![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > SandBox > ModuleData > Languages ``` <?xml version="1.0" encoding="utf-8"?> <base xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" type="string"> <tags> <tag language="English" /> </tags> <strings> <string id="00bd3Huo" text="performing new rituals that treat the ruler as semi-divine" /> <string id="00mulBcs" text="{VALUE}% damage bonus from speed with polearms by troops in your formation." /> <string id="00Qvwelb" text="{WOUNDED_NUMBER} of your men got wounded while they were trying to separate the two sides." /> <string id="02IdNzbt" text="{VALUE}% handling of swingable polearms." /> <string id="03DZpTYi" text="You are a wanted criminal." /> <string id="03lc5R2t" text="You have tried to persuade me before. I will not stand your words again." /> <string id="04tBEafz" text="Village is successfully raided by your help." /> <string id="04ti5hcX" text="{TOURNAMENT_ROUND_GOAL}{QUEST_GIVER.LINK} will certainly be disappointed." /> <string id="07qBenIW" text="a flagon of ale" /> <string id="07QlFlXK" text="a plate of herrings" /> <string id="088shjNR" text="Go on..." /> <string id="095beaQ5" text="Yes, there's a lot of work we need to do around the village, and we're short on the materials that our smith needs to make us tools and fittings. Do you think you could get us some? We'll pay well.[ib:demure][if:convo_dismayed]" /> <string id="09npcQY0" text="{VALUE}% fortification bonus to the governed settlement" /> <string id="0A6BUASZ" text="{VALUE} daily experience to infantry in your party." /> <string id="0aMHHQL4" text="{VALUE}% reload speed to mangonels and trebuchets in siege bombardment." /> <string id="0aU9dtvV" text="Time:" /> <string id="0AUYrhGw" text="{VALUE} companion limit." /> <string id="0AUZvSAq" text="{COMPANY_OF_TROUBLE_PERSUADE_ATTEMPT_1}" /> <string id="0aXG8dvJ" text="Make peace with the {KINGDOM_NAME}. No tribute will be paid." /> <string id="0B6HlgnN" text="{FIRSTNAME} the Lizard" /> <string id="0B91pZ2R" text="A permanent space that hosts fairs. Citizens can gather, drink dance and socialize, increasing the daily morale of the settlement." /> <string id="0bPb5btR" text="{LORD.NAME} is a member of the {CLAN_NAME}, {CLAN_DESCRIPTION} of the {FACTION_NAME} that is backing {RULER} in the civil war. {?LORD.GENDER}She{?}He{\?} has the reputation of being {REPUTATION}." /> <string id="0cMibkQO" text="You may know me as a {?PLAYER.GENDER}woman{?}man{\?} of honor." /> <string id="0coOJAvg" text="Yes, {?PLAYER.GENDER}madam{?}sir{\?}. Thank you." /> <string id="0D1ty8JA" text="Coordination" /> <string id="0DaxFvnw" text="{VALUE}% damage with bows by troops in your formation." /> <string id="0dbwEczK" text="Mounted weapon damage penalty: {a0}%" /> <string id="0DpoSNky" text="You are commanding the besiegers." /> <string id="0dY1xyyK" text="This is a dangerous step, however, and I'm putting my life and the lives of my people at risk. I need some sort of support from you before I can change my allegiance.[if:convo_stern]" /> <string id="0eAc6WQk" text="I would like to enter {FACTION_SERVICE_TERM}." /> <string id="0eAtiZbL" text="I have no answer to that." /> <string id="0EqPRs21" text="As {?IS_FEMALE}queen{?}king{\?} you must decide whether to enforce the policy of {POLICY_NAME}." /> <string id="0ewaZnfe" text="Very good. Keep them coming.[if:convo_mocking_aristocratic]" /> <string id="0FIbRZsi" text="You can not help but notice how people are put at ease by {?PLAYER_CHILD}your {?CHILD.GENDER}daughter{?}son{\?}{?}the {?CHILD.GENDER}girl{?}boy{\?}{\?} and seek {?CHILD.GENDER}her{?}his{\?} company." /> <string id="0FxtNPvV" text="You cannot devastate a settlement that has your faction culture.{newline}" /> <string id="0g7MZCAK" text="Workshop Income" /> <string id="0G8Q3AZv" text="I am thinking of a different attribute." /> <string id="0gwQGnm4" text="{ARMY_OWNER_TEXT} {ARMY_BEHAVIOR}" /> <string id="0h5BrVdA" text="Your relation with notables in some of your settlements increased due to high loyalty" /> <string id="0I6xdead" text="taxing landowners on their property" /> <string id="0i8RgslK" text="Or, maybe one of your trusted companions can buy the {ITEM_TYPE}. I reckon they'll cost {COMPANION_NEED_GOLD_AMOUNT}{GOLD_ICON} denars, and they'd best take at least {ALTERNATIVE_TROOP_AMOUNT} men for protection.[if:convo_bored]" /> <string id="0J9dgA7j" text="{VALUE} bow skill to horse archers in your formation" /> <string id="0jbhAPub" text="{VALUE} daily experience to infantry troops in your party." /> <string id="0kYaAb7c" text="A gang leader needs recruits for {?ISSUE_GIVER.GENDER}her{?}his{\?} gang." /> <string id="0L79bLR5" text="Sedition? You have been misinformed. My men and I are loyal servants of {RULER_NAME_AND_TITLE}. We are simply going about informing the people that our {RULER_TITLE} is surrounded by bad advisers who wish to raise their taxes. We petition {RULER.NAME} to listen to {?RULER.GENDER}her{?}his{\?} people and their needs.[if:convo_normal][ib:hip]" /> <string id="0L96iq1b" text="{VALUE}% damage with throwing weapons by mounted troops in your formation." /> <string id="0M6ApEr2" text="Surely you know that {FIRST_NAME} is {RELATIONSHIP} as well as my liege, and will always be able to count on my loyalty." /> <string id="0mBHB7mA" text="{VALUE} one handed skill to infantry troops in your formation." /> <string id="0mKYUNb8" text="Hunting Rights" /> <string id="0MTzaxau" text="{?CHARACTER.GENDER}She{?}He{\?} retired from adventuring, and was last seen with a group of mountain hermits living a life of quiet contemplation." /> <string id="0mVwnCES" text="I must say something. Your men say their wages are late. We should take care that this doesn't happen." /> <string id="0nhqJewP" text="{RULER.NAME} of the {KINGDOM} grants {SETTLEMENT} to {LEADER.NAME} with {?RULER.GENDER}her{?}his{\?} council's support." /> <string id="0nqzQqGy" text="Sure. We will wait other parties around {GATHERING_SETTLEMENT} for a while, then follow us." /> <string id="0p0jXXIa" text="Reject the landlord's request for money and collect revenues as before." /> <string id="0Pd84h4W" text="I'll accept that." /> <string id="0Pt6Maba" text="Is this a joke? You've some nerve asking me for favours, {PLAYER.NAME}, and let me assure you you'll get none.[if:convo_stern]" /> <string id="0pW4fcjt" text="{VALUE}% troops left behind when escaping from battles." /> <string id="0pyLfrGZ" text="Walk It Off" /> <string id="0qc11kmz" text="a plate of mutton dumplings" /> <string id="0Qh7Pa9E" text="Tenants are forbidden from leaving the lands of their lords without notice." /> <string id="0QuAZ8YO" text="I'll be waiting. Good luck.[if:convo_relaxed_happy][ib:confident]" /> <string id="0T7AKmVS" text="{VALUE}% casualty chance from siege bombardments." /> <string id="0tB3VGE4" text="We await your success, {?PLAYER.GENDER}milady{?}sir{\?}.[if:convo_nervous]" /> <string id="0TyPBryV" text="I recently bought the right to graze cattle near the village of {TARGET_SETTLEMENT}. Good pastureland is hard to find. But now the locals are giving my herdsmen trouble.[if:convo_thinking][ib:closed]" /> <string id="0UPds9x3" text="Very well, then..." /> <string id="0URijoc0" text="Attack army" /> <string id="0VfEGekD" text="Sturgia snow bonus" /> <string id="0vnegjxf" text="Abandon Army" /> <string id="0vqPUXfr" text="{VALUE}% reload speed with bows." /> <string id="0vWaNd1m" text="At the same time, {?CHILD.GENDER}she{?}he{\?} shows {?PLAYER_IS_MOTHER}your{?}{?CHILD.GENDER}her{?}his{\?} mother's{\?}...." /> <string id="0WgYomR5" text="Thank you. I cannot guarantee I'd do the same for you, but I thank you." /> <string id="0wj3HIbh" text="Caravan entered {SETTLEMENT_LINK}." /> <string id="0wlWgIeL" text="Wall Breaker" /> <string id="0WOPfOIH" text="I'm afraid I don't have time to fight but I can use my influence." /> <string id="0wTZx8EC" text="You don't seem trustworthy. I have no interest in your offer." /> <string id="0wxRZ9AV" text="Armies led by Tier 5+ nobles require 10% less influence{newline}Influence of the ruler clan is reduced by 1 per day" /> <string id="0XOii9tg" text="The noble did not let {CHILD.NAME} go hand-to-hand with other warriors, but the young {?CHILD.GENDER}woman{?}man{\?} joined the archers as they traded shots with enemy scouts." /> <string id="0XuFh3cX" text="Forest Kin" /> <string id="0YRl5Yie" text="I'll bring your {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} by myself." /> <string id="0YwZsiT4" text="Your clan is now owner of the town from which the goods were stolen. As the lord of the settlement you cannot get involved in deals of this kind. Your agreement with {QUEST_GIVER.LINK} is canceled." /> <string id="10cVZTTm" text="{VALUE}% recovery of lost hit points after each battle." /> <string id="117W31dZ" text="You were unable to drive the herders from the disputed pasture. The landowner, {QUEST_GIVER.LINK}, probably feels that you let {?QUEST_GIVER.GENDER}her{?}him{\?} down." /> <string id="15wCjIBY" text="Take too much time, and my men will swing from the gallows. Speed it along, will you?" /> <string id="16fxd9fN" text="Public Speaker" /> <string id="176K8dcb" text="You will end the siege if you leave. Are you sure?" /> <string id="17A2DDgD" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has decided to make peace with the {KINGDOM} with the support of {?PEACEMAKER_RULER.GENDER}her{?}his{\?} council." /> <string id="17cIGVQE" text="Polearm weapon damage: +{a0}%" /> <string id="18xOURG4" text="Hmm.. No... {IMMEDIATE_FAILURE_LINE}" /> <string id="196tGVIm" text="There are no nobles to meet." /> <string id="1aaoSpNf" text="Your contract with the {QUEST_GIVER.NAME} is still in force. I can't let you go without {?QUEST_GIVER.GENDER}her{?}his{\?} permission." /> <string id="1aQAmENB" text="The {ENEMY_KINGDOM_INFORMAL_NAME} may be strong but their lands are rich and ripe for the taking." /> <string id="1atg831t" text="Thank you. Your service will be remembered." /> <string id="1AU2jnNV" text="As {?IS_FEMALE}queen{?}king{\?} you must decide whether to disavow the policy of {POLICY_NAME}." /> <string id="1B8ZDOLs" text="Horses" /> <string id="1bbsq6uw" text="We should award this fief to a new clan" /> <string id="1be7OEQB" text="{VALUE}% armor while on foot." /> <string id="1BFk0wAV" text="defeats an enemy." /> <string id="1bhjQFOe" text="I am {CONVERSATION_HERO.FIRSTNAME}. I own land around here. I speak for many of the people in this village." /> <string id="1bw2uw8H" text="Wind Winder" /> <string id="1cMS6415" text="Pay {FINE}{INFLUENCE_ICON}" /> <string id="1dS5OjLQ" text="{VALUE}% learning rate of new part designs when smelting." /> <string id="1dUVrgQ8" text="I just hope you can deliver the herd soon." /> <string id="1Ehm6o1d" text="shooting at targets." /> <string id="1eKRHLur" text="Discarded armors are donated to troops for increased experience." /> <string id="1FcxAGWU" text="Ah, yes. I am afraid I can no longer entertain such a proposal. I am now the head of my family, and the factors that we must consider have changed. You would need to place your property under my control, and I do not think that you would accept that." /> <string id="1FOmvEdf" text="All profitable trade routes of the caravan are blocked by recent wars. {QUEST_GIVER.LINK} decided to recall the caravan until the situation gets better. {?QUEST_GIVER.GENDER}She{?}He{\?} was happy with your service and sent you {REWARD}{GOLD_ICON} as promised." /> <string id="1FPpHasQ" text="{VALUE}% garrison wages in the governed castle." /> <string id="1fXYQ7XG" text="My deals are none of your business, merchant." /> <string id="1G5M9nn2" text="What I mentioned about running from battle..." /> <string id="1gMfbcaO" text="{FIRSTNAME} of the Staff" /> <string id="1GPa9aTQ" text="Scout the keep" /> <string id="1gv0AVUN" text="You are my prisoners now." /> <string id="1gvHI0TH" text="Ah... Well, I am afraid that is not enough." /> <string id="1GwI0hcG" text="{VALUE}% mounted melee damage." /> <string id="1H6SKtUl" text="Deliver the prisoner to {ISSUE_OWNER.LINK} {?ISSUE_OWNER.GENDER}herself{?}himself{\?} or one of {?ISSUE_OWNER.GENDER}her{?}his{\?} settlements. If you don't want to deliver {TARGET_HERO.LINK}, talk with {?TARGET_HERO.GENDER}her{?}him{\?} to negotiate on {?TARGET_HERO.GENDER}her{?}his{\?} release." /> <string id="1hbos200" text="Here are some documents from the chancellery." /> <string id="1Hd19nq5" text="You are not in command of this siege." /> <string id="1hOPCf8I" text="But I'm sure you won't disappoint me. Enjoy your riches![if:convo_focused_happy][ib:confident]" /> <string id="1hpeeCJD" text="Have you found any good men?[ib:confident3]" /> <string id="1IJouNaM" text="Carry on, then. Farewell." /> <string id="1IYP1wHc" text="{VALUE}% chance per day to increase relation with a notable by 1 in the governed settlement." /> <string id="1KWhhurv" text="Your tutor throws up his hands in the air at {CHILD.NAME}'s ability to lie {?CHILD.GENDER}her{?}his{\?} way out of trouble, but can't help but admire it a little." /> <string id="1l5dKk1c" text="Oh, thank you {PLAYER.NAME}. You will always be remembered by our people. Farewell.[if:convo_merry]" /> <string id="1lEckrPh" text="{VALUE} ammunition for throwing weapons to troops in your party." /> <string id="1LFcSRPw" text="I have a mine near here. We had an unfortunate accident a week back. Two workers were crushed to death. It's a great shame... but work must go on. Trouble is, no one wants to come back. If perhaps you could find me some prisoners...[if:convo_thinking][ib:hip]" /> <string id="1lOSJ29M" text="Yes, they are here. Tell your men to come pick them up." /> <string id="1LWWvGTT" text="participate in a pilgrimage." /> <string id="1LzohiMf" text="I brought {AMOUNT_TO_DELIVER} {.%}{?AMOUNT_TO_DELIVER &gt; 1}{PLURAL(REQUESTED_GOOD)}{?}{REQUESTED_GOOD}{\?}{.%} as we agreed." /> <string id="1m68Nsze" text="{QUEST_GIVER.LINK} has lost {SETTLEMENT} and your agreement with {?QUEST_GIVER.GENDER}her{?}him{\?} has been canceled." /> <string id="1NCVDNri" text="The noble gave the young adult command of a small group of scouts. {?CHILD.GENDER}She{?}He{\?} took them on patrol and even though some were twice {?CHILD.GENDER}her{?}his{\?} age, {?CHILD.GENDER}she{?}he{\?} won their respect." /> <string id="1NtZ4BJh" text="{QUEST_GIVER.LINK}: Thank you. My lords see the conquest of {TARGET_SETTLEMENT} was a stepping stone toward further victories. {?QUEST_GIVER.GENDER}She{?}He{\?} is grateful for your service. Because you didn't lead the army {?QUEST_GIVER.GENDER}She{?}He{\?} gave you {LESSER_REWARD}{GOLD_ICON} of denars." /> <string id="1OKEl18y" text="This is for {COMPANION.NAME}" /> <string id="1oPRugXl" text="Trick knife throws and swift evasions can entertain a marketplace crowd, but are useful on the battlefield as well. " /> <string id="1OQubYTT" text="Marriage Offer" /> <string id="1OU1ZkaZ" text="{SALUTATION_BY_PLAYER}, I wish to be more than a mercenary. Is there a way I could pledge myself as a vassal?" /> <string id="1PC4D2fx" text="{VALUE}% damage bonus from speed with two handed weapons while on foot." /> <string id="1PCaW5YI" text="My liege {QUEST_GIVER.NAME} also instructed me to present you the sum of {REWARD_GOLD}{GOLD_ICON} denars for the prisoners exchange." /> <string id="1pdBdqKn" text="Party Type:" /> <string id="1q2dxlol" text="You have failed to pay {TOTAL_DENAR}{GOLD_ICON} denars to {QUEST_GIVER.LINK}. {QUEST_GIVER_VILLAGE} and its locals are aware of your misdemeanor." /> <string id="1q3FKY1s" text="Have you made your trip yet? I presume you were able to make a sale?" /> <string id="1QsZq9UW" text="{VALUE}% movement speed to infantry in your formation." /> <string id="1qUFMK28" text="Towns owned by Battanian rulers have +1 militia production." /> <string id="1rbg3Hz2" text="The {FACTION_1} and {FACTION_2} are no longer enemies." /> <string id="1RBxhh4W" text="{QUEST_GIVER.LINK} is not avaliable for this quest anymore." /> <string id="1REltXXz" text="I'll help if I can." /> <string id="1Resf6O4" text="I am {CONVERSATION_HERO.FIRSTNAME}, a merchant. I trade out of {SETTLEMENT_STRING}. {BUSINESS_STRING}" /> <string id="1s54uxsA" text="Sorry. I don't have any animals for you this time." /> <string id="1sbbbOyr" text="Excellent... I'm counting on you! The caravan will be leaving soon.[if:convo_normal][ib:hip]" /> <string id="1Tft1d4A" text="{FIRSTNAME} the Boulder" /> <string id="1tGP6vJn" text="Target settlement is under attack right now." /> <string id="1UBNuatk" text="Faris" /> <string id="1UO0yMBr" text="You can not parley during an ongoing battle." /> <string id="1V6DRayw" text="You don't have {BRIBE_COST} denars." /> <string id="1V8f9vRM" text="A courier bearing a peace offer from the {PROPOSER_HERO_FACTION} has arrived at the court of your realm." /> <string id="1V9GeKr8" text="Fah...I don't need more men. Thank you." /> <string id="1vnaskLR" text="It was a pleasure to work with you, chief. Farewell...[if:convo_nonchalant][ib:normal2]" /> <string id="1vQul57Y" text="The caravan got lost and it was {CHILD.NAME} who spotted the landmarks that got it back on track." /> <string id="1vYgkaaK" text="Honor represents your reputation for respecting your formal commitments, like keeping your word and obeying the law." /> <string id="1WbsW7I7" text="{QUEST_GIVER.NAME} won’t need anymore daggers. You can go back to {?QUEST_GIVER.GENDER}her{?}him{\?} to get your reward." /> <string id="1WxrzNXx" text="He'll be delighted. I'll tell him to join you as soon as possible." /> <string id="1XuYGQcT" text="{ISSUE_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}her{?}his{\?} local smith needs {REQUESTED_ITEM} to forge more tools. You asked your companion {COMPANION.LINK} to help the local smith and craft {REQUESTED_ITEM_COUNT} {?(REQUESTED_ITEM_COUNT &gt; 1)}{PLURAL(REQUESTED_ITEM)}{?}{REQUESTED_ITEM}{\?} for the village. Your companion will rejoin your party in {RETURN_DAYS} days." /> <string id="1Y5p40uP" text="granting villagers the right to graze on land held in common" /> <string id="1yCeyK4I" text="You declared that the village had paid enough, and departed." /> <string id="1yqMERf2" text="{VALUE}% recovery rate for each type of food in party inventory." /> <string id="1YxFYg3s" text="Energetic" /> <string id="1z3oRPQu" text="Mounted Patrols" /> <string id="1Z8oWbo7" text="{VALUE}% visual range on the campaign map." /> <string id="1zdkXAwL" text="The market isn't what we expected. I am afraid I only made {GATHERED_DENARS}{GOLD_ICON} of the {TOTAL_DENARS}{GOLD_ICON} that we agreed upon." /> <string id="1zLZf5rw" text="The rest of your men rushed to your help, dragging you out to safety and driving the bandits back into hiding." /> <string id="1zteHA7R" text="Bow Control" /> <string id="201kVrNa" text="{SALUTATION_BY_PLAYER}, I wish to be released from my oath to you." /> <string id="21dlZJt6" text="I don't wish to speak about that. As you know, our factions are at war." /> <string id="21Y4tWE9" text="Good, good. All the best to you, friend." /> <string id="21yUheIy" text="The {KINGDOM_NAME} was created in {CREATION_YEAR} by {RULER.NAME}, a rising {CULTURE_ADJECTIVE} warlord." /> <string id="231BaeH9" text="{VALUE} relationship with a random lord of your kingdom when an enemy lord is defeated." /> <string id="231s4Fqi" text="Release from homage? Hmm, perhaps it would be for the best... However, {PLAYER.NAME}, you must be sure that release is what you desire. This is not a thing done lightly." /> <string id="23YF84ib" text="{?PLAYER_CHILD}Your{?}The{\?} child quickly solves problems in {?CHILD.GENDER}her{?}his{\?} head, helping adults with their calculations." /> <string id="25ifdWOy" text="Return to siege" /> <string id="25vJYig0" text="trekking around nearby hills." /> <string id="2667CwaK" text="Pavise" /> <string id="26sKJehk" text="Choose an Achievement" /> <string id="26XPQw2v" text="I will miss this little deal we had. See you at the end" /> <string id="27yneDGL" text="Capture the enemy." /> <string id="287Epvf0" text="{HERO.NAME} is traveling right now." /> <string id="29R5VkXa" text="{VALUE}% daily chance to get +1 relation with a random notable in the governed settlement while a continuous project is active." /> <string id="2ApU6iCB" text="I'll hunt down {TOTAL_COUNT} bands of brigands for you." /> <string id="2ATI9qVM" text="Polearm weapon speed: +{a0}%" /> <string id="2aW6NC3Q" text="Let us discuss the final terms of our marriage." /> <string id="2b1xZGaQ" text="Make peace with the {KINGDOM_NAME}. Our kingdom will pay {T} tribute daily." /> <string id="2bcNCnI3" text="{QUEST_GIVER.LINK} asked you to sell {?QUEST_GIVER.GENDER}her{?}his{\?} goods for at least {UNIT_PRICE}{GOLD_ICON} per load and return to {?QUEST_GIVER.GENDER}her{?}him{\?}. {?QUEST_GIVER.GENDER}She{?}He{\?} told you that any profit would make above this price is yours to keep." /> <string id="2brAaeFh" text="You failed to complete tournaments in time. {QUEST_GIVER.LINK} will certainly be disappointed." /> <string id="2BVDp7Tg" text="The {KINGDOM} will stop {POLICY_DESCRIPTION} ({POLICY}). {POLICY_SUPPORT}" /> <string id="2c7dIRla" text="You are known as a brave {?PLAYER.GENDER}warrior{?}warrior{\?} and a fine leader of men, {PLAYER.NAME}. I shall be pleased to accept your sword into my service, if you are ready to swear homage to me." /> <string id="2D4EdZVK" text="All right, but if this falls through because you took too long, I won't be too happy with that." /> <string id="2diuD0rT" text="Your clan/faction is now at war with {QUEST_GIVER.LINK}'s faction. Your agreement with {QUEST_GIVER.LINK} has been canceled." /> <string id="2duoimiP" text="Caught Illness" /> <string id="2dWvwc0T" text="You must be the nice {?PLAYER.GENDER}lady{?}lord{\?} who {QUEST_GIVER.NAME} has been telling us about. We have been expecting you. The goods are nearby. I will tell my friends to bring them out as soon as you pay up." /> <string id="2E7s4L9R" text="Do you need mercenaries? I have a contract that I can transfer to you for {DEMAND_GOLD} denars." /> <string id="2EiC1YyZ" text="Well, if they get wind of what you're up to, things could go very wrong for me. Do be quick.[ib:nervous2][if:convo_dismayed]" /> <string id="2ELhox6C" text="If you don't want to get involved in this yourself, leave one of your capable companions and {NUMBER_OF_TROOPS} men for some days.[ib:closed][if:convo_grave]" /> <string id="2EOvlPc2" text="Gripped by wanderlust, {?PLAYER_CHILD}your{?}the{\?} child rode from the freezing woods of Sturgia to the blazing Nahasa." /> <string id="2fbLBXtT" text="'O'er the whale-road she sped \n She were manned by the dead \n And the clouds followed black in her wake'" /> <string id="2g2FhKb5" text="Farewell." /> <string id="2GMOnUIM" text="{QUEST_GIVER.LINK} expects your return to have {?QUEST_GIVER.GENDER}her{?}his{\?} share of the deal." /> <string id="2HIE7n9G" text="{ISSUE_OWNER.LINK} has captured {TARGET_HERO.LINK} {?ISSUE_OWNER.GENDER}herself{?}himself{\?}, your contract with {ISSUE_OWNER.LINK} has canceled." /> <string id="2HmzaFVK" text="type of item" /> <string id="2iRg3vpP" text="Target party is currently in an army right now." /> <string id="2Ixb5OKD" text="Village is successfully saved by your help." /> <string id="2jnsxsv5" text="Confidence" /> <string id="2Ju7Eduu" text="{QUEST_GIVER.LINK} has died. Your quest is canceled." /> <string id="2k7adlh7" text="While lacking experience a bit, you are full with youthful energy, you are fully eager, for the long years of adventuring ahead." /> <string id="2L1bZdwh" text="Good. I count on you.[if:convo_relaxed_happy]" /> <string id="2lCLp5eo" text="Stamina" /> <string id="2LIV2cy7" text="{SETTLEMENT}{.o} rebels" /> <string id="2ljMER8Z" text="{VALUE} battle morale against bandit parties." /> <string id="2LrFafpB" text="And I will respect and cherish your family." /> <string id="2mVZORaE" text="a servant of the {FACTION_NAME}" /> <string id="2NR2E663" text="Palm Orchard" /> <string id="2o7U1bNV" text="..and I will be at your side to fight your enemies should you need my sword." /> <string id="2OdXZUg9" text="led men into enemy territory." /> <string id="2oRJ0IzW" text="That will do. You've made a wise choice, my friend. We do well by our loyal fighters, and you can expect worthy rewards for your service." /> <string id="2P9mMbrq" text="It is not in my interest to change sides. (Self-interest persuasion failed.)" /> <string id="2paRqO8u" text="Faster building production +{a0}%" /> <string id="2PEKd3Sz" text="Actually, I changed my mind. Cancel the order..." /> <string id="2PPwmNmg" text="I can escort you for 10 days. After that, I must return to my own affairs." /> <string id="2PVm7NON" text="Partners in Crime" /> <string id="2Qx4bL66" text="The ruler has a monopoly on certain goods, although practically he can license out production to merchants and collect a portion of the proceeds." /> <string id="2qZ81jPG" text="Owner of {SETTLEMENT_NAME}" /> <string id="2rPMYl7Y" text="Peasant Leader" /> <string id="2ryLuN2i" text="Seven Veterans" /> <string id="2Rzw16OX" text="If you can advance to win the tournament, I'm sure that will do us both honor.[ib:hip2][if:convo_relaxed_happy]" /> <string id="2s6cH2kE" text="Even the finest swordsman can perish if his lord is ignorant of the difference between necessary risks and reckless, unnecessary ones." /> <string id="2sQQh02s" text="{ATTRIBUTE1} and {ATTRIBUTE2} are increased by {NUMBER_AP}." /> <string id="2v0eQ755" text="Sorry, not interested." /> <string id="2vcfifbb" text="I yield" /> <string id="2WC42D5D" text="{VALUE}% build speed to non-ranged siege engines." /> <string id="2wixoeOF" text="Hairy {FIRSTNAME}" /> <string id="2wmKs6Is" text="As your leader I am able to decide the best course of action." /> <string id="2WnhUBMM" text="My lord, may you give me another chance to prove myself?" /> <string id="2wwAyZdL" text="{newline} • Army Gold Gain : {ARMY_GOLD_GAIN}" /> <string id="2XbzsQkM" text="Hmf. Really?[ib:closed][if:idle_angry]" /> <string id="2xLwjXYm" text="Rest easy. Your captivity has ended." /> <string id="2xVbLS5r" text="Request a parley" /> <string id="2y7gahYi" text="Good Natured" /> <string id="2y9DhzCR" text="You are about to lose sight of the caravan. Find the caravan before they are in danger!" /> <string id="2YiPE05P" text="Thank you, my {?PLAYER.GENDER}lady{?}lord{\?}. Your companion will no doubt be very helpful." /> <string id="2YUUGQvG" text="Female" /> <string id="2zNrVsDj" text="{VALUE}% battle morale effect to friendly troops with your two handed kills." /> <string id="30eSZeZd" text="{VALUE}% experience gain for companions." /> <string id="30hNRt3x" text="Small Unit Tactics" /> <string id="33mKghKQ" text="Please don't kill us. We surrender.[rf:idle_angry][ib:nervous]" /> <string id="34MdCd6u" text="You have sold the mercenaries to another lord as you promised. {QUEST_GIVER.LINK} is grateful and sends {?QUEST_GIVER.GENDER}her{?}his{\?} regards." /> <string id="36ZmyM8V" text="{FIRSTNAME} of the Harvest" /> <string id="38dcXWzq" text="{newline} • Notable Powers: {NOTABLE_POWER_LOST_AMOUNT}%" /> <string id="38DvG2ba" text="Yeah? What is it now?" /> <string id="38W2WloI" text="50% less speed penalty and 15% sight range bonus in forests." /> <string id="3a0oy2n3" text="Can I fly my own banner?" /> <string id="3a6tmImq" text="{VALUE}% recruitment cost of infantry." /> <string id="3aOIY6wl" text="Salt Mine" /> <string id="3ApJ6LaX" text="You have transferred the recruits to {QUEST_GIVER.LINK} as promised." /> <string id="3b4sjuMu" text="{VALUE} relationships with lords and ladies for successful crafting orders." /> <string id="3BvfOe1y" text="Very well then. You catch some more and you want me to take them off of your hands, you know where to find me..." /> <string id="3cBfSJOI" text="Is there anything else?[ib:normal]" /> <string id="3cBX5x0x" text="{VALUE}% reload speed with crossbows." /> <string id="3cw5pRFM" text="I had not thought that I might marry a shieldmaiden. But it is intriguing. Tell me, have you killed men in battle?" /> <string id="3dhAfC4k" text="Smugglers of {ORIGIN_SETTLEMENT}" /> <string id="3EL0wY1h" text="Tell me about the details." /> <string id="3FMvLhWV" text="I have every reason to believe you'll reach round {ROUND_COUNT}." /> <string id="3fvj2Eti" text="{?CHILD.GENDER}her{?}his{\?} endurance." /> <string id="3FzBTb3w" text="Thank you for this information. It was {COMPANION_INQUIRY_COST}{GOLD_ICON} well spent." /> <string id="3gbgjJfZ" text="Candidly, what do you think of your liege, {FIRST_NAME}?" /> <string id="3GHIb7YX" text="We Pledge our Swords" /> <string id="3GsZXXOi" text="10% production bonus to villages that are bound to castles." /> <string id="3hEmXhaW" text="I'm {PLAYER.NAME}. Let's skip the pleasantries and get right to business." /> <string id="3hffzsoK" text="Imposing Stature" /> <string id="3hFT34l1" text="{?PLAYER_CHILD}Your{?}The{\?} child helps out the local physician, binding and cleaning wounds and, when the master is absent, prescribing remedies." /> <string id="3hzSmrMw" text="Great Leader" /> <string id="3IBVEOwh" text="I still think we may not be ready yet." /> <string id="3iED3Ca9" text="To craft a tactic one must first have an idea of what has worked in the past and what has failed, and any commander should know the course and outcome of as many battles as possible." /> <string id="3INC3Thi" text="If you need me, you know where to find me." /> <string id="3j6Ec63l" text="Traveling Rumors" /> <string id="3j8pV58L" text="{ISSUE_GIVER.NAME} offers you a deal to fix {TOURNAMENT_COUNT} tournaments and share the profit from the bet winnings." /> <string id="3JfCwL31" text="You will have to fight us first![rf:idle_angry][ib:aggressive]" /> <string id="3JGFdaT7" text="The {ENEMY_KINGDOM_INFORMAL_NAME} are willing to pay considerable tribute." /> <string id="3JGRrENx" text="So be it. Let's go. {AMOUNT}{GOLD_ICON}" /> <string id="3JOd0l1N" text="{FIRSTNAME} the Spider" /> <string id="3KpgHPlo" text="The laws of {ISSUE_GIVER_SETTLEMENT} dictate that artisans sell their goods at a fixed rate to the merchants in town. And now they complain the price set by the merchants is not fair." /> <string id="3L8xN9uC" text="I believe it hasn't been long since we've last bartered." /> <string id="3lDTSlpU" text="Even the most skilled swordsman or the strongest axe-wielder is to a lancer as the rabbit is to the eagle." /> <string id="3lfS4iCZ" text="Well Strapped" /> <string id="3lxq5fvI" text="Pay a {AMOUNT}{GOLD_ICON} bribe to go to the lord's hall." /> <string id="3m2tQF9F" text="{VALUE} experience to troops when a siege engine is built." /> <string id="3mJMAX0Y" text="{VALUE} troop for the hideout crew" /> <string id="3MJSuB8G" text="So... In our lands, it's customary to pay us a tax for our protection. Unless you want a fight." /> <string id="3ML4EkWY" text="Foreman" /> <string id="3MLtqFPt" text="Thunderous Charge" /> <string id="3MOJjS7A" text="{VALUE}% relationship gain with the same gender." /> <string id="3n1KRLpZ" text="'My love is far \n I know not where \n Perhaps the winds shall tell me'" /> <string id="3nbuRBJK" text="Forget it." /> <string id="3nfPGbN0" text="Donated prisoners exceed party capacity." /> <string id="3NROvpcO" text="Slowhand {FIRSTNAME}" /> <string id="3nT5wWzb" text="Surrender." /> <string id="3NX8H4TJ" text="Your companion has protected the caravan that belongs to {ISSUE_GIVER.LINK} from {SETTLEMENT} as promised. {?ISSUE_GIVER.GENDER}She{?}He{\?} was happy with your work." /> <string id="3O1Pg3Ie" text="At {?CHILD.GENDER}her{?}his{\?} 14th birthday you gave {CHILD.NAME} a special present. You have seen {?CHILD.GENDER}her{?}him{\?} treasure it and believe it will shape who {?CHILD.GENDER}she{?}he{\?} is. You gave {?CHILD.GENDER}her{?}him{\?}..." /> <string id="3OW1QQNx" text="The raid was ended by the battle outside of the village." /> <string id="3pkVKMnA" text="Most poachers would probably run if they were surprised by armed men. But these ones are bold and desperate. Be ready for a fight.[ib:normal2][if:convo_undecided_closed]" /> <string id="3PUkH5Zf" text=" Items" /> <string id="3qjJzjZb" text="{FIRSTNAME} the Beetle" /> <string id="3r2HLPQ1" text="Your {COMPANION.LINK} has delivered {ISSUE_GIVER.LINK}'s goods as you promised." /> <string id="3raSG4Mi" text="{FIRSTNAME} of the Covenant" /> <string id="3SBDbPjD" text="Good to hear that! Safe journeys." /> <string id="3Sk0BQ4n" text="I will buy the products from you for {TOTAL_GOLD}{GOLD_ICON}. This way we both will get what we desire." /> <string id="3skTM1DC" text="Most people would put a knife in your back for a few coppers. Have a few friends and keep them close, I guess." /> <string id="3ssQAe1t" text="Good to hear that" /> <string id="3TIbxe5d" text="{FIRSTNAME} the Brewer" /> <string id="3tLU4AG7" text="{VALUE}% siege attrition loss in the governed settlement." /> <string id="3TmLIou4" text="Alive" /> <string id="3UB3qhjk" text="{VALUE}% movement speed to parties called to your army." /> <string id="3uvbVxfx" text="You have delivered the weapons to {QUEST_GIVER.LINK} as promised." /> <string id="3v3ZTccn" text="You shall be numbered among the sons of Asera. Your blood is our blood. Our swords shall defend your rights as you defend ours. You may drink from our wells and rest in the shade of our trees. You may be granted the authority to judge disputes and collect revenues from oases and towns." /> <string id="3V5udYJO" text="You have recruited the brigands into your party. {QUEST_GIVER.LINK} finds your solution acceptable and sends you the {GOLD_AMOUNT}{GOLD_ICON} as promised." /> <string id="3vFxRKja" text="You refused his offer and decided to collect the rest of the revenues by force. Your action upset the village notables and made villagers angry. Some villagers tried to resist. In the brawl, {WOUNDED_COUNT} of your men got wounded." /> <string id="3VxA6HaZ" text="This is for me." /> <string id="3W3eEIIZ" text="Never mind. You can go." /> <string id="3W67kdtc" text="This decision had the support of the council." /> <string id="3WA4MLzx" text="One way or the other, you'll regret this. If I fall, my people will have their revenge.[if:idle_angry][ib:warrior]" /> <string id="3wb2dCfz" text="It'll be right up then, {?PLAYER.GENDER}ma'am{?}sir{\?}." /> <string id="3WFgPigk" text="{ISSUE_GIVER.NAME} wants to sell you stolen goods. The price is low because of the added risk." /> <string id="3WYVggyD" text="{FIRSTNAME} the {?COASTAL}Mariner{?}Horsetrader{\?}" /> <string id="3xuwVbfs" text="Trainer" /> <string id="3xyd2Dxu" text="Good. That saves us all trouble.[if:convo_grave][ib:warrior2]" /> <string id="3yVPrhXt" text="Keen Sight" /> <string id="3zdK4sm2" text="You have to bring in amount {REQUIRED_AMOUNT} more to fulfill your end of the deal." /> <string id="3ZL6El0S" text="Very well, my lady. I hope we shall meet again soon." /> <string id="3ZZtAYXm" text="The young {?CHILD.GENDER}woman{?}man{\?} learned to treat the mangled fingers and concussions without which no siege is complete." /> <string id="3zzWzQcO" text="{VALUE} melee weapon skills to troops in your party while in shield wall formation." /> <string id="41wb8QaV" text="I know I can not force you to pay you what you owe me. But I think you will find that a good name is worth more than a few loads of {SELECTED_ITEM}..." /> <string id="4220dQ4j" text="{VALUE}% wages and upgrade costs of the mercenary troops in your party." /> <string id="428B377z" text="{ISSUE_GIVER.LINK}, a merchant of {QUEST_GIVER_SETTLEMENT}, told you that the poachers {?ISSUE_GIVER.GENDER}she{?}he{\?} hired are now out of control. You asked {COMPANION.LINK} to take {NEEDED_MEN_COUNT} of your men to go to {QUEST_VILLAGE} and kill the poachers. They should rejoin your party in {RETURN_DAYS} days." /> <string id="43zzbI1J" text="enemy incursions" /> <string id="444rcko0" text="We need {GRAIN_AMOUNT} sacks of grain to meet our basic needs. And if you can find {LIVESTOCK_AMOUNT} live stocks and {WINE_AMOUNT} barrels of wine that would be a great favor. Men fight better after a good meal." /> <string id="44f1ff0q" text="All the villages of {QUEST_GIVER.LINK} has been raided and your agreement with {?QUEST_GIVER.GENDER}her{?}him{\?} has been canceled." /> <string id="44tA6fNa" text="I will try to earn your family's trust, then." /> <string id="49IwOe5E" text="As you wish...[if:convo_normal]" /> <string id="4ADQ7YZj" text="{PERSON.LINK} won the tournament at {TOWN}." /> <string id="4ajo4jvp" text="{VALUE} recruitment slot from rural notables." /> <string id="4ATx01zS" text="{FIRSTNAME} the Rock" /> <string id="4bDHBIr1" text="You have completed your end of the bargain. {QUEST_GIVER.LINK} now considers you as a trustworthy {?PLAYER.GENDER}tradeswoman{?}tradesman{\?}." /> <string id="4bkLDxIU" text="What we did back there, to that village... I don't do that. I want no part of it." /> <string id="4Bl1LWmZ" text="Before {CHILD.NAME} left, you encouraged {?CHILD.GENDER}her{?}him{\?} to..." /> <string id="4Bub0GY6" text="Hideout was cleared by someone else. Your agreement with {QUEST_GIVER.LINK} is canceled." /> <string id="4c9ySfVj" text="Did you find what we needed, {?PLAYER.GENDER}madam{?}sir{\?}?" /> <string id="4CSaYB8H" text="{VALUE}% battle morale to tier 1 to 3 troops" /> <string id="4CuMDzvd" text="You asked your best warrior to take {?CHILD.GENDER}her{?}him{\?} under his wings and make sure {?CHILD.GENDER}she{?}he{\?} gets the taste of battle without being seriously harmed." /> <string id="4ElA7gRS" text="Decisive Battle" /> <string id="4FdtVyj1" text="Aid Corps" /> <string id="4fXpOe4N" text="A courier arrives from the {CLAN_NAME}. They hold {CAPTIVE_HERO.NAME} and are demanding {GOLD_AMOUNT}{GOLD_ICON} in ransom." /> <string id="4G3Aeqna" text="{KING.NAME}" /> <string id="4GgfFDWG" text="Making peace with the {KINGDOM_NAME}" /> <string id="4hUEryJ6" text="Meaningful Favors" /> <string id="4HWFvX8M" text="I gave an oath to my liege. To break it, even for a good reason, would be a great stain on my honor." /> <string id="4iEQr3il" text="Halt. You're wanted by the authorities in {TARGET_SETTLEMENT} for smuggling." /> <string id="4iTaEZKg" text="My lady, may you give me another chance to prove myself?" /> <string id="4JcB01xW" text="I am sorry, my friend, but I need your help in this." /> <string id="4JE6bYIE" text="{ISSUE_OWNER.LINK} and {TARGET_HERO.LINK} are now part of the same faction so they can't fight against each other. Your contract with {ISSUE_OWNER.LINK} has canceled." /> <string id="4JSzHkpt" text="As {?IS_FEMALE}queen{?}king{\?}, you must decide if war will be declared on the {KINGDOM_NAME}" /> <string id="4kealpZK" text="Have you brought the animals {?PLAYER.GENDER}madam{?}sir{\?}?" /> <string id="4M6jlZVa" text="{ISSUE_GIVER.LINK} an artisan from {ISSUE_GIVER_SETTLEMENT} has complained to you about not being able to sell their goods at the price they want because of local laws. {?ISSUE_GIVER.GENDER}She{?}He{\?} will pay {REWARD}{GOLD_ICON} for you to take the goods to another town. You have tasked {COMPANION.LINK} and {ALTERNATIVE_SOLUTION_TROOP_COUNT} men to smuggle {?ISSUE_GIVER.GENDER}her{?}his{\?} goods to a “friend” in {TARGET_TOWN}. They will return to you in {RETURN_DAYS} days with a sizable sum of {REWARD}{GOLD_ICON}." /> <string id="4MPhLYcT" text="Bargain with the group, agreeing to forgive the debts of the poorest villagers" /> <string id="4MPzgKqE" text="{VALUE}% travel speed to your throwing weapons for every skill point above 200." /> <string id="4MQQf3wp" text="We are waiting for your arrival. " /> <string id="4n71Xoyq" text="You have failed to bring the weapons to the {QUEST_GIVER.LINK} in time." /> <string id="4nbnFMNZ" text="I can't promise to win, my lady." /> <string id="4nUhnWZ3" text="There was a great deal of feasting and speech-making. From what you hear, {?CHILD.GENDER}she{?}he{\?} acquitted {?CHILD.GENDER}herself{?}himself{\?} well." /> <string id="4NYPsxgY" text="I need to leave. Good-bye, for now." /> <string id="4Onw6Gxa" text="{VALUE}% party speed for every skill point above 200 scouting skill." /> <string id="4ORpHfu2" text="{VALUE}% price penalty while buying clay, iron, cotton and silver." /> <string id="4Pbfs4rV" text="Breeder" /> <string id="4PdKPMNc" text="{VALUE}% accuracy penalty while moving." /> <string id="4pmvrnmN" text="The castle of {SETTLEMENT_LINK} is owned by {LORD.LINK}, {FACTION_OFFICIAL} of the {FACTION_TERM}. {KEEP_INFO}" /> <string id="4pOb934Y" text="understands how a victory is won." /> <string id="4rCIZ6e5" text="{QUEST_SETTLEMENT} was raided, Your agreement with {QUEST_GIVER.LINK} is canceled." /> <string id="4RNREbPW" text="You managed to return all of the troops {QUEST_GIVER.LINK} gave you to train. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter.{newline}“{?PLAYER.GENDER}Madam{?}Sir{\?}, Thank you for looking after my men. You honored our agreement, and you have my gratitude. Please accept this {GOLD}{GOLD_ICON}.”" /> <string id="4RWpqxwE" text="{FIRSTNAME} the Broker" /> <string id="4Sb0d8FY" text="Wait until nightfall to attack" /> <string id="4t5zOiVF" text="{FIRSTNAME} of the Pillar" /> <string id="4tY23HWb" text="Of course. I'm welcome in every court in Calradia. There's not many who can say that! So always be sure to keep a pot of denars buried somewhere, and a loyal servant who can find it in a hurry." /> <string id="4u69jBeE" text="{VALUE}% damage against shields by troops in your formation." /> <string id="4uKTfTg9" text="Sorry. I don't have anything for you this time." /> <string id="4uqDestM" text="{VALUE} Endurance attribute." /> <string id="4V8CS018" text="{VALUE}% loss of troops when breaking into or out of a settlement under siege." /> <string id="4vleNtxb" text="Lord/Lady" /> <string id="4VxFPTT0" text="got bloodied." /> <string id="4Wvdk30M" text="Cheat: Follow me" /> <string id="4Xb1xtbF" text="{VALUE}% damage when troops are sent to confront the enemy while outnumbered." /> <string id="4Ybbhzjw" text="Politician" /> <string id="4YNqWPEu" text="{VALUE} hit points recovery after each offensive battle." /> <string id="4YuFTXxC" text="You successfully raided the village." /> <string id="4z1t75be" text="{FIRSTNAME} of the {CLAN_NAME}" /> <string id="511LONpe" text="{NUMBER_OF_TROOPS} troops joined you." /> <string id="51ahPi69" text="I understand that your men are still chasing those poachers. I realize that this mess might take a little time to clean up.[ib:normal2][if:convo_grave]" /> <string id="52GFRUTE" text="Keep your coin, headman. Your people's blessings are enough." /> <string id="52lNazA1" text="I'm afraid that things came up. I was not able to make the sale." /> <string id="52smwnzz" text="You have chosen not to place in the tournaments as {QUEST_GIVER.LINK} wished." /> <string id="53xrtZst" text="Before {CHILD.NAME} left, you asked the lord to make sure that the young {?CHILD.GENDER}woman{?}man{\?}..." /> <string id="54PbMkNw" text="Good. Then repeat the words of the oath with me: {OATH_LINE_1}" /> <string id="54PfOh98" text="making {?CHILD.GENDER}her{?}his{\?} own toys." /> <string id="54RyKzPJ" text="After your attempts to bargain, a deal has been made to forgive the debts of the poorest villagers." /> <string id="54vkRuHo" text="Garrison Barracks" /> <string id="55CsWKbg" text="Some kingdoms, especially those that evolved from a city-state or a tribe, had popular assemblies that most of its members had the right to attend. Its powers were often limited, since it could only meet periodically, but it still gave the public the right to participate in government." /> <string id="563qB3ar" text="I can only hope that if they come to know my loyalty, they will accept me." /> <string id="570wiYEe" text="Sweet Talker" /> <string id="57TDG2Ta" text="Torsion Engines" /> <string id="58Imsasy" text="Flexible Ethics" /> <string id="59ijHPtR" text="Yes. That is a lot but yes I can pay that.[if:convo_nonchalant][ib:confident]" /> <string id="5a0NhbOA" text="Your liege, {FIRST_NAME}, is not worth of your loyalty." /> <string id="5acLha5Q" text="Caravan Master" /> <string id="5aDpzB1F" text="My men will deliver your goods on time don't worry." /> <string id="5Adr6toM" text="{MENU_TEXT}" /> <string id="5aE8sEnj" text="{VALUE}% damage to mounts with polearms." /> <string id="5aElrlUt" text="Payment to Mercenaries" /> <string id="5akTbqNs" text="I'll meet you outside then, captain." /> <string id="5ANh9qVW" text="Farewell for now. Walk the path of the righteous, and the Heavens will protect you." /> <string id="5ao0RdRT" text="Well, I do not deny that there is something about you to which I am drawn." /> <string id="5ATpHJag" text="{VALUE}% siege camp preparation speed." /> <string id="5aVPqukr" text="{VALUE}% security provided by troops in the garrison of the governed settlement." /> <string id="5AvvGkk4" text="I'm sure what you did was an honest mistake, but there are laws. Hand over the contraband to me, and this will be the end of it." /> <string id="5bBAOHmC" text="{RULER.NAME} of the {KINGDOM} takes {SETTLEMENT} as {?RULER.GENDER}her{?}his{\?} fief, with {?RULER.GENDER}her{?}his{\?} council evenly split." /> <string id="5bbvuAFf" text="What are you offering?" /> <string id="5BEGa9ZS" text="Choose a Skill" /> <string id="5bmlZ26b" text="Arms Dealer" /> <string id="5bSWSaPl" text="Footmen on horses" /> <string id="5bza9sDs" text="I'm very sorry to hear that. You'll find no better employers than the {FACTION_NAME}, be sure of that." /> <string id="5cH6ssDI" text="a mercenary company" /> <string id="5CJOMH90" text="{ARMY} has been disbanded." /> <string id="5CJrR0X3" text="{ISSUE_GIVER.LINK} in the village requested crafting materials for their ongoing project." /> <string id="5CokRxmL" text="{QUEST_GIVER.LINK}, the headman of the {QUEST_SETTLEMENT} asked you to deliver {GRAIN_AMOUNT} units of grain to {?QUEST_GIVER.GENDER}her{?}him{\?} to use as seeds. Otherwise peasants cannot sow their fields and starve in the coming season. \n \n You have agreed to bring them {GRAIN_AMOUNT} units of grain as soon as possible." /> <string id="5E2bIcGb" text="I will not betray my liege. (Loyalty persuasion failed.)" /> <string id="5ehlbXm6" text="They don't want to share the pastures. But I spent my silver, and I hold the title deed. I need someone to ride along with my herdsmen and clear off anyone who gets in their way.[if:convo_stern][ib:hip]" /> <string id="5GSrvawr" text="{VICTIM.NAME} died of old age. {?VICTIM.GENDER}Her{?}His{\?} family and friends will remember {?VICTIM.GENDER}her{?}him{\?}." /> <string id="5hgc03yZ" text="While your men were collecting revenues, a headman came and told you that most of the villagers couldn't afford to pay what they owe. They offered to pay the rest with their products." /> <string id="5id9mGrc" text="You are near the arena. {ADDITIONAL_STRING}" /> <string id="5IQriov5" text="You avoided critical failure because of {PERK_NAME}." /> <string id="5j6mIuu1" text="What? I don't understand." /> <string id="5JaGVr0U" text="While traveling by a low range of hills, you see what appears to be the remains of a campsite in a stream gully." /> <string id="5jAH0VV7" text="Heir Come of Age" /> <string id="5JTEvvaO" text="{EXP_VALUE} Skill {?IS_PLURAL_SKILL}Levels{?}Level{\?} and {FOCUS_VALUE} Focus {?IS_PLURAL_FOCUS}Points{?}Point{\?} to {SKILL_ONE} and {SKILL_TWO}{NEWLINE}{ATTR_VALUE} Attribute {?IS_PLURAL_ATR}Points{?}Point{\?} to {ATTR_NAME}{TRAIT_DESC}{RENOWN_DESC}{GOLD_DESC}" /> <string id="5kxDhBWk" text="Your scouts have returned from {SETTLEMENT}. According to their report {SETTLEMENT}'s garrison has {GARRISON_SIZE} men and walls are not high enough but can be useful with sufficient garrison support." /> <string id="5ky3voFY" text="You have rejected handing over the revenue to the {QUEST_GIVER.LINK}. The {?QUEST_GIVER.GENDER}lady{?}lord{\?} is deeply disappointed in you." /> <string id="5L0wDGhR" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} chose not to go to war with the {KINGDOM}, with {?AGGRESSOR_RULER.GENDER}her{?}his{\?} council evenly split." /> <string id="5laJ37D8" text="Back for more, are you?" /> <string id="5lq4HNU5" text="{CURRENT_LIEGE.NAME} is not known for keeping his word." /> <string id="5Ly65EsX" text="It is nice to have you with us." /> <string id="5Mu1cdbc" text="Greetings, once again. How may we help you?" /> <string id="5MxTYApM" text="This is the right age for starting off, you have years of experience, and you are old enough for people to respect you and gather under your banner." /> <string id="5NYPqKBj" text="I know you're busy, but maybe you can ask some of your men to find us that grain? {MEN_COUNT} men should do the job along with {GOLD}{GOLD_ICON}, and I'd reckon the whole affair should take two weeks. \nI'm desperate here, {?PLAYER.GENDER}madam{?}sir{\?}... Don't let our children starve![if:convo_dismayed][ib:demure]" /> <string id="5o6pSbCx" text="Physician of People" /> <string id="5o9udV96" text="Yes? You should go already. The caravan is on its way.[if:convo_annoyed][ib:normal2]" /> <string id="5of4a1kg" text="A landowner needs your help to find prisoners to use in {?ISSUE_GIVER.GENDER}her{?}his{\?} mines as manual laborers." /> <string id="5oYf9B8Z" text="Now that's an unpleasant set of options. How about we just not fight today?[ib:closed]" /> <string id="5pGCtBhd" text="You asked that your child be schooled over the next few years in all the treatises that can be found on human body, its ailments, and their treatments." /> <string id="5qkTxOJ5" text="She expects you to reach round {ROUND_COUNT}." /> <string id="5qRuGS2P" text="Equite" /> <string id="5Que0iuJ" text="Your clan is at war with factions that {KINGDOM} is not hostile with." /> <string id="5rBnjXqX" text="You are free to go wherever you want, {?CONVERSATION_NPC.GENDER}madam{?}sir{\?}." /> <string id="5rDdJpJo" text="Silver Tongue" /> <string id="5RDF3aZN" text="{SALUTATION}... You came for me!" /> <string id="5RjvnQ3d" text="I bet even a party of {ALTERNATIVE_COUNT} properly trained men accompanied by one of your lieutenants can handle any band they find. Give them {TOTAL_DAYS} days, say... That will make a difference.[if:convo_undecided_open]" /> <string id="5t6cveXT" text="{VALUE} extra food for each food taken during village raids for your party." /> <string id="5utDJYUv" text="{FIRSTNAME} the Knife" /> <string id="5uW9zKTN" text="Make a Difference" /> <string id="5Vk6I1sf" text="Between your followers, your rivals and your enemies, you must have met a lot of interesting people..." /> <string id="5Vo8dJub" text="Governor's Culture" /> <string id="5vosR2YO" text="The host was the kind of man who likes to do his negotiations from the saddle in pursuit of deer, and {CHILD.NAME} joined in every expedition." /> <string id="5vs3qlQ8" text="Phalanx" /> <string id="5Wld45hP" text="forbidding tenants from leaving their lords' lands" /> <string id="5WR5DsOz" text="Rulers could make money fast by debasing the currency and minting more, but this would cause prices to rise." /> <string id="5wwO7ozf" text="{ARMY_LEADER}'s army has disbanded due to a lack of cohesion." /> <string id="5xi0t1dD" text="Met Before" /> <string id="5Y4rnaDX" text="You can not transfer more than {UPPER_LIMIT} troops" /> <string id="5ZDCnrDQ" text="This will end the siege. You cannot take your siege engines with you, and they will be destroyed." /> <string id="5zF6vI5s" text="Lord Needs {?MOUNT_TYPE_IS_CAMEL}Camels{?}Horses{\?}" /> <string id="5ZJMa7Om" text="I don't think you can help me. I've heard you have a history with {HERO.LINK}, and, well, that could complicate things...[ib:closed][if:convo_grave]" /> <string id="5zUIQtTa" text="I want you to surrender or die, brigand!" /> <string id="607tZdso" text="Only my loyal vassals can own lands and castles in my realm -- and all my vassals are men.I am not inclined to depart from this tradition without a very good reason. If you prove yourself in battle, you can swear an oath of homage to me and become my vassal.We may then discuss how you may obtain a castle." /> <string id="61J1wa6k" text="Schedule drills for commoners, increasing militia recruitment." /> <string id="63lHFDSG" text="Gourmet" /> <string id="64bH4bUo" text="No, thank you. But perhaps one of the other lords of our clan would be interested.[if:convo_undecided_closed]" /> <string id="64RFlBFr" text="Very well. Don't worry, all your expenses will be covered.[if:convo_approving][ib:hip] " /> <string id="65b6daHW" text="{VALUE}% hit point regeneration while traveling." /> <string id="65BTaOl8" text="{QUEST_GIVER.LINK} died and your mission is canceled." /> <string id="65UMAav2" text="I can't afford that just now." /> <string id="665JbYIC" text="{VALUE}% production rate to villages bound to the governed settlement." /> <string id="68rmPu7Z" text="Your health is too low to fight." /> <string id="68ye0NpS" text="{VALUE}% caravan guard wages." /> <string id="6aFTN1Nb" text="No speed penalty on desert." /> <string id="6ALN43LY" text="{FIRSTNAME} of the Bell" /> <string id="6apaXF8k" text="You wanted this child to learn most from those who worked with their hands for a living. You asked an artisan in your employ to teach {?CHILD.GENDER}her{?}him{\?}..." /> <string id="6ba4n9n6" text="We are waiting for your good news {?PLAYER.GENDER}my lady{?}sir{\?}.[if:convo_focused_happy]" /> <string id="6bQIRaIl" text="Watch the tournament" /> <string id="6bt9jYai" text="I am still looking for the {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} you have requested." /> <string id="6btajdpT" text="You can produce crude iron more efficiently by obtaining three units of crude iron from one unit of iron ore." /> <string id="6bvJSIqh" text="Yes. I can find a new lord to take them on." /> <string id="6cbdm02F" text="Because if you make me angry, you'll wish you were dead long before I actually kill you." /> <string id="6CteaPKm" text="{VALUE}% sight range during nighttime in campaign map." /> <string id="6d2VIgH3" text="{QUEST_GIVER.LINK}: Thank you. My lords see you as an example, and see your conquest of {TARGET_SETTLEMENT} as be a stepping stone toward further victories. {?QUEST_GIVER.GENDER}She{?}He{\?} is grateful for your service and gave you {REWARD}{GOLD_ICON}." /> <string id="6d4ZTvGv" text="{LORD.NAME} is {TITLE} of the {FACTION_NAME} and head of the {CLAN_NAME}, {CLAN_DESCRIPTION} of the realm. {?LORD.GENDER}She{?}He{\?} has the reputation of being {REPUTATION}." /> <string id="6DQjKwt2" text="The influence cost of proposing settlement annexation is reduced by 50% for the ruler clan" /> <string id="6EaKsRtu" text="Accidents are inevitable, and {?PLAYER_CHILD}your{?}the{\?} child isn't bothered by the sight of blood. {?CHILD.GENDER}She{?}He{\?} acts quickly to staunch bleeding and prevent infection." /> <string id="6eHl9Tz4" text="I would like you to serve {PLAYER_FACTION} as mercenary." /> <string id="6EJbUGpi" text="You will be rewarded when your companion returns with the animals we discussed.[if:convo_approving]" /> <string id="6ETg3maz" text="Trusted Commander" /> <string id="6ex96ekx" text="{VALUE}% barter penalty with lords of different cultures." /> <string id="6GhWT4vi" text="I repeat: Yield or fight!" /> <string id="6gjSupBN" text="{FIRSTNAME} Mutton-pie" /> <string id="6gvDrbe7" text="Recruitment Expense" /> <string id="6i7a1c4E" text="Very well. Death before dishonor![if:idle_angry][ib:warrior]" /> <string id="6IKKFH3A" text="You have received a message and a large purse from {QUEST_GIVER.LINK}. The missive reads: ”The herd is safe. Thank you, and please accept these {REWARD}{GOLD_ICON} with our gratitude.”." /> <string id="6iLxrDBa" text="You have accepted {QUEST_GIVER.LINK}'s request to find at least {TOTAL_COUNT} different parties of brigands around {QUEST_SETTLEMENT} and decided to hunt them down personally. {?QUEST_GIVER.GENDER}She{?}He{\?} will reward you {AMOUNT}{GOLD_ICON} gold once you have dealt with them." /> <string id="6jgjJ3Ts" text="help anyone in need." /> <string id="6jrl3Rbb" text="{FIRSTNAME} Fishsauce" /> <string id="6kaia5qP" text="Give me all your wares!" /> <string id="6KbDn1HS" text="I shall heed your judgements and pay you the tribute that is your due, so that this land may have a strong protector." /> <string id="6kJ31qut" text="Yeah, well, some people here are a bit short of money these days. [if:convo_calm_friendly][ib:normal]They've put together a herd of {ANIMAL_COUNT_TO_DELIVER} {.%}{?ANIMAL_COUNT_TO_DELIVER &gt; 1}{PLURAL(HERD_TYPE_TO_DELIVER)}{?}{HERD_TYPE_TO_DELIVER}{\?}{.%} to sell in {TARGET_SETTLEMENT}. But they're poor folks. Not really fighters, and they can't afford to hire guards. If they go there by themselves they'd be sitting ducks for any bandits." /> <string id="6kjacaiB" text="I hope I can bring peace to the land, and justice, and alleviate people's suffering." /> <string id="6kn630ka" text="Ruler clan gains 100 denars per day for each town in the kingdom{newline}Settlement loyalty is decreased by 1 per day" /> <string id="6L1b1nJa" text="Oh I have a long list of scores to settle. You can be sure of that." /> <string id="6lbjddM8" text="{PRIOR_LINE} We have been together in many wars. Including many against your {?IS_SAME_CULTURE}people{?}allies{\?}, the {ETHNIC_TERM}, I should add." /> <string id="6LfkfJiJ" text="Can't your passion for me overcome such base feelings?" /> <string id="6LpwsxYP" text="gets bloodied." /> <string id="6M3mbAHQ" text="{FIRSTNAME} of the Rose" /> <string id="6mgapvxb" text="Assemble" /> <string id="6mQGst9s" text="Healing rate increase +{a0}%" /> <string id="6MtiK8uc" text="Well now... A small donation to our cause in silver would earn you passage." /> <string id="6NHvsrrx" text="{VALUE}% food consumption in your party." /> <string id="6NOzUcGN" text="{VALUE}% troop recovery rate for every 10 troop in your party." /> <string id="6NWExCu6" text="Army Created" /> <string id="6oevXUSa" text="Let it be known that from this day forward, you are my sworn {?PLAYER.GENDER}follower{?}man{\?} and vassal. I give you my protection and grant you the right to bear arms in my name, and I pledge that I shall not deprive you of your life, liberty or properties except by the lawful judgment of your peers or by the law and custom of the land." /> <string id="6OKW8Ba3" text="{ISSUE_GIVER.LINK}, a landowner from {ISSUE_GIVER_SETTLEMENT}, has told you about {?ISSUE_GIVER.GENDER}her{?}his{\?} problems with the herders of {TARGET_SETTLEMENT}. Apparently {?ISSUE_GIVER.GENDER}she{?}he{\?} purchased the right to use a pasture near the village. But some local herders refuse to clear out and are causing problems for {?ISSUE_GIVER.GENDER}her{?}his{\?} herdsmen. You have agreed to send {COMPANION.LINK} along with {NEEDED_MEN_COUNT} of your men to take care of the situation. You expect them to return in {RETURN_DAYS} days." /> <string id="6pCABUme" text="{?CHARACTER.GENDER}She{?}He{\?} died in battle in {YEAR} at the age of {CHARACTER.AGE}. {?CHARACTER.GENDER}She{?}He{\?} was reputed to be {REPUTATION}" /> <string id="6po3wjFa" text="Okay. I hope you will not regret this." /> <string id="6PrmgKXa" text="{CHILD.NAME} is now old enough to play independently with the other children of the estate. You are particularly struck by how {?CHILD.GENDER}she{?}he{\?}..." /> <string id="6PSgX2BP" text="Day Traveler" /> <string id="6q8tY6Sz" text="You remember your freebooting days fondly. You want {CHILD.NAME} to experience life as you did." /> <string id="6qKJ6Uzr" text="I believe the goods have been delivered to you." /> <string id="6qssnVgo" text="{FIRSTNAME} of the Pomegranate" /> <string id="6RckjM4S" text="Presence" /> <string id="6rEsV6SZ" text="{VALUE}% damage while using throwing weapons as melee." /> <string id="6REUNz1g" text="Enemy Party:" /> <string id="6rweIvZS" text="{QUEST_GIVER.LINK}, a gang leader from {SETTLEMENT} offers you to fix 5 tournaments together and share the profit.\n {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to enter 5 tournaments and follow the instructions given by {?QUEST_GIVER.GENDER}her{?}his{\?} associate." /> <string id="6RYVOb0c" text="Manager" /> <string id="6tBhhNaC" text="{FIRSTNAME} Rottentooth" /> <string id="6TYsIQav" text="After observing the villagers' hardships, you called back your men so as not put any more burden on them." /> <string id="6u3t174w" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} is now free." /> <string id="6UKdUrPs" text="The men say the food's running out. We expect them to die for us if needed. Least we can do is let them die on a full belly." /> <string id="6vPCEaSR" text="Thank you, my {?PLAYER.GENDER}lady{?}lord{\?} that would be very good. Merchants will not like this but the hard-working artisans like me will be grateful to you for this." /> <string id="6Wc1XErN" text="Wait, wait... You're not going anywhere just yet." /> <string id="6WP4OkKt" text="{VALUE}% daily chance to increase relations with powerful notables in the governed settlement." /> <string id="6wqJA77K" text="{VALUE}% production rate to owned workshops." /> <string id="6WUaFzlv" text="{?PLAYER_CHILD}Your{?}The{\?} child forged a sword - blade, hilt and pommel. The artisan said that he has never seen such dedication and patience in one so young." /> <string id="6XAvdeEE" text="{ARMY} has been disbanded since kingdom has been changed." /> <string id="6XDcZUsb" text="{VALUE}% security provided by archers in the governed settlement." /> <string id="6XdHP9Pv" text="We're not looking for a fight." /> <string id="6XRt8101" text="{ARMY} has been disbanded since the objective is finished" /> <string id="6XvszYj2" text="You brought {REQUESTED_AMOUNT} {.%}{?REQUESTED_AMOUNT &gt; 1}{PLURAL(REQUESTED_GOOD)}{?}{REQUESTED_GOOD}{\?}{.%} to {?QUEST_GIVER.GENDER}her{?}him{\?} as promised." /> <string id="6y59FBgL" text="{ISSUEGIVER.LINK}, a merchant from {SETTLEMENT}, has told you about {?ISSUEGIVER.GENDER}her{?}his{\?} recent problems with bandits. {?ISSUEGIVER.GENDER}She{?}he{\?} asked you to guard {?ISSUEGIVER.GENDER}her{?}his{\?} caravan for a while and deal with any attackers. In return {?ISSUEGIVER.GENDER}she{?}he{\?} offered you {GOLD}{GOLD_ICON} for each day your troops spend on escort duty.{newline}You agreed to lend {?ISSUEGIVER.GENDER}her{?}him{\?} {NEEDED_MEN_COUNT} men. They should be enough to turn away most of the bandits. Your troops should return after {RETURN_DAYS} days." /> <string id="6YbGQDme" text="horses" /> <string id="6yEeYNRu" text="Basher" /> <string id="6ykZ0Agl" text="So we fight.[if:idle_angry][ib:warrior]" /> <string id="6ZCAQ1S9" text="Great. I will be heading out soon." /> <string id="6ZTNuF30" text="That's the right call. Thank you for listening to the voice of reason." /> <string id="6zxo4AU9" text="This is quite the honor, your {?PLAYER.GENDER}ladyship{?}lordship{\?}. Do you have a minute? I may be able to do you a service." /> <string id="70LnOZzo" text="Very good. Keep searching. We still need more men.[ib:hip2]" /> <string id="70PZ5mFx" text="{VALUE}% damage per 100 skill difference with the enemy when troops are sent to confront the enemy." /> <string id="70s1eahS" text="Hmf. I am amused. So amused that I might have to cut out your tongue after the battle and keep it to remind me of your wit.[if:idle_angry][ib:warrior] " /> <string id="722uabab" text="Because if you don't, I'll cut you down right here and now." /> <string id="723ig40Q" text="Keep" /> <string id="72tbUfrz" text="Pristine Streets" /> <string id="73MYdXby" text="I want to claim {SETTLEMENT}." /> <string id="74pYaU18" text="treats injuries." /> <string id="75vJc53f" text="Unhorser" /> <string id="76TgEba5" text="letting the ruler collect extra taxes in wartime" /> <string id="76TOkicW" text="{VALUE} experience per day to all troops in party." /> <string id="78dta9Ys" text="You told {?CHILD.GENDER}her{?}him{\?} that it is cheaper, safer and wiser to win a battle without fighting, if it is possible to do so." /> <string id="79h7xNeL" text="I will have one of my companions take care of this." /> <string id="79lEPn1u" text="The {ENEMY_KINGDOM_INFORMAL_NAME} have occupied our ancestral lands and they oppress our kinfolk." /> <string id="79Te4duG" text="As you wish.[if:convo_normal][ib:demure]" /> <string id="79XElnsg" text="{ISSUE_GIVER_1.LINK} mentioned something about needing someone to do some work. And I think {ISSUE_GIVER_2.LINK} was looking for someone." /> <string id="79yyTwvu" text="I'm not interested, thank you." /> <string id="7a3cGmFg" text="I will endeavor to treat you as well as I can." /> <string id="7aaAWc01" text="Guard's Party" /> <string id="7aX2eh5x" text="Heroic Leader" /> <string id="7AyjDt96" text="{VARIATION_TEXT_TAGGED_LINE}" /> <string id="7b6yzkig" text="Always a please, m'lady. Keep safe." /> <string id="7bBfNRVS" text="So, then. What is it?" /> <string id="7bETSEg5" text="I am ready, {LORD.LINK}." /> <string id="7DCzgGNP" text="{ARMY} has been disbanded since a new leader cannot be selected" /> <string id="7e397ieb" text="{VALUE}% daily chance to increase relations with a random notable of same sex in the governed settlement." /> <string id="7EP0NgzU" text="The highest ranking of nobles have the de facto right to assemble large armies." /> <string id="7fr8QDYi" text="{QUEST_GIVER.LINK} sends {?QUEST_GIVER.GENDER}her{?}his{\?} regards for a fine job done with the {REWARD}{GOLD_ICON} {?QUEST_GIVER.GENDER}she{?}he{\?} promised." /> <string id="7gabTf4P" text="{VALUE}% better deals for heroes from ransom brokers." /> <string id="7gZo2SY4" text="Carver" /> <string id="7h3wBoIt" text="Bloody {FIRSTNAME}" /> <string id="7H4HQNvF" text="Yes. Some of the families in this village need to raise a bit of money. [if:convo_calm_friendly][ib:normal2]They've put together a herd of {ANIMAL_COUNT_TO_DELIVER} {.%}{?ANIMAL_COUNT_TO_DELIVER &gt; 1}{PLURAL(HERD_TYPE_TO_DELIVER)}{?}{HERD_TYPE_TO_DELIVER}{\?}{.%} to sell in {TARGET_SETTLEMENT}, but with all the banditry on the roads, they can't drive it there on their own. We're not merchants or landowners. We can't afford any losses." /> <string id="7Hd5yW7B" text="{?CHILD.GENDER}She{?}He{\?} is at home in the wilderness. {?CHILD.GENDER}She{?}He{\?} moves like a cat, and has very keen ears and eyes." /> <string id="7HpfrmIU" text="On a second thought... Now is not the right time to do this." /> <string id="7HvtT8bm" text="Wrought Iron{@Plural}loads of wrought iron{\@}" /> <string id="7hYUleHh" text="rode to the edge of the world." /> <string id="7J9KNFTz" text="Donate troops to garrison" /> <string id="7j9uHxLM" text="Current Rank Effect" /> <string id="7JoiyH1Y" text="You heard that {CHILD.NAME} could put an arrow through an arm ring from 100 paces away, but you didn't believe it until you saw it." /> <string id="7K0BqbFG" text="{VALUE}% advantage against bandits when troops are sent to confront the enemy." /> <string id="7kGGgkro" text="Caravans are 30% cheaper to build. 10% less trade penalty." /> <string id="7kNxogN8" text="appointing independent elders to uphold the law" /> <string id="7KshRCtM" text="Excellent. I'll have the goods delivered to you right away.[if:convo_nonchalant]" /> <string id="7kTipmjp" text="Then why are you here? We're not the sort who does business on credit. Come back when you have the money." /> <string id="7ldEMGn6" text="I don't like running away from a battle like that." /> <string id="7lee0h29" text="One thing - if one or two die, that's the fortunes of war, things could go even worse if we get raided and have no one who can fight back... But try not to get them all massacred. These men will take some risks for me, but not have their lives thrown away to no purpose.[if:convo_stern]" /> <string id="7LjTNs1k" text="{QUEST_GIVER.LINK} will pay you {REWARD_GOLD}{GOLD_ICON} denars when the task is done." /> <string id="7mbE4z2v" text="{?CHILD.GENDER}She{?}He{\?} won a friendly horse racing competition, and was rewarded with a magnificent saddle." /> <string id="7N8jdPdV" text="You got rid of the smugglers as you promised {QUEST_GIVER.LINK} you would do." /> <string id="7naLQmq1" text="You have lost the battle against the mercenaries. You have failed to get rid of them as you promised. Now they've turned bandit and are starting to plunder the countryside" /> <string id="7nBOWsg2" text="I will buy the livestock from you for {TOTAL_GOLD}{GOLD_ICON}. This way we both will get what we desire." /> <string id="7Nudvd8S" text="{VALUE}% chance of knocking the enemy down with a heavy hit." /> <string id="7o4AfEhN" text="While you are resting, you hear news that a force led by {ATTACKER} has arrived outside of {DEFENDER} to raid it." /> <string id="7o68QryW" text="Not yet. I have some other business to attend to." /> <string id="7ouzFASf" text="A courier arrives, bearing a message from {OFFERED_KINGDOM_LEADER.NAME}. {?OFFERED_KINGDOM_LEADER.GENDER}She{?}He{\?} remarks on your growing reputation, and asks if you would consider pledging yourself as a vassal of the {OFFERED_KINGDOM_NAME}. You should speak in person if you are interested." /> <string id="7P3wiojT" text="a sharp mind." /> <string id="7Pk3bFPC" text="Noble Retinues" /> <string id="7q0vbVdN" text="You betrayed the gang leader and refused the {MERCHANT.LINK}'s request. The goods stayed with you." /> <string id="7QadTbWs" text="{VALUE}% costs of recruiting minor faction clans into your clan." /> <string id="7QdKwOhY" text="Fortune favors the bold. With you with us, we will win this war quickly." /> <string id="7Qr1yZhJ" text="So be it. Come see me again if you want to arrange a new one." /> <string id="7sAm6qwp" text="Very well. I'm going to need about {GOLD_AMOUNT}{GOLD_ICON} to settle up some debts, though. Can you pay?" /> <string id="7Sp6aNYo" text="You best let us be. There's dozens more of us hiding here, just waiting for our signal." /> <string id="7SPwGYvf" text="I had expected better of you. But even the best can fail sometimes. Just make sure it does not happen again.[if:convo_bored][ib:closed2] " /> <string id="7TbVhbT9" text="Effects village's hearth." /> <string id="7tdcIxYN" text="{VALUE}% swing speed with polearms." /> <string id="7uhottjU" text="{VALUE}% resistance to getting staggered while mounted." /> <string id="7uJcPQnc" text="I don't think you can help me. I'm looking for someone with a bit more, shall we say, renown..." /> <string id="7uzvI8e8" text="Kingdom Budget Expense" /> <string id="7V5SbkQ2" text="Well... Thank you very much. I am grateful." /> <string id="7ve3bQxg" text="Weapons From Market" /> <string id="7VLmHrgC" text="The Heavens will grant victory to the just![ib:warrior][if:convo_contemptuous]" /> <string id="7VUNi3zy" text="{QUEST_GIVER.LINK} will make payment as {MEAT_AMOUNT} meat when the task is done." /> <string id="7Vw6iYNI" text="{?CHARACTER.GENDER}She{?}He{\?} died in childbirth in {YEAR} at the age of {CHARACTER.AGE}. {?CHARACTER.GENDER}She{?}He{\?} was reputed to be {REPUTATION}" /> <string id="7XR4MJci" text="{QUEST_GIVER.LINK}, a landowner in {SETTLEMENT}, told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs prisoners to use in {?QUEST_GIVER.GENDER}her{?}his{\?} mines as manual laborers. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to bring at least {NEEDED_PRISONER_AMOUNT} bandit prisoners, but {?QUEST_GIVER.GENDER}she{?}he{\?} will pay extra if you bring more. You have agreed to bring {?QUEST_GIVER.GENDER}her{?}him{\?} at least {NEEDED_PRISONER_AMOUNT} bandit prisoner and you will be paid ten times more than their market price for each prisoner you bring." /> <string id="7yOCFsG5" text="{VALUE}% movement speed to troops in your formation in plains, steppes and deserts." /> <string id="82aiVoV9" text="You will regret this in the long run...[ib:closed2][if:convo_angry]" /> <string id="83iwPPVH" text="Controlled Smith" /> <string id="83n7Oa7e" text="burnished {?CHILD.GENDER}her{?}his{\?} social skills." /> <string id="84vpd3LI" text="Army Dispersed" /> <string id="84x0gfUf" text="I would prefer it if you attended to this yourself. But if you have any companions who can handle a force of {REQUIRED_TROOP_AMOUNT} men, one of them can take care of it." /> <string id="84ZwbJaq" text="You persuaded the smugglers to move away from {TARGET_SETTLEMENT}. They are now far away from {TARGET_SETTLEMENT} and {QUEST_GIVER.LINK} is satisfied." /> <string id="85kgOyBj" text="After painful days of being imprisoned in dungeon, you find a chance break free and escape from the settlement!" /> <string id="864bKdc6" text="Sprint" /> <string id="86nHAJs9" text="{VALUE}% travel speed during daytime." /> <string id="86R9Ttgx" text="{VALUE}% armor weight." /> <string id="870ZCp1J" text="Pay {FINE}{GOLD_ICON}" /> <string id="87c7IhkZ" text="Indicates a gang member specialized in smuggling" /> <string id="88Fk9keT" text="I am sure I can do more with fewer supplies if I had a good quartermaster." /> <string id="8a13MGzr" text="All I can say is that I try to repay good with good, and evil with evil." /> <string id="8aajPkKG" text="{VALUE}% escape chance for hero prisoners." /> <string id="8AbHxCM8" text="{CAPTIVITY_TEXT}\nWaiting in captivity..." /> <string id="8AjlID6z" text="You hear talk of incriminating letters and loose tongues paid to stay silent. You're not sure exactly what happened, but {?PLAYER_CHILD}your{?}the{\?} child seems more worldly than {?CHILD.GENDER}she{?}he{\?} did when {?CHILD.GENDER}she{?}he{\?} left." /> <string id="8AKmJwv7" text="Durable" /> <string id="8alDLq0s" text="not to be too choosy about travelling companions." /> <string id="8avwit9N" text="{QUEST_GIVER.LINK}, the army commander of {FACTION} has told you that they need detailed information about enemy fortifications and troop numbers of the enemy. {?QUEST_GIVER.GENDER}She{?}He{\?} wanted you to scout {SETTLEMENT_1}, {SETTLEMENT_2} and {SETTLEMENT_3}." /> <string id="8Az4q2wp" text="Join {FACTION}" /> <string id="8BdJ2MZj" text="I don't want to hurt your people. I'll forget my deal with {ISSUE_GIVER.LINK}." /> <string id="8bfzW0np" text="Many captives are still taken, and their families will pay to have them back. Men such as I criss-cross the Empire and the outer kingdoms, acquiring prisoners, and contacting their kin for a suitable ransom." /> <string id="8bLwh9yy" text="Excuse me, {?CONVERSATION_NPC.GENDER}my lady{?}sir{\?}. But I feel I need to think about this." /> <string id="8BnWa83o" text="I'm just honored to have fought alongside comrades who thought nothing of shedding their blood to keep me alive." /> <string id="8dMkj1qK" text="I'll be looking you up again soon, m'lady, with your permission," /> <string id="8DQF5kka" text="I shall inform any lord I meet that you are gathering the army, then." /> <string id="8DTKXbKw" text="Hard Knock" /> <string id="8DWTTnpP" text="My comrade will help your smith to produce what you need." /> <string id="8dys8maS" text="Oh is that so? This will be fun." /> <string id="8eHRth3U" text="my wife" /> <string id="8EtK0F1K" text="{VALUE}% sight range while traveling on steppes and plains." /> <string id="8f8UGq46" text="Artisan Community" /> <string id="8FPCRv5L" text="Serfdom" /> <string id="8G94SlPD" text="We are doing well, my {?HERO.GENDER}lady{?}lord{\?}. The merchants say business is brisk, and everything the people need appears to be in good supply." /> <string id="8GbGTDtL" text="{YOUNG_HERO.LINK}'s experience progress" /> <string id="8gF5qYw5" text="Your captors have been dispersed, and you are able to escape." /> <string id="8gNqLqFl" text="You have defeated the poachers and helped {QUEST_GIVER.LINK} as promised." /> <string id="8hEVO9hw" text="Hmm. Perhaps you and I have different priorities in life." /> <string id="8hhS659w" text="Vigorous Smith" /> <string id="8iDpmu0L" text="Accept corporal punishment" /> <string id="8ieLwTyG" text="{VALUE}% projectile damage taken while equipped with a crossbow." /> <string id="8iLzK3Y4" text="Caravan and Party Income" /> <string id="8INOZiew" text="Thank you, [if:convo_normal][ib:confident]both for looking out for my interests and upholding the law." /> <string id="8iVkBa6D" text="{TARGET_SETTLEMENT_OWNER.LINK} has defected to {FACTION_NAME} along with {TARGET_SETTLEMENT}. Your agreement with {QUEST_GIVER.LINK} is moot." /> <string id="8jHJeh8z" text="{VALUE}% of the total experience gained as a bonus to infantry after battles." /> <string id="8JvcDnh6" text="Not yet my {?QUEST_GIVER.GENDER}lady{?}lord{\?}. I am working on it." /> <string id="8jyUn6mb" text="You sell me the goods at a discount?" /> <string id="8Kx17LDS" text="Fian" /> <string id="8L9W34D6" text="{NPC_EXPERIENCE_LINE}" /> <string id="8llksa4h" text="If so, you'll need a man with good understanding of trade. Also you will need at least {NUMBER_OF_TROOPS} fighting men to protect the goods while taking them to market and back. Your companion will also probably need around {GOLD_COST}{GOLD_ICON} in order to buy the tools.[if:convo_confused_normal]" /> <string id="8lOCOcXw" text="Your word shall direct the strike of my sword and the flight of my arrow..." /> <string id="8m8wIhZW" text="Maybe. What do you need exactly?" /> <string id="8mk6gwvh" text="You told {?CHILD.GENDER}her{?}him{\?} that a good eye can spot dangers from afar, and a steady hand can take them down before they get close." /> <string id="8Mx8gMmw" text="One other small thing... I've had to take some money from some fairly dangerous people around here. I'll need {GOLD_AMOUNT}{GOLD_ICON} to get that beast off my back. Do you reckon you can pay me that?" /> <string id="8nGRa1pO" text="You're doing a good thing, {?PLAYER.GENDER}madame{?}sir{\?}. The poor people around here will remember you" /> <string id="8NI4wrqU" text="This hero is currently assigned as a governor." /> <string id="8nq0TbMZ" text="{?PLAYER.GENDER}Ma'am{?}Sir{\?}! I saw your party from a distance. I hope you don't mind me catching up to you. I am glad to see you safe - and, from the looks of it, in possession of some fine new goods. Please tell me, would they be mine?" /> <string id="8nS3QgD7" text="{QUEST_GIVER.LINK} is a {?QUEST_GIVER.GENDER}lady{?}lord{\?} who told you that {?QUEST_GIVER.GENDER}she{?}he{\?} wants to sell {?QUEST_GIVER.GENDER}her{?}his{\?} mercenaries to another lord's service. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you sell them for {?QUEST_GIVER.GENDER}her{?}him{\?} without causing any trouble." /> <string id="8nwZXNTk" text="About the task {QUEST_GIVER.LINK} gave me..." /> <string id="8pjMAqOg" text="Senate" /> <string id="8POWjrr6" text="Steed Killer" /> <string id="8PsaGhI8" text="20% less tax income from towns." /> <string id="8PV1oB9W" text="I wish to focus on {SKILL_NAME}." /> <string id="8PwNj5tR" text="Yes... Yes. We should, em, discuss this." /> <string id="8q4vzfbH" text="{VALUE}% damage against destructible objects by troops in your formation." /> <string id="8qwvZ15E" text="Towns held by the ruler clan gain 1 Loyalty and 1 Prosperity per day{newline}Towns held by non-ruler clans lose 0.3 Loyalty per day" /> <string id="8RBZaQKk" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} chose not to go to war with the {KINGDOM} with the support of {?AGGRESSOR_RULER.GENDER}her{?}his{\?} council." /> <string id="8rgH8CGc" text="We're just harmless shepherds..." /> <string id="8RNueEmy" text="A merchant caravan needs an escort for protection against bandits and brigands." /> <string id="8rvpcb4k" text="Tactical Mastery" /> <string id="8sDjwsnW" text="I'm sure your lieutenant will solve my problem. Thank you for your help.[if:convo_nonchalant][ib:demure2]" /> <string id="8tBET7S5" text="Good. We will be heading out soon." /> <string id="8TCev3Qs" text="So, captain. We expect a bit of looting and plundering as compensation, in addition to the wages. You don't seem like you're going to provide it to us. So, farewell.[if:innocent_smile][ib:hip]" /> <string id="8Tqv9ezH" text="We heard you wish to issue a decree changing our longstanding rules on pricing. Of course this is your right, but I'd like to remind you that we merchants pay significantly more taxes than the artisans. I would ask you to think of the finances of the town, and reconsider this." /> <string id="8trsbRav" text="{FIRSTNAME} the {?FEMALE}Widow{?}Orphan{\?}" /> <string id="8uBbbwY9" text="Max mount difficulty: {a0}" /> <string id="8UyOJNhU" text="My thanks. It feels good to be {?PLAYER.GENDER}free{?}a free man{\?} once again." /> <string id="8UzRj1YW" text="Enter the Village" /> <string id="8Wa6OxG8" text="It's secret. You must be new in your post if you don't know who I am and what I do." /> <string id="8WaoQpYn" text="Oh there will be one, all right.[if:convo_predatory][ib:warrior]" /> <string id="8wdzSgfZ" text="If you have work for me, we could discuss it." /> <string id="8wUfQc4W" text="You know me. I'll be careful not to get this get back to the wrong ears." /> <string id="8XpTvx1i" text="You have collected enough grains that the army commander requested. Return to army and deliver the supplies" /> <string id="8xvSu9fX" text="Forgive me {?CONVERSATION_NPC.GENDER}madame{?}sir{\?}. I don't know what I was thinking." /> <string id="8xxeNK0o" text="Make Them Pay" /> <string id="8Yb3IVvb" text="Settlement Buildings" /> <string id="8ym6UvxE" text="I'm of a mind to send out a new caravan but I fear it will be plundered before it can turn a profit. So I am looking for some good fighters who can escort it until it finds its footing and visits a couple of settlements." /> <string id="8yPqbZmm" text="You best back off. There's dozens more of us hiding, just waiting for our signal." /> <string id="8Z4vlcib" text="Your clan is now at war with the {ISSUE_GIVER.LINK}'s lord. Your agreement with {ISSUE_GIVER.LINK} was canceled." /> <string id="90ROmHcV" text="Very well. Follow us." /> <string id="93Z7G161" text="{VALUE}% combat movement speed while no weapons or shields are equipped." /> <string id="940TwBPs" text="{RULER.NAME} chose not to expel the {CLAN} clan from the {KINGDOM} over the objections of {?RULER.GENDER}her{?}his{\?} council." /> <string id="94wCiGjB" text="So it seems as though {ENEMY_NAME} have had enough of war. Good. Peace is good." /> <string id="95jXfam8" text="What kind of skill is this, speaking broadly? What trait would you say it reflects?" /> <string id="96m29Eb7" text="The Art of The Trade" /> <string id="97nYJcKO" text="{VALUE}% crossbow damage to mounts." /> <string id="97pacK2l" text="Fah... I don't need more men. Thank you." /> <string id="9804jwU1" text="It was a pleasure, sir. I hope to see you again some time soon." /> <string id="99v8GTTe" text="{DEFAULT_TEXT}Before {?ARMY_LEADER.GENDER}she{?}he{\?} fell, {ARMY_LEADER.LINK} granted {?ARMY_LEADER.GENDER}her{?}his{\?} men their customary right of pillage after a successful siege. They may take property but must spare the townsfolk's lives." /> <string id="9AyDNhQj" text="You told your men to ignore the warning. Several hours after you left, some of your men started experiencing chills, then diarrhea. This does not appear to be a particularly virulent strain, as no one died, but about half your men are incapacitated." /> <string id="9aZgTNiU" text="Very well. This is a great step to take, but it must be done.[if:convo_calm_friendly][ib:confident]" /> <string id="9bd0jJD8" text="I've been studying a lot, {?PLAYER.GENDER}my lady{?}lord{\?}. The manuscripts I've acquired on the way on various subjects are invaluable. Seeing professionals in action complements the theoretical knowledge I've learned from the manuscripts.[if:convo_calm_friendly][ib:demure2]" /> <string id="9bFAsGmp" text="You have cleared the hideout. Your men found the {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%} stashed nearby." /> <string id="9Bnwttn6" text="Siege Workshop" /> <string id="9BoHka98" text="The young {?CHILD.GENDER}woman{?}man{\?} pursued enemy scouts while avoiding their main force. There was little fighting but a great deal of riding." /> <string id="9Cbeagow" text="{RULER.NAME} has decided against giving {SETTLEMENT} to a new clan over the objections of {?RULER.GENDER}her{?}his{\?} council." /> <string id="9CjoaJwe" text="{VALUE}% damage by troops in your formation." /> <string id="9cZeHcAC" text="The cruelty of {CURRENT_LIEGE.NAME} is legendary. Who cares what he stands for if the realm is drenched in blood?" /> <string id="9d3tffnL" text="We do not need hired swords to win this war. You should seek your fortune elsewhere." /> <string id="9d6WxRrj" text="Do you want to buy the goods yourself? Or will I retain ownership, and you just keep the extra profits? I am expecting to earn {TOTAL_DENARS}{GOLD_ICON} for {SELECTED_COUNT} loads of produce. If would like to buy it right away you can simply sell it yourself or do whatever you wish with it." /> <string id="9DaDtQbo" text="Disavow {POLICY_NAME}" /> <string id="9f16mDn0" text="{VALUE}% disorganized state duration when a raid or siege is broken." /> <string id="9g6FB5Y7" text="There are some townspeople who've looked after me here, made sure I was fed and that. I'd like to give them something before I go. Could I ask for {GOLD_AMOUNT}{GOLD_ICON} as an advance?" /> <string id="9HJbLneH" text="Thank you for your help, {PLAYER.NAME}. Here is the purse I promised you. Farewell.[if:convo_happy][ib:hip]" /> <string id="9Hv0q2lg" text="{VALUE} daily experience to foot troops while traveling." /> <string id="9iLyu1kp" text="Long Reach" /> <string id="9IwzVbJf" text="We recently lost our leader, now we are traveling to {TARGET_SETTLEMENT}. We will rejoin the garrison unless we are assigned a new leader." /> <string id="9iZg4vpz" text="Thank you. You will be rewarded when you are done.[if:convo_mocking_aristocratic]" /> <string id="9j7LJk60" text="Collected Items" /> <string id="9jFqXvHy" text="Excellent! I knew you were an honest soul. Trust is a fine thing, isn't it? Perhaps we can do more business in the future.[if:convo_innocent_smile][ib:confident]" /> <string id="9jJ0QQYm" text="I think the reason we have it so bad here is because one gang in particular has good contacts both in {TARGET_SETTLEMENT} and in {ORIGIN_SETTLEMENT}. They've so far managed to elude me, but if you patrol the area between the two cities, you might have better luck. And look - I'd prefer it if you brought them to justice, but if you can persuade them to move elsewhere, I'd settle for that too." /> <string id="9Jm0AnJO" text="Only loyal vassals of {FACTION_LEADER} can own lands and castles. You understand, a simple mercenary cannot be trusted with such responsibility. However, after serving for some time, you may earn the right to swear homage to {FACTION_LEADER} and become his vassal. Then you would be rewarded with a fief." /> <string id="9JN5bc7f" text="No morale penalty for recruiting prisoners of your faction." /> <string id="9kHU4AMD" text="Great. Going to need some money in advance though - {GOLD_AMOUNT}{GOLD_ICON}. Can you pay?" /> <string id="9LwYa3Tv" text="Ah, yes. My efforts are currently focused on this campaign, so it's best we discuss your proposal at a later time." /> <string id="9lygvooT" text="Debasement Of The Currency" /> <string id="9m5M3Yf9" text="Some nobles may consider it vulgar and common, but the art of acrobatics is demanding and often has very practical applications." /> <string id="9mBy0qNW" text="I must leave now." /> <string id="9mlBbzLx" text="{VALUE} persuasion success required against characters of your own culture." /> <string id="9mWxhzDG" text="procured supplies." /> <string id="9NbAzOER" text="dealing with business partners." /> <string id="9nxTUZkO" text="We do have a problem. Last winter was hard on our animals. A number died from disease, and others were taken by wolves. We'd go to town to buy more, but, well, herds make a tempting target for bandits and we're not really suited to fight them. We can't afford to slaughter even the oldest and weakest of our animals because we need them to pull the plough. Maybe you can help us?[if:convo_grave][ib:demure2]" /> <string id="9Obe3S6L" text="{LORD.FIRSTNAME} is a member of the {CLAN_NAME}, {CLAN_DESCRIPTION} from the lands of the {FACTION_NAME}. {?LORD.GENDER}She{?}He{\?} has the reputation of being {REPUTATION}." /> <string id="9P3atGKL" text="Only a faction leader can grant vassalhood. Your relationship with that leader must be at least {RELATION} and you need a Clan Tier of {TIER}." /> <string id="9QLPm1o6" text="joined a pilgrimage." /> <string id="9qoLQva5" text="Whatever oath I give to you, you may be sure that I will keep it." /> <string id="9QulsaxG" text="Do you have any general thoughts on politics?" /> <string id="9RiXgPc1" text="Certainly. What do you need to know?" /> <string id="9Sa3bzlE" text="{FIRSTNAME} the Anvil" /> <string id="9sdTLp49" text="The master artisan supervises the work of any smiths, carpenters or masons that you hire. {?PLAYER_CHILD}Your{?}The{\?} child will join in the hard work and learn both stamina and craftsmanship." /> <string id="9tLYXGGc" text="{FAILURE_RISK}% risk of failure" /> <string id="9Tq3IAiz" text="{?CHARACTER.GENDER}She{?}He{\?} was executed in {YEAR} at the age of {CHARACTER.AGE}. {?CHARACTER.GENDER}She{?}He{\?} was reputed to be {REPUTATION}" /> <string id="9u9OEZ9Y" text="Splendid. My men will guide your companion to the hideout." /> <string id="9UABeRWO" text="Yes. Here is your grain." /> <string id="9vOZWY25" text="What an exciting result! I will definitely miss these tournaments. Well, maybe after some time goes by and memories get a little hazy we can continue. Here is the last payment. Very well deserved.[if:convo_happy][ib:demure]" /> <string id="9vzm2j5T" text="Deserters have noticed our presence, they are running away!" /> <string id="9WDK03GW" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} chose not to go to war with the {KINGDOM}." /> <string id="9XWiXokY" text="Immortal Charm" /> <string id="9y3X0MQg" text="Loose Formations" /> <string id="9Y4rMcYj" text="{VALUE}% price penalty while selling trade goods." /> <string id="9YHjPkb8" text="Force notables to give you recruits." /> <string id="9YKV4SNH" text="restricting what creditor may do to collect debts" /> <string id="9yN8Fpv6" text="{VALUE}% damage by your troops when they are sent as attackers." /> <string id="9z0Yz8za" text="I need a lieutenant to be my right hand and help me direct my troops in battle." /> <string id="9zJNjWes" text="{SETTLEMENT} was raided. Your agreement with {QUEST_GIVER.LINK} was canceled." /> <string id="a0MVffcN" text="Backstreet" /> <string id="a0UTO8tW" text="{ISSUE_OWNER.LINK}, the headman of {ISSUE_SETTLEMENT}, asked you to deliver {GRAIN_AMOUNT} bushels of grain to {?QUEST_GIVER.GENDER}her{?}him{\?} to use as seeds. Otherwise the peasants cannot sow their fields and starve in the coming season. You have agreed to send your companion {COMPANION.NAME} along with {MEN_COUNT} men to find some grain and return to the village. Your men should return in {RETURN_DAYS} days." /> <string id="a1n2zCaD" text="What exactly do you wish from me?" /> <string id="a1PPbzbi" text="focused on the big picture." /> <string id="a2dJDUoL" text="My sword is my dowry. The gold and land will follow." /> <string id="a2eM0QUb" text="20% less garrison troop wage." /> <string id="a2GQ3VKM" text="I cannot afford this." /> <string id="A2ju7YTZ" text="I don't know... They look treacherous." /> <string id="A2JWExWL" text="I hope our respective friends come to an agreement." /> <string id="a2qPdYbu" text="Of course, {PLAYER.NAME}. Farewell." /> <string id="A310vHqJ" text="Healing rate increase for troops +{a0}%" /> <string id="a37zTVVe" text="Believe me, I'll be generous to those who came to me early. Perhaps not as generous to those who came late." /> <string id="A3HdRbqf" text="{ARMY} has been disbanded since the leader party has left the army." /> <string id="A3ql1SUy" text="{PARTY_1} attacked a common area belonging to {PARTY_2} in {SETTLEMENT}." /> <string id="a3WpsFTM" text="You decided to exempt the rest of the villagers from payment and left the village. The village's notables and farmers were grateful to you." /> <string id="a48xlNUb" text="Should the owner of {SETTLEMENT} change?" /> <string id="A4oWozvO" text="I don't have time for this, but my companion and my men will wait here with you." /> <string id="a4XGmdd9" text="Lady's Knight Out" /> <string id="a5CWbHsd" text="{VALUE} throwing skill to troops in your formation." /> <string id="A5Gw3GNn" text="{FIRSTNAME} the Malady" /> <string id="A5IJmN0X" text="I think not, brigand. Surrender or die!" /> <string id="A61ppTa6" text="Do you know of anyone who might have a task for someone like me?" /> <string id="A6E74QyR" text="You are badly outnumbered. A rebellion should at least have a chance of success." /> <string id="a7fEPW5Y" text="Don't worry, I'll escort the caravan myself." /> <string id="a7NrxcAD" text="Greetings, my {?PLAYER.GENDER}lady{?}lord{\?}. We're farmers from the village of {VILLAGE}. {VILLAGER_STATE}" /> <string id="a869yxLt" text="{?IS_BATTANIA_OR_KHUZAIT}Lorekeeper{?}Scholar{\?}" /> <string id="A8dyXgLz" text="That's a pity." /> <string id="A8lvIDVw" text="Wise decision! Now move along![if:convo_angry] " /> <string id="A8NttdZY" text="My {?QUEST_GIVER.GENDER}lady{?}lord{\?} will be furious that you are going back on your word.[if:convo_annoyed][ib:closed2]" /> <string id="a94mkNNk" text="Arrow Catcher" /> <string id="a9pK8pyq" text="I'll find them and put a stop to what they're doing." /> <string id="aa1lM2MV" text="{FIRSTNAME} the Angel" /> <string id="aa1yFm6q" text="Pack Animals:" /> <string id="aa3kbW8j" text="Enter the Castle" /> <string id="aa5F4vP5" text="My {?CONVERSATION_NPC.GENDER}lady{?}lord{\?}, please give me more time to think about this." /> <string id="aA8T7AsY" text="{VALUE} damage to equipped crossbows." /> <string id="AaahFmxv" text="War was never too far away. On more than one occasion, {CHILD.NAME} spotted foes on the horizon and needed to ride away as quickly as possible." /> <string id="aABDmDJk" text="Heh, I like the way you think. Fine. It's become too risky around these parts anyway. You won't see us near {TARGET_SETTLEMENT} again." /> <string id="aadTnAEg" text="Manage Prisoners" /> <string id="aaf5R99a" text="I'll give you nothing but cold steel, you scum!" /> <string id="AahNTeXY" text="Horse maneuver: +{a0}" /> <string id="AAy1oX7z" text="Hunter Clan" /> <string id="AAYplFKi" text="{VALUE}% price penalty while selling animals." /> <string id="aB0TT6Ur" text="Fear not. I will find the right market for your {.%}{SELECTED_ITEM}{.%} myself." /> <string id="abda9slW" text="We were waiting for you, {?PLAYER.GENDER}madam{?}sir{\?}. Have you brought the troops that our {?ISSUE_OWNER.GENDER}lady{?}lord{\?} requested?" /> <string id="ABeCWcLi" text="While you are resting, you hear news that a force led by {ATTACKER} has arrived outside the walls of {DEFENDER} and is beginning preparations for a siege." /> <string id="abkmGhLH" text="Has {CURRENT_LIEGE.NAME} really repaid you for your service as you deserve?" /> <string id="abLgPWzf" text="I will continue to honor our deal. Do not forget to do your end, that's all." /> <string id="ABmCO23x" text="{QUEST_GIVER.NAME} Needs Help With Brigands" /> <string id="abmSQFR5" text="{YOUNG_HERO.LINK} has died under your care. {QUEST_GIVER.LINK} is furious." /> <string id="abpzOR0D" text="Choose a prisoner to break out" /> <string id="AbulTQm9" text="{VALUE}% recruitment rate of tier 1, 2 and 3 prisoners." /> <string id="ABYGws1M" text="I'll bring you {NEEDED_AMOUNT} of those by myself." /> <string id="ac8PkfhG" text="Increases tax income from the region" /> <string id="aCA83avL" text="You have placed in the tournaments as {QUEST_GIVER.LINK} wished." /> <string id="aCGgBilx" text="I would like help fine-tuning another skill." /> <string id="aCMZafK5" text="The fight was over a minor insult, and only to the first blood. But you're still relieved that the first blood in question belonged to the other youth." /> <string id="aCO0Md8z" text="When {?CHILD.GENDER}she{?}he{\?} was ambused on patrol, {CHILD.NAME} fought the attackers off with sheer willpower." /> <string id="acOOsQaC" text="The food's running out. That's not fair to the men. We should take care that the food doesn't run out." /> <string id="acqSONrT" text="I will handle these smugglers myself." /> <string id="acu1wTeq" text="Your men are sure of that some of the goods were stolen from the baggage train." /> <string id="ACvQdkG8" text="Discuss the terms of your surrender" /> <string id="aDABE6Md" text="Greetings, {PLAYER.NAME}. I am glad that you received my message. Are you interested in my offer?" /> <string id="ADabRUeh" text="weapons" /> <string id="Adah5bay" text="The most powerful weapons require years of practice and conditioning to use properly. Their wielders need to start early." /> <string id="ADIYnC4u" text="Now, I know you can't win every fight, so if you underperform once or twice, I'd understand. But if you lose every time, or worse, if you overperform, well, then I'll be a bit angry.[if:convo_nonchalant][ib:normal2]" /> <string id="AdkSktd2" text="You have to send {NUMBER} {?MOUNTED}cavalry {?}{\?}troops to this quest." /> <string id="AdoaDR26" text="{QUEST_GIVER.LINK} asks you to scout {SETTLEMENT_1}, {SETTLEMENT_2} and {SETTLEMENT_3}." /> <string id="aDQcIGfH" text="High morale" /> <string id="ADzzaxFz" text="You are passing through our lands without our permission." /> <string id="aeceOwWb" text="{VALUE}% shared experience for cavalry troops." /> <string id="aeK3ykbL" text="{VALUE}% track detection chance." /> <string id="aeKdXKnO" text="{ISSUE_GIVER.LINK}, an artisan from {SETTLEMENT}, has told you that a local merchant {COUNTER_OFFER.LINK} is asking ridiculous amounts of money for raw materials which {?ISSUE_GIVER.GENDER}she{?}he{\?} needs to continue {?ISSUE_GIVER.GENDER}her{?}his{\?} work. {?ISSUE_GIVER.GENDER}She{?}He{\?} is willing to pay {REWARD_AMOUNT}{GOLD_ICON} for help obtaining the needed goods.{newline}You asked {COMPANION.LINK} to stay with {?ISSUE_GIVER.GENDER}her{?}him{\?} and try to solve {?ISSUE_GIVER.GENDER}her{?}his{\?} problems. You expect {COMPANION.LINK} to report back to you in {RETURN_DAYS} days." /> <string id="aEmYZadz" text="Festival and Games" /> <string id="aeNhsyD7" text="{VALUE} hit points to infantry in your party." /> <string id="aEt1kqxm" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has decided to make peace with the {KINGDOM}, with his {?PEACEMAKER_RULER.GENDER}her{?}his{\?} council evenly divided on the matter." /> <string id="AeTSNsRu" text="{VALUE}% prosperity gain for each unique project in the governed settlement." /> <string id="AEVIa5sQ" text="So be it. See if you can hit {NUMBER_OF_TARGET_VILLAGE} villages. [if:convo_stern]They won't be able to ignore that, and it will put a dent in their revenues. I'll give you {BASE_REWARD}{GOLD_ICON} for doing that, and {EXTRA_REWARD}{GOLD_ICON} more for every extra one that you raid. Do you agree?" /> <string id="AewK9qME" text="Settlement Income" /> <string id="aeWZRHy3" text="takes charge." /> <string id="aExKdXmx" text="We need {REQUESTED_ANIMAL_AMOUNT} {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}{.%}.[if:convo_normal][ib:demure] To be honest our village is poor and our coffers are empty. We can make payment only as meat - the meat of the old animals that we'll slaughter as soon as you bring us the new ones. We can offer {MEAT_AMOUNT} loads of meat, will you accept that, {?PLAYER.GENDER}madam{?}sir{\?}?" /> <string id="Af7zOV2l" text="{VALUE}% accuracy loss while moving." /> <string id="afaCdojS" text="Coaching" /> <string id="afbLOXbb" text="Maybe we can come to an agreement." /> <string id="aFDiKxhr" text="Our deal involved you getting your cut from the sales I made. No sale means no cut. I'm sure you understand.[ib:warrior2]" /> <string id="afdN8ZU7" text="Thinking again, I already have more companions than I can manage." /> <string id="AFJ3BvTH" text="You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity." /> <string id="aFNfxhwz" text="You no longer have enough {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} for {QUEST_GIVER.LINK}." /> <string id="afRebqPd" text="What's happening? Am I free?" /> <string id="afVsbikp" text="Greetings, traveller. How may we help you?" /> <string id="aG9iX1a8" text="We're looking forward to trying out our new &quot;tools&quot; on some bastard's head. Let your boys know that drinks are on us when they get here." /> <string id="agaSYd5t" text="Food production in towns and castles are increased by 2{newline}Town loyalty is decreased by 0.2" /> <string id="aGecGUub" text="Max track difficulty that can be detected: {a0}" /> <string id="AgJAfEEZ" text="Salvager" /> <string id="agMtRiru" text="Refuse to exempt anyone" /> <string id="aGvLxsub" text="You have successfully delivered {MOUNT_COUNT} {PLURAL(MOUNT_NAME)} to {QUEST_GIVER.LINK} as requested. You received {GOLD_REWARD}{GOLD_ICON} denars in return for your service." /> <string id="aHid0t6n" text="Give him some chance I'm sure he will prove himself soon." /> <string id="AhiGlNRG" text="{FIRSTNAME} the {?NORTHERN}Furtrader{?}Incensetrader{\?}" /> <string id="aHjUgEur" text="I own {.%}{BUSINESS_LIST}{.%} here." /> <string id="aHlcBLYB" text="Lose this tournament at 3rd round" /> <string id="ahpSGaow" text="You hear that your companion {NOTABLE.LINK}, who was separated from you after a battle, is currently in this settlement." /> <string id="AHtFRv5T" text="Ignore Pain" /> <string id="ahydRFKe" text="There was someone who called {?INQUIRY_COMPANION.GENDER}herself{?}himself{\?} {INQUIRY_COMPANION.LINK}. Sounds like the kind of person who might interest you, no? {?INQUIRY_COMPANION.GENDER}She{?}He{\?} was headed for {COMPANION_SETTLEMENT}.[rb:positive]" /> <string id="aIaRIsw4" text="Scabby {FIRSTNAME}" /> <string id="aiBQo2MR" text="an outbreak of unrest" /> <string id="aIbR4Nr3" text="Sure, but first you will need to pay me and my men {GOLD_AMOUNT} denars for our efforts." /> <string id="aih1Y62W" text="You have saved the village." /> <string id="aiIPozp6" text="{VALUE}% herding speed penalty." /> <string id="aIKVpGvE" text="Renowned Archer" /> <string id="AIsDxCeG" text="Sword For Barter" /> <string id="aitgGIog" text="{VALUE}% influence return when a supported proposal fails to pass." /> <string id="aIxX2s8n" text="Collected Livestock Amount (Optional)" /> <string id="aIyRxlCf" text="{VALUE} crossbow skill to troops in your formation." /> <string id="aj2R3vnb" text="{VALUE}% melee damage by cavalry troops in your formation." /> <string id="aJcChHfj" text="What are you planning to do about them?" /> <string id="ajePb62s" text="Quicksilver {FIRSTNAME}" /> <string id="aJHMafam" text="{?PLAYER.GENDER}Madam{?}Sir{\?} - a moment of your time! [if:convo_undecided_open][ib:nervous2]You're on a job for {ISSUE_GIVER.LINK}, am I right? Look - our people are depending on those jobs. {?ISSUE_GIVER.GENDER}She{?}He{\?} doesn't need to pay us a living wage if {?ISSUE_GIVER.GENDER}she{?}he{\?} can do the work with prisoners. Please - break your agreement. You don't have to do this." /> <string id="aJLQz9iZ" text="Silver Mine" /> <string id="aK23T43P" text="Keeps stockpiles of food so that the settlement has more food supply. Each level increases the local food supply." /> <string id="ak2ZPOce" text="What would it take for you to let me go my way?" /> <string id="AK7jsatk" text="Now, I suggest you prepare for a serious campaign. Train and equip your soldiers as best you can in the meantime, and respond quickly when you are summoned for duty." /> <string id="aKaGaOQx" text="{CLAN_LEADER.NAME}{.o} Clan" /> <string id="AkbiPIij" text="Orchards" /> <string id="AKdDSZoM" text="Yes. It's a good problem to have, though. As you know, I deal in {.%}{SELECTED_ITEM}{.%}. Production this year has been very good, and we can no longer make a profit on the local market. I cannot however, put together a caravan to sell it elsewhere. So, I propose a very simple deal.[if:convo_innocent_smile][ib:confident]" /> <string id="aKLak7nn" text="giving the ruler broader powers to veto laws" /> <string id="ako4Xbvk" text="{VALUE}% escape chance to prisoners in dungeons of governed settlements." /> <string id="aKrzoAsh" text="You have defeated {MALE_LESSER_NOBLE_NAME} and helped {QUEST_GIVER.LINK} as promised. You received {REWARD}{GOLD_ICON} in return for your service." /> <string id="al27CmYV" text="If you can advance to reach round {ROUND_COUNT}, I'm sure that will do us both honor.[if:convo_calm_friendly][ib:demure]" /> <string id="ALC3Kzv9" text="Besieged" /> <string id="AlFTInfU" text="States with strict and formal laws of inheritance make it more difficult to revoke land." /> <string id="aLsVKIRy" text="Wounded members" /> <string id="AlZB8WIb" text="War Tax" /> <string id="AM1ROQcT" text="your lordship" /> <string id="amA9OfPU" text="{VALUE} recruitment slot when recruiting from merchant notables. " /> <string id="amdgO9Hr" text="I am {CONVERSATION_HERO.FIRSTNAME}. I am a humble follower of the fellowship known as the {FACTION_NAME}, whom the {DIVINITY} have chosen to bear their message in this present Age." /> <string id="aMICdOjq" text="{NEW_LIEGE.NAME} will be grateful to those who backed {?NEW_LIEGE.GENDER}her{?}him{\?} before {?NEW_LIEGE.GENDER}her{?}his{\?} victory was assured. Not so much after it's assured." /> <string id="aMleZjlG" text="Tell the villagers that they have all paid enough, and depart" /> <string id="AndfZYIJ" text="Your companion managed to return all of the troops {ISSUE_GIVER.LINK} gave you to train. {?ISSUE_GIVER.GENDER}She{?}He{\?} sends you the following letter.\n\n“{?PLAYER.GENDER}Madam{?}Sir{\?}, Thank you for looking after my men. You honored our agreement, and you have my gratitude. Please accept this {GOLD}{GOLD_ICON}." /> <string id="ANhbaAhL" text="{VALUE} relationship with merchants if 10.000 or more denars are spent on a single deal." /> <string id="anrenBiB" text="I am listening." /> <string id="anTRftmb" text="Warehouse" /> <string id="aO2JSbSq" text="Sharpened Tip" /> <string id="ao7gZafg" text="Very well. We will come with you." /> <string id="ao9bhAhf" text="You are not leading any troops" /> <string id="AoaabumE" text="Tracker" /> <string id="AOgrLJos" text="No. I haven't decided yet." /> <string id="aoJHP3Ud" text="I'm ready to rejoin you. I'm in your debt." /> <string id="aPbpBJq5" text="Dungeon Architect" /> <string id="APEBfqyW" text="Greetings my {?PLAYER.GENDER}lady{?}lord{\?}. Do you wish something from me?[if:convo_innocent_smile][ib:normal2]" /> <string id="apgpk6j1" text="{VALUE} polearm skill to infantry in your formation." /> <string id="aPoS8wOW" text="You have limited access to Dungeon." /> <string id="apr2dH0n" text="{ISSUE_SETTLEMENT} Needs Grain Seeds" /> <string id="aPsDkV9w" text="You've done well by me in the past, {PLAYER.NAME}, and for that I will go along with your request, but know that I do not like you using our relationship this way.[ib:closed][if:convo_stern]" /> <string id="APSE3Q6r" text="What? No... I cannot, I cannot agree." /> <string id="apuNQC2W" text="What can I do for you?" /> <string id="aQAI99d4" text="Declaring War on the {KINGDOM_NAME}" /> <string id="aQduWCrg" text="Max difficulty of siege engine that can be built: {a0}" /> <string id="AQi1arUp" text="Anyway, if you have any prisoners, I will be happy to buy them from you." /> <string id="aqp9ZtXb" text="{FIRSTNAME} the Wart" /> <string id="AqpEXxNy" text="{VALUE}% hiring costs of mercenary troops." /> <string id="aQVdW6aC" text="You have left {QUEST_GIVER_FACTION}. Your agreement with {QUEST_GIVER.LINK} is terminated." /> <string id="aQYMefHU" text="Maybe we can work out something." /> <string id="arbaXvQf" text="Effects village's production." /> <string id="arBQHbWv" text="I'm not sure I know you well enough to discuss something like this." /> <string id="aRfMtTUT" text="Good. See if you can hit {NUMBER_OF_TARGET_VILLAGE} villages. They won't be able to ignore that kind of damage. I'll give you {BASE_REWARD}{GOLD_ICON} for doing that, and {EXTRA_REWARD}{GOLD_ICON} more for every extra one that you raid. Agreed?[if:convo_mocking_revenge]" /> <string id="ARNYrXln" text="{TROOP.NAME} has claimed {SIDE1_PARTY} currently held by the {SIDE2_FACTION}" /> <string id="ARXvmC1v" text="{QUEST_GIVER.LINK} says that a {MALE_LESSER_NOBLE_TITLE} named {MALE_LESSER_NOBLE_NAME} is stirring up unrest in the countryside. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to disperse {MALE_LESSER_NOBLE_NAME}'s band using whatever means necessary before the movement gets enough support." /> <string id="asa9HaIQ" text="Keep the revenue" /> <string id="asePjBVy" text="{FIRSTNAME} the {?FEMALE}Freedwoman{?}Freedman{\?}" /> <string id="aSniKUJv" text="High Loyalty" /> <string id="ASRpFaGF" text="Nice try, brigand. Surrender or die!" /> <string id="ASVkuYHG" text="I know a few. What kind of a person are you looking for?" /> <string id="at0iWxo1" text="It is exciting to think a warrior of your caliber will be my champion. {TOURNAMENT_ROUND_GOAL}" /> <string id="At6b9vHF" text="{VALUE} relationship per day with a random notable over age 40 when party is in a town." /> <string id="aTeuX4L0" text="Regular" /> <string id="AtFv5RMW" text="Tribute Payments" /> <string id="AtHjW2lY" text="Purchase stolen goods from {QUEST_GIVER.NAME}" /> <string id="AThZtg7U" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has decided against making peace with the {KINGDOM}, with his {?PEACEMAKER_RULER.GENDER}her{?}his{\?} council evenly divided on the matter." /> <string id="atk3PTae" text="Deserters are extorting from the villagers of {SETTLEMENT} and have killed several who resisted." /> <string id="aTPc7AkY" text="All right. But I can only hire {MERCENARY_COUNT} of you. Here is {GOLD_AMOUNT}{GOLD_ICON}" /> <string id="Au7VCWTa" text="Mercy represents your general aversion to suffering and your willingness to help strangers or even enemies." /> <string id="auCinAKs" text="never tires out." /> <string id="auftprN9" text="allowing the common people to elect tribes to represent them" /> <string id="auIRGa2V" text="Stonecutters" /> <string id="auIV2JoK" text="{ISSUE_GIVER.LINK} is looking for someone to craft special weapons for {?ISSUE_GIVER.GENDER}her{?}his{\?} men." /> <string id="AULqrp7D" text="a glass of Calradian wine" /> <string id="aupbQveh" text="{?CONVERSATION_NPC.GENDER}Madame{?}Sir{\?}, I must have more time to consider this." /> <string id="aUXAh8cE" text="Very well, {PLAYER.NAME}. If you're willing to vouch for your companion, I'm sure this will work.[if:convo_innocent_smile][ib:confident]" /> <string id="av14a64q" text="Thinking" /> <string id="AV5xVGM5" text="Good. We need them as soon as possible.[if:convo_undecided_open][ib:closed2]" /> <string id="AvBNKK5y" text="Alright, I will have one of my companions go and rescue your associates." /> <string id="avFXbBLV" text="I know how it is. Just bring me the weapons.[if:convo_bored2]" /> <string id="avMQKUoJ" text="You were able to drive the herders from the disputed pasture. The landowner {QUEST_GIVER.LINK}. {?QUEST_GIVER.GENDER}She{?}he{\?} is grateful and sends {REWARD}{GOLD_ICON} with {?QUEST_GIVER.GENDER}her{?}his{\?} regards." /> <string id="avOVHFgy" text="I am a sister in our order." /> <string id="aVWb6aoQ" text="{VALUE}% relationship gain with the opposing gender." /> <string id="aW1qO2dN" text="{VALUE}% daily chance to increase relation with a notable by 1 when you enter a village." /> <string id="awaFsZ5l" text="I have always stood by {CURRENT_LIEGE.LINK}. Whether {CURRENT_LIEGE.LINK} has stood by me or not is another question..." /> <string id="awCsv4UM" text="Tiny {FIRSTNAME}" /> <string id="awoeb3br" text="{FACTION_LEADER} will decide if the {KINGDOM_CONSIDERING_PEACE_NAME} will make peace with the {KINGDOM_NAME}. You can pick your stance regarding this decision." /> <string id="AWuEV99O" text="unleashes {?CHILD.GENDER}her{?}his{\?} fighting spirit." /> <string id="aWWzrwAw" text="The cost of revoking a fief from a clan is doubled{newline}Clans gain 0.1 influence for each fief they own" /> <string id="aXFYyBEQ" text="Showing mercy to a settlement that shares your faction's culture requires no influence.{newline}" /> <string id="aXhPvVud" text="{HERO.LINK} created an army." /> <string id="aXOgAKfj" text="Thank you, {?PLAYER.GENDER}madam{?}sir{\?}. I hope your people will be successful.[ib:hip][if:convo_excited]" /> <string id="AXsbnTBb" text="{QUEST_GIVER.LINK} has made peace with the {ENEMYFACTION_INFORMALNAME}. Your agreement with {QUEST_GIVER.LINK} has been canceled." /> <string id="AXy26AFb" text="Maybe I can help. What are the terms of agreement." /> <string id="aYpbyTfA" text="{VALUE} daily renown from every profiting caravan." /> <string id="AypnUIky" text="Well, I am disappointed, but I am sure that you will have many chances to redeem yourself.[ib:closed][if:convo_bored]" /> <string id="aYQybo4E" text="Insurance Plans" /> <string id="az3K3j4C" text="Right now we are stronger than the {ENEMY_KINGDOM_INFORMAL_NAME}. We should strike while we can." /> <string id="aZ9bME9C" text="Order your men to break up the crowd by force" /> <string id="aZaujaHb" text="The guard accepts your offer. He is ready to help you break {PRISONER.NAME} out, if you're willing to pay." /> <string id="AZbJuZwF" text="{FIRSTNAME} Knucklebones" /> <string id="azHy8uwl" text="I will issue a decree to remove the restrictions on the sale of goods." /> <string id="azjMBa86" text="Fine Steel{@Plural}loads of fine steel{\@}" /> <string id="aZjz2GfX" text="Master-at-arms" /> <string id="AzKq8AfI" text="In theory, the king or empire has the sole right to command men in the field. Anyone commanding an army does so in the king's name." /> <string id="AzmriKR8" text="I have hardly heard of you, {PLAYER.NAME}. Go fight a few bandits, make a name for yourself. Then we can talk." /> <string id="b0ak3yGV" text="Fury" /> <string id="b0m2DxeG" text="I have a quick question." /> <string id="B0uKPW9S" text="Vote for the next ruler of {KINGDOM_NAME}" /> <string id="b0w3Fruf" text="{VALUE}% hit points to mounts of troops in your party." /> <string id="b0WQfzNb" text="{QUEST_GIVER.LINK} the {?QUEST_GIVER.GENDER}lady{?}lord{\?} of {TARGET_SETTLEMENT} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} wanted to grant revenue collection rights to a commander of good reputation who has enough men to suppress any resistance. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to visit all the villages that are bound to {TARGET_SETTLEMENT} and collect taxes and rents. You have agreed to collect the revenues after paying {QUEST_GIVER.LINK}'s share, {REQUESTED_DENARS}{GOLD_ICON} denars." /> <string id="B0YOpGsZ" text="Any news about my prisoners?[if:convo_mocking_teasing][ib:hip]" /> <string id="b14v853a" text="As you approach the gang's camp, you can see a single man out in the open waiting for you, pacing and kicking stones around." /> <string id="b19Hlp7h" text="That could work, if you have the money. But if you don't, I'm willing to take a chance on you. I reckon for {SELECTED_ITEM_COUNT} {?SELECTED_ITEM_COUNT &gt; 1}{PLURAL(SELECTED_ITEM)}{?}{SELECTED_ITEM}{\?} you can probably find a market nearby where buyers will pay you a total of {TOTAL_GOLD}{GOLD_ICON}. Here's my offer. I loan you the livestock. You sell at whatever price you like, and bring me back {TOTAL_GOLD}{GOLD_ICON} denars. I have little doubt you could find a market where you could get a better price than this, and make a profit.[if:convo_innocent_smile][ib:confident]" /> <string id="b1IKTI8t" text="{VALUE}% chance to die when you fall unconscious in battle." /> <string id="b1lsZNxE" text="You failed to deliver enough prisoners in time. {QUEST_GIVER.LINK} must be disappointed." /> <string id="b1T6qywr" text="{QUEST_GIVER.LINK} from {QUEST_GIVER.FACTION} asked you to take over {TARGET_SETTLEMENT} in the name of {QUEST_GIVER.FACTION} to fortify war efforts. {QUEST_GIVER.LINK} said {?QUEST_GIVER.GENDER}she{?}he{\?} will aid you with {REWARD}{GOLD_ICON} once the {TARGET_SETTLEMENT} is fallen." /> <string id="b1vTr2wT" text="I own {STRING_UNTIL_NOW} there." /> <string id="b2ePtImV" text="Those who are loyal to me, I am loyal to them." /> <string id="b2InhEeP" text="We oppose expelling the clan" /> <string id="B2msxAju" text="{VALUE}% garrison wages in the governed settlement." /> <string id="B2z3mEue" text="Actually, I was going to talk about something else." /> <string id="b36QZ1aZ" text="{LYRIC_SCRAP}" /> <string id="b3bJXMt2" text="{NUMBER_OF_TROOPS} required troops" /> <string id="b3GrvocA" text="You told your men to go carefully, but still collect the revenues. The village notables seemed upset with your decision." /> <string id="b3iBOVXN" text="Passing by a wadi, you see what looks like a camouflaged well to tap the groundwater left behind by rare rainfalls." /> <string id="b3PsxeiB" text="Appraiser" /> <string id="B3WyJjBx" text="{QUEST_GIVER.LINK}, a gang leader from {SETTLEMENT}, asked you to buy some weapons for {?QUEST_GIVER.GENDER}her{?}his{\?} private business. {?QUEST_GIVER.GENDER}She{?}He{\?} offered you {REWARD_GOLD}{GOLD_ICON} for their delivery. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to buy {NEEDED_AMOUNT} {NEEDED_TYPE} and deliver them to {SETTLEMENT} where {QUEST_GIVER.LINK}'s men will be waiting for you. {?QUEST_GIVER.GENDER}She{?}He{\?} promised to give you {REWARD_GOLD}{GOLD_ICON} for your troubles." /> <string id="b3YNi4LG" text="I am {CONVERSATION_HERO.LINK}. {FACTION_DESCRIPTION}" /> <string id="b4TeiuoJ" text="Exceptional taxes were often applied in wartime." /> <string id="b5InObbq" text="You accepted the headman's offer. The village's notables and villagers were happy with your decision and they gave you {PRODUCT_COUNT} {.%}{?(PRODUCT_COUNT &gt; 1)}{PLURAL(PRODUCT)}{?}{PRODUCT}{\?}{.%}." /> <string id="b5l18lo7" text="{VALUE}% damage and movement speed to infantry in your formation." /> <string id="b5paUJjG" text="{NAME} is no more" /> <string id="b5Ucatkb" text="Tell me about your journeys. What news of the markets?" /> <string id="B5UMlqHc" text="I'll be honest... We don't want to die. Would you take us on as hired fighters? That way everyone gets what they want." /> <string id="b6BunI6y" text="Settlement Owner Changed" /> <string id="b6MgRYlM" text="This decision was opposed by most of the council." /> <string id="b6naGx6H" text="I'll rid you of those poachers myself." /> <string id="b6Spbd9O" text="{VICTIM.LINK} has been executed by {KILLER.LINK}." /> <string id="b6W74uyR" text="Splinters" /> <string id="b6Zc1yre" text="I don't think you can help me. You'd need a bit of influence..." /> <string id="b7APCGY2" text="Talk to other members" /> <string id="B7HwvV6L" text="A Good Days Rest" /> <string id="B7JVLc4u" text="Choose a Tutor" /> <string id="B7rEq40B" text="{LORD_INTRODUCTION_STRING} {TOWN_INFO_STRING}" /> <string id="b7UHp4J9" text="Leave the siege" /> <string id="B818zx3W" text="Your clan is at war with factions with which the {KINGDOM} is at peace." /> <string id="B8Gq2ylh" text="Night Runner" /> <string id="b97khG1u" text="{VALUE}% armor penetration with throwing weapons by troops in your formation." /> <string id="b9NaTqyr" text="Extra Defender Defense" /> <string id="b9nvCgYF" text="A hunter knows how to prepare a trap and how to draw a prey to it, and, when dangerous predators are about, how to avoid becoming the hunted." /> <string id="b9ty57rJ" text="Faction Leader" /> <string id="babDRxdu" text="I am trying to help some friends. They want a buyer for some goods, that, well, let's say that my friends might not have paid for these goods. These lads are camped close by, but would prefer not to come into town. You see?[if:convo_mocking_aristocratic][ib:hip]" /> <string id="baeO5Zkk" text="{TITLE}... {GRIEVANCE_SHORT_DESCRIPTION}" /> <string id="bai3aiDB" text="as an envoy." /> <string id="BaifRgT5" text="That's useful to know for when it comes time to discuss the exchange of dowries." /> <string id="BaKOWJb6" text="This hero is pregnant." /> <string id="basevalue" text="Base" /> <string id="baUFKAbd" text="One handed weapon damage: +{a0}%" /> <string id="bAVZloaC" text="{ARMY} has been disbanded since dismissal is requested." /> <string id="BazrgEOj" text="Counterweight" /> <string id="bb1hS9I4" text="Dirty Fighting" /> <string id="Bb3oHQNa" text="Thanks, this will come in handy." /> <string id="Bb4L971j" text="{VALUE}% damage to shields of infantry troops in your formation." /> <string id="bBa0LB1D" text="Chink in the Armor" /> <string id="BbaidhT4" text="Equipped crossbows do not slow you down." /> <string id="BbbBqKUs" text="You don't have the money to hire us." /> <string id="BbnDPpxW" text="Did I ask you to speak? Your kin best scrape together a ransom before my patience runs out." /> <string id="BbqzSmHG" text="Yes... As you know, the wars this realm has fought have been very costly. The great lords in particular are hard-put to raise the armies that are key to this land's defense. Some of us have proposed increasing the hearth taxes paid by the peasantry, which is a key source of revenue. I don't know if this law will be approved, but rumors of it have gotten out in my district, and a lot of the farmers are restless. Now, most of us are doing their part to keep a lid on things. But there's one, {MALE_LESSER_NOBLE_NAME}, who I am ashamed to say was once a {TOP_TIER_CAV_TITLE} under my banner, who's been going around the countryside, stirring up trouble. He's gathered a following and they have a whole list of demands, including a ban on new taxes, that would frankly cripple our realm's ability to raise the money needed to defend itself. I'd take care of him myself, but that wouldn't look good. Maybe you can help?[if:convo_thinking][ib:closed2]" /> <string id="bBRA2jJp" text="{VALUE}% chance for dealing double damage to besieging troops in siege bombardment of the governed settlement." /> <string id="bbsN6hOo" text="Have you already sold that {SELECTED_ITEM}? If so, that seems awfully quick." /> <string id="bBTHy6f9" text="I just don't think that we would be happy together." /> <string id="bbXFwya1" text="Not that I can think of. But if you don't want to do it, you can nominate someone from your party. It's not going to be easy, though. Whoever you name should be a good leader and have a good knowledge of tactics, and should take along at least {ALTERNATIVE_SOLUTION_NEEDED_MAN_COUNT} men. I'm ready to pay {REWARD}{GOLD_ICON} for your service. And if it comes to a fight, you can take whatever loot you want as spoils of war.[if:convo_thinking]" /> <string id="bbz2eyAO" text="Perhaps, my {?PLAYER.GENDER}lady{?}lord{\?}, it was a mistake? If you were to relinquish the goods, it would avoid a situation that might appear, well, a bit unseemly." /> <string id="bC2jevlu" text="The client is displeased." /> <string id="BC4BC0ZC" text="{FIRSTNAME} the Spicetrader" /> <string id="bcA7ZuyO" text="Learning Limit Exceeded" /> <string id="BCB08mNZ" text="{VALUE}% chance of avoiding critical failure on persuasion." /> <string id="bcGzpFSg" text="Are you sure about what your hunters saw? My men are starting to run out of patience." /> <string id="BCoQgZvG" text="Perfect Technique" /> <string id="bCuxzp1N" text="You need to wait for the siege equipment to be prepared." /> <string id="bCZbgrLU" text="The smith came down sick and the young {?CHILD.GENDER}woman{?}man{\?} had to quickly learn how to craft horseshoes and nails." /> <string id="bdab7SmZ" text="You recruited the bandits who were giving {QUEST_GIVER.LINK} trouble. {?QUEST_GIVER.GENDER}she{?}he{\?} is satisfied with this outcome, and sends you {REWARD_GOLD}{GOLD_ICON} that {?QUEST_GIVER.GENDER}she{?}he{\?} promised." /> <string id="BDAmZkJF" text="You received a message from {ISSUE_GIVER.LINK}. 'It was a pleasure doing business with you and your folks.'" /> <string id="bDANTRwA" text="5% tax on tariffs is paid to the ruler clan{newline}Higher trade penalty in towns{newline}Settlement prosperity is decreased by 1 per day" /> <string id="bdetTQa6" text="We are only mercenaries serving under {EMPLOYER_FACTION_INFORMAL_NAME}. We cannot negotiate peace on behalf of our employers." /> <string id="bdlomGZ1" text="{MIN_NUMBER_OF_TROOPS} - {MAX_NUMBER_OF_TROOPS_LOST} troop loss" /> <string id="Bdt41knf" text="You have accepted {QUEST_GIVER.LINK}'s request to find at least {TOTAL_COUNT} different parties of brigands around {QUEST_SETTLEMENT} and sent {COMPANION.LINK} and with {?COMPANION.GENDER}her{?}his{\?} {ALTERNATIVE_COUNT} of your men to deal with them. They should return with the reward of {GOLD_AMOUNT}{GOLD_ICON} denars as promised by {QUEST_GIVER.LINK} after dealing with them in {RETURN_DAYS} days." /> <string id="bDva8kVX" text="How much will you pay me for my service?" /> <string id="bdWc1VEl" text="You've lost track of the deserter party." /> <string id="bdYtcgyB" text="never back down from a challenge." /> <string id="bdzt4TcN" text="Sure Footed" /> <string id="bdzZUVxf" text="Your clan tier is not high enough to request a meeting." /> <string id="bEab8stb" text="Okay. I'm waiting for your good news.[if:convo_undecided_open]" /> <string id="bEak0k5N" text="{TARGET_SETTLEMENT} is taken. You did not participate in this battle. Your agreement with {QUEST_GIVER.LINK} is moot." /> <string id="BeD9fahY" text="A pleasure to have met you." /> <string id="beK0AZ2y" text="I am concerned that you do not have the means to support a family." /> <string id="BExNNwm0" text="{ATTACKER} is raiding {DEFENDER}" /> <string id="BeYbp6M2" text="Very well. You've convinced me that this is something I can consider." /> <string id="bezXAM92" text="{VALUE}% security bonus from the town garrison in the governing settlement." /> <string id="bFEdxs6Y" text="All clans whose leader has high Charm gain 1 influence per day{newline}All clans whose leader has low Charm lose 1 influence per day" /> <string id="BFEYIMdi" text="You had promised to deliver {MOUNT_COUNT} {PLURAL(MOUNT_NAME)} to {QUEST_GIVER.LINK}. But you've failed to complete this task in time. {QUEST_GIVER.LINK} was displeased." /> <string id="bFMDTiLE" text="{VALUE}% daily chance to increase relations with a random lord or notable with negative relations with you when you are in a settlement." /> <string id="bFNFpd2d" text="{VALUE} ammunition for throwing weapons when you start a battle mounted." /> <string id="bFOfZmwC" text="{VALUE}% party speed penalty from the wounded." /> <string id="bfPsE9M1" text="You must have misunderstood me. Go in peace." /> <string id="bGbSbqTG" text="Have you brought our supplies?" /> <string id="bGERUWEr" text="{ISSUE_GIVER.LINK} {?ISSUE_GIVER.GENDER}lady{?}lord{\?} of {TARGET_SETTLEMENT} told you that {?ISSUE_GIVER.GENDER}she{?}he{\?} has been having issues with smugglers running between {TARGET_SETTLEMENT} and {ORIGIN_SETTLEMENT}. You decided to send {COMPANION.LINK} with {TROOP_COUNT} men to find the smugglers. They should return after {RETURN_DAYS} days." /> <string id="BGgDjRcW" text="I think that's enough. Here is your payment." /> <string id="BGJpwxvm" text="We do have some problems. [ib:demure][if:convo_dismayed] A sickness passed through here last month. Praise the Heavens, only a few people died, but many were weakened and we couldn't get much work done. Now we need to hire some laborers from nearby settlements to make up the shortfall, but we don't have the tools for them. We're in a bit of a rush - do you think you could find tools for us?" /> <string id="bgVZcd1I" text="{HERO.NAME} is a governor." /> <string id="bgXebaRF" text="You can only transfer {X} prisoner{?IS_PLURAL}s{?}{\?}." /> <string id="BH17ZNSe" text="I don't think we'll have any more problems at {TARGET_SETTLEMENT}, thanks to your men. Please give them our thanks, {?PLAYER.GENDER}madam{?}sir{\?}.[if:convo_mocking_teasing][ib:hip]" /> <string id="BhDWm78v" text="{VICTIM.NAME} has died in battle." /> <string id="bHf8aMtt" text="The {ENEMY_KINGDOM_INFORMAL_NAME} have been acting aggressively. We should teach them a lesson." /> <string id="bHNU9uz2" text="All supporters gains some relation with the supported candidate clan and might lose with the others." /> <string id="bhoCBIWB" text="authorizing the ruler to have a large private bodyguard" /> <string id="Bhtt6XPv" text="Your men's wages are late. That's not the kind of company I like to fight in." /> <string id="bHZyublA" text="So... I'm glad to have the chance to spend some time together." /> <string id="BI1UnHaB" text="Good, good. This takes time, I know, but don't keep me waiting too long.[if:convo_mocking_aristocratic]" /> <string id="bIDvq6wA" text="The enemy no longer holds any villages. {QUEST_GIVER.LINK} has canceled your mission." /> <string id="bigS7KHi" text="Well Built" /> <string id="bioyMrUD" text="You are just a bunch of hunters. You don't stand a chance against us!" /> <string id="biqBLGwa" text="You told the artisan to make sure that {?PLAYER_CHILD}your{?}the{\?} child works hard, and that {?CHILD.GENDER}she{?}he{\?} swings the hammer for hours in the blazing heat of the forge. It tempers the soul, you believe." /> <string id="bIS4kqmf" text="Dreadful Besieger" /> <string id="bItEf0WN" text="You need to be the {?PLAYER.GENDER}lady{?}lord{\?} of this settlement." /> <string id="bIWDtytH" text="the {ETHNIC_TERM}" /> <string id="BixmcFY3" text="Yes, we're hiring mercenaries. We pay you to fight, though, not just ride around the countryside. You'll get {MERCENARY_AWARD}{GOLD_ICON} whenever you take down an enemy party, or do a similar service." /> <string id="bj49Bq15" text="It's not that easy to find what you wanted. Be patient, please." /> <string id="bJ6ygV3P" text="As you travel along the coast, you see a sheltered cove with what appears to the outlines of a camp." /> <string id="BJbbahYe" text="Let {HERO.NAME} Go" /> <string id="bjJs0eeB" text="My lord, I note that you have not yet taken a wife." /> <string id="BjLYCHMD" text="{VALUE} influence per day." /> <string id="bjNuUqTx" text="With pleasure, {?PLAYER.GENDER}madam{?}sir{\?}. That will cost you {COST}{GOLD_ICON}." /> <string id="BJxJwCc5" text="Thank you, {?PLAYER.GENDER}madam{?}sir{\?}. Any brigands would be most unwise to tangle with you." /> <string id="bJZJI867" text="Marriage" /> <string id="Bk62qb7O" text="Ironskull {FIRSTNAME}" /> <string id="BK9ww4NU" text="{QUEST_GIVER.LINK} asked you to sell {?QUEST_GIVER.GENDER}her{?}his{\?} goods for at least {UNIT_PRICE}{GOLD_ICON} per {UNIT_NAME} and return to {?QUEST_GIVER.GENDER}her{?}him{\?}. {?QUEST_GIVER.GENDER}She{?}He{\?} told you that any profit that the deal would make above this price is yours to keep. You asked {COMPANION.LINK} to take {TROOP_COUNT} of your best men to go and take care of it. They should report back to you in {RETURN_DAYS} days." /> <string id="bKfaMFVK" text="You can also send me a recruiter: a trustworthy companion who is good at leading men, and also enough of a rogue to win the trust of other rogues...[if:convo_undecided_open][ib:confident]" /> <string id="bkoJ57h3" text="Enter the Town" /> <string id="bKsb7tcr" text="Candidly, what do you think of our liege, {FIRST_NAME}?" /> <string id="BkTiRPT4" text="Training Fields" /> <string id="BktSNgY4" text="We oppose this proposal" /> <string id="bkZOcbGu" text="Your men are still getting us the tools. I ask for your patience. We very much appreciate this." /> <string id="bLAw2di4" text="{VALUE}% healing rate." /> <string id="bLfXzCyc" text="I'm at your service my {?ISSUE_OWNER.GENDER}lady{?}lord{\?}. Just tell me the details." /> <string id="bLNocKd1" text="Continue.." /> <string id="bloxcikL" text="Well Prepared" /> <string id="bLRGix1b" text="Yes, I have them with me." /> <string id="BLrwIj7s" text="More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more..." /> <string id="BlVjIlZF" text="{FACTION_LEADER} will decide if the {KINGDOM_CONSIDERING_PEACE_NAME} will make peace with the {KINGDOM_NAME} by paying {TRIBUTE_PERCENTAGE} percent of the kingdom's income as tribute. You can pick your stance regarding this decision." /> <string id="bm2DzxEl" text="{ATTRIBUTE1} is increased by {NUMBER_AP}." /> <string id="bm3eSbBD" text="{VALUE}% stun duration for kicking." /> <string id="Bm7U7TgG" text="If you're going to keep pestering us, traveller, we might need to take a bit more coin from you." /> <string id="bm7UcuQj" text="No! There is no need to fight. I don't want any bloodshed... Just leave." /> <string id="bM9VX881" text="Shield breaker" /> <string id="bmfo7CaO" text="Village shop is not available right now." /> <string id="BMQQSeTp" text="I'm sure my men will find what you need and bring them to you in time." /> <string id="bMSI9Bt3" text="Council of the Commons" /> <string id="bmW77NvO" text="What about my {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?}?" /> <string id="bN3bLDb2" text="Battle Loot +{a0}%" /> <string id="bn5fpYx3" text="{newline} • {HERO.NAME} must use {INFLUENCE_AMOUNT} influence to convince {CRUEL_LORD_COUNT} non-merciful leaders of this action:{newline} {CRUEL_LORDS}" /> <string id="bNAbWn4E" text="I've been watching how you deal with different kinds of folk: how to present yourself, how to address people from various walks of life properly, how to inspire greatness to those who trust in you.[if:convo_calm_friendly][ib:confident]" /> <string id="bNAG2t8S" text="Well, my friend, either you're playing us false or you're just not very good at this. Either way, {QUEST_GIVER.LINK} wishes to tell you that {?QUEST_GIVER.GENDER}her{?}his{\?} association with you is over.[if:convo_predatory][ib:closed2]" /> <string id="BNb88lyN" text="Never mind. Go on your way." /> <string id="bnnWpLbk" text="{VALUE}% recruitment and upgrade cost to ranged troops." /> <string id="bnPgkPv2" text="Towers, domes and gates are wonders that we must never take for granted." /> <string id="bNsaUb42" text="{VALUE}% chance to recover from lethal wounds for tier 1 and 2 troops" /> <string id="bnVCX24q" text="Artisan Smith" /> <string id="BO0f1Klt" text="So - how do you find life in our company? Is it all you expected?." /> <string id="bO5gL3FI" text="Men within party size" /> <string id="BO9QV55x" text="I cannot do what you ask.[if:convo_grave]" /> <string id="BOAaF6x5" text="{ISSUE_OWNER.NAME} asks for help to increase troop levels in {SETTLEMENT}" /> <string id="bOhbWapX" text="Lead by example" /> <string id="BOp61V4A" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs {._}{REQUIRED_ITEM} for {?QUEST_GIVER.GENDER}her{?}his{\?} village. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to bring {ITEM_COUNT} {.%}{?(ITEM_COUNT &gt; 1)}{PLURAL(REQUIRED_ITEM)}{?}{REQUIRED_ITEM}{\?}{.%} to {?QUEST_GIVER.GENDER}her{?}him{\?}. {PAYMENT_DESCRIPTION}" /> <string id="bOQEc7jA" text="I am a {?PLAYER.GENDER}woman{?}man{\?} of my word. I hope that it is sufficient." /> <string id="bOTQ7Pta" text="Town" /> <string id="bOtYmSP8" text="Road Tolls" /> <string id="boXP9vkF" text="{VALUE}% track spotting distance." /> <string id="bOyjQ4yr" text="If you can deliver {REQUESTED_AMOUNT} {.%}{?(REQUESTED_AMOUNT &gt; 1)}{PLURAL(RAW_MATERIALS)}{?}{RAW_MATERIALS}{\?}{.%} to my contact {TARGET_HERO.LINK}, who you can find in {TARGET_SETTLEMENT}, that would help me survive for a time. The merchants of the town could be furious and lodge legal complaints of course, but hopefully you won't have to deal with that part." /> <string id="Bp0ZQbfp" text="{DEFAULT_TEXT}{ARMY_LEADER.LINK} has decided to show mercy to the people of {SETTLEMENT}. You can hear disgruntled murmuring among the troops, who have been denied their customary right of pillage." /> <string id="bP3XdKK3" text="{FIRSTNAME} of the Dawn" /> <string id="bPbzwMat" text="I could only deliver {AMOUNT_TO_DELIVER} {.%}{?AMOUNT_TO_DELIVER &gt; 1}{PLURAL(REQUESTED_GOOD)}{?}{REQUESTED_GOOD}{\?}{.%}." /> <string id="bPcO3Km2" text="Yes, things come up, but my agreement with {QUEST_GIVER.LINK} was for a fixed amount of goods. I don't want to negotiate a new deal. Please come back when you can get the full amount.[if:convo_nervous2][ib:closed]" /> <string id="BPfuSkCl" text="That depends. How many men do you think are required to get the job done?" /> <string id="bPpdw81a" text="Daily militia production is increased by 1{newline}Recruits replenish 20% faster{newline}Tax income in settlements are reduced by 10%" /> <string id="BPPG2XF7" text="Wheat Farm" /> <string id="bPPXiybO" text="I just happened to be around. Have no fear {QUEST_GIVER.NAME}, your goods are fine." /> <string id="bPqwLopK" text="Mm. Are you a slaver?" /> <string id="bpXgcBCp" text="What we did to that village... I don't like it. Those farmers, they're a lot like my people. I want to know it won't happen again." /> <string id="bqEO389P" text="This decision caused a split in the council." /> <string id="BQjAAo9f" text="Right now I'm looking for work, if you have anything to offer." /> <string id="BqkD4YWr" text="You manage to round up some men from the village who look like they might make decent recruits." /> <string id="BQn8yTs5" text="Ah, yes. I am afraid I can no longer entertain your proposal, at least not for now." /> <string id="BQuVWKvq" text="You're welcome. Is there anything we need to discuss?" /> <string id="bqXpBNvF" text="Cinnamon {FIRSTNAME}" /> <string id="BRaGcALd" text="Hah! Now why would we do that?" /> <string id="brDw7ewN" text="You have failed to deliver {GRAIN_AMOUNT} units of grain to the villagers. They won't be able to sow them before the coming winter. The Headman and the villagers are doomed." /> <string id="brixvCjC" text="guided the caravan." /> <string id="brW4pjPQ" text="Flee while you can. An army is already on its way here to hang you all." /> <string id="brzz79Je" text="You cannot enter arena while in disguise." /> <string id="bS0bBgp3" text="I'm happy to hear this. Tell me, what is the most important lesson you've learned from me?" /> <string id="bS7IAgJS" text="You told the notable that this was not your affair. A few hours later, the mutineers ambushed and killed some of your men on the outskirts of the village, and the revenues stolen." /> <string id="bS8alS24" text="Nocking Point" /> <string id="bs8ayCGX" text="'A warrior brave you might surely be \n With your blade and your helm and your bold fiery steed \n But I'll give you a warning you'd be wise to heed \n Don't toy with the fishwives of {RANDOM_TOWN}'" /> <string id="bSguu34C" text="After listening to the town merchants, you decided to let the merchants continue price-fixing." /> <string id="Bsp30p3g" text="{FIRSTNAME} the Cooper" /> <string id="BsVXQEhj" text="How may I help you?" /> <string id="BsXNJHCu" text="Until next time, then." /> <string id="bT279pk9" text="I have no idea what you talking about. Be on your way, friend." /> <string id="btA10FML" text="What can I get for a prisoner?" /> <string id="BTdTSzxF" text="You felt that your child should learn first and foremost how to manage the family property and govern your retainers." /> <string id="bteVVFh0" text="{VALUE} gold for each caravan visiting the governed settlement." /> <string id="bTj16PqR" text="Every well-born youth wants to see the center of it all, where the lords and ladies gather in splendor to converse and connive. You invited the child to see the spectacle first hand, and provided the elegant clothes {?CHILD.GENDER}she{?}he{\?}'d need to be part of it. " /> <string id="BTp7qpak" text="You are accused of a crime, and {QUEST_GIVER.LINK} no longer wants your help." /> <string id="bTUPJjfk" text="You can count on me, {?CONVERSATION_NPC.GENDER}madame{?}sir{\?}." /> <string id="bu2rmgY1" text="{FIRSTNAME} of the Willow-Tree" /> <string id="bU7EG06q" text="I accept. Let us stop making war upon each other, for the time being anyway" /> <string id="bue9AShm" text="I swear to fight your enemies and give shelter and water to your friends..." /> <string id="BUf9WeyN" text="I don't think you can help me. You should rest for a while and let your wounds heal." /> <string id="bUfBHSsz" text="Hold on a moment, friend. I need to talk to you.[ib:aggressive]" /> <string id="buFin46y" text="{VALUE} daily security in the governed settlement." /> <string id="buKXELE3" text="Accept the offer." /> <string id="BUM63VJq" text="That's the spirit. My men will tell you how to find the hideout. Rescue those poor captives, and a large sack of silver will be on your way![if:convo_approving][ib:hip]" /> <string id="BurJvC9s" text="Just get out of my sight." /> <string id="Bvb0AmW7" text="Unfortunately, I do not have enough denars on me." /> <string id="bvEOmHWd" text="I think a man who knows how to trade alongside {ALTERNATIVE_TROOP_AMOUNT} [if:convo_undecided_open]fighters can get the job done without trouble. they will need {GOLD_REQUIRED_FOR_ALTERNATIVE_SOLUTION}{GOLD_ICON} denars to buy the animals. You or one of your companions, {?PLAYER.GENDER}madam{?}sir{\?} - it doesn't matter for us as long as you find the animals we need..." /> <string id="bVi0JKSx" text="You will be executed. You must face it as bravely as you can" /> <string id="BVIm1HPw" text="Party Name:" /> <string id="bvRVu0fO" text="{SKILL1} and {SKILL2} gain {NUMBER_FP} Focus Point and {NUMBER_SP} Skill Points." /> <string id="bVUQyN8t" text="{VALUE}% armor penetration with crossbows." /> <string id="BvytaDUJ" text="Heaven protect us from the likes of you." /> <string id="bw0hEPN6" text="You already bought their contract from our clan. Why would I want to buy them back?[if:convo_confused_normal]" /> <string id="bW3csuSZ" text="Cattle Farms" /> <string id="bW3ygxro" text="Yes, it's good to have a chance to get to know each other." /> <string id="bW7DT97A" text="{VALUE}% swing speed with one handed weapons." /> <string id="BW7v0g6q" text="We are about to go on campaign but my quartermaster reports that our food supplies will not be enough to keep us in the field for very long. I can't spare any of my lords, so I need someone else to bring us a large amount of supplies as soon as possible. Can you do this?[if:convo_grave][ib:closed]" /> <string id="bWbcuOji" text="Yes. That is a lot but yes I can pay that. Thank you {?PLAYER.GENDER}milady{?}my Lord{\?}. I knew we could reach an agreement.[if:convo_grateful][ib:confident]" /> <string id="BwIT8F0k" text="I don't mind, brigand. Surrender or die!" /> <string id="bWpLYiEg" text="Did you ever find a way to handle those mercenaries?[if:convo_astonished]" /> <string id="bwuawgrW" text="As the highest tactics skilled member {HIGHEST_TACTICS_SKILLED_MEMBER} ({HIGHEST_TACTICS_SKILL}) devise a plan to disperse into the wilderness to break away from your enemies. You and most men may escape with your lives, but as many as {NEEEDED_MEN_COUNT} {SOLDIER_OR_SOLDIERS} may be lost and part of your baggage could be captured." /> <string id="bWVmR6WS" text="I thank you.[if:convo_focused_happy]" /> <string id="bwWdGLDv" text="I have seen great good and great evil, but I can only hope the good outweights the evil in most people's hearts." /> <string id="bwYRMGIN" text="a treatise on siegecraft." /> <string id="bx4MiPqN" text="Yes. I would be honored to be considered." /> <string id="bx6Jhhui" text="The artisan should make sure that the child knows the basics of smithing, fletching and pole-turning, and that men who work with their hands take pride in their work." /> <string id="bX841Jau" text="learn the arts of healing." /> <string id="BxazyNwY" text="We have {PRODUCTS}. We can let you have them for {TOTAL_PRICE}{GOLD_ICON}." /> <string id="bXdzsTdb" text="Yes... I am weary of fighting you. I could offer you a truce of forty days. If you keep your word and do not molest my lands and subjects, we may talk again..." /> <string id="bXN2fbcv" text="Your men treat the residents of {SETTLEMENT_NAME} as wayward subjects of the {SETTLEMENT_CULTURE_NAME} rather than foes, and treat them relatively well." /> <string id="BXw5MwX7" text="{DEFAULT_TEXT}{ARMY_LEADER.LINK} grants {?ARMY_LEADER.GENDER}her{?}his{\?} men their customary right of pillage after a successful siege. {?ARMY_LEADER.GENDER}She{?}He{\?} tells them they may take property but must spare the townsfolk's lives." /> <string id="bxWITUaN" text="having the greatest lords of the realm meet as a small privy council" /> <string id="bXzAluln" text="When, after some time your forces regroup, you take a quick tally of your troops to see that your forces are intact." /> <string id="by1b61pn" text="Deep Pockets" /> <string id="BYadInfL" text="a well-balanced sword." /> <string id="ByOYHslS" text="That's enough talking for now. Make your choice.[if:convo_angry][[ib:aggressive]" /> <string id="BYpoxUEB" text="I haven't heard of someone with such skills looking for work for a while now." /> <string id="ByRAgJy4" text="Housing Costs" /> <string id="BYTrUJyj" text="In War" /> <string id="bYTSR4AG" text="{ISSUE_GIVER.LINK} wants you to stop the {MALE_LESSER_NOBLE_NAME}'s movement before it turns into a strong resistance." /> <string id="BYuzbj3L" text="Farewell, my husband. Safe travels, and a swift return." /> <string id="bZbFrIUr" text="a mug of kvass" /> <string id="bZlhwK0a" text="Bows are all very well for small game, but those who pursue bears, boar or wolves bring spears along." /> <string id="Bzoxobzn" text="{VALUE}% damage by your troops when they are sent to sally out." /> <string id="bZQQPtJr" text="{TARGET_SETTLEMENT} has a problem with smugglers. We depend on tariffs for income. People complain, but if we don't collect, then there's no money to keep up the walls and pay the garrison, and believe me if an enemy army came around and pillaged the place because it wasn't defended properly, they'd complain about that too." /> <string id="BZwKEIm5" text="{ISSUE_GIVER.LINK} wants you to sell {?ISSUE_GIVER.GENDER}her{?}his{\?} goods for a price above the global average." /> <string id="C06TxxnM" text="I'll bring you at least {WANTED_PRISONER_AMOUNT} prisoners as soon as possible." /> <string id="C2KeQd0a" text="{ENCOUNTER_LEADER.LINK} thanks you for helping in the siege of {SETTLEMENT}. You were able to loot your fallen foes, but you do not participate in the sack of the {?IS_TOWN}town{?}castle{\?} as you are not part of the army that took it." /> <string id="c2Yrci3B" text="I believe that we need a strong ruler in this realm. I don't want to find myself at odds with you." /> <string id="C2ZGNwwh" text="{COMPANION.NAME} {COMPANION_SCALED_PARAMETERS}" /> <string id="C3yPNCDt" text="a servant of the Heavens" /> <string id="c4NPLD0S" text="Any child of a noble clan needs to know how some kings and emperors accumulated wealth and how others squandered it." /> <string id="c4tfVgqb" text="I would like you to help another member of my clan hone their skills." /> <string id="c5dsio8Q" text="Relation increase with NPCs +{a0}%" /> <string id="c5GOJIhU" text="Steel Maker 3" /> <string id="C5UrdSgj" text="Fast legs and stamina are as vital to a warrior's survival as {?CHILD.GENDER}her{?}his{\?} strength and skill." /> <string id="c63DWZhr" text="You left {FACTION}. Your agreement with {QUEST_GIVER.LINK} is terminated." /> <string id="c64TS3NS" text="What are you playing at, {PLAYER.NAME}? Go and make up your mind, and stop wasting my time." /> <string id="C6rYWvrb" text="{VALUE}% fortification bonus to enemies when troops are sent to confront the enemy." /> <string id="c7cdMWA3" text="Buttermilk {FIRSTNAME}" /> <string id="c7V0ayuX" text="{VALUE}% trade penalty within cities of your own kingdom." /> <string id="c86V0dch" text="{VALUE}% damage by infantry in your formation." /> <string id="C8LhGtUJ" text="{VALUE} Control attribute." /> <string id="c9iu5lcc" text="This hero is currently busy." /> <string id="cAVxYAdw" text="Then you'd better bring your purse. I have got prisoners to sell." /> <string id="Cb0k9KM8" text="Cavalry weather penalty" /> <string id="Cb5s9HlD" text="Combat Tips" /> <string id="CbapENnw" text="Tell your men that the headman is probably lying, and to go ahead and collect the revenues." /> <string id="cBAVR7e8" text="granting high-ranking nobles the right to summon large armies" /> <string id="CBBPWMZd" text="Thanks to you, my mines are full {?PLAYER.GENDER}madam{?}sir{\?}. I will only buy {X} more then we're done." /> <string id="cBO49V5b" text="Fear not. I will find the right market for your {PLURAL(SELECTED_ITEM)} myself." /> <string id="CBSDuOmp" text="{VALUE} daily renown from every profiting workshop." /> <string id="CBVfPRRe" text="{VALUE} extra arrow per quiver to troops in your party." /> <string id="cbzJRaDJ" text="You are my prisoner now!" /> <string id="cC8iTtg5" text="Throwing Competitions" /> <string id="CcggbEVk" text="{VALUE}% damage in plains, steppes and deserts when your troops are sent to confront the enemy." /> <string id="CcNVobQU" text="Garrison of the settlement you are in decided to sally out. You decide to..." /> <string id="CcQzFnpN" text="Very Low Loyalty" /> <string id="cCXt1jce" text="{VALUE}% hit point regeneration while waiting in settlements." /> <string id="cCYHPyit" text="I have decided to free you. You may go." /> <string id="Cd405TC7" text="Clear past persuasion attempts (CHEAT)" /> <string id="cD8a5zbZ" text="{VALUE}% crossbow damage by troops in your formation." /> <string id="cDVNFn4p" text="Before {CHILD.NAME} left, you told the merchant that {?CHILD.GENDER}she{?}he{\?} should be entrusted with..." /> <string id="CeCAMvkX" text="Authority" /> <string id="Celvao0J" text="{QUEST_GIVER.LINK} a {?QUEST_GIVER.GENDER}Lady{?}Lord{\?} from {CLAN} clan has asked you to take a young clan member under your wings and train him for {DURATION} days. You have accepted to train him personally." /> <string id="ceq6ZMIx" text="Military achievements are favored and lords can vote to award each other decorations and distinctions (ie, the Roman corona.)" /> <string id="CEQhyvzj" text="You have completed the collection of revenues and paid {QUEST_GIVER.LINK} a fix sum in advance, as agreed." /> <string id="CeYwClaG" text="Yes, there is one starting at {NEARBY_TOURNAMENTS_LIST}. I am sure the arena master can explain the rules, if you need to know them." /> <string id="CfCsGTfb" text="Villagers are not taking you seriously, as you do not have enough soldiers to carry out the process. At least 20 men are needed to continue." /> <string id="CfDlOdTH" text="Go to the arena" /> <string id="cfjTtxWv" text="Maximum" /> <string id="Cg3hH8gN" text="You have to send {NUMBER} {?MOUNTED}cavalry {?}{\?}troops with at least tier {TIER} to this quest." /> <string id="CglYgfiY" text="{VALUE}% damage with melee weapons." /> <string id="CgS44dOE" text="Are you mad? We're not your enemy." /> <string id="cGSXFJ3N" text="Because of a recent breakout attempt in this settlement it is on high alert. The guard won't even be seen talking to you." /> <string id="cGuPMx4p" text="Perfect Health" /> <string id="cH0iAEfq" text="Please take care of this as quickly as you can. I need those animals.[if:convo_undecided_closed]" /> <string id="ch6zCk2w" text="You know me as someone who seeks to avoid bloodshed." /> <string id="cHgLxbbc" text="Pre Battle Maneuvers" /> <string id="chiIHo4b" text="Mangy {FIRSTNAME}" /> <string id="chj1X7VP" text="I do not believe we have any quarrel with you." /> <string id="ChUDSiJw" text="Garrison and Party Expense" /> <string id="Ci8NCwgW" text="{ISSUE_GIVER.LINK} a landowner in {SETTLEMENT}, asked you to train recruits for {?QUEST_GIVER.GENDER}her{?}him{\?}. {?QUEST_GIVER.GENDER}She{?}He{\?} gave you {NUMBER_OF_MEN} men, hoping to take them back when once they are veterans.{newline}You sent them with one of your companions {COMPANION.LINK} to hunt down some easy targets. You arranged to meet them in {RETURN_DAYS} days." /> <string id="ciCQnAj6" text="{VALUE}% damage against shields by troops in your formation." /> <string id="ciELES5v" text="Swift Strike" /> <string id="CJ5pLHaL" text="Recruiting and upgrading infantry troops are 25% cheaper." /> <string id="CJB5HCsI" text="{VALUE}% wages in your party." /> <string id="cJEbenVQ" text="{VALUE}% throwing weapon damage to cavalry by troops in your formation." /> <string id="CjLuIEgh" text="{VALUE} experience per day to each troop in garrison in the governed settlement." /> <string id="cJOGUpSS" text="Any news about my orders?" /> <string id="CjuVoxaC" text="Yes, Here are your animals." /> <string id="CkJarFvq" text="{VALUE} experience to troops on recruitment." /> <string id="cKtJBdPD" text="I wish to offer my hand in marriage." /> <string id="cL9BX7ph" text="As long as the payment is good, I agree." /> <string id="CLBXxPdh" text="{VALUE}% recruitment cost of ranged troops." /> <string id="ClrLzkvx" text="{VALUE}% damage for every skill point above 200 tactics skill when troops are sent to confront the enemy." /> <string id="ClrwacPi" text="{VALUE}% loot amount for every skill point above 200." /> <string id="CLvxAzyV" text="Following your orders, {COMPANION.LINK} and your men has defeated the deserters and saved the people of {SETTLEMENT}." /> <string id="Cm0OcbsV" text="{VALUE} relation with settlement notables when a project is completed in the governed settlement." /> <string id="CM8Tr3lL" text="'Oh my pocket's been picked \n And my shirt's drenched with sick \n And my head feels like it's come a fit to bursting'" /> <string id="Cn4lnECZ" text="You and I do not have a good history... I don't trust you.[ib:closed][if:convo_grave]" /> <string id="cnaxgN5b" text="You have failed to bring the troops in time." /> <string id="cnbeJh6Y" text="After many tries {?CHILD.GENDER}she{?}he{\?} successfully beat {?CHILD.GENDER}her{?}his{\?} tutor, fair and square, during sparring." /> <string id="CNbPKRXX" text="Then I'll make it worth your while. (-{BRIBE_MONEY}{GOLD_ICON})" /> <string id="CNYoZKyf" text="dabbled in intrigue." /> <string id="cO61R3va" text="We've got no quarrel with you." /> <string id="cODzH0Ke" text="Well, if you don't want to go yourself to meet them, I'm sure you can send a trusted aide with 10 or so men to load and guard those {STOLEN_GOODS_SIZE} {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%}. I am sure our people can seal the deal by themselves." /> <string id="COEifaao" text="We recently lost our leader. We are now waiting for new orders." /> <string id="cojKmfSk" text="There is no one inside." /> <string id="cOlZvnal" text="A landlord says that his retainers, who help keep order in the village, have gone unpaid and are starting to get mutinous. He says that if you can't help him out with a small sum of money to pay them while you collect the revenues from the rest of the village, he can't guarantee that things will go peacefully." /> <string id="cOyolp4F" text="I am just not... How can I say this? I am not attracted to you." /> <string id="CpafrIbY" text="{FIRSTNAME} the Miller" /> <string id="Cpaw42pv" text="{VALUE}% daily chance of animals in your party reproducing." /> <string id="cpbKNtlZ" text="{VALUE}% travel speed penalty from forests if your party is composed of 75% or more infantry units." /> <string id="CpcWqufH" text="The young {?CHILD.GENDER}woman{?}man{\?} was placed in command of a small group of militiamen, including some nearly twice {?CHILD.GENDER}her{?}his{\?} age, and earned their respect." /> <string id="cpg0oHZJ" text="Cheat Death" /> <string id="cpLFQzx0" text="Huntsman" /> <string id="cPPLAz8l" text="Weak Spot" /> <string id="CpsPq6WD" text="the {DAY_ORDINAL} day of {SEASON_NAME}" /> <string id="cPvszBhr" text="{VALUE}% damage to infantry by cavalry troops in your formation." /> <string id="CPxbG7Zp" text="Paid in Promise" /> <string id="cQ6CzXKM" text="You have defeated all the brigands as {QUEST_GIVER.LINK} has asked. {?QUEST_GIVER.GENDER}She{?}He{\?} is grateful. And sends you the reward, {GOLD_AMOUNT}{GOLD_ICON} gold as promised." /> <string id="cQCs72U7" text="You're not bad people. You can easily ply your trade somewhere else, somewhere safe." /> <string id="cQE9tQOy" text="My friend! Good to see you. You did very well in that last fight. People definitely won't be expecting you to &quot;{DIRECTIVE}&quot;. What a surprise that would be. Well, I should not keep you from your tournament. You know what to do.[if:convo_happy][ib:closed2]" /> <string id="CQH7E6Gr" text="What about my weapons?[if:convo_confused_normal][ib:hip]" /> <string id="CQMkh88h" text="I don't have any prisoners to sell, but that's good to know." /> <string id="CqmoyrHH" text="You can assign a companion with {REQUIRED_SOLDIERS} men, they will be enough too. Both ways works fine for us. I promise if you or your men manage to deliver the herd safely, I will pay you {REWARD}{GOLD_ICON}. So what do you say?[if:convo_nonchalant]" /> <string id="CQqdXx51" text="Your people have been true to their word, and paid us on time, so we will be true to ours." /> <string id="cqUXbafi" text="You stun your enemies longer after they block your attack." /> <string id="CQWKrd0a" text="{FIRSTNAME} of the Spinning-Wheel" /> <string id="cr1AipGT" text="{VALUE}% travel speed to your throwing weapons." /> <string id="cr2jmYxg" text="You remember poring over the hand-drawn schematics of mangonels and towers for hours, imagining that one day you might build one of these awesome instruments of destruction yourself." /> <string id="cRfa2IaT" text="{VALUE}% hit points to defensive siege engines in the governed settlement." /> <string id="crg2DrbZ" text="We are worried that the herders of {TARGET_SETTLEMENT} will harm our animals. Fortunately we have you on our side {?PLAYER.GENDER}madam{?}sir{\?}." /> <string id="cRpsjvOM" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} has declared war on the {KINGDOM} with the support of {?AGGRESSOR_RULER.GENDER}her{?}his{\?} council." /> <string id="CRqdPoj9" text="your highness" /> <string id="cRVT5qHi" text="I wish to ransom one of my companions." /> <string id="cRwNeSzb" text="Everything Has a Price" /> <string id="CrzFdo2H" text="Yes. It's about the war with the {ENEMYFACTION_INFORMALNAME}. [ib:hip][if:convo_excited]We need to tie up some of their forces. A relatively small force moving quickly through their lands and raiding their villages should be a good distraction. Their lords will need to chase the raiders and won't be able to threaten us elsewhere. You seem to be the right {?PLAYER.GENDER}warrior{?}man{\?} for the job. What do you say? You'll have my gratitude and you'll be well rewarded if you succeed." /> <string id="CSqaF7tz" text="There's been a real surge of banditry around here recently. I don't know if it's because the lords are away fighting or something else, but it's a miracle if a traveler can make three leagues beyond the gates without being set upon by highwaymen.[if:convo_annoyed][ib:hip]" /> <string id="cSt26auo" text="Increase garrison size by +{a0}" /> <string id="cSuNR48H" text="Workshop Expense" /> <string id="CswzBb02" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has decided to make peace with the {KINGDOM}." /> <string id="CsZfuPOe" text="Voting against or in favor of the current owner of the settlement will affect your relation with that clan accordingly." /> <string id="CtEbTd47" text="Then you are sure? Also, be aware that if you leave my services, you will be surrendering to me all the fiefs which you hold in my name." /> <string id="ctEEfvsk" text="What? We're not warriors, but I bet we can take you. If you want our goods, you'll have to fight us![rf:idle_angry][ib:aggressive]" /> <string id="CTEuBfU0" text="Gens d'armes" /> <string id="ctgihUte" text="I hope {QUEST_GIVER.NAME} has a plan to get rid of those bandits." /> <string id="CTi0ml5F" text="Raid the village" /> <string id="CtImGA4A" text="Most tutors teach mathematics from tracing the path of stars in the sky, but you wanted your {?IS_BATTANIA_OR_KHUZAIT}lorekeeper{?}scholar{\?} to focus on the more practical architectural treatises." /> <string id="cTmiNAlI" text="From Prosperity" /> <string id="CTqO5MBf" text="{VALUE}% damage with one handed weapons." /> <string id="CtsdrQ9N" text="Faction name cannot contain consecutive white spaces" /> <string id="cu2cLT5r" text="You spy though the trees what seems to be a clearing in the forest with what appears to be the outlines of a camp." /> <string id="CU3u0c02" text="Childhood" /> <string id="CU9g49fo" text="Provide irrigation, increasing growth in bound villages." /> <string id="cUaUTwx5" text="Triple couch lance damage against shields." /> <string id="CuFvVPNt" text="I have a proposal that may benefit us both." /> <string id="CVClzSC7" text="I believe you have already pledged yourself to another liege." /> <string id="CVdK1ax1" text="Fortifications" /> <string id="CVg3P07C" text="Assault the siege camp." /> <string id="CVp0j9al" text="You have defeated the enemies outside the walls. Now you decide to..." /> <string id="CVVttuuQ" text="managed the logistics of travel." /> <string id="cvWxXGo5" text="I can do the job." /> <string id="cvZH3cI1" text="I hope {QUEST_GIVER.NAME} has a plan to get that herd to market." /> <string id="CWfEUmiF" text="Right. I won't be going anywhere." /> <string id="cwFyqrfv" text="{VALUE} hit point to troops for every skill point above 250." /> <string id="cwRkqIt4" text=" Kingdoms" /> <string id="cWyqiNrf" text="Forced Labor" /> <string id="CX6JHwbB" text="Aye? What is it?" /> <string id="CxavIji0" text="many more" /> <string id="cXCbpPqS" text="{VALUE}% hit points to rams and siege-towers." /> <string id="CxKC5gqq" text="You have failed to reach round {ROUND_COUNT} in the tournament. " /> <string id="cXlnH1Jp" text="Nimble Steed" /> <string id="cxQGUbUD" text="I'm so grateful! You've kept my workshop running and my family fed. Please take this money and some extra to cover your costs.[if:convo_grateful][ib:normal2]" /> <string id="CymOFgzv" text="I gave an oath to {CURRENT_LIEGE.LINK} - but {?LORD.GENDER}her{?}his{\?} disregard for the common people of this realm does give me pause." /> <string id="cyQXm7VA" text="The young {?CHILD.GENDER}woman{?}man{\?} was charged with ensuring they had the food, saddles, animals, teamsters and guards for the journey." /> <string id="CyrOuz4h" text="This hero is wounded." /> <string id="CZ4y5NAf" text="Clean Infrastructure" /> <string id="czCRxHZy" text="Vandal" /> <string id="cZjaGL9R" text="Is there anything else I can do it for you?" /> <string id="CzJZ5zhT" text="So it shall be proclaimed throughout your domain. May {KINGDOM_NAME} forever be victorious!" /> <string id="czuvE3PC" text="Do you think I will break my word for a handful more silver?" /> <string id="CZuYne8X" text="Singing, dancing and playing an instrument is important but the {?IS_BATTANIA}bard{?}minstrel{\?} knows more. You asked him to make sure the child is also skilled in..." /> <string id="CZwrlJMJ" text="A courier with a marriage offer for {CLAN_MEMBER.NAME} from {OFFERING_CLAN_NAME} has arrived." /> <string id="d0kbtGYn" text="You don't have enough gold." /> <string id="d18Ul2Zl" text="a plate of sardines" /> <string id="D1biQObM" text="I will pay double whatever {ISSUE_OWNER.NAME} is paying you! Please consider my offer![if:convo_nervous2][ib:nervous]" /> <string id="D1jGAX41" text="Courage" /> <string id="D1JTdYt6" text="Your Clan Tier needs to be {TIER} to become a vassal." /> <string id="d2KpUKxc" text="The master-at-arms is responsible for the training and discipline of your troops. With his help {?PLAYER_CHILD}your{?}the{\?} child should grow to be a strong warrior." /> <string id="D2nbscmg" text="{VALUE} gold for each villager party visiting the governed settlement." /> <string id="d2qGHXyx" text="Pathfinder" /> <string id="d2spYiHG" text="{LEADER.NAME} is commanding the besiegers." /> <string id="D3k7UbmZ" text="{VALUE}% damage with one handed weapons while mounted." /> <string id="D3W9Qi0Z" text="All lords have a formal role on the council." /> <string id="D40RPEbz" text="You have failed to enter a tournament in time. {QUEST_GIVER.LINK} will certainly be disappointed." /> <string id="D4CsJMLE" text="Don't worry, I'll get there soon enough." /> <string id="d5aK6Sv0" text="Strong" /> <string id="D5RqqHIm" text="{VALUE}% damage with two handed weapons while you have less than half of your hit points." /> <string id="d5ztuP3P" text="That's too much." /> <string id="D6YLpUQa" text="Cantons" /> <string id="D867vF71" text="Discipline" /> <string id="d8bGHJnZ" text="This was not we were expecting. We lost some money. Well, Lady Fortune always casts her ballot too in these contests. But try to reassure us that this was her plan, and not yours, eh?[if:convo_grave][ib:closed2]" /> <string id="D8KFcE2i" text="Not yet, I am still working on it." /> <string id="d8qjwKza" text="Stand United" /> <string id="d8TeoRNf" text="You are no longer in the same faction with {QUEST_GIVER.LINK}. Your agreement with {QUEST_GIVER.LINK} is no longer valid." /> <string id="d94FO3tS" text="On second thought, such an accord would not be in my interests." /> <string id="D9coiXFt" text="Javelins you throw can penetrate shields." /> <string id="D9LxQxNa" text="Thank you for your help {?PLAYER.GENDER}madam{?}sir{\?}.[if:convo_bemused][ib:demure2] We will be waiting for your men. Good luck to you all." /> <string id="D9SS2Oh0" text="I'm going to need you to tell me a little more." /> <string id="dA8RGoQ1" text="You have arrived at {SETTLEMENT_LINK}. {KEEP_INFO}" /> <string id="dAmK7rKG" text="All right. I will visit your villages and collect your rent." /> <string id="dAS81esi" text="{VALUE}% recruitment rate for ranged prisoners." /> <string id="daXZlOBi" text="We need {REQUESTED_ITEM_COUNT} {.%}{?(REQUESTED_ITEM_COUNT &gt; 1)}{PLURAL(REQUESTED_ITEM)}{?}{REQUESTED_ITEM}{\?}{.%} in {NUMBER_OF_DAYS} days. We can offer {PAYMENT}{GOLD_ICON} for the tools and your services. What do you say?" /> <string id="DAYaprEi" text="Maybe I'll send someone to look." /> <string id="DBabgrcC" text="This hero is not available right now." /> <string id="dbEb7iak" text="Way Of The Great Axe" /> <string id="dbG3PGXL" text="I'm glad you think that way. Combat aside, have you learned anything special?" /> <string id="DbOv36TA" text="Go ahead with that." /> <string id="dBphGKTI" text="Things are getting a bit rough around these parts. I have some lads who help me out with local troublemakers, but they wouldn't last long against real warriors. Maybe you could take them out, show them what actual war is about. I'm not expecting you to make them fit for a noble's retinue, but at least I want to give the bandits around here some pause for thought.[if:convo_bored][ib:closed]" /> <string id="DbraLcwM" text="I need more time to find proper men." /> <string id="dbUybDTG" text="Horse Master" /> <string id="DbXMSRmA" text="You got too close to the caravan. The bandits saw you and withdrew. {QUEST_GIVER.LINK}'s plan failed and {?QUEST_GIVER.GENDER}she{?}he{\?} will be very upset." /> <string id="DCF2JOiJ" text="Stonehead {FIRSTNAME}" /> <string id="DcoDtW2A" text="Choose a Gift" /> <string id="dcsschkC" text="Larger shield protection area against projectiles." /> <string id="dCv4Qbr6" text="I don't think you can help me. You don't have enough troops for this task." /> <string id="dcVuMs9r" text="{VALUE}% chance of your lance staying couched after a kill." /> <string id="DdeIg5hz" text="As you move through the streets, you hear whispers of an upcoming war between your faction and {SETTLEMENT_FACTION}. Upon hearing this, you slink away without attracting any suspicion." /> <string id="DdtrRYEM" text="Well yes. I was looking for a suitable match." /> <string id="DDur6mHb" text="Your actions have started a war with {ISSUE_GIVER.LINK}'s faction. Your agreement with {ISSUE_GIVER.LINK} is failed." /> <string id="ddymPMWg" text="{VILLAGER_GREETING}" /> <string id="ddYWbO8b" text="The usual?" /> <string id="dE3vxfTo" text="Excellent.[if:convo_focused_happy] I'm sure they can learn a lot from your veterans." /> <string id="DEnFOGhS" text="Fight me if you dare!" /> <string id="dEXpZOlC" text="{QUEST_GIVER}{.o} informants reported that {MALE_LESSER_NOBLE_NAME}{.o} party has been seen near {VILLAGE}." /> <string id="DfbYtRyj" text="You had second thoughts about giving {?PLAYER_CHILD}your{?}the{\?} child such a spirited animal, but {?CHILD.GENDER}she{?}he{\?} lept upon its back and galloped like the wind across your pastures." /> <string id="dFcgXnQq" text="Break out" /> <string id="dfEi6GSE" text="We will fight for you if you can afford our fee. Please have a look at our terms and see if they are acceptable." /> <string id="DFkzQHRQ" text="'For all the silks of the Padishah \n For all the Emperor's gold \n For all the spice in the distance East...'" /> <string id="Dfl5WJfN" text="Enough talking. Now march." /> <string id="DFMsbFrB" text="{VALUE}% damage by mounted archers in your formation." /> <string id="dfULyKsz" text="{VALUE} hit points to mounts in your party." /> <string id="dfwCjiRx" text="Trade Tax from {A0}" /> <string id="dfyNVkFV" text="Crown Duty" /> <string id="DG3JbOa2" text="For kingdom decisions, the influence cost of the ruler overriding the popular decision outcome is reduced by 20%" /> <string id="dGakGflE" text="Yes, your {?QUEST_GIVER.GENDER}ladyship{?}lordship{\?}, I'll gladly do it." /> <string id="dgf6q4qB" text="Manage town" /> <string id="dGkJi1yb" text="I have a strategy to win. And my strategies always work, eventually." /> <string id="dGoEWaeX" text="The enemy has begun their assault!" /> <string id="dgUF5awO" text="It will take {HOURS} {?HOURS &gt; 1}hours{?}hour{\?} for this clan member to arrive." /> <string id="DgVU7owN" text="I pray for your warriors. The people here will be very glad to hear of their success.[ib:hip][if:convo_excited]" /> <string id="dhi3ggBC" text="Let it be known that you are one of the Battanians. You may till our soil and sit in our councils. Who quarrels with you, quarrels with all of us." /> <string id="DHm1MBsj" text="Lodging for the garrisoned troops. Each level increases the garrison capacity of the stronghold." /> <string id="DhrjR8bs" text="Announce that the villagers have paid enough, and leave the village." /> <string id="DHZxUm6I" text="{VALUE}% sight range when your party is composed of more than %50 cavalry troops." /> <string id="dI1AOyqh" text="Pack Animals" /> <string id="dicpCcb2" text="Party Culture:" /> <string id="DidANRmb" text="My {?PLAYER.GENDER}lady{?}lord{\?}, we have heard rumors that you have purchased goods from {QUEST_GIVER.NAME}.[ib:demure] Surely this cannot be true. Our laws require that only merchants resident in the city can buy goods directly from the artisans." /> <string id="DiE5Mh2J" text="learned to inspire the soldiers." /> <string id="DiFIyniQ" text="{VALUE}% damage to your shield while blocking in wrong direction." /> <string id="DIfTkzJJ" text="Cheat: Besiege Nearby Town" /> <string id="Dilnx8Es" text="{VALUE}% charge damage taken by troops in your formation." /> <string id="dIM6xa2O" text="Better fortifications and higher walls around town, also increases the max garrison limit since it provides more space for the resident troops." /> <string id="DIQF5bAX" text="giving the state monopolies on key goods" /> <string id="disband_party_campaign_behaviorbdisbanding_leaderless_party_answer" text="Well... Go on, then." /> <string id="diUtbbaH" text="{TARGET_SETTLEMENT} is taken by {NEW_OWNER_FACTION}. Your agreement with {QUEST_GIVER.LINK} is no longer valid." /> <string id="DJcMau0U" text="Not yet. We are still looking for them." /> <string id="dJVjbgyu" text="Any news about our tools {?PLAYER.GENDER}madame{?}sir{\?}?" /> <string id="dKEADOhG" text="You have protected the caravan belonging to {QUEST_GIVER.LINK} from {SETTLEMENT} as promised. {?QUEST_GIVER.GENDER}She{?}He{\?} was happy with your work." /> <string id="DKiLA9f2" text="Don't worry, I'll find them." /> <string id="dl6YxNTT" text="Go to the lord's hall (Cheat)" /> <string id="dL8196qY" text="{YOUNG_HERO.LINK} has escaped. Find him to continue your quest." /> <string id="DLbFbYkR" text="I will have one of my companions and {ALTERNATIVE_COUNT} of my men patrol the area for {TOTAL_DAYS} days." /> <string id="DLc6NfiV" text="I shall win you the riches you deserve, or die in the attempt." /> <string id="dLfWFa61" text="Fix 5 Tournaments" /> <string id="DlJt6YLY" text="I will be honored. See you outside.[DEBUG]" /> <string id="dLkfbU0a" text="Trade tax paid to the town owner is increased by 3%{newline}Town prosperity is decreased by 0.2" /> <string id="dlnOcIyj" text="{VALUE}% damage by your troops when defending at your siege camp." /> <string id="DlRMT7XD" text="Well, {?PLAYER.GENDER}my lady{?}sir{\?}, you'll never get all those outlaws,[if:convo_thinking] but if word gets around that you took down some of the most vicious ones - let's say {TOTAL_COUNT} bands of brigands - robbing us wouldn't seem so lucrative. Maybe the rest would go bother someone else... Do you think you can help us?" /> <string id="dLywF1Uz" text="I have heard your companion has started to sell the goods. This was a good deal, {?PLAYER.GENDER}ma'am{?}sir{\?}.[if:convo_relaxed_happy][ib:confident]" /> <string id="dM4Hm9XS" text="Yes -- there is something you can do for us. We have heard reports that a group of {s4} have established a hideout in this area, and have been attacking travellers. If you could find their lair and destroy it, we would be very grateful." /> <string id="dMc3SjOK" text="We can pay you. {TAKE_MONEY_AND_PRODUCT_STRING}[rf:idle_angry][ib:nervous]" /> <string id="DMUsPekF" text="I need someone who knows a bit about the darker side of the world, who can handle villains and thieves." /> <string id="Dn0yNCn8" text="{VALUE} recruitment slot when recruiting from gang leaders." /> <string id="dN5Qc7vN" text="You cannot wait in village while it is being raided." /> <string id="dN5Qc9vN" text="You cannot wait in town while disguised." /> <string id="DNPbZZPQ" text="Veterinarian" /> <string id="dnvPDnzS" text="I will, my {?PLAYER.GENDER}lady{?}lord{\?}. Thank you[if:convo_grateful][ib:demure]" /> <string id="dnZekyZI" text="Directive from {QUEST_GIVER.LINK}: {DIRECTIVE}" /> <string id="dObod6IZ" text="do some honest work." /> <string id="DOhOpmhV" text="You found {CHILD.NAME} an apprenticeship with a siege engineer. Even if it can be a bit dangerous, there's no substitute for that kind of practical experience." /> <string id="DOKcia5B" text="I'm {CONVERSATION_HERO.FIRSTNAME}. There's some who know me as {CONVERSATION_HERO.LINK}. That's a term of respect, by the way.[if:convo_mocking_revenge]" /> <string id="DOmb81Mu" text="(Undefined hideout type)" /> <string id="dov3iRlt" text="{ENEMY_RULER.NAME} of the {ENEMY_KINGDOM_INFORMAL_NAME} is vile and dangerous. We must deal with {?ENEMY_RULER.GENDER}her{?}him{\?} before it is too late." /> <string id="dPD5zood" text="Daily Gold Change: {CHANGE}{GOLD_ICON}" /> <string id="dpFFo2U2" text="I understand. I'll hold off on the decree, then." /> <string id="DphlPaF9" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} has declared war on the {KINGDOM} despite opposition from {?AGGRESSOR_RULER.GENDER}her{?}his{\?} council." /> <string id="dPo5goLo" text="{VALUE}% influence gain from winning battles." /> <string id="dPOOmYGQ" text="You think the lords and warriors of the {KINGDOM} won't just stand by idly when their people are kidnapped? You'd best let us go!" /> <string id="DPTPuyip" text="And {NUMBER} more..." /> <string id="dPU8UbKA" text="{QUEST_GIVER}'s Party" /> <string id="dpzbyUCa" text="I don't care for it any more than I did before." /> <string id="DQBaaC0e" text="Is there anything else?" /> <string id="dqbbT5DK" text="Strong bows" /> <string id="dqg4nlo9" text="{?IS_BATTANIA}Bard{?}Minstrel{\?}s frequently sing of nature and the hunt and are often great travellers, skilled at living rough on the land. The child was encouraged to accompany the {?IS_BATTANIA}bard{?}minstrel{\?} on his roamings." /> <string id="dQl0Bnwm" text="Your clan is now at war with the {QUEST_GIVER.LINK}'s faction. Your agreement with {QUEST_GIVER.LINK} has been canceled." /> <string id="DqSSCVNi" text="Great." /> <string id="DR2aK4aQ" text="I respect our ancient laws and traditions. I don't want to find myself at odds with you." /> <string id="driH06vI" text="I need more recruits in {SETTLEMENT}'s garrison. Since I'll be elsewhere... maybe you can recruit {NUMBER_OF_TROOP_TO_BE_RECRUITED} {TROOP_TYPE} and bring them to the garrison for me?[if:convo_undecided_open][ib:normal]" /> <string id="Drj5gIZu" text="Warehouse Capacity Exceeded" /> <string id="DRkWMe5X" text="Even now, I am not sure that's in my best interests..." /> <string id="drZC1Frp" text="The {KINGDOM_NAME} was created in {CREATION_YEAR} by {RULER.NAME}, leader of a group of {CULTURE_ADJECTIVE} rebels." /> <string id="DS8fM8Op" text="{VALUE}% charge damage dealt by troops in your formation." /> <string id="dSBbSHkM" text="Tribute" /> <string id="dSHgU9gD" text="You have defeated some of the brigands and recruited the rest into your party. {QUEST_GIVER.LINK} is grateful and sends you the {GOLD_AMOUNT}{GOLD_ICON} as promised. " /> <string id="DSKtsYPi" text="Prestige" /> <string id="DSlhMswt" text="Raid an Enemy Territory" /> <string id="DSMMIrz9" text="Prisoners... You want criminals or war captives?" /> <string id="dSSphiFs" text="We do not need hired swords currently because we are not at war. You should seek your fortune elsewhere." /> <string id="dSy9Hawq" text="A just decision, my {?PLAYER.GENDER}lady{?}lord{\?}." /> <string id="dt1xXqbD" text="{VALUE}% sight penalty for traveling in forests." /> <string id="dT3cdDSg" text="You have done a wise thing, {PLAYER.NAME}. Serve me well and I promise, you will rise high." /> <string id="dt6kKXSL" text="Overpriced Raw Materials at {SETTLEMENT}" /> <string id="dtghhz46" text="Well... You have swords. You can do what you like. Just don't expect anyone in {MERCHANT_TOWN} to think well of you. Good day, {?PLAYER.GENDER}ma'am{?}sir{\?}." /> <string id="dTmPV82D" text="Effects settlement's militia." /> <string id="DTnaWgAv" text="Parade" /> <string id="dtzKfkrh" text="We never agreed on this. I am not paying you any more than {GATHERED_DENARS}{GOLD_ICON}, and you cannot force me." /> <string id="dU7haWkI" text="Braced" /> <string id="dU9HQB8H" text="I have no wish to fight, but I shall certainly not surrender.[ib:closed]" /> <string id="DUB6zfSe" text="I have a bit of a dispute with {TARGET_SETTLEMENT}. I recently purchased the right to graze cattle in the nearby pastures from a landowner there. But now some of the herders are making problems.[if:convo_thinking][ib:closed]" /> <string id="DuQvj7zd" text="\n+{VALUE} to {TRAIT_NAME}" /> <string id="DV2kW53e" text="Your caravans gather trade rumors." /> <string id="dv2ZNazN" text="Go to the lord's hall" /> <string id="dvEkfaab" text="recognizing the common folk in the realm as full citizens" /> <string id="dW09queg" text="I do not see it as being in my current interest to make peace." /> <string id="dwtIc9AG" text="Experienced Smith" /> <string id="dx0hmeH6" text="Tracking" /> <string id="DXD3ag49" text="Well... I hope this delay is for a good reason.[ib:closed2][if:convo_thinking]" /> <string id="dxTSVT4C" text="Yes, that's sedition all right. Disperse now or face the consequences." /> <string id="dY2PzpIV" text="I'm not sure how much we have in common.." /> <string id="dy3eiMFo" text="Let my contract be ended." /> <string id="dY3GOmTN" text="{VALUE}% handling to one handed weapons." /> <string id="dYa9oVSP" text="Fate is cruel. So, I am your prisoner. But you don't need to do {QUEST_GIVER.NAME}'s dirty work. For the sake of your honor, {?PLAYER.GENDER}lady{?}sir{\?}, listen to me![if:convo_nervous2][ib:nervous]" /> <string id="dYJKy2mO" text="Thank you for asking my {?PLAYER.GENDER}lady{?}lord{\?}, but I can't bother you with such an unimportant issue." /> <string id="dYO8piOM" text="Yes, my {?PLAYER.GENDER}lady{?}lord{\?}. It is good of you to ask. A group of deserters is camped out near here. They come every few weeks, demanding food and money. They've killed two villagers who resisted them.[if:convo_stern][ib:closed]" /> <string id="dyVvsBMs" text="{VALUE} persuasion success required against characters of different cultures." /> <string id="dYyFWmGB" text="{VALUE}% recovery rate from raids in villages bound to the governed settlement." /> <string id="Dz7E79QP" text="You have already helped enough. Thank you." /> <string id="dZDFxUvU" text="{A0}" /> <string id="e0HktW6w" text="I fear I cannot accept such a mission at the moment." /> <string id="e1sSXEOh" text="This is excellent news. If you could bring the goods, it would be an immense help, and the merchants would have to lower their prices. Thank you.[if:convo_excited][ib:hip2]" /> <string id="E20BBKYo" text="{TOWN_NAME} has been besieged by {FACTION_NAME}." /> <string id="e2N77Ufi" text="{VALUE}% damage to defender siege engines." /> <string id="E3b8iKjc" text="allowing the ruler to appoint magistrates" /> <string id="E3BsEDav" text="Financial Help for Parties" /> <string id="e3e79n9B" text="It is all I expected and more, captain. I am glad that you took me with you.[if:convo_grateful][ib:normal2]" /> <string id="e3ykBSpR" text="{VALUE} gold per day for continuous projects in the governed settlement." /> <string id="e4QAc5A6" text="Rearguard" /> <string id="E57VFXqU" text="I'll have that." /> <string id="E5bgLJcs" text="Head Basher" /> <string id="E5yAFR6y" text="Good to hear that. Thank you.[if:convo_relaxed_happy][ib:normal]" /> <string id="E8a2joMO" text="Smuggler Connections" /> <string id="E8wdxbui" text="All right, I accept. I release you now. Now pay me." /> <string id="E90ArBnZ" text="fell in with the wrong crowd." /> <string id="E9GhODyh" text="I am very grateful to you for sparing your men to help us get what we need for a fair price.[if:convo_approving][ib:normal2]" /> <string id="E9s2bjqw" text="I can only hope that some day you could change your mind." /> <string id="e9xd15Db" text="I am looking for some people to hire with specific skills. Would you happen to know anyone looking for work in the towns of the {FACTION_INFORMAL_NAME}? " /> <string id="eabR87ne" text="Enter the Settlement" /> <string id="eah0gBXu" text="Good to meet you." /> <string id="EaifHOao" text="Yes, {?PLAYER.GENDER}my lady{?}sir{\?}, I will." /> <string id="EaIO20WN" text="So be it." /> <string id="eaPcNqWR" text="You are right, {LORD_SALUTATION}. My place is here." /> <string id="EaPQ2mm7" text="One thing - if possible, try not to get them all killed, will you? Green troops aren't much use to me, but corpses are even less.[if:convo_stern]" /> <string id="eaQxeRh6" text="A boy runs out of the village and asks you to talk to the leader of the poachers. The villagers want to avoid a fight outside their homes." /> <string id="eAzwpqE1" text="Force peasants to give you goods" /> <string id="ebAZrm70" text="Peace Offer" /> <string id="Ebb7aH3T" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} has been taken prisoner by {CAPTURER_LORD.LINK}{?CAPTURER_LORD_HAS_FACTION_LINK} of the {CAPTURER_LORD_FACTION_LINK}{?}{\?}." /> <string id="EBCV0LcU" text="Lawspeakers" /> <string id="eBea9Ext" text="{VALUABLE_ITEM_COUNT} {VALUABLE_ITEM_NAME}{?IS_THERE_OTHER_ITEMS} and {?PLURAL}{OTHER_ITEMS_COUNT}other {OTHER_ITEMS_CATEGORY_PLURAL}{?}an other {OTHER_ITEMS_CATEGORY_SINGULAR}{\?}{?}{\?}" /> <string id="EBI3j6O8" text="Sure. You know where to find me." /> <string id="EbKP7Xx5" text="Firebrand" /> <string id="eBmaa49a" text="{VALUE}% melee damage by troops in your formation." /> <string id="EbRDo6Lv" text="A hunter should be able to endure long treks over rough ground and pursue a wounded quarry until it drops." /> <string id="EbROfVJJ" text="Uplifting Spirit" /> <string id="ebUwP3Q3" text="Don't get involved." /> <string id="EC2n5DBl" text="Vantage Point" /> <string id="eC4laxrj" text="I'm still out recruiting." /> <string id="ecdZglky" text="From Hearths" /> <string id="EcYGHEVS" text="You may be entitled to that land in recompense for your service to us. [Will cost {VALUE} influence]" /> <string id="ed5JVSQm" text="You asked the huntsman to spend as much time as possible outdoors, accustomizing the child to the dangers and hardships of the wild. You asked him to teach the child..." /> <string id="EdCkK2c4" text="{VALUE} denar return for each workshop when workshop's town is captured by an enemy." /> <string id="EdDRYFoL" text="Larger shield protection area against projectiles to troops in your formation while in shield wall formation." /> <string id="edJtO2ua" text="She expects you to fight in her name and reach at least {ROUND_COUNT}." /> <string id="edRggEQ4" text="my friend" /> <string id="eDzl7r8u" text="{VALUE}% combat movement speed with polearms." /> <string id="eEh752CZ" text="Horse Farm" /> <string id="eeIX6loR" text="I can't think of anyone else." /> <string id="EerNV0aM" text="Steel Maker 2" /> <string id="eEwI880g" text="Collect Grain" /> <string id="eeWx1yYd" text="Smuggler" /> <string id="efdCZPw4" text="I'll go back to my work. I will remember your help..." /> <string id="efTah9rk" text="I do not have the authority to make peace on behalf of the {ENEMY_INFORMAL_NAME}. Our council should decide whether to offer peace, and what the terms will be." /> <string id="EfZaCzb0" text="{PLAYER.NAME}, please return back to {QUEST_SETTLEMENT} to claim your rewards." /> <string id="EG06bDxi" text="granting awards for deeds in the field" /> <string id="egOR9DAz" text="If a worthy task presents itself, however, I may have a favor to ask of you at a later date." /> <string id="egXc7J72" text="Caravan guards are not elite troops, and may slack off if not held to a high standard of discipline. {CHILD.NAME} made sure that they stayed sober and alert." /> <string id="eH0roDGM" text="Our clan's lands are vulnerable. I owe it to those under my protection to seek peace." /> <string id="EhaMPtRX" text="Encirclement" /> <string id="EhxS7NQ4" text="So be it. Attack!" /> <string id="ei1JSeco" text="Best Medicine" /> <string id="eibt105C" text="The ruler maintains a prestigious guard force. It attracts warriors who might otherwise serve their local lord." /> <string id="EiFPu9Np" text="Right... {GOLD_AMOUNT} Here you are." /> <string id="EIkzYco9" text="{VALUE}% wall hit points in the governed settlement." /> <string id="eJ8AN9Au" text="{VALUE}% damage by your infantry to cavalry when troops are sent to confront the enemy." /> <string id="eJegI0iX" text="Order the rest of your troops to put the village youth to flight." /> <string id="eJIbMa8P" text="Frugal" /> <string id="eJuvk4om" text="Wise decision.[ib:closed][if:convo_bared_teeth]" /> <string id="EK3dEjBv" text="I must say, my lady, I am indeed delighted to have met you. I hope to see you again soon." /> <string id="ekavTnTp" text="Scaffolds" /> <string id="ekFDe1I7" text="Right...Well, I gave you a chance.[if:idle_angry][ib:warrior]" /> <string id="EkkNQb5N" text="I like a warrior who strikes fear in the hearts of his enemies. Are you that kind of man?" /> <string id="ekLDmgS7" text="I'll find your recruits." /> <string id="ekSg8okD" text="I will be better once you return with the denars you owe me {PLAYER.NAME}.[ib:aggressive2]" /> <string id="EKuB6Ohf" text="It is time to take a momentous step... It is time to proclaim a new kingdom." /> <string id="EKvwhGtE" text="I suppose the laws of this town bind me as well. You can take the goods." /> <string id="eKy1II3h" text="You made your way out but {PRISONER.NAME} was badly wounded during the escape. You had no choice but to leave {?PRISONER.GENDER}her{?}him{\?} behind as you disappeared into the back streets and sneaked out the gate.{INFORMATION_IF_PRISONER_DEAD}" /> <string id="ElG1LnCA" text="I am thinking of someone else." /> <string id="elKQc0O6" text="Engineering Guilds" /> <string id="elvb5y2I" text="The ruler is allowed to impose special taxes on trade in towns, payable directly to the royal or imperial treasury." /> <string id="ELxhTMuy" text="Excellent. But please hurry - we need to put the men we hired to work right away. Good luck." /> <string id="EmBEupR5" text="a secret society" /> <string id="EmBla2xa" text="You don't have enough {ITEM}" /> <string id="EmJDw5xP" text="Give the landlord a small bribe for his men, and continue to collect revenues with their help." /> <string id="emLBsWj6" text="I am terribly sorry. It is practically not possible for us to be married." /> <string id="emQQbbO9" text="Alley under attack!" /> <string id="eMrClHp2" text="Is there any progress on the task I gave you?[ib:hip][if:convo_astonished]" /> <string id="EmXai6dm" text="debasing the currency" /> <string id="EN9s6oZz" text="Very well. As you're paid for each battle, not for a fixed period of time, you can end it whenever you like." /> <string id="EnaT6Ma3" text="{FIRSTNAME} the Cat" /> <string id="EnhdXpQf" text="{ISSUE_OWNER.LINK} from {ISSUE_OWNER.FACTION}, has told you about of the tournament at the {ISSUE_OWNER_SETTLEMENT}. She wants you to be her champion. {TOURNAMENT_ROUND_GOAL}" /> <string id="EnS6NwaH" text="Thank you my {?PLAYER.GENDER}lady{?}lord{\?}. I am sure your men will take care of the problem." /> <string id="ENS8Ig1o" text="Collected Wine Amount (Optional)" /> <string id="eNtRt6F5" text="Your own Clan" /> <string id="ENYbLO8r" text="Bandit Base Near {SETTLEMENT}" /> <string id="Eo958e7R" text="{VALUE}% tariff income in the governed settlement." /> <string id="EOaOlh39" text="In due time. Let's not be too hasty." /> <string id="EOQcQa5l" text="Aftermath" /> <string id="eOSJHbBD" text="I'm {CONVERSATION_HERO.FIRSTNAME}. I've lived all my life here, working the land, as do my kin. A lot of the people here in {VILLAGE_NAME}, the common farmers and craftsmen like me, they like me to speak for them." /> <string id="EP0gEG0L" text="win a race." /> <string id="epcc2knY" text="Well, you get around, right? It wouldn't be hard for you to collect the {.%}{SELECTED_GOOD}{.%} we need. If you could bring, say {SELECTED_AMOUNT} {.%}{?SELECTED_AMOUNT &gt; 1}{PLURAL(SELECTED_GOOD)}{?}{SELECTED_GOOD}{\?}{.%} directly to me instead of selling to the merchants, I would gladly pay {REWARD_AMOUNT}{GOLD_ICON} for them. With this, the merchants would have to lower their prices.[if:convo_calm_friendly][ib:confident3]" /> <string id="ePD5Afvy" text="While you are past your prime, there is still enough time to go on that last big adventure for you. And you have all the experience you need to overcome anything!" /> <string id="EPhBiTxd" text="Barter line - you should not see this." /> <string id="ePNba38W" text="Armies win battles, but farms and towns win wars." /> <string id="epnk9qIt" text="We oppose a declaration of war" /> <string id="Epwmv89M" text="{VALUE}% weapon handling while on foot." /> <string id="EqFbNha8" text="The villagers grudgingly bring out what they have for you." /> <string id="EQLgVYk0" text="Settlement Issues" /> <string id="EqLQtlca" text="The way we just ran from the enemy back there... I don't want to get a name for being a coward." /> <string id="eQzskygV" text="{?QUEST_GIVER.GENDER}She{?}He{\?} will make payment as {EXCHANGE_ITEM_COUNT} {?EXCHANGE_ITEM_COUNT&gt;1}units{?}unit{\?} of {._}{EXCHANGE_ITEM} when the task is done." /> <string id="eR7P1cVA" text="{VILLAGE} Needs Crafting Materials" /> <string id="ERh2DVEa" text=" • Prosperity Lost: {PROSPERITY_LOST_AMOUNT}" /> <string id="ErkaEHBp" text="On second thought, forget it." /> <string id="ErKDfLWJ" text="I have more urgent business to handle. I will get there when I can." /> <string id="erKuPRWA" text="I have a plan to rise in this world. I'm still only a little way up the ladder." /> <string id="EsF8sEaQ" text="And as such, that you are my commander, and I shall follow you wherever you lead." /> <string id="ESM0NhLy" text="{ARMY} has been disbanded since cohesion has been depleted." /> <string id="EsNDadiR" text="You have completed your end of your bargain and made some denars simply by using your smarts." /> <string id="eSpRuda1" text="You have decided to keep the borrowed troops {QUEST_GIVER.LINK} gave you to train. When {?QUEST_GIVER.GENDER}She{?}He{\?} hears about this {?QUEST_GIVER.GENDER}she{?}he{\?} sends you the following letter. {newline}“{?PLAYER.GENDER}Madam{?}Sir{\?}, I made it clear that I expected my men to be returned to me. I consider this a betrayal of my trust.”" /> <string id="essaRvXP" text="King's support" /> <string id="esSm5V6t" text="Go to the dungeon" /> <string id="EsYYcvcA" text="Extended Skirmish" /> <string id="ETbToaZC" text="You have failed to place in the tournaments as {QUEST_GIVER.LINK} wished." /> <string id="ETfx08db" text="see as much of the world as {?CHILD.GENDER}she{?}he{\?} could." /> <string id="ETiOGIvT" text="{VALUE}% travel speed on steppes and plains." /> <string id="etjMHPjQ" text="Go to dungeon" /> <string id="etKrpcHe" text="You must resolve pending decisions" /> <string id="ETKyjOkJ" text="You don't have enough denars to pay the fine." /> <string id="eTr0XHas" text="{FACTION_LEADER} will decide if {CLAN_NAME} will be expelled from {KINGDOM_NAME}. You can pick your stance regarding this decision." /> <string id="etYcn79b" text="Let me try to talk some sense into you..." /> <string id="ETye0JMY" text="Effects settlement's prosperity." /> <string id="etYq1Tky" text="{VILLAGE} was raided and the poachers scattered." /> <string id="EU3No7XM" text="{VALUE}% armor penetration with bows." /> <string id="EU4JjLqV" text="Triage Tent" /> <string id="EUbdov2r" text="Back off, stranger. There's dozens more of us hiding in that gully over there, just waiting for our signal." /> <string id="EUBxMVXk" text="Do you have any orders for your alley, {?CONVERSATION_NPC.GENDER}madam{?}sir{\?}" /> <string id="EuhvSsPZ" text="Good. Keep them busy.[if:convo_normal]" /> <string id="EUJaTe2v" text="Who are you? What do you want from us?" /> <string id="EUJlNTrf" text="Pretty {FIRSTNAME}" /> <string id="EuwtMZGZ" text="Show Mercy {SHOW_MERCY_INFLUENCE_COST_TEXT}" /> <string id="EvAubSxs" text="What kind of troops do they make?" /> <string id="eVcvaxz6" text="trade good" /> <string id="eVdUaG3x" text="{ARMY_LEADER}'s army has disbanded due to a lack of food." /> <string id="EVLzPv1t" text="Hold - tell me more about yourselves." /> <string id="EVODEPGw" text="After painful days of being dragged about as a prisoner, you find a chance and escape from your captors!" /> <string id="eVTnUmSB" text="Price of Loyalty" /> <string id="EVxxKXmW" text="{newline} • Loyalty in {SETTLEMENT} : {LOYALTY_LOST_AMOUNT}" /> <string id="eWGJmRMR" text="Yeah, sure. Later, then." /> <string id="ewrkbwI9" text="Olive Trees" /> <string id="ewVEM7Y0" text="I am {CONVERSATION_HERO.FIRSTNAME}, {FACTION_DESCRIPTION}. I have come here because many have gone astray, and listen to false preachers who distort the true meaning of the divine revelations." /> <string id="EX5cZDLH" text="Tight Formations" /> <string id="ex6ZhAAv" text="You gave {DENAR}{GOLD_ICON} to companion to buy {GRAIN_AMOUNT} units of grain for the {ISSUE_OWNER.NAME}." /> <string id="eXaiRXF9" text="Cheat: Besiege Nearby Castle" /> <string id="exbSCGzi" text="Reward Items" /> <string id="eXLxHSls" text="leads men into enemy territory." /> <string id="exmSGWUb" text="I would rather be your middleman on this matter. I need to keep my money. You can have your men get the herd ready." /> <string id="ExRIMXDV" text="Your men failed to get rid of the smugglers as you told {QUEST_GIVER.LINK} you would do." /> <string id="EXwX0zrx" text="The young {?CHILD.GENDER}woman{?}man{\?} faced a rival clan's outrider in single combat, and handed him a defeat that he wouldn't forget." /> <string id="EYQI9HJv" text="I gave an oath to {CURRENT_LIEGE.LINK} - but {?LORD.GENDER}her{?}his{\?} disregard for the laws of this realm does give me pause." /> <string id="eyZo8ZTk" text="Let me inspect the party troops." /> <string id="eYzTvFEH" text="Dauntless Steed" /> <string id="EzbzOsJo" text="burnish {?CHILD.GENDER}her{?}his{\?} social skills." /> <string id="ezClQMBj" text="Your enemies take you as a prisoner." /> <string id="ezfehKrT" text="as an apprentice." /> <string id="eZYtkDff" text="This hero is currently fugutive." /> <string id="F16k4H7R" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}{.%} for {?QUEST_GIVER.GENDER}her{?}his{\?} village. {?QUEST_GIVER.GENDER}She{?}He{\?} will pay you {REWARD_GOLD}{GOLD_ICON} denars when the animals are delivered. You asked your {COMPANION.LINK} and {ALTERNATIVE_TROOP_AMOUNT} of your men to deliver {REQUESTED_ANIMAL_AMOUNT} {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}{.%} to {QUEST_GIVER.LINK}. They will rejoin your party in {RETURN_DAYS} days." /> <string id="F1CJo2wX" text="{VALUE}% shield hitpoints." /> <string id="f1etg9oL" text="Think of something else." /> <string id="F1syZDs4" text="\n+{VALUE} to {TRAIT_NAME_ONE} and {TRAIT_NAME_TWO}" /> <string id="F2H2lZJ4" text="{VALUE} armor to all equipped armor pieces of foot troops in your formation." /> <string id="F2SzaTmk" text="Mmm, a generous gift to my coffers would certainly help matters... {BRIBE_MONEY}{GOLD_ICON} should do it. If you agree, then I'll go with your suggestion." /> <string id="F41aPt80" text="Royal Guard" /> <string id="f4g7r0xF" text="The enemy does not have any vulnerabilities." /> <string id="f4lnEplc" text="Legendary Smith" /> <string id="F4V7oaVx" text="Housing" /> <string id="F51HfzZj" text="White Lies" /> <string id="F540oIed" text="I can designate you as my official revenue farmer, and give you a list of everyone's holdings and how much they owe. All you need to do is visit all my villages and collect what you can. I don't expect you to be able to get every denar. Some of the people around here are genuinely hard - up, but they'll all try to get out of paying. Let's just keep it simple: I will take {TOTAL_REQUESTED_DENARS}{GOLD_ICON} denars and you can keep whatever else you can squeeze out of them. Are you interested?[if:convo_calm_friendly]" /> <string id="f5jHMbOq" text="Aqueducts" /> <string id="f5X5uU0m" text="Village Hearth" /> <string id="F5Xc0m5O" text="{DEFAULT_TEXT}{ARMY_LEADER.LINK} fell during the fighting. {?ARMY_LEADER.GENDER}Her{?}His{\?} troops, reluctant to harm their {CULTURE_ADJ} kinfolk, forego their traditional right of pillage." /> <string id="F6bnwurv" text="I am deeply obligated to you. I shall endeavor to do what I can, within the bounds of honor, to return the favor.[if:convo_focused_happy]" /> <string id="f6sgEuS0" text="{VALUE}% mounted melee damage by troops in your formation." /> <string id="F7bbkYx4" text="{VALUE} loyalty per day in the governed settlement." /> <string id="F7yFADCx" text="Sure thing, boss.[ib:demure]" /> <string id="f8R0Hkxa" text="{VALUE}% maneuvering." /> <string id="F9LlA26R" text="Actually, I think you're the one who ought to surrender." /> <string id="FA2QZc7Q" text="A courier arrives, bearing a message from {OFFERED_KINGDOM_LEADER.NAME}. {?OFFERED_KINGDOM_LEADER.GENDER}She{?}He{\?} is offering you a contract as a mercenary." /> <string id="FA5QlTvm" text="Fletcher" /> <string id="faa9sFfE" text="I do what I can to alleviate suffering in this world. I hope that is enough." /> <string id="fAdwIqbg" text="I think you should try to win my family's approval." /> <string id="FaGc9xR4" text="{VALUE}% chance for bandits, villagers and caravans to surrender." /> <string id="FAIYN0vN" text="You have {NUMBER} new updates to your quests." /> <string id="faUooB7V" text="The {KINGDOM} will not be {POLICY_DESCRIPTION} ({POLICY}). {POLICY_SUPPORT}" /> <string id="FAuoq2gT" text="While I am honored, I must decline your offer." /> <string id="FaYXPkaX" text="Hmm... Only loyal vassals of {FACTION_LEADER} can own lands and castles. While kings will sometimes accept vassalage from men who prove themselves in battle, and grant them land, I have never heard of a king who gave fiefs to women. You had best discuss that issue with {FACTION_LEADER} himself." /> <string id="faZuFQUF" text="You are accused in {SETTLEMENT} of a crime, and {QUEST_GIVER.LINK} no longer wants your help." /> <string id="fB7kS9Cx" text="20% more relationship penalty from kingdom decisions." /> <string id="FbAGhzbI" text="{VALUE} recruitment slot from urban notables." /> <string id="FbLOFO88" text="Select troops for mission" /> <string id="FbowXAC0" text="There are no available products right now." /> <string id="fbsFZWhb" text="Rebels in {SETTLEMENT} have taken the ownership of the settlement." /> <string id="fBt8X6Tw" text="Eh? What do you want?" /> <string id="Fc7OsyZ8" text="Military Tradition" /> <string id="fCHVyxJ1" text="{COMPANION.LINK} reported that {?COMPANION.GENDER}she{?}he{\?} had resolved the matter. Out of {NUMBER1} {?(NUMBER1 &gt; 1)}troops{?}troop{\?} you sent {NUMBER2} {?(NUMBER2 &gt; 1)}troops{?}troop{\?} came back safe and sound." /> <string id="fcmt2U5u" text="{VALUE}% melee weapon damage by infantry in your formation." /> <string id="fcraUMzb" text="{VALUE} extra troop from village notables when successfully forced for volunteers." /> <string id="fcRLq8LL" text="{QUEST_GIVER.LINK}, a landowner in {QUEST_SETTLEMENT}, asked you to train some recruits for {?QUEST_GIVER.GENDER}her{?}him{\?}. {?QUEST_GIVER.GENDER}She{?}He{\?} gave you {NUMBER_OF_MEN} men, hoping to take them back when once they have some experience.\nThe easiest way to train them without putting them in too much danger is to attack weak parties." /> <string id="FdSPC05Q" text="{VALUE}% experience to garrison troops in the governed settlement." /> <string id="fDSyE0eE" text="{VALUE}% cohesion loss of armies when besieging." /> <string id="fe0uGUZb" text="That's just robbery under the cover of law. I'm not giving you anything." /> <string id="FebKjriO" text="You will give {BRIBE_AMOUNT} denars." /> <string id="FekWDIUm" text="{?CHILD.GENDER}She{?}He{\?} helped plan a small expedition in pursuit of a group of brigands." /> <string id="FEmiPPbO" text="Perhaps you've heard the stories about me, then. They're all true." /> <string id="FepLiMeY" text="{VALUE}% food consumption while traveling through steppes and forests." /> <string id="fF2BdOy9" text="I don't need anything now." /> <string id="fFNNeqxu" text="{VALUE}% damage and longer stun duration with shield bashes." /> <string id="ffoqz6yP" text="You have delivered {DELIVERED_ITEM_COUNT} units of goods from {QUEST_GIVER.NAME}." /> <string id="FfZpLoVD" text="dabble in intrigue." /> <string id="FGVzQUao" text="Congratulations, and may the Heavens bless you." /> <string id="fh1auwJW" text="{FIRSTNAME} the {?FEMALE}She-Wolf{?}Stallion{\?}" /> <string id="fhAsNPoE" text="{ISSUE_GIVER.LINK}, lord of {SETTLEMENT}, says that a {MALE_LESSER_NOBLE_TITLE} named {MALE_LESSER_NOBLE_NAME} is stirring up unrest in the countryside. You asked your companion to deal with {MALE_LESSER_NOBLE_NAME}'s band. They should rejoin your party in {RETURN_DAYS} days" /> <string id="FHeJ8bsX" text="We will see about that." /> <string id="FHFfB4S0" text="I will do that." /> <string id="FHjM62IY" text="{LORD.FIRSTNAME} is a member of the {CLAN_NAME}, a rising new clan. {?LORD.GENDER}She{?}He{\?} is still making {?LORD.GENDER}her{?}his{\?} reputation." /> <string id="FHSfNxNR" text="Ah. In that case, there is little I can do, unless you have some further argument to make." /> <string id="FILG5eZD" text="Leave {SETTLEMENT}." /> <string id="fiLWg11t" text="Neither am I, if you surrender. Otherwise..." /> <string id="fInFLbAV" text="I accept you as my sworn follower. You shall have the warrior's due: the warmth of my hearthfire and the bread of my fields, and gold for your valor. I shall uphold your rights under the Law of the Sturgians and avenge your blood if you fall." /> <string id="FirEOQaI" text="Talk to the garrison commander" /> <string id="FiZVzLV3" text="I want you to join my party." /> <string id="FJ0uAo6p" text="{CRAFTING_END_TEXT}" /> <string id="fj5mYvNE" text="recognizing the formal inheritance of fiefs" /> <string id="fjj0pJXV" text="Landowners could often assert legal rights to common areas and charge villages money to use them. If ordinary people petitioned a ruler, however, he might give them the right to use all common areas for hunting or grazing as members of the village." /> <string id="fjmGXcLW" text="You have to send healthy troops to this quest." /> <string id="FjMS9Mbz" text="Hammer Bolts" /> <string id="Fjnw9ooa" text="Indicates a gang member specialized in extortion" /> <string id="fJxnOIHS" text="Clans that own a settlement are not considered as mercenaries." /> <string id="fJY9uosa" text="All supporters gain some relations with each other and lose a large amount of relations with the expelled clan." /> <string id="FK3W0SKk" text="Ultimate Leader" /> <string id="fk4ewfQh" text="{QUEST_GIVER.LINK}, a merchant of {SETTLEMENT}, told you that the poachers {?QUEST_GIVER.GENDER}she{?}he{\?} hired before are now out of control. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to go to {VILLAGE} around midnight and kill the poachers." /> <string id="fK9GFdM8" text="{VALUE}% battle morale penalty to enemies with mounted melee kills by troops in your formation." /> <string id="Fk9nVX8t" text="Yes... Well, I will see what I can do." /> <string id="FkkVHjBP" text="{VALUE} battle morale at the beginning of the battle for each tier 6 troop in the party up to 10 morale." /> <string id="fKnkkWH1" text="Have you brought any {.%}{REQUESTED_GOOD}{.%}? My stocks are running out and I need some very soon." /> <string id="FKtkmwtb" text="I don't know if you know much about the law here... Craftsmen like me are required to buy our raw materials from local merchants. The other side of the bargain is that they offer us reasonable prices. But they're not doing that! They've come together and agreed on a price that's just too high. They don't care if it ruins us - they can always sell the goods elsewhere.[ib:hip][if:convo_thinking]" /> <string id="flCA80Ex" text="trains really hard." /> <string id="flctCQUT" text="How gallant. I hope some day I may be in a position to return the favor." /> <string id="FLXzhZCo" text="Select companion" /> <string id="fMekM2UH" text="{HIDEOUT_DESCRIPTION} You can not attack since your wounds do not allow you." /> <string id="fMIVxJU0" text="I am pleased to hear it, {PLAYER.NAME}. I hope you'll banish such unworthy thoughts from your mind from now on." /> <string id="FMJuPZlm" text="I'm not surrendering, so do what you must.[if:idle_angry][ib:warrior]" /> <string id="fmjWsUB6" text="Yeah... I've heard about your skills as a crafter of weapons. Now, nothing inspires my lads to shed my enemies' blood than the feel of a really well-made blade in their hands. Could you make me some? I'll pay well." /> <string id="FmjZfigu" text="Yes. I have brought your grain, livestock and wine as you requested." /> <string id="FMUlfbJf" text="Rulers organize farmers into groups of households responsible for supplying troops. This makes recruiting easier, but at the cost of their economic productivity." /> <string id="FN3xNnd1" text="You really don't have much experience in this skill, I can't help you much. Maybe we can work on something else?" /> <string id="fn59IIUf" text="As your man were collecting the tax, the headman shouted out to you that the village had seen an outbreak of the flux, and that you should stay away." /> <string id="Fn7Pgia7" text="{?CHILD.GENDER}She{?}He{\?} told you that {?CHILD.GENDER}her{?}his{\?} skill with a lance paid for much of {?CHILD.GENDER}her{?}his{\?} journey." /> <string id="Fnbf4ShY" text="{VALUE}% draw speed with throwing weapons." /> <string id="FNHbbbbn" text="{REPRISONER_DECISION}" /> <string id="FO1oruNy" text="You talk about poor folk, but you think the people here like their village turned into a nest of outlaws?" /> <string id="FogJnYH9" text="Any news about the pastures?[if:convo_undecided_open][ib:closed]" /> <string id="FoNfLOny" text="{ISSUE_OWNER.NAME} wants {TARGET_HERO.NAME} captured" /> <string id="FOoMM4AU" text="Continue siege preparations." /> <string id="FOYSHPoA" text="Your Clan Tier needs to be {TIER}.{newline}You also need a relation of {RELATION} with {HERO.NAME}." /> <string id="fP8NHthR" text="{RULER.NAME} has decided against giving {SETTLEMENT} to a new clan, with {?RULER.GENDER}her{?}his{\?} council evenly split on the matter." /> <string id="fpaeONmG" text="{VALUE} extra relationship when you increase relationship with merciful lords." /> <string id="fPB1WdEy" text="{VALUE}% melee damage bonus from speed to mounted troops in your formation." /> <string id="FPbmUpy7" text="{QUEST_GIVER.NAME} is in quite a stew over the merchants' monopoly, so I hear." /> <string id="FPdjh976" text="{VALUE}% damage to mounts with throwing weapons." /> <string id="FpleMw35" text="{VALUE}% barter penalty with lords of same culture." /> <string id="FPPb7ur6" text="({INFLUENCE_AMOUNT}{INFLUENCE_ICON})" /> <string id="FpUybbSk" text="Greetings. This caravan is owned by {MERCHANT.LINK}. We trade under the protection of {PROTECTOR.LINK}, master of {HOMETOWN}. How may we help you?[if:convo_normal]" /> <string id="FPvgVbtN" text="Yes, yes. Goodbye." /> <string id="fQaPv0Xl" text="I will be staying here for a few days. Let me know if you need my services." /> <string id="FQkHkMhw" text="Famous Commander" /> <string id="FqmS9wcP" text="{VALUE}% stamina spent while smithing." /> <string id="FQppujVl" text="{VALUE}% damage when troops are sent to confront the attacking enemy in a field battle." /> <string id="fr4F4IQc" text="It's good to hear that, {PLAYER.NAME}.[if:convo_relaxed_happy][ib:hip] " /> <string id="Fr7wzk97" text="I am the rightful ruler of this land. I would like your support." /> <string id="FREVkpWP" text="I might be willing to pay for passage." /> <string id="FrLta5zf" text="{FIRSTNAME} the Fist" /> <string id="FSa61zD4" text="{FIRSTNAME} the Hammer" /> <string id="fSGY71wd" text="Cargo within capacity" /> <string id="fsr2yhrr" text="While there were few military feats to accomplish, {CHILD.NAME} still became quite popular among the troops and improved their morale in the process." /> <string id="fsTBcLvA" text="{SETTLEMENT} Garrison" /> <string id="fswrp38u" text="{VALUE}% trade penalty for trading pack animals." /> <string id="ft08QZrA" text="Precarial Land Tenure" /> <string id="FT9V47bd" text="You issued a decree to remove the restrictions on the sale of goods, as the artisans had requested." /> <string id="FTjKWm8s" text="{KING.NAME} should rule us" /> <string id="fudD6PXR" text="I am {CONVERSATION_HERO.FIRSTNAME}. I have been chosen by the people of {REBEL_SETTLEMENT_NAME} to lead them in their struggle against tyranny." /> <string id="Ful5cXFa" text="{VALUE} armor to mounts of troops in your formation." /> <string id="fUvs4g40" text="Healing rate increase for heroes +{a0}%" /> <string id="FV4SWLQx" text="Content Trades" /> <string id="Fv8CKNU2" text="I hope {QUEST_GIVER.NAME} knows what {?QUEST_GIVER.GENDER}she's{?}he's{\?} doing with that plan to get rid of the deserters." /> <string id="FViaQrbV" text="{QUEST_GIVER.LINK}, the {?QUEST_GIVER.GENDER}lady{?}lord{\?} of {QUEST_SETTLEMENT}, told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs more troops in {?QUEST_GIVER.GENDER}her{?}his{\?} garrison. {?QUEST_GIVER.GENDER}She{?}He{\?} is willing to pay {REWARD}{GOLD_ICON} for your services. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to deliver {NUMBER_OF_TROOP_TO_BE_RECRUITED} {TROOP_TYPE} troops to garrison commander in {QUEST_SETTLEMENT}." /> <string id="FVLymWqW" text="Dead Aim" /> <string id="fvutqQH6" text="always hits {?CHILD.GENDER}her{?}his{\?} mark." /> <string id="fW0XS9JC" text="{ELEMENT_NUMBER} {ELEMENT_CHAR_NAME}" /> <string id="FWHvvZFq" text="&quot;This is exactly what I wanted. Here is your money, you've earned it.&quot;" /> <string id="FwIgakj8" text="Help {DEFENDER}." /> <string id="fwQtClVo" text="I will deal with {?TARGET_HERO.GENDER}her{?}him{\?} right away! " /> <string id="FwtFtpwp" text="How?" /> <string id="FX0GjiNa" text="{VALUE}% build speed to military projects in the governed settlement." /> <string id="fxDr44K4" text="A silvered tongue gets you far. You want {CHILD.NAME} to learn how to ferret out people's motivations, flatter their egos, and convince them that their interests are aligned." /> <string id="fxEka7Bm" text="Pay a {AMOUNT}{GOLD_ICON} bribe to enter the keep" /> <string id="fxGdAlI2" text="You can refine two units of fine steel into one unit of Thamaskene steel,{newline}and one unit of crude iron as by-product." /> <string id="FXPvGTEa" text="Army you are in is dispersed." /> <string id="fxTRlxBD" text="{VALUE}% damage to mounts with two handed weapons." /> <string id="FXWn934b" text="{VALUE}% damage with bows." /> <string id="fYe25aEt" text="{FIRSTNAME} of the Well" /> <string id="FYfZFve3" text="Thank you, {?PLAYER.GENDER}my lady{?}my lord{\?}. Hopefully, we can travel safely again." /> <string id="fyibGRUQ" text="{VALUE} daily experience to foot troops while waiting in settlements." /> <string id="fyNNCOFK" text="Join the sally out" /> <string id="FyTGbvLS" text="On second thought, I have decided not to interfere with the merchant's business." /> <string id="FZ06ALO6" text="{VALUE} battle morale in siege battles." /> <string id="fzKFQuFT" text="Perhaps you are not suitable for this party after all." /> <string id="fzNqSoeL" text="Take whatever time you need, my lady." /> <string id="fZXEqTIP" text="{FIRSTNAME} of the Plough" /> <string id="fzxJZZEH" text="Each piece is a work of art. Even without an opponent one could set it up and gaze upon it for hours, contemplating moves and counter-moves." /> <string id="g0JOQQl0" text="I don't want to do this right now." /> <string id="G1PN6ku4" text="We're disbanding." /> <string id="g2Zy1Bso" text="{VALUE}% damage with civilian weapons." /> <string id="G3qGLAeQ" text="{RULER.NAME} has expelled the {CLAN} clan from the {KINGDOM} against the wishes of {?RULER.GENDER}her{?}his{\?} council." /> <string id="g3SKNcMV" text="{VALUE}% damage dealt to shields by troops in your formation." /> <string id="G4kpabSf" text="{ISSUE_GIVER.LINK}, a headman from {ISSUE_SETTLEMENT}, has told you about recent bandit attacks on local villagers and asked you to clear out the outlaws' hideout. You asked {COMPANION.LINK} to take {TROOP_COUNT} of your best men to go and take care of it. They should report back to you in {RETURN_DAYS} days." /> <string id="G4xCqSNG" text="{VALUE}% ranged damage while mounted." /> <string id="g5bRX0dd" text="You have defeated the large group of bandits that {QUEST_GIVER.LINK} mentioned and {?QUEST_GIVER.GENDER}she{?}he{\?} sends {?QUEST_GIVER.GENDER}her{?}his{\?} regards with the {REWARD_GOLD}{GOLD_ICON} {?QUEST_GIVER.GENDER}she{?}he{\?} promised and some trade goods as reward." /> <string id="g5bzJjd5" text="Transfer {PRISONER.NAME}" /> <string id="g5G8AJ5n" text="You are my prisoner now." /> <string id="g5I4qyjw" text="Relief Force" /> <string id="g5nnybjz" text="{VALUE} starting battle morale to troops in your party." /> <string id="G5tyQj6N" text="Not yet." /> <string id="G632MneX" text="This is my last warning! Hand over your weapons![if:convo_thinking][ib:closed]" /> <string id="G6BC8HXY" text="{FIRSTNAME} of the Leavening" /> <string id="g6P6nKIf" text="Consider it done, commander." /> <string id="g6Ra6LUY" text="{ISSUE_OWNER.NAME} needs garrison troops in {SETTLEMENT}" /> <string id="g72xNv75" text="load" /> <string id="G79IzJsZ" text="Scout Enemy Garrisons" /> <string id="g7atkzxO" text="You failed to clear the hideout." /> <string id="g7hZw8LI" text="Have you brought {REQUESTED_AMOUNT} {.%}{?(REQUESTED_AMOUNT &gt; 1)}{PLURAL(RAW_MATERIALS)}{?}{RAW_MATERIALS}{\?}{.%}? I have a fat purse of {REWARD}{GOLD_ICON} for you as promised." /> <string id="g7lNg1ea" text="unleashed {?CHILD.GENDER}her{?}his{\?} fighting spirit." /> <string id="G7yjkafk" text="The lorekeeper is responsible for teaching children the ancestral knowledge of the clan, including genealogy, law, and medicine. {?PLAYER_CHILD}Your{?}The{\?} child should gain a respect for learning." /> <string id="g9gTYB8u" text="{VALUE} militia recruitment in the governed settlement." /> <string id="G9OTNRs4" text="{VALUE}% carrying capacity for troops in your party." /> <string id="g9qLrEb4" text="Great Investor" /> <string id="Ga5E2saO" text="Because it would be easier to work elsewhere." /> <string id="gAc8SWDt" text="There {?(PRISONER_COUNT &gt; 1)}are {PRISONER_COUNT} prisoners{?}is 1 prisoner{\?} here." /> <string id="GacrZ1Jl" text="Daily wages of troops in the party are increased by 5%." /> <string id="GAh1gNYn" text="Enemies are already engaged in battle." /> <string id="GARAmzFT" text="To thrive you must learn to travel faster, work longer, and fight harder than anyone who stands against you." /> <string id="GaXEmoFy" text="Sold {.%}{SELECTED_ITEM}{.%} amount:" /> <string id="gbAztaSq" text="{FIRSTNAME} the Gutting-Knife" /> <string id="GbOj39KC" text="I'm not sure why" /> <string id="gbXLb2WE" text="I shall claim it." /> <string id="gCBZlAzs" text="treated an injury." /> <string id="GcCfYKDl" text="Farewell, then." /> <string id="GCH6RgIQ" text="How tough are they?" /> <string id="gChji1JO" text="About the food... These men are ready to spill their blood for you, but there won't be much blood in their veins to shed if their bellies are empty." /> <string id="GdC4yKiO" text="I will talk no more. Get ready to fight." /> <string id="GDsI6daq" text="Provides a warden for the castle who maintains discipline and upholds the law." /> <string id="GDSQyMaG" text="{VALUE}% movement speed to troops in your formation when there are less than 15 soldiers." /> <string id="GDSwyH2p" text="your ladyship" /> <string id="ge22yngN" text="I have great hopes for you {PLAYER.NAME}. I know you shall prove yourself worthy of the trust I have placed in you." /> <string id="GE4DqFyl" text="I am still waiting for news from {TARGET_SETTLEMENT}. Thanks again for sparing your men." /> <string id="GeB42ygg" text="Manhunter" /> <string id="GEBRuVcZ" text="Why change sides now? Once one declares oneself a rebel, there is usually no going back." /> <string id="gEHEQazX" text="You're heavily wounded and not fit for the fight. Come back when you're ready." /> <string id="GeoTk5b9" text="Your captors engage in a battle and they lost, you are released after battle." /> <string id="gfmU4wiM" text="A {?INQUIRY_COMPANION.GENDER}woman{?}man{\?} named {INQUIRY_COMPANION.LINK} is staying at my tavern. You may want to talk with him." /> <string id="GFnqIuxy" text="encouraging lords to appoint bailiffs in their fiefs" /> <string id="gfoqoGTn" text="The way we ran away back there... I may have told you that I hoped one day the poets would write odes about me. I had intended that they would praise my heroism, not my ability to scamper to safety." /> <string id="GG1W8qGd" text="{COMPANY_OF_TROUBLE_PERSUADE_ATTEMPT_2}" /> <string id="GgBtpOEm" text="{.%}{ANIMAL_COUNT} {?ANIMAL_COUNT &gt; 1}{PLURAL(ANIMAL_TYPE)}{?}{ANIMAL_TYPE}{\?}{.%} added to your party." /> <string id="ggGmjgIS" text="I think I can handle this myself." /> <string id="Ggjb9BVQ" text="Actually I prefer not to get involved in this kind of business personally but my men will help you out." /> <string id="ggKa4Bd8" text="Hmm... First thing to do after taking power is to work on your plan to remain in power." /> <string id="GGTxzAtn" text="You have delivered {GRAIN_AMOUNT} units of grain to the villagers. They will be able to sow them before the coming winter. You have saved a lot of lives today. The Headman and the villagers are grateful." /> <string id="gGXelWQX" text="Issue owner power" /> <string id="GHbM1i6R" text="{QUEST_GIVER.LINK} needs {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} to speed up {?QUEST_GIVER.GENDER}her{?}his{\?} party." /> <string id="GhcUKfbJ" text="I don't think you can help me. I need someone who has some gold to spend...[ib:closed]" /> <string id="gHgUwteP" text="natural disasters" /> <string id="GhPGpR90" text="a plate of dates" /> <string id="gHTK6yH5" text="I don't want to fight, but I will if you make me.[ib:closed][if:idle_angry]" /> <string id="gHUQfWlg" text="Your profits are marked." /> <string id="GiaTh92Q" text="{QUEST_GIVER.LINK}, commanding an army of the {QUEST_GIVER_FACTION}, has told you that they need food supplies for their upcoming military campaign. {?QUEST_GIVER.GENDER}She{?}He{\?} wanted you to deliver {GRAIN_AMOUNT} sacks of grain and although it's not necessary, to provide {LIVESTOCK_AMOUNT} live stocks and {WINE_AMOUNT} barrels of wine {?QUEST_GIVER.GENDER}she{?}he{\?} would appreciate it." /> <string id="GihVcxIB" text="Do you want to buy the livestock yourself? Or will I retain ownership, and you just keep the extra profits? I am expecting to earn {TOTAL_DENARS}{GOLD_ICON} in total. If would like to buy the livestock right away you can simply sell it yourself or do whatever you wish with it." /> <string id="GIkvhuCC" text="Maybe one of your men who knows a thing or two about scouting, with {TROOP_AMOUNT} good men can deal with these scum. So what do you say?[if:convo_undecided_open]" /> <string id="Gitd3DN8" text="a thirst for knowledge." /> <string id="gjGb044I" text="I hope they will be...[ib:normal2][if:convo_dismayed]" /> <string id="gJJ2F3iL" text="{VALUE}% morale penalty when troops in your formation use shield wall, square, skein, column formations." /> <string id="gjkWXuwC" text="{VALUE}% damage while besieged when troops are sent to confront the enemy." /> <string id="GJRcFc0V" text="{VALUE}% chance to recover mounts of dead cavalry troops in battles." /> <string id="gKK0HlHK" text="You would need to talk to our leader {KING.LINK} on this matter. {?KING.GENDER}She{?}He{\?} is {?IS_PRISONED}unfortunately held captive{?}currently{\?} {?IS_IN_SETTLEMENT}at{?}near{\?} {SETTLEMENT}." /> <string id="gkuS35ly" text="caring for your horses." /> <string id="GkwOyJn9" text="{newline}You later learn that {?PRISONER.GENDER}she{?}he{\?} died from {?PRISONER.GENDER}her{?}his{\?} injuries." /> <string id="GKX59dO2" text="Good. You may pass." /> <string id="gL7Ltjpc" text="Sweeping Wind" /> <string id="GlfwOWre" text="You have received a letter from {ISSUE_OWNER.LINK}; It reads: &quot;My dear {PLAYER.NAME}, I have been informed that that vile creature called {TARGET_HERO.LINK} has been slain by you! While this is great news, I had other plans for {?TARGET_HERO.GENDER}her{?}him{\?}. What a pity. Anyway, I am feeling generous. So I will still pay half of what we had previously agreed upon. The messenger who brought you this note should give you the sum. Best wishes - {ISSUE_OWNER.LINK}&quot;" /> <string id="GLqb67cg" text="I don't care, brigand. Surrender or die!" /> <string id="GlRZN1J5" text="I gave an oath to {CURRENT_LIEGE.LINK} - though no oath binds me to serve a weak leader who is too softhearted to rule." /> <string id="glTzcivI" text="{FIRSTNAME} of the Spring" /> <string id="GLuN0dZg" text="Your criminal action towards {QUEST_SETTLEMENT} has angered {QUEST_GIVER.LINK} and {?QUEST_GIVER.GENDER}she{?}he{\?} broke off the agreement that you had." /> <string id="gmaqJZyv" text="You have received a message from {NEW_OWNER.LINK}:{newline}&quot;Sadly, {OLD_OWNER.LINK} has died. You may continue on your task, however, and report back to me." /> <string id="gMvDCnlx" text="You have successfully raided enemy villages and distracted enemy forces as promised." /> <string id="Gn3KBN8L" text="Knock Off" /> <string id="GN9F316V" text="Oh of course you do. {QUEST_GIVER.LINK}'s people have been running around placing bets - we know all about your arrangement, you see. And let me tell you something: as these arrangements go, {QUEST_GIVER.LINK} is getting you cheap. Do you want to see real money? Win this tournament and I will pay you what you're worth. And isn't it better to win than to lose?[if:convo_mocking_aristocratic][ib:confident2]" /> <string id="GNalaRaN" text="Minimum" /> <string id="gNf0ALKw" text="A courier has arrived from the {MAP_FACTION_NAME}. They offer you a white peace. Your kingdom will vote whether to accept the offer." /> <string id="gNHh9bvb" text="I am sorry that you did not manage to make a profit. But you are keeping your end of the bargain, and that is admirable." /> <string id="GNtTFR0j" text="{VALUE}% mercenary troop wages in your party." /> <string id="gnuojd9u" text="{VILLAGE} Needs Tools" /> <string id="gnXoIChw" text="Perhaps you and I..." /> <string id="GOkjJwZr" text="I can get your herdsmen to the pastures." /> <string id="goLdeLsT" text="Alright I will forge your daggers." /> <string id="gOn7a7if" text="granting lords exclusive hunting rights to nearby forests" /> <string id="goOE8oiI" text="{VALUE}% damage taken by infantry while in shield wall formation." /> <string id="Gop9Khfk" text="Smugglers of {TARGET_CITY}" /> <string id="gOpodlt1" text="Crude Iron{@Plural}loads of crude iron{\@}" /> <string id="gOsori1b" text="Your captors have no more use for you and aren't in a murderous mood, so they let you go." /> <string id="GOt2uRcJ" text="In adolescence, {?CHILD.GENDER}she{?}he{\?} began to take on serious responsibilities and compete with adults as a near-equal. {?CHILD.GENDER}She{?}He{\?} managed to..." /> <string id="gp1qYbgb" text="Your {?IS_BATTANIA_OR_KHUZAIT}lorekeeper{?}scholar{\?} is happy with the child's progress. He informs you that {?CHILD.GENDER}she{?}he{\?} shows some natural talent in {SKILL}." /> <string id="gq8sgb2J" text="{TARGET_HERO.LINK} has been taken prisoner by {OTHER_HERO.LINK}." /> <string id="GQ96SX4M" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} for {?QUEST_GIVER.GENDER}her{?}his{\?} party. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to bring {MOUNT_COUNT} {PLURAL(MOUNT_NAME)} to {?QUEST_GIVER.GENDER}her{?}him{\?} or one of {?QUEST_GIVER.GENDER}her{?}his{\?} garrison commanders. {?QUEST_GIVER.GENDER}She{?}He{\?} will pay you {REWARD_GOLD}{GOLD_ICON} denars when the task is done." /> <string id="gqboke7l" text="{VALUE} clan party limit." /> <string id="gqUtaPRM" text="The huntsman organizes hunts and keeps watch for poachers and thieves. Your child should learn how to handle hunting bows and crossbows and the basics of scouting and tracking." /> <string id="grgnisK4" text="Counter Fire" /> <string id="gS1noLvf" text="I do not know whether to find that charming or impertinent..." /> <string id="gsmmoKNd" text="The {ENEMY_KINGDOM_INFORMAL_NAME} will devour all of Calradia if we do not stop them." /> <string id="gSmXyxue" text="{FIRSTNAME} the Tanner" /> <string id="gsz9DMNq" text="Water Diviner" /> <string id="Gtbfm10o" text="You have enough grain to complete the quest. Return to {QUEST_SETTLEMENT} to hand it over." /> <string id="GtIpsut6" text="I don't even like you. You expect me to discuss something like this with you?" /> <string id="gtlygHIk" text="{VALUE} Vigor attribute." /> <string id="GTnVcUz9" text="Smugglers' Party" /> <string id="gtY7QuX0" text="{QUEST_GIVER.LINK} is on to you. I can guarantee you the time of easy pickings and low risk is over." /> <string id="Gu3jF88V" text="Any night battle can easily go wrong. I need more time to prepare." /> <string id="gu7EN92A" text="{VALUE}% denars of interest income per day based on your current denars up to 1000 denars." /> <string id="GUiT211X" text="You got a problem?" /> <string id="GUqjL6xk" text="Your scouts have returned from {SETTLEMENT}. According to their report {SETTLEMENT}'s garrison has {GARRISON_SIZE} men and walls are high enough to defend against invaders." /> <string id="GuWWKgEm" text="As you approach the arena, you overhear gossip about the contestants and prizes. Apparently there {?(NOBLE_COUNT &gt; 1)}are {NOBLE_COUNT} lords{?}is 1 lord{\?} with renowned fighting skills present in the city who plan to enter the tournament. Given this turnout, the organizers are offering {.a} &quot;{.%}{TOURNAMENT_PRIZE}{.%}&quot; for the victor." /> <string id="guZWnzaV" text="Strong Legs" /> <string id="gVad94Br" text="I was just checking in with you." /> <string id="GvcotJmH" text="I would like you to help hone the skills of a member of my clan." /> <string id="GVJS9ewr" text="You know, these goods are worth more to me than what you'll paying. I will keep them." /> <string id="GvSVxyO0" text="Your steward is happy with the child's progress. He informs you that {?CHILD.GENDER}she{?}he{\?} shows some natural talent in {SKILL}." /> <string id="gVuF84RZ" text="Guards caught you" /> <string id="GwAZMQ8b" text="Ruler's party size is increased by 60{newline}Non-ruling clans lose 0.2 influence per day." /> <string id="gwQnjPhM" text="Yeah... Later." /> <string id="GX0B9ngI" text="{CHILD.NAME} spends time by {?CHILD.GENDER}herself{?}himself{\?} as well, frequently..." /> <string id="gX0edfpK" text="{VALUE} daily experience for tier 4+ troops in your party." /> <string id="gXmzmJbg" text="{VALUE}% trade penalty when you have crime rating." /> <string id="gYByVHQy" text="Good day, {?PLAYER.GENDER}madam{?}sir{\?}. How may I help you?" /> <string id="GyI86plp" text="Don't worry. I guarantee your property will be returned, if everything's in order like you say...[if:convo_calm_friendly][ib:closed]" /> <string id="gywyEgZa" text="{HIDEOUT_DESCRIPTION} There seems to be no one inside." /> <string id="Gyy4rwnD" text="{VALUE}% chance of troops getting wounded instead of getting killed during siege bombardment." /> <string id="GyZHauax" text="{QUEST_GIVER.LINK}, a rural landowner, has told you about {?QUEST_GIVER.GENDER}her{?}his{\?} problems with the local herders of {TARGET_SETTLEMENT}. Apparently {?QUEST_GIVER.GENDER}she{?}he{\?} purchased the right to use a nearby pasture. But the local herders of {TARGET_SETTLEMENT} refuse to clear out and are causing problems for {?QUEST_GIVER.GENDER}her{?}his{\?} herdsmen. You agreed to do the job yourself, and escort herders to pasture." /> <string id="GYzkb4iB" text=" Parties" /> <string id="GzodT3vS" text="You have failed to scout the enemy settlements in time." /> <string id="gZSdus34" text="I offer you one chance to surrender or die." /> <string id="GZwNgIon" text="Declare war against {OTHER_FACTION}" /> <string id="Gzx35bRY" text="If you aren't going towards {TARGET_SETTLEMENT}, maybe you could have some of your men take my goods and bring back the profit? It shouldn't take more than {ALTERNATIVE_SOLUTION_MEN_AMOUNT} men and one of your trusted lieutenants with decent grasp of trade. They can go and be back in about {RETURN_DAYS} days.[if:convo_annoyed]" /> <string id="gzYuWR28" text="You are wounded, and in no condition to lead an assault." /> <string id="h0pBxG09" text="You can't recall a clan member while you are in a map event." /> <string id="h117Qj3E" text="Effects settlement's security." /> <string id="h1GdWZjk" text="avoids chores." /> <string id="h2Wle7ZI" text="Well. That's a pity." /> <string id="H3B75sYi" text="A merchant asked you to follow a fake caravan that was sent out as a trap to destroy a particularly large and dangerous group of bandits." /> <string id="h3yEHb4U" text="Help {ATTACKER}." /> <string id="h3YuHSRb" text="Are you sure you want to abandon the siege?" /> <string id="h5eTEYON" text="{RULER.NAME} has expelled the {CLAN} clan from the {KINGDOM}." /> <string id="h5np5kcC" text="All right, all right... We don't want any trouble here, okay? Go on.[if:convo_contemptuous]" /> <string id="H6l9cm7I" text="I've been paying attention to your subtler methods, {?PLAYER.GENDER}my lady{?}lord{\?}, I've been observing that courage and strength in numbers is not enough to win most engagements. You have to be aware of the situation and seize the opportunities when they present themselves.[if:convo_calm_friendly][ib:hip]" /> <string id="H715sxmf" text="That is lower than what I had in mind. Let me think about it." /> <string id="h7aX2GOw" text="This child is quite strong, grabbing whatever {?CHILD.GENDER}she{?}he{\?} likes climbing out of {?CHILD.GENDER}her{?}his{\?} cradle whenever {?CHILD.GENDER}her{?}his{\?} caretaker's back is turned." /> <string id="H7FpMR0O" text="I'm not buying them from you, thief. Bring them out now." /> <string id="H7NJ0QHQ" text="You see {?PLAYER_CHILD}your{?}the{\?} child endlessly re-arranging the pieces, inventing new rules and playing out stories in {?CHILD.GENDER}her{?}his{\?} head." /> <string id="h83ZU95t" text="Deep Quivers" /> <string id="h9i9VXLd" text="You cannot enter an enemy lord's hall." /> <string id="H9Px95rR" text="Villages grant 0.2 influence per day to the owner clan{newline}Towns gain 1 security but lose 1 militia per day" /> <string id="H9tQfeBr" text="{VALUE}% companion wages and recruitment fees." /> <string id="ha7EmrU9" text="Thank you for that information." /> <string id="HaAjWFrt" text="You told {?CHILD.GENDER}her{?}him{\?} that understanding people's motivations and turning them to your advantage is the difference between a warrior and a king." /> <string id="HAo6iIda" text="{HERO.NAME} is not eligible." /> <string id="HAtHptbV" text="In the end, I don't think we have that much in common." /> <string id="HawJormK" text="That's fine, so long as your men know well enough to handle this quietly. Good luck." /> <string id="haY6IEw2" text="{HERO.NAME} is currently in a battle right now." /> <string id="hAyFpmxq" text="My {?PLAYER.GENDER}lady{?}lord{\?}, that would be very good. The merchants won't like it but hard-working artisans like me will be grateful to you." /> <string id="HB2wwuj6" text="{VALUE}% crossbow damage to infantry by troops in your formation." /> <string id="hb30yQPN" text="leader" /> <string id="hB72eE6b" text="Horses are among your clan's most valuable assets, so you encouraged your steward to take the child along on his frequent inspections of the stables." /> <string id="hB8CU9LP" text="{VICTIM.NAME} has been executed by {KILLER.NAME}." /> <string id="hBFHcNaz" text="Come see me again soon, {PLAYER.NAME}, you hear?" /> <string id="hBJbnoDn" text="{FACTION_LEADER} will decide if the owner of {SETTLEMENT} will change." /> <string id="hbtbSag8" text="We can't fight you. We surrender. Please don't hurt us. Take what you want.[if:idle_angry][ib:nervous]" /> <string id="HBZS0bug" text="Choose a Focus" /> <string id="hbzs5tLd" text="On second thought, perhaps now is not the right time." /> <string id="hc1mnqOx" text="Lose this tournament at 4th round" /> <string id="HCF4xGfk" text="Right... Well, you be off, then. Keep safe." /> <string id="HCMsvAFv" text="I can order one of my companions and {MEN_COUNT} men to find grain for you." /> <string id="HCqd0IOt" text="{VALUE}% reload speed with bows for every skill point above 200." /> <string id="hd2Bjz7b" text="Good. Pay us our dues, according to the laws of our people, and you shall have safe passage." /> <string id="HDBryERe" text="Personalities" /> <string id="HDFEAYDk" text="Starting Age" /> <string id="HDNedIxl" text="{newline} {BUILDING_NAME}: {LEVEL_LOST}" /> <string id="hDvZTHbq" text="{VALUE}% damage to besieging siege engines." /> <string id="He6DW2Xb" text="Thank you for protecting us {?PLAYER.GENDER}madam{?}sir{\?}. Keep following, we are almost there." /> <string id="HeefccTC" text="You can now trade settlements in barter." /> <string id="HEJOdRwi" text="Forgive me, {?CONVERSATION_NPC.GENDER}madame{?}sir{\?}. I don't know what I was thinking." /> <string id="hes54oh0" text="joins in a tournament." /> <string id="heWYa9Oq" text="I feel safe knowing that you're looking after us. Please continue to follow us my friend!" /> <string id="hfaw7Xx9" text="helping the artisan." /> <string id="hfbyHRu7" text="Farewell. If no one slits your throat out there, perhaps we shall meet again." /> <string id="HFkXIyCV" text="My family likes you..." /> <string id="HfWBwR4v" text="I am {CONVERSATION_HERO.FIRSTNAME}, a merchant here in {SETTLEMENT_STRING}. {BUSINESS_STRING}" /> <string id="HFZisEnI" text="I'm going to keep that herd for myself." /> <string id="HgdbSrq9" text="Things are all right, my {?HERO.GENDER}lady{?}lord{\?}. The merchants say that they are breaking even, for the most part. Some prices are high, but most of what the people need is available." /> <string id="hGheavqY" text="{?PLAYER_CHILD}Your{?}This{\?} child spends most of {?CHILD.GENDER}her{?}his{\?} free time fighting imaginary monsters with {?CHILD.GENDER}her{?}his{\?} wooden toy sword." /> <string id="HGrsb7k2" text="Bush Doctor" /> <string id="hHHEW1HN" text="Battlements" /> <string id="hhrRnSvr" text="You failed to deliver the herd in time, as {QUEST_GIVER.LINK} has asked of you. The shepherds and the herd left you." /> <string id="HhTTzgLj" text="{ISSUE_OWNER.LINK}, a gang leader in {ISSUE_SETTLEMENT}, wants us to raid some bounty hunters' hideout and rescue {?ISSUE_OWNER.GENDER}her{?}his{\?} associates." /> <string id="hI7eDbXs" text="You cannot take prisoners." /> <string id="hiFadSiC" text="{VALUE}% damage with bows for every skill point above 200." /> <string id="hIFazIcK" text="So be it!" /> <string id="hiH9dVhH" text="{VALUE}% one handed damage by troops under your formation." /> <string id="HiWlXbgN" text="Sounds good. I wish to enter your service as a mercenary." /> <string id="HJ1is924" text="Lodgings for the garrisoned troops. Increases the garrison capacity of the stronghold." /> <string id="hj4vfgxk" text="As you wish! Good luck. " /> <string id="hJdHb0G7" text="{VALUE}% zoom with throwing weapons." /> <string id="hjOxidJj" text="The young {?CHILD.GENDER}woman{?}man{\?} will spend {?CHILD.GENDER}her{?}his{\?} time at a diplomatic mission, where {?CHILD.GENDER}she{?}he{\?} will have chance to interact with people from foreign lands." /> <string id="hjR0Jvh1" text="fighting mock battles." /> <string id="hjxRvb9l" text="One handed weapon speed: +{a0}%" /> <string id="HK4pwetq" text="A few hours after the revenue collection started, a landlord came and told you that his retainers were getting mutinuous. He asked you for some money to pay them their back wages." /> <string id="HkbK8cqw" text="Your clan is now at war with the {QUEST_GIVER.LINK}'s faction. Your agreement with {QUEST_GIVER.LINK} was terminated." /> <string id="hkG9ATZy" text="Self Promoter" /> <string id="HkjaCc44" text="Your men say there's little to eat. They march, they fight. They deserve to eat." /> <string id="HKMdHYb7" text="I stand my ground. Prepare to fight!" /> <string id="HknxaCpK" text="{TARGET_SETTLEMENT_OWNER.FACTION} and {QUEST_GIVER.FACTION} had made peace. Your agreement with {QUEST_GIVER.LINK} is moot." /> <string id="HkOatwqw" text="{VALUE}% influence cost when voting for kingdom proposals made by others." /> <string id="HKT5MnjP" text="Bailiffs" /> <string id="HkvlHhPN" text="{TARGET_HERO.LINK} has been taken prisoner and thrown into the dungeons of {SETTLEMENT}." /> <string id="hl4pTsaO" text="Win this tournament" /> <string id="hLbn3SBE" text="{VALUE} experience per day to all troops while traveling with party morale higher than 75." /> <string id="HM7auUMA" text="You are my friend, but even so, this is a risky conversation to have." /> <string id="hmaZ6Snq" text="Don't worry. I will send my best men to deal with this." /> <string id="hmbeQW4v" text="{VALUE}% headshot damage with bows." /> <string id="HMFb1gaq" text="Egalitarian" /> <string id="hMiJvlJ5" text="Yes, Since we last spoke, I've learned a lot about hand-to-hand combat, my {?PLAYER.GENDER}lady{?}lord{\?}. Correct timing and putting your whole body behind the blow means a lot more than I initially thought.[if:convo_calm_friendly][ib:warrior]" /> <string id="hMJVRJdw" text="Removed movement speed penalty of wielding shields." /> <string id="hmrUcvwz" text="{VALUE}% stamina spent while refining." /> <string id="HMt8Xo5p" text="{PARTY} is raiding {SETTLEMENT}. You decide to..." /> <string id="hnSFjIkM" text="As you wish. Your enemies are my enemies." /> <string id="hObVTgc7" text="You heard me. Yield or fight!" /> <string id="HOMeZ9bB" text="Let me think about it." /> <string id="hOVr77fd" text="You will never see the sunrise again![ib:warrior][if:convo_furious]" /> <string id="hp4jLl3M" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} has been released after battle." /> <string id="HpWYfcgw" text="..and to uphold your rights under the laws of the Sturgians, and the rights of your kin, and to avenge their blood as thought it were my own." /> <string id="hq13B7Ok" text="Yes.. You might be correct." /> <string id="HQ6hyVNH" text="All right. Here is {TOTAL_PRICE}{GOLD_ICON}." /> <string id="HQGUoRTW" text="The ruler is considered semi-divine and certain rituals are to be performed in his or her presence, increasing his or her air of authority." /> <string id="HqJSNG3M" text="Our realm is currently doing well, but we stand to lose this wealth if we go on fighting." /> <string id="hr0TfX6o" text="{VALUE}% damage with one handed weapons for every skill point above 250." /> <string id="hR6Zo6pD" text="Oligarchic" /> <string id="hRCvgbQ5" text="{VALUE}% two handed weapon damage by troops in your formation." /> <string id="hRdhfSs0" text="You don't have enough influence for this solution. ({NEEDED_INFLUENCE}{INFLUENCE_ICON})" /> <string id="hrlBxgzs" text="enjoy the pleasures of the hunt." /> <string id="hrn1Cdwo" text="There is something else I need you to make." /> <string id="HrOTTjgo" text="Prisoners in your party provide carry capacity as if they are standard troops." /> <string id="HrTFr1ox" text="{VALUE}% workshop production rate." /> <string id="HRwb3qJZ" text="Very well. But every day he's out there spreading sedition make things more dangerous for all of us.[if:convo_undecided_closed]" /> <string id="hSdJ0UUv" text="Leave Army" /> <string id="hsIvt3WC" text="encouraging lords to fortify their estates" /> <string id="Ht3S4nvm" text="Let's do some diagnostics about your faction." /> <string id="HtHcEv7N" text="{newline} • Party Morale Change : {MORALE_CHANGE}" /> <string id="hU5j7b3e" text="I am sure your men are as capable as you are and will look after my caravan. Thanks again for your help, my friend.[if:convo_focused_happy]" /> <string id="HU5n5KTW" text="{?CHARACTER.GENDER}She{?}He{\?} died of natural causes in {YEAR} at the age of {CHARACTER.AGE}. {?CHARACTER.GENDER}She{?}He{\?} was reputed to be {REPUTATION}" /> <string id="hv18SprX" text="{VALUE}% build speed to ranged siege engines." /> <string id="hv1ARuaU" text="{HERO.NAME} is in prison right now." /> <string id="HVdZI3C1" text="Right now I'm working for {EMPLOYER}." /> <string id="hVIsGd2y" text="Landowner Needs Manual Laborers" /> <string id="hvQUqRSb" text="{SETTLEMENT} has been taken by an army of which you are a member. " /> <string id="HvY7wjHt" text="I don't think you can help me. I think you may have other, similar commitments that could interfere." /> <string id="HvYgMtXO" text="The Way Of The Saddle" /> <string id="hwjzKcUw" text="So what? This is supposed to be an alliance of our houses, not of our hearts." /> <string id="hwq0RMRN" text="Your criminal rating with {FACTION_NAME} has {?IS_INCREASED}increased{?}decreased{\?} by {CHANGE} to {NEW_RATING}" /> <string id="hWwr3mrC" text="You are raiding {VILLAGE_NAME}." /> <string id="HX7E09XJ" text="You failed to complete the quest in time." /> <string id="hXGByLG9" text="Sharing the same Kingdom" /> <string id="hXmmofDN" text="Here are the denars. You can tell your friends to bring out the {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%}." /> <string id="hxnCr8bm" text=" Other parties of your army lost {NUMBER} {?PLURAL}troops{?}troop{\?}." /> <string id="hXqSlJM7" text="{VALUE} maximum granary capacity in the governed settlement." /> <string id="HYGKcgh6" text="Your captors engage in a battle. You take advantage of the confusion and escape." /> <string id="hynFV8jC" text="Extra size bonus (Perk-like Effect)" /> <string id="hYTcXbyS" text="led a patrol." /> <string id="HzcLsnYn" text="Destroyed parties" /> <string id="hzCTbbLP" text="You think you've caught a hare but instead you've caught a lion.[if:convo_furious][ib:warrior]" /> <string id="hzjmvPcB" text="And what about my duties as a mercenary?" /> <string id="I022Z9Ub" text="Heh. {QUEST_GIVER.NAME} got in deeper than {?QUEST_GIVER.GENDER}she{?}he{\?} could handle with those mercenaries." /> <string id="i0h0LKa0" text="Our borders are far from those of the enemy. It is too arduous to pursue this war." /> <string id="I0hqrQuD" text="{VALUE}% damage bonus from speed with polearms while mounted." /> <string id="I0StkXlK" text="Do you have a need for fighters, {?PLAYER.GENDER}madam{?}sir{\?}? Me and {?PLURAL}{MERCENARY_COUNT} of my mates{?}one of my mates{\?} are looking for a master. You might call us mercenaries, like. We'll join you for {GOLD_AMOUNT}{GOLD_ICON}" /> <string id="I0ZG4tIj" text="{TOWN_NAME} has fallen to your troops. You may station a garrison here to defend it against enemies who may try to recapture it." /> <string id="i20baAus" text="\n+{VALUE} to {TRAIT_NAME_ONE}, {TRAIT_NAME_TWO} and {TRAIT_NAME_THREE}" /> <string id="i2FwKPmC" text="Yes, I wanted to talk about something else.." /> <string id="i2qOUBF4" text="The child will win any game that involves throwing and aiming, and the local crows have learned to keep their distance lest they want to be hit by a stone." /> <string id="I2thb8VU" text="Sorry. I don't need any other men right now." /> <string id="i36Gg6mW" text="{VALUE}% experience gained to ranged troops in your party." /> <string id="i3eT3Zjb" text="Efficient Iron Maker" /> <string id="I3GUAb9a" text="I understand your concern, Headman, but I made an agreement. How about I share the profit with you and your people?" /> <string id="i4GboakR" text="{VALUE}% security provided by ranged troops in the garrison of the governed settlement." /> <string id="I4SjNT6Y" text="This will cost you {BRIBE_COST}{GOLD_ICON}.{?ENOUGH_GOLD}{?} You don't have enough money.{\?}" /> <string id="I5f6Xg3a" text="You must have heard of my deeds. I speak to you as one warrior to another." /> <string id="I5LyCJzj" text="Shepherd" /> <string id="I6oqLFXh" text="focuses on the big picture." /> <string id="I80qeGOG" text="Of course not, {LORD_SALUTATION}. I am ever your loyal vassal." /> <string id="I88vSwpb" text="{SKILL1} gains {NUMBER_FP} Focus Point and {NUMBER_SP} Skill Points." /> <string id="i90Cmb5e" text="Party of {HERO.NAME} is destroyed by {DESTROYER_PARTY}" /> <string id="i96KTeph" text="I can sell you information about {OWNER_CLAN}, who are the owners of our town {SETTLEMENT} for {PRICE}{GOLD_ICON}." /> <string id="i96OaGH3" text="Is there anything else I could do to help?" /> <string id="I9GYdYZx" text="{?QUEST_GIVER.GENDER}Lady{?}Lord{\?} {QUEST_GIVER.NAME} wants {TOTAL_REQUESTED_DENARS}{GOLD_ICON} denars that you have collected from {?QUEST_GIVER.GENDER}her{?}his{\?} fiefs. {?QUEST_GIVER.GENDER}She{?}He{\?} has sent {?QUEST_GIVER.GENDER}her{?}his{\?} steward to you to collect it. If you refuse this will be counted as a crime and {?QUEST_GIVER.GENDER}her{?}his{\?} faction may declare war on you." /> <string id="IaA8sbY2" text="Join the sally out" /> <string id="IaBTfvfc" text="{VALUE}% damage with polearms while mounted." /> <string id="iAGx49nO" text="Good to hear that! Safe journeys.[if:convo_approving]" /> <string id="IaJ4lhzx" text="Very Low Security" /> <string id="iARYMyuq" text="Head Hunter" /> <string id="IASba7yf" text="Yes, {LORD_SALUTATION}." /> <string id="iazij7fO" text="Keeps stockpiles of food so that the settlement has more food supply. Increases the local food supply." /> <string id="IB1xsVEr" text="A courier has arrived from the {MAP_FACTION_NAME}. They offer you a white peace. Your vassals have left the decision with you." /> <string id="ib2SMG9b" text="Fortitude Tonic" /> <string id="ib6ltlM0" text="Yes... We've always had trouble with bandits, but recently we've had a lot more than our share. The hills outside of town are infested. A lot of us are afraid to take their goods to market. Some have been murdered. People tell me, 'I'm getting so desperate, maybe I'll turn bandit myself.' It's bad...[ib:demure2][if:convo_dismayed]" /> <string id="iB6P0D9N" text="Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle." /> <string id="Ib9RYpMO" text="{VALUE} daily security to governed settlement." /> <string id="IBhZGxxm" text="a plate of olives" /> <string id="IBlJ42MN" text="Military Coronae" /> <string id="Ibm1A68t" text="The guards gave your weapons back to you but you noticed something missing." /> <string id="IbQlvyY5" text="{VALUE}% influence gain from battles." /> <string id="IBXfCLMp" text="I certainly hope too {?PLAYER.GENDER}lady{?}lord{\?}! Again, I want to thank you for everything, before I go, please accept this gift as a humble gratitude.[if:convo_calm_friendly]" /> <string id="Ici6us1S" text="You paid the smugglers to move away from {TARGET_SETTLEMENT}. They are now far away and {QUEST_GIVER.LINK} is satisfied." /> <string id="ICkvftaM" text="Renowned Marksmen" /> <string id="ICNtSonV" text="How are your preparations to take {TARGET_SETTLEMENT} coming along, {PLAYER.NAME}? I have assured my other lords that you will take it, so it will look bad if you fail." /> <string id="iCSVZj2e" text="{FIRSTNAME} the {?NORTHERN}Far-Farer{?}Caravanner{\?}" /> <string id="icyzOJZf" text="{VALUE}% prisoner escape chance in the governed settlement." /> <string id="IDdyHef9" text="We'll be on our way, then!" /> <string id="IDJbtGks" text="We ran back there. It is shameful to turn your back on the enemy." /> <string id="idwOxnX5" text="Not if you give up now. If not, prepare to fight!" /> <string id="iE5vWYj2" text="Tell your men to be careful, and to touch nothing in a house where anyone has been sick." /> <string id="IefM6uAy" text="Thank you. You'll be paid well. Also you can keep their illegally obtained leather.[ib:normal2][if:convo_bemused]" /> <string id="ieIWHAtc" text="A ruler can grant towns special privileges based on their 'immediacy', special access to his person without going through lords or other vassals." /> <string id="IEQrNbpH" text="Inheritance" /> <string id="IF6jGovm" text="Stay safe, my dear." /> <string id="IFasMslv" text="I will assign a companion with {TROOP_COUNT} good men for {RETURN_DAYS} days." /> <string id="IfF3OHNT" text="Thank you. These will be very useful. If you can get your hands on more, please bring them directly to me." /> <string id="ifnnu3g4" text="There is a long list of reasons why a ruler can reject a law passed by the council. A ruler does not need to search long to find an excuse for a veto." /> <string id="IfPnl0B6" text="You have lost some of the wares you were supposed to be selling. You can speak with {QUEST_GIVER.LINK} to pay for a compensation." /> <string id="IgGQUms4" text="About our food situation... The general Aricaros used to say that an army marches on its stomach. Can't get far on an empty one." /> <string id="igkNYcSI" text="The young {?CHILD.GENDER}woman{?}man{\?} tells you how engineers have become an unofficial guild that transcends borders. Even men on opposite sides of a siege are known to discuss the technical details of their craft." /> <string id="igXcCqdo" text="One of your trusted companions who knows how to lead men can go around with {ALTERNATIVE_SOLUTION_MAN_COUNT} horsemen and pick some up. One way or the other I will pay {REWARD_GOLD}{GOLD_ICON} denars in return for your services. What do you say?[if:convo_thinking]" /> <string id="iHFo2kjz" text="Army of Poachers" /> <string id="ihfuqu2S" text="I will find that seed grain for you." /> <string id="iHuzmdm2" text="{VALUE}% prosperity loss from starvation." /> <string id="IHXqZSnt" text="Yes, I am ready to accept your offer." /> <string id="iiH5gKzE" text="Vote for {POLICY_NAME}" /> <string id="iIlnWsBE" text="Keep safe, {PLAYER.NAME}. I hope to see you again soon." /> <string id="iJd59BPZ" text="I'm {CONVERSATION_HERO.FIRSTNAME}. Ask around about me. You'll be told I keep the peace in the back alleys." /> <string id="IJdGTOAe" text="Tribunes of the People" /> <string id="IJihRdfF" text="Don't worry, we'll be ready for the fight." /> <string id="ijootCu7" text="It was easy to get bogged down in the details of hurling rocks and assembling towers, but {CHILD.NAME} kept a keen eye on why some sieges succeeded and others failed." /> <string id="ikDX1Fd7" text="Send the troops back" /> <string id="IkhQPr3Z" text="{VALUE} daily loyalty to the governed settlement." /> <string id="iKYd8PQc" text="Excellent. I'll have the whereabouts of the goods delivered to you right away...[if:convo_nonchalant][ib:confident]" /> <string id="iKYSgoZx" text="You're a handsome devil, I'll give you that." /> <string id="IKzqzPDS" text="Generosity represents your loyalty to your kin and those who serve you, and your gratitude to those who have done you a favor." /> <string id="il2khBNl" text="You just looted this party." /> <string id="IL3QWZ93" text="{QUEST_GIVER.LINK}, an artisan from {SETTLEMENT}, has told you about local merchant asking ridiculous amounts of money for the raw materials that {?QUEST_GIVER.GENDER}she{?}he{\?} needs to continue {?QUEST_GIVER.GENDER}her{?}his{\?} work. You said that you can bring {?QUEST_GIVER.GENDER}her{?}him{\?} {REQUESTED_AMOUNT} {.%}{?REQUESTED_AMOUNT &gt; 1}{PLURAL(REQUESTED_GOOD)}{?}{REQUESTED_GOOD}{\?}{.%}. {?QUEST_GIVER.GENDER}She{?}He{\?} is willing to pay {REWARD_AMOUNT}{GOLD_ICON} for these items." /> <string id="Il7pDS8i" text="People remark on how much {?PLAYER_CHILD}your{?}the{\?} baby resembles {?CHILD.GENDER}her{?}his{\?} parents. {CHILD.NAME} definitely has {?PLAYER_IS_FATHER}your{?}{?CHILD.GENDER}her{?}his{\?} father's{\?}..." /> <string id="IlRC9Drl" text="a religious sect" /> <string id="IM05Jahy" text="{VALUE}% damage with two handed weapons for every skill point above 250." /> <string id="ImatoO4Y" text="{DURATION_IN_DAYS} required days to complete" /> <string id="IMaTTgPJ" text="defeat {?CHILD.GENDER}her{?}his{\?} fencing instructor." /> <string id="ImN8Cfk6" text="Max difficulty of weapon that can be smithed without penalty: {a0}" /> <string id="impj5bAM" text="{VALUE}% damage to shields with two handed weapons." /> <string id="iMq7M0bo" text="{QUEST_GIVER.LINK} asks you to provide them supplies for their military campaign." /> <string id="IMSCdhyy" text="I proclaim you a citizen of the Empire, of the rank of Senator. Your life and property shall be protected by our laws, and shall not be taken from you except by law. You may serve as a magistrate over towns and villages and as a general over armies, if we call upon you to do so." /> <string id="iMtCbEb3" text="a finely carved gameboard." /> <string id="iN1kBsac" text="I don't think they'll be long now. Our hunters have spotted them making ready. Keep waiting." /> <string id="inFSdSiC" text="{VALUE}% damage to shields with throwing weapons by troops in your formation." /> <string id="InFseOAA" text="This limits the ability of magistrates to condemn those they consider criminals quickly. It prevents arbitrary abuse of power, but landowners or gang leaders can sometimes use threats or bribes to manipulate it." /> <string id="Ing5gFbO" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has chosen not to make peace with the {KINGDOM} over the objections of {?PEACEMAKER_RULER.GENDER}her{?}his{\?} council." /> <string id="inkr6Dzy" text="Too bad. Perhaps someone else will be able to get me the {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} that I need." /> <string id="InLGoUbB" text="Market Dealer" /> <string id="Instmiut" text="Your child is blessed with a strong and sonorous voice, making {?CHILD.GENDER}her{?}him{\?} seem older and wiser than {?CHILD.GENDER}her{?}his{\?} years." /> <string id="iny76Ifh" text="Thank you, {?PLAYER.GENDER}madam{?}sir{\?}, I think they will be enough." /> <string id="IoaAvgRD" text="You know {NEW_LIEGE.LINK} have had our differences. You expect me to change sides for him?" /> <string id="ioF9aJBJ" text="How can I help?" /> <string id="ioYR1Grc" text="Wounded troops do not decrease morale in battles." /> <string id="IP3e4x8S" text="Count my troops. Then count yours. You have no chance." /> <string id="iPcbFoDx" text="Are you prepared for the tournament? Eating well? Staying healthy?" /> <string id="IPg30HIs" text="You told {ISSUE_OWNER.LINK} that instead of her request, the next tournament held will be held in her honor." /> <string id="IPLyqdVX" text="I hear we're running low on food. We should watch our stocks better." /> <string id="IpnQP7A1" text="Better to die fighting for a just ruler than to live under an unjust one." /> <string id="ipwU1JT3" text="Morning Exercise" /> <string id="iq3yEuO9" text="All right. I will bring your animals by myself." /> <string id="iQadPYNe" text="Charcoal{@Plural}loads of charcoal{\@}" /> <string id="IqH0jFdK" text="So you need someone to deal with these bastards?" /> <string id="iqJQd4D8" text="{VALUE} extra relationship when you increase relationship with cruel lords." /> <string id="IqRNTls2" text="{VALUE}% raid speed." /> <string id="Ir7BP5bD" text="The best smiths are those that understand how their tools are used. Your child will be tasked with sparring with the weapons and testing their edges. " /> <string id="iRarm6f7" text="We are not going anywhere friend. You're going to have to fight for your silver today." /> <string id="IRLB42FY" text="Assemble the dragon banner!" /> <string id="IsBVxopm" text="Excellent! Is there anything else I can help you with?" /> <string id="isGIZ18i" text="The guards gave all your weapons back to you." /> <string id="IsHyjvSq" text="Last Hit" /> <string id="ISOHhXxW" text="Yes. I have brought your grain and wine as you requested." /> <string id="ISoR0vaR" text="{ATR_1} and {ATR_2}" /> <string id="iSppZBje" text="You don't need to know the full story of the child's escapades in the {?IS_BATTANIA}bard{?}minstrel{\?}'s company, but the {?IS_BATTANIA}bard{?}minstrel{\?} does inform you that {?CHILD.GENDER}she{?}he{\?} shows some natural talent in {SKILL}." /> <string id="ITboR6C1" text="The men say we're running low on food. We should be more careful of that." /> <string id="iTgVn26a" text="You have failed to bring the weapons to {QUEST_GIVER.LINK} in time." /> <string id="itHCs6bB" text="I'm delivering {?TARGET_HERO.GENDER}her{?}him{\?} as I promised." /> <string id="ithcVNfA" text="{CLAN_NAME}{.o} Party" /> <string id="ITqVF9i4" text="You know {CURRENT_LIEGE.NAME} asks you to do dishonorable things, and no oath binds you to doing evil." /> <string id="ItS9F61H" text="You told {CHILD.NAME} that any young noble worth {?CHILD.GENDER}her{?}his{\?} salt should be able to bring down a deer from fifty paces away, or hit a rabbit on the run." /> <string id="ItueKmqd" text="Your clan is now at war with the {QUEST_GIVER_SETTLEMENT_FACTION}. You contract with {QUEST_GIVER.LINK} is canceled." /> <string id="iTYoUNdC" text="All right. I'll take him with me." /> <string id="IUCkbHkT" text="I decide how the law here is applied, merchant." /> <string id="iuCYTaMJ" text="{VALUE} random food item will be smuggled to the besieged governed settlement." /> <string id="IUGVdu64" text="Marksmen" /> <string id="IULW8h03" text="Sure." /> <string id="iUmWTmQz" text="You have failed to deliver enough recruits in time. {QUEST_GIVER.LINK} must be disappointed." /> <string id="iunPaMFv" text="I guess we should put this aside, for now. But perhaps we can speak again at a later date." /> <string id="iUQuwAZY" text="Thank you, {?PLAYER.GENDER}madam{?}sir{\?}. The village will be grateful to you. Good luck." /> <string id="ivH8RWyb" text="Master Smith" /> <string id="ivrmsCFC" text="{VALUE} prosperity when a project is finished in the governed settlement." /> <string id="IvY187PJ" text="No matter. Anything else?" /> <string id="iWBrManr" text="Let it be known that you are adopted into the Khuzait confederacy, and that you shall be considered of the ancestry of the 12 sons of the she-wolf. You may sit in our councils of war and of peace. We shall ride to defend your flocks and avenge your blood if you fall. Your herds may graze in our lands and drink from our springs." /> <string id="IwS1qeq9" text="Your relation is increased by {MAGNITUDE} with village notables." /> <string id="iWWKTOik" text="I've got a trick up my sleeve. We'll bait them. I've paid some of my workers to spread rumors about a particularly fat caravan laden with silverware heading out towards {TARGET_SETTLEMENT}. It is a trap, of course. I've got a bunch of mercenaries going with it, disguised as packers. But they could use some backup. Go and follow my caravan. Stay at a proper distance, until they are attacked. Then move in to finish the bandits once and for all. My caravan master will pay you {REWARD}{GOLD_ICON} when the fight is over.[if:convo_mocking_revenge][ib:confident2]" /> <string id="Ix8YjLPD" text="Men within prisoner size" /> <string id="Ix98dg08" text="{VALUE} prebuilt ballista when you set up a siege camp." /> <string id="ixHqTrX5" text="Fairgrounds" /> <string id="ixiL39S4" text="Double the amount of betting allowed in tournaments." /> <string id="ixjOzhua" text="ancestors" /> <string id="IXkgPlKR" text="You have defeated the deserters and saved the people of {QUEST_SETTLEMENT}." /> <string id="IXuaflOe" text="I stand by my decision." /> <string id="ixyzGRPw" text="Lead on, then." /> <string id="iyJaisRb" text="Village is successfully raided by the army you are following." /> <string id="IYRJKtkb" text="I'm afraid my finances will not allow for such a gift." /> <string id="iYtzlRSN" text="I would rather be your middleman on this matter. I need to keep my money. You can have your men load up the {.%}{SELECTED_ITEM}{.%} already." /> <string id="iyWUDSm8" text="Passing by the slopes of the mountains, you see an outcrop crowned with the ruins of an ancient fortress." /> <string id="izuhKnXy" text="Purchase stolen goods from {ISSUE_GIVER.NAME}" /> <string id="izzbaMUf" text="Wise decision.[if:convo_undecided_closed][ib:normal]" /> <string id="J0Clb1RD" text="If you don't have the time, at least send one of your best companions with {TROOP_COUNT} experienced men for {RETURN_DAYS} days.[if:convo_stern][ib:closed]" /> <string id="j0QKnNqK" text="The training of {YOUNG_HERO.LINK} has been completed successfully. Both He and his clan is grateful to you." /> <string id="j0UDi2AN" text="Clan tier should be at least {TIER}." /> <string id="J1aEaygO" text="You devised a plan to fight your way through the attackers to escape from the fortress. You and most of your men may survive, but as many as {POSSIBLE_CASUALTIES} {?PLURAL}troops{?}troop{\?} may be lost." /> <string id="J1GSW0yk" text="Curious Smith" /> <string id="J2Iok9lT" text="An ally has paid your ransom." /> <string id="j3Hcp9RQ" text="{VALUE} bolts per quiver to troops in your party." /> <string id="j3J0Hbax" text="Your crossbow attacks ignore armors below 20." /> <string id="j3QNVqP5" text="{VALUE} Focus Point to One Handed and Two Handed." /> <string id="J4UMplzb" text="{FACTION_LEADER} will decide who will own {SETTLEMENT_NAME}. You can give your support to one of the candidates." /> <string id="j4V4fVBd" text="I see... How can I help?" /> <string id="J4yakjtP" text="Splendid. You have served me well. Take your well-earned reward.[ib:hip][if:convo_grateful]" /> <string id="j5fS9zaa" text="Yes, there is something. I have been on campaign for much of this year, and I have not been able to go around to my estates collecting the rents that are owed to me and the taxes that are owed to the realm. I need some help collecting these revenues.[ib:confident3][if:convo_nonchalant]" /> <string id="j5OqFCa6" text="After painful days of being dragged about as a prisoner, suddenly one of your captors comes near you with an offer; he proposes to free you in return for {MONEY_AMOUNT}{GOLD_ICON} of your hidden wealth. You decide to..." /> <string id="J6RjCKbk" text="Weather" /> <string id="J6UU9cfU" text="Very well, my dear. I hope we can soon sort out the terms of our marriage." /> <string id="j7bZRFxc" text="Return to {SETTLEMENT}." /> <string id="j7inOz04" text="{VALUE}% recruitment cost of tier 2+ troops." /> <string id="J7JaXZm8" text="{VALUE}% effect from forums, marketplaces and festivals." /> <string id="J7oh7Vin" text="Wood Chopper" /> <string id="j7WWf8aM" text="I am still working on it." /> <string id="J80YXzR2" text="is fascinated by riddles." /> <string id="J8brFxIW" text="As {?IS_FEMALE}queen{?}king{\?} you must decide if {CLAN_NAME} will be expelled from kingdom." /> <string id="J8qFgwal" text="Excellent. I'll tell the lads to join your party.[if:convo_relaxed_happy][ib:confident2]" /> <string id="j9KDLaDo" text="{VALUE}% villager party size of villages bound to the governed settlement." /> <string id="j9MBwnWI" text="Well...Are you working for that merchant in the town ? So it's all fine when the rich folk trade in poached skins, but if we do it, armed men come to hunt us down." /> <string id="j9OIuxxY" text="Thick Hides" /> <string id="ja5bAOMr" text="The world's a dungheap, basically. The sooner I earn enough to retire, the better." /> <string id="ja74aAEI" text="You ignored the herders and did not solve the dispute. {?QUEST_GIVER.GENDER}She{?}he{\?} probably feels betrayed." /> <string id="Ja8dMYHi" text="{LEADER.NAME} is commanding the defenders." /> <string id="JAKoFNgt" text="Footmen on horses weather penalty" /> <string id="jaLOtaRh" text="{VALUE}% damage bonus from speed with polearms to cavalry in your formation." /> <string id="jan55Git" text="{VALUE}% attack speed with one handed weapons for every skill point above 250." /> <string id="Jat5GFDi" text="Unstoppable Force" /> <string id="JaZ7T2Wj" text="Lords' Privy Council" /> <string id="JBa4DO2u" text="{VALUE}% damage dealt to walls during siege bombardment." /> <string id="jbAtOsIy" text="Sweatshops" /> <string id="jBN2LlgF" text="We'll fight to our last drop of blood!" /> <string id="jbPZTSP4" text="Sagittarius" /> <string id="Jc1YXXjN" text="an influx of wild beasts" /> <string id="jd4qUGEA" text="I wish to discuss the final terms of my marriage with {COURTSHIP_PARTNER}." /> <string id="JDfnPFsW" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has decided to make peace with the {KINGDOM} despite the opposition of {?PEACEMAKER_RULER.GENDER}her{?}his{\?} council." /> <string id="JDGz56HX" text="If you start a rebellion, you're just going to get a lot of peasants around here killed..." /> <string id="jdl8G8JS" text="Clan Issues" /> <string id="JE3RTqx5" text="Ruler Clan Effect" /> <string id="je77ZaN7" text="{VALUE}% experience to troops in your formation." /> <string id="Je7SWXK3" text="They claim that I don't have the right to graze there, that village land can't be bought and sold like that. But look, I spent my silver. I won't get it back. Meanwhile, I can't afford to wait. I need someone to ride along with my herdsmen and my cattle can graze, one way or the other, even if it means violence. I can't let my herd just starve.[if:convo_bored][ib:hip]" /> <string id="JeL0aUOa" text="You could stop them with a decree, my {?PLAYER.GENDER}lady{?}lord{\?}. All the craftsmen here would be very grateful." /> <string id="jeljPTgV" text="Thank you, my {?PLAYER.GENDER}lady{?}lord{\?}. I knew we could reach an agreement." /> <string id="JEuZoV1E" text="{ISSUE_OWNER.LINK} asks you to raid enemy villages to distract enemy war parties." /> <string id="jeWV2uV3" text="{EXP_VALUE} Skill {?IS_PLURAL_SKILL}Levels{?}Level{\?} and {FOCUS_VALUE} Focus {?IS_PLURAL_FOCUS}Points{?}Point{\?} to {SKILL_ONE}, {SKILL_TWO} and {SKILL_THREE}{NEWLINE}{ATTR_VALUE} Attribute {?IS_PLURAL_ATR}Points{?}Point{\?} to {ATTR_NAME}{TRAIT_DESC}{RENOWN_DESC}{GOLD_DESC}" /> <string id="jF4Nl8Au" text="{NPC_LIEGE.NAME}, {LIEGE_RELATIONSHIP}? Long may {?NPC_LIEGE.GENDER}she{?}he{\?} live." /> <string id="JfAQx4hD" text="Apologies, my sword is not for hire." /> <string id="JfBTbsX2" text="{EFFECT_DESCRIPTION}{NEW_LINE_1}{SKILL_DESCRIPTION}{NEW_LINE_2}{ATTRIBUTE_DESCRIPTION}" /> <string id="jFOva44m" text="{FACTION_LEADER} proposes the policy of {POLICY_NAME}. You can pick your stance regarding this decision." /> <string id="jFXkosnJ" text="This may be tricky, my {?QUEST_GIVER.GENDER}lady{?}lord{\?}..." /> <string id="jGAe89hM" text="{VALUE}% chance to find a mount when traveling through steppes and plains." /> <string id="jgbVweOs" text="{GRATITUDE_SENTENCE}[if:convo_calm_friendly]" /> <string id="JGCtv8om" text="Raise The Meek" /> <string id="JGEQ68jc" text="Your huntsman is happy with the child's progress. He informs you that {?CHILD.GENDER}she{?}he{\?} shows some natural talent in {SKILL}." /> <string id="JGGdnIRO" text="{VALUE}% damage to mounts with polearms by infantry in your formation." /> <string id="jGIxKb99" text="Mercenaries have joined your party." /> <string id="jGpBZDvC" text="I see. What do you want from me?" /> <string id="JhFCoWbE" text="{VALUE}% troop wages in your party while it is part of an army." /> <string id="Jhj437BV" text="Don't worry, I'll be ready. Just having a last drink for the road." /> <string id="JhJBBWab" text="They will be gone soon." /> <string id="JHMHcZEp" text="You have seen many marvels on your travels and heard of many more, and one day, you believe, the philosophers of science will rule the world." /> <string id="JHR4ySCf" text="As {?IS_FEMALE}queen{?}king{\?} you must decide if the owner of {SETTLEMENT} should change." /> <string id="jhZe9Mfo" text="Forced March" /> <string id="jI251oj9" text="{?QUEST_GIVER.GENDER}She{?}He{\?} noted that {?QUEST_GIVER.GENDER}she{?}he{\?} has {SELECTED_ITEM_COUNT} {.%}{?SELECTED_ITEM_COUNT &gt; 1}{PLURAL(SELECTED_ITEM)}{?}{SELECTED_ITEM}{\?}{.%}. {?QUEST_GIVER.GENDER}She{?}He{\?} is expecting to earn {TOTAL_GOLD}{GOLD_ICON} denars from that." /> <string id="ji2eenPE" text="All right - we give up. We can't fight you. Maybe the likes of us don't deserve mercy, but... show what mercy you can." /> <string id="ji5gXHNu" text="You're a good friend to have. A very good friend.[if:convo_focused_happy]" /> <string id="ji5kkqXy" text="They need to be criminals, bandits, for me to do this legally. I need at least {WANTED_PRISONER_AMOUNT} of them. But if you can bring more I will gladly accept. I'm willing to pay ten times more than their market price for each. What do you say?[if:convo_nonchalant]" /> <string id="JI6Q9pQ7" text="Bandits can kill as well as any other kind of troops, if used correctly." /> <string id="JiAmC0NZ" text="{FIRSTNAME} the Mule" /> <string id="JiD05yDw" text="{YOUNG_HERO.LINK} now becomes the leader of his clan and your agreement with {QUEST_GIVER.LINK} was terminated." /> <string id="jidYZW2s" text="Most of the goods are here, but I lost some of them along the way. I have {AVAILABLE_AMOUNT} with me." /> <string id="jiFCxZ4B" text="In that case you should send a good commander with some {TROOP_COUNT} men, just to be safe. And I'll send them back to you in {RETURN_DAYS} days. [if:convo_normal][ib:closed]" /> <string id="JiHaL6IV" text="Army has disbanded and your mission has been canceled." /> <string id="JIJnrSq0" text="I am {PLAYER.NAME}. And who are you?" /> <string id="Jin8cj45" text="{FIRSTNAME} the Minter" /> <string id="jiWr5Rlz" text="Warlord" /> <string id="JIWVeTMD" text="Your clan is now at war with {QUEST_GIVER.LINK}'s realm. Your agreement with {QUEST_GIVER.LINK} was canceled." /> <string id="jjkJyKoy" text="Puncture" /> <string id="jjNSVzx3" text="What do you need, my {?ISSUE_GIVER.GENDER}lady{?}lord{\?}?" /> <string id="JJQ0Hp4m" text="A courier has arrived from the {MAP_FACTION_NAME}. The {MAP_FACTION_NAME} will pay {GOLD_AMOUNT} {GOLD_ICON} in tribute each day to end the war between your realms. Your vassals have left the decision with you." /> <string id="jjTcNhKE" text="Have you been able to find any bandits yet?[if:convo_undecided_open]" /> <string id="Jk3mDlU6" text="Yeah... I've got some problems. A few years ago, I needed hides for my tannery and I hired some hunters. I didn't ask too many questions about where they came by the skins they sold me. Well, that was a bit of mistake. Now they've banded together as a gang and are trying to muscle me out of the leather business.[ib:closed2][if:convo_thinking]" /> <string id="jKHkGzUn" text="As agreed, {SELECTED_ITEM_COUNT} {?IS_PLURAL}{.%}{PLURAL(SELECTED_ITEM)}{.%} have been{?}{.%}{SELECTED_ITEM}{.%} has been{\?} added to your inventory." /> <string id="jKUmtH7z" text="{VALUE}% food consumption for bandit units in your party." /> <string id="jKWJpIES" text="{JOIN_ENCOUNTER_TEXT}. You decide to..." /> <string id="jkYQmtIF" text="You need to have at least {GOLD_AMOUNT}{GOLD_ICON} to pay for the expenses beforehand." /> <string id="JL204Kc0" text="Sure... sure. We'll hand them over.." /> <string id="jL8ntljn" text="procures supplies." /> <string id="JlFfuFEC" text="How about you take him with you? [if:convo_merry][ib:confident3]Feed and protect him, sure, but don't treat him any differently from your companions. Let him stay with you for a year, and then let him return to us? I will send you a worthwhile gift and, perhaps more valuably, you will gain my lifelong friendship, assuming everything goes well?" /> <string id="Jlmtufb3" text="{VALUE}% effect from boosting projects in the governed town." /> <string id="Jm0GA3ak" text="{VALUE}% damage in snowy and forest terrains when troops are sent to confront the enemy." /> <string id="JMMVcpA0" text="{VALUE} settlement prosperity every day in governed settlements." /> <string id="JmoOJX4e" text="There is no one in the garrison to receive the troops requested. You should wait until someone arrives." /> <string id="JMzyh6Gl" text="Force people to give you supplies." /> <string id="jNBVoObj" text="Choose a Request" /> <string id="jNDUXetG" text="Increase party size by +{a0}" /> <string id="JNGUIIQ1" text="Village is saved by the army you are following." /> <string id="JnQcDyAz" text="{VALUE}% production rate to grain, olives, fish, date in villages bound to the governed settlement." /> <string id="JNS46jsG" text="King bonus" /> <string id="JnSh4Fmz" text="Toll Gates" /> <string id="jnYwiCAz" text="The {KINGDOM} will continue {POLICY_DESCRIPTION} ({POLICY}). {POLICY_SUPPORT}" /> <string id="jo3UHKMD" text="Leave it to the others." /> <string id="jO9cGnCK" text="You bought the goods from the bandits and handed over them to the {MERCHANT.LINK}." /> <string id="JOaD2BlP" text="In due time. Let's not be too hasty here." /> <string id="joCSXAQQ" text="I would travel much faster if I had a good scout by my side." /> <string id="JOe3BC41" text="The {ENEMY_KINGDOM_INFORMAL_NAME} is currently more powerful than us. We need time to build up our strength." /> <string id="jol73R8f" text="We are still waiting for your men to arrive, {?PLAYER.GENDER}ma'am{?}sir{\?}. The village needs the animals they are bringing." /> <string id="JPAGzEhe" text="You failed to rescue the {QUEST_GIVER.LINK}'s men in time. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter. &quot;You sat on your heels doing nothing and my men will pay the price. I won't forget this...&quot;" /> <string id="JPclWyyr" text="My companion can handle it... So, {NUMBER_OF_TROOP_TO_BE_RECRUITED} {TROOP_TYPE} to {SETTLEMENT}." /> <string id="JpiQagYa" text="Drills" /> <string id="JqaKRXNo" text="Craftiness" /> <string id="JqGLpG2L" text="{VALUE}% chance of dismounting enemy cavalry with a heavy hit with your throwing weapons." /> <string id="JQKCPllJ" text="You've made your point." /> <string id="JQligd8z" text="The council of the {KINGDOM} has chosen {KING.NAME} as the new ruler." /> <string id="JQNKrAI3" text="Neutral Faction" /> <string id="jQpeuHIE" text="We oppose making peace at this time" /> <string id="jQsr4vDO" text="I'm still working on it." /> <string id="jqstr7ZL" text="Learn to fire men's pride, stoke their anger and dispel their fears, and they will turn from men into lions who will do anything for you." /> <string id="jrPxbfnb" text="You did me a good turn. I hope I can repay you.[if:convo_focused_happy]" /> <string id="jRslIaiU" text="You can't recall a clan member while you are a prisoner." /> <string id="JrT9bBEK" text="{FACTION_LIEGE}'s {ETHNIC_TERM}" /> <string id="JrTtFFfe" text="{VALUE}% hideout detection range." /> <string id="JsdkJbDL" text="{VALUE}% accuracy penalty with throwing weapons while mounted." /> <string id="JSI0FVZ1" text="You decided to forgive the villagers' back payments. The headman thanked you, as the villagers were already suffering." /> <string id="Jt0HGGlR" text="This is fair. Join us" /> <string id="JTfaqKyX" text="Well, try to bring it soon.[if:convo_thinking][ib:closed]" /> <string id="JTt3Xu9t" text="Our kingdom is not at war, {PLAYER.NAME}. We have no use for mercenaries." /> <string id="Jtx8Czql" text="{VALUE}% reload speed with crossbows for every skill point above 200." /> <string id="jU084S5S" text="{VALUE}% aiming speed with bows." /> <string id="jukOfT2Z" text="Outside events also intruded on {CHILD.NAME}'s adolescence. You believe {?CHILD.GENDER}she{?}he{\?} was particularly shaped by {RANDOM_OUTCOME}. This event increased {?CHILD.GENDER}her{?}his{\?} skills in {SKILL_1} and {SKILL_2}." /> <string id="jULnw6F1" text="Leave the village, telling the villagers that they are exempted from payment this year." /> <string id="JuPUG5wX" text="{LORD.NAME} is {TITLE} of the {FACTION_NAME} and head of the {CLAN_NAME}, {CLAN_DESCRIPTION} that is backing {RULER} in the civil war. {?LORD.GENDER}She{?}He{\?} has the reputation of being {REPUTATION}." /> <string id="JUpZuals" text="Recruiting and upgrading mounted troops are 10% cheaper." /> <string id="JuwBb2Yg" text="Disorganized" /> <string id="jvic7wfc" text="Bah... Parley's over.[if:idle_angry][ib:warrior] " /> <string id="jWavM9AD" text="You've been around in the world. You know that mercenaries aren't saints." /> <string id="JWjBnGST" text="I am afraid I won't be able to do this quest." /> <string id="JwNTcFLA" text="You failed to make the deal with {QUEST_GIVER.LINK}'s associates in time." /> <string id="JwWnpD40" text="Crossbow accuracy: +{a0}%" /> <string id="JX13Wd65" text="managing the logistics of travel." /> <string id="jxEVSu98" text="The language of our documents, and our customary laws... Whose should we use?" /> <string id="JxhEOqyT" text="We were waiting for you, {?PLAYER.GENDER}madam{?}sir{\?}. Have you brought the horses that our {?ISSUE_OWNER.GENDER}lady{?}lord{\?} requested?" /> <string id="jXTshvhV" text="You couldn't fully bring {ITEM} to {?QUEST_GIVER.GENDER}her{?}him{\?} on time." /> <string id="JxUrkzd1" text="Thank you. I hope your men can get us the tools on time. Good luck.[ib:demure][if:convo_astonished]" /> <string id="jxypVgl2" text="Relation Changes" /> <string id="Jy2ap8L1" text="Man of Means" /> <string id="JY717hPW" text="I do not have the authority to make peace on behalf of the {ENEMY_INFORMAL_NAME}. {ENEMY_RULER.NAME} and {?ENEMY_RULER.GENDER}her{?}his{\?} council should decide whether to offer peace, and what the terms will be." /> <string id="jYHKGhnc" text="Landlord needs access to the {TARGET_SETTLEMENT} commons" /> <string id="jyxo4YgW" text="Yes, he is a promising boy." /> <string id="jZ8Eqxbf" text="You are besieging the settlement." /> <string id="JZ8ihtoa" text="{VALUE} starting battle morale to troops in your party if you are outnumbered." /> <string id="JzALLCEX" text="{RULER.NAME} has decided to give {SETTLEMENT} to a new clan, with {?RULER.GENDER}her{?}his{\?} council evenly split on the matter." /> <string id="jzbaH2NE" text="Very well, please accept these {BRIBE_MONEY}{GOLD_ICON} as a token of my gratitude." /> <string id="jZmBbA5M" text="{newline} {BUILDING_NAME}" /> <string id="JZvywHNy" text="You think I'm daft? I'm not trusting you an inch." /> <string id="jZzVlDlf" text="{VALUE}% morale penalty when troops in your formation use line, loose, circle or scatter formations." /> <string id="K08ed2LS" text="You asked your master-at-arms to make sure that as a noble, this {?CHILD.GENDER}daughter{?}son{\?} of the clan knows how to hold {?CHILD.GENDER}herself{?}himself{\?} properly on the saddle." /> <string id="K0Qtl5RZ" text="Tell me about the details..." /> <string id="K0SRwH6E" text="Spring of Gold" /> <string id="K1HrvDLO" text="{?CHILD.GENDER}She{?}He{\?} won't talk much about it, but you know that {?CHILD.GENDER}she{?}he{\?} has seen the darker side of Calradia." /> <string id="k1hyviBO" text="Tell me, what is on your mind?" /> <string id="K1J6Xqht" text="Sorry, I have to do it." /> <string id="K1RtrtvH" text="So, uh, there's a young woman around here. I really need to leave her some money before I go anywhere. Let's say {GOLD_AMOUNT}{GOLD_ICON} - can you pay me that?" /> <string id="k27q07EZ" text="Do you indeed, {PLAYER.NAME}? Then go and trip on your sword. Give us all peace." /> <string id="K2gsZOMb" text="Army is disbanded and your mission was canceled." /> <string id="K2txLdOS" text="You should have at least {TROOP_COUNT} men ready to fight." /> <string id="K31F1yPI" text="When you pick up this blade you can almost feel it dance in your hand. Its edge can cut through a stout poll or a human hair drifting on the wind. " /> <string id="K4MRSU6i" text="Sleepy {FIRSTNAME}" /> <string id="k5HJ3Ld6" text="You have failed to deliver the supplies in time." /> <string id="k63ZKmXX" text="Thank you, {?PLAYER.GENDER}milady{?}sir{\?}! You are a saviour.[if:convo_grateful][ib:normal]" /> <string id="k6fpAw92" text="{COMPANION.LINK} has failed to resolve the matter. {NUMBER} troops came back safe and sound." /> <string id="K6Lhlnbh" text="Can I hold on to any castles I take?" /> <string id="k8U0928J" text="{VILLAGE} has been raided. {QUEST_GIVER.LINK} asks you to exempt them, but still wants you to collect {AMOUNT}{GOLD_ICON} denars from rest of {?QUEST_GIVER.GENDER}her{?}his{\?} villages." /> <string id="K8VhWN85" text="{VALUE}% chance of dismounting enemy cavalry with a heavy hit from your crossbow." /> <string id="k8W02aj9" text="I will assign a companion with {NEEDED_MEN_COUNT} of my men to deliver {ANIMAL_COUNT_TO_DELIVER} {.%}{?ANIMAL_COUNT_TO_DELIVER &gt; 1}{PLURAL(HERD_TYPE_TO_DELIVER)}{?}{HERD_TYPE_TO_DELIVER}{\?}{.%} safely." /> <string id="k96R57KM" text="We're just harmless traders..." /> <string id="K9fcqr0K" text="Choose a Talent" /> <string id="K9Nb117q" text="Mounted Scouts" /> <string id="k9SksaXg" text="The mercenaries left your party, as you failed to get rid of them as you promised. Now the mercenaries have turned bandit and start to plunder countryside." /> <string id="k9WaJ396" text="{VALUE}% travel speed on deserts and dunes." /> <string id="KabSHyf0" text="{VALUE}% thrust damage of crafted weapons." /> <string id="kaEzJUTW" text="Inspiring Leader" /> <string id="kaJ6SJeI" text="{VALUE}% movement speed to archers in your formation." /> <string id="kakxnaN5" text="{?SUPPORT}Yes{?}No{\?}" /> <string id="KAozuVLa" text="{VALUE} recruitment slot when recruiting from artisan notables." /> <string id="kaQ7DsW3" text="Character does not have upgrade target." /> <string id="kAtxHSu9" text="A great illness swept through your lands. Your child applied what {?CHILD.GENDER}she{?}he{\?} had read in books on nursing fevers and isolating the sick to minimize deaths on your estate." /> <string id="KavZKNaa" text="Helping Hands" /> <string id="KB0fv5Me" text="The young {?CHILD.GENDER}woman{?}man{\?} charmed {?CHILD.GENDER}her{?}his{\?} way into a circle of nobles and was a welcome guest at well-set tables." /> <string id="Kb9uC4gQ" text="{VALUE}% better trade deals from caravans and villagers" /> <string id="kbaA7aC8" text="Trait Gained" /> <string id="KbFJJfl6" text="I am sorry. I will do what I must." /> <string id="kbHJVxAo" text="Dismount resistance: {a0}% of max. hitpoints" /> <string id="KBmAqg54" text="No problem, you can pay what you can afford." /> <string id="KbnGyw0v" text="Your master-at-arms is happy with the child's progress. He informs you that {?CHILD.GENDER}she{?}he{\?} shows some natural talent in {SKILL}." /> <string id="KbQQV5rI" text="My oath is my oath. I cannot break it. (Oath persuasion failed.)" /> <string id="KBxajw4c" text="Enter the dungeon (Cheat)" /> <string id="kc3RfwFb" text="I'll try to be useful to you, {?PLAYER.GENDER}my lady{?}sir{\?}." /> <string id="kc3tLqGy" text="You command the sons of Asera in war and govern them in peace..." /> <string id="KC7rLf4b" text="The {?IS_BATTANIA}bard{?}minstrel{\?} had the child memorize the speeches of epic heroes, teaching {?CHILD.GENDER}her{?}him{\?} how to appeal to your people's pride in their ancestors." /> <string id="Kc9oatmM" text="Rapid Fire" /> <string id="kcuNzSvf" text="I have another people in mind." /> <string id="kD8yLgRv" text="Go on. But I have my eye on you." /> <string id="KdhnBhZ1" text="Yes, we are considering offers. These things are not rushed into." /> <string id="kDIi3bLN" text="The village needs someone to take a herd to {TARGET_SETTLEMENT}." /> <string id="kDiN9iYw" text="{ATTACKER} is besieging the walls of {DEFENDER}" /> <string id="KDOFexQb" text="{FIRSTNAME} the Chandler" /> <string id="KDtcsKUs" text="Double the morale bonus from having diverse food in your party." /> <string id="kePH44eg" text="I am planning to sponsor my own caravans, and someone who could run them would be perfect." /> <string id="Kfbqriuh" text="I heard you may need some help with a problem?" /> <string id="KFHj7ckm" text="As the ruler, you must decide if peace will be made with the {KINGDOM_NAME}" /> <string id="KfLZ8Hbw" text="{VALUE}% armor penetration with bows by troops in your formation." /> <string id="KFpnAWwr" text="Practical Smelter" /> <string id="kFs940kp" text="{COMPANY_OF_TROUBLE_PERSUADE_ATTEMPT_3}" /> <string id="kg4Mx9j4" text="Two Faced" /> <string id="kGg8xv4c" text="I changed my mind. You can go free." /> <string id="KghY9qwl" text="You cannot assign a fugitive as the new governor of a settlement" /> <string id="KgJaq5dx" text="You sent the young {?CHILD.GENDER}woman{?}man{\?} to the hall of one of your fellow lords. There {?CHILD.GENDER}she{?}he{\?} will learn how a different clan runs its affairs." /> <string id="KgrnmR73" text="{VALUE}% price penalty while selling pottery, tools, cotton and jewelry." /> <string id="KhCU9FZU" text="{VALUE}% armor penetration with crossbows by troops in your formation." /> <string id="kHio2hlU" text="You now have enough daggers to complete the quest. Return to {QUEST_GIVER.LINK} to hand them over." /> <string id="khIuyBAi" text="Thank you for your help. Farewell." /> <string id="KhNkBd9O" text="Your clan is now at war with the {QUEST_GIVER.LINK}’s lord. Your agreement with {QUEST_GIVER.LINK} was canceled." /> <string id="KhUkmIrH" text="Deliver the herd to {TARGET_SETTLEMENT}" /> <string id="ki1CWgcP" text="Warning! You are too close to the caravan. Stay a bit farther away." /> <string id="kiJxwqVh" text="{FIRSTNAME} the Wheeler" /> <string id="KiOBbxr3" text="In addition to {?CHILD.GENDER}her{?}his{\?} parents traits, this baby also shows promising {ATR_1} and {ATR_2}." /> <string id="KiUVswtx" text="{FIRSTNAME} the Mercer" /> <string id="kIVfA5cv" text="Ruler clan gains 5% of settlement as tax per town{newline}Workshop production is decreased by 10%" /> <string id="kj3WQY1V" text="Maybe I should keep this to myself." /> <string id="kJDDW6Dk" text="It was a pleasure to meet you. Safe travels." /> <string id="kJlOvZEm" text="Boss {FIRSTNAME}" /> <string id="kjn1D5Td" text="{VALUE}% disorganized state duration." /> <string id="KjR0HhJv" text="skirmished from a distance." /> <string id="kJwpbptU" text="Well, try to stay close to me at all times and try to learn as much as you can." /> <string id="KK3DAGej" text="{VALUE}% chance of ranged siege engines getting hit while under bombardment." /> <string id="KKB2vNFr" text="Sally out" /> <string id="KKeRi477" text="All right, lads. Let's kill the boss.[if:convo_predatory][ib:aggressive]" /> <string id="kknvzzcG" text="{VICTIM.LINK} died in a battle against {FACTION_LINK}." /> <string id="KKsCor3D" text="{VALUE}% armor penetration with melee attacks." /> <string id="KLauwaRJ" text="The caravan was destroyed despite your companion's efforts. Quest failed." /> <string id="KLkaBjy7" text="I'm glad you're taking care of those smugglers." /> <string id="kLNnFMR9" text="Castellan's Office" /> <string id="kLVpYR0z" text="{VALUE}% damage with bows to mounts." /> <string id="KLWn6yZQ" text="{HIDEOUT_DESCRIPTION} The remains of a fire suggest that it's been recently occupied, but its residents - whoever they are - are well-hidden for now." /> <string id="km6aX5ev" text="Yeah... Go on, then." /> <string id="kmdxvkEV" text="{VALUE}% starting battle morale to ranged troops in your party." /> <string id="KMmAG5bk" text="{VALUE}% food consumption while your party is in a siege camp." /> <string id="kmsNUfbA" text="Donate prisoners" /> <string id="KN6khbSl" text="Clan Influence" /> <string id="kNW1qYSi" text="{HERO.NAME} is leading a party right now." /> <string id="knWgaYdk" text="Sharpened Edge" /> <string id="knwId8DG" text="You cannot assign a prisoner as a governor of a settlement" /> <string id="KODafKT7" text="Architectural Commissions" /> <string id="kolBffjD" text="On The March" /> <string id="KOlw0Na1" text="{VALUE}% reload speed to troops in your formation." /> <string id="kOxu3Lw0" text="Yes... I run caravans, as you may know. I lose a few to bandits from time to time, but generally my caravans are sufficiently well guarded to scare off the small gangs and move quickly enough to outrun the big ones.The problem is that there's a new bandit chief out there who knows his business, who has outfitted his men with horses and uses proper cavalry tactics.I’ve lost three caravans in a row, and I can’t afford to keep this up for long.[if:convo_stern][ib:hip]" /> <string id="kp19y5Hh" text="You paid off the landlords' retainers to forestall a mutiny. The village notables were grateful to you." /> <string id="kPqs7EIf" text="giving the ruler more power to summon armies" /> <string id="KQ1js10G" text="{FIRSTNAME} the Appraiser" /> <string id="KQ8AU8Bz" text="You told the notable that this was not your affair. He did not like to hear this." /> <string id="kqDvS5Vz" text="Now, it grieves us to do this, but we have mouths to feed and we're going to have ask you to pay for passage through our lands. If you refuse, we'll have no choice but to take your money by force." /> <string id="kqgadhCF" text="{QUEST_GIVER.LINK} from {QUEST_GIVER.FACTION}, has asked you to be her champion in an upcoming tournament. {TOURNAMENT_ROUND_GOAL} \nYou told her that you will honor her name in a tournament." /> <string id="kqJipMqc" text="Track detection radius +{a0}%" /> <string id="kRASveAC" text="We're just harmless foresters..." /> <string id="KRfcro26" text="We're here to fight. Surrender or die!" /> <string id="krTrNonp" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} has escaped from captivity." /> <string id="kru5Vpog" text="Yes. I'm glad to have the chance to talk to you. I keep an eye on the careers of champions like yourself for professional reasons, and I have a proposal that might interest a good fighter like you. Interested?[ib:confident3][if:convo_bemused]" /> <string id="KSeIOHDh" text="(One of the merchants in the town comes to talk as you are preparing to depart.)" /> <string id="KSrNutEO" text="{FACTION_LEADER} will decide if war will be declared on the {KINGDOM_NAME}. You can pick your stance regarding this decision." /> <string id="ksTDGuXs" text="{TROOP_TYPE_COUNT} {TROOP_TYPE} {?TROOP_TYPE_COUNT&gt;1}troops{?}troop{\?}" /> <string id="KSWdxKPJ" text="{VALUE}% damage when your troops are sent to confront the enemy." /> <string id="ksXTQXOX" text="craft a weapon." /> <string id="ksZXyDJG" text="Don't do anything stupid, like trying to run away. I will be watching you." /> <string id="Kt8tBtBG" text="We are paying too much tribute to the {ENEMY_KINGDOM_INFORMAL_NAME}." /> <string id="kTjsx8gN" text="Perhaps we should choose another set of laws and customs." /> <string id="Ktpia7Pa" text="{RULER.NAME} of the {KINGDOM} grants {SETTLEMENT} to {LEADER.NAME} despite {?RULER.GENDER}her{?}his{\?} council's opposition." /> <string id="kUbovNbE" text="My {?PLAYER.GENDER}lady{?}lord{\?}. The agreed training time with you is over. I thank you for everything. It's been a very productive for me.[if:convo_delighted][ib:demure]" /> <string id="kuu7M6aQ" text="{VALUE}% faster non-bandit prisoner recruitment." /> <string id="kVd6nlXo" text="{VALUE}% chance of militias to spawn as elite troops in the governed settlement." /> <string id="KVDMVbT1" text="This child started speaking earlier than most of {?CHILD.GENDER}her{?}his{\?} peers and can even string together simple sentences." /> <string id="KVlPhPSD" text="Settlement involved map event" /> <string id="kvNQLcCb" text="{ATTACKER} is fighting in {DEFENDER}" /> <string id="kvrZ4HIT" text="Indeed.... Did you offer vassalage, then, just to buy time? Very well -- you shall have time to reconsider, but if you are toying with me, it will do your reputation no credit." /> <string id="Kw6BkhIf" text="Iron Ore{@Plural}loads of iron ore{\@}" /> <string id="KW7amS8c" text="While your troops are pillaging the countryside, you receive news that the enemy is approaching. You quickly gather up your soldiers and prepare for battle." /> <string id="KWBwCq1Y" text="{VICTIM.LINK} died of old age." /> <string id="KWBzmJQl" text="I am happy to hear that." /> <string id="kwgCnueo" text="Your master artisan is happy with the child's progress. He informs you that {?CHILD.GENDER}she{?}he{\?} shows some natural talent in {SKILL}." /> <string id="Kwja0a4s" text="Added {XPAMOUNT} amount of xp to {TROOPNAME}" /> <string id="kwJBLl00" text="Yes {?PLAYER.GENDER}madam{?}sir{\?}. Our mutual friend {QUEST_GIVER.LINK} sent word to us. {?QUEST_GIVER.GENDER}She{?}He{\?} told us to expect you with {?QUEST_GIVER.GENDER}her{?}his{\?} {HERD_AMOUNT} {.%}{?HERD_AMOUNT &gt; 1}{PLURAL(HERD_TYPE)}{?}{HERD_TYPE}{\?}{.%}." /> <string id="kWruAXaF" text="Well... You know as long as those bandits remain there, no traveller is safe.[if:convo_grave]" /> <string id="Kwy6QDyf" text="Yes, brother.[ib:demure]" /> <string id="kWZ3cskl" text="What? That's a breach of contract. {QUEST_GIVER.LINK} will certainly hear about this...[if:convo_grave][ib:aggressive]" /> <string id="KX7xtOI6" text=" Your clan does not have enough influence to get them to do this!" /> <string id="kXcUbkEW" text="Your Clan Tier needs to be {TIER}" /> <string id="KXtaJNo4" text="\n+{VALUE} renown" /> <string id="kXVHwjoV" text="You have arrived at your fief of {SETTLEMENT_LINK}. {PROSPERITY_INFO} {MORALE_INFO}" /> <string id="kxvnA811" text="All right, I will send you someone from my party who fits your bill." /> <string id="Ky03jg94" text="Fight" /> <string id="kYc90hEl" text="Sorry, but the price is what we agreed on. I can't lower it." /> <string id="KzSeg8ks" text="a noble family" /> <string id="KZxKVby0" text="an organization" /> <string id="kzy9Iduz" text="Full Speed" /> <string id="l0NTCps3" text="As you emerge from captivity, {COMPANION.NAME} is waiting outside and greets you. {?COMPANION.GENDER}She{?}He{\?} says {?COMPANION.GENDER}she{?}he{\?} has returned from {?COMPANION.GENDER}her{?}his{\?} mission with {NUMBER} {?(NUMBER &gt; 1)}troops{?}troop{\?} and they are all ready to rejoin your party." /> <string id="L0Oxzkfw" text="Choose the next ruler of {KINGDOM_NAME}" /> <string id="l0ZGaUuI" text="{VALUE}% attack speed to infantry in your formation." /> <string id="l1I748Fn" text="Mounted Skirmisher" /> <string id="L1JyetPq" text="I am glad to hear that.[ib:closed2]" /> <string id="L1o5mb69" text="learns to construct siege engines." /> <string id="l2hijFNU" text="You're not going anywhere, friend. You're my prisoner now." /> <string id="l2ZKUJQY" text="Double the relation gain for helping lords in battle." /> <string id="l3ALRD7c" text="You're just a rich bastard's lackey.[if:convo_confused_annoyed][ib:closed]" /> <string id="L3kTYA2p" text="{VALUE}% healing rate while party morale is above 70." /> <string id="L3U98ygQ" text="We're still preparing the ambush. I hope to have your men back to you shortly." /> <string id="L4fz3Jdr" text="Trickle Down" /> <string id="L4Se89I6" text="Refuse him, wait for a better offer." /> <string id="l4yDEvdV" text="You owe me one." /> <string id="l549ODcw" text="Sorry. I can't do that right now." /> <string id="l5aOTKUi" text="a magnificent steed." /> <string id="l5H9x7Lo" text="{RULER.NAME} of the {KINGDOM} grants {SETTLEMENT} to {LEADER.NAME}, with {?RULER.GENDER}her{?}his{\?} council evenly split." /> <string id="L5iagGyo" text="I am a brother in our order." /> <string id="l5kDEI6N" text="Imperial Towns" /> <string id="l5YipTe3" text="{SETTLEMENT} is under siege. {FURTHER_EXPLANATION}" /> <string id="L6N2YLa6" text="{FIRSTNAME} the Finger" /> <string id="L700FNht" text="Delivered {RAW_MATERIAL}" /> <string id="L7AN6ybY" text="What do you want with us now?" /> <string id="l7dL6arZ" text="Thank you. Remember - they need to be looters or bandits. Anyone else I can't put to work.[if:convo_mocking_teasing][ib:closed]" /> <string id="l7Jt5tvt" text="This is how I earn my living, and all your clever talk doesn't make it any different. Leave now!" /> <string id="L7qd6qfv" text="{CHARACTER.FIRSTNAME} was a member of the {CHARACTER.FACTION}. {FURTHER_DETAILS}." /> <string id="L802I9W2" text="Aye, I'll join the {FACTION_NAME}." /> <string id="l863hIyN" text="Forgivable Grievances" /> <string id="l8ezl95j" text="Thank you {?PLAYER.GENDER}madam{?}sir{\?}.[if:convo_calm_friendly] Here is what we promised." /> <string id="l91xAgmU" text="Militia Grounds" /> <string id="L9840K0F" text="I can offer you a contract for three months. At the end of those three, it can be extended month by month. An initial sum of {OFFER_VALUE}{GOLD_ICON} will be paid to you to seal the contract. After that, you'll receive wages from {FACTION_LEADER} each week, according to the number and quality of the soldiers in your company. You still have your rights to battlefield loot and salvage, as well as any prisoners you capture. War can be very profitable at times..." /> <string id="L9aNOiJo" text="granting those accused of major crimes the right to trial by jury" /> <string id="L9k4bovO" text="Drill Sergeant" /> <string id="L9n6yu1X" text="The influence cost of creating an army is reduced by 30% for the ruler{newline}Armies led by the ruler earn cohesion at 30% less cost{newline}Armies led by non-ruler nobles cost 10% more influence to create" /> <string id="L9nn40qu" text="{HERO.NAME}{.o} location is under attack right now." /> <string id="l9sFJawW" text="Go to the tavern district" /> <string id="l9wYpIuV" text="Any news? Have you managed to clear out the hideout yet?[if:convo_astonished]" /> <string id="lA0eEkGP" text="{VALUE}% ransom cost for your freedom." /> <string id="lA14Ubal" text="I can send a companion to hunt these poachers." /> <string id="La7wkS5M" text="The young {?CHILD.GENDER}woman{?}man{\?} defeated several opponents and did honor to your clan's name." /> <string id="la8jMuQ8" text="Energy" /> <string id="La9qAlfi" text="Confirm the Results" /> <string id="Lak0x7Sa" text="{HOURS} {?HOURS==1}hour{?}hours{\?}" /> <string id="laWxqjBP" text="{VALUE}% damage against mounts to crossbow troops in your formation." /> <string id="LAxaYQzv" text="{VALUE}% accuracy penalty while rotating." /> <string id="lay7hKUK" text="I insist that my {?PLAYER.GENDER}wife{?}husband{\?} conduct {?PLAYER.GENDER}herself{?}himself{\?} according to the highest standards." /> <string id="lbGa4ihC" text="Mighty Blow " /> <string id="lbHswWdb" text="Hunting is all about being aware of your surroundings and tracking your prey. You felt that the same skills would serve a lord well in journeys across the wild." /> <string id="LBiZ9Rie" text="You already possess this information." /> <string id="lbrOAvKj" text="Spotting distance +{a0}%" /> <string id="Lbs2bNlg" text="The {KINGDOM} will start {POLICY_DESCRIPTION} ({POLICY}). {POLICY_SUPPORT}" /> <string id="LbTETjZu" text="I want you to crush them. Go to {VILLAGE} and give them a lesson they won't forget.[ib:closed2][if:convo_grave]" /> <string id="lc0YIqby" text="Stage a prison break" /> <string id="LC2F84GR" text="None of the target settlements are in control of the enemy. Army Commander has canceled the mission." /> <string id="LCOZZMta" text="Faction name cannot start or end with a white space" /> <string id="LCsu8rXa" text="{VALUE}% faster aiming with crossbows." /> <string id="lCYPxuWN" text="The enemy is alert, you cannot ambush right now." /> <string id="ldD4sVOi" text="{VALUE}% damage taken by troops in your formation." /> <string id="LDhU5urT" text="So that's how it is, is it? Right then - I'll make one of you bleed before I go down.[if:convo_angry][ib:aggressive]" /> <string id="ldJDR7t1" text="Our realms should make peace." /> <string id="lDJUL4lZ" text="I think we maybe see the world a bit differently." /> <string id="lDMrl7sd" text="Your district saw more than its share of floods and fires, and {CHILD.NAME} joined in the effort to stem the destruction and rebuild afterwards." /> <string id="LE0NCSPP" text="Every warrior needs to know the basics. Polearms are used by warriors of all classes, from feudal levies and urban militias to elite lancers." /> <string id="leaowE4D" text="Sheriff" /> <string id="lEcg67Qk" text="You have failed to take over {TARGET_SETTLEMENT} in time. {QUEST_GIVER.LINK} is disappointed that you have failed to take the fortress in time." /> <string id="lEi1hIIt" text="You can pick up items from the ground while mounted." /> <string id="lEK7gx3G" text="I won't take you prisoner today." /> <string id="lekpGqEA" text="{VALUE}% damage to mounts by troops in your formation." /> <string id="LEKzuGzi" text="Ambush" /> <string id="LEoZ2DV5" text="a good eye and a steady hand." /> <string id="LEsuGM8a" text="Let no one - not even your family - come between us!" /> <string id="lF41sN5r" text="You see the glint of mischief on {?CHILD.GENDER}her{?}his{\?} smiling face. Any sweet left unattended in the kitchen for even a few minutes is quickly stolen." /> <string id="LfJhIQpb" text="With a few sticks and a bit of twine, {?CHILD.GENDER}she{?}he{\?} can make recognizable animals, weapons or dolls." /> <string id="lgBaqlVZ" text="Perfect. Of course you shall have to make a formal declaration of allegiance, and give your oath that you and your company will remain in service to {FACTION_NAME} for a period of no less than three months." /> <string id="lgcHkTXT" text="Very well. You have given me your solemn oath, {PLAYER.NAME}. May you uphold it always, with proper courage and devotion." /> <string id="LGFsDic7" text="{VALUE}% weapon handling to foot troops in your formation." /> <string id="LGH67bOj" text="{VALUE} battle morale to troops that are of same culture as you." /> <string id="LgiRMbgE" text="{ISSUE_SETTLEMENT} Needs Crafting Materials" /> <string id="Lgmisw4L" text="Limits the degree to which lords and merchants can lend to their tenants and employees and then demand repayment, or seize their assets or their freedom. Effectively bans serfdom." /> <string id="lH3cgbVX" text="We will not sign a peace until we are recognized by all the kingdoms of Calradia." /> <string id="lHNgL7Xn" text="{QUEST_GIVER.LINK} has left {KINGDOM}. Your agreement with {?QUEST_GIVER.GENDER}her{?}him{\?} has been canceled." /> <string id="lhnuawq3" text="You know very well that in politics oaths are easily made, and just as easily broken." /> <string id="LiaRnWJZ" text="You can now use all bows on horseback." /> <string id="LiDSTrvV" text="You brought {REQUESTED_ITEM_AMOUNT} {?(REQUESTED_ITEM_AMOUNT &gt; 1)}{PLURAL(REQUESTED_ITEM)}{?}{REQUESTED_ITEM}{\?} to {?QUEST_GIVER.GENDER}her{?}him{\?} as promised." /> <string id="LIjN3rYD" text="Tier 5+ clans lose 1 influence per day and the party size of their leaders is increased by 40" /> <string id="LItNgwiF" text="{VALUE} hit points for every skill point above 250." /> <string id="Lj5Lghww" text="What? No..." /> <string id="ljduhdzj" text="Sharpen the Tip" /> <string id="LjeYTgX7" text="{VALUE}% damage against shields with one handed weapons." /> <string id="LjiYq9cH" text="I am sorry. I am not sure that I could ever love you." /> <string id="Ljs9ahMk" text="I know your intentions. I will not let you steal from those poor villagers!" /> <string id="LJsckbyF" text="{?PLAYER_CHILD}Your{?}This{\?} child spends hours exploring the edges of the estate, following animal tracks and looking for edible plants." /> <string id="LK4kNZkb" text="Enter the warehouse" /> <string id="Lk6ln3sR" text="We seem to have got separated but I have found you. Join me, as we need to continue your training." /> <string id="LKdrCaTO" text="{?CONVERSATION_NPC.GENDER}My lady{?}Sir{\?}, may I ask for some time to think about this?" /> <string id="lkLNrscj" text="{FIRSTNAME} the {?FEMALE}Maid{?}Steward{\?}" /> <string id="lKWflUid" text="While you are waiting in {DEFENDER}, {ATTACKER} started an attack on it." /> <string id="Ll1EJHXF" text="Manage castle" /> <string id="lLMlPcl4" text="You have discovered {HERO.NAME}" /> <string id="llVFTH6n" text="Yes. It's a good problem to have, though. As you may know, I deal in {PLURAL(SELECTED_ITEM)}. Our herds have increased this year, and we can no longer make a profit on the local market. I cannot however organize a drive to a new market. So, I propose a very simple deal.[if:convo_innocent_smile][ib:confident]" /> <string id="lmJYF6pQ" text="Tell me how I can help." /> <string id="LmTii9E2" text="It was a pleasure doing business with you. If only everyone was as honest as you.[if:convo_happy][ib:confident3]" /> <string id="LN09ZLXZ" text="Join the tournament" /> <string id="LN7SGvnS" text="Love is but an infatuation. Judge me by my character." /> <string id="lnTE6tdn" text="Let us speak again soon, {PLAYER.NAME}." /> <string id="Lo2kJuhK" text="I am sorry to hear that." /> <string id="LO7EjoY7" text="The borrowed troops remaining in your party are now all experienced. You can send them back to {QUEST_GIVER.LINK}." /> <string id="loEI5awS" text="{ARMY} has been disbanded since the player has taken as a prisoner" /> <string id="loJja04L" text="My men will bring your {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} as soon as possible." /> <string id="loLetAI9" text="Very well. But the world being as it is, I'm going to need {GOLD_AMOUNT}{GOLD_ICON} as a down payment on my services. Can you pay that?" /> <string id="looKU9Gl" text="Wrapped Handles" /> <string id="lord_conversations_227" text="I want to join your army." /> <string id="lord_conversations_343" text="There is something I'd like to discuss." /> <string id="lord_conversations_344" text="I have a proposal that may spare us both unnecessary bloodshed." /> <string id="lord_conversations_345" text="Stay your hand! Perhaps we don't have to come to blows." /> <string id="loVfqss6" text="{VALUE}% movement speed to ranged troops in your formation." /> <string id="lOwjyUi5" text="Raiding this village will cause a war with {KINGDOM}." /> <string id="LPBVTiV6" text="a strip of bacon" /> <string id="LpdAa1NY" text="Tier 5+ clans gain 0.5 influence per day, influence cost of inviting lower tier clans to army are increased by 20%" /> <string id="LpfQYLQo" text="What? That's straight-up theft. I guarantee you {QUEST_GIVER.LINK} will hear about this![if:convo_annoyed][ib:aggressive]" /> <string id="lPuk6bao" text="Hope" /> <string id="LPxEDIk7" text="Foragers" /> <string id="lq67KjSY" text="Eagle Eye" /> <string id="LqEdr7sQ" text="Thank you, {?PLAYER.GENDER}milady{?}sir{\?}. {QUEST_GIVER.LINK} had informed me that help would be on the way. We needed it, I think. Those were a pretty tough lot." /> <string id="LR6Y57Rq" text="Attackers abandoned the siege." /> <string id="Lr7TZOFL" text="{VALUE}% chance of prisoner lords escaping from your party." /> <string id="Lrm17UNm" text="{VALUE}% crafting stamina recovery rate." /> <string id="LsBCQtVX" text="{?CHARACTER.GENDER}She{?}He{\?} died of war-wounds in {YEAR} at the age of {CHARACTER.AGE}. {?CHARACTER.GENDER}She{?}He{\?} was reputed to be {REPUTATION}" /> <string id="lsBuV9W7" text="You are waiting in the village." /> <string id="lsddqaAx" text="did some honest work." /> <string id="lSebD5Fa" text="{VALUE}% escape chance when imprisoned by mobile parties." /> <string id="lsnrQCB8" text="Bandits can be converted into regular troops." /> <string id="lTafHBwZ" text="{VALUE}% top speed to your mount." /> <string id="ltbU06Fi" text="become a crack shot." /> <string id="LtDqAAk4" text="I consider {CURRENT_LIEGE.LINK} to be an upright ruler. {NEW_LIEGE.LINK} is not." /> <string id="ltiz6e11" text="Let them know my companion will be meeting them shortly." /> <string id="lTNpxGoh" text="Whole Seller" /> <string id="ltS8zmH8" text="Are you mad? I'm not your enemy." /> <string id="LTUEFTaF" text="I hope that I am known as someone who understands the value of loyalty." /> <string id="ltXu3DbR" text="Em... Yes, well, I suppose I can consider your offer." /> <string id="luDtfSN7" text="Elite Reserves" /> <string id="LUiQ6bpo" text="Very well, then. What is it?" /> <string id="LUNcUV2I" text="Ransom Offer" /> <string id="LUro3Sqr" text="While spending time with {?PLAYER_CHILD}your{?}the{\?} child, you notice that {?CHILD.GENDER}she{?}he{\?} shows real ability in {RANDOM_OUTCOME}." /> <string id="lutYwHwt" text="{VALUE}% experience for troops, when they are sent to confront the enemy." /> <string id="lV0VOn99" text="This war has gone on too long." /> <string id="Lv2pbg8c" text="Camp Building" /> <string id="LvNTjCtQ" text="We need more time." /> <string id="lVp2bwR9" text="{VALUE}% build speed for projects in the governed town." /> <string id="lvttCRi8" text="Plunder the village, then raze it." /> <string id="LVX2x6Jf" text="I would like to end my contract with the {SERVED_FACTION}." /> <string id="LWFDXeQc" text="Furthermore, I accept induction into the army of Calradia, at the rank of archon." /> <string id="lwLhrGWV" text="{FIRSTNAME} Flatcakes" /> <string id="lwp50FuF" text="{VALUE}% tax income for each skill point above 200 in the governed settlement" /> <string id="lWrmxsYR" text="I haven't heard any news from {SETTLEMENT}, but I realize it might take some time for your men to deliver the recruits." /> <string id="lWvuM5aj" text="{GIFT_NUMBER} pieces of {JEWELRY} have been added to your inventory." /> <string id="lwVwe4qU" text="You are discussing the terms of your surrender." /> <string id="LwWyc6ou" text="Rumor Network" /> <string id="lXSeaba5" text="having the lords of the realm meet as a permanent council" /> <string id="Lxx97yNh" text="Join the defense of {SETTLEMENT}" /> <string id="lyGvyZK4" text="Very well. When you reach one of their fortresses, spend some time observing. Don't move on to the next one at once. You don't need to find me to report back the details, just send your messengers." /> <string id="lYhWyuCM" text="Greetings {?PLAYER.GENDER}milady{?}sir{\?}, {QUEST_GIVER.NAME} has sent me to collect {TARGET_HERO.NAME}.[if:convo_nonchalant][ib:demure2]" /> <string id="lynev8Lk" text="Greetings, {PLAYER.NAME}. I suppose that you're here because of that message I sent you. But the diplomatic situation has changed. You are at war with {WAR_KINGDOMS}, and we are at peace with them. Until that changes, I can no longer accept your fealty." /> <string id="lYQAuYaH" text="Village Network" /> <string id="Lyqx3NYE" text="Well... What happened back there... That wasn't bad luck or incompetence. {QUEST_GIVER.LINK} trusted in you and {?QUEST_GIVER.GENDER}She{?}He{\?} doesn't take well to betrayal.[if:convo_angry][ib:warrior]" /> <string id="lZj61xTm" text="You don't know who you're messing with. There are scores of our brothers hiding in the woods, just waiting for our signal to pepper you with arrows." /> <string id="lZSu0iOo" text="{CHILD.NAME} is now at an age when it is customary to assign a well-born child a tutor. You decided to entrust {?CHILD.GENDER}her{?}him{\?} to your... " /> <string id="M04V0cmt" text="{VALUE}% influence cost for calling parties to an army." /> <string id="M06TjiMd" text="What's that?" /> <string id="M0Gpl0dH" text="In Settlement" /> <string id="m0ybQ1Gz" text="You can count on me. As of now, your enemies are my enemies and your honor is my honor." /> <string id="m1bIfPf1" text="Character does not have enough experience for upgrade." /> <string id="m1rzHfxI" text="{VILLAGE_ENCOUNTER_RESULT}" /> <string id="m24bXmOD" text="Yes, you can help me. Do you want to make some easy money? I need some 'tools' for my private business. Are you interested?[if:convo_bored][ib:confident2]" /> <string id="m2h6zMp7" text="{ISSUE_GIVER.LINK}, the headman from {SETTLEMENT}, has asked you to deliver some of the village's livestock to {SETTLEMENT_TARGET}. The villagers can't afford their own guards and also can't afford any losses. {ISSUE_GIVER.LINK} offers {REWARD_AMOUNT}{GOLD_ICON} for the herd's delivery. You sent {COMPANION.LINK} with {NEEDED_MEN_COUNT} of your men to protect the herd. They should return to you with news of their success in {RETURN_DAYS} days." /> <string id="M3af4N66" text="If you follow tournaments in this region, you'll know that I am a great devotee. I attend as many as I can - I love the spectacle, the tension... Despite this, I've never had a champion fight in my name, which is quite the fashion these days. Would you consider being my champion, {PLAYER.NAME}? I'm sure you could win glory for both of us.[if:convo_merry][ib:confident3]" /> <string id="M3aNEkBJ" text="Corps-a-corps" /> <string id="m3EkYCA6" text="Perhaps if you see how much I love you, you could come to love me over time." /> <string id="m41r7FPw" text="{VALUE}% companion recruitment cost." /> <string id="m41vdhSR" text="{QUEST_TARGET.LINK} is no longer alive. It might not be your fault that you didn't get the herd to {?QUEST_TARGET.GENDER}her{?}him{\?} in time, but many people will consider this breach of trust." /> <string id="M4IaRQJy" text="{VALUE}% mangonel and trebuchet accuracy during siege bombardment." /> <string id="m4kr4RXD" text="{?CHILD.GENDER}her{?}his{\?} strength." /> <string id="m4pZhnyd" text="They are going as planned, my {?QUEST_GIVER.GENDER}lady{?}lord{\?}..." /> <string id="M560TDza" text="{ISSUE_OWNER.LINK}, the {?ISSUE_OWNER.GENDER}lady{?}lord{\?} of {QUEST_SETTLEMENT}, told you that {?ISSUE_OWNER.GENDER}she{?}he{\?} needs more troops in {?ISSUE_OWNER.GENDER}her{?}his{\?} garrison. {?ISSUE_OWNER.GENDER}She{?}He{\?} is willing to pay {REWARD}{GOLD_ICON} for your services. You asked your companion to deploy {NUMBER_OF_TROOP_TO_BE_RECRUITED} {TROOP_TYPE} troops to {QUEST_SETTLEMENT}'s garrison." /> <string id="M5eUjgQl" text="Cured" /> <string id="M5iR1e5h" text="You have arrived at your fief of {SETTLEMENT_LINK}. {PROSPERITY_INFO}" /> <string id="m61UnySr" text="Yeah, you make a good point. If you find us, others can too. We will move elsewhere." /> <string id="m6OVl6Dg" text="{RULER.NAME} has expelled the {CLAN} clan from the {KINGDOM}, with {?RULER.GENDER}her{?}his{\?} council evenly split on the matter." /> <string id="m6RcG1bD" text="{VALUE}% damage bonus from speed to troops in your formation." /> <string id="m72wpzG2" text="Go on, I'm listening." /> <string id="M7CcfbIx" text="End Raiding" /> <string id="m7iBf6fQ" text="Pick an Attribute" /> <string id="M7O3AItb" text="Forgive me. It's nothing." /> <string id="M8j6J8aN" text="Really? Very well, I'll send word to my lads that you intended to take our loot by force. They'll get things ready for you, have no fear. Just maybe not in the way you're hoping..." /> <string id="M8PXWpyV" text="Collected {ITEM}" /> <string id="m993aVvX" text="{VALUE} daily loyalty in the governed settlement." /> <string id="m9a3ZalO" text="Yes. I have brought your grain as you requested." /> <string id="M9vC9mio" text="Uncanny Insight" /> <string id="MacG8ikN" text="I will think about it." /> <string id="MaDRGj4M" text="Vassalage Call" /> <string id="MaK0r9as" text="{FIRSTNAME} the Cudgel" /> <string id="mAKqS7Rk" text="{VALUE}% influence required to call parties to your army" /> <string id="MalIalPA" text="I will not listen to such matters while I'm in an army." /> <string id="maptrack" text="Track" /> <string id="mAvJcyY1" text="You haven't completed enough crafting orders yet." /> <string id="maXW8tps" text="You failed to capture and deliver the prisoner in time." /> <string id="mb25Ue3f" text="Grazing Rights" /> <string id="mBnoWa8R" text="I would like to access the Warehouse." /> <string id="mbqoZ4WH" text="Virile" /> <string id="McHsHbH8" text="Enter smithy" /> <string id="mcrjFxDQ" text="Collect revenue" /> <string id="MdjZ56VR" text="{?CHILD.GENDER}She{?}He{\?} sits on the saddle so comfortably, like {?CHILD.GENDER}she{?}he{\?} was born on it." /> <string id="ME5hmllb" text="Your relation with notables in some of your settlements increased due to high security" /> <string id="MEr2aoeC" text="{VALUE} armor to all equipped armor pieces of mounted troops in your formation." /> <string id="mEsaiLOR" text="Very well then. If you happen to have any more prisoners, you know where to find me." /> <string id="MesU0nGW" text="{VALUE}% more loot when villagers comply to your hostile actions." /> <string id="meVKYu9a" text="{SALUTATION_BY_PLAYER}, I would pledge allegiance to you and be counted among your loyal followers." /> <string id="MF40cm9k" text="Land grants are considered to be temporary offices rather than the rightful inheritance of lords. In practice heirs tend to take over their family fiefs, but it's easier under Depositions to remove them." /> <string id="mfAP8Wlq" text="Leave settlement." /> <string id="MFDb5duu" text="Splendid! I suspect that you may, in your line of work, occasionally acquire a few captives. I could possibly take them off your hands. I'd pay you, of course." /> <string id="mfYzCeGR" text="{CHARACTER.NAME} was {TITLE} of the {CHARACTER_FACTION_SHORT}. {FURTHER_DETAILS}." /> <string id="mg0yAzIb" text="{RETIREE.LINK} has retired." /> <string id="Mg1PotzO" text="After a brief wait, the guards open the gates for you and allow your party inside." /> <string id="mG9jW8Fp" text="Request entry to the castle." /> <string id="MGD8Ka2o" text="The residents attacked and killed {KILLED_NUMBER} of your troops who were separated from the rest." /> <string id="MgPubWOa" text="The epics are full of men and women who preferred words to the sword, and who could win the friendship of allies and the admiration of enemies." /> <string id="MharAceZ" text="A workshop dedicated to sieges. Contains tools and materials to repair walls, build and repair siege engines." /> <string id="mHBHKacJ" text="We're just harmless travellers..." /> <string id="MhGbcXJ4" text="Base construction speed" /> <string id="MHHdl7QC" text="Whom do you wish to ransom?" /> <string id="MhPAHpND" text="And whose hand are you offering?" /> <string id="MhRF64eR" text="Fervent Attacker" /> <string id="MHsa7s99" text="learned to construct siege engines." /> <string id="MhvyTcrH" text="The caravan is destroyed by some bandits. Your agreement with {ISSUE_GIVER.LINK} is failed." /> <string id="mIDsxe1O" text="Warrior's Diet" /> <string id="militarybase" text="Base" /> <string id="miMZavW3" text="Baptised in Blood" /> <string id="MiVYmiBc" text="Raid the bounty hunters' hideout and rescue my associates from them. I will make it worth your while, say {GOLD_AMOUNT} denars.[if:convo_mocking_revenge][ib:closed2]" /> <string id="MJdVfS4z" text="Don't worry. I will deliver your {ANIMAL_COUNT_TO_DELIVER} {.%}{?ANIMAL_COUNT_TO_DELIVER &gt; 1}{PLURAL(HERD_TYPE_TO_DELIVER)}{?}{HERD_TYPE_TO_DELIVER}{\?}{.%} personally to {TARGET_HERO.LINK} in {TARGET_SETTLEMENT}." /> <string id="mjOcwUSA" text="Lead an assault" /> <string id="mjSauU7P" text="{VICTIM.LINK} died in battle." /> <string id="MjwNHtQd" text="You rejected to deliver the herd, as {QUEST_GIVER.LINK} has asked of you. The shepherds have left you." /> <string id="Mk6dZBQa" text="skirmishes from a distance." /> <string id="Mk9k8Sec" text="As always, it is a delight to speak to you." /> <string id="MKbLhn9d" text="I'm glad we caught up to you in time." /> <string id="mkdzl8ma" text="If it will not please you, then I'll try something else." /> <string id="MKYzHFKB" text="Thank you for your help.[if:convo_delighted]" /> <string id="MlTofjrU" text="And how would you serve us?" /> <string id="MM0ARhGh" text="Master of Warcraft" /> <string id="mm5ZzOOV" text="You can refine two units of steel into one unit of fine steel, and one unit of crude iron as by-product." /> <string id="mmFrvHRt" text="{VALUE}% chance of dismounting enemy cavalry with a heavy hit." /> <string id="mmH70R4H" text="{VALUE} daily experience to garrison troops in the governed settlement." /> <string id="MMMuSlOW" text="{VALUE}% shared experience for archers." /> <string id="MmQt0TD3" text="This is not we want, but it's more than nothing.[if:convo_dismayed][ib:normal]" /> <string id="mmRmG5AY" text="{VALUE}% chance for dealing double damage to siege defender troops in siege bombardment" /> <string id="mMU3H6HZ" text="Arena" /> <string id="mN3fLgtx" text="{VALUE}% production rate to clay, iron, cotton and silver in villages bound to the governed settlement." /> <string id="Mn4bI9Jg" text="What are you doing? Are you another one of {QUEST_GIVER.NAME}'s lackeys? Do you think you can hunt me like an animal.[if:convo_confused_normal][ib:closed]" /> <string id="mn5tQhyp" text="Counter Offensive" /> <string id="Mn714dPH" text="{VALUE}% food consumption for besieged governed settlement." /> <string id="mnAdqeGu" text="As you approach the arena, you overhear gossip about the contestants and prizes. Apparently there are no lords who plan to compete, but the winner will still receive a {TOURNAMENT_PRIZE}." /> <string id="mNbAR4uk" text="{VALUE}% escape chance to prisoners in the governed settlement." /> <string id="mNleBavO" text="{VALUE}% damage by bandit troops in your formation." /> <string id="MnluqvyE" text="I do not care to talk about my past." /> <string id="mOFjZuSf" text="You cannot assign a newly released hero as the new governor of a settlement" /> <string id="mosHZG3b" text="The mutineers ambushed and killed {KILLED_NUMBER} of your men." /> <string id="Mp7dT2u2" text="chases and is chased." /> <string id="MpdPpIEY" text="leads a patrol." /> <string id="MPkoFNpr" text="Yes, captain.[ib:demure]" /> <string id="mPPWRjCZ" text="Flexible Fighter" /> <string id="MqIg6Mh2" text="I swear homage to you as lawful {FACTION_TITLE}." /> <string id="MQJMLdV7" text="{ROMANTIC_REACTION} {ROMANTIC_DEFICIENCY}" /> <string id="mQqN8Fg0" text="Your men have collected {TOTAL_COLLECTED_FROM_VILLAGE}{GOLD_ICON} denars and completed the revenue collection from {VILLAGE}." /> <string id="mr7SgjAq" text="Yes... {QUEST_GIVER.LINK} sent word to us. We are expecting the {.%}{RAW_MATERIALS}{.%} that {?QUEST_GIVER.GENDER}she{?}he{\?} had." /> <string id="MRJ06SU7" text="{FIRSTNAME} the Thorn" /> <string id="mrjz1ka4" text="And in your lost baggage you had: {LOST_BAGGAGE}." /> <string id="mrmxEklL" text="So looks like it's war with {ENEMY_NAME}. Well, I don't deny they deserve it, but it will fall hardest on the poor folk like us." /> <string id="mrNdB0Hh" text="You refused the {MERCHANT.LINK}'s request and kept the goods." /> <string id="mRrYn2qm" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has chosen not to make peace with the {KINGDOM} with the support of {?PEACEMAKER_RULER.GENDER}her{?}his{\?} council." /> <string id="mrtDAhtL" text="Beast Whisperer" /> <string id="msDCQIY7" text="Thank you, {?PLAYER.GENDER}madam{?}sir{\?}. [if:convo_grateful][ib:confident]In these hard times, people like you are a gift from Heaven… The village will never forget that you were willing to help. Good luck." /> <string id="mseUsbjg" text="{VALUE}% crime rating decrease rate." /> <string id="MSr3HRa1" text="{QUEST_GIVER.NAME}, a {?QUEST_GIVER.GENDER}lady{?}lord{\?} of the {CLAN}, wants young member of the clan trained in the arts of war." /> <string id="mSvfxXVW" text="No morale penalty from having single type of food." /> <string id="Mt1cSesD" text="My {?PLAYER.GENDER}lady{?}lord{\?} also instructed me to express {?PLAYER.GENDER}her{?}his{\?} gratitude for your services, and admiration for your skill.[if:convo_bemused][ib:demure]" /> <string id="Mt5F4wE2" text="No, you're my prey. Prepare to fight!" /> <string id="mtB1tUIb" text="{VALUE}% influence cost to boost army cohesion." /> <string id="mtb8vJ4o" text="{VALUE}% accuracy to ballistas during siege bombardment." /> <string id="MTbOGRCF" text="You don't have enough men!" /> <string id="MTCrXEvj" text="You have enough {ITEM} to complete the quest. Return to {QUEST_SETTLEMENT} to hand it over." /> <string id="mTHliJuT" text="{VALUE}% track visibility duration." /> <string id="mTHwgF8U" text="I am {CONVERSATION_HERO.FIRSTNAME}, {FACTION_DESCRIPTION}. I have come here to warn people that the time when the Heavens tolerate injustice -- those times are coming to an end." /> <string id="mTuIMcLA" text="All right. I will bring {SELECTED_AMOUNT} {.%}{?SELECTED_AMOUNT &gt; 1}{PLURAL(SELECTED_GOOD)}{?}{SELECTED_GOOD}{\?}{.%} to you." /> <string id="MTVhHmbb" text="{ISSUE_GIVER.LINK} told you that a group of deserters have been raiding their village regularly. You asked your companion {COMPANION.LINK} to take {TROOP_COUNT} men to stay with {ISSUE_GIVER.LINK} and defend the people of {ISSUE_SETTLEMENT}." /> <string id="MTxuTZDA" text="I'll be here, your {?PLAYER.GENDER}ladyship{?}lordship{\?}." /> <string id="mU45Th70" text="We're off to hunt them now." /> <string id="mu6Xl4RS" text="You cannot enter the tournament while disguised." /> <string id="MUaFiBva" text="{CHILD.NAME} paid close attention to the experienced engineers and became competent in a profession where small mistakes can have deadly consequences." /> <string id="muE5fcOf" text="Good. Anyone gives you trouble... Well, you look like you could handle them." /> <string id="muFvSMrb" text="His band has been going about from village to village. Find him and stop him. You can tell him he's guilty of sedition, and if he doesn't disperse, then you can use force.[if:convo_thinking][ib:hip2]" /> <string id="musbt5Hm" text="Sorry for the interruption. Go on please...[if:convo_bored2]" /> <string id="mUubYb7v" text="Call To Arms" /> <string id="MuwmsOSn" text="I will consider this. What does it mean to be your champion?" /> <string id="mvhyI8Hb" text="You have already done hostile action in this village recently." /> <string id="mVKcvY2U" text="Town Center" /> <string id="mvkKP6OE" text="{RULER.NAME} chose not to expel the {CLAN} clan from the {KINGDOM}." /> <string id="mvw1ayGt" text="I'm here to do the job I agreed to do, outlaw. Give up or die." /> <string id="MvxW9rmf" text="Criminal" /> <string id="mvzh0HVk" text="The Conquest of {TARGET_SETTLEMENT}" /> <string id="Mw5bJ5Fb" text="Every day without a proper garrison is a day that we're vulnerable. Do hurry, if you can.[if:convo_normal]" /> <string id="mwbYdaJr" text="{VICTIM.NAME} has been executed." /> <string id="mWezTaa1" text="{VALUE}% combat movement speed when you have no shields and no ranged weapons equipped." /> <string id="mWLA9sfT" text="I don't want to break the law. You can take the goods." /> <string id="mwpY5Ylb" text="I am still waiting for news from {TARGET_SETTLEMENT}. Once again, I appreciate that you could spare the men to do this.[if:convo_calm_friendly]" /> <string id="MWvzJSH1" text="A shift in the tax system that put more emphasis on property and less on the head tax charged to everyone could collect more from wealthy landowners." /> <string id="MX7toYav" text="{CHILD.NAME} joined a hunting pursuit in pursuit of a pack of wolves who had been ravaging the local livestock. {?CHILD.GENDER}She{?}He{\?} tracked and took down one of the beasts with an arrow." /> <string id="mXGozqqL" text="{VALUE}% wages of mounted troops in the governed settlement." /> <string id="MXGtQ6YV" text="I hear {.%}{BANDIT_NAME}{.%} have moved into the old {HIDEOUT_NAME} near here. Travellers better watch themselves." /> <string id="MXLcZPaO" text="Village Needs Draught Animals" /> <string id="MxpPkytG" text="You now have enough {ITEM} to complete the quest. Return to {QUEST_SETTLEMENT} to hand them over." /> <string id="mY6DbVfc" text="The language and laws of {CULTURE_NAME}." /> <string id="MYeCnHTb" text="You asked {COMPANION.LINK} to deliver at least {WANTED_PRISONER_AMOUNT} prisoners to {ISSUE_GIVER.LINK} in {SETTLEMENT}. They should rejoin your party in {RETURN_DAYS} days." /> <string id="myuzMhOn" text="Clay Pits" /> <string id="mzabdwoh" text="You don't have enough grain." /> <string id="mzDsT7lV" text="Military Planner" /> <string id="mZmCmC6q" text="I don't think so." /> <string id="mznjEwjC" text="Local Connection" /> <string id="mzu6exTe" text="an outbreak of plague" /> <string id="mzUa3duw" text="{VALUE}% damage with one handed axes and maces." /> <string id="N0E8gd5H" text="{QUEST_GIVER.LINK} an artisan from {QUEST_GIVER_SETTLEMENT} has complained to you about not being able to sell their goods at the price they want because of the unfair local laws. {?QUEST_GIVER.GENDER}She{?}He{\?} will pay {REWARD_AMOUNT}{GOLD_ICON} for you to take the goods to another town. You agreed to take {?QUEST_GIVER.GENDER}her{?}his{\?} goods to {TARGET_HERO.LINK} in {TARGET_SETTLEMENT}." /> <string id="N0eHkPV2" text="A craftsman makes parts and an engineer fits them together. The best artisans learn to do both." /> <string id="n17USCaH" text="Well well... Do you have our money yet?" /> <string id="n1bQHmCk" text="{newline} Projects Destroyed: {BUILDINGS_DESTROYED}" /> <string id="N1Ue4Blt" text="My own hand." /> <string id="N1WyvVHY" text="You instructed the child to pay close attention to how the steward exerts authority." /> <string id="n2xL3okw" text="Cheat death due to old age once." /> <string id="n3bFiuVu" text="Increase morale of the parties under your command +{a0}" /> <string id="n48jo6Qn" text="the {FACTION_NAME}" /> <string id="N4eLGduQ" text="Delivered Prisoners ({TOTAL_REWARD}{GOLD_ICON})" /> <string id="n4I3pWOn" text="As the ruler, you must decide if peace will be made with the {KINGDOM_NAME} by paying {TRIBUTE_PERCENTAGE} percent of the kingdom's income as tribute." /> <string id="N4p2GCsG" text="I'll assign one of my companions and {NEEDED_MEN_COUNT} of my men to protect your caravan for {RETURN_DAYS} days." /> <string id="N4Qa0WsT" text="Join army" /> <string id="n5aT1Y7s" text="Master of Planning" /> <string id="n5BGNLrc" text="That sounds good. But I can't afford any more men right now." /> <string id="N5jFSdGR" text="{VALUE}% overburden penalty." /> <string id="N62qjb8s" text="as an aide." /> <string id="N6DvC4hN" text="{FIRSTNAME} of the Mirror" /> <string id="N6UeziT8" text="Start ({COST}{GOLD_ICON})" /> <string id="n86jgG3m" text="Your companion {COMPANION.LINK} has helped the local smith and produced {REQUESTED_AMOUNT} {?(REQUESTED_AMOUNT &gt; 1)}{PLURAL(REQUESTED_GOOD)}{?}{REQUESTED_GOOD}{\?} as you promised." /> <string id="n99VA8KP" text="You'll never take us alive![if:convo_angry][ib:aggressive]" /> <string id="NacogXav" text="{VICTIM.LINK} has been executed." /> <string id="nAEhfGJk" text="Collect {ITEM}" /> <string id="nAlCj2m0" text="Terror" /> <string id="nAM821Fb" text="Here you are." /> <string id="NaMPa4ML" text="Authoritarian" /> <string id="NaoYCmC6" text="Good. Needless to say, by not taking any money up front, I am trusting in your honesty in your ability to protect those goods. But I am sure that trust will not be misplaced.[if:convo_innocent_smile][ib:closed]" /> <string id="NAseSXPl" text="It would take {HOUR} {?HOUR &gt; 1}hours{?}hour{\?} for {HERO.NAME} to arrive at your party." /> <string id="nB07bljx" text="{ISSUE_OWNER.LINK}, a {?ISSUE_OWNER.GENDER}lady{?}lord{\?} of the {ISSUE_OWNER.CLAN}, has a personal vendetta against {TARGET_HERO.LINK} of the {TARGET_HERO.CLAN}. {?ISSUE_OWNER.GENDER}She{?}He{\?} wants {TARGET_HERO.LINK} captured and brought back to {?ISSUE_OWNER.GENDER}her{?}him{\?}. If you manage doing that, {?ISSUE_OWNER.GENDER}she{?}he{\?} promised a reward of {REWARD_GOLD}{GOLD_ICON}. You agreed to find {TARGET_HERO.LINK} and bring {?TARGET_HERO.GENDER}her{?}him{\?} to {ISSUE_OWNER.LINK} within one year." /> <string id="nb0wqaGA" text="You have made a deal with {NOTABLE.LINK} to betray {QUEST_GIVER.LINK}." /> <string id="nbbQfbli" text="{VALUE}% battle morale penalty to enemies with mounted ranged kills." /> <string id="nbeCbTH6" text="My {?PLAYER.GENDER}lady{?}lord{\?}, we heard that you wish to issue a decree permitting artisans to behave like merchants. This will undo an arrangement here that's worked for generations. Please reconsider this." /> <string id="nbmctMLk" text="{LEADER_NAME}{.o} Army" /> <string id="NC2VGafO" text="They skin their beasts in the woods, then go into the village after midnight to stash the hides. The villagers are terrified of them, I believe. If you go into the village late at night, you should be able to track them down.[ib:normal][if:convo_thinking]" /> <string id="nc3carw2" text="{VALUE}% accuracy penalty while mounted." /> <string id="nc9KELFA" text="trade goods" /> <string id="NCC4VUOc" text="{ISSUE_GIVER.LINK} wants you to get rid of the poachers who once worked for {?ISSUE_GIVER.GENDER}her{?}him{\?} but are now out of control." /> <string id="NcQZz4N2" text="This is my last warning! It would be better for both sides if you don't resist.[if:convo_grave][ib:closed]" /> <string id="nctTI5mv" text="I have every reason to believe you'll win the tournament." /> <string id="ncvB4XRL" text="You could join me." /> <string id="Nd0Vhkxn" text="A courier has arrived from the {MAP_FACTION_NAME}. They offer you peace if you agree to pay a {GOLD_AMOUNT} {GOLD_ICON} daily tribute. Your vassals have left the decision with you." /> <string id="NDtlE6PY" text="Beast Slayer" /> <string id="NDWdnpI5" text="{UNSPENT_FOCUS_VALUE} unspent Focus {?IS_PLURAL_FOCUS}Points{?}Point{\?}{NEWLINE}{UNSPENT_ATTR_VALUE} unspent Attribute {?IS_PLURAL_ATR}Points{?}Point{\?}" /> <string id="nEGe8rUd" text="Thank you for your help, {?PLAYER.GENDER}madam{?}sir{\?}. Here is what we promised." /> <string id="nePa28Sb" text="Very good, then. Be on your way." /> <string id="NeTp63aU" text="{HERO.NAME} has devastated {SETTLEMENT}." /> <string id="nFqt6bIk" text="I am {CONVERSATION_HERO.FIRSTNAME}, {FACTION_DESCRIPTION}. I have come here to share some fragments of the wisdom of the {DIVINITY} that I have been blessed with understanding." /> <string id="nG750jQB" text="Grain will solve our problems. If we had {GRAIN_AMOUNT} bushels, we could use it to sow our fields. But I doubt that {NEARBY_TOWN} has so much to sell at this time of the year. {GRAIN_AMOUNT} bushels of grain costs around {DENAR_AMOUNT}{GOLD_ICON} in the markets, and we don't have that![if:convo_thinking]" /> <string id="NGcKLV88" text="A good engineer could help construct siege engines and new buildings in towns." /> <string id="NGFbn4Qx" text="{VALUE}% chance of increasing the siege bombardment casualties per hit by 1." /> <string id="nGsQeTll" text="Perhaps we should discuss a future together..." /> <string id="nGWmyZCs" text="Picked Shots" /> <string id="NH5N3kP5" text="No governor" /> <string id="NhAMSaWU" text="Herding" /> <string id="NhDEwaab" text="Well, if you know how to fight... Yes, we could use help. A group of deserters is camped out near here. They come every few weeks, demanding food and money. They've killed two villagers who resisted them. We asked our {?LORD.GENDER}mistress{?}lord{\?}, {LORD.NAME}, for help but {?LORD.GENDER}her{?}his{\?} men never get here in time.[if:convo_stern][ib:closed]" /> <string id="NhHzgs5e" text="When, after some time your forces regroup, you take a quick tally of your troops only to see you have lost: {CASUALTIES}." /> <string id="nIhIU9t8" text="Good. Let's see if we can work out fair compensation for us protecting the roads." /> <string id="niWfuEeh" text="Well, {PLAYER.NAME}. Are you here about that offer I made? Seeing as what's happened between then and now, surely you realize that that offer no longer stands?" /> <string id="nixINYwE" text="Yes of course. It was a pleasure doing business with you.[if:convo_mocking_aristocratic]" /> <string id="njbpMLdJ" text="Attackers have been defeated." /> <string id="NjMR2ypH" text="{VALUE}% healing rate while resting in settlements." /> <string id="NjPMRWbW" text="Make peace with the {KINGDOM_NAME}. Our kingdom will receive {T} tribute daily." /> <string id="nJu03DL9" text="{VALUE}% relationship bonus when you pay more than minimum amount in barters." /> <string id="NKTbhIoi" text="{VICTIM.LINK} was lost." /> <string id="nKw4eb22" text="{VALUE} ammunition for throwing weapons." /> <string id="nlCa3tW8" text="You seem like a reasonable man. What is your price?" /> <string id="NmGcIg3j" text="{VALUE}% resistance to getting staggered while on foot." /> <string id="NmGJs7yB" text="My name is {PLAYER.NAME}, {?CONVERSATION_NPC.GENDER}madam{?}sir{\?}. May I ask your name?" /> <string id="nmJe4wN1" text="Swift Regroup" /> <string id="nMmYZ3xi" text="{HERO.NAME} is not available right now." /> <string id="nMn63bV1" text="I am {PLAYER.NAME}. All I ask is that you remember that name, and what I did.{newline}Tell me, what will you do now?" /> <string id="nmnp9S7k" text="Nobles have the right to appoint bailiffs." /> <string id="NMnpGic4" text="{VALUE} denar return when one of your caravans is destroyed." /> <string id="nmTai1Vw" text="{VALUE}% militia per day in the besieged governed settlement." /> <string id="nmz1ky2D" text="You failed to deliver {REQUESTED_ITEM_AMOUNT} {?(REQUESTED_ITEM_AMOUNT &gt; 1)}{PLURAL(REQUESTED_ITEM)}{?}{REQUESTED_ITEM}{\?} to {QUEST_GIVER.LINK} in time." /> <string id="Nn06TSq9" text="Anything else to say?" /> <string id="Nn49hU2W" text="The client is satisfied." /> <string id="Nn8bmGUX" text="You make sure that the child would be taught the deeds of the leaders of your people, and memorize the rhetoric they used to inspire their followers." /> <string id="nnutwjOZ" text="We'll need to work out the details of how we divide our property." /> <string id="nNUZOwhb" text="Redeye {FIRSTNAME}" /> <string id="NOH4FilQ" text="I have no task to offer you right now." /> <string id="nomZx5Nw" text="I am thinking of a different companion." /> <string id="NouDSrXE" text="{VALUE} party size." /> <string id="nOZerIfl" text="Quick Adjustments" /> <string id="nP7KOISK" text="Local landowners have the right to collect tolls on commerce." /> <string id="Np94rYMz" text="Two handed weapon speed: +{a0}%" /> <string id="npuC7IBM" text="{FIRSTNAME} the Dyer" /> <string id="nPyNq1MT" text="Right now I'm between jobs, so if you've got any work for me, I'm willing to discuss it." /> <string id="nq0qLQ1x" text="You lost the fight against bounty hunters and failed to rescue the {QUEST_GIVER.LINK}'s men. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter. &quot;I appreciate your effort but it wasn't good enough...&quot;" /> <string id="nQoAsBZY" text="When you enter the town my men will take the weapons from you. Good luck." /> <string id="NQOQb0C9" text="'And many thousand bodies lay a-rotting in the sun \n But things like that must be you know for kingdoms to be won'" /> <string id="nQStXojH" text="If {?CURRENT_LIEGE.GENDER}she{?}he{\?} ever violated {?CURRENT_LIEGE.GENDER}her{?}his{\?} oath to you, it absolves you of your duty to {?CURRENT_LIEGE.GENDER}her{?}him{\?}." /> <string id="Nr1GPYSr" text="Siegeworks" /> <string id="Nr49hlfC" text="Abandon army." /> <string id="nRkLFBMl" text="You failed to raid at least {NUMBER_OF_TARGET_VILLAGE} villages and then report back. {QUEST_GIVER.LINK} is disappointed." /> <string id="nrRvyKgL" text="I'll strike into their territory as you command, my {?ISSUE_OWNER.GENDER}lady{?}lord{\?}." /> <string id="nRvR1Rpc" text="{VALUE}% combat movement speed to troops in your formation." /> <string id="Ns315pxY" text="Perhaps we are not meant for each other." /> <string id="Nsb6SD4y" text="After receiving word of an upcoming war against {ENEMY_FACTION}, {ARMY_NAME} decided to leave {SETTLEMENT_NAME}." /> <string id="nSwkI97I" text="Shieldwall" /> <string id="nt1ra97u" text="a nomadic clan" /> <string id="NT5fwUuJ" text="Fording" /> <string id="nT6EQGf9" text="This hero is currently solving an issue." /> <string id="NtCBRiLH" text="{VALUE}% healing rate when moving on the campaign map." /> <string id="ntEBl43n" text="I am {CONVERSATION_HERO.FIRSTNAME}. I'm a craftsman, a working man. A lot of the other honest men here in {TOWN_NAME}, the ones that work with their hands, they like me to speak for them." /> <string id="nTETQEmy" text="Influential" /> <string id="nThmB3yB" text="Way of the Sword" /> <string id="NTlbbrwB" text="If there will be a fight, then we will fight" /> <string id="NtMEk0lA" text="Hardy Frontline" /> <string id="NTPVzs9z" text="Poxy {FIRSTNAME}" /> <string id="Ntv5KPFe" text="Headman in the village requested draught animals to replace them with old ones." /> <string id="NtzmIh0g" text="{VALUE}% damage with polearms on foot." /> <string id="NuaqWqze" text="You have yet to show yourself a competent leader of men, {PLAYER.NAME}. Prove yourself against my enemies, and I would be glad to have you as a vassal and entrust you with a fief of your own." /> <string id="nUJfb5VX" text="{VALUE}% tax income from the governed settlement." /> <string id="NUlVFRtK" text="You are at your prime, You still have some youthful energy but also have a substantial amount of experience under your belt. " /> <string id="nunbdOY1" text="{FIRSTNAME} the Supplier" /> <string id="nuqv4GAA" text="We have too many enemies. We need to make peace with at least some of them." /> <string id="NuYzgBZB" text="You are going too far. The {KINGDOM} won't stand for the destruction of its caravans." /> <string id="nV1xbbM6" text="So I hear {ENEMY_NAME} burned and pillaged {VILLAGE_NAME}. Bastards..." /> <string id="nvaLVB5f" text="Tell me your needs." /> <string id="nwIYsJRO" text="Have you brought our grain {?PLAYER.GENDER}milady{?}sir{\?}?[if:convo_shocked][ib:demure2]" /> <string id="nwJPPIvn" text="Would you be able to ransom me if I were taken?" /> <string id="NWLH02KL" text="Bandits are good in the wilderness, having been both predator and prey." /> <string id="NwO0CVzn" text="Recruit {MEN_COUNT} {MERCENARY_NAME} ({TOTAL_AMOUNT}{GOLD_ICON})" /> <string id="NxcvQlAk" text="Health Advice" /> <string id="NxcXfUxu" text="The village has been looted. A handful of souls scatter as you pass through the burnt-out houses." /> <string id="Nxh6aX2E" text="{VALUE}% chance to recover from lethal wounds during siege bombardment." /> <string id="nxkNY4YG" text="Distributed Goods" /> <string id="NXs7kr2B" text="You managed to return a fraction of the troops {QUEST_GIVER.LINK} gave you to train. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter. {newline}“{?PLAYER.GENDER}Madam{?}Sir{\?}, Thank you for returning my men to me. The losses they suffered are somewhat higher than I thought. I can only hope you did what you could do to honor our agreement and try to keep them alive.”" /> <string id="nxyXKy2z" text="Old {QUEST_GIVER.NAME} has got some problems with those herders over in {TARGET_SETTLEMENT}." /> <string id="nXZktHa6" text="{VALUE} charge damage and maneuvering for every skill point above 250." /> <string id="nyatGUkU" text="socialized with other engineers." /> <string id="NYHeygaj" text="Deft Hands" /> <string id="NYLLIWgd" text="a messenger from the ancestors" /> <string id="nysBXpEO" text="camels" /> <string id="NyWXSHH2" text="Of course. Was this for you, or someone else?" /> <string id="nZaeTlj8" text="Exchange Troops" /> <string id="nZbaYvVx" text="Stash" /> <string id="NzlwbSIj" text="{VALUE}% stamina spent while smelting." /> <string id="Nzt8Xkro" text="You cannot ambush because the settlement walls are breached." /> <string id="NZynd8vT" text="&quot;This weapon is worthless. I'm not giving you a dime!&quot;" /> <string id="o0qwDa0q" text="Your relation increased by {RELATION_VALUE} with nearby notables." /> <string id="o1pZHZOF" text="{ATTACK_TEXT}!" /> <string id="O1XCNeZr" text="Recruiting lords to armies costs 20% more influence." /> <string id="o27lTMD4" text="Some villagers tried to resist. In the brawl, {WOUNDED_NUMBER} of your men got wounded." /> <string id="O3BqrO85" text="So long as the denars keep flowing, so will the blood of your enemies." /> <string id="o3rj0kbj" text="Yes, your highness." /> <string id="O3sh2iws" text="{VALUE}% food consumption in the governed settlement while under siege." /> <string id="O4cknzhW" text="Irrigation" /> <string id="O4dWdKZd" text="Ach... So they say {LORD.LINK} got {?LORD.GENDER}his{?}her{\?} arse handed to {?LORD.GENDER}him{?}her{\?} by {OTHER_SIDE}. Grim times, friend." /> <string id="O4flV28Q" text="There are no prisoners here." /> <string id="O4iki0FD" text="Ruler gains 5% tax from all settlements{newline}Towns lose 1 prosperity per day{newline}The influence cost of declaring war is doubled for the ruler clan" /> <string id="O4KI2lgT" text="My name is {PLAYER.NAME}." /> <string id="o57z0zB9" text="Skewer" /> <string id="o5AUljbW" text="{LORD.NAME} is a member of the {CLAN_NAME}, {CLAN_DESCRIPTION} of the {FACTION_NAME}. {?LORD.GENDER}She{?}He{\?} has the reputation of being {REPUTATION}." /> <string id="O5dgeoss" text="Sound Reserves" /> <string id="o5rp0ViP" text="{VALUE}% sell price penalty for weapons." /> <string id="O5sBO9sQ" text="Many empires granted their populations citizenship, which usually came with a series of rights. Of course, citizenship could not be granted immediately to conquered provinces until the population showed it was willing to adopt the ways of the empire, including the language, clothes, and religious cults." /> <string id="o69PZuce" text="{OLD_LEADER.LINK} is no longer the head of the {CLAN_NAME}. {NEW_LEADER.LINK} has taken over as ruler of the clan." /> <string id="o6BunhbE" text="Have you brought my troops?[if:convo_undecided_open]" /> <string id="O6UPQskm" text="{VALUE}% damage taken by ranged attacks while holding a throwing weapon." /> <string id="o70h6xqb" text="You showed mercy and exempted the poor households from the tax collection" /> <string id="o7t4TFlW" text="Make peace when I have you at an advantage? I think not." /> <string id="o7xn0ybm" text="{VALUE} starting battle morale when attacking." /> <string id="o8uAzFaJ" text="The caravan you are protecting is ambushed by raiders!" /> <string id="O9amiAiB" text="joined a hunting party." /> <string id="o9ouu97M" text="I will endeavor to be worthy of your affections." /> <string id="o9XKbana" text="helped the artisan." /> <string id="oAaKaXEy" text="I really like this meal. I'd like it served to all my men." /> <string id="oAb4NqO5" text="Male" /> <string id="OaRB1oVI" text="So... Earlier, we had discussed the possibility of marriage." /> <string id="oaXAY8bw" text="{?PLAYER_CHILD}Your{?}The{\?} child asked to borrow money to trade with a passing caravan. You figure {?CHILD.GENDER}she{?}he{\?}'d be sharped and learn a lesson, but in fact the {?CHILD.GENDER}girl{?}boy{\?} secured a very lucrative deal." /> <string id="OB37sx91" text="Don't be a stranger, eh? Come see me again some time." /> <string id="ObFtbGZl" text="{VALUE}% chance of knocking enemies back with thrust attacks made with polearms." /> <string id="obhcbsQT" text="You told your men to ignore the warning." /> <string id="Obk7j3ai" text="Here it is. Now let us pass" /> <string id="oBl6SxeJ" text="{ISSUE_OWNER.LINK} wants you to participate in a tournament in her name." /> <string id="oboqflX9" text="{VALUE}% volunteering rate of cavalry troops in the settlements governed by your clan." /> <string id="ObwbbEqE" text="Siege Medic" /> <string id="ObYvBt0e" text="You ordered your men to break up the crowd. The attempt was successful and your men continued collecting taxes as usual." /> <string id="OcaW12fJ" text="Running Throw" /> <string id="ocIutUyu" text="Also, here at the arena, we think a lot about the arts of war - and many other related skills as well. Often you pick up certain habits while learning your skills. If you need to change those, to practice one of your skills in a certain way, we can help you." /> <string id="oCiWOutS" text="Sieges required tools, oil, good quality timber and, of course, food. It was young {?CHILD.GENDER}woman{?}man{\?}'s responsibility to have them gathered, stocked and distributed." /> <string id="ocl6ECmt" text="a well-tempered bow." /> <string id="OdS0e6Sb" text="{NEW_LIEGE.NAME} stands up for what you believe in, while {CURRENT_LIEGE.NAME} does not." /> <string id="odzS6rhH" text="We're just harmless herdsmen..." /> <string id="Oe1bTJp6" text="No, I swear I won't." /> <string id="Oe1NdVLe" text="{RULER.NAME} chose not to expel the {CLAN} clan from the {KINGDOM} with {?RULER.GENDER}her{?}his{\?} council evenly split on the matter." /> <string id="oE5etyy0" text="Mounted weapon speed &amp; reload penalty: {a0}%" /> <string id="Oe5Tf7OZ" text="My foes may not fear my sword, but they should fear my cunning." /> <string id="Of7XnP5c" text="Vote for the new owner of {SETTLEMENT_NAME}" /> <string id="OFMYfDPZ" text="{VALUE}% bonus experience to ranged troops in your party after every battle." /> <string id="ogdIceFH" text="You? No, that's forbidden." /> <string id="OgkSLkFi" text="There is nobody in the lord's hall." /> <string id="ogsh3V6G" text="{QUEST_GIVER.LINK}, a headman from {QUEST_SETTLEMENT}, has told you about the hideout of some bandits who have recently been attacking local villagers. You told {?QUEST_GIVER.GENDER}her{?}him{\?} that you will take care of the situation yourself. {QUEST_GIVER.LINK} also marked the location of the hideout on your map." /> <string id="OHJYAaW5" text="The powers of Heaven and of the Earth have entrusted to you the guardianship of this sacred land..." /> <string id="Oi20UrO2" text="Our war with the {TARGET_SETTLEMENT_FACTION_INFORMAL_NAME} is going well enough. But there are some who say that we don't have enough to show for all the blood and silver we've spent. A clear victory at this stage would do a lot of good. I think I would like to see our banner flying from the towers of {TARGET_SETTLEMENT}.[ib:normal2][if:convo_thinking]" /> <string id="oI5H6Xo8" text="Don't think we won't fight you if you try and stop us.[if:convo_mocking_aristocratic]" /> <string id="oiLdjqwe" text="I am glad to hear that.[if:convo_nonchalant]" /> <string id="oiMs17Oh" text="Very well... You know where to find me." /> <string id="OIwtLKN3" text="I am a {?PLAYER.GENDER}woman{?}man{\?} of my word. I will raise some money to pay you. Wait for my return {QUEST_GIVER.LINK}." /> <string id="oJ6lpXmp" text="But I have one with you, brigand! Give up now." /> <string id="OJ9QCJh8" text="{VALUE} experience per day to all troops when traveling while overburdened." /> <string id="OjI8uGFa" text="We are traveling to {SETTLEMENT_NAME}." /> <string id="oJJiKTSL" text="You are welcome." /> <string id="ojNK5Zem" text="(One of the merchants in the town comes to talk as you are preparing to depart.)" /> <string id="OJObD61e" text="The headman of {ISSUE_SETTLEMENT} needs grain seeds for the coming sowing season." /> <string id="oJUxWEwp" text="You grant your men their customary right of pillage after a successful siege. You tell them they may take property but must spare the townsfolk's lives." /> <string id="Okibjv5n" text="Annoying Buzz" /> <string id="OKpwA8Az" text="Your men have noticed some of the goods in the baggage train are missing." /> <string id="oKWft2IH" text="{VALUE}% chance of your mount dying or becoming lame after it falls in battle." /> <string id="OLcbuZSa" text="Thank you. Your help is much appreciated." /> <string id="OlIWwLbP" text="Yes. It's about the war with the {ENEMYFACTION_INFORMALNAME}. [ib:closed][if:convo_pondering]We need to tie up some of their forces, and the easiest way to do that would be to raid their villages. It's a cruel business and will be hard on the common folk, but their lords will need to chase the raiders and it will prevent them from doing the same to us. If you take this on, I shall reward you if you succeed." /> <string id="OlKbD2fa" text="I can use someone like you in my company." /> <string id="OmGHXuZB" text="You are not in command of the defenders." /> <string id="oMuxr3X6" text="What news of the markets? Any good deals to be had?" /> <string id="on2EmlUT" text="A small council of the greatest lords of the realm. This gives the main clans extra influence, but prevents other clans from climbing into their ranks." /> <string id="onDsUkUl" text="Effects settlement's food." /> <string id="oNgwQTTV" text="Workshop Expense" /> <string id="OnPC6tvb" text="I'm interested. Please tell me more." /> <string id="ooHbl6JU" text="Here are your men." /> <string id="OoNULWKy" text="How is the training going? Are you happy with your student?[if:convo_delighted][ib:hip]" /> <string id="oOZH3v9Y" text="{VALUE}% hit points to ranged siege engines." /> <string id="opMDusHz" text="Good. I look forward to presenting you with your reward." /> <string id="OpVRgL9n" text="{VALUE}% handling to two handed weapons." /> <string id="Oq1K7oDW" text="{VALUE}% wages paid while waiting in settlements." /> <string id="Oq3OFXyC" text="Lucky {FIRSTNAME}" /> <string id="oQjsShmH" text="PRISONERS" /> <string id="oqPf2Gdp" text="There isn't any prospective buyer in the town." /> <string id="OqqUatT9" text="I... I think this will be difficult. Perhaps we are not meant for each other." /> <string id="OrbOwQGB" text="Sometimes you spot {?PLAYER_CHILD}your{?}the{\?} child carving a piece of wood into a face or a fantastic beast, and you could not help but notice the subtle mastery of {?CHILD.GENDER}her{?}his{\?} hands." /> <string id="OrcSQyOb" text="Practical Refiner" /> <string id="ORencCvQ" text="Double the relationship gain by resolved issues with merchants." /> <string id="ORj5F5il" text="Cheat: Besiege Town" /> <string id="ORl6qiOj" text="Yes, here is your share." /> <string id="orprhyYl" text="I'm glad you see it that way. Very well then, off you go. Send my regards to your family. I hope to see you again one day. I am sure you will make an excellent commander." /> <string id="oS5Nesmi" text="Better fortifications and higher walls around the keep, also increases the max garrison limit since it provides more space for the resident troops." /> <string id="oSbRD72H" text="Battle Hardened" /> <string id="oT4JNyFp" text="I will assign one of my companions to train your men." /> <string id="oT8DUcHf" text="Landowner needs {TARGET_SETTLEMENT}'s pasture" /> <string id="OtdkOGur" text="Fleet of Foot" /> <string id="otwfa0K3" text="{QUEST_GIVER.LINK}, a gang leader from {SETTLEMENT} wanted you to buy some weapons for {?QUEST_GIVER.GENDER}her{?}his{\?} private business. {?QUEST_GIVER.GENDER}She{?}He{\?} offers you {REWARD_GOLD}{GOLD_ICON} on their delivery. You asked {COMPANION.LINK} to take some of your men and buy {NEEDED_AMOUNT} units of {NEEDED_TYPE} to deliver to {QUEST_GIVER.LINK} in {SETTLEMENT}. They should rejoin your party in {RETURN_DAYS} days." /> <string id="otWlERkc" text="A field for military drills that increases the daily experience gain of all garrisoned units." /> <string id="OTyYJ2Bt" text="{VALUE}% recruitment costs." /> <string id="oumTabhS" text="One of the Family" /> <string id="Ouy4sN5b" text="Thank you.[if:convo_mocking_aristocratic]" /> <string id="ov0u6ahh" text="All right. It was a pleasure doing business with you." /> <string id="Ov3b2b8p" text="I'll help you myself." /> <string id="oVAtPtsu" text="Clear the way! We don't want to use force!" /> <string id="ovDbQIo9" text="Organize festivals and games in the settlement, increasing morale." /> <string id="oVdoauUE" text="Skirmish Phase Master" /> <string id="OVeSBrhv" text="Very well, I will consider this when taking such actions." /> <string id="Owa28Kpr" text="I barely know you, and you're asking me to talk treason?" /> <string id="OWwPj500" text="5% of the village income is paid to the ruler clan as tax{newline}5% less village income for clans" /> <string id="OWXECmbt" text="{VALUE}% damage by infantry in your formation against cavalry." /> <string id="oXY2wnic" text="{ATTACKER} is fighting inside the lord's hall of {DEFENDER}" /> <string id="oYJCP3mt" text="You've failed to stop the deserters. The deserters ravaged the village and left." /> <string id="OyjWJBhI" text="I want to join your army." /> <string id="OymJQD7M" text="Actually, I don't have any available men right now..." /> <string id="OZXEMb2C" text="Oratory" /> <string id="OzyrsZZK" text="You fought your way through the attackers to escape from the settlement. When, after some time your forces regroup, you take a quick tally only to see you have lost the following: {CASUALTIES}.{OTHER_CASUALTIES}" /> <string id="P0iCmQAf" text="{VALUE}% experience from battles to troops in your party equipped with throwing weapons." /> <string id="P10E5o9l" text="{VALUE}% food consumption during sieges in your party." /> <string id="p12tSfCC" text="Ranger's Swiftness" /> <string id="p14S00jq" text="Consequences? You would shed the blood of {RULER.NAME}'s loyal servants just for raising their voices against oppression?[if:convo_confused_normal][ib:closed]" /> <string id="p1buAbOQ" text="The harvest has been poor, and rats have eaten much of our stores. We can eat less and tighten our belts, but if we don't have seed grain left over to plant, we'll starve next year.[if:convo_dismayed][ib:demure2]" /> <string id="p1Y3EU5O" text="Train Militia" /> <string id="P2eOw2sQ" text="{VALUE} relation with the nearest settlement owner clan when you clear a hideout. +1 town loyalty if it is your clan." /> <string id="p2rTaKo8" text="You have no claim to the throne. Even in the unlikely case that others follow you, another usurper will just rise up to defeat you." /> <string id="P2VNGJDa" text="Extortion by Deserters at {SETTLEMENT}" /> <string id="p2WPU1CU" text="Very good then. Now I know whom I slay." /> <string id="p2zZGkZw" text="Camaraderie" /> <string id="P3d4nn88" text="{VALUE}% chance for convincing bandits to leave in peace with barter." /> <string id="P3Uu0Ham" text="Your companion is still working with our smith. I hope they will finish the order in time.[if:convo_approving]" /> <string id="P407baEa" text="I think you would need to rise considerably in the world before I could consider such a thing..." /> <string id="p5OHK0Lh" text="You decided to issue a decree banning the merchants' price-fixing arrangement." /> <string id="P5OjioRl" text="{VALUE}% effectiveness to continuous projects in the governed settlement. " /> <string id="p5Wo8rNb" text="won a duel." /> <string id="p6swAFWn" text="Your men started collecting the revenues..." /> <string id="p78FaTqe" text="What I said about our wages being paid on time..." /> <string id="P7MZ0hZb" text="{QUEST_GIVER.LINK}, a gang leader from {QUEST_SETTLEMENT}, has told you that some bounty hunters captured some of {?QUEST_GIVER.GENDER}her{?}his{\?} gang members and are holding them in their hideout. You told {?QUEST_GIVER.GENDER}her{?}him{\?} you would find them yourself." /> <string id="p8Kfl5u6" text="You lost the battle against the poachers and failed to help {QUEST_GIVER.LINK} as promised." /> <string id="p8pviWlQ" text="{VALUE} battle morale to troops at the beginning of a battle." /> <string id="p8ye30mG" text="Yes, we know where he is. It's just a matter of time to catch them." /> <string id="p9F90bc0" text="New Smithing Part Unlocked: {PART_NAME} for {WEAPON_TYPE}." /> <string id="p9rzYV4T" text="Things have gotten worse for the village, [if:convo_dismayed][ib:nervous2]since we last met {?PLAYER.GENDER}madam{?}sir{\?}. Is it possible that we could pay you a bit less, what about {DISCOUNTED_REWARD}{GOLD_ICON} denars?" /> <string id="Pa1ZtapI" text="Okay. Okay then. We're going." /> <string id="pa7oiQb1" text="Go to the dungeon (Cheat)" /> <string id="PAbVhuKi" text="Not yet. I'm still working on it." /> <string id="paelEWj1" text="Forum" /> <string id="PaG0Blui" text="Become a mercenary for {TARGET_FACTION}" /> <string id="PakhagOy" text="Your clan is now at war with {QUEST_GIVER.LINK}'s lord. Your agreement with {QUEST_GIVER.LINK} was canceled." /> <string id="pAkHwm3k" text="{VALUE}% escape chance to prisoners in your party." /> <string id="PAwDV08b" text="Doctor's Oath" /> <string id="PB5iowxh" text="Nomadic Traditions" /> <string id="pb8fmbVl" text="You asked your {?IS_BATTANIA_OR_KHUZAIT}lorekeeper{?}scholar{\?} to focus particularly on the art of..." /> <string id="pBAx7jTM" text="With whom do you want to meet?" /> <string id="pBb6sevv" text="It is enough to say that I am looking for a new employer, and I will serve loyally so long as I am treated well and paid well." /> <string id="pbDr5JFs" text="{FIRSTNAME} the Steward" /> <string id="PBGiIbEM" text="{ISSUE_GIVER.NAME} Needs Help With Brigands" /> <string id="pBII35Fa" text="As your man were collecting the tax, the headman shouted out to you across the fields that there has been an outbreak of the flux in the village. He warns you, for your own good, to stay away." /> <string id="pbqjBGk0" text="I will be honest. I have plans, and I expect the person I marry to have the income to support them." /> <string id="pbRwAjUN" text="They seem to have no valuable goods." /> <string id="PBZZrK90" text="Yes... Please go on." /> <string id="Pcgqs9aX" text="Here's a quick run down of their training..." /> <string id="PCigQKQ8" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} for {?QUEST_GIVER.GENDER}her{?}his{\?} party. You asked your companion {COMPANION.LINK} and {TROOP_COUNT} of your horsemen to deliver {MOUNT_COUNT} {PLURAL(MOUNT_NAME)} to {QUEST_GIVER.LINK}. {?QUEST_GIVER.GENDER}She{?}He{\?} will pay you {REWARD}{GOLD_ICON} denars when the task is done. They will rejoin your party in {RETURN_DAYS} days." /> <string id="pcrdOlE8" text="I know I can not force you to pay you what you owe me. But I think you will find that a good name is worth more than a bit of livestock..." /> <string id="pcys1RSF" text="{VALUE}% better deals with ransom broker for regular troops." /> <string id="pDa7kOja" text="I know war is cruel, but I don't want to make it crueler than necessary. I'd rather not have the blood of innocents on my conscience, if you don't mind. Let's not raid villages like that." /> <string id="PDf52VCf" text="Thank you for your time anyway." /> <string id="PdKIXiFa" text="Forgive me, {LORD.LINK}, I must give the matter more thought first..." /> <string id="PDLDvUfH" text="All right. I will hire {?PLURAL}all of you{?}you{\?}. Here is {GOLD_AMOUNT}{GOLD_ICON}" /> <string id="PDM8MzCA" text="Bodkin" /> <string id="pdQbJrr4" text="{VALUE}% more likely to have children." /> <string id="pDvv90Th" text="{VALUE}% damage with throwing weapons for every skill point above 200." /> <string id="PE14ZF7l" text="Let me try and convince you. (Persuasion)" /> <string id="PE97ZWvX" text="Not just anybody. If you have a companion that has your complete trust, then I'll agree... Just make sure he is well guarded. Goods attract bandits, as I'm sure you know. I suppose {ALTERNATIVE_TROOP_AMOUNT} well-armed men would be enough.[if:convo_innocent_smile][ib:confident]" /> <string id="PeaiNrSu" text="Clean Thrust" /> <string id="peHCARhM" text="{DEFAULT_TEXT}{ARMY_LEADER.LINK} has ordered that {SETTLEMENT} to be laid waste. {?ARMY_LEADER.GENDER}Her{?}His{\?} troops sweep through the {?IS_CITY}city{?}fortress{\?} taking whatever loot they like and setting fire to the rest." /> <string id="peUxzLsY" text="&quot;Your&quot; goods? These are my goods now." /> <string id="PexmGuOd" text="{?PLAYER.GENDER}Madam{?}Sir{\?}, I am happy to tell that the men you left are patrolling, and already we feel safer. Thank you again.[ib:demure][if:convo_grateful]" /> <string id="pF47ldtJ" text="piece of armour" /> <string id="pF92DagG" text="Expel {CLAN_NAME} from {KINGDOM_NAME}" /> <string id="pFfqWRnf" text="Talent Magnet" /> <string id="pFGhJxyN" text="Siege Engineer" /> <string id="PFNXodyo" text="What sort of tools?" /> <string id="pFSWDNaF" text="No morale penalty for disorganized state in battles, in sally out or when being attacked." /> <string id="PftlaE0x" text="We need {REQUESTED_ITEM_COUNT} {?(REQUESTED_ITEM_COUNT &gt; 1)}{PLURAL(REQUESTED_ITEM)}{?}{REQUESTED_ITEM}{\?} in {NUMBER_OF_DAYS} days. We need to repair some roofs before the next big storms. I can offer {PAYMENT}{GOLD_ICON}. What do you say?" /> <string id="pfxG5Ubu" text="Fine, fine. Take our weapons." /> <string id="pfxvubiK" text="Duties... There are only a few, none of them difficult. The very first thing is to declare your allegiance. An oath of loyalty to our cause. Once that's done, you shall be required to fulfill certain responsibilities. You'll participate in military campaigns, fulfill any duties given to you by your commanders, and most of all you shall attack the enemies of our kingdom wherever you might find them." /> <string id="pFzj52dE" text="You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {MONEY_AMOUNT}{GOLD_ICON} of your hidden wealth. You decide to..." /> <string id="Pg5enC8c" text="Contractors" /> <string id="PG8anNca" text="Settlement loyalty is increased by 0.5 per day{newline}Daily hearth production at villages decreases by 0.25 per day" /> <string id="PgFJLK85" text="{SETTLEMENT_NAME} is raided. It isn’t safe for the villagers to plant their fields, and agreement with {ISSUE_GIVER.LINK} was canceled." /> <string id="PGkFvo77" text="{CURRENT_LIEGE.LINK} is a friend of mine. I cannot imagine betraying {?CURRENT_LIEGE.GENDER}her{?}him{\?}." /> <string id="PgN4BFNs" text="enjoyed the high life." /> <string id="pGyO41lb" text="Yes, I can do that. What skill exactly do you have in mind?" /> <string id="PHAm9BIp" text="{COMPANION.LINK} and the men you sent with {?COMPANION.GENDER}her{?}him{\?} successfully protected the caravan. {QUEST_GIVER.LINK} is happy and sends you {?QUES_GIVER.GENDER}her{?}him{\?} regards with {REWARD_GOLD}{GOLD_ICON} he promised." /> <string id="pHbnAZtt" text="trade like a veteran merchant." /> <string id="pHdIgnYu" text="{VALUE}% damage taken from projectiles by ranged troops in your formation." /> <string id="PHe0oco1" text="You fought your way through the attackers to reach the gates. The defenders open them quickly to let you through. When the gates are safely closed behind you, you take a quick tally only to see you have lost the following: {CASUALTIES}.{OTHER_CASUALTIES}" /> <string id="pHmz4GZN" text="Everything is easier when people are pleased by your presence. Proper grace and etiquette will be useful even among enemies." /> <string id="pHrxeTdc" text="Prisoners:" /> <string id="PI6ikMsc" text="I'm working on it." /> <string id="pIFOcikU" text="{VALUE} prebuilt catapult to the settlement when a siege starts in the governed settlement." /> <string id="Piq3oYmG" text="I'm fine, thank you." /> <string id="PitXi5n6" text="You know we are at war. Surrender or die." /> <string id="PIukmFYA" text="You decided not to get involved and left the village. You have failed to help {QUEST_GIVER.LINK} as promised." /> <string id="PJMbfSPJ" text="You have {NUMBER} new prisoners to recruit." /> <string id="pKquYFTX" text="Steel Maker" /> <string id="pL3s39hv" text="Clever {FIRSTNAME}" /> <string id="PLbxHyPu" text="It varies. I fancy that I have a fine eye for assessing a ransom. There are a dozen little things about a man that will tell you whether he goes to bed hungry, or spices his meat with pepper and cloves from the east. The real money of course is in the aristocracy, and if you ever want to do my job you'll want to learn about every landowning family or tribal chief in Calradia, their estates, their offspring both lawful and bastard, and, of course, their credit with the merchants." /> <string id="PleZrXuO" text="{VALUE}% damage to enemies with less than half of their hit points left." /> <string id="PlhbjNOE" text="Just so you know... I'm not cheap. I want {GOLD_AMOUNT}{GOLD_ICON} as an advance, or there's no deal.[ib:warrior]" /> <string id="plHZYtxF" text="{PLURAL(REQUESTED_MOUNT_NAME)} in Inventory: " /> <string id="plYfFg4A" text="learned how a victory is won." /> <string id="plZVwdlL" text="Send the revenue" /> <string id="pmg9KCqf" text="We have been at peace too long. Our men grow restless." /> <string id="PMio7set" text="Marital Status" /> <string id="pmrjUNEz" text="As it happens, I already have a mercenary contract that I wish to sell. So, no thank you.[if:convo_calm_friendly]" /> <string id="pnAq0a40" text="{VALUE}% travel speed while following a hostile party." /> <string id="PNB9bHJd" text="{VALUE} prisoner limit and -10% escape chance to your prisoners." /> <string id="Pnc8ToV1" text="Just participate in a future tournament in this realm, and say you dedicate your victories to me. {TOURNAMENT_ROUND_GOAL}[ib:hip]" /> <string id="pnQN6LrV" text="The time is not quite right, my {?QUEST_GIVER.GENDER}lady{?}lord{\?}. I don't want to ride into a trap." /> <string id="PnRVabwv" text="Thank you. Just wait in the village. We'll stand lookout and lure them into your ambush. Just wait for the signal." /> <string id="PNxKX3a5" text="I'm afraid I have to consider you my enemy." /> <string id="PoDVgQaz" text="Well, it would take a bit long to discuss this." /> <string id="POp8DAZD" text="{VALUE} prisoner limit." /> <string id="Pp3koSqA" text="This time you'll have to fight for it!" /> <string id="PP8VeNiC" text="I swear that you are my {?LORD.GENDER}khatun{?}khan{\?}, my {?LORD.GENDER}mother{?}father{\?}, my protector..." /> <string id="ppdrgOL8" text="5% more renown from the battles, 15% more income while serving as a mercenary." /> <string id="ppO0hoT6" text="I'll deliver {GRAIN_AMOUNT} sacks of grain as soon as possible {?QUEST_GIVER.GENDER}lady{?}sir{\?}, and try to find some livestock and wine as you requested." /> <string id="PpuRM82X" text="The sword is the weapon of the noble warrior. It is useful both in the battlefield and in court, where it symbolizes a wearer's willingness to fight to protect {?CHILD.GENDER}her{?}his{\?} honor." /> <string id="Pq0bhBUL" text="{VALUE}% damage with two handed weapons." /> <string id="pQaQW1As" text="You cannot ambush right now due to your wounds." /> <string id="PQIYPCDn" text="Very good. I will be waiting for the good news then. Once you return, I'm ready to offer a reward of {REWARD_GOLD}{GOLD_ICON} denars. Just make sure that you defeat at least {TROOP_COUNT} bands no more than a day's ride away from here.[ib:normal][if:convo_bemused]" /> <string id="pQmUIjOQ" text="What I said about raiding villagers..." /> <string id="pQSBdHC7" text="The child has exceptional coordination for someone {?CHILD.GENDER}her{?}his{\?} age, and can catch a tossed ball and eat by {?CHILD.GENDER}herself{?}himself{\?}." /> <string id="Pqsbndn1" text="All right, Be my guest." /> <string id="PQt8lfTX" text="You have failed to return to the {QUEST_GIVER.LINK} in time. {QUEST_GIVER_VILLAGE} and its locals are aware of your misdemeanor." /> <string id="pr5vaFNc" text="{VALUE}% chance of blocking projectiles from behind with a shield on your back." /> <string id="PRadDFN5" text="{SALUTATION}... Well, I hadn't expected this, but I'm very grateful." /> <string id="prcBBqMR" text="{HIDEOUT_DESCRIPTION} You see armed men moving about. As you listen quietly, you hear scraps of conversation about raids, ransoms, and the best places to waylay travellers." /> <string id="PrUauabl" text="As long as the payment is as we talked, you got nothing to worry about." /> <string id="PrzguaEq" text="Thank you. I appreciate your people's help." /> <string id="pS8Iqeja" text="{QUEST_GIVER.LINK} is having problems with smugglers in {ORIGIN_CITY}. {?QUEST_GIVER.GENDER}She{?}He{\?} said that they get their goods from {TARGET_CITY}." /> <string id="pskiLikd" text="After listening to the town merchants, you decided to keep the restrictions on the sale of goods. Your decision made the merchants happy but disappointed {QUEST_GIVER.LINK}." /> <string id="pSSDfAjR" text="Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town." /> <string id="PstO2f5I" text="Granary" /> <string id="PSvarWWW" text="{VALUE} morale while defending in a besieged settlement." /> <string id="PtDgM4Xo" text="They know me as {PLAYER.NAME}. Mark it down, you shall be hearing of me a lot." /> <string id="PThYJE2U" text="Party Speed:" /> <string id="PTj1WtJx" text="The way we ran back there... It shames me to think of it. Next time, let us fight and die rather than let men call us cowards!" /> <string id="ptmYmT6B" text="{VALUE}% experience from battles shared with the troops in your party." /> <string id="PtWQ789Z" text="I'm not sure I trust you people." /> <string id="pUrSIed8" text="You have failed to escort the caravan to its destination." /> <string id="PutoRsWp" text="A courier arrives from the {CLAN_NAME}. They offer you {GOLD_AMOUNT}{GOLD_ICON} in ransom if you will free {CAPTIVE_HERO.NAME}." /> <string id="pV7DLTAu" text="I am sorry, my {?QUEST_GIVER.GENDER}lady{?}lord{\?}. I cannot deliver the {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} you requested." /> <string id="PV7RHgUl" text="Company of Trouble" /> <string id="pvkl6pZh" text="You cannot take troops." /> <string id="pvnY5Jwv" text="{CLAN_LEADER.LINK}, as head of our family, needs to give {?CLAN_LEADER.GENDER}her{?}his{\?} blessing. There are usually financial arrangements to be made." /> <string id="PVO3YFSq" text="Yes we are heading out now." /> <string id="PVPBqy1e" text="You just looted these people." /> <string id="pVPkpP20" text="We may differ on politics, but I hope you'll think me a man with a good heart." /> <string id="PVyZ9vNB" text="{TITLE}, there is something I wish to discuss with you." /> <string id="pw4cUPEn" text="{MOTHER.LINK} has delivered stillborn." /> <string id="pwnqk0Nj" text="Gathered denars from {.%}{SELECTED_ITEM}{.%}" /> <string id="pWObBhj5" text="You cannot assign a party leader as a new governor of a settlement" /> <string id="pwuEqegC" text="Party leader is the only member of the party right now." /> <string id="pWxXvtXP" text="{QUEST_GIVER.LINK}, a headman of {QUEST_SETTLEMENT} told you that a group of deserters have been raiding their village regularly. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to wait in {QUEST_SETTLEMENT} until the deserters arrive..." /> <string id="pWYkIkKj" text="Very well, {PLAYER_SALUTATION}. Tell me what you have in mind." /> <string id="pWyxaauF" text="We support this proposal" /> <string id="pX0MgdZA" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} has been ransomed from the {CAPTURER_FACTION}." /> <string id="PX0Xufmr" text="Spartan" /> <string id="PXhIFXbv" text="organizing households to supply military recruits" /> <string id="PXigJyMs" text="Excellent. You are acting in my name now. Try to be polite but you have every right to use force if they don't cough up what's owed. Good luck.[ib:confident2][if:convo_bored2]" /> <string id="Py5jvZWL" text="type of items" /> <string id="py6Y46sa" text="No, I didn't hear any..." /> <string id="pYgl86Cr" text="Your clan had entered a war with the {QUEST_GIVER.LINK}'s faction. Your agreement was canceled. You can no longer deliver the {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} to {?QUEST_GIVER.GENDER}her{?}him{\?}." /> <string id="PyjCZGlG" text="This town has laws about unauthorized trade. Turn over the goods to me now." /> <string id="PypPEj5Z" text="I will be your loyal {?PLAYER.GENDER}follower{?}man{\?} as long as my breath remains..." /> <string id="PZb8JrMH" text="{VALUE}% daily chance to recover a lame horse." /> <string id="PZfR7hEK" text="What do you want? I have a tournament to prepare for." /> <string id="PZI9Smv3" text="{QUEST_GIVER.LINK}, a gang leader in {SETTLEMENT}, told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs recruits for {?QUEST_GIVER.GENDER}her{?}his{\?} gang. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to recruit {NEEDED_RECRUIT_AMOUNT} looters or bandits into your party, then transfer them to {?QUEST_GIVER.GENDER}her{?}him{\?}. You will be paid for the recruits depending on their experience." /> <string id="pZm7HRDG" text="Don't worry I have no intention to attack." /> <string id="PznnUlI3" text="No morale loss from converting bandit prisoners." /> <string id="PznWhAdU" text="Actually, never mind." /> <string id="PZqGagXt" text="No, not yet. I'm still looking for them." /> <string id="q0RY0dQG" text="We need to talk business." /> <string id="Q0UjYw7V" text="Yes I am sure." /> <string id="q1F03tON" text="Indeed I am, {LORD_SALUTATION}. Forgive my rambling." /> <string id="q2aed7tv" text="Train troops for {ISSUE_OWNER.NAME}" /> <string id="q2gybZYy" text="{VALUE}% damage to your shields." /> <string id="q2Ovtr1s" text="Effects settlement's tax." /> <string id="q2ZDAm2v" text="{VALUE}% garrison food consumption during sieges in the governed settlement." /> <string id="Q39oLjSu" text="One of the entourage was thrown from a horse on the road. The young {?CHILD.GENDER}woman{?}man{\?} set the broken bone and ensured it healed cleanly." /> <string id="q3J9Wb8N" text="If you can afford to pay {GOLD_AMOUNT} {GOLD_ICON} for it, I can teach you right now. Are you sure you want to go through with it?" /> <string id="q3wD0rbq" text="{SETTLEMENT_LINK} is governed by {LORD.LINK}, {FACTION_OFFICIAL} of the {FACTION_TERM}. {KEEP_INFO}" /> <string id="q4wWEbsa" text="You decided not to deliver the items after listening to {COUNTER_OFFER_HERO.LINK}." /> <string id="q5IMLou4" text="{VALUE}% tariff gain in the governed settlement." /> <string id="Q72PJYtf" text="{VALUE} party size for each leadership point above 250." /> <string id="Q74nUiFJ" text="{VALUE}% party speed." /> <string id="Q8LSfvIO" text="{VALUE}% accuracy to ballistas in the governed settlement." /> <string id="Q8VN9UCq" text="Choose the prisoners to be ransomed" /> <string id="Q9RXyDBz" text="{newline} • {HERO.NAME} must use {INFLUENCE_AMOUNT} influence to convince {MERCIFUL_LORD_COUNT} merciful leaders of this action:{newline} {MERCIFUL_LORDS}" /> <string id="Q9VCvUTg" text="{VALUE}% build speed for marketplace, kiln and aqueduct projects." /> <string id="qa3xzdbO" text="I think not. I'm going to give you one chance to leave this district, and never come back under pain of death." /> <string id="qa4FlTWS" text="{RULER.NAME} of the {KINGDOM} takes {SETTLEMENT} as {?RULER.GENDER}her{?}his{\?} fief despite {?RULER.GENDER}her{?}his{\?} council's opposition." /> <string id="qaFyoSF7" text="Good journeys to you, {PLAYER.NAME}." /> <string id="QAg8DQy6" text="You received a message from {QUEST_GIVER.LINK}.\n &quot;Thank you for fighting so valiantly in my name. Please take these {REWARD} denars with our gratitude.&quot;" /> <string id="QakanPLW" text="It will be years before the child can develop the strength, breathing techniques, and patience needed to wield a powerful bow, but it never hurts to start early." /> <string id="qaKh6vRl" text="Let's see if you are as good as your word. If you really manage, I admit, I will be very impressed. I look forward to meeting you again.[if:convo_mocking_aristocratic][ib:closed]" /> <string id="qAn93jVN" text="Improviser" /> <string id="qARDRFqO" text="{VALUE} renown when a tournament is won." /> <string id="qaZDUknZ" text="Natural Leader" /> <string id="QazTA60M" text="Manage garrison" /> <string id="QB4bKAVR" text="You failed to get rid of the smugglers as you told {QUEST_GIVER.LINK} you would do." /> <string id="Qb7N6txQ" text="Mmm. For {BRIBE_COST}{GOLD_ICON} denars, I could be persuaded that this is just harmless scrap metal...[if:convo_mocking_aristocratic][ib:confident]" /> <string id="QbaOoilS" text="Yes, I have brought you a few men." /> <string id="qbelwdxI" text="I still don't see why I should accept what you're asking of me." /> <string id="QbKbGu2h" text="Sheep Farms" /> <string id="qBKmIyYx" text="Strong Arms" /> <string id="qbLkFkWr" text="Usually when there is work to be done this child is nowhere to be found. You've learned some of {?CHILD.GENDER}her{?}his{\?} hiding places, but {?CHILD.GENDER}she{?}he{\?} always seems to find more." /> <string id="QbWK6sWo" text="{VALUE} Bow skill to troops in your formation." /> <string id="QbwNmxrn" text="You told {?CHILD.GENDER}her{?}him{\?} that skill and brains are all very well, but in many situations there is no substitute for sheer brute might." /> <string id="qBx8UbUt" text="Arenicos' Mules" /> <string id="qC298I3g" text="{VALUE}% accuracy penalty to archers in your formation." /> <string id="qcaaJLhx" text="Mercenary Contract" /> <string id="qCaIau4o" text="{VALUE}% persuasion chance." /> <string id="qcl3YTPh" text="Visit the tavern" /> <string id="qClVr2ka" text="This hero cannot lead a party." /> <string id="QCuxL92I" text="Good day, {?PLAYER.GENDER}madam{?}sir{\?}. How can I help you?" /> <string id="QCzB8DDX" text="Ah excellent, these will come in handy." /> <string id="QdEGu0CW" text="A {?INQUIRY_COMPANION.GENDER}woman{?}man{\?} called {INQUIRY_COMPANION.LINK} has passed through here on his way to {COMPANION_SETTLEMENT}. You may catch up to {?INQUIRY_COMPANION.GENDER}her{?}him{\?} if you hurry.[rb:positive]" /> <string id="QDMbaUYv" text="My {?PLAYER.GENDER}lady{?}lord{\?}! please tell me you have decided to release me.[if:convo_nervous]" /> <string id="QDpfYm4c" text="The caravan is moving to {SETTLEMENT_NAME}." /> <string id="qEh4gdjU" text="{QUEST_GIVER.LINK} was imprisoned and your agreement with {?QUEST_GIVER.GENDER}her{?}him{\?} was canceled. You can no longer deliver the {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} to {?QUEST_GIVER.GENDER}her{?}him{\?}." /> <string id="QEhapwtN" text="I own a mine near here. Normally I can find willing villagers to work it, but these days they've been demanding higher and higher wages. Fine. They're out of a job, but I still need to work the mine. If you could perhaps find me some prisoners...[if:convo_normal][ib:confident2]" /> <string id="qEOXka0Q" text="+0.5 Loyalty per day to settlements that have the same culture as their owner clan{newline}Settlement militia production is increased by 1{newline}-0.5 Loyalty per day to settlements with a different culture than its owner clan" /> <string id="qeRRWMfU" text="{DEFAULT_TEXT}{ARMY_LEADER.LINK} fell during the fighting. {?ARMY_LEADER.GENDER}Her{?}His{\?} vengeful troops sweep through the {?IS_CITY}city{?}fortress{\?} taking whatever loot they like and setting fire to the rest." /> <string id="qezuzVuY" text="{FIRSTNAME} the Goat" /> <string id="qfClYYjK" text="Artisans can't sell their products in {ISSUE_GIVER_SETTLEMENT}" /> <string id="QffdjUxf" text="Very well. I'll get my gear and join you outside." /> <string id="qfjgKCty" text="{VALUE}% siege engine build speed increase for each militia." /> <string id="qfjRGjM4" text="Your scouts started to gather information about {SETTLEMENT}." /> <string id="QFKK1H4U" text="Kingdom Destroyed" /> <string id="QfMeoKOm" text="Send troops." /> <string id="qFoMsPIf" text="I'm glad we made it out safe. What will you do now?" /> <string id="Qft5pfYr" text="You have been accused of a crime, and {QUEST_GIVER.LINK} has declared that you are no longer her champion." /> <string id="QGigAhFW" text="You have married with {YOUNG_HERO.LINK} who is the young noble you agreed to be his tutor. {QUEST_GIVER.LINK} no longer expects you to tutor {YOUNG_HERO.LINK} and wishes you a joyful marriage." /> <string id="QGj8zQIc" text="The hand of {MARRIAGE_CANDIDATE.NAME}." /> <string id="QGlhXD4F" text="Select a companion to lead this alley." /> <string id="qGUrhBpI" text="After spending time observing the keep and eavesdropping on the guards, you conclude that there are no prisoners here who you can liberate." /> <string id="qh1Ot0F9" text="They have {STOLEN_GOODS_SIZE} {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%}. They're asking {REQUESTED_PRICE}{GOLD_ICON}. You know that this is the best price you can find anywhere in this district." /> <string id="Qh26ReAv" text="Look, I know that warriors like you can sometimes recruit bandits to your party. Some of those men might want to take their chances working for me. More comfortable in living in town, where there's always drink and women on hand, then roaming endlessly about the countryside, eh? For each one that signs up with me I'll give you a bounty, more if they have some experience.[if:convo_innocent_smile][ib:hip]" /> <string id="QH3shVzb" text="My people can bring you your laborers." /> <string id="QH77Weyq" text="Bulls Eye" /> <string id="qhe6SGa3" text="{FIRSTNAME} Stewbones" /> <string id="QHG6LU1g" text="Ah yes, I've seen cruelty, degradation and degeneracy like you wouldn't believe. Fascinating stuff, all of it." /> <string id="qhL5o55i" text="Your party is starving. You lose {MORALE_PENALTY} morale." /> <string id="QHoCsSZX" text="What if their families can't pay?" /> <string id="qhRC8XWU" text="This hero is currently prisoner." /> <string id="QhyB7MX0" text="Your companion {COMPANION.LINK} and your men return with the news of their success. They dispersed the smugglers as promised to {QUEST_GIVER.LINK}." /> <string id="QHZeCDJy" text="A permanent space that hosts fairs. Citizens can gather, drink dance and socialize, increasing the daily morale of the settlement." /> <string id="qi0wKvPX" text="You failed to catch up to the caravan before it was overwhelmed. {QUEST_GIVER.LINK} will be very upset about this." /> <string id="qI4cicQz" text="It is a disgrace to keep paying tribute to the {ENEMY_KINGDOM_INFORMAL_NAME}." /> <string id="qIAgh9VL" text="Not Married" /> <string id="QIDr1cTd" text="{VALUE}% fall damage taken and +100% kick damage dealt." /> <string id="QiHaWd75" text="Armies lose 20% less daily cohesion." /> <string id="qItLTWR2" text="{VALUE}% recruitment rate of tier 4+ prisoners." /> <string id="QiZfTNWJ" text="{VALUE}% damage bonus from speed while on foot." /> <string id="qJBhadGi" text="{VALUE}% damage with two handed axes and maces." /> <string id="qjpNREwg" text="You don't have any companions or family members." /> <string id="qjuiWN4K" text="{PLAYER.NAME}, you should wait with us in the village to ambush the deserters!" /> <string id="QJVbCLbl" text="Keep safe, husband." /> <string id="qjvDsu8u" text="Metallurgy" /> <string id="QkbbLb4v" text="Two handed weapon damage: +{a0}%" /> <string id="QKIxepj5" text="The lordship of this fief should go to the {RECIPIENT.CLAN}" /> <string id="QKjF5gTR" text="Calculating represents your ability to control your emotions for the sake of your long-term interests." /> <string id="QKNWsJRb" text="Let {PARTY} Go" /> <string id="qKrUyqsD" text="Of course, my {?QUEST_GIVER.GENDER}lady{?}lord{\?}. But sieges are always costly..." /> <string id="qkYCWjTA" text="I appreciate it. I wait for the good news." /> <string id="QLbyXqiV" text="Can I talk to one of your prisoners?" /> <string id="qLdchkGU" text="Yeah... Well, a lot can go wrong if you don't move on these things quickly." /> <string id="QlECaaHt" text="Hmm...They can be useful." /> <string id="QLLeHRWw" text="Herders of {QUEST_SETTLEMENT}" /> <string id="QLNfsk93" text="Town security is increased by 1 per day{newline}Town taxes are reduced by 5%" /> <string id="QlYUE00L" text="Well. We did have an agreement. I do expect you to pay the full amount." /> <string id="QlZc9CNQ" text="Rulers could appoint magistrates to rule in disputes and solve crimes. This could cut down on gang activity and lawlessness, but was often greatly resented by communities." /> <string id="Qm6SGjkb" text="Farewell, my wife. Safe travels, and a swift return." /> <string id="QmaIRD7P" text="{VALUE}% travel speed during nighttime" /> <string id="qmwv27To" text="{FIRSTNAME} the Mouse" /> <string id="QNaKmkt9" text="We're paid to guard this caravan. If you want to rob it, it's going to be over our dead bodies![rf:idle_angry][ib:aggressive]" /> <string id="qNgGoqmI" text="Try to get away." /> <string id="qNSOb7pJ" text="Once again, this is not something I'm happy with..." /> <string id="QNV1b5s5" text="Are those poachers still in business?[ib:normal2][if:convo_undecided_open]" /> <string id="qNxdWLFY" text="So you want me to hunt them down?" /> <string id="QO0EX2O3" text="Sure. I can order one of my companions and {TROOP_AMOUNT} men to escort your herds to pasture in {TARGET_SETTLEMENT}." /> <string id="qObicX7y" text="I swear to heed your judgements according to the laws of the Aserai, and ensure that my kinfolk heed them as well..." /> <string id="qOhDHFyH" text="Are you another one of {QUEST_GIVER.NAME}'s lackeys? Did {?QUEST_GIVER.GENDER}she{?}he{\?} send you to hunt me like an animal? Well, I think you've found you've caught not a hare but a lion.[if:convo_confused_annoyed][ib:aggressive]" /> <string id="QOiPDGbf" text="I have never heard of your clan. I am not sure if I can rely on you or not.[ib:closed][if:convo_grave]" /> <string id="QOMr1QS7" text="{VALUE}% damage against bandits when your troops are sent to confront the enemy." /> <string id="qoqbaHCE" text="After days of imprisonment, you are finally set free when your captors exchange you with {PRISONER_LORD.LINK}." /> <string id="QoubP07U" text="allowing the ruler to grant special privileges to towns" /> <string id="QP3BbOW3" text="Very good. You have my blessing to summon an army if you wish, or, if you prefer to strike quickly, you may do so on your own...[ib:hip][if:convo_mocking_aristocratic]" /> <string id="QPfj9Dbj" text="{VALUE}% morale from victories." /> <string id="qPfJpwGa" text="You have persuaded the poachers to leave the district." /> <string id="qPJJnxM1" text="Successful crafting orders of notables increase your relation by {VALUE} with them." /> <string id="qPpN2wW8" text="{VALUE}% overburdened speed penalty." /> <string id="QpQQJjD6" text="The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer." /> <string id="QPv1b7f8" text="I haven't had the time yet." /> <string id="QqKNxmeF" text="Tradeyard Foreman" /> <string id="QQtJobYP" text="We need time to recover from the hardships of war." /> <string id="QqVLsf0N" text="{VALUE}% charge damage taken." /> <string id="qqzJTfo0" text="Barter line goes here." /> <string id="qR3gQrLi" text="Splendid. We'll need to keep moving around, though, so it might be tricky to find us. My fellow nobles will usually know where to find me though, if you ask them.[if:convo_approving][ib:hip2]" /> <string id="qR6HqHgo" text="Declaration of War" /> <string id="qR9bEE6g" text="A building which provides the means required for the manufacture or repair of buildings. Improves project development speed. Also stonemasons reinforce the walls." /> <string id="QrAowQ5f" text="You have to collect the revenues first." /> <string id="qrej2bOU" text="Our pay has been arriving on time, so rest assured that we've got your back." /> <string id="QRJQ9Wgv" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} has been taken prisoner by the {CAPTOR_FACTION}." /> <string id="qRoQuHe4" text="{VALUE} renown and influence for each issue resolved" /> <string id="QRRgXOrN" text="As expected, your veterans have really sharpened up our boys. Please pass on my thanks to them, {?PLAYER.GENDER}madam{?}sir{\?}.[if:convo_focused_happy][ib:hip]" /> <string id="QRwaQIbm" text="Is in Kingdom" /> <string id="Qs7qs3b0" text="You are the shield of our people against the wolves of the forest, the steppe and the sea." /> <string id="QSaufZ9i" text="One of your parties has lost its leader. It will disband after a day has passed. You can assign a new clan member to lead it, if you wish to keep the party." /> <string id="QskefraA" text="{FIRSTNAME} of the Ram" /> <string id="QsL6qcDb" text="That's very good to hear! Thank you.[if:convo_merry]" /> <string id="QsMEML5E" text="{VALUE}% animal production rate in villages bound to the governed settlement." /> <string id="qsMnnfQ3" text="You failed to clear the hideout in time to prevent further attacks. {QUEST_GIVER.LINK} is disappointed." /> <string id="qsnh0KGS" text="As your friend, I give you my word that I won't breathe a word to anyone else about this conversation." /> <string id="QSPMKz2R" text="You are the chosen of the Sky, and I shall follow your banner as long as my breath remains..." /> <string id="qSy4Ns1N" text="There's someone who might meet your needs who is in here having a drink right now. Goes by the name of {INQUIRY_COMPANION.LINK}." /> <string id="qt5bkw8l" text="On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share." /> <string id="qTFKvGSg" text="Food Shortage" /> <string id="QtmPWQ5a" text="Some of my lads have gone missing. I've got a witness who says they'd gotten themselves dead drunk drinking with another band in these parts who turned out to be filthy bounty hunters. Now my boys are all trussed up, and these treacherous animals aim to turn them in for the bounty.[if:convo_annoyed][ib:closed]" /> <string id="QUeJ4gc3" text="Stiff Upper Lip" /> <string id="QuffbfeU" text="The child asks any adults {?CHILD.GENDER}she{?}he{\?} sees to ask {?CHILD.GENDER}her{?}him{\?} one of the riddles that are loved by your people, and never gives up until it is solved." /> <string id="QUFmBtbk" text="{FIRSTNAME} of the Sandal" /> <string id="QUn2ugIX" text="Thank you. Here's your pay." /> <string id="QuVgluRH" text="my husband" /> <string id="QUXbhsxb" text="{VALUE}% damage with two handed weapons while you have more than 90% of your hit points." /> <string id="QUYwIYEi" text="Item prices are marked relative to the average price." /> <string id="QuzaaBD8" text="Why should I negotiate for your gold, when I have enough men to simply take it?" /> <string id="qvjCYY61" text="{VALUE}% battle morale penalty to enemies with mounted melee kills." /> <string id="qvlln5ej" text="Thanks, I knew I could trust you.[if:convo_happy][ib:confident2]" /> <string id="QvyFYn1b" text="The defenders are routed, and it's clear that {TOWN_NAME} is yours. It's time for you to determine the fate of the {?IS_CITY}city{?}fortress{\?}." /> <string id="QVZMiaV2" text="helping recover stolen goods." /> <string id="qWAmxyYz" text="Back to town center" /> <string id="qwfFgpCT" text="Only my noble vassals have the honour of carrying their own banners. However, after some time in mercenary service, you may earn the opportunity to swear homage to me and become my vassal, gaining the right to choose a banner of your own and fight under it in battle." /> <string id="qWpabhp6" text="{VALUE} experience to wounded units at the end of the battle." /> <string id="QwpHoMJu" text="Minor" /> <string id="QWzGkQrT" text="So we fight, then.[if:idle_angry][ib:warrior]" /> <string id="Qx8LaNhC" text="{DEFENDER} are fighting against {ATTACKER}." /> <string id="qxbBsB1a" text="{VALUE} party limit." /> <string id="QxEPwLyp" text="I'll take your men into my party and show them a bit of the world." /> <string id="QY55NgWl" text="I gave an oath to {CURRENT_LIEGE.LINK} - though I'm not sure he's always kept his oath to me." /> <string id="Qy7Zmmvk" text="You have successfully scouted the target settlements." /> <string id="qyahMgD3" text="Caravan ({A0})" /> <string id="qycE7IO0" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs {._}{ITEM} for {?QUEST_GIVER.GENDER}her{?}his{\?} village. {?QUEST_GIVER.GENDER}She{?}He{\?} offers you {REWARD_GOLD}{GOLD_ICON} for the delivery of the tools. You asked your companion {COMPANION.LINK} and {NEEDED_MEN_COUNT} of your men to deliver {NUMBER_OF_ITEM} {?NUMBER_OF_ITEM&gt;1}units{?}unit{\?} of {._}{ITEM} to {QUEST_GIVER.LINK}. They will rejoin your party in {ALTERNATIVE_SOLUTION_DURATION} days." /> <string id="QYoigG3b" text="I understand. I'd take you prisoner too, if duty demanded. And I will soon, I hope." /> <string id="qYSrlr4q" text="Maybe I should send one of my men to find the animals you need." /> <string id="QZ6IcCIm" text="I want everything you've got." /> <string id="qZpIdBib" text="You can refine two units of iron into one unit of steel, and one unit of crude iron as by-product." /> <string id="R0bJS0pn" text="Make peace with the {OTHER_FACTION}" /> <string id="r0epmJJJ" text="{VALUE}% accuracy penalty to mounted troops in your formation." /> <string id="R1MaIgOb" text="Militia Effect" /> <string id="R1W5Il2d" text="You can take your grievances to your lord, or to whoever sold the land. The law says a buyer has rights, and you need to clear out." /> <string id="R21SLyGK" text="Excellent. You are a brave and loyal warrior. You have my thanks.[ib:hip][if:convo_excited]" /> <string id="r2g61BjX" text="Well, my lads are anxiously waiting..." /> <string id="r2y3n7dR" text="Visited Settlements" /> <string id="R3aVlXGu" text="You lost the battle against {MALE_LESSER_NOBLE_NAME} and failed to help {QUEST_GIVER.LINK} as promised." /> <string id="r3GvpY5n" text="Mercenaries receive influence like vassals for fighting, but it is exchanged at the end of each day for denars at the rate of {GOLD_AMOUNT}{GOLD_ICON} per influence point." /> <string id="r3pGLoKN" text="I accept oaths only from those I can trust to keep them, {PLAYER.NAME}." /> <string id="r46NWboa" text="I'm going to market too. What kind of products do you have?" /> <string id="r4pLtP5V" text="You're right. We agreed on this price. Thank you for your efforts.[if:convo_nervous][ib:normal]" /> <string id="r5Netxy0" text="Your relation is decreased by {MAGNITUDE} with village notables." /> <string id="R5ObSaUN" text="Take a walk around the town center" /> <string id="R6dnhblo" text="Relocation" /> <string id="R6V2Jv3a" text="You have delivered the weapons to the {QUEST_GIVER.LINK} as promised." /> <string id="r77ZrSUJ" text="You're straightforward. I like that." /> <string id="R7A3aPwi" text="A neighboring noble's brutish son took an interest in persecuting {CHILD.NAME}, but the young {?CHILD.GENDER}woman{?}man{\?} gave him reason to look elsewhere for his prey." /> <string id="R7wiHjcL" text="Donated troops exceed party capacity." /> <string id="R85IMErK" text="Well, if you fail we will deal with that, but I would prefer not to." /> <string id="R8JAeEmO" text="Yes, sister.[ib:demure]" /> <string id="R8Lnif8l" text="{VALUE}% swing speed with two handed weapons." /> <string id="r8rwl9ZS" text="Delivered Recruits" /> <string id="r8VcYkUf" text="She expects you to fight in her name and win the tournament." /> <string id="R8vLC6j0" text="{VALUE}% chance to get 1 relation per day with a random notable in the governed settlement." /> <string id="R92XzKXE" text="Take a walk around the castle" /> <string id="R93r6aV7" text="{VALUE}% damage taken from projectiles." /> <string id="R98gwuK1" text="{QUEST_GIVER.LINK} {?QUEST_GIVER.GENDER}lady{?}lord{\?} of {TARGET_SETTLEMENT} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} has been having issues with smugglers running between {TARGET_SETTLEMENT} and {ORIGIN_SETTLEMENT}. You promised to track the smugglers down and chase them away from {TARGET_SETTLEMENT}." /> <string id="r9F1W4KZ" text="Yes? Have you been able to train my men?[if:convo_astonished]" /> <string id="R9NDaOhb" text="The daggers are almost ready. They just need a little more work..." /> <string id="R9O0Y64L" text="{VALUE}% party healing rate while waiting in towns." /> <string id="R9R6imnU" text="Scouts working for {QUEST_GIVER.NAME} marked the hideout on your map" /> <string id="r9Tp4UGy" text="Honeytongue {FIRSTNAME}" /> <string id="Ra2poaEh" text="{VALUE} experience per day to tier 1 and 2 troops." /> <string id="rA9nzrAr" text="{VALUE}% siege engine build rate in your party." /> <string id="RabC7Wzm" text="The headman tells you that most of the villagers can't afford the rest of the tax. They offer crops and other goods as payment in kind." /> <string id="raCa7QXj" text="&quot;This is even better than what I have imagined. Here is your money, and I'm putting a little extra for your effort.&quot;" /> <string id="RACyH7N5" text="Greetings, {PLAYER.NAME}. I suppose that you're here because of that message I sent you. But we are at war now. I can no longer make that offer to you." /> <string id="rAqyKcKZ" text="Who the hell are you? What do you want from us?[if:convo_confused_annoyed][ib:aggressive]" /> <string id="rB96005A" text="The steward is in charge of running the day-to-day affairs of your estate. {?PLAYER_CHILD}Your{?}The{\?} child should learn early how people and supplies are managed." /> <string id="RbDAfDsF" text="{VALUE}% battle morale loss to troops in your formation." /> <string id="rbJEuVKg" text="Things could certainly be better, my {?HERO.GENDER}lady{?}lord{\?}. The merchants say business is slow, and the people complain that goods are expensive and in short supply." /> <string id="RbjN7VQ2" text="Ruler clan earns 3 influence per day{newline}Non-ruler clans lose 0.5 influence per day" /> <string id="rBPI2dvX" text="I don't need the service of strangers. I work only with lords of the realm and loyal mercenaries.[ib:closed][if:convo_grave]" /> <string id="RbToDs0n" text="Here is your cargo. Now it's time for payment." /> <string id="RCa0DpAo" text="You have handed over the revenue to the steward" /> <string id="rCCG4mSJ" text="Projectile Deflection" /> <string id="rCiKbsyW" text="Spare Mounts" /> <string id="RCUGYkGP" text="I am {CONVERSATION_HERO.FIRSTNAME}, {FACTION_DESCRIPTION}." /> <string id="rd229FYG" text="{RULER.NAME} has expelled the {CLAN} clan from the {KINGDOM} with the support of {?RULER.GENDER}her{?}his{\?} council." /> <string id="Rd3m5kyk" text="You have attacked the caravan." /> <string id="RdbLbpgO" text="Castle upgrade costs are reduced by 20%" /> <string id="REWGj2ge" text="a rising new clan" /> <string id="REZyGJGH" text="{VALUE} daily prosperity while building a project in the governed settlement." /> <string id="rFESkhK0" text="{FIRSTNAME} the Slicer" /> <string id="RFH1lDMj" text="Raided Village Count" /> <string id="rFriAZcL" text="Can you really pay me {BASE_REWARD_X_2}{GOLD_ICON} for your freedom?" /> <string id="rfyalLyY" text="What can I say? It's a beautiful world, but filled with so much suffering." /> <string id="rgb6vdon" text="Running speed increased by {a0}%" /> <string id="RGZWdKDx" text="Ah. It makes me so glad to hear you say that!" /> <string id="Rh0DlvvE" text="I'm glad you see it that way. Go on. Continue your training." /> <string id="RH8mgLEk" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} has declared war on the {KINGDOM} with support from half of {?AGGRESSOR_RULER.GENDER}her{?}his{\?} council." /> <string id="rHcVKSbA" text="Iron Mine" /> <string id="rhfgzKtA" text="Tribute from {A0}" /> <string id="RhJdnAQY" text="enjoy the high life." /> <string id="rHtwp8ag" text="{VALUE}% daily chance to gain +1 relationship with a random lord in the same army." /> <string id="RIiVDdi0" text="Effort For The People" /> <string id="riKyIyaa" text="{QUEST_GIVER.LINK}, a gang leader from {QUEST_GIVER_SETTLEMENT}, has offered you to sell {STOLEN_GOODS_SIZE} {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%} for half the normal price, because they were stolen... {?QUEST_GIVER.GENDER}She{?}He{\?} says they are hidden in a remote location. You asked your companion to go buy the goods." /> <string id="RIMXqF1d" text="{VALUE} battle morale at the beginning of a battle when defending." /> <string id="riYecgOn" text="We have heard rumors that you have purchased goods from {QUEST_GIVER.NAME}. Well, our laws require that only merchants resident in the city can buy goods directly from the artisans.[if:convo_annoyed][ib:hip]" /> <string id="rJBgDaxe" text="Your army has disbanded due to lack of cohesion." /> <string id="rJIY7OiR" text="You have to send {NEEDED_TROOP_COUNT} troops with at least tier 2 to this quest." /> <string id="rJwExPKb" text="Do you have a need for fighters, {?PLAYER.GENDER}madam{?}sir{\?}? I am looking for a master. I'll join you for {GOLD_AMOUNT}{GOLD_ICON}" /> <string id="rkHnKmSK" text="{VALUE}% travel speed to throwing weapons of troops in your formation." /> <string id="RkQjllml" text="Given even a few minutes of free time, {?PLAYER_CHILD}your{?}this{\?} child will line up targets and shoot them with {?CHILD.GENDER}her{?}his{\?} home-made bow." /> <string id="rkQptw1O" text="{VALUE}% production in farms, mines, lumber camps and clay pits bound to the governed settlement." /> <string id="rkuAgPSA" text="On the Edge" /> <string id="RkYL5eaP" text="{VALUE}% troop upgrade costs." /> <string id="Rl1AHKSp" text="Royal Privilege" /> <string id="RL8z99Dt" text="Force notables to give you recruits" /> <string id="rlAec9CM" text="Very well. Keep safe." /> <string id="rLcRwkqK" text="You might want to look around here for a {?INQUIRY_COMPANION.GENDER}lady{?}fellow{\?} named {INQUIRY_COMPANION.LINK}. I believe {?INQUIRY_COMPANION.GENDER}she{?}he{\?} might possess that kind of skill." /> <string id="RliyRJKl" text="Provides weapons training for citizens. Increases daily militia recruitment." /> <string id="rLlIVqmY" text="So, were you to acquire a few prisoners in one of your victorious affrays, and wish to relieve yourself of their care and feeding, I or one of my colleagues would be happy to pay for them as a sort of speculative investment." /> <string id="RlMqzqbS" text="Show of Strength" /> <string id="RlP8aYVJ" text="Nobody is looking for help right now." /> <string id="rlqjkZ9Q" text="You have {NUMBER} new perks available for selection." /> <string id="rLs30aPf" text="{VALUE} party size limit." /> <string id="rMagXCrI" text="You don't have enough influence to get the charges dropped." /> <string id="Rmbd2OkI" text="You are usually away from your estate, but when you are able to spend time with {CHILD.NAME}, you encouraged {?CHILD.GENDER}her{?}him{\?} to develop..." /> <string id="RmjvSKVq" text="My colleagues are waiting for your arrival. They won't be happy waiting too long with so many valuables at hand." /> <string id="rmmZayCT" text="{WOUNDED_COUNT} of your men got wounded because of illness." /> <string id="RmW8Wf83" text="{newline} • Party Gold Gain : {PARTY_GOLD_GAIN}" /> <string id="rmydcPP3" text="Party Size:" /> <string id="rMySUGLu" text="I am interested. What are they selling?" /> <string id="RNdrvZJQ" text="You have failed to bring the revenues to the {?QUEST_GIVER.GENDER}lady{?}lord{\?} in time." /> <string id="rNDRyFP4" text="You cleared the hideout and rescued the {QUEST_GIVER.LINK}'s associates. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter. &quot;Thank you for rescuing my men. I'll remember this.&quot;" /> <string id="RNT5hMVb" text="Goods From Market" /> <string id="RO3Zv0K4" text="{newline} • Relation with Settlement Owner : {OWNER.LINK} : {RELATION_CHANGE}" /> <string id="rO704KOG" text="There is no one with the authority to talk to you." /> <string id="rOBRabQz" text="Good. I'm waiting for your good news.[if:convo_mocking_aristocratic]" /> <string id="roIaYqrx" text="Hmm. Has your oath become burdensome, {PLAYER.NAME}? It is unusual to request release from homage, but in respect of your fine service, I will not hold you if you truly wish to end it. Though you would be sorely missed." /> <string id="roTCX8S8" text="{ISSUE_GIVER_1.LINK} mentioned something about needing someone to do some work." /> <string id="rOWyAHPo" text="Mind your own business, Headman." /> <string id="RP2Jn3J4" text="{VALUE}% damage for each engineering skill point over 250 for siege engines in siege bombardment." /> <string id="rPP0OSBm" text="Treating sprained ankles, broken bones and lamed horses are as much a part of a hunting expedition as skinning and gutting your quarry." /> <string id="RQd005zy" text="Equipped bows do not slow you down." /> <string id="rqHFujhr" text="Sacred Majesty" /> <string id="rR8iTDPI" text="Practical Smith" /> <string id="rrCkJgtd" text="We don't know enough about the enemy, [ib:closed][if:convo_thinking]where they are strong and where they are weak. I don't want to lead a huge army through their territory on a wild goose hunt. We need someone to ride through there swiftly, scouting out their garrisons. Can you do this?" /> <string id="RREyouKr" text="Trapper" /> <string id="rRGbn0Sm" text="Thank you {?PLAYER.GENDER}madam{?}sir{\?}. [if:convo_focused_happy][ib:normal]You did a great favor to people of {ISSUE_VILLAGE}." /> <string id="rrh7rSLs" text="Gang Needs Recruits" /> <string id="rrqCZa0H" text="I'll make sure those who stuck their necks out for me, who sweated and bled for me, get their due." /> <string id="rrQx9jaV" text="It seems you're not interested." /> <string id="RrTAX7QE" text="You got the troublesome mercenaries killed off. You get no extra money for the contract, but you did get rid of them as you promised. {QUEST_GIVER.LINK} is grateful and sends {?QUEST_GIVER.GENDER}her{?}his{\?} regards." /> <string id="Rs8xhY46" text="weapon" /> <string id="rSATpMpq" text="Steel Core Shields" /> <string id="RScf2bnd" text="Thank you {?PLAYER.GENDER}milady{?}sir{\?}. My liege {?QUEST_GIVER.GENDER}lady{?}lord{\?} {QUEST_GIVER.NAME} sends {?QUEST_GIVER.GENDER}her{?}his{\?} regards. Here is the reward {?QUEST_GIVER.GENDER}she{?}he{\?} has promised. I must take my leave now.[if:convo_bemused][ib:demure]" /> <string id="rsKhbZpJ" text="Deadshot" /> <string id="RSQbOjub" text="Request a meeting with someone." /> <string id="rsQhD7sC" text="You thought that the villagers have paid enough, so departed from the settlement" /> <string id="Rt2w61N8" text="Don't get involved in this. [if:convo_confused_normal][ib:hip]We've grazed our herds on these hillsides since our fathers' fathers' time. We don't care if one rich bastard gave a couple of bags of silver to another rich bastard. We don't care about title deeds or courts of law or any of that. Custom is custom, and we're not going anywhere!" /> <string id="rTbVn6sJ" text="{VALUE}% barter penalty for items." /> <string id="rtfoywJl" text="Declare war on the {KINGDOM_NAME}" /> <string id="RTNK5FSs" text="No, I don't want to shed your blood." /> <string id="rtP6vnmj" text="I'm not sure we're compatible." /> <string id="rtqD9cnu" text="Yeah, it's a rough world, but there are lots of opportunities to be seized right now if you're not afraid to get your hands a bit dirty." /> <string id="rtTjuJTc" text="Minister of Health" /> <string id="rTvWdMXF" text="{DIED_HERO.LINK} died and your agreement with {?DIED_HERO.GENDER}her{?}him{\?} canceled." /> <string id="RuaA8t97" text="Kingdom Name" /> <string id="RUEfCZBG" text="{VALUE}% sight range during daytime in campaign map." /> <string id="RuHaC2Ck" text="Scutage Tax" /> <string id="RUjPcZhF" text="{?PLAYER_CHILD}Your{?}The{\?} child is rarely even winded after {?CHILD.GENDER}her{?}his{\?} daily exercises." /> <string id="ruP9jbSq" text="10% slower build rate for town projects in settlements." /> <string id="rutgr1VF" text="Or if you can assign a companion for a while, they can stay here and train the men... I will also give you some provisions and money for their expenses and your trouble.[if:convo_thinking]" /> <string id="ruU70rFl" text="You disperse into the shrubs and bushes. The enemies halt and seem to hesitate for a while before resuming their pursuit. {CASUALTIES_AND_LOST_BAGGAGE}" /> <string id="RUZHJMQO" text="Bow Damage: +{a0}%" /> <string id="rv6hk8X2" text="{HERO_BEING_PROPOSED_TO.NAME} to marry {HERO_TO_MARRY.NAME}" /> <string id="RVas572P" text="Raided" /> <string id="RVDojUOM" text="The lands around {SETTLEMENT_LINK} are owned mostly by {LORD.LINK}, {FACTION_OFFICIAL} of the {FACTION_TERM}. {PROSPERITY_INFO}" /> <string id="rVIzHhLO" text="The young {?CHILD.GENDER}woman{?}man{\?}'s social graces helped put other merchants at ease as they exchanged information and worked out deals." /> <string id="RVLPQ4rm" text="My friend. I am almost sad that these meetings are going to come to an end. Well, a deal is a deal. I won't beat around the bush. Here's your final message: {DIRECTIVE}. I wish you luck, right up until the moment that you have to go down.[if:convo_mocking_teasing][ib:closed]" /> <string id="RVNPXS46" text="{VALUE}% security provided by mounted troops in the governed settlement." /> <string id="rvqVuM5o" text="supervising the guards." /> <string id="RWMACSag" text="Enduring Smith" /> <string id="rWnvnufw" text="That could work, if you have the money. But if you don't, I'm willing to take a chance on you. I reckon for {SELECTED_ITEM_COUNT} {.%}{?SELECTED_ITEM_COUNT &gt; 1}{PLURAL(SELECTED_ITEM)}{?}{SELECTED_ITEM}{\?}{.%} you can probably find a market nearby where buyers will pay you a total of {TOTAL_GOLD}{GOLD_ICON}. Here's my offer. I loan you the product. You sell it at whatever price you like, and bring me back {TOTAL_GOLD}{GOLD_ICON} denars. I have little doubt you could find a market where you could get a better price than this, and make a profit.[if:convo_innocent_smile][ib:confident]" /> <string id="RwOzeGc3" text="Release {PRISONER.NAME}" /> <string id="RWxYalkR" text="Be warned, stranger. There's dozens more of us hiding in that wadi over there, just waiting for our signal." /> <string id="rXb91Rwi" text="{VALUE}% experience to melee troops in your party after every battle." /> <string id="RxjuaDum" text="I am glad of that. Don't make me wait too long. Some men say they will pay a debt, and you never see them again.[if:convo_mocking_teasing][ib:confident2]" /> <string id="RXo3edjn" text="Good Lodging" /> <string id="RxqCiO7F" text="competes in tournaments." /> <string id="RxuM5RzJ" text="Cheat: Raid Nearby Village" /> <string id="RY8Fglsk" text="You have persuaded {MALE_LESSER_NOBLE_NAME} to disband his party and return home. You received {REWARD}{GOLD_ICON} in return for your service." /> <string id="RybVf6Nt" text="You were convinced by {MALE_LESSER_NOBLE_NAME} to let him gather support. {QUEST_GIVER.LINK} will be very upset about this." /> <string id="RyfFWmDs" text="No Rest for the Wicked" /> <string id="RYkPTHv1" text="{VALUE}% price penalty while buying from villages." /> <string id="RYOuDxdu" text="Respectfully, my {?PLAYER.GENDER}lady{?}lord{\?}, I must protest this. But of course you are free to do what you will." /> <string id="rYt43AWk" text="{QUEST_GIVER.LINK} accepted your offer to buy the products from an average price. You can now sell those for profits without any obligations to {?QUEST_GIVER.GENDER}her{?}him{\?}." /> <string id="Rz1kkvbK" text="You refused to exempt anyone. Fortunately the villagers were sufficiently cowed by your men, and did not raise a hand." /> <string id="RZdL3Mbt" text="I'm sure your men will take care of those smugglers in no time. I await your good news." /> <string id="rZkQfBxt" text="You asked one of the local merchants to take the young {?CHILD.GENDER}woman{?}man{\?} along with one of his caravans and make {?CHILD.GENDER}her{?}him{\?} learn the secrets of the trade." /> <string id="S0NeQdLp" text="You had an agreement with {QUEST_GIVER.NAME}. Your word is your bond, no matter which side of the law you're on." /> <string id="s1ERZ4ZR" text="You must be the king" /> <string id="s2btPjJf" text="Who the hell are you? If you live in this village, you'd better rustle up some silver and wine. Look lively, eh?[if:convo_confused_annoyed][ib:warrior]" /> <string id="s2lKb22C" text="{ARMY} has been disbanded since other parties has left the army." /> <string id="s3Fna6wY" text="I've always seen myself as someone who sides with the weak of this realm. I don't want to find myself at odds with you." /> <string id="S3RZLOsv" text="You can sense the power in the laminated sinews and wood of this weapon. It was made for the calloused hands of a veteran archer and {CHILD.NAME} may need years to be able to fully draw it back, but you know {?CHILD.GENDER}she{?}he{\?} will be motivated to master it." /> <string id="S4kpdrgw" text="{QUEST_GIVER.LINK}, {?IS_ARTISAN}an artisan{?}a merchant{\?} from {SETTLEMENT}, asked you to follow a fake caravan that was bait for a particularly large and dangerous group of bandits. {?QUEST_GIVER.GENDER}She{?}He{\?} suspects this fake caravan will be attacked on its way to {TARGET_SETTLEMENT}, so {?QUEST_GIVER.GENDER}she{?}he{\?} wants you to follow the caravan from a safe distance and join in the fight once it is attacked. If you succeed, {?QUEST_GIVER.GENDER}she{?}he{\?} promised to pay you {REWARD_GOLD}{GOLD_ICON}. " /> <string id="S5OEsjwg" text="You slip into unconsciousness. After a little while some of the friendlier locals manage to bring you around. A little confused but without any serious injuries, you resolve to be more careful next time." /> <string id="s5pftw9C" text="All right. I accept" /> <string id="S60sDU3j" text="Very good! Here is your money. Thank you.[if:convo_grateful]" /> <string id="S7BMf2Wa" text="{VALUE}% swing damage of crafted weapons." /> <string id="s7idfhBO" text="I am terribly sorry. We are not really compatible with each other." /> <string id="s8z5Ugvm" text="The clan should be expelled" /> <string id="s99TKI9x" text="The nobles aren't trying to starve anyone, but if they don't collect taxes, they won't be able to fight off raiders." /> <string id="S9XsuYap" text="{VALUE} prosperity bonus from civilian projects in the governed settlement." /> <string id="S9yOQgb1" text="You need {RELATION} relation with {HERO.NAME}." /> <string id="S9yUBtKc" text="I don't think you can help me. You need to have some experience in {SKILL_NAME}..." /> <string id="sA2OrT6l" text="Unburdened" /> <string id="SA4JbVo2" text="Your steward acts as magistrate in the lord's absence. {?PLAYER_CHILD}Your{?}The{\?} child will sit at his side as he rules on land disputes, family feuds, and cases of alleged banditry, giving {?CHILD.GENDER}her{?}him{\?} a look at the darker side of life in Calradia." /> <string id="sAobCa9U" text="Brigands are disturbing travelers outside the town. Someone needs to hunt them down." /> <string id="SausWqM5" text="{?CHARACTER.GENDER}She{?}He{\?} disappeared in {YEAR} at the age of {CHARACTER.AGE}. {?CHARACTER.GENDER}She{?}He{\?} was reputed to be {REPUTATION}" /> <string id="sAv1co78" text="{VALUE}% daily chance to increase relation with a notable by 1 when you enter a town." /> <string id="sBahcJcl" text="Idle." /> <string id="SbbAhpTu" text="He is yet to prove himself actually." /> <string id="sbczu2VI" text="Play on, good man." /> <string id="sbFboHmV" text="A courier has arrived from the {MAP_FACTION_NAME}. They offer you peace if you agree to pay a {GOLD_AMOUNT} {GOLD_ICON} daily tribute. Your kingdom will vote whether to accept the offer." /> <string id="SBHwIaVP" text="recovered stolen goods." /> <string id="sbkrplXi" text="{VALUE}% damage with thrust attacks made with polearms." /> <string id="sbmWGPYG" text="You are besieging {SETTLEMENT}. {FURTHER_EXPLANATION}" /> <string id="sBpcOmoi" text="It is something I must do, {LORD_SALUTATION}." /> <string id="SBTTId7I" text="{VALUE}% greater chance of creating masterwork weapons." /> <string id="sbugaHdU" text="Right. Cheers, then." /> <string id="SbYlYGFA" text="Sorry. No one like that has passed through here for a while." /> <string id="sC4ZLZ8x" text="{COMMENT}" /> <string id="sC53NYcA" text="Efficient Campaigner" /> <string id="SCaWkKF1" text="Here is what we've promised, {GOLD_REWARD}{GOLD_ICON} denars. I hope this makes it worth the blood spilled.[if:convo_normal][ib:hip]" /> <string id="scJ2eVhS" text="What I said to you before... [default, should not appear]" /> <string id="scjHmuyF" text="Complete Crafting Orders" /> <string id="scmTEn90" text="You may tell them. {TARGET_SETTLEMENT} will be ours within 60 days." /> <string id="SCpINAZ1" text="hunted down bandits." /> <string id="sd15CQHI" text="You devised a plan to distract the besiegers so you can rush the fortress gates, expecting the defenders to let you in. You and most of your men may get through, but as many as {POSSIBLE_CASUALTIES} {?PLURAL}troops{?}troop{\?} may be lost." /> <string id="SdK678BT" text="{FIRSTNAME} of the Cavern" /> <string id="sdQoXkKq" text="to find {?CHILD.GENDER}her{?}his{\?} own way." /> <string id="SDzIAtiA" text="Prisoners of {SETTLEMENT_NAME}" /> <string id="se5704KH" text="{HERO.NAME} is solving an issue right now." /> <string id="seEyGLMz" text="Go deep into {ENEMY} territory, to {SETTLEMENT_1}, {SETTLEMENT_2} and {SETTLEMENT_3}. [ib:hip][if:convo_normal]I want to know every detail about them, what sort of fortifications they have, whether the walls are well-manned or undergarrisoned, and any other enemy forces in the vicinity." /> <string id="seiduCHq" text="{VALUE}% damage to outnumbered enemies when troops are sent to confront the enemy." /> <string id="SF244Jxx" text="as a noble's ward." /> <string id="sfFkYm0a" text="Your companion has successfully brought the troops {ISSUE_OWNER.LINK} requested. You received {REWARD}{GOLD_ICON}." /> <string id="SfKrjKuO" text="Thrown weapon accuracy: +{a0}%" /> <string id="sfW7oT9e" text="Artisan can't sell products" /> <string id="SFWNy76G" text="As you are not a warrior, you are free to go." /> <string id="sG9bKLdg" text="We welcome valiant warriors into our people, {PLAYER.NAME}, but you must prove yourself. Take your sword to my enemies and make a name for yourself, and we will formally adopt you as one of us. You may be given lands to protect and can speak at our councils." /> <string id="sG9WGOeN" text="{VALUE} party morale when number of mounts is greater than number of foot troops in your party." /> <string id="SGVW6NXR" text="assisted the smith." /> <string id="shf5aY3l" text="I'm listening..." /> <string id="shihxzUN" text="Praise be... {LORD.LINK} met {OTHER_SIDE} and whipped them soundly. Maybe now there will be an end to this war." /> <string id="sHiIwnOb" text="{VALUE}% aiming duration without losing accuracy." /> <string id="Shk9QCDg" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} has declared war on the {KINGDOM}." /> <string id="shNl2Npf" text="What news of the markets?" /> <string id="shU7OlQT" text="You cannot trade while in disguise." /> <string id="shXdvd5p" text="I'm looking for information about the owner of this town." /> <string id="Si3QiLW4" text="{VALUE}% cost of bartering for safe passage." /> <string id="SimMOKbW" text="{VALUE}% daily chance to increase relations with a random notable of opposed sex in the governed settlement." /> <string id="SIMwGiJF" text="{VALUE}% influence gain from winning sieges." /> <string id="siofh72D" text="Thank you, my friend. I'm looking forward to giving my boys their new toys." /> <string id="siWNDxgo" text="{.%}{?NUMBER_OF_ITEM &gt; 1}{NUMBER_OF_ITEM} {PLURAL(ITEM)}{?}one {ITEM}{\?}{.%}" /> <string id="SIxE2LGn" text="{ISSUE_GIVER_1.LINK} mentioned something about needing someone to do some work. And I think {ISSUE_GIVER_2.LINK} and {ISSUE_GIVER_3.LINK} were looking for someone." /> <string id="SJ2qsRdF" text="Low Loyalty" /> <string id="SJ69EYuI" text="To Be Blunt" /> <string id="SJfqzt8m" text="Go on... I'm listening" /> <string id="sjTpEzju" text="Very well. We'll keep waiting." /> <string id="SK43eB6y" text="Return to Army" /> <string id="SKObiqQJ" text="All right then, {PLAYER.NAME}, I will accept this for your sake. But remember, you owe me for this.[if:convo_stern]" /> <string id="Sktmhpbn" text="I am already currently escorting {ESCORTING_PARTY}. I cannot follow you until this task is complete." /> <string id="SKUPHeAw" text="Loose and Move" /> <string id="SLaJsVnq" text="Actually, I have changed my mind." /> <string id="sLjGguGy" text="Sure, they're bastards. But they'll be loyal bastards if you treat them well." /> <string id="SlmhqqH8" text="Town Walls" /> <string id="SlubkZ1A" text="Eliminated" /> <string id="sMCN7eCp" text="Is there any other way to solve this problem?" /> <string id="smdvQWvu" text="{?PLAYER_CHILD}Your{?}This{\?} child loves animals of all kinds. You know that one day {?CHILD.GENDER}she{?}he{\?} will be a great rider." /> <string id="SN3pjZiK" text="You received a message from {QUEST_GIVER.LINK}.\n&quot;Thank you for clearing out that bandits' nest. Please accept these {REWARD}{GOLD_ICON} denars with our gratitude.&quot;" /> <string id="SnEjsXsH" text="defeated an enemy." /> <string id="SNsAlN4R" text="Masterwork" /> <string id="SOHgkGKy" text="Your workshops gather trade rumors." /> <string id="sp52g5AQ" text="Very good, very good. Try to enter five tournaments over the next 45 days or so. Right before the fight you'll hear from my associate how far I want you to go in the rankings before you lose.[if:convo_delighted][ib:hip]" /> <string id="SP7I61x2" text="Perhaps we can talk more when we meet again." /> <string id="sP9ohQTs" text="Forget it" /> <string id="spbYlf0y" text="Faster siege engine production +{a0}%" /> <string id="sPEZq0Yk" text="What's sauce for the goose is sauce for the gander. We've done business for years like this and we're not just going to change things because one party complains.[if:convo_mocking_teasing][ib:hip]" /> <string id="SpIn5pr4" text="After listening to the town merchants, you decided to keep the restrictions on the sale of goods. Your decision made the merchants happy but disappointed the {QUEST_GIVER.LINK}." /> <string id="spj8bYVo" text="Good! I'll mark the hideout for you on a map.[if:convo_excited]" /> <string id="SPs04fam" text="{VALUE}% carrying capacity for your party." /> <string id="SPYDUXvx" text="We meet on the battlefield, then.[if:idle_angry][ib:warrior]" /> <string id="sQBBOKDD" text="{ISSUE_SETTLEMENT} Needs Grain Seeds" /> <string id="SqceZdzH" text="Of course. That's why they're cheap. You get what you pay for. " /> <string id="sQCS90Wq" text="Bow Accuracy: +{a0}%" /> <string id="sqMUtasn" text="Cheap, disposable and effective. What you say?" /> <string id="SqrRaIU5" text="I would like to ask about someone with different expertise." /> <string id="SR9FC5jH" text="A courier has arrived from the {MAP_FACTION_NAME} bearing a peace offer. The {MAP_FACTION_NAME} will pay {GOLD_AMOUNT} {GOLD_ICON} in tribute each day to end the war between your realms. Your kingdom will vote whether to accept the offer." /> <string id="srbMyPXl" text="You can have one of my companions and {REQUIRED_TROOP_AMOUNT} of my men to take your goods to {TARGET_TOWN}" /> <string id="sRBvUj6U" text="The deserter party is defeated. Return back to {QUEST_GIVER.LINK} to claim your rewards." /> <string id="srByX06Y" text="letting all citizens meet and vote on some issues" /> <string id="SSavEblm" text="chased and was chased." /> <string id="SSdYsV4R" text="Fencer Smith" /> <string id="ssljPTUr" text="Merry Men" /> <string id="SSm1kkaB" text="{VALUE} Control skills of infantry, {VALUE} Vigor skills of archers in your formation." /> <string id="St6NxphR" text="Be my guest, who would you like to talk to?" /> <string id="stewardprofession" text="Steward" /> <string id="sTfr1C8H" text="Thank you. But if the storms come before you find them, well, that would be bad for us.[ib:nervous2][if:convo_nervous]" /> <string id="Stykk4VR" text="{VALUE}% more zoom with crossbows." /> <string id="StzVsQ2P" text="{VALUE}% troop wages while your party is in a siege camp." /> <string id="sUfSCLQx" text="Sadly, I've heard no news of an upcoming tournament. I am sure one will be held before too long." /> <string id="sUFw8cDt" text="{VALUE}% morale loss to enemy due to crossbow kills by troops in your formation." /> <string id="SUNKjdZ9" text="Choose a Task" /> <string id="SvahUNo6" text="Ransom Prisoners" /> <string id="SVebFiHQ" text="So looks like {ENEMY_NAME} want war with us. Well, I say we show the bastards who we are!" /> <string id="SvGFarpZ" text="Then I will find and talk to {KING.LINK}." /> <string id="svkQsokb" text="{VALUE}% armor to your mount." /> <string id="sVL8Z0lg" text="You met {QUEST_GIVER.LINK}'s associates near their hideout and demanded they turn over the goods to you, refusing to pay. They refused, and your only option now is to attack the hideout under cover of darkness and take the goods by force." /> <string id="SVrCpvpZ" text="Thank you {PLAYER.NAME}. Our people are grateful to you for what you have done today. Farewell.[if:convo_relaxed_happy]" /> <string id="svuD2vBo" text="You were knocked unconscious while trying to break {PRISONER.NAME} out of the dungeon.{newline}The guards caught you both and threw you in a cell." /> <string id="sVXa3zFx" text="Castle" /> <string id="swgcsLOA" text="{VALUE}% more loot from defeated villagers and caravans." /> <string id="SXbW99CH" text="treated injuries." /> <string id="SXCudsWT" text="State Monopolies" /> <string id="SXgm2b1M" text="You're not going anywhere. Not with your valuables, anyway." /> <string id="SxkaQbSa" text="You approach the gate. The men on the walls watch you closely." /> <string id="sXwOLNo9" text="I don't like turning my back on the enemy like that. For me, death in battle is better than dishonor." /> <string id="sy5Hbp04" text="Safe travels to you, my lady. I hope to see you again soon." /> <string id="sYfvsMwN" text="{QUEST_GIVER.LINK} asked you to raid {NUMBER_OF_TARGET_VILLAGE} {ENEMYFACTION_INFORMALNAME} villages to distract their lords and weaken their armies. {?QUEST_GIVER.GENDER}She{?}He{\?} offers {REWARD_GOLD}{GOLD_ICON} to thank you for your deeds." /> <string id="sYNFwOVg" text="Citizenship" /> <string id="sYrG8rNy" text="{VALUE}% to food consumption, wages and combat related morale loss for each steward point above 250 in your party." /> <string id="SyuxD1aY" text="You delivered the prisoners to {QUEST_GIVER.LINK} as promised and you shared half of the profit with the headman and the villagers." /> <string id="SyxQF0tM" text="{VALUE}% price penalty while selling food items." /> <string id="SzIPvqLk" text="Of course not. If you don't wish to fight yourself - and I understand you might be quite busy - you could use your influence to convince one of the nobles of this realm to hold their next tournament in my honor.[ib:demure2][if:convo_merry]" /> <string id="T0feOigD" text="You decided to stop collecting revenues and leave the village. You told the villagers that they had paid enough, and they were grateful to you." /> <string id="T0LaDdAs" text="It is important that the child of the clan learns about the goods and their prices, that kind of understanding will be useful for all {?CHILD.GENDER}her{?}his{\?} life." /> <string id="t0UGXPV4" text="I'm interested in trading. What kind of products do you have?" /> <string id="T1N2w4uK" text="{VALUE}% chance for double persuasion success." /> <string id="t1tNPPNf" text="I can go meet them and seal this deal myself." /> <string id="T3vJp4PG" text="Whoever grasps how prices work can pluck silver out of thin air." /> <string id="T3x9hVg9" text="{FIRSTNAME} of the Chalice" /> <string id="T4q1DkfF" text="You have completed {QUEST_GIVER.NAME}'s request, you can go back to receive your reward or keep working on more orders." /> <string id="T5H3L9Kw" text="The fever has broken. You are weak but you feel you will recover. You rise from your bed from the first time in days, blinking in the sunlight." /> <string id="T5rM9XgO" text="Leader of the Masses" /> <string id="t5Y0gTGv" text="{ARMY} has been disbanded since the leader couldn't arrived to the point on time." /> <string id="T6d7wtJX" text="Very well. I'll tell them to join your party. Good luck.[if:convo_mocking_aristocratic][ib:hip]" /> <string id="t6FNeiOC" text="{ARMY} has been disbanded since the army leader is dead." /> <string id="T7bMlcj3" text="Prices in {TARGET_SETTLEMENT} are down these days. Enterprising lads like you can do better elsewhere." /> <string id="t87T82jq" text="Owned alleys" /> <string id="t8TfagYL" text="Nobles are encouraged to fortify their estates, and can requisition labor and materials to do so." /> <string id="t968gMty" text="{FIRSTNAME} the {?FEMALE}Lady{?}Bastard{\?}" /> <string id="T9Tgi9is" text="animal" /> <string id="T9Viygs8" text="{VALUE}% construction speed per every 3 prisoners." /> <string id="TaAHFZfd" text="You asked your head of expedition to make sure that your {?CHILD.GENDER}daughter{?}son{\?}..." /> <string id="taJOTFrb" text="Despite its tender age, the baby already starts to show some aptitude in {ATR_1} and {ATR_2}." /> <string id="taKIDPxj" text="Embassies carry gifts and attract bandits. Fighting them off made the trip much more exciting than {?CHILD.GENDER}she{?}he{\?} had expected." /> <string id="TaouqUu7" text="{FIRSTNAME} of the Steps" /> <string id="TaucWWCB" text="Keep at Bay" /> <string id="TauRjAud" text="{NAME} of the {FACTION}" /> <string id="taz5cAtw" text="You failed to train the {YOUNG_HERO.LINK} enough as {QUEST_GIVER.LINK} expected. {?QUEST_GIVER.GENDER}She{?}He{\?} is disappointed." /> <string id="TazumJGN" text="You emerge into the streets. No one is yet aware of what happened in the dungeons, and you hustle {PRISONER.NAME} towards the gates.{newline}You may now leave the {?SETTLEMENT_TYPE}settlement{?}castle{\?}." /> <string id="tb0gqxDZ" text="Here's the plan. We lay an ambush in the village. When they show up, we spring. If you join us, I think we've got a good chance of ridding ourselves of this scourge before they murder us one by one.[if:convo_stern][ib:normal]" /> <string id="TbBmjK8M" text="Desert Born" /> <string id="TBpMffcv" text="Campaigning this season has taken even a higher toll on {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} than it has on my men. The animals will drop dead of exhaustion while my troops soldier on. Yet if we don't keep our stocks up, the enemy will run rings around us.[if:convo_undecided_closed][ib:closed]" /> <string id="tbQ5bUzD" text="Arenicos' Horses" /> <string id="tbR8HmFc" text="No need to worry, I will have my men attend to the matter immediately." /> <string id="TBuyyh2S" text="There you go, that should be enough daggers for your men." /> <string id="Tbv2txJV" text="as a squire." /> <string id="tBx7XXps" text="Types" /> <string id="TcMme3Da" text="{VALUE} daily experience to archers in your party." /> <string id="TCSggNOS" text="You know the dark hearts of men... Those who start as rebels end up turning bandit. Rebellion brings anarchy, not justice. " /> <string id="Tcux6Sru" text="You have failed to defeat all {TOTAL_COUNT} outlaw parties in time as {QUEST_GIVER.LINK} asked. {?QUEST_GIVER.GENDER}She{?}He{\?} is very disappointed." /> <string id="Td2RGRBn" text="Headman in the village requested tools to increase production." /> <string id="tDnfaXKs" text="the service of {.^}{RULER_TITLE} {RULER.NAME}" /> <string id="tDNiLiRM" text="You have failed to win the tournament. " /> <string id="tdvnKIyS" text="Never mind." /> <string id="TdwKwExD" text="Thank you. You can find the caravan just outside the settlement.[if:convo_grateful]" /> <string id="TEhwK74M" text="We are willing to pay {REWARD}{GOLD_ICON} denars for {REQUESTED_ANIMAL_AMOUNT} healthy and strong [if:convo_normal][ib:demure]{.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}{.%}. Unlike us, I'm sure you can travel distant villages easily and find the finest and cheapest ones there." /> <string id="TENbJKpP" text="The {OFFERED_KINGDOM_NAME} is offering you work as a mercenary, paying {GOLD_AMOUNT}{GOLD_ICON} per influence point that you would gain from fighting on their behalf. Do you accept?" /> <string id="tEsgNQOZ" text="{VALUE}% recruitment rate for infantry prisoners." /> <string id="TEUVTPIa" text="Well, we've been resting in town for a while, so our information is probably quite out of date." /> <string id="tf04Piaj" text="You told {?QUEST_GIVER.GENDER}her{?}him{\?} that you will sell the goods personally." /> <string id="tF1G5YLe" text="{newline} • Building Levels Reduced: {LEVELS_LOST}" /> <string id="tf1WPrkn" text="I had hoped that perhaps things would not come to fighting, at least not today.[ib:closed]" /> <string id="Tfb9LNAr" text="You have observed the comings and goings of the guards at the keep. You think you've identified a guard who might be approached and offered a bribe." /> <string id="TFy2VYtM" text="Granary Accountant" /> <string id="TGEgx2Fb" text="Heavens" /> <string id="tGFgar0U" text="Fine. We won't enter at all, then. Good bye." /> <string id="tgj9BuCL" text="You could change this law, my {?PLAYER.GENDER}lady{?}lord{\?}. All of us would be grateful. and we're willing to donate {REWARD}{GOLD_ICON} to show our thanks..." /> <string id="TGYJUUn0" text="Go on." /> <string id="THD3C7xc" text="I have. Here is the {TOTAL_DENARS}{GOLD_ICON} denars just as we agreed.[ib:hip2]" /> <string id="thGHcZMB" text="{VALUE}% battle morale effect to enemy troops with your two handed kills." /> <string id="throwingskillfocus" text="Focus" /> <string id="thugtrait" text="Thug" /> <string id="thxkhXmR" text="Very well. When next we meet, I can't promise things will go so peacefully." /> <string id="THz06NQD" text="It is time to make peace" /> <string id="tI8aoxXC" text="{FIRSTNAME} the Needle" /> <string id="Ti9auMiO" text="{VALUE} hit points." /> <string id="Tj8bGW4b" text="If a man and a woman respect each other, politics should not divide them." /> <string id="TjAQbTab" text="Well, yes, we are looking for a suitable marriage for { OTHER_CLAN_NOMINEE.LINK}." /> <string id="tJc5mZua" text="Your companion has successfully delivered the {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} {QUEST_GIVER.LINK} requested. You received {QUEST_REWARD}{GOLD_ICON} gold in return for your service." /> <string id="TJKi43Hv" text="{FIRSTNAME} of the Scroll" /> <string id="tjudHtDB" text="Effects the power of issue owner in the settlement." /> <string id="tkaEZNpB" text="Of course. But… please hurry, {?PLAYER.GENDER}madame{?}sir{\?}. We can't afford to pay the hired men to sit around. We don't have much money to spare, {?PLAYER.GENDER}madame{?}sir{\?}." /> <string id="TKRsPVMU" text="Yes, I did. Be around when the tournament is over." /> <string id="TkvsBd4H" text="Your companion seems to have a knack with the local never-do-wells. I hear a lot of fine lads have already signed up.[if:convo_relaxed_happy][ib:hip2]" /> <string id="tKW8m6bZ" text="Reward Troops" /> <string id="Tl4yagLi" text="The headman tells you that some households have suffered particularly hard this year from crop failures and bandit depredations. He asks you to forgive their back payments entirely. He hints that they are so desperate that they might resist by force." /> <string id="tLakpr0a" text="Herdsmen of {QUEST_GIVER}" /> <string id="tLapkQqg" text="We won't forget this![if:convo_thinking][ib:aggressive]" /> <string id="TLcnbALt" text="Here are your {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} my {?QUEST_GIVER.GENDER}lady{?}lord{\?}." /> <string id="TLGvIdJB" text="Self Medication" /> <string id="tlLDHAIu" text="Very well. A pleasure doing business with you.[rf:convo_relaxed_happy][ib:demure]" /> <string id="tlNZIH3l" text="Knock down resistance: {a0}% of max. hitpoints" /> <string id="TLuaPAIO" text="{A0} Taxes" /> <string id="tm9PiOMA" text="Special Weapon Order" /> <string id="tMkMi5C7" text="wins wrestling matches." /> <string id="tmqYGwMa" text="Excellent, {PLAYER.NAME}, excellent. I have every confidence in you.[if:idle_happy]" /> <string id="tMUla7vz" text="{?CHILD.GENDER}She{?}He{\?} is light but strong, and can outrun almost all of {?CHILD.GENDER}her{?}his{\?} peers." /> <string id="TmYKKarv" text="{VALUE} two handed skill to infantry troops in your formation." /> <string id="Tn9g83ry" text="Enjoying your drink, {?PLAYER.GENDER}madam{?}sir{\?}?" /> <string id="tNo1Dctm" text="Yes. If you pay me {BASE_REWARD_X_2}{GOLD_ICON}, I will release you" /> <string id="TnW3i5ul" text="We ran back there. I despise running. I prefer to be the wolf, not a rabbit." /> <string id="To8Zkjxu" text="Yes, well, we do hire mercenaries... And some of them, I'll admit, are men of honor. Your reward will be {MERCENARY_AWARD}{GOLD_ICON} for every group of enemies you vanquish, or for an equivalent deed." /> <string id="TOGBPjmO" text="{FIRSTNAME} of the Seal" /> <string id="tp3p7R8E" text="Form Fitting Armor" /> <string id="Tp4X51vX" text="Maybe my men can handle this for you." /> <string id="TpzZgFsA" text="Young And Respectful" /> <string id="Tq0E9sSW" text="{VALUE}% swing speed to infantry in your formation." /> <string id="TQKXkQAT" text="Let me inspect your troops." /> <string id="TQMGppEk" text="Thrown weapon damage: +{a0}%" /> <string id="TQmPcVRZ" text="Too many of our nobles are in captivity. We should make peace to free them." /> <string id="TQyB9rAs" text="{ISSUE_OWNER.NAME}'s associates captured by bounty hunters." /> <string id="TR4ORD1T" text="{VALUE} experience to infantry in your party for each enemy you kill with a two handed weapon." /> <string id="TrewB5c7" text="Now your {?IS_MAP_FACTION}clan{?}kingdom{\?} is at war with the {QUEST_GIVER.LINK}'s lord. Your agreement with {QUEST_GIVER.LINK} becomes invalid." /> <string id="TrGGbtS4" text="{FIRSTNAME} of the Dove" /> <string id="tributeIncome" text="Tribute Income" /> <string id="TrQzYwVD" text="Yes, {?PLAYER.GENDER}my lady{?}lord{\?}. Since we last spoke I had chance to increase my understanding of ranged combat. How to breath, calculate distance, and lead the target if necessary.[if:convo_calm_friendly][ib:normal]" /> <string id="Ts5dZih4" text="You couldn't fully bring {.%}{REQUESTED_GOOD}{.%} to {?QUEST_GIVER.GENDER}her{?}him{\?} in time." /> <string id="tsh4RXNa" text="{VALUE}% tax gain in the governed settlement." /> <string id="TsvBHBdX" text="Tier 3+ clans gain 0.5 influence per day, influence cost of inviting lower tier clans to army are increased by 10%" /> <string id="TtaEimaV" text="{FIRSTNAME} of the Bridge" /> <string id="tTFUSJoe" text="{FIRSTNAME} the Smith" /> <string id="TtGJqRI5" text="Send troops" /> <string id="tthBNejU" text="Have you collected the revenues?[if:convo_undecided_open]" /> <string id="tTM6nPul" text="What can I do for you, {?ISSUE_OWNER.GENDER}madam{?}sir{\?}?" /> <string id="ttpan5jp" text="{CURRENT_LIEGE.LINK} and I have been through a great deal together." /> <string id="TtwAoHfw" text="Blade Master" /> <string id="Tu1Sd2qg" text="Curious Smelter" /> <string id="TUDAvcTR" text="{?CHARACTER.GENDER}She{?}He{\?} was assassinated in {YEAR} at the age of {CHARACTER.AGE}. {?CHARACTER.GENDER}She{?}He{\?} was reputed to be {REPUTATION}" /> <string id="TuIyqMWG" text="The artisans and the merchants are at each other's throats right now. I bet {QUEST_GIVER.NAME} is planning something." /> <string id="TuqmbbqB" text="Ah, yes. Unfortunately, this is no discussion to be had while I am captive. We shall discuss our future after I am freed from these chains." /> <string id="tuv1O7ig" text="Salt the Earth" /> <string id="tvAdOGzc" text="{ARMY_LEADER}'s army has disbanded. The kingdom is now at peace." /> <string id="tvoN5ynt" text="Know-How" /> <string id="tvpAb5qH" text="You are already oath-bound to serve {FACTION_NAME}, are you not?" /> <string id="TVRbkuhC" text="{FIRSTNAME} of the Trident" /> <string id="tvRYz5lr" text="{VALUE}% hit points to your mount." /> <string id="tVYLzFwu" text="Suddenly a brawl starts between your troops and some of the village youth." /> <string id="Tw2FaO0m" text="Land Tax" /> <string id="TW4iKHCt" text="{FIRSTNAME} Foulbreath" /> <string id="TWSRs4gz" text="Farewell, my lady. I shall remain your most ardent admirer." /> <string id="tWZ4a8Ih" text="You are accused in {SETTLEMENT} of a crime and {QUEST_GIVER.LINK} no longer trusts you in this matter." /> <string id="TWZ4abt5" text="I'll keep wandering about, as I've done before. I can make a living. No need to worry." /> <string id="tx37EgiO" text="{VALUE} starting battle morale when you join an ongoing battle of your allies." /> <string id="TX48zCzF" text="{FIRSTNAME} the Carpenter" /> <string id="tx7iJMnc" text="{FIRSTNAME} the Silkvendor" /> <string id="TXDjKUNf" text="What's the problem?" /> <string id="txtsL6QQ" text="You failed to train the troops by the time {QUEST_GIVER.LINK} needed them back. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter. “{?PLAYER.GENDER}Madam{?}Sir{\?}, I expected my men to be returned to me. I consider this a breach of our agreement.”" /> <string id="Txtwv90o" text="Your clan has conquered the town into which you are trying to smuggle weapons. As the {?PLAYER.GENDER}lady{?}lord{\?} of the town you cannot get involved in this kind of activity. Your agreement with the {QUEST_GIVER.LINK} has canceled." /> <string id="TxxbCbUc" text="Good. I have faith in you...[if:convo_mocking_aristocratic]" /> <string id="TXzZwb7n" text="You best back off. Scores of our brothers are just over that ridge over there, waiting for our signal." /> <string id="tYAYIRjr" text="Impale" /> <string id="TyB6y5bh" text="Sledges" /> <string id="TyjDHQUv" text="Knock back resistance: {a0}% of max. hitpoints" /> <string id="TyultuzK" text="That's all I need to know. Thank you." /> <string id="TyvEmZbC" text="{CHILD.NAME} is usually the one who decides what games {?CHILD.GENDER}her{?}his{\?} friends will play, and leads them on imaginary adventures around the estate." /> <string id="tYVW8iQN" text="Talk to army leader" /> <string id="tyzzUNN7" text="You instructed the artisan to teach your the child the basics of managing a workshop." /> <string id="tza4micZ" text="one-handed axes" /> <string id="tzBybYcf" text="I am interested. Who is this {?TARGET_HERO.GENDER}woman{?}man{\?}?" /> <string id="tZCLAkGZ" text="Pillage" /> <string id="tZqbrlV9" text="How can I help you?" /> <string id="TzqxgiQl" text="The men say their wages are late. Best uphold your end of the bargain with them, or they might not keep theirs. It would especially be tricky if they chose to void their contract during a battle, wouldn't you say?" /> <string id="tzuN76ma" text="{FIRSTNAME} of the Axe" /> <string id="TzvGs0v1" text="Well I guess it's too late to change your mind now, I decided to make an example of you.[if:convo_furious][ib:warrior]" /> <string id="tZw45isr" text="Tell the villagers that they made their point and that you're leaving" /> <string id="u0Dc5g4Z" text="You are in your town of {SETTLEMENT_LINK}. {KEEP_INFO}" /> <string id="u0pofzPq" text="Please reconsider. Whether you help me or not, I will make sure other merchants will hear of your decision.[if:convo_very_stern][ib:closed2]" /> <string id="U0UoayfA" text="Good, good. Thank you again." /> <string id="U2buPiec" text="Logistician" /> <string id="U3B7zaQb" text="{VALUE}% movement speed to troops in your formation in snowy and forest terrains." /> <string id="U3cgqyUE" text="Rogue Extraordinaire" /> <string id="u3eGQRn8" text="I am not entirely comfortable discussing this with you." /> <string id="U3LdMEXb" text="Debts" /> <string id="U3LR7dyK" text="Good. I'll be waiting for your messengers.[if:convo_thinking]" /> <string id="U3u2D6Ze" text="I give you my word and bond, to stand by your banner in battle so long as my breath remains..." /> <string id="U4azeSib" text="Take a walk through the lands" /> <string id="u57OuUZR" text="{VALUE}% armor penetration with your attacks." /> <string id="u5zNNZKa" text="Efficient Charcoal Maker" /> <string id="u6GM5Spa" text=" Armies" /> <string id="U7s1LycQ" text="Refers to the Norse practice of appointing independent elders to remind the council of the law and past precedents. This tends to favor those with the education to make complex legal arguments." /> <string id="U7sTASN4" text="{ISSUE_OWNER.LINK}, a gang leader from {QUEST_SETTLEMENT}, has told you that some bounty hunters captured some of {?ISSUE_OWNER.GENDER}her{?}his{\?} gang members and are holding them in their hideout. {?ISSUE_OWNER.GENDER}She{?}He{\?} wants them found and rescued. You agreed to send {TROOP_COUNT} of your men along with a {COMPANION.LINK} to find these bounty hunters and rescue {?ISSUE_OWNER.GENDER}her{?}his{\?} associates. They should be back in {RETURN_DAYS} days." /> <string id="u7yLV7Vr" text="As you try to sneak in, one of the guards recognizes you and raises the alarm! Another quickly slams the gate shut behind you, and you have no choice but to give up." /> <string id="u8DJ8a2D" text="You agreed with the headman to break your agreement with {QUEST_GIVER.LINK}. By doing so you protected the villagers' jobs and now they are grateful to you." /> <string id="U8izV2lM" text="A {?ISSUE_GIVER.GENDER}lady{?}lord{\?} is looking for someone to collect back rents that {?ISSUE_GIVER.GENDER}she{?}he{\?} says are owed to {?ISSUE_GIVER.GENDER}her{?}him{\?}." /> <string id="U90asNb9" text="Artisans in {SETTLEMENT} cannot continue their work because of the overpriced raw materials." /> <string id="u9LBrZnr" text="{FIRSTNAME} the Shark" /> <string id="U9nsz7pg" text="Before {CHILD.NAME} left, you asked the siege engineer to make sure that the young {?CHILD.GENDER}woman{?}man{\?}..." /> <string id="u9oONz9o" text="Rapid Development" /> <string id="u9PPxTNL" text="Save Error!" /> <string id="u9tAQLUf" text="We ran away back there. I hope word does not get around. Not looking forward to seeing the snickers and grins on people's faces the next time we walk into a tavern. Stings worse than arrows, that does." /> <string id="u9vtceCV" text="You are a savior.[if:convo_astonished]" /> <string id="U9z7rvX5" text="Respectfully, you're making a big mistake and I think you're going to regret it.[if:convo_furious]" /> <string id="uakMSJY6" text="Fire versions of siege engines can be constructed." /> <string id="UaKTuz1l" text="{VALUE}% party healing rate while waiting in villages." /> <string id="uaMmmhRV" text="You must conclude your current encounter" /> <string id="uANbQUxg" text="Donkey's Swiftness" /> <string id="UaSddsa2" text="My decision is final." /> <string id="uauMia0D" text=" Characters" /> <string id="UAXaL9ro" text="Leadfoot {FIRSTNAME}" /> <string id="uaYGZUDs" text="{QUEST_GIVER.LINK}, a gang leader from {QUEST_GIVER_SETTLEMENT}, has offered you to sell {STOLEN_GOODS_SIZE} {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%} for half the normal price, because they were stolen.. {?QUEST_GIVER.GENDER}She{?}He{\?} says they are hidden in a remote location. You agreed to buy the goods." /> <string id="UB67Ye3r" text="{VALUE}% damage with polearms for every skill point above 250." /> <string id="uBcBuDKV" text="It's no worse than taking {QUEST_GIVER.NAME}'s silver in the first place for this task. Do think it over.[if:convo_normal][ib:normal]" /> <string id="uBcEUdxu" text="Ownership of the fief should remain as it is" /> <string id="UBk50qwW" text="{FIRSTNAME} of the Mound" /> <string id="ubOtRU3u" text="You have limited access to keep while in disguise." /> <string id="uBT9fuIi" text="Snake-eyes {FIRSTNAME}" /> <string id="UbUokDyI" text="Thank you. We'd appreciate it if you got the goods to us as quickly as possible. Good luck![ib:nervous2][if:convo_excited]" /> <string id="ubZmYdMn" text="Rancid {FIRSTNAME}" /> <string id="uc4M4bhG" text="Well, there is something I want. There is one {?TARGET_HERO.GENDER}lady{?}lord{\?} of the {TARGET_FACTION} with whom I have a long, long relationship. And not a friendly one. Even though we are not now at war, as long as {?TARGET_HERO.GENDER}she{?}he{\?} is free, I know my life and lands are not safe. As I say, it won't be easy at all. But whoever manages to do that, bring {?TARGET_HERO.GENDER}her{?}him{\?} back alive to me, having my gratitude aside, will be a very rich man indeed.[if:convo_grave][ib:closed2]" /> <string id="UC6JdOXk" text="{VALUE}% trade penalty for mounts." /> <string id="ucHrYWaz" text="{VALUE} hit points to troops in your party." /> <string id="UCjFAPnk" text="I am flattered, {?PLAYER.GENDER}my lady{?}sir{\?}." /> <string id="UCpyo9hw" text="Powerful" /> <string id="ucu9u1nS" text="You delivered the prisoners to {QUEST_GIVER.LINK} as promised." /> <string id="uCXGZ2YP" text="Military achievements grant 20% more influence{newline}Troop wages are increased by 10%" /> <string id="UdnXHLSh" text="What do you want exactly?" /> <string id="uDRb7FmU" text="{VALUE}% increased chance for sneaking into towns" /> <string id="UE2X5rAy" text="Trainer" /> <string id="UEn466Y6" text="You have successfully brought the troops {QUEST_GIVER.LINK} requested. You received {REWARD} gold in return for your service." /> <string id="ueUsg9OL" text="I can take your goods to {TARGET_HERO.LINK} in {TARGET_SETTLEMENT} myself." /> <string id="uEV6kKdU" text="You have collected all the supplies that the army commander requested. Return to army and deliver the supplies" /> <string id="UFce0iyy" text="The caravan survived the battle without your help. You failed to keep your promise to {QUEST_GIVER.LINK}." /> <string id="UfpmWfbG" text="{PLAYER.NAME}, you are a {?PLAYER.GENDER}lady{?}lord{\?} without a master, holding lands in your name, with only the barest scrap of a claim to legitimacy. No king in Calradia would accept a lasting peace with you." /> <string id="UfuLKuaI" text="Steel{@Plural}loads of steel{\@}" /> <string id="UGda4FDZ" text="{CHILD.NAME} found work with an artisan for a season, keeping {?CHILD.GENDER}her{?}his{\?} high birth a secret." /> <string id="UgfmaQgx" text="Leave {DEFENDER}" /> <string id="ugHO6Sa6" text="I need more {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?}, specifically, we need {MOUNT_COUNT} and they need to be {PLURAL(MOUNT_NAME)}, because we know how to use them and how they fit our needs. Bring them to me and a bag of {REWARD}{GOLD_ICON} will be right in your pocket.[if:convo_undecided_closed]" /> <string id="Ugm9nO49" text="Valor represents your reputation for risking your life to win glory or wealth or advance your cause." /> <string id="UgRGBWhn" text="{VALUE} security per day while waiting in a town." /> <string id="UHCKXapl" text="The metalworkers' guild asked for them. Don't worry, they'll be melted into scrap." /> <string id="uHJltZ5D" text="Self-made Man" /> <string id="uhOCqJwd" text="{HERO.NAME} is already in the main party." /> <string id="uHY7NqZf" text="I can't do this. I am releasing {TARGET_HERO.NAME}. Tell your master that {TARGET_HERO.NAME} is no longer a prisoner." /> <string id="uhYprSnG" text="I will go to the hideout myself and ambush the bandits." /> <string id="uixuohBp" text="Settlement Projects" /> <string id="UIyhmGKC" text="You have handed over the prisoner {TARGET_HERO.LINK} to {ISSUE_OWNER.LINK}'s agent, who handed you {BASE_REWARD}{GOLD_ICON} denars as promised. He also says; {ISSUE_OWNER.LINK} is grateful for your service and sends {?ISSUE_OWNER.GENDER}her{?}his{\?} regards." /> <string id="uj52xbdr" text="{VALUE} daily experience to ranged troops in your party." /> <string id="uJceH1Dv" text="a Sunor sausage" /> <string id="ujDbk6Qa" text="{FIRSTNAME} the {?FEMALE}Widow{?}Widow-maker{\?}" /> <string id="UjS8JnH5" text="Splendid. I will never forget your service, my friend." /> <string id="UJYaonYM" text="Loyalty and Honor" /> <string id="Uk3qRuCS" text="dey Corvand" /> <string id="UkADS8nQ" text="{VALUE}% draw speed with throwing weapons to troops in your formation." /> <string id="uKc4le8Q" text="Patrols" /> <string id="uKTgBX4S" text="Double the amount of renown gained from tournaments." /> <string id="UKTjwBxk" text="Please be quick about it!" /> <string id="Ukv1FQa2" text="I've changed my mind. You may go on your way." /> <string id="UL8za0AO" text="You are wounded." /> <string id="ulFmGvtj" text="an interest in people." /> <string id="uLiRasv1" text="Maybe you could take them in your party for a while, until they get a bit of experience?[if:convo_thinking]" /> <string id="ULpP07bg" text="You promised to share half of the profit with the headman and the villager." /> <string id="ULtzLvXi" text="{DEFAULT_TEXT}Before {?ARMY_LEADER.GENDER}she{?}he{\?} fell, {ARMY_LEADER.LINK} gave orders that mercy should be shown to the people of {SETTLEMENT}." /> <string id="ULWYVuVw" text="I'm still looking for your goods." /> <string id="ULY7byYc" text="{VALUE}% hearth growth in villages bound to the governed settlement." /> <string id="um4UaneZ" text="You have failed to deliver {REQUESTED_AMOUNT} {.%}{?(REQUESTED_AMOUNT &gt; 1)}{PLURAL(RAW_MATERIALS)}{?}{RAW_MATERIALS}{\?}{.%} to {TARGET_SETTLEMENT} in time as {QUEST_GIVER.LINK} asked you." /> <string id="UMn2QMIk" text="Did you hear {ENEMY_NAME} took {FORTRESS_NAME} by storm? Do you think they'll come here next?" /> <string id="umNyHc3A" text="Bound Village Issues" /> <string id="uNls3bOP" text="Track information level: {a0}" /> <string id="UnQFawna" text="Enter the dungeon" /> <string id="uO99raT7" text="Snotnose {FIRSTNAME}" /> <string id="uoDuiBZR" text="You cannot assign yourself as a governor" /> <string id="UOE7ejgq" text="Here is all I've got. Let's settle up and finish this business." /> <string id="uohYIaSw" text="{VALUE}% build speed for fortifications, aqueducts and barrack projects in the governed settlement." /> <string id="UojHRjdG" text="Access to clean water provides room for growth with healthy citizens and a clean infrastructure. Increases daily Prosperity change." /> <string id="uolvICE4" text="Let's talk again soon, m'lady." /> <string id="Uoy2tTZJ" text="Very well. But perhaps you will reconsider later." /> <string id="UP0pMGDR" text="There are enough bandits around here already. I don't need more on retainer." /> <string id="UpgqdJC0" text="a trip to your realm's court." /> <string id="upK62aLR" text="allowing lords tolls on roads running through their lands" /> <string id="uPwKhAps" text="Can we leave now?" /> <string id="uq7JwT1Z" text="Trade penalty Reduction +{a0}%" /> <string id="UqaNs3ck" text="You are not at war with the besiegers." /> <string id="UQc6zg1Q" text="Owned Alleys" /> <string id="UqDNAZqM" text="Stop waiting" /> <string id="UQhRKJb9" text="Ignore the charges" /> <string id="UQtXV3kf" text="Certainly, you have always been close to our family." /> <string id="UrFzdy4z" text="Daily Consumption" /> <string id="urOywsiw" text="Castle garrison decided to sally out" /> <string id="urSSNtUD" text="{VALUE}% influence gain from donating troops." /> <string id="uRvym4tq" text="Chance of recovery from death due to old age for every clan member." /> <string id="uRZgz63l" text="{VALUE}% damage while wielding a one handed weapon without a shield." /> <string id="UsD0y74h" text="{VALUE}% headshot damage with thrown weapons." /> <string id="UsuOXc25" text="Thanks. [if:convo_stern][ib:closed]Show those troublemakers that the law is the law." /> <string id="UT211jbX" text="Trait Lost" /> <string id="UTaXn4pb" text="Well, I have indeed been misinformed. You may go on your way..." /> <string id="Utq4svjd" text="Splendid. I will be sure that everyone in {MERCHANT_TOWN} hears of your honesty." /> <string id="UTRvswWE" text="As I recall, when you first hired me, it was to fight, not run away. Now, I'm sure what you did back there was sensible, but still, I've earned a bit of a reputation for bravery and I don't care to be called a coward. Those foes we can't beat - let's try to stay a little more clear of them next time, shall we?" /> <string id="uubL3Uck" text="You brought {REQUESTED_ANIMAL_AMOUNT} {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}{.%} to {?QUEST_GIVER.GENDER}her{?}him{\?} as promised." /> <string id="uujU2fSA" text="{FACTION_LIEGE}'s scum" /> <string id="uUkCLZEo" text="Let's see... {ISSUE_GIVER_LIST}." /> <string id="UuQDXIFD" text="hunts down bandits." /> <string id="UuypR3B4" text="{FIRSTNAME} of the Gourd" /> <string id="uuyso3mg" text="Income from Parties" /> <string id="UW1roOES" text="You should discuss this issue with {REDIRECT_HERO_RELATIONSHIP}, who speaks for our family." /> <string id="uw2kKrQk" text="{EXP_VALUE} Skill {?IS_PLURAL_SKILL}Levels{?}Level{\?} and {FOCUS_VALUE} Focus {?IS_PLURAL_FOCUS}Points{?}Point{\?} to {SKILL_ONE}{NEWLINE}{ATTR_VALUE} Attribute {?IS_PLURAL_ATR}Points{?}Point{\?} to {ATTR_NAME}{TRAIT_DESC}{RENOWN_DESC}{GOLD_DESC}" /> <string id="UwbhGhGw" text="I shall stand by your side and not foresake you, and fight until my life leaves my body..." /> <string id="UwEbBanm" text="These are the laws of our town. The artisans don't complain when the laws require us to buy tools from them.[if:convo_bored][ib:closed2]" /> <string id="UWiqIFUb" text="Village hearths increase 20% less." /> <string id="uwmfgcM3" text="We need {REQUESTED_ITEM_COUNT} {.%}{?(REQUESTED_ITEM_COUNT &gt; 1)}{PLURAL(REQUESTED_ITEM)}{?}{REQUESTED_ITEM}{\?}{.%} in {NUMBER_OF_DAYS} days. The village is short on denars so we can make the payment in kind - with {?NUMBER_OF_EXCHANGE_ITEM &gt; 1}{NUMBER_OF_EXCHANGE_ITEM} {._}{PLURAL(EXCHANGE_ITEM)}{?}one {._}{EXCHANGE_ITEM}{\?}. What do you say?" /> <string id="uwmHjy7z" text="You cannot pillage a settlement that has your faction culture.{newline}" /> <string id="UwPs3wmj" text="My liege {NEW_LIEGE.NAME} would welcome your support. Join us!" /> <string id="UWzQsHA2" text="{SETTLEMENT_LINK} is governed by {LORD.LINK}, {FACTION_OFFICIAL} of the {FACTION_TERM}. {PROSPERITY_INFO} {MORALE_INFO}" /> <string id="Ux90sIph" text="{VALUE}% experience gain to garrisoned cavalry in the governed settlement." /> <string id="UXCjNTjF" text="Hurry up. I don't have that much time.[if:convo_annoyed]" /> <string id="UYdvhdDl" text="When cargo went missing, the young {?CHILD.GENDER}woman{?}man{\?} made the inquiries at the local black market that were necessary to get it back." /> <string id="UYhJZya5" text="{VALUE} daily experience to troops in your party." /> <string id="uyTmrmCW" text="{FIRSTNAME} of the Reeds" /> <string id="UYYntLzb" text="{VALUE}% faster recovery from raids for your villages." /> <string id="UZ0mPm8b" text="Each notable yields 0.1 influence per day to the settlement's owner clan{newline}Tax from fortifications 5% decreased" /> <string id="uz7KxUlP" text="Larger shield protection area against projectiles for troops in your formation." /> <string id="UZHvbYTr" text="Mounted Crossbowman" /> <string id="uZIlfFa2" text="We're disbanding. We're all going to {TARGET_SETTLEMENT_LINK}, then we're going our separate ways." /> <string id="UzKyyfbF" text="{VALUE}% gold required while persuading lords to defect to your faction." /> <string id="UzMYZgoE" text="Besiege the castle." /> <string id="uZPweUQg" text="{VALUE} polearm skill to troops in your formation." /> <string id="v0mZi3Zd" text="Devastate {DEVASTATE_INFLUENCE_COST_TEXT}" /> <string id="V0QmrGda" text="Before {CHILD.NAME} left, you asked your warrior to make sure that the young {?CHILD.GENDER}woman{?}man{\?}..." /> <string id="v1bkAxmK" text="You accepted {MERCHANT.LINK}'s request. You've handed over the goods." /> <string id="v1hC6Aem" text="My lady, I wish to profess myself your most ardent admirer." /> <string id="V2v4ZMDT" text="{VALUE}% wages to garrisoned infantry in the governed settlement." /> <string id="v3xdiFfD" text="Make Peace With {KINGDOM_NAME}" /> <string id="V4zyUiai" text="{VALUE} hit points to foot troops in your party." /> <string id="V53EYEXx" text="{VALUE}% combat movement speed." /> <string id="v5HPLGXs" text="You can not transfer less than {LOWER_LIMIT} troops" /> <string id="V5Kygicn" text="It was good to meet you. Come see me if you need anything." /> <string id="v5tPWFFu" text="Then, what is the purpose of this?" /> <string id="V5Za6d4h" text="Your troops have returned from their mission." /> <string id="v75k1FoT" text="Not yet. We need to make more preparations." /> <string id="v7OCHday" text="I suppose back there we had to run away to fight another day, as the hero Cathalac once did. If you remember the story, though, for the next three years he sat by himself in a bog, unable to look anyone else in the eye. So let's not do that too often, shall we?" /> <string id="V7qF7uas" text="I should lead our people, not {CURRENT_LIEGE.NAME}." /> <string id="v7sfiv5m" text="{INSULT_NEWS} {GAME_ACTION_NOTES}" /> <string id="V7YG3nKb" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}she{?}he{\?} needs {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}{.%} for {?QUEST_GIVER.GENDER}her{?}his{\?} village. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to bring {REQUESTED_ANIMAL_AMOUNT} {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}{.%} to {?QUEST_GIVER.GENDER}her{?}him{\?}." /> <string id="v8RwzwqD" text="Piercer" /> <string id="V97vqbIb" text="{VALUE}% experience to troops in your party after battle." /> <string id="v9NohO6l" text="{VALUE} hit points to other heroes in your party." /> <string id="v9tQv4eN" text="I would like to propose an alliance between our families through marriage." /> <string id="va7rEVZn" text="{ISSUE_OWNER.NAME}, a landowner in {ISSUE_SETTLEMENT}, needs some of his watchmen and retainers to gain some real war experience. {?ISSUE_OWNER.GENDER}She{?}He{\?} wants you to take them with you on some fairly safe expeditions, such as hunting some bandits. " /> <string id="VA8BTMBR" text="You must know of my reputation. You know that it's not in my interest to betray your trust." /> <string id="VAFmTAtx" text="won a tournament." /> <string id="vaISh0sx" text="I will go off to make something of myself, then, and shall return to you." /> <string id="vAjNG9yn" text="{?IS_BATTANIA}Bard{?}Minstrel{\?}" /> <string id="vapdvRQO" text="This deal was a mistake. We will not talk again after this last tournament." /> <string id="VawDQKLl" text="Toll Collector" /> <string id="VaxbQby7" text="That sounds like a great deal." /> <string id="vaZDJGMx" text="Construction from Market" /> <string id="VB0GJijE" text="{VALUE}% damage when you hit an enemy in the head with a polearm." /> <string id="vbbc6sIU" text="I regret to tell you that my progress under your tutelage is not satisfactory. I should return to my clan to resume my studies. Thank you for your trouble anyway." /> <string id="vbiA31xT" text="Extortion by Deserters at {SETTLEMENT}" /> <string id="VbRyXBsv" text="If you're going in the direction of {TARGET_SETTLEMENT}, you can perhaps take our herd there to {TARGET_HERO.LINK}. I am willing to pay {REWARD_AMOUNT}{GOLD_ICON} if you deliver them safe and sound.[if:convo_calm_friendly][ib:normal]" /> <string id="VbU8Ue0O" text="After waiting for a while you find a good opportunity to close in undetected beneath the shroud of the night." /> <string id="VbUnP1M5" text="Very well. For now, go in peace." /> <string id="VbWAsWWY" text="Guide the Tutor" /> <string id="vbxQoyN3" text="{RANDOM_HIRE_SENTENCE}" /> <string id="VCREeAF1" text="Disguise yourself and sneak through the gate. ({SNEAK_CHANCE}%)" /> <string id="VdGyUQH0" text="You have captured {TARGET_HERO.LINK}. It looks like {?TARGET_HERO.GENDER}she{?}he{\?} is desperate and very afraid of being sent to {ISSUE_OWNER.LINK} so for {?TARGET_HERO.GENDER}her{?}his{\?} release, {?TARGET_HERO.GENDER}she{?}he{\?} offers a sum of {BASE_REWARD_X_2}{GOLD_ICON} denars, double of what {ISSUE_OWNER.LINK} was willing to pay for his capture. {ISSUE_OWNER.LINK} on the other hand sends you a letter soon after {TARGET_HERO.LINK}'s capture. The letter reads:" /> <string id="VDlbYDmW" text="Please, do it for the sake of our friendship. (-{RELATION_DECREASE} to relation)" /> <string id="VdLkZthN" text="Mathematical Aptitude" /> <string id="vDNbHDfq" text="Tough Steed" /> <string id="vEHaOSIT" text="a mug of sour beer" /> <string id="vEsmC6M6" text="Is there any way we could not be enemies?" /> <string id="veWOovVv" text="Continue..." /> <string id="VFO2aQ4l" text="You don't have enough men." /> <string id="VFO7rMzK" text="Return Days" /> <string id="VFVqjZwY" text="Your troops sweep through the {?IS_CITY}city{?}fortress{\?}, taking whatever loot they like and setting fire to the rest." /> <string id="Vg7Ftrdl" text="You might say that... I work from dawn to late into the night but even so I can barely put bread on the table. Why's that? Because I can't sell my product at a fair price. The law says that I can only sell to local merchants, and at a fixed rate too, so that even when other prices are high I'm still making the same.[if:convo_annoyed]" /> <string id="VgkFpMxF" text="{VALUE}% morale and renown gained from battles won." /> <string id="vh4bBfYq" text="You have accepted {TARGET_HERO.LINK}'s offer and freed {?TARGET_HERO.GENDER}her{?}him{\?}. {?TARGET_HERO.GENDER}She{?}He{\?} and {?TARGET_HERO.GENDER}her{?}his{\?} clan would be very happy. On the other hand {ISSUE_OWNER.LINK} will feel {?ISSUE_OWNER.GENDER}she{?}he{\?} is betrayed and be furious." /> <string id="VHdyQYKI" text="Decrease the sacrificed troop number when trying to get away +{a0}%" /> <string id="vHKkVkAF" text="You have fought well. You are free to go." /> <string id="Vi5Ylvr1" text="{LORD.NAME} is gathering army near {SETTLEMENT}" /> <string id="vivNLdHp" text="Mercenary Connections" /> <string id="VIztLFNQ" text="You need to discuss this with our leader {LEADER.LINK}." /> <string id="VJbQNVDu" text="You don't deserve my coin. This contract is over." /> <string id="VJEM0IcV" text="Let's discuss the details then." /> <string id="VJoCtAvz" text="I gave an oath to my liege." /> <string id="VJYEoOAc" text="Well... You have a point. Go on. We won't bother you any more." /> <string id="vKaeKPJ5" text="Revenue collection was interrupted by a sudden brawl between your troops and young men of the village." /> <string id="vkeHpUEB" text="{RULER.NAME} has decided against giving {SETTLEMENT} to a new clan with the support of with {?RULER.GENDER}her{?}his{\?} council." /> <string id="VktwHCN6" text="Your men have started to collect the tax of {VILLAGE}" /> <string id="VkUMPAfR" text="Thank you for your help. {QUEST_GIVER.LINK} will send your reward as soon as possible.[if:convo_calm_friendly][ib:demure]" /> <string id="vKwndBbe" text="Is there a way to prevent this?" /> <string id="vKxiFQRA" text="All right. I'll wait here and join you in your fight." /> <string id="Vl8BHCvF" text="allowing the ruler to easily revoke fiefs" /> <string id="vl9bawa7" text="{COUNT} {?(COUNT &gt; 1)}{PLURAL(ANIMAL_NAME)} are{?}{ANIMAL_NAME} is{\?} added to your party." /> <string id="vLaoZhkF" text="I follow tournaments, you see, and like to both place and take bets. But of course I need someone who can not only win those tournaments but lose if necessary... if you understand what I mean. Not all the time. That would be too obvious. Here's what I propose. We enter into a partnership for five tournaments. Don't bother memorizing which ones you win and which ones you lose. Before each fight, an associate of my mine will let you know how you should place. Follow my instructions and I promise you will be rewarded handsomely. What do you say?[if:convo_bemused][ib:demure2]" /> <string id="VlbCFDWu" text="What do you want from me?" /> <string id="VldAzBo5" text="I need to say something. What we did to that village - it was wrong. They're innocent farmers and they shouldn't have their homes and fields ransacked and burned like that. I won't do that again." /> <string id="VLLAOXve" text="Waiting until nightfall to ambush" /> <string id="VlOGrGSn" text="Your character started off on the adventuring path at the age of..." /> <string id="VlPD0Dhh" text="Only noble vassals of {FACTION_LEADER} have the honour of carrying their own banners. However, after some time of mercenary service, perhaps you can earn the opportunity to swear homage to {FACTION_LEADER} and become his vassal, gaining the right to choose a banner of your own and fight under it in battle." /> <string id="VlU9nnLY" text="Good. Give us our due, and you can pass." /> <string id="vLVAfcta" text="Thamaskene Steel{@Plural}loads of thamaskene steel{\@}" /> <string id="VM1SGrla" text="{HERO.NAME} is your enemy." /> <string id="VM9xDun7" text="You have successfully raided target villages. Go back to {QUEST_GIVER.LINK} to get your reward." /> <string id="VnECJbmq" text="That is not enough." /> <string id="VNFKqpyV" text="Yes, well, I've been thinking about that." /> <string id="vnG1q18y" text="Shield Bearer" /> <string id="vnJndBgT" text="Quick Draw" /> <string id="VNXgZ8mt" text="Alternatively, if you can assign a companion with {TROOP_COUNT} or so men to this task, they can do the job.[ib:closed][if:convo_undecided_open]" /> <string id="vo0uhUsZ" text="I have high hopes for you, friend. Just follow my directives and we will be rich.[if:convo_relaxed_happy][ib:demure2]" /> <string id="vo3MqtMn" text="You are at death's door, wracked by fever, drifting in and out of consciousness. The healers do not believe that you can recover. You should resolve your final affairs and determine a heir for your clan while you still have the strength to speak." /> <string id="vo8fmqwC" text="Hey... We're just honest traders here, trying to get by in these hard times." /> <string id="vOHc5dxC" text="You now have enough grain seeds to complete the quest. Return to {QUEST_SETTLEMENT} to hand them over." /> <string id="VOr3uoRZ" text="You can only transfer {X} recruit{?IS_PLURAL}s{?}{\?}." /> <string id="VOtKthQU" text="Yes. A kingdom using {CULTURE_ADJECTIVE} law would institute the following: {INITIAL_POLICY_NAMES}." /> <string id="voXpzZdH" text="Hand over the revenue" /> <string id="vp0FClX1" text="{FIRSTNAME} the Cargomaster" /> <string id="Vp8Pwou8" text="Horde Leader" /> <string id="VpGjkNrF" text="I want everything." /> <string id="VpLzd69e" text="Escort Merchant Caravan" /> <string id="vqSHB7mJ" text="Swine Farm" /> <string id="vquApOWo" text="Guards" /> <string id="VRbbIWNf" text="So it shall be." /> <string id="VRLbAaYe" text="Thank you for saving my business {?PLAYER.GENDER}madam{?}sir{\?}. Here is your payment." /> <string id="VrnlUvV8" text="I'm here to deliver you my demands!" /> <string id="vsFVlFa4" text="assists the smiths." /> <string id="vsoyhPnl" text="Frequency" /> <string id="VsqyzWYY" text="Giving Hands" /> <string id="VsriS0iI" text="You refused to exempt anyone, but the residents attacked and killed some of your troops who were separated from the rest, and then ran away." /> <string id="vsxVIDqT" text="Be gone, then." /> <string id="VSzwMDJ2" text="You will be put to death" /> <string id="VT1hSCaw" text="All right." /> <string id="VtjMGTWH" text="{FIRSTNAME} the Scorpion" /> <string id="vTnSa9rr" text="You are no longer allied with {QUEST_GIVER.LINK}'s faction. Your agreement with {QUEST_GIVER.LINK} was terminated." /> <string id="VtSg9OYK" text="I've heard good things about you. They say that you are an accomplished warrior. [if:convo_thinking][ib:closed]Some also say an accomplished commander. I have a proposal for you. There is a young lord from my clan. He is an aspiring warrior and I must say he quite admires you. He wants to learn from you. What do you say? Are you willing to take him under your wings for a while? Let's say {QUEST_DURATION} days?" /> <string id="Vttb0P15" text="We're just harmless nomads..." /> <string id="VTzvlEV8" text="Sparring with total strangers, including some who would happily break {?CHILD.GENDER}her{?}his{\?} teeth if {?CHILD.GENDER}she{?}he{\?} let them, was a new and valuable experience for {CHILD.NAME}." /> <string id="vtZYmAaR" text="I feel good knowing that you're looking after my caravan. Safe journeys, my friend![if:convo_grateful]" /> <string id="vuEyisBW" text="I affirm that you are executor of the will of the Senate and people..." /> <string id="vueZBBYB" text="Indeed. I am not sure why you didn't make up your mind before coming to speak with me." /> <string id="VUjaLmIH" text="Relax. We have permission. Let us pass. " /> <string id="VUma8oHz" text="{VALUE} party size for each town you control." /> <string id="VuwaQjUN" text="{TARGET_HERO.LINK} has managed to escape and {?TARGET_HERO.GENDER}she{?}he{\?} is no longer a prisoner." /> <string id="VUxFbEiW" text="Saddlebags" /> <string id="Vv2ednFa" text="Education" /> <string id="Vv81gkWN" text="Standard Bearer" /> <string id="VVBx07cK" text="The siege engines needed gears and bracings, and the master assigned {?PLAYER_CHILD}your{?}the{\?} child to assist in forging them." /> <string id="vvCwVo7i" text="{DAMAGE} {DAMAGE_TYPE}" /> <string id="VvxGEJoz" text="I am enchanted to have met you, my lady." /> <string id="vw2Q9jJH" text="Yes... There's this old ruin, a place that offers a good view of the roads, and is yet hard to reach. Needless to say, it attracts bandits. A new gang has moved in and they have been giving hell to the caravans and travellers passing by.[ib:closed][if:convo_undecided_open]" /> <string id="vWGQNcu5" text="Veteran's Respect" /> <string id="vwjs6EjJ" text="On balance, the gains we stand to make are not worth the costs and risks. " /> <string id="VWoHoUin" text="There will be no peace between us and the {ENEMY_INFORMAL_NAME}, any more than the wolf makes peace with the sheep." /> <string id="vWt9bvOz" text="{VALUE}% learning rate of new part designs when smithing." /> <string id="VWYrJCje" text="Deeper Sacks" /> <string id="vx4ML2gX" text="Is there someone else other than {INQUIRY_COMPANION.LINK}?" /> <string id="vXCg3OYx" text="So, have you brought them?[if:convo_undecided_open]" /> <string id="VXKGD0ta" text="I want to use your forge." /> <string id="VXkL5Ysd" text="Manage prisoners" /> <string id="VY7WQSgu" text="{VALUE}% resistance to getting staggered while reloading your crossbow." /> <string id="vyaIbCRj" text="Hmm... Perhaps I will need to do more." /> <string id="vYCY931w" text="Any news about my men?" /> <string id="vYj0z0zr" text="{VALUE}% influence cost to initiate kingdom decisions." /> <string id="VYmQmqIv" text="We are considering many offers. You may certainly add your name to the list." /> <string id="VYq93e36" text="A gang leader needs you to buy weapons for {?QUEST_GIVER.GENDER}her{?}his{\?} men." /> <string id="vYRbyXkz" text="The guards won't come after you anymore." /> <string id="vZ01a4cG" text="{QUEST_GIVER.LINK} wants you to clear the hideout that attracts more bandits to {?QUEST_GIVER.GENDER}her{?}his{\?} region." /> <string id="vz4M8SRn" text="I do have one particular task, but it is not really suited to a mercenary.Please carry on with your other duties." /> <string id="VzAqZucZ" text="{HERO.NAME} has pillaged {SETTLEMENT}." /> <string id="vzF9atyv" text="My dear {PLAYER.NAME}, I have been informed that you have captured {TARGET_HERO.LINK}. This is great news. One of my agents will wait for you at the gates of the next settlement that belongs to my clan with the bounty I promised. You should deliver your prisoner to him as soon as you can. I have plans for {?TARGET_HERO.GENDER}her{?}him{\?}. Thank you and best wishes, - {ISSUE_OWNER.LINK}" /> <string id="VZhs6rpG" text="Well, try to speed it up. Once the bounty hunters turn them in, it'll be too late." /> <string id="VzmzX9Ln" text="Tribunes of the Plebs were Roman Republican offices. They were designed to give representation to families without patrician standing, and could veto legislation from the Senate." /> <string id="Vzsu5nZV" text="Forgiveness of Debts" /> <string id="vZtLm43v" text="Citizen Militia" /> <string id="VzzQX4EZ" text="Maybe you're right. I won't get involved in this." /> <string id="W0cfTJQv" text="{VALUE}% upgrade cost of infantry troops." /> <string id="w0FD9U98" text="{QUEST_GIVER.LINK}'s village is raided. Your agreement with {?QUEST_GIVER.GENDER}her{?}him{\?} is moot." /> <string id="W0FR7yy0" text="You are commanding the defenders." /> <string id="w0LOgr9e" text="{VALUE} bonus Vigor and Control skills to bandit units in your party" /> <string id="W0w0Eunx" text="Your companion {COMPANION.LINK} has delivered {ISSUE_GIVER.LINK}'s goods as you promised." /> <string id="W0Zu4iDz" text="Crossbow reload speed: +{a0}%" /> <string id="w1B71sNj" text="Dash and Slash" /> <string id="w1K8XDls" text="{VALUE}% greater chance of creating Fine weapons." /> <string id="W1KJEvit" text="{newline} Levels Lost: {BUILDINGS_LOST_LEVEL}" /> <string id="w1rVTUIs" text="This seems like a simple errand. Would your offer still stand if I get someone else to do it for me?" /> <string id="w290a2DV" text="{FIRSTNAME} the {?IMPERIAL}Sutler{?}Goodstrader{\?}" /> <string id="W2vV5jzj" text="I'll go back to my family. I will remember your help..." /> <string id="w3GIUD3u" text="allowing the ruler to collect special tariffs" /> <string id="w3rcCibp" text="Then I will enter the tournament and reach round {ROUND_COUNT} my lady." /> <string id="w3sfcpoa" text="{RULER.NAME} has decided to give {SETTLEMENT} to a new clan despite the opposition of {?RULER.GENDER}her{?}his{\?} council" /> <string id="W3xUQxAa" text="encouraging lords to have large private armies" /> <string id="w4BzNJYl" text="Casualty survival chance +{a0}%" /> <string id="w4yxgY3F" text="Greetings. If you have any prisoners, I will be happy to buy them from you." /> <string id="w53LSPJ1" text="Resourceful" /> <string id="W5ab31gQ" text="Soon, commander. We are still working on it." /> <string id="w5b79MmE" text="Player clan should be independent." /> <string id="W6pKpEoT" text="You prepare to set off for a grand adventure in Calradia! Here is your character. Continue if you are ready, or go back to make changes." /> <string id="W6X5DffB" text="Thank you for sparing the men to bring us that seed grain, {?PLAYER.GENDER}madam{?}sir{\?}. That should get us through the hard times ahead.[if:convo_grateful][ib:normal]" /> <string id="W6XMWJ8R" text="Castle Charters" /> <string id="W7C30eri" text="Thank you, {?CONVERSATION_NPC.GENDER}madame{?}sir{\?}. It was an honour to serve you.." /> <string id="W7c3BfIX" text="Thus always spoke the tyrant to the oppressed! We can only pray that the Heavens help the just. Now stay out of my way.[if:convo_undecided_closed][ib:closed]" /> <string id="W7PaF7Lr" text="{VALUE}% headshot damage with crossbows." /> <string id="w9olmhv0" text="It is time to declare war" /> <string id="W9pOfMAE" text="{VALUE}% trade penalty when selling smithing weapons." /> <string id="WaGKvsfc" text="Discarded weapons are donated to troops for increased experience." /> <string id="wAhXFoNH" text="You'll have to fight us first![rf:idle_angry][ib:aggressive]" /> <string id="waoSd6tj" text=".. and I shall defend your rights and the rights of your legitimate heirs." /> <string id="Wapbcyxx" text="I'm gathering an army. Summon the lords to rally to my banner. {AMOUNT}{GOLD_ICON}" /> <string id="WaUuhxwv" text="Weight penalty reduced by: {a0}%" /> <string id="way8jWK8" text="no risk of failure" /> <string id="wBBidWVw" text="What have we here? You can't enter the town with so many weapons. Hand them over! You can retrieve them when you leave.[if:convo_thinking][closed2]" /> <string id="WBcw6Z9W" text="{HERO.NAME} is leading an alley." /> <string id="wBgpln4f" text="{VALUE} garrison limit in the governed settlement." /> <string id="wbLnJrJA" text="Ah, well. I can look elsewhere for help, I suppose." /> <string id="wbSXI6iq" text="Approach to the meeting point" /> <string id="wBURlfzR" text="Tier 3+ troops in your party no longer retreat due to low morale" /> <string id="wbwoVfSq" text="You can use a more efficient method of charcoal production that produces three units of charcoal from two units of hardwood." /> <string id="wbxUMLZ8" text="Be on your way, then." /> <string id="wc15ZSpO" text="{VALUE}% greater chance of creating Legendary weapons, chance increases by 1% for every 5 skill points above 275." /> <string id="wCMNQsBu" text="I will put in a word about you to {KING.LINK}." /> <string id="WD6soDM1" text="It was a minor skirmish but a clear victory nonetheless. {CHILD.NAME} wasn't just there when the commander came up with the winning strategy but also took part in executing it." /> <string id="WdIGdHuL" text="Besiege the town." /> <string id="WDp5EAl3" text="Agree to exempt the poor households" /> <string id="wdQ54wn2" text="There's nothing I need right now." /> <string id="WDRTZ8se" text="{newline} • Town Projects Razed: {LEVELS_LOST}{PROJECTS_DESTROYED}" /> <string id="we6jYdRD" text="Double the relationship gain by resolved issues with artisans." /> <string id="webjbgTa" text="trained really hard." /> <string id="WECWpVSw" text="This hero is currently traveling." /> <string id="WEkjz9tg" text="Ah! Yes... We are considering offers... Did you have someone in mind?" /> <string id="weW40mKG" text="Good to hear that! Safe journeys.[if:convo_relaxed_happy]" /> <string id="wF7uiYzy" text="Caravan Ambush" /> <string id="wfb0FnbW" text="At last they've made peace with {ENEMY_NAME}. Good. I hope it lasts." /> <string id="WFFlp3Qi" text="Lead by Example" /> <string id="wFWdhNCN" text="{VALUE}% accuracy penalty with crossbows while mounted." /> <string id="wFXj0bqj" text="My name is {PLAYER.NAME}, {?CONVERSATION_NPC.GENDER}madam{?}sir{\?}. Tell me about yourself." /> <string id="wGAmNQGE" text="{CHARACTER.NAME} does not have much experience in this skill, I can't help {?CHARACTER.GENDER}her{?}him{\?} much. Maybe we can work on something else?" /> <string id="wglTyBbx" text="Thank you, friend. Go in peace.[ib:normal][if:convo_approving]" /> <string id="wgX2nL5Z" text="{SETTLEMENT} is no longer in control of enemy. There is no need to scout that settlement." /> <string id="WhHDg7ag" text="{MALE_LESSER_NOBLE_NAME}{.o} Party" /> <string id="wI393cla" text="Preventive Medicine" /> <string id="WIb9VvEM" text="Collected Troops" /> <string id="WJ7SnBgN" text="Effects settlement's garrison." /> <string id="WJPAWHM9" text="A moment of your time, {?PLAYER.GENDER}ma'am{?}sir{\?}. I hear you've been talking with a well-known scoundrel named {QUEST_GIVER.LINK}. A while ago, a caravan of mine carrying some {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%} was robbed. Now {?QUEST_GIVER.GENDER}she's{?}he's{\?} going around offering to sell the exact same merchandise. The guards won't go beyond the walls to get it back, but you can. I will reward you, and you'll earn the gratitude of all law-abiding townsfolk.[if:convo_nonchalant][ib:normal2]" /> <string id="WJSapWab" text="{?CHILD.GENDER}She{?}He{\?} had a chance to fight in a few minor skirmishes without getting seriously injured." /> <string id="wki8aFec" text="{VALUE}% price penalty while selling equipment." /> <string id="WKIqnKtu" text="{QUEST_TARGET.LINK} has died and your agreement with {QUEST_GIVER.LINK} has been canceled. Your service is no longer needed to solve the issue." /> <string id="wKSA8Qob" text="{VALUE}% charge damage dealt." /> <string id="WL1zcgYx" text="{?CHILD.GENDER}She{?}He{\?} travelled on foot in the company of other pilgrims, often relying on the kindness of strangers for food and shelter." /> <string id="WlAAsJNK" text="{VALUE}% wounded troop recovery speed while in an army." /> <string id="wlhJGG0q" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} has been freed because of a peace declaration." /> <string id="wLrF0mzr" text="{VALUE}% damage with thrust attacks by infantry troops in your formation." /> <string id="wM77S68a" text="What's there to discuss?" /> <string id="Wmq47pvL" text="{DEFAULT_TEXT}{ARMY_LEADER.LINK} had to show mercy to the people of {SETTLEMENT} who were originally descendants of {FACTION}." /> <string id="wmZYHGb9" text="I brought {HERD_AMOUNT} {.%}{?HERD_AMOUNT &gt; 1}{PLURAL(HERD_TYPE)}{?}{HERD_TYPE}{\?}{.%} as we agreed." /> <string id="wNSH1JdJ" text="I have an offer for you: join us, and be set free." /> <string id="wNxhmNOc" text="I am afraid I cannot entertain such a proposal so long as we are at war." /> <string id="WO3EaqB3" text="How can I help you?" /> <string id="WoAgHDrN" text="I'm bringing you in, one way or the other." /> <string id="WOBy5UfY" text="Hand over your goods, or die!" /> <string id="wodLHjnh" text="You or one of your companions with some {ALTERNATIVE_TROOP_AMOUNT} men should do the job. Either way I am willing to pay you {REWARD}{GOLD_ICON}. I doubt they'd stand up long to real warriors.[if:convo_mocking_teasing][ib:closed2]" /> <string id="wOKF17ta" text="I gave an oath to {CURRENT_LIEGE.LINK} - though no oath binds me to serve a weak leader who'll take us all down." /> <string id="WOqxWM67" text="Slick Negotiator" /> <string id="WOriPdox" text="When trouble comes, {?PLAYER_CHILD}your child{?}{?CHILD.GENDER}she{?}he{\?}{\?} faces it head on." /> <string id="WotPuijV" text="That's the right decision. Thank you.[if:convo_calm_friendly][ib:closed]" /> <string id="WOwaHClt" text="{COMPANION.LINK} reported that {?COMPANION.GENDER}she{?}he{\?} had resolved the matter. {NUMBER} {?(NUMBER &gt; 1)}troops{?}troop{\?} you sent joined back to your party." /> <string id="WOXMzO3Z" text="I must think carefully about this." /> <string id="WpCx75Pc" text="{VALUE}% combat movement speed to tier 3+ foot troops in your formation." /> <string id="WpidwcAV" text="If you have a companion who understands this type of work and {ALTERNATIVE_TROOP_AMOUNT} men, I can tell them where to go to get their hands on some prisoners." /> <string id="wPpeHeeX" text="Let me think about this some more." /> <string id="wPwbyBra" text="{VALUE}% damage to shields with throwing weapons." /> <string id="WQa1R55u" text="Poachers Party" /> <string id="wQH1N109" text="War broke out between your clan and the quest giver's realm. Quest canceled." /> <string id="WrJSUsBe" text="Support to king" /> <string id="wrliXWLc" text="You approved the law which prevents price fixing in the markets and rejected the merchants' counter-offer." /> <string id="Wrmqdoz8" text="{VALUE}% party speed bonus from footmen on horses." /> <string id="wrpsJM2u" text="Yes... I hired a band of mercenaries for a campaign some time back. But... normally mercenaries have their own peculiar kind of honor. You pay them, they fight for you, you don't, they go somewhere else. But these ones have made it pretty clear that if I don't keep renewing the contract, they'll turn bandit. I can't afford that right now.[if:convo_thinking][ib:closed]" /> <string id="WRwA0VVS" text="Which one of your clan members did you wish me to retrain?" /> <string id="WSAS3XLC" text="There was someone here not long ago, went by the name of {INQUIRY_COMPANION.LINK}. {?INQUIRY_COMPANION.GENDER}She{?}He{\?} left for {COMPANION_SETTLEMENT}. Perhaps you can find them there, or on the road.[rb:positive]" /> <string id="wsbkjJhz" text="Arena is closed at night." /> <string id="wScKLt7F" text="Let me put things this way... It's not grown on me at all since the last time it happened." /> <string id="wsDNxArW" text="{PEACEMAKER_RULER.NAME} of the {KINGDOM_CONSIDERING_PEACE} has chosen not to make peace with the {KINGDOM}." /> <string id="wsGDDXPN" text="{QUEST_GIVER.LINK}, the headman from {QUEST_GIVER_SETTLEMENT} has asked you to deliver {ANIMAL_COUNT_TO_DELIVER} {.%}{?ANIMAL_COUNT_TO_DELIVER &gt; 1}{PLURAL(HERD_TYPE_TO_DELIVER)}{?}{HERD_TYPE_TO_DELIVER}{\?}{.%} to {TARGET_HERO.LINK} in {TARGET_SETTLEMENT}. {?QUEST_GIVER.GENDER}She{?}He{\?} fears such a large herd will attract attention from the brigands on the way. {QUEST_GIVER.LINK} offers {REWARD_AMOUNT}{GOLD_ICON} for the herd's delivery." /> <string id="WSLHfiwg" text="You have delivered the goods from {QUEST_GIVER.NAME}." /> <string id="wSLO8VgG" text="{VALUE} garrison size in the governed settlement." /> <string id="WsmH9Cfd" text="I will provide what you need." /> <string id="WSU35a7F" text="Marshals" /> <string id="wSwzyr6M" text="Mess with us and we'll sell our lives dearly." /> <string id="wT1ducZX" text="Now. What will the kingdom be called?" /> <string id="wTBtu1t5" text="An open square in the settlement where people can meet, spend time, and share their ideas. Increases influence of the settlement owner." /> <string id="WtCSdcs9" text="You have failed to defeat the bandits, as {QUEST_GIVER.LINK} asked you to do." /> <string id="wtdwqO8i" text="{VALUE}% battle morale penalty to enemies with mounted ranged kills by troops in your formation." /> <string id="wTh00qoj" text="{HERO.NAME} has showed mercy to {SETTLEMENT}." /> <string id="WtjgSaFn" text="In exchange for your loyalty, I offer you the command of some of my best men. And in recognition of your worth, let me present you with this gift, which I hope will serve you well on the battlefield." /> <string id="WTwafRTH" text="Your party has slaughtered some animals to eat." /> <string id="wTx2MNIJ" text="{QUEST_SETTLEMENT} was raided. {QUEST_GIVER.LINK} can no longer fulfill your contract. Agreement was canceled." /> <string id="wTyq7LaM" text="Silkworm Farm" /> <string id="wU76OPxM" text="&quot;This is worse than what I've asked for. I'm cutting {AMOUNT}{GOLD_ICON} from the price.&quot;" /> <string id="WUaSub02" text="{VALUE}% damage with crossbows for every skill point above 200." /> <string id="wUb5h4a3" text="Trained Troops" /> <string id="wuMJobac" text="{FIRSTNAME} the Factor" /> <string id="wUov3khT" text="{VALUE}% resistance to getting staggered while reloading crossbows to troops in your formation." /> <string id="WUWzyzWI" text="Thank you. Your help will be remembered." /> <string id="Wuxn9sDq" text="My sword is yours. For the right sum." /> <string id="WVkc4UgX" text="Continue." /> <string id="wVMPdc8J" text="{A0}'s tariff" /> <string id="WVobv24n" text="Heaven save us if {QUEST_GIVER.NAME} can't get {?QUEST_GIVER.GENDER}her{?}his{\?} hands on more grain." /> <string id="wvQbeHpp" text="{VALUE} bolts per quiver." /> <string id="WvQDatMJ" text="I won't kid you, they're mean bastards, but that's good if you can manage them." /> <string id="wVRwj2ff" text="I'm {CONVERSATION_HERO.FIRSTNAME}. Ask around about me. You'll learn I'm someone you don't want to mess with.[if:convo_stern]" /> <string id="wVyqTlpS" text="Army Needs Supply" /> <string id="Ww3uU5e6" text="Young Adulthood" /> <string id="WWFnlL3O" text="{FACTION_LIEGE}'s followers" /> <string id="wwJGE28v" text="Negotiate with the poachers" /> <string id="WwLy9Src" text="You know we're at war. I can't just let you go." /> <string id="WwzniBzk" text="Because I'll pay you. Silver is better than death, isn't it?" /> <string id="wX0uzvRE" text="playing board games." /> <string id="wX14wxqF" text="You asked {COMPANION.LINK} to deliver at least {WANTED_RECRUIT_AMOUNT} looters and bandits to {ISSUE_GIVER.LINK} in {SETTLEMENT}. They should rejoin your party in {RETURN_DAYS} days." /> <string id="wxDbPiNH" text="Well, you have the reputation of being able to manage ruffians. Maybe you can take them off my hands, find some other lord who has more need of them and more denars to pay them. I've paid their contract for a few months. I can give you a small reward and if you can find a buyer, you can transfer the rest of the contract to him and pocket the down payment.[if:convo_innocent_smile]" /> <string id="wxK1bTZm" text="Do think about it. But make sure you do not end up on the losing side." /> <string id="wynCFpsT" text="This is a wise decision, my {?PLAYER.GENDER}lady{?}lord{\?}. Thank you." /> <string id="WyuIksRB" text="&quot;This weapon does not have the damage type I wanted. I'm cutting {AMOUNT}{GOLD_ICON} from the price.&quot;" /> <string id="WzBo28iT" text="{FIRSTNAME} the Scythe" /> <string id="WZbrxhYm" text="a flask of kefir" /> <string id="WzdhPF7M" text="Well, if we had some extra skilled labor, we could probably melt down old tools and reforge them. That's too much work for just our smith by himself, but maybe he could do it with someone proficient in crafting to help him.[ib:demure2][if:convo_thinking]" /> <string id="wZfbYfoH" text="They will give you {PRODUCT_COUNT} {.%}{?(PRODUCT_COUNT &gt; 1)}{PLURAL(PRODUCT)}{?}{PRODUCT}{\?}{.%}." /> <string id="x04UGQDn" text="Dungeon" /> <string id="x1T8wWNU" text="{VALUE}% attack speed with polearms for every skill point above 250." /> <string id="x2B0OjhI" text="Barracks" /> <string id="x2dvXNQ0" text="You have decided to show mercy to the people of {SETTLEMENT_NAME}.{newline}You can hear disgruntled murmuring among the troops, who have been denied their customary right of pillage." /> <string id="x346Rqle" text="Your clan is now at war with the {QUEST_GIVER.LINK}'s lord. Your agreement was canceled." /> <string id="x3f1w3Gc" text="You have kicked {YOUNG_HERO.LINK} from your clan. Your agreement with {QUEST_GIVER.LINK} was terminated." /> <string id="x3SJTtDj" text="{VALUE} bonus daily experience to troops in your party." /> <string id="x3TO0gkN" text="Is there any progress on the task I gave you?[ib:closed][if:convo_normal]" /> <string id="x3y4bSJz" text="Your Clan Tier needs to be {TIER}.{newline} You need relations of {RELATION} with {HERO.NAME}." /> <string id="X4ITSQOl" text="Which of your people can help us?" /> <string id="x5POJVWw" text="Stop serving {FACTION}" /> <string id="x6knoNnC" text=" Clans" /> <string id="X7Fod9WN" text="I am at your mercy.[if:convo_beaten]" /> <string id="x7k87vj3" text="What can I bring you, {?PLAYER.GENDER}madam{?}sir{\?}? Would you like to taste our local speciality, {DRINK} with {FOOD}?" /> <string id="Xa7PsIao" text="I am sorry. I will not marry without my family's blessing." /> <string id="XAdBVsXV" text="Clan members in an army" /> <string id="xADZi2bK" text="I'll go and find my men. I will remember your help..." /> <string id="xaNpQsjh" text="The child seems to never tire, running {?CHILD.GENDER}her{?}his{\?} caretakers ragged, and is rarely cranky." /> <string id="XaPMUJV0" text="Whatever you have, I'm taking it. Surrender or die!" /> <string id="XAvwP3Ce" text="Break in to help the defenders" /> <string id="Xaw2CoCG" text="25% production bonus to horse, mule, cow and sheep in villages owned by Khuzait rulers." /> <string id="xAWvm25T" text="Effects settlement's loyalty." /> <string id="XaZyU3Cn" text="{AGGRESSOR_RULER.NAME} of the {AGGRESSOR_KINGDOM} chose not to go to war with the {KINGDOM} despite the wishes of {?AGGRESSOR_RULER.GENDER}her{?}his{\?} council." /> <string id="xBaL3RM4" text="Well, as you know we're not farmers or artisans. I need {NEEDED_AMOUNT} {.%}{NEEDED_TYPE}{.%}. Don't mind the quality, just buy the weapons. Bring them to me and {REWARD_GOLD}{GOLD_ICON} is yours. Got it?[if:convo_bored]" /> <string id="xbFa2L9A" text="We will not forget this." /> <string id="XbnhxZbo" text="{PLAYER.NAME}.. Is that you? Am I free?" /> <string id="XbQFAKUz" text="{PRISONER_LORD.LINK}{?PRISONER_LORD_HAS_FACTION_LINK} of the {PRISONER_LORD_FACTION_LINK}{?}{\?} has died while being held captive by the {CAPTURER_FACTION}." /> <string id="xbVCRbUu" text="You hunted {CURRENT_COUNT}/{TOTAL_COUNT} gang of brigands." /> <string id="xbvei0Cb" text="Feudal Inheritance" /> <string id="xbvgc8Sp" text="This solution will cost {INFLUENCE} influence." /> <string id="xbvQzR2B" text="Your men should be on their way." /> <string id="xc4ossl0" text="Infancy" /> <string id="xCjCHRcS" text="As you wish. I hereby declare your oaths to be null and void. You will no longer hold land or titles in my name, and you are released from your duties to my house. You are free, {PLAYER.NAME}." /> <string id="XCJGl82o" text="Do you think you can pull one over on me? Now hand over the weapons![if:convo_furious][ib:aggressive]" /> <string id="xCy5AXrz" text="I'll have your head on a pike for this, you bastard! Someday![if:convo_furious][ib:agressive]" /> <string id="xcyr5Oq2" text="Half of the coin is enough for our needs." /> <string id="xd0MAjMf" text="Let it be known that you are one of us. We shall defend your rights as you defend ours. You may be granted lands in our domains and the authority to judge disputes." /> <string id="XD39Ra5X" text="The scholar advises a lord on subjects such as history, medicine, heraldry and even engineering. {?PLAYER_CHILD}Your{?}The{\?} child should gain a respect for learning." /> <string id="XD7xYD0U" text="I want you to join my army. ({INFLUENCE_COST}{INFLUENCE_ICON})" /> <string id="XDafe4Bg" text="The {?IS_BATTANIA}bard{?}minstrel{\?} will take the child along on his adventures in town and you've indicated that you'll turn a blind eye, considering it a useful skill to know how to get in and out of trouble." /> <string id="xDikJxbO" text="Your party is above your companion limits. Due to that some of the companions might leave soon." /> <string id="XdKCuzg1" text="Very well. You may join us. But I'll be keeping an eye on you lot." /> <string id="xdmhzukY" text="{FIRSTNAME} of the Hearth" /> <string id="xDQTgPf0" text="Strong Grip" /> <string id="xdtwRyfB" text="Town garrison decided to sally out" /> <string id="xDzxaYed" text="Your word shall divide the spoils of victory and the bounties of peace." /> <string id="xe0dX5QQ" text="{VALUE}% price penalty while buying food items." /> <string id="xeawD38S" text="Married" /> <string id="xeboujso" text="That's the right call. You seem a responsible type.[if:convo_nonchalant]" /> <string id="xEp10rIa" text="{VALUE}% thrust damage with polearms." /> <string id="xer2bta5" text="Your own Kingdom" /> <string id="xeZR3r5u" text="{QUEST_GIVER.LINK} wants you siege and take over the {TARGET_SETTLEMENT}" /> <string id="xF7he8fZ" text="Fight the poachers" /> <string id="XF7shG4k" text="Since we last spoke I've been training vigorously. I feel tougher, much more energetic and alive now.[if:convo_calm_friendly][ib:warrior2]" /> <string id="XFafAocV" text="Nothing specific, captain. But I'm paying close attention to everything you do.[if:convo_excited][ib:nervous]" /> <string id="XFcmlN1J" text="Town security is increased by 1 per day{newline}Towns with a security greater than 60 yield 1 additional influence to the owner clan.{newline}Tax from towns are reduced by 5%" /> <string id="xfEVlh7v" text="Your men beat some of youngsters to the death." /> <string id="xFHb9nAk" text="Have you been able to find {?TARGET_HERO.GENDER}her{?}his{\?} whereabouts yet?" /> <string id="xFmYRCHs" text="Let me see what you have..." /> <string id="XFr4IfXf" text=" Change Owner of {SETTLEMENT}" /> <string id="XFzbzt3W" text="You are known for your valor. Fortune favors the bold. Together, we will win this war quickly." /> <string id="XFZcqNBB" text="battled brigands." /> <string id="XgA2JgVR" text="You are brought to the town square to face judgment." /> <string id="XGa8MkbJ" text="{QUEST_GIVER.NAME} has marked the hideout on your map" /> <string id="XGcST2dB" text="Vote to disavow {POLICY_NAME}" /> <string id="xgPNGOa8" text="Being in army brings 25% more influence." /> <string id="XGuDyJMZ" text="{KINGDOM_NAME} will decide who will bear the crown as the next ruler. You can pick your stance regarding this decision." /> <string id="XH66Leg5" text="Greetings, my {?PLAYER.GENDER}lady{?}lord{\?}. I have heard much of your deeds. Thank you for agreeing to train me. I hope I won't disappoint you.[if:convo_grateful][ib:demure]" /> <string id="xhKJAmQM" text="{?BARTER_RESULT}{STR_BARTER_DECLINE_OFFER}{?}{STR_CHANGE_SIDES_DECLINE_OFFER}{\?}" /> <string id="XHmmbnbB" text="Iron{@Plural}loads of iron{\@}" /> <string id="xHstOUBx" text="You made sure your artisan taught this child to recognize quality work, as well as its worth in denars." /> <string id="XHTumMB9" text="I must beg my leave." /> <string id="xhVrxgC4" text="Betting Fraud" /> <string id="Xi1wpR2L" text="Accept corporal punishment and pay {FINE}{GOLD_ICON}" /> <string id="XITAY0KG" text="{VALUE}% accuracy penalty using bows while mounted." /> <string id="xiTD2qUv" text="{VALUE}% town project effects in the governed settlement." /> <string id="XixNAaD5" text="Improved Tools" /> <string id="xJ2uDcob" text="Settlement loyalty is increased by 2 per day{newline}Settlement production is reduced by 5%" /> <string id="xjrRbZ3U" text="Do what you must." /> <string id="xJwo7eBh" text="{WOUNDED_NUMBER} of your men got wounded while they were breaking up the crowd." /> <string id="XkjRNMam" text="You have no right to go around, under arms, spreading sedition. Disperse!" /> <string id="xKVBAL3m" text=" Campaign Issues" /> <string id="xl4K9ecB" text="Open stash" /> <string id="Xl5JTBJE" text="Leave the village, telling them you've collected enough." /> <string id="xlagNKZ2" text="Thank you. With their help, we should be able to make what we need.[if:convo_astonished]" /> <string id="Xlb7Xxyl" text="{CURRENT_LIEGE.LINK} stands for what I believe in." /> <string id="XlbDnuJx" text="Approach the gates and hail the guard." /> <string id="xlddWniu" text="{VALUE}% damage with throwing weapons by troops in your formation." /> <string id="xlFEUjhk" text="Only my loyal vassals can own lands and castles in my realm. A mercenary can not be trusted with such a responsibility. However, after serving for some time, you can swear homage to me and become my vassal. Then you will be rewarded with a fief." /> <string id="xlm8oYhM" text="Your men reported that some of the goods were stolen from the baggage train." /> <string id="XLswis9W" text="I will lend you one of my best lieutenants and {TROOP_COUNT} men." /> <string id="xm4eEbQY" text="{VALUE}% trade penalty for trading mounts." /> <string id="xM5aawCj" text="Swift Swing" /> <string id="xM97H0oR" text="Vote for declaring war on the {KINGDOM_NAME}." /> <string id="XMaeSoRq" text="never let down {?CHILD.GENDER}her{?}his{\?} guard." /> <string id="xmETCOam" text="Daggers. Good, sharp, light daggers that they can hide under their clothes, so the guards won't stop them. We want to order {REQUESTED_AMOUNT} daggers and I guarantee a minimum of {REWARD_PER_DAGGER} denars for each, more if they're of exceptional quality. Also I can arrange things with the smith of {QUEST_SETTLEMENT} for you to work in his workshop." /> <string id="XmGjTZz0" text="{?QUEST_GIVER.GENDER}Lady{?}Lord{\?} Needs A Tutor" /> <string id="XmqJb7RN" text="{VALUE}% effect from boosting projects in the governed settlement." /> <string id="Xmtlrrmf" text="Thank you.[ib:normal][if:convo_normal] Don't forget to warn your men. These poachers are not ordinary bandits. Good luck." /> <string id="xmu89biL" text="Maybe I can help. What do you need exactly?" /> <string id="XmwIHIMN" text="{VALUE} companion limit" /> <string id="XN7BX0qP" text="Max usable bow difficulty: {a0}" /> <string id="xnR3sXJP" text="{PLAYER.NAME}" /> <string id="xnT03Yv0" text="I'm listening." /> <string id="xNyKVMHx" text="{JOIN_SIEGE_TEXT} You decide to..." /> <string id="XO3SOlZx" text="Simulation advantage: +{a0}%" /> <string id="xoARIHde" text="In Best Light" /> <string id="XOB0SMXC" text="{COMPANION.LINK} has successfully offloaded the stolen goods. {?QUEST_GIVER.GENDER}She{?}He{\?} returned to the party with {STOLEN_GOODS_SIZE} {.%}{?(STOLEN_GOODS_SIZE &gt; 1)}{PLURAL(STOLEN_GOOD)}{?}{STOLEN_GOOD}{\?}{.%}." /> <string id="XoftWx6z" text="I don't think I owe you such a favor {PLAYER.NAME}. I see no reason to accept this for you.[if:convo_stern]" /> <string id="xolucdbr" text="I am glad to hear that.[if:convo_undecided_open]" /> <string id="xOrwhUVJ" text="I want to end our contract." /> <string id="xoTWC8Sm" text="Project Bonus" /> <string id="XOv5B84a" text="Yes, my {?QUEST_GIVER.GENDER}lady{?}lord{\?}. I raided {RAIDED_VILLAGE_COUNT} villages as you commanded." /> <string id="xoVR3Xr3" text="Daily Bow skill experience bonus to the party member with the lowest bow skill." /> <string id="xpafjLhC" text="My dear {PLAYER.NAME}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal." /> <string id="XPB1iBkh" text="Your medicine skill also applies to enemy casualties, increasing potential prisoners." /> <string id="Xpekpwby" text="Barter line - player should not see this" /> <string id="xpGoduJq" text="Deadly Purpose" /> <string id="XphY9cNV" text="Duelist" /> <string id="XpREJNHD" text="Fishers" /> <string id="xpsQyPaV" text="Direction to Bandits" /> <string id="xPuSASof" text="{FACILITATOR.NAME} paid a ransom and freed you from captivity." /> <string id="xQ0aBavD" text="Back off, stranger, unless you want trouble." /> <string id="xq9wJPKI" text="{VALUE}% tax income from villages bound to the governed settlement." /> <string id="XQkY7jkL" text="Pick Them Off The Walls" /> <string id="XqSn5Uo0" text="Scarface" /> <string id="XqWloWK0" text="{PLAYER_ACCEPTED_AS_VASSAL}" /> <string id="Xr0iLlP2" text="I don't have any other jobs for you right now." /> <string id="XRoG766S" text="I'll name it..." /> <string id="XrQBTVis" text="I don't know what I was thinking. Go on, then..." /> <string id="XrUPGyRO" text="You will regret your decision...[if:convo_grave][ib:closed]" /> <string id="XrxCaoT2" text="You have failed to deliver the weapons to the {QUEST_GIVER.LINK}." /> <string id="xSaVRIN7" text="{QUEST_GIVER.LINK} has lost the ownership of {TARGET_CITY}. Your agreement with {QUEST_GIVER.LINK} is canceled." /> <string id="xSKhyecU" text="{VALUE}% bandit troop wages." /> <string id="XsQ5rabf" text="The first thing that a steward must know is to how to count add numbers together. " /> <string id="xss7eP0f" text="{PARTY} is raiding {SETTLEMENT}" /> <string id="XSWH8Z5B" text="I have no wish to fight you.[ib:closed][if:idle_angry]" /> <string id="xTDnna2J" text="{VALUE}% zoom with bows." /> <string id="xTKHO53L" text="This is outrageous. I declare that from now on that there shall be no price fixing." /> <string id="XTmpkNNg" text="socializes with other engineers." /> <string id="XTt6gZ7h" text="Do make haste, if you can. As long as those bandits are up there, no traveller is safe![if:convo_grave]" /> <string id="xTtHdTsS" text="Poison {FIRSTNAME}" /> <string id="xudfzjgJ" text="Little {FIRSTNAME}" /> <string id="XUS5wNsD" text="I feel like I do all the job and you get your denars." /> <string id="xuUbaa9f" text="{VALUE}% garrisoned ranged troop wages in the governed settlement." /> <string id="XvC1eLR1" text="Or, if you will not be able to acquire the goods yourself, you can perhaps assign one of your trusted companions to the task. Somewhat with a good understanding of trade and and around {TROOP_NUMBER} {?TROOP_NUMBER}troops{?}troop{\?} could do it easily enough, along with {GOLD_COST}{GOLD_ICON} denars to make the purchases.[ib:normal2][if:convo_undecided_open]" /> <string id="xvCzjcjU" text="You failed to deliver {REQUESTED_ANIMAL_AMOUNT} {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{REQUESTED_ANIMAL}{.s}{?}{REQUESTED_ANIMAL}{\?}{.%} to {QUEST_GIVER.LINK} in time." /> <string id="xvYDbEUa" text="All right. Go on.[if:convo_bored]" /> <string id="XVzQ7MXQ" text="Refuse the offer, break into their homes and collect all rents and taxes by force." /> <string id="xVZVYNan" text="You don't have enough{GOLD_ICON}." /> <string id="xwA6Om0Y" text="{VALUE} daily militia recruitment in the governed settlement." /> <string id="xwc9mJdC" text="Things have gotten a lot worse recently with the brigands on the roads around town. My caravans get looted as soon as they're out of sight of the gates.[if:convo_stern][ib:hip]" /> <string id="xWFIMImm" text="You want some mercenary work, eh? Well, we are glad to take fighters, whether they seek glory or gold. If you fight for us, you will receive {MERCENARY_AWARD}{GOLD_ICON} whenever you defeat a party of enemies, or for any other significant deed." /> <string id="XwmYu5rH" text="{VALUE} security per day in the governed settlement." /> <string id="xWoXL2FG" text="Empty Workshop" /> <string id="XWPcZgM9" text="{VALUE} armor to all equipped armor pieces of troops in your formation." /> <string id="xwS10c1b" text="Yes... I think I would be honored to accept your proposal." /> <string id="XXac5fMa" text="A landowner needs your help in a dispute with herders from nearby {TARGET_SETTLEMENT}. They won't let {?ISSUE_GIVER.GENDER}her{?}his{\?} herdsmen use pastures {?ISSUE_GIVER.GENDER}she{?}he{\?} bought." /> <string id="xXJnW5w0" text="The child pays close attention to anyone talking to {?CHILD.GENDER}her{?}him{\?} and sometimes tries to comfort playmates in distress." /> <string id="xXOLhxRl" text="supervised the guards." /> <string id="XXOlu6z0" text="Thank you for sparing some of your men to save my business. I am looking forward to resuming work.[if:convo_mocking_teasing]" /> <string id="xxZeGhqf" text="{MALE_LESSER_NOBLE_NAME}{.o} Revolt" /> <string id="Xy4brTbf" text="You don't have {BRIBE_AMOUNT} denars." /> <string id="XYDhkb6h" text="Royal Commissions" /> <string id="xYeMbApi" text="{PARTY} has sallied out to attack you!" /> <string id="Xykn90RV" text="{VALUE}% damage to your infantry from ranged troops when troops are sent to confront the enemy." /> <string id="XYRZIPD8" text="guiding the caravan." /> <string id="xYu4yVRU" text="Hey there friend. So... You don't need to know my name, but suffice to say that we're both friends of {QUEST_GIVER.LINK}. Here's {?QUEST_GIVER.GENDER}her{?}his{\?} message for you: {DIRECTIVE}.[ib:confident][if:convo_nonchalant]" /> <string id="XZe7YPLJ" text="{VALUE} armor points to equipped civilian body armors." /> <string id="XZFQ1Jf6" text="Go to the keep" /> <string id="xZIBKK0v" text="Ransom your prisoners ({RANSOM_AMOUNT}{GOLD_ICON})" /> <string id="XzK4niIb" text="I'll find an employer soon." /> <string id="XZOtTuxA" text="Promises" /> <string id="xzq78nVm" text="As {?IS_FEMALE}queen{?}king{\?} you must decide who will own {SETTLEMENT_NAME}." /> <string id="xZqVL9wN" text="{VALUE}% build speed for projects in the governed castle." /> <string id="Y07OcP1T" text="Horse speed: +{a0}" /> <string id="Y1lC59hw" text="{VALUE}% sight range when stationary for at least an hour." /> <string id="y2aLOwOs" text="Effects the influence of clan." /> <string id="Y2Z6F5Fj" text="Support level of {MALE_LESSER_NOBLE_NAME}" /> <string id="Y3lGJT8H" text="{PARTY} Won't attack {FACTION} for {DURATION} {?DURATION&gt;1}days{?}day{\?}." /> <string id="y3xguaCc" text="Put your interests and the good of the realm first. There's too much at stake for that." /> <string id="y3yN7QyC" text="{LEADER.LINK}, {LIEGE}" /> <string id="y4vyNZxg" text="{FIRSTNAME} Sourwine" /> <string id="y52Zz7U9" text="{VALUE}% army cohesion loss to commanded armies." /> <string id="Y5KXWHJY" text="Long Shots" /> <string id="Y5ztM8zq" text="My men would feel safer with a good surgeon to aid them in their time of need." /> <string id="y62dyzH6" text="You have lost the track of caravan. Your agreement with {ISSUE_GIVER.LINK} is failed." /> <string id="Y7tozytM" text="Hello, {?PLAYER.GENDER}madam{?}sir{\?}. You have the bearing of a warrior. Do you have a minute? We may have interests in common." /> <string id="Y7tz9D28" text="These teachers who help people hone their skills and learn new habits... Can you help me find one?" /> <string id="Y8jAaICu" text="One day {?PLAYER_CHILD}your{?}the{\?} child asks you which of your skills was most useful to you. You thought for a while, and answered..." /> <string id="y9AsEMnV" text="{VALUE}% food consumption in your party while it is part of an army." /> <string id="Y9LNbRho" text="Thank you. I will put your men to good use." /> <string id="y9RcWMbQ" text="a local rivalry" /> <string id="yA2P7w9N" text="{VALUE} loyalty bonus to settlement while waiting in the settlement." /> <string id="ya7alenH" text="{VALUE}% food consumption of town population in the governed settlement." /> <string id="ya8VF98X" text="I swear by my ancestors that you are lawful {FACTION_TITLE}." /> <string id="Yac7bSU3" text="Tell me about what you do again." /> <string id="yaiQgyfB" text="I was planning to give you some troops to solve this task but it seems like you would have difficulties taking any more into your company." /> <string id="Yan3ZG1w" text="Disbanding Army!" /> <string id="yank0KD9" text="{VALUE}% damage with polearms by troops in your formation." /> <string id="YaokE1mi" text="Valiant warriors have always been welcomed as citizens of the Empire and granted lands, titles and honors, {PLAYER.NAME}, but you have yet to prove yourself. Take your sword to my enemies and we may speak of this later." /> <string id="yAOQnMVw" text="You're of the {FACTION}, right? That means you're my prisoner." /> <string id="YaPOTaMJ" text="{VALUE}% battle morale to troops when you kill an enemy in battle." /> <string id="YArbm6TV" text="Then I will enter the tournament and win it, my lady." /> <string id="YaZc08oa" text="I can bring supplies, your {?QUEST_GIVER.GENDER}ladyship{?}lordship{\?}. Just tell me what you need." /> <string id="ybagz7xY" text="No thanks are necessary." /> <string id="ybb0ToHE" text="We will protect our lands![if:convo_thinking]" /> <string id="YbbfaHqd" text="I will be willing to pay generously {BASE_REWARD}{GOLD_ICON} for each day the caravan is on the road. It will be more than I usually pay for guards, but figure maybe you can scare these bandits off. I'm sick of choosing between sending my men to the their deaths or letting them go because I've lost my goods and can't pay their wages.[if:convo_undecided_closed]" /> <string id="YbBObxLH" text="You were able to drive the herders from the disputed pasture. The landowner, {QUEST_GIVER.LINK}, is grateful and sends {REWARD}{GOLD_ICON} with {?QUEST_GIVER.GENDER}her{?}his{\?} regards." /> <string id="YBEB7GLa" text="All the borrowed troops in your party are gone. You are unable to return any of the troops {QUEST_GIVER.LINK} gave you to train. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter. {newline}“{?PLAYER.GENDER}Madam{?}Sir{\?}, I understand that all my men are dead. I asked you to try and keep them alive. I do not know what to say to their kinfolk. This is a breach of my trust.”" /> <string id="YbGu9rSH" text="This character is already the governor of {SETTLEMENT_NAME}" /> <string id="YbioVwyr" text="{VALUE}% tariff revenue in the governed settlement." /> <string id="yBL3TzXw" text="{RULER.NAME} chose not to expel the {CLAN} clan from the {KINGDOM} with the support of {?RULER.GENDER}her{?}his{\?} council." /> <string id="YBmzuIbm" text="{VALUE} relationship with a random notable of your kingdom when an enemy lord is defeated." /> <string id="YBqmnNGv" text="\n+{VALUE} gold" /> <string id="YbsVaZkb" text="Yes. I have brought your grain and livestock as you requested." /> <string id="ybXgaKEv" text="a glass of local wine" /> <string id="ybzBF59f" text="Break out of {SETTLEMENT}." /> <string id="YbzHpFiu" text="She expects you to win the tournament." /> <string id="YbZYXRqt" text="{QUEST_GIVER.LINK} asked you to follow a caravan that he sent out as bait to destroy a particularly large and dangerous group of bandits. You ordered {COMPANION.LINK} and {TROOP_COUNT} of your men to follow the caravan from a safe distance and join in the fight once it is attacked. You expect them to return in {RETURN_DAYS} days with the news of success and {REWARD_GOLD}{GOLD_ICON}." /> <string id="yC52EBCb" text="Target party is currently in a battle right now." /> <string id="yc9rGlzb" text="Ready to deliver {.%}{?(REQUESTED_ANIMAL_AMOUNT &gt; 1)}{PLURAL(SELECTED_ANIMAL)}{?}{SELECTED_ANIMAL}{\?}:{.%}" /> <string id="YCC0hPuC" text="Ah, no. Slavers are rare these days. It used to be that, when the Empire and its neighbors made war upon each other, the defeated were usually taken as slaves. That helped pay for the war, you see! But today, for better or for worse, that is not practical. What with the frontiers broken and raiders crossing this way and that, there are far too many opportunities for captives to escape. But that does not mean that war cannot be profitable! Indeed it still can!" /> <string id="yccVH4KD" text="Thank you for listening to the voice of reason." /> <string id="YcdQ1MWq" text="Well.. It seems we have a fair amount in common." /> <string id="ydbVysqv" text="You are waiting in {CURRENT_SETTLEMENT}." /> <string id="ydGffr9O" text="Thank you, good {?PLAYER.GENDER}lady{?}sire{\?}. I never forget someone who's done me a good turn.[if:convo_calm_friendly]" /> <string id="yDomN9L2" text="Property Effect" /> <string id="ydspCDIy" text="Low morale" /> <string id="YdZtydK4" text="As it happens, {PLAYER.NAME}, I promised {FACTION_LEADER} that I would hire a company of mercenaries for an upcoming campaign." /> <string id="Ye9lbBr3" text="Steady" /> <string id="YequZz6U" text="'Oh the maidens of {RANDOM_TOWN} are merry and fair \n Plotting their mischief with flowers in their hair \n Were I still a young man I sure would be there \n But now I'll take warmth over trouble'" /> <string id="YErURO5l" text="Your scouts have returned from {SETTLEMENT}. According to their report {SETTLEMENT}'s garrison has {GARRISON_SIZE} men and walls are too high and hard to breach." /> <string id="yF3cBat5" text="Thank you {?PLAYER.GENDER}madame{?}sir{\?}. Here is what we promised." /> <string id="yf3NVFi0" text="Yes, they are. That's why I am offering you the sum of {REWARD_GOLD}{GOLD_ICON} if you can take {TARGET_SETTLEMENT} within {TIME_LIMIT} days.[if:convo_thinking] I count you among the most resourceful of my captains. I think you can do this, with courage, Heaven's favor and a bit of luck. Can I tell my other lords that you will do this?" /> <string id="YF6PPWlT" text="Very good. I'm sure your men will bring my {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?} as soon as possible.[if:convo_approving]" /> <string id="yFahppU2" text="Hold on to them" /> <string id="yFbEDUyb" text="Unwavering Defense" /> <string id="yfRAX2Qv" text="{VALUE}% damage against bandits by troops in your formation." /> <string id="yG0JIiaS" text="{FIRSTNAME} the Jackal" /> <string id="YG7HavAk" text="{VALUE}% wages of tier 4+ ranged troops." /> <string id="yghMrFdT" text="Put petty politics aside and trust your heart!" /> <string id="yGxjOnYb" text="Collected Grain Amount" /> <string id="yHB4plew" text="The {?IS_BATTANIA}bard{?}minstrel{\?} sings and plays the lute, shawm or the vielle, and chants epic poems of daring deeds and impossible romances. They are also known to show their wards a bit about the seemier side of life." /> <string id="YHG17dqZ" text="One of your companions who is good at haggling and riding would be appropriate for this task. {?MOUNT_TYPE_IS_CAMEL}Camels{?}Horses{\?} should cost no more than {REQUIRED_GOLD_AMOUNT}{GOLD_ICON} denars and this should be covered by yourself. You'll also need some cavalry to bring the {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?}. A purse of {REWARD_GOLD_AMOUNT}{GOLD_ICON} denars will be waiting for you when you get the job done.[if:convo_undecided_closed]" /> <string id="YHjdf1uO" text="{VALUE}% crossbow reload speed to troops in your formation." /> <string id="YHSm72Ln" text="I'll find your recruits and bring them to {SETTLEMENT} garrison." /> <string id="YhZj58ut" text="{VALUE}% chance of producing tier 2 horses in villages bound to the governed settlement." /> <string id="YHZsHohq" text="We meet from time to time, as is the custom, to see if we are right for each other. I hope to see you again soon." /> <string id="yi07dBks" text="Khuzait cavalry bonus" /> <string id="yJ0XRD9g" text="Eventually it was time for {?PLAYER_CHILD}your{?}the{\?} child to travel far from home. You sent the young {?CHILD.GENDER}woman{?}man{\?} away..." /> <string id="yjAHh66a" text="You managed to return more than half of the troops {QUEST_GIVER.LINK} gave you to train. {?QUEST_GIVER.GENDER}She{?}He{\?} sends you the following letter. {newline}“{?PLAYER.GENDER}Madam{?}Sir{\?}, Thank you for returning my men to me. The losses they suffered are somewhat higher than I thought. I can only hope you did what you could to honor our agreement and try to keep them alive.”" /> <string id="YJJwR5PB" text="pieces of armour" /> <string id="YjoXyFDX" text="Owner Culture" /> <string id="YjsRb88D" text="That's your right, my {?PLAYER.GENDER}lady{?}lord{\?}. But if you can't get the support of the merchants here when you next need it, well, don't say no one said anything." /> <string id="YjxCkglX" text="You've failed to complete this quest in time. Your agreement with {QUEST_GIVER.LINK} was canceled." /> <string id="Yk3xrawy" text="When {?CHILD.GENDER}she{?}he{\?} returns, {CHILD.NAME} tells you the story of how {?CHILD.GENDER}she{?}he{\?} {RANDOM_OUTCOME} That event increased {?CHILD.GENDER}her{?}his{\?} skill in {SKILL}." /> <string id="yKz5e5H4" text="Yes. I have the goods right here. I brought {REQUESTED_AMOUNT} {.%}{?(REQUESTED_AMOUNT &gt; 1)}{PLURAL(RAW_MATERIALS)}{?}{RAW_MATERIALS}{\?}{.%} as we agreed." /> <string id="YkZKXsIn" text="Main party wages" /> <string id="YLjksPbk" text="You're a kind {?PLAYER.GENDER}woman, [if:convo_happy]madam{?}man, sir{\?}. You understand what poor folk like us are up against." /> <string id="yLqDHZv9" text="Thank you.[if:convo_relaxed_happy] I hope your men deal with them as soon as possible." /> <string id="yLuzvTtd" text="You had promised to deliver {MOUNT_COUNT} {PLURAL(MOUNT_NAME)} to {QUEST_GIVER.LINK}. But you've failed to complete this task. {QUEST_GIVER.LINK} was displeased." /> <string id="Ymgbv2gV" text="What's your story again?" /> <string id="YMGQYhvg" text="Thank you. {MALE_LESSER_NOBLE_NAME} is always on the move, so finding him might be tricky. But don't worry, I get regular reports from the landowners around here and I'll keep you updated on his movements...[if:convo_undecided_closed]" /> <string id="ymKzbcfB" text="Triple damage against shields with throwing axes." /> <string id="ymt7Ol6x" text="{?CHILD.GENDER}She{?}He{\?} seems to have limitless energy, continuing with games long after all the other children have taken a break." /> <string id="ymuVaD4h" text="What would it take for you to go your way, and for me to go my way?" /> <string id="YmWJEAQZ" text="I need you to follow me for a while." /> <string id="yn9GhVK4" text="{VALUE}% reload speed to ballistas during siege bombardment." /> <string id="yNAzCfxc" text="Trial by Jury" /> <string id="YNBm3LkC" text="I feel lucky to live in a time where a valiant warrior can make a name for {?PLAYER.GENDER}herself{?}himself{\?}." /> <string id="YnimoRlg" text="Way of the Spear" /> <string id="yNSqDwse" text="Well... I can't argue with that." /> <string id="ynwbmuoG" text="{FIRSTNAME} the Viper" /> <string id="YNxGcaJI" text="I want to talk to you about the outlandish prices you're asking for the goods you sell the artisans." /> <string id="YNXK352h" text="{CHARACTER.NAME} was a prominent {.%}{PROFESSION}{.%} from {HOMETOWN}. {FURTHER_DETAILS}." /> <string id="YOBeOFxY" text="Town taxes paid to the ruler are reduced by 5%{newline}Town loyalty is increased by 1 per day" /> <string id="yOfrb9Lu" text="Don't wait too long. These are dangerous men. Be careful.[if:convo_nonchalant]" /> <string id="YogcurDJ" text="Stout Defender" /> <string id="yoiOIuI9" text="You refused to hand over the items. {QUEST_GIVER.LINK} must be furious." /> <string id="YOmuyrIt" text="Do you know if there is a tournament starting soon?" /> <string id="YOQQR1bJ" text="{VALUE} extra arrows per quiver." /> <string id="Yp4zv2ib" text="{VALUE}% carrying capacity for pack animals in your party." /> <string id="YP8tN7nl" text="You can deflect projectiles with two handed swords by blocking." /> <string id="ypAPaO1J" text="That's a pity." /> <string id="yPkHn74X" text="When you enter the village commons, you find a crowd of villagers has gathered to resist you. They call the rents and taxes owed 'unlawful' and refuse to pay them at all. They pelt your men with rotten vegetables." /> <string id="yPOZd1wb" text="Very well. We'll keep waiting.[if:convo_normal]" /> <string id="yppPCR1z" text="{VALUE}% damage with bows by tier 3+ troops in your formation." /> <string id="YPTZ2et7" text="Calm down. You're right. No one has the right to sell your ancestral lands. These herdsmen can take their cattle elsewhere." /> <string id="YQ3vm6er" text="Enter the arena" /> <string id="YRbSBxqT" text="Active" /> <string id="YRN4RBeI" text="Very well, madame, but I would have you know.... I intend to marry someone of my own rank." /> <string id="YRocrk78" text="You ordered your troops to disengage. When the dust settled, {WOUNDED} of them had been injured. But the village notables understood that you wanted a peaceful solution." /> <string id="yrPEqZEa" text="Any other way?" /> <string id="YRrx8bAK" text="Provides weapons training for citizens. Each level increases daily militia recruitment." /> <string id="yRvF2Li4" text="{VALUE}% attack speed with two handed weapons for every skill point above 250." /> <string id="YsASaPKq" text="I'm sure they'll be here soon. Please don't leave the village, or we'll stand no chance...[if:convo_nervous][ib:nervous]" /> <string id="YsGSgaba" text="Number of towns or castles you own should be at least {SETTLEMENT_COUNT}." /> <string id="Ysjh2GF2" text="Hold on to that reward, then. I will bring {?TARGET_HERO.GENDER}her{?}him{\?} alive." /> <string id="YT4OvaAG" text="Very well. You may consider yourself under the protection of the {FACTION_NAME}. You have until this time tomorrow to complete your journey, or we may ask for another payment from you." /> <string id="yT6XN4Mr" text="Gardens" /> <string id="YTAdoNHW" text="{FIRSTNAME} of {VILLAGE_NAME}" /> <string id="ytdZutjw" text="I will be willing to pay generously {BASE_REWARD}{GOLD_ICON} for each day the caravan is on the road. It will be more than I usually pay for caravan guards, but you look like the type who send a message to these brigands, that my caravans aren't to be messed with.[if:convo_undecided_closed]" /> <string id="YtM6vzTI" text="I thank you my {?CONVERSATION_NPC.GENDER}lady{?}lord{\?}." /> <string id="yTOVeqYe" text="Declaration of Peace" /> <string id="ytqqEyFw" text="You brought {NUMBER_OF_ITEM} {?NUMBER_OF_ITEM&gt;1}units{?}unit{\?} of {ITEM} to {?QUEST_GIVER.GENDER}her{?}him{\?} as promised." /> <string id="Yu5hTuIN" text="{VALUE}% damage by infantry troops in your formation." /> <string id="yub5GWVq" text="What are you saying, exactly?[if:convo_thinking]" /> <string id="yuqLzmL9" text="I should remind you that I expect to be paid as you had promised." /> <string id="yUYNlQhU" text="Good, I'll have my men write up a simple contract. On behalf of the {KINGDOM_FORMAL_NAME}, I welcome you. May you put your sword to good use against our enemies." /> <string id="YVNZaVCA" text="What action do you have in mind?" /> <string id="yvXNvh2B" text="Yes, I brought your tools." /> <string id="YVyId3wX" text="dealt with business partners." /> <string id="yvyVugUN" text="{VALUE}% battle morale penalty to enemies when troops in your formation kill an enemy." /> <string id="yw62BLhy" text="Delivered Goods" /> <string id="ywc8frAo" text="{VALUE}% damage by cavalry troops in your formation." /> <string id="YwhAlz5n" text="Carpenters" /> <string id="ywlzjQfN" text="{QUEST_GIVER.LINK} wants {TOTAL_REQUESTED_DENARS}{GOLD_ICON} that you have collected from {?QUEST_GIVER.GENDER}her{?}his{\?} fiefs. You can either give the denars to the {?QUEST_GIVER.GENDER}lady{?}lord{\?} yourself, or hand them over to a steward of the {?QUEST_GIVER.GENDER}lady{?}lord{\?}, which can be found in the castles and towns that belong to the {?QUEST_GIVER.GENDER}lady{?}lord{\?}." /> <string id="YwMMZFSm" text="We're working with your men to plan the ambush, {?PLAYER.GENDER}madam{?}sir{\?}. These thieves will regret the day they ever thought we were easy pickings." /> <string id="YWorGaI1" text="Ah... We'll get by. I won't lie. It will be hard. I just hope you can deliver some soon.[if:convo_normal][ib:closed]" /> <string id="YWu5Xfgz" text="I don't feel you're taking my complaint seriously." /> <string id="YWXkgDSd" text="What kind of a partnership are we talking about?" /> <string id="yWXtcxqb" text="Construct housing so that more folks can settle, increasing population." /> <string id="yX1RycON" text="Boost from Reserve" /> <string id="Yx9epCeA" text="As far as I know, we have no contract to fight you." /> <string id="yXaozMwY" text="{VALUE}% party speed by foot troops in your party." /> <string id="yXb8bphB" text="Nobles are expected to raise sizable retinues." /> <string id="YXbKXUDu" text="{ISSUE_GIVER.LINK}, a merchant from {SETTLEMENT}, has told you about {?ISSUE_GIVER.GENDER}her{?}his{\?} recent problems with bandits. {?ISSUE_GIVER.GENDER}She{?}He{\?} asked you to guard {?ISSUE_GIVER.GENDER}her{?}his{\?} caravan for a while and deal with any attackers. In return {?ISSUE_GIVER.GENDER}she{?}he{\?} offered you {GOLD}{GOLD_ICON} denars for each day you spend on escort duty.{newline}You have agreed to guard it yourself until it visits {NUMBER_OF_SETTLEMENTS} settlements." /> <string id="YXCGUSYd" text="Mm. Well, you'd make a very unusual match. But, well, I won't rule it out." /> <string id="Yxchzh3a" text="{VALUE} hit points to ranged troops in your party." /> <string id="yxeyl4LW" text="I am simply not comfortable discussing this with you." /> <string id="yxg91L0a" text="We'll tell everyone what you did.[if:convo_happy][ib:normal2] Please take some of these goods in compensation. We have no intention to sell them anyway. Safe travels, {?PLAYER.GENDER}milady{?}sir{\?}." /> <string id="YxtiyxSf" text="Yes... As you no doubt know, this is rough work, and I've lost a lot of good lads recently. I haven't had much luck replacing them. I need men who understand how things work in our business, and that's not always easy to find. I could use bandits and looters. They usually know their stuff. But if I take them in as prisoners, they'll just slip away as soon as I get the chance. I need volunteers...[ib:hip][if:convo_undecided_closed]" /> <string id="yxwuGcDo" text="{COMPANION.LINK} has failed to resolve the matter. Out of {NUMBER1} troops you sent {NUMBER2} troops came back safe and sound." /> <string id="yY5iDvAb" text="Fleet Footed" /> <string id="YYl1W2jU" text="Forester" /> <string id="yym5kCG5" text="After a particularly hard winter your tenants began to murmur about rising up and seizing your granaries. {CHILD.NAME} convinced them to be patient and wait for relief." /> <string id="yYTotiqW" text="Talk to..." /> <string id="YYYBGdh5" text="{FIRSTNAME} of the Lamp" /> <string id="YYyoYwH2" text="{FIRSTNAME} of the Pasture" /> <string id="yyz111nn" text="The guards say that they can't just let anyone in." /> <string id="YZ6UmX5o" text="Certainly. Here is your payment as I promised. Thank you.[if:convo_mocking_teasing][ib:confident3]" /> <string id="yz8xogMc" text="{VALUE}% damage with crossbows by troops in your formation." /> <string id="yZarNiMq" text="{VALUE}% experience gain for bandits in your party." /> <string id="YZeKScP5" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}her{?}his{\?} local smith needs {REQUESTED_ITEM} to forge more tools. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to bring {REQUESTED_ITEM_AMOUNT} {?(REQUESTED_ITEM_AMOUNT &gt; 1)}{PLURAL(REQUESTED_ITEM)}{?}{REQUESTED_ITEM}{\?} to {?QUEST_GIVER.GENDER}her{?}him{\?}." /> <string id="yZWBDAG0" text="You are known as a {?LORD.GENDER}woman{?}man{\?} of honor. You may know me as one as well." /> <string id="yzybG5rl" text="Apprenticeship" /> <string id="YZZ4zjxU" text="Tell the villagers that, in light of their hardship, they are forgiven what they owe." /> <string id="yzzY4uXN" text="Very well. Expect no mercy.[if:idle_angry][ib:warrior]" /> <string id="Z0CoeojG" text="Thrown weapon speed: +{a0}%" /> <string id="z0WacPaW" text="No, justice demands you pay for your crimes." /> <string id="z1mdQhDB" text="Of course. Send them in ahead of your other troops. If they die, you don't need to pay them." /> <string id="Z1n0w5Kc" text="{VALUE}% tax income." /> <string id="z1nFn4Ug" text="You could say perhaps that I am between jobs right now, so if by any chance you are looking to hire... Well, I'm open to discussion." /> <string id="z1RHDsOG" text="Stay in settlement" /> <string id="Z212GSiV" text="Leave Prisoners" /> <string id="Z27lsnCO" text="Well. Let me put things this way..." /> <string id="z3OU7vrn" text="{VALUE} to troop tiers when recruiting from same culture." /> <string id="z47GjqTZ" text="Yes, of course. This is the {TOTAL_DENARS}{GOLD_ICON} denars that I owe you.[ib:hip2]" /> <string id="Z48lYHBl" text="{FIRSTNAME} the Lamb" /> <string id="z4arML8E" text="a strip of dried venison" /> <string id="Z4maWcyl" text="{VALUE}% damage bonus from speed with throwing weapons." /> <string id="z4naITkR" text="{VALUE}% renown gain from battles." /> <string id="z4zrwc9K" text="{VALUE}% armor penetration with throwing weapons." /> <string id="z50GdIa3" text="learns to inspire the soldiers." /> <string id="z5cLVzC8" text="It's well known that you and {CURRENT_LIEGE.NAME} loathe each other." /> <string id="z5DZXHF7" text="{VALUE}% swing speed to infantry in your formation." /> <string id="Z5kqbeyu" text="Greetings, once again. Is there anything else?" /> <string id="Z6IoX4MH" text="Order your troops to try not to hurt the youth and try to separate the two sides." /> <string id="z6vJlozm" text="I am sorry. I don't believe you have the means to support a family.)" /> <string id="z7y35aPE" text="Mercenary Offer" /> <string id="z8LbFyNA" text="Dogface {FIRSTNAME}" /> <string id="Z8ntYx0Y" text="Flax Field" /> <string id="Z9LWA6A3" text="Scheduled market days lure folks from surrounding villages to the settlement and of course the local ruler takes a handsome cut of any sales. Increases the wealth and tax yield of the settlement." /> <string id="z9pbB0K5" text="You have successfully delivered the supplies as requested." /> <string id="Z9pq58h4" text="I am thinking of a different skill." /> <string id="Z9Rey6LC" text="Clockwork" /> <string id="Za6Du9Kf" text="Then you will pay with blood!" /> <string id="za78F8gO" text="Don't attack! We surrender." /> <string id="zady0hI7" text="{VALUE}% movement speed penalty while reloading." /> <string id="ZaIBcQxa" text="Kheshig" /> <string id="ZAqEJI9T" text="About the task {QUEST_GIVER.LINK} gave me." /> <string id="ZaSmz64G" text="Veterinary" /> <string id="Zb3EdxDT" text="That kind of lord is hard to find." /> <string id="zB6elkn1" text="The herd is ready to depart." /> <string id="zBfB5vw8" text="I hope you don't mind me saying this, but... Your men shed their blood for you. It bothers me to hear that their wages are late." /> <string id="zBo78JQb" text="How are things doing here in {GOVERNOR_SETTLEMENT}?" /> <string id="zbPRul7h" text="Well.. I don't know you, but I'm very grateful." /> <string id="ZbvbsA4i" text="I can only hope that if they come to know my virtues, they will accept me." /> <string id="zbWsjfbn" text="I'm {CONVERSATION_HERO.FIRSTNAME}. Ask around about me. Let's just say I've got a talent for solving people's problems, so to speak.[if:convo_bemused]" /> <string id="zcf9M1Qh" text="Very well... You may go." /> <string id="Zckbdm4Z" text="{RULER.NAME} of the {KINGDOM} takes {SETTLEMENT} as {?RULER.GENDER}her{?}his{\?} fief with {?RULER.GENDER}her{?}his{\?} council's support." /> <string id="ZCLVOXgM" text="Fruit trees and vegetable gardens outside the walls provide food as long as there is no siege." /> <string id="ZCPrYXaO" text="You have enough {?MOUNT_TYPE_IS_CAMEL}camels{?}horses{\?}. Return back to {QUEST_GIVER.LINK}." /> <string id="zE3sKAb2" text="{FIRSTNAME} the Turner" /> <string id="zeKvSEpN" text="Continue the siege" /> <string id="ZEvChv7b" text="Your captors take you to {TOWN_NAME}. You are thrown into the dungeon there..." /> <string id="ZEy3gE7w" text="Here are your horses." /> <string id="zFAkHQRH" text="I am ready to pay my debt." /> <string id="zFfkR2uK" text="Surrendering bandit parties always offer to join you." /> <string id="zfPQlDbQ" text="What I said about our food..." /> <string id="ZfRmHMJJ" text="{QUEST_TARGET.LINK} has lost the struggle against {?QUEST_TARGET.GENDER}her{?}his{\?} rivals and decided to left the realm. Your agreement with {QUEST_GIVER.LINK} has been canceled and your service is no longer needed to solve the issue." /> <string id="ZFtyxzT5" text="Mighty Pull" /> <string id="zG5jo0bJ" text="Yes, have you made any progress on it?" /> <string id="ZG6kWWwW" text="I'm not yielding, so let's go to it, then.[if:idle_angry][ib:warrior]" /> <string id="ZGMfmNe0" text="Very generous of you, my {?PLAYER.GENDER}lady{?}lord{\?}. Good health and fortune to all of you." /> <string id="ZGovl01w" text="Reckless Charge" /> <string id="ZgvRAR0u" text="{VALUE}% damage to mounts with throwing weapons by troops in your formation." /> <string id="zgzDwZKZ" text="Courtship from clan parties" /> <string id="ZH3U43xW" text="{VALUE} relationship per day with a random noble over age 40 when party is in a town." /> <string id="zh3Wf6bu" text="You are now at war with {QUEST_GIVER.LINK}'s faction. Quest is canceled." /> <string id="ZhlpuMxb" text="Magistrates" /> <string id="zHQuHeIg" text="{VALUE}% recruitment rate for bandit prisoners in your party." /> <string id="zhzh4yd1" text="You failed to stop {MALE_LESSER_NOBLE_NAME} before he stirred up unrest in the countryside. {QUEST_GIVER.LINK} will be very upset about this." /> <string id="ziA4catk" text="Very good." /> <string id="ZJ2tJnJk" text="Settlement loyalty is increased by 0.5 per day{newline}Settlement security is decreased by 0.2 per day{newline}Clans lose 1 influence per day" /> <string id="zj4Sz28B" text="{VALUE}% trade penalty with villages of your own culture." /> <string id="zjctOvv8" text="{VALUE} riding skill to troops in your formation." /> <string id="zJHhHRBw" text="{VALUE}% damage taken from projectiles by your troops." /> <string id="zjMqgbXz" text="We are working on it." /> <string id="zJujFbXU" text="You decided that the herders had more right to the disputed pasture than the landowner, {QUEST_GIVER.LINK}. {?QUEST_GIVER.GENDER}She{?}He{\?} probably feels betrayed." /> <string id="zJVb2aCe" text="Farewell, {PLAYER.NAME}. I regret that we part on these terms." /> <string id="ZjWDqx2Y" text="You trusted the child of the clan to the master-at-arms, an experienced warrior who no longer rides to the battlefield but has forgotten none of his skills. You had him to focus on..." /> <string id="zk9QyKIz" text="The caravan was destroyed. Quest failed." /> <string id="zKHkS5Gf" text="Gang leader needs weapons" /> <string id="zKhvUmeH" text="{?TARGET_HERO.GENDER}She{?}He{\?} is {TARGET_HERO.NAME} from {TARGET_HERO.CLAN}. I want {?TARGET_HERO.GENDER}her{?}him{\?} brought to me, so I can settle this score once and for all. I have {BASE_REWARD}{GOLD_ICON} that I have set aside. If you can bring me {TARGET_HERO.LINK} alive within a year, it is yours to claim.[if:convo_bared_teeth][ib:closed2]" /> <string id="ZkkHPpT7" text="Your child excels at any task that requires {?CHILD.GENDER}her{?}him{\?} to use {?CHILD.GENDER}her{?}his{\?} hands." /> <string id="ZkVP4RYV" text="Yes, I've captured {?TARGET_HERO.GENDER}her{?}him{\?}." /> <string id="zky6r5Ax" text="{VALUE}% travel speed when the party morale is higher than 75." /> <string id="ZLbCqt23" text="Wounded troops in your party are no longer paid wages." /> <string id="zliqo1Y8" text="{?PLAYER.GENDER}Madam{?}Sir{\?}, I will pay double whatever {?QUEST_GIVER.GENDER}she{?}he{\?} promised to release me. Believe me, you don't want a reputation as {?QUEST_GIVER.GENDER}her{?}his{\?} kidnapper-for-hire.[if:convo_grave][ib:normal2]" /> <string id="ZLPEsMUx" text="Well, there are tournament happening in {NEARBY_TOURNAMENTS_LIST} right now. You can go there and do the job. Your denars will be waiting for you." /> <string id="ZlXSlx0p" text="In Bloom" /> <string id="ZM8t4ZW2" text="We are very impressed, my friend. Here is the payment as promised. I hope we can continue this profitable partnership. See you at the next tournament.[if:convo_happy][ib:demure]" /> <string id="ZMbvMK6K" text="Farewell then, {PLAYER.NAME}, and good luck go with you." /> <string id="zmLD6wIj" text="{RELIEF_PARTY} has come to support {SETTLEMENT}. {FURTHER_EXPLANATION}." /> <string id="ZMPhsLdx" text="{VALUE}% healing rate when stationary on the campaign map." /> <string id="ZMTkq5TG" text="Nobles and other landowners have exclusive rights to hunt in forests." /> <string id="ZMVo5TTq" text="{VALUE}% chance to remove negative modifiers on looted items." /> <string id="ZMxAGDKU" text="Cavalry Tactics" /> <string id="ZmxbIXsp" text="I am sorry you feel that way. We can speak later." /> <string id="ZNaQrIaP" text="About our food situation... We shouldn't let the men go hungry. A man's courage comes from his stomach, they say." /> <string id="ZNfWXliN" text="I will be honest, my lady. You are but a common adventurer, and by marrying you I give up a chance to forge an alliance with a family of real influence and power." /> <string id="zNvjSFaC" text="Pillaging villages is not what I signed up for." /> <string id="ZnZAPDMo" text="So be it. You may ply your wit on the carrion-fowl.[if:idle_angry][ib:warrior]" /> <string id="zo13Dkoh" text="Crushfinger {FIRSTNAME}" /> <string id="zo1shYCL" text="{QUEST_GIVER.LINK} told you that {?QUEST_GIVER.GENDER}her{?}his{\?} men need a special dagger that should be light and small enough to hide from the city guards. {?QUEST_GIVER.GENDER}She{?}He{\?} asked you to forge {REQUESTED_AMOUNT} daggers at the smith of {QUEST_SETTLEMENT}. {?QUEST_GIVER.GENDER}She{?}He{\?} guaranteed to pay at least {REWARD_PER_ITEM} denars for each dagger and he is ready to pay extra depending on the quality of the weapons." /> <string id="Zo65bOpH" text="{RULER.NAME} has decided to give {SETTLEMENT} to a new clan with the support of with {?RULER.GENDER}her{?}his{\?} council." /> <string id="ZOEamqUd" text="Kingdom of {NAME}" /> <string id="Zoes3ojA" text="{?CHILD.GENDER}Her{?}His{\?} tutors continue to remark on {CHILD.NAME}'s progress, commending {?CHILD.GENDER}her{?}his{\?} {ATR}." /> <string id="ZOkUKXV2" text="your service" /> <string id="zoNKoZDZ" text="{VALUE}% combat movement speed to infantry troops in your formation." /> <string id="ZOTBiLiS" text="{?QUEST_GIVER.GENDER}She{?}He{\?} will pay you {PAYMENT}{GOLD_ICON} when the task is done." /> <string id="ZpabPAtS" text="Have you put a stop to {MALE_LESSER_NOBLE_TITLE}{.s}?[if:convo_undecided_open]" /> <string id="ZPj0ZAO7" text="Yeah? What do you want with us?" /> <string id="zPlFvCRm" text="{NUMBER_OF_TROOPS} troop loss" /> <string id="ZPv3uCOb" text="{FACTION_LEADER} proposes disavowing the policy of {POLICY_NAME}. You can pick your stance regarding this decision." /> <string id="zPYRGJtD" text=" Troops" /> <string id="ZQa7tXdK" text="You are somewhat outnumbered. Even if I agree with you, it would be wise of me to wait." /> <string id="zqapPfSK" text="No.. No." /> <string id="ZqJ92UN4" text="A courier with a ransom offer for the freedom of {CAPTIVE_HERO.NAME} has arrived." /> <string id="ZqjiBjYJ" text="Greetings, {?PLAYER.GENDER}madame{?}sir{\?}. May I help you?" /> <string id="zqrn2beP" text="Revenue Farming" /> <string id="zR356YDY" text="I have to say, they seem more like bandits than soldiers." /> <string id="ZR4RJdYS" text="Hmm, that sounds interesting...[if:convo_thinking]" /> <string id="zr80RMa6" text="This will cost you {AMOUNT}{GOLD_ICON}. Paid in advance, of course." /> <string id="zrDWbEJR" text="{FIRSTNAME} of the Gate" /> <string id="zrYFYDfj" text="Surging Blow" /> <string id="zS68eOsl" text="{QUEST_GIVER.LINK} has lost {SETTLEMENT} and your agreement with {?QUEST_GIVER.GENDER}her{?}his{\?} canceled." /> <string id="Zs6L1aBL" text="I'm sorry. I don't need mercenaries right now.[if:convo_normal]" /> <string id="zs8rZnf8" text="I will be waiting for your good news {PLAYER.NAME}.[if:convo_relaxed_happy][ib:hip]" /> <string id="zsE7ldPY" text="Thank you, {?PLAYER.GENDER}milady{?}sir{\?}! You are a saviour.[if:convo_merry][ib:normal2]" /> <string id="ZsGqHBlR" text="I need a partner whom I can trust..." /> <string id="zstiYI49" text="Any bandits there can easily spot and evade a large army moving against them, but if you can enter the hideout with a small group of determined warriors you can catch them unaware.[ib:closed][if:convo_thinking]" /> <string id="zT2b0v8y" text="Deserters Party" /> <string id="Ztezot02" text="{VALUE}% damage with throwing weapons." /> <string id="ZTt5Es7q" text="You can reload any crossbow on horseback." /> <string id="ZtxWTS9V" text="Vineyard" /> <string id="ztY2Nf0N" text="You ordered your men to break up the crowd. There was some scuffling, and some of your men were wounded." /> <string id="zU6gKebE" text="{VALUE}% ammunition to ranged troops when besieging." /> <string id="zUK9JOlb" text="Law Keeper" /> <string id="ZULIWupm" text="Mounted Troops:" /> <string id="zulqIQQw" text="Children play rough, and this child is usually the one who winds up on top in any tussle." /> <string id="ZuTvTGsh" text="These wars have taken a toll on my men. The bravest often fall first, they say, and fewer and fewer families are willing to let their sons join my banner. But the wars don't stop because I have problems.[if:convo_undecided_closed][ib:closed]" /> <string id="zUXUrGWa" text="Moral Leader" /> <string id="ZUYOXMFo" text="{VALUE}% damage taken by ranged attacks to troops in your formation." /> <string id="zUzfRYzf" text="{VALUE}% accuracy to your siege engines during siege bombardments in the governed settlement." /> <string id="zVEvl8WQ" text="{VALUE}% less damage to tier 3+ units when troops are sent to confront the enemy." /> <string id="ZVsJf5Ff" text="Join the continuing siege." /> <string id="ZvZN6UkU" text="Trash Item" /> <string id="zw7a9eIt" text="{ISSUE_GIVER.NAME} wants you to take {?ISSUE_GIVER.GENDER}her{?}his{\?} mercenaries and transfer them to another lord before they cause any trouble." /> <string id="Zw95lDI3" text="Hmm.. That might not work out." /> <string id="zWILNszA" text="You may have a point, but don't think that we will give up demanding our rights. We will return home, but we will pursue our grievances some other way." /> <string id="zwNjgdbi" text="My boys are getting ready for the battle. I'm pretty sure your men will tip the balance of that fight in our favor. Thank you." /> <string id="ZwpWX8Zx" text="Vote for expelling {CLAN_NAME} from the kingdom" /> <string id="zWTNOfHm" text="I want you and if you want me, that should be enough!" /> <string id="Zwy8JybD" text="You are in the backstreets. The local tavern seems to be attracting its usual crowd." /> <string id="Zx1ZEl6Q" text="You ordered your troops to fight back. In the heat of the brawl, one of the young men was struck on the head and killed. His death greatly upset the villagers." /> <string id="zxonBgY2" text="Oh, I suppose I could sell them to the republics of Geroia, to row their galleys, although even in Geroia they prefer free oarsmen these days... But it rarely comes to that. You'd be surprised what sorts of treasures a peasant can dig out of his cowshed or wheedle out of his cousins!" /> <string id="zXpNnn60" text="We will meet again. " /> <string id="zYKeYZAo" text="All right. Don't rush this but also don't wait too long." /> <string id="ZyNjXUHc" text="I am at your command." /> <string id="ZYSGp5vO" text="King of {KINGDOM_NAME}" /> <string id="ZYUHljOa" text="I am happy with my current liege. Neither your purse nor our relationship is deep enough to change that." /> <string id="zZ3GqbzC" text="Manage town (Cheat)" /> <string id="ZZ7Q3VOG" text="Thank you my {?PLAYER.GENDER}lady{?}lord{\?}. I am indeed honored." /> <string id="ZzR9VTU0" text="{CURRENT_LIEGE.NAME} isn't known for his sense of loyalty. Why do you feel so much to him?" /> </strings> </base> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;