![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > Native ``` <?xml version="1.0" encoding="utf-8"?> <skins> <race id="human"> <skin gender="0" name="man" mesh_maturity_type="adult" morph_key="0" uses_stitching="true" body_mesh_suffix="" min_scale="1.07" skeleton="human_skeleton" body_meta_mesh="body_male_a" body_meta_mesh_shoulders="body_male_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_male_a" hands_mesh="hands_male_a" face_meta_mesh="head_male_a" underwear_bottom_mesh="underwear_male" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.6" key_max="0.9" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.1, 0.0, 0.0" helmet_scaling_factor_max="0.015, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.35" key_max="0.4" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, -0.05, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" deforms_hair="1.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.3" key_max="0.3" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.002" helmet_scaling_factor_max="0.0, 0.0, 0.004" deforms_hair="1.0" /> <deform_key id="face_ratio" key_time_point="3" key_min="0.5" key_max="1.1" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0030" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.75" key_max="0.35" name="Face Weight" group_id="1" helmet_scaling_factor_min="-0.02, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-1.2" key_max="0.5" name="Cheekbone Height" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-2.05" key_max="0.85" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-1.8" key_max="0.5" name="Cheekbone Depth" group_id="1" deforms_hair="1.0" /> <deform_key id="face_sharpness" key_time_point="12" key_min="0.8" key_max="-0.8" name="Face Sharpness" group_id="1" deforms_hair="1.0" /> <deform_key id="temple_width" key_time_point="13" key_min="-1.5" key_max="1.5" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.025, 0.0, 0.0" helmet_scaling_factor_max="0.01, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.8" key_max="0.1" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-0.8" key_max="0.7" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1" key_max="0.8" name="Ear Size" group_id="1" deforms_hair="1.0" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.8" key_max="0.8" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.45" key_max="-0.45" name="Eyebrow Depth" group_id="2" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" deforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.75" key_max="0.9" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-0.0" key_max="0.9" name="Brow Middle Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="-0.25" key_max="0.5" name="Brow Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_position" key_time_point="23" key_min="0.9" key_max="-0.0" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.005" helmet_scaling_factor_max="0.0, 0.0, 0.000" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="-1.0" key_max="1.0" name="Eye Size" group_id="2" deforms_hair="1.0" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.5" key_max="0.9" name="Monolid Eyes" group_id="2" deforms_hair="1.0" /> <deform_key id="eyelid_height" key_time_point="18" key_min="-0.75" key_max="0.95" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="1.1" key_max="-0.2" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.5" key_max="0.5" name="Eye Shape" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.8" key_max="0.5" name="Eye Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="1.4" key_max="-0.25" name="Eye Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-0.9" key_max="1.1" name="Eye To Eye Distance" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.9" key_max="0.9" name="Eye Asymmetry" group_id="2" deforms_hair="1.0" /> <deform_key id="nose_angle" key_time_point="9" key_min="1.2" key_max="-0.8" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-1.3" key_max="0.0" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.45" key_max="0.2" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.4" key_max="1" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.85" key_max="0.75" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.75" key_max="1.2" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-1.7" key_max="0" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.2" key_max="0.8" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.15" key_max="0.7" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="-1.5" key_max="1.1" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-1.0" key_max="1.0" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.9" key_max="0.9" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.35" key_max="0.15" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.9" key_max="0.2" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.8" key_max="0.3" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="-0.25" key_max="0.9" name="Lip Thickness" group_id="4" helmet_scaling_factor_min="0.0, -0.015, 0.0" helmet_scaling_factor_max="0.0, 0.015, 0.0" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.4" key_max="0.5" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.035, 0.0" auto_activate_when_mouth_is_hidden="true" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="0.0" key_max="-1.2" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.5" key_max="0.4" name="Top Mouth Size" group_id="4" /> <deform_key id="lip_shape_concave_convex" key_time_point="55" key_min="1.2" key_max="-1" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-2.75" key_max="-0.0" name="Jaw Line" group_id="4" deforms_hair="1.0" helmet_scaling_factor_min="-0.000, 0.0, 0.0000" helmet_scaling_factor_max="0.02, -0.00, -0.0000" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.5" key_max="0.8" name="Jaw Shape" deforms_hair="1.0" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="0.6" key_max="-1" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-0.5" key_max="0.2" name="Chin Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.015, 0.0000" helmet_scaling_factor_max="-0.00, 0.045, -0.0000" auto_activate_when_mouth_is_hidden="true" /> <deform_key id="chin_shape" key_time_point="39" key_min="-0.75" key_max="1" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-1.7" key_max="-0.1" name="Chin Length" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.000" helmet_scaling_factor_max="-0.00, -0.00, -0.0025" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.3" key_max="-0.3" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.005" helmet_scaling_factor_max="-0.05, -0.05, -0.00" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="-0.25" key_max="1.5" name="Old face" helmet_scaling_factor_min="0.0, 0.0, 0.000" helmet_scaling_factor_max="0.05, 0.025, -0.00" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="-0.05" key_max="-0.25" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="0.95" key_max="1.18" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.12" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.12" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.12" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.12" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="0.9" key_max="1.3" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="0.85" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="0.8" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="0.85" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="0.8" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.92" key_max="1.22" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.92" key_max="1.22" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.92" key_max="1.22" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.92" key_max="1.22" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="0.90" key_max="1.20" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1" key_max="1.22" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.9" key_max="1.15" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="0.92" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="x" key_min="0.8" key_max="1.2" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.5" key_max="1.15" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.9" key_max="1.025" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.9" key_max="1.025" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> </deform_keys> <voice_types> <voice_type name="male_02" /> <voice_type name="male_03" /> <voice_type name="male_04" /> <voice_type name="male_05" /> <voice_type name="male_06" /> <voice_type name="male_07" /> <voice_type name="male_08" /> </voice_types> <hair_meshes group_id="7"> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_a" cover_type1="hair_male_g_a_type1" cover_type2="hair_male_g_a_type2" cover_type4="hair_male_g_a_type4"> <style_tags> <style_tag name="Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="LongAndBushy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_c" cover_type1="hair_male_g_c_type1" cover_type2="hair_male_g_c_type2" cover_type4="hair_male_g_c_type4"> <style_tags> <style_tag name="TiedAcrossBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_d" cover_type1="hair_male_g_d_type1" cover_type4="hair_male_g_d"> <style_tags> <style_tag name="SlickedLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="PartedAndCombedBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_f" cover_type1="hair_male_g_f_type1" cover_type4="hair_male_g_f"> <style_tags> <style_tag name="Tousled" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_g" cover_type1="hair_male_g_g_a" cover_type2="hair_male_g_g_b" cover_type3="hair_male_g_g_c" cover_type4="hair_male_g_g"> <style_tags> <style_tag name="BraidedAndLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_h" cover_type1="hair_male_g_h_type1" cover_type4="hair_male_g_h"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_i" cover_type1="hair_male_g_a_type1" cover_type2="hair_male_g_a_type2" cover_type4="hair_male_g_i"> <style_tags> <style_tag name="HighPonytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_j" cover_type1="hair_male_g_j_a" cover_type2="hair_male_g_j_b" cover_type3="hair_male_g_j_c" cover_type4="hair_male_g_j"> <style_tags> <style_tag name="Mohawk" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_k" cover_type1="hair_male_g_k_a" cover_type2="hair_male_g_k_b" cover_type3="hair_male_g_k_b" cover_type4="hair_male_g_k"> <style_tags> <style_tag name="PageBoy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_l" cover_type4="hair_male_g_l"> <style_tags> <style_tag name="Bowl" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_m" cover_type4="hair_male_g_m"> <style_tags> <style_tag name="ShortAndThin" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_n" cover_type4="hair_male_g_n"> <style_tags> <style_tag name="SlickedShort" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_o" cover_type4="hair_male_g_o"> <style_tags> <style_tag name="ShortWavy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_p" cover_type1="hair_male_g_p_type1" cover_type2="hair_male_g_p_type2" cover_type3="hair_male_g_p_type2" cover_type4="hair_male_g_p_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_r" cover_type1="hair_male_g_r" cover_type2="hair_male_g_r" cover_type3="hair_male_g_r" cover_type4="hair_male_g_r_type4"> <style_tags> <style_tag name="Mongol Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_v" cover_type1="hair_male_g_v_a" cover_type4="hair_male_g_v"> <style_tags> <style_tag name="Bandit Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_u" cover_type1="hair_male_g_u_a" cover_type4="hair_male_g_u"> <style_tags> <style_tag name="Bandit Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_s" cover_type1="hair_male_g_s_a" cover_type2="hair_male_g_s_b" cover_type4="hair_male_g_s"> <style_tags> <style_tag name="Bandit Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_y" cover_type1="hair_male_g_y_a" cover_type2="hair_male_g_y_b" cover_type4="hair_male_g_y"> <style_tags> <style_tag name="Afro Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_z" cover_type1="hair_male_g_z_a" cover_type2="hair_male_g_z_b" cover_type4="hair_male_g_z"> <style_tags> <style_tag name="Afro Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_a" cover_type1="hair_male_h_a_a" cover_type2="hair_male_h_a_b" cover_type4="hair_male_h_a"> <style_tags> <style_tag name="Afro Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_b" cover_type1="hair_male_h_b_a" cover_type4="hair_male_h_b"> <style_tags> <style_tag name="Afro Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_c" cover_type1="hair_male_h_c_a" cover_type2="hair_male_h_c_b" cover_type4="hair_male_h_c"> <style_tags> <style_tag name="Afro Hair 4" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_d" cover_type1="hair_male_h_d_a" cover_type2="hair_male_h_d_b" cover_type4="hair_male_h_d"> <style_tags> <style_tag name="Afro Hair 5" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_e" cover_type1="hair_male_h_e_a" cover_type4="hair_male_h_e"> <style_tags> <style_tag name="Viking Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_f" cover_type4="hair_male_h_f"> <style_tags> <style_tag name="Monk Hair" /> </style_tags> </hair_mesh> <!-- <hair_mesh name="hair_male_f_m" tags="hair1" cover_type1="hair_male_f_m_a" /> <hair_mesh name="hair_male_f_l" tags="hair1" cover_type1="hair_male_f_l_a" cover_type2="hair_male_f_l_b" /> <hair_mesh name="hair_male_f_j" tags="hair1" cover_type1="hair_male_f_j_a" /> <hair_mesh name="hair_male_f_i" tags="hair1" cover_type1="hair_male_f_i_a" /> <hair_mesh name="hair_male_f_h" tags="hair1" /> <hair_mesh name="hair_male_f_g" tags="hair1" /> <hair_mesh name="hair_male_f_f" tags="hair1" cover_type1="hair_male_f_f_a" /> <hair_mesh name="hair_male_f_e" tags="hair1" cover_type1="hair_male_f_e_a" /> <hair_mesh name="hair_male_f_d" tags="hair1" cover_type1="hair_male_f_d_a" cover_type2="hair_male_f_d_b" cover_type3="hair_male_f_d_c" /> <hair_mesh name="hair_male_f_c" tags="hair1" /> <hair_mesh name="hair_male_f_b" tags="hair1" cover_type1="hair_male_f_b_a" /> <hair_mesh name="hair_male_f_a" tags="hair1" cover_type1="hair_male_f_a_a" /> --> <!-- <hair_mesh name="hair_male_a" tags="hair1" /> <hair_mesh name="hair_male_f" tags="hair1" /> <hair_mesh name="hair_male_b" tags="hair1" /> <hair_mesh name="hair_male_c_a" tags="hair1" /> <hair_mesh name="hair_male_c_b" tags="hair1" /> <hair_mesh name="hair_male_d" tags="hair1" /> <hair_mesh name="hair_male_c" tags="hair1" /> <hair_mesh name="hair_male_c_d" tags="hair2,hair3" /> <hair_mesh name="short_a_test" tags="hair1,hair2" /> <hair_mesh name="hair_male_e" tags="hair1,hair3" /> <hair_mesh name="hair_male_e_b" tags="hair3" /> <hair_mesh name="hair_male_c_c" tags="hair1" /> <hair_mesh name="hair_male_g" tags="hair1" /> --> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="male_eyebrow_1" /> <eyebrow_mesh name="male_eyebrow_2" /> <eyebrow_mesh name="male_eyebrow_3" /> <eyebrow_mesh name="male_eyebrow_4" /> <eyebrow_mesh name="male_eyebrow_5" /> <eyebrow_mesh name="male_eyebrow_7" /> <eyebrow_mesh name="male_eyebrow_8" /> <eyebrow_mesh name="male_eyebrow_9" /> <eyebrow_mesh name="male_eyebrow_10" /> <eyebrow_mesh name="male_eyebrow_6" /> <!-- <eyebrow_mesh name="male_eyebrow_12" /> <eyebrow_mesh name="male_eyebrow_13" /> <eyebrow_mesh name="male_eyebrow_14" /> <eyebrow_mesh name="male_eyebrow_15" /> <eyebrow_mesh name="male_eyebrow_16" /> <eyebrow_mesh name="male_eyebrow_17" /> <eyebrow_mesh name="male_eyebrow_18" /> <eyebrow_mesh name="male_eyebrow_19" /> <eyebrow_mesh name="male_eyebrow_20" /> <eyebrow_mesh name="male_eyebrow_21" />--> </eyebrow_meshes> <beard_meshes> <beard_mesh> <style_tags> <style_tag name="Cleanshaven" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_k" cover_type1="beards_c_k" cover_type2="beards_c_k" cover_type3="beards_c_k" cover_type4="beards_c_k"> <style_tags> <style_tag name="ThinMustache" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_r" cover_type1="beards_c_r" cover_type2="beards_c_r" cover_type3="beards_c_r" cover_type4="beards_c_r"> <style_tags> <style_tag name="MustacheAndPatch" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_v" cover_type1="beards_c_v" cover_type2="beards_c_v" cover_type3="beards_c_v" cover_type4="beards_c_v"> <style_tags> <style_tag name="MediumMustache" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_l" cover_type1="beards_c_l" cover_type2="beards_c_l" cover_type3="beards_c_l" cover_type4="beards_c_l"> <style_tags> <style_tag name="WaxedMustache" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_i" cover_type1="beards_c_i" cover_type2="beards_c_i" cover_type3="beards_c_i" cover_type4="beards_c_i"> <style_tags> <style_tag name="DroopyMustache" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_o" cover_type1="beards_c_o" cover_type2="beards_c_o" cover_type3="beards_c_o" cover_type4="beards_c_o"> <style_tags> <style_tag name="LightGoatee" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_x" cover_type1="beards_c_x" cover_type2="beards_c_x" cover_type3="beards_c_x" cover_type4="beards_c_x"> <style_tags> <style_tag name="BushyGoatee" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_n" cover_type1="beards_c_n" cover_type2="beards_c_n" cover_type3="beards_c_n" cover_type4="beards_c_n"> <style_tags> <style_tag name="WaxedBeardWithShavedCheeks" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_b" cover_type1="beards_c_b" cover_type2="beards_c_b" cover_type3="beards_c_b" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="BeardWithShavedCheeks" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_s" cover_type1="beards_c_s" cover_type2="beards_c_s" cover_type3="beards_c_s" cover_type4="beards_c_s"> <style_tags> <style_tag name="TrimmedDutch" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_q" cover_type1="beards_c_q" cover_type2="beards_c_q" cover_type3="beards_c_q" cover_type4="beards_c_q"> <style_tags> <style_tag name="Sideburns" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_y" cover_type1="beards_c_y" cover_type2="beards_c_y" cover_type3="beards_c_y" cover_type4="beards_c_s"> <style_tags> <style_tag name="MediumDutch" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_h" cover_type1="beards_c_h" cover_type2="beards_c_h" cover_type3="beards_c_h" cover_type4="beards_d_b"> <style_tags> <style_tag name="LightShortBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_a" cover_type1="beards_c_a_a" cover_type2="beards_c_h_b" cover_type3="beards_c_a_a" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="HeavyShortBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_c" cover_type1="beards_c_c" cover_type2="beards_c_c_a" cover_type3="beards_c_c_c" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="PointedShortBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_d" cover_type1="beards_c_d" cover_type2="beards_c_d" cover_type3="beards_c_c_c" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="LongBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_f" cover_type1="beards_c_f" cover_type2="beards_c_f_a" cover_type3="beards_c_e_c" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="HeavyLongBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_e" cover_type1="beards_c_e_a" cover_type2="beards_c_e_a" cover_type3="beards_c_e_c" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="LongScragglyBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_j" cover_type1="beards_c_j_a" cover_type2="beards_c_j_b" cover_type3="beards_c_j_c" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="LongTiedBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_p" cover_type1="beards_c_p" cover_type2="beards_c_p" cover_type3="beards_c_b" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="DroopingMustacheAndBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_z" cover_type1="beards_c_z" cover_type2="beards_c_z" cover_type3="beards_c_z_a" cover_type4="beards_c_j_d"> <style_tags> <style_tag name="TiedBeardShavenCheeks" /> </style_tags> </beard_mesh> <beard_mesh name="beards_c_g" cover_type1="beards_c_g" cover_type2="beards_c_g" cover_type3="beards_c_g_a" cover_type4="beards_c_g_d"> <style_tags> <style_tag name="DutchTiedBeard" /> </style_tags> </beard_mesh> <beard_mesh name="beards_d_a" cover_type1="beards_d_a" cover_type2="beards_d_a" cover_type3="beards_d_a" cover_type4="beards_d_a"></beard_mesh> <beard_mesh name="beards_d_b" cover_type1="beards_d_b" cover_type2="beards_d_b" cover_type3="beards_d_b" cover_type4="beards_d_b"></beard_mesh> <beard_mesh name="beards_d_c" cover_type1="beards_d_c" cover_type2="beards_d_c" cover_type3="beards_d_c" cover_type4="beards_d_c"></beard_mesh> <beard_mesh name="beards_d_e" cover_type1="beards_d_e" cover_type2="beards_d_e" cover_type3="beards_d_e" cover_type4="beards_d_e"></beard_mesh> <beard_mesh name="beards_d_f" cover_type1="beards_d_f" cover_type2="beards_d_f" cover_type3="beards_d_f" cover_type4="beards_d_f"></beard_mesh> <beard_mesh name="beards_d_g" cover_type1="beards_d_g" cover_type2="beards_d_g" cover_type3="beards_d_g_a" cover_type4="beards_c_t"></beard_mesh> <beard_mesh name="beards_d_h" cover_type1="beards_d_h" cover_type2="beards_d_h" cover_type3="beards_d_h_a" cover_type4="beards_c_k"></beard_mesh> <beard_mesh name="beards_c_u" cover_type1="beards_c_u_a" cover_type2="beards_c_u_a" cover_type3="beards_c_a_c" cover_type4="beards_c_j_d"></beard_mesh> <beard_mesh name="beards_c_t" cover_type1="beards_c_t" cover_type2="beards_c_t" cover_type3="beards_c_t" cover_type4="beards_c_t"></beard_mesh> <beard_mesh name="beards_c_m" cover_type1="beards_c_m" cover_type2="beards_c_m" cover_type3="beards_c_m" cover_type4="beards_c_m"></beard_mesh> <beard_mesh name="beards_d_i" cover_type1="beards_d_i" cover_type2="beards_d_i" cover_type3="beards_d_i_a" cover_type4="beards_c_s"></beard_mesh> <beard_mesh name="beards_d_j" cover_type1="beards_d_j" cover_type2="beards_d_j" cover_type3="beards_d_j_a" cover_type4="beards_c_m"></beard_mesh> <beard_mesh name="beards_d_k" cover_type1="beards_d_k" cover_type2="beards_d_k" cover_type3="beards_d_k_a" cover_type4="beards_c_m"></beard_mesh> <beard_mesh name="beards_d_l" cover_type1="beards_d_l" cover_type2="beards_d_l_b" cover_type3="beards_d_l_c" cover_type4="beards_d_b"></beard_mesh> <beard_mesh name="beards_d_m" cover_type1="beards_d_m" cover_type2="beards_d_m_b" cover_type3="beards_d_m_c" cover_type4="beards_d_b"></beard_mesh> <!-- <beard_mesh name="beards_d_n" cover_type1="beards_d_n" > </beard_mesh> --> <beard_mesh name="beards_d_o" cover_type1="beards_d_o" cover_type2="beards_d_o_b" cover_type3="beards_d_o_c" cover_type4="beards_c_j_d"></beard_mesh> <beard_mesh name="beards_d_p" cover_type1="beards_d_p" cover_type2="beards_d_p_b" cover_type3="beards_d_p_c" cover_type4="beards_c_j_d"></beard_mesh> <beard_mesh name="beards_d_r" cover_type1="beards_d_r" cover_type2="beards_d_p_b" cover_type3="beards_d_r_c" cover_type4="beards_c_j_d"></beard_mesh> <beard_mesh name="beards_d_s" cover_type1="beards_d_s" cover_type2="beards_d_p_b" cover_type3="beards_d_s_c" cover_type4="beards_c_j_d"></beard_mesh> <!-- <beard_mesh name="beards_b_a" tags="beard1" /> <beard_mesh name="beards_b_b" tags="beard1" /> <beard_mesh name="beards_b_c" tags="beard1" /> <beard_mesh name="beard_a" tags="beard1" /> <beard_mesh name="beard_b" tags="beard2" /> <beard_mesh name="beard_c" tags="beard2" /> <beard_mesh name="beard_d" tags="beard2" /> <beard_mesh name="beard_e" tags="beard2" /> <beard_mesh name="beard_f" tags="beard2" /> <beard_mesh name="beard_g" tags="beard2" /> <beard_mesh name="beard_h" tags="beard2" /> <beard_mesh name="beard_i" tags="beard2" /> <beard_mesh name="beard_j" tags="beard2" /> <beard_mesh name="beard_k" tags="beard2" /> <beard_mesh name="beard_l" tags="beard2" /> <beard_mesh name="beard_m" tags="beard2" /> <beard_mesh name="beard_n" tags="beard2" /> <beard_mesh name="beard_o" tags="beard2" /> <beard_mesh name="beard_p" tags="beard2" /> <beard_mesh name="beard_r" tags="beard2" /> <beard_mesh name="beard_s" tags="beard2" /> <beard_mesh name="beard_t" tags="beard2" /> --> </beard_meshes> <tattoo_materials group_id="8" zero_probability="85"> <tattoo_material name="tattoo_male_a_mat" tags="capon"> <style_tags> <style_tag name="eastern" /> </style_tags> </tattoo_material> <tattoo_material name="tattoo_male_b_mat" tags="capon" /> <tattoo_material name="tattoo_male_c_mat" tags="capon" /> <tattoo_material name="tattoo_male_d_mat" tags="capon" /> <tattoo_material name="tattoo_male_e_mat" tags="capon" /> <tattoo_material name="tattoo_male_f_mat" tags="capon" /> <tattoo_material name="tattoo_male_g_mat" tags="capon" /> <tattoo_material name="tattoo_male_h_mat" tags="capon,turk" /> <tattoo_material name="tattoo_male_i_mat" tags="capon,turk" /> <tattoo_material name="tattoo_male_j_mat" tags="capon,turk" /> <tattoo_material name="tattoo_male_k_mat" tags="capon,turk" /> <tattoo_material name="tattoo_male_l_mat" tags="capon,turk" /> <tattoo_material name="tattoo_male_m_mat" tags="capon,turk" /> <tattoo_material name="scar_male_a" tags="scar" /> <tattoo_material name="scar_male_b" tags="scar" /> <tattoo_material name="scar_male_c" tags="scar,blindrighteye" /> <tattoo_material name="scar_male_d" tags="scar" /> <tattoo_material name="scar_male_e" tags="scar" /> <!-- <tattoo_material name="scar_male_f" tags="scar" /> --> <tattoo_material name="scar_male_g" tags="scar,blindrighteye" /> <tattoo_material name="scar_male_h" tags="scar" /> <tattoo_material name="scar_male_i" tags="scar,blindrighteye" /> <tattoo_material name="scar_male_j" tags="scar,blindlefteye" /> <tattoo_material name="scar_male_k" tags="scar" /> <tattoo_material name="scar_male_l" tags="scar" /> <tattoo_material name="scar_male_m" tags="scar,blindlefteye" /> <tattoo_material name="scar_male_n" tags="scar" /> <tattoo_material name="scar_male_q" tags="capon" /> <tattoo_material name="scar_male_o" tags="scar" /> <tattoo_material name="scar_male_p" tags="scar" /> <tattoo_material name="scar_male_r" tags="scar" /> </tattoo_materials> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> <!-- <hair_color_gradient_point point="0.99, 0.99, 0.85" /> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.70, 0.65, 0.45" /> <hair_color_gradient_point point="0.61, 0.54, 0.35" /> <hair_color_gradient_point point="0.51, 0.42, 0.25" /> <hair_color_gradient_point point="0.41, 0.33, 0.20" /> <hair_color_gradient_point point="0.92, 0.71, 0.40" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.65, 0.40, 0.20" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.29, 0.11, 0.05" /> <hair_color_gradient_point point="0.21, 0.10, 0.05" /> <hair_color_gradient_point point="0.175, 0.09, 0.04" /> <hair_color_gradient_point point="0.135, 0.08, 0.05" /> <hair_color_gradient_point point="0.115, 0.06, 0.035" /> <hair_color_gradient_point point="0.06725, 0.045, 0.0285" /> <hair_color_gradient_point point="0.30, 0.245, 0.15" /> <hair_color_gradient_point point="0.24, 0.195, 0.12" /> <hair_color_gradient_point point="0.180, 0.145, 0.095" /> <hair_color_gradient_point point="0.130, 0.115, 0.080" /> <hair_color_gradient_point point="0.100, 0.085, 0.065" /> <hair_color_gradient_point point="0.050, 0.050, 0.050" /> --> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures group_id="1"> <face_texture name="head_male_a" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture1,face_texture2"></face_texture> <face_texture name="head_male_b" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture3,face_texture4"></face_texture> <face_texture name="head_male_c" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture5,face_texture6,face_texture7"></face_texture> <face_texture name="head_male_d" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture8,face_texture9,face_texture10"></face_texture> <!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3"> </face_texture> <face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3"> </face_texture> --> <!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_f" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture7,mouth_texture8"></mouth_texture> <mouth_texture name="mouth_mat_kid_a" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture7,mouth_texture8"></mouth_texture> </mouth_textures> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="height" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="1" name="woman" mesh_maturity_type="adult" morph_key="1" uses_stitching="true" body_mesh_suffix="_fem" min_scale="1.06" skeleton="human_skeleton" body_meta_mesh="body_female_a" body_meta_mesh_shoulders="body_female_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_a" hands_mesh="hands_female_a" face_meta_mesh="head_female_a" underwear_bottom_mesh="underwear_female" underwear_top_mesh="underwear_female_top"> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.3" key_max="0.9" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.1, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-1.1" key_max="0.3" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, -0.05, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.0" key_max="0.6" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.0, 0.0025" deforms_hair="1.0" /> <deform_key id="face_ratio" key_time_point="3" key_min="-0.0" key_max="0.55" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.002" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheeks" key_time_point="4" key_min="0.0" key_max="1" name="Face Weight" group_id="1" helmet_scaling_factor_min="-0.02, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-0.1" key_max="1.7" name="Cheekbone Height" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-0.1" key_max="0.6" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.025, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-1.0" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="0.4" /> <deform_key id="face_sharpness" key_time_point="12" key_min="-0.35" key_max="0.85" name="Face Sharpness" group_id="1" deforms_hair="1.0" /> <deform_key id="temple_width" key_time_point="13" key_min="-2.75" key_max="1" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.025, 0.0, 0.0" helmet_scaling_factor_max="0.01, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.75" key_max="0.55" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-1.5" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1" key_max="1" name="Ear Size" group_id="1" deforms_hair="1.0" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-1" key_max="1" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.5" key_max="-0.5" name="Eyebrow Depth" group_id="2" deforms_hair="1.0" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.5" key_max="0.75" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-1.0" key_max="0.75" name="Brow Middle Height" group_id="2" deforms_hair="0.1" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="0.5" key_max="-0.9" name="Brow Inner Height" group_id="2" deforms_hair="0.1" /> <deform_key id="eye_position" key_time_point="23" key_min="0.0" key_max="-0.6" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0010" helmet_scaling_factor_max="0.0, 0.0, -0.0010" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="0.0" key_max="2.0" name="Eye Size" group_id="2" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.5" key_max="1" name="Monolid Eyes" group_id="2" /> <deform_key id="eyelid_height" key_time_point="18" key_min="1" key_max="-0.5" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="1" key_max="-0.3" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.4" key_max="0.6" name="Eye Shape" group_id="2" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.9" key_max="0.9" name="Eye Outer Height" group_id="2" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="1" key_max="-1" name="Eye Inner Height" group_id="2" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-1.25" key_max="3.25" name="Eye To Eye Distance" group_id="2" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.8" key_max="0.8" name="Eye Asymmetry" group_id="2" deforms_hair="1.0" /> <deform_key id="nose_angle" key_time_point="9" key_min="0.35" key_max="-0.2" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-1.25" key_max="0.65" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-1.0" key_max="0.7" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.75" key_max="1.5" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-2.2" key_max="1" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="0.1" key_max="0.7" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-0.2" key_max="0.4" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.1" key_max="0.6" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.2" key_max="1.4" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="-0.2" key_max="1.0" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-0.7" key_max="0.5" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-1.2" key_max="1.2" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.10" key_max="0.35" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.1" key_max="0.7" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.2" key_max="1.2" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="0.1" key_max="1.25" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.4" key_max="0.3" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.045, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="-0.7" key_max="1" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.4" key_max="0.2" name="Top Mouth Size" group_id="4" /> <deform_key id="mouth" key_time_point="55" key_min="0.4" key_max="-0.7" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-0.55" key_max="0.45" name="Jaw Line" group_id="4" helmet_scaling_factor_min="-0.005, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.8" key_max="0.2" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="1.05" key_max="-0.15" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-1.2" key_max="0.2" name="Chin Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.015, 0.0000" helmet_scaling_factor_max="-0.00, 0.045, -0.0000" /> <deform_key id="chin_shape" key_time_point="39" key_min="-1.0" key_max="1.2" name="Chin Shape" group_id="4" helmet_scaling_factor_min="0.0, -0.015, 0.0000" helmet_scaling_factor_max="-0.00, 0.045, -0.0000" /> <deform_key id="chin_length" key_time_point="40" key_min="-1.0" key_max="0.1" name="Chin Length" group_id="4" helmet_scaling_factor_min="-0.00, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.0, -0.005" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.3" key_max="-0.3" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.005" helmet_scaling_factor_max="-0.05, -0.05, -0.00" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="-0.25" key_max="1.25" name="Old face" group_id="-1" deforms_hair="1.0" /> <deform_key id="kid_face" key_time_point="58" key_min="0.0" key_max="-0.15" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1.075" key_max="1.15" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="0.95" key_max="1.2" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1.05" key_max="1.2" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1.0" key_max="1.2" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1.05" key_max="1.2" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1.0" key_max="1.2" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="0.9" key_max="1.15" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="0.9" key_max="1.15" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="0.95" key_max="1.15" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="0.85" key_max="1.25" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.95" key_max="1.2" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.90" key_max="0.90" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="0.97" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.90" key_max="0.90" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="0.97" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.95" key_max="1.125" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.98" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.98" key_max="1.25" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="0.98" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.98" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.98" key_max="1.25" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="0.98" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> </deform_keys> <hair_meshes group_id="7"> <!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" /> <hair_mesh name="hair_female_b" tags="turkisi,toplu" /> <hair_mesh name="hair_female_c" tags="turkisi,kisa"/> <hair_mesh name="hair_female_d" tags="turkisi,daginik"/> <hair_mesh name="hair_female_e" tags="turkisi,orgulu"/> <hair_mesh name="hair_female_f" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_g" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_h" tags="turkisi,bun"/> <hair_mesh name="hair_female_i" tags="turkisi,longmessy"/> <hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/> <hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>--> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_l" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_l_type4"> <style_tags> <style_tag name="LongOvershoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_m" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_m"> <style_tags> <style_tag name="TiedLongOverShoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_n" cover_type1="female_hair_n_type1" cover_type2="female_hair_n_type2" cover_type3="female_hair_n_type3" cover_type4="female_hair_n"> <style_tags> <style_tag name="AboveShoulderLength" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_o" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_o_type4"> <style_tags> <style_tag name="TiedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_p" cover_type1="female_hair_p_type1" cover_type2="female_hair_p_type2" cover_type3="female_hair_p_type3" cover_type4="female_hair_p"> <style_tags> <style_tag name="BraidedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_r" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_r"> <style_tags> <style_tag name="ShoulderLengthTied" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_s" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_s"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_t" cover_type1="female_hair_t_a" cover_type2="female_hair_t_b" cover_type3="female_hair_t_c" cover_type4="female_hair_t"> <style_tags> <style_tag name="Cornrows" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_u" cover_type1="female_hair_u_a" cover_type2="female_hair_u_c" cover_type3="female_hair_u_c" cover_type4="female_hair_u"> <style_tags> <style_tag name="CornrowMohawk" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_v" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_v_type4"> <style_tags> <style_tag name="BraidedAboveEars" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_y" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_y"> <style_tags> <style_tag name="Ukrainian" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_z"> <style_tags> <style_tag name="VeryShort" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_a" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_a"> <style_tags> <style_tag name="RestingOnShoulders" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_b" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_b"> <style_tags> <style_tag name="Bobbed" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_c_type4" cover_type1="female_hair_z_c_type1" cover_type2="female_hair_z_c_type2" cover_type3="female_hair_z_c_type2" cover_type4="female_hair_z_c_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_d" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_z_d"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_e" cover_type1="female_hair_z_e_a" cover_type2="female_hair_z_e_b" cover_type4="female_hair_z_e"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_f" cover_type1="female_hair_z_f_a" cover_type2="female_hair_z_f_b" cover_type4="female_hair_z_f"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_g" cover_type1="female_hair_z_g_a" cover_type4="female_hair_z_g"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_h" cover_type1="female_hair_z_h_a" cover_type4="female_hair_z_h"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_i" cover_type1="female_hair_z_i_a" cover_type4="female_hair_z_i"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="female_eyebrow_2" /> <eyebrow_mesh name="female_eyebrow_3" /> <eyebrow_mesh name="female_eyebrow_4" /> <eyebrow_mesh name="female_eyebrow_6" /> <eyebrow_mesh name="female_eyebrow_7" /> </eyebrow_meshes> <beard_meshes> <beard_mesh /> </beard_meshes> <tattoo_materials group_id="8" zero_probability="85"> <tattoo_material name="tattoo_female_a_mat" tags="tattoo1"> <style_tags> <style_tag name="eastern" /> </style_tags> </tattoo_material> <tattoo_material name="tattoo_female_b_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_c_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_d_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_e_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_f_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_g_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_h_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_i_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_j_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_k_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_l_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_m_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_n_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_o_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_p_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_q_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_r_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_s_mat" tags="tattoo1" /> <tattoo_material name="tattoo_female_t_mat" tags="tattoo1" /> <tattoo_material name="scar_male_a" tags="scar" /> <tattoo_material name="scar_male_b" tags="scar" /> <tattoo_material name="scar_male_c" tags="scar,blindrighteye" /> <tattoo_material name="scar_male_d" tags="scar" /> <tattoo_material name="scar_male_e" tags="scar" /> <!-- <tattoo_material name="scar_male_f" tags="scar" /> --> <tattoo_material name="scar_male_g" tags="scar,blindrighteye" /> <tattoo_material name="scar_male_h" tags="scar" /> <tattoo_material name="scar_male_i" tags="scar,blindrighteye" /> <tattoo_material name="scar_male_j" tags="scar,blindlefteye" /> <tattoo_material name="scar_male_k" tags="scar" /> <tattoo_material name="scar_male_l" tags="scar" /> <tattoo_material name="scar_male_m" tags="scar,blindlefteye" /> <tattoo_material name="scar_male_n" tags="scar" /> </tattoo_materials> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures> <face_texture name="head_female_a" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <face_texture name="head_female_e" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <face_texture name="head_female_b" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture3"></face_texture> <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture4"></face_texture> <!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"> </face_texture> --> <!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.647059, 0.282353, 0.121569" /> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2"> <hair_color_gradient_points> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="womanface_african" color="0xFF404040" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_kid_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture7,mouth_texture8"></mouth_texture> <mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture7,mouth_texture8"></mouth_texture> <!-- <mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14"> </mouth_texture>--> </mouth_textures> <voice_types> <voice_type name="female_01" /> <voice_type name="female_02" /> <voice_type name="female_03" /> <voice_type name="female_04" /> <voice_type name="female_05" /> </voice_types> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="height" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="0" name="kid_2_male" morph_key="0" mesh_maturity_type="teenager" uses_stitching="true" body_mesh_suffix="" min_scale="0.94" skeleton="human_skeleton" body_meta_mesh="body_male_a_teen" body_meta_mesh_shoulders="body_female_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_a" hands_mesh="hands_female_a" face_meta_mesh="head_male_a" underwear_bottom_mesh="underwear_male_teen" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.6" key_max="0.9" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.1, 0.0, 0.0" helmet_scaling_factor_max="0.015, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.35" key_max="0.4" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, -0.05, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" deforms_hair="1.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.3" key_max="0.3" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.002" helmet_scaling_factor_max="0.0, 0.0, 0.004" deforms_hair="1.0" /> <deform_key id="face_ratio" key_time_point="3" key_min="0.5" key_max="1.1" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0030" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.75" key_max="0.35" name="Face Weight" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-1.2" key_max="0.5" name="Cheekbone Height" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-2.05" key_max="0.85" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-1.8" key_max="0.5" name="Cheekbone Depth" group_id="1" deforms_hair="1.0" /> <deform_key id="face_sharpness" key_time_point="12" key_min="0.8" key_max="-0.8" name="Face Sharpness" group_id="1" deforms_hair="1.0" /> <deform_key id="temple_width" key_time_point="13" key_min="-1.5" key_max="1.5" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.025, 0.0, 0.0" helmet_scaling_factor_max="0.01, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.8" key_max="0.1" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-0.8" key_max="0.7" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1" key_max="0.8" name="Ear Size" group_id="1" deforms_hair="1.0" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.8" key_max="0.8" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.45" key_max="-0.45" name="Eyebrow Depth" group_id="2" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" deforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.75" key_max="0.9" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-0.0" key_max="0.9" name="Brow Middle Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="-0.25" key_max="0.5" name="Brow Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_position" key_time_point="23" key_min="0.9" key_max="-0.0" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.005" helmet_scaling_factor_max="0.0, 0.0, 0.000" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="-1.0" key_max="1.0" name="Eye Size" group_id="2" deforms_hair="1.0" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.5" key_max="0.9" name="Monolid Eyes" group_id="2" deforms_hair="1.0" /> <deform_key id="eyelid_height" key_time_point="18" key_min="-0.75" key_max="0.95" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="1.1" key_max="-0.2" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.5" key_max="0.5" name="Eye Shape" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.8" key_max="0.5" name="Eye Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="1.4" key_max="-0.25" name="Eye Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-0.9" key_max="1.1" name="Eye To Eye Distance" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.9" key_max="0.9" name="Eye Asymmetry" group_id="2" deforms_hair="1.0" /> <deform_key id="nose_angle" key_time_point="9" key_min="1.2" key_max="-0.8" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-1.3" key_max="0.0" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.45" key_max="0.2" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.4" key_max="1" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.85" key_max="0.75" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.75" key_max="1.2" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-1.7" key_max="0" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.2" key_max="0.8" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.15" key_max="0.7" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="-1.5" key_max="1.1" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-1.0" key_max="1.0" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.9" key_max="0.9" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.35" key_max="0.15" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.9" key_max="0.2" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.8" key_max="0.3" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="-0.25" key_max="0.9" name="Lip Thickness" group_id="4" helmet_scaling_factor_min="0.0, -0.015, 0.0" helmet_scaling_factor_max="0.0, 0.015, 0.0" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.4" key_max="0.5" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.035, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="0.0" key_max="-1.2" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.5" key_max="0.4" name="Top Mouth Size" group_id="4" /> <deform_key id="lip_shape_concave_convex" key_time_point="55" key_min="1.2" key_max="-1" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-2.75" key_max="-0.0" name="Jaw Line" group_id="4" deforms_hair="1.0" helmet_scaling_factor_min="-0.000, 0.0, 0.0000" helmet_scaling_factor_max="0.02, -0.00, -0.0000" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.5" key_max="0.8" name="Jaw Shape" deforms_hair="1.0" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="0.6" key_max="-1" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-0.5" key_max="0.2" name="Chin Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.015, 0.0000" helmet_scaling_factor_max="-0.00, 0.045, -0.0000" /> <deform_key id="chin_shape" key_time_point="39" key_min="-0.75" key_max="1" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-1.7" key_max="-0.1" name="Chin Length" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.000" helmet_scaling_factor_max="-0.00, -0.00, -0.0025" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.3" key_max="-0.3" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.005" helmet_scaling_factor_max="-0.05, -0.05, -0.00" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0.0" key_max="0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="0.6" key_max="0.1" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <!--do not delete these are used for facial animation tests <deform_key id="eyes_right" key_time_point="60" key_min="0" key_max="1" name="Eyes Right" group_id="3" /> <deform_key id="eyes_left" key_time_point="61" key_min="0" key_max="1" name="Eyes Left" group_id="3" /> <deform_key id="eyes down" key_time_point="63" key_min="0" key_max="1" name="Eyes Shut" group_id="3" /> <deform_key id="eyes up" key_time_point="62" key_min="0" key_max="1" name="Shout" group_id="3" />--> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> <!--deform_key id="belly" key_time_point="0" name="Beer Belly" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.03" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.03" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.015" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key--> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.18" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_toe_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_r" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_toe_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.3" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.3" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.95" key_max="1.2" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1.05" key_max="1.05" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.95" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.95" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.95" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.95" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="0.90" key_max="1.20" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.9" key_max="1.15" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.9" key_max="1.10" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="x" key_min="0.85" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.85" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="0.75" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="0.75" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="0.8" key_max="1.18" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="0.85" key_max="1.12" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> </deform_keys> <voice_types> <voice_type name="male_02" /> <voice_type name="male_03" /> <voice_type name="male_04" /> <voice_type name="male_05" /> <voice_type name="male_06" /> </voice_types> <hair_meshes group_id="7"> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_a" cover_type1="hair_male_g_a_type1" cover_type2="hair_male_g_a_type2" cover_type4="hair_male_g_a_type4"> <style_tags> <style_tag name="Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="LongAndBushy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_c" cover_type1="hair_male_g_c_type1" cover_type2="hair_male_g_c_type2" cover_type4="hair_male_g_c_type4"> <style_tags> <style_tag name="TiedAcrossBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_d" cover_type1="hair_male_g_d_type1" cover_type4="hair_male_g_d"> <style_tags> <style_tag name="SlickedLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="PartedAndCombedBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_f" cover_type1="hair_male_g_f_type1" cover_type4="hair_male_g_f"> <style_tags> <style_tag name="Tousled" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_g" cover_type1="hair_male_g_g_a" cover_type2="hair_male_g_g_b" cover_type3="hair_male_g_g_c" cover_type4="hair_male_g_g"> <style_tags> <style_tag name="BraidedAndLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_h" cover_type1="hair_male_g_h_type1" cover_type4="hair_male_g_h"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_i" cover_type1="hair_male_g_a_type1" cover_type2="hair_male_g_a_type2" cover_type4="hair_male_g_i"> <style_tags> <style_tag name="HighPonytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_j" cover_type1="hair_male_g_j_a" cover_type2="hair_male_g_j_b" cover_type3="hair_male_g_j_c" cover_type4="hair_male_g_j"> <style_tags> <style_tag name="Mohawk" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_k" cover_type1="hair_male_g_k_a" cover_type2="hair_male_g_k_b" cover_type3="hair_male_g_k_b" cover_type4="hair_male_g_k"> <style_tags> <style_tag name="PageBoy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_l" cover_type4="hair_male_g_l"> <style_tags> <style_tag name="Bowl" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_m" cover_type4="hair_male_g_m"> <style_tags> <style_tag name="ShortAndThin" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_n" cover_type4="hair_male_g_n"> <style_tags> <style_tag name="SlickedShort" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_o" cover_type4="hair_male_g_o"> <style_tags> <style_tag name="ShortWavy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_p" cover_type1="hair_male_g_p_type1" cover_type2="hair_male_g_p_type2" cover_type3="hair_male_g_p_type2" cover_type4="hair_male_g_p_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_r" cover_type1="hair_male_g_r" cover_type2="hair_male_g_r" cover_type3="hair_male_g_r" cover_type4="hair_male_g_r_type4"> <style_tags> <style_tag name="Mongol Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_v" cover_type1="hair_male_g_v_a" cover_type4="hair_male_g_v"> <style_tags> <style_tag name="Bandit Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_u" cover_type1="hair_male_g_u_a" cover_type4="hair_male_g_u"> <style_tags> <style_tag name="Bandit Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_s" cover_type1="hair_male_g_s_a" cover_type2="hair_male_g_s_b" cover_type4="hair_male_g_s"> <style_tags> <style_tag name="Bandit Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_y" cover_type1="hair_male_g_y_a" cover_type2="hair_male_g_y_b" cover_type4="hair_male_g_y"> <style_tags> <style_tag name="Afro Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_z" cover_type1="hair_male_g_z_a" cover_type2="hair_male_g_z_b" cover_type4="hair_male_g_z"> <style_tags> <style_tag name="Afro Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_a" cover_type1="hair_male_h_a_a" cover_type4="hair_male_h_a"> <style_tags> <style_tag name="Afro Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_b" cover_type1="hair_male_h_b_a" cover_type4="hair_male_h_b"> <style_tags> <style_tag name="Afro Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_c" cover_type1="hair_male_h_c_a" cover_type4="hair_male_h_c"> <style_tags> <style_tag name="Afro Hair 4" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_d" cover_type1="hair_male_h_d_a" cover_type2="hair_male_h_d_b" cover_type4="hair_male_h_d"> <style_tags> <style_tag name="Afro Hair 5" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_e" cover_type1="hair_male_h_e_a" cover_type4="hair_male_h_e"> <style_tags> <style_tag name="Viking Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_f" cover_type4="hair_male_h_f"> <style_tags> <style_tag name="Monk Hair" /> </style_tags> </hair_mesh> <!-- <hair_mesh name="hair_male_f_m" tags="hair1" cover_type1="hair_male_f_m_a" /> <hair_mesh name="hair_male_f_l" tags="hair1" cover_type1="hair_male_f_l_a" cover_type2="hair_male_f_l_b" /> <hair_mesh name="hair_male_f_j" tags="hair1" cover_type1="hair_male_f_j_a" /> <hair_mesh name="hair_male_f_i" tags="hair1" cover_type1="hair_male_f_i_a" /> <hair_mesh name="hair_male_f_h" tags="hair1" /> <hair_mesh name="hair_male_f_g" tags="hair1" /> <hair_mesh name="hair_male_f_f" tags="hair1" cover_type1="hair_male_f_f_a" /> <hair_mesh name="hair_male_f_e" tags="hair1" cover_type1="hair_male_f_e_a" /> <hair_mesh name="hair_male_f_d" tags="hair1" cover_type1="hair_male_f_d_a" cover_type2="hair_male_f_d_b" cover_type3="hair_male_f_d_c" /> <hair_mesh name="hair_male_f_c" tags="hair1" /> <hair_mesh name="hair_male_f_b" tags="hair1" cover_type1="hair_male_f_b_a" /> <hair_mesh name="hair_male_f_a" tags="hair1" cover_type1="hair_male_f_a_a" /> --> <!-- <hair_mesh name="hair_male_a" tags="hair1" /> <hair_mesh name="hair_male_f" tags="hair1" /> <hair_mesh name="hair_male_b" tags="hair1" /> <hair_mesh name="hair_male_c_a" tags="hair1" /> <hair_mesh name="hair_male_c_b" tags="hair1" /> <hair_mesh name="hair_male_d" tags="hair1" /> <hair_mesh name="hair_male_c" tags="hair1" /> <hair_mesh name="hair_male_c_d" tags="hair2,hair3" /> <hair_mesh name="short_a_test" tags="hair1,hair2" /> <hair_mesh name="hair_male_e" tags="hair1,hair3" /> <hair_mesh name="hair_male_e_b" tags="hair3" /> <hair_mesh name="hair_male_c_c" tags="hair1" /> <hair_mesh name="hair_male_g" tags="hair1" /> --> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="male_eyebrow_1" /> <eyebrow_mesh name="male_eyebrow_2" /> <eyebrow_mesh name="male_eyebrow_3" /> <eyebrow_mesh name="male_eyebrow_4" /> <eyebrow_mesh name="male_eyebrow_5" /> <eyebrow_mesh name="male_eyebrow_7" /> <eyebrow_mesh name="male_eyebrow_8" /> <eyebrow_mesh name="male_eyebrow_9" /> <eyebrow_mesh name="male_eyebrow_10" /> <eyebrow_mesh name="male_eyebrow_6" /> </eyebrow_meshes> <beard_meshes> <beard_mesh> <style_tags> <style_tag name="Cleanshaven" /> </style_tags> </beard_mesh> <beard_mesh name="beards_d_aa" cover_type1="beards_d_aa" cover_type2="beards_d_aa" cover_type3="beards_d_aa"></beard_mesh> <!-- <beard_mesh name="beards_b_a" tags="beard1" /> <beard_mesh name="beards_b_b" tags="beard1" /> <beard_mesh name="beards_b_c" tags="beard1" /> <beard_mesh name="beard_a" tags="beard1" /> <beard_mesh name="beard_b" tags="beard2" /> <beard_mesh name="beard_c" tags="beard2" /> <beard_mesh name="beard_d" tags="beard2" /> <beard_mesh name="beard_e" tags="beard2" /> <beard_mesh name="beard_f" tags="beard2" /> <beard_mesh name="beard_g" tags="beard2" /> <beard_mesh name="beard_h" tags="beard2" /> <beard_mesh name="beard_i" tags="beard2" /> <beard_mesh name="beard_j" tags="beard2" /> <beard_mesh name="beard_k" tags="beard2" /> <beard_mesh name="beard_l" tags="beard2" /> <beard_mesh name="beard_m" tags="beard2" /> <beard_mesh name="beard_n" tags="beard2" /> <beard_mesh name="beard_o" tags="beard2" /> <beard_mesh name="beard_p" tags="beard2" /> <beard_mesh name="beard_r" tags="beard2" /> <beard_mesh name="beard_s" tags="beard2" /> <beard_mesh name="beard_t" tags="beard2" /> --> </beard_meshes> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures group_id="1"> <face_texture name="head_male_f" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture1,face_texture2"></face_texture> <face_texture name="head_male_h" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture3,face_texture4"></face_texture> <face_texture name="head_male_f" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture5,face_texture6,face_texture7"></face_texture> <face_texture name="head_male_h" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture8,face_texture9,face_texture10"></face_texture> <!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3"> </face_texture> <face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3"> </face_texture> --> <!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_kid_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_kid_a" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> </mouth_textures> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.5" key_id="height" /> <term coefficient="0.5" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="1" name="kid_2_female" mesh_maturity_type="teenager" morph_key="1" uses_stitching="true" body_mesh_suffix="_fem" min_scale="0.93" skeleton="human_skeleton" body_meta_mesh="body_female_a" body_meta_mesh_shoulders="body_female_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_a" hands_mesh="hands_female_a" face_meta_mesh="head_female_a" underwear_bottom_mesh="underwear_female" underwear_top_mesh="underwear_female_top"> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.3" key_max="0.9" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.1, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-1.1" key_max="0.3" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, -0.05, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.0" key_max="0.6" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.0, 0.0025" deforms_hair="1.0" /> <deform_key id="face_ratio" key_time_point="3" key_min="-0.0" key_max="0.55" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.002" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheeks" key_time_point="4" key_min="0.0" key_max="1" name="Face Weight" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-0.1" key_max="1.7" name="Cheekbone Height" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-0.1" key_max="0.6" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.025, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-1.0" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="0.4" /> <deform_key id="face_sharpness" key_time_point="12" key_min="-0.35" key_max="0.85" name="Face Sharpness" group_id="1" deforms_hair="1.0" /> <deform_key id="temple_width" key_time_point="13" key_min="-2.75" key_max="1" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.025, 0.0, 0.0" helmet_scaling_factor_max="0.01, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.75" key_max="0.55" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-1.5" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1" key_max="1" name="Ear Size" group_id="1" deforms_hair="1.0" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-1" key_max="1" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.5" key_max="-0.5" name="Eyebrow Depth" group_id="2" deforms_hair="1.0" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.5" key_max="0.75" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-1.0" key_max="0.75" name="Brow Middle Height" group_id="2" deforms_hair="0.1" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="0.5" key_max="-0.9" name="Brow Inner Height" group_id="2" deforms_hair="0.1" /> <deform_key id="eye_position" key_time_point="23" key_min="0.0" key_max="-0.6" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0010" helmet_scaling_factor_max="0.0, 0.0, -0.0010" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="0.0" key_max="2.0" name="Eye Size" group_id="2" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.5" key_max="1" name="Monolid Eyes" group_id="2" /> <deform_key id="eyelid_height" key_time_point="18" key_min="1" key_max="-0.5" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="1" key_max="-0.3" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.4" key_max="0.6" name="Eye Shape" group_id="2" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.9" key_max="0.9" name="Eye Outer Height" group_id="2" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="1" key_max="-1" name="Eye Inner Height" group_id="2" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-1.25" key_max="3.25" name="Eye To Eye Distance" group_id="2" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.8" key_max="0.8" name="Eye Asymmetry" group_id="2" deforms_hair="1.0" /> <deform_key id="nose_angle" key_time_point="9" key_min="0.35" key_max="-0.2" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-1.25" key_max="0.65" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-1.0" key_max="0.7" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.75" key_max="1.5" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-2.2" key_max="1" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, -0.005, 0.0" helmet_scaling_factor_max="0.0, 0.005, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="0.1" key_max="0.7" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-0.2" key_max="0.4" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.1" key_max="0.6" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.2" key_max="1.4" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="-0.2" key_max="1.0" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-0.7" key_max="0.5" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-1.2" key_max="1.2" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.10" key_max="0.35" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.1" key_max="0.7" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.2" key_max="1.2" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="0.1" key_max="1.25" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.4" key_max="0.3" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.025, 0.0" helmet_scaling_factor_max="0.0, 0.035, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="-0.7" key_max="1" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.4" key_max="0.2" name="Top Mouth Size" group_id="4" /> <deform_key id="mouth" key_time_point="55" key_min="0.4" key_max="-0.7" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-0.55" key_max="0.45" name="Jaw Line" group_id="4" helmet_scaling_factor_min="-0.005, 0.0, 0.0" helmet_scaling_factor_max="0.1, 0.0, 0.0" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.8" key_max="0.2" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="1.05" key_max="-0.15" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-1.2" key_max="0.2" name="Chin Forward" group_id="4" helmet_scaling_factor_min="0.0, -0.015, 0.0000" helmet_scaling_factor_max="-0.00, 0.045, -0.0000" /> <deform_key id="chin_shape" key_time_point="39" key_min="-1.0" key_max="1.2" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-1.0" key_max="0.1" name="Chin Length" group_id="4" helmet_scaling_factor_min="-0.00, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.0, -0.005" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.3" key_max="-0.3" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.00" helmet_scaling_factor_max="-0.05, -0.05, -0.0005" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0.0" key_max="0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="0.6" key_max="0.1" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.9" key_max="1.1" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="0.9" key_max="1.15" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="0.9" key_max="1.15" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="0.95" key_max="1.45" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="0.9" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.98" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1" key_max="1.25" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.98" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1" key_max="1.25" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.98" key_max="1.15" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.96" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> </deform_keys> <hair_meshes group_id="7"> <!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" /> <hair_mesh name="hair_female_b" tags="turkisi,toplu" /> <hair_mesh name="hair_female_c" tags="turkisi,kisa"/> <hair_mesh name="hair_female_d" tags="turkisi,daginik"/> <hair_mesh name="hair_female_e" tags="turkisi,orgulu"/> <hair_mesh name="hair_female_f" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_g" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_h" tags="turkisi,bun"/> <hair_mesh name="hair_female_i" tags="turkisi,longmessy"/> <hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/> <hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>--> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_l" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_l_type4"> <style_tags> <style_tag name="LongOvershoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_m" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_m"> <style_tags> <style_tag name="TiedLongOverShoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_n" cover_type1="female_hair_n_type1" cover_type2="female_hair_n_type2" cover_type3="female_hair_n_type3" cover_type4="female_hair_n"> <style_tags> <style_tag name="AboveShoulderLength" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_o" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_o_type4"> <style_tags> <style_tag name="TiedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_p" cover_type1="female_hair_p_type1" cover_type2="female_hair_p_type2" cover_type3="female_hair_p_type3" cover_type4="female_hair_p"> <style_tags> <style_tag name="BraidedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_r" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_r"> <style_tags> <style_tag name="ShoulderLengthTied" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_s" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_s"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_t" cover_type1="female_hair_t_a" cover_type2="female_hair_t_b" cover_type3="female_hair_t_c" cover_type4="female_hair_t"> <style_tags> <style_tag name="Cornrows" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_u" cover_type1="female_hair_u_a" cover_type2="female_hair_u_c" cover_type3="female_hair_u_c" cover_type4="female_hair_u"> <style_tags> <style_tag name="CornrowMohawk" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_v" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_v_type4"> <style_tags> <style_tag name="BraidedAboveEars" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_y" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_y"> <style_tags> <style_tag name="Ukrainian" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_z"> <style_tags> <style_tag name="VeryShort" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_a" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_a"> <style_tags> <style_tag name="RestingOnShoulders" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_b" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_b"> <style_tags> <style_tag name="Bobbed" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_c_type4" cover_type1="female_hair_z_c_type1" cover_type2="female_hair_z_c_type2" cover_type3="female_hair_z_c_type2" cover_type4="female_hair_z_c_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_d" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_z_d"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_e" cover_type1="female_hair_z_e_a" cover_type2="female_hair_z_e_b" cover_type4="female_hair_z_e"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_f" cover_type1="female_hair_z_f_a" cover_type2="female_hair_z_f_b" cover_type4="female_hair_z_f"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_g" cover_type1="female_hair_z_g_a" cover_type4="female_hair_z_g"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_h" cover_type1="female_hair_z_h_a" cover_type4="female_hair_z_h"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_i" cover_type1="female_hair_z_i_a" cover_type4="female_hair_z_i"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="female_eyebrow_2" /> <eyebrow_mesh name="female_eyebrow_3" /> <eyebrow_mesh name="female_eyebrow_4" /> <eyebrow_mesh name="female_eyebrow_6" /> <eyebrow_mesh name="female_eyebrow_7" /> </eyebrow_meshes> <beard_meshes> <beard_mesh /> </beard_meshes> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures> <face_texture name="head_female_a" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <face_texture name="head_female_e" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <face_texture name="head_female_b" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture3"></face_texture> <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture4"></face_texture> <!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"> </face_texture> --> <!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.647059, 0.282353, 0.121569" /> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2"> <hair_color_gradient_points> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="womanface_african" color="0xFF404040" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_kid_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture11,mouth_texture12"></mouth_texture> <!-- <mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14"> </mouth_texture>--> </mouth_textures> <voice_types> <voice_type name="female_01" /> <voice_type name="female_02" /> <voice_type name="female_03" /> <voice_type name="female_04" /> </voice_types> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.5" key_id="height" /> <term coefficient="0.5" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="0" name="kid_1_male" mesh_maturity_type="tween" morph_key="0" uses_stitching="true" body_mesh_suffix="" min_scale="0.78" skeleton="human_skeleton" body_meta_mesh="body_male_a_kid" body_meta_mesh_shoulders="body_female_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_a" hands_mesh="hands_female_a" face_meta_mesh="head_male_a" underwear_bottom_mesh="underwear_male_teen" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.4" key_max="0.9" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.0, 0.0, 0.0" helmet_scaling_factor_max="0.10, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.3" key_max="0.3" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.075, 0.0" deforms_hair="1.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.2" key_max="0.3" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0020" helmet_scaling_factor_max="0.0, 0.0, 0.0005" deforms_hair="1.0" /> <deform_key id="face_ratio" key_time_point="3" key_min="0.2" key_max="0.9" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0030" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.35" key_max="0.35" name="Face Weight" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-1.0" key_max="0.5" name="Cheekbone Height" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-1.8" key_max="0.8" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.05, 0.0, 0.0" helmet_scaling_factor_max="0.07, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-1.5" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="1.0" /> <deform_key id="face_sharpness" key_time_point="12" key_min="0.7" key_max="-0.7" name="Face Sharpness" group_id="1" deforms_hair="1.0" /> <deform_key id="temple_width" key_time_point="13" key_min="-1.5" key_max="1.5" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.05, 0.0, 0.0" helmet_scaling_factor_max="0.00, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.6" key_max="0.1" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-0.4" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1" key_max="0.8" name="Ear Size" group_id="1" deforms_hair="1.0" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.5" key_max="0.5" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.4" key_max="-0.4" name="Eyebrow Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.75" key_max="0.9" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-0.0" key_max="0.9" name="Brow Middle Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="-0.0" key_max="0.5" name="Brow Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_position" key_time_point="23" key_min="0.6" key_max="-0.2" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0035" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="0" key_max="2.0" name="Eye Size" group_id="2" deforms_hair="1.0" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.25" key_max="1.0" name="Monolid Eyes" group_id="2" deforms_hair="1.0" /> <deform_key id="eyelid_height" key_time_point="18" key_min="-0.7" key_max="0.9" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="1.0" key_max="-0.4" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.4" key_max="0.5" name="Eye Shape" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.6" key_max="0.35" name="Eye Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="0.8" key_max="-0.1" name="Eye Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-1.5" key_max="1" name="Eye To Eye Distance" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.3" key_max="0.3" name="Eye Asymmetry" group_id="2" deforms_hair="1.0" /> <deform_key id="nose_angle" key_time_point="9" key_min="0.4" key_max="-0.8" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-0.7" key_max="0.4" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.3" key_max="0.2" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.1" key_max="0.5" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.5" key_max="0.6" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.5" key_max="1.0" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-1.0" key_max="0" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.2" key_max="0.5" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.1" key_max="0.5" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="-1.0" key_max="0.4" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-1.1" key_max="0.8" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.3" key_max="0.3" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.3" key_max="0.1" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.2" key_max="0.3" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.4" key_max="0.6" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="-0.5" key_max="0.9" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.25" key_max="0.25" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="0.0" key_max="-1.0" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.5" key_max="0.55" name="Top Mouth Size" group_id="4" /> <deform_key id="lip_shape_concave_convex" key_time_point="55" key_min="0.5" key_max="-0.6" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-2.0" key_max="0.0" name="Jaw Line" group_id="4" deforms_hair="1.0" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.4" key_max="0.5" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="0.4" key_max="-0.5" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-0.5" key_max="0.2" name="Chin Forward" group_id="4" /> <deform_key id="chin_shape" key_time_point="39" key_min="-0.3" key_max="0.9" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-1.0" key_max="-0.1" name="Chin Length" group_id="4" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.4" key_max="-0.6" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.01, 0.00, 0.004" helmet_scaling_factor_max="-0.15, -0.14, -0.015" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0.0" key_max="0.0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="1" key_max="0.8" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <!--do not delete these are used for facial animation tests <deform_key id="eyes_right" key_time_point="60" key_min="0" key_max="1" name="Eyes Right" group_id="3" /> <deform_key id="eyes_left" key_time_point="61" key_min="0" key_max="1" name="Eyes Left" group_id="3" /> <deform_key id="eyes down" key_time_point="63" key_min="0" key_max="1" name="Eyes Shut" group_id="3" /> <deform_key id="eyes up" key_time_point="62" key_min="0" key_max="1" name="Shout" group_id="3" />--> <!-- 5 year old boy --> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> <!--deform_key id="belly" key_time_point="0" name="Beer Belly" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.03" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.03" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.015" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key--> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_toe_l" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_toe_r" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.3" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_neck" axis="x" key_min="0.8" key_max="0.95" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.8" key_max="0.95" /> <bone_scale bone_type="biped_neck" axis="z" key_min="0.8" key_max="0.95" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.20" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1.10" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1.0" key_max="1.15" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1.0" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="0.75" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="0.75" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> </deform_keys> <voice_types> <voice_type name="male_03" /> </voice_types> <hair_meshes group_id="7"> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="LongAndBushy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="TiedAcrossBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="SlickedLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="PartedAndCombedBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_f" cover_type1="hair_male_g_f_type1" cover_type4="hair_male_g_f"> <style_tags> <style_tag name="Tousled" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_g" cover_type1="hair_male_g_g_a" cover_type2="hair_male_g_g_b" cover_type3="hair_male_g_g_c" cover_type4="hair_male_g_g"> <style_tags> <style_tag name="BraidedAndLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_h" cover_type1="hair_male_g_h_type1" cover_type4="hair_male_g_h"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_i" cover_type1="hair_male_g_a_type1" cover_type2="hair_male_g_a_type2" cover_type4="hair_male_g_i"> <style_tags> <style_tag name="HighPonytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_j" cover_type1="hair_male_g_j_a" cover_type2="hair_male_g_j_b" cover_type3="hair_male_g_j_c" cover_type4="hair_male_g_j"> <style_tags> <style_tag name="Mohawk" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_k" cover_type1="hair_male_g_k_a" cover_type2="hair_male_g_k_b" cover_type3="hair_male_g_k_b" cover_type4="hair_male_g_k"> <style_tags> <style_tag name="PageBoy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_l" cover_type4="hair_male_g_l"> <style_tags> <style_tag name="Bowl" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_m" cover_type4="hair_male_g_m"> <style_tags> <style_tag name="ShortAndThin" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_n" cover_type4="hair_male_g_n"> <style_tags> <style_tag name="SlickedShort" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_o" cover_type4="hair_male_g_o"> <style_tags> <style_tag name="ShortWavy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_p" cover_type1="hair_male_g_p_type1" cover_type2="hair_male_g_p_type2" cover_type3="hair_male_g_p_type2" cover_type4="hair_male_g_p_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_r" cover_type1="hair_male_g_r" cover_type2="hair_male_g_r" cover_type3="hair_male_g_r" cover_type4="hair_male_g_r_type4"> <style_tags> <style_tag name="Mongol Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_v" cover_type1="hair_male_g_v_a" cover_type4="hair_male_g_v"> <style_tags> <style_tag name="Bandit Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_u" cover_type1="hair_male_g_u_a" cover_type4="hair_male_g_u"> <style_tags> <style_tag name="Bandit Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_s" cover_type1="hair_male_g_s_a" cover_type2="hair_male_g_s_b" cover_type4="hair_male_g_s"> <style_tags> <style_tag name="Bandit Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_y" cover_type1="hair_male_g_y_a" cover_type2="hair_male_g_y_b" cover_type4="hair_male_g_y"> <style_tags> <style_tag name="Afro Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_z" cover_type1="hair_male_g_z_a" cover_type2="hair_male_g_z_b" cover_type4="hair_male_g_z"> <style_tags> <style_tag name="Afro Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_a" cover_type1="hair_male_h_a_a" cover_type4="hair_male_h_a"> <style_tags> <style_tag name="Afro Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_b" cover_type1="hair_male_h_b_a" cover_type4="hair_male_h_b"> <style_tags> <style_tag name="Afro Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_c" cover_type1="hair_male_h_c_a" cover_type4="hair_male_h_c"> <style_tags> <style_tag name="Afro Hair 4" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_d" cover_type1="hair_male_h_d_a" cover_type2="hair_male_h_d_b" cover_type4="hair_male_h_d"> <style_tags> <style_tag name="Afro Hair 5" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_e" cover_type1="hair_male_h_e_a" cover_type4="hair_male_h_e"> <style_tags> <style_tag name="Viking Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_f" cover_type4="hair_male_h_f"> <style_tags> <style_tag name="Monk Hair" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="male_eyebrow_1" /> <eyebrow_mesh name="male_eyebrow_2" /> <eyebrow_mesh name="male_eyebrow_3" /> <eyebrow_mesh name="male_eyebrow_4" /> <eyebrow_mesh name="male_eyebrow_5" /> <eyebrow_mesh name="male_eyebrow_7" /> <eyebrow_mesh name="male_eyebrow_8" /> <eyebrow_mesh name="male_eyebrow_9" /> <eyebrow_mesh name="male_eyebrow_10" /> <eyebrow_mesh name="male_eyebrow_6" /> </eyebrow_meshes> <default_beard_meshes cover_type1="beards_c_a" cover_type2="beards_c_b" cover_type3="beards_c_c" /> <beard_meshes> <beard_mesh /> </beard_meshes> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures group_id="1"> <face_texture name="head_male_e" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture1,face_texture2"></face_texture> <face_texture name="head_male_e" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture3,face_texture4"></face_texture> <face_texture name="head_male_e" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture5,face_texture6,face_texture7"></face_texture> <!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3"> </face_texture> <face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3"> </face_texture> --> <!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_kid_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> </mouth_textures> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.5" key_id="height" /> <term coefficient="0.5" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="1" name="kid_1_female" mesh_maturity_type="tween" morph_key="1" uses_stitching="true" body_mesh_suffix="_fem" min_scale="0.78" skeleton="human_skeleton" body_meta_mesh="body_female_a_kid" body_meta_mesh_shoulders="body_female_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_a" hands_mesh="hands_female_a" face_meta_mesh="head_female_a" underwear_bottom_mesh="underwear_female_teen" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.2" key_max="0.8" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.0, 0.0, 0.0" helmet_scaling_factor_max="0.04, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.8" key_max="0.1" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.075, 0.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.35" key_max="0.25" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0010" helmet_scaling_factor_max="0.0, 0.0, 0.0015" deforms_hair="0.3" /> <deform_key id="face_ratio" key_time_point="3" key_min="-0.15" key_max="0.3" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0030" helmet_scaling_factor_max="0.0, 0.0, -0.0010" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.2" key_max="0.9" name="Face Weight" group_id="1" deforms_hair="0.8" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-0.1" key_max="1.0" name="Cheekbone Height" group_id="1" deforms_hair="0.1" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-0.0" key_max="0.6" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.05, 0.0, 0.0" deforms_hair="0.8" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-0.0" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="0.4" /> <deform_key id="face_sharpness" key_time_point="12" key_min="-0.65" key_max="0.1" name="Face Sharpness" group_id="1" deforms_hair="0.6" /> <deform_key id="temple_width" key_time_point="13" key_min="-2.75" key_max="1" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.6" key_max="0.25" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-1.5" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1.2" key_max="0.5" name="Ear Size" group_id="1" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.5" key_max="0.4" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.2" key_max="-0.7" name="Eyebrow Depth" group_id="2" eforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.3" key_max="0.75" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-1.0" key_max="0.75" name="Brow Middle Height" group_id="2" deforms_hair="0.1" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="0.2" key_max="-1" name="Brow Inner Height" group_id="2" deforms_hair="0.1" /> <deform_key id="eye_position" key_time_point="23" key_min="0.3" key_max="-0.0" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0010" helmet_scaling_factor_max="0.0, 0.0, -0.0020" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="0.0" key_max="2.0" name="Eye Size" group_id="2" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.25" key_max="1" name="Monolid Eyes" group_id="2" /> <deform_key id="eyelid_height" key_time_point="18" key_min="0.5" key_max="-0.5" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="0.8" key_max="-0.1" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.4" key_max="0.6" name="Eye Shape" group_id="2" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.9" key_max="0.9" name="Eye Outer Height" group_id="2" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="1" key_max="-1" name="Eye Inner Height" group_id="2" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-1.25" key_max="3.25" name="Eye To Eye Distance" group_id="2" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.3" key_max="0.3" name="Eye Asymmetry" group_id="2" /> <deform_key id="nose_angle" key_time_point="9" key_min="0.1" key_max="-0.3" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-1.6" key_max="0.1" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.8" key_max="0.4" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.7" key_max="0.4" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.8" key_max="1" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.1" key_max="0.5" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-0.5" key_max="0.2" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.2" key_max="0.3" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.2" key_max="1.0" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="0.25" key_max="0.8" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-0.4" key_max="0.1" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.2" key_max="0.2" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.10" key_max="0.35" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.4" key_max="0.3" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.2" key_max="0.9" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="0.1" key_max="1.25" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.4" key_max="0.4" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="-0.7" key_max="1" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.6" key_max="0.2" name="Top Mouth Size" group_id="4" /> <deform_key id="mouth" key_time_point="55" key_min="0.2" key_max="-0.7" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-0.55" key_max="0.45" name="Jaw Line" group_id="4" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.7" key_max="0.1" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="0.8" key_max="-0.25" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-1.1" key_max="0.3" name="Chin Forward" group_id="4" /> <deform_key id="chin_shape" key_time_point="39" key_min="-1.0" key_max="0.9" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-0.9" key_max="0.2" name="Chin Length" group_id="4" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.4" key_max="-0.6" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.004" helmet_scaling_factor_max="-0.05, -0.05, -0.01" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0" key_max="0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="1" key_max="0.8" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1.0" key_max="1.05" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1.0" key_max="1.15" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.15" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1.00" /> <bone_scale bone_type="biped_neck" axis="x" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.95" key_max="1.05" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="0.95" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1.0" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> </deform_keys> <hair_meshes group_id="7"> <!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" /> <hair_mesh name="hair_female_b" tags="turkisi,toplu" /> <hair_mesh name="hair_female_c" tags="turkisi,kisa"/> <hair_mesh name="hair_female_d" tags="turkisi,daginik"/> <hair_mesh name="hair_female_e" tags="turkisi,orgulu"/> <hair_mesh name="hair_female_f" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_g" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_h" tags="turkisi,bun"/> <hair_mesh name="hair_female_i" tags="turkisi,longmessy"/> <hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/> <hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>--> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_l" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_l_type4"> <style_tags> <style_tag name="LongOvershoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_m" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_m"> <style_tags> <style_tag name="TiedLongOverShoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_n" cover_type1="female_hair_n_type1" cover_type2="female_hair_n_type2" cover_type3="female_hair_n_type3" cover_type4="female_hair_n"> <style_tags> <style_tag name="AboveShoulderLength" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_o" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_o_type4"> <style_tags> <style_tag name="TiedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_p" cover_type1="female_hair_p_type1" cover_type2="female_hair_p_type2" cover_type3="female_hair_p_type3" cover_type4="female_hair_p"> <style_tags> <style_tag name="BraidedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_r" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_r"> <style_tags> <style_tag name="ShoulderLengthTied" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_s" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_s"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_t" cover_type1="female_hair_t_a" cover_type2="female_hair_t_b" cover_type3="female_hair_t_c" cover_type4="female_hair_t"> <style_tags> <style_tag name="Cornrows" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_u" cover_type1="female_hair_u_a" cover_type2="female_hair_u_c" cover_type3="female_hair_u_c" cover_type4="female_hair_u"> <style_tags> <style_tag name="CornrowMohawk" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_v" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_v_type4"> <style_tags> <style_tag name="BraidedAboveEars" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_y" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_y"> <style_tags> <style_tag name="Ukrainian" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_z"> <style_tags> <style_tag name="VeryShort" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_a" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_a"> <style_tags> <style_tag name="RestingOnShoulders" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_b" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_b"> <style_tags> <style_tag name="Bobbed" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_c_type4" cover_type1="female_hair_z_c_type1" cover_type2="female_hair_z_c_type2" cover_type3="female_hair_z_c_type2" cover_type4="female_hair_z_c_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_d" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_z_d"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_e" cover_type1="female_hair_z_e_a" cover_type2="female_hair_z_e_b" cover_type4="female_hair_z_e"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_f" cover_type1="female_hair_z_f_a" cover_type2="female_hair_z_f_b" cover_type4="female_hair_z_f"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_g" cover_type1="female_hair_z_g_a" cover_type4="female_hair_z_g"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_h" cover_type1="female_hair_z_h_a" cover_type4="female_hair_z_h"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_i" cover_type1="female_hair_z_i_a" cover_type4="female_hair_z_i"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="female_eyebrow_2" /> <eyebrow_mesh name="female_eyebrow_3" /> <eyebrow_mesh name="female_eyebrow_4" /> <eyebrow_mesh name="female_eyebrow_6" /> <eyebrow_mesh name="female_eyebrow_7" /> </eyebrow_meshes> <beard_meshes> <beard_mesh /> </beard_meshes> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures> <face_texture name="head_female_a" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <face_texture name="head_female_e" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <face_texture name="head_female_b" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture3"></face_texture> <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture4"></face_texture> <!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"> </face_texture> --> <!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.647059, 0.282353, 0.121569" /> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2"> <hair_color_gradient_points> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="womanface_african" color="0xFF404040" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_kid_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture7,mouth_texture8"></mouth_texture> <!-- <mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14"> </mouth_texture>--> </mouth_textures> <voice_types> <voice_type name="female_03" /> </voice_types> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.5" key_id="height" /> <term coefficient="0.5" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="0" name="kid_3_male" mesh_maturity_type="child" morph_key="0" uses_stitching="true" body_mesh_suffix="" min_scale="0.64" skeleton="human_skeleton" body_meta_mesh="body_male_a_kid" body_meta_mesh_shoulders="body_female_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_a" hands_mesh="hands_female_a" face_meta_mesh="head_male_a" underwear_bottom_mesh="underwear_male_teen" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.4" key_max="0.9" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.0, 0.0, 0.0" helmet_scaling_factor_max="0.04, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.3" key_max="0.3" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.075, 0.0" deforms_hair="1.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.1" key_max="0.3" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.0, 0.0015" deforms_hair="1.0" /> <deform_key id="face_ratio" key_time_point="3" key_min="-0.2" key_max="0.4" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0030" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.35" key_max="0.35" name="Face Weight" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-0.7" key_max="0.7" name="Cheekbone Height" group_id="1" deforms_hair="1.0" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-0.8" key_max="1.5" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.04, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-1.2" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="1.0" /> <deform_key id="face_sharpness" key_time_point="12" key_min="0.9" key_max="-0.4" name="Face Sharpness" group_id="1" deforms_hair="1.0" /> <deform_key id="temple_width" key_time_point="13" key_min="-1" key_max="1.5" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.05, 0.0, 0.0" helmet_scaling_factor_max="0.01, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.5" key_max="0.1" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-0.4" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1.5" key_max="-0.8" name="Ear Size" group_id="1" deforms_hair="1.0" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.5" key_max="0.5" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.4" key_max="-0.4" name="Eyebrow Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.75" key_max="0.9" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-0.0" key_max="0.9" name="Brow Middle Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="-0.0" key_max="0.5" name="Brow Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_position" key_time_point="23" key_min="0.6" key_max="-0.2" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0035" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="0" key_max="2.0" name="Eye Size" group_id="2" deforms_hair="1.0" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.25" key_max="1" name="Monolid Eyes" group_id="2" deforms_hair="1.0" /> <deform_key id="eyelid_height" key_time_point="18" key_min="-0.5" key_max="0.9" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="1.0" key_max="-0.4" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.4" key_max="0.5" name="Eye Shape" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.6" key_max="0.35" name="Eye Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="0.8" key_max="-0.1" name="Eye Inner Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-1.5" key_max="1" name="Eye To Eye Distance" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.3" key_max="0.3" name="Eye Asymmetry" group_id="2" deforms_hair="1.0" /> <deform_key id="nose_angle" key_time_point="9" key_min="-0.2" key_max="-0.8" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-0.7" key_max="0.1" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.3" key_max="0.2" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.0" key_max="0.5" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.5" key_max="-0.4" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.5" key_max="1.0" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-1.0" key_max="0" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.3" key_max="0.5" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.1" key_max="0.3" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="-1.0" key_max="0.4" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-1.1" key_max="0.8" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.3" key_max="0.3" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.3" key_max="0.1" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.2" key_max="0.3" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.4" key_max="0.6" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="-0.2" key_max="0.9" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.25" key_max="0.25" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="0.0" key_max="-1.0" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.5" key_max="0.55" name="Top Mouth Size" group_id="4" /> <deform_key id="lip_shape_concave_convex" key_time_point="55" key_min="0.5" key_max="-0.6" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-2.0" key_max="-0.0" name="Jaw Line" group_id="4" deforms_hair="1.0" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.4" key_max="0.5" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="0.4" key_max="-0.5" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-0.5" key_max="0.2" name="Chin Forward" group_id="4" /> <deform_key id="chin_shape" key_time_point="39" key_min="-0.3" key_max="0.9 " name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-1.0" key_max="-0.1" name="Chin Length" group_id="4" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.4" key_max="-0.6" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.004" helmet_scaling_factor_max="-0.09, -0.14, -0.016" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0.0" key_max="0.0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="1.2" key_max="1" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <!--do not delete these are used for facial animation tests <deform_key id="eyes_right" key_time_point="60" key_min="0" key_max="1" name="Eyes Right" group_id="3" /> <deform_key id="eyes_left" key_time_point="61" key_min="0" key_max="1" name="Eyes Left" group_id="3" /> <deform_key id="eyes down" key_time_point="63" key_min="0" key_max="1" name="Eyes Shut" group_id="3" /> <deform_key id="eyes up" key_time_point="62" key_min="0" key_max="1" name="Shout" group_id="3" />--> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> <!--deform_key id="belly" key_time_point="0" name="Beer Belly" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.03" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.03" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.015" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key--> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_l" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_toe_l" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_toe_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.95" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_r" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_toe_r" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_toe_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.3" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="0.9" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_neck" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.4" key_max="1.4" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.4" key_max="1.4" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.4" key_max="1.4" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="0.8" key_max="0.8" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="0.9" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="-1"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1.2" key_max="1.20" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1.0" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="0.95" key_max="1.0" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1.2" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="0.8" key_max="1.0" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1.18" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1.18" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1.18" key_max="1.18" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="0.8" key_max="1.0" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1.18" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1.18" key_max="1.18" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1.18" key_max="1.18" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> </deform_keys> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> <presets></presets> <voice_types> <voice_type name="male_03" /> </voice_types> <hair_meshes group_id="7"> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="LongAndBushy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="TiedAcrossBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="SlickedLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="PartedAndCombedBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_f" cover_type1="hair_male_g_f_type1" cover_type4="hair_male_g_f"> <style_tags> <style_tag name="Tousled" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_g" cover_type1="hair_male_g_g_a" cover_type2="hair_male_g_g_b" cover_type3="hair_male_g_g_c" cover_type4="hair_male_g_g"> <style_tags> <style_tag name="BraidedAndLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_h" cover_type1="hair_male_g_h_type1" cover_type4="hair_male_g_h"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_i" cover_type1="hair_male_g_a_type1" cover_type2="hair_male_g_a_type2" cover_type4="hair_male_g_i"> <style_tags> <style_tag name="HighPonytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_j" cover_type1="hair_male_g_j_a" cover_type2="hair_male_g_j_b" cover_type3="hair_male_g_j_c" cover_type4="hair_male_g_j"> <style_tags> <style_tag name="Mohawk" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_k" cover_type1="hair_male_g_k_a" cover_type2="hair_male_g_k_b" cover_type3="hair_male_g_k_b" cover_type4="hair_male_g_k"> <style_tags> <style_tag name="PageBoy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_l" cover_type4="hair_male_g_l"> <style_tags> <style_tag name="Bowl" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_m" cover_type4="hair_male_g_m"> <style_tags> <style_tag name="ShortAndThin" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_n" cover_type4="hair_male_g_n"> <style_tags> <style_tag name="SlickedShort" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_o" cover_type4="hair_male_g_o"> <style_tags> <style_tag name="ShortWavy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_p" cover_type1="hair_male_g_p_type1" cover_type2="hair_male_g_p_type2" cover_type3="hair_male_g_p_type2" cover_type4="hair_male_g_p_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_r" cover_type1="hair_male_g_r" cover_type2="hair_male_g_r" cover_type3="hair_male_g_r" cover_type4="hair_male_g_r_type4"> <style_tags> <style_tag name="Mongol Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_v" cover_type1="hair_male_g_v_a" cover_type4="hair_male_g_v"> <style_tags> <style_tag name="Bandit Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_u" cover_type1="hair_male_g_u_a" cover_type4="hair_male_g_u"> <style_tags> <style_tag name="Bandit Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_s" cover_type1="hair_male_g_s_a" cover_type2="hair_male_g_s_b" cover_type4="hair_male_g_s"> <style_tags> <style_tag name="Bandit Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_y" cover_type1="hair_male_g_y_a" cover_type2="hair_male_g_y_b" cover_type4="hair_male_g_y"> <style_tags> <style_tag name="Afro Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_z" cover_type1="hair_male_g_z_a" cover_type2="hair_male_g_z_b" cover_type4="hair_male_g_z"> <style_tags> <style_tag name="Afro Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_a" cover_type1="hair_male_h_a_a" cover_type4="hair_male_h_a"> <style_tags> <style_tag name="Afro Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_b" cover_type1="hair_male_h_b_a" cover_type4="hair_male_h_b"> <style_tags> <style_tag name="Afro Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_c" cover_type1="hair_male_h_c_a" cover_type4="hair_male_h_c"> <style_tags> <style_tag name="Afro Hair 4" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_d" cover_type1="hair_male_h_d_a" cover_type2="hair_male_h_d_b" cover_type4="hair_male_h_d"> <style_tags> <style_tag name="Afro Hair 5" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_e" cover_type1="hair_male_h_e_a" cover_type4="hair_male_h_e"> <style_tags> <style_tag name="Viking Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_f" cover_type4="hair_male_h_f"> <style_tags> <style_tag name="Monk Hair" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="male_eyebrow_1" /> </eyebrow_meshes> <default_beard_meshes cover_type1="beards_c_a" cover_type2="beards_c_b" cover_type3="beards_c_c" /> <beard_meshes zero_probability="5"></beard_meshes> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures group_id="1"> <face_texture name="head_male_e" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture1,face_texture2"></face_texture> <face_texture name="head_male_e" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture3,face_texture4"></face_texture> <face_texture name="head_male_e" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture5,face_texture6,face_texture7"></face_texture> <face_texture name="head_male_e" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture8,face_texture9,face_texture10"></face_texture> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_kid_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> </mouth_textures> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.5" key_id="height" /> <term coefficient="0.5" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="1" name="kid_3_female" mesh_maturity_type="child" morph_key="1" uses_stitching="true" body_mesh_suffix="_fem" min_scale="0.64" skeleton="human_skeleton" body_meta_mesh="body_female_a_kid" body_meta_mesh_shoulders="body_female_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_a" hands_mesh="hands_female_a" face_meta_mesh="head_female_a" underwear_bottom_mesh="underwear_female_teen" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.1" key_max="0.8" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.0, 0.0, 0.0" helmet_scaling_factor_max="0.03, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.8" key_max="0.1" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.075, 0.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.35" key_max="0.25" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.0, 0.0015" deforms_hair="0.3" /> <deform_key id="face_ratio" key_time_point="3" key_min="-0.15" key_max="0.3" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0030" helmet_scaling_factor_max="0.0, 0.0, -0.0010" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.2" key_max="0.9" name="Face Weight" group_id="1" deforms_hair="0.8" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-0.1" key_max="1.3" name="Cheekbone Height" group_id="1" deforms_hair="0.1" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-0.1" key_max="0.6" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.05, 0.0, 0.0" deforms_hair="0.8" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-0.1" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="0.4" /> <deform_key id="face_sharpness" key_time_point="12" key_min="-0.65" key_max="0.1" name="Face Sharpness" group_id="1" deforms_hair="0.6" /> <deform_key id="temple_width" key_time_point="13" key_min="-2.75" key_max="1" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.05, 0.0, 0.0" helmet_scaling_factor_max="0.01, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.6" key_max="0.25" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-1.5" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1.2" key_max="0.5" name="Ear Size" group_id="1" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.5" key_max="0.4" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.2" key_max="-0.7" name="Eyebrow Depth" group_id="2" eforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.3" key_max="0.75" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-1.0" key_max="0.75" name="Brow Middle Height" group_id="2" deforms_hair="0.1" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="0.2" key_max="-1" name="Brow Inner Height" group_id="2" deforms_hair="0.1" /> <deform_key id="eye_position" key_time_point="23" key_min="0.3" key_max="-0.0" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0010" helmet_scaling_factor_max="0.0, 0.0, -0.0020" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="0.0" key_max="2.0" name="Eye Size" group_id="2" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.25" key_max="1" name="Monolid Eyes" group_id="2" /> <deform_key id="eyelid_height" key_time_point="18" key_min="0.5" key_max="-0.5" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="0.8" key_max="-0.1" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.4" key_max="0.6" name="Eye Shape" group_id="2" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.9" key_max="0.9" name="Eye Outer Height" group_id="2" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="1" key_max="-1" name="Eye Inner Height" group_id="2" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-1.25" key_max="3.25" name="Eye To Eye Distance" group_id="2" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.3" key_max="0.3" name="Eye Asymmetry" group_id="2" /> <deform_key id="nose_angle" key_time_point="9" key_min="0.1" key_max="-0.3" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-1.6" key_max="0.1" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.8" key_max="0.4" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.7" key_max="0.4" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.8" key_max="1" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.1" key_max="0.5" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-0.5" key_max="0.2" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.2" key_max="0.3" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.2" key_max="1.0" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="0.25" key_max="0.8" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-0.4" key_max="0.1" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.2" key_max="0.2" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.20" key_max="0.35" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.4" key_max="0.3" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.3" key_max="0.7" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="0.1" key_max="1.25" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.4" key_max="0.4" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="-0.7" key_max="1" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.6" key_max="0.2" name="Top Mouth Size" group_id="4" /> <deform_key id="mouth" key_time_point="55" key_min="0.2" key_max="-0.7" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-0.55" key_max="0.45" name="Jaw Line" group_id="4" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.7" key_max="0.1" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="0.8" key_max="-0.25" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-1.1" key_max="0.1" name="Chin Forward" group_id="4" /> <deform_key id="chin_shape" key_time_point="39" key_min="-1.2" key_max="0.9" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-0.9" key_max="0.2" name="Chin Length" group_id="4" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.4" key_max="-0.6" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.004" helmet_scaling_factor_max="-0.12, -0.1, -0.012" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0" key_max="0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="1.2" key_max="1" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1.1" key_max="1.15" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1.1" key_max="1.15" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1" key_max="1.05" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1.1" key_max="1.15" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1.1" key_max="1.15" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.2" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.4" key_max="1.4" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.4" key_max="1.4" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.4" key_max="1.4" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="build" key_time_point="61" name="Build" group_id="-1"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_twist1_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1.25" key_max="1.25" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1.05" key_max="1.05" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1.15" key_max="1.15" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1.08" key_max="1.08" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1.08" key_max="1.08" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="0.9" key_max="0.9" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1.00" key_max="1.00" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1.08" key_max="1.08" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1.08" key_max="1.08" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1.12" key_max="1.12" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> </deform_keys> <default_hair_meshes cover_type1="hair_female_a" cover_type2="hair_female_b" cover_type3="hair_female_c" cover_type4="hair_female_c" /> <hair_meshes group_id="7"> <!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" /> <hair_mesh name="hair_female_b" tags="turkisi,toplu" /> <hair_mesh name="hair_female_c" tags="turkisi,kisa"/> <hair_mesh name="hair_female_d" tags="turkisi,daginik"/> <hair_mesh name="hair_female_e" tags="turkisi,orgulu"/> <hair_mesh name="hair_female_f" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_g" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_h" tags="turkisi,bun"/> <hair_mesh name="hair_female_i" tags="turkisi,longmessy"/> <hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/> <hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>--> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_l" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_l_type4"> <style_tags> <style_tag name="LongOvershoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_m" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_m"> <style_tags> <style_tag name="TiedLongOverShoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_n" cover_type1="female_hair_n_type1" cover_type2="female_hair_n_type2" cover_type3="female_hair_n_type3" cover_type4="female_hair_n"> <style_tags> <style_tag name="AboveShoulderLength" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_o" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_o_type4"> <style_tags> <style_tag name="TiedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_p" cover_type1="female_hair_p_type1" cover_type2="female_hair_p_type2" cover_type3="female_hair_p_type3" cover_type4="female_hair_p"> <style_tags> <style_tag name="BraidedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_r" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_r"> <style_tags> <style_tag name="ShoulderLengthTied" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_s" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_s"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_t" cover_type1="female_hair_t_a" cover_type2="female_hair_t_b" cover_type3="female_hair_t_c" cover_type4="female_hair_t"> <style_tags> <style_tag name="Cornrows" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_u" cover_type1="female_hair_u_a" cover_type2="female_hair_u_c" cover_type3="female_hair_u_c" cover_type4="female_hair_u"> <style_tags> <style_tag name="CornrowMohawk" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_v" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_v_type4"> <style_tags> <style_tag name="BraidedAboveEars" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_y" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_y"> <style_tags> <style_tag name="Ukrainian" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_z"> <style_tags> <style_tag name="VeryShort" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_a" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_a"> <style_tags> <style_tag name="RestingOnShoulders" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_b" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_b"> <style_tags> <style_tag name="Bobbed" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_c_type4" cover_type1="female_hair_z_c_type1" cover_type2="female_hair_z_c_type2" cover_type3="female_hair_z_c_type2" cover_type4="female_hair_z_c_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_d" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_z_d"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_e" cover_type1="female_hair_z_e_a" cover_type2="female_hair_z_e_b" cover_type4="female_hair_z_e"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_f" cover_type1="female_hair_z_f_a" cover_type2="female_hair_z_f_b" cover_type4="female_hair_z_f"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_g" cover_type1="female_hair_z_g_a" cover_type4="female_hair_z_g"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_h" cover_type1="female_hair_z_h_a" cover_type4="female_hair_z_h"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_i" cover_type1="female_hair_z_i_a" cover_type4="female_hair_z_i"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="female_eyebrow_6" /> </eyebrow_meshes> <beard_meshes /> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures> <face_texture name="head_female_e" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"> </face_texture> --> <!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.647059, 0.282353, 0.121569" /> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2"> <hair_color_gradient_points> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="womanface_african" color="0xFF404040" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> <mouth_texture name="mouth_mat_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture3,mouth_texture4"></mouth_texture> <mouth_texture name="mouth_mat_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture5,mouth_texture6"></mouth_texture> <mouth_texture name="mouth_mat_kid_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture7,mouth_texture8"></mouth_texture> <!-- <mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14"> </mouth_texture>--> </mouth_textures> <voice_types> <voice_type name="female_03" /> </voice_types> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.5" key_id="height" /> <term coefficient="0.5" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> </constraints> </skin> <skin gender="0" name="toddler_male" mesh_maturity_type="toddler" morph_key="0" uses_stitching="true" body_mesh_suffix="" min_scale="0.52" skeleton="human_skeleton" body_meta_mesh="body_female_a_kid3" body_meta_mesh_shoulders="body_male_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_kid3" hands_mesh="hands_female_kid3" face_meta_mesh="head_male_a" underwear_bottom_mesh="underwear_baby" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="-0.4" key_max="0.9" name="Face Width" group_id="1" helmet_scaling_factor_min="-0.0, 0.0, 0.0" helmet_scaling_factor_max="0.05, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.1" key_max="0.3" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.075, 0.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.25" key_max="0.1" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.0, 0.0025" deforms_hair="0.3" /> <deform_key id="face_ratio" key_time_point="3" key_min="-0.1" key_max="0.4" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0030" helmet_scaling_factor_max="0.0, 0.0, 0.0" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.2" key_max="0.2" name="Face Weight" group_id="1" deforms_hair="0.8" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-0.6" key_max="0.6" name="Cheekbone Height" group_id="1" deforms_hair="0.1" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-0.4" key_max="0.8" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.05, 0.0, 0.0" deforms_hair="0.8" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-0.6" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="0.4" /> <deform_key id="face_sharpness" key_time_point="12" key_min="0.8" key_max="-0.4" name="Face Sharpness" group_id="1" deforms_hair="0.6" /> <deform_key id="temple_width" key_time_point="13" key_min="-0.55" key_max="1.2" name="Temple width" group_id="1" helmet_scaling_factor_min="-0.00, 0.0, 0.0" helmet_scaling_factor_max="0.03, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.5" key_max="0.1" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.00, 0.0, 0.0" helmet_scaling_factor_max="0.03, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-0.0" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-0.5" key_max="0.0" name="Ear Size" group_id="1" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.5" key_max="0.4" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.0" key_max="-0.2" name="Eyebrow Depth" group_id="2" eforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="0.3" key_max="0.75" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-0.0" key_max="0.75" name="Brow Middle Height" group_id="2" deforms_hair="0.1" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="0.2" key_max="-0.1" name="Brow Inner Height" group_id="2" deforms_hair="0.1" /> <deform_key id="eye_position" key_time_point="23" key_min="0.3" key_max="-0.0" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0010" helmet_scaling_factor_max="0.0, 0.0, -0.0020" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="1.0" key_max="3.0" name="Eye Size" group_id="2" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="-0.0" key_max="1" name="Monolid Eyes" group_id="2" /> <deform_key id="eyelid_height" key_time_point="18" key_min="-0.2" key_max="1.5" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="0.8" key_max="-0.1" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.2" key_max="0.6" name="Eye Shape" group_id="2" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.9" key_max="0.9" name="Eye Outer Height" group_id="2" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="0.5" key_max="-1" name="Eye Inner Height" group_id="2" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-1" key_max="2.25" name="Eye To Eye Distance" group_id="2" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.3" key_max="0.3" name="Eye Asymmetry" group_id="2" /> <deform_key id="nose_angle" key_time_point="9" key_min="0.8" key_max="-0.2" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-0.9" key_max="-0.3" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.1" key_max="0.2" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.1" key_max="0.4" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.3" key_max="-0.8" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.1" key_max="0.5" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-0.6" key_max="0.1" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.2" key_max="0.1" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.2" key_max="0.1" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="-0.25" key_max="0.8" name="Nose Definition" group_id="3" /> <deform_key id="nose" key_time_point="54" key_min="-0.4" key_max="0.2" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.2" key_max="0.2" name="Nose Asymetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.4" key_max="-0.0" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.2" key_max="0.2" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.2" key_max="0.2" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="-0.2" key_max="0.4" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.3" key_max="0.1" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="-0.9" key_max="0.0" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.8" key_max="0.0" name="Top Mouth Size" group_id="4" /> <deform_key id="mouth" key_time_point="55" key_min="0.0" key_max="-0.9" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-1.3" key_max="-0.2" name="Jaw Line" group_id="4" /> <deform_key id="neck_slope" key_time_point="50" key_min="0.0" key_max="0.3" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="-0.2" key_max="0.6" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-0.75" key_max="-0.2" name="Chin Forward" group_id="4" /> <deform_key id="chin_shape" key_time_point="39" key_min="-0.0" key_max="0.6" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-1.2" key_max="-0.0" name="Chin Length" group_id="4" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.7" key_max="-0.2" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.015" helmet_scaling_factor_max="-0.05, -0.1, -0.01" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0" key_max="0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="1.5" key_max="1.2" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_toe_l" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_toe_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_toe_r" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_toe_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1.5" key_max="1.5" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.6" key_max="1.6" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.6" key_max="1.6" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.6" key_max="1.6" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales></bone_scales> </deform_key> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> </deform_keys> <hair_meshes group_id="7"> <!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" /> <hair_mesh name="hair_female_b" tags="turkisi,toplu" /> <hair_mesh name="hair_female_c" tags="turkisi,kisa"/> <hair_mesh name="hair_female_d" tags="turkisi,daginik"/> <hair_mesh name="hair_female_e" tags="turkisi,orgulu"/> <hair_mesh name="hair_female_f" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_g" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_h" tags="turkisi,bun"/> <hair_mesh name="hair_female_i" tags="turkisi,longmessy"/> <hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/> <hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>--> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="LongAndBushy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_b" cover_type1="hair_male_g_b_type1" cover_type2="hair_male_g_b_type2" cover_type3="hair_male_g_b_type3" cover_type4="hair_male_g_b"> <style_tags> <style_tag name="TiedAcrossBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="SlickedLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_e" cover_type1="hair_male_g_e_type1" cover_type4="hair_male_g_e"> <style_tags> <style_tag name="PartedAndCombedBack" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_f" cover_type1="hair_male_g_f_type1" cover_type4="hair_male_g_f"> <style_tags> <style_tag name="Tousled" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_g" cover_type1="hair_male_g_g_a" cover_type2="hair_male_g_g_b" cover_type3="hair_male_g_g_c" cover_type4="hair_male_g_g"> <style_tags> <style_tag name="BraidedAndLong" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_h" cover_type1="hair_male_g_h_type1" cover_type4="hair_male_g_h"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_i" cover_type1="hair_male_g_a_type1" cover_type2="hair_male_g_a_type2" cover_type4="hair_male_g_i"> <style_tags> <style_tag name="HighPonytail" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_j" cover_type1="hair_male_g_j_a" cover_type2="hair_male_g_j_b" cover_type3="hair_male_g_j_c" cover_type4="hair_male_g_j"> <style_tags> <style_tag name="Mohawk" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_k" cover_type1="hair_male_g_k_a" cover_type2="hair_male_g_k_b" cover_type3="hair_male_g_k_b" cover_type4="hair_male_g_k"> <style_tags> <style_tag name="PageBoy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_l" cover_type4="hair_male_g_l"> <style_tags> <style_tag name="Bowl" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_m" cover_type4="hair_male_g_m"> <style_tags> <style_tag name="ShortAndThin" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_n" cover_type4="hair_male_g_n"> <style_tags> <style_tag name="SlickedShort" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_o" cover_type4="hair_male_g_o"> <style_tags> <style_tag name="ShortWavy" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_p" cover_type1="hair_male_g_p_type1" cover_type2="hair_male_g_p_type2" cover_type3="hair_male_g_p_type2" cover_type4="hair_male_g_p_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_r" cover_type1="hair_male_g_r" cover_type2="hair_male_g_r" cover_type3="hair_male_g_r" cover_type4="hair_male_g_r_type4"> <style_tags> <style_tag name="Mongol Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_v" cover_type1="hair_male_g_v_a" cover_type4="hair_male_g_v"> <style_tags> <style_tag name="Bandit Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_u" cover_type1="hair_male_g_u_a" cover_type4="hair_male_g_u"> <style_tags> <style_tag name="Bandit Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_s" cover_type1="hair_male_g_s_a" cover_type2="hair_male_g_s_b" cover_type4="hair_male_g_s"> <style_tags> <style_tag name="Bandit Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_y" cover_type1="hair_male_g_y_a" cover_type2="hair_male_g_y_b" cover_type4="hair_male_g_y"> <style_tags> <style_tag name="Afro Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_g_z" cover_type1="hair_male_g_z_a" cover_type2="hair_male_g_z_b" cover_type4="hair_male_g_z"> <style_tags> <style_tag name="Afro Hair 1" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_a" cover_type1="hair_male_h_a_a" cover_type4="hair_male_h_a"> <style_tags> <style_tag name="Afro Hair 2" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_b" cover_type1="hair_male_h_b_a" cover_type4="hair_male_h_b"> <style_tags> <style_tag name="Afro Hair 3" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_c" cover_type1="hair_male_h_c_a" cover_type2="hair_male_h_c_b" cover_type4="hair_male_h_c"> <style_tags> <style_tag name="Afro Hair 4" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_d" cover_type1="hair_male_h_d_a" cover_type2="hair_male_h_d_b" cover_type4="hair_male_h_d"> <style_tags> <style_tag name="Afro Hair 5" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_e" cover_type1="hair_male_h_e_a" cover_type4="hair_male_h_e"> <style_tags> <style_tag name="Viking Hair" /> </style_tags> </hair_mesh> <hair_mesh name="hair_male_h_f" cover_type4="hair_male_h_f"> <style_tags> <style_tag name="Monk Hair" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="male_eyebrow_1" /> </eyebrow_meshes> <default_beard_meshes cover_type1="beards_c_a" cover_type2="beards_c_b" cover_type3="beards_c_c" /> <beard_meshes zero_probability="5"></beard_meshes> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures group_id="1"> <face_texture name="head_male_g" lod_material="head_male_a.lod" color="0xFFFFFFFF" tags="face_texture1,face_texture2"></face_texture> <!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3"> </face_texture> <face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3"> </face_texture> --> <!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.090196, 0.074510, 0.074510" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <eye_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat_kid_c" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> </mouth_textures> <voice_types> <voice_type name="female_01" /> </voice_types> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.5" key_id="height" /> <term coefficient="0.5" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> <skin gender="1" name="toddler_female" mesh_maturity_type="toddler" morph_key="1" uses_stitching="true" body_mesh_suffix="" min_scale="0.52" skeleton="human_skeleton" body_meta_mesh="body_female_a_kid4" body_meta_mesh_shoulders="body_male_a_sh" body_meta_mesh_upperbody="box_a" legs_mesh="feet_female_kid3" hands_mesh="hands_female_kid3" face_meta_mesh="head_female_a" underwear_bottom_mesh="underwear_baby" underwear_top_mesh=""> <deform_keys> <deform_key id="face_width" key_time_point="1" key_min="0.0" key_max="0.8" name="Face Width" group_id="1" helmet_scaling_factor_min="0.02, 0.0, 0.0" helmet_scaling_factor_max="0.08, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="face_depth" key_time_point="2" key_min="-0.5" key_max="0.1" name="Face Depth" group_id="1" helmet_scaling_factor_min="0.0, 0.15, 0.0" helmet_scaling_factor_max="0.0, 0.195, 0.0" /> <deform_key id="center_height" key_time_point="10" key_min="-0.15" key_max="0.15" name="Center Height" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0000" helmet_scaling_factor_max="0.0, 0.0, 0.0005" deforms_hair="0.3" /> <deform_key id="face_ratio" key_time_point="3" key_min="-0.15" key_max="0.1" name="Face Ratio" group_id="1" helmet_scaling_factor_min="0.0, 0.0, -0.0010" helmet_scaling_factor_max="0.0, 0.0, 0.0010" deforms_hair="1.2" /> <deform_key id="cheeks" key_time_point="4" key_min="-0.2" key_max="0.3" name="Face Weight" group_id="1" deforms_hair="0.8" /> <deform_key id="cheekbone_height" key_time_point="5" key_min="-0.1" key_max="0.3" name="Cheekbone Height" group_id="1" deforms_hair="0.1" /> <deform_key id="cheekbone_width" key_time_point="6" key_min="-0.1" key_max="0.3" name="Cheekbone Width" group_id="1" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.05, 0.0, 0.0" deforms_hair="0.8" /> <deform_key id="cheekbone_depth" key_time_point="7" key_min="-0.1" key_max="0.4" name="Cheekbone Depth" group_id="1" deforms_hair="0.4" /> <deform_key id="face_sharpness" key_time_point="12" key_min="-0.65" key_max="0.1" name="Face Sharpness" group_id="1" deforms_hair="0.6" /> <deform_key id="temple_width" key_time_point="13" key_min="-2.75" key_max="1" name="Temple width" group_id="1" helmet_scaling_factor_min="0.05, 0.0, 0.0" helmet_scaling_factor_max="0.09, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="eye_socket_size" key_time_point="53" key_min="-0.6" key_max="0.25" name="Eye Socket Size" group_id="1" helmet_scaling_factor_min="-0.01, 0.0, 0.0" helmet_scaling_factor_max="0.02, 0.0, 0.0" deforms_hair="1.0" /> <deform_key id="ear_shape" key_time_point="52" key_min="-1.5" key_max="1" name="Ear Shape" group_id="1" deforms_hair="1.0" /> <deform_key id="ear_size" key_time_point="56" key_min="-1.2" key_max="0.5" name="Ear Size" group_id="1" /> <deform_key id="face_asymmetry" key_time_point="47" key_min="-0.5" key_max="0.4" name="Face Asymmetry" group_id="1" deforms_hair="1.0" /> <deform_key id="eyebrow_depth" key_time_point="22" key_min="0.2" key_max="-0.7" name="Eyebrow Depth" group_id="2" eforms_hair="1.0" /> <deform_key id="brow_outer_height" key_time_point="24" key_min="-0.3" key_max="0.25" name="Brow Outer Height" group_id="2" deforms_hair="1.0" /> <deform_key id="brow_middle_height" key_time_point="25" key_min="-1.0" key_max="0.25" name="Brow Middle Height" group_id="2" deforms_hair="0.1" /> <deform_key id="brow_inner_height" key_time_point="26" key_min="0.2" key_max="-1" name="Brow Inner Height" group_id="2" deforms_hair="0.1" /> <deform_key id="eye_position" key_time_point="23" key_min="0.3" key_max="-0.0" name="Eye Position" group_id="2" helmet_scaling_factor_min="0.0, 0.0, 0.0010" helmet_scaling_factor_max="0.0, 0.0, -0.0020" deforms_hair="1.0" /> <deform_key id="eye_size" key_time_point="17" key_min="1.0" key_max="3.0" name="Eye Size" group_id="2" /> <deform_key id="monolid_eyes" key_time_point="19" key_min="0.15" key_max="0.95" name="Monolid Eyes" group_id="2" /> <deform_key id="eyelid_height" key_time_point="18" key_min="-0.25" key_max="-1" name="Eyelid Height" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_depth" key_time_point="14" key_min="0.8" key_max="-0.1" name="Eye Depth" group_id="2" deforms_hair="1.0" /> <deform_key id="eye_shape" key_time_point="15" key_min="-0.3" key_max="0.4" name="Eye Shape" group_id="2" /> <deform_key id="eye_outer_corner_height" key_time_point="20" key_min="-0.5" key_max="0.5" name="Eye Outer Height" group_id="2" /> <deform_key id="eye_inner_corner_height" key_time_point="21" key_min="0.5" key_max="-0.5" name="Eye Inner Height" group_id="2" /> <deform_key id="eye_to_eye_distance" key_time_point="16" key_min="-0.55" key_max="1.25" name="Eye To Eye Distance" group_id="2" /> <deform_key id="eye_asymetry" key_time_point="48" key_min="-0.3" key_max="0.3" name="Eye Asymmetry" group_id="2" /> <deform_key id="nose_angle" key_time_point="9" key_min="-0.1" key_max="-0.3" name="Nose Angle" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_length" key_time_point="27" key_min="-1.2" key_max="-0.6" name="Nose Length" group_id="3" /> <deform_key id="nose_bridge" key_time_point="28" key_min="-0.1" key_max="0.1" name="Nose Bridge" group_id="3" /> <deform_key id="nose_tip_height" key_time_point="29" key_min="-0.1" key_max="0.4" name="Nose Tip Height" group_id="3" /> <deform_key id="nose_size" key_time_point="30" key_min="-1.6" key_max="-0.5" name="Nose Size" group_id="3" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="nose_width" key_time_point="31" key_min="-0.1" key_max="0.5" name="Nose Width" group_id="3" /> <deform_key id="nostril_height" key_time_point="32" key_min="-0.5" key_max="0.2" name="Nostril Height" group_id="3" /> <deform_key id="nostril_scale" key_time_point="34" key_min="-0.2" key_max="0.1" name="Nostril Size" group_id="3" /> <deform_key id="nose_bump" key_time_point="37" key_min="-0.2" key_max="0.1" name="Nose Bump" group_id="3" /> <deform_key id="nose_definition" key_time_point="33" key_min="0.25" key_max="0.8" name="Nose Definition" group_id="3" /> <deform_key id="nose_shape" key_time_point="54" key_min="-0.4" key_max="0.1" name="Nose Shape" group_id="3" /> <deform_key id="nose_asymetry" key_time_point="45" key_min="-0.2" key_max="0.2" name="Nose Asymmetry" group_id="3" deforms_hair="1.0" /> <deform_key id="mouth_width" key_time_point="35" key_min="-0.35" key_max="0.2" name="Mouth Width" group_id="4" /> <deform_key id="mouth_position" key_time_point="36" key_min="-0.2" key_max="0.2" name="Mouth Position" group_id="4" /> <deform_key id="lips_frown" key_time_point="41" key_min="-0.3" key_max="0.4" name="Frown/Smile" group_id="4" /> <deform_key id="lip_thickness" key_time_point="42" key_min="0.1" key_max="0.8" name="Lip Thickness" group_id="4" /> <deform_key id="lips_forward" key_time_point="43" key_min="-0.0" key_max="0.4" name="Mouth Forward" group_id="4" helmet_scaling_factor_min="0.0, 0.0, 0.0" helmet_scaling_factor_max="0.0, 0.025, 0.0" /> <deform_key id="lip_shape_bottom" key_time_point="44" key_min="-0.0" key_max="0.5" name="Bottom Lip Shape" group_id="4" /> <deform_key id="lip_shape_top" key_time_point="8" key_min="-0.2" key_max="0.6" name="Top Mouth Size" group_id="4" /> <deform_key id="mouth" key_time_point="55" key_min="0.1" key_max="-0.2" name="Lips concave/convex" group_id="4" /> <deform_key id="jaw_line" key_time_point="11" key_min="-0.3" key_max="0.1" name="Jaw Line" group_id="4" /> <deform_key id="neck_slope" key_time_point="50" key_min="-0.2" key_max="0.1" name="Jaw Shape" group_id="4" /> <deform_key id="jaw_height" key_time_point="49" key_min="0.7" key_max="-0.0" name="Jaw Height" group_id="4" /> <deform_key id="chin_forward" key_time_point="38" key_min="-1" key_max="-0.3" name="Chin Forward" group_id="4" /> <deform_key id="chin_shape" key_time_point="39" key_min="-0.5" key_max="0.8" name="Chin Shape" group_id="4" /> <deform_key id="chin_length" key_time_point="40" key_min="-0.9" key_max="0.0" name="Chin Length" group_id="4" /> <deform_key id="head_scaling" key_time_point="46" key_min="0.7" key_max="-0.2" name="Head Scaling" group_id="-1" helmet_scaling_factor_min="0.1, 0.1, 0.004" helmet_scaling_factor_max="-0.12, -0.1, -0.012" deforms_hair="1.0" /> <deform_key id="hide_ears" key_time_point="51" key_min="0" key_max="1.5" name="Hide Ears" group_id="-1" deforms_hair="1.0" auto_activate_when_ears_are_hidden="true" /> <deform_key id="old_face" key_time_point="57" key_min="0" key_max="0" name="Old face" group_id="-1" /> <deform_key id="kid_face" key_time_point="58" key_min="1.5" key_max="1.2" name="kid face" group_id="-1" deforms_hair="1.0" /> <deform_key id="eyebump" key_time_point="59" key_min="1" key_max="1" name="eyebump" group_id="-1" deforms_hair="1.0" /> <deform_key id="build" key_time_point="61" name="Build" group_id="0"> <bone_scales> <bone_scale bone_type="biped_abdomen" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_abdomen" axis="z" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_calf_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_l" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_l" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_foot_l" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_l" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_toe_l" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_toe_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thigh_r" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_calf_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_r" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_calf_r" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_foot_r" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_foot_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_toe_r" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_toe_r" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_toe_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_spine_2" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_spine_1" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="1.5" key_max="1.5" /> <bone_scale bone_type="biped_spine_1" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_thorax" axis="x" key_min="1.3" key_max="1.3" /> <bone_scale bone_type="biped_thorax" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_thorax" axis="z" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_neck" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_neck" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_head" axis="x" key_min="1.6" key_max="1.6" /> <bone_scale bone_type="biped_head" axis="y" key_min="1.6" key_max="1.6" /> <bone_scale bone_type="biped_head" axis="z" key_min="1.6" key_max="1.6" /> <bone_scale bone_type="biped_shoulder_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_shoulder_l" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_shoulder_l" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_l" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_l" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_l" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_hand_l" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_l" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_shoulder_r" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_shoulder_r" axis="y" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_shoulder_r" axis="z" key_min="1.1" key_max="1.1" /> <bone_scale bone_type="biped_upperarm_r" axis="x" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_r" axis="y" key_min="1.2" key_max="1.2" /> <bone_scale bone_type="biped_upperarm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_forearm_r" axis="x" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_r" axis="y" key_min="1.0" key_max="1.0" /> <bone_scale bone_type="biped_forearm_r" axis="z" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="x" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="y" key_min="1" key_max="1" /> <bone_scale bone_type="biped_hand_r" axis="z" key_min="1" key_max="1" /> </bone_scales> </deform_key> <deform_key id="weight" key_time_point="60" name="Weight" group_id="0"> <bone_scales></bone_scales> </deform_key> <deform_key id="height" key_time_point="62" name="Height Multiplier" group_id="0" /> <deform_key id="age" key_time_point="63" name="Age" group_id="0" /> <!-- the last key is used from the application for post modifications, do not delete the entry <deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />--> </deform_keys> <default_hair_meshes cover_type1="hair_female_a" cover_type2="hair_female_b" cover_type3="hair_female_c" cover_type4="hair_female_c" /> <hair_meshes group_id="7"> <!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" /> <hair_mesh name="hair_female_b" tags="turkisi,toplu" /> <hair_mesh name="hair_female_c" tags="turkisi,kisa"/> <hair_mesh name="hair_female_d" tags="turkisi,daginik"/> <hair_mesh name="hair_female_e" tags="turkisi,orgulu"/> <hair_mesh name="hair_female_f" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_g" tags="turkisi,bobhair"/> <hair_mesh name="hair_female_h" tags="turkisi,bun"/> <hair_mesh name="hair_female_i" tags="turkisi,longmessy"/> <hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/> <hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>--> <hair_mesh> <style_tags> <style_tag name="Bald" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_s" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_s"> <style_tags> <style_tag name="LongOvershoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_r" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_r"> <style_tags> <style_tag name="TiedLongOverShoulder" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_z"> <style_tags> <style_tag name="AboveShoulderLength" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_p" cover_type1="female_hair_p_type1" cover_type2="female_hair_p_type2" cover_type3="female_hair_p_type3" cover_type4="female_hair_p"> <style_tags> <style_tag name="TiedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_p" cover_type1="female_hair_p_type1" cover_type2="female_hair_p_type2" cover_type3="female_hair_p_type3" cover_type4="female_hair_p"> <style_tags> <style_tag name="BraidedInBack" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_r" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_r"> <style_tags> <style_tag name="ShoulderLengthTied" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_s" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_s"> <style_tags> <style_tag name="Short" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_t" cover_type1="female_hair_t_a" cover_type2="female_hair_t_b" cover_type3="female_hair_t_c" cover_type4="female_hair_t"> <style_tags> <style_tag name="Cornrows" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_u" cover_type1="female_hair_u_a" cover_type2="female_hair_u_c" cover_type3="female_hair_u_c" cover_type4="female_hair_u"> <style_tags> <style_tag name="CornrowMohawk" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_v" cover_type1="female_hair_o_type1" cover_type2="female_hair_o_type2" cover_type3="female_hair_o_type3" cover_type4="female_hair_v_type4"> <style_tags> <style_tag name="BraidedAboveEars" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_y" cover_type1="female_hair_r_type1" cover_type2="female_hair_r_type2" cover_type3="female_hair_r_type3" cover_type4="female_hair_y"> <style_tags> <style_tag name="Ukrainian" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_z"> <style_tags> <style_tag name="VeryShort" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z" cover_type1="female_hair_s_type1" cover_type2="female_hair_s_type2" cover_type3="female_hair_s_type2" cover_type4="female_hair_z"> <style_tags> <style_tag name="RestingOnShoulders" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_b" cover_type1="female_hair_l_type1" cover_type2="female_hair_l_type2" cover_type3="female_hair_l_type3" cover_type4="female_hair_z_b"> <style_tags> <style_tag name="Bobbed" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_c_type4" cover_type1="female_hair_z_c_type1" cover_type2="female_hair_z_c_type2" cover_type3="female_hair_z_c_type2" cover_type4="female_hair_z_c_type4"> <style_tags> <style_tag name="Native Braids" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_d" cover_type1="female_hair_m_type1" cover_type2="female_hair_m_type2" cover_type3="female_hair_m_type2" cover_type4="female_hair_z_d"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_e" cover_type1="female_hair_z_e_a" cover_type2="female_hair_z_e_b" cover_type4="female_hair_z_e"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_f" cover_type1="female_hair_z_f_a" cover_type2="female_hair_z_f_b" cover_type4="female_hair_z_f"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_g" cover_type1="female_hair_z_g_a" cover_type4="female_hair_z_g"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_h" cover_type1="female_hair_z_h_a" cover_type4="female_hair_z_h"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> <hair_mesh name="female_hair_z_i" cover_type1="female_hair_z_i_a" cover_type4="female_hair_z_i"> <style_tags> <style_tag name="High Ponytail" /> </style_tags> </hair_mesh> </hair_meshes> <eyebrow_meshes> <eyebrow_mesh name="female_eyebrow_6" /> </eyebrow_meshes> <beard_meshes> <beard_mesh /> </beard_meshes> <tattoo_color_gradient_points> <tattoo_color_gradient_point point="0.33, 0.00, 0.00" /> <tattoo_color_gradient_point point="0.50, 0.05, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.40, 0.00" /> <tattoo_color_gradient_point point="0.66, 0.66, 0.00" /> <tattoo_color_gradient_point point="0.10, 0.50, 0.00" /> <tattoo_color_gradient_point point="0.40, 0.55, 0.66" /> <tattoo_color_gradient_point point="0.00, 0.30, 0.50" /> <tattoo_color_gradient_point point="0.30, 0.20, 0.60" /> <tattoo_color_gradient_point point="0.80, 0.30, 0.40" /> <tattoo_color_gradient_point point="1.00, 1.00, 1.00" /> <tattoo_color_gradient_point point="0.33, 0.33, 0.33" /> <tattoo_color_gradient_point point="0.05, 0.05, 0.05" /> </tattoo_color_gradient_points> <hair_color_gradient_points> <hair_color_gradient_point point="0.89, 0.89, 0.69" /> <hair_color_gradient_point point="0.92, 0.71, 0.43" /> <hair_color_gradient_point point="0.68, 0.65, 0.45" /> <hair_color_gradient_point point="0.75, 0.53, 0.29" /> <hair_color_gradient_point point="0.55, 0.54, 0.35" /> <hair_color_gradient_point point="0.63, 0.40, 0.20" /> <hair_color_gradient_point point="0.40, 0.40, 0.25" /> <hair_color_gradient_point point="0.57, 0.27, 0.12" /> <hair_color_gradient_point point="0.29, 0.29, 0.18" /> <hair_color_gradient_point point="0.47, 0.17, 0.07" /> <hair_color_gradient_point point="0.24, 0.24, 0.15" /> <hair_color_gradient_point point="0.40, 0.13, 0.03" /> <hair_color_gradient_point point="0.16, 0.16, 0.10" /> <hair_color_gradient_point point="0.15, 0.10, 0.07" /> <hair_color_gradient_point point="0.14, 0.14, 0.09" /> <hair_color_gradient_point point="0.12, 0.08, 0.06" /> <hair_color_gradient_point point="0.11, 0.11, 0.08" /> <hair_color_gradient_point point="0.10, 0.07, 0.05" /> <hair_color_gradient_point point="0.09, 0.09, 0.07" /> <hair_color_gradient_point point="0.08, 0.05, 0.05" /> <hair_color_gradient_point point="0.05, 0.06, 0.06" /> <hair_color_gradient_point point="0.03, 0.03, 0.04" /> <hair_color_gradient_point point="0.04, 0.05, 0.05" /> <hair_color_gradient_point point="0.01, 0.015, 0.035" /> </hair_color_gradient_points> <skin_color_gradient_points> <skin_color_gradient_point point="1.0, 1.0, 1.0" /> <skin_color_gradient_point point="0.90, 0.80, 0.72" /> <skin_color_gradient_point point="0.87, 0.76, 0.70" /> <skin_color_gradient_point point="0.76, 0.64, 0.60" /> <skin_color_gradient_point point="0.85, 0.82, 0.65" /> <skin_color_gradient_point point="0.76, 0.70, 0.55" /> <skin_color_gradient_point point="0.68, 0.60, 0.45" /> <skin_color_gradient_point point="0.60, 0.52, 0.36" /> <skin_color_gradient_point point="0.82, 0.70, 0.45" /> <skin_color_gradient_point point="0.71, 0.59, 0.38" /> <skin_color_gradient_point point="0.60, 0.48, 0.29" /> <skin_color_gradient_point point="0.49, 0.37, 0.22" /> <skin_color_gradient_point point="0.50, 0.40, 0.30" /> <skin_color_gradient_point point="0.43, 0.33, 0.25" /> <skin_color_gradient_point point="0.36, 0.27, 0.20" /> <skin_color_gradient_point point="0.33, 0.25, 0.17" /> <skin_color_gradient_point point="0.35, 0.25, 0.21" /> <skin_color_gradient_point point="0.30, 0.21, 0.18" /> <skin_color_gradient_point point="0.25, 0.15, 0.12" /> <skin_color_gradient_point point="0.20, 0.12, 0.09" /> <skin_color_gradient_point point="0.22, 0.20, 0.16" /> <skin_color_gradient_point point="0.17, 0.17, 0.15" /> <skin_color_gradient_point point="0.13, 0.11, 0.09" /> <skin_color_gradient_point point="0.09, 0.08, 0.04" /> </skin_color_gradient_points> <eye_color_gradient_points> <!--Bright Blue--> <eye_color_gradient_point point="0.6, 0.7, 0.8" /> <!--Bright Blue--> <eye_color_gradient_point point="0.42, 0.60, 0.9" /> <!--Bright Blue--> <eye_color_gradient_point point="0.32, 0.50, 0.6" /> <!--Bright Blue--> <eye_color_gradient_point point="0.2, 0.3, 0.4" /> <!--Deep Blue--> <eye_color_gradient_point point="0.05, 0.08, 0.15" /> <!--Grey Blue--> <eye_color_gradient_point point="0.32, 0.35, 0.41" /> <!--Bright grey--> <eye_color_gradient_point point="0.99, 0.99, 0.99" /> <!--Grey --> <eye_color_gradient_point point="0.5, 0.5, 0.4" /> <!--Green--> <eye_color_gradient_point point="0.4, 0.60, 0.25" /> <!--light Green--> <eye_color_gradient_point point="0.35, 0.50, 0.30" /> <!--Green--> <eye_color_gradient_point point="0.31, 0.40, 0.15" /> <!--Deep Green--> <eye_color_gradient_point point="0.06, 0.15, 0.06" /> <!--green Brown--> <eye_color_gradient_point point="0.40, 0.40, 0.15" /> <!--Light Brown--> <eye_color_gradient_point point="0.55, 0.26, 0.11" /> <!--Light Brown--> <eye_color_gradient_point point="0.40, 0.25, 0.10" /> <!--Light Brown--> <eye_color_gradient_point point="0.50, 0.20, 0.05" /> <!--Light Brown--> <eye_color_gradient_point point="0.27, 0.14, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.11, 0.08, 0.05" /> <!--Dark Brown--> <eye_color_gradient_point point="0.06, 0.04, 0.03" /> <!--Dark Brown--> <eye_color_gradient_point point="0.02, 0.01, 0.01" /> </eye_color_gradient_points> <face_textures> <face_texture name="head_female_f" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"></face_texture> <!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2"> </face_texture> --> <!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3"> <hair_color_gradient_points> <hair_color_gradient_point point="0.647059, 0.282353, 0.121569" /> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2"> <hair_color_gradient_points> <hair_color_gradient_point point="0.313726, 0.164706, 0.098039" /> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.098039, 0.062745, 0.047059" /> <hair_color_gradient_point point="0.047059, 0.050980, 0.098039" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture> <face_texture name="womanface_african" color="0xFF404040" tags="face_texture1"> <hair_color_gradient_points> <hair_color_gradient_point point="0.070588, 0.031373, 0.031373" /> <hair_color_gradient_point point="0.027451, 0.031373, 0.047059" /> </hair_color_gradient_points> <eye_color_gradient_points> <eye_color_gradient_point point="0.80, 0.10, 0.00" /> <eye_color_gradient_point point="0.30, 0.03, 0.00" /> <eye_color_gradient_point point="0.10, 0.80, 0.80" /> <eye_color_gradient_point point="0.10, 0.10, 0.30" /> <eye_color_gradient_point point="0.50, 0.80, 0.10" /> <eye_color_gradient_point point="0.00, 0.30, 0.00" /> <eye_color_gradient_point point="0.50, 0.50, 0.60" /> <eye_color_gradient_point point="0.05, 0.05, 0.10" /> </eye_color_gradient_points> </face_texture--> </face_textures> <mouth_textures group_id="4"> <mouth_texture name="mouth_mat_kid_d" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture1,mouth_texture2"></mouth_texture> </mouth_textures> <voice_types> <voice_type name="female_01" /> </voice_types> <constraints> <constraint proportional_negative_and_positive="1.0"> <term coefficient="0.7" key_id="height" /> <term coefficient="0.3" key_id="age" /> <term coefficient="1.0" key_id="head_scaling" /> </constraint> <constraint proportional_negative_and_positive="1.0"> <term coefficient="1.0" key_id="age" /> <term coefficient="1.0" key_id="kid_face" /> </constraint> </constraints> </skin> </race> </skins> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;