![[misc_banner_2.webp]]
`Apr. 2, 2025` · [[Horseapple]] · #Fragment #Misc #XML
> [!location]- File Location
> Mount & Blade II Bannerlord > Modules > SandBox > ModuleData
```
<?xml version="1.0" encoding="utf-8"?>
<strings>
<!--
The voiced lines are divided into 12 voicegroups. This is down from 32, to make things manageable. There may, however, be 32 different voices
There are four personas (curt, earnest, ironic, and softspoken) and three social registers (upper, lower, and tribal.)
Each voice group is divided into two, male and female, except tribal, which also has two subdivisions = eastern and northern
ACCENTS:
"Western_upper" - Used in the Empire and Vlandia, an upper class British accent, as one frequently finds in historical films
"Western_lower" - Used in the Empire and Vlandia, a working class British accent, as one frequently finds in historical films
"Northern" - Used in Sturgia and Battania, a Scandinavian accent, as close to old Norse as we can
"Eastern" - Used by the Aserai and the Khuzaits. For the sake of having a single model, let's base it on a Syrian/Iraqi Arabic accent, but I doubt many will notice if it varies from that a bit. n
We are using 32 voices to represent everyone in the game world - lords, peasants, robbers, stiff stoics, warm matriarchs, sinister plotters, gallant young knights. So, it's important that each voice can be used somewhat modularly.
The lines should not be written for individual characters, thus, but a range of characters. The same set of lines may include phrases that would probably be never used by the same character - ie, depending on the values of the NPCs, they may gloat over the imminent defeat of an enemy express sadness at the tragedy of war; depending on the context they may be boastful or UnderCommand.
There are four basic voice types, might be used for simpler more unified system.
Agreeable means the tone of the voice conveys a desire to avoid conflict
The words might however invite conflict - ie, a threat conveyed in a softspoken, matter-of-fact voice
Not agreeable suggests that the tone, while not combatative, has no desire to avoid conflict
Earnest - extrovert, agreeable - These characters present themselves or herself enthusiastically. They are friendly, perhaps overfriendly. Enthusiastic, can be bombastic or boastful. An upperwest_male_earnest could be a gallant knight, or a Colonel Blimp type, depending on how he chooses his words. Some, males in particular, may choose only to be agreeable to social equals and superiors. In women from traditional cultures, this is usually someone acting maternal
Ironic - extrovert, not agreeable - Likes to talk, but can enjoy being provocative, abrasive, or offensive. Voice suggests that the character is always on the edge of cracking a quip.
Marc Anthony in "Rome"
Wellington in "Napoleon"
Softspoken - introvert, agreeable - Calm, friendly, does not use too many words. Can be friendly, shy, or sinister. In women, represents someone coming across as shy and maidenlike. In commoners, comes across as UnderCommand
curt - introvert, not agreeable - Gruff. Words may be nice, but the voice usually suggests disinterest in other people. Suggests the person is easily angered. Male aristocrats, having their own natural authority, can get away with being unexpressive. curt women and commoners often give the impression of being on the edge of an angry outburst.
Hind, wife of Sufyan
Stoic (?)
Main centurion in Rome
(Unreliable/Unctuous/Ingratiating - can be function of the other voices)
Accents might be restricted to British upper class, British working class, Mideastern, northern
4 accents * 4 personalities * 2 Male/Female = 32 voices
first_meeting (common variations - in tavern)
first_meeting_wary
first_meeting_attacking (common variations - attacking)
metbefore (common variations - impolite)
friends
dislike (common variations - dislike nasty, dislike threatening)
under_command (common variations - chivalrous)
flirting_with_male
flirting_with_female
attacking (common variations - attacking_gloating) -->
<!--DEFAULT WITHOUT VOICE TYPES -->
<!--I need to add defaults since there is no proper context line for some voice types. You can remove these after add all strings for each voice type. - Ceren. Keeping the defaults is fine, as they'll alert us if for any reason we forget a voice type. Steve-->
<string
id="str_context_line.first_meeting"
text="{=!}Yes? Do I know you? (Default - should not appear)">
<tags>
<tag
tag_name="DefaultTag" />
<tag
tag_name="FirstMeetingTag" />
</tags>
</string>
<string
id="str_context_line.met_before"
text="{=!}{STR_SALUTATION}... It's been a while. (Default - should not appear)">
<tags>
<tag
tag_name="DefaultTag" />
<tag
tag_name="MetBeforeTag" />
</tags>
</string>
<!-- CURT UPPER CLASS -->
<string
id="str_context_line.first_meeting_cu"
text="{=B05S6Fw4}Who are you, and what do you want?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_wary_cu"
text="{=IU3KjVbT}That's close enough. Who are you?">
<!-- irritable fills in for watchful -->
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="WaryTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_cu"
text="{=pbQjBNT3}{STR_SALUTATION}... May I introduce myself...">
<tags>
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_attacking_cu"
text="{=a67lBQad}Who are you? Answer quickly, before I give the order to attack.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_cu"
text="{=q3WvWFD1}{STR_SALUTATION}. It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<!-- Also friendly-->
<string
id="str_context_line.friends_cu"
text="{=y41EYSBI}{STR_SALUTATION}. It's good to see you.">
<tags>
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_cu"
text="{=KnJoVOEk}{STR_SALUTATION}... I'm at your command.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="+2" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_cu"
text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="+2" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_cu"
text="{=nOMhLR63}{STR_SALUTATION}... You are lovely as ever.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="PlayerIsFemaleTag"
weight="+1" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_female_cu"
text="{=qSVbfakb}{STR_SALUTATION}... Such a delight to see you.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="PlayerIsMaleTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.impolite_cu"
text="{=lvScVM9T}Please be brief. I am pressed for time.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="ImpoliteTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_cu"
text="{=A3eeOUZH}You know what I think of you. This better be important.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_nasty_cu"
text="{=YubrUiab}{STR_SALUTATION}... You still live, I see. Pity.">
<tags>
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_threatening_cu"
text="{=SCGyic5H}{STR_SALUTATION}... Try my patience, and you'll regret it.">
<tags>
<tag
tag_name="ImpoliteTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="FriendlyRelationshipTag"
weight="-1" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_cu"
text="{=8kCCsahd}{STR_SALUTATION}... I know your tricks, and you know mine. So, fight or parley, let's just get to it...">
<tags>
<tag
tag_name="CombatantTag" />
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_cu"
text="{=xtCrabo9}Don't know you. Want to tell me your name, before we fight?">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_firstmeeting_cu"
text="{=U2Kr8vTy}I've caught you. Don't try any tricks. Anything to say?">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_friends_cu"
text="{=dHxX40H0}Well. So I guess you and me are fighting. That's how fate goes. Anything to say?">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_v1_gloat_cu"
text="{=d6LHL0Fj}Looks like you're caught, and I'm glad I'm the one who caught you.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="HonorTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaCurtUpperTag" />
</tags>
</string>
<!-- IRONIC UPPER CLASS. -->
<string
id="str_context_line.first_meeting_iu_default"
text="{=zfWpSLfd}Well... And who do we have here? Would you care to tell me your good name?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_iu"
text="{=imbZKZIZ}{STR_SALUTATION}... It is my great honor to introduce myself to you.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_wary_iu"
text="{=p1CHHIFb}Forgive me for what may seem an abundance of caution, but please keep your distance. Just beyond sword-length is fine. So, who might you be?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="-1" />
<tag
tag_name="WaryTag" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_v1_weary_iu"
text="{=CdHlFmue}Tell me your name. Forgive me if I have met you before and do not remember the occasion, for I have seen many warriors come to this land and pass swiftly into shallow graves.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="-1" />
<tag
tag_name="OldTag" />
<tag
tag_name="GenerosityTag"
weight="+1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<!-- VOICE: ironic upperwest male: First meeting, attacking-->
<string
id="str_context_line.attacking_unmet_iu"
text="{=tJVlv0TN}Since you're not going anywhere, we might as well have a little chat. Perhaps you'd like to introduce yourself?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_v1_cruel_iu"
text="{=03Q47XnC}Well now. I always like to know a bit about people before I kill them. Do you care to tell me your good name?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<!-- IRONIC UPPERCLASS MALE: Met before, not attacking, min score 3-->
<string
id="str_context_line.metbefore_iu"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_v1_impolite_iu"
text="{=F1KEe2XG}Please be brief. I am pressed for time.">
<tags>
<tag
tag_name="ImpoliteTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_iu"
text="{=AoBIFXZH}{STR_SALUTATION}... Well, well. I am most curious to hear whatever it is you have to say.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="AttackingTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.friendly_iu"
text="{=lK32NXY8}I trust you have been keeping well, doing honor to your name and cutting bloody swathes through your enemies.">
<!-- change as is northern -->
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag"
weight="-1" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="AmoralTag"
weight="+1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<!-- voice ironic upperwest male: Met before, prior relationship or command-->
<string
id="str_context_line.flirtatious_to_female_iu"
text="{=TmQpdK7M}{STR_SALUTATION}... Your beauty is a balm to my troubles.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="AttackingTag"
weight="-1" />
<tag
tag_name="PlayerIsFemaleTag"
weight="+1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_to_male_iu"
text="{=KJsVOyUE}{STR_SALUTATION}... Such a delight to see you.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<!-- voice ironic upperwest male: under command tags -->
<string
id="str_context_line.under_command_iu"
text="{=j6p0K0s6}{STR_SALUTATION}. I'm yours to command.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag"
weight="+4" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_iu"
text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_v1_flowery_iu"
text="{=UW9Pexaq}{STR_SALUTATION}. I'm yours to command. Allow me to inscribe your command in the pages of history in letters of blood. Or whatever else you may need...">
<!-- change as is northern -->
<tags>
<tag
tag_name="UnderCommandTag"
weight="+4" />
<tag
tag_name="AmoralTag"
weight="+1" />
<tag
tag_name="AnyNotableTypeTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<!-- voice ironic upperwest male: enemy/attacking tags -->
<string
id="str_context_line.old_friends_fighting_iu"
text="{=uLkQmlad}{STR_SALUTATION}... Fate clearly loves to watch old friends fight... Still, don't think I won't do my duty.">
<tags>
<tag
tag_name="CombatantTag" />
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_default_iu"
text="{=5C1seeEM}Halt! Do you have anything to say, before I give the order to attack?">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag"
weight="+2" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_v1_gloat_iu"
text="{=wIXmtKa5}What a pleasant surprise! I believe I'm going to enjoy this. Do you have anything to say, before I give the order to attack?">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag"
weight="+1" />
<tag
tag_name="AmoralTag"
weight="+1" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="VoiceGroupPersonaIronicUpperTag" />
</tags>
</string>
<!-- EARNEST UPPER CLASS-->
<string
id="str_context_line.first_meeting_earnest_eu"
text="{=k8gI5Ix3}Your pardon - I did not catch your name.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_wary_eu"
text="{=AYeRBAxA}Now then. Come no closer. Forgive me, but one cannot be too cautious. I would ask you for your name.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="WaryTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_eu"
text="{=1VBiVUBz}{STR_SALUTATION}... Allow me to introduce myself.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_eu"
text="{=h6g4OQqT}Halt right there. Now then... Tell me your name, before we cross swords.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_v1_kind_eu"
text="{=l0Bmbgqg}Come no closer. Before we come to blows, I would ask you your name.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+3" />
<tag
tag_name="MercyTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_v2_honorable_eu"
text="{=SdXCOffd}Respect the terms of the parley, and I will do likewise. Now, who are you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="HonorTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_eu"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_v1_impolite_eu"
text="{=F1KEe2XG}Please be brief. I am pressed for time.">
<tags>
<tag
tag_name="ImpoliteTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.friendly_eu"
text="{=xAaxpdb3}{STR_SALUTATION}... It's very, very good to see you.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_nasty_eu"
text="{=ZRUCzgxQ}{STR_SALUTATION}... Unless you have something worthwhile to say, go pour your poison into someone else's ear.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="UncharitableTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_honorable_eu"
text="{=3bW5jWJ1}{STR_SALUTATION}... However much one may show oneself unworthy of trust, one should always have another chance to make amends. In this spirit, I shall listen to whatever you have to say.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="ChivalrousTag" />
<tag
tag_name="AmoralTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_eu"
text="{=XmwqrCLY}{STR_SALUTATION}... You know, puffed-up bandits such as yourself always get what they deserve, in the end.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="UncharitableTag" />
<tag
tag_name="DeviousTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_eu"
text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service.">
<tags>
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_chivalrous_eu"
text="{=5RpfV389}{STR_SALUTATION}... My sword is yours to command.">
<tags>
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="CombatantTag" />
<tag
tag_name="ChivalrousTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AnyNotableTypeTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_to_female_eu"
text="{=nESnaBbx}My lady... You are lovely as ever.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="PlayerIsFemaleTag"
weight="+1" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_to_male_eu"
text="{=2V0eF42T}{STR_SALUTATION}... So good to see you. It's been too long.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="PlayerIsMaleTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_eu"
text="{=PihQGbui}{STR_SALUTATION}... I take no joy in fighting you, but believe me I will do it if I need to.">
<tags>
<tag
tag_name="CombatantTag" />
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_eu"
text="{=laroTh3e}Do you have anything to say, before I give the order to attack?">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_gloat_eu"
text="{=n5Va4JVo}Ah, good. Justice seems to have appointed me her executioner today. Are you partial to the sword, or the noose?">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="UncharitableTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_gloat_v2_eu"
text="{=nzSUfX5b}Prepare to reap a villain's reward, villain!">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaEarnestUpperTag" />
</tags>
</string>
<!-- SOFTSPOKEN UPPER -->
<string
id="str_context_line.first_meeting_su"
text="{=vvkBHcAL}I don't know you. I suppose you should tell me your name.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_wary_su"
text="{=axO6JCWt}If you please... Stop there. I would ask you for your name.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="WaryTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_su"
text="{=1VBiVUBz}{STR_SALUTATION}... Allow me to introduce myself.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_wary_v1_su"
text="{=pf3LDFVp}Leave your sword in its scabbard for a moment longer, stranger. Who might you be?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_su"
text="{=l03Kxell}Halt... Before we fight, I would know your name.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+3" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_cruel_su"
text="{=Ny7o14yZ}Tell me your name. I always prefer to know whom I slay.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+3" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.default_su"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_su"
text="{=aCFQOGye}{STR_SALUTATION}... I await your orders.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_su"
text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.warm_su"
text="{=PiaaXapn}{STR_SALUTATION}... It's very good to see you.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_su"
text="{=nOMhLR63}{STR_SALUTATION}... You are lovely as ever.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="PlayerIsFemaleTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_su"
text="{=KJsVOyUE}{STR_SALUTATION}... Such a delight to see you.">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="PlayerIsMaleTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.impolite_su"
text="{=jljaKTRo}{STR_SALUTATION}... I am a bit pressed for time right now. What is it?">
<tags>
<tag
tag_name="ImpoliteTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_su_su"
text="{=wzhYA3XN}{STR_SALUTATION}... I don't know what we have to say to each other.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.dislike_v2_su"
text="{=g9Gav4yj}{STR_SALUTATION}... So... A serpent has come to hiss in my ear.">
<tags>
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
<tag
tag_name="UncharitableTag" />
<tag
tag_name="AmoralTag" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_su"
text="{=G0qCtfK2}{STR_SALUTATION}... Such a pity we meet like this.">
<tags>
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_su"
text="{=cXQm4Wba}Halt... If you respect the terms of the parley, I will listen.">
<tags>
<tag
tag_name="AttackingTag"
weight="+3" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<string
id="str_context_line.attacking_gloat_v1_su"
text="{=YJvvaeDq}{STR_SALUTATION}... You'd best pray to the Heavens for mercy, because I intend to show none to you.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="UncharitableTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenUpperTag" />
</tags>
</string>
<!-- CURT LOWER CLASS-->
<string
id="str_context_line.first_meeting_default_cl"
text="{=ay0tHozl}Aye? So who're you, then?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_attracted_male_cl"
text="{=RNfnK0Vv}Em.... Greetings, my lady. I do not believe that we've met.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
<tag
tag_name="AttractedToPlayerTag"
weight="1" />
<tag
tag_name="PlayerIsFemaleTag"
weight="1" />
<tag
tag_name="AttackingTag"
weight="-1" />
</tags>
</string>
<string
id="str_context_line.first_meeting_wary_cl"
text="{=mkFfE4Pm}That's close enough, now. Who are you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="WaryTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_cl"
text="{=2Uuwrvmw}{STR_SALUTATION}... Let me introduce myself.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_tavern_cl"
text="{=97bAooa5}God.. Wine here tastes like piss. Right... So who're you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
<tag
tag_name="UncharitableTag" />
<tag
tag_name="DrinkingInTavernTag"
weight="+3" />
</tags>
</string>
<string
id="str_context_line.first_meeting_gang_leader_cl"
text="{=aZeMzNXf}Yeah? You want something from me? Who're you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
<tag
tag_name="GangLeaderNotableTypeTag" />
<tag
tag_name="InHomeSettlementTag"
weight="1" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_cl"
text="{=Kp0Mc35d}Halt. Who're you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_cruel_cl"
text="{=7dqD89gR}Stop there. You can tell me who you are, or save your breath for what comes next.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag"
weight="+4" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.default_cl"
text="{=q3WvWFD1}{STR_SALUTATION}. It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<!-- Also friendly-->
<string
id="str_context_line.friendly_cl"
text="{=y41EYSBI}{STR_SALUTATION}. It's good to see you.">
<tags>
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.under_command_cl"
text="{=KnJoVOEk}{STR_SALUTATION}... I'm at your command.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="+2" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_cl"
text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service.">
<tags>
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_cl"
text="{=GgERkyDL}My lady...">
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="+5" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.hostile_cl"
text="{=NZ9E0KVb}You know I don't care for you. What's it you want to say?">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_cl"
text="{=7eDCl1nd}{STR_SALUTATION}... I've got you. You're not going anywhere.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_v2_moralist_cl"
text="{=3GLbI63F}{STR_SALUTATION}... I've caught you, finally. Anything to say?">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="HonorTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<!-- Also attacking cruel-->
<!-- Also attacking unmet cruel-->
<string
id="str_context_line.old_friends_fighting_cl"
text="{=vyeEx182}{STR_SALUTATION}... I don't want to have to fight you. But I will, friend, I will.">
<tags>
<tag
tag_name="CombatantTag" />
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtLowerTag" />
</tags>
</string>
<!-- IRONIC LOWER CLASS-->
<string
id="str_context_line.first_meeting_il"
text="{=aOkilS3H}Right. So who might you be, then?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_tavern_il"
text="{=z3zTyNru}Come any closer, stranger, and I'll stick a knife in your belly. But if you stay where you are, we may have a pleasant enough chat.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="CombatantTag" />
<tag
tag_name="AmoralTag" />
<tag
tag_name="DrinkingInTavernTag"
weight="+3" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_gang_leader_il"
text="{=hW0ce7Nd}Welcome, stranger, to my little kingdom here. Who might you be?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
<tag
tag_name="GangLeaderNotableTypeTag" />
<tag
tag_name="InHomeSettlementTag"
weight="1" />
</tags>
</string>
<string
id="str_context_line.first_meeting_attacking_il"
text="{=b9DEXqta}Halt there. Right... So we can parley a bit. But try anything tricky, my boys will cut you down.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_cl"
text="{=Es1MRkbS}{STR_SALUTATION}... This is truly an honor. Let me introduce myself.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_il"
text="{=bNfX5VAX}{STR_SALUTATION}... It's been a while. Keeping busy, I assume.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.under_command_il"
text="{=mru1p8Fz}{STR_SALUTATION}... Awaiting your orders, as always.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_il"
text="{=AFsNtnd8}{STR_SALUTATION}... At your service, as always.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.dislike_il"
text="{=bI4IbX25}{STR_SALUTATION}... Well... Been a while since I last laid eyes on you. Can't say I minded much.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_il"
text="{=1BZmK6EP}Well, now... Guess we'll be spilling each other's blood shortly. Anything on your mind, before we set to it?">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_v2_cruel_il"
text="{=mHjnRrLk}Well, I'll not deny it. It'll be a real pleasure to watch you writhing and bleeding in the dust.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaIronicLowerTag" />
</tags>
</string>
<!-- EARNEST LOWER CLASS-->
<string
id="str_context_line.first_meeting_el"
text="{=WAK8lSaW}Well, good day to you. So who might you be?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.tavern_el"
text="{=TCJIGLaL}Your health, stranger! So who might you be?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="DrinkingInTavernTag"
weight="+3" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_gang_leader_el"
text="{=YzBDQ8J3}So... Just so you know, this here is my turf. Now, who might you be?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="GangLeaderNotableTypeTag" />
<tag
tag_name="InHomeSettlementTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_el"
text="{=Ia4zfagK}{STR_SALUTATION}... It's an honor to meet you.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_el"
text="{=CcPZbyiv}Stop there, mate. So, you might want to tell me your name, before we cross swords.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_el"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.under_command_el"
text="{=9uQibOo8}I'm at your service, {STR_SALUTATION}.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.dislike_el"
text="{=rWuWrr2s}{STR_SALUTATION}... I won't pretend I like you, but I'll hear you out.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_el"
text="{=DXYVZbcz}{STR_SALUTATION}... Ready to give me a good fight?">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_dislike_el"
text="{=LNhUaIoB}Right, you. Prepare to get what's coming to you.">
<tags>
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_el"
text="{=43KLZl7D}{STR_SALUTATION}... If it comes down to a fight between you and me, well... I'll take no joy in it.">
<tags>
<tag
tag_name="CombatantTag" />
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaEarnestLowerTag" />
</tags>
</string>
<!-- SOFTSPOKEN LOWER CLASS-->
<string
id="str_context_line.first_meeting_sl"
text="{=YGAYp0pO}Aye? Sorry, I don't think I know you.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_sl"
text="{=4RbOYBQb}Halt. You want to tell me who you are, or shall we just have at it?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.in_tavern_sl"
text="{=gGjqzb5j}What is it, stranger? Who're you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="DrinkingInTavernTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_gang_leader_sl"
text="{=B0YYHX47}Yes? You need something from me? Who are you?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
<tag
tag_name="GangLeaderNotableTypeTag" />
<tag
tag_name="InHomeSettlementTag"
weight="1" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_sl"
text="{=2Uuwrvmw}{STR_SALUTATION}... Let me introduce myself.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_sl"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.under_command_sl"
text="{=KnJoVOEk}{STR_SALUTATION}... I'm at your command.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag"
weight="+2" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.under_command_sl"
text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_dislike_sl"
text="{=GCTtfyGS}I don't know what we have to say to each other.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_friendly_sl"
text="{=LRpsEe3F}{STR_SALUTATION}... Good to see you.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<string
id="str_context_line.attacking_sl"
text="{=s27yxVHY}Do you have anything to say?">
<tags>
<tag
tag_name="CombatantTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenLowerTag" />
</tags>
</string>
<!-- CURT TRIBAL -->
<string
id="str_context_line.first_meeting_ct"
text="{=PvxtpJaY}Yours is not a face I know. What is your name, stranger?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_attracted_male_ct"
text="{=RNfnK0Vv}Em.... Greetings, my lady. I do not believe that we've met.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
<tag
tag_name="AttractedToPlayerTag"
weight="1" />
<tag
tag_name="PlayerIsFemaleTag"
weight="1" />
<tag
tag_name="AttackingTag"
weight="-1" />
</tags>
</string>
<string
id="str_context_line.first_meeting_drinking_dour_ct"
text="{=nFPrHMdU}Eh. Wine here tastes like piss. Anyway, what do you want?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
<tag
tag_name="UncharitableTag" />
<tag
tag_name="DrinkingInTavernTag"
weight="1" />
</tags>
</string>
<string
id="str_context_line.first_meeting_gang_leader_ct"
text="{=cOEodlOB}You wanted to see me for something?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
<tag
tag_name="GangLeaderNotableTypeTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_ct"
text="{=aGP9qTGp}{STR_SALUTATION}... I offer you my loyalty.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_ct"
text="{=8i2Z7jJa}Halt there. So, tell me who I fight?">
<!-- duplicate -->
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_cruel_ct"
text="{=yd0sShGW}Halt there. Who are you? I would know whom I slay.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_ct"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_ct"
text="{=LvafEVjz}{STR_SALUTATION}... I'm yours to command.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notablect"
text="{=4j7uEWlA}{STR_SALUTATION}... I am at your service.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_ct"
text="{=oYskGouF}{STR_SALUTATION}... My heart is glad to see you.">
<!-- Stiff but sincere -->
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_ct"
text="{=Z2bRJhTh}{STR_SALUTATION}... If you die well today, I'll be sure your courage is remembered.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_cruel_ct"
text="{=uhSeQI7D}Say whatever you have to say. After that, you die.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_ct"
text="{=CEKlT71P}Well. Here we are. Give me a decent funeral if I fall to your sword, and I'll do the same for you. Do you have anything to say?">
<tags>
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaCurtTribalTag" />
</tags>
</string>
<!-- EARNEST TRIBAL -->
<string
id="str_context_line.first_meeting_et"
text="{=TjrwrSH9}Peace to you, stranger. What is your name?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_enemy_et"
text="{=P3o4r7cB}What do you want, stranger? Who are you?">
<tags>
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_unmet_et"
text="{=8i2Z7jJa}Halt there. So, tell me who I fight?">
<tags>
<tag
tag_name="AttackingTag"
weight="2" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_et"
text="{=aGP9qTGp}{STR_SALUTATION}... I offer you my loyalty.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_et"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_et"
text="{=LvafEVjz}{STR_SALUTATION}... I'm yours to command.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="1" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_et"
text="{=4j7uEWlA}{STR_SALUTATION}... I am at your service.">
<tags>
<tag
tag_name="UnderCommandTag"
weight="1" />
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_et"
text="{=uVm44ScK}{STR_SALUTATION}... Peace to you.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="PlayerIsEnemyTag"
weight="-1" />
<tag
tag_name="HostileRelationshipTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.friendly_et"
text="{=4RMGcBuj}{STR_SALUTATION}... Peace to you... I am glad to see you.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="PlayerIsEnemyTag"
weight="-1" />
<tag
tag_name="HostileRelationshipTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.flirtatious_et"
text="{=iNYLG9P1}I am very angry with you. Too much time has gone by since last you visited.">
<!-- Obviously not really angry -->
<tags>
<tag
tag_name="RomanticallyInvolvedTag"
weight="2" />
<tag
tag_name="PlayerIsEnemyTag"
weight="-1" />
<tag
tag_name="HostileRelationshipTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.dislike_et"
text="{=CiquaIVy}It looks like your sins have yet to catch up with you. But they will, believe me they will..">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag"
weight="-1" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="HonorTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_cruel_et"
text="{=gLWgcDUN}Ah, the Heavens are kind. What kind of death do you want, dog?">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_et"
text="{=fQRGVkTL}Well, if it comes down to you and me, let's make it a fight that the bards will sing about, hey?">
<tags>
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaEarnestTribalTag" />
</tags>
</string>
<!-- IRONIC TRIBAL -->
<string
id="str_context_line.first_meeting_it"
text="{=oqSF8Ueu}Well now, stranger. Peace to you. What is your name?">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_it"
text="{=ZBjXh6cA}Stop there, stranger. I bid you peace. At least until I find out who you are, anyway.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="WaryTag" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_tavern_it"
text="{=wAAdnzKD}Peace to you, stranger, though if you come any closer I may stick a knife in your belly, as one cannot be too careful these days.">
<tags>
<tag
tag_name="CombatantTag" />
<tag
tag_name="AmoralTag" />
<tag
tag_name="DrinkingInTavernTag"
weight="+1" />
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_it"
text="{=WACwhm8r}{STR_SALUTATION}! I am honored to meet you. Let me introduce myself.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_it"
text="{=z1zS6cQD}{STR_SALUTATION}... My greetings to you.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_it"
text="{=aCFQOGye}{STR_SALUTATION}... I await your orders.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_it"
text="{=9emUaMsx}{STR_SALUTATION}... I'm at your service.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_enemy_it"
text="{=PCLD3G3s}{STR_SALUTATION}... I'd wish you peace and prosperity, but of course I don't want that.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag"
weight="-1" />
<!-- not attacking -->
<tag
tag_name="PlayerIsEnemyTag"
weight="+1" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_it"
text="{=pm786w3d}Such a pleasant surprise to see you. I hope my men can find some fetters of silver or gold, worthy of your rank, as it appears you may be gracing us with your presence tonight.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="GenerosityTag"
weight="-1" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_1_it"
text="{=DwqTbXhg}Well... Unless I reckon the odds falsely, I'd say you have a very good chance of feasting with your ancestors before this day is through.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="AttackingTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_cruel_it"
text="{=xiFrtNGH}Ah... Fate smiles on me today. I can think of no sweeter music than your death-rattle.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="CruelTag"
weight="3" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_it"
text="{=hbvuSLB0}Well. Here we are. I once thought friendship was sacred, but all sacred things are profaned in the end. Don't think I won't kill you if I need to.">
<tags>
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag"
weight="4" />
<tag
tag_name="VoiceGroupPersonaIronicTribalTag" />
</tags>
</string>
<!-- SOFTSPOKEN TRIBAL -->
<string
id="str_context_line.firstmeeting_st"
text="{=mcNlccCF}Aye? I don't think I know you. Peace to you, stranger.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.firstmeeting_enemy_st"
text="{=Q3kWez4P}Stop there. Who are you? It is better we know each other's names, even if we fight.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.firstmeeting_attacking_cruel_st"
text="{=3WtZ4AKa}I don't know you... If you have anything to say, say it quickly. The ravens are hungry and I would not keep them waiting.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="AttackingTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
<tag
tag_name="AmoralTag" />
</tags>
</string>
<string
id="str_context_line.first_meeting_under_command_st"
text="{=pff33rZl}{STR_SALUTATION}. I am at your service.">
<tags>
<tag
tag_name="FirstMeetingTag" />
<tag
tag_name="UnderCommandTag"
weight="15" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.metbefore_st"
text="{=gMyAYyEX}{STR_SALUTATION}... It's been a while.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_st"
text="{=LvafEVjz}{STR_SALUTATION}... I'm yours to command.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.under_command_notable_st"
text="{=4j7uEWlA}{STR_SALUTATION}... I am at your service.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag" />
<tag
tag_name="AnyNotableTypeTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.hatred_st"
text="{=uGuu5JPx}{STR_SALUTATION}...You'd best pray someone gives you a quick death in battle one of these days, because if you ever fall into my hands, you'll find I have a long memory, and do not forgive.">
<tags>
<tag
tag_name="MetBeforeTag" />
<tag
tag_name="UnderCommandTag"
weight="-1" />
<tag
tag_name="AttackingTag"
weight="-1" />
<!-- not attacking -->
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="CruelTag"
weight="1" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_st"
text="{=hAbpAkIw}{STR_SALUTATION}... I think your luck has run out.">
<tags>
<tag
tag_name="AttackingTag"
weight="2" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
<string
id="str_context_line.attacking_hate_st"
text="{=lbH0Fw9s}I've waited a long time for this day. Have a good look around you, for soon your eyes will have little to see but the inside of a raven's belly.">
<tags>
<tag
tag_name="AttackingTag" />
<tag
tag_name="HostileRelationshipTag" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
<tag
tag_name="CruelTag"
weight="1" />
</tags>
</string>
<string
id="str_context_line.old_friends_fighting_st"
text="{=BXpMYumQ}Well... Forgive me if I cannot wish you 'peace,' old friend. Fate does what it will.">
<tags>
<tag
tag_name="PlayerIsEnemyTag" />
<tag
tag_name="FriendlyRelationshipTag"
weight="2" />
<tag
tag_name="VoiceGroupPersonaSoftspokenTribalTag" />
</tags>
</string>
</strings>
```
>   <br> ![[encyclopedia_calradica.gif|center|300]]<br>
>*“A massive `Mount & Blade` wikipedia.”*<br>About [Encyclopædia Calradica](About-the-Encyclopædia.md)<br>About the [Project](Project-(Pillar).md)<br>About the [Author](Horseapple.md) <br>