![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <base> <particle_systems> <particle_system id="psys_game_rain" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_rain_drop" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="999.000" burst_length="0.000" particle_life="4.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.500" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="0.040" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.924, 0.949, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.040" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.828, 0.899, 1.000" ending_alpha="1.000" emit_size="10.000, 10.000, 0.000, 0.000" emit_impulse="0.000, 0.000, -1.500" emit_randomization="0.000, 0.000, 0.000" damping="0.100" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.600" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" turbulance_2d="true" randomize_size="true" gradient_normals="true" rain_culling="true" rain_splash="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_snow" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_snow_fall_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="200.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.050" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="10.000, 10.000, 0.500, 0.000" emit_impulse="0.000, 0.000, -1.000" emit_randomization="0.000, 0.000, 0.000" damping="0.200" rotation_speed="0.000" rotational_damping="0.500" scale_with_velocity_multiplier="0.200" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_blood_1" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_blood_3" decal_material="blood_decal_material" decal_min_scale="0.100, 0.100" decal_max_scale="0.400, 0.400" decal_randomize_rotation="true" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" 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sample_mesh="blood_quad_right" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_blood_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="2.000" burst_length="1.000" particle_life="0.800" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, -1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.300" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="1.100" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="1.000, 0.000, 1.000" emit_randomization="0.300, 0.000, 0.200" damping="0.000" rotation_speed="4.000" rotational_damping="4.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="32" texture_atlas_texture_counts="8.000, 4.000" sprite_frame_rate="32.000" global_emit_dir="true" randomize_size="true" orderby_distance="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="remove" material="prt_shd_blood_3" decal_material="blood_decal_terrain_material" decal_min_scale="0.050, 0.050" decal_max_scale="0.500, 0.500" decal_randomize_rotation="true" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="0.100" gravity="0.000, 0.000, -1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.100" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.700" ending_color_time="0.900" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.700, 0.000, 0.000" emit_randomization="0.300, 0.100, 0.500" damping="0.100" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.200" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" collide_with_environment="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.100" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="0.100" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.111, 0.000, 0.000" starting_alpha="0.588" ending_scale_time="0.900" ending_scale="0.600" ending_color_time="0.600" ending_alpha_time="0.600" ending_color="0.101, 0.000, 0.000" ending_alpha="0.588" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.550, 0.000, 0.000" emit_randomization="0.150, 0.250, 0.250" damping="2.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_hoof_dust" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_dust_1" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.200" particle_size_deviation="0.700" gravity="0.000, 0.000, 0.000" gravity_weight="0.100" turbulance_size="4.800" turbulance_strength="20.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.797, 0.694" starting_alpha="0.392" ending_scale_time="2.000" ending_scale="10.000" ending_color_time="1.000" ending_alpha_time="0.700" ending_color="1.000, 0.916, 0.836" ending_alpha="0.039" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.500, 0.500, 1.000" damping="5.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.100" particle_size_deviation="0.100" gravity="-0.300, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.599, 0.530, 0.482" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.010" ending_color_time="1.000" ending_alpha_time="0.700" ending_color="0.599, 0.517, 0.476" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 4.000" emit_randomization="2.000, 2.000, 2.000" damping="1.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="8.000, 4.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_hoof_dust_snow" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_snow_dust_1" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="6.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.500" starting_scale="4.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="5.700" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.200, 1.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 2.000" damping="3.500" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" randomize_size="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_hoof_dust_mud" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_mud_1" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.300" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.700, 0.600, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.200" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.700, 0.600, 0.400" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_rain_splash" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="rain_drop_splash" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1000.000" burst_length="0.000" particle_life="0.300" particle_life_deviation="0.000" particle_size_deviation="0.200" gravity="-0.200, 0.000, -9.800" gravity_weight="2.000" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="1.000, 1.000, 1.000" starting_alpha="0.392" ending_scale_time="0.500" ending_scale="0.600" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="0.000" emit_size="10.000, 10.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="0.000, 0.000, 0.000" damping="10.000" rotation_speed="0.000" rotational_damping="2.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" emit_water_level="true" gradient_normals="true" rain_culling="true" rain_splash="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_rain_dust" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_rain_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.100" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.700" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="50.000" starting_color_time="0.300" starting_alpha_time="0.200" starting_color="0.828, 0.932, 1.000" starting_alpha="0.275" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.828, 0.899, 1.000" ending_alpha="0.078" emit_size="25.000, 10.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_sea_foam_a" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_foam_a" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="4.000" starting_color_time="1.000" starting_alpha_time="1.000" starting_color="1.000, 1.000, 1.000" starting_alpha="0.100" ending_scale_time="1.000" ending_scale="4.500" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="0.000" emit_size="10.000, 1.000, 0.000, 0.000" emit_impulse="0.000, 1.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.500" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" randomize_size="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_water_splash_1" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_water_splash" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.300" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.300" starting_alpha_time="0.300" starting_color="0.322, 0.475, 0.518" starting_alpha="0.588" ending_scale_time="1.000" ending_scale="1.500" ending_color_time="0.500" ending_alpha_time="0.500" ending_color="1.000, 1.000, 1.000" ending_alpha="0.392" emit_size="0.400, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.200" emit_randomization="0.000, 0.000, 0.000" damping="2.000" rotation_speed="0.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="32" texture_atlas_texture_counts="6.000, 6.000" sprite_frame_rate="40.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_water_splash_2" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_water_splash" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.500" particle_size_deviation="0.300" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.750" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.082, 0.194, 0.235" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.500" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="0.784" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 4.000" emit_randomization="1.000, 1.000, 1.000" damping="2.000" rotation_speed="0.000" rotational_damping="1.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="32" texture_atlas_texture_counts="6.000, 6.000" sprite_frame_rate="40.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_dust_env" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="3.000" burst_length="0.000" particle_life="10.000" particle_life_deviation="0.000" particle_size_deviation="1.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="20.000" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.659, 0.592, 0.560" starting_alpha="0.157" ending_scale_time="1.000" ending_scale="12.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.354, 0.293, 0.251" ending_alpha="0.157" emit_size="70.000, 70.000, 3.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="5.000" rotation_speed="0.200" rotational_damping="0.100" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" emit_on_terrain="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_bug_fly_1" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_rose_a" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="20.000" burst_length="0.000" particle_life="8.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.025" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="0.250" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.500, 0.500, 0.500" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.250" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.500, 0.500, 0.500" ending_alpha="1.000" emit_size="10.000, 5.000, 0.100, 0.000" emit_impulse="0.000, 0.000, -0.900" emit_randomization="0.010, 0.010, 0.010" damping="0.020" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_snow_dust" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="snow_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="5" emitter_type="box" collision_event="none" material="prt_rain_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.500" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="50.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.110" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.824, 0.894, 1.000" ending_alpha="0.000" emit_size="5.000, 5.000, 0.000, 0.000" emit_impulse="2.000, 0.000, 0.050" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_dummy_straw" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_straw_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.500" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.600, 0.500, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.050" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.600, 0.500, 0.400" ending_alpha="1.000" emit_size="0.050, 0.050, 0.500, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="1.450, 1.450, 1.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="3.000, 3.000" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_campfire_sparks" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="0.400" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.010" turbulance_strength="99.000" starting_scale_time="0.010" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.835, 0.443, 0.243" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.600" ending_alpha_time="0.600" ending_color="0.310, 0.125, 0.078" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="1.000, 1.000, 0.500" damping="5.000" rotation_speed="0.000" rotational_damping="5.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_smoke" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="30.000" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.867, 0.932, 1.000" starting_alpha="0.392" ending_scale_time="0.900" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.812, 0.782, 0.782" ending_alpha="0.039" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="5.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="52.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_campfire" sound_code="event:/mission/ambient/detail/fire/fire_small" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="1.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.984, 0.800, 0.498" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="1.500" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.902, 0.459, 0.459" ending_alpha="1.000" emit_size="0.450, 0.150, 0.000, 1.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.000" damping="5.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="25.000" randomize_size="true" randomize_rotation="true" orderby_distance="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="active_volcano_smoke" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.100" burst_length="0.000" particle_life="10.000" particle_life_deviation="2.000" particle_size_deviation="5.000" gravity="0.100, 0.000, 2.000" gravity_weight="3.000" turbulance_size="10.000" turbulance_strength="30.000" starting_scale_time="0.100" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.320, 0.320, 0.320" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="25.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.030, 0.030, 0.030" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 5.000" damping="2.000" rotation_speed="0.500" rotational_damping="0.100" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="active_volcano_lava_splash" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_blood_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="5.000" particle_life_deviation="0.200" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="0.900" turbulance_size="50.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 0.000, 0.000" starting_alpha="1.000" ending_scale_time="0.800" ending_scale="0.500" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 0.408, 0.110" ending_alpha="1.000" emit_size="15.000, 15.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 30.000" emit_randomization="5.000, 5.000, 10.000" damping="0.000" rotation_speed="10.000" rotational_damping="4.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.100" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 4.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="Volcano_sparks" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="5.000" particle_life_deviation="0.000" particle_size_deviation="0.500" gravity="0.000, 0.000, -1.000" gravity_weight="1.000" turbulance_size="5.000" turbulance_strength="500.000" starting_scale_time="0.010" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.835, 0.443, 0.243" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.600" ending_alpha_time="0.600" ending_color="0.310, 0.125, 0.078" ending_alpha="1.000" emit_size="5.000, 5.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 50.000" emit_randomization="50.000, 50.000, 50.000" damping="1.000" rotation_speed="0.000" rotational_damping="5.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_stone_battlement_destroyed" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="dust_a" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="100.000" particle_life="5.000" particle_life_deviation="0.700" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="39.000" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.932, 0.659" starting_alpha="0.196" ending_scale_time="1.000" ending_scale="10.000" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="1.000, 0.932, 0.723" ending_alpha="0.196" emit_size="7.000, 2.000, 1.000, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_adobe_battlement_destroyed" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="dust_a" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="100.000" particle_life="3.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="39.000" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="0.500" ending_scale_time="1.000" ending_scale="10.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="0.000" emit_size="7.000, 2.000, 1.000, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="dust_b" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_dust_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="100.000" particle_life="3.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="39.000" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.502, 0.427, 0.427" starting_alpha="0.500" ending_scale_time="1.000" ending_scale="10.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.502, 0.427, 0.427" ending_alpha="0.000" emit_size="7.000, 2.000, 1.000, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_dummy_smoke" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.200" particle_size_deviation="0.700" gravity="0.000, 0.000, -9.800" gravity_weight="0.050" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.805, 0.715, 0.530" starting_alpha="0.502" ending_scale_time="1.500" ending_scale="2.000" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.805, 0.715, 0.530" ending_alpha="0.196" emit_size="0.200, 0.200, 0.500, 0.000" emit_impulse="0.000, 0.000, 0.350" emit_randomization="1.000, 1.000, 1.000" damping="5.000" rotation_speed="1.000" rotational_damping="0.100" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_ladder_dust_14m" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="1.000" particle_life="2.000" particle_life_deviation="0.400" particle_size_deviation="1.000" gravity="0.000, 0.000, -1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.465, 0.399, 0.364" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="1.500" 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activation_delay="0.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_food_steam" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_steam_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="8.000" turbulance_strength="1.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="0.100" ending_scale_time="0.900" ending_scale="0.500" ending_color_time="1.000" 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particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="3.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="0.650" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.800, 0.800, 0.850" starting_alpha="0.200" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="0.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.200" emit_randomization="0.000, 0.000, 0.000" damping="0.100" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_flue_smoke_tall" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="8" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="15.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="15.000" turbulance_strength="12.000" starting_scale_time="0.000" starting_scale="2.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.298, 0.298, 0.298" starting_alpha="0.350" ending_scale_time="1.000" ending_scale="7.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.098, 0.098, 0.098" ending_alpha="0.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 1.500" emit_randomization="0.100, 0.100, 0.100" damping="0.500" rotation_speed="0.000" 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starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="5.700" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.200, 1.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 2.000" damping="3.500" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" randomize_size="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_steam" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1501990064" emitter_type="box" collision_event="none" material="prt_shd_smoke_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.100" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="10.000" starting_scale_time="0.050" starting_scale="0.300" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 0.991, 0.983" starting_alpha="0.557" ending_scale_time="2.000" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.991, 0.991, 0.991" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 0.600" emit_randomization="0.000, 0.000, 0.300" damping="3.000" rotation_speed="1.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="20" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="20.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_hit_dust" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.300" particle_life_deviation="0.400" particle_size_deviation="0.500" gravity="0.000, 0.000, -1.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="10.000" starting_scale_time="0.050" starting_scale="0.600" starting_color_time="0.100" starting_alpha_time="0.300" starting_color="0.307, 0.255, 0.220" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="0.400" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.349, 0.284, 0.231" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, -6.104" emit_impulse="1.000, 0.000, 1.000" emit_randomization="1.000, 1.000, 1.000" damping="5.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_env_snow_dust" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="1.000" burst_length="0.000" particle_life="4.000" particle_life_deviation="0.000" particle_size_deviation="3.000" gravity="0.000, 0.000, -9.800" gravity_weight="-0.200" turbulance_size="10.000" turbulance_strength="15.000" starting_scale_time="0.100" starting_scale="10.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.153" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="0.035" emit_size="100.000, 100.000, 0.000, 0.000" emit_impulse="80.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.000" damping="1.300" rotation_speed="2.000" rotational_damping="0.400" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="1.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="waterfall_foam_circular" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="New emitter" sample_mesh="prt_mesh_facing_up" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_water_foam_circular" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="1.100" particle_life_deviation="0.200" particle_size_deviation="0.900" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.996" ending_scale_time="1.100" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="0.078" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="2.000" rotational_damping="0.400" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="1.000, 1.000" randomize_size="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_snow_dust_env" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="22" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.200" burst_length="0.000" particle_life="3.500" particle_life_deviation="0.000" particle_size_deviation="2.000" gravity="0.000, 0.000, -9.800" gravity_weight="-0.200" turbulance_size="10.000" turbulance_strength="15.000" starting_scale_time="0.100" starting_scale="10.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.153" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="0.035" emit_size="100.000, 100.000, 0.000, 0.000" emit_impulse="50.000, 0.000, 1.000" emit_randomization="25.000, 0.000, 0.000" damping="2.000" rotation_speed="2.000" rotational_damping="0.400" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="outdoor_fire_smoke_small" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.100" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.100" starting_scale="0.300" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="0.957, 0.957, 0.957" starting_alpha="0.588" ending_scale_time="1.000" ending_scale="1.000" 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billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.200" particle_size_deviation="0.700" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.800, 0.700, 0.600" starting_alpha="0.500" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.800, 0.700, 0.700" ending_alpha="0.000" emit_size="3.000, 0.050, 0.050, 0.000" emit_impulse="0.000, 0.000, 0.350" emit_randomization="1.000, 1.000, 1.000" damping="5.000" rotation_speed="1.000" rotational_damping="0.100" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="explosion" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.100" particle_size_deviation="3.000" gravity="0.000, 0.000, 1.000" gravity_weight="10.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 0.096, 0.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="2.000" ending_color_time="1.000" ending_alpha_time="1.000" 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burst_length="0.000" particle_life="3.000" particle_life_deviation="1.000" particle_size_deviation="0.050" gravity="0.000, 0.000, 1.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.759, 0.859, 1.000" starting_alpha="0.588" ending_scale_time="1.000" ending_scale="0.200" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 0.932, 0.932" ending_alpha="0.118" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 1.000" damping="3.000" rotation_speed="1.000" rotational_damping="0.500" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_torch_flame" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="torch_fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.200" particle_life_deviation="0.100" particle_size_deviation="0.150" gravity="0.000, 0.000, 1.000" gravity_weight="1.600" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.500" starting_color_time="0.300" starting_alpha_time="0.200" starting_color="0.046, 0.037, 0.028" starting_alpha="0.588" ending_scale_time="0.700" ending_scale="0.500" ending_color_time="0.800" ending_alpha_time="1.000" ending_color="0.957, 0.399, 0.320" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.150" emit_randomization="3.000, 3.000, 1.000" damping="1.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="100.000" randomize_size="true" randomize_rotation="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.020" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="1.000, 0.293, 0.157" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 0.223, 0.094" ending_alpha="1.000" emit_size="0.000, 0.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="4.000, 4.000, 4.000" damping="3.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="1.300" particle_life_deviation="0.600" particle_size_deviation="1.700" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="30.000" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.867, 0.932, 1.000" starting_alpha="0.392" ending_scale_time="1.100" ending_scale="20.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.812, 0.782, 0.782" ending_alpha="0.039" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="3.000" rotation_speed="2.000" 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particle_life="0.800" particle_life_deviation="0.100" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.900" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.554, 0.379" starting_alpha="0.784" ending_scale_time="0.700" ending_scale="0.100" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.399, 0.247, 0.173" ending_alpha="0.784" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="0.500, 0.500, 0.500" damping="4.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true" orderby_distance="true" scale_with_velocity="true" dont_emit_while_moving="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="0.100" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.100" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="0.600" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.652, 0.465" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.019, 0.001, 0.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 2.000" damping="3.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" turbulance_2d="true" randomize_size="true" constant_wind="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.400" particle_life_deviation="0.100" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.600" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.482, 0.157" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.100" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.099, 0.033, 0.011" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="0.500, 0.500, 0.500" damping="2.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="55.000" randomize_size="true" randomize_rotation="true" emit_per_unit="true" orderby_distance="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="5.000" turbulance_strength="15.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.078, 0.085, 0.092" starting_alpha="0.784" ending_scale_time="0.900" ending_scale="1.200" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.001, 0.001, 0.001" ending_alpha="0.588" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.300, 0.300, 0.600" damping="5.000" rotation_speed="1.500" rotational_damping="2.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true" constant_wind="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_dust_env_forest" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="3.000" burst_length="0.000" particle_life="20.000" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="10.000" turbulance_strength="1.000" starting_scale_time="0.000" starting_scale="75.000" 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texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="generic_turn_to_velocity" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_water_foam_circular" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="3.000" particle_life="3.000" particle_life_deviation="0.200" particle_size_deviation="0.000" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.996" ending_scale_time="1.000" ending_scale="30.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" 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turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.605, 1.000, 0.991" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.010" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.701, 1.000, 0.859" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 7.000" emit_randomization="5.000, 5.000, 5.000" damping="1.000" rotation_speed="4.000" rotational_damping="1.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.100" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_water_splash_circular" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="New 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rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="1.000" use_texture_atlas="true" texture_atlas_texture_counts="1.000, 1.000" randomize_size="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_wood_dust_a" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 2.000" gravity_weight="0.100" turbulance_size="1.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.600" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.666, 0.680, 0.694" starting_alpha="0.275" ending_scale_time="1.400" ending_scale="2.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.859, 0.812, 0.737" ending_alpha="0.098" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="2.000, 2.000, 0.500" damping="5.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_sparkle_a" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.500" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.974, 0.966" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="2.000, 2.000, 2.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="10.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_stone_dust_a" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 2.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.400" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.339, 0.349, 0.354" starting_alpha="0.588" ending_scale_time="1.400" ending_scale="0.700" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.949, 1.000, 0.991" ending_alpha="0.059" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="1.000, 1.000, 1.000" damping="5.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_sparkle_b" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="50.000" burst_length="0.000" particle_life="0.300" particle_life_deviation="0.100" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.974, 0.966" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="10.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" turbulance_2d="true" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_wood_splinter_a" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="15.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.500" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.100" starting_scale="0.030" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.600, 0.500, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.150" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.600, 0.500, 0.400" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="1.450, 1.450, 2.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_cam_dust" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.100" burst_length="0.000" particle_life="10.000" particle_life_deviation="2.000" particle_size_deviation="5.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="20.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.078" ending_scale_time="1.000" ending_scale="15.000" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="0.059" emit_size="50.000, 50.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.300" rotation_speed="0.100" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true" emit_on_terrain="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_stone_gravel" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_stone_gravel" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.100" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.220, 0.220, 0.220" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.150" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.220, 0.220, 0.220" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="1.000, 1.000, 0.500" damping="0.200" rotation_speed="3.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="blacksmith_flame" sound_code="event:/mission/ambient/detail/fire/fireplace" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="torch_fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="50.000" burst_length="0.000" particle_life="0.600" particle_life_deviation="0.100" particle_size_deviation="0.150" gravity="0.000, 0.000, 1.000" gravity_weight="0.200" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.300" starting_alpha_time="0.200" starting_color="1.000, 0.867, 0.737" starting_alpha="0.196" ending_scale_time="0.500" ending_scale="0.100" ending_color_time="0.800" ending_alpha_time="1.000" ending_color="0.957, 0.399, 0.320" ending_alpha="0.196" emit_size="0.300, 0.300, 0.000, 62.949" emit_impulse="0.000, 0.000, 0.350" emit_randomization="0.000, 0.000, 0.200" damping="1.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="3.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="2.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="0.690, 0.259, 0.122" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.765, 0.357, 0.122" ending_alpha="0.196" emit_size="0.300, 0.350, 0.100, 58.422" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.700, 0.700, 0.500" damping="4.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="8.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_blood_4" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="blood_quad_down" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_blood_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="2.000" burst_length="1.000" particle_life="0.800" particle_life_deviation="0.000" particle_size_deviation="0.200" gravity="0.000, 0.000, -1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.300" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="1.100" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.000" damping="1.000" rotation_speed="2.000" rotational_damping="4.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="32" texture_atlas_texture_counts="8.000, 4.000" sprite_frame_rate="32.000" randomize_size="true" orderby_distance="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="remove" material="prt_shd_blood_3" decal_material="blood_decal_terrain_material" decal_min_scale="0.200, 0.200" decal_max_scale="0.600, 0.600" decal_randomize_rotation="true" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="0.100" gravity="0.000, 0.000, -1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.100" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="0.800" ending_scale="0.800" ending_color_time="0.900" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.700, 1.200" emit_randomization="0.250, 0.500, 1.000" damping="0.300" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.200" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="75.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="0.600" particle_life_deviation="0.100" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="0.100" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.243, 0.000, 0.000" starting_alpha="0.588" ending_scale_time="1.000" ending_scale="0.500" ending_color_time="0.600" ending_alpha_time="0.600" ending_color="0.051, 0.000, 0.000" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.200, 0.250" damping="2.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="smoke_4" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="30.000" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.867, 0.932, 1.000" starting_alpha="0.392" ending_scale_time="0.900" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.812, 0.782, 0.782" ending_alpha="0.039" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="5.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="52.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_steam_small" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_steam_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.030" burst_length="0.000" particle_life="1.900" particle_life_deviation="0.100" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="0.300" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.050" starting_scale="0.200" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 0.991, 0.991" starting_alpha="0.118" ending_scale_time="1.500" ending_scale="1.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="0.118" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 0.100" emit_randomization="0.000, 0.000, 0.000" damping="3.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_steam_bath" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_steam_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.100" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.050" starting_scale="0.500" starting_color_time="0.100" starting_alpha_time="0.300" starting_color="1.000, 0.991, 0.991" starting_alpha="0.196" ending_scale_time="1.500" ending_scale="1.500" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="0.118" emit_size="1.000, 0.500, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.100" emit_randomization="0.000, 0.000, 0.000" damping="3.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="26.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_blaze_1" sound_code="event:/mission/ambient/detail/fire/fire_big" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="20.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.517, 0.334, 0.227" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.200" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.908, 0.194, 0.040" ending_alpha="1.000" emit_size="1.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 1.000" damping="1.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="0.200" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="36.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="10.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="1.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 6.100" emit_randomization="5.000, 5.000, 3.000" damping="6.800" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.400" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.500" burst_length="0.000" particle_life="5.000" particle_life_deviation="1.000" particle_size_deviation="1.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.470, 0.517, 0.548" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.567, 0.542, 0.542" ending_alpha="0.588" emit_size="0.500, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 1.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_fire_ball" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="torch_fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.200" particle_life_deviation="0.100" particle_size_deviation="0.150" gravity="0.000, 0.000, 1.000" gravity_weight="1.600" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.100" starting_color_time="0.300" starting_alpha_time="0.200" starting_color="0.046, 0.037, 0.028" starting_alpha="0.588" ending_scale_time="0.700" ending_scale="0.300" ending_color_time="0.800" ending_alpha_time="1.000" ending_color="0.957, 0.399, 0.320" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.150" emit_randomization="0.000, 0.000, 1.000" damping="1.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="100.000" randomize_size="true" randomize_rotation="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.020" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="1.000, 0.293, 0.157" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 0.223, 0.094" ending_alpha="1.000" emit_size="0.000, 0.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="4.000, 4.000, 4.000" damping="3.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="1.300" particle_life_deviation="0.600" particle_size_deviation="1.700" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="30.000" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.867, 0.932, 1.000" starting_alpha="0.392" ending_scale_time="1.100" ending_scale="20.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.812, 0.782, 0.782" ending_alpha="0.039" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="3.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="52.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_fireball" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.200" particle_life_deviation="0.050" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="1.600" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.300" starting_alpha_time="0.200" starting_color="0.523, 0.421, 0.320" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.050" ending_color_time="0.800" ending_alpha_time="1.000" ending_color="0.302, 0.066, 0.043" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.150" emit_randomization="1.000, 1.000, 1.000" damping="5.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="100.000" randomize_size="true" randomize_rotation="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="15.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.020" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="1.000, 0.774, 0.632" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 0.223, 0.094" ending_alpha="1.000" emit_size="0.100, 0.100, 0.100, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="4.000, 4.000, 4.000" damping="3.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="8.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.400" particle_size_deviation="0.500" gravity="0.000, 0.000, -1.000" gravity_weight="0.300" turbulance_size="10.000" turbulance_strength="30.000" starting_scale_time="0.000" starting_scale="1.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.307, 0.320, 0.349" starting_alpha="0.588" ending_scale_time="1.600" ending_scale="3.000" ending_color_time="0.700" ending_alpha_time="0.900" ending_color="0.394, 0.384, 0.384" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_boulder_stone_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="rocks" sample_mesh="cave_rock_small_c" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.500" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="1.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.600, 0.500, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.100" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.600, 0.500, 0.400" ending_alpha="1.000" emit_size="0.000, 0.000, 1.000, 0.000" emit_impulse="1.000, 0.000, 2.000" emit_randomization="1.000, 3.000, 2.000" damping="0.000" rotation_speed="6.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" random_sample_mesh="true" keep_mesh_vertex_colors="true"> <children> <emitter name="rocks_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.100" particle_size_deviation="1.200" gravity="0.000, 0.000, -1.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="15.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.325, 0.311, 0.272" starting_alpha="0.392" ending_scale_time="1.100" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.272, 0.239, 0.216" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="36.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="2.200" particle_life_deviation="0.200" particle_size_deviation="3.000" gravity="0.000, 0.000, -5.000" gravity_weight="1.100" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="6.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.632, 0.605, 0.573" starting_alpha="1.000" ending_scale_time="2.000" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.339, 0.289, 0.216" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="20.000, 0.000, 3.000" emit_randomization="20.000, 15.000, 10.000" damping="5.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="small_rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_stone_gravel" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="30.000" burst_length="1.000" particle_life="2.000" particle_life_deviation="0.300" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.805, 0.805, 0.805" starting_alpha="1.000" ending_scale_time="2.000" ending_scale="0.100" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.805, 0.715, 0.530" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 10.000, 5.000" damping="0.200" rotation_speed="0.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="1.000" particle_life="4.000" particle_life_deviation="1.000" particle_size_deviation="5.000" gravity="0.000, 0.000, -5.000" gravity_weight="1.000" turbulance_size="3.000" turbulance_strength="60.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.415, 0.394, 0.339" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="20.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.354, 0.325, 0.255" ending_alpha="0.118" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="25.000, 0.000, 10.000" emit_randomization="15.000, 15.000, 20.000" damping="7.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> <emitter name="impact_rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_stone_gravel" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="30.000" burst_length="0.000" particle_life="1.900" particle_life_deviation="0.200" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.136, 0.136, 0.136" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.200" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.136, 0.136, 0.136" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="5.000, 0.000, 5.000" emit_randomization="5.000, 10.000, 5.000" damping="0.200" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="8.000, 8.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_boulder_wood_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="15.000" burst_length="0.000" particle_life="1.400" particle_life_deviation="0.200" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.300" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.723, 0.639, 0.448" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.300" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.723, 0.639, 0.448" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="3.000, 0.000, 3.000" emit_randomization="3.000, 3.000, 1.000" damping="0.400" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.700" particle_size_deviation="0.800" gravity="0.000, 0.000, -9.800" gravity_weight="0.200" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.805, 0.701, 0.599" starting_alpha="0.471" ending_scale_time="1.000" ending_scale="8.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="1.000, 0.875, 0.875" ending_alpha="0.118" emit_size="0.200, 0.200, 0.500, 0.000" emit_impulse="8.000, 0.000, 3.000" emit_randomization="6.000, 6.000, 3.000" damping="3.000" rotation_speed="4.000" rotational_damping="2.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="1.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="30.000" burst_length="0.000" particle_life="1.400" particle_life_deviation="0.200" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="1.500" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.646, 0.646, 0.646" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.100" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.599, 0.599, 0.599" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="5.000, 0.000, 4.000" emit_randomization="5.000, 5.000, 5.000" damping="0.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.200" particle_size_deviation="0.300" gravity="0.000, 0.000, -1.300" gravity_weight="0.800" turbulance_size="30.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="2.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.612, 0.511, 0.448" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="6.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.812, 0.619, 0.517" ending_alpha="0.118" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="6.000, 0.000, 3.000" emit_randomization="0.000, 3.000, 3.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="52.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballistamissile_stone_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.500" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.030" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.974, 0.966" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="5.000, 0.000, 0.000" emit_randomization="5.000, 25.000, 25.000" damping="20.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="1.800" particle_life_deviation="0.500" particle_size_deviation="0.400" gravity="0.000, 0.000, -1.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="1.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.354, 0.311, 0.280" starting_alpha="0.588" ending_scale_time="1.000" ending_scale="8.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.415, 0.364, 0.330" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="1.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="0.500" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_stone_gravel" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.200" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.567, 0.567, 0.567" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.020" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.694, 0.694, 0.694" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.050, 0.000, 2.000" emit_randomization="5.000, 5.000, 3.000" damping="0.000" rotation_speed="3.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballistamissile_wood_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="big_woods" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.100" particle_size_deviation="0.500" gravity="0.000, 0.000, -9.800" gravity_weight="0.800" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.974, 0.966" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 2.000" damping="0.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.500" particle_size_deviation="1.100" gravity="0.000, 0.000, -1.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="2.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.354, 0.325, 0.293" starting_alpha="0.588" ending_scale_time="1.300" ending_scale="6.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.949, 1.000, 0.991" ending_alpha="0.059" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 2.000" damping="4.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="30.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.200" particle_size_deviation="0.120" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.567, 0.567, 0.567" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.020" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.694, 0.694, 0.694" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="1.000, 0.000, 4.000" emit_randomization="2.000, 2.000, 2.000" damping="0.200" rotation_speed="3.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_siege_door_falling_dust" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="1.000" particle_life="2.000" particle_life_deviation="0.400" particle_size_deviation="1.000" gravity="0.000, 0.000, -1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.465, 0.399, 0.364" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="4.000" ending_color_time="1.500" ending_alpha_time="0.900" ending_color="0.024, 0.022, 0.019" ending_alpha="0.196" emit_size="2.300, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="1.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="48.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballistamissile_mud_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="big_woods" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.100" particle_size_deviation="0.700" gravity="0.000, 0.000, -9.800" gravity_weight="0.800" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.974, 0.966" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="32" texture_atlas_texture_counts="8.000, 4.000" sprite_frame_rate="48.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.200" particle_size_deviation="0.120" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.567, 0.567, 0.567" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.020" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.694, 0.694, 0.694" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="1.000, 0.000, 5.000" emit_randomization="2.000, 2.000, 2.000" damping="0.200" rotation_speed="3.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballistamissile_default_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="big_woods" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, -9.800" gravity_weight="0.100" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.789, 0.687, 0.560" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="0.800" ending_color="0.302, 0.263, 0.212" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="1.000, 1.000, 0.000" damping="0.000" rotation_speed="3.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="128.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.500" particle_size_deviation="1.100" gravity="0.000, 0.000, -1.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.302, 0.263, 0.212" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.298, 0.263, 0.227" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 2.000" damping="3.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="36.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_stone_gravel" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.200" particle_size_deviation="0.220" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.302, 0.263, 0.212" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.043, 0.030, 0.027" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 4.000" emit_randomization="2.000, 2.000, 1.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_boulder_default_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="1.000" particle_life="2.000" particle_life_deviation="0.400" particle_size_deviation="1.200" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.600, 0.500, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.599, 0.500, 0.399" ending_alpha="1.000" emit_size="0.000, 0.000, 1.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="3.000, 3.000, 2.000" damping="0.000" rotation_speed="6.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" collide_with_environment="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.500" particle_life="4.000" particle_life_deviation="0.200" particle_size_deviation="5.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.500" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="3.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.267, 0.231, 0.194" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.267, 0.231, 0.194" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 10.000" emit_randomization="5.000, 5.000, 8.000" damping="3.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="small_rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.100" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="1.500" starting_color_time="0.000" starting_alpha_time="0.300" starting_color="0.421, 0.298, 0.255" starting_alpha="1.000" ending_scale_time="2.000" ending_scale="2.000" ending_color_time="1.000" ending_alpha_time="0.800" ending_color="0.128, 0.114, 0.085" ending_alpha="0.000" emit_size="0.200, 0.200, 0.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="2.000, 2.000, 0.000" damping="0.000" rotation_speed="0.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="128.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="1.000" particle_life="4.000" particle_life_deviation="1.000" particle_size_deviation="5.000" gravity="0.000, 0.000, -5.000" gravity_weight="1.000" turbulance_size="3.000" turbulance_strength="10.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.300" starting_color="0.267, 0.231, 0.194" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="15.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.198, 0.157, 0.122" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="10.000, 10.000, 5.000" damping="7.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> <emitter name="impact_rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_stone_gravel" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="1.900" particle_life_deviation="0.200" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.055, 0.037, 0.028" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.200" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.024, 0.019, 0.015" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 10.000" emit_randomization="5.000, 10.000, 5.000" damping="0.200" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="8.000, 8.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_metal_metal_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.300" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.184, 0.027" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="15.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_metal_stone_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.300" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.774, 0.673" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="10.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.300" particle_size_deviation="0.200" gravity="0.000, 0.000, -3.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.339, 0.349, 0.354" starting_alpha="0.706" ending_scale_time="2.700" ending_scale="2.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.949, 1.000, 0.991" ending_alpha="0.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="1.000, 1.000, 1.000" damping="5.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" constant_wind="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_metal_wood_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="15.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.500" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="2.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.100" starting_scale="0.010" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.600, 0.500, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.010" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.600, 0.500, 0.400" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="1.450, 1.450, 2.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.000" gravity_weight="0.300" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.666, 0.680, 0.694" starting_alpha="0.275" ending_scale_time="1.400" ending_scale="0.600" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.859, 0.812, 0.737" ending_alpha="0.098" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="3.000, 3.000, 0.500" damping="10.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_wood_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="0.500" particle_life_deviation="0.500" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="2.000" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.100" starting_scale="0.010" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.600, 0.500, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.010" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.600, 0.500, 0.400" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="1.450, 1.450, 2.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="2.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.000" gravity_weight="0.100" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.666, 0.680, 0.694" starting_alpha="0.588" ending_scale_time="1.400" ending_scale="0.600" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.859, 0.812, 0.737" ending_alpha="0.098" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="3.000, 3.000, 0.500" damping="15.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_stone_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="3.000" burst_length="0.000" particle_life="0.200" particle_life_deviation="0.000" particle_size_deviation="0.010" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.184, 0.027" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 2.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.339, 0.349, 0.354" starting_alpha="0.196" ending_scale_time="1.400" ending_scale="0.400" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.949, 1.000, 0.991" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_boulder_mud_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="mud" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="1.000" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="1.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.745, 0.639, 0.511" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="1.000, 1.000, 2.000" damping="0.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="1.000" particle_life="3.000" particle_life_deviation="1.000" particle_size_deviation="5.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.100" turbulance_size="2.000" turbulance_strength="25.000" starting_scale_time="0.100" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.243, 0.208, 0.167" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.243, 0.208, 0.167" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 2.000" damping="2.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="1.000" particle_life="4.000" particle_life_deviation="1.000" particle_size_deviation="5.000" gravity="0.000, 0.000, -5.000" gravity_weight="1.000" turbulance_size="3.000" turbulance_strength="10.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.300" starting_color="0.062, 0.053, 0.045" starting_alpha="0.588" ending_scale_time="1.300" ending_scale="9.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.080, 0.064, 0.049" ending_alpha="0.235" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="10.000, 10.000, 5.000" damping="7.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_mud_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="mud" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.325, 0.289, 0.263" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.354, 0.298, 0.255" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="5.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.200" particle_size_deviation="0.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.100" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="0.700" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.364, 0.243, 0.187" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.700" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.267, 0.180, 0.139" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="3.000, 3.000, 1.000" damping="2.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballistamissile_sand_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="mud" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="1.000" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="1.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.805, 0.694, 0.554" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.745, 0.639, 0.511" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="1.000, 1.000, 2.000" damping="0.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="1.000" particle_life="3.000" particle_life_deviation="1.000" particle_size_deviation="5.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.100" turbulance_size="2.000" turbulance_strength="25.000" starting_scale_time="0.100" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.243, 0.208, 0.167" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.243, 0.208, 0.167" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 2.000" damping="2.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_sand_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="mud" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.745, 0.639, 0.511" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.745, 0.639, 0.511" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="5.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.500" particle_size_deviation="0.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.100" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="0.700" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.745, 0.639, 0.511" starting_alpha="0.588" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.745, 0.639, 0.511" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="1.350, 1.450, 1.000" damping="2.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballista_weapon_destroy" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="big_woods" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.100" particle_size_deviation="0.500" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.974, 0.966" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="1.000, 1.000, 2.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.700" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.500" particle_size_deviation="1.100" gravity="0.000, 0.000, -1.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="2.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.354, 0.325, 0.293" starting_alpha="0.588" ending_scale_time="1.300" ending_scale="6.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.949, 1.000, 0.991" ending_alpha="0.059" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 2.000" damping="4.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="25.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.200" particle_size_deviation="0.120" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.567, 0.567, 0.567" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.020" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.694, 0.694, 0.694" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 6.000" emit_randomization="4.000, 4.000, 4.000" damping="0.000" rotation_speed="3.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballistamissile_metal_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.300" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.184, 0.027" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="15.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 2.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.339, 0.349, 0.354" starting_alpha="0.196" ending_scale_time="1.400" ending_scale="0.400" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.949, 1.000, 0.991" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_metal_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="sparks" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.300" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.184, 0.027" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="15.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 2.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.339, 0.349, 0.354" starting_alpha="0.196" ending_scale_time="1.400" ending_scale="0.400" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.949, 1.000, 0.991" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="2.000, 2.000, 2.000" damping="10.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_default_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="mud" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="15.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.100" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.320, 0.284, 0.263" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.307, 0.255, 0.227" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="2.000, 2.000, 1.300" damping="2.000" rotation_speed="0.000" rotational_damping="1.000" scale_with_velocity_multiplier="4.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" constant_wind="true" scale_with_velocity="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.200" particle_size_deviation="0.500" gravity="0.000, 0.000, -6.000" gravity_weight="0.300" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="2.000" starting_color_time="0.000" starting_alpha_time="0.300" starting_color="0.325, 0.272, 0.243" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.235, 0.201, 0.177" ending_alpha="0.588" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.350" emit_randomization="3.000, 3.000, 1.000" damping="5.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_boulder_grass_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.500" particle_life="1.700" particle_life_deviation="0.200" particle_size_deviation="2.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.400" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.111, 0.076, 0.048" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.139, 0.104, 0.064" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 7.000" emit_randomization="2.000, 2.000, 2.000" damping="0.100" rotation_speed="2.000" rotational_damping="0.100" scale_with_velocity_multiplier="0.200" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.700" particle_size_deviation="0.800" gravity="0.000, 0.000, -9.800" gravity_weight="0.200" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.164, 0.142, 0.122" starting_alpha="0.471" ending_scale_time="1.000" ending_scale="8.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.177, 0.130, 0.096" ending_alpha="0.196" emit_size="0.200, 0.200, 0.500, 0.000" emit_impulse="0.000, 0.000, 6.000" emit_randomization="6.000, 6.000, 3.000" damping="3.000" rotation_speed="4.000" rotational_damping="2.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="1.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_grass" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="30.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.200" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.949, 1.000, 0.687" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.200" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.745, 0.619, 0.573" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 8.000" emit_randomization="5.000, 5.000, 5.000" damping="0.000" rotation_speed="30.000" rotational_damping="0.100" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, -1.300" gravity_weight="0.800" turbulance_size="30.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="2.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.177, 0.148, 0.130" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="6.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.223, 0.170, 0.142" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 6.000" emit_randomization="0.000, 3.000, 3.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="52.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_ballistamissile_grass_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_default_dirt" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="15.000" burst_length="1.000" particle_life="1.700" particle_life_deviation="0.200" particle_size_deviation="1.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.400" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.109, 0.080, 0.068" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="2.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.259, 0.198, 0.160" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 8.000" emit_randomization="2.000, 2.000, 1.000" damping="0.000" rotation_speed="2.000" rotational_damping="0.100" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.700" particle_size_deviation="0.800" gravity="0.000, 0.000, -9.800" gravity_weight="0.200" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.164, 0.142, 0.122" starting_alpha="0.471" ending_scale_time="1.000" ending_scale="8.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.177, 0.130, 0.096" ending_alpha="0.196" emit_size="0.200, 0.200, 0.500, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="6.000, 6.000, 3.000" damping="3.000" rotation_speed="4.000" rotational_damping="2.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="1.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_grass" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="30.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.200" particle_size_deviation="0.200" gravity="0.000, 0.000, -9.800" gravity_weight="1.500" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.949, 1.000, 0.687" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.300" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.745, 0.619, 0.573" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 8.000" emit_randomization="5.000, 5.000, 5.000" damping="0.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.200" particle_size_deviation="0.300" gravity="0.000, 0.000, -1.300" gravity_weight="0.800" turbulance_size="30.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="2.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.177, 0.148, 0.130" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="6.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.223, 0.170, 0.142" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="0.000, 3.000, 3.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="52.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_rain_close" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_rain_drops" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="21.949" burst_length="0.000" particle_life="4.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="2.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.924, 0.949, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="2.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.828, 0.899, 1.000" ending_alpha="1.000" emit_size="20.000, 10.000, 0.000, 0.000" emit_impulse="0.000, 0.000, -1.500" emit_randomization="0.000, 0.000, 0.000" damping="0.100" rotation_speed="1.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" turbulance_2d="true" randomize_size="true" gradient_normals="true" rain_culling="true" rain_splash="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_missile_flame" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="3.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="1.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.984, 0.800, 0.498" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.100" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.902, 0.459, 0.459" ending_alpha="1.000" emit_size="0.000, 0.000, 0.050, 0.000" emit_impulse="0.000, 0.000, 0.200" emit_randomization="0.000, 0.000, 0.000" damping="5.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" randomize_size="true" randomize_rotation="true" dont_emit_while_moving="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_flame" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="moving_flame" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.150" particle_life_deviation="0.050" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.110" starting_color_time="0.300" starting_alpha_time="0.000" starting_color="1.000, 0.875, 0.730" starting_alpha="1.000" ending_scale_time="0.800" ending_scale="0.010" ending_color_time="0.800" ending_alpha_time="1.000" ending_color="0.957, 0.843, 0.836" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.300" emit_randomization="0.300, 0.300, 0.300" damping="0.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="100.000" randomize_size="true" randomize_rotation="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="0.400" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="1.000, 0.875, 0.580" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="0.010" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 0.875, 0.687" ending_alpha="1.000" emit_size="0.000, 0.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="6.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true" dont_emit_while_moving="true"> <children /> </emitter> <emitter name="static_smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.100" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="30.000" turbulance_strength="1.000" starting_scale_time="0.000" starting_scale="0.300" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.339, 0.364, 0.389" starting_alpha="0.784" ending_scale_time="1.100" ending_scale="1.500" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.089, 0.085, 0.085" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 1.000" damping="5.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" dont_emit_while_moving="true"> <children /> </emitter> <emitter name="static_flame" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="4.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.000" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.984, 0.800, 0.498" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.902, 0.459, 0.459" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.200" damping="10.000" rotation_speed="0.400" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="40.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true" dont_emit_while_moving="true"> <children /> </emitter> <emitter name="moving_smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="0.600" particle_life_deviation="0.200" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="0.100" turbulance_size="30.000" turbulance_strength="20.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.022, 0.023, 0.025" starting_alpha="0.196" ending_scale_time="0.900" ending_scale="1.000" ending_color_time="0.800" ending_alpha_time="0.700" ending_color="0.032, 0.030, 0.030" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 0.000" damping="1.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="4" texture_atlas_texture_counts="2.000, 2.000" sprite_frame_rate="52.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_missile_trail" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="moving_smoke" sample_mesh="barrier_sphere" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_trail" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="100.000" burst_length="0.000" particle_life="0.500" particle_life_deviation="0.050" particle_size_deviation="0.000" gravity="-0.050, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.100" starting_alpha_time="0.300" starting_color="0.033, 0.024, 0.018" starting_alpha="0.294" ending_scale_time="0.900" ending_scale="0.300" ending_color_time="0.800" ending_alpha_time="0.700" ending_color="0.030, 0.023, 0.018" ending_alpha="0.098" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.050, 0.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="10.000" scale_with_emitters_velocity="1.000" activation_delay="0.000" always_emit="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" fixed_initial_velocity="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_siege_tower_falling_dust" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="1.000" particle_life="2.000" particle_life_deviation="0.400" particle_size_deviation="1.000" gravity="0.000, 0.000, -1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.465, 0.399, 0.364" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="4.000" ending_color_time="1.500" ending_alpha_time="0.900" ending_color="0.023, 0.022, 0.019" ending_alpha="0.196" emit_size="1.500, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="48.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" constant_wind="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_siege_tower_destruction" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_siege_tower_l3_destroyed_big" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="plank_stake_a" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="100.000" burst_length="1.000" particle_life="4.000" particle_life_deviation="0.200" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="50.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.730, 0.632, 0.573" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.289, 0.255, 0.212" ending_alpha="1.000" emit_size="2.000, 2.000, 5.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="3.000, 3.000, 4.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" random_sample_mesh="true" collide_with_environment="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="1.000" particle_life="4.000" particle_life_deviation="0.700" particle_size_deviation="0.800" gravity="0.000, 0.000, -9.800" gravity_weight="0.100" turbulance_size="2.000" turbulance_strength="20.000" starting_scale_time="0.100" starting_scale="3.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.164, 0.145, 0.122" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="8.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.173, 0.148, 0.119" ending_alpha="0.588" emit_size="2.000, 2.000, 6.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 3.000" damping="3.000" rotation_speed="5.000" rotational_damping="2.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_siege_tower_l3_destroyed_small" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="stick" material="plank_stake_a" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="1.000" particle_life="5.000" particle_life_deviation="0.200" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="50.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.072, 0.062, 0.038" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.062, 0.048, 0.037" ending_alpha="1.000" emit_size="3.000, 3.000, 5.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="3.000, 3.000, 5.000" damping="0.000" rotation_speed="10.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" random_sample_mesh="true" collide_with_environment="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="2.000" particle_life="2.000" particle_life_deviation="0.200" particle_size_deviation="0.300" gravity="0.000, 0.000, -1.300" gravity_weight="0.100" turbulance_size="30.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="7.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.243, 0.205, 0.180" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="7.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.267, 0.205, 0.170" ending_alpha="1.000" emit_size="2.000, 2.000, 5.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 5.000" damping="4.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_burning_boulder_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="1.000" particle_life="1.300" particle_life_deviation="0.700" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="6.200" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.828, 0.625, 0.523" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.302, 0.017, 0.017" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="2.000, 0.000, 5.000" emit_randomization="1.000, 0.000, 0.000" damping="3.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" randomize_size="true" randomize_rotation="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="1.000" particle_life="2.400" particle_life_deviation="0.900" particle_size_deviation="2.600" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="10.000" starting_color_time="0.000" starting_alpha_time="0.050" starting_color="0.109, 0.104, 0.099" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.109, 0.101, 0.094" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 2.000, 4.000" damping="2.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="1.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="26.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="upper_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="1.500" particle_life="2.300" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.200" starting_scale="1.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.723, 0.448, 0.267" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.421, 0.298, 0.227" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="6.000, 0.000, 10.000" emit_randomization="3.000, 3.000, 6.000" damping="4.000" rotation_speed="1.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="25.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="impact_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.200" particle_size_deviation="0.800" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.797, 0.666, 0.530" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.289, 0.220, 0.184" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="5.000, 0.000, 0.000" emit_randomization="8.000, 8.000, 8.000" damping="3.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.500" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="50.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.100" particle_size_deviation="0.050" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="150.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.223, 0.119" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.151, 0.022, 0.006" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="7.000, 0.000, 4.000" emit_randomization="10.000, 0.000, 10.000" damping="2.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_pot_pile" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="empire_street_pottery_01" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="1.200" particle_size_deviation="5.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.500" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="15.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="15.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="3.000, 0.000, 3.000" emit_randomization="2.000, 4.000, 3.000" damping="0.000" rotation_speed="70.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" random_sample_mesh="true" constant_wind="true"> <children> <emitter name="fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.150" particle_life_deviation="0.050" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.300" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.673, 0.536" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.364, 0.092, 0.048" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="90.000" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2228256" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="2.000" burst_length="0.000" particle_life="1.100" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.800" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.024, 0.024, 0.024" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.205, 0.205, 0.205" ending_alpha="0.000" emit_size="0.100, 0.100, 0.100, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> <emitter name="oil" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_blood_1" decal_material="blood_decal_material" decal_min_scale="0.100, 0.100" decal_max_scale="0.400, 0.400" decal_randomize_rotation="true" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="20.000" burst_length="0.650" particle_life="1.000" particle_life_deviation="0.200" particle_size_deviation="0.900" gravity="0.000, 0.000, -9.800" gravity_weight="0.900" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.300" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.099, 0.078, 0.038" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.700" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.045, 0.037, 0.021" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="10.000, 10.000, 3.000" damping="0.400" rotation_speed="20.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" collision_spawned_particle_name="psys_blaze_on_wall" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" collide_with_environment="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_batteringram_door_hit" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_wood_parts2" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="planks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="15.000" burst_length="0.000" particle_life="1.400" particle_life_deviation="0.200" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="50.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.646, 0.646, 0.646" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.599, 0.599, 0.599" ending_alpha="1.000" emit_size="1.000, 0.000, 1.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 2.000" damping="0.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" randomize_size="true" randomize_rotation="true" random_sample_mesh="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.200" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="0.200" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="2.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.267, 0.235, 0.198" starting_alpha="0.196" ending_scale_time="0.900" ending_scale="5.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.180, 0.157, 0.157" ending_alpha="0.196" emit_size="0.200, 0.200, 0.500, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="1.000, 1.000, 2.000" damping="5.000" rotation_speed="1.000" rotational_damping="2.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="1.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.200" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.646, 0.646, 0.646" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.100" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.599, 0.599, 0.599" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="3.000, 3.000, 4.000" damping="0.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.200" particle_size_deviation="0.300" gravity="0.000, 0.000, -1.300" gravity_weight="0.800" turbulance_size="30.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="4.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.190, 0.160, 0.139" starting_alpha="0.392" ending_scale_time="0.800" ending_scale="8.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.247, 0.187, 0.157" ending_alpha="0.392" emit_size="0.200, 0.000, 0.200, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 3.000, 3.000" damping="3.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="prt_basic_fire_smoke" sound_code="event:/mission/ambient/detail/fire/fireplace" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="1.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.100, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.300" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.173, 0.133, 0.099" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.100" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.046, 0.013, 0.008" ending_alpha="1.000" emit_size="0.100, 0.100, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.000" damping="1.000" rotation_speed="0.000" rotational_damping="5.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="22.000" randomize_size="true" randomize_rotation="true" orderby_distance="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="5.000" turbulance_strength="1.000" starting_scale_time="0.000" starting_scale="0.400" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.459, 0.494, 0.530" starting_alpha="0.392" ending_scale_time="0.900" ending_scale="2.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.437, 0.421, 0.421" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="1.000, 1.000, 2.000" damping="5.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="25.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_blaze_vertical_1" sound_code="event:/mission/ambient/detail/fire/fireplace" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="3.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="6.000" turbulance_size="1.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="2.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.867, 0.680, 0.334" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.200" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.916, 0.280, 0.160" ending_alpha="0.196" emit_size="0.000, 0.000, 0.650, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 2.000" damping="0.400" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="0.400" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="18" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="8.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="0.100, 0.100, 1.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="6.000, 6.000, 5.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.400" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.100" burst_length="0.000" particle_life="5.000" particle_life_deviation="1.000" particle_size_deviation="1.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.201, 0.223, 0.235" starting_alpha="0.392" ending_scale_time="0.900" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.212, 0.205, 0.205" ending_alpha="0.196" emit_size="0.500, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 1.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_blaze_on_wall" sound_code="event:/mission/ambient/detail/fire/fire_big" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="30.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.500" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.517, 0.334, 0.227" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.200" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.908, 0.194, 0.040" ending_alpha="1.000" emit_size="1.000, 0.000, 1.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 1.000" damping="0.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="0.600" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="36.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="10.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="1.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 6.100" emit_randomization="5.000, 5.000, 3.000" damping="6.800" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.400" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.100" burst_length="0.000" particle_life="5.000" particle_life_deviation="1.000" particle_size_deviation="1.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.151, 0.167, 0.177" starting_alpha="0.196" ending_scale_time="0.900" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.167, 0.160, 0.160" ending_alpha="0.000" emit_size="0.500, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 1.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_blaze_small_1" sound_code="event:/mission/ambient/detail/fire/fire_small" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="20.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.200" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.600" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.148, 0.092, 0.064" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.100" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.208, 0.066, 0.022" ending_alpha="1.000" emit_size="1.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.030" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="1.000, 0.300, 0.150, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 1.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.133, 0.142, 0.154" starting_alpha="0.784" ending_scale_time="0.900" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.032, 0.030, 0.030" ending_alpha="0.000" emit_size="0.750, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="1.000, 1.000, 1.000" damping="3.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="45.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_empty_particle" low_quality_system="" low_quality_system_distance="50.000"> <emitters /> </particle_system> <particle_system id="psys_burning_projectile_wood_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="4.000" particle_life="1.400" particle_life_deviation="0.700" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="6.200" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.442, 0.334, 0.280" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.708, 0.437, 0.311" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="2.000, 0.000, 5.000" emit_randomization="1.000, 0.000, 0.000" damping="3.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="48.000" randomize_size="true" randomize_rotation="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="6.100" particle_life="3.000" particle_life_deviation="0.900" particle_size_deviation="2.600" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="5.000" turbulance_strength="9.800" starting_scale_time="0.100" starting_scale="10.000" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.109, 0.104, 0.099" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.109, 0.101, 0.094" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="2.000, 0.000, 12.000" emit_randomization="0.000, 2.000, 4.000" damping="4.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="1.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="26.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="upper_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="1.500" particle_life="2.300" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.200" starting_scale="1.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.723, 0.448, 0.267" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.421, 0.298, 0.227" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="6.000, 0.000, 10.000" emit_randomization="3.000, 3.000, 6.000" damping="4.000" rotation_speed="1.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="25.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="impact_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.200" particle_size_deviation="0.800" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.797, 0.666, 0.530" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.289, 0.220, 0.184" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="5.000, 0.000, 0.000" emit_randomization="8.000, 8.000, 8.000" damping="3.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.500" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="50.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.100" particle_size_deviation="0.050" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="150.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.223, 0.119" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.151, 0.022, 0.006" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="7.000, 0.000, 4.000" emit_randomization="7.000, 7.000, 7.000" damping="2.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_pot_pile" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="empire_street_pottery_01" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="4.000" particle_life_deviation="0.400" particle_size_deviation="5.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.500" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="15.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="15.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="3.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 3.000" damping="0.000" rotation_speed="70.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" random_sample_mesh="true" constant_wind="true"> <children> <emitter name="fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.350" particle_life_deviation="0.050" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.700" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.673, 0.536" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.364, 0.092, 0.048" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.300, 0.300, 1.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="90.000" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2228256" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.000" burst_length="0.000" particle_life="1.100" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.800" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.024, 0.024, 0.024" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.205, 0.205, 0.205" ending_alpha="0.000" emit_size="0.100, 0.100, 0.100, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> </emitters> </particle_system> <particle_system id="psys_burning_projectile_wood_coll_small" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="0.600" particle_life_deviation="0.100" particle_size_deviation="2.000" gravity="0.000, 0.000, 1.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="1.000, 0.632, 0.379" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 0.805, 0.592" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="1.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 3.000" damping="3.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" randomize_size="true" randomize_rotation="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="1.900" particle_life_deviation="0.400" particle_size_deviation="2.600" gravity="0.000, 0.000, -9.800" gravity_weight="0.500" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="8.000" starting_color_time="0.000" starting_alpha_time="0.050" starting_color="0.267, 0.255, 0.243" starting_alpha="1.000" ending_scale_time="1.400" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.251, 0.235, 0.216" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="3.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 3.000" damping="5.000" rotation_speed="0.700" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="small_wood_chips" sample_mesh="prt_wood_parts2" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="planks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.400" particle_size_deviation="50.000" gravity="0.000, 0.000, -9.800" gravity_weight="2.000" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="5.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 10.000" emit_randomization="5.000, 5.000, 2.000" damping="0.000" rotation_speed="100.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" random_sample_mesh="true"> <children> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.100" particle_life_deviation="0.050" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.673, 0.536" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.364, 0.092, 0.048" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="90.000" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> </children> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.000" burst_length="1.000" particle_life="1.500" particle_life_deviation="0.300" particle_size_deviation="3.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.100" turbulance_size="3.000" turbulance_strength="60.000" starting_scale_time="0.050" starting_scale="4.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.212, 0.205, 0.194" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.208, 0.205, 0.205" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="5.000, 0.000, 10.000" emit_randomization="10.000, 10.000, 5.000" damping="5.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> <emitter name="impact_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.500" particle_life="0.800" particle_life_deviation="0.200" particle_size_deviation="0.500" gravity="0.000, 0.000, 3.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.797, 0.666, 0.530" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.289, 0.220, 0.184" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="5.000, 5.000, 5.000" damping="1.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="20.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.100" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="150.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.223, 0.119" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.470, 0.072, 0.019" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="7.000, 0.000, 4.000" emit_randomization="15.000, 15.000, 15.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_burning_projectile_water_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_water_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="6.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.300" particle_size_deviation="4.000" gravity="0.000, 0.000, -9.800" gravity_weight="2.000" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="4.000" starting_color_time="0.000" starting_alpha_time="0.050" starting_color="0.592, 0.659, 0.646" starting_alpha="1.000" ending_scale_time="1.400" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.843, 0.883, 0.883" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 7.000" emit_randomization="15.000, 15.000, 3.000" damping="6.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.200" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_water_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.300" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.050" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.797, 0.859, 0.875" starting_alpha="0.196" ending_scale_time="1.000" ending_scale="4.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.851, 0.916, 0.908" ending_alpha="0.039" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 0.600" emit_randomization="2.000, 2.000, 0.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="water_splash" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="sphere" collision_event="none" material="prt_shd_water_splash" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.300" particle_size_deviation="0.500" gravity="0.000, 0.000, -9.000" gravity_weight="0.200" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.588" ending_scale_time="0.900" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 6.000" emit_randomization="4.000, 4.000, 5.000" damping="2.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="36" texture_atlas_texture_counts="6.000, 6.000" sprite_frame_rate="48.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_burning_projectile_water_coll_small" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_water_dust" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="6.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.400" particle_size_deviation="2.600" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="3.000" starting_color_time="0.000" starting_alpha_time="0.050" starting_color="0.442, 0.586, 0.659" starting_alpha="1.000" ending_scale_time="1.400" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.730, 0.851, 0.883" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="6.000, 6.000, 0.000" damping="2.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.200" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_water_dust_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="1.000" particle_life="1.500" particle_life_deviation="0.600" particle_size_deviation="1.000" gravity="0.000, 0.000, -9.000" gravity_weight="2.000" turbulance_size="3.000" turbulance_strength="60.000" starting_scale_time="0.050" starting_scale="2.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.673, 0.789, 0.875" starting_alpha="0.588" ending_scale_time="1.300" ending_scale="7.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.916, 0.899, 0.899" ending_alpha="0.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="3.000, 0.000, 7.000" emit_randomization="3.000, 3.000, 5.000" damping="3.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.100" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="water_splash" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="sphere" collision_event="none" material="prt_shd_water_splash" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.300" particle_size_deviation="0.500" gravity="0.000, 0.000, 9.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.588" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 6.000" emit_randomization="2.000, 2.000, 5.000" damping="2.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.800" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="36" texture_atlas_texture_counts="6.000, 6.000" sprite_frame_rate="48.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_burning_projectile_default_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.100" particle_size_deviation="3.000" gravity="0.000, 0.000, 1.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="6.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="1.000, 0.632, 0.379" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 0.805, 0.592" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="3.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 5.000" damping="2.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" randomize_size="true" randomize_rotation="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="6.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.400" particle_size_deviation="2.600" gravity="0.000, 0.000, -9.800" gravity_weight="0.300" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="8.000" starting_color_time="0.000" starting_alpha_time="0.050" starting_color="0.078, 0.074, 0.070" starting_alpha="1.000" ending_scale_time="1.400" ending_scale="8.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.062, 0.058, 0.053" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="10.000, 0.000, 10.000" emit_randomization="10.000, 10.000, 5.000" damping="3.000" rotation_speed="0.700" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="small_rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="0.000" particle_life="2.300" particle_life_deviation="0.300" particle_size_deviation="0.800" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.267, 0.223, 0.223" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.100" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.205, 0.205, 0.205" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 2.000" damping="0.000" rotation_speed="60.000" rotational_damping="3.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="1.000" particle_life="2.500" particle_life_deviation="0.300" particle_size_deviation="3.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.700" turbulance_size="3.000" turbulance_strength="60.000" starting_scale_time="0.050" starting_scale="4.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.133, 0.104, 0.082" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.139, 0.111, 0.085" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="5.000, 0.000, 10.000" emit_randomization="10.000, 10.000, 5.000" damping="4.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> <emitter name="impact_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.200" particle_size_deviation="1.000" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.797, 0.666, 0.530" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.289, 0.220, 0.184" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="10.000, 0.000, 3.000" emit_randomization="2.000, 15.000, 10.000" damping="2.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="50.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.100" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="150.000" starting_scale_time="0.000" starting_scale="0.150" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.223, 0.119" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.470, 0.072, 0.019" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="10.000, 0.000, 5.000" emit_randomization="20.000, 20.000, 20.000" damping="4.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_burning_projectile_default_coll_small" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.100" particle_size_deviation="3.000" gravity="0.000, 0.000, 1.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="6.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="1.000, 0.632, 0.379" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 0.805, 0.592" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="3.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 5.000" damping="2.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" randomize_size="true" randomize_rotation="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="6.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.400" particle_size_deviation="2.600" gravity="0.000, 0.000, -9.800" gravity_weight="0.300" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="8.000" starting_color_time="0.000" starting_alpha_time="0.050" starting_color="0.078, 0.074, 0.070" starting_alpha="1.000" ending_scale_time="1.400" ending_scale="8.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.062, 0.058, 0.053" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="10.000, 0.000, 10.000" emit_randomization="10.000, 10.000, 5.000" damping="3.000" rotation_speed="0.700" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="small_rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="50.000" burst_length="0.000" particle_life="2.300" particle_life_deviation="0.300" particle_size_deviation="0.800" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.267, 0.223, 0.223" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.100" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.205, 0.205, 0.205" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 2.000" damping="0.000" rotation_speed="60.000" rotational_damping="3.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="1.000" particle_life="2.500" particle_life_deviation="0.300" particle_size_deviation="3.000" gravity="0.000, 0.000, -5.000" gravity_weight="0.700" turbulance_size="3.000" turbulance_strength="60.000" starting_scale_time="0.050" starting_scale="4.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.133, 0.104, 0.082" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.139, 0.111, 0.085" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="5.000, 0.000, 10.000" emit_randomization="10.000, 10.000, 5.000" damping="4.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> <emitter name="impact_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.200" particle_size_deviation="1.000" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.797, 0.666, 0.530" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.289, 0.220, 0.184" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="10.000, 0.000, 3.000" emit_randomization="2.000, 15.000, 10.000" damping="2.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="50.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.100" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="150.000" starting_scale_time="0.000" starting_scale="0.150" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.223, 0.119" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.470, 0.072, 0.019" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="10.000, 0.000, 5.000" emit_randomization="20.000, 20.000, 20.000" damping="4.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_burning_projectile_stone_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="4.000" particle_life="1.400" particle_life_deviation="0.700" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="6.200" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.442, 0.334, 0.280" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.708, 0.437, 0.311" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="2.000, 0.000, 5.000" emit_randomization="1.000, 0.000, 0.000" damping="3.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="48.000" randomize_size="true" randomize_rotation="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="6.100" particle_life="3.000" particle_life_deviation="0.900" particle_size_deviation="2.600" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="5.000" turbulance_strength="9.800" starting_scale_time="0.100" starting_scale="10.000" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.109, 0.104, 0.099" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.109, 0.101, 0.094" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="2.000, 0.000, 12.000" emit_randomization="0.000, 2.000, 4.000" damping="4.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="1.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="26.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="upper_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="1.500" particle_life="2.300" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.200" starting_scale="1.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.723, 0.448, 0.267" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.421, 0.298, 0.227" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="6.000, 0.000, 10.000" emit_randomization="3.000, 3.000, 6.000" damping="4.000" rotation_speed="1.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="25.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="impact_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.200" particle_size_deviation="0.800" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.797, 0.666, 0.530" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" 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scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" random_sample_mesh="true" constant_wind="true"> <children> <emitter name="fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.350" particle_life_deviation="0.050" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.700" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.673, 0.536" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.364, 0.092, 0.048" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.300, 0.300, 1.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="90.000" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2228256" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.000" burst_length="0.000" particle_life="1.100" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.800" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.024, 0.024, 0.024" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.205, 0.205, 0.205" ending_alpha="0.000" emit_size="0.100, 0.100, 0.100, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> </emitters> </particle_system> <particle_system id="psys_burning_projectile_stone_coll_small" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="1.000" particle_life="1.300" particle_life_deviation="0.700" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="6.200" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.442, 0.334, 0.280" starting_alpha="1.000" ending_scale_time="1.000" 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<children /> </emitter> <emitter name="upper_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="1.500" particle_life="2.300" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.200" starting_scale="1.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.723, 0.448, 0.267" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.421, 0.298, 0.227" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="6.000, 0.000, 10.000" emit_randomization="3.000, 3.000, 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collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="2.000" burst_length="0.000" particle_life="1.100" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.800" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.024, 0.024, 0.024" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.205, 0.205, 0.205" ending_alpha="0.000" emit_size="0.100, 0.100, 0.100, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> <emitter name="oil" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_blood_1" decal_material="blood_decal_material" decal_min_scale="0.100, 0.100" decal_max_scale="0.400, 0.400" decal_randomize_rotation="true" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="20.000" burst_length="0.650" particle_life="1.000" particle_life_deviation="0.200" particle_size_deviation="0.900" gravity="0.000, 0.000, -9.800" gravity_weight="0.900" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 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not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.200" particle_life_deviation="0.050" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="1.600" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.400" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.523, 0.421, 0.320" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.010" ending_color_time="0.800" ending_alpha_time="1.000" ending_color="0.302, 0.066, 0.043" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.150" emit_randomization="1.000, 1.000, 1.000" damping="5.000" rotation_speed="2.000" rotational_damping="1.000" 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particle_life_deviation="0.200" particle_size_deviation="0.050" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.030" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.030" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 3.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="1.000" particle_life="1.200" particle_life_deviation="0.300" particle_size_deviation="1.000" gravity="0.000, 0.000, -1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.465, 0.399, 0.364" starting_alpha="0.196" ending_scale_time="1.000" ending_scale="0.200" ending_color_time="1.500" ending_alpha_time="0.900" ending_color="0.023, 0.022, 0.019" ending_alpha="0.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="48.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" constant_wind="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_stone_default_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="mud" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="15.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.100" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.200" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.320, 0.284, 0.263" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.307, 0.255, 0.227" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="2.000, 2.000, 1.300" damping="2.000" rotation_speed="0.000" rotational_damping="1.000" scale_with_velocity_multiplier="4.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" constant_wind="true" scale_with_velocity="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.200" particle_size_deviation="0.500" gravity="0.000, 0.000, -6.000" gravity_weight="0.300" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="2.000" starting_color_time="0.000" starting_alpha_time="0.300" starting_color="0.325, 0.272, 0.243" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.235, 0.201, 0.177" ending_alpha="0.588" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.350" emit_randomization="3.000, 3.000, 1.000" damping="5.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_batteringram_destruction" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_wood_parts2" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="plank_stake_a" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="1.000" particle_life="4.000" particle_life_deviation="0.200" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="50.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.730, 0.632, 0.573" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="50.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.289, 0.255, 0.212" ending_alpha="1.000" emit_size="2.000, 2.000, 1.000, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 5.000" damping="0.000" rotation_speed="5.000" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" random_sample_mesh="true" collide_with_environment="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" 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<particle_system id="psys_game_ballista_destruction" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="big_woods" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.100" particle_size_deviation="0.500" gravity="0.000, 0.000, -9.800" gravity_weight="0.800" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.974, 0.966" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 2.000" damping="0.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.500" particle_size_deviation="1.100" gravity="0.000, 0.000, -1.000" gravity_weight="0.400" turbulance_size="1.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="2.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.354, 0.325, 0.293" starting_alpha="0.588" ending_scale_time="1.300" ending_scale="6.000" ending_color_time="0.900" ending_alpha_time="0.700" ending_color="0.949, 1.000, 0.991" ending_alpha="0.059" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="2.000, 2.000, 2.000" damping="4.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_wood_splinter" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="30.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.200" particle_size_deviation="0.120" gravity="0.000, 0.000, -9.800" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.567, 0.567, 0.567" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.020" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.694, 0.694, 0.694" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="1.000, 0.000, 4.000" emit_randomization="2.000, 2.000, 2.000" damping="0.200" rotation_speed="3.000" rotational_damping="0.500" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, -1.000" gravity_weight="2.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.251, 0.227, 0.216" starting_alpha="0.784" ending_scale_time="0.900" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.205, 0.177, 0.160" ending_alpha="0.020" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="3.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" randomize_size="true" randomize_rotation="true" gradient_normals="true" constant_wind="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_burning_projectile_stone_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="explosion" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="stick" material="exp_fire_test" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="6.000" burst_length="1.000" particle_life="1.300" particle_life_deviation="0.600" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.700" gravity_weight="10.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.442, 0.334, 0.280" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.708, 0.437, 0.311" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="2.000, 0.000, 5.000" emit_randomization="1.000, 10.000, 10.000" damping="10.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="64.000" randomize_size="true" randomize_rotation="true" keep_mesh_vertex_colors="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="1.000" particle_life="2.400" particle_life_deviation="0.900" particle_size_deviation="2.600" gravity="0.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="10.000" starting_color_time="0.000" starting_alpha_time="0.050" starting_color="0.109, 0.104, 0.099" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.109, 0.101, 0.094" ending_alpha="0.392" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 2.000, 4.000" damping="2.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="26.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="upper_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="1.500" particle_life="2.300" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.200" starting_scale="1.500" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.723, 0.448, 0.267" starting_alpha="1.000" ending_scale_time="0.700" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.600" ending_color="0.421, 0.298, 0.227" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="6.000, 0.000, 10.000" emit_randomization="3.000, 3.000, 6.000" damping="4.000" rotation_speed="1.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="25.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="impact_flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="sphere" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.200" particle_size_deviation="0.800" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.500" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.797, 0.666, 0.530" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.289, 0.220, 0.184" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="10.000, 0.000, 0.000" emit_randomization="8.000, 8.000, 8.000" damping="3.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.500" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="50.000" burst_length="0.000" particle_life="1.500" particle_life_deviation="0.100" particle_size_deviation="0.050" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="150.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.223, 0.119" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.151, 0.022, 0.006" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="7.000, 0.000, 4.000" emit_randomization="7.000, 7.000, 7.000" damping="2.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_pot_pile" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="empire_street_pottery_01" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="4.000" particle_life_deviation="0.400" particle_size_deviation="5.000" gravity="0.000, 0.000, -9.800" gravity_weight="0.500" turbulance_size="10.000" turbulance_strength="0.200" starting_scale_time="0.000" starting_scale="15.000" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="15.000" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="1.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 2.000" damping="0.000" rotation_speed="70.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="4.000, 4.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" random_sample_mesh="true" constant_wind="true"> <children> <emitter name="fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.150" particle_life_deviation="0.050" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.300" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="1.000, 0.673, 0.536" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.364, 0.092, 0.048" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="90.000" randomize_size="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2228256" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="2.000" burst_length="0.000" particle_life="1.100" particle_life_deviation="0.300" particle_size_deviation="0.400" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.800" starting_color_time="0.000" starting_alpha_time="0.200" starting_color="0.024, 0.024, 0.024" starting_alpha="0.392" ending_scale_time="1.000" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.205, 0.205, 0.205" ending_alpha="0.000" emit_size="0.100, 0.100, 0.100, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> </emitters> </particle_system> <particle_system id="psys_game_merlon_destruction" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="rocks" sample_mesh="cave_rock_small_c" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="stick" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.500" particle_life="2.000" particle_life_deviation="0.000" particle_size_deviation="0.100" gravity="0.000, 0.000, -9.800" gravity_weight="0.800" turbulance_size="10.000" turbulance_strength="2.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.600, 0.500, 0.400" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.100" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.600, 0.500, 0.400" ending_alpha="1.000" emit_size="0.000, 0.000, 1.000, 0.000" emit_impulse="2.000, 0.000, 2.000" emit_randomization="1.000, 3.000, 2.000" damping="0.000" rotation_speed="6.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" random_sample_mesh="true" collide_with_environment="true" keep_mesh_vertex_colors="true"> <children> <emitter name="rocks_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="3.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.100" particle_size_deviation="1.200" gravity="0.000, 0.000, -1.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="15.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.325, 0.311, 0.272" starting_alpha="0.392" ending_scale_time="1.100" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.272, 0.239, 0.216" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="36.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> <emitter name="small_dust" sample_mesh="" not_visible_on_low_config="true" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="2.200" particle_life_deviation="0.200" particle_size_deviation="3.000" gravity="0.000, 0.000, -5.000" gravity_weight="1.100" turbulance_size="1.000" turbulance_strength="5.000" starting_scale_time="0.100" starting_scale="6.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.812, 0.782, 0.737" starting_alpha="0.784" ending_scale_time="2.000" ending_scale="2.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.605, 0.580, 0.560" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="5.000, 0.000, 5.000" emit_randomization="15.000, 15.000, 15.000" damping="10.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="32.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="big_dust" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="1.000" particle_life="4.000" particle_life_deviation="1.000" particle_size_deviation="5.000" gravity="0.000, 0.000, -5.000" gravity_weight="1.000" turbulance_size="3.000" turbulance_strength="60.000" starting_scale_time="0.000" starting_scale="3.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.673, 0.659, 0.652" starting_alpha="0.784" ending_scale_time="1.300" ending_scale="8.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.646, 0.632, 0.625" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="15.000, 0.000, 10.000" emit_randomization="15.000, 15.000, 20.000" damping="10.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> <emitter name="impact_rocks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_stone_gravel" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="2.100" particle_life_deviation="0.600" particle_size_deviation="0.400" gravity="0.000, 0.000, -9.800" gravity_weight="0.700" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="0.399, 0.399, 0.399" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.050" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.325, 0.325, 0.325" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="5.000, 5.000, 5.000" damping="0.000" rotation_speed="10.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="8.000, 8.000" global_emit_dir="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" scale_with_velocity="true"> <children> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="8.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.200" particle_size_deviation="0.400" gravity="0.000, 0.000, -3.000" gravity_weight="0.500" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.300" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.208, 0.208, 0.208" starting_alpha="0.196" ending_scale_time="1.000" ending_scale="2.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.421, 0.421, 0.421" ending_alpha="0.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 1.000" damping="2.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </children> </emitter> </emitters> </particle_system> <particle_system id="outdoor_fire_smoke_large_smoke" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.020" burst_length="0.000" particle_life="8.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="4.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.899, 0.899, 0.899" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="25.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.723, 0.723, 0.723" ending_alpha="0.196" emit_size="1.000, 1.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="0.100, 0.100, 0.100" damping="2.000" rotation_speed="1.220" rotational_damping="0.750" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="outdoor_siege_fire_smoke" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.020" burst_length="0.000" particle_life="8.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="4.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.899, 0.899, 0.899" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="25.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.723, 0.723, 0.723" ending_alpha="0.196" emit_size="1.000, 1.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="0.100, 0.100, 0.100" damping="2.000" rotation_speed="1.220" rotational_damping="0.750" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="outdoor_siege_fire" sound_code="event:/mission/ambient/detail/fire/fire_small" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 3.000" gravity_weight="1.500" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.500" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.588, 0.255" starting_alpha="1.000" ending_scale_time="0.600" ending_scale="0.500" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.902, 0.522, 0.345" ending_alpha="0.000" emit_size="0.100, 0.600, 0.200, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 0.500" damping="4.000" rotation_speed="1.047" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_3" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.050" burst_length="0.000" particle_life="8.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="4.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.899, 0.899, 0.899" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="15.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.723, 0.723, 0.723" ending_alpha="0.196" emit_size="1.000, 1.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="0.100, 0.100, 0.100" damping="2.000" rotation_speed="1.220" rotational_damping="0.750" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="outdoor_siege_blaze_small" sound_code="event:/mission/ambient/detail/fire/fireplace" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.500" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.588, 0.255" starting_alpha="1.000" ending_scale_time="0.600" ending_scale="0.500" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.902, 0.522, 0.345" ending_alpha="0.000" emit_size="0.400, 0.400, 0.200, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 0.500" damping="4.000" rotation_speed="1.047" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.400" particle_size_deviation="1.700" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="3.900" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.013, 0.013, 0.013" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.011, 0.011, 0.011" ending_alpha="0.196" emit_size="0.600, 0.650, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="0.100, 0.100, 0.100" damping="2.000" rotation_speed="1.220" rotational_damping="0.750" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="25.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="33151" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="1.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.300" particle_size_deviation="0.010" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.010" ending_color_time="0.000" ending_alpha_time="0.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 5.000" damping="3.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="3.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="outdoor_siege_blaze_mid" sound_code="event:/mission/ambient/detail/fire/fireplace" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="New emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="20.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 3.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.500" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.588, 0.255" starting_alpha="1.000" ending_scale_time="0.600" ending_scale="0.500" ending_color_time="1.000" ending_alpha_time="1.000" ending_color="0.902, 0.522, 0.345" ending_alpha="0.000" emit_size="1.000, 1.000, 0.200, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 0.500" damping="4.000" rotation_speed="1.047" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.500" burst_length="0.000" particle_life="5.000" particle_life_deviation="0.200" particle_size_deviation="1.300" gravity="0.200, 0.000, 1.000" gravity_weight="6.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.100" starting_scale="3.000" starting_color_time="0.200" starting_alpha_time="0.100" starting_color="0.036, 0.036, 0.036" starting_alpha="0.784" ending_scale_time="1.000" ending_scale="15.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.011, 0.011, 0.011" ending_alpha="0.784" emit_size="1.000, 1.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="0.100, 0.100, 0.100" damping="2.000" rotation_speed="2.000" rotational_damping="0.750" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="20.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="33151" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="1.000" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.300" particle_size_deviation="0.010" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="1.000" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 1.000, 1.000" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.010" ending_color_time="0.000" ending_alpha_time="0.000" ending_color="1.000, 1.000, 1.000" ending_alpha="1.000" emit_size="0.000, 0.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="5.000, 5.000, 5.000" damping="3.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="3.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="torch_burning_fire_smoke" sound_code="event:/mission/ambient/detail/fire/torch" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="fire" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="3.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.300" particle_size_deviation="0.600" gravity="0.000, 0.000, 9.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.908, 0.752, 0.560" starting_alpha="0.392" ending_scale_time="0.600" ending_scale="0.350" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="1.000, 0.066, 0.003" ending_alpha="0.392" emit_size="0.200, 0.200, 0.000, 1.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.000" damping="5.000" rotation_speed="3.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="30.000" randomize_size="true" randomize_rotation="true" orderby_distance="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_sparks" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="0.300" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.100" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.100" turbulance_strength="75.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="1.000, 0.580, 0.494" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.500, 0.058, 0.018" ending_alpha="1.000" emit_size="0.300, 0.300, 0.160, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="4.000, 4.000, 2.000" damping="6.000" rotation_speed="0.000" rotational_damping="1.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" global_emit_dir="true" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="1.500" particle_size_deviation="1.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="1.000" starting_scale_time="0.300" starting_scale="2.000" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="0.448, 0.448, 0.448" starting_alpha="0.392" ending_scale_time="1.200" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.410, 0.410, 0.410" ending_alpha="0.196" emit_size="0.050, 0.050, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 1.000" damping="2.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="25.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="burnt_wood_smoke" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.100" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="1.000, 0.000, 1.000" gravity_weight="2.000" turbulance_size="10.000" turbulance_strength="10.000" starting_scale_time="0.050" starting_scale="2.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.311, 0.374, 0.442" starting_alpha="0.196" ending_scale_time="2.000" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.344, 0.482, 0.632" ending_alpha="0.196" emit_size="0.550, 0.550, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.900" emit_randomization="0.000, 0.000, 0.300" damping="5.000" rotation_speed="1.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="25.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_dust_env_siege" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="1.000" burst_length="0.000" particle_life="20.000" particle_life_deviation="0.300" particle_size_deviation="0.300" gravity="1.000, 0.000, 0.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="1.000" starting_scale_time="0.000" starting_scale="50.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.639, 0.797, 1.000" starting_alpha="0.051" ending_scale_time="1.000" ending_scale="40.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.659, 0.867, 1.000" ending_alpha="0.051" emit_size="150.000, 200.000, 10.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.300" rotation_speed="0.100" rotational_damping="0.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" global_emit_dir="true" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true" emit_on_terrain="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_battleground_env_fire" sound_code="event:/mission/ambient/detail/fire/fire_small" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.200" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.600" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.843, 0.730" starting_alpha="0.039" ending_scale_time="0.900" ending_scale="0.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.284, 0.053, 0.000" ending_alpha="0.392" emit_size="0.250, 0.250, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="0.100" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.010" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="0.300, 0.200, 0.150, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="3.000, 3.000, 2.000" damping="9.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.100" burst_length="0.000" particle_life="8.000" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="2.000, 0.000, 1.700" gravity_weight="2.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.000" starting_scale="2.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.586, 0.625, 0.673" starting_alpha="0.588" ending_scale_time="0.900" ending_scale="20.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.177, 0.170, 0.170" ending_alpha="0.353" emit_size="0.400, 0.250, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="1.000, 1.000, 1.000" damping="3.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="25.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_fire_vertical" sound_code="event:/mission/ambient/detail/fire/fire_big" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="30.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.500" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.517, 0.334, 0.227" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.200" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.908, 0.194, 0.040" ending_alpha="1.000" emit_size="1.000, 0.000, 1.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 1.000" damping="0.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="0.600" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="36.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="10.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="1.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 6.100" emit_randomization="5.000, 5.000, 3.000" damping="6.800" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="1.400" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" 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use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="battleground_smoke_far" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.020" burst_length="0.000" particle_life="8.000" particle_life_deviation="3.000" particle_size_deviation="10.000" gravity="0.000, -2.000, 2.000" gravity_weight="8.000" turbulance_size="50.000" turbulance_strength="50.000" starting_scale_time="0.100" starting_scale="15.000" starting_color_time="0.100" starting_alpha_time="0.100" 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not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="30.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="-1.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.500" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.517, 0.334, 0.227" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.200" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.908, 0.194, 0.040" ending_alpha="1.000" emit_size="2.000, 3.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 1.000" damping="0.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="0.600" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="36.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="10.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.050" starting_color_time="0.000" 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particles_per_sec="0.100" burst_length="0.000" particle_life="5.000" particle_life_deviation="1.000" particle_size_deviation="1.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.019, 0.021, 0.022" starting_alpha="0.784" ending_scale_time="0.900" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.021, 0.020, 0.020" ending_alpha="0.196" emit_size="2.000, 3.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 1.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="8.000" burst_length="0.000" particle_life="3.000" particle_life_deviation="0.100" particle_size_deviation="0.300" gravity="0.000, 0.000, 2.000" gravity_weight="5.000" turbulance_size="30.000" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="5.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.431, 0.465, 0.494" starting_alpha="0.784" ending_scale_time="0.900" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.231, 0.223, 0.223" ending_alpha="0.392" emit_size="2.000, 3.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" 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particles_per_sec="5.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.200" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.600" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.843, 0.730" starting_alpha="0.039" ending_scale_time="0.900" ending_scale="0.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.284, 0.053, 0.000" ending_alpha="0.392" emit_size="0.250, 0.250, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="0.100" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.010" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="0.300, 0.200, 0.150, 0.000" emit_impulse="0.000, 0.000, 5.000" emit_randomization="3.000, 3.000, 2.000" damping="9.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="5.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="0.100" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.100" particle_size_deviation="0.500" gravity="1.000, 0.000, 1.700" gravity_weight="1.000" turbulance_size="5.000" turbulance_strength="10.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.586, 0.625, 0.673" starting_alpha="0.588" ending_scale_time="0.900" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.177, 0.170, 0.170" ending_alpha="0.353" emit_size="0.400, 0.250, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 0.000" damping="3.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="30.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_fire_smoke_env_square" sound_code="event:/mission/ambient/detail/fire/fire_big" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="15.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.200" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="3.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="1.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="1.000, 0.843, 0.730" starting_alpha="0.392" ending_scale_time="0.900" ending_scale="0.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.284, 0.053, 0.000" ending_alpha="0.392" emit_size="1.500, 0.950, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="1.000" rotation_speed="1.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="1.000" burst_length="0.000" particle_life="2.000" particle_life_deviation="0.300" particle_size_deviation="0.010" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.010" starting_color_time="0.000" 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starting_alpha_time="0.100" starting_color="1.000, 1.000, 1.000" starting_alpha="0.996" ending_scale_time="1.100" ending_scale="5.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="1.000, 1.000, 1.000" ending_alpha="0.078" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="2.000" rotational_damping="0.400" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="1.000, 1.000" randomize_size="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="psys_game_infantry_water_coll" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="waterfall_splash" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="0.500" particle_life_deviation="0.200" particle_size_deviation="1.000" gravity="0.000, 0.000, -9.000" gravity_weight="1.400" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.000" starting_alpha_time="0.100" starting_color="0.983, 0.820, 0.715" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.000" ending_color_time="1.000" ending_alpha_time="0.700" ending_color="0.389, 0.284, 0.184" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 3.000" emit_randomization="2.000, 2.000, 1.000" damping="2.000" rotation_speed="5.000" rotational_damping="2.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_facing_up" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_water_foam_circular" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="1.600" particle_life_deviation="0.600" particle_size_deviation="2.000" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.100" starting_alpha_time="0.000" starting_color="0.730, 0.536, 0.344" starting_alpha="1.000" ending_scale_time="0.800" ending_scale="4.000" ending_color_time="0.900" ending_alpha_time="0.100" ending_color="0.573, 0.421, 0.272" ending_alpha="1.000" emit_size="0.200, 0.200, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="2.000" rotational_damping="0.400" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="1.000, 1.000" randomize_size="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="water_splash_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="25.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.200" particle_size_deviation="0.000" gravity="0.000, 0.000, -10.000" gravity_weight="0.200" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.100" starting_alpha_time="0.000" starting_color="0.673, 0.494, 0.316" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.500" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.632, 0.465, 0.298" ending_alpha="1.000" emit_size="0.050, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="1.000, 1.000, 1.000" damping="1.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="40.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="New emitter" sample_mesh="prt_mesh_facing_up" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_water_foam_circular" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="1.000" burst_length="0.000" particle_life="0.900" particle_life_deviation="0.200" particle_size_deviation="0.900" gravity="0.000, 0.000, 0.000" gravity_weight="0.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.000" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.843, 0.599, 0.394" starting_alpha="0.996" ending_scale_time="1.000" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.442, 0.298, 0.227" ending_alpha="0.996" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="0.000, 0.000, 0.000" damping="0.000" rotation_speed="2.000" rotational_damping="0.400" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" use_texture_atlas="true" texture_atlas_texture_counts="1.000, 1.000" randomize_size="true" gradient_normals="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="water_splash" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="Emitter" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="water_splash_2" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="8.000" burst_length="0.000" particle_life="1.200" particle_life_deviation="0.400" particle_size_deviation="0.000" gravity="0.000, 0.000, -10.000" gravity_weight="0.200" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.957, 0.957, 0.957" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="1.200" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 1.000, 1.000" ending_alpha="0.196" emit_size="0.050, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="3.000, 3.000, 0.600" damping="1.000" rotation_speed="5.000" rotational_damping="1.000" scale_with_velocity_multiplier="1.400" scale_with_emitters_velocity="0.000" activation_delay="0.000" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="35.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="dust_fall_a" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="Emitter" sample_mesh="prt_mesh_fire_1" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="dust_a" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="25.000" burst_length="0.000" particle_life="2.800" particle_life_deviation="0.900" particle_size_deviation="0.500" gravity="0.000, 0.000, -0.700" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.723, 0.505, 0.374" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="3.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.548, 0.384, 0.289" ending_alpha="0.784" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="4.000, 8.000, 3.000" damping="6.000" rotation_speed="2.000" rotational_damping="2.000" scale_with_velocity_multiplier="0.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" randomize_size="true" randomize_rotation="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="destroyed_burning_ballista_part" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="moving_flame" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="10.000" burst_length="0.000" particle_life="0.150" particle_life_deviation="0.050" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.110" starting_color_time="0.300" starting_alpha_time="0.000" starting_color="1.000, 0.875, 0.730" starting_alpha="1.000" ending_scale_time="0.800" ending_scale="0.010" ending_color_time="0.800" ending_alpha_time="1.000" ending_color="0.957, 0.843, 0.836" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.300" emit_randomization="0.300, 0.300, 0.300" damping="0.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.700" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="100.000" randomize_size="true" randomize_rotation="true" emit_per_unit="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="1" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="0.400" burst_length="0.000" particle_life="1.000" particle_life_deviation="0.000" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.100" turbulance_strength="50.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="1.000, 0.875, 0.580" starting_alpha="1.000" ending_scale_time="1.300" ending_scale="0.010" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="1.000, 0.875, 0.687" ending_alpha="1.000" emit_size="0.000, 0.000, 0.100, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 2.000" damping="5.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="6.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true" dont_emit_while_moving="true"> <children /> </emitter> <emitter name="static_smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_4" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="5.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.100" particle_size_deviation="0.200" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="30.000" turbulance_strength="1.000" starting_scale_time="0.000" starting_scale="0.300" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.339, 0.364, 0.389" starting_alpha="0.784" ending_scale_time="1.100" ending_scale="1.500" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.089, 0.085, 0.085" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="0.000, 0.000, 1.000" damping="5.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="64" texture_atlas_texture_counts="8.000, 8.000" sprite_frame_rate="96.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" gradient_normals="true" dont_emit_while_moving="true"> <children /> </emitter> <emitter name="static_flame" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="4.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.000" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.984, 0.800, 0.498" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="1.000" ending_alpha_time="0.900" ending_color="0.902, 0.459, 0.459" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.200" damping="10.000" rotation_speed="0.400" rotational_damping="1.000" scale_with_velocity_multiplier="1.300" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="40.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true" dont_emit_while_moving="true"> <children /> </emitter> <emitter name="moving_smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="3D" particles_per_sec="10.000" burst_length="0.000" particle_life="0.600" particle_life_deviation="0.200" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="0.100" turbulance_size="30.000" turbulance_strength="20.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.100" starting_alpha_time="0.100" starting_color="0.022, 0.023, 0.025" starting_alpha="0.196" ending_scale_time="0.900" ending_scale="1.000" ending_color_time="0.800" ending_alpha_time="0.700" ending_color="0.032, 0.030, 0.030" ending_alpha="0.196" emit_size="0.000, 0.000, 0.000, 1.000" emit_impulse="0.000, 0.000, 0.000" emit_randomization="1.000, 1.000, 0.000" damping="1.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="4" texture_atlas_texture_counts="2.000, 2.000" sprite_frame_rate="52.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" emit_per_unit="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="destroyed_ballista_parts_2" sound_code="event:/mission/ambient/detail/fire/fire_big" low_quality_system="" low_quality_system_distance="0.000"> <emitters> <emitter name="flames" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="3" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="30.000" burst_length="0.000" particle_life="0.800" particle_life_deviation="0.300" particle_size_deviation="0.100" gravity="0.000, 0.000, 1.000" gravity_weight="1.000" turbulance_size="0.000" turbulance_strength="0.000" starting_scale_time="0.100" starting_scale="0.400" starting_color_time="0.200" starting_alpha_time="0.200" starting_color="0.517, 0.334, 0.227" starting_alpha="1.000" ending_scale_time="0.900" ending_scale="0.000" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.908, 0.194, 0.040" ending_alpha="1.000" emit_size="0.000, 0.150, 0.000, 0.000" emit_impulse="0.000, 0.000, 1.000" emit_randomization="0.000, 0.000, 0.600" damping="1.000" rotation_speed="3.000" rotational_damping="5.000" scale_with_velocity_multiplier="1.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="36.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="sparks" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="4" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="1.700" particle_life_deviation="0.300" particle_size_deviation="0.000" gravity="0.000, 0.000, 1.000" gravity_weight="10.000" turbulance_size="0.100" turbulance_strength="100.000" starting_scale_time="0.000" starting_scale="0.020" starting_color_time="0.000" starting_alpha_time="0.000" starting_color="1.000, 0.782, 0.701" starting_alpha="1.000" ending_scale_time="1.000" ending_scale="0.000" ending_color_time="0.900" ending_alpha_time="0.900" ending_color="0.235, 0.078, 0.053" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 6.100" emit_randomization="5.000, 5.000, 3.000" damping="10.000" rotation_speed="0.000" rotational_damping="0.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="5.000, 5.000" turbulance_2d="true" randomize_size="true" scale_with_velocity="true"> <children /> </emitter> <emitter name="smoke" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="2" emitter_type="box" collision_event="none" material="prt_shd_smoke_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="2D" particles_per_sec="0.100" burst_length="0.000" particle_life="5.000" particle_life_deviation="1.000" particle_size_deviation="1.000" gravity="0.000, 0.000, 1.000" gravity_weight="5.000" turbulance_size="10.000" turbulance_strength="5.000" starting_scale_time="0.000" starting_scale="1.000" starting_color_time="0.100" starting_alpha_time="0.200" starting_color="0.151, 0.167, 0.177" starting_alpha="0.314" ending_scale_time="0.900" ending_scale="10.000" ending_color_time="0.900" ending_alpha_time="0.800" ending_color="0.167, 0.160, 0.160" ending_alpha="0.000" emit_size="0.000, 0.500, 0.000, 0.000" emit_impulse="0.000, 0.000, 2.000" emit_randomization="2.000, 2.000, 1.000" damping="2.000" rotation_speed="1.500" rotational_damping="1.000" scale_with_velocity_multiplier="0.500" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" use_texture_atlas="true" texture_atlas_texture_counts="2.000, 2.000" turbulance_2d="true" randomize_size="true" randomize_rotation="true" orderby_distance="true" gradient_normals="true"> <children /> </emitter> </emitters> </particle_system> <particle_system id="torch_fire_smoke" low_quality_system="" low_quality_system_distance="50.000"> <emitters> <emitter name="torch_fire" sample_mesh="" not_visible_on_low_config="false" synch_with_master="false" fadeout_distance_level="0" emitter_type="box" collision_event="none" material="prt_shd_fire_1" decal_randomize_rotation="false" creates_deletable_decals="true" billboard="Turn To Velocity Billboard" particles_per_sec="5.000" burst_length="0.000" particle_life="0.700" particle_life_deviation="0.100" particle_size_deviation="0.150" gravity="0.000, 0.000, 2.000" gravity_weight="1.000" turbulance_size="10.000" turbulance_strength="0.000" starting_scale_time="0.000" starting_scale="0.100" starting_color_time="0.500" starting_alpha_time="0.500" starting_color="1.000, 0.867, 0.737" starting_alpha="1.000" ending_scale_time="0.500" ending_scale="0.100" ending_color_time="0.800" ending_alpha_time="0.800" ending_color="0.957, 0.399, 0.320" ending_alpha="1.000" emit_size="0.000, 0.000, 0.000, 0.000" emit_impulse="0.000, 0.000, 0.500" emit_randomization="0.100, 0.100, 0.200" damping="1.000" rotation_speed="2.000" rotational_damping="1.000" scale_with_velocity_multiplier="2.000" scale_with_emitters_velocity="0.000" activation_delay="0.000" always_emit="true" animated_sprite="true" sprite_count="25" texture_atlas_texture_counts="5.000, 5.000" sprite_frame_rate="50.000" randomize_size="true" randomize_rotation="true" scale_with_velocity="true"> <children /> </emitter> </emitters> </particle_system> </particle_systems> </base> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;