![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <Items> <!-- #region Armors --> <!-- #region Aserai Armors --> <!-- #region Aserai Head Armors --> <Item multiplayer_item="true" id="mp_pointed_skullcap_over_cloth_headwrap" name="{=LqA9uBH9}Pointed Skullcap over Cloth Headwrap" subtype="head_armor" mesh="vlandia_helmet_l_d" culture="Culture.aserai" value="1" is_merchandise="false" weight="1.1" difficulty="0" appearance="0.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_civil_c_head" name="{=ZFETxZKP}Keffiyeh with Silken Band" mesh="aserai_civil_c_head" culture="Culture.aserai" value="1" weight="0.1" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="2" has_gender_variations="true" hair_cover_type="type2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item id="mp_aserai_civil_d_hscarf" name="{=l91l1TJo}Colored Turban" mesh="aserai_civil_d_hscarf" culture="Culture.aserai" value="1" weight="0.1" appearance="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="4" has_gender_variations="true" hair_cover_type="type1" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item id="mp_aserai_civil_hscarf_b" name="{=OrEgjXZ1}Roughspun Keffiyeh" mesh="aserai_civil_hscarf_b" culture="Culture.aserai" value="1" weight="0.1" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="2" has_gender_variations="true" hair_cover_type="all" beard_cover_type="type3" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item id="mp_aserai_civil_hscarf_a" name="{=2KHcAWiq}Keffiyeh with Cloth Band" mesh="aserai_civil_hscarf_a" culture="Culture.aserai" value="1" weight="0.1" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="2" has_gender_variations="true" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item id="mp_aserai_civil_e_hscarf" name="{=spcj3XIw}Wrapped Keffiyeh" mesh="aserai_civil_e_hscarf" culture="Culture.aserai" value="1" weight="0.1" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="2" has_gender_variations="true" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_wrapped_desert_cap" name="{=3UxfT9Bu}Wrapped Leather Cap" mesh="aserai_helmet_o" culture="Culture.aserai" value="1" weight="0.5" appearance="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="6" has_gender_variations="false" hair_cover_type="type2" beard_cover_type="type2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_helmet" name="{=BryUh6yQ}Steel Cap" mesh="aserai_helmet_n" culture="Culture.aserai" value="1" weight="1.2" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="17" has_gender_variations="false" hair_cover_type="type1" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_aserai_lord_helmet_a" name="{=eso5zk60}Aserai Lord Helmet" mesh="aserai_lord_helmet_a" culture="Culture.aserai" value="1" weight="3.7" appearance="0.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="43" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_southern_noble_helmet" name="{=GFKPrrb8}Aserai Noble Helmet" mesh="aserai_lord_helmet_b" culture="Culture.aserai" value="1" weight="3.7" appearance="0.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="43" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_southern_lord_helmet" name="{=eso5zk60}Aserai Lord Helmet" mesh="aserai_lord_helmet_c" culture="Culture.aserai" value="1" weight="3.7" appearance="0.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="43" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <!-- #endregion --> <!-- #region Aserai Shoulder Armors --> <Item id="mp_brass_scale_shoulders" name="{=CyJiWngO}Bronze Scale Shoulders" mesh="sturgia_leather_brass_shoulder" culture="Culture.sturgia" value="1" weight="2.2" appearance="0.9" Type="Cape"> <ItemComponent> <Armor body_armor="12" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item id="mp_desert_fabric_shoulderpad" name="{=FyXM8Iob}Desert Fabric Shoulderpad" mesh="aserai_bigchain_shoulder_fabric" culture="Culture.aserai" value="1" weight="1.8" appearance="0.1" Type="Cape"> <ItemComponent> <Armor body_armor="8" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Aserai Body Armors --> <Item multiplayer_item="true" id="mp_southern_lamellar_armor" name="{=3lauB1HH}Bronze Lamellar Vest over Gambeson" subtype="body_armor" mesh="sturgia_costume_i_yellow" culture="Culture.aserai" value="1" weight="8.8" difficulty="0" appearance="0.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="25" leg_armor="4" arm_armor="1" has_gender_variations="true" modifier_group="plate" covers_body="true" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_tassled_southern_robes" name="{=cMdtLfGB}Tassled Robes" mesh="aserai_thobe" culture="Culture.aserai" value="1" is_merchandise="false" weight="0.9" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="3" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <!-- #endregion --> <!-- #region Aserai Arm Armors --> <!-- #endregion --> <!-- #region Aserai Leg Armors --> <!-- #endregion --> <!-- #endregion --> <!-- #region Battania Armors --> <!-- #region Battania Head Armors --> <Item multiplayer_item="true" id="mp_rough_bearskin" name="{=KKWEkA4P}Rough Bearskin" mesh="cloak_fur_c" culture="Culture.battania" value="1" weight="2.3" appearance="0.7" Type="Cape"> <ItemComponent> <Armor body_armor="7" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <!-- #endregion --> <!-- #region Battania Shoulder Armors --> <!-- #endregion --> <!-- #region Battania Body Armors --> <Item multiplayer_item="true" id="mp_kilt_over_plated_leather" name="{=fptsl0Qn}Kilt over Plated Leather" mesh="leather_armor_kilt" subtype="body_armor" culture="Culture.battania" value="1" is_merchandise="false" weight="7.8" difficulty="0" appearance="0.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="30" leg_armor="16" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Battania Arm Armors --> <Item multiplayer_item="true" id="mp_strapped_leather_bracers" name="{=DOYS7dmq}Strapped Leather Bracers" mesh="bandit_10_wristband" culture="Culture.battania" value="1" is_merchandise="false" weight="0.5" appearance="0.3" Type="HandArmor"> <ItemComponent> <Armor arm_armor="3" covers_hands="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Battania Leg Armors --> <Item multiplayer_item="true" id="mp_ragged_boots" name="{=Szuxa9Bs}Ragged Boots" mesh="sneak_costume_foot" culture="Culture.battania" value="1" is_merchandise="false" weight="0.8" difficulty="0" appearance="0.3" Type="LegArmor"> <ItemComponent> <Armor leg_armor="8" covers_legs="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #endregion --> <!-- #region Khuzait Armors --> <!-- #region Khuzait Head Armors --> <Item multiplayer_item="true" id="mp_nomad_padded_hood" name="{=yMi4ijgI}Nomad Padded Hood" subtype="head_armor" mesh="khuzait_helmet_p" culture="Culture.khuzait" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="4" has_gender_variations="false" hair_cover_type="type2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item id="mp_nordic_fur_cap" name="{=cjH1WFwy}Fur Rimmed Cap" mesh="sturgia_helmet_m" culture="Culture.sturgia" value="1" weight="0.3" appearance="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="10" has_gender_variations="false" hair_cover_type="type2" beard_cover_type="none" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_northern_lamellar_armor" name="{=hXB6gvD2}Cured Leather Lamellar Shirt " subtype="body_armor" mesh="sturgia_costume_h" culture="Culture.sturgia" value="1" weight="1.9" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="25" leg_armor="3" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Khuzait Shoulder Armors --> <!-- #endregion --> <!-- #region Khuzait Body Armors --> <Item multiplayer_item="true" id="mp_khuzait_civil_coat_b" name="{=S1XL4KJh}Luxury Thick Coat" mesh="khuzait_civil_coat_b" culture="Culture.khuzait" value="1" weight="2.7" appearance="0.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="6" leg_armor="1" arm_armor="0" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Khuzait Arm Armors --> <!-- #endregion --> <!-- #region Khuzait Leg Armors --> <!-- #endregion --> <!-- #endregion --> <!-- #region Vlandia Armors --> <!-- #region Vlandia Head Armors --> <Item id="mp_pointed_skullcap_over_mail" name="{=xS7m37o7}Pointed Skullcap over Mail" mesh="vlandia_helmet_l_b" culture="Culture.aserai" value="1" weight="1.3" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="19" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_nasal_cervelliere_over_padded_cap" name="{=4BfbPgkY}Nasal Cervelliere over Padded Cap" subtype="head_armor" mesh="vlandia_helmet_o_e" culture="Culture.vlandia" value="1" weight="1.0" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_nasal_cervelliere_over_mail_coif" name="{=mRGIxvYh}Nasal Cervelliere over Mail Coif" mesh="vlandia_helmet_o_a" culture="Culture.vlandia" value="1" weight="2.6" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="21" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_padded_leather_cape" name="{=SHZ0P7Iu}Padded Leather Cape" subtype="head_armor" mesh="shoulder_padding_cape" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.0" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_nasal_cervelliere_over_padded_coif" name="{=JjLQ2VdT}Nasal Cervelliere over Padded Coif" mesh="vlandia_helmet_o_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.2" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="22" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Vlandia Shoulder Armors --> <!-- #endregion --> <!-- #region Vlandia Body Armors --> <Item multiplayer_item="true" id="mp_red_coat_over_mail" name="{=NTPmtaaN}Red Coat over Mail" subtype="body_armor" mesh="templar_a_red" culture="Culture.vlandia" value="1" is_merchandise="false" weight="8.2" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="24" leg_armor="13" arm_armor="11" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <!-- #endregion --> <!-- #region Vlandia Arm Armors --> <!-- #endregion --> <!-- #region Vlandia Leg Armors --> <!-- #endregion --> <!-- #endregion --> <!-- #region Sturgia Armors --> <!-- #region Sturgia Head Armors --> <!-- #endregion --> <!-- #region Sturgia Shoulder Armors --> <Item multiplayer_item="true" id="mp_mail_shoulders" name="{=JkLoAelJ}Mail Shoulders" mesh="shoulder_chain_a" culture="Culture.sturgia" value="1" subtype="body_armor" is_merchandise="false" weight="2.7" difficulty="0" appearance="0.6" Type="Cape"> <ItemComponent> <Armor body_armor="11" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Sturgia Body Armors --> <Item multiplayer_item="true" id="mp_northern_brass_lamellar_over_mail" name="{=2w09rN4S}Heavy Bronze Lamellar over Mail" mesh="brass_lamellar_white" culture="Culture.sturgia" value="1" is_merchandise="false" weight="11.4" appearance="0.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="38" leg_armor="13" arm_armor="13" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Sturgia Arm Armors --> <!-- #endregion --> <!-- #region Sturgia Leg Armors --> <!-- #endregion --> <!-- #endregion --> <!-- #region Empire Armors --> <!-- #region Empire Head Armors --> <Item id="mp_merchants_hat" name="{=S9htzkbe}Merchant Hat" mesh="costume_merchant_v4_head" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.1" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="2" has_gender_variations="false" hair_cover_type="type1" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_segmented_cervelliere_over_padded_cloth" name="{=vsavMoLZ}Segmented Cervelliere over Padded Cloth" subtype="head_armor" mesh="vlandia_helmet_u_y" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.2" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Empire Shoulder Armors --> <Item multiplayer_item="true" id="mp_woven_leather_shoulders" name="{=c7UNJSNi}Woven Leather Shoulders" mesh="vlandia_leather_stripes_shoulders" culture="Culture.empire" value="1" is_merchandise="false" weight="1.6" appearance="0.5" Type="Cape"> <ItemComponent> <Armor body_armor="6" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Empire Body Armors --> <Item multiplayer_item="true" id="mp_imperial_mail_vest" name="{=Kr8b1bxY}Infantryman Mail Vest" mesh="empire_armor_e" culture="Culture.empire" value="1" subtype="body_armor" is_merchandise="false" weight="7.8" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="23" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Empire Arm Armors --> <!-- #endregion --> <!-- #region Empire Leg Armors --> <Item multiplayer_item="true" id="mp_folded_town_boots" name="{=oH8iFEv7}Folded Town Boots" mesh="casual_01_boots" culture="Culture.empire" value="1" is_merchandise="false" weight="1.0" appearance="0.7" Type="LegArmor"> <ItemComponent> <Armor leg_armor="7" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <Item multiplayer_item="true" id="mp_heavy_nasalhelm_over_imperial_leather" name="{=vimhFdZp}Heavy Nasalhelm over Leather" mesh="empire_helmet_g_d" culture="Culture.empire" value="1" is_merchandise="false" weight="3.0" appearance="0.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="30" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <!-- #endregion --> <!-- #region Looters Armors --> <!-- #region Looters Head Armors --> <!-- #endregion --> <!-- #region Looters Shoulder Armors --> <!-- #endregion --> <!-- #region Looters Body Armors --> <Item multiplayer_item="true" id="mp_dummy_armor_min" name="{=Zx4h7jDy}Dummy Min Armor" mesh="gambeson_b" culture="Culture.looters" value="1" is_merchandise="false" weight="10" Type="BodyArmor"> <ItemComponent> <Armor body_armor="0" leg_armor="0" head_armor="0" arm_armor="0" has_gender_variations="false" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_dummy_armor_lower_average" name="{=K2xGw3Oo}Dummy Lower Average" mesh="sturgia_costume_m" culture="Culture.looters" value="1" is_merchandise="false" weight="20" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="12" head_armor="12" arm_armor="12" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_dummy_armor_higher_average" name="{=gT8WENO3}Dummy Higher Average" mesh="vlandia_leather_armor" culture="Culture.looters" value="1" is_merchandise="false" weight="30" Type="BodyArmor"> <ItemComponent> <Armor body_armor="37" leg_armor="37" head_armor="37" arm_armor="37" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_dummy_armor_max" name="{=wSUN0Dmo}Dummy Max Armor" mesh="vlandia_scale_armor" culture="Culture.looters" value="1" is_merchandise="false" weight="40" Type="BodyArmor"> <ItemComponent> <Armor body_armor="55" leg_armor="55" head_armor="55" arm_armor="55" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_tunic" name="{=W58TN2g5}Varyag Tunic" subtype="body_armor" mesh="sturgia_costume_j" culture="Culture.sturgia" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_studded_fur_armor" name="{=tXbRb3QO}Studded Fur Armor" mesh="bandit_1_d" subtype="body_armor" culture="Culture.looters" value="1" is_merchandise="false" weight="0.6" difficulty="0" appearance="0.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="7" leg_armor="3" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_vlandia_bandit_b" name="{=BavVxSoC}Cheap Colored Clothes" mesh="vlandia_bandit_b" culture="Culture.looters" value="1" is_merchandise="false" weight="1.8" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="6" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_bandit_fur_a" name="{=TfDFlmpb}Loathsome Fur Armor" mesh="bandit_fur_a" culture="Culture.looters" value="1" is_merchandise="false" weight="0.9" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="7" leg_armor="1" has_gender_variations="true" covers_body="false" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_buckled_wildsman_armor" name="{=8oKVhtth}Buckled Brigandine Armor" mesh="bandit_2" subtype="body_armor" culture="Culture.looters" value="1" is_merchandise="false" weight="12.3" difficulty="0" appearance="0.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="2" arm_armor="2" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region Looters Arm Armors --> <!-- #endregion --> <!-- #region Looters Leg Armors --> <!-- #endregion --> <!-- #endregion --> <!-- #region NeutralCulture Armors --> <!-- #region NeutralCulture Head Armors --> <!-- #region NeutralCulture Light Head Armors --> <Item multiplayer_item="true" id="mp_battania_civil_hood" name="{=UC2XfY7V}Cloth Hood" subtype="head_armor" mesh="battania_civil_hood" culture="Culture.battania" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="9" has_gender_variations="false" hair_cover_type="type3" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nasalhelm_over_mail" name="{=1bdDdwub}Nasalhelm over Mail" mesh="sturgia_helmet_a" culture="Culture.sturgia" value="1" is_merchandise="false" weight="1.8" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="29" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_noble_helmet_with_neckguard" name="{=LyaWykYa}Noble Helmet with Neckguard" mesh="khuzait_lord_helmet_b" culture="Culture.khuzait" subtype="head_armor" value="1" is_merchandise="false" weight="4" difficulty="0" appearance="0.9" Type="headArmor"> <ItemComponent> <Armor head_armor="39" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_laced_coif" name="{=qFL0VxZX}Laced Coif" subtype="head_armor" mesh="vlandia_helmet_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="9" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_arming_coif" name="{=mlJKNbbn}Leather Coif" subtype="head_armor" mesh="vlandia_helmet_f" culture="Culture.vlandia" value="1" is_merchandise="false" weight="0.3" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="11" has_gender_variations="false" hair_cover_type="type3" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_imperial_leather_coif" name="{=mlJKNbbn}Leather Coif" subtype="head_armor" mesh="empire_helmet_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="3" has_gender_variations="false" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_khuzait_noble_helmet_with_fur" name="{=4iqTIpAs}Noble Helmet with Fur" mesh="khuzait_lord_helmet_c" culture="Culture.khuzait" subtype="head_armor" value="1" is_merchandise="false" weight="3.9" difficulty="0" appearance="0.9" Type="headArmor"> <ItemComponent> <Armor head_armor="38" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_fur_hood" name="{=jjHpXY4d}Fur Hood" subtype="head_armor" mesh="khuzait_helmet_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="9" has_gender_variations="false" hair_cover_type="type3" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_peaked_fur_hood" name="{=8tHbqjmB}Peaked Fur Hood" subtype="head_armor" mesh="khuzait_helmet_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="10" has_gender_variations="false" hair_cover_type="type3" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_closed_head_scarf" name="{=gUTqDROO}Closed Head Scarf" subtype="head_armor" mesh="aserai_helmet_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="9" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_trailed_desert_helmet" name="{=2N0ZP2GB}Helmet with Turban and Coif" subtype="head_armor" mesh="aserai_helmet_g" culture="Culture.aserai" value="1" is_merchandise="false" weight="1.1" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="14" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type1" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_mail_coif" name="{=0LoGEHxz}Desert Mail Coif" subtype="head_armor" mesh="aserai_helmet_j" culture="Culture.aserai" value="1" is_merchandise="false" weight="3.0" difficulty="0" appearance="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="all" modifier_group="chain" material_type="Chainmail" beard_cover_type="type4" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_woven_turban" name="{=ArPvuBYK}Woven Turban" subtype="head_armor" mesh="aserai_helmet_h" culture="Culture.aserai" value="1" is_merchandise="false" weight="0.8" appearance="0.5" difficulty="0" Type="HeadArmor"> <ItemComponent> <Armor head_armor="8" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" beard_cover_type="type4" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_cap" name="{=gTptIfxY}Desert Cap" mesh="aserai_helmet_m" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="4" has_gender_variations="false" hair_cover_type="type1" beard_cover_type="none" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_open_head_scarf" name="{=qsVRoGUv}Open Head Scarf" mesh="aserai_helmet_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="8" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_turban" name="{=8SNS2wF9}Turban" mesh="aserai_helmet_i" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="7" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_headdress" name="{=4n6n3KL7}Desert Headdress" mesh="aserai_female_costume_headdress" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="3" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_tuareg" name="{=9rXUVscR}Tuareg" subtype="head_armor" mesh="tuareg_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="5" has_gender_variations="false" hair_cover_type="type2" modifier_group="cloth_unarmoured" material_type="Cloth" beard_cover_type="type1" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_helmet_over_mail" name="{=zZ2G7uIO}Kettle Helmet over Mail" mesh="vlandia_helmet_h_v" culture="Culture.vlandia" value="1" is_merchandise="false" weight="3.1" appearance="0.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="29" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_leather_cap" name="{=ByxdPJzA}Fur Cap with Ear Flaps" subtype="head_armor" mesh="sturgia_leather_cap_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="5" has_gender_variations="false" hair_cover_type="type1" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_roughhide_cap" name="{=p6NIgRpk}Roughhide Cap" mesh="sturgia_helmet_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="5" has_gender_variations="false" hair_cover_type="type2" beard_cover_type="none" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_northern_fur_cap" name="{=TwuAVsCn}Fur Cap" mesh="sturgia_helmet_j" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="4" has_gender_variations="false" hair_cover_type="type2" beard_cover_type="none" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_thinhide_coif" name="{=Q50hfNjW}Thinhide Coif" subtype="head_armor" mesh="battania_helmet_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="5" has_gender_variations="false" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_wrapped_headcloth" name="{=hRHPPQQP}Wrapped Headcloth" subtype="head_armor" mesh="battania_helmet_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="3" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_studdedhelm" name="{=TGpFbISX}Leather Studded Helm" subtype="head_armor" mesh="battania_helmet_k" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="9" has_gender_variations="false" hair_cover_type="type1" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_tied_head_wrapping" name="{=ndfDy5B8}Tied Head Wrapping" subtype="head_armor" mesh="aserai_helmet_p" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="8" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" beard_cover_type="type4" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_tight_head_scarf" name="{=U4n0uSlg}Tight Head Scarf" subtype="head_armor" mesh="aserai_helmet_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="9" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" beard_cover_type="all" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_pilgrim_hood" name="{=rzhIJ8Yh}Pilgrim Hood" mesh="sneak_costume_head" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1" Type="headArmor"> <ItemComponent> <Armor head_armor="2" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_cap" name="{=uLpnmNkZ}Leather Cap" subtype="head_armor" mesh="leather_cap_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="8" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="type2" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_imperial_cloth_coif" name="{=g5BPd0Oc}Cloth Coif" subtype="head_armor" mesh="empire_helmet_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="3" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_fur_hat" name="{=73U5RElj}Fur Hat" subtype="head_armor" mesh="khuzait_helmet_o" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="4" has_gender_variations="false" hair_cover_type="type1" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_eastern_cap" name="{=h9PP7EWc}Cap with Neck Flap" subtype="head_armor" mesh="khuzait_helmet_n" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="5" has_gender_variations="false" hair_cover_type="type2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_steppe_helmet" name="{=EOz0edW4}Steppe Helmet" subtype="head_armor" mesh="khuzait_helmet_l" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="18" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_upturned_fur_cap" name="{=3bqwOJ8z}Upturned Fur Cap" subtype="head_armor" mesh="khuzait_helmet_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="8" has_gender_variations="false" hair_cover_type="type2" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_padded_cap" name="{=Dc4ia4m9}Padded Cap" subtype="head_armor" mesh="vlandia_helmet_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.8" Type="HeadArmor"> <ItemComponent> <Armor head_armor="5" has_gender_variations="false" hair_cover_type="type3" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region NeutralCulture Medium Head Armors --> <Item multiplayer_item="true" id="mp_ironlame_feathered_spangenhelm_over_leather" name="{=tiSffNik}Ironlame Feathered Spangenhelm over Leather" mesh="empire_helmet_i_db" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.8" difficulty="0" Type="HeadArmor"> <ItemComponent> <Armor head_armor="31" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_leatherlame_feathered_spangenhelm_over_leather" name="{=bzrVXGAl}Bronze Feathered Spangenhelm over Leather" mesh="empire_helmet_i_da" culture="Culture.empire" value="1" is_merchandise="false" weight="1.7" appearance="0.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="29" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_ironlame_spiked_kettle_over_mail" name="{=IX3kafcb}Iron Spiked Kettle over Mail" subtype="head_armor" mesh="empire_helmet_k_fb" culture="Culture.empire" value="1" is_merchandise="false" weight="3.8" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="33" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_guards_kettle_over_laced_coif" name="{=20moIxs1}Kettle over Laced Coif" subtype="head_armor" mesh="vlandia_helmet_j_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" difficulty="0" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_helmet_with_leather" name="{=ZV1bKLUn}Kettle Helmet with Leather" subtype="head_armor" mesh="kettle_helmet_leather" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1" difficulty="0" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_peaked_helmet_over_laced_coif" name="{=Rhfp7ath}Peaked Helmet over Laced Coif" subtype="head_armor" mesh="vlandia_helmet_t_c" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.8" difficulty="0" appearance="1.8" Type="HeadArmor"> <ItemComponent> <Armor head_armor="37" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_peaked_helmet_over_padded_cloth" name="{=TFT2Xapz}Peaked Helmet over Padded Cloth" subtype="head_armor" mesh="vlandia_helmet_t_y" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" difficulty="0" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_peaked_helmet_over_mail_coif" name="{=AdafHtud}Peaked Helmet over Mail Coif" subtype="head_armor" mesh="vlandia_helmet_t_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="30" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_peaked_helmet_over_mail" name="{=JvhvtKsT}Peaked Helmet over Mail" mesh="vlandia_helmet_t_v" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.8" appearance="1.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="40" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_over_padded_cloth" name="{=bubcrmTC}Nasal Helmet over Padded Cloth" mesh="vlandia_helmet_p_y" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_hat_over_padded_cloth" name="{=wBfGpcCO}Kettle Hat over Padded Cloth" subtype="head_armor" mesh="vlandia_helmet_i_y" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_segmented_skullcap_over_padded_cloth" name="{=b1pqUQju}Segmented Skullcap over Padded Cloth" subtype="head_armor" mesh="vlandia_helmet_r_y" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="17" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_helmet_over_laced_coif" name="{=AB1mV5Pg}Kettle Helmet over Laced Coif" subtype="head_armor" mesh="vlandia_helmet_h_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="17" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_decorated_nomad_cap" name="{=smHA8Apa}Decorated Nomad Cap" mesh="khuzait_helmet_i" culture="Culture.khuzait" value="1" is_merchandise="false" weight="0.4" appearance="1.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="6" has_gender_variations="false" hair_cover_type="type1" beard_cover_type="none" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_spangenhelm_with_padded_cloth" name="{=ebHdQfbX}Spangenhelm with Padded Cloth" subtype="head_armor" mesh="spangenhelm_arming" culture="Culture.sturgia" value="1" is_merchandise="false" weight="1.9" difficulty="0" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_visored_helmet_over_padded_coif" name="{=agqzAXa9}Visored Helmet over Padded Coif" subtype="head_armor" mesh="vlandia_helmet_m_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="27" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_plumed_nomad_helmet" name="{=m3Nv9rt2}Plumed Nomad Helmet" mesh="khuzait_helmet_k" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="18" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_wolfhead" name="{=aGvBKCG8}Wolfhead" subtype="head_armor" mesh="battania_helmet_i" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_roundkettle_over_laced_cloth" name="{=9BENgwRK}Roundkettle over Laced Cloth" subtype="head_armor" mesh="empire_helmet_j_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_roundkettle_over_imperial_leather" name="{=aOwcs7Un}Roundkettle over Leather" subtype="head_armor" mesh="empire_helmet_j_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_sturgia_heavy_cavalry_helmet" name="{=xl5MgK49}Sturgia Heavy Cavalry Helmet" mesh="sturgia_helmet_o" culture="Culture.sturgia" value="1" is_merchandise="false" weight="1.8" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="30" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_imperial_nasal_helm" name="{=rSEXAMUx}Legionary Helm" subtype="head_armor" mesh="empire_helmet_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="21" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_tall_helmet" name="{=9FgxK9se}Tall Helmet" subtype="head_armor" mesh="roman_helmet_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="19" has_gender_variations="false" hair_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_nomad_helmet" name="{=WvDZMmaj}Nomad Helmet" subtype="head_armor" mesh="khuzait_helmet_j" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="17" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_plumed_fur_lined_helmet" name="{=ZRDoABz9}Plumed Fur Lined Helmet" subtype="head_armor" mesh="khuzait_helmet_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_northern_warlord_helmet" name="{=y9uZrJv2}Sturgian Warlord Helmet" mesh="sturgia_helmet_i" culture="Culture.sturgia" value="1" is_merchandise="false" weight="3.6" appearance="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="type1" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_open_desert_helmet" name="{=QVGL3eB0}Open Desert Helmet" subtype="head_armor" mesh="aserai_helmet_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="18" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_loose_wrapped_desert_helmet" name="{=WXjQNIJW}Loose Wrapped Desert Helmet" mesh="aserai_helmet_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_closed_desert_helmet" name="{=WiPJqTXv}Closed Desert Helmet" mesh="aserai_helmet_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="19" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_fur_helmet" name="{=2iaLi16f}Highland Hide Helmet" subtype="head_armor" mesh="battania_fur_helmet_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="18" has_gender_variations="true" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_leather_studdedhelm_over_thinhide" name="{=2m1kWsao}Leather Studded Helm over Thinhide" subtype="head_armor" mesh="battania_helmet_k_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_studdedhelm_over_headcloth" name="{=beMSPAOG}Leather Studded Helm over Headcloth" subtype="head_armor" mesh="battania_helmet_k_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="14" has_gender_variations="false" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_studdedhelm_over_roughscale" name="{=X1Wn0sBa}Leather Studded Helm over Roughscale" subtype="head_armor" mesh="battania_helmet_k_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="34" has_gender_variations="false" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_ridged_northernhelm" name="{=x1kf94SW}Ridged Helm" subtype="head_armor" mesh="battania_helmet_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_vlandia_bandit_cape_a" name="{=ewSpZ10R}Rough Padded Cap" subtype="head_armor" mesh="vlandia_bandit_cape_a" culture="Culture.looters" value="1" is_merchandise="false" weight="2.5" difficulty="0" appearance="0.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_vlandia_bandit_cape_b" name="{=7D3jvAfS}Hide Cap" subtype="head_armor" mesh="vlandia_bandit_cape_b" culture="Culture.looters" value="1" is_merchandise="false" weight="2.5" difficulty="0" appearance="0.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leatherlame_nasalhelm_over_imperial_leather" name="{=ihN5JZ9h}Nasalhelm over Leather" subtype="head_armor" mesh="empire_helmet_h_da" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_helmet_with_faceguard" name="{=UoHZGyZa}Helmet with Faceguard" subtype="head_armor" mesh="roman_helmet_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="33" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_roundkettle_over_imperial_cloth" name="{=MChutiV6}Roundkettle over Cloth" mesh="empire_helmet_j_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="14" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_goggled_helmet_over_leather" name="{=0PSC0Vkf}Goggled Helmet over Leather" mesh="sturgia_helmet_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="19" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet" name="{=v23z53yg}Nasal Helmet" mesh="nasal_helmet_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="14" has_gender_variations="false" hair_cover_type="type1" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_helmet" name="{=rysPCUOp}Northlander Helmet" mesh="sturgia_masked_helm_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="37" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_over_laced_coif" name="{=FWFDkjBk}Nasal Helmet over Laced Coif" subtype="head_armor" mesh="vlandia_helmet_p_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_helmet_over_arming_coif" name="{=3iq3rOh8}Kettle Helmet over Arming Coif" mesh="vlandia_helmet_h_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" Type="HeadArmor"> <ItemComponent> <Armor head_armor="28" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_helmet_over_padded_coif" name="{=1GpTOIqU}Kettle Helmet over Padded Coif" subtype="head_armor" mesh="vlandia_helmet_h_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.3" difficulty="0" appearance="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="22" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type3" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_segmented_skullcap_over_laced_coif" name="{=VylHwqVq}Segmented Skullcap over Laced Coif" mesh="vlandia_helmet_r_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="18" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region NeutralCulture Heavy Head Armors --> <Item multiplayer_item="true" id="mp_cervelliere_over_arming_coif" name="{=7dAy51ln}Cervelliere over Arming Coif" mesh="vlandia_helmet_n_f" culture="Culture.vlandia" weight="0.9" value="1" is_merchandise="false" appearance="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="type2" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_segmented_cervelliere_over_mail_coif" name="{=WMqHlEvb}Segmented Cervelliere over Mail Coif" subtype="head_armor" mesh="vlandia_helmet_u_a" culture="Culture.neutral_culture" weight="3.2" value="1" is_merchandise="false" Type="HeadArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_full_helm_over_mail_coif" name="{=FsDZC8Yl}Full Helm over Mail Coif" subtype="head_armor" mesh="vlandia_helmet_s_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="40" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_western_crowned_plated_helmet" name="{=PxVFJaEM}Crowned Plated Helmet" mesh="vlandia_lord_helmet_c" culture="Culture.neutral_culture" subtype="head_armor" value="1" is_merchandise="false" weight="3.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="39" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_over_mail_coif" name="{=PVgSGCYK}Nasal Helmet over Mail Coif" mesh="vlandia_helmet_p_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="30" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_hat_over_mail_coif" name="{=tMLH04n4}Kettle Hat over Mail Coif" mesh="vlandia_helmet_i_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_open_mail_coif" name="{=OpYdqPWs}Open Mail Coif" subtype="head_armor" mesh="vlandia_helmet_v" culture="Culture.empire" value="1" is_merchandise="false" weight="1.6" difficulty="0" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="18" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_mail_coif" name="{=Qywm0F8B}Mail Coif with Helmet Padding" subtype="head_armor" mesh="vlandia_helmet_a" culture="Culture.empire" value="1" is_merchandise="false" weight="1.7" difficulty="0" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="18" has_gender_variations="false" hair_cover_type="all" modifier_group="chain" material_type="Chainmail" beard_cover_type="type4" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_visored_helmet_over_mail_coif" name="{=d8DrtmwP}Visored Helmet over Mail Coif" mesh="vlandia_helmet_m_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="36" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_segmented_skullcap_over_mail_coif" name="{=P8GrNSkF}Segmented Skullcap over Mail Coif" mesh="vlandia_helmet_r_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="34" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_segmented_skullcap_over_padded_coif" name="{=zAvb7WKe}Segmented Skullcap over Padded Coif" mesh="vlandia_helmet_r_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="19" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type1" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_plumed_helmet" name="{=sJ1R62Tn}Plumed Helmet" subtype="head_armor" mesh="roman_helmet_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="31" has_gender_variations="false" hair_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_imperial_goggled_helmet" name="{=5bEHZ2z1}Imperial Goggled Helmet" mesh="imperial_helmet" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="38" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_decorated_goggled_helmet" name="{=newiAaR9}Decorated Goggled Helmet" mesh="sturgia_helmet_n" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="37" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_roundkettle_over_imperial_mail" name="{=tYmOCuuQ}Roundkettle over Mail" subtype="head_armor" mesh="empire_helmet_j_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="30" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leatherlame_feathered_spangenhelm_over_mail" name="{=aoPbMKwB}Feathered Spangenhelm over Mail" subtype="head_armor" mesh="empire_helmet_i_aa" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="36" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_plumed_lamellar_helmet" name="{=YqhOxb1Z}Plumed Lamellar Helmet" subtype="head_armor" mesh="khuzait_helmet_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="33" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_eastern_vendel_helmet" name="{=QCOWP3E9}Steppe Raider Helmet" mesh="khuzait_helmet_m" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="6.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="38" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="all" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_spiked_helmet" name="{=ygfhbfr0}Spiked Helmet" subtype="head_armor" mesh="khuzait_helmet_g" culture="Culture.khuzait" value="1" is_merchandise="false" weight="4.5" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="37" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_spiked_helmet_with_facemask" name="{=5n4rWI9T}Spiked Helmet with Facemask" subtype="head_armor" mesh="khuzait_helmet_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="40" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_pointed_skullcap_with_mail" name="{=3DV3GoHb}Pointed Skullcap with Mail" subtype="head_armor" mesh="vlandia_helmet_l_v" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.8" Type="HeadArmor"> <ItemComponent> <Armor head_armor="29" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_closed_desert_helmet_with_mail" name="{=XOC81pVz}Closed Desert Helmet with Mail" mesh="aserai_helmet_k" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="34" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_emirs_helmet" name="{=efW2XbK8}Emir Helmet" subtype="head_armor" mesh="aserai_helmet_r" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.0" Type="HeadArmor"> <ItemComponent> <Armor head_armor="33" has_gender_variations="false" hair_cover_type="all" modifier_group="chain" material_type="Chainmail" beard_cover_type="type3" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_goggled_helmet" name="{=RIswqnuJ}Goggled Helmet" mesh="sturgia_helmet_k" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.8" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="31" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_lendman_helmet_over_mail" name="{=cVYVpeBS}Raider Helmet over Mail" mesh="sturgia_helmet_g" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="9.1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_sturgian_lord_helmet_b" name="{=n7c7tnx9}Warlord Helmet with Nose Guard" mesh="sturgian_lord_helmet_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" subtype="head_armor" weight="3.4" difficulty="0" appearance="0.8" Type="headArmor"> <ItemComponent> <Armor head_armor="35" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_goggled_helmet_over_full_mail" name="{=mU5CY4bz}Closed Huscarl Helmet" mesh="sturgia_helmet_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.4" appearance="1.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="51" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_empire_battle_crown_west" name="{=EOplBvKz}Imperial Plumed Helmet" subtype="head_armor" mesh="empire_battle_crown_west" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.1" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="48" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_empire_battle_crown_north" name="{=AK0lNDmN}Jeweled Plumed Battle Crown" subtype="head_armor" mesh="empire_battle_crown_north" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.1" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="45" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_battle_crown" name="{=aQeOcLX4}Two Pronged Bronze Crown" mesh="battania_battle_crown" culture="Culture.neutral_culture" value="1" is_merchandise="false" subtype="head_armor" weight="2.3" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="40" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_battle_crown" name="{=5c4cHL9Z}Khuzait Battle Crown" mesh="khuzait_battle_crown" culture="Culture.neutral_culture" value="1" is_merchandise="false" subtype="head_armor" weight="2.7" difficulty="0" appearance="4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="36" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_aserai_battle_crown" name="{=fBAf3OWb}Ornate Desert Battle Crown" subtype="head_armor" mesh="aserai_battle_crown" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.8" difficulty="0" appearance="9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="44" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type3" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_aserai_crown" name="{=6Dk7LClc}Luxury Turban Over Helmet" mesh="aserai_crown" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.8" appearance="8" Type="HeadArmor"> <ItemComponent> <Armor head_armor="42" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_sturgian_lord_helmet_c" name="{=vmJLhccb}Decorated Helmet" mesh="sturgian_lord_helmet_c" culture="Culture.neutral_culture" subtype="head_armor" value="1" is_merchandise="false" weight="4.4" Type="headArmor"> <ItemComponent> <Armor head_armor="40" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battanian_plated_noble_helmet" name="{=KpyTaAwL}Highland Plated Noble Helmet" mesh="battania_lord_helmet_a" culture="Culture.neutral_culture" subtype="head_armor" value="1" is_merchandise="false" weight="2.9" Type="headArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battanian_noble_helmet_with_feather" name="{=H41qKfaL}Highland Noble Helmet with Feather" mesh="battania_lord_helmet_b" culture="Culture.neutral_culture" subtype="head_armor" value="1" is_merchandise="false" weight="3.1" Type="headArmor"> <ItemComponent> <Armor head_armor="35" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battanian_crowned_helmet" name="{=YDibTDob}Highland Crowned Helmet" mesh="battania_lord_helmet_c" culture="Culture.battania" value="1" is_merchandise="false" weight="3.2" difficulty="0" appearance="0.9" Type="headArmor"> <ItemComponent> <Armor head_armor="42" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_roughscale_helmet" name="{=jakLnIQv}Roughscale Helmet" subtype="head_armor" mesh="battania_helmet_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="31" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_closed_goggled_helmet" name="{=TjoKgbV6}Closed Goggled Helmet" mesh="sturgia_helmet_l" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="41" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_goggled_helmet_over_mail" name="{=qc0P0b2r}Goggled Helmet over Mail" mesh="sturgia_helmet_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.8" Type="HeadArmor"> <ItemComponent> <Armor head_armor="30" has_gender_variations="false" hair_cover_type="all" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_lendman_helmet_over_full_mail" name="{=RTIzskq1}Lendman Helmet over Full Mail" mesh="sturgia_helmet_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="39" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_ironlame_feathered_spangenhelm" name="{=YUWhHQmz}Ironlame Feathered Spangenhelm" subtype="head_armor" mesh="empire_helmet_i" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="34" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_ironlame_feathered_spangenhelm_over_mail" name="{=inYBaDwu}Iron Feathered Spangenhelm over Mail" subtype="head_armor" mesh="empire_helmet_i_fb" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="35" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_feathered_spangenhelm_over_imperial_coif" name="{=QtuZSbG9}Feathered Spangenhelm over Coif" subtype="head_armor" mesh="empire_helmet_i_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="33" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_spangenhelm_with_leather" name="{=3Z91Nxbf}Spangenhelm with Leather" subtype="head_armor" mesh="spangenhelm_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nasalhelm_over_leather" name="{=ONaWEKSy}Nasalhelm over Leather" mesh="sturgia_helmet_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_with_leather" name="{=TxAYmCjr}Nasal Helmet with Leather" subtype="head_armor" mesh="nasal_helmet_neckguard" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_lord_helmet_a" name="{=Oyeu738O}Northlander Lord Helmet" mesh="sturgian_lord_helmet_a" culture="Culture.sturgia" subtype="head_armor" value="1" is_merchandise="false" weight="3.6" difficulty="0" appearance="0.9" Type="headArmor"> <ItemComponent> <Armor head_armor="37" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_with_mail" name="{=EWR2MNeM}Nasal Helmet with Mail" subtype="head_armor" mesh="nasal_helmet_reinforced" value="1" is_merchandise="false" weight="1.5" difficulty="0" appearance="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_full_helm_over_cloth_headwrap" name="{=SYvBTD0p}Full Helm over Cloth Headwrap" mesh="vlandia_helmet_s_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="28" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_full_helm_over_arming_coif" name="{=WYytQbvS}Full Helm over Arming Coif" mesh="vlandia_helmet_s_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="26" has_gender_variations="false" hair_cover_type="type4" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_full_helm_over_padded_cap" name="{=qVj5NqrL}Full Helm over Padded Cap" subtype="head_armor" mesh="vlandia_helmet_s_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.8" Type="HeadArmor"> <ItemComponent> <Armor head_armor="48" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type3" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_full_helm_over_laced_coif" name="{=wEfZyccm}Full Helm over Laced Coif" subtype="head_armor" mesh="vlandia_helmet_s_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="6.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="30" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type3" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #endregion --> <!-- #region NeutralCulture Shoulder Armors --> <!-- #region NeutralCulture Light Shoulder Armors --> <Item multiplayer_item="true" id="mp_hood" name="{=lbVB6KPl}Hood" culture="Culture.neutral_culture" mesh="shoulder_cape_multicolor" subtype="body_armor" value="1" is_merchandise="false" weight="0.4" Type="Cape"> <ItemComponent> <Armor body_armor="2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_peasant_hood" name="{=lbVB6KPl}Hood" culture="Culture.neutral_culture" mesh="shoulder_cape_multicolor" subtype="body_armor" value="1" is_merchandise="false" weight="0.4" Type="Cape"> <ItemComponent> <Armor body_armor="2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_scarf" name="{=GNdVXMue}Scarf" mesh="sturgia_cape_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="0.5" Type="Cape"> <ItemComponent> <Armor body_armor="2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_padded_leather_shoulders" name="{=Bl72Ribb}Padded Leather Shoulders" mesh="shoulder_padding" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" Type="Cape"> <ItemComponent> <Armor body_armor="5" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_studded_imperial_neckguard" name="{=ykCJ3hDB}Studded Neckguard" mesh="empire_plate_armor_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.6" Type="Cape"> <ItemComponent> <Armor body_armor="13" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_wolf_shoulder" name="{=YEUFtX4G}Wolf Shoulder" mesh="wolf_shoulder" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="1.8" Type="Cape"> <ItemComponent> <Armor body_armor="8" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_imperial_lamellar_shoulders" name="{=Lt8nT1hb}Lamellar Shoulders" mesh="imperial_shoulders" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.5" Type="Cape"> <ItemComponent> <Armor body_armor="13" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_eastern_studded_shoulders" name="{=I1ZBVhON}Steppe Studded Shoulders" mesh="khuzait_leather_shoulder_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.3" Type="Cape"> <ItemComponent> <Armor body_armor="5" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_khuzait_leather_pauldron" name="{=p2gPB04v}Steppe Leather Pauldron" mesh="khuzait_leather_pauldron" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.5" Type="Cape"> <ItemComponent> <Armor body_armor="4" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_wrapped_scarf" name="{=UxTD6XGA}Wrapped Scarf" mesh="aserai_shoulder_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="0.5" Type="Cape"> <ItemComponent> <Armor body_armor="2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_leather_shoulderpad" name="{=gfvG04SP}Desert Leather Shoulderpad" mesh="aserai_bigchain_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.8" Type="Cape"> <ItemComponent> <Armor body_armor="5" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_horseman_shoulder" name="{=mStaaxFF}Desert Ringmail Shoulder" mesh="aserai_horseman_shoulder" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="2.5" Type="Cape"> <ItemComponent> <Armor body_armor="7" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_stitched_leather_shoulders" name="{=WrwO8xsN}Stitched Leather Shoulders" mesh="aserai_plated_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3" Type="Cape"> <ItemComponent> <Armor body_armor="8" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leopard_pelt" name="{=QxzcuhmA}Leopard Pelt" mesh="leopard_pelt" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.0" Type="Cape"> <ItemComponent> <Armor body_armor="9" arm_armor="5" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_bearskin" name="{=4Q4JVfuT}Bearskin" subtype="body_armor" mesh="battania_helmet_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.3" Type="Cape"> <ItemComponent> <Armor body_armor="6" arm_armor="4" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_cloak" name="{=0Pxq8UqX}Highland Cloak" mesh="battania_cloak" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="Cape"> <ItemComponent> <Armor body_armor="2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_shoulder_furr" name="{=cwC8Jp99}Highland Shoulder Furr" mesh="battania_shoulder_furr" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.6" Type="Cape"> <ItemComponent> <Armor body_armor="6" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_woodland_cloak" name="{=Wo5RbJia}Highland Woodland Cloak" mesh="battania_woodland_cloak" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="3" Type="Cape"> <ItemComponent> <Armor body_armor="5" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_shoulder_strap_cloak" name="{=TmJubG8W}Battania Shoulder Strap Cloak" mesh="battania_shoulder_strap_cloak" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="Cape"> <ItemComponent> <Armor body_armor="4" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_cloak_furr" name="{=mTsEaNKb}Fur Cloak" mesh="battania_cloak_furr" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.5" Type="Cape"> <ItemComponent> <Armor body_armor="5" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_pauldron_cape_a" name="{=3qF14kaR}Empire Pauldron Cape" mesh="pauldron_cape_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5.5" Type="Cape"> <ItemComponent> <Armor body_armor="11" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_pauldron_cape_b" name="{=Q2F2uqRE}Vlandian Pauldron Cape" mesh="pauldron_cape_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5.5" Type="Cape"> <ItemComponent> <Armor body_armor="11" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_lamellar_shoulders" name="{=tKODIU0F}Leather Lamellar Shoulders" mesh="leather_lamellar_armor_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="8" Type="Cape"> <ItemComponent> <Armor body_armor="8" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_steppe_leather_shoulders" name="{=4a99jSHC}Steppe Leather Shoulders" mesh="khuzait_leather_armor_shoulder" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="0.7" Type="Cape"> <ItemComponent> <Armor body_armor="2" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_reinforced_suede_shoulders" name="{=y9uMjAKT}Reinforced Suede Shoulders" mesh="khuzait_suede_leather_shoulder" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="3" Type="Cape"> <ItemComponent> <Armor body_armor="3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_green_hood" name="{=UvOa4elc}Green Hood" mesh="shoulder_cape_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="Cape"> <ItemComponent> <Armor body_armor="3" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_civil_cape" name="{=Vdi0vZV7}Highland Cape" subtype="body_armor" mesh="battania_civil_cape" value="1" is_merchandise="false" culture="Culture.neutral_culture" weight="4" Type="Cape"> <ItemComponent> <Armor body_armor="15" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battanian_leather_shoulder_a" name="{=ICsecuVv}Cured Leather Shoulder Pieces" subtype="body_armor" mesh="battanian_leather_shoulder_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" difficulty="0" appearance="1.8" Type="Cape"> <ItemComponent> <Armor body_armor="5" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_a_battania_cloak_a" name="{=Jm3AiUo3}Simple Cape" mesh="battania_cloak_a" culture="Culture.battania" value="1" is_merchandise="false" weight="0.5" appearance="1" Type="Cape"> <ItemComponent> <Armor body_armor="1" arm_armor="1" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" /> </Item> <!-- #endregion --> <!-- #region NeutralCulture Medium Shoulder Armors --> <Item multiplayer_item="true" id="mp_battanian_chainmail_shoulder_b" name="{=qdMP2qWG}Mail Shoulder Reinforcements" subtype="body_armor" mesh="battanian_chainmail_shoulder_b" culture="Culture.battania" value="1" is_merchandise="false" weight="4.5" difficulty="0" appearance="1.8" Type="Cape"> <ItemComponent> <Armor body_armor="7" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battanian_chainmail_shoulder_a" name="{=M0n609ut}Mail Shoulder Pieces" subtype="body_armor" mesh="battanian_chainmail_shoulder_a" culture="Culture.battania" value="1" is_merchandise="false" weight="4.5" difficulty="0" appearance="1.8" Type="Cape"> <ItemComponent> <Armor body_armor="6" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_imperial_studded_strip_shoulders" name="{=QcCC59DA}Studded Strip Shoulders" mesh="empire_plated_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.1" Type="Cape"> <ItemComponent> <Armor body_armor="14" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_a_aserai_scale_b_shoulder_d" name="{=SIdCIRfG}Brass Scale Pauldrons" mesh="aserai_scale_b_shoulder_d" culture="Culture.aserai" value="1" is_merchandise="false" weight="2.2" appearance="3" Type="Cape"> <ItemComponent> <Armor body_armor="2" arm_armor="7" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_shoulder" name="{=xn5CfwON}Padded Warrior Shoulders" mesh="empire_warrior_padded_armor_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.6" Type="Cape"> <ItemComponent> <Armor body_armor="6" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_lamellar_shoulders" name="{=Lt8nT1hb}Lamellar Shoulders" mesh="metal_lamellar_armor_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5.0" Type="Cape"> <ItemComponent> <Armor body_armor="15" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_brass_lamellar_shoulder" name="{=INWSxn7C}Bronze Lamellar Shoulders" mesh="brass_lamellar_shoulder" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5.0" Type="Cape"> <ItemComponent> <Armor body_armor="14" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_brass_lamellar_shoulder_white" name="{=8frVbv2b}Northlander Lamellar Shoulders" mesh="brass_lamellar_shoulder_white" culture="Culture.sturgia" value="1" is_merchandise="false" weight="5.0" appearance="2" Type="Cape"> <ItemComponent> <Armor body_armor="16" arm_armor="6" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_warlord_pauldrons" name="{=Ldqb9oAF}Highland Warlord Pauldrons" mesh="battania_warlord_pauldrons" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="4.0" Type="Cape"> <ItemComponent> <Armor body_armor="13" arm_armor="13" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_civil_cloak" name="{=0Pxq8UqX}Highland Cloak" mesh="battania_civil_cloak" culture="Culture.battania" value="1" is_merchandise="false" subtype="body_armor" weight="4.0" difficulty="0" appearance="0.7" Type="Cape"> <ItemComponent> <Armor body_armor="13" arm_armor="13" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_armored_bearskin" name="{=FOx5vZSJ}Armored Bearskin" subtype="body_armor" mesh="battania_helmet_j" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="7" Type="Cape"> <ItemComponent> <Armor body_armor="15" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #endregion --> <!-- #region NeutralCulture Body Armors --> <!-- #region NeutralCulture Light Body Armors --> <Item multiplayer_item="true" id="mp_battania_civil_a" name="{=l5JDrvbW}Tartan Tunic" mesh="battania_civil_a" culture="Culture.battania" value="1" is_merchandise="false" weight="0.6" appearance="0.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="1" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_civil_b" name="{=qH5VV8In}Villager Leather Tunic" mesh="battania_civil_b" culture="Culture.battania" value="1" is_merchandise="false" weight="0.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_civil_c" name="{=dVekhkIU}Fur Coat over Tunic" mesh="battania_civil_c" culture="Culture.battania" value="1" is_merchandise="false" weight="0.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_guards_kettle_over_padded_coif" name="{=YQd9C8u2}Kettle over Padded Coif" subtype="head_armor" mesh="vlandia_helmet_j_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.5" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="22" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_helmet_over_padded_cloth" name="{=VcbEaV7T}Kettle Helmet over Padded Cloth" subtype="head_armor" mesh="vlandia_helmet_h_y" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.1" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="19" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_bandit_envelope_dress_v1" name="{=L0aYVd65}Commoner Tunic" mesh="bandit_envelope_dress_v1" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="false" body_mesh_type="shoulders" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" DoesNotHideChest="true" /> </Item> <Item multiplayer_item="true" id="mp_tundra_tunic" name="{=2u4RneKh}Northlander Belted Tunic" subtype="body_armor" mesh="fur_vaegir_b" culture="Culture.sturgia" value="1" is_merchandise="false" weight="0.3" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="9" leg_armor="1" arm_armor="1" has_gender_variations="false" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_bandit_envelope_dress_v2" name="{=qILO0HdK}Sleeveless Enveloped Padded Garments" mesh="bandit_envelope_dress_v2" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="6.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="1" has_gender_variations="true" covers_body="false" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" DoesNotHideChest="true" /> </Item> <Item multiplayer_item="true" id="mp_thick_sleeved_robe" name="{=MKT5IzWm}Thick Sleeved Robe" mesh="aserai_robe_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="6.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="1" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_layered_robe" name="{=fk42FxCE}Layered Robe" mesh="aserai_robe_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="14" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="3" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_hemp_tunic" name="{=yTWOMSmv}Hemp Tunic" mesh="armor_hemp_tunic" culture="Culture.empire" value="1" is_merchandise="false" subtype="body_armor" weight="0.4" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="1" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_long_hemp_tunic" name="{=NUHzapSv}Long Hemp Tunic" mesh="casual_01" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="4" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_leather_vest" name="{=C8bVbM65}Tunic with Leather Vest" mesh="sturgia_costume_m" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="8.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="18" leg_armor="0" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_f" name="{=GTaxqBcv}Auxiliary Armor" mesh="empire_warrior_padded_armor_f" culture="Culture.empire" value="1" is_merchandise="false" weight="1.9" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="11" leg_armor="6" arm_armor="2" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battanian_savage_armor" name="{=Jt0Mcn4D}Savage Armor" subtype="body_armor" mesh="battanian_savage_armor" culture="Culture.battania" value="1" is_merchandise="false" weight="0.8" difficulty="0" appearance="0.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="10" leg_armor="6" arm_armor="3" has_gender_variations="false" covers_body="false" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" DoesNotHideChest="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_g" name="{=T2POVRtg}Auxiliary Armor with Straps" mesh="empire_warrior_padded_armor_g" culture="Culture.empire" value="1" is_merchandise="false" weight="2.0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="11" leg_armor="5" arm_armor="1" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_padded_cloth" name="{=WLJOnehi}Reinforced Thick Tunic" mesh="sturgia_costume_l" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11" Type="BodyArmor"> <ItemComponent> <Armor body_armor="21" leg_armor="5" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_baggy_trunks" name="{=IH9GsYzv}Baggy Trousers" mesh="bandit_1_a" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="4" covers_body="false" has_gender_variations="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags DoesNotHideChest="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_fur_waistcoat_over_tunic" name="{=XH9f3yOX}Fur Waistcoat over Tunic" subtype="body_armor" mesh="fur_vaegir_short" culture="Culture.looters" value="1" is_merchandise="false" weight="2.3" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="2" arm_armor="2" has_gender_variations="false" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_khuzait_fortified_armor" name="{=KVG0Tzaa}Reinforced Mirror Armor" mesh="khuzait_fortified_armor" culture="Culture.khuzait" value="1" is_merchandise="false" weight="2.4" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="7" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_khuzait_sturdy_armor" name="{=e0SDWwmU}Sturdy Steppe Armor" mesh="khuzait_sturdy_armor" culture="Culture.khuzait" value="1" is_merchandise="false" weight="2.4" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="7" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sleeveless_studded_fur_armor" name="{=4AfHO0BA}Sleeveless Studded Fur Armor" mesh="bandit_1_c" subtype="body_armor" culture="Culture.battania" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="3" leg_armor="3" arm_armor="0" covers_body="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" DoesNotHideChest="true" /> </Item> <Item id="mp_aserai_civil_b" name="{=v4THTk5O}Kaftan with Leather Belt" mesh="aserai_civil_b" culture="Culture.aserai" value="1" is_merchandise="false" weight="1.1" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_civil_e" name="{=FAPHmzxQ}Thawb" mesh="aserai_civil_e" culture="Culture.aserai" value="1" is_merchandise="false" weight="1.1" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="1" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_civil_c" name="{=CBUdkmIw}Colored Kaftan" mesh="aserai_civil_c" culture="Culture.aserai" value="1" is_merchandise="false" weight="0.9" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_fur_armor_with_strap" name="{=eWf7bFGo}Fur Armor with Strap" mesh="pict_armor_b" subtype="body_armor" culture="Culture.battania" value="1" is_merchandise="false" weight="2.1" difficulty="0" appearance="0.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="2" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_tied_cloth_tunic" name="{=MQ8LCvCE}Tied Cloth Tunic" mesh="roman_cloth_tunic_a" culture="Culture.empire" subtype="body_armor" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="1" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item id="mp_khuzait_belt_leather" name="{=4B2i8oxo}Coat with Mirrored Belt" mesh="khuzait_belt_leather" culture="Culture.khuzait" value="1" is_merchandise="false" weight="2.4" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="7" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_rough_fur_over_chain" name="{=KIxX6dH2}Rough Fur over Chain" mesh="bandit_3_b" culture="Culture.looters" value="1" is_merchandise="false" weight="12.0" appearance="0.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="30" leg_armor="11" arm_armor="11" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item id="mp_padded_leather_overcoat" name="{=CtJPuRDa}Padded Leather Overcoat" mesh="bandit_10" culture="Culture.looters" value="1" is_merchandise="false" weight="3.2" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="13" leg_armor="7" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_burlap_sack_dress" name="{=IuD9SaQM}Burlap Dress" mesh="burlap_sack_dress" culture="Culture.looters" value="1" is_merchandise="false" weight="0.5" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="1" leg_armor="1" has_gender_variations="true" covers_body="false" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" DoesNotHideChest="true" /> </Item> <Item multiplayer_item="true" id="mp_cloth_tunic" name="{=OJIRIm4j}Simple Cloth Tunic" mesh="clothing_a" culture="Culture.vlandia" value="1" is_merchandise="false" subtype="body_armor" weight="0.4" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="1" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_long_fur_coat" name="{=VbAHQ1BS}Long Fur Coat" mesh="pict_armor_long_furry" subtype="body_armor" culture="Culture.battania" value="1" is_merchandise="false" weight="2.6" difficulty="0" appearance="0.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="6" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sleeveless_fur_coat" name="{=1cYka5tR}Sleeveless Fur Coat" mesh="fur_vaegir_waistcoat" subtype="body_armor" culture="Culture.looters" value="1" is_merchandise="false" weight="1.8" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="6" leg_armor="1" arm_armor="0" covers_body="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_armored_baggy_trunks" name="{=lPeLZge5}Armored Baggy Trousers" mesh="bandit_1_b" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="4" covers_body="false" has_gender_variations="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags DoesNotHideChest="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_roughcloth_shortcoat" name="{=hXijcZyp}Roughcloth Shortcoat" mesh="walker_costume_a" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="9.0" Type="BodyArmor"> <ItemComponent> <Armor body_armor="7" leg_armor="3" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_heavy_nordic_coat" name="{=h5IlkYck}Heavy Coat" subtype="body_armor" mesh="sturgia_costume_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="14" leg_armor="3" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_heavy_nordic_tunic" name="{=CAO0bycV}Heavy Tunic" mesh="sturgia_costume_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="7.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="0" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_tunic" name="{=9aehD627}Luxury Tunic" subtype="body_armor" mesh="sturgia_costume_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="12" Type="BodyArmor"> <ItemComponent> <Armor body_armor="9" leg_armor="0" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_tunic" name="{=ZqTFQeai}Leather Tunic" mesh="leather_tunic" culture="Culture.empire" value="1" is_merchandise="false" weight="2.1" appearance="1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="7" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_layered_leather_tunic" name="{=4KYF5iCd}Layered Leather Tunic" mesh="leather_tunic_2" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="18" leg_armor="6" arm_armor="4" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_highland_cloth" name="{=j1pFE61w}Woodland Cloth Armor" subtype="body_armor" mesh="battania_cloth_armor_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="18" leg_armor="6" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_fur_armor" name="{=VSMpadvq}Fur Armor" subtype="body_armor" mesh="battania_fur_armor_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="13.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="15" leg_armor="2" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_robe" name="{=bKBa7ahF}Long Simple Robe" subtype="body_armor" mesh="aserai_tunic_long" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="7" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_long_desert_robe" name="{=DnhVJl4d}Long Desert Robe" mesh="aserai_tunic_long" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="10" Type="BodyArmor"> <ItemComponent> <Armor body_armor="7" leg_armor="1" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_burlap_waistcoat" name="{=mkoMUmLh}Burlap Waistcoat" mesh="walker_costume_c" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="12" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="2" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_fur_skirt" name="{=Z9RlnXrD}Fur Skirt" subtype="body_armor" mesh="fur_vaegir_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="3" has_gender_variations="true" covers_body="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" DoesNotHideChest="true" /> </Item> <Item multiplayer_item="true" id="mp_ragged_robes" name="{=tVyuxl8e}Ragged Robes" mesh="sneak_costume" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="2" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_bandit_leather_water_flask" name="{=8hDoWBIa}Commoner Shirt" mesh="bandit_leather_water_flask" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="false" body_mesh_type="shoulders" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_vlandia_bandit_c" name="{=hELN8VXv}Torn Robe" mesh="vlandia_bandit_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="23" leg_armor="10" has_gender_variations="true" covers_body="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" DoesNotHideChest="true" /> </Item> <Item multiplayer_item="true" id="mp_footmans_tunic" name="{=2AcfBbCR}Military Tunic" mesh="armor_roman_military_tunic" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="11" leg_armor="3" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_tunic_with_shoulder_pads" name="{=y3oIzUEp}Tunic with Shoulder Pads" mesh="roman_cloth_tunic_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="13" leg_armor="4" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_steppe_armor" name="{=xQUi0F0k}Striped Coat" mesh="armor_hun_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="14" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="2" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item id="mp_khuzait_leather_stitched" name="{=wD3Yuvfc}Steppe Stitched Leather" mesh="khuzait_leather_stitch_a" culture="Culture.empire" value="1" is_merchandise="false" weight="2.5" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="2" arm_armor="2" has_gender_variations="false" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_steppe_robe" name="{=HVJ9ax8Z}Steppe Robe" mesh="mongol_cloth_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="14" Type="BodyArmor"> <ItemComponent> <Armor body_armor="9" leg_armor="4" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_padded_cloth" name="{=vCywYDmp}Light Padded Armor" subtype="body_armor" mesh="sturgia_costume_g" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="22" leg_armor="7" arm_armor="5" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_bandit_gambeson" name="{=bTUGfbH5}Rugged Gambeson" mesh="bandit_gambeson" culture="Culture.looters" value="1" is_merchandise="false" weight="2.2" difficulty="0" appearance="0.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="14" leg_armor="7" arm_armor="3" has_gender_variations="true" covers_body="false" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_padded_gambeson" name="{=fwxHsC1h}Short Gambeson over Tunic" mesh="sturgia_costume_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11" Type="BodyArmor"> <ItemComponent> <Armor body_armor="19" leg_armor="6" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_vlandia_bandit_a" name="{=AobNdBBU}Cheap Paddings" mesh="vlandia_bandit_a" culture="Culture.looters" value="1" is_merchandise="false" weight="2.9" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="10" leg_armor="2" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_stitched_leather_vest" name="{=xa7KRSCy}Stitched Leather Vest" mesh="armor_leather_chain_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="10.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="25" leg_armor="7" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sleeveless_padded_short_coat" name="{=bz5lXkHS}Sleeveless Padded Short Coat" mesh="padded_coat_d" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="11.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="19" leg_armor="6" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_padded_coat" name="{=QbfOXJas}Padded Footman Coat" subtype="body_armor" mesh="padded_coat_a" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.4" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="7" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sleeveless_padded_coat" name="{=lZ93DOrn}Sleeveless Padded Coat" subtype="body_armor" mesh="padded_coat_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.2" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="11" leg_armor="7" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sackcloth_tunic" name="{=smKogclC}Sackcloth Tunic" mesh="walker_costume_d" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.6" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_civil_a" name="{=HXNb6Cqz}Luxury Kaftan with Waistband" mesh="aserai_civil_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.8" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="3" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region NeutralCulture Medium Body Armors --> <Item multiplayer_item="true" id="mp_imperial_mail_over_leather" name="{=l5PPS5lG}Infantryman Mail over Leather" mesh="empire_armor_c" culture="Culture.neutral_culture" weight="8.6" value="1" is_merchandise="false" Type="BodyArmor"> <ItemComponent> <Armor body_armor="28" leg_armor="7" arm_armor="2" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_e" name="{=1BXuUR3s}Infantryman Long Gambeson" mesh="empire_warrior_padded_armor_e" culture="Culture.empire" value="1" is_merchandise="false" weight="1.8" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="9" leg_armor="5" arm_armor="1" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_plated_leather_coat" name="{=OvlG2Vu1}Rough Brigandine" subtype="body_armor" mesh="cop_a" culture="Culture.neutral_culture" weight="10.7" value="1" is_merchandise="false" Type="BodyArmor"> <ItemComponent> <Armor body_armor="37" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_legionary_mail" name="{=PTKyNh2O}Legionary Mail" mesh="empire_armor_b" subtype="body_armor" culture="Culture.neutral_culture" weight="9.5" value="1" is_merchandise="false" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="7" arm_armor="2" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_woodland_outfit" name="{=46orXtt0}Woodland Garments" subtype="body_armor" mesh="battania_woodland_outfit" culture="Culture.neutral_culture" weight="1.2" value="1" is_merchandise="false" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_padded_short_coat" name="{=4pqIsPhp}Padded Short Coat" mesh="padded_coat_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="27" leg_armor="9" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_gambeson_b" name="{=aQN4Dlx2}Heavy Aketon" mesh="gambeson_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="10.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="19" leg_armor="7" arm_armor="4" has_gender_variations="false" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_patched_gambeson" name="{=Jhshwa48}Patched Gambeson" mesh="bandit_4" culture="Culture.empire" value="1" is_merchandise="false" weight="3.6" difficulty="0" appearance="0.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="false" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_woven_leather_vest" name="{=LgftnHPs}Woven Leather Vest" subtype="body_armor" mesh="archers_leather_vest" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="13.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="25" leg_armor="9" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_long_woolen_tunic" name="{=U8QfF3Gw}Long Woolen Tunic" mesh="armor_woolen_tunic" culture="Culture.vlandia" subtype="body_armor" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_scale_armor" name="{=PL5SG9hI}Leather Scale Armor" mesh="vlandia_leather_scale_armor" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="8.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="18" leg_armor="5" arm_armor="7" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_tunic_with_rolled_cloth" name="{=QaysED62}Tunic with Rolled Cloth" mesh="armor_tunic_with_rolled_cloth" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="8.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="15" leg_armor="3" arm_armor="2" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_belted_leather_cuirass" name="{=CLYcnUra}Belted Leather Cuirass" mesh="bandit_11" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="22" leg_armor="8" arm_armor="5" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_crude_leather_armor" name="{=j2IVY6G6}Crude Hide Armor" mesh="bandit_5" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="12.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="20" leg_armor="5" arm_armor="5" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item id="mp_khuzait_lamellar_strapped" name="{=jimBaHvz}Reinforced Leather Armor" mesh="khuzait_lamellar_strap" culture="Culture.khuzait" value="1" is_merchandise="false" weight="7.3" appearance="0.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="24" leg_armor="2" arm_armor="2" has_gender_variations="false" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_reinforced_suede_armor" name="{=XU9WgcIO}Reinforced Suede Armor" subtype="body_armor" mesh="khuzait_suede_leather" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="7.9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="19" leg_armor="7" arm_armor="2" has_gender_variations="false" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_eastern_silk_clothing" name="{=XiwTesky}Silk Kaftan" mesh="aserai_crowd_costume" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="11.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="14" leg_armor="0" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_studded_leather_coat" name="{=XkL1Re8b}Studded Leather Coat" mesh="bandit_leather_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="10.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="19" leg_armor="7" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_light_armor" name="{=!}mp_light_armor" mesh="roman_cloth_tunic_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="1.9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="18" leg_armor="18" arm_armor="18" head_armor="18" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_mercenary_armor" name="{=sAml91Z3}Luxury Brigandine" subtype="body_armor" mesh="battania_mercenary_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="18.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="38" leg_armor="16" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_robe_c_chain" name="{=JW1mE68R}Layered Desert Robe" mesh="aserai_robe_c_chain" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="24.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="22" leg_armor="7" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_short_padded_robe" name="{=QzAvlan7}Short Padded Robe" subtype="body_armor" mesh="sarranid_gambeson_v3" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="21.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="18" leg_armor="5" arm_armor="2" has_gender_variations="false" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_long_padded_robe" name="{=0SsLGsXk}Long Padded Robe" mesh="sarranid_gambeson_v2" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="22.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="22" leg_armor="7" arm_armor="3" has_gender_variations="false" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_padded_cloth" name="{=wWqavjat}Light Long Padded Armor" mesh="aserai_fabric_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="7.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="18" leg_armor="7" arm_armor="3" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_ringed_desert_armor" name="{=7EAEIUIY}Heavy Ring Mail" mesh="aserai_bigchain_armor" culture="Culture.aserai" value="1" is_merchandise="false" weight="10.5" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="25" leg_armor="11" arm_armor="1" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_woodland_chainmail" name="{=CcWpkREW}Heavy Mail Shirt with Wide Belt" subtype="body_armor" mesh="battania_woodland_chainmail" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="23" Type="BodyArmor"> <ItemComponent> <Armor body_armor="36" leg_armor="15" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_ranger_mail" name="{=HKRGEXqy}Ranger Mail" mesh="armor_pict_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="25" Type="BodyArmor"> <ItemComponent> <Armor body_armor="37" leg_armor="20" arm_armor="2" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_bandit_fur_b" name="{=8nuXQ9F9}Fur Coat" mesh="bandit_fur_b" culture="Culture.looters" value="1" is_merchandise="false" weight="1" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="6" leg_armor="0" has_gender_variations="true" covers_body="false" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" DoesNotHideChest="true" /> </Item> <Item id="mp_rough_fur_armor" name="{=qo8hwDNU}Rough Fur Armor" mesh="bandit_3_a" culture="Culture.looters" value="1" is_merchandise="false" weight="3.3" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="11" leg_armor="4" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_scale_armor" name="{=4eOHPops}Rugged Scale Armor" subtype="body_armor" mesh="battania_scale_armor_a" culture="Culture.battania" value="1" is_merchandise="false" weight="8.7" difficulty="0" appearance="0.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="19" leg_armor="1" arm_armor="0" has_gender_variations="true" covers_body="false" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_a" name="{=bYxnCJjq}Infantryman Gambeson" mesh="empire_warrior_padded_armor_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="13.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="9" arm_armor="4" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_b" name="{=XNQPPIaA}Infantryman Gambeson over Leather Jacket" mesh="empire_warrior_padded_armor_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="15.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="9" arm_armor="4" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_sloven_leather" name="{=Csfcw8G7}Sloven Leather" mesh="nordic_sloven_c" culture="Culture.sturgia" value="1" is_merchandise="false" weight="2.9" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="12" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_sloven_over_mail" name="{=6XxiMU52}Leather Tabard over Mail" mesh="nordic_sloven_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="21.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="37" leg_armor="13" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_decorated_nordic_hauberk" name="{=bAidg8fV}Huscarl Decorated Mail Shirt" subtype="body_armor" mesh="sturgia_costume_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="20.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="34" leg_armor="15" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_d" name="{=CLTk2CMs}Infantryman Gambeson with Straps" mesh="empire_warrior_padded_armor_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="12.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="9" arm_armor="4" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_eastern_studded_leather" name="{=UHItyOQY}Steppe Studded Leather" mesh="khuzait_leather_armor_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="14" Type="BodyArmor"> <ItemComponent> <Armor body_armor="27" leg_armor="8" arm_armor="3" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_eastern_plated_leather" name="{=FDEIHpIN}Mirrored Brigandine Armor" mesh="plated_leather_armor_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="21.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="39" leg_armor="15" arm_armor="2" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_lamellar_armor" name="{=cjhhuTZD}Cured Leather Lamellar Armor" mesh="leather_lamellar_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="14.0" Type="BodyArmor"> <ItemComponent> <Armor body_armor="31" leg_armor="8" arm_armor="4" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_short_dress" name="{=KdbHrcQx}Short Tunic" mesh="empire_short_dress" culture="Culture.empire" value="1" is_merchandise="false" weight="1.0" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="6" leg_armor="0" has_gender_variations="true" covers_body="false" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" DoesNotHideChest="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_strips_over_padded_robe" name="{=iVataLxL}Leather Strips over Padded Robe" lod_atlas_index="9" subtype="body_armor" mesh="sarranid_gambeson_v1" culture="Culture.aserai" value="1" is_merchandise="false" weight="4.1" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="34" leg_armor="9" arm_armor="1" has_gender_variations="false" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_studded_steppe_leather" name="{=Qd0tQLpA}Studded Leather Armor" subtype="body_armor" mesh="khuzait_leather_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="14" Type="BodyArmor"> <ItemComponent> <Armor body_armor="21" leg_armor="6" arm_armor="3" has_gender_variations="false" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_over_cloth_headwrap" name="{=olamAwhb}Nasal Helmet over Cloth Headwrap" subtype="head_armor" mesh="vlandia_helmet_p_d" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.1" difficulty="0" appearance="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_over_mail" name="{=tpQLvMSM}Nasal Helmet over Mail" mesh="vlandia_helmet_p_v" culture="Culture.vlandia" value="1" is_merchandise="false" weight="3.1" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="42" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_studded_leather_over_aketon" name="{=dS4zm0UT}Studded Leather over Aketon" mesh="crossbow_armor_leather" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="13.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="11" arm_armor="6" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_eastern_stitched_leather_coat" name="{=PeozdF9h}Stitched Cured Leather Coat" mesh="khuzait_leather_plate" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="13.9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="30" leg_armor="12" arm_armor="3" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_leather_tabard" name="{=0a6Vz7wi}Leather Tabard" mesh="sturgia_leather_brass" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="20.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="20" leg_armor="5" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aketon" name="{=7b8Cwogx}Aketon" mesh="crossbow_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="12.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="10" leg_armor="6" arm_armor="6" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_white_coat_over_mail" name="{=YxglkaXU}White Tabard over Mail Hauberk" subtype="body_armor" mesh="templar_a_white" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="23.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="43" leg_armor="18" arm_armor="11" has_gender_variations="false" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_coat" name="{=ZqTFQeai}Leather Tunic" subtype="body_armor" mesh="leather_coat" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="13.9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="26" leg_armor="9" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="false" id="mp_leather_coat_over_cloth" name="{=wKucIANJ}Leather Coat over Cloth" mesh="walker_costume_b" subtype="body_armor" culture="Culture.vlandia" value="1" is_merchandise="false" weight="0.7" difficulty="0" appearance="0.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="17" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_padded_leather_shirt" name="{=tiTTWhpW}Padded Leather Shirt" mesh="armor_roman_padded_leather_shirt" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="14.9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="28" leg_armor="8" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region NeutralCulture Heavy Body Armors --> <Item id="mp_desert_scale_armor" name="{=VkRIefyW}Luxury Scale Armor" lod_atlas_index="3" mesh="aserai_scale_armor_b" culture="Culture.aserai" value="1" is_merchandise="false" weight="14.4" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="32" leg_armor="11" arm_armor="11" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_banded_leather_over_mail" name="{=iAWzr8Q0}Banded Leather over Mail" mesh="vlandia_leather_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="24.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="39" leg_armor="17" arm_armor="3" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_western_scale_mail" name="{=AJjEnCGN}Scale Mail" mesh="vlandia_scale_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="27.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="43" leg_armor="19" arm_armor="2" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_vlandia_chainmail" name="{=TziEtAIK}Vlandia Chainmail" mesh="vlandia_chainmail_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="23" Type="BodyArmor"> <ItemComponent> <Armor body_armor="37" leg_armor="12" arm_armor="4" has_gender_variations="false" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_mail_shirt" name="{=GzgUzrFY}Mail Shirt" mesh="armor_roman_mail_shirt" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="22" Type="BodyArmor"> <ItemComponent> <Armor body_armor="35" leg_armor="8" arm_armor="3" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_fur_skirt_with_tunic" name="{=qT6jIu3v}Fur Skirt with Tunic" subtype="body_armor" mesh="fur_vaegir_half_tunic" culture="Culture.looters" value="1" is_merchandise="false" weight="0.9" difficulty="0" appearance="0.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="3" leg_armor="3" arm_armor="1" has_gender_variations="false" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_spiked_kettle_over_imperial_padding" name="{=cjHygHb0}Spiked Kettle over Padding" mesh="empire_helmet_k_b" culture="Culture.empire" value="1" is_merchandise="false" weight="1.5" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_bearhead" name="{=GXmDq2KR}Bear Head" subtype="head_armor" mesh="battania_helmet_g" culture="Culture.battania" value="1" is_merchandise="false" weight="1.4" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="16" has_gender_variations="false" hair_cover_type="all" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_kettle_helmet_over_padded_cap" name="{=2qisE5ys}Kettle Helmet over Padded Cap" subtype="head_armor" mesh="vlandia_helmet_h_e" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.2" difficulty="0" appearance="0.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_helmet_with_metal_strips" name="{=BlTREYCY}Guarded Lord Helmet" mesh="empire_lord_helmet_c_2" culture="Culture.empire" value="1" is_merchandise="false" subtype="head_armor" weight="3.7" difficulty="0" appearance="0.9" Type="headArmor"> <ItemComponent> <Armor head_armor="38" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_pointed_skullcap_over_laced_coif" name="{=6n44BIll}Pointed Skullcap over Laced Coif" subtype="head_armor" mesh="vlandia_helmet_l_c" culture="Culture.aserai" value="1" is_merchandise="false" weight="1.2" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="22" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_guarded_lord_helmet" name="{=BlTREYCY}Guarded Lord Helmet" mesh="empire_lord_helmet_b" culture="Culture.empire" value="1" is_merchandise="false" subtype="head_armor" weight="3.7" difficulty="0" appearance="0.9" Type="headArmor"> <ItemComponent> <Armor head_armor="38" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_heavy_nasalhelm_over_imperial_mail" name="{=ISQ0cdOc}Heavy Nasalhelm over Mail" subtype="head_armor" mesh="empire_helmet_g_f" culture="Culture.empire" value="1" is_merchandise="false" weight="3.6" difficulty="0" appearance="0.7" Type="HeadArmor"> <ItemComponent> <Armor head_armor="34" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_leatherlame_nasalhelm_over_imperial_mail" name="{=c1a5Pt8j}Bronze Nasalhelm over Mail" mesh="empire_helmet_h_fa" culture="Culture.empire" value="1" is_merchandise="false" weight="3.7" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="35" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_heavy_nasalhelm_over_laced_cloth" name="{=z6eTba5h}Heavy Nasalhelm over Laced Cloth" mesh="empire_helmet_g_c" culture="Culture.empire" value="1" is_merchandise="false" weight="3.1" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="13" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_lord_helmet" name="{=Ia7K4egV}Lordly Helmet" mesh="empire_lord_helmet_a" culture="Culture.empire" value="1" is_merchandise="false" subtype="head_armor" weight="3.5" difficulty="0" appearance="0.9" Type="headArmor"> <ItemComponent> <Armor head_armor="37" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type4" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_laced_cloth_coif" name="{=kmdjRAoG}Laced Cloth Coif" subtype="head_armor" mesh="empire_helmet_c" culture="Culture.empire" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="4" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_coat_of_plates_over_mail" name="{=PtfbqMeg}Brigandine over Mail" mesh="tunic_ironplate_armor" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="25.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="45" leg_armor="19" arm_armor="11" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_fortified_armor" name="{=KwbnODoT}Brigandine over Hauberk" subtype="body_armor" mesh="sturgian_fortified_armor" culture="Culture.sturgia" value="1" is_merchandise="false" weight="28.6" difficulty="0" appearance="2.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="49" leg_armor="25" arm_armor="20" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battanian_chainmail_armor_d" name="{=WbjNNE8Z}Highland Reinforced Fian Mail" subtype="body_armor" mesh="battanian_chainmail_armor_d" culture="Culture.battania" value="1" is_merchandise="false" weight="16.6" difficulty="0" appearance="1.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="34" leg_armor="8" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battanian_chainmail_armor_c" name="{=MTB2BunA}Highland Reinforced Mail over Tartan" subtype="body_armor" mesh="battanian_chainmail_armor_c" culture="Culture.battania" value="1" is_merchandise="false" weight="14.7" difficulty="0" appearance="1.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="32" leg_armor="8" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_veteran_mercenary_armor" name="{=EezWSI6v}Fortified Mercenary Armor" subtype="body_armor" mesh="veteran_mercenary_armor" culture="Culture.vlandia" value="1" is_merchandise="false" weight="8.2" difficulty="0" appearance="1.4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="24" leg_armor="13" arm_armor="12" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_armor_02" name="{=eDMDUUfw}Aserai Chain Mail" lod_atlas_index="3" mesh="aserai_armor_02" culture="Culture.aserai" value="1" is_merchandise="false" weight="17.0" appearance="2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="31" leg_armor="14" arm_armor="15" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_armor_02_b" name="{=DyXDcO36}Aserai Decorated Chain Mail" lod_atlas_index="3" mesh="aserai_armor_02_b" culture="Culture.aserai" value="1" is_merchandise="false" weight="18.0" appearance="4" Type="BodyArmor"> <ItemComponent> <Armor body_armor="32" leg_armor="14" arm_armor="15" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_imperial_robes" name="{=R45H8quo}Toga" mesh="empire_outfit_a" culture="Culture.empire" value="1" is_merchandise="false" weight="0.9" appearance="1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="8" leg_armor="3" arm_armor="4" has_gender_variations="false" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_hauberk" name="{=FHakBPXw}Hauberk" subtype="body_armor" mesh="mail_hauberk" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="23.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="34" leg_armor="12" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_padded_cloth_with_strips" name="{=JKRQ8RDA}Padded Cloth with Strips" mesh="empire_armor_a" culture="Culture.empire" value="1" is_merchandise="false" subtype="body_armor" weight="2.2" difficulty="0" appearance="0.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="10" leg_armor="11" arm_armor="2" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_warrior_padded_armor_c" name="{=cEhDJAQp}Infantryman Gambeson with Skirts" mesh="empire_warrior_padded_armor_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="12.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="9" arm_armor="4" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_fine_town_tunic" name="{=vbPBXiPC}Rich Tunic" mesh="casual_02" culture="Culture.empire" value="1" is_merchandise="false" weight="0.4" appearance="0.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_imperial_lamellar_over_leather" name="{=x3lcf2Do}Luxury Lamellar Vest over Leather" mesh="empire_plate_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="24" Type="BodyArmor"> <ItemComponent> <Armor body_armor="41" leg_armor="14" arm_armor="3" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_hauberk" name="{=1jX7yxSW}Huscarl Mail Shirt" subtype="body_armor" mesh="sturgia_costume_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="19.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="33" leg_armor="12" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_coat_of_plates" name="{=w4RuDABQ}Coat Of Plates" mesh="sturgia_plate_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="21.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="45" leg_armor="15" arm_armor="3" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_woven_leather_coat" name="{=wE7RWmIF}Boarskin Leather Coat" mesh="vlandia_leather_stripes" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="12.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="31" leg_armor="11" arm_armor="2" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_imperial_mail_over_stripped_leather" name="{=7566s7pt}Infantryman Mail over Stripped Leather" mesh="empire_armor_d" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="18.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="37" leg_armor="14" arm_armor="3" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battanian_chainmail_armor_a" name="{=6fA31IxF}Heavy Mail Vest" subtype="body_armor" mesh="battanian_chainmail_armor_a" culture="Culture.battania" value="1" is_merchandise="false" weight="10.7" difficulty="0" appearance="1.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="28" leg_armor="8" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_light_armor_c" name="{=kaR27kWL}Highland Long Tartan" subtype="body_armor" mesh="battania_light_armor_c" culture="Culture.battania" value="1" is_merchandise="false" weight="2.4" difficulty="0" appearance="1.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="7" leg_armor="3" arm_armor="0" has_gender_variations="true" covers_body="false" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_scale_armor_on_cloth" name="{=JbV0WoO7}Mastercrafted Southern Scale Mail" lod_atlas_index="3" mesh="aserai_scale_armor_on_cloth" culture="Culture.aserai" value="1" is_merchandise="false" weight="18.0" appearance="6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="35" leg_armor="6" arm_armor="7" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_legion_b" name="{=7HbspP6x}Ornate Legionary Scale Mail" mesh="empire_legion_b" subtype="body_armor" culture="Culture.empire" value="1" is_merchandise="false" weight="28.0" difficulty="0" appearance="6.0" Type="BodyArmor"> <ItemComponent> <Armor body_armor="36" leg_armor="18" arm_armor="8" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_empire_legion_a" name="{=mBVCyRY5}Decorated Legionary Mail" mesh="empire_legion_a" subtype="body_armor" culture="Culture.empire" value="1" is_merchandise="false" weight="22.0" difficulty="0" appearance="5.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="30" leg_armor="18" arm_armor="8" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_light_armor_e" name="{=yDykmlS7}Tartan Toga" subtype="body_armor" mesh="battania_light_armor_e" culture="Culture.battania" value="1" is_merchandise="false" weight="0.7" difficulty="0" appearance="1.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="4" leg_armor="9" arm_armor="0" has_gender_variations="true" covers_body="false" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags DoesNotHideChest="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_light_armor_d" name="{=hab2DsOW}Highland Kilt over Tartan Trousers" subtype="body_armor" mesh="battania_light_armor_d" culture="Culture.battania" value="1" is_merchandise="false" weight="0.8" difficulty="0" appearance="1.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="0" leg_armor="4" arm_armor="0" has_gender_variations="false" covers_body="false" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags DoesNotHideChest="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_varangian_bra_basic" name="{=564PHXk3}Decorated Leather Harness" mesh="varangian_bra_basic" culture="Culture.empire" value="1" is_merchandise="false" weight="2.5" appearance="4" Type="Cape"> <ItemComponent> <Armor body_armor="4" arm_armor="7" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_varangian_bra_royal" name="{=RXDyumYz}Caped Leather Harness" mesh="varangian_bra_royal" culture="Culture.empire" value="1" is_merchandise="false" weight="2.7" appearance="7" Type="Cape"> <ItemComponent> <Armor body_armor="5" arm_armor="7" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_varangian_bra_padded" name="{=qaKGuHSt}Decorated Leather Harness with Padding" mesh="varangian_bra_padded" culture="Culture.empire" value="1" is_merchandise="false" weight="3.2" appearance="3" Type="Cape"> <ItemComponent> <Armor body_armor="10" arm_armor="8" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_varangian_bra_scale" name="{=eN1eFdhF}Decorated Leather Harness over Scale" mesh="varangian_bra_scale" culture="Culture.empire" value="1" is_merchandise="false" weight="14" appearance="6" Type="Cape"> <ItemComponent> <Armor body_armor="19" arm_armor="12" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_basic_imperial_leather_armor" name="{=2BlJHSeu}Imperial Leather Armor" mesh="empire_leather_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="9.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="29" leg_armor="9" arm_armor="4" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_imperial_lamellar" name="{=LMo6MaQS}Cataphract Lamellar Armor" mesh="imperial_lamellar_a" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="22.1" Type="BodyArmor"> <ItemComponent> <Armor body_armor="43" leg_armor="17" arm_armor="11" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_eastern_lamellar_armor" name="{=tG1Q8r2u}Lancer Lamellar Armor" mesh="metal_lamellar_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="20.3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="37" leg_armor="16" arm_armor="4" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_eastern_plated_leather_vest" name="{=BbhGL8XT}Brigandine Vest" mesh="plated_leather_armor_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="25.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="36" leg_armor="8" arm_armor="2" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_brass_lamellar_over_mail" name="{=CIDdPt1I}Bronze Lamellar over Mail" mesh="brass_lamellar" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="22.5" Type="BodyArmor"> <ItemComponent> <Armor body_armor="44" leg_armor="19" arm_armor="11" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_lamellar" name="{=bAXuK5eG}Aserai Lamellar Armor" subtype="body_armor" mesh="aserai_cavalry_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="25.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="40" leg_armor="10" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_archer_armor" name="{=2cSOn9qb}Gambeson over Mail Armor" subtype="body_armor" mesh="aserai_archer_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="18.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="36" leg_armor="14" arm_armor="11" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_aserai_horseman_armor" name="{=NTaol1uQ}Ring Mail" subtype="body_armor" mesh="aserai_horseman" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="30" leg_armor="8" has_gender_variations="true" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_stitched_leather_over_mail" name="{=omLMiX89}Stitched Leather over Mail" mesh="aserai_plated_skirt" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="23.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="43" leg_armor="20" arm_armor="7" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_robe_over_mail" name="{=k71X3WNK}Robe over Mail Hauberk" mesh="aserai_chain_tunic_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="18.9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="33" leg_armor="15" arm_armor="4" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_heavy_skirt" name="{=ys3kQM0R}Imperial Lamellar Armor" mesh="imperial_lamellar_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="22.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="54" leg_armor="54" arm_armor="54" head_armor="54" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_medium_skirt" name="{=z7oMeRl3}Thick Brigandine Vest" mesh="khuzait_leather_stitch_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="10.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="33" leg_armor="33" arm_armor="33" head_armor="33" covers_body="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_lamellar_vest" name="{=luoXhz19}Heavy Lamellar Vest" mesh="sturgia_costume_k" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="16.7" Type="BodyArmor"> <ItemComponent> <Armor body_armor="44" leg_armor="12" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nordic_lamellar_armor" name="{=abGJeb3q}Sturgian Lamellar Armor" subtype="body_armor" mesh="sturgia_costume_i" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="22.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="42" leg_armor="13" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_noble_armor" name="{=p9cQARqf}Highborn Mail Armor" subtype="body_armor" mesh="battania_noble_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="25" Type="BodyArmor"> <ItemComponent> <Armor body_armor="43" leg_armor="18" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battanian_chainmail_armor_b" name="{=y3CwqUDR}Highland Mail Shirt" subtype="body_armor" mesh="battanian_chainmail_armor_b" culture="Culture.battania" value="1" is_merchandise="false" weight="10.7" difficulty="0" appearance="1.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="23" leg_armor="4" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_warlord_armor" name="{=erlrhK2a}Scale Warlord Armor" subtype="body_armor" mesh="battania_warlord_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="20.9" Type="BodyArmor"> <ItemComponent> <Armor body_armor="41" leg_armor="16" arm_armor="4" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_imperial_scale_armor" name="{=VQSdhQE3}Heavy Scale Armor over Mail Hauberk" mesh="imperial_lamellar_b" subtype="body_armor" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="27.2" Type="BodyArmor"> <ItemComponent> <Armor body_armor="44" leg_armor="18" arm_armor="11" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_lamellar_with_scale_skirt" name="{=zGXZJFOb}Lamellar with Scale Skirt" mesh="imperial_lamellar_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="26" Type="BodyArmor"> <ItemComponent> <Armor body_armor="45" leg_armor="20" arm_armor="11" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #endregion --> <!-- #region NeutralCulture Arm Armors --> <!-- #region NeutralCulture Light Arm Armors --> <Item multiplayer_item="true" id="mp_reinforced_leather_vambraces" name="{=CXnhFf1t}Reinforced Leather Vambraces" mesh="crossbow_armor_leather_hand_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.3" Type="HandArmor"> <ItemComponent> <Armor arm_armor="11" covers_hands="false" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_buttoned_leather_bracers" name="{=iD0ePqi7}Buttoned Leather Bracers" mesh="bandit_leather_wristbands" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HandArmor"> <ItemComponent> <Armor arm_armor="5" covers_hands="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_decorated_imperial_gauntlets" name="{=2XEbqNQz}Decorated Imperial Gauntlets" mesh="empire_plate_armor_gauntlets" culture="Culture.empire" value="1" is_merchandise="false" weight="1.5" appearance="0.9" Type="HandArmor"> <ItemComponent> <Armor arm_armor="29" covers_hands="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_padded_vambrace" name="{=MamotK0a}Padded Vambraces" mesh="padded_vambrace_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.1" Type="HandArmor"> <ItemComponent> <Armor arm_armor="2" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_leather_gloves" name="{=lIJ1EVBh}Leather Gloves" mesh="crossbow_armor_hand" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.4" Type="HandArmor"> <ItemComponent> <Armor arm_armor="5" covers_hands="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_reinforced_mail_mitten" name="{=dPQGxmJ7}Reinforced Mail Mittens" mesh="mail_mitten_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="1.6" difficulty="0" appearance="0.5" Type="HandArmor"> <ItemComponent> <Armor arm_armor="18" covers_hands="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_mail_mitten" name="{=g51zVsKU}Mail Mittens" mesh="mail_mitten_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.4" Type="HandArmor"> <ItemComponent> <Armor arm_armor="8" covers_hands="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_reinforced_padded_mitten" name="{=PLtQdf23}Reinforced Padded Mittens" mesh="padded_vambrace_a_reinforced" culture="Culture.empire" value="1" is_merchandise="false" weight="0.9" difficulty="0" appearance="0.7" Type="HandArmor"> <ItemComponent> <Armor arm_armor="9" covers_hands="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_padded_mitten" name="{=J3YHMkL3}Padded Mittens" mesh="padded_vambrace_a_mitten" culture="Culture.empire" value="1" is_merchandise="false" weight="0.6" difficulty="0" appearance="0.3" Type="HandArmor"> <ItemComponent> <Armor arm_armor="7" covers_hands="true" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_woven_leather_bracers" name="{=fUmehyHq}Woven Leather Bracers" mesh="vlandia_leather_stripes_bracers" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" Type="HandArmor"> <ItemComponent> <Armor arm_armor="10" covers_hands="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_guarded_padded_vambrace" name="{=whvMZZba}Guarded Padded Vambraces" mesh="padded_vambrace_a_handguard" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.6" Type="HandArmor"> <ItemComponent> <Armor arm_armor="6" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_eastern_wrapped_armguards" name="{=b2EDkbhD}Wrapped Armguards" mesh="plated_leather_armor_glove_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HandArmor"> <ItemComponent> <Armor arm_armor="3" covers_hands="false" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item id="mp_rough_tied_bracers" name="{=uEPRE33m}Rough Tied Bracers" mesh="bandit_3_wrist" culture="Culture.battania" value="1" is_merchandise="false" weight="0.6" appearance="0.3" Type="HandArmor"> <ItemComponent> <Armor arm_armor="4" covers_hands="false" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_studded_leather_vambraces" name="{=bxa4JHlU}Studded Leather Vambraces" mesh="crossbow_armor_leather_hand_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.9" Type="HandArmor"> <ItemComponent> <Armor arm_armor="10" covers_hands="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_steppe_leather_vambraces" name="{=8DnJls9z}Steppe Leather Vambraces" mesh="khuzait_leather_armor_hand" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="HandArmor"> <ItemComponent> <Armor arm_armor="4" covers_hands="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_armwraps" name="{=oEJnxsQ1}Armwraps" mesh="battania_armwraps_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.2" Type="HandArmor"> <ItemComponent> <Armor arm_armor="2" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_studded_vambraces" name="{=8uBew3nD}Studded Vambraces" mesh="bandit_1_wristband" culture="Culture.khuzait" value="1" is_merchandise="false" weight="0.7" difficulty="0" appearance="0.5" Type="HandArmor"> <ItemComponent> <Armor arm_armor="9" covers_hands="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_highland_gloves" name="{=4HcrY0S2}Fur Rimmed Leather Gloves" mesh="pict_armor_glove" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" Type="HandArmor"> <ItemComponent> <Armor arm_armor="7" covers_hands="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_guarded_armwraps" name="{=a1BGHdaU}Guarded Armwraps" mesh="battania_armwraps_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.4" Type="HandArmor"> <ItemComponent> <Armor arm_armor="3" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_ragged_armwraps" name="{=jIwjYOVj}Ragged Armwraps" mesh="sneak_costume_hand" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.4" Type="HandArmor"> <ItemComponent> <Armor arm_armor="4" covers_hands="false" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_noble_bracers" name="{=DScCbmoS}Battania Noble Bracers" mesh="battania_noble_bracers" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="HandArmor"> <ItemComponent> <Armor arm_armor="10" covers_hands="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #region NeutralCulture Medium Arm Armors --> <Item multiplayer_item="true" id="mp_lordly_mail_mitten" name="{=VDMkVMxt}Heavy Mail Mittens" mesh="mail_mitten_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.7" Type="HandArmor"> <ItemComponent> <Armor arm_armor="19" covers_hands="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item id="mp_decorated_imperial_boots" name="{=gXbmGrGL}Decorated Imperial Boots" mesh="empire_plate_armor_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.3" appearance="0.9" Type="LegArmor"> <ItemComponent> <Armor leg_armor="16" covers_legs="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_brass_bracers" name="{=Xrb43Fv4}Bronze Bracers" mesh="sturgia_leather_brass_bracer" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.3" Type="HandArmor"> <ItemComponent> <Armor arm_armor="16" covers_hands="false" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_plated_gloves" name="{=G8FQ2exX}Plate Reinforced Gloves" mesh="sturgia_plate_gauntlet" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.5" Type="HandArmor"> <ItemComponent> <Armor arm_armor="17" covers_hands="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_lamellar_plate_gauntlets" name="{=XGX6DbFL}Lamellar Plate Gauntlets" mesh="imperial_gauntlets" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.8" Type="HandArmor"> <ItemComponent> <Armor arm_armor="20" covers_hands="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_eastern_plated_leather_vambraces" name="{=mvTueU1y}Plated Leather Vambraces" mesh="plated_leather_armor_glove_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.7" Type="HandArmor"> <ItemComponent> <Armor arm_armor="18" covers_hands="false" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_warlord_bracers" name="{=I0vRCZ7U}Scale Warlord Bracers" mesh="battania_warlord_bracers" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.5" Type="HandArmor"> <ItemComponent> <Armor arm_armor="18" covers_hands="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_plated_strip_gauntlets" name="{=a3vHlztg}Plated Strip Gauntlets" mesh="empire_plated_gauntlets" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" Type="HandArmor"> <ItemComponent> <Armor arm_armor="15" covers_hands="false" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_ironlame_roundkettle_over_imperial_mail" name="{=XuwQvSDo}Iron Roundkettle over Mail" subtype="head_armor" mesh="empire_helmet_j_fb" culture="Culture.empire" value="1" is_merchandise="false" weight="2.85" difficulty="0" appearance="1.65" Type="HeadArmor"> <ItemComponent> <Armor head_armor="36" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_ironlame_nasalhelm_over_imperial_mail" name="{=DbavaIis}Iron Nasalhelm over Mail" subtype="head_armor" mesh="empire_helmet_h_fb" culture="Culture.empire" value="1" is_merchandise="false" weight="3.3" appearance="2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="48" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_desert_helmet_with_mail" name="{=Zo7jJbQj}Desert Helmet with Mail" subtype="head_armor" mesh="aserai_helmet_l" culture="Culture.aserai" value="1" is_merchandise="false" weight="1.9" difficulty="0" appearance="0.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="22" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <!-- #endregion --> <!-- #endregion --> <!-- #region NeutralCulture Leg Armors --> <!-- #region NeutralCulture Light Leg Armors --> <Item multiplayer_item="true" id="mp_strapped_shoes" name="{=LOPavWRp}Strapped Shoes" mesh="strapped_shoes" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.7" Type="LegArmor"> <ItemComponent> <Armor leg_armor="4" covers_legs="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_leather_cavalier_boots" name="{=oEvhhNNR}Leather Cavalier Boots" mesh="cav_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.9" Type="LegArmor"> <ItemComponent> <Armor leg_armor="10" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_woven_leather_boots" name="{=J00AF9Qv}Woven Leather Boots" mesh="bandit_10_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.3" Type="LegArmor"> <ItemComponent> <Armor leg_armor="8" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_strapped_leather_boots" name="{=tMwsE9IR}Strapped Leather Boots" mesh="boot_g" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.9" Type="LegArmor"> <ItemComponent> <Armor leg_armor="5" covers_legs="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_leather_shoes" name="{=Kgnm0FkE}Leather Shoes" mesh="boot_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.7" Type="LegArmor"> <ItemComponent> <Armor leg_armor="3" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_empire_horseman_boots" name="{=aR1Tl119}Courser Boots" mesh="empire_horseman_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.4" Type="LegArmor"> <ItemComponent> <Armor leg_armor="9" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_steppe_leather_boots" name="{=Tj1Zb47Q}Steppe Leather Boots" mesh="khuzait_leather_armor_foot" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.8" Type="LegArmor"> <ItemComponent> <Armor leg_armor="7" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_eastern_leather_boots" name="{=D9JrTpwU}Curved Boots" mesh="plated_leather_armor_boot" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.1" Type="LegArmor"> <ItemComponent> <Armor leg_armor="11" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_reinforced_suede_boots" name="{=9Eyd2qGo}Reinforced Suede Boots" mesh="khuzait_suede_leather_foot" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="LegArmor"> <ItemComponent> <Armor leg_armor="9" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_khuzait_curved_boots" name="{=ZOa7p47T}Stapped Curved Boots" mesh="khuzait_leather_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.1" Type="LegArmor"> <ItemComponent> <Armor leg_armor="10" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_leather_boots" name="{=BLeQnEKZ}Leather Boots" mesh="boot_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.8" Type="LegArmor"> <ItemComponent> <Armor leg_armor="7" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_wrapped_shoes" name="{=4YxbZlbi}Wrapped Shoes" mesh="wrapped_shoes" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2" Type="LegArmor"> <ItemComponent> <Armor leg_armor="4" covers_legs="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_fine_town_boots" name="{=uUGAMReu}Fine Town Boots" mesh="casual_02_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" Type="LegArmor"> <ItemComponent> <Armor leg_armor="7" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_fur_boots" name="{=vwVFF1XJ}Highland Fur Boots" mesh="battania_fur_boot_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.5" Type="LegArmor"> <ItemComponent> <Armor leg_armor="12" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item id="mp_rough_tied_boots" name="{=Oo0baNaq}Rough Tied Boots" mesh="bandit_3_boot" culture="Culture.battania" value="1" is_merchandise="false" weight="0.9" appearance="0.1" Type="LegArmor"> <ItemComponent> <Armor leg_armor="9" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_highland_leg_wrappings" name="{=cCaHNMwf}Highland Leg Wrappings" mesh="battania_boot_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" Type="LegArmor"> <ItemComponent> <Armor leg_armor="6" covers_legs="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_highland_boots" name="{=42KNket2}Highland Boots" mesh="pict_armor_boot" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" Type="LegArmor"> <ItemComponent> <Armor leg_armor="9" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_wrapped_leather_boots" name="{=WahziEXA}Wrapped Leather Boots" mesh="bandit_leather_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" Type="LegArmor"> <ItemComponent> <Armor leg_armor="9" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_warlord_boots" name="{=eTKxlDl1}Highland Warlord Boots" mesh="battania_warlord_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.6" Type="LegArmor"> <ItemComponent> <Armor leg_armor="16" covers_legs="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_woodland_boots" name="{=SRZzySbP}Highland Woodland Boots" mesh="battania_woodland_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" Type="LegArmor"> <ItemComponent> <Armor leg_armor="10" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <!-- #endregion --> <!-- #region NeutralCulture Medium Leg Armors --> <Item multiplayer_item="true" id="mp_mail_cavalier_boots" name="{=tWfAPrPa}Mail Cavalier Boots" mesh="cav_boots_reinforced" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.8" Type="LegArmor"> <ItemComponent> <Armor leg_armor="15" covers_legs="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_lamellar_plate_boots" name="{=9cHyHQ7a}Lamellar Plate Boots" mesh="imperial_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.5" Type="LegArmor"> <ItemComponent> <Armor leg_armor="20" covers_legs="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_northern_plated_boots" name="{=ms4AKynl}Plated Boots" mesh="sturgia_plate_boot" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.9" Type="LegArmor"> <ItemComponent> <Armor leg_armor="17" covers_legs="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_strapped_mail_chausses" name="{=aYoIrpe0}Strapped Mail Chausses" mesh="mail_chausses_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.0" Type="LegArmor"> <ItemComponent> <Armor leg_armor="15" covers_legs="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_leather_boots" name="{=hTRaPvRa}Highland Leather Boots" mesh="battania_leather_boots_a" culture="Culture.battania" value="1" is_merchandise="false" weight="1.0" difficulty="0" appearance="0.5" Type="LegArmor"> <ItemComponent> <Armor leg_armor="11" covers_legs="true" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_mail_chausses" name="{=DoiwC1Qa}Mail Chausses" mesh="mail_chausses_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.9" Type="LegArmor"> <ItemComponent> <Armor leg_armor="13" covers_legs="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_plated_strip_boots" name="{=Fb7PrJuc}Splint Boots" mesh="empire_plated_boots" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.7" Type="LegArmor"> <ItemComponent> <Armor leg_armor="14" covers_legs="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <!-- #endregion --> <!-- #endregion --> <!-- #endregion --> <!-- #endregion --> <!-- #region Weapons --> <!-- #region Axe --> <CraftedItem multiplayer_item="true" id="mp_hatchet_axe" name="{=GghHAbIT}Hatchet" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_hatchet_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_hatchet_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_axe" name="{=l2pEOHk6}Aserai Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_aserai_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_axe" name="{=1yzNGUJH}Imperial Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_heavy_axe" name="{=bZSQpada}Imperial Heavy Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_heavy_axe_head" Type="Blade" scale_factor="92" /> <Piece id="mp_empire_heavy_axe_handle" Type="Handle" scale_factor="107" /> <Piece id="mp_spear_pommel_8" Type="Pommel" /> </Pieces> <!-- Length: 69 Weight: 1.29 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_battle_axe" name="{=cQMDVJnE}Imperial Battle Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_battle_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_battle_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_billhook" name="{=n21mBbbR}Bill" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_billhook_head" Type="Blade" scale_factor="104" /> <Piece id="mp_vlandian_billhook_handle" Type="Handle" scale_factor="100" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_sickle" name="{=4wdgiTta}Sickle" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_sickle_head" Type="Blade" scale_factor="90" /> <Piece id="mp_vlandia_sickle_handle" Type="Handle" scale_factor="90" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_long_twohandedaxe" name="{=I8zNQS7i}Skoldern Twohanded Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_2haxe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_2haxe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_short_twohandedaxe" name="{=CtzzoSBc}Short Skoldern Twohanded Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_short_2axe_head" Type="Blade" scale_factor="100" /> <Piece id="mp_empire_short_2haxe_handle" Type="Handle" scale_factor="100" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_woodcutters_axe" name="{=RGwcnlmQ}Two Handed Woodcutter Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_woodcutters_axe_head" Type="Blade" /> <Piece id="mp_battania_woodcutters_axe_handle" Type="Handle" scale_factor="100" /> </Pieces> <!-- Length: 7700 Weight: 1.18 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_twohanded_axe" name="{=B8p6E8GJ}Tabar" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_2haxe_head" Type="Blade" scale_factor="100" /> <Piece id="mp_aserai_2haxe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_strong_twohanded_axe" name="{=a8ycVmwU}Bardiche" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_strong_2haxe_head" Type="Blade" scale_factor="100" /> <Piece id="mp_aserai_strong_2haxe_handle" Type="Handle" scale_factor="105" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_axe" name="{=btoJTO9G}Raider Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_axe_head" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_axe_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_heavy_axe" name="{=ITKKkoXI}Raider Heavy Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_heavy_axe_head" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_heavy_axe_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_noble_axe" name="{=ZzzUQjna}Noble Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_noble_axe_head" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_heavy_axe_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_cavalry_axe" name="{=HKPCngu0}Raider Cavalry Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_cavalry_axe_head" Type="Blade" /> <Piece id="mp_sturgia_cavalry_axe_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_twohanded_axe" name="{=HFIsOSHl}Raider Twohanded Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_2haxe_head" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_2haxe_handle" Type="Handle" scale_factor="95"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_long_twohanded_axe" name="{=Mbf8qAxs}Long Twohanded Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_long_2haxe_head" Type="Blade" /> <Piece id="mp_sturgia_long_2haxe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_light_axe" name="{=IbrLksih}Eastern Light Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_light_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_battle_axe_handle" Type="Handle" scale_factor="94" /> <Piece id="mp_spear_pommel_8" Type="Pommel" /> </Pieces> <!-- Length: 85 Weight: 1.03 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_sichel" name="{=xW2NPgay}Eastern Sickle" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_sichel_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_khuzait_sichel_handle" Type="Handle" scale_factor="95" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_woodsplitter_axe" name="{=aDEjwU8L}Woodsplitter Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturiga_woodsplitter_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_sturiga_woodsplitter_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_axe" name="{=gXu0brD7}Vlandian Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_bastard_axe" name="{=ZJweh5Oh}Bastard Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandia_bastard_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandia_bastard_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_axe" name="{=aGxtOTB8}Highland Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_battania_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 6800 Weight: 1.3 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_pick_axe" name="{=ZvMcHde3}Pickaxe" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_pick_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandian_pick_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 6800 Weight: 1.3 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_halberd_lol" name="{=bzCoIgk7}Military Bill" crafting_template="TwoHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandia_halberd_head" Type="Blade" scale_factor="107" /> <Piece id="mp_vlandia_halberd_handle" Type="Handle" scale_factor="105" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_axe" name="{=RtlqkbZ9}MP Test Axe" crafting_template="OneHandedAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_test_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_test_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_twohandedaxe" name="{=7R8r1WvR}MP Test 2h Axe" crafting_template="TwoHandedAxe" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_test_2haxe_head" Type="Blade" /> <Piece id="mp_test_2haxe_handle" Type="Handle" scale_factor="103" /> </Pieces> </CraftedItem> <!-- #endregion --> <!-- #region Polearm --> <Item multiplayer_item="true" id="push_fork" name="{=l69aXkKH}Push Fork" is_merchandise="false" body_name="bo_push_fork" recalculate_body="true" mesh="push_fork" subtype="two_handed_wpn" weight="2" difficulty="0" appearance="0.1" Type="Polearm" item_holsters="polearm_back:polearm_back_2"> <ItemComponent> <Weapon weapon_class="TwoHandedPolearm" weapon_balance="100" thrust_speed="56" speed_rating="70" physics_material="wood_weapon" weapon_length="200" swing_damage="5" thrust_damage="2" swing_damage_type="Blunt" thrust_damage_type="Blunt" item_usage="polearm_block_thrust"> <WeaponFlags MeleeWeapon="true" PenaltyWithShield="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" WideGrip="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" DropOnWeaponChange="true" DoNotScaleBodyAccordingToWeaponLength="true" QuickFadeOut="true" /> </Item> <CraftedItem multiplayer_item="true" id="mp_vlandian_polearm" name="{=zbsajPMp}Voulge" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandia_polearm_head" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandia_polearm_handle" Type="Handle" scale_factor="100" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_menavlion" name="{=7LmUe8fQ}Menavlion" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_menavlion_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_spear_guard_3" Type="Guard" scale_factor="110" /> <Piece id="mp_empire_menavlion_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 18700 Weight: 2.35 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_cavalry_menavlion" name="{=sZsOeSQ4}Cavalry Menavlion" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_cavalry_menavlion_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_spear_guard_3" Type="Guard" scale_factor="110" /> <Piece id="mp_empire_cavalry_menavlion_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_long_menavlion" name="{=acufJvyn}Long Menavlion" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_long_menavlion_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_spear_guard_3" Type="Guard" scale_factor="110" /> <Piece id="mp_empire_long_menavlion_handle" Type="Handle" scale_factor="95" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 18700 Weight: 2.35 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_heavy_menavlion" name="{=bzr6vtXi}Heavy Menavlion" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_heavy_menavlion_blade" Type="Blade" scale_factor="104" /> <Piece id="mp_spear_guard_6" Type="Guard" scale_factor="110" /> <Piece id="mp_empire_heavy_menavlion_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 21400 Weight: 2.6 --> </CraftedItem> <CraftedItem id="mp_empire_polearm" name="{=dK4f8ArH}Imperial Polearm" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_empire_polearm_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_default_polearm_guard" Type="Guard" /> <Piece id="mp_empire_polearm_handle" Type="Handle" scale_factor="109" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 11100 Weight: 1.38 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_glaive" name="{=6hwZwODh}Glaive" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_glaive_blade" Type="Blade" scale_factor="96" /> <Piece id="mp_khuzait_glaive_handle" Type="Handle" scale_factor="94" /> </Pieces> <!-- Length: 143 Weight: 1.91 SwingSpeed: 66 ThrustSpeed: 98 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_heavy_glaive" name="{=Bruzcqbm}Heavy Glaive" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_heavy_glaive_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_13" Type="Guard" /> <Piece id="mp_khuzait_heavy_glaive_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 19400 Weight: 2.38 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_long_spear" name="{=607BAdXw}Western Long Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_western_long_spear_blade" Type="Blade" /> <Piece id="mp_spear_guard_6" Type="Guard" /> <Piece id="mp_western_long_spear_handle" Type="Handle" scale_factor="102" /> <Piece id="mp_spear_pommel_7" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 18500 Weight: 1.99 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_cavalry_spear" name="{=yf3zokFF}Western Cavalry Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_western_cavalry_spear_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_western_long_spear_handle" Type="Handle" scale_factor="109" /> <Piece id="mp_spear_pommel_7" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 18500 Weight: 1.99 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_short_spear" name="{=qFV7uqVW}Short Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_short_spear_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_western_spear_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_spear_pommel_7" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 171 Weight: 1.97 SwingSpeed: 58 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_spear" name="{=9XhksMzN}Western Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_western_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_1" Type="Guard" /> <Piece id="mp_western_spear_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_spear_pommel_7" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 171 Weight: 1.97 SwingSpeed: 58 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_pitchfork_metal" name="{=EpkGO9qE}Metal Pitchfork" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_western_pitchfork_metal_blade" Type="Blade" scale_factor="105" /> <Piece id="mp_western_pitchfork_handle" Type="Handle" scale_factor="100" /> </Pieces> <!-- Length: 171 Weight: 1.97 SwingSpeed: 58 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_pitchfork_wood" name="{=JBVAeXx3}Pitchfork" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_western_pitchfork_wood_blade" Type="Blade" scale_factor="105" /> <Piece id="mp_western_pitchfork_handle" Type="Handle" scale_factor="90" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_scythe" name="{=aGbTPme1}Scythe" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_western_scythe_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_default_polearm_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_empire_polearm_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 117 Weight: 3.7 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_2h_sickle" name="{=IPp2QGwE}Hay Sickle" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_western_2h_sickle_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_default_polearm_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_empire_polearm_handle" Type="Handle" scale_factor="95" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 117 Weight: 3.7 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_2h_shovel" name="{=UCvfcokJ}Shovel" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_western_shovel_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_default_polearm_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_empire_polearm_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 117 Weight: 3.7 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_pike" name="{=BwOZwFxm}Aserai Pike" crafting_template="Pike" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_pike_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_11" Type="Guard" /> <Piece id="mp_aserai_pike_handle" Type="Handle" scale_factor="98" /> </Pieces> <!-- Length: 276 Weight: 2.52 SwingSpeed: 24 ThrustSpeed: 93 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_pike" name="{=iNJr5HOM}Awl Pike" crafting_template="Pike" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_pike_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_11" Type="Guard" /> <Piece id="mp_vlandian_pike_handle" Type="Handle" scale_factor="98" /> </Pieces> <!-- Length: 276 Weight: 2.52 SwingSpeed: 24 ThrustSpeed: 93 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_spear" name="{=s03kaATW}Khuzait Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_spear_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_spear_guard_15" Type="Guard" scale_factor="90" /> <Piece id="mp_khuzait_spear_handle" Type="Handle" scale_factor="108" /> <Piece id="mp_spear_pommel_2" Type="Pommel" /> </Pieces> <!-- Length: 177 Weight: 1.97 SwingSpeed: 57 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_short_spear" name="{=rLFdje27}Khuzait Short Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_short_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_18" Type="Guard" /> <Piece id="mp_khuzait_short_spear_handle" Type="Handle" scale_factor="105" /> <Piece id="mp_spear_pommel_2" Type="Pommel" /> </Pieces> <!-- Length: 12400 Weight: 1.44 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_long_spear" name="{=uxVG86DF}Khuzait Long Spear" crafting_template="TwoHandedPolearm" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_khuzait_long_spear_blade" Type="Blade" scale_factor="103" /> <Piece id="mp_spear_guard_1" Type="Guard" /> <Piece id="mp_khuzait_long_spear_handle" Type="Handle" /> <Piece id="mp_spear_pommel_2" Type="Pommel" /> </Pieces> <!-- Length: 207 Weight: 2.06 SwingSpeed: 49 ThrustSpeed: 97 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_long_infantry_spear" name="{=mFM5jUuF}Khuzait Long Infantry Spear" crafting_template="TwoHandedPolearm" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_khuzait_long_infantry_spear_blade" Type="Blade" /> <Piece id="mp_spear_guard_13" Type="Guard" /> <Piece id="mp_khuzait_long_spear_handle" Type="Handle" /> <Piece id="mp_spear_pommel_2" Type="Pommel" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_cavalry_spear" name="{=ztgczd7L}Khuzait Cavalry Spear" crafting_template="TwoHandedPolearm" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_khuzait_cavalry_spear_blade" Type="Blade" scale_factor="101" /> <Piece id="mp_spear_guard_14" Type="Guard" scale_factor="90" /> <Piece id="mp_khuzait_long_spear_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_spear_pommel_12" Type="Pommel" /> </Pieces> <!-- Length: 207 Weight: 2.06 SwingSpeed: 49 ThrustSpeed: 97 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_pike" name="{=XzoyPCvS}Khuzait Pike" crafting_template="Pike" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_pike_blade" Type="Blade" /> <Piece id="mp_vlandian_pike_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 198 Weight: 2.08 SwingSpeed: 55 ThrustSpeed: 97 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_pike" name="{=1aotLA6v}Highland Pike" crafting_template="Pike" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_pike_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_spear_guard_2" Type="Guard" /> <Piece id="mp_vlandian_pike_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 19200 Weight: 2.12 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_spear" name="{=inquCxkd}Aserai Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_13" Type="Guard" /> <Piece id="mp_aserai_spear_handle" Type="Handle" scale_factor="100" /> <Piece id="mp_spear_pommel_11" Type="Pommel" /> </Pieces> <!-- Length: 177 Weight: 1.97 SwingSpeed: 57 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_bamboo_spear" name="{=RF7uVEGp}Bamboo Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_bamboo_spear_blade" Type="Blade" scale_factor="95" /> <Piece id="mp_aserai_bamboo_spear_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_spear_pommel_11" Type="Pommel" /> </Pieces> <!-- Length: 177 Weight: 1.97 SwingSpeed: 57 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S --> </CraftedItem> <CraftedItem id="mp_aserai_long_spear" name="{=cEUqPott}Aserai Long Spear" is_merchandise="false" crafting_template="TwoHandedPolearm" value="1"> <Pieces> <Piece id="mp_aserai_long_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_12" Type="Guard" /> <Piece id="mp_aserai_long_spear_handle" Type="Handle" scale_factor="107" /> <Piece id="mp_spear_pommel_11" Type="Pommel" /> </Pieces> <!-- Length: 18200 Weight: 2.15 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_short_spear" name="{=b5dkMbBp}Sturgian Short Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_short_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_4" Type="Guard" /> <Piece id="mp_sturgia_short_spear_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_spear_pommel_10" Type="Pommel" /> </Pieces> <!-- Length: 157 Weight: 1.26 SwingSpeed: 72 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_spear" name="{=b0pyML1S}Sturgian Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_spear_blade" Type="Blade"></Piece> <Piece id="mp_spear_guard_5" Type="Guard" /> <Piece id="mp_sturgia_spear_handle" Type="Handle" scale_factor="100"></Piece> <Piece id="mp_spear_pommel_10" Type="Pommel" /> </Pieces> <!-- Length: 157 Weight: 1.26 SwingSpeed: 72 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_long_spear" name="{=CEk1LX84}Sturgian Long Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_long_spear_blade" Type="Blade" scale_factor="90"></Piece> <Piece id="mp_spear_guard_9" Type="Guard" /> <Piece id="mp_sturgia_long_spear_handle" Type="Handle" scale_factor="95"></Piece> <Piece id="mp_spear_pommel_10" Type="Pommel" /> </Pieces> <!-- Length: 211 Weight: 1.67 SwingSpeed: 53 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_long_infantry_spear" name="{=aMB36bbl}Sturgian Long Infantry Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_long_infantry_spear_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_spear_guard_11" Type="Guard" scale_factor="90" /> <Piece id="mp_sturgia_long_spear_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_spear_pommel_10" Type="Pommel" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_lance" name="{=VEufDIXI}Western Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_western_lance_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_western_lance_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 232 Weight: 2.7 SwingSpeed: 36 ThrustSpeed: 91 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_long_lance" name="{=NKZ0P4aU}Vlandian Long Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_western_long_lance_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_western_long_lance_handle" Type="Handle" scale_factor="109" /> </Pieces> <!-- Length: 232 Weight: 2.7 SwingSpeed: 36 ThrustSpeed: 91 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_heavy_lance" name="{=SGa04hNj}Vlandian Heavy Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_heavy_lance_blade" Type="Blade" scale_factor="95" /> <Piece id="mp_vlandian_heavy_lance_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 232 Weight: 2.7 SwingSpeed: 36 ThrustSpeed: 91 --> </CraftedItem> <!--TODO--> <CraftedItem multiplayer_item="true" id="mp_empire_lance" name="{=pyupZxJK}Kontos" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_lance_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_default_polearm_guard" Type="Guard" /> <Piece id="mp_empire_lance_handle" Type="Handle" scale_factor="108" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 19600 Weight: 2.1 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_heavy_lance" name="{=AO5LPmQf}Heavy Kontos" crafting_template="TwoHandedPolearm" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_empire_heavy_lance_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_heavy_lance_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 217 Weight: 2.51 SwingSpeed: 40 ThrustSpeed: 93 SwingDamage: 23B, 0S ThrustDamage: 11B, 40S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_lance" name="{=inr9Mt1i}Khuzait Lance" crafting_template="TwoHandedPolearm" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_khuzait_lance_blade" Type="Blade" /> <Piece id="mp_khuzait_lance_handle" Type="Handle" scale_factor="103" /> </Pieces> <!-- Length: 192 Weight: 2.15 SwingSpeed: 52 ThrustSpeed: 96 SwingDamage: 25B, 0S ThrustDamage: 11B, 40S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_lance_heavy" name="{=inr9Mt1i}Khuzait Lance" crafting_template="TwoHandedPolearm" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_khuzait_lance_blade_heavy" Type="Blade" /> <Piece id="mp_khuzait_lance_handle" Type="Handle" scale_factor="100" /> </Pieces> <!-- Length: 192 Weight: 2.15 SwingSpeed: 52 ThrustSpeed: 96 SwingDamage: 25B, 0S ThrustDamage: 11B, 40S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_lance_long" name="{=c6dK068V}Khuzait Long Lance" crafting_template="TwoHandedPolearm" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_khuzait_lance_blade" Type="Blade" scale_factor="106" /> <Piece id="mp_spear_guard_14" Type="Guard" /> <Piece id="mp_khuzait_lance_handle" Type="Handle" scale_factor="103" /> </Pieces> <!-- Length: 192 Weight: 2.15 SwingSpeed: 52 ThrustSpeed: 96 SwingDamage: 25B, 0S ThrustDamage: 11B, 40S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_long_lance" name="{=OGqTKRVm}Bamboo Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_bamboo_lance_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_aserai_bamboo_lance_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 225 Weight: 2.62 SwingSpeed: 38 ThrustSpeed: 91 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_heavy_lance" name="{=lxDZyKbU}Aserai Heavy Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_heavy_lance_blade" Type="Blade" scale_factor="91" /> <Piece id="mp_default_polearm_guard" Type="Guard" /> <Piece id="mp_aserai_heavy_lance_handle" Type="Handle" scale_factor="97" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 21600 Weight: 2.46 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_lance" name="{=J4fgemze}Sturgian Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_lance_blade" Type="Blade" scale_factor="100"></Piece> <Piece id="mp_sturgia_lance_handle" Type="Handle" scale_factor="107"></Piece> </Pieces> <!-- Length: 191 Weight: 1.41 SwingSpeed: 64 ThrustSpeed: 103 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_long_lance" name="{=9aVMFixc}Sturgian Long Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_long_lance_blade" Type="Blade" scale_factor="90"></Piece> <Piece id="mp_sturgia_lance_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 191 Weight: 1.41 SwingSpeed: 64 ThrustSpeed: 103 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_heavy_lance" name="{=6eO6QDoE}Sturgian Heavy Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_heavy_lance_blade" Type="Blade" scale_factor="102"></Piece> <Piece id="mp_sturgia_lance_handle" Type="Handle" scale_factor="98"></Piece> </Pieces> <!-- Length: 191 Weight: 1.41 SwingSpeed: 64 ThrustSpeed: 103 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_spear" name="{=DxRrAuRo}Battanian Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_spear_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_spear_guard_8" Type="Guard" /> <Piece id="mp_battania_spear_handle" Type="Handle" scale_factor="110"></Piece> <Piece id="mp_spear_pommel_2" Type="Pommel" /> </Pieces> <!-- Length: 158 Weight: 1.54 SwingSpeed: 73 ThrustSpeed: 102 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_long_spear" name="{=1A57qBlx}Battanian Long Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_long_spear_blade" Type="Blade"></Piece> <Piece id="mp_spear_guard_2" Type="Guard" /> <Piece id="mp_battania_long_spear_handle" Type="Handle" scale_factor="106"></Piece> <Piece id="mp_spear_pommel_2" Type="Pommel" /> </Pieces> <!-- Length: 179 Weight: 1.75 SwingSpeed: 60 ThrustSpeed: 99 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_long_infantry_spear" name="{=wg8wXRLp}Battanian Long Infantry Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_long_infantry_spear_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_spear_guard_12" Type="Guard" scale_factor="90" /> <Piece id="mp_battania_long_spear_handle" Type="Handle" scale_factor="98" /> <Piece id="mp_spear_pommel_2" Type="Pommel" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_cavalry_spear" name="{=SUKemgo6}Battanian Cavalry Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_cavalry_spear_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_spear_guard_14" Type="Guard" scale_factor="90"></Piece> <Piece id="mp_battania_long_spear_handle" Type="Handle" scale_factor="109"></Piece> <Piece id="mp_spear_pommel_3" Type="Pommel" /> </Pieces> <!-- Length: 179 Weight: 1.75 SwingSpeed: 60 ThrustSpeed: 99 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_lance" name="{=NSo8tGhT}Battanian Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_lance_blade" Type="Blade"></Piece> <Piece id="mp_battania_lance_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 204 Weight: 1.77 SwingSpeed: 59 ThrustSpeed: 99 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_great_spear" name="{=2PN7ddKx}Great Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_great_spear_blade" Type="Blade" /> <Piece id="mp_spear_guard_14" Type="Guard" /> <Piece id="mp_sturgia_long_spear_handle" Type="Handle" scale_factor="106" /> <Piece id="mp_spear_pommel_10" Type="Pommel" /> </Pieces> <!-- Length: 21600 Weight: 2.47 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_polearm" name="{=1pjTjmHR}MP Test Polearm" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_test_polearm_head" Type="Blade" scale_factor="90" /> <Piece id="mp_test_polearm_handle" Type="Handle" scale_factor="100" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_spear" name="{=bYmKOh4p}Test Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_test_spear_blade" Type="Blade" /> <Piece id="mp_test_spear_handle" Type="Handle" scale_factor="108" /> </Pieces> <!-- Length: 16300 Weight: 1.74 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_pike" name="{=nPSYRs2Q}Test Pike" crafting_template="Pike" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_test_pike_blade" Type="Blade" /> <Piece id="mp_test_pike_handle" Type="Handle" scale_factor="105" /> </Pieces> <!-- Length: 24700 Weight: 2.96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_lance" name="{=ja2rER65}Test Lance" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_test_lance_blade" Type="Blade" /> <Piece id="mp_test_lance_handle" Type="Handle" scale_factor="106" /> </Pieces> <!-- Length: 18400 Weight: 2.08 --> </CraftedItem> <!-- #endregion --> <!-- #region Sword --> <CraftedItem multiplayer_item="true" id="mp_vlandian_short_sword" name="{=3aPKkyd2}Vlandian Short Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_short_sword_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_vlandian_short_sword_guard" Type="Guard" scale_factor="90" /> <Piece id="mp_vlandian_short_sword_grip" Type="Handle" scale_factor="90" /> <Piece id="mp_vlandian_short_sword_pommel" Type="Pommel" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_pugio" name="{=bVzkrtUc}Pugio" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_pugio_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_pugio_guard" Type="Guard" scale_factor="110" /> <Piece id="mp_empire_pugio_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_empire_pugio_pommel" Type="Pommel" scale_factor="90" /> </Pieces> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_gladius" name="{=lwxOPEPx}Gladius" crafting_template="OneHandedSword" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_empire_gladius_blade" Type="Blade" scale_factor="105" /> <Piece id="mp_empire_gladius_guard" Type="Guard" scale_factor="110" /> <Piece id="mp_empire_gladius_grip" Type="Handle" scale_factor="105" /> <Piece id="mp_empire_gladius_pommel" Type="Pommel" scale_factor="90" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_northern_sword" name="{=8dvj7xik}Sturgian Sword" crafting_template="OneHandedSword" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_sturgia_northern_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_sturgia_northern_sword_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_sturgia_northern_sword_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_sturgia_northern_sword_pommel" Type="Pommel" scale_factor="100" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_sword" name="{=Eb106Xg8}Sturgian Short Sword" crafting_template="OneHandedSword" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_sturgia_sword_blade" Type="Blade" scale_factor="108" /> <Piece id="mp_sturgia_sword_guard" Type="Guard" /> <Piece id="mp_sturgia_sword_grip" Type="Handle" scale_factor="105" /> <Piece id="mp_sturgia_sword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 8400 Weight: 1.37 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_cavalry_sword" name="{=bOPllY2F}Sturgian Cavalry Sword" crafting_template="OneHandedSword" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_sturgia_cavalry_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_sturgia_cavalry_sword_guard" Type="Guard" /> <Piece id="mp_sturgia_cavalry_sword_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_sturgia_cavalry_sword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 9100 Weight: 1.63 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandia_cavalry_sword" name="{=hF11nBki}Vlandian Cavalry Sword" crafting_template="OneHandedSword" culture="Culture.neutral_culture" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_western_cavalry_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_western_cavalry_sword_guard" Type="Guard" /> <Piece id="mp_western_cavalry_sword_grip" Type="Handle" scale_factor="100" /> <Piece id="mp_western_cavalry_sword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 9100 Weight: 1.63 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_arming_sword" name="{=wwAFqJE3}Arming Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_arming_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandian_arming_sword_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_vlandian_arming_sword_grip" Type="Handle" /> <Piece id="mp_vlandian_arming_sword_pommel" Type="Pommel" scale_factor="110" /> </Pieces> <!-- Length: 89 Weight: 1.35 SwingSpeed: 106 ThrustSpeed: 99 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_sabre" name="{=UHcXARc6}Ild" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_strong_sabre_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_khuzait_light_sabre_guard" Type="Guard" scale_factor="110" /> <Piece id="mp_khuzait_sabre_grip" Type="Handle" scale_factor="90" /> <Piece id="mp_khuzait_sabre_pommel" Type="Pommel" /> </Pieces> <!-- Length: 98 Weight: 1.32 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_heavy_sabre" name="{=7zIWNagP}Heavy Ild" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_heavy_sabre_blade" Type="Blade" scale_factor="101" /> <Piece id="mp_khuzait_heavy_sabre_guard" Type="Guard" /> <Piece id="mp_khuzait_heavy_sabre_grip" Type="Handle" /> <Piece id="mp_khuzait_heavy_sabre_pommel" Type="Pommel" /> </Pieces> <!-- Length: 89 Weight: 0.99 SwingSpeed: 107 ThrustSpeed: 100 SwingDamage: 13B, 55S ThrustDamage: 11B, 33S --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_cavalry_sabre" name="{=jEHLd5gm}Kilij" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_cavalry_sabre_blade" Type="Blade" scale_factor="108" /> <Piece id="mp_khuzait_cavalry_sabre_guard" Type="Guard" /> <Piece id="mp_khuzait_cavalry_sabre_grip" Type="Handle" /> <Piece id="mp_khuzait_cavalry_sabre_pommel" Type="Pommel" /> </Pieces> <!-- Length: 10200 Weight: 1.72 --> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_spatha" name="{=M2wvaObX}Spatha" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_spatha_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_empire_spatha_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_empire_spatha_grip" Type="Handle" scale_factor="100" /> <Piece id="mp_empire_spatha_pommel" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 91 Weight: 1.18 SwingSpeed: 98 ThrustSpeed: 101 --> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_long_spatha" name="{=vAQJvloo}Long Spatha" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_long_spatha_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_long_spatha_guard" Type="Guard" /> <Piece id="mp_empire_long_spatha_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_empire_long_spatha_pommel" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 8500 Weight: 1.53 --> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_paramerion" name="{=5YGP047h}Paramerion" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_paramerion_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_empire_paramerion_guard" Type="Guard" /> <Piece id="mp_empire_paramerion_grip" Type="Handle" /> <Piece id="mp_empire_paramerion_pommel" Type="Pommel" /> </Pieces> <!-- Length: 9400 Weight: 1.69 --> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_long_paramerion" name="{=1tABvwsL}Long Paramerion" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_long_paramerion_blade" Type="Blade" scale_factor="107" /> <Piece id="mp_empire_long_paramerion_guard" Type="Guard" scale_factor="110" /> <Piece id="mp_empire_long_paramerion_grip" Type="Handle" scale_factor="90" /> <Piece id="mp_empire_long_paramerion_pommel" Type="Pommel" /> </Pieces> <!-- Length: 9400 Weight: 1.69 --> </CraftedItem> <CraftedItem id="mp_aserai_sword" name="{=joroqAbR}Flyssa" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_sword_blade" Type="Blade" scale_factor="95" /> <Piece id="mp_aserai_sword_guard" Type="Guard" /> <Piece id="mp_aserai_sword_grip" Type="Handle" /> <Piece id="mp_aserai_sword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 9100 Weight: 1.64 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_ranger_sword" name="{=uF4IqQIK}Kaskara" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_ranger_sword_blade" Type="Blade" scale_factor="95" /> <Piece id="mp_aserai_ranger_sword_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_aserai_ranger_sword_grip" Type="Handle" scale_factor="90" /> <Piece id="mp_aserai_ranger_sword_pommel" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 97 Weight: 1.56 SwingSpeed: 91 ThrustSpeed: 96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_fast_sword" name="{=KD4pxN2C}Aserai Noble Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_fast_sword_blade" Type="Blade" scale_factor="105" /> <Piece id="mp_aserai_fast_sword_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_aserai_fast_sword_grip" Type="Handle" scale_factor="100" /> <Piece id="mp_aserai_fast_sword_pommel" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 97 Weight: 1.56 SwingSpeed: 91 ThrustSpeed: 96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandia_fast_sword" name="{=UkR3F9lV}Vlandian Noble Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandia_fast_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandia_fast_sword_guard" Type="Guard" scale_factor="102" /> <Piece id="mp_vlandia_fast_sword_grip" Type="Handle" scale_factor="100" /> <Piece id="mp_vlandia_fast_sword_pommel" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 97 Weight: 1.56 SwingSpeed: 91 ThrustSpeed: 96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_curved_long_sword" name="{=QUGDr6Te}Scimitar" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_long_sword_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_aserai_long_sword_guard" Type="Guard" scale_factor="90" /> <Piece id="mp_aserai_long_sword_grip" Type="Handle" scale_factor="90" /> <Piece id="mp_aserai_long_sword_pommel" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 116 Weight: 1.64 SwingSpeed: 81 ThrustSpeed: 95 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_noble_curved_long_sword" name="{=1LHNLYqc}Heavy Scimitar" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_noble_long_sword_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_aserai_noble_long_sword_guard" Type="Guard" scale_factor="103" /> <Piece id="mp_aserai_noble_long_sword_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_aserai_noble_long_sword_pommel" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 11600 Weight: 2.13 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_long_sword" name="{=FLBYsvxp}Long Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_long_sword_blade" Type="Blade" scale_factor="102" /> <Piece id="mp_vlandian_long_sword_guard" Type="Guard" /> <Piece id="mp_vlandian_long_sword_grip" Type="Handle" scale_factor="90" /> <Piece id="mp_vlandian_long_sword_pommel" Type="Pommel" scale_factor="110" /> </Pieces> <!-- Length: 97 Weight: 1.75 SwingSpeed: 95 ThrustSpeed: 94 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_two_handed_sword" name="{=FmN4ryxu}Great Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_2hsword_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_vlandian_2hsword_guard" Type="Guard" scale_factor="90" /> <Piece id="mp_vlandian_2hsword_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_vlandian_2hsword_pommel" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 120 Weight: 1.95 SwingSpeed: 93 ThrustSpeed: 98 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_two_handed_sword" name="{=Nk7bQUWJ}Aserai Two Handed Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_two_handed_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_aserai_two_handed_sword_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_aserai_two_handed_sword_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_empire_pommel_2" Type="Pommel" scale_factor="100" /> </Pieces> <!-- Length: 11000 Weight: 1.87 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_noble_two_handed_sword" name="{=5DVBFbLV}Noble Great Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_noble_two_handed_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandian_noble_two_handed_sword_guard" Type="Guard" scale_factor="100" /> <Piece id="mp_vlandian_noble_two_handed_sword_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_vlandian_noble_two_handed_sword_pommel" Type="Pommel" scale_factor="110" /> </Pieces> <!-- Length: 11000 Weight: 1.87 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_western_bastard_sword" name="{=oeE1E3FJ}Vlandian Bastard Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_bastard_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandian_bastard_sword_guard" Type="Guard" /> <Piece id="mp_vlandian_bastard_sword_handle" Type="Handle" scale_factor="100" /> <Piece id="mp_vlandian_bastard_sword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 8400 Weight: 1.66 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_noble_bastard_sword" name="{=l2j9CAQn}Bastard Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_noble_bastard_sword_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandian_noble_bastard_sword_guard" Type="Guard" /> <Piece id="mp_vlandian_noble_bastard_sword_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_vlandian_noble_bastard_sword_pommel" Type="Pommel" scale_factor="90" /> </Pieces> <!-- Length: 10300 Weight: 1.86 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_short_sword" name="{=3c3uqW3d}Battanian Short Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_short_sword_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_battania_short_sword_guard" Type="Guard" scale_factor="100"></Piece> <Piece id="mp_battania_short_sword_grip" Type="Handle" scale_factor="110"></Piece> <Piece id="mp_battania_short_sword_pommel" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 66 Weight: 1.33 SwingSpeed: 101 ThrustSpeed: 100 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_cavalry_sword" name="{=arabgbEK}Battanian Cavalry Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_sword_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_battania_sword_guard" Type="Guard" scale_factor="90"></Piece> <Piece id="mp_battania_sword_grip" Type="Handle" scale_factor="110"></Piece> <Piece id="mp_battania_sword_pommel" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 91 Weight: 1.64 SwingSpeed: 88 ThrustSpeed: 95 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_long_sword" name="{=VTMc9pMS}Battanian Longsword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_long_sword_blade" Type="Blade" scale_factor="92"></Piece> <Piece id="mp_battania_long_sword_guard" Type="Guard" scale_factor="90"></Piece> <Piece id="mp_battania_long_sword_grip" Type="Handle" scale_factor="90"></Piece> <Piece id="mp_battania_long_sword_pommel" Type="Pommel" scale_factor="90"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_noble_sword" name="{=RVkS0Mt3}Battanian Noble Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_noble_sword_blade" Type="Blade" scale_factor="100"></Piece> <Piece id="mp_battania_long_sword_guard" Type="Guard" scale_factor="90"></Piece> <Piece id="mp_battania_long_sword_grip" Type="Handle" scale_factor="90"></Piece> <Piece id="mp_battania_long_sword_pommel" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 116 Weight: 1.91 SwingSpeed: 74 ThrustSpeed: 92 --> </CraftedItem> <CraftedItem id="mp_battania_cleaver" name="{=mfeM775z}Cleaver" crafting_template="OneHandedSword"> <Pieces> <Piece id="mp_battania_cleaver_blade" Type="Blade" /> <Piece id="mp_battania_short_sword_guard" Type="Guard" /> <Piece id="mp_battania_bastard_sword_grip" Type="Handle" /> <Piece id="mp_battania_bastard_sword_pommel" Type="Pommel" /> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_bastard_sword" name="{=CuZ2eWxn}Battanian Bastard Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_bastard_sword_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_battania_bastard_sword_guard" Type="Guard" /> <Piece id="mp_battania_bastard_sword_grip" Type="Handle" scale_factor="90" /> <Piece id="mp_battania_bastard_sword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 11400 Weight: 2 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_falx" name="{=QLcP8bIs}Falx" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_falx_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_battania_falx_guard" Type="Guard" scale_factor="90"></Piece> <Piece id="mp_battania_falx_grip" Type="Handle" scale_factor="110"></Piece> <Piece id="mp_battania_falx_pommel" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 90 Weight: 1.54 SwingSpeed: 100 ThrustSpeed: 102 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_long_falx" name="{=J4YgK18g}Long Falx" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_long_falx_blade" Type="Blade" scale_factor="105"></Piece> <Piece id="mp_battania_long_falx_guard" Type="Guard" scale_factor="90"></Piece> <Piece id="mp_battania_long_falx_grip" Type="Handle" scale_factor="110"></Piece> <Piece id="mp_battania_long_falx_pommel" Type="Pommel" scale_factor="90"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_polearm_falx" name="{=8nObGQqW}Rhomphaia" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_polearm_falx_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_battania_polearm_falx_guard" Type="Guard" /> <Piece id="mp_battania_polearm_falx_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_battania_polearm_falx_pommel" Type="Pommel" /> </Pieces> <!-- Length: 12300 Weight: 2.61 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_default_dagger" name="{=mbT1uNPa}Dagger" crafting_template="Dagger" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_dagger_blade_1" Type="Blade"></Piece> <Piece id="mp_battania_dagger_guard" Type="Guard"></Piece> <Piece id="mp_battania_dagger_grip" Type="Handle"></Piece> <Piece id="mp_battania_dagger_pommel" Type="Pommel"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_two_handed_sword" name="{=1iS91QJH}Battanian Two Handed Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_2h_sword_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_battania_2h_sword_guard" Type="Guard"></Piece> <Piece id="mp_battania_2h_sword_grip" Type="Handle" scale_factor="110"></Piece> <Piece id="mp_battania_2h_sword_pommel" Type="Pommel"></Piece> </Pieces> <!-- Length: 102 Weight: 1.51 SwingSpeed: 98 ThrustSpeed: 102 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_noble_two_handed_sword" name="{=Is7j0Ir8}Battanian Noble Two Handed Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_2h_long_sword_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_battania_2h_long_sword_guard" Type="Guard" scale_factor="110"></Piece> <Piece id="mp_battania_2h_long_sword_grip" Type="Handle" scale_factor="110"></Piece> <Piece id="mp_battania_2h_long_sword_pommel" Type="Pommel" scale_factor="100"></Piece> </Pieces> <!-- Length: 96 Weight: 1.62 SwingSpeed: 100 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_sword" name="{=u2QRZy2x}Mp Testing Sword" crafting_template="OneHandedSword" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_test_sword_blade" Type="Blade" scale_factor="103" /> <Piece id="mp_test_sword_guard" Type="Guard" /> <Piece id="mp_test_sword_grip" Type="Handle" scale_factor="103" /> <Piece id="mp_test_sword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 9200 Weight: 1.76 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_twohandedsword" name="{=nhoDWrVf}MP Test 2h Sword" crafting_template="TwoHandedSword" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_test_2hsword_blade" Type="Blade" scale_factor="107" /> <Piece id="mp_test_2hsword_guard" Type="Guard" scale_factor="106" /> <Piece id="mp_aserai_two_handed_sword_grip" Type="Handle" scale_factor="110" /> <Piece id="mp_test_2hsword_pommel" Type="Pommel" /> </Pieces> <!-- Length: 12000 Weight: 1.83 --> </CraftedItem> <!-- #endregion --> <!-- #region Mace --> <CraftedItem multiplayer_item="true" id="mp_vlandian_mace" name="{=XcWJyWlF}Vlandian Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_mace_head" Type="Blade" scale_factor="100" /> <Piece id="mp_vlandia_mace_handle" Type="Handle" scale_factor="104" /> </Pieces> <!-- Length: 76 Weight: 2.06 SwingSpeed: 74 ThrustSpeed: 90 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_cavalry_mace" name="{=Hy4uQ7d5}Vlandian Cavalry Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_cavalry_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandia_cavalry_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 7400 Weight: 1.86 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_cavalry_mace" name="{=Gbfot0SN}Aserai Cavalry Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_cavalry_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_aserai_cavalry_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 7400 Weight: 1.86 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_military_pick" name="{=pTtFr5Iw}Vlandian Military Sickle" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_military_pick_head" Type="Blade" /> <Piece id="mp_vlandia_military_pick_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 9000 Weight: 1.2 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_mace" name="{=Np2OoVNd}Sturgian Light Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandia_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 7300 Weight: 1.24 --> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_mace" name="{=vh1x8VWw}Imperial Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 6000 Weight: 2.04 --> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_cavalry_mace" name="{=y3RNBGtv}Imperial Cavalry Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_cavalry_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_cavalry_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 6000 Weight: 2.04 --> </CraftedItem> <!--Todo--> <CraftedItem multiplayer_item="true" id="mp_empire_heavy_mace" name="{=4xUR2kAj}Imperial Heavy Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_heavy_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_heavy_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 74 Weight: 1.32 SwingSpeed: 90 ThrustSpeed: 100 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battnia_heavy_mace" name="{=1yvsiaZ6}Battanian Heavy Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_empire_heavy_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_empire_heavy_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 74 Weight: 1.32 SwingSpeed: 90 ThrustSpeed: 100 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_mace" name="{=bkg0kWHH}Khuzait Infantry Club" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_mace_head" Type="Blade" /> <Piece id="mp_test_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 6300 Weight: 2.19 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_heavy_mace" name="{=AHel76R6}Khuzait Heavy Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_heavy_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_khuzait_heavy_mace_handle" Type="Handle" scale_factor="100" /> </Pieces> <!-- Length: 7600 Weight: 1.86 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_cavalry_mace" name="{=jy1VQ7Yg}Khuzait Cavalry Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_cavalry_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_khuzait_cavalry_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 69 Weight: 3.11 SwingSpeed: 63 ThrustSpeed: 80 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_mace" name="{=ujB7Eq9S}Aserai Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_aserai_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 58 Weight: 0.47 SwingSpeed: 116 ThrustSpeed: 116 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_heavy_mace" name="{=bZ0aUz2b}Aserai Heavy Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_heavy_mace_head" Type="Blade" scale_factor="100" /> <Piece id="mp_aserai_heavy_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 58 Weight: 0.47 SwingSpeed: 116 ThrustSpeed: 116 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_hammer" name="{=t68bkisr}Hammer" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_hammer_head" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_hammer_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 52 Weight: 1.21 SwingSpeed: 98 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_twohanded_hammer" name="{=Ae9L1a9g}Maul" crafting_template="TwoHandedMace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_2hhammer_head" Type="Blade" scale_factor="110" /> <Piece id="mp_sturgia_2hammer_handle" Type="Handle" scale_factor="100" /> </Pieces> <!-- Length: 10500 Weight: 1.34 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_twohanded_mace" name="{=bdgTtBDq}Twohanded Iron Mace" crafting_template="TwoHandedMace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_maul_head" Type="Blade" scale_factor="110" /> <Piece id="mp_sturgia_2hammer_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 10500 Weight: 1.34 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_twohanded_hammer" name="{=aT7w4Npp}Battanian Spiked Mace" crafting_template="TwoHandedMace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_2hhammer_head" Type="Blade" scale_factor="110" /> <Piece id="mp_battania_2hammer_handle" Type="Handle" scale_factor="92" /> </Pieces> <!-- Length: 10500 Weight: 1.34 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_mace" name="{=bcnknjPD}Battanian Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_mace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_battania_mace_handle" Type="Handle" scale_factor="107" /> </Pieces> <!-- Length: 6000 Weight: 1.58 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_mace" name="{=9NW9y1ll}Mp Test Mace" crafting_template="Mace" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_test_mace_head" Type="Blade" scale_factor="105" /> <Piece id="mp_test_mace_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 6600 Weight: 1.65 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_test_twohandedmace" name="{=nmLZEjYg}MP Test 2h Mace" crafting_template="TwoHandedMace" value="1" is_merchandise="false"> <Pieces> <Piece id="mp_test_2hmace_head" Type="Blade" scale_factor="110" /> <Piece id="mp_test_2hmace_handle" Type="Handle" /> </Pieces> <!-- Length: 10500 Weight: 1.34 --> </CraftedItem> <!-- #endregion --> <!-- #region Bow --> <Item multiplayer_item="true" id="mp_crossbow" name="{=TTWL7RLe}Crossbow" body_name="bo_composite_crossbows" mesh="crossbow_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.2" difficulty="0" Type="Crossbow" AmmoOffset="0.0, 0.02131, 0.22975" item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2" holster_position_shift="0.02,0,-0.4"> <ItemComponent> <Weapon weapon_class="Crossbow" ammo_class="Bolt" missile_speed="100" accuracy="98" thrust_damage="76" thrust_speed="78" speed_rating="60" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="crossbow" reload_phase_count="2" physics_material="wood_weapon" center_of_mass="0,0,0.4"> <WeaponFlags RangedWeapon="true" HasString="true" CantReloadOnHorseback="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" /> </Weapon> </ItemComponent> <!--flag name="AmmoOffset" value="0.0, 0.02131, -0.15" /--> </Item> <Item multiplayer_item="true" id="mp_crossbow_faster_reload" name="{=CPI0wkaZ}Hickory Crossbow" body_name="bo_composite_crossbows" mesh="crossbow_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.2" difficulty="0" Type="Crossbow" AmmoOffset="0.0, 0.02131, 0.22975" item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2" holster_position_shift="0.02,0,-0.4"> <ItemComponent> <Weapon weapon_class="Crossbow" ammo_class="Bolt" missile_speed="82" accuracy="97" thrust_damage="76" thrust_speed="100" speed_rating="63" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="crossbow" reload_phase_count="2" physics_material="wood_weapon" center_of_mass="0,0,0.4"> <WeaponFlags RangedWeapon="true" HasString="true" CantReloadOnHorseback="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" /> </Weapon> </ItemComponent> <!--flag name="AmmoOffset" value="0.0, 0.02131, -0.15" /--> </Item> <Item multiplayer_item="true" id="mp_light_crossbow" name="{=K1UFTirG}Light Crossbow" body_name="bo_cross_bow_heavy" mesh="crossbow_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" difficulty="0" Type="Crossbow" AmmoOffset="0.0, 0.02131, 0.24650" item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2" holster_position_shift="0.02,0,-0.4"> <ItemComponent> <Weapon weapon_class="Crossbow" ammo_class="Bolt" missile_speed="77" accuracy="95" thrust_damage="67" thrust_speed="110" speed_rating="77" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="crossbow_fast" reload_phase_count="2" physics_material="wood_weapon" center_of_mass="0,0,0.4"> <WeaponFlags RangedWeapon="true" HasString="true" CantReloadOnHorseback="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" /> </Weapon> </ItemComponent> <!--flag name="AmmoOffset" value="0.0, 0.02131, -0.15" /--> </Item> <Item multiplayer_item="true" id="mp_heavier_crossbow_faster_draw" name="{=r07M9xbT}Heavy Crossbow" body_name="bo_cross_bow_heavy" mesh="crossbow_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.7" difficulty="0" Type="Crossbow" AmmoOffset="0.0, 0.02131, 0.24975" item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2" holster_position_shift="0.02,0,-0.4"> <ItemComponent> <Weapon weapon_class="Crossbow" ammo_class="Bolt" missile_speed="110" accuracy="99" thrust_damage="84" thrust_speed="80" speed_rating="61" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="crossbow" reload_phase_count="2" physics_material="wood_weapon" center_of_mass="0,0,0.4"> <WeaponFlags RangedWeapon="true" HasString="true" CantReloadOnHorseback="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" /> </Weapon> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_heavier_crossbow" name="{=0e17RZrZ}Arbalest" body_name="bo_cross_bow_heavy" mesh="crossbow_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.0" difficulty="0" Type="Crossbow" AmmoOffset="0.0, 0.02131, 0.24675" item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2" holster_position_shift="0.02,0,-0.4"> <ItemComponent> <Weapon weapon_class="Crossbow" ammo_class="Bolt" missile_speed="110" accuracy="100" thrust_damage="84" thrust_speed="50" speed_rating="57" weapon_length="100" ammo_limit="1" thrust_damage_type="Pierce" item_usage="crossbow" reload_phase_count="2" physics_material="wood_weapon" center_of_mass="0,0,0.4"> <WeaponFlags RangedWeapon="true" HasString="true" CantReloadOnHorseback="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_steppe_short_bow" name="{=RJ8CcdJn}Steppe Short Bow" body_name="bo_composite_shotbow_g" mesh="shortbow_g" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.1" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="70" accuracy="94" thrust_damage="52" thrust_speed="100" speed_rating="86" weapon_length="93" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_steppe_fast_short_bow" name="{=aKIqpIf0}Steppe Fast Short Bow" body_name="bo_composite_shotbow_f" mesh="shortbow_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="64" accuracy="90" thrust_damage="50" thrust_speed="125" speed_rating="96" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_steppe_superior_bow" name="{=0h7l0uK3}Steppe Superior Bow" body_name="bo_composite_longbow_a" mesh="bow_roman_a" weight="1.4" value="1" is_merchandise="false" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="65" accuracy="98" thrust_damage="48" thrust_speed="100" speed_rating="90" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_hunting_bow" name="{=wltdyF2j}Hunting Bow" body_name="bo_composite_shotbow_h" mesh="shortbow_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="64" accuracy="80" thrust_damage="40" thrust_speed="110" speed_rating="91" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_hunting_bow_faster_arrows" name="{=wltdyF2j}Hunting Bow" body_name="bo_composite_shotbow_h" mesh="shortbow_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="85" accuracy="89" thrust_damage="42" thrust_speed="110" speed_rating="91" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_fast_hunting_bow" name="{=9GCPcCss}Fast Hunting Bow" body_name="bo_composite_shotbow_h" mesh="shortbow_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="64" accuracy="70" thrust_damage="30" thrust_speed="130" speed_rating="91" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_nomad_bow" name="{=rq5FMLVI}Nomad Short Bow" body_name="bo_composite_shotbow_c" mesh="shortbow_c" value="1" is_merchandise="false" weight="0.7" difficulty="30" appearance="0.5" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" ammo_limit="1" thrust_speed="100" speed_rating="89" missile_speed="75" weapon_length="110" accuracy="95" thrust_damage="45" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15" modifier_group="bow"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_short_bow" name="{=xb2tMFSz}Short Bow" body_name="bo_composite_shotbow_g" mesh="shortbow_g" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="70" accuracy="90" thrust_damage="48" thrust_speed="100" speed_rating="89" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_hunting_long_bow" name="{=7rhZlXdO}Hunting Longbow" body_name="bo_composite_longbow_e" mesh="longbow_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.0" difficulty="0" Type="Bow" item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="68" accuracy="94" thrust_damage="55" thrust_speed="75" speed_rating="86" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="long_bow" physics_material="wood_weapon" center_of_mass="0.15,0,0"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_recurve_bow" name="{=IJjrSbiV}Recurve Bow" body_name="bo_composite_shotbow_c" mesh="shortbow_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.6" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="73" accuracy="95" thrust_damage="50" thrust_speed="90" speed_rating="88" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_guards_bow" name="{=iauvbwL3}Guard's Bow" body_name="bo_composite_shotbow_c" mesh="shortbow_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.6" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="73" accuracy="95" thrust_damage="63" thrust_speed="80" speed_rating="88" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_superior_bow" name="{=3eb3ZyiU}Superior Bow" body_name="bo_composite_longbow_a" mesh="bow_roman_a" weight="1.5" value="1" is_merchandise="false" difficulty="0" appearance="0.5" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="65" accuracy="98" thrust_damage="45" thrust_speed="100" speed_rating="89" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_mountain_hunting_bow" name="{=YGQ6UXCo}Mountain Hunting Bow" body_name="bo_composite_shotbow_h" mesh="shortbow_i" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" difficulty="0" appearance="1" Type="Bow" item_holsters="bow_back_2:bow_hip:bow_hip_2:bow_back"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="65" accuracy="83" thrust_damage="40" thrust_speed="120" speed_rating="92" weapon_length="108" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15" modifier_group="bow"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_nordic_short_bow" name="{=tEimkEsU}Nordic Shortbow" body_name="bo_composite_shotbow_c" mesh="shortbow_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.5" difficulty="0" appearance="0.6" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="60" accuracy="80" thrust_damage="45" thrust_speed="125" speed_rating="93" weapon_length="108" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15" modifier_group="bow"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_fast_short_bow" name="{=WsUvpBwM}Fast Short Bow" body_name="bo_composite_shotbow_f" mesh="shortbow_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.2" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="61" accuracy="88" thrust_damage="48" thrust_speed="125" speed_rating="93" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_strong_recurve_bow" name="{=xODbCO6k}Composite Bow" body_name="bo_composite_shotbow_a" mesh="shortbow_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.8" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="70" accuracy="96" thrust_damage="59" thrust_speed="95" speed_rating="89" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.0,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_long_bow" name="{=KTegaNPW}Longbow" body_name="bo_composite_longbow_a" mesh="longbow_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.0" difficulty="0" Type="Bow" item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="80" accuracy="96" thrust_damage="58" thrust_speed="65" speed_rating="85" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="long_bow" physics_material="wood_weapon" center_of_mass="0.15,0,0"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_imperial_recurve_bow" name="{=OuD7PfvY}Imperial Recurve Bow" body_name="bo_composite_shotbow_b" mesh="shortbow_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="0.8" difficulty="0" appearance="0.4" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="60" accuracy="98" thrust_damage="51" thrust_speed="90" speed_rating="88" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.0,0,-0.1" modifier_group="bow"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_lowland_long_bow" name="{=A6llHL9s}Lowland Longbow" body_name="bo_composite_longbow_a" mesh="longbow_a" culture="Culture.neutral_culture" value="1" is_merchandise="false" subtype="bow" weight="1.0" difficulty="0" appearance="0.4" Type="Bow" item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="80" accuracy="95" thrust_damage="55" thrust_speed="60" speed_rating="83" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="long_bow" physics_material="wood_weapon" center_of_mass="0.15,0,0" modifier_group="bow"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_woodland_long_bow" name="{=ZFwKlHIJ}Woodland Longbow" body_name="bo_composite_longbow_a" mesh="longbow_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" difficulty="0" appearance="0.3" Type="Bow" item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="75" accuracy="97" thrust_damage="67" thrust_speed="75" speed_rating="86" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="long_bow" physics_material="wood_weapon" center_of_mass="0.15,0,0" modifier_group="bow"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_tribesman_long_bow" name="{=XiI81DUa}Tribesman Longbow" body_name="bo_composite_longbow_g" mesh="longbow_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" difficulty="0" appearance="0.6" Type="Bow" item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="90" accuracy="97" thrust_damage="65" thrust_speed="75" speed_rating="86" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="long_bow" physics_material="wood_weapon" center_of_mass="0.15,0,0" modifier_group="bow"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_yeow_long_bow" name="{=3XSuOAYT}Yeow Longbow" body_name="bo_composite_longbow_g" mesh="longbow_j" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.4" difficulty="0" Type="Bow" item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="90" accuracy="98" thrust_damage="67" thrust_speed="60" speed_rating="84" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="long_bow" physics_material="wood_weapon" center_of_mass="0.15,0,0"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_hunting_bow_captain" name="{=wltdyF2j}Hunting Bow" body_name="bo_composite_shotbow_h" mesh="shortbow_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.0" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="64" accuracy="90" thrust_damage="38" thrust_speed="110" speed_rating="91" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_recurve_bow_captain" name="{=IJjrSbiV}Recurve Bow" body_name="bo_composite_shotbow_c" mesh="shortbow_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="1.6" difficulty="0" Type="Bow" item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2"> <ItemComponent> <Weapon weapon_class="Bow" ammo_class="Arrow" missile_speed="73" accuracy="96" thrust_damage="50" thrust_speed="89" speed_rating="88" weapon_length="95" ammo_limit="1" thrust_damage_type="Pierce" item_usage="bow" physics_material="wood_weapon" center_of_mass="0.1,0,-0.15"> <WeaponFlags RangedWeapon="true" HasString="true" StringHeldByHand="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" AutoReload="true" UnloadWhenSheathed="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <!-- #endregion --> <!-- #region Throwing --> <CraftedItem multiplayer_item="true" id="mp_khuzait_throwing_spear" name="{=uwkGsgxJ}Khuzait Throwing Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_throwing_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_15" Type="Guard" /> <Piece id="mp_khuzait_throwing_spear_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 16700 Weight: 1.96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_khuzait_extra_throwing_spear" name="{=uwkGsgxJ}Khuzait Throwing Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_khuzait_extra_throwing_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_15" Type="Guard" /> <Piece id="mp_khuzait_throwing_spear_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 16700 Weight: 1.96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_ash_throwing_spear" name="{=VIVfoHRj}Ash Throwing Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_ash_throwing_spear_blade" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_4" Type="Guard" /> <Piece id="mp_ash_throwing_spear_handle" Type="Handle" scale_factor="100" /> <Piece id="mp_spear_pommel_8" Type="Pommel" /> </Pieces> <!-- Length: 16700 Weight: 1.96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_ash_throwing_spear_extra" name="{=VIVfoHRj}Ash Throwing Spear" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_ash_throwing_spear_blade_extra" Type="Blade" scale_factor="100" /> <Piece id="mp_spear_guard_4" Type="Guard" /> <Piece id="mp_ash_throwing_spear_handle" Type="Handle" scale_factor="100" /> <Piece id="mp_spear_pommel_8" Type="Pommel" /> </Pieces> <!-- Length: 16700 Weight: 1.96 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battanian_throwing_axe" name="{=MS1gaKXk}Battanian Throwing Axe" crafting_template="ThrowingAxe" value="1" is_merchandise="false" culture="Culture.battania"> <Pieces> <Piece id="mp_battanian_throwing_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_battanian_throwing_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 34 Weight: 0.75 SwingSpeed: 135 ThrustSpeed: 109 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_throwing_axe" name="{=F4xD8gjJ}Francesca" crafting_template="ThrowingAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_throwing_axe_head" Type="Blade" scale_factor="110" /> <Piece id="mp_vlandian_throwing_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 34 Weight: 0.75 SwingSpeed: 135 ThrustSpeed: 109 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_vlandian_throwing_axe_extra" name="{=F4xD8gjJ}Francesca" crafting_template="ThrowingAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_vlandian_throwing_axe_head_extra" Type="Blade" /> <Piece id="mp_vlandian_throwing_axe_handle" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 34 Weight: 0.75 SwingSpeed: 135 ThrustSpeed: 109 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_throwing_axe" name="{=2FwUtU6h}Sturgian Throwing Axe" crafting_template="ThrowingAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_throwing_axe_head" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_throwing_axe_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_throwing_axe_captain" name="{=2FwUtU6h}Sturgian Throwing Axe" crafting_template="ThrowingAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_throwing_axe_head_captain" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_throwing_axe_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 34 Weight: 0.79 SwingSpeed: 112 ThrustSpeed: 108 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_aserai_throwing_axe" name="{=LI3rc6S2}Aserai Throwing Axe" crafting_template="ThrowingAxe" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_aserai_throwing_axe_head" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_aserai_throwing_axe_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 34 Weight: 0.79 SwingSpeed: 112 ThrustSpeed: 108 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_harpoon" name="{=aDeVl2EL}Sturgian Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_harpoon_blade" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_harpoon_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_harpoon_extra" name="{=aDeVl2EL}Sturgian Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_harpoon_blade_extra" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_harpoon_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_harpoon_strong" name="{=Y7wtGUKA}Sturgian Heavy Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_harpoon_blade_strong" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_harpoon_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_harpoon_captain" name="{=AWlrtbep}Northern Fish Harpoon" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_harpoon_blade_captain" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_harpoon_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_harpoon_extra_captain" name="{=AWlrtbep}Northern Fish Harpoon" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_harpoon_blade_extra_captain" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_harpoon_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_sturgia_harpoon_strong_captain" name="{=WOzcBg62}Reinforced Northern Fish Harpoon" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_sturgia_harpoon_blade_strong_captain" Type="Blade" scale_factor="110"></Piece> <Piece id="mp_sturgia_harpoon_handle" Type="Handle" scale_factor="110"></Piece> </Pieces> <!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_javelin" name="{=cBZ6OlKW}Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_javelin_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_javelin_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_javelin_extraammo" name="{=cBZ6OlKW}Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_javelin_blade_extraammo" Type="Blade" scale_factor="110" /> <Piece id="mp_javelin_handle_extraammo" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_javelin_captain" name="{=PF7sPCYq}Javelins" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_javelin_blade_captain" Type="Blade" scale_factor="110" /> <Piece id="mp_javelin_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_javelin_extraammo_captain" name="{=PF7sPCYq}Javelins" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_javelin_blade_extraammo_captain" Type="Blade" scale_factor="110" /> <Piece id="mp_javelin_handle_extraammo" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_javelin" name="{=EPehLvzV}Imperial Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_javelin_blade" Type="Blade" /> <Piece id="mp_spear_guard_15" Type="Guard" /> <Piece id="mp_jereed_handle" Type="Handle" /> <Piece id="mp_spear_pommel_8" Type="Pommel" /> </Pieces> <!-- Length: 76 Weight: 1.1 SwingSpeed: 102 ThrustSpeed: 103 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_empire_javelin_captain" name="{=FexNLsO5}Imperial Javelins" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_javelin_blade_captain" Type="Blade" /> <Piece id="mp_spear_guard_15" Type="Guard" /> <Piece id="mp_jereed_handle" Type="Handle" /> <Piece id="mp_spear_pommel_8" Type="Pommel" /> </Pieces> <!-- Length: 76 Weight: 1.1 SwingSpeed: 102 ThrustSpeed: 103 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_light_javelin" name="{=brmba4ca}Light Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_light_javelin_blade" Type="Blade" /> <Piece id="mp_light_javelin_handle" Type="Handle" scale_factor="90" /> </Pieces> <!-- Length: 76 Weight: 1.1 SwingSpeed: 102 ThrustSpeed: 103 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_plumbata" name="{=ajifXc8I}Plumbata" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_plumbata_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_default_polearm_guard" Type="Guard" /> <Piece id="mp_plumbata_handle" Type="Handle" scale_factor="110" /> <Piece id="mp_default_polearm_pommel" Type="Pommel" /> </Pieces> <!-- Length: 4700 Weight: 0.65 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_pilum" name="{=v3lIxLvX}Pila" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_pilum_blade" Type="Blade" scale_factor="110" /> <Piece id="mp_spear_guard_7" Type="Guard" /> <Piece id="mp_pilum_handle" Type="Handle" scale_factor="105" /> </Pieces> <!-- Length: 142 Weight: 1.83 SwingSpeed: 72 ThrustSpeed: 92 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_pilum_extraammo" name="{=v3lIxLvX}Pila" crafting_template="TwoHandedPolearm" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_pilum_blade_extraammo" Type="Blade" scale_factor="110" /> <Piece id="mp_spear_guard_7" Type="Guard" /> <Piece id="mp_pilum_handle_extraammo" Type="Handle" scale_factor="110" /> </Pieces> <!-- Length: 142 Weight: 1.83 SwingSpeed: 72 ThrustSpeed: 92 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_jereed" name="{=Z6Ak3H6G}Jereed" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_jereed_blade" Type="Blade" scale_factor="90" /> <Piece id="mp_jereed_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_spear_pommel_12" Type="Pommel" /> </Pieces> <!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_jereed_extra" name="{=Z6Ak3H6G}Jereed" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_jereed_blade_extra" Type="Blade" scale_factor="90" /> <Piece id="mp_jereed_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_spear_pommel_12" Type="Pommel" /> </Pieces> <!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_jereed_captain" name="{=Z6Ak3H6G}Jereed" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_jereed_blade_captain" Type="Blade" scale_factor="90" /> <Piece id="mp_jereed_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_spear_pommel_12" Type="Pommel" /> </Pieces> <!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_jereed_extra_captain" name="{=Z6Ak3H6G}Jereed" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_jereed_blade_extra_captain" Type="Blade" scale_factor="90" /> <Piece id="mp_jereed_handle" Type="Handle" scale_factor="90" /> <Piece id="mp_spear_pommel_12" Type="Pommel" /> </Pieces> <!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_javelin" name="{=YHWqNIYu}Battanian Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_javelin_blade" Type="Blade" scale_factor="105"></Piece> <Piece id="mp_battania_javelin_handle" Type="Handle" scale_factor="102"></Piece> <Piece id="mp_spear_pommel_8" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_javelin_extra" name="{=YHWqNIYu}Battanian Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_javelin_blade_extra" Type="Blade" scale_factor="105"></Piece> <Piece id="mp_battania_javelin_handle" Type="Handle" scale_factor="102"></Piece> <Piece id="mp_spear_pommel_8" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_javelin_captain" name="{=v1CIJWs1}Highland Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_javelin_blade_captain" Type="Blade" scale_factor="105"></Piece> <Piece id="mp_battania_javelin_handle" Type="Handle" scale_factor="102"></Piece> <Piece id="mp_spear_pommel_8" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 --> </CraftedItem> <CraftedItem multiplayer_item="true" id="mp_battania_javelin_extra_captain" name="{=v1CIJWs1}Highland Javelin" crafting_template="Javelin" value="1" is_merchandise="false" culture="Culture.neutral_culture"> <Pieces> <Piece id="mp_battania_javelin_blade_extra_captain" Type="Blade" scale_factor="105"></Piece> <Piece id="mp_battania_javelin_handle" Type="Handle" scale_factor="102"></Piece> <Piece id="mp_spear_pommel_8" Type="Pommel" scale_factor="90"></Piece> </Pieces> <!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 --> </CraftedItem> <!-- #endregion --> <!-- #region Missile --> <Item id="mp_bolts_western" name="{=JbTCDDb0}Bolt" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="bolt_bl_c" value="1" is_merchandise="false" holster_mesh="bolt_bl_c_quiver" holster_mesh_with_weapon="bolt_bl_c_quiver" flying_mesh="bolt_bl_flying" weight="0.05" appearance="1" Type="Bolts" item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top"> <ItemComponent> <Weapon weapon_class="Bolt" stack_amount="25" thrust_speed="0" thrust_damage_type="Pierce" thrust_damage="0" speed_rating="0" missile_speed="10" weapon_length="37" item_usage="" passby_sound_code="event:/mission/combat/missile/passby" rotation="180, 0, 0" physics_material="missile" sticking_position="0,-0.37,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.1" modifier_group="bolt"> <WeaponFlags AttachAmmoToVisual="true" Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_bolts_western_extra" name="{=JbTCDDb0}Bolt" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="bolt_bl_c" value="1" is_merchandise="false" holster_mesh="bolt_bl_c_quiver" holster_mesh_with_weapon="bolt_bl_c_quiver" flying_mesh="bolt_bl_flying" weight="0.05" appearance="1" Type="Bolts" item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top"> <ItemComponent> <Weapon weapon_class="Bolt" stack_amount="35" thrust_speed="0" thrust_damage_type="Pierce" thrust_damage="0" speed_rating="0" missile_speed="10" weapon_length="37" item_usage="" passby_sound_code="event:/mission/combat/missile/passby" rotation="180, 0, 0" physics_material="missile" sticking_position="0,-0.37,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.1" modifier_group="bolt"> <WeaponFlags AttachAmmoToVisual="true" Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_bolts_western_extra_captain" name="{=JbTCDDb0}Bolt" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="bolt_bl_c" value="1" is_merchandise="false" holster_mesh="bolt_bl_c_quiver" holster_mesh_with_weapon="bolt_bl_c_quiver" flying_mesh="bolt_bl_flying" weight="0.05" appearance="1" Type="Bolts" item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top"> <ItemComponent> <Weapon weapon_class="Bolt" stack_amount="45" thrust_speed="0" thrust_damage_type="Pierce" thrust_damage="0" speed_rating="0" missile_speed="10" weapon_length="37" item_usage="" passby_sound_code="event:/mission/combat/missile/passby" rotation="180, 0, 0" physics_material="missile" sticking_position="0,-0.37,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.1" modifier_group="bolt"> <WeaponFlags AttachAmmoToVisual="true" Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_bolts_strong" name="{=07OrsbVH}Strong Bolt" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="bolt_bl_a" value="1" is_merchandise="false" holster_mesh="bolt_bl_a_quiver" flying_mesh="bolt_bl_flying" holster_mesh_with_weapon="bolt_bl_a_quiver" weight="0.06" appearance="1" Type="Bolts" item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top"> <ItemComponent> <Weapon weapon_class="Bolt" stack_amount="25" thrust_speed="0" thrust_damage_type="Pierce" thrust_damage="4" speed_rating="0" missile_speed="10" weapon_length="47" item_usage="" passby_sound_code="event:/mission/combat/missile/passby" rotation="180, 0, 0" physics_material="missile" sticking_position="0,-0.47,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.1" modifier_group="bolt"> <WeaponFlags AttachAmmoToVisual="true" Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_bolts_imperial" name="{=yQqsd0bh}Imperial Bolt" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="bolt_bl_e" value="1" is_merchandise="false" holster_mesh="bolt_bl_e_quiver" holster_mesh_with_weapon="bolt_bl_e_quiver" flying_mesh="bolt_bl_flying" weight="0.05" appearance="1" Type="Bolts" item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top"> <ItemComponent> <Weapon weapon_class="Bolt" stack_amount="25" thrust_speed="0" thrust_damage_type="Pierce" thrust_damage="0" speed_rating="0" missile_speed="10" weapon_length="37" item_usage="" passby_sound_code="event:/mission/combat/missile/passby" rotation="180, 0, 0" physics_material="missile" sticking_position="0,-0.37,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.1" modifier_group="bolt"> <WeaponFlags AttachAmmoToVisual="true" Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags ForceAttachOffHandPrimaryItemBone="true" /> </Item> <Item id="mp_arrows_steppe" name="{=OdsXaOjG}Khuzait Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_f" value="1" is_merchandise="false" culture="Culture.khuzait" weight="0.05" appearance="0.5" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_f_quiver" holster_mesh_with_weapon="arrow_bl_f_quiver" Type="Arrows" item_holsters="quiver_back_lower:quiver_back_lower_2" holster_position_shift="0.0,0.0,-0.0"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="35" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0.15,-0.1"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_arrows_steppe_extra" name="{=OdsXaOjG}Khuzait Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_f" value="1" is_merchandise="false" culture="Culture.khuzait" weight="0.05" appearance="0.5" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_f_quiver" holster_mesh_with_weapon="arrow_bl_f_quiver" Type="Arrows" item_holsters="quiver_back_lower:quiver_back_lower_2" holster_position_shift="0.0,0.0,-0.0"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="50" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0.05,-0.0"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_arrows_steppe_strong" name="{=I2yl5DWj}Heavy Khuzait Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_e" value="1" is_merchandise="false" culture="Culture.khuzait" weight="0.06" appearance="1" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_e_quiver" holster_mesh_with_weapon="arrow_bl_e_quiver" Type="Arrows" item_holsters="quiver_back_lower:quiver_back_lower_2" holster_position_shift="0.0,0.0,-0.0"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="35" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="4" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="-0.00,0.05,-0.00" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags /> </Item> <Item id="mp_arrows_steppe_mounted" name="{=OdsXaOjG}Khuzait Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_f" value="1" is_merchandise="false" culture="Culture.khuzait" weight="0.05" appearance="0.5" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_f_quiver" holster_mesh_with_weapon="arrow_bl_f_quiver" Type="Arrows" item_holsters="quiver_back_lower:quiver_back_lower_2" holster_position_shift="0.0,0.0,-0.0"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="32" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0.15,-0.1"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_arrows_steppe_extra_mounted" name="{=OdsXaOjG}Khuzait Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_f" value="1" is_merchandise="false" culture="Culture.khuzait" weight="0.05" appearance="0.5" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_f_quiver" holster_mesh_with_weapon="arrow_bl_f_quiver" Type="Arrows" item_holsters="quiver_back_lower:quiver_back_lower_2" holster_position_shift="0.0,0.0,-0.0"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="47" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0.05,-0.0"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_arrows_steppe_strong_mounted" name="{=I2yl5DWj}Heavy Khuzait Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_e" value="1" is_merchandise="false" culture="Culture.khuzait" weight="0.06" appearance="1" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_e_quiver" holster_mesh_with_weapon="arrow_bl_e_quiver" Type="Arrows" item_holsters="quiver_back_lower:quiver_back_lower_2" holster_position_shift="0.0,0.0,-0.0"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="32" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="4" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="-0.00,0.05,-0.00" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags /> </Item> <Item id="mp_arrows_bodkin" name="{=mXQsNAmZ}Bodkin Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_g" value="1" is_merchandise="false" weight="0.05" appearance="1" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_h_quiver" holster_mesh_with_weapon="arrow_bl_h_quiver" Type="Arrows" item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts" holster_position_shift="0.0,0.0,0.15"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="35" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.13" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags /> </Item> <Item id="mp_arrows_bodkin_extra" name="{=mXQsNAmZ}Bodkin Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_g" value="1" is_merchandise="false" weight="0.05" appearance="1" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_h_quiver" holster_mesh_with_weapon="arrow_bl_h_quiver" Type="Arrows" item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts" holster_position_shift="0.0,0.0,0.15"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="50" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.13" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_arrows_bodkin_strong" name="{=jm9CnURw}Heavy Bodkin Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_i" value="1" is_merchandise="false" weight="0.06" appearance="1" flying_mesh="arrow_bl_flying" holster_mesh="arrow_bl_i_quiver" holster_mesh_with_weapon="arrow_bl_i_quiver" Type="Arrows" item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts" holster_position_shift="0.0,0.0,0.15"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="35" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="4" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.13"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_arrows_barbed" name="{=qEcDWNci}Barbed Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_g" value="1" is_merchandise="false" holster_mesh="arrow_bl_g_quiver" holster_mesh_with_weapon="arrow_bl_g_quiver" subtype="arrows" flying_mesh="arrow_bl_flying" weight="0.05" difficulty="0" appearance="1" Type="Arrows" item_holsters="quiver_back_top:quiver_back_top_2" holster_position_shift="0,0,0.15"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="35" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_top" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0.0,-0.13" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags /> </Item> <Item id="mp_arrows_barbed_extra" name="{=qEcDWNci}Barbed Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_g" value="1" is_merchandise="false" holster_mesh="arrow_bl_g_quiver" holster_mesh_with_weapon="arrow_bl_g_quiver" subtype="arrows" flying_mesh="arrow_bl_flying" weight="0.05" difficulty="0" appearance="1" Type="Arrows" item_holsters="quiver_back_top:quiver_back_top_2" holster_position_shift="0,0,0.15"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="50" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_top" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0.0,-0.13" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <Item id="mp_arrows_barbed_mounted" name="{=qEcDWNci}Barbed Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_g" value="1" is_merchandise="false" holster_mesh="arrow_bl_g_quiver" holster_mesh_with_weapon="arrow_bl_g_quiver" subtype="arrows" flying_mesh="arrow_bl_flying" weight="0.05" difficulty="0" appearance="1" Type="Arrows" item_holsters="quiver_back_top:quiver_back_top_2" holster_position_shift="0,0,0.15"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="32" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="0" thrust_damage_type="Pierce" item_usage="arrow_top" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0.0,-0.13" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> <Flags /> </Item> <Item id="mp_arrows_barbed_strong" name="{=7jemQg2V}Heavy Barbed Arrow" body_name="bo_capsule_arrow" holster_body_name="bo_axe_short" mesh="arrow_bl_c" value="1" is_merchandise="false" holster_mesh="arrow_bl_c_quiver" holster_mesh_with_weapon="arrow_bl_c_quiver" weight="0.06" flying_mesh="arrow_bl_flying" appearance="1" Type="Arrows" item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts" holster_position_shift="0.0,0.0,0.15"> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="35" thrust_speed="0" speed_rating="0" physics_material="missile" missile_speed="10" weapon_length="97" thrust_damage="4" thrust_damage_type="Pierce" item_usage="arrow_right" passby_sound_code="event:/mission/combat/missile/passby" rotation="0, -80, 25" sticking_position="0,-0.97,0" sticking_rotation="90,0,0" center_of_mass="0,0,-0.13" modifier_group="arrow"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <!--Aserai End--> <!-- #endregion --> <!-- #region Shields --> <Item id="mp_strapped_round_shield" name="{=EXLY9mEb}Reinforced Large Round Shield" body_name="bo_cap_sturgia_shield_a" shield_body_name="bo_sturgia_shield_c" recalculate_body="false" mesh="sturgia_shield_c" culture="Culture.sturgia" value="1" is_merchandise="false" weight="4.7" difficulty="0" appearance="0.6" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="150"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item id="mp_noyans_shield" name="{=C077yplu}Decorated Khuzait Shield" body_name="bo_cap_shield_khuzait_cavalary_c" shield_body_name="bo_shield_khuzait_cavalary_c" recalculate_body="false" mesh="shield_khuzait_cavalary_c" value="1" is_merchandise="false" using_tableau="true" weight="4.7" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="25" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="metal_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_wide_heater_shield" name="{=OhEQUMk0}Wide Heater Shield" body_name="bo_cap_heater_shield_i" shield_body_name="bo_heater_shield_i" recalculate_body="false" mesh="heater_shield_i" using_tableau="true" value="1" is_merchandise="false" weight="4.7" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="90" center_of_mass="-0.0,0.2,0.05" hit_points="140"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_worn_kite_shield" name="{=dacwWKE2}Worn Kite Shield" body_name="bo_cap_kite_shield_b" shield_body_name="bo_kite_shield_b" recalculate_body="false" mesh="kite_shield_b" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="1.2" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_damage_type="Blunt" thrust_speed="82" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" hit_points="80" center_of_mass="0,-0.1,0.1"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_old_kite_sparring_shield" name="{=cDetN1Ao}Makeshift Kite Sparring Shield" body_name="bo_cap_kite_shield_a" shield_body_name="bo_kite_shield_a" recalculate_body="false" mesh="kite_shield_a" using_tableau="true" weight="1" value="1" is_merchandise="false" appearance="0.3" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="170" center_of_mass="0.0,0.05,0.05" hit_points="130" modifier_group="shield_wood"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_heavy_heater_shield" name="{=rF7Xm7C0}Heavy Heater Shield" body_name="bo_cap_heater_shield_g" shield_body_name="bo_heater_shield_g" recalculate_body="false" mesh="heater_shield_g" culture="Culture.vlandia" using_tableau="true" weight="2" value="1" is_merchandise="false" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="100" center_of_mass="0.0,0.05,0.05" hit_points="310" modifier_group="shield_wood"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_western_kite_shield" name="{=uqO6e6vN}Kite Shield" body_name="bo_cap_shield_vlandia_infantary_a" shield_body_name="bo_shield_vlandia_infantary_a" recalculate_body="false" mesh="shield_vlandia_infantary_a" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="2" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.08,0.1,-0.0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.070,0.0,0.05" hit_points="120"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_tall_heater_shield" name="{=Lbm7asY3}Tall Heater Shield" body_name="bo_cap_heater_shield_k" shield_body_name="bo_heater_shield_k" recalculate_body="false" mesh="heater_shield_k" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="2.1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="105" center_of_mass="-0.0,0.1,0.05" hit_points="245"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_tall_heater_shield_light" name="{=8bH8n3Aq}Light Tall Heater Shield" body_name="bo_cap_heater_shield_k" shield_body_name="bo_heater_shield_k" recalculate_body="false" mesh="heater_shield_k" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="2.1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="9" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="105" center_of_mass="-0.0,0.1,0.05" hit_points="135"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_pavise_shield" name="{=aVGSZhCN}Pavise Shield" body_name="bo_cap_kite_shield_e" shield_body_name="bo_kite_shield_e" recalculate_body="false" mesh="kite_shield_e" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="2.0" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="118" center_of_mass="0.0,0.1,0.1" hit_points="160"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_western_riders_kite_shield" name="{=FxnFBhrF}Cavalry Kite Shield" body_name="bo_cap_shield_vlandia_cavalary_a" shield_body_name="bo_shield_vlandia_cavalary_a" recalculate_body="false" mesh="shield_vlandia_cavalary_a" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="4.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="85" center_of_mass="0.0,0.1,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_heavy_horsemans_kite_shield" name="{=radJHwRW}Heavy Horseman Kite Shield" body_name="bo_cap_kite_shield_n" shield_body_name="bo_kite_shield_n" recalculate_body="false" mesh="kite_shield_n" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="4.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.1,0.1" hit_points="130"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_viking_round_shield" name="{=it3sDnGw}Sturgian Round Shield" body_name="bo_cap_shield_sturgia_infantary_a" shield_body_name="bo_shield_sturgia_infantary_a" recalculate_body="false" mesh="shield_sturgia_infantary_a" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="3.5" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0.0,0.065,0.05" hit_points="125"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item multiplayer_item="true" id="mp_worn_horsemans_kite_shield" name="{=TV02bZ4t}Worn Horseman Kite Shield" body_name="bo_cap_kite_shield_g" shield_body_name="bo_kite_shield_g" recalculate_body="false" mesh="kite_shield_g" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="4.0" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.035"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.1,0.0" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_ironrim_kite_shield" name="{=isuBaIqQ}Ironrimmed Kite Shield" body_name="bo_cap_shield_vlandia_infantary_b" shield_body_name="bo_shield_vlandia_infantary_b" recalculate_body="false" mesh="shield_vlandia_infantary_b" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="4.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.070,0.0,0.05" hit_points="140"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_highland_scouts_shield" name="{=GEHTam8H}Battanian Scout Shield" body_name="bo_cap_shield_battania_cavalary_a" shield_body_name="bo_shield_battania_cavalary_a" recalculate_body="false" mesh="shield_battania_cavalary_a" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="2.5" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,-0.04"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.055,0.05" hit_points="140"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_leather_round_shield" name="{=WYFDXE82}Large Round Shield" body_name="bo_cap_sturgia_shield_a" shield_body_name="bo_sturgia_shield_b" recalculate_body="false" mesh="sturgia_shield_b" culture="Culture.sturgia" using_tableau="true" value="1" is_merchandise="false" weight="2.1" difficulty="0" appearance="0.7" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0.15, 0" hit_points="250"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item id="mp_leather_round_shield_light" name="{=IKhu13vZ}Light Round Shield" body_name="bo_cap_sturgia_shield_a" shield_body_name="bo_sturgia_shield_a" recalculate_body="false" mesh="sturgia_shield_a" culture="Culture.sturgia" using_tableau="true" value="1" is_merchandise="false" weight="2.8" difficulty="0" appearance="0.7" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0 ,0 ,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="8" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.005, 0.0, 0.0" rotation="-5.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0.15, 0" hit_points="190"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item multiplayer_item="true" id="mp_curved_round_shield" name="{=hE8s9bpP}Curved Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_e" shield_body_name="bo_aserai_shields_e" recalculate_body="false" mesh="aserai_shields_e" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="5" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.07,-0.1,-0.0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="66" center_of_mass="-0.0, 0.1, 0.1" hit_points="100"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_decorated_steppe_shield" name="{=oppGd4nH}Round Khuzait Shield" body_name="bo_cap_shield_khuzait_cavalary_b" shield_body_name="bo_shield_khuzait_cavalary_b" recalculate_body="false" mesh="shield_khuzait_cavalary_b" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="4.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_studded_round_shield" name="{=hj563EZr}Studded Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_f" shield_body_name="bo_aserai_shields_f" recalculate_body="false" mesh="aserai_shields_f" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.5" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0, 0.1, 0.1" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_northern_scouts_shield" name="{=xYC1bkr7}Sturgian Kite Shield" body_name="bo_cap_shield_sturgia_cavalary_a" shield_body_name="bo_cap_shield_sturgia_cavalary_a" recalculate_body="false" mesh="shield_sturgia_cavalary_a" using_tableau="true" value="1" is_merchandise="false" weight="2.5" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="78" center_of_mass="0.0,0.1,0.05" hit_points="100"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_ironrim_riders_kite_shield" name="{=dWr3nuBq}Reinforced Iron Rimmed Kite Shield" body_name="bo_cap_shield_vlandia_cavalary_b" shield_body_name="bo_shield_vlandia_cavalary_b" recalculate_body="false" mesh="shield_vlandia_cavalary_b" using_tableau="true" value="1" is_merchandise="false" weight="4.7" appearance="0.6" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="85" center_of_mass="0.0,0.1,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_leather_bound_kite_shield" name="{=Ita1lG33}Leather Bound Kite Shield" body_name="bo_cap_kite_shield_c" shield_body_name="bo_kite_shield_c" recalculate_body="false" mesh="kite_shield_c" using_tableau="true" value="1" is_merchandise="false" weight="1.2" appearance="0.5" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" center_of_mass="0.0,0.05,0.05" hit_points="80"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_tribal_steppe_shield" name="{=TB6NGI82}Tribal Khuzait Shield" body_name="bo_cap_shield_khuzait_cavalary_a" shield_body_name="bo_shield_khuzait_cavalary_a" recalculate_body="false" mesh="shield_khuzait_cavalary_a" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="4.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_footmans_wicker_shield" name="{=mDHMOUdx}Footman Wicker Shield" body_name="bo_cap_shield_khuzait_infantary_b" shield_body_name="bo_shield_khuzait_infantary_b" recalculate_body="false" mesh="shield_khuzait_infantary_b" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="2.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="95" center_of_mass="-0.0,0.25,0.05" hit_points="230"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_targe_b" name="{=MnmUBlbL}Targe" using_tableau="true" body_name="bo_cap_battania_targe_b" shield_body_name="bo_battania_targe_b" recalculate_body="false" mesh="battania_targe_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.5" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="8" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.18, -0.04, 0.00" rotation="-5.90,19.00,38.50" weapon_length="77" center_of_mass="-0.035,0.1,0.05" hit_points="130"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_small_flat_heater_shield" name="{=Ai7qIb9I}Small Heater Shield" body_name="bo_cap_heater_shield_h" shield_body_name="bo_heater_shield_h" recalculate_body="false" mesh="heater_shield_h" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.08,0,0.0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="77" center_of_mass="-0.035,0.1,0.05" hit_points="20"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_bound_desert_round_shield" name="{=uvmmBd41}Bound Desert Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_d" shield_body_name="bo_aserai_shields_d" recalculate_body="false" mesh="aserai_shields_d" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.0" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.12,-0.15,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0, 0.0, 0.1" hit_points="140"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_large_shield_a" name="{=eEMgc7yU}Battanian Reinforced Large Shield" body_name="bo_cap_battania_large_shield_a" shield_body_name="bo_battania_large_shield_a" recalculate_body="false" mesh="mp_battania_large_shield_a" using_tableau="true" weight="1.2" value="1" is_merchandise="false" appearance="1.1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="0.05, -0.01, 0.00" rotation="-75.00,-62.90,0.00" weapon_length="150" center_of_mass="0.0,0.065,0.05" hit_points="140" modifier_group="shield_wood"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_large_shield_b" name="{=OnpIGPEG}Battanian Large Bronze Shield" body_name="bo_cap_battania_large_shield_b" shield_body_name="bo_battania_large_shield_b" recalculate_body="false" mesh="mp_battania_large_shield_b" using_tableau="true" value="1" is_merchandise="false" weight="1.2" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="0.04, -0.01, 0.0" rotation="-75.00,-62.90,0.00" weapon_length="150" center_of_mass="0.0,0.065,0.05" hit_points="90" modifier_group="shield_wood"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_oval_shield" name="{=WyxIVvhe}Aserai Oval Shield" body_name="bo_cap_shield_aserai_infantary_a" shield_body_name="bo_shield_aserai_infantary_a" recalculate_body="false" mesh="shield_aserai_infantary_a" culture="Culture.neutral_culture" using_tableau="true" value="1" is_merchandise="false" weight="1.2" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.035, 0.1, 0.1" hit_points="100"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_oval_shield" name="{=927d3urB}Wooden Oval Shield" body_name="bo_cap_aserai_shields_b" shield_body_name="bo_aserai_shields_b" recalculate_body="false" mesh="aserai_shields_b" using_tableau="true" weight="2.1" appearance="0.7" value="1" is_merchandise="false" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="132" center_of_mass="0, 0.1, 0.1" hit_points="140"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_bound_adarga" name="{=t1HEYuSD}Bound Adarga" using_tableau="true" body_name="bo_cap_aserai_shields_h" shield_body_name="bo_aserai_shields_h" recalculate_body="false" mesh="aserai_shields_h" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="3.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="0.0,0.05,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_round_shield" name="{=uEcbnd5D}Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_c" shield_body_name="bo_aserai_shields_c" recalculate_body="false" mesh="aserai_shields_c" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.12,-0.2,-0.08"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="70" center_of_mass="-0.0, 0.0, 0.1" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_old_horsemans_kite_shield" name="{=8qwg1gr3}Old Horseman Kite Shield" body_name="bo_cap_kite_shield_f" shield_body_name="bo_kite_shield_f" recalculate_body="false" mesh="kite_shield_f" using_tableau="true" value="1" is_merchandise="false" weight="3.6" culture="Culture.neutral_culture" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.035"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.05,0.0" hit_points="100"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_round_shield" name="{=it3sDnGw}Sturgian Round Shield" body_name="bo_cap_shield_sturgia_infantary_b" shield_body_name="bo_shield_sturgia_infantary_b" recalculate_body="false" mesh="shield_sturgia_infantary_b" using_tableau="true" value="1" is_merchandise="false" weight="3.2" culture="Culture.neutral_culture" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.02, 0.0" rotation="175.0,-90.0,-10.0" weapon_length="70" center_of_mass="0.0,0.065,0.05" hit_points="130"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item id="mp_sturgia_old_shield_a" name="{=RddFH0BA}Iron Rimmed Large Round Shield" body_name="bo_cap_sturgia_old_shield" shield_body_name="bo_sturgia_old_shield" recalculate_body="false" mesh="sturgia_old_shield_a" culture="Culture.sturgia" using_tableau="true" value="1" is_merchandise="false" weight="2" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="200" modifier_group="shield_wood"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item id="mp_sturgia_old_shield_b" name="{=nTjEUF9z}Crude Large Round Shield" body_name="bo_cap_sturgia_old_shield" shield_body_name="bo_sturgia_old_shield" recalculate_body="false" mesh="sturgia_old_shield_b" culture="Culture.sturgia" using_tableau="true" value="1" is_merchandise="false" weight="2" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="0" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="200" modifier_group="shield_wood"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" /> </Item> <Item multiplayer_item="true" id="mp_reinforced_horsemans_kite_shield" name="{=HEsETRqw}Reinforced Horseman Kite Shield" body_name="bo_cap_kite_shield_j" shield_body_name="bo_kite_shield_j" recalculate_body="false" mesh="kite_shield_j" using_tableau="true" value="1" is_merchandise="false" weight="5.8" culture="Culture.neutral_culture" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="5" thrust_damage="5" thrust_damage_type="Blunt" thrust_speed="82" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" hit_points="105" center_of_mass="0, 0, 0"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_steel_round_shield" name="{=FktkkUMK}Steel Round Shield" body_name="bo_cap_aserai_shields_g" shield_body_name="bo_aserai_shields_g" recalculate_body="false" mesh="aserai_shields_g" culture="Culture.aserai" value="1" is_merchandise="false" weight="4" appearance="0.9" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.07,-0.05"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="30" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="metal_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="0.01, 0.07, 0.1" hit_points="200" modifier_group="shield_metal"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_heavy_oval_shield" name="{=iPfZpGHK}Heavy Oval Shield" body_name="bo_cap_aserai_shields_a" shield_body_name="bo_aserai_shields_a" recalculate_body="false" mesh="aserai_shields_a" using_tableau="true" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2.2" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="135" center_of_mass="0, 0, 0" hit_points="240"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_light_oval_shield" name="{=4aFPp5hj}Light Oval Shield" body_name="bo_cap_aserai_shields_a" shield_body_name="bo_aserai_shields_a" recalculate_body="false" mesh="aserai_shields_b" using_tableau="true" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="2" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="89" thrust_damage_type="Blunt" speed_rating="89" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="135" center_of_mass="0, 0, 0" hit_points="160"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_highland_riders_shield" name="{=SZmyhMO2}Battanian Cavalry Shield" body_name="bo_cap_shield_battania_cavalary_a" shield_body_name="bo_shield_battania_cavalary_b" recalculate_body="false" mesh="shield_battania_cavalary_b" using_tableau="true" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.7" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,-0.04"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.055,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_northern_horsemans_shield" name="{=nbjUGjaZ}Sturgian Horseman Shield" body_name="bo_cap_shield_sturgia_cavalary_b" shield_body_name="bo_shield_sturgia_cavalary_b" recalculate_body="false" mesh="shield_sturgia_cavalary_b" using_tableau="true" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="4.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="78" center_of_mass="0.0,0.1,0.05" hit_points="105"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_emirs_oval_shield" name="{=G7AEWZ6c}Decorated Oval Shield" body_name="bo_cap_shield_aserai_infantary_c" shield_body_name="bo_shield_aserai_infantary_c" recalculate_body="false" mesh="shield_aserai_infantary_c" using_tableau="true" weight="2.3" culture="Culture.neutral_culture" value="1" is_merchandise="false" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.035, 0.1, 0.1" hit_points="160"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item multiplayer_item="true" id="mp_southern_oval_shield" name="{=8nNLS96w}Reinforced Oval Shield" body_name="bo_cap_shield_aserai_infantary_b" shield_body_name="bo_shield_aserai_infantary_b" recalculate_body="false" mesh="shield_aserai_infantary_b" using_tableau="true" value="1" is_merchandise="false" weight="4.7" appearance="0.8" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.035, 0.1, 0.1" hit_points="125"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_stronger_reinforced_kite_shield" name="{=OM9achAa}Reinforced Oaken Kite Shield" body_name="bo_cap_kite_shield_d" shield_body_name="bo_kite_shield_d" recalculate_body="false" mesh="kite_shield_d" using_tableau="true" value="1" is_merchandise="false" weight="2.2" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="20" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" center_of_mass="0.0,0.05,0.05" hit_points="240"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_reinforced_flat_kite_shield" name="{=A1zFbFta}Reinforced Flat Kite Shield" body_name="bo_cap_kite_shield_p" shield_body_name="bo_kite_shield_p" recalculate_body="false" mesh="kite_shield_p" using_tableau="true" value="1" is_merchandise="false" weight="2.2" appearance="0.6" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="110" center_of_mass="0.0,0.0,0.0" hit_points="150" modifier_group="shield_wood"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_lighter_reinforced_kite_shield" name="{=CJCatm7j}Lighter Oaken Kite Shield" body_name="bo_cap_kite_shield_d" shield_body_name="bo_kite_shield_d" recalculate_body="false" mesh="kite_shield_d" using_tableau="true" value="1" is_merchandise="false" weight="3.2" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" center_of_mass="0.0,0.05,0.05" hit_points="130"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_steppe_guardian_shield" name="{=PPpvY6BZ}Khuzait Cavalry Shield" body_name="bo_cap_shield_khuzait_cavalary_d" shield_body_name="bo_shield_khuzait_cavalary_d" recalculate_body="false" mesh="shield_khuzait_cavalary_d" using_tableau="true" value="1" is_merchandise="false" weight="2.7" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="25" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="100"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_eastern_wicker_shield" name="{=pEaYQqG9}Wicker Square Shield" body_name="bo_cap_shield_khuzait_infantary_a" shield_body_name="bo_shield_khuzait_infantary_a" recalculate_body="false" mesh="shield_khuzait_infantary_a" using_tableau="true" value="1" is_merchandise="false" weight="2.7" appearance="0.5" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="90" center_of_mass="-0.0,0.25,0.05" hit_points="150"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <Item id="mp_stronger_eastern_wicker_shield" name="{=F9HQABfN}Reinforced Wicker Square Shield" body_name="bo_cap_shield_khuzait_infantary_a" shield_body_name="bo_shield_khuzait_infantary_b" recalculate_body="false" mesh="shield_khuzait_infantary_b" using_tableau="true" value="1" is_merchandise="false" weight="2.7" appearance="0.5" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.01"> <ItemComponent> <Weapon weapon_class="LargeShield" body_armor="15" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="90" center_of_mass="-0.0,0.25,0.05" hit_points="230"> <WeaponFlags CanBlockRanged="true" HasHitPoints="true" /> </Weapon> </ItemComponent> <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" /> </Item> <!-- #endregion --> <!-- #endregion --> <!-- #region Horses --> <Item multiplayer_item="true" id="mp_vlandia_horse" name="{=AIu3kKvz}Saddle Horse" mesh="horse_brown" subtype="horse" item_category="sumpter_horse" value="1" is_merchandise="false" weight="400" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="61" speed="41" charge_damage="4" body_length="104" is_mountable="true" extra_health="15" skeleton_scale="vlandia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_vlandia_horse_faster" name="{=hunterhorse}Hunter" mesh="horse_brown" subtype="horse" item_category="sumpter_horse" value="1" is_merchandise="false" weight="390" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="65" speed="46" charge_damage="3" body_length="103" is_mountable="true" extra_health="15" skeleton_scale="vlandia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_vlandia_horse_agile" name="{=BDGbu59Q}Jaculan Horse" mesh="horse_brown" subtype="horse" item_category="sumpter_horse" value="1" is_merchandise="false" weight="385" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="72" speed="43" charge_damage="3" body_length="104" is_mountable="true" extra_health="15" skeleton_scale="vlandia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_vlandia_horse_war" name="{=h5kfaD4v}Charger" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="420" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="65" speed="38" charge_damage="7" body_length="113" is_mountable="true" extra_health="60" skeleton_scale="vlandia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_vlandia_horse_war_tougher" name="{=I1faIdpc}Brawler" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="420" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="63" speed="38" charge_damage="9" body_length="113" is_mountable="true" extra_health="100" skeleton_scale="vlandia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_vlandia_horse_war_faster" name="{=JfPqJbK6}Faster Charger" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="410" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="69" speed="42" charge_damage="7" body_length="111" is_mountable="true" extra_health="75" skeleton_scale="vlandia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_sturgia_horse" name="{=zNoDVcHg}Trotter" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="400" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="60" speed="44" charge_damage="4" body_length="100" is_mountable="true" extra_health="5" skeleton_scale="sturgia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> <Mesh name="horse_trotter" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_sturgia_horse_agile" name="{=Ejx5lXjk}Sturgian Chaser" mesh="horse_brown" subtype="horse" item_category="horse" culture="Culture.sturgia" value="1" is_merchandise="false" weight="405" difficulty="0" appearance="1" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="74" speed="41" charge_damage="6" body_length="102" is_mountable="true" extra_health="80" skeleton_scale="sturgia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> <Mesh name="horse_trotter" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> <Flags Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgia_horse_war" name="{=jhgVsWKr}Tyal Horse" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="420" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="66" speed="40" charge_damage="6" body_length="110" is_mountable="true" extra_health="80" skeleton_scale="sturgia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> <Mesh name="horse_trotter" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_sturgia_horse_tougher" name="{=MUdwS6jH}Tougher Tyal Horse" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="420" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="64" speed="39" charge_damage="9" body_length="112" is_mountable="true" extra_health="100" skeleton_scale="sturgia_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> <Mesh name="horse_trotter" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse_saddle" name="{=OeKwbpM7}Steppe Saddle Horse" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="430" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="64" speed="38" charge_damage="2" body_length="92" is_mountable="true" extra_health="-5" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse_saddle_thougher" name="{=2xvB6XQP}Steppe Tough Horse" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="435" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="65" speed="38" charge_damage="5" body_length="97" is_mountable="true" extra_health="30" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse" name="{=YAYhozbN}Steppe Horse" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="380" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="68" speed="41" charge_damage="4" body_length="95" is_mountable="true" extra_health="-15" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse_agile" name="{=a4hyzv3f}Tarpan" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="370" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="74" speed="42" charge_damage="6" body_length="95" is_mountable="true" extra_health="-15" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse_war" name="{=PZPphq6H}Steppe Warhorse" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="390" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="69" speed="39" charge_damage="6" body_length="100" is_mountable="true" extra_health="50" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse_war_light" name="{=8Sy6nZPs}Steppe Battlehorse" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="375" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="68" speed="40" charge_damage="6" body_length="100" is_mountable="true" extra_health="60" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse_tougher" name="{=zKJtr0MV}Makeb Horse" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="395" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="72" speed="39" charge_damage="8" body_length="102" is_mountable="true" extra_health="95" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_khuzait_horse_charger" name="{=igAT9Eqb}Steppe Charger" mesh="horse_brown" item_category="horse" subtype="horse" value="1" is_merchandise="false" weight="390" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="68" speed="41" charge_damage="9" body_length="100" is_mountable="true" extra_health="-15" skeleton_scale="khuzait_horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="steppe_horse"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_empire_horse" name="{=courserhorse}Courser" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="405" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="61" speed="44" charge_damage="4" body_length="114" is_mountable="true" extra_health="15" skeleton_scale="empire_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_empire_horse_agile" name="{=IOt4KTHs}Midlands Palfrey" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="390" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="69" speed="45" charge_damage="4" body_length="112" is_mountable="true" extra_health="15" skeleton_scale="empire_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_empire_horse_faster" name="{=kOV5t7Yx}Danustica Horse" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="395" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="63" speed="48" charge_damage="4" body_length="112" is_mountable="true" extra_health="15" skeleton_scale="empire_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_empire_horse_war" name="{=UG8aeEQH}Imperial Warhorse" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="425" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="62" speed="38" charge_damage="7" body_length="120" is_mountable="true" extra_health="95" skeleton_scale="empire_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_empire_horse_war_agile" name="{=Cw5N7rK6}War Courser" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="410" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="69" speed="44" charge_damage="7" body_length="118" is_mountable="true" extra_health="90" skeleton_scale="empire_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_white_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="horse_grey_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_empire_horse_war_charger" name="{=mVAaWp5U}Imperial Charger" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="425" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="62" speed="40" charge_damage="10" body_length="118" is_mountable="true" extra_health="95" skeleton_scale="empire_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_black_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_aserai_horse" name="{=84gnexLb}Desert horse" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="400" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="55" speed="49" charge_damage="4" body_length="105" is_mountable="true" extra_health="-5" skeleton_scale="aserai_horse" modifier_group="horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_aserai_horse_agile" name="{=yPeC0Vgs}Nahasan" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="400" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="68" speed="50" charge_damage="4" body_length="103" is_mountable="true" extra_health="0" skeleton_scale="aserai_horse" modifier_group="horse"> <AdditionalMeshes> <Mesh name="horse_mane" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_aserai_horse_war" name="{=1X2X0Qe4}Barb Horse" mesh="horse_brown" subtype="horse" item_category="war_horse" value="1" is_merchandise="false" weight="420" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="57" speed="45" charge_damage="7" body_length="108" is_mountable="true" extra_health="65" skeleton_scale="aserai_horse" modifier_group="horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF303030" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_aserai_horse_war_faster" name="{=3WdXljdt}Tough Nahasan" mesh="horse_brown" subtype="horse" item_category="war_horse" value="1" is_merchandise="false" weight="410" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="59" speed="49" charge_damage="6" body_length="105" is_mountable="true" extra_health="60" skeleton_scale="aserai_horse" modifier_group="horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_aserai_horse_war_agile" name="{=O4agNHhn}Agile Barb Horse" mesh="horse_brown" subtype="horse" item_category="war_horse" value="1" is_merchandise="false" weight="405" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="65" speed="46" charge_damage="6" body_length="106" is_mountable="true" extra_health="60" skeleton_scale="aserai_horse" modifier_group="horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> </AdditionalMeshes> <Materials> <Material name="horse_brown_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_aserai_camel" name="{=Goloz0Vm}Husnphree" mesh="camel_mesh" culture="Culture.neutral_culture" item_category="horse" value="1" is_merchandise="false" weight="500" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.camel" maneuver="70" speed="40" charge_damage="7" body_length="95" extra_health="70" is_mountable="true" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_pony" name="{=OL1oJ9j5}Dale Pony" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="370" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="62" speed="42" charge_damage="4" body_length="97" is_mountable="true" extra_health="25" skeleton_scale="battania_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> <Mesh name="horse_trotter" /> </AdditionalMeshes> <Materials> <Material name="dales_pony_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="dales_pony_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_pony_agile" name="{=veB9S1OI}Agile Dale Pony" mesh="horse_brown" subtype="horse" item_category="horse" value="1" is_merchandise="false" weight="360" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="72" speed="44" charge_damage="4" body_length="96" is_mountable="true" extra_health="25" skeleton_scale="battania_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> <Mesh name="horse_trotter" /> </AdditionalMeshes> <Materials> <Material name="dales_pony_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="dales_pony_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_horse_war" name="{=eQBDt5Wk}Fell Pony" mesh="horse_brown" subtype="horse" item_category="war_horse" value="1" is_merchandise="false" weight="390" difficulty="0" Type="Horse"> <ItemComponent> <Horse monster="Monster.horse" maneuver="67" speed="40" charge_damage="8" body_length="101" is_mountable="true" extra_health="70" skeleton_scale="battania_horse"> <AdditionalMeshes> <Mesh name="horse_mane_2" affected_by_cover="true" /> <Mesh name="horse_trotter" /> </AdditionalMeshes> <Materials> <Material name="dales_pony_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF08080B" percentage="1.0" /> </MeshMultipliers> </Material> <Material name="dales_pony_mat"> <MeshMultipliers> <MeshMultiplier mesh_multiplier="FF010101" percentage="0.75" /> <MeshMultiplier mesh_multiplier="FF909090" percentage="0.25" /> </MeshMultipliers> </Material> </Materials> </Horse> </ItemComponent> </Item> <!-- #endregion --> <!-- #region Harnesses --> <Item multiplayer_item="true" id="mp_light_harness" name="{=O37kzdXO}Light Harness" mesh="horse_harness_b" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="20" Type="HorseHarness"> <ItemComponent> <Armor body_armor="0" mane_cover_type="none" maneuver_bonus="0" speed_bonus="0" charge_bonus="0" family_type="1" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_chain_barding" name="{=aHQCG5Tn}Chain Barding" mesh="horse_harness_vlandia_a_clotest" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="95" Type="HorseHarness"> <ItemComponent> <Armor body_armor="25" mane_cover_type="all" family_type="1" modifier_group="chain" reins_mesh="horse_harness_vlandia_a_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_northern_light_harness" name="{=IWv37ncp}Northlander Light Harness" mesh="horse_harness_roman_b_new" weight="30" Type="HorseHarness"> <ItemComponent> <Armor body_armor="0" mane_cover_type="none" family_type="1" modifier_group="leather" reins_mesh="horse_harness_roman_b_new_rein" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_steppe_fur_harness" name="{=ilLE877K}Steppe Fur Saddle " mesh="horse_harness_khuzait_a_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="20" Type="HorseHarness"> <ItemComponent> <Armor body_armor="0" mane_cover_type="none" family_type="1" modifier_group="chain" reins_mesh="horse_harness_khuzait_a_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_steppe_half_barding" name="{=0rzKQbWy}Steppe Half Barding" mesh="horse_harness_khuzait_d_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="70" Type="HorseHarness"> <ItemComponent> <Armor body_armor="15" mane_cover_type="all" family_type="1" modifier_group="chain" reins_mesh="horse_harness_khuzait_d_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_steppe_harness" name="{=vw9qbiER}Steppe Harness" mesh="horse_harness_khuzait_b_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="30" Type="HorseHarness"> <ItemComponent> <Armor body_armor="0" mane_cover_type="none" family_type="1" modifier_group="chain" reins_mesh="horse_harness_khuzait_b_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_studded_steppe_barding" name="{=lspv3mUE}Studded Steppe Barding" mesh="horse_harness_khuzait_c_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="90" Type="HorseHarness"> <ItemComponent> <Armor body_armor="26" mane_cover_type="all" family_type="1" modifier_group="chain" reins_mesh="horse_harness_khuzait_c_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_stripped_leather_harness" name="{=Yh7Dorsr}Striped Leather Harness" mesh="horse_harness_imperial_a_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="20" Type="HorseHarness"> <ItemComponent> <Armor body_armor="0" mane_cover_type="none" family_type="1" modifier_group="leather" reins_mesh="horse_harness_imperial_a_rein" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_imperial_scale_barding" name="{=zmEnxUpL}Imperial Scale Barding" mesh="horse_harness_imperial_b_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="95" Type="HorseHarness"> <ItemComponent> <Armor body_armor="26" mane_cover_type="all" family_type="1" modifier_group="chain" reins_mesh="horse_harness_imperial_b_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_half_scale_barding" name="{=CgG2aRyh}Half Scale Barding" mesh="horse_harness_imperial_c_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="70" Type="HorseHarness"> <ItemComponent> <Armor body_armor="16" mane_cover_type="all" family_type="1" modifier_group="chain" reins_mesh="horse_harness_imperial_c_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_desert_cloth_harness" name="{=2Q0m5CG0}Desert Cloth Harness" mesh="horse_harness_aserai_a_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="20" Type="HorseHarness"> <ItemComponent> <Armor body_armor="4" mane_cover_type="none" family_type="1" modifier_group="cloth" reins_mesh="horse_harness_aserai_a_rein" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_aseran_village_harness" name="{=4OT8Re4a}Desert Common Harness" mesh="horse_harness_aserai_b_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="20" Type="HorseHarness"> <ItemComponent> <Armor body_armor="4" reins_mesh="horse_harness_aserai_b_rein" mane_cover_type="none" family_type="1" modifier_group="cloth" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_half_mail_and_plate_barding" name="{=hCBCLp0e}Half Mail and Plate Barding" mesh="horse_harness_aserai_d_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="70" Type="HorseHarness"> <ItemComponent> <Armor body_armor="15" mane_cover_type="all" family_type="1" modifier_group="plate" reins_mesh="horse_harness_aserai_d_rein" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_mail_and_plate_barding" name="{=gKhpLiyg}Mail and Plate Barding" mesh="horse_harness_aserai_c_clotest" culture="Culture.neutral_culture" subtype="body_armor" value="1" is_merchandise="false" weight="95" Type="HorseHarness"> <ItemComponent> <Armor body_armor="28" mane_cover_type="all" family_type="1" modifier_group="plate" reins_mesh="horse_harness_aserai_c_rein" material_type="Plate" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_camel_saddle" name="{=q1z4FQub}Camel Saddle" mesh="camel_saddle1" culture="Culture.neutral_culture" value="1" is_merchandise="false" weight="30" Type="HorseHarness"> <ItemComponent> <Armor body_armor="0" mane_cover_type="none" family_type="2" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_northern_ring_barding" name="{=Hm7D4Z6v}Northlander Ring Barding" mesh="horse_harness_sturgia_a_clotest" value="1" is_merchandise="false" weight="70" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="15" mane_cover_type="all" family_type="1" modifier_group="chain" reins_mesh="horse_harness_sturgia_a_rein" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_bandit_saddle_highland" name="{=ZFde57gC}Rugged Highland Saddle" mesh="bandit_saddle_highland" subtype="body_armor" value="1" is_merchandise="false" weight="30" difficulty="0" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="4" mane_cover_type="none" family_type="1" modifier_group="cloth" reins_mesh="bandit_saddle_highland_rein" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_northern_noble_harness" name="{=lZZOQsxc}Rough Cavalry Saddle" mesh="horse_harness_sturgia_b_clotest" value="1" is_merchandise="false" weight="20" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="4" reins_mesh="horse_harness_sturgia_b_rein" mane_cover_type="all" family_type="1" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_horse_harness" name="{=wrM9Km0n}Highland Horse Harness" mesh="battania_horse_harness" value="1" is_merchandise="false" weight="25" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="3" mane_cover_type="none" family_type="1" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_horse_harness_halfscaled" name="{=LwxELoZL}Highland Half Scaled Horse Harness" mesh="battania_horse_harness_halfscaled" value="1" is_merchandise="false" weight="65" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="20" mane_cover_type="all" family_type="1" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_horse_harness_scaled" name="{=OEbGMbG2}Highland Scaled Horse Harness" mesh="battania_horse_harness_scaled" value="1" is_merchandise="false" weight="120" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="20" mane_cover_type="all" family_type="1" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_imperial_riding_harness" name="{=NUmDuEqI}Imperial Riding Harness" mesh="horse_harness_a_new" value="1" is_merchandise="false" weight="20" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="4" reins_mesh="horse_harness_a_new_rein" mane_cover_type="all" family_type="1" modifier_group="leather" material_type="Leather" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_chain_horse_harness" name="{=GTWUtUFj}Chain Horse Harness" mesh="horse_harness_e" subtype="body_armor" value="1" is_merchandise="false" weight="95" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="28" hair_cover_type="all" covers_head="true" mane_cover_type="all" reins_mesh="horse_harness_e_rein" maneuver_bonus="0" speed_bonus="0" charge_bonus="0" family_type="1" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_halfchain_barding" name="{=Yms2FQ7g}Halfchain Barding" mesh="horse_harness_vlandia_b_clotest" value="1" is_merchandise="false" weight="65" culture="Culture.neutral_culture" Type="HorseHarness"> <ItemComponent> <Armor body_armor="20" mane_cover_type="all" maneuver_bonus="0" reins_mesh="horse_harness_vlandia_b_rein" speed_bonus="0" charge_bonus="0" family_type="1" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> </Item> <!-- #endregion --> <!-- #region Banner --> <Item id="mp_throwing_stone" name="{=1CPdu9K0}Stone" body_name="bo_throwing_stone_01" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" value="1" is_merchandise="false" weight="0.1" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2"> <ItemComponent> <Weapon weapon_class="Stone" ammo_class="Stone" stack_amount="15" physics_material="missile" accuracy="50" thrust_speed="102" speed_rating="102" missile_speed="40" weapon_length="10" thrust_damage="15" item_usage="stone" rotation="100,30,20" passby_sound_code="" rotation_speed="0, -3.0, 0"> <WeaponFlags RangedWeapon="true" Consumable="true" AutoReload="true" UnloadWhenSheathed="true" UseHandAsThrowBase="true" /> </Weapon> </ItemComponent> </Item> <Item multiplayer_item="true" id="ballista_projectile" name="{=6Db7aDbF}Ballista Arrows" body_name="bo_ballista_projectile_a" holster_body_name="bo_axe_short" mesh="ballista_projectile_a" holster_mesh="quiver" subtype="arrows" value="1" is_merchandise="false" weight="3" difficulty="0" appearance="0.5" Type="Arrows" item_holsters=""> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="20" physics_material="ballista_missile" thrust_speed="0" speed_rating="0" missile_speed="80" weapon_length="95" thrust_damage="400" thrust_damage_type="Pierce" item_usage="" flying_sound_code="event:/mission/combat/missile/foley/passby" sticking_rotation="90,0,0" sticking_position="0,-1.2,0" center_of_mass="0,0,-0.3"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" MultiplePenetration="true" CanPenetrateShield="true" /> </Weapon> </ItemComponent> <Flags CannotBePickedUp="true" /> </Item> <Item multiplayer_item="true" id="ballista_projectile_burning" name="{=6Db7aDbF}Ballista Arrows" prefab="burning_ballista_projectile" body_name="bo_ballista_projectile_a" holster_body_name="bo_axe_short" mesh="ballista_projectile_b" holster_mesh="quiver" subtype="arrows" value="1" is_merchandise="false" weight="3" difficulty="0" appearance="0.5" Type="Arrows" item_holsters=""> <ItemComponent> <Weapon weapon_class="Arrow" stack_amount="20" physics_material="burning_ballista" thrust_speed="0" speed_rating="0" missile_speed="80" weapon_length="95" thrust_damage="400" thrust_damage_type="Pierce" item_usage="" flying_sound_code="event:/mission/combat/missile/foley/passby" trail_particle_name="psys_game_missile_flame" sticking_rotation="90,0,0" sticking_position="0,-1.2,0" center_of_mass="0,0,-0.3"> <WeaponFlags Consumable="true" AmmoSticksWhenShot="true" Burning="true" MultiplePenetration="true" LeavesTrail="true" CanPenetrateShield="true" /> </Weapon> </ItemComponent> <Flags CannotBePickedUp="true" /> </Item> <Item multiplayer_item="true" id="boulder" name="{=pzfbPbWW}Boulder" is_merchandise="false" body_name="bo_projectile_rock" holster_body_name="bo_axe_short" mesh="projectile_rock" holster_mesh="" subtype="arrows" value="1" weight="15" difficulty="0" appearance="0.5" Type="Thrown" item_holsters=""> <ItemComponent> <Weapon weapon_class="Boulder" ammo_class="Boulder" stack_amount="1" position="0.05, -0.15, 0" center_of_mass="0,0,0" physics_material="boulder_stone" thrust_speed="100" speed_rating="0" missile_speed="8" weapon_length="95" thrust_damage="70" item_usage="heavy_stone" flying_sound_code="event:/mission/combat/boulder/passby" rotation_speed="2, 0.5, 0"> <WeaponFlags RangedWeapon="true" Consumable="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" CanPenetrateShield="true" MissileWithPhysics="true" UseHandAsThrowBase="true" LeavesTrail="true" AmmoCanBreakOnBounceBack="true" CanKillEvenIfBlunt="true" /> </Weapon> </ItemComponent> <Flags QuickFadeOut="true" CannotBePickedUp="true" DropOnWeaponChange="true" DropOnAnyAction="true" /> </Item> <Item multiplayer_item="true" id="pot" name="{=3Wzhxkn1}Pot" is_merchandise="false" body_name="bo_projectile_rock" holster_body_name="bo_axe_short" flying_mesh="projectile_pot" mesh="projectile_pot" holster_mesh="" subtype="arrows" value="1" weight="15" difficulty="0" appearance="0.5" Type="Thrown" item_holsters=""> <ItemComponent> <Weapon weapon_class="Boulder" ammo_class="Boulder" stack_amount="1" position="0.05, -0.15, 0" physics_material="burning_jar" thrust_speed="100" speed_rating="0" missile_speed="8" weapon_length="95" thrust_damage="70" item_usage="heavy_stone" flying_sound_code="event:/mission/combat/boulder/passby" trail_particle_name="psys_game_burning_jar_trail" rotation_speed="2, 0.5, 0"> <WeaponFlags RangedWeapon="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" CanPenetrateShield="true" MissileWithPhysics="true" Consumable="true" LeavesTrail="true" Burning="true" AffectsAreaBig="true" AmmoBreaksOnBounceBack="true" CanKillEvenIfBlunt="true" /> </Weapon> </ItemComponent> <Flags QuickFadeOut="true" CannotBePickedUp="true" DropOnWeaponChange="true" DropOnAnyAction="true" /> </Item> <Item multiplayer_item="true" id="grapeshot_stack" name="{=ZeU1fvdz}Grapeshot Stack" body_name="bo_projectile_grapeshot_carry" holster_body_name="bo_axe_short" mesh="projectile_grapeshot_carry" holster_mesh="" subtype="arrows" weight="15" value="1" is_merchandise="false" difficulty="0" appearance="1" Type="Thrown" item_holsters=""> <ItemComponent> <Weapon weapon_class="Boulder" ammo_class="Boulder" stack_amount="1" position="0.05, -0.15, 0" center_of_mass="0,0,0" physics_material="boulder_stone" thrust_speed="100" speed_rating="0" missile_speed="8" weapon_length="95" thrust_damage="70" item_usage="heavy_stone" flying_sound_code="event:/mission/combat/boulder/passby" rotation_speed="2, 0.5, 0"> <WeaponFlags RangedWeapon="true" Consumable="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" CanPenetrateShield="true" CanKnockDown="true" MissileWithPhysics="true" UseHandAsThrowBase="true" LeavesTrail="true" AmmoCanBreakOnBounceBack="true" CanKillEvenIfBlunt="true" /> </Weapon> </ItemComponent> <Flags QuickFadeOut="true" CannotBePickedUp="true" DropOnWeaponChange="true" DropOnAnyAction="true" /> </Item> <Item multiplayer_item="true" id="grapeshot_fire_stack" name="{=ZeU1fvdz}Grapeshot Stack" body_name="bo_projectile_grapeshot_carry" holster_body_name="bo_axe_short" mesh="projectile_grapeshot_carry" holster_mesh="" subtype="arrows" value="1" is_merchandise="false" weight="15" difficulty="0" appearance="1" Type="Thrown" item_holsters=""> <ItemComponent> <Weapon weapon_class="Boulder" ammo_class="Boulder" stack_amount="1" position="0.05, -0.15, 0" center_of_mass="0,0,0" physics_material="boulder_stone" thrust_speed="100" speed_rating="0" missile_speed="8" weapon_length="95" thrust_damage="70" item_usage="heavy_stone" flying_sound_code="event:/mission/combat/boulder/passby" rotation_speed="2, 0.5, 0"> <WeaponFlags RangedWeapon="true" Consumable="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" CanPenetrateShield="true" CanKnockDown="true" MissileWithPhysics="true" UseHandAsThrowBase="true" LeavesTrail="true" AmmoCanBreakOnBounceBack="true" CanKillEvenIfBlunt="true" /> </Weapon> </ItemComponent> <Flags QuickFadeOut="true" CannotBePickedUp="true" DropOnWeaponChange="true" DropOnAnyAction="true" /> </Item> <Item multiplayer_item="true" id="grapeshot_projectile" name="{=XGytILlt}Grapeshot Ammo" body_name="bo_projectile_grapeshot_piece_a" holster_body_name="bo_axe_short" mesh="projectile_grapeshot_piece_a" holster_mesh="" subtype="arrows" value="1" is_merchandise="false" weight="15" difficulty="0" appearance="1" Type="Thrown" item_holsters=""> <ItemComponent> <Weapon weapon_class="Boulder" ammo_class="Boulder" stack_amount="1" position="0.05, -0.15, 0" center_of_mass="0,0,0" physics_material="boulder_stone" thrust_speed="100" speed_rating="0" missile_speed="8" weapon_length="95" thrust_damage="25" item_usage="heavy_stone" flying_sound_code="event:/mission/combat/boulder/passby" rotation_speed="2, 0.5, 0"> <WeaponFlags RangedWeapon="true" Consumable="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" CanPenetrateShield="true" CanKnockDown="true" MissileWithPhysics="true" UseHandAsThrowBase="true" LeavesTrail="true" AmmoCanBreakOnBounceBack="true" CanKillEvenIfBlunt="true" /> </Weapon> </ItemComponent> <Flags QuickFadeOut="true" CannotBePickedUp="true" DropOnWeaponChange="true" DropOnAnyAction="true" /> </Item> <Item multiplayer_item="true" id="grapeshot_fire_projectile" name="{=XGytILlt}Grapeshot Ammo" body_name="bo_projectile_grapeshot_piece_a" holster_body_name="bo_axe_short" mesh="projectile_grapeshot_piece_a" holster_mesh="" subtype="arrows" value="1" is_merchandise="false" weight="15" difficulty="0" appearance="1" Type="Thrown" item_holsters=""> <ItemComponent> <Weapon weapon_class="Boulder" ammo_class="Boulder" stack_amount="1" position="0.05, -0.15, 0" center_of_mass="0,0,0" physics_material="boulder_stone" thrust_speed="100" speed_rating="0" missile_speed="8" weapon_length="95" thrust_damage="25" item_usage="heavy_stone" flying_sound_code="event:/mission/combat/boulder/passby" trail_particle_name="mangonel_grapeshot_burning_projectile" rotation_speed="2, 0.5, 0"> <WeaponFlags RangedWeapon="true" Consumable="true" NotUsableWithOneHand="true" TwoHandIdleOnMount="true" CanPenetrateShield="true" CanKnockDown="true" MissileWithPhysics="true" UseHandAsThrowBase="true" LeavesTrail="true" Burning="true" AffectsArea="true" AmmoCanBreakOnBounceBack="true" CanKillEvenIfBlunt="true" /> </Weapon> </ItemComponent> <Flags QuickFadeOut="true" CannotBePickedUp="true" DropOnWeaponChange="true" DropOnAnyAction="true" /> </Item> <Item id="mp_sling_stone" name="{=bDfKz5SZ}Sling" body_name="bo_throwing_stone_01" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" value="1" is_merchandise="false" weight="0.1" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2"> <ItemComponent> <Weapon weapon_class="Stone" ammo_class="Stone" stack_amount="20" physics_material="missile" accuracy="88" thrust_speed="102" speed_rating="102" missile_speed="45" weapon_length="10" thrust_damage="16" item_usage="stone" rotation="100,30,20" passby_sound_code="" rotation_speed="0, -3.0, 0"> <WeaponFlags RangedWeapon="true" Consumable="true" AutoReload="true" UseHandAsThrowBase="true" UnloadWhenSheathed="true" AmmoBreaksOnBounceBack="true" /> </Weapon> </ItemComponent> </Item> <!-- #endregion --> <!-- Missing Cosmetic Items from SP --> <Item multiplayer_item="true" id="mp_cervelliere_over_padded_cap" name="{=wG582fzT}Cervelliere over Padded Cap" mesh="vlandia_helmet_n_e" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.1" appearance="1.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="20" has_gender_variations="false" hair_cover_type="type2" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_cloth_headwrap" name="{=frwBm3Oh}Cloth Headwrap" subtype="head_armor" mesh="vlandia_helmet_d" culture="Culture.vlandia" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="6" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth_unarmoured" material_type="Cloth" beard_cover_type="all" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_full_helm_over_padded_cloth" name="{=xnoAJwoy}Full Helm over Padded Cloth" mesh="vlandia_helmet_s_y" culture="Culture.vlandia" value="1" is_merchandise="false" weight="3.6" appearance="2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="48" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_guards_kettle_over_mail_coif" name="{=S1SUK8zk}Kettle over Mail Coif" mesh="vlandia_helmet_j_a" culture="Culture.vlandia" value="1" is_merchandise="false" weight="3.6" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="38" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_kettle_hat_over_padded_coif" name="{=2MdVVkVL}Kettle Hat over Padded Coif" mesh="vlandia_helmet_i_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.6" appearance="1.9" Type="HeadArmor"> <ItemComponent> <Armor head_armor="36" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type3" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nasal_cervelliere_over_laced_coif" name="{=h6UXvU3B}Nasal Cervelliere over Laced Coif" mesh="vlandia_helmet_o_c" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.1" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="28" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type3" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_nasal_helmet_over_padded_coif" name="{=Tp7zXWGa}Nasal Helmet over Padded Coif" subtype="head_armor" mesh="vlandia_helmet_p_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.4" difficulty="0" appearance="2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="36" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type3" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_open_padded_coif" name="{=WUArer5A}Open Padded Coif" subtype="head_armor" mesh="vlandia_helmet_y" culture="Culture.vlandia" value="1" is_merchandise="false" weight="0.6" difficulty="0" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="14" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth" material_type="Cloth" beard_cover_type="type2" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_padded_coif" name="{=zQv3w264}Padded Half Coif" subtype="head_armor" mesh="vlandia_helmet_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="0.7" difficulty="0" appearance="1.2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="14" has_gender_variations="false" hair_cover_type="all" modifier_group="cloth" material_type="Cloth" beard_cover_type="type3" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_segmented_cervelliere_over_laced_coif" name="{=z8d2uyY1}Segmented Cevelliere over Laced Coif" mesh="vlandia_helmet_u_c" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.3" appearance="1.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="24" has_gender_variations="false" beard_cover_type="type2" modifier_group="plate" material_type="Plate" hair_cover_type="all" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_segmented_cervelliere_over_mail" name="{=bdpjqoGe}Segmented Cervelliere over Mail" mesh="vlandia_helmet_u_v" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.85" appearance="1.45" Type="HeadArmor"> <ItemComponent> <Armor head_armor="26" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="type2" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_visored_helmet_over_laced_coif" name="{=51EcVnzd}Visored Helmet over Laced Coif" mesh="vlandia_helmet_m_c" culture="Culture.vlandia" value="1" is_merchandise="false" weight="3.2" appearance="2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="46" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_visored_helmet_over_padded_cloth" name="{=A8MJWbhf}Visored Helmet over Padded Cloth" subtype="head_armor" mesh="vlandia_helmet_m_y" culture="Culture.vlandia" value="1" is_merchandise="false" weight="3.3" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="46" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_vlandian_faceguard_helmet_a" name="{=axaK9y6E}Closed Knight Helmet" subtype="head_armor" mesh="vlandian_faceguard_helmet_a" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.2" difficulty="0" appearance="1" Type="HeadArmor"> <ItemComponent> <Armor head_armor="45" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_vlandian_faceguard_helmet_b" name="{=ArbBALwc}Knight Helmet with Bronze Faceguard" subtype="head_armor" mesh="vlandian_faceguard_helmet_b" culture="Culture.vlandia" value="1" is_merchandise="false" weight="2.3" difficulty="0" appearance="1.5" Type="HeadArmor"> <ItemComponent> <Armor head_armor="44" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battanian_scale_armor_a" name="{=QlvnKQbc}Highland Scale Armor over Mail Armor" subtype="body_armor" mesh="battanian_scale_armor_a" culture="Culture.battania" value="1" is_merchandise="false" weight="22.4" difficulty="0" appearance="3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="42" leg_armor="15" arm_armor="12" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battanian_scale_armor_b" name="{=oJKXjRJ3}Highland Scale Armor over Cloth" subtype="body_armor" mesh="battanian_scale_armor_b" culture="Culture.battania" value="1" is_merchandise="false" weight="11.4" difficulty="0" appearance="3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="31" leg_armor="6" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_a" name="{=HkwJao2z}Fringed Steel Cap with Cheek Guards" mesh="battania_earmuff_helmet_a" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="36" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_a_brnz" name="{=HBaSQlSJ}Fringed Bronze Cap with Cheek Guards" mesh="battania_earmuff_helmet_a_brnz" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3.2" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="35" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_b" name="{=HvjviTTW}Steel Cap with Cheek Guards" mesh="battania_earmuff_helmet_b" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="2.9" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="32" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_b_brnz" name="{=PyeZ22FL}Bronze Cap with Cheek Guards" mesh="battania_earmuff_helmet_b_brnz" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="31" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_c" name="{=1zFYpSSY}Fringed Decorated Steel Cap with Cheek Guards" mesh="battania_earmuff_helmet_c" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3.1" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="38" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_c_brnz" name="{=KoyU5yeY}Fringed Decorated Bronze Cap with Cheek Guards" mesh="battania_earmuff_helmet_c_brnz" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3.3" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="37" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_c_cpr" name="{=NiBDR9ld}Decorated Bronze Helmet with Cheek Guards" mesh="battania_earmuff_helmet_c_cpr" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3.3" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="35" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_d" name="{=wQY1oqdK}Ridged Decorated Steel Cap with Cheek Guards" mesh="battania_earmuff_helmet_d" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3.2" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="41" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_earmuff_helmet_d_brnz" name="{=RDbqA36B}Ridged Decorated Bronze Cap with Cheek Guards" mesh="battania_earmuff_helmet_d_brnz" culture="Culture.battania" value="1" is_merchandise="false" subtype="head_armor" weight="3.3" difficulty="0" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="40" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_battania_scarf_a" name="{=Ur3Q4U5x}Heavy Tartan Cape" mesh="battania_scarf_a" culture="Culture.battania" value="1" is_merchandise="false" subtype="body_armor" weight="0.55" difficulty="0" appearance="1.5" Type="Cape"> <ItemComponent> <Armor body_armor="3" arm_armor="1" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_cloak_b" name="{=lVtoBMhp}Tartan Cape" mesh="battania_cloak_b" culture="Culture.battania" value="1" is_merchandise="false" subtype="body_armor" weight="0.8" difficulty="0" appearance="1.5" Type="Cape"> <ItemComponent> <Armor body_armor="4" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> </Item> <Item multiplayer_item="true" id="mp_battania_shoulder_strap" name="{=y1YTxkmn}Shoulder Harness" mesh="battania_shoulder_strap" culture="Culture.battania" value="1" is_merchandise="false" weight="1.0" appearance="1" Type="Cape"> <ItemComponent> <Armor body_armor="4" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_aserai_civil_d" name="{=SW3lkPHe}Colored Bisht" mesh="aserai_civil_d" culture="Culture.aserai" value="1" is_merchandise="false" weight="1.0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="5" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags Civilian="true" UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_desert_scale_shoulders" name="{=sbbNL1qF}Reinforced Scale Pauldrons" mesh="aserai_scale_b_shoulder" culture="Culture.aserai" value="1" is_merchandise="false" weight="4.2" appearance="3" Type="Cape"> <ItemComponent> <Armor body_armor="18" arm_armor="8" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_khuzait_noble_helmet_with_feathers" name="{=n1A47HcZ}Noble Lancer Helmet" mesh="khuzait_lord_helmet_a" culture="Culture.khuzait" value="1" is_merchandise="false" subtype="head_armor" weight="3.4" difficulty="0" appearance="4.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="48" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_sturgian_chainmale_longsleeve" name="{=4cHMe6H2}Decorated Hauberk" subtype="body_armor" mesh="sturgian_chainmale_longsleeve" culture="Culture.sturgia" value="1" is_merchandise="false" weight="14.5" difficulty="0" appearance="1.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="32" leg_armor="15" arm_armor="15" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_chainmale_shortsleeve" name="{=RmUJJelp}Huscarls Hauberk" subtype="body_armor" mesh="sturgian_chainmale_shortsleeve" culture="Culture.sturgia" value="1" is_merchandise="false" weight="8.3" difficulty="0" appearance="1.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="25" leg_armor="12" arm_armor="10" has_gender_variations="true" covers_body="true" modifier_group="chain" material_type="Chainmail" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_lamellar_base" name="{=TeIcf3Cd}Heavy Lamellar over Mail Armor" mesh="sturgian_lamellar_base" culture="Culture.sturgia" value="1" is_merchandise="false" weight="24" appearance="3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="50" leg_armor="21" arm_armor="7" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_lamellar_gambeson" name="{=luoXhz19}Heavy Lamellar Vest" subtype="body_armor" mesh="sturgian_lamellar_gambeson" culture="Culture.sturgia" value="1" is_merchandise="false" weight="6.2" difficulty="0" appearance="1.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="28" leg_armor="2" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_lamellar_fortified" name="{=D358wBWJ}Heavy Lamellar over Hauberk" mesh="sturgian_lamellar_fortified" culture="Culture.sturgia" value="1" is_merchandise="false" weight="28" appearance="3" Type="BodyArmor"> <ItemComponent> <Armor body_armor="50" leg_armor="25" arm_armor="15" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_lamellar_gambeson_heavy" name="{=luoXhz19}Heavy Lamellar Vest" subtype="body_armor" mesh="sturgian_lamellar_gambeson_heavy" culture="Culture.sturgia" value="1" is_merchandise="false" weight="8.3" difficulty="0" appearance="1.8" Type="BodyArmor"> <ItemComponent> <Armor body_armor="35" leg_armor="18" arm_armor="2" has_gender_variations="true" covers_body="true" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags UseTeamColor="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgia_light_armor_a" name="{=JCdVJYnQ}Light Tunic" subtype="body_armor" mesh="sturgia_light_armor_a" culture="Culture.sturgia" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgia_light_armor_b" name="{=lB4UF1GT}Long Tunic" subtype="body_armor" mesh="sturgia_light_armor_b" culture="Culture.sturgia" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgia_light_armor_c" name="{=SvYpE52J}Fur Trimmed Tunic" subtype="body_armor" mesh="sturgia_light_armor_c" culture="Culture.sturgia" value="1" is_merchandise="false" weight="0.8" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="6" leg_armor="3" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgia_light_armor_d" name="{=VaqBBaQu}Fur Trimmed Short Tunic" subtype="body_armor" mesh="sturgia_light_armor_d" culture="Culture.sturgia" value="1" is_merchandise="false" weight="0.4" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="2" leg_armor="1" arm_armor="1" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgia_light_armor_e" name="{=oQSZ0XgP}Decorated Thick Tunic" subtype="body_armor" mesh="sturgia_light_armor_e" culture="Culture.sturgia" value="1" is_merchandise="false" weight="0.6" difficulty="0" appearance="0.6" Type="BodyArmor"> <ItemComponent> <Armor body_armor="6" leg_armor="3" arm_armor="3" has_gender_variations="true" covers_body="true" modifier_group="cloth_unarmoured" material_type="Cloth" /> </ItemComponent> <Flags UseTeamColor="true" Civilian="true" /> </Item> <Item multiplayer_item="true" id="mp_sturgian_helmet_base" name="{=Nv0eZmGL}Steel Nasal Cap" mesh="sturgian_helmet_base" culture="Culture.sturgia" value="1" is_merchandise="false" weight="2.4" appearance="1.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="35" has_gender_variations="false" hair_cover_type="type3" beard_cover_type="none" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_sturgian_helmet_b_open" name="{=LRbGXEw2}Plumed Decorated Mailed Nasal Helmet" mesh="sturgian_helmet_b_open" culture="Culture.sturgia" value="1" is_merchandise="false" weight="3.2" appearance="3.4" Type="HeadArmor"> <ItemComponent> <Armor head_armor="49" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_sturgian_helmet_b_close" name="{=zBRB0P5M}Closed Decorated Goggled Helmet" mesh="sturgian_helmet_b_close" culture="Culture.sturgia" value="1" is_merchandise="false" weight="3.8" appearance="2" Type="HeadArmor"> <ItemComponent> <Armor head_armor="54" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_sturgian_helmet_open" name="{=IGazuB9B}Mailed Nasal Helmet" mesh="sturgian_helmet_open" culture="Culture.sturgia" value="1" is_merchandise="false" weight="3.15" appearance="1.6" Type="HeadArmor"> <ItemComponent> <Armor head_armor="49" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type2" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_sturgian_helmet_closed" name="{=2iDtlgM0}Closed Warlord Helmet" mesh="sturgian_helmet_closed" culture="Culture.sturgia" value="1" is_merchandise="false" weight="3.8" appearance="3" Type="HeadArmor"> <ItemComponent> <Armor head_armor="53" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="plate" material_type="Plate" /> </ItemComponent> <Flags /> </Item> <Item multiplayer_item="true" id="mp_roughtied_leather_bracers" name="{=e4lKZhgv}Roughtied Leather Bracers" mesh="sea_raider_leather_wristband" culture="Culture.battania" value="1" is_merchandise="false" weight="0.5" appearance="1" Type="HandArmor"> <ItemComponent> <Armor arm_armor="3" covers_hands="false" modifier_group="leather" material_type="Leather" /> </ItemComponent> <Flags Civilian="true" /> </Item> </Items> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;