![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > SandBox > ModuleData ``` <?xml version="1.0" encoding="utf-8"?> <strings> <string id="str_player_father_name.vlandia" text="{=QZHSvGrD}Baldrim" /> <string id="str_player_father_name.battania" text="{=4IZnbvlD}Baudein" /> <string id="str_player_father_name.khuzait" text="{=Sfd3aqia}Bandan" /> <string id="str_player_father_name.sturgia" text="{=XsIq2RFs}Baldim" /> <string id="str_player_father_name.aserai" text="{=GCqWwDWg}Baladir" /> <string id="str_player_father_name.empire" text="{=776J8Fng}Baldimos" /> <string id="str_player_mother_name.vlandia" text="{=X7Xp9xGe}Tertha" /> <string id="str_player_mother_name.battania" text="{=EhELIf65}Teruin" /> <string id="str_player_mother_name.khuzait" text="{=opUBnFym}Terte" /> <string id="str_player_mother_name.sturgia" text="{=Z33uQl2f}Tarya" /> <string id="str_player_mother_name.aserai" text="{=DELVwiEM}Tira" /> <string id="str_player_mother_name.empire" text="{=yvdQ9MD6}Terea" /> <string id="str_game_action_note.DefaultNote" text="{=!}DefaultNote" /> <string id="str_game_action_note.EasyPlayerVictory" text="{=!}EasyPlayerVictory" /> <string id="str_game_action_note.AgainstGreatOdds" text="{=!}AgainstGreatOdds" /> <string id="str_game_action_note.PlayerLastStand" text="{=!}PlayerLastStand" /> <string id="str_game_action_note.Treacherously" text="{=!}Treacherously" /> <string id="str_game_action_note.AgainstCaravan" text="{=!}" /> <string id="str_game_action_note.GrantedFief" text="{=!}GrantedFief" /> <string id="str_game_action_note.GrantedDux" text="{=!}GrantedDux" /> <string id="str_game_action_note.MadeWar" text="{=!}MadeWar" /> <string id="str_game_action_note.IgnoredWar" text="{=!}" /> <string id="str_game_action_note.MadePeace" text="{=!}MadePeace" /> <string id="str_game_action_note.IgnoredPeace" text="{=!}IgnoredPeace" /> <string id="str_game_action_note.ByRebellion" text="{=!}ByRebellion" /> <string id="str_game_action_note.NoQuarrel" text="{=!}NoQuarrel" /> <string id="str_game_action_note.CourtshipQuarrel" text="{=!}CourtshipQuarrel" /> <string id="str_game_action_note.FiefQuarrel" text="{=!}FiefQuarrel" /> <string id="str_game_action_note.ValorStrategyQuarrel" text="{=!}ValorStrategyQuarrel" /> <string id="str_game_action_note.ResponsibilityStrategyQuarrel" text="{=!}ResponsibilityStrategyQuarrel" /> <string id="str_game_action_note.CalculatingStrategyQuarrel" text="{=!}CalculatingStrategyQuarrel" /> <string id="str_game_action_note.VengeanceQuarrel" text="{=!}VengeanceQuarrel" /> <string id="str_game_action_note.DishonestBusinessQuarrel" text="{=!}DishonestBusinessQuarrel" /> <string id="str_game_action_note.RuthlessBusinessQuarrel" text="{=!}RuthlessBusinessQuarrel" /> <string id="str_game_action_note.CorruptGangLeaderQuarrel" text="{=!}" /> <string id="str_game_action_note.ExploitativeMerchantQuarrel" text="{=!}ExploitativeMerchantQuarrel" /> <string id="str_game_action_note.CompetingGangLeaderQuarrel" text="{=!}CompetingGangLeaderQuarrel" /> <string id="str_game_action_note.TroublemakerQuarrel" text="{=!}TroublemakerQuarrel" /> <string id="str_game_action_note.ExtortingQuarrel" text="{=!}ExtortingQuarrel" /> <string id="str_game_action_note.HereticQuarrel" text="{=!}HereticQuarrel" /> <string id="str_game_action_note.LandCheatingQuarrel" text="{=!}LandCheatingQuarrel" /> <string id="str_game_action_note.QuestBetrayal" text="{=!}QuestBetrayal" /> <string id="str_game_action_note.QuestSuccess" text="{=!}QuestSuccess" /> <string id="str_game_action_note.QuestFailed" text="{=!}QuestFailed" /> <string id="str_game_action_note.BattleValor" text="{=!}BattleValor" /> <string id="str_game_action_note.HostileAction" text="{=!}HostileAction" /> <string id="str_game_action_note.PersuadedToDefect" text="{=!}PersuadedToDefect" /> <string id="str_game_action_note.PartyHungry" text="{=!}PartyHungry" /> <string id="str_game_action_note.PartyTakenCareOf,//increases loyalty" text="{=!}PartyTakenCareOf" /> <string id="str_game_action_note.VillageRaid" text="{=!}VillageRaid" /> <string id="str_game_action_note.SacrificedTroops" text="{=!}SacrificedTroops" /> <string id="str_game_action_note.NPCFreed" text="{=!}NPCFreed" /> <string id="str_campaign_options_auto_save_value" text="{=irBV6UE4}{MINUTE} {?IS_PLURAL}minutes{?}minute{\?}" /> <string id="str_campaign_options_type.DifficultyPresets" text="{=4v3Lb6BU}Difficulty Presets" /> <string id="str_campaign_options_type.PlayerTroopsReceivedDamage" text="{=Oea9a5nY}Friendly Troops Received Damage" /> <string id="str_campaign_options_type.PlayerFriendsReceivedDamage" text="{=ZcyJePFm}Friendly Parties Received Damage" /> <string id="str_campaign_options_type.PlayerReceivedDamage" text="{=KM7uAbL8}Player Received Damage" /> <string id="str_campaign_options_type.MaximumIndexPlayerCanRecruit" text="{=bLwIgxXa}Recruitment Difficulty" /> <string id="str_campaign_options_type.PlayerMapMovementSpeed" text="{=IWD56KMc}Map Movement Speed" /> <string id="str_campaign_options_type.PersuasionSuccess" text="{=3kqjY7wD}Persuasion Success" /> <string id="str_campaign_options_type.ClanMemberBattleDeathPossibility" text="{=AYOLqun4}Clan Member Death Possibility in Battles" /> <string id="str_campaign_options_type.BattleDeath" text="{=bZDU6SCU}Hero Deaths in Combat" /> <string id="str_campaign_options_type.IsLifeDeathCycleEnabled" text="{=o81neN4A}Enable Birth and Aging" /> <string id="str_campaign_options_type.IsMapNotificationsEnabled" text="{=yKJ9c8IV}Enable Right Side Circle Map Notifications" /> <string id="str_campaign_options_type.EnableTutorial" text="{=t47EzcbW}Enable Tutorial" /> <string id="str_campaign_options_type.CombatAIDifficulty" text="{=sYVFg9ai}Combat AI Difficulty" /> <string id="str_campaign_options_type.AutoSaveInMinutes" text="{=k0nSlwe9}Auto Save Interval" /> <string id="str_campaign_options_type_CombatAIDifficulty.VeryEasy" text="{=8UBfIenN}Normal" /> <string id="str_campaign_options_type_CombatAIDifficulty.Easy" text="{=veterandifficulty}Veteran" /> <string id="str_campaign_options_type_CombatAIDifficulty.Realistic" text="{=JMhKt2W1}Challenging" /> <string id="str_campaign_options_description.CombatAIDifficulty" text="{=LfpteADn}Determine the difficulty of the combat AI." /> <string id="str_campaign_options_type.AutoAllocateClanMemberPerks" text="{=TZ9ugd1p}Auto Allocate Clan Member Perks" /> <string id="str_campaign_options_type.IronmanMode" text="{=vNLVkLT5}Ironman Mode" /> <string id="str_campaign_options_type.SkipMainStoryLineTutorial" text="{=ZWiFWA2W}Skip Main Storyline Tutorial" /> <string id="str_campaign_options_type.ResetTutorial" text="{=oUz16Nav}Reset Tutorial" /> <string id="str_campaign_options_type.EnableCheats" text="{=aWeYcDKm}Open Cheat Menu" /> <string id="str_campaign_options_type_DifficultyPresets.Freebooter" text="{=freebooterdifficulty}Freebooter" /> <string id="str_campaign_options_type_DifficultyPresets.Warrior" text="{=bHx8jaeI}Warrior" /> <string id="str_campaign_options_type_DifficultyPresets.Bannerlord" text="{=MMv0U5Yr}Bannerlord" /> <string id="str_campaign_options_type_DifficultyPresets.Custom" text="{=jvOYgHOe}Custom" /> <string id="str_campaign_options_type_PlayerTroopsReceivedDamage.VeryEasy" text="{=IzGEz5B0}Reduced to 50% (Very Easy)" /> <string id="str_campaign_options_type_PlayerTroopsReceivedDamage.Easy" text="{=oo6qQsL9}Reduced to 75% (Easy)" /> <string id="str_campaign_options_type_PlayerTroopsReceivedDamage.Realistic" text="{=9jSxo790}Realistic" /> <string id="str_campaign_options_type_PlayerFriendsReceivedDamage.VeryEasy" text="{=KbPD5cEw}Reduced to 1/3 (Very Easy)" /> <string id="str_campaign_options_type_PlayerFriendsReceivedDamage.Easy" text="{=carorTAF}Reduced to 2/3 (Easy)" /> <string id="str_campaign_options_type_PlayerFriendsReceivedDamage.Realistic" text="{=9jSxo790}Realistic" /> <string id="str_campaign_options_type_PlayerReceivedDamage.VeryEasy" text="{=ob84Szvh}Reduced to 25% (Very Easy)" /> <string id="str_campaign_options_type_PlayerReceivedDamage.Easy" text="{=JR6UgiT1}Reduced to 50% (Easy)" /> <string id="str_campaign_options_type_PlayerReceivedDamage.Realistic" text="{=9jSxo790}Realistic" /> <string id="str_campaign_options_type_MaximumIndexPlayerCanRecruit.VeryEasy" text="{=UcgNVM0P}Very Easy (2 extra)" /> <string id="str_campaign_options_type_MaximumIndexPlayerCanRecruit.Easy" text="{=QzmJL5I7}Easy (1 extra)" /> <string id="str_campaign_options_type_MaximumIndexPlayerCanRecruit.Realistic" text="{=9jSxo790}Realistic" /> <string id="str_campaign_options_type_PlayerMapMovementSpeed.VeryEasy" text="{=RZFAxCMp}Very Easy (10% bonus)" /> <string id="str_campaign_options_type_PlayerMapMovementSpeed.Easy" text="{=7ZhNilg8}Easy (5% bonus)" /> <string id="str_campaign_options_type_PlayerMapMovementSpeed.Realistic" text="{=9jSxo790}Realistic" /> <string id="str_campaign_options_type_PersuasionSuccess.VeryEasy" text="{=0qCWauna}10% Success Bonus" /> <string id="str_campaign_options_type_PersuasionSuccess.Easy" text="{=5x5qnXVG}5% Success Bonus" /> <string id="str_campaign_options_type_PersuasionSuccess.Realistic" text="{=9jSxo790}Realistic" /> <string id="str_campaign_options_type_BattleDeath.VeryEasy" text="{=ehdBvNmN}Disable Battle Death For All Heroes" /> <string id="str_campaign_options_type_BattleDeath.Easy" text="{=cpWFA3dl}Disable Battle Death For Player Hero" /> <string id="str_campaign_options_type_BattleDeath.Realistic" text="{=OPPcXXSJ}Enable Battle Death For All Heroes" /> <string id="str_campaign_options_type_ClanMemberBattleDeathPossibility.VeryEasy" text="{=bXifxuLd}Reduced by 100%" /> <string id="str_campaign_options_type_ClanMemberBattleDeathPossibility.Easy" text="{=bfiDLULr}Reduced by 50%" /> <string id="str_campaign_options_type_ClanMemberBattleDeathPossibility.Realistic" text="{=9jSxo790}Realistic" /> <string id="str_campaign_options_description.DifficultyPresets" text="{=oJBveifV}Select a difficulty preset to change all of the difficulty options." /> <string id="str_campaign_options_description.EnableTutorial" text="{=SrkDqNdb}Enable Tutorial Popups" /> <string id="str_campaign_options_description.DamageToPlayer" text="{=hEYfasE1}Received damage ratio to your character." /> <string id="str_campaign_options_description.DamageToFriends" text="{=wip6jLEM}Received damage ratio to your troops." /> <string id="str_campaign_options_description.IsLifeDeathCycleEnabled" text="{=BskZLZRb}Choose if the heroes are able to age and reproduce." /> <string id="str_campaign_options_description.IsMapNotificationsEnabled" text="{=9l5RgXiU}Choose if circle map notifications will be shown on the right side on campaign map." /> <string id="str_campaign_options_description.PlayerTroopsReceivedDamage" text="{=wip6jLEM}Received damage ratio to your troops." /> <string id="str_campaign_options_description.PlayerFriendsReceivedDamage" text="{=IgeL6qHr}Received damage ratio to your allies that are not under your command." /> <string id="str_campaign_options_description.PlayerReceivedDamage" text="{=hEYfasE1}Received damage ratio to your character." /> <string id="str_campaign_options_description.MaximumIndexPlayerCanRecruit" text="{=MV0AR9XC}The amount of extra troops that you can recruit from notables." /> <string id="str_campaign_options_description.PlayerMapMovementSpeed" text="{=N4T1pPur}The amount of bonus movement speed for your party on the campaign map." /> <string id="str_campaign_options_description.PersuasionSuccess" text="{=ispBRM5j}The amount of extra chance for you to succeed in persuasion." /> <string id="str_campaign_options_description.ClanMemberBattleDeathPossibility" text="{=TyNDRFPg}The possibility for your clan members to die after being knocked down in battle." /> <string id="str_campaign_options_description.BattleDeath" text="{=19ofEN12}The possibility of you or other heroes to die in battle." /> <string id="str_campaign_options_description.AutoAllocateClanMemberPerks" text="{=fbaQp3ox}Enable auto allocation of perks for members in your clan." /> <string id="str_campaign_options_description.IronmanMode" text="{=FiRWs5vF}Ironman mode limits you to a single save file and automatically saves when you quit the game." /> <string id="str_campaign_options_description.SkipMainStoryLineTutorial" text="{=N6fz1efb}Skips tutorial at the beginning of the game." /> <string id="str_campaign_options_description.AutoSaveInMinutes" text="{=yLa9ftit}Sets the interval of time between autosaves." /> <string id="str_campaign_options_description.ResetTutorial" text="{=gRVHCPak}Reset all tutorials" /> <string id="str_campaign_options_description.EnableCheats" text="{=hLijkSTy}Cheat Menu can also be enabled by holding &quot;Left Bumper + Right Trigger + D-Pad Down&quot; in map." /> <string id="str_campaign_options_description.EnableCheats_ps" text="{=i6x93YjL}Cheat Menu can also be enabled by holding &quot;L1 + R2 + Down Button&quot; in map." /> <string id="str_campaign_options_disabled_reason.DifficultyPresets" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.PlayerReceivedDamage" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.PlayerTroopsReceivedDamage" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.MaximumIndexPlayerCanRecruit" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.PlayerMapMovementSpeed" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.CombatAIDifficulty" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.PersuasionSuccess" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.ClanMemberBattleDeathPossibility" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.BattleDeath" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.IsLifeDeathCycleEnabled" text="{=debaZA1j}This option can only be changed in character creation." /> <string id="str_campaign_options_disabled_reason.AutoAllocateClanMemberPerks" text="{=1JlzQIXE}Disabled" /> <string id="str_campaign_options_disabled_reason.IronmanMode" text="{=debaZA1j}This option can only be changed in character creation." /> <string id="str_campaign_options_persistency_warning" text="{=btC3Y3hb}This option cannot be changed later." /> <string id="str_campaign_options_dependency_warning" text="{=OKjjmsPq}This option depends on &quot;{OPTION}&quot; to be enabled." /> <string id="str_game_difficulty" text="{=uG2Alcat}Game Difficulty" /> <string id="str_difficulty" text="{=raD9MK3O}Difficulty" /> <string id="str_determine_difficulty" text="{=8eYtra7T}Determine the game difficulty" /> <string id="str_character_developer_member_not_in_player_party" text="{=sp8Kred0}Member needs to be in player's party in order to do this action." /> <string id="str_leaderboard_rank" text="{=!}{RANK}" /> <string id="str_leaderboard_victories" text="{=k71J6bVH}Victories" /> <string id="str_leaderboard_rank_sort" text="{=UfQotsfo}Rank #" /> <string id="str_leaderboard_prize" text="{=AQfVclN8}Prize" /> <string id="str_leaderboard_title" text="{=vGF5S2hE}Leaderboard" /> <string id="str_kingdom_decision_abstain_desc" text="{=k4CF68S6}We abstain" /> <!-- how is this supposed to sound? --> <string id="str_change_kingdom_name" text="{=ReNnVfEn}Change Kingdom Name" /> <string id="str_change_clan_name" text="{=mD89ih8N}Change Clan Name" /> <string id="str_change_kingdom_name_rules" text="{=HVrobtL5}New kingdom name:{newline} - Cannot include digits.{newline} - Cannot be longer than {MAX_LETTER_COUNT} characters.{newline} - Cannot be shorter than {MIN_LETTER_COUNT} characters." /> <string id="str_game_tip.campaign0" text="{=0yCa27tK}You can hold {LEAVE_AREA_KEY} to leave the current area." /> <string id="str_game_tip.campaign1" text="{=JbFRrjqM}When you are in a town or village scene, holding down {MISSION_INDICATORS_KEY} shows markers on important people and interest points." /> <string id="str_game_tip.campaign2" text="{=DFMhzFGV}Keeping a number of horses in your inventory may speed up your party considerably, since they'll increase your carrying capacity and footmen will ride spare horses. Pack horses and mules are only useful for carrying cargo though." /> <string id="str_game_tip_pc.campaign3" text="{=uBajEuVL}In game windows, you can open the encyclopedia entry for an item by pressing {ENCYCLOPEDIA_SHORTCUT}. This works for troop portraits, town icons, and most other elements." /> <string id="str_game_tip.campaign4" text="{=m0907jTh}When you are looking at tooltip, you can press {EXTEND_KEY} to see an extended version of the tooltip." /> <string id="str_game_tip.campaign5" text="{=CQZJLWfw}You can reset your perks at the tournament master...for the right price. " /> <string id="str_hero" text="{=qc9Llr3x}Hero" /> <string id="str_leave_training_field" text="{=D9GkBqyW}You can leave the training field by holding {LEAVE_KEY}{newline}You can return at any time from the campaign map." /> <string id="str_workshop_upgrade_explain" text="{=!}Upgrading a workshop will ETC ETC TODO_CAMPAIGN" /> <string id="str_workshop_downgrade_explain" text="{=!}Downgrading a workshop will ETC ETC TODO_CAMPAIGN" /> <string id="str_workshop_sell_explain" text="{=!}Selling a workshop will ETC ETC TODO_CAMPAIGN" /> <string id="str_kingdom_political_inclination.Authoritarian" text="{=NaMPa4ML}Authoritarian" /> <string id="str_kingdom_political_inclination.Oligarchic" text="{=hR6Zo6pD}Oligarchic" /> <string id="str_kingdom_political_inclination.Egalitarian" text="{=HMFb1gaq}Egalitarian" /> <string id="str_character_in_town" text="{=lfDzgLTa}{PROFESSION} in {LOCATION}" /> <!--General Stats--> <string id="str_game_over_stat_category.General" text="{=8byRf9zO}General" /> <string id="str_game_over_stat_item.CampaignPlayTime" text="{=QEjoqEe0}Campaign play time (Campaign Time)" /> <string id="str_game_over_stat_item.CampaignRealPlayTime" text="{=taU38mMa}Campaign play time (Real World Time)" /> <string id="str_game_over_stat_item.ChildrenBorn" text="{=M7HGkj18}Children Born" /> <string id="str_game_over_stat_item.InfluenceEarned" text="{=NQfjuHcs}Influence Earned" /> <string id="str_game_over_stat_item.IssuesSolved" text="{=VRSsxx1g}Issues Solved" /> <string id="str_game_over_stat_item.TournamentsWon" text="{=5gLojbx4}Tournaments Won" /> <string id="str_game_over_stat_item.HighestLeaderboardRank" text="{=H9X6MFgL}Highest Tournament Leaderboard Rank" /> <string id="str_game_over_stat_item.PrisonersRecruited" text="{=fDQuQ8Ph}Prisoners Recruited" /> <string id="str_game_over_stat_item.TroopsRecruited" text="{=WBkmgu69}Troops Recruited from Towns and Villages" /> <string id="str_game_over_stat_item.ClansDefected" text="{=3GDgVYim}Enemy Clans Defected" /> <string id="str_game_over_stat_item.TotalCrimeGained" text="{=3Dhbg955}Total Crime Rating Gained" /> <!--Battles--> <string id="str_game_over_stat_category.Battle" text="{=9WimyleE}Battles" /> <string id="str_battles_won_lost" text="{=b1h7b7oj}{BATTLES_WON}/{BATTLES_LOST}/{ALL_BATTLES}" /> <string id="str_game_over_stat_item.BattlesWonLostAll" text="{=d4O49oLs}Battles(W/L/ALL)" /> <string id="str_game_over_stat_item.BiggestBattleWonAsLeader" text="{=CCFwzq24}Biggest Battle Won As The Leader" /> <string id="str_game_over_stat_item.BiggestArmyByPlayer" text="{=9a6ZBSGw}Biggest Army Formed by the Player" /> <string id="str_game_over_stat_item.EnemyClansDestroyed" text="{=BNynfsuy}Enemy Clans Destroyed" /> <string id="str_game_over_stat_item.HeroesKilledInBattle" text="{=ggMFUCVT}Heroes Killed In Battles" /> <string id="str_game_over_stat_item.TroopsEliminatedByPlayer" text="{=HHaRDiuO}Troops Killed or Knocked Out In Person" /> <string id="str_game_over_stat_item.TroopsEliminatedByParty" text="{=cLHMjwb5}Troops Killed or Knocked Out As A Party" /> <string id="str_game_over_stat_item.HeroPrisonersTaken" text="{=DV7u7B6A}Hero Prisoners Taken" /> <string id="str_game_over_stat_item.TroopPrisonersTaken" text="{=B8qJSb66}Troop Prisoners Taken" /> <string id="str_game_over_stat_item.CapturedTowns" text="{=3o6FDRsq}Captured Towns" /> <string id="str_game_over_stat_item.CapturedCastles" text="{=7ZOp7cg5}Captured Castles" /> <string id="str_game_over_stat_item.ClearedHideouts" text="{=rweyNfS3}Cleared Hideouts" /> <string id="str_game_over_stat_item.RaidedVillages" text="{=Y0GDVFiN}Raided Villages" /> <string id="str_game_over_stat_item.DaysSpentAsPrisoner" text="{=APt3biyJ}Days Spent as a Prisoner" /> <!--Finance--> <string id="str_game_over_stat_category.Finance" text="{=nJefkQ3Z}Finances" /> <string id="str_game_over_stat_item.TotalDenarsEarned" text="{=m7RFdwFt}Total Denars Earned" /> <string id="str_game_over_stat_item.DenarsFromCaravans" text="{=GbSZ3ZXh}Denars earned from Caravans" /> <string id="str_game_over_stat_item.DenarsFromWorkshops" text="{=OXVO6LUN}Denars earned from Workshops" /> <string id="str_game_over_stat_item.DenarsFromRansoms" text="{=Tv35SPaB}Denars earned from Ransoms" /> <string id="str_game_over_stat_item.DenarsFromTaxes" text="{=57QbB8cu}Denars earned from Taxes" /> <string id="str_game_over_stat_item.TributeCollectedTributePaid" text="{=1xtmifKD}Tribute Collected / Tribute Paid" /> <!--Crafting--> <string id="str_game_over_stat_category.Crafting" text="{=YuNsJ7bD}Crafting" /> <string id="str_game_over_stat_item.WeaponsCrafted" text="{=TAgQrIxj}Weapons Crafted" /> <string id="str_game_over_stat_item.MostExpensiveCraft" text="{=584IPqj2}Most Expensive Weapon Crafted (Name / Value)" /> <string id="str_game_over_stat_item.NumberOfPiecesUnlocked" text="{=SFGwg8op}Number of Pieces Unlocked" /> <string id="str_game_over_stat_item.CraftingOrdersCompleted" text="{=2wiUtuu5}Crafting Orders Completed" /> <!--Companions--> <string id="str_game_over_stat_category.Companion" text="{=vOgACpuD}Companions" /> <string id="str_game_over_stat_item.NumberOfHiredCompanions" text="{=SrP38hbU}Number of Hired Companions" /> <string id="str_game_over_stat_item.MostIssueCompanion" text="{=czU1QREp}Companion With the Most Issues Solved" /> <string id="str_game_over_stat_item.MostKillCompanion" text="{=Rx13jX4M}Companion With the Most Kills" /> <string id="str_game_over_title.Retirement" text="{=GkTR3n2o}You have retired." /> <string id="str_game_over_title.ClanDestroyed" text="{=YhwN5u7f}Your clan is no more!" /> <string id="str_game_over_title.Victory" text="{=jKn9B0bh}You have conquered Calradia!" /> <string id="str_no_items_crafted" text="{=cKOZjVU0}No Items Crafted" /> <string id="str_no_companions_with_kills" text="{=aaEgGfCX}No Companions with Kills" /> <string id="str_no_companions_with_issues_solved" text="{=Kqkf6HBN}No Companions with Issues Solved" /> <string id="str_havent_met_character" text="{=HWNEo6pa}You are yet to meet this character." /> </strings> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;