![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > SandBox > ModuleData ``` <?xml version="1.0" encoding="utf-8"?> <WorkshopTypes> <WorkshopType id="artisans" name="{=VHLUHBaT}Artisans" equipment_cost="1000000" frequency="0" jobname="{=qfzkMuLj}Artisan" isHidden="true" description="{=AfiEQPky}Every town has a few craftsman. Someone has to make everyday stuff for everyday people and mosts do it themselves."> <Meshes sign_mesh_name="shop_sign_merchantbakery" shop_prop_mesh_name_1="shop_prop_merchantflour_a" shop_prop_mesh_name_2="shop_prop_merchantflour_b" shop_prop_mesh_name_3_1="shop_prop_merchantflour_c" shop_prop_mesh_name_4="Shop_prop_merchantbakery_d" shop_prop_mesh_name_5="Shop_prop_merchantbakery_e" shop_prop_mesh_name_6="Shop_prop_merchantbakery_f" /> <Production conversion_speed="1"> <Inputs> <Input input_item="cow" /> </Inputs> <Outputs> <Output output="ItemCategory.meat" output_count="6" /> <Output output="ItemCategory.hides" output_count="2" /> </Outputs> </Production> <Production conversion_speed="2"> <Inputs> <Input input_item="sheep" /> </Inputs> <Outputs> <Output output="ItemCategory.meat" output_count="2" /> <Output output="ItemCategory.hides" output_count="1" /> </Outputs> </Production> <Production conversion_speed="4"> <Inputs> <Input input_item="hog" /> </Inputs> <Outputs> <Output output="ItemCategory.meat" output_count="1" /> <Output output="ItemCategory.hides" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="grape" /> </Inputs> <Outputs> <Output output="ItemCategory.wine" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.05"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.tools" output_count="2" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="olives" /> </Inputs> <Outputs> <Output output="ItemCategory.oil" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.8"> <Inputs></Inputs> <Outputs> <Output output="ItemCategory.garment" output_count="2" /> </Outputs> </Production> <Production conversion_speed="0.8"> <Inputs></Inputs> <Outputs> <Output output="ItemCategory.light_armor" /> </Outputs> </Production> <Production conversion_speed="0.3"> <Inputs> <Input input_item="leather" /> </Inputs> <Outputs> <Output output="ItemCategory.medium_armor" /> </Outputs> </Production> <Production conversion_speed="0.15"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.heavy_armor" /> </Outputs> </Production> <Production conversion_speed="0.075"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.ultra_armor" /> </Outputs> </Production> <Production conversion_speed="1.5"> <Inputs></Inputs> <Outputs> <Output output="ItemCategory.melee_weapons" /> </Outputs> </Production> <Production conversion_speed="0.6"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_2" /> </Outputs> </Production> <Production conversion_speed="0.3"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_3" /> </Outputs> </Production> <Production conversion_speed="0.15"> <Inputs> <Input input_item="iron" /> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_4" /> </Outputs> </Production> <Production conversion_speed="0.075"> <Inputs> <Input input_item="iron" /> <Input input_item="hardwood" /> <Input input_item="leather" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_5" /> </Outputs> </Production> <Production conversion_speed="1.5"> <Inputs></Inputs> <Outputs> <Output output="ItemCategory.arrows" output_count="1" /> </Outputs> </Production> <Production conversion_speed="1.2"> <Inputs></Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons" /> </Outputs> </Production> <Production conversion_speed="0.6"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_2" /> </Outputs> </Production> <Production conversion_speed="0.3"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_3" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="hardwood" /> <Input input_item="leather" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_4" /> </Outputs> </Production> <Production conversion_speed="0.05"> <Inputs> <Input input_item="hardwood" /> <Input input_item="leather" /> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_5" /> </Outputs> </Production> <Production conversion_speed="1.2"> <Inputs></Inputs> <Outputs> <Output output="ItemCategory.shield" /> </Outputs> </Production> <Production conversion_speed="0.6"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_2" /> </Outputs> </Production> <Production conversion_speed="0.3"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_3" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="hardwood" /> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_4" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.05"> <Inputs> <Input input_item="hardwood" /> <Input input_item="leather" /> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_5" output_count="1" /> </Outputs> </Production> <Production conversion_speed="1.0"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.horse_equipment" /> </Outputs> </Production> <Production conversion_speed="0.4"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.horse_equipment_2" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="hardwood" /> <Input input_item="leather" /> </Inputs> <Outputs> <Output output="ItemCategory.horse_equipment_3" /> </Outputs> </Production> <Production conversion_speed="0.05"> <Inputs> <Input input_item="hardwood" /> <Input input_item="iron" /> <Input input_item="leather" /> </Inputs> <Outputs> <Output output="ItemCategory.horse_equipment_4" /> </Outputs> </Production> <Production conversion_speed="0.025"> <Inputs> <Input input_item="hardwood" /> <Input input_item="iron" /> <Input input_item="leather" /> </Inputs> <Outputs> <Output output="ItemCategory.horse_equipment_5" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="brewery" name="{=GsaLzLfl}Brewery" equipment_cost="2000" frequency="1" jobname="{=pVjxlT1f}Brewer" description="{=hn82dw2C}We malt, mash and ferment grain to brew beer, the most popular beverage for the common people, especially in the northern lands."> <Meshes sign_mesh_name="shop_sign_merchantbeer" shop_prop_mesh_name_1="shop_prop_merchantbeer_a" shop_prop_mesh_name_2="shop_prop_merchantbeer_b" shop_prop_mesh_name_3_1="shop_prop_merchantbeer_c" shop_prop_mesh_name_4="shop_prop_merchantbeer_d" shop_prop_mesh_name_5="shop_prop_merchantbeer_e" shop_prop_mesh_name_6="shop_prop_merchantbeer_f" /> <Production conversion_speed="3.5"> <Inputs> <Input input_item="grain" /> </Inputs> <Outputs> <Output output="ItemCategory.beer" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="velvet_weavery" name="{=EBCKXbTa}Velvet Weavery" frequency="2" equipment_cost="2000" jobname="{=HXuAkbcU}Velvet Weaver" description="{=oFKrLaBy}We weave raw silk into even finer velvet to make the most luxurious garments in Calradia."> <Meshes sign_mesh_name="shop_sign_merchantweaveryvelvet" shop_prop_mesh_name_1="shop_prop_merchantweavery_velvet_a" shop_prop_mesh_name_2="shop_prop_merchantweavery_velvet_b" shop_prop_mesh_name_3_1="shop_prop_merchantweavery_velvet_c" shop_prop_mesh_name_4="shop_prop_merchantweavery_velvet_d" shop_prop_mesh_name_5="shop_prop_merchantweavery_velvet_e" shop_prop_mesh_name_6="shop_prop_merchantweavery_velvet_f" /> <Production conversion_speed="0.75"> <Inputs> <Input input_item="cotton" /> </Inputs> <Outputs> <Output output="ItemCategory.velvet" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="linen_weavery" name="{=tK4IiP3J}Linen Weavery" frequency="2" equipment_cost="2000" jobname="{=RLz2b53X}Clothier" description="{=vDwDPFua}We subject flax stalks to a lengthy process to separate the fibers, then weave them into linen. The fabric is lighter than wool and popular in summers and in hotter regions."> <Meshes sign_mesh_name="shop_sign_merchantweaverylinen" shop_prop_mesh_name_1="shop_prop_merchantweavery_linen_a" shop_prop_mesh_name_2="shop_prop_merchantweavery_linen_b" shop_prop_mesh_name_3_1="shop_prop_merchantweavery_linen_c" shop_prop_mesh_name_4="shop_prop_merchantweavery_linen_d" shop_prop_mesh_name_5="shop_prop_merchantweavery_linen_e" shop_prop_mesh_name_6="shop_prop_merchantweavery_linen_f" /> <Production conversion_speed="2"> <Inputs> <Input input_item="flax" /> </Inputs> <Outputs> <Output output="ItemCategory.linen" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="wine_press" name="{=uy2mSmw3}Wine Press" frequency="2" equipment_cost="2000" jobname="{=PdvjpThP}Vintner" description="{=llI5116T}We press grapes and ferment the juice. Wine is always in high demand throughout Calradia."> <Meshes sign_mesh_name="shop_sign_merchantwinery" shop_prop_mesh_name_1="shop_prop_merchantwinery_a" shop_prop_mesh_name_2="shop_prop_merchantwinery_b" shop_prop_mesh_name_3_1="shop_prop_merchantwinery_c" shop_prop_mesh_name_4="shop_prop_merchantwinery_d" shop_prop_mesh_name_5="shop_prop_merchantwinery_e" shop_prop_mesh_name_6="shop_prop_merchantwinery_f" /> <Production conversion_speed="2.5"> <Inputs> <Input input_item="grape" /> </Inputs> <Outputs> <Output output="ItemCategory.wine" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="pottery_shop" name="{=Tj7ErPfn}Pottery Shop" frequency="2" equipment_cost="2000" jobname="{=wLTQpbIM}Potter" description="{=yI0RHP6R}We fashion pots out of clay then bake them in kilns. People store most everything in pots and they're always in high demand."> <Meshes sign_mesh_name="shop_sign_merchantpottery" shop_prop_mesh_name_1="shop_prop_merchantpottery_a" shop_prop_mesh_name_2="shop_prop_merchantpottery_b" shop_prop_mesh_name_3_1="shop_prop_merchantpottery_c" shop_prop_mesh_name_4="shop_prop_merchantpottery_d" shop_prop_mesh_name_5="shop_prop_merchantpottery_e" shop_prop_mesh_name_6="shop_prop_merchantpottery_f" /> <Production conversion_speed="2"> <Inputs> <Input input_item="clay" /> </Inputs> <Outputs> <Output output="ItemCategory.pottery" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="olive_press" name="{=boupIGPX}Olive Press" frequency="2" equipment_cost="2000" jobname="{=wCuAxt4m}Oilpresser" description="{=qF9UGd2S}We crush olives and then drain the oil to be used for cooking, to light lamps, for soap, and for many other purposes."> <Meshes sign_mesh_name="shop_sign_merchantpottery" shop_prop_mesh_name_1="shop_prop_merchantpottery_a" shop_prop_mesh_name_2="shop_prop_merchantpottery_b" shop_prop_mesh_name_3_1="shop_prop_merchantpottery_c" shop_prop_mesh_name_4="shop_prop_merchantpottery_d" shop_prop_mesh_name_5="shop_prop_merchantpottery_e" shop_prop_mesh_name_6="shop_prop_merchantpottery_f" /> <Production conversion_speed="2.5"> <Inputs> <Input input_item="olives" /> </Inputs> <Outputs> <Output output="ItemCategory.oil" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="wool_weavery" name="{=bZeZCHoa}Wool Weavery" frequency="2" equipment_cost="2000" jobname="{=eS6nGak1}Wool Weaver" description="{=Ej2aaOhh}We spin sheep's wool into yarn, then weave the yarn on looms into cloth. It's the most common type of fabric here, especially in the cooler regions."> <Meshes sign_mesh_name="shop_sign_merchantweaverywool" shop_prop_mesh_name_1="shop_prop_merchantweavery_wool_a" shop_prop_mesh_name_2="shop_prop_merchantweavery_wool_b" shop_prop_mesh_name_3_1="shop_prop_merchantarmory_light_c" shop_prop_mesh_name_4="shop_prop_merchantweavery_wool_d" shop_prop_mesh_name_5="shop_prop_merchantweavery_wool_e" shop_prop_mesh_name_6="shop_prop_merchantweavery_wool_f" /> <Production conversion_speed="1"> <Inputs> <Input input_item="wool" /> </Inputs> <Outputs> <Output output="ItemCategory.garment" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="tannery" name="{=7hx2Nlmd}Tannery" frequency="1" equipment_cost="2000" jobname="{=ousGnzju}Tanner" description="{=cawbOcb1}We treat raw hides with lime and other chemicals, and turned them into supple leather."> <Meshes sign_mesh_name="shop_sign_merchantleather" shop_prop_mesh_name_1="shop_prop_merchantarmory_a" shop_prop_mesh_name_2="shop_prop_merchantleather_b" shop_prop_mesh_name_3_1="shop_prop_merchantarmory_medium_c" shop_prop_mesh_name_4="shop_prop_merchantleather_d" shop_prop_mesh_name_5="shop_prop_merchantleather_e" shop_prop_mesh_name_6="shop_prop_merchantleather_f" /> <Production conversion_speed="1"> <Inputs> <Input input_item="hides" /> </Inputs> <Outputs> <Output output="ItemCategory.leather" output_count="2" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="wood_WorkshopType" name="{=UiSes6XY}Wood Workshop" frequency="2" equipment_cost="2000" jobname="{=IO7Jgato}Carpenter" description="{=xTeJPsMH}We saw planks and turn polls, then fashion them into weapons, shields and tools."> <Meshes sign_mesh_name="shop_sign_merchantshields" shop_prop_mesh_name_1="shop_prop_merchantcarpenter_a" shop_prop_mesh_name_2="shop_prop_merchantcarpenter_b" shop_prop_mesh_name_3_1="shop_prop_merchantsmithing_tools_c" shop_prop_mesh_name_3_2="shop_prop_merchantweapons_ranged_c" shop_prop_mesh_name_3_3="shop_prop_merchantweapons_shield_c" shop_prop_mesh_name_4="shop_prop_merchantcarpenter_d" shop_prop_mesh_name_5="shop_prop_merchantcarpenter_e" shop_prop_mesh_name_6="shop_prop_merchantcarpenter_f" /> <Production conversion_speed="2.5"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.tools" output_count="2" /> </Outputs> </Production> <Production conversion_speed="0.33"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons" output_count="3" /> </Outputs> </Production> <Production conversion_speed="0.5"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_2" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.4"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_3" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.3"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_4" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.2"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.ranged_weapons_5" output_count="1" /> </Outputs> </Production> <Production conversion_speed="1"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.shield" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.33"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_2" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.2"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_3" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_4" output_count="1" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="hardwood" /> </Inputs> <Outputs> <Output output="ItemCategory.shield_5" output_count="1" /> </Outputs> </Production> </WorkshopType> <WorkshopType id="smithy" name="{=Kqt8RHh7}Smithy" frequency="2" equipment_cost="2000" jobname="{=8MwqyFfS}Ironmonger" description="{=J2Ioper5}Iron ore is smelted into ingots then forged into tools, nails, weapons and armor in a smithy."> <Meshes sign_mesh_name="shop_sign_merchantsmithing" shop_prop_mesh_name_1="shop_prop_merchantsmithing_a" shop_prop_mesh_name_2="shop_prop_merchantsmithing_b" shop_prop_mesh_name_3_1="shop_prop_merchantweapons_melee_c" shop_prop_mesh_name_3_2="shop_prop_merchantarmory_heavy_c" shop_prop_mesh_name_4="shop_prop_merchantsmithing_d" shop_prop_mesh_name_5="shop_prop_merchantsmithing_e" shop_prop_mesh_name_6="shop_prop_merchantsmithing_f" /> <Production conversion_speed="1"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons" output_count="2" /> </Outputs> </Production> <Production conversion_speed="1"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_2" /> </Outputs> </Production> <Production conversion_speed="0.5"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_3" /> </Outputs> </Production> <Production conversion_speed="0.2"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_4" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.melee_weapons_5" /> </Outputs> </Production> <Production conversion_speed="1"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.medium_armor" /> </Outputs> </Production> <Production conversion_speed="0.25"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.heavy_armor" /> </Outputs> </Production> <Production conversion_speed="0.1"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.ultra_armor" /> </Outputs> </Production> <Production conversion_speed="1.5"> <Inputs> <Input input_item="iron" /> </Inputs> <Outputs> <Output output="ItemCategory.tools" output_count="4" /> </Outputs> </Production> </WorkshopType> <!--<WorkshopType id="stable" name="{=zzQdNpXw}Stable" frequency="2" equipment_cost="2000" jobname="{=ZGQAtoSU}Stabler" description="{=*}(Stable definiton)">--> <!--TODO_GOKCEN--> <!-- <Meshes sign_mesh_name="shop_sign_merchanthorse" shop_prop_mesh_name_1="shop_prop_merchanthorse_a" shop_prop_mesh_name_2="shop_prop_merchanthorse_b" shop_prop_mesh_name_3_1="shop_prop_merchanthorse_c" shop_prop_mesh_name_4="shop_prop_merchanthorse_d" shop_prop_mesh_name_5="shop_prop_merchanthorse_e" shop_prop_mesh_name_6="shop_prop_merchanthorse_f"/> <Production conversion_speed="1"> <Inputs> <Input input_item="horse" /> </Inputs> <Outputs> <Output output="ItemCategory.war_horse" /> </Outputs> </Production> </WorkshopType>--> <WorkshopType id="silversmithy" name="{=silversmithworkshop}Silversmith" frequency="2" equipment_cost="2000" jobname="{=silversmithworker}Silversmith" description="{=cxrsASao}Rare silver ore is turned into jewelry, the finest of all trade goods, in a Silversmith."> <Meshes sign_mesh_name="shop_sign_merchantsmithing" shop_prop_mesh_name_1="shop_prop_merchantsilversmith_a" shop_prop_mesh_name_2="shop_prop_merchantsilversmith_b" shop_prop_mesh_name_3_1="shop_prop_merchantsilversmith_c" shop_prop_mesh_name_4="shop_prop_merchantsilversmith_d" shop_prop_mesh_name_5="shop_prop_merchantsilversmith_e" shop_prop_mesh_name_6="shop_prop_merchantsilversmith_f" /> <Production conversion_speed="0.75"> <Inputs> <Input input_item="silver" /> </Inputs> <Outputs> <Output output="ItemCategory.jewelry" output_count="2" /> </Outputs> </Production> </WorkshopType> </WorkshopTypes> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;