![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > SandBox > ModuleData
```
<?xml version="1.0" encoding="utf-8"?>
<strings>
<string
id="str_player_father_name.vlandia"
text="{=QZHSvGrD}Baldrim" />
<string
id="str_player_father_name.battania"
text="{=4IZnbvlD}Baudein" />
<string
id="str_player_father_name.khuzait"
text="{=Sfd3aqia}Bandan" />
<string
id="str_player_father_name.sturgia"
text="{=XsIq2RFs}Baldim" />
<string
id="str_player_father_name.aserai"
text="{=GCqWwDWg}Baladir" />
<string
id="str_player_father_name.empire"
text="{=776J8Fng}Baldimos" />
<string
id="str_player_mother_name.vlandia"
text="{=X7Xp9xGe}Tertha" />
<string
id="str_player_mother_name.battania"
text="{=EhELIf65}Teruin" />
<string
id="str_player_mother_name.khuzait"
text="{=opUBnFym}Terte" />
<string
id="str_player_mother_name.sturgia"
text="{=Z33uQl2f}Tarya" />
<string
id="str_player_mother_name.aserai"
text="{=DELVwiEM}Tira" />
<string
id="str_player_mother_name.empire"
text="{=yvdQ9MD6}Terea" />
<string
id="str_game_action_note.DefaultNote"
text="{=!}DefaultNote" />
<string
id="str_game_action_note.EasyPlayerVictory"
text="{=!}EasyPlayerVictory" />
<string
id="str_game_action_note.AgainstGreatOdds"
text="{=!}AgainstGreatOdds" />
<string
id="str_game_action_note.PlayerLastStand"
text="{=!}PlayerLastStand" />
<string
id="str_game_action_note.Treacherously"
text="{=!}Treacherously" />
<string
id="str_game_action_note.AgainstCaravan"
text="{=!}" />
<string
id="str_game_action_note.GrantedFief"
text="{=!}GrantedFief" />
<string
id="str_game_action_note.GrantedDux"
text="{=!}GrantedDux" />
<string
id="str_game_action_note.MadeWar"
text="{=!}MadeWar" />
<string
id="str_game_action_note.IgnoredWar"
text="{=!}" />
<string
id="str_game_action_note.MadePeace"
text="{=!}MadePeace" />
<string
id="str_game_action_note.IgnoredPeace"
text="{=!}IgnoredPeace" />
<string
id="str_game_action_note.ByRebellion"
text="{=!}ByRebellion" />
<string
id="str_game_action_note.NoQuarrel"
text="{=!}NoQuarrel" />
<string
id="str_game_action_note.CourtshipQuarrel"
text="{=!}CourtshipQuarrel" />
<string
id="str_game_action_note.FiefQuarrel"
text="{=!}FiefQuarrel" />
<string
id="str_game_action_note.ValorStrategyQuarrel"
text="{=!}ValorStrategyQuarrel" />
<string
id="str_game_action_note.ResponsibilityStrategyQuarrel"
text="{=!}ResponsibilityStrategyQuarrel" />
<string
id="str_game_action_note.CalculatingStrategyQuarrel"
text="{=!}CalculatingStrategyQuarrel" />
<string
id="str_game_action_note.VengeanceQuarrel"
text="{=!}VengeanceQuarrel" />
<string
id="str_game_action_note.DishonestBusinessQuarrel"
text="{=!}DishonestBusinessQuarrel" />
<string
id="str_game_action_note.RuthlessBusinessQuarrel"
text="{=!}RuthlessBusinessQuarrel" />
<string
id="str_game_action_note.CorruptGangLeaderQuarrel"
text="{=!}" />
<string
id="str_game_action_note.ExploitativeMerchantQuarrel"
text="{=!}ExploitativeMerchantQuarrel" />
<string
id="str_game_action_note.CompetingGangLeaderQuarrel"
text="{=!}CompetingGangLeaderQuarrel" />
<string
id="str_game_action_note.TroublemakerQuarrel"
text="{=!}TroublemakerQuarrel" />
<string
id="str_game_action_note.ExtortingQuarrel"
text="{=!}ExtortingQuarrel" />
<string
id="str_game_action_note.HereticQuarrel"
text="{=!}HereticQuarrel" />
<string
id="str_game_action_note.LandCheatingQuarrel"
text="{=!}LandCheatingQuarrel" />
<string
id="str_game_action_note.QuestBetrayal"
text="{=!}QuestBetrayal" />
<string
id="str_game_action_note.QuestSuccess"
text="{=!}QuestSuccess" />
<string
id="str_game_action_note.QuestFailed"
text="{=!}QuestFailed" />
<string
id="str_game_action_note.BattleValor"
text="{=!}BattleValor" />
<string
id="str_game_action_note.HostileAction"
text="{=!}HostileAction" />
<string
id="str_game_action_note.PersuadedToDefect"
text="{=!}PersuadedToDefect" />
<string
id="str_game_action_note.PartyHungry"
text="{=!}PartyHungry" />
<string
id="str_game_action_note.PartyTakenCareOf,//increases loyalty"
text="{=!}PartyTakenCareOf" />
<string
id="str_game_action_note.VillageRaid"
text="{=!}VillageRaid" />
<string
id="str_game_action_note.SacrificedTroops"
text="{=!}SacrificedTroops" />
<string
id="str_game_action_note.NPCFreed"
text="{=!}NPCFreed" />
<string
id="str_campaign_options_auto_save_value"
text="{=irBV6UE4}{MINUTE} {?IS_PLURAL}minutes{?}minute{\?}" />
<string
id="str_campaign_options_type.DifficultyPresets"
text="{=4v3Lb6BU}Difficulty Presets" />
<string
id="str_campaign_options_type.PlayerTroopsReceivedDamage"
text="{=Oea9a5nY}Friendly Troops Received Damage" />
<string
id="str_campaign_options_type.PlayerFriendsReceivedDamage"
text="{=ZcyJePFm}Friendly Parties Received Damage" />
<string
id="str_campaign_options_type.PlayerReceivedDamage"
text="{=KM7uAbL8}Player Received Damage" />
<string
id="str_campaign_options_type.MaximumIndexPlayerCanRecruit"
text="{=bLwIgxXa}Recruitment Difficulty" />
<string
id="str_campaign_options_type.PlayerMapMovementSpeed"
text="{=IWD56KMc}Map Movement Speed" />
<string
id="str_campaign_options_type.PersuasionSuccess"
text="{=3kqjY7wD}Persuasion Success" />
<string
id="str_campaign_options_type.ClanMemberBattleDeathPossibility"
text="{=AYOLqun4}Clan Member Death Possibility in Battles" />
<string
id="str_campaign_options_type.BattleDeath"
text="{=bZDU6SCU}Hero Deaths in Combat" />
<string
id="str_campaign_options_type.IsLifeDeathCycleEnabled"
text="{=o81neN4A}Enable Birth and Aging" />
<string
id="str_campaign_options_type.IsMapNotificationsEnabled"
text="{=yKJ9c8IV}Enable Right Side Circle Map Notifications" />
<string
id="str_campaign_options_type.EnableTutorial"
text="{=t47EzcbW}Enable Tutorial" />
<string
id="str_campaign_options_type.CombatAIDifficulty"
text="{=sYVFg9ai}Combat AI Difficulty" />
<string
id="str_campaign_options_type.AutoSaveInMinutes"
text="{=k0nSlwe9}Auto Save Interval" />
<string
id="str_campaign_options_type_CombatAIDifficulty.VeryEasy"
text="{=8UBfIenN}Normal" />
<string
id="str_campaign_options_type_CombatAIDifficulty.Easy"
text="{=veterandifficulty}Veteran" />
<string
id="str_campaign_options_type_CombatAIDifficulty.Realistic"
text="{=JMhKt2W1}Challenging" />
<string
id="str_campaign_options_description.CombatAIDifficulty"
text="{=LfpteADn}Determine the difficulty of the combat AI." />
<string
id="str_campaign_options_type.AutoAllocateClanMemberPerks"
text="{=TZ9ugd1p}Auto Allocate Clan Member Perks" />
<string
id="str_campaign_options_type.IronmanMode"
text="{=vNLVkLT5}Ironman Mode" />
<string
id="str_campaign_options_type.SkipMainStoryLineTutorial"
text="{=ZWiFWA2W}Skip Main Storyline Tutorial" />
<string
id="str_campaign_options_type.ResetTutorial"
text="{=oUz16Nav}Reset Tutorial" />
<string
id="str_campaign_options_type.EnableCheats"
text="{=aWeYcDKm}Open Cheat Menu" />
<string
id="str_campaign_options_type_DifficultyPresets.Freebooter"
text="{=freebooterdifficulty}Freebooter" />
<string
id="str_campaign_options_type_DifficultyPresets.Warrior"
text="{=bHx8jaeI}Warrior" />
<string
id="str_campaign_options_type_DifficultyPresets.Bannerlord"
text="{=MMv0U5Yr}Bannerlord" />
<string
id="str_campaign_options_type_DifficultyPresets.Custom"
text="{=jvOYgHOe}Custom" />
<string
id="str_campaign_options_type_PlayerTroopsReceivedDamage.VeryEasy"
text="{=IzGEz5B0}Reduced to 50% (Very Easy)" />
<string
id="str_campaign_options_type_PlayerTroopsReceivedDamage.Easy"
text="{=oo6qQsL9}Reduced to 75% (Easy)" />
<string
id="str_campaign_options_type_PlayerTroopsReceivedDamage.Realistic"
text="{=9jSxo790}Realistic" />
<string
id="str_campaign_options_type_PlayerFriendsReceivedDamage.VeryEasy"
text="{=KbPD5cEw}Reduced to 1/3 (Very Easy)" />
<string
id="str_campaign_options_type_PlayerFriendsReceivedDamage.Easy"
text="{=carorTAF}Reduced to 2/3 (Easy)" />
<string
id="str_campaign_options_type_PlayerFriendsReceivedDamage.Realistic"
text="{=9jSxo790}Realistic" />
<string
id="str_campaign_options_type_PlayerReceivedDamage.VeryEasy"
text="{=ob84Szvh}Reduced to 25% (Very Easy)" />
<string
id="str_campaign_options_type_PlayerReceivedDamage.Easy"
text="{=JR6UgiT1}Reduced to 50% (Easy)" />
<string
id="str_campaign_options_type_PlayerReceivedDamage.Realistic"
text="{=9jSxo790}Realistic" />
<string
id="str_campaign_options_type_MaximumIndexPlayerCanRecruit.VeryEasy"
text="{=UcgNVM0P}Very Easy (2 extra)" />
<string
id="str_campaign_options_type_MaximumIndexPlayerCanRecruit.Easy"
text="{=QzmJL5I7}Easy (1 extra)" />
<string
id="str_campaign_options_type_MaximumIndexPlayerCanRecruit.Realistic"
text="{=9jSxo790}Realistic" />
<string
id="str_campaign_options_type_PlayerMapMovementSpeed.VeryEasy"
text="{=RZFAxCMp}Very Easy (10% bonus)" />
<string
id="str_campaign_options_type_PlayerMapMovementSpeed.Easy"
text="{=7ZhNilg8}Easy (5% bonus)" />
<string
id="str_campaign_options_type_PlayerMapMovementSpeed.Realistic"
text="{=9jSxo790}Realistic" />
<string
id="str_campaign_options_type_PersuasionSuccess.VeryEasy"
text="{=0qCWauna}10% Success Bonus" />
<string
id="str_campaign_options_type_PersuasionSuccess.Easy"
text="{=5x5qnXVG}5% Success Bonus" />
<string
id="str_campaign_options_type_PersuasionSuccess.Realistic"
text="{=9jSxo790}Realistic" />
<string
id="str_campaign_options_type_BattleDeath.VeryEasy"
text="{=ehdBvNmN}Disable Battle Death For All Heroes" />
<string
id="str_campaign_options_type_BattleDeath.Easy"
text="{=cpWFA3dl}Disable Battle Death For Player Hero" />
<string
id="str_campaign_options_type_BattleDeath.Realistic"
text="{=OPPcXXSJ}Enable Battle Death For All Heroes" />
<string
id="str_campaign_options_type_ClanMemberBattleDeathPossibility.VeryEasy"
text="{=bXifxuLd}Reduced by 100%" />
<string
id="str_campaign_options_type_ClanMemberBattleDeathPossibility.Easy"
text="{=bfiDLULr}Reduced by 50%" />
<string
id="str_campaign_options_type_ClanMemberBattleDeathPossibility.Realistic"
text="{=9jSxo790}Realistic" />
<string
id="str_campaign_options_description.DifficultyPresets"
text="{=oJBveifV}Select a difficulty preset to change all of the difficulty options." />
<string
id="str_campaign_options_description.EnableTutorial"
text="{=SrkDqNdb}Enable Tutorial Popups" />
<string
id="str_campaign_options_description.DamageToPlayer"
text="{=hEYfasE1}Received damage ratio to your character." />
<string
id="str_campaign_options_description.DamageToFriends"
text="{=wip6jLEM}Received damage ratio to your troops." />
<string
id="str_campaign_options_description.IsLifeDeathCycleEnabled"
text="{=BskZLZRb}Choose if the heroes are able to age and reproduce." />
<string
id="str_campaign_options_description.IsMapNotificationsEnabled"
text="{=9l5RgXiU}Choose if circle map notifications will be shown on the right side on campaign map." />
<string
id="str_campaign_options_description.PlayerTroopsReceivedDamage"
text="{=wip6jLEM}Received damage ratio to your troops." />
<string
id="str_campaign_options_description.PlayerFriendsReceivedDamage"
text="{=IgeL6qHr}Received damage ratio to your allies that are not under your command." />
<string
id="str_campaign_options_description.PlayerReceivedDamage"
text="{=hEYfasE1}Received damage ratio to your character." />
<string
id="str_campaign_options_description.MaximumIndexPlayerCanRecruit"
text="{=MV0AR9XC}The amount of extra troops that you can recruit from notables." />
<string
id="str_campaign_options_description.PlayerMapMovementSpeed"
text="{=N4T1pPur}The amount of bonus movement speed for your party on the campaign map." />
<string
id="str_campaign_options_description.PersuasionSuccess"
text="{=ispBRM5j}The amount of extra chance for you to succeed in persuasion." />
<string
id="str_campaign_options_description.ClanMemberBattleDeathPossibility"
text="{=TyNDRFPg}The possibility for your clan members to die after being knocked down in battle." />
<string
id="str_campaign_options_description.BattleDeath"
text="{=19ofEN12}The possibility of you or other heroes to die in battle." />
<string
id="str_campaign_options_description.AutoAllocateClanMemberPerks"
text="{=fbaQp3ox}Enable auto allocation of perks for members in your clan." />
<string
id="str_campaign_options_description.IronmanMode"
text="{=FiRWs5vF}Ironman mode limits you to a single save file and automatically saves when you quit the game." />
<string
id="str_campaign_options_description.SkipMainStoryLineTutorial"
text="{=N6fz1efb}Skips tutorial at the beginning of the game." />
<string
id="str_campaign_options_description.AutoSaveInMinutes"
text="{=yLa9ftit}Sets the interval of time between autosaves." />
<string
id="str_campaign_options_description.ResetTutorial"
text="{=gRVHCPak}Reset all tutorials" />
<string
id="str_campaign_options_description.EnableCheats"
text="{=hLijkSTy}Cheat Menu can also be enabled by holding "Left Bumper + Right Trigger + D-Pad Down" in map." />
<string
id="str_campaign_options_description.EnableCheats_ps"
text="{=i6x93YjL}Cheat Menu can also be enabled by holding "L1 + R2 + Down Button" in map." />
<string
id="str_campaign_options_disabled_reason.DifficultyPresets"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.PlayerReceivedDamage"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.PlayerTroopsReceivedDamage"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.MaximumIndexPlayerCanRecruit"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.PlayerMapMovementSpeed"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.CombatAIDifficulty"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.PersuasionSuccess"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.ClanMemberBattleDeathPossibility"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.BattleDeath"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.IsLifeDeathCycleEnabled"
text="{=debaZA1j}This option can only be changed in character creation." />
<string
id="str_campaign_options_disabled_reason.AutoAllocateClanMemberPerks"
text="{=1JlzQIXE}Disabled" />
<string
id="str_campaign_options_disabled_reason.IronmanMode"
text="{=debaZA1j}This option can only be changed in character creation." />
<string
id="str_campaign_options_persistency_warning"
text="{=btC3Y3hb}This option cannot be changed later." />
<string
id="str_campaign_options_dependency_warning"
text="{=OKjjmsPq}This option depends on "{OPTION}" to be enabled." />
<string
id="str_game_difficulty"
text="{=uG2Alcat}Game Difficulty" />
<string
id="str_difficulty"
text="{=raD9MK3O}Difficulty" />
<string
id="str_determine_difficulty"
text="{=8eYtra7T}Determine the game difficulty" />
<string
id="str_character_developer_member_not_in_player_party"
text="{=sp8Kred0}Member needs to be in player's party in order to do this action." />
<string
id="str_leaderboard_rank"
text="{=!}{RANK}" />
<string
id="str_leaderboard_victories"
text="{=k71J6bVH}Victories" />
<string
id="str_leaderboard_rank_sort"
text="{=UfQotsfo}Rank #" />
<string
id="str_leaderboard_prize"
text="{=AQfVclN8}Prize" />
<string
id="str_leaderboard_title"
text="{=vGF5S2hE}Leaderboard" />
<string
id="str_kingdom_decision_abstain_desc"
text="{=k4CF68S6}We abstain" />
<!-- how is this supposed to sound? -->
<string
id="str_change_kingdom_name"
text="{=ReNnVfEn}Change Kingdom Name" />
<string
id="str_change_clan_name"
text="{=mD89ih8N}Change Clan Name" />
<string
id="str_change_kingdom_name_rules"
text="{=HVrobtL5}New kingdom name:{newline} - Cannot include digits.{newline} - Cannot be longer than {MAX_LETTER_COUNT} characters.{newline} - Cannot be shorter than {MIN_LETTER_COUNT} characters." />
<string
id="str_game_tip.campaign0"
text="{=0yCa27tK}You can hold {LEAVE_AREA_KEY} to leave the current area." />
<string
id="str_game_tip.campaign1"
text="{=JbFRrjqM}When you are in a town or village scene, holding down {MISSION_INDICATORS_KEY} shows markers on important people and interest points." />
<string
id="str_game_tip.campaign2"
text="{=DFMhzFGV}Keeping a number of horses in your inventory may speed up your party considerably, since they'll increase your carrying capacity and footmen will ride spare horses. Pack horses and mules are only useful for carrying cargo though." />
<string
id="str_game_tip_pc.campaign3"
text="{=uBajEuVL}In game windows, you can open the encyclopedia entry for an item by pressing {ENCYCLOPEDIA_SHORTCUT}. This works for troop portraits, town icons, and most other elements." />
<string
id="str_game_tip.campaign4"
text="{=m0907jTh}When you are looking at tooltip, you can press {EXTEND_KEY} to see an extended version of the tooltip." />
<string
id="str_game_tip.campaign5"
text="{=CQZJLWfw}You can reset your perks at the tournament master...for the right price. " />
<string
id="str_hero"
text="{=qc9Llr3x}Hero" />
<string
id="str_leave_training_field"
text="{=D9GkBqyW}You can leave the training field by holding {LEAVE_KEY}{newline}You can return at any time from the campaign map." />
<string
id="str_workshop_upgrade_explain"
text="{=!}Upgrading a workshop will ETC ETC TODO_CAMPAIGN" />
<string
id="str_workshop_downgrade_explain"
text="{=!}Downgrading a workshop will ETC ETC TODO_CAMPAIGN" />
<string
id="str_workshop_sell_explain"
text="{=!}Selling a workshop will ETC ETC TODO_CAMPAIGN" />
<string
id="str_kingdom_political_inclination.Authoritarian"
text="{=NaMPa4ML}Authoritarian" />
<string
id="str_kingdom_political_inclination.Oligarchic"
text="{=hR6Zo6pD}Oligarchic" />
<string
id="str_kingdom_political_inclination.Egalitarian"
text="{=HMFb1gaq}Egalitarian" />
<string
id="str_character_in_town"
text="{=lfDzgLTa}{PROFESSION} in {LOCATION}" />
<!--General Stats-->
<string
id="str_game_over_stat_category.General"
text="{=8byRf9zO}General" />
<string
id="str_game_over_stat_item.CampaignPlayTime"
text="{=QEjoqEe0}Campaign play time (Campaign Time)" />
<string
id="str_game_over_stat_item.CampaignRealPlayTime"
text="{=taU38mMa}Campaign play time (Real World Time)" />
<string
id="str_game_over_stat_item.ChildrenBorn"
text="{=M7HGkj18}Children Born" />
<string
id="str_game_over_stat_item.InfluenceEarned"
text="{=NQfjuHcs}Influence Earned" />
<string
id="str_game_over_stat_item.IssuesSolved"
text="{=VRSsxx1g}Issues Solved" />
<string
id="str_game_over_stat_item.TournamentsWon"
text="{=5gLojbx4}Tournaments Won" />
<string
id="str_game_over_stat_item.HighestLeaderboardRank"
text="{=H9X6MFgL}Highest Tournament Leaderboard Rank" />
<string
id="str_game_over_stat_item.PrisonersRecruited"
text="{=fDQuQ8Ph}Prisoners Recruited" />
<string
id="str_game_over_stat_item.TroopsRecruited"
text="{=WBkmgu69}Troops Recruited from Towns and Villages" />
<string
id="str_game_over_stat_item.ClansDefected"
text="{=3GDgVYim}Enemy Clans Defected" />
<string
id="str_game_over_stat_item.TotalCrimeGained"
text="{=3Dhbg955}Total Crime Rating Gained" />
<!--Battles-->
<string
id="str_game_over_stat_category.Battle"
text="{=9WimyleE}Battles" />
<string
id="str_battles_won_lost"
text="{=b1h7b7oj}{BATTLES_WON}/{BATTLES_LOST}/{ALL_BATTLES}" />
<string
id="str_game_over_stat_item.BattlesWonLostAll"
text="{=d4O49oLs}Battles(W/L/ALL)" />
<string
id="str_game_over_stat_item.BiggestBattleWonAsLeader"
text="{=CCFwzq24}Biggest Battle Won As The Leader" />
<string
id="str_game_over_stat_item.BiggestArmyByPlayer"
text="{=9a6ZBSGw}Biggest Army Formed by the Player" />
<string
id="str_game_over_stat_item.EnemyClansDestroyed"
text="{=BNynfsuy}Enemy Clans Destroyed" />
<string
id="str_game_over_stat_item.HeroesKilledInBattle"
text="{=ggMFUCVT}Heroes Killed In Battles" />
<string
id="str_game_over_stat_item.TroopsEliminatedByPlayer"
text="{=HHaRDiuO}Troops Killed or Knocked Out In Person" />
<string
id="str_game_over_stat_item.TroopsEliminatedByParty"
text="{=cLHMjwb5}Troops Killed or Knocked Out As A Party" />
<string
id="str_game_over_stat_item.HeroPrisonersTaken"
text="{=DV7u7B6A}Hero Prisoners Taken" />
<string
id="str_game_over_stat_item.TroopPrisonersTaken"
text="{=B8qJSb66}Troop Prisoners Taken" />
<string
id="str_game_over_stat_item.CapturedTowns"
text="{=3o6FDRsq}Captured Towns" />
<string
id="str_game_over_stat_item.CapturedCastles"
text="{=7ZOp7cg5}Captured Castles" />
<string
id="str_game_over_stat_item.ClearedHideouts"
text="{=rweyNfS3}Cleared Hideouts" />
<string
id="str_game_over_stat_item.RaidedVillages"
text="{=Y0GDVFiN}Raided Villages" />
<string
id="str_game_over_stat_item.DaysSpentAsPrisoner"
text="{=APt3biyJ}Days Spent as a Prisoner" />
<!--Finance-->
<string
id="str_game_over_stat_category.Finance"
text="{=nJefkQ3Z}Finances" />
<string
id="str_game_over_stat_item.TotalDenarsEarned"
text="{=m7RFdwFt}Total Denars Earned" />
<string
id="str_game_over_stat_item.DenarsFromCaravans"
text="{=GbSZ3ZXh}Denars earned from Caravans" />
<string
id="str_game_over_stat_item.DenarsFromWorkshops"
text="{=OXVO6LUN}Denars earned from Workshops" />
<string
id="str_game_over_stat_item.DenarsFromRansoms"
text="{=Tv35SPaB}Denars earned from Ransoms" />
<string
id="str_game_over_stat_item.DenarsFromTaxes"
text="{=57QbB8cu}Denars earned from Taxes" />
<string
id="str_game_over_stat_item.TributeCollectedTributePaid"
text="{=1xtmifKD}Tribute Collected / Tribute Paid" />
<!--Crafting-->
<string
id="str_game_over_stat_category.Crafting"
text="{=YuNsJ7bD}Crafting" />
<string
id="str_game_over_stat_item.WeaponsCrafted"
text="{=TAgQrIxj}Weapons Crafted" />
<string
id="str_game_over_stat_item.MostExpensiveCraft"
text="{=584IPqj2}Most Expensive Weapon Crafted (Name / Value)" />
<string
id="str_game_over_stat_item.NumberOfPiecesUnlocked"
text="{=SFGwg8op}Number of Pieces Unlocked" />
<string
id="str_game_over_stat_item.CraftingOrdersCompleted"
text="{=2wiUtuu5}Crafting Orders Completed" />
<!--Companions-->
<string
id="str_game_over_stat_category.Companion"
text="{=vOgACpuD}Companions" />
<string
id="str_game_over_stat_item.NumberOfHiredCompanions"
text="{=SrP38hbU}Number of Hired Companions" />
<string
id="str_game_over_stat_item.MostIssueCompanion"
text="{=czU1QREp}Companion With the Most Issues Solved" />
<string
id="str_game_over_stat_item.MostKillCompanion"
text="{=Rx13jX4M}Companion With the Most Kills" />
<string
id="str_game_over_title.Retirement"
text="{=GkTR3n2o}You have retired." />
<string
id="str_game_over_title.ClanDestroyed"
text="{=YhwN5u7f}Your clan is no more!" />
<string
id="str_game_over_title.Victory"
text="{=jKn9B0bh}You have conquered Calradia!" />
<string
id="str_no_items_crafted"
text="{=cKOZjVU0}No Items Crafted" />
<string
id="str_no_companions_with_kills"
text="{=aaEgGfCX}No Companions with Kills" />
<string
id="str_no_companions_with_issues_solved"
text="{=Kqkf6HBN}No Companions with Issues Solved" />
<string
id="str_havent_met_character"
text="{=HWNEo6pa}You are yet to meet this character." />
</strings>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>