![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > Native
```
<?xml version="1.0" encoding="utf-8"?>
<skins>
<race
id="human">
<skin
gender="0"
name="man"
mesh_maturity_type="adult"
morph_key="0"
uses_stitching="true"
body_mesh_suffix=""
min_scale="1.07"
skeleton="human_skeleton"
body_meta_mesh="body_male_a"
body_meta_mesh_shoulders="body_male_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_male_a"
hands_mesh="hands_male_a"
face_meta_mesh="head_male_a"
underwear_bottom_mesh="underwear_male"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.6"
key_max="0.9"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.1, 0.0, 0.0"
helmet_scaling_factor_max="0.015, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.35"
key_max="0.4"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, -0.05, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0"
deforms_hair="1.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.3"
key_max="0.3"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.002"
helmet_scaling_factor_max="0.0, 0.0, 0.004"
deforms_hair="1.0" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="0.5"
key_max="1.1"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0030"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.2" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="-0.75"
key_max="0.35"
name="Face Weight"
group_id="1"
helmet_scaling_factor_min="-0.02, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-1.2"
key_max="0.5"
name="Cheekbone Height"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-2.05"
key_max="0.85"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-1.8"
key_max="0.5"
name="Cheekbone Depth"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="0.8"
key_max="-0.8"
name="Face Sharpness"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-1.5"
key_max="1.5"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="-0.025, 0.0, 0.0"
helmet_scaling_factor_max="0.01, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.8"
key_max="0.1"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-0.8"
key_max="0.7"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-1"
key_max="0.8"
name="Ear Size"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-0.8"
key_max="0.8"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.45"
key_max="-0.45"
name="Eyebrow Depth"
group_id="2"
helmet_scaling_factor_min="0.0, -0.025, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0"
deforms_hair="1.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="-0.75"
key_max="0.9"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-0.0"
key_max="0.9"
name="Brow Middle Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="-0.25"
key_max="0.5"
name="Brow Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.9"
key_max="-0.0"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.005"
helmet_scaling_factor_max="0.0, 0.0, 0.000"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="-1.0"
key_max="1.0"
name="Eye Size"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="-0.5"
key_max="0.9"
name="Monolid Eyes"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="-0.75"
key_max="0.95"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="1.1"
key_max="-0.2"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.5"
key_max="0.5"
name="Eye Shape"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.8"
key_max="0.5"
name="Eye Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="1.4"
key_max="-0.25"
name="Eye Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-0.9"
key_max="1.1"
name="Eye To Eye Distance"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.9"
key_max="0.9"
name="Eye Asymmetry"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="1.2"
key_max="-0.8"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, -0.005, 0.0"
helmet_scaling_factor_max="0.0, 0.005, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-1.3"
key_max="0.0"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-0.45"
key_max="0.2"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.4"
key_max="1"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-1.85"
key_max="0.75"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, -0.005, 0.0"
helmet_scaling_factor_max="0.0, 0.005, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="-0.75"
key_max="1.2"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-1.7"
key_max="0"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.2"
key_max="0.8"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.15"
key_max="0.7"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="-1.5"
key_max="1.1"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose_shape"
key_time_point="54"
key_min="-1.0"
key_max="1.0"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-0.9"
key_max="0.9"
name="Nose Asymmetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.35"
key_max="0.15"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.9"
key_max="0.2"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.8"
key_max="0.3"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="-0.25"
key_max="0.9"
name="Lip Thickness"
group_id="4"
helmet_scaling_factor_min="0.0, -0.015, 0.0"
helmet_scaling_factor_max="0.0, 0.015, 0.0" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.4"
key_max="0.5"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, -0.025, 0.0"
helmet_scaling_factor_max="0.0, 0.035, 0.0"
auto_activate_when_mouth_is_hidden="true" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="0.0"
key_max="-1.2"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.5"
key_max="0.4"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="lip_shape_concave_convex"
key_time_point="55"
key_min="1.2"
key_max="-1"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-2.75"
key_max="-0.0"
name="Jaw Line"
group_id="4"
deforms_hair="1.0"
helmet_scaling_factor_min="-0.000, 0.0, 0.0000"
helmet_scaling_factor_max="0.02, -0.00, -0.0000" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="-0.5"
key_max="0.8"
name="Jaw Shape"
deforms_hair="1.0"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="0.6"
key_max="-1"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-0.5"
key_max="0.2"
name="Chin Forward"
group_id="4"
helmet_scaling_factor_min="0.0, -0.015, 0.0000"
helmet_scaling_factor_max="-0.00, 0.045, -0.0000"
auto_activate_when_mouth_is_hidden="true" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-0.75"
key_max="1"
name="Chin Shape"
group_id="4" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-1.7"
key_max="-0.1"
name="Chin Length"
group_id="4"
helmet_scaling_factor_min="0.0, 0.0, 0.000"
helmet_scaling_factor_max="-0.00, -0.00, -0.0025" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.3"
key_max="-0.3"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.1, 0.1, 0.005"
helmet_scaling_factor_max="-0.05, -0.05, -0.00"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="-0.25"
key_max="1.5"
name="Old face"
helmet_scaling_factor_min="0.0, 0.0, 0.000"
helmet_scaling_factor_max="0.05, 0.025, -0.00"
group_id="-1" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="-0.05"
key_max="-0.25"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="0.95"
key_max="1.18" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.12" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="0.95"
key_max="1.12" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.12" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="0.95"
key_max="1.12" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="0.9"
key_max="1.2" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="0.9"
key_max="1.3" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="0.85"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="0.8"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="0.85"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="0.8"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="0.92"
key_max="1.22" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="0.92"
key_max="1.22" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="0.92"
key_max="1.22" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="0.92"
key_max="1.22" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="0.90"
key_max="1.20" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1"
key_max="1.22" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.9"
key_max="1.15" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="0.92"
key_max="1.05" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="0.8"
key_max="1.2" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.5"
key_max="1.15" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.9"
key_max="1.025" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="0.9"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.9"
key_max="1.025" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="0.9"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
</deform_keys>
<voice_types>
<voice_type
name="male_02" />
<voice_type
name="male_03" />
<voice_type
name="male_04" />
<voice_type
name="male_05" />
<voice_type
name="male_06" />
<voice_type
name="male_07" />
<voice_type
name="male_08" />
</voice_types>
<hair_meshes
group_id="7">
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_a"
cover_type1="hair_male_g_a_type1"
cover_type2="hair_male_g_a_type2"
cover_type4="hair_male_g_a_type4">
<style_tags>
<style_tag
name="Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="LongAndBushy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_c"
cover_type1="hair_male_g_c_type1"
cover_type2="hair_male_g_c_type2"
cover_type4="hair_male_g_c_type4">
<style_tags>
<style_tag
name="TiedAcrossBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_d"
cover_type1="hair_male_g_d_type1"
cover_type4="hair_male_g_d">
<style_tags>
<style_tag
name="SlickedLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="PartedAndCombedBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_f"
cover_type1="hair_male_g_f_type1"
cover_type4="hair_male_g_f">
<style_tags>
<style_tag
name="Tousled" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_g"
cover_type1="hair_male_g_g_a"
cover_type2="hair_male_g_g_b"
cover_type3="hair_male_g_g_c"
cover_type4="hair_male_g_g">
<style_tags>
<style_tag
name="BraidedAndLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_h"
cover_type1="hair_male_g_h_type1"
cover_type4="hair_male_g_h">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_i"
cover_type1="hair_male_g_a_type1"
cover_type2="hair_male_g_a_type2"
cover_type4="hair_male_g_i">
<style_tags>
<style_tag
name="HighPonytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_j"
cover_type1="hair_male_g_j_a"
cover_type2="hair_male_g_j_b"
cover_type3="hair_male_g_j_c"
cover_type4="hair_male_g_j">
<style_tags>
<style_tag
name="Mohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_k"
cover_type1="hair_male_g_k_a"
cover_type2="hair_male_g_k_b"
cover_type3="hair_male_g_k_b"
cover_type4="hair_male_g_k">
<style_tags>
<style_tag
name="PageBoy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_l"
cover_type4="hair_male_g_l">
<style_tags>
<style_tag
name="Bowl" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_m"
cover_type4="hair_male_g_m">
<style_tags>
<style_tag
name="ShortAndThin" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_n"
cover_type4="hair_male_g_n">
<style_tags>
<style_tag
name="SlickedShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_o"
cover_type4="hair_male_g_o">
<style_tags>
<style_tag
name="ShortWavy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_p"
cover_type1="hair_male_g_p_type1"
cover_type2="hair_male_g_p_type2"
cover_type3="hair_male_g_p_type2"
cover_type4="hair_male_g_p_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_r"
cover_type1="hair_male_g_r"
cover_type2="hair_male_g_r"
cover_type3="hair_male_g_r"
cover_type4="hair_male_g_r_type4">
<style_tags>
<style_tag
name="Mongol Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_v"
cover_type1="hair_male_g_v_a"
cover_type4="hair_male_g_v">
<style_tags>
<style_tag
name="Bandit Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_u"
cover_type1="hair_male_g_u_a"
cover_type4="hair_male_g_u">
<style_tags>
<style_tag
name="Bandit Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_s"
cover_type1="hair_male_g_s_a"
cover_type2="hair_male_g_s_b"
cover_type4="hair_male_g_s">
<style_tags>
<style_tag
name="Bandit Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_y"
cover_type1="hair_male_g_y_a"
cover_type2="hair_male_g_y_b"
cover_type4="hair_male_g_y">
<style_tags>
<style_tag
name="Afro Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_z"
cover_type1="hair_male_g_z_a"
cover_type2="hair_male_g_z_b"
cover_type4="hair_male_g_z">
<style_tags>
<style_tag
name="Afro Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_a"
cover_type1="hair_male_h_a_a"
cover_type2="hair_male_h_a_b"
cover_type4="hair_male_h_a">
<style_tags>
<style_tag
name="Afro Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_b"
cover_type1="hair_male_h_b_a"
cover_type4="hair_male_h_b">
<style_tags>
<style_tag
name="Afro Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_c"
cover_type1="hair_male_h_c_a"
cover_type2="hair_male_h_c_b"
cover_type4="hair_male_h_c">
<style_tags>
<style_tag
name="Afro Hair 4" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_d"
cover_type1="hair_male_h_d_a"
cover_type2="hair_male_h_d_b"
cover_type4="hair_male_h_d">
<style_tags>
<style_tag
name="Afro Hair 5" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_e"
cover_type1="hair_male_h_e_a"
cover_type4="hair_male_h_e">
<style_tags>
<style_tag
name="Viking Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_f"
cover_type4="hair_male_h_f">
<style_tags>
<style_tag
name="Monk Hair" />
</style_tags>
</hair_mesh>
<!-- <hair_mesh name="hair_male_f_m" tags="hair1" cover_type1="hair_male_f_m_a" />
<hair_mesh name="hair_male_f_l" tags="hair1" cover_type1="hair_male_f_l_a" cover_type2="hair_male_f_l_b" />
<hair_mesh name="hair_male_f_j" tags="hair1" cover_type1="hair_male_f_j_a" />
<hair_mesh name="hair_male_f_i" tags="hair1" cover_type1="hair_male_f_i_a" />
<hair_mesh name="hair_male_f_h" tags="hair1" />
<hair_mesh name="hair_male_f_g" tags="hair1" />
<hair_mesh name="hair_male_f_f" tags="hair1" cover_type1="hair_male_f_f_a" />
<hair_mesh name="hair_male_f_e" tags="hair1" cover_type1="hair_male_f_e_a" />
<hair_mesh name="hair_male_f_d" tags="hair1" cover_type1="hair_male_f_d_a" cover_type2="hair_male_f_d_b" cover_type3="hair_male_f_d_c" />
<hair_mesh name="hair_male_f_c" tags="hair1" />
<hair_mesh name="hair_male_f_b" tags="hair1" cover_type1="hair_male_f_b_a" />
<hair_mesh name="hair_male_f_a" tags="hair1" cover_type1="hair_male_f_a_a" /> -->
<!-- <hair_mesh name="hair_male_a" tags="hair1" />
<hair_mesh name="hair_male_f" tags="hair1" />
<hair_mesh name="hair_male_b" tags="hair1" />
<hair_mesh name="hair_male_c_a" tags="hair1" />
<hair_mesh name="hair_male_c_b" tags="hair1" />
<hair_mesh name="hair_male_d" tags="hair1" />
<hair_mesh name="hair_male_c" tags="hair1" />
<hair_mesh name="hair_male_c_d" tags="hair2,hair3" />
<hair_mesh name="short_a_test" tags="hair1,hair2" />
<hair_mesh name="hair_male_e" tags="hair1,hair3" />
<hair_mesh name="hair_male_e_b" tags="hair3" />
<hair_mesh name="hair_male_c_c" tags="hair1" />
<hair_mesh name="hair_male_g" tags="hair1" /> -->
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="male_eyebrow_1" />
<eyebrow_mesh
name="male_eyebrow_2" />
<eyebrow_mesh
name="male_eyebrow_3" />
<eyebrow_mesh
name="male_eyebrow_4" />
<eyebrow_mesh
name="male_eyebrow_5" />
<eyebrow_mesh
name="male_eyebrow_7" />
<eyebrow_mesh
name="male_eyebrow_8" />
<eyebrow_mesh
name="male_eyebrow_9" />
<eyebrow_mesh
name="male_eyebrow_10" />
<eyebrow_mesh
name="male_eyebrow_6" />
<!-- <eyebrow_mesh name="male_eyebrow_12" />
<eyebrow_mesh name="male_eyebrow_13" />
<eyebrow_mesh name="male_eyebrow_14" />
<eyebrow_mesh name="male_eyebrow_15" />
<eyebrow_mesh name="male_eyebrow_16" />
<eyebrow_mesh name="male_eyebrow_17" />
<eyebrow_mesh name="male_eyebrow_18" />
<eyebrow_mesh name="male_eyebrow_19" />
<eyebrow_mesh name="male_eyebrow_20" />
<eyebrow_mesh name="male_eyebrow_21" />-->
</eyebrow_meshes>
<beard_meshes>
<beard_mesh>
<style_tags>
<style_tag
name="Cleanshaven" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_k"
cover_type1="beards_c_k"
cover_type2="beards_c_k"
cover_type3="beards_c_k"
cover_type4="beards_c_k">
<style_tags>
<style_tag
name="ThinMustache" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_r"
cover_type1="beards_c_r"
cover_type2="beards_c_r"
cover_type3="beards_c_r"
cover_type4="beards_c_r">
<style_tags>
<style_tag
name="MustacheAndPatch" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_v"
cover_type1="beards_c_v"
cover_type2="beards_c_v"
cover_type3="beards_c_v"
cover_type4="beards_c_v">
<style_tags>
<style_tag
name="MediumMustache" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_l"
cover_type1="beards_c_l"
cover_type2="beards_c_l"
cover_type3="beards_c_l"
cover_type4="beards_c_l">
<style_tags>
<style_tag
name="WaxedMustache" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_i"
cover_type1="beards_c_i"
cover_type2="beards_c_i"
cover_type3="beards_c_i"
cover_type4="beards_c_i">
<style_tags>
<style_tag
name="DroopyMustache" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_o"
cover_type1="beards_c_o"
cover_type2="beards_c_o"
cover_type3="beards_c_o"
cover_type4="beards_c_o">
<style_tags>
<style_tag
name="LightGoatee" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_x"
cover_type1="beards_c_x"
cover_type2="beards_c_x"
cover_type3="beards_c_x"
cover_type4="beards_c_x">
<style_tags>
<style_tag
name="BushyGoatee" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_n"
cover_type1="beards_c_n"
cover_type2="beards_c_n"
cover_type3="beards_c_n"
cover_type4="beards_c_n">
<style_tags>
<style_tag
name="WaxedBeardWithShavedCheeks" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_b"
cover_type1="beards_c_b"
cover_type2="beards_c_b"
cover_type3="beards_c_b"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="BeardWithShavedCheeks" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_s"
cover_type1="beards_c_s"
cover_type2="beards_c_s"
cover_type3="beards_c_s"
cover_type4="beards_c_s">
<style_tags>
<style_tag
name="TrimmedDutch" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_q"
cover_type1="beards_c_q"
cover_type2="beards_c_q"
cover_type3="beards_c_q"
cover_type4="beards_c_q">
<style_tags>
<style_tag
name="Sideburns" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_y"
cover_type1="beards_c_y"
cover_type2="beards_c_y"
cover_type3="beards_c_y"
cover_type4="beards_c_s">
<style_tags>
<style_tag
name="MediumDutch" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_h"
cover_type1="beards_c_h"
cover_type2="beards_c_h"
cover_type3="beards_c_h"
cover_type4="beards_d_b">
<style_tags>
<style_tag
name="LightShortBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_a"
cover_type1="beards_c_a_a"
cover_type2="beards_c_h_b"
cover_type3="beards_c_a_a"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="HeavyShortBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_c"
cover_type1="beards_c_c"
cover_type2="beards_c_c_a"
cover_type3="beards_c_c_c"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="PointedShortBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_d"
cover_type1="beards_c_d"
cover_type2="beards_c_d"
cover_type3="beards_c_c_c"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="LongBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_f"
cover_type1="beards_c_f"
cover_type2="beards_c_f_a"
cover_type3="beards_c_e_c"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="HeavyLongBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_e"
cover_type1="beards_c_e_a"
cover_type2="beards_c_e_a"
cover_type3="beards_c_e_c"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="LongScragglyBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_j"
cover_type1="beards_c_j_a"
cover_type2="beards_c_j_b"
cover_type3="beards_c_j_c"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="LongTiedBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_p"
cover_type1="beards_c_p"
cover_type2="beards_c_p"
cover_type3="beards_c_b"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="DroopingMustacheAndBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_z"
cover_type1="beards_c_z"
cover_type2="beards_c_z"
cover_type3="beards_c_z_a"
cover_type4="beards_c_j_d">
<style_tags>
<style_tag
name="TiedBeardShavenCheeks" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_c_g"
cover_type1="beards_c_g"
cover_type2="beards_c_g"
cover_type3="beards_c_g_a"
cover_type4="beards_c_g_d">
<style_tags>
<style_tag
name="DutchTiedBeard" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_d_a"
cover_type1="beards_d_a"
cover_type2="beards_d_a"
cover_type3="beards_d_a"
cover_type4="beards_d_a"></beard_mesh>
<beard_mesh
name="beards_d_b"
cover_type1="beards_d_b"
cover_type2="beards_d_b"
cover_type3="beards_d_b"
cover_type4="beards_d_b"></beard_mesh>
<beard_mesh
name="beards_d_c"
cover_type1="beards_d_c"
cover_type2="beards_d_c"
cover_type3="beards_d_c"
cover_type4="beards_d_c"></beard_mesh>
<beard_mesh
name="beards_d_e"
cover_type1="beards_d_e"
cover_type2="beards_d_e"
cover_type3="beards_d_e"
cover_type4="beards_d_e"></beard_mesh>
<beard_mesh
name="beards_d_f"
cover_type1="beards_d_f"
cover_type2="beards_d_f"
cover_type3="beards_d_f"
cover_type4="beards_d_f"></beard_mesh>
<beard_mesh
name="beards_d_g"
cover_type1="beards_d_g"
cover_type2="beards_d_g"
cover_type3="beards_d_g_a"
cover_type4="beards_c_t"></beard_mesh>
<beard_mesh
name="beards_d_h"
cover_type1="beards_d_h"
cover_type2="beards_d_h"
cover_type3="beards_d_h_a"
cover_type4="beards_c_k"></beard_mesh>
<beard_mesh
name="beards_c_u"
cover_type1="beards_c_u_a"
cover_type2="beards_c_u_a"
cover_type3="beards_c_a_c"
cover_type4="beards_c_j_d"></beard_mesh>
<beard_mesh
name="beards_c_t"
cover_type1="beards_c_t"
cover_type2="beards_c_t"
cover_type3="beards_c_t"
cover_type4="beards_c_t"></beard_mesh>
<beard_mesh
name="beards_c_m"
cover_type1="beards_c_m"
cover_type2="beards_c_m"
cover_type3="beards_c_m"
cover_type4="beards_c_m"></beard_mesh>
<beard_mesh
name="beards_d_i"
cover_type1="beards_d_i"
cover_type2="beards_d_i"
cover_type3="beards_d_i_a"
cover_type4="beards_c_s"></beard_mesh>
<beard_mesh
name="beards_d_j"
cover_type1="beards_d_j"
cover_type2="beards_d_j"
cover_type3="beards_d_j_a"
cover_type4="beards_c_m"></beard_mesh>
<beard_mesh
name="beards_d_k"
cover_type1="beards_d_k"
cover_type2="beards_d_k"
cover_type3="beards_d_k_a"
cover_type4="beards_c_m"></beard_mesh>
<beard_mesh
name="beards_d_l"
cover_type1="beards_d_l"
cover_type2="beards_d_l_b"
cover_type3="beards_d_l_c"
cover_type4="beards_d_b"></beard_mesh>
<beard_mesh
name="beards_d_m"
cover_type1="beards_d_m"
cover_type2="beards_d_m_b"
cover_type3="beards_d_m_c"
cover_type4="beards_d_b"></beard_mesh>
<!-- <beard_mesh name="beards_d_n" cover_type1="beards_d_n" >
</beard_mesh> -->
<beard_mesh
name="beards_d_o"
cover_type1="beards_d_o"
cover_type2="beards_d_o_b"
cover_type3="beards_d_o_c"
cover_type4="beards_c_j_d"></beard_mesh>
<beard_mesh
name="beards_d_p"
cover_type1="beards_d_p"
cover_type2="beards_d_p_b"
cover_type3="beards_d_p_c"
cover_type4="beards_c_j_d"></beard_mesh>
<beard_mesh
name="beards_d_r"
cover_type1="beards_d_r"
cover_type2="beards_d_p_b"
cover_type3="beards_d_r_c"
cover_type4="beards_c_j_d"></beard_mesh>
<beard_mesh
name="beards_d_s"
cover_type1="beards_d_s"
cover_type2="beards_d_p_b"
cover_type3="beards_d_s_c"
cover_type4="beards_c_j_d"></beard_mesh>
<!-- <beard_mesh name="beards_b_a" tags="beard1" />
<beard_mesh name="beards_b_b" tags="beard1" />
<beard_mesh name="beards_b_c" tags="beard1" />
<beard_mesh name="beard_a" tags="beard1" />
<beard_mesh name="beard_b" tags="beard2" />
<beard_mesh name="beard_c" tags="beard2" />
<beard_mesh name="beard_d" tags="beard2" />
<beard_mesh name="beard_e" tags="beard2" />
<beard_mesh name="beard_f" tags="beard2" />
<beard_mesh name="beard_g" tags="beard2" />
<beard_mesh name="beard_h" tags="beard2" />
<beard_mesh name="beard_i" tags="beard2" />
<beard_mesh name="beard_j" tags="beard2" />
<beard_mesh name="beard_k" tags="beard2" />
<beard_mesh name="beard_l" tags="beard2" />
<beard_mesh name="beard_m" tags="beard2" />
<beard_mesh name="beard_n" tags="beard2" />
<beard_mesh name="beard_o" tags="beard2" />
<beard_mesh name="beard_p" tags="beard2" />
<beard_mesh name="beard_r" tags="beard2" />
<beard_mesh name="beard_s" tags="beard2" />
<beard_mesh name="beard_t" tags="beard2" /> -->
</beard_meshes>
<tattoo_materials
group_id="8"
zero_probability="85">
<tattoo_material
name="tattoo_male_a_mat"
tags="capon">
<style_tags>
<style_tag
name="eastern" />
</style_tags>
</tattoo_material>
<tattoo_material
name="tattoo_male_b_mat"
tags="capon" />
<tattoo_material
name="tattoo_male_c_mat"
tags="capon" />
<tattoo_material
name="tattoo_male_d_mat"
tags="capon" />
<tattoo_material
name="tattoo_male_e_mat"
tags="capon" />
<tattoo_material
name="tattoo_male_f_mat"
tags="capon" />
<tattoo_material
name="tattoo_male_g_mat"
tags="capon" />
<tattoo_material
name="tattoo_male_h_mat"
tags="capon,turk" />
<tattoo_material
name="tattoo_male_i_mat"
tags="capon,turk" />
<tattoo_material
name="tattoo_male_j_mat"
tags="capon,turk" />
<tattoo_material
name="tattoo_male_k_mat"
tags="capon,turk" />
<tattoo_material
name="tattoo_male_l_mat"
tags="capon,turk" />
<tattoo_material
name="tattoo_male_m_mat"
tags="capon,turk" />
<tattoo_material
name="scar_male_a"
tags="scar" />
<tattoo_material
name="scar_male_b"
tags="scar" />
<tattoo_material
name="scar_male_c"
tags="scar,blindrighteye" />
<tattoo_material
name="scar_male_d"
tags="scar" />
<tattoo_material
name="scar_male_e"
tags="scar" />
<!-- <tattoo_material name="scar_male_f" tags="scar" /> -->
<tattoo_material
name="scar_male_g"
tags="scar,blindrighteye" />
<tattoo_material
name="scar_male_h"
tags="scar" />
<tattoo_material
name="scar_male_i"
tags="scar,blindrighteye" />
<tattoo_material
name="scar_male_j"
tags="scar,blindlefteye" />
<tattoo_material
name="scar_male_k"
tags="scar" />
<tattoo_material
name="scar_male_l"
tags="scar" />
<tattoo_material
name="scar_male_m"
tags="scar,blindlefteye" />
<tattoo_material
name="scar_male_n"
tags="scar" />
<tattoo_material
name="scar_male_q"
tags="capon" />
<tattoo_material
name="scar_male_o"
tags="scar" />
<tattoo_material
name="scar_male_p"
tags="scar" />
<tattoo_material
name="scar_male_r"
tags="scar" />
</tattoo_materials>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
<!--
<hair_color_gradient_point point="0.99, 0.99, 0.85" />
<hair_color_gradient_point point="0.89, 0.89, 0.69" />
<hair_color_gradient_point point="0.70, 0.65, 0.45" />
<hair_color_gradient_point point="0.61, 0.54, 0.35" />
<hair_color_gradient_point point="0.51, 0.42, 0.25" />
<hair_color_gradient_point point="0.41, 0.33, 0.20" />
<hair_color_gradient_point point="0.92, 0.71, 0.40" />
<hair_color_gradient_point point="0.75, 0.53, 0.29" />
<hair_color_gradient_point point="0.65, 0.40, 0.20" />
<hair_color_gradient_point point="0.57, 0.27, 0.12" />
<hair_color_gradient_point point="0.47, 0.17, 0.07" />
<hair_color_gradient_point point="0.40, 0.13, 0.03" />
<hair_color_gradient_point point="0.29, 0.11, 0.05" />
<hair_color_gradient_point point="0.21, 0.10, 0.05" />
<hair_color_gradient_point point="0.175, 0.09, 0.04" />
<hair_color_gradient_point point="0.135, 0.08, 0.05" />
<hair_color_gradient_point point="0.115, 0.06, 0.035" />
<hair_color_gradient_point point="0.06725, 0.045, 0.0285" />
<hair_color_gradient_point point="0.30, 0.245, 0.15" />
<hair_color_gradient_point point="0.24, 0.195, 0.12" />
<hair_color_gradient_point point="0.180, 0.145, 0.095" />
<hair_color_gradient_point point="0.130, 0.115, 0.080" />
<hair_color_gradient_point point="0.100, 0.085, 0.065" />
<hair_color_gradient_point point="0.050, 0.050, 0.050" />
-->
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures
group_id="1">
<face_texture
name="head_male_a"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture1,face_texture2"></face_texture>
<face_texture
name="head_male_b"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture3,face_texture4"></face_texture>
<face_texture
name="head_male_c"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture5,face_texture6,face_texture7"></face_texture>
<face_texture
name="head_male_d"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture8,face_texture9,face_texture10"></face_texture>
<!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3">
</face_texture>
<face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3">
</face_texture> -->
<!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_f"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture7,mouth_texture8"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_a"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture7,mouth_texture8"></mouth_texture>
</mouth_textures>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="height" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="1"
name="woman"
mesh_maturity_type="adult"
morph_key="1"
uses_stitching="true"
body_mesh_suffix="_fem"
min_scale="1.06"
skeleton="human_skeleton"
body_meta_mesh="body_female_a"
body_meta_mesh_shoulders="body_female_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_a"
hands_mesh="hands_female_a"
face_meta_mesh="head_female_a"
underwear_bottom_mesh="underwear_female"
underwear_top_mesh="underwear_female_top">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.3"
key_max="0.9"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.1, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-1.1"
key_max="0.3"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, -0.05, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.0"
key_max="0.6"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.0, 0.0025"
deforms_hair="1.0" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="-0.0"
key_max="0.55"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.002"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="0.0"
key_max="1"
name="Face Weight"
group_id="1"
helmet_scaling_factor_min="-0.02, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-0.1"
key_max="1.7"
name="Cheekbone Height"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-0.1"
key_max="0.6"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.025, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-1.0"
key_max="0.4"
name="Cheekbone Depth"
group_id="1"
deforms_hair="0.4" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="-0.35"
key_max="0.85"
name="Face Sharpness"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-2.75"
key_max="1"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="-0.025, 0.0, 0.0"
helmet_scaling_factor_max="0.01, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.75"
key_max="0.55"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-1.5"
key_max="1"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-1"
key_max="1"
name="Ear Size"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-1"
key_max="1"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.5"
key_max="-0.5"
name="Eyebrow Depth"
group_id="2"
deforms_hair="1.0"
helmet_scaling_factor_min="0.0, -0.025, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="-0.5"
key_max="0.75"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-1.0"
key_max="0.75"
name="Brow Middle Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="0.5"
key_max="-0.9"
name="Brow Inner Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.0"
key_max="-0.6"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.0010"
helmet_scaling_factor_max="0.0, 0.0, -0.0010"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="0.0"
key_max="2.0"
name="Eye Size"
group_id="2" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="-0.5"
key_max="1"
name="Monolid Eyes"
group_id="2" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="1"
key_max="-0.5"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="1"
key_max="-0.3"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.4"
key_max="0.6"
name="Eye Shape"
group_id="2" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.9"
key_max="0.9"
name="Eye Outer Height"
group_id="2" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="1"
key_max="-1"
name="Eye Inner Height"
group_id="2" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-1.25"
key_max="3.25"
name="Eye To Eye Distance"
group_id="2" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.8"
key_max="0.8"
name="Eye Asymmetry"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="0.35"
key_max="-0.2"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, -0.005, 0.0"
helmet_scaling_factor_max="0.0, 0.005, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-1.25"
key_max="0.65"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-1.0"
key_max="0.7"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.75"
key_max="1.5"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-2.2"
key_max="1"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, -0.005, 0.0"
helmet_scaling_factor_max="0.0, 0.005, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="0.1"
key_max="0.7"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-0.2"
key_max="0.4"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.1"
key_max="0.6"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.2"
key_max="1.4"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="-0.2"
key_max="1.0"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose_shape"
key_time_point="54"
key_min="-0.7"
key_max="0.5"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-1.2"
key_max="1.2"
name="Nose Asymmetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.10"
key_max="0.35"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.1"
key_max="0.7"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.2"
key_max="1.2"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="0.1"
key_max="1.25"
name="Lip Thickness"
group_id="4" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.4"
key_max="0.3"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, -0.025, 0.0"
helmet_scaling_factor_max="0.0, 0.045, 0.0" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="-0.7"
key_max="1"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.4"
key_max="0.2"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="mouth"
key_time_point="55"
key_min="0.4"
key_max="-0.7"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-0.55"
key_max="0.45"
name="Jaw Line"
group_id="4"
helmet_scaling_factor_min="-0.005, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="-0.8"
key_max="0.2"
name="Jaw Shape"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="1.05"
key_max="-0.15"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-1.2"
key_max="0.2"
name="Chin Forward"
group_id="4"
helmet_scaling_factor_min="0.0, -0.015, 0.0000"
helmet_scaling_factor_max="-0.00, 0.045, -0.0000" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-1.0"
key_max="1.2"
name="Chin Shape"
group_id="4"
helmet_scaling_factor_min="0.0, -0.015, 0.0000"
helmet_scaling_factor_max="-0.00, 0.045, -0.0000" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-1.0"
key_max="0.1"
name="Chin Length"
group_id="4"
helmet_scaling_factor_min="-0.00, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.0, -0.005" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.3"
key_max="-0.3"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.1, 0.1, 0.005"
helmet_scaling_factor_max="-0.05, -0.05, -0.00"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="-0.25"
key_max="1.25"
name="Old face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="0.0"
key_max="-0.15"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1.075"
key_max="1.15" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="0.95"
key_max="1.2" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="1.05"
key_max="1.2" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="1.0"
key_max="1.2" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="0.9"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="0.9"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="1.05"
key_max="1.2" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="1.0"
key_max="1.2" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="0.9"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="0.9"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="0.9"
key_max="1.15" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="0.9"
key_max="1.15" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="0.95"
key_max="1.15" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="0.85"
key_max="1.25" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.95"
key_max="1.2" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.90"
key_max="0.90" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="0.97"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.90"
key_max="0.90" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="0.97"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="0.9"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="0.9"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.95"
key_max="1.125" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.98"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="0.98"
key_max="1.25" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="0.98"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.98"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="0.98"
key_max="1.25" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="0.98"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
</deform_keys>
<hair_meshes
group_id="7">
<!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" />
<hair_mesh name="hair_female_b" tags="turkisi,toplu" />
<hair_mesh name="hair_female_c" tags="turkisi,kisa"/>
<hair_mesh name="hair_female_d" tags="turkisi,daginik"/>
<hair_mesh name="hair_female_e" tags="turkisi,orgulu"/>
<hair_mesh name="hair_female_f" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_g" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_h" tags="turkisi,bun"/>
<hair_mesh name="hair_female_i" tags="turkisi,longmessy"/>
<hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/>
<hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>-->
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_l"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_l_type4">
<style_tags>
<style_tag
name="LongOvershoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_m"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_m">
<style_tags>
<style_tag
name="TiedLongOverShoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_n"
cover_type1="female_hair_n_type1"
cover_type2="female_hair_n_type2"
cover_type3="female_hair_n_type3"
cover_type4="female_hair_n">
<style_tags>
<style_tag
name="AboveShoulderLength" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_o"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_o_type4">
<style_tags>
<style_tag
name="TiedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_p"
cover_type1="female_hair_p_type1"
cover_type2="female_hair_p_type2"
cover_type3="female_hair_p_type3"
cover_type4="female_hair_p">
<style_tags>
<style_tag
name="BraidedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_r"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_r">
<style_tags>
<style_tag
name="ShoulderLengthTied" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_s"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_s">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_t"
cover_type1="female_hair_t_a"
cover_type2="female_hair_t_b"
cover_type3="female_hair_t_c"
cover_type4="female_hair_t">
<style_tags>
<style_tag
name="Cornrows" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_u"
cover_type1="female_hair_u_a"
cover_type2="female_hair_u_c"
cover_type3="female_hair_u_c"
cover_type4="female_hair_u">
<style_tags>
<style_tag
name="CornrowMohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_v"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_v_type4">
<style_tags>
<style_tag
name="BraidedAboveEars" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_y"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_y">
<style_tags>
<style_tag
name="Ukrainian" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_z">
<style_tags>
<style_tag
name="VeryShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_a"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_a">
<style_tags>
<style_tag
name="RestingOnShoulders" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_b"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_b">
<style_tags>
<style_tag
name="Bobbed" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_c_type4"
cover_type1="female_hair_z_c_type1"
cover_type2="female_hair_z_c_type2"
cover_type3="female_hair_z_c_type2"
cover_type4="female_hair_z_c_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_d"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_z_d">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_e"
cover_type1="female_hair_z_e_a"
cover_type2="female_hair_z_e_b"
cover_type4="female_hair_z_e">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_f"
cover_type1="female_hair_z_f_a"
cover_type2="female_hair_z_f_b"
cover_type4="female_hair_z_f">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_g"
cover_type1="female_hair_z_g_a"
cover_type4="female_hair_z_g">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_h"
cover_type1="female_hair_z_h_a"
cover_type4="female_hair_z_h">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_i"
cover_type1="female_hair_z_i_a"
cover_type4="female_hair_z_i">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="female_eyebrow_2" />
<eyebrow_mesh
name="female_eyebrow_3" />
<eyebrow_mesh
name="female_eyebrow_4" />
<eyebrow_mesh
name="female_eyebrow_6" />
<eyebrow_mesh
name="female_eyebrow_7" />
</eyebrow_meshes>
<beard_meshes>
<beard_mesh />
</beard_meshes>
<tattoo_materials
group_id="8"
zero_probability="85">
<tattoo_material
name="tattoo_female_a_mat"
tags="tattoo1">
<style_tags>
<style_tag
name="eastern" />
</style_tags>
</tattoo_material>
<tattoo_material
name="tattoo_female_b_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_c_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_d_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_e_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_f_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_g_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_h_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_i_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_j_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_k_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_l_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_m_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_n_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_o_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_p_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_q_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_r_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_s_mat"
tags="tattoo1" />
<tattoo_material
name="tattoo_female_t_mat"
tags="tattoo1" />
<tattoo_material
name="scar_male_a"
tags="scar" />
<tattoo_material
name="scar_male_b"
tags="scar" />
<tattoo_material
name="scar_male_c"
tags="scar,blindrighteye" />
<tattoo_material
name="scar_male_d"
tags="scar" />
<tattoo_material
name="scar_male_e"
tags="scar" />
<!-- <tattoo_material name="scar_male_f" tags="scar" /> -->
<tattoo_material
name="scar_male_g"
tags="scar,blindrighteye" />
<tattoo_material
name="scar_male_h"
tags="scar" />
<tattoo_material
name="scar_male_i"
tags="scar,blindrighteye" />
<tattoo_material
name="scar_male_j"
tags="scar,blindlefteye" />
<tattoo_material
name="scar_male_k"
tags="scar" />
<tattoo_material
name="scar_male_l"
tags="scar" />
<tattoo_material
name="scar_male_m"
tags="scar,blindlefteye" />
<tattoo_material
name="scar_male_n"
tags="scar" />
</tattoo_materials>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures>
<face_texture
name="head_female_a"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<face_texture
name="head_female_e"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<face_texture
name="head_female_b"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture3"></face_texture>
<face_texture
name="head_female_c"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture4"></face_texture>
<!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2">
</face_texture> -->
<!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.647059, 0.282353, 0.121569" />
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="womanface_african" color="0xFF404040" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture7,mouth_texture8"></mouth_texture>
<mouth_texture
name="mouth_mat_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture7,mouth_texture8"></mouth_texture>
<!--
<mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14">
</mouth_texture>-->
</mouth_textures>
<voice_types>
<voice_type
name="female_01" />
<voice_type
name="female_02" />
<voice_type
name="female_03" />
<voice_type
name="female_04" />
<voice_type
name="female_05" />
</voice_types>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="height" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="0"
name="kid_2_male"
morph_key="0"
mesh_maturity_type="teenager"
uses_stitching="true"
body_mesh_suffix=""
min_scale="0.94"
skeleton="human_skeleton"
body_meta_mesh="body_male_a_teen"
body_meta_mesh_shoulders="body_female_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_a"
hands_mesh="hands_female_a"
face_meta_mesh="head_male_a"
underwear_bottom_mesh="underwear_male_teen"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.6"
key_max="0.9"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.1, 0.0, 0.0"
helmet_scaling_factor_max="0.015, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.35"
key_max="0.4"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, -0.05, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0"
deforms_hair="1.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.3"
key_max="0.3"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.002"
helmet_scaling_factor_max="0.0, 0.0, 0.004"
deforms_hair="1.0" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="0.5"
key_max="1.1"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0030"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.2" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="-0.75"
key_max="0.35"
name="Face Weight"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-1.2"
key_max="0.5"
name="Cheekbone Height"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-2.05"
key_max="0.85"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-1.8"
key_max="0.5"
name="Cheekbone Depth"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="0.8"
key_max="-0.8"
name="Face Sharpness"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-1.5"
key_max="1.5"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="-0.025, 0.0, 0.0"
helmet_scaling_factor_max="0.01, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.8"
key_max="0.1"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-0.8"
key_max="0.7"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-1"
key_max="0.8"
name="Ear Size"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-0.8"
key_max="0.8"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.45"
key_max="-0.45"
name="Eyebrow Depth"
group_id="2"
helmet_scaling_factor_min="0.0, -0.025, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0"
deforms_hair="1.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="-0.75"
key_max="0.9"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-0.0"
key_max="0.9"
name="Brow Middle Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="-0.25"
key_max="0.5"
name="Brow Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.9"
key_max="-0.0"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.005"
helmet_scaling_factor_max="0.0, 0.0, 0.000"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="-1.0"
key_max="1.0"
name="Eye Size"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="-0.5"
key_max="0.9"
name="Monolid Eyes"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="-0.75"
key_max="0.95"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="1.1"
key_max="-0.2"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.5"
key_max="0.5"
name="Eye Shape"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.8"
key_max="0.5"
name="Eye Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="1.4"
key_max="-0.25"
name="Eye Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-0.9"
key_max="1.1"
name="Eye To Eye Distance"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.9"
key_max="0.9"
name="Eye Asymmetry"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="1.2"
key_max="-0.8"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, -0.005, 0.0"
helmet_scaling_factor_max="0.0, 0.005, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-1.3"
key_max="0.0"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-0.45"
key_max="0.2"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.4"
key_max="1"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-1.85"
key_max="0.75"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, -0.005, 0.0"
helmet_scaling_factor_max="0.0, 0.005, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="-0.75"
key_max="1.2"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-1.7"
key_max="0"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.2"
key_max="0.8"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.15"
key_max="0.7"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="-1.5"
key_max="1.1"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose_shape"
key_time_point="54"
key_min="-1.0"
key_max="1.0"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-0.9"
key_max="0.9"
name="Nose Asymmetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.35"
key_max="0.15"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.9"
key_max="0.2"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.8"
key_max="0.3"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="-0.25"
key_max="0.9"
name="Lip Thickness"
group_id="4"
helmet_scaling_factor_min="0.0, -0.015, 0.0"
helmet_scaling_factor_max="0.0, 0.015, 0.0" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.4"
key_max="0.5"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, -0.025, 0.0"
helmet_scaling_factor_max="0.0, 0.035, 0.0" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="0.0"
key_max="-1.2"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.5"
key_max="0.4"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="lip_shape_concave_convex"
key_time_point="55"
key_min="1.2"
key_max="-1"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-2.75"
key_max="-0.0"
name="Jaw Line"
group_id="4"
deforms_hair="1.0"
helmet_scaling_factor_min="-0.000, 0.0, 0.0000"
helmet_scaling_factor_max="0.02, -0.00, -0.0000" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="-0.5"
key_max="0.8"
name="Jaw Shape"
deforms_hair="1.0"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="0.6"
key_max="-1"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-0.5"
key_max="0.2"
name="Chin Forward"
group_id="4"
helmet_scaling_factor_min="0.0, -0.015, 0.0000"
helmet_scaling_factor_max="-0.00, 0.045, -0.0000" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-0.75"
key_max="1"
name="Chin Shape"
group_id="4" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-1.7"
key_max="-0.1"
name="Chin Length"
group_id="4"
helmet_scaling_factor_min="0.0, 0.0, 0.000"
helmet_scaling_factor_max="-0.00, -0.00, -0.0025" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.3"
key_max="-0.3"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.1, 0.1, 0.005"
helmet_scaling_factor_max="-0.05, -0.05, -0.00"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="0.0"
key_max="0"
name="Old face"
group_id="-1" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="0.6"
key_max="0.1"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<!--do not delete these are used for facial animation tests
<deform_key id="eyes_right" key_time_point="60" key_min="0" key_max="1" name="Eyes Right" group_id="3" />
<deform_key id="eyes_left" key_time_point="61" key_min="0" key_max="1" name="Eyes Left" group_id="3" />
<deform_key id="eyes down" key_time_point="63" key_min="0" key_max="1" name="Eyes Shut" group_id="3" />
<deform_key id="eyes up" key_time_point="62" key_min="0" key_max="1" name="Shout" group_id="3" />-->
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
<!--deform_key id="belly" key_time_point="0" name="Beer Belly" group_id="0">
<bone_scales>
<bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.03" />
<bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" />
<bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.03" />
<bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.015" />
<bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.1" />
<bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" />
</bone_scales>
</deform_key-->
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1"
key_max="1.18" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_toe_l"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_r"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_toe_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1"
key_max="1.3" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1.3" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.95"
key_max="1.2" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1.05"
key_max="1.05" />
</bone_scales>
</deform_key>
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="0.95"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="0.95"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="0.95"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="0.95"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="0.90"
key_max="1.20" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="0.9"
key_max="1.15" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.9"
key_max="1.10" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="0.85"
key_max="1.05" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.85"
key_max="1.05" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="0.9"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="0.75"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="0.9"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="0.75"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="0.8"
key_max="1.18" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="0.85"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
</deform_keys>
<voice_types>
<voice_type
name="male_02" />
<voice_type
name="male_03" />
<voice_type
name="male_04" />
<voice_type
name="male_05" />
<voice_type
name="male_06" />
</voice_types>
<hair_meshes
group_id="7">
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_a"
cover_type1="hair_male_g_a_type1"
cover_type2="hair_male_g_a_type2"
cover_type4="hair_male_g_a_type4">
<style_tags>
<style_tag
name="Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="LongAndBushy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_c"
cover_type1="hair_male_g_c_type1"
cover_type2="hair_male_g_c_type2"
cover_type4="hair_male_g_c_type4">
<style_tags>
<style_tag
name="TiedAcrossBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_d"
cover_type1="hair_male_g_d_type1"
cover_type4="hair_male_g_d">
<style_tags>
<style_tag
name="SlickedLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="PartedAndCombedBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_f"
cover_type1="hair_male_g_f_type1"
cover_type4="hair_male_g_f">
<style_tags>
<style_tag
name="Tousled" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_g"
cover_type1="hair_male_g_g_a"
cover_type2="hair_male_g_g_b"
cover_type3="hair_male_g_g_c"
cover_type4="hair_male_g_g">
<style_tags>
<style_tag
name="BraidedAndLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_h"
cover_type1="hair_male_g_h_type1"
cover_type4="hair_male_g_h">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_i"
cover_type1="hair_male_g_a_type1"
cover_type2="hair_male_g_a_type2"
cover_type4="hair_male_g_i">
<style_tags>
<style_tag
name="HighPonytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_j"
cover_type1="hair_male_g_j_a"
cover_type2="hair_male_g_j_b"
cover_type3="hair_male_g_j_c"
cover_type4="hair_male_g_j">
<style_tags>
<style_tag
name="Mohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_k"
cover_type1="hair_male_g_k_a"
cover_type2="hair_male_g_k_b"
cover_type3="hair_male_g_k_b"
cover_type4="hair_male_g_k">
<style_tags>
<style_tag
name="PageBoy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_l"
cover_type4="hair_male_g_l">
<style_tags>
<style_tag
name="Bowl" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_m"
cover_type4="hair_male_g_m">
<style_tags>
<style_tag
name="ShortAndThin" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_n"
cover_type4="hair_male_g_n">
<style_tags>
<style_tag
name="SlickedShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_o"
cover_type4="hair_male_g_o">
<style_tags>
<style_tag
name="ShortWavy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_p"
cover_type1="hair_male_g_p_type1"
cover_type2="hair_male_g_p_type2"
cover_type3="hair_male_g_p_type2"
cover_type4="hair_male_g_p_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_r"
cover_type1="hair_male_g_r"
cover_type2="hair_male_g_r"
cover_type3="hair_male_g_r"
cover_type4="hair_male_g_r_type4">
<style_tags>
<style_tag
name="Mongol Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_v"
cover_type1="hair_male_g_v_a"
cover_type4="hair_male_g_v">
<style_tags>
<style_tag
name="Bandit Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_u"
cover_type1="hair_male_g_u_a"
cover_type4="hair_male_g_u">
<style_tags>
<style_tag
name="Bandit Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_s"
cover_type1="hair_male_g_s_a"
cover_type2="hair_male_g_s_b"
cover_type4="hair_male_g_s">
<style_tags>
<style_tag
name="Bandit Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_y"
cover_type1="hair_male_g_y_a"
cover_type2="hair_male_g_y_b"
cover_type4="hair_male_g_y">
<style_tags>
<style_tag
name="Afro Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_z"
cover_type1="hair_male_g_z_a"
cover_type2="hair_male_g_z_b"
cover_type4="hair_male_g_z">
<style_tags>
<style_tag
name="Afro Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_a"
cover_type1="hair_male_h_a_a"
cover_type4="hair_male_h_a">
<style_tags>
<style_tag
name="Afro Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_b"
cover_type1="hair_male_h_b_a"
cover_type4="hair_male_h_b">
<style_tags>
<style_tag
name="Afro Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_c"
cover_type1="hair_male_h_c_a"
cover_type4="hair_male_h_c">
<style_tags>
<style_tag
name="Afro Hair 4" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_d"
cover_type1="hair_male_h_d_a"
cover_type2="hair_male_h_d_b"
cover_type4="hair_male_h_d">
<style_tags>
<style_tag
name="Afro Hair 5" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_e"
cover_type1="hair_male_h_e_a"
cover_type4="hair_male_h_e">
<style_tags>
<style_tag
name="Viking Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_f"
cover_type4="hair_male_h_f">
<style_tags>
<style_tag
name="Monk Hair" />
</style_tags>
</hair_mesh>
<!-- <hair_mesh name="hair_male_f_m" tags="hair1" cover_type1="hair_male_f_m_a" />
<hair_mesh name="hair_male_f_l" tags="hair1" cover_type1="hair_male_f_l_a" cover_type2="hair_male_f_l_b" />
<hair_mesh name="hair_male_f_j" tags="hair1" cover_type1="hair_male_f_j_a" />
<hair_mesh name="hair_male_f_i" tags="hair1" cover_type1="hair_male_f_i_a" />
<hair_mesh name="hair_male_f_h" tags="hair1" />
<hair_mesh name="hair_male_f_g" tags="hair1" />
<hair_mesh name="hair_male_f_f" tags="hair1" cover_type1="hair_male_f_f_a" />
<hair_mesh name="hair_male_f_e" tags="hair1" cover_type1="hair_male_f_e_a" />
<hair_mesh name="hair_male_f_d" tags="hair1" cover_type1="hair_male_f_d_a" cover_type2="hair_male_f_d_b" cover_type3="hair_male_f_d_c" />
<hair_mesh name="hair_male_f_c" tags="hair1" />
<hair_mesh name="hair_male_f_b" tags="hair1" cover_type1="hair_male_f_b_a" />
<hair_mesh name="hair_male_f_a" tags="hair1" cover_type1="hair_male_f_a_a" /> -->
<!-- <hair_mesh name="hair_male_a" tags="hair1" />
<hair_mesh name="hair_male_f" tags="hair1" />
<hair_mesh name="hair_male_b" tags="hair1" />
<hair_mesh name="hair_male_c_a" tags="hair1" />
<hair_mesh name="hair_male_c_b" tags="hair1" />
<hair_mesh name="hair_male_d" tags="hair1" />
<hair_mesh name="hair_male_c" tags="hair1" />
<hair_mesh name="hair_male_c_d" tags="hair2,hair3" />
<hair_mesh name="short_a_test" tags="hair1,hair2" />
<hair_mesh name="hair_male_e" tags="hair1,hair3" />
<hair_mesh name="hair_male_e_b" tags="hair3" />
<hair_mesh name="hair_male_c_c" tags="hair1" />
<hair_mesh name="hair_male_g" tags="hair1" /> -->
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="male_eyebrow_1" />
<eyebrow_mesh
name="male_eyebrow_2" />
<eyebrow_mesh
name="male_eyebrow_3" />
<eyebrow_mesh
name="male_eyebrow_4" />
<eyebrow_mesh
name="male_eyebrow_5" />
<eyebrow_mesh
name="male_eyebrow_7" />
<eyebrow_mesh
name="male_eyebrow_8" />
<eyebrow_mesh
name="male_eyebrow_9" />
<eyebrow_mesh
name="male_eyebrow_10" />
<eyebrow_mesh
name="male_eyebrow_6" />
</eyebrow_meshes>
<beard_meshes>
<beard_mesh>
<style_tags>
<style_tag
name="Cleanshaven" />
</style_tags>
</beard_mesh>
<beard_mesh
name="beards_d_aa"
cover_type1="beards_d_aa"
cover_type2="beards_d_aa"
cover_type3="beards_d_aa"></beard_mesh>
<!-- <beard_mesh name="beards_b_a" tags="beard1" />
<beard_mesh name="beards_b_b" tags="beard1" />
<beard_mesh name="beards_b_c" tags="beard1" />
<beard_mesh name="beard_a" tags="beard1" />
<beard_mesh name="beard_b" tags="beard2" />
<beard_mesh name="beard_c" tags="beard2" />
<beard_mesh name="beard_d" tags="beard2" />
<beard_mesh name="beard_e" tags="beard2" />
<beard_mesh name="beard_f" tags="beard2" />
<beard_mesh name="beard_g" tags="beard2" />
<beard_mesh name="beard_h" tags="beard2" />
<beard_mesh name="beard_i" tags="beard2" />
<beard_mesh name="beard_j" tags="beard2" />
<beard_mesh name="beard_k" tags="beard2" />
<beard_mesh name="beard_l" tags="beard2" />
<beard_mesh name="beard_m" tags="beard2" />
<beard_mesh name="beard_n" tags="beard2" />
<beard_mesh name="beard_o" tags="beard2" />
<beard_mesh name="beard_p" tags="beard2" />
<beard_mesh name="beard_r" tags="beard2" />
<beard_mesh name="beard_s" tags="beard2" />
<beard_mesh name="beard_t" tags="beard2" /> -->
</beard_meshes>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures
group_id="1">
<face_texture
name="head_male_f"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture1,face_texture2"></face_texture>
<face_texture
name="head_male_h"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture3,face_texture4"></face_texture>
<face_texture
name="head_male_f"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture5,face_texture6,face_texture7"></face_texture>
<face_texture
name="head_male_h"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture8,face_texture9,face_texture10"></face_texture>
<!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3">
</face_texture>
<face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3">
</face_texture> -->
<!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_a"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
</mouth_textures>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.5"
key_id="height" />
<term
coefficient="0.5"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="1"
name="kid_2_female"
mesh_maturity_type="teenager"
morph_key="1"
uses_stitching="true"
body_mesh_suffix="_fem"
min_scale="0.93"
skeleton="human_skeleton"
body_meta_mesh="body_female_a"
body_meta_mesh_shoulders="body_female_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_a"
hands_mesh="hands_female_a"
face_meta_mesh="head_female_a"
underwear_bottom_mesh="underwear_female"
underwear_top_mesh="underwear_female_top">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.3"
key_max="0.9"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.1, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-1.1"
key_max="0.3"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, -0.05, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.0"
key_max="0.6"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.0, 0.0025"
deforms_hair="1.0" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="-0.0"
key_max="0.55"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.002"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
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key_time_point="4"
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key_time_point="56"
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key_max="1.1" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.98"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1"
key_max="1.25" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.98"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1"
key_max="1.25" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.98"
key_max="1.15" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="0.96"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
</deform_keys>
<hair_meshes
group_id="7">
<!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" />
<hair_mesh name="hair_female_b" tags="turkisi,toplu" />
<hair_mesh name="hair_female_c" tags="turkisi,kisa"/>
<hair_mesh name="hair_female_d" tags="turkisi,daginik"/>
<hair_mesh name="hair_female_e" tags="turkisi,orgulu"/>
<hair_mesh name="hair_female_f" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_g" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_h" tags="turkisi,bun"/>
<hair_mesh name="hair_female_i" tags="turkisi,longmessy"/>
<hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/>
<hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>-->
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_l"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_l_type4">
<style_tags>
<style_tag
name="LongOvershoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_m"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_m">
<style_tags>
<style_tag
name="TiedLongOverShoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_n"
cover_type1="female_hair_n_type1"
cover_type2="female_hair_n_type2"
cover_type3="female_hair_n_type3"
cover_type4="female_hair_n">
<style_tags>
<style_tag
name="AboveShoulderLength" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_o"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_o_type4">
<style_tags>
<style_tag
name="TiedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_p"
cover_type1="female_hair_p_type1"
cover_type2="female_hair_p_type2"
cover_type3="female_hair_p_type3"
cover_type4="female_hair_p">
<style_tags>
<style_tag
name="BraidedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_r"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_r">
<style_tags>
<style_tag
name="ShoulderLengthTied" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_s"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_s">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_t"
cover_type1="female_hair_t_a"
cover_type2="female_hair_t_b"
cover_type3="female_hair_t_c"
cover_type4="female_hair_t">
<style_tags>
<style_tag
name="Cornrows" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_u"
cover_type1="female_hair_u_a"
cover_type2="female_hair_u_c"
cover_type3="female_hair_u_c"
cover_type4="female_hair_u">
<style_tags>
<style_tag
name="CornrowMohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_v"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_v_type4">
<style_tags>
<style_tag
name="BraidedAboveEars" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_y"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_y">
<style_tags>
<style_tag
name="Ukrainian" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_z">
<style_tags>
<style_tag
name="VeryShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_a"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_a">
<style_tags>
<style_tag
name="RestingOnShoulders" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_b"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_b">
<style_tags>
<style_tag
name="Bobbed" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_c_type4"
cover_type1="female_hair_z_c_type1"
cover_type2="female_hair_z_c_type2"
cover_type3="female_hair_z_c_type2"
cover_type4="female_hair_z_c_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_d"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_z_d">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_e"
cover_type1="female_hair_z_e_a"
cover_type2="female_hair_z_e_b"
cover_type4="female_hair_z_e">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_f"
cover_type1="female_hair_z_f_a"
cover_type2="female_hair_z_f_b"
cover_type4="female_hair_z_f">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_g"
cover_type1="female_hair_z_g_a"
cover_type4="female_hair_z_g">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_h"
cover_type1="female_hair_z_h_a"
cover_type4="female_hair_z_h">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_i"
cover_type1="female_hair_z_i_a"
cover_type4="female_hair_z_i">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="female_eyebrow_2" />
<eyebrow_mesh
name="female_eyebrow_3" />
<eyebrow_mesh
name="female_eyebrow_4" />
<eyebrow_mesh
name="female_eyebrow_6" />
<eyebrow_mesh
name="female_eyebrow_7" />
</eyebrow_meshes>
<beard_meshes>
<beard_mesh />
</beard_meshes>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures>
<face_texture
name="head_female_a"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<face_texture
name="head_female_e"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<face_texture
name="head_female_b"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture3"></face_texture>
<face_texture
name="head_female_c"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture4"></face_texture>
<!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2">
</face_texture> -->
<!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.647059, 0.282353, 0.121569" />
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="womanface_african" color="0xFF404040" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture11,mouth_texture12"></mouth_texture>
<!--
<mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14">
</mouth_texture>-->
</mouth_textures>
<voice_types>
<voice_type
name="female_01" />
<voice_type
name="female_02" />
<voice_type
name="female_03" />
<voice_type
name="female_04" />
</voice_types>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.5"
key_id="height" />
<term
coefficient="0.5"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="0"
name="kid_1_male"
mesh_maturity_type="tween"
morph_key="0"
uses_stitching="true"
body_mesh_suffix=""
min_scale="0.78"
skeleton="human_skeleton"
body_meta_mesh="body_male_a_kid"
body_meta_mesh_shoulders="body_female_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_a"
hands_mesh="hands_female_a"
face_meta_mesh="head_male_a"
underwear_bottom_mesh="underwear_male_teen"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.4"
key_max="0.9"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.10, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.3"
key_max="0.3"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.075, 0.0"
deforms_hair="1.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.2"
key_max="0.3"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0020"
helmet_scaling_factor_max="0.0, 0.0, 0.0005"
deforms_hair="1.0" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="0.2"
key_max="0.9"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0030"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.2" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="-0.35"
key_max="0.35"
name="Face Weight"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-1.0"
key_max="0.5"
name="Cheekbone Height"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-1.8"
key_max="0.8"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.05, 0.0, 0.0"
helmet_scaling_factor_max="0.07, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-1.5"
key_max="0.4"
name="Cheekbone Depth"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="0.7"
key_max="-0.7"
name="Face Sharpness"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-1.5"
key_max="1.5"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="-0.05, 0.0, 0.0"
helmet_scaling_factor_max="0.00, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.6"
key_max="0.1"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-0.4"
key_max="1"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-1"
key_max="0.8"
name="Ear Size"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-0.5"
key_max="0.5"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.4"
key_max="-0.4"
name="Eyebrow Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="-0.75"
key_max="0.9"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-0.0"
key_max="0.9"
name="Brow Middle Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="-0.0"
key_max="0.5"
name="Brow Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.6"
key_max="-0.2"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.0035"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="0"
key_max="2.0"
name="Eye Size"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="-0.25"
key_max="1.0"
name="Monolid Eyes"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="-0.7"
key_max="0.9"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="1.0"
key_max="-0.4"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.4"
key_max="0.5"
name="Eye Shape"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.6"
key_max="0.35"
name="Eye Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="0.8"
key_max="-0.1"
name="Eye Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-1.5"
key_max="1"
name="Eye To Eye Distance"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.3"
key_max="0.3"
name="Eye Asymmetry"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="0.4"
key_max="-0.8"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-0.7"
key_max="0.4"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-0.3"
key_max="0.2"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.1"
key_max="0.5"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-1.5"
key_max="0.6"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="-0.5"
key_max="1.0"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-1.0"
key_max="0"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.2"
key_max="0.5"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.1"
key_max="0.5"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="-1.0"
key_max="0.4"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose_shape"
key_time_point="54"
key_min="-1.1"
key_max="0.8"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-0.3"
key_max="0.3"
name="Nose Asymmetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.3"
key_max="0.1"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.2"
key_max="0.3"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.4"
key_max="0.6"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="-0.5"
key_max="0.9"
name="Lip Thickness"
group_id="4" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.25"
key_max="0.25"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="0.0"
key_max="-1.0"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.5"
key_max="0.55"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="lip_shape_concave_convex"
key_time_point="55"
key_min="0.5"
key_max="-0.6"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-2.0"
key_max="0.0"
name="Jaw Line"
group_id="4"
deforms_hair="1.0" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="-0.4"
key_max="0.5"
name="Jaw Shape"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="0.4"
key_max="-0.5"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-0.5"
key_max="0.2"
name="Chin Forward"
group_id="4" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-0.3"
key_max="0.9"
name="Chin Shape"
group_id="4" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-1.0"
key_max="-0.1"
name="Chin Length"
group_id="4" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.4"
key_max="-0.6"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.01, 0.00, 0.004"
helmet_scaling_factor_max="-0.15, -0.14, -0.015"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="0.0"
key_max="0.0"
name="Old face"
group_id="-1" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="1"
key_max="0.8"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<!--do not delete these are used for facial animation tests
<deform_key id="eyes_right" key_time_point="60" key_min="0" key_max="1" name="Eyes Right" group_id="3" />
<deform_key id="eyes_left" key_time_point="61" key_min="0" key_max="1" name="Eyes Left" group_id="3" />
<deform_key id="eyes down" key_time_point="63" key_min="0" key_max="1" name="Eyes Shut" group_id="3" />
<deform_key id="eyes up" key_time_point="62" key_min="0" key_max="1" name="Shout" group_id="3" />-->
<!-- 5 year old boy
-->
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
<!--deform_key id="belly" key_time_point="0" name="Beer Belly" group_id="0">
<bone_scales>
<bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.03" />
<bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" />
<bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.03" />
<bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.015" />
<bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.1" />
<bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" />
</bone_scales>
</deform_key-->
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_toe_l"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_l"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_toe_r"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1.3" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="0.8"
key_max="0.95" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.8"
key_max="0.95" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="0.8"
key_max="0.95" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.20" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1"
key_max="1.10" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1.2" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1.0"
key_max="1.15" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1.0"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="0.75"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="0.75"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
</deform_keys>
<voice_types>
<voice_type
name="male_03" />
</voice_types>
<hair_meshes
group_id="7">
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="LongAndBushy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="TiedAcrossBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="SlickedLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="PartedAndCombedBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_f"
cover_type1="hair_male_g_f_type1"
cover_type4="hair_male_g_f">
<style_tags>
<style_tag
name="Tousled" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_g"
cover_type1="hair_male_g_g_a"
cover_type2="hair_male_g_g_b"
cover_type3="hair_male_g_g_c"
cover_type4="hair_male_g_g">
<style_tags>
<style_tag
name="BraidedAndLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_h"
cover_type1="hair_male_g_h_type1"
cover_type4="hair_male_g_h">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_i"
cover_type1="hair_male_g_a_type1"
cover_type2="hair_male_g_a_type2"
cover_type4="hair_male_g_i">
<style_tags>
<style_tag
name="HighPonytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_j"
cover_type1="hair_male_g_j_a"
cover_type2="hair_male_g_j_b"
cover_type3="hair_male_g_j_c"
cover_type4="hair_male_g_j">
<style_tags>
<style_tag
name="Mohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_k"
cover_type1="hair_male_g_k_a"
cover_type2="hair_male_g_k_b"
cover_type3="hair_male_g_k_b"
cover_type4="hair_male_g_k">
<style_tags>
<style_tag
name="PageBoy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_l"
cover_type4="hair_male_g_l">
<style_tags>
<style_tag
name="Bowl" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_m"
cover_type4="hair_male_g_m">
<style_tags>
<style_tag
name="ShortAndThin" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_n"
cover_type4="hair_male_g_n">
<style_tags>
<style_tag
name="SlickedShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_o"
cover_type4="hair_male_g_o">
<style_tags>
<style_tag
name="ShortWavy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_p"
cover_type1="hair_male_g_p_type1"
cover_type2="hair_male_g_p_type2"
cover_type3="hair_male_g_p_type2"
cover_type4="hair_male_g_p_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_r"
cover_type1="hair_male_g_r"
cover_type2="hair_male_g_r"
cover_type3="hair_male_g_r"
cover_type4="hair_male_g_r_type4">
<style_tags>
<style_tag
name="Mongol Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_v"
cover_type1="hair_male_g_v_a"
cover_type4="hair_male_g_v">
<style_tags>
<style_tag
name="Bandit Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_u"
cover_type1="hair_male_g_u_a"
cover_type4="hair_male_g_u">
<style_tags>
<style_tag
name="Bandit Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_s"
cover_type1="hair_male_g_s_a"
cover_type2="hair_male_g_s_b"
cover_type4="hair_male_g_s">
<style_tags>
<style_tag
name="Bandit Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_y"
cover_type1="hair_male_g_y_a"
cover_type2="hair_male_g_y_b"
cover_type4="hair_male_g_y">
<style_tags>
<style_tag
name="Afro Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_z"
cover_type1="hair_male_g_z_a"
cover_type2="hair_male_g_z_b"
cover_type4="hair_male_g_z">
<style_tags>
<style_tag
name="Afro Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_a"
cover_type1="hair_male_h_a_a"
cover_type4="hair_male_h_a">
<style_tags>
<style_tag
name="Afro Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_b"
cover_type1="hair_male_h_b_a"
cover_type4="hair_male_h_b">
<style_tags>
<style_tag
name="Afro Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_c"
cover_type1="hair_male_h_c_a"
cover_type4="hair_male_h_c">
<style_tags>
<style_tag
name="Afro Hair 4" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_d"
cover_type1="hair_male_h_d_a"
cover_type2="hair_male_h_d_b"
cover_type4="hair_male_h_d">
<style_tags>
<style_tag
name="Afro Hair 5" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_e"
cover_type1="hair_male_h_e_a"
cover_type4="hair_male_h_e">
<style_tags>
<style_tag
name="Viking Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_f"
cover_type4="hair_male_h_f">
<style_tags>
<style_tag
name="Monk Hair" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="male_eyebrow_1" />
<eyebrow_mesh
name="male_eyebrow_2" />
<eyebrow_mesh
name="male_eyebrow_3" />
<eyebrow_mesh
name="male_eyebrow_4" />
<eyebrow_mesh
name="male_eyebrow_5" />
<eyebrow_mesh
name="male_eyebrow_7" />
<eyebrow_mesh
name="male_eyebrow_8" />
<eyebrow_mesh
name="male_eyebrow_9" />
<eyebrow_mesh
name="male_eyebrow_10" />
<eyebrow_mesh
name="male_eyebrow_6" />
</eyebrow_meshes>
<default_beard_meshes
cover_type1="beards_c_a"
cover_type2="beards_c_b"
cover_type3="beards_c_c" />
<beard_meshes>
<beard_mesh />
</beard_meshes>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures
group_id="1">
<face_texture
name="head_male_e"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture1,face_texture2"></face_texture>
<face_texture
name="head_male_e"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture3,face_texture4"></face_texture>
<face_texture
name="head_male_e"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture5,face_texture6,face_texture7"></face_texture>
<!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3">
</face_texture>
<face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3">
</face_texture> -->
<!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
</mouth_textures>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.5"
key_id="height" />
<term
coefficient="0.5"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="1"
name="kid_1_female"
mesh_maturity_type="tween"
morph_key="1"
uses_stitching="true"
body_mesh_suffix="_fem"
min_scale="0.78"
skeleton="human_skeleton"
body_meta_mesh="body_female_a_kid"
body_meta_mesh_shoulders="body_female_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_a"
hands_mesh="hands_female_a"
face_meta_mesh="head_female_a"
underwear_bottom_mesh="underwear_female_teen"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.2"
key_max="0.8"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.04, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.8"
key_max="0.1"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.075, 0.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.35"
key_max="0.25"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0010"
helmet_scaling_factor_max="0.0, 0.0, 0.0015"
deforms_hair="0.3" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="-0.15"
key_max="0.3"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0030"
helmet_scaling_factor_max="0.0, 0.0, -0.0010"
deforms_hair="1.2" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="-0.2"
key_max="0.9"
name="Face Weight"
group_id="1"
deforms_hair="0.8" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-0.1"
key_max="1.0"
name="Cheekbone Height"
group_id="1"
deforms_hair="0.1" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-0.0"
key_max="0.6"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.05, 0.0, 0.0"
deforms_hair="0.8" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-0.0"
key_max="0.4"
name="Cheekbone Depth"
group_id="1"
deforms_hair="0.4" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="-0.65"
key_max="0.1"
name="Face Sharpness"
group_id="1"
deforms_hair="0.6" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-2.75"
key_max="1"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.6"
key_max="0.25"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-1.5"
key_max="1"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-1.2"
key_max="0.5"
name="Ear Size"
group_id="1" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-0.5"
key_max="0.4"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.2"
key_max="-0.7"
name="Eyebrow Depth"
group_id="2"
eforms_hair="1.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="-0.3"
key_max="0.75"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-1.0"
key_max="0.75"
name="Brow Middle Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="0.2"
key_max="-1"
name="Brow Inner Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.3"
key_max="-0.0"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.0010"
helmet_scaling_factor_max="0.0, 0.0, -0.0020"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="0.0"
key_max="2.0"
name="Eye Size"
group_id="2" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="-0.25"
key_max="1"
name="Monolid Eyes"
group_id="2" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="0.5"
key_max="-0.5"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="0.8"
key_max="-0.1"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.4"
key_max="0.6"
name="Eye Shape"
group_id="2" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.9"
key_max="0.9"
name="Eye Outer Height"
group_id="2" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="1"
key_max="-1"
name="Eye Inner Height"
group_id="2" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-1.25"
key_max="3.25"
name="Eye To Eye Distance"
group_id="2" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.3"
key_max="0.3"
name="Eye Asymmetry"
group_id="2" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="0.1"
key_max="-0.3"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-1.6"
key_max="0.1"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-0.8"
key_max="0.4"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.7"
key_max="0.4"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-1.8"
key_max="1"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="-0.1"
key_max="0.5"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-0.5"
key_max="0.2"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.2"
key_max="0.3"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.2"
key_max="1.0"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="0.25"
key_max="0.8"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose_shape"
key_time_point="54"
key_min="-0.4"
key_max="0.1"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-0.2"
key_max="0.2"
name="Nose Asymmetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.10"
key_max="0.35"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.4"
key_max="0.3"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.2"
key_max="0.9"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="0.1"
key_max="1.25"
name="Lip Thickness"
group_id="4" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.4"
key_max="0.4"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="-0.7"
key_max="1"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.6"
key_max="0.2"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="mouth"
key_time_point="55"
key_min="0.2"
key_max="-0.7"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-0.55"
key_max="0.45"
name="Jaw Line"
group_id="4" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="-0.7"
key_max="0.1"
name="Jaw Shape"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="0.8"
key_max="-0.25"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-1.1"
key_max="0.3"
name="Chin Forward"
group_id="4" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-1.0"
key_max="0.9"
name="Chin Shape"
group_id="4" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-0.9"
key_max="0.2"
name="Chin Length"
group_id="4" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.4"
key_max="-0.6"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.1, 0.1, 0.004"
helmet_scaling_factor_max="-0.05, -0.05, -0.01"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="0"
key_max="0"
name="Old face"
group_id="-1" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="1"
key_max="0.8"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1.0"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1.0"
key_max="1.15" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1.15" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1"
key_max="1.00" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.95"
key_max="1.05" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="0.95"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1"
key_max="1.0" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
</deform_keys>
<hair_meshes
group_id="7">
<!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" />
<hair_mesh name="hair_female_b" tags="turkisi,toplu" />
<hair_mesh name="hair_female_c" tags="turkisi,kisa"/>
<hair_mesh name="hair_female_d" tags="turkisi,daginik"/>
<hair_mesh name="hair_female_e" tags="turkisi,orgulu"/>
<hair_mesh name="hair_female_f" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_g" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_h" tags="turkisi,bun"/>
<hair_mesh name="hair_female_i" tags="turkisi,longmessy"/>
<hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/>
<hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>-->
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_l"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_l_type4">
<style_tags>
<style_tag
name="LongOvershoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_m"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_m">
<style_tags>
<style_tag
name="TiedLongOverShoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_n"
cover_type1="female_hair_n_type1"
cover_type2="female_hair_n_type2"
cover_type3="female_hair_n_type3"
cover_type4="female_hair_n">
<style_tags>
<style_tag
name="AboveShoulderLength" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_o"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_o_type4">
<style_tags>
<style_tag
name="TiedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_p"
cover_type1="female_hair_p_type1"
cover_type2="female_hair_p_type2"
cover_type3="female_hair_p_type3"
cover_type4="female_hair_p">
<style_tags>
<style_tag
name="BraidedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_r"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_r">
<style_tags>
<style_tag
name="ShoulderLengthTied" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_s"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_s">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_t"
cover_type1="female_hair_t_a"
cover_type2="female_hair_t_b"
cover_type3="female_hair_t_c"
cover_type4="female_hair_t">
<style_tags>
<style_tag
name="Cornrows" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_u"
cover_type1="female_hair_u_a"
cover_type2="female_hair_u_c"
cover_type3="female_hair_u_c"
cover_type4="female_hair_u">
<style_tags>
<style_tag
name="CornrowMohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_v"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_v_type4">
<style_tags>
<style_tag
name="BraidedAboveEars" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_y"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_y">
<style_tags>
<style_tag
name="Ukrainian" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_z">
<style_tags>
<style_tag
name="VeryShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_a"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_a">
<style_tags>
<style_tag
name="RestingOnShoulders" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_b"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_b">
<style_tags>
<style_tag
name="Bobbed" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_c_type4"
cover_type1="female_hair_z_c_type1"
cover_type2="female_hair_z_c_type2"
cover_type3="female_hair_z_c_type2"
cover_type4="female_hair_z_c_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_d"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_z_d">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_e"
cover_type1="female_hair_z_e_a"
cover_type2="female_hair_z_e_b"
cover_type4="female_hair_z_e">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_f"
cover_type1="female_hair_z_f_a"
cover_type2="female_hair_z_f_b"
cover_type4="female_hair_z_f">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_g"
cover_type1="female_hair_z_g_a"
cover_type4="female_hair_z_g">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_h"
cover_type1="female_hair_z_h_a"
cover_type4="female_hair_z_h">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_i"
cover_type1="female_hair_z_i_a"
cover_type4="female_hair_z_i">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="female_eyebrow_2" />
<eyebrow_mesh
name="female_eyebrow_3" />
<eyebrow_mesh
name="female_eyebrow_4" />
<eyebrow_mesh
name="female_eyebrow_6" />
<eyebrow_mesh
name="female_eyebrow_7" />
</eyebrow_meshes>
<beard_meshes>
<beard_mesh />
</beard_meshes>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures>
<face_texture
name="head_female_a"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<face_texture
name="head_female_e"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<face_texture
name="head_female_b"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture3"></face_texture>
<face_texture
name="head_female_c"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture4"></face_texture>
<!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2">
</face_texture> -->
<!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.647059, 0.282353, 0.121569" />
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="womanface_african" color="0xFF404040" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture7,mouth_texture8"></mouth_texture>
<!--
<mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14">
</mouth_texture>-->
</mouth_textures>
<voice_types>
<voice_type
name="female_03" />
</voice_types>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.5"
key_id="height" />
<term
coefficient="0.5"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="0"
name="kid_3_male"
mesh_maturity_type="child"
morph_key="0"
uses_stitching="true"
body_mesh_suffix=""
min_scale="0.64"
skeleton="human_skeleton"
body_meta_mesh="body_male_a_kid"
body_meta_mesh_shoulders="body_female_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_a"
hands_mesh="hands_female_a"
face_meta_mesh="head_male_a"
underwear_bottom_mesh="underwear_male_teen"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.4"
key_max="0.9"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.04, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.3"
key_max="0.3"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.075, 0.0"
deforms_hair="1.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.1"
key_max="0.3"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.0, 0.0015"
deforms_hair="1.0" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="-0.2"
key_max="0.4"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0030"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.2" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="-0.35"
key_max="0.35"
name="Face Weight"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-0.7"
key_max="0.7"
name="Cheekbone Height"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-0.8"
key_max="1.5"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.04, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-1.2"
key_max="0.4"
name="Cheekbone Depth"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="0.9"
key_max="-0.4"
name="Face Sharpness"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-1"
key_max="1.5"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="-0.05, 0.0, 0.0"
helmet_scaling_factor_max="0.01, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.5"
key_max="0.1"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-0.4"
key_max="1"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-1.5"
key_max="-0.8"
name="Ear Size"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-0.5"
key_max="0.5"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.4"
key_max="-0.4"
name="Eyebrow Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="-0.75"
key_max="0.9"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-0.0"
key_max="0.9"
name="Brow Middle Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="-0.0"
key_max="0.5"
name="Brow Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.6"
key_max="-0.2"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.0035"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="0"
key_max="2.0"
name="Eye Size"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="-0.25"
key_max="1"
name="Monolid Eyes"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="-0.5"
key_max="0.9"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="1.0"
key_max="-0.4"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.4"
key_max="0.5"
name="Eye Shape"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.6"
key_max="0.35"
name="Eye Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="0.8"
key_max="-0.1"
name="Eye Inner Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-1.5"
key_max="1"
name="Eye To Eye Distance"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.3"
key_max="0.3"
name="Eye Asymmetry"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="-0.2"
key_max="-0.8"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-0.7"
key_max="0.1"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-0.3"
key_max="0.2"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.0"
key_max="0.5"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-1.5"
key_max="-0.4"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="-0.5"
key_max="1.0"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-1.0"
key_max="0"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.3"
key_max="0.5"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.1"
key_max="0.3"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="-1.0"
key_max="0.4"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose_shape"
key_time_point="54"
key_min="-1.1"
key_max="0.8"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-0.3"
key_max="0.3"
name="Nose Asymmetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.3"
key_max="0.1"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.2"
key_max="0.3"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.4"
key_max="0.6"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="-0.2"
key_max="0.9"
name="Lip Thickness"
group_id="4" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.25"
key_max="0.25"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="0.0"
key_max="-1.0"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.5"
key_max="0.55"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="lip_shape_concave_convex"
key_time_point="55"
key_min="0.5"
key_max="-0.6"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-2.0"
key_max="-0.0"
name="Jaw Line"
group_id="4"
deforms_hair="1.0" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="-0.4"
key_max="0.5"
name="Jaw Shape"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="0.4"
key_max="-0.5"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-0.5"
key_max="0.2"
name="Chin Forward"
group_id="4" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-0.3"
key_max="0.9 "
name="Chin Shape"
group_id="4" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-1.0"
key_max="-0.1"
name="Chin Length"
group_id="4" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.4"
key_max="-0.6"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.1, 0.1, 0.004"
helmet_scaling_factor_max="-0.09, -0.14, -0.016"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="0.0"
key_max="0.0"
name="Old face"
group_id="-1" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="1.2"
key_max="1"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<!--do not delete these are used for facial animation tests
<deform_key id="eyes_right" key_time_point="60" key_min="0" key_max="1" name="Eyes Right" group_id="3" />
<deform_key id="eyes_left" key_time_point="61" key_min="0" key_max="1" name="Eyes Left" group_id="3" />
<deform_key id="eyes down" key_time_point="63" key_min="0" key_max="1" name="Eyes Shut" group_id="3" />
<deform_key id="eyes up" key_time_point="62" key_min="0" key_max="1" name="Shout" group_id="3" />-->
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
<!--deform_key id="belly" key_time_point="0" name="Beer Belly" group_id="0">
<bone_scales>
<bone_scale bone_type="biped_abdomen" axis="x" key_min="1" key_max="1.03" />
<bone_scale bone_type="biped_abdomen" axis="y" key_min="1" key_max="1.05" />
<bone_scale bone_type="biped_abdomen" axis="z" key_min="1" key_max="1.03" />
<bone_scale bone_type="biped_spine_1" axis="x" key_min="1" key_max="1.015" />
<bone_scale bone_type="biped_spine_1" axis="y" key_min="1" key_max="1.1" />
<bone_scale bone_type="biped_spine_1" axis="z" key_min="1" key_max="1" />
</bone_scales>
</deform_key-->
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_l"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_toe_l"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_toe_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="0.95"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_r"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_toe_r"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_toe_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1"
key_max="1.3" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="0.9"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1.4"
key_max="1.4" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1.4"
key_max="1.4" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1.4"
key_max="1.4" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="0.8"
key_max="0.8" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="0.9"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="-1">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_l"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_twist1_r"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="1.15"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="1.15"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="1.15"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1.15"
key_max="1.15" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1.2"
key_max="1.20" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1.0"
key_max="1.05" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="0.95"
key_max="1.0" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1.2"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="0.8"
key_max="1.0" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1.18"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1.18"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1.18"
key_max="1.18" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="0.8"
key_max="1.0" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1.18"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1.18"
key_max="1.18" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1.18"
key_max="1.18" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
</deform_keys>
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="0" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
<presets></presets>
<voice_types>
<voice_type
name="male_03" />
</voice_types>
<hair_meshes
group_id="7">
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="LongAndBushy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="TiedAcrossBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="SlickedLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="PartedAndCombedBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_f"
cover_type1="hair_male_g_f_type1"
cover_type4="hair_male_g_f">
<style_tags>
<style_tag
name="Tousled" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_g"
cover_type1="hair_male_g_g_a"
cover_type2="hair_male_g_g_b"
cover_type3="hair_male_g_g_c"
cover_type4="hair_male_g_g">
<style_tags>
<style_tag
name="BraidedAndLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_h"
cover_type1="hair_male_g_h_type1"
cover_type4="hair_male_g_h">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_i"
cover_type1="hair_male_g_a_type1"
cover_type2="hair_male_g_a_type2"
cover_type4="hair_male_g_i">
<style_tags>
<style_tag
name="HighPonytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_j"
cover_type1="hair_male_g_j_a"
cover_type2="hair_male_g_j_b"
cover_type3="hair_male_g_j_c"
cover_type4="hair_male_g_j">
<style_tags>
<style_tag
name="Mohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_k"
cover_type1="hair_male_g_k_a"
cover_type2="hair_male_g_k_b"
cover_type3="hair_male_g_k_b"
cover_type4="hair_male_g_k">
<style_tags>
<style_tag
name="PageBoy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_l"
cover_type4="hair_male_g_l">
<style_tags>
<style_tag
name="Bowl" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_m"
cover_type4="hair_male_g_m">
<style_tags>
<style_tag
name="ShortAndThin" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_n"
cover_type4="hair_male_g_n">
<style_tags>
<style_tag
name="SlickedShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_o"
cover_type4="hair_male_g_o">
<style_tags>
<style_tag
name="ShortWavy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_p"
cover_type1="hair_male_g_p_type1"
cover_type2="hair_male_g_p_type2"
cover_type3="hair_male_g_p_type2"
cover_type4="hair_male_g_p_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_r"
cover_type1="hair_male_g_r"
cover_type2="hair_male_g_r"
cover_type3="hair_male_g_r"
cover_type4="hair_male_g_r_type4">
<style_tags>
<style_tag
name="Mongol Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_v"
cover_type1="hair_male_g_v_a"
cover_type4="hair_male_g_v">
<style_tags>
<style_tag
name="Bandit Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_u"
cover_type1="hair_male_g_u_a"
cover_type4="hair_male_g_u">
<style_tags>
<style_tag
name="Bandit Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_s"
cover_type1="hair_male_g_s_a"
cover_type2="hair_male_g_s_b"
cover_type4="hair_male_g_s">
<style_tags>
<style_tag
name="Bandit Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_y"
cover_type1="hair_male_g_y_a"
cover_type2="hair_male_g_y_b"
cover_type4="hair_male_g_y">
<style_tags>
<style_tag
name="Afro Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_z"
cover_type1="hair_male_g_z_a"
cover_type2="hair_male_g_z_b"
cover_type4="hair_male_g_z">
<style_tags>
<style_tag
name="Afro Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_a"
cover_type1="hair_male_h_a_a"
cover_type4="hair_male_h_a">
<style_tags>
<style_tag
name="Afro Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_b"
cover_type1="hair_male_h_b_a"
cover_type4="hair_male_h_b">
<style_tags>
<style_tag
name="Afro Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_c"
cover_type1="hair_male_h_c_a"
cover_type4="hair_male_h_c">
<style_tags>
<style_tag
name="Afro Hair 4" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_d"
cover_type1="hair_male_h_d_a"
cover_type2="hair_male_h_d_b"
cover_type4="hair_male_h_d">
<style_tags>
<style_tag
name="Afro Hair 5" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_e"
cover_type1="hair_male_h_e_a"
cover_type4="hair_male_h_e">
<style_tags>
<style_tag
name="Viking Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_f"
cover_type4="hair_male_h_f">
<style_tags>
<style_tag
name="Monk Hair" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="male_eyebrow_1" />
</eyebrow_meshes>
<default_beard_meshes
cover_type1="beards_c_a"
cover_type2="beards_c_b"
cover_type3="beards_c_c" />
<beard_meshes
zero_probability="5"></beard_meshes>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures
group_id="1">
<face_texture
name="head_male_e"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture1,face_texture2"></face_texture>
<face_texture
name="head_male_e"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture3,face_texture4"></face_texture>
<face_texture
name="head_male_e"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture5,face_texture6,face_texture7"></face_texture>
<face_texture
name="head_male_e"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture8,face_texture9,face_texture10"></face_texture>
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
</mouth_textures>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.5"
key_id="height" />
<term
coefficient="0.5"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="1"
name="kid_3_female"
mesh_maturity_type="child"
morph_key="1"
uses_stitching="true"
body_mesh_suffix="_fem"
min_scale="0.64"
skeleton="human_skeleton"
body_meta_mesh="body_female_a_kid"
body_meta_mesh_shoulders="body_female_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_a"
hands_mesh="hands_female_a"
face_meta_mesh="head_female_a"
underwear_bottom_mesh="underwear_female_teen"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.1"
key_max="0.8"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.03, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.8"
key_max="0.1"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.075, 0.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.35"
key_max="0.25"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.0, 0.0015"
deforms_hair="0.3" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="-0.15"
key_max="0.3"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0030"
helmet_scaling_factor_max="0.0, 0.0, -0.0010"
deforms_hair="1.2" />
<deform_key
id="cheeks"
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key_max="0.9"
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deforms_hair="0.8" />
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id="cheekbone_height"
key_time_point="5"
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key_max="1.3"
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key_time_point="7"
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helmet_scaling_factor_max="0.02, 0.0, 0.0"
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key_time_point="52"
key_min="-1.5"
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deforms_hair="1.0" />
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id="ear_size"
key_time_point="56"
key_min="-1.2"
key_max="0.5"
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key_time_point="47"
key_min="-0.5"
key_max="0.4"
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deforms_hair="1.0" />
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key_time_point="22"
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key_max="-0.7"
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eforms_hair="1.0" />
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key_time_point="24"
key_min="-0.3"
key_max="0.75"
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deforms_hair="1.0" />
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id="brow_middle_height"
key_time_point="25"
key_min="-1.0"
key_max="0.75"
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deforms_hair="0.1" />
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key_time_point="26"
key_min="0.2"
key_max="-1"
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deforms_hair="0.1" />
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key_time_point="23"
key_min="0.3"
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key_time_point="17"
key_min="0.0"
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key_time_point="19"
key_min="-0.25"
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key_time_point="18"
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<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1.25"
key_max="1.25" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1.05"
key_max="1.05" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1.15"
key_max="1.15" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1.15"
key_max="1.15" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1.08"
key_max="1.08" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1.08"
key_max="1.08" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="0.9"
key_max="0.9" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1.00"
key_max="1.00" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1.08"
key_max="1.08" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1.08"
key_max="1.08" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1.12"
key_max="1.12" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
</deform_keys>
<default_hair_meshes
cover_type1="hair_female_a"
cover_type2="hair_female_b"
cover_type3="hair_female_c"
cover_type4="hair_female_c" />
<hair_meshes
group_id="7">
<!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" />
<hair_mesh name="hair_female_b" tags="turkisi,toplu" />
<hair_mesh name="hair_female_c" tags="turkisi,kisa"/>
<hair_mesh name="hair_female_d" tags="turkisi,daginik"/>
<hair_mesh name="hair_female_e" tags="turkisi,orgulu"/>
<hair_mesh name="hair_female_f" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_g" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_h" tags="turkisi,bun"/>
<hair_mesh name="hair_female_i" tags="turkisi,longmessy"/>
<hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/>
<hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>-->
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_l"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_l_type4">
<style_tags>
<style_tag
name="LongOvershoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_m"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_m">
<style_tags>
<style_tag
name="TiedLongOverShoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_n"
cover_type1="female_hair_n_type1"
cover_type2="female_hair_n_type2"
cover_type3="female_hair_n_type3"
cover_type4="female_hair_n">
<style_tags>
<style_tag
name="AboveShoulderLength" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_o"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_o_type4">
<style_tags>
<style_tag
name="TiedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_p"
cover_type1="female_hair_p_type1"
cover_type2="female_hair_p_type2"
cover_type3="female_hair_p_type3"
cover_type4="female_hair_p">
<style_tags>
<style_tag
name="BraidedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_r"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_r">
<style_tags>
<style_tag
name="ShoulderLengthTied" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_s"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_s">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_t"
cover_type1="female_hair_t_a"
cover_type2="female_hair_t_b"
cover_type3="female_hair_t_c"
cover_type4="female_hair_t">
<style_tags>
<style_tag
name="Cornrows" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_u"
cover_type1="female_hair_u_a"
cover_type2="female_hair_u_c"
cover_type3="female_hair_u_c"
cover_type4="female_hair_u">
<style_tags>
<style_tag
name="CornrowMohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_v"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_v_type4">
<style_tags>
<style_tag
name="BraidedAboveEars" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_y"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_y">
<style_tags>
<style_tag
name="Ukrainian" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_z">
<style_tags>
<style_tag
name="VeryShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_a"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_a">
<style_tags>
<style_tag
name="RestingOnShoulders" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_b"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_b">
<style_tags>
<style_tag
name="Bobbed" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_c_type4"
cover_type1="female_hair_z_c_type1"
cover_type2="female_hair_z_c_type2"
cover_type3="female_hair_z_c_type2"
cover_type4="female_hair_z_c_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_d"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_z_d">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_e"
cover_type1="female_hair_z_e_a"
cover_type2="female_hair_z_e_b"
cover_type4="female_hair_z_e">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_f"
cover_type1="female_hair_z_f_a"
cover_type2="female_hair_z_f_b"
cover_type4="female_hair_z_f">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_g"
cover_type1="female_hair_z_g_a"
cover_type4="female_hair_z_g">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_h"
cover_type1="female_hair_z_h_a"
cover_type4="female_hair_z_h">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_i"
cover_type1="female_hair_z_i_a"
cover_type4="female_hair_z_i">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="female_eyebrow_6" />
</eyebrow_meshes>
<beard_meshes />
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures>
<face_texture
name="head_female_e"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2">
</face_texture> -->
<!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.647059, 0.282353, 0.121569" />
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="womanface_african" color="0xFF404040" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
<mouth_texture
name="mouth_mat_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture3,mouth_texture4"></mouth_texture>
<mouth_texture
name="mouth_mat_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture5,mouth_texture6"></mouth_texture>
<mouth_texture
name="mouth_mat_kid_b"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture7,mouth_texture8"></mouth_texture>
<!--
<mouth_texture name="mouth_mat_b" lod_material="mouth_mat" color="0xFFFFFFFF" tags="mouth_texture13,mouth_texture14">
</mouth_texture>-->
</mouth_textures>
<voice_types>
<voice_type
name="female_03" />
</voice_types>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.5"
key_id="height" />
<term
coefficient="0.5"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
</constraints>
</skin>
<skin
gender="0"
name="toddler_male"
mesh_maturity_type="toddler"
morph_key="0"
uses_stitching="true"
body_mesh_suffix=""
min_scale="0.52"
skeleton="human_skeleton"
body_meta_mesh="body_female_a_kid3"
body_meta_mesh_shoulders="body_male_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_kid3"
hands_mesh="hands_female_kid3"
face_meta_mesh="head_male_a"
underwear_bottom_mesh="underwear_baby"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="-0.4"
key_max="0.9"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="-0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.05, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.1"
key_max="0.3"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.075, 0.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.25"
key_max="0.1"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.0, 0.0025"
deforms_hair="0.3" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="-0.1"
key_max="0.4"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0030"
helmet_scaling_factor_max="0.0, 0.0, 0.0"
deforms_hair="1.2" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="-0.2"
key_max="0.2"
name="Face Weight"
group_id="1"
deforms_hair="0.8" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-0.6"
key_max="0.6"
name="Cheekbone Height"
group_id="1"
deforms_hair="0.1" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-0.4"
key_max="0.8"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.05, 0.0, 0.0"
deforms_hair="0.8" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-0.6"
key_max="0.4"
name="Cheekbone Depth"
group_id="1"
deforms_hair="0.4" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="0.8"
key_max="-0.4"
name="Face Sharpness"
group_id="1"
deforms_hair="0.6" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-0.55"
key_max="1.2"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="-0.00, 0.0, 0.0"
helmet_scaling_factor_max="0.03, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.5"
key_max="0.1"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.00, 0.0, 0.0"
helmet_scaling_factor_max="0.03, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-0.0"
key_max="1"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-0.5"
key_max="0.0"
name="Ear Size"
group_id="1" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-0.5"
key_max="0.4"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.0"
key_max="-0.2"
name="Eyebrow Depth"
group_id="2"
eforms_hair="1.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="0.3"
key_max="0.75"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-0.0"
key_max="0.75"
name="Brow Middle Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="0.2"
key_max="-0.1"
name="Brow Inner Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.3"
key_max="-0.0"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.0010"
helmet_scaling_factor_max="0.0, 0.0, -0.0020"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="1.0"
key_max="3.0"
name="Eye Size"
group_id="2" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="-0.0"
key_max="1"
name="Monolid Eyes"
group_id="2" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="-0.2"
key_max="1.5"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="0.8"
key_max="-0.1"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.2"
key_max="0.6"
name="Eye Shape"
group_id="2" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.9"
key_max="0.9"
name="Eye Outer Height"
group_id="2" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="0.5"
key_max="-1"
name="Eye Inner Height"
group_id="2" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-1"
key_max="2.25"
name="Eye To Eye Distance"
group_id="2" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.3"
key_max="0.3"
name="Eye Asymmetry"
group_id="2" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="0.8"
key_max="-0.2"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-0.9"
key_max="-0.3"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-0.1"
key_max="0.2"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.1"
key_max="0.4"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-1.3"
key_max="-0.8"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="-0.1"
key_max="0.5"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-0.6"
key_max="0.1"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.2"
key_max="0.1"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.2"
key_max="0.1"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="-0.25"
key_max="0.8"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose"
key_time_point="54"
key_min="-0.4"
key_max="0.2"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-0.2"
key_max="0.2"
name="Nose Asymetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.4"
key_max="-0.0"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.2"
key_max="0.2"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.2"
key_max="0.2"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="-0.2"
key_max="0.4"
name="Lip Thickness"
group_id="4" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.3"
key_max="0.1"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="-0.9"
key_max="0.0"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.8"
key_max="0.0"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="mouth"
key_time_point="55"
key_min="0.0"
key_max="-0.9"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-1.3"
key_max="-0.2"
name="Jaw Line"
group_id="4" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="0.0"
key_max="0.3"
name="Jaw Shape"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="-0.2"
key_max="0.6"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-0.75"
key_max="-0.2"
name="Chin Forward"
group_id="4" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-0.0"
key_max="0.6"
name="Chin Shape"
group_id="4" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-1.2"
key_max="-0.0"
name="Chin Length"
group_id="4" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.7"
key_max="-0.2"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.1, 0.1, 0.015"
helmet_scaling_factor_max="-0.05, -0.1, -0.01"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="0"
key_max="0"
name="Old face"
group_id="-1" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="1.5"
key_max="1.2"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_toe_l"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_toe_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_toe_r"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_toe_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1.5"
key_max="1.5" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1.6"
key_max="1.6" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1.6"
key_max="1.6" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1.6"
key_max="1.6" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales></bone_scales>
</deform_key>
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
</deform_keys>
<hair_meshes
group_id="7">
<!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" />
<hair_mesh name="hair_female_b" tags="turkisi,toplu" />
<hair_mesh name="hair_female_c" tags="turkisi,kisa"/>
<hair_mesh name="hair_female_d" tags="turkisi,daginik"/>
<hair_mesh name="hair_female_e" tags="turkisi,orgulu"/>
<hair_mesh name="hair_female_f" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_g" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_h" tags="turkisi,bun"/>
<hair_mesh name="hair_female_i" tags="turkisi,longmessy"/>
<hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/>
<hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>-->
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="LongAndBushy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_b"
cover_type1="hair_male_g_b_type1"
cover_type2="hair_male_g_b_type2"
cover_type3="hair_male_g_b_type3"
cover_type4="hair_male_g_b">
<style_tags>
<style_tag
name="TiedAcrossBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="SlickedLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_e"
cover_type1="hair_male_g_e_type1"
cover_type4="hair_male_g_e">
<style_tags>
<style_tag
name="PartedAndCombedBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_f"
cover_type1="hair_male_g_f_type1"
cover_type4="hair_male_g_f">
<style_tags>
<style_tag
name="Tousled" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_g"
cover_type1="hair_male_g_g_a"
cover_type2="hair_male_g_g_b"
cover_type3="hair_male_g_g_c"
cover_type4="hair_male_g_g">
<style_tags>
<style_tag
name="BraidedAndLong" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_h"
cover_type1="hair_male_g_h_type1"
cover_type4="hair_male_g_h">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_i"
cover_type1="hair_male_g_a_type1"
cover_type2="hair_male_g_a_type2"
cover_type4="hair_male_g_i">
<style_tags>
<style_tag
name="HighPonytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_j"
cover_type1="hair_male_g_j_a"
cover_type2="hair_male_g_j_b"
cover_type3="hair_male_g_j_c"
cover_type4="hair_male_g_j">
<style_tags>
<style_tag
name="Mohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_k"
cover_type1="hair_male_g_k_a"
cover_type2="hair_male_g_k_b"
cover_type3="hair_male_g_k_b"
cover_type4="hair_male_g_k">
<style_tags>
<style_tag
name="PageBoy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_l"
cover_type4="hair_male_g_l">
<style_tags>
<style_tag
name="Bowl" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_m"
cover_type4="hair_male_g_m">
<style_tags>
<style_tag
name="ShortAndThin" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_n"
cover_type4="hair_male_g_n">
<style_tags>
<style_tag
name="SlickedShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_o"
cover_type4="hair_male_g_o">
<style_tags>
<style_tag
name="ShortWavy" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_p"
cover_type1="hair_male_g_p_type1"
cover_type2="hair_male_g_p_type2"
cover_type3="hair_male_g_p_type2"
cover_type4="hair_male_g_p_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_r"
cover_type1="hair_male_g_r"
cover_type2="hair_male_g_r"
cover_type3="hair_male_g_r"
cover_type4="hair_male_g_r_type4">
<style_tags>
<style_tag
name="Mongol Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_v"
cover_type1="hair_male_g_v_a"
cover_type4="hair_male_g_v">
<style_tags>
<style_tag
name="Bandit Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_u"
cover_type1="hair_male_g_u_a"
cover_type4="hair_male_g_u">
<style_tags>
<style_tag
name="Bandit Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_s"
cover_type1="hair_male_g_s_a"
cover_type2="hair_male_g_s_b"
cover_type4="hair_male_g_s">
<style_tags>
<style_tag
name="Bandit Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_y"
cover_type1="hair_male_g_y_a"
cover_type2="hair_male_g_y_b"
cover_type4="hair_male_g_y">
<style_tags>
<style_tag
name="Afro Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_g_z"
cover_type1="hair_male_g_z_a"
cover_type2="hair_male_g_z_b"
cover_type4="hair_male_g_z">
<style_tags>
<style_tag
name="Afro Hair 1" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_a"
cover_type1="hair_male_h_a_a"
cover_type4="hair_male_h_a">
<style_tags>
<style_tag
name="Afro Hair 2" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_b"
cover_type1="hair_male_h_b_a"
cover_type4="hair_male_h_b">
<style_tags>
<style_tag
name="Afro Hair 3" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_c"
cover_type1="hair_male_h_c_a"
cover_type2="hair_male_h_c_b"
cover_type4="hair_male_h_c">
<style_tags>
<style_tag
name="Afro Hair 4" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_d"
cover_type1="hair_male_h_d_a"
cover_type2="hair_male_h_d_b"
cover_type4="hair_male_h_d">
<style_tags>
<style_tag
name="Afro Hair 5" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_e"
cover_type1="hair_male_h_e_a"
cover_type4="hair_male_h_e">
<style_tags>
<style_tag
name="Viking Hair" />
</style_tags>
</hair_mesh>
<hair_mesh
name="hair_male_h_f"
cover_type4="hair_male_h_f">
<style_tags>
<style_tag
name="Monk Hair" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="male_eyebrow_1" />
</eyebrow_meshes>
<default_beard_meshes
cover_type1="beards_c_a"
cover_type2="beards_c_b"
cover_type3="beards_c_c" />
<beard_meshes
zero_probability="5"></beard_meshes>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures
group_id="1">
<face_texture
name="head_male_g"
lod_material="head_male_a.lod"
color="0xFFFFFFFF"
tags="face_texture1,face_texture2"></face_texture>
<!-- <face_texture name="head_male_e" lod_material="head_male_e" color="0xFFFFFFFF" tags="face_texture1,face_texture2,face_texture3">
</face_texture>
<face_texture name="head_male_f" lod_material="head_male_f" color="0xFFFFFFFF" tags="face_texture1,face_texture3">
</face_texture> -->
<!--face_texture name="head_male_b" color="0xFF797180" tags="face_texture2,face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.090196, 0.074510, 0.074510" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_male_b" color="0xFF403C4A" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<eye_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat_kid_c"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
</mouth_textures>
<voice_types>
<voice_type
name="female_01" />
</voice_types>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.5"
key_id="height" />
<term
coefficient="0.5"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
<skin
gender="1"
name="toddler_female"
mesh_maturity_type="toddler"
morph_key="1"
uses_stitching="true"
body_mesh_suffix=""
min_scale="0.52"
skeleton="human_skeleton"
body_meta_mesh="body_female_a_kid4"
body_meta_mesh_shoulders="body_male_a_sh"
body_meta_mesh_upperbody="box_a"
legs_mesh="feet_female_kid3"
hands_mesh="hands_female_kid3"
face_meta_mesh="head_female_a"
underwear_bottom_mesh="underwear_baby"
underwear_top_mesh="">
<deform_keys>
<deform_key
id="face_width"
key_time_point="1"
key_min="0.0"
key_max="0.8"
name="Face Width"
group_id="1"
helmet_scaling_factor_min="0.02, 0.0, 0.0"
helmet_scaling_factor_max="0.08, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="face_depth"
key_time_point="2"
key_min="-0.5"
key_max="0.1"
name="Face Depth"
group_id="1"
helmet_scaling_factor_min="0.0, 0.15, 0.0"
helmet_scaling_factor_max="0.0, 0.195, 0.0" />
<deform_key
id="center_height"
key_time_point="10"
key_min="-0.15"
key_max="0.15"
name="Center Height"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0000"
helmet_scaling_factor_max="0.0, 0.0, 0.0005"
deforms_hair="0.3" />
<deform_key
id="face_ratio"
key_time_point="3"
key_min="-0.15"
key_max="0.1"
name="Face Ratio"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, -0.0010"
helmet_scaling_factor_max="0.0, 0.0, 0.0010"
deforms_hair="1.2" />
<deform_key
id="cheeks"
key_time_point="4"
key_min="-0.2"
key_max="0.3"
name="Face Weight"
group_id="1"
deforms_hair="0.8" />
<deform_key
id="cheekbone_height"
key_time_point="5"
key_min="-0.1"
key_max="0.3"
name="Cheekbone Height"
group_id="1"
deforms_hair="0.1" />
<deform_key
id="cheekbone_width"
key_time_point="6"
key_min="-0.1"
key_max="0.3"
name="Cheekbone Width"
group_id="1"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.05, 0.0, 0.0"
deforms_hair="0.8" />
<deform_key
id="cheekbone_depth"
key_time_point="7"
key_min="-0.1"
key_max="0.4"
name="Cheekbone Depth"
group_id="1"
deforms_hair="0.4" />
<deform_key
id="face_sharpness"
key_time_point="12"
key_min="-0.65"
key_max="0.1"
name="Face Sharpness"
group_id="1"
deforms_hair="0.6" />
<deform_key
id="temple_width"
key_time_point="13"
key_min="-2.75"
key_max="1"
name="Temple width"
group_id="1"
helmet_scaling_factor_min="0.05, 0.0, 0.0"
helmet_scaling_factor_max="0.09, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="eye_socket_size"
key_time_point="53"
key_min="-0.6"
key_max="0.25"
name="Eye Socket Size"
group_id="1"
helmet_scaling_factor_min="-0.01, 0.0, 0.0"
helmet_scaling_factor_max="0.02, 0.0, 0.0"
deforms_hair="1.0" />
<deform_key
id="ear_shape"
key_time_point="52"
key_min="-1.5"
key_max="1"
name="Ear Shape"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="ear_size"
key_time_point="56"
key_min="-1.2"
key_max="0.5"
name="Ear Size"
group_id="1" />
<deform_key
id="face_asymmetry"
key_time_point="47"
key_min="-0.5"
key_max="0.4"
name="Face Asymmetry"
group_id="1"
deforms_hair="1.0" />
<deform_key
id="eyebrow_depth"
key_time_point="22"
key_min="0.2"
key_max="-0.7"
name="Eyebrow Depth"
group_id="2"
eforms_hair="1.0" />
<deform_key
id="brow_outer_height"
key_time_point="24"
key_min="-0.3"
key_max="0.25"
name="Brow Outer Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="brow_middle_height"
key_time_point="25"
key_min="-1.0"
key_max="0.25"
name="Brow Middle Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="brow_inner_height"
key_time_point="26"
key_min="0.2"
key_max="-1"
name="Brow Inner Height"
group_id="2"
deforms_hair="0.1" />
<deform_key
id="eye_position"
key_time_point="23"
key_min="0.3"
key_max="-0.0"
name="Eye Position"
group_id="2"
helmet_scaling_factor_min="0.0, 0.0, 0.0010"
helmet_scaling_factor_max="0.0, 0.0, -0.0020"
deforms_hair="1.0" />
<deform_key
id="eye_size"
key_time_point="17"
key_min="1.0"
key_max="3.0"
name="Eye Size"
group_id="2" />
<deform_key
id="monolid_eyes"
key_time_point="19"
key_min="0.15"
key_max="0.95"
name="Monolid Eyes"
group_id="2" />
<deform_key
id="eyelid_height"
key_time_point="18"
key_min="-0.25"
key_max="-1"
name="Eyelid Height"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_depth"
key_time_point="14"
key_min="0.8"
key_max="-0.1"
name="Eye Depth"
group_id="2"
deforms_hair="1.0" />
<deform_key
id="eye_shape"
key_time_point="15"
key_min="-0.3"
key_max="0.4"
name="Eye Shape"
group_id="2" />
<deform_key
id="eye_outer_corner_height"
key_time_point="20"
key_min="-0.5"
key_max="0.5"
name="Eye Outer Height"
group_id="2" />
<deform_key
id="eye_inner_corner_height"
key_time_point="21"
key_min="0.5"
key_max="-0.5"
name="Eye Inner Height"
group_id="2" />
<deform_key
id="eye_to_eye_distance"
key_time_point="16"
key_min="-0.55"
key_max="1.25"
name="Eye To Eye Distance"
group_id="2" />
<deform_key
id="eye_asymetry"
key_time_point="48"
key_min="-0.3"
key_max="0.3"
name="Eye Asymmetry"
group_id="2" />
<deform_key
id="nose_angle"
key_time_point="9"
key_min="-0.1"
key_max="-0.3"
name="Nose Angle"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_length"
key_time_point="27"
key_min="-1.2"
key_max="-0.6"
name="Nose Length"
group_id="3" />
<deform_key
id="nose_bridge"
key_time_point="28"
key_min="-0.1"
key_max="0.1"
name="Nose Bridge"
group_id="3" />
<deform_key
id="nose_tip_height"
key_time_point="29"
key_min="-0.1"
key_max="0.4"
name="Nose Tip Height"
group_id="3" />
<deform_key
id="nose_size"
key_time_point="30"
key_min="-1.6"
key_max="-0.5"
name="Nose Size"
group_id="3"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="nose_width"
key_time_point="31"
key_min="-0.1"
key_max="0.5"
name="Nose Width"
group_id="3" />
<deform_key
id="nostril_height"
key_time_point="32"
key_min="-0.5"
key_max="0.2"
name="Nostril Height"
group_id="3" />
<deform_key
id="nostril_scale"
key_time_point="34"
key_min="-0.2"
key_max="0.1"
name="Nostril Size"
group_id="3" />
<deform_key
id="nose_bump"
key_time_point="37"
key_min="-0.2"
key_max="0.1"
name="Nose Bump"
group_id="3" />
<deform_key
id="nose_definition"
key_time_point="33"
key_min="0.25"
key_max="0.8"
name="Nose Definition"
group_id="3" />
<deform_key
id="nose_shape"
key_time_point="54"
key_min="-0.4"
key_max="0.1"
name="Nose Shape"
group_id="3" />
<deform_key
id="nose_asymetry"
key_time_point="45"
key_min="-0.2"
key_max="0.2"
name="Nose Asymmetry"
group_id="3"
deforms_hair="1.0" />
<deform_key
id="mouth_width"
key_time_point="35"
key_min="-0.35"
key_max="0.2"
name="Mouth Width"
group_id="4" />
<deform_key
id="mouth_position"
key_time_point="36"
key_min="-0.2"
key_max="0.2"
name="Mouth Position"
group_id="4" />
<deform_key
id="lips_frown"
key_time_point="41"
key_min="-0.3"
key_max="0.4"
name="Frown/Smile"
group_id="4" />
<deform_key
id="lip_thickness"
key_time_point="42"
key_min="0.1"
key_max="0.8"
name="Lip Thickness"
group_id="4" />
<deform_key
id="lips_forward"
key_time_point="43"
key_min="-0.0"
key_max="0.4"
name="Mouth Forward"
group_id="4"
helmet_scaling_factor_min="0.0, 0.0, 0.0"
helmet_scaling_factor_max="0.0, 0.025, 0.0" />
<deform_key
id="lip_shape_bottom"
key_time_point="44"
key_min="-0.0"
key_max="0.5"
name="Bottom Lip Shape"
group_id="4" />
<deform_key
id="lip_shape_top"
key_time_point="8"
key_min="-0.2"
key_max="0.6"
name="Top Mouth Size"
group_id="4" />
<deform_key
id="mouth"
key_time_point="55"
key_min="0.1"
key_max="-0.2"
name="Lips concave/convex"
group_id="4" />
<deform_key
id="jaw_line"
key_time_point="11"
key_min="-0.3"
key_max="0.1"
name="Jaw Line"
group_id="4" />
<deform_key
id="neck_slope"
key_time_point="50"
key_min="-0.2"
key_max="0.1"
name="Jaw Shape"
group_id="4" />
<deform_key
id="jaw_height"
key_time_point="49"
key_min="0.7"
key_max="-0.0"
name="Jaw Height"
group_id="4" />
<deform_key
id="chin_forward"
key_time_point="38"
key_min="-1"
key_max="-0.3"
name="Chin Forward"
group_id="4" />
<deform_key
id="chin_shape"
key_time_point="39"
key_min="-0.5"
key_max="0.8"
name="Chin Shape"
group_id="4" />
<deform_key
id="chin_length"
key_time_point="40"
key_min="-0.9"
key_max="0.0"
name="Chin Length"
group_id="4" />
<deform_key
id="head_scaling"
key_time_point="46"
key_min="0.7"
key_max="-0.2"
name="Head Scaling"
group_id="-1"
helmet_scaling_factor_min="0.1, 0.1, 0.004"
helmet_scaling_factor_max="-0.12, -0.1, -0.012"
deforms_hair="1.0" />
<deform_key
id="hide_ears"
key_time_point="51"
key_min="0"
key_max="1.5"
name="Hide Ears"
group_id="-1"
deforms_hair="1.0"
auto_activate_when_ears_are_hidden="true" />
<deform_key
id="old_face"
key_time_point="57"
key_min="0"
key_max="0"
name="Old face"
group_id="-1" />
<deform_key
id="kid_face"
key_time_point="58"
key_min="1.5"
key_max="1.2"
name="kid face"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="eyebump"
key_time_point="59"
key_min="1"
key_max="1"
name="eyebump"
group_id="-1"
deforms_hair="1.0" />
<deform_key
id="build"
key_time_point="61"
name="Build"
group_id="0">
<bone_scales>
<bone_scale
bone_type="biped_abdomen"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_abdomen"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_abdomen"
axis="z"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_l"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_calf_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_l"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_l"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_foot_l"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_l"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_toe_l"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_toe_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_thigh_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_r"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thigh_r"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_calf_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_r"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_calf_r"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_foot_r"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_foot_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_toe_r"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_toe_r"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_toe_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="x"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_spine_2"
axis="y"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_spine_2"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_spine_1"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_spine_1"
axis="y"
key_min="1.5"
key_max="1.5" />
<bone_scale
bone_type="biped_spine_1"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_thorax"
axis="x"
key_min="1.3"
key_max="1.3" />
<bone_scale
bone_type="biped_thorax"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_thorax"
axis="z"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_neck"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_neck"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_head"
axis="x"
key_min="1.6"
key_max="1.6" />
<bone_scale
bone_type="biped_head"
axis="y"
key_min="1.6"
key_max="1.6" />
<bone_scale
bone_type="biped_head"
axis="z"
key_min="1.6"
key_max="1.6" />
<bone_scale
bone_type="biped_shoulder_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_shoulder_l"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_shoulder_l"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_l"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_l"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_l"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_hand_l"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_l"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_shoulder_r"
axis="y"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_shoulder_r"
axis="z"
key_min="1.1"
key_max="1.1" />
<bone_scale
bone_type="biped_upperarm_r"
axis="x"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_r"
axis="y"
key_min="1.2"
key_max="1.2" />
<bone_scale
bone_type="biped_upperarm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_forearm_r"
axis="x"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_r"
axis="y"
key_min="1.0"
key_max="1.0" />
<bone_scale
bone_type="biped_forearm_r"
axis="z"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="x"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="y"
key_min="1"
key_max="1" />
<bone_scale
bone_type="biped_hand_r"
axis="z"
key_min="1"
key_max="1" />
</bone_scales>
</deform_key>
<deform_key
id="weight"
key_time_point="60"
name="Weight"
group_id="0">
<bone_scales></bone_scales>
</deform_key>
<deform_key
id="height"
key_time_point="62"
name="Height Multiplier"
group_id="0" />
<deform_key
id="age"
key_time_point="63"
name="Age"
group_id="0" />
<!-- the last key is used from the application for post modifications, do not delete the entry
<deform_key id="skinkey_post_edit" key_time_point="10" key_min="0" key_max="1" name="Post-Edit" group_id="4" />-->
</deform_keys>
<default_hair_meshes
cover_type1="hair_female_a"
cover_type2="hair_female_b"
cover_type3="hair_female_c"
cover_type4="hair_female_c" />
<hair_meshes
group_id="7">
<!--<hair_mesh name="hair_female_a" tags="turkisi,uzun" />
<hair_mesh name="hair_female_b" tags="turkisi,toplu" />
<hair_mesh name="hair_female_c" tags="turkisi,kisa"/>
<hair_mesh name="hair_female_d" tags="turkisi,daginik"/>
<hair_mesh name="hair_female_e" tags="turkisi,orgulu"/>
<hair_mesh name="hair_female_f" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_g" tags="turkisi,bobhair"/>
<hair_mesh name="hair_female_h" tags="turkisi,bun"/>
<hair_mesh name="hair_female_i" tags="turkisi,longmessy"/>
<hair_mesh name="hair_female_j" tags="turkisi,sidebraid"/>
<hair_mesh name="hair_female_k" tags="turkisi,halfupdo"/>>-->
<hair_mesh>
<style_tags>
<style_tag
name="Bald" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_s"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_s">
<style_tags>
<style_tag
name="LongOvershoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_r"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_r">
<style_tags>
<style_tag
name="TiedLongOverShoulder" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_z">
<style_tags>
<style_tag
name="AboveShoulderLength" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_p"
cover_type1="female_hair_p_type1"
cover_type2="female_hair_p_type2"
cover_type3="female_hair_p_type3"
cover_type4="female_hair_p">
<style_tags>
<style_tag
name="TiedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_p"
cover_type1="female_hair_p_type1"
cover_type2="female_hair_p_type2"
cover_type3="female_hair_p_type3"
cover_type4="female_hair_p">
<style_tags>
<style_tag
name="BraidedInBack" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_r"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_r">
<style_tags>
<style_tag
name="ShoulderLengthTied" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_s"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_s">
<style_tags>
<style_tag
name="Short" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_t"
cover_type1="female_hair_t_a"
cover_type2="female_hair_t_b"
cover_type3="female_hair_t_c"
cover_type4="female_hair_t">
<style_tags>
<style_tag
name="Cornrows" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_u"
cover_type1="female_hair_u_a"
cover_type2="female_hair_u_c"
cover_type3="female_hair_u_c"
cover_type4="female_hair_u">
<style_tags>
<style_tag
name="CornrowMohawk" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_v"
cover_type1="female_hair_o_type1"
cover_type2="female_hair_o_type2"
cover_type3="female_hair_o_type3"
cover_type4="female_hair_v_type4">
<style_tags>
<style_tag
name="BraidedAboveEars" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_y"
cover_type1="female_hair_r_type1"
cover_type2="female_hair_r_type2"
cover_type3="female_hair_r_type3"
cover_type4="female_hair_y">
<style_tags>
<style_tag
name="Ukrainian" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_z">
<style_tags>
<style_tag
name="VeryShort" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z"
cover_type1="female_hair_s_type1"
cover_type2="female_hair_s_type2"
cover_type3="female_hair_s_type2"
cover_type4="female_hair_z">
<style_tags>
<style_tag
name="RestingOnShoulders" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_b"
cover_type1="female_hair_l_type1"
cover_type2="female_hair_l_type2"
cover_type3="female_hair_l_type3"
cover_type4="female_hair_z_b">
<style_tags>
<style_tag
name="Bobbed" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_c_type4"
cover_type1="female_hair_z_c_type1"
cover_type2="female_hair_z_c_type2"
cover_type3="female_hair_z_c_type2"
cover_type4="female_hair_z_c_type4">
<style_tags>
<style_tag
name="Native Braids" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_d"
cover_type1="female_hair_m_type1"
cover_type2="female_hair_m_type2"
cover_type3="female_hair_m_type2"
cover_type4="female_hair_z_d">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_e"
cover_type1="female_hair_z_e_a"
cover_type2="female_hair_z_e_b"
cover_type4="female_hair_z_e">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_f"
cover_type1="female_hair_z_f_a"
cover_type2="female_hair_z_f_b"
cover_type4="female_hair_z_f">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_g"
cover_type1="female_hair_z_g_a"
cover_type4="female_hair_z_g">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_h"
cover_type1="female_hair_z_h_a"
cover_type4="female_hair_z_h">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
<hair_mesh
name="female_hair_z_i"
cover_type1="female_hair_z_i_a"
cover_type4="female_hair_z_i">
<style_tags>
<style_tag
name="High Ponytail" />
</style_tags>
</hair_mesh>
</hair_meshes>
<eyebrow_meshes>
<eyebrow_mesh
name="female_eyebrow_6" />
</eyebrow_meshes>
<beard_meshes>
<beard_mesh />
</beard_meshes>
<tattoo_color_gradient_points>
<tattoo_color_gradient_point
point="0.33, 0.00, 0.00" />
<tattoo_color_gradient_point
point="0.50, 0.05, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.40, 0.00" />
<tattoo_color_gradient_point
point="0.66, 0.66, 0.00" />
<tattoo_color_gradient_point
point="0.10, 0.50, 0.00" />
<tattoo_color_gradient_point
point="0.40, 0.55, 0.66" />
<tattoo_color_gradient_point
point="0.00, 0.30, 0.50" />
<tattoo_color_gradient_point
point="0.30, 0.20, 0.60" />
<tattoo_color_gradient_point
point="0.80, 0.30, 0.40" />
<tattoo_color_gradient_point
point="1.00, 1.00, 1.00" />
<tattoo_color_gradient_point
point="0.33, 0.33, 0.33" />
<tattoo_color_gradient_point
point="0.05, 0.05, 0.05" />
</tattoo_color_gradient_points>
<hair_color_gradient_points>
<hair_color_gradient_point
point="0.89, 0.89, 0.69" />
<hair_color_gradient_point
point="0.92, 0.71, 0.43" />
<hair_color_gradient_point
point="0.68, 0.65, 0.45" />
<hair_color_gradient_point
point="0.75, 0.53, 0.29" />
<hair_color_gradient_point
point="0.55, 0.54, 0.35" />
<hair_color_gradient_point
point="0.63, 0.40, 0.20" />
<hair_color_gradient_point
point="0.40, 0.40, 0.25" />
<hair_color_gradient_point
point="0.57, 0.27, 0.12" />
<hair_color_gradient_point
point="0.29, 0.29, 0.18" />
<hair_color_gradient_point
point="0.47, 0.17, 0.07" />
<hair_color_gradient_point
point="0.24, 0.24, 0.15" />
<hair_color_gradient_point
point="0.40, 0.13, 0.03" />
<hair_color_gradient_point
point="0.16, 0.16, 0.10" />
<hair_color_gradient_point
point="0.15, 0.10, 0.07" />
<hair_color_gradient_point
point="0.14, 0.14, 0.09" />
<hair_color_gradient_point
point="0.12, 0.08, 0.06" />
<hair_color_gradient_point
point="0.11, 0.11, 0.08" />
<hair_color_gradient_point
point="0.10, 0.07, 0.05" />
<hair_color_gradient_point
point="0.09, 0.09, 0.07" />
<hair_color_gradient_point
point="0.08, 0.05, 0.05" />
<hair_color_gradient_point
point="0.05, 0.06, 0.06" />
<hair_color_gradient_point
point="0.03, 0.03, 0.04" />
<hair_color_gradient_point
point="0.04, 0.05, 0.05" />
<hair_color_gradient_point
point="0.01, 0.015, 0.035" />
</hair_color_gradient_points>
<skin_color_gradient_points>
<skin_color_gradient_point
point="1.0, 1.0, 1.0" />
<skin_color_gradient_point
point="0.90, 0.80, 0.72" />
<skin_color_gradient_point
point="0.87, 0.76, 0.70" />
<skin_color_gradient_point
point="0.76, 0.64, 0.60" />
<skin_color_gradient_point
point="0.85, 0.82, 0.65" />
<skin_color_gradient_point
point="0.76, 0.70, 0.55" />
<skin_color_gradient_point
point="0.68, 0.60, 0.45" />
<skin_color_gradient_point
point="0.60, 0.52, 0.36" />
<skin_color_gradient_point
point="0.82, 0.70, 0.45" />
<skin_color_gradient_point
point="0.71, 0.59, 0.38" />
<skin_color_gradient_point
point="0.60, 0.48, 0.29" />
<skin_color_gradient_point
point="0.49, 0.37, 0.22" />
<skin_color_gradient_point
point="0.50, 0.40, 0.30" />
<skin_color_gradient_point
point="0.43, 0.33, 0.25" />
<skin_color_gradient_point
point="0.36, 0.27, 0.20" />
<skin_color_gradient_point
point="0.33, 0.25, 0.17" />
<skin_color_gradient_point
point="0.35, 0.25, 0.21" />
<skin_color_gradient_point
point="0.30, 0.21, 0.18" />
<skin_color_gradient_point
point="0.25, 0.15, 0.12" />
<skin_color_gradient_point
point="0.20, 0.12, 0.09" />
<skin_color_gradient_point
point="0.22, 0.20, 0.16" />
<skin_color_gradient_point
point="0.17, 0.17, 0.15" />
<skin_color_gradient_point
point="0.13, 0.11, 0.09" />
<skin_color_gradient_point
point="0.09, 0.08, 0.04" />
</skin_color_gradient_points>
<eye_color_gradient_points>
<!--Bright Blue-->
<eye_color_gradient_point
point="0.6, 0.7, 0.8" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.42, 0.60, 0.9" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.32, 0.50, 0.6" />
<!--Bright Blue-->
<eye_color_gradient_point
point="0.2, 0.3, 0.4" />
<!--Deep Blue-->
<eye_color_gradient_point
point="0.05, 0.08, 0.15" />
<!--Grey Blue-->
<eye_color_gradient_point
point="0.32, 0.35, 0.41" />
<!--Bright grey-->
<eye_color_gradient_point
point="0.99, 0.99, 0.99" />
<!--Grey -->
<eye_color_gradient_point
point="0.5, 0.5, 0.4" />
<!--Green-->
<eye_color_gradient_point
point="0.4, 0.60, 0.25" />
<!--light Green-->
<eye_color_gradient_point
point="0.35, 0.50, 0.30" />
<!--Green-->
<eye_color_gradient_point
point="0.31, 0.40, 0.15" />
<!--Deep Green-->
<eye_color_gradient_point
point="0.06, 0.15, 0.06" />
<!--green Brown-->
<eye_color_gradient_point
point="0.40, 0.40, 0.15" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.55, 0.26, 0.11" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.40, 0.25, 0.10" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.50, 0.20, 0.05" />
<!--Light Brown-->
<eye_color_gradient_point
point="0.27, 0.14, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.11, 0.08, 0.05" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.06, 0.04, 0.03" />
<!--Dark Brown-->
<eye_color_gradient_point
point="0.02, 0.01, 0.01" />
</eye_color_gradient_points>
<face_textures>
<face_texture
name="head_female_f"
lod_material="head_female_a.lod"
color="0xFFCAD3E0"
tags="face_texture2"></face_texture>
<!-- <face_texture name="head_female_c" lod_material="head_female_a.lod" color="0xFFCAD3E0" tags="face_texture2">
</face_texture> -->
<!--face_texture name="head_female_a" color="0xFFC3C3C3" tags="face_texture3">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.647059, 0.282353, 0.121569" />
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFFD3C3CE" tags="face_texture2">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.313726, 0.164706, 0.098039" />
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="head_female_a" color="0xFF78633E" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.098039, 0.062745, 0.047059" />
<hair_color_gradient_point point="0.047059, 0.050980, 0.098039" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture>
<face_texture name="womanface_african" color="0xFF404040" tags="face_texture1">
<hair_color_gradient_points>
<hair_color_gradient_point point="0.070588, 0.031373, 0.031373" />
<hair_color_gradient_point point="0.027451, 0.031373, 0.047059" />
</hair_color_gradient_points>
<eye_color_gradient_points>
<eye_color_gradient_point point="0.80, 0.10, 0.00" />
<eye_color_gradient_point point="0.30, 0.03, 0.00" />
<eye_color_gradient_point point="0.10, 0.80, 0.80" />
<eye_color_gradient_point point="0.10, 0.10, 0.30" />
<eye_color_gradient_point point="0.50, 0.80, 0.10" />
<eye_color_gradient_point point="0.00, 0.30, 0.00" />
<eye_color_gradient_point point="0.50, 0.50, 0.60" />
<eye_color_gradient_point point="0.05, 0.05, 0.10" />
</eye_color_gradient_points>
</face_texture-->
</face_textures>
<mouth_textures
group_id="4">
<mouth_texture
name="mouth_mat_kid_d"
lod_material="mouth_mat"
color="0xFFFFFFFF"
tags="mouth_texture1,mouth_texture2"></mouth_texture>
</mouth_textures>
<voice_types>
<voice_type
name="female_01" />
</voice_types>
<constraints>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="0.7"
key_id="height" />
<term
coefficient="0.3"
key_id="age" />
<term
coefficient="1.0"
key_id="head_scaling" />
</constraint>
<constraint
proportional_negative_and_positive="1.0">
<term
coefficient="1.0"
key_id="age" />
<term
coefficient="1.0"
key_id="kid_face" />
</constraint>
</constraints>
</skin>
</race>
</skins>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>