2"> <ConditionalEffect> <Conditions> <Condition type="AgentStatus" agent_status="OnMount" /> </Conditions> <Effects> <Effect type="SpeedBonus" value="0.5" is_ratio="true" /> </Effects> </ConditionalEffect> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item0" item="mp_battania_cavalry_spear" /> </Perk> <Perk game_mode="all" name="{=tZgHdSOX}Half Barding" description="{=hvINBQ1p}Provides armor for your mount and additional protection against ranged weapons.{newline} {newline}+17 Armor to Mount{newline}-20% Damage taken by Mount from Ranged Weapons" hero_mount_idle_anim="act_battania_mp_mounted_warrior_mount_idle_perks" icon="PerkHalfBarding" perk_list="2"> <Effect type="MountDamageTaken" value="-0.2" hit_type="Ranged" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="HorseHarness" item="mp_battania_horse_harness_halfscaled" /> </Perk> <Perk game_mode="Battle, NewBattle, ClassicBattle, Skirmish, Siege, TeamDeathmatch, Duel" name="{=5f6TSkM1}Mounted Skirmish" description="{=DciUJ0pY}You are an expert at ranged combat while moving around on your mount.{newline} {newline}Grants Javelins{newline} {newline}-25% Movement Accuracy Penalty{newline}-25% Turning Accuracy Penalty" icon="PerkJavelins" perk_list="2"> <Effect type="DrivenProperty" value="-0.25" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.25" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_battania_javelin" /> </Perk> <Perk game_mode="Captain" name="{=5f6TSkM1}Mounted Skirmish" description="{=zzGL0N0t}You are an expert at ranged combat while moving around on your mount.{newline} {newline}Grants Javelins{newline} {newline}-50% Movement Accuracy Penalty{newline}-50% Turning Accuracy Penalty" icon="PerkJavelins" perk_list="2"> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponWorstMobileAccuracyPenalty" is_ratio="true" /> <Effect type="DrivenProperty" value="-0.5" driven_property="WeaponRotationalAccuracyPenaltyInRadians" is_ratio="true" /> <OnSpawnEffect type="AlternativeEquipmentOnSpawn" slot="Item3" item="mp_battania_javelin_captain" /> </Perk> </Perks> </MPClassDivision> </MPClassDivisions> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;