![[compendium banner 1.png]] # **[Title]** ### Notes --- Boil down dialogue later. Less is more. Look at 'blue board' for more info. Every scene should have a **beginning**, **middle**, and **end**. Write dialogue of three characters without attributions to gain a better understanding of their speech patterns and personalities through dialogue. The pyramid of abstraction. Lower is better / usually. #### Storage --- ## **ACTS** 3-4 scenes per act Theme: ? | ACT 0 | ACT 1 | ACT 2 | ACT 3 | | ---------------------- | ----- | ----- | ----- | | **TEASER** | | | | | SCENE 1 | | | | | SCENE 2 | | | | | SCENE 3 | | | | | SCENE + ==(optional)== | | | | 180 pages - 1 page 1 minute - 60 pages = 1 hour - 60 * 3 = 180 3 hours or 180 minutes 6 factions = 30 minutes with each (visit twice? 40 minutes instead?) ![[mapper.png]] **ACT 1: The Ordinary World – Thesis** **BEAT 1 – OPENING IMAGE (_0_–_1_%)** ![Save the Cat opening image icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon opening image@2x") A thematic or grabbing visual image, scene, or short sequence which sets the tone of your movie. It often serves as the “before” picture of your hero (or world) that will transform throughout the story. **BEAT 2 – THEME STATED (_5_%)** ![Save the Cat Theme Stated beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon theme stated@2x") A line of dialogue that organically states what your story is all about. The theme is typically voiced by another character to your hero, calling out the hero’s deeper flaw or spiritual need for change. **BEAT 3 – SET-UP (_1_%-_10_%)** ![Save the Cat Set Up icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon set up@2x") Reveals your main character’s “ordinary life” or status quo. Takes time to demonstrate a character’s flaws that negatively impact the hero’s life. Describes the character’s familiar world when it comes to home, work, and play, and introduces the main characters who inhabit the hero’s life. **BEAT 4 – CATALYST (_10_%)** ![Save the Cat Catalyst beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon catalyst@2x") The life-changing moment that happens to the hero and sets the story in motion. Provides that initial shove onto the story roller coaster. **BEAT 5 – DEBATE (_10_%-_20_%)** ![Save the Cat Debate beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon debate@2x") The reaction to the Catalyst, usually presented in the form of a question (“Do I really have to go on this dangerous quest?”). Can be a sequence of doubt, denial, evasion, or even preparation. It lends weight to the life-changing bigger journey yet to come and foreshadows the new world as one that you do not enter lightly. **ACT 2: The Upside-Down World – Antithesis** **BEAT 6 – BREAK INTO _2_ (_20_%)** ![Save the Cat Break into Two beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon break into 2@2x") The hero decides to take action and locks in to accomplish a goal, venturing into a new world, or choosing a new way of  thinking. This is a no-turning-back decision that separates the old, ordinary world from the new world. **BEAT 7 – B STORY (_22_%)** ![Save the Cat B Story beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon B story@2x") A thematic secondary story is kicked off. Often, this is a story about love or friendship or mentorship. **BEAT 8 – FUN & GAMES (_20_%-_50_%)** ![Save the Cat fun and games beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon fun and games@2x") The hero is in the new world. This beat delivers on the _promis__e_ _o__f_ _th__e_ _premise_. It’s a large section of the story that essentially presents “the movie you came to see.” Contains scenes and sequences that are shown in the trailer of movies or hinted at in the blurb on the back of the book or on that “Coming Next Week” teaser at the end of a TV show. **BEAT 9 – MIDPOINT (_50_%)** ![Save the Cat midpoint beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon midpoint@2x") The middle of the story and culmination of the Fun & Games. Usually, this beat is a _false victory_ or a _fals__e_ _defeat_. The Midpoint _raise__s_ _th__e_ _stake__s_ on the hero, forcing them to narrow their focus on winning the day or surviving. Often, a _ticking clock_ is introduced here, ratcheting up tension and boosting the urgency. **BEAT 10 –** **BAD GUYS CLOSE IN (_50_%-_75_%)** ![Save the Cat bad guys close in beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon bad guys close in@2x") Stakes have raised and tension is higher. External Bad Guys may be literally closing in or psychological, internal Bad Guys may be causing more problems. **BEAT 11 – ALL IS LOST (_75_%)** ![Save the Cat All Is Lost beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon all is lost@2x") The moment the hero most feared actually happens. Now it looks like the hero will lose. Usually contains a _whiff_ _of death_ where someone has died or the threat of real death is in the air. This is the hero’s rock-bottom moment. **BEAT 12 – DARK NIGHT OF THE SOUL (_75_%-_80_%)** ![Save the Cat Dark Night of the Soul beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon dark knight of the soul@2x") A reaction to the All Is Lost where the hero wallows in sadness, mourning what was lost and lamenting that they are now worse off than before the story began. This is an opportunity to take stock, where meaningful learning happens on the way to transformation. **ACT 3: Merged World – Synthesis** **BEAT 13 – BREAK INTO 3 (_80_%)** ![Save the Cat Break into 3 beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon break into 3@2x") A new piece of information is discovered and the hero realizes what they must do to solve all the problems that have been created in Act _2_. **BEAT 14 – FINALE (_80_%-_99_%)** ![Save the Cat Finale beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon finale@2x") The big showdown where the hero finally proves they’ve learned the lesson that was taught via their struggles in Act _2_. The quest is won, the dragon is slain, and when the smoke clears, the hero has changed. Their flaw is repaired and the world is indeed a better place. **BEAT 15 – FINAL IMAGE (_99_%-_100_%)** ![Save the Cat Final Image beat icon](https://savethecat.com/wp-content/uploads/2022/04/[email protected] "icon final image@2x") The “after photo” of the hero and the world. A mirror of the Opening Image. Shows how far the world and the hero have transformed.