![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > SandBox > ModuleData
```
<?xml version="1.0" encoding="utf-8"?>
<WorkshopTypes>
<WorkshopType
id="artisans"
name="{=VHLUHBaT}Artisans"
equipment_cost="1000000"
frequency="0"
jobname="{=qfzkMuLj}Artisan"
isHidden="true"
description="{=AfiEQPky}Every town has a few craftsman. Someone has to make everyday stuff for everyday people and mosts do it themselves.">
<Meshes
sign_mesh_name="shop_sign_merchantbakery"
shop_prop_mesh_name_1="shop_prop_merchantflour_a"
shop_prop_mesh_name_2="shop_prop_merchantflour_b"
shop_prop_mesh_name_3_1="shop_prop_merchantflour_c"
shop_prop_mesh_name_4="Shop_prop_merchantbakery_d"
shop_prop_mesh_name_5="Shop_prop_merchantbakery_e"
shop_prop_mesh_name_6="Shop_prop_merchantbakery_f" />
<Production
conversion_speed="1">
<Inputs>
<Input
input_item="cow" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.meat"
output_count="6" />
<Output
output="ItemCategory.hides"
output_count="2" />
</Outputs>
</Production>
<Production
conversion_speed="2">
<Inputs>
<Input
input_item="sheep" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.meat"
output_count="2" />
<Output
output="ItemCategory.hides"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="4">
<Inputs>
<Input
input_item="hog" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.meat"
output_count="1" />
<Output
output="ItemCategory.hides"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="grape" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.wine"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.05">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.tools"
output_count="2" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="olives" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.oil"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.8">
<Inputs></Inputs>
<Outputs>
<Output
output="ItemCategory.garment"
output_count="2" />
</Outputs>
</Production>
<Production
conversion_speed="0.8">
<Inputs></Inputs>
<Outputs>
<Output
output="ItemCategory.light_armor" />
</Outputs>
</Production>
<Production
conversion_speed="0.3">
<Inputs>
<Input
input_item="leather" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.medium_armor" />
</Outputs>
</Production>
<Production
conversion_speed="0.15">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.heavy_armor" />
</Outputs>
</Production>
<Production
conversion_speed="0.075">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ultra_armor" />
</Outputs>
</Production>
<Production
conversion_speed="1.5">
<Inputs></Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons" />
</Outputs>
</Production>
<Production
conversion_speed="0.6">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_2" />
</Outputs>
</Production>
<Production
conversion_speed="0.3">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_3" />
</Outputs>
</Production>
<Production
conversion_speed="0.15">
<Inputs>
<Input
input_item="iron" />
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_4" />
</Outputs>
</Production>
<Production
conversion_speed="0.075">
<Inputs>
<Input
input_item="iron" />
<Input
input_item="hardwood" />
<Input
input_item="leather" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_5" />
</Outputs>
</Production>
<Production
conversion_speed="1.5">
<Inputs></Inputs>
<Outputs>
<Output
output="ItemCategory.arrows"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="1.2">
<Inputs></Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons" />
</Outputs>
</Production>
<Production
conversion_speed="0.6">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_2" />
</Outputs>
</Production>
<Production
conversion_speed="0.3">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_3" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="hardwood" />
<Input
input_item="leather" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_4" />
</Outputs>
</Production>
<Production
conversion_speed="0.05">
<Inputs>
<Input
input_item="hardwood" />
<Input
input_item="leather" />
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_5" />
</Outputs>
</Production>
<Production
conversion_speed="1.2">
<Inputs></Inputs>
<Outputs>
<Output
output="ItemCategory.shield" />
</Outputs>
</Production>
<Production
conversion_speed="0.6">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_2" />
</Outputs>
</Production>
<Production
conversion_speed="0.3">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_3" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="hardwood" />
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_4"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.05">
<Inputs>
<Input
input_item="hardwood" />
<Input
input_item="leather" />
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_5"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="1.0">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.horse_equipment" />
</Outputs>
</Production>
<Production
conversion_speed="0.4">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.horse_equipment_2" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="hardwood" />
<Input
input_item="leather" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.horse_equipment_3" />
</Outputs>
</Production>
<Production
conversion_speed="0.05">
<Inputs>
<Input
input_item="hardwood" />
<Input
input_item="iron" />
<Input
input_item="leather" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.horse_equipment_4" />
</Outputs>
</Production>
<Production
conversion_speed="0.025">
<Inputs>
<Input
input_item="hardwood" />
<Input
input_item="iron" />
<Input
input_item="leather" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.horse_equipment_5" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="brewery"
name="{=GsaLzLfl}Brewery"
equipment_cost="2000"
frequency="1"
jobname="{=pVjxlT1f}Brewer"
description="{=hn82dw2C}We malt, mash and ferment grain to brew beer, the most popular beverage for the common people, especially in the northern lands.">
<Meshes
sign_mesh_name="shop_sign_merchantbeer"
shop_prop_mesh_name_1="shop_prop_merchantbeer_a"
shop_prop_mesh_name_2="shop_prop_merchantbeer_b"
shop_prop_mesh_name_3_1="shop_prop_merchantbeer_c"
shop_prop_mesh_name_4="shop_prop_merchantbeer_d"
shop_prop_mesh_name_5="shop_prop_merchantbeer_e"
shop_prop_mesh_name_6="shop_prop_merchantbeer_f" />
<Production
conversion_speed="3.5">
<Inputs>
<Input
input_item="grain" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.beer"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="velvet_weavery"
name="{=EBCKXbTa}Velvet Weavery"
frequency="2"
equipment_cost="2000"
jobname="{=HXuAkbcU}Velvet Weaver"
description="{=oFKrLaBy}We weave raw silk into even finer velvet to make the most luxurious garments in Calradia.">
<Meshes
sign_mesh_name="shop_sign_merchantweaveryvelvet"
shop_prop_mesh_name_1="shop_prop_merchantweavery_velvet_a"
shop_prop_mesh_name_2="shop_prop_merchantweavery_velvet_b"
shop_prop_mesh_name_3_1="shop_prop_merchantweavery_velvet_c"
shop_prop_mesh_name_4="shop_prop_merchantweavery_velvet_d"
shop_prop_mesh_name_5="shop_prop_merchantweavery_velvet_e"
shop_prop_mesh_name_6="shop_prop_merchantweavery_velvet_f" />
<Production
conversion_speed="0.75">
<Inputs>
<Input
input_item="cotton" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.velvet"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="linen_weavery"
name="{=tK4IiP3J}Linen Weavery"
frequency="2"
equipment_cost="2000"
jobname="{=RLz2b53X}Clothier"
description="{=vDwDPFua}We subject flax stalks to a lengthy process to separate the fibers, then weave them into linen. The fabric is lighter than wool and popular in summers and in hotter regions.">
<Meshes
sign_mesh_name="shop_sign_merchantweaverylinen"
shop_prop_mesh_name_1="shop_prop_merchantweavery_linen_a"
shop_prop_mesh_name_2="shop_prop_merchantweavery_linen_b"
shop_prop_mesh_name_3_1="shop_prop_merchantweavery_linen_c"
shop_prop_mesh_name_4="shop_prop_merchantweavery_linen_d"
shop_prop_mesh_name_5="shop_prop_merchantweavery_linen_e"
shop_prop_mesh_name_6="shop_prop_merchantweavery_linen_f" />
<Production
conversion_speed="2">
<Inputs>
<Input
input_item="flax" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.linen"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="wine_press"
name="{=uy2mSmw3}Wine Press"
frequency="2"
equipment_cost="2000"
jobname="{=PdvjpThP}Vintner"
description="{=llI5116T}We press grapes and ferment the juice. Wine is always in high demand throughout Calradia.">
<Meshes
sign_mesh_name="shop_sign_merchantwinery"
shop_prop_mesh_name_1="shop_prop_merchantwinery_a"
shop_prop_mesh_name_2="shop_prop_merchantwinery_b"
shop_prop_mesh_name_3_1="shop_prop_merchantwinery_c"
shop_prop_mesh_name_4="shop_prop_merchantwinery_d"
shop_prop_mesh_name_5="shop_prop_merchantwinery_e"
shop_prop_mesh_name_6="shop_prop_merchantwinery_f" />
<Production
conversion_speed="2.5">
<Inputs>
<Input
input_item="grape" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.wine"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="pottery_shop"
name="{=Tj7ErPfn}Pottery Shop"
frequency="2"
equipment_cost="2000"
jobname="{=wLTQpbIM}Potter"
description="{=yI0RHP6R}We fashion pots out of clay then bake them in kilns. People store most everything in pots and they're always in high demand.">
<Meshes
sign_mesh_name="shop_sign_merchantpottery"
shop_prop_mesh_name_1="shop_prop_merchantpottery_a"
shop_prop_mesh_name_2="shop_prop_merchantpottery_b"
shop_prop_mesh_name_3_1="shop_prop_merchantpottery_c"
shop_prop_mesh_name_4="shop_prop_merchantpottery_d"
shop_prop_mesh_name_5="shop_prop_merchantpottery_e"
shop_prop_mesh_name_6="shop_prop_merchantpottery_f" />
<Production
conversion_speed="2">
<Inputs>
<Input
input_item="clay" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.pottery"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="olive_press"
name="{=boupIGPX}Olive Press"
frequency="2"
equipment_cost="2000"
jobname="{=wCuAxt4m}Oilpresser"
description="{=qF9UGd2S}We crush olives and then drain the oil to be used for cooking, to light lamps, for soap, and for many other purposes.">
<Meshes
sign_mesh_name="shop_sign_merchantpottery"
shop_prop_mesh_name_1="shop_prop_merchantpottery_a"
shop_prop_mesh_name_2="shop_prop_merchantpottery_b"
shop_prop_mesh_name_3_1="shop_prop_merchantpottery_c"
shop_prop_mesh_name_4="shop_prop_merchantpottery_d"
shop_prop_mesh_name_5="shop_prop_merchantpottery_e"
shop_prop_mesh_name_6="shop_prop_merchantpottery_f" />
<Production
conversion_speed="2.5">
<Inputs>
<Input
input_item="olives" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.oil"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="wool_weavery"
name="{=bZeZCHoa}Wool Weavery"
frequency="2"
equipment_cost="2000"
jobname="{=eS6nGak1}Wool Weaver"
description="{=Ej2aaOhh}We spin sheep's wool into yarn, then weave the yarn on looms into cloth. It's the most common type of fabric here, especially in the cooler regions.">
<Meshes
sign_mesh_name="shop_sign_merchantweaverywool"
shop_prop_mesh_name_1="shop_prop_merchantweavery_wool_a"
shop_prop_mesh_name_2="shop_prop_merchantweavery_wool_b"
shop_prop_mesh_name_3_1="shop_prop_merchantarmory_light_c"
shop_prop_mesh_name_4="shop_prop_merchantweavery_wool_d"
shop_prop_mesh_name_5="shop_prop_merchantweavery_wool_e"
shop_prop_mesh_name_6="shop_prop_merchantweavery_wool_f" />
<Production
conversion_speed="1">
<Inputs>
<Input
input_item="wool" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.garment"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="tannery"
name="{=7hx2Nlmd}Tannery"
frequency="1"
equipment_cost="2000"
jobname="{=ousGnzju}Tanner"
description="{=cawbOcb1}We treat raw hides with lime and other chemicals, and turned them into supple leather.">
<Meshes
sign_mesh_name="shop_sign_merchantleather"
shop_prop_mesh_name_1="shop_prop_merchantarmory_a"
shop_prop_mesh_name_2="shop_prop_merchantleather_b"
shop_prop_mesh_name_3_1="shop_prop_merchantarmory_medium_c"
shop_prop_mesh_name_4="shop_prop_merchantleather_d"
shop_prop_mesh_name_5="shop_prop_merchantleather_e"
shop_prop_mesh_name_6="shop_prop_merchantleather_f" />
<Production
conversion_speed="1">
<Inputs>
<Input
input_item="hides" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.leather"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="wood_WorkshopType"
name="{=UiSes6XY}Wood Workshop"
frequency="2"
equipment_cost="2000"
jobname="{=IO7Jgato}Carpenter"
description="{=xTeJPsMH}We saw planks and turn polls, then fashion them into weapons, shields and tools.">
<Meshes
sign_mesh_name="shop_sign_merchantshields"
shop_prop_mesh_name_1="shop_prop_merchantcarpenter_a"
shop_prop_mesh_name_2="shop_prop_merchantcarpenter_b"
shop_prop_mesh_name_3_1="shop_prop_merchantsmithing_tools_c"
shop_prop_mesh_name_3_2="shop_prop_merchantweapons_ranged_c"
shop_prop_mesh_name_3_3="shop_prop_merchantweapons_shield_c"
shop_prop_mesh_name_4="shop_prop_merchantcarpenter_d"
shop_prop_mesh_name_5="shop_prop_merchantcarpenter_e"
shop_prop_mesh_name_6="shop_prop_merchantcarpenter_f" />
<Production
conversion_speed="2.5">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.tools"
output_count="2" />
</Outputs>
</Production>
<Production
conversion_speed="0.33">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons"
output_count="3" />
</Outputs>
</Production>
<Production
conversion_speed="0.5">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_2"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.4">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_3"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.3">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_4"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.2">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ranged_weapons_5"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="1">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.33">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_2"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.2">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_3"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_4"
output_count="1" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="hardwood" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.shield_5"
output_count="1" />
</Outputs>
</Production>
</WorkshopType>
<WorkshopType
id="smithy"
name="{=Kqt8RHh7}Smithy"
frequency="2"
equipment_cost="2000"
jobname="{=8MwqyFfS}Ironmonger"
description="{=J2Ioper5}Iron ore is smelted into ingots then forged into tools, nails, weapons and armor in a smithy.">
<Meshes
sign_mesh_name="shop_sign_merchantsmithing"
shop_prop_mesh_name_1="shop_prop_merchantsmithing_a"
shop_prop_mesh_name_2="shop_prop_merchantsmithing_b"
shop_prop_mesh_name_3_1="shop_prop_merchantweapons_melee_c"
shop_prop_mesh_name_3_2="shop_prop_merchantarmory_heavy_c"
shop_prop_mesh_name_4="shop_prop_merchantsmithing_d"
shop_prop_mesh_name_5="shop_prop_merchantsmithing_e"
shop_prop_mesh_name_6="shop_prop_merchantsmithing_f" />
<Production
conversion_speed="1">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons"
output_count="2" />
</Outputs>
</Production>
<Production
conversion_speed="1">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_2" />
</Outputs>
</Production>
<Production
conversion_speed="0.5">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_3" />
</Outputs>
</Production>
<Production
conversion_speed="0.2">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_4" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.melee_weapons_5" />
</Outputs>
</Production>
<Production
conversion_speed="1">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.medium_armor" />
</Outputs>
</Production>
<Production
conversion_speed="0.25">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.heavy_armor" />
</Outputs>
</Production>
<Production
conversion_speed="0.1">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.ultra_armor" />
</Outputs>
</Production>
<Production
conversion_speed="1.5">
<Inputs>
<Input
input_item="iron" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.tools"
output_count="4" />
</Outputs>
</Production>
</WorkshopType>
<!--<WorkshopType id="stable" name="{=zzQdNpXw}Stable" frequency="2" equipment_cost="2000" jobname="{=ZGQAtoSU}Stabler" description="{=*}(Stable definiton)">-->
<!--TODO_GOKCEN-->
<!--
<Meshes sign_mesh_name="shop_sign_merchanthorse" shop_prop_mesh_name_1="shop_prop_merchanthorse_a" shop_prop_mesh_name_2="shop_prop_merchanthorse_b" shop_prop_mesh_name_3_1="shop_prop_merchanthorse_c" shop_prop_mesh_name_4="shop_prop_merchanthorse_d" shop_prop_mesh_name_5="shop_prop_merchanthorse_e" shop_prop_mesh_name_6="shop_prop_merchanthorse_f"/>
<Production conversion_speed="1">
<Inputs>
<Input input_item="horse" />
</Inputs>
<Outputs>
<Output output="ItemCategory.war_horse" />
</Outputs>
</Production>
</WorkshopType>-->
<WorkshopType
id="silversmithy"
name="{=silversmithworkshop}Silversmith"
frequency="2"
equipment_cost="2000"
jobname="{=silversmithworker}Silversmith"
description="{=cxrsASao}Rare silver ore is turned into jewelry, the finest of all trade goods, in a Silversmith.">
<Meshes
sign_mesh_name="shop_sign_merchantsmithing"
shop_prop_mesh_name_1="shop_prop_merchantsilversmith_a"
shop_prop_mesh_name_2="shop_prop_merchantsilversmith_b"
shop_prop_mesh_name_3_1="shop_prop_merchantsilversmith_c"
shop_prop_mesh_name_4="shop_prop_merchantsilversmith_d"
shop_prop_mesh_name_5="shop_prop_merchantsilversmith_e"
shop_prop_mesh_name_6="shop_prop_merchantsilversmith_f" />
<Production
conversion_speed="0.75">
<Inputs>
<Input
input_item="silver" />
</Inputs>
<Outputs>
<Output
output="ItemCategory.jewelry"
output_count="2" />
</Outputs>
</Production>
</WorkshopType>
</WorkshopTypes>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>