![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- #region Armors -->
<!-- #region Aserai Armors -->
<!-- #region Aserai Head Armors -->
<Item
multiplayer_item="true"
id="mp_pointed_skullcap_over_cloth_headwrap"
name="{=LqA9uBH9}Pointed Skullcap over Cloth Headwrap"
subtype="head_armor"
mesh="vlandia_helmet_l_d"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="1.1"
difficulty="0"
appearance="0.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="all" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_civil_c_head"
name="{=ZFETxZKP}Keffiyeh with Silken Band"
mesh="aserai_civil_c_head"
culture="Culture.aserai"
value="1"
weight="0.1"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="2"
has_gender_variations="true"
hair_cover_type="type2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
id="mp_aserai_civil_d_hscarf"
name="{=l91l1TJo}Colored Turban"
mesh="aserai_civil_d_hscarf"
culture="Culture.aserai"
value="1"
weight="0.1"
appearance="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="4"
has_gender_variations="true"
hair_cover_type="type1"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
id="mp_aserai_civil_hscarf_b"
name="{=OrEgjXZ1}Roughspun Keffiyeh"
mesh="aserai_civil_hscarf_b"
culture="Culture.aserai"
value="1"
weight="0.1"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="2"
has_gender_variations="true"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
id="mp_aserai_civil_hscarf_a"
name="{=2KHcAWiq}Keffiyeh with Cloth Band"
mesh="aserai_civil_hscarf_a"
culture="Culture.aserai"
value="1"
weight="0.1"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="2"
has_gender_variations="true"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
id="mp_aserai_civil_e_hscarf"
name="{=spcj3XIw}Wrapped Keffiyeh"
mesh="aserai_civil_e_hscarf"
culture="Culture.aserai"
value="1"
weight="0.1"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="2"
has_gender_variations="true"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_wrapped_desert_cap"
name="{=3UxfT9Bu}Wrapped Leather Cap"
mesh="aserai_helmet_o"
culture="Culture.aserai"
value="1"
weight="0.5"
appearance="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="6"
has_gender_variations="false"
hair_cover_type="type2"
beard_cover_type="type2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_helmet"
name="{=BryUh6yQ}Steel Cap"
mesh="aserai_helmet_n"
culture="Culture.aserai"
value="1"
weight="1.2"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="17"
has_gender_variations="false"
hair_cover_type="type1"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_lord_helmet_a"
name="{=eso5zk60}Aserai Lord Helmet"
mesh="aserai_lord_helmet_a"
culture="Culture.aserai"
value="1"
weight="3.7"
appearance="0.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="43"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_southern_noble_helmet"
name="{=GFKPrrb8}Aserai Noble Helmet"
mesh="aserai_lord_helmet_b"
culture="Culture.aserai"
value="1"
weight="3.7"
appearance="0.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="43"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_southern_lord_helmet"
name="{=eso5zk60}Aserai Lord Helmet"
mesh="aserai_lord_helmet_c"
culture="Culture.aserai"
value="1"
weight="3.7"
appearance="0.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="43"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<!-- #endregion -->
<!-- #region Aserai Shoulder Armors -->
<Item
id="mp_brass_scale_shoulders"
name="{=CyJiWngO}Bronze Scale Shoulders"
mesh="sturgia_leather_brass_shoulder"
culture="Culture.sturgia"
value="1"
weight="2.2"
appearance="0.9"
Type="Cape">
<ItemComponent>
<Armor
body_armor="12"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
id="mp_desert_fabric_shoulderpad"
name="{=FyXM8Iob}Desert Fabric Shoulderpad"
mesh="aserai_bigchain_shoulder_fabric"
culture="Culture.aserai"
value="1"
weight="1.8"
appearance="0.1"
Type="Cape">
<ItemComponent>
<Armor
body_armor="8"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Aserai Body Armors -->
<Item
multiplayer_item="true"
id="mp_southern_lamellar_armor"
name="{=3lauB1HH}Bronze Lamellar Vest over Gambeson"
subtype="body_armor"
mesh="sturgia_costume_i_yellow"
culture="Culture.aserai"
value="1"
weight="8.8"
difficulty="0"
appearance="0.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="25"
leg_armor="4"
arm_armor="1"
has_gender_variations="true"
modifier_group="plate"
covers_body="true"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tassled_southern_robes"
name="{=cMdtLfGB}Tassled Robes"
mesh="aserai_thobe"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="0.9"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="3"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<!-- #endregion -->
<!-- #region Aserai Arm Armors -->
<!-- #endregion -->
<!-- #region Aserai Leg Armors -->
<!-- #endregion -->
<!-- #endregion -->
<!-- #region Battania Armors -->
<!-- #region Battania Head Armors -->
<Item
multiplayer_item="true"
id="mp_rough_bearskin"
name="{=KKWEkA4P}Rough Bearskin"
mesh="cloak_fur_c"
culture="Culture.battania"
value="1"
weight="2.3"
appearance="0.7"
Type="Cape">
<ItemComponent>
<Armor
body_armor="7"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<!-- #endregion -->
<!-- #region Battania Shoulder Armors -->
<!-- #endregion -->
<!-- #region Battania Body Armors -->
<Item
multiplayer_item="true"
id="mp_kilt_over_plated_leather"
name="{=fptsl0Qn}Kilt over Plated Leather"
mesh="leather_armor_kilt"
subtype="body_armor"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="7.8"
difficulty="0"
appearance="0.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="30"
leg_armor="16"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Battania Arm Armors -->
<Item
multiplayer_item="true"
id="mp_strapped_leather_bracers"
name="{=DOYS7dmq}Strapped Leather Bracers"
mesh="bandit_10_wristband"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.5"
appearance="0.3"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="3"
covers_hands="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Battania Leg Armors -->
<Item
multiplayer_item="true"
id="mp_ragged_boots"
name="{=Szuxa9Bs}Ragged Boots"
mesh="sneak_costume_foot"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.8"
difficulty="0"
appearance="0.3"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="8"
covers_legs="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #endregion -->
<!-- #region Khuzait Armors -->
<!-- #region Khuzait Head Armors -->
<Item
multiplayer_item="true"
id="mp_nomad_padded_hood"
name="{=yMi4ijgI}Nomad Padded Hood"
subtype="head_armor"
mesh="khuzait_helmet_p"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="4"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
id="mp_nordic_fur_cap"
name="{=cjH1WFwy}Fur Rimmed Cap"
mesh="sturgia_helmet_m"
culture="Culture.sturgia"
value="1"
weight="0.3"
appearance="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="10"
has_gender_variations="false"
hair_cover_type="type2"
beard_cover_type="none"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_northern_lamellar_armor"
name="{=hXB6gvD2}Cured Leather Lamellar Shirt "
subtype="body_armor"
mesh="sturgia_costume_h"
culture="Culture.sturgia"
value="1"
weight="1.9"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="25"
leg_armor="3"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Khuzait Shoulder Armors -->
<!-- #endregion -->
<!-- #region Khuzait Body Armors -->
<Item
multiplayer_item="true"
id="mp_khuzait_civil_coat_b"
name="{=S1XL4KJh}Luxury Thick Coat"
mesh="khuzait_civil_coat_b"
culture="Culture.khuzait"
value="1"
weight="2.7"
appearance="0.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="6"
leg_armor="1"
arm_armor="0"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Khuzait Arm Armors -->
<!-- #endregion -->
<!-- #region Khuzait Leg Armors -->
<!-- #endregion -->
<!-- #endregion -->
<!-- #region Vlandia Armors -->
<!-- #region Vlandia Head Armors -->
<Item
id="mp_pointed_skullcap_over_mail"
name="{=xS7m37o7}Pointed Skullcap over Mail"
mesh="vlandia_helmet_l_b"
culture="Culture.aserai"
value="1"
weight="1.3"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="19"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_cervelliere_over_padded_cap"
name="{=4BfbPgkY}Nasal Cervelliere over Padded Cap"
subtype="head_armor"
mesh="vlandia_helmet_o_e"
culture="Culture.vlandia"
value="1"
weight="1.0"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_cervelliere_over_mail_coif"
name="{=mRGIxvYh}Nasal Cervelliere over Mail Coif"
mesh="vlandia_helmet_o_a"
culture="Culture.vlandia"
value="1"
weight="2.6"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="21"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_padded_leather_cape"
name="{=SHZ0P7Iu}Padded Leather Cape"
subtype="head_armor"
mesh="shoulder_padding_cape"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_cervelliere_over_padded_coif"
name="{=JjLQ2VdT}Nasal Cervelliere over Padded Coif"
mesh="vlandia_helmet_o_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.2"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="22"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Vlandia Shoulder Armors -->
<!-- #endregion -->
<!-- #region Vlandia Body Armors -->
<Item
multiplayer_item="true"
id="mp_red_coat_over_mail"
name="{=NTPmtaaN}Red Coat over Mail"
subtype="body_armor"
mesh="templar_a_red"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="8.2"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="24"
leg_armor="13"
arm_armor="11"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<!-- #endregion -->
<!-- #region Vlandia Arm Armors -->
<!-- #endregion -->
<!-- #region Vlandia Leg Armors -->
<!-- #endregion -->
<!-- #endregion -->
<!-- #region Sturgia Armors -->
<!-- #region Sturgia Head Armors -->
<!-- #endregion -->
<!-- #region Sturgia Shoulder Armors -->
<Item
multiplayer_item="true"
id="mp_mail_shoulders"
name="{=JkLoAelJ}Mail Shoulders"
mesh="shoulder_chain_a"
culture="Culture.sturgia"
value="1"
subtype="body_armor"
is_merchandise="false"
weight="2.7"
difficulty="0"
appearance="0.6"
Type="Cape">
<ItemComponent>
<Armor
body_armor="11"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Sturgia Body Armors -->
<Item
multiplayer_item="true"
id="mp_northern_brass_lamellar_over_mail"
name="{=2w09rN4S}Heavy Bronze Lamellar over Mail"
mesh="brass_lamellar_white"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="11.4"
appearance="0.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="38"
leg_armor="13"
arm_armor="13"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Sturgia Arm Armors -->
<!-- #endregion -->
<!-- #region Sturgia Leg Armors -->
<!-- #endregion -->
<!-- #endregion -->
<!-- #region Empire Armors -->
<!-- #region Empire Head Armors -->
<Item
id="mp_merchants_hat"
name="{=S9htzkbe}Merchant Hat"
mesh="costume_merchant_v4_head"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.1"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="2"
has_gender_variations="false"
hair_cover_type="type1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_cervelliere_over_padded_cloth"
name="{=vsavMoLZ}Segmented Cervelliere over Padded Cloth"
subtype="head_armor"
mesh="vlandia_helmet_u_y"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Empire Shoulder Armors -->
<Item
multiplayer_item="true"
id="mp_woven_leather_shoulders"
name="{=c7UNJSNi}Woven Leather Shoulders"
mesh="vlandia_leather_stripes_shoulders"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.6"
appearance="0.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="6"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Empire Body Armors -->
<Item
multiplayer_item="true"
id="mp_imperial_mail_vest"
name="{=Kr8b1bxY}Infantryman Mail Vest"
mesh="empire_armor_e"
culture="Culture.empire"
value="1"
subtype="body_armor"
is_merchandise="false"
weight="7.8"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="23"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Empire Arm Armors -->
<!-- #endregion -->
<!-- #region Empire Leg Armors -->
<Item
multiplayer_item="true"
id="mp_folded_town_boots"
name="{=oH8iFEv7}Folded Town Boots"
mesh="casual_01_boots"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.0"
appearance="0.7"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="7"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<Item
multiplayer_item="true"
id="mp_heavy_nasalhelm_over_imperial_leather"
name="{=vimhFdZp}Heavy Nasalhelm over Leather"
mesh="empire_helmet_g_d"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.0"
appearance="0.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="30"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<!-- #endregion -->
<!-- #region Looters Armors -->
<!-- #region Looters Head Armors -->
<!-- #endregion -->
<!-- #region Looters Shoulder Armors -->
<!-- #endregion -->
<!-- #region Looters Body Armors -->
<Item
multiplayer_item="true"
id="mp_dummy_armor_min"
name="{=Zx4h7jDy}Dummy Min Armor"
mesh="gambeson_b"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="10"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="0"
leg_armor="0"
head_armor="0"
arm_armor="0"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_dummy_armor_lower_average"
name="{=K2xGw3Oo}Dummy Lower Average"
mesh="sturgia_costume_m"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="20"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="12"
head_armor="12"
arm_armor="12"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_dummy_armor_higher_average"
name="{=gT8WENO3}Dummy Higher Average"
mesh="vlandia_leather_armor"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="30"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="37"
leg_armor="37"
head_armor="37"
arm_armor="37"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_dummy_armor_max"
name="{=wSUN0Dmo}Dummy Max Armor"
mesh="vlandia_scale_armor"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="40"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="55"
leg_armor="55"
head_armor="55"
arm_armor="55"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_tunic"
name="{=W58TN2g5}Varyag Tunic"
subtype="body_armor"
mesh="sturgia_costume_j"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_studded_fur_armor"
name="{=tXbRb3QO}Studded Fur Armor"
mesh="bandit_1_d"
subtype="body_armor"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="0.6"
difficulty="0"
appearance="0.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="7"
leg_armor="3"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_bandit_b"
name="{=BavVxSoC}Cheap Colored Clothes"
mesh="vlandia_bandit_b"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="1.8"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="6"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bandit_fur_a"
name="{=TfDFlmpb}Loathsome Fur Armor"
mesh="bandit_fur_a"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="0.9"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="7"
leg_armor="1"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_buckled_wildsman_armor"
name="{=8oKVhtth}Buckled Brigandine Armor"
mesh="bandit_2"
subtype="body_armor"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="12.3"
difficulty="0"
appearance="0.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="2"
arm_armor="2"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region Looters Arm Armors -->
<!-- #endregion -->
<!-- #region Looters Leg Armors -->
<!-- #endregion -->
<!-- #endregion -->
<!-- #region NeutralCulture Armors -->
<!-- #region NeutralCulture Head Armors -->
<!-- #region NeutralCulture Light Head Armors -->
<Item
multiplayer_item="true"
id="mp_battania_civil_hood"
name="{=UC2XfY7V}Cloth Hood"
subtype="head_armor"
mesh="battania_civil_hood"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="9"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nasalhelm_over_mail"
name="{=1bdDdwub}Nasalhelm over Mail"
mesh="sturgia_helmet_a"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="1.8"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="29"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_noble_helmet_with_neckguard"
name="{=LyaWykYa}Noble Helmet with Neckguard"
mesh="khuzait_lord_helmet_b"
culture="Culture.khuzait"
subtype="head_armor"
value="1"
is_merchandise="false"
weight="4"
difficulty="0"
appearance="0.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="39"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_laced_coif"
name="{=qFL0VxZX}Laced Coif"
subtype="head_armor"
mesh="vlandia_helmet_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="9"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_arming_coif"
name="{=mlJKNbbn}Leather Coif"
subtype="head_armor"
mesh="vlandia_helmet_f"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="0.3"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="11"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_leather_coif"
name="{=mlJKNbbn}Leather Coif"
subtype="head_armor"
mesh="empire_helmet_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="3"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_noble_helmet_with_fur"
name="{=4iqTIpAs}Noble Helmet with Fur"
mesh="khuzait_lord_helmet_c"
culture="Culture.khuzait"
subtype="head_armor"
value="1"
is_merchandise="false"
weight="3.9"
difficulty="0"
appearance="0.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="38"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_fur_hood"
name="{=jjHpXY4d}Fur Hood"
subtype="head_armor"
mesh="khuzait_helmet_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="9"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_peaked_fur_hood"
name="{=8tHbqjmB}Peaked Fur Hood"
subtype="head_armor"
mesh="khuzait_helmet_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="10"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_closed_head_scarf"
name="{=gUTqDROO}Closed Head Scarf"
subtype="head_armor"
mesh="aserai_helmet_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="9"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_trailed_desert_helmet"
name="{=2N0ZP2GB}Helmet with Turban and Coif"
subtype="head_armor"
mesh="aserai_helmet_g"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="1.1"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="14"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type1"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_mail_coif"
name="{=0LoGEHxz}Desert Mail Coif"
subtype="head_armor"
mesh="aserai_helmet_j"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="3.0"
difficulty="0"
appearance="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="chain"
material_type="Chainmail"
beard_cover_type="type4" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_woven_turban"
name="{=ArPvuBYK}Woven Turban"
subtype="head_armor"
mesh="aserai_helmet_h"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="0.8"
appearance="0.5"
difficulty="0"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="8"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth"
beard_cover_type="type4" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_cap"
name="{=gTptIfxY}Desert Cap"
mesh="aserai_helmet_m"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="4"
has_gender_variations="false"
hair_cover_type="type1"
beard_cover_type="none"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_open_head_scarf"
name="{=qsVRoGUv}Open Head Scarf"
mesh="aserai_helmet_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="8"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_turban"
name="{=8SNS2wF9}Turban"
mesh="aserai_helmet_i"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="7"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_headdress"
name="{=4n6n3KL7}Desert Headdress"
mesh="aserai_female_costume_headdress"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="3"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tuareg"
name="{=9rXUVscR}Tuareg"
subtype="head_armor"
mesh="tuareg_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="5"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="cloth_unarmoured"
material_type="Cloth"
beard_cover_type="type1" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_helmet_over_mail"
name="{=zZ2G7uIO}Kettle Helmet over Mail"
mesh="vlandia_helmet_h_v"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="3.1"
appearance="0.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="29"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_leather_cap"
name="{=ByxdPJzA}Fur Cap with Ear Flaps"
subtype="head_armor"
mesh="sturgia_leather_cap_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="5"
has_gender_variations="false"
hair_cover_type="type1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_roughhide_cap"
name="{=p6NIgRpk}Roughhide Cap"
mesh="sturgia_helmet_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="5"
has_gender_variations="false"
hair_cover_type="type2"
beard_cover_type="none"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_northern_fur_cap"
name="{=TwuAVsCn}Fur Cap"
mesh="sturgia_helmet_j"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="4"
has_gender_variations="false"
hair_cover_type="type2"
beard_cover_type="none"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_thinhide_coif"
name="{=Q50hfNjW}Thinhide Coif"
subtype="head_armor"
mesh="battania_helmet_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="5"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_wrapped_headcloth"
name="{=hRHPPQQP}Wrapped Headcloth"
subtype="head_armor"
mesh="battania_helmet_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="3"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_studdedhelm"
name="{=TGpFbISX}Leather Studded Helm"
subtype="head_armor"
mesh="battania_helmet_k"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="9"
has_gender_variations="false"
hair_cover_type="type1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tied_head_wrapping"
name="{=ndfDy5B8}Tied Head Wrapping"
subtype="head_armor"
mesh="aserai_helmet_p"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="8"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth"
beard_cover_type="type4" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tight_head_scarf"
name="{=U4n0uSlg}Tight Head Scarf"
subtype="head_armor"
mesh="aserai_helmet_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="9"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth"
beard_cover_type="all" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_pilgrim_hood"
name="{=rzhIJ8Yh}Pilgrim Hood"
mesh="sneak_costume_head"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="2"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_cap"
name="{=uLpnmNkZ}Leather Cap"
subtype="head_armor"
mesh="leather_cap_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="8"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="type2"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_cloth_coif"
name="{=g5BPd0Oc}Cloth Coif"
subtype="head_armor"
mesh="empire_helmet_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="3"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_fur_hat"
name="{=73U5RElj}Fur Hat"
subtype="head_armor"
mesh="khuzait_helmet_o"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="4"
has_gender_variations="false"
hair_cover_type="type1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_cap"
name="{=h9PP7EWc}Cap with Neck Flap"
subtype="head_armor"
mesh="khuzait_helmet_n"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="5"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_helmet"
name="{=EOz0edW4}Steppe Helmet"
subtype="head_armor"
mesh="khuzait_helmet_l"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="18"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_upturned_fur_cap"
name="{=3bqwOJ8z}Upturned Fur Cap"
subtype="head_armor"
mesh="khuzait_helmet_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="8"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_padded_cap"
name="{=Dc4ia4m9}Padded Cap"
subtype="head_armor"
mesh="vlandia_helmet_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.8"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="5"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region NeutralCulture Medium Head Armors -->
<Item
multiplayer_item="true"
id="mp_ironlame_feathered_spangenhelm_over_leather"
name="{=tiSffNik}Ironlame Feathered Spangenhelm over Leather"
mesh="empire_helmet_i_db"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.8"
difficulty="0"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="31"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_leatherlame_feathered_spangenhelm_over_leather"
name="{=bzrVXGAl}Bronze Feathered Spangenhelm over Leather"
mesh="empire_helmet_i_da"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.7"
appearance="0.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="29"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_ironlame_spiked_kettle_over_mail"
name="{=IX3kafcb}Iron Spiked Kettle over Mail"
subtype="head_armor"
mesh="empire_helmet_k_fb"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.8"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="33"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_guards_kettle_over_laced_coif"
name="{=20moIxs1}Kettle over Laced Coif"
subtype="head_armor"
mesh="vlandia_helmet_j_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
difficulty="0"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_helmet_with_leather"
name="{=ZV1bKLUn}Kettle Helmet with Leather"
subtype="head_armor"
mesh="kettle_helmet_leather"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1"
difficulty="0"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_peaked_helmet_over_laced_coif"
name="{=Rhfp7ath}Peaked Helmet over Laced Coif"
subtype="head_armor"
mesh="vlandia_helmet_t_c"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.8"
difficulty="0"
appearance="1.8"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="37"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_peaked_helmet_over_padded_cloth"
name="{=TFT2Xapz}Peaked Helmet over Padded Cloth"
subtype="head_armor"
mesh="vlandia_helmet_t_y"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_peaked_helmet_over_mail_coif"
name="{=AdafHtud}Peaked Helmet over Mail Coif"
subtype="head_armor"
mesh="vlandia_helmet_t_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="30"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_peaked_helmet_over_mail"
name="{=JvhvtKsT}Peaked Helmet over Mail"
mesh="vlandia_helmet_t_v"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.8"
appearance="1.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="40"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_over_padded_cloth"
name="{=bubcrmTC}Nasal Helmet over Padded Cloth"
mesh="vlandia_helmet_p_y"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_hat_over_padded_cloth"
name="{=wBfGpcCO}Kettle Hat over Padded Cloth"
subtype="head_armor"
mesh="vlandia_helmet_i_y"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_skullcap_over_padded_cloth"
name="{=b1pqUQju}Segmented Skullcap over Padded Cloth"
subtype="head_armor"
mesh="vlandia_helmet_r_y"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="17"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_helmet_over_laced_coif"
name="{=AB1mV5Pg}Kettle Helmet over Laced Coif"
subtype="head_armor"
mesh="vlandia_helmet_h_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="17"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_decorated_nomad_cap"
name="{=smHA8Apa}Decorated Nomad Cap"
mesh="khuzait_helmet_i"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="0.4"
appearance="1.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="6"
has_gender_variations="false"
hair_cover_type="type1"
beard_cover_type="none"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_spangenhelm_with_padded_cloth"
name="{=ebHdQfbX}Spangenhelm with Padded Cloth"
subtype="head_armor"
mesh="spangenhelm_arming"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="1.9"
difficulty="0"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_visored_helmet_over_padded_coif"
name="{=agqzAXa9}Visored Helmet over Padded Coif"
subtype="head_armor"
mesh="vlandia_helmet_m_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="27"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_plumed_nomad_helmet"
name="{=m3Nv9rt2}Plumed Nomad Helmet"
mesh="khuzait_helmet_k"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="18"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_wolfhead"
name="{=aGvBKCG8}Wolfhead"
subtype="head_armor"
mesh="battania_helmet_i"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_roundkettle_over_laced_cloth"
name="{=9BENgwRK}Roundkettle over Laced Cloth"
subtype="head_armor"
mesh="empire_helmet_j_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_roundkettle_over_imperial_leather"
name="{=aOwcs7Un}Roundkettle over Leather"
subtype="head_armor"
mesh="empire_helmet_j_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_heavy_cavalry_helmet"
name="{=xl5MgK49}Sturgia Heavy Cavalry Helmet"
mesh="sturgia_helmet_o"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="1.8"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="30"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_nasal_helm"
name="{=rSEXAMUx}Legionary Helm"
subtype="head_armor"
mesh="empire_helmet_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="21"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tall_helmet"
name="{=9FgxK9se}Tall Helmet"
subtype="head_armor"
mesh="roman_helmet_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="19"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_nomad_helmet"
name="{=WvDZMmaj}Nomad Helmet"
subtype="head_armor"
mesh="khuzait_helmet_j"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="17"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_plumed_fur_lined_helmet"
name="{=ZRDoABz9}Plumed Fur Lined Helmet"
subtype="head_armor"
mesh="khuzait_helmet_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_northern_warlord_helmet"
name="{=y9uZrJv2}Sturgian Warlord Helmet"
mesh="sturgia_helmet_i"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="3.6"
appearance="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="type1"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_open_desert_helmet"
name="{=QVGL3eB0}Open Desert Helmet"
subtype="head_armor"
mesh="aserai_helmet_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="18"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_loose_wrapped_desert_helmet"
name="{=WXjQNIJW}Loose Wrapped Desert Helmet"
mesh="aserai_helmet_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_closed_desert_helmet"
name="{=WiPJqTXv}Closed Desert Helmet"
mesh="aserai_helmet_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="19"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_fur_helmet"
name="{=2iaLi16f}Highland Hide Helmet"
subtype="head_armor"
mesh="battania_fur_helmet_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="18"
has_gender_variations="true"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_leather_studdedhelm_over_thinhide"
name="{=2m1kWsao}Leather Studded Helm over Thinhide"
subtype="head_armor"
mesh="battania_helmet_k_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_studdedhelm_over_headcloth"
name="{=beMSPAOG}Leather Studded Helm over Headcloth"
subtype="head_armor"
mesh="battania_helmet_k_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="14"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_studdedhelm_over_roughscale"
name="{=X1Wn0sBa}Leather Studded Helm over Roughscale"
subtype="head_armor"
mesh="battania_helmet_k_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="34"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_ridged_northernhelm"
name="{=x1kf94SW}Ridged Helm"
subtype="head_armor"
mesh="battania_helmet_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_bandit_cape_a"
name="{=ewSpZ10R}Rough Padded Cap"
subtype="head_armor"
mesh="vlandia_bandit_cape_a"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="2.5"
difficulty="0"
appearance="0.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_bandit_cape_b"
name="{=7D3jvAfS}Hide Cap"
subtype="head_armor"
mesh="vlandia_bandit_cape_b"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="2.5"
difficulty="0"
appearance="0.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leatherlame_nasalhelm_over_imperial_leather"
name="{=ihN5JZ9h}Nasalhelm over Leather"
subtype="head_armor"
mesh="empire_helmet_h_da"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_helmet_with_faceguard"
name="{=UoHZGyZa}Helmet with Faceguard"
subtype="head_armor"
mesh="roman_helmet_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="33"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_roundkettle_over_imperial_cloth"
name="{=MChutiV6}Roundkettle over Cloth"
mesh="empire_helmet_j_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="14"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_goggled_helmet_over_leather"
name="{=0PSC0Vkf}Goggled Helmet over Leather"
mesh="sturgia_helmet_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="19"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet"
name="{=v23z53yg}Nasal Helmet"
mesh="nasal_helmet_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="14"
has_gender_variations="false"
hair_cover_type="type1"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_helmet"
name="{=rysPCUOp}Northlander Helmet"
mesh="sturgia_masked_helm_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="37"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_over_laced_coif"
name="{=FWFDkjBk}Nasal Helmet over Laced Coif"
subtype="head_armor"
mesh="vlandia_helmet_p_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_helmet_over_arming_coif"
name="{=3iq3rOh8}Kettle Helmet over Arming Coif"
mesh="vlandia_helmet_h_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="28"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_helmet_over_padded_coif"
name="{=1GpTOIqU}Kettle Helmet over Padded Coif"
subtype="head_armor"
mesh="vlandia_helmet_h_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.3"
difficulty="0"
appearance="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="22"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type3" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_skullcap_over_laced_coif"
name="{=VylHwqVq}Segmented Skullcap over Laced Coif"
mesh="vlandia_helmet_r_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="18"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region NeutralCulture Heavy Head Armors -->
<Item
multiplayer_item="true"
id="mp_cervelliere_over_arming_coif"
name="{=7dAy51ln}Cervelliere over Arming Coif"
mesh="vlandia_helmet_n_f"
culture="Culture.vlandia"
weight="0.9"
value="1"
is_merchandise="false"
appearance="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="type2"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_cervelliere_over_mail_coif"
name="{=WMqHlEvb}Segmented Cervelliere over Mail Coif"
subtype="head_armor"
mesh="vlandia_helmet_u_a"
culture="Culture.neutral_culture"
weight="3.2"
value="1"
is_merchandise="false"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_full_helm_over_mail_coif"
name="{=FsDZC8Yl}Full Helm over Mail Coif"
subtype="head_armor"
mesh="vlandia_helmet_s_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="40"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_western_crowned_plated_helmet"
name="{=PxVFJaEM}Crowned Plated Helmet"
mesh="vlandia_lord_helmet_c"
culture="Culture.neutral_culture"
subtype="head_armor"
value="1"
is_merchandise="false"
weight="3.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="39"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_over_mail_coif"
name="{=PVgSGCYK}Nasal Helmet over Mail Coif"
mesh="vlandia_helmet_p_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="30"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_hat_over_mail_coif"
name="{=tMLH04n4}Kettle Hat over Mail Coif"
mesh="vlandia_helmet_i_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_open_mail_coif"
name="{=OpYdqPWs}Open Mail Coif"
subtype="head_armor"
mesh="vlandia_helmet_v"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.6"
difficulty="0"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="18"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_mail_coif"
name="{=Qywm0F8B}Mail Coif with Helmet Padding"
subtype="head_armor"
mesh="vlandia_helmet_a"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.7"
difficulty="0"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="18"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="chain"
material_type="Chainmail"
beard_cover_type="type4" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_visored_helmet_over_mail_coif"
name="{=d8DrtmwP}Visored Helmet over Mail Coif"
mesh="vlandia_helmet_m_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="36"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_skullcap_over_mail_coif"
name="{=P8GrNSkF}Segmented Skullcap over Mail Coif"
mesh="vlandia_helmet_r_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="34"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_skullcap_over_padded_coif"
name="{=zAvb7WKe}Segmented Skullcap over Padded Coif"
mesh="vlandia_helmet_r_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="19"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type1"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_plumed_helmet"
name="{=sJ1R62Tn}Plumed Helmet"
subtype="head_armor"
mesh="roman_helmet_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="31"
has_gender_variations="false"
hair_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_goggled_helmet"
name="{=5bEHZ2z1}Imperial Goggled Helmet"
mesh="imperial_helmet"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="38"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_decorated_goggled_helmet"
name="{=newiAaR9}Decorated Goggled Helmet"
mesh="sturgia_helmet_n"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="37"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_roundkettle_over_imperial_mail"
name="{=tYmOCuuQ}Roundkettle over Mail"
subtype="head_armor"
mesh="empire_helmet_j_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="30"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leatherlame_feathered_spangenhelm_over_mail"
name="{=aoPbMKwB}Feathered Spangenhelm over Mail"
subtype="head_armor"
mesh="empire_helmet_i_aa"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="36"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_plumed_lamellar_helmet"
name="{=YqhOxb1Z}Plumed Lamellar Helmet"
subtype="head_armor"
mesh="khuzait_helmet_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="33"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_vendel_helmet"
name="{=QCOWP3E9}Steppe Raider Helmet"
mesh="khuzait_helmet_m"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="6.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="38"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="all"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_spiked_helmet"
name="{=ygfhbfr0}Spiked Helmet"
subtype="head_armor"
mesh="khuzait_helmet_g"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="4.5"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="37"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_spiked_helmet_with_facemask"
name="{=5n4rWI9T}Spiked Helmet with Facemask"
subtype="head_armor"
mesh="khuzait_helmet_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="40"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_pointed_skullcap_with_mail"
name="{=3DV3GoHb}Pointed Skullcap with Mail"
subtype="head_armor"
mesh="vlandia_helmet_l_v"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.8"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="29"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_closed_desert_helmet_with_mail"
name="{=XOC81pVz}Closed Desert Helmet with Mail"
mesh="aserai_helmet_k"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="34"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_emirs_helmet"
name="{=efW2XbK8}Emir Helmet"
subtype="head_armor"
mesh="aserai_helmet_r"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.0"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="33"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="chain"
material_type="Chainmail"
beard_cover_type="type3" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_goggled_helmet"
name="{=RIswqnuJ}Goggled Helmet"
mesh="sturgia_helmet_k"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.8"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="31"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_lendman_helmet_over_mail"
name="{=cVYVpeBS}Raider Helmet over Mail"
mesh="sturgia_helmet_g"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="9.1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_lord_helmet_b"
name="{=n7c7tnx9}Warlord Helmet with Nose Guard"
mesh="sturgian_lord_helmet_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.4"
difficulty="0"
appearance="0.8"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="35"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_goggled_helmet_over_full_mail"
name="{=mU5CY4bz}Closed Huscarl Helmet"
mesh="sturgia_helmet_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.4"
appearance="1.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="51"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_battle_crown_west"
name="{=EOplBvKz}Imperial Plumed Helmet"
subtype="head_armor"
mesh="empire_battle_crown_west"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.1"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="48"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_battle_crown_north"
name="{=AK0lNDmN}Jeweled Plumed Battle Crown"
subtype="head_armor"
mesh="empire_battle_crown_north"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.1"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="45"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_battle_crown"
name="{=aQeOcLX4}Two Pronged Bronze Crown"
mesh="battania_battle_crown"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="2.3"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="40"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_battle_crown"
name="{=5c4cHL9Z}Khuzait Battle Crown"
mesh="khuzait_battle_crown"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="2.7"
difficulty="0"
appearance="4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="36"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_battle_crown"
name="{=fBAf3OWb}Ornate Desert Battle Crown"
subtype="head_armor"
mesh="aserai_battle_crown"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.8"
difficulty="0"
appearance="9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="44"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type3" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_crown"
name="{=6Dk7LClc}Luxury Turban Over Helmet"
mesh="aserai_crown"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.8"
appearance="8"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="42"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_lord_helmet_c"
name="{=vmJLhccb}Decorated Helmet"
mesh="sturgian_lord_helmet_c"
culture="Culture.neutral_culture"
subtype="head_armor"
value="1"
is_merchandise="false"
weight="4.4"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="40"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_plated_noble_helmet"
name="{=KpyTaAwL}Highland Plated Noble Helmet"
mesh="battania_lord_helmet_a"
culture="Culture.neutral_culture"
subtype="head_armor"
value="1"
is_merchandise="false"
weight="2.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_noble_helmet_with_feather"
name="{=H41qKfaL}Highland Noble Helmet with Feather"
mesh="battania_lord_helmet_b"
culture="Culture.neutral_culture"
subtype="head_armor"
value="1"
is_merchandise="false"
weight="3.1"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="35"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_crowned_helmet"
name="{=YDibTDob}Highland Crowned Helmet"
mesh="battania_lord_helmet_c"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="3.2"
difficulty="0"
appearance="0.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="42"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_roughscale_helmet"
name="{=jakLnIQv}Roughscale Helmet"
subtype="head_armor"
mesh="battania_helmet_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="31"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_closed_goggled_helmet"
name="{=TjoKgbV6}Closed Goggled Helmet"
mesh="sturgia_helmet_l"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="41"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_goggled_helmet_over_mail"
name="{=qc0P0b2r}Goggled Helmet over Mail"
mesh="sturgia_helmet_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.8"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="30"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_lendman_helmet_over_full_mail"
name="{=RTIzskq1}Lendman Helmet over Full Mail"
mesh="sturgia_helmet_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="39"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_ironlame_feathered_spangenhelm"
name="{=YUWhHQmz}Ironlame Feathered Spangenhelm"
subtype="head_armor"
mesh="empire_helmet_i"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="34"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_ironlame_feathered_spangenhelm_over_mail"
name="{=inYBaDwu}Iron Feathered Spangenhelm over Mail"
subtype="head_armor"
mesh="empire_helmet_i_fb"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="35"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_feathered_spangenhelm_over_imperial_coif"
name="{=QtuZSbG9}Feathered Spangenhelm over Coif"
subtype="head_armor"
mesh="empire_helmet_i_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="33"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_spangenhelm_with_leather"
name="{=3Z91Nxbf}Spangenhelm with Leather"
subtype="head_armor"
mesh="spangenhelm_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="15"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nasalhelm_over_leather"
name="{=ONaWEKSy}Nasalhelm over Leather"
mesh="sturgia_helmet_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_with_leather"
name="{=TxAYmCjr}Nasal Helmet with Leather"
subtype="head_armor"
mesh="nasal_helmet_neckguard"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_lord_helmet_a"
name="{=Oyeu738O}Northlander Lord Helmet"
mesh="sturgian_lord_helmet_a"
culture="Culture.sturgia"
subtype="head_armor"
value="1"
is_merchandise="false"
weight="3.6"
difficulty="0"
appearance="0.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="37"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_with_mail"
name="{=EWR2MNeM}Nasal Helmet with Mail"
subtype="head_armor"
mesh="nasal_helmet_reinforced"
value="1"
is_merchandise="false"
weight="1.5"
difficulty="0"
appearance="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_full_helm_over_cloth_headwrap"
name="{=SYvBTD0p}Full Helm over Cloth Headwrap"
mesh="vlandia_helmet_s_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="28"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_full_helm_over_arming_coif"
name="{=WYytQbvS}Full Helm over Arming Coif"
mesh="vlandia_helmet_s_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="26"
has_gender_variations="false"
hair_cover_type="type4"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_full_helm_over_padded_cap"
name="{=qVj5NqrL}Full Helm over Padded Cap"
subtype="head_armor"
mesh="vlandia_helmet_s_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.8"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="48"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type3" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_full_helm_over_laced_coif"
name="{=wEfZyccm}Full Helm over Laced Coif"
subtype="head_armor"
mesh="vlandia_helmet_s_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="6.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="30"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type3" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #endregion -->
<!-- #region NeutralCulture Shoulder Armors -->
<!-- #region NeutralCulture Light Shoulder Armors -->
<Item
multiplayer_item="true"
id="mp_hood"
name="{=lbVB6KPl}Hood"
culture="Culture.neutral_culture"
mesh="shoulder_cape_multicolor"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="0.4"
Type="Cape">
<ItemComponent>
<Armor
body_armor="2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_peasant_hood"
name="{=lbVB6KPl}Hood"
culture="Culture.neutral_culture"
mesh="shoulder_cape_multicolor"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="0.4"
Type="Cape">
<ItemComponent>
<Armor
body_armor="2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_scarf"
name="{=GNdVXMue}Scarf"
mesh="sturgia_cape_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="0.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_padded_leather_shoulders"
name="{=Bl72Ribb}Padded Leather Shoulders"
mesh="shoulder_padding"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
Type="Cape">
<ItemComponent>
<Armor
body_armor="5"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_studded_imperial_neckguard"
name="{=ykCJ3hDB}Studded Neckguard"
mesh="empire_plate_armor_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.6"
Type="Cape">
<ItemComponent>
<Armor
body_armor="13"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_wolf_shoulder"
name="{=YEUFtX4G}Wolf Shoulder"
mesh="wolf_shoulder"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="1.8"
Type="Cape">
<ItemComponent>
<Armor
body_armor="8"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_lamellar_shoulders"
name="{=Lt8nT1hb}Lamellar Shoulders"
mesh="imperial_shoulders"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="13"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_studded_shoulders"
name="{=I1ZBVhON}Steppe Studded Shoulders"
mesh="khuzait_leather_shoulder_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="5"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_leather_pauldron"
name="{=p2gPB04v}Steppe Leather Pauldron"
mesh="khuzait_leather_pauldron"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="4"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_wrapped_scarf"
name="{=UxTD6XGA}Wrapped Scarf"
mesh="aserai_shoulder_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="0.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_leather_shoulderpad"
name="{=gfvG04SP}Desert Leather Shoulderpad"
mesh="aserai_bigchain_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.8"
Type="Cape">
<ItemComponent>
<Armor
body_armor="5"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_horseman_shoulder"
name="{=mStaaxFF}Desert Ringmail Shoulder"
mesh="aserai_horseman_shoulder"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="2.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="7"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_stitched_leather_shoulders"
name="{=WrwO8xsN}Stitched Leather Shoulders"
mesh="aserai_plated_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="8"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leopard_pelt"
name="{=QxzcuhmA}Leopard Pelt"
mesh="leopard_pelt"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.0"
Type="Cape">
<ItemComponent>
<Armor
body_armor="9"
arm_armor="5"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_bearskin"
name="{=4Q4JVfuT}Bearskin"
subtype="body_armor"
mesh="battania_helmet_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="6"
arm_armor="4"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_cloak"
name="{=0Pxq8UqX}Highland Cloak"
mesh="battania_cloak"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_shoulder_furr"
name="{=cwC8Jp99}Highland Shoulder Furr"
mesh="battania_shoulder_furr"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.6"
Type="Cape">
<ItemComponent>
<Armor
body_armor="6"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_woodland_cloak"
name="{=Wo5RbJia}Highland Woodland Cloak"
mesh="battania_woodland_cloak"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="5"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_shoulder_strap_cloak"
name="{=TmJubG8W}Battania Shoulder Strap Cloak"
mesh="battania_shoulder_strap_cloak"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="4"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_cloak_furr"
name="{=mTsEaNKb}Fur Cloak"
mesh="battania_cloak_furr"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="5"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_pauldron_cape_a"
name="{=3qF14kaR}Empire Pauldron Cape"
mesh="pauldron_cape_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="11"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_pauldron_cape_b"
name="{=Q2F2uqRE}Vlandian Pauldron Cape"
mesh="pauldron_cape_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="11"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_lamellar_shoulders"
name="{=tKODIU0F}Leather Lamellar Shoulders"
mesh="leather_lamellar_armor_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="8"
Type="Cape">
<ItemComponent>
<Armor
body_armor="8"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_leather_shoulders"
name="{=4a99jSHC}Steppe Leather Shoulders"
mesh="khuzait_leather_armor_shoulder"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="0.7"
Type="Cape">
<ItemComponent>
<Armor
body_armor="2"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_reinforced_suede_shoulders"
name="{=y9uMjAKT}Reinforced Suede Shoulders"
mesh="khuzait_suede_leather_shoulder"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_green_hood"
name="{=UvOa4elc}Green Hood"
mesh="shoulder_cape_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="Cape">
<ItemComponent>
<Armor
body_armor="3"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_civil_cape"
name="{=Vdi0vZV7}Highland Cape"
subtype="body_armor"
mesh="battania_civil_cape"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture"
weight="4"
Type="Cape">
<ItemComponent>
<Armor
body_armor="15"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_leather_shoulder_a"
name="{=ICsecuVv}Cured Leather Shoulder Pieces"
subtype="body_armor"
mesh="battanian_leather_shoulder_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
appearance="1.8"
Type="Cape">
<ItemComponent>
<Armor
body_armor="5"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_a_battania_cloak_a"
name="{=Jm3AiUo3}Simple Cape"
mesh="battania_cloak_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.5"
appearance="1"
Type="Cape">
<ItemComponent>
<Armor
body_armor="1"
arm_armor="1"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true" />
</Item>
<!-- #endregion -->
<!-- #region NeutralCulture Medium Shoulder Armors -->
<Item
multiplayer_item="true"
id="mp_battanian_chainmail_shoulder_b"
name="{=qdMP2qWG}Mail Shoulder Reinforcements"
subtype="body_armor"
mesh="battanian_chainmail_shoulder_b"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="4.5"
difficulty="0"
appearance="1.8"
Type="Cape">
<ItemComponent>
<Armor
body_armor="7"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_chainmail_shoulder_a"
name="{=M0n609ut}Mail Shoulder Pieces"
subtype="body_armor"
mesh="battanian_chainmail_shoulder_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="4.5"
difficulty="0"
appearance="1.8"
Type="Cape">
<ItemComponent>
<Armor
body_armor="6"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_studded_strip_shoulders"
name="{=QcCC59DA}Studded Strip Shoulders"
mesh="empire_plated_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.1"
Type="Cape">
<ItemComponent>
<Armor
body_armor="14"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_a_aserai_scale_b_shoulder_d"
name="{=SIdCIRfG}Brass Scale Pauldrons"
mesh="aserai_scale_b_shoulder_d"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="2.2"
appearance="3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="2"
arm_armor="7"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_shoulder"
name="{=xn5CfwON}Padded Warrior Shoulders"
mesh="empire_warrior_padded_armor_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.6"
Type="Cape">
<ItemComponent>
<Armor
body_armor="6"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_lamellar_shoulders"
name="{=Lt8nT1hb}Lamellar Shoulders"
mesh="metal_lamellar_armor_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5.0"
Type="Cape">
<ItemComponent>
<Armor
body_armor="15"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_brass_lamellar_shoulder"
name="{=INWSxn7C}Bronze Lamellar Shoulders"
mesh="brass_lamellar_shoulder"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5.0"
Type="Cape">
<ItemComponent>
<Armor
body_armor="14"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_brass_lamellar_shoulder_white"
name="{=8frVbv2b}Northlander Lamellar Shoulders"
mesh="brass_lamellar_shoulder_white"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="5.0"
appearance="2"
Type="Cape">
<ItemComponent>
<Armor
body_armor="16"
arm_armor="6"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_warlord_pauldrons"
name="{=Ldqb9oAF}Highland Warlord Pauldrons"
mesh="battania_warlord_pauldrons"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="4.0"
Type="Cape">
<ItemComponent>
<Armor
body_armor="13"
arm_armor="13"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_civil_cloak"
name="{=0Pxq8UqX}Highland Cloak"
mesh="battania_civil_cloak"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="body_armor"
weight="4.0"
difficulty="0"
appearance="0.7"
Type="Cape">
<ItemComponent>
<Armor
body_armor="13"
arm_armor="13"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_armored_bearskin"
name="{=FOx5vZSJ}Armored Bearskin"
subtype="body_armor"
mesh="battania_helmet_j"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="7"
Type="Cape">
<ItemComponent>
<Armor
body_armor="15"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #endregion -->
<!-- #region NeutralCulture Body Armors -->
<!-- #region NeutralCulture Light Body Armors -->
<Item
multiplayer_item="true"
id="mp_battania_civil_a"
name="{=l5JDrvbW}Tartan Tunic"
mesh="battania_civil_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.6"
appearance="0.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="1"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_civil_b"
name="{=qH5VV8In}Villager Leather Tunic"
mesh="battania_civil_b"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_civil_c"
name="{=dVekhkIU}Fur Coat over Tunic"
mesh="battania_civil_c"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_guards_kettle_over_padded_coif"
name="{=YQd9C8u2}Kettle over Padded Coif"
subtype="head_armor"
mesh="vlandia_helmet_j_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.5"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="22"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_helmet_over_padded_cloth"
name="{=VcbEaV7T}Kettle Helmet over Padded Cloth"
subtype="head_armor"
mesh="vlandia_helmet_h_y"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.1"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="19"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bandit_envelope_dress_v1"
name="{=L0aYVd65}Commoner Tunic"
mesh="bandit_envelope_dress_v1"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="false"
body_mesh_type="shoulders"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
DoesNotHideChest="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tundra_tunic"
name="{=2u4RneKh}Northlander Belted Tunic"
subtype="body_armor"
mesh="fur_vaegir_b"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="0.3"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="9"
leg_armor="1"
arm_armor="1"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bandit_envelope_dress_v2"
name="{=qILO0HdK}Sleeveless Enveloped Padded Garments"
mesh="bandit_envelope_dress_v2"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="6.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="1"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
DoesNotHideChest="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_thick_sleeved_robe"
name="{=MKT5IzWm}Thick Sleeved Robe"
mesh="aserai_robe_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="6.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="1"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_layered_robe"
name="{=fk42FxCE}Layered Robe"
mesh="aserai_robe_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="14"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="3"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_hemp_tunic"
name="{=yTWOMSmv}Hemp Tunic"
mesh="armor_hemp_tunic"
culture="Culture.empire"
value="1"
is_merchandise="false"
subtype="body_armor"
weight="0.4"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="1"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_long_hemp_tunic"
name="{=NUHzapSv}Long Hemp Tunic"
mesh="casual_01"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="4"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_leather_vest"
name="{=C8bVbM65}Tunic with Leather Vest"
mesh="sturgia_costume_m"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="8.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="18"
leg_armor="0"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_f"
name="{=GTaxqBcv}Auxiliary Armor"
mesh="empire_warrior_padded_armor_f"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.9"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="11"
leg_armor="6"
arm_armor="2"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_savage_armor"
name="{=Jt0Mcn4D}Savage Armor"
subtype="body_armor"
mesh="battanian_savage_armor"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.8"
difficulty="0"
appearance="0.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="10"
leg_armor="6"
arm_armor="3"
has_gender_variations="false"
covers_body="false"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
DoesNotHideChest="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_g"
name="{=T2POVRtg}Auxiliary Armor with Straps"
mesh="empire_warrior_padded_armor_g"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="2.0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="11"
leg_armor="5"
arm_armor="1"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_padded_cloth"
name="{=WLJOnehi}Reinforced Thick Tunic"
mesh="sturgia_costume_l"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="21"
leg_armor="5"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_baggy_trunks"
name="{=IH9GsYzv}Baggy Trousers"
mesh="bandit_1_a"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="4"
covers_body="false"
has_gender_variations="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
DoesNotHideChest="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_fur_waistcoat_over_tunic"
name="{=XH9f3yOX}Fur Waistcoat over Tunic"
subtype="body_armor"
mesh="fur_vaegir_short"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="2.3"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="2"
arm_armor="2"
has_gender_variations="false"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_fortified_armor"
name="{=KVG0Tzaa}Reinforced Mirror Armor"
mesh="khuzait_fortified_armor"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="2.4"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="7"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_sturdy_armor"
name="{=e0SDWwmU}Sturdy Steppe Armor"
mesh="khuzait_sturdy_armor"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="2.4"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="7"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sleeveless_studded_fur_armor"
name="{=4AfHO0BA}Sleeveless Studded Fur Armor"
mesh="bandit_1_c"
subtype="body_armor"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="3"
leg_armor="3"
arm_armor="0"
covers_body="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true"
DoesNotHideChest="true" />
</Item>
<Item
id="mp_aserai_civil_b"
name="{=v4THTk5O}Kaftan with Leather Belt"
mesh="aserai_civil_b"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="1.1"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_civil_e"
name="{=FAPHmzxQ}Thawb"
mesh="aserai_civil_e"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="1.1"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="1"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_civil_c"
name="{=CBUdkmIw}Colored Kaftan"
mesh="aserai_civil_c"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="0.9"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_fur_armor_with_strap"
name="{=eWf7bFGo}Fur Armor with Strap"
mesh="pict_armor_b"
subtype="body_armor"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="2.1"
difficulty="0"
appearance="0.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="2"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tied_cloth_tunic"
name="{=MQ8LCvCE}Tied Cloth Tunic"
mesh="roman_cloth_tunic_a"
culture="Culture.empire"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="1"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
id="mp_khuzait_belt_leather"
name="{=4B2i8oxo}Coat with Mirrored Belt"
mesh="khuzait_belt_leather"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="2.4"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="7"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_rough_fur_over_chain"
name="{=KIxX6dH2}Rough Fur over Chain"
mesh="bandit_3_b"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="12.0"
appearance="0.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="30"
leg_armor="11"
arm_armor="11"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
id="mp_padded_leather_overcoat"
name="{=CtJPuRDa}Padded Leather Overcoat"
mesh="bandit_10"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="3.2"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="13"
leg_armor="7"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_burlap_sack_dress"
name="{=IuD9SaQM}Burlap Dress"
mesh="burlap_sack_dress"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="0.5"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="1"
leg_armor="1"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true"
DoesNotHideChest="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_cloth_tunic"
name="{=OJIRIm4j}Simple Cloth Tunic"
mesh="clothing_a"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
subtype="body_armor"
weight="0.4"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="1"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_long_fur_coat"
name="{=VbAHQ1BS}Long Fur Coat"
mesh="pict_armor_long_furry"
subtype="body_armor"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="2.6"
difficulty="0"
appearance="0.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="6"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sleeveless_fur_coat"
name="{=1cYka5tR}Sleeveless Fur Coat"
mesh="fur_vaegir_waistcoat"
subtype="body_armor"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="1.8"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="6"
leg_armor="1"
arm_armor="0"
covers_body="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_armored_baggy_trunks"
name="{=lPeLZge5}Armored Baggy Trousers"
mesh="bandit_1_b"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="4"
covers_body="false"
has_gender_variations="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
DoesNotHideChest="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_roughcloth_shortcoat"
name="{=hXijcZyp}Roughcloth Shortcoat"
mesh="walker_costume_a"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="9.0"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="7"
leg_armor="3"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_heavy_nordic_coat"
name="{=h5IlkYck}Heavy Coat"
subtype="body_armor"
mesh="sturgia_costume_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="14"
leg_armor="3"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_heavy_nordic_tunic"
name="{=CAO0bycV}Heavy Tunic"
mesh="sturgia_costume_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="7.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="0"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_tunic"
name="{=9aehD627}Luxury Tunic"
subtype="body_armor"
mesh="sturgia_costume_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="12"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="9"
leg_armor="0"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_tunic"
name="{=ZqTFQeai}Leather Tunic"
mesh="leather_tunic"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="2.1"
appearance="1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="7"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_layered_leather_tunic"
name="{=4KYF5iCd}Layered Leather Tunic"
mesh="leather_tunic_2"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="18"
leg_armor="6"
arm_armor="4"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_highland_cloth"
name="{=j1pFE61w}Woodland Cloth Armor"
subtype="body_armor"
mesh="battania_cloth_armor_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="18"
leg_armor="6"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_fur_armor"
name="{=VSMpadvq}Fur Armor"
subtype="body_armor"
mesh="battania_fur_armor_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="13.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="15"
leg_armor="2"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_robe"
name="{=bKBa7ahF}Long Simple Robe"
subtype="body_armor"
mesh="aserai_tunic_long"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="7"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_long_desert_robe"
name="{=DnhVJl4d}Long Desert Robe"
mesh="aserai_tunic_long"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="10"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="7"
leg_armor="1"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_burlap_waistcoat"
name="{=mkoMUmLh}Burlap Waistcoat"
mesh="walker_costume_c"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="12"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="2"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_fur_skirt"
name="{=Z9RlnXrD}Fur Skirt"
subtype="body_armor"
mesh="fur_vaegir_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="3"
has_gender_variations="true"
covers_body="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
DoesNotHideChest="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_ragged_robes"
name="{=tVyuxl8e}Ragged Robes"
mesh="sneak_costume"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="2"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bandit_leather_water_flask"
name="{=8hDoWBIa}Commoner Shirt"
mesh="bandit_leather_water_flask"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="false"
body_mesh_type="shoulders"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_bandit_c"
name="{=hELN8VXv}Torn Robe"
mesh="vlandia_bandit_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="23"
leg_armor="10"
has_gender_variations="true"
covers_body="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
DoesNotHideChest="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_footmans_tunic"
name="{=2AcfBbCR}Military Tunic"
mesh="armor_roman_military_tunic"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="11"
leg_armor="3"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tunic_with_shoulder_pads"
name="{=y3oIzUEp}Tunic with Shoulder Pads"
mesh="roman_cloth_tunic_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="13"
leg_armor="4"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_armor"
name="{=xQUi0F0k}Striped Coat"
mesh="armor_hun_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="14"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="2"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
id="mp_khuzait_leather_stitched"
name="{=wD3Yuvfc}Steppe Stitched Leather"
mesh="khuzait_leather_stitch_a"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="2.5"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="2"
arm_armor="2"
has_gender_variations="false"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_robe"
name="{=HVJ9ax8Z}Steppe Robe"
mesh="mongol_cloth_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="14"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="9"
leg_armor="4"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_padded_cloth"
name="{=vCywYDmp}Light Padded Armor"
subtype="body_armor"
mesh="sturgia_costume_g"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="22"
leg_armor="7"
arm_armor="5"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bandit_gambeson"
name="{=bTUGfbH5}Rugged Gambeson"
mesh="bandit_gambeson"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="2.2"
difficulty="0"
appearance="0.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="14"
leg_armor="7"
arm_armor="3"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_padded_gambeson"
name="{=fwxHsC1h}Short Gambeson over Tunic"
mesh="sturgia_costume_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="19"
leg_armor="6"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_bandit_a"
name="{=AobNdBBU}Cheap Paddings"
mesh="vlandia_bandit_a"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="2.9"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="10"
leg_armor="2"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_stitched_leather_vest"
name="{=xa7KRSCy}Stitched Leather Vest"
mesh="armor_leather_chain_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="10.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="25"
leg_armor="7"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sleeveless_padded_short_coat"
name="{=bz5lXkHS}Sleeveless Padded Short Coat"
mesh="padded_coat_d"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="11.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="19"
leg_armor="6"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_padded_coat"
name="{=QbfOXJas}Padded Footman Coat"
subtype="body_armor"
mesh="padded_coat_a"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.4"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="7"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sleeveless_padded_coat"
name="{=lZ93DOrn}Sleeveless Padded Coat"
subtype="body_armor"
mesh="padded_coat_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.2"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="11"
leg_armor="7"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sackcloth_tunic"
name="{=smKogclC}Sackcloth Tunic"
mesh="walker_costume_d"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.6"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_civil_a"
name="{=HXNb6Cqz}Luxury Kaftan with Waistband"
mesh="aserai_civil_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.8"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="3"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region NeutralCulture Medium Body Armors -->
<Item
multiplayer_item="true"
id="mp_imperial_mail_over_leather"
name="{=l5PPS5lG}Infantryman Mail over Leather"
mesh="empire_armor_c"
culture="Culture.neutral_culture"
weight="8.6"
value="1"
is_merchandise="false"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="28"
leg_armor="7"
arm_armor="2"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_e"
name="{=1BXuUR3s}Infantryman Long Gambeson"
mesh="empire_warrior_padded_armor_e"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.8"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="9"
leg_armor="5"
arm_armor="1"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_plated_leather_coat"
name="{=OvlG2Vu1}Rough Brigandine"
subtype="body_armor"
mesh="cop_a"
culture="Culture.neutral_culture"
weight="10.7"
value="1"
is_merchandise="false"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="37"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_legionary_mail"
name="{=PTKyNh2O}Legionary Mail"
mesh="empire_armor_b"
subtype="body_armor"
culture="Culture.neutral_culture"
weight="9.5"
value="1"
is_merchandise="false"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="7"
arm_armor="2"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_woodland_outfit"
name="{=46orXtt0}Woodland Garments"
subtype="body_armor"
mesh="battania_woodland_outfit"
culture="Culture.neutral_culture"
weight="1.2"
value="1"
is_merchandise="false"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_padded_short_coat"
name="{=4pqIsPhp}Padded Short Coat"
mesh="padded_coat_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="27"
leg_armor="9"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_gambeson_b"
name="{=aQN4Dlx2}Heavy Aketon"
mesh="gambeson_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="10.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="19"
leg_armor="7"
arm_armor="4"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_patched_gambeson"
name="{=Jhshwa48}Patched Gambeson"
mesh="bandit_4"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.6"
difficulty="0"
appearance="0.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_woven_leather_vest"
name="{=LgftnHPs}Woven Leather Vest"
subtype="body_armor"
mesh="archers_leather_vest"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="13.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="25"
leg_armor="9"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_long_woolen_tunic"
name="{=U8QfF3Gw}Long Woolen Tunic"
mesh="armor_woolen_tunic"
culture="Culture.vlandia"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_scale_armor"
name="{=PL5SG9hI}Leather Scale Armor"
mesh="vlandia_leather_scale_armor"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="8.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="18"
leg_armor="5"
arm_armor="7"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tunic_with_rolled_cloth"
name="{=QaysED62}Tunic with Rolled Cloth"
mesh="armor_tunic_with_rolled_cloth"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="8.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="15"
leg_armor="3"
arm_armor="2"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_belted_leather_cuirass"
name="{=CLYcnUra}Belted Leather Cuirass"
mesh="bandit_11"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="22"
leg_armor="8"
arm_armor="5"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_crude_leather_armor"
name="{=j2IVY6G6}Crude Hide Armor"
mesh="bandit_5"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="12.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="20"
leg_armor="5"
arm_armor="5"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
id="mp_khuzait_lamellar_strapped"
name="{=jimBaHvz}Reinforced Leather Armor"
mesh="khuzait_lamellar_strap"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="7.3"
appearance="0.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="24"
leg_armor="2"
arm_armor="2"
has_gender_variations="false"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_reinforced_suede_armor"
name="{=XU9WgcIO}Reinforced Suede Armor"
subtype="body_armor"
mesh="khuzait_suede_leather"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="7.9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="19"
leg_armor="7"
arm_armor="2"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_silk_clothing"
name="{=XiwTesky}Silk Kaftan"
mesh="aserai_crowd_costume"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="11.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="14"
leg_armor="0"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_studded_leather_coat"
name="{=XkL1Re8b}Studded Leather Coat"
mesh="bandit_leather_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="10.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="19"
leg_armor="7"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_light_armor"
name="{=!}mp_light_armor"
mesh="roman_cloth_tunic_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="1.9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="18"
leg_armor="18"
arm_armor="18"
head_armor="18"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_mercenary_armor"
name="{=sAml91Z3}Luxury Brigandine"
subtype="body_armor"
mesh="battania_mercenary_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="18.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="38"
leg_armor="16"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_robe_c_chain"
name="{=JW1mE68R}Layered Desert Robe"
mesh="aserai_robe_c_chain"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="24.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="22"
leg_armor="7"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_short_padded_robe"
name="{=QzAvlan7}Short Padded Robe"
subtype="body_armor"
mesh="sarranid_gambeson_v3"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="21.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="18"
leg_armor="5"
arm_armor="2"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_long_padded_robe"
name="{=0SsLGsXk}Long Padded Robe"
mesh="sarranid_gambeson_v2"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="22.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="22"
leg_armor="7"
arm_armor="3"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_padded_cloth"
name="{=wWqavjat}Light Long Padded Armor"
mesh="aserai_fabric_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="7.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="18"
leg_armor="7"
arm_armor="3"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_ringed_desert_armor"
name="{=7EAEIUIY}Heavy Ring Mail"
mesh="aserai_bigchain_armor"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="10.5"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="25"
leg_armor="11"
arm_armor="1"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_woodland_chainmail"
name="{=CcWpkREW}Heavy Mail Shirt with Wide Belt"
subtype="body_armor"
mesh="battania_woodland_chainmail"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="23"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="36"
leg_armor="15"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_ranger_mail"
name="{=HKRGEXqy}Ranger Mail"
mesh="armor_pict_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="25"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="37"
leg_armor="20"
arm_armor="2"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_bandit_fur_b"
name="{=8nuXQ9F9}Fur Coat"
mesh="bandit_fur_b"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="1"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="6"
leg_armor="0"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
DoesNotHideChest="true" />
</Item>
<Item
id="mp_rough_fur_armor"
name="{=qo8hwDNU}Rough Fur Armor"
mesh="bandit_3_a"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="3.3"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="11"
leg_armor="4"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_scale_armor"
name="{=4eOHPops}Rugged Scale Armor"
subtype="body_armor"
mesh="battania_scale_armor_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="8.7"
difficulty="0"
appearance="0.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="19"
leg_armor="1"
arm_armor="0"
has_gender_variations="true"
covers_body="false"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_a"
name="{=bYxnCJjq}Infantryman Gambeson"
mesh="empire_warrior_padded_armor_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="13.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="9"
arm_armor="4"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_b"
name="{=XNQPPIaA}Infantryman Gambeson over Leather Jacket"
mesh="empire_warrior_padded_armor_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="15.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="9"
arm_armor="4"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_sloven_leather"
name="{=Csfcw8G7}Sloven Leather"
mesh="nordic_sloven_c"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="2.9"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="12"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_sloven_over_mail"
name="{=6XxiMU52}Leather Tabard over Mail"
mesh="nordic_sloven_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="21.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="37"
leg_armor="13"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_decorated_nordic_hauberk"
name="{=bAidg8fV}Huscarl Decorated Mail Shirt"
subtype="body_armor"
mesh="sturgia_costume_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="20.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="34"
leg_armor="15"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_d"
name="{=CLTk2CMs}Infantryman Gambeson with Straps"
mesh="empire_warrior_padded_armor_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="12.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="9"
arm_armor="4"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_studded_leather"
name="{=UHItyOQY}Steppe Studded Leather"
mesh="khuzait_leather_armor_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="14"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="27"
leg_armor="8"
arm_armor="3"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_plated_leather"
name="{=FDEIHpIN}Mirrored Brigandine Armor"
mesh="plated_leather_armor_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="21.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="39"
leg_armor="15"
arm_armor="2"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_lamellar_armor"
name="{=cjhhuTZD}Cured Leather Lamellar Armor"
mesh="leather_lamellar_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="14.0"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="31"
leg_armor="8"
arm_armor="4"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_short_dress"
name="{=KdbHrcQx}Short Tunic"
mesh="empire_short_dress"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="6"
leg_armor="0"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true"
DoesNotHideChest="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_strips_over_padded_robe"
name="{=iVataLxL}Leather Strips over Padded Robe"
lod_atlas_index="9"
subtype="body_armor"
mesh="sarranid_gambeson_v1"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="4.1"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="34"
leg_armor="9"
arm_armor="1"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_studded_steppe_leather"
name="{=Qd0tQLpA}Studded Leather Armor"
subtype="body_armor"
mesh="khuzait_leather_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="14"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="21"
leg_armor="6"
arm_armor="3"
has_gender_variations="false"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_over_cloth_headwrap"
name="{=olamAwhb}Nasal Helmet over Cloth Headwrap"
subtype="head_armor"
mesh="vlandia_helmet_p_d"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.1"
difficulty="0"
appearance="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="all" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_over_mail"
name="{=tpQLvMSM}Nasal Helmet over Mail"
mesh="vlandia_helmet_p_v"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="3.1"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="42"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_studded_leather_over_aketon"
name="{=dS4zm0UT}Studded Leather over Aketon"
mesh="crossbow_armor_leather"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="13.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="11"
arm_armor="6"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_stitched_leather_coat"
name="{=PeozdF9h}Stitched Cured Leather Coat"
mesh="khuzait_leather_plate"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="13.9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="30"
leg_armor="12"
arm_armor="3"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_leather_tabard"
name="{=0a6Vz7wi}Leather Tabard"
mesh="sturgia_leather_brass"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="20.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="20"
leg_armor="5"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aketon"
name="{=7b8Cwogx}Aketon"
mesh="crossbow_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="12.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="10"
leg_armor="6"
arm_armor="6"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_white_coat_over_mail"
name="{=YxglkaXU}White Tabard over Mail Hauberk"
subtype="body_armor"
mesh="templar_a_white"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="23.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="43"
leg_armor="18"
arm_armor="11"
has_gender_variations="false"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_coat"
name="{=ZqTFQeai}Leather Tunic"
subtype="body_armor"
mesh="leather_coat"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="13.9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="26"
leg_armor="9"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="false"
id="mp_leather_coat_over_cloth"
name="{=wKucIANJ}Leather Coat over Cloth"
mesh="walker_costume_b"
subtype="body_armor"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="0.7"
difficulty="0"
appearance="0.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="17"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_padded_leather_shirt"
name="{=tiTTWhpW}Padded Leather Shirt"
mesh="armor_roman_padded_leather_shirt"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="14.9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="28"
leg_armor="8"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region NeutralCulture Heavy Body Armors -->
<Item
id="mp_desert_scale_armor"
name="{=VkRIefyW}Luxury Scale Armor"
lod_atlas_index="3"
mesh="aserai_scale_armor_b"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="14.4"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="32"
leg_armor="11"
arm_armor="11"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_banded_leather_over_mail"
name="{=iAWzr8Q0}Banded Leather over Mail"
mesh="vlandia_leather_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="24.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="39"
leg_armor="17"
arm_armor="3"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_western_scale_mail"
name="{=AJjEnCGN}Scale Mail"
mesh="vlandia_scale_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="27.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="43"
leg_armor="19"
arm_armor="2"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_chainmail"
name="{=TziEtAIK}Vlandia Chainmail"
mesh="vlandia_chainmail_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="23"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="37"
leg_armor="12"
arm_armor="4"
has_gender_variations="false"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_mail_shirt"
name="{=GzgUzrFY}Mail Shirt"
mesh="armor_roman_mail_shirt"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="22"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="35"
leg_armor="8"
arm_armor="3"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_fur_skirt_with_tunic"
name="{=qT6jIu3v}Fur Skirt with Tunic"
subtype="body_armor"
mesh="fur_vaegir_half_tunic"
culture="Culture.looters"
value="1"
is_merchandise="false"
weight="0.9"
difficulty="0"
appearance="0.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="3"
leg_armor="3"
arm_armor="1"
has_gender_variations="false"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_spiked_kettle_over_imperial_padding"
name="{=cjHygHb0}Spiked Kettle over Padding"
mesh="empire_helmet_k_b"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.5"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bearhead"
name="{=GXmDq2KR}Bear Head"
subtype="head_armor"
mesh="battania_helmet_g"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="1.4"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="16"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_helmet_over_padded_cap"
name="{=2qisE5ys}Kettle Helmet over Padded Cap"
subtype="head_armor"
mesh="vlandia_helmet_h_e"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
appearance="0.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_helmet_with_metal_strips"
name="{=BlTREYCY}Guarded Lord Helmet"
mesh="empire_lord_helmet_c_2"
culture="Culture.empire"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.7"
difficulty="0"
appearance="0.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="38"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_pointed_skullcap_over_laced_coif"
name="{=6n44BIll}Pointed Skullcap over Laced Coif"
subtype="head_armor"
mesh="vlandia_helmet_l_c"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="22"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_guarded_lord_helmet"
name="{=BlTREYCY}Guarded Lord Helmet"
mesh="empire_lord_helmet_b"
culture="Culture.empire"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.7"
difficulty="0"
appearance="0.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="38"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_heavy_nasalhelm_over_imperial_mail"
name="{=ISQ0cdOc}Heavy Nasalhelm over Mail"
subtype="head_armor"
mesh="empire_helmet_g_f"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.6"
difficulty="0"
appearance="0.7"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="34"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_leatherlame_nasalhelm_over_imperial_mail"
name="{=c1a5Pt8j}Bronze Nasalhelm over Mail"
mesh="empire_helmet_h_fa"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.7"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="35"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_heavy_nasalhelm_over_laced_cloth"
name="{=z6eTba5h}Heavy Nasalhelm over Laced Cloth"
mesh="empire_helmet_g_c"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.1"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="13"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_lord_helmet"
name="{=Ia7K4egV}Lordly Helmet"
mesh="empire_lord_helmet_a"
culture="Culture.empire"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.5"
difficulty="0"
appearance="0.9"
Type="headArmor">
<ItemComponent>
<Armor
head_armor="37"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type4"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_laced_cloth_coif"
name="{=kmdjRAoG}Laced Cloth Coif"
subtype="head_armor"
mesh="empire_helmet_c"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="4"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_coat_of_plates_over_mail"
name="{=PtfbqMeg}Brigandine over Mail"
mesh="tunic_ironplate_armor"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="25.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="45"
leg_armor="19"
arm_armor="11"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_fortified_armor"
name="{=KwbnODoT}Brigandine over Hauberk"
subtype="body_armor"
mesh="sturgian_fortified_armor"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="28.6"
difficulty="0"
appearance="2.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="49"
leg_armor="25"
arm_armor="20"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_chainmail_armor_d"
name="{=WbjNNE8Z}Highland Reinforced Fian Mail"
subtype="body_armor"
mesh="battanian_chainmail_armor_d"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="16.6"
difficulty="0"
appearance="1.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="34"
leg_armor="8"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_chainmail_armor_c"
name="{=MTB2BunA}Highland Reinforced Mail over Tartan"
subtype="body_armor"
mesh="battanian_chainmail_armor_c"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="14.7"
difficulty="0"
appearance="1.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="32"
leg_armor="8"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_veteran_mercenary_armor"
name="{=EezWSI6v}Fortified Mercenary Armor"
subtype="body_armor"
mesh="veteran_mercenary_armor"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="8.2"
difficulty="0"
appearance="1.4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="24"
leg_armor="13"
arm_armor="12"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_armor_02"
name="{=eDMDUUfw}Aserai Chain Mail"
lod_atlas_index="3"
mesh="aserai_armor_02"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="17.0"
appearance="2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="31"
leg_armor="14"
arm_armor="15"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_armor_02_b"
name="{=DyXDcO36}Aserai Decorated Chain Mail"
lod_atlas_index="3"
mesh="aserai_armor_02_b"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="18.0"
appearance="4"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="32"
leg_armor="14"
arm_armor="15"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_robes"
name="{=R45H8quo}Toga"
mesh="empire_outfit_a"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="0.9"
appearance="1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="8"
leg_armor="3"
arm_armor="4"
has_gender_variations="false"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_hauberk"
name="{=FHakBPXw}Hauberk"
subtype="body_armor"
mesh="mail_hauberk"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="23.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="34"
leg_armor="12"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_padded_cloth_with_strips"
name="{=JKRQ8RDA}Padded Cloth with Strips"
mesh="empire_armor_a"
culture="Culture.empire"
value="1"
is_merchandise="false"
subtype="body_armor"
weight="2.2"
difficulty="0"
appearance="0.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="10"
leg_armor="11"
arm_armor="2"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_warrior_padded_armor_c"
name="{=cEhDJAQp}Infantryman Gambeson with Skirts"
mesh="empire_warrior_padded_armor_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="12.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="9"
arm_armor="4"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_fine_town_tunic"
name="{=vbPBXiPC}Rich Tunic"
mesh="casual_02"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="0.4"
appearance="0.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_lamellar_over_leather"
name="{=x3lcf2Do}Luxury Lamellar Vest over Leather"
mesh="empire_plate_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="24"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="41"
leg_armor="14"
arm_armor="3"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_hauberk"
name="{=1jX7yxSW}Huscarl Mail Shirt"
subtype="body_armor"
mesh="sturgia_costume_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="19.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="33"
leg_armor="12"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_coat_of_plates"
name="{=w4RuDABQ}Coat Of Plates"
mesh="sturgia_plate_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="21.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="45"
leg_armor="15"
arm_armor="3"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_woven_leather_coat"
name="{=wE7RWmIF}Boarskin Leather Coat"
mesh="vlandia_leather_stripes"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="12.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="31"
leg_armor="11"
arm_armor="2"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_mail_over_stripped_leather"
name="{=7566s7pt}Infantryman Mail over Stripped Leather"
mesh="empire_armor_d"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="18.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="37"
leg_armor="14"
arm_armor="3"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_chainmail_armor_a"
name="{=6fA31IxF}Heavy Mail Vest"
subtype="body_armor"
mesh="battanian_chainmail_armor_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="10.7"
difficulty="0"
appearance="1.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="28"
leg_armor="8"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_light_armor_c"
name="{=kaR27kWL}Highland Long Tartan"
subtype="body_armor"
mesh="battania_light_armor_c"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="2.4"
difficulty="0"
appearance="1.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="7"
leg_armor="3"
arm_armor="0"
has_gender_variations="true"
covers_body="false"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_scale_armor_on_cloth"
name="{=JbV0WoO7}Mastercrafted Southern Scale Mail"
lod_atlas_index="3"
mesh="aserai_scale_armor_on_cloth"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="18.0"
appearance="6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="35"
leg_armor="6"
arm_armor="7"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_legion_b"
name="{=7HbspP6x}Ornate Legionary Scale Mail"
mesh="empire_legion_b"
subtype="body_armor"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="28.0"
difficulty="0"
appearance="6.0"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="36"
leg_armor="18"
arm_armor="8"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_empire_legion_a"
name="{=mBVCyRY5}Decorated Legionary Mail"
mesh="empire_legion_a"
subtype="body_armor"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="22.0"
difficulty="0"
appearance="5.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="30"
leg_armor="18"
arm_armor="8"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_light_armor_e"
name="{=yDykmlS7}Tartan Toga"
subtype="body_armor"
mesh="battania_light_armor_e"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.7"
difficulty="0"
appearance="1.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="4"
leg_armor="9"
arm_armor="0"
has_gender_variations="true"
covers_body="false"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
DoesNotHideChest="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_light_armor_d"
name="{=hab2DsOW}Highland Kilt over Tartan Trousers"
subtype="body_armor"
mesh="battania_light_armor_d"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.8"
difficulty="0"
appearance="1.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="0"
leg_armor="4"
arm_armor="0"
has_gender_variations="false"
covers_body="false"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
DoesNotHideChest="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_varangian_bra_basic"
name="{=564PHXk3}Decorated Leather Harness"
mesh="varangian_bra_basic"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="2.5"
appearance="4"
Type="Cape">
<ItemComponent>
<Armor
body_armor="4"
arm_armor="7"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_varangian_bra_royal"
name="{=RXDyumYz}Caped Leather Harness"
mesh="varangian_bra_royal"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="2.7"
appearance="7"
Type="Cape">
<ItemComponent>
<Armor
body_armor="5"
arm_armor="7"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_varangian_bra_padded"
name="{=qaKGuHSt}Decorated Leather Harness with Padding"
mesh="varangian_bra_padded"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.2"
appearance="3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="10"
arm_armor="8"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_varangian_bra_scale"
name="{=eN1eFdhF}Decorated Leather Harness over Scale"
mesh="varangian_bra_scale"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="14"
appearance="6"
Type="Cape">
<ItemComponent>
<Armor
body_armor="19"
arm_armor="12"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_basic_imperial_leather_armor"
name="{=2BlJHSeu}Imperial Leather Armor"
mesh="empire_leather_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="9.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="29"
leg_armor="9"
arm_armor="4"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_lamellar"
name="{=LMo6MaQS}Cataphract Lamellar Armor"
mesh="imperial_lamellar_a"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="22.1"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="43"
leg_armor="17"
arm_armor="11"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_lamellar_armor"
name="{=tG1Q8r2u}Lancer Lamellar Armor"
mesh="metal_lamellar_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="20.3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="37"
leg_armor="16"
arm_armor="4"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_plated_leather_vest"
name="{=BbhGL8XT}Brigandine Vest"
mesh="plated_leather_armor_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="25.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="36"
leg_armor="8"
arm_armor="2"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_brass_lamellar_over_mail"
name="{=CIDdPt1I}Bronze Lamellar over Mail"
mesh="brass_lamellar"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="22.5"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="44"
leg_armor="19"
arm_armor="11"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_lamellar"
name="{=bAXuK5eG}Aserai Lamellar Armor"
subtype="body_armor"
mesh="aserai_cavalry_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="25.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="40"
leg_armor="10"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_archer_armor"
name="{=2cSOn9qb}Gambeson over Mail Armor"
subtype="body_armor"
mesh="aserai_archer_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="18.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="36"
leg_armor="14"
arm_armor="11"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_horseman_armor"
name="{=NTaol1uQ}Ring Mail"
subtype="body_armor"
mesh="aserai_horseman"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="30"
leg_armor="8"
has_gender_variations="true"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_stitched_leather_over_mail"
name="{=omLMiX89}Stitched Leather over Mail"
mesh="aserai_plated_skirt"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="23.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="43"
leg_armor="20"
arm_armor="7"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_robe_over_mail"
name="{=k71X3WNK}Robe over Mail Hauberk"
mesh="aserai_chain_tunic_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="18.9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="33"
leg_armor="15"
arm_armor="4"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_heavy_skirt"
name="{=ys3kQM0R}Imperial Lamellar Armor"
mesh="imperial_lamellar_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="22.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="54"
leg_armor="54"
arm_armor="54"
head_armor="54"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_medium_skirt"
name="{=z7oMeRl3}Thick Brigandine Vest"
mesh="khuzait_leather_stitch_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="10.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="33"
leg_armor="33"
arm_armor="33"
head_armor="33"
covers_body="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_lamellar_vest"
name="{=luoXhz19}Heavy Lamellar Vest"
mesh="sturgia_costume_k"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="16.7"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="44"
leg_armor="12"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nordic_lamellar_armor"
name="{=abGJeb3q}Sturgian Lamellar Armor"
subtype="body_armor"
mesh="sturgia_costume_i"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="22.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="42"
leg_armor="13"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_noble_armor"
name="{=p9cQARqf}Highborn Mail Armor"
subtype="body_armor"
mesh="battania_noble_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="25"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="43"
leg_armor="18"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_chainmail_armor_b"
name="{=y3CwqUDR}Highland Mail Shirt"
subtype="body_armor"
mesh="battanian_chainmail_armor_b"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="10.7"
difficulty="0"
appearance="1.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="23"
leg_armor="4"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_warlord_armor"
name="{=erlrhK2a}Scale Warlord Armor"
subtype="body_armor"
mesh="battania_warlord_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="20.9"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="41"
leg_armor="16"
arm_armor="4"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_scale_armor"
name="{=VQSdhQE3}Heavy Scale Armor over Mail Hauberk"
mesh="imperial_lamellar_b"
subtype="body_armor"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="27.2"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="44"
leg_armor="18"
arm_armor="11"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_lamellar_with_scale_skirt"
name="{=zGXZJFOb}Lamellar with Scale Skirt"
mesh="imperial_lamellar_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="26"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="45"
leg_armor="20"
arm_armor="11"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #endregion -->
<!-- #region NeutralCulture Arm Armors -->
<!-- #region NeutralCulture Light Arm Armors -->
<Item
multiplayer_item="true"
id="mp_reinforced_leather_vambraces"
name="{=CXnhFf1t}Reinforced Leather Vambraces"
mesh="crossbow_armor_leather_hand_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.3"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="11"
covers_hands="false"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_buttoned_leather_bracers"
name="{=iD0ePqi7}Buttoned Leather Bracers"
mesh="bandit_leather_wristbands"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="5"
covers_hands="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_decorated_imperial_gauntlets"
name="{=2XEbqNQz}Decorated Imperial Gauntlets"
mesh="empire_plate_armor_gauntlets"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="1.5"
appearance="0.9"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="29"
covers_hands="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_padded_vambrace"
name="{=MamotK0a}Padded Vambraces"
mesh="padded_vambrace_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.1"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="2"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_leather_gloves"
name="{=lIJ1EVBh}Leather Gloves"
mesh="crossbow_armor_hand"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.4"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="5"
covers_hands="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_reinforced_mail_mitten"
name="{=dPQGxmJ7}Reinforced Mail Mittens"
mesh="mail_mitten_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="1.6"
difficulty="0"
appearance="0.5"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="18"
covers_hands="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_mail_mitten"
name="{=g51zVsKU}Mail Mittens"
mesh="mail_mitten_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.4"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="8"
covers_hands="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_reinforced_padded_mitten"
name="{=PLtQdf23}Reinforced Padded Mittens"
mesh="padded_vambrace_a_reinforced"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="0.9"
difficulty="0"
appearance="0.7"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="9"
covers_hands="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_padded_mitten"
name="{=J3YHMkL3}Padded Mittens"
mesh="padded_vambrace_a_mitten"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="0.6"
difficulty="0"
appearance="0.3"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="7"
covers_hands="true"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_woven_leather_bracers"
name="{=fUmehyHq}Woven Leather Bracers"
mesh="vlandia_leather_stripes_bracers"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="10"
covers_hands="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_guarded_padded_vambrace"
name="{=whvMZZba}Guarded Padded Vambraces"
mesh="padded_vambrace_a_handguard"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.6"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="6"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_wrapped_armguards"
name="{=b2EDkbhD}Wrapped Armguards"
mesh="plated_leather_armor_glove_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="3"
covers_hands="false"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
id="mp_rough_tied_bracers"
name="{=uEPRE33m}Rough Tied Bracers"
mesh="bandit_3_wrist"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.6"
appearance="0.3"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="4"
covers_hands="false"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_studded_leather_vambraces"
name="{=bxa4JHlU}Studded Leather Vambraces"
mesh="crossbow_armor_leather_hand_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.9"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="10"
covers_hands="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_leather_vambraces"
name="{=8DnJls9z}Steppe Leather Vambraces"
mesh="khuzait_leather_armor_hand"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="4"
covers_hands="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_armwraps"
name="{=oEJnxsQ1}Armwraps"
mesh="battania_armwraps_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.2"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="2"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_studded_vambraces"
name="{=8uBew3nD}Studded Vambraces"
mesh="bandit_1_wristband"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
weight="0.7"
difficulty="0"
appearance="0.5"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="9"
covers_hands="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_highland_gloves"
name="{=4HcrY0S2}Fur Rimmed Leather Gloves"
mesh="pict_armor_glove"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="7"
covers_hands="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_guarded_armwraps"
name="{=a1BGHdaU}Guarded Armwraps"
mesh="battania_armwraps_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.4"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="3"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_ragged_armwraps"
name="{=jIwjYOVj}Ragged Armwraps"
mesh="sneak_costume_hand"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.4"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="4"
covers_hands="false"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_noble_bracers"
name="{=DScCbmoS}Battania Noble Bracers"
mesh="battania_noble_bracers"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="10"
covers_hands="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #region NeutralCulture Medium Arm Armors -->
<Item
multiplayer_item="true"
id="mp_lordly_mail_mitten"
name="{=VDMkVMxt}Heavy Mail Mittens"
mesh="mail_mitten_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.7"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="19"
covers_hands="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
id="mp_decorated_imperial_boots"
name="{=gXbmGrGL}Decorated Imperial Boots"
mesh="empire_plate_armor_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.3"
appearance="0.9"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="16"
covers_legs="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_brass_bracers"
name="{=Xrb43Fv4}Bronze Bracers"
mesh="sturgia_leather_brass_bracer"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.3"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="16"
covers_hands="false"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_plated_gloves"
name="{=G8FQ2exX}Plate Reinforced Gloves"
mesh="sturgia_plate_gauntlet"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.5"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="17"
covers_hands="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_lamellar_plate_gauntlets"
name="{=XGX6DbFL}Lamellar Plate Gauntlets"
mesh="imperial_gauntlets"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.8"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="20"
covers_hands="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_plated_leather_vambraces"
name="{=mvTueU1y}Plated Leather Vambraces"
mesh="plated_leather_armor_glove_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.7"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="18"
covers_hands="false"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_warlord_bracers"
name="{=I0vRCZ7U}Scale Warlord Bracers"
mesh="battania_warlord_bracers"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.5"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="18"
covers_hands="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_plated_strip_gauntlets"
name="{=a3vHlztg}Plated Strip Gauntlets"
mesh="empire_plated_gauntlets"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="15"
covers_hands="false"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_ironlame_roundkettle_over_imperial_mail"
name="{=XuwQvSDo}Iron Roundkettle over Mail"
subtype="head_armor"
mesh="empire_helmet_j_fb"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="2.85"
difficulty="0"
appearance="1.65"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="36"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_ironlame_nasalhelm_over_imperial_mail"
name="{=DbavaIis}Iron Nasalhelm over Mail"
subtype="head_armor"
mesh="empire_helmet_h_fb"
culture="Culture.empire"
value="1"
is_merchandise="false"
weight="3.3"
appearance="2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="48"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_helmet_with_mail"
name="{=Zo7jJbQj}Desert Helmet with Mail"
subtype="head_armor"
mesh="aserai_helmet_l"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="1.9"
difficulty="0"
appearance="0.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="22"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<!-- #endregion -->
<!-- #endregion -->
<!-- #region NeutralCulture Leg Armors -->
<!-- #region NeutralCulture Light Leg Armors -->
<Item
multiplayer_item="true"
id="mp_strapped_shoes"
name="{=LOPavWRp}Strapped Shoes"
mesh="strapped_shoes"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.7"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="4"
covers_legs="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_leather_cavalier_boots"
name="{=oEvhhNNR}Leather Cavalier Boots"
mesh="cav_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.9"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="10"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_woven_leather_boots"
name="{=J00AF9Qv}Woven Leather Boots"
mesh="bandit_10_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.3"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="8"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_strapped_leather_boots"
name="{=tMwsE9IR}Strapped Leather Boots"
mesh="boot_g"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.9"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="5"
covers_legs="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_leather_shoes"
name="{=Kgnm0FkE}Leather Shoes"
mesh="boot_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.7"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="3"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_empire_horseman_boots"
name="{=aR1Tl119}Courser Boots"
mesh="empire_horseman_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.4"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="9"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_leather_boots"
name="{=Tj1Zb47Q}Steppe Leather Boots"
mesh="khuzait_leather_armor_foot"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.8"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="7"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_eastern_leather_boots"
name="{=D9JrTpwU}Curved Boots"
mesh="plated_leather_armor_boot"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.1"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="11"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_reinforced_suede_boots"
name="{=9Eyd2qGo}Reinforced Suede Boots"
mesh="khuzait_suede_leather_foot"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="9"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_curved_boots"
name="{=ZOa7p47T}Stapped Curved Boots"
mesh="khuzait_leather_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.1"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="10"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_leather_boots"
name="{=BLeQnEKZ}Leather Boots"
mesh="boot_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.8"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="7"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_wrapped_shoes"
name="{=4YxbZlbi}Wrapped Shoes"
mesh="wrapped_shoes"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="4"
covers_legs="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_fine_town_boots"
name="{=uUGAMReu}Fine Town Boots"
mesh="casual_02_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="7"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_fur_boots"
name="{=vwVFF1XJ}Highland Fur Boots"
mesh="battania_fur_boot_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.5"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="12"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
id="mp_rough_tied_boots"
name="{=Oo0baNaq}Rough Tied Boots"
mesh="bandit_3_boot"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.9"
appearance="0.1"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="9"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_highland_leg_wrappings"
name="{=cCaHNMwf}Highland Leg Wrappings"
mesh="battania_boot_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="6"
covers_legs="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_highland_boots"
name="{=42KNket2}Highland Boots"
mesh="pict_armor_boot"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="9"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_wrapped_leather_boots"
name="{=WahziEXA}Wrapped Leather Boots"
mesh="bandit_leather_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="9"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_warlord_boots"
name="{=eTKxlDl1}Highland Warlord Boots"
mesh="battania_warlord_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.6"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="16"
covers_legs="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_woodland_boots"
name="{=SRZzySbP}Highland Woodland Boots"
mesh="battania_woodland_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="10"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<!-- #endregion -->
<!-- #region NeutralCulture Medium Leg Armors -->
<Item
multiplayer_item="true"
id="mp_mail_cavalier_boots"
name="{=tWfAPrPa}Mail Cavalier Boots"
mesh="cav_boots_reinforced"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.8"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="15"
covers_legs="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_lamellar_plate_boots"
name="{=9cHyHQ7a}Lamellar Plate Boots"
mesh="imperial_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.5"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="20"
covers_legs="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_northern_plated_boots"
name="{=ms4AKynl}Plated Boots"
mesh="sturgia_plate_boot"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.9"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="17"
covers_legs="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_strapped_mail_chausses"
name="{=aYoIrpe0}Strapped Mail Chausses"
mesh="mail_chausses_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.0"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="15"
covers_legs="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_leather_boots"
name="{=hTRaPvRa}Highland Leather Boots"
mesh="battania_leather_boots_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
appearance="0.5"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="11"
covers_legs="true"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_mail_chausses"
name="{=DoiwC1Qa}Mail Chausses"
mesh="mail_chausses_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.9"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="13"
covers_legs="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_plated_strip_boots"
name="{=Fb7PrJuc}Splint Boots"
mesh="empire_plated_boots"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.7"
Type="LegArmor">
<ItemComponent>
<Armor
leg_armor="14"
covers_legs="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<!-- #endregion -->
<!-- #endregion -->
<!-- #endregion -->
<!-- #endregion -->
<!-- #region Weapons -->
<!-- #region Axe -->
<CraftedItem
multiplayer_item="true"
id="mp_hatchet_axe"
name="{=GghHAbIT}Hatchet"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_hatchet_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_hatchet_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_axe"
name="{=l2pEOHk6}Aserai Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_aserai_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_axe"
name="{=1yzNGUJH}Imperial Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_heavy_axe"
name="{=bZSQpada}Imperial Heavy Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_heavy_axe_head"
Type="Blade"
scale_factor="92" />
<Piece
id="mp_empire_heavy_axe_handle"
Type="Handle"
scale_factor="107" />
<Piece
id="mp_spear_pommel_8"
Type="Pommel" />
</Pieces>
<!-- Length: 69 Weight: 1.29 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_battle_axe"
name="{=cQMDVJnE}Imperial Battle Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_battle_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_battle_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_billhook"
name="{=n21mBbbR}Bill"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_billhook_head"
Type="Blade"
scale_factor="104" />
<Piece
id="mp_vlandian_billhook_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_sickle"
name="{=4wdgiTta}Sickle"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_sickle_head"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_vlandia_sickle_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_long_twohandedaxe"
name="{=I8zNQS7i}Skoldern Twohanded Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_2haxe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_2haxe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_short_twohandedaxe"
name="{=CtzzoSBc}Short Skoldern Twohanded Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_short_2axe_head"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_empire_short_2haxe_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_woodcutters_axe"
name="{=RGwcnlmQ}Two Handed Woodcutter Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_woodcutters_axe_head"
Type="Blade" />
<Piece
id="mp_battania_woodcutters_axe_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
<!-- Length: 7700 Weight: 1.18 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_twohanded_axe"
name="{=B8p6E8GJ}Tabar"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_2haxe_head"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_aserai_2haxe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_strong_twohanded_axe"
name="{=a8ycVmwU}Bardiche"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_strong_2haxe_head"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_aserai_strong_2haxe_handle"
Type="Handle"
scale_factor="105" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_axe"
name="{=btoJTO9G}Raider Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_axe_head"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_axe_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_heavy_axe"
name="{=ITKKkoXI}Raider Heavy Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_heavy_axe_head"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_heavy_axe_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_noble_axe"
name="{=ZzzUQjna}Noble Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_noble_axe_head"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_heavy_axe_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_cavalry_axe"
name="{=HKPCngu0}Raider Cavalry Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_cavalry_axe_head"
Type="Blade" />
<Piece
id="mp_sturgia_cavalry_axe_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_twohanded_axe"
name="{=HFIsOSHl}Raider Twohanded Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_2haxe_head"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_2haxe_handle"
Type="Handle"
scale_factor="95"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_long_twohanded_axe"
name="{=Mbf8qAxs}Long Twohanded Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_long_2haxe_head"
Type="Blade" />
<Piece
id="mp_sturgia_long_2haxe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_light_axe"
name="{=IbrLksih}Eastern Light Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_light_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_battle_axe_handle"
Type="Handle"
scale_factor="94" />
<Piece
id="mp_spear_pommel_8"
Type="Pommel" />
</Pieces>
<!-- Length: 85 Weight: 1.03 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_sichel"
name="{=xW2NPgay}Eastern Sickle"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_sichel_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_khuzait_sichel_handle"
Type="Handle"
scale_factor="95" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_woodsplitter_axe"
name="{=aDEjwU8L}Woodsplitter Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturiga_woodsplitter_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_sturiga_woodsplitter_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_axe"
name="{=gXu0brD7}Vlandian Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_bastard_axe"
name="{=ZJweh5Oh}Bastard Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandia_bastard_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandia_bastard_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_axe"
name="{=aGxtOTB8}Highland Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_battania_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 6800 Weight: 1.3 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_pick_axe"
name="{=ZvMcHde3}Pickaxe"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_pick_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandian_pick_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 6800 Weight: 1.3 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_halberd_lol"
name="{=bzCoIgk7}Military Bill"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandia_halberd_head"
Type="Blade"
scale_factor="107" />
<Piece
id="mp_vlandia_halberd_handle"
Type="Handle"
scale_factor="105" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_axe"
name="{=RtlqkbZ9}MP Test Axe"
crafting_template="OneHandedAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_test_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_test_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_twohandedaxe"
name="{=7R8r1WvR}MP Test 2h Axe"
crafting_template="TwoHandedAxe"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_test_2haxe_head"
Type="Blade" />
<Piece
id="mp_test_2haxe_handle"
Type="Handle"
scale_factor="103" />
</Pieces>
</CraftedItem>
<!-- #endregion -->
<!-- #region Polearm -->
<Item
multiplayer_item="true"
id="push_fork"
name="{=l69aXkKH}Push Fork"
is_merchandise="false"
body_name="bo_push_fork"
recalculate_body="true"
mesh="push_fork"
subtype="two_handed_wpn"
weight="2"
difficulty="0"
appearance="0.1"
Type="Polearm"
item_holsters="polearm_back:polearm_back_2">
<ItemComponent>
<Weapon
weapon_class="TwoHandedPolearm"
weapon_balance="100"
thrust_speed="56"
speed_rating="70"
physics_material="wood_weapon"
weapon_length="200"
swing_damage="5"
thrust_damage="2"
swing_damage_type="Blunt"
thrust_damage_type="Blunt"
item_usage="polearm_block_thrust">
<WeaponFlags
MeleeWeapon="true"
PenaltyWithShield="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
WideGrip="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
DropOnWeaponChange="true"
DoNotScaleBodyAccordingToWeaponLength="true"
QuickFadeOut="true" />
</Item>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_polearm"
name="{=zbsajPMp}Voulge"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandia_polearm_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandia_polearm_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_menavlion"
name="{=7LmUe8fQ}Menavlion"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_menavlion_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_spear_guard_3"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_empire_menavlion_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 18700 Weight: 2.35 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_cavalry_menavlion"
name="{=sZsOeSQ4}Cavalry Menavlion"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_cavalry_menavlion_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_spear_guard_3"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_empire_cavalry_menavlion_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_long_menavlion"
name="{=acufJvyn}Long Menavlion"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_long_menavlion_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_spear_guard_3"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_empire_long_menavlion_handle"
Type="Handle"
scale_factor="95" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 18700 Weight: 2.35 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_heavy_menavlion"
name="{=bzr6vtXi}Heavy Menavlion"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_heavy_menavlion_blade"
Type="Blade"
scale_factor="104" />
<Piece
id="mp_spear_guard_6"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_empire_heavy_menavlion_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 21400 Weight: 2.6 -->
</CraftedItem>
<CraftedItem
id="mp_empire_polearm"
name="{=dK4f8ArH}Imperial Polearm"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_empire_polearm_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_default_polearm_guard"
Type="Guard" />
<Piece
id="mp_empire_polearm_handle"
Type="Handle"
scale_factor="109" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 11100 Weight: 1.38 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_glaive"
name="{=6hwZwODh}Glaive"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_glaive_blade"
Type="Blade"
scale_factor="96" />
<Piece
id="mp_khuzait_glaive_handle"
Type="Handle"
scale_factor="94" />
</Pieces>
<!-- Length: 143 Weight: 1.91 SwingSpeed: 66 ThrustSpeed: 98 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_heavy_glaive"
name="{=Bruzcqbm}Heavy Glaive"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_heavy_glaive_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_13"
Type="Guard" />
<Piece
id="mp_khuzait_heavy_glaive_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 19400 Weight: 2.38 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_long_spear"
name="{=607BAdXw}Western Long Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_western_long_spear_blade"
Type="Blade" />
<Piece
id="mp_spear_guard_6"
Type="Guard" />
<Piece
id="mp_western_long_spear_handle"
Type="Handle"
scale_factor="102" />
<Piece
id="mp_spear_pommel_7"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 18500 Weight: 1.99 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_cavalry_spear"
name="{=yf3zokFF}Western Cavalry Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_western_cavalry_spear_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_western_long_spear_handle"
Type="Handle"
scale_factor="109" />
<Piece
id="mp_spear_pommel_7"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 18500 Weight: 1.99 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_short_spear"
name="{=qFV7uqVW}Short Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_short_spear_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_western_spear_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_spear_pommel_7"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 171 Weight: 1.97 SwingSpeed: 58 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_spear"
name="{=9XhksMzN}Western Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_western_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_1"
Type="Guard" />
<Piece
id="mp_western_spear_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_spear_pommel_7"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 171 Weight: 1.97 SwingSpeed: 58 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_pitchfork_metal"
name="{=EpkGO9qE}Metal Pitchfork"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_western_pitchfork_metal_blade"
Type="Blade"
scale_factor="105" />
<Piece
id="mp_western_pitchfork_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
<!-- Length: 171 Weight: 1.97 SwingSpeed: 58 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_pitchfork_wood"
name="{=JBVAeXx3}Pitchfork"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_western_pitchfork_wood_blade"
Type="Blade"
scale_factor="105" />
<Piece
id="mp_western_pitchfork_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_scythe"
name="{=aGbTPme1}Scythe"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_western_scythe_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_default_polearm_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_empire_polearm_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 117 Weight: 3.7 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_2h_sickle"
name="{=IPp2QGwE}Hay Sickle"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_western_2h_sickle_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_default_polearm_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_empire_polearm_handle"
Type="Handle"
scale_factor="95" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 117 Weight: 3.7 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_2h_shovel"
name="{=UCvfcokJ}Shovel"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_western_shovel_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_default_polearm_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_empire_polearm_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 117 Weight: 3.7 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_pike"
name="{=BwOZwFxm}Aserai Pike"
crafting_template="Pike"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_pike_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_11"
Type="Guard" />
<Piece
id="mp_aserai_pike_handle"
Type="Handle"
scale_factor="98" />
</Pieces>
<!-- Length: 276 Weight: 2.52 SwingSpeed: 24 ThrustSpeed: 93 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_pike"
name="{=iNJr5HOM}Awl Pike"
crafting_template="Pike"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_pike_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_11"
Type="Guard" />
<Piece
id="mp_vlandian_pike_handle"
Type="Handle"
scale_factor="98" />
</Pieces>
<!-- Length: 276 Weight: 2.52 SwingSpeed: 24 ThrustSpeed: 93 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_spear"
name="{=s03kaATW}Khuzait Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_spear_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_spear_guard_15"
Type="Guard"
scale_factor="90" />
<Piece
id="mp_khuzait_spear_handle"
Type="Handle"
scale_factor="108" />
<Piece
id="mp_spear_pommel_2"
Type="Pommel" />
</Pieces>
<!-- Length: 177 Weight: 1.97 SwingSpeed: 57 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_short_spear"
name="{=rLFdje27}Khuzait Short Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_short_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_18"
Type="Guard" />
<Piece
id="mp_khuzait_short_spear_handle"
Type="Handle"
scale_factor="105" />
<Piece
id="mp_spear_pommel_2"
Type="Pommel" />
</Pieces>
<!-- Length: 12400 Weight: 1.44 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_long_spear"
name="{=uxVG86DF}Khuzait Long Spear"
crafting_template="TwoHandedPolearm"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_khuzait_long_spear_blade"
Type="Blade"
scale_factor="103" />
<Piece
id="mp_spear_guard_1"
Type="Guard" />
<Piece
id="mp_khuzait_long_spear_handle"
Type="Handle" />
<Piece
id="mp_spear_pommel_2"
Type="Pommel" />
</Pieces>
<!-- Length: 207 Weight: 2.06 SwingSpeed: 49 ThrustSpeed: 97 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_long_infantry_spear"
name="{=mFM5jUuF}Khuzait Long Infantry Spear"
crafting_template="TwoHandedPolearm"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_khuzait_long_infantry_spear_blade"
Type="Blade" />
<Piece
id="mp_spear_guard_13"
Type="Guard" />
<Piece
id="mp_khuzait_long_spear_handle"
Type="Handle" />
<Piece
id="mp_spear_pommel_2"
Type="Pommel" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_cavalry_spear"
name="{=ztgczd7L}Khuzait Cavalry Spear"
crafting_template="TwoHandedPolearm"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_khuzait_cavalry_spear_blade"
Type="Blade"
scale_factor="101" />
<Piece
id="mp_spear_guard_14"
Type="Guard"
scale_factor="90" />
<Piece
id="mp_khuzait_long_spear_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_spear_pommel_12"
Type="Pommel" />
</Pieces>
<!-- Length: 207 Weight: 2.06 SwingSpeed: 49 ThrustSpeed: 97 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_pike"
name="{=XzoyPCvS}Khuzait Pike"
crafting_template="Pike"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_pike_blade"
Type="Blade" />
<Piece
id="mp_vlandian_pike_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 198 Weight: 2.08 SwingSpeed: 55 ThrustSpeed: 97 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_pike"
name="{=1aotLA6v}Highland Pike"
crafting_template="Pike"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_pike_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_spear_guard_2"
Type="Guard" />
<Piece
id="mp_vlandian_pike_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 19200 Weight: 2.12 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_spear"
name="{=inquCxkd}Aserai Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_13"
Type="Guard" />
<Piece
id="mp_aserai_spear_handle"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_spear_pommel_11"
Type="Pommel" />
</Pieces>
<!-- Length: 177 Weight: 1.97 SwingSpeed: 57 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_bamboo_spear"
name="{=RF7uVEGp}Bamboo Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_bamboo_spear_blade"
Type="Blade"
scale_factor="95" />
<Piece
id="mp_aserai_bamboo_spear_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_spear_pommel_11"
Type="Pommel" />
</Pieces>
<!-- Length: 177 Weight: 1.97 SwingSpeed: 57 ThrustSpeed: 98 SwingDamage: 26B, 0S ThrustDamage: 11B, 41S -->
</CraftedItem>
<CraftedItem
id="mp_aserai_long_spear"
name="{=cEUqPott}Aserai Long Spear"
is_merchandise="false"
crafting_template="TwoHandedPolearm"
value="1">
<Pieces>
<Piece
id="mp_aserai_long_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_12"
Type="Guard" />
<Piece
id="mp_aserai_long_spear_handle"
Type="Handle"
scale_factor="107" />
<Piece
id="mp_spear_pommel_11"
Type="Pommel" />
</Pieces>
<!-- Length: 18200 Weight: 2.15 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_short_spear"
name="{=b5dkMbBp}Sturgian Short Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_short_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_4"
Type="Guard" />
<Piece
id="mp_sturgia_short_spear_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_spear_pommel_10"
Type="Pommel" />
</Pieces>
<!-- Length: 157 Weight: 1.26 SwingSpeed: 72 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_spear"
name="{=b0pyML1S}Sturgian Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_spear_blade"
Type="Blade"></Piece>
<Piece
id="mp_spear_guard_5"
Type="Guard" />
<Piece
id="mp_sturgia_spear_handle"
Type="Handle"
scale_factor="100"></Piece>
<Piece
id="mp_spear_pommel_10"
Type="Pommel" />
</Pieces>
<!-- Length: 157 Weight: 1.26 SwingSpeed: 72 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_long_spear"
name="{=CEk1LX84}Sturgian Long Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_long_spear_blade"
Type="Blade"
scale_factor="90"></Piece>
<Piece
id="mp_spear_guard_9"
Type="Guard" />
<Piece
id="mp_sturgia_long_spear_handle"
Type="Handle"
scale_factor="95"></Piece>
<Piece
id="mp_spear_pommel_10"
Type="Pommel" />
</Pieces>
<!-- Length: 211 Weight: 1.67 SwingSpeed: 53 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_long_infantry_spear"
name="{=aMB36bbl}Sturgian Long Infantry Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_long_infantry_spear_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_spear_guard_11"
Type="Guard"
scale_factor="90" />
<Piece
id="mp_sturgia_long_spear_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_spear_pommel_10"
Type="Pommel" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_lance"
name="{=VEufDIXI}Western Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_western_lance_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_western_lance_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 232 Weight: 2.7 SwingSpeed: 36 ThrustSpeed: 91 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_long_lance"
name="{=NKZ0P4aU}Vlandian Long Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_western_long_lance_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_western_long_lance_handle"
Type="Handle"
scale_factor="109" />
</Pieces>
<!-- Length: 232 Weight: 2.7 SwingSpeed: 36 ThrustSpeed: 91 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_heavy_lance"
name="{=SGa04hNj}Vlandian Heavy Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_heavy_lance_blade"
Type="Blade"
scale_factor="95" />
<Piece
id="mp_vlandian_heavy_lance_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 232 Weight: 2.7 SwingSpeed: 36 ThrustSpeed: 91 -->
</CraftedItem>
<!--TODO-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_lance"
name="{=pyupZxJK}Kontos"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_lance_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_default_polearm_guard"
Type="Guard" />
<Piece
id="mp_empire_lance_handle"
Type="Handle"
scale_factor="108" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 19600 Weight: 2.1 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_heavy_lance"
name="{=AO5LPmQf}Heavy Kontos"
crafting_template="TwoHandedPolearm"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_empire_heavy_lance_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_heavy_lance_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 217 Weight: 2.51 SwingSpeed: 40 ThrustSpeed: 93 SwingDamage: 23B, 0S ThrustDamage: 11B, 40S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_lance"
name="{=inr9Mt1i}Khuzait Lance"
crafting_template="TwoHandedPolearm"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_khuzait_lance_blade"
Type="Blade" />
<Piece
id="mp_khuzait_lance_handle"
Type="Handle"
scale_factor="103" />
</Pieces>
<!-- Length: 192 Weight: 2.15 SwingSpeed: 52 ThrustSpeed: 96 SwingDamage: 25B, 0S ThrustDamage: 11B, 40S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_lance_heavy"
name="{=inr9Mt1i}Khuzait Lance"
crafting_template="TwoHandedPolearm"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_khuzait_lance_blade_heavy"
Type="Blade" />
<Piece
id="mp_khuzait_lance_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
<!-- Length: 192 Weight: 2.15 SwingSpeed: 52 ThrustSpeed: 96 SwingDamage: 25B, 0S ThrustDamage: 11B, 40S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_lance_long"
name="{=c6dK068V}Khuzait Long Lance"
crafting_template="TwoHandedPolearm"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_khuzait_lance_blade"
Type="Blade"
scale_factor="106" />
<Piece
id="mp_spear_guard_14"
Type="Guard" />
<Piece
id="mp_khuzait_lance_handle"
Type="Handle"
scale_factor="103" />
</Pieces>
<!-- Length: 192 Weight: 2.15 SwingSpeed: 52 ThrustSpeed: 96 SwingDamage: 25B, 0S ThrustDamage: 11B, 40S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_long_lance"
name="{=OGqTKRVm}Bamboo Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_bamboo_lance_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_aserai_bamboo_lance_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 225 Weight: 2.62 SwingSpeed: 38 ThrustSpeed: 91 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_heavy_lance"
name="{=lxDZyKbU}Aserai Heavy Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_heavy_lance_blade"
Type="Blade"
scale_factor="91" />
<Piece
id="mp_default_polearm_guard"
Type="Guard" />
<Piece
id="mp_aserai_heavy_lance_handle"
Type="Handle"
scale_factor="97" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 21600 Weight: 2.46 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_lance"
name="{=J4fgemze}Sturgian Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_lance_blade"
Type="Blade"
scale_factor="100"></Piece>
<Piece
id="mp_sturgia_lance_handle"
Type="Handle"
scale_factor="107"></Piece>
</Pieces>
<!-- Length: 191 Weight: 1.41 SwingSpeed: 64 ThrustSpeed: 103 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_long_lance"
name="{=9aVMFixc}Sturgian Long Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_long_lance_blade"
Type="Blade"
scale_factor="90"></Piece>
<Piece
id="mp_sturgia_lance_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 191 Weight: 1.41 SwingSpeed: 64 ThrustSpeed: 103 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_heavy_lance"
name="{=6eO6QDoE}Sturgian Heavy Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_heavy_lance_blade"
Type="Blade"
scale_factor="102"></Piece>
<Piece
id="mp_sturgia_lance_handle"
Type="Handle"
scale_factor="98"></Piece>
</Pieces>
<!-- Length: 191 Weight: 1.41 SwingSpeed: 64 ThrustSpeed: 103 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_spear"
name="{=DxRrAuRo}Battanian Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_spear_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_spear_guard_8"
Type="Guard" />
<Piece
id="mp_battania_spear_handle"
Type="Handle"
scale_factor="110"></Piece>
<Piece
id="mp_spear_pommel_2"
Type="Pommel" />
</Pieces>
<!-- Length: 158 Weight: 1.54 SwingSpeed: 73 ThrustSpeed: 102 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_long_spear"
name="{=1A57qBlx}Battanian Long Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_long_spear_blade"
Type="Blade"></Piece>
<Piece
id="mp_spear_guard_2"
Type="Guard" />
<Piece
id="mp_battania_long_spear_handle"
Type="Handle"
scale_factor="106"></Piece>
<Piece
id="mp_spear_pommel_2"
Type="Pommel" />
</Pieces>
<!-- Length: 179 Weight: 1.75 SwingSpeed: 60 ThrustSpeed: 99 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_long_infantry_spear"
name="{=wg8wXRLp}Battanian Long Infantry Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_long_infantry_spear_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_spear_guard_12"
Type="Guard"
scale_factor="90" />
<Piece
id="mp_battania_long_spear_handle"
Type="Handle"
scale_factor="98" />
<Piece
id="mp_spear_pommel_2"
Type="Pommel" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_cavalry_spear"
name="{=SUKemgo6}Battanian Cavalry Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_cavalry_spear_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_spear_guard_14"
Type="Guard"
scale_factor="90"></Piece>
<Piece
id="mp_battania_long_spear_handle"
Type="Handle"
scale_factor="109"></Piece>
<Piece
id="mp_spear_pommel_3"
Type="Pommel" />
</Pieces>
<!-- Length: 179 Weight: 1.75 SwingSpeed: 60 ThrustSpeed: 99 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_lance"
name="{=NSo8tGhT}Battanian Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_lance_blade"
Type="Blade"></Piece>
<Piece
id="mp_battania_lance_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 204 Weight: 1.77 SwingSpeed: 59 ThrustSpeed: 99 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_great_spear"
name="{=2PN7ddKx}Great Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_great_spear_blade"
Type="Blade" />
<Piece
id="mp_spear_guard_14"
Type="Guard" />
<Piece
id="mp_sturgia_long_spear_handle"
Type="Handle"
scale_factor="106" />
<Piece
id="mp_spear_pommel_10"
Type="Pommel" />
</Pieces>
<!-- Length: 21600 Weight: 2.47 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_polearm"
name="{=1pjTjmHR}MP Test Polearm"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_test_polearm_head"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_test_polearm_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_spear"
name="{=bYmKOh4p}Test Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_test_spear_blade"
Type="Blade" />
<Piece
id="mp_test_spear_handle"
Type="Handle"
scale_factor="108" />
</Pieces>
<!-- Length: 16300 Weight: 1.74 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_pike"
name="{=nPSYRs2Q}Test Pike"
crafting_template="Pike"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_test_pike_blade"
Type="Blade" />
<Piece
id="mp_test_pike_handle"
Type="Handle"
scale_factor="105" />
</Pieces>
<!-- Length: 24700 Weight: 2.96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_lance"
name="{=ja2rER65}Test Lance"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_test_lance_blade"
Type="Blade" />
<Piece
id="mp_test_lance_handle"
Type="Handle"
scale_factor="106" />
</Pieces>
<!-- Length: 18400 Weight: 2.08 -->
</CraftedItem>
<!-- #endregion -->
<!-- #region Sword -->
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_short_sword"
name="{=3aPKkyd2}Vlandian Short Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_short_sword_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_vlandian_short_sword_guard"
Type="Guard"
scale_factor="90" />
<Piece
id="mp_vlandian_short_sword_grip"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_vlandian_short_sword_pommel"
Type="Pommel" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_pugio"
name="{=bVzkrtUc}Pugio"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_pugio_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_pugio_guard"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_empire_pugio_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_empire_pugio_pommel"
Type="Pommel"
scale_factor="90" />
</Pieces>
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_gladius"
name="{=lwxOPEPx}Gladius"
crafting_template="OneHandedSword"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_empire_gladius_blade"
Type="Blade"
scale_factor="105" />
<Piece
id="mp_empire_gladius_guard"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_empire_gladius_grip"
Type="Handle"
scale_factor="105" />
<Piece
id="mp_empire_gladius_pommel"
Type="Pommel"
scale_factor="90" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_northern_sword"
name="{=8dvj7xik}Sturgian Sword"
crafting_template="OneHandedSword"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_sturgia_northern_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_sturgia_northern_sword_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_sturgia_northern_sword_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_sturgia_northern_sword_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_sword"
name="{=Eb106Xg8}Sturgian Short Sword"
crafting_template="OneHandedSword"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_sturgia_sword_blade"
Type="Blade"
scale_factor="108" />
<Piece
id="mp_sturgia_sword_guard"
Type="Guard" />
<Piece
id="mp_sturgia_sword_grip"
Type="Handle"
scale_factor="105" />
<Piece
id="mp_sturgia_sword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 8400 Weight: 1.37 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_cavalry_sword"
name="{=bOPllY2F}Sturgian Cavalry Sword"
crafting_template="OneHandedSword"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_sturgia_cavalry_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_sturgia_cavalry_sword_guard"
Type="Guard" />
<Piece
id="mp_sturgia_cavalry_sword_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_sturgia_cavalry_sword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 9100 Weight: 1.63 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandia_cavalry_sword"
name="{=hF11nBki}Vlandian Cavalry Sword"
crafting_template="OneHandedSword"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_western_cavalry_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_western_cavalry_sword_guard"
Type="Guard" />
<Piece
id="mp_western_cavalry_sword_grip"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_western_cavalry_sword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 9100 Weight: 1.63 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_arming_sword"
name="{=wwAFqJE3}Arming Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_arming_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandian_arming_sword_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_vlandian_arming_sword_grip"
Type="Handle" />
<Piece
id="mp_vlandian_arming_sword_pommel"
Type="Pommel"
scale_factor="110" />
</Pieces>
<!-- Length: 89 Weight: 1.35 SwingSpeed: 106 ThrustSpeed: 99 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_sabre"
name="{=UHcXARc6}Ild"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_strong_sabre_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_khuzait_light_sabre_guard"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_khuzait_sabre_grip"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_khuzait_sabre_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 98 Weight: 1.32 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_heavy_sabre"
name="{=7zIWNagP}Heavy Ild"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_heavy_sabre_blade"
Type="Blade"
scale_factor="101" />
<Piece
id="mp_khuzait_heavy_sabre_guard"
Type="Guard" />
<Piece
id="mp_khuzait_heavy_sabre_grip"
Type="Handle" />
<Piece
id="mp_khuzait_heavy_sabre_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 89 Weight: 0.99 SwingSpeed: 107 ThrustSpeed: 100 SwingDamage: 13B, 55S ThrustDamage: 11B, 33S -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_cavalry_sabre"
name="{=jEHLd5gm}Kilij"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_cavalry_sabre_blade"
Type="Blade"
scale_factor="108" />
<Piece
id="mp_khuzait_cavalry_sabre_guard"
Type="Guard" />
<Piece
id="mp_khuzait_cavalry_sabre_grip"
Type="Handle" />
<Piece
id="mp_khuzait_cavalry_sabre_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 10200 Weight: 1.72 -->
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_spatha"
name="{=M2wvaObX}Spatha"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_spatha_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_empire_spatha_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_empire_spatha_grip"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_empire_spatha_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 91 Weight: 1.18 SwingSpeed: 98 ThrustSpeed: 101 -->
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_long_spatha"
name="{=vAQJvloo}Long Spatha"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_long_spatha_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_long_spatha_guard"
Type="Guard" />
<Piece
id="mp_empire_long_spatha_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_empire_long_spatha_pommel"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 8500 Weight: 1.53 -->
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_paramerion"
name="{=5YGP047h}Paramerion"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_paramerion_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_empire_paramerion_guard"
Type="Guard" />
<Piece
id="mp_empire_paramerion_grip"
Type="Handle" />
<Piece
id="mp_empire_paramerion_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 9400 Weight: 1.69 -->
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_long_paramerion"
name="{=1tABvwsL}Long Paramerion"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_long_paramerion_blade"
Type="Blade"
scale_factor="107" />
<Piece
id="mp_empire_long_paramerion_guard"
Type="Guard"
scale_factor="110" />
<Piece
id="mp_empire_long_paramerion_grip"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_empire_long_paramerion_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 9400 Weight: 1.69 -->
</CraftedItem>
<CraftedItem
id="mp_aserai_sword"
name="{=joroqAbR}Flyssa"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_sword_blade"
Type="Blade"
scale_factor="95" />
<Piece
id="mp_aserai_sword_guard"
Type="Guard" />
<Piece
id="mp_aserai_sword_grip"
Type="Handle" />
<Piece
id="mp_aserai_sword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 9100 Weight: 1.64 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_ranger_sword"
name="{=uF4IqQIK}Kaskara"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_ranger_sword_blade"
Type="Blade"
scale_factor="95" />
<Piece
id="mp_aserai_ranger_sword_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_aserai_ranger_sword_grip"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_aserai_ranger_sword_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 97 Weight: 1.56 SwingSpeed: 91 ThrustSpeed: 96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_fast_sword"
name="{=KD4pxN2C}Aserai Noble Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_fast_sword_blade"
Type="Blade"
scale_factor="105" />
<Piece
id="mp_aserai_fast_sword_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_aserai_fast_sword_grip"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_aserai_fast_sword_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 97 Weight: 1.56 SwingSpeed: 91 ThrustSpeed: 96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandia_fast_sword"
name="{=UkR3F9lV}Vlandian Noble Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandia_fast_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandia_fast_sword_guard"
Type="Guard"
scale_factor="102" />
<Piece
id="mp_vlandia_fast_sword_grip"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_vlandia_fast_sword_pommel"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 97 Weight: 1.56 SwingSpeed: 91 ThrustSpeed: 96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_curved_long_sword"
name="{=QUGDr6Te}Scimitar"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_long_sword_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_aserai_long_sword_guard"
Type="Guard"
scale_factor="90" />
<Piece
id="mp_aserai_long_sword_grip"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_aserai_long_sword_pommel"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 116 Weight: 1.64 SwingSpeed: 81 ThrustSpeed: 95 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_noble_curved_long_sword"
name="{=1LHNLYqc}Heavy Scimitar"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_noble_long_sword_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_aserai_noble_long_sword_guard"
Type="Guard"
scale_factor="103" />
<Piece
id="mp_aserai_noble_long_sword_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_aserai_noble_long_sword_pommel"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 11600 Weight: 2.13 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_long_sword"
name="{=FLBYsvxp}Long Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_long_sword_blade"
Type="Blade"
scale_factor="102" />
<Piece
id="mp_vlandian_long_sword_guard"
Type="Guard" />
<Piece
id="mp_vlandian_long_sword_grip"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_vlandian_long_sword_pommel"
Type="Pommel"
scale_factor="110" />
</Pieces>
<!-- Length: 97 Weight: 1.75 SwingSpeed: 95 ThrustSpeed: 94 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_two_handed_sword"
name="{=FmN4ryxu}Great Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_2hsword_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_vlandian_2hsword_guard"
Type="Guard"
scale_factor="90" />
<Piece
id="mp_vlandian_2hsword_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_vlandian_2hsword_pommel"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 120 Weight: 1.95 SwingSpeed: 93 ThrustSpeed: 98 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_two_handed_sword"
name="{=Nk7bQUWJ}Aserai Two Handed Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_two_handed_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_aserai_two_handed_sword_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_aserai_two_handed_sword_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_empire_pommel_2"
Type="Pommel"
scale_factor="100" />
</Pieces>
<!-- Length: 11000 Weight: 1.87 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_noble_two_handed_sword"
name="{=5DVBFbLV}Noble Great Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_noble_two_handed_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandian_noble_two_handed_sword_guard"
Type="Guard"
scale_factor="100" />
<Piece
id="mp_vlandian_noble_two_handed_sword_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_vlandian_noble_two_handed_sword_pommel"
Type="Pommel"
scale_factor="110" />
</Pieces>
<!-- Length: 11000 Weight: 1.87 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_western_bastard_sword"
name="{=oeE1E3FJ}Vlandian Bastard Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_bastard_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandian_bastard_sword_guard"
Type="Guard" />
<Piece
id="mp_vlandian_bastard_sword_handle"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_vlandian_bastard_sword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 8400 Weight: 1.66 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_noble_bastard_sword"
name="{=l2j9CAQn}Bastard Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_noble_bastard_sword_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandian_noble_bastard_sword_guard"
Type="Guard" />
<Piece
id="mp_vlandian_noble_bastard_sword_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_vlandian_noble_bastard_sword_pommel"
Type="Pommel"
scale_factor="90" />
</Pieces>
<!-- Length: 10300 Weight: 1.86 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_short_sword"
name="{=3c3uqW3d}Battanian Short Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_short_sword_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_battania_short_sword_guard"
Type="Guard"
scale_factor="100"></Piece>
<Piece
id="mp_battania_short_sword_grip"
Type="Handle"
scale_factor="110"></Piece>
<Piece
id="mp_battania_short_sword_pommel"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 66 Weight: 1.33 SwingSpeed: 101 ThrustSpeed: 100 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_cavalry_sword"
name="{=arabgbEK}Battanian Cavalry Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_sword_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_battania_sword_guard"
Type="Guard"
scale_factor="90"></Piece>
<Piece
id="mp_battania_sword_grip"
Type="Handle"
scale_factor="110"></Piece>
<Piece
id="mp_battania_sword_pommel"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 91 Weight: 1.64 SwingSpeed: 88 ThrustSpeed: 95 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_long_sword"
name="{=VTMc9pMS}Battanian Longsword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_long_sword_blade"
Type="Blade"
scale_factor="92"></Piece>
<Piece
id="mp_battania_long_sword_guard"
Type="Guard"
scale_factor="90"></Piece>
<Piece
id="mp_battania_long_sword_grip"
Type="Handle"
scale_factor="90"></Piece>
<Piece
id="mp_battania_long_sword_pommel"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_noble_sword"
name="{=RVkS0Mt3}Battanian Noble Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_noble_sword_blade"
Type="Blade"
scale_factor="100"></Piece>
<Piece
id="mp_battania_long_sword_guard"
Type="Guard"
scale_factor="90"></Piece>
<Piece
id="mp_battania_long_sword_grip"
Type="Handle"
scale_factor="90"></Piece>
<Piece
id="mp_battania_long_sword_pommel"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 116 Weight: 1.91 SwingSpeed: 74 ThrustSpeed: 92 -->
</CraftedItem>
<CraftedItem
id="mp_battania_cleaver"
name="{=mfeM775z}Cleaver"
crafting_template="OneHandedSword">
<Pieces>
<Piece
id="mp_battania_cleaver_blade"
Type="Blade" />
<Piece
id="mp_battania_short_sword_guard"
Type="Guard" />
<Piece
id="mp_battania_bastard_sword_grip"
Type="Handle" />
<Piece
id="mp_battania_bastard_sword_pommel"
Type="Pommel" />
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_bastard_sword"
name="{=CuZ2eWxn}Battanian Bastard Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_bastard_sword_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_battania_bastard_sword_guard"
Type="Guard" />
<Piece
id="mp_battania_bastard_sword_grip"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_battania_bastard_sword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 11400 Weight: 2 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_falx"
name="{=QLcP8bIs}Falx"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_falx_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_battania_falx_guard"
Type="Guard"
scale_factor="90"></Piece>
<Piece
id="mp_battania_falx_grip"
Type="Handle"
scale_factor="110"></Piece>
<Piece
id="mp_battania_falx_pommel"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 90 Weight: 1.54 SwingSpeed: 100 ThrustSpeed: 102 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_long_falx"
name="{=J4YgK18g}Long Falx"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_long_falx_blade"
Type="Blade"
scale_factor="105"></Piece>
<Piece
id="mp_battania_long_falx_guard"
Type="Guard"
scale_factor="90"></Piece>
<Piece
id="mp_battania_long_falx_grip"
Type="Handle"
scale_factor="110"></Piece>
<Piece
id="mp_battania_long_falx_pommel"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_polearm_falx"
name="{=8nObGQqW}Rhomphaia"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_polearm_falx_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_battania_polearm_falx_guard"
Type="Guard" />
<Piece
id="mp_battania_polearm_falx_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_battania_polearm_falx_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 12300 Weight: 2.61 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_default_dagger"
name="{=mbT1uNPa}Dagger"
crafting_template="Dagger"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_dagger_blade_1"
Type="Blade"></Piece>
<Piece
id="mp_battania_dagger_guard"
Type="Guard"></Piece>
<Piece
id="mp_battania_dagger_grip"
Type="Handle"></Piece>
<Piece
id="mp_battania_dagger_pommel"
Type="Pommel"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_two_handed_sword"
name="{=1iS91QJH}Battanian Two Handed Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_2h_sword_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_battania_2h_sword_guard"
Type="Guard"></Piece>
<Piece
id="mp_battania_2h_sword_grip"
Type="Handle"
scale_factor="110"></Piece>
<Piece
id="mp_battania_2h_sword_pommel"
Type="Pommel"></Piece>
</Pieces>
<!-- Length: 102 Weight: 1.51 SwingSpeed: 98 ThrustSpeed: 102 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_noble_two_handed_sword"
name="{=Is7j0Ir8}Battanian Noble Two Handed Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_2h_long_sword_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_battania_2h_long_sword_guard"
Type="Guard"
scale_factor="110"></Piece>
<Piece
id="mp_battania_2h_long_sword_grip"
Type="Handle"
scale_factor="110"></Piece>
<Piece
id="mp_battania_2h_long_sword_pommel"
Type="Pommel"
scale_factor="100"></Piece>
</Pieces>
<!-- Length: 96 Weight: 1.62 SwingSpeed: 100 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_sword"
name="{=u2QRZy2x}Mp Testing Sword"
crafting_template="OneHandedSword"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_test_sword_blade"
Type="Blade"
scale_factor="103" />
<Piece
id="mp_test_sword_guard"
Type="Guard" />
<Piece
id="mp_test_sword_grip"
Type="Handle"
scale_factor="103" />
<Piece
id="mp_test_sword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 9200 Weight: 1.76 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_twohandedsword"
name="{=nhoDWrVf}MP Test 2h Sword"
crafting_template="TwoHandedSword"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_test_2hsword_blade"
Type="Blade"
scale_factor="107" />
<Piece
id="mp_test_2hsword_guard"
Type="Guard"
scale_factor="106" />
<Piece
id="mp_aserai_two_handed_sword_grip"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_test_2hsword_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 12000 Weight: 1.83 -->
</CraftedItem>
<!-- #endregion -->
<!-- #region Mace -->
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_mace"
name="{=XcWJyWlF}Vlandian Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_mace_head"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_vlandia_mace_handle"
Type="Handle"
scale_factor="104" />
</Pieces>
<!-- Length: 76 Weight: 2.06 SwingSpeed: 74 ThrustSpeed: 90 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_cavalry_mace"
name="{=Hy4uQ7d5}Vlandian Cavalry Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_cavalry_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandia_cavalry_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 7400 Weight: 1.86 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_cavalry_mace"
name="{=Gbfot0SN}Aserai Cavalry Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_cavalry_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_aserai_cavalry_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 7400 Weight: 1.86 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_military_pick"
name="{=pTtFr5Iw}Vlandian Military Sickle"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_military_pick_head"
Type="Blade" />
<Piece
id="mp_vlandia_military_pick_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 9000 Weight: 1.2 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_mace"
name="{=Np2OoVNd}Sturgian Light Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandia_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 7300 Weight: 1.24 -->
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_mace"
name="{=vh1x8VWw}Imperial Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 6000 Weight: 2.04 -->
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_cavalry_mace"
name="{=y3RNBGtv}Imperial Cavalry Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_cavalry_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_cavalry_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 6000 Weight: 2.04 -->
</CraftedItem>
<!--Todo-->
<CraftedItem
multiplayer_item="true"
id="mp_empire_heavy_mace"
name="{=4xUR2kAj}Imperial Heavy Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_heavy_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_heavy_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 74 Weight: 1.32 SwingSpeed: 90 ThrustSpeed: 100 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battnia_heavy_mace"
name="{=1yvsiaZ6}Battanian Heavy Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_empire_heavy_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_empire_heavy_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 74 Weight: 1.32 SwingSpeed: 90 ThrustSpeed: 100 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_mace"
name="{=bkg0kWHH}Khuzait Infantry Club"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_mace_head"
Type="Blade" />
<Piece
id="mp_test_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 6300 Weight: 2.19 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_heavy_mace"
name="{=AHel76R6}Khuzait Heavy Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_heavy_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_khuzait_heavy_mace_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
<!-- Length: 7600 Weight: 1.86 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_cavalry_mace"
name="{=jy1VQ7Yg}Khuzait Cavalry Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_cavalry_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_khuzait_cavalry_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 69 Weight: 3.11 SwingSpeed: 63 ThrustSpeed: 80 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_mace"
name="{=ujB7Eq9S}Aserai Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_aserai_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 58 Weight: 0.47 SwingSpeed: 116 ThrustSpeed: 116 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_heavy_mace"
name="{=bZ0aUz2b}Aserai Heavy Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_heavy_mace_head"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_aserai_heavy_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 58 Weight: 0.47 SwingSpeed: 116 ThrustSpeed: 116 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_hammer"
name="{=t68bkisr}Hammer"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_hammer_head"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_hammer_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 52 Weight: 1.21 SwingSpeed: 98 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_twohanded_hammer"
name="{=Ae9L1a9g}Maul"
crafting_template="TwoHandedMace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_2hhammer_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_sturgia_2hammer_handle"
Type="Handle"
scale_factor="100" />
</Pieces>
<!-- Length: 10500 Weight: 1.34 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_twohanded_mace"
name="{=bdgTtBDq}Twohanded Iron Mace"
crafting_template="TwoHandedMace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_maul_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_sturgia_2hammer_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 10500 Weight: 1.34 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_twohanded_hammer"
name="{=aT7w4Npp}Battanian Spiked Mace"
crafting_template="TwoHandedMace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_2hhammer_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_battania_2hammer_handle"
Type="Handle"
scale_factor="92" />
</Pieces>
<!-- Length: 10500 Weight: 1.34 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_mace"
name="{=bcnknjPD}Battanian Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_mace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_battania_mace_handle"
Type="Handle"
scale_factor="107" />
</Pieces>
<!-- Length: 6000 Weight: 1.58 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_mace"
name="{=9NW9y1ll}Mp Test Mace"
crafting_template="Mace"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_test_mace_head"
Type="Blade"
scale_factor="105" />
<Piece
id="mp_test_mace_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 6600 Weight: 1.65 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_test_twohandedmace"
name="{=nmLZEjYg}MP Test 2h Mace"
crafting_template="TwoHandedMace"
value="1"
is_merchandise="false">
<Pieces>
<Piece
id="mp_test_2hmace_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_test_2hmace_handle"
Type="Handle" />
</Pieces>
<!-- Length: 10500 Weight: 1.34 -->
</CraftedItem>
<!-- #endregion -->
<!-- #region Bow -->
<Item
multiplayer_item="true"
id="mp_crossbow"
name="{=TTWL7RLe}Crossbow"
body_name="bo_composite_crossbows"
mesh="crossbow_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.2"
difficulty="0"
Type="Crossbow"
AmmoOffset="0.0, 0.02131, 0.22975"
item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
holster_position_shift="0.02,0,-0.4">
<ItemComponent>
<Weapon
weapon_class="Crossbow"
ammo_class="Bolt"
missile_speed="100"
accuracy="98"
thrust_damage="76"
thrust_speed="78"
speed_rating="60"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="crossbow"
reload_phase_count="2"
physics_material="wood_weapon"
center_of_mass="0,0,0.4">
<WeaponFlags
RangedWeapon="true"
HasString="true"
CantReloadOnHorseback="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true" />
</Weapon>
</ItemComponent>
<!--flag name="AmmoOffset" value="0.0, 0.02131, -0.15" /-->
</Item>
<Item
multiplayer_item="true"
id="mp_crossbow_faster_reload"
name="{=CPI0wkaZ}Hickory Crossbow"
body_name="bo_composite_crossbows"
mesh="crossbow_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.2"
difficulty="0"
Type="Crossbow"
AmmoOffset="0.0, 0.02131, 0.22975"
item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
holster_position_shift="0.02,0,-0.4">
<ItemComponent>
<Weapon
weapon_class="Crossbow"
ammo_class="Bolt"
missile_speed="82"
accuracy="97"
thrust_damage="76"
thrust_speed="100"
speed_rating="63"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="crossbow"
reload_phase_count="2"
physics_material="wood_weapon"
center_of_mass="0,0,0.4">
<WeaponFlags
RangedWeapon="true"
HasString="true"
CantReloadOnHorseback="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true" />
</Weapon>
</ItemComponent>
<!--flag name="AmmoOffset" value="0.0, 0.02131, -0.15" /-->
</Item>
<Item
multiplayer_item="true"
id="mp_light_crossbow"
name="{=K1UFTirG}Light Crossbow"
body_name="bo_cross_bow_heavy"
mesh="crossbow_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
Type="Crossbow"
AmmoOffset="0.0, 0.02131, 0.24650"
item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
holster_position_shift="0.02,0,-0.4">
<ItemComponent>
<Weapon
weapon_class="Crossbow"
ammo_class="Bolt"
missile_speed="77"
accuracy="95"
thrust_damage="67"
thrust_speed="110"
speed_rating="77"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="crossbow_fast"
reload_phase_count="2"
physics_material="wood_weapon"
center_of_mass="0,0,0.4">
<WeaponFlags
RangedWeapon="true"
HasString="true"
CantReloadOnHorseback="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true" />
</Weapon>
</ItemComponent>
<!--flag name="AmmoOffset" value="0.0, 0.02131, -0.15" /-->
</Item>
<Item
multiplayer_item="true"
id="mp_heavier_crossbow_faster_draw"
name="{=r07M9xbT}Heavy Crossbow"
body_name="bo_cross_bow_heavy"
mesh="crossbow_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.7"
difficulty="0"
Type="Crossbow"
AmmoOffset="0.0, 0.02131, 0.24975"
item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
holster_position_shift="0.02,0,-0.4">
<ItemComponent>
<Weapon
weapon_class="Crossbow"
ammo_class="Bolt"
missile_speed="110"
accuracy="99"
thrust_damage="84"
thrust_speed="80"
speed_rating="61"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="crossbow"
reload_phase_count="2"
physics_material="wood_weapon"
center_of_mass="0,0,0.4">
<WeaponFlags
RangedWeapon="true"
HasString="true"
CantReloadOnHorseback="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_heavier_crossbow"
name="{=0e17RZrZ}Arbalest"
body_name="bo_cross_bow_heavy"
mesh="crossbow_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.0"
difficulty="0"
Type="Crossbow"
AmmoOffset="0.0, 0.02131, 0.24675"
item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
holster_position_shift="0.02,0,-0.4">
<ItemComponent>
<Weapon
weapon_class="Crossbow"
ammo_class="Bolt"
missile_speed="110"
accuracy="100"
thrust_damage="84"
thrust_speed="50"
speed_rating="57"
weapon_length="100"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="crossbow"
reload_phase_count="2"
physics_material="wood_weapon"
center_of_mass="0,0,0.4">
<WeaponFlags
RangedWeapon="true"
HasString="true"
CantReloadOnHorseback="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_steppe_short_bow"
name="{=RJ8CcdJn}Steppe Short Bow"
body_name="bo_composite_shotbow_g"
mesh="shortbow_g"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.1"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="70"
accuracy="94"
thrust_damage="52"
thrust_speed="100"
speed_rating="86"
weapon_length="93"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_steppe_fast_short_bow"
name="{=aKIqpIf0}Steppe Fast Short Bow"
body_name="bo_composite_shotbow_f"
mesh="shortbow_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="64"
accuracy="90"
thrust_damage="50"
thrust_speed="125"
speed_rating="96"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_steppe_superior_bow"
name="{=0h7l0uK3}Steppe Superior Bow"
body_name="bo_composite_longbow_a"
mesh="bow_roman_a"
weight="1.4"
value="1"
is_merchandise="false"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="65"
accuracy="98"
thrust_damage="48"
thrust_speed="100"
speed_rating="90"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_hunting_bow"
name="{=wltdyF2j}Hunting Bow"
body_name="bo_composite_shotbow_h"
mesh="shortbow_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="64"
accuracy="80"
thrust_damage="40"
thrust_speed="110"
speed_rating="91"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_hunting_bow_faster_arrows"
name="{=wltdyF2j}Hunting Bow"
body_name="bo_composite_shotbow_h"
mesh="shortbow_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="85"
accuracy="89"
thrust_damage="42"
thrust_speed="110"
speed_rating="91"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_fast_hunting_bow"
name="{=9GCPcCss}Fast Hunting Bow"
body_name="bo_composite_shotbow_h"
mesh="shortbow_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="64"
accuracy="70"
thrust_damage="30"
thrust_speed="130"
speed_rating="91"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_nomad_bow"
name="{=rq5FMLVI}Nomad Short Bow"
body_name="bo_composite_shotbow_c"
mesh="shortbow_c"
value="1"
is_merchandise="false"
weight="0.7"
difficulty="30"
appearance="0.5"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
ammo_limit="1"
thrust_speed="100"
speed_rating="89"
missile_speed="75"
weapon_length="110"
accuracy="95"
thrust_damage="45"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15"
modifier_group="bow">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_short_bow"
name="{=xb2tMFSz}Short Bow"
body_name="bo_composite_shotbow_g"
mesh="shortbow_g"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="70"
accuracy="90"
thrust_damage="48"
thrust_speed="100"
speed_rating="89"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_hunting_long_bow"
name="{=7rhZlXdO}Hunting Longbow"
body_name="bo_composite_longbow_e"
mesh="longbow_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.0"
difficulty="0"
Type="Bow"
item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="68"
accuracy="94"
thrust_damage="55"
thrust_speed="75"
speed_rating="86"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="long_bow"
physics_material="wood_weapon"
center_of_mass="0.15,0,0">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_recurve_bow"
name="{=IJjrSbiV}Recurve Bow"
body_name="bo_composite_shotbow_c"
mesh="shortbow_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.6"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="73"
accuracy="95"
thrust_damage="50"
thrust_speed="90"
speed_rating="88"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_guards_bow"
name="{=iauvbwL3}Guard's Bow"
body_name="bo_composite_shotbow_c"
mesh="shortbow_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.6"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="73"
accuracy="95"
thrust_damage="63"
thrust_speed="80"
speed_rating="88"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_superior_bow"
name="{=3eb3ZyiU}Superior Bow"
body_name="bo_composite_longbow_a"
mesh="bow_roman_a"
weight="1.5"
value="1"
is_merchandise="false"
difficulty="0"
appearance="0.5"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="65"
accuracy="98"
thrust_damage="45"
thrust_speed="100"
speed_rating="89"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_mountain_hunting_bow"
name="{=YGQ6UXCo}Mountain Hunting Bow"
body_name="bo_composite_shotbow_h"
mesh="shortbow_i"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
difficulty="0"
appearance="1"
Type="Bow"
item_holsters="bow_back_2:bow_hip:bow_hip_2:bow_back">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="65"
accuracy="83"
thrust_damage="40"
thrust_speed="120"
speed_rating="92"
weapon_length="108"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15"
modifier_group="bow">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_nordic_short_bow"
name="{=tEimkEsU}Nordic Shortbow"
body_name="bo_composite_shotbow_c"
mesh="shortbow_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.5"
difficulty="0"
appearance="0.6"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="60"
accuracy="80"
thrust_damage="45"
thrust_speed="125"
speed_rating="93"
weapon_length="108"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15"
modifier_group="bow">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_fast_short_bow"
name="{=WsUvpBwM}Fast Short Bow"
body_name="bo_composite_shotbow_f"
mesh="shortbow_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.2"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="61"
accuracy="88"
thrust_damage="48"
thrust_speed="125"
speed_rating="93"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_strong_recurve_bow"
name="{=xODbCO6k}Composite Bow"
body_name="bo_composite_shotbow_a"
mesh="shortbow_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.8"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="70"
accuracy="96"
thrust_damage="59"
thrust_speed="95"
speed_rating="89"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.0,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_long_bow"
name="{=KTegaNPW}Longbow"
body_name="bo_composite_longbow_a"
mesh="longbow_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.0"
difficulty="0"
Type="Bow"
item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="80"
accuracy="96"
thrust_damage="58"
thrust_speed="65"
speed_rating="85"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="long_bow"
physics_material="wood_weapon"
center_of_mass="0.15,0,0">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_imperial_recurve_bow"
name="{=OuD7PfvY}Imperial Recurve Bow"
body_name="bo_composite_shotbow_b"
mesh="shortbow_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="0.8"
difficulty="0"
appearance="0.4"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="60"
accuracy="98"
thrust_damage="51"
thrust_speed="90"
speed_rating="88"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.0,0,-0.1"
modifier_group="bow">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_lowland_long_bow"
name="{=A6llHL9s}Lowland Longbow"
body_name="bo_composite_longbow_a"
mesh="longbow_a"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
subtype="bow"
weight="1.0"
difficulty="0"
appearance="0.4"
Type="Bow"
item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="80"
accuracy="95"
thrust_damage="55"
thrust_speed="60"
speed_rating="83"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="long_bow"
physics_material="wood_weapon"
center_of_mass="0.15,0,0"
modifier_group="bow">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_woodland_long_bow"
name="{=ZFwKlHIJ}Woodland Longbow"
body_name="bo_composite_longbow_a"
mesh="longbow_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
appearance="0.3"
Type="Bow"
item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="75"
accuracy="97"
thrust_damage="67"
thrust_speed="75"
speed_rating="86"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="long_bow"
physics_material="wood_weapon"
center_of_mass="0.15,0,0"
modifier_group="bow">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_tribesman_long_bow"
name="{=XiI81DUa}Tribesman Longbow"
body_name="bo_composite_longbow_g"
mesh="longbow_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
appearance="0.6"
Type="Bow"
item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="90"
accuracy="97"
thrust_damage="65"
thrust_speed="75"
speed_rating="86"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="long_bow"
physics_material="wood_weapon"
center_of_mass="0.15,0,0"
modifier_group="bow">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_yeow_long_bow"
name="{=3XSuOAYT}Yeow Longbow"
body_name="bo_composite_longbow_g"
mesh="longbow_j"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.4"
difficulty="0"
Type="Bow"
item_holsters="bow_back:bow_back_2:bow_hip:bow_hip_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="90"
accuracy="98"
thrust_damage="67"
thrust_speed="60"
speed_rating="84"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="long_bow"
physics_material="wood_weapon"
center_of_mass="0.15,0,0">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_hunting_bow_captain"
name="{=wltdyF2j}Hunting Bow"
body_name="bo_composite_shotbow_h"
mesh="shortbow_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.0"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="64"
accuracy="90"
thrust_damage="38"
thrust_speed="110"
speed_rating="91"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_recurve_bow_captain"
name="{=IJjrSbiV}Recurve Bow"
body_name="bo_composite_shotbow_c"
mesh="shortbow_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="1.6"
difficulty="0"
Type="Bow"
item_holsters="bow_hip:bow_hip_2:bow_back:bow_back_2">
<ItemComponent>
<Weapon
weapon_class="Bow"
ammo_class="Arrow"
missile_speed="73"
accuracy="96"
thrust_damage="50"
thrust_speed="89"
speed_rating="88"
weapon_length="95"
ammo_limit="1"
thrust_damage_type="Pierce"
item_usage="bow"
physics_material="wood_weapon"
center_of_mass="0.1,0,-0.15">
<WeaponFlags
RangedWeapon="true"
HasString="true"
StringHeldByHand="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
AutoReload="true"
UnloadWhenSheathed="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<!-- #endregion -->
<!-- #region Throwing -->
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_throwing_spear"
name="{=uwkGsgxJ}Khuzait Throwing Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_throwing_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_15"
Type="Guard" />
<Piece
id="mp_khuzait_throwing_spear_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 16700 Weight: 1.96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_khuzait_extra_throwing_spear"
name="{=uwkGsgxJ}Khuzait Throwing Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_khuzait_extra_throwing_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_15"
Type="Guard" />
<Piece
id="mp_khuzait_throwing_spear_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 16700 Weight: 1.96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_ash_throwing_spear"
name="{=VIVfoHRj}Ash Throwing Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_ash_throwing_spear_blade"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_4"
Type="Guard" />
<Piece
id="mp_ash_throwing_spear_handle"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_spear_pommel_8"
Type="Pommel" />
</Pieces>
<!-- Length: 16700 Weight: 1.96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_ash_throwing_spear_extra"
name="{=VIVfoHRj}Ash Throwing Spear"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_ash_throwing_spear_blade_extra"
Type="Blade"
scale_factor="100" />
<Piece
id="mp_spear_guard_4"
Type="Guard" />
<Piece
id="mp_ash_throwing_spear_handle"
Type="Handle"
scale_factor="100" />
<Piece
id="mp_spear_pommel_8"
Type="Pommel" />
</Pieces>
<!-- Length: 16700 Weight: 1.96 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battanian_throwing_axe"
name="{=MS1gaKXk}Battanian Throwing Axe"
crafting_template="ThrowingAxe"
value="1"
is_merchandise="false"
culture="Culture.battania">
<Pieces>
<Piece
id="mp_battanian_throwing_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_battanian_throwing_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 34 Weight: 0.75 SwingSpeed: 135 ThrustSpeed: 109 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_throwing_axe"
name="{=F4xD8gjJ}Francesca"
crafting_template="ThrowingAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_throwing_axe_head"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_vlandian_throwing_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 34 Weight: 0.75 SwingSpeed: 135 ThrustSpeed: 109 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_vlandian_throwing_axe_extra"
name="{=F4xD8gjJ}Francesca"
crafting_template="ThrowingAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_vlandian_throwing_axe_head_extra"
Type="Blade" />
<Piece
id="mp_vlandian_throwing_axe_handle"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 34 Weight: 0.75 SwingSpeed: 135 ThrustSpeed: 109 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_throwing_axe"
name="{=2FwUtU6h}Sturgian Throwing Axe"
crafting_template="ThrowingAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_throwing_axe_head"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_throwing_axe_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_throwing_axe_captain"
name="{=2FwUtU6h}Sturgian Throwing Axe"
crafting_template="ThrowingAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_throwing_axe_head_captain"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_throwing_axe_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 34 Weight: 0.79 SwingSpeed: 112 ThrustSpeed: 108 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_aserai_throwing_axe"
name="{=LI3rc6S2}Aserai Throwing Axe"
crafting_template="ThrowingAxe"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_aserai_throwing_axe_head"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_aserai_throwing_axe_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 34 Weight: 0.79 SwingSpeed: 112 ThrustSpeed: 108 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_harpoon"
name="{=aDeVl2EL}Sturgian Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_harpoon_blade"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_harpoon_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_harpoon_extra"
name="{=aDeVl2EL}Sturgian Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_harpoon_blade_extra"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_harpoon_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_harpoon_strong"
name="{=Y7wtGUKA}Sturgian Heavy Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_harpoon_blade_strong"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_harpoon_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_harpoon_captain"
name="{=AWlrtbep}Northern Fish Harpoon"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_harpoon_blade_captain"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_harpoon_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_harpoon_extra_captain"
name="{=AWlrtbep}Northern Fish Harpoon"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_harpoon_blade_extra_captain"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_harpoon_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_sturgia_harpoon_strong_captain"
name="{=WOzcBg62}Reinforced Northern Fish Harpoon"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_sturgia_harpoon_blade_strong_captain"
Type="Blade"
scale_factor="110"></Piece>
<Piece
id="mp_sturgia_harpoon_handle"
Type="Handle"
scale_factor="110"></Piece>
</Pieces>
<!-- Length: 87 Weight: 0.97 SwingSpeed: 105 ThrustSpeed: 106 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_javelin"
name="{=cBZ6OlKW}Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_javelin_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_javelin_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_javelin_extraammo"
name="{=cBZ6OlKW}Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_javelin_blade_extraammo"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_javelin_handle_extraammo"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_javelin_captain"
name="{=PF7sPCYq}Javelins"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_javelin_blade_captain"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_javelin_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_javelin_extraammo_captain"
name="{=PF7sPCYq}Javelins"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_javelin_blade_extraammo_captain"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_javelin_handle_extraammo"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 85 Weight: 1.25 SwingSpeed: 97 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_javelin"
name="{=EPehLvzV}Imperial Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_javelin_blade"
Type="Blade" />
<Piece
id="mp_spear_guard_15"
Type="Guard" />
<Piece
id="mp_jereed_handle"
Type="Handle" />
<Piece
id="mp_spear_pommel_8"
Type="Pommel" />
</Pieces>
<!-- Length: 76 Weight: 1.1 SwingSpeed: 102 ThrustSpeed: 103 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_empire_javelin_captain"
name="{=FexNLsO5}Imperial Javelins"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_javelin_blade_captain"
Type="Blade" />
<Piece
id="mp_spear_guard_15"
Type="Guard" />
<Piece
id="mp_jereed_handle"
Type="Handle" />
<Piece
id="mp_spear_pommel_8"
Type="Pommel" />
</Pieces>
<!-- Length: 76 Weight: 1.1 SwingSpeed: 102 ThrustSpeed: 103 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_light_javelin"
name="{=brmba4ca}Light Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_light_javelin_blade"
Type="Blade" />
<Piece
id="mp_light_javelin_handle"
Type="Handle"
scale_factor="90" />
</Pieces>
<!-- Length: 76 Weight: 1.1 SwingSpeed: 102 ThrustSpeed: 103 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_plumbata"
name="{=ajifXc8I}Plumbata"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_plumbata_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_default_polearm_guard"
Type="Guard" />
<Piece
id="mp_plumbata_handle"
Type="Handle"
scale_factor="110" />
<Piece
id="mp_default_polearm_pommel"
Type="Pommel" />
</Pieces>
<!-- Length: 4700 Weight: 0.65 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_pilum"
name="{=v3lIxLvX}Pila"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_pilum_blade"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_spear_guard_7"
Type="Guard" />
<Piece
id="mp_pilum_handle"
Type="Handle"
scale_factor="105" />
</Pieces>
<!-- Length: 142 Weight: 1.83 SwingSpeed: 72 ThrustSpeed: 92 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_pilum_extraammo"
name="{=v3lIxLvX}Pila"
crafting_template="TwoHandedPolearm"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_pilum_blade_extraammo"
Type="Blade"
scale_factor="110" />
<Piece
id="mp_spear_guard_7"
Type="Guard" />
<Piece
id="mp_pilum_handle_extraammo"
Type="Handle"
scale_factor="110" />
</Pieces>
<!-- Length: 142 Weight: 1.83 SwingSpeed: 72 ThrustSpeed: 92 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_jereed"
name="{=Z6Ak3H6G}Jereed"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_jereed_blade"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_jereed_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_spear_pommel_12"
Type="Pommel" />
</Pieces>
<!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_jereed_extra"
name="{=Z6Ak3H6G}Jereed"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_jereed_blade_extra"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_jereed_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_spear_pommel_12"
Type="Pommel" />
</Pieces>
<!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_jereed_captain"
name="{=Z6Ak3H6G}Jereed"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_jereed_blade_captain"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_jereed_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_spear_pommel_12"
Type="Pommel" />
</Pieces>
<!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_jereed_extra_captain"
name="{=Z6Ak3H6G}Jereed"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_jereed_blade_extra_captain"
Type="Blade"
scale_factor="90" />
<Piece
id="mp_jereed_handle"
Type="Handle"
scale_factor="90" />
<Piece
id="mp_spear_pommel_12"
Type="Pommel" />
</Pieces>
<!-- Length: 110 Weight: 1.25 SwingSpeed: 94 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_javelin"
name="{=YHWqNIYu}Battanian Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_javelin_blade"
Type="Blade"
scale_factor="105"></Piece>
<Piece
id="mp_battania_javelin_handle"
Type="Handle"
scale_factor="102"></Piece>
<Piece
id="mp_spear_pommel_8"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_javelin_extra"
name="{=YHWqNIYu}Battanian Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_javelin_blade_extra"
Type="Blade"
scale_factor="105"></Piece>
<Piece
id="mp_battania_javelin_handle"
Type="Handle"
scale_factor="102"></Piece>
<Piece
id="mp_spear_pommel_8"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_javelin_captain"
name="{=v1CIJWs1}Highland Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_javelin_blade_captain"
Type="Blade"
scale_factor="105"></Piece>
<Piece
id="mp_battania_javelin_handle"
Type="Handle"
scale_factor="102"></Piece>
<Piece
id="mp_spear_pommel_8"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 -->
</CraftedItem>
<CraftedItem
multiplayer_item="true"
id="mp_battania_javelin_extra_captain"
name="{=v1CIJWs1}Highland Javelin"
crafting_template="Javelin"
value="1"
is_merchandise="false"
culture="Culture.neutral_culture">
<Pieces>
<Piece
id="mp_battania_javelin_blade_extra_captain"
Type="Blade"
scale_factor="105"></Piece>
<Piece
id="mp_battania_javelin_handle"
Type="Handle"
scale_factor="102"></Piece>
<Piece
id="mp_spear_pommel_8"
Type="Pommel"
scale_factor="90"></Piece>
</Pieces>
<!-- Length: 99 Weight: 1.26 SwingSpeed: 93 ThrustSpeed: 101 -->
</CraftedItem>
<!-- #endregion -->
<!-- #region Missile -->
<Item
id="mp_bolts_western"
name="{=JbTCDDb0}Bolt"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="bolt_bl_c"
value="1"
is_merchandise="false"
holster_mesh="bolt_bl_c_quiver"
holster_mesh_with_weapon="bolt_bl_c_quiver"
flying_mesh="bolt_bl_flying"
weight="0.05"
appearance="1"
Type="Bolts"
item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
<ItemComponent>
<Weapon
weapon_class="Bolt"
stack_amount="25"
thrust_speed="0"
thrust_damage_type="Pierce"
thrust_damage="0"
speed_rating="0"
missile_speed="10"
weapon_length="37"
item_usage=""
passby_sound_code="event:/mission/combat/missile/passby"
rotation="180, 0, 0"
physics_material="missile"
sticking_position="0,-0.37,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1"
modifier_group="bolt">
<WeaponFlags
AttachAmmoToVisual="true"
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_bolts_western_extra"
name="{=JbTCDDb0}Bolt"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="bolt_bl_c"
value="1"
is_merchandise="false"
holster_mesh="bolt_bl_c_quiver"
holster_mesh_with_weapon="bolt_bl_c_quiver"
flying_mesh="bolt_bl_flying"
weight="0.05"
appearance="1"
Type="Bolts"
item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
<ItemComponent>
<Weapon
weapon_class="Bolt"
stack_amount="35"
thrust_speed="0"
thrust_damage_type="Pierce"
thrust_damage="0"
speed_rating="0"
missile_speed="10"
weapon_length="37"
item_usage=""
passby_sound_code="event:/mission/combat/missile/passby"
rotation="180, 0, 0"
physics_material="missile"
sticking_position="0,-0.37,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1"
modifier_group="bolt">
<WeaponFlags
AttachAmmoToVisual="true"
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_bolts_western_extra_captain"
name="{=JbTCDDb0}Bolt"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="bolt_bl_c"
value="1"
is_merchandise="false"
holster_mesh="bolt_bl_c_quiver"
holster_mesh_with_weapon="bolt_bl_c_quiver"
flying_mesh="bolt_bl_flying"
weight="0.05"
appearance="1"
Type="Bolts"
item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
<ItemComponent>
<Weapon
weapon_class="Bolt"
stack_amount="45"
thrust_speed="0"
thrust_damage_type="Pierce"
thrust_damage="0"
speed_rating="0"
missile_speed="10"
weapon_length="37"
item_usage=""
passby_sound_code="event:/mission/combat/missile/passby"
rotation="180, 0, 0"
physics_material="missile"
sticking_position="0,-0.37,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1"
modifier_group="bolt">
<WeaponFlags
AttachAmmoToVisual="true"
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_bolts_strong"
name="{=07OrsbVH}Strong Bolt"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="bolt_bl_a"
value="1"
is_merchandise="false"
holster_mesh="bolt_bl_a_quiver"
flying_mesh="bolt_bl_flying"
holster_mesh_with_weapon="bolt_bl_a_quiver"
weight="0.06"
appearance="1"
Type="Bolts"
item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
<ItemComponent>
<Weapon
weapon_class="Bolt"
stack_amount="25"
thrust_speed="0"
thrust_damage_type="Pierce"
thrust_damage="4"
speed_rating="0"
missile_speed="10"
weapon_length="47"
item_usage=""
passby_sound_code="event:/mission/combat/missile/passby"
rotation="180, 0, 0"
physics_material="missile"
sticking_position="0,-0.47,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1"
modifier_group="bolt">
<WeaponFlags
AttachAmmoToVisual="true"
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_bolts_imperial"
name="{=yQqsd0bh}Imperial Bolt"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="bolt_bl_e"
value="1"
is_merchandise="false"
holster_mesh="bolt_bl_e_quiver"
holster_mesh_with_weapon="bolt_bl_e_quiver"
flying_mesh="bolt_bl_flying"
weight="0.05"
appearance="1"
Type="Bolts"
item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
<ItemComponent>
<Weapon
weapon_class="Bolt"
stack_amount="25"
thrust_speed="0"
thrust_damage_type="Pierce"
thrust_damage="0"
speed_rating="0"
missile_speed="10"
weapon_length="37"
item_usage=""
passby_sound_code="event:/mission/combat/missile/passby"
rotation="180, 0, 0"
physics_material="missile"
sticking_position="0,-0.37,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1"
modifier_group="bolt">
<WeaponFlags
AttachAmmoToVisual="true"
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags
ForceAttachOffHandPrimaryItemBone="true" />
</Item>
<Item
id="mp_arrows_steppe"
name="{=OdsXaOjG}Khuzait Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_f"
value="1"
is_merchandise="false"
culture="Culture.khuzait"
weight="0.05"
appearance="0.5"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_f_quiver"
holster_mesh_with_weapon="arrow_bl_f_quiver"
Type="Arrows"
item_holsters="quiver_back_lower:quiver_back_lower_2"
holster_position_shift="0.0,0.0,-0.0">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="35"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0.15,-0.1">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_arrows_steppe_extra"
name="{=OdsXaOjG}Khuzait Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_f"
value="1"
is_merchandise="false"
culture="Culture.khuzait"
weight="0.05"
appearance="0.5"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_f_quiver"
holster_mesh_with_weapon="arrow_bl_f_quiver"
Type="Arrows"
item_holsters="quiver_back_lower:quiver_back_lower_2"
holster_position_shift="0.0,0.0,-0.0">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="50"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0.05,-0.0">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_arrows_steppe_strong"
name="{=I2yl5DWj}Heavy Khuzait Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_e"
value="1"
is_merchandise="false"
culture="Culture.khuzait"
weight="0.06"
appearance="1"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_e_quiver"
holster_mesh_with_weapon="arrow_bl_e_quiver"
Type="Arrows"
item_holsters="quiver_back_lower:quiver_back_lower_2"
holster_position_shift="0.0,0.0,-0.0">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="35"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="4"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="-0.00,0.05,-0.00"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item
id="mp_arrows_steppe_mounted"
name="{=OdsXaOjG}Khuzait Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_f"
value="1"
is_merchandise="false"
culture="Culture.khuzait"
weight="0.05"
appearance="0.5"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_f_quiver"
holster_mesh_with_weapon="arrow_bl_f_quiver"
Type="Arrows"
item_holsters="quiver_back_lower:quiver_back_lower_2"
holster_position_shift="0.0,0.0,-0.0">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="32"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0.15,-0.1">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_arrows_steppe_extra_mounted"
name="{=OdsXaOjG}Khuzait Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_f"
value="1"
is_merchandise="false"
culture="Culture.khuzait"
weight="0.05"
appearance="0.5"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_f_quiver"
holster_mesh_with_weapon="arrow_bl_f_quiver"
Type="Arrows"
item_holsters="quiver_back_lower:quiver_back_lower_2"
holster_position_shift="0.0,0.0,-0.0">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="47"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0.05,-0.0">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_arrows_steppe_strong_mounted"
name="{=I2yl5DWj}Heavy Khuzait Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_e"
value="1"
is_merchandise="false"
culture="Culture.khuzait"
weight="0.06"
appearance="1"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_e_quiver"
holster_mesh_with_weapon="arrow_bl_e_quiver"
Type="Arrows"
item_holsters="quiver_back_lower:quiver_back_lower_2"
holster_position_shift="0.0,0.0,-0.0">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="32"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="4"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="-0.00,0.05,-0.00"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item
id="mp_arrows_bodkin"
name="{=mXQsNAmZ}Bodkin Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_g"
value="1"
is_merchandise="false"
weight="0.05"
appearance="1"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_h_quiver"
holster_mesh_with_weapon="arrow_bl_h_quiver"
Type="Arrows"
item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
holster_position_shift="0.0,0.0,0.15">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="35"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.13"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item
id="mp_arrows_bodkin_extra"
name="{=mXQsNAmZ}Bodkin Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_g"
value="1"
is_merchandise="false"
weight="0.05"
appearance="1"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_h_quiver"
holster_mesh_with_weapon="arrow_bl_h_quiver"
Type="Arrows"
item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
holster_position_shift="0.0,0.0,0.15">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="50"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.13"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_arrows_bodkin_strong"
name="{=jm9CnURw}Heavy Bodkin Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_i"
value="1"
is_merchandise="false"
weight="0.06"
appearance="1"
flying_mesh="arrow_bl_flying"
holster_mesh="arrow_bl_i_quiver"
holster_mesh_with_weapon="arrow_bl_i_quiver"
Type="Arrows"
item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
holster_position_shift="0.0,0.0,0.15">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="35"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="4"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.13">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_arrows_barbed"
name="{=qEcDWNci}Barbed Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_g"
value="1"
is_merchandise="false"
holster_mesh="arrow_bl_g_quiver"
holster_mesh_with_weapon="arrow_bl_g_quiver"
subtype="arrows"
flying_mesh="arrow_bl_flying"
weight="0.05"
difficulty="0"
appearance="1"
Type="Arrows"
item_holsters="quiver_back_top:quiver_back_top_2"
holster_position_shift="0,0,0.15">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="35"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_top"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0.0,-0.13"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item
id="mp_arrows_barbed_extra"
name="{=qEcDWNci}Barbed Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_g"
value="1"
is_merchandise="false"
holster_mesh="arrow_bl_g_quiver"
holster_mesh_with_weapon="arrow_bl_g_quiver"
subtype="arrows"
flying_mesh="arrow_bl_flying"
weight="0.05"
difficulty="0"
appearance="1"
Type="Arrows"
item_holsters="quiver_back_top:quiver_back_top_2"
holster_position_shift="0,0,0.15">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="50"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_top"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0.0,-0.13"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
id="mp_arrows_barbed_mounted"
name="{=qEcDWNci}Barbed Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_g"
value="1"
is_merchandise="false"
holster_mesh="arrow_bl_g_quiver"
holster_mesh_with_weapon="arrow_bl_g_quiver"
subtype="arrows"
flying_mesh="arrow_bl_flying"
weight="0.05"
difficulty="0"
appearance="1"
Type="Arrows"
item_holsters="quiver_back_top:quiver_back_top_2"
holster_position_shift="0,0,0.15">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="32"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="0"
thrust_damage_type="Pierce"
item_usage="arrow_top"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0.0,-0.13"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item
id="mp_arrows_barbed_strong"
name="{=7jemQg2V}Heavy Barbed Arrow"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_c"
value="1"
is_merchandise="false"
holster_mesh="arrow_bl_c_quiver"
holster_mesh_with_weapon="arrow_bl_c_quiver"
weight="0.06"
flying_mesh="arrow_bl_flying"
appearance="1"
Type="Arrows"
item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
holster_position_shift="0.0,0.0,0.15">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="35"
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"
thrust_damage="4"
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.13"
modifier_group="arrow">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<!--Aserai End-->
<!-- #endregion -->
<!-- #region Shields -->
<Item
id="mp_strapped_round_shield"
name="{=EXLY9mEb}Reinforced Large Round Shield"
body_name="bo_cap_sturgia_shield_a"
shield_body_name="bo_sturgia_shield_c"
recalculate_body="false"
mesh="sturgia_shield_c"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="4.7"
difficulty="0"
appearance="0.6"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0,0,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.02, 0.0, 0.0"
rotation="-15.0,-90.0,-10.0"
weapon_length="70"
center_of_mass="0, 0, 0"
hit_points="150">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
id="mp_noyans_shield"
name="{=C077yplu}Decorated Khuzait Shield"
body_name="bo_cap_shield_khuzait_cavalary_c"
shield_body_name="bo_shield_khuzait_cavalary_c"
recalculate_body="false"
mesh="shield_khuzait_cavalary_c"
value="1"
is_merchandise="false"
using_tableau="true"
weight="4.7"
appearance="0.9"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="25"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="metal_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0,0.075,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_wide_heater_shield"
name="{=OhEQUMk0}Wide Heater Shield"
body_name="bo_cap_heater_shield_i"
shield_body_name="bo_heater_shield_i"
recalculate_body="false"
mesh="heater_shield_i"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.7"
appearance="0.7"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="90"
center_of_mass="-0.0,0.2,0.05"
hit_points="140">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_worn_kite_shield"
name="{=dacwWKE2}Worn Kite Shield"
body_name="bo_cap_kite_shield_b"
shield_body_name="bo_kite_shield_b"
recalculate_body="false"
mesh="kite_shield_b"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="1.2"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.0,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_damage_type="Blunt"
thrust_speed="82"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="128"
hit_points="80"
center_of_mass="0,-0.1,0.1">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_old_kite_sparring_shield"
name="{=cDetN1Ao}Makeshift Kite Sparring Shield"
body_name="bo_cap_kite_shield_a"
shield_body_name="bo_kite_shield_a"
recalculate_body="false"
mesh="kite_shield_a"
using_tableau="true"
weight="1"
value="1"
is_merchandise="false"
appearance="0.3"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,0,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="1"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="170"
center_of_mass="0.0,0.05,0.05"
hit_points="130"
modifier_group="shield_wood">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_heavy_heater_shield"
name="{=rF7Xm7C0}Heavy Heater Shield"
body_name="bo_cap_heater_shield_g"
shield_body_name="bo_heater_shield_g"
recalculate_body="false"
mesh="heater_shield_g"
culture="Culture.vlandia"
using_tableau="true"
weight="2"
value="1"
is_merchandise="false"
appearance="0.7"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,0,0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="100"
center_of_mass="0.0,0.05,0.05"
hit_points="310"
modifier_group="shield_wood">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_western_kite_shield"
name="{=uqO6e6vN}Kite Shield"
body_name="bo_cap_shield_vlandia_infantary_a"
shield_body_name="bo_shield_vlandia_infantary_a"
recalculate_body="false"
mesh="shield_vlandia_infantary_a"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.08,0.1,-0.0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="110"
center_of_mass="-0.070,0.0,0.05"
hit_points="120">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tall_heater_shield"
name="{=Lbm7asY3}Tall Heater Shield"
body_name="bo_cap_heater_shield_k"
shield_body_name="bo_heater_shield_k"
recalculate_body="false"
mesh="heater_shield_k"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.1"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="105"
center_of_mass="-0.0,0.1,0.05"
hit_points="245">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tall_heater_shield_light"
name="{=8bH8n3Aq}Light Tall Heater Shield"
body_name="bo_cap_heater_shield_k"
shield_body_name="bo_heater_shield_k"
recalculate_body="false"
mesh="heater_shield_k"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.1"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="9"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="105"
center_of_mass="-0.0,0.1,0.05"
hit_points="135">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_pavise_shield"
name="{=aVGSZhCN}Pavise Shield"
body_name="bo_cap_kite_shield_e"
shield_body_name="bo_kite_shield_e"
recalculate_body="false"
mesh="kite_shield_e"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.0"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="118"
center_of_mass="0.0,0.1,0.1"
hit_points="160">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_western_riders_kite_shield"
name="{=FxnFBhrF}Cavalry Kite Shield"
body_name="bo_cap_shield_vlandia_cavalary_a"
shield_body_name="bo_shield_vlandia_cavalary_a"
recalculate_body="false"
mesh="shield_vlandia_cavalary_a"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="85"
center_of_mass="0.0,0.1,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_heavy_horsemans_kite_shield"
name="{=radJHwRW}Heavy Horseman Kite Shield"
body_name="bo_cap_kite_shield_n"
shield_body_name="bo_kite_shield_n"
recalculate_body="false"
mesh="kite_shield_n"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.9"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="78"
center_of_mass="0.0,0.1,0.1"
hit_points="130">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_viking_round_shield"
name="{=it3sDnGw}Sturgian Round Shield"
body_name="bo_cap_shield_sturgia_infantary_a"
shield_body_name="bo_shield_sturgia_infantary_a"
recalculate_body="false"
mesh="shield_sturgia_infantary_a"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="3.5"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0.0,0,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.02, 0.0, 0.0"
rotation="-15.0,-90.0,-10.0"
weapon_length="70"
center_of_mass="0.0,0.065,0.05"
hit_points="125">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_worn_horsemans_kite_shield"
name="{=TV02bZ4t}Worn Horseman Kite Shield"
body_name="bo_cap_kite_shield_g"
shield_body_name="bo_kite_shield_g"
recalculate_body="false"
mesh="kite_shield_g"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.0"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0.035">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="78"
center_of_mass="0.0,0.1,0.0"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_ironrim_kite_shield"
name="{=isuBaIqQ}Ironrimmed Kite Shield"
body_name="bo_cap_shield_vlandia_infantary_b"
shield_body_name="bo_shield_vlandia_infantary_b"
recalculate_body="false"
mesh="shield_vlandia_infantary_b"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="110"
center_of_mass="-0.070,0.0,0.05"
hit_points="140">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_highland_scouts_shield"
name="{=GEHTam8H}Battanian Scout Shield"
body_name="bo_cap_shield_battania_cavalary_a"
shield_body_name="bo_shield_battania_cavalary_a"
recalculate_body="false"
mesh="shield_battania_cavalary_a"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.5"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,-0.04">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0,0.055,0.05"
hit_points="140">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_leather_round_shield"
name="{=WYFDXE82}Large Round Shield"
body_name="bo_cap_sturgia_shield_a"
shield_body_name="bo_sturgia_shield_b"
recalculate_body="false"
mesh="sturgia_shield_b"
culture="Culture.sturgia"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.1"
difficulty="0"
appearance="0.7"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0,0,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.02, 0.0, 0.0"
rotation="-15.0,-90.0,-10.0"
weapon_length="70"
center_of_mass="0, 0.15, 0"
hit_points="250">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
id="mp_leather_round_shield_light"
name="{=IKhu13vZ}Light Round Shield"
body_name="bo_cap_sturgia_shield_a"
shield_body_name="bo_sturgia_shield_a"
recalculate_body="false"
mesh="sturgia_shield_a"
culture="Culture.sturgia"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.8"
difficulty="0"
appearance="0.7"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0 ,0 ,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="8"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.005, 0.0, 0.0"
rotation="-5.0,-90.0,-10.0"
weapon_length="70"
center_of_mass="0, 0.15, 0"
hit_points="190">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_curved_round_shield"
name="{=hE8s9bpP}Curved Round Shield"
using_tableau="true"
body_name="bo_cap_aserai_shields_e"
shield_body_name="bo_aserai_shields_e"
recalculate_body="false"
mesh="aserai_shields_e"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="5"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.07,-0.1,-0.0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="66"
center_of_mass="-0.0, 0.1, 0.1"
hit_points="100">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_decorated_steppe_shield"
name="{=oppGd4nH}Round Khuzait Shield"
body_name="bo_cap_shield_khuzait_cavalary_b"
shield_body_name="bo_shield_khuzait_cavalary_b"
recalculate_body="false"
mesh="shield_khuzait_cavalary_b"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0,0.075,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_studded_round_shield"
name="{=hj563EZr}Studded Round Shield"
using_tableau="true"
body_name="bo_cap_aserai_shields_f"
shield_body_name="bo_aserai_shields_f"
recalculate_body="false"
mesh="aserai_shields_f"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.5"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0, 0.1, 0.1"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_northern_scouts_shield"
name="{=xYC1bkr7}Sturgian Kite Shield"
body_name="bo_cap_shield_sturgia_cavalary_a"
shield_body_name="bo_cap_shield_sturgia_cavalary_a"
recalculate_body="false"
mesh="shield_sturgia_cavalary_a"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.5"
appearance="0.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="78"
center_of_mass="0.0,0.1,0.05"
hit_points="100">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_ironrim_riders_kite_shield"
name="{=dWr3nuBq}Reinforced Iron Rimmed Kite Shield"
body_name="bo_cap_shield_vlandia_cavalary_b"
shield_body_name="bo_shield_vlandia_cavalary_b"
recalculate_body="false"
mesh="shield_vlandia_cavalary_b"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.7"
appearance="0.6"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="85"
center_of_mass="0.0,0.1,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_leather_bound_kite_shield"
name="{=Ita1lG33}Leather Bound Kite Shield"
body_name="bo_cap_kite_shield_c"
shield_body_name="bo_kite_shield_c"
recalculate_body="false"
mesh="kite_shield_c"
using_tableau="true"
value="1"
is_merchandise="false"
weight="1.2"
appearance="0.5"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,0,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="128"
center_of_mass="0.0,0.05,0.05"
hit_points="80">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_tribal_steppe_shield"
name="{=TB6NGI82}Tribal Khuzait Shield"
body_name="bo_cap_shield_khuzait_cavalary_a"
shield_body_name="bo_shield_khuzait_cavalary_a"
recalculate_body="false"
mesh="shield_khuzait_cavalary_a"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0,0.075,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_footmans_wicker_shield"
name="{=mDHMOUdx}Footman Wicker Shield"
body_name="bo_cap_shield_khuzait_infantary_b"
shield_body_name="bo_shield_khuzait_infantary_b"
recalculate_body="false"
mesh="shield_khuzait_infantary_b"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.7"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="95"
center_of_mass="-0.0,0.25,0.05"
hit_points="230">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_targe_b"
name="{=MnmUBlbL}Targe"
using_tableau="true"
body_name="bo_cap_battania_targe_b"
shield_body_name="bo_battania_targe_b"
recalculate_body="false"
mesh="battania_targe_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.5"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0.0,0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="8"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.18, -0.04, 0.00"
rotation="-5.90,19.00,38.50"
weapon_length="77"
center_of_mass="-0.035,0.1,0.05"
hit_points="130">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_small_flat_heater_shield"
name="{=Ai7qIb9I}Small Heater Shield"
body_name="bo_cap_heater_shield_h"
shield_body_name="bo_heater_shield_h"
recalculate_body="false"
mesh="heater_shield_h"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="1"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.08,0,0.0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="1"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="77"
center_of_mass="-0.035,0.1,0.05"
hit_points="20">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bound_desert_round_shield"
name="{=uvmmBd41}Bound Desert Round Shield"
using_tableau="true"
body_name="bo_cap_aserai_shields_d"
shield_body_name="bo_aserai_shields_d"
recalculate_body="false"
mesh="aserai_shields_d"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.0"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.12,-0.15,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0, 0.0, 0.1"
hit_points="140">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_large_shield_a"
name="{=eEMgc7yU}Battanian Reinforced Large Shield"
body_name="bo_cap_battania_large_shield_a"
shield_body_name="bo_battania_large_shield_a"
recalculate_body="false"
mesh="mp_battania_large_shield_a"
using_tableau="true"
weight="1.2"
value="1"
is_merchandise="false"
appearance="1.1"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0.0,0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="0.05, -0.01, 0.00"
rotation="-75.00,-62.90,0.00"
weapon_length="150"
center_of_mass="0.0,0.065,0.05"
hit_points="140"
modifier_group="shield_wood">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_large_shield_b"
name="{=OnpIGPEG}Battanian Large Bronze Shield"
body_name="bo_cap_battania_large_shield_b"
shield_body_name="bo_battania_large_shield_b"
recalculate_body="false"
mesh="mp_battania_large_shield_b"
using_tableau="true"
value="1"
is_merchandise="false"
weight="1.2"
appearance="1"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0.0,0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="0.04, -0.01, 0.0"
rotation="-75.00,-62.90,0.00"
weapon_length="150"
center_of_mass="0.0,0.065,0.05"
hit_points="90"
modifier_group="shield_wood">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_oval_shield"
name="{=WyxIVvhe}Aserai Oval Shield"
body_name="bo_cap_shield_aserai_infantary_a"
shield_body_name="bo_shield_aserai_infantary_a"
recalculate_body="false"
mesh="shield_aserai_infantary_a"
culture="Culture.neutral_culture"
using_tableau="true"
value="1"
is_merchandise="false"
weight="1.2"
Type="Shield"
item_holsters="shield_oval:shield_4:shield_3:shield_2"
has_lower_holster_priority="true"
holster_position_shift="-0.04,-0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="110"
center_of_mass="-0.035, 0.1, 0.1"
hit_points="100">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_oval_shield"
name="{=927d3urB}Wooden Oval Shield"
body_name="bo_cap_aserai_shields_b"
shield_body_name="bo_aserai_shields_b"
recalculate_body="false"
mesh="aserai_shields_b"
using_tableau="true"
weight="2.1"
appearance="0.7"
value="1"
is_merchandise="false"
Type="Shield"
item_holsters="shield_oval:shield_4:shield_3:shield_2"
has_lower_holster_priority="true"
holster_position_shift="-0.04,-0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="132"
center_of_mass="0, 0.1, 0.1"
hit_points="140">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_bound_adarga"
name="{=t1HEYuSD}Bound Adarga"
using_tableau="true"
body_name="bo_cap_aserai_shields_h"
shield_body_name="bo_aserai_shields_h"
recalculate_body="false"
mesh="aserai_shields_h"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="3.7"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="0.0,0.05,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_round_shield"
name="{=uEcbnd5D}Round Shield"
using_tableau="true"
body_name="bo_cap_aserai_shields_c"
shield_body_name="bo_aserai_shields_c"
recalculate_body="false"
mesh="aserai_shields_c"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.12,-0.2,-0.08">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="70"
center_of_mass="-0.0, 0.0, 0.1"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_old_horsemans_kite_shield"
name="{=8qwg1gr3}Old Horseman Kite Shield"
body_name="bo_cap_kite_shield_f"
shield_body_name="bo_kite_shield_f"
recalculate_body="false"
mesh="kite_shield_f"
using_tableau="true"
value="1"
is_merchandise="false"
weight="3.6"
culture="Culture.neutral_culture"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0.035">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="78"
center_of_mass="0.0,0.05,0.0"
hit_points="100">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_round_shield"
name="{=it3sDnGw}Sturgian Round Shield"
body_name="bo_cap_shield_sturgia_infantary_b"
shield_body_name="bo_shield_sturgia_infantary_b"
recalculate_body="false"
mesh="shield_sturgia_infantary_b"
using_tableau="true"
value="1"
is_merchandise="false"
weight="3.2"
culture="Culture.neutral_culture"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0.0,0,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.02, 0.02, 0.0"
rotation="175.0,-90.0,-10.0"
weapon_length="70"
center_of_mass="0.0,0.065,0.05"
hit_points="130">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
id="mp_sturgia_old_shield_a"
name="{=RddFH0BA}Iron Rimmed Large Round Shield"
body_name="bo_cap_sturgia_old_shield"
shield_body_name="bo_sturgia_old_shield"
recalculate_body="false"
mesh="sturgia_old_shield_a"
culture="Culture.sturgia"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2"
difficulty="0"
appearance="1"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0,0,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.02, 0.0, 0.0"
rotation="-15.0,-90.0,-10.0"
weapon_length="70"
center_of_mass="0, 0, 0"
hit_points="200"
modifier_group="shield_wood">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
id="mp_sturgia_old_shield_b"
name="{=nTjEUF9z}Crude Large Round Shield"
body_name="bo_cap_sturgia_old_shield"
shield_body_name="bo_sturgia_old_shield"
recalculate_body="false"
mesh="sturgia_old_shield_b"
culture="Culture.sturgia"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2"
difficulty="0"
appearance="1"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="0,0,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="0"
thrust_speed="82"
thrust_damage="5"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="hand_shield"
position="-0.02, 0.0, 0.0"
rotation="-15.0,-90.0,-10.0"
weapon_length="70"
center_of_mass="0, 0, 0"
hit_points="200"
modifier_group="shield_wood">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
ForceAttachOffHandPrimaryItemBone="true"
HeldInOffHand="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_reinforced_horsemans_kite_shield"
name="{=HEsETRqw}Reinforced Horseman Kite Shield"
body_name="bo_cap_kite_shield_j"
shield_body_name="bo_kite_shield_j"
recalculate_body="false"
mesh="kite_shield_j"
using_tableau="true"
value="1"
is_merchandise="false"
weight="5.8"
culture="Culture.neutral_culture"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="5"
thrust_damage="5"
thrust_damage_type="Blunt"
thrust_speed="82"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="78"
hit_points="105"
center_of_mass="0, 0, 0">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_steel_round_shield"
name="{=FktkkUMK}Steel Round Shield"
body_name="bo_cap_aserai_shields_g"
shield_body_name="bo_aserai_shields_g"
recalculate_body="false"
mesh="aserai_shields_g"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="4"
appearance="0.9"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.07,-0.05">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="30"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="metal_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="0.01, 0.07, 0.1"
hit_points="200"
modifier_group="shield_metal">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_heavy_oval_shield"
name="{=iPfZpGHK}Heavy Oval Shield"
body_name="bo_cap_aserai_shields_a"
shield_body_name="bo_aserai_shields_a"
recalculate_body="false"
mesh="aserai_shields_a"
using_tableau="true"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2.2"
Type="Shield"
item_holsters="shield_oval:shield_4:shield_3:shield_2"
has_lower_holster_priority="true"
holster_position_shift="-0.04,-0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="135"
center_of_mass="0, 0, 0"
hit_points="240">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_light_oval_shield"
name="{=4aFPp5hj}Light Oval Shield"
body_name="bo_cap_aserai_shields_a"
shield_body_name="bo_aserai_shields_a"
recalculate_body="false"
mesh="aserai_shields_b"
using_tableau="true"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="2"
Type="Shield"
item_holsters="shield_oval:shield_4:shield_3:shield_2"
has_lower_holster_priority="true"
holster_position_shift="-0.04,-0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="89"
thrust_damage_type="Blunt"
speed_rating="89"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="135"
center_of_mass="0, 0, 0"
hit_points="160">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_highland_riders_shield"
name="{=SZmyhMO2}Battanian Cavalry Shield"
body_name="bo_cap_shield_battania_cavalary_a"
shield_body_name="bo_shield_battania_cavalary_b"
recalculate_body="false"
mesh="shield_battania_cavalary_b"
using_tableau="true"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.7"
Type="Shield"
item_holsters="shield_round:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,-0.04">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0,0.055,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_northern_horsemans_shield"
name="{=nbjUGjaZ}Sturgian Horseman Shield"
body_name="bo_cap_shield_sturgia_cavalary_b"
shield_body_name="bo_shield_sturgia_cavalary_b"
recalculate_body="false"
mesh="shield_sturgia_cavalary_b"
using_tableau="true"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="4.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="78"
center_of_mass="0.0,0.1,0.05"
hit_points="105">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_emirs_oval_shield"
name="{=G7AEWZ6c}Decorated Oval Shield"
body_name="bo_cap_shield_aserai_infantary_c"
shield_body_name="bo_shield_aserai_infantary_c"
recalculate_body="false"
mesh="shield_aserai_infantary_c"
using_tableau="true"
weight="2.3"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
Type="Shield"
item_holsters="shield_oval:shield_4:shield_3:shield_2"
has_lower_holster_priority="true"
holster_position_shift="-0.04,-0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="110"
center_of_mass="-0.035, 0.1, 0.1"
hit_points="160">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_southern_oval_shield"
name="{=8nNLS96w}Reinforced Oval Shield"
body_name="bo_cap_shield_aserai_infantary_b"
shield_body_name="bo_shield_aserai_infantary_b"
recalculate_body="false"
mesh="shield_aserai_infantary_b"
using_tableau="true"
value="1"
is_merchandise="false"
weight="4.7"
appearance="0.8"
Type="Shield"
item_holsters="shield_oval:shield_4:shield_3:shield_2"
has_lower_holster_priority="true"
holster_position_shift="-0.04,-0.0,0">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="110"
center_of_mass="-0.035, 0.1, 0.1"
hit_points="125">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_stronger_reinforced_kite_shield"
name="{=OM9achAa}Reinforced Oaken Kite Shield"
body_name="bo_cap_kite_shield_d"
shield_body_name="bo_kite_shield_d"
recalculate_body="false"
mesh="kite_shield_d"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.2"
appearance="0.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,0,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="20"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="128"
center_of_mass="0.0,0.05,0.05"
hit_points="240">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_reinforced_flat_kite_shield"
name="{=A1zFbFta}Reinforced Flat Kite Shield"
body_name="bo_cap_kite_shield_p"
shield_body_name="bo_kite_shield_p"
recalculate_body="false"
mesh="kite_shield_p"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.2"
appearance="0.6"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.0,0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="110"
center_of_mass="0.0,0.0,0.0"
hit_points="150"
modifier_group="shield_wood">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_lighter_reinforced_kite_shield"
name="{=CJCatm7j}Lighter Oaken Kite Shield"
body_name="bo_cap_kite_shield_d"
shield_body_name="bo_kite_shield_d"
recalculate_body="false"
mesh="kite_shield_d"
using_tableau="true"
value="1"
is_merchandise="false"
weight="3.2"
appearance="0.7"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,0,-0.025">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
physics_material="wood_shield"
weapon_length="128"
center_of_mass="0.0,0.05,0.05"
hit_points="130">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_steppe_guardian_shield"
name="{=PPpvY6BZ}Khuzait Cavalry Shield"
body_name="bo_cap_shield_khuzait_cavalary_d"
shield_body_name="bo_shield_khuzait_cavalary_d"
recalculate_body="false"
mesh="shield_khuzait_cavalary_d"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.7"
appearance="0.9"
Type="Shield"
item_holsters="shield_kite:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.05,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="25"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="60"
center_of_mass="-0.0,0.075,0.05"
hit_points="100">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_eastern_wicker_shield"
name="{=pEaYQqG9}Wicker Square Shield"
body_name="bo_cap_shield_khuzait_infantary_a"
shield_body_name="bo_shield_khuzait_infantary_a"
recalculate_body="false"
mesh="shield_khuzait_infantary_a"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.7"
appearance="0.5"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="10"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="90"
center_of_mass="-0.0,0.25,0.05"
hit_points="150">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<Item
id="mp_stronger_eastern_wicker_shield"
name="{=F9HQABfN}Reinforced Wicker Square Shield"
body_name="bo_cap_shield_khuzait_infantary_a"
shield_body_name="bo_shield_khuzait_infantary_b"
recalculate_body="false"
mesh="shield_khuzait_infantary_b"
using_tableau="true"
value="1"
is_merchandise="false"
weight="2.7"
appearance="0.5"
Type="Shield"
item_holsters="shield:shield_2:shield_3:shield_4"
has_lower_holster_priority="true"
holster_position_shift="-0.1,-0.1,0.01">
<ItemComponent>
<Weapon
weapon_class="LargeShield"
body_armor="15"
thrust_speed="82"
thrust_damage_type="Blunt"
speed_rating="82"
physics_material="wood_shield"
item_usage="shield"
position="0.0, 0.00, 0.00"
rotation="0.0,10.0,40.00"
weapon_length="90"
center_of_mass="-0.0,0.25,0.05"
hit_points="230">
<WeaponFlags
CanBlockRanged="true"
HasHitPoints="true" />
</Weapon>
</ItemComponent>
<Flags
WoodenParry="true"
HeldInOffHand="true"
ForceAttachOffHandSecondaryItemBone="true" />
</Item>
<!-- #endregion -->
<!-- #endregion -->
<!-- #region Horses -->
<Item
multiplayer_item="true"
id="mp_vlandia_horse"
name="{=AIu3kKvz}Saddle Horse"
mesh="horse_brown"
subtype="horse"
item_category="sumpter_horse"
value="1"
is_merchandise="false"
weight="400"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="61"
speed="41"
charge_damage="4"
body_length="104"
is_mountable="true"
extra_health="15"
skeleton_scale="vlandia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_horse_faster"
name="{=hunterhorse}Hunter"
mesh="horse_brown"
subtype="horse"
item_category="sumpter_horse"
value="1"
is_merchandise="false"
weight="390"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="65"
speed="46"
charge_damage="3"
body_length="103"
is_mountable="true"
extra_health="15"
skeleton_scale="vlandia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_horse_agile"
name="{=BDGbu59Q}Jaculan Horse"
mesh="horse_brown"
subtype="horse"
item_category="sumpter_horse"
value="1"
is_merchandise="false"
weight="385"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="72"
speed="43"
charge_damage="3"
body_length="104"
is_mountable="true"
extra_health="15"
skeleton_scale="vlandia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_horse_war"
name="{=h5kfaD4v}Charger"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="420"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="65"
speed="38"
charge_damage="7"
body_length="113"
is_mountable="true"
extra_health="60"
skeleton_scale="vlandia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_horse_war_tougher"
name="{=I1faIdpc}Brawler"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="420"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="63"
speed="38"
charge_damage="9"
body_length="113"
is_mountable="true"
extra_health="100"
skeleton_scale="vlandia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_vlandia_horse_war_faster"
name="{=JfPqJbK6}Faster Charger"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="410"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="69"
speed="42"
charge_damage="7"
body_length="111"
is_mountable="true"
extra_health="75"
skeleton_scale="vlandia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_horse"
name="{=zNoDVcHg}Trotter"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="400"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="60"
speed="44"
charge_damage="4"
body_length="100"
is_mountable="true"
extra_health="5"
skeleton_scale="sturgia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
<Mesh
name="horse_trotter" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_horse_agile"
name="{=Ejx5lXjk}Sturgian Chaser"
mesh="horse_brown"
subtype="horse"
item_category="horse"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="405"
difficulty="0"
appearance="1"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="74"
speed="41"
charge_damage="6"
body_length="102"
is_mountable="true"
extra_health="80"
skeleton_scale="sturgia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
<Mesh
name="horse_trotter" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
<Flags
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_horse_war"
name="{=jhgVsWKr}Tyal Horse"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="420"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="66"
speed="40"
charge_damage="6"
body_length="110"
is_mountable="true"
extra_health="80"
skeleton_scale="sturgia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
<Mesh
name="horse_trotter" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_horse_tougher"
name="{=MUdwS6jH}Tougher Tyal Horse"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="420"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="64"
speed="39"
charge_damage="9"
body_length="112"
is_mountable="true"
extra_health="100"
skeleton_scale="sturgia_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
<Mesh
name="horse_trotter" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse_saddle"
name="{=OeKwbpM7}Steppe Saddle Horse"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="430"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="64"
speed="38"
charge_damage="2"
body_length="92"
is_mountable="true"
extra_health="-5"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse_saddle_thougher"
name="{=2xvB6XQP}Steppe Tough Horse"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="435"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="65"
speed="38"
charge_damage="5"
body_length="97"
is_mountable="true"
extra_health="30"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse"
name="{=YAYhozbN}Steppe Horse"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="380"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="68"
speed="41"
charge_damage="4"
body_length="95"
is_mountable="true"
extra_health="-15"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse_agile"
name="{=a4hyzv3f}Tarpan"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="370"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="74"
speed="42"
charge_damage="6"
body_length="95"
is_mountable="true"
extra_health="-15"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse_war"
name="{=PZPphq6H}Steppe Warhorse"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="390"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="69"
speed="39"
charge_damage="6"
body_length="100"
is_mountable="true"
extra_health="50"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse_war_light"
name="{=8Sy6nZPs}Steppe Battlehorse"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="375"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="68"
speed="40"
charge_damage="6"
body_length="100"
is_mountable="true"
extra_health="60"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse_tougher"
name="{=zKJtr0MV}Makeb Horse"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="395"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="72"
speed="39"
charge_damage="8"
body_length="102"
is_mountable="true"
extra_health="95"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_horse_charger"
name="{=igAT9Eqb}Steppe Charger"
mesh="horse_brown"
item_category="horse"
subtype="horse"
value="1"
is_merchandise="false"
weight="390"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="68"
speed="41"
charge_damage="9"
body_length="100"
is_mountable="true"
extra_health="-15"
skeleton_scale="khuzait_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="steppe_horse">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_empire_horse"
name="{=courserhorse}Courser"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="405"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="61"
speed="44"
charge_damage="4"
body_length="114"
is_mountable="true"
extra_health="15"
skeleton_scale="empire_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_empire_horse_agile"
name="{=IOt4KTHs}Midlands Palfrey"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="390"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="69"
speed="45"
charge_damage="4"
body_length="112"
is_mountable="true"
extra_health="15"
skeleton_scale="empire_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_empire_horse_faster"
name="{=kOV5t7Yx}Danustica Horse"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="395"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="63"
speed="48"
charge_damage="4"
body_length="112"
is_mountable="true"
extra_health="15"
skeleton_scale="empire_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_empire_horse_war"
name="{=UG8aeEQH}Imperial Warhorse"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="425"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="62"
speed="38"
charge_damage="7"
body_length="120"
is_mountable="true"
extra_health="95"
skeleton_scale="empire_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_empire_horse_war_agile"
name="{=Cw5N7rK6}War Courser"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="410"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="69"
speed="44"
charge_damage="7"
body_length="118"
is_mountable="true"
extra_health="90"
skeleton_scale="empire_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_white_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="horse_grey_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_empire_horse_war_charger"
name="{=mVAaWp5U}Imperial Charger"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="425"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="62"
speed="40"
charge_damage="10"
body_length="118"
is_mountable="true"
extra_health="95"
skeleton_scale="empire_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_black_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_horse"
name="{=84gnexLb}Desert horse"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="400"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="55"
speed="49"
charge_damage="4"
body_length="105"
is_mountable="true"
extra_health="-5"
skeleton_scale="aserai_horse"
modifier_group="horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_horse_agile"
name="{=yPeC0Vgs}Nahasan"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="400"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="68"
speed="50"
charge_damage="4"
body_length="103"
is_mountable="true"
extra_health="0"
skeleton_scale="aserai_horse"
modifier_group="horse">
<AdditionalMeshes>
<Mesh
name="horse_mane"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_horse_war"
name="{=1X2X0Qe4}Barb Horse"
mesh="horse_brown"
subtype="horse"
item_category="war_horse"
value="1"
is_merchandise="false"
weight="420"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="57"
speed="45"
charge_damage="7"
body_length="108"
is_mountable="true"
extra_health="65"
skeleton_scale="aserai_horse"
modifier_group="horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF303030"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_horse_war_faster"
name="{=3WdXljdt}Tough Nahasan"
mesh="horse_brown"
subtype="horse"
item_category="war_horse"
value="1"
is_merchandise="false"
weight="410"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="59"
speed="49"
charge_damage="6"
body_length="105"
is_mountable="true"
extra_health="60"
skeleton_scale="aserai_horse"
modifier_group="horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_horse_war_agile"
name="{=O4agNHhn}Agile Barb Horse"
mesh="horse_brown"
subtype="horse"
item_category="war_horse"
value="1"
is_merchandise="false"
weight="405"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="65"
speed="46"
charge_damage="6"
body_length="106"
is_mountable="true"
extra_health="60"
skeleton_scale="aserai_horse"
modifier_group="horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
</AdditionalMeshes>
<Materials>
<Material
name="horse_brown_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_camel"
name="{=Goloz0Vm}Husnphree"
mesh="camel_mesh"
culture="Culture.neutral_culture"
item_category="horse"
value="1"
is_merchandise="false"
weight="500"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.camel"
maneuver="70"
speed="40"
charge_damage="7"
body_length="95"
extra_health="70"
is_mountable="true" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_pony"
name="{=OL1oJ9j5}Dale Pony"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="370"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="62"
speed="42"
charge_damage="4"
body_length="97"
is_mountable="true"
extra_health="25"
skeleton_scale="battania_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
<Mesh
name="horse_trotter" />
</AdditionalMeshes>
<Materials>
<Material
name="dales_pony_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="dales_pony_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_pony_agile"
name="{=veB9S1OI}Agile Dale Pony"
mesh="horse_brown"
subtype="horse"
item_category="horse"
value="1"
is_merchandise="false"
weight="360"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="72"
speed="44"
charge_damage="4"
body_length="96"
is_mountable="true"
extra_health="25"
skeleton_scale="battania_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
<Mesh
name="horse_trotter" />
</AdditionalMeshes>
<Materials>
<Material
name="dales_pony_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="dales_pony_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_horse_war"
name="{=eQBDt5Wk}Fell Pony"
mesh="horse_brown"
subtype="horse"
item_category="war_horse"
value="1"
is_merchandise="false"
weight="390"
difficulty="0"
Type="Horse">
<ItemComponent>
<Horse
monster="Monster.horse"
maneuver="67"
speed="40"
charge_damage="8"
body_length="101"
is_mountable="true"
extra_health="70"
skeleton_scale="battania_horse">
<AdditionalMeshes>
<Mesh
name="horse_mane_2"
affected_by_cover="true" />
<Mesh
name="horse_trotter" />
</AdditionalMeshes>
<Materials>
<Material
name="dales_pony_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF08080B"
percentage="1.0" />
</MeshMultipliers>
</Material>
<Material
name="dales_pony_mat">
<MeshMultipliers>
<MeshMultiplier
mesh_multiplier="FF010101"
percentage="0.75" />
<MeshMultiplier
mesh_multiplier="FF909090"
percentage="0.25" />
</MeshMultipliers>
</Material>
</Materials>
</Horse>
</ItemComponent>
</Item>
<!-- #endregion -->
<!-- #region Harnesses -->
<Item
multiplayer_item="true"
id="mp_light_harness"
name="{=O37kzdXO}Light Harness"
mesh="horse_harness_b"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="20"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="0"
mane_cover_type="none"
maneuver_bonus="0"
speed_bonus="0"
charge_bonus="0"
family_type="1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_chain_barding"
name="{=aHQCG5Tn}Chain Barding"
mesh="horse_harness_vlandia_a_clotest"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="95"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="25"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_vlandia_a_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_northern_light_harness"
name="{=IWv37ncp}Northlander Light Harness"
mesh="horse_harness_roman_b_new"
weight="30"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="0"
mane_cover_type="none"
family_type="1"
modifier_group="leather"
reins_mesh="horse_harness_roman_b_new_rein"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_fur_harness"
name="{=ilLE877K}Steppe Fur Saddle "
mesh="horse_harness_khuzait_a_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="20"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="0"
mane_cover_type="none"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_khuzait_a_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_half_barding"
name="{=0rzKQbWy}Steppe Half Barding"
mesh="horse_harness_khuzait_d_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="70"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="15"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_khuzait_d_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_steppe_harness"
name="{=vw9qbiER}Steppe Harness"
mesh="horse_harness_khuzait_b_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="30"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="0"
mane_cover_type="none"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_khuzait_b_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_studded_steppe_barding"
name="{=lspv3mUE}Studded Steppe Barding"
mesh="horse_harness_khuzait_c_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="90"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="26"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_khuzait_c_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_stripped_leather_harness"
name="{=Yh7Dorsr}Striped Leather Harness"
mesh="horse_harness_imperial_a_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="20"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="0"
mane_cover_type="none"
family_type="1"
modifier_group="leather"
reins_mesh="horse_harness_imperial_a_rein"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_scale_barding"
name="{=zmEnxUpL}Imperial Scale Barding"
mesh="horse_harness_imperial_b_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="95"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="26"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_imperial_b_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_half_scale_barding"
name="{=CgG2aRyh}Half Scale Barding"
mesh="horse_harness_imperial_c_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="70"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="16"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_imperial_c_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_desert_cloth_harness"
name="{=2Q0m5CG0}Desert Cloth Harness"
mesh="horse_harness_aserai_a_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="20"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="4"
mane_cover_type="none"
family_type="1"
modifier_group="cloth"
reins_mesh="horse_harness_aserai_a_rein"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_aseran_village_harness"
name="{=4OT8Re4a}Desert Common Harness"
mesh="horse_harness_aserai_b_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="20"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="4"
reins_mesh="horse_harness_aserai_b_rein"
mane_cover_type="none"
family_type="1"
modifier_group="cloth"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_half_mail_and_plate_barding"
name="{=hCBCLp0e}Half Mail and Plate Barding"
mesh="horse_harness_aserai_d_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="70"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="15"
mane_cover_type="all"
family_type="1"
modifier_group="plate"
reins_mesh="horse_harness_aserai_d_rein"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_mail_and_plate_barding"
name="{=gKhpLiyg}Mail and Plate Barding"
mesh="horse_harness_aserai_c_clotest"
culture="Culture.neutral_culture"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="95"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="28"
mane_cover_type="all"
family_type="1"
modifier_group="plate"
reins_mesh="horse_harness_aserai_c_rein"
material_type="Plate" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_camel_saddle"
name="{=q1z4FQub}Camel Saddle"
mesh="camel_saddle1"
culture="Culture.neutral_culture"
value="1"
is_merchandise="false"
weight="30"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="0"
mane_cover_type="none"
family_type="2"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_northern_ring_barding"
name="{=Hm7D4Z6v}Northlander Ring Barding"
mesh="horse_harness_sturgia_a_clotest"
value="1"
is_merchandise="false"
weight="70"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="15"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
reins_mesh="horse_harness_sturgia_a_rein"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_bandit_saddle_highland"
name="{=ZFde57gC}Rugged Highland Saddle"
mesh="bandit_saddle_highland"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="30"
difficulty="0"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="4"
mane_cover_type="none"
family_type="1"
modifier_group="cloth"
reins_mesh="bandit_saddle_highland_rein"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_northern_noble_harness"
name="{=lZZOQsxc}Rough Cavalry Saddle"
mesh="horse_harness_sturgia_b_clotest"
value="1"
is_merchandise="false"
weight="20"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="4"
reins_mesh="horse_harness_sturgia_b_rein"
mane_cover_type="all"
family_type="1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_horse_harness"
name="{=wrM9Km0n}Highland Horse Harness"
mesh="battania_horse_harness"
value="1"
is_merchandise="false"
weight="25"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="3"
mane_cover_type="none"
family_type="1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_horse_harness_halfscaled"
name="{=LwxELoZL}Highland Half Scaled Horse Harness"
mesh="battania_horse_harness_halfscaled"
value="1"
is_merchandise="false"
weight="65"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="20"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_horse_harness_scaled"
name="{=OEbGMbG2}Highland Scaled Horse Harness"
mesh="battania_horse_harness_scaled"
value="1"
is_merchandise="false"
weight="120"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="20"
mane_cover_type="all"
family_type="1"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_imperial_riding_harness"
name="{=NUmDuEqI}Imperial Riding Harness"
mesh="horse_harness_a_new"
value="1"
is_merchandise="false"
weight="20"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="4"
reins_mesh="horse_harness_a_new_rein"
mane_cover_type="all"
family_type="1"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_chain_horse_harness"
name="{=GTWUtUFj}Chain Horse Harness"
mesh="horse_harness_e"
subtype="body_armor"
value="1"
is_merchandise="false"
weight="95"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="28"
hair_cover_type="all"
covers_head="true"
mane_cover_type="all"
reins_mesh="horse_harness_e_rein"
maneuver_bonus="0"
speed_bonus="0"
charge_bonus="0"
family_type="1"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_halfchain_barding"
name="{=Yms2FQ7g}Halfchain Barding"
mesh="horse_harness_vlandia_b_clotest"
value="1"
is_merchandise="false"
weight="65"
culture="Culture.neutral_culture"
Type="HorseHarness">
<ItemComponent>
<Armor
body_armor="20"
mane_cover_type="all"
maneuver_bonus="0"
reins_mesh="horse_harness_vlandia_b_rein"
speed_bonus="0"
charge_bonus="0"
family_type="1"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
</Item>
<!-- #endregion -->
<!-- #region Banner -->
<Item
id="mp_throwing_stone"
name="{=1CPdu9K0}Stone"
body_name="bo_throwing_stone_01"
holster_body_name="bo_axe_short"
holster_mesh="stone_holster"
holster_mesh_with_weapon="stone_holster"
mesh="throwing_stone"
value="1"
is_merchandise="false"
weight="0.1"
appearance="0.1"
Type="Thrown"
item_holsters="throwing_stone:throwing_stone_2">
<ItemComponent>
<Weapon
weapon_class="Stone"
ammo_class="Stone"
stack_amount="15"
physics_material="missile"
accuracy="50"
thrust_speed="102"
speed_rating="102"
missile_speed="40"
weapon_length="10"
thrust_damage="15"
item_usage="stone"
rotation="100,30,20"
passby_sound_code=""
rotation_speed="0, -3.0, 0">
<WeaponFlags
RangedWeapon="true"
Consumable="true"
AutoReload="true"
UnloadWhenSheathed="true"
UseHandAsThrowBase="true" />
</Weapon>
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="ballista_projectile"
name="{=6Db7aDbF}Ballista Arrows"
body_name="bo_ballista_projectile_a"
holster_body_name="bo_axe_short"
mesh="ballista_projectile_a"
holster_mesh="quiver"
subtype="arrows"
value="1"
is_merchandise="false"
weight="3"
difficulty="0"
appearance="0.5"
Type="Arrows"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="20"
physics_material="ballista_missile"
thrust_speed="0"
speed_rating="0"
missile_speed="80"
weapon_length="95"
thrust_damage="400"
thrust_damage_type="Pierce"
item_usage=""
flying_sound_code="event:/mission/combat/missile/foley/passby"
sticking_rotation="90,0,0"
sticking_position="0,-1.2,0"
center_of_mass="0,0,-0.3">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
MultiplePenetration="true"
CanPenetrateShield="true" />
</Weapon>
</ItemComponent>
<Flags
CannotBePickedUp="true" />
</Item>
<Item
multiplayer_item="true"
id="ballista_projectile_burning"
name="{=6Db7aDbF}Ballista Arrows"
prefab="burning_ballista_projectile"
body_name="bo_ballista_projectile_a"
holster_body_name="bo_axe_short"
mesh="ballista_projectile_b"
holster_mesh="quiver"
subtype="arrows"
value="1"
is_merchandise="false"
weight="3"
difficulty="0"
appearance="0.5"
Type="Arrows"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Arrow"
stack_amount="20"
physics_material="burning_ballista"
thrust_speed="0"
speed_rating="0"
missile_speed="80"
weapon_length="95"
thrust_damage="400"
thrust_damage_type="Pierce"
item_usage=""
flying_sound_code="event:/mission/combat/missile/foley/passby"
trail_particle_name="psys_game_missile_flame"
sticking_rotation="90,0,0"
sticking_position="0,-1.2,0"
center_of_mass="0,0,-0.3">
<WeaponFlags
Consumable="true"
AmmoSticksWhenShot="true"
Burning="true"
MultiplePenetration="true"
LeavesTrail="true"
CanPenetrateShield="true" />
</Weapon>
</ItemComponent>
<Flags
CannotBePickedUp="true" />
</Item>
<Item
multiplayer_item="true"
id="boulder"
name="{=pzfbPbWW}Boulder"
is_merchandise="false"
body_name="bo_projectile_rock"
holster_body_name="bo_axe_short"
mesh="projectile_rock"
holster_mesh=""
subtype="arrows"
value="1"
weight="15"
difficulty="0"
appearance="0.5"
Type="Thrown"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Boulder"
ammo_class="Boulder"
stack_amount="1"
position="0.05, -0.15, 0"
center_of_mass="0,0,0"
physics_material="boulder_stone"
thrust_speed="100"
speed_rating="0"
missile_speed="8"
weapon_length="95"
thrust_damage="70"
item_usage="heavy_stone"
flying_sound_code="event:/mission/combat/boulder/passby"
rotation_speed="2, 0.5, 0">
<WeaponFlags
RangedWeapon="true"
Consumable="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
CanPenetrateShield="true"
MissileWithPhysics="true"
UseHandAsThrowBase="true"
LeavesTrail="true"
AmmoCanBreakOnBounceBack="true"
CanKillEvenIfBlunt="true" />
</Weapon>
</ItemComponent>
<Flags
QuickFadeOut="true"
CannotBePickedUp="true"
DropOnWeaponChange="true"
DropOnAnyAction="true" />
</Item>
<Item
multiplayer_item="true"
id="pot"
name="{=3Wzhxkn1}Pot"
is_merchandise="false"
body_name="bo_projectile_rock"
holster_body_name="bo_axe_short"
flying_mesh="projectile_pot"
mesh="projectile_pot"
holster_mesh=""
subtype="arrows"
value="1"
weight="15"
difficulty="0"
appearance="0.5"
Type="Thrown"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Boulder"
ammo_class="Boulder"
stack_amount="1"
position="0.05, -0.15, 0"
physics_material="burning_jar"
thrust_speed="100"
speed_rating="0"
missile_speed="8"
weapon_length="95"
thrust_damage="70"
item_usage="heavy_stone"
flying_sound_code="event:/mission/combat/boulder/passby"
trail_particle_name="psys_game_burning_jar_trail"
rotation_speed="2, 0.5, 0">
<WeaponFlags
RangedWeapon="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
CanPenetrateShield="true"
MissileWithPhysics="true"
Consumable="true"
LeavesTrail="true"
Burning="true"
AffectsAreaBig="true"
AmmoBreaksOnBounceBack="true"
CanKillEvenIfBlunt="true" />
</Weapon>
</ItemComponent>
<Flags
QuickFadeOut="true"
CannotBePickedUp="true"
DropOnWeaponChange="true"
DropOnAnyAction="true" />
</Item>
<Item
multiplayer_item="true"
id="grapeshot_stack"
name="{=ZeU1fvdz}Grapeshot Stack"
body_name="bo_projectile_grapeshot_carry"
holster_body_name="bo_axe_short"
mesh="projectile_grapeshot_carry"
holster_mesh=""
subtype="arrows"
weight="15"
value="1"
is_merchandise="false"
difficulty="0"
appearance="1"
Type="Thrown"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Boulder"
ammo_class="Boulder"
stack_amount="1"
position="0.05, -0.15, 0"
center_of_mass="0,0,0"
physics_material="boulder_stone"
thrust_speed="100"
speed_rating="0"
missile_speed="8"
weapon_length="95"
thrust_damage="70"
item_usage="heavy_stone"
flying_sound_code="event:/mission/combat/boulder/passby"
rotation_speed="2, 0.5, 0">
<WeaponFlags
RangedWeapon="true"
Consumable="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
CanPenetrateShield="true"
CanKnockDown="true"
MissileWithPhysics="true"
UseHandAsThrowBase="true"
LeavesTrail="true"
AmmoCanBreakOnBounceBack="true"
CanKillEvenIfBlunt="true" />
</Weapon>
</ItemComponent>
<Flags
QuickFadeOut="true"
CannotBePickedUp="true"
DropOnWeaponChange="true"
DropOnAnyAction="true" />
</Item>
<Item
multiplayer_item="true"
id="grapeshot_fire_stack"
name="{=ZeU1fvdz}Grapeshot Stack"
body_name="bo_projectile_grapeshot_carry"
holster_body_name="bo_axe_short"
mesh="projectile_grapeshot_carry"
holster_mesh=""
subtype="arrows"
value="1"
is_merchandise="false"
weight="15"
difficulty="0"
appearance="1"
Type="Thrown"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Boulder"
ammo_class="Boulder"
stack_amount="1"
position="0.05, -0.15, 0"
center_of_mass="0,0,0"
physics_material="boulder_stone"
thrust_speed="100"
speed_rating="0"
missile_speed="8"
weapon_length="95"
thrust_damage="70"
item_usage="heavy_stone"
flying_sound_code="event:/mission/combat/boulder/passby"
rotation_speed="2, 0.5, 0">
<WeaponFlags
RangedWeapon="true"
Consumable="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
CanPenetrateShield="true"
CanKnockDown="true"
MissileWithPhysics="true"
UseHandAsThrowBase="true"
LeavesTrail="true"
AmmoCanBreakOnBounceBack="true"
CanKillEvenIfBlunt="true" />
</Weapon>
</ItemComponent>
<Flags
QuickFadeOut="true"
CannotBePickedUp="true"
DropOnWeaponChange="true"
DropOnAnyAction="true" />
</Item>
<Item
multiplayer_item="true"
id="grapeshot_projectile"
name="{=XGytILlt}Grapeshot Ammo"
body_name="bo_projectile_grapeshot_piece_a"
holster_body_name="bo_axe_short"
mesh="projectile_grapeshot_piece_a"
holster_mesh=""
subtype="arrows"
value="1"
is_merchandise="false"
weight="15"
difficulty="0"
appearance="1"
Type="Thrown"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Boulder"
ammo_class="Boulder"
stack_amount="1"
position="0.05, -0.15, 0"
center_of_mass="0,0,0"
physics_material="boulder_stone"
thrust_speed="100"
speed_rating="0"
missile_speed="8"
weapon_length="95"
thrust_damage="25"
item_usage="heavy_stone"
flying_sound_code="event:/mission/combat/boulder/passby"
rotation_speed="2, 0.5, 0">
<WeaponFlags
RangedWeapon="true"
Consumable="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
CanPenetrateShield="true"
CanKnockDown="true"
MissileWithPhysics="true"
UseHandAsThrowBase="true"
LeavesTrail="true"
AmmoCanBreakOnBounceBack="true"
CanKillEvenIfBlunt="true" />
</Weapon>
</ItemComponent>
<Flags
QuickFadeOut="true"
CannotBePickedUp="true"
DropOnWeaponChange="true"
DropOnAnyAction="true" />
</Item>
<Item
multiplayer_item="true"
id="grapeshot_fire_projectile"
name="{=XGytILlt}Grapeshot Ammo"
body_name="bo_projectile_grapeshot_piece_a"
holster_body_name="bo_axe_short"
mesh="projectile_grapeshot_piece_a"
holster_mesh=""
subtype="arrows"
value="1"
is_merchandise="false"
weight="15"
difficulty="0"
appearance="1"
Type="Thrown"
item_holsters="">
<ItemComponent>
<Weapon
weapon_class="Boulder"
ammo_class="Boulder"
stack_amount="1"
position="0.05, -0.15, 0"
center_of_mass="0,0,0"
physics_material="boulder_stone"
thrust_speed="100"
speed_rating="0"
missile_speed="8"
weapon_length="95"
thrust_damage="25"
item_usage="heavy_stone"
flying_sound_code="event:/mission/combat/boulder/passby"
trail_particle_name="mangonel_grapeshot_burning_projectile"
rotation_speed="2, 0.5, 0">
<WeaponFlags
RangedWeapon="true"
Consumable="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true"
CanPenetrateShield="true"
CanKnockDown="true"
MissileWithPhysics="true"
UseHandAsThrowBase="true"
LeavesTrail="true"
Burning="true"
AffectsArea="true"
AmmoCanBreakOnBounceBack="true"
CanKillEvenIfBlunt="true" />
</Weapon>
</ItemComponent>
<Flags
QuickFadeOut="true"
CannotBePickedUp="true"
DropOnWeaponChange="true"
DropOnAnyAction="true" />
</Item>
<Item
id="mp_sling_stone"
name="{=bDfKz5SZ}Sling"
body_name="bo_throwing_stone_01"
holster_body_name="bo_axe_short"
holster_mesh="stone_holster"
holster_mesh_with_weapon="stone_holster"
mesh="throwing_stone"
value="1"
is_merchandise="false"
weight="0.1"
appearance="0.1"
Type="Thrown"
item_holsters="throwing_stone:throwing_stone_2">
<ItemComponent>
<Weapon
weapon_class="Stone"
ammo_class="Stone"
stack_amount="20"
physics_material="missile"
accuracy="88"
thrust_speed="102"
speed_rating="102"
missile_speed="45"
weapon_length="10"
thrust_damage="16"
item_usage="stone"
rotation="100,30,20"
passby_sound_code=""
rotation_speed="0, -3.0, 0">
<WeaponFlags
RangedWeapon="true"
Consumable="true"
AutoReload="true"
UseHandAsThrowBase="true"
UnloadWhenSheathed="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
</Item>
<!-- #endregion -->
<!-- Missing Cosmetic Items from SP -->
<Item
multiplayer_item="true"
id="mp_cervelliere_over_padded_cap"
name="{=wG582fzT}Cervelliere over Padded Cap"
mesh="vlandia_helmet_n_e"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.1"
appearance="1.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="20"
has_gender_variations="false"
hair_cover_type="type2"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_cloth_headwrap"
name="{=frwBm3Oh}Cloth Headwrap"
subtype="head_armor"
mesh="vlandia_helmet_d"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="6"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth_unarmoured"
material_type="Cloth"
beard_cover_type="all" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_full_helm_over_padded_cloth"
name="{=xnoAJwoy}Full Helm over Padded Cloth"
mesh="vlandia_helmet_s_y"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="3.6"
appearance="2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="48"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_guards_kettle_over_mail_coif"
name="{=S1SUK8zk}Kettle over Mail Coif"
mesh="vlandia_helmet_j_a"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="3.6"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="38"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_kettle_hat_over_padded_coif"
name="{=2MdVVkVL}Kettle Hat over Padded Coif"
mesh="vlandia_helmet_i_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.6"
appearance="1.9"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="36"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type3"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_cervelliere_over_laced_coif"
name="{=h6UXvU3B}Nasal Cervelliere over Laced Coif"
mesh="vlandia_helmet_o_c"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.1"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="28"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type3" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_nasal_helmet_over_padded_coif"
name="{=Tp7zXWGa}Nasal Helmet over Padded Coif"
subtype="head_armor"
mesh="vlandia_helmet_p_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.4"
difficulty="0"
appearance="2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="36"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type3" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_open_padded_coif"
name="{=WUArer5A}Open Padded Coif"
subtype="head_armor"
mesh="vlandia_helmet_y"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="0.6"
difficulty="0"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="14"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth"
material_type="Cloth"
beard_cover_type="type2" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_padded_coif"
name="{=zQv3w264}Padded Half Coif"
subtype="head_armor"
mesh="vlandia_helmet_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="0.7"
difficulty="0"
appearance="1.2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="14"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="cloth"
material_type="Cloth"
beard_cover_type="type3" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_cervelliere_over_laced_coif"
name="{=z8d2uyY1}Segmented Cevelliere over Laced Coif"
mesh="vlandia_helmet_u_c"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.3"
appearance="1.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="24"
has_gender_variations="false"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate"
hair_cover_type="all" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_segmented_cervelliere_over_mail"
name="{=bdpjqoGe}Segmented Cervelliere over Mail"
mesh="vlandia_helmet_u_v"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.85"
appearance="1.45"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="26"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="type2" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_visored_helmet_over_laced_coif"
name="{=51EcVnzd}Visored Helmet over Laced Coif"
mesh="vlandia_helmet_m_c"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="3.2"
appearance="2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="46"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_visored_helmet_over_padded_cloth"
name="{=A8MJWbhf}Visored Helmet over Padded Cloth"
subtype="head_armor"
mesh="vlandia_helmet_m_y"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="3.3"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="46"
has_gender_variations="false"
hair_cover_type="all"
modifier_group="plate"
material_type="Plate"
beard_cover_type="all" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandian_faceguard_helmet_a"
name="{=axaK9y6E}Closed Knight Helmet"
subtype="head_armor"
mesh="vlandian_faceguard_helmet_a"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.2"
difficulty="0"
appearance="1"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="45"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_vlandian_faceguard_helmet_b"
name="{=ArbBALwc}Knight Helmet with Bronze Faceguard"
subtype="head_armor"
mesh="vlandian_faceguard_helmet_b"
culture="Culture.vlandia"
value="1"
is_merchandise="false"
weight="2.3"
difficulty="0"
appearance="1.5"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="44"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_scale_armor_a"
name="{=QlvnKQbc}Highland Scale Armor over Mail Armor"
subtype="body_armor"
mesh="battanian_scale_armor_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="22.4"
difficulty="0"
appearance="3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="42"
leg_armor="15"
arm_armor="12"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battanian_scale_armor_b"
name="{=oJKXjRJ3}Highland Scale Armor over Cloth"
subtype="body_armor"
mesh="battanian_scale_armor_b"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="11.4"
difficulty="0"
appearance="3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="31"
leg_armor="6"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_a"
name="{=HkwJao2z}Fringed Steel Cap with Cheek Guards"
mesh="battania_earmuff_helmet_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="36"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_a_brnz"
name="{=HBaSQlSJ}Fringed Bronze Cap with Cheek Guards"
mesh="battania_earmuff_helmet_a_brnz"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.2"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="35"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_b"
name="{=HvjviTTW}Steel Cap with Cheek Guards"
mesh="battania_earmuff_helmet_b"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="2.9"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="32"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_b_brnz"
name="{=PyeZ22FL}Bronze Cap with Cheek Guards"
mesh="battania_earmuff_helmet_b_brnz"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="31"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_c"
name="{=1zFYpSSY}Fringed Decorated Steel Cap with Cheek Guards"
mesh="battania_earmuff_helmet_c"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.1"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="38"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_c_brnz"
name="{=KoyU5yeY}Fringed Decorated Bronze Cap with Cheek Guards"
mesh="battania_earmuff_helmet_c_brnz"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.3"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="37"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_c_cpr"
name="{=NiBDR9ld}Decorated Bronze Helmet with Cheek Guards"
mesh="battania_earmuff_helmet_c_cpr"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.3"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="35"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_d"
name="{=wQY1oqdK}Ridged Decorated Steel Cap with Cheek Guards"
mesh="battania_earmuff_helmet_d"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.2"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="41"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_earmuff_helmet_d_brnz"
name="{=RDbqA36B}Ridged Decorated Bronze Cap with Cheek Guards"
mesh="battania_earmuff_helmet_d_brnz"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.3"
difficulty="0"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="40"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_battania_scarf_a"
name="{=Ur3Q4U5x}Heavy Tartan Cape"
mesh="battania_scarf_a"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="body_armor"
weight="0.55"
difficulty="0"
appearance="1.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="3"
arm_armor="1"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_cloak_b"
name="{=lVtoBMhp}Tartan Cape"
mesh="battania_cloak_b"
culture="Culture.battania"
value="1"
is_merchandise="false"
subtype="body_armor"
weight="0.8"
difficulty="0"
appearance="1.5"
Type="Cape">
<ItemComponent>
<Armor
body_armor="4"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
</Item>
<Item
multiplayer_item="true"
id="mp_battania_shoulder_strap"
name="{=y1YTxkmn}Shoulder Harness"
mesh="battania_shoulder_strap"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="1.0"
appearance="1"
Type="Cape">
<ItemComponent>
<Armor
body_armor="4"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_aserai_civil_d"
name="{=SW3lkPHe}Colored Bisht"
mesh="aserai_civil_d"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="1.0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="5"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
Civilian="true"
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_desert_scale_shoulders"
name="{=sbbNL1qF}Reinforced Scale Pauldrons"
mesh="aserai_scale_b_shoulder"
culture="Culture.aserai"
value="1"
is_merchandise="false"
weight="4.2"
appearance="3"
Type="Cape">
<ItemComponent>
<Armor
body_armor="18"
arm_armor="8"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_khuzait_noble_helmet_with_feathers"
name="{=n1A47HcZ}Noble Lancer Helmet"
mesh="khuzait_lord_helmet_a"
culture="Culture.khuzait"
value="1"
is_merchandise="false"
subtype="head_armor"
weight="3.4"
difficulty="0"
appearance="4.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="48"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_chainmale_longsleeve"
name="{=4cHMe6H2}Decorated Hauberk"
subtype="body_armor"
mesh="sturgian_chainmale_longsleeve"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="14.5"
difficulty="0"
appearance="1.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="32"
leg_armor="15"
arm_armor="15"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_chainmale_shortsleeve"
name="{=RmUJJelp}Huscarls Hauberk"
subtype="body_armor"
mesh="sturgian_chainmale_shortsleeve"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="8.3"
difficulty="0"
appearance="1.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="25"
leg_armor="12"
arm_armor="10"
has_gender_variations="true"
covers_body="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_lamellar_base"
name="{=TeIcf3Cd}Heavy Lamellar over Mail Armor"
mesh="sturgian_lamellar_base"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="24"
appearance="3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="50"
leg_armor="21"
arm_armor="7"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_lamellar_gambeson"
name="{=luoXhz19}Heavy Lamellar Vest"
subtype="body_armor"
mesh="sturgian_lamellar_gambeson"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="6.2"
difficulty="0"
appearance="1.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="28"
leg_armor="2"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_lamellar_fortified"
name="{=D358wBWJ}Heavy Lamellar over Hauberk"
mesh="sturgian_lamellar_fortified"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="28"
appearance="3"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="50"
leg_armor="25"
arm_armor="15"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_lamellar_gambeson_heavy"
name="{=luoXhz19}Heavy Lamellar Vest"
subtype="body_armor"
mesh="sturgian_lamellar_gambeson_heavy"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="8.3"
difficulty="0"
appearance="1.8"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="35"
leg_armor="18"
arm_armor="2"
has_gender_variations="true"
covers_body="true"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags
UseTeamColor="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_light_armor_a"
name="{=JCdVJYnQ}Light Tunic"
subtype="body_armor"
mesh="sturgia_light_armor_a"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_light_armor_b"
name="{=lB4UF1GT}Long Tunic"
subtype="body_armor"
mesh="sturgia_light_armor_b"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_light_armor_c"
name="{=SvYpE52J}Fur Trimmed Tunic"
subtype="body_armor"
mesh="sturgia_light_armor_c"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="0.8"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="6"
leg_armor="3"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_light_armor_d"
name="{=VaqBBaQu}Fur Trimmed Short Tunic"
subtype="body_armor"
mesh="sturgia_light_armor_d"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="0.4"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="2"
leg_armor="1"
arm_armor="1"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgia_light_armor_e"
name="{=oQSZ0XgP}Decorated Thick Tunic"
subtype="body_armor"
mesh="sturgia_light_armor_e"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="0.6"
difficulty="0"
appearance="0.6"
Type="BodyArmor">
<ItemComponent>
<Armor
body_armor="6"
leg_armor="3"
arm_armor="3"
has_gender_variations="true"
covers_body="true"
modifier_group="cloth_unarmoured"
material_type="Cloth" />
</ItemComponent>
<Flags
UseTeamColor="true"
Civilian="true" />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_helmet_base"
name="{=Nv0eZmGL}Steel Nasal Cap"
mesh="sturgian_helmet_base"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="2.4"
appearance="1.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="35"
has_gender_variations="false"
hair_cover_type="type3"
beard_cover_type="none"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_helmet_b_open"
name="{=LRbGXEw2}Plumed Decorated Mailed Nasal Helmet"
mesh="sturgian_helmet_b_open"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="3.2"
appearance="3.4"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="49"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_helmet_b_close"
name="{=zBRB0P5M}Closed Decorated Goggled Helmet"
mesh="sturgian_helmet_b_close"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="3.8"
appearance="2"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="54"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_helmet_open"
name="{=IGazuB9B}Mailed Nasal Helmet"
mesh="sturgian_helmet_open"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="3.15"
appearance="1.6"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="49"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="type2"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_sturgian_helmet_closed"
name="{=2iDtlgM0}Closed Warlord Helmet"
mesh="sturgian_helmet_closed"
culture="Culture.sturgia"
value="1"
is_merchandise="false"
weight="3.8"
appearance="3"
Type="HeadArmor">
<ItemComponent>
<Armor
head_armor="53"
has_gender_variations="false"
hair_cover_type="all"
beard_cover_type="all"
modifier_group="plate"
material_type="Plate" />
</ItemComponent>
<Flags />
</Item>
<Item
multiplayer_item="true"
id="mp_roughtied_leather_bracers"
name="{=e4lKZhgv}Roughtied Leather Bracers"
mesh="sea_raider_leather_wristband"
culture="Culture.battania"
value="1"
is_merchandise="false"
weight="0.5"
appearance="1"
Type="HandArmor">
<ItemComponent>
<Armor
arm_armor="3"
covers_hands="false"
modifier_group="leather"
material_type="Leather" />
</ItemComponent>
<Flags
Civilian="true" />
</Item>
</Items>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>