![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > SandBox > ModuleData ``` <?xml version="1.0" encoding="utf-8"?> <NPCCharacters> <!-- Skill traits: All skill traits run from 1 to 10. At current, they are multiplied by 30 for combat skills, and by 20 for non-combat skills --> <!-- Skill traits: All skill traits run from 1 to 10. At current, they are multiplied by 30 for combat skills, and by 20 for non-combat skills --> <!-- /* Nemeses: Lord: Aserai3 Rural clan: Sturgia4, Sturgia8 Bandit: Gang leader: Empire9, Minor faction: ADD: Blacksmiths. One killed a thegn who ran down a boy with his horse "I saw her care for that baby. I'm a man who appreciates patience." Lord nemesis Another with a Damascene blade, refused to pay protection money Gang leader nemesis --> <!-- WANDERER CHARACTERS BEGIN --> <!-- WANDERERS OF EMPIRE --> <!-- Engineer who refused to comply with guild backscratching --> <NPCCharacter id="spc_wanderer_empire_0" name="{=bvjFhiDr}{FIRSTNAME} the Scholar" voice="curt" age="29" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_0_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_0" faction="Kingdom.empire" is_template="true" /> --> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="BalancedFightingSkills" value="2" /> <Trait id="EngineerSkills" value="6" /> --> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- Very boastful --> <NPCCharacter id="spc_wanderer_empire_1" name="{=xTQPfmS9}{FIRSTNAME} the Bull" voice="earnest" age="29" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_1_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_1" faction="Kingdom.empire" is_template="true" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="HuscarlFightingSkills" value="4" /> <Trait id="Commander" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- Family lost military land grant, must work for merchants --> <NPCCharacter id="spc_wanderer_empire_2" name="{=Ivx4uJVp}{FIRSTNAME} the Silent" voice="softspoken" age="26" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_2_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_2" faction="Kingdom.empire" is_template="true" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="KnightFightingSkills" value="4" /> <Trait id="Commander" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- Die-hard legionary --> <NPCCharacter id="spc_wanderer_empire_3" name="{=1OZBZZCi}{FIRSTNAME} the Boar" voice="ironic" age="40" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_3_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_3" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="HopliteFightingSkills" value="5" /> <Trait id="SergeantCommandSkills" value="3" /> <Trait id="EngineerSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- Bandit who found bandits too sociopathic --> <NPCCharacter id="spc_wanderer_empire_4" name="{=t9e34kgH}{FIRSTNAME} the Robber" voice="ironic" age="22" default_group="Infantry" is_hero="false" is_template="true" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_4_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_4" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="PeltastFightingSkills" value="3" /> <Trait id="RogueSkills" value="6" /> --> <Trait id="Honor" value="-1" /> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- the butcher, doesn't give much away about himself --> <NPCCharacter id="spc_wanderer_empire_5" name="{=pZSAdyC0}{FIRSTNAME} the Butcher" voice="curt" age="30" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_5_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_5" faction="Kingdom.empire" is_template="true" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="PeltastFightingSkills" value="4" /> <Trait id="RogueSkills" value="6" /> --> <Trait id="Mercy" value="-1" /> <Trait id="Honor" value="-1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- maquisard, ex-messianic rebel turned mafiosi --> <NPCCharacter id="spc_wanderer_empire_6" name="{=OArAImbM}{FIRSTNAME} of the Hills" voice="curt" age="22" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_6_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_6" faction="Kingdom.empire" is_template="true" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="ArcherFIghtingSkills" value="3" /> <Trait id="ScoutSkills" value="4" /> <Trait id="RogueSkills" value="2" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- posed as man to join army. needed the money --> <NPCCharacter id="spc_wanderer_empire_7" name="{=28tWEFNi}{FIRSTNAME} the Wanderer" voice="ironic" age="24" is_template="true" default_group="Infantry" is_female="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_7_skills"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <!--<Hero id="spc_wanderer_empire_7" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="HopliteFightingSkills" value="3" /> <Trait id="Blacksmith" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- merchant-class dispossessed. family was in sacked city, followed in wake of refugee columns. --> <NPCCharacter id="spc_wanderer_empire_8" name="{=PQkMcfAW}{FIRSTNAME} the Exile" voice="curt" age="23" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_8_skills"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <!--<Hero id="spc_wanderer_empire_8" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="CrossbowmanStyle" value="3" /> <Trait id="RogueSkills" value="4" /> <Trait id="Trader" value="8" /> --> <!--<Trait id="Manager" value="4" />--> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!--female outlaw. Mascot, used as assassin as girl. Got older, men's antics not as funny. Gang leader nemesis --> <NPCCharacter id="spc_wanderer_empire_9" name="{=7apnGFz7}{FIRSTNAME} the Black" voice="curt" age="21" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_9_skills"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <!--<Hero id="spc_wanderer_empire_9" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="BalancedFightingSkills" value="3" /> <Trait id="RogueSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <!--<Trait id="GangLeaderIsNemesis" value="1" />--> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- extra imperials --> <!-- Doctor, forced to torture --> <NPCCharacter id="spc_wanderer_empire_10" name="{=cud22JY1}{FIRSTNAME} the Surgeon" voice="ironic" is_template="true" age="31" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_10_skills"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_wanderer_empire_10" faction="Kingdom.empire" is_template="true" />--> <Traits> <Trait id="RomanHair" value="1" /> <!-- <Trait id="BalancedFightingSkills" value="3" /> <Trait id="Surgeon" value="7" /> --> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!--upper-class dispossessed, refused a bad marriage --> <NPCCharacter id="spc_wanderer_empire_11" name="{=e84pvBYI}{FIRSTNAME} the Dispossessed" voice="earnest" age="28" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.empire" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_empire_11_skills"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <Traits> <!--<Trait id="LordIsNemesis" value="1" />--> <Trait id="RomanHair" value="1" /> <!-- <Trait id="CavalryFightingSkills" value="4" /> <Trait id="Manager" value="7" /> <Trait id="Politician" value="6" /> --> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_empire" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_empire" /> </Equipments> </NPCCharacter> <!-- WANDERERS OF STURGIA --> <!-- Herbalist, female, driven from village--> <NPCCharacter id="spc_wanderer_sturgia_0" name="{=yr5pa0hs}{FIRSTNAME} Willowbark" voice="softspoken" age="28" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_0_skills"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <Traits> <!-- <Trait id="PeltastFightingSkills" value="2" /> <Trait id="Surgeon" value="6" /> --> <Trait id="Calculating" value="1" /> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!--braggart backstory - claims he found skolderbrotva too soft --> <NPCCharacter id="spc_wanderer_sturgia_1" name="{=W7aa22Yl}{FIRSTNAME} Breakskull" voice="earnest" age="27" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_1_skills"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Traits> <Trait id="RusHair" value="1" /> <!-- <Trait id="HuscarlFightingSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!--enterprising young would-be raider, wants to do his father proud --> <NPCCharacter id="spc_wanderer_sturgia_2" name="{=aE8abvsQ}{FIRSTNAME} the Lucky" voice="earnest" age="21" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_2_skills"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Traits> <Trait id="RusHair" value="1" /> <!-- <Trait id="HuscarlFightingSkills" value="3" /> <Trait id="Commander" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!-- vaegir guard veteran backstory - bitter about riots --> <NPCCharacter id="spc_wanderer_sturgia_3" name="{=LmlL8fVu}{FIRSTNAME} Bloodaxe" voice="curt" age="35" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_3_skills"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Traits> <Trait id="RusHair" value="1" /> <!-- <Trait id="HuscarlFightingSkills" value="5" /> <Trait id="SergeantCommandSkills" value="3" /> --> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!--outlaw backstory, easily angered --> <NPCCharacter id="spc_wanderer_sturgia_4" name="{=WU5GnkvR}{FIRSTNAME} the Fish" voice="softspoken" age="23" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_4_skills"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Traits> <!-- <Trait id="ArcherFIghtingSkills" value="3" /> <Trait id="ScoutSkills" value="6" /> --> <Trait id="Generosity" value="1" /> <Trait id="Honor" value="-1" /> <!--<Trait id="RuralClanIsNemesis" value="1" />--> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!-- coalbiter backstory --> <NPCCharacter id="spc_wanderer_sturgia_5" name="{=NSaetzNJ}{FIRSTNAME} Coalbiter" voice="curt" age="30" default_group="Infantry" is_hero="false" is_template="true" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_5_skills"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Traits> <!-- <Trait id="HuscarlFightingSkills" value="5" /> <Trait id="Blacksmith" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!--icebeard - mossbeard. Simple misanthrope, cheated in marriage by brother-in-law, went to woods --> <NPCCharacter id="spc_wanderer_sturgia_6" name="{=zXjdb1zT}{FIRSTNAME} Frostbeard" voice="curt" age="24" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_6_skills"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Traits> <!-- decent archer, good scout--> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!-- dispossessed because of birthmark --> <NPCCharacter id="spc_wanderer_sturgia_7" name="{=QyQPJJ9B}{FIRSTNAME} the Accursed" voice="ironic" age="24" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_7_skills"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <Traits> <!-- <Trait id="ArcherFIghtingSkills" value="3" /> <Trait id="EngineerSkills" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!-- shield maiden --> <NPCCharacter id="spc_wanderer_sturgia_8" name="{=rtsnnL2J}{FIRSTNAME} the Shieldmaiden" voice="curt" age="29" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_8_skills"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <Traits> <!--<Trait id="RuralClanIsNemesis" value="1" />--> <!-- <Trait id="HuscarlFightingSkills" value="5" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!--proud hireling who will do any task, values professionalism --> <NPCCharacter id="spc_wanderer_sturgia_9" name="{=akALDUs0}{FIRSTNAME} Longknife" voice="ironic" age="26" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.sturgia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_sturgia_9_skills"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <Traits> <!-- Trait id="PeltastFightingSkills" value="3" /> <Trait id="RogueSkills" value="6" /> --> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_sturgia" /> </Equipments> </NPCCharacter> <!-- copied, find new history/characteristic --> <!-- WANDERERS OF BATTANIA --> <!-- formerly the ornery, merlin-type. 'By the time I became a woman I was sick of filthy huts and puking babies.' --> <NPCCharacter id="spc_wanderer_battania_0" name="{=G8mawcBV}{FIRSTNAME} the Healer" voice="ironic" age="30" is_female="true" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_0_skills"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <Traits> <!-- <Trait id="PeltastFightingSkills" value="2" /> <Trait id="Surgeon" value="7" /> <Trait id="ScoutSkills" value="4" /> --> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!-- boastful, keeps a collection of his enemies' heads --> <NPCCharacter id="spc_wanderer_battania_1" name="{=qslA0bVb}{FIRSTNAME} the Red" voice="earnest" age="28" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_1_skills"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wanderer_battania_1" faction="Kingdom.battania" />--> <Traits> <!-- <Trait id="HuscarlFightingSkills" value="4" /> <Trait id="Politician" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!--Set up to die in a duel by his stepfather, but won the duels --> <NPCCharacter id="spc_wanderer_battania_2" name="{=2U2Hy2Su}{FIRSTNAME} Fairhair" voice="ironic" age="28" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_2_skills"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wanderer_battania_2" faction="Kingdom.battania" />--> <Traits> <!-- <Trait id="HopliteFightingSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!-- the grey, professional veteran. fought for the empire --> <NPCCharacter id="spc_wanderer_battania_3" name="{=pTuZB1Hj}{FIRSTNAME} Ironbelly" voice="ironic" age="35" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_3_skills"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <Traits> <!-- <Trait id="PeltastFightingSkills" value="5" /> <Trait id="SergeantCommandSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!-- horsethief, boastful --> <NPCCharacter id="spc_wanderer_battania_4" name="{=fJmGKlaO}{FIRSTNAME} Horsethief" voice="ironic" age="27" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_4_skills"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <Traits> <!-- <Trait id="CavalryFightingSkills" value="4" /> <Trait id="ScoutSkills" value="5" /> --> <Trait id="Honor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!--loner, deserted the wolfskins --> <NPCCharacter id="spc_wanderer_battania_5" name="{=CQOlMayc}{FIRSTNAME} the Ragged" voice="softspoken" age="24" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_5_skills"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wanderer_battania_5" faction="Kingdom.battania" />--> <Traits> <!-- <Trait id="ArcherFIghtingSkills" value="3" /> <Trait id="ScoutSkills" value="3" /> --> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!--talkative bandit, of the hills --> <NPCCharacter id="spc_wanderer_battania_6" name="{=nqE62lQW}{FIRSTNAME} Blacktooth" voice="ironic" age="22" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_6_skills"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wanderer_battania_6" faction="Kingdom.battania" />--> <Traits> <!-- <Trait id="PeltastFightingSkills" value="3" /> <Trait id="Trader" value="7" /> <Trait id="RogueSkills" value="2" /> <Trait id="ScoutSkills" value="2" /> --> <Trait id="Mercy" value="-1" /> <Trait id="Honor" value="-1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!--female, the wanderer. killed a chief's son who pestered her --> <NPCCharacter id="spc_wanderer_battania_7" name="{=28tWEFNi}{FIRSTNAME} the Wanderer" voice="ironic" age="21" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_7_skills"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <!--<Hero id="spc_wanderer_battania_7" faction="Kingdom.battania" />--> <Traits> <!-- <Trait id="HopliteFightingSkills" value="3" /> <Trait id="ScoutSkills" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> <!--<Trait id="RuralClanIsNemesis" value="1" />--> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!-- The accursed, believed to be bad luck --> <NPCCharacter id="spc_wanderer_battania_8" name="{=w9u2RUgm}{FIRSTNAME} the Ill-Starred" voice="curt" age="26" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_8_skills"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <!--<Hero id="spc_wanderer_battania_8" faction="Kingdom.battania" />--> <Traits> <!-- <Trait id="PeltastFightingSkills" value="4" /> <Trait id="Blacksmith" value="5" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!-- 'Cowthief' - caught up in feud, raided cattle as revenge --> <NPCCharacter id="spc_wanderer_battania_9" name="{=KnTl4ESh}{FIRSTNAME} Cowthief" voice="ironic" age="22" is_female="false" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.battania" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_battania_9_skills"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <!--<Hero id="spc_wanderer_battania_9" faction="Kingdom.battania" />--> <Traits> <!-- <Trait id="CavalryFightingSkills" value="3" /> <Trait id="Manager" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_battania" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_battania" /> </Equipments> </NPCCharacter> <!-- WANDERERS OF VLANDIA --> <!-- Talkative philosopher of medicine. Chatty monk --> <NPCCharacter id="spc_wanderer_vlandia_0" name="{=XuxARPTM}{FIRSTNAME} Bitterdraught" voice="earnest" age="31" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_0_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_0" faction="Kingdom.vlandia" />--> <Traits> <!-- <Trait id="PeltastFightingSkills" value="2" /> <Trait id="Politician" value="8" /> <Trait id="Manager" value="4" /> <Trait id="Surgeon" value="6" /> --> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_wanderer_vlandia_0" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- boorish noble --> <NPCCharacter id="spc_wanderer_vlandia_1" name="{=ntkipfCV}{FIRSTNAME} the Loud" voice="earnest" age="25" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_1_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_1" faction="Kingdom.vlandia" />--> <Traits> <!-- <Trait id="KnightFightingSkills" value="4" /> <Trait id="Commander" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- bastard who went away to avoid complications for his family --> <NPCCharacter id="spc_wanderer_vlandia_2" name="{=7lg12a57}{FIRSTNAME} the Brave" voice="earnest" age="21" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_2_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_2" faction="Kingdom.vlandia" />--> <Traits> <!-- <Trait id="KnightFightingSkills" value="3" /> <Trait id="Commander" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- veteran. decent man haunted by looting of cities. hated being loyal to men who saved his lives who turn out to be killers --> <NPCCharacter id="spc_wanderer_vlandia_3" name="{=ZCc3VFat}{FIRSTNAME} the Grizzled" voice="curt" age="27" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_3_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_3" faction="Kingdom.vlandia" />--> <Traits> <!-- <Trait id="CrossbowmanStyle" value="4" /> <Trait id="SergeantCommandSkills" value="6" /> --> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!--the shark, butcher/criminal --> <NPCCharacter id="spc_wanderer_vlandia_4" name="{=8o5SDCCJ}{FIRSTNAME} the Shark" voice="ironic" age="27" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_4_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_4" faction="Kingdom.vlandia" />--> <Traits> <!-- <Trait id="PeltastFightingSkills" value="4" /> <Trait id="RogueSkills" value="6" /> --> <Trait id="Honor" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- longshoreman, fled dominating guild. revenge against gang leader --> <NPCCharacter id="spc_wanderer_vlandia_5" name="{=WvwWX4me}{FIRSTNAME} Barrelchest" voice="softspoken" age="24" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_5_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_5" faction="Kingdom.vlandia" />--> <Traits> <!-- <Trait id="HuscarlFightingSkills" value="3" /> <Trait id="Manager" value="6" /> --> <Trait id="Honor" value="1" /> <Trait id="Generosity" value="1" /> <!--<Trait id="GangLeaderIsNemesis" value="1" />--> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- loner - father fled to avoid feud with bailiff, then disappeared in a blizzard --> <NPCCharacter id="spc_wanderer_vlandia_6" name="{=OArAImbM}{FIRSTNAME} of the Hills" voice="curt" age="27" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_6_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_6" faction="Kingdom.vlandia" />--> <Traits> <!-- <Trait id="CrossbowmanStyle" value="3" /> <Trait id="ScoutSkills" value="5" /> --> <Trait id="Mercy" value="1" /> <Trait id="Valor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!--female. ex brother of the woods. Like any other group of bandits. --> <NPCCharacter id="spc_wanderer_vlandia_7" name="{=zoaTZMm7}{FIRSTNAME} the Huntress" voice="ironic" age="26" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_7_skills"> <face> <face_key_template value="BodyProperty.townswoman_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_7" faction="Kingdom.vlandia" />--> <Traits> <!--<Trait id="IsTemplate" value="1" />--> <!--<Trait id="LordIsNemesis" value="1" />--> <!-- <Trait id="CrossbowmanStyle" value="4" /> <Trait id="ScoutSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- smith, struck dead a young knight who ran a boy down with his horse --> <NPCCharacter id="spc_wanderer_vlandia_8" name="{=hrMatilh}{FIRSTNAME} the Smith" voice="softspoken" age="24" default_group="Infantry" is_template="true" is_female="false" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_8_skills"> <face> <face_key_template value="BodyProperty.townswoman_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_8" faction="Kingdom.vlandia" />--> <Traits> <!--<Trait id="IsTemplate" value="1" />--> <!--<Trait id="LordIsNemesis" value="1" />--> <!-- <Trait id="HuscarlFightingSkills" value="3" /> <Trait id="Blacksmith" value="6" /> --> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- female bandit, left the woods because life expectancy too short --> <NPCCharacter id="spc_wanderer_vlandia_9" name="{=7apnGFz7}{FIRSTNAME} the Black" voice="ironic" age="24" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_9_skills"> <face> <face_key_template value="BodyProperty.townswoman_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_9" faction="Kingdom.vlandia" />--> <Traits> <!--<Trait id="IsTemplate" value="1" />--> <!-- <Trait id="ArcherFIghtingSkills" value="4" /> <Trait id="RogueSkills" value="5" /> <Trait id="ScoutSkills" value="3" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!--female engineer, father emigrant to empire, killed in riots --> <NPCCharacter id="spc_wanderer_vlandia_10" name="{=6CAbkgS4}{FIRSTNAME} the Wainwright" voice="ironic" age="26" default_group="Infantry" is_template="true" is_female="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_10_skills"> <face> <face_key_template value="BodyProperty.townswoman_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_10" faction="Kingdom.vlandia" />--> <Traits> <!--<Trait id="IsTemplate" value="1" />--> <!-- <Trait id="ArcherFIghtingSkills" value="2" /> <Trait id="EngineerSkills" value="5" /> --> <Trait id="Calculating" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!--free company --> <NPCCharacter id="spc_wanderer_vlandia_11" name="{=nDtjEazo}{FIRSTNAME} Bellowsbreath" voice="earnest" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_11_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_wanderer_vlandia_11" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar" />--> <Traits> <!--<Trait id="IsTemplate" value="1" />--> <!-- <Trait id="CrossbowmanStyle" value="6" /> <Trait id="Blacksmith" value="4" /> --> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- Gamekeeper --> <NPCCharacter id="spc_wanderer_vlandia_12" name="{=N4taBJyx}{FIRSTNAME} the Tracker" voice="softspoken" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.vlandia" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_vlandia_12_skills"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <Traits> <!-- <Trait id="BalancedFightingSkills" value="5" /> <Trait id="ScoutSkills" value="6" /> --> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <!-- WANDERERS OF ASERAI --> <!-- misanthropic, chip-on-shoulder illegitimate. nautical surgeon --> <NPCCharacter id="spc_wanderer_aserai_0" name="{=bvjFhiDr}{FIRSTNAME} the Scholar" voice="ironic" age="26" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_0_skills"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_0" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="PeltastFightingSkills" value="3" /> <Trait id="Surgeon" value="5" /> --> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!--Obsessed with own genealogy --> <NPCCharacter id="spc_wanderer_aserai_1" name="{=vtXRptVa}{FIRSTNAME} the Golden" voice="earnest" age="23" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_1_skills"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_1" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="CavalryFightingSkills" value="6" /> <Trait id="Commander" value="5" /> --> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!--The falcon, chivalrous, but thinks great clans hog the glory --> <NPCCharacter id="spc_wanderer_aserai_2" name="{=TyxXbqVw}{FIRSTNAME} the Falcon" voice="ironic" age="25" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_2_skills"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_2" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="CavalryFightingSkills" value="4" /> <Trait id="Commander" value="5" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!--professional, fighter and killer. often provoked enemies. fell out with lord over a slave woman that he sold --> <NPCCharacter id="spc_wanderer_aserai_3" name="{=4GIoPUen}{FIRSTNAME} the Swordsman" voice="softspoken" age="33" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_3_skills"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_3" faction="Kingdom.aserai" />--> <Traits> <!--<Trait id="LordIsNemesis" value="1" />--> <!-- <Trait id="HuscarlFightingSkills" value="5" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!-- "The Prince", fitiwi whom a guard captain tried to corrupt --> <NPCCharacter id="spc_wanderer_aserai_4" name="{=rgdi5Sxa}{FIRSTNAME} the Prince" voice="ironic" age="25" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_4_skills"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_4" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="PeltastFightingSkills" value="4" /> <Trait id="RogueSkills" value="7" /> --> <Trait id="Honor" value="-1" /> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!-- "The Hyena" (contemptuous killer) --> <NPCCharacter id="spc_wanderer_aserai_5" name="{=OFWvD0xe}{FIRSTNAME} the Hyena" voice="curt" age="27" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_5_skills"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_5" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="HopliteFightingSkills" value="5" /> <Trait id="RogueSkills" value="5" /> --> <Trait id="Mercy" value="-1" /> <Trait id="Honor" value="-1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!--of the Wastes - 'the searing gravel plain knows me' --> <NPCCharacter id="spc_wanderer_aserai_6" name="{=muC2SGlM}{FIRSTNAME} of the Wastes" voice="curt" age="31" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_6_skills"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_6" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="ArcherFIghtingSkills" value="5" /> <Trait id="ScoutSkills" value="7" /> --> <Trait id="Honor" value="-1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!-- female member of clan that lost power --> <NPCCharacter id="spc_wanderer_aserai_7" name="{=28tWEFNi}{FIRSTNAME} the Wanderer" voice="curt" age="25" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_7_skills"> <face> <face_key_template value="BodyProperty.townswoman_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_7" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="CavalryFightingSkills" value="4" /> <Trait id="Commander" value="5" /> <Trait id="ScoutSkills" value="3" /> --> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!--unlucky merchant --> <NPCCharacter id="spc_wanderer_aserai_8" name="{=XBJtv4mD}{FIRSTNAME} the Spicevendor" voice="softspoken" age="28" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_8_skills"> <face> <face_key_template value="BodyProperty.townswoman_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_8" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="CrossbowmanStyle" value="4" /> <Trait id="Trader" value="10" /> <Trait id="Manager" value="4" /> --> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!-- female alley urchin --> <NPCCharacter id="spc_wanderer_aserai_9" name="{=NWuGUi4p}{FIRSTNAME} the Leopardess" voice="ironic" age="22" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_9_skills"> <face> <face_key_template value="BodyProperty.townswoman_aserai" /> </face> <!--<Hero id="spc_wanderer_aserai_9" faction="Kingdom.aserai" />--> <Traits> <!-- <Trait id="PeltastFightingSkills" value="3" /> <Trait id="RogueSkills" value="5" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_wanderer_aserai_10" name="{=ACqta1a5}{FIRSTNAME} the Engineer" voice="ironic" age="26" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.aserai" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_aserai_10_skills"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <Traits> <!-- <Trait id="CrossbowmanStyle" value="3" /> <Trait id="EngineerSkills" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_aserai" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_aserai" /> </Equipments> </NPCCharacter> <!--WANDERERS OF KHUZAIT --> <!--engineer, sent to learn trade --> <NPCCharacter id="spc_wanderer_khuzait_0" name="{=sdzaip5J}{FIRSTNAME} the Knowing" voice="softspoken" age="29" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_0_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <Traits> <!-- <Trait id="CrossbowmanStyle" value="2" /> <Trait id="EngineerSkills" value="7" /> --> <Trait id="Generosity" value="-1" /> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- the hawk, curt voice. Rural clan nemesis. Easily insulted, killed a man's brother over a girl --> <NPCCharacter id="spc_wanderer_khuzait_1" name="{=j2nVPqIX}{FIRSTNAME} the Hawk" voice="curt" age="27" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_1_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <Traits> <!-- <Trait id="HorseArcherFightingSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="-1" /> <!--<Trait id="RuralClanIsNemesis" value="1" />--> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- the fatherless, backed out of a family feud --> <NPCCharacter id="spc_wanderer_khuzait_2" name="{=agS5lIg7}{FIRSTNAME} the Fatherless" voice="earnest" age="22" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_2_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <skills></skills> <Traits> <!-- <Trait id="HorseArcherFightingSkills" value="3" /> <Trait id="Politician" value="8" /> <Trait id="Manager" value="6" /> --> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- ironeye, professional soldier. infantryman --> <NPCCharacter id="spc_wanderer_khuzait_3" name="{=QWbgE4bw}{FIRSTNAME} Ironeye" voice="curt" age="32" default_group="Infantry" is_hero="false" is_template="true" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_3_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <skills></skills> <Traits> <!-- <Trait id="HopliteFightingSkills" value="5" /> <Trait id="SergeantCommandSkills" value="5" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!--the proud, turned on protectors. lord as nemesis --> <NPCCharacter id="spc_wanderer_khuzait_4" name="{=ykTARD4b}{FIRSTNAME} the Outcast" voice="ironic" age="22" default_group="Infantry" is_hero="false" is_template="true" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_4_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <Traits> <!-- <Trait id="HorseArcherFightingSkills" value="3" /> <Trait id="Commander" value="6" /> --> <Trait id="Honor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- 'the mad' soft voice, sinister? Pickpocket. Have gang leader as nemesis? --> <NPCCharacter id="spc_wanderer_khuzait_5" name="{=q5QjQyde}{FIRSTNAME} the Mad" voice="softspoken" age="21" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_5_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <Traits> <!--<Trait id="GangLeaderIsNemesis" value="1" />--> <!-- <Trait id="PeltastFightingSkills" value="3" /> <Trait id="RogueSkills" value="6" />--> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!--the grey falcon, lone survivor of a hunted steppe clan --> <NPCCharacter id="spc_wanderer_khuzait_6" name="{=seS9ZZUW}{FIRSTNAME} the Grey Falcon" voice="curt" age="20" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_6_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <skills></skills> <Traits> <!-- <Trait id="HorseArcherFightingSkills" value="3" /> <Trait id="ScoutSkills" value="5" /> <Trait id="Commander" value="3" /> --> <Trait id="Honor" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!--the she-wolf - taken by empire, slave in arena. CHANGED TO AT-START--> <NPCCharacter id="spc_wanderer_khuzait_7" name="{=3wzexaA7}{FIRSTNAME} the She-Wolf" voice="curt" age="28" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_7_skills"> <face> <face_key_template value="BodyProperty.townswoman_khuzait" /> </face> <skills></skills> <Traits> <!-- <Trait id="HuscarlFightingSkills" value="5" /> <Trait id="SergeantCommandSkills" value="4" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- lone daughter of mother --> <NPCCharacter id="spc_wanderer_khuzait_8" name="{=OIXub6bS}{FIRSTNAME} the Alone" voice="curt" age="29" is_female="true" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_8_skills"> <face> <face_key_template value="BodyProperty.townswoman_khuzait" /> </face> <Traits> <!-- <Trait id="ArcherFIghtingSkills" value="3" /> <Trait id="ScoutSkills" value="5" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- tomboy daughter of caravan guard --> <NPCCharacter id="spc_wanderer_khuzait_9" name="{=KY2zbWkj}{FIRSTNAME} the Swift" voice="ironic" age="21" is_female="true" is_hero="false" default_group="Infantry" is_template="true" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_9_skills"> <face> <face_key_template value="BodyProperty.townswoman_khuzait" /> </face> <skills></skills> <Traits> <!-- <Trait id="ArcherFIghtingSkills" value="3" /> <Trait id="RogueSkills" value="4" /> <Trait id="Trader" value="8" /> --> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- former 'horsethief' --> <NPCCharacter id="spc_wanderer_khuzait_10" name="{=CQOlMayc}{FIRSTNAME} the Ragged" voice="earnest" default_group="Infantry" is_template="true" is_hero="false" culture="Culture.khuzait" occupation="Wanderer" skill_template="SkillSet.spc_wanderer_khuzait_10_skills"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <skills></skills> <Traits> <!-- <Trait id="HopliteFightingSkills" value="4" /> <Trait id="Trader" value="5" /> <Trait id="Blacksmith" value="3" /> --> <Trait id="Valor" value="1" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.khuzait_sword_4_t4" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.ragged_robes" /> <equipment slot="Leg" id="Item.ragged_boots" /> </EquipmentRoster> <EquipmentSet id="npc_companion_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="npc_companion_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <!-- URBAN CHARACTERS BEGIN --> <!-- URBAN CHARACTERS OF EMPIRE --> <!-- Worldly imperial merchant --> <NPCCharacter id="spc_notable_empire_0" name="{=!}Cautious imperial merchant" is_template="true" voice="ironic" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <!--<Hero id="spc_notable_empire_0" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_0b" name="{=!}{FIRSTNAME} the Vintner" is_template="true" voice="ironic" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <!--<Hero id="spc_notable_empire_0b" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Commander" value="4" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_1" name="{=!}Empire merchant 3, ruthless" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_1b" name="{=!}Cold imperial merchant" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Commander" value="4" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_2" name="{=!}{FIRSTNAME} the Saltpanner" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_2b" name="{=!}Empire merchant 6, cautious" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Commander" value="4" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <!-- Can be acater --> <NPCCharacter id="spc_notable_empire_3" name="{=!}Empire merchant 7, selfmade" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_3b" name="{=!}Empire merchant 8, jocular" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Commander" value="4" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_4" name="{=!}Empire merchant 9, heiress" voice="curt" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_4b" name="{=!}Empire merchant 10, devious" voice="ironic" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Commander" value="4" /> <Trait id="Manager" value="10" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_5" name="{=!}Messianic imperial preacher" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <!--<Hero id="spc_notable_empire_5" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> <EquipmentSet id="spc_notable_empire_5" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_6" name="{=!}Puritan imperial preacher" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <!--<Hero id="spc_notable_empire_6" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> <EquipmentSet id="spc_notable_empire_6" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_7" name="{=!}Female imperial mystic" voice="earnest" is_template="true" default_group="Infantry" is_female="true" culture="Culture.empire" occupation="Preacher"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Mercy" value="1" /> <Trait id="Generosity" value="0" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> <EquipmentSet id="spc_notable_empire_7" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_8" name="{=!}Imperial gruff labor leader" voice="curt" is_template="true" default_group="Infantry" is_female="false" culture="Culture.empire" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> <EquipmentSet id="spc_notable_empire_8" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_9" name="{=!}Imperial outgoing labor leader" voice="earnest" is_template="true" default_group="Infantry" is_female="false" culture="Culture.empire" occupation="Artisan"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_notable_empire_9" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> <EquipmentSet id="spc_notable_empire_9" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_gl1" name="{=!}Protective imperial male gang leader" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_notable_empire_10" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_10" name="{=!}Ironic imperial gang leader" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_notable_empire_10" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_11" name="{=!}Intimidating male imperial gang leader" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_notable_empire_11" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="-1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_gl4" name="{=!}Bestial male imperial gang leader" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_notable_empire_11" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Honor" value="-1" /> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_12" name="{=!}Female imperial gang leader" voice="ironic" is_template="true" is_female="true" culture="Culture.empire" occupation="GangLeader" default_group="Infantry"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <!--<Hero id="spc_notable_empire_12" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_13" name="{=!}Menacing female imperial gang leader" voice="softspoken" is_template="true" is_female="true" culture="Culture.empire" occupation="GangLeader" default_group="Infantry"> <face> <face_key_template value="BodyProperty.townswoman_empire" /> </face> <!--<Hero id="spc_notable_empire_13" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Generosity" value="-1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_21" name="{=!}Empire gruff rural notable" voice="curt" is_template="true" default_group="Infantry" culture="Culture.empire" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_empire" /> <!--<hair_tags> <hair_tag name ="Tousled"/> </hair_tags> <beard_tags> <beard_tag name ="Cleanshaven"/> <beard_tag name ="LightShortBeard"/> <beard_tag name ="HeavyShortBeard"/> </beard_tags>--> </face> <!--<Hero id="spc_notable_empire_21" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_empire_22" name="{=!}Empire rural notable agreeable" voice="softspoken" is_template="true" default_group="Infantry" culture="Culture.empire" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.townsman_empire" /> <!--<hair_tags> <hair_tag name ="Tousled"/> </hair_tags> <beard_tags> <beard_tag name ="Cleanshaven"/> <beard_tag name ="HeavyShortBeard"/> </beard_tags>--> </face> <!--<Hero id="spc_notable_empire_22" faction="Kingdom.empire" />--> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_empire_headman_1" name="{=!}empire rebellious headman" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Headman"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_notable_empire_4" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_empire_headman_2" name="{=!}empire conservative headman" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <!--<Hero id="spc_notable_empire_4" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_empire_headman_3" name="{=!}empire devious headman" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <!--<Hero id="spc_notable_empire_4" faction="Kingdom.empire" />--> <skills></skills> <Traits> <Trait id="RomanHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <!-- URBAN CHARACTERS OF ASERAI --> <NPCCharacter id="spc_notable_aserai_0" name="{=!}{FIRSTNAME} the Dateseller" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_0" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_0b" name="{=!}{FIRSTNAME} the Minter" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_0b" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Commander" value="4" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_1" name="{=!}{FIRSTNAME} the Coppermonger" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_1" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Generosity" value="-1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_1b" name="{=!}{FIRSTNAME} the Incensemonger" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_1b" faction="Kingdom.aserai" />--> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Commander" value="4" /> <Trait id="Generosity" value="-1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_2" name="{=!}{FIRSTNAME} the Woolseller" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_2" faction="Kingdom.aserai" />--> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_2b" name="{=!}{FIRSTNAME} the Appraiser" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_2b" faction="Kingdom.aserai" />--> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Commander" value="2" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_3" name="{=!}{FIRSTNAME} the Caravanser" voice="ironic" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_aserai" /> </face> <!--<Hero id="spc_notable_aserai_3" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_3b" name="{=!}{FIRSTNAME} the Benefactor" voice="curt" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_aserai" /> </face> <!--<Hero id="spc_notable_aserai_3b" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Commander" value="2" /> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_4" name="{=!}Aserai rebellious preacher" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_5" name="{=!}Aserai fire-and-brimstone preacher" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_5" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Generosity" value="-1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_6" name="{=!}Aserai female preacher" voice="earnest" is_template="true" default_group="Infantry" is_female="true" culture="Culture.aserai" occupation="Preacher"> <face> <face_key_template value="BodyProperty.townswoman_aserai" /> </face> <!--<Hero id="spc_notable_aserai_6" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Generosity" value="0" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_7" name="{=!}Aserai fitiwi" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_7" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Politician" value="5" /> <Trait id="Generosity" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> <EquipmentSet id="spc_notable_aserai_7" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_8" name="{=!}Aserai fitiwi" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_8" faction="Kingdom.aserai" />--> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> <EquipmentSet id="spc_notable_aserai_8" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_9" name="{=!}Fearsome female Aserai gang leader" voice="curt" is_template="true" default_group="Infantry" is_female="true" culture="Culture.aserai" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.townswoman_aserai" /> </face> <!--<Hero id="spc_notable_aserai_9" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Generosity" value="-1" /> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_10" name="{=!}Aserai artisan leader" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_11" name="{=!}Aserai earnest umda rural notable" voice="earnest" is_template="true" default_group="Infantry" culture="Culture.aserai" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_aserai_12" name="{=!}Aserai quiet umda rural notable" voice="softspoken" is_template="true" default_group="Infantry" culture="Culture.aserai" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_12" faction="Kingdom.aserai" />--> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_aserai_headman_1" name="{=!}Aserai rebellious headman" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_aserai_headman_2" name="{=!}Aserai conservative headman" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_aserai_headman_3" name="{=!}Aserai devious headman" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />--> <skills></skills> <Traits> <Trait id="ArabianHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <!-- URBAN CHARACTERS OF STURGIA --> <NPCCharacter id="spc_notable_sturgia_0" name="{=!}Cautious Sturgian merchant" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_0" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <!-- Add skill groups --> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_0" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_0b" name="{=!}Caustic sturgian merchant" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_0b" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_0b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_1" name="{=!}curt sturgian merchant" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_1" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <!-- Add skill groups --> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_1" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_2" name="{=!}Adventurous sturgian merchant" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_2" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <!-- TEMPLATE INFO --> <Trait id="RusHair" value="1" /> <!-- Add skill groups --> <!-- CHARACTER --> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_2" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_2b" name="{=!}Honest Sturgian merchant" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_2b" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <!-- Add skill groups --> <Trait id="Commander" value="6" /> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_2b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_3b" name="{=!}Affable sturgian merchant" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_3b" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_3b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_3" name="{=!}Honorable female sturgian merchant" voice="earnest" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_3" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_3" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_3c" name="{=!}Devious female sturgian merchant" voice="ironic" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_3c" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_3c" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_4" name="{=!}Sturgian seer" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_4" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_5" name="{=!}Sturgian female mystic" voice="softspoken" is_template="true" default_group="Infantry" is_female="true" culture="Culture.sturgia" occupation="Preacher"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_5" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_5" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_6" name="{=!}Sturgian gang leader" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_6" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_6" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_7" name="{=!}Sturgian female gang leader" voice="ironic" is_template="true" default_group="Infantry" is_female="true" culture="Culture.sturgia" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.townswoman_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_7" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_7" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_8" name="{=!}Sturgian artisan" voice="curt" is_template="true" default_group="Infantry" culture="Culture.sturgia" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_8" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> <EquipmentSet id="spc_notable_sturgia_8" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_9" name="{=!}Sturgian land captain gruff notable" voice="curt" is_template="true" default_group="Infantry" culture="Culture.sturgia" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_9" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_sturgia_10" name="{=!}Sturgian land captain helpful notable" voice="softspoken" is_template="true" default_group="Infantry" culture="Culture.sturgia" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_10" faction="Kingdom.sturgia" />--> <Traits> <Trait id="RusHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_sturgia_headman_1" name="{=!}sturgia rebellious headman" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <Trait id="BalancedFightingSkills" value="5" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_sturgia_headman_2" name="{=!}sturgia conservative headman" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="RusHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_sturgia_headman_3" name="{=!}sturgia devious headman" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />--> <skills></skills> <Traits> <Trait id="RusHair" value="1" /> <Trait id="BalancedFightingSkills" value="3" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_sturgia" /> <EquipmentSet id="npc_wanderer_equipment_template_sturgia" civilian="true" /> </Equipments> </NPCCharacter> <!-- silent outlaw? --> <!-- URBAN CHARACTERS OF VLANDIA --> <NPCCharacter id="spc_notable_vlandia_merch1" name="{=!}Ironic vlandia merchant" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <Traits> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_notable_vlandia_merch1" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_merch2" name="{=!}curt Vlandia merchant" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <Traits> <Trait id="Commander" value="2" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_merch3" name="{=!}Daring Vlandia merchant" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <Traits> <Trait id="Commander" value="3" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_merch4" name="{=!}Softspoken vlandia merchant" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_merch4" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_notable_vlandia_merch4" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_merch5" name="{=!}{FIRSTNAME} the Manciple" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_merch5" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_notable_vlandia_merch5" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_1" name="{=!}{FIRSTNAME} the Warehouser" voice="ironic" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_1" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_notable_vlandia_1" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_1b" name="{=!}{FIRSTNAME} the Heiress" voice="ironic" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_1b" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_notable_vlandia_1b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_2" name="{=!}Puritan male preacher" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_2" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Generosity" value="-1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_notable_vlandia_2" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_3" name="{=!}Rebellious female preacher" voice="earnest" is_template="true" default_group="Infantry" is_female="true" culture="Culture.vlandia" occupation="Preacher"> <face> <face_key_template value="BodyProperty.townswoman_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_3" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Generosity" value="1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_notable_vlandia_3" /> </Equipments> </NPCCharacter> <!-- Vlandian gang leaders--> <NPCCharacter id="spc_vlandia_gangleader_1" name="{=!}Standard male gang leader" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_vlandia_gangleader_2" name="{=!}Female gang leader" voice="ironic" is_template="true" default_group="Infantry" is_female="true" culture="Culture.vlandia" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_gang_leader_2" faction="Kingdom.vlandia" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_vlandia_gangleader_3" name="{=!}Male gang leader" voice="ironic" is_template="true" default_group="Infantry" is_female="true" culture="Culture.vlandia" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_gang_leader_2" faction="Kingdom.vlandia" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> <EquipmentSet id="spc_vlandia_gangleader_3" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_artisan_1" name="{=!}Vlandian artisan 1" voice="earnest" is_template="true" default_group="Infantry" culture="Culture.vlandia" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_artisan_1" faction="Kingdom.vlandia" />--> <Traits> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_artisan_2" name="{=!}Vlandian artisan 2" voice="curt" is_template="true" default_group="Infantry" culture="Culture.vlandia" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_artisan_2" faction="Kingdom.vlandia" />--> <Traits> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_rural_1" name="{=!}Vlandian yeoman" voice="curt" is_template="true" default_group="Infantry" culture="Culture.vlandia" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_rural_2" faction="Kingdom.vlandia" />--> <Traits> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_vlandia_rural_2" name="{=!}Vlandian yeoman" voice="softspoken" is_template="true" default_group="Infantry" culture="Culture.vlandia" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_rural_2" faction="Kingdom.vlandia" />--> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_vlandia_headman_1" name="{=!}vlandia rebellious headman" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <Trait id="FrankishHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_vlandia_headman_2" name="{=!}vlandia conservative headman" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <Trait id="FrankishHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_vlandia_headman_3" name="{=!}vlandia devious headman" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />--> <skills></skills> <Traits> <Trait id="FrankishHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_vlandia" /> <EquipmentSet id="npc_wanderer_equipment_template_vlandia" civilian="true" /> </Equipments> </NPCCharacter> <!-- URBAN CHARACTERS OF BATTANIA --> <NPCCharacter id="spc_notable_battania_merchant_1" name="{=!}Cautious Batannia merchant" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_merchant_1" faction="Kingdom.battania" />--> <skills></skills> <Traits> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_0b" name="{=!}{FIRSTNAME} the Measurer" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_0b" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_0b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_0c" name="{=!}{FIRSTNAME} the Swiftspeaker" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_0c" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_0c" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_0d" name="{=!}{FIRSTNAME} the Woolseller" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_0d" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_0d" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_0e" name="{=!}{FIRSTNAME} the Appraiser" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_0e" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="2" /> <Trait id="Generosity" value="-1" /> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_0e" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_1" name="{=!}{FIRSTNAME} the Orphan" voice="ironic" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <!--<Hero id="spc_notable_battania_1" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_1" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_1b" name="{=!}{FIRSTNAME} the Freedwoman" voice="softspoken" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <!--<Hero id="spc_notable_battania_1b" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="3" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_1b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_2" name="{=!}Battanian mystic" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_2" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_2" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_3" name="{=!}Female preacher" voice="curt" is_template="true" default_group="Infantry" is_female="true" culture="Culture.battania" occupation="Preacher"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <!--<Hero id="spc_notable_battania_3" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_3" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_4" name="{=!}Standard male gang leader" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_4" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_battania_5" name="{=!}Female gang leader" voice="ironic" is_template="true" default_group="Infantry" is_female="true" culture="Culture.battania" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.townswoman_battania" /> </face> <!--<Hero id="spc_notable_battania_5" faction="Kingdom.battania" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> <EquipmentSet id="spc_notable_battania_5" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_rural_notable_1" name="{=!}Battania rural notable Fergus" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_rural_notable_1" faction="Kingdom.battania" />--> <Traits> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_battania_rural_notable_2" name="{=!}Battania proud rural notable" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_battania_rural_notable_2" faction="Kingdom.battania" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_battania_artisan_1" name="{=!}battania rebellious artisan" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />--> <skills></skills> <Traits> <Trait id="CelticHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_battania_artisan_2" name="{=!}battania conservative artisan" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />--> <skills></skills> <Traits> <Trait id="CelticHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_battania_artisan_3" name="{=!}battania devious artisan" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />--> <skills></skills> <Traits> <Trait id="CelticHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_battania_headman_1" name="{=!}battania rebellious headman" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />--> <skills></skills> <Traits> <Trait id="CelticHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_battania_headman_2" name="{=!}battania conservative headman" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />--> <skills></skills> <Traits> <Trait id="CelticHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_battania_headman_3" name="{=!}battania devious headman" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />--> <skills></skills> <Traits> <Trait id="CelticHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <!-- URBAN CHARACTERS OF KHUZAIT --> <NPCCharacter id="spc_notable_khuzait_merchant_1" name="{=!}Cautious Khuzait merchant" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_merchant_1" faction="Kingdom.khuzait" />--> <Traits> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_0b" name="{=!}{FIRSTNAME} the Broker" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Merchant" skill_template="SkillSet.spc_notable_khuzait_0b"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_0b" faction="Kingdom.khuzait" />--> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="4" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_0b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_1" name="{=!}{FIRSTNAME} the Dyer" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_1" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_1" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_1b" name="{=!}{FIRSTNAME} the Horsetrader" is_template="true" voice="ironic" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_1b" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="4" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_1b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_1c" name="{=!}{FIRSTNAME} the Wineseller" is_template="true" voice="ironic" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Merchant"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_1c" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="4" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_1c" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_2" name="{=!}{FIRSTNAME} the Freedwoman" is_template="true" voice="ironic" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_2" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_2" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_2b" name="{=!}{FIRSTNAME} the Silkseller" voice="ironic" is_template="true" is_female="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Merchant"> <face> <face_key_template value="BodyProperty.townswoman_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_2b" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Commander" value="4" /> <Trait id="Valor" value="-1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_2b" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_3" name="{=!}Khuzait shaman" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Preacher"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_3" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_3" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_notable_khuzait_4" name="{=!}Female preacher" voice="softspoken" is_template="true" default_group="Infantry" is_female="true" culture="Culture.khuzait" occupation="Preacher"> <face> <face_key_template value="BodyProperty.townswoman_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <!-- Add skill groups --> <Trait id="Honor" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_notable_khuzait_4" /> </Equipments> </NPCCharacter> <!-- khuzait gang leaders - keep at least 3-4 for variety in persona--> <NPCCharacter id="spc_khuzait_gangleader_1" name="{=!}Female gang leader" voice="curt" is_template="true" default_group="Infantry" is_female="true" culture="Culture.khuzait" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.townswoman_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_5" faction="Kingdom.khuzait" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_gangleader_2" name="{=!}Standard male gang leader" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_6" faction="Kingdom.khuzait" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_gangleader_3" name="{=!}Standard male gang leader" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="GangLeader"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_6" faction="Kingdom.khuzait" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> <Trait id="Mercy" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_khuzait_gangleader_3" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_rural_notable_1" name="{=!}Khuzait craft rural notable" is_template="true" voice="ironic" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_khuzait_rural_notable_1" faction="Kingdom.khuzait" />--> <Traits> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_rural_notable_2" name="{=!}Khuzait proud rural notable" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="RuralNotable"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_khuzait_rural_notable_2" faction="Kingdom.khuzait" />--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_artisan_1" name="{=!}khuzait rebellious artisan" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <Trait id="SteppeHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_artisan_2" name="{=!}khuzait conservative artisan" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <Trait id="SteppeHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_artisan_3" name="{=!}khuzait devious artisan" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Artisan"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <Trait id="SteppeHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_headman_1" name="{=!}khuzait rebellious headman" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <Trait id="SteppeHair" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_headman_2" name="{=!}khuzait conservative headman" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <Trait id="SteppeHair" value="1" /> <Trait id="Valor" value="-1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_khuzait_headman_3" name="{=!}khuzait devious headman" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Headman"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />--> <skills></skills> <Traits> <Trait id="SteppeHair" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Honor" value="-1" /> </Traits> <Equipments> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <!-- Urban archetypes: Merchants Artisan leader Puritan priest Gang leader - fitiwi Bolshie friar Gang leader - psychopath Arena fan leader Puritan priest vs female merchant Puritan priest vs bolshie friar Puritan priest vs gang leader Bolshie priest vs rich merchant Artisan leader vs out-of-control wanderer Artisan leader vs bolshie priest Artisan leader vs psychopathic gang leader Artisan leader vs soldiers Merchant vs merchant Merchant vs artisan leader Fitiwi vs merchant --> <!-- each faction has the following: wolfskin_traditionalist_leader, wolfskin_ambitious_leader, wolfskin_wanderer wanderers will all have the 'spawn as prisoner' attribute --> <!-- MINOR FACTION LORDS --> <!-- npc characters for mercenary minor factions (4) --> <!-- skolderbrotva --> <NPCCharacter id="spc_skolderbrotva_leader_0" name="{=OzjuQYGH}of the Skolderbroda" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_skolderbrotva_leader_0" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>--> <skills></skills> <Traits> <Trait id="Honor" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="7" /> </Traits> <Equipments> <EquipmentSet id="spc_skolderbrotva_leader_0" /> <EquipmentSet id="spc_skolderbrotva_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_skolderbrotva_leader_1" name="{=OzjuQYGH}of the Skolderbroda" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_skolderbrotva_leader_1" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_skolderbrotva_leader_1" /> <EquipmentSet id="spc_skolderbrotva_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_skolderbrotva_leader_2" name="{=OzjuQYGH}of the Skolderbroda" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_skolderbrotva_leader_2" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_skolderbrotva_leader_2" /> <EquipmentSet id="spc_skolderbrotva_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_skolderbrotva_leader_3" name="{=OzjuQYGH}of the Skolderbroda" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_skolderbrotva_leader_3" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_skolderbrotva_leader_3" /> <EquipmentSet id="spc_skolderbrotva_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- ghilman --> <NPCCharacter id="spc_ghilman_leader_0" name="{=IgOTjF4i}of the Ghilman" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_ghilman_leader_0" faction="Faction.ghilman" clan="Clan.ghilman"/>--> <skills></skills> <Traits> <Trait id="Valor" value="1" /> <Trait id="Generosity" value="1" /> <Trait id="Commander" value="14" /> <Trait id="BalancedFightingSkills" value="3" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_ghilman_leader_0" /> <EquipmentSet id="spc_ghilman_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_ghilman_leader_1" name="{=IgOTjF4i}of the Ghilman" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_ghilman_leader_1" faction="Faction.ghilman" clan="Clan.ghilman"/>--> <skills></skills> <Traits> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="14" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_ghilman_leader_1" /> <EquipmentSet id="spc_ghilman_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_ghilman_leader_2" name="{=IgOTjF4i}of the Ghilman" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_ghilman_leader_2" faction="Faction.ghilman" clan="Clan.ghilman"/>--> <skills></skills> <Traits> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="14" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_ghilman_leader_2" /> <EquipmentSet id="spc_ghilman_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_ghilman_leader_3" name="{=IgOTjF4i}of the Ghilman" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_ghilman_leader_3" faction="Faction.ghilman" clan="Clan.ghilman"/>--> <skills></skills> <Traits> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="14" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_ghilman_leader_3" /> <EquipmentSet id="spc_ghilman_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_legion_of_the_betrayed_leader_0" name="{=7hrmlfxh}of the Legion" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_legion_of_the_betrayed_leader_0" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed"/>--> <skills></skills> <Traits> <Trait id="Valor" value="+1" /> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="5" /> <Trait id="KnightFightingSkills" value="3" /> </Traits> <Equipments> <EquipmentSet id="spc_legion_of_the_betrayed_leader_0" /> <EquipmentSet id="spc_legion_of_the_betrayed_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <!-- Cheerful --> <NPCCharacter id="spc_legion_of_the_betrayed_leader_1" name="{=7hrmlfxh}of the Legion" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_legion_of_the_betrayed_leader_1" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed"/>--> <skills></skills> <Traits> <Trait id="Valor" value="+1" /> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="+1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_legion_of_the_betrayed_leader_1" /> <EquipmentSet id="spc_legion_of_the_betrayed_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <!-- Exploitative --> <NPCCharacter id="spc_legion_of_the_betrayed_leader_2" name="{=7hrmlfxh}of the Legion" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_legion_of_the_betrayed_leader_2" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_legion_of_the_betrayed_leader_2" /> <EquipmentSet id="spc_legion_of_the_betrayed_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <!-- Dutiful --> <NPCCharacter id="spc_legion_of_the_betrayed_leader_3" name="{=7hrmlfxh}of the Legion" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!-- <Hero id="spc_legion_of_the_betrayed_leader_3" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed" /> --> <Traits> <Trait id="Valor" value="-1" /> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_legion_of_the_betrayed_leader_3" /> <EquipmentSet id="spc_legion_of_the_betrayed_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- Hawkwood type, imposes some order on the chaos around him --> <NPCCharacter id="spc_company_of_the_boar_leader_0" name="{=eobXmmLg}of the Company" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_company_of_the_boar_leader_0" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_company_of_the_boar_leader_0" /> <EquipmentSet id="spc_company_of_the_boar_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <!-- jovial maniac --> <NPCCharacter id="spc_company_of_the_boar_leader_1" name="{=eobXmmLg}of the Company" voice="earnest" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_company_of_the_boar_leader_1" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>--> <skills></skills> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_company_of_the_boar_leader_1" /> <EquipmentSet id="spc_company_of_the_boar_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <!-- gentleman ranker type --> <NPCCharacter id="spc_company_of_the_boar_leader_2" name="{=eobXmmLg}of the Company" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_company_of_the_boar_leader_2" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Honor" value="-1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_company_of_the_boar_leader_2" /> <EquipmentSet id="spc_company_of_the_boar_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <!-- functionary --> <NPCCharacter id="spc_company_of_the_boar_leader_3" name="{=eobXmmLg}of the Company" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_company_of_the_boar_leader_3" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>--> <skills></skills> <Traits> <Trait id="Valor" value="1" /> <Trait id="Honor" value="1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_company_of_the_boar_leader_3" /> <EquipmentSet id="spc_company_of_the_boar_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- npc characters for outlaw minor factions (8) --> <!-- wolfskins --> <NPCCharacter id="spc_wolfskins_leader_0" name="{=KkStFl12}of the Wolfskins" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wolfskins_leader_0" faction="Faction.wolfskins" clan="Clan.wolfskins"/>--> <skills></skills> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="8" /> </Traits> <Equipments> <EquipmentSet id="spc_wolfskins_leader_0" /> <EquipmentSet id="spc_wolfskins_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_wolfskins_leader_1" name="{=KkStFl12}of the Wolfskins" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wolfskins_leader_1" faction="Faction.wolfskins" clan="Clan.wolfskins"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_wolfskins_leader_1" /> <EquipmentSet id="spc_wolfskins_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_wolfskins_leader_2" name="{=KkStFl12}of the Wolfskins" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wolfskins_leader_2" faction="Faction.wolfskins" clan="Clan.wolfskins"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_wolfskins_leader_2" /> <EquipmentSet id="spc_wolfskins_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_wolfskins_leader_3" name="{=KkStFl12}of the Wolfskins" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <!--<Hero id="spc_wolfskins_leader_3" faction="Faction.wolfskins" clan="Clan.wolfskins"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_wolfskins_leader_3" /> <EquipmentSet id="spc_wolfskins_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- beni zul/aserai --> <NPCCharacter id="spc_beni_zilal_leader_0" name="{=JL8RBEu3}of the Beni Zilal" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_beni_zilal_leader_0" faction="Faction.beni_zilal" clan="Clan.beni_zilal"/>--> <skills></skills> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="3" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_beni_zilal_leader_0" /> <EquipmentSet id="spc_beni_zilal_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_beni_zilal_leader_1" name="{=JL8RBEu3}of the Beni Zilal" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_beni_zilal_leader_1" faction="Faction.beni_zilal" clan="Clan.beni_zilal"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_beni_zilal_leader_1" /> <EquipmentSet id="spc_beni_zilal_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_beni_zilal_leader_2" name="{=JL8RBEu3}of the Beni Zilal" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!--<Hero id="spc_beni_zilal_leader_2" faction="Faction.beni_zilal" clan="Clan.beni_zilal"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_beni_zilal_leader_2" /> <EquipmentSet id="spc_beni_zilal_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_beni_zilal_leader_3" name="{=JL8RBEu3}of the Beni Zilal" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <!-- <Hero id="spc_beni_zilal_leader_3" faction="Faction.beni_zilal" clan="Clan.beni_zilal" /> --> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_beni_zilal_leader_3" /> <EquipmentSet id="spc_beni_zilal_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- brotherhood of woods/vlandia --> <NPCCharacter id="spc_brotherhood_of_woods_leader_0" name="{=QGcgQDqK}of the Brotherhood" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_brotherhood_of_woods_leader_0" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="7" /> </Traits> <Equipments> <EquipmentSet id="spc_brotherhood_of_woods_leader_0" /> <EquipmentSet id="spc_brotherhood_of_woods_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_brotherhood_of_woods_leader_1" name="{=QGcgQDqK}of the Brotherhood" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_brotherhood_of_woods_leader_1" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_brotherhood_of_woods_leader_1" /> <EquipmentSet id="spc_brotherhood_of_woods_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_brotherhood_of_woods_leader_2" name="{=QGcgQDqK}of the Brotherhood" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_brotherhood_of_woods_leader_2" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_brotherhood_of_woods_leader_2" /> <EquipmentSet id="spc_brotherhood_of_woods_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_brotherhood_of_woods_leader_3" name="{=QGcgQDqK}of the Brotherhood" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.vlandia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <!--<Hero id="spc_brotherhood_of_woods_leader_3" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="spc_brotherhood_of_woods_leader_3" /> <EquipmentSet id="spc_brotherhood_of_woods_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- water and the stone --> <NPCCharacter id="spc_chosen_of_the_sky_leader_0" name="{=jG3duO7A}of the Chosen" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <!--<Hero id="spc_chosen_of_the_sky_leader_0" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="7" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_chosen_of_the_sky_leader_0" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_chosen_of_the_sky_leader_1" name="{=jG3duO7A}of the Chosen" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_chosen_of_the_sky_leader_1" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_chosen_of_the_sky_leader_1" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_chosen_of_the_sky_leader_2" name="{=jG3duO7A}of the Chosen" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_chosen_of_the_sky_leader_2" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_chosen_of_the_sky_leader_2" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_chosen_of_the_sky_leader_3" name="{=jG3duO7A}of the Chosen" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_chosen_of_the_sky_leader_3" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_chosen_of_the_sky_leader_3" /> </Equipments> </NPCCharacter> <!-- lakepike/sturgia --> <NPCCharacter id="spc_lakepike_leader_0" name="{=FceN76tW}of the Lake Rats" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_lakepike_leader_0" faction="Faction.lakepike" clan="Clan.lakepike"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="6" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_lakepike_leader_0" /> <EquipmentSet id="spc_lakepike_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_lakepike_leader_1" name="{=FceN76tW}of the Lake Rats" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_lakepike_leader_1" faction="Faction.lakepike" clan="Clan.lakepike"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="PeltastFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_lakepike_leader_1" /> <EquipmentSet id="spc_lakepike_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_lakepike_leader_2" name="{=FceN76tW}of the Lake Rats" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_lakepike_leader_2" faction="Faction.lakepike" clan="Clan.lakepike"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="PeltastFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_lakepike_leader_2" /> <EquipmentSet id="spc_lakepike_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_lakepike_leader_3" name="{=FceN76tW}of the Lake Rats" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_lakepike_leader_3" faction="Faction.lakepike" clan="Clan.lakepike"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="PeltastFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_lakepike_leader_3" /> <EquipmentSet id="spc_lakepike_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- hidden ones --> <NPCCharacter id="spc_hidden_hand_leader_0" name="{=azCSz9QH}of the Hand" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_hidden_hand_leader_0" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="13" /> <Trait id="BalancedFightingSkills" value="5" /> <Trait id="KnightFightingSkills" value="3" /> </Traits> <Equipments> <EquipmentSet id="spc_hidden_hand_leader_0" /> <EquipmentSet id="spc_hidden_hand_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_hidden_hand_leader_1" name="{=azCSz9QH}of the Hand" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_hidden_hand_leader_1" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_hidden_hand_leader_1" /> <EquipmentSet id="spc_hidden_hand_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_hidden_hand_leader_2" name="{=azCSz9QH}of the Hand" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_hidden_hand_leader_2" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_hidden_hand_leader_2" /> <EquipmentSet id="spc_hidden_hand_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_hidden_hand_leader_3" name="{=azCSz9QH}of the Hand" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_hidden_hand_leader_3" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_hidden_hand_leader_3" /> <EquipmentSet id="spc_hidden_hand_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- vow keepers --> <NPCCharacter id="spc_embers_of_flame_leader_0" name="{=mcbREzPt}of the Keepers" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_embers_of_flame_leader_0" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="5" /> <Trait id="KnightFightingSkills" value="3" /> </Traits> <Equipments> <EquipmentSet id="spc_embers_of_flame_leader_0" /> <EquipmentSet id="spc_embers_of_flame_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_embers_of_flame_leader_1" name="{=mcbREzPt}of the Keepers" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_embers_of_flame_leader_1" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_embers_of_flame_leader_1" /> <EquipmentSet id="spc_embers_of_flame_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_embers_of_flame_leader_2" name="{=mcbREzPt}of the Keepers" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_embers_of_flame_leader_2" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_embers_of_flame_leader_2" /> <EquipmentSet id="spc_embers_of_flame_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_embers_of_flame_leader_3" name="{=mcbREzPt}of the Keepers" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_embers_of_flame_leader_3" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> <Trait id="KnightFightingSkills" value="2" /> </Traits> <Equipments> <EquipmentSet id="spc_embers_of_flame_leader_3" /> <EquipmentSet id="spc_embers_of_flame_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- npc characters for nomad minor factions (4) --> <!-- jawwal --> <NPCCharacter id="spc_jawwal_leader_0" name="{=cP1o8eUs}of the Jawwal" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_jawwal" /> </face> <!--<Hero id="spc_jawwal_leader_0" faction="Faction.jawwal" clan="Clan.jawwal"/>--> <skills></skills> <Traits> <Trait id="Honor" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="-1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="3" /> <Trait id="KnightFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_jawwal_leader_0" /> <EquipmentSet id="spc_jawwal_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_jawwal_leader_1" name="{=cP1o8eUs}of the Jawwal" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_jawwal" /> </face> <!--<Hero id="spc_jawwal_leader_1" faction="Faction.jawwal" clan="Clan.jawwal"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_jawwal_leader_1" /> <EquipmentSet id="spc_jawwal_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_jawwal_leader_2" name="{=cP1o8eUs}of the Jawwal" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_jawwal" /> </face> <!--<Hero id="spc_jawwal_leader_2" faction="Faction.jawwal" clan="Clan.jawwal"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_jawwal_leader_2" /> <EquipmentSet id="spc_jawwal_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_jawwal_leader_3" name="{=cP1o8eUs}of the Jawwal" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_jawwal" /> </face> <!--<Hero id="spc_jawwal_leader_3" faction="Faction.jawwal" clan="Clan.jawwal"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="2" /> <Trait id="KnightFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_jawwal_leader_3" /> <EquipmentSet id="spc_jawwal_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- karakhuzaits --> <NPCCharacter id="spc_karakhuzaits_leader_0" name="{=bpw8fOs5}of the Karakhuzaits" voice="curt" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_karakhuzaits_leader_0" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>--> <skills></skills> <Traits> <Trait id="Honor" value="1" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="HorseArcherFightingSkills" value="7" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_karakhuzaits_leader_0" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_karakhuzaits_leader_1" name="{=bpw8fOs5}of the Karakhuzaits" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_karakhuzaits_leader_1" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_karakhuzaits_leader_1" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_karakhuzaits_leader_2" name="{=bpw8fOs5}of the Karakhuzaits" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_karakhuzaits_leader_2" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_karakhuzaits_leader_2" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_karakhuzaits_leader_3" name="{=bpw8fOs5}of the Karakhuzaits" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <!--<Hero id="spc_karakhuzaits_leader_3" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>--> <skills></skills> <Traits> <Trait id="Mercy" value="-1" /> <Trait id="Generosity" value="1" /> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="KnightFightingSkills" value="6" /> </Traits> <Equipments> <EquipmentSet id="khu_bat_template_medium" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> <EquipmentSet id="spc_karakhuzaits_leader_3" /> </Equipments> </NPCCharacter> <!-- forest people/sturgia --> <NPCCharacter id="spc_forest_people_leader_0" name="{=jKAhAoVb}of the Forest People" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_forest_people_leader_0" faction="Faction.forest_people" clan="Clan.forest_people"/>--> <skills></skills> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="ArcherFIghtingSkills" value="7" /> </Traits> <Equipments> <EquipmentSet id="spc_forest_people_leader_0" /> <EquipmentSet id="spc_forest_people_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_forest_people_leader_1" name="{=jKAhAoVb}of the Forest People" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_forest_people_leader_1" faction="Faction.forest_people" clan="Clan.forest_people"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="ArcherFIghtingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_forest_people_leader_1" /> <EquipmentSet id="spc_forest_people_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_forest_people_leader_2" name="{=jKAhAoVb}of the Forest People" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_forest_people_leader_2" faction="Faction.forest_people" clan="Clan.forest_people"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="ArcherFIghtingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_forest_people_leader_2" /> <EquipmentSet id="spc_forest_people_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_forest_people_leader_3" name="{=jKAhAoVb}of the Forest People" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.sturgia" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_forest_people_leader_3" faction="Faction.forest_people" clan="Clan.forest_people"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_forest_people_leader_3" /> <EquipmentSet id="spc_forest_people_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <!-- eleftheroi/empire --> <NPCCharacter id="spc_eleftheroi_leader_0" name="{=IVnvHF8S}of the Eleftheroi" voice="ironic" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_eleftheroi_leader_0" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>--> <Traits> <Trait id="Valor" value="1" /> <Trait id="Mercy" value="-1" /> <Trait id="Calculating" value="-1" /> <Trait id="Commander" value="12" /> <Trait id="HorseArcherFightingSkills" value="5" /> </Traits> <Equipments> <EquipmentSet id="spc_eleftheroi_leader_0" /> <EquipmentSet id="spc_eleftheroi_leader_0" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_eleftheroi_leader_1" name="{=IVnvHF8S}of the Eleftheroi" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_eleftheroi_leader_1" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>--> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="HorseArcherFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_eleftheroi_leader_1" /> <EquipmentSet id="spc_eleftheroi_leader_1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_eleftheroi_leader_2" name="{=IVnvHF8S}of the Eleftheroi" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_eleftheroi_leader_2" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="HorseArcherFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_eleftheroi_leader_2" /> <EquipmentSet id="spc_eleftheroi_leader_2" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_eleftheroi_leader_3" name="{=IVnvHF8S}of the Eleftheroi" voice="softspoken" is_template="true" default_group="Infantry" is_hero="false" culture="Culture.empire" occupation="Lord"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <!--<Hero id="spc_eleftheroi_leader_3" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>--> <skills></skills> <Traits> <Trait id="Calculating" value="1" /> <Trait id="Commander" value="12" /> <Trait id="BalancedFightingSkills" value="4" /> </Traits> <Equipments> <EquipmentSet id="spc_eleftheroi_leader_3" /> <EquipmentSet id="spc_eleftheroi_leader_3" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_e3_character_1" name="{=vmwCdada}Jihan" voice="curt" default_group="Infantry" is_hero="false" culture="Culture.aserai" occupation="Artisan"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <!--<Hero id="spc_e3_character_1" faction="Kingdom.aserai" banner_key="3.2.5.4345.4345.768.768.1.0.0.325.9.0.480.480.768.876.0.0.0.305.9.0.473.473.770.567.0.0.271" />--> <skills> <skill id="Riding" value="60" /> <skill id="OneHanded" value="230" /> <skill id="TwoHanded" value="45" /> <skill id="Polearm" value="45" /> <skill id="Crossbow" value="30" /> <skill id="Bow" value="30" /> <skill id="Throwing" value="30" /> </skills> <Traits> <Trait id="BalancedFightingSkills" value="3" /> <Trait id="Generosity" value="-1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Item1" id="Item.studded_round_shield" /> <equipment slot="Head" id="Item.desert_cap" /> <equipment slot="Body" id="Item.ringed_desert_armor" /> <equipment slot="Leg" id="Item.leather_shoes" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.merchants_fur_coat" /> <equipment slot="Leg" id="Item.steppe_leather_boots" /> </EquipmentRoster> <EquipmentSet id="npc_armed_wanderer_equipment_template_aserai" /> <EquipmentSet id="npc_wanderer_equipment_template_aserai" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_e3_character_2" name="{=R0NM6lfm}Raekel" voice="softspoken" default_group="Infantry" is_hero="false" is_female="true" culture="Culture.battania" occupation="Artisan"> <face> <!--face_key value="00007906407c0001c7a827ac58665a9b8372893a79a79cc87a2c45760f86787e00086f740e1ca07d000000000000000000000000000000000000000000008140" /--> <BodyProperties version="4" age="53.17" weight="0.4236" build="0.5168" key="00007805807C0001C7A827AC58665A9B8372893A79A79CC87A2C45760F86787E00086F76081CA07D000000000000000000000000000000000000000000A08140" /> <BodyPropertiesMax version="4" age="53.17" weight="0.4236" build="0.5168" key="00007805807C0001C7A827AC58665A9B8372893A79A79CC87A2C45760F86787E00086F76081CA07D000000000000000000000000000000000000000000A08140" /> </face> <!--<Hero id="spc_e3_character_2" faction="Kingdom.battania" banner_key="3.2.5.4345.4345.768.768.1.0.0.325.9.0.480.480.768.876.0.0.0.305.9.0.473.473.770.567.0.0.271" />--> <skills> <!--<skill id="Athletics" value="130" /> #OLD_SKILL# --> <skill id="Riding" value="60" /> <skill id="OneHanded" value="150" /> <skill id="TwoHanded" value="45" /> <skill id="Polearm" value="240" /> <skill id="Crossbow" value="30" /> <skill id="Bow" value="30" /> <skill id="Throwing" value="30" /> </skills> <Traits> <!-- Add skill groups --> <Trait id="BalancedFightingSkills" value="3" /> <Trait id="Calculating" value="1" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Body" id="Item.fur_armor" /> <equipment slot="Leg" id="Item.highland_boots" /> <equipment slot="Gloves" id="Item.rough_tied_bracers" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.merchants_fur_coat" /> <equipment slot="Leg" id="Item.steppe_leather_boots" /> </EquipmentRoster> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_e3_character_3" name="{=Qm5cstq3}Ulyk" voice="softspoken" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Artisan"> <face> <!--face_key value="001f929fc0bc20815255f8a86570095877758d62a597911744a45ea8d7d8a879000b064a06b356ac000000000000000000000000000000000000000000000180" /--> <BodyProperties version="4" age="39.85" weight="0.2771" build="0.3747" key="001C900FC0BC20815255F8A86574095877758D62A597911744A45EA8D7D8A8790006464506B356AC000000000000000000000000000000000000000000A00180" /> <BodyPropertiesMax version="4" age="39.85" weight="0.2771" build="0.3747" key="001C900FC0BC20815255F8A86574095877758D62A597911744A45EA8D7D8A8790006464506B356AC000000000000000000000000000000000000000000A00180" /> </face> <!--<Hero id="spc_e3_character_3" faction="Kingdom.khuzait" banner_key="3.2.5.4345.4345.768.768.1.0.0.325.9.0.480.480.768.876.0.0.0.305.9.0.473.473.770.567.0.0.271" />--> <skills> <!--<skill id="Athletics" value="130" /> #OLD_SKILL# --> <skill id="Riding" value="60" /> <skill id="OneHanded" value="210" /> <skill id="TwoHanded" value="45" /> <skill id="Polearm" value="45" /> <skill id="Crossbow" value="30" /> <skill id="Bow" value="30" /> <skill id="Throwing" value="30" /> </skills> <Traits> <!-- Add skill groups --> <Trait id="BalancedFightingSkills" value="3" /> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Item1" id="Item.decorated_steppe_shield" /> <equipment slot="Head" id="Item.upturned_fur_cap" /> <equipment slot="Body" id="Item.eastern_studded_leather" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> <equipment slot="Gloves" id="Item.eastern_wrapped_armguards" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.merchants_fur_coat" /> <equipment slot="Leg" id="Item.steppe_leather_boots" /> </EquipmentRoster> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_e3_character_4" name="{=gED0ZMhi}Ilay" voice="softspoken" default_group="Infantry" is_hero="false" culture="Culture.khuzait" occupation="Artisan"> <face> <!--face_key value="00195c5fc07c204c97e9b83a8fbfd74a7ba58ea8dfef46b86baa076b75583b77000898b104e8a5af0000000000000000000000000000000000000000000060c1" /--> <BodyProperties version="4" age="44.85" weight="0.3925" build="0.4147" key="00165C0FC07C204C97E9B83A8FB6D74A7BA58EA8DFEF46B86BAA076B75583B77000668B506E8A5AF000000000000000000000000000000000000000000A060C1" /> <BodyPropertiesMax version="4" age="44.85" weight="0.3925" build="0.4147" key="00165C0FC07C204C97E9B83A8FB6D74A7BA58EA8DFEF46B86BAA076B75583B77000668B506E8A5AF000000000000000000000000000000000000000000A060C1" /> </face> <!--<Hero id="spc_e3_character_4" faction="Kingdom.khuzait" />--> <skills> <!--<skill id="Athletics" value="130" /> #OLD_SKILL# --> <skill id="Riding" value="60" /> <skill id="OneHanded" value="205" /> <skill id="TwoHanded" value="45" /> <skill id="Polearm" value="45" /> <skill id="Crossbow" value="30" /> <skill id="Bow" value="30" /> <skill id="Throwing" value="30" /> </skills> <Traits> <!-- Add skill groups --> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.khuzait_sword_1_t2" /> <equipment slot="Item1" id="Item.tribal_steppe_shield" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.fine_town_tunic" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.khuzait_sword_1_t2" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.fine_town_tunic" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> </EquipmentRoster> <EquipmentSet id="npc_armed_wanderer_equipment_template_khuzait" /> <EquipmentSet id="npc_wanderer_equipment_template_khuzait" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_e3_character_5" name="{=X2TtXlAq}Pericleia" voice="softspoken" default_group="Infantry" is_hero="false" is_female="true" culture="Culture.empire" occupation="Artisan"> <face> <!--face_key value="0025c61f109c00056b11988100457558fe80181f00b0c1939b56ffb0171fde3f00095f4806fb105a000000000000000000000000000000000000000000002142" /--> <BodyProperties version="4" age="39.3" weight="0.357" build="0.4103" key="0022C40E509C00056B11988100457558FE80181F00B0C1939B56FFB0171FDE3F00065F4506FB105A000000000000000000000000000000000000000000A02143" /> <BodyPropertiesMax version="4" age="39.3" weight="0.357" build="0.4103" key="0022C40E509C00056B11988100457558FE80181F00B0C1939B56FFB0171FDE3F00065F4506FB105A000000000000000000000000000000000000000000A02143" /> </face> <!--<Hero id="spc_e3_character_5" faction="Kingdom.empire" />--> <skills> <!--<skill id="Athletics" value="130" /> #OLD_SKILL# --> <skill id="Riding" value="60" /> <skill id="OneHanded" value="235" /> <skill id="TwoHanded" value="45" /> <skill id="Polearm" value="45" /> <skill id="Crossbow" value="30" /> <skill id="Bow" value="30" /> <skill id="Throwing" value="30" /> </skills> <Traits> <!-- Add skill groups --> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.khuzait_sword_1_t2" /> <equipment slot="Item1" id="Item.studded_bound_kite_shield" /> <equipment slot="Body" id="Item.imperial_lamellar" /> <equipment slot="Cape" id="Item.imperial_lamellar_shoulders" /> <equipment slot="Leg" id="Item.lamellar_plate_boots" /> <equipment slot="Gloves" id="Item.lamellar_plate_gauntlets" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.khuzait_sword_1_t2" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.merchants_fur_coat" /> <equipment slot="Leg" id="Item.steppe_leather_boots" /> </EquipmentRoster> <EquipmentSet id="npc_armed_wanderer_equipment_template_empire" /> <EquipmentSet id="npc_wanderer_equipment_template_empire" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="spc_e3_character_6" name="{=oJJPZOKf}Vikrum" voice="softspoken" default_group="Infantry" is_hero="false" culture="Culture.battania" occupation="Artisan"> <face> <!--face_key value="000006bc949c07824e71308742a672daf340883090c6b40f7f0d0e790f8070ee000f0f7a0efca8d2000000000000000000000000000000000000000000004000" /--> <BodyProperties version="4" age="42.63" weight="0.428" build="0.4325" key="0000040CD47C07824E71308742A672DAF340883090C6B40F7F0D0E790F8070EE00066F7506FCA8D2000000000000000000000000000000000000000000A04000" /> <BodyPropertiesMax version="4" age="42.63" weight="0.428" build="0.4325" key="0000040CD47C07824E71308742A672DAF340883090C6B40F7F0D0E790F8070EE00066F7506FCA8D2000000000000000000000000000000000000000000A04000" /> </face> <!--<Hero id="spc_e3_character_6" faction="Kingdom.battania" />--> <skills> <!--<skill id="Athletics" value="130" /> #OLD_SKILL# --> <skill id="Riding" value="60" /> <skill id="OneHanded" value="215" /> <skill id="TwoHanded" value="45" /> <skill id="Polearm" value="45" /> <skill id="Crossbow" value="30" /> <skill id="Bow" value="30" /> <skill id="Throwing" value="30" /> </skills> <Traits> <!-- Add skill groups --> <Trait id="Generosity" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.khuzait_sword_1_t2" /> <equipment slot="Item1" id="Item.highland_scouts_shield" /> <equipment slot="Body" id="Item.battania_noble_armor" /> <equipment slot="Leg" id="Item.battania_woodland_boots" /> <equipment slot="Gloves" id="Item.battania_noble_bracers" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.khuzait_sword_1_t2" /> <equipment slot="Head" id="Item.decorated_nomad_cap" /> <equipment slot="Body" id="Item.merchants_fur_coat" /> <equipment slot="Leg" id="Item.steppe_leather_boots" /> </EquipmentRoster> <EquipmentSet id="npc_armed_wanderer_equipment_template_battania" /> <EquipmentSet id="npc_wanderer_equipment_template_battania" civilian="true" /> </Equipments> </NPCCharacter> <!-- aserai wanderer 10 is jawwal--> <!-- aserai wanderer 11 is ghilman--> <!-- empire wanderer 12 is lost legion --> <!-- empire wanderer 13 is hidden one --> <!-- vlandia 12 is free company --> <!-- vlandia 13 is brotherhood --> <!--Notable Templates --> <NPCCharacter id="npc_wanderer_equipment_empire" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}wanderer_equipment" occupation="NotAssigned" culture="Culture.empire"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <Equipments> <EquipmentSet id="npc_wanderer_equipment_empire" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_wanderer_equipment_vlandia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}wanderer_equipment" occupation="NotAssigned" culture="Culture.vlandia"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <Equipments> <EquipmentSet id="npc_wanderer_equipment_vlandia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_wanderer_equipment_battania" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}wanderer_equipment" occupation="NotAssigned" culture="Culture.battania"> <face> <face_key_template value="BodyProperty.fighter_battania" /> </face> <Equipments> <EquipmentSet id="npc_wanderer_equipment_battania" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_wanderer_equipment_sturgia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}wanderer_equipment" occupation="NotAssigned" culture="Culture.sturgia"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Equipments> <EquipmentSet id="npc_wanderer_equipment_sturgia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_wanderer_equipment_aserai" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}wanderer_equipment" occupation="NotAssigned" culture="Culture.aserai"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <Equipments> <EquipmentSet id="npc_wanderer_equipment_aserai" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_poor_wanderer_khuzait" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}wanderer_equipment" occupation="NotAssigned" culture="Culture.khuzait"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <Equipments> <EquipmentSet id="npc_poor_wanderer_khuzait" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_artisan_equipment_empire" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}artisan_equipment" occupation="NotAssigned" culture="Culture.empire"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Equipments> <EquipmentSet id="npc_artisan_equipment_empire" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_artisan_equipment_aserai" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}artisan_equipment" occupation="NotAssigned" culture="Culture.aserai"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <Equipments> <EquipmentSet id="npc_artisan_equipment_aserai" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_artisan_equipment_khuzait" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}artisan_equipment" occupation="NotAssigned" culture="Culture.khuzait"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <Equipments> <EquipmentSet id="npc_artisan_equipment_khuzait" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_artisan_equipment_battania" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}artisan_equipment" occupation="NotAssigned" culture="Culture.battania"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <Equipments> <EquipmentSet id="npc_artisan_equipment_battania" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_artisan_equipment_sturgia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}artisan_equipment" occupation="NotAssigned" culture="Culture.sturgia"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <Equipments> <EquipmentSet id="npc_artisan_equipment_sturgia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_artisan_equipment_vlandia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}artisan_equipment" occupation="NotAssigned" culture="Culture.vlandia"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <Equipments> <EquipmentSet id="npc_artisan_equipment_vlandia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gang_leader_equipment_empire" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gang_leader_equipment" occupation="NotAssigned" culture="Culture.empire"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Equipments> <EquipmentSet id="npc_gang_leader_equipment_empire" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gang_leader_equipment_aserai" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gang_leader_equipment" occupation="NotAssigned" culture="Culture.aserai"> <face> <face_key_template value="BodyProperty.fighter_aserai" /> </face> <Equipments> <EquipmentSet id="npc_gang_leader_equipment_aserai" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gang_leader_equipment_khuzait" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gang_leader_equipment" occupation="NotAssigned" culture="Culture.khuzait"> <face> <face_key_template value="BodyProperty.fighter_khuzait" /> </face> <Equipments> <EquipmentSet id="npc_gang_leader_equipment_khuzait" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gang_leader_equipment_battania" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gang_leader_equipment" occupation="NotAssigned" culture="Culture.battania"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <Equipments> <EquipmentSet id="npc_gang_leader_equipment_battania" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gang_leader_equipment_sturgia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gang_leader_equipment" occupation="NotAssigned" culture="Culture.sturgia"> <face> <face_key_template value="BodyProperty.fighter_sturgia" /> </face> <Equipments> <EquipmentSet id="npc_gang_leader_equipment_sturgia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gang_leader_equipment_vlandia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gang_leader_equipment" occupation="NotAssigned" culture="Culture.vlandia"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <Equipments> <EquipmentSet id="npc_gang_leader_equipment_vlandia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_preacher_equipment_empire" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}preacher_equipment" occupation="NotAssigned" culture="Culture.empire"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Equipments> <EquipmentSet id="npc_preacher_equipment_empire" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_preacher_equipment_aserai" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}preacher_equipment" occupation="NotAssigned" culture="Culture.aserai"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <Equipments> <EquipmentSet id="npc_preacher_equipment_aserai" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_preacher_equipment_khuzait" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}preacher_equipment" occupation="NotAssigned" culture="Culture.khuzait"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <Equipments> <EquipmentSet id="npc_preacher_equipment_khuzait" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_preacher_equipment_battania" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}preacher_equipment" occupation="NotAssigned" culture="Culture.battania"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <Equipments> <EquipmentSet id="npc_preacher_equipment_battania" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_preacher_equipment_sturgia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}preacher_equipment" occupation="NotAssigned" culture="Culture.sturgia"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <Equipments> <EquipmentSet id="npc_preacher_equipment_sturgia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_preacher_equipment_vlandia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}preacher_equipment" occupation="NotAssigned" culture="Culture.vlandia"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <Equipments> <EquipmentSet id="npc_preacher_equipment_vlandia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_merchant_equipment_empire" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}merchant_equipment" occupation="NotAssigned" culture="Culture.empire"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Equipments> <EquipmentSet id="npc_merchant_equipment_empire" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_merchant_equipment_aserai" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}merchant_equipment" occupation="NotAssigned" culture="Culture.aserai"> <face> <face_key_template value="BodyProperty.villager_aserai" /> </face> <Equipments> <EquipmentSet id="npc_merchant_equipment_aserai" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_merchant_equipment_khuzait" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}merchant_equipment" occupation="NotAssigned" culture="Culture.khuzait"> <face> <face_key_template value="BodyProperty.villager_khuzait" /> </face> <Equipments> <EquipmentSet id="npc_merchant_equipment_khuzait" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_merchant_equipment_battania" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}merchant_equipment" occupation="NotAssigned" culture="Culture.battania"> <face> <face_key_template value="BodyProperty.villager_battania" /> </face> <Equipments> <EquipmentSet id="npc_merchant_equipment_battania" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_merchant_equipment_sturgia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}merchant_equipment" occupation="NotAssigned" culture="Culture.sturgia"> <face> <face_key_template value="BodyProperty.villager_sturgia" /> </face> <Equipments> <EquipmentSet id="npc_merchant_equipment_sturgia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_merchant_equipment_vlandia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}merchant_equipment" occupation="NotAssigned" culture="Culture.vlandia"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <Equipments> <EquipmentSet id="npc_merchant_equipment_vlandia" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gentry_equipment_empire" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gentry_equipment" occupation="NotAssigned" culture="Culture.empire"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <Equipments> <EquipmentSet id="npc_gentry_equipment_empire" /> </Equipments> </NPCCharacter> <NPCCharacter id="npc_gentry_equipment_vlandia" default_group="Infantry" is_template="true" is_hero="false" level="16" name="{=!}gentry_equipment" occupation="NotAssigned" culture="Culture.vlandia"> <face> <face_key_template value="BodyProperty.villager_vlandia" /> </face> <Equipments> <EquipmentSet id="npc_gentry_equipment_vlandia" /> </Equipments> </NPCCharacter> <!--Quest related characters BEGIN--> <NPCCharacter id="poacher" default_group="Ranged" level="11" name="{=CePmep0z}Poacher" occupation="Bandit" culture="Culture.vlandia" skill_template="SkillSet.ranged_skirmisher_level11_template_skills" is_hidden_encyclopedia="true"> <face> <face_key_template value="BodyProperty.fighter_vlandia" /> </face> <skills></skills> <upgrade_targets></upgrade_targets> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.glen_ranger_bow" /> <equipment slot="Item1" id="Item.default_arrows" /> <equipment slot="Item2" id="Item.default_arrows" /> <equipment slot="Item3" id="Item.battania_mace_2_t2" /> <equipment slot="Head" id="Item.thinhide_coif" /> <equipment slot="Body" id="Item.padded_leather_overcoat" /> <equipment slot="Leg" id="Item.strapped_leather_boots" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.hunting_bow" /> <equipment slot="Item1" id="Item.default_arrows" /> <equipment slot="Item2" id="Item.default_arrows" /> <equipment slot="Item3" id="Item.battania_mace_2_t2" /> <equipment slot="Head" id="Item.thinhide_coif" /> <equipment slot="Body" id="Item.leather_scale_armor" /> <equipment slot="Leg" id="Item.strapped_leather_boots" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.glen_ranger_bow" /> <equipment slot="Item1" id="Item.default_arrows" /> <equipment slot="Item2" id="Item.default_arrows" /> <equipment slot="Item3" id="Item.battania_mace_2_t2" /> <equipment slot="Head" id="Item.thinhide_coif" /> <equipment slot="Body" id="Item.battania_civil_b" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="company_of_trouble_character" default_group="Infantry" is_hero="false" level="16" name="{=zCQaPTOK}Mercenary" occupation="Mercenary" culture="Culture.neutral_culture" skill_template="SkillSet.infantry_heavyinfantry_level16_template_skills" is_hidden_encyclopedia="true"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <skills> <skill id="Athletics" value="75" /> <skill id="Bow" value="0" /> <skill id="OneHanded" value="100" /> <skill id="Polearm" value="100" /> <skill id="Riding" value="50" /> <skill id="Scouting" value="50" /> <skill id="Throwing" value="50" /> <skill id="TwoHanded" value="100" /> </skills> <upgrade_targets></upgrade_targets> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.broad_arming_sword_t4" /> <equipment slot="Item1" id="Item.fortified_kite_shield" /> <equipment slot="Leg" id="Item.strapped_shoes" /> <equipment slot="Body" id="Item.mail_shirt" /> <equipment slot="Head" id="Item.nasalhelm_over_mail" /> </EquipmentRoster> <EquipmentSet id="empire_troop_civilian_template_t1" civilian="true" /> </Equipments> </NPCCharacter> <!-- ***No Beard Guy** --> <NPCCharacter id="hardy_contender_easy" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.empire" name="{=mtBA7sfk}Hardy Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_easy_template_skills"> <face> <BodyProperties version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.legionary_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="broad_arming_sword_t4" /> <equipment slot="Body" id="Item.basic_imperial_leather_armor" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.eastern_plated_leather_vambraces" /> <equipment slot="Cape" id="Item.imperial_studded_strip_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="hardy_contender_normal" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.empire" name="{=mtBA7sfk}Hardy Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_normal_template_skills"> <face> <BodyProperties version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.legionary_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="broad_arming_sword_t4" /> <equipment slot="Body" id="Item.basic_imperial_leather_armor" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.eastern_plated_leather_vambraces" /> <equipment slot="Cape" id="Item.imperial_studded_strip_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="hardy_contender_hard" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.empire" name="{=mtBA7sfk}Hardy Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_hard_template_skills"> <face> <BodyProperties version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.legionary_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="broad_arming_sword_t4" /> <equipment slot="Body" id="Item.basic_imperial_leather_armor" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.eastern_plated_leather_vambraces" /> <equipment slot="Cape" id="Item.imperial_studded_strip_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="hardy_contender_very_hard" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.empire" name="{=mtBA7sfk}Hardy Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills"> <face> <BodyProperties version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.legionary_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="broad_arming_sword_t4" /> <equipment slot="Body" id="Item.basic_imperial_leather_armor" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.eastern_plated_leather_vambraces" /> <equipment slot="Cape" id="Item.imperial_studded_strip_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <!-- ***Guy with Markings*** --> <NPCCharacter id="dignified_contender_easy" default_group="Infantry" is_hero="false" is_female="false" age="40" culture="Culture.vlandia" name="{=sk64gxdw}Dignified Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_easy_template_skills"> <face> <BodyProperties version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> <BodyPropertiesMax version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.chivalric_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.banded_leather_over_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="vlandia_sword_4_t4" /> <equipment slot="Body" id="Item.white_coat_over_mail" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.battania_woodland_cloak" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="dignified_contender_normal" default_group="Infantry" is_hero="false" is_female="false" age="40" culture="Culture.vlandia" name="{=sk64gxdw}Dignified Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_normal_template_skills"> <face> <BodyProperties version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> <BodyPropertiesMax version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.chivalric_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.banded_leather_over_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="vlandia_sword_4_t4" /> <equipment slot="Body" id="Item.white_coat_over_mail" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.battania_woodland_cloak" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="dignified_contender_hard" default_group="Infantry" is_hero="false" is_female="false" age="40" culture="Culture.vlandia" name="{=sk64gxdw}Dignified Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_hard_template_skills"> <face> <BodyProperties version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> <BodyPropertiesMax version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.chivalric_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.banded_leather_over_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="vlandia_sword_4_t4" /> <equipment slot="Body" id="Item.white_coat_over_mail" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.battania_woodland_cloak" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="dignified_contender_very_hard" default_group="Infantry" is_hero="false" is_female="false" age="40" culture="Culture.vlandia" name="{=sk64gxdw}Dignified Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills"> <face> <BodyProperties version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> <BodyPropertiesMax version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.chivalric_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.banded_leather_over_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="vlandia_sword_4_t4" /> <equipment slot="Body" id="Item.white_coat_over_mail" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.battania_woodland_cloak" /> </EquipmentRoster> </Equipments> </NPCCharacter> <!--***Guy with axe***--> <NPCCharacter id="confident_contender_easy" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.aserai" name="{=jepZ0btT}Confident Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_easy_template_skills"> <face> <BodyProperties version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> <BodyPropertiesMax version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.chivalric_kite_shield" /> <equipment slot="Item1" id="Item.woodland_axe_t3" /> <equipment slot="Item2" id="Item.wide_leaf_spear_t4" /> <equipment slot="Body" id="Item.desert_lamellar" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="woodland_axe_t3" /> <equipment slot="Body" id="Item.brass_lamellar_over_mail" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.wrapped_scarf" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="confident_contender_normal" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.aserai" name="{=jepZ0btT}Confident Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_normal_template_skills"> <face> <BodyProperties version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> <BodyPropertiesMax version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.chivalric_kite_shield" /> <equipment slot="Item1" id="Item.woodland_axe_t3" /> <equipment slot="Item2" id="Item.wide_leaf_spear_t4" /> <equipment slot="Body" id="Item.desert_lamellar" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="woodland_axe_t3" /> <equipment slot="Body" id="Item.brass_lamellar_over_mail" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.wrapped_scarf" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="confident_contender_hard" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.aserai" name="{=jepZ0btT}Confident Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_hard_template_skills"> <face> <BodyProperties version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> <BodyPropertiesMax version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.chivalric_kite_shield" /> <equipment slot="Item1" id="Item.woodland_axe_t3" /> <equipment slot="Item2" id="Item.wide_leaf_spear_t4" /> <equipment slot="Body" id="Item.desert_lamellar" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="woodland_axe_t3" /> <equipment slot="Body" id="Item.brass_lamellar_over_mail" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.wrapped_scarf" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="confident_contender_very_hard" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.aserai" name="{=jepZ0btT}Confident Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills"> <face> <BodyProperties version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> <BodyPropertiesMax version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.chivalric_kite_shield" /> <equipment slot="Item1" id="Item.woodland_axe_t3" /> <equipment slot="Item2" id="Item.wide_leaf_spear_t4" /> <equipment slot="Body" id="Item.desert_lamellar" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="woodland_axe_t3" /> <equipment slot="Body" id="Item.brass_lamellar_over_mail" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.wrapped_scarf" /> </EquipmentRoster> </Equipments> </NPCCharacter> <!-- ***Bald Guy***** --> <NPCCharacter id="bold_contender_easy" default_group="Infantry" is_hero="false" is_female="false" age="30" culture="Culture.sturgia" name="{=KphYbafC}Bold Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_easy_template_skills"> <face> <BodyProperties version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills></skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_4_t4" /> <equipment slot="Item1" id="Item.viking_round_shield" /> <equipment slot="Item2" id="Item.northern_spear_3_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="sturgia_sword_4_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Leg" id="Item.strapped_shoes" /> <equipment slot="Cape" id="Item.padded_leather_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="bold_contender_normal" default_group="Infantry" is_hero="false" is_female="false" age="30" culture="Culture.sturgia" name="{=KphYbafC}Bold Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_normal_template_skills"> <face> <BodyProperties version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_4_t4" /> <equipment slot="Item1" id="Item.viking_round_shield" /> <equipment slot="Item2" id="Item.northern_spear_3_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="sturgia_sword_4_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Leg" id="Item.strapped_shoes" /> <equipment slot="Cape" id="Item.padded_leather_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="bold_contender_hard" default_group="Infantry" is_hero="false" is_female="false" age="30" culture="Culture.sturgia" name="{=KphYbafC}Bold Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_hard_template_skills"> <face> <BodyProperties version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_4_t4" /> <equipment slot="Item1" id="Item.viking_round_shield" /> <equipment slot="Item2" id="Item.northern_spear_3_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="sturgia_sword_4_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Leg" id="Item.strapped_shoes" /> <equipment slot="Cape" id="Item.padded_leather_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="bold_contender_very_hard" default_group="Infantry" is_hero="false" is_female="false" age="30" culture="Culture.sturgia" name="{=KphYbafC}Bold Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true" skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills"> <face> <BodyProperties version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_4_t4" /> <equipment slot="Item1" id="Item.viking_round_shield" /> <equipment slot="Item2" id="Item.northern_spear_3_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="sturgia_sword_4_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Leg" id="Item.strapped_shoes" /> <equipment slot="Cape" id="Item.padded_leather_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <!-- Old spy among us quest characters --> <NPCCharacter id="hardy_contender" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.empire" name="{=mtBA7sfk}Hardy Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="32" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.legionary_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="broad_arming_sword_t4" /> <equipment slot="Body" id="Item.basic_imperial_leather_armor" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.eastern_plated_leather_vambraces" /> <equipment slot="Cape" id="Item.imperial_studded_strip_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="dignified_contender" default_group="Infantry" is_hero="false" is_female="false" age="40" culture="Culture.vlandia" name="{=sk64gxdw}Dignified Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> <BodyPropertiesMax version="4" age="50" weight="0.2016" build="0.5" key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.chivalric_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.banded_leather_over_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="vlandia_sword_4_t4" /> <equipment slot="Body" id="Item.white_coat_over_mail" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.battania_woodland_cloak" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="confident_contender" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.aserai" name="{=jepZ0btT}Confident Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> <BodyPropertiesMax version="4" age="30.87" weight="0" build="0" key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.chivalric_kite_shield" /> <equipment slot="Item1" id="Item.studded_round_shield" /> <equipment slot="Item2" id="Item.wide_leaf_spear_t4" /> <equipment slot="Body" id="Item.desert_lamellar" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="woodland_axe_t3" /> <equipment slot="Body" id="Item.brass_lamellar_over_mail" /> <equipment slot="Leg" id="Item.khuzait_curved_boots" /> <equipment slot="Gloves" id="Item.leather_gloves" /> <equipment slot="Cape" id="Item.wrapped_scarf" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="bold_contender" default_group="Infantry" is_hero="false" is_female="false" age="30" culture="Culture.sturgia" name="{=KphYbafC}Bold Contender" banner_symbol_mesh_name="test_symbol_a" occupation="Soldier" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="30" weight="0.2016" build="0.5" key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_4_t4" /> <equipment slot="Item1" id="Item.viking_round_shield" /> <equipment slot="Item2" id="Item.northern_spear_3_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="sturgia_sword_4_t4" /> <equipment slot="Body" id="Item.northern_lamellar_armor" /> <equipment slot="Leg" id="Item.strapped_shoes" /> <equipment slot="Cape" id="Item.padded_leather_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <!-- Old spy among us quest characters END --> <!-- Betting Fraud issue thug character --> <NPCCharacter id="betting_fraud_thug_male" default_group="Infantry" is_hero="false" is_female="false" culture="Culture.empire" name="{=malethug}Thug" banner_symbol_mesh_name="test_symbol_a" occupation="Gangster" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="27" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="37" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.legionary_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="broad_arming_sword_t4" /> <equipment slot="Body" id="Item.basic_imperial_leather_armor" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.eastern_plated_leather_vambraces" /> <equipment slot="Cape" id="Item.imperial_studded_strip_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="betting_fraud_thug_female" default_group="Infantry" is_hero="false" is_female="true" culture="Culture.empire" name="{=femalethug}Thug" banner_symbol_mesh_name="test_symbol_a" occupation="Gangster" banner_symbol_color="FF000000" level="16" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="27" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> <BodyPropertiesMax version="4" age="37" weight="0.2415" build="0.2948" key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" /> </face> <skills> <skill id="Athletics" value="90" /> <skill id="Bow" value="90" /> <skill id="OneHanded" value="90" /> <skill id="Polearm" value="90" /> <skill id="Riding" value="90" /> <skill id="Throwing" value="90" /> <skill id="TwoHanded" value="90" /> </skills> <Traits> <Trait id="HopliteFightingSkills" value="5" /> <Trait id="Commander" value="7" /> <Trait id="Politician" value="5" /> <Trait id="Manager" value="8" /> <Trait id="Valor" value="1" /> <Trait id="Calculating" value="1" /> </Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.ridged_sabre_sword_t4" /> <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" /> <equipment slot="Item2" id="Item.western_spear_3_t3" /> <equipment slot="Body" id="Item.legionary_mail" /> <equipment slot="Gloves" id="Item.mail_mitten" /> <equipment slot="Leg" id="Item.leather_cavalier_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="broad_arming_sword_t4" /> <equipment slot="Body" id="Item.basic_imperial_leather_armor" /> <equipment slot="Leg" id="Item.battania_leather_boots" /> <equipment slot="Gloves" id="Item.eastern_plated_leather_vambraces" /> <equipment slot="Cape" id="Item.imperial_studded_strip_shoulders" /> </EquipmentRoster> </Equipments> </NPCCharacter> <!-- Betting Fraud issue thug character END --> <!-- Train Troops Characters BEGIN --> <NPCCharacter id="borrowed_troop" default_group="Infantry" level="6" name="{=H7eELtL6}Borrowed Troop" occupation="Soldier" culture="Culture.empire" skill_template="SkillSet.infantry_heavyinfantry_level6_template_skills" is_hidden_encyclopedia="true"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <skills> <skill id="OneHanded" value="30" /> <skill id="TwoHanded" value="30" /> <skill id="Polearm" value="30" /> <skill id="Throwing" value="30" /> </skills> <Traits></Traits> <upgrade_targets> <upgrade_target id="NPCCharacter.veteran_borrowed_troop" /> </upgrade_targets> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.peasant_pitchfork_2_t1" /> <equipment slot="Body" id="Item.tied_cloth_tunic" /> <equipment slot="Leg" id="Item.strapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.peasant_pickaxe_1_t1" /> <equipment slot="Item2" id="Item.throwing_stone" /> <equipment slot="Body" id="Item.tied_cloth_tunic" /> <equipment slot="Leg" id="Item.strapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.peasant_polearm_1_t1" /> <equipment slot="Body" id="Item.bandit_leather_water_flask" /> <equipment slot="Leg" id="Item.strapped_leather_boots" /> </EquipmentRoster> <EquipmentSet id="empire_troop_civilian_template_t1" civilian="true" /> </Equipments> </NPCCharacter> <NPCCharacter id="veteran_borrowed_troop" default_group="Infantry" level="11" name="{=S9z09NaN}Veteran Borrowed Troop" occupation="Soldier" culture="Culture.empire" skill_template="SkillSet.infantry_heavyinfantry_level11_template_skills" is_hidden_encyclopedia="true"> <face> <face_key_template value="BodyProperty.fighter_empire" /> </face> <skills> <skill id="OneHanded" value="50" /> <skill id="TwoHanded" value="50" /> <skill id="Polearm" value="50" /> <skill id="Throwing" value="50" /> </skills> <Traits></Traits> <Equipments> <EquipmentRoster> <equipment slot="Item0" id="Item.falchion_sword_t2" /> <equipment slot="Item1" id="Item.leather_bound_kite_shield" /> <equipment slot="Body" id="Item.footmans_tunic" /> <equipment slot="Leg" id="Item.leather_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Item1" id="Item.leather_bound_kite_shield" /> <equipment slot="Body" id="Item.footmans_tunic" /> <equipment slot="Leg" id="Item.leather_shoes" /> </EquipmentRoster> <EquipmentSet id="empire_troop_civilian_template_t1" civilian="true" /> </Equipments> </NPCCharacter> <!-- Train Troops Characters END --> <!-- NPCSs for Caravan Ambush issue --> <NPCCharacter id="mounted_pillager" default_group="HorseArcher" level="11" occupation="Bandit" is_basic_troop="true" culture="Culture.looters" name="{=C8hwcOdF}Mounted Pillager" skill_template="SkillSet.horsearcher_level11_template_skills" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="36.33" weight="0.4454" build="0.445" key="00050004402C0312367324453354621232316505203133023641312273143224028A86240896594500000000000000000000000000000000000000001D043002" /> <BodyPropertiesMax version="4" age="71.09" weight="0.6244" build="0.6336" key="001CFC0CC02C3959AD8AA89C9A86CDEC9FCA8BBC8AA4CD775DACED6B7E2F8D4807EEE6780ECADBC9000000000000000000000000000000000000000067D48105" /> </face> <skills> <skill id="Athletics" value="40" /> <skill id="Riding" value="40" /> <skill id="OneHanded" value="20" /> <skill id="TwoHanded" value="15" /> <skill id="Polearm" value="10" /> <skill id="Bow" value="30" /> <skill id="Crossbow" value="5" /> <skill id="Throwing" value="15" /> </skills> <Equipments> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.iron_spatha_sword_t2" /> <equipment slot="Body" id="Item.bandit_envelope_dress_v2" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.hunting_bow" /> <equipment slot="Item1" id="Item.default_arrows" /> <equipment slot="Item2" id="Item.default_arrows" /> <equipment slot="Item3" id="Item.iron_spatha_sword_t2" /> <equipment slot="Head" id="Item.pilgrim_hood" /> <equipment slot="Body" id="Item.bandit_envelope_dress_v1" /> <equipment slot="Leg" id="Item.leather_boots" /> <equipment slot="Horse" id="Item.empire_horse" /> <equipment slot="HorseHarness" id="Item.steppe_harness" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.hunting_bow" /> <equipment slot="Item1" id="Item.default_arrows" /> <equipment slot="Item3" id="Item.iron_spatha_sword_t2" /> <equipment slot="Body" id="Item.bandit_envelope_dress_v2" /> <equipment slot="Leg" id="Item.leather_boots" /> <equipment slot="Gloves" id="Item.ragged_armwraps" /> <equipment slot="Horse" id="Item.empire_horse" /> <equipment slot="HorseHarness" id="Item.steppe_harness" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="mounted_ransacker" default_group="Cavalry" level="16" name="{=J6Yksji5}Mounted Ransacker" upgrade_requires="ItemCategory.horse" occupation="Bandit" culture="Culture.looters" is_hidden_encyclopedia="true"> <face> <face_key_template value="BodyProperty.villager_empire" /> </face> <skills> <skill id="Athletics" value="40" /> <skill id="Riding" value="70" /> <skill id="OneHanded" value="40" /> <skill id="TwoHanded" value="30" /> <skill id="Polearm" value="70" /> <skill id="Bow" value="30" /> <skill id="Crossbow" value="10" /> <skill id="Throwing" value="70" /> </skills> <Equipments> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.iron_spatha_sword_t2" /> <equipment slot="Body" id="Item.bandit_envelope_dress_v1" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.small_bit_axe_t2" /> <equipment slot="Item1" id="Item.old_kite_shield" /> <equipment slot="Item2" id="Item.imperial_spear_t2" /> <equipment slot="Head" id="Item.arming_coif" /> <equipment slot="Body" id="Item.bandit_fur_a" /> <equipment slot="Leg" id="Item.empire_horseman_boots" /> <equipment slot="Gloves" id="Item.buttoned_leather_bracers" /> <equipment slot="Horse" id="Item.empire_horse" /> <equipment slot="HorseHarness" id="Item.light_harness" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Item2" id="Item.imperial_spear_t2" /> <equipment slot="Body" id="Item.bandit_fur_b" /> <equipment slot="Leg" id="Item.strapped_leather_boots" /> <equipment slot="Gloves" id="Item.ragged_armwraps" /> <equipment slot="Horse" id="Item.empire_horse" /> <equipment slot="HorseHarness" id="Item.light_harness" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.simple_back_sword_t2" /> <equipment slot="Item2" id="Item.imperial_spear_t2" /> <equipment slot="Body" id="Item.bandit_fur_b" /> <equipment slot="Leg" id="Item.strapped_leather_boots" /> <equipment slot="Gloves" id="Item.ragged_armwraps" /> <equipment slot="Horse" id="Item.empire_horse" /> <equipment slot="HorseHarness" id="Item.light_harness" /> </EquipmentRoster> <EquipmentSet id="empire_troop_civilian_template_t1" civilian="true" /> </Equipments> </NPCCharacter> <!-- End of NPCSs for Caravan Ambush issue --> <!--Quest related characters END--> <!--Cutscene related character--> <NPCCharacter id="cutscene_midwife" default_group="Infantry" is_female="true" level="1" name="{=!}Midwife" occupation="Townsfolk" culture="Culture.vlandia" skill_template="SkillSet.infantry_heavyinfantry_level1_template_skills" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="50.57" weight="0.2731" build="0.4583" key="0000000800CC000A1060001110120111120961121030121122215410710110120057460305111102000000000000000000000000000000000000000006A40003" /> <BodyPropertiesMax version="4" age="61.06" weight="0.8596" build="0.8503" key="0013D80E40CC0010EF7FFFFEDEEEEEEEFEFF7EFEFEF7FFEEEEEEFEEE8FFEEEFF06BDD6670BEEFEEE0000000000000000000000000000000000000000717440C3" /> </face> <skills></skills> <Equipments> <EquipmentRoster> <equipment slot="Head" id="Item.head_wrapped" /> <equipment slot="Body" id="Item.vlandian_woman_dress" /> <equipment slot="Leg" id="Item.strapped_leather_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Head" id="Item.head_wrapped" /> <equipment slot="Body" id="Item.vlandian_woman_dress" /> <equipment slot="Leg" id="Item.strapped_leather_boots" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="cutscene_monk" default_group="Infantry" level="1" name="{=!}Wedding Monk" occupation="Townsfolk" culture="Culture.vlandia" skill_template="SkillSet.infantry_heavyinfantry_level1_template_skills" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="90.8" weight="0.7454" build="0.178" key="0008D004002C0A4848DA6C5888588CD84762A6762D85B76377895735A7473CBE0073B6030788D97600000000000000000000000000000000000000005EDC5102" /> <BodyPropertiesMax version="4" age="92.8" weight="0.7454" build="0.178" key="0008D004002C0A4848DA6C5888588CD84762A6762D85B76377895735A7473CBE0073B6030788D97600000000000000000000000000000000000000005EDC5102" /> </face> <skills></skills> <Equipments> <EquipmentRoster> <equipment slot="Body" id="Item.monk_robe" /> <equipment slot="Leg" id="Item.wrapped_leather_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Body" id="Item.monk_robe" /> <equipment slot="Leg" id="Item.wrapped_leather_boots" /> </EquipmentRoster> </Equipments> </NPCCharacter> <!--Cutscene related characters END--> <NPCCharacter id="sp_hermit" default_group="Infantry" level="1" name="{=bPHbb7pc}Hermit" occupation="Special" culture="Culture.vlandia" skill_template="SkillSet.infantry_heavyinfantry_level1_template_skills" is_hidden_encyclopedia="true"> <face> <BodyProperties version="4" age="100" weight="0.3554" build="0.3009" key="0002A80FC0A02440A6AA7651BB7C5379805428748A3868C5868969378A6666450045F60304BBAA1B00000000000000000000000000000000000000007A8C70C2" /> <BodyPropertiesMax version="4" age="100" weight="0.3554" build="0.3009" key="0002A80FC0A02440A6AA7651BB7C5379805428748A3868C5868969378A6666450045F60304BBAA1B00000000000000000000000000000000000000007A8C70C2" /> </face> <skills></skills> <Equipments> <EquipmentRoster> <equipment slot="Body" id="Item.ragged_robes" /> <equipment slot="Leg" id="Item.wrapped_leather_boots" /> </EquipmentRoster> <EquipmentRoster civilian="true"> <equipment slot="Body" id="Item.ragged_robes" /> <equipment slot="Leg" id="Item.wrapped_leather_boots" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="nervous_caravanmaster_1" default_group="Infantry" level="26" name="{=S9skielR}Nervous Caravanmaster" occupation="GoodsTrader" is_basic_troop="true" culture="Culture.aserai"> <face> <BodyProperties version="4" weight="0.4" build="0.3" key="000AAC06C08837CDEE6E785C7719A070866AD94A89C588F665E057513DE46AC900005603005D610500000000000000000000000000000000000000003C0420C2" /> </face> <skills> <skill id="Athletics" value="80" /> <skill id="Riding" value="30" /> <skill id="OneHanded" value="70" /> <skill id="TwoHanded" value="30" /> <skill id="Polearm" value="30" /> <skill id="Bow" value="70" /> <skill id="Crossbow" value="10" /> <skill id="Throwing" value="40" /> </skills> <upgrade_targets></upgrade_targets> <Equipments> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.sturgia_sword_1_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.long_hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_1_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.long_hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.falchion_sword_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Body" id="Item.hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.short_sword_t3" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.cloth_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="sturgia_sword_2_t3" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Body" id="Item.long_woolen_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="nervous_caravanmaster_2" default_group="Infantry" level="26" name="{=S9skielR}Nervous Caravanmaster" occupation="GoodsTrader" is_basic_troop="true" culture="Culture.aserai"> <face> <BodyProperties version="4" weight="0.5" build="0.7" key="000ADC098088380FEE6E785C77170F707611D94A89C588F6851050DA3D568F70000056030056910B00000000000000000000000000000000000000003C0420C2" /> </face> <skills> <skill id="Athletics" value="80" /> <skill id="Riding" value="30" /> <skill id="OneHanded" value="70" /> <skill id="TwoHanded" value="30" /> <skill id="Polearm" value="30" /> <skill id="Bow" value="70" /> <skill id="Crossbow" value="10" /> <skill id="Throwing" value="40" /> </skills> <upgrade_targets></upgrade_targets> <Equipments> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.sturgia_sword_1_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.long_hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_1_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.long_hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.falchion_sword_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Body" id="Item.hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.short_sword_t3" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.cloth_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="sturgia_sword_2_t3" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Body" id="Item.long_woolen_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> </Equipments> </NPCCharacter> <NPCCharacter id="nervous_caravanmaster_3" default_group="Infantry" level="26" name="{=S9skielR}Nervous Caravanmaster" occupation="GoodsTrader" is_basic_troop="true" culture="Culture.aserai"> <face> <BodyProperties version="4" weight="0.6" build="0.6" key="000ADC09808836D2EE85614B679F01F0B651DC3A89C588F6851050DA3DE46AC5000056030056940B00000000000000000000000000000000000000003C0420C2" /> </face> <skills> <skill id="Athletics" value="80" /> <skill id="Riding" value="30" /> <skill id="OneHanded" value="70" /> <skill id="TwoHanded" value="30" /> <skill id="Polearm" value="30" /> <skill id="Bow" value="70" /> <skill id="Crossbow" value="10" /> <skill id="Throwing" value="40" /> </skills> <upgrade_targets></upgrade_targets> <Equipments> <EquipmentRoster civilian="true"> <equipment slot="Item0" id="Item.sturgia_sword_1_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.long_hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_1_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.long_hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.falchion_sword_t2" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Body" id="Item.hemp_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.short_sword_t3" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Head" id="Item.leather_cap" /> <equipment slot="Body" id="Item.cloth_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> <EquipmentRoster> <equipment slot="Item0" id="Item.sturgia_sword_2_t3" /> <equipment slot="Item1" id="Item.lowland_throwing_knife" /> <equipment slot="Body" id="Item.long_woolen_tunic" /> <equipment slot="Leg" id="Item.wrapped_shoes" /> </EquipmentRoster> </Equipments> </NPCCharacter> </NPCCharacters> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;