![[misc_banner_2.webp]] `Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML > [!location]- File Location > Mount & Blade II Bannerlord > Modules > SandBox > ModuleData ``` <?xml version="1.0" encoding="utf-8"?> <strings> <!-- The voiced lines are divided into 12 voicegroups. This is down from 32, to make things manageable. There may, however, be 32 different voices There are four personas (curt, earnest, ironic, and softspoken) and three social registers (upper, lower, and tribal.) Each voice group is divided into two, male and female, except tribal, which also has two subdivisions = eastern and northern ACCENTS: "Western_upper" - Used in the Empire and Vlandia, an upper class British accent, as one frequently finds in historical films "Western_lower" - Used in the Empire and Vlandia, a working class British accent, as one frequently finds in historical films "Northern" - Used in Sturgia and Battania, a Scandinavian accent, as close to old Norse as we can "Eastern" - Used by the Aserai and the Khuzaits. For the sake of having a single model, let's base it on a Syrian/Iraqi Arabic accent, but I doubt many will notice if it varies from that a bit. n We are using 32 voices to represent everyone in the game world - lords, peasants, robbers, stiff stoics, warm matriarchs, sinister plotters, gallant young knights. So, it's important that each voice can be used somewhat modularly. The lines should not be written for individual characters, thus, but a range of characters. The same set of lines may include phrases that would probably be never used by the same character - ie, depending on the values of the NPCs, they may gloat over the imminent defeat of an enemy express sadness at the tragedy of war; depending on the context they may be boastful or UnderCommand. There are four basic voice types, might be used for simpler more unified system. Agreeable means the tone of the voice conveys a desire to avoid conflict The words might however invite conflict - ie, a threat conveyed in a softspoken, matter-of-fact voice Not agreeable suggests that the tone, while not combatative, has no desire to avoid conflict Earnest - extrovert, agreeable - These characters present themselves or herself enthusiastically. They are friendly, perhaps overfriendly. Enthusiastic, can be bombastic or boastful. An upperwest_male_earnest could be a gallant knight, or a Colonel Blimp type, depending on how he chooses his words. Some, males in particular, may choose only to be agreeable to social equals and superiors. In women from traditional cultures, this is usually someone acting maternal Ironic - extrovert, not agreeable - Likes to talk, but can enjoy being provocative, abrasive, or offensive. Voice suggests that the character is always on the edge of cracking a quip. Marc Anthony in "Rome" Wellington in "Napoleon" Softspoken - introvert, agreeable - Calm, friendly, does not use too many words. Can be friendly, shy, or sinister. In women, represents someone coming across as shy and maidenlike. In commoners, comes across as UnderCommand curt - introvert, not agreeable - Gruff. Words may be nice, but the voice usually suggests disinterest in other people. Suggests the person is easily angered. Male aristocrats, having their own natural authority, can get away with being unexpressive. curt women and commoners often give the impression of being on the edge of an angry outburst. Hind, wife of Sufyan Stoic (?) Main centurion in Rome (Unreliable/Unctuous/Ingratiating - can be function of the other voices) Accents might be restricted to British upper class, British working class, Mideastern, northern 4 accents * 4 personalities * 2 Male/Female = 32 voices first_meeting (common variations - in tavern) first_meeting_wary first_meeting_attacking (common variations - attacking) metbefore (common variations - impolite) friends dislike (common variations - dislike nasty, dislike threatening) under_command (common variations - chivalrous) flirting_with_male flirting_with_female attacking (common variations - attacking_gloating) --> <!--DEFAULT WITHOUT VOICE TYPES --> <!--I need to add defaults since there is no proper context line for some voice types. You can remove these after add all strings for each voice type. - Ceren. Keeping the defaults is fine, as they'll alert us if for any reason we forget a voice type. Steve--> <string id="str_context_line.first_meeting" text="{=!}Yes? Do I know you? (Default - should not appear)"> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="FirstMeetingTag" /> </tags> </string> <string id="str_context_line.met_before" text="{=!}{STR_SALUTATION}... It's been a while. (Default - should not appear)"> <tags> <tag tag_name="DefaultTag" /> <tag tag_name="MetBeforeTag" /> </tags> </string> <!-- CURT UPPER CLASS --> <string id="str_context_line.first_meeting_cu" text="{=B05S6Fw4}Who are you, and what do you want?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_wary_cu" text="{=IU3KjVbT}That's close enough. Who are you?"> <!-- irritable fills in for watchful --> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="WaryTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_cu" text="{=pbQjBNT3}{STR_SALUTATION}... May I introduce myself..."> <tags> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_attacking_cu" text="{=a67lBQad}Who are you? Answer quickly, before I give the order to attack."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.metbefore_cu" text="{=q3WvWFD1}{STR_SALUTATION}. It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <!-- Also friendly--> <string id="str_context_line.friends_cu" text="{=y41EYSBI}{STR_SALUTATION}. It's good to see you."> <tags> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.under_command_cu" text="{=KnJoVOEk}{STR_SALUTATION}... I'm at your command."> <tags> <tag tag_name="UnderCommandTag" weight="+2" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.under_command_notable_cu" text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service."> <tags> <tag tag_name="UnderCommandTag" weight="+2" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.flirtatious_cu" text="{=nOMhLR63}{STR_SALUTATION}... You are lovely as ever."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="PlayerIsFemaleTag" weight="+1" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.flirtatious_female_cu" text="{=qSVbfakb}{STR_SALUTATION}... Such a delight to see you."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="PlayerIsMaleTag" weight="1" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.impolite_cu" text="{=lvScVM9T}Please be brief. I am pressed for time."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="ImpoliteTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.dislike_cu" text="{=A3eeOUZH}You know what I think of you. This better be important."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.dislike_nasty_cu" text="{=YubrUiab}{STR_SALUTATION}... You still live, I see. Pity."> <tags> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.dislike_threatening_cu" text="{=SCGyic5H}{STR_SALUTATION}... Try my patience, and you'll regret it."> <tags> <tag tag_name="ImpoliteTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="FriendlyRelationshipTag" weight="-1" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.old_friends_fighting_cu" text="{=8kCCsahd}{STR_SALUTATION}... I know your tricks, and you know mine. So, fight or parley, let's just get to it..."> <tags> <tag tag_name="CombatantTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.attacking_cu" text="{=xtCrabo9}Don't know you. Want to tell me your name, before we fight?"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.attacking_firstmeeting_cu" text="{=U2Kr8vTy}I've caught you. Don't try any tricks. Anything to say?"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.attacking_friends_cu" text="{=dHxX40H0}Well. So I guess you and me are fighting. That's how fate goes. Anything to say?"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <string id="str_context_line.attacking_v1_gloat_cu" text="{=d6LHL0Fj}Looks like you're caught, and I'm glad I'm the one who caught you."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="VoiceGroupPersonaCurtUpperTag" /> </tags> </string> <!-- IRONIC UPPER CLASS. --> <string id="str_context_line.first_meeting_iu_default" text="{=zfWpSLfd}Well... And who do we have here? Would you care to tell me your good name?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_iu" text="{=imbZKZIZ}{STR_SALUTATION}... It is my great honor to introduce myself to you."> <tags> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_wary_iu" text="{=p1CHHIFb}Forgive me for what may seem an abundance of caution, but please keep your distance. Just beyond sword-length is fine. So, who might you be?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="-1" /> <tag tag_name="WaryTag" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_v1_weary_iu" text="{=CdHlFmue}Tell me your name. Forgive me if I have met you before and do not remember the occasion, for I have seen many warriors come to this land and pass swiftly into shallow graves."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="-1" /> <tag tag_name="OldTag" /> <tag tag_name="GenerosityTag" weight="+1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <!-- VOICE: ironic upperwest male: First meeting, attacking--> <string id="str_context_line.attacking_unmet_iu" text="{=tJVlv0TN}Since you're not going anywhere, we might as well have a little chat. Perhaps you'd like to introduce yourself?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_v1_cruel_iu" text="{=03Q47XnC}Well now. I always like to know a bit about people before I kill them. Do you care to tell me your good name?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <!-- IRONIC UPPERCLASS MALE: Met before, not attacking, min score 3--> <string id="str_context_line.metbefore_iu" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.metbefore_v1_impolite_iu" text="{=F1KEe2XG}Please be brief. I am pressed for time."> <tags> <tag tag_name="ImpoliteTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.dislike_iu" text="{=AoBIFXZH}{STR_SALUTATION}... Well, well. I am most curious to hear whatever it is you have to say."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="AttackingTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.friendly_iu" text="{=lK32NXY8}I trust you have been keeping well, doing honor to your name and cutting bloody swathes through your enemies."> <!-- change as is northern --> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" weight="-1" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="AmoralTag" weight="+1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <!-- voice ironic upperwest male: Met before, prior relationship or command--> <string id="str_context_line.flirtatious_to_female_iu" text="{=TmQpdK7M}{STR_SALUTATION}... Your beauty is a balm to my troubles."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="AttackingTag" weight="-1" /> <tag tag_name="PlayerIsFemaleTag" weight="+1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.flirtatious_to_male_iu" text="{=KJsVOyUE}{STR_SALUTATION}... Such a delight to see you."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <!-- voice ironic upperwest male: under command tags --> <string id="str_context_line.under_command_iu" text="{=j6p0K0s6}{STR_SALUTATION}. I'm yours to command."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" weight="+4" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.under_command_notable_iu" text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.under_command_v1_flowery_iu" text="{=UW9Pexaq}{STR_SALUTATION}. I'm yours to command. Allow me to inscribe your command in the pages of history in letters of blood. Or whatever else you may need..."> <!-- change as is northern --> <tags> <tag tag_name="UnderCommandTag" weight="+4" /> <tag tag_name="AmoralTag" weight="+1" /> <tag tag_name="AnyNotableTypeTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <!-- voice ironic upperwest male: enemy/attacking tags --> <string id="str_context_line.old_friends_fighting_iu" text="{=uLkQmlad}{STR_SALUTATION}... Fate clearly loves to watch old friends fight... Still, don't think I won't do my duty."> <tags> <tag tag_name="CombatantTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.attacking_default_iu" text="{=5C1seeEM}Halt! Do you have anything to say, before I give the order to attack?"> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" weight="+2" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <string id="str_context_line.attacking_v1_gloat_iu" text="{=wIXmtKa5}What a pleasant surprise! I believe I'm going to enjoy this. Do you have anything to say, before I give the order to attack?"> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" weight="+1" /> <tag tag_name="AmoralTag" weight="+1" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="VoiceGroupPersonaIronicUpperTag" /> </tags> </string> <!-- EARNEST UPPER CLASS--> <string id="str_context_line.first_meeting_earnest_eu" text="{=k8gI5Ix3}Your pardon - I did not catch your name."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_wary_eu" text="{=AYeRBAxA}Now then. Come no closer. Forgive me, but one cannot be too cautious. I would ask you for your name."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="WaryTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_eu" text="{=1VBiVUBz}{STR_SALUTATION}... Allow me to introduce myself."> <tags> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_eu" text="{=h6g4OQqT}Halt right there. Now then... Tell me your name, before we cross swords."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_v1_kind_eu" text="{=l0Bmbgqg}Come no closer. Before we come to blows, I would ask you your name."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+3" /> <tag tag_name="MercyTag" weight="1" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_v2_honorable_eu" text="{=SdXCOffd}Respect the terms of the parley, and I will do likewise. Now, who are you?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.metbefore_eu" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.metbefore_v1_impolite_eu" text="{=F1KEe2XG}Please be brief. I am pressed for time."> <tags> <tag tag_name="ImpoliteTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.friendly_eu" text="{=xAaxpdb3}{STR_SALUTATION}... It's very, very good to see you."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.dislike_nasty_eu" text="{=ZRUCzgxQ}{STR_SALUTATION}... Unless you have something worthwhile to say, go pour your poison into someone else's ear."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.dislike_honorable_eu" text="{=3bW5jWJ1}{STR_SALUTATION}... However much one may show oneself unworthy of trust, one should always have another chance to make amends. In this spirit, I shall listen to whatever you have to say."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="ChivalrousTag" /> <tag tag_name="AmoralTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.dislike_eu" text="{=XmwqrCLY}{STR_SALUTATION}... You know, puffed-up bandits such as yourself always get what they deserve, in the end."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="DeviousTag" weight="1" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.under_command_eu" text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service."> <tags> <tag tag_name="UnderCommandTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.under_command_chivalrous_eu" text="{=5RpfV389}{STR_SALUTATION}... My sword is yours to command."> <tags> <tag tag_name="UnderCommandTag" /> <tag tag_name="CombatantTag" /> <tag tag_name="ChivalrousTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="AnyNotableTypeTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.flirtatious_to_female_eu" text="{=nESnaBbx}My lady... You are lovely as ever."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="PlayerIsFemaleTag" weight="+1" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.flirtatious_to_male_eu" text="{=2V0eF42T}{STR_SALUTATION}... So good to see you. It's been too long."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="PlayerIsMaleTag" weight="1" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.old_friends_fighting_eu" text="{=PihQGbui}{STR_SALUTATION}... I take no joy in fighting you, but believe me I will do it if I need to."> <tags> <tag tag_name="CombatantTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.attacking_eu" text="{=laroTh3e}Do you have anything to say, before I give the order to attack?"> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.attacking_gloat_eu" text="{=n5Va4JVo}Ah, good. Justice seems to have appointed me her executioner today. Are you partial to the sword, or the noose?"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <string id="str_context_line.attacking_gloat_v2_eu" text="{=nzSUfX5b}Prepare to reap a villain's reward, villain!"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaEarnestUpperTag" /> </tags> </string> <!-- SOFTSPOKEN UPPER --> <string id="str_context_line.first_meeting_su" text="{=vvkBHcAL}I don't know you. I suppose you should tell me your name."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_wary_su" text="{=axO6JCWt}If you please... Stop there. I would ask you for your name."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="WaryTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_su" text="{=1VBiVUBz}{STR_SALUTATION}... Allow me to introduce myself."> <tags> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.first_meeting_wary_v1_su" text="{=pf3LDFVp}Leave your sword in its scabbard for a moment longer, stranger. Who might you be?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_su" text="{=l03Kxell}Halt... Before we fight, I would know your name."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+3" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_cruel_su" text="{=Ny7o14yZ}Tell me your name. I always prefer to know whom I slay."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+3" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.default_su" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.under_command_su" text="{=aCFQOGye}{STR_SALUTATION}... I await your orders."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.under_command_notable_su" text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.warm_su" text="{=PiaaXapn}{STR_SALUTATION}... It's very good to see you."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.flirtatious_su" text="{=nOMhLR63}{STR_SALUTATION}... You are lovely as ever."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="PlayerIsFemaleTag" weight="1" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.flirtatious_su" text="{=KJsVOyUE}{STR_SALUTATION}... Such a delight to see you."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="PlayerIsMaleTag" weight="1" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.impolite_su" text="{=jljaKTRo}{STR_SALUTATION}... I am a bit pressed for time right now. What is it?"> <tags> <tag tag_name="ImpoliteTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.dislike_su_su" text="{=wzhYA3XN}{STR_SALUTATION}... I don't know what we have to say to each other."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.dislike_v2_su" text="{=g9Gav4yj}{STR_SALUTATION}... So... A serpent has come to hiss in my ear."> <tags> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="AmoralTag" /> </tags> </string> <string id="str_context_line.old_friends_fighting_su" text="{=G0qCtfK2}{STR_SALUTATION}... Such a pity we meet like this."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.attacking_su" text="{=cXQm4Wba}Halt... If you respect the terms of the parley, I will listen."> <tags> <tag tag_name="AttackingTag" weight="+3" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <string id="str_context_line.attacking_gloat_v1_su" text="{=YJvvaeDq}{STR_SALUTATION}... You'd best pray to the Heavens for mercy, because I intend to show none to you."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenUpperTag" /> </tags> </string> <!-- CURT LOWER CLASS--> <string id="str_context_line.first_meeting_default_cl" text="{=ay0tHozl}Aye? So who're you, then?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_attracted_male_cl" text="{=RNfnK0Vv}Em.... Greetings, my lady. I do not believe that we've met."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> <tag tag_name="AttractedToPlayerTag" weight="1" /> <tag tag_name="PlayerIsFemaleTag" weight="1" /> <tag tag_name="AttackingTag" weight="-1" /> </tags> </string> <string id="str_context_line.first_meeting_wary_cl" text="{=mkFfE4Pm}That's close enough, now. Who are you?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="WaryTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_cl" text="{=2Uuwrvmw}{STR_SALUTATION}... Let me introduce myself."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_tavern_cl" text="{=97bAooa5}God.. Wine here tastes like piss. Right... So who're you?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="DrinkingInTavernTag" weight="+3" /> </tags> </string> <string id="str_context_line.first_meeting_gang_leader_cl" text="{=aZeMzNXf}Yeah? You want something from me? Who're you?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> <tag tag_name="GangLeaderNotableTypeTag" /> <tag tag_name="InHomeSettlementTag" weight="1" /> </tags> </string> <string id="str_context_line.attacking_unmet_cl" text="{=Kp0Mc35d}Halt. Who're you?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_cruel_cl" text="{=7dqD89gR}Stop there. You can tell me who you are, or save your breath for what comes next."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" weight="+4" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.default_cl" text="{=q3WvWFD1}{STR_SALUTATION}. It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <!-- Also friendly--> <string id="str_context_line.friendly_cl" text="{=y41EYSBI}{STR_SALUTATION}. It's good to see you."> <tags> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.under_command_cl" text="{=KnJoVOEk}{STR_SALUTATION}... I'm at your command."> <tags> <tag tag_name="UnderCommandTag" weight="+2" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.under_command_notable_cl" text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service."> <tags> <tag tag_name="UnderCommandTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.flirtatious_cl" text="{=GgERkyDL}My lady..."> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="+5" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.hostile_cl" text="{=NZ9E0KVb}You know I don't care for you. What's it you want to say?"> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.attacking_cl" text="{=7eDCl1nd}{STR_SALUTATION}... I've got you. You're not going anywhere."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <string id="str_context_line.attacking_v2_moralist_cl" text="{=3GLbI63F}{STR_SALUTATION}... I've caught you, finally. Anything to say?"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <!-- Also attacking cruel--> <!-- Also attacking unmet cruel--> <string id="str_context_line.old_friends_fighting_cl" text="{=vyeEx182}{STR_SALUTATION}... I don't want to have to fight you. But I will, friend, I will."> <tags> <tag tag_name="CombatantTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtLowerTag" /> </tags> </string> <!-- IRONIC LOWER CLASS--> <string id="str_context_line.first_meeting_il" text="{=aOkilS3H}Right. So who might you be, then?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_tavern_il" text="{=z3zTyNru}Come any closer, stranger, and I'll stick a knife in your belly. But if you stay where you are, we may have a pleasant enough chat."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="CombatantTag" /> <tag tag_name="AmoralTag" /> <tag tag_name="DrinkingInTavernTag" weight="+3" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_gang_leader_il" text="{=hW0ce7Nd}Welcome, stranger, to my little kingdom here. Who might you be?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> <tag tag_name="GangLeaderNotableTypeTag" /> <tag tag_name="InHomeSettlementTag" weight="1" /> </tags> </string> <string id="str_context_line.first_meeting_attacking_il" text="{=b9DEXqta}Halt there. Right... So we can parley a bit. But try anything tricky, my boys will cut you down."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_cl" text="{=Es1MRkbS}{STR_SALUTATION}... This is truly an honor. Let me introduce myself."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.metbefore_il" text="{=bNfX5VAX}{STR_SALUTATION}... It's been a while. Keeping busy, I assume."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.under_command_il" text="{=mru1p8Fz}{STR_SALUTATION}... Awaiting your orders, as always."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.under_command_notable_il" text="{=AFsNtnd8}{STR_SALUTATION}... At your service, as always."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.dislike_il" text="{=bI4IbX25}{STR_SALUTATION}... Well... Been a while since I last laid eyes on you. Can't say I minded much."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.attacking_il" text="{=1BZmK6EP}Well, now... Guess we'll be spilling each other's blood shortly. Anything on your mind, before we set to it?"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <string id="str_context_line.attacking_v2_cruel_il" text="{=mHjnRrLk}Well, I'll not deny it. It'll be a real pleasure to watch you writhing and bleeding in the dust."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaIronicLowerTag" /> </tags> </string> <!-- EARNEST LOWER CLASS--> <string id="str_context_line.first_meeting_el" text="{=WAK8lSaW}Well, good day to you. So who might you be?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.tavern_el" text="{=TCJIGLaL}Your health, stranger! So who might you be?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="DrinkingInTavernTag" weight="+3" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_gang_leader_el" text="{=YzBDQ8J3}So... Just so you know, this here is my turf. Now, who might you be?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="GangLeaderNotableTypeTag" /> <tag tag_name="InHomeSettlementTag" weight="1" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_el" text="{=Ia4zfagK}{STR_SALUTATION}... It's an honor to meet you."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_el" text="{=CcPZbyiv}Stop there, mate. So, you might want to tell me your name, before we cross swords."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.metbefore_el" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.under_command_el" text="{=9uQibOo8}I'm at your service, {STR_SALUTATION}."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.dislike_el" text="{=rWuWrr2s}{STR_SALUTATION}... I won't pretend I like you, but I'll hear you out."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.attacking_el" text="{=DXYVZbcz}{STR_SALUTATION}... Ready to give me a good fight?"> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.attacking_dislike_el" text="{=LNhUaIoB}Right, you. Prepare to get what's coming to you."> <tags> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <string id="str_context_line.old_friends_fighting_el" text="{=43KLZl7D}{STR_SALUTATION}... If it comes down to a fight between you and me, well... I'll take no joy in it."> <tags> <tag tag_name="CombatantTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaEarnestLowerTag" /> </tags> </string> <!-- SOFTSPOKEN LOWER CLASS--> <string id="str_context_line.first_meeting_sl" text="{=YGAYp0pO}Aye? Sorry, I don't think I know you."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.attacking_sl" text="{=4RbOYBQb}Halt. You want to tell me who you are, or shall we just have at it?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.in_tavern_sl" text="{=gGjqzb5j}What is it, stranger? Who're you?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="DrinkingInTavernTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.first_meeting_gang_leader_sl" text="{=B0YYHX47}Yes? You need something from me? Who are you?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> <tag tag_name="GangLeaderNotableTypeTag" /> <tag tag_name="InHomeSettlementTag" weight="1" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_sl" text="{=2Uuwrvmw}{STR_SALUTATION}... Let me introduce myself."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.metbefore_sl" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.under_command_sl" text="{=KnJoVOEk}{STR_SALUTATION}... I'm at your command."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" weight="+2" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.under_command_sl" text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.metbefore_dislike_sl" text="{=GCTtfyGS}I don't know what we have to say to each other."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.metbefore_friendly_sl" text="{=LRpsEe3F}{STR_SALUTATION}... Good to see you."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <string id="str_context_line.attacking_sl" text="{=s27yxVHY}Do you have anything to say?"> <tags> <tag tag_name="CombatantTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenLowerTag" /> </tags> </string> <!-- CURT TRIBAL --> <string id="str_context_line.first_meeting_ct" text="{=PvxtpJaY}Yours is not a face I know. What is your name, stranger?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.first_meeting_attracted_male_ct" text="{=RNfnK0Vv}Em.... Greetings, my lady. I do not believe that we've met."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> <tag tag_name="AttractedToPlayerTag" weight="1" /> <tag tag_name="PlayerIsFemaleTag" weight="1" /> <tag tag_name="AttackingTag" weight="-1" /> </tags> </string> <string id="str_context_line.first_meeting_drinking_dour_ct" text="{=nFPrHMdU}Eh. Wine here tastes like piss. Anyway, what do you want?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> <tag tag_name="UncharitableTag" /> <tag tag_name="DrinkingInTavernTag" weight="1" /> </tags> </string> <string id="str_context_line.first_meeting_gang_leader_ct" text="{=cOEodlOB}You wanted to see me for something?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> <tag tag_name="GangLeaderNotableTypeTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_ct" text="{=aGP9qTGp}{STR_SALUTATION}... I offer you my loyalty."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.attacking_ct" text="{=8i2Z7jJa}Halt there. So, tell me who I fight?"> <!-- duplicate --> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.attacking_cruel_ct" text="{=yd0sShGW}Halt there. Who are you? I would know whom I slay."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.metbefore_ct" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.under_command_ct" text="{=LvafEVjz}{STR_SALUTATION}... I'm yours to command."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.under_command_notablect" text="{=4j7uEWlA}{STR_SALUTATION}... I am at your service."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.metbefore_ct" text="{=oYskGouF}{STR_SALUTATION}... My heart is glad to see you."> <!-- Stiff but sincere --> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.attacking_ct" text="{=Z2bRJhTh}{STR_SALUTATION}... If you die well today, I'll be sure your courage is remembered."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.attacking_cruel_ct" text="{=uhSeQI7D}Say whatever you have to say. After that, you die."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <string id="str_context_line.old_friends_fighting_ct" text="{=CEKlT71P}Well. Here we are. Give me a decent funeral if I fall to your sword, and I'll do the same for you. Do you have anything to say?"> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaCurtTribalTag" /> </tags> </string> <!-- EARNEST TRIBAL --> <string id="str_context_line.first_meeting_et" text="{=TjrwrSH9}Peace to you, stranger. What is your name?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.first_meeting_enemy_et" text="{=P3o4r7cB}What do you want, stranger? Who are you?"> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.attacking_unmet_et" text="{=8i2Z7jJa}Halt there. So, tell me who I fight?"> <tags> <tag tag_name="AttackingTag" weight="2" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_et" text="{=aGP9qTGp}{STR_SALUTATION}... I offer you my loyalty."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.metbefore_et" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.under_command_et" text="{=LvafEVjz}{STR_SALUTATION}... I'm yours to command."> <tags> <tag tag_name="UnderCommandTag" weight="1" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.under_command_notable_et" text="{=4j7uEWlA}{STR_SALUTATION}... I am at your service."> <tags> <tag tag_name="UnderCommandTag" weight="1" /> <tag tag_name="MetBeforeTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.metbefore_et" text="{=uVm44ScK}{STR_SALUTATION}... Peace to you."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="PlayerIsEnemyTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.friendly_et" text="{=4RMGcBuj}{STR_SALUTATION}... Peace to you... I am glad to see you."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="PlayerIsEnemyTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.flirtatious_et" text="{=iNYLG9P1}I am very angry with you. Too much time has gone by since last you visited."> <!-- Obviously not really angry --> <tags> <tag tag_name="RomanticallyInvolvedTag" weight="2" /> <tag tag_name="PlayerIsEnemyTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.dislike_et" text="{=CiquaIVy}It looks like your sins have yet to catch up with you. But they will, believe me they will.."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" weight="-1" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="HonorTag" weight="1" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.attacking_cruel_et" text="{=gLWgcDUN}Ah, the Heavens are kind. What kind of death do you want, dog?"> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <string id="str_context_line.old_friends_fighting_et" text="{=fQRGVkTL}Well, if it comes down to you and me, let's make it a fight that the bards will sing about, hey?"> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" /> <tag tag_name="VoiceGroupPersonaEarnestTribalTag" /> </tags> </string> <!-- IRONIC TRIBAL --> <string id="str_context_line.first_meeting_it" text="{=oqSF8Ueu}Well now, stranger. Peace to you. What is your name?"> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.first_meeting_it" text="{=ZBjXh6cA}Stop there, stranger. I bid you peace. At least until I find out who you are, anyway."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="WaryTag" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.first_meeting_tavern_it" text="{=wAAdnzKD}Peace to you, stranger, though if you come any closer I may stick a knife in your belly, as one cannot be too careful these days."> <tags> <tag tag_name="CombatantTag" /> <tag tag_name="AmoralTag" /> <tag tag_name="DrinkingInTavernTag" weight="+1" /> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_it" text="{=WACwhm8r}{STR_SALUTATION}! I am honored to meet you. Let me introduce myself."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.metbefore_it" text="{=z1zS6cQD}{STR_SALUTATION}... My greetings to you."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.under_command_it" text="{=aCFQOGye}{STR_SALUTATION}... I await your orders."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.under_command_notable_it" text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.metbefore_enemy_it" text="{=PCLD3G3s}{STR_SALUTATION}... I'd wish you peace and prosperity, but of course I don't want that."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" weight="-1" /> <!-- not attacking --> <tag tag_name="PlayerIsEnemyTag" weight="+1" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.attacking_it" text="{=pm786w3d}Such a pleasant surprise to see you. I hope my men can find some fetters of silver or gold, worthy of your rank, as it appears you may be gracing us with your presence tonight."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="GenerosityTag" weight="-1" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.attacking_1_it" text="{=DwqTbXhg}Well... Unless I reckon the odds falsely, I'd say you have a very good chance of feasting with your ancestors before this day is through."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="AttackingTag" weight="1" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.attacking_cruel_it" text="{=xiFrtNGH}Ah... Fate smiles on me today. I can think of no sweeter music than your death-rattle."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="CruelTag" weight="3" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <string id="str_context_line.old_friends_fighting_it" text="{=hbvuSLB0}Well. Here we are. I once thought friendship was sacred, but all sacred things are profaned in the end. Don't think I won't kill you if I need to."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" weight="4" /> <tag tag_name="VoiceGroupPersonaIronicTribalTag" /> </tags> </string> <!-- SOFTSPOKEN TRIBAL --> <string id="str_context_line.firstmeeting_st" text="{=mcNlccCF}Aye? I don't think I know you. Peace to you, stranger."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.firstmeeting_enemy_st" text="{=Q3kWez4P}Stop there. Who are you? It is better we know each other's names, even if we fight."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.firstmeeting_attacking_cruel_st" text="{=3WtZ4AKa}I don't know you... If you have anything to say, say it quickly. The ravens are hungry and I would not keep them waiting."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="AttackingTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> <tag tag_name="AmoralTag" /> </tags> </string> <string id="str_context_line.first_meeting_under_command_st" text="{=pff33rZl}{STR_SALUTATION}. I am at your service."> <tags> <tag tag_name="FirstMeetingTag" /> <tag tag_name="UnderCommandTag" weight="15" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.metbefore_st" text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.under_command_st" text="{=LvafEVjz}{STR_SALUTATION}... I'm yours to command."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.under_command_notable_st" text="{=4j7uEWlA}{STR_SALUTATION}... I am at your service."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" /> <tag tag_name="AnyNotableTypeTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.hatred_st" text="{=uGuu5JPx}{STR_SALUTATION}...You'd best pray someone gives you a quick death in battle one of these days, because if you ever fall into my hands, you'll find I have a long memory, and do not forgive."> <tags> <tag tag_name="MetBeforeTag" /> <tag tag_name="UnderCommandTag" weight="-1" /> <tag tag_name="AttackingTag" weight="-1" /> <!-- not attacking --> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="CruelTag" weight="1" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.attacking_st" text="{=hAbpAkIw}{STR_SALUTATION}... I think your luck has run out."> <tags> <tag tag_name="AttackingTag" weight="2" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> <string id="str_context_line.attacking_hate_st" text="{=lbH0Fw9s}I've waited a long time for this day. Have a good look around you, for soon your eyes will have little to see but the inside of a raven's belly."> <tags> <tag tag_name="AttackingTag" /> <tag tag_name="HostileRelationshipTag" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> <tag tag_name="CruelTag" weight="1" /> </tags> </string> <string id="str_context_line.old_friends_fighting_st" text="{=BXpMYumQ}Well... Forgive me if I cannot wish you 'peace,' old friend. Fate does what it will."> <tags> <tag tag_name="PlayerIsEnemyTag" /> <tag tag_name="FriendlyRelationshipTag" weight="2" /> <tag tag_name="VoiceGroupPersonaSoftspokenTribalTag" /> </tags> </string> </strings> ``` > &emsp;&emsp;<br> ![[encyclopedia_calradica.gif|center|300]]<br> >*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>&emsp;&emsp;