![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > SandBox > ModuleData ``` <?xml version="1.0" encoding="utf-8"?> <strings> <string id="str_comment_captivity_release_companion.default" text="{=TN5hbc7f}It's good to be out of captivity."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_captivity_release_companion_ransom.default" text="{=j9CHWmr5}Thank you for paying my ransom."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_captivity_release_companion_ransom.ironic" text="{=5OKXtEW6}It was most generous and noble of you to secure my freedom."> <tags> <tag tag_name="ChivalrousTag" /> </tags> </string> <string id="str_comment_captivity_release_companion_ransom.ironic" text="{=pWQwULg1}How much did you need to pay to free me? It's not coming out of my share of the loot, what?"> <tags> <tag tag_name="PersonaIronicTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_hunted_bandit_easy.default" text="{=53MDeyby}Well... Those bandits back there didn't give us too much trouble. "> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_hunted_bandit_easy.mercy" text="{=GXR9KGBn}Chasing down bandits like that... I suppose it has to be done."> <tags> <tag tag_name="MercyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_hunted_bandit_easy.cruel" text="{=g3a9dmzu}Those bandits never give us much trouble, but it is good practice I suppose."> <tags> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_we_hunted_bandit_easy.outlaw" text="{=2AsFNABs}Every time we run down another group of those bandits, I think, that could have been me, had fate worked out a bit different."> <tags> <tag tag_name="OutlawSympathyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_hunted_bandit.default" text="{=ifNalTNK}Well, that's one fewer group of bandits preying on travellers. But there will be more. There always are."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_hunted_bandit_merchant.default" text="{=mabEK2R8}I hear you recently caught some bandits. Speaking as a merchant, we appreciate any efforts to make the roads safer."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_hunted_bandit_merchant.cruel" text="{=9aS4em4L}I hear you recently caught some bandits around here. I say 'good work,' and I think other merchants around here will agree. Cleanse the roads of those vermin, so that trade can flow."> <tags> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_hunted_bandit_merchant.merciful" text="{=LZlTOKIH}I hear you recently caught some bandits around here. Well, as a merchant, I appreciate that it will make the roads safer. Hopefully other desperate men will be deterred from going into a life of crime and villainy."> <tags> <tag tag_name="MercyTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_castle.default" text="{=2R19RV70}I hear you took {SETTLEMENT_NAME}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_this_city_devastated.default" text="{=Kn0sd9dR}I was here when your people come over our walls. I do not know why they spared me. So many were not so lucky."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_this_city.default" text="{=AiamDgVH}I watched your people come over our walls... I suppose I am grateful that they spared my life."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_this_city_showed_mercy.default" text="{=CXbZjUzR}I was here when your people came took our city... It was not as bad as we had feared. If you ordered them to spare us, well, I suppose I should thank you for that mercy."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_castle.chivalrous" text="{=W3F2HgTN}I hear you took the fortress of {SETTLEMENT_NAME}. A blow well struck!"> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="PersonaEarnestTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_castle.allied_default" text="{=iNYL0cJ5}I hear you took {SETTLEMENT_NAME}. Good work."> <tags> <tag tag_name="PlayerIsAlliedTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_castle.cruel" text="{=hjcjbEYn}I hear you took {SETTLEMENT_NAME}. I hope you made them bleed for what they did to us."> <tags> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="PlayerIsAlliedTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_castle.merciful" text="{=A7nmHKBr}I hear you took {SETTLEMENT_NAME}. I hope the cost in lives was not too high.."> <tags> <tag tag_name="MercyTag" weight="1" /> <tag tag_name="PlayerIsAlliedTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_stormed_castle.dismissive" text="{=gQcyHNVT}I hear you took the fortress of {SETTLEMENT_NAME}. No doubt you found some traitor to let you through the gates."> <tags> <tag tag_name="UncharitableTag" /> <tag tag_name="UnderCommandTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <!-- We stormed castle --> <string id="str_comment_endplayerbattle_we_stormed_castle.default" text="{=00fZGqbJ}A hard day's work, taking {ENEMY_SETTLEMENT}. But worth it."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_stormed_castle.cruel" text="{=tUc0CIs4}I will never forget how we came over the battlements of {ENEMY_SETTLEMENT} and put its defenders to the sword."> <tags> <tag tag_name="CruelTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_stormed_castle.mercy" text="{=Iz9jimvM}I will not forget the taking of {ENEMY_SETTLEMENT}... All sieges are terrible, even victories."> <tags> <tag tag_name="MercyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_stormed_castle.curt" text="{=FaQ02Yet}I'm not going to forget {ENEMY_SETTLEMENT}... A hard fight, but a glorious one."> <tags> <tag tag_name="ChivalrousTag" weight="1" /> <tag tag_name="MercyTag" weight="-1" /> </tags> </string> <!-- easy siege victory --> <string id="str_comment_endplayerbattle_we_stormed_castle_easy.default" text="{=3Ksb1Hlu}Well... Taking {ENEMY_SETTLEMENT}... That wasn't as bad as I'd feared."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <!-- You defeated our enemy (only use if player is allied), Allied lord congratulating player on victory --> <string id="str_comment_endplayerbattle_you_defeated_our_enemy.default" text="{=dJMfIABx}I hear you defeated our enemy {DEFEATED_PARTY_LEADER} in battle."> <tags> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy.friendly_chivalrous" text="{=ALIAwlgz}I heard that you fought and defeated {DEFEATED_PARTY_LEADER}. I wish you joy of your victory, my friend!"> <tags> <tag tag_name="FriendlyRelationshipTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy.curt" text="{=obydBl7I}I heard that you beat {DEFEATED_PARTY_LEADER}... This is good."> <tags> <tag tag_name="PersonaEarnestTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy.chivalrous" text="{=bb8AxGwc}I heard that you fought and defeated {DEFEATED_PARTY_LEADER}. A blow well struck!"> <tags> <tag tag_name="ChivalrousTag" /> <tag tag_name="FriendlyRelationshipTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy.liege" text="{=SM16wIcc}So, you crossed swords with that rascal they call {DEFEATED_PARTY_LEADER}, and emerged victorious. Good work."> <tags> <tag tag_name="UncharitableTag" /> <tag tag_name="NpcIsLiegeTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy.unfriendly_spiteful" text="{=LaPJJMCD}I heard that you fought and defeated {DEFEATED_PARTY_LEADER}. Every dog has its day, I suppose."> <tags> <tag tag_name="UncharitableTag" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <!-- You defeated our enemy - great battle--> <string id="str_comment_endplayerbattle_you_defeated_our_enemy_great_battle.default" text="{=7vcCSGEN}I heard you defeated {DEFEATED_PARTY_LEADER}, even though he had you outnumbered. Most impressive."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy_great_battle.default" text="{=ddUxQwOX}I heard you defeated {DEFEATED_PARTY_LEADER}, even though he had you outnumbered. I salute you, {?PLAYER.GENDER}madame{?}sir{\?}!"> <tags> <tag tag_name="ChivalrousTag" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy_great_battle.default" text="{=dpaagbUb}So {DEFEATED_PARTY_LEADER} came at you with a great big host and you whipped him anyway. Heh. Good work."> <tags> <tag tag_name="PersonaCurtTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_our_enemy_great_battle.default" text="{=jH77WXL2}There's a great deal of talk about you - how you beat {DEFEATED_PARTY_LEADER} even though you were outnumbered. Is that really what happened? Somehow I doubt it."> <tags> <tag tag_name="UncharitableTag" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <!-- You defeated my ally (use if player is not allied - possible through changing sides ) --> <string id="str_comment_endplayerbattle_you_defeated_my_ally.default" text="{=f0TZ7BRb}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP} in battle."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally.avenge" text="{=RGNIuSCM}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP} in battle. I appreciate a worthy adversary."> <tags> <tag tag_name="ChivalrousTag" /> <tag tag_name="AttackingTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally.avenge" text="{=iEaXFpUF}I don't know what treachery you used to defeat {DEFEATED_LEADER_RELATIONSHIP}, but it will not work against me."> <tags> <tag tag_name="UncharitableTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally.default" text="{=WzMjUSGv}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP}. You're a wily foe, but I've run you to ground and now I shall finish you off."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="GenerosityTag" weight="1" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally.avenge" text="{=pJtkSopk}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP} in battle. I'm here to even the score."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="GenerosityTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally.friend" text="{=BCNRS2ml}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP} in battle. Well, I always knew you'd be a dangerous enemy."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="FriendlyRelationshipTag" weight="+1" /> <tag tag_name="FriendlyRelationshipTag" weight="+1" /> </tags> </string> <!-- You defeated my ally (use if player is not allied - possible through changing sides ) --> <string id="str_comment_endplayerbattle_you_defeated_my_ally_disrespectful.default" text="{=tciR9VSr}I hear you fought {DEFEATED_LEADER}, and won. {?GENDER}Her{?}His{\?} mistake cost us the lives of many brave men."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally_disrespectful.default" text="{=2zjTq6N8}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP} in battle. I won't pretend that I grieved too much when I heard that."> <tags> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally_disrespectful.default" text="{=ndagvVPz}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP} in battle. But don't think that I will fall so easily for your tricks."> <tags> <tag tag_name="UncharitableTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally_disrespectful.default" text="{=hl1AFy3m}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP}. Hah! It would have amused me to see {?GENDER}her{?}him{\?} cower before you."> <tags> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="PersonaCurtTag" weight="+1" /> <tag tag_name="UncharitableTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_my_ally_disrespectful.calculatin" text="{=QXrxVZHJ}I hear you defeated {DEFEATED_LEADER_RELATIONSHIP}. Well, I won't comment on {?GENDER}her{?}his{\?} standard of generalship, but that can't have been too difficult."> <tags> <tag tag_name="CalculatingTag" weight="1" /> <tag tag_name="UncharitableTag" /> </tags> </string> <!-- You defeated me, and we are still enemies --> <string id="str_comment_endplayerbattle_you_defeated_me.default" text="{=kWGF47Mc}You won our last battle. That won't happen again."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_me.default" text="{=Z6XSaq8b}When last we met, you had the better of me. But I assure you that it will not happen again!"> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="HighRegisterTag" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_me.chivalrous" text="{=dtaIcOa0}You won last time we fought. I look forward to a chance to even the score."> <tags> <tag tag_name="ChivalrousTag" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_me.chivalrous_high" text="{=Xt1V4D6X}You emerged victorious from our last contest of arms. I congratulate you, and look forward to a chance to even the score."> <tags> <tag tag_name="ChivalrousTag" /> <tag tag_name="HighRegisterTag" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_me.grudging" text="{=Kf45xPSd}You may have won last time we met, but that won't happen again."> <tags> <tag tag_name="UncharitableTag" /> <tag tag_name="FriendlyRelationshipTag" weight="1" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_me.grudging" text="{=QbXjHb7y}You won last time we met. I hope you enjoyed your little victory. You won't have another one. Your tricks won't work twice."> <tags> <tag tag_name="UncharitableTag" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <!-- You defeated me, and we are no longer enemies --> <string id="str_comment_endplayerbattle_you_defeated_me.default" text="{=8qkWFWTa}When last we met, {PLAYER.LINK}, you had the better of me. If we ever meet in battle again, perhaps things will go differently."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_me.grudging" text="{=zFfRLbxK}Don't think I have forgotten our little battle. Now I know your tricks. If ever we are at war again, well, things will go differently."> <tags> <tag tag_name="PlayerIsEnemyTag" weight="-1" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="UncharitableTag" /> <tag tag_name="DeviousTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_defeated_me.friendly" text="{=x8WJb01D}I don't begrudge you your victory, the last time we met. I'm glad we no longer have to fight."> <tags> <tag tag_name="PlayerIsEnemyTag" weight="-1" /> <tag tag_name="FriendlyRelationshipTag" weight="+1" /> </tags> </string> <!-- We defeated an enemy --> <string id="str_comment_endplayerbattle_we_defeated_enemy.friendly" text="{=cQbIMImo}I will not forget our victory over {DEFEATED_PARTY_LEADER}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.generous" text="{=6KMf8lNE}I remember our victory over {DEFEATED_PARTY_LEADER}. I will not forget your bravery in that battle."> <tags> <tag tag_name="GenerosityTag" weight="1" /> <tag tag_name="GenerosityTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.cruel" text="{=VcXpFIrT}Remember how we whipped {DEFEATED_PARTY_LEADER}, and made of his men a feast for the crows? That's a sweet memory."> <tags> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.now_enemies" text="{=YsUq0lPJ}Whatever comes next, I will not forget how we once fought together against {DEFEATED_PARTY_LEADER}."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.cold" text="{=M43kLIaa}We may have fought together against {DEFEATED_PARTY_LEADER}, but even that cannot make up for everything else you've done."> <tags> <tag tag_name="UngratefulTag" weight="1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.cold2" text="{=BYZXoAly}I remember our victory over {DEFEATED_PARTY_LEADER}. I am grateful for the aid. But if you think you can call upon that favor, you are mistaken."> <tags> <tag tag_name="UngratefulTag" weight="1" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.goodnatured" text="{=9HvWdW77}I hear you've been trying to take the credit for our victory over {DEFEATED_PARTY_LEADER}. I was on the battlefield too, you may remember."> <tags> <tag tag_name="UngratefulTag" weight="1" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <!--Comment: Allied Dialogue--> <string id="str_comment_endplayerbattle_we_defeated_enemy.allied_upstanding" text="{=H1t6YIMv}I will always cherish the memory of our battle against {DEFEATED_PARTY_LEADER}. May all our battles be equally glorious."> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.allied_sadistic" text="{=3vO2C8hO}My friend, I will never forget how we watered our last battlefield with the blood of {DEFEATED_PARTY_LEADER}'s men. I hope you have the stomach for more."> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_enemy.allied_sadistic" text="{=gaHeS3qu}I will not forget our victory over {DEFEATED_PARTY_LEADER}. Let us once again give thanks to heaven, and pray that we not grow too proud."> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="HighRegisterTag" /> <tag tag_name="UngratefulTag" weight="1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <!-- I defeated you --> <string id="str_comment_endplayerbattle_i_defeated_you.neutral" text="{=mwF92doJ}I remember our last battle. It was a good fight."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_i_defeated_you.enemy" text="{=lzQYayR0}I remember our last battle. It was a good fight. Have you come for another?"> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_i_defeated_you.spiteful" text="{=9VBbSF33}I remember our last battle. You should know better than to cross paths with me again."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> </tags> </string> <!-- We defeated you --> <string id="str_comment_endplayerbattle_we_defeated_you.neutral" text="{=cVgKHCqa}I remember when my allies and I last faced you. It was a good fight."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_you.gloating" text="{=QD7wWIdW}Do you remember when we left the fields red with your men's blood? I do."> <tags> <tag tag_name="ChivalrousTag" weight="-1" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_we_defeated_you.chivalrous" text="{=WobMdST8}I remember when we last met. Your side put up a good fight."> <tags> <tag tag_name="ChivalrousTag" weight="1" /> </tags> </string> <!-- My ally defeated you --> <string id="str_comment_endplayerbattle_my_ally_defeated_you.friendly" text="{=q5SZRgUR}I hear you came to blows with {VICTORIOUS_PARTY_LEADER}, and you were driven from the field."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="PlayerIsEnemyTag" /> </tags> </string> <string id="str_comment_endplayerbattle_my_ally_defeated_you.spiteful" text="{=bI2XZrAk}I hear you came to blows with {VICTORIOUS_PARTY_LEADER}, and he gave you the thrashing you deserved."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> </tags> </string> <!-- We were defeated --> <string id="str_comment_endplayerbattle_we_were_defeated.default" text="{=JNub3xzU}It was hard going back there against {ENEMY_TERM}. I'm glad we all made it out alive."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_we_were_defeated.spiteful" text="{=B8Kb89jk}That battle against {ENEMY_TERM}. You failed, and we both paid the price."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="UnderCommandTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <!-- Our enemy defeated you, pyrrhic --> <string id="str_comment_endplayerbattle_our_enemy_defeated_you_pyrrhic.default" text="{=A7iiTdng}I hear {ENEMY_TERM} beat you, but you put up a hard fight."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_our_enemy_defeated_you_pyrrhic.default" text="{=r7yWwaY3}I hear you fought bravely against {VICTORIOUS_PARTY_LEADER} until you were finally overwhelmed by superior numbers."> <tags> <tag tag_name="GenerosityTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_our_enemy_defeated_you_pyrrhic.curt" text="{=JCzju3in}I heard {ENEMY_TERM} beat you, but it cost them a lot of men. Good."> <tags> <tag tag_name="UncharitableTag" /> <!-- used here to represent callous --> <tag tag_name="PersonaCurtTag" /> </tags> </string> <string id="str_comment_endplayerbattle_our_enemy_defeated_you_pyrrhic.chivalrous" text="{=alO2F63A}I hear you fought bravely against {VICTORIOUS_PARTY_LEADER} and made the {ENEMY_TERM} pay heavily for their victory. I salute your courage and your men's sacrifice."> <tags> <tag tag_name="ChivalrousTag" /> <tag tag_name="PersonaEarnestTag" /> </tags> </string> <string id="str_comment_endplayerbattle_our_enemy_defeated_you_pyrrhic.ironic" text="{=n0SpScdp}So apparently you're a tough bite to swallow. I hear {VICTORIOUS_PARTY_LEADER} paid heavily in blood to defeat you."> <tags> <tag tag_name="AmoralTag" /> <tag tag_name="PersonaIronicTag" /> </tags> </string> <string id="str_comment_endplayerbattle_our_enemy_defeated_you_pyrrhic.spiteful" text="{=XLqklKR5}I hear {VICTORIOUS_PARTY_LEADER} ran you down. Some speak of heroic last stands, but I say a defeat is a defeat."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="UnderCommandTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <string id="str_comment_endplayerbattle_our_enemy_defeated_you_pyrrhic.spiteful" text="{=DcRDdH6d}I hear {VICTORIOUS_PARTY_LEADER} ran you down and gave you the thrashing you deserve."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="UnderCommandTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <!-- Our enemy defeated you --> <string id="str_comment_endplayerbattle_our_enemy_defeated_you.default" text="{=LaBhR4Vm}I hear {VICTORIOUS_PARTY_LEADER} defeated you. Fear not, we will give them back double."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_endplayerbattle_our_enemy_defeated_you.spiteful" text="{=DcRDdH6d}I hear {VICTORIOUS_PARTY_LEADER} ran you down and gave you the thrashing you deserve."> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="UnderCommandTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <string id="str_comment_endplayerbattle_you_captured_our_castle.enemy_default" text="{=rUda85FW}You took {SETTLEMENT_NAME} from us. We will not forget this."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <!-- END BATTLE COMMENTS END --> <!-- CAPTURE SETTLEMENT COMMENTS BEGIN --> <!-- This does not have witnesses. So, use the end player battle for witnesses --> <string id="str_comment_changeownerofsettlement_you_captured_castle.default" text="{=pT6QqtTB}I heard that you have besieged and taken {SETTLEMENT_NAME}."> <tags> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <string id="str_comment_changeownerofsettlement_you_captured_castle.chivalrous" text="{=W3F2HgTN}I hear you took the fortress of {SETTLEMENT_NAME}. A blow well struck!"> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="PersonaEarnestTag" /> </tags> </string> <string id="str_comment_changeownerofsettlement_you_captured_castle.enemy_goodnatured" text="{=k4MKDRJH}You have taken {SETTLEMENT_NAME}. So be it. I would have done the same, in your shoes. But I shall retake it."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="GenerosityTag" weight="1" /> </tags> </string> <!-- Faction change comments begin --> <string id="str_comment_changeherofaction_you_joined_us.default" text="{=vxkoCCuc}I hear you'll be joining us in the service of {TT_LIEGE.NAME}."> <tags> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.martial_unfriendly" text="{=Pf44U15I}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Pray do not disgrace us by behaving in a cowardly fashion."> <tags> <tag tag_name="ValorTag" weight="1" /> <tag tag_name="HighRegisterTag" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.martial" text="{=DzpcTVWI}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. I look forward to fighting alongside you against our foes."> <tags> <tag tag_name="ValorTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.quarrelsome_unfriendly" text="{=e0WSVhxu}I hear you'll be joining us in the service of {TT_LIEGE.NAME}. Well... Do yourself a favor, and stay out of my way."> <tags> <tag tag_name="PersonaCurtTag" /> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.quarrelsome" text="{=UKTXefOD}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine."> <tags> <tag tag_name="UngratefulTag" weight="1" /> <!-- Don't have--> <tag tag_name="MercyTag" weight="-1" /> <!-- Don't have--> <tag tag_name="HostileRelationshipTag" weight="-1" /> <!-- Don't have--> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.selfrighteous_unfriendly" text="{=zTNNxMzz}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. If I were he, I would not trust you to clean the sculleries."> <tags> <tag tag_name="UngratefulTag" weight="1" /> <!-- Don't have--> <tag tag_name="MercyTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.selfrighteous" text="{=yZZx1WVQ}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten."> <tags> <!-- Don't have--> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.cunning_unfriendly" text="{=e8Lec4g2}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around."> <tags> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="HostileRelationshipTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.cunning" text="{=ndQo81VN}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress."> <tags> <tag tag_name="DeviousTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.debauched_unfriendly" text="{=AtbVSdJi}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death."> <tags> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="HonorTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.debauched" text="{=fjthM3fE}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make."> <tags> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.goodnatured_unfriendly" text="{=952DmRsV}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt."> <tags> <tag tag_name="MercyTag" weight="1" /> <tag tag_name="HostileRelationshipTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.goodnatured" text="{=ADCkcVUn}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Good {?PLAYER.GENDER}woman{?}man{\?}! Our {?TT_LIEGE.GENDER}lady{?}lord{\?} is a noble soul, and rewards loyalty and valor with kindness and generosity."> <tags> <tag tag_name="MercyTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.upstanding_unfriendly" text="{=O0acjJR9}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong."> <tags> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="HostileRelationshipTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us.upstanding" text="{=cWRudt73}I heard that you have pledged allegiance to {?TT_LIEGE.GENDER}the lady{?}lord{\?} {TT_LIEGE.NAME}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms."> <tags> <tag tag_name="HonorTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us_as_mercenary.default" text="{=Sxga9UOp}It's good to have you fighting alongside us."> <tags> <tag tag_name="DefaultTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us_as_mercenary.famous" text="{=b55tdDVs}So, you've signed up to fight alongside us. I'm glad that you're on our side."> <tags> <tag tag_name="PlayerIsFamousTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us_as_mercenary.unfriendly" text="{=pmw8vTs8}Let's see if you're worth what we're paying for you."> <tags> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="UncharitableTag" weight="-1" /> </tags> </string> <string id="str_comment_changeherofaction_you_joined_us_as_mercenary.hostile" text="{=qdMJ3HN3}So, we've taken you on as a mercenary. I'm not sure I'd trust you."> <tags> <tag tag_name="HostileRelationshipTag" weight="1" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_me.default" text="{=keJgUALH}Well... I can forgive many things, but it is hard to forgive treason."> <tags> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_me.default" text="{=CwJonOjV}You're a rebel and a traitor, {PLAYER.LINK}, but somehow I still can't bring myself to hate you."> <tags> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="FriendlyRelationshipTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_me.default" text="{=lMFCQOJL}You rebelled and broke your oath of fealty to me, {PLAYER.LINK}. Expect no mercy."> <tags> <tag tag_name="HostileRelationshipTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_me.default" text="{=WZ2K83Z4}You rebelled and broke your oath of fealty to me, {PLAYER.LINK}, but now the Heavens have delivered you to me."> <tags> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="AttackingTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_us.default" text="{=SCvFN6Ap}Your rebellion against {TT_LIEGE.NAME} was an act of treason."> <tags> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_us.default" text="{=rINfrA70}You rebelled against {TT_LIEGE.NAME}. Now, expect the punishment due traitors."> <tags> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="AttackingTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_us.default" text="{=CfYJZXok}You rebelled against {TT_LIEGE.NAME}. Look, I know you well. I'm sure you had your reasons. But you shouldn't have done that."> <tags> <tag tag_name="FriendlyRelationshipTag" weight="+1" /> <tag tag_name="FriendlyRelationshipTag" weight="+1" /> </tags> </string> <string id="str_comment_changeherofaction_you_rebelled_against_us.default" text="{=Q5eT72ba}Your rebellion against {TT_LIEGE.NAME} makes us enemies. But to be honest, I rather prefer things that way. Better to have the serpent outside your tent rather than in, wouldn't you say?"> <tags> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="PersonaIronicTag" /> </tags> </string> <!-- player renounces faction --> <string id="str_comment_changeherofaction_you_renounced_your_allegiance.default" text="{=ucKrwFCj}I heard that you renounced your allegiance to {TT_LIEGE.NAME}. Well, that is your decision."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_renounced_your_allegiance.friendly" text="{=3CKuk4Nj}I heard that you renounced your allegiance to {TT_LIEGE.NAME}. Let us pray that we may not come to blows."> <tags> <tag tag_name="FriendlyRelationshipTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_renounced_your_allegiance.selfrighteous" text="{=lsgsuRva}I heard that you renounced your allegiance to {TT_LIEGE.NAME}. Well, we're better off without you."> <tags> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="UncharitableTag" /> </tags> </string> <string id="str_comment_changeherofaction_you_renounced_your_allegiance.selfrighteous" text="{=dNNcebar}So perhaps now you're regretting renouncing your allegiance to {TT_LIEGE.NAME}?"> <tags> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="AttackingTag" /> </tags> </string> <!-- CHANGE HERO FACTION COMMENTS END --> <!-- CLEAR ALLEY COMMENTS BEGIN --> <!--string id="str_comment_clearalley_you_cleared_commonArea_in_my_fief.default" text="{=2pP0bUyF}I hear you recently got into a scrap with some CommonArea thugs. I suppose I should have cleaned them out myself at some point, but it sounds like you gave a good account of yourself."> <tags> <tag tag_name="DefaultTag" /> </tags> </string--> <!--Comment: Accosted my caravan - Placing under destroy party. EDIT THESE --> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.default" text="{=yzxJBMJd}I hear you looted a caravan under my protection. I am not pleased."> <tags> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.not_enemy" text="{=udMxMICB}I hear you looted a caravan under my protection. I'm going to assume that this was a misunderstanding."> <tags> <tag tag_name="PlayerIsEnemyTag" weight="-1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.enemy_sadistic" text="{=tMET9a0Q}I see you have helped yourself to one of my caravans... I am not kind to thieves. Perhaps I shall take your hands and eyes as compensation."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="UngratefulTag" weight="1" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.enemy_goodnatured" text="{=PzBfkDIF}You looted a caravan under my protection. Look, it's war, we all do things... But was there really a need for that?"> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> <tag tag_name="GenerosityTag" weight="1" /> <tag tag_name="MercyTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.enemy_upstanding" text="{=jqOmOSQZ}Amongst war and death, trade alone keeps this great land together. If you insist on raiding my caravans and further undermining this world's prosperity, than I must defeat you."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="HighRegisterTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="UngratefulTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.enemy_pitiless" text="{=bOKqn4dN}Spare my caravans next time and find the courage to attack me directly."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="ValorTag" weight="1" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="UngratefulTag" weight="1" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.enemy_default" text="{=qEZR7adT}I can't stand idle while you disrupt my trade routes and raid my caravans, you must be brought to justice."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="DefaultTag" weight="+1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.enemy_pureevil" text="{=rlLqbDCQ}You cost me a great sum of coin when you raided my caravan. I wonder if I could regain it through the sale of your organs."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="CautiousTag" weight="1" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="UngratefulTag" weight="1" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <!-- --> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.goodnatured" text="{=LXMcIObA}My peasants tell me a man bearing your description looted their goods and coin. I suppose I should be grateful you didn't burn the buildings to ground."> <tags> <tag tag_name="GenerosityTag" weight="1" /> <tag tag_name="MercyTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.upstanding" text="{=LXMcIObA}My peasants tell me a man bearing your description looted their goods and coin. I suppose I should be grateful you didn't burn the buildings to ground."> <tags> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="MercyTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.pitiless" text="{=LXMcIObA}My peasants tell me a man bearing your description looted their goods and coin. I suppose I should be grateful you didn't burn the buildings to ground."> <tags> <tag tag_name="ValorTag" weight="1" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.badtempered" text="{=LXMcIObA}My peasants tell me a man bearing your description looted their goods and coin. I suppose I should be grateful you didn't burn the buildings to ground."> <tags> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="GenerosityTag" weight="1" /> </tags> </string> <!--Comment: Ally Dialogue--> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.upstanding" text="{=S28aK0oF}I ask, for the sake of your honor, that you not raid anymore of my caravans."> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="ValorTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.goodnatured" text="{=FxTlch69}You must think me a truely weathly man to raid my caravans and expect that I would not notice. I'll assume your actions were meant as a compliment, and that you'll find other means of income."> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="GenerosityTag" weight="1" /> <tag tag_name="MercyTag" weight="1" /> </tags> </string> <string id="str_comment_endplayerbattle_you_accosted_my_caravan.badtempered" text="{=VSyOVMge}Rather than brand you a traitor, I will assume that you were too base and foolish to recognize that it was MY caravan you were attacking and not an enemies."> <tags> <tag tag_name="PlayerIsAlliedTag" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="UngratefulTag" weight="1" /> </tags> </string> <string id="str_comment_changeromanticstate_match_made_by_family.default" text="{=9DDmAvXD}Apparently my family believes that we might make a good match."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_changeromanticstate_congratulations_marriage_self.default" text="{=dkuhmSPi}So! What a wedding... I look forward to a happy married life with you."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_changeromanticstate_congratulations_marriage.default" text="{=z76zznAS}Congratulations to you and {FIRST_NAME} on your marriage."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_changeromanticstate_congratulations_marriage.hostile" text="{=C6iJs2Ih}So.. You married {FIRST_NAME}. No doubt you'll both be very happy."> <tags> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="UncharitableTag" /> </tags> </string> <!--string id="str_comment_changeromanticstate_congratulations_engagement.default" text="{=4WF101zn}Congratulations to you and {FIRST_NAME} on your engagement."> <tags> <tag tag_name="DefaultTag" /> </tags> </string--> <string id="str_comment_changeromanticstate_stay_away_from_my_spouse.default" text="{=YEoEaMRJ}You stay away from {FIRST_NAME}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_changeromanticstate_romantic_rival.default" text="{=jhnPucu3}So... We're both courting the fair {FIRST_NAME}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <!--string id="str_comment_changeromanticstate_test.default" text="{=nBtUR9Gr}(TEST: Acknowledges relationship with {FIRST_NAME})."> <tags> <tag tag_name="DefaultTag" /> </tags> </string--> <!-- Historic descriptions--> <string id="str_description_insultcharacter_x_insulted_y.default" text="{=WROObSl4}{SIDE1TROOP} insulted {SIDE2TROOP}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_description_insultcharacter_I_insulted_y.default" text="{=al0vHv5D}I insulted {SIDE2TROOP}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_description_insultcharacter_x_insulted_me.default" text="{=e5viS3jv}{SIDE1TROOP} insulted me."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_description_insultcharacter_x_insulted_y_courtship.default" text="{=dlfG8Bdx}{SIDE1TROOP} and {SIDE2TROOP} quarreled over their love for {SUBJECT}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <!--string id="str_description_insultcharacter_I_insulted_y_courtship.default" text="{=0kaa5rPB}{SIDE2TROOP} quarreled with me over an affair of the heart."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_description_insultcharacter_x_insulted_me_courtship.default" text="{=wP4hoIys}{SIDE1TROOP} quarreled with me over an affair of the heart."> <tags> <tag tag_name="DefaultTag" /> </tags> </string--> <string id="str_comment_companion_on_honor_for_quest_success.default" text="{=yjDRCuQx}I am glad we were true to our word with {COMMENT_REFERENCE_HERO}."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_companion_on_honor_for_quest_betrayal.default" text="{=SoCaUHhH}There's something I can't stay silent about... You broke your word to {COMMENT_REFERENCE_HERO}. This is hard for me to accept."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> <string id="str_comment_companion_on_generosity_for_party_morale.default" text="{=Nnqgix3X}I am glad that you look after your men well."> <tags> <tag tag_name="DefaultTag" /> </tags> </string> </strings> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;