![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<base>
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id="psys_game_rain"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="prt_rain_drop"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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particle_life="4.000"
particle_life_deviation="0.000"
particle_size_deviation="0.000"
gravity="0.000, 0.000, -9.800"
gravity_weight="1.500"
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starting_scale="0.040"
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starting_color="0.924, 0.949, 1.000"
starting_alpha="1.000"
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ending_scale="0.040"
ending_color_time="1.000"
ending_alpha_time="1.000"
ending_color="0.828, 0.899, 1.000"
ending_alpha="1.000"
emit_size="10.000, 10.000, 0.000, 0.000"
emit_impulse="0.000, 0.000, -1.500"
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activation_delay="0.000"
always_emit="true"
global_emit_dir="true"
turbulance_2d="true"
randomize_size="true"
gradient_normals="true"
rain_culling="true"
rain_splash="true"
scale_with_velocity="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_snow"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
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synch_with_master="false"
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emitter_type="box"
collision_event="none"
material="prt_shd_snow_fall_1"
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billboard="Turn To Velocity Billboard"
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particle_size_deviation="0.000"
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turbulance_strength="100.000"
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starting_scale="0.050"
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ending_scale="0.050"
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<children />
</emitter>
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<particle_system
id="psys_game_blood_1"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
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synch_with_master="false"
fadeout_distance_level="0"
emitter_type="box"
collision_event="none"
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decal_material="blood_decal_material"
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ending_scale="0.400"
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<children />
</emitter>
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</particle_system>
<particle_system
id="psys_game_blood_2"
low_quality_system=""
low_quality_system_distance="0.000">
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<emitter
name="Emitter"
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emitter_type="box"
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<children />
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<emitter
name="New emitter"
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fadeout_distance_level="4"
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collision_event="remove"
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<children />
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<emitter
name="New emitter"
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<children />
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<emitter
name="New emitter"
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<particle_system
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low_quality_system=""
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<emitter
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<emitter
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low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
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rain_splash="true">
<children />
</emitter>
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</particle_system>
<particle_system
id="psys_rain_dust"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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ending_color="0.828, 0.899, 1.000"
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<children />
</emitter>
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</particle_system>
<particle_system
id="psys_sea_foam_a"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
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ending_alpha_time="1.000"
ending_color="1.000, 1.000, 1.000"
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low_quality_system=""
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</emitter>
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low_quality_system_distance="50.000">
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name="Emitter"
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<children />
</emitter>
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low_quality_system_distance="50.000">
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name="Emitter"
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ending_scale="12.000"
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ending_alpha_time="0.800"
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emit_on_terrain="true">
<children />
</emitter>
</emitters>
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<particle_system
id="psys_bug_fly_1"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh="prt_mesh_rose_a"
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synch_with_master="false"
fadeout_distance_level="0"
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particle_size_deviation="0.000"
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ending_scale="0.250"
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ending_alpha_time="1.000"
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<children />
</emitter>
</emitters>
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id="psys_snow_dust"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="snow_dust"
sample_mesh=""
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ending_alpha_time="1.000"
ending_color="0.824, 0.894, 1.000"
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rotation_speed="0.000"
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scale_with_velocity_multiplier="0.000"
scale_with_emitters_velocity="0.000"
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<children />
</emitter>
</emitters>
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<particle_system
id="psys_dummy_straw"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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<children />
</emitter>
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id="psys_campfire_sparks"
low_quality_system=""
low_quality_system_distance="0.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="0"
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ending_color_time="0.600"
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<children />
</emitter>
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id="psys_smoke"
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low_quality_system_distance="0.000">
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<emitter
name="Emitter"
sample_mesh=""
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<children />
</emitter>
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</particle_system>
<particle_system
id="psys_campfire"
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low_quality_system_distance="0.000">
<emitters>
<emitter
name="Emitter"
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<children />
</emitter>
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<particle_system
id="active_volcano_smoke"
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low_quality_system_distance="0.000">
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<emitter
name="Emitter"
sample_mesh=""
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ending_scale="25.000"
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randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
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<particle_system
id="active_volcano_lava_splash"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="0"
emitter_type="box"
collision_event="none"
material="prt_shd_blood_3"
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ending_color="1.000, 0.408, 0.110"
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turbulance_2d="true"
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randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
</emitters>
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<particle_system
id="Volcano_sparks"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
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emitter_type="box"
collision_event="none"
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particle_size_deviation="0.500"
gravity="0.000, 0.000, -1.000"
gravity_weight="1.000"
turbulance_size="5.000"
turbulance_strength="500.000"
starting_scale_time="0.010"
starting_scale="1.000"
starting_color_time="0.000"
starting_alpha_time="0.000"
starting_color="0.835, 0.443, 0.243"
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ending_scale="0.000"
ending_color_time="0.600"
ending_alpha_time="0.600"
ending_color="0.310, 0.125, 0.078"
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rotation_speed="0.000"
rotational_damping="5.000"
scale_with_velocity_multiplier="5.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true">
<children />
</emitter>
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</particle_system>
<particle_system
id="psys_stone_battlement_destroyed"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="dust_a"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="1"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
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particle_life="5.000"
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particle_size_deviation="0.400"
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turbulance_strength="39.000"
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starting_scale="5.000"
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starting_alpha_time="0.100"
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ending_scale="10.000"
ending_color_time="1.000"
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randomize_size="true"
randomize_rotation="true"
gradient_normals="true">
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<particle_system
id="psys_adobe_battlement_destroyed"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="dust_a"
sample_mesh=""
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synch_with_master="false"
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creates_deletable_decals="true"
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particle_size_deviation="0.000"
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starting_scale="5.000"
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starting_alpha_time="0.000"
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ending_alpha_time="1.000"
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name="dust_b"
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synch_with_master="false"
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emitter_type="box"
collision_event="none"
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particle_size_deviation="0.000"
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starting_scale="5.000"
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starting_alpha_time="0.000"
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ending_scale="10.000"
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ending_alpha_time="1.000"
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randomize_rotation="true">
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</emitter>
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id="psys_dummy_smoke"
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low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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particle_size_deviation="0.700"
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starting_scale="0.500"
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randomize_rotation="true"
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<children />
</emitter>
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id="psys_ladder_dust_14m"
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low_quality_system_distance="50.000">
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<emitter
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sample_mesh=""
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synch_with_master="false"
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<children />
</emitter>
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id="psys_ladder_dust_12m"
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low_quality_system_distance="50.000">
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<emitter
name="New emitter"
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synch_with_master="false"
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<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_ladder_dust_10m"
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low_quality_system_distance="50.000">
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<emitter
name="New emitter"
sample_mesh=""
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<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="water_splash_2"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="0"
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<children />
</emitter>
<emitter
name="New emitter"
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<children />
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<particle_system
id="psys_dummy_smoke"
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low_quality_system_distance="50.000">
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<emitter
name="Emitter"
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<children />
</emitter>
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<particle_system
id="psys_dummy_straw"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
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randomize_rotation="true">
<children />
</emitter>
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<particle_system
id="psys_food_steam"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
sample_mesh="prt_mesh_steam_1"
not_visible_on_low_config="false"
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fadeout_distance_level="4"
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always_emit="true"
global_emit_dir="true"
randomize_size="true"
randomize_rotation="true">
<children />
</emitter>
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<particle_system
id="psys_cooking_smoke"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
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fadeout_distance_level="1498350744"
emitter_type="box"
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particle_size_deviation="0.000"
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starting_scale="0.650"
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starting_color="0.800, 0.800, 0.850"
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ending_scale="3.000"
ending_color_time="1.000"
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ending_color="1.000, 1.000, 1.000"
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rotation_speed="0.000"
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scale_with_velocity_multiplier="0.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
global_emit_dir="true"
randomize_size="true"
randomize_rotation="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_flue_smoke_tall"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="8"
emitter_type="box"
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turbulance_size="15.000"
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randomize_rotation="true">
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id="psys_game_hoof_dust_snow"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
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<particle_system
id="prt_steam"
low_quality_system=""
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<emitter
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<particle_system
id="prt_hit_dust"
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low_quality_system_distance="0.000">
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<emitter
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sample_mesh=""
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id="psys_env_snow_dust"
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low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
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<children />
</emitter>
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<particle_system
id="waterfall_foam_circular"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="New emitter"
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fadeout_distance_level="3"
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collision_event="none"
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<children />
</emitter>
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<particle_system
id="psys_snow_dust_env"
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low_quality_system_distance="50.000">
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<emitter
name="Emitter"
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<children />
</emitter>
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<particle_system
id="outdoor_fire_smoke_small"
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low_quality_system_distance="0.000">
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<emitter
name="Emitter"
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<children />
</emitter>
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<particle_system
id="psys_haze_1"
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low_quality_system_distance="50.000">
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<emitter
name="Haze"
sample_mesh=""
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synch_with_master="false"
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ending_color="0.800, 0.700, 0.700"
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<children />
</emitter>
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<particle_system
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low_quality_system_distance="0.000">
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<emitter
name="fire"
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ending_color="0.586, 0.000, 0.000"
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<children />
</emitter>
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<particle_system
id="craft_rocket_smoke"
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low_quality_system_distance="0.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
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randomize_rotation="true"
emit_per_unit="true"
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gradient_normals="true">
<children />
</emitter>
</emitters>
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<particle_system
id="prt_torch_flame"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="torch_fire"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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collision_event="none"
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ending_color_time="0.800"
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ending_color="0.957, 0.399, 0.320"
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<children />
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<emitter
name="sparks"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="1"
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collision_event="none"
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particle_size_deviation="0.020"
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starting_scale="0.100"
starting_color_time="0.500"
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starting_color="1.000, 0.293, 0.157"
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ending_color_time="0.900"
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ending_color="1.000, 0.223, 0.094"
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emit_per_unit="true"
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<children />
</emitter>
<emitter
name="New emitter"
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ending_scale="20.000"
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animated_sprite="true"
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sprite_frame_rate="52.000"
turbulance_2d="true"
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randomize_rotation="true"
emit_per_unit="true"
orderby_distance="true"
gradient_normals="true">
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id="psys_game_burning_agent"
sound_code="event:/mission/ambient/detail/fire/fire_small"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
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particle_size_deviation="0.000"
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randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
scale_with_velocity="true"
dont_emit_while_moving="true">
<children />
</emitter>
<emitter
name="New emitter"
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not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
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starting_scale="0.020"
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starting_alpha_time="0.000"
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ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
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global_emit_dir="true"
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constant_wind="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="New emitter"
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synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
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particle_size_deviation="0.100"
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ending_alpha_time="0.800"
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rotational_damping="5.000"
scale_with_velocity_multiplier="2.000"
scale_with_emitters_velocity="0.000"
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always_emit="true"
animated_sprite="true"
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sprite_frame_rate="55.000"
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</emitter>
<emitter
name="New emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
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starting_scale="0.500"
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constant_wind="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_dust_env_forest"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="0"
emitter_type="box"
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particle_size_deviation="0.300"
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gravity_weight="0.000"
turbulance_size="10.000"
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starting_scale_time="0.000"
starting_scale="75.000"
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ending_scale="60.000"
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ending_alpha_time="0.900"
ending_color="0.659, 0.867, 1.000"
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emit_size="300.000, 150.000, 10.000, 0.000"
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scale_with_velocity_multiplier="0.000"
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emit_on_terrain="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_blood_3"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="Emitter"
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</emitter>
<emitter
name="New emitter"
sample_mesh=""
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synch_with_master="false"
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ending_scale="0.800"
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collide_with_environment="true"
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</emitter>
<emitter
name="New emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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global_emit_dir="true"
randomize_size="true"
scale_with_velocity="true">
<children />
</emitter>
</emitters>
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<particle_system
id="psys_game_water_splash_3"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="New emitter"
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<children />
</emitter>
<emitter
name="New emitter"
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synch_with_master="false"
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<emitter
name="New emitter"
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<children />
</emitter>
<emitter
name="New emitter"
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synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
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particle_size_deviation="0.200"
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starting_color="0.605, 1.000, 0.991"
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ending_alpha_time="0.900"
ending_color="0.701, 1.000, 0.859"
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<emitter
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low_quality_system_distance="50.000">
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<emitter
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<emitter
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low_quality_system_distance="50.000">
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<emitter
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</emitter>
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low_quality_system_distance="50.000">
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<emitter
name="Emitter"
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low_quality_system_distance="50.000">
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<emitter
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<emitter
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<emitter
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gravity_weight="2.000"
turbulance_size="0.000"
turbulance_strength="0.000"
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starting_scale="0.200"
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starting_alpha_time="0.000"
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ending_scale="0.200"
ending_color_time="1.000"
ending_alpha_time="1.000"
ending_color="0.024, 0.019, 0.015"
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global_emit_dir="true"
randomize_size="true"
randomize_rotation="true"
gradient_normals="true"
scale_with_velocity="true">
<children />
</emitter>
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</particle_system>
<particle_system
id="psys_game_metal_metal_coll"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="sparks"
sample_mesh="prt_mesh_fire_1"
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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billboard="Turn To Velocity Billboard"
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particle_size_deviation="0.000"
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turbulance_strength="50.000"
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starting_scale="0.020"
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ending_scale="0.000"
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ending_alpha_time="0.800"
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randomize_size="true"
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<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_metal_stone_coll"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="sparks"
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not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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particle_size_deviation="0.000"
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ending_color_time="0.900"
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<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
not_visible_on_low_config="true"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
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particle_size_deviation="0.200"
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ending_alpha_time="0.700"
ending_color="0.949, 1.000, 0.991"
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randomize_size="true"
randomize_rotation="true"
constant_wind="true"
scale_with_velocity="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_metal_wood_coll"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="stick"
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ending_scale="0.010"
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rotation_speed="5.000"
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randomize_rotation="true"
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<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
not_visible_on_low_config="true"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
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particle_size_deviation="0.400"
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starting_scale_time="0.000"
starting_scale="0.500"
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ending_alpha_time="0.700"
ending_color="0.859, 0.812, 0.737"
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randomize_size="true"
randomize_rotation="true"
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<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_missile_wood_coll"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="4"
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<children />
</emitter>
<emitter
name="New emitter"
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synch_with_master="false"
fadeout_distance_level="3"
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<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_missile_stone_coll"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="sparks"
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synch_with_master="false"
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<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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<children />
</emitter>
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</particle_system>
<particle_system
id="psys_game_boulder_mud_coll"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="mud"
sample_mesh=""
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synch_with_master="false"
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collision_event="stick"
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ending_alpha_time="0.900"
ending_color="0.745, 0.639, 0.511"
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randomize_rotation="true"
gradient_normals="true"
scale_with_velocity="true"
keep_mesh_vertex_colors="true">
<children />
</emitter>
<emitter
name="small_dust"
sample_mesh=""
not_visible_on_low_config="true"
synch_with_master="false"
fadeout_distance_level="1"
emitter_type="box"
collision_event="none"
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turbulance_strength="25.000"
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starting_scale="1.000"
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starting_alpha_time="0.100"
starting_color="0.243, 0.208, 0.167"
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ending_scale="5.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.243, 0.208, 0.167"
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emit_size="0.000, 0.000, 0.000, 0.000"
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rotation_speed="3.000"
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scale_with_velocity_multiplier="1.000"
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animated_sprite="true"
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global_emit_dir="true"
turbulance_2d="true"
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scale_with_velocity="true">
<children />
</emitter>
<emitter
name="big_dust"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="1"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
billboard="3D"
particles_per_sec="3.000"
burst_length="1.000"
particle_life="4.000"
particle_life_deviation="1.000"
particle_size_deviation="5.000"
gravity="0.000, 0.000, -5.000"
gravity_weight="1.000"
turbulance_size="3.000"
turbulance_strength="10.000"
starting_scale_time="0.000"
starting_scale="3.000"
starting_color_time="0.100"
starting_alpha_time="0.300"
starting_color="0.062, 0.053, 0.045"
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ending_scale="9.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.080, 0.064, 0.049"
ending_alpha="0.235"
emit_size="0.000, 0.000, 0.000, 1.000"
emit_impulse="0.000, 0.000, 5.000"
emit_randomization="10.000, 10.000, 5.000"
damping="7.000"
rotation_speed="1.000"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
use_texture_atlas="true"
texture_atlas_texture_counts="2.000, 2.000"
global_emit_dir="true"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_missile_mud_coll"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="mud"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="stick"
material="prt_shd_default_dirt"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="5.000"
burst_length="0.000"
particle_life="0.700"
particle_life_deviation="0.000"
particle_size_deviation="0.000"
gravity="0.000, 0.000, -9.800"
gravity_weight="0.000"
turbulance_size="0.000"
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sample_mesh=""
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id="psys_game_siege_tower_destruction"
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name="Emitter"
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name="New emitter"
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name="New emitter"
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<emitter
name="New emitter"
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<emitter
name="explosion"
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name="smoke"
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name="upper_flames"
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<emitter
name="impact_flames"
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emitter_type="sphere"
collision_event="none"
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decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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burst_length="0.000"
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particle_size_deviation="0.800"
gravity="0.000, 0.000, 3.000"
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turbulance_size="0.000"
turbulance_strength="0.000"
starting_scale_time="0.000"
starting_scale="0.500"
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ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.289, 0.220, 0.184"
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scale_with_velocity_multiplier="0.500"
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animated_sprite="true"
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sprite_frame_rate="30.000"
global_emit_dir="true"
randomize_size="true"
randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="New emitter"
sample_mesh="prt_mesh_fire_1"
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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billboard="Turn To Velocity Billboard"
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turbulance_strength="150.000"
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ending_scale="0.000"
ending_color_time="1.000"
ending_alpha_time="1.000"
ending_color="0.151, 0.022, 0.006"
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<children />
</emitter>
<emitter
name="New emitter"
sample_mesh="prt_pot_pile"
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="empire_street_pottery_01"
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<emitter
name="fire"
sample_mesh=""
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synch_with_master="false"
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ending_color="0.364, 0.092, 0.048"
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<children />
</emitter>
<emitter
name="smoke"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2228256"
emitter_type="box"
collision_event="none"
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</emitter>
</children>
</emitter>
<emitter
name="oil"
sample_mesh=""
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synch_with_master="false"
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collision_event="none"
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decal_material="blood_decal_material"
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ending_color="0.045, 0.037, 0.021"
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scale_with_velocity_multiplier="0.300"
scale_with_emitters_velocity="0.000"
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randomize_rotation="true"
collide_with_environment="true"
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<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_batteringram_door_hit"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
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ending_color="0.599, 0.599, 0.599"
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<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
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<children />
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<emitter
name="New emitter"
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synch_with_master="false"
fadeout_distance_level="0"
emitter_type="box"
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ending_color_time="1.000"
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<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
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gravity="0.000, 0.000, -1.300"
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starting_scale_time="0.100"
starting_scale="4.000"
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starting_color="0.190, 0.160, 0.139"
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ending_color="0.247, 0.187, 0.157"
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scale_with_velocity_multiplier="0.000"
scale_with_emitters_velocity="0.000"
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randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="prt_basic_fire_smoke"
sound_code="event:/mission/ambient/detail/fire/fireplace"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="Emitter"
sample_mesh="prt_mesh_fire_1"
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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billboard="Turn To Velocity Billboard"
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particle_size_deviation="0.000"
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gravity_weight="2.000"
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starting_scale_time="0.100"
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starting_alpha_time="0.200"
starting_color="0.173, 0.133, 0.099"
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ending_scale_time="0.700"
ending_scale="0.100"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.046, 0.013, 0.008"
ending_alpha="1.000"
emit_size="0.100, 0.100, 0.000, 0.000"
emit_impulse="0.000, 0.000, 1.000"
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damping="1.000"
rotation_speed="0.000"
rotational_damping="5.000"
scale_with_velocity_multiplier="1.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
sprite_count="25"
texture_atlas_texture_counts="5.000, 5.000"
sprite_frame_rate="22.000"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
collision_event="none"
material="prt_shd_smoke_4"
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creates_deletable_decals="true"
billboard="3D"
particles_per_sec="1.000"
burst_length="0.000"
particle_life="3.000"
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particle_size_deviation="0.300"
gravity="0.000, 0.000, 1.000"
gravity_weight="3.000"
turbulance_size="5.000"
turbulance_strength="1.000"
starting_scale_time="0.000"
starting_scale="0.400"
starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.459, 0.494, 0.530"
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ending_scale_time="0.900"
ending_scale="2.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.437, 0.421, 0.421"
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emit_size="0.000, 0.000, 0.000, 0.000"
emit_impulse="0.000, 0.000, 2.000"
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rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
sprite_count="64"
texture_atlas_texture_counts="8.000, 8.000"
sprite_frame_rate="25.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_blaze_vertical_1"
sound_code="event:/mission/ambient/detail/fire/fireplace"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="flames"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="prt_shd_fire_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="3.000"
burst_length="0.000"
particle_life="1.000"
particle_life_deviation="0.300"
particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="6.000"
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turbulance_strength="10.000"
starting_scale_time="0.100"
starting_scale="2.000"
starting_color_time="0.200"
starting_alpha_time="0.200"
starting_color="0.867, 0.680, 0.334"
starting_alpha="1.000"
ending_scale_time="0.900"
ending_scale="0.200"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.916, 0.280, 0.160"
ending_alpha="0.196"
emit_size="0.000, 0.000, 0.650, 0.000"
emit_impulse="0.000, 0.000, 2.000"
emit_randomization="0.000, 0.000, 2.000"
damping="0.400"
rotation_speed="3.000"
rotational_damping="5.000"
scale_with_velocity_multiplier="0.400"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
sprite_count="18"
texture_atlas_texture_counts="5.000, 5.000"
sprite_frame_rate="35.000"
randomize_size="true"
randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="sparks"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="prt_shd_fire_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="5.000"
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gravity="0.000, 0.000, 1.000"
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turbulance_strength="100.000"
starting_scale_time="0.000"
starting_scale="0.050"
starting_color_time="0.000"
starting_alpha_time="0.000"
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ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.235, 0.078, 0.053"
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rotational_damping="0.000"
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always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="5.000, 5.000"
turbulance_2d="true"
randomize_size="true"
scale_with_velocity="true">
<children />
</emitter>
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name="smoke"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
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particles_per_sec="0.100"
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particle_life="5.000"
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particle_size_deviation="1.000"
gravity="0.000, 0.000, 1.000"
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turbulance_size="10.000"
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starting_scale_time="0.000"
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ending_alpha_time="0.800"
ending_color="0.212, 0.205, 0.205"
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use_texture_atlas="true"
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randomize_rotation="true"
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gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_blaze_on_wall"
sound_code="event:/mission/ambient/detail/fire/fire_big"
low_quality_system=""
low_quality_system_distance="0.000">
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<emitter
name="flames"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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collision_event="none"
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ending_scale="0.200"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.908, 0.194, 0.040"
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sprite_frame_rate="36.000"
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<children />
</emitter>
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name="sparks"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
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starting_scale_time="0.000"
starting_scale="0.050"
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starting_alpha_time="0.000"
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ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.235, 0.078, 0.053"
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always_emit="true"
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scale_with_velocity="true">
<children />
</emitter>
<emitter
name="smoke"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
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particles_per_sec="0.100"
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particle_size_deviation="1.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="5.000"
turbulance_size="10.000"
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starting_scale_time="0.000"
starting_scale="1.000"
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ending_scale="10.000"
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ending_alpha_time="0.800"
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scale_with_velocity_multiplier="0.500"
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randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_blaze_small_1"
sound_code="event:/mission/ambient/detail/fire/fire_small"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="flames"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="3.000"
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starting_scale_time="0.100"
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ending_scale="0.100"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.208, 0.066, 0.022"
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rotation_speed="1.000"
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scale_with_velocity_multiplier="1.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
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animated_sprite="true"
sprite_count="25"
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randomize_rotation="true"
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<children />
</emitter>
<emitter
name="sparks"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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particle_life="1.700"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
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turbulance_size="0.100"
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starting_scale_time="0.000"
starting_scale="0.030"
starting_color_time="0.000"
starting_alpha_time="0.000"
starting_color="1.000, 0.782, 0.701"
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ending_scale_time="1.000"
ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.235, 0.078, 0.053"
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emit_size="1.000, 0.300, 0.150, 0.000"
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rotation_speed="0.000"
rotational_damping="0.000"
scale_with_velocity_multiplier="2.000"
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always_emit="true"
use_texture_atlas="true"
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scale_with_velocity="true">
<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
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gravity_weight="3.000"
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starting_scale_time="0.000"
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starting_color_time="0.100"
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starting_color="0.133, 0.142, 0.154"
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ending_scale="3.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.032, 0.030, 0.030"
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emit_size="0.750, 0.000, 0.000, 0.000"
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rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
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sprite_frame_rate="45.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_game_empty_particle"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters />
</particle_system>
<particle_system
id="psys_burning_projectile_wood_coll"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="explosion"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="stick"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
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turbulance_size="0.000"
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starting_scale_time="0.100"
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ending_scale="3.000"
ending_color_time="1.000"
ending_alpha_time="1.000"
ending_color="0.708, 0.437, 0.311"
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rotation_speed="1.000"
rotational_damping="1.000"
scale_with_velocity_multiplier="1.000"
scale_with_emitters_velocity="0.000"
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animated_sprite="true"
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sprite_frame_rate="48.000"
randomize_size="true"
randomize_rotation="true"
keep_mesh_vertex_colors="true">
<children />
</emitter>
<emitter
name="smoke"
sample_mesh=""
not_visible_on_low_config="true"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="prt_shd_smoke_4"
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creates_deletable_decals="true"
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particle_life_deviation="0.900"
particle_size_deviation="2.600"
gravity="0.000, 0.000, 1.000"
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turbulance_size="5.000"
turbulance_strength="9.800"
starting_scale_time="0.100"
starting_scale="10.000"
starting_color_time="0.000"
starting_alpha_time="0.200"
starting_color="0.109, 0.104, 0.099"
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ending_scale="5.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.109, 0.101, 0.094"
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rotation_speed="1.000"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
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randomize_rotation="true"
gradient_normals="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="upper_flames"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
collision_event="none"
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ending_color_time="0.900"
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ending_color="0.421, 0.298, 0.227"
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<children />
</emitter>
<emitter
name="impact_flames"
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synch_with_master="false"
fadeout_distance_level="4"
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ending_color_time="0.900"
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ending_color="0.289, 0.220, 0.184"
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randomize_rotation="true"
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<children />
</emitter>
<emitter
name="New emitter"
sample_mesh="prt_mesh_fire_1"
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="prt_shd_sparks"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="50.000"
burst_length="0.000"
particle_life="1.500"
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gravity="0.000, 0.000, 1.000"
gravity_weight="1.000"
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turbulance_strength="150.000"
starting_scale_time="0.000"
starting_scale="0.050"
starting_color_time="0.000"
starting_alpha_time="0.100"
starting_color="1.000, 0.223, 0.119"
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ending_scale_time="1.000"
ending_scale="0.000"
ending_color_time="1.000"
ending_alpha_time="1.000"
ending_color="0.151, 0.022, 0.006"
ending_alpha="1.000"
emit_size="0.000, 0.000, 0.000, 0.000"
emit_impulse="7.000, 0.000, 4.000"
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rotation_speed="0.000"
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scale_with_velocity_multiplier="1.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
global_emit_dir="true"
turbulance_2d="true"
randomize_size="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="New emitter"
sample_mesh="prt_pot_pile"
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="empire_street_pottery_01"
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creates_deletable_decals="true"
billboard="3D"
particles_per_sec="10.000"
burst_length="0.000"
particle_life="4.000"
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name="smoke"
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name="impact_flames"
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<emitter
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id="psys_game_burning_jar_trail"
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name="sparks"
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name="Emitter"
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id="outdoor_siege_fire"
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low_quality_system_distance="0.000">
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name="Emitter"
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name="New emitter"
sample_mesh=""
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synch_with_master="false"
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</emitter>
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<particle_system
id="outdoor_siege_blaze_small"
sound_code="event:/mission/ambient/detail/fire/fireplace"
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low_quality_system_distance="0.000">
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<emitter
name="New emitter"
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<emitter
name="New emitter"
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starting_color="0.013, 0.013, 0.013"
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<emitter
name="New emitter"
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synch_with_master="false"
fadeout_distance_level="33151"
emitter_type="box"
collision_event="none"
material="prt_shd_sparks"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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starting_scale="0.010"
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ending_scale="0.010"
ending_color_time="0.000"
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ending_color="1.000, 1.000, 1.000"
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rotational_damping="0.000"
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scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
scale_with_velocity="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="outdoor_siege_blaze_mid"
sound_code="event:/mission/ambient/detail/fire/fireplace"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="New emitter"
sample_mesh="prt_mesh_fire_1"
not_visible_on_low_config="false"
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fadeout_distance_level="3"
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starting_color="1.000, 0.588, 0.255"
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ending_scale="0.500"
ending_color_time="1.000"
ending_alpha_time="1.000"
ending_color="0.902, 0.522, 0.345"
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emit_size="1.000, 1.000, 0.200, 0.000"
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rotation_speed="1.047"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.000"
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randomize_rotation="true">
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name="New emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
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ending_scale="15.000"
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ending_color="0.011, 0.011, 0.011"
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randomize_rotation="true"
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name="New emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="33151"
emitter_type="box"
collision_event="none"
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decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="1.000"
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ending_alpha_time="0.000"
ending_color="1.000, 1.000, 1.000"
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<particle_system
id="torch_burning_fire_smoke"
sound_code="event:/mission/ambient/detail/fire/torch"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="fire"
sample_mesh="prt_mesh_fire_1"
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
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randomize_rotation="true"
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<children />
</emitter>
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name="sparks"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="1"
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collision_event="none"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
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starting_scale="0.010"
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ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.500, 0.058, 0.018"
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</emitter>
<emitter
name="smoke"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
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collision_event="none"
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particle_size_deviation="1.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="1.000"
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starting_scale_time="0.300"
starting_scale="2.000"
starting_color_time="0.500"
starting_alpha_time="0.500"
starting_color="0.448, 0.448, 0.448"
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ending_scale="5.000"
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ending_alpha_time="0.800"
ending_color="0.410, 0.410, 0.410"
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scale_with_velocity_multiplier="0.000"
scale_with_emitters_velocity="0.000"
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always_emit="true"
animated_sprite="true"
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randomize_rotation="true"
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gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="burnt_wood_smoke"
low_quality_system=""
low_quality_system_distance="0.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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collision_event="none"
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gravity="1.000, 0.000, 1.000"
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ending_scale="5.000"
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ending_color="0.344, 0.482, 0.632"
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scale_with_velocity_multiplier="1.000"
scale_with_emitters_velocity="0.000"
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randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_dust_env_siege"
low_quality_system=""
low_quality_system_distance="50.000">
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<emitter
name="Emitter"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="0"
emitter_type="box"
collision_event="none"
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particles_per_sec="1.000"
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particle_size_deviation="0.300"
gravity="1.000, 0.000, 0.000"
gravity_weight="1.000"
turbulance_size="10.000"
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starting_scale_time="0.000"
starting_scale="50.000"
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starting_alpha_time="0.100"
starting_color="0.639, 0.797, 1.000"
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ending_scale="40.000"
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ending_alpha_time="0.900"
ending_color="0.659, 0.867, 1.000"
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emit_size="150.000, 200.000, 10.000, 0.000"
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scale_with_velocity_multiplier="0.000"
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use_texture_atlas="true"
texture_atlas_texture_counts="2.000, 2.000"
global_emit_dir="true"
turbulance_2d="true"
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randomize_rotation="true"
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gradient_normals="true"
emit_on_terrain="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_battleground_env_fire"
sound_code="event:/mission/ambient/detail/fire/fire_small"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="flames"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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collision_event="none"
material="prt_shd_fire_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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particle_size_deviation="0.000"
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gravity_weight="3.000"
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starting_color="1.000, 0.843, 0.730"
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ending_color_time="0.800"
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ending_color="0.284, 0.053, 0.000"
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scale_with_velocity_multiplier="1.000"
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sprite_frame_rate="35.000"
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randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="sparks"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="prt_shd_fire_1"
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billboard="Turn To Velocity Billboard"
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gravity="0.000, 0.000, 1.000"
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turbulance_strength="100.000"
starting_scale_time="0.000"
starting_scale="0.010"
starting_color_time="0.000"
starting_alpha_time="0.000"
starting_color="1.000, 0.782, 0.701"
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ending_scale_time="1.000"
ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.235, 0.078, 0.053"
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emit_size="0.300, 0.200, 0.150, 0.000"
emit_impulse="0.000, 0.000, 5.000"
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rotation_speed="0.000"
rotational_damping="0.000"
scale_with_velocity_multiplier="5.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="5.000, 5.000"
turbulance_2d="true"
randomize_size="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="prt_shd_smoke_4"
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creates_deletable_decals="true"
billboard="3D"
particles_per_sec="0.100"
burst_length="0.000"
particle_life="8.000"
particle_life_deviation="0.100"
particle_size_deviation="0.300"
gravity="2.000, 0.000, 1.700"
gravity_weight="2.000"
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starting_scale="2.000"
starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.586, 0.625, 0.673"
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ending_scale="20.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.177, 0.170, 0.170"
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rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
sprite_count="64"
texture_atlas_texture_counts="8.000, 8.000"
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turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_fire_vertical"
sound_code="event:/mission/ambient/detail/fire/fire_big"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="flames"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="1.000"
turbulance_size="0.000"
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starting_scale_time="0.100"
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starting_color="0.517, 0.334, 0.227"
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ending_scale="0.200"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.908, 0.194, 0.040"
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emit_size="1.000, 0.000, 1.000, 0.000"
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scale_with_velocity_multiplier="0.600"
scale_with_emitters_velocity="0.000"
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sprite_frame_rate="36.000"
randomize_size="true"
randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="sparks"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="prt_shd_fire_1"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="5.000"
burst_length="0.000"
particle_life="1.700"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="10.000"
turbulance_size="0.100"
turbulance_strength="100.000"
starting_scale_time="0.000"
starting_scale="0.050"
starting_color_time="0.000"
starting_alpha_time="0.000"
starting_color="1.000, 0.782, 0.701"
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ending_scale_time="1.000"
ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.235, 0.078, 0.053"
ending_alpha="1.000"
emit_size="1.000, 0.000, 0.000, 0.000"
emit_impulse="0.000, 0.000, 6.100"
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rotation_speed="0.000"
rotational_damping="0.000"
scale_with_velocity_multiplier="1.400"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="5.000, 5.000"
turbulance_2d="true"
randomize_size="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="smoke"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
collision_event="none"
material="prt_shd_smoke_1"
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creates_deletable_decals="true"
billboard="2D"
particles_per_sec="0.100"
burst_length="0.000"
particle_life="5.000"
particle_life_deviation="1.000"
particle_size_deviation="1.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="5.000"
turbulance_size="10.000"
turbulance_strength="5.000"
starting_scale_time="0.000"
starting_scale="1.000"
starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.151, 0.167, 0.177"
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ending_scale="10.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.167, 0.160, 0.160"
ending_alpha="0.000"
emit_size="0.500, 0.000, 0.000, 0.000"
emit_impulse="0.000, 0.000, 2.000"
emit_randomization="2.000, 2.000, 1.000"
damping="2.000"
rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="2.000, 2.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
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</particle_system>
<particle_system
id="battleground_smoke_far"
low_quality_system=""
low_quality_system_distance="0.000">
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<emitter
name="Emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="prt_shd_smoke_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="3D"
particles_per_sec="0.020"
burst_length="0.000"
particle_life="8.000"
particle_life_deviation="3.000"
particle_size_deviation="10.000"
gravity="0.000, -2.000, 2.000"
gravity_weight="8.000"
turbulance_size="50.000"
turbulance_strength="50.000"
starting_scale_time="0.100"
starting_scale="15.000"
starting_color_time="0.100"
starting_alpha_time="0.100"
starting_color="0.320, 0.320, 0.320"
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ending_scale="80.000"
ending_color_time="0.900"
ending_alpha_time="0.700"
ending_color="0.320, 0.320, 0.320"
ending_alpha="0.392"
emit_size="0.000, 0.000, 0.000, 1.000"
emit_impulse="0.000, 0.000, 5.000"
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damping="2.000"
rotation_speed="5.000"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="2.000, 2.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="battleground_fire_smoke_square"
sound_code="event:/mission/ambient/detail/fire/fire_big"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="flames"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="prt_shd_fire_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="30.000"
burst_length="0.000"
particle_life="1.200"
particle_life_deviation="0.300"
particle_size_deviation="0.000"
gravity="-1.000, 0.000, 1.000"
gravity_weight="1.000"
turbulance_size="0.000"
turbulance_strength="0.000"
starting_scale_time="0.100"
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starting_color_time="0.200"
starting_alpha_time="0.200"
starting_color="0.517, 0.334, 0.227"
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ending_scale="0.200"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.908, 0.194, 0.040"
ending_alpha="1.000"
emit_size="2.000, 3.000, 0.000, 0.000"
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damping="0.000"
rotation_speed="3.000"
rotational_damping="5.000"
scale_with_velocity_multiplier="0.600"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
sprite_count="25"
texture_atlas_texture_counts="5.000, 5.000"
sprite_frame_rate="36.000"
randomize_size="true"
randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="sparks"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="prt_shd_fire_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="5.000"
burst_length="0.000"
particle_life="1.700"
particle_life_deviation="0.300"
particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="10.000"
turbulance_size="0.100"
turbulance_strength="100.000"
starting_scale_time="0.000"
starting_scale="0.050"
starting_color_time="0.000"
starting_alpha_time="0.000"
starting_color="1.000, 0.782, 0.701"
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ending_scale_time="1.000"
ending_scale="0.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.235, 0.078, 0.053"
ending_alpha="1.000"
emit_size="1.000, 0.000, 0.000, 0.000"
emit_impulse="0.000, 0.000, 6.100"
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rotation_speed="0.000"
rotational_damping="0.000"
scale_with_velocity_multiplier="1.400"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="5.000, 5.000"
turbulance_2d="true"
randomize_size="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="smoke"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
collision_event="none"
material="prt_shd_smoke_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="2D"
particles_per_sec="0.100"
burst_length="0.000"
particle_life="5.000"
particle_life_deviation="1.000"
particle_size_deviation="1.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="5.000"
turbulance_size="10.000"
turbulance_strength="5.000"
starting_scale_time="0.000"
starting_scale="1.000"
starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.019, 0.021, 0.022"
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ending_scale="10.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.021, 0.020, 0.020"
ending_alpha="0.196"
emit_size="2.000, 3.000, 0.000, 0.000"
emit_impulse="0.000, 0.000, 2.000"
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rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="2.000, 2.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="prt_shd_smoke_4"
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creates_deletable_decals="true"
billboard="3D"
particles_per_sec="8.000"
burst_length="0.000"
particle_life="3.000"
particle_life_deviation="0.100"
particle_size_deviation="0.300"
gravity="0.000, 0.000, 2.000"
gravity_weight="5.000"
turbulance_size="30.000"
turbulance_strength="50.000"
starting_scale_time="0.000"
starting_scale="5.000"
starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.431, 0.465, 0.494"
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ending_scale="3.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="0.231, 0.223, 0.223"
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rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
sprite_count="64"
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sprite_frame_rate="32.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
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gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_fire_smoke_env_point"
sound_code="event:/mission/ambient/detail/fire/fire_small"
low_quality_system=""
low_quality_system_distance="0.000">
<emitters>
<emitter
name="flames"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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particle_life="0.800"
particle_life_deviation="0.200"
particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="3.000"
turbulance_size="0.000"
turbulance_strength="0.000"
starting_scale_time="0.100"
starting_scale="0.600"
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starting_alpha_time="0.200"
starting_color="1.000, 0.843, 0.730"
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ending_scale="0.000"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.284, 0.053, 0.000"
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emit_size="0.250, 0.250, 0.000, 0.000"
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rotation_speed="1.000"
rotational_damping="1.000"
scale_with_velocity_multiplier="1.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
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sprite_frame_rate="35.000"
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randomize_rotation="true"
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<children />
</emitter>
<emitter
name="sparks"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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particle_size_deviation="0.010"
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starting_scale="0.010"
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starting_alpha_time="0.000"
starting_color="1.000, 0.782, 0.701"
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ending_scale="0.000"
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ending_alpha_time="0.900"
ending_color="0.235, 0.078, 0.053"
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scale_with_velocity_multiplier="5.000"
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activation_delay="0.000"
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use_texture_atlas="true"
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turbulance_2d="true"
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<emitter
name="smoke"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="3"
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collision_event="none"
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particle_size_deviation="0.500"
gravity="1.000, 0.000, 1.700"
gravity_weight="1.000"
turbulance_size="5.000"
turbulance_strength="10.000"
starting_scale_time="0.000"
starting_scale="1.000"
starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.586, 0.625, 0.673"
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ending_scale="5.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.177, 0.170, 0.170"
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scale_with_velocity_multiplier="0.500"
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animated_sprite="true"
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sprite_frame_rate="30.000"
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randomize_size="true"
randomize_rotation="true"
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gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="psys_fire_smoke_env_square"
sound_code="event:/mission/ambient/detail/fire/fire_big"
low_quality_system=""
low_quality_system_distance="0.000">
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<emitter
name="flames"
sample_mesh=""
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synch_with_master="false"
fadeout_distance_level="1"
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collision_event="none"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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particle_size_deviation="0.000"
gravity="0.000, 0.000, 1.000"
gravity_weight="3.000"
turbulance_size="0.000"
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starting_scale_time="0.100"
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starting_color="1.000, 0.843, 0.730"
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ending_scale="0.000"
ending_color_time="0.800"
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ending_color="0.284, 0.053, 0.000"
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rotation_speed="1.000"
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scale_with_velocity_multiplier="1.000"
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randomize_rotation="true"
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<emitter
name="sparks"
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synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
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creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="1.000"
burst_length="0.000"
particle_life="2.000"
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particle_size_deviation="0.010"
gravity="0.000, 0.000, 1.000"
gravity_weight="5.000"
turbulance_size="0.100"
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starting_scale_time="0.000"
starting_scale="0.010"
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scale_with_velocity="true">
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</emitter>
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name="smoke"
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not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="2"
emitter_type="box"
collision_event="none"
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starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.586, 0.625, 0.673"
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ending_scale="5.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.177, 0.170, 0.170"
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emit_size="2.000, 1.000, 0.000, 0.000"
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rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
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always_emit="true"
animated_sprite="true"
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sprite_frame_rate="20.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="water_splash_4"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="Emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="4"
emitter_type="box"
collision_event="none"
material="water_splash_2"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
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particle_size_deviation="0.300"
gravity="0.000, 0.000, -10.000"
gravity_weight="1.000"
turbulance_size="0.000"
turbulance_strength="0.000"
starting_scale_time="0.000"
starting_scale="0.500"
starting_color_time="0.100"
starting_alpha_time="0.100"
starting_color="0.673, 0.805, 0.957"
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ending_scale_time="1.000"
ending_scale="1.000"
ending_color_time="0.900"
ending_alpha_time="0.900"
ending_color="1.000, 1.000, 1.000"
ending_alpha="0.196"
emit_size="0.050, 0.000, 0.000, 0.000"
emit_impulse="0.000, 4.000, 0.000"
emit_randomization="1.000, -1.000, 1.000"
damping="0.000"
rotation_speed="10.000"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.700"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
animated_sprite="true"
sprite_count="25"
texture_atlas_texture_counts="5.000, 5.000"
sprite_frame_rate="35.000"
randomize_size="true"
randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
<emitter
name="New emitter"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="3"
emitter_type="box"
collision_event="none"
material="waterfall_splash"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="3D"
particles_per_sec="3.000"
burst_length="1.000"
particle_life="0.800"
particle_life_deviation="0.300"
particle_size_deviation="1.000"
gravity="0.000, 0.000, -9.000"
gravity_weight="1.000"
turbulance_size="0.000"
turbulance_strength="0.000"
starting_scale_time="0.000"
starting_scale="0.800"
starting_color_time="0.000"
starting_alpha_time="0.200"
starting_color="1.000, 0.991, 0.991"
starting_alpha="0.784"
ending_scale_time="1.000"
ending_scale="2.000"
ending_color_time="1.000"
ending_alpha_time="0.700"
ending_color="0.374, 0.369, 0.364"
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name="moving_flame"
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name="sparks"
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name="static_smoke"
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name="static_flame"
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name="moving_smoke"
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<children />
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id="destroyed_ballista_parts_2"
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name="flames"
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name="sparks"
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name="smoke"
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starting_color_time="0.100"
starting_alpha_time="0.200"
starting_color="0.151, 0.167, 0.177"
starting_alpha="0.314"
ending_scale_time="0.900"
ending_scale="10.000"
ending_color_time="0.900"
ending_alpha_time="0.800"
ending_color="0.167, 0.160, 0.160"
ending_alpha="0.000"
emit_size="0.000, 0.500, 0.000, 0.000"
emit_impulse="0.000, 0.000, 2.000"
emit_randomization="2.000, 2.000, 1.000"
damping="2.000"
rotation_speed="1.500"
rotational_damping="1.000"
scale_with_velocity_multiplier="0.500"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
use_texture_atlas="true"
texture_atlas_texture_counts="2.000, 2.000"
turbulance_2d="true"
randomize_size="true"
randomize_rotation="true"
orderby_distance="true"
gradient_normals="true">
<children />
</emitter>
</emitters>
</particle_system>
<particle_system
id="torch_fire_smoke"
low_quality_system=""
low_quality_system_distance="50.000">
<emitters>
<emitter
name="torch_fire"
sample_mesh=""
not_visible_on_low_config="false"
synch_with_master="false"
fadeout_distance_level="0"
emitter_type="box"
collision_event="none"
material="prt_shd_fire_1"
decal_randomize_rotation="false"
creates_deletable_decals="true"
billboard="Turn To Velocity Billboard"
particles_per_sec="5.000"
burst_length="0.000"
particle_life="0.700"
particle_life_deviation="0.100"
particle_size_deviation="0.150"
gravity="0.000, 0.000, 2.000"
gravity_weight="1.000"
turbulance_size="10.000"
turbulance_strength="0.000"
starting_scale_time="0.000"
starting_scale="0.100"
starting_color_time="0.500"
starting_alpha_time="0.500"
starting_color="1.000, 0.867, 0.737"
starting_alpha="1.000"
ending_scale_time="0.500"
ending_scale="0.100"
ending_color_time="0.800"
ending_alpha_time="0.800"
ending_color="0.957, 0.399, 0.320"
ending_alpha="1.000"
emit_size="0.000, 0.000, 0.000, 0.000"
emit_impulse="0.000, 0.000, 0.500"
emit_randomization="0.100, 0.100, 0.200"
damping="1.000"
rotation_speed="2.000"
rotational_damping="1.000"
scale_with_velocity_multiplier="2.000"
scale_with_emitters_velocity="0.000"
activation_delay="0.000"
always_emit="true"
animated_sprite="true"
sprite_count="25"
texture_atlas_texture_counts="5.000, 5.000"
sprite_frame_rate="50.000"
randomize_size="true"
randomize_rotation="true"
scale_with_velocity="true">
<children />
</emitter>
</emitters>
</particle_system>
</particle_systems>
</base>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>