![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > SandBox Core> ModuleData
```
<?xml version="1.0" encoding="utf-8"?>
<strings>
<!-- CHARACTER CREATION -->
<!-- Old versions - probably remove. The string_id is identical to the strings in Native\Module_Data\strings.xml
<string id="str_culture_description.vlandia" text="{=base.strings.string.text.str_culture_description.vlandia}The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a cast of warlike nobles who prefer to fight with spears and lances on horseback." />
<string id="str_culture_description.battania" text="{=base.strings.string.text.str_culture_description.battania}The Battanians still remember the olden days when the woods stretched across northern Calradia, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to their traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with deadly efficiency." />
<string id="str_culture_description.khuzait" text="{=base.strings.string.text.str_culture_description.khuzait}The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galluping out of reach." />
<string id="str_culture_description.sturgia" text="{=base.strings.string.text.str_culture_description.sturgia}Sturgians are the descendants of the foreign tribes of northern Calradia. As the empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder." />
<string id="str_culture_description.aserai" text="{=base.strings.string.text.str_culture_description.aserai}The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south." />
<string id="str_culture_description.empire" text="{=base.strings.string.text.str_culture_description.empire}The Calradian Empire is in decline. Even before the murder of the Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. They are technologically more advanced than their neighbors and their mastery of engineering is not just evident in their aqueducts, beautiful architecture and massive city walls. It also makes them experts in siege warfare." />
-->
<string
id="str_char_creation_generic_selection"
text="{=yCEMiKjB}Choose your {SELECTION}" />
<string
id="str_player_brother_name.vlandia"
text="{=dFpNRB1g}Nogand" />
<string
id="str_player_brother_name.battania"
text="{=C8NDynaB}Niasen" />
<string
id="str_player_brother_name.khuzait"
text="{=JDtbzwB0}Nusun" />
<string
id="str_player_brother_name.sturgia"
text="{=CaCfbRJq}Nozhon" />
<string
id="str_player_brother_name.aserai"
text="{=m2uEbrkh}Najun" />
<string
id="str_player_brother_name.empire"
text="{=4kBdT24F}Nathanos" />
<string
id="str_player_little_brother_name.vlandia"
text="{=8YvBapxl}Varic" />
<string
id="str_player_little_brother_name.battania"
text="{=w4Ajm40u}Faroc" />
<string
id="str_player_little_brother_name.khuzait"
text="{=WTF4ZIe7}Jatu" />
<string
id="str_player_little_brother_name.sturgia"
text="{=NWxC3CbS}Fodor" />
<string
id="str_player_little_brother_name.aserai"
text="{=at4MdVBJ}Fathid" />
<string
id="str_player_little_brother_name.empire"
text="{=CONYULU6}Phasos" />
<string
id="str_player_little_sister_name.vlandia"
text="{=3Y5dudW9}Alda" />
<string
id="str_player_little_sister_name.battania"
text="{=IcBq2jSZ}Aitheen" />
<string
id="str_player_little_sister_name.khuzait"
text="{=MgBazeaE}Alte" />
<string
id="str_player_little_sister_name.sturgia"
text="{=pAf5Mt3X}Alishka" />
<string
id="str_player_little_sister_name.aserai"
text="{=q65JaEBW}Alya" />
<string
id="str_player_little_sister_name.empire"
text="{=OA9bQ8QJ}Alea" />
<string
id="str_tutorial_Bow"
text="{=8UUV94Lq}Ranged Training" />
<string
id="str_tutorial_Melee"
text="{=qNrWU4Or}Melee Training" />
<string
id="str_tutorial_Mounted"
text="{=P7KbSBvr}Mounted Training" />
<string
id="str_tutorial_AdvancedMelee"
text="{=D0SoDPcr}Advanced Melee Training" />
<string
id="str_tutorial_ranged_bow"
text="{=gUvxp8mf}Bow Training" />
<string
id="str_tutorial_ranged_javelin"
text="{=okM9QUFA}Javelin Training" />
<string
id="str_tutorial_ranged_crossbow"
text="{=d0LpBfis}Crossbow Training" />
<string
id="str_tutorial_melee_sword"
text="{=5bYwdRFs}Sword Training" />
<string
id="str_tutorial_melee_shield"
text="{=GjGF4xbn}Shield Training" />
<string
id="str_tutorial_melee_go_to_trainer"
text="{=q71nXdD4}Go to trainer" />
<string
id="str_tutorial_mounted_melee"
text="{=MqeQco4z}Mounted Spear Training" />
<string
id="str_tutorial_mounted_bow"
text="{=9YqwNQPO}Mounted Ranged Training" />
<string
id="str_tutorial_mounted_sword_and_shield"
text="{=elRQHiLR}Mounted Sword Training" />
<string
id="str_tutorial_mounted_mount_the_horse"
text="{=L24eYhaX}Mount the horse" />
<string
id="str_tutorial_mounted_hit_targets"
text="{=jWvle1tC}Finish the track and hit targets as many as you can ({HIT} / {ALL})" />
<string
id="str_tutorial_advmelee_swordshield"
text="{=uW4htMut}Sword and Shield Training" />
<string
id="str_tutorial_adv_melee_go_to_trainer"
text="{=q71nXdD4}Go to trainer" />
<string
id="str_tutorial_adv_melee_beat_easy_trainer"
text="{=BoQ0N23g}Defeat rookie trainer" />
<string
id="str_tutorial_adv_melee_go_to_normal_trainer"
text="{=L0tOoWpV}Go to normal trainer" />
<string
id="str_tutorial_adv_melee_beat_normal_trainer"
text="{=iVbIg7hT}Defeat veteran trainer" />
<string
id="str_tutorial_ranged_go_to_shooting_position"
text="{=kwW6v202}Go to shooting position" />
<string
id="str_tutorial_advmelee_2hsword"
text="{=OJmYUcaU}Two Handed Sword Training" />
<string
id="str_tutorial_advmelee_spearshield"
text="{=z9eC5hjv}Spear and Shield Training" />
<string
id="str_tutorial_ranged_shoot_targets"
text="{=lN1RQ260}Shoot targets ({HIT} / {ALL})" />
<string
id="str_tutorial_melee_defense"
text="{=ZozwfwVl}Defend yourself ({HIT} / {ALL})" />
<string
id="str_tutorial_melee_attack"
text="{=LGuJctoZ}Attack to trainer ({HIT} / {ALL})" />
<string
id="str_tutorial_melee_sword_shield_training_description"
text="{=atWs6mkm}One Handed Sword and Shield Training" />
<string
id="str_tutorial_melee_sword_training_description"
text="{=HOuIbabS}Two Handed Sword Training" />
<string
id="str_tutorial_advmelee_training_description"
text="{=QHhdmvLj}Combat Training" />
<string
id="str_tutorial_mounted_spear_training_description"
text="{=MqeQco4z}Mounted Spear Training" />
<string
id="str_tutorial_mounted_melee_training_description"
text="{=elRQHiLR}Mounted Sword Training" />
<string
id="str_tutorial_mounted_bow_training_description"
text="{=tZtrK3cs}Horse Archery Training" />
<string
id="str_tutorial_crossbow_training_description"
text="{=d0LpBfis}Crossbow Training" />
<string
id="str_tutorial_bow_training_description"
text="{=gUvxp8mf}Bow Training" />
<string
id="str_tutorial_javelin_training_description"
text="{=okM9QUFA}Javelin Training" />
<string
id="str_tutorial_time_score"
text="{=Xr50xGhr} ({TIME_SCORE} seconds)" />
<string
id="str_destructible_component.archery_target_pot"
text="{=7xHMIZEP}Practice Target" />
<string
id="str_destructible_component.pot_archery_target_breakable"
text="{=7xHMIZEP}Practice Target" />
<string
id="str_destructible_component.archery_practice_target"
text="{=7xHMIZEP}Practice Target" />
<!-- //CHARACTER CREATION -->
<!--Tutorial Box Texts-->
<!-- Enter Village Tutorial -->
<string
id="str_campaign_tutorial_title.EnterVillageTutorial"
text="{=oj7B1GOT}Entering Settlements" />
<string
id="str_campaign_tutorial_description.EnterVillageTutorial"
text="{=3nilwlcM}You have arrived at {TUTORIAL_SETTLEMENT_NAME}. To explore the location, you can enter the settlement by pressing the highlighted button on the left." />
<!-- Navigate On Map Tutorial -->
<string
id="str_campaign_tutorial_title.NavigateOnMapTutorialStep1"
text="{=3RqEmB15}Navigating Calradia" />
<string
id="str_campaign_tutorial_description.NavigateOnMapTutorialStep1"
text="{=f6xYa3c4}Welcome to Calradia!{newline}{newline}You can explore the world map by moving the camera with {FORWARD_KEY}{BACKWARDS_KEY}{LEFT_KEY}{RIGHT_KEY}, panning your view by right clicking and dragging your mouse and zooming in and out with the mouse wheel.{newline}{newline}Give it a try." />
<string
id="str_campaign_tutorial_description.NavigateOnMapTutorialStep1_controller"
text="{=B5MNWr0J}Welcome to Calradia!{newline}{newline}You can explore the world map by moving the camera with {CONSOLE_MOVEMENT_KEY}, panning your view with {CONSOLE_CAMERA_KEY} and zooming in and out with {MAP_ZOOM_OUT_KEY} and {MAP_ZOOM_IN_KEY}.{newline}{newline}Give it a try." />
<string
id="str_campaign_tutorial_title.NavigateOnMapTutorialStep2"
text="{=3RqEmB15}Navigating Calradia" />
<string
id="str_campaign_tutorial_description.NavigateOnMapTutorialStep2"
text="{=odbkXZkz}Moving your party is done by clicking on the map. This will leave a mark on the target location - unless you have clicked on inaccessible areas such as mountains or sea.{newline}{newline}Let's set off to {TUTORIAL_SETTLEMENT_NAME}!" />
<string
id="str_campaign_tutorial_description.NavigateOnMapTutorialStep2_controller"
text="{=3r0HfDMk}Moving your party is done by hovering the indicator on the map and pressing {CONSOLE_ACTION_KEY}. This will leave a mark on the target location - unless you have hovered over an inaccessible areas such as mountains or sea.{newline}{newline}Let's set off to {TUTORIAL_SETTLEMENT_NAME}!" />
<!-- See Markers In Mission Tutorial -->
<string
id="str_campaign_tutorial_title.SeeMarkersInMissionTutorial"
text="{=jLWPSiOR}Speak to the Headman" />
<string
id="str_campaign_tutorial_description.SeeMarkersInMissionTutorial"
text="{=MmFO0Erq}You can hold {MISSION_INDICATORS_KEY} to see the location of the Headman.{newline}{newline}Once you are near him, press {INTERACTION_KEY} to speak with him." />
<!-- Get Supplies Tutorial -->
<string
id="str_campaign_tutorial_title.GetSuppliesTutorialStep1"
text="{=cZsPNpCs}Buying Food" />
<string
id="str_campaign_tutorial_description.GetSuppliesTutorialStep1"
text="{=B7WlM3CU}You should purchase supplies from the settlement menu on the left." />
<string
id="str_campaign_tutorial_title.GetSuppliesTutorialStep2"
text="{=cZsPNpCs}Buying Food" />
<string
id="str_campaign_tutorial_description.GetSuppliesTutorialStep2"
text="{=3YkpC9Nf}You can filter Items through buttons at the top. Filter them to Misc." />
<string
id="str_campaign_tutorial_title.GetSuppliesTutorialStep3"
text="{=cZsPNpCs}Buying Food" />
<string
id="str_campaign_tutorial_description.GetSuppliesTutorialStep3"
text="{=CpKLau15}Your brother recommends that you purchase 2 sacks of grain.{newline}{newline}You can do this by transferring them to your inventory with the little arrow on the left side" />
<!-- Press Leave Tutorial -->
<string
id="str_campaign_tutorial_title.PressLeaveToReturnFromMissionType1"
text="{=wq9sNkMc}Leaving a Mission" />
<string
id="str_campaign_tutorial_description.PressLeaveToReturnFromMissionType1"
text="{=NED1z7Pe}To leave a mission, you can hold down {LEAVE_MISSION_KEY}.{newline}{newline}This will return you to the settlement menu where you can purchase supplies and hire recruits." />
<string
id="str_campaign_tutorial_title.PressLeaveToReturnFromMissionType2"
text="{=wq9sNkMc}Leaving a Mission" />
<string
id="str_campaign_tutorial_description.PressLeaveToReturnFromMissionType2"
text="{=NED1z7Pe}To leave a mission, you can hold down {LEAVE_MISSION_KEY}.{newline}{newline}This will return you to the settlement menu where you can purchase supplies and hire recruits." />
<!-- Get Quest Tutorial -->
<string
id="str_campaign_tutorial_title.GetQuestTutorial"
text="{=KUEHAD4U}Quests" />
<string
id="str_campaign_tutorial_description.GetQuestTutorial"
text="{=5M48atXU}You have an active quest! You can learn more about it by clicking on the quest log on the lower left of your screen." />
<string
id="str_campaign_tutorial_description.GetQuestTutorial_controller"
text="{=JEhe0TvD}You have an active quest! You can learn more about it by pressing {CONSOLE_ACTION_KEY} while the cursor is on the quest log on the lower left of your screen." />
<!-- Take and Rescue Prisoner Tutorial -->
<string
id="str_campaign_tutorial_title.TakeAndRescuePrisonerTutorial"
text="{=ZW9OGfEt}Rescuing & Taking Prisoners" />
<string
id="str_campaign_tutorial_description.TakeAndRescuePrisonerTutorial"
text="{=rLEIuqZO}After a hard-fought battle, you may have the choice to take some prisoners or recruit those that you have freed from your enemy.{newline}{newline}Both options are done by transferring the troops to your party with the little arrow button on the left." />
<!-- Recruitment Tutorial -->
<string
id="str_campaign_tutorial_title.RecruitmentTutorialStep1"
text="{=fpdXZ0fl}Recruitment" />
<string
id="str_campaign_tutorial_description.RecruitmentTutorialStep1"
text="{=Rvn8tGB0}Your brother has asked you to hire at least 4 men before you set out to face the raiders.{newline}{newline}You can hire troops from villages and towns by clicking on the "Recruit Troops" button." />
<string
id="str_campaign_tutorial_description.RecruitmentTutorialStep1_controller"
text="{=9Dpz9Emy}Your brother has asked you to hire at least 4 men before you set out to face the raiders.{newline}{newline}You can hire troops from villages and towns by pressing {CONSOLE_ACTION_KEY} while the cursor is on the "Recruit Troops" button." />
<string
id="str_campaign_tutorial_title.RecruitmentTutorialStep2"
text="{=fpdXZ0fl}Recruitment" />
<string
id="str_campaign_tutorial_description.RecruitmentTutorialStep2"
text="{=ddoD208G}Notables help you recruit more and better (higher level) troops according to your relation with them.{newline}{newline}Click on some troops to move them into your party." />
<string
id="str_campaign_tutorial_description.RecruitmentTutorialStep2_controller"
text="{=EeC9zwta}Notables help you recruit more and better (higher level) troops according to your relation with them.{newline}{newline}Move troops into your party by pressing {CONSOLE_ACTION_KEY} while the cursor is on their portraits." />
<!-- Talk to Notable Tutorial -->
<string
id="str_campaign_tutorial_title.TalkToNotableTutorialStep1"
text="{=axnDLcDA}Talk to the headman" />
<string
id="str_campaign_tutorial_description.TalkToNotableTutorialStep1"
text="{=LS1whiyj}The menu on the top right shows the important people in your current location.{newline}{newline}Click on the headman's portrait to talk to him." />
<string
id="str_campaign_tutorial_description.TalkToNotableTutorialStep1_controller"
text="{=0yLZL3Vz}The menu on the top right shows the important people in your current location.{newline}{newline}Press {CONSOLE_ACTION_KEY} while the cursor is on the headman's portrait to talk to him." />
<string
id="str_campaign_tutorial_title.TalkToNotableTutorialStep2"
text="{=axnDLcDA}Talk to the headman" />
<string
id="str_campaign_tutorial_description.TalkToNotableTutorialStep2"
text="{=xCHBC7S9}Click on the "Visit" button to return to the notable and learn more about the task ahead." />
<string
id="str_campaign_tutorial_description.TalkToNotableTutorialStep2_controller"
text="{=wbdzBBPp}Return to the notable and learn more about the task ahead by pressing {CONSOLE_ACTION_KEY} while the cursor is on the "Visit" button." />
<!-- Order Tutorial -->
<string
id="str_campaign_tutorial_title.OrderTutorial1TutorialStep1"
text="{=x4xx1Zd6}Battle Commands" />
<string
id="str_campaign_tutorial_description.OrderTutorial1TutorialStep1"
text="{=Ph2nk4Ms}At the beginning of a battle your soldiers will be holding their position. You can tell them to charge by opening the movement orders with {FIRST_ORDER_CATEGORY_KEY} and choosing "Follow Me" with {SECOND_ORDER_CATEGORY_KEY}." />
<string
id="str_campaign_tutorial_description.OrderTutorial1TutorialStep1_controller"
text="{=lRPvkRJy}At the beginning of a battle your soldiers will be holding their position. You can tell them to follow by opening the order menu with {HOLD_OPEN_ORDER_KEY} and movement orders with {FIRST_ORDER_CATEGORY_KEY} and choosing "Follow Me" with {SECOND_ORDER_CATEGORY_KEY}." />
<string
id="str_campaign_tutorial_title.OrderTutorial1TutorialStep2"
text="{=x4xx1Zd6}Battle Commands" />
<string
id="str_campaign_tutorial_description.OrderTutorial1TutorialStep2"
text="{=FCMKJLrh}You can tell your men to charge by opening the movement orders with {FIRST_ORDER_CATEGORY_KEY} and choosing charge with {THIRD_ORDER_CATEGORY_KEY}." />
<string
id="str_campaign_tutorial_description.OrderTutorial1TutorialStep2_controller"
text="{=mvYbXi4O}You can tell your men to charge by opening the order menu with {HOLD_OPEN_ORDER_KEY} and movement orders with {FIRST_ORDER_CATEGORY_KEY} and choosing "Charge" with {THIRD_ORDER_CATEGORY_KEY}." />
<string
id="str_campaign_tutorial_title.OrderTutorial2Tutorial"
text="{=mfugkRoz}Hideouts & Orders" />
<string
id="str_campaign_tutorial_description.OrderTutorial2Tutorial"
text="{=LA4oaC7b}Hideout missions begin with the enemy unaware of your approach.{newline}{newline}Order your troops to follow you with the {FIRST_ORDER_CATEGORY_KEY} and {SECOND_ORDER_CATEGORY_KEY} shortcuts and try to take them on in small groups." />
<string
id="str_campaign_tutorial_description.OrderTutorial2Tutorial_controller"
text="{=0FQcVmYK}Hideout missions begin with the enemy unaware of your approach.{newline}{newline}Open the order menu with {HOLD_OPEN_ORDER_KEY} and order your troops to follow you with the {FIRST_ORDER_CATEGORY_KEY} and {SECOND_ORDER_CATEGORY_KEY} shortcuts and try to take them on in small groups." />
<!-- Movement in Mission Tutorial -->
<string
id="str_campaign_tutorial_title.MovementInMissionTutorial"
text="{=KiJd6Xik}Movement" />
<string
id="str_campaign_tutorial_description.MovementInMissionTutorial"
text="{=58IKj85P}You can move your character:{newline}- Forwards with {FORWARD_KEY}{newline}- Backwards with {BACKWARDS_KEY}{newline}- Left with {LEFT_KEY}{newline}- Right with {RIGHT_KEY}{newline}{newline}Try them all now!" />
<string
id="str_campaign_tutorial_description.MovementInMissionTutorial_controller"
text="{=JXbP1ula}You can move your character with {CONSOLE_MOVEMENT_KEY}.{newline}{newline}Try moving in four direction now!" />
<!-- Upgrading Troops Tutorial -->
<string
id="str_campaign_tutorial_title.UpgradingTroopsStep1"
text="{=GhVXQrYF}Upgrading Troops" />
<string
id="str_campaign_tutorial_description.UpgradingTroopsStep1"
text="{=I1Cvs1zL}Some of your troops now have enough experience for an upgrade.{newline}{newline}To review and upgrade your troops click on the highlighted party screen button." />
<string
id="str_campaign_tutorial_description.UpgradingTroopsStep1_controller"
text="{=oq3SvXCm}Some of your troops now have enough experience for an upgrade.{newline}{newline}To review and upgrade your troops press {CONSOLE_ACTION_KEY} while the cursor is on the highlighted party screen button." />
<string
id="str_campaign_tutorial_title.UpgradingTroopsStep2"
text="{=GhVXQrYF}Upgrading Troops" />
<string
id="str_campaign_tutorial_description.UpgradingTroopsStep2"
text="{=b1suRGVY}Troops that are ready to upgrade are marked with a special icon{UPGRADE_ICON}.{newline}{newline}The total number of upgradeable troops is shown inside the highlighted button, at the top right corner of the screen.{newline}{newline}Open the popup to upgrade some of your troops." />
<string
id="str_campaign_tutorial_title.UpgradingTroopsStep3"
text="{=GhVXQrYF}Upgrading Troops" />
<string
id="str_campaign_tutorial_description.UpgradingTroopsStep3"
text="{=SJ5Yp3eI}Troop upgrades will cost you denars and troop experience. Some troops may have two possible upgrade paths and may require items such as horses." />
<!-- Buying Food Tutorial -->
<string
id="str_campaign_tutorial_title.BuyingFood"
text="{=dLXZaEI1}Buying Foods" />
<string
id="str_campaign_tutorial_description.BuyingFoodStep1"
text="{=vdEoBkpr}You must maintain food supplies at all times. If you run out of food, your party will lose morale. Your troops may desert you because of low morale.{newline}{newline}You can see your food reserve on the info bar. Hover over it to see how much food your party consumes each day. Since your party needs food, go to marketplace now to purchase some." />
<string
id="str_campaign_tutorial_description.BuyingFoodStep2"
text="{=QVChn4mG}Food items are also trade goods. You can find trade goods easily with the "Miscellaneous" filter." />
<string
id="str_campaign_tutorial_description.BuyingFoodStep3"
text="{=iOLa5rjZ}Grain is usually the cheapest food you can buy.{newline}{newline}Other types of food may grant various bonuses when consumed.{newline}{newline}Buy some food now." />
<!-- Choosing Perks Tutorial -->
<string
id="str_campaign_tutorial_title.ChoosingPerkUpgradesStep1"
text="{=yrlPHYpa}Choosing Perk Upgrades" />
<string
id="str_campaign_tutorial_title.ChoosingPerkUpgradesStep2"
text="{=yrlPHYpa}Choosing Perk Upgrades" />
<string
id="str_campaign_tutorial_title.ChoosingPerkUpgradesStep3"
text="{=yrlPHYpa}Choosing Perk Upgrades" />
<string
id="str_campaign_tutorial_description.ChoosingPerkUpgradesStep1"
text="{=bZOVbBRG}When your skill points reach a required threshold, one or more perks will become available.{newline}{newline}This will be notified by a small indicator over the character screen button.{newline}{newline}Click on the character button to view available perk choices." />
<string
id="str_campaign_tutorial_description.ChoosingPerkUpgradesStep1_controller"
text="{=TZZaO7iI}When your skill points reach a required threshold, one or more perks will become available.{newline}{newline}This will be notified by a small indicator over the character screen button.{newline}{newline}Press {CONSOLE_ACTION_KEY} while the cursor is on the character button to view available perk choices." />
<string
id="str_campaign_tutorial_description.ChoosingPerkUpgradesStep2"
text="{=uWEUYE1m}You can choose an available perk by clicking on its button." />
<string
id="str_campaign_tutorial_description.ChoosingPerkUpgradesStep2_controller"
text="{=pKtXgb6b}You can choose an available perk by pressing {CONSOLE_ACTION_KEY} while the cursor is on its button." />
<string
id="str_campaign_tutorial_description.ChoosingPerkUpgradesStep3"
text="{=hZ9eNwFZ}Perks usually become available in pairs.{newline}{newline}Each one grants different bonuses so choose wisely." />
<!-- Choosing Focus Tutorial -->
<string
id="str_campaign_tutorial_title.ChoosingSkillFocusStep1"
text="{=q3mOBLFn}Choosing Skill Focus" />
<string
id="str_campaign_tutorial_title.ChoosingSkillFocusStep2"
text="{=q3mOBLFn}Choosing Skill Focus" />
<string
id="str_campaign_tutorial_description.ChoosingSkillFocusStep1"
text="{=E9f8YUbO}You gain a level every time your total skill points total reaches a target value. Leveling up grants focus points to spend.{newline}{newline}If you have free focus points you will see it by a small indicator over the character screen button. Click on the button to review different skills and choose one to increase focus." />
<string
id="str_campaign_tutorial_description.ChoosingSkillFocusStep1_controller"
text="{=N8YVPdBw}You gain a level every time your total skill points total reaches a target value. Leveling up grants focus points to spend.{newline}{newline}If you have free focus points you will see it by a small indicator over the character screen button. Press {CONSOLE_ACTION_KEY} while the cursor is on the character button to review different skills and choose one to increase focus." />
<string
id="str_campaign_tutorial_description.ChoosingSkillFocusStep2"
text="{=k9QvIYaR}Focus points are used to increase the learning rate at any skill." />
<!-- Getting Companions Tutorial -->
<string
id="str_campaign_tutorial_title.GettingCompanionsStep1"
text="{=9aymfBBG}Getting Companions" />
<string
id="str_campaign_tutorial_title.GettingCompanionsStep2"
text="{=9aymfBBG}Getting Companions" />
<string
id="str_campaign_tutorial_title.GettingCompanionsStep3"
text="{=9aymfBBG}Getting Companions" />
<string
id="str_campaign_tutorial_description.GettingCompanionsStep1"
text="{=e54212r1}In towns, you can find talented individuals that can aid you.{newline}{newline}These potential companions can be found hanging out in taverns.{newline}{newline}Go to tavern district now to find a potential companion." />
<string
id="str_campaign_tutorial_description.GettingCompanionsStep2"
text="{=VzE9aVBh}You can see portraits of Important NPCs on the top bar.{newline}{newline}Click on the portrait and choose visit from the menu." />
<string
id="str_campaign_tutorial_description.GettingCompanionsStep2_controller"
text="{=0FssY1wG}You can see portraits of Important NPCs on the top bar.{newline}{newline}Press {CONSOLE_ACTION_KEY} while the cursor is on their portrait and choose talk from the menu." />
<string
id="str_campaign_tutorial_description.GettingCompanionsStep3"
text="{=KbpiRMnO}Click on the "Visit" button to start conversation." />
<string
id="str_campaign_tutorial_description.GettingCompanionsStep3_controller"
text="{=v3Ibi438}Press {CONSOLE_ACTION_KEY} while the cursor is on the "Visit" button to start conversation." />
<!-- Ransoming Prisoners Tutorial -->
<string
id="str_campaign_tutorial_title.RansomingPrisonersStep1"
text="{=HPe7HaZx}Ransoming Prisoners" />
<string
id="str_campaign_tutorial_title.RansomingPrisonersStep2"
text="{=HPe7HaZx}Ransoming Prisoners" />
<string
id="str_campaign_tutorial_description.RansomingPrisonersStep1"
text="{=Z7zWkAV8}You can ransom your prisoners off to the ransom broker.{newline}{newline}You can find him in the tavern area." />
<string
id="str_campaign_tutorial_description.RansomingPrisonersStep2"
text="{=IjMel5eg}You can sell off all prisoners at once.{newline}{newline}Or you can engage with the ransom broker to pick them individually." />
<!-- Civilian Equipment Tutorial -->
<string
id="str_campaign_tutorial_title.CivilianEquipment"
text="{=4JFfP1lt}Civilian Equipment" />
<string
id="str_campaign_tutorial_description.CivilianEquipment"
text="{=EvAriC6s}Every character in Calradia has two equipment sets. Characters use their military set when they are expecting trouble. You can switch between their sets using the buttons over the character's model. Note that most of the armors and weapons are unusable while in civilian set because the civilian set is used when it is inappropriate or forbidden for your character to be heavily armed." />
<!-- Party Speed Tutorial -->
<string
id="str_campaign_tutorial_title.PartySpeed"
text="{=xgO3cCgR}Overburdened" />
<string
id="str_campaign_tutorial_description.PartySpeed"
text="{=DtKKtcws}Notice your party speed has dropped because you are carrying too much.{newline}You should reduce the amount of weight you carry to speed up.{newline}You can also increase your party's carrying capacity by recruiting more troops or buying horses and camels." />
<!-- Army Cohesion Tutorial -->
<string
id="str_campaign_tutorial_title.ArmyCohesionStep1"
text="{=o5ho2Txg}Army Cohesion" />
<string
id="str_campaign_tutorial_title.ArmyCohesionStep2"
text="{=o5ho2Txg}Army Cohesion" />
<string
id="str_campaign_tutorial_description.ArmyCohesionStep1"
text="{=gKzLAjXr}Notice how your army cohesion has dropped to a low point, and it is more likely that your army will disperse.{newline}You can click on the army management button to boost your cohesion." />
<string
id="str_campaign_tutorial_description.ArmyCohesionStep1_controller"
text="{=qjMhakoM}Notice how your army cohesion has dropped to a low point, and it is more likely that your army will disperse.{newline}You can press {CONSOLE_ACTION_KEY} while the cursor is on the army management button to boost your cohesion." />
<string
id="str_campaign_tutorial_description.ArmyCohesionStep2"
text="{=xORASoex}You can click on "+" button to add 10 cohesion. Be aware that boosting it costs some influence." />
<string
id="str_campaign_tutorial_description.ArmyCohesionStep2_controller"
text="{=JD7OlpIl}You can press {CONSOLE_ACTION_KEY} while the cursor is on the "+" button to add 10 cohesion. Be aware that boosting it costs some influence." />
<!-- Create Army Tutorial -->
<string
id="str_campaign_tutorial_title.CreateArmyStep1"
text="{=BfQrnvpC}Creating Army" />
<string
id="str_campaign_tutorial_title.CreateArmyStep2"
text="{=BfQrnvpC}Creating Army" />
<string
id="str_campaign_tutorial_title.CreateArmyStep3"
text="{=BfQrnvpC}Creating Army" />
<string
id="str_campaign_tutorial_description.CreateArmyStep1"
text="{=VvpPbvpm}You can call other lords to your banner. Click on the highlighted army icon on the lower right to do so." />
<string
id="str_campaign_tutorial_description.CreateArmyStep1_controller"
text="{=oKl1p2er}You can call other lords to your banner. Press {CONSOLE_ACTION_KEY} while the cursor is on the highlighted army icon on the lower right to do so." />
<string
id="str_campaign_tutorial_description.CreateArmyStep2"
text="{=bfIEbq8b}You can create an army by adding members from the list on the left. To finalize your choices, press "Done"." />
<string
id="str_campaign_tutorial_description.CreateArmyStep3"
text="{=5RSfkx7d}Gathering of your army may take some time." />
<!-- Raid Village Tutorial -->
<string
id="str_campaign_tutorial_title.RaidVillageStep1"
text="{=zN9iNaIW}Raiding Village" />
<string
id="str_campaign_tutorial_description.RaidVillageStep1"
text="{=pow4wUAM}Raiding villages will weaken the economy of the owner's faction by disrupting the flow of supplies between the village and its bound settlement. Also, the raiding party will get some resources from raiding." />
<!-- Bombardment Tutorial -->
<string
id="str_campaign_tutorial_title.BombardmentStep1"
text="{=QewGND2m}Sieges" />
<string
id="str_campaign_tutorial_description.BombardmentStep1"
text="{=xFWG6uZ8}Sieges are an integral part of warfare in Calradia, as they are the main way to conquer towns and castles." />
<!-- Order of Battle Tutorial -->
<string
id="str_campaign_tutorial_title.OrderOfBattleTutorialStep1"
text="{=TCQQRQgI}Order of Battle" />
<string
id="str_campaign_tutorial_title.OrderOfBattleTutorialStep2"
text="{=TCQQRQgI}Order of Battle" />
<string
id="str_campaign_tutorial_title.OrderOfBattleTutorialStep3"
text="{=TCQQRQgI}Order of Battle" />
<string
id="str_campaign_tutorial_description.OrderOfBattleTutorialStep1"
text="{=eFv4yeJY}If you have at least 20 troops you'll have the option to draw up a strategy before every battle. You can assign heroes to be captains of formations, distribute your troops between formations and give preferences to which kinds of troops should be included in which formation, as well as some other options.{newline}{newline}Try assigning yourself as the captain of one of the formations by dragging your portrait at the center top to one of the formations' captain slots." />
<string
id="str_campaign_tutorial_description.OrderOfBattleTutorialStep2"
text="{=yhTaDeLf}You can create new formations to divide your troops into smaller groups to have finer control. You can also determine what percentage of the selected troop type should start the battle in these formations by manipulating the sliders inside the formation cards.{newline}{newline}Try creating a new formation by selecting its type and adjust a formation's troop weight." />
<string
id="str_campaign_tutorial_description.OrderOfBattleTutorialStep3"
text="{=bqgthBbb}If you're not the encounter leader, the Order of Battle screen will open in a limited state. This means that lords senior to you will choose their formations first. You then assign yourself to a formation, and you will control that single formation.{newline}{newline}Try assigning yourself to an available formation." />
<!-- Crafting Tutorial -->
<string
id="str_campaign_tutorial_title.CraftingStep1Tutorial"
text="{=Kqt8RHh7}Smithy" />
<string
id="str_campaign_tutorial_description.CraftingStep1Tutorial"
text="{=1jggMDRI}This screen allows you to craft different weapons for yourself or to fulfill orders for local non-player characters. To do this, you must use raw or refined resources that you can either purchase or manufacture by smelting weapons you carry.{newline}{newline}You can change the type of weapon that you are crafting through the highlighted button." />
<!-- Crafting Orders Tutorial -->
<string
id="str_campaign_tutorial_title.CraftingOrdersTutorial"
text="{=0NPZA7Ub}Crafting orders" />
<string
id="str_campaign_tutorial_description.CraftingOrdersTutorial"
text="{=L2biDS8U}Notables in towns will post orders for new weapons. They'll have requirements for you to complete and they'll pay you for the ordered weapon.{newline}{newline}You can view these orders by clicking on the highlighted button, at the top right." />
<!-- Inventory Banner Tutorial -->
<string
id="str_campaign_tutorial_title.InventoryBannerItemTutorial"
text="{=7kjdE4s2}Banners" />
<string
id="str_campaign_tutorial_description.InventoryBannerItemTutorial"
text="{=6G8w1ZBv}You've found a banner! Banners are items that can be equipped by heroes and they give significant bonuses to the formations those heroes lead. You can inspect and see the effect of the banner by hovering over the banner item." />
<!-- Crime Tutorial -->
<string
id="str_campaign_tutorial_title.CrimeTutorial"
text="{=xj0MgUO0}Crime" />
<string
id="str_campaign_tutorial_description.CrimeTutorial"
text="{=wgK6QxXm}This is your crime rating with the faction that owns the settlement. You gain a rating by robbing or attacking a kingdom's subjects. Players with a rating of 30 or higher in a neutral kingdom will be barred from its settlements, while an independent player with a crime rating of 60 or higher will be attacked on sight. Crime rating will decay over time.{newline}{newline}You can get more details on crime rating from the encyclopedia." />
<!-- Assign Role Tutorial -->
<string
id="str_campaign_tutorial_title.AssignRolesTutorial"
text="{=mo30kGdz}Assign Roles" />
<string
id="str_campaign_tutorial_description.AssignRolesTutorial"
text="{=SbLp73Z3}You can assign roles to your clan members in your party. They'll give bonuses according to their skills and perks.{newline}{newline}You can start the assignment process through the higlighted area." />
<!-- Kingdom Decision Voting Tutorial -->
<string
id="str_campaign_tutorial_title.KingdomDecisionVotingTutorial"
text="{=VRLsCOQa}Kingdom Decision" />
<string
id="str_campaign_tutorial_description.KingdomDecisionVotingTutorial"
text="{=HORKLD7t}You can participate in your faction's decision-making process through this panel. You can spend influence to sway opinions but the ruler will always have the last word.{newline}{newline}Select one of the available decision options to continue." />
<!-- Encyclopedia Home Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaHomeTutorial"
text="{=MxmOWsHj}Encyclopedia" />
<string
id="str_campaign_tutorial_description.EncyclopediaHomeTutorial"
text="{=77YzJbA2}Encyclopedia offers up-to-date information about settlements, heroes, clans, and factions. Select a category to see contents listed under the said category." />
<!-- Encyclopedia Settlements Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaSettlementsTutorial"
text="{=wZPdOclh}Encyclopedia Settlements" />
<string
id="str_campaign_tutorial_description.EncyclopediaSettlementsTutorial"
text="{=VMcd4nma}The Encyclopedia has information on all the towns, castles, and villages of Calradia. Once visited or revealed, you can track up-to-date information from the encyclopedia." />
<!-- Encyclopedia Troops Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaTroopsTutorial"
text="{=D4b6tzYx}Encyclopedia Units" />
<string
id="str_campaign_tutorial_description.EncyclopediaTroopsTutorial"
text="{=MCeCa7SE}Troop pages allow you to see the skills and equipment sets of the selected troop. Try investigating upgrade trees to plan your army composition ahead of time." />
<!-- Encyclopedia Kingdoms Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaKingdomsTutorial"
text="{=1GgxLyhx}Encyclopedia Kingdoms" />
<string
id="str_campaign_tutorial_description.EncyclopediaKingdomsTutorial"
text="{=zF0xUaXd}Investigate kingdoms to keep up with the fiefs, clans, and wars of the kingdoms of the Calradia." />
<!-- Encyclopedia Clans Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaClansTutorial"
text="{=3hfKI636}Encyclopedia Clans" />
<string
id="str_campaign_tutorial_description.EncyclopediaClansTutorial"
text="{=TVqGNr8b}Keeping up with Clans of Caldraia allows you to follow up on allies and foes alike. You can check their members, fiefs, and power levels upon reveal." />
<!-- Encyclopedia Concepts Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaConceptsTutorial"
text="{=xDyzNFic}Encyclopedia Concepts" />
<string
id="str_campaign_tutorial_description.EncyclopediaConceptsTutorial"
text="{=sYkqpuFx}Bannerlord has many different elements that affect the world of Calradia. You can always use filters to learn more about the game concepts." />
<!-- Encyclopedia Track Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaTrackTutorial"
text="{=lfkwsa5f}Track" />
<string
id="str_campaign_tutorial_description.EncyclopediaTrackTutorial"
text="{=GDPa0sQX}Tracking allows you to find the settlements on the world map. As long as the track button is active location selected settlements will be highlighted. You can click the point near the settlement text to disable tracking." />
<!-- Encyclopedia Search Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaSearchTutorial"
text="{=NLKmdNbt}Search" />
<string
id="str_campaign_tutorial_description.EncyclopediaSearchTutorial"
text="{=BV5gL8SK}If you know what or who you are looking for you can use the search bar and type in. The search bar lists all the persons, settlements, and troops of the Calradia." />
<!-- Encyclopedia Filters Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaFiltersTutorial"
text="{=OwqFpPwa}Filters" />
<string
id="str_campaign_tutorial_description.EncyclopediaFiltersTutorial"
text="{=JoYrhCGB}Trying to find something specific? Use filters on the left bar to narrow out the results." />
<!-- Encyclopedia Sort Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaSortTutorial"
text="{=AtMSecCf}Sort" />
<string
id="str_campaign_tutorial_description.EncyclopediaSortTutorial"
text="{=1XkYGDEZ}The sorting menu lets you sort your results based on different variables." />
<!-- Encyclopedia Fog of War Tutorial -->
<string
id="str_campaign_tutorial_title.EncyclopediaFogOfWarTutorial"
text="{=yF9agd1M}Fog of War" />
<string
id="str_campaign_tutorial_description.EncyclopediaFogOfWarTutorial"
text="{=rVaufuNb}You have opened a page where your character has very little information. Arriving at settlements and meeting people of interest related to this page will reveal more and up to date information." />
<!--//Tutorial Box Texts-->
<!--SPECIAL CHARACTER GREETINGS-->
<string
id="str_context_line.first_meeting_istiana"
text="{=HfZVK8gb}Yes... Do I know you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="IsIstianaTag"
weight="100" />
</tags>
</string>
<string
id="str_comment_quest_taken.storymode_mentor"
text="{=Uge82Njb}Have you decided what to do?">
<tags>
<tag
tag_name="IsStoryModeMentorTag"
weight="100" />
</tags>
</string>
</strings>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>