![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > SandBox > ModuleData
```
<?xml version="1.0" encoding="utf-8"?>
<NPCCharacters>
<!-- Skill traits: All skill traits run from 1 to 10. At current, they are multiplied by 30 for combat skills, and by 20 for non-combat skills -->
<!-- Skill traits: All skill traits run from 1 to 10. At current, they are multiplied by 30 for combat skills, and by 20 for non-combat skills -->
<!--
/*
Nemeses:
Lord: Aserai3
Rural clan: Sturgia4, Sturgia8
Bandit:
Gang leader: Empire9,
Minor faction:
ADD: Blacksmiths. One killed a thegn who ran down a boy with his horse
"I saw her care for that baby. I'm a man who appreciates patience."
Lord nemesis
Another with a Damascene blade, refused to pay protection money
Gang leader nemesis
-->
<!-- WANDERER CHARACTERS BEGIN -->
<!-- WANDERERS OF EMPIRE -->
<!-- Engineer who refused to comply with guild backscratching -->
<NPCCharacter
id="spc_wanderer_empire_0"
name="{=bvjFhiDr}{FIRSTNAME} the Scholar"
voice="curt"
age="29"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_0_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_0" faction="Kingdom.empire" is_template="true" /> -->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="BalancedFightingSkills" value="2" />
<Trait id="EngineerSkills" value="6" /> -->
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- Very boastful -->
<NPCCharacter
id="spc_wanderer_empire_1"
name="{=xTQPfmS9}{FIRSTNAME} the Bull"
voice="earnest"
age="29"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_1_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_1" faction="Kingdom.empire" is_template="true" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="HuscarlFightingSkills" value="4" />
<Trait id="Commander" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- Family lost military land grant, must work for merchants -->
<NPCCharacter
id="spc_wanderer_empire_2"
name="{=Ivx4uJVp}{FIRSTNAME} the Silent"
voice="softspoken"
age="26"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_2_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_2" faction="Kingdom.empire" is_template="true" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="KnightFightingSkills" value="4" />
<Trait id="Commander" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- Die-hard legionary -->
<NPCCharacter
id="spc_wanderer_empire_3"
name="{=1OZBZZCi}{FIRSTNAME} the Boar"
voice="ironic"
age="40"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_3_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_3" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="HopliteFightingSkills" value="5" />
<Trait id="SergeantCommandSkills" value="3" />
<Trait id="EngineerSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- Bandit who found bandits too sociopathic -->
<NPCCharacter
id="spc_wanderer_empire_4"
name="{=t9e34kgH}{FIRSTNAME} the Robber"
voice="ironic"
age="22"
default_group="Infantry"
is_hero="false"
is_template="true"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_4_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_4" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="PeltastFightingSkills" value="3" />
<Trait id="RogueSkills" value="6" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- the butcher, doesn't give much away about himself -->
<NPCCharacter
id="spc_wanderer_empire_5"
name="{=pZSAdyC0}{FIRSTNAME} the Butcher"
voice="curt"
age="30"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_5_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_5" faction="Kingdom.empire" is_template="true" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="PeltastFightingSkills" value="4" />
<Trait id="RogueSkills" value="6" /> -->
<Trait
id="Mercy"
value="-1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- maquisard, ex-messianic rebel turned mafiosi -->
<NPCCharacter
id="spc_wanderer_empire_6"
name="{=OArAImbM}{FIRSTNAME} of the Hills"
voice="curt"
age="22"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_6_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_6" faction="Kingdom.empire" is_template="true" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="ArcherFIghtingSkills" value="3" />
<Trait id="ScoutSkills" value="4" />
<Trait id="RogueSkills" value="2" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- posed as man to join army. needed the money -->
<NPCCharacter
id="spc_wanderer_empire_7"
name="{=28tWEFNi}{FIRSTNAME} the Wanderer"
voice="ironic"
age="24"
is_template="true"
default_group="Infantry"
is_female="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_7_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_7" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="HopliteFightingSkills" value="3" />
<Trait id="Blacksmith" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- merchant-class dispossessed. family was in sacked city, followed in wake of refugee columns. -->
<NPCCharacter
id="spc_wanderer_empire_8"
name="{=PQkMcfAW}{FIRSTNAME} the Exile"
voice="curt"
age="23"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_8_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_8" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="CrossbowmanStyle" value="3" />
<Trait id="RogueSkills" value="4" />
<Trait id="Trader" value="8" /> -->
<!--<Trait id="Manager" value="4" />-->
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!--female outlaw. Mascot, used as assassin as girl. Got older, men's antics not as funny. Gang leader nemesis -->
<NPCCharacter
id="spc_wanderer_empire_9"
name="{=7apnGFz7}{FIRSTNAME} the Black"
voice="curt"
age="21"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_9_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_9" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!-- <Trait id="BalancedFightingSkills" value="3" />
<Trait id="RogueSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<!--<Trait id="GangLeaderIsNemesis" value="1" />-->
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- extra imperials -->
<!-- Doctor, forced to torture -->
<NPCCharacter
id="spc_wanderer_empire_10"
name="{=cud22JY1}{FIRSTNAME} the Surgeon"
voice="ironic"
is_template="true"
age="31"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_10_skills">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_wanderer_empire_10" faction="Kingdom.empire" is_template="true" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<!--
<Trait id="BalancedFightingSkills" value="3" />
<Trait id="Surgeon" value="7" /> -->
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!--upper-class dispossessed, refused a bad marriage -->
<NPCCharacter
id="spc_wanderer_empire_11"
name="{=e84pvBYI}{FIRSTNAME} the Dispossessed"
voice="earnest"
age="28"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.empire"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_empire_11_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<Traits>
<!--<Trait id="LordIsNemesis" value="1" />-->
<Trait
id="RomanHair"
value="1" />
<!--
<Trait id="CavalryFightingSkills" value="4" />
<Trait id="Manager" value="7" />
<Trait id="Politician" value="6" /> -->
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_empire" />
</Equipments>
</NPCCharacter>
<!-- WANDERERS OF STURGIA -->
<!-- Herbalist, female, driven from village-->
<NPCCharacter
id="spc_wanderer_sturgia_0"
name="{=yr5pa0hs}{FIRSTNAME} Willowbark"
voice="softspoken"
age="28"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_0_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<Traits>
<!-- <Trait id="PeltastFightingSkills" value="2" />
<Trait id="Surgeon" value="6" /> -->
<Trait
id="Calculating"
value="1" />
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!--braggart backstory - claims he found skolderbrotva too soft -->
<NPCCharacter
id="spc_wanderer_sturgia_1"
name="{=W7aa22Yl}{FIRSTNAME} Breakskull"
voice="earnest"
age="27"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_1_skills">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Traits>
<Trait
id="RusHair"
value="1" />
<!-- <Trait id="HuscarlFightingSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!--enterprising young would-be raider, wants to do his father proud -->
<NPCCharacter
id="spc_wanderer_sturgia_2"
name="{=aE8abvsQ}{FIRSTNAME} the Lucky"
voice="earnest"
age="21"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_2_skills">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Traits>
<Trait
id="RusHair"
value="1" />
<!--
<Trait id="HuscarlFightingSkills" value="3" />
<Trait id="Commander" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!-- vaegir guard veteran backstory - bitter about riots -->
<NPCCharacter
id="spc_wanderer_sturgia_3"
name="{=LmlL8fVu}{FIRSTNAME} Bloodaxe"
voice="curt"
age="35"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_3_skills">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Traits>
<Trait
id="RusHair"
value="1" />
<!--
<Trait id="HuscarlFightingSkills" value="5" />
<Trait id="SergeantCommandSkills" value="3" /> -->
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!--outlaw backstory, easily angered -->
<NPCCharacter
id="spc_wanderer_sturgia_4"
name="{=WU5GnkvR}{FIRSTNAME} the Fish"
voice="softspoken"
age="23"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_4_skills">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Traits>
<!-- <Trait id="ArcherFIghtingSkills" value="3" />
<Trait id="ScoutSkills" value="6" /> -->
<Trait
id="Generosity"
value="1" />
<Trait
id="Honor"
value="-1" />
<!--<Trait id="RuralClanIsNemesis" value="1" />-->
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!-- coalbiter backstory -->
<NPCCharacter
id="spc_wanderer_sturgia_5"
name="{=NSaetzNJ}{FIRSTNAME} Coalbiter"
voice="curt"
age="30"
default_group="Infantry"
is_hero="false"
is_template="true"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_5_skills">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Traits>
<!-- <Trait id="HuscarlFightingSkills" value="5" />
<Trait id="Blacksmith" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!--icebeard - mossbeard. Simple misanthrope, cheated in marriage by brother-in-law, went to woods -->
<NPCCharacter
id="spc_wanderer_sturgia_6"
name="{=zXjdb1zT}{FIRSTNAME} Frostbeard"
voice="curt"
age="24"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_6_skills">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Traits>
<!-- decent archer, good scout-->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!-- dispossessed because of birthmark -->
<NPCCharacter
id="spc_wanderer_sturgia_7"
name="{=QyQPJJ9B}{FIRSTNAME} the Accursed"
voice="ironic"
age="24"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_7_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<Traits>
<!-- <Trait id="ArcherFIghtingSkills" value="3" />
<Trait id="EngineerSkills" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!-- shield maiden -->
<NPCCharacter
id="spc_wanderer_sturgia_8"
name="{=rtsnnL2J}{FIRSTNAME} the Shieldmaiden"
voice="curt"
age="29"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_8_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<Traits>
<!--<Trait id="RuralClanIsNemesis" value="1" />-->
<!-- <Trait id="HuscarlFightingSkills" value="5" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!--proud hireling who will do any task, values professionalism -->
<NPCCharacter
id="spc_wanderer_sturgia_9"
name="{=akALDUs0}{FIRSTNAME} Longknife"
voice="ironic"
age="26"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.sturgia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_sturgia_9_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<Traits>
<!-- Trait id="PeltastFightingSkills" value="3" />
<Trait id="RogueSkills" value="6" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_sturgia" />
</Equipments>
</NPCCharacter>
<!-- copied, find new history/characteristic -->
<!-- WANDERERS OF BATTANIA -->
<!-- formerly the ornery, merlin-type. 'By the time I became a woman I was sick of filthy huts and puking babies.' -->
<NPCCharacter
id="spc_wanderer_battania_0"
name="{=G8mawcBV}{FIRSTNAME} the Healer"
voice="ironic"
age="30"
is_female="true"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_0_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<Traits>
<!-- <Trait id="PeltastFightingSkills" value="2" />
<Trait id="Surgeon" value="7" />
<Trait id="ScoutSkills" value="4" /> -->
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!-- boastful, keeps a collection of his enemies' heads -->
<NPCCharacter
id="spc_wanderer_battania_1"
name="{=qslA0bVb}{FIRSTNAME} the Red"
voice="earnest"
age="28"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_1_skills">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wanderer_battania_1" faction="Kingdom.battania" />-->
<Traits>
<!-- <Trait id="HuscarlFightingSkills" value="4" />
<Trait id="Politician" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!--Set up to die in a duel by his stepfather, but won the duels -->
<NPCCharacter
id="spc_wanderer_battania_2"
name="{=2U2Hy2Su}{FIRSTNAME} Fairhair"
voice="ironic"
age="28"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_2_skills">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wanderer_battania_2" faction="Kingdom.battania" />-->
<Traits>
<!-- <Trait id="HopliteFightingSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!-- the grey, professional veteran. fought for the empire -->
<NPCCharacter
id="spc_wanderer_battania_3"
name="{=pTuZB1Hj}{FIRSTNAME} Ironbelly"
voice="ironic"
age="35"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_3_skills">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<Traits>
<!-- <Trait id="PeltastFightingSkills" value="5" />
<Trait id="SergeantCommandSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!-- horsethief, boastful -->
<NPCCharacter
id="spc_wanderer_battania_4"
name="{=fJmGKlaO}{FIRSTNAME} Horsethief"
voice="ironic"
age="27"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_4_skills">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<Traits>
<!--
<Trait id="CavalryFightingSkills" value="4" />
<Trait id="ScoutSkills" value="5" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!--loner, deserted the wolfskins -->
<NPCCharacter
id="spc_wanderer_battania_5"
name="{=CQOlMayc}{FIRSTNAME} the Ragged"
voice="softspoken"
age="24"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_5_skills">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wanderer_battania_5" faction="Kingdom.battania" />-->
<Traits>
<!--
<Trait id="ArcherFIghtingSkills" value="3" />
<Trait id="ScoutSkills" value="3" /> -->
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!--talkative bandit, of the hills -->
<NPCCharacter
id="spc_wanderer_battania_6"
name="{=nqE62lQW}{FIRSTNAME} Blacktooth"
voice="ironic"
age="22"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_6_skills">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wanderer_battania_6" faction="Kingdom.battania" />-->
<Traits>
<!--
<Trait id="PeltastFightingSkills" value="3" />
<Trait id="Trader" value="7" />
<Trait id="RogueSkills" value="2" />
<Trait id="ScoutSkills" value="2" /> -->
<Trait
id="Mercy"
value="-1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!--female, the wanderer. killed a chief's son who pestered her -->
<NPCCharacter
id="spc_wanderer_battania_7"
name="{=28tWEFNi}{FIRSTNAME} the Wanderer"
voice="ironic"
age="21"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_7_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<!--<Hero id="spc_wanderer_battania_7" faction="Kingdom.battania" />-->
<Traits>
<!--
<Trait id="HopliteFightingSkills" value="3" />
<Trait id="ScoutSkills" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
<!--<Trait id="RuralClanIsNemesis" value="1" />-->
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!-- The accursed, believed to be bad luck -->
<NPCCharacter
id="spc_wanderer_battania_8"
name="{=w9u2RUgm}{FIRSTNAME} the Ill-Starred"
voice="curt"
age="26"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_8_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<!--<Hero id="spc_wanderer_battania_8" faction="Kingdom.battania" />-->
<Traits>
<!--
<Trait id="PeltastFightingSkills" value="4" />
<Trait id="Blacksmith" value="5" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!-- 'Cowthief' - caught up in feud, raided cattle as revenge -->
<NPCCharacter
id="spc_wanderer_battania_9"
name="{=KnTl4ESh}{FIRSTNAME} Cowthief"
voice="ironic"
age="22"
is_female="false"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.battania"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_battania_9_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<!--<Hero id="spc_wanderer_battania_9" faction="Kingdom.battania" />-->
<Traits>
<!--
<Trait id="CavalryFightingSkills" value="3" />
<Trait id="Manager" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_battania" />
</Equipments>
</NPCCharacter>
<!-- WANDERERS OF VLANDIA -->
<!-- Talkative philosopher of medicine. Chatty monk -->
<NPCCharacter
id="spc_wanderer_vlandia_0"
name="{=XuxARPTM}{FIRSTNAME} Bitterdraught"
voice="earnest"
age="31"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_0_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_0" faction="Kingdom.vlandia" />-->
<Traits>
<!--
<Trait id="PeltastFightingSkills" value="2" />
<Trait id="Politician" value="8" />
<Trait id="Manager" value="4" />
<Trait id="Surgeon" value="6" /> -->
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_wanderer_vlandia_0" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- boorish noble -->
<NPCCharacter
id="spc_wanderer_vlandia_1"
name="{=ntkipfCV}{FIRSTNAME} the Loud"
voice="earnest"
age="25"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_1_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_1" faction="Kingdom.vlandia" />-->
<Traits>
<!--
<Trait id="KnightFightingSkills" value="4" />
<Trait id="Commander" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- bastard who went away to avoid complications for his family -->
<NPCCharacter
id="spc_wanderer_vlandia_2"
name="{=7lg12a57}{FIRSTNAME} the Brave"
voice="earnest"
age="21"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_2_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_2" faction="Kingdom.vlandia" />-->
<Traits>
<!--
<Trait id="KnightFightingSkills" value="3" />
<Trait id="Commander" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- veteran. decent man haunted by looting of cities. hated being loyal to men who saved his lives who turn out to be killers -->
<NPCCharacter
id="spc_wanderer_vlandia_3"
name="{=ZCc3VFat}{FIRSTNAME} the Grizzled"
voice="curt"
age="27"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_3_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_3" faction="Kingdom.vlandia" />-->
<Traits>
<!--
<Trait id="CrossbowmanStyle" value="4" />
<Trait id="SergeantCommandSkills" value="6" /> -->
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!--the shark, butcher/criminal -->
<NPCCharacter
id="spc_wanderer_vlandia_4"
name="{=8o5SDCCJ}{FIRSTNAME} the Shark"
voice="ironic"
age="27"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_4_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_4" faction="Kingdom.vlandia" />-->
<Traits>
<!--
<Trait id="PeltastFightingSkills" value="4" />
<Trait id="RogueSkills" value="6" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- longshoreman, fled dominating guild. revenge against gang leader -->
<NPCCharacter
id="spc_wanderer_vlandia_5"
name="{=WvwWX4me}{FIRSTNAME} Barrelchest"
voice="softspoken"
age="24"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_5_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_5" faction="Kingdom.vlandia" />-->
<Traits>
<!--
<Trait id="HuscarlFightingSkills" value="3" />
<Trait id="Manager" value="6" /> -->
<Trait
id="Honor"
value="1" />
<Trait
id="Generosity"
value="1" />
<!--<Trait id="GangLeaderIsNemesis" value="1" />-->
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- loner - father fled to avoid feud with bailiff, then disappeared in a blizzard -->
<NPCCharacter
id="spc_wanderer_vlandia_6"
name="{=OArAImbM}{FIRSTNAME} of the Hills"
voice="curt"
age="27"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_6_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_6" faction="Kingdom.vlandia" />-->
<Traits>
<!--
<Trait id="CrossbowmanStyle" value="3" />
<Trait id="ScoutSkills" value="5" /> -->
<Trait
id="Mercy"
value="1" />
<Trait
id="Valor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!--female. ex brother of the woods. Like any other group of bandits. -->
<NPCCharacter
id="spc_wanderer_vlandia_7"
name="{=zoaTZMm7}{FIRSTNAME} the Huntress"
voice="ironic"
age="26"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_7_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_7" faction="Kingdom.vlandia" />-->
<Traits>
<!--<Trait id="IsTemplate" value="1" />-->
<!--<Trait id="LordIsNemesis" value="1" />-->
<!-- <Trait id="CrossbowmanStyle" value="4" /> <Trait id="ScoutSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- smith, struck dead a young knight who ran a boy down with his horse -->
<NPCCharacter
id="spc_wanderer_vlandia_8"
name="{=hrMatilh}{FIRSTNAME} the Smith"
voice="softspoken"
age="24"
default_group="Infantry"
is_template="true"
is_female="false"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_8_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_8" faction="Kingdom.vlandia" />-->
<Traits>
<!--<Trait id="IsTemplate" value="1" />-->
<!--<Trait id="LordIsNemesis" value="1" />-->
<!-- <Trait id="HuscarlFightingSkills" value="3" />
<Trait id="Blacksmith" value="6" /> -->
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- female bandit, left the woods because life expectancy too short -->
<NPCCharacter
id="spc_wanderer_vlandia_9"
name="{=7apnGFz7}{FIRSTNAME} the Black"
voice="ironic"
age="24"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_9_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_9" faction="Kingdom.vlandia" />-->
<Traits>
<!--<Trait id="IsTemplate" value="1" />-->
<!-- <Trait id="ArcherFIghtingSkills" value="4" />
<Trait id="RogueSkills" value="5" />
<Trait id="ScoutSkills" value="3" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!--female engineer, father emigrant to empire, killed in riots -->
<NPCCharacter
id="spc_wanderer_vlandia_10"
name="{=6CAbkgS4}{FIRSTNAME} the Wainwright"
voice="ironic"
age="26"
default_group="Infantry"
is_template="true"
is_female="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_10_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_10" faction="Kingdom.vlandia" />-->
<Traits>
<!--<Trait id="IsTemplate" value="1" />-->
<!-- <Trait id="ArcherFIghtingSkills" value="2" />
<Trait id="EngineerSkills" value="5" /> -->
<Trait
id="Calculating"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!--free company -->
<NPCCharacter
id="spc_wanderer_vlandia_11"
name="{=nDtjEazo}{FIRSTNAME} Bellowsbreath"
voice="earnest"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_11_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_wanderer_vlandia_11" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar" />-->
<Traits>
<!--<Trait id="IsTemplate" value="1" />-->
<!--
<Trait id="CrossbowmanStyle" value="6" />
<Trait id="Blacksmith" value="4" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- Gamekeeper -->
<NPCCharacter
id="spc_wanderer_vlandia_12"
name="{=N4taBJyx}{FIRSTNAME} the Tracker"
voice="softspoken"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.vlandia"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_vlandia_12_skills">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<Traits>
<!--
<Trait id="BalancedFightingSkills" value="5" />
<Trait id="ScoutSkills" value="6" /> -->
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<!-- WANDERERS OF ASERAI -->
<!-- misanthropic, chip-on-shoulder illegitimate. nautical surgeon -->
<NPCCharacter
id="spc_wanderer_aserai_0"
name="{=bvjFhiDr}{FIRSTNAME} the Scholar"
voice="ironic"
age="26"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_0_skills">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_0" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="PeltastFightingSkills" value="3" />
<Trait id="Surgeon" value="5" /> -->
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!--Obsessed with own genealogy -->
<NPCCharacter
id="spc_wanderer_aserai_1"
name="{=vtXRptVa}{FIRSTNAME} the Golden"
voice="earnest"
age="23"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_1_skills">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_1" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="CavalryFightingSkills" value="6" />
<Trait id="Commander" value="5" /> -->
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!--The falcon, chivalrous, but thinks great clans hog the glory -->
<NPCCharacter
id="spc_wanderer_aserai_2"
name="{=TyxXbqVw}{FIRSTNAME} the Falcon"
voice="ironic"
age="25"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_2_skills">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_2" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="CavalryFightingSkills" value="4" />
<Trait id="Commander" value="5" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!--professional, fighter and killer. often provoked enemies. fell out with lord over a slave woman that he sold -->
<NPCCharacter
id="spc_wanderer_aserai_3"
name="{=4GIoPUen}{FIRSTNAME} the Swordsman"
voice="softspoken"
age="33"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_3_skills">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_3" faction="Kingdom.aserai" />-->
<Traits>
<!--<Trait id="LordIsNemesis" value="1" />-->
<!--
<Trait id="HuscarlFightingSkills" value="5" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!-- "The Prince", fitiwi whom a guard captain tried to corrupt -->
<NPCCharacter
id="spc_wanderer_aserai_4"
name="{=rgdi5Sxa}{FIRSTNAME} the Prince"
voice="ironic"
age="25"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_4_skills">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_4" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="PeltastFightingSkills" value="4" />
<Trait id="RogueSkills" value="7" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!-- "The Hyena" (contemptuous killer) -->
<NPCCharacter
id="spc_wanderer_aserai_5"
name="{=OFWvD0xe}{FIRSTNAME} the Hyena"
voice="curt"
age="27"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_5_skills">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_5" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="HopliteFightingSkills" value="5" />
<Trait id="RogueSkills" value="5" /> -->
<Trait
id="Mercy"
value="-1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!--of the Wastes - 'the searing gravel plain knows me' -->
<NPCCharacter
id="spc_wanderer_aserai_6"
name="{=muC2SGlM}{FIRSTNAME} of the Wastes"
voice="curt"
age="31"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_6_skills">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_6" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="ArcherFIghtingSkills" value="5" />
<Trait id="ScoutSkills" value="7" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!-- female member of clan that lost power -->
<NPCCharacter
id="spc_wanderer_aserai_7"
name="{=28tWEFNi}{FIRSTNAME} the Wanderer"
voice="curt"
age="25"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_7_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_7" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="CavalryFightingSkills" value="4" />
<Trait id="Commander" value="5" />
<Trait id="ScoutSkills" value="3" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!--unlucky merchant -->
<NPCCharacter
id="spc_wanderer_aserai_8"
name="{=XBJtv4mD}{FIRSTNAME} the Spicevendor"
voice="softspoken"
age="28"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_8_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_8" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="CrossbowmanStyle" value="4" />
<Trait id="Trader" value="10" />
<Trait id="Manager" value="4" /> -->
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!-- female alley urchin -->
<NPCCharacter
id="spc_wanderer_aserai_9"
name="{=NWuGUi4p}{FIRSTNAME} the Leopardess"
voice="ironic"
age="22"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_9_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_aserai" />
</face>
<!--<Hero id="spc_wanderer_aserai_9" faction="Kingdom.aserai" />-->
<Traits>
<!--
<Trait id="PeltastFightingSkills" value="3" />
<Trait id="RogueSkills" value="5" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_wanderer_aserai_10"
name="{=ACqta1a5}{FIRSTNAME} the Engineer"
voice="ironic"
age="26"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.aserai"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_aserai_10_skills">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<Traits>
<!--
<Trait id="CrossbowmanStyle" value="3" />
<Trait id="EngineerSkills" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_aserai" />
</Equipments>
</NPCCharacter>
<!--WANDERERS OF KHUZAIT -->
<!--engineer, sent to learn trade -->
<NPCCharacter
id="spc_wanderer_khuzait_0"
name="{=sdzaip5J}{FIRSTNAME} the Knowing"
voice="softspoken"
age="29"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_0_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<Traits>
<!--
<Trait id="CrossbowmanStyle" value="2" />
<Trait id="EngineerSkills" value="7" /> -->
<Trait
id="Generosity"
value="-1" />
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- the hawk, curt voice. Rural clan nemesis. Easily insulted, killed a man's brother over a girl -->
<NPCCharacter
id="spc_wanderer_khuzait_1"
name="{=j2nVPqIX}{FIRSTNAME} the Hawk"
voice="curt"
age="27"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_1_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<Traits>
<!-- <Trait id="HorseArcherFightingSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="-1" />
<!--<Trait id="RuralClanIsNemesis" value="1" />-->
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- the fatherless, backed out of a family feud -->
<NPCCharacter
id="spc_wanderer_khuzait_2"
name="{=agS5lIg7}{FIRSTNAME} the Fatherless"
voice="earnest"
age="22"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_2_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<skills></skills>
<Traits>
<!--
<Trait id="HorseArcherFightingSkills" value="3" />
<Trait id="Politician" value="8" />
<Trait id="Manager" value="6" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- ironeye, professional soldier. infantryman -->
<NPCCharacter
id="spc_wanderer_khuzait_3"
name="{=QWbgE4bw}{FIRSTNAME} Ironeye"
voice="curt"
age="32"
default_group="Infantry"
is_hero="false"
is_template="true"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_3_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<skills></skills>
<Traits>
<!--
<Trait id="HopliteFightingSkills" value="5" />
<Trait id="SergeantCommandSkills" value="5" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!--the proud, turned on protectors. lord as nemesis -->
<NPCCharacter
id="spc_wanderer_khuzait_4"
name="{=ykTARD4b}{FIRSTNAME} the Outcast"
voice="ironic"
age="22"
default_group="Infantry"
is_hero="false"
is_template="true"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_4_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<Traits>
<!--
<Trait id="HorseArcherFightingSkills" value="3" />
<Trait id="Commander" value="6" /> -->
<Trait
id="Honor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- 'the mad' soft voice, sinister? Pickpocket. Have gang leader as nemesis? -->
<NPCCharacter
id="spc_wanderer_khuzait_5"
name="{=q5QjQyde}{FIRSTNAME} the Mad"
voice="softspoken"
age="21"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_5_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<Traits>
<!--<Trait id="GangLeaderIsNemesis" value="1" />-->
<!--
<Trait id="PeltastFightingSkills" value="3" />
<Trait id="RogueSkills" value="6" />-->
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!--the grey falcon, lone survivor of a hunted steppe clan -->
<NPCCharacter
id="spc_wanderer_khuzait_6"
name="{=seS9ZZUW}{FIRSTNAME} the Grey Falcon"
voice="curt"
age="20"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_6_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<skills></skills>
<Traits>
<!-- <Trait id="HorseArcherFightingSkills" value="3" />
<Trait id="ScoutSkills" value="5" />
<Trait id="Commander" value="3" /> -->
<Trait
id="Honor"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!--the she-wolf - taken by empire, slave in arena. CHANGED TO AT-START-->
<NPCCharacter
id="spc_wanderer_khuzait_7"
name="{=3wzexaA7}{FIRSTNAME} the She-Wolf"
voice="curt"
age="28"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_7_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_khuzait" />
</face>
<skills></skills>
<Traits>
<!--
<Trait id="HuscarlFightingSkills" value="5" />
<Trait id="SergeantCommandSkills" value="4" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- lone daughter of mother -->
<NPCCharacter
id="spc_wanderer_khuzait_8"
name="{=OIXub6bS}{FIRSTNAME} the Alone"
voice="curt"
age="29"
is_female="true"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_8_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_khuzait" />
</face>
<Traits>
<!--
<Trait id="ArcherFIghtingSkills" value="3" />
<Trait id="ScoutSkills" value="5" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- tomboy daughter of caravan guard -->
<NPCCharacter
id="spc_wanderer_khuzait_9"
name="{=KY2zbWkj}{FIRSTNAME} the Swift"
voice="ironic"
age="21"
is_female="true"
is_hero="false"
default_group="Infantry"
is_template="true"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_9_skills">
<face>
<face_key_template
value="BodyProperty.townswoman_khuzait" />
</face>
<skills></skills>
<Traits>
<!--
<Trait id="ArcherFIghtingSkills" value="3" />
<Trait id="RogueSkills" value="4" />
<Trait id="Trader" value="8" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- former 'horsethief' -->
<NPCCharacter
id="spc_wanderer_khuzait_10"
name="{=CQOlMayc}{FIRSTNAME} the Ragged"
voice="earnest"
default_group="Infantry"
is_template="true"
is_hero="false"
culture="Culture.khuzait"
occupation="Wanderer"
skill_template="SkillSet.spc_wanderer_khuzait_10_skills">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<skills></skills>
<Traits>
<!--
<Trait id="HopliteFightingSkills" value="4" />
<Trait id="Trader" value="5" />
<Trait id="Blacksmith" value="3" /> -->
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.khuzait_sword_4_t4" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.ragged_robes" />
<equipment
slot="Leg"
id="Item.ragged_boots" />
</EquipmentRoster>
<EquipmentSet
id="npc_companion_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="npc_companion_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<!-- URBAN CHARACTERS BEGIN -->
<!-- URBAN CHARACTERS OF EMPIRE -->
<!-- Worldly imperial merchant -->
<NPCCharacter
id="spc_notable_empire_0"
name="{=!}Cautious imperial merchant"
is_template="true"
voice="ironic"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<!--<Hero id="spc_notable_empire_0" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_0b"
name="{=!}{FIRSTNAME} the Vintner"
is_template="true"
voice="ironic"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<!--<Hero id="spc_notable_empire_0b" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Commander"
value="4" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_1"
name="{=!}Empire merchant 3, ruthless"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_1b"
name="{=!}Cold imperial merchant"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Commander"
value="4" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_2"
name="{=!}{FIRSTNAME} the Saltpanner"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_2b"
name="{=!}Empire merchant 6, cautious"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Commander"
value="4" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- Can be acater -->
<NPCCharacter
id="spc_notable_empire_3"
name="{=!}Empire merchant 7, selfmade"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_3b"
name="{=!}Empire merchant 8, jocular"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Commander"
value="4" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_4"
name="{=!}Empire merchant 9, heiress"
voice="curt"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_4b"
name="{=!}Empire merchant 10, devious"
voice="ironic"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Commander"
value="4" />
<Trait
id="Manager"
value="10" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_5"
name="{=!}Messianic imperial preacher"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<!--<Hero id="spc_notable_empire_5" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="spc_notable_empire_5" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_6"
name="{=!}Puritan imperial preacher"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<!--<Hero id="spc_notable_empire_6" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="spc_notable_empire_6" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_7"
name="{=!}Female imperial mystic"
voice="earnest"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.empire"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Mercy"
value="1" />
<Trait
id="Generosity"
value="0" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="spc_notable_empire_7" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_8"
name="{=!}Imperial gruff labor leader"
voice="curt"
is_template="true"
default_group="Infantry"
is_female="false"
culture="Culture.empire"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="spc_notable_empire_8" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_9"
name="{=!}Imperial outgoing labor leader"
voice="earnest"
is_template="true"
default_group="Infantry"
is_female="false"
culture="Culture.empire"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_notable_empire_9" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
<EquipmentSet
id="spc_notable_empire_9" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_gl1"
name="{=!}Protective imperial male gang leader"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_notable_empire_10" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_10"
name="{=!}Ironic imperial gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_notable_empire_10" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_11"
name="{=!}Intimidating male imperial gang leader"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_notable_empire_11" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_gl4"
name="{=!}Bestial male imperial gang leader"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_notable_empire_11" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_12"
name="{=!}Female imperial gang leader"
voice="ironic"
is_template="true"
is_female="true"
culture="Culture.empire"
occupation="GangLeader"
default_group="Infantry">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<!--<Hero id="spc_notable_empire_12" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_13"
name="{=!}Menacing female imperial gang leader"
voice="softspoken"
is_template="true"
is_female="true"
culture="Culture.empire"
occupation="GangLeader"
default_group="Infantry">
<face>
<face_key_template
value="BodyProperty.townswoman_empire" />
</face>
<!--<Hero id="spc_notable_empire_13" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_21"
name="{=!}Empire gruff rural notable"
voice="curt"
is_template="true"
default_group="Infantry"
culture="Culture.empire"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
<!--<hair_tags>
<hair_tag name ="Tousled"/>
</hair_tags>
<beard_tags>
<beard_tag name ="Cleanshaven"/>
<beard_tag name ="LightShortBeard"/>
<beard_tag name ="HeavyShortBeard"/>
</beard_tags>-->
</face>
<!--<Hero id="spc_notable_empire_21" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_empire_22"
name="{=!}Empire rural notable agreeable"
voice="softspoken"
is_template="true"
default_group="Infantry"
culture="Culture.empire"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.townsman_empire" />
<!--<hair_tags>
<hair_tag name ="Tousled"/>
</hair_tags>
<beard_tags>
<beard_tag name ="Cleanshaven"/>
<beard_tag name ="HeavyShortBeard"/>
</beard_tags>-->
</face>
<!--<Hero id="spc_notable_empire_22" faction="Kingdom.empire" />-->
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_empire_headman_1"
name="{=!}empire rebellious headman"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_notable_empire_4" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_empire_headman_2"
name="{=!}empire conservative headman"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<!--<Hero id="spc_notable_empire_4" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_empire_headman_3"
name="{=!}empire devious headman"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<!--<Hero id="spc_notable_empire_4" faction="Kingdom.empire" />-->
<skills></skills>
<Traits>
<Trait
id="RomanHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- URBAN CHARACTERS OF ASERAI -->
<NPCCharacter
id="spc_notable_aserai_0"
name="{=!}{FIRSTNAME} the Dateseller"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_0" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_0b"
name="{=!}{FIRSTNAME} the Minter"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_0b" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Commander"
value="4" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_1"
name="{=!}{FIRSTNAME} the Coppermonger"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_1" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_1b"
name="{=!}{FIRSTNAME} the Incensemonger"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_1b" faction="Kingdom.aserai" />-->
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Commander"
value="4" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_2"
name="{=!}{FIRSTNAME} the Woolseller"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_2" faction="Kingdom.aserai" />-->
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_2b"
name="{=!}{FIRSTNAME} the Appraiser"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_2b" faction="Kingdom.aserai" />-->
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Commander"
value="2" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_3"
name="{=!}{FIRSTNAME} the Caravanser"
voice="ironic"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_3" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_3b"
name="{=!}{FIRSTNAME} the Benefactor"
voice="curt"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_3b" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Commander"
value="2" />
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_4"
name="{=!}Aserai rebellious preacher"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_5"
name="{=!}Aserai fire-and-brimstone preacher"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_5" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_6"
name="{=!}Aserai female preacher"
voice="earnest"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.aserai"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.townswoman_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_6" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Generosity"
value="0" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_7"
name="{=!}Aserai fitiwi"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_7" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Politician"
value="5" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="spc_notable_aserai_7" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_8"
name="{=!}Aserai fitiwi"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_8" faction="Kingdom.aserai" />-->
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
<EquipmentSet
id="spc_notable_aserai_8" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_9"
name="{=!}Fearsome female Aserai gang leader"
voice="curt"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.aserai"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.townswoman_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_9" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_10"
name="{=!}Aserai artisan leader"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_11"
name="{=!}Aserai earnest umda rural notable"
voice="earnest"
is_template="true"
default_group="Infantry"
culture="Culture.aserai"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_aserai_12"
name="{=!}Aserai quiet umda rural notable"
voice="softspoken"
is_template="true"
default_group="Infantry"
culture="Culture.aserai"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_12" faction="Kingdom.aserai" />-->
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_aserai_headman_1"
name="{=!}Aserai rebellious headman"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_aserai_headman_2"
name="{=!}Aserai conservative headman"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_aserai_headman_3"
name="{=!}Aserai devious headman"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<!--<Hero id="spc_notable_aserai_4" faction="Kingdom.aserai" />-->
<skills></skills>
<Traits>
<Trait
id="ArabianHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- URBAN CHARACTERS OF STURGIA -->
<NPCCharacter
id="spc_notable_sturgia_0"
name="{=!}Cautious Sturgian merchant"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_0" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<!-- Add skill groups -->
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_0" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_0b"
name="{=!}Caustic sturgian merchant"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_0b" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_0b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_1"
name="{=!}curt sturgian merchant"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_1" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<!-- Add skill groups -->
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_1" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_2"
name="{=!}Adventurous sturgian merchant"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_2" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<!-- TEMPLATE INFO -->
<Trait
id="RusHair"
value="1" />
<!-- Add skill groups -->
<!-- CHARACTER -->
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_2" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_2b"
name="{=!}Honest Sturgian merchant"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_2b" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<!-- Add skill groups -->
<Trait
id="Commander"
value="6" />
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_2b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_3b"
name="{=!}Affable sturgian merchant"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_3b" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_3b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_3"
name="{=!}Honorable female sturgian merchant"
voice="earnest"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_3" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_3" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_3c"
name="{=!}Devious female sturgian merchant"
voice="ironic"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_3c" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_3c" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_4"
name="{=!}Sturgian seer"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_4" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_5"
name="{=!}Sturgian female mystic"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.sturgia"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_5" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_5" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_6"
name="{=!}Sturgian gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_6" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_6" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_7"
name="{=!}Sturgian female gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.sturgia"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.townswoman_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_7" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_7" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_8"
name="{=!}Sturgian artisan"
voice="curt"
is_template="true"
default_group="Infantry"
culture="Culture.sturgia"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_8" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
<EquipmentSet
id="spc_notable_sturgia_8" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_9"
name="{=!}Sturgian land captain gruff notable"
voice="curt"
is_template="true"
default_group="Infantry"
culture="Culture.sturgia"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_9" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_sturgia_10"
name="{=!}Sturgian land captain helpful notable"
voice="softspoken"
is_template="true"
default_group="Infantry"
culture="Culture.sturgia"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_10" faction="Kingdom.sturgia" />-->
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_sturgia_headman_1"
name="{=!}sturgia rebellious headman"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="BalancedFightingSkills"
value="5" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_sturgia_headman_2"
name="{=!}sturgia conservative headman"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="RusHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_sturgia_headman_3"
name="{=!}sturgia devious headman"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<!--<Hero id="spc_notable_sturgia_4" faction="Kingdom.sturgia" />-->
<skills></skills>
<Traits>
<Trait
id="RusHair"
value="1" />
<Trait
id="BalancedFightingSkills"
value="3" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_sturgia" />
<EquipmentSet
id="npc_wanderer_equipment_template_sturgia"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- silent outlaw? -->
<!-- URBAN CHARACTERS OF VLANDIA -->
<NPCCharacter
id="spc_notable_vlandia_merch1"
name="{=!}Ironic vlandia merchant"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<Traits>
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_notable_vlandia_merch1" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_merch2"
name="{=!}curt Vlandia merchant"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<Traits>
<Trait
id="Commander"
value="2" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_merch3"
name="{=!}Daring Vlandia merchant"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<Traits>
<Trait
id="Commander"
value="3" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_merch4"
name="{=!}Softspoken vlandia merchant"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_merch4" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_notable_vlandia_merch4" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_merch5"
name="{=!}{FIRSTNAME} the Manciple"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_merch5" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_notable_vlandia_merch5" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_1"
name="{=!}{FIRSTNAME} the Warehouser"
voice="ironic"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_1" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_notable_vlandia_1" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_1b"
name="{=!}{FIRSTNAME} the Heiress"
voice="ironic"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_1b" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_notable_vlandia_1b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_2"
name="{=!}Puritan male preacher"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_2" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Generosity"
value="-1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_notable_vlandia_2" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_3"
name="{=!}Rebellious female preacher"
voice="earnest"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.vlandia"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.townswoman_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_3" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Generosity"
value="1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_notable_vlandia_3" />
</Equipments>
</NPCCharacter>
<!-- Vlandian gang leaders-->
<NPCCharacter
id="spc_vlandia_gangleader_1"
name="{=!}Standard male gang leader"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_vlandia_gangleader_2"
name="{=!}Female gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.vlandia"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_gang_leader_2" faction="Kingdom.vlandia" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_vlandia_gangleader_3"
name="{=!}Male gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.vlandia"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_gang_leader_2" faction="Kingdom.vlandia" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
<EquipmentSet
id="spc_vlandia_gangleader_3" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_artisan_1"
name="{=!}Vlandian artisan 1"
voice="earnest"
is_template="true"
default_group="Infantry"
culture="Culture.vlandia"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_artisan_1" faction="Kingdom.vlandia" />-->
<Traits>
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_artisan_2"
name="{=!}Vlandian artisan 2"
voice="curt"
is_template="true"
default_group="Infantry"
culture="Culture.vlandia"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_artisan_2" faction="Kingdom.vlandia" />-->
<Traits>
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_rural_1"
name="{=!}Vlandian yeoman"
voice="curt"
is_template="true"
default_group="Infantry"
culture="Culture.vlandia"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_rural_2" faction="Kingdom.vlandia" />-->
<Traits>
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_vlandia_rural_2"
name="{=!}Vlandian yeoman"
voice="softspoken"
is_template="true"
default_group="Infantry"
culture="Culture.vlandia"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_rural_2" faction="Kingdom.vlandia" />-->
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_vlandia_headman_1"
name="{=!}vlandia rebellious headman"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<Trait
id="FrankishHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_vlandia_headman_2"
name="{=!}vlandia conservative headman"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<Trait
id="FrankishHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_vlandia_headman_3"
name="{=!}vlandia devious headman"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<!--<Hero id="spc_notable_vlandia_4" faction="Kingdom.vlandia" />-->
<skills></skills>
<Traits>
<Trait
id="FrankishHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_vlandia" />
<EquipmentSet
id="npc_wanderer_equipment_template_vlandia"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- URBAN CHARACTERS OF BATTANIA -->
<NPCCharacter
id="spc_notable_battania_merchant_1"
name="{=!}Cautious Batannia merchant"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_merchant_1" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_0b"
name="{=!}{FIRSTNAME} the Measurer"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_0b" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_0b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_0c"
name="{=!}{FIRSTNAME} the Swiftspeaker"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_0c" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_0c" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_0d"
name="{=!}{FIRSTNAME} the Woolseller"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_0d" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_0d" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_0e"
name="{=!}{FIRSTNAME} the Appraiser"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_0e" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="2" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_0e" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_1"
name="{=!}{FIRSTNAME} the Orphan"
voice="ironic"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<!--<Hero id="spc_notable_battania_1" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_1" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_1b"
name="{=!}{FIRSTNAME} the Freedwoman"
voice="softspoken"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<!--<Hero id="spc_notable_battania_1b" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="3" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_1b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_2"
name="{=!}Battanian mystic"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_2" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_2" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_3"
name="{=!}Female preacher"
voice="curt"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.battania"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<!--<Hero id="spc_notable_battania_3" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_3" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_4"
name="{=!}Standard male gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_4" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_battania_5"
name="{=!}Female gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.battania"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.townswoman_battania" />
</face>
<!--<Hero id="spc_notable_battania_5" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
<EquipmentSet
id="spc_notable_battania_5" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_rural_notable_1"
name="{=!}Battania rural notable Fergus"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_rural_notable_1" faction="Kingdom.battania" />-->
<Traits>
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_battania_rural_notable_2"
name="{=!}Battania proud rural notable"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_battania_rural_notable_2" faction="Kingdom.battania" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_battania_artisan_1"
name="{=!}battania rebellious artisan"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<Trait
id="CelticHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_battania_artisan_2"
name="{=!}battania conservative artisan"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<Trait
id="CelticHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_battania_artisan_3"
name="{=!}battania devious artisan"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<Trait
id="CelticHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_battania_headman_1"
name="{=!}battania rebellious headman"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<Trait
id="CelticHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_battania_headman_2"
name="{=!}battania conservative headman"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<Trait
id="CelticHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_battania_headman_3"
name="{=!}battania devious headman"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<!--<Hero id="spc_notable_battania_4" faction="Kingdom.battania" />-->
<skills></skills>
<Traits>
<Trait
id="CelticHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- URBAN CHARACTERS OF KHUZAIT -->
<NPCCharacter
id="spc_notable_khuzait_merchant_1"
name="{=!}Cautious Khuzait merchant"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_merchant_1" faction="Kingdom.khuzait" />-->
<Traits>
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_0b"
name="{=!}{FIRSTNAME} the Broker"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Merchant"
skill_template="SkillSet.spc_notable_khuzait_0b">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_0b" faction="Kingdom.khuzait" />-->
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="4" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_0b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_1"
name="{=!}{FIRSTNAME} the Dyer"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_1" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_1" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_1b"
name="{=!}{FIRSTNAME} the Horsetrader"
is_template="true"
voice="ironic"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_1b" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="4" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_1b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_1c"
name="{=!}{FIRSTNAME} the Wineseller"
is_template="true"
voice="ironic"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_1c" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="4" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_1c" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_2"
name="{=!}{FIRSTNAME} the Freedwoman"
is_template="true"
voice="ironic"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_2" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_2" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_2b"
name="{=!}{FIRSTNAME} the Silkseller"
voice="ironic"
is_template="true"
is_female="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Merchant">
<face>
<face_key_template
value="BodyProperty.townswoman_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_2b" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Commander"
value="4" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_2b" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_3"
name="{=!}Khuzait shaman"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_3" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_3" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_notable_khuzait_4"
name="{=!}Female preacher"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.khuzait"
occupation="Preacher">
<face>
<face_key_template
value="BodyProperty.townswoman_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Honor"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_notable_khuzait_4" />
</Equipments>
</NPCCharacter>
<!-- khuzait gang leaders - keep at least 3-4 for variety in persona-->
<NPCCharacter
id="spc_khuzait_gangleader_1"
name="{=!}Female gang leader"
voice="curt"
is_template="true"
default_group="Infantry"
is_female="true"
culture="Culture.khuzait"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.townswoman_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_5" faction="Kingdom.khuzait" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_gangleader_2"
name="{=!}Standard male gang leader"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_6" faction="Kingdom.khuzait" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_gangleader_3"
name="{=!}Standard male gang leader"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="GangLeader">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_6" faction="Kingdom.khuzait" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Mercy"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_khuzait_gangleader_3" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_rural_notable_1"
name="{=!}Khuzait craft rural notable"
is_template="true"
voice="ironic"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_khuzait_rural_notable_1" faction="Kingdom.khuzait" />-->
<Traits>
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_rural_notable_2"
name="{=!}Khuzait proud rural notable"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="RuralNotable">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_khuzait_rural_notable_2" faction="Kingdom.khuzait" />-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_artisan_1"
name="{=!}khuzait rebellious artisan"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<Trait
id="SteppeHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_artisan_2"
name="{=!}khuzait conservative artisan"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<Trait
id="SteppeHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_artisan_3"
name="{=!}khuzait devious artisan"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<Trait
id="SteppeHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_headman_1"
name="{=!}khuzait rebellious headman"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<Trait
id="SteppeHair"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_headman_2"
name="{=!}khuzait conservative headman"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<Trait
id="SteppeHair"
value="1" />
<Trait
id="Valor"
value="-1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_khuzait_headman_3"
name="{=!}khuzait devious headman"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Headman">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_notable_khuzait_4" faction="Kingdom.khuzait" />-->
<skills></skills>
<Traits>
<Trait
id="SteppeHair"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Honor"
value="-1" />
</Traits>
<Equipments>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<!--
Urban archetypes:
Merchants
Artisan leader
Puritan priest
Gang leader - fitiwi
Bolshie friar
Gang leader - psychopath
Arena fan leader
Puritan priest vs female merchant
Puritan priest vs bolshie friar
Puritan priest vs gang leader
Bolshie priest vs rich merchant
Artisan leader vs out-of-control wanderer
Artisan leader vs bolshie priest
Artisan leader vs psychopathic gang leader
Artisan leader vs soldiers
Merchant vs merchant
Merchant vs artisan leader
Fitiwi vs merchant
-->
<!--
each faction has the following:
wolfskin_traditionalist_leader, wolfskin_ambitious_leader, wolfskin_wanderer
wanderers will all have the 'spawn as prisoner' attribute
-->
<!-- MINOR FACTION LORDS -->
<!-- npc characters for mercenary minor factions (4) -->
<!-- skolderbrotva -->
<NPCCharacter
id="spc_skolderbrotva_leader_0"
name="{=OzjuQYGH}of the Skolderbroda"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_skolderbrotva_leader_0" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>-->
<skills></skills>
<Traits>
<Trait
id="Honor"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="7" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_skolderbrotva_leader_0" />
<EquipmentSet
id="spc_skolderbrotva_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_skolderbrotva_leader_1"
name="{=OzjuQYGH}of the Skolderbroda"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_skolderbrotva_leader_1" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_skolderbrotva_leader_1" />
<EquipmentSet
id="spc_skolderbrotva_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_skolderbrotva_leader_2"
name="{=OzjuQYGH}of the Skolderbroda"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_skolderbrotva_leader_2" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_skolderbrotva_leader_2" />
<EquipmentSet
id="spc_skolderbrotva_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_skolderbrotva_leader_3"
name="{=OzjuQYGH}of the Skolderbroda"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_skolderbrotva_leader_3" faction="Faction.skolderbrotva" clan="Clan.skolderbrotva"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_skolderbrotva_leader_3" />
<EquipmentSet
id="spc_skolderbrotva_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- ghilman -->
<NPCCharacter
id="spc_ghilman_leader_0"
name="{=IgOTjF4i}of the Ghilman"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_ghilman_leader_0" faction="Faction.ghilman" clan="Clan.ghilman"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Commander"
value="14" />
<Trait
id="BalancedFightingSkills"
value="3" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_ghilman_leader_0" />
<EquipmentSet
id="spc_ghilman_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_ghilman_leader_1"
name="{=IgOTjF4i}of the Ghilman"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_ghilman_leader_1" faction="Faction.ghilman" clan="Clan.ghilman"/>-->
<skills></skills>
<Traits>
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="14" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_ghilman_leader_1" />
<EquipmentSet
id="spc_ghilman_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_ghilman_leader_2"
name="{=IgOTjF4i}of the Ghilman"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_ghilman_leader_2" faction="Faction.ghilman" clan="Clan.ghilman"/>-->
<skills></skills>
<Traits>
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="14" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_ghilman_leader_2" />
<EquipmentSet
id="spc_ghilman_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_ghilman_leader_3"
name="{=IgOTjF4i}of the Ghilman"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_ghilman_leader_3" faction="Faction.ghilman" clan="Clan.ghilman"/>-->
<skills></skills>
<Traits>
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="14" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_ghilman_leader_3" />
<EquipmentSet
id="spc_ghilman_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_legion_of_the_betrayed_leader_0"
name="{=7hrmlfxh}of the Legion"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_legion_of_the_betrayed_leader_0" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="+1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="5" />
<Trait
id="KnightFightingSkills"
value="3" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_0" />
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- Cheerful -->
<NPCCharacter
id="spc_legion_of_the_betrayed_leader_1"
name="{=7hrmlfxh}of the Legion"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_legion_of_the_betrayed_leader_1" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="+1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="+1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_1" />
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- Exploitative -->
<NPCCharacter
id="spc_legion_of_the_betrayed_leader_2"
name="{=7hrmlfxh}of the Legion"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_legion_of_the_betrayed_leader_2" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_2" />
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- Dutiful -->
<NPCCharacter
id="spc_legion_of_the_betrayed_leader_3"
name="{=7hrmlfxh}of the Legion"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!-- <Hero id="spc_legion_of_the_betrayed_leader_3" faction="Faction.legion_of_the_betrayed" clan="Clan.legion_of_the_betrayed" /> -->
<Traits>
<Trait
id="Valor"
value="-1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_3" />
<EquipmentSet
id="spc_legion_of_the_betrayed_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- Hawkwood type, imposes some order on the chaos around him -->
<NPCCharacter
id="spc_company_of_the_boar_leader_0"
name="{=eobXmmLg}of the Company"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_company_of_the_boar_leader_0" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_company_of_the_boar_leader_0" />
<EquipmentSet
id="spc_company_of_the_boar_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- jovial maniac -->
<NPCCharacter
id="spc_company_of_the_boar_leader_1"
name="{=eobXmmLg}of the Company"
voice="earnest"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_company_of_the_boar_leader_1" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_company_of_the_boar_leader_1" />
<EquipmentSet
id="spc_company_of_the_boar_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- gentleman ranker type -->
<NPCCharacter
id="spc_company_of_the_boar_leader_2"
name="{=eobXmmLg}of the Company"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_company_of_the_boar_leader_2" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Honor"
value="-1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_company_of_the_boar_leader_2" />
<EquipmentSet
id="spc_company_of_the_boar_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- functionary -->
<NPCCharacter
id="spc_company_of_the_boar_leader_3"
name="{=eobXmmLg}of the Company"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_company_of_the_boar_leader_3" faction="Faction.company_of_the_boar" clan="Clan.company_of_the_boar"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Honor"
value="1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_company_of_the_boar_leader_3" />
<EquipmentSet
id="spc_company_of_the_boar_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- npc characters for outlaw minor factions (8) -->
<!-- wolfskins -->
<NPCCharacter
id="spc_wolfskins_leader_0"
name="{=KkStFl12}of the Wolfskins"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wolfskins_leader_0" faction="Faction.wolfskins" clan="Clan.wolfskins"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="8" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_wolfskins_leader_0" />
<EquipmentSet
id="spc_wolfskins_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_wolfskins_leader_1"
name="{=KkStFl12}of the Wolfskins"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wolfskins_leader_1" faction="Faction.wolfskins" clan="Clan.wolfskins"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_wolfskins_leader_1" />
<EquipmentSet
id="spc_wolfskins_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_wolfskins_leader_2"
name="{=KkStFl12}of the Wolfskins"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wolfskins_leader_2" faction="Faction.wolfskins" clan="Clan.wolfskins"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_wolfskins_leader_2" />
<EquipmentSet
id="spc_wolfskins_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_wolfskins_leader_3"
name="{=KkStFl12}of the Wolfskins"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<!--<Hero id="spc_wolfskins_leader_3" faction="Faction.wolfskins" clan="Clan.wolfskins"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_wolfskins_leader_3" />
<EquipmentSet
id="spc_wolfskins_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- beni zul/aserai -->
<NPCCharacter
id="spc_beni_zilal_leader_0"
name="{=JL8RBEu3}of the Beni Zilal"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_beni_zilal_leader_0" faction="Faction.beni_zilal" clan="Clan.beni_zilal"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="3" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_beni_zilal_leader_0" />
<EquipmentSet
id="spc_beni_zilal_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_beni_zilal_leader_1"
name="{=JL8RBEu3}of the Beni Zilal"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_beni_zilal_leader_1" faction="Faction.beni_zilal" clan="Clan.beni_zilal"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_beni_zilal_leader_1" />
<EquipmentSet
id="spc_beni_zilal_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_beni_zilal_leader_2"
name="{=JL8RBEu3}of the Beni Zilal"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!--<Hero id="spc_beni_zilal_leader_2" faction="Faction.beni_zilal" clan="Clan.beni_zilal"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_beni_zilal_leader_2" />
<EquipmentSet
id="spc_beni_zilal_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_beni_zilal_leader_3"
name="{=JL8RBEu3}of the Beni Zilal"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<!-- <Hero id="spc_beni_zilal_leader_3" faction="Faction.beni_zilal" clan="Clan.beni_zilal" /> -->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_beni_zilal_leader_3" />
<EquipmentSet
id="spc_beni_zilal_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- brotherhood of woods/vlandia -->
<NPCCharacter
id="spc_brotherhood_of_woods_leader_0"
name="{=QGcgQDqK}of the Brotherhood"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_brotherhood_of_woods_leader_0" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="7" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_brotherhood_of_woods_leader_0" />
<EquipmentSet
id="spc_brotherhood_of_woods_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_brotherhood_of_woods_leader_1"
name="{=QGcgQDqK}of the Brotherhood"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_brotherhood_of_woods_leader_1" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_brotherhood_of_woods_leader_1" />
<EquipmentSet
id="spc_brotherhood_of_woods_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_brotherhood_of_woods_leader_2"
name="{=QGcgQDqK}of the Brotherhood"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_brotherhood_of_woods_leader_2" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_brotherhood_of_woods_leader_2" />
<EquipmentSet
id="spc_brotherhood_of_woods_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_brotherhood_of_woods_leader_3"
name="{=QGcgQDqK}of the Brotherhood"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.vlandia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<!--<Hero id="spc_brotherhood_of_woods_leader_3" faction="Faction.brotherhood_of_woods" clan="Clan.brotherhood_of_woods"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_brotherhood_of_woods_leader_3" />
<EquipmentSet
id="spc_brotherhood_of_woods_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- water and the stone -->
<NPCCharacter
id="spc_chosen_of_the_sky_leader_0"
name="{=jG3duO7A}of the Chosen"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<!--<Hero id="spc_chosen_of_the_sky_leader_0" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="7" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_chosen_of_the_sky_leader_0" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_chosen_of_the_sky_leader_1"
name="{=jG3duO7A}of the Chosen"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_chosen_of_the_sky_leader_1" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_chosen_of_the_sky_leader_1" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_chosen_of_the_sky_leader_2"
name="{=jG3duO7A}of the Chosen"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_chosen_of_the_sky_leader_2" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_chosen_of_the_sky_leader_2" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_chosen_of_the_sky_leader_3"
name="{=jG3duO7A}of the Chosen"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_chosen_of_the_sky_leader_3" faction="Faction.chosen_of_the_sky" clan="Clan.chosen_of_the_sky"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_chosen_of_the_sky_leader_3" />
</Equipments>
</NPCCharacter>
<!-- lakepike/sturgia -->
<NPCCharacter
id="spc_lakepike_leader_0"
name="{=FceN76tW}of the Lake Rats"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_lakepike_leader_0" faction="Faction.lakepike" clan="Clan.lakepike"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="6" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_lakepike_leader_0" />
<EquipmentSet
id="spc_lakepike_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_lakepike_leader_1"
name="{=FceN76tW}of the Lake Rats"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_lakepike_leader_1" faction="Faction.lakepike" clan="Clan.lakepike"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="PeltastFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_lakepike_leader_1" />
<EquipmentSet
id="spc_lakepike_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_lakepike_leader_2"
name="{=FceN76tW}of the Lake Rats"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_lakepike_leader_2" faction="Faction.lakepike" clan="Clan.lakepike"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="PeltastFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_lakepike_leader_2" />
<EquipmentSet
id="spc_lakepike_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_lakepike_leader_3"
name="{=FceN76tW}of the Lake Rats"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_lakepike_leader_3" faction="Faction.lakepike" clan="Clan.lakepike"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="PeltastFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_lakepike_leader_3" />
<EquipmentSet
id="spc_lakepike_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- hidden ones -->
<NPCCharacter
id="spc_hidden_hand_leader_0"
name="{=azCSz9QH}of the Hand"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_hidden_hand_leader_0" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="13" />
<Trait
id="BalancedFightingSkills"
value="5" />
<Trait
id="KnightFightingSkills"
value="3" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_hidden_hand_leader_0" />
<EquipmentSet
id="spc_hidden_hand_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_hidden_hand_leader_1"
name="{=azCSz9QH}of the Hand"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_hidden_hand_leader_1" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_hidden_hand_leader_1" />
<EquipmentSet
id="spc_hidden_hand_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_hidden_hand_leader_2"
name="{=azCSz9QH}of the Hand"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_hidden_hand_leader_2" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_hidden_hand_leader_2" />
<EquipmentSet
id="spc_hidden_hand_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_hidden_hand_leader_3"
name="{=azCSz9QH}of the Hand"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_hidden_hand_leader_3" faction="Faction.hidden_hand" clan="Clan.hidden_hand"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_hidden_hand_leader_3" />
<EquipmentSet
id="spc_hidden_hand_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- vow keepers -->
<NPCCharacter
id="spc_embers_of_flame_leader_0"
name="{=mcbREzPt}of the Keepers"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_embers_of_flame_leader_0" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="5" />
<Trait
id="KnightFightingSkills"
value="3" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_embers_of_flame_leader_0" />
<EquipmentSet
id="spc_embers_of_flame_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_embers_of_flame_leader_1"
name="{=mcbREzPt}of the Keepers"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_embers_of_flame_leader_1" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_embers_of_flame_leader_1" />
<EquipmentSet
id="spc_embers_of_flame_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_embers_of_flame_leader_2"
name="{=mcbREzPt}of the Keepers"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_embers_of_flame_leader_2" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_embers_of_flame_leader_2" />
<EquipmentSet
id="spc_embers_of_flame_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_embers_of_flame_leader_3"
name="{=mcbREzPt}of the Keepers"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_embers_of_flame_leader_3" faction="Faction.embers_of_flame" clan="Clan.embers_of_flame"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
<Trait
id="KnightFightingSkills"
value="2" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_embers_of_flame_leader_3" />
<EquipmentSet
id="spc_embers_of_flame_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- npc characters for nomad minor factions (4) -->
<!-- jawwal -->
<NPCCharacter
id="spc_jawwal_leader_0"
name="{=cP1o8eUs}of the Jawwal"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_jawwal" />
</face>
<!--<Hero id="spc_jawwal_leader_0" faction="Faction.jawwal" clan="Clan.jawwal"/>-->
<skills></skills>
<Traits>
<Trait
id="Honor"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="-1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="3" />
<Trait
id="KnightFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_jawwal_leader_0" />
<EquipmentSet
id="spc_jawwal_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_jawwal_leader_1"
name="{=cP1o8eUs}of the Jawwal"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_jawwal" />
</face>
<!--<Hero id="spc_jawwal_leader_1" faction="Faction.jawwal" clan="Clan.jawwal"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_jawwal_leader_1" />
<EquipmentSet
id="spc_jawwal_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_jawwal_leader_2"
name="{=cP1o8eUs}of the Jawwal"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_jawwal" />
</face>
<!--<Hero id="spc_jawwal_leader_2" faction="Faction.jawwal" clan="Clan.jawwal"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_jawwal_leader_2" />
<EquipmentSet
id="spc_jawwal_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_jawwal_leader_3"
name="{=cP1o8eUs}of the Jawwal"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_jawwal" />
</face>
<!--<Hero id="spc_jawwal_leader_3" faction="Faction.jawwal" clan="Clan.jawwal"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="2" />
<Trait
id="KnightFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_jawwal_leader_3" />
<EquipmentSet
id="spc_jawwal_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- karakhuzaits -->
<NPCCharacter
id="spc_karakhuzaits_leader_0"
name="{=bpw8fOs5}of the Karakhuzaits"
voice="curt"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_karakhuzaits_leader_0" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>-->
<skills></skills>
<Traits>
<Trait
id="Honor"
value="1" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="HorseArcherFightingSkills"
value="7" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_karakhuzaits_leader_0" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_karakhuzaits_leader_1"
name="{=bpw8fOs5}of the Karakhuzaits"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_karakhuzaits_leader_1" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_karakhuzaits_leader_1" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_karakhuzaits_leader_2"
name="{=bpw8fOs5}of the Karakhuzaits"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_karakhuzaits_leader_2" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_karakhuzaits_leader_2" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_karakhuzaits_leader_3"
name="{=bpw8fOs5}of the Karakhuzaits"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<!--<Hero id="spc_karakhuzaits_leader_3" faction="Faction.karakhuzaits" clan="Clan.karakhuzaits"/>-->
<skills></skills>
<Traits>
<Trait
id="Mercy"
value="-1" />
<Trait
id="Generosity"
value="1" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="KnightFightingSkills"
value="6" />
</Traits>
<Equipments>
<EquipmentSet
id="khu_bat_template_medium" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
<EquipmentSet
id="spc_karakhuzaits_leader_3" />
</Equipments>
</NPCCharacter>
<!-- forest people/sturgia -->
<NPCCharacter
id="spc_forest_people_leader_0"
name="{=jKAhAoVb}of the Forest People"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_forest_people_leader_0" faction="Faction.forest_people" clan="Clan.forest_people"/>-->
<skills></skills>
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="ArcherFIghtingSkills"
value="7" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_forest_people_leader_0" />
<EquipmentSet
id="spc_forest_people_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_forest_people_leader_1"
name="{=jKAhAoVb}of the Forest People"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_forest_people_leader_1" faction="Faction.forest_people" clan="Clan.forest_people"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="ArcherFIghtingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_forest_people_leader_1" />
<EquipmentSet
id="spc_forest_people_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_forest_people_leader_2"
name="{=jKAhAoVb}of the Forest People"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_forest_people_leader_2" faction="Faction.forest_people" clan="Clan.forest_people"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="ArcherFIghtingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_forest_people_leader_2" />
<EquipmentSet
id="spc_forest_people_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_forest_people_leader_3"
name="{=jKAhAoVb}of the Forest People"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.sturgia"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_forest_people_leader_3" faction="Faction.forest_people" clan="Clan.forest_people"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_forest_people_leader_3" />
<EquipmentSet
id="spc_forest_people_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- eleftheroi/empire -->
<NPCCharacter
id="spc_eleftheroi_leader_0"
name="{=IVnvHF8S}of the Eleftheroi"
voice="ironic"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_eleftheroi_leader_0" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>-->
<Traits>
<Trait
id="Valor"
value="1" />
<Trait
id="Mercy"
value="-1" />
<Trait
id="Calculating"
value="-1" />
<Trait
id="Commander"
value="12" />
<Trait
id="HorseArcherFightingSkills"
value="5" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_eleftheroi_leader_0" />
<EquipmentSet
id="spc_eleftheroi_leader_0"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_eleftheroi_leader_1"
name="{=IVnvHF8S}of the Eleftheroi"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_eleftheroi_leader_1" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>-->
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="HorseArcherFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_eleftheroi_leader_1" />
<EquipmentSet
id="spc_eleftheroi_leader_1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_eleftheroi_leader_2"
name="{=IVnvHF8S}of the Eleftheroi"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_eleftheroi_leader_2" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="HorseArcherFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_eleftheroi_leader_2" />
<EquipmentSet
id="spc_eleftheroi_leader_2"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_eleftheroi_leader_3"
name="{=IVnvHF8S}of the Eleftheroi"
voice="softspoken"
is_template="true"
default_group="Infantry"
is_hero="false"
culture="Culture.empire"
occupation="Lord">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<!--<Hero id="spc_eleftheroi_leader_3" faction="Faction.eleftheroi" clan="Clan.eleftheroi"/>-->
<skills></skills>
<Traits>
<Trait
id="Calculating"
value="1" />
<Trait
id="Commander"
value="12" />
<Trait
id="BalancedFightingSkills"
value="4" />
</Traits>
<Equipments>
<EquipmentSet
id="spc_eleftheroi_leader_3" />
<EquipmentSet
id="spc_eleftheroi_leader_3"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_e3_character_1"
name="{=vmwCdada}Jihan"
voice="curt"
default_group="Infantry"
is_hero="false"
culture="Culture.aserai"
occupation="Artisan">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<!--<Hero id="spc_e3_character_1" faction="Kingdom.aserai" banner_key="3.2.5.4345.4345.768.768.1.0.0.325.9.0.480.480.768.876.0.0.0.305.9.0.473.473.770.567.0.0.271" />-->
<skills>
<skill
id="Riding"
value="60" />
<skill
id="OneHanded"
value="230" />
<skill
id="TwoHanded"
value="45" />
<skill
id="Polearm"
value="45" />
<skill
id="Crossbow"
value="30" />
<skill
id="Bow"
value="30" />
<skill
id="Throwing"
value="30" />
</skills>
<Traits>
<Trait
id="BalancedFightingSkills"
value="3" />
<Trait
id="Generosity"
value="-1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Item1"
id="Item.studded_round_shield" />
<equipment
slot="Head"
id="Item.desert_cap" />
<equipment
slot="Body"
id="Item.ringed_desert_armor" />
<equipment
slot="Leg"
id="Item.leather_shoes" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.merchants_fur_coat" />
<equipment
slot="Leg"
id="Item.steppe_leather_boots" />
</EquipmentRoster>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_aserai" />
<EquipmentSet
id="npc_wanderer_equipment_template_aserai"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_e3_character_2"
name="{=R0NM6lfm}Raekel"
voice="softspoken"
default_group="Infantry"
is_hero="false"
is_female="true"
culture="Culture.battania"
occupation="Artisan">
<face>
<!--face_key value="00007906407c0001c7a827ac58665a9b8372893a79a79cc87a2c45760f86787e00086f740e1ca07d000000000000000000000000000000000000000000008140" /-->
<BodyProperties
version="4"
age="53.17"
weight="0.4236"
build="0.5168"
key="00007805807C0001C7A827AC58665A9B8372893A79A79CC87A2C45760F86787E00086F76081CA07D000000000000000000000000000000000000000000A08140" />
<BodyPropertiesMax
version="4"
age="53.17"
weight="0.4236"
build="0.5168"
key="00007805807C0001C7A827AC58665A9B8372893A79A79CC87A2C45760F86787E00086F76081CA07D000000000000000000000000000000000000000000A08140" />
</face>
<!--<Hero id="spc_e3_character_2" faction="Kingdom.battania" banner_key="3.2.5.4345.4345.768.768.1.0.0.325.9.0.480.480.768.876.0.0.0.305.9.0.473.473.770.567.0.0.271" />-->
<skills>
<!--<skill id="Athletics" value="130" /> #OLD_SKILL# -->
<skill
id="Riding"
value="60" />
<skill
id="OneHanded"
value="150" />
<skill
id="TwoHanded"
value="45" />
<skill
id="Polearm"
value="240" />
<skill
id="Crossbow"
value="30" />
<skill
id="Bow"
value="30" />
<skill
id="Throwing"
value="30" />
</skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="BalancedFightingSkills"
value="3" />
<Trait
id="Calculating"
value="1" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Body"
id="Item.fur_armor" />
<equipment
slot="Leg"
id="Item.highland_boots" />
<equipment
slot="Gloves"
id="Item.rough_tied_bracers" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.merchants_fur_coat" />
<equipment
slot="Leg"
id="Item.steppe_leather_boots" />
</EquipmentRoster>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_e3_character_3"
name="{=Qm5cstq3}Ulyk"
voice="softspoken"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Artisan">
<face>
<!--face_key value="001f929fc0bc20815255f8a86570095877758d62a597911744a45ea8d7d8a879000b064a06b356ac000000000000000000000000000000000000000000000180" /-->
<BodyProperties
version="4"
age="39.85"
weight="0.2771"
build="0.3747"
key="001C900FC0BC20815255F8A86574095877758D62A597911744A45EA8D7D8A8790006464506B356AC000000000000000000000000000000000000000000A00180" />
<BodyPropertiesMax
version="4"
age="39.85"
weight="0.2771"
build="0.3747"
key="001C900FC0BC20815255F8A86574095877758D62A597911744A45EA8D7D8A8790006464506B356AC000000000000000000000000000000000000000000A00180" />
</face>
<!--<Hero id="spc_e3_character_3" faction="Kingdom.khuzait" banner_key="3.2.5.4345.4345.768.768.1.0.0.325.9.0.480.480.768.876.0.0.0.305.9.0.473.473.770.567.0.0.271" />-->
<skills>
<!--<skill id="Athletics" value="130" /> #OLD_SKILL# -->
<skill
id="Riding"
value="60" />
<skill
id="OneHanded"
value="210" />
<skill
id="TwoHanded"
value="45" />
<skill
id="Polearm"
value="45" />
<skill
id="Crossbow"
value="30" />
<skill
id="Bow"
value="30" />
<skill
id="Throwing"
value="30" />
</skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="BalancedFightingSkills"
value="3" />
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Item1"
id="Item.decorated_steppe_shield" />
<equipment
slot="Head"
id="Item.upturned_fur_cap" />
<equipment
slot="Body"
id="Item.eastern_studded_leather" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
<equipment
slot="Gloves"
id="Item.eastern_wrapped_armguards" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.merchants_fur_coat" />
<equipment
slot="Leg"
id="Item.steppe_leather_boots" />
</EquipmentRoster>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_e3_character_4"
name="{=gED0ZMhi}Ilay"
voice="softspoken"
default_group="Infantry"
is_hero="false"
culture="Culture.khuzait"
occupation="Artisan">
<face>
<!--face_key value="00195c5fc07c204c97e9b83a8fbfd74a7ba58ea8dfef46b86baa076b75583b77000898b104e8a5af0000000000000000000000000000000000000000000060c1" /-->
<BodyProperties
version="4"
age="44.85"
weight="0.3925"
build="0.4147"
key="00165C0FC07C204C97E9B83A8FB6D74A7BA58EA8DFEF46B86BAA076B75583B77000668B506E8A5AF000000000000000000000000000000000000000000A060C1" />
<BodyPropertiesMax
version="4"
age="44.85"
weight="0.3925"
build="0.4147"
key="00165C0FC07C204C97E9B83A8FB6D74A7BA58EA8DFEF46B86BAA076B75583B77000668B506E8A5AF000000000000000000000000000000000000000000A060C1" />
</face>
<!--<Hero id="spc_e3_character_4" faction="Kingdom.khuzait" />-->
<skills>
<!--<skill id="Athletics" value="130" /> #OLD_SKILL# -->
<skill
id="Riding"
value="60" />
<skill
id="OneHanded"
value="205" />
<skill
id="TwoHanded"
value="45" />
<skill
id="Polearm"
value="45" />
<skill
id="Crossbow"
value="30" />
<skill
id="Bow"
value="30" />
<skill
id="Throwing"
value="30" />
</skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.khuzait_sword_1_t2" />
<equipment
slot="Item1"
id="Item.tribal_steppe_shield" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.fine_town_tunic" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.khuzait_sword_1_t2" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.fine_town_tunic" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
</EquipmentRoster>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_khuzait" />
<EquipmentSet
id="npc_wanderer_equipment_template_khuzait"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_e3_character_5"
name="{=X2TtXlAq}Pericleia"
voice="softspoken"
default_group="Infantry"
is_hero="false"
is_female="true"
culture="Culture.empire"
occupation="Artisan">
<face>
<!--face_key value="0025c61f109c00056b11988100457558fe80181f00b0c1939b56ffb0171fde3f00095f4806fb105a000000000000000000000000000000000000000000002142" /-->
<BodyProperties
version="4"
age="39.3"
weight="0.357"
build="0.4103"
key="0022C40E509C00056B11988100457558FE80181F00B0C1939B56FFB0171FDE3F00065F4506FB105A000000000000000000000000000000000000000000A02143" />
<BodyPropertiesMax
version="4"
age="39.3"
weight="0.357"
build="0.4103"
key="0022C40E509C00056B11988100457558FE80181F00B0C1939B56FFB0171FDE3F00065F4506FB105A000000000000000000000000000000000000000000A02143" />
</face>
<!--<Hero id="spc_e3_character_5" faction="Kingdom.empire" />-->
<skills>
<!--<skill id="Athletics" value="130" /> #OLD_SKILL# -->
<skill
id="Riding"
value="60" />
<skill
id="OneHanded"
value="235" />
<skill
id="TwoHanded"
value="45" />
<skill
id="Polearm"
value="45" />
<skill
id="Crossbow"
value="30" />
<skill
id="Bow"
value="30" />
<skill
id="Throwing"
value="30" />
</skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.khuzait_sword_1_t2" />
<equipment
slot="Item1"
id="Item.studded_bound_kite_shield" />
<equipment
slot="Body"
id="Item.imperial_lamellar" />
<equipment
slot="Cape"
id="Item.imperial_lamellar_shoulders" />
<equipment
slot="Leg"
id="Item.lamellar_plate_boots" />
<equipment
slot="Gloves"
id="Item.lamellar_plate_gauntlets" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.khuzait_sword_1_t2" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.merchants_fur_coat" />
<equipment
slot="Leg"
id="Item.steppe_leather_boots" />
</EquipmentRoster>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_empire" />
<EquipmentSet
id="npc_wanderer_equipment_template_empire"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="spc_e3_character_6"
name="{=oJJPZOKf}Vikrum"
voice="softspoken"
default_group="Infantry"
is_hero="false"
culture="Culture.battania"
occupation="Artisan">
<face>
<!--face_key value="000006bc949c07824e71308742a672daf340883090c6b40f7f0d0e790f8070ee000f0f7a0efca8d2000000000000000000000000000000000000000000004000" /-->
<BodyProperties
version="4"
age="42.63"
weight="0.428"
build="0.4325"
key="0000040CD47C07824E71308742A672DAF340883090C6B40F7F0D0E790F8070EE00066F7506FCA8D2000000000000000000000000000000000000000000A04000" />
<BodyPropertiesMax
version="4"
age="42.63"
weight="0.428"
build="0.4325"
key="0000040CD47C07824E71308742A672DAF340883090C6B40F7F0D0E790F8070EE00066F7506FCA8D2000000000000000000000000000000000000000000A04000" />
</face>
<!--<Hero id="spc_e3_character_6" faction="Kingdom.battania" />-->
<skills>
<!--<skill id="Athletics" value="130" /> #OLD_SKILL# -->
<skill
id="Riding"
value="60" />
<skill
id="OneHanded"
value="215" />
<skill
id="TwoHanded"
value="45" />
<skill
id="Polearm"
value="45" />
<skill
id="Crossbow"
value="30" />
<skill
id="Bow"
value="30" />
<skill
id="Throwing"
value="30" />
</skills>
<Traits>
<!-- Add skill groups -->
<Trait
id="Generosity"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.khuzait_sword_1_t2" />
<equipment
slot="Item1"
id="Item.highland_scouts_shield" />
<equipment
slot="Body"
id="Item.battania_noble_armor" />
<equipment
slot="Leg"
id="Item.battania_woodland_boots" />
<equipment
slot="Gloves"
id="Item.battania_noble_bracers" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.khuzait_sword_1_t2" />
<equipment
slot="Head"
id="Item.decorated_nomad_cap" />
<equipment
slot="Body"
id="Item.merchants_fur_coat" />
<equipment
slot="Leg"
id="Item.steppe_leather_boots" />
</EquipmentRoster>
<EquipmentSet
id="npc_armed_wanderer_equipment_template_battania" />
<EquipmentSet
id="npc_wanderer_equipment_template_battania"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- aserai wanderer 10 is jawwal-->
<!-- aserai wanderer 11 is ghilman-->
<!-- empire wanderer 12 is lost legion -->
<!-- empire wanderer 13 is hidden one -->
<!-- vlandia 12 is free company -->
<!-- vlandia 13 is brotherhood -->
<!--Notable Templates -->
<NPCCharacter
id="npc_wanderer_equipment_empire"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}wanderer_equipment"
occupation="NotAssigned"
culture="Culture.empire">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<Equipments>
<EquipmentSet
id="npc_wanderer_equipment_empire" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_wanderer_equipment_vlandia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}wanderer_equipment"
occupation="NotAssigned"
culture="Culture.vlandia">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<Equipments>
<EquipmentSet
id="npc_wanderer_equipment_vlandia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_wanderer_equipment_battania"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}wanderer_equipment"
occupation="NotAssigned"
culture="Culture.battania">
<face>
<face_key_template
value="BodyProperty.fighter_battania" />
</face>
<Equipments>
<EquipmentSet
id="npc_wanderer_equipment_battania" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_wanderer_equipment_sturgia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}wanderer_equipment"
occupation="NotAssigned"
culture="Culture.sturgia">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Equipments>
<EquipmentSet
id="npc_wanderer_equipment_sturgia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_wanderer_equipment_aserai"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}wanderer_equipment"
occupation="NotAssigned"
culture="Culture.aserai">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<Equipments>
<EquipmentSet
id="npc_wanderer_equipment_aserai" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_poor_wanderer_khuzait"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}wanderer_equipment"
occupation="NotAssigned"
culture="Culture.khuzait">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<Equipments>
<EquipmentSet
id="npc_poor_wanderer_khuzait" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_artisan_equipment_empire"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}artisan_equipment"
occupation="NotAssigned"
culture="Culture.empire">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Equipments>
<EquipmentSet
id="npc_artisan_equipment_empire" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_artisan_equipment_aserai"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}artisan_equipment"
occupation="NotAssigned"
culture="Culture.aserai">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<Equipments>
<EquipmentSet
id="npc_artisan_equipment_aserai" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_artisan_equipment_khuzait"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}artisan_equipment"
occupation="NotAssigned"
culture="Culture.khuzait">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<Equipments>
<EquipmentSet
id="npc_artisan_equipment_khuzait" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_artisan_equipment_battania"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}artisan_equipment"
occupation="NotAssigned"
culture="Culture.battania">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<Equipments>
<EquipmentSet
id="npc_artisan_equipment_battania" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_artisan_equipment_sturgia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}artisan_equipment"
occupation="NotAssigned"
culture="Culture.sturgia">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<Equipments>
<EquipmentSet
id="npc_artisan_equipment_sturgia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_artisan_equipment_vlandia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}artisan_equipment"
occupation="NotAssigned"
culture="Culture.vlandia">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<Equipments>
<EquipmentSet
id="npc_artisan_equipment_vlandia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gang_leader_equipment_empire"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gang_leader_equipment"
occupation="NotAssigned"
culture="Culture.empire">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Equipments>
<EquipmentSet
id="npc_gang_leader_equipment_empire" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gang_leader_equipment_aserai"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gang_leader_equipment"
occupation="NotAssigned"
culture="Culture.aserai">
<face>
<face_key_template
value="BodyProperty.fighter_aserai" />
</face>
<Equipments>
<EquipmentSet
id="npc_gang_leader_equipment_aserai" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gang_leader_equipment_khuzait"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gang_leader_equipment"
occupation="NotAssigned"
culture="Culture.khuzait">
<face>
<face_key_template
value="BodyProperty.fighter_khuzait" />
</face>
<Equipments>
<EquipmentSet
id="npc_gang_leader_equipment_khuzait" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gang_leader_equipment_battania"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gang_leader_equipment"
occupation="NotAssigned"
culture="Culture.battania">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<Equipments>
<EquipmentSet
id="npc_gang_leader_equipment_battania" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gang_leader_equipment_sturgia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gang_leader_equipment"
occupation="NotAssigned"
culture="Culture.sturgia">
<face>
<face_key_template
value="BodyProperty.fighter_sturgia" />
</face>
<Equipments>
<EquipmentSet
id="npc_gang_leader_equipment_sturgia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gang_leader_equipment_vlandia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gang_leader_equipment"
occupation="NotAssigned"
culture="Culture.vlandia">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<Equipments>
<EquipmentSet
id="npc_gang_leader_equipment_vlandia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_preacher_equipment_empire"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}preacher_equipment"
occupation="NotAssigned"
culture="Culture.empire">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Equipments>
<EquipmentSet
id="npc_preacher_equipment_empire" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_preacher_equipment_aserai"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}preacher_equipment"
occupation="NotAssigned"
culture="Culture.aserai">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<Equipments>
<EquipmentSet
id="npc_preacher_equipment_aserai" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_preacher_equipment_khuzait"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}preacher_equipment"
occupation="NotAssigned"
culture="Culture.khuzait">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<Equipments>
<EquipmentSet
id="npc_preacher_equipment_khuzait" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_preacher_equipment_battania"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}preacher_equipment"
occupation="NotAssigned"
culture="Culture.battania">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<Equipments>
<EquipmentSet
id="npc_preacher_equipment_battania" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_preacher_equipment_sturgia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}preacher_equipment"
occupation="NotAssigned"
culture="Culture.sturgia">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<Equipments>
<EquipmentSet
id="npc_preacher_equipment_sturgia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_preacher_equipment_vlandia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}preacher_equipment"
occupation="NotAssigned"
culture="Culture.vlandia">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<Equipments>
<EquipmentSet
id="npc_preacher_equipment_vlandia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_merchant_equipment_empire"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}merchant_equipment"
occupation="NotAssigned"
culture="Culture.empire">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Equipments>
<EquipmentSet
id="npc_merchant_equipment_empire" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_merchant_equipment_aserai"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}merchant_equipment"
occupation="NotAssigned"
culture="Culture.aserai">
<face>
<face_key_template
value="BodyProperty.villager_aserai" />
</face>
<Equipments>
<EquipmentSet
id="npc_merchant_equipment_aserai" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_merchant_equipment_khuzait"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}merchant_equipment"
occupation="NotAssigned"
culture="Culture.khuzait">
<face>
<face_key_template
value="BodyProperty.villager_khuzait" />
</face>
<Equipments>
<EquipmentSet
id="npc_merchant_equipment_khuzait" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_merchant_equipment_battania"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}merchant_equipment"
occupation="NotAssigned"
culture="Culture.battania">
<face>
<face_key_template
value="BodyProperty.villager_battania" />
</face>
<Equipments>
<EquipmentSet
id="npc_merchant_equipment_battania" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_merchant_equipment_sturgia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}merchant_equipment"
occupation="NotAssigned"
culture="Culture.sturgia">
<face>
<face_key_template
value="BodyProperty.villager_sturgia" />
</face>
<Equipments>
<EquipmentSet
id="npc_merchant_equipment_sturgia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_merchant_equipment_vlandia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}merchant_equipment"
occupation="NotAssigned"
culture="Culture.vlandia">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<Equipments>
<EquipmentSet
id="npc_merchant_equipment_vlandia" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gentry_equipment_empire"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gentry_equipment"
occupation="NotAssigned"
culture="Culture.empire">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<Equipments>
<EquipmentSet
id="npc_gentry_equipment_empire" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="npc_gentry_equipment_vlandia"
default_group="Infantry"
is_template="true"
is_hero="false"
level="16"
name="{=!}gentry_equipment"
occupation="NotAssigned"
culture="Culture.vlandia">
<face>
<face_key_template
value="BodyProperty.villager_vlandia" />
</face>
<Equipments>
<EquipmentSet
id="npc_gentry_equipment_vlandia" />
</Equipments>
</NPCCharacter>
<!--Quest related characters BEGIN-->
<NPCCharacter
id="poacher"
default_group="Ranged"
level="11"
name="{=CePmep0z}Poacher"
occupation="Bandit"
culture="Culture.vlandia"
skill_template="SkillSet.ranged_skirmisher_level11_template_skills"
is_hidden_encyclopedia="true">
<face>
<face_key_template
value="BodyProperty.fighter_vlandia" />
</face>
<skills></skills>
<upgrade_targets></upgrade_targets>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.glen_ranger_bow" />
<equipment
slot="Item1"
id="Item.default_arrows" />
<equipment
slot="Item2"
id="Item.default_arrows" />
<equipment
slot="Item3"
id="Item.battania_mace_2_t2" />
<equipment
slot="Head"
id="Item.thinhide_coif" />
<equipment
slot="Body"
id="Item.padded_leather_overcoat" />
<equipment
slot="Leg"
id="Item.strapped_leather_boots" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.hunting_bow" />
<equipment
slot="Item1"
id="Item.default_arrows" />
<equipment
slot="Item2"
id="Item.default_arrows" />
<equipment
slot="Item3"
id="Item.battania_mace_2_t2" />
<equipment
slot="Head"
id="Item.thinhide_coif" />
<equipment
slot="Body"
id="Item.leather_scale_armor" />
<equipment
slot="Leg"
id="Item.strapped_leather_boots" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.glen_ranger_bow" />
<equipment
slot="Item1"
id="Item.default_arrows" />
<equipment
slot="Item2"
id="Item.default_arrows" />
<equipment
slot="Item3"
id="Item.battania_mace_2_t2" />
<equipment
slot="Head"
id="Item.thinhide_coif" />
<equipment
slot="Body"
id="Item.battania_civil_b" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="company_of_trouble_character"
default_group="Infantry"
is_hero="false"
level="16"
name="{=zCQaPTOK}Mercenary"
occupation="Mercenary"
culture="Culture.neutral_culture"
skill_template="SkillSet.infantry_heavyinfantry_level16_template_skills"
is_hidden_encyclopedia="true">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<skills>
<skill
id="Athletics"
value="75" />
<skill
id="Bow"
value="0" />
<skill
id="OneHanded"
value="100" />
<skill
id="Polearm"
value="100" />
<skill
id="Riding"
value="50" />
<skill
id="Scouting"
value="50" />
<skill
id="Throwing"
value="50" />
<skill
id="TwoHanded"
value="100" />
</skills>
<upgrade_targets></upgrade_targets>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.broad_arming_sword_t4" />
<equipment
slot="Item1"
id="Item.fortified_kite_shield" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
<equipment
slot="Body"
id="Item.mail_shirt" />
<equipment
slot="Head"
id="Item.nasalhelm_over_mail" />
</EquipmentRoster>
<EquipmentSet
id="empire_troop_civilian_template_t1"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- ***No Beard Guy** -->
<NPCCharacter
id="hardy_contender_easy"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.empire"
name="{=mtBA7sfk}Hardy Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_easy_template_skills">
<face>
<BodyProperties
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.stronger_reinforced_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.legionary_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="broad_arming_sword_t4" />
<equipment
slot="Body"
id="Item.basic_imperial_leather_armor" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.eastern_plated_leather_vambraces" />
<equipment
slot="Cape"
id="Item.imperial_studded_strip_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="hardy_contender_normal"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.empire"
name="{=mtBA7sfk}Hardy Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_normal_template_skills">
<face>
<BodyProperties
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.stronger_reinforced_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.legionary_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="broad_arming_sword_t4" />
<equipment
slot="Body"
id="Item.basic_imperial_leather_armor" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.eastern_plated_leather_vambraces" />
<equipment
slot="Cape"
id="Item.imperial_studded_strip_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="hardy_contender_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.empire"
name="{=mtBA7sfk}Hardy Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_hard_template_skills">
<face>
<BodyProperties
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.stronger_reinforced_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.legionary_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="broad_arming_sword_t4" />
<equipment
slot="Body"
id="Item.basic_imperial_leather_armor" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.eastern_plated_leather_vambraces" />
<equipment
slot="Cape"
id="Item.imperial_studded_strip_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="hardy_contender_very_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.empire"
name="{=mtBA7sfk}Hardy Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills">
<face>
<BodyProperties
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.stronger_reinforced_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.legionary_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="broad_arming_sword_t4" />
<equipment
slot="Body"
id="Item.basic_imperial_leather_armor" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.eastern_plated_leather_vambraces" />
<equipment
slot="Cape"
id="Item.imperial_studded_strip_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<!-- ***Guy with Markings*** -->
<NPCCharacter
id="dignified_contender_easy"
default_group="Infantry"
is_hero="false"
is_female="false"
age="40"
culture="Culture.vlandia"
name="{=sk64gxdw}Dignified Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_easy_template_skills">
<face>
<BodyProperties
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
<BodyPropertiesMax
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.banded_leather_over_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="vlandia_sword_4_t4" />
<equipment
slot="Body"
id="Item.white_coat_over_mail" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.battania_woodland_cloak" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="dignified_contender_normal"
default_group="Infantry"
is_hero="false"
is_female="false"
age="40"
culture="Culture.vlandia"
name="{=sk64gxdw}Dignified Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_normal_template_skills">
<face>
<BodyProperties
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
<BodyPropertiesMax
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.banded_leather_over_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="vlandia_sword_4_t4" />
<equipment
slot="Body"
id="Item.white_coat_over_mail" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.battania_woodland_cloak" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="dignified_contender_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
age="40"
culture="Culture.vlandia"
name="{=sk64gxdw}Dignified Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_hard_template_skills">
<face>
<BodyProperties
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
<BodyPropertiesMax
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.banded_leather_over_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="vlandia_sword_4_t4" />
<equipment
slot="Body"
id="Item.white_coat_over_mail" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.battania_woodland_cloak" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="dignified_contender_very_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
age="40"
culture="Culture.vlandia"
name="{=sk64gxdw}Dignified Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills">
<face>
<BodyProperties
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
<BodyPropertiesMax
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.banded_leather_over_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="vlandia_sword_4_t4" />
<equipment
slot="Body"
id="Item.white_coat_over_mail" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.battania_woodland_cloak" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<!--***Guy with axe***-->
<NPCCharacter
id="confident_contender_easy"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.aserai"
name="{=jepZ0btT}Confident Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_easy_template_skills">
<face>
<BodyProperties
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
<BodyPropertiesMax
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item1"
id="Item.woodland_axe_t3" />
<equipment
slot="Item2"
id="Item.wide_leaf_spear_t4" />
<equipment
slot="Body"
id="Item.desert_lamellar" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="woodland_axe_t3" />
<equipment
slot="Body"
id="Item.brass_lamellar_over_mail" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.wrapped_scarf" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="confident_contender_normal"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.aserai"
name="{=jepZ0btT}Confident Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_normal_template_skills">
<face>
<BodyProperties
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
<BodyPropertiesMax
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item1"
id="Item.woodland_axe_t3" />
<equipment
slot="Item2"
id="Item.wide_leaf_spear_t4" />
<equipment
slot="Body"
id="Item.desert_lamellar" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="woodland_axe_t3" />
<equipment
slot="Body"
id="Item.brass_lamellar_over_mail" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.wrapped_scarf" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="confident_contender_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.aserai"
name="{=jepZ0btT}Confident Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_hard_template_skills">
<face>
<BodyProperties
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
<BodyPropertiesMax
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item1"
id="Item.woodland_axe_t3" />
<equipment
slot="Item2"
id="Item.wide_leaf_spear_t4" />
<equipment
slot="Body"
id="Item.desert_lamellar" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="woodland_axe_t3" />
<equipment
slot="Body"
id="Item.brass_lamellar_over_mail" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.wrapped_scarf" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="confident_contender_very_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.aserai"
name="{=jepZ0btT}Confident Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills">
<face>
<BodyProperties
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
<BodyPropertiesMax
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item1"
id="Item.woodland_axe_t3" />
<equipment
slot="Item2"
id="Item.wide_leaf_spear_t4" />
<equipment
slot="Body"
id="Item.desert_lamellar" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="woodland_axe_t3" />
<equipment
slot="Body"
id="Item.brass_lamellar_over_mail" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.wrapped_scarf" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<!-- ***Bald Guy***** -->
<NPCCharacter
id="bold_contender_easy"
default_group="Infantry"
is_hero="false"
is_female="false"
age="30"
culture="Culture.sturgia"
name="{=KphYbafC}Bold Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_easy_template_skills">
<face>
<BodyProperties
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills></skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_4_t4" />
<equipment
slot="Item1"
id="Item.viking_round_shield" />
<equipment
slot="Item2"
id="Item.northern_spear_3_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="sturgia_sword_4_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
<equipment
slot="Cape"
id="Item.padded_leather_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="bold_contender_normal"
default_group="Infantry"
is_hero="false"
is_female="false"
age="30"
culture="Culture.sturgia"
name="{=KphYbafC}Bold Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_normal_template_skills">
<face>
<BodyProperties
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_4_t4" />
<equipment
slot="Item1"
id="Item.viking_round_shield" />
<equipment
slot="Item2"
id="Item.northern_spear_3_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="sturgia_sword_4_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
<equipment
slot="Cape"
id="Item.padded_leather_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="bold_contender_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
age="30"
culture="Culture.sturgia"
name="{=KphYbafC}Bold Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_hard_template_skills">
<face>
<BodyProperties
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_4_t4" />
<equipment
slot="Item1"
id="Item.viking_round_shield" />
<equipment
slot="Item2"
id="Item.northern_spear_3_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="sturgia_sword_4_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
<equipment
slot="Cape"
id="Item.padded_leather_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="bold_contender_very_hard"
default_group="Infantry"
is_hero="false"
is_female="false"
age="30"
culture="Culture.sturgia"
name="{=KphYbafC}Bold Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true"
skill_template="SkillSet.spy_among_us_quest_very_hard_template_skills">
<face>
<BodyProperties
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_4_t4" />
<equipment
slot="Item1"
id="Item.viking_round_shield" />
<equipment
slot="Item2"
id="Item.northern_spear_3_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="sturgia_sword_4_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
<equipment
slot="Cape"
id="Item.padded_leather_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<!-- Old spy among us quest characters -->
<NPCCharacter
id="hardy_contender"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.empire"
name="{=mtBA7sfk}Hardy Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="32"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.stronger_reinforced_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.legionary_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="broad_arming_sword_t4" />
<equipment
slot="Body"
id="Item.basic_imperial_leather_armor" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.eastern_plated_leather_vambraces" />
<equipment
slot="Cape"
id="Item.imperial_studded_strip_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="dignified_contender"
default_group="Infantry"
is_hero="false"
is_female="false"
age="40"
culture="Culture.vlandia"
name="{=sk64gxdw}Dignified Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
<BodyPropertiesMax
version="4"
age="50"
weight="0.2016"
build="0.5"
key="0016B40A06FC244396755869794078B38322A5A7B9676A787D8EAA688B99B36401A00614FA3CC2A5000000000000000000000000000000000000000001543145" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.banded_leather_over_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="vlandia_sword_4_t4" />
<equipment
slot="Body"
id="Item.white_coat_over_mail" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.battania_woodland_cloak" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="confident_contender"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.aserai"
name="{=jepZ0btT}Confident Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
<BodyPropertiesMax
version="4"
age="30.87"
weight="0"
build="0"
key="002D000FC0FC359997B7BD8BA820B77798D95B7AA827F9787D8EAA686777579A01400614043CC2A50000000000000000000000000000000000000000007C2145" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.chivalric_kite_shield" />
<equipment
slot="Item1"
id="Item.studded_round_shield" />
<equipment
slot="Item2"
id="Item.wide_leaf_spear_t4" />
<equipment
slot="Body"
id="Item.desert_lamellar" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="woodland_axe_t3" />
<equipment
slot="Body"
id="Item.brass_lamellar_over_mail" />
<equipment
slot="Leg"
id="Item.khuzait_curved_boots" />
<equipment
slot="Gloves"
id="Item.leather_gloves" />
<equipment
slot="Cape"
id="Item.wrapped_scarf" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="bold_contender"
default_group="Infantry"
is_hero="false"
is_female="false"
age="30"
culture="Culture.sturgia"
name="{=KphYbafC}Bold Contender"
banner_symbol_mesh_name="test_symbol_a"
occupation="Soldier"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="30"
weight="0.2016"
build="0.5"
key="0005C002C00009005D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_4_t4" />
<equipment
slot="Item1"
id="Item.viking_round_shield" />
<equipment
slot="Item2"
id="Item.northern_spear_3_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="sturgia_sword_4_t4" />
<equipment
slot="Body"
id="Item.northern_lamellar_armor" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
<equipment
slot="Cape"
id="Item.padded_leather_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<!-- Old spy among us quest characters END -->
<!-- Betting Fraud issue thug character -->
<NPCCharacter
id="betting_fraud_thug_male"
default_group="Infantry"
is_hero="false"
is_female="false"
culture="Culture.empire"
name="{=malethug}Thug"
banner_symbol_mesh_name="test_symbol_a"
occupation="Gangster"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="27"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="37"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.stronger_reinforced_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.legionary_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="broad_arming_sword_t4" />
<equipment
slot="Body"
id="Item.basic_imperial_leather_armor" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.eastern_plated_leather_vambraces" />
<equipment
slot="Cape"
id="Item.imperial_studded_strip_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="betting_fraud_thug_female"
default_group="Infantry"
is_hero="false"
is_female="true"
culture="Culture.empire"
name="{=femalethug}Thug"
banner_symbol_mesh_name="test_symbol_a"
occupation="Gangster"
banner_symbol_color="FF000000"
level="16"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="27"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
<BodyPropertiesMax
version="4"
age="37"
weight="0.2415"
build="0.2948"
key="0005C00FC000000F5D1EECC2AC8071348894884B1977499893998C797E69979501B006140BEB54490000000000000000000000000000000000000000017C8045" />
</face>
<skills>
<skill
id="Athletics"
value="90" />
<skill
id="Bow"
value="90" />
<skill
id="OneHanded"
value="90" />
<skill
id="Polearm"
value="90" />
<skill
id="Riding"
value="90" />
<skill
id="Throwing"
value="90" />
<skill
id="TwoHanded"
value="90" />
</skills>
<Traits>
<Trait
id="HopliteFightingSkills"
value="5" />
<Trait
id="Commander"
value="7" />
<Trait
id="Politician"
value="5" />
<Trait
id="Manager"
value="8" />
<Trait
id="Valor"
value="1" />
<Trait
id="Calculating"
value="1" />
</Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.ridged_sabre_sword_t4" />
<equipment
slot="Item1"
id="Item.stronger_reinforced_kite_shield" />
<equipment
slot="Item2"
id="Item.western_spear_3_t3" />
<equipment
slot="Body"
id="Item.legionary_mail" />
<equipment
slot="Gloves"
id="Item.mail_mitten" />
<equipment
slot="Leg"
id="Item.leather_cavalier_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="broad_arming_sword_t4" />
<equipment
slot="Body"
id="Item.basic_imperial_leather_armor" />
<equipment
slot="Leg"
id="Item.battania_leather_boots" />
<equipment
slot="Gloves"
id="Item.eastern_plated_leather_vambraces" />
<equipment
slot="Cape"
id="Item.imperial_studded_strip_shoulders" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<!-- Betting Fraud issue thug character END -->
<!-- Train Troops Characters BEGIN -->
<NPCCharacter
id="borrowed_troop"
default_group="Infantry"
level="6"
name="{=H7eELtL6}Borrowed Troop"
occupation="Soldier"
culture="Culture.empire"
skill_template="SkillSet.infantry_heavyinfantry_level6_template_skills"
is_hidden_encyclopedia="true">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<skills>
<skill
id="OneHanded"
value="30" />
<skill
id="TwoHanded"
value="30" />
<skill
id="Polearm"
value="30" />
<skill
id="Throwing"
value="30" />
</skills>
<Traits></Traits>
<upgrade_targets>
<upgrade_target
id="NPCCharacter.veteran_borrowed_troop" />
</upgrade_targets>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.peasant_pitchfork_2_t1" />
<equipment
slot="Body"
id="Item.tied_cloth_tunic" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.peasant_pickaxe_1_t1" />
<equipment
slot="Item2"
id="Item.throwing_stone" />
<equipment
slot="Body"
id="Item.tied_cloth_tunic" />
<equipment
slot="Leg"
id="Item.strapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.peasant_polearm_1_t1" />
<equipment
slot="Body"
id="Item.bandit_leather_water_flask" />
<equipment
slot="Leg"
id="Item.strapped_leather_boots" />
</EquipmentRoster>
<EquipmentSet
id="empire_troop_civilian_template_t1"
civilian="true" />
</Equipments>
</NPCCharacter>
<NPCCharacter
id="veteran_borrowed_troop"
default_group="Infantry"
level="11"
name="{=S9z09NaN}Veteran Borrowed Troop"
occupation="Soldier"
culture="Culture.empire"
skill_template="SkillSet.infantry_heavyinfantry_level11_template_skills"
is_hidden_encyclopedia="true">
<face>
<face_key_template
value="BodyProperty.fighter_empire" />
</face>
<skills>
<skill
id="OneHanded"
value="50" />
<skill
id="TwoHanded"
value="50" />
<skill
id="Polearm"
value="50" />
<skill
id="Throwing"
value="50" />
</skills>
<Traits></Traits>
<Equipments>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.falchion_sword_t2" />
<equipment
slot="Item1"
id="Item.leather_bound_kite_shield" />
<equipment
slot="Body"
id="Item.footmans_tunic" />
<equipment
slot="Leg"
id="Item.leather_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Item1"
id="Item.leather_bound_kite_shield" />
<equipment
slot="Body"
id="Item.footmans_tunic" />
<equipment
slot="Leg"
id="Item.leather_shoes" />
</EquipmentRoster>
<EquipmentSet
id="empire_troop_civilian_template_t1"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- Train Troops Characters END -->
<!-- NPCSs for Caravan Ambush issue -->
<NPCCharacter
id="mounted_pillager"
default_group="HorseArcher"
level="11"
occupation="Bandit"
is_basic_troop="true"
culture="Culture.looters"
name="{=C8hwcOdF}Mounted Pillager"
skill_template="SkillSet.horsearcher_level11_template_skills"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="36.33"
weight="0.4454"
build="0.445"
key="00050004402C0312367324453354621232316505203133023641312273143224028A86240896594500000000000000000000000000000000000000001D043002" />
<BodyPropertiesMax
version="4"
age="71.09"
weight="0.6244"
build="0.6336"
key="001CFC0CC02C3959AD8AA89C9A86CDEC9FCA8BBC8AA4CD775DACED6B7E2F8D4807EEE6780ECADBC9000000000000000000000000000000000000000067D48105" />
</face>
<skills>
<skill
id="Athletics"
value="40" />
<skill
id="Riding"
value="40" />
<skill
id="OneHanded"
value="20" />
<skill
id="TwoHanded"
value="15" />
<skill
id="Polearm"
value="10" />
<skill
id="Bow"
value="30" />
<skill
id="Crossbow"
value="5" />
<skill
id="Throwing"
value="15" />
</skills>
<Equipments>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.iron_spatha_sword_t2" />
<equipment
slot="Body"
id="Item.bandit_envelope_dress_v2" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.hunting_bow" />
<equipment
slot="Item1"
id="Item.default_arrows" />
<equipment
slot="Item2"
id="Item.default_arrows" />
<equipment
slot="Item3"
id="Item.iron_spatha_sword_t2" />
<equipment
slot="Head"
id="Item.pilgrim_hood" />
<equipment
slot="Body"
id="Item.bandit_envelope_dress_v1" />
<equipment
slot="Leg"
id="Item.leather_boots" />
<equipment
slot="Horse"
id="Item.empire_horse" />
<equipment
slot="HorseHarness"
id="Item.steppe_harness" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.hunting_bow" />
<equipment
slot="Item1"
id="Item.default_arrows" />
<equipment
slot="Item3"
id="Item.iron_spatha_sword_t2" />
<equipment
slot="Body"
id="Item.bandit_envelope_dress_v2" />
<equipment
slot="Leg"
id="Item.leather_boots" />
<equipment
slot="Gloves"
id="Item.ragged_armwraps" />
<equipment
slot="Horse"
id="Item.empire_horse" />
<equipment
slot="HorseHarness"
id="Item.steppe_harness" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="mounted_ransacker"
default_group="Cavalry"
level="16"
name="{=J6Yksji5}Mounted Ransacker"
upgrade_requires="ItemCategory.horse"
occupation="Bandit"
culture="Culture.looters"
is_hidden_encyclopedia="true">
<face>
<face_key_template
value="BodyProperty.villager_empire" />
</face>
<skills>
<skill
id="Athletics"
value="40" />
<skill
id="Riding"
value="70" />
<skill
id="OneHanded"
value="40" />
<skill
id="TwoHanded"
value="30" />
<skill
id="Polearm"
value="70" />
<skill
id="Bow"
value="30" />
<skill
id="Crossbow"
value="10" />
<skill
id="Throwing"
value="70" />
</skills>
<Equipments>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.iron_spatha_sword_t2" />
<equipment
slot="Body"
id="Item.bandit_envelope_dress_v1" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.small_bit_axe_t2" />
<equipment
slot="Item1"
id="Item.old_kite_shield" />
<equipment
slot="Item2"
id="Item.imperial_spear_t2" />
<equipment
slot="Head"
id="Item.arming_coif" />
<equipment
slot="Body"
id="Item.bandit_fur_a" />
<equipment
slot="Leg"
id="Item.empire_horseman_boots" />
<equipment
slot="Gloves"
id="Item.buttoned_leather_bracers" />
<equipment
slot="Horse"
id="Item.empire_horse" />
<equipment
slot="HorseHarness"
id="Item.light_harness" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Item2"
id="Item.imperial_spear_t2" />
<equipment
slot="Body"
id="Item.bandit_fur_b" />
<equipment
slot="Leg"
id="Item.strapped_leather_boots" />
<equipment
slot="Gloves"
id="Item.ragged_armwraps" />
<equipment
slot="Horse"
id="Item.empire_horse" />
<equipment
slot="HorseHarness"
id="Item.light_harness" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.simple_back_sword_t2" />
<equipment
slot="Item2"
id="Item.imperial_spear_t2" />
<equipment
slot="Body"
id="Item.bandit_fur_b" />
<equipment
slot="Leg"
id="Item.strapped_leather_boots" />
<equipment
slot="Gloves"
id="Item.ragged_armwraps" />
<equipment
slot="Horse"
id="Item.empire_horse" />
<equipment
slot="HorseHarness"
id="Item.light_harness" />
</EquipmentRoster>
<EquipmentSet
id="empire_troop_civilian_template_t1"
civilian="true" />
</Equipments>
</NPCCharacter>
<!-- End of NPCSs for Caravan Ambush issue -->
<!--Quest related characters END-->
<!--Cutscene related character-->
<NPCCharacter
id="cutscene_midwife"
default_group="Infantry"
is_female="true"
level="1"
name="{=!}Midwife"
occupation="Townsfolk"
culture="Culture.vlandia"
skill_template="SkillSet.infantry_heavyinfantry_level1_template_skills"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="50.57"
weight="0.2731"
build="0.4583"
key="0000000800CC000A1060001110120111120961121030121122215410710110120057460305111102000000000000000000000000000000000000000006A40003" />
<BodyPropertiesMax
version="4"
age="61.06"
weight="0.8596"
build="0.8503"
key="0013D80E40CC0010EF7FFFFEDEEEEEEEFEFF7EFEFEF7FFEEEEEEFEEE8FFEEEFF06BDD6670BEEFEEE0000000000000000000000000000000000000000717440C3" />
</face>
<skills></skills>
<Equipments>
<EquipmentRoster>
<equipment
slot="Head"
id="Item.head_wrapped" />
<equipment
slot="Body"
id="Item.vlandian_woman_dress" />
<equipment
slot="Leg"
id="Item.strapped_leather_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Head"
id="Item.head_wrapped" />
<equipment
slot="Body"
id="Item.vlandian_woman_dress" />
<equipment
slot="Leg"
id="Item.strapped_leather_boots" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="cutscene_monk"
default_group="Infantry"
level="1"
name="{=!}Wedding Monk"
occupation="Townsfolk"
culture="Culture.vlandia"
skill_template="SkillSet.infantry_heavyinfantry_level1_template_skills"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="90.8"
weight="0.7454"
build="0.178"
key="0008D004002C0A4848DA6C5888588CD84762A6762D85B76377895735A7473CBE0073B6030788D97600000000000000000000000000000000000000005EDC5102" />
<BodyPropertiesMax
version="4"
age="92.8"
weight="0.7454"
build="0.178"
key="0008D004002C0A4848DA6C5888588CD84762A6762D85B76377895735A7473CBE0073B6030788D97600000000000000000000000000000000000000005EDC5102" />
</face>
<skills></skills>
<Equipments>
<EquipmentRoster>
<equipment
slot="Body"
id="Item.monk_robe" />
<equipment
slot="Leg"
id="Item.wrapped_leather_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Body"
id="Item.monk_robe" />
<equipment
slot="Leg"
id="Item.wrapped_leather_boots" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<!--Cutscene related characters END-->
<NPCCharacter
id="sp_hermit"
default_group="Infantry"
level="1"
name="{=bPHbb7pc}Hermit"
occupation="Special"
culture="Culture.vlandia"
skill_template="SkillSet.infantry_heavyinfantry_level1_template_skills"
is_hidden_encyclopedia="true">
<face>
<BodyProperties
version="4"
age="100"
weight="0.3554"
build="0.3009"
key="0002A80FC0A02440A6AA7651BB7C5379805428748A3868C5868969378A6666450045F60304BBAA1B00000000000000000000000000000000000000007A8C70C2" />
<BodyPropertiesMax
version="4"
age="100"
weight="0.3554"
build="0.3009"
key="0002A80FC0A02440A6AA7651BB7C5379805428748A3868C5868969378A6666450045F60304BBAA1B00000000000000000000000000000000000000007A8C70C2" />
</face>
<skills></skills>
<Equipments>
<EquipmentRoster>
<equipment
slot="Body"
id="Item.ragged_robes" />
<equipment
slot="Leg"
id="Item.wrapped_leather_boots" />
</EquipmentRoster>
<EquipmentRoster
civilian="true">
<equipment
slot="Body"
id="Item.ragged_robes" />
<equipment
slot="Leg"
id="Item.wrapped_leather_boots" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="nervous_caravanmaster_1"
default_group="Infantry"
level="26"
name="{=S9skielR}Nervous Caravanmaster"
occupation="GoodsTrader"
is_basic_troop="true"
culture="Culture.aserai">
<face>
<BodyProperties
version="4"
weight="0.4"
build="0.3"
key="000AAC06C08837CDEE6E785C7719A070866AD94A89C588F665E057513DE46AC900005603005D610500000000000000000000000000000000000000003C0420C2" />
</face>
<skills>
<skill
id="Athletics"
value="80" />
<skill
id="Riding"
value="30" />
<skill
id="OneHanded"
value="70" />
<skill
id="TwoHanded"
value="30" />
<skill
id="Polearm"
value="30" />
<skill
id="Bow"
value="70" />
<skill
id="Crossbow"
value="10" />
<skill
id="Throwing"
value="40" />
</skills>
<upgrade_targets></upgrade_targets>
<Equipments>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.sturgia_sword_1_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.long_hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_1_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.long_hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.falchion_sword_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Body"
id="Item.hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.short_sword_t3" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.cloth_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="sturgia_sword_2_t3" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Body"
id="Item.long_woolen_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="nervous_caravanmaster_2"
default_group="Infantry"
level="26"
name="{=S9skielR}Nervous Caravanmaster"
occupation="GoodsTrader"
is_basic_troop="true"
culture="Culture.aserai">
<face>
<BodyProperties
version="4"
weight="0.5"
build="0.7"
key="000ADC098088380FEE6E785C77170F707611D94A89C588F6851050DA3D568F70000056030056910B00000000000000000000000000000000000000003C0420C2" />
</face>
<skills>
<skill
id="Athletics"
value="80" />
<skill
id="Riding"
value="30" />
<skill
id="OneHanded"
value="70" />
<skill
id="TwoHanded"
value="30" />
<skill
id="Polearm"
value="30" />
<skill
id="Bow"
value="70" />
<skill
id="Crossbow"
value="10" />
<skill
id="Throwing"
value="40" />
</skills>
<upgrade_targets></upgrade_targets>
<Equipments>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.sturgia_sword_1_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.long_hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_1_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.long_hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.falchion_sword_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Body"
id="Item.hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.short_sword_t3" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.cloth_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="sturgia_sword_2_t3" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Body"
id="Item.long_woolen_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
<NPCCharacter
id="nervous_caravanmaster_3"
default_group="Infantry"
level="26"
name="{=S9skielR}Nervous Caravanmaster"
occupation="GoodsTrader"
is_basic_troop="true"
culture="Culture.aserai">
<face>
<BodyProperties
version="4"
weight="0.6"
build="0.6"
key="000ADC09808836D2EE85614B679F01F0B651DC3A89C588F6851050DA3DE46AC5000056030056940B00000000000000000000000000000000000000003C0420C2" />
</face>
<skills>
<skill
id="Athletics"
value="80" />
<skill
id="Riding"
value="30" />
<skill
id="OneHanded"
value="70" />
<skill
id="TwoHanded"
value="30" />
<skill
id="Polearm"
value="30" />
<skill
id="Bow"
value="70" />
<skill
id="Crossbow"
value="10" />
<skill
id="Throwing"
value="40" />
</skills>
<upgrade_targets></upgrade_targets>
<Equipments>
<EquipmentRoster
civilian="true">
<equipment
slot="Item0"
id="Item.sturgia_sword_1_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.long_hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_1_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.long_hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.falchion_sword_t2" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Body"
id="Item.hemp_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.short_sword_t3" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Head"
id="Item.leather_cap" />
<equipment
slot="Body"
id="Item.cloth_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
<EquipmentRoster>
<equipment
slot="Item0"
id="Item.sturgia_sword_2_t3" />
<equipment
slot="Item1"
id="Item.lowland_throwing_knife" />
<equipment
slot="Body"
id="Item.long_woolen_tunic" />
<equipment
slot="Leg"
id="Item.wrapped_shoes" />
</EquipmentRoster>
</Equipments>
</NPCCharacter>
</NPCCharacters>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>